Kitty Corp Meow Mix Forums

Super Smash Bros. 4 Hacking => Smash 4 (Wii U) Hacking => Topic started by: Ӄit ßallarɖ on September 27, 2016, 03:30:55 PM

Title: [A]Kit's Reanimation Station
Post by: Ӄit ßallarɖ on September 27, 2016, 03:30:55 PM
Maybe some day later.
Title: Re: Kit's Reanimation Station
Post by: Segtendo on September 28, 2016, 02:51:44 AM
Sally.

I'm watching you.
Title: Re: Kit's Reanimation Station
Post by: Ӄit ßallarɖ on September 28, 2016, 11:23:23 PM
I'm watching me too. Wait what?
Really though, I hope for some tool sets for animation and attack data to roll in sometime soon... and hope to have a pc that can freaking run em. Since you're in the Sm4sh scene more than me, can you please let me know if som'in surfaces? (via facebook or twitter?)
Title: Re: [A]Kit's Reanimation Station
Post by: kalomaze on October 01, 2016, 04:47:01 AM
Animation edits can be done now. Issue is.. We don't have the best moveset editing tools atm.
Title: Re: [A]Kit's Reanimation Station
Post by: Lawliet on October 02, 2016, 12:48:42 AM
If importing animations from Brawl to Smash 4 is possible, I bet making animations in BrawlBox and putting them in Smash 4 is also a thing, too.

Other than that, I was never here...>.>
Title: Re: [A]Kit's Reanimation Station
Post by: Ӄit ßallarɖ on October 04, 2016, 12:32:40 AM
would be nice, but I'm going to redo all the animations, just in case anyways. It'd give a fresher look at the animation quality, and maybe iron out some things I may of missed.
Title: Re: [A]Kit's Reanimation Station
Post by: KingJigglypuff on October 04, 2016, 12:52:43 AM
Hey, this'll help you out. ;)

http://gamebanana.com/tuts/12164 (http://gamebanana.com/tuts/12164)
Title: Re: [A]Kit's Reanimation Station
Post by: Ӄit ßallarɖ on October 06, 2016, 09:55:49 PM
That's kind of nuts to read. I'll poke it more later.

edit: Read it up. I'll wait till it's more fleshed out. Like, when attack data is also modifiable. And maybe a tad easier, but it's ok if it's not. I still need Kit for Sm4sh too, and with this new split animation feature, I can finally put blade as it's own actor.