So I am planning on making my own custom P:M version and would like to change the amount of hitstun that characters receive before they can act again. I however have no idea how to do so and have come here as I think this is probably the right place for this. If not please let me know and I will move it to the right area. EDIT: Solved see the posts below
I suppose it's the "Hitlag Multiplier" in an Offensive Collision, or a hitbox.
Thats not what I mean. I want to change the global hitstun not on specific hitboxes. Also what you described is the freeze frames before you get sent flying rather than the time before you can act after being sent flying.
Ohh, I thought you meant hitlag. In my opinion, it must have something to do with a code used in only PM. Or I have no idea.
For anyone still trying to help me let me clarify a bit. I already have a hitstun changing GCT code but don't know anything about how to use GCT codes or how to add them to the Project M codeset.
I don't think it's possible to add codes into PM's codeset specifically. I've tried that option in Code Manager, and it throws some kind of error.
Could I have 2 seperate files for the codesets so that it doesn't error the Project M ones?
try using this editor. its older but honestly still prefere it for making GCT's. allows you to make a multitude of physic changes quite easily.
http://www.mediafire.com/download/9z3n2fi1eay3hb1/BrawlPlusTweaker.exe (http://www.mediafire.com/download/9z3n2fi1eay3hb1/BrawlPlusTweaker.exe)
Thanks man this worked great! Did exactly what I needed to thank you.