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Help & Tutorials => Help => Topic started by: ethanrodgers223 on July 04, 2010, 03:08:03 PM



Title: Photoshop saving - what format?
Post by: ethanrodgers223 on July 04, 2010, 03:08:03 PM
Hey guys. My friend helped me make a Zelda texture in Photoshop - as you can see below:

(http://img819.imageshack.us/img819/3613/zeldatexa.png) (http://img819.imageshack.us/i/zeldatexa.png/)

Uploaded with ImageShack.us (http://imageshack.us)



I saved it as a PNG file, replaced it in the FitZelda03.pac with Brawlbox (when I preview the model, it shows up just fine) and named it like I should have, FitZelda03.pac, (I also made a PAC file with Lex77's program) but when I play the game, her normal costume for blue shows. Anyone know what I'm doing wrong?



Title: Re: Photoshop saving - what format?
Post by: LookItsLink on July 04, 2010, 03:18:06 PM
You need to have a .pcs for it too. Open up your .pac, do Save As, and choose .pair (.pac/.pcs). Name it the same as the .pac.


Title: Re: Photoshop saving - what format?
Post by: DrPanda on July 04, 2010, 03:19:55 PM
You must put both .pac and .pcs into Zelda's folder.

If you have done that, check if your tex works on any of the other costumes.

EDIT: Dammit, Ninja'd


Title: Re: Photoshop saving - what format?
Post by: ethanrodgers223 on July 04, 2010, 04:11:06 PM
Ugh, no, I meant I DID make a PCS file with Len77's program. Not a PAC file. UGh. lol And it still won't work in game.


Title: Re: Photoshop saving - what format?
Post by: DrPanda on July 04, 2010, 04:15:30 PM
Try what Link said, save it as a .pair with brawlbox, then try putting the new .pac and .pcs in