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Help & Tutorials => Help => Topic started by: Katakiri on July 15, 2009, 07:27:21 PM



Title: SD Music Loader Bug
Post by: Katakiri on July 15, 2009, 07:27:21 PM
Whenever PT or Zelda/Sheik transforms, (or in PT's case; is forced to switch) the game freezes. It only happens when a music hack is playing.
It also freezes sometimes when I No Contest.

Does it happen to anyone else? And is there any way to fix that? (http://i654.photobucket.com/albums/uu268/BlazingKatakiri/Xat%20Avis/psyducksmall.png)

I could just take out the SD card while one of them is being used, but it can't be good to remove the SD card like that.


Title: Re: SD Music Loader Bug
Post by: Neon on July 15, 2009, 10:26:12 PM
Whenever PT or Zelda/Sheik transforms, (or in PT's case; is forced to switch) the game freezes. It only happens when a music hack is playing.
It also freezes sometimes when I No Contest.

Does it happen to anyone else? And is there any way to fix that? ([url]http://i654.photobucket.com/albums/uu268/BlazingKatakiri/Xat%20Avis/psyducksmall.png[/url])

I could just take out the SD card while one of them is being used, but it can't be good to remove the SD card like that.

likely not a glitch.
do you have both the pcs and pac for zelda, shiek, pt, and pt's pokemanz?


Title: Re: SD Music Loader Bug
Post by: Rush X on July 15, 2009, 11:12:56 PM
It might also depend on the texture you have on Zelda/Sheik.
Such as dark sheik/Zelda freeze when transforming into them


Title: Re: SD Music Loader Bug
Post by: Segab on July 15, 2009, 11:47:35 PM
to they make the game crash when you use the 2.1a code instead?
http://kittycorp.freecp.net/index.php?topic=5.msg3984#msg3984

if they don't make the game freeze, then it's the code's fault. The version 3.5 isnt perfect.
if they still make the game freeze, it's the textures fault.


Title: Re: SD Music Loader Bug
Post by: Vyse on July 15, 2009, 11:50:36 PM
Such as dark sheik/Zelda freeze when transforming into them

Chaotix says he fixed that. (Dunno if it's true since I haven't checked.)

Anyway, as to the original question, I'll just copy and paste an IM conversation I had earlier. Should shed some light.

(9:57:28 PM) Vyse: No, [the new code] has trouble loading things along with music
(9:57:31 PM) Vyse: Music loads fine
(9:57:39 PM) Vyse: It just messes with other things that load once the music starts
(9:57:42 PM) Vyse: Thus
(9:57:49 PM) Vyse: Battle portraits and transformations.
(9:58:12 PM) Shadow: That's what I meant.
(9:58:23 PM) Shadow: I believe that'll be impossible.

In other words, once the code starts constantly loading from the card (to play the music), maybe loading other stuff is too much of a strain? Or maybe it's just a glitch. *shrug*


Title: Re: SD Music Loader Bug
Post by: Vyse on July 16, 2009, 12:07:14 AM
Quote from PhantomWings on GSCentral:

"That was explained due to the fact that the SD reader doesn't support asynchronous reading - simply speaking, it can only read one thing at a time - therefore if a texture is being loaded and music is trying to be streamed, the texture is going to have to wait while the current block of music is loaded - and vice versa - thus causing a slight lag on loading times... There's not much I can do about it however."

Not addressing this problem, specifically, but it sure sounds like it's related, and a lot like what I said.


Title: Re: SD Music Loader Bug
Post by: Rush X on July 16, 2009, 12:30:51 AM
Like vyse said.
I can't load my battle portaits because of the code and it froze on me once while I was playing as PT.
Solution: Forget about either Music hacking or Using transformation characters.


Vyse this is off-topic but Do you by any chance have the code for those colored shields used in B+?


Title: Re: SD Music Loader Bug
Post by: Vyse on July 16, 2009, 12:39:35 AM
Like vyse said.
I can't load my battle portaits because of the code and it froze on me once while I was playing as PT.
Solution: Forget about either Music hacking or Using transformation characters.


Vyse this is off-topic but Do you by any chance have the code for those colored shields used in B+?

Try this, you guys. Latest version, not in the downloadable gct yet.

And no, I don't have it, sorry.

Code:
File Patch Code v3.5: [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A42C 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000

Version history:
v3.5 -Fixed minor file size bug.
v3.4 -Fixed main source of freezing bugs.
v3.1 -Fixed stage size Error.
        -Supports music.
v2.1 -Fixed startup freeze that randomly, yet frequently, happened.
v2.0 -Load speed is unaffected.
     -Flawless file loading.
     -Does not require SD Loader, SD Files or Disable Custom Stages codes.
     -Still does not support music...


Title: Re: SD Music Loader Bug
Post by: Rush X on July 16, 2009, 12:49:00 AM
Damnit D: Thanks for 3.5 though.
I want the sheild code, those shields are sexy. >>

Edit:
I'm trying out 3.5
It seems to allow battle portraits and Transforming again.



Title: Re: SD Music Loader Bug
Post by: dRage on July 16, 2009, 02:23:40 AM
Damnit D: Thanks for 3.5 though.
I want the sheild code, those shields are sexy. >>

Edit:
I'm trying out 3.5
It seems to allow battle portraits and Transforming again.



Here you go

Code:
Colored shields [Phantom wings] (20 lines)
4A000000 80F59A60
14000088 FF3AB700
14000090 FF000000
140000A0 FF000000
140000A8 00000000
4A000000 80F59ED4
14000088 00FFFF00
14000090 0000FF00
140000A0 0080FF00
140000A8 00000000
4A000000 80F5A348
14000088 FAF9E100
14000090 FFFF0000
140000A0 FFFF8000
140000A8 00000000
4A000000 80F5A7BC
14000088 88FCAE00
14000090 00FF0000
140000A0 00C00000
140000A8 00000000


Title: Re: SD Music Loader Bug
Post by: Rush X on July 16, 2009, 08:03:55 PM
Thanks for that~