This is just what I need right now...I have my finished character project over DK,
for some reason his green costume slot crashes seconds after a stage is selected.
I just discovered it has something to do with the .REL file.
DETAILS:
- It's Jigglypuff ported to DK
- The .REL file was downloaded from the "3D Game and Watch" hack
- I used the method for porting Jiggs to DK
- All other costumes work EXCEPT the green costume slot
- Tested the green costume slot with the original "FitDonkey.REL" and worked fine
- I AM NOT USING ANY KIND OF SPECIAL BUILD (BrawlEx, Etc)
Any help please?
If it's only the one costume, is it because of filesize or not enough bones?
Jigglypuff uses a different boneset for it's green slot. Donkey Kong may only read Jigglypuff's default boneset all texture slots causing a crash when the green slot is chosen.
Oh yeah forgot about that; it likely is bone count, then
Quote from: windhunter7 on May 22, 2017, 12:10:39 AM
Oh yeah forgot about that; it likely is bone count, then
Ok, this all make sense, I too also forgot about that...
Post Merge: May 22, 2017, 12:41:12 AM
Quote from: Black Kyurem on May 22, 2017, 12:08:55 AM
Jigglypuff uses a different boneset for it's green slot. Donkey Kong may only read Jigglypuff's default boneset all texture slots causing a crash when the green slot is chosen.
Well, you know what? I just replaced the model and texture files from my model over jigg's green costume. Works properly now, it was only missing the cap model stuff. So thanks to you bro. ;)