PROJECT ZERO
(http://i49.tinypic.com/sz7t05.jpg)
Alrite everbody im not using the imported model anymore if people didnt know that, im using BeyondYou's vertex. Second thing is there will be several alternative costumes to accompany the mod, Link will still be ported to a different character Jigglypuff perhaps i still need to check the bone data. Third thing is i will now start posting the brstms, stages, CSPs, Etc for use here. Sorry i didnt do it last time i got lazy and sorta gave up on the project. Lastly i will be creating my own PSA for Zero i dont really like the other one in the vault. My version will have his imported from TvC Z-saber. Alrite, heres the data...
Planned Costumes:
MegaManZero Zero
Zero Nightmare
Dark Zero
(more to come...)
Really people, Zero wont be finished if no one contributes to this post. Every bit counts!
wow no comments. i guess no one wants zero in brawl.
theres already a zero done for brawl, but another one can be are good, i want to help in something, but i just know how to make brstm's D:
@ lord_of_hell
well all help is accepted so if u cud make some old megamanx brstm's that'd be just great. ^-^
I would love to see Zero have his own real model. Pics?
He said if you contribute, post. I can help with the PSA.
@ Clockwork Hatter
ill have them up once someone ports it to someone else, im sure we'd all like to keep Link.
@ songeflemy
You do PSA? Alrite, ill add you to the list! Though we wont get a good start till the port over a dumb character is finished.
I could make portraits if you want...but who decides the colors?
I could send you some portraits I made for another character(I decided the colors)
so you can see how I make them
PS: I'm so sorry for my bad english...
@ Micaiah91
Shark had those ideas, i was thinking BASS, PROTOMAN, MEGAMANX, and ROLL as extra costumes. And yeah id love to see the CSPs, pm me and send them.
i im good at bone hexing
@ dark sonic 19
ok, ill add u to the list. I saw your playable darkrai, so can u PLZ port it to jigglypuff, olimar, or DK? I havent been able to get it to work and we wont be able to start if we dont get a port working. PLZ?
i can post zero on anybody i will put zero in rob i will got it to work right
@ dark sonic 19
over ROB is perfect! plz have it done soon. Ill hopefully have your Cream done as well. :D
hear you go i fix some things inside all files are nice and clean added more bones
rob has a lot of bones so ther you go have fun hear is the link to zero :) http://www.mediafire.com/?it2ed5dgezo
@ dark sonic 19
oh nice and thanks! Youll definetly be credited.This makes me definetly want to do your request first, before i do any others on my list of 30 requests. :)
I can make some alternate textures.
And BRSTM's take like... seconds to make. So if someone hasn't already made a bunch of those I can do that too.
Also shadowsnake eldiran Is mainly working on the Psa. Bigsharkz also said he found an easier way to make him and his model that hes making may be done by the end of the week.
@ Apprentice of Death
We still need some, we only have 3 now. So sure you can make some for Zero.
@ Ninka
So your pretty much saying "Screw this post, Shark will do it?'"i hate smashbrds becuz my computer slows down when i get on it, i wish all of us cud make Zero together. But it doesnt look like thats gonna happen... :(
I'd love to but I'm still new to this whole hacking thing :-/ I can't really create moves/animations only swap and edit them. In fact atm all I could really do well are stuff like CSPs and Icons etc.
That said though you have my support and I'm certainly looking forward to this!
@ SileNtDo0m
well thanks for your support and good newsm, its ported over ROB now! Need to fix glitches though.
Over ROB? I think I might cry.....
Sorry but you are not allowed to view spoiler contents.
When can we expect a release? Estimate?
@ Maikito
well, once hes resized and some glitches are fixed. I tried to resize him but my pc doesnt want to do it. i'll have some pics up soon.
Awesommmmeee!
Soon, All the crap Characters will be replaced.
He's over R.O.B. but are there any glitches? Can he pick up barrels? Can he use his final smash? (If he has one). etc...
And btw you said you only had three and you need more, did you mean brstm's or textures?
@ Apprentice Of Death
I meant brstms, but u can make costumes too we need all the help we can get.
@ Everyone who wants Zero in Brawl
Hey good news on Zero, i fixed most of the freezes, the texture, made some animations, im working on MMX, and im working on resizing him. So yeah, awesome sauce. :af:
Quote from: ShadowSnake on June 16, 2010, 02:47:19 AM
@ Everyone who wants Zero in Brawl
Hey good news on Zero, i fixed most of the freezes, the texture, made some animations, im working on MMX, and im working on resizing him. So yeah, awesome sauce. :af:
Awesome, Hey do you need any Idea for a Megaman X Stage? I would suggest the Resistance Base....or was it the Maverick Base...I can't remember! But one of those Bases with the Transporter!
Also, what Moves Freeze the game so far?
Up B, Down B, and i havent tested the side B, the B works suprisingly. But Zero cant move after it unless u hit him. Other attacks dont freeze though, the PSA shud fix all these, and DemonBoy might resize it for me.
Over R.O.B?! Awesome.
I could do any textures/sound replacement you need.
@ Clockwork Hatter
Alrite you can make some alternative costumes and SFX, he needs to be resized though before we get any more progress.
you resize characters in attributes, the one under weight i think.
That would give him bigger hurtboxes too. And that would suck since he has ROB's hurboxes now. And ROB is kind of big.
Quote from: theshyguy on June 17, 2010, 12:32:47 AM
you resize characters in attributes, the one under weight i think.
Where is the attributes? im kinda new to porting.
Quote from: dingoberriz on June 17, 2010, 01:30:43 AM
That would give him bigger hurtboxes too. And that would suck since he has ROB's hurboxes now. And ROB is kind of big.
Is there a way to shrink hurtboxes? and how do i make him bigger?
Here you go:
http://www.mediafire.com/?ymlmmzbcwnm
The resized model.
Attributes are in a tab in PSA.
When you change hurtbox size, it changes the models size. So if you want to shrink just the hurtboxes you have to lower that value then increase the size of the character through other means.
@ ds22
thanks man :) ill remember to give you credit!
If only I could get ryu resized, I tried in the resizer, but it got messed up, and animations won't work.
@ NMX
i tried that too, you shud ask someone like DemonBoy or DingoBerriz. Start PROJECT RYU thread, and youll get some volunteers to do it for u. Hope this will help.
@ss
Demonboy tried to when he gave me the model, but it wouldn't resize. I'll start the post tomorrow or later. Also, I'm going to a midnight showing of Toy Story 3 tonight.
They'll usually be messed up after resizing until you change the TopN X Scale to 1.00001.
I don't know if you did this though.
@ dingoberriz
thanks for the advice, thats something i really needed to know
@dingo
No, it wouldn't go though the resizer.
@SS
Did you already fix the Run/Grab/Throw/Shield glitch?
That's what I was also wondering...
Quote from: ds22 on June 17, 2010, 07:38:37 PM
@SS
Did you already fix the Run/Grab/Throw/Shield glitch?
actually when i tested your resized model it froze... :( idk if it was the animations or the .pac that froze it, as of now idk what to do.
Quote from: ds22 on June 17, 2010, 07:38:37 PM
@SS
Did you already fix the Run/Grab/Throw/Shield glitch?
http://forums.kc-mm.com/index.php?topic=9248.0
Good news to everyone who wants Zero and X in brawl, ds22's resized model finally worked! (forgot to add bones)
Anyways i fixed the side B and im almost done with mega man X. I'll upload what i have now, and since i lack experience with porting, i cud leave it to everyone else to fix the glitches, while i make the animations.
look at the thread i posted, it tells how to fix those glitches
@ theshyguy
ok ill try, also the eyes didnt appear in texture, so i have to fix that too.
w8 so is this going to have the real zero vertex?
@ super hax
Vertex? no this is imported from Tatsunoko vs Capcom, the actual model. He has a lot of glitches so far, but who knows, maybe itll be fixed soon. I just fixed the eyes so the texture is near perfect.
I was hoping to do a few more but I've been busy... So I'll do em later.
Anyway here are some brstms for the stage.
I'm pretty sure I made them all loop rather well but I haven't heard them in game so...
Anyway.
First, The Zero VS X theme remix/remastered. My personal favorite.
http://www.youtube.com/watch?v=cWM0gy6CgLQ (ignore the user's stupid intro)
Download: http://www.mediafire.com/?mjyy1zmrdnw
Second, The Megaman Zero 2 Opening theme "Departure" Remastered.
http://www.youtube.com/watch?v=FZe_9WjfshA&feature=related
Download: http://www.mediafire.com/?ztgmqguzddd
Third, Zero's original theme remixed. lol It has his original Japanese voice yelling random stuff. Very epic. XD
http://www.youtube.com/watch?v=JS2ztw9Ju4k
Download: http://www.mediafire.com/?nhzzeqijmwf
@ Apprentice of Death
thanks man, ill add them now! :D
I really want zero in brawl but sadly i cant do allot. anything really. but is there an estimate of when this will be done?
6
I haz looooooopss!!!
Enter Zero(MMX) http://www.mediafire.com/?hdmit1e32qr (http://www.mediafire.com/?hdmit1e32qr)
Zero(MMX2) http://www.mediafire.com/?4zzenqc12nz (http://www.mediafire.com/?4zzenqc12nz)
Whistle Concert(Theme Of Protoman) Remix http://www.mediafire.com/?mwvnng5myoz
The only reason Proto's theme is in is that I think it's cool and suits Zero well enough :kdance:
Quote from: super hax on June 24, 2010, 06:10:22 PM
I really want zero in brawl but sadly i cant do allot. anything really. but is there an estimate of when this will be done?
Idk, it needs a lot of work. It cud be released as a beta after the freezes are all gone.
Quote from: KingZeoX on June 26, 2010, 06:30:11 AM
I haz looooooopss!!!
Enter Zero(MMX) http://www.mediafire.com/?hdmit1e32qr (http://www.mediafire.com/?hdmit1e32qr)
Zero(MMX2) http://www.mediafire.com/?4zzenqc12nz (http://www.mediafire.com/?4zzenqc12nz)
Whistle Concert(Theme Of Protoman) Remix http://www.mediafire.com/?mwvnng5myoz
The only reason Proto's theme is in is that I think it's cool and suits Zero well enough :kdance:
Thanks Zeo. :kdance:
@ Everyone
Im sorry everyone but im giving up on the port to ROB, i couldnt fix the glitches after weeks worth of attempts. So im porting it to Link but gonna try to port link to another character like olimar or jigglypuff. I really need help with animations after i have ported it, i can animate but not strongly. Just thought id let everyone know. If i dont get help on this, ill create a vertex hack for Zero on link, by using mariokart64n's method.
O.o..... Sorry I was just imagining Link saying "Jigglypuff!" as he throws his boomerang and singing as he pulls out and throws bombs.
@SS
You could make two versions. One over Link and one with the Link ported over T. Link. It is possible to port Link over TL easly and the only glitch being the head of the hook/claw shot
Quote from: KingZeoX on July 04, 2010, 03:25:02 AM
@SS
You could make two versions. One over Link and one with the Link ported over T. Link. It is possible to port Link over TL easly and the only glitch being the head of the hook/claw shot
Thanks for telling me that Zeo, although toon link is one of my mains. We'll see who it goes over later, i might finish Arbiter first, he had few glitches.
lol, i havent been paid attention to the post XD, but when you said what i would make brstm files well...atm heres a good remix of X vs Zero theme from MMX5:
http://www.mediafire.com/?f324nqo0m2n
Preview:
http://www.newgrounds.com/audio/listen/28189
thanks lord_of_hell, now Zero has most of the brstms he'll need. hopefully i can complete the port glitch free though. :-\
ok, i uploaded a zero victory theme :D
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8873&Moderated=All
as a little plus take a look at the castlevania's song what i uploaded, its awesome as this face :af:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8874&Moderated=All
Loving the victory theme
But we need to get some things that aren't sound related finished.
Quote from: lord_of_hell on July 04, 2010, 06:24:48 AM
ok, i uploaded a zero victory theme :D
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8873&Moderated=All
as a little plus take a look at the castlevania's song what i uploaded, its awesome as this face :af:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8874&Moderated=All
Sweet, that'll definetly be the one i'll use.
Quote from: Apprentice Of Death on July 04, 2010, 08:42:08 AM
Loving the victory theme
But we need to get some things that aren't sound related finished.
Agreed, i need to get his model working, Shark did a piece of crap job preparing it for download.
XD I know, but oh well.
Man..i have been looking forward to seeing this complete zero..especially the MMZ zero. Wish i knew a way to help keep this going.
Quote from: Eternalshadow on July 23, 2010, 08:48:26 AM
Man..i have been looking forward to seeing this complete zero..especially the MMZ zero. Wish i knew a way to help keep this going.
I too long for the MMZ Zero, I prefer him over the Maverick Hunters version.
Is there a model for him currently? I can make textures for it. (I know it says 3DS format, but are there textures XD)
@ Everyone
Project Zero has failed, im restarting it by vertexing Link into Zero w/ MarioKart64n's Method. That means no glitches and itll be done soon. Me and D1377 (i think thats his name) are working on him, his body is mostly done, and im working on a PSA with the actual imported Z-Saber. :)
Quote from: ShadowSnake on July 23, 2010, 06:31:59 PM
@ Everyone
Project Zero has failed, im restarting it by vertexing Link into Zero w/ MarioKart64n's Method. That means no glitches and itll be done soon. Me and D1377 (i think thats his name) are working on him, his body is mostly done, and im working on a PSA with the actual imported Z-Saber. :)
You mean D1337, lol and will that include MMZero?
Quote from: xZedkiel on July 23, 2010, 07:28:50 PM
Quote from: ShadowSnake on July 23, 2010, 06:31:59 PM
@ Everyone
Project Zero has failed, im restarting it by vertexing Link into Zero w/ MarioKart64n's Method. That means no glitches and itll be done soon. Me and D1377 (i think thats his name) are working on him, his body is mostly done, and im working on a PSA with the actual imported Z-Saber. :)
You mean D1337, lol and will that include MMZero?
im gonna make textures and alternative costumes for him, MMX will be in it too. :)
A vertex won't look as good as a model import...
Quote from: Apprentice Of Death on July 23, 2010, 08:52:24 PM
A vertex won't look as good as a model import...
*Looks at the Mewtwo and Melee Ganondorf vertexes.*
Ohh I beg to differ.
Quote from: ds22 on July 23, 2010, 09:01:00 PM
Quote from: Apprentice Of Death on July 23, 2010, 08:52:24 PM
A vertex won't look as good as a model import...
*Looks at the Mewtwo and Melee Ganondorf vertexes.*
Ohh I beg to differ.
exactly and theres already a moveset he can use.
Quote from: ds22 on July 23, 2010, 09:01:00 PM
Quote from: Apprentice Of Death on July 23, 2010, 08:52:24 PM
A vertex won't look as good as a model import...
*Looks at the Mewtwo and Melee Ganondorf vertexes.*
Ohh I beg to differ.
>_>
There aren't Mewtwo and Ganondorf models to compare the vertexes to. Just because they look good that doesn't prove my point wrong.
I still think that a REALLY good Zero imitation vertexed from Link wouldn't look as good as the actual Zero that was made by Capcom.
Quote from: Apprentice Of Death on July 23, 2010, 10:01:21 PM
Quote from: ds22 on July 23, 2010, 09:01:00 PM
Quote from: Apprentice Of Death on July 23, 2010, 08:52:24 PM
A vertex won't look as good as a model import...
*Looks at the Mewtwo and Melee Ganondorf vertexes.*
Ohh I beg to differ.
>_>
There aren't Mewtwo and Ganondorf models to compare the vertexes to. Just because they look good that doesn't prove my point wrong.
I still think that a REALLY good Zero imitation vertexed from Link wouldn't look as good as the actual Zero that was made by Capcom.
yeah, but it wouldnt be as much of a pain in the ass to make. And i dont have to port it and make a moveset, he just needs a vertex.
Well it's not my decision but... I'm just saying it would be a lot more bad ass.
Needless to say...I'm in :)
I'll work on the verticies of the body (Mainly chest and waist)
the only problem i see with a zero vertex would be that you can's have the Z on zero's shoulder other than that i'd see that hat being a small problem other wise it'd look pretty good in the end.
I'll help out if any one wants.
Quote from: Ninka_kiwi on July 23, 2010, 10:41:17 PM
the only problem i see with a zero vertex would be that you can's have the Z on zero's shoulder other than that i'd see that hat being a small problem other wise it'd look pretty good in the end.
I'll help out if any one wants.
of course ninka, right now the focus is the head and the Z-saber
Quote from: ShadowSnake on July 23, 2010, 10:49:34 PM
Quote from: Ninka_kiwi on July 23, 2010, 10:41:17 PM
the only problem i see with a zero vertex would be that you can's have the Z on zero's shoulder other than that i'd see that hat being a small problem other wise it'd look pretty good in the end.
I'll help out if any one wants.
of course ninka, right now the focus is the head and the Z-saber
i could whip up a z-sabor i think i was just making the mm zero sabor to wide
i'll attempt that right now.
oh i may need the model that'd help a little XD
Quote from: Ninka_kiwi on July 23, 2010, 10:51:53 PM
Quote from: ShadowSnake on July 23, 2010, 10:49:34 PM
Quote from: Ninka_kiwi on July 23, 2010, 10:41:17 PM
the only problem i see with a zero vertex would be that you can's have the Z on zero's shoulder other than that i'd see that hat being a small problem other wise it'd look pretty good in the end.
I'll help out if any one wants.
of course ninka, right now the focus is the head and the Z-saber
i could whip up a z-sabor i think i was just making the mm zero sabor to wide
i'll attempt that right now.
oh i may need the model that'd help a little XD
i have the model, i'll release it tomorrow
is megaman being worked on or just zero (i know the title says zero but just a thought)
Quote from: Dan218 on July 24, 2010, 01:35:52 AM
is megaman being worked on or just zero (i know the title says zero but just a thought)
theres a few Megamans/men being worked on.
One is a port from TVC I think its on Smashboards. goes over ROB.
Ness has a few Megaman comtumes
Then the Samus MMX might be vertexed by Ike L. I've been tryin to figure Samus's vertices during this time
So far, this has been sounding great. I wish you guys luck on the Zero(s). :af2:
so ur sure u cant do anything about the model? cuz the model looked so realistic. that would be awesome but if a vertext is the only option than im fine. but what was wrong with the model? too many glitches?
I would like to know as well... I am sure you guys can handle it .I hope
>_> See. People want the model. I mean sure everyone would settle for a vertex but...
I not replacing Link.
(http://i509.photobucket.com/albums/s331/Kikojoe/zerounderwear.jpg)
Heres what I've worked on so far.
Hopefully SS will get the helmets parts done. And the blade is being done by Kiwi.
(I think)
Quote from: D1337 on July 25, 2010, 04:42:48 AM
I not replacing Link.
(http://i509.photobucket.com/albums/s331/Kikojoe/zerounderwear.jpg)
Heres what I've worked on so far.
Hopefully SS will get the helmets parts done. And the blade is being done by Kiwi.
(I think)
i have the Z-saber imported from TvC maybe we cud use that.
oh wow its lookin nice
Quote from: D1337 on July 25, 2010, 04:42:48 AM
I not replacing Link.
(http://i509.photobucket.com/albums/s331/Kikojoe/zerounderwear.jpg)
Heres what I've worked on so far.
Hopefully SS will get the helmets parts done. And the blade is being done by Kiwi.
(I think)
can you post more pictures of the vertex?
this looks very nice, but like everyone else, i would love it if som1 got the model working. Yes i would settle for a vertex but a model would look soo much realistic . oh and by the way. are you guys going to make real zero hair? like a giant pony-tail? or just use links?
That's The Model That BigSharkz Made Right?
Quote from: Nuke-EM on July 27, 2010, 07:04:34 PM
That's The Model That BigSharkz Made Right?
in the pics above? no, me D1337 did, and helping with it. And if your talking about the oone on the first page he didnt make it, he imported it from tvc. But it sucks because u have to make a whole new moveset.
how hard is it to recreate a moveset...i wanna learn how to do so. I do not know how currently but i wanna try
Quote from: ShadowSnake on July 27, 2010, 07:31:22 PM
Quote from: Nuke-EM on July 27, 2010, 07:04:34 PM
That's The Model That BigSharkz Made Right?
in the pics above? no, me D1337 did, and helping with it. And if your talking about the oone on the first page he didnt make it, he imported it from tvc. But it sucks because u have to make a whole new moveset.
Hmm How Far Did you Get In The Moveset? Before Vertexing?
Quote from: Nuke-EM on July 27, 2010, 11:30:39 PM
Quote from: ShadowSnake on July 27, 2010, 07:31:22 PM
Quote from: Nuke-EM on July 27, 2010, 07:04:34 PM
That's The Model That BigSharkz Made Right?
in the pics above? no, me D1337 did, and helping with it. And if your talking about the oone on the first page he didnt make it, he imported it from tvc. But it sucks because u have to make a whole new moveset.
Hmm How Far Did you Get In The Moveset? Before Vertexing?
the port over ROB, some moves no longer freezed, some animations, and a resized color fixed model.
Thats Pretty Far..... Just A Lack Of Help, Right?
I'm a little confused by the picture up there, is that a new vertex of link to look like zero ported over ROB or is it the model from tvc like on the first page? Also for helping I can make csps and names and textures but you already have enough textures so I guess I can just do CSPs and stuff.
Quote from: zeno503 on July 28, 2010, 01:30:50 AM
I'm a little confused by the picture up there, is that a new vertex of link to look like zero ported over ROB or is it the model from tvc like on the first page? Also for helping I can make csps and names and textures but you already have enough textures so I guess I can just do CSPs and stuff.
i dropped the tvc model, the picture above is a v ertex edit in progress. its not ported over ROB because it can take up one slot.
Quote from: ShadowSnake on July 28, 2010, 01:36:51 AM
Quote from: zeno503 on July 28, 2010, 01:30:50 AM
I'm a little confused by the picture up there, is that a new vertex of link to look like zero ported over ROB or is it the model from tvc like on the first page? Also for helping I can make csps and names and textures but you already have enough textures so I guess I can just do CSPs and stuff.
i dropped the tvc model, the picture above is a v ertex edit in progress. its not ported over ROB because it can take up one slot.
Is there no character that can be mariokarted into the TvC model?
Also, you're not going to have enough polygons to do what needs to be done with the model. Thats why the TvC model was exported in the first place.
Personally I would like the TvC model more than a vertex, cause I don't see how you are going to piece together the hair on the front of Link's face into Zero's helmet honestly.
So ya people see, to be a little confused about the model.
Everyone needs to know its just a VERTEXED Link as for now.
As for updates. Shadow, while editing links leg verts, I actually made his right leg look like zeros leg only prob is...I had no idea how to make the other leg look the same way and when I tried the model corrupted and I had to start the legs over.I dont have pic how it looked but I am getting closer to figuring out his leg verts. I'll try again later and take a pic this time -_-
Thats all i got for now oh and send me the model with the saber. Have you started the head yet? Or are you still doing your other projects first?
Quote from: Velen Zaiga on July 28, 2010, 01:50:50 AM
Quote from: ShadowSnake on July 28, 2010, 01:36:51 AM
Quote from: zeno503 on July 28, 2010, 01:30:50 AM
I'm a little confused by the picture up there, is that a new vertex of link to look like zero ported over ROB or is it the model from tvc like on the first page? Also for helping I can make csps and names and textures but you already have enough textures so I guess I can just do CSPs and stuff.
i dropped the tvc model, the picture above is a v ertex edit in progress. its not ported over ROB because it can take up one slot.
Is there no character that can be mariokarted into the TvC model?
Also, you're not going to have enough polygons to do what needs to be done with the model. Thats why the TvC model was exported in the first place.
Personally I would like the TvC model more than a vertex, cause I don't see how you are going to piece together the hair on the front of Link's face into Zero's helmet honestly.
if u want to make the movest be my guess.
(facepalm) Uughh... None of u understand how f**king hard it is to make Zero a full model replacement, plus because of the lack of help screw it.
Quote from: D1337 on July 28, 2010, 01:52:02 AM
So ya people see, to be a little confused about the model.
Everyone needs to know its just a VERTEXED Link as for now.
As for updates. Shadow, while editing links leg verts, I actually made his right leg look like zeros leg only prob is...I had no idea how to make the other leg look the same way and when I tried the model corrupted and I had to start the legs over.I dont have pic how it looked but I am getting closer to figuring out his leg verts. I'll try again later and take a pic this time -_-
Thats all i got for now oh and send me the model with the saber. Have you started the head yet? Or are you still doing your other projects first?
3ds max crashed, im still trying to recover it on my old pc. I might quit hacking if i dont get max working, model hacking was my only mod talent.
Sonavab!tch :srs:
Hmmm....Well if anything, I'll still try to see what i can do along the line of vertexing. though im not to sure I can get the head vertecies right.
To be honset...If i can just the Legs and arms right i'll be alright with that.
Maybe someone could try porting Zero's head and hair over links head. Like the knuckle and tail mods for sonic.
Quote from: D1337 on July 28, 2010, 02:02:24 AM
Sonavab!tch :srs:
Hmmm....Well if anything, I'll still try to see what i can do along the line of vertexing. though im not to sure I can get the head vertecies right.
To be honset...If i can just the Legs and arms right i'll be alright with that.
Maybe someone could try porting Zero's head and hair over links head. Like the knuckle and tail mods for sonic.
thats a great idea, i need to ask Dingo if he cud do it. hes smart on all that stuff. and max might still work, so dont give up on me yet! D:
Of course im not counting you out yet. I can't tackle this project by myself
...although the amount of credit I get would make me godlike >.>....
anyway...I also think we should remove the shield and sheath... I was thinking about vertexing it into his saber holder, but that seems like to much work for now.
Im need to just focus on the legs for now
Quote from: D1337 on July 28, 2010, 02:22:52 AM
Of course im not counting you out yet. I can't tackle this project by myself
...although the amount of credit I get would make me godlike >.>....
anyway...I also think we should remove the shield and sheath... I was thinking about vertexing it into his saber holder, but that seems like to much work for now.
Im need to just focus on the legs for now
i cud hex them off. If i talk to dingo we can get his actual head from tvc
You're right, none of us understand, cause we obviously don't do model hacks like you do because we lack the experience and equipment to do so.
I would like to ask why we couldn't somehow put Zero over Link's Bone Tree and edit it in PSA and the FitMotion.pac. I think that would solve a lot of problems...and it could be done if Link could be vertexed using the new method to "Conform Morph" Link into Zero. Is it possible? I sure as hell don't know, but it would be just as good as having the original TvC model if it could be pulled off, plus we would have Link's bone tree we could work with. Rather than bothering with a full model replacement.
You saw how they did with Mewtwo and Melee Ganondorf, and Melee Falco. Is it not possible to do the same with Zero on Link?
Quote from: Velen Zaiga on July 28, 2010, 02:44:00 AM
You're right, none of us understand, cause we obviously don't do model hacks like you do because we lack the experience and equipment to do so.
I would like to ask why we couldn't somehow put Zero over Link's Bone Tree and edit it in PSA and the FitMotion.pac. I think that would solve a lot of problems...and it could be done if Link could be vertexed using the new method to "Conform Morph" Link into Zero. Is it possible? I sure as hell don't know, but it would be just as good as having the original TvC model if it could be pulled off, plus we would have Link's bone tree we could work with. Rather than bothering with a full model replacement.
You saw how they did with Mewtwo and Melee Ganondorf, and Melee Falco. Is it not possible to do the same with Zero on Link?
yes thats actually the plan, its a work in progress though that was the beta, but as u can see he doesnt have the skirt anymore.
Quote from: ShadowSnake on July 28, 2010, 02:54:30 AM
Quote from: Velen Zaiga on July 28, 2010, 02:44:00 AM
You're right, none of us understand, cause we obviously don't do model hacks like you do because we lack the experience and equipment to do so.
I would like to ask why we couldn't somehow put Zero over Link's Bone Tree and edit it in PSA and the FitMotion.pac. I think that would solve a lot of problems...and it could be done if Link could be vertexed using the new method to "Conform Morph" Link into Zero. Is it possible? I sure as hell don't know, but it would be just as good as having the original TvC model if it could be pulled off, plus we would have Link's bone tree we could work with. Rather than bothering with a full model replacement.
You saw how they did with Mewtwo and Melee Ganondorf, and Melee Falco. Is it not possible to do the same with Zero on Link?
yes thats actually the plan, its a work in progress though that was the beta, but as u can see he doesnt have the skirt anymore.
So you're using the actual TvC Model in order to do the actual morphing in order to turn Link Into Zero?
Quote from: Velen Zaiga on July 28, 2010, 03:02:53 AM
Quote from: ShadowSnake on July 28, 2010, 02:54:30 AM
Quote from: Velen Zaiga on July 28, 2010, 02:44:00 AM
You're right, none of us understand, cause we obviously don't do model hacks like you do because we lack the experience and equipment to do so.
I would like to ask why we couldn't somehow put Zero over Link's Bone Tree and edit it in PSA and the FitMotion.pac. I think that would solve a lot of problems...and it could be done if Link could be vertexed using the new method to "Conform Morph" Link into Zero. Is it possible? I sure as hell don't know, but it would be just as good as having the original TvC model if it could be pulled off, plus we would have Link's bone tree we could work with. Rather than bothering with a full model replacement.
You saw how they did with Mewtwo and Melee Ganondorf, and Melee Falco. Is it not possible to do the same with Zero on Link?
yes thats actually the plan, its a work in progress though that was the beta, but as u can see he doesnt have the skirt anymore.
So you're using the actual TvC Model in order to do the actual morphing in order to turn Link Into Zero?
yup, it'll be a pain to make but it'll be awesome! :D
I got a few thing done.
None of which have anything to do with the legs.
I think kinks legs verts lie as a balanced.
Since both his legs are in ONE verticie, if you make it bigger it affects the right leg and if you make it smaller if affects the left leg. You have to keep the verticie on the legs the same to keep them the same size.
Oh and Velen. This is my first time vertexing, I am a noob at it. Like you i recently "lacked the tools ans equipment to do so" But now I can.
I hope my recent post did indeed clear up your confusion :af:
I vertexed the saber and its not bad. Still needs work but im not gonna worry about it for now.
(http://i509.photobucket.com/albums/s331/Kikojoe/ZeroButtandHandle.jpg)
(http://i509.photobucket.com/albums/s331/Kikojoe/ZeroSaber.jpg)
(http://i509.photobucket.com/albums/s331/Kikojoe/ZeroSTANCE.jpg)
So I took out the shield and stuff also. Next ima try his hair. if I can succeed I guess I'll try the helmet...if not then we'll do the TvC import
Quote from: D1337 on July 28, 2010, 04:31:23 AM
I got a few thing done.
None of which have anything to do with the legs.
I think kinks legs verts lie as a balanced.
Since both his legs are in ONE verticie, if you make it bigger it affects the right leg and if you make it smaller if affects the left leg. You have to keep the verticie on the legs the same to keep them the same size.
Oh and Velen. This is my first time vertexing, I am a noob at it. Like you i recently "lacked the tools ans equipment to do so" But now I can.
I hope my recent post did indeed clear up your confusion :af:
I vertexed the saber and its not bad. Still needs work but im not gonna worry about it for now.
(http://i509.photobucket.com/albums/s331/Kikojoe/ZeroButtandHandle.jpg)
(http://i509.photobucket.com/albums/s331/Kikojoe/ZeroSaber.jpg)
(http://i509.photobucket.com/albums/s331/Kikojoe/ZeroSTANCE.jpg)
So I took out the shield and stuff also. Next ima try his hair. if I can succeed I guess I'll try the helmet...if not then we'll do the TvC import
im getting max on my old pc tomorrow possibly, if i get it successfully, then i will attempt the helmet. :) Good work so far btw, this better get featured on kc-mm when its done.
Do you want this model then?
Quote from: D1337 on July 28, 2010, 04:40:16 AM
Do you want this model then?
ya, pm it to me. maybe i can get randomTbush to replace the sword with the Z-saber import. thatd be epic.
Quote from: ShadowSnake on July 28, 2010, 04:41:42 AM
Quote from: D1337 on July 28, 2010, 04:40:16 AM
Do you want this model then?
ya, pm it to me. maybe i can get randomTbush to replace the sword with the Z-saber import. thatd be epic.
That would be alot easier than fixing that dumb sword over and over.
But wait wouldnt that go over all the other links as well?
Quote from: D1337 on July 28, 2010, 04:45:49 AM
Quote from: ShadowSnake on July 28, 2010, 04:41:42 AM
Quote from: D1337 on July 28, 2010, 04:40:16 AM
Do you want this model then?
ya, pm it to me. maybe i can get randomTbush to replace the sword with the Z-saber import. thatd be epic.
That would be alot easier than fixing that dumb sword over and over.
But wait wouldnt that go over all the other links as well?
not if its made by randomTbush. :3 he can replace polygons and hex it to get it working. (no clue how) Hes the only one who can do it though.
Well thats pretty genius . He should've been around during the Roy hair fixes.
Im gonna continue on the hair. I think I could vertex the top of the hat to be thew back of the helmet and make it go into the hat. Sounds hard though. Ima try it.
Quote from: D1337 on July 28, 2010, 04:52:52 AM
Well thats pretty genius . He should've been around during the Roy hair fixes.
Im gonna continue on the hair. I think I could vertex the top of the hat to be thew back of the helmet and make it go into the hat. Sounds hard though. Ima try it.
alrite, lemme try to make his head round so he doesnt have holes when u do that.
Good Idea. But I cant open his hat verts for some reason. I also tried to take out his hair and out the top of his hat over the gap but that glitches up the face....for no real good reason at all. So i'll wait for your head model. Also I was looking at the jaw and ears we can vertex those to make it like the lower parts of him helmet.
Quote from: D1337 on July 28, 2010, 05:42:42 AM
Good Idea. But I cant open his hat verts for some reason. I also tried to take out his hair and out the top of his hat over the gap but that glitches up the face....for no real good reason at all. So i'll wait for your head model. Also I was looking at the jaw and ears we can vertex those to make it like the lower parts of him helmet.
i actually modeled it once, it looked Soooo good. but when i tried to do the other side it got so f**ked up. D:
Screw the +10 things im working on, i wanna finish Zero! :)
Quote from: ShadowSnake on July 28, 2010, 05:48:31 AM
Quote from: D1337 on July 28, 2010, 05:42:42 AM
Good Idea. But I cant open his hat verts for some reason. I also tried to take out his hair and out the top of his hat over the gap but that glitches up the face....for no real good reason at all. So i'll wait for your head model. Also I was looking at the jaw and ears we can vertex those to make it like the lower parts of him helmet.
i actually modeled it once, it looked Soooo good. but when i tried to do the other side it got so f**ked up. D:
Screw the +10 things im working on, i wanna finish Zero! :)
yay
...i have nothing to say other than...you guys are "gods". Even though it is not finished, maybe far from it, but you guys are doin a great job! yay zero...MUST FINISH...i will understand if you cant though.
Ok I got his arms looking like zero's, I just need to mkae some texture edits. There not perfect but I tried so many ways but they stayed the same size. The size I have is good enough though. Just need to texture. My main prob ATM is the gaunlet, any change I make to it makes it show up on brawl box like its 5000 times its size...
I'll see how its look in game.
looks good so far and my god i feel your pain i was trying to edit links sword to look like the z-sabor from megaman zero and it kept messing up...
looks good so far and nice job to you guys.
Quote from: Ninka_kiwi on July 28, 2010, 04:18:18 PM
looks good so far and my god i feel your pain i was trying to edit links sword to look like the z-sabor from megaman zero and it kept messing up...
looks good so far and nice job to you guys.
thats exactly why i need to contact RandomTBush, if he does it then we wont have that worry anymore.
damn this is some nice work. To be honest I'm loving the vertex but I don't know if anyone will, but is someone going to make the square shoulder cuffs like in the model picture on page 1? because that would make him so much better. The saber is looking nice. kinda lol. that would be very cool if you guys could get the real zero hair working. but you guys are doing some awesome work. Keep it up. I cant even believe such small of a group like this is tackling such a big project. Give yourselves a pat on the back =D
:af:
Quote from: super hax on July 28, 2010, 06:42:11 PM
damn this is some nice work. To be honest I'm loving the vertex but I don't know if anyone will, but is someone going to make the square shoulder cuffs like in the model picture on page 1? because that would make him so much better. The saber is looking nice. kinda lol. that would be very cool if you guys could get the real zero hair working. but you guys are doing some awesome work. Keep it up. I cant even believe such small of a group like this is tackling such a big project. Give yourselves a pat on the back =D
:af:
thanks. :) (pats back)
Quote from: D1337 on July 28, 2010, 04:10:01 PM
Ok I got his arms looking like zero's, I just need to mkae some texture edits. There not perfect but I tried so many ways but they stayed the same size. The size I have is good enough though. Just need to texture. My main prob ATM is the gaunlet, any change I make to it makes it show up on brawl box like its 5000 times its size...
I'll see how its look in game.
Thats because the texture is being stretched by the vertices or the way the texture is mapped onto the gauntlet, I had the same problem when I "Brawlified" Ichigo's textures for SqLeon's Ichigo Kurosaki Project. His textures are mapped in a way to make Ichigo appear 2.5D, thus it caused me a lot of problems that required trial and error.
Go in BrawlBox and click the top button, then click on Polygons once. It will show the vertices, that might answer your problem, in that you perhaps stretched the vertices too much.
Got the arms done. Just need to fix up the gaunlet to match. Velen's advice really helped. I'll post pics when i get a descent fix of it.
Quote from: D1337 on July 29, 2010, 03:14:21 AM
Got the arms done. Just need to fix up the gaunlet to match. Velen's advice really helped. I'll post pics when i get a descent fix of it.
your really doing a good job on this! :D i feel that i need to get progress, tomorrow i will get max working 1st thing in the morning, and i will attempt the head of Zero, gonna need you to send me the new model though.
Thanks alot Shadow. But this being my first vertex project, im totally clueless to how the hole verticies thing works. Im just fixing the parts I know I can do. The arms are still difficult I think I'll restart it in order to vertex the guanlet better.
And hey while working I took a break to make a cool Zero pic.
I made it look Street Fighter 4 style.
I'll think use this as my Zero CSP
(http://i509.photobucket.com/albums/s331/Kikojoe/2137261559_e287a3ffd3.jpg)
Quote from: D1337 on July 29, 2010, 06:02:12 PM
Thanks alot Shadow. But this being my first vertex project, im totally clueless to how the hole verticies thing works. Im just fixing the parts I know I can do. The arms are still difficult I think I'll restart it in order to vertex the guanlet better.
And hey while working I took a break to make a cool Zero pic.
I made it look Street Fighter 4 style.
I'll think use this as my Zero CSP
(http://i509.photobucket.com/albums/s331/Kikojoe/2137261559_e287a3ffd3.jpg)
Gimps smudge tool? :D Today is my last shot of getting max to work but i think i got it this time. so if i happen to get it to work Zero is first on my list. ;D
And blur tool :P
Ok back to vertexing. I'll post a pic as soon as the gaunlet works
Quote from: D1337 on July 29, 2010, 06:07:57 PM
And blur tool :P
Ok back to vertexing. I'll post a pic as soon as the gaunlet works
Kool cant wait to see them pics. :) I just got 3ds max, now i need to run the installation.
Damn Im not sure about the arms. I wish there was an easier way of vertexing. His arms are like flipped upside down like if I make one arm bigger on top the other arm gets bigger on the bottom
Quote from: D1337 on July 30, 2010, 03:10:00 AM
Damn Im not sure about the arms. I wish there was an easier way of vertexing. His arms are like flipped upside down like if I make one arm bigger on top the other arm gets bigger on the bottom
bad news... my 3ds max broke. im gonna have to wipe my systems memory to get it back, so its gonna be awhile. :(
(http://i509.photobucket.com/albums/s331/Kikojoe/al_100802_06212binout.jpg)
So i fixed the sword to look alot better.
I have the hat parts but they look kinda dumb and glitchy.
one thing for the sabor is you may want the tip bent a little like how they do in most artworks of zeros sabor.
anyway looks good so far.
I was thinking that but I decided to with the saber look from X6 and X8, which had more of a Light saber shape. The hook/curve is mainly shown as the light from the swing. Since he wont swing it, it should remain as it... maybe a little thicker
Wow guys, you are doing an AWESOME job, hope it turns out the way you want. With this hack, Zero will own the entire game!
hey im just making sure, iv seen pics but are you making the sword come out of hi arm? cuz if u are.dont lol. but i dont know if you are or not. but having him hold the sword would be allot better.
Quote from: super hax on August 07, 2010, 02:29:20 AM
hey im just making sure, iv seen pics but are you making the sword come out of hi arm? cuz if u are.dont lol. but i dont know if you are or not. but having him hold the sword would be allot better.
I agree 100% with that.
ya cuz most of the hacks iv seen his sword is attacked to his arm and well thats not how zeros sword is =P so i hope you have him just hold the sword
oh and btw is som1 going to make a texture for virus zero? cuz that would be cool
Quote from: super hax on August 07, 2010, 04:58:46 PM
oh and btw is som1 going to make a texture for virus zero? cuz that would be cool
No double post, dude.
Also, I have made a Zero Nightmare texture. Proven the most loved one on KC:MM (I think).
Zero Virus? Not really.
Yeah, that Texture is pretty sick, AND awesome! :af:
Quote from: super hax on August 07, 2010, 02:29:20 AM
hey im just making sure, iv seen pics but are you making the sword come out of hi arm? cuz if u are.dont lol. but i dont know if you are or not. but having him hold the sword would be allot better.
It's not your PSA, therefore you cannot tell them what to do or what not to do.
Quote from: songeflemy on August 08, 2010, 01:17:51 AM
Quote from: super hax on August 07, 2010, 02:29:20 AM
hey im just making sure, iv seen pics but are you making the sword come out of hi arm? cuz if u are.dont lol. but i dont know if you are or not. but having him hold the sword would be allot better.
Though it remains a good point. It just depends on the kind of PSA they are doing.
It's not your PSA, therefore you cannot tell them what to do or what not to do.
Quote from: songeflemy on August 08, 2010, 01:17:51 AM
Quote from: super hax on August 07, 2010, 02:29:20 AM
hey im just making sure, iv seen pics but are you making the sword come out of hi arm? cuz if u are.dont lol. but i dont know if you are or not. but having him hold the sword would be allot better.
It's not your PSA, therefore you cannot tell them what to do or what not to do.
ok...whats your prob? you take things waaayy too serious. i was just making a suggestion... >.>
Zero is gonna have his Z-saber... as he always did since the dawn of time.
But BeyondYou is working on a Zero with far more impressive results. Im not sure if it would make sense to continue this.
you two should work together! with the use of his helmet, and your awesome vertexing, u would technically create a whole new character!!! you HAVE TO!!!!!!
i dont understand why no1 on the forum works together. if we are trying to make zero here why arent the other people making zero help, instead of doing there own thing? that way no1 really gets hurt
anything I can do?
Uh sure so you know how yo get rid of Links hair? The base of it in hat
Quote from: D1337 on August 11, 2010, 02:30:52 PM
Uh sure so you know how yo get rid of Links hair? The base of it in hat
check the vault BeyondYou made Zero, im gonna fix some things then make a better PSA for him so project Zero is a PSA now. we will also need levels to go with it.
Quote from: ShadowSnake on August 11, 2010, 02:55:44 PM
Quote from: D1337 on August 11, 2010, 02:30:52 PM
Uh sure so you know how yo get rid of Links hair? The base of it in hat
check the vault BeyondYou made Zero, im gonna fix some things then make a better PSA for him so project Zero is a PSA now. we will also need levels to go with it.
Didnt someone make a zero virus level, you could use that one and credit him
Quote from: Dan218 on August 11, 2010, 04:12:31 PM
Quote from: ShadowSnake on August 11, 2010, 02:55:44 PM
Quote from: D1337 on August 11, 2010, 02:30:52 PM
Uh sure so you know how yo get rid of Links hair? The base of it in hat
check the vault BeyondYou made Zero, im gonna fix some things then make a better PSA for him so project Zero is a PSA now. we will also need levels to go with it.
Didnt someone make a zero virus level, you could use that one and credit him
ill try to find that. im wanting to make megaman zero zero, and X
Quote from: ShadowSnake on August 11, 2010, 04:54:23 PM
Quote from: Dan218 on August 11, 2010, 04:12:31 PM
Quote from: ShadowSnake on August 11, 2010, 02:55:44 PM
Quote from: D1337 on August 11, 2010, 02:30:52 PM
Uh sure so you know how yo get rid of Links hair? The base of it in hat
check the vault BeyondYou made Zero, im gonna fix some things then make a better PSA for him so project Zero is a PSA now. we will also need levels to go with it.
Didnt someone make a zero virus level, you could use that one and credit him
ill try to find that. im wanting to make megaman zero zero, and X
MMZ Zero would work best for Link in terms of appearance. The main thin with the head is to turn Zero's hair into a ponytail and cover the back of the head with black.
Once the vertexing it done. I could gladly do a texture for you guys.
Quote from: Velen Zaiga on August 11, 2010, 05:10:13 PM
Quote from: ShadowSnake on August 11, 2010, 04:54:23 PM
Quote from: Dan218 on August 11, 2010, 04:12:31 PM
Quote from: ShadowSnake on August 11, 2010, 02:55:44 PM
Quote from: D1337 on August 11, 2010, 02:30:52 PM
Uh sure so you know how yo get rid of Links hair? The base of it in hat
check the vault BeyondYou made Zero, im gonna fix some things then make a better PSA for him so project Zero is a PSA now. we will also need levels to go with it.
Didnt someone make a zero virus level, you could use that one and credit him
ill try to find that. im wanting to make megaman zero zero, and X
MMZ Zero would work best for Link in terms of appearance. The main thin with the head is to turn Zero's hair into a ponytail and cover the back of the head with black.
Once the vertexing it done. I could gladly do a texture for you guys.
"Velen Zaiga
The Talented Texturizer
Godly Kitten"
hellz yeah, lemme see what i can do first.
Of course we have Beyonyou's permission to work his model right?
Quote from: D1337 on August 11, 2010, 05:31:35 PM
Of course we have Beyonyou's permission to work his model right?
BeyondYou is my dad. (in the kc-mm family) so of course he'll give permission.
But first, I am going to be doing a Peach Texture for Lensho's Tourney.
hey..... what about axl? maybe it could be Zero, Megaman Zero Zero, Megaman X, and Axl! they are AWESOME!!!! (just a suggestion :3)
As a texture yes. But let not put to many Megaman characters in it other Wise Megaman will be the next Sonic
Quote from: D1337 on August 12, 2010, 02:32:27 AM
As a texture yes. But let not put to many Megaman characters in it other Wise Megaman will be the next Sonic
As if Peach and other character's haven't been given this treatment many times over though. Look how many different characters have been made out of her? Certainly more than Sonic.
I don't think Mega Man is anywhere near in danger of being the next Sonic.
i would like axl but this seems like a big load already. i doubt this will ever happen but i wish som1 could make Spider, from MMXCM =\
i just saw the X model... its epic, with my Sigma, beyondyou's Zero, and that X the whole MMX franchise will be in Brawl! :af:
what i plan to make soon:
Sigma PSA
New Zero PSA with Z blade import
Mega Man X PSA
Roll on Link ported to ZSS
Sting Chameleon on Yoshi
Boomer Kuwanger on Ganon or Captain Falcon
Storm Eagle on Falco
Other Mavericks
Other characters
Stages from MMX (Sigma Final Boss Battle Stage)
how about scrapping the mega man thing all together and split it into a separate project? megaman with zeros moveset would NOT look very good.
also: +1 for Sigma PSA.
Quote from: ShadowSnake on August 12, 2010, 09:15:10 PM
i just saw the X model... its epic, with my Sigma, beyondyou's Zero, and that X the whole MMX franchise will be in Brawl! :af:
what i plan to make soon:
Sigma PSA
New Zero PSA with Z blade import
Mega Man X PSA
Roll on Link ported to ZSS
Sting Chameleon on Yoshi
Boomer Kuwanger on Ganon or Captain Falcon
Storm Eagle on Falco
Other Mavericks
Other characters
Stages from MMX (Sigma Final Boss Battle Stage)
YEAH!!!!!! that would be awesome.... but if you put Boomer Kuwagner over ganon, you could use captain falcon for axl somehow... you could possibly model swap his head with axl's head from x7 or x8... and vertex his scarf into those white things coming from axl's neck/back. and my pc is finally able to run brawlbox, so i could help with textures, Im not awesome at them, but if you give me a chance, I could try. And like super hax said, SPIDER!!!! last time I saw him was back when I had my X Command Mission game :af:
oh and btw, im gonna start working on axl right now anyway...im gonna try and make him look like this the BEST I can:
(http://i38.tinypic.com/16bg2dt.jpg)
and im ony good at TEXTURES! so if i manage to make the textures, could some of you pitch in on movesets/vertexting? I could try the vertexing myself, but i cant do movesets
Quote from: GreenEnvy on August 13, 2010, 02:48:21 AM
oh and btw, im gonna start working on axl right now anyway...im gonna try and make him look like this the BEST I can:
(http://i38.tinypic.com/16bg2dt.jpg)
and im ony good at TEXTURES! so if i manage to make the textures, could some of you pitch in on movesets/vertexting? I could try the vertexing myself, but i cant do movesets
Axl over Falcon? I think not.
Pit would be a better accommodation, if the hair could be vertexed into a smoth ball, then vertexed into Axl's Helmet, then the wings and so on.
thats true! Im gonna start working on it right now!!!! :af:
or we could try something extremely hard like model swapping! a model swap over fox/falco/wolf!!! they are TECHNICALLY duplicates. but for now we can try over pit
There should be a vile texture for X.
Any way. I've textured the back of his hari to look like the back of his helmet so it actually looks like he has hair comming out of the bottom of the helmet
Quote from: D1337 on August 13, 2010, 04:31:08 AM
There should be a vile texture for X.
Any way. I've textured the back of his hari to look like the back of his helmet so it actually looks like he has hair comming out of the bottom of the helmet
Sweet! Screenshot?
Not yet still working out the shading and details.
swweeeetttttt!!!!!!
(http://i509.photobucket.com/albums/s331/Kikojoe/al_100814_00081binout.jpg)
(http://i509.photobucket.com/albums/s331/Kikojoe/al_100814_0008binout.jpg)
It looks kinda weird due to the hat vertexing but during Gameplay it looks really convincing.
Heres the texture for it if you guys wanna use it, edit it if you want too.
(http://i509.photobucket.com/albums/s331/Kikojoe/FitLink00_BodyCnew-1.png)
Quote from: D1337 on August 13, 2010, 05:25:00 PM
(http://i509.photobucket.com/albums/s331/Kikojoe/al_100814_00081binout.jpg)
(http://i509.photobucket.com/albums/s331/Kikojoe/al_100814_0008binout.jpg)
It looks kinda weird due to the hat vertexing but during Gameplay it looks really convincing.
Heres the texture for it if you guys wanna use it, edit it if you want too.
(http://i509.photobucket.com/albums/s331/Kikojoe/FitLink00_BodyCnew-1.png)
thanks man, i will try to edit this. looks way better. :D
hey guys! this is AWESOME :af: !!!!! and if we succeed in this, and do what we plan, Super Smash Bros. Brawl will become Super X Bros.!!!!! And I have a character Idea!!! Slash Beast over Wolf/Fox!!!!!!
is that the boss from MMX4?
Quote from: super hax on August 13, 2010, 07:48:31 PM
is that the boss from MMX4?
Yup did you know he based off of Charlie from Street Fighter?
A lot of bosses are based of of SF characters.
i did not know that =P nice work though, the hair looks really good. And so were you making him hold his sword or not? and btw GreenEnvy are you going to make a new topic for your Axl project?
My Zero does not use the PSA its just an outfit for Link. So ya he holds his sword the same way Link does.
but there is going to be a new PSA for him though right?
Im sure there will be since this IS a PSA thread, Im not sure though. I'm just doing the model.
I dont really plan on using Zero's PSA anyway unless I can port both Link AND Young Link over Toon Link as outfits then I'll consider it.
but wasnt som1 making a PSA specificly for this new zero?
Need help with PSA?
Quote from: Hollow on August 14, 2010, 11:48:09 PM
Need help with PSA?
:af2:
-Heroic theme plays-
I knew PSA would be great. We should base it of of his TvC moveset
I CAN MAKE RECOLORS OF THIS!
If you guys finish this project from then on, I could do pretty good Recolors, based off TvC. :)
Quote from: wafflehack on August 15, 2010, 02:26:56 AM
I CAN MAKE RECOLORS OF THIS!
If you guys finish this project from then on, I could do pretty good Recolors, based off TvC. :)
were using Beyond's model now, projects mostly dead. Now we need alternative costumes so feel free. :) also im working on a new PSA that doesnt make link look retarded. similar to the ganon PSAs.
but i thought the PSA was being based off of TvC?
Quote from: ShadowSnake on August 15, 2010, 03:44:10 AM
Quote from: wafflehack on August 15, 2010, 02:26:56 AM
I CAN MAKE RECOLORS OF THIS!
If you guys finish this project from then on, I could do pretty good Recolors, based off TvC. :)
were using Beyond's model now, projects mostly dead. Now we need alternative costumes so feel free. :) also im working on a new PSA that doesnt make link look retarded. similar to the ganon PSAs.
Okay.
I'll get to work. Gotta do 3 colors.
Green
Blue
and Nightmare-like Zero.
Quote from: super hax on August 15, 2010, 06:42:48 AM
but i thought the PSA was being based off of TvC?
perhaps i'll make 2. Its just i know a lot of people want to keep links sword. Though imma use the TvC one, he'll be perfect. :3
Okay the Recolors will be done possibly on 8/20/10.
mk cool because i think allot of people really want to see a NEW PSA rather than a similar one. cuz zero is well pretty unique
Quote from: ShadowSnake on August 15, 2010, 01:41:50 PM
Quote from: super hax on August 15, 2010, 06:42:48 AM
but i thought the PSA was being based off of TvC?
perhaps i'll make 2. Its just i know a lot of people want to keep links sword. Though imma use the TvC one, he'll be perfect. :3
Great to hear. Mind it I start a movelist that you can work off of?
He should also have a lot of elemental attacks like he does in the actual X series.
I dont know if you can fit this is there but I really want this move. Can you make that fire move from MMX5? where he dives down with a flamming hand?
Quote from: super hax on August 15, 2010, 07:39:06 PM
I dont know if you can fit this is there but I really want this move. Can you make that fire move from MMX5? where he dives down with a flamming hand?
Are you talking about the Massenkou, or the Danchien / Quake Blazer?
Aw I wanted to use his fire move from X4 as his up B. But we could just use the Elec one from X5 then...oh no wait his side B should be Rajingeki so that rules out out the thunder///actually
Velen, you should help me get started on a concept. I'll plan the A moves for now.
If you can Velen, try to make some some awesome B moves and each a diff element.
Hey guys! I just found out Wolf looks JUST like Slash Beast's body, just smaller!!! So, Im wondering if you would like to add Slash Beast to this project.
Oh yeah, can somebody enlarge the eye pupil of the Zero texture..?
The small pupil makes him look...fugly.
xD
Well,B Specials, based on what of Zero's weapons exist from X4-8 and CM. These are our choices.
B:
Z-Buster
Hieijin (X7)
Zankourin (X7)
Hadangeki (X7)
Gokumonken (X7 Counter)
Side B:
Raijingeki (X4)
Hienkyaku (X4)
Shipuuga (X4)
Hisuishou (X5)
Shippu (X5)
Ensuizan (X6)
Youdantostu (X8)
Juuhazan (X8)
Rekkyodan (X8)
Raikousen (X8)
Toppa (Command Mission)
Up B:
Hienkyaku (X4)
Ryuenjin (X4)
Denjin (X5)
Shouenzan (X6)
Raijinshou (X7)
Rasetsusen (X8)
Hyouryuushou (X8)
Shouryuuzan (Command Mission)
Down B:
Hyouretsuzan (X4)
Danchien (X5)
Rakukoujin (X6)
Enkoujin (X8)
As you can see, Down B doesn't have many choices. While the move libraries for Side and Up B are the largest.
Deciding which one is which depends on what element you want which button to be. However, if you don't want to use Zero's "Weapons" as the specials. There is also this. Somewhat elementally neutral move set.
B: Z-Buster
Side B: Command Arts
Down B: Gokumonken
Up B: Hienkyaku
While the weapons get allocated to the Smashes and Tilts like Eldrian's PSA, with some differences.
Otherwise, it is entirely a thing of preference and nothing more.
Personally I think it would be best to go with the ones that are the most flashy and functional at the same time. So.
B: Z-Buster or Hadangeki.
Side B: Hienkyaku or Raikousen.
Up B: Raijinshou, Hyouryushou, or Ryuenjin.
Down B: Hyouretsuzan, Danchien, Rakukoujin, or Sentsuizan.
Those are the ones I recommend to keep from making a move set that would be dangerously expected.
ya we shouldnt have more than one move of the same element. But Velen yes i ment quake blaze thanks for reminding me. anyways. It would be really awesome if his Side B could be Zero's lighting attack where he dashes then a thick burst of lighting is formed from MMX8 (his attack with the knuckles, not his sword, they are allot different) and maybe his up B could be his Ice spin also from MMX8? the animation is allot like Cloud's Up B if you've seen it
Quote from: super hax on August 16, 2010, 01:36:42 AM
ya we shouldnt have more than one move of the same element. But Velen yes i ment quake blaze thanks for reminding me. anyways. It would be really awesome if his Side B could be Zero's lighting attack where he dashes then a thick burst of lighting is formed from MMX8 (his attack with the knuckles, not his sword, they are allot different) and maybe his up B could be his Ice spin also from MMX8? the animation is allot like Cloud's Up B if you've seen it
I think most of the moveset will be geared toward the use of the Z-Saber though, so none of the K-Knuckle's attacks would be used. Though we could make a separate Zero moveset. that uses his fists instead of his Saber.
Though I have to ask, what does Zero do when he doesn't use any weapon attack and just presses the attack button while equipped with the K-Knuckle in X8.
^Pretty much Sonic's AAA but it sucks because the enemy can just run into you and you get damaged and stops the combo.
B: Z-Buster
Side B: Command Arts
Down B: Gokumonken
Up B: Hienkyaku
This seems really good, But I think some ppl would not like it for the reason that if you look hard enough the moveset resembles a character's in Brawl(To an extent)MarthBut I think its great.
As for his A moves:
Ground
AAA: Could be Links AA then >A (I can already hear the "HOO HAH HOE!")
^A:Marth's
vA:Link's
>,<A:Marth's
In Air
Aair: Downward front slash (Like Marth's Aair but with out the second slash)
>,<Aair:Kuenzan(X4)
or Have his <A: Ike's
he does exactally what you think he would do. he just punches. although the knuckles didnt have allot of range (no sht) but he just does a punch. anyways. ok well then if not tha move then how about his sword version of it. where he turns invisible and dashes and does an electric stab. thats a sword move. and ya we should just keep the B as his buster
Quote from: D1337 on August 16, 2010, 03:10:16 AM
^Pretty much Sonic's AAA but it sucks because the enemy can just run into you and you get damaged and stops the combo.
B: Z-Buster
Side B: Command Arts
Down B: Gokumonken
Up B: Hienkyaku
This seems really good, But I think some ppl would not like it for the reason that if you look hard enough the moveset resembles a character's in Brawl(To an extent)MarthBut I think its great.
As for his A moves:
Ground
AAA: Could be Links AA then >A (I can already hear the "HOO HAH HOE!")
^A:Marth's
vA:Link's
>,<A:Marth's
In Air
Aair: Downward front slash (Like Marth's Aair but with out the second slash)
>,<Aair:Kuenzan(X4)
or Have his <A: Ike's
Looking at the wrong one there buddy.
B: Z-Buster or Hadangeki.
Side B: Hienkyaku or Raikousen.
Up B: Raijinshou, Hyouryushou, or Ryuenjin.
Down B: Hyouretsuzan, Danchien, Rakukoujin, or Sentsuizan.
Is the one you should look at D1337.
Quote from: Velen Zaiga on August 16, 2010, 04:10:59 AM
Quote from: D1337 on August 16, 2010, 03:10:16 AM
^Pretty much Sonic's AAA but it sucks because the enemy can just run into you and you get damaged and stops the combo.
B: Z-Buster
Side B: Command Arts
Down B: Gokumonken
Up B: Hienkyaku
This seems really good, But I think some ppl would not like it for the reason that if you look hard enough the moveset resembles a character's in Brawl(To an extent)MarthBut I think its great.
As for his A moves:
Ground
AAA: Could be Links AA then >A (I can already hear the "HOO HAH HOE!")
^A:Marth's
vA:Link's
>,<A:Marth's
In Air
Aair: Downward front slash (Like Marth's Aair but with out the second slash)
>,<Aair:Kuenzan(X4)
or Have his <A: Ike's
Looking at the wrong one there buddy.
B: Z-Buster or Hadangeki.
Side B: Hienkyaku or Raikousen.
Up B: Raijinshou, Hyouryushou, or Ryuenjin.
Down B: Hyouretsuzan, Danchien, Rakukoujin, or Sentsuizan.
Is the one you should look at D1337.
Theres a relief...
I like the Z-buster more, Since from time to time you can use the Z-Buster(In previous games)
I personally like this combination.
B: Z-Buster
Side B:Raikousen
Up B:Ryuenjin or Dash
Down B: Hyouretsuzan
But I think he should have some sort of dash technique. If I recall the old PSA ^B was up dash then and option side dash. hmmm.
Quote from: D1337 on August 16, 2010, 04:58:28 AM
Quote from: Velen Zaiga on August 16, 2010, 04:10:59 AM
Quote from: D1337 on August 16, 2010, 03:10:16 AM
^Pretty much Sonic's AAA but it sucks because the enemy can just run into you and you get damaged and stops the combo.
B: Z-Buster
Side B: Command Arts
Down B: Gokumonken
Up B: Hienkyaku
This seems really good, But I think some ppl would not like it for the reason that if you look hard enough the moveset resembles a character's in Brawl(To an extent)MarthBut I think its great.
As for his A moves:
Ground
AAA: Could be Links AA then >A (I can already hear the "HOO HAH HOE!")
^A:Marth's
vA:Link's
>,<A:Marth's
In Air
Aair: Downward front slash (Like Marth's Aair but with out the second slash)
>,<Aair:Kuenzan(X4)
or Have his <A: Ike's
Looking at the wrong one there buddy.
B: Z-Buster or Hadangeki.
Side B: Hienkyaku or Raikousen.
Up B: Raijinshou, Hyouryushou, or Ryuenjin.
Down B: Hyouretsuzan, Danchien, Rakukoujin, or Sentsuizan.
Is the one you should look at D1337.
Theres a relief...
I like the Z-buster more, Since from time to time you can use the Z-Buster(In previous games)
I personally like this combination.
B: Z-Buster
Side B:Raikousen
Up B:Ryuenjin or Dash
Down B: Hyouretsuzan
But I think he should have some sort of dash technique. If I recall the old PSA ^B was up dash then and option side dash. hmmm.
I was mainly thinking we use the flashiest and most functional moves in Zero's potential arsenal.
However, if we were to combine Zero's K-Knuckle and Z-Saber attacks. I think it would like this.
B: Hadangeki
Side B: Rajingeki
Up B: Shouryuken
Down B: Enkoukyaku.
Though thats just a theoretical one.
well ya but i didnt neccessarally mean use the K knuckles. cuz they were cool but i just dont think they fit zero. as for the dash attack i think we should use his lighting dash from MMX8 like i said. and if we are useing the Z buster, are we keeping the one from the other PSA or making a better one? i hate how you cant use your buster allot with zero, only in like MMX6 and the begining of 5
so i decided to continue the recolor, i only quit posting on the off-topic, i only post about my progress on textures.
so far, i got the blue texture done, and it looks pretty sexy. :D
the nightmare/purple armored zero is gonna be a challenge though.
if anybody wants the blue zero recolor that I finished, just send me a e-mail to isoulcalibur@gmail.com
i won't upload it to mediafire cause it's gonna be part of a TvC recolor pack.
right now, I'm working on the green costume.
Pics or it didn't happen. :>.>:
(http://i993.photobucket.com/albums/af60/isoulcalibur/al_100816_12341binout.jpg)
Sorry but you are not allowed to view spoiler contents.
Sorry but you are not allowed to view spoiler contents.
Sorry but you are not allowed to view spoiler contents.
Pretty cool. Someone should try to fix the texture so the yellow thing on his chest stops looking like a kid's tie :srs:
Quote from: D1337 on August 16, 2010, 09:02:47 PM
Pretty cool. Someone should try to fix the texture so the yellow thing on his chest stops looking like a kid's tie :srs:
I've been trying to, but i can't find the image that contains the texture. >.>
Well. That and...
The front of the helmet needs fixing, it's indented. The Jewel needs to stick out. The back of his head needs to be moved in some so the damn thing isn't bulging out.
There are many things I could name. BeyondYou did an awesome job, but looking at it again, it just doesn't look quite done...
Then again, I have no vertexing experience yet, so I can't really talk.
Quote from: wafflehack on August 16, 2010, 09:20:24 PM
Quote from: D1337 on August 16, 2010, 09:02:47 PM
Pretty cool. Someone should try to fix the texture so the yellow thing on his chest stops looking like a kid's tie :srs:
I've been trying to, but i can't find the image that contains the texture. >.>
Its his body texture. You also add my new back helmet texture I made (Its about a page back)
It'll look alot more accurate.
Quote from: D1337 on August 16, 2010, 09:30:03 PM
Quote from: wafflehack on August 16, 2010, 09:20:24 PM
Quote from: D1337 on August 16, 2010, 09:02:47 PM
Pretty cool. Someone should try to fix the texture so the yellow thing on his chest stops looking like a kid's tie :srs:
I've been trying to, but i can't find the image that contains the texture. >.>
Its his body texture. You also add my new back helmet texture I made (Its about a page back)
It'll look alot more accurate.
So i got a red, and blue one so far.
Try not to make so many texture modifications to this, please, because now I have to do a Nightmare and green color for these. >.>
Okay. But before I do that... I have to edit the "srunchie" on his hair. xD
I've been trying to, but i can't find the image that contains the texture. >.>
[/quote]
Its his body texture. You also add my new back helmet texture I made (Its about a page back)
It'll look alot more accurate.
[/quote]
WOOTNESS :af2:
I fixed the The blue part of the helmets back.
I recolored it blue, also.
:D
NOTE: I CANNOT FIX THAT TIE LIKE THING, MY SCHEDULE FOR TEXTURES ARE FILLED.
PLEASE, SOMEONE FIX THE KID'S TIE THING ON ZERO!!
I WILL SEND YOU THE TEXTURES
I almost fixed it myself but I made it look to big.
I may try to go fix it again another time
Quote from: D1337 on August 16, 2010, 10:34:36 PM
I almost fixed it myself but I made it look to big.
I may try to go fix it again another time
Dude we need a vertexer for that band on his hair.
otherwise, we can just get rid of it.
or we're screwed just about now with the hair band. >.>
Im not worried about that. Its a fairly small detail. Im gonna fix the chest up more.
Quote from: Velen Zaiga on August 16, 2010, 09:22:33 PM
Well. That and...
The front of the helmet needs fixing, it's indented. The Jewel needs to stick out. The back of his head needs to be moved in some so the damn thing isn't bulging out.
There are many things I could name. BeyondYou did an awesome job, but looking at it again, it just doesn't look quite done...
Then again, I have no vertexing experience yet, so I can't really talk.
That's why he named it V1, since he would eventually do changes to it another time.
Quote from: D1337 on August 16, 2010, 10:55:29 PM
Im not worried about that. Its a fairly small detail. Im gonna fix the chest up more.
Okay.
Just saying that the band needs vertexing in case we want it there.
so is someone going to make a list of all the moves in the PSA soon? I think most of the moves should be based off of the MMX games
Quote from: super hax on August 17, 2010, 02:43:47 AM
so is someone going to make a list of all the moves in the PSA soon? I think most of the moves should be based off of the MMX games
I don't know.
I can make small PSA's but I'm still in the low-newbie section. >.>
UPDATE:
Let's just take the hair band out.
It's nearly impossible to work with without a good vertexer.
I'll Post the fixed helmet V2 later.
I think he should have a ranged moveset, depending on if he is in the air, or on the ground:
Ground:
B: Z-Buster
Up B: Shouenzan
Side B: Hisuishou or Hadangeki or Shippū
Down B: Gokumonken (As a counterattack) or Tenkūha (As a damage healer)
Air:
B: Hieijin
Up B: Denjin or Shouryūken or Hyouryūshou
Side B: Rasetsusen or Mikazukizan or Hienkyaku
Down B: Rakukoujin or Danchien or Hyouretsuzan
Taunt Move (I just Had To):
Side: Activates Twin Dream
And Final Smash could be:
Rekkouha or Dark Hold or Messenkou or Rakuhouha
Let me know what ya think =P
Quote from: GreenEnvy on August 17, 2010, 03:28:35 PM
I think he should have a ranged moveset, depending on if he is in the air, or on the ground:
Ground:
B: Z-Buster
Up B: Shouenzan
Side B: Hisuishou or Hadangeki or Shippū
Down B: Gokumonken (As a counterattack) or Tenkūha (As a damage healer)
Air:
B: Hieijin
Up B: Denjin or Shouryūken or Hyouryūshou
Side B: Rasetsusen or Mikazukizan or Hienkyaku
Down B: Rakukoujin or Danchien or Hyouretsuzan
Taunt Move (I just Had To):
Side: Activates Twin Dream
And Final Smash could be:
Rekkouha or Dark Hold or Messenkou or Rakuhouha
Let me know what ya think =P
Sounds cool.
But wouldn't it be hard to actually animate these moves like that?
But I think it's possible.
Sorry but you are not allowed to view spoiler contents.
i dont really remember the zero moves by heart so I dont really know what any of those are :)
Quote from: GreenEnvy on August 17, 2010, 03:28:35 PM
I think he should have a ranged moveset, depending on if he is in the air, or on the ground:
Ground:
B: Z-Buster
Up B: Shouenzan
Side B: Hisuishou or Hadangeki or Shippū
Down B: Gokumonken (As a counterattack) or Tenkūha (As a damage healer)
Air:
B: Hieijin
Up B: Denjin or Shouryūken or Hyouryūshou
Side B: Rasetsusen or Mikazukizan or Hienkyaku
Down B: Rakukoujin or Danchien or Hyouretsuzan
Taunt Move (I just Had To):
Side: Activates Twin Dream
And Final Smash could be:
Rekkouha or Dark Hold or Messenkou or Rakuhouha
Let me know what ya think =P
That would take up too many of the attack slots in the Fitmotion.pac, it would be too big.
We should stick with four moves that are both practical and flashy. In which case I recommend the following.
B: Z-Buster
Side B: Raikousen
Up B: Hyouryuushou
Down B: Danchien
Zero is meant to be a high-mobility fighter. We should make Raikousen function similar to Falco's Falco Phantasm, but find a way to keep it from being highly spammable all the time, such as a larger cooldown time or startup time.
Ok, but Twin Dream still would be good for a side taunt, everybody would agree that Twin Dream is awesome :af:
Quote from: Velen Zaiga on August 17, 2010, 06:11:14 PM
Quote from: GreenEnvy on August 17, 2010, 03:28:35 PM
I think he should have a ranged moveset, depending on if he is in the air, or on the ground:
Ground:
B: Z-Buster
Up B: Shouenzan
Side B: Hisuishou or Hadangeki or Shippū
Down B: Gokumonken (As a counterattack) or Tenkūha (As a damage healer)
Air:
B: Hieijin
Up B: Denjin or Shouryūken or Hyouryūshou
Side B: Rasetsusen or Mikazukizan or Hienkyaku
Down B: Rakukoujin or Danchien or Hyouretsuzan
Taunt Move (I just Had To):
Side: Activates Twin Dream
And Final Smash could be:
Rekkouha or Dark Hold or Messenkou or Rakuhouha
Let me know what ya think =P
That would take up too many of the attack slots in the Fitmotion.pac, it would be too big.
We should stick with four moves that are both practical and flashy. In which case I recommend the following.
B: Z-Buster
Side B: Raikousen
Up B: Hyouryuushou
Down B: Danchien
Zero is meant to be a high-mobility fighter. We should make Raikousen function similar to Falco's Falco Phantasm, but find a way to keep it from being highly spammable all the time, such as a larger cooldown time or startup time.
Exactly. You have awesome ideas. :D
UPDATE
Got rid of the headband.
Also did a Nightmare version of it for my Nightmare recolor.
(http://i993.photobucket.com/albums/af60/isoulcalibur/NightmareZerobodycnew.png)
(http://i993.photobucket.com/albums/af60/isoulcalibur/FitLink00_BodyCnew-1.png)
Nice work.
Quote from: D1337 on August 18, 2010, 12:34:06 AM
Nice work.
Thanks. Also, about the breastplate on Zero, (incase you don't know.) we have to fix that tie-like thing, I can't do it, because you can't turn objects around in GIMP...
Are you going to fix it? or is someone else going to?
just wondering.
yes i agree. we cant make every1 of zeros move be a technique he has in his games, that would be too much work and he would b extremly overpowered. but since there are going to be less of them we should make then be really flashy and cool looking. also i agree upon the spamming idea. we wouldnt want to go through all of this work and find out people are spamming his attacks from left to right. lets make some of his techniques be able to charge. I also think it would be cool if at least one of his attacks was a long combo move, sorta like clouds Air Down B the omni-slash
Quote from: super hax on August 18, 2010, 12:46:20 AM
yes i agree. we cant make every1 of zeros move be a technique he has in his games, that would be too much work and he would b extremly overpowered. but since there are going to be less of them we should make then be really flashy and cool looking. also i agree upon the spamming idea. we wouldnt want to go through all of this work and find out people are spamming his attacks from left to right. lets make some of his techniques be able to charge. I also think it would be cool if at least one of his attacks was a long combo move, sorta like clouds Air Down B the omni-slash
You sir, are correct.
Too correct in fact.
Have my eyes on you... O.O
Quote from: wafflehack on August 18, 2010, 12:39:38 AM
Quote from: D1337 on August 18, 2010, 12:34:06 AM
Nice work.
Thanks. Also, about the breastplate on Zero, (incase you don't know.) we have to fix that tie-like thing, I can't do it, because you can't turn objects around in GIMP...
Are you going to fix it? or is someone else going to?
just wondering.
Its on my to do list after the X stuff
Quote from: D1337 on August 18, 2010, 01:23:18 AM
Quote from: wafflehack on August 18, 2010, 12:39:38 AM
Quote from: D1337 on August 18, 2010, 12:34:06 AM
Nice work.
Thanks. Also, about the breastplate on Zero, (incase you don't know.) we have to fix that tie-like thing, I can't do it, because you can't turn objects around in GIMP...
Are you going to fix it? or is someone else going to?
just wondering.
Its on my to do list after the X stuff
Okay.
Well better keep working on that Nightmare zero then. :D
Quote from: wafflehack on August 18, 2010, 01:25:52 AM
Quote from: D1337 on August 18, 2010, 01:23:18 AM
Quote from: wafflehack on August 18, 2010, 12:39:38 AM
Quote from: D1337 on August 18, 2010, 12:34:06 AM
Nice work.
Thanks. Also, about the breastplate on Zero, (incase you don't know.) we have to fix that tie-like thing, I can't do it, because you can't turn objects around in GIMP...
Are you going to fix it? or is someone else going to?
just wondering.
Its on my to do list after the X stuff
Okay.
Well better keep working on that Nightmare zero then. :D
I could do that if I took the time to do it. I made the Zero Nightmare texture that was so popular. Why not just port it over to the current model?
wait... that yello 'tie' thing just needs to be pushed in more, right? becuse if u are trying to make it red... it wouldn't be right. He has a yellow design on his chest:
(http://i68.photobucket.com/albums/i1/makes-problemss/ZeroMegamanX.jpg)
I was just pointing that out in case you didnt know =P
Quote from: GreenEnvy on August 18, 2010, 11:12:58 AM
wait... that yello 'tie' thing just needs to be pushed in more, right? becuse if u are trying to make it red... it wouldn't be right. He has a yellow design on his chest:
(http://i68.photobucket.com/albums/i1/makes-problemss/ZeroMegamanX.jpg)
I was just pointing that out in case you didnt know =P
Yeah I know.
:P But I can't fix that because I can't rotate pixels in GIMP...
D1337 is gonna do it, though. :D
ha who made it into a tie anyways.
Quote from: super hax on August 18, 2010, 05:40:12 PM
ha who made it into a tie anyways.
I think it was already like that.
well som1 had tp have made it in the first place
It was BeyondYou who did it. :p
The model edit pushed the collision of textures together.
I know we were already talking about this, but I have an Idea for an up B:
Ryūenjin and Danchien, like Kirby's Up B
Quote from: GreenEnvy on August 20, 2010, 01:31:31 AM
I know we were already talking about this, but I have an Idea for an up B:
Ryūenjin and Danchien, like Kirby's Up B
...That might not be a bad Idea, but when what would we use for a Down B?
like i said couldnt we use quake blaze? well for the Air Down B at least?
Well, we SHOULD have enough room for two Down B's. Ground and Arial. Ground being Gokumonken and arial maybe being Mikazukizan? I dunno :srs: But btw, I downloaded a Cloud PSAModelTexture thing.... and it had seperate arial/grounded moves.... so we possibly could give Zero a huge variety, right?
QUAKE BLAZE FOR ARIAL :rage:
umm....... Danchien means Quake Blaze....... and thats gonna be part of the up b....
Actually, The syllables for the name can mean many things, but unless i can see the actual Japanese Kanji from the game, I can't reference them.
The best I can figure with what I have is that Danchien translates to "Judgement Earth Hatred".
EDIT: Scratch that, it means "Judgement Earth Flame/Blaze".
Ok so i've been working on the yellow crest. And I found that the verticies are uneven on both sides of the chest. So the texture will look slightly uneven.
Im nowhere near my Wii ATM so i cant show in game pics.
but heres the map:
as always any edits can be made to it.
(http://i509.photobucket.com/albums/s331/Kikojoe/FitLink00_BodyA2.png)
well im going off of the games and in MMX5 they call it quake blaze =P. and why would quake blaze be part of Up B? you have seen the move right? I dont see how that would tie up with that. He striking down on the earth. so explain how we would use that as an Up B.
[EDIT]:by the way i was thinking his Down B grounded could be a counter like marth and use a Ryuenjin, and maybe for a arial Side B preform a Sentsuizan?
the up B is gonna be like Kirby's, he uses Ryūenjin to go up into the air, and then he uses the Danchien! Get it... If you understand what I just said, and if you know what Kirby's up B looks like....... thats what it is lol...
OH and btw yeah im pretty sure we planned the grounded Down B will be that counter or something similar
Here is what I figure.
We need to come up with a consensus on the moveset, otherwise this PSA will go nowhere.
Now what do we really want to do: Give Zero different Special's based on whether he is in the air or on the ground, or have him just have four specials?
Having multiple specials could be cool, but it could also overpower Zero by making him have too many options.
Being locked to four Specials only lowers the chance of him being overpowered, but how the moves are executed could also make him overpowered. We need to choose one, and then come up with a unique set of moves that will set Zero apart from the other swordsmen.
@Green: No we haven't, nothing is definite yet. Besides, why make Zero like everybody else and have a counter move (Link doesn't have one, but two of them do, two of them is enough).
ok, well if we give him alot of moves, we should maybe lower the hitboxes or something. Im not completely sure how this works, so thats all i have for now
So i got rid of the 'tie' shape in his armor...but uh...
(http://i509.photobucket.com/albums/s331/Kikojoe/al_100821_1032binout.jpg)
something is not right here. I checked for mistaken measures of the map, there was a small one but i fixed using the original map but the result was still the same.
wow that texture is a mess. well if all else fails. which we can prolly find the rpoblem. we can just have the tie. But its probably easily found. maybe. The way I see this whole overpowered thing is that well its zero. hes short range. so if he is overpowered at all at least whoever plays as him will have to work for it by getting close right? the only long range move he should have is his z buster and the Raikousen. But thats it. So although this is topping him, we shouldnt just let it go. I would like it if he had different moved in the air than on ground, besides Neutral B. But hes an awesome guy and needs many options and variety. I understand the kirby thing Envy but thats a little odd, its kinda like two moves in one. I think we should split the two like for the Up B:Hyouryuushou and than for the Down B: Quake blaze, because Quake Blaze perfectly fits the Down B slot, but I dont know how it will turn out but eventually we will have to come to a conclusion with this whole PSA thing. I dont see how we all are going to agree but it will have to happen soon or like Velen said, this will go nowhere
Quote from: super hax on August 21, 2010, 04:39:45 AM
wow thats a mess. well if all else fails. which we can prolly find the rpoblem. we can just have the tie. But its probably easily found. maybe. The way I see this whole overpowered thing is that well its zero. hes short range. so if he is overpowered at all at least whoever plays as him will have to work for it by getting close right? the only long range move he should have is his z buster and the Raikousen. But thats it. So although this is topping him, we shouldnt just let it go. I would like it if he had different moved in the air than on ground, besides Neutral B. But hes an awesome guy and needs many options and variety. I understand the kirby thing Envy but thats a little odd, its kinda like two moves in one, but I dont know how it will turn out but eventually we will have to come to a conclusion with this whole PSA thing. I dont see how we all are going to agree but it will have to happen soon or like Velen said, this will go nowhere
Dude, I appreciate an intelligent post, but... Enter key, PLEASE. It's hard to read your larger posts without my eyes going all over the place...Which is kinda weird considering I am an avid reader of fanfictions with giant walls of paragraphs.
Anyhow. Here is what I am thinking.
Ground.
B: Z-Buster.
Side B: Raikousen
Up B: Shouryuukiba (Rising Dragon Fang)
Down B: Zukotsukudaku (Skull Smash) (Instead of Gonmonken)
Air:
B: Z-Buster.
Side B: Sentsuizan
Down B: Danchien
Up-B: Hyouryuushou
What do you think? I'll explain how I think they should work.
Z Buster: Like Eldrian's PSA, the Z-Buster will fire shots. However, the way it fires will be similar to X5 and 6. However, the Z-Buster has more than one level of charge, like his X3 counterpart.
Raikousen: Zero dashes forward with a sudden burst of speed, ending it in an electrically-charged stab. (This one should be discussed more)
Shouryuukiba (Rising Dragon Fang): Taking a cue from the GB MMX games, Zero leaps into the air with his saber held out, similar to Ryuenjin. This move has minimal horizontal distand, and mediocre vertical climb.
Zukotsukudaku (Skull Smash): Taking a cue from Command Mission, Zero charges power into his saber before slamming it down, causing debris to kick up from the smash's destructive power.
Sentsuizan: Sentsuizan works like it's X6 counterpart, hurtling Zero toward the ground while doing a spinning slash (Open for revisement).
Danchien: Just like in X5, Danchien sends Zero down toward the ground with a flaming blade, and is given small horizontal control, when Zero hits the ground, it will cause a small explosion.
Hyouryuushou: Zero takes a cue from X8 and spins around with an ice elemental attack, this has almost equal vertical and horizontal range, but the vertical range is slightly smaller. As a drawback however, Zero cannot change his direction once he has begun spinning.
Your thoughts on the specials?
I like almost all of it, 2 things though. Raikousen should be invisible while he dashes btw.
I think we should stick to one charge for his z buster to prevent overpower. (just a thought) or we could just have 3 charges that arent too much of an improvement from the last
other than that I like the rest of the moves. Nicely places,and does not seem to overpowered.
1 question. About how high do you consider mediocre vertical distance?
Quote from: super hax on August 21, 2010, 06:22:58 AM
I like almost all of it, 2 things though. Raikousen should be invisible while he dashes btw.
I think we should stick to one charge for his z buster to prevent overpower. (just a thought) or we could just have 3 charges that arent too much of an improvement from the last
other than that I like the rest of the moves. Nicely places,and does not seem to overpowered.
1 question. About how high do you consider mediocre vertical distance?
We determine that later. This is just a rouge outline of the specials.
You mean Raikousen should function like a combination of Dimensional Cape and Falco Phantasm?
Quote from: Velen Zaiga on August 21, 2010, 06:25:34 AM
Quote from: super hax on August 21, 2010, 06:22:58 AM
I like almost all of it, 2 things though. Raikousen should be invisible while he dashes btw.
I think we should stick to one charge for his z buster to prevent overpower. (just a thought) or we could just have 3 charges that arent too much of an improvement from the last
other than that I like the rest of the moves. Nicely places,and does not seem to overpowered.
1 question. About how high do you consider mediocre vertical distance?
We determine that later. This is just a rouge outline of the specials.
You mean Raikousen should function like a combination of Dimensional Cape and Falco Phantasm?
well just sorta. I mean just like in the game MMX8 his Raikousen is that he does an invisible dash then strikes with a bolt of electricity,(as im sure you know) so to get as close to the origional attack as possible would be worth it, cuz its a cool attack
I should have fixed "rouge" to "rough".
I don't know whetehr or not that is possible.
well its possible to make things invisible in the game so i can imagain that we can mix that with a dash, that doesnt seem to hard. But it will still be a great move even if it doesnt have the invisibility.
[EDIT] oh and by the way another thing we are going to have to think about sooner or later. the final smash. So any ideas?
Quote from: super hax on August 21, 2010, 06:49:29 AM
well its possible to make things invisible in the game so i can imagain that we can mix that with a dash, that doesnt seem to hard. But it will still be a great move even if it doesnt have the invisibility.
[EDIT] oh and by the way another thing we are going to have to think about sooner or later. the final smash. So any ideas?
Either we go with Awakened Zero, or any of Zero's Giga attacks from X4-6. Shin Massenkou or Genmurei, or Earth Gaizer or Zero's Tri-Thunder. from the GB MMX games, or Dark Hold.
There are quite a few to choose from.
Ok so, I'm liking it alot, but I just have a few changes:
Ground:
Up B: Ryūenjin and Danchien (Like I said before)
Air:
B: Hieijin (The ONLY homing attack Zero has)
Side B: Mikazukizan (It's not much of a move for a Side B, but he is slashing in that direction, and that attack is just awesome looking)
Final Smash:
Dark Hold or
Awakening Zero, which I have a crappy moveset for, but whatever:
B:Shingetsurin
Down B: Shin Messenkou
Side B: Denharei
Up B: Genmurei (It was the biggest one there, and it's awesome, so yeah)
So thats all I have. Tell me what you think :af2:
Quote from: GreenEnvy on August 21, 2010, 03:01:24 PM
Ok so, I'm liking it alot, but I just have a few changes:
Ground:
Up B: Ryūenjin and Danchien (Like I said before)
Air:
B: Hieijin (The ONLY homing attack Zero has)
Side B: Mikazukizan (It's not much of a move for a Side B, but he is slashing in that direction, and that attack is just awesome looking)
Final Smash:
Dark Hold or
Awakening Zero, which I have a crappy moveset for, but whatever:
B:Shingetsurin
Down B: Shin Messenkou
Side B: Denharei
Up B: Genmurei (It was the biggest one there, and it's awesome, so yeah)
So thats all I have. Tell me what you think :af2:
*Sigh* Why? Why make the Up-B Ryuenjin and Danchien? There is little point in it. We're not trying to make Zero like the other fighters in the game. There are two characters that have similar attacks: Ike and Kirby.
Also, Hieijin is a no because of the fact that Z-Buster will be made to have multiple charges, and what use would it be if it could only be used on the ground? We're are also not trying to make him into a Metaknight (who has far too many options).
Also, Mikazukizan has no real use other than spinning him around. We need an attack that is both cool, and functional, not cool and useless. It's useless because it doesn't help Zero's mobility at all, and would be to easy to dodge.
thats what i tried to say. and its an odd move. and also, we ARE going to have his Z buster. so no more suggestions for his Ground and Air B, the Z buster must stay. That is an essential move for him.
Hieijin wouldnt really do anything for him, but ya like Velen said, he has to be able to use the Z Buster in both air and ground, or there would really be no point.
For the Final Smash I dont think dark hold is the best way to go. It would be easy but to be honest its nothing special. I like the giga attacks better than the dark hold, but still dont think its good enough for him. I think he needs something flashy maybe, but then again He may not need it do to his moves. but forget I said anything. lets do the specials, smashes, THEN, once we have come to a conclusion, then we can discuss the Final Smash
[EDIT] hey btw is there a way to change how much damage they have to get to actually be frozen? because i have a feeling that people useing Hyouryuushou with spam that and the other players will be frozen in time wondering what it would be like to use the controller =P
[EDIT] But All and all, im pretty much fine with the moveset now. Im pretty happy with what he does and the variety of his moves. Im thinking this is what we are going to stick with. But its open for suggestions that we can shoot down XD. So feel free.
True, now I understand.
Figuring out Smashes shouldn't be too hard. They don't need to be "Saber-Only". Here is what I think, and I would like your opinions.
F-Smash: Zero takes his Saber, and does an element-less Shoenzan slash.
Down Smash: Zero takes his fist and smashes it into the ground, causing a shockwave to happen and damaging anyone within it's radius.
Up Smash: Zero takes his Buster and fires three shots one after the other directly above, to the left, and to the right above him. Functions similarly to Samus's Up Smash.
Your thoughts?
Thats actually EXACTLY what I was gonna say... creepy but yeah I agree
Oh and what about tilts? And arials?
Quote from: GreenEnvy on August 21, 2010, 06:28:38 PM
Oh and what about tilts? And arials?
Well, I would like super hax's input before we decide to go on with these smashes to present to D1337.
I'll be taking some time to assist with the animation when I can.
Ok, sounds good
2 things.
One: Who is making the PSA?
Two: I just so happen to have played MMXCM today and realized that I think we should use a different move for his Ground Down B. Skull smash just doesnt seem all that cool to me, He spins and strikes down, nothing special. thats basicly what the Aerial Neutral A was on the first PSA. There has got to be something that is better. But if we cant find anything else I will be fine with that. Its an OK move
I was thinking another option for his Ground Down B could be Tenshouha? from MMX8 maybe but it woiuld need some time to charge to prevent spamming. Like I dont mean you charge it yourself I mean you actually have to wait it out. Like Wario's farts
Quote from: super hax on August 21, 2010, 08:17:08 PM
2 things.
One: Who is making the PSA?
Two: I just so happen to have played MMXCM today and realized that I think we should use a different move for his Ground Down B. Skull smash just doesnt seem all that cool to me, He spins and strikes down, nothing special. thats basicly what the Aerial Neutral A was on the first PSA. There has got to be something that is better. But if we cant find anything else I will be fine with that. Its an OK move
I was thinking another option for his Ground Down B could be Tenshouha? from MMX8 maybe but it woiuld need some time to charge to prevent spamming
Despite what I said, the idea for Skull Smash was inspired from the Charged Smash from MMZ. I just gave it Skull Smash's name.
Okay then. Though I think that maybe we should use a different move. We already have two Command Arts from X8.
I propose either Rakuhouha, Massenkou, or Earth Gaizer (Which I am now naming Chibakugou (Lit: Earth Detonation)).
Quote from: Velen Zaiga on August 21, 2010, 08:51:41 PM
Quote from: super hax on August 21, 2010, 08:17:08 PM
2 things.
One: Who is making the PSA?
Two: I just so happen to have played MMXCM today and realized that I think we should use a different move for his Ground Down B. Skull smash just doesnt seem all that cool to me, He spins and strikes down, nothing special. thats basicly what the Aerial Neutral A was on the first PSA. There has got to be something that is better. But if we cant find anything else I will be fine with that. Its an OK move
I was thinking another option for his Ground Down B could be Tenshouha? from MMX8 maybe but it woiuld need some time to charge to prevent spamming
Despite what I said, the idea for Skull Smash was inspired from the Charged Smash from MMZ. I just gave it Skull Smash's name.
Okay then. Though I think that maybe we should use a different move. We already have two Command Arts from X8.
I propose either Rakuhouha, Massenkou, or Earth Gaizer (Which I am now naming Chibakugou (Lit: Earth Detonation)).
Well I think Rakuhouha is a bit too cheap. I dont think that would be good for him. And which game was Massenkou and Earth Gaizer from? I forgot.
[EDIT] To be honest I think his Down B should be a basic technique rather than these giga attcks that you are listing. I have no problem with them, I like your ideas and thoughts, im just afriad of making him overpowered
Earth Gaizer was from the Megaman Xtreme series I think..... I have no clue about Massenkou
Quote from: GreenEnvy on August 21, 2010, 09:14:20 PM
Earth Gaizer was from the Megaman Xtreme series I think..... I have no clue about Massenkou
Massenkou is from X5, it's english name is "C-Flasher".
...Well. The only other ones I could think of for Down B would be Tenkuuha, Guard Shell, Hadangeki, or Rekkyoudan.
One absorbs shots, but doe snot recover %, one just Guards against an attack, the third makes Zero do a slash wave, and the last one reflects projectiles.
It's either that or we resort to something else.
Giga Attack should be his Final Smash, not Down B.
I always think of the X6 Giga Attack as his Final Smash, and (maybe) you could use Ness' PK Starstorm for the falling beams.
Ok we are not doing gaurd shell because we already have something called a shield =P the reflecting bullets one is a NO because well thats cheap as you know what. the shot absorber I dont think is really that gr8. so I guess the only option is the wave slash, w/e it is. But I know there has got to be something out there for a ground down B. maybe some moves from X7 or X4?
wat about you avatar picture and maybe the final smash could be him turning into nightmare zero and him being indestructible and amazing unfair
ya um that would be a way to cheap final smash. and thats like what the other PSA had so we dont want to copy it. and like i said before. I dont think his Down B should be any giga attacks. anyways Hey Velen maybe we could do Ensuizan from X6 where he spins his saber rapidly for Down B
[EDIT] ya cuz im getting tired of trying to find a Down B for him. I dont really think the move I said is that gr8 but I really want to find a quality move for him
what about down b being his dash and if he hits someone with it they take minimal damage
I dont think a Dash would be appropriate for Down B. Hey what of his Down B could be a combo move?
Quote from: Dan218 on August 22, 2010, 02:40:21 AM
what about down b being his dash and if he hits someone with it they take minimal damage
'Fraid not, we already have a dashing move. >_>
I still think Down B should be Skull Smash, we just don't use the one from Command Mission, and instead make the move inspired by X8's Juuhazan attack, or we could employ Earth Gaizer, but make it not on the same level as a Giga Attack.
My only other idea would be to ask Eldrian about a possible Ground B attack.
@Super: We could do that. Maybe make it his Zero Triple Slash Attack (I gave it a Japanese name: Sansetsukou)...Thing is that would probably be his Jab attack instead of his Down B...
ya that would make more sence, thats more of a tilt than a special. Although I dont really think a spinning move is the way to go. But like i said, im getting tired, and we are running out of options. I think its down to either Earth Giezer or the Juuhazan. Im starting to lean towards Earth Giezer since I just want to get this decided, and it just seems like a cooler move. but we cant make it too powerful.
Quote from: super hax on August 22, 2010, 05:44:41 AM
Im starting to lean towards Earth Giezer since I just want to get this decided, and it just seems like a cooler move. but we cant make it too powerful.
My thoughts exactly. Zero can make it like your Tenshouha suggestion where it charges up over time... However, we make it so it charges up minimally faster that Wario's.
Zero could perform a punch that launches a flurry of debris above him and on both side, and make it where trying to use the move too often without letting it charge some will cause it to have little effect.
good idea. The charge time should be about the same time as Robs ultra beam. The attack sounds good. Im liking the idea. This is going to turn out well. Im glad this Down B has been decided. So this PSA is just about wrapped up. Now whos going to make it? It has to be someone who actually understands these moves.
[EDIT] oh ya so about the final smash, this shouldnt be as hard to think about. So which giga attack are we useing? :af:
Quote from: super hax on August 22, 2010, 07:23:52 AM
good idea. The charge time should be about the same time as Robs ultra beam. The attack sounds good. Im liking the idea. This is going to turn out well. Im glad this Down B has been decided. So this PSA is just about wrapped up. Now whos going to make it? It has to be someone who actually understands these moves.
[EDIT] oh ya so about the final smash, this shouldnt be as hard to think about. So which giga attack are we useing? :af:
Instead of the obvious Rekkouha. I propose the Final Smash be composed of Zero using three Giga Attacks in succession. Rakuhouha, Massenkou, and Shin Massenkou... If that is possible.
If not. Then Denharei, followed by Hadangeki, then Genmurei, in succession.
or we make up one like Shin Hadangeki (Basically Genmurei except flashier).
I like these ideas. Just wondering though, on big stages like the Temple, will the Giga Attacks be throughout the whole stage? Or just a minimum range?
Quote from: GreenEnvy on August 22, 2010, 03:28:09 PM
I like these ideas. Just wondering though, on big stages like the Temple, will the Giga Attacks be throughout the whole stage? Or just a minimum range?
If we choose Shin Massenkou, it will be like Ness's and be throughout the stage. Same if we have him doing three Giga Attacks one after the other. The first attack will fire small shots, the second one will fire bigger shots, and Shin Massenkou will fire PK Starstorm sized-projectiles traveling upward from the floor.
Then like Denharei -> Hadangeki -> Genmurei, the first will be small, the second will be larger, and the last one (is possible) will be friggin' huge.
It really all depends on what we choose.
This sounds excellent. Not just one giga attack but three! I would have never thought of that. Anyways Rakuhouha, Massenkou, and Shin Massenkou are those from X4, 5, and 6? because im not good with names :) but anyways If they are or not, i think that would be a good idea. also can u explain to me what the second set of moves were? Because like i said im not good with names. But I love this idea
Quote from: super hax on August 22, 2010, 04:49:32 PM
This sounds excellent. Not just one giga attack but three! I would have never thought of that. Anyways Rakuhouha, Massenkou, and Shin Massenkou are those from X4, 5, and 6? because im not good with names :) but anyways If they are or not, i think that would be a good idea. also can u explain to me what the second set of moves were? Because like i said im not good with names. But I love this idea
Shin Massenkou is from X5 and 6.
Denharei is one of Zero attacks when you fight him in X5 and Zero Nightmare in X6. Basically Zero launches a small slash wave that homes in on the target.
In our version however, it will be a bit larger, and won't home in.
Hadangeki is from X7, and is one of Zero's Command Arts, like Denharei, we just make it a bit bigger.
Genmurei is Zero's super slash wave attack from X5. It could kill X instantly. We could power it down a bit for Brawl though.
Though if we do the three explosion attacks. It should go Massenkou -> Rakuhouha -> Shin Massenkou. As each one supersedes the next in terms of size and power.
ok that sounds like a great idea! This is going to be a an awesome FS. So how is this going to play out? We are going to use Ness's FS for part of this right? Should Ness's FS be the Shin Massenkou?
The way I see it this is roughly how the damage should be placed.
Massenkou: 10-15%
Rakuhouha: 20-25%
Shin Massenkou: 30-35%
Total: 60-75%
This way its now too overpowered or underpowered. Also are we going to make His FS a 100% hit rate? Or optional hit rate? I think it would be 100% because the damage isnt too high but idk yet.
Another factor is what % will it K.O at? I was thinking somewhere between 75-100% (before the FS damage has occured) Other than that everything else seems fine.
[EDIT]hey i just realized the topic now says Project Zero(change of plans) whats up with that? I didnt notice till now
Quote from: super hax on August 23, 2010, 01:01:29 AM
ok that sounds like a great idea! This is going to be a an awesome FS. So how is this going to play out? We are going to use Ness's FS for part of this right? Should Ness's FS be the Shin Massenkou?
The way I see it this is roughly how the damage should be placed.
Massenkou: 10-15%
Rakuhouha: 20-25%
Shin Massenkou: 30-35%
Total: 60-75%
This way its now too overpowered or underpowered. Also are we going to make His FS a 100% hit rate? Or optional hit rate? I think it would be 100% because the damage isnt too high but idk yet.
Another factor is what % will it K.O at? I was thinking somewhere between 75-100% (before the FS damage has occured) Other than that everything else seems fine.
[EDIT]hey i just realized the topic now says Project Zero(change of plans) whats up with that? I didnt notice till now
I think we will need to discuss the FS more later though, and see what ShadowSnake or maybe even D1337 thinks, since he knows as much about Mega Man X as I do, and thusly maybe as much about Zero.
well it doesnt really seem like they are interested. XD not much talk from them latley =P
Quote from: super hax on August 23, 2010, 02:59:57 PM
well it doesnt really seem like they are interested. XD not much talk from them latley =P
you didnt see the update. :P
Wow theres a project on this? Cool I use Zero in TvC and I played most of the X series.
I would like to make a texture for this. With permission of course.
Reading the thread I can see D1337 and Wafflehack are doing the texture work anyway I may join them?
Quote from: Holifider on August 24, 2010, 01:49:00 AM
Wow theres a project on this? Cool I use Zero in TvC and I played most of the X series.
I would like to make a texture for this. With permission of course.
Reading the thread I can see D1337 and Wafflehack are doing the texture work anyway I may join them?
go right ahead. ;) Hacks for this project are open to anybody.
Alright cool. I hope D1337 likes this seeings he working the main texture edits.
I'll post a pic before I submit just to make sure its good.
What do you guys think?
(http://i765.photobucket.com/albums/xx300/Holifider/al_100824_1135binout.jpg)
Holy [censored]...
Fierce Diety Zero...
I dont even know how to describe this awesomesauce.
SUBMIT IT NOW!
LOL how did you guess?
so its cool then? I'll put it in my vault.
hell yes its cool. thats awesome. Nice work dude. I never would have thought to make a FD Zero lol. Im obviously going to download this.
@Shadowsnake what update are you talking about?
I fixed it!
(http://i509.photobucket.com/albums/s331/Kikojoe/al_100825_0501binout.jpg)
as always heres the map.
(http://i509.photobucket.com/albums/s331/Kikojoe/FitLink00_BodyA1.png)
Quote from: D1337 on August 24, 2010, 10:53:21 PM
I fixed it!
(http://i509.photobucket.com/albums/s331/Kikojoe/al_100825_0501binout.jpg)
as always heres the map.
(http://i509.photobucket.com/albums/s331/Kikojoe/FitLink00_BodyA1.png)
imma lovin it! :happy:
"saves texture"
If you could make it look better go on ahead.
The verticies make it so hard to get down right ><
Quote from: D1337 on August 24, 2010, 10:57:55 PM
If you could make it look better go on ahead.
The verticies make it so hard to get down right ><
oh i know what you mean, textures can get mean sometimes. like when i made Chocobo's texture. >.<
I'm gonna screw around with the imported Zero model. See ya for now! ;D
Quote from: wafflehack on August 24, 2010, 11:38:50 PM
I'm gonna screw around with the imported Zero model. See ya for now! ;D
kk,imagine if it was one slot. :D
xD If it was one slot that would be AWESOME.
Too bad, I couldn't do much with the import, the import is too hard to work with and requires a professional. D:
Actually I always wondered if you could just Zero's model over Link's PSA and tree. Wouldnt that make him a oneslot? I know it would take alot of hexing and such but maybe just let the model fit the animations?
Quote from: Holifider on August 25, 2010, 01:43:25 AM
Actually I always wondered if you could just Zero's model over Link's PSA and tree. Wouldnt that make him a oneslot? I know it would take alot of hexing and such but maybe just let the model fit the animations?
i heard that someone made one slot Lloyd and naruto, but i cudnt find it because it was on smashboards.
If Waffle somehow manages to get the TvC model working, he will immediately replace BeyondYou as the forum's God. :af2:
I kid. I kid. XD He will be second to beyond you.
I think we should go ahead and make the Final Smash The Triple Giga Attack. (Massenkou -> Rakuhouha -> Shin Massenkou).
As for normal tilts and Aerials, Here is what I think.
Jab: Zero performs his famous Triple Slash combo.
F-Tilt: Fury Slash: Zero takes out his Saber and slash diagonally in front of himself. Pressing A once again will make him perform another, more sluggish slash.
D-Tilt: Zero kicks his leg out (TvC Down-Light attack).
U-Tilt: Zero hops up and slashes above himself with the Saber.
Nair: Zero performs the aerial Slash attack from the MMX games.
Fair: Zero kicks out with his foot, firing off a Dash Booster as he kicks out.
Dair: Zero does a single, somersaulting slash (TvC Aerial Heavy), completing one revolution. It has a mediocre spike if the Saber hits the opponent diagonally to the right and left. it carries a heavy spike if the hit is directly below Zero during the somersault.
Bair: Zero does an flying Roundhouse kick behind him.
Uair: Zero slashes his saber upward in a motion similar to that of Mario's U-Tilt.
Your thoughts?
Quote from: Velen Zaiga on August 25, 2010, 03:21:06 AM
If Waffle somehow manages to get the TvC model working, he will immediately replace BeyondYou as the forum's God. :af2:
I kid. I kid. XD He will be second to beyond you.
I think we should go ahead and make the Final Smash The Triple Giga Attack. (Massenkou -> Rakuhouha -> Shin Massenkou).
As for normal tilts and Aerials, Here is what I think.
Jab: Zero performs his famous Triple Slash combo.
F-Tilt: Fury Slash: Zero takes out his Saber and slash diagonally in front of himself. Pressing A once again will make him perform another, more sluggish slash.
D-Tilt: Zero kicks his leg out (TvC Down-Light attack).
U-Tilt: Zero hops up and slashes above himself with the Saber.
Nair: Zero performs the aerial Slash attack from the MMX games.
Fair: Zero kicks out with his foot, firing off a Dash Booster as he kicks out.
Dair: Zero does a single, somersaulting slash (TvC Aerial Heavy), completing one revolution. It has a mediocre spike if the Saber hits the opponent diagonally to the right and left. it carries a heavy spike if the hit is directly below Zero during the somersault.
Bair: Zero does an flying Roundhouse kick behind him.
Uair: Zero slashes his saber upward in a motion similar to that of Mario's U-Tilt.
Your thoughts?
im likink your ideas velen, a TvC style moveset would be interesting in brawl.
STILL WORKING ON THE MODEL
I'm so close to get it to work. >_<
For some reason BrawlBox locked me out of editing the frames for the model in Preview mode. >.>
Well this sucks.
EDIT: I think I can edit it a little more now! let me go test... :af:
Quote from: wafflehack on August 25, 2010, 03:36:46 AM
STILL WORKING ON THE MODEL
I'm so close to get it to work. >_<
For some reason BrawlBox locked me out of editing the frames for the model in Preview mode. >.>
Well this sucks.
EDIT: I think I can edit it a little more now! let me go test... :af:
Would you mind providing screenshots? I want to see your work!
Quote from: wafflehack on August 25, 2010, 03:36:46 AM
STILL WORKING ON THE MODEL
I'm so close to get it to work. >_<
For some reason BrawlBox locked me out of editing the frames for the model in Preview mode. >.>
Well this sucks.
EDIT: I think I can edit it a little more now! let me go test... :af:
dude thats beastly! i cant hex worth crap, i cudnt even inject a SFX hack. >.<
Quote from: Velen Zaiga on August 25, 2010, 03:45:37 AM
Quote from: wafflehack on August 25, 2010, 03:36:46 AM
STILL WORKING ON THE MODEL
I'm so close to get it to work. >_<
For some reason BrawlBox locked me out of editing the frames for the model in Preview mode. >.>
Well this sucks.
EDIT: I think I can edit it a little more now! let me go test... :af:
Would you mind providing screenshots? I want to see your work!
i agree.
Im new so im just curious to what everyone is working on besides the PSA which seems really good but I only played x3-x6 and the x8 demo. So im not sure what all those moves are some look like TvC moves.
Cant wait for thew moveset to be finished.
I was only testing the animations in BrawlBox. T_T
Let me just say one thing:
It's impossible to work with this thing in BrawlBox.
I tried to Move the bones, but it didn't work, and when I somehow managed to move part of the model by doing random crap, the leg wasn't even there anymore, I don't even know HOW I did it. I'll keep trying, but it looks like we need somebody to create a program to edit TvC models apparently now.
Let me just say one thing: I didn't uncheck the leg polygon, the polygons were all checked but the leg wasn't there.
And another thing:
We can't open the other animations from TvC, correct?
Quote from: Holifider on August 25, 2010, 03:56:05 AM
Im new so im just curious to what everyone is working on besides the PSA which seems really good but I only played x3-x6 and the x8 demo. So im not sure what all those moves are some look like TvC moves.
Cant wait for thew moveset to be finished.
He actually fights like a mix of streetfighter and MMX its epic, im adding some cool tings to the psa. other than psa, more costumes,perfect csps,stages,brstms,sfx pack possibly,thp, pretty much a new character.
Quote from: wafflehack on August 25, 2010, 03:57:28 AM
I was only testing the animations in BrawlBox. T_T
Let me just say one thing:
It's impossible to work with this thing in BrawlBox.
I tried to Move the bones, but it didn't work, and when I somehow managed to move part of the model by doing random crap, the leg wasn't even there anymore, I don't even know HOW I did it. I'll keep trying, but it looks like we need somebody to create a program to edit TvC models apparently now.
Let me just say one thing: I didn't uncheck the leg polygon, the polygons were all checked but the leg wasn't there.
And another thing:
We can't open the other animations from TvC, correct?
idk ive never modded tvc, i suppose so. pokepark was possible.
Quote from: ShadowSnake on August 25, 2010, 04:00:33 AM
Quote from: Holifider on August 25, 2010, 03:56:05 AM
Im new so im just curious to what everyone is working on besides the PSA which seems really good but I only played x3-x6 and the x8 demo. So im not sure what all those moves are some look like TvC moves.
Cant wait for thew moveset to be finished.
He actually fights like a mix of streetfighter and MMX its epic, im adding some cool tings to the psa. other than psa, more costumes,perfect csps,stages,brstms,sfx pack possibly,thp, pretty much a new character.Quote from: wafflehack on August 25, 2010, 03:57:28 AM
I was only testing the animations in BrawlBox. T_T
Let me just say one thing:
It's impossible to work with this thing in BrawlBox.
I tried to Move the bones, but it didn't work, and when I somehow managed to move part of the model by doing random crap, the leg wasn't even there anymore, I don't even know HOW I did it. I'll keep trying, but it looks like we need somebody to create a program to edit TvC models apparently now.
Let me just say one thing: I didn't uncheck the leg polygon, the polygons were all checked but the leg wasn't there.
And another thing:
We can't open the other animations from TvC, correct?
idk ive never modded tvc, i suppose so. pokepark was possible.
If we have imported animations... The that means only one thing: I bet we can open this thing up with another 3D animator that uses bones and can handle this model.
It's possible, I suppose.
Does somebody have a program that has 3D animating that can handle this model file and a .chr0 file?
Hey why ddont you guys do what you did the Megaman X model? Make his leg bigger and stuff.
hmmm I know this is off topic but since were talking about TvC what about Frank West's model when he dresses up as MegamanX?(Real mega buster)
Can that model be used for MegamanX?
Quote from: Holifider on August 25, 2010, 04:06:57 AM
Hey why ddont you guys do what you did the Megaman X model? Make his leg bigger and stuff.
hmmm I know this is off topic but since were talking about TvC what about Frank West's model when he dresses up as MegamanX?(Real mega buster)
Can that model be used for MegamanX?
There's a few things wrong there:
Since it's the same model from TvC like Zero and very related, we're not gonna get very much progress there.
Ok well what about just vetexing it like UncleOwnage did to MMX?
Quote from: Holifider on August 25, 2010, 04:11:21 AM
Ok well what about just vetexing it like UncleOwnage did to MMX?
You mean VERTEXING the TvC model?
It still wouldn't change anything. >.>
No i mean Link.
Quote from: Holifider on August 25, 2010, 04:14:25 AM
No i mean Link.
BeyondYou made Zero thats what we are using unless wafflehack can make TvC Zero one slot, id help him if i cud hex better. :P i just got HxD today...
Guys keep working on the BeyondYou model... I'll let you know if I ever get this done.
Although, I'll need to PM BigSharkZ for the animation files... >.>
Ok. I think im tripping over my tongue.
I want to know if anyone is gogin to make the Zero vertex from Link look like the MMX vertex on Captain Falcon. Im not sure if this has been suggested yet but, you should try to get the guy that made the MMX vertex on Falcon to do the same for Link to look like Zero.
Quote from: Holifider on August 25, 2010, 04:19:09 AM
Ok. I think im tripping over my tongue.
I want to know if anyone is gogin to make the Zero vertex from Link look like the MMX vertex on Captain Falcon. Im not sure if this has been suggested yet but, you should try to get the guy that made the MMX vertex on Falcon to do the same for Link to look like Zero.
i know the amazing MMX vertex, Uncle0wnage is on HardcoreBrawlHacks with me. Id make it but i lack 3ds max. :/ quiet possible Uncle0wnage will redo Zero. i need to ask him.
Yeah, we could vertex Link into Zero and port it over to Captain Falcon.
That might work. (Or it should. >.>)
Quote from: wafflehack on August 25, 2010, 04:25:40 AM
Yeah, we could vertex Link into Zero and port it over to Captain Falcon.
That might work. (Or it should. >.>)
That makes since, its official i wont make the PSA till we have our port/vertex done. XD
Quote from: ShadowSnake on August 25, 2010, 04:29:15 AM
Quote from: wafflehack on August 25, 2010, 04:25:40 AM
Yeah, we could vertex Link into Zero and port it over to Captain Falcon.
That might work. (Or it should. >.>)
That makes since, its official i wont make the PSA till we have our port/vertex done. XD
That seems about right, right there. :P
So, you're going to contact uncleownage?
...
Waffle, would you mind showing me a screenshot of Brawlbox with Zero's model in it? I want to see what you're doing.
Quote from: wafflehack on August 25, 2010, 04:35:10 AM
Quote from: ShadowSnake on August 25, 2010, 04:29:15 AM
Quote from: wafflehack on August 25, 2010, 04:25:40 AM
Yeah, we could vertex Link into Zero and port it over to Captain Falcon.
That might work. (Or it should. >.>)
That makes since, its official i wont make the PSA till we have our port/vertex done. XD
That seems about right, right there. :P
So, you're going to contact uncleownage?
yeah, hes on HCBH with me and he loves MMX so hed most likely be up fot it. :)
Quote from: Velen Zaiga on August 25, 2010, 04:35:55 AM
...
Waffle, would you mind showing me a screenshot of Brawlbox with Zero's model in it? I want to see what you're doing.
I'm not doing anything. :P
I was experimenting with it, it did absolutely nothing.
Right now I'm just viewing the animations and seeing how much work would be needed to put in. I feel like a rat in a hole right now...
But, do you really want a screenshot? I could give you one.
EDIT: HOLY CRAP
YOU CAN MOVE HIS BONES AROUND! I MOVED HIS WAIST! SCREENSHOTS, NAO
Quote from: wafflehack on August 25, 2010, 04:39:59 AM
Quote from: Velen Zaiga on August 25, 2010, 04:35:55 AM
...
Waffle, would you mind showing me a screenshot of Brawlbox with Zero's model in it? I want to see what you're doing.
I'm not doing anything. :P
I was experimenting with it, it did absolutely nothing.
Right now I'm just viewing the animations and seeing how much work would be needed to put in. I feel like a rat in a hole right now...
But, do you really want a screenshot? I could give you one.
EDIT: HOLY CRAP
YOU CAN MOVE HIS BONES AROUND! I MOVED HIS WAIST! SCREENSHOTS, NAO
dude u really need to keep jacking with that, u might be on to some revolution in brawl hacking. :)
Quote from: ShadowSnake on August 25, 2010, 04:46:41 AM
Quote from: wafflehack on August 25, 2010, 04:39:59 AM
Quote from: Velen Zaiga on August 25, 2010, 04:35:55 AM
...
Waffle, would you mind showing me a screenshot of Brawlbox with Zero's model in it? I want to see what you're doing.
I'm not doing anything. :P
I was experimenting with it, it did absolutely nothing.
Right now I'm just viewing the animations and seeing how much work would be needed to put in. I feel like a rat in a hole right now...
But, do you really want a screenshot? I could give you one.
EDIT: HOLY CRAP
YOU CAN MOVE HIS BONES AROUND! I MOVED HIS WAIST! SCREENSHOTS, NAO
dude u really need to keep jacking with that, u might be on to some revolution in brawl hacking. :)
I AM on the verge on the revolution. (hopefully. >.>)
It's now proven possible to move his axis, waist and bones to create custom moves by meh.
Now we need a whole animating team. >.>
EDIT: I'll make a list of what his bone names are, then we can animate the moves customly. We can have Zero in Brawl. Just watch! ShadowSnake, I'll send you list when it's ready, alright?
Quote from: wafflehack on August 25, 2010, 04:49:56 AM
Quote from: ShadowSnake on August 25, 2010, 04:46:41 AM
Quote from: wafflehack on August 25, 2010, 04:39:59 AM
Quote from: Velen Zaiga on August 25, 2010, 04:35:55 AM
...
Waffle, would you mind showing me a screenshot of Brawlbox with Zero's model in it? I want to see what you're doing.
I'm not doing anything. :P
I was experimenting with it, it did absolutely nothing.
Right now I'm just viewing the animations and seeing how much work would be needed to put in. I feel like a rat in a hole right now...
But, do you really want a screenshot? I could give you one.
EDIT: HOLY CRAP
YOU CAN MOVE HIS BONES AROUND! I MOVED HIS WAIST! SCREENSHOTS, NAO
dude u really need to keep jacking with that, u might be on to some revolution in brawl hacking. :)
I AM on the verge on the revolution.
It's now proven possible to move his axis, waist and bones to create custom moves by meh.
Now we need a team. >.>
EDIT: I'll make a list of what his bone names are, then we can animate the moves customly. We can have Zero in Brawl. Just watch. ShadowSnake, I'll send you list when it's ready, alright?
<.<
>.>
i only told dingo this, but a long time ago when i started poke imports i got charmanders bones to follow togepi's it looked bad so i removed it but still this is possible.
And yes we need a PROJECT ZERO team, this cud be the next revolution. Phantom Wings or Dantarion will probablly make a tool. XD
*NOW HIRING!*
Quote from: ShadowSnake on August 25, 2010, 04:55:35 AM
Quote from: wafflehack on August 25, 2010, 04:49:56 AM
Quote from: ShadowSnake on August 25, 2010, 04:46:41 AM
Quote from: wafflehack on August 25, 2010, 04:39:59 AM
Quote from: Velen Zaiga on August 25, 2010, 04:35:55 AM
...
Waffle, would you mind showing me a screenshot of Brawlbox with Zero's model in it? I want to see what you're doing.
I'm not doing anything. :P
I was experimenting with it, it did absolutely nothing.
Right now I'm just viewing the animations and seeing how much work would be needed to put in. I feel like a rat in a hole right now...
But, do you really want a screenshot? I could give you one.
EDIT: HOLY CRAP
YOU CAN MOVE HIS BONES AROUND! I MOVED HIS WAIST! SCREENSHOTS, NAO
dude u really need to keep jacking with that, u might be on to some revolution in brawl hacking. :)
I AM on the verge on the revolution.
It's now proven possible to move his axis, waist and bones to create custom moves by meh.
Now we need a team. >.>
EDIT: I'll make a list of what his bone names are, then we can animate the moves customly. We can have Zero in Brawl. Just watch. ShadowSnake, I'll send you list when it's ready, alright?
<.<
>.>
i only told dingo this, but a long time ago when i started poke imports i got charmanders bones to follow togepi's it looked bad so i removed it but still this is possible.
And yes we need a PROJECT ZERO team, this cud be the next revolution. Phantom Wings or Dantarion will probablly make a tool. XD
*NOW HIRING!*
I'M TOTALLY IN! (Of course :P)
We have proven it's possible to make custom animations for this Zero Import. Looks like it's gonna be a Sexy project. xD
Quote from: wafflehack on August 25, 2010, 05:04:27 AM
Quote from: ShadowSnake on August 25, 2010, 04:55:35 AM
Quote from: wafflehack on August 25, 2010, 04:49:56 AM
Quote from: ShadowSnake on August 25, 2010, 04:46:41 AM
Quote from: wafflehack on August 25, 2010, 04:39:59 AM
Quote from: Velen Zaiga on August 25, 2010, 04:35:55 AM
...
Waffle, would you mind showing me a screenshot of Brawlbox with Zero's model in it? I want to see what you're doing.
I'm not doing anything. :P
I was experimenting with it, it did absolutely nothing.
Right now I'm just viewing the animations and seeing how much work would be needed to put in. I feel like a rat in a hole right now...
But, do you really want a screenshot? I could give you one.
EDIT: HOLY CRAP
YOU CAN MOVE HIS BONES AROUND! I MOVED HIS WAIST! SCREENSHOTS, NAO
dude u really need to keep jacking with that, u might be on to some revolution in brawl hacking. :)
I AM on the verge on the revolution.
It's now proven possible to move his axis, waist and bones to create custom moves by meh.
Now we need a team. >.>
EDIT: I'll make a list of what his bone names are, then we can animate the moves customly. We can have Zero in Brawl. Just watch. ShadowSnake, I'll send you list when it's ready, alright?
<.<
>.>
i only told dingo this, but a long time ago when i started poke imports i got charmanders bones to follow togepi's it looked bad so i removed it but still this is possible.
And yes we need a PROJECT ZERO team, this cud be the next revolution. Phantom Wings or Dantarion will probablly make a tool. XD
*NOW HIRING!*
I'M TOTALLY IN! (Of course :P)
We have proven it's possible to make custom animations for this Zero Import. Looks like it's gonna be a Sexy project. xD
ya just gotta keep jacking w/ bones and one day it'll go one slot. ;) i'll create the team part to this thread tomorrow, imma tired gnight.
Quote from: ShadowSnake on August 25, 2010, 05:12:24 AM
Quote from: wafflehack on August 25, 2010, 05:04:27 AM
Quote from: ShadowSnake on August 25, 2010, 04:55:35 AM
Quote from: wafflehack on August 25, 2010, 04:49:56 AM
Quote from: ShadowSnake on August 25, 2010, 04:46:41 AM
Quote from: wafflehack on August 25, 2010, 04:39:59 AM
Quote from: Velen Zaiga on August 25, 2010, 04:35:55 AM
...
Waffle, would you mind showing me a screenshot of Brawlbox with Zero's model in it? I want to see what you're doing.
I'm not doing anything. :P
I was experimenting with it, it did absolutely nothing.
Right now I'm just viewing the animations and seeing how much work would be needed to put in. I feel like a rat in a hole right now...
But, do you really want a screenshot? I could give you one.
EDIT: HOLY CRAP
YOU CAN MOVE HIS BONES AROUND! I MOVED HIS WAIST! SCREENSHOTS, NAO
dude u really need to keep jacking with that, u might be on to some revolution in brawl hacking. :)
I AM on the verge on the revolution.
It's now proven possible to move his axis, waist and bones to create custom moves by meh.
Now we need a team. >.>
EDIT: I'll make a list of what his bone names are, then we can animate the moves customly. We can have Zero in Brawl. Just watch. ShadowSnake, I'll send you list when it's ready, alright?
<.<
>.>
i only told dingo this, but a long time ago when i started poke imports i got charmanders bones to follow togepi's it looked bad so i removed it but still this is possible.
And yes we need a PROJECT ZERO team, this cud be the next revolution. Phantom Wings or Dantarion will probablly make a tool. XD
*NOW HIRING!*
I'M TOTALLY IN! (Of course :P)
We have proven it's possible to make custom animations for this Zero Import. Looks like it's gonna be a Sexy project. xD
ya just gotta keep jacking w/ bones and one day it'll go one slot. ;) i'll create the team part to this thread tomorrow, imma tired gnight.
Alright g' night! see ya tomorrow.
Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Quote from: Velen Zaiga on August 25, 2010, 05:17:45 AM
Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him.
TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release.
I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga.
@ Velen Oh yeah, the textures will have to be lightened up a bit. X-P
Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations. :af:
SCREENSHOT OF PROOF :happy:
Sorry but you are not allowed to view spoiler contents.
Quote from: wafflehack on August 25, 2010, 01:28:53 PM
Quote from: Velen Zaiga on August 25, 2010, 05:17:45 AM
Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him.
TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release.
I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga.
@ Velen Oh yeah, the textures will have to be lightened up a bit. X-P
Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations. :af:
SCREENSHOT OF PROOF :happy:
Sorry but you are not allowed to view spoiler contents.
Two questions.
1. Should I sharpen the textures in Photoshop, or no?
2. What is up with Zero's right arm there?
Okay, three questions.
3. Has the model be re-sized to fit Brawl, and what do we do about his Z-Saber?
Quote from: Velen Zaiga on August 25, 2010, 03:28:06 PM
Quote from: wafflehack on August 25, 2010, 01:28:53 PM
Quote from: Velen Zaiga on August 25, 2010, 05:17:45 AM
Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him.
TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release.
I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga.
@ Velen Oh yeah, the textures will have to be lightened up a bit. X-P
Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations. :af:
SCREENSHOT OF PROOF :happy:
Sorry but you are not allowed to view spoiler contents.
Two questions.
1. Should I sharpen the textures in Photoshop, or no?
2. What is up with Zero's right arm there?
Okay, three questions.
3. Has the model be re-sized to fit Brawl, and what do we do about his Z-Saber?
The Right arm, has some sort of glitch. I think there's a bone to fix that, but I'm not sure.
The Model has not been resized yet. So I'm guessing we can't start the animations.
Although, somehow, BigSharkZ got the model to be resized and fit Brawl in his video.
Please, yes sharpen the textures.
Oh and we are screwed about the Z-Saber, Because, the Z-Sabers are on his back, we need another model from the game for it. But none of those models were uploaded online.
This might sound weird: but I think we have to give Zero Punches and kicks for the moveset. >.>
EDIT: I think the FitLink.pac fixes the model size. I have to go check.
EDIT 2: We can still give him moves from TvC, the ones that don't use the Z-Saber.
EDIT: 3: The FitLink.pac is Eldrian's Zero Moveset. >.>
Can somebody resize the model?
For some reason in my, game the textures are messed up and the model is so freaking small. D:
Quote from: wafflehack on August 25, 2010, 03:30:36 PM
Quote from: Velen Zaiga on August 25, 2010, 03:28:06 PM
Quote from: wafflehack on August 25, 2010, 01:28:53 PM
Quote from: Velen Zaiga on August 25, 2010, 05:17:45 AM
Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him.
TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release.
I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga.
@ Velen Oh yeah, the textures will have to be lightened up a bit. X-P
Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations. :af:
SCREENSHOT OF PROOF :happy:
Sorry but you are not allowed to view spoiler contents.
Two questions.
1. Should I sharpen the textures in Photoshop, or no?
2. What is up with Zero's right arm there?
Okay, three questions.
3. Has the model be re-sized to fit Brawl, and what do we do about his Z-Saber?
The Right arm, has some sort of glitch. I think there's a bone to fix that, but I'm not sure.
The Model has not been resized yet. So I'm guessing we can't start the animations.
Although, somehow, BigSharkZ got the model to be resized and fit Brawl in his video.
Please, yes sharpen the textures.
Oh and we are screwed about the Z-Saber, Because, the Z-Sabers are on his back, we need another model from the game for it. But none of those models were uploaded online.
This might sound weird: but I think we have to give Zero Punches and kicks for the moveset. >.>
EDIT: I think the FitLink.pac fixes the model size. I have to go check.
EDIT 2: We can still give him moves from TvC, the ones that don't use the Z-Saber.
EDIT: 3: The FitLink.pac is Eldrian's Zero Moveset. >.>
Can somebody resize the model?
For some reason in my, game the textures are messed up and the model is so freaking small. D:
I disagree, I say we get some to take the hilt of the Laser Sword and vertex it, then use that as the Z-Saber in it's place somehow. It would only be a matter of replacing one of Link's articles to give him a working Saber.
... Waffle, I am going to ask Miacis ("Mom") for help.
these last three pages have been god-like
You guys brainstormed the [censored] out of this one.
So Uncle0wnage can edit the link into Zero and port it to Captain Falcon?
or is he gonna edit Captain Falcon into Zero and pot over link.
Quote from: Velen Zaiga on August 25, 2010, 04:23:05 PM
Quote from: wafflehack on August 25, 2010, 03:30:36 PM
Quote from: Velen Zaiga on August 25, 2010, 03:28:06 PM
Quote from: wafflehack on August 25, 2010, 01:28:53 PM
Quote from: Velen Zaiga on August 25, 2010, 05:17:45 AM
Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him.
TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release.
I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga.
@ Velen Oh yeah, the textures will have to be lightened up a bit. X-P
Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations. :af:
SCREENSHOT OF PROOF :happy:
Sorry but you are not allowed to view spoiler contents.
Two questions.
1. Should I sharpen the textures in Photoshop, or no?
2. What is up with Zero's right arm there?
Okay, three questions.
3. Has the model be re-sized to fit Brawl, and what do we do about his Z-Saber?
The Right arm, has some sort of glitch. I think there's a bone to fix that, but I'm not sure.
The Model has not been resized yet. So I'm guessing we can't start the animations.
Although, somehow, BigSharkZ got the model to be resized and fit Brawl in his video.
Please, yes sharpen the textures.
Oh and we are screwed about the Z-Saber, Because, the Z-Sabers are on his back, we need another model from the game for it. But none of those models were uploaded online.
This might sound weird: but I think we have to give Zero Punches and kicks for the moveset. >.>
EDIT: I think the FitLink.pac fixes the model size. I have to go check.
EDIT 2: We can still give him moves from TvC, the ones that don't use the Z-Saber.
EDIT: 3: The FitLink.pac is Eldrian's Zero Moveset. >.>
Can somebody resize the model?
For some reason in my, game the textures are messed up and the model is so freaking small. D:
I disagree, I say we get some to take the hilt of the Laser Sword and vertex it, then use that as the Z-Saber in it's place somehow. It would only be a matter of replacing one of Link's articles to give him a working Saber.
... Waffle, I am going to ask Miacis ("Mom") for help.
Okay.
She can resize models too, right? ^^
Quote from: wafflehack on August 25, 2010, 04:45:08 PM
Quote from: Velen Zaiga on August 25, 2010, 04:23:05 PM
Quote from: wafflehack on August 25, 2010, 03:30:36 PM
Quote from: Velen Zaiga on August 25, 2010, 03:28:06 PM
Quote from: wafflehack on August 25, 2010, 01:28:53 PM
Quote from: Velen Zaiga on August 25, 2010, 05:17:45 AM
Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him.
TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release.
I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga.
@ Velen Oh yeah, the textures will have to be lightened up a bit. X-P
Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations. :af:
SCREENSHOT OF PROOF :happy:
Sorry but you are not allowed to view spoiler contents.
Two questions.
1. Should I sharpen the textures in Photoshop, or no?
2. What is up with Zero's right arm there?
Okay, three questions.
3. Has the model be re-sized to fit Brawl, and what do we do about his Z-Saber?
The Right arm, has some sort of glitch. I think there's a bone to fix that, but I'm not sure.
The Model has not been resized yet. So I'm guessing we can't start the animations.
Although, somehow, BigSharkZ got the model to be resized and fit Brawl in his video.
Please, yes sharpen the textures.
Oh and we are screwed about the Z-Saber, Because, the Z-Sabers are on his back, we need another model from the game for it. But none of those models were uploaded online.
This might sound weird: but I think we have to give Zero Punches and kicks for the moveset. >.>
EDIT: I think the FitLink.pac fixes the model size. I have to go check.
EDIT 2: We can still give him moves from TvC, the ones that don't use the Z-Saber.
EDIT: 3: The FitLink.pac is Eldrian's Zero Moveset. >.>
Can somebody resize the model?
For some reason in my, game the textures are messed up and the model is so freaking small. D:
I disagree, I say we get some to take the hilt of the Laser Sword and vertex it, then use that as the Z-Saber in it's place somehow. It would only be a matter of replacing one of Link's articles to give him a working Saber.
... Waffle, I am going to ask Miacis ("Mom") for help.
Okay.
She can resize models too, right? ^^
Isnt BSZ Zero resize to fit Brawl? You could use that one.
Quote from: D1337 on August 25, 2010, 04:54:02 PM
Quote from: wafflehack on August 25, 2010, 04:45:08 PM
Quote from: Velen Zaiga on August 25, 2010, 04:23:05 PM
Quote from: wafflehack on August 25, 2010, 03:30:36 PM
Quote from: Velen Zaiga on August 25, 2010, 03:28:06 PM
Quote from: wafflehack on August 25, 2010, 01:28:53 PM
Quote from: Velen Zaiga on August 25, 2010, 05:17:45 AM
Tell me how to animate his bones, and I will I get to work on some attack animations as soon we have a Wait1 Animation I can work from...but before that will happen, my texture for LenSho's tourney needs finishing...though if I don't finish it in time, I will still put it up in the BrawlVault.
I'll be heading for bed for the night, I'll probably get some more work in on the Texture tomorrow morning.
Velen, you will need my txt file to find out which bones are which that animate him.
TO EVERYONE: I've developed a starter kit to get working on Zero if you don't have the Zero model or the .txt file. This will only be for OUR team because we don't want it to get released to the public until our first initial release.
I will upload it to mediafire, and I will give it to ShadowSnake and Velen Zaiga.
@ Velen Oh yeah, the textures will have to be lightened up a bit. X-P
Oh yeah, Wait1, Wait2, and Wait3 animations were ported directly from the game. So we do have wait animations. :af:
SCREENSHOT OF PROOF :happy:
Sorry but you are not allowed to view spoiler contents.
Two questions.
1. Should I sharpen the textures in Photoshop, or no?
2. What is up with Zero's right arm there?
Okay, three questions.
3. Has the model be re-sized to fit Brawl, and what do we do about his Z-Saber?
The Right arm, has some sort of glitch. I think there's a bone to fix that, but I'm not sure.
The Model has not been resized yet. So I'm guessing we can't start the animations.
Although, somehow, BigSharkZ got the model to be resized and fit Brawl in his video.
Please, yes sharpen the textures.
Oh and we are screwed about the Z-Saber, Because, the Z-Sabers are on his back, we need another model from the game for it. But none of those models were uploaded online.
This might sound weird: but I think we have to give Zero Punches and kicks for the moveset. >.>
EDIT: I think the FitLink.pac fixes the model size. I have to go check.
EDIT 2: We can still give him moves from TvC, the ones that don't use the Z-Saber.
EDIT: 3: The FitLink.pac is Eldrian's Zero Moveset. >.>
Can somebody resize the model?
For some reason in my, game the textures are messed up and the model is so freaking small. D:
I disagree, I say we get some to take the hilt of the Laser Sword and vertex it, then use that as the Z-Saber in it's place somehow. It would only be a matter of replacing one of Link's articles to give him a working Saber.
... Waffle, I am going to ask Miacis ("Mom") for help.
Okay.
She can resize models too, right? ^^
Isnt BSZ Zero resize to fit Brawl? You could use that one.
I downloaded the Community package. >.>
Where can I find the resize?
You should REALLY consider updating the OP.
Quote from: Wolfric on August 25, 2010, 05:13:35 PM
You should REALLY consider updating the OP.
He said he will when he gets on today. >_>
Look for the file FitLink01- copy
Quote from: D1337 on August 25, 2010, 06:11:58 PM
Look for the file FitLink01- copy
Okay, hold on.
You sure that's resized?
When I preview it in BrawlBox, it's very small.
Ya it is. Heres a pic in game.
enough proof for ya? :P
Now that I think about it...it could be bigger...
(http://i509.photobucket.com/albums/s331/Kikojoe/Zerocrap.jpg)
Quote from: D1337 on August 25, 2010, 06:51:46 PM
Ya it is. Heres a pic in game.
enough proof for ya?
(http://i509.photobucket.com/albums/s331/Kikojoe/Zerocrap.jpg)
Oh then I forgot the FitLink.pac, I think.
Just one question. >.>
Why is Zero like that? When I saw BigSharkZ's video, he had Zero's color instead of the sparkly color like that.
I have no idea...But I there 3 models of it so maybe one of them. But the others ons I saw had a crazy purple/green pattern texture in BB preview. You should look into those to then.
Ialso think we should resize him a little since X is shorter then Zero, X will be nearly as short as Ness.
Quote from: D1337 on August 25, 2010, 06:57:15 PM
I have no idea...But I there 3 models of it so maybe one of them. But the others ons I saw had a crazy purple/green pattern texture in BB preview. You should look into those to then.
:P I saw that Purple / Green pattern one...
I'll look into the other two.
EDIT: The third one has Zero's original colors (But no eyes), I think I'm going to start scratch and port the moves over onto the original MotionEtc.pac for Link.
I FOUND IT! I found the texture with the Zero textures.
I have to use another FitLink.pac though, so the animations would work.
SCREENSHOT OF AWESOMENESS:
(http://i993.photobucket.com/albums/af60/isoulcalibur/al_100825_1548binout.jpg)
:af2:
Quote from: D1337 on August 25, 2010, 06:57:15 PM
I have no idea...But I there 3 models of it so maybe one of them. But the others ons I saw had a crazy purple/green pattern texture in BB preview. You should look into those to then.
Ialso think we should resize him a little since X is shorter then Zero, X will be nearly as short as Ness.
i fixed the texture for the crazy green and pink one, lemme look into that.
Quote from: ShadowSnake on August 25, 2010, 09:04:46 PM
Quote from: D1337 on August 25, 2010, 06:57:15 PM
I have no idea...But I there 3 models of it so maybe one of them. But the others ons I saw had a crazy purple/green pattern texture in BB preview. You should look into those to then.
Ialso think we should resize him a little since X is shorter then Zero, X will be nearly as short as Ness.
i fixed the texture for the crazy green and pink one, lemme look into that.
I think that particular texture may be used for the Las Vegas level in TvC, you how the lights are all crazy and stuff?
Also, D1337, might that shine have to do with Zero's Materials?
Quote from: wafflehack on August 25, 2010, 06:58:44 PM
Quote from: D1337 on August 25, 2010, 06:57:15 PM
I have no idea...But I there 3 models of it so maybe one of them. But the others ons I saw had a crazy purple/green pattern texture in BB preview. You should look into those to then.
:P I saw that Purple / Green pattern one...
I'll look into the other two.
EDIT: The third one has Zero's original colors (But no eyes), I think I'm going to start scratch and port the moves over onto the original MotionEtc.pac for Link.
I FOUND IT! I found the texture with the Zero textures.
I have to use another FitLink.pac though, so the animations would work.
SCREENSHOT OF AWESOMENESS:
(http://i993.photobucket.com/albums/af60/isoulcalibur/al_100825_1548binout.jpg)
:af2:
so it goes well waffle? u know, i have every model from MASATWOG if this can be one slot, then u have just created a revolution.
...Looking at Zero's model, couldn't how dark his texture is be the result of his Materials as well.
I think all possible venues should be explored on that, and see if it does anything.
well everything is lookin sick so far
Quote from: GreenEnvy on August 25, 2010, 10:05:54 PM
well everything is lookin sick so far
May look even more sick once I can get the chance to try enhancing his textures. However, most of my texturing work for the time being until then will be oriented toward my Peach texture I am entering into LenSho's Tourney. I have a lot of ass to haul on it before it's done.
Too bad I don't have the money to purchase the Adobe Suite for Mac so I could do it here... Then again, I had been have a mouse with me if I do.
hmm very nice animation
how many do you guys have done so far?
Quote from: Ninka O> on August 25, 2010, 10:29:58 PM
hmm very nice animation
how many do you guys have done so far?
Not many, I decided I would do some of the attack animations, but I have a texture to finish before that.
Then I'll try to "Brawlify" Zero's textures by making some parts smaller so they can have more details.
Quote from: Velen Zaiga on August 25, 2010, 10:34:09 PM
Quote from: Ninka O> on August 25, 2010, 10:29:58 PM
hmm very nice animation
how many do you guys have done so far?
Not many, I decided I would do some of the attack animations, but I have a texture to finish before that.
Then I'll try to "Brawlify" Zero's textures by making some parts smaller so they can have more details.
Good! ;) My "bigger model" shown in the picture is glitching up bad now... it got corrupt so I had to delete it.
Velen, do you think you could resize the model properly, so we don't have to use the FitLink.pac used in the Zero Community Package?
EDIT: ShadowSnake, what does Mario and Sonic have to do with this? :P (No offense)
OMG. I leave for 2 days and all this awesome madness is happening. I cant even believe this progress that you guys are making. This is obvious an incredible project and all this work is making this come together very nicely. I still cant believe all that has been done in just the last couple of days. Good job guys and keep up the good work. This Zero thing does not have a word that can explain it.
Quote from: wafflehack on August 25, 2010, 10:40:14 PM
Quote from: Velen Zaiga on August 25, 2010, 10:34:09 PM
Quote from: Ninka O> on August 25, 2010, 10:29:58 PM
hmm very nice animation
how many do you guys have done so far?
Not many, I decided I would do some of the attack animations, but I have a texture to finish before that.
Then I'll try to "Brawlify" Zero's textures by making some parts smaller so they can have more details.
Good! ;) My "bigger model" shown in the picture is glitching up bad now... it got corrupt so I had to delete it.
Velen, do you think you could resize the model properly, so we don't have to use the FitLink.pac used in the Zero Community Package?
EDIT: ShadowSnake, what does Mario and Sonic have to do with this? :P (No offense)
Afraid not, I know nothing of how to size mod, at least not in the way we need it. We would need to ask someone who knows how to resize models.
Quote from: super hax on August 25, 2010, 10:44:11 PM
OMG. I leave for 2 days and all this awesome madness is happening. I cant even believe this progress that you guys are making. This is obvious an incredible project and all this work is making this come together very nicely. I still cant believe all that has been done in just the last couple of days. Good job guys and keep up the good work. This Zero thing does not have a word that can explain it.
XD Thanks!
I found out how to reanimate the Zero model, so I thought I'd tell everyone here!
And actually the work here, is going pretty smoothly, unlike other projects. >.>
This is probably the best project I've worked on, because most of the other projects I worked on were a complete MESS, and I had to quit.
Thanks for your support, though!
If you want to help out, you may help.
Quote from: Velen Zaiga on August 25, 2010, 10:45:55 PM
Quote from: wafflehack on August 25, 2010, 10:40:14 PM
Quote from: Velen Zaiga on August 25, 2010, 10:34:09 PM
Quote from: Ninka O> on August 25, 2010, 10:29:58 PM
hmm very nice animation
how many do you guys have done so far?
Not many, I decided I would do some of the attack animations, but I have a texture to finish before that.
Then I'll try to "Brawlify" Zero's textures by making some parts smaller so they can have more details.
Good! ;) My "bigger model" shown in the picture is glitching up bad now... it got corrupt so I had to delete it.
Velen, do you think you could resize the model properly, so we don't have to use the FitLink.pac used in the Zero Community Package?
EDIT: ShadowSnake, what does Mario and Sonic have to do with this? :P (No offense)
Afraid not, I know nothing of how to size mod, at least not in the way we need it. We would need to ask someone who knows how to resize models.
DARN!
Although, I do know a few people who know how to resize models, so this will work. :af:
FEAR NOT! >_>
edit: I asked Wave.
NOTE: I'm going to start the animations until somebody resizes the model. :srs:
Right now, I'm still doing some other stuff with the model. <_<
I'm actually finding pretty interesting things with this model.
I found that some of the bones were only in use of TvC, Because TvC would use those bones for extra animations, that would expand out.
Quote from: wafflehack on August 25, 2010, 10:46:43 PM
Quote from: super hax on August 25, 2010, 10:44:11 PM
OMG. I leave for 2 days and all this awesome madness is happening. I cant even believe this progress that you guys are making. This is obvious an incredible project and all this work is making this come together very nicely. I still cant believe all that has been done in just the last couple of days. Good job guys and keep up the good work. This Zero thing does not have a word that can explain it.
XD Thanks!
I found out how to reanimate the Zero model, so I thought I'd tell everyone here!
And actually the work here, is going pretty smoothly, unlike other projects. >.>
This is probably the best project I've worked on, because most of the other projects I worked on were a complete MESS, and I had to quit.
Thanks for your support, though!
If you want to help out, you may help.
Quote from: Velen Zaiga on August 25, 2010, 10:45:55 PM
Quote from: wafflehack on August 25, 2010, 10:40:14 PM
Quote from: Velen Zaiga on August 25, 2010, 10:34:09 PM
Quote from: Ninka O> on August 25, 2010, 10:29:58 PM
hmm very nice animation
how many do you guys have done so far?
Not many, I decided I would do some of the attack animations, but I have a texture to finish before that.
Then I'll try to "Brawlify" Zero's textures by making some parts smaller so they can have more details.
Good! ;) My "bigger model" shown in the picture is glitching up bad now... it got corrupt so I had to delete it.
Velen, do you think you could resize the model properly, so we don't have to use the FitLink.pac used in the Zero Community Package?
EDIT: ShadowSnake, what does Mario and Sonic have to do with this? :P (No offense)
Afraid not, I know nothing of how to size mod, at least not in the way we need it. We would need to ask someone who knows how to resize models.
DARN!
Although, I do know a few people who know how to resize models, so this will work. :af:
FEAR NOT! >_>
edit: I asked Wave.
NOTE: I'm going to start the animations until somebody resizes the model. :srs:
Be sure to wait for me!
Gotta go now, Class time!
Quote from: Velen Zaiga on August 25, 2010, 10:55:44 PM
Quote from: wafflehack on August 25, 2010, 10:46:43 PM
Quote from: super hax on August 25, 2010, 10:44:11 PM
OMG. I leave for 2 days and all this awesome madness is happening. I cant even believe this progress that you guys are making. This is obvious an incredible project and all this work is making this come together very nicely. I still cant believe all that has been done in just the last couple of days. Good job guys and keep up the good work. This Zero thing does not have a word that can explain it.
XD Thanks!
I found out how to reanimate the Zero model, so I thought I'd tell everyone here!
And actually the work here, is going pretty smoothly, unlike other projects. >.>
This is probably the best project I've worked on, because most of the other projects I worked on were a complete MESS, and I had to quit.
Thanks for your support, though!
If you want to help out, you may help.
Quote from: Velen Zaiga on August 25, 2010, 10:45:55 PM
Quote from: wafflehack on August 25, 2010, 10:40:14 PM
Quote from: Velen Zaiga on August 25, 2010, 10:34:09 PM
Quote from: Ninka O> on August 25, 2010, 10:29:58 PM
hmm very nice animation
how many do you guys have done so far?
Not many, I decided I would do some of the attack animations, but I have a texture to finish before that.
Then I'll try to "Brawlify" Zero's textures by making some parts smaller so they can have more details.
Good! ;) My "bigger model" shown in the picture is glitching up bad now... it got corrupt so I had to delete it.
Velen, do you think you could resize the model properly, so we don't have to use the FitLink.pac used in the Zero Community Package?
EDIT: ShadowSnake, what does Mario and Sonic have to do with this? :P (No offense)
Afraid not, I know nothing of how to size mod, at least not in the way we need it. We would need to ask someone who knows how to resize models.
DARN!
Although, I do know a few people who know how to resize models, so this will work. :af:
FEAR NOT! >_>
edit: I asked Wave.
NOTE: I'm going to start the animations until somebody resizes the model. :srs:
Be sure to wait for me!
Gotta go now, Class time!
Okay, Bye!
See you later! good luck at class. ;D
ShadowSnake, can you put up a list of the people helping the project on the OP?
I think it's You, Velen Zaiga, and me. and that's pretty much it. >_>
EDIT: JROD I KNOW YOU'RE WATCHING THIS PAGE. >_>
Hey BTW is this TvC model, PSA, etc going to be ported over another character besides link? If so is there going to be a link version too? and who is the port going to go over
Quote from: super hax on August 26, 2010, 12:06:51 AM
Hey BTW is this TvC model, PSA, etc going to be ported over another character besides link? If so is there going to be a link version too? and who is the port going to go over
I don't know.
I honestly, Don't know. >_>
If we port this over to another character, like diddy, the way he makes sounds is gonna sound retarded. XD
Quote from: wafflehack on August 26, 2010, 12:12:13 AM
Quote from: super hax on August 26, 2010, 12:06:51 AM
Hey BTW is this TvC model, PSA, etc going to be ported over another character besides link? If so is there going to be a link version too? and who is the port going to go over
I don't know.
I honestly, Don't know. >_>
If we port this over to another character, like diddy, the way he makes sounds is gonna sound retarded. XD
so your saying it IS prolly going to stay on link?
Quote from: super hax on August 26, 2010, 12:19:58 AM
Quote from: wafflehack on August 26, 2010, 12:12:13 AM
Quote from: super hax on August 26, 2010, 12:06:51 AM
Hey BTW is this TvC model, PSA, etc going to be ported over another character besides link? If so is there going to be a link version too? and who is the port going to go over
I don't know.
I honestly, Don't know. >_>
If we port this over to another character, like diddy, the way he makes sounds is gonna sound retarded. XD
so your saying it IS prolly going to stay on link?
I'm just saying I don't know.
We can make 2 PSA's:
One for Link
Then port it over to another character.
May i suggest, (if you port) put it over Wario, HE HAS MANY COSTUMES.
Quote from: Ultraxwing on August 26, 2010, 12:40:40 AM
May i suggest, (if you port) put it over Wario, HE HAS MANY COSTUMES.
>.> Movesets. Animations. We need A LOT of costumes for Wario.
Not Wario. Never. Ever.
Quote from: Ultraxwing on August 26, 2010, 12:40:40 AM
May i suggest, (if you port) put it over Wario, HE HAS MANY COSTUMES.
you would think thats a good idea but to be honest we dont need THAT many textures. Wario has almost TOO many textures. And for zero, well he doesnt have allot anyways. All we really need is 2 or 3 different colors and 1 or 2 special textures like dark zero or nightmare zero etc
:P There are way to many Zero avi's on this thread :srs:
lol fanboys
Im happy we got all this great work done. but we've barley scratched the surface, especially figuring out his moveset and secondary textures. Mainly the bones is what im worried about since the only way we could get him to use his saber is through custom animations...
Also we should look into the X costume for Zero guys...because if we can figure out Zero for Brawl than that X texture will be next >,>
Quote from: D1337 on August 26, 2010, 01:47:57 AM
:P There are way to many Zero avi's on this thread :srs:
lol fanboys
Im happy we got all this great work done. but we've barley scratched the surface, especially figuring out his moveset and secondary textures. Mainly the bones is what im worried about since the only way we could get him to use his saber is through custom animations...
Also we should look into the X costume for Zero guys...because if we can figure out Zero for Brawl than that X texture will be next >,>
We already have an X texture made by BigSharkZ, although I don't think we can release it without BigSharkZ's permission. >.>
Quote from: Waffle on August 26, 2010, 02:20:08 AM
Quote from: D1337 on August 26, 2010, 01:47:57 AM
:P There are way to many Zero avi's on this thread :srs:
lol fanboys
Im happy we got all this great work done. but we've barley scratched the surface, especially figuring out his moveset and secondary textures. Mainly the bones is what im worried about since the only way we could get him to use his saber is through custom animations...
Also we should look into the X costume for Zero guys...because if we can figure out Zero for Brawl than that X texture will be next >,>
We already have an X texture made by BigSharkZ, although I don't think we can release it without BigSharkZ's permission. >.>
Then we make a simple recolor.
Head crystal will be red, body will be blue, white part of the helmet will be Cyan. His "Boob-Lights" will be silver, as will the... Well, you know.
@ D1337: I though we had a moveset agreed upon?
Also have someone vertex one of the models that can be transferred from character to character, and then have the model summon that article in the animation, then add the Laser Sword glow during the attack as well as a normal sword glow. In some ways, it's simpler than it appears.
Quote from: HackZero on August 25, 2010, 10:40:14 PM
Quote from: Velen Zaiga on August 25, 2010, 10:34:09 PM
Quote from: Ninka O> on August 25, 2010, 10:29:58 PM
hmm very nice animation
how many do you guys have done so far?
Not many, I decided I would do some of the attack animations, but I have a texture to finish before that.
Then I'll try to "Brawlify" Zero's textures by making some parts smaller so they can have more details.
Good! ;) My "bigger model" shown in the picture is glitching up bad now... it got corrupt so I had to delete it.
Velen, do you think you could resize the model properly, so we don't have to use the FitLink.pac used in the Zero Community Package?
EDIT: ShadowSnake, what does Mario and Sonic have to do with this? :P (No offense)
well if the TvC model can be one slot, then perhaps other models could be found to as well.
Quote from: Velen Zaiga on August 26, 2010, 02:29:45 AM
Quote from: Waffle on August 26, 2010, 02:20:08 AM
Quote from: D1337 on August 26, 2010, 01:47:57 AM
:P There are way to many Zero avi's on this thread :srs:
lol fanboys
Im happy we got all this great work done. but we've barley scratched the surface, especially figuring out his moveset and secondary textures. Mainly the bones is what im worried about since the only way we could get him to use his saber is through custom animations...
Also we should look into the X costume for Zero guys...because if we can figure out Zero for Brawl than that X texture will be next >,>
We already have an X texture made by BigSharkZ, although I don't think we can release it without BigSharkZ's permission. >.>
Then we make a simple recolor.
Head crystal will be red, body will be blue, white part of the helmet will be Cyan. His "Boob-Lights" will be silver, as will the... Well, you know.
@ D1337: I though we had a moveset agreed upon?
Also have someone vertex one of the models that can be transferred from character to character, and then have the model summon that article in the animation, then add the Laser Sword glow during the attack as well as a normal sword glow. In some ways, it's simpler than it appears.
@Waffle Well if released it as a community pac so why would we ask if its publicly distributed?
@Velen Did you finalize it I wanted to make sure because you guys threw around ALOT(and really great) Ideas and concepts I was not sure if you finalized it. If thats the case, you shuld tell snake to put the final moveset in the OP and contact Rydia to begin the animations for it
Well. Yeah, we kinda did. Though I am making a change or two.
Jab: Zero performs his famous Triple Slash combo.
F-Tilt: Fury Slash: Zero takes out his Saber and slash diagonally in front of himself. Pressing A once again will make him perform another, more sluggish slash.
D-Tilt: Zero kicks his leg out (TvC Down-Light attack).
U-Tilt: Zero hops up and slashes above himself with the Saber.
Nair: Zero performs the aerial Slash attack from the MMX games.
Fair: Zero kicks out with his foot, firing off a Dash Booster as he kicks out.
Dair: Zero does a single, somersaulting slash (TvC Aerial Heavy), completing one revolution. It has a mediocre spike if the Saber hits the opponent diagonally to the right and left. it carries a heavy spike if the hit is directly below Zero during the somersault.
Bair: Zero does an flying Roundhouse kick behind him.
Uair: Zero slashes his saber upward in a motion similar to that of Mario's U-Tilt.
Your thoughts?
Smashes:
F-Smash: Zero takes his Saber, and does an element-less Shoenzan slash.
Down Smash: Zero gets down low, and performs a sweeping kick around him while using his arm as a pivot.
Up Smash: Zero takes his Buster and fires three shots one after the other directly above, to the left, and to the right above him. Functions similarly to Samus's Up Smash.
Specials:
Ground Specials
B: Z-Buster.
Side B: Raikousen.
Up B: Shouryuukiba
Down B: Earth Gaizer
Aerial Specials.
B: Z-Buster
Side B: Sentsuizan
Up B: Hyouryuushou
Down B: Danchien.
Final Smash: Triple Giga Attack: Zero charges energy into both fists, then smashes the ground with one fist, releasing Massenkou, almost immediately slamming the ground with his other hand to release Rakuhouha. Then finally Zero charges up in both hands again, before jumping up and slamming both fists into the ground simultaneously, releasing Shin Massenkou from below the stage.
That is the finalized moveset. Though in a future release, I think I might change Sentsuizan.
Also, I would like to do a some attack animations when I can get around to it, though I have some textures to worry about.
I like the Maverick Zero combo as a FS.
This could work. I hope I can main Zero now.
Quote from: D1337 on August 26, 2010, 03:19:05 AM
I like the Maverick Zero combo as a FS.
This could work. I hope I can main Zero now.
Not really the Maverick Zero combo. Triple G-Attack is basically three Giga Attacks in a row (obviously).
I also have an Idea for a K-Knuckle Moveset once this one is done.
EVERYONE STOP!!!
ATTENTION:
I HAVE A RESIZED MODEL TO FIT THE GAME NOW.
THAT'S THE GOOD NEWS.
BAD NEWS:
WE HAVE TO START FROM SCRATCH ON THE WAITS, AND ALL THE PREDONE ANIMATIONS
PLEASE INVITE MORE PEOPLE AS NEED TO MOVE QUICKER WITH THIS.
I WILL PM THE NEW MODEL TO WHOEVER IS WORKING ON THIS WITH US.
Quote from: HackZero on August 26, 2010, 04:02:50 AM
EVERYONE STOP!!!
ATTENTION:
I HAVE A RESIZED MODEL TO FIT THE GAME NOW.
THAT'S THE GOOD NEWS.
BAD NEWS:
WE HAVE TO START FROM SCRATCH ON THE WAITS, AND ALL THE PREDONE ANIMATIONS
PLEASE INVITE MORE PEOPLE AS NEED TO MOVE QUICKER WITH THIS.
I WILL PM THE NEW MODEL TO WHOEVER IS WORKING ON THIS WITH US.
me! btw u never answered my past 5 questions. :P IS THIS GONNA BE ONE SLOT?!
Quote from: ShadowSnake on August 26, 2010, 04:04:40 AM
Quote from: HackZero on August 26, 2010, 04:02:50 AM
EVERYONE STOP!!!
ATTENTION:
I HAVE A RESIZED MODEL TO FIT THE GAME NOW.
THAT'S THE GOOD NEWS.
BAD NEWS:
WE HAVE TO START FROM SCRATCH ON THE WAITS, AND ALL THE PREDONE ANIMATIONS
PLEASE INVITE MORE PEOPLE AS NEED TO MOVE QUICKER WITH THIS.
I WILL PM THE NEW MODEL TO WHOEVER IS WORKING ON THIS WITH US.
me! btw u never answered my past 5 questions. :P IS THIS GONNA BE ONE SLOT?!
No it cannot be One slot. >.> It probably never will be. Slim chance.
@Velen
ya the Sentsuizan wasnt exactly the best move in the neighborhood. But that shouldnt be a hard move to come up with. I just didnt want him having too many power moves. But then again IDK. The Sentsuizan is an ok attack but if you want to change it to something else that wouldnt hurt the PSA. but any who, ya this is a pretty damn good PSA
SS needs to change the OP to Now Hiring!
It's time I do some animations now. :af:
I'm gonna do wait1 and wait2.
UPDATE:
WAIT1
(http://i993.photobucket.com/albums/af60/isoulcalibur/al_100826_1306binout.jpg)
WAIT2
(http://i993.photobucket.com/albums/af60/isoulcalibur/al_100826_1305binout.jpg)
EDIT: WAIT 3 IS ALSO DONE!
damn this is gonna be soooo sweat. I just cant even imagine having the REAL TvC import. This is like the sexiest project in the history of brawl hacks. I cant wait till we get some more animations done. this is awesome
Quote from: super hax on August 26, 2010, 06:19:54 PM
damn this is gonna be soooo sweat. I just cant even imagine having the REAL TvC import. This is like the sexiest project in the history of brawl hacks. I cant wait till we get some more animations done. this is awesome
We'll get it done. :af:
Because we have wait animations done, we can start the attacks now.
The problem is, Velen hasn't told us if Miacis is going tom help with the model for the Z-saber. >_>
Velen, is she going to help?
Hmm... Nice work, but I think the pose from the X series would work better. The pose here looks a little...boring, as much as I hate to say it.
Still, nice work though.
We also need to somehow edit Zero's Materials so he doesn't have that metallic shine all over his body.
The Z-Busters and one of Z-Saber Polygons also need to be turned off during all animations except for the ones he uses it in. We also need to determine which hands from the model he will use during the animations.
@Waffle: Currently, I haven't gotten a response from Miacis yet. So that's still not determined.
Quote from: Velen Zaiga on August 26, 2010, 06:51:31 PM
Hmm... Nice work, but I think the pose from the X series would work better. The pose here looks a little...boring, as much as I hate to say it.
Still, nice work though.
We also need to somehow edit Zero's Materials so he doesn't have that metallic shine all over his body.
The Z-Busters and one of Z-Saber Polygons also need to be turned off during all animations except for the ones he uses it in. We also need to determine which hands from the model he will use during the animations.
@Waffle: Currently, I haven't gotten a response from Miacis yet. So that's still not determined.
UPDATE: WAIT 3
(http://i993.photobucket.com/albums/af60/isoulcalibur/al_100826_1447binout.jpg)
I'm still not done with ALL the wait animations.
These are just bases. I'm still working on them.
The second one, is a plan for another wait I'm doing.
The third one, is also another plan.
The first one needs work still. XP
It's gonna take about 3 days before I'm finished with the waits.
EDIT:
Wait1 will be finished in a few minutes.
I have to make a few changes to the wait. (It's based off the X series.)
im guessing the third wait will have him face away while he does that similer to his victory in tatsunoku vs capcom.
Quote from: Ninka_Kamina on August 26, 2010, 06:59:41 PM
im guessing the third wait will have him face away while he does that similer to his victory in tatsunoku vs capcom.
Yes. Similar to that.
EDIT:
I need somebody to do Wait1.
BrawlBox is being a female dog, and won't let me edit the position numbers of the frames. >_>
Remember:
The first wait is only a test, All the frames with every bone is the same.
The Test was for the X series stance.
If anybody can give him a breathing animation or something similar to that, please do so.
Quote from: HackZero on August 26, 2010, 07:06:24 PM
Quote from: Ninka_Kamina on August 26, 2010, 06:59:41 PM
im guessing the third wait will have him face away while he does that similer to his victory in tatsunoku vs capcom.
Yes. Similar to that.
EDIT:
I need somebody to do Wait1.
BrawlBox is being a female dog, and won't let me edit the position numbers of the frames. >_>
Remember:
The first wait is only a test, All the frames with every bone is the same.
The Test was for the X series stance.
If anybody can give him a breathing animation or something similar to that, please do so.
I can do it. In fact, I'll start the whole animation from scratch and turn of the polygons for the hands and busters to make it easier.
First however, for me, textures come first. I will export Zero's textures and work on them a bit tonight if my father's workload will allow it (he has work he has to do every night after all).
Quote from: Velen Zaiga on August 26, 2010, 09:48:41 PM
Quote from: HackZero on August 26, 2010, 07:06:24 PM
Quote from: Ninka_Kamina on August 26, 2010, 06:59:41 PM
im guessing the third wait will have him face away while he does that similer to his victory in tatsunoku vs capcom.
Yes. Similar to that.
EDIT:
I need somebody to do Wait1.
BrawlBox is being a female dog, and won't let me edit the position numbers of the frames. >_>
Remember:
The first wait is only a test, All the frames with every bone is the same.
The Test was for the X series stance.
If anybody can give him a breathing animation or something similar to that, please do so.
I can do it. In fact, I'll start the whole animation from scratch and turn of the polygons for the hands and busters to make it easier.
First however, for me, textures come first. I will export Zero's textures and work on them a bit tonight if my father's workload will allow it (he has work he has to do every night after all).
Mkay, thanks!
Might as well make the REAL wait2 today. :D
I LOVE THIS!!!! And I could make textures when you get all the animations and stuff, because I'm kinda good at textures, so anyway, tell me if I can make textures.
Quote from: GreenEnvy on August 26, 2010, 10:09:56 PM
I LOVE THIS!!!! And I could make textures when you get all the animations and stuff, because I'm kinda good at textures, so anyway, tell me if I can make textures.
Can you do recolors good?
We'll need recolors in after we're done with animations and PSA.
I just looked at Zero's model in Brawlbox...and I don't like what I see. Zero has visible holes in his model when the bones are toggled off, and not only that, his textures are blurry as hell (and his nose, don't get me started on the nose)!
What the heck is this?
Quote from: Velen Zaiga on August 26, 2010, 10:50:07 PM
I just looked at Zero's model in Brawlbox...and I don't like what I see. Zero has visible holes in his model when the bones are toggled off, and not only that, his textures are blurry as hell (and his nose, don't get me started on the nose)!
What the heck is this?
That's his original model from TvC... >.>
I fixed the model the old regular way when resizing it, TvC models are 11x smaller than Brawl models, so resized it 11x, fixed the model, and there you go. >_>
There's no way we're gonna fix the problems (except textures) that you have said.. >.>
And by the way, the holes are covered during ingame gameplay.
EDIT 2: The textures aren't blurry in game play. Please check the pictures I posted a page back to see what the textures really look like. I'm using the same model, and the textures like mine, in Brawl Box are blurry.
The difference is when you REALLY put it to the test. ^^
Well, after look at the texture again, I found the real problem behind Zero's darkened textures: The bright textures for some reason aren't working on the model.
Zero has three different sets of textures for three different levels of lighting.
S- Shadow Textures (For dark scenes).
W- The blurred textures (in Brawlbox)
and normal ones without any letter in front of them.
The ones without a classification letter (S or W) are not working on Zero's resized model for some reason, when the other two textures (S- and W-) are switched off in Brawlbox, Zero turns pure white. Yet when I look at the original model file (before resizing), This problem is not present, and Zero presents his colors as they should be. This leads me to believe that something about the original textures for Zero's zer_tex01 and 02 are keeping them from loading onto the model properly.
This is why Zero's textures are so dark. Another problem is the mouth and eyes. Zero doesn't have a mouth texture that is as bright as his zer_eye (which is different from w_zer_eye00), thus on the original model, and this one, the mouth disappears when when w_zer_mouth00 is turned off.
This means I can't effectively know if how I texture Zero will be good unless we can get the the following textures:
zer_tex01
zer_tex02
zer_eye
zer_mouth
-to all work before a more detailed version of the texture can be made for Brawl.
EDIT: Scratch that, exporting and replacing fixed things up, but there is still a problem with his mouth texture.
Quote from: Velen Zaiga on August 26, 2010, 11:13:59 PM
Well, after look at the texture again, I found the real problem behind Zero's darkened textures: The bright textures for some reason aren't working on the model.
Zero has three different sets of textures for three different levels of lighting.
S- Shadow Textures (For dark scenes).
W- The blurred textures (in Brawlbox)
and normal ones without any letter in front of them.
The ones without a classification letter (S or W) are not working on Zero's resized model for some reason, when the other two textures (S- and W-) are switched off in Brawlbox, Zero turns pure white. Yet when I look at the original model file (before resizing), This problem is not present, and Zero presents his colors as they should be. This leads me to believe that something about the original textures for Zero's zer_tex01 and 02 are keeping them from loading onto the model properly.
This is why Zero's textures are so dark. Another problem is the mouth and eyes. Zero doesn't have a mouth texture that is as bright as his zer_eye (which is different from w_zer_eye00), thus on the original model, and this one, the mouth disappears when when w_zer_mouth00 is turned off.
This means I can't effectively know if how I texture Zero will be good unless we can get the the following textures:
zer_tex01
zer_tex02
zer_eye
zer_mouth
-to all work before a more detailed version of the texture can be made for Brawl.
EDIT: Scratch that, exporting and replacing fixed things up, but there is still a problem with his mouth texture.
Mouth... Mouth...
CRAP. I didn't see that. So you fixed things up a little bit? That's awesome!
Quote from: HackZero on August 26, 2010, 11:22:18 PM
Quote from: Velen Zaiga on August 26, 2010, 11:13:59 PM
Well, after look at the texture again, I found the real problem behind Zero's darkened textures: The bright textures for some reason aren't working on the model.
Zero has three different sets of textures for three different levels of lighting.
S- Shadow Textures (For dark scenes).
W- The blurred textures (in Brawlbox)
and normal ones without any letter in front of them.
The ones without a classification letter (S or W) are not working on Zero's resized model for some reason, when the other two textures (S- and W-) are switched off in Brawlbox, Zero turns pure white. Yet when I look at the original model file (before resizing), This problem is not present, and Zero presents his colors as they should be. This leads me to believe that something about the original textures for Zero's zer_tex01 and 02 are keeping them from loading onto the model properly.
This is why Zero's textures are so dark. Another problem is the mouth and eyes. Zero doesn't have a mouth texture that is as bright as his zer_eye (which is different from w_zer_eye00), thus on the original model, and this one, the mouth disappears when when w_zer_mouth00 is turned off.
This means I can't effectively know if how I texture Zero will be good unless we can get the the following textures:
zer_tex01
zer_tex02
zer_eye
zer_mouth
-to all work before a more detailed version of the texture can be made for Brawl.
EDIT: Scratch that, exporting and replacing fixed things up, but there is still a problem with his mouth texture.
Mouth... Mouth...
CRAP. I didn't see that. So you fixed things up a little bit? That's awesome!
Yes, because of this, the rest of Zero's textures will be brighter. However, getting the w_zer_mouth00 texture as bright as the zero_eye texture may be a problem, but I'll try to brighten it up in addition to making it more detailed.
However, I need you to test something for me.
Take Zero's "tuya" texture, use any image editing software you have to make it transparent, then run Zero in brawl and see if it doesn't take care of that ridiculous-looking shine he has in-game.
Quote from: Velen Zaiga on August 26, 2010, 11:35:58 PM
Quote from: HackZero on August 26, 2010, 11:22:18 PM
Quote from: Velen Zaiga on August 26, 2010, 11:13:59 PM
Well, after look at the texture again, I found the real problem behind Zero's darkened textures: The bright textures for some reason aren't working on the model.
Zero has three different sets of textures for three different levels of lighting.
S- Shadow Textures (For dark scenes).
W- The blurred textures (in Brawlbox)
and normal ones without any letter in front of them.
The ones without a classification letter (S or W) are not working on Zero's resized model for some reason, when the other two textures (S- and W-) are switched off in Brawlbox, Zero turns pure white. Yet when I look at the original model file (before resizing), This problem is not present, and Zero presents his colors as they should be. This leads me to believe that something about the original textures for Zero's zer_tex01 and 02 are keeping them from loading onto the model properly.
This is why Zero's textures are so dark. Another problem is the mouth and eyes. Zero doesn't have a mouth texture that is as bright as his zer_eye (which is different from w_zer_eye00), thus on the original model, and this one, the mouth disappears when when w_zer_mouth00 is turned off.
This means I can't effectively know if how I texture Zero will be good unless we can get the the following textures:
zer_tex01
zer_tex02
zer_eye
zer_mouth
-to all work before a more detailed version of the texture can be made for Brawl.
EDIT: Scratch that, exporting and replacing fixed things up, but there is still a problem with his mouth texture.
Mouth... Mouth...
CRAP. I didn't see that. So you fixed things up a little bit? That's awesome!
Yes, because of this, the rest of Zero's textures will be brighter. However, getting the w_zer_mouth00 texture as bright as the zero_eye texture may be a problem, but I'll try to brighten it up in addition to making it more detailed.
However, I need you to test something for me.
Take Zero's "tuya" texture, use any image editing software you have to make it transparent, then run Zero in brawl and see if it doesn't take care of that ridiculous-looking shine he has in-game.
Okay, I'll do it. ^^
Any thing I can do?
I dont know much about animation but I can help with textures. I am a graphic designer :D
Quote from: Holifider on August 27, 2010, 12:37:55 AM
Any thing I can do?
I dont know much about animation but I can help with textures. I am a graphic designer :D
Sorry, but I don't think we need help until we fix the textures...
Maybe there's something you can do but you have to ask ShadowSnake.
Aw ok. Well i'll just lurk then
If you do fix the textures tell me so I can make my FD zero over it
Quote from: BULL CRAP on August 26, 2010, 10:45:14 PM
Quote from: GreenEnvy on August 26, 2010, 10:09:56 PM
I LOVE THIS!!!! And I could make textures when you get all the animations and stuff, because I'm kinda good at textures, so anyway, tell me if I can make textures.
Can you do recolors good?
We'll need recolors in after we're done with animations and PSA.
Im not a master, but I'm pretty good.
Quote from: GreenEnvy on August 27, 2010, 01:21:59 AM
Quote from: BULL CRAP on August 26, 2010, 10:45:14 PM
Quote from: GreenEnvy on August 26, 2010, 10:09:56 PM
I LOVE THIS!!!! And I could make textures when you get all the animations and stuff, because I'm kinda good at textures, so anyway, tell me if I can make textures.
Can you do recolors good?
We'll need recolors in after we're done with animations and PSA.
Im not a master, but I'm pretty good.
I'm currently working on Brawlifying Zero's Texture. So far I have completed his Breast Crystal, Head Crystal, his pauldrons, and the yellow band around his neck. I'll keep going, but I will work on it no later than 10:00pm. When the weekends comes and my homework is complete, I'll be able to do it full time.
Awesome, and on the left arm of the model we are using, should we make it so he always has the buster, or only when he is shooting? Because I removed the hand and it looked fine.
We should also make textures that make his busters look like his normal hands.
Sounds pretty cool too.
Quote from: D1337 on August 27, 2010, 01:41:20 AM
We should also make textures that make his busters look like his normal hands.
My only question is why.
Also here is my progress.
(http://i860.photobucket.com/albums/ab167/Beren-Zaiga/Screenshot2010-08-26at100856PM.png)
Sorry, but there is not way to make it look much better than that unless there is some way to make the vertices and UV points not stretch the texture on his shoulder. Thus the low quality look. On the other hands. The arms parts I have done and the saber came out nicely. As did the Breast Lights and Head Crystal. That's all I am going to do for the night.
It looks pretty nice to me, but are you going to fix the lower half of the body so its as bright as the rest? If not then it wont look as good.
Quote from: GreenEnvy on August 27, 2010, 03:48:04 AM
It looks pretty nice to me, but are you going to fix the lower half of the body so its as bright as the rest? If not then it wont look as good.
Uh, duh? I've already done that by taking the bright textures and replacing the darker ones that are always showing up in game with them. The mouth is the only concern in that department.
Oh oops. My bad on that. Well good job so far.
nice job on the animations so far. Liking the ideas allot.
Quote from: GreenEnvy on August 27, 2010, 03:03:14 AM
Sounds pretty cool too.
Ya I dont think os because like in all his games well in the MMX games at least he has both hands out and THEN he takes out his buster, and it would be easier to just leave him with just hands for now rather than having his buster out 24/7
As you can see the Busters can be removed from Zero.
(http://i993.photobucket.com/albums/af60/isoulcalibur/ZeroNoB.png)
Please, just stop whining about the whole buster on Zero thing. >_>
Quote from: Velen Zaiga on August 27, 2010, 03:16:40 AM
Quote from: D1337 on August 27, 2010, 01:41:20 AM
We should also make textures that make his busters look like his normal hands.
My only question is why.
Also here is my progress.
(http://i860.photobucket.com/albums/ab167/Beren-Zaiga/Screenshot2010-08-26at100856PM.png)
Sorry, but there is not way to make it look much better than that unless there is some way to make the vertices and UV points not stretch the texture on his shoulder. Thus the low quality look. On the other hands. The arms parts I have done and the saber came out nicely. As did the Breast Lights and Head Crystal. That's all I am going to do for the night.
I can see why...Since Zero originally has red arms (duh)
It would seem less accurate to have 2 Z-busters then to red ones. But you could just do that yourself D1337 but since they can be removed why bother?
Quote from: Holifider on August 28, 2010, 04:26:27 AM
Quote from: Velen Zaiga on August 27, 2010, 03:16:40 AM
Quote from: D1337 on August 27, 2010, 01:41:20 AM
We should also make textures that make his busters look like his normal hands.
My only question is why.
Also here is my progress.
(http://i860.photobucket.com/albums/ab167/Beren-Zaiga/Screenshot2010-08-26at100856PM.png)
Sorry, but there is not way to make it look much better than that unless there is some way to make the vertices and UV points not stretch the texture on his shoulder. Thus the low quality look. On the other hands. The arms parts I have done and the saber came out nicely. As did the Breast Lights and Head Crystal. That's all I am going to do for the night.
I can see why...Since Zero originally has red arms (duh)
It would seem less accurate to have 2 Z-busters then to red ones. But you could just do that yourself D1337 but since they can be removed why bother?
We need the busters for certain animations. >_>
Quote from: HackZero on August 28, 2010, 05:26:36 AM
Quote from: Holifider on August 28, 2010, 04:26:27 AM
Quote from: Velen Zaiga on August 27, 2010, 03:16:40 AM
Quote from: D1337 on August 27, 2010, 01:41:20 AM
We should also make textures that make his busters look like his normal hands.
Simple solution: Have the polygons turned off when he isn't using the Buster.
My only question is why.
Also here is my progress.
(http://i860.photobucket.com/albums/ab167/Beren-Zaiga/Screenshot2010-08-26at100856PM.png)
Sorry, but there is not way to make it look much better than that unless there is some way to make the vertices and UV points not stretch the texture on his shoulder. Thus the low quality look. On the other hands. The arms parts I have done and the saber came out nicely. As did the Breast Lights and Head Crystal. That's all I am going to do for the night.
I can see why...Since Zero originally has red arms (duh)
It would seem less accurate to have 2 Z-busters then to red ones. But you could just do that yourself D1337 but since they can be removed why bother?
We need the busters for certain animations. >_>
*facepalm*
that was suppose to be automatically intended,huurrr durrrr
I do wonder however about the double Z sabers whats you solution on that,if any?
Ok well now that my confusion is cleared up...what the hell are you guys tal-you know what I'm not gonna worry about it.
Back to relevancy...
Hey gys just a quick Q.
Can any edits made Zero,such as the MMX outfit be ported back to TvC and used on there?
Just wondering. I would assume no...
Quote from: D1337 on August 28, 2010, 07:14:33 AM
Ok well now that my confusion is cleared up...what the hell are you guys tal-you know what I'm not gonna worry about it.
Back to relevancy...
Hey gys just a quick Q.
Can any edits made Zero,such as the MMX outfit be ported back to TvC and used on there?
Just wondering. I would assume no...
I dunno, probably not unless you have Zero's actual TvC model file, and find a way to port it in that way.
Oh ok.
Can anyone of you guys be as kind to send me Zero's texture maps?
I want to get started on alternate textures if that ok.
Well, I kinda made the frame 1 pose for Zero's Wait1, it took some getting used to working with Zero's bones, but I got the hang of it pretty quickly.
The following pose was made by looking directly at Zero's MMX sprites.
If anyone speaks up about this though, I am willing the change it. In fact, I have another idea in mind if anyone would like to use any other pose (Like his MMX:CM Battle stance).
(http://i860.photobucket.com/albums/ab167/Beren-Zaiga/Screenshot2010-08-28at12511PM.png)
Admittedly, I think it could be refined a bit more. Like placing his left leg more toward the center or something...Unless you guys think this is okay as it is.
Well, I'll get to working on Zero's Textures a bit, then get on some homework I need to finish.
My god...that zero looks amazing! Very nice job on that. I do have one thing to say. If you want, you can just ignore it, but when i see the sprites, his body in general is sorta lookin in an angel backwards. Yours is more like....front faced...if you know what i mean. Its not a problem though. I dont want you to do unnecessary things if you dont want to. I still like it A LOT.XD
(http://i509.photobucket.com/albums/s331/Kikojoe/zeroness.jpg)
I'd say its perfect
yes i find this very very good. 99.99999% accurate if you ask me. This is nice. Like Velen said I would like to have his stance from MMX:CM, that would be interesting to see as well. That was an interesting fighting pose and would be nice to have that one as well.
Hey, Sups, how'd you get warned?
We could have that for an alternate Wait1 in the future by including it as an .CHR0.
My only concern for this pose is the difficulty of someone else making the walking animations. I don't plan to do them, cause the last time I made the Walk animations for Samurai Falco, I honestly thought they looked like crap. I found I'm npt the best at animation swaps either.
I would be willing to try orchestrating some attack animations like Zero's Jab and Shouryuukiba for example.
Also, I thought of possibly trying to make an original theme song for Zero for the release in GarageBand when we get around there.
Well, right now I am going to do some homework that needs doing. Programming Fundamentals and such.
Ah i got warned for posting something in a area that was not for that type of post. I posted in the"Help" forum because the "On-Topic" section says "please dont use as a general help forum as there is one below" which is the "Help" forum..... and apperently i should have posted in Off-Topic. Kinda miss-leading....
But, back to Zero. Ya the walking would be a problem, unless som1 is very skilled in those kinds of animations. The attack animations sound like a good idea, we need to get some new things done ha.
and I thought we already had a Zero theme song.
Quote from: Holifider on August 28, 2010, 06:52:52 AM
*facepalm*
that was suppose to be automatically intended,huurrr durrrr
I do wonder however about the double Z sabers whats you solution on that,if any?
Again, it would be the same process of getting rid of the busters.
Quote from: HackZero on August 29, 2010, 03:26:06 AM
Quote from: Holifider on August 28, 2010, 06:52:52 AM
*facepalm*
that was suppose to be automatically intended,huurrr durrrr
I do wonder however about the double Z sabers whats you solution on that,if any?
Again, it would be the same process of getting rid of the busters.
Though the saber we would use would be the one on the left side, as official art depicts the Z-Saber's hilt always sticking out to the left. Shouryuukiba however, will have Zero reaching for the saber with his right hand to make it easier to animate, cause it would be harder to do so otherwise. Try doing Ryuenjin (not literally, but pantomime it), and tell me how easy it is to perform the move quickly use the left hand to grab the saber.
@Super: I meant trying to make a custom song for Zero, or make a remix of an existing one. I thought about doing X2, but for some reason I can't get the notes to sound right.
What's more, I can't tell what key the original song is in.
@Velen.
Hey I have an idea. Its pretty big and I dont know if its possible but it would kinda make sence. Ok so you know how you said you also wanted to make another zero PSA with his K knuckles right? Well MAYBE. We could have both. What I mean is similar to the Ganondorf PSA where he takes out his sword. maybe Zero could have his K knuckle PSA then he can take out his Z saber and have his saber PSA. Like I said I dont know if its possible but I just felt like sharing the idea
Quote from: super hax on August 29, 2010, 06:06:07 AM
@Velen.
Hey I have an idea. Its pretty big and I dont know if its possible but it would kinda make sence. Ok so you know how you said you also wanted to make another zero PSA with his K knuckles right? Well MAYBE. We could have both. What I mean is similar to the Ganondorf PSA where he takes out his sword. maybe Zero could have his K knuckle PSA then he can take out his Z saber and have his saber PSA. Like I said I dont know if its possible but I just felt like sharing the idea
No, I think it should remain separate. This PSA is working on the essence of Zero himself (kinda like how Eldrian's is) we're just using a different moveset.
ah ok. Just thought it would be a cool idea to play around with. But I see your point now that I think about it.
Hey ShadowSnake I have some brstms from old Megaman X games, maybe I'm a little late to help...but if you want them just ask me! =)
this is all pretty haha
very nice progress so far
for his wait 2 do you think it'd be possible to make it look like his low stamina sprite in X4 where he is clasping his shoulder?
any who nice job guys.
oh and is a moveset planed yet?
Is there a way to link the wait animations to the mechanics of the game? Like make the wait 2 what Ninka X said but when zero has like 70 damage+. is that possible?
Some characters such as the pokemon trainers pokemon have special waits for when there stamina is down.
That would be cool if we could somehow add that to zero for his wait 2. I dont know how we would go about doing that but if we could, that would be a neat one of a kind thing to have.
@Ninka and Super: You guys have read my mind! D: Makes me think you don't need me...
Anyway, some more work on Zero's Second texture this morning. I will probably be done with it either tonight or tomorrow morning. Then I will do Zero's Wait1 and finish it.
After that, I will probably perhaps do Zero's Jabs and his ground tilts. Then after that probably a special or two.
I just hope BSZ or Eldrian don't go postal on us since they were also thinking of doing Zero.
okay a team member of mine on hardcorebrawl hacks is making a vertex exported right now which is almost done basically meaning you could just export the vertex of zero onto link and you'd have a perfect vertex edit then you'd be able to use ingame animations.
hes gotten it to work fully with stages and trophies and he will hopefully get it to work for characters very soon.
Quote from: Ninka X on August 30, 2010, 08:50:03 PM
okay a team member of mine on hardcorebrawl hacks is making a vertex exported right now which is almost done basically meaning you could just export the vertex of zero onto link and you'd have a perfect vertex edit then you'd be able to use ingame animations.
hes gotten it to work fully with stages and trophies and he will hopefully get it to work for characters very soon.
That's nice and all, but we've managed to get the TvC model working okay. We just need some minor fixes such as Zero's "Ears", and if it isn't a texture problem, that ridiculous shine on his body we don't need.
We also need a vertexed Z-Saber we could replace one of Link's articles with for Zero to use in place of the actual article from TvC since all we have is the polygon sticking from his back.
I'm pretty sure shadowsnake has the z-sabor model I used to have it but I acidentaly deleated it >.>
Haven't posted here in a while... sorry guys, quite busy right now, but I'm still working on the Model...
Velen, I could help with the textures that you working on.
Quote from: HackZero on August 31, 2010, 12:50:13 AM
Haven't posted here in a while... sorry guys, quite busy right now, but I'm still working on the Model...
Velen, I could help with the textures that you working on.
It won't be long before they are done. Well, at least a V1 anyway. As I said, I will get it done either tonight or tomorrow morning. I will take a screenshot with Zero's frame 1 pose on Wait1 with his revamped textures. The only thing I cannot guarantee is the quality of the hair textures and the Buster textures.
Anyhow, how you checked out how the "Tuya" texture affects Zero in game or at all?
Cause if the Tuya texture isn't the cause of Zero's shine, it's his Materials that need editing.
Quote from: Velen Zaiga on August 31, 2010, 01:18:52 AM
Quote from: HackZero on August 31, 2010, 12:50:13 AM
Haven't posted here in a while... sorry guys, quite busy right now, but I'm still working on the Model...
Velen, I could help with the textures that you working on.
It won't be long before they are done. Well, at least a V1 anyway. As I said, I will get it done either tonight or tomorrow morning. I will take a screenshot with Zero's frame 1 pose on Wait1 with his revamped textures. The only thing I cannot guarantee is the quality of the hair textures and the Buster textures.
Anyhow, how you checked out how the "Tuya" texture affects Zero in game or at all?
Cause if the Tuya texture isn't the cause of Zero's shine, it's his Materials that need editing.
The Tuya didn't work. D:
Made everything transparent, but as far as I know, that shine on him is part of the model overlaying.
Quote from: HackZero on August 31, 2010, 12:44:06 PM
Quote from: Velen Zaiga on August 31, 2010, 01:18:52 AM
Quote from: HackZero on August 31, 2010, 12:50:13 AM
Haven't posted here in a while... sorry guys, quite busy right now, but I'm still working on the Model...
Velen, I could help with the textures that you working on.
It won't be long before they are done. Well, at least a V1 anyway. As I said, I will get it done either tonight or tomorrow morning. I will take a screenshot with Zero's frame 1 pose on Wait1 with his revamped textures. The only thing I cannot guarantee is the quality of the hair textures and the Buster textures.
Anyhow, how you checked out how the "Tuya" texture affects Zero in game or at all?
Cause if the Tuya texture isn't the cause of Zero's shine, it's his Materials that need editing.
The Tuya didn't work. D:
Made everything transparent, but as far as I know, that shine on him is part of the model overlaying.
No, that means it's a Materials related thing, and we'll need to find a way to edit the Materials to fix it.
EDIT @ 12:40PM: I just thought about Zero having his low-health animation for his Wait2, and wondered how it would affect the look of the attacks...Though I guess it will be fine. I will animate Zero now and get a couple of his Wait's done if I can. My next class is at 2:00 PM CST.
EDIT: @1:16: Well, Wait1 is done, 140 frames, a simple breathing in and out animations with a brief pause to make him breath in intermittently instead of all the time. I will start on Wait2.
Quote from: Ninka X on August 30, 2010, 08:50:03 PM
okay a team member of mine on hardcorebrawl hacks is making a vertex exported right now which is almost done basically meaning you could just export the vertex of zero onto link and you'd have a perfect vertex edit then you'd be able to use ingame animations.
hes gotten it to work fully with stages and trophies and he will hopefully get it to work for characters very soon.
If you want Zero with Brawl animations, it takes 2 minutes to make any import use brawl animations. There's just the bone glitches. And Velen isn't doing that. (if you are curious about it one slot imports with brawl animations, don't ask here)
Quote from: Velen Zaiga on August 30, 2010, 10:18:49 PM
We also need a vertexed Z-Saber we could replace one of Link's articles with for Zero to use in place of the actual article from TvC since all we have is the polygon sticking from his back.
Once you get the model, you can replace his sword glow model with the Z-Saber and use it as a sword glow.
Quote from: dingoberriz on August 31, 2010, 08:26:37 PM
Quote from: Ninka X on August 30, 2010, 08:50:03 PM
okay a team member of mine on hardcorebrawl hacks is making a vertex exported right now which is almost done basically meaning you could just export the vertex of zero onto link and you'd have a perfect vertex edit then you'd be able to use ingame animations.
hes gotten it to work fully with stages and trophies and he will hopefully get it to work for characters very soon.
If you want Zero with Brawl animations, it takes 2 minutes to make any import use brawl animations. There's just the bone glitches. And Velen isn't doing that. (if you are curious about it one slot imports with brawl animations, don't ask here)
Quote from: Velen Zaiga on August 30, 2010, 10:18:49 PM
We also need a vertexed Z-Saber we could replace one of Link's articles with for Zero to use in place of the actual article from TvC since all we have is the polygon sticking from his back.
Once you get the model, you can replace his sword glow model with the Z-Saber and use it as a sword glow.
Wait, back up a second here.
You mean that by taking the model, and replacing the sword glow, in order for Zero to hold the Z-Saber?
The only problem is that...Wait a minute,
would there be any problems?
Anyhow, I started on Wait2. My only concern is how it would transition to other animations such as walk, crouch, and jump. Since Zero would be holding his right arm during the animation.
Otherwise, the animations are going well.
Unfortunately, I couldn't meet my deadline for the textures, so I'll try to get them done tonight after doing some homework for Intro to Writing.
@Ninka: I'll tell you what though Ninka, if that vertex comes out as good as you say it will, I will definitely consider changing models if we don't get too far into the animations by then. However, if we are, we will continue with the model we have and use other imports, then maybe reanimate the entire thing with the new model after we have had all nice and done for a time.
Just generate sword glow and position it right in PSA. That's all.
As for a possible vertex to let him use brawl animations. You could always make Zero brawl animation compatible, then make all the current animations work for the brawl animation friendly Zero.
There would only be translation fixes and modding brawl animations, and fixing bone glitches through PSA.
Quote from: dingoberriz on August 31, 2010, 09:43:06 PM
Just generate sword glow and position it right in PSA. That's all.
As for a possible vertex to let him use brawl animations. You could always make Zero brawl animation compatible, then make all the current animations work for the brawl animation friendly Zero.
There would only be translation fixes and modding brawl animations, and fixing bone glitches through PSA.
The only gripe is his fingers can't move.
What has Eldrian already done with his model that we need to know about? I checked the thread on Smashboards, but they don't seem to keep detailed logs on what they changed to fix things.
EDIT: Well, Wait2 is done. If you guys want. You can look at it later when I have uploaded the updated FitMotionEtc.pac. For now, here is a screenshot of Zero in his Wait2, frame 1 pose. Along with what I have edited of his textures so far.
I think I'll go back and redo some of the textures sometime, and paint them by hand in Photoshop. It would be trick with a mouse, but the Pen Tool is my friend, so it will make things easier. Though this will do for now.
The only thing I have not animated on either of the Wait animations is the hair. I want to get some animations done before I worry about making that mane of hair move around. Either that, or we just let gravity in the game take care of it somehow.
(http://i860.photobucket.com/albums/ab167/Beren-Zaiga/Screenshot2010-08-31at71011PM.png)
Haha you got warned too. :af: what did you do to get that?
anyways...dude that is just great. That is some nice work. Love it. Looks perfect compared to what zero does in his games. But you said something abut the transitions being a problem? from the wait 2 to the rest of his animations right?
But to be honest I dont think the unnecessary shine is going to be a huge problem. Yes it is not needed in any way and is kinda irritating, but all in all, it wont make too much of a difference. I mean dont get me wrong if we can find the problem, we should fix it but its not that big of a deal.
[EDIT] hey and also the leg texture, especially the legs need to be fixed up a bit.
Quote from: super hax on September 01, 2010, 05:47:19 PM
Haha you got warned too. :af: what did you do to get that?
anyways...dude that is just great. That is some nice work. Love it. Looks perfect compared to what zero does in his games. But you said something abut the transitions being a problem? from the wait 2 to the rest of his animations right?
But to be honest I dont think the unnecessary shine is going to be a huge problem. Yes it is not needed in any way and is kinda irritating, but all in all, it wont make too much of a difference. I mean dont get me wrong if we can find the problem, we should fix it but its not that big of a deal.
[EDIT] hey and also the leg texture, especially the legs need to be fixed up a bit.
>_> I got warned too. but this isn't the topic to ask that.
But I think we SHOULD fix that shine.
We are trying to make Zero fit into Brawl, and that Shine would be pain to cope with during gameplay.
Nice work on the hurt Zero stance. this brings me back.
I remember back in X4 Zero had low health and said "Its not over yet!"
hmm...ima go play that...
Quote from: super hax on September 01, 2010, 05:47:19 PM
Haha you got warned too. :af: what did you do to get that?
anyways...dude that is just great. That is some nice work. Love it. Looks perfect compared to what zero does in his games. But you said something abut the transitions being a problem? from the wait 2 to the rest of his animations right?
But to be honest I dont think the unnecessary shine is going to be a huge problem. Yes it is not needed in any way and is kinda irritating, but all in all, it wont make too much of a difference. I mean dont get me wrong if we can find the problem, we should fix it but its not that big of a deal.
[EDIT] hey and also the leg texture, especially the legs need to be fixed up a bit.
Trust me, I know. That's not the only thing that needs fixing, Zero's model needs some attention too.
Also, his Attack11 will be tough to accomplish. It's hard to make Zero grab his saber. Though I'll keep at it.
OK ill admit I would hate to play as zero with that awful shine but, the thing is, we SHOULD get rid of it, but I just think we should pay attention more towards the animations, PSA etc. The shine is a semi-major issue but that should be settled after we get the important stuff done. So yes it needs to be dealt with but how about we worry about the good stuff for now.
Quote from: super hax on September 01, 2010, 08:02:29 PM
OK ill admit I would hate to play as zero with that awful shine but, the thing is, we SHOULD get rid of it, but I just think we should pay attention more towards the animations, PSA etc. The shine is a semi-major issue but that should be settled after we get the important stuff done. So yes it needs to be dealt with but how about we worry about the good stuff for now.
I'm still working on animation. Attack11, as I said, is proving somewhat troublesome.
The bigger problem comes when we will likely end up needing to rename bones in order to make Zero function properly in-game, such as moving around and such. As far as I can tell, Zero doesn't have a TransN Bone. He also doesn't have a HaveN bone either, and we can't exactly dummy bone it.
Hm.... I see. That is a problem. And why cant you dummy bone it? Its worked on similar projects iv seen. What is the problem with this one? But anyways, so those two missing bones are they major flaws in the animations? What wont be there since we dont have the bones. And BTW, these bones, whos are they again? Link's?
Quote from: super hax on September 02, 2010, 08:41:02 PM
Hm.... I see. That is a problem. And why cant you dummy bone it? Its worked on similar projects iv seen. What is the problem with this one? But anyways, so those two missing bones are they major flaws in the animations? What wont be there since we dont have the bones. And BTW, these bones, whos are they again? Link's?
Zero's model, so they are Zero's bones. We swapped models, and thus swapped bones, we didn't swap Zero's polygons onto Link (which wouldn't have worked). Zero doesn't have a HaveN Bone on either hand, nor does he have a bone named TransN or ThrowN. He is missing some needed bones.
I could ask Eldrian if he would answer soon.
:af:im kinda a newbie and i use brawl box. i can help. :D
Quote from: cambo1000 on September 03, 2010, 02:11:30 AM
:af:im kinda a newbie and i use brawl box. i can help. :D
You USE it... Can you animation hack? >_>
:af:
Quote from: HackZero on September 03, 2010, 03:24:45 AM
Quote from: cambo1000 on September 03, 2010, 02:11:30 AM
:af:im kinda a newbie and i use brawl box. i can help. :D
You USE it... Can you animation hack? >_>
well... no but brawl box BARley works enough for textures :af:
Um well ya we prolly dont need your kind of help sorry. This is some pretty difficult stuff to be honest. I barley get the gist of it. Thanks for the offer though =P
Everyone im taking a 2-3 month break from hacking, its getting old and life is more important then modding a game, good bye. plus feel free to recreate this post, i dont have time to manage it myself.
Quote from: Velen Zaiga on September 02, 2010, 10:57:34 PM
Quote from: super hax on September 02, 2010, 08:41:02 PM
Hm.... I see. That is a problem. And why cant you dummy bone it? Its worked on similar projects iv seen. What is the problem with this one? But anyways, so those two missing bones are they major flaws in the animations? What wont be there since we dont have the bones. And BTW, these bones, whos are they again? Link's?
Zero's model, so they are Zero's bones. We swapped models, and thus swapped bones, we didn't swap Zero's polygons onto Link (which wouldn't have worked). Zero doesn't have a HaveN Bone on either hand, nor does he have a bone named TransN or ThrowN. He is missing some needed bones.
I could ask Eldrian if he would answer soon.
If you wanted to convert Zero's bones to their brawl equivalent, his TransN would be 55, HipN would be 58, LHaveN would be 79 and RHaveN would be 90.
It may be possible to hex these bones with Link's flags over them to make them act normally.
Quote from: dingoberriz on September 03, 2010, 11:57:55 PM
Quote from: Velen Zaiga on September 02, 2010, 10:57:34 PM
Quote from: super hax on September 02, 2010, 08:41:02 PM
Hm.... I see. That is a problem. And why cant you dummy bone it? Its worked on similar projects iv seen. What is the problem with this one? But anyways, so those two missing bones are they major flaws in the animations? What wont be there since we dont have the bones. And BTW, these bones, whos are they again? Link's?
Zero's model, so they are Zero's bones. We swapped models, and thus swapped bones, we didn't swap Zero's polygons onto Link (which wouldn't have worked). Zero doesn't have a HaveN Bone on either hand, nor does he have a bone named TransN or ThrowN. He is missing some needed bones.
I could ask Eldrian if he would answer soon.
If you wanted to convert Zero's bones to their brawl equivalent, his TransN would be 55, HipN would be 58, LHaveN would be 79 and RHaveN would be 90.
It may be possible to hex these bones with Link's flags over them to make them act normally.
If I'm not mistaken, they would be needed in order for Zero to function normally within the game (as in play him as a character).
Its too bad I know nothing about Hexing...I could learn, but I would need the hexing program needed to do it.
Also Dingo, there is another issue I want to address: Sword Trace.
I was thinking we make the blade of the Z-Saber model invisible and have the Sword Trace be the blade, cause it would follow the contour of the curve the bones would take during a slash if I am not mistaken.
So we also need a working sword trace, and we have the Z-Saber thanks to ShadowSnake.
Velen did you finish the texture yet?
I'm going to do the attack animations after we get the Z-Saber model for Zero.
Quote from: HackZero on September 05, 2010, 10:29:53 PM
Velen did you finish the texture yet?
I'm going to do the attack animations after we get the Z-Saber model for Zero.
I have it on me. We just need to replace one of Link's articles with it. We can't inject it into the model.
Also, I started Zero's Attack11...I just haven't gotten around to finishing it yet...
Not only that, my day has been exhausting, went to see a car show for 3 hours on end, then did yard work for about 1 1/2-2 hours. I'm beat, and I don't think I have the patience to doing anything with Zero's animations right now.
Lemme give you the link to the Z-Saber's .brres file, it's over the BeamSword, so be sure replace it with something bigger than itself.
*URL DELETED!*
Do NOT upload it to the BrawlVault, ShadowSnake requested we don't do that himself.
Just be sure to study Zero's sprites for his specials and stuff.
Now, if you'll excuse me, I am going to do Peach for now...
Quote from: Velen Zaiga on September 06, 2010, 12:08:43 AM
Quote from: HackZero on September 05, 2010, 10:29:53 PM
Velen did you finish the texture yet?
I'm going to do the attack animations after we get the Z-Saber model for Zero.
I have it on me. We just need to replace one of Link's articles with it. We can't inject it into the model.
Also, I started Zero's Attack11...I just haven't gotten around to finishing it yet...
Not only that, my day has been exhausting, went to see a car show for 3 hours on end, then did yard work for about 1 1/2-2 hours. I'm beat, and I don't think I have the patience to doing anything with Zero's animations right now.
Lemme give you the link to the Z-Saber's .brres file, it's over the BeamSword, so be sure replace it with something bigger than itself.
Do NOT upload it to the BrawlVault, ShadowSnake requested we don't do that himself.
Just be sure to study Zero's sprites for his specials and stuff.
Now, if you'll excuse me, I am going to do Peach for now...
Sorry, I wasn't being exact, but thanks for the model. :af:
Don't we need to attach this model to Zero or something?
Oh and PLEASE, ASAP edit out that link to the model.
EDIT: I tested out the model in-game on the BeamSword, it worked almost perfectly...
The characters "hold" the sword in their hand, but the handle is jabs them right through the palm of their hands/paws/etc.
Also, when the model is left alone (neutral position, no character has picked up the item yet, "laying" on ground.) It's not standing up like the original beam sword, instead, it's tilted horizontally and floating in the air.
The handle has that shine, (not as bad) and the textures, are dark, (of course.)
-------
This may seem like something long to do, but I was thinking about making a release with the Z-Saber over BeamSword in part with our Zero hack when it is released.
I'm not saying we are going to release it with the hack, but release it separate.
But in general, we must be more concerned with textures.
and the problem is, I don't know what is making the texture dark.
Quote from: HackZero on September 06, 2010, 12:10:18 AM
Quote from: Velen Zaiga on September 06, 2010, 12:08:43 AM
Quote from: HackZero on September 05, 2010, 10:29:53 PM
Velen did you finish the texture yet?
I'm going to do the attack animations after we get the Z-Saber model for Zero.
I have it on me. We just need to replace one of Link's articles with it. We can't inject it into the model.
Also, I started Zero's Attack11...I just haven't gotten around to finishing it yet...
Not only that, my day has been exhausting, went to see a car show for 3 hours on end, then did yard work for about 1 1/2-2 hours. I'm beat, and I don't think I have the patience to doing anything with Zero's animations right now.
Lemme give you the link to the Z-Saber's .brres file, it's over the BeamSword, so be sure replace it with something bigger than itself.
Do NOT upload it to the BrawlVault, ShadowSnake requested we don't do that himself.
Just be sure to study Zero's sprites for his specials and stuff.
Now, if you'll excuse me, I am going to do Peach for now...
Sorry, I wasn't being exact, but thanks for the model. :af:
Don't we need to attach this model to Zero or something?
Oh and PLEASE, ASAP edit out that link to the model.
EDIT: I tested out the model in-game on the BeamSword, it worked almost perfectly...
The characters "hold" the sword in their hand, but the handle is jabs them right through the palm of their hands/paws/etc.
Also, when the model is left alone (neutral position, no character has picked up the item yet, "laying" on ground.) It's not standing up like the original beam sword, instead, it's tilted horizontally and floating in the air.
The handle has that shine, (not as bad) and the textures, are dark, (of course.)
-------
This may seem like something long to do, but I was thinking about making a release with the Z-Saber over BeamSword in part with our Zero hack when it is released.
I'm not saying we are going to release it with the hack, but release it separate.
But in general, we must be more concerned with textures.
and the problem is, I don't know what is making the texture dark.
It's Zero's "W" textures. Take Zero's Tex01 an Tex02 files and replace the W and S files with those. That should fix the problem.
Quote from: Velen Zaiga on September 06, 2010, 04:04:02 AM
Quote from: HackZero on September 06, 2010, 12:10:18 AM
Quote from: Velen Zaiga on September 06, 2010, 12:08:43 AM
Quote from: HackZero on September 05, 2010, 10:29:53 PM
Velen did you finish the texture yet?
I'm going to do the attack animations after we get the Z-Saber model for Zero.
I have it on me. We just need to replace one of Link's articles with it. We can't inject it into the model.
Also, I started Zero's Attack11...I just haven't gotten around to finishing it yet...
Not only that, my day has been exhausting, went to see a car show for 3 hours on end, then did yard work for about 1 1/2-2 hours. I'm beat, and I don't think I have the patience to doing anything with Zero's animations right now.
Lemme give you the link to the Z-Saber's .brres file, it's over the BeamSword, so be sure replace it with something bigger than itself.
Do NOT upload it to the BrawlVault, ShadowSnake requested we don't do that himself.
Just be sure to study Zero's sprites for his specials and stuff.
Now, if you'll excuse me, I am going to do Peach for now...
Sorry, I wasn't being exact, but thanks for the model. :af:
Don't we need to attach this model to Zero or something?
Oh and PLEASE, ASAP edit out that link to the model.
EDIT: I tested out the model in-game on the BeamSword, it worked almost perfectly...
The characters "hold" the sword in their hand, but the handle is jabs them right through the palm of their hands/paws/etc.
Also, when the model is left alone (neutral position, no character has picked up the item yet, "laying" on ground.) It's not standing up like the original beam sword, instead, it's tilted horizontally and floating in the air.
The handle has that shine, (not as bad) and the textures, are dark, (of course.)
-------
This may seem like something long to do, but I was thinking about making a release with the Z-Saber over BeamSword in part with our Zero hack when it is released.
I'm not saying we are going to release it with the hack, but release it separate.
But in general, we must be more concerned with textures.
and the problem is, I don't know what is making the texture dark.
It's Zero's "W" textures. Take Zero's Tex01 an Tex02 files and replace the W and S files with those. That should fix the problem.
Okay, cool, thanks.
and also, we have to edit out the links in the quotes. D:
EDIT: I think it's about time we abandon this thread and start a new thread.
I have no objection. Lets just be sure to put up a copy of the moveset we have agreed upon.
Hey btw I dont remember talking about it but are we going to have a dash? I mean hes zero I think he needs a dash but if there is no open space I wouldnt want to make it a burden
Quote from: super hax on September 06, 2010, 08:36:29 PM
Hey btw I dont remember talking about it but are we going to have a dash? I mean hes zero I think he needs a dash but if there is no open space I wouldnt want to make it a burden
Raikousen is Zero's dashing attack.
http://forums.kc-mm.com/index.php?topic=14146.msg238721#msg238721 (http://forums.kc-mm.com/index.php?topic=14146.msg238721#msg238721)
New PROJECT ZERO thread. Conversations about the project and progress will be posted and updated there.