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Help & Tutorials => Help => Topic started by: SGTR on May 05, 2010, 07:06:47 PM



Title: Bones over a model
Post by: SGTR on May 05, 2010, 07:06:47 PM
Hi
I have created a completely new model, but i was wondering how i would add bones to that model, i have PSA and brawlbox, but do i need more
thanks-rogue


Title: Re: Bones over a model
Post by: dingo on May 05, 2010, 07:08:58 PM
Hi
I have created a completely new model, but i was wondering how i would add bones to that model, i have PSA and brawlbox, but do i need more
thanks-rogue

Doesn't belong here but if you made a model yourself it can't be put in brawl.


Title: Re: Bones over a model
Post by: flammable on May 05, 2010, 07:28:09 PM
Hi
I have created a completely new model, but i was wondering how i would add bones to that model, i have PSA and brawlbox, but do i need more
thanks-rogue

Doesn't belong here but if you made a model yourself it can't be put in brawl.
hey, maybe he made it from a mdl0 file


Title: Re: Bones over a model
Post by: SGTR on May 05, 2010, 09:28:01 PM
well i took the MK model and edited it to my shape, but i dont know how to change the positions of the bones to fit in with the new model


Title: Re: Bones over a model
Post by: dingo on May 05, 2010, 09:37:10 PM
This still belongs in the help thread. How did you edit it?


Title: Re: Bones over a model
Post by: SGTR on May 05, 2010, 09:53:50 PM
like dasdonkeybox and the .gp3 editor


Title: Re: Bones over a model
Post by: SGTR on May 05, 2010, 10:16:49 PM
nvm, using dasdonkey box, 3ds max, and animator sry, idk why i put those


Title: Re: Bones over a model
Post by: Pik on May 14, 2010, 08:08:39 AM
There currently isn't a program out that is able to assign usable bone structures.  

You could try editing them in 3DS max, as the latest BrawlBox supports rough importing, but it's extremely glitchy and isn't really worth trying yet.