Title: help with .gct alloys, giga, and warioman? Post by: misterpimp5757 on May 15, 2010, 12:56:46 AM here is an old code i had for a CSS
0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900d8 00000008 2c170028 41820168 02680DE0 0022FFFF 06680DE0 0000002A 00010611 07091A16 21130D0C 1F0B2505 15171922 201B5D5E 5C232402 0E0F1403 0429080A 26271218 10280000 00000000 heres the new one 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900d8 00000008 2c170028 41820168 02680DE0 0022FFFF 06680DE0 0000002F 00010203 06070811 12091A0E 17161320 21260D05 14101F25 1B0B270C 15242218 0A231929 0F045D5E 5C4A4E40 464c5500 lookin at these two codes how would i remove the alloys, giga, and warioman from the new code? i have the old one cuz just in case as it looks the same as the new one but a few different lines when it gets to the last 8 lines or so. Title: Re: help with .gct alloys, giga, and warioman? Post by: DocStrange on May 15, 2010, 07:24:06 AM 06680DE0 0000002F
The 2F at the end of this line determines how many columns and rows are on the CSS. For mine I have 9 columns and 5 rows and where you have 2F I have 2D so I don't know how many you have on yours, but it doesn't really matter. After that point each byte is a character ID, so just look for the characters you want taken off and change their bytes to 28 for an empty space. Their IDs are... 4C Giga Bowser 55 WarioMan 4A ZakoRed (Red Alloy) 4E ZakoBlue (Blue Alloy) 40 ZakoYellow (Yellow Alloy) 46 ZakoGreen (Green Alloy) Hope this helps/is right, I haven't messed with this in a while. Title: Re: help with .gct alloys, giga, and warioman? Post by: misterpimp5757 on May 15, 2010, 09:50:24 PM it worked. thanks so much!
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