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Help & Tutorials => Help => Topic started by: ADJSonic on May 03, 2010, 07:52:16 PM



Title: 2-D stage help
Post by: ADJSonic on May 03, 2010, 07:52:16 PM
I need help pleese make this stage look right it dosen't look right in Brawl
I will give you 30% credit of the stage.
dl:
http://www.mediafire.com/download.php?zmz2kzwdigy
if you do this you're my hero.
Also the fat lady lady will sing and time for the :kdance:


Title: Re: 2-D stage help
Post by: Miniova on May 04, 2010, 04:14:17 AM
Ill give it  try when I get home today.  Should be about noon eastern time.  I just looked at the collisions in brawlbox and half of them dont make sense...


Title: Re: 2-D stage help
Post by: ADJSonic on May 04, 2010, 04:24:37 AM
The mountain is actually in the background it's ment to be that way.
Otherrwise I half no clue what you're talking about.


Title: Re: 2-D stage help
Post by: Miniova on May 04, 2010, 04:49:06 AM
No I mean like some of your floors are left walls and stuff like that.  That platform you have by the mountain is a ceiling with left and right ledges...
I'll be back later to help you out with stage though.  Still haven't looked at it in Brawl yet.


Title: Re: 2-D stage help
Post by: ADJSonic on May 04, 2010, 05:28:26 AM
it's blurry....
new dl up soon.
collisions fixed sorry for the inconvenience still looking at them as I speak er type.


Title: Re: 2-D stage help
Post by: ADJSonic on May 04, 2010, 05:33:18 AM
New dl:
http://www.mediafire.com/?cun4j42myz2


Title: Re: 2-D stage help
Post by: Mewtwo2000 on May 04, 2010, 08:11:37 AM
I'll take a look when I get home xD

Edit: Here's the fixed thing, there were LOTS of wrong things xD

http://www.mediafire.com/download.php?mgmudjmhmmw

-You missunderstood what a leftwall and a rightwall is
-You have to use a 256x256/512x512/1024x1024 picture, other values are not working
-You are using separate collision planes, you should merge the vertices (points). I've made it for most of them, but not for all of them.
-You were using palleted textures. I've made them not use a pallete. It wasn't your fault anyway, the template everybody gets is wrong with this.
-Bad spawn point made you die when the match started. Fixed.
-The left/right ledge property is applied to grounds, not walls. Fixed.

Well, a pic of the stage xD

(http://img691.imageshack.us/img691/9039/al1005041957binout.jpg)


Title: Re: 2-D stage help
Post by: Miniova on May 04, 2010, 01:57:45 PM
So much for me helping.   :>.>:


Title: Re: 2-D stage help
Post by: Yoshi6852 on May 04, 2010, 05:42:34 PM
@Mewtwo2000

how do you make it unpaleted? That may be the problem with my stages backgrounds here i've been blamming it on brawl wall


Title: Re: 2-D stage help
Post by: Segtendo on May 04, 2010, 05:53:35 PM
@Mewtwo2000

how do you make it unpaleted? That may be the problem with my stages backgrounds here i've been blamming it on brawl wall

Change "Pallete" to none (I think that's it)


Title: Re: 2-D stage help
Post by: ADJSonic on May 04, 2010, 06:55:09 PM
Thanks Mewtwo now all I need to do is make the mountain fixed so the grass platforms are in mountain and u can see yourself then this stage will be done any comments on the stage and idea.


Title: Re: 2-D stage help
Post by: ADJSonic on May 04, 2010, 07:13:42 PM
Okay bump now someon please help me make mountain right position
I'll also try.


Title: Re: 2-D stage help
Post by: Yoshi6852 on May 04, 2010, 07:24:37 PM
where do you want the mountain a picture would help with an outline where you want it.


Title: Re: 2-D stage help
Post by: Mewtwo2000 on May 05, 2010, 04:03:35 AM
@Mewtwo2000

how do you make it unpaleted? That may be the problem with my stages backgrounds here i've been blamming it on brawl wall


I think I should be a guide-make instead of a stage-maker, because of the things apparently only I know O.o xD

Well, this is not as simple as segtendo says. You must make the models not to seek for a palleted texture. This is done by clearing up the decaltexture values for the textures, in the model, in the materials1 folder and inside the material, clicking on the texture name. For asfsoldier.0 you will find just that, asfsoldier.0 as the decaltexture property. Delete it and the model won't be seeking for a pallete with that name anymore. Then you can import your texture as a CMPR or other not-palleted formats, without color (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446). This makes the 2D stages with complex textures look much better.

And you can make them smoother by changing the unknown8 and unknown9 values to 1. Only one of these makes the smoothing work, but I don't remember which one is it right now. Anyway, changing both of them you'll be always getting the smooth. But there will be sometimes that making a texture smoother will make appear the pixels of one side in the other, just like if you had the same texture next to the actual one and made it smooth.


Title: Re: 2-D stage help
Post by: ADJSonic on May 05, 2010, 04:45:22 AM
where do you want the mountain a picture would help with an outline where you want it.
Look at Mewtwoo 's pic the mountain needs to be in dink with grass,
The top grass is on the top of the mountain.
And so on.


Title: Re: 2-D stage help
Post by: Mewtwo2000 on May 05, 2010, 05:08:39 AM
where do you want the mountain a picture would help with an outline where you want it.
Look at Mewtwoo 's pic the mountain needs to be in dink with grass,
The top grass is on the top of the mountain.
And so on.

I'm fixing the mountain for ya, just wait a little :P


Title: Re: 2-D stage help
Post by: ADJSonic on May 05, 2010, 05:15:34 AM
Thanks 60% credit goes to ya now.


Title: Re: 2-D stage help
Post by: Mewtwo2000 on May 05, 2010, 05:20:50 AM
This is the fix I guess. I have no wii to test right now, so test it for me ^^U

http://www.mediafire.com/download.php?qwzy0vdownj


Title: Re: 2-D stage help
Post by: Mewtwo2000 on May 12, 2010, 04:18:13 AM
Did you finally test it? O.o