Hello, i'm FrozenHobo (similar name on SWF). In the past i've worked with the Smash Workshop Back Room designing stage mods for various brawl hacks (a list for my B+ work can be found here (http://www.smashboards.com/showthread.php?t=260492)). This thread, however, is to showcase some of my casual/non-stage mod related work.
Stages:------------------------------------------------------------------------------------------------
Bomberman Land
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/d590fbc3bcfcf61a.jpg?t=1272487518)
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5128&Moderated=All)
Credit to ds22 for importing the original model. This stage is pretty straight forward, flat with the fence acting as walls/partitions between the main battlefield and and area outside. I've removed the overhanging branches that existed in the original model as well as added in a custom background (created by my roommate, 4Leaf on SWF). I've also made custom collisions for the stage so that the wall can be stood on/act as an actual wall. This stage goes over WWR.
SSB64 Intro Stage
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/212394.jpg?t=1276225563)
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7497&Moderated=All)
The stage seen being constructed by Master Hand at the beginning of SSB64. Now, you can enjoy the stage that never was. download is finally up! In case you can't remember where this stage is from, its about 0:20 into the intro of the original ssb (seen here (http://www.youtube.com/watch?v=i9iCf_Bxx7o)). Goes over FD, but download is set up to go over Mario Bros.
Dreamland 64
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/Previews/241819.jpg?t=1285123942)
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13189)
The stage everybody knows and loves. Featured in both SSB64 and Melee, Dreamland 64 makes its return to Brawl. The final release will feature wind as well as a certain flying penguin in the background. Updates to come.
Metal Mario Stage
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/222403.jpg?t=1279937783)
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9775&DiplayName=Metal%20Mario%20Stage)
I know you people will ignore this, but i'm posting it anyway... Would like to congratulate Gamewatching on his original version of this stage (i actually used it as a starting point). The original release by GW was... well it was not of the quality i was expecting (really don't want to make you feel bad, but it wasn't that great...). Because of that i took it upon myself to fix up his stage and give it the quality that a stage like this deserves.
On top of new textures, i have remodeled the entire stage to reflect the original more accurately. New collisions, new layout, pretty much new everything. This stage plays as close to the 64 version as i can manage with brawl's physics.
I'm not done with this stage yet, however, gameplay-wise it won't change in future updates so i decided to release it now.
Note that this WILL de-sync over wifi with Gamewatching's version.
Characters:------------------------------------------------------------------------------------------------
Plaid Climbers
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/7d4faaf94f91ca50.jpg?t=1272487499)
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/98b0582f8f0421a3-1.jpg?t=1272488312)(http://i367.photobucket.com/albums/oo120/AmericanHobo333/fcd210a33de04fec-1.jpg?t=1272488303)
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/e08e53099f78fb0f-1.jpg?t=1272488308)(http://i367.photobucket.com/albums/oo120/AmericanHobo333/29268bf2d9a25245-1.jpg?t=1272488315)
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5326&Moderated=All)
The idea for this texture came from a combination of a lack of green IC textures and that i wanted a specialized texture to use in tourneys (i always wear a plaid flannel over shirt when i play). As you can see, Popo is sporting a green plaid parka similar in color to my own shirt. Nana, on the other hand is wearing a brown plaid parka due to how the two colors come together so well (and brown being my second favorite color). I personally find this to be a good IC texture as unlike most others available you can easily differentiate the two climbers (which if you play ICs can be a big deal at times).
Blue/Grey Climbers
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/211113.jpg?t=1275883394)
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/211114.jpg?t=1275883290)(http://i367.photobucket.com/albums/oo120/AmericanHobo333/211116.jpg?t=1275883282)
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/211115.jpg?t=1275883285)(http://i367.photobucket.com/albums/oo120/AmericanHobo333/211117.jpg?t=1275883308)
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7325&Moderated=All)
The basic idea behind this texture was to keep the colors that made the standard blue costume for the ICs, but rework it so that it would be easier to distinguish between the two. Additionally, the blue is now a softer color, which is aesthetically pleasing on the eye. The original color for nana was more of a sepia tone, but when put next to my Plaid ICs texture it looked like a more washed out version of nana's brown color (which i felt didn't give the texture a unique enough feel). I've now swapped out the texture for my darker version.
Red and Sky
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/234940.jpg?t=1281946065)
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/234938.jpg?t=1281946092)(http://i367.photobucket.com/albums/oo120/AmericanHobo333/234939.jpg?t=1281946101)
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11012&Moderated=All)
Newest red texture. Thanks to standardtoaster for talking me through color ideas. I'm really happy with how this looks (especially moreso than the last one), more refined. Reminds me a bit of the old orange texture from melee, but with a more fitting red color. Easy on the eyes as well as being able to differentiate between the two climber makes this a nice texture, as well as being team friendly.
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/al_110528_21281binout.jpg?t=1306542835)
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/al_110528_2127binout.jpg?t=1306713123)(http://i367.photobucket.com/albums/oo120/AmericanHobo333/al_110528_2128binout.jpg?t=1306713114)
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19167)
Was watching a tourney match and confused animal parka ICs with Gold/Silver colored ones. I went to check and couldn't find any gold/silver textures for these guys, so I took it upon myself to make them one (and I think I did a pretty good job). Thats Popo in the Silver and Nana in the Gold. I may do a future release with the Heart Gold/Soul Silver emblems on their hammers :P
and now, a full pack, including CSS Portraits, regular and black color replacement and several cool extras is now available on my BrawlVault!!! Go get it now!
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22935)
Stage Hack List:
Bomberman LandSSB64 IntroMetal Mario StageDreamLand 64
Wow! All of this is very good!
:af: BOMBERMAN LAND!!!! :af:
i love bomberman, someone should vertex him into brawl.
anyway, instadownload!
updated OP with new stage project.
I've been using the Plaid Climbers since you first posted them for the same reasons that you mentioned (minus my own clothing habits).
lol thanks. it just looks so nice. i've been trying to think up another costume for red ICs next (doing plaid again is just a bit too repetitive).
Lovin' the SSB Intro.
new IC texture up. i'll have more news on SSB64 Intro up soon.
ok, i've put up a new, darker version that actually looks nicer, imo.
edit: i'm also going to reserve the claim now for making a Celadon city department store interior. its gonna be amazing.
tripple post :oshi:
new SSB64 pic up.
now comes adding the main textures, then the extra stuff (fences, signs, spawns, boundaries, etc)
C-C-C-COMBO BREAKER
64 intro is looking smexy. I can't wait til it's done.
new pic to tide over those of you waiting on SSB64 stage. can't release it yet since there's been some major problems happening in-game texture-wise. should be able to work it out soon, though.
The solution is in a PM in smashboards xD
64 intro looks awesome! :laugh:
I hope it isn't going to be a flat stage with that stuff in the bg though... there are far too many of those :notimp:
its 3D. don't worry. i really don't like 2D stages. they don't have any character.
ok, finished. new pic, download up (waiting for authentication). have fun.
Idea for next stage: http://super-smash-bros.wikia.com/wiki/Kirby_Beta_Stage_2
hm. i'll look into it. would be a good way for me to learn about animating moving objects w/ collisions. :)
OH OH OH! i could make DL64 next and then use the base from that as a lead in to this. so many ideas....
Great job on the SSB intro stage, can't wait to try it out.
EDIT: I feel like you should point out that putting this over Final Destination does not end well at all.
Quote from: DocStrange on June 11, 2010, 07:08:52 PM
Great job on the SSB intro stage, can't wait to try it out.
EDIT: I feel like you should point out that putting this over Final Destination does not end well at all.
yeah, thats why i included the rel to put it over mario bros.
Yeah, I just figured that was for the convenience of the downloader, not that it was necessary. It's a really great stage btw.
That debug stage would be hilarious.
well, the original intention was for convenience, but a secondary goal was to bypass the slight problems with it when run directly on FD (mainly the light under the desk/star animation).
if there was anything else, i didn't see it during my testing.
that debug stage would be fun. but i could get DL64 out faster following the same initial path.
Quote from: FroznHobo on June 11, 2010, 11:34:36 PM
well, the original intention was for convenience, but a secondary goal was to bypass the slight problems with it when run directly on FD (mainly the light under the desk/star animation).
if there was anything else, i didn't see it during my testing.
that debug stage would be fun. but i could get DL64 out faster following the same initial path.
You can get rid of the glow/stars by replacing... um, I think it was the effect file or something. It's been a while since I edited FD, but it's an easy fix.
Would you be able to add the wind to Dreamland?
i'd probably use green greens as a base when i do make DL64. then for the kirby stage i'de copy over all of the models and start fresh on FD.
and i'll look into removing the effect file.
Quote from: FroznHobo on June 11, 2010, 11:34:36 PM
well, the original intention was for convenience, but a secondary goal was to bypass the slight problems with it when run directly on FD (mainly the light under the desk/star animation).
if there was anything else, i didn't see it during my testing.
The camera is way messed up to the point that you can't see the top of the floating rock or anything even slightly off the sides of the desk.
the camera should be the same regardless of the rel.
i know that i did make the camera/boundaries pretty close to the sides, but you should be able to stand on the top platform without any problems.
You can when it's ported over Mario Bros., but on Final, when you're on top of the rock you're offscreen in the little circle, and you pretty much can't be off stage without being off screen. It's very strange, I can't imagine why it would be like that but it is.
hm... i'll look into it. thats very idd that it would be doing that.
i really like your stages, especially the bomberman one. i might vertex and PSA bomberman out of ness to go with it.
Quote from: ShadowSnake on June 12, 2010, 04:13:04 PM
i really like your stages, especially the bomberman one. i might vertex and PSA bomberman out of ness to go with it.
i would love you for that.
also, pics of my latest project (this is something i put together in 4 hours and then got BSZ to help with the textures. [censored]ty background is temporary):
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/213315.jpg?t=1276469439)
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/213316.jpg?t=1276469440)
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/213317.jpg?t=1276469439)
Goldenrod Dept Store
@ GoldenRod Dept, Store pics
At first I saw the background and thought "MissingNo Invasion! :o ", then i saw that it was a city
Good job so far :3
lol yeah. i have my roommate working on a background right now. the "city" is just a temporary one until i can get a good one.
when i said "[censored]ty" i meant "[censored]ty".
forgot that i did these a while back:
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/0570d68682567fa1.jpg?t=1276535809)
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/84ab3452bd35f3c7.jpg?t=1276535819)
i'm working on a DLC pack for B+ right now. these will be included. note that the pack is just the files, no extra codes/B+ specific stuff so you can still download it even if you don't play the game.
new IC texture up
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/Untitled-4.png?t=1276847430)
coming soon.
(there will be dream land!)
Can't wait.
@Wispy Woods: Why so serious?
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/215202.jpg?t=1276901022)
now we're getting somewhere ;)
I feel like there should be a better way to pose this question but I can't find one... is Wispy going to blow me?
the plan right now is that once the models are done, i will replace the main stage on green greens so that it will blow wind (need to remove the apples still, but that will come later).
That's good, I'd be sad if Wispy refused to... never mind, I'll stop trolling now :srs:
Apples explode btw. I seed them do it. Nice work Frozenhobo xD
i'm dropping work on goldenrod (for a lot of reasons, some of them embarrassing...)
anyway, i'm going to work fully on DL64 now, with the possibility of a side project involving PS1 if the test i made up doesn't crash. i recently figured out how to change the size of the tree/get 64-esque platforms. once i get the size/layout to be right i'll get to work on the exta stuff on the stage.
once DL64 has been completed, i'll them move on to the test stages from 64.
also, i have SSS icons for SSB64 Intro, as well as Saffron City (mewtwo_2000 too good). i'll post them later.
Why don't you use the textures for Goldenrod and put them over Mewtwo's Saffron? I'm sure he wouldn't mind.
thats not a bad idea...
WHY DIDN'T I THINK OF DOING THAT!?
FrozenHobo ;3 lol
and awesome work!!!
not gonna load it here, since its for Cape/B+, but this is PS1 Grass Only:
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/218563.jpg?t=1277873492)
the stage is just the grass form of PS1. no transforming, etc.
i'll have more on DL64 tomorrow.
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/untitled-6.jpg?t=1277928497)
tree is bigger in-game. once i get a rip of the texture files from SSB64, i'll pretty up the platforms, add the water/fences/bushes/extra trees. finally, i'll need to make the stage bigger so its scaled similarly to the original.
Really good^^
in-game pics (as promised):
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/218815.jpg?t=1277946725)
tomorrow i'll adjust the size and start work on the extra stuff.
Wow, that's coming along great! Still planning on doing the debug version?
how many MDL0 does it have ?
Will it have the wind effects?
Quote from: DocStrange on July 01, 2010, 02:18:04 PM
Wow, that's coming along great! Still planning on doing the debug version?
yeah. i'll do it after i finish this one up so i can use the base.
Quote from: GameWatching on July 01, 2010, 02:34:16 PM
how many MDL0 does it have ?
the base alone has about 16. thats not including all the extra stuff i still need to put in.
Quote from: NecroMasterX on July 01, 2010, 02:37:32 PM
Will it have the wind effects?
the final version will, yes.
And you put this stage over Greens Greens or Halberd?
for now its over FD. final version will be over GGs.
Quote from: FroznHobo on July 01, 2010, 01:20:45 AM
in-game pics (as promised):
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/218815.jpg?t=1277946725)
tomorrow i'll adjust the size and start work on the extra stuff.
Thats awesome, just awesome. Finally that stage will be worth playing on.
so, who wants to see some cool stuff?
now, before i post these, i first want to commend gamewatching for his amazing work with the vertex edits on this stage and for attempting to construct this beast of a remake. all models in these pics are the originals in the brawlvault download (i actually removed one of the walkway platforms). the final release will include more "blocky" crystals among many other adjustments. in respect to gamewatching wishes (and due in part to my own slow progression with this project) i'm going to wait till the current version has had sufficient time to circulate to ensure that both sufficient credit is given to the original creator and so i don't feel rushed to get through the mind numbingly tedious work involved in adjusting certain models.
anyway, lets do a comparison between the two. Current version:
(http://img269.imageshack.us/img269/5629/rsbe01180.png)
My WIP version:
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/Untitled_2.png?t=1278301825)
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/Untitled-7.png?t=1278301824)
I'm going to point out some differences in case they aren't immediately obvious. for one, the base walkway plats are using the original top/side textures for the 64 version. additionally, i've increased/edited the length to match the original more accurately. finally, the floating platform has been edited so that not only is the center smaller, but the grating now appears to be floating around it in-game. finally, i've updated the grating texture for the floating platform as well as the background pieces.
there are, of course, other minor edits, but they don't ultimately have the same impact on the visuals (yet) as these points. anyway, this is just a teaser; i'm still working on DL64 (got the original textures tonight :D) so you can expect that to be released before this one. Happy Independence Day everybody!
Style 64? Good :)
making diamonds is... hard... i'm going to hold off on MMS for a while and get DL64's models all set up. i may post an FD version first (no wind) before i do the GGs port.
anyway, i did manage to add edges to some of MMS's base so i'm hopeful that i can get the rest to match the 64 version (i figured out how to add a "shiny" effect in). we'll see which i feel like working on tomorrow... :P
I like that Dreamland better than KC:MM's! I guess I go for more of the classics :P
Can't wait for release!!! :D
And you make Dream Land at the perfect or little change?
Example: Do you put the DDD in the font.
when i get around to D3, i'll be putting him in the background, per the original.
i am taking some liberties like using the GGs background/tree models. i haven't decided on anything else yet, but it should all fit in with the original style of the stage.
and the lord said.... LET THERE BE PROGRESS!!!
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/221727.jpg?t=1278649737)
Impressive o.O
I give you win DX
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/222403.jpg?t=1278816318)
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/222405.jpg?t=1278816317)
[censored] just got real.
I noticed in a few recent PM videos that Dreamland still has that flickering cloud glitch. Have you fixed that yet or do you still need help with it?
maybe. i haven't ported it over GGs yet so i don't know if the problem will still be there. if it is, i'll contact you.
also, can you link me to the vids?
I had the same problem when I was making my Green Greens menu (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4545), but it was a really easy fix. Just change the frame count from 119 to 120. I don't know why it's like that or why it doesn't work, but adding a frame solved it.
The last videos I watched were http://www.youtube.com/user/SN3AK8288#g/u
Yeah, it seems that animations in brawl have an 'invisible' final frame, and when edited with brawlbox rare things happen. Just increasing the frame count solves that xD
i'll look into that, thanks.
in non-stage related news, i'm not loving my current red IC texture. it doesn't feel on par with my first 2 and thats bothering me. so, at the end of this month i'm going to take it down and (hopefully) have a new one to put up in its place. however, i don't actually have any ideas for a red IC texture.
therefore, i'm going to pose a small contest: give me a theme/idea for my new red IC texture. winner gets a specialized version of the texture for their personal use on top of being credited in the brawlvault post (as well as the possibility of other, more prestigious prizes).
the contest will go through to the last friday of the month which is when i'll make my decision on the best idea. the winner will be announced saturday and the texture by that sunday (august 1). one idea per entrant. all submissions should be sent to my PM box. if i fail to get any entrants, then the current texture will still be taken down and i will come up with a new idea on my own at a later date. for those that do decide to enter, best of luck to you.
a few issues with DL64:
1) collisions are wonky. now that i've moved it to the GGs pac (thanks chuy) the left platform's collision is stretched and connected to the right ledge. it looks fine in bbox, but acts odd in-game.
2) the tree won't move to the "blow" animation. it blinks and does its full idle animation but it never does any of its other animations, hence no wind. its odd that it would only do one animation and not any others.
Metal Mario Stage
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/222403.jpg?t=1279937783)
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9775&DiplayName=Metal%20Mario%20Stage)
I know you people will ignore this, but i'm posting it anyway... Would like to congratulate Gamewatching on his original version of this stage (i actually used it as a starting point). The original release by GW was... well it was not of the quality i was expecting (really don't want to make you feel bad, but it wasn't that great...). Because of that i took it upon myself to fix up his stage and give it the quality that a stage like this deserves.
On top of new textures, i have remodeled the entire stage to reflect the original more accurately. New collisions, new layout, pretty much new everything. This stage plays as close to the 64 version as i can manage with brawl's physics.
I'm not done with this stage yet, however, gameplay-wise it won't change in future updates so i decided to release it now.
Note that this WILL de-sync over wifi with Gamewatching's version.
gonna try to get an update on DL64 ready soon. wind won't work and i'm not sure why...
also, i'm re-scaling gamewatching's YI64 (just a bit too big), not sure if i'll release it, though.
finally, my next project will be Peach's Castle 64. i know nobody here cares about anything i do, but i don't really give a [censored]. this topic is mostly for my own reference.
PC64 ?
someone is making it no ?
i know mewtwo has it listed, but its been up there for a long time with no progress. i remember someone else also saying they were doing it, but i haven't seen them in over a month at least (plus i can't remember where it was :P)
either way, there's nothing wrong with multiple versions...
Just want you to know I at least always check your thread, your stuff is quality. If it starts looking like dl64 is gonna take a long time would you mind releasing the non-wind version in the meantime? Oh, and good luck on Peach's Castle, it'll be great to finally see one finished.
Indeed, I'm not the only one with PC64 listed, mastaklo published a picture of an almost done version of his.
Of course, I will still make mine too, as you said, there's nothing wrong with multiple versions :P
Quote from: DocStrange on August 08, 2010, 10:24:43 PM
Just want you to know I at least always check your thread, your stuff is quality. If it starts looking like dl64 is gonna take a long time would you mind releasing the non-wind version in the meantime? Oh, and good luck on Peach's Castle, it'll be great to finally see one finished.
yeah, i may wind up just doing that. i know i can get him to at least blink, which is at least something. also going to have D3 floating the background (since thats actually an easy thing to add :P). glad you like my stuff, though. always nice to hear it...
Quote from: Mewtwo2000 on August 08, 2010, 10:29:18 PM
Indeed, I'm not the only one with PC64 listed, mastaklo published a picture of an almost done version of his.
Of course, I will still make mine too, as you said, there's nothing wrong with multiple versions :P
mastaklo, that was it. i was really excited about his, too. do you know what ever came of it, or did he just disappear?
multiple versions...
:srs:
updated the OP with a list of stage hacks in order of intended release
I have see your Stage Hack List
For Peach Castle, it's finsh, Mastaklo have do this
For Flat Zone, you talk about Flat Zone SSBM? I have star this :
(http://i34.tinypic.com/v7trg1.jpg)
But i have a problem for resize...
>_>
<_<
*throw bomb at FrozenHobo*
thats interesting... i'm still going to do mine, but i probably won't get to it for a while. i'm mostly going to attempt it because the one in the vault right now (2D over FD) just gave me the inspiration.
edit @ GW: =U
You can get my version if you want. You have just need to resize.
I have other project thus I give him to you if you want.
yeah, i'll take a look at it. thanks.
*throws another bomb*
new IC texture
Dreamland N64 plz? :O
how 'bout an update?
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/235816.jpg?t=1282162367)
Looking pretty good, still no progress on Whispy fellating blowing? :af:
no such luck. even building the stage over GGs seems to force the stage to just use a single animation. i may have another idea, but i'm not sure it will work either.
Updates are good too :P
Its comng along GREAT! I really want it ;P
lol was just coming to look for this topic when it pops up on the front page... anyway, here's a bit of an update:
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/Previews/241819.jpg?t=1285123942)
currently looking for a better base. then its just fix up textures/add D3 to the back and it should be good.
also, i'm going to do an alt version of metal mario stage thats above ground/has mushrooms instead of crystals. will be cool.
So here's the deal: i haven't been doing any brawl hacking for... well, a while now. more importantly, its looking like i'm not going to be continuing any work for a long time (Halo Reach's Forge 2.0 has me distracted). Because of this, i'm afraid that i won't be able to finish my Dreamland 64 in a timely fashion. That said, i'm going to give you guys what i have now: Dreamland 64 (Beta) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13189).
Keep i mind, this stage is NOT the finished version, for textures or layouts. Its currently set up to accommodate P:M physics, so when playing in brawl it will probably feel off. another thing to note is that wispy will not blow wind. hopefully i'll be able to fix this when i come back to brawl stage hacking, but for now its just not available. :(
Anyway, this will hopefully tide you over until i can come back and finish up my work on this long overdue stage. enjoy.
You are now my idol! For some reason I just LOVED Dreamland SSB64! maybe just the music :P
Well now I'm using it and can't wait for the final version! ;D
get ready, i'm back and i've got some cool stuff coming. [censored] just got real
(http://www.notinthere.com/wp-content/uploads/2008/12/%5Bcensored%5D-just-got-real.jpg)
Gold/Silver ICs now added!
link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19167
Long time no see FrozenHobo.
Good texture.
NEW! Grey Condor and Black Ice Blocks:
Condor:
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20745)
-----------------------------------------------------------
Ice Blocks
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20743)
Go get 'em!
You can do BrawlBox pictures.
on a mac atm
I can do this for you.
I would be greatly appreciative. Thanks :)
Can you wait tomorrow please? I got some problem with the PC.
Sorry.
Collecting some assets, but I'm going to release a competative-friendly Ice Climber texture pack, complete with CSS images. Includes a replacement for every texture slot. Expect it soon. I'm also conceptualizing a special IC-based treat for Halloween. More info to come soon (hopefully).
Edit: this means cool BLACK and STANDARD ice climber textures. Get hyped :af:
One more thing:
http://www.youtube.com/watch?v=NMoAc-fBbi4&feature=channel_video_title
anybody able to convert that into a THP. Want it for my Brawl intro.
Teasers:
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/popo1.png)
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/nana1.png)
still editing/tweaking so they look good in-game :P
Are those realistic parkas?
They look awesome.
Epic.
Glad you guys like it. I'm going to try to get it out by tomorrow. Right now I need to try to make the above texture not look so similar to another, do a quick swap on nana/popo's parkas for the black texture, and look into revamping my red color.
Everything is pretty much in place at this point and will just come down to getting some CSS Portraits done. Once I've completed this I hope to move onto another character and make some custom textures for him/her. Right now I'm considering Link and Diddy. I also have a G&W texture set that I'll release at some point with CSS Portraits as well. Finally, I'll be including some bonus content with this pack. Nothing I releases should desync on wifi, so you're good to go on download. Hopefully will have this done by tomorrow night at latest.
Hammer Showcase (texture looks much better from what they're wearing here):
(http://i367.photobucket.com/albums/oo120/AmericanHobo333/test_1.jpg)
Its up!!!
(http://elitesmashhackers.files.wordpress.com/2010/03/universal_download_button2_white_blacktext.png?w=157&h=48) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22935)