Title: Simple stage problem (asked by a newbie) Post by: Vladislak on May 10, 2010, 10:07:45 PM Okay, I'm almost 100% certain there's a simply easy answer to my problem and that I'm just making some stupid mistake.
I suppose the title it a bit misleading seeing as my problem covers more than just stages. Anyway, onward to my noob question: What format do stage textures have to be in when I use brawlbox to replace old textures with them? I've been making a 2D stage and I can't seem to get it right. I've replaced the texture with, .tga, .png, indexed mode, RBG mode, and so on and so forth. The game runs without any errors, but the textures don't even remotely resemble what I put in with brawlbox. Is there a specific format I need for stage textures? Actually, I'm having the same issue making a ToonLink texture (hence the title being misleading). Any help? Thanks in advance, Vladislak EDIT: Oh, and I almost forgot. I searched the tutorial section (as well as other sections) for a solution to my problem and couldn't find it. If it is in that section, then I think it would be wise to make it more easily findable. Title: Re: Simple stage problem (asked by a newbie) Post by: Chuy on May 11, 2010, 07:13:13 AM Palettes are messed up try just importing the texture as it without change anything to it when importing it to brawlbox (i mean the options for importing)
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