Hey, I want to make character hacks like Captain Falco, Captain Kong and all those other ones, but I here you swap a characters bone structre. WTF is this and how do I do it?
Those are just model swaps with some vertexing to make it look better.
Huh, all I want to do is put Ness over samus, how do I do that?
The whole character?
Yes, except I'm gonna hex out the bat.
Then swap the models and replace the animations. Best if you replaced the animations one at a time.
Oh sorry, I ment just the model.
Swap the models and make sure ness has more bones. If not add bones. The TransN bones should have the same BoneID too.
I didn't find boneid but I did find bone index and node Id.
I meant index. And Ness isn't normally compatible with Samus. The easiest way to fix them requires having to making a motion file for him.
How do I change the bone index?
The Bone Modifier tool. Though that won't stop him from having the snapback glitch.
The what, also it won't let me change it.
What can't you change? And he's gonna have the glitch where you move forward then teleport back in place.
I can't change the bone index, and is there any way to fix the glitch?
Only way I know for something like Ness over Samus involves bone renaming and making a new bone animation.
I haven't gotten that method to work right.
And where are you having a problem?
I can't edit the bone index for somereason.
When you put the bone index in you don't put the "-" and you have to remember to add 1 to the ThrowN bone index.
No, I just can't edit the number things.
http://forums.kc-mm.com/index.php?topic=9248.0 (http://forums.kc-mm.com/index.php?topic=9248.0)
try this. and you just want Ness over Samus? basically all you have to do is open Ness's file in brawlbox, expand the modeldata[0], right click and export the .mdl0 file (should be gray), save it somewhere you can find easily, open Samus's file in brawlbox, go to her model, right click and replace the .mdl0 with the Ness .mdl0, and thats it. you should probably do the same with the texturedata[0] as well, but just export and replace the .brres (its red). and thats how you replace the model, which is what Jack has been doing for most of his recent releases. and if/when he doesn't run right, it's a TransN problem, but i have more detail of that in my guide.