Whenever I do a major import ( example http://i.imgur.com/tEi8Ey0.png (http://i.imgur.com/tEi8Ey0.png) ) it T-poses. Yet my royalty hack doesn't. Help?
Uh...It's supposed to be a T-pose. There's nothing wrong with your import.
Oh, no, not that. I meant Ingame.
What did you do, exactly?
I mean when I try to use the import ingame, it t poses
I'm aware.
That's usually the sign of improper importing, different bone names, or having a lack of rigging.
How are your model's bones named? How did you edit/rig your model? Is it rigged at all?
I'm guessing you used BrawlBox's "Import New Object" tool? If so, what did you click on the options that popped up. Very important. Because I had this same problem when I was experimenting with my Sonic imports.
Post Merge: March 12, 2016, 09:38:09 PM
Also, this should be in Model Help, not Models Imports. Just sayin'. :P
I clicked the .mdld file ( I may have spelled that long )
(http://i.imgur.com/n5INJMU.png)
Your method didn't work. it crashed the game after I chose the game. ( noiseless crash )
With .71, it works; I have done a bunch of various imports, with multiple types of glitches found, as you can see in my vault, but no in-game freezes if I use version .71 AND do like in the above picture.
.71 download please. I use .68d
Yeah, it froze the game for me when I tried to use .68, too, which is why I do it with .71 every time, since after all the imports I've done, I still haven't had it freeze once; about 4 hundred other weird, unsolvable glitches that require workarounds, sure, but no freezes. Here's the DL link:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35494 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35494)
thanks
np, just lemme know if it works or not.