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Help & Tutorials => Tutorials => A/A Tutorials => Topic started by: KingJigglypuff on February 10, 2017, 06:56:54 PM

Title: How to Add an External Graphic Effect (Model and/or Particle Effect)
Post by: KingJigglypuff on February 10, 2017, 06:56:54 PM
Hey, everyone. You might be aware of the tutorial made by Eternal Yoshi for the same thing (http://forums.kc-mm.com/index.php?topic=42995.0 (http://forums.kc-mm.com/index.php?topic=42995.0)), but his tutorial has been since outdated, so here's a more up to date tutorial on how to add new GFX entries to a character's ef_fighter section of their FitFighter.pac.

Requirements:
-A newer version of BrawlBox (at least v0.71). I'll be using v0.71 as a basis for this guide.
-Project Smash Attacks (PSA).
-The GFX model(s) and texture(s) or REFF GFX/REFT texture(s) you want to insert.
-Basic knowledge of BrawlBox usage and moveset editing.
-The FitFighter.pac file you want to edit.

The old tutorial required basic Hex editing knowledge. This tutorial does not require hex editing of any sort.

This tutorial will be split into 3 sections, Model GFX importing, REFF GFX importing, and GFX application via moveset edit.

This tutorial will also be using Donkey Kong as a basis.

If you're not importing a Particle Effect, then you can skip step 2. If you're not importing a Model, then you can skip step 1.

1.) Model GFX Importing
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2.) REFF GFX Importing
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3.) Moveset editing
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If everything was done correctly, you should be seeing your GFX when it's called.

(http://i.imgur.com/f3eLPVv.png)
Title: Re: How to Add an External Graphic Effect (Model and/or Particle Effect)
Post by: CraptainFalcon on February 10, 2017, 07:20:49 PM
FINALLY. I LOVE YOU DUDE