Ok, so I know that if you, for example, place a Wario texture on Ganondorf, you end up with this:
(http://www.brawlsnapshots.com/snapshots/175678.jpg)
What I want to know is: Do I have to replace Green Hill Zone in order to get PAVGN's Splash Hill Zone?
(http://i40.tinypic.com/1zc0cuv.jpg)
awww, I wish I made Splash Hill Zone :(
that eggman honestly looks kooler
Not final Eggman either. :P
no you can use a rel file to change what stage it goes over
Quote from: OizenX on June 02, 2010, 04:09:23 AM
awww, I wish I made Splash Hill Zone :(
PAVGN gave you credit. I picked his because I just like his better, sorry.
Quote from: Chuy on June 02, 2010, 04:13:05 AM
no you can use a rel file to change what stage it goes over
And how do I go about doing that?
http://ssbbcustom.wikia.com/wiki/Module_files
Instead of doing the hexing part, you can use this: http://www.mediafire.com/?zygvyygmwwy
Quote from: SalaComMander on June 02, 2010, 04:14:08 AM
Quote from: OizenX on June 02, 2010, 04:09:23 AM
awww, I wish I made Splash Hill Zone :(
PAVGN gave you credit. I picked his because I just like his better, sorry.
Quote from: Chuy on June 02, 2010, 04:13:05 AM
no you can use a rel file to change what stage it goes over
And how do I go about doing that?
so copy paste texture data lets you call it his?
I call it stealing.
Quote from: OizenX on June 02, 2010, 04:21:22 AM
Quote from: SalaComMander on June 02, 2010, 04:14:08 AM
Quote from: OizenX on June 02, 2010, 04:09:23 AM
awww, I wish I made Splash Hill Zone :(
PAVGN gave you credit. I picked his because I just like his better, sorry.
Quote from: Chuy on June 02, 2010, 04:13:05 AM
no you can use a rel file to change what stage it goes over
And how do I go about doing that?
so copy paste texture data lets you call it his?
I call it stealing.
Call it what you want, when it looks like that, it's not your stage anymore. You decided to make something different, and he wanted it to be the same. Therefor, we have two
different stages, with the same texture.
Quote from: SalaComMander on June 02, 2010, 04:24:39 AM
Quote from: OizenX on June 02, 2010, 04:21:22 AM
Quote from: SalaComMander on June 02, 2010, 04:14:08 AM
Quote from: OizenX on June 02, 2010, 04:09:23 AM
awww, I wish I made Splash Hill Zone :(
PAVGN gave you credit. I picked his because I just like his better, sorry.
Quote from: Chuy on June 02, 2010, 04:13:05 AM
no you can use a rel file to change what stage it goes over
And how do I go about doing that?
so copy paste texture data lets you call it his?
I call it stealing.
Call it what you want, when it looks like that, it's not your stage anymore. You decided to make something different, and he wanted it to be the same. Therefor, we have two different stages, with the same texture.
I only make an issue of it because if it was the other way around, I know I'd be forced to take it down.
I'd be fine if he made it better or anything, but I don't thin pressing extract and replace counts as work. >_>
Quote from: OizenX on June 02, 2010, 04:29:54 AM
Quote from: SalaComMander on June 02, 2010, 04:24:39 AM
Quote from: OizenX on June 02, 2010, 04:21:22 AM
Quote from: SalaComMander on June 02, 2010, 04:14:08 AM
Quote from: OizenX on June 02, 2010, 04:09:23 AM
awww, I wish I made Splash Hill Zone :(
PAVGN gave you credit. I picked his because I just like his better, sorry.
Quote from: Chuy on June 02, 2010, 04:13:05 AM
no you can use a rel file to change what stage it goes over
And how do I go about doing that?
so copy paste texture data lets you call it his?
I call it stealing.
Call it what you want, when it looks like that, it's not your stage anymore. You decided to make something different, and he wanted it to be the same. Therefor, we have two different stages, with the same texture.
I only make an issue of it because if it was the other way around, I know I'd be forced to take it down.
I'd be fine if he made it better or anything, but I don't thin pressing extract and replace counts as work. >_>
He didn't exactly make it
better, but he made it
different. If he had just copied and pasted
everything, I could understand, but all he used were your textures.
Besides, that's why he
gave you credit.
Now how do I get the .rel I need?
Quote from: SalaComMander on June 02, 2010, 04:44:00 AM
Now how do I get the .rel I need?
hex.
What stage do you want to replace?
Quote from: SalaComMander on June 02, 2010, 04:50:07 AM
Quote from: OizenX on June 02, 2010, 04:49:37 AM
Quote from: SalaComMander on June 02, 2010, 04:44:00 AM
Now how do I get the .rel I need?
hex.
What stage do you want to replace?
Rumble Falls
Rainbow Cruise
Download the St_Greenhill.rel
and hex it according to this guide: http://ssbbcustom.wikia.com/wiki/Module_files
1.So you would open the .rel in a hex editor,
2.press CTRL + F and paste 38 A5 00 00 38 80 00
3.change the next 2 decimals to 2F
4.rename the file: st_dxrcruise.rel
5.???
6.Profit!
Quote from: OizenX on June 02, 2010, 05:03:33 AM
Quote from: SalaComMander on June 02, 2010, 04:50:07 AM
Quote from: OizenX on June 02, 2010, 04:49:37 AM
Quote from: SalaComMander on June 02, 2010, 04:44:00 AM
Now how do I get the .rel I need?
hex.
What stage do you want to replace?
Rumble Falls
Rainbow Cruise
Download the St_Greenhill.rel
and hex it according to this guide: http://ssbbcustom.wikia.com/wiki/Module_files
1.So you would open the .rel in a hex editor,
2.press CTRL + F and paste 38 A5 00 00 38 80 00
3.change the next 2 decimals to 2F
4.rename the file: st_dxrcruise.rel
5.???
6.Profit!
Thank you!
And so you know, I
will bve using your Splash Hill Zone, the default Green Hill Zone .rel is too glitchy.