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Help & Tutorials => Help => Topic started by: SGTR on May 06, 2010, 01:06:47 AM

Title: Bones over a model
Post by: SGTR on May 06, 2010, 01:06:47 AM
Hi
I have created a completely new model, but i was wondering how i would add bones to that model, i have PSA and brawlbox, but do i need more
thanks-rogue
Title: Re: Bones over a model
Post by: dingo on May 06, 2010, 01:08:58 AM
Quote from: SGTR on May 06, 2010, 01:06:47 AM
Hi
I have created a completely new model, but i was wondering how i would add bones to that model, i have PSA and brawlbox, but do i need more
thanks-rogue

Doesn't belong here but if you made a model yourself it can't be put in brawl.
Title: Re: Bones over a model
Post by: flammable on May 06, 2010, 01:28:09 AM
Quote from: dingoberriz on May 06, 2010, 01:08:58 AM
Quote from: SGTR on May 06, 2010, 01:06:47 AM
Hi
I have created a completely new model, but i was wondering how i would add bones to that model, i have PSA and brawlbox, but do i need more
thanks-rogue

Doesn't belong here but if you made a model yourself it can't be put in brawl.
hey, maybe he made it from a mdl0 file
Title: Re: Bones over a model
Post by: SGTR on May 06, 2010, 03:28:01 AM
well i took the MK model and edited it to my shape, but i dont know how to change the positions of the bones to fit in with the new model
Title: Re: Bones over a model
Post by: dingo on May 06, 2010, 03:37:10 AM
This still belongs in the help thread. How did you edit it?
Title: Re: Bones over a model
Post by: SGTR on May 06, 2010, 03:53:50 AM
like dasdonkeybox and the .gp3 editor
Title: Re: Bones over a model
Post by: SGTR on May 06, 2010, 04:16:49 AM
nvm, using dasdonkey box, 3ds max, and animator sry, idk why i put those
Title: Re: Bones over a model
Post by: Pik on May 14, 2010, 02:08:39 PM
There currently isn't a program out that is able to assign usable bone structures.  

You could try editing them in 3DS max, as the latest BrawlBox supports rough importing, but it's extremely glitchy and isn't really worth trying yet.