Title: Drako Yoshi - V1 RELEASE + Vertex for V2? Post by: SiLeNtDo0m on June 08, 2010, 02:30:03 PM So here are my first PSA project that I'm currently working on:
DRAKO YOSHI V1 DOWNLOAD: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8444&DiplayName=Drako Yoshi V1 FULL CHANGLIST FOR V1: - The Final Smash has now been added and works perfectly!! See what you think - Edited 2nd jump. Instead of his Flutter jump he does a somersault (inspired from Yoshi Baddally). Interestingly, this second jump can also be momentum cancelled like in Melee. - The neutral AAA combo is now faster and should link better - The F Tilt is now faster - The U Tilt now has a longer lasting hitbox and is able to hit the foe from behind - The D Tilt now "downs" the enemy at the tip of the tail (it also does less damage at the tip of the tail but more on the other parts) - Dash Attack final hit has less knockback. - The U Smash now has MUCH less knockback/knockback growth. It kills far more realistically now. - The U Air now stuns the opponent at the tip of the tail - The B Air does less damage and a lot less knockback (won't freeze until after 50%) - His Neutral B now does less damage (but the same knockback) - His Side B also does less damage - His grounded Up B now actually hits. It works more as a defensive move - His Down B also has reduced damage overall. - His aerial Up B now has different graphic effects and sound effects (not shown in vid). - He is slightly heavier (109 weight) and falls a bit faster. Vid showing the FULL MOVESET (for Drako Yoshi V1) http://www.youtube.com/watch?v=Vmi_d_uFInY Here are some IN GAME pics showing off some new moves: (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DRAKO%20YOSHI/Pic1.jpg) Drako Yoshi!! (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DRAKO%20YOSHI/Pic2.jpg) Wait 2 is now Wait 1 (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DRAKO%20YOSHI/Pic3.jpg) Up Smash (Destruction Pillar) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DRAKO%20YOSHI/Pic4.jpg) B Air (Frost Kick) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DRAKO%20YOSHI/Pic5.jpg) Side B (Wheel of Solaris - the shield has been changed, it no longer looks like this) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DRAKO%20YOSHI/Pic6.jpg) N Air (Spinning Slash) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DRAKO%20YOSHI/Pic7.jpg) Up B (Dragon's Flight) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DRAKO%20YOSHI/Pic8.jpg) Down B (Meteor Strike) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DRAKO%20YOSHI/Pic9.jpg) Neutral B (Nova Bullet) Moveset Firstly, he has altered waiting animations and a brand new running animation resemblent of that of Charizard's running animation. His run speed is also a lot faster (almost as fast as Sonic's) but his grip is poor. AAA combo - The first attack remains the same, but the second his is low F Tilt and I added a 3rd attack where he spits a small fireball for multiple hits of damage. Damage = 3+4+1,1,2 (total 11) F Tilt - I've combined his high F Tilt and low F Tilt to create a double hitting move with decent speed and a fiery graphic. Damage = 6+8 (total 14) U Tilt - Same as the old U Smash, but weaker, less knockback, more speed and a fiery flag. Damage = 9 D Tilt - Same as the old D Tilt, except it can trip at the tip of the tail. Great for combos. Damage = 8 (6 at the tip) Dash Attack - Drako does a fiery spin similar to Sonic's F Air. A good follow up from the D Tilt. Damage = 2+2+2+2+2+4 (total 14) F Smash - Same as the old F Smash but with more knockback and an explosion effect. Damage = 16 uncharged U Smash - Drako spins around then summons up two fiery explosions either side of him. This move is very powerful and has great range but is also very slow. Damage = 20% uncharged D Smash - Same as the old D Smash but now has a bit more knockback and slash flags. Damage = 12% uncharged N Air - A multi hit damaging spin with slash properties. Uses Ness' N Air animation Great for combos. Damage = 2+2+2+4 (total = 10) F Air - Same as before except it has an explosion effect like the F Smash and has some nice hitlag on sweetspot contact. Damage = 16/10 B Air - Drako does an icy kick with the same animation as Ness' B Air (freezes on high % at the sweetspot). Damage = 15/8 D Air - Exactly the same as the old one except again fiery. Damage = 33 maximum Neutral B: Nova Bullet - Yoshi spits a fast and fairly strong fireball with a high but set knockback. Also if used in the air he (for some reason) gains quite a bit of vertical momentum. Damage = 8% Side B - Wheel of Solaris - Same as the old one except hits the opponent straight downwards onto the ground and is fiery. Damage = 4% Up B Ground - Wyvern Screech - Yoshi creates a powerful screech which stuns and damages nearby enemies= Damage = 2+2+2+2+2+2 = Total 12% Up B Air - Dragon's Flight - Yoshi soars into the skies with his wings (like in Pit's Up B). Effect lasts for just over 4 seconds and can be cancelled using the shield button. Damage = 0% Down B - Meteor Strike - Simliar to before, but more powerful and connects much better. Somewhat like a fiery meteor. Damage = 24% if all hits land Throws remain completely unchanged. Final Smash - Nova Storm - Yoshi spins around, harnessing the power of fire and creates a giant voretx of flame followed by a powerful explosion that sends foes outwards. Damage = Total 75% Finally, I'd like to ask if anyone would be able to do a nice vertex/model hack of Drako Yoshi to go with the mvoeset (since mine is kinda lame). Ideally He should have horns on the sides of his head (like in my model but better, possibly longer) and claws on his fingers (though if you are going to make a texture, make the claws the same as the rest of the hand instead of a "nail" colour). Also could there also be a vertex hack of the feet to make the look more dragon like (so talons). Finally, I'd like to request for the wings also to look more like dragon wings rather than caley bird wings. Title: Re: COMING SOON: Drako Yoshi!! Post by: songeflemy on June 08, 2010, 09:20:39 PM Oh, so you DON'T want me to make it for you?
Title: Re: COMING SOON: Drako Yoshi!! Post by: SiLeNtDo0m on June 09, 2010, 01:21:44 AM No thanks. In fact I said in the topic I made that I would at least attempt to make it myself so you don't have to worry ;) I'm almost done infact, just gotta make do the Final Smash and smoothen out the rough edges.
Title: Re: COMING SOON: Drako Yoshi!! Post by: songeflemy on June 09, 2010, 07:16:01 AM Okay then, if you need help come and find me.
Title: Re: COMING SOON: Drako Yoshi!! Post by: SiLeNtDo0m on June 10, 2010, 01:17:13 PM Ok I've added the stuff that I need/may need help with in the OP.
Title: Re: COMING SOON: Drako Yoshi!! Post by: songeflemy on June 10, 2010, 01:27:21 PM What do you need.
Title: Re: COMING SOON: Drako Yoshi!! Post by: SiLeNtDo0m on June 10, 2010, 01:35:21 PM Basically the things that I've highlighted in red at the bottom. In particular though, the Up Smash and the Up B.
Title: Re: COMING SOON: Drako Yoshi!! Post by: Nuke on June 10, 2010, 02:05:58 PM For the up smash u need 2 use the y and x offsets... Z sometimes work but I think it depends the direction the character is standing... Also making the hit boxes bigger might help...
Title: Re: COMING SOON: Drako Yoshi!! Post by: Mr.N on June 10, 2010, 02:45:08 PM I had nothing to do and read through your thread.
Up Smash: Y: Moves up and down. x: Moves horizontal z:Moves into the screen. If you use a graphic always use bone ß in such cases because you are independent of any bones then. Here is the problem. If you have my version of SmashAttacks. In graphic the Z and X offsets are switched. If you move a graphic in z direction it moves upwards. If you move a hitbox in z direction it moves into the screen and can't hit any longer (we only have 2 dimensions, not 3). This is a little bug. Graphic: Y and Z Hitbodx: Yand X External graphics work like hitboxes. My explanation is only right if you use bone 0. If it's an other bone it will follow the bone and rotate everything so that you have to test in which direction the angles face. I hope you understand my terrible explanation and it helps you. UpB: I think moving loke pit is impossible. Perhaps with BrawlBox it might be possible if you make a turning animation and do some probramming work but it's pretty hard if you are unexpereanced. Flying without turning around and is easy. He'll fls bachwards then. Neutral B: Perhaps the offset again is the problem. Don't know the exact problem Title: Re: COMING SOON: Drako Yoshi!! Post by: SiLeNtDo0m on June 11, 2010, 01:24:01 AM Up Smash - Ah ok I'll try that. It's just that with every other move the Z offset seems to work so I just got confused.
Neutral B - Yeah it had to do with the Z offset of the ThrowN bone. I changed it to "121" instead of "301" and it works great. Though it still doesn't hit. Do I have to repeat the offensive collision or something? Up B - I'm not really too fussed if he flies backwards; it's just that when I use Up B in the air, he rockets up to hyper space but if I use it on the ground he can't move up at all. I've set the momentum to 1 for each of them. Do I need to add "Set Air/Ground" on the gorund Up B subaction? Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: SiLeNtDo0m on June 13, 2010, 11:24:55 AM Bumped because of new video!
Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: Nuke on June 13, 2010, 12:15:55 PM Very nice... Looking forward 2 the release...
Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: Maikito on June 13, 2010, 12:58:26 PM That looks awesome.
Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: songeflemy on June 13, 2010, 02:40:22 PM Bumped because of new video! The best topic bump in the History of KC-MM. Edit: I WANTS TO SEE WOLF PSA!!!!!!!!!!!!!!! Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: SiLeNtDo0m on June 14, 2010, 07:50:57 AM Yes the Wolf PSA. It's basically a MAX Onslaught version of Wolf. I also plan on giving him a brand new final smash as well :D
EDIT: Still having problems with Drako's Up Smash. Here's what I have: (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DRAKO%20YOSHI/USmashProblem1.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DRAKO%20YOSHI/USmashProblem2.png) I'm using PSA 2.1 and I'm still confused about what's wrong. Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: dingo on June 14, 2010, 10:28:50 AM This may be the first problem. You having the hitbox starting at 40 frames and ending at 80 frames with allow interrupt past where it should be. The interrupt would have to be between hitboxes.
The article commands should be in the Other tab btw. No reason to have it in the Main tab. Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: ItalianStallion on June 14, 2010, 03:11:22 PM alright now we're talking. it looks so much better in game even in that low quality video. i could take some in game pictures for u if u want ;)
Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: Nuke on June 14, 2010, 03:12:43 PM I no wats wrong... I had the same problem with my dark samus... Ok wat u need 2 do is seperate the collisions with timers... Tht way each bubble activates differently not all at once...
it should look something like this... (http://i50.tinypic.com/351d5hw.jpg) Hope This helps ;D Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: SiLeNtDo0m on June 15, 2010, 10:14:37 AM By the looks of it though, what you are doing is making it multihit. I just want it to 1 powerful hit but on both sides of him.
Thanks anyways though ;) Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: Nuke on June 15, 2010, 02:29:26 PM Then try using just 2 collision bubbles instead of 5.. the size u have should be fine...
How long is the animation by the way? Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: dingo on June 15, 2010, 03:38:41 PM This may be the first problem. You having the hitbox starting at 40 frames and ending at 80 frames with allow interrupt past where it should be. The interrupt would have to be between hitboxes. The article commands should be in the Other tab btw. No reason to have it in the Main tab. I like how I was ignored..... Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: SiLeNtDo0m on June 16, 2010, 07:25:58 AM Oh no you weren't ignored. I tried that and it didn't work either :( I even tried removing the Allow Interupt completely and that failed too. Overall all the problems (for the exception of the Up B) that were there before are still there no matter what I do :'(
Neutral B still does absolutely no damage Up Smash even when I try both the Z and the X offsets for both the graphics and the hitboxes the move still has depth (though when I use the Z offsets the graphics also have width which is all I want) AAA 3rd hit still never comes out And now the Side B freezes the game @.@ Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: dingo on June 16, 2010, 07:58:32 AM Oh you didn't say if it worked or not so I didn't know if you tried.
Title: Re: COMING SOON: Drako Yoshi!! EDIT: NEW TEASER VID!! Post by: TheShyGuy on June 16, 2010, 09:31:22 AM for the third A, why don't you just put an if press A, then change sub - third A?
up smash - why don't you change the bone that the off. coll. and gfx are attached to. I had the same problem with my mario for some reason. i just changed the bone to the base. You could also, for more accuracy, use put the throw bone where the off. coll. and gfx. are supposed to be exactly so you don't have to use x and y offsets or worrying about depth. edit: also in the upsmash pic. the bone is 0(base,floor w/e) and has no Y offset - either you want it to hit the ground or you forgot. Other problems could be the flag numbers.Also i think theres a certain explosion gfx that goes back in depth for no reason - it happened when i first started using psa. - one of the hi4 off. collision box is 0 btw edit: Up B - I'm not really too fussed if he flies backwards; it's just that when I use Up B in the air, he rockets up to hyper space but if I use it on the ground he can't move up at all. I've set the momentum to 1 for each of them. Do I need to add "Set Air/Ground" on the gorund Up B subaction? if its in synch 1 loop, 1 is waay to high - try .1 or .01, also switch the momentum for "if toggle stick pushed forward/back". -up b on ground, you might need to raise him a bit first in the animation, then it might work ( if he stays put in the animation). Title: Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE Post by: SiLeNtDo0m on June 17, 2010, 07:38:46 AM Ahh I can't open the Drako Yoshi pac in PSA anymore and I once tried him on the CSS and the game froze. *sigh* Now I have to start all over again :'(
Title: Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE Post by: TheShyGuy on June 17, 2010, 07:44:16 AM if it freezes when you select the char., then either the texture is messed up or the psa size is too big. If it freezes when you select a stage the motion pac might be too big.
Title: Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE Post by: SiLeNtDo0m on June 17, 2010, 07:58:23 AM When it's as soon as I select the character. I haven't had any problems with the texture at all so it must be the PSA. That said though, I heard that if you delete stuff it doesn't actually decrease the file size. Is that true?
Title: Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE Post by: Nuke on June 17, 2010, 05:02:34 PM O man tht sucks :-[
Title: Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE Post by: SiLeNtDo0m on June 18, 2010, 12:23:17 AM Actually that's somewhat good. Maybe this means I'll be more likely to keep in the file size limit this time and I may have more luck diagnosing problems that I've been having ;)
Title: Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE Post by: TheShyGuy on June 18, 2010, 12:31:13 AM before redo-ing everything, test if its the texture or psa first. Put only your texture no psa and test. If it doesn't freeze test psa only, no texture and see if it freezes.
Title: Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE Post by: SiLeNtDo0m on June 18, 2010, 10:38:07 AM It was definately the PSA. I've made another (which has less problems too YAY) and it works great!!
Title: Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE Post by: SiLeNtDo0m on June 19, 2010, 12:27:00 PM Also @theshyguy I altered the animation so that he rises but I'm still unable to move him up or down (though I can move him left and right). Do I need to use a Set Air/Ground or Set Edge Slide?
EDIT: Since the Up B was causing problems on the ground, I've decided to change it completely. Now it does an attack called Wyvern Screech. Title: Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE Post by: Nuke on June 21, 2010, 11:35:03 PM How's the psa coming along? Havnt heard anything in a while...
Title: Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE Post by: SiLeNtDo0m on June 22, 2010, 12:16:06 AM Great!! Everythings working great in fact I'll release this fairly soon I just gotta do the Final Smash.
Title: Re: COMING SOON: Drako Yoshi!! EDIT: MODEL RELEASE Post by: Nuke on June 22, 2010, 06:56:38 AM O nice can't wait..
Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: SiLeNtDo0m on June 23, 2010, 12:09:18 PM Another bump to say that there is a NEW VID showing the full moveset!! As you can see I'm almost done with the PSA. I just gotta edit some of the attack damages+fix the grounded Up B+fix the Final Smash.
Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: Roo on June 23, 2010, 12:13:24 PM THAT MOVESET IS AMAZING!! But I need to ask one favor. How, Please tell me, HOW did you get his wings to animate with the rest of his model!?
You could help me greatly with my project. (See sig) Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: SiLeNtDo0m on June 23, 2010, 12:18:29 PM Basically since with Yoshi his wings are an article, I used a Set Article Action (depending on the Animation Data in the FitCHAR##.pac you put in a different value; for the majority of Yoshi's animations I used 01, FinalFly).
Thanks very much btw :D Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: Roo on June 23, 2010, 12:28:53 PM I dunno how to do all that!! Looks like I'll have to get some of my PSA
Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: SiLeNtDo0m on June 23, 2010, 12:42:26 PM Well it really depends on whether the wings you have for Flandre are an Article or an actual part of her model. If they are an Article you can use the method I said however if they are part of the model then you will need to physically animate them in all the animations :(
Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: Roo on June 23, 2010, 01:09:11 PM Well it really depends on whether the wings you have for Flandre are an Article or an actual part of her model. If they are an Article you can use the method I said however if they are part of the model then you will need to physically animate them in all the animations :( I wish they were part of the model. That would be SO much easier actually. But sadly, no, they are an article. They actually ARE yoshi's final smash wings, replaced with Falco's blaster. She's ported over Falco. Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: SiLeNtDo0m on June 23, 2010, 02:02:44 PM Ah ok then I can try my best to help you. Basically if you want the wings to stay there forever+do animations here's what you do:
First is the Brawlbox stage: 1) Open up a FitYoshi0#.pac file and export the bottom 5 Animation Datas [0 to 4] 2) Open up your FitFalco0#.pac/pcs file (Flandre's file) and create new Animation Datas and name them the same names as your exported Animation Datas. 3) Replace the Animation Datas in your Flandre file with the ones that you exported. Now that you have the animations there, onto PSA: 1) Go to your Wait1, Win1, Win2, Win3 and Lose subactions and place a Generate Article 1 (?whatever Falco's Blaster is?) parameter in all of them (in the "Other" section would probably be best) 2) Then also add a Set Article Action to the "Other" tab of all of the above actions. Here is a list of the values for the article animations: 0 = FinalStart (where the wings appear) 1 = FinalFly (the most useful one, where the wings naturally flap) 2 = FinalTurn (for when your character turns) 3 = FinalFireCannon (the rotate upward slightly, not too useful on a general scale) 4 = FinalEnd (where the wings disappear) Basically I'd recommend using Set Article Action 1 (note: you only need to set the article animation to the Wait1 pose). That's it basically. Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: Roo on June 23, 2010, 02:31:57 PM That may be helpful... possibly. I just need to learn :moar: about PSA... Alot :moar:.
I truly know nothing. I use my brawl hacking for model hacking. Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: Phear-Walker on June 23, 2010, 03:41:23 PM *sniff, sniff* so beautiful.
Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: ADJSonic on June 24, 2010, 12:11:34 PM Please release beta.....
Please *snif, sniff* :oshi: Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: SiLeNtDo0m on June 24, 2010, 12:36:14 PM If you guys want it that bad then.....Final Smash can wait, but the Up B grounded has to be fixed ;)
Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: ADJSonic on June 24, 2010, 12:43:44 PM Yah.
Wait how close are u to being done with it? Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: SiLeNtDo0m on June 24, 2010, 01:10:12 PM Very. All the moves our done but I have to fix the grounded Up B so that it actually does damage ;)
The Final Smash will stay unfinished for the beta since that will take a while though. Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: xZedkiel on June 24, 2010, 01:24:56 PM Of course I have to do a Shadow Dragon Recolor of this.. If you allow. :D
Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: SiLeNtDo0m on June 24, 2010, 01:40:38 PM It's absolutely fine by me ;D in fact I'd feel quite honoured :)
Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: Phear-Walker on June 24, 2010, 07:10:55 PM When is the official date?
Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: ADJSonic on June 24, 2010, 08:00:04 PM I meant the ground up B?
Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: SiLeNtDo0m on June 25, 2010, 12:09:13 AM @ADJSonic
The ground Up B attack itself is done. It's just that it doesn't seem to do any damage or knockback even though there are offensive collisions which is rather annoying. @Knight_of_Phear If all goes well and the Up B starts working, it should all be available by the end of the week ^^ Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: Nuke on June 25, 2010, 02:30:20 PM Can u post a pic of tht attack to see how the offsets and everything else is layed out?... I Might b able 2 help...
Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: SiLeNtDo0m on June 26, 2010, 08:24:41 AM YES Finally got the grounded Up B to work. It had to do with the fact that the flags had no value on the first 6 digits. I added a value and now it works great. The PSA will hopefully be here fairly soon
:af2: Title: Re: COMING SOON: Drako Yoshi!! EDIT: FULL MOVESET VID!! Post by: ADJSonic on June 26, 2010, 05:31:13 PM DL PLEASE. :af2:
Title: Re: Drako Yoshi: BETA RELEASE!! Post by: SiLeNtDo0m on June 27, 2010, 03:02:14 AM The BETA has finally been released!! Go have fun with Drako Yoshi ;)
Title: Re: Drako Yoshi: BETA RELEASE!! Post by: Roo on June 27, 2010, 09:12:51 AM BETA W00T!!
Cant wait to try it! Edit: I think first of all, it's an extremely awesome moveset, but the damage needs to be toned down a bit. Title: Re: Drako Yoshi: BETA RELEASE!! Post by: Nuke on June 27, 2010, 12:13:14 PM i agree with roo525 very good move set... up smash might b a lil too strong... Awesome yoshi tho :af:
Title: Re: Drako Yoshi: BETA RELEASE!! Post by: SiLeNtDo0m on June 27, 2010, 01:11:25 PM Yeah the Up Smash was meant to be a "slow but powerful" move. I did tone down the knockback a bit but I think I'll need to do it a bit more XD
Title: Re: Drako Yoshi: BETA RELEASE!! Post by: Nuke on June 27, 2010, 04:21:03 PM Yea I think thts it it's the knockback...
Title: Re: Drako Yoshi: BETA RELEASE!! Post by: Roo on June 27, 2010, 05:57:58 PM It's a combonation of Damage and Knockback.
Title: Re: Drako Yoshi: BETA RELEASE!! Post by: ShadowMarth on June 27, 2010, 06:57:07 PM This PSA looks pretty Awesome once it's fully operational with no flaws
then this may be one of the best PSA's for yoshi there is! Now if I can just get some of u to help me with my Ultimate ShadowMarth PSA that would be great! Title: Re: Drako Yoshi: BETA RELEASE!! Post by: corban123 on June 27, 2010, 09:44:36 PM This thing is great! The only problem i can find is that the Up-A is WAAAY overpowered (IE: at 45 damage, one minimal charged hit will knock them flying out of the map)
Title: Re: Drako Yoshi: BETA RELEASE!! Post by: Dotz on June 27, 2010, 11:26:29 PM this looks cool, but my only issue is that the wings look like feathery scales. Thats just one of those screenshot things that I won't notice in the actual game, though.
Title: Re: Drako Yoshi: BETA RELEASE!! Post by: ADJSonic on June 28, 2010, 06:33:06 AM It freezes after match.
:'( Please fix. It could be the inclusion of the article in a result screen Title: Re: Drako Yoshi: BETA RELEASE!! Post by: Roo on June 28, 2010, 09:06:53 AM It freezes after match. :'( Please fix. It could be the inclusion of the article in a result screen It only seems to be you, because It works fine for the rest of us. The wings disappear in the results screen. Does this happen if you quit the match, or is you win or lose it? Title: Re: Drako Yoshi: BETA RELEASE!! Post by: ADJSonic on June 28, 2010, 10:37:13 AM Win Lose. Huh?
Title: Re: Drako Yoshi: BETA RELEASE!! Post by: SiLeNtDo0m on June 28, 2010, 02:32:28 PM Wings disappearing is my fault. I forgot to put a generate article in the "Lose" tab for Drako XD.
With that said I also need to get to work with balancing the moveset a bit. I'll tone down the damage of a few of his moves and the knockback of that Up Smash. Title: Re: Drako Yoshi: BETA RELEASE!! Post by: Nuke on June 28, 2010, 05:18:01 PM Be sure to save it differently so u won't have to start all over again ;D... Tht would b a shame :srs:
Title: Re: Drako Yoshi: BETA RELEASE!! Post by: SiLeNtDo0m on July 01, 2010, 03:00:49 PM K I'm currently working on the following things for the Drako Yoshi v1 release:
-Fixing up the final smash (obviously), here were the 3 problems: 1) It did no damage but like the Ground Up B that had to do with the lack of flags which I have now changed. 2) The animation looped endlessly, I removed the "Enter Final Smash state" and instead used intangable body collisions so hopefully it won't loop. 3) There were no graphics. I still gotta find out how big I want all the graphics and which graphics I want. This won't be a problem to do though ^^ - Nerfing the knockback, knockback growth and damage of the Up Smash - Nerfing the damage of the down tilt, removing the tripping rate for all the collisions but adding a "down" flag at the tip of the tail - Nerfing the damage and knockback of the Foward Smash - Nerfing the damage of the Down Smash - The Up A can now hit earlier (at the back of his head so he can hit enemies from behind with it). - Nerfing the damage of the Back Air. - Fixing the missing wings during some animations (particularly the "Lose" animations) A lot of these have been done so release should take about a week or two give or take. Any other suggestions people are willing to add please feel free :D Title: Re: Drako Yoshi: BETA RELEASE!! Post by: Roo on July 01, 2010, 03:49:07 PM K I'm currently working on the following things for the Drako Yoshi v1 release: -Fixing up the final smash (obviously), here were the 3 problems: 1) It did no damage but like the Ground Up B that had to do with the lack of flags which I have now changed. 2) The animation looped endlessly, I removed the "Enter Final Smash state" and instead used intangable body collisions so hopefully it won't loop. 3) There were no graphics. I still gotta find out how big I want all the graphics and which graphics I want. This won't be a problem to do though ^^ - Nerfing the knockback, knockback growth and damage of the Up Smash - Nerfing the damage of the down tilt, removing the tripping rate for all the collisions but adding a "down" flag at the tip of the tail - Nerfing the damage and knockback of the Foward Smash - Nerfing the damage of the Down Smash - The Up A can now hit earlier (at the back of his head so he can hit enemies from behind with it). - Nerfing the damage of the Back Air. - Fixing the missing wings during some animations (particularly the "Lose" animations) A lot of these have been done so release should take about a week or two give or take. Any other suggestions people are willing to add please feel free :D Your Fixing everything damage related, which is very good. I do have two suggestions though. 1) Fix his jumps. Having a creature with wings use mostly his legs to jump makes for a pointless winged character. It may be an animation fix, but I could do that if you wanted. 2) Make him only have 2 jumps again. His ^B is MORE than sufficiant at saving him. Title: Re: Drako Yoshi: BETA RELEASE!! Post by: Cocopuff on July 02, 2010, 05:07:19 PM Good job on the moveset. It's great to have another psa hacker, there aren't very many.
Title: Re: Drako Yoshi: BETA RELEASE!! Post by: SiLeNtDo0m on July 04, 2010, 09:41:21 AM Still having problems with that Final Smash. Though a couple of things are working out, there are still a couple of problems:
1) EDIT: Ok now that I've altered all the timers and collisions, instead of it just doing 12%, it only does the final powerful hit of the Final Smash. Although this MAY have been because of the fact that I was an idiot and put an Asynch 5 timer after an Asynch 80 timer (I changed it now to Asynch 85) so HOPEFULLY, it should work. 2) After he uses his Final Smash, he still remains in Smash ball status so he can use it again and again and again! EDIT: This has been fixed :D The answer was extremely obvious. All I had to do was add an "Exit Final Smash State?" at the end of the subaction and voila! I sense that V1 of Drako Yoshi should be on its way fairly soon... Title: Re: Drako Yoshi: V1 ALMOST DONE - Problems with the Final Smash Post by: SiLeNtDo0m on July 05, 2010, 01:56:18 PM AAAAAARGGGH!! I was SO CLOSE!! I'm was inches INCHES away from perfecting the Final Smash when BANG the whole thing goes pear shaped and now it FREEZES again when I select Drako. I think it may be the MotionEtc.pac file since I even tried it with the older .pac files of Drako Yoshi (which use up less file space) and it still froze. Does this mean I have to REDO the entire MotionEtc.pac?!
:oshi: :oshi: :oshi: Title: Re: Drako Yoshi: V1 ALMOST DONE - Problems with the Final Smash Post by: Nuke on July 05, 2010, 03:03:47 PM Well sorta... It not as bad as it seems... Here's the easiest solution tht I found... It might take a while but at least u won't need 2 animate everything all over again... Create a seperate folder and with each animation uve changed export it to tht folder... Next open a fresh motion PAC and replace the animations with the ones uve exported... Before u do tht tho I have a question dies it freeze on the stage selection or right when u select yoshi?
Title: Re: Drako Yoshi: V1 ALMOST DONE - Problems with the Final Smash Post by: SiLeNtDo0m on July 05, 2010, 03:13:42 PM Well basically before it froze when I selected Yoshi. Strangely though, I made the MotionEtc.pac a bit smaller and now it freezes at the stage select screen. However, I've made it even smaller still (I took roughly 100KB off the total size) so HOPEFULLY it will work (that said though, whenever I say that it never does work XD)
Title: Re: Drako Yoshi: V1 ALMOST DONE - Problems with the Final Smash Post by: Nuke on July 05, 2010, 03:17:20 PM :P lol... Hope it works this time...
Title: Re: Drako Yoshi: V1 - RELEASE IS NEARING + New Vid showing FINAL SMASH! Post by: SiLeNtDo0m on July 06, 2010, 02:52:11 PM New vid....final smash....awesome....release....TOMORROW (if not 2 days, 3 if I'm unlucky).
Title: Re: Drako Yoshi: V1 - RELEASE IS NEARING + New Vid showing FINAL SMASH! Post by: songeflemy on July 06, 2010, 02:57:57 PM New vid....final smash....awesome....release....TOMORROW (if not 2 days, 3 if I'm unlucky). OH MY GOD!!!!!! *squeal* *Looks at recolor of Drako Yoshi* ... GIMME!!!!!! Title: Re: Drako Yoshi: V1 - RELEASE IS NEARING + New Vid showing FINAL SMASH! Post by: Nuke on July 06, 2010, 03:12:06 PM WOW Everything Looks Nice... Congrats On An Awesome PSA... :kdance: ;D
Title: Re: Drako Yoshi: V1 - RELEASE IS NEARING + New Vid showing FINAL SMASH! Post by: Cocopuff on July 07, 2010, 12:13:30 AM Ok, I hate to be critical, but as a PSA hacker, I love advice so here's my advice to you
The Nuetral B is a little too fast to go as far as it does as fast as it does The Up A smash is way too powerfull, even if it is hard to hit, it kills at 70 damage, which is unheard of by all but gannondorf the running move is a bit powerful I would recomend changing the essance of the B moves that were unchanged(side, down) the graphics are cool and all, but frankley, yoshi's B moves are in my opinion, his worst part. Really good job on the PSA, it is great for your first time, and I would not be suprised to hear that you have been doing PSA for years. Great Great job. Title: Re: Drako Yoshi: V1 - RELEASE IS NEARING + New Vid showing FINAL SMASH! Post by: SiLeNtDo0m on July 07, 2010, 11:22:12 AM Thanks Coco. I'll consider those for when I start on V1.5 or something along those lines. Here's what I'll say:
1) Okay fair enough the Neutral B is too fast. The only way to make it slower whilst travelling the same distance is to lower the frame rate speed there. 1/2 will make the animation seem choppy so I'll try 2/3 or 3/4 speed. 2) Don't worry, in V1 the Up Smash has been nerfed quite a lot. It may kill light characters at around 70-80% but heavier ones it's around 100%+ 3) Ok I'll think about nerfing the Dash attack (I could do that for V1 release too). I mean, dash attacks don't usually kill on about 140% XD 4) I don't really understand. What exactly should I do? The Side B is now like Balanced Brawl Yoshi's Side B so it has invincibility whilst moving. I may also think about adding super armour to the falling part of the Down B too. Title: Re: Drako Yoshi: V1 - RELEASE IS NEARING + New Vid showing FINAL SMASH! Post by: Cocopuff on July 07, 2010, 12:19:24 PM Well, what I was trying to say was that I think his B moves should be changed into entirely new moves, rather than just changing the aspecs and the graphics. That's just my opinoin though.
Title: Re: Drako Yoshi: V1 - RELEASE IS NEARING + New Vid showing FINAL SMASH! Post by: SiLeNtDo0m on July 07, 2010, 12:46:56 PM Ah ok but that will definately have to wait a later version since at the moment I have no ideas on what to do XD
Title: Re: Drako Yoshi - V1 RELEASE!! Post by: SiLeNtDo0m on July 07, 2010, 02:01:53 PM V1 OF DRAKO YOSHI HAS NOW BEEN RELEASED (check the OP)!! ENJOY!!
:happy: :happy: :happy: Note: There are a few very minor things that I added and changed to the PSA such as graphics/sounds etc. Please feel free to give more feedback on the V1 release and any problems as far as hitboxes/graphics/sounds go. Title: Re: Drako Yoshi - V1 RELEASE!! Post by: TheShyGuy on July 07, 2010, 02:17:05 PM new fs = siezure...
only saw the vid Title: Re: Drako Yoshi - V1 RELEASE!! Post by: fighter20brawler10 on July 07, 2010, 05:54:23 PM Great job again =)
Title: Re: Drako Yoshi - V1 RELEASE!! Post by: Roo on July 08, 2010, 12:28:17 PM That looks amazing!!
I have a few suggestions if you would like to hear them, mostly reguarding the damage some of the moves do. For example, Yoshi's down special's damage is still pretty high. Spam it 3 times, and your opponent is dead. F-tilt should be weakened a little bit. Perhaps 10 or 11% damage? His uptilt is too much of a trapmove. You should probobly make it so it cant be spammed too much. Loved the down tilt's Down property, perfect. XD 14% for a dash attack is a little much, no? The annotation for the video said his Foreward-Smash did 16% damage, but the video showed 25%. Up smash is perfected. Down smash perfected. A possilbe tone down of his nuteral Air would be nice, to say, 8%? Down air: NEEDS TO BE TONED DOWN!! Make at 20% at full or somewhere around there please. WAY too stron15 Nuteral B: awesome, and perfected. Side B: Also perfected. Actually, pretty much all of his specials are perfected, other than his down special. Damage toned down please. Possibly to anywhre between 10 and 15 % Final smash: Seizure-riffic Okay, that is all. Again, this project is amazing, and I would love to be able to use him side by side as a normal character, so I want to help make him as balanced as possible Keep up your amazing work!! Title: Re: Drako Yoshi - V1 RELEASE!! Post by: SiLeNtDo0m on July 08, 2010, 02:44:14 PM Thanks again Roo, I'll take that those into account when I'm doing further edits. A lot of these are small balancing issues so a V1.1 shouldn't take too long.
Also, the vid annotation meant 16% uncharged. It does 16-25% overall. Also funnily enough the D Air was one of the few moves that remains almost untouched. It's EXACTLY the same as old Yoshi's D Air but with a bit of fire. I've also secretly been working on a couple of other minor changes too such as the midair jump (since at the moment the current one is kinda twitchy since sometimes the mometum simply doesn't happen). Title: Re: Drako Yoshi - V1 RELEASE!! Post by: Roo on July 08, 2010, 03:50:50 PM I thought you were going to Flame me or something. :D
Glad I can help out. Title: Re: Drako Yoshi - V1 RELEASE + Vertex for V2? Post by: SiLeNtDo0m on July 09, 2010, 04:16:34 PM If possible, for V2 I'd like the model to be better so if there are any good vertex hackers willing to help please do :) Info at the very bottom of the op (in red).
Title: Re: Drako Yoshi - V1 RELEASE + Vertex for V2? Post by: Kaye Cruiser on July 09, 2010, 04:21:16 PM Ah, I've been waiting eagerly for this to be finished! I enjoyed the beta a lot. :3
DOWNLOADIFICATION!!! D< *Leaves to play with it* Title: Re: Drako Yoshi - V1 RELEASE + Vertex for V2? Post by: Roo on July 09, 2010, 07:09:25 PM If possible, for V2 I'd like the model to be better so if there are any good vertex hackers willing to help please do :) Info at the very bottom of the op (in red). I'm great with vertex hacking, but I have my own thing to work on, sorryz. Title: Re: Drako Yoshi - V1 RELEASE + Vertex for V2? Post by: The Lunar Wolf on July 12, 2010, 05:01:09 PM Might i add u might want to change the knock back of the FS to a little higher its seems unpowered :kdance:
Title: Re: Drako Yoshi - V1 RELEASE + Vertex for V2? Post by: milliondollar mistake on July 19, 2010, 01:37:57 PM For some reason I can't get him to work. no matter what I do the game always crashes before the match starts. he looks awesome. if anyone can help please tell me.
Title: Re: Drako Yoshi - V1 RELEASE + Vertex for V2? Post by: DivineOverlord on July 21, 2010, 03:30:22 AM haha this is cool. I can't believe I didn't notice this post earlier ^^
Title: Re: Drako Yoshi - V1 RELEASE + Vertex for V2? Post by: fighter20brawler10 on July 28, 2010, 04:29:46 PM Final Smash made my eyes squint 5 times...Great job XD
Title: Re: Drako Yoshi - V1 RELEASE + Vertex for V2? Post by: Maxi on August 30, 2010, 06:54:19 PM Well, it's been a while since someone commented on here. Anyways, I got your new Drako Yoshi, and I think it's AMAZING! However, I don't know if you know already, but after a few fights, if someone else gets the Smash Ball, it freezes the game. If you already knew that, you can tell me, and if the project is still going, best of luck with it!
Title: Re: Drako Yoshi - V1 RELEASE + Vertex for V2? Post by: milliondollar mistake on August 30, 2010, 10:23:58 PM I think this post is pretty much dead.
|