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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: irishladdie727 on July 04, 2010, 09:50:14 PM



Title: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on July 04, 2010, 09:50:14 PM
 :af2: LET'S FIX THIS! :af2:

(http://zettaizero.files.wordpress.com/2006/11/metal-gear-solid-3-image.jpg)

Despite the fact that
1. Metal Gear Solid is an incredible franchise rife with possibilities for new characters, items, and stages
2. Solid Snake was in the damn game to begin with

Metal Gear Solid and its affiliated titles tend to get completely shafted by most hackers, and Snake gets vertex and texture hacked into characters from OTHER games even though a good chunk of his supporting cast are HIS CLONES.

Now, my current theory as to why this is happening is that simply put, the Nintendo/Smash Bros. fanbase really doesn't have much overlap with the Metal gear fanbase, and most hackers ignore the series simply because they aren't familiar with it.

Just watch this: http://www.newgrounds.com/portal/view/297383 (http://www.newgrounds.com/portal/view/297383)

SO that's basically what these games are like.  Do you understand now?  DO YOU UNDERSTAND?

Now to the actual gameplan.  I've got lots of ideas, and I'd love to get right to them, but I really have NO clue how to model or texture or anything... So while I'm learning how to do that, any other Metal Gear fans, or simply chivalrous hackers, your help is wanted and very much appreciated.  I'm going to start a list of projects that as far as I know should be accomplishable, feel free to suggest more, and I'll add more as I think of them as well.  If you feel like you can tackle one of these, go for it.  I'll put your name down next to the project and once, it's completed, PM me with links and pics and all that fancy shmansy stuff and I'll post it here.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on July 04, 2010, 09:55:21 PM
THE LIST OF STUFF TO MAKES

TEXTURE HACKS
Textures for each and every one of Snake's Camo Prints from MGS3, MGS4, and Peace Walker.  I'll post a comprehensive list once I can track down pictures.

VERTEX HACKS

1. Vertex Hack a Proper Eyepatch over Snake's RIGHT Eye (Like Big Boss)
(http://www.freewebs.com/metalgear_fox/big%20boss%20salute.JPG)

2. Vertex Hack a Proper Eyepatch over Snake's LEFT Eye (Like Solidus Snake)
(http://www.freewebs.com/outerheavenresistance/Gear%20Site%20pics/Solidus%20Snake.jpg)

3. Marth or Shiek into Raiden, possibly for eventual PSA hack

Badass MGS4 Raiden (Better for Shiek)
 (http://www.pwnordie.com/wp-content/uploads/2009/10/raiden2ks5.jpg)

Decidedly Less Badass MGS2 Raiden (Better for Marth): (http://static.stuff.co.nz/1254658692/458/2930458.jpg)

4. Zero Suit Samus into EVA (hotness) from MGS3
(http://2.bp.blogspot.com/_PzEyJtVCaTM/SqNhIxp5kUI/AAAAAAAAA2s/zgkzTbTXmD0/s400/11+EVA+Metal+Gear+Solid.bmp)

5. Zero Suit Samus or Shiek into The Boss from MGS3, also for possible PSA-DrPanda : (http://images2.wikia.nocookie.net/metalgear/images/1/17/THEBOSS.jpg)

 :>.>palm: "Salutes"
P.S. I would really like to do this one myself, because if you've beaten MGS3, then you know that The Boss deserves the utmost respect, and I don't trust anyone else to do this one right.  Not that I trust myself... yet.

6. Ganondorf into Colonel Volgin from MGS3, for a PSA that would literally consist only of changing all of his darkness moves into electric ones: (http://media.giantbomb.com/uploads/1/13743/319625-colonel_large.jpg)

And yeah, I gave the MGS3 characters first pick... Because that one's my favorite... r)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: DrPanda on July 05, 2010, 06:45:19 AM
These should've been put in a request thread really...

Anywho, I am already working on The Boss over Zerosuit.  ;)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on July 05, 2010, 10:45:20 AM
These should've been put in a request thread really...

Anywho, I am already working on The Boss over Zerosuit.  ;)

While that probably would have been the smart thing to do...  I feel like having one thread specifically for Metal Gear Solid themed creations could be a good thing.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on July 10, 2010, 12:02:13 AM
I'm working on MGS2 Marth over raiden too.
And I have Gray Fox over Meta Knight.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 02, 2010, 09:53:11 AM
Amen! I'm working on replaceing all his textures like this:

Solid Snake new texture list.

(1) Metal Gear Solid the Twin Snakes look as main texture

(2) Suit & Bowtie Twin Snakes texture.

(3) Iroquis Plisken as 3nd texture.

(4) MGS2 texture for 4th.

(5) Big Boss CQC

(6) MGS4 Old Snake            

I hate it how people make all these gay textures for Snake (Check out the Tingle one for example), check out the Snake section on BrawlVault...
But yeah, people need to make more Snake textures from MGS. I strongly agree with this entire thread.

Edit: I have recently finished the entire texture pack, now I have to finish his CSPs. Once finished I need to work on a few other things with the project.



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: fox3.0 on August 02, 2010, 08:25:26 PM
o wow frist time i ever seen people make stuff form metal gear  :af:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 02, 2010, 08:36:22 PM
Amen! I'm working on replaceing all his textures like this:

Solid Snake new texture list.

(1) Metal Gear Solid the Twin Snakes look as main texture

(2) Suit & Bowtie Twin Snakes texture.

(3) Iroquis Plisken as 3nd texture.

(4) MGS2 texture for 4th.

(5) Big Boss CQC

(6) MGS4 Old Snake            

I hate it how people make all these gay textures for Snake (Check out the Tingle one for example), check out the Snake section on BrawlVault...
But yeah, people need to make more Snake textures from MGS. I strongly agree with this entire thread.

Edit: I have recently finished the entire texture pack, now I have to finish his CSPs. Once finished I need to work on a few other things with the project.



I'll have you know that I find that Tingle texture absolutely hilarious...  I'm one of the few people who thinks fruity weirdos like Tingle are what make video games awesome.

But yeah, I figured out vertexing 2 days ago, so MGS2 Raiden (Marth) and The Boss (ZSS) should be on their way soon.  PM me if you want to turn this into a legitimate "project", I've got lots of very doable MGS related ideas and my hacking skills are increasing daily.  

For instance: I see no reason why every single one of his MGS3 camos shouldn't be available for download, and as soon as I get mariokart64n's 3dsmax script working, the first thing I'm going to do is vertex A [censored] EYEPATCH FOR ALL OF THE BIG BOSS TEXTURES because it literally could not be any easier and I can now say that with firsthand experience.  

As I said above, A Colonel Volgin Vertex for Ganondorf, possibly with animations that change  his purple darknes to lightning.  Also shouldn't be extremely difficult.

Some Stage Ideas:
Some area from the Big Shell, probably either the place where you fight Vamp or the interior of Strut D

Dolinovodno- That wooden Bridge from the beginning of MGS3, and the Cobras would come out in order and attack you with easily dodged stuff

Rokovoj Berej- The field of white flowers where you fight the boss, a nice neutral walk off stage where the trick is fighting off your manly tears

So yeah, all things to think about.  Good to see another Metal Gear nerd has joined the forums!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: fox3.0 on August 02, 2010, 08:39:37 PM
>_> hay now i might likes metal but nots a nerd :>.>:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 02, 2010, 08:51:38 PM
>_> hay now i might likes metal but nots a nerd :>.>:

Well Master Miller IS his Avatar...   r)  I mean "nerd" as a term of an endearment, we're on a Brawl modding forum, I think it's perfectly fair to assume we all might be just a little bit geeky here...  ;)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: fox3.0 on August 02, 2010, 09:08:54 PM
eh all right i guess  ;)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: BurntEyes on August 05, 2010, 04:34:26 PM
Oh yes. I definitely want MGS hacks on my Brawl.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: fox3.0 on August 06, 2010, 10:56:15 PM
that be cool if we could play as rex or ray :af:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 06, 2010, 11:41:52 PM
that be cool if we could play as rex or ray :af:

I was thinking the same thing...  Ray could be a fairly decent vertex of Charizard, hell maybe Rex could be Charizard too.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: fox3.0 on August 07, 2010, 11:23:33 AM
make the place form mgs4 were snake and iquid fight at shadow moses that would be epic  :af:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 07, 2010, 12:06:10 PM
make the place form mgs4 were snake and iquid fight at shadow moses that would be epic  :af:

Technically, that's the Shadow Moses stage that's already in the game.  Have you ever paid attention to when the Metal Gears tear through the background?  Kojima was teasing the fight to us all the way back during Brawl!  Is your mind blown?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: fox3.0 on August 08, 2010, 11:37:35 AM
it was just an idea thats all :>.>palm:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on August 09, 2010, 05:55:39 PM
I was here thinking, and, y'know, I'd suggest Meryl Silverburgh in her MGS1/TS attire for ZSS.

Though, I'm not sure if we can even rip models from the PSX MGS...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 09, 2010, 06:40:04 PM
I was here thinking, and, y'know, I'd suggest Meryl Silverburgh in her MGS1/TS attire for ZSS.

Though, I'm not sure if we can even rip models from the PSX MGS...

Probably not, however I'm actually one of the few people in the world to have the PC version of the original MGS.  I have no idea how to rip, and I have no idea how to do model replacement, but I'll see about vertexing Meryl once The Boss and Raiden are done.  They come first.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on August 09, 2010, 07:21:08 PM
Are you going to do Prettyboy MGS2 Raiden or Badass MGS4 Raiden?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 09, 2010, 07:38:09 PM
Are you going to do Prettyboy MGS2 Raiden or Badass MGS4 Raiden?

Hopefully both eventually, but prettyboy MGS2 Raiden first because I actually own and have beaten MGS2, and because he's simpler.  Just give Marth longer white hair and put him in latex.  Done.  Obviously I'll put in more work than that, but you get the idea.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 10, 2010, 12:50:46 PM
Hmm nice ideas here... Also my avy, yes, I just got this because it looks cool lol... I am STILL working on my MGS: TTS Snake texture...

I got this idea from my Twin Snakes Snake texture because I used the textures from the actual game. So, I was thinking about making a Twin Snakes Shadow Moses Island IDENTICAL to the one in the TTS... How could this be done? I could take the Heliport Model and textures from the actual game.

It would be cool if the spotlight found you, guards come out of nowhere to attack lulz.

Why are you calling me a nerd anyway? We are hackers on a site where we hack Brawl textures...

Besides me suggesting all of this is the point of this thread anyway...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 10, 2010, 08:39:40 PM
Hmm nice ideas here... Also my avy, yes, I just got this because it looks cool lol... I am STILL working on my MGS: TTS Snake texture...

I got this idea from my Twin Snakes Snake texture because I used the textures from the actual game. So, I was thinking about making a Twin Snakes Shadow Moses Island IDENTICAL to the one in the TTS... How could this be done? I could take the Heliport Model and textures from the actual game.

It would be cool if the spotlight found you, guards come out of nowhere to attack lulz.

Why are you calling me a nerd anyway? We are hackers on a site where we hack Brawl textures...

Besides me suggesting all of this is the point of this thread anyway...


Metal Gear "fan" then.  I didn't expect everybody to take the word "nerd" offensively!  We're all cool, I was calling myself a nerd too, we're a brotherhood of nerds here, you misinterpreted me!  8)

Anyways we've gotten off track.  Eyepatch Snake is DONE.  I could upload it now but I'm including three alternate textures with it and one of them is giving me problems so it might be a day or so.  The boss is coming along rather beautifully, I stopped trying to vertex the hair because hair is hardcore [censored], so now I've got a great face coming along if you guys want to take a look: (http://img337.imageshack.us/img337/7265/bosspreview1.jpg) (http://img337.imageshack.us/i/bosspreview1.jpg/)

She's got a bit of a harelip right now, but don't worry, all shall be perfect by release.  This is EARLY.  There's still lots of work to be done.  I screwed up the symmetry because you can't put a symmetry modifier on the model without adding verticies, but I'll fix that, and I'll also make her look slightly more weathered, narrow the eyes, and I don't know, make her a little more attractive.  The Boss was very bangable.  My current model's got a ways to go.  It looks a little too much like Cate Blanchett right now.  Don't get me wrong, you could certainly do worse than Cate Blanchett, but we're talking about a video game character, and they're all unrealistically gorgeous.  Especially the MGS girls.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on August 10, 2010, 09:35:41 PM
I've got a request... Can someone vertex Snakes body so his clothing looks more like Big Bosses clothing?
(http://img.search.com/thumb/1/12/Naked_snake4.jpg/250px-Naked_snake4.jpg)
All that needs to be done is the ammo pouches moved to his waist and his legs slightly widened so it looks more like pants. The collar isn't nessarsary.

Also, I was already planning on making textures for all the camo and facepaint in MGS3 so if someone vertexes Snakes body, I would highly appreciate it!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Phear-Walker on August 11, 2010, 02:02:15 AM
samus in a suit like snakes would be pro


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 11, 2010, 09:53:49 AM
(http://greengreensproductions.files.wordpress.com/2010/08/solid-snake.jpg)

The above is a Twin Snakes image from Metal Gear Solid the Twin Snakes

That's the texture I am currently working on.
Basically, his sneaking suit as you can see is more like a coat, and his ammo packs on his chest are gone. Well, that's what I am trying to do at this instant.

His body textures and face textures are done, due to the textures I used from in game. Once his sneaking suit is vertexed, and those top annoying ammo packs are gone, this should be done for now.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on August 11, 2010, 02:52:27 PM
I'm working on the face paint from MGS3:Subsistance. I've currently textured the following face paint.

-Black
-Brown
-Green
-Splitter
-Kabuki
-Oyama
-Zombie
-Soviet Union Flag
-Japanese Flan

I also plan on vertexing the Raikov Mask! I'll make it so the mouth never moves. Then it will be the real mask!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: DrPanda on August 13, 2010, 12:36:06 PM
I got this idea from my Twin Snakes Snake texture because I used the textures from the actual game. So, I was thinking about making a Twin Snakes Shadow Moses Island IDENTICAL to the one in the TTS... How could this be done? I could take the Heliport Model and textures from the actual game.
Do you have the textures for Meryll per chance?
I'm working on a Military Samus which could easily be retextured for her


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 13, 2010, 02:06:23 PM
Quote
Do you have the textures for Meryll per chance?
I'm working on a Military Samus which could easily be retextured for her
Ooh, nice idea.
No, I don't have those textures, but I got a good friend who can get them for me.
I'll pm you when I get them.

It would be cool to see Vulcan Raven over Ganon.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 13, 2010, 10:42:17 PM
I'm working on the face paint from MGS3:Subsistance. I've currently textured the following face paint.

-Black
-Brown
-Green
-Splitter
-Kabuki
-Oyama
-Zombie
-Soviet Union Flag
-Japanese Flan

I also plan on vertexing the Raikov Mask! I'll make it so the mouth never moves. Then it will be the real mask!

I was working on the exact same thing.  Perhaps we could pool our efforts and make this go a lot quicker.  I've got woodland, splitter, green, black, brown, and zombie right now.  Perhaps we can see whose look best?  I know my brown sucks, and my splitter's pretty bad too, but my zombie, woodland, black, and green are all excellent.  I was also planning on doing the body camos AND eventually doing a vertex for Big Boss exactly like the one you requested so it's all covered! 

Also, to everybody, if you want to go for something extremely challenging, but extremely useful, here's an idea I had: try vertexing Snake's bandana tail into a sleeveless trenchcoat.  I think you see where I'm going with this.  The bandana tail is ideal because it will wave in the wind just like an actual trenchcoat would, and also because it's already sort of the right shape once you stretch it a bit.  I actually tried fooling around with this already, and it's definitely possible, just difficult and beyond my vertexing skills at the moment.  But you'll be everybody's hero if you can get the trenchcoat in!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sytilac on August 14, 2010, 01:39:06 AM
I'm working on the face paint from MGS3:Subsistance. I've currently textured the following face paint.



-Black
-Brown
-Green
-Splitter
-Kabuki
-Oyama
-Zombie
-Soviet Union Flag
-Japanese Flan

I also plan on vertexing the Raikov Mask! I'll make it so the mouth never moves. Then it will be the real mask!

I was working on the exact same thing.  Perhaps we could pool our efforts and make this go a lot quicker.  I've got woodland, splitter, green, black, brown, and zombie right now.  Perhaps we can see whose look best?  I know my brown sucks, and my splitter's pretty bad too, but my zombie, woodland, black, and green are all excellent.  I was also planning on doing the body camos AND eventually doing a vertex for Big Boss exactly like the one you requested so it's all covered! 

Also, to everybody, if you want to go for something extremely challenging, but extremely useful, here's an idea I had: try vertexing Snake's bandana tail into a sleeveless trenchcoat.  I think you see where I'm going with this.  The bandana tail is ideal because it will wave in the wind just like an actual trenchcoat would, and also because it's already sort of the right shape once you stretch it a bit.  I actually tried fooling around with this already, and it's definitely possible, just difficult and beyond my vertexing skills at the moment.  But you'll be everybody's hero if you can get the trenchcoat in!

If you could get a Trenchcoat to work you could make Liquid from MG1 before he threw his trenchcoat off obviously . Lmao thatd be badass. Hell if you somehow Vertex Snake's hair you can make Liquid Ocelot too with sunglasses Taken from the New wesker texture that was recently made Lmao


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on August 14, 2010, 03:56:14 AM
My Splitter kind of sucks but the rest are great. I'm also working on the Raikov Mask and Infinity Face Paint.

Also, I won't be able to post some of my face paint until next friday.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: BurntEyes on August 15, 2010, 06:31:54 AM
It would be cool to see Vulcan Raven over Ganon.
I'd think so too. Both Vulcan and Ganon almost sound just alike. :D


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 15, 2010, 12:05:05 PM
It would be cool to see Vulcan Raven over Ganon.
I'd think so too. Both Vulcan and Ganon almost sound just alike. :D

Volgin would also be perfect like I said in the OP.  And this makes almost no sense, but I might try to do Solidus over Ganon too.  If I can conform wrap Ganon's face to snake's it'll be perfect.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 16, 2010, 12:28:02 PM
It would be cool to see Vulcan Raven over Ganon.
I'd think so too. Both Vulcan and Ganon almost sound just alike. :D

Vulcan Raven with that Vulcan Machine gun he runs around the area and shoots at you
like there is no tomorrow... aaah Claymores remind me of that fun MGS1 fight.

Cool Final Smash would be the M1 Tank.
Just do some good work on Fox/Falco/Wolf's Landmaster and it would be pretty cool.


Volgin would also be perfect like I said in the OP.  And this makes almost no sense, but I might try to do Solidus over Ganon too.  If I can conform wrap Ganon's face to snake's it'll be perfect.

Oh my God that's gonna be awesome... Volgin and Solidus? *faints*


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 16, 2010, 04:10:13 PM
I'm working on getting MGS2 raiden to go over Marth but.......
(http://img806.imageshack.us/img806/5459/conodrum.png) (http://img806.imageshack.us/i/conodrum.png/)

I'm stuck on what to do if the model isn't T-stanced like Raiden's.

I have the MGS2 models, but none of them are T-stanced. :(


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 16, 2010, 05:03:24 PM
I'm working on getting MGS2 raiden to go over Marth but.......
([url]http://img806.imageshack.us/img806/5459/conodrum.png[/url]) ([url]http://img806.imageshack.us/i/conodrum.png/[/url])

I'm stuck on what to do if the model isn't T-stanced like Raiden's.

I have the MGS2 models, but none of them are T-stanced. :(

My advice is to just do a vertex, and not bother with model replacement.  You can get almost the exact same effect, it just takes a lot more work... :(

Have you watched mariokart64n's (2 hour...) tutorial on vertexing lucario into mewtwo? In it, he uses conform wrap to mold lucario's brawl model to mewtw's melee one.  Your MGS2 models are perfect for that process.  Actually, would you mind uploading those somewhere?  I was going to do Solidus over Ganondorf, and I really don't want to have to go through the whole process of torrenting a game I already own for PS2 and ripping the models myself...  It would be extremely appreciated.  Not just for Brawl hacking, but for Gmod and stuff too.

Here's an update on the boss (face vertex is done!), plus another little experiment I tried with mariokart64n's Jack Krauser vertex:
(http://img196.imageshack.us/img196/7083/bosspreview2.jpg) (http://img196.imageshack.us/i/bosspreview2.jpg/)
(http://img823.imageshack.us/img823/5004/beretpreview.jpg) (http://img823.imageshack.us/i/beretpreview.jpg/)

Also, do we have any good animators in this thread?  I refuse to release Beret Snake until Snake has a new taunt where he can salute.  Might as well give him one where he smokes while you're at it.  ;D


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 16, 2010, 05:42:36 PM
The lack of T-stance makes the arms a problem with that method.

Solidus' definitive model is somewhere in the game files which will take time to locate but i can easily find his textures.

Tonight I may upload Solidus's Models and Textures.... if I can find the models.


Also, I made a big shell stage using textures from MGS2.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 16, 2010, 08:52:29 PM
The lack of T-stance makes the arms a problem with that method.

Solidus' definitive model is somewhere in the game files which will take time to locate but i can easily find his textures.

Tonight I may upload Solidus's Models and Textures.... if I can find the models.


Also, I made a big shell stage using textures from MGS2.

Yeah, it kind of snuck past the radar, but I like it a lot!  My one gripe is it's a little too small but it's a cool stage nonetheless.  And if you're going to upload solidus, go ahead and upload whatever other models and textures you've already ripped.  The Garry's Mod folks have been trying to get good rips of that game forever, so I'll have to post your links on Facepunch.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sero on August 16, 2010, 11:00:56 PM
I Am totally down with this,ive wanted a good RAiden for a while now


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 17, 2010, 01:30:59 PM
Might as well give him one where he smokes while you're at it.  ;D

I was thinking about that. It sounds hard giving him a cig. If you manage too do that, make the little flame from the cig cause some fire damage when it comes in contact with opponents. Like 1-2% damage.

Maybe even have him set a porno book on the ground too, and have that be used as a throwable item.  :af:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: toastoftriumph on August 17, 2010, 08:21:30 PM
you could steal Cap. Falcon's salute move as a base for Snake's animation. Lol, a smoking taunt would be funny.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 18, 2010, 08:06:09 AM
you could steal Cap. Falcon's salute move as a base for Snake's animation. Lol, a smoking taunt would be funny.

Taunt Ideas:

-Salute
-Smoking
-Lays Porno book on ground and it is a throwable item.

I still want him to have the cardboard box, though.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: DrPanda on August 18, 2010, 12:10:23 PM
I tried to edit Snakes taunts before... they are a bit different to other characters taunts.
When I tried to change them as soon as the animation finished it automatically went to the in-box animation.
I'm no PSA expert but thought I'd give a heads up on this incase anyone does try new taunts.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on August 18, 2010, 03:36:11 PM
Yea since i believe his is the only taunt that changes his whole body to a smaller size.
Frankly my recommendations for taunts are
Up: Call on Codec or porn book mentioned earlier (if its possible)
Normal: Smoking as well
Down: Box
But that's to fit Solid Snake more, for Big Boss i agree with all of Terminator's suggestions


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 18, 2010, 05:08:12 PM
Yea since i believe his is the only taunt that changes his whole body to a smaller size.
Frankly my recommendations for taunts are
Up: Call on Codec or porn book mentioned earlier (if its possible)
Normal: Smoking as well
Down: Box
But that's to fit Solid Snake more, for Big Boss i agree with all of Terminator's suggestions

Well we've already got codec calling, it's just restricted to Shadow Moses.  Got to have the smoking, and while I like the idea of it doing fire damage to opponents, the more "nostalgic" route would be for the taunt to actually give Snake like 1-2% of damage when he uses it but be useful some other way.  How about after he finishes smoking he tosses the blunt at his feet, and that does fire damage.  I like the idea of a porno book, but a salute would be way more "taunty".  You know, get an epic KO, then follow it up with a sarcastic salute.  Like how whenever I'm playing as Diddy Kong and the other person accidentally kills themself, I make sure to clap.   :af2:  Plus, the Snake that appears in Brawl is kind of a composite of Solid Snake and Big Boss anyways, I mean it's definitely Solid Snake, but they incorporated a lot of Naked Snake's character traits (wanting to eat Yoshi), plus his grisly beard.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on August 18, 2010, 05:41:41 PM
And his witty remarks. Frankly they should have just said
"Big Boss" but not a lot of people know about big boss


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: BurntEyes on August 18, 2010, 06:19:55 PM
If anyone is planning on putting Raiden on someone, it should be Snake.
Here's why:
1. Aside from rolling/cartwheeling and speed, they both have the same attack nonetheless.
2. Anyone can edit Snake, easily or hardly.

Though I do find it okay for Raiden to be put on Marth. They both have long hair and a sword, so it's pretty obvious.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 18, 2010, 09:39:21 PM
If anyone is planning on putting Raiden on someone, it should be Snake.
Here's why:
1. Aside from rolling/cartwheeling and speed, they both have the same attack nonetheless.
2. Anyone can edit Snake, easily or hardly.

Though I do find it okay for Raiden to be put on Marth. They both have long hair and a sword, so it's pretty obvious.

For now, this is why Marth is the top choice.  It's just much easier to vertex that way.  If a Raiden PSA ever comes along the cartwheel will most definitely be incorporated.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 18, 2010, 09:44:51 PM
Plus, the Snake that appears in Brawl is kind of a composite of Solid Snake and Big Boss anyways, I mean it's definitely Solid Snake, but they incorporated a lot of Naked Snake's character traits (wanting to eat Yoshi), plus his grisly beard.

Not anymore. I made Snake's main texture look the way he did in the Twin Snakes, along with a few other Solid Snake textures. NOW he is Solid Snake.
 
I also got a good friend on SWF that can rip MGS textures for me. I'm requesting the Cardboard Box textures from TTS to use for Snake's taunts since the "Smash Bros" box is definetely not MGS-related.

Here are the box's you guys can tell me which is the best to use:

-Heliport
-Snowfield
-Nuclear Warhead Storage Building

I choose Heliport because Shadow Moses Island stage IS the Heliport and I thought it should match the stage itself.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on August 18, 2010, 11:31:40 PM
Ya i choose heli as well


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 19, 2010, 02:18:22 PM
Okay, textures have been ripped and given to me. I have made 3 seperate Box textures for anyone to choose. All I need is preview images.

I have managed to only get 1 image, and it's the image of the Heliport Box. I am having a strange compile error, which means I can't get the images of Nuke Building Box and the Snowfield Box.

Could somone be nice enough to get these images for me? I'll Private message the textures if anyone wants to help.  


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 21, 2010, 09:55:57 PM
I made my account here just so I could say how much I agree with giving Snake new taunts, if possible. One taunt you guys haven't mentioned yet is the "!" alert pose he does when he's spotted in the Metal Gear games.

Out of the taunt ideas mentioned so far, I like them all except "Call on Codec or porn book". The codec call already exists as a hidden taunt, and dropping a porn magazine as an item doesn't sound feasible... or even taunt-like, IMO.

I'd say keep the fastest box taunt, and replace the other two taunts with the "!" alert reaction and sound, and a salute. Snake lighting a smoke would fit somewhat, but... Having Snake smoking as a taunt would be a bad image, plus I doubt he'd toss a cig after only a few seconds anyway. Besides, didn't Snake give up smoking at some point?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 21, 2010, 10:31:21 PM
I made my account here just so I could say how much I agree with giving Snake new taunts, if possible. One taunt you guys haven't mentioned yet is the "!" alert pose he does when he's spotted in the Metal Gear games.

Out of the taunt ideas mentioned so far, I like them all except "Call on Codec or porn book". The codec call already exists as a hidden taunt, and dropping a porn magazine as an item doesn't sound feasible... or even taunt-like, IMO.

I'd say keep the fastest box taunt, and replace the other two taunts with the "!" alert reaction and sound, and a salute. Snake lighting a smoke would fit somewhat, but... Having Snake smoking as a taunt would be a bad image, plus I doubt he'd toss a cig after only a few seconds anyway. Besides, didn't Snake give up smoking at some point?

Nice ideas there, though I liked the porno book idea as an item...
Snake could lay it down and throw it at opponents and cause damage...

What do you mean by smoking a cigaratte would be a bad image? You mean it would be bad for smaller kids? What about the nude ZSS texture hack?
Snake gave up smoking in MGS4, at the end where he knew he was going to die...
So you can say Snake gave up smoking a few months before he died.

The "!" is funny, but it would be cooler if they added a MGS3 Guard or a Genome Soldier from MGS:TTS. Still good idea, though.

I was thinking somthing cooler about the Box taunt. Not only would Snake get inside it, but you could walk around IN the box like in MGS series, and stay inside forever unless you pressed the A button or another attack button.
It's worth a shot.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: toastoftriumph on August 21, 2010, 10:41:30 PM
If you figured out how to have him walk around in his box, that'd be awesome.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on August 22, 2010, 12:47:11 PM
Yea, now having a genome soldier from MGS (preferably TTS) and the moveset could make for an interesting video showing the taunts or something.
Yea i never understood the porn book either. I mean he's not really famous for it, people just assume box box box box box box box box box box box box box box
and "Snake, snake, snake!" Even though its "Snake respond/answer/wats happening snake! SNAKE!"


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 22, 2010, 01:19:56 PM
Yea, now having a genome soldier from MGS (preferably TTS) and the moveset could make for an interesting video showing the taunts or something.
Yea i never understood the porn book either. I mean he's not really famous for it, people just assume box box box box box box box box box box box box box box
and "Snake, snake, snake!" Even though its "Snake respond/answer/wats happening snake! SNAKE!"

This is exactly why this thread exists, to give Snake the same amount of nostalgic fanwank that all of the Nintendo characters (and Sonic) get, as opposed to the sort of kind of bastardized nostalgia we currently have.  He has more character traits than the ability to hide in a box!  And have you noticed that all of the MGS trophies are of Metal Gears and different versions of Snake?  Not a single one for the series' many awesome characters.  It's like they put Snake in the game, but shied away from actually putting "Metal Gear Solid" in the game since it's an M-rated series, and well, it's also weird as hell and clashes pretty distinctly with the aesthetic of things like Kirby.  But we can do whatever we want because we're modders!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 22, 2010, 08:36:44 PM
Nice ideas there, though I liked the porno book idea as an item...
Snake could lay it down and throw it at opponents and cause damage...


Well, it could work, as long as the book itself is censored (more on that in a bit). I think Snake already has enough items he can drop and throw, though... Grenades, C4, land mines, boxes. Besides, I'm guessing it would be harder to hack an new item into the game.

If the dirty magazine is implemented, though, two ideas:
- Opponents could slip on the magazine, like a banana (there's no "distracted" state, so...)
- Snake would only be able to spawn one magazine at a time (since he has so many other items)

What do you mean by smoking a cigaratte would be a bad image? You mean it would be bad for smaller kids? What about the nude ZSS texture hack?
Snake gave up smoking in MGS4, at the end where he knew he was going to die...
So you can say Snake gave up smoking a few months before he died.


I'm against (or, less in favor of, at least) the Smoking and Dirty Magazine taunts because I doubt they would be featured in an official release of one of the big mods like Brawl+ or Brawl-, and because they are "bad" images, even though they do suit Snake (like nude ZSS, they're, er, controversial). They also just don't seem as "taunty" as the other ideas mentioned so far, and they're more complicated to boot. Snake already has a complicated taunt - his box - so I think his other two taunts should be quick and simple. My suggestion is:

Up taunt: Box (keep the "up" version since it's the fastest.)
Side taunt: Salute (facing whichever direction Snake is facing, like Falcon's "Come on!")
Down taunt: "!" Alert (the "!" appears overhead and SFX plays... But what stance would Snake take?)

(The "!" taunt seems like it would be the up taunt at first, but I figure we should keep the fastest box taunt. :/)

If someone want to try making the Smoking and Dirty Magazine taunts, go ahead, but I hope the other taunts are made first - those are the ones I want to use! :)

The "!" is funny, but it would be cooler if they added a MGS3 Guard or a Genome Soldier from MGS:TTS. Still good idea, though.

Thanks, and I agree about adding the guard or soldier. I'm just wondering what kind of stance would accompany the "!" taunt... Hunched shoulders, perhaps?

I was thinking somthing cooler about the Box taunt. Not only would Snake get inside it, but you could walk around IN the box like in MGS series, and stay inside forever unless you pressed the A button or another attack button.
It's worth a shot.


I love that idea. That would easily make the box Snake's greatest taunt!

It's like they put Snake in the game, but shied away from actually putting "Metal Gear Solid" in the game since it's an M-rated series, and well, it's also weird as hell and clashes pretty distinctly with the aesthetic of things like Kirby.

That's pretty much exactly what they did... But hey, at least we got Snake! We can add in the rest now. :)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 22, 2010, 10:50:28 PM
Why not have this as a possible taunt?
(http://i15.photobucket.com/albums/a381/floepert/MGS%20random/ocelot2.gif)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 23, 2010, 09:38:58 AM
Don't forget the doctor outfit.

At least he got better treatment than the Hedgehog and those fat big head kids.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 23, 2010, 01:53:36 PM
My awesome Box Textures have been released to PUPLIC!!!

(http://img820.imageshack.us/img820/1547/al1008191008binout.jpg)

(http://img838.imageshack.us/img838/1078/nukebox1.jpg)

(http://img339.imageshack.us/img339/172/snowfieldbox2.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11351

Download Download Download Download!!!!!  

http://img444.imageshack.us/img444/4303/piczx.png

http://img716.imageshack.us/img716/3629/foxhl.png

You know what to think.

P.S. I went back to school today  >:(

P.P.S I had a Red Bull AND a Monster.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 23, 2010, 04:19:42 PM
Great job on the new box textures, Terminator. I'll definitely be using those. :)

BTW, I had another idea for making Snake's box taunt better: In addition to being able to move around while in the box, what if you could drop C4, grenades, land mines, or a dirty magazine (IF it's implemented) while you're under there? It might be a good way to place some C4 discreetly, at the least... Just make sure that placing such items does not make any noise while Snake is under the box. ;)

I'm really hoping some of these taunt ideas will get realized soon!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 23, 2010, 04:43:57 PM
Why not have this as a possible taunt?
([url]http://i15.photobucket.com/albums/a381/floepert/MGS%20random/ocelot2.gif[/url])

YOUNG OCELOT YEAH!

"Your pretty good."

Quote
Not a single one for the series' many awesome characters.  It's like they put Snake in the game, but shied away from actually putting "Metal Gear Solid" in the game since it's an M-rated series, and well, it's also weird as hell and clashes pretty distinctly with the aesthetic of things like Kirby.  But we can do whatever we want because we're modders!


Exactly. they mixed up Solid Snake's personality with Big Boss. I really didn't like that idea since Big Boss and Solid Snake arn't the same person and some Metal Gear fans would get confused. They should of just added Big Boss and Solid Snake as two seperate characters... Doing what I said was like adding Mario but he is skinnier, has an "L" on his hat, and sounds and acts like Luigi.

That's what Nintendo did to Snake. Screw you Nintendo  :notimp:



I'm going to be honest, I like Big Boss more.  MGS3>MGS1.  There I said it.  That has nothing to do with anything though.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 23, 2010, 04:51:34 PM
Great job on the new box textures, Terminator. I'll definitely be using those. :)

BTW, I had another idea for making Snake's box taunt better: In addition to being able to move around while in the box, what if you could drop C4, grenades, land mines, or a dirty magazine (IF it's implemented) while you're under there? It might be a good way to place some C4 discreetly, at the least... Just make sure that placing such items does not make any noise while Snake is under the box. ;)

I'm really hoping some of these taunt ideas will get realized soon!

Stealth, stealth, and stealth.

I'm going to be honest, I like Big Boss more.  MGS3>MGS1.  There I said it.  That has nothing to do with anything though.

I noticed that, but they say to much of anything is bad. I'm here to suggest MGS1, MGS2, and MGS4 stuff. Your here to suggest MGS3, MGS: Portable Ops, Peacewalker, and a few other games with Big Boss. Other people like Bent suggest ideas.

I like Big Boss and Solid Snake the same: Just not as them both smashed into one character. I mean, Nintendo didn't really put much effort into Snake's trophys, textures and such. For all we know they could of just taken the main body texture (I mean ripped) and his face from MGS2 and MGS3, no real effort, multiple textures probably were just obviously recolored, like most other characters.

What really made me mad was that his trophies wern't good enough. Oooh a cardboard box! Of course! They made that trophy because of his taunt! Gray Fox: Assist Trophy but now a playable character. Rex, Ray and Gekko were added because they were in a stage.
The Cypher was in his up B!

Most of the other stuff was added was just Snake, or Big Boss. Why not adding trophies of Volgin, Ocleot/Young Ocelot, Raiden, Liquid Snake, Liquid Ocelot, Solidus Snake, Genome Soldiers, MGS3 Russian Soldeirs, Mei Ling, FROGS, Naomi, Old Snake, I could name a whole lot more of MGS characters. I bet any one reading this who only knows about Snake in Brawl probably have no clue who most of the characters I mentioned.

Like you said, Snake was added by himself and not Metal Gear Solid.   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sytilac on August 23, 2010, 06:30:33 PM
(http://i19.photobucket.com/albums/b185/Ruby7389/ocelotpartyll1.gif)

 BANG! I saw this in a dream yesterday of snake doing this Lmao. just throwing out Ideas Would be awesome though


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 23, 2010, 07:41:23 PM
At least the franchise has 9 trophies.

Mother and Fire Emblem have LESS than that. Pokemon has too many.

That being a taunt would be funny. That being an FS where he shoots invisible hitboxes would be golden.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 23, 2010, 08:02:38 PM
Great job on the new box textures, Terminator. I'll definitely be using those. :)

BTW, I had another idea for making Snake's box taunt better: In addition to being able to move around while in the box, what if you could drop C4, grenades, land mines, or a dirty magazine (IF it's implemented) while you're under there? It might be a good way to place some C4 discreetly, at the least... Just make sure that placing such items does not make any noise while Snake is under the box. ;)

I'm really hoping some of these taunt ideas will get realized soon!

Stealth, stealth, and stealth. 


So, does that mean you like the idea, or not? >_>


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 23, 2010, 09:33:04 PM
Great job on the new box textures, Terminator. I'll definitely be using those. :)

BTW, I had another idea for making Snake's box taunt better: In addition to being able to move around while in the box, what if you could drop C4, grenades, land mines, or a dirty magazine (IF it's implemented) while you're under there? It might be a good way to place some C4 discreetly, at the least... Just make sure that placing such items does not make any noise while Snake is under the box. ;)

I'm really hoping some of these taunt ideas will get realized soon!
Stealth, stealth, and stealth.  
So, does that mean you like the idea, or not? >_>

Amazing idea! Though he cannot do that in MGS, it's still cool! Reason he can't is because the box and the porno book are in the same window, but the grenades arn't!

Maybe somone should change his nuetral B to his SOCOM pistol, when Snake dosn't have that it's like taking away the Roundhouse kick away from Chuck Norris...

At least the franchise has 9 trophies.

Mother and Fire Emblem have LESS than that. Pokemon has too many.

That being a taunt would be funny. That being an FS where he shoots invisible hitboxes would be golden.

I'm already working on adding Liquid Snake/Liquid Ocelot. He replaces Olimar. Invisable hitboxes would seriously be AWESOME, but for Liquid Ocelot/Liquid Snake of course... If it was for Snake it would not really make since. Well, Eternal Yoshi, when you finish Gray Fox could you help me work on Liquid?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 23, 2010, 10:36:03 PM
When life isn't interfering and I can sucessfully find the area that dictates where the item is held.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 23, 2010, 11:29:11 PM
Amazing idea! Though he cannot do that in MGS, it's still cool! Reason he can't is because the box and the porno book are in the same window, but the grenades arn't!

I'm glad you agree. :)

Maybe somone should change his nuetral B to his SOCOM pistol, when Snake dosn't have that it's like taking away the Roundhouse kick away from Chuck Norris...

But Snake's grenades are better than a pistol any day! The only move Snake has that doesn't make sense is his forward smash - but it's still a fun move to use.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 23, 2010, 11:32:12 PM
But Snake's grenades are better than a pistol any day! The only move Snake has that doesn't make sense is his forward smash - but it's still a fun move to use.

Snake's SOCOM is a definite kill weapon, and so is the FAMAS. I like grenades, but it would be cool if Snake could switch weapons around JUST LIKE in Metal Gear Solid, you know, items on the left, and weapons on the right window  :) (Like have SOCOM as his B attack and have grenades as B attack, and switching them during battle)


Stinger as his side B would be so sick I would puke.

But Snake's grenades are better than a pistol any day! The only move Snake has that doesn't make sense is his forward smash - but it's still a fun move to use.

How about his up B? His down smash should be a Claymore, he plants it above ground and uses stealth to make it invisable, if an opponent gets even near the direction it was planted, it explodes. His side smash needs distance for it to be cooler and more badass, who the hell shoots an RPG on the ground?! I know Big Boss did that but in real life that would kill you instantly.

Nintendo might as well as made his side smash kill Snake instantly, and take foes with him. But Big Boss did that didn't get hurt :)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 24, 2010, 12:19:29 AM
But Snake's grenades are better than a pistol any day!

Snake's SOCOM is a definite kill weapon, and so is the FAMAS. I like grenades, but it would be cool if Snake could switch weapons around JUST LIKE in Metal Gear Solid, you know, items on the left, and weapons on the right window  :) (Like have SOCOM as his B attack and have grenades as B attack, and switching them during battle)

Yeah, I meant Snake's grenades are better in SSBB. There's much more you can do with them as opposed to a gun. It would be nice if Snake could change weapons, I agree... But I'm happy with his current arsenal. I just want to get him some new taunts!

The only move Snake has that doesn't make sense is his forward smash - but it's still a fun move to use.

How about his up B? His down smash should be a Claymore, he plants it above ground and uses stealth to make it invisable, if an opponent gets even near the direction it was planted, it explodes. His side smash needs distance for it to be cooler and more badass, who the hell shoots an RPG on the ground?! I know Big Boss did that but in real life that would kill you instantly.

Nintendo might as well as made his side smash kill Snake instantly, and take foes with him. But Big Boss did that didn't get hurt :)

Yeah, I forgot the Cypher, lol. It's functional, though, so keep it! Besides, what else would Snake use for vertical recovery?

Ehh, the land mine is close enough to a claymore.

Snake's fsmash isn't realistic, but it is a good Smash move. Making it so it shoots sideways would make it too similar to the Nikita missile... Perhaps it could be aim-able before it is launched? Sort of like Pit's arrows. That would make it distinct from the Nikita, which is aimed after being launched.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 24, 2010, 12:28:49 AM

Ehh, the land mine is close enough to a claymore.

Snake's fsmash isn't realistic, but it is a good Smash move. Making it so it shoots sideways would make it too similar to the Nikita missile... Perhaps it could be aim-able before it is launched? Sort of like Pit's arrows. That would make it distinct from the Nikita, which is aimed after being launched.

Nikita missle can be controlled slowly while an RPG cannot. Stinger would have a lock on ability, but to make it fair the damage would be about 10% damage. It would work like the Nikita, aimable in that matter like Pit's arrows. This all goes for the Stinger AND RPG.

Have you seen MGS:TTS cutscenes? Snake did some crazy stuff that didn't look human at all. Remember when Rex was being activated? Snake did some crazy Jedi kick (And you could hear him wisper "FALCON KICK.") but it did not hurt Rex. I say that distance to Rex's foot was about 25 feet.

Snake's up B could be some sort of jump then kick combo. I mean Cypher is ok, but it makes Snake look like a weapons only character WHICH HE IS NOT, in Brawl he may be, but were not finishing what Nintendo wanted, we are RE-DOING most of it.

Not to mention Snake dodged bullets numorous times. Most people who only know Snake from Brawl think he's just a guns-only character. His is athletic too.  
  


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sytilac on August 24, 2010, 01:53:21 AM
Ohhh! What about Fox's Side taunt( I think) on Snake with a Socom? I dunno how that would work though


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Olimario1892 on August 24, 2010, 09:59:19 AM

Rokovoj Berej- The field of white flowers where you fight the boss, a nice neutral walk off stage where the trick is fighting off your manly tears



I've attempted this, but it definitely isn't as good as I think it could be.
http://www.youtube.com/watch?v=iyBeJKmyP9w


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 24, 2010, 02:12:57 PM
Nikita missle can be controlled slowly while an RPG cannot. Stinger would have a lock on ability, but to make it fair the damage would be about 10% damage. It would work like the Nikita, aimable in that matter like Pit's arrows. This all goes for the Stinger AND RPG.

Snake doesn't need another missile attack. He's already got one of the best movesets in the game - the only changes I'd like to see are:

1.) Changing his side/down taunts. (a salute, "!", or equipping/unequpping his SOCOM pistol are my favorite candidates for replacement taunts)
2.) Making his fsmash RPG aimable (before firing, of course) like Pit's arrows
3.) Making it so Snake can move around in his box, and not have to get out until the A button (?) is pressed (now I'm thinking Snake moving in the box will be too hard to animate properly, though...)
4.) Making it so Snake can drop grenades, C4, and maybe even land mines while under his box.
5.) Making it so that Snake can equip his SOCOM pistol, but NOT at the expense of losing another weapon. Perhaps a taunt could trigger the weapon change.


Have you seen MGS:TTS cutscenes? Snake did some crazy stuff that didn't look human at all. Remember when Rex was being activated? Snake did some crazy Jedi kick (And you could hear him wisper "FALCON KICK.") but it did not hurt Rex. I say that distance to Rex's foot was about 25 feet.

Yes, I've seen them. MGS: TTS was the first MGS I played. :)

Snake's up B could be some sort of jump then kick combo. I mean Cypher is ok, but it makes Snake look like a weapons only character WHICH HE IS NOT, in Brawl he may be, but were not finishing what Nintendo wanted, we are RE-DOING most of it.

The Cypher is a great recovery move IMO. I wouldn't change it at all.

Only Snake's smashes and specials are weapons. He actually has plenty of physical moves: his neutral A combo, all three of his tilts, all five of his aerials, and his throws.  I'd say Snake's current moveset is very well balanced.

Not to mention Snake dodged bullets numorous times. Most people who only know Snake from Brawl think he's just a guns-only character. His is athletic too.

Yes, and his athleticism shows in his tilts and his aerial moves.



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 24, 2010, 02:30:31 PM
Porno book textures have been ripped straight from MGS:TTS!

http://www.mediafire.com/?wf9d8ps177s276t

Now, before you ask any questions, this right here is not as bad as I thought it would of been. It's just a woman wearing a tank top with a FAMAS in her hand.

However, I have already made a dirty version by taking textutes STRAIGHT from a Playboy Book. No nudity at all, just some attractive girls wearing bikinis.

http://www.mediafire.com/?3epjbm62ia3r4po

It is slightly more graphic, but not as bad as the nude ZSS.
Feel free to use these textures in Brawl or so. Like always, the default magazine was ripped by Friedslick6...

The Book though needs to be vertexed, which we could vertex one of Brawl's items into a book.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 24, 2010, 02:54:14 PM
The Book though needs to be vertexed, which we could vertex one of Brawl's items into a book.

Heh, which item would you put it over? Stickers? I'd say the banana peel, but then Diddy would be throwing porno magazines everywhere. o_O


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 24, 2010, 02:57:13 PM
The Book though needs to be vertexed, which we could vertex one of Brawl's items into a book.

Heh, which item would you put it over? Stickers? I'd say the banana peel, but then Diddy would be throwing porno magazines everywhere. o_O

I kinda like bananna peel idea to vertex. Just replace Diddy's Bananna Peel with I dunno, maybe a capsule. To do that just model swap in Diddy's MotionEtc file. I really wanted it to do no harm at all, but when opponents went to pick it up to throw it causes the "Confused or stunned" state, like when breaking your shield. Then after the stunning is over the book disappears from the opponents hand.  

To make vertexing bananna peel eaisier just model replace it with a sticker and use it as a base for vertexing.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 24, 2010, 03:15:30 PM
I really wanted it to do no harm at all, but when opponents went to pick it up to throw it causes the "Confused or stunned" state, like when breaking your shield. Then after the stunning is over the book disappears from the opponents hand.

I don't like this idea. It's impractical. Once a human opponent knows what it does, they'll never pick up the book again, leaving Snake with a useless, not-that-funny taunt. If you made it so opponents entered "confused or stunned" state upon merely touching the magazine, that would be way overpowered. I can only see the porno book working if A.) it makes opponents slip on contact, and/or B.) it does nothing but minimal damage when thrown.

I think the porno book and smoking taunt ideas just need to be scrapped. They don't belong in Brawl IMO. The smoking taunt would be just as useless, since, to stay true to the original concept, it would damage Snake a little, and there would only be a chance the discarded cig would hit and damage an opponent. Bam, another taunt that would only be used rarely, if at all.

Let's narrow it down to the following ideas for new taunts, eh?

- Salute
- "!" alert
- Equip/unequip SOCOM pistol, or just pose with it or something


I know you're just trying to get more of Snake's personality into his taunts, but you've got to stay practical, without going too far just to please MGS fans at the price of taunt usefulness.

On a related note, are there any of Snake's lines from the MGS games which would be fitting if imported into Brawl? That might be an easier way to get more of Snake's personality in SSBB - just add a one-liner or two to one of the two taunts we want to change.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 24, 2010, 03:29:11 PM
I really wanted it to do no harm at all, but when opponents went to pick it up to throw it causes the "Confused or stunned" state, like when breaking your shield. Then after the stunning is over the book disappears from the opponents hand.

I don't like this idea. It's impractical. Once a human opponent knows what it does, they'll never pick up the book again, leaving Snake with a useless, not-that-funny taunt. If you made it so opponents entered "confused or stunned" state upon merely touching the magazine, that would be way overpowered.

I think the porno book and smoking taunt ideas just need to be scrapped. The smoking taunt would be just as useless, since, to stay true to the original concept, it would damage Snake a little, and there would only be a chance the discarded sig would hit and damage an opponent. Bam, another taunt that would only be used rarely, if at all.

Let's narrow it down to the following ideas for new taunts, eh?

- Salute
- "!" alert
- Equip/unequip SOCOM pistol, or just pose with it or something


On a related note, are there any of Snake's lines from the MGS games which would be fitting if imported into Brawl?

Maybe when the oppoent touches the porno book, they go into a stun state. Then it dissapears. Then it's not to overpowered.

I like the lines, but they should be over the codec. I do like my equipt idea, but I wanted to take it to a better step. I think when at the CSS, you should be able to change Snake's attacks from there. Like changing his B to SOCOM, and his side B to a Stinger.

Then if you pause the game, the Snake player could edit his moves during the heat of battle, like in a firefight in MGS. The ! is ok, but I could import a Genome Soldier model over Falcon or somthing, then the ! will be good. I wanted him to keep the Box though. So, here is what I got in mind:

Up Taunt: Fast Box, you can run while inside it and plant traps, like grenades and mines.
Side Taunt: Salute for now.
Down Taunt: Porno Book, if an opponent touches it they get stunned, then after it's over the book disappears keeping it from being "broken."  


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 24, 2010, 03:56:57 PM
Maybe when the oppoent touches the porno book, they go into a stun state. Then it dissapears. Then it's not to overpowered.

No, that's still overpowered. Don't forget we're talking about TAUNTS here. They're not supposed to be useful offensively - Snake's box and Luigi's little kick are the only exceptions.

I like the lines, but they should be over the codec.

I wouldn't mess with the current codec lines, they're already VERY well done.

I do like my equipt idea, but I wanted to take it to a better step. I think when at the CSS, you should be able to change Snake's attacks from there. Like changing his B to SOCOM, and his side B to a Stinger.

If switchable weapons for Snake is implemented, then it's feasible to have Snake's starting equipment determined by a button press at the CSS, like how Zero Suit Samus is selected normally (by holding down R with Samus selected as you enter the SSS).

Then if you pause the game, the Snake player could edit his moves during the heat of battle, like in a firefight in MGS.

Now you're going too far to make Brawl more like MGS. Players should never be encouraged to pause the game in the middle of a match. -_-;

The ! is ok, but I could import a Genome Soldier model over Falcon or somthing, then the ! will be good. I wanted him to keep the Box though. So, here is what I got in mind:

Up Taunt: Fast Box, you can run while inside it and plant traps, like grenades and mines.
Side Taunt: Salute for now.
Down Taunt: Porno Book, if an opponent touches it they get stunned, then after it's over the book disappears keeping it from being "broken."

I agree with all that except for the Porno Book. It just does not fit, from my standpoint, nor does it make sense in the context of Brawl. Opponents getting stunned just for touching a magazine is ridiculous.

- Stuns opponent on pickup? No human player will pick it up more than once. Useless.
- Stuns opponent on contact? Too overpowered, especially for a taunt. This would be broken even over a stronger move - it's like being able to spawn Pitfalls whenever you want, except better.
- Makes opponent slip on contact? Wow, Snake can lay bananas now. Unnecessary.
- Only does minimal damage when thrown? Snake can lay static Mr. Saturns now. Again, unnecessary.

Does ANYONE else like the idea of the porno book as a new taunt? I say we should forget about it, since there are better taunt ideas we can use - if not the "!" alert, how about having Snake's down taunt be activating his Cloaking Device? Sheik can cloak in Brawl-, so it's worth a try on Snake.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: fox3.0 on August 24, 2010, 04:34:09 PM
 :af: i see snake work. o this just came to me what bout playing as vamp or ((riden)>not for sure) that be fun   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 25, 2010, 01:00:57 AM
This has kind of gotten out of hand.  Far be it from me to discourage people's creativity, but we might want to reign it in just a little bit for the time being.  All I was suggesting was giving Snake new Taunts because all three of his Taunts are the same, and now we've branched out into adding movesets, and changing the fundamentals of the gameplay, and yadayadayada, and it's great to see people having all of these awesome ideas, but it's probably best to start small.  

I like the idea of Snake being able to run around in his box, but that would be very difficult to animate, and I don't really see the point of letting him drop mines/C4 from underneath it (something he's never been able to do in the games mind you).  It might be practical in the sense that running around inside the box is basically asking to get owned in the face, and you ought to have some defensive capabilities, but maybe it ought to be just C4, since the claymores are a down smash and the animation for those works differently than just "drop and go".  

Being able to switch to the SOCOM is a cool idea, but there's a question of balance.  It's all well and good to add things because they were in Metal Gear Solid, but you've got to remember that we're working with Smashbros Brawl here, not MGS 5, so everything and anything we add actually has to serve a purpose.  Snake already has a great moveset, in fact, he's top tier.  With things like Quicksilver's Gerudo Prince PSA, there were actual problems with Ganondorf's original moveset (no range, no speed, no reach, basically Captain Falcon) that were being addressed.  Not to mention that adding another projectile to Snake's moveset would be overkill.  ALL of his specials can be functional ranged attacks.  So while it's weird that Snake is missing his signature firearm, there's no real need to return it to him for the purposes of Smashbros.  But that's just my two cents.

Same thing with the porn book.  What gameplay purpose will it serve other than a "wink, wink, nudge, nudge" to MGS fans?  We all loved making the Gurlukovich mercenaries jerk it on the job, but there's no real place for the porn book in Brawl.  Like Bent00 said, nobody's ever going to pick it up again once they realize what it does, not to mention that with Smash being a "2D fighter", you won't actually be able to see what's in the books in the first place.  And there's yet to be a suggestion for these that doesn't sound ridiculously overpowered.

Finally, what's wrong with the smoking taunt exactly?  Is this an anti smoking thing?  Snake is a smoker, it's like one of his dominant character traits.  It doesn't even have to be useful or do anything special, I was just throwing ideas out there to pander to the "new taunts must do crazy [censored]" crowd.  I think it would be funny if it took 1 or 2% of damage, but because nobody would use it then, I think the blunt doing fire damage is a pretty decent idea.  But the point is, if you want to add a taunt that's true to Snake's character, smoking is the way to go, maybe even more so than the salute.  This is a man who snuck a pack of cigarettes in his stomach.

Feel free to disregard this stuff, I'm just trying to refocus the discussion.  And we've yet to actually have someone offer to animate all of this...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on August 25, 2010, 03:00:09 AM
  • ...I'll see to it with the genome soldier.
  • Animated box hiding would make my day.
  • The socom could act with the same attributes as Sheik's needles; that is, it's not powerful but shoots a far distance. In that way, it could replace something like ↓A (with other adjustments.)
  • If people really want a magazine, so be it. Personally, the magazine's stun idea was mine. But I also believe it wouldn't work fairly in-game, upon consideration. At the time, it just made more sense to me that the magazine would have attributes close to that of the MGS series. My apologies.
  • Perhaps as a taunt, we could have Snake pull out the magazine, look at it vertically and smile?
  • And if Snake is going to smoke a cigarette in a taunt, I don't think that taunt should cause him any damage. In the MGS series, it took around 30 seconds for the cigarette to effect Snake.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 25, 2010, 11:09:41 AM
This has kind of gotten out of hand.  Far be it from me to discourage people's creativity, but we might want to reign it in just a little bit for the time being.  All I was suggesting was giving Snake new Taunts because all three of his Taunts are the same, and now we've branched out into adding movesets, and changing the fundamentals of the gameplay, and yadayadayada, and it's great to see people having all of these awesome ideas, but it's probably best to start small.

I agree, this has gotten out of hand. Let's focus ONLY on Snake's taunts now.

I like the idea of Snake being able to run around in his box, but that would be very difficult to animate, and I don't really see the point of letting him drop mines/C4 from underneath it (something he's never been able to do in the games mind you).  It might be practical in the sense that running around inside the box is basically asking to get owned in the face, and you ought to have some defensive capabilities, but maybe it ought to be just C4, since the claymores are a down smash and the animation for those works differently than just "drop and go".

I'm fine with scratching the moving box idea. But perhaps we could still make it so C4 is drop-able while under the box, at some point...? Or maybe not. I liked that idea. :)

Being able to switch to the SOCOM is a cool idea, but there's a question of balance.  It's all well and good to add things because they were in Metal Gear Solid, but you've got to remember that we're working with Smashbros Brawl here, not MGS 5, so everything and anything we add actually has to serve a purpose.  Snake already has a great moveset, in fact, he's top tier.  With things like Quicksilver's Gerudo Prince PSA, there were actual problems with Ganondorf's original moveset (no range, no speed, no reach, basically Captain Falcon) that were being addressed.  Not to mention that adding another projectile to Snake's moveset would be overkill.  ALL of his specials can be functional ranged attacks.  So while it's weird that Snake is missing his signature firearm, there's no real need to return it to him for the purposes of Smashbros.  But that's just my two cents.

Same thing with the porn book.  What gameplay purpose will it serve other than a "wink, wink, nudge, nudge" to MGS fans?  We all loved making the Gurlukovich mercenaries jerk it on the job, but there's no real place for the porn book in Brawl.  Like Bent00 said, nobody's ever going to pick it up again once they realize what it does, not to mention that with Smash being a "2D fighter", you won't actually be able to see what's in the books in the first place.  And there's yet to be a suggestion for these that doesn't sound ridiculously overpowered.

Snake doesn't need another missile attack. He's already got one of the best movesets in the game

The Cypher is a great recovery move IMO. I wouldn't change it at all.

I'd say Snake's current moveset is very well balanced.

Again, agreed - focusing solely on Snake's taunts now.

Finally, what's wrong with the smoking taunt exactly?  Is this an anti smoking thing?  Snake is a smoker, it's like one of his dominant character traits.  It doesn't even have to be useful or do anything special, I was just throwing ideas out there to pander to the "new taunts must do crazy [censored]" crowd.  I think it would be funny if it took 1 or 2% of damage, but because nobody would use it then, I think the blunt doing fire damage is a pretty decent idea.  But the point is, if you want to add a taunt that's true to Snake's character, smoking is the way to go, maybe even more so than the salute.  This is a man who snuck a pack of cigarettes in his stomach.

Feel free to disregard this stuff, I'm just trying to refocus the discussion.  And we've yet to actually have someone offer to animate all of this...

The smoking taunt would be just as useless, since, to stay true to the original concept, it would damage Snake a little, and there would only be a chance the discarded cig would hit and damage an opponent. Bam, another taunt that would only be used rarely, if at all.

I know you're just trying to get more of Snake's personality into his taunts, but you've got to stay practical, without going too far just to please MGS fans at the price of taunt usefulness.

Yes, it is an anti-smoking thing for me. Smoking kills... But you're right about it being one of Snake's most iconic traits. Actually, if the taunt only did 1% damage to Snake, and did ~3% damage to any opponent the discarded cig hits, that should be acceptable. 1% damage is negligible, and it stays true to the MGS games that way (in that Smoking harms Snake a little). Or, it could just not damage Snake at all - he would only smoke for a few seconds, after all.

Looks like Smoking is the favored candidate for Snake's new down taunt now... Unless you guys liked the Cloaking Device idea? I think that has potential. It could work only until A.) Snake gets hit, or B.) a certain amount of time passes (10-15 seconds, maybe)?

The socom could act with the same attributes as Sheik's needles; that is, it's not powerful but shoots a far distance. In that way, it could replace something like ↓A (with other adjustments.)

Sounds good, except for replacing ↓A (smash or tilt?). I don't want to see any of Snake's current moves sacrificed for entirely new ones.

Perhaps as a taunt, we could have Snake pull out the magazine, look at it vertically and smile?

Nah, let's just forget about the magazine idea. It doesn't fit.

And if Snake is going to smoke a cigarette in a taunt, I don't think that taunt should cause him any damage. In the MGS series, it took around 30 seconds for the cigarette to effect Snake.

The smoking taunt should do either 0% or 1% damage to Snake, and 0-3% to any opponent the discarded cigarette hits.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 25, 2010, 02:05:48 PM
I like that idea of Stealth Camo. It beats the Porno book by alot. Thank you for the idea.
This is what we got so far aster this discussion:

^Taunt - Fast Box, I still want the idea to move around. Also, what are you talking about running around and asking for a beating in a box? It's better than just sitting in the same spot, which is even worse... But yeah this WILL be very hard to animate.

>Taunt - Snake pulls out a cigaratte and smokes, if the cig touches opponents it causes fire damage, maybe 1-2% damage.

vTaunt - Snake activates Stealth Camo, or OctoCamo. Snake turns invisable for 8 seconds, allowing him to fight during this time invisable. If an opponent is near Snake while he activates it, it causes electric damage to oppoents, around 1-2%.

At the CSS when selecting Snake, a box should open saying, "Weapon Customize"
You should be able to edit weapons and such, and I am aware of how big of a step this would be. Though doing it through PAUSE as well would not be so good quoted by Bent00.

B Attack:
(1) Grenade
(2) SOCOM
(3) Stun Grenade, I could use what I did, imported Snake's grenade over Deku Nut.

Sorry very much if this got out of hand. If I upsetted anyone with great ideas I am truley sorry.      


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 25, 2010, 02:08:34 PM
Yes, it is an anti-smoking thing for me. Smoking kills... But you're right about it being one of Snake's most iconic traits. Actually, if the taunt only did 1% damage to Snake, and did ~3% damage to any opponent the discarded cig hits, that should be acceptable. 1% damage is negligible, and it stays true to the MGS games that way (in that Smoking harms Snake a little). Or, it could just not damage Snake at all - he would only smoke for a few seconds, after all.


Eh...  Not in video games.  I see where you're coming from, but in this case I think you're being a wee bit oversensitive.  I had a grandfather die of emphysema, and well... this was my idea.  Cigarettes are just a thing, and the way I see it, it's your own choice to slowly kill yourself for a couple minutes of Nicotine buzz each day, so I'm pretty relaxed about it.  Beyond that, Snake is a fictional character, and I honestly think, especially since this is a mod, we really shouldn't be giving a [censored] about what's PC or appropriate.  Besides, that's why we should have him take a little damage when he does the taunt, that implies cigarettes are dangerous.  Which they are.  Nobody's tried to play that down, not me, not Hideo Kojima.

Looks like Smoking is the favored candidate for Snake's new down taunt now... Unless you guys liked the Cloaking Device idea? I think that has potential. It could work only until A.) Snake gets hit, or B.) a certain amount of time passes (10-15 seconds, maybe)?
Well, his entrance is already his cloaking device fizzling out...  I'm really liking box, smoking, and salute.  Nice variety, nicely representative of the character, good for showing off after a kill.  And I didn't mean to actually veto the running around under the box idea.  That would be absolutely hilarious.  I'm just wondering if we could actually make it work.

Speaking of cloaking devices, I actually got a really nice looking stealth camo texture working in Brawlbox.  The problem is, when I load it into the game, it has no effect.  As in, it just shows the normal Snake texture I put it over.  Any ideas why this is happening?  The texture isn't actually fully transparent, it's just this weird meshy stuff I was able to make by experimenting with Image formats.  Here are some pics:

(http://img137.imageshack.us/img137/6023/stealthcamopreview.jpg) (http://img137.imageshack.us/i/stealthcamopreview.jpg/)

I tinted it green because that's how it looks in the games, but I can also make it just normal transparency.  Pretty cool huh?



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 25, 2010, 02:13:20 PM
Nice texture, but is that an effect or a multiple texture?

Lol It's green, but still good.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 25, 2010, 07:23:39 PM
Nice camo texture, irish. I hope you can get it to work properly. :)

It looks like we can pretty much nail down two taunts, the box and the smoking. Both are very iconic of Snake. Now we just need to decide between the salute and the cloaking device.

Just a quick thought: Isn't it possible to have a taunt be two different taunts, depending on whether you're facing left or right? Falcon's down taunt (Show me ya moves) is like this... Perhaps we could include both the salute and the cloak if we could take advantage of this "two-in-one" taunt.

Now, about the smoking. I can agree with your stance on it, irish. If we do implement this as a taunt, it should damage Snake 1%. But how much should it damage opponents, and how should Snake toss the cigarette? I'm thinking behind him, either over the shoulder or just flicked casually behind him. I'd like it best if it could be thrown over the edge at an opponent trying to recover, like what you can do with the box KO. :)

One problem I can foresee, though: It's going to be a long taunt. Possible animations include:

Snake pulling out a single cigarette and lighting it (~1-2 seconds)
Snake putting away the lighter and just smoking (~1-2 seconds)
Snake discarding the cigarette (~1 second)

We're looking at at least a 3-5 second taunt. It had better be interrupt-able. >_>

Then there's the technical side of it. Will we have to replace another item with the cigarette? Or can it exist merely as part of the taunt animation? I'm hoping the latter is the case.

...Does anyone experienced with animating have an opinion on all this? -.-


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: toastoftriumph on August 25, 2010, 08:40:12 PM
Smoking idea: sounds okay, but it needs to be resolved regarding damage. One solution is after he smokes, he throws away the cigarette and eats a snack, which heals him. That might look out of place though, if the animation isn't great.

Magazine: no. Just no... it's too complicated and the idea doesn't fit in in the first place.

Camo: as long as he is partially visible. I HATE the completely invisible sheik thing in "Brawl-"  ...sure, it's a bit fun, but it's hard to predict attacks with it on, and makes the moveset broken.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 25, 2010, 08:49:38 PM
Smoking idea: sounds okay, but it needs to be resolved regarding damage. One solution is after he smokes, he throws away the cigarette and eats a snack, which heals him. That might look out of place though, if the animation isn't great.

Magazine: no. Just no... it's too complicated and the idea doesn't fit in in the first place.

Camo: as long as he is partially visible. I HATE the completely invisible sheik thing in "Brawl-"  ...sure, it's a bit fun, but it's hard to predict attacks with it on, and makes the moveset broken.

I'm also going to have to say "no, just no" to the snack.  Snake doesn't eat "snacks", he eats rations, like someone WHOSE BALLS HAVE DROPPED!  Seriously though, 1% of damage is nothing, especially if there's a chance to do some serious damage to your opponent if you aim it right.  I'm talking like 20-30% plus some knockback and fire damage.  This is the new rest attack.  By which I mean the vBrawl Rest attack which wasn't a one hit KO but was still pretty good.  It would be kind of dumb for him to heal himself right after gaining damage, it just makes it kind of pointless.  However, if these were Big Boss taunts, I would be all for a "snacking" one, provided that "snack" is A RAW [censored] SNAKE!  It's late... I'm sorry for the caps lock everyone.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: toastoftriumph on August 25, 2010, 09:13:49 PM
just do the smoking one without damage then. That seems the best choice.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 25, 2010, 10:10:44 PM
Smoking idea: sounds okay, but it needs to be resolved regarding damage. One solution is after he smokes, he throws away the cigarette and eats a snack, which heals him. That might look out of place though, if the animation isn't great.

Magazine: no. Just no... it's too complicated and the idea doesn't fit in in the first place.

Camo: as long as he is partially visible. I HATE the completely invisible sheik thing in "Brawl-"  ...sure, it's a bit fun, but it's hard to predict attacks with it on, and makes the moveset broken.

I'm also going to have to say "no, just no" to the snack.  Snake doesn't eat "snacks", he eats rations, like someone WHOSE BALLS HAVE DROPPED!  Seriously though, 1% of damage is nothing, especially if there's a chance to do some serious damage to your opponent if you aim it right.  I'm talking like 20-30% plus some knockback and fire damage.  This is the new rest attack.  By which I mean the vBrawl Rest attack which wasn't a one hit KO but was still pretty good.  It would be kind of dumb for him to heal himself right after gaining damage, it just makes it kind of pointless.  However, if these were Big Boss taunts, I would be all for a "snacking" one, provided that "snack" is A RAW [censored] SNAKE!  It's late... I'm sorry for the caps lock everyone.

;D Well said! I agree with everything except Snake smoking being "the new rest attack." It's a cigarette. It has no mystical hidden power. >_>

Aside from being a good taunt, damaging Snake 1%, and damaging opponents who come into contact with it ~3%, the only other thing I want to be able to do with the smoking taunt is get a funny or stylish KO with it, like finishing an opponent with the box. How can we do this? We could more or less copy the box KO... Any better ideas?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on August 26, 2010, 07:53:41 AM
Related to the smoking taunt, I was thinking that Snake could keep the cigarette (cigar if it's Naked Snake/Big Boss vertex) at the press of the taunt button, so he could fight with it. At the cost of taking a bit more damage (2/3%+ from an enemy attack, or standing idly for 60 seconds), he'd be slightly faster (slightly, I'm not talking Captain Falcon-esque or Sonic here, but an acceptable speed boost that isn't too fast to be unbalanced, but not too slow to be nerfed as ffff), and some some damage adjustments to some of his attacks (so we can have an RPG that doesn't do a low-damage ffff you to the opponent, but not make him a complete wimp), so he can remain the same Snake.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 26, 2010, 01:09:14 PM
^ Consider this: Not one character in SSBB has a taunt that changes ANY attributes of a character (except Mario's size, briefly). Only Snake and Luigi have a taunt that can a very minor bit damage. Giving Snake another taunt which can inflict damage is already pushing it, balance-wise, especially considering all the other techniques Snake's tools give him. Making it so one of his taunts makes him even slightly faster is messing with balance that does not need to be tampered with.

I'm not saying all of these moveset-altering ideas are HORRIBLE, but let's focus ONLY ON TAUNTS for now, with the philosophy that taunts should not affect ANY other parts of a character's moveset or other attributes. We've seen what that can lead to, in Ganondorf's sword moveset, which disrupted his character balance pretty well.

Now, is anyone here capable of animating these taunts, or are we stuck with just wishful thinking?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 26, 2010, 03:21:33 PM
Consider this about Snake with his cigarattes:

He smuggled them IN HIS STOMACH in MGS1. How did he get them out? He had to [censored] them out.
Based on this, it's quit obvious Snake likes his cigs so I think he needs them as his taunt.

What the hell are you talking about "snacks?" We are talking about a badass character here.
Irishladdie said it, Snake eats rations. Lol.

The idea of his cigs increasing his speed during battle is a cool idea since his cigs made him snipe better in MGS: TTS.
We sooo need somone to animate this stuff lol.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sytilac on August 26, 2010, 07:55:12 PM
Consider this about Snake with his cigarattes:

He smuggled them IN HIS STOMACH in MGS1. How did he get them out? He had to [censored] them out.
Based on this, it's quit obvious Snake likes his cigs so I think he needs them as his taunt.


Off topic But I thought he threw them up


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 26, 2010, 08:07:56 PM
Smoking should not affect Snake's speed! It should be a self-contained taunt like the box.

At any rate, this discussion is useless until we find an animator and/or anyone else we need to make these new taunts a reality.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 27, 2010, 02:02:53 PM
Off topic But I thought he threw them up

Heh, I had no idea about that. But still, if you like cigarattes that much he should use them in any game he is in.
Yep, this is mostly usless, need an animator QUICK!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 27, 2010, 11:47:28 PM
I managed to stop him from going in the box somehow after a Taunt a while ago in one of my joke movesets, but I don't remember. Let me look for it.........

Can't find it, but you may have to put this in the taunts you don't want to end in the box:

Change Action=0, Requirement=Animation End


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 28, 2010, 12:57:33 PM
Hey guys, I posted this summary of what we've decided on so far over at the smashboards Customized Content board:

"Animator(s) Needed for Two new taunts for Snake"

Hi! Over at KC: MM, a few other guys and I have been discussing how Snake could use two new taunts. Having the box for all three is ridiculous if you ask us. Take a look at the discussion thread if you like:

http://forums.kc-mm.com/index.php?topic=10695.msg227520#msg227520 (http://forums.kc-mm.com/index.php?topic=10695.msg227520#msg227520)

In general, we've decided to go with a Salute and Smoking for Snake's new side taunt and down taunt, respectively. We want to keep the box up taunt since it's the fastest form of that taunt. Now we just need an animator or two, and anyone else with the technical knowhow needed to make these two new taunts a reality. :)

To elaborate:

(http://image.com.com/gamespot/images/2003/all/boxshots2/928437_67505.jpg)

The salute is meant to be a quick, no-nonsense taunt that doesn't last long at all but gets the point across. Snake should salute (with his right hand) in whichever direction he's facing, not towards the screen. Then again, perhaps saluting toward the player would make more sense than saluting the opponent...

I do wonder if there is a better quick taunt for Snake than a salute? In the MGS series, Snake is always pretty somber when he salutes, not sarcastic... IIRC. I've only played MGS: tTS. Feel free to make suggestions for a better quick, "taunty" kind of taunt.

The only other feasible taunt ideas we've thought of so far are Snake's Cloaking Device and the "!" alert... But the Cloaking Device is more functional than taunty, and the "!" makes more sense on enemy soldiers, since it mostly appeared over them in the MGS games (again, IIRC).

(http://t2.gstatic.com/images?q=tbn:ANd9GcRb3eSNIygr9C7gsjY4-NBt1EDXrOj6lENB-sdIcDomoZJkR1Y&t=1&usg=__H4H5reVm4bn7iCR48a9aHbbBWDM=)

Smoking, the new down taunt, may be frowned upon by some (I did at first), but smoking is an iconic part of Snake's character, and there seems to be more support for it than opposition. We think that the Smoking taunt should be similar to the box taunt, in that after Snake smokes for a second or two, he should toss the cigarette behind him (we're undecided in what way exactly; over the shoulder? Underhanded?). Then again, tossing it in front of him could work just as well (that would be more "bad@$$" I suppose - imagine flicking the cigarette at an opponent struggling to recover and getting a Cig KO). Being so much lighter, I think tossed cigs should travel farther horizontally than the box does, unless a shorter range works better for Cig KOs. :)

Anyhow, the cigarette should inflict minor fire damage and knockback to opponents on contact. As a nod to the way smoking works in MGS - and to how harmful they are to your health - we think that the Smoking taunt should also inflict 1% damage to Snake whenever it's used. Also, since SSBB Snake looks a lot like Big Boss (Snake's "clone-daddy"), it should be noted that Big Boss preferred cigars, not cigarettes.

Ah, and one more thing:

(http://gamesareevil.com/wp-content/uploads/2010/04/Metal_Gear_Solid_Snake_Box_Stealth.jpg)

If this is even possible, we'd like it a lot if Snake could move around while hiding under his box, and be able to stay under there until the A button is pressed or he is attacked. We also think it would be stealthy if Snake could drop C4 (or even Grenades) silently while he's under the box. He's never been able to drop such things like that in the MGS games, but it sounds like a fun idea. :)

Now, any animators out there willing to help us make Snake's new taunts?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 28, 2010, 02:27:35 PM
Wow, nice thread Bent. But although Snake looks more like Big Boss, he's still Solid Snake. That's the point of me even working on the Twin Snakes Solid Snake for his main texture.

I really think his main texture needs to be changed to what I just mentioned since it looks retarded. Listen to what Friedslick6 said to me on xat.

Quote
I think Snake looks like a hobo for his Brawl look. Nintendo fused together MGS3 Big Boss and MGS2 Diving suit together, it's like the put the wrong face on or somthing... Thank you Terminator for fixing this with TTS texture.

Based on this, I think this needs to be changed. We can't just say "He looks like his father" he may so look like that in Brawl as his default texture, but it dosn't need to stay like that. If we start giving him Big Boss' personality to Snake like how Nintendo did, it won't turn out pretty. It would of been better for Big Boss to be ported seperately over Olimar. 
Besides, anyone should agree that Big Boss' face and MGS2 suit fused together looks retarded anyway.

Oh, and nice job Bent on the thread, the only question is Cigars or Cigarattes?  


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on August 28, 2010, 03:14:28 PM
ITS NOT THE SAME THING! (sorry i needed to make reference)
uh cigarettes plz


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 28, 2010, 04:14:29 PM
Wow, nice thread Bent. But although Snake looks more like Big Boss, he's still Solid Snake.


Right, I was just pointing out Big Boss's cigar preference.

That's the point of me even working on the Twin Snakes Solid Snake for his main texture.

I really think his main texture needs to be changed to what I just mentioned since it looks retarded.


You mean this one?

(http://img94.imageshack.us/img94/3569/al1006202301binout.jpg)

Or this one?

(http://img267.imageshack.us/img267/7343/evilmariom.png)

That was the only Snake texture I saw in your Brawl Vault submissions. It looks like it would look better in the game... I'll download it and try it out soon. :)

Listen to what Friedslick6 said to me on xat.
Quote
I think Snake looks like a hobo for his Brawl look. Nintendo fused together MGS3 Big Boss and MGS2 Diving suit together, it's like the put the wrong face on or somthing... Thank you Terminator for fixing this with TTS texture.


Based on this, I think this needs to be changed. We can't just say "He looks like his father" he may so look like that in Brawl as his default texture, but it dosn't need to stay like that. If we start giving him Big Boss' personality to Snake like how Nintendo did, it won't turn out pretty. It would of been better for Big Boss to be ported seperately over Olimar. 
Besides, anyone should agree that Big Boss' face and MGS2 suit fused together looks retarded anyway.


Eh, I'm actually fine with how Snake currently looks... A MGS: tTS Snake looks may look better to some people, but I'm sure just as many prefer the default mix of Big Boss's face with Snake's diving suit.

Honestly, I'm going to have to reserve judgment until I see MGS: tTS textures in-game.

I disagree with replacing Olimar with Big Boss; One "Snake" is enough. However, it might be a good idea to use a Big Boss moveset for Snake's Clone Engine alternate (is that working now?)... Unless there's a better candidate. Snake does happen to be the base for several popular characters (Gordon Freeman and the Resident Evil 5 textures come to mind).

Oh, and nice job Bent on the thread, the only question is Cigars or Cigarattes?


Thanks. Hopefully it will attract the attention of a good animator or two.

Everyone should be able to pick and choose which textues they want to use.

Cigars or cigarettes? Probably cigarettes, since this is Solid Snake we're talking about. It would be nice if Big Boss textures could have cigars without affecting the other .pcs slots, but I'm guessing that won't work.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 28, 2010, 05:43:20 PM
Eh, Bent, seriously you like the way Snake already looks?

Anyways, considering you mentioned about my textures, I'll post an accurate BrawlBox preview of what is going on now:

http://img716.imageshack.us/img716/3629/foxhl.png

Yep, used textures from actual game. I edited the suit and tie texture, with the same face as the one above but I haven't released it yet.

In fact Bent, I have selected you to try out my new Metal Gear Solid comes to Brawl pack, which I will explain in the PM..


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 28, 2010, 08:11:29 PM
Eh, Bent, seriously you like the way Snake already looks?


I said I'm "fine with" Snake's current look... Once you main a character for a few years, you just get comfortable with the way they look, you know? Besides that, I've been known to have facial hair like that sometimes, lol. They even call me "Snake" at GameStop.

Not that I don't like MGS: tTS Snake - I think it's a classic look - I just don't want to give up Snake's current face entirely. Snake has six .pcs slots... I'd probably use two or three with the face of Brawl Snake/Big Boss, one or two for classic Snake's face, and two or three completely different characters, like Wesker (a favorite of mine).

So yeah, I like facial hair on Snake. It gives his face some variety. But classic Snake is good too. That's my opinion. :)

Anyways, considering you mentioned about my textures, I'll post an accurate BrawlBox preview of what is going on now:

[url]http://img716.imageshack.us/img716/3629/foxhl.png[/url]

Yep, used textures from actual game. I edited the suit and tie texture, with the same face as the one above but I haven't released it yet.


Nice texture! I'd like to try that one out as soon as you're done with it. :)

In fact Bent, I have selected you to try out my new Metal Gear Solid comes to Brawl pack, which I will explain in the PM..


Hey, I'll do what I can. I'll be looking out for the PM!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on August 29, 2010, 04:25:28 AM
I'd just like to say that I was quoted inaccurately (I did not mention fusing and I didn't thank Terminator.) However, I do believe improvements for Snake's texture/model could be found.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 29, 2010, 07:21:41 AM
I'd just like to say that I was quoted inaccurately (I did not mention fusing and I didn't thank Terminator.) However, I do believe improvements for Snake's texture/model could be found.

It's hard to quote xat, but that's the most accurate way I could think of.

I mean, I am not going to lie here, I used to not really care about Snake's default look. But when I got into hacks, and started getting into Solid Snake rather than Big Boss I discovered Snake dosn't look like Big Boss at all, maybe face fetures but he has no beard or dirty hairstyle like Liquid or Big Boss.

So, then I came up with a theory why people did not like Snake and started "hating" him. Check out that Woody texture just released on the vault and how many downloads it is getting.
I can bet you that MOST of those people don't really know who Solid Snake or Big Boss is and how badass they are.

I thought this is because Nintendo "Shielded Away" from putting Metal Gear Solid in the game while they had Snake in it.     
So, I came up with the only conclusion is to whipe out EVERYTHING Nintendo did to Snake and bring back Metal Gear Solid and introduce the awesome game Hideo Kojima produced. 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on August 29, 2010, 07:33:56 AM
That's all fine. I just wouldn't like to have my own words misconstrued.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 29, 2010, 03:44:52 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11618&Moderated=All

Ok, the pack is completely released! Comes with what you have been waiting for!

After I thought of it, I think somone should port the Genome Soldier model that Friedslick6 could rip straight from MGS:TTS over Scope Primid.

I would actually be pretty amused if somone did that.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 29, 2010, 08:10:54 PM
Hey guys, it looks like the thread I posted over at Smashboards Customized Content is finding favor slowly but surely. I've got good news and bad news:

Good news:

Eternal Yoshi says the Salute and Cloaking Device taunts are possible! He's currently looking into the extra stuff for the Box taunt.

Bad news:

"The ! and Cigar/Cigarette aren't possible without article hax. [...] Article hacks have not been looked into yet. As of now, it may be difficult to insert the articles correctly without sacrificing other articles. Tabuu does open up possibilities at how they work in FitSnake.pac and soon we may be able to make new ones using it, but as of now, the Cigar will have to wait." - Eternal Yoshi

While this means the cigarette and "!" taunts have hit a dead end, we've still got the Salute, the Cloaking Device, and the Box (probably with the new features). :)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on August 30, 2010, 05:39:30 AM
I uploaded a new texture of the Love Box from Peace Walker.

(http://img821.imageshack.us/img821/1739/lovebox2.png)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11636&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11636&Moderated=All)

I took the textures from a few pictures I found on Google.

I'll get working on the face paint soon. I've been busy. My friend has also been working on something nice...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Lock on August 30, 2010, 06:32:57 AM
Yush... I went there.  :af:
(http://img338.imageshack.us/img338/5236/mgs1snake3ya.png)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11637&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11637&Moderated=All)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: mnsg on August 30, 2010, 06:33:45 AM
I noticed the MGS pack that xxTerminatorxx released, but the only problem with it is that three of the textures replace the team battle colors.  The team battle textures in that pack aren't even team battle friendly.

Just pointing this out if you're a team battle friendly type of person.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on August 30, 2010, 07:35:05 AM
That's easy to fix though -- get Tuxedo Snake as Blue, Big Boss as Green, and Peace Walker Big Boss as Red.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on August 30, 2010, 08:07:09 AM
Lock! It's awesome! Nostalgic :D .
btw, what did you rip his textures with? I tried so hard, but failed...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on August 30, 2010, 12:36:58 PM
I'm going to risk saying it was PSicture.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: CyanideX on August 30, 2010, 02:22:04 PM
We need to get a good Liquid texture.  Or Ocelot  :happy:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 30, 2010, 02:36:06 PM
(http://img822.imageshack.us/img822/254/terminatoravatar2.png)

God (Irishladdie) has finished it, time for an update on the pack!

What has exactly changed?

(1) Now a vertexed [coat] sneaking suit AND vertexed off those ugly ammo packs.

(2) Slight change to texture to match the vertex

If your lazy and needs a link to the update go here:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11618

All of this =  :af2:

Iv'e been drinking nothing but Red Bull and Monster trying to fix my Brawl's DSI Occured problem.
I'm planning to just whipe out everything, and replace it with JUST my Metal Gear Solid comes to Brawl pack.

Then it should work good :D


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 30, 2010, 04:35:39 PM
Nice work on the new textures, they look great! I'll have to redownload that pack.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 30, 2010, 05:03:49 PM
We need to get a good Liquid texture.  Or Ocelot  :happy:

I'm nearly done with liquid already.  And I was just thinking how awesome nostalgic PS1 Snake would be last night, so nice going Lock.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 30, 2010, 05:07:46 PM
I already made a Liquid texture for Snake. I might just delete it and port him over Olimar or somthing with PSA and stuff.

I also have a great idea... Why not have an xat chat JUST for this thread so we can talk about Metal Gear ideas for Brawl or so?

I dunno, but Irishladdie do you think this is a good idea?

This should be the chat used www.xat.com/Solid_Snake

It's my chat and I would be happy to make anyone on here members.  ;)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 30, 2010, 05:17:24 PM
^ I might drop in occasionally, but I like discussing things in posts better. Gives me more time to organize my thoughts.

Also, I just realized I never left a link to the Snake Taunts discussion I've got going over at smashboards, so here you go:

http://www.smashboards.com/showthread.php?t=285246

Update: I downloaded your Snake comes to Brawl pack, Terminator, 'bout to try it out soon. Quick question: What are the titles of the music you included (S02-S06)?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 30, 2010, 05:31:14 PM
^ I might drop in occasionally, but I like discussing things in posts better. Gives me more time to organize my thoughts.

Also, I just realized I never left a link to the Snake Taunts discussion I've got going over at smashboards, so here you go:

[url]http://www.smashboards.com/showthread.php?t=285246[/url]

Update: I downloaded your Snake comes to Brawl pack, Terminator, 'bout to try it out soon. Quick question: What are the titles of the music you included (S02-S06)?


Those songs replace themes on Shadow Moses Island. Here they are:

-Original MGS4: Love Theme, which replaces Brawl remix.

-Original Encounter, replaces Brawl's remix.

-Gray Fox theme, replaces Theme of Tara

-Original Snake Eater theme, now it has lyrics, obviously it replaces the instrumental version.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 30, 2010, 06:12:42 PM
Okay, thanks. :)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Dars on August 30, 2010, 07:30:10 PM
I'm digging that MGS1 Snake.

But when I use it ingame, his ammo packs and holster are just a matte white.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Lock on August 30, 2010, 07:42:46 PM
Lock! It's awesome! Nostalgic :D .
btw, what did you rip his textures with? I tried so hard, but failed...

My friend got the texture sheet of of www.spriters-resource.com/, and then I used that. It appears it's no longer available on the website, so I guess I just got REALLY lucky.  :af:

I'm digging that MGS1 Snake.

But when I use it ingame, his ammo packs and holster are just a matte white.

And are you refering to my MGS1 Snake? Cuz it looks just fine for me in-game.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Dars on August 30, 2010, 07:50:17 PM
And are you refering to my MGS1 Snake? Cuz it looks just fine for me in-game.
Nah, the one with the vertexed vest that xxTerminatorxx posted. Unless that is also the one you're referring to.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 30, 2010, 08:12:59 PM
Nah, the one with the vertexed vest that xxTerminatorxx posted. Unless that is also the one you're referring to.

I hope not! If any problems PM me...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 30, 2010, 08:37:21 PM
I'm digging that MGS1 Snake.

But when I use it ingame, his ammo packs and holster are just a matte white.

That would be some problem with the model I made.  I'll check it out.  I warned xxTerminatorxx that I hadn't tested it in game yet, guess he didn't test it either.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sytilac on August 30, 2010, 08:49:22 PM
Hmm an Idea for the Cloaking Device Taunt.. Someone mention somewhere that, Maybe try to use some snakes Entrance for the CD Taunt. What if someone just make the Entrance a taunt too. I dunno and even get him to say "Kept ya waiting, huh?".


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 30, 2010, 09:00:36 PM
I'm digging that MGS1 Snake.

But when I use it ingame, his ammo packs and holster are just a matte white.

That would be some problem with the model I made.  I'll check it out.  I warned xxTerminatorxx that I hadn't tested it in game yet, guess he didn't test it either.

Okay, I've tested it now and there weren't any problems.  Try deleting your pac and pcs and redownloading it, and if you still have this issue, could you post some pictures?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 30, 2010, 09:45:27 PM
Sorry for the double post, but Terminator, could you get Psycho Mantis' Textures from Twin Snakes for me?  I'm going to try and put him over Mewtwo.  :af: :af: :af: :af:

 I probably won't get around to it for a while, and if somebody wants to port Marth or Snake or perhaps best of all Shiek over Mewtwo, that would make things go a lot smoother since Mewtwo's texture files are a labyrinth as is.

Also, Eternalyoshi, were you ever able to rip that stuff from Sons of Liberty?

P.S. If any of you are good at Model importing, seriously port Shiek over Mewtwo.  I just realized how perfect Shiek's body type is for Mantis.  I'm a [censored]ing genious.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Dars on August 31, 2010, 01:10:10 AM
Okay, I've tested it now and there weren't any problems.  Try deleting your pac and pcs and redownloading it, and if you still have this issue, could you post some pictures?


I got a picture of it.
(http://uppix.net/a/1/0/3e6e46eb0eee6dc80ec4d667018db.jpg)
Also, is the motionpac in the metal gear solid pack this snake was included with required? If I don't use it, my C4 is invisible.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 31, 2010, 04:42:45 AM
There should not be any problem at all, C4 work great in game for me. If this is happening to all people downloading it, it would of been reported by now. It has like 71 downloads.

I'm happy to hear Irishladdie's is working good.  

Sorry for the double post, but Terminator, could you get Psycho Mantis' Textures from Twin Snakes for me?  I'm going to try and put him over Mewtwo.  :af: :af: :af: :af:

 I probably won't get around to it for a while, and if somebody wants to port Marth or Snake or perhaps best of all Shiek over Mewtwo, that would make things go a lot smoother since Mewtwo's texture files are a labyrinth as is.

Also, Eternalyoshi, were you ever able to rip that stuff from Sons of Liberty?

P.S. If any of you are good at Model importing, seriously port Shiek over Mewtwo.  I just realized how perfect Shiek's body type is for Mantis.  I'm a SAKURAI!!!!!!!!ing genious.

I'm ok with model importing, I mean my Gray Fox I made before Eternal Yoshi released his was horrible :(

But, I had the idea in mind that Mantis should be done and ported over Mewtwo. He's basically the same as Mewtwo, but how are you gonna have a seperate Victory theme? Why not port his animations and everything over Olimar? I know it sounds harder, but maybe Mewtwo is better.

I'll ask Friedslick6 for Mantis textures.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on August 31, 2010, 06:14:04 AM
Actually, I was thinking Generic Soldier(s) over Olimar.

Why:

1) Each Pikmin could be a different gun used by soldiers. (I'm talking new modded guns, not anything from Snake)
2) Gives us an excuse to have Genome soldiers (MGS1/Original), Big Shell soldiers (MGS2/Red Team), Ocelot Unit (MGS3/Blue Team), GRU Soldiers (MGS3/Green Team), KGB Soldiers (MGS/Extra 1), and FROGs (MGS4/Extra 2).


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: CyanideX on August 31, 2010, 11:35:15 AM
I've got the same problem with the white equipment.

Edit: I just thought of how awesome it would be if someone could make a CQC based moveset for Snake rather than complete dependence on weaponry.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 31, 2010, 01:54:16 PM
I've got the same problem with the white equipment.

Edit: I just thought of how awesome it would be if someone could make a CQC based moveset for Snake rather than complete dependence on weaponry.

Ah, no way. Seriously? Stupid glitch... I guess I'll have to test it in game too. Aww, I hope this dosn't screw up like this for everyone.

I dunno, but somone could be inporting it incorrectly? It's strange. The white color is usually from when a model dosn't have a texture attatched to it, and I know the model had textures.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 31, 2010, 06:10:29 PM
I've got the same problem with the white equipment.

Edit: I just thought of how awesome it would be if someone could make a CQC based moveset for Snake rather than complete dependence on weaponry.

Ah, no way. Seriously? Stupid glitch... I guess I'll have to test it in game too. Aww, I hope this dosn't screw up like this for everyone.

I dunno, but somone could be inporting it incorrectly? It's strange. The white color is usually from when a model dosn't have a texture attatched to it, and I know the model had textures.
Did you update the pac and the pcs with the new model or just one or the other?  That's the only thing I can think of.  Make sure the download includes both and see if people keep having this issue. 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 31, 2010, 06:29:10 PM
Yeah, I just tried out Terminator's pack too. My impressions and problems:

First of all - this might be just a glitch - but my codes for Brawl- stopped working once I added these Snake textures in. Probably unrelated.

Update: The reason Snake's moveset reverted from Brawl- style to vBrawl style was because I moved the Brawl- "FitSnake.pac". Oops!

Moving on...

MGS1 Snake: Looks GREAT, except that the ammo packs and sidearm are white, and you can see through parts of his chest (around the straps), back, and right where his neck meets his collar. There are also two blue triangles just behind Snake's arms that don't look like they should be there. While these are minor flaws, this texture would be truly awesome if there were no see-through spots or odd blue triangles.

Tuxedo Snake: No problems, but Snake's hands have a different skin color than his face does... :/

MGS2 (?) Snake: No problems.

Big Boss: His face, ammo packs, and sidearm each had this glitchy, rusty-looking texture. Otherwise, no problems.

Pliskin: No problems, but those robot ears bug me. They would look much better if they were vertexed properly - old Snake has his Solid Eye vertexed in over his Final Smash eyes, so couldn't a realistic headset be vertexed onto Pliskin? Just a thought.

Old Snake: No problems, but I think there's a better old Snake texture in the vault (no offense):

(http://stacksmash.kontek.net/wp-content/uploads/2010/04/2oldsnake.png)

BTW, I get that the C4 texture is supposed to look more like it did in the MGS games, but what is that Grenade texture supposed to be? I don't recognize it.

Update: Just remembered, the grenade texture comes from common3.pac, so you guys might not know what I'm talking about. This Grenade texture looks "alien", like it came out of Halo or Half-life.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on August 31, 2010, 06:32:25 PM
Yea Terminator sent me his Snake texture too, i tried transparency but it was gray as well


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on August 31, 2010, 06:35:17 PM
Good luck fixing the textures, guys. Great work so far!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 31, 2010, 10:27:18 PM
I've got the same problem with the white equipment.

Edit: I just thought of how awesome it would be if someone could make a CQC based moveset for Snake rather than complete dependence on weaponry.

Why not make this a PSA/Vertex hack of Naked Snake?
I have many ideas to implement, but I'm roped in another non Gray Fox project.

P.S. I got the SFX audio of Gray Fox's Sword swings in game.
I'm going to be using the PSX voice, but if you want to use the new VO for him or another language, you need to link me to the voice clips, preferably with no BGM.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: CyanideX on August 31, 2010, 10:29:47 PM
I've got the same problem with the white equipment.

Edit: I just thought of how awesome it would be if someone could make a CQC based moveset for Snake rather than complete dependence on weaponry.

Why not make this a PSA/Vertex hack of Naked Snake?
I have many ideas to implement, but I'm roped in another non Gray Fox project.
That's kinda the idea considering that Solid Snake isn't half as beastly at CQC as the legendary Big Boss.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 01, 2010, 04:32:19 AM
Ah, but I tried using PSicture. Unless it was because of a dump error...
I agree with the liquid texture. But it'd need vertexed hair, too.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 01, 2010, 05:19:40 AM
What's with these texture glitches?

Could somone help me fix these retarded glitches? Seriously these need fixing quickly.
I'll just ditch the Big Boss texture and get another one Irishladdie made. MGS2 Snake was just deafult Snake's body mixed with Plisken's face.

Old Snake, the one you said it is better, gave me problems when trying to give him the Solid Eye, same glitch that Big Boss has now. C4 textures, well, were textured to look accurate to MGS1, same with the Butterfly version. I've noticed Brawl's default grenade textures and the ones in the Twin Snakes and they look identical so I kept them the same.

What I need NOW is somone to help me out with the see-through crap and the maybe Plisken's ears should be vertexed. I will just ditch Big Boss and replace him with one of Irishladdie's like I said, so no worries. If somone good with this could fix this I would deeply appreciate it.   

Ok, so, other than characters do trophies work properly?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 01, 2010, 12:41:54 PM
Old Snake, the one you said it is better, gave me problems when trying to give him the Solid Eye, same glitch that Big Boss has now.


I wouldn't worry about giving that Old Snake texture the Solid Eye if it's giving you trouble. It's not like Old Snake always had it equipped.

I haven't tried the trophies yet. I'll let you know if there's any problems with them once I do.

Thanks for looking into fixing Pliskin's ears. :)

Hey EternalYoshi, have you looked into Snake's taunts using Tabuu yet?

P.S.: Anyone know of any good red texture hacks for Snake? I've only found Russian Sneaking Suit Snake, which only has a little red. Something similar to this would be good:

(http://www.mtv.com/games/video_games/images/promoimages/d/dime/video_game_heros/metal_gear_solid_3_snake_ea.jpg)

I know that looks similar to Snake's default red and black camo, but it's the best red design I can think of at the moment.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: SiegLSC on September 02, 2010, 10:41:45 AM
Hi, everybody in BRAWL Vault.
First of all, I'll give my Thanks the ones who take responsability of making Snake looks really cool. I know is not an easy job and takes a lot of time. I really apreciate it.
I Downloaded the pack of Snake's textures this morning, everything goes good so far, just for this detail:

Okay, I've tested it now and there weren't any problems.  Try deleting your pac and pcs and redownloading it, and if you still have this issue, could you post some pictures?


I got a picture of it.
([url]http://uppix.net/a/1/0/3e6e46eb0eee6dc80ec4d667018db.jpg[/url])


I don't got problems with anything else.
Thank You again, and good luck with this wonderful project.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 02, 2010, 01:10:20 PM
Old Snake, the one you said it is better, gave me problems when trying to give him the Solid Eye, same glitch that Big Boss has now.


I wouldn't worry about giving that Old Snake texture the Solid Eye if it's giving you trouble. It's not like Old Snake always had it equipped.

I haven't tried the trophies yet. I'll let you know if there's any problems with them once I do.

Thanks for looking into fixing Pliskin's ears. :)

Hey EternalYoshi, have you looked into Snake's taunts using Tabuu yet?

P.S.: Anyone know of any good red texture hacks for Snake? I've only found Russian Sneaking Suit Snake, which only has a little red. Something similar to this would be good:

([url]http://www.mtv.com/games/video_games/images/promoimages/d/dime/video_game_heros/metal_gear_solid_3_snake_ea.jpg[/url])

I know that looks similar to Snake's default red and black camo, but it's the best red design I can think of at the moment.


You mean like this?
(http://i367.photobucket.com/albums/oo113/EternalYoshi/al_090721_1509binout.jpg)

Very Old. but this is the closest you will get to that camo now.

There's also Demoman, but that is also very old.

(http://kc-mm.com/Brawl%20Media/SuperSmashBrothersBrawlNA_053-1.png)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 02, 2010, 04:57:50 PM
Old Snake, the one you said it is better, gave me problems when trying to give him the Solid Eye, same glitch that Big Boss has now.


I wouldn't worry about giving that Old Snake texture the Solid Eye if it's giving you trouble. It's not like Old Snake always had it equipped.

I haven't tried the trophies yet. I'll let you know if there's any problems with them once I do.

Thanks for looking into fixing Pliskin's ears. :)

Hey EternalYoshi, have you looked into Snake's taunts using Tabuu yet?

P.S.: Anyone know of any good red texture hacks for Snake? I've only found Russian Sneaking Suit Snake, which only has a little red. Something similar to this would be good:

([url]http://www.mtv.com/games/video_games/images/promoimages/d/dime/video_game_heros/metal_gear_solid_3_snake_ea.jpg[/url])

I know that looks similar to Snake's default red and black camo, but it's the best red design I can think of at the moment.


You mean like this?
([url]http://i367.photobucket.com/albums/oo113/EternalYoshi/al_090721_1509binout.jpg[/url])

Very Old. but this is the closest you will get to that camo now.

There's also Demoman, but that is also very old.

([url]http://kc-mm.com/Brawl%20Media/SuperSmashBrothersBrawlNA_053-1.png[/url])


Speaking of Demoman, I totally ought to give him an eyepatch...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 02, 2010, 06:25:47 PM
You mean like this?
([url]http://i367.photobucket.com/albums/oo113/EternalYoshi/al_090721_1509binout.jpg[/url])

Very Old. but this is the closest you will get to that camo now.


That link seems to be broken. :/

Update: Link works now. :)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 02, 2010, 07:13:39 PM
It's over here in my archive:
http://www.mediafire.com/?zwtzbzhzmmr


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 02, 2010, 08:12:53 PM
Okay, got it. If someone wouldn't mind, would you make a new texture out of that red brick camo from MGS3? That would be perfect for the Red Team texture. It doesn't look like it would be that hard, either...

I wonder if anyone has ripped textures from MGS3?

BTW, Eternal Yoshi, you said on smashboards that the new taunts project has hit a dead end... Any hope left, or do you think editing Snake's taunts is impossible at any point?

P.S.: While I was searching for the MGS3 Red Brick Camo texture, I came across this page, which has all the downloadable textures for MGS3:

http://www.konami.jp/gs/game/mgs3/uk/camouflage_index.html

(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_dododo.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_festival.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_flower.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_barracuda.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_chameleon.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_watersnake.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_nightdesert.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_swamp.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_rock.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_anubis.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_rainbow.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_soviet_wood.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_urban_tiger.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_klmk.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_e_germany.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_w_germany.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_valentaine.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_santa.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_mummy.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_grenade.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_animal.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_banana.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_fly.gif)

Japan Exclusive (?):

(http://www.konami.jp/gs/game/mgs3/japanese/pic/camo_unifo_E_DEN.gif)
(http://www.konami.jp/gs/game/mgs3/japanese/pic/camo_unifo_newyear.gif)
(http://www.konami.jp/gs/game/mgs3/japanese/pic/camo_unifo_yodobashi.gif)
(http://www.konami.jp/gs/game/mgs3/japanese/pic/camo_unifo_dpm.gif)
(http://www.konami.jp/gs/game/mgs3/japanese/pic/camo_unifo_auscam.gif)
(http://www.konami.jp/gs/game/mgs3/japanese/pic/camo_face_green.gif)(http://www.konami.jp/gs/game/mgs3/japanese/pic/camo_face_brown.gif)

Maybe you guys can use them?

*browses above site a bit*

Well, here's where the default red and green textures came from:

(http://www.konami.jp/gs/game/mgs3/uk/pic/system_camo_pic02.gif)(http://www.konami.jp/gs/game/mgs3/uk/pic/system_camo_pic03.gif)

...Found some more:

(http://www.konami.jp/gs/game/mgs3/uk/pic/system_camo_pic0d.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/system_camo_pic0e.gif)
(http://www.konami.jp/gs/game/mgs3/uk/pic/system_camo_pic0f.gif)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 02, 2010, 09:00:56 PM
Okay, got it. If someone wouldn't mind, would you make a new texture out of that red brick camo from MGS3? That would be perfect for the Red Team texture. It doesn't look like it would be that hard, either...

I wonder if anyone has ripped textures from MGS3?

BTW, Eternal Yoshi, you said on smashboards that the new taunts project has hit a dead end... Any hope left, or do you think editing Snake's taunts is impossible at any point?

P.S.: While I was searching for the MGS3 Red Brick Camo texture, I came across this page, which has all the downloadable textures for MGS3:

[url]http://www.konami.jp/gs/game/mgs3/uk/camouflage_index.html[/url]

([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_dododo.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_festival.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_flower.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_barracuda.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_chameleon.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_watersnake.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_nightdesert.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_swamp.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_rock.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_anubis.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_rainbow.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_soviet_wood.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_urban_tiger.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_klmk.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_e_germany.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_w_germany.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_valentaine.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_santa.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_mummy.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_grenade.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_animal.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_banana.gif[/url])
([url]http://www.konami.jp/gs/game/mgs3/uk/pic/camo_unifo_fly.gif[/url])

Maybe you guys can use them?



YES.  I can use those.  This site:http://darthscreencapture.com/MGS3/u.html (http://darthscreencapture.com/MGS3/u.html) has pictures of all the camos, but what's really useful are those squares that contain the actual prints themselves.  If only we could find them for the regular campaign camos, we'd have everything we need to make them all.  And to answer your question, no, nobody has ever ripped anything from MGS3, or anything from any PS2 game ever.  It hasn't ever been figured out.  All MGS2 rips are from the PC version.

In other news:
14.jpg/](http://img43.imageshack.us/img43/1019/[censored]14.jpg) (http://img43.imageshack.us/i/[censored)
Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11739 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11739)
And make sure to check out the accompanying forum post because it's humorous and I uh... worked way too hard on it...
http://forums.kc-mm.com/index.php?topic=10794.msg147788#msg147788 (http://forums.kc-mm.com/index.php?topic=10794.msg147788#msg147788)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 02, 2010, 09:33:33 PM
YES.  I can use those. This site:http://darthscreencapture.com/MGS3/u.html ([url]http://darthscreencapture.com/MGS3/u.html[/url]) has pictures of all the camos, but what's really useful are those squares that contain the actual prints themselves.


Good, I'm glad you can use them! :)

If only we could find them for the regular campaign camos, we'd have everything we need to make them all.


Yeah, but I doubt we'll be able to find those in convenient square form. :/

Ah well, perhaps someone will make the better missing ones from scratch? I know I've seen a few of them already in the Vault. Would you be interested in making the red squares texture, irish?

I also found this little image, but it's too probably small to be helpful:

(http://t1.gstatic.com/images?q=tbn:TlsFhcTS-q90oM:http://farm1.static.flickr.com/21/29948412_01f53bf4e3_o.jpg&t=1)

And to answer your question, no, nobody has ever ripped anything from MGS3, or anything from any PS2 game ever.  It hasn't ever been figured out.  All MGS2 rips are from the PC version.


Ah, I didn't know. I only recently got a PS2...

In other news:
14.jpg/]([url]http://img43.imageshack.us/img43/1019/[/url][censored]14.jpg) ([url]http://img43.imageshack.us/i/[/url][censored)
Download: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11739[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11739[/url])
And make sure to check out the accompanying forum post because it's humorous and I uh... worked way too hard on it...
[url]http://forums.kc-mm.com/index.php?topic=10794.msg147788#msg147788[/url] ([url]http://forums.kc-mm.com/index.php?topic=10794.msg147788#msg147788[/url])


Looks good! I guess you can't do anything about the invisible overalls effect, though, huh?

BTW, nice "There Will Be Brawl" Kirby. That was a surprise! I remember how they portrayed the Falcon/Ganon punches... What a great series.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 02, 2010, 09:59:39 PM
There's more camos than that.

No one has gotten anything from MGS3 because of it's legendary encryption method.
I've lurked in the forum that brought us Solidus which extracted MGS2PC models and textures, and even they were totally stumped by it's crazy encryption method.

Don't even get us started on MGS4 and PW.

3DripperDX not cooperating with PCSX2 isn't helping either.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 02, 2010, 10:03:34 PM
BTW, nice "There Will Be Brawl" Kirby. That was a surprise! I remember how they portrayed the Falcon/Ganon punches... What a great series.
Glad to finally find another "There Will Be Brawl" fan around here!  I actually have quite a few as yet unreleased "There Will Be Brawl" versions of characters sitting around on here.  My Mario's pretty great too.  And yeah, I can attempt the Squares camo.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 02, 2010, 10:11:50 PM
Great, thanks! :D I'd like to see your other TWBB textures, too.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 02, 2010, 10:12:41 PM
1,000,000,000,000 cookies to the first man (or woman?) who successfully recreates the Japanese Exclusive "Rising Sun" Camo:

(http://fc04.deviantart.net/fs46/f/2009/215/6/9/Metal_Gear_Solid_3_Camo_by_RPPuzzle.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 02, 2010, 10:18:47 PM
I can adapt that to Solid Snake's costume like what Brawl did to his Fire, Auscam,and Animals camos.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 02, 2010, 10:22:18 PM
I can adapt that to Solid Snake's costume like what Brawl did to his Fire, Auscam,and Animals camos.

I better go buy some cookie dough then.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 03, 2010, 01:13:40 AM
Oh wow. It looks twice as good in-game, huh?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 03, 2010, 01:32:25 PM
Oh wow. It looks twice as good in-game, huh?

If you're referring to Liquid, it's more like "looks twice as good with the camera zoomed out because you can't see how messy the hair texture is."  I'm happy with everything but that.  I'm especially proud that he is always smirking...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 03, 2010, 01:54:58 PM
Cool Liquid Snake texture, it's better than mine...

But shouldn't you port him over Olimar since it is weird to see Liquid Snake use Snake's weapons?

Also, I think his holster should get vertexed off, but amazing texture!

EDIT: Ok, I got my game working again, no more asking others to test my work  :af:

Yeah, the white ammo packs suck. But here is the weird thing: When I used Snake in the SSE, his ammo packs were good and not screwed up. Irishladdie could you send me the PCS file you use? Mine just dosn't work properly along with other people's.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 03, 2010, 08:11:49 PM
Cool Liquid Snake texture, it's better than mine...

But shouldn't you port him over Olimar since it is weird to see Liquid Snake use Snake's weapons?

Also, I think his holster should get vertexed off, but amazing texture!

EDIT: Ok, I got my game working again, no more asking others to test my work  :af:

Yeah, the white ammo packs suck. But here is the weird thing: When I used Snake in the SSE, his ammo packs were good and not screwed up. Irishladdie could you send me the PCS file you use? Mine just dosn't work properly along with other people's.

Righto, and the holster and walkie talkie are both present in game, at least when he's wearing his trenchcoat.  He might have nothing on his belt when he fights Snake at the very end, I don't remember, but I'm just going to leave them on...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 03, 2010, 08:28:39 PM
No, I meant the snake picture two pages back. It seems that I got ninja'd. btw, I could give ripping textures from MGS3 a shot. I just need to dump the ISO from my copy.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 03, 2010, 08:39:32 PM
No, I meant the snake picture two pages back. It seems that I got ninja'd. btw, I could give ripping textures from MGS3 a shot. I just need to dump the ISO from my copy.

Good luck.  Bare in mind that this is something no other hacker has succesfully done before...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 03, 2010, 08:53:31 PM
Yeah. I still have the dump I made a while ago and no one was able to crack the encryption method.


Check this thread out for someone's last attempt.

Take note that this came from the same forum that has brought us Solidus, which extracts MGS2: Substance files.
http://forum.xentax.com/viewtopic.php?f=10&t=2055&hilit=mgs3

good luck.

Edit: Extra pic

(http://i22.photobucket.com/albums/b324/squall789/polyreduction.jpg)
(http://i22.photobucket.com/albums/b324/squall789/workflow.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 03, 2010, 09:32:18 PM
It would be possible via a direct 3D screen grab of MGS3 being emulated on PCSX2 with "3DVia Printscreen," I believe.
That picture was of the official modelling program used by Konami's team. The picture notes an advantage the team used to reduce loading times, if I remember correctly.

Edit: I could try ripping textures via the same method using "3D Ripper DX", if the first program fails...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 04, 2010, 07:42:03 AM
Guess what? I fixed the white ammo packs glitch! I tryed out my new PCS file in game and it worked perfecto! I just need to make PAC files for the other Snake textures before I update it! But it worked! White ammo packs are gone!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 04, 2010, 08:28:57 AM
Guess what? I fixed the white ammo packs glitch! I tryed out my new PCS file in game and it worked perfecto! I just need to make PAC files for the other Snake textures before I update it! But it worked! White ammo packs are gone!

Great!  Sorry that I didn't get around to sending you the PCS last night.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on September 04, 2010, 09:04:19 AM
Y'know... for the MGS3 camo preview square for the original camos (not downloaded), one could screencap the Camo Selection Screen and rip the camo from there.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 04, 2010, 09:10:25 AM
Y'know... for the MGS3 camo preview square for the original camos (not downloaded), one could screencap the Camo Selection Screen and rip the camo from there.

If I had the means to do such a thing I would be all over it, but unfortunately I don't have a good enough camera and my PS2 is very broken.  That's part of the reason I'm trying to relive the glory through Brawl.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on September 04, 2010, 09:18:08 AM
Well, the only other way I can see you doing that is getting yourself a PS2 emulator and screencap from there.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on September 04, 2010, 10:04:45 AM
Yea but for that to run well you need a powerful computer.
Also speaking of MGS3 textures, is it possible to vertex a real shirt on snake? Like the ones shown in the game. The neck thing (don't know how to say it) I just think it looks weird having some MGS3 textures on the MGS2 suit. Just doesn't look right.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 04, 2010, 10:10:57 AM
Yea but for that to run well you need a powerful computer.
Also speaking of MGS3 textures, is it possible to vertex a real shirt on snake? Like the ones shown in the game. The neck thing (don't know how to say it) I just think it looks weird having some MGS3 textures on the MGS2 suit. Just doesn't look right.


Yeah...  I'll get around to that eventually.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 04, 2010, 10:32:17 AM
V.03 RELEASED!

(http://img834.imageshack.us/img834/8396/al1009041104binout.jpg)

Changlist:
- Fixed those nasty white ammo packs finally!
- Added PAC files to the other PCS textures so they work properly!
- Edited Snake's wait animations, so they imitate MGS:TTS Snake's wait animation!
- Replaced the old glitchy Big Boss texture with Eternal Yoshi's!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11618

It's time for a new download.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 04, 2010, 12:34:22 PM
It would be possible via a direct 3D screen grab of MGS3 being emulated on PCSX2 with "3DVia Printscreen," I believe.
That picture was of the official modelling program used by Konami's team. The picture notes an advantage the team used to reduce loading times, if I remember correctly.

Edit: I could try ripping textures via the same method using "3D Ripper DX", if the first program fails...

Tried that. I have a state in the camo menu, but 3Dripper DX and PCSX2 don't get along. Period.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on September 05, 2010, 07:46:04 PM
Have you tried the simpler, more archaic method of PrintScreen+Paint?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 06, 2010, 12:12:48 PM
I'll look into fixing the purple triangle problem and make the body texture a bit more detailed.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 08, 2010, 05:07:46 AM
Well there's yaz0r's ModelViewerWX, apparently it supports many PS2 model types: http://papercraftershaven.charsisforge.org/mdltools/mvwx.rar


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 08, 2010, 05:33:49 AM
Sweet! Nice Friedslick! Also, why is this thread acting dead? We can't let this happen!

Anyways, I noticed the two new textures somone added on the vault:

(http://i805.photobucket.com/albums/yy338/FiascoNinja/Texture%20pics/BDLiquid3.jpg)
(http://i805.photobucket.com/albums/yy338/FiascoNinja/Texture%20pics/BDSnake3.jpg)

It seems Irishladdie's Liquid texture came to waist... That texture dosn't even look like Liquid at all.

The other one, Solid Snake wounded, was just default Snake with a few little cuts. Snake's been through alot more if you ask me, not only that, justl like the Liquid texture, he used the wrong texture for the wrong idea. Why not using Pik's Old Snake texture or my MGS:TTS Solid Snake? I'm not trying to make a big deal but the whole point of my project was to forget about Snake's default look and change it to MGS:TTS Solid Snake.


I'm Pming him to ask him to use Irishladdie's Liquid texture or Pik's Old Snake. 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 08, 2010, 06:27:29 AM
No need to critique someone else's work publicly. If you want to, try making a better texture instead.
People have a free right to choose whatever they create, what they create their hack from, and whichever way they make that hack.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 08, 2010, 06:43:27 PM
No need to critique someone else's work publicly. If you want to, try making a better texture instead.
People have a free right to choose whatever they create, what they create their hack from, and whichever way they make that hack.

Eh, I guess your right. But I always love to see stuff that is new.

Any many cases, right now the way I feel is this whole project was usless.
I mean, the projects got alot of downloads, but what I really wanted was everyone to forget about default Snake and use what we created since out projects are very accurate to the charaters from the game Snake comes from. But your right, I shouldn't say that stuff about other's work, I was ticked off about somthing that happened this morning...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 08, 2010, 06:49:18 PM
I just realised there's no 'damaged' textures for Snake, but there are for most other characters...
On topic, what is the forum's opinion on which character from MGS:TTS/MGS2 should be attempted to be recreated in SSBB?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 08, 2010, 10:08:03 PM
Hey guys, I got a reply from Shanus. Take a look:

Quote from: shanus
Quote from: Bent 00
Hi Shanus. I've got a question for you, regarding the replacement of Snake's taunts. I've started a thread over in Customized Content with the purpose of giving Snake two new taunts, since all he has is the box for all three now. Take a look at the thread if you like:

[url]http://www.smashboards.com/showthread.php?p=11067821#post11067821[/url] ([url]http://www.smashboards.com/showthread.php?p=11067821#post11067821[/url])

Anyhow, the reason I'm messaging you is because of something SheLL said: "Snake has a lot of strange, hard-coded stuff going on in his taunts which probably makes replacement prohibitive. Shanus knows more about it than I, so I would talk to him before you guys get to excited about all of this."

So, my question is, [COLOR="RoyalBlue"]is there anything hard-coded in Snake's taunts that make them impossible to replace?[/COLOR] I'm really hoping there's not, since I've gotten a good many people interested now. :)

The most popular taunt replacement ideas are, in order from most wanted to least wanted:

1.) Smoking (but this requires article hacks, which haven't been figured out enough yet, so I'm told)
2.) Salute (this should be the easiest to animate)
3.) Cloaking Device (people are worried this will be broken, but I believe it can be balanced. Currently, it and Salute are the only options we have, since Smoking and "!" can't be done without article hacks)
4.) "!" (this one isn't really popular, but it's worth a mention)

* We also want to edit the Box up taunt so Snake can move around and maybe even silently drop C4 or Grenades while he's under there. It's a fun idea.

You can read how all of the proposed new taunts work in the thread I linked to above. Thanks much for taking the time to consider this! Project M is looking great, by the way. I'm looking forward to the day it's released. :)


Alright, sorry for slow reply. I have had 2 weeks in a row of insane amounts of work at my job (read: 90 hr workweeks)

Off the top of my head, I believe Snake's last 2 special actions are parts 2 and 3 of his  box taunt. So, for example. Taunt action goes into part 1, then it automatically funnels in action 133, and then funnels into 134. The trickiest part for you to figure out is how to get his action to not automatically funnel into 133 and 134. You could try and make the unique taunt, then at the end of that taunt, change action directly into wait. Toy around with things and let me know. If you want him able to move during a specific taunt, you could do it I think during action 33 and check which taunt he is in using IC-Basic 20000 (current subaction, set to scalar). So for example, if you were at subaction 100, If IC-Basic 20000 = Scalar 256 (hex 100).


I've got to get to sleep for now, so I'll let you guys ponder it. I guarantee you know more about the technical aspects of it than I do, anyway. ~_~


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sero on September 09, 2010, 01:27:34 PM
On topic, what is the forum's opinion on which character from MGS:TTS/MGS2 should be attempted to be recreated in SSBB?
I say Raiden.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 09, 2010, 01:37:46 PM
I'd say Vulcan Raven or Physco Mantis, but they wern't main characters, just FOXHOUND members. Raiden on the other hand was a main character in MGS2: Sons of Liberty along with Plissken AKA Solid Snake. So I guess Raiden, though it would be alot more badass if he had the MGS4 look.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Dars on September 09, 2010, 05:16:00 PM
I'd say Vulcan Raven or Physco Mantis, but they wern't main characters, just FOXHOUND members. Raiden on the other hand was a main character in MGS2: Sons of Liberty along with Plissken AKA Solid Snake. So I guess Raiden, though it would be alot more badass if he had the MGS4 look.
You could probably just vertex Grey Fox for a MGS4 Raiden.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 09, 2010, 05:21:59 PM
Or I can vertex Marth to Raiden's MGS2 look.

I wanted Solidus or Volgin over Ganondorf, but they will have to wait.

Please check my reply on SWF.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 09, 2010, 06:57:12 PM
I just realised there's no 'damaged' textures for Snake, but there are for most other characters...
On topic, what is the forum's opinion on which character from MGS:TTS/MGS2 should be attempted to be recreated in SSBB?

In order:

Twin Snakes:
1. Meryl (Because Ocelot will be hard)- There's already a really good texture for ZSS in the vault, it's just the vertex is half assed.  She needs to have the god awful 50's housewife hair.  It's what makes her Meryl.
2. Revolver Ocelot (Because Ocelot is awesome)- Unfortunately both the trenchcoat and the hair are currently beyond my ability to even think of how to do with Snake.  I've though about turning the Bandana into a trenchcoat, but it's tough.  Possible, but tough.  Then again, nobody says he HAS to be over Snake.
3. Psycho Mantis-Already working on it.  Shiek's vertexed body ported over Mewtwo.  We'll see how this comes together.
4. Genome Soldier-  No excuse for why this hasn't been done already on Snake.
5. The rest of Foxhound A.K.A. Sniper Wolf, Vulcan Raven, and Decoy Octopus.  Wolf would be a medium diffiulty vertex of ZSS or Zelda.  Raven should probably go over Ganondorf, although let's not take DK out of the picture, he is THAT huge.  Decoy Octopus... I mean... we don't NEED him, but he's a part of the team!  He should probably just be a very ugly Snake vertex.
5.Otacon! Though his lab coat presents the same problem as Ocelot's trenchcoat.
6. Roy campbell- Just use mariokart64n's Krauser model, make it fatter, texture it up.

MGS2
1. I mean... Raiden.  He's the guy you play as.
2. Solidus.  I tried conform wrapping Ganondorf’s head to Snake’s like I said I would… It uh… didn’t work.  I don’t believe Solidus’s face looked like a Vagina with a hangnail, but it has been a while since I played MGS2, so maybe it worked after all.  We’d probably have better luck porting snake to Ganondorf, and then doing some vertexing.
3. Vamp. As uncomfortable as he makes me in every possible way, he’d be pretty easy to do and is admittedly kinda cool in an offensive stereotype of a depraved bisexual vampire way.
4. Decent Plissken.  We don’t actually have one right now.
5. Olga Gurlukovich. Lol armpit hair.  A Mr X texture for Gray Fox would also be VERY simple.  Just gray over the eye basically.
6. Fatman.  Dude.  Fatman.  That’d be awesome.  I don’t know who he’d be over, if I did he’d be higher on the list.
7. Fortune.  Probably would be easier to do over Zelda than over ZSS.  Trust me on this.  I’ve worked with ZSS’s hair vertices and they aren’t as simple as they look.
8. Peter F*cking Stillman.  Also, I just realized that if a Raiden moveset were to be made, the coolant spray would have to be a Special move.  That stuff could do everything.
9. Rose would also be fairly easy to do over Zelda.  Plus, I’m sure putting her in a setting where she can be pummeled by a variety of blunt objects will be cathartic for many.
10.  Gurlukovich Mercenaries for the same reasons as Genome soldiers.  Might as well do Arsenal Tengu (Awesome Ninja Guards) over Marth or Gray Fox too.  Hell, do the Marines and the Seal Team 7 guys.  Let's just do everyone who ever wore a Balaclava.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 09, 2010, 07:38:34 PM
You gave me an idea for a few LOL worthy DK textures.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 09, 2010, 11:51:39 PM
Maybe I should just give out a pack of ripped character textures to whoever wants them ^_^' .
If we were going to remake characters, then we should also think of which character would best work as a base for the recreation.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 10, 2010, 04:46:03 AM
Plissken texture? It's already been done over Snake. It's in my Snake pack.
For the Twin Snakes you forgot Liquid Snake! We need to port the Snake model over Olimar or somthing and give him a good moveset. Oh, and Liquid Ocelot for MGS2.

Anyways, I'm working on a funny texture for Diddy Kong, and it just recently came to mind. It's more of a parody than anything else and I won't make a moveset because it wouldn't be worth it.
It's Dredin's monkey. I am done with the texture, I just want to release it now, I also textured his Up B Coke style!

(http://img844.imageshack.us/img844/262/smonkey.png)

(http://img823.imageshack.us/img823/3550/smonkey2.png)
Also, I had a dream tonight, literally. It's a dream about model hacking MGS:TTS Snake and changing his side smash to where he smashes his Nikita (side B weapon) in front of him like how you can while trying to press the punch button while holding the Nikita in TTS. It's a badass and funny move to use against guards while they are pissin'.

The move would be slow, pretty slow, just as slow as Snake's default side smash. But it wouldn't be too slow, and it would have decent range. It would also be a shield breaker.
When it comes in contact with opponents, it causes 30% damage and a far hitbox when fully charged.
 
Good idea?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 10, 2010, 04:49:35 AM
You wouldn't want to change the effect of any of Snake's moves, because others may already be used to the previous effect of ↔A. But everything else, as hard as it would be to do, sounds fine.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: DrPanda on September 10, 2010, 06:07:27 AM
1. Meryl (Because Ocelot will be hard)- There's already a really good texture for ZSS in the vault, it's just the vertex is half assed.  She needs to have the god awful 50's housewife hair.  It's what makes her Meryl.
>.> umm...yeah, Sorry about that...
If I vertex the hair it always comes out all messed up


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 10, 2010, 06:08:46 AM
I understand why you wouldn't bother, I imagine it'd be hell to recreate that hair from ZSS' own.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 10, 2010, 03:24:15 PM
You wouldn't want to change the effect of any of Snake's moves, because other's might already be used to the previous effect of ↔A. But everything else, as hard as it would be to do, sounds fine.

It shouldn't be hard to make Snake able to smash his Nikita in front of himself for his side smash. Just give him the HomeRun-Bat stance, replace the item artical with Snake's side B weapon AKA Nikita. Then just make it work similiar and change the hitboxes and damage.
Maybe speeding up the attack slightly faster would make it not so Home Run bat attack like.
Also, for the charged animation just use Peach's charged FW Smash animation.

All of this can be done with BrawlBox and PSA. It shouldn't be to hard for somone who really wants this done. Could I request somone on this thread to try and do this? 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 10, 2010, 07:02:14 PM
1. Meryl (Because Ocelot will be hard)- There's already a really good texture for ZSS in the vault, it's just the vertex is half assed.  She needs to have the god awful 50's housewife hair.  It's what makes her Meryl.
>.> umm...yeah, Sorry about that...
If I vertex the hair it always comes out all messed up

I can give it a try... I'm getting pretty handy at hair vertexing. 

And Terminator, it wasn't that I left Liquid off my character list, it was the fact that I already made him, although he could admittedly be improved still.  And we don't need a Plissken texture, we need a Plissken model, with the headset and the hair and everything.  Authentic Naked Snake should probably come first, and then Plissken can be made from that.  As well as the various grunt models (genome soldier, gurlukovich mercenary, etc.) since they all wear the same kind of jumpsuit.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 10, 2010, 07:14:22 PM
NVM.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 10, 2010, 08:14:51 PM
Eh, I see Irishladdie. Anyone want to try to turn Snake's Nikita into a Melee weapon for his side smash? I know it's possible to fuse Home run animations with that.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 10, 2010, 11:28:09 PM
I've ripped all the models from "MGS2: Substance". They may be of some use...
Here's Pliskin's model, for example:
(http://img153.imageshack.us/img153/2975/plissken.png)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 11, 2010, 05:45:21 AM
I've ripped all the models from "MGS2: Substance". They may be of some use...
Here's Pliskin's model, for example:
([url]http://img153.imageshack.us/img153/2975/plissken.png[/url])


So, that model and other models can be used in Brawl? Your telling me the bones will work in SSBB?! OMG EPIC!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 11, 2010, 06:22:44 AM
Thanks for doing it for me. Pity they aren't T-stance like Brawl's models.
That would make the vertexing process go so much faster.
Since they aren't, I have to do one body part at a time.
>_<
This is on top of the fact that I lost my progress on Marth Raiden.

I don't think they have the same type of bones.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 11, 2010, 08:01:43 AM
Thanks for doing it for me. Pity they aren't T-stance like Brawl's models.
That would make the vertexing process go so much faster.
Since they aren't, I have to do one body part at a time.
>_<
This is on top of the fact that I lost my progress on Marth Raiden.

I don't think they have the same type of bones.


Aww what a shame, and while you guys are figuring that out, I'm working on making Snake swing his Nikita for his side smash as a Melee weapon. It's harder than I thought.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 11, 2010, 08:08:44 AM
Hm, there's some great models in the Substance edition. MGS1 Snake, a soldier in boxers and a posed Vulcan Raven are a few of these :) .


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 11, 2010, 09:50:48 AM
I know. Though I lost the extracted models sans Raiden, I still have the game files.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 11, 2010, 11:15:37 AM
I guess MGS2 models are your field of expertise now then :P .
I really think that Vulcan Raven model would fit perfectly as a Brawl Trophy, with the base removed. I wonder what else should be revived from the MGS series? There's alot of awesome possibilities... Maybe the weapon textures from "MGS:TTS" should be ripped and reused to further complete xxTerminatorxx's 'Original Snake' texture? It's a kinda mediocre idea, but it's the best I can think of at 3:15 AM.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 11, 2010, 11:27:43 AM
I guess MGS2 models are your field of expertise now then :P .
I really think that Vulcan Raven model would fit perfectly as a Brawl Trophy, with the base removed. I wonder what else should be revived from the MGS series? There's alot of awesome possibilities... Maybe the weapon textures from "MGS:TTS" should be ripped and reused to further complete xxTerminatorxx's 'Original Snake' texture? It's a kinda mediocre idea, but it's the best I can think of at 3:15 AM.

Hehe good ideas. FINALLY I found the textures to Snake's pistol (His holster too) that I added to the "Original texture." Iv'e also fixed and added a few details, probably unnoticable even if I told you. It's not ready for another release until I fix everything, which includes a new body texture.

Also, Friedslick, can you come to my chat? I need to ask you some stuff.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 11, 2010, 06:15:41 PM
Success.

Bye box animations.

Custom taunts are possible now.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 11, 2010, 09:54:30 PM
Success.

Bye box animations.

Custom taunts are possible now.

Hell yeah!

Cigs and moving Box here we come!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 12, 2010, 04:51:19 PM
^ don't forget the salute. :)

Quote
All right! That's great news. Thanks, Eternal Yoshi! :D

What about being able to:

- Move around while under the box
- Stay under the box indefinitely / until a certain button is pressed
- Drop C4 or grenades while under the box

Are those possible to implement as well?

Anyhow, now we just need to find an animator. Anyone know where to look?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 12, 2010, 06:57:12 PM
I'm bored. So here. I don't have much experience though.
(http://img833.imageshack.us/img833/1036/al1009122012binout.jpg) (http://img833.imageshack.us/i/al1009122012binout.jpg/)

http://www.mediafire.com/?21f876z1q0ws3mu
The salute taunt files.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 12, 2010, 08:21:38 PM
Wow, I didn't know you could animate, Eternal Yoshi. o.o

I'm going to go try that new taunt out ASAP. :D


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: CyanideX on September 12, 2010, 09:08:05 PM
I lack a Fitmotion file for Snake, can someone send a download link please?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 12, 2010, 09:31:47 PM
^ I think you can find it in this archive:

http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170

Here's the direct link:

http://www.mediafire.com/?mjz4jf3ln2m

Anyhow... I just downloaded the Salute taunt files, and read your READMENAO:

Quote
Eternal Yoshi here.

Put the Salute_Taunt.chr0 into FitSnakeMotionEtc.pac over AppealHi.
I added proper SE for it.
The FitSnake.pac file is made so that the box is gone.
Nothing else about his moveset was altered.

Over.


Um, I've actually never used BrawlBox or Tabuu before, so I don't know how to place that Salute_Taunt.chr0 file. :/

I did try the FitSnake.pac file, though - it removed the box from all three of Snake's taunts and made them end very quickly, like you said. I could hear the salute sound effect from the up taunt...

Speaking of which, we had planned on making the salute the side taunt, since the up version of the box happens to be the the fastest form of the box taunt. Was there a reason why you made the salute taunt over up taunt instead of side taunt?

Lastly, is it "all-or-nothing" when it comes to removing the box? We want to keep the box over one taunt, and hopefully modify it so Snake can move while under it, and possibly drop C4 or grenades.

Sorry I'm unfamiliar with BrawlBox and Tabuu. If you would give a brief explanation on how to place that Salute_Taunt.chr0 file, I could try (assuming my PC can run one of those two programs). Or you could go ahead and place the file into the FitSnakeMotionEtc file - I can use those. :)

P.S.: Once we've got the Salute, Smoking (or Cloaking Device), and (moving/C4/grenade) Box taunts ready to go, let's make Brawl+ and Brawl- (and Balanced Brawl too, why not) "FitSnake.pac"s and "FitSnakeCustomEtc.pac"s ready to drop in the Snake folder.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 12, 2010, 10:22:23 PM
^ I think you can find it in this archive:


Anyhow... I just downloaded the Salute taunt files, and read your READMENAO:

Quote
Eternal Yoshi here.

Put the Salute_Taunt.chr0 into FitSnakeMotionEtc.pac over AppealHi.
I added proper SE for it.
The FitSnake.pac file is made so that the box is gone.
Nothing else about his moveset was altered.

Over.

Um, I've actually never used BrawlBox or Tabuu before, so I don't know how to place that Salute_Taunt.chr0 file. :/

I did try the FitSnake.pac file, though - it removed the box from all three of Snake's taunts and made them end very quickly, like you said. I could hear the salute sound effect from the up taunt...

Speaking of which, we had planned on making the salute the side taunt, since the up version of the box happens to be the the fastest form of the box taunt. Was there a reason why you made the salute taunt over up taunt instead of side taunt?
No reason, but it's not a problem. I still have the old animation and parameters, so I can move the salute and/or the fastest enter box animation if needed.

Quote
Lastly, is it "all-or-nothing" when it comes to removing the box? We want to keep the box over one taunt, and hopefully modify it so Snake can move while under it, and possibly drop C4 or grenades.

The fix I'm doing is rather ghetto and isn't final.
Eventually, it won't be all or nothing, but as of now, just wait a bit.

Quote
Sorry I'm unfamiliar with BrawlBox and Tabuu. If you would give a brief explanation on how to place that Salute_Taunt.chr0 file, I could try (assuming my PC can run one of those two programs). Or you could go ahead and place the file into the FitSnakeMotionEtc file - I can use those. :)

P.S.: Once we've got the Salute, Smoking (or Cloaking Device), and (moving/C4/grenade) Box taunts ready to go, let's make Brawl+ and Brawl- (and Balanced Brawl too, why not) "FitSnake.pac"s and "FitSnakeCustomEtc.pac"s ready to drop in the Snake folder.

Open Brawlbox, Open FitSnakeMotionEtc.pac in Brawlbox, and you should see 2 files in there.
They are called:

FitSnakeEtc
FitSnakeMotion

Click on FitSnakeMotion, tap right on the keyboard, and repeat for the AnimationData[0] that is in FitSnakeMotion and again for the folder AnmChr[NW4R].
Look for AppealHi. It's towards the bottom. Right click, click replace, and choose the Salute_Taunt.chr0 file. Save and you're done.

Edit: oh Snap. I forgot Shanus noticed a variable that can make restoring the box animations feasible.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 13, 2010, 06:03:04 AM
Very good progress on custom taunts for Solid Snake. btw, according to the Metal Gear Wiki a cardboard box has so far been used for...
* THE ORANGE Box: a box for hiding. In MGO, it could be used for fast attacks and bullet dodging. (MG, MG2, MGO, MGS, MGS2, MGS3, MGS4)
* Love Box: a box that fits two people. (MGSPW)
* Rescue Box: an ambulance that gives health. (MGSPW)
* Tank Box: a tank that in CO-OP shoots grenades. (MGSPW)
* Stun Tank Box: a tank that fires stun grenades in CO-OP. (MGSPW)
* Smoke Tank Box: a tank that fires smoke grenades in CO-OP. (MGSPW)
* Bomb Box: a love box that when damaged or looked under explodes; it also inflicts damage on the user upon exploding. (MGSPW)
* Stun Box: a  that when looked under or damaged explodes in stun; it also stuns the user. (MGSPW)
* Smoke Box: a love box that when looked under or damaged explodes in smoke; it also affects the user if in close proximity. (MGSPW)
* Assassin's Straw Box: A love box designed to look like a barrel of hay that can pull patrols into it, instantly knocking them out. If a co-op partner in the box has fulton~ recoveries equipped, anybody brought into the box will be instantly fultoned away. (MGSPW)

~the Fulton Recovery System is an escape method consisting of balloon signals and a carrier plane.

On another note, I've been digging for a solution to ripping MGS3 textures (and possibly models, though this is less likely.) I've found some posts with more leads, as well as some general info on the topic (thanks to mariokart64n.)

It's possible that at least some MGS3 camoflauge textures (such as the DLC camoflauge) are stored in the game save file. Though it could be the case that they are simply 'unlocked' within a save. If anyone has looked into modifying textures in "Animal Crossing: City Folk," they would know that all the villager textures are stored within the game save file. That's what makes me believe it's possible that the camoflauge textures could also be in MGS3's game save file.

Here are the posts I've found so far, if anyone wishes to investigate a little:
http://www.facepunch.com/showpost.php?p=16089251&postcount=20 (http://www.facepunch.com/showpost.php?p=16089251&postcount=20)
http://www.deep-shadows.com/hax/forum2/viewtopic.php?f=2&t=5966&start=0#p34591 (http://www.deep-shadows.com/hax/forum2/viewtopic.php?f=2&t=5966&start=0#p34591)
http://psx-scene.com/forums/showthread.php?t=33854 (http://psx-scene.com/forums/showthread.php?t=33854)

Also, searching for 'MGS3 model' on Imageshack returns some possible results:
http://img713.imageshack.us/new_search.php?q=MGS3+model (http://img713.imageshack.us/new_search.php?q=MGS3+model)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Olimario1892 on September 13, 2010, 01:28:10 PM
(http://i971.photobucket.com/albums/ae191/Olimario1892/outerhavenbeta1.png)
Does anybody know where I can find good textures for Outer Haven (I doubt any MGS4 textures have been ripped) or is anybody good at making textures?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 13, 2010, 02:07:26 PM
If what I've read from a forum is any indication, each act's files are heavily encrypted like MGS3's so....... You have to find someone to make textures.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Olimario1892 on September 13, 2010, 02:26:09 PM
Okay thanks, I'll figure something out.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 13, 2010, 02:34:51 PM
Olimario check your PM messages I sent you what I got so far on Outer Heaven.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Olimario1892 on September 13, 2010, 02:57:09 PM
Got it, thanks! I'll see what I can do.

Has anybody started on making a Liquid Ocelot vertex hack yet? I'd make it but I don't have the necessary tools.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 13, 2010, 05:12:27 PM
Hmm, it seems something like texture data would still have to be compressed, even in a game save file. I guess there's no shortcut to this then :\ .
I'm going to start work on ripping the camoflauge textures from MGS3 the hard way.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 13, 2010, 05:16:30 PM
I just got finished testing Eternal Yoshi's salute animation. First of all, I just want to say how much I appreciate the help of everyone here. It's so great to see this project start to come to fruition! :D

(http://www.brawlsnapshots.com/snapshots/240890.jpg)

(http://www.brawlsnapshots.com/snapshots/240891.jpg)

...Er, yeah. Eternal Yoshi, GREAT job on the salute. There's only a few tiny quirks you might want to address:

- Snake's left leg twitches just a bit during the turn to salute.
- Snake's right leg might benefit from being slowed down slightly, so his foot lands in time with his salute.
- Snake's right elbow and wrist become a bit distorted as he salutes (but you only notice if you look from above or behind)

(http://www.brawlsnapshots.com/snapshots/240894.jpg)

(http://www.brawlsnapshots.com/snapshots/240893.jpg)

- Snake's knees might be bent a bit much during the salute.

(http://www.brawlsnapshots.com/snapshots/240892.jpg)

Lastly, after playing a few matches and taunting often, I think that it would be better if the last part of the taunt (turning back to facing sideways) was a bit faster. Or perhaps you could make it cancelable in the last stage(s). I often found myself jamming the control stick to move, waiting for the taunt to finish.

IMO, the speed of the first half of the taunt feels right - it's the second half that seems to drag slightly.

Quote from: Rikami;11182825
I could make a pretty good salute animation 1 2 3.
If you want I'll start on it tonight.

And maybe a smoking one too.
Or whatever.


Eternal Yoshi's salute is looking really good, but it's up to you.

The smoking and moving box taunts are going to be harder. It would be great if you could attempt animating either of those. :)

EDIT: Aww, all of the brawlsnapshots.com pics turned into spam... :(


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 13, 2010, 11:41:26 PM
The smoking and moving box taunts are going to be harder. It would be great if you could attempt animating either of those. :)


(http://www.gaussianmath.com/blog/august/mg4snake.jpg)

Smoking: I have a texture for it, sadly it's not ripped from MGS:TTS, because I couldn't find it in the items section. So, I used a picture of a real Cigaratte. I know I know, I like to make simple textures, but this would save some time for somone working on it.

If we could just port one of the Brawl items (Maybe Cracker laucher) over somthing then vertex it to be really small, vertex alot of stuff off and make it really simple model (A simple tube). If Eternal Yoshi can vertex an arm gun on Gray Fox for his neutral B, it's possible.

This texture here should help if somone is working on the cigs.
http://www.mediafire.com/?7h8zgvy7x02mgcq

I would like somone to use this and become successful. Can't wait!

EDIT: Ok! I just added a Cig model! I used the Cracker Luancher model.

(http://img687.imageshack.us/img687/3915/cigarattemodel.png)

(http://img801.imageshack.us/img801/3905/cigmodel2.png)

*Note both pictures were taken when I removed the certain Polygons that added the rest of the model! Look at BrawlBox previews and remove the blue model part to a tube. Of course, this needs to be resized to be about the size of Snake's finger.

Yup, it looks awesome. All I did was use the Cig textures Friedslick6 sent me! I fused the other half of the cigaratte since it was blue, and I added a flame to look cooler. Feel free to use this for Snake's cigaratte taunt.

Download Model:
http://www.mediafire.com/?d7pkbpj4zstj2qj

Download MGS:TTS Ripped Cig textures:
http://www.mediafire.com/?b0v7hlls0e5b536



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 14, 2010, 02:23:26 PM
The smoking and moving box taunts are going to be harder. It would be great if you could attempt animating either of those. :)


([url]http://www.gaussianmath.com/blog/august/mg4snake.jpg[/url])

Smoking: I have a texture for it, sadly it's not ripped from MGS:TTS, because I couldn't find it in the items section. So, I used a picture of a real Cigaratte. I know I know, I like to make simple textures, but this would save some time for somone working on it.

If we could just port one of the Brawl items (Maybe Cracker laucher) over somthing then vertex it to be really small, vertex alot of stuff off and make it really simple model (A simple tube). If Eternal Yoshi can vertex an arm gun on Gray Fox for his neutral B, it's possible.

This texture here should help if somone is working on the cigs.
[url]http://www.mediafire.com/?7h8zgvy7x02mgcq[/url]

I would like somone to use this and become successful. Can't wait!



If we can theoretically get rid of the boxes for indivdual directions of the taunt, do you think maybe we can port over them for individual directions too?  In this case we should replace the box with the cigarette.  And I'm sure there's better geometry to vertex than the cracker launcher, I'll look around the ISO files for something tube like.  Remember we've got hundreds of trophies too. 

Also, if you CAN port over individual directions for the box, then people who want to keep the box could theoretically have three different kinds of boxes.  That would be pretty cool too.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on September 14, 2010, 02:54:43 PM
I think Gerudo Prince had a different side animation if you moved left, so... I think it's possible.

Probably based on inner code though.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 14, 2010, 03:06:57 PM
Guys looks at the update, I made a model over Cracker Launcher, just needs some vertexing.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 14, 2010, 03:21:45 PM
If we're aiming for these new taunts to be adopted by the likes of Brawl+, then we should not sacrifice any of the items for a tiny cigarette - it would be better to just have an invisible cigarette, and just animate the visual effects (orange glow & smoke/dust). As SHeLL mentioned earlier, you wouldn't be able to see it unless you zoomed in anyway:

Quote from: SHeLL;11080846
A cigarette would be too small to see unless you're zoomed in. It's really about the silhouette, which would be just fine with or without a cigarette. Add a red glow and some smoke (read: dust) GFX and it would look pretty good, imo.

Besides that, SHeLL told me that giving Snake an actual cigarette item would require sacrificing one of Snake's articles, like the box - not just any regular item. We don't want to do that.

Quote from: SHeLL;11081672
Vertex a cigarette onto his hand just for the duration of the taunt? No.

Where would that come from? You can adjust bone translations and rotations mid animation but you cannot do a single animation vertex change as the model is loaded once when you select the CSS icon. If you want a cigarette you have to sacrifice one of his other articles to do so.

The only other thing we could do for a visible cigarette is have it vertexed into Snake's mouth, but then it would be visible at all times... And there wouldn't be much for Snake to do during the actual Smoking taunt, since he couldn't remove it from his mouth... Yeah, never mind that. >_>

The best animation I can think of for Smoking at the moment is Snake quickly pulling out an invisible cigarette from an ammo pouch, smoking it for a second (with the orange glow & smoke/dust visual effects), and then either making a "putting the cigarette back into the pouch" motion or a "discarding" motion.

Quote from: xxTerminatorxx;11189779
Ok, we won't be sacrificing items!  We are just adding a model! Well, as you can see, check my updated post. It's not an item - It could be replaced by somthing that we don't need with my new model.

All we could do is port the model I made (After vertexing, of course) into FitSnakeMotionEtc, I dunno, but somone vertex it first and resize it, THEN import it into FitMotion.

Is that possible? SHeLL said that we would have to replace one of Snake's articles in order to give him a visible cigarette. However, I don't know what articles Snake has that can be replaced, besides the box... Does anyone else here know?

I thought that you couldn't just add animate-able items in places they don't already exist, only replace existing ones.

If we can theoretically get rid of the boxes for indivdual directions of the taunt, do you think maybe we can port over them for individual directions too?  In this case we should replace the box with the cigarette.  And I'm sure there's better geometry to vertex than the cracker launcher, I'll look around the ISO files for something tube like.  Remember we've got hundreds of trophies too. 

Also, if you CAN port over individual directions for the box, then people who want to keep the box could theoretically have three different kinds of boxes.  That would be pretty cool too.

I'm not certain, but I'd guess that the three box taunts each draw their box article from the same place, meaning you can only have one box at a time.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 14, 2010, 09:05:27 PM
An update. This one completely restores the box function for down taunt and I have the cloaking device as his side taunt.

http://www.mediafire.com/?uzbugzk7z2apbuw

List of things that will make him visible
1. Getting hit
2. Getting grabbed
3. Shielding(No point in being Sneaky when everyone can see a big bubble)
4.. Ledge Geabbing


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 15, 2010, 08:45:28 AM
So, does the invisibility effect create true invisibility, light-wrap invisibility or something else? Because perhaps true invisibility would give too much of an advantage in large stages... Also, would it be possible to apply the different taunts seperately if we didn't like a certain one or two? Hypothetically, of course. I think the work done here is going well.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Dars on September 15, 2010, 11:28:40 AM
An update. This one completely restores the box function for down taunt and I have the cloaking device as his side taunt.

[url]http://www.mediafire.com/?uzbugzk7z2apbuw[/url]

List of things that will make him visible
1. Getting hit
2. Getting grabbed
3. Shielding(No point in being Sneaky when everyone can see a big bubble)
4.. Ledge Geabbing


I'm digging these new taunts.
But could you upload a version of this that doesn't include your custom item skins for Snake? Having a candy stripe mortar launcher isn't very suiting.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 15, 2010, 04:16:41 PM
Several new posts over at the smashboards thread:

---

I've been testing your taunt pack for the last few hours, Eternal Yoshi.

Note: Eternal Yoshi, I've highlighted some important bits in green, just so they will stand out from all the rest of the text.

The Salute

The Salute is pretty much perfect now. Snake's legs are still rather bent when he salutes, but that's fine. Excellent work on this one! I had hoped for it to be on down taunt, and the box to be on up taunt... But I'll get used to it. :)

(http://www.brawlsnapshots.com/snapshots/241054.jpg)

The Cloaking Device

Wow, that was fun just to play around with. XD I agree with Snake becoming visible when he is hit or grabbed (obviously), but I think it's worth considering letting him stay invisible when he shields or grabs a ledge. I noticed a few things when testing out this taunt:

- Upon using the Cloaking Device taunt, Snake becomes completely invisible. I mean perfect invisibility. If the camera is not close up on Snake, you will see the P1/name tag floating above him, so Snake can not hide in big levels. However, it's going to be hard to predict what Snake's doing when you're fighting him up close, since you can't see him at all... Hopefully this won't be broken, though, since it only takes one successful hit or a grab to reveal Snake, and shielding currently makes him visible too.

- Grenades, the Cypher, the box, the mortar, and land mines are also invisible until Snake loses contact with them. The Nikita is the only exception - it appears to float in midair. o_o

(http://www.brawlsnapshots.com/snapshots/241052.jpg)

- Unfortunately, no fancy Grenade techniques while you're invisible - if you drop a Grenade by shielding or grabbing, you instantly become visible. :( I'd love a fix for this if possible, since I love using Grenade techs. I wonder if making it so that shielding doesn't make snake visible would work as a fix?

- Snake will also become visible if you try to roll or spot dodge, and you hold down the L, R, or Z button too long. You'll only stay invisible if you tap a direction and one of those buttons really fast. I'm guessing that this could also be fixed by making it so that shielding does not reveal Snake.

The only other thing I have to say about the Cloaking Device taunt for now is that it might benefit from having the last half of the animation (Snake bowing to the ground) cut, and having the first half (Snake crouching on one knee) lengthened a bit. While it looks cool (Snake seems to fade into the ground), I'm thinking it doesn't make sense for Snake to bow all the way down like that. Besides that, it's a carbon copy of Snake's entrance animation as is.

(http://www.brawlsnapshots.com/snapshots/241053.jpg)

Oh, and it's kinda annoying how Snake will say "Kept you waiting, huh?" every few times he cloaks. I'd recommend removing that line from the taunt, or perhaps replacing it with "Not even close", one of his victory voice effects (#30 in Sound Test).

This is going to be an awesome taunt. Bionic knew it from the beginning, lol. Too bad it overshadows the Smoking taunt, though... Let's get some feedback and find out which one the majority wants as the new side taunt. I'm guessing the Cloaking Device, as long as it doesn't turn out to be broken (it doesn't feel broken to me, but I've yet to try it against a human opponent).

The Box

I see you've got the box back for down taunt, and isn't that the old up taunt box entry animation? :) The only odd thing I encountered testing this was this: Whenever you use the down taunt, if you don't input anything else, Snake will loop his box exit animation over and over until you do something.

Eternal Yoshi, you didn't mention a reason for putting the (moving) box on down taunt... I'm just curious about this.

---

Next up, Terminator:

Here's those pics I promised!

(http://www.brawlsnapshots.com/snapshots/241050.jpg)

(http://www.brawlsnapshots.com/snapshots/241056.jpg)

And about your MGS tTS Snake texture - Can you fix these few see-through spots? There are two around the straps in front, one on Snake's back near his right arm, and one where his neck meets his collar. Also, could you remove those blue triangles if they're not supposed to be there?

(http://www.brawlsnapshots.com/snapshots/241047.jpg)

(http://www.brawlsnapshots.com/snapshots/241048.jpg)

---

Quote from: Eternal Yoshi;11196998
I fixed the looping.


Same download link as last time, or do you have a new one?

---

Quote from: TommyDerMeister;11197814
For those of us who frequent tourneys/play mostly play VBrawl (no gameplay changing hacks, except maybe no tripping if I'm not at a tourney) will it be possible to get the cloaking device taunt, without Snake staying invisible after the taunt? If he stays invisible it compromises having no gameplay changing hacks at tournies.


That's most likely possible, but it defeats the purpose of the Cloaking Device taunt. See my next comment below...

Quote from: TommyDerMeister;11197814
I think it's fine that he does go invisible for a short while during the taunt animation, but I think it would good if there was a version that didn't stay invisible for the vBrawlers. If this isn't possible I could try the possibilty of waiting for the cig taunt and replace the cloaking taunt with that.


Yeah, I'd just wait for the cigarette taunt to be released, and use that instead, if you want to keep Snake as vanilla as possible. While the Cloaking Device is fun, players of vBrawl and even Balanced Brawl might not want to use it for the same reason you gave.

Quote from: TommyDerMeister;11197814
Also, if the cig taunt finally does happen, there should be a vBrawl version of that too. I remember reading the idea of adding a hitbox onto it when he would discard it, that would also compromise the no gamplay changing thing for me.


Speaking of that, I don't think you have to worry about the cigarette having a hitbox like the box does. As it stands, we can't give Snake a visible cigarette without sacrificing one of his other articles (like the box). That means the best we can do is have Snake smoke an invisible cigarette, but still have the orange glow and smoke/dust visual effects show up. As SHeLL said, you wouldn't be able to see the cigarette unless you zoomed in, anyway.

That said, you can't really give an invisible cigarette a hitbox or trajectory. Well, you can, but not being able to see the actual cigarette pretty much ruins that idea IMO. So much for "Cig KOs". :/

The best plan for animating the Smoking taunt that I know of now is simply having Snake pull out the invisible cigarette from an ammo pouch, smoke it for a second (cue orange glow and smoke/dust), and then either make a "putting the cigarette back into the ammo pouch" animation or a "discarding/flicking away" animation. No hitbox or trajectory included.

Quote from: TommyDerMeister;11197814
And I noticed that with these new taunts that some of Snake's weaponry (mortar, cypher, landmine, grenade launcher) were textured, and was wondering how to change them back. I have some experience with BrawlBox.


I noticed that too. I don't know if Eternal Yoshi intended for those to be in there or not, lol.

But yeah, we'll certainly have a taunt pack with none of the specially colored equipment.

Quote from: TommyDerMeister;11197814
I'm sorry if I've sounded picky about these taunts myself, but I think should be vanilla versions so they can be more widely, so people don't have to worry about problems arising at tourney, or for people who just would want to play mostly vanilla brawl. You guys have done some great work in here, keep it up. <3


No problem at all, I appreciate your feedback. You made me realize that there is still going to be demand for the Smoking taunt over the Cloaking Device. Perhaps we can make two versions of the Snake Taunts pack:

Basic Pack (ideal for players of Vanilla Brawl and Balanced Brawl)
- "Salute" as up taunt
- "Smoking" as side taunt (invisible cigarette, no hitbox or trajectory)
- "Box" as down taunt (not the moving box we hope to make, just the standard one)

Stealth Pack (hopefully adopted by Brawl-, maybe Brawl+ players)
- "Salute" as up taunt
- "Cloaking Device" as side taunt (Snake becomes visible when hit or grabbed, possibly more triggers)
- "Moving Box" as down taunt (Hopefully, Snake will be able to move around in the box and even drop C4 or grenades silently)

Only the Salute and vanilla Box taunts are currently finished.

Any Brawl+ players here tried the Cloaking Device taunt yet? We could use your feedback regarding whether or not you think it's broken, or a good fit for Brawl+. If someone could test it out against human opponents, that would give us an idea how balanced or broken it is.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 15, 2010, 08:49:34 PM
Several new posts over at the smashboards thread:

---

I've been testing your taunt pack for the last few hours, Eternal Yoshi.

Note: Eternal Yoshi, I've highlighted some important bits in green, just so they will stand out from all the rest of the text.

The Salute

The Salute is pretty much perfect now. Snake's legs are still rather bent when he salutes, but that's fine. Excellent work on this one! I had hoped for it to be on down taunt, and the box to be on up taunt... But I'll get used to it. :)

([url]http://www.brawlsnapshots.com/snapshots/241054.jpg[/url])

The Cloaking Device

Wow, that was fun just to play around with. XD I agree with Snake becoming visible when he is hit or grabbed (obviously), but I think it's worth considering letting him stay invisible when he shields or grabs a ledge. I noticed a few things when testing out this taunt:

- Upon using the Cloaking Device taunt, Snake becomes completely invisible. I mean perfect invisibility. If the camera is not close up on Snake, you will see the P1/name tag floating above him, so Snake can not hide in big levels. However, it's going to be hard to predict what Snake's doing when you're fighting him up close, since you can't see him at all... Hopefully this won't be broken, though, since it only takes one successful hit or a grab to reveal Snake, and shielding currently makes him visible too.

- Grenades, the Cypher, the box, the mortar, and land mines are also invisible until Snake loses contact with them. The Nikita is the only exception - it appears to float in midair. o_o

([url]http://www.brawlsnapshots.com/snapshots/241052.jpg[/url])

- Unfortunately, no fancy Grenade techniques while you're invisible - if you drop a Grenade by shielding or grabbing, you instantly become visible. :( I'd love a fix for this if possible, since I love using Grenade techs. I wonder if making it so that shielding doesn't make snake visible would work as a fix?

- Snake will also become visible if you try to roll or spot dodge, and you hold down the L, R, or Z button too long. You'll only stay invisible if you tap a direction and one of those buttons really fast. I'm guessing that this could also be fixed by making it so that shielding does not reveal Snake.

The only other thing I have to say about the Cloaking Device taunt for now is that it might benefit from having the last half of the animation (Snake bowing to the ground) cut, and having the first half (Snake crouching on one knee) lengthened a bit. While it looks cool (Snake seems to fade into the ground), I'm thinking it doesn't make sense for Snake to bow all the way down like that. Besides that, it's a carbon copy of Snake's entrance animation as is.

([url]http://www.brawlsnapshots.com/snapshots/241053.jpg[/url])

Oh, and it's kinda annoying how Snake will say "Kept you waiting, huh?" every few times he cloaks. I'd recommend removing that line from the taunt, or perhaps replacing it with "Not even close", one of his victory voice effects (#30 in Sound Test).

This is going to be an awesome taunt. Bionic knew it from the beginning, lol. Too bad it overshadows the Smoking taunt, though... Let's get some feedback and find out which one the majority wants as the new side taunt. I'm guessing the Cloaking Device, as long as it doesn't turn out to be broken (it doesn't feel broken to me, but I've yet to try it against a human opponent).

The Box

I see you've got the box back for down taunt, and isn't that the old up taunt box entry animation? :) The only odd thing I encountered testing this was this: Whenever you use the down taunt, if you don't input anything else, Snake will loop his box exit animation over and over until you do something.

Eternal Yoshi, you didn't mention a reason for putting the (moving) box on down taunt... I'm just curious about this.

---

Next up, Terminator:

Here's those pics I promised!

([url]http://www.brawlsnapshots.com/snapshots/241050.jpg[/url])

([url]http://www.brawlsnapshots.com/snapshots/241056.jpg[/url])

And about your MGS tTS Snake texture - Can you fix these few see-through spots? There are two around the straps in front, one on Snake's back near his right arm, and one where his neck meets his collar. Also, could you remove those blue triangles if they're not supposed to be there?

([url]http://www.brawlsnapshots.com/snapshots/241047.jpg[/url])

([url]http://www.brawlsnapshots.com/snapshots/241048.jpg[/url])

---

Quote from: Eternal Yoshi;11196998
I fixed the looping.


Same download link as last time, or do you have a new one?

---

Quote from: TommyDerMeister;11197814
For those of us who frequent tourneys/play mostly play VBrawl (no gameplay changing hacks, except maybe no tripping if I'm not at a tourney) will it be possible to get the cloaking device taunt, without Snake staying invisible after the taunt? If he stays invisible it compromises having no gameplay changing hacks at tournies.


That's most likely possible, but it defeats the purpose of the Cloaking Device taunt. See my next comment below...

Quote from: TommyDerMeister;11197814
I think it's fine that he does go invisible for a short while during the taunt animation, but I think it would good if there was a version that didn't stay invisible for the vBrawlers. If this isn't possible I could try the possibilty of waiting for the cig taunt and replace the cloaking taunt with that.


Yeah, I'd just wait for the cigarette taunt to be released, and use that instead, if you want to keep Snake as vanilla as possible. While the Cloaking Device is fun, players of vBrawl and even Balanced Brawl might not want to use it for the same reason you gave.

Quote from: TommyDerMeister;11197814
Also, if the cig taunt finally does happen, there should be a vBrawl version of that too. I remember reading the idea of adding a hitbox onto it when he would discard it, that would also compromise the no gamplay changing thing for me.


Speaking of that, I don't think you have to worry about the cigarette having a hitbox like the box does. As it stands, we can't give Snake a visible cigarette without sacrificing one of his other articles (like the box). That means the best we can do is have Snake smoke an invisible cigarette, but still have the orange glow and smoke/dust visual effects show up. As SHeLL said, you wouldn't be able to see the cigarette unless you zoomed in, anyway.

That said, you can't really give an invisible cigarette a hitbox or trajectory. Well, you can, but not being able to see the actual cigarette pretty much ruins that idea IMO. So much for "Cig KOs". :/

The best plan for animating the Smoking taunt that I know of now is simply having Snake pull out the invisible cigarette from an ammo pouch, smoke it for a second (cue orange glow and smoke/dust), and then either make a "putting the cigarette back into the ammo pouch" animation or a "discarding/flicking away" animation. No hitbox or trajectory included.

Quote from: TommyDerMeister;11197814
And I noticed that with these new taunts that some of Snake's weaponry (mortar, cypher, landmine, grenade launcher) were textured, and was wondering how to change them back. I have some experience with BrawlBox.


I noticed that too. I don't know if Eternal Yoshi intended for those to be in there or not, lol.

But yeah, we'll certainly have a taunt pack with none of the specially colored equipment.

Quote from: TommyDerMeister;11197814
I'm sorry if I've sounded picky about these taunts myself, but I think should be vanilla versions so they can be more widely, so people don't have to worry about problems arising at tourney, or for people who just would want to play mostly vanilla brawl. You guys have done some great work in here, keep it up. <3


No problem at all, I appreciate your feedback. You made me realize that there is still going to be demand for the Smoking taunt over the Cloaking Device. Perhaps we can make two versions of the Snake Taunts pack:

Basic Pack (ideal for players of Vanilla Brawl and Balanced Brawl)
- "Salute" as up taunt
- "Smoking" as side taunt (invisible cigarette, no hitbox or trajectory)
- "Box" as down taunt (not the moving box we hope to make, just the standard one)

Stealth Pack (hopefully adopted by Brawl-, maybe Brawl+ players)
- "Salute" as up taunt
- "Cloaking Device" as side taunt (Snake becomes visible when hit or grabbed, possibly more triggers)
- "Moving Box" as down taunt (Hopefully, Snake will be able to move around in the box and even drop C4 or grenades silently)

Only the Salute and vanilla Box taunts are currently finished.

Any Brawl+ players here tried the Cloaking Device taunt yet? We could use your feedback regarding whether or not you think it's broken, or a good fit for Brawl+. If someone could test it out against human opponents, that would give us an idea how balanced or broken it is.


If you haven't played Brawl +, the differences between it an vBrawl are only the kind that a pro or somebody paying attention would notice.  In other words, balance is just as fragile as it is in BBrawl and vBrawl.  Everybody is just a little bit quicker is the best way I can put it, it feels like Melee with Brawl techniques.  So yes, the cloaking device might be sort of OP.  The one EXTREMELY cheap implementation I thought of , camping and spamming Nikitas, doesn't work because the Nikita is still visible.  All in all I was kind of against this taunt because it's too much of a game changer for me, but it's still very cool, I just doubt any mods will adopt it officially because giving total invisibility to any character is game breaking, no matter how easy it is to make them visible again.  It's not that hard to avoid getting hit as Snake.  Also, I realize this is a little bit more work on our end, but why not just release the individual taunts separately and have the downloader pick and choose?  Or do they all have to be part of one file?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 15, 2010, 10:50:51 PM
Could someone please address my previous post in this thread?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 15, 2010, 10:58:02 PM
Could someone please address my previous post in this thread?

Pretty sure, it's already been done.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 15, 2010, 11:01:53 PM
Oh right, I was just confused because I thought that post was just for EternalYoshi.
Nevermind.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 16, 2010, 12:10:20 AM
From the smashboards thread:

Quote from: xxTerminatorxx
Yeah, I have already fixed that annoying texture glitch, it's due to some texture of Snake's gloves getting mixed in with his back. No worries, I just texture the purple parts to the texture of his suit color ^_^
I haven't released it yet but I will soon. It also textured Snake's pistol and holster (and more) with textures Friedslick send me.

Oh, and Bent 00, thanks for the pics bro.


Let us know when you release the new pack. You're welcome for the pics!

Quote from: xxTerminatorxx
As it would be funny, "Not even close" would be the easiest.


Agreed.

By the way, I've been trying to organize the best set of textures for Snake, with clear team colors and a variety of MGS representation in mind. Here's what I've picked so far:

00-Original --> MGS: tTS Snake
01-Red/Black --> MGS3 Russian Sneaking Suit Naked Snake with Zombie Facepaint (Red Team)
02-Green --> MGS3 Olive Drab Naked Snake with Splitter Facepaint (Green Team)
03-Blue --> Portable Ops Naked Snake (Blue Team)
04-White --> MGS4: GotP Old Snake (Pik's version)
05-Wild Feline --> MGS2: SoL Snake


If the Squares Camo turns out well, that might replace the MGS3 Russian Sneaking Suit, since it isn't very red.  And if the Iroquois Plisken model import goes well, that could replace either MGS3 Olive Drab or MGS2 Snake.

Here's some pictures:

Team colors:

(http://www.brawlsnapshots.com/snapshots/241110.jpg)

^ I edited the red and blue bandannas to match team colors.

MGS: tTS, MGS2: SoL, and MGS4: GotP Snake:

(http://www.brawlsnapshots.com/snapshots/241112.jpg)

PS1 MGS, MGS2: SoL, and MGS4: GotP Snake:

(http://www.brawlsnapshots.com/snapshots/241111.jpg)

Lastly, here's another couple of reference pics for the Squares Camo:

http://junkerhq.net/MetalGear/MedicomSquares/Snake.jpg (http://junkerhq.net/MetalGear/MedicomSquares/Snake.jpg)

http://junkerhq.net/MetalGear/MedicomSquares/CloseUp.jpg (http://junkerhq.net/MetalGear/MedicomSquares/CloseUp.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 16, 2010, 12:26:04 AM
If you haven't played Brawl +, the differences between it an vBrawl are only the kind that a pro or somebody paying attention would notice.  In other words, balance is just as fragile as it is in BBrawl and vBrawl.  Everybody is just a little bit quicker is the best way I can put it, it feels like Melee with Brawl techniques.  So yes, the cloaking device might be sort of OP.

I play Brawl+ and Brawl- nearly exclusively now, actually.

I haven't tried the Cloaking Device against human opponents yet, or had it used against me, so I don't know how broken it may be... But it doesn't feel that overpowered IMO:

"After some playtesting, I suppose having it so that shielding reveals Snake does make sense - it balances out the advantage of perfect invisibilty by discouraging you from shielding, opening up your defenses. Same deal with ledge-grabbing making Snake visible: Risk versus reward."

Wait for Eternal Yoshi's next release and playtest it yourself. :)

The one EXTREMELY cheap implementation I thought of , camping and spamming Nikitas, doesn't work because the Nikita is still visible.

That, and remember that Snake can't hide in big levels, or even medium sized levels. The player tag almost always points out his location, unless the camera is zoomed in really close.

All in all I was kind of against this taunt because it's too much of a game changer for me, but it's still very cool, I just doubt any mods will adopt it officially because giving total invisibility to any character is game breaking, no matter how easy it is to make them visible again. It's not that hard to avoid getting hit as Snake.

Have you playtested the Cloak against human opponents yourself? It's really not as broken as you might think, IMO. Plus, we're still working on it.

Also, I realize this is a little bit more work on our end, but why not just release the individual taunts separately and have the downloader pick and choose? Or do they all have to be part of one file?

We could do that, but I think it's best to have two distinct packs (Basic and Stealth), and hopefully have each big Brawl mod/group (vBrawl, B+, B-, BB, & P: M) adopt one or the other, so the new taunts won't cause desynchronization because of players having different taunts on Snake.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on September 16, 2010, 06:08:53 AM
That, and remember that Snake can't hide in big levels, or even medium sized levels. The player tag almost always points out his location, unless the camera is zoomed in really close.

You can't predict what attack the opponent is going to do though, so it always leaves you with a window of doubt and the opponent with a window of opportunity.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 16, 2010, 09:39:44 AM
http://www.mediafire.com/?e73yujpv67ivznx
The smoking is the side taunt now.

Basically the basic pack.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 16, 2010, 02:58:11 PM
You can't predict what attack the opponent is going to do though, so it always leaves you with a window of doubt and the opponent with a window of opportunity.

Fair enough - but has anyone actually playtested the Cloak against human opponents yet?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 16, 2010, 05:08:16 PM
A new update coming soon for my "Metal Gear Solid finally comes to Brawl pack!" I'm ready to do it, but first I will just keep Eternal Yoshi's Stealth Camo taunt version, and update it with my texture fixes, etc. Later I will update it again with the fully finished Snake taunts once they come out. The update will include:

-Added the custom taunts
-New textures to Snake's C4, Mortar, RPG-7, and more Motion files.
-Fixed those purple triangles on MGS:TTS Snake's back, along with more texture updates.
-Fixed a glitch I had with selecting Snake's textures on the CSS, imma just port the textures and model into a clean FitSnake0#.pcs file.
-Alot more lol
   
Update should be somtime today.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 16, 2010, 07:46:21 PM
EternalYoshi, you are a god.  Let's all have a round of internet applause! "claps"  That said, I find the cloaking kind of pointless.  It's really easy to find Snake and punish him, pretty much as easy as if he were visible, although I guess that makes it not broken...?  There are probably only a handful of stages where the player tag doesn't follow you around, and those are so small as to make invisibility pretty worthless since you're just going to be constantly bumping into each other.  Unless you can find a way to temporarily get rid of the player tag, I'd say this one's as good as it's going to get and we should move on to the walking box taunt.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: toastoftriumph on September 16, 2010, 08:22:52 PM
As minor as the cloaking device may seem, there are always going to be those few situations that disrupt normal, fair gameplay. Personally I dislike PSAs with invisibility; however, if there is a way to give a slight translucent layer on top of Snake, that would be perfectly fine.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on September 16, 2010, 08:25:14 PM
I think that's a very good idea. We could even make that translucent layer a cool green for the MGS:TTS Snake.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 16, 2010, 08:44:45 PM
I think that's a very good idea. We could even make that translucent layer a cool green for the MGS:TTS Snake.

It's a cool green in every game, except maybe Guns of the Patriots, I haven't played that one.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 16, 2010, 09:24:20 PM
An update for the basic pack.
http://www.mediafire.com/?i79a5ia3a01a25d

Their servers are shaky tonight so beware.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 17, 2010, 03:55:38 PM
That said, I find the cloaking kind of pointless.  It's really easy to find Snake and punish him, pretty much as easy as if he were visible, although I guess that makes it not broken...?

Don't underestimate it. As LC-DDM said:

You can't predict what attack the opponent is going to do though, so it always leaves you with a window of doubt and the opponent with a window of opportunity.

That is balanced out by the fact that Snake becomes visible if he shields or ledgegrabs, which encourages the Snake player to keep his or her defenses open... I'd still say Snake has the upper hand with perfect invisibility, but we can only know how broken or balanced it is for sure by playtesting it against human opponents, which - as far as I know - no one has done yet. :/

There are probably only a handful of stages where the player tag doesn't follow you around, and those are so small as to make invisibility pretty worthless since you're just going to be constantly bumping into each other. Unless you can find a way to temporarily get rid of the player tag, I'd say this one's as good as it's going to get and we should move on to the walking box taunt.

Having invisibility remove the player tag would definitely make the Cloaking Device broken. Plus, it would be hard for the Snake player to know where Snake is. >_>

As minor as the cloaking device may seem, there are always going to be those few situations that disrupt normal, fair gameplay. Personally I dislike PSAs with invisibility; however, if there is a way to give a slight translucent layer on top of Snake, that would be perfectly fine.
I think that's a very good idea. We could even make that translucent layer a cool green for the MGS:TTS Snake.

Unfortunately, I believe someone said earlier that only perfect invisibility is possible in Brawl.

I agree, it would have been a cool effect, but it would have knocked the Cloaking Device down from being useful to being a mere novelty.

(actually, there are codes for on-the-fly texture switching now (3P+ matches only) - I wonder if the Cloaking Device taunt could trigger a change to a mostly transparent Snake texture, with some kind of light green or clear distortion effect... It's most likely not feasible for now.)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 17, 2010, 04:07:24 PM

That is balanced out by the fact that Snake becomes visible if he shields or ledgegrabs, which encourages the Snake player to keep his or her defenses open... I'd still say Snake has the upper hand with perfect invisibility, but we can only know how broken or balanced it is for sure by playtesting it against human opponents, which - as far as I know - no one has done yet.
Actually, I've been both an invisible player and fought against an invisible Snake, that's where I was getting my impressions from.

Quote
Unfortunately, I believe someone said earlier that only perfect invisibility is possible in Brawl.

I agree, it would have been a cool effect, but it would have knocked the Cloaking Device down from being useful to being a mere novelty.

(actually, there are codes for on-the-fly texture switching now (3P+ matches only) - I wonder if the Cloaking Device taunt could trigger a change to a mostly transparent Snake texture, with some kind of light green or clear distortion effect...)
 I made exactly that a few pages back.  However, it doesn't work in game for some reason, it only shows up in Brawlbox right now, and it's very much visible.

Also... The smoking taunt coulduse some work.  Don't use any actual flame effects...  It looks like Snake is breathing fire, and then it just looks like his face and hand are on fire.  I suppose that's one way to illustrate the danger of cigarettes but it's not really what I had in mind.  The actual animation is terrific but the effects need work.  Just a quick flash implying its being lit and then a dull orange glow for the remainder of the taunt.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 17, 2010, 04:08:22 PM
I'm thinking it would be cool if I made a Bullet Proof vest texture for my MGS:TTS Snake, the one he found in the Boiler Room in the Twin Snakes.
I got the vest textures and everything, I'm already working on it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 17, 2010, 04:24:53 PM
Actually, I've been both an invisible player and fought against an invisible Snake, that's where I was getting my impressions from.


Oh, you've playtested it against human opponents? I'm sorry for my assumption that you had not. So does what you said earlier...

That said, I find the cloaking kind of pointless.  It's really easy to find Snake and punish him, pretty much as easy as if he were visible, although I guess that makes it not broken...?  There are probably only a handful of stages where the player tag doesn't follow you around, and those are so small as to make invisibility pretty worthless since you're just going to be constantly bumping into each other.  Unless you can find a way to temporarily get rid of the player tag, I'd say this one's as good as it's going to get and we should move on to the walking box taunt.


...sum up what you think of how the CD affects gameplay and balance?

So far, you're the only one who thinks it doesn't make much of a difference, and LC-DDM is the only one who thinks it's overpowered (correct me if I'm wrong, anyone).

Personally, I think it's pretty balanced.

Also... The smoking taunt coulduse some work.  Don't use any actual flame effects...  It looks like Snake is breathing fire, and then it just looks like his face and hand are on fire.  I suppose that's one way to illustrate the danger of cigarettes but it's not really what I had in mind.  The actual animation is terrific but the effects need work.  Just a quick flash implying its being lit and then a dull orange glow for the remainder of the taunt.


Have you tried version 0.5? It's much improved. Check this page for details and pics:

http://www.smashboards.com/showthread.php?p=11214150#post11214150 (http://www.smashboards.com/showthread.php?p=11214150#post11214150)

I'm thinking it would be cool if I made a Bullet Proof vest texture for my MGS:TTS Snake, the one he found in the Boiler Room in the Twin Snakes.
I got the vest textures and everything, I'm already working on it.


If it's as good as your MGS: tTS Snake, it aught to be excellent. That's the blue vest I was thinking of a while back... Looking forward to seeing in Brawl. :)

BTW, to everyone here, there have been lots of new posts over at the smashboards thread - too much for me to paraphrase for you! Just check out these two pages instead:

http://www.smashboards.com/showthread.php?t=285246&page=8 (http://www.smashboards.com/showthread.php?t=285246&page=8)

http://www.smashboards.com/showthread.php?t=285246&page=9 (http://www.smashboards.com/showthread.php?t=285246&page=9)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 17, 2010, 07:55:36 PM
The vest textures are almost done, I delayed the update JUST to make it.

Thankfully I got the textures. Imma port the vest over TTS Snake I made.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: toastoftriumph on September 17, 2010, 08:46:12 PM
Bent00 from Smashboards:
"[...] Another idea is for the taunt to be of variable length: Snake could continue smoking indefinitely until a certain button is pressed or a certain amount of time passes, at which point he tosses the cigarette. If Snake smokes for more than a second or two, he could begin to take 1% damage repeatedly until he stops, just like in MGS: tTS. If Snake's smoking is interrupted by an attack, the cigarette could either harmlessly disappear, or drop straight down, possibly hurting an advancing opponent (this would probably be cheap for a taunt - better to keep it harmless if hit). [...]"

I think this idea sounds great, if the loop/everything else is possible to code. It gives the taunt a neat flair to have it damage Snake; yet it gives a non-damaging alternative to the taunt.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 17, 2010, 09:45:56 PM
Quote from: mariofan1138
Quote from: Bent 00
Another idea is for the taunt to be of variable length: Snake could continue smoking indefinitely until a certain button is pressed or a certain amount of time passes, at which point he tosses the cigarette. If Snake smokes for more than a second or two, he could begin to take 1% damage repeatedly until he stops, just like in MGS: tTS. If Snake's smoking is interrupted by an attack, the cigarette could either harmlessly disappear, or drop straight down, possibly hurting an advancing opponent (this would probably be cheap for a taunt - better to keep it harmless if hit).

I think this idea sounds great, if the loop/everything else is possible to code. It gives the taunt a neat flair to have it damage Snake; yet it gives a non-damaging alternative to the taunt.

While it would make the taunt unique, it would not really be practical unless you're holding on to the cigarette for a reason... Such as waiting for just the right moment to flick it at a recovering opponent for a Cig KO. >.>

I would only be in favor of implementing this bit if the cigarette gets a hitbox, which probably isn't going to happen since vBrawlers want a plain, no-tricks Smoking taunt. If the cig doesn't have a hitbox, there's no advantage to holding on to the cig for any longer - it's only going to damage Snake.

Whether we give the cigarette a hitbox or not depends on a few things: Will players of Brawl+ and Project: Melee mind if we give the cig a hitbox? Or would they prefer a no-hitbox version like I'm sure the vBrawl and BB crowd will? Brawl- players would probably welcome the hitbox, if they have the cig at all - they may choose to replace it entirely with the Cloaking Device.

Second of all, we don't know what items can be replaced by the cigarette yet. That's a big factor - if only useful or well-loved items will work, it's not really worth sacrificing them just to give the Smoking taunt a texture and a hitbox.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 18, 2010, 09:37:23 AM
Quote from: mariofan1138
Quote from: Bent 00
Another idea is for the taunt to be of variable length: Snake could continue smoking indefinitely until a certain button is pressed or a certain amount of time passes, at which point he tosses the cigarette. If Snake smokes for more than a second or two, he could begin to take 1% damage repeatedly until he stops, just like in MGS: tTS. If Snake's smoking is interrupted by an attack, the cigarette could either harmlessly disappear, or drop straight down, possibly hurting an advancing opponent (this would probably be cheap for a taunt - better to keep it harmless if hit).

I think this idea sounds great, if the loop/everything else is possible to code. It gives the taunt a neat flair to have it damage Snake; yet it gives a non-damaging alternative to the taunt.

While it would make the taunt unique, it would not really be practical unless you're holding on to the cigarette for a reason... Such as waiting for just the right moment to flick it at a recovering opponent for a Cig KO. >.>

I would only be in favor of implementing this bit if the cigarette gets a hitbox, which probably isn't going to happen since vBrawlers want a plain, no-tricks Smoking taunt. If the cig doesn't have a hitbox, there's no advantage to holding on to the cig for any longer - it's only going to damage Snake.

Whether we give the cigarette a hitbox or not depends on a few things: Will players of Brawl+ and Project: Melee mind if we give the cig a hitbox? Or would they prefer a no-hitbox version like I'm sure the vBrawl and BB crowd will? Brawl- players would probably welcome the hitbox, if they have the cig at all - they may choose to replace it entirely with the Cloaking Device.

Second of all, we don't know what items can be replaced by the cigarette yet. That's a big factor - if only useful or well-loved items will work, it's not really worth sacrificing them just to give the Smoking taunt a texture and a hitbox.


I think we need to stop pandering to the major mods, and do what we want to do.  That's why I suggested releasing the taunts individually so people can pick and choose.  There's no reason to confine ourselves or not go forward with ideas we like just because we don't think they'll be officially adopted.  That shouldn't be the goal.  The goal is making fun new taunts for Snake.  I play Brawl + exclusively, and I would love to have the cigarette taunt.  However, I'm not a pro.

All that said, there's no reason at all we couldn't have a balanced cigarette taunt.  It should damage Snake if held for too long, that way he can't "plan" for someone to run into him or else he'll end up hurting himself.  And the hitbox itself should be small, like the other sweetspot type moves, incur fire damage and a good amount of vertical knockback, but only do like 12% damage at most.  The best parallel I can think of right now is getting blasted by the spicy curry.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 18, 2010, 11:35:39 AM
I think we need to stop pandering to the major mods, and do what we want to do.  That's why I suggested releasing the taunts individually so people can pick and choose.  There's no reason to confine ourselves or not go forward with ideas we like just because we don't think they'll be officially adopted.  That shouldn't be the goal.  The goal is making fun new taunts for Snake.  I play Brawl + exclusively, and I would love to have the cigarette taunt.  However, I'm not a pro.

I'm just trying to think ahead. We do want these taunts to see widespread use, right? Well, what better way to do that than to get the major Brawl mods to adopt them?

That said, we can just make two versions of the Smoking taunt for now: A basic, fixed-length version with no hitbox (pretty much what we have now)...

and a gimmick version, which can have a mobile hitbox, be of variable length, and damage Snake if he smokes for too long.

I have another suggestion for the packs' setup, tell me what you all think:

Basic Pack (suitable for all versions of Brawl) (nearly complete)
Up Taunt: Salute
Side Taunt: Smoking (basic, fixed-length version with no hitbox)
Down Taunt: Box (Snake's original up taunt)

Plus Pack (suitable for all versions except Vanilla Brawl and Balanced Brawl)
Up Taunt: Salute
Side Taunt: Smoking+ (mobile hitbox, fire damage ≤ 3%, variable length, damages Snake if he smokes too long) *
Down Taunt: Mobile Box (Snake can move around under the box, variable length) *

Stealth Pack (suitable for Brawl-, maybe Brawl+ and Project: Melee)
Up Taunt: Salute
Side Taunt: Cloaking Device (perfect invisibility except for player tag, lost if Snake shields, ledgegrabs, or is hit)
Down Taunt: Stealth Box (move around and silently drop C4 or grenades under box, variable length) *

* Yet to be confirmed as possible

All that said, there's no reason at all we couldn't have a balanced cigarette taunt.  It should damage Snake if held for too long, that way he can't "plan" for someone to run into him or else he'll end up hurting himself.  And the hitbox itself should be small, like the other sweetspot type moves, incur fire damage and a good amount of vertical knockback, but only do like 12% damage at most.  The best parallel I can think of right now is getting blasted by the spicy curry.

I agree with all that except for the damage bit. 12% damage is way too much - the box only does 2%, and Luigi's down taunt only does 1%. We need to keep it in line with those, since it is a taunt we're making here. I'm thinking 3% fire damage.

Of course, there's still this obstacle in the way of the Smoking+ taunt:

Second of all, we don't know what items can be replaced by the cigarette yet. That's a big factor - if only useful or well-loved items will work, it's not really worth sacrificing them just to give the Smoking taunt a texture and a hitbox.

Without a visible cigarette texture, we're stuck with the basic Smoking taunt.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 18, 2010, 12:55:59 PM
I agree with all that except for the damage bit. 12% damage is way too much - the box only does 2%, and Luigi's down taunt only does 1%. We need to keep it in line with those, since it is a taunt we're making here. I'm thinking 3% fire damage.
That's why I said at most.  I'm still pushing for a rest attack like thing, but that would be pretty broken.  And by rest attack like thing, I mean the original Brawl rest attack that never actually KO'd.  Just that same sort of trajectory and damage, but fiery.

Quote
Of course, there's still this obstacle in the way of the Smoking+ taunt:

Second of all, we don't know what items can be replaced by the cigarette yet. That's a big factor - if only useful or well-loved items will work, it's not really worth sacrificing them just to give the Smoking taunt a texture and a hitbox.

Without a visible cigarette texture, we're stuck with the basic Smoking taunt.

I'm loving the idea to use one of the food items.  That would be non-controversial, easy as hell to edit, and won't take anything away that will be missed.  But again, it all comes down to what will work...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 18, 2010, 01:25:13 PM
That's why I said at most.  I'm still pushing for a rest attack like thing, but that would be pretty broken.  And by rest attack like thing, I mean the original Brawl rest attack that never actually KO'd.  Just that same sort of trajectory and damage, but fiery.

You mean like this?

(fast forward to 0:20)
http://www.youtube.com/watch?v=JydsWExYu4I

You want that strong of an effect on Snake's cigarette hitbox? >_>

The only taunt has that currently has that kind of knockback is Luigi's down taunt, and that's only if he hits an opponent hanging on a ledge with it.

Hmm, maybe Snake's taunt could be similar? Only minor downward or horizontal knockback normally, unless it hits an opponent hanging off a ledge - then it could spike like Luigi's down taunt. That's the only way I would approve giving the cig that much power. Otherwise it would definitely be broken.

I'm loving the idea to use one of the food items.  That would be non-controversial, easy as hell to edit, and won't take anything away that will be missed.  But again, it all comes down to what will work...

Quote from: Eternal Yoshi
Putting the Cracker Launcher over the Smokeball caused it to load perfectly, but it doesn't respond to my size changes.

Replacing the food items is not a good idea. The game generates the food item randomly.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 18, 2010, 04:46:07 PM
Hey, can somone do me a favor? I wanna make a MGS4 Big Boss trophy over the default Naked Snake trophy. Could somone vertex off all his gear/weapons?

Here's his BrawlBox preview:
(http://img688.imageshack.us/img688/3659/mgs4bigboss.png)

You can see what I want gone. Here's a download link to those who want to help or would love to test it in game:

http://www.mediafire.com/?d89bts9xsz3jgyt


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 18, 2010, 07:56:09 PM

You mean like this?

(fast forward to 0:20)
http://www.youtube.com/watch?v=JydsWExYu4I

You want that strong of an effect on Snake's cigarette hitbox? >_>


My memory was faulty.  It should be about 1/4 that strong if that.  You were right to judge...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 20, 2010, 02:33:03 PM
Also, what do you think of giving the Smoking taunt a hitbox where the cigarette hits the ground? It could work just like Luigi's down taunt, except with fire:

http://www.youtube.com/watch?v=PVhvzzpRdJo

http://www.youtube.com/watch?v=kQR_8X2Q5AM

...This would probably be overkill, since Snake already has the box for taunt kills, but I thought I'd mention it anyway.

(http://www.brawlsnapshots.com/snapshots/241549.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 20, 2010, 05:27:50 PM
Is there anyone who wants to help vertex Old Big Boss trophy?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Olimario1892 on September 20, 2010, 06:09:22 PM
I would but I don't have 3ds max.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 20, 2010, 06:37:01 PM
Hey irishladdie727, have you started on your Squares Camo texture yet?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 20, 2010, 07:21:00 PM
Hey irishladdie727, have you started on your Squares Camo texture yet?

No...  I've got so much going on IRL right now stuff like that's kind of getting dropped.  However I got PCSX2, and now I'm trying to download the subsistence ISO, it's just been two weeks and it's barely halfway done...  It'll be a while.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 20, 2010, 07:34:42 PM
I still have the whole ISO on my PC that I dumped a while back.

Scarily enough, my bro wanted Big Boss over Ganondorf awhile ago.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 20, 2010, 08:05:45 PM
Hey irishladdie727, have you started on your Squares Camo texture yet?

No...  I've got so much going on IRL right now stuff like that's kind of getting dropped.  However I got PCSX2, and now I'm trying to download the subsistence ISO, it's just been two weeks and it's barely halfway done...  It'll be a while.

So have you dropped the Squares Camo permanently, or will you attempt it at a later time? If permanently, I'll ask someone else or try to figure out how to do it myself. ~.~

Hey Eternal Yoshi, what's happening with the Smoking taunt? The ball is in your court, so to speak.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 20, 2010, 08:15:02 PM
Hey irishladdie727, have you started on your Squares Camo texture yet?

No...  I've got so much going on IRL right now stuff like that's kind of getting dropped.  However I got PCSX2, and now I'm trying to download the subsistence ISO, it's just been two weeks and it's barely halfway done...  It'll be a while.

So have you dropped the Squares Camo permanently, or will you attempt it at a later time? If permanently, I'll ask someone else or try to figure out how to do it myself. ~.~

Hey Eternal Yoshi, what's happening with the Smoking taunt? The ball is in your court, so to speak.
Hey irishladdie727, have you started on your Squares Camo texture yet?

No...  I've got so much going on IRL right now stuff like that's kind of getting dropped.  However I got PCSX2, and now I'm trying to download the subsistence ISO, it's just been two weeks and it's barely halfway done...  It'll be a while.

So have you dropped the Squares Camo permanently, or will you attempt it at a later time? If permanently, I'll ask someone else or try to figure out how to do it myself. ~.~

Hey Eternal Yoshi, what's happening with the Smoking taunt? The ball is in your court, so to speak.

I plan to do as many camos as I can once I get the emulator working, but like I said, it might be another 2 weeks before the ISO finishes downloading. :/ Your call.  And in all likelihood all prioritize other stuff ahead of this when I get chances to do Brawl hacks since I feel like I've done a million Snake camos already.  But I still plan to get around to it when I can.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 20, 2010, 08:23:32 PM
You guys got to check this out, I could never figure this one out at ALL!

http://www.youtube.com/watch?v=cahoquWAf8c

Skip to 1:23 and tell me what you think.
If you didn't notice it, Snake pointed the RPG upwards AT HIS OPPONENT!!

Now, all we got to do is assume if this is a hack, glitch, or it's actual fair gameplay. Now, if this is a glitch/real, we just need to find a PSA special action that will allow him to do this all the time. Of all my times Brawling with Snake, I have NEVER seen this.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 20, 2010, 08:34:45 PM
@IL: Already did a lot of camos.

That was probably a glitch with the article because Snake has no base animations for angled fsmash and the parameters point directly to his normal fsmash.

That can be inserted for use at anytime by using an angled fsmash which can have it's own animations and parameters.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 20, 2010, 11:20:04 PM
@ IR:

As long as you're planning to texture the Squares Camo eventually, I'll leave it to you. I probably wouldn't do it justice. >_>

@ EY:

...So, it's possible to have Snake fire his RPG sideways, instead of into the ground? I'd love to see that at some point. :)

No rush on the taunts... Are you taking a break from them?

Also, which camos have you done so far?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 20, 2010, 11:36:52 PM
If the smoke prefectly alligns on one side, then making it work for the other should be a matter of making a goto to the working one.

I'm working on other stuff,

Like Guard Slayer Snake, Ice Grabbers, YI Crystal Caves, and 2 stages, one of which I can't begin because I don't have enough assets/resources.

Check this old thread for my archive of textures, including the camos.
http://forums.kc-mm.com/index.php?topic=354.0

Here's an example of one.

Cold War Snake

http://www.mediafire.com/?kxtgdldiiz0
(http://i367.photobucket.com/albums/oo113/EternalYoshi/al_090629_1905binout.jpg)(http://i367.photobucket.com/albums/oo113/EternalYoshi/al_090629_19051binout.jpg)(http://i367.photobucket.com/albums/oo113/EternalYoshi/al_090629_1908binout.jpg)
(http://i367.photobucket.com/albums/oo113/EternalYoshi/al_090629_1906binout.jpg)(http://i367.photobucket.com/albums/oo113/EternalYoshi/al_090629_1909binout.jpg) (http://i367.photobucket.com/albums/oo113/EternalYoshi/al_090629_19091binout.jpg)

P.S. I aparrently had a WIP texture of Old shadow Moses Island(MGS4) but for some reason didn't finish it.
I think it was because it needed more snoww on the walls.
I got the decay, desaturation and rust down good and my new knowledge means I can add fog and retcon the lighting.
I can also make the walls more flimsy and easier to break.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sytilac on September 22, 2010, 04:48:18 AM
Random thought. What about a Shirtless MGS1 Snake. Like when He was tortured or when he fought Liquid?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 22, 2010, 12:09:21 PM
Random thought. What about a Shirtless MGS1 Snake. Like when He was tortured or when he fought Liquid?


I could do that. It shouldn't be too hard. I actually got his shirtless textures right now I could use in the making of it. I'll probably stick to the Liquid Body textures, just without the tatto etc. I'll just do that and take away all the weapons with the "No ammo packs Snake" model.
________________________________________________

If you make a MGS4 Shadow Moses Island I would love to see it modeled to look the exact way it did in MGS. You know, the walls arn't interfering with the fight. Maybe I could [get somone to] just rip MGS:tts models...

If your wondering why I haven't updated that Snake pack I made (or "Metal Gear Solid finally comes to Brawl") I did, just texture fixes and I added the cloaking taunt. I might update it with MGS4 Big Boss and the Cigs taunt once they are done.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11618



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sytilac on September 22, 2010, 12:29:59 PM
Damn Wow everything looks great. Wish they worked with brawl Minus, since its all I play now. lol But MGS stuff is great addition to brawl


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 22, 2010, 12:56:18 PM
I plan on making available versions of the taunt packs that are compatible with the various Brawl mods, once the packs are finished.

BTW, Terminator, is that the original version of the Cloaking Device taunt that you've included in your pack? If it is, FYI: Eternal Yoshi made a second version with at least two bug fixes - but he has not released it yet. Ask him about it.

Lastly, Eternal Yoshi: It's fine if you want to work on other projects for a while, but would you give us an update on the new taunts? I posted some questions for you in the smashboards thread (mostly on page 10) - I'd appreciate it if you would answer them soon.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 22, 2010, 01:17:23 PM
I'm not sure, but I think it's the latest. It still has the "lifting off box" animation forever, but it's not a big deal.

Once he releases the update to that and I get the MGS4 Big Boss trophy working it may be worthy for update. Oh, and I did what you did Bent - I fused Pik's Old Snake face with the better seperate body texture, and it comes out epic. 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 22, 2010, 03:18:53 PM
I'm not sure, but I think it's the latest. It still has the "lifting off box" animation forever, but it's not a big deal.


Yeah, that's the original version, the only version of the Cloaking Device Eternal Yoshi has released so far.

(...You did get his permission to include his new taunts, right?)

Once he releases the update to that and I get the MGS4 Big Boss trophy working it may be worthy for update. Oh, and I did what you did Bent - I fused Pik's Old Snake face with the better seperate body texture, and it comes out epic.


Right, that's the easy part. Did you also add Gyarando's Solid Eye to Pik's face texture? I did, and I also touched up the Solid Eye strap that runs under Snake's ear, and added the missing strap that runs through Snake's hair:

See it in the upper left corner?

(http://www.brawlsnapshots.com/snapshots/241553.jpg)

I'll upload it ASAP, so you can use it in your next pack if you like (assuming Pik and Gyarando don't mind).


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 22, 2010, 03:27:45 PM
I most certainly got permission from Eternal Yoshi. I know Pik on xat, and he says it's fine.
Not sure about Gyarando, but I'm sure he won't mind eiether. Also, if you noticed, I updated the eye textures that were ripped from TTS. I used them in all the textures except Big Boss.

No, I didn't add the Solid Eye, I might just update it quickly.  
Why won't we go on www.xat.com/Solid_Snake to talk about this? Others are welcome.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 22, 2010, 03:58:17 PM
Also, if you noticed, I updated the eye textures that were ripped from TTS. I used them in all the textures except Big Boss.


Nice touch. Any idea why most Snake texture hacks have a different teeth texture than the original Brawl Snake?

No, I didn't add the Solid Eye, I might just update it quickly.


Save yourself the trouble - just use the hybrid version I made (that upper left strap was a bit tricky to place properly). I'll upload it ASAP.

Update: Here you go, I think this is it:

http://www.mediafire.com/?i1ic5bhcsibmdvv

If that's not the Old Snake hybrid with my minor Solid Eye edits, tell me and I'll fix it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 22, 2010, 07:14:01 PM
Nice touch. Any idea why most Snake texture hacks have a different teeth texture than the original Brawl Snake?

The reason for this is in my MGS:TTS Snake texture I textured his teeth to look better. It's originally yellow, and I didn't like that. I noticed Irishladdie's Liquid Snake had the white teeth and the MGS:TTS ripped eyes. It's obvious he used my hack for his hack. Lol, it dosn't matter.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on September 22, 2010, 09:07:32 PM
Ah, I see. Did you check out the MGS4 Old Snake Hybrid I uploaded?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 22, 2010, 09:36:30 PM
Nice touch. Any idea why most Snake texture hacks have a different teeth texture than the original Brawl Snake?

The reason for this is in my MGS:TTS Snake texture I textured his teeth to look better. It's originally yellow, and I didn't like that. I noticed Irishladdie's Liquid Snake had the white teeth and the MGS:TTS ripped eyes. It's obvious he used my hack for his hack. Lol, it dosn't matter.

Yeah...  No denials here, I used your face texture as a Base so that they would end up looking more like "twins".


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 24, 2010, 03:22:09 PM
So, is anyone intersted in making Snake's RPG-7 have distance? I really, really, want to see the outcome of that.
I already made an animation, I'm just stuck with PSA.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sytilac on September 25, 2010, 10:18:13 AM
So, is anyone intersted in making Snake's RPG-7 have distance? I really, really, want to see the outcome of that.
I already made an animation, I'm just stuck with PSA.


Brawl- style?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 25, 2010, 12:23:01 PM
So, is anyone intersted in making Snake's RPG-7 have distance? I really, really, want to see the outcome of that.
I already made an animation, I'm just stuck with PSA.

Brawl- style?


In Brawl-, the explosion "skipps" at opponents. I want him to aim it, like in the MGS games. No explosion skipping, I just want it to fire a Nikita Missle atricle going 4x as fast as Falco's laser. Upon impact it's explosion is like the explosion when he points it at the ground regularly.

People who made Brawl- didn't put ANY effort into doing that.

What's this?!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12498&Moderated=All


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on September 27, 2010, 07:49:04 PM
HOLY SH** they actually made it...impressive.



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: toastoftriumph on September 27, 2010, 08:28:19 PM
Someone needs to upload a vid since I can't get to my wii right now.
I'm sure it's really awesome. Hopefully the bugless version will be right around the corner.

Seriously though, all of these taunts completely outrank vBrawl's. Even if they didn't just make three redundant taunts, and three unique ones, I'm positive they wouldn't be as epic as these.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 29, 2010, 03:05:04 PM
Hey guys... I just had an epiphany...  You know the Naked Snake Trophy?  Why haven't we tried to port that model over Snake yet?  Same for Iriquois Pliskin...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 29, 2010, 03:29:42 PM
Brawl Trophy models have No rigged bones.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 29, 2010, 04:12:25 PM
Hey guys... I just had an epiphany...  You know the Naked Snake Trophy?  Why haven't we tried to port that model over Snake yet?  Same for Iriquois Pliskin...

I already tried that, and it didn't work. Eternal is right, no bones.

If only we could just add them ones...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on September 29, 2010, 04:51:31 PM
Brawl Trophy models have No rigged bones.

That would explain it.  Still, I'll definitely be updating the Naked Snake I've got with those textures.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 30, 2010, 10:25:12 AM
Gah!

I'm still trying to find Solius's .kmy face model.
I found it from .evx, but the quality is kinda bad.
Exporting from .kmy to 3ds spits out much better quality.
So far, I have all of Solidus's textures and models for his body suit, tentacles, katanas, and faceguard.

The only good face model I found so far is the onemesh kmy, which puts him in a strange position like he's a trophy.

(http://img837.imageshack.us/img837/9830/oddpose.png) (http://img837.imageshack.us/i/oddpose.png/)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: NecroMasterX on September 30, 2010, 08:13:12 PM
Dude, you can't ask for an ISO on the fourms.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 01, 2010, 05:46:22 AM
He can use this and dump his own shiz.

http://wiibrew.org/wiki/CleanRip

Still looking.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 02, 2010, 01:38:56 PM
This will be in buisness when Eternal Yoshi helps me fix that freezing glitch with Solidus:

http://forums.kc-mm.com/index.php?topic=15021.msg259099#msg259099
I plan to help the Brawl texture hacking community


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 02, 2010, 02:27:53 PM
Sorry I'm not available now, I'm busy doing laundry and editing event matches.
I also found the ALL-Star mode data.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 02, 2010, 02:37:05 PM
Sorry I'm not available now, I'm busy doing laundry and editing event matches.
I also found the ALL-Star mode data.

You figured out how to edit even matches in Brawl? ALL-Star mode too!? Cool. Why not have Gray Fox and Snake be fought together when fighting Snake normally in ALL-star mode?

Is it possible to swap Brawl Shadow Moses Island with with MGS:TTS Shadow Moses Island and then edit collisions? That would really help you with your MGS4 version if we could get that model working...   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 02, 2010, 02:38:23 PM
I'm getting to it.
RIght now, I gotta make a vid of a few modded event matches and possibly a tutorial.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 02, 2010, 02:40:16 PM
Ok, when you make it post the video here for us all to watch. I wanna see this.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 02, 2010, 06:05:02 PM
http://www.youtube.com/watch?v=pSsVs44HY2M
It's not yet processed but whatever.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 02, 2010, 06:09:59 PM
Woah, nice job. I want to learn this O_O

Oh, and the last event match should be like Melee's. Mewtwo, (Use the Lucario hack) Giga Bowser, (Get the killable version) and Ganon. Wow, that would be so epic.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 02, 2010, 06:55:06 PM
That can be arranged. Tomorrow


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Bent 00 on October 07, 2010, 03:18:07 PM
*crickets* (http://simplythebest.net/sounds/WAV/sound_effects_WAV/sound_effect_WAV_files/crickets_1.wav)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 07, 2010, 06:50:55 PM
Yup, we need to come up with somthing. I'm still working on my Plisken


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 07, 2010, 06:55:58 PM
I've given up on ripping my copy of MGS3, instead I've turned to downloading a game for an emulator and ripping the camoflage textures from there. This download is a whopping 7 GB though, so expect it done in a day or two provided I have the bandwidth.
I should try and rip the rest of Snake's textures while I'm at it, but that will take a lot of screen grabs...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 08, 2010, 07:02:41 PM
I've given up on ripping my copy of MGS3, instead I've turned to downloading a game for an emulator and ripping the camoflage textures from there. This download is a whopping 7 GB though, so expect it done in a day or two provided I have the bandwidth.
I should try and rip the rest of Snake's textures while I'm at it, but that will take a lot of screen grabs...

A word of advice, I had the same Idea, and it runs SLOOOOOOOW on the emulator.  It still might be possible, but I hope for your sake you have a better rig then I do.  It's not hard.  I'm on a dual-core Dell Laptop.  Nearly made it to the first Codec sequence, but then it crashed, and I obviously had to skip the cutscenes, which itself took half an hour.  It's apparently possible to play through the whole game on PCSX2, but it might be rough.  If you have your disk still, I'd recommend running it from that instead of an ISO, and just getting the BIOS from a torrent.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 08, 2010, 07:18:17 PM
Well I've got the standard 100% save file, and I was hoping to grab a savestate of the inventory menu from... somewhere.
Just so I can skip what I don't need to see.
I'll probably need to trek through that though, anyway.

I'm confident that my computer will be able to run the game at a semi-decent speed though, as it can run Dolphin well.

I just have to wait for this game of mine to finish downloading...
Though I'm afraid waiting isn't my forté...
I should go snap some pencils or something like that...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 08, 2010, 08:12:02 PM
Well I've got the standard 100% save file, and I was hoping to grab a savestate of the inventory menu from... somewhere.
Just so I can skip what I don't need to see.
I'll probably need to trek through that though, anyway.

I'm confident that my computer will be able to run the game at a semi-decent speed though, as it can run Dolphin well.

I just have to wait for this game of mine to finish downloading...
Though I'm afraid waiting isn't my forté...
I should go snap some pencils or something like that...

It took me two weeks to download the ISO.  I suggest starting a novel or trying to master the Harmonica.  Just leave your computer on when you can with the downloader minimized and it'll go a lot quicker.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 10, 2010, 07:18:19 AM
It took me two weeks to download the ISO.  I suggest starting a novel or trying to master the Harmonica.  Just leave your computer on when you can with the downloader minimized and it'll go a lot quicker.

2 Weeks!? Wow, that's a little to long I think. Wait, if it took 2 weeks, wouldn't that like take up all your computer space? My computer would explode lol. Also, good luck my friend.



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 10, 2010, 02:19:23 PM
It took me two weeks to download the ISO.  I suggest starting a novel or trying to master the Harmonica.  Just leave your computer on when you can with the downloader minimized and it'll go a lot quicker.

2 Weeks!? Wow, that's a little to long I think. Wait, if it took 2 weeks, wouldn't that like take up all your computer space? My computer would explode lol. Also, good luck my friend.



It was 12 gigs... I have 250... So no.  It was just a poorly seeded torrent.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 10, 2010, 02:50:42 PM
Huh, mine is exactly the same size. Problem is, I have to swap between two internet plans every week. This week I'm on the slow 5 GB plan :\ .
Much worse than the moderate 25 GB plan...
Anyway, apologies for the off-topic reply.

I was checking out mariokart64n's screengrab of the beginning with EVA and the character view menu that was posted online. Most of the textures are assembled confusingly, as they had explained. Not that they're unusable, you would just need to use a picture for reference as to what goes where/with what. I can't wait to try ripping the textures myself...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 10, 2010, 05:06:57 PM
Huh, mine is exactly the same size. Problem is, I have to swap between two internet plans every week. This week I'm on the slow 5 GB plan :\ .
Much worse than the moderate 25 GB plan...
Anyway, apologies for the off-topic reply.

I was checking out mariokart64n's screengrab of the beginning with EVA and the character view menu that was posted online. Most of the textures are assembled confusingly, as they had explained. Not that they're unusable, you would just need to use a picture for reference as to what goes where/with what. I can't wait to try ripping the textures myself...

After we get MGS3 Snake Eater textures, onto MGS4 textures, although it will probably take 2 years to download the whole ISO.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 10, 2010, 07:35:53 PM
MGS4 can't even be emulated though. You can't take a 3D screengrab without a 3D screen to grab...
So there'll be no textures from that game for a while (unless by stupid luck someone found out how MGS4's file compression works before MGS3's had been.)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sero on October 10, 2010, 09:26:22 PM
uh,is there any progress on raiden?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 11, 2010, 07:28:52 AM
Hi. The Model I Snatched from MGS2 is NOT T-stanced like Brawl Models, so I have to find a way to rig git before I can do any morphing.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sero on October 12, 2010, 05:59:09 AM
Just curious but,what all are you guys planning on doing


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 12, 2010, 07:12:39 AM
Well my ultimate goal is now to take a ridiculous amount of 3D screengrabs of MGS3 run through the PCSX2 emulator, each of which will depict Snake with every texture that can be applied to him (and possibly including other miscellaneous textures such as swamp mud attached to his legs.)

This will take me about a month, seeing as I have exams to study for, 2.98 GB to download on a poorly seeded torrent, and a very low possible success rate*. After that I'm hopefully going to get the textures organised nicely into some folders, and then I'll send them off to my good friend xxTerminatorxx to see what they can do with them.

*The PCSX2's emulation of MGS3 is the best the development team say they could have hoped for, and yet there's still the issue of Snake's clipping issues with terrain, and the game itself ultimately being much too slow to progress through on some computers. After the game I'm downloading finishes, I just have to hope it works on mine. I 'think' I have the appropriate computer specifications... At least I have all the tools I could possibly need.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sero on October 12, 2010, 07:35:45 AM
Well,if someone were to vertex the gray fox over meta-knight to be more like raiden I could texture it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 12, 2010, 02:13:32 PM
Currently I am still working on making that Twin Snakes Snake, for some reason it looks odd in game, I am trying to use the textures Friedslick was so nice enough to send. When this is done, I suppose Friedslick's ripping MGS3 textures will be done, also.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 12, 2010, 05:20:38 PM
Good luck with that. All my attempts to do so ended in crashes.
3D Ripper Dx doesn't get along with PCSX2 for some reason.

If it did, I would have ripped all of MGS3 a long time ago.

I'm making a version of my Big Shell stage to go over SMI.
One more big thing needs to be completed, and afterwards I'll release it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 12, 2010, 06:39:54 PM
I won't be using 3D Ripper DX, instead I'll be trying to rip textures with programs like 3DVIA and Texmod.
I already read about 3D Ripper Not working a while ago, I won't make that mistake...

And xxTerminatorxx, you sound too confident in me XD .


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 12, 2010, 06:54:17 PM
Good luck with that. All my attempts to do so ended in crashes.
3D Ripper Dx doesn't get along with PCSX2 for some reason.

If it did, I would have ripped all of MGS3 a long time ago.

I'm making a version of my Big Shell stage to go over SMI.
One more big thing needs to be completed, and afterwards I'll release it.

I really liked your original bigshell stage, but might I suggest eliminating the bridge rail that's in the foreground for the new version?  It makes it really difficult to see.  The whole stage could definitely be bigger too.  It's awkwardly crammed on the left side of the screen.  I know it's probably way too late to make such a big change, but IMO the best Big Shell location to turn into a stage would be the Shell1-2 connecting bridge where you fight the harrier.  It has two floors and lots of interesting scenery compared to the rest of the bridges.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 12, 2010, 07:31:44 PM
I won't be using 3D Ripper DX, instead I'll be trying to rip textures with programs like 3DVIA and Texmod.
I already read about 3D Ripper Not working a while ago, I won't make that mistake...

And xxTerminatorxx, you sound too confident in me XD .


Actually, somebody used 3D Ripper DX to get Xenosaga models: http://www.facepunch.com/showthread.php?465674-KOS-MOS-model-and-possibly-other-Xenosaga-models&p=8860236#post8860236 (http://www.facepunch.com/showthread.php?465674-KOS-MOS-model-and-possibly-other-Xenosaga-models&p=8860236#post8860236) read all the posts by sarah, she explains how it works. 

Sorry for the double post...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 12, 2010, 07:53:09 PM
I believe 3D Ripper DX only works with older revisions of PCSX2 which handled models differently from the way a PS2 does. Unfortunately those revisions of PCSX2 cannot emulate MGS3, due to lack of a time handling method which the game checks for on start-up.
If only the youngest 3D Ripper DX compatible revision was modified to contain that time handling method...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 12, 2010, 08:17:15 PM
I will always be confident in you, Friedslick, you can do it. If this works, this means it's possible we could get our hands on Volgin's Model and maybe EVA's or The Boss'. 

Nice work fellas


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 12, 2010, 08:40:38 PM
On the topic of ripping models from 3D screengrabs of MGS3... It's seems that for some reason they are ripped with a lower polygon count than shown in-game, and also miss some polygons. Of course, that would either mean that they appear very edgy, or are barely recognisable. And in any case, the models won't be T-stanced and won't include bones. So I don't think that any models I rip from the game will be usable...
Though, this is merely speculation. Still, ripping the textures from MGS3 looks totally plausible.

On a related note: I could always try using the Chinese program, GameAssassin, to rip the models with bones. But from what I've tried in the past, the program simply does not work as it should.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 12, 2010, 08:45:59 PM
Textures still work, or course. I mean, it's probably gonna be in a JPEG file or somthing. But models will be alot more helpful if I'm wrong.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 12, 2010, 08:51:11 PM
I'm not sure what format the ripped textures will be in, but I'm almost positive they won't be in a .jpeg format. It will more likely be in a .png, .tga or .dds format.
I'm trying to find as many alternatives for ripping models as I can; perhaps I'll strike gold.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 12, 2010, 08:57:24 PM
I'm not sure what format the ripped textures will be in, but I'm almost positive they won't be in a .jpeg format. It will more likely be in a .png, .tga or .dds format.
I'm trying to find as many alternatives for ripping models as I can; perhaps I'll strike gold.

Haha, tell me when you do. I can't wait. Time to work once you get those textures


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 12, 2010, 11:17:49 PM
Well I don't have a full-proof method as of yet, but I'm making a guide that details methods that *could* work. There are still some things in the guide that I need to prove and/or work out, but it's currently in a followable state.
I'm partially making this for myself and others, and partially because there is little documentation of the topic. When completed, if completed, the guide will help me and possibly others with extracting textures and models from not only MGS3, but other PS2 games that can be emulated on PCSX2 as well.

On the subject of MGS3 textures, are there any suggestions on textures that might be worth ripping aside from Snake's camoflauges/facepaints/effects? I may as well ask, because I'll be trying to extract some textures from that game over the weekend after next, and I'd like to know exactly what I should be looking for so I can get it done fast.

I'm asking for suggestions, not requests. And please don't suggest something like "the very last texture from the very last area" or "that one texture that pops up for a nanosecond after you've waited 2 minutes" because I won't bother with anything such as that.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 12, 2010, 11:30:20 PM
Volgin or Ocelot, or Eva. Let's have a vote. What texture should be ripped from MGS3 first?

-Big Boss's Camo
-Volgin
-Ocelot
-EVA
-The Boss

It's hard for me to say, I'm not really into MGS3 or Big Boss. But I'll go with Irishladdie's vote WHEN OR IF he decides to vote.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 13, 2010, 03:51:38 AM
Groznyj grad.
North

10 outofnowheres.

I understand that this one is a huge job, but I have a state of the game right in the area where I want to rip.
I also still have my dump of subsistence.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 13, 2010, 04:24:38 AM
Wait, so you're ripping that area? If so, then that's super EternalYoshi.
And you get an Extra Power Super Maximum Good Luck×7 Combo! from me.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 13, 2010, 07:32:08 AM
If you could rip The Boss with her suit unzipped and Snake's Green Beret Uniform (which only appears during cutscenes so I can understand why this might be difficult), then I can finish two hacks I've been stuck on for a while.

Also, definitely get textures for all of Snake's camos and all of the Cobras, plus Volgin, Ocelot, and EVA.  If you feel like going the extra mile, try and get the enemy textures for the Spetsnaz, KGB, Ocelot Unit, and GRU guys, and maybe even textures for Sigint, Major Zero, and Para-Medic from the end cutscene.

As far as area textures, I'd also be interested in Groznyj Grad, Rokovoj Berej (Where you fight the boss), Dolinovodno (Where that rickety bridge is in the beginning, this would make an AWESOME stage), and the Summit of the Mountain.  Honestly get as many area textures as you can, particularly from places where you fight bosses.  This game has gorgeous scenery.

I know that's a hefty wishlist, do only what you can.  If I have to pick just one, then I pick the Boss.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 13, 2010, 08:04:14 AM
I was already planning on ripping absolutely everything that is related to Snake (even down to The Sorrow's arrows that get stuck into you.)
This plan is most likely futile, but meh. Thanks for reminding me about the green beret uniform, I would have missed it.
I could try ripping character textures through the cutscene viewer, it's most likely fully unlocked in the save file that I downloaded. It worked like a charm for MGS:TTS whenever I couldn't find a particular texture.
Scenery rips? I'm guessing there will be... Too many textures. Especially outdoors.
But I'll give it a crack when I'm able to. Indeed, the rickety bridge would make an stage of epic proportions.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 13, 2010, 01:53:53 PM
Aha! Nice ideas. I don't know much about MGS3, I'm more into Solid Snake. Though I do have an extensive knowledge of both Big Boss and Solid Snake. If anyone wants too, they could use the boneless models as trophies.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 13, 2010, 06:30:10 PM
Aha! Nice ideas. I don't know much about MGS3, I'm more into Solid Snake. Though I do have an extensive knowledge of both Big Boss and Solid Snake. If anyone wants too, they could use the boneless models as trophies.

If you haven't played MGS3, you really need to.  I haven't played MGS4, but I've played through the other 3 multiple times, and MGS3 is easily my favorite story and gameplay wise.  There are just so many little details to the gameplay, and the story manages to be sort of profound without being overwrought and crazy like MGS2's.  It's probably my favorite game of all time, I really wish I hadn't broken my PS2.  You can get Subsistence for like ten bucks at most Gamestops.  No excuse, you're one of the biggest contributors to this thread.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 14, 2010, 06:57:33 AM
What he said, though Subsistence may be rare depending on which part of the country you live in.
It's rare in New York.

Anyway, I have multiple saves in many places, including the Volgin fight, the ending, Groznyj Grad, Snake and EVA escaping from the woods, and the Ocelot Duel.

I also have a state in the pause menu right outside of the Groznyj Grad building with the stealth camo and Infinity Bandana.

Texmod doesn't seem to respond, even if I put Numlock on.

If I can get Texmod to actually respond, I'd be good money.



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 14, 2010, 07:15:18 AM
Out of interest, were you planning on ripping Snake's textures?
You would be free to rip whichever textures you desire, so I'm wondering if you would prefer if I let you carry out the plan I noted in my previous post, or to continue as normal.

Also, have you tried using Texmod with a graphics plugin set to run in software mode? That might be the trick. Or does the game not run in that mode? I've yet to test anything myself unfortunately.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 14, 2010, 07:52:47 AM
The game runs fine(slowly).
The red text appears also.
However, the textmod functions don't respond to anything I do.

IIRC, the D3D plugin is already in Software mode.
I'll try again when I get the chance.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 14, 2010, 04:23:50 PM
If you haven't played MGS3, you really need to.  I haven't played MGS4, but I've played through the other 3 multiple times, and MGS3 is easily my favorite story and gameplay wise.  There are just so many little details to the gameplay, and the story manages to be sort of profound without being overwrought and crazy like MGS2's.  It's probably my favorite game of all time, I really wish I hadn't broken my PS2.  You can get Subsistence for like ten bucks at most Gamestops.  No excuse, you're one of the biggest contributors to this thread.
Thank you for the compliment... It makes me feel good to know I am making a difference.  

Sadly, I only own one system that supports a Metal Gear game. It's a Gamecube. It's the Twin Snakes. But that's not gonna be the last Metal Gear game I get, I'm getting a PS3 and MGS4 for Christmas. My Dad tells me the chance of that is 100%. I can't wait.

I watched some MGS3 clips on Youtube, and they are, very good. In your opinion, I see that MGS3 Substance for PS2 is what you would prefer over MGS4. If I was going to get a PS2, I would get Substance and Sons of Liberty. But maybe next year if not this year, since my parents won't get me a PS3 AND a PS2. ;)

So it all comes down to this: A PS3 or a PS2?        


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 14, 2010, 07:05:54 PM
If you haven't played MGS3, you really need to.  I haven't played MGS4, but I've played through the other 3 multiple times, and MGS3 is easily my favorite story and gameplay wise.  There are just so many little details to the gameplay, and the story manages to be sort of profound without being overwrought and crazy like MGS2's.  It's probably my favorite game of all time, I really wish I hadn't broken my PS2.  You can get Subsistence for like ten bucks at most Gamestops.  No excuse, you're one of the biggest contributors to this thread.

Thank you for the compliment... It makes me feel good to know I am making a difference.  

Sadly, I only own one system that supports a Metal Gear game. It's a Gamecube. It's the Twin Snakes. But that's not gonna be the last Metal Gear game I get, I'm getting a PS3 and MGS4 for Christmas. My Dad tells me the chance of that is 100%. I can't wait.

I watched some MGS3 clips on Youtube, and they are, very good. In your opinion, I see that MGS3 Substance for PS2 is what you would prefer over MGS4. If I was going to get a PS2, I would get Substance and Sons of Liberty. But maybe next year if not this year, since my parents won't get me a PS3 AND a PS2. ;)

So it all comes down to this: A PS3 or a PS2?        


How's about a backwards compatible PS3?  It's a little pricier, has a smaller harddrive, and lacks some of the random bells and whistles of the newer models, but come on, it plays PS2 games...
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=64006 (http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=64006)

And if you get MGS2, you might as well get the "Substance" version of that too, the extras are lots of fun.  Plus, I wouldn't really call MGS2 a great "game" so much as a great "experience", there's good gameplay there to be sure, just not a lot of it.  The special edition fixes that with TONS of extra missions and stuff.  I sound like an ad.  

I'm not equipped to speak on MGS4, so I can't vouch for or against it, but from what I hear, it's basically a 9-hour movie, and when you do actually get to play it feels too much like a regular military shooter unless you're playing on the higher difficulty levels.  This is what I hear from MGS fans.  The gaming critics obviously all thought it was infallible.  Again, I've never played it myself, and if I ever get a PS3, I'm not going to let anybody else's opinions prevent me from trying it out.

On the subject of Brawl Mods, all of my MGS-related projects are basically on hold until you guys can figure out whether or not the texture rips are possible, but I am working on something some of you might find interesting.  I'm about 2/3's of the way through vertexing Snake into Earthworm Jim for eventual texturing and PSA/Animations, the problem being that I have no experience at all in either PSA or Animations.  Any Earthworm Jim fans on the thread?  PM me if you're interested.  Sorry to get off topic.  Back to MGS.  I am technically using Snake's model...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 14, 2010, 07:43:50 PM
If you are getting the other MGS's, you should get the Standalone edition of MGS3:Subsistence so you can play with the third person camera AND have a second disc full of extras.

For the other two, just get MGS: The Essential Collection.
It's easier to find than the standalone version of MGS2:Substance.

What you said about MGS4 was right.
It wrapped up all the loose ends, and there were a lot of them. There were so much, that doing so greatly lengthened the cutscenes.



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 14, 2010, 08:46:23 PM
Iv'e seen MGS4 cutscenes and they are very long, but I have to say, they are very good. It is like a 9 hour movie, I mean, at least 80% of the game is cutscenes. You could almost take all of them and put them on a CD and watch it as a movie, for 9 hours or so, doubting the disc could hold that much.

I hear gameplay was very good, and the story WAS confusing but fantastic. Yoshi is right; all the MGS games brought up questions: which is why MGS4 is so good. It tells the real story.   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 14, 2010, 11:13:42 PM
Heh, the last few posts really do sound like an advertisement for the MGS series. So, to wrap this up...

You should buy other games from the Metal Gear Solid series, today! *smile gleam*

Did anyone here know there was a massive parody of MGS3 in Ape Escape 3 called "Mesal Gear: Ape Eater"? I couldn't help but laugh when I saw some videos of the gameplay.
I should really consider buying my own backwards-compatible PS3...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 15, 2010, 05:43:04 AM
Heh, the last few posts really do sound like an advertisement for the MGS series. So, to wrap this up...

You should buy other games from the Metal Gear Solid series, today! *smile gleam*

Did anyone here know there was a massive parody of MGS3 in Ape Escape 3 called "Mesal Gear: Ape Eater"? I couldn't help but laugh when I saw some videos of the gameplay.
I should really consider buying my own backwards-compatible PS3...

Not only that, but MGS3 has the "Snake vs. Monkey" minigames where you play as Solid Snake and chase Ape Escape Monkeys through areas from MGS3.  It was some crossover promotion Kojima did with Ape Escape. 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 16, 2010, 08:54:37 AM
(http://img831.imageshack.us/img831/2563/al10101519251binout.jpg)

(http://img716.imageshack.us/img716/2817/al1010151925binout.jpg)

(http://img828.imageshack.us/img828/9602/al1010160858binout.jpg)

Sniper Wolf: My name is Sniper Wolf, and I always kill what I aim at.
Solid Snake: A lady sniper, huh?
------------------------
Sniper Wolf: Do you want to die now? Or after your female friend? Which will it be?
Solid Snake: I'll die, after I kill you.

Credit to Friedslick for the textures from MGS:TTS. I still need to fix a few textures, but overal it is good. I'll put it up for download as soon as I can once I am finished. No, that's not your eyes playing tricks on you, she actually has a Sniper Rifle!

Thanks to Friedslick's Sniper Rifle textures he sent to me long ago, I can use them for the Sniper Rifle model! I'll make a PSA later that allows her Sniper Rifle to be aimable, and I will add the infamous laser pointer.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 16, 2010, 10:24:15 AM
Looks good so far.
You need to morph the face into Sniper Wolf's and add the lipstick.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 16, 2010, 10:28:27 AM
Looks good so far.
You need to morph the face into Sniper Wolf's and add the lipstick.

Already added Lipstick, you can hardly see it in the pic, I should make it more greenish. I wanted to port Wolf's face over ZSS', but it didn't come out so good. All I did was port the lipstick since it is a very large detail of Sniper Wolf. I'll be happy to improve it later.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 16, 2010, 10:30:54 AM
If morphing doesn't work out well, you may need to do it the slow way.

Pity the morphing method doesn't let you do one body part at a time.

As for Big Shell, I'm going to finish the Smash Friendly version over SMI after some moar gameplay testing  then make one based off of the Shell 1-2 connecting Bridge.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on October 16, 2010, 10:57:25 AM
You know, on the topic of the Big Shell stage, Dream Mix TV: World Fighters has a stage like it (0:30):

http://www.youtube.com/watch?v=_OlFC4D3cq8

I figure it would be a good alternative. o.o


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 16, 2010, 11:45:51 AM
In theory it does, but.......

That game works differently when it comes to knockbacks and KOs.

Using that would present the same issues as SMI, but more extreme.

Just so you know, I'm trying to make a CP worthy MG themed stage that the folks at
Project:M will use.

Also,I don't think I can rip anything from that game.

The alternative I'll make is this area:
http://www.youtube.com/watch?v=Cq1RROtdqiM


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 16, 2010, 02:50:22 PM
The alternative I'll make is this area:
[url]http://www.youtube.com/watch?v=Cq1RROtdqiM[/url]


So, will that stage include EVERYTHING? Including the Flag, bombs, and cyphers, seaguls and a few other details? So your just going to rip the model, right?          


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 16, 2010, 03:57:13 PM
I already have the model and textures :)
I Just need to find it in my files.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on October 16, 2010, 04:27:51 PM
Well, if the DMTV:WF stage was a choice, you could make the Shell struts somewhat lower so they could be less of a wall?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 16, 2010, 05:09:50 PM
If you mean the buildings, I would spread them farther apart so that they would be behind the KO barriers.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 16, 2010, 05:52:14 PM
The new Shell (With flag, birds, bombs, and cyphers) bridge will be over Shadow Moses Island, right? Hopefully. Anyways, I hope the Cyphers can spot you and such.

Have you abandoned MGS4 SMI? When I get MGSTTS model and textures, I could port that over some other stage, and you could make your MGS4 SMI out of that. 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on October 16, 2010, 06:10:10 PM
That actually reminds me -- why can't we fight on the Helipad section of the Shadow Moses Island? :<

Alternatively, for other ideas from MGS1(TTS):

Vs. Vulcan Raven In A Tank Area (With Tank moving about)

Either one or both of the communication towers (with or without the Hind D going around)

The Large Elevator (Either going down or going up, or both if they have specific stops, with bats for lulz)

Metal Gear Rex's Housing Area (Either with or without the ladders)

Top of Metal Gear Rex (Like the Snake Vs. Liquid Final Battle)

Outside the facility (...kinda like the ending cutscene, where both jeeps are totaled, hopefully with Liquid's body under one of them and a missing arm).

Again, they're just ideas/Suggestions. >.>; No one said you HAVE to make them.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 16, 2010, 06:58:22 PM
I haven't abondoned it.

It's just on the back burner.
I got the place desaturated, rusted, and darkened, the sky brighter like in MGS4, and altered the lighting.

All I need is moar snow and fog, and it's basically done.

I wanted REX's hangar for Gray Fox's stage, but I don't have any models or textures from MGS1 or TTS.

I need to finish the Smash friendly version of Big Shell first.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 17, 2010, 12:18:00 AM
I gave RAWRzilla a 3DVIA screengrab of the fight atop Metal Gear Rex converted into an .obj format, along with the according textures for the screengrab. That was a while ago... He hasn't even sent a reply back to me since then, which is odd.

Either one or both of the communication towers (with or without the Hind D going around)
I would say this idea (excluding a Hind-D helicopter) would be the most plausible creation. But I would really like to play atop a broken down Metal Gear REX the way it played out in the games. It was an epic fight, simple as that.

"Dream Mix TV: World Fighters" looks fun, if only but a SSBM clone. I might get that and see what I can rip myself.

xxTerminatorxx, I'm guessing Sniper Wolf's top looks like it does because it's still in development? Just for reference, here is a picture of Sniper Wolf in her first suit:
http://img134.imageshack.us/img134/1844/csknipatu1.jpg
(You should put the FOXHOUND logo on her other arm, btw.)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 17, 2010, 12:46:30 AM
Quote
xxTerminatorxx, I'm guessing Sniper Wolf's top looks like it does because it's still in development? Just for reference, here is a picture of Sniper Wolf in her first suit:
[url]http://img134.imageshack.us/img134/1844/csknipatu1.jpg[/url]
(You should put the FOXHOUND logo on her other arm, btw.)


I already put the FOXHOUND logo on her other arm. If you put it on one arm, it appears on the other. Strange, eh?

Yeah, I thought users would like the version I am working on now. If it goes good, I'll make one in her white zipped up coat.

I sent Irishladdie her textures, including hair, and of course, my texture hack. He says he can vertex her hair and her face to resemble Sniper Wolf's.
Friedslick, could you send him her model so he can model after it? He says the process on the face and hair would be alot easier.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 17, 2010, 01:04:42 AM
Yeah, I thought users would like the version I am working on now. If it goes good, I'll make one in her white zipped up coat.
To clarify, will an attempt be made to recreate Sniper Wolf's first suit unlike the customised version you are working on? It would be a shame if it weren't...

Getting model rips of characters from MGS:TTS is much harder, considering they can't be converted with Solidus and a screengrab almost always doesn't include them. Hey, I'll try though.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 17, 2010, 01:11:55 AM
Yeah, I thought users would like the version I am working on now. If it goes good, I'll make one in her white zipped up coat.
To clarify, will an attempt be made to recreate Sniper Wolf's first suit unlike the customised version you are working on? It would be a shame if it weren't...

Getting model rips of characters from MGS:TTS is much harder, considering they can't be converted with Solidus and a screengrab almost always doesn't include them. Hey, I'll try though.


Listen to how I made the version I have now. I took the one on the vault and added custom leg textures, fixed face, and gave her the Sniper Rifle model. So, I still need to recolor the body. I'm gonna have it be as accurate as TTS version.

The white coat version I mean is this:

(http://www.gamesarefun.com/games/gamecube/mgstts/103.jpg)

Quote
Getting model rips of characters from MGS:TTS is much harder, considering they can't be converted with Solidus and a screengrab almost always doesn't include them. Hey, I'll try though.


Oh, wow. That was the answer I have been waiting for forever. I asked Eternal Yoshi how to rip textures and he told me to use Solidus. It failed.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 17, 2010, 02:35:52 AM
Ah, that's good to hear. I was slightly concerned when I first saw the images you posted in the previous page.

Solidus was mainly created for use with MGS2. When it was discovered that MGS:TTS used a similar format, Turfster worked on including the support for that different format type.
However, that work was never finished as I understand it. Solidus can only extact textures from some texture archives within MGS:TTS. It might be able to extract models from MGS:TTS, but from what I've tried, it can't open most if not all of the game's model archives. The program certainly can't convert those models though.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 17, 2010, 09:47:59 PM
I'll make the unzipped version of her coat, then make the white coat version.

As you know, I sent Irishladdie everything so he can help vertex the hair and all those goodies to make her more MGS like. He hasn't replied in a while, I guess Life is gitting in the way lol.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: That BattleToad PSA Guy on October 18, 2010, 04:29:31 PM
On the subject of Brawl Mods, all of my MGS-related projects are basically on hold until you guys can figure out whether or not the texture rips are possible, but I am working on something some of you might find interesting.  I'm about 2/3's of the way through vertexing Snake into Earthworm Jim for eventual texturing and PSA/Animations, the problem being that I have no experience at all in either PSA or Animations.  Any Earthworm Jim fans on the thread?  PM me if you're interested.  Sorry to get off topic.  Back to MGS.  I am technically using Snake's model...


YES.

DO.

WANT.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 19, 2010, 05:23:59 PM
.....Do you use photoshop? If so, saving textures as a png is the best way to preserve transparency.

The magenta = transparent days are long gone.

I managed to add more snow falling to OLD SMI.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 19, 2010, 06:37:21 PM
.....Do you use photoshop? If so, saving textures as a png is the best way to preserve transparency.
The magenta = transparent days are long gone.

I managed to add more snow falling to OLD SMI.

I use paint.net. Thanks for asking, though. Transparency has never been a problem for me.
I still want to know what that strange writing is...

Also, once I get the MGS:TTS model, you can use that model itself for your MGS4 Shadow Moses Island. It's alot more accurate than Brawl Shadow Moses Island. Also, the TTS model has the cargo truck, elevator, accurate towers, etc. So I guess you can say it is larger than the Brawl model.

If your going for MGS4 Shadow Moses Island I would use TTS model instead.
Not to mention, the model comes with it's textures too.  ;)
 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 19, 2010, 08:14:09 PM
We'll see what SMI's file size limit says about that.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8218
Here's the Brawl Friendly version of Big Shell V2.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on October 19, 2010, 08:37:11 PM
wow looks awesome. Now we (somewhat) have stages for MGS1, 2, and 3


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 20, 2010, 01:43:28 PM
Once this question is answered properly we will be able to get MGS:TTS Shadow Moses Island into Brawl, along with Eternal Yoshi's MGS4 SMI.

http://www.smashboards.com/showthread.php?p=11446803&posted=1

He's just going to texture the MGS:TTS SMI into his MGS4 version.
I think the MGS:TTS model would be better to use. Brawl's model is just yuck.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 21, 2010, 05:40:00 AM
Hey again, just thought I should share some possibly bad news.
Currently, "Dream Mix TV World Fighters" cannot be emulated through Dolphin.
So, we're basically out of options on extracting anything from that game even if we wanted to. Unless someone can crack the crazy 'music-and-everything-else-too' music archives the game uses.

On the other hand, the first disk of MGS3 is neeeaaarly complete. It will most likely be completed within the week. Then I'll attempt to get my hands dirty.

Slightly unrelated, I managed to find a copy of "Evolution Skateboarding," another game featuring Snake's cameo appearance as well as a unique 'Big Shell' skating stage. MGS2:S had an unlockable demo of this game with those two choices being the only options you could play with.

I thought that if it's emulatable on Dolphin, I might rip his textures from that game and compare them to my other Solid Snake textures out of curiosity. This is mostly a filler for until the first disk of MGS3:S is completed, though.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on October 21, 2010, 06:40:28 AM
Did you attempt the PS2 version of that game as well? Maybe you could attempt extracting from there.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 22, 2010, 05:19:53 AM
Well if ripping from the PS2 is as hard as it is, I'll only be attempting to buy/dump/download whatever is actually guaranteed to work on the PCSX2 emulator. Chances are the game uses some crazy format in the PS2 version as well though... But I'll check compatibility if it's available.

So, that MGS2 disk has now finished downloading. And just in time to avoid xxTerminatorxx's jinx, too. But I'm unfortunately busy with other extraction-related tasks right now, and I kinda want a full day to tackle this possibly mammoth task. So you may have to wait a day or so. Sorry.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 22, 2010, 02:37:48 PM
DMTV works on PCSX2.
The only issue is to make the program actually dump something
>_<.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 22, 2010, 05:15:40 PM
I think I'll still put DMTV on low priority for now...
Well my computer can run MGS3, just checked. It's so cool :P .
I'll make time to attempt ripping from it tomorrow.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 22, 2010, 10:07:20 PM
I think I'll still put DMTV on low priority for now...
Well my computer can run MGS3, just checked. It's so cool :P .
I'll make time to attempt ripping from it tomorrow.

Simply by being able to run it, you're already waaaaaaay closer than I ever got!  Good luck!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 23, 2010, 08:57:22 AM
My Snake is officially done.

(http://img219.imageshack.us/img219/9422/al1010231420binout.jpg)

(http://img219.imageshack.us/img219/886/al1010231416binout.jpg)

(http://img835.imageshack.us/img835/8488/al10102314171binout.jpg)

Afgan sent his Snake to somone, then that somone posted the Snake in a thread. I downoaded that Snake, fixed the face and eye textures (Since they were poorly done) and a few other things.

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11618&Moderated=All

You should of seen me scream when I saw this for download! lol.
Update or whatever because the Snake is so cool.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 26, 2010, 04:46:57 PM
Hey xxTerminatorxx, I've been trying out the lastest version of the MGS:TTS Snake a bit more.
After a while, I noticed something looked odd. Doesn't Snake's neck look elongated?
It doesn't show from a downwards angle, but in views such as the second picture you can see a noticable length between the start of his neck and the top of his collarbone. The vertex hack of his collar might be improvable in my opinion.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 28, 2010, 01:03:52 PM
Hey xxTerminatorxx, I've been trying out the lastest version of the MGS:TTS Snake a bit more.
After a while, I noticed something looked odd. Doesn't Snake's neck look elongated?
It doesn't show from a downwards angle, but in views such as the second picture you can see a noticable length between the start of his neck and the top of his collarbone. The vertex hack of his collar might be improvable in my opinion.

Yeah, I agree. I'll get somone to work on it soon. Other than that I think the texture is quite good.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 28, 2010, 01:44:09 PM
Hey xxTerminatorxx, I've been trying out the lastest version of the MGS:TTS Snake a bit more.
After a while, I noticed something looked odd. Doesn't Snake's neck look elongated?
It doesn't show from a downwards angle, but in views such as the second picture you can see a noticable length between the start of his neck and the top of his collarbone. The vertex hack of his collar might be improvable in my opinion.

As the one who did that vertex hack, that's probaly as good as it's going to get.  There's only like four vertices to work with in that neck area, and in order for it to look like the collar of his vest unfortunately there had to be some inevitable texture stretching.  You might be able to compensate for it if you edited the place on the texture where Snakes collarbone is and smeared it a little bit in the opposite direction that the vertices have been stretched.  That's the best solution I can think of.  That's why I just had that whole area grayed out on the texture I included with my original edit was because the neck looked weird.

By the way Friedslick, how goes the texture ripping?  :o


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 28, 2010, 04:01:30 PM
Irishladdie, could you take the SAME model and shorten the headband to his neck? It looks weird being so long and all.

Also, how is Sniper Wolf going? Any progress?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 28, 2010, 05:14:06 PM
Irishladdie, could you take the SAME model and shorten the headband to his neck? It looks weird being so long and all.

Also, how is Sniper Wolf going? Any progress?
Irishladdie, could you take the SAME model and shorten the headband to his neck? It looks weird being so long and all.

Also, how is Sniper Wolf going? Any progress?

Unfortunately no, I've still only got the face.  I've just been really busy with school this week.  i'll try and do the hair for you before I go to bed tonight.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 28, 2010, 11:48:53 PM
Good news:
I got Snake's textures!

Bad news:
He's joined the blue man group.
(http://img227.imageshack.us/img227/7740/d29abe83.png)


I've got the textures for Snake, but not the appropriate pallete.
I'm so close. I feel as sad as Snake looks...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 29, 2010, 09:37:29 PM
Good news:
I got Snake's textures!

Bad news:
He's joined the blue man group.
([url]http://img227.imageshack.us/img227/7740/d29abe83.png[/url])


I've got the textures for Snake, but not the appropriate pallete.
I'm so close. I feel as sad as Snake looks...


If that's the only problem you've got left, then I'd say we're there.  I'm sure somebody who knows more about 3Dripper could tell you what's wrong, but I can easily fix the coloring using photoshop color picker, color replacement, and screenshots.  Just send me what you've got and we can have Snake done unless you'd rather wait until you can figure out what went wrong and try again.  Since mariokart64n got a rip of eva and snake, try asking him if he ever had the same problem and how he fixed it.  Apparently the only reason he didn't just rip the whole game was because he couldn't get Eva's nude to properly model so he lost interest... lol.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 29, 2010, 09:53:36 PM
I'd rather get Snake's proper colours instead of guessing them.
Tonight I'll try a later version of 3D Ripper DX and a different version of the plugin I'm using, and fiddle around until I find the best combination.

I'm planning on asking mariokart64n about it as soon as they come back, if I don't work it out myself.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 29, 2010, 10:03:32 PM
Good news:
I got Snake's textures!

Bad news:
He's joined the blue man group.
([url]http://img227.imageshack.us/img227/7740/d29abe83.png[/url])


I've got the textures for Snake, but not the appropriate pallete.
I'm so close. I feel as sad as Snake looks...


You mean Big Boss' textures :P
Wow, what a bummer. But those couldn't be the right ones, you know. I remember you sending me the MGS:TTS item textures and a few of them were blue, so don't worry, you just got the wrong version.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 29, 2010, 10:06:44 PM
Meh, Snake is Snake wether he's Original, Cloned or Old.

I am absolutely sure that the textures I dumped from MGS3 are the correct textures for Snake. As I explained, the only thing missing from the textures is their pallettes. This is because there is only about 20 textures in my textures folder, and only one of those look like Snake's face.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 29, 2010, 10:24:43 PM
I'd rather get Snake's proper colours instead of guessing them.
Tonight I'll try a later version of 3D Ripper DX and a different version of the plugin I'm using, and fiddle around until I find the best combination.

I'm planning on asking mariokart64n about it as soon as they come back, if I don't work it out myself.



It's not guessing, that's not how the tool works.  Trust me it'll be indistinguishable from the real deal.  This is what I just did in about five minutes with the picture you just posted without really taking any care to touch things up like I would with the real textures:
(http://img831.imageshack.us/img831/7740/d29abe83.png) (http://img831.imageshack.us/i/d29abe83.png/)

Obviously if you can get the palettes working then this is no replacement, I just don't want you to have to go through a lot of extra work when we can easily get the colors through alternative methods.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 29, 2010, 10:27:21 PM
Cool, I'll port that texture over a Snake model and test it. I'll post BrawlBox previews here.

Edit:

(http://img258.imageshack.us/img258/7362/bigbossmgs3.png)

So, are ALL the textures you ripped blueish? Mind sending me the box textures if the palette is good? I could use those most certainly for coolio stuff.    


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on October 29, 2010, 10:34:17 PM
Oh, no need to do that, it's not the complete face and Mariokart already ripped the full splitter face a while back.  I was just doing that to show Friedslick what I could do.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 29, 2010, 10:55:09 PM
Wow, eager eager...
I hardly have any textures to give you, xxTerminatorxx. And I have to assume that all the textures are lacking pallette data. It'd take a while to redo ALL of Snake's body camoflage colours, and ALL of Snake's face camoflage colours.
Just give me time to study for my exams, and later tonight I'll tell you if I've given up.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 29, 2010, 11:02:37 PM
Your right, I am eager, because this is awesome :D
No need to rush, I got work too from school ya know.

But since I got a piece of his face, I just HAD to see if it fits over the model.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on October 30, 2010, 02:54:06 AM
Hmm how hard would an actual clothes (as in MGS3 camos and not David's tight ass *shudders* suit) vertex edit for snake be?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 30, 2010, 11:29:10 AM
Hmm how hard would an actual clothes (as in MGS3 camos and not David's tight ass *shudders* suit) vertex edit for snake be?

Go download my pack I made so his ass is no longer revealed to you any longer.
That was the groadiest thing I heard on this thread.

Yes, hopefully those vertex edits are possible.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on October 30, 2010, 12:38:37 PM
Ah thank god!...too bad my wii takes an hour to read brawl :(


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 03, 2010, 01:43:57 AM
Iroquis Plisken *cough cough Snake cough cough* is now in Brawl! He has complete textures! However, he's lacking some good model work if ya know what I mean. I'll tell you what needs to be done.

(http://img294.imageshack.us/img294/3014/al10110302221binout.jpg)

(http://img294.imageshack.us/img294/1573/al10110302241binout.jpg)

(http://img294.imageshack.us/img294/8316/al1011030221binout.jpg)

Ok, let me explain our model issue here. Apparently, we got this nice little headband tail that won't leave us alone, second, his forehead is so damn thick. He looks like a caveman...
Plus he's lacking a few details too.

Also, I'm not worrying about the headphones. They will be to hard to add at the moment, so I made a version without them. Once we fix all of the model retardedness we have currently, I'll set me head toward the headphones and I'll update it with the shiny new headphones.
Sound ok?

Here is WHAT MUST be done in order to finish the texture:
- Flatten his headband, so his forehead dosn't look think.
- Delete his headband tail. It looks like some strange flag thing coming out of his head.
- Vertex his hair to kind of cover up half of his headband/forehead, so it looks like his hair is free.

What I would love to be done in the future, after the above is complete:
- Model his ENTIRE body to look similiar to the trophy model.

- Vertex his ears into headphones.

If you are so nice as into finishing this for me, post the updated version here or private message it to me. Whatever floats your boat. Of course, whoever fixes the model will be credited.

Download Link:
http://www.mediafire.com/?9b7u9ntoobebwqr

BTW Irishladdie, any progress on Sniper Wolf?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: mariokart64n on November 08, 2010, 10:22:47 PM
Friedslick6 Emailed me a few weeks ago apparently.. so I thought I would make a post on it. Sorry if I'm hijacking the above texture release.

Quote
I was just wondering, do you still remember how you managed to rip textures from MGS3 through the PCSX2 emulator with correct pallettes?
Because right now I'm working out how to do just that, and it seems you have in the past. So...


yeah back then you could rip textures using 3dripperDX, and maybe  a certain version of PCSx2 for game compatibility reasons.. 3dripper only works on "One" graphic plugin for pcsx2. on the later version of the plugin gxdx? 3dripperdx will actually capture the proper colours.

but not like it mattered to me. the blue is actual just inverted.. you could invert it SUPER SUPREMELY MEGA AWESOME WOW EASY LIKE BAM!
(http://i55.tinypic.com/2wfmoe8.png)

an image is made up of 3 primary colours, swap them and you shall find wonder byond your imagination... <_< .. so seriously..

I've been ripping models for about 5 years, with various tools and approaches like hacking. So if you have any additional questions, don't hesitate to email me. !but don't ask me for [censored], though I hate when people do that.

you can tamper with the colour channels in adobe photoshop, but don't ask me how cause apparently the way I do it doesnt exist in the newer version O_o?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on November 08, 2010, 10:57:09 PM
GXDX???


Do you mean gsdx?
I tried ripping and I can't start the game via 3DripperDX with gsdx.

Was the plugin or 3D ripper DX updated???


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on November 08, 2010, 11:15:05 PM
Inverted colours? Makes sense.
Let's see if I can figure it out from here.

EDIT: Wow, there's nothing I can find that will reverse the colour order of an image... Guess I won't be taking any shortcuts then. I'm going to download more older revisions of GSdx* and see what works best.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on November 09, 2010, 03:40:11 PM
What version did you use to rip that?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on November 09, 2010, 03:57:45 PM
I used the version of GSdx* that came with the latest stable release of PCSX2.
Why do you ask? Do you have a method of reversing the colour order?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on November 09, 2010, 04:31:36 PM
No, I'm trying to rip stuff.

I'm going try again with the latest plugin then.

Are you using V0.96 to rip?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: mariokart64n on November 09, 2010, 04:51:38 PM
yeah you'll need to experiment with different versions of 3dripper/pcsx2/and plugs...
WinXP is the best to do this on


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on November 09, 2010, 05:27:12 PM
I have XP.

Issue is, many combinations cause a crash when using 3DRipper DX.

I'm going to try different combinations.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 11, 2010, 07:16:21 PM
Quote
Oh, I see you like Nintendo games.
So, you've been playing Super Smash Bros. Melee, haven't you?









(http://img254.imageshack.us/img254/6696/mantisunmaskedd.png)

I'mma workin' on Mantis' model. I used his unmasked textures since I can't get a vertex of him with a gas mask at the moment. Once it's done I'll send the model to you, Eternal Yoshi, so you can try to port it over Mewtwo.

Compare my model with this:

(http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-UserFiles/00-00-44-49-67-Attached+Files/0285.5403243168344df1f458217242ddd214.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on November 11, 2010, 07:38:57 PM
The reason I suggested Shiek for the Mantis Vertex was because her scarf could be turned into the gas mask and she's actually got a better match in terms of body type than Snake does.  I'll try it with Shiek too when I get a chance.  It's been hell at school for the last couple weeks, I promise I haven't forgotten about Sniper Wolf. ;)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 11, 2010, 08:21:09 PM
The reason I suggested Shiek for the Mantis Vertex was because her scarf could be turned into the gas mask and she's actually got a better match in terms of body type than Snake does.  I'll try it with Shiek too when I get a chance.  It's been hell at school for the last couple weeks, I promise I haven't forgotten about Sniper Wolf. ;)

I see, but that means my Mantis over Snake will be usless. :(
Oh, and you're right. Mantis over Snake is... a little to bulky and strong.
He's like Shiek as you said. He's small in size.

I hope I can help you with Mantis and Wolf.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on November 11, 2010, 09:51:30 PM
Sheik is................. never mind, like it matters at this point.

Good Luck


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on November 11, 2010, 10:49:04 PM
Yup, Sheik makes way more sense. He doesn't get enough hacks anyway.
My holidays... I want them. I want time to hack :\ . I have to wait two weeks, then I'm free.
But this weekend I can at least figure out which PCSX2 plugin combination works.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on November 12, 2010, 12:17:22 AM
Yup, Sheik makes way more sense. He doesn't get enough hacks anyway.

Uhhhhh...........................

Never mind.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on November 12, 2010, 01:09:21 AM
<_< Hey, transvestite ninjas *can* still be awesome ninjas, if that's what you were refering to.
Unless there's a perfectly good reason for tilting the hinges on this topic's rails :P .


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on November 13, 2010, 10:07:42 PM
I'm with you Eternal Yoshi, Shiek's a chick.  But by god if we start that debate here I will lock the topic and all of this will have been for nothing.  Don't think I'm bluffing!  The fact is shiek is flat chested and Psycho Mantis is weird and creepily asexual looking anyways, so Shiek's gender is really of no consequence.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 14, 2010, 09:17:46 AM
LOL

Done with the vertexes needed on Shiek's model?
I'll send you textures from MGS:TTS when you need them.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on November 14, 2010, 12:53:29 PM
LOL

Done with the vertexes needed on Shiek's model?
I'll send you textures from MGS:TTS when you need them.

Haven't even started... Lol.  I want to emphasize the fact that I'm really supposed to be filling out college applications right now.  And you already sent me the textures so don't worry about it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 14, 2010, 08:29:14 PM
LOL

Done with the vertexes needed on Shiek's model?
I'll send you textures from MGS:TTS when you need them.

Haven't even started... Lol.  I want to emphasize the fact that I'm really supposed to be filling out college applications right now.  And you already sent me the textures so don't worry about it.

When you are ready. Let me get this straight. You're just porting the Shiek model over project Mewtwo right once that model gets vertexed and textured into Mantis, right?

Having Zelda turn into Mantis really dosn't sound right, and remember the glitch spam you would get.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Albafika on November 15, 2010, 06:12:35 AM
In OOT, Zelda transformed into a male Sheikah so Ganon wouldn't find/recognize her as one of his minions, later on, being Sheik eventually Zelda, Nintendo just turned him into a she. <_<

Anyways, Mantis' looking great so far! But in the end... Who will be him over?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 15, 2010, 03:06:47 PM
Yeah, but Mantis is from a Metal Gear game. Zelda is from a completely different game.

Mantis should be over Lucario, but we could use Mewtwo as a base.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Albafika on November 15, 2010, 03:25:36 PM
Yeah, but Mantis is from a Metal Gear game. Zelda is from a completely different game.

Mantis should be over Lucario, but we could use Mewtwo as a base.

I said that refering to irishladdie727's comment on page 28, and.. Over Lucario... Sunds interesting o.o


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 15, 2010, 04:06:37 PM
Yeah, but Mantis is from a Metal Gear game. Zelda is from a completely different game.

Mantis should be over Lucario, but we could use Mewtwo as a base.

I said that refering to irishladdie727's comment on page 28, and.. Over Lucario... Sunds interesting o.o

He'll technically be over Mewtwo since we'll use that character as a base. Mantis flies around, teleports, uses the force, just like Mewtwo.
I know, I'm hoping for this to turn out great  :af:
He throws paintings, and chairs. Giant Fireballs and such. Though adding those articles may be difficult.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: TheHatMan on November 16, 2010, 09:39:32 AM
Mantis does not use the force...he just has high PSI (more like Ness or Lucus)

But...back to what I wanted to say.. I am currently working on some Ocelot related taunts for Snake.

Up Taunt: Makes his trademark cat noise
Down Taunt: Not desided yet
Side Taunt: Makes his trademark Jesture

For the up taunt...I will probably put a sound replacement


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: BurntEyes on November 16, 2010, 10:18:06 PM
In my honest opinion, Ocelot over Link would be really nice.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 16, 2010, 11:29:02 PM
In my honest opinion, Ocelot over Link would be really nice.

I agree. I don't know why, but Ocelot would fit him very well. How about over Toon Link?
Toon Link is simple, nobody I know cares about him, and he has alot of useful articles.

Back to Mantis: He should replace Mewtwo, right? I'll think of a moveset later.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on November 16, 2010, 11:49:40 PM
EDIT: Situation resolved


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 17, 2010, 12:00:08 AM
Ok, then, happy? I deleted that message. I thought it was... weird that having Snake act like Ocelot. They are both seperate people.

Then make a seperate texture over Snake yo. Until Friedslick sends Ocelot's MGS3 textures too GuyWithHat *grins*.

Or I could send GuyWithHat MGS:TTS Ocelot, though I prefer MGS3 Ocelot since the "meow" and hand jesture would fit him more. Old Ocelot dosn't really use the traits anymore except for the revolver.

Sorry for stating my opinion, I just didn't want anyone making the same mistake Nintendo did when making Snake.              

Edit:
Down Taunt should have Ocelot flip his revolver, much like Fox's taunt.
You can get the article from Snake's C4 Detonator.

Oh, and ideas remind me, where did Bent 00 go?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on November 17, 2010, 12:29:20 AM
Who knows...
I do know I'll be finished with high school in a week's time, however. That means I'll actually get to work on ripping MGS3 textures. There are so many revisions of the GSdx plugin to try through... mariokart64n, if you're still watching this thread, could you please roughly state when you managed to rip textures from PCSX2 correctly?
I could find an older copy of Adobe Photoshop on Ebay in order to follow your colour reversal method, perhaps...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 17, 2010, 12:47:20 AM
Who knows...
I do know I'll be finished with high school in a week's time, however. That means I'll actually get to work on ripping MGS3 textures. There are so many revisions of the GSdx plugin to try through... mariokart64n, if you're still watching this thread, could you please roughly state when you managed to rip textures from PCSX2 correctly?
I could find an older copy of Adobe Photoshop on Ebay in order to follow your colour reversal method, perhaps...

Ah, I see. Thanks for you're help on this.

Eternal Yoshi, can I have Fatman's textures from MGS2? I'm thinking about putting him over Wario. Wario would be a good Fatman, all he needs is a vertexed off moustache, no helment, and a vertexed suit. I'd be pretty cool.

I'm also fixing Irishladdie's Liquid Snake. I remembered I got Liquid's textures.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on November 17, 2010, 03:34:25 PM
Fatman's textures....
Give me a moment to retrieve them from the archives....

When I'm done, I will PM you. Be aware that I will give them to you in subtexture mode.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on November 17, 2010, 03:41:21 PM
Who knows...
I do know I'll be finished with high school in a week's time, however. That means I'll actually get to work on ripping MGS3 textures. There are so many revisions of the GSdx plugin to try through... mariokart64n, if you're still watching this thread, could you please roughly state when you managed to rip textures from PCSX2 correctly?
I could find an older copy of Adobe Photoshop on Ebay in order to follow your colour reversal method, perhaps...

Ah, I see. Thanks for you're help on this.

Eternal Yoshi, can I have Fatman's textures from MGS2? I'm thinking about putting him over Wario. Wario would be a good Fatman, all he needs is a vertexed off moustache, no helment, and a vertexed suit. I'd be pretty cool.

I'm also fixing Irishladdie's Liquid Snake. I remembered I got Liquid's textures.

I happen to be pretty much done with a balding Wario that you can use in your Fatman hack. 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 23, 2010, 03:20:18 PM
Uh, This is getting retarded. Wario's appearence barely changes when trying to edit him, especially his face. It's his big mouth. I'm thinking about getting a port of a largely vertexed Snake model ported over Wario. A Snake model would need the following things:

(1) Vertexed fat body.
(2) Vertexed Head, so he has no more headbandtail and headband.
(3) Vertexed weaponry attached to the body. *hint ammo packs*
(4) Vertexed neck, so his suit kinda goes over it. My MGS:TTS Snake model could be used as a base.

I may of left out a few details, but that is all. 
If that cannot be done, making a Fatman texture for Wario will be really hard.

Where's EVA's textures? At least I know how to texture ZSS <_<   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on November 23, 2010, 09:07:23 PM
Uh, This is getting retarded. Wario's appearence barely changes when trying to edit him, especially his face. It's his big mouth. I'm thinking about getting a port of a largely vertexed Snake model ported over Wario. A Snake model would need the following things:

(1) Vertexed fat body.
(2) Vertexed Head, so he has no more headbandtail and headband.
(3) Vertexed weaponry attached to the body. *hint ammo packs*
(4) Vertexed neck, so his suit kinda goes over it. My MGS:TTS Snake model could be used as a base.

I may of left out a few details, but that is all. 
If that cannot be done, making a Fatman texture for Wario will be really hard.

Where's EVA's textures? At least I know how to texture ZSS <_<  

Friedslick's got them.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on November 28, 2010, 07:09:59 AM
Yes it  has been a while. If it helps, I uploaded the Raiden's stuffz that I dumped from MGS2.

http://www.mediafire.com/?pjcwc71u0ptru4s

If someone can rig the model to have it T-stanced like Brawl's models, I'd appreciate it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 28, 2010, 12:01:48 PM
Yes it  has been a while. If it helps, I uploaded the Raiden's stuffz that I dumped from MGS2.

[url]http://www.mediafire.com/?pjcwc71u0ptru4s[/url]

If someone can rig the model to have it T-stanced like Brawl's models, I'd appreciate it.



Can BrawlBox open those type or files, if not will it ever be able?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on November 28, 2010, 02:25:50 PM
No. BB Can't open these.
The textures are in .tga as it has the best quality output.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 28, 2010, 08:33:44 PM
I see... ha, you included the Box textures. I could use those. So basically we are supposed to convert those models to MDL0, or try to recreate the Raiden model onto a Brawl model?

Kinda like Project Mewtwo... hmm.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on November 28, 2010, 10:27:33 PM
Yes. But ONE MAJOR HURDLE:

Raiden's model by default isn't T-stanced like Brawl's models.

The arms need to be rotated before that can happen.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 29, 2010, 02:27:32 PM
Yes. But ONE MAJOR HURDLE:

Raiden's model by default isn't T-stanced like Brawl's models.

The arms need to be rotated before that can happen.

Until we can make that model MDL0 format, I can make port that Twin Snakes Heliport model over Shadow Moses Island!
That would also mean Eternal Yoshi could make MGS4 SMI accuretely.

...then maybe I could add animated guards in the foreground.

I was thinking if it would be possible that we could place a Genome Soldier model on the catwalk, a few in the snowy areas. If the one on the catwalk sees ya, he'll try to attack you and do the usual stuff that soldiers do if they spot you in most familiar Metal Gear Games.

We could model replace a Scope Primid with a Genome Soldier and put him on my stage?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on November 29, 2010, 07:31:49 PM
That sounds very hard, but it might be doable. I've seen 3D characters in stages, and I've seen near-fully flexible animation, so...
But the guards themselves shouldn't shoot you too often or too effectively.
It's not like they are the ones you're fighting, anyway.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 30, 2010, 02:10:26 PM
That sounds very hard, but it might be doable. I've seen 3D characters in stages, and I've seen near-fully flexible animation, so...
But the guards themselves shouldn't shoot you too often or too effectively.
It's not like they are the ones you're fighting, anyway.

Imagine fighting on top of the catwalk, then one of the guards see you, he then fires a few shots and runs away, and you can hear him call up on his radio, calling for backup. Suddenly you hear the sirens, then guards pour up to the catwalk, fire notstop and shooting anyone they see. If you drop down to the ground, the guards will toss and throw grenades over the side, or send a few guards to the ground to attack. If they can't find you anymore, or if you have defeated a certain number, the guards will leave.

The only problem is that the stage would be so hard to fight on due to the guards.
Then again, that would be so awesome.

If that is somehow possible, we should make a version with and without guards.

That is, and probably is impossible.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on November 30, 2010, 07:55:43 PM
So, you want a new brawl mode basically -_-' .


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on December 01, 2010, 01:56:02 PM
So, you want a new brawl mode basically -_-' .

I never thought of it like that, but it would be similiar. I mean, the idea is to fight, but the guards are kinda like a hazard that gets in the way of it.     


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on December 02, 2010, 11:25:19 AM
>_> I'd still love the Dream Mix TV Big Shell stage, because hazard-wise it has the F-16 that shoots the stage.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on December 04, 2010, 11:51:48 AM
Irishladdie, please post pictures of Sniper Wolf currently?

Oh, and this
http://forums.kc-mm.com/index.php?topic=17201.0


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: BurntEyes on December 15, 2010, 02:39:37 PM
I wander if anyone is still considering the Peace Walker Snake vertex hack.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on December 15, 2010, 02:43:43 PM
I may not be of much use to this project, but this I know for certain:

Overhype and nagging for things to be done just because this thread is inactive doesn't mean it isn't being worked on.

It is best to rather delay something bad and have it turn out great than to rush it for a deadline and end with something terminally terrible.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: BurntEyes on December 16, 2010, 05:54:35 PM
You missed my point. What I was saying is if anyone is planning on doing Big Boss Peace Walker sometime or later. I never intend to rush someone.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on December 17, 2010, 12:15:27 AM
Well, let's see if it's plausible to get the real deal...
There's two semi-decent PSP emulators. If either of them are able to play Peace Walker to the point where Snake is shown, then I could possibly rip his textures at least.

EDIT: Nope, the game doesn't run on either emulator, due to loop encryption. The only current alternative would be a direct rip through a real PSP, which I doubt is possible.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on December 22, 2010, 10:02:07 PM
Peace Walker Big Boss sounds nice. Maybe a good Plisken in the near future? Plus, I see nobody working on this:

  http://forums.kc-mm.com/index.php?topic=17201.0

Why, why, nobody wants to help. I only know how to:
- Texture
- Model Replace
- Make Stages
- Some PSAs

I need help on that project please :(


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on December 23, 2010, 03:19:15 AM
Well I'll always be here with my stupidly large amount of texture/sound/music resources, if anyone wants some of those. :P


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on December 23, 2010, 08:39:42 PM
Just a texture hack for the Naked Snake trophy...

(http://img200.imageshack.us/img200/7362/bigbossmgs3.png)

(http://img842.imageshack.us/img842/9939/bigbossmgs32.png)

It's just a trophy. I used Eternal Yoshi's MGS3 Sneaking Suit Big Boss textures.
Well what do you think of it?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on December 24, 2010, 05:56:23 AM
I want Volgin's textures (and model if possible). Since you used 3Dripper DX, I cannot rip these myself.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on December 25, 2010, 06:33:10 AM
Unfortunately, I was never able to fix the problem of reversed texture colours myself, and I'd need to learn a bit about 3D Studio Max before I could give you a model. On the upside, I can rip textures from PSX games properly now.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on December 28, 2010, 08:37:51 PM
As always, my posts get ignored <_<
I feel so unapreciated by everyone on these forums.
Nobody wanted to bother help give Snake a SOCOM, or give Snake a RPG that has distance, for example Eternal Yoshi who continuously ignored my Private Messages.

I'll be playing MGS4 that I got for Christmas. If anyone wants me, private message me, although I doubt anyone will.  :(


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: toastoftriumph on December 30, 2010, 07:01:33 PM
As always, my posts get ignored <_<
I feel so unapreciated by everyone on these forums.
Nobody wanted to bother help give Snake a SOCOM, or give Snake a RPG that has distance, for example Eternal Yoshi who continuously ignored my Private Messages.

I'll be playing MGS4 that I got for Christmas. If anyone wants me, private message me, although I doubt anyone will.  :(
Unfortunately, this site is maintained by people with a hobby, instead of being an actual group that gets paid or is required to do this stuff. Pretty much, people on this site tend to lack motivation or are busy; just be patient and do as much as you can.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on December 30, 2010, 07:07:19 PM
Yes. I am busy.
I also have something else to get back to
(Sora Animations)
before I can help you.
Your task of angling the RPG-7 would be a LOT easier if we can add actions and subactions since the Warhead is drawn out and has a seperate model bone.

Yes, the RPG7 IS an article, that has no true animations.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on December 31, 2010, 01:40:22 PM
Your task of angling the RPG-7 would be a LOT easier if we can add actions and subactions since the Warhead is drawn out and has a seperate model bone.

Yes, the RPG7 IS an article, that has no true animations.

Dammit! I forgot about that! The best we could do is bone swap it with the Nikita maybe?   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on December 31, 2010, 05:06:50 PM
Maybe you don't have to if you can add actions/subactions.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on December 31, 2010, 11:32:11 PM
Good point.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on January 03, 2011, 06:57:29 PM
Hey I'm back...  At least today.  I've had a lot on my plate and it's not all gone.  I'm just here to confirm I haven't given up on you guys or Brawl Hacking.

Terminator, here's what I've got on Sniper Wolf.  Here's what I've had for months:(http://img524.imageshack.us/img524/298/wolfpreview.png) (http://img524.imageshack.us/i/wolfpreview.png/)

I'm sorry, I still plan to finish it and you're welcome to learn 3DS and do so yourself, but life intervened.  I've still got to do all of the hair and vertex Samus's big ol' badonkadonk (seriously Samus has a huge ass) into a form fitting skirt.  This will take a few hours of concentrated effort and I'm not sure when I'll be able to do that right now.

Also Friedslick, go ahead and post what you've got MGS3 wise and I'll see if I can figure out how to fix the images.  Not with my recoloring stuff, I think I followed what Mariokart was saying way back.  And any textures you've got for the boss, even if they're super screwed up, I'd really really like to get my hands on those ASAP, fixable or no, I can work with them.

Hopefully I'll talk to you guys before March. ;D


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 03, 2011, 07:09:55 PM
Hey again Irishladdie. I'll be learning how to use 3DS Max in my upcoming college, but you're in university so I'm guessing I won't be able to help you for a while XD .

Well, I did understand MarioKart64n. But I still have no way to reverse texture colours, manually or otherwise. And I've just noticed that some textures aren't colour reveresed, and some textures are missing sections of pixels (I can't for the life of me rip Snake's lower jaw.) Trust me, these textures are in no properly usable condition. I sent MarioKart64n a message around 5 months ago on the problem, but I'm guessing that they are just busy with many other things.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 04, 2011, 03:36:51 PM
Hey I'm back...  At least today.  I've had a lot on my plate and it's not all gone.  I'm just here to confirm I haven't given up on you guys or Brawl Hacking.

Terminator, here's what I've got on Sniper Wolf.  Here's what I've had for months

*Large Picture*

I'm sorry, I still plan to finish it and you're welcome to learn 3DS and do so yourself, but life intervened.  I've still got to do all of the hair and vertex Samus's big ol' badonkadonk (seriously Samus has a huge ass) into a form fitting skirt.  This will take a few hours of concentrated effort and I'm not sure when I'll be able to do that right now.

Also Friedslick, go ahead and post what you've got MGS3 wise and I'll see if I can figure out how to fix the images.  Not with my recoloring stuff, I think I followed what Mariokart was saying way back.  And any textures you've got for the boss, even if they're super screwed up, I'd really really like to get my hands on those ASAP, fixable or no, I can work with them.

Hopefully I'll talk to you guys before March. ;D

Hey thanks for not giving up. I thought you were gone for good! I got MGS4 for Christmas :).
Anyways, nice face vertex and I'll love to see the progress on her hair. It still needs body texture fixing, since it's still Samus like.
It'll be hard, but I think I can pull it off.      

I'm hoping to talk to you very soon, it's damn school :(
...I need to learn how to vertex.

Edit: YAY PAGE 32!!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on January 04, 2011, 06:37:16 PM
Hey thanks for not giving up. I thought you were gone for good! I got MGS4 for Christmas :).
Anyways, nice face vertex and I'll love to see the progress on her hair. It still needs body texture fixing, since it's still Samus like.
It'll be hard, but I think I can pull it off.      

I'm hoping to talk to you very soon, it's damn school :(
...I need to learn how to vertex.

Edit: YAY PAGE 32!!

Vertexing's not hard, deciphering Mariokart's tutorial is.  Once you get the hang of both it's a breeze.  And it may look like the model's face needs a texture update because it's still very "samusy" but that's actually because ZSS and Sniper Wolf actually have very similar faces, just different make up.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 05, 2011, 04:05:04 PM
It may look like the model's face needs a texture update because it's still very "samusy" but that's actually because ZSS and Sniper Wolf actually have very similar faces, just different make up.

I was about to say... Ok, I'll work on the body textures.
Anyways, I've been looking through some of the old pages on this topic. We had alot of supporters. Where the [censored] are they?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on January 05, 2011, 06:17:03 PM
They're all still there, but they have a suppressor equipped so you can't hear them.

That and we're mostly just reading the progress.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 05, 2011, 06:23:15 PM
Great to know you're still here, LC-DDM :)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 06, 2011, 12:58:38 AM
*ahem* Good news, I found the exact information I needed on extracting PCSX2 textures.
It can be found here, if you're wondering: http://forum.xentax.com/viewtopic.php?f=16&t=5709&p=46979#p46979 (http://forum.xentax.com/viewtopic.php?f=16&t=5709&p=46979#p46979)
However, there's still the matter of missing textures/parts from dumps.
I have no idea what would cause that, but hopefully following the configuration this user set, I should have more success.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 06, 2011, 05:52:03 PM
*ahem* Good news, I found the exact information I needed on extracting PCSX2 textures.
It can be found here, if you're wondering: [url]http://forum.xentax.com/viewtopic.php?f=16&t=5709&p=46979#p46979[/url] ([url]http://forum.xentax.com/viewtopic.php?f=16&t=5709&p=46979#p46979[/url])
However, there's still the matter of missing textures/parts from dumps.
I have no idea what would cause that, but hopefully following the configuration this user set, I should have more success.


Good thing is, you're so [censored]ing good at finding you're info. That info was just written yesterday. Nice job.

I'm hoping we can get MGS4 textures ripped next since we need some camo textures.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 06, 2011, 06:27:09 PM
It's way too soon to be talking about PS3 textures.....
I can't wait to obtain Volgin's textures.
And Groznyj Grad so I can make a MGS3 themed stage.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 06, 2011, 06:45:47 PM
And Groznyj Grad so I can make a MGS3 themed stage.

You should join forces with Olimario to make that stage. He's already made one over SMI.
The stage needs a model replacement with the Gekko with the Shagohog, since the Gekko still appear.

Oh, and if we can get MGS4 textures ripped we can try to port Raging Raven over ZS Samus, and texture her default suit to look like Raging Raven with the armor on. It's soooo too good of an idea to overlook.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 15, 2011, 11:36:49 PM
This is for you, Irishladdie:

I hope I can get my cookies :P
I've been scrolling through this thread, and I remembered the Rising Sun camo.
This is my current work:

(http://img97.imageshack.us/img97/7465/risingsuncamo.png)
I know it looks like it sucks, but that's what I came up in a few hours...
If somone can just fix his body texture it's done.
It's the Fit_Snake_Bes issue that isn't allowing me to finish. :(
Download:
http://www.mediafire.com/?zxuq7j039qur8sy


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on January 16, 2011, 02:54:34 AM
This is for you, Irishladdie:

I hope I can get my cookies :P
I've been scrolling through this thread, and I remembered the Rising Sun camo.
This is my current work:

([url]http://img97.imageshack.us/img97/7465/risingsuncamo.png[/url])
I know it looks like it sucks, but that's what I came up in a few hours...
If somone can just fix his body texture it's done.
It's the Fit_Snake_Bes issue that isn't allowing me to finish. :(
Download:
[url]http://www.mediafire.com/?zxuq7j039qur8sy[/url]


The Legs look great, the arms are pretty good too, and I'm pretty sure you wouldn't be having as much trouble texturing the body if you just used the original Snake model instead of using the Twin Snakes-Collared one as a makeshift Naked Snake ;).  I see what you're trying to do but it doesn't resemble Naked Snake's suit enough to make using that vertex worthwhile.  See if you can finish it up on your own and if not I'll try and work my way around the Fit_Snake_Bes stuff with some cool tricks I just learned in Photoshop.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on January 16, 2011, 06:24:38 AM
I just thought of something.

>_>; Maybe it's been discussed here before...

...would it be possible to make the Naked Snake trophy... y'know, be on Snake? As far as I'm aware he's accurate to the PS2 model.

(Also, I NEED SCISSORS 61 @_@)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 16, 2011, 10:29:36 AM
With the exception of one of the Kirby trophies, trophies aren't rigged, so that is a no go.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 16, 2011, 01:41:11 PM
The Legs look great, the arms are pretty good too, and I'm pretty sure you wouldn't be having as much trouble texturing the body if you just used the original Snake model instead of using the Twin Snakes-Collared one as a makeshift Naked Snake ;).  I see what you're trying to do but it doesn't resemble Naked Snake's suit enough to make using that vertex worthwhile.  See if you can finish it up on your own and if not I'll try and work my way around the Fit_Snake_Bes stuff with some cool tricks I just learned in Photoshop.

I used the Twin Snakes model mostly because of what you said, I wanted it to resemble Big Boss' suit. His neck textures get kinda distorted. I'll just stick with the original model.
When I get his body texture done I'll update the link and I'll have you help finish it.

Actually, for his hand and ammo pack textures, I used textures from the actual Naked Snake trophy.

(Also, I NEED SCISSORS 61 @_@)

Best line in MGS2.

Anyone besides me think the Colonel AI's Skull face freak you out?



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 16, 2011, 02:08:42 PM
What's getting annoying is that his front textures seem to "mirror" to the other side, and it does NOT look good at all.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on January 16, 2011, 10:58:18 PM
What's getting annoying is that his front textures seem to "mirror" to the other side, and it does NOT look good at all.
There's a way to fix that by unwrapping the UV's in 3DS and then fitting new unmirrored Textures to the model.  It's how we now have Ice climber textures where Nana and Popo can have different faces, and I think it's been done to give a couple of other characters asymmetrical textures as well.  There are a few people on the forums who who know how to do it.  I am not one of them.  Look through the vault for some hacks that have been edited to have asymmetrical textures and PM the creator to see if they're willing to Snake.  That would help us out a lot.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 16, 2011, 11:12:48 PM
Good news~
I've finally got the perfect setup to extract textures from the PAL version of MGS3 (a 100% save converted/imported into a PCSX2 9.6 memory card, using the best configuration known.) 4+ workarounds are annoying, I can see why no one has tried something like this except mariokart64n.

I hope to extract/revert all the unlockable and downloadable PAL camoflages by the end of the week. :)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on January 17, 2011, 11:06:20 PM
So Snake Camo then :D?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 17, 2011, 11:40:01 PM
Yeah, but the non-asymmetrical texture method mentioned by irishladdie727 will have to be applied for some of them to look correct.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 19, 2011, 02:09:41 PM
When the textures are availible, get me the Rising Sun camo texturez please.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 19, 2011, 03:57:13 PM
I wish it didn't involve 3D ripper DX. :(

But oh well, I just want Volgin and Groznyj Grad's textures and if possible models.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 20, 2011, 01:50:58 AM
Since the Rising Sun Camo had to wait, I came up with this:

(http://img214.imageshack.us/img214/2549/coldwarcamo.png)
COLD WAR CAMO!?
I know the Cold War Camo exists on the vault, but that one is a recolor, and the link is broken...
My Cold War Camo is done. I need in game pictures please because I cannot use my Wii now.

(http://img214.imageshack.us/img214/7351/coldwarcamoback.png)
Yep, I figured out how to texture his back textures.

(https://www.unitoyzone.com/images/MGS3-Cold.jpg)

Oh, and somthing I'm working on that's not done yet:
(http://img214.imageshack.us/img214/8968/usafacepaint.png)
USA Facepaint I will post later.
I am coming up with the British flag and Italy flag for face paints from MGS3.

-Cold War Camo Download:
http://www.mediafire.com/?gimi4p425bwrkhq

-USA, Italy, UK flags are almost done. I'm finding good camos to port them over.

I hope to have Irishladdie finish Sniper Wolf and Rising Sun Camo Big Boss.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 20, 2011, 03:10:09 AM
Does anyone have a copy of Adobe Photoshop CS3/Extended? Or at least an alternative method to the one posted here? (http://forum.xentax.com/viewtopic.php?p=47614#p47614) Because the lastest version of Adobe Photoshop cannot fix texture colours, as mariokart64n said before. I have no other alternative.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 20, 2011, 05:42:13 AM
Correction, they are illegal torrents and should be removed immediately.
Anyway, I have CS5 and it doesn't work on that. I already said I have the latest version.

EDIT: I've found my alternative method.
Also, I was wrong before. It IS doable with CS5.
(http://www.mediafire.com/imgbnc.php/b6d04fa94ffdc50eb36c8adde002123abdaf571f2cd556e9c4b5a814ca3032286g.jpg)
Delicious.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 20, 2011, 08:53:32 AM
I have CS3 Extended if you care.
Too bad I wasn't awake.

You aren't supposed to post those like that. Remove them.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 20, 2011, 10:22:26 AM
I'm pretty much done with worrying over texture colour issues, but thanks anyway Eternal Yoshi.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on January 20, 2011, 02:13:50 PM
That should be great if you can do the box from Metal Gear Solid: Peace Walker :

(http://gamerlimit.com/wp-content/uploads/2009/06/mgs-box-540x306.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 20, 2011, 03:12:27 PM
Peace Walker is a different ball game.

I'm almost done compiling Solidus Snake's files for upload, but I cannot seem to find his Facial model.

I have the models for body armor, Eye Patch, Face Guard, Snake arms, Katanas, and Missles as well as textures.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 20, 2011, 09:23:42 PM
Why did my post get ignored again :/
I need in game pictures of the Cold War Camo from MGS3.

It's the Spoiler link I gave a few posts ago.
The Calorie Mate would be good to port over the food item. Say, why not I port a few pictures of fish and the Calorie Mate textures over the food item?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 20, 2011, 11:02:55 PM
I already did a Cold War camo long before bumble.
http://www.youtube.com/watch?v=vwhfB4TKzEs
http://www.mediafire.com/?kxtgdldiiz0
Proof


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on January 21, 2011, 02:38:23 AM
Epic texture.
Need Raiden lol


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 21, 2011, 09:17:59 AM
That's actually the one I was talking about. It is on the vault. Link is broken. It was uploaded by somone else. Because of that, I thought I could improve a Cold War camo since it was just recolored. In my opinion, you'res still resembles the MGS2 suit a whole lot, and I do think anyone should agree with that.  

I already did a Cold War camo long before bumble.
[url]http://www.youtube.com/watch?v=vwhfB4TKzEs[/url]
[url]http://www.mediafire.com/?kxtgdldiiz0[/url]
Proof


Wait... so that means everyone forgets about somthing I made that took hours and hours of hard work?  


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 21, 2011, 10:04:19 AM
That's kinda the point.
It was adapted to fit the MGS2 suit, like all of his Brawl costumes.
This was made long before vertexes were feasible.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 21, 2011, 10:33:40 AM
I remember seeing it on SmashBoards, along with the Konami fan Diddy and the MGS4 Box.

Still, I need somone to get me good in game pictures so I can post it on the vault.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on January 22, 2011, 10:27:05 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11144


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 22, 2011, 10:52:20 AM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11144[/url]


I know, that's one of the hacks me and Friedslick worked on. DrPanda should really give us collaboration, considering we helped out alot. Plus I know how to fix the glitchy hair..

Also, I still need those in game pictures...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on January 22, 2011, 11:02:11 AM
Yes, normallythe hair are more red.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 22, 2011, 11:04:50 AM
That could probably be done in Paint.net at the very least.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on January 22, 2011, 02:57:34 PM
I can do this if you want.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 22, 2011, 02:58:46 PM
Get the preview pics? I'd love it if you would do it for me.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on January 22, 2011, 03:24:04 PM
(http://i51.tinypic.com/33b3kux.png)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 22, 2011, 03:41:02 PM
The magenta method of tranasparency is so 2009.
Use BB and .pngs and you won't have to deal with magenta.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on January 22, 2011, 05:28:48 PM
No, it's me i have do this, not for the hair, for the font of BrawlBox.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 22, 2011, 10:02:08 PM
If you are sucessful with the recoloring of Meryl's hair, I can fuse my model that disables the bones in her hair so they don't glitch. DrPanda is going to add me to the collaboration so I can slip in our new model once it's finished.

If you want, I can send you over Meryl's textures considering she needs new face textures.
Plus the hair textures from the texture rip were not applied to the model and instead some regular old brown hair textures.

I guess I'll have to get those in game pictures myself of Cold War Big Boss.

Edit:
Meryl textures: http://www.mediafire.com/?wtbnhlq5snybty8


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 23, 2011, 05:46:33 AM
Of course you can post the download link of Meryl's textures I gave to you, xxTerminatorxx. Thanks for asking me first. /end sarcasm

Eh, but I don't really care. Just think about your contributors next time.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: DrPanda on January 23, 2011, 06:08:24 AM
Plus the hair textures from the texture rip were not applied to the model and instead some regular old brown hair textures.
...
I did use her hair textures, I just had to cut them about a bit.
I didn't use her boot or shirt textures though. Might want to alter that if you wish.

And Friedslick, I will give you collab aswell ;)



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 23, 2011, 10:26:28 AM
Friedslick, I asked DrPanda to give you collaboration too. It's not like I forgot about you entirely. <_<

You used those hair textures... Then I guess we shouldn't alter them anymore than they are.

Oh, and this:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15936

I'm on to making more camos.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 23, 2011, 11:52:13 AM

I'm on to making more camos.

You're Too Slow!

I did more than half already.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on January 23, 2011, 12:17:24 PM
That should be great if something can do the body and the head of Solidus:

(http://img.youtube.com/vi/jr-xVc6W3NU/0.jpg)
(http://img504.imageshack.us/img504/4660/corpsecamoiy6.jpg)
(http://images.wikia.com/metalgear/images/8/83/Solidus_Corpse.jpg)
(http://images3.wikia.nocookie.net/__cb20100331211048/metalgear/de/images/d/d1/Hahahaqg7.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 23, 2011, 03:07:46 PM
...........
I'm gonna call that Dead Solidus.

I've been trying to gather things for MGS2 Solidus.

The only high quality model for Solidus' head I could find was in the one mesh model, where he does that odd pose.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 23, 2011, 07:27:15 PM
You're Too Slow!

I did more than half already.

If you did more than half already, then why do I only find 2 of them on you're vault? Plus, that second one is a simple recolor. Also, how am I slow? I made that texture hack in 2 hours, no problem. The reason I delayed to release it was because nobody was cool enough to give me in game pictures since I couldn't use my Wii atm.

@KTH
You should probably put that in a Spoiler tag.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 23, 2011, 08:26:57 PM
You should lurk moar.
I had a really old texture thread from 2009 on KC-MM.

Or you could look at my photobucket channel.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 23, 2011, 08:35:26 PM
I'm kinda discouraged to continue ripping MGS3's camouflage textures now, seeing as it's so hard and there's already a fair alternative... It'll be on low priority, as I have some other things to rip.

EternalYoshi, I'm guessing you've already tried searching for filenames with Solidus' prefix? I can't remember it myself, but I know that even Vulcan Raven's cameo model has one. Anyway, good luck with that.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 23, 2011, 08:55:22 PM
Already an alternative?

Yes I have.

sol_ is his prefix.

The thing is, the only models of his face with the exception of that one mesh.kmy I can find is in a different format called .evx, and while solidus can convert it to .obj, the quality is bad.

.kmy quality is better since I can import it in Milkshape and export it as a .3ds file, keeping the polygons and UVs in tact.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 23, 2011, 10:35:28 PM
You should lurk moar.
I had a really old texture thread from 2009 on KC-MM.

Or you could look at my photobucket channel.


If you have so much stuff (I believe you that you have all that), then why arn't you posting it on KC:MM?
-------------------------
I made this a few minutes ago:
(http://img684.imageshack.us/img684/7978/al1101241847binout.jpg)

Edit:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15983



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 23, 2011, 11:41:24 PM
http://forums.kc-mm.com/index.php?topic=354.0
The thread.

These old textures were all made before Brawlvault and before vertexes were feasible.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 24, 2011, 12:06:51 AM
Those are pretty good. What did happen to you're Shadow Moses hacks anyways?
You should unlock the thread.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on January 24, 2011, 12:45:42 PM
@xxTerminatorxx

Epic Win.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 24, 2011, 04:02:05 PM
@xxTerminatorxx

Epic Win.


It's here. Download it if you want.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15983

Hmm, I just made 2 Camos in a few hours. I don't call that slow.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 24, 2011, 04:43:02 PM
Nice job on the texture, but that's not the Spirit Camo.
That is the Tiger Stripe Camo.

Anyway, it's cool to see we can do the eyepatch.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 25, 2011, 01:11:20 AM
Just thought this topic should know, apparently MGS4 has been decrypted and model converting is on it's way...
http://darkmatter2.gamersjudgement.com/index.php?showtopic=2568


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 25, 2011, 10:39:48 AM
That's amazing.

Maybe I can get Groznyj Grad from MGS4.....


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on January 25, 2011, 12:47:16 PM
Just thought this topic should know, apparently MGS4 has been decrypted and model converting is on it's way...
[url]http://darkmatter2.gamersjudgement.com/index.php?showtopic=2568[/url]


"An Error Occurred"


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 25, 2011, 01:22:34 PM
You have to register to see inside the forum.
These hard coded specials are annoying.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on January 25, 2011, 01:46:40 PM
Okay.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 25, 2011, 03:00:38 PM
Nice job on the texture, but that's not the Spirit Camo.
That is the Tiger Stripe Camo.

Anyway, it's cool to see we can do the eyepatch.

Hey thanks. I renamed it. It looks alot like The Spirit camoflauge, but I'll change it since you probably know more about MGS3 than me (Considering I don't even have the game, yet.)

Friedslick, mind posting that stuff in a Spoiler Tag so we don't have to make an account?

That's amazing.

Maybe I can get Groznyj Grad from MGS4.....

I think that was Sarcastic.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on January 25, 2011, 05:26:05 PM
Several pages back, I said I was going to make all the face paints from MGS3 but I completely forgot since I'm not big on making mods but I decided I might as well go ahead and finish.

Here's my rendition of Zombie.
(http://i392.photobucket.com/albums/pp9/supersaiyanmikito/FacePaintZombie.png)

I would have taken in-game pictures but I can't till friday so live with it. Anyway, heres what I got right now.

Black
Brown
Green
Splitter
Kabuki
Oyama
Zombie
Soviet Union Flag
Japanese Flag

After I can get screenshots, I may upload what I have as a early version.

Also, KTH, you mentioned a few pages back that you wanted the Love Box from Peace Walker right? I already made one a long time ago...

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11636&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11636&Moderated=All)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 25, 2011, 06:36:49 PM
I would have taken in-game pictures but I can't till friday so live with it. Anyway, heres what I got right now.

Black
Brown
Green
Splitter
Kabuki
Oyama
ZombieSoviet
Union Flag
Japanese Flag


Alot of those have already been made. Can I work on the Union Flag and the Japanese Flag? I'm already working on the American Flag.

(http://img214.imageshack.us/img214/8968/usafacepaint.png)

Oh, and thanks for using my Tiger Stripe camo as a base for you're hack  :)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 25, 2011, 06:42:38 PM
Well to recap, I sent a link to a forum thread, the topic of which was converting models from Metal Gear Solid 4's disk. chrrox has already got the mesh part finished, it seems.

Great work on the facepaints. One of the biggest things with Snake that bothered me in SSBB was a lack of cool facepaints. I guess you two can both release whichever facepaints you want to.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on January 25, 2011, 07:06:59 PM
Alot of those have already been made. Can I work on the Union Flag and the Japanese Flag? I'm already working on the American Flag.

([url]http://img214.imageshack.us/img214/8968/usafacepaint.png[/url])

Oh, and thanks for using my Tiger Stripe camo as a base for you're hack  :)

I know alot of them have been made but I'm trying to make my own and release them all in a big package as PNGs. I've tested them all and they look great in-game. One problem I see in alot of already made ones are that they made the facepaint solid colors. I try to make mine look like real paint with the skin and beard still visible, its just not noticable on zombie because it is black.

Everything on that list is already done so you don't need to make those 2 flags and I am still going to make my own american flag facepaint. This is suppost to be my personal face paint set. I also said I was planning on making the Infinity Facepaint and the Raikov Mask. The IFP is going to be a real ***** but I will do it!

I originally used Snake's normal costume but after seeing your new costume, I decided to use that so I can compare it to MGS3 better.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 25, 2011, 08:44:18 PM
One problem I see in alot of already made ones are that they made the facepaint solid colors. I try to make mine look like real paint with the skin and beard still visible, its just not noticable on zombie because it is black.

Hey, do want you want. I was just asking if I could help, though If you need help, Collaborate me and I'll be glad to help here. In fact, I think everyone who is part of this team should collaborate with everone else. We are all a team here.

Also, how do you have the skin and beard still visable? You use the Recolor tool or somthing? Paint.net isn't that good for me.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 25, 2011, 09:04:32 PM
If you want to know about MGS4 texture ripping here...
http://darkmatter2.gamersjudgement.com/index.php?showtopic=2568

...without needing to make an account I have nicely posted it here.

(http://img338.imageshack.us/img338/3414/snake1f.png)

I will work on hsword after this game is done.
The files are mainly unencrypted in mgs4 no one ever just took the time to look through the files and convert them.

(http://img341.imageshack.us/img341/3696/mark2n.png)

Not many comments that are worth posting, but you can tell by the pictures, can't you?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on January 25, 2011, 09:49:10 PM
Hey, do want you want. I was just asking if I could help, though If you need help, Collaborate me and I'll be glad to help here. In fact, I think everyone who is part of this team should collaborate with everone else. We are all a team here.

Also, how do you have the skin and beard still visable? You use the Recolor tool or somthing? Paint.net isn't that good for me.
I just want to be able to make the facepaint myself. Its not that hard. You can still include them in your set of MGS hacks.

I use GIMP for editing textures. Basically, I make a second layer on top of Snake's texture map and set the opacity to 70% then I draw the facepaint on top of it. It works wonders.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 25, 2011, 10:04:05 PM
That's cool. I'll try that tool right away. I also can't wait for MGS4 textures..

([url]http://i392.photobucket.com/albums/pp9/supersaiyanmikito/FacePaintZombie.png[/url])


Some Advice:
To make Snake's face not so screwed up in the BrawlBox preview is to uncheck Polygons 0-19 except Polygon 13.  


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on January 25, 2011, 11:32:30 PM
I will say this right now, Kabuki is easily the hardest one I have done. I've changed it like 10 times now and it still looks off. It looks like he is smiling. This has probably has something to do with the fact that Snake's Brawl model doesn't have emotions while in MGS3 he is always frowning...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 25, 2011, 11:36:11 PM
I will say this right now, Kabuki is easily the hardest one I have done. I've changed it like 10 times now and it still looks off. It looks like he is smiling. This has probably has something to do with the fact that Snake's Brawl model doesn't have emotions while in MGS3 he is always frowning...

Snake's "Brawl Model" is actually a hard copy of the models from MGS3 and MGS2. Basically, his head is a MGS3 model, but his body is a MGS2 model. Plus, if you vertex right, you can make Snake's "Brawl Model" always frowning,   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 25, 2011, 11:38:18 PM
I think you'll find that the model used in SSBB is custom made, based off his previous models. But yes, xxTerminatorxx is right. Snake could be modified to show lack of emotion.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on January 25, 2011, 11:50:31 PM
Meh, i'll just have to alter the paint, we don't need to vertex the mouth.

Speaking of which, I was looking through the vault and noticed a problem... There are no hacks that give Snake Raiden's hair and I need it to make the Raikov Mask. Maybe you can help me here because I can't vertex. I have a friend who is learning but I can't.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 26, 2011, 12:00:19 AM
Perhaps EternalYoshi can help, he seems to be the only person working on something closest to a Raikov mask with his Raiden vertex hack.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 26, 2011, 02:06:15 AM
I did alot of work on you're Raikov/Raiden Mask from MGS3.

(http://img338.imageshack.us/img338/1903/ivanmask.png)
I need to give him Eyebrows, but I am having issues with this. I also used Aafyre's Bald head model as a base, so the headband isn't sticking out. The mask just needs a hair vertex and I need to add the Ammo packs back. I am leaving this to you guys.
http://www.mediafire.com/?30fcyhbm10f8l05

Supersaiyanmikito can release it on his vault, giving credit and a collab.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Blazemanmace on January 26, 2011, 12:34:36 PM
I need to learn how to vertex hack so I can actually contribute to something. S=


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on January 26, 2011, 01:54:34 PM
I've done a little bit on the mask. I fixed the hair a bit, I added the eyebrows and to make it more authentic, I fixed it so Snake will never open his mouth like the actual mask.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 26, 2011, 02:59:53 PM
That's really good. Can you give me collab to you're masks? I'm helping as much as I can.

Oh, and all you need to do now is add the ammo packs back without adding the thick forehead and the headbandtail.
You will need to fuse my model I used with a model with the ammo packs model.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on January 26, 2011, 03:04:09 PM
I did alot of work on you're Raikov/Raiden Mask from MGS3.

([url]http://img338.imageshack.us/img338/1903/ivanmask.png[/url])
I need to give him Eyebrows, but I am having issues with this. I also used Aafyre's Bald head model as a base, so the headband isn't sticking out. The mask just needs a hair vertex and I need to add the Ammo packs back. I am leaving this to you guys.
[url]http://www.mediafire.com/?30fcyhbm10f8l05[/url]

Supersaiyanmikito can release it on his vault, giving credit and a collab.



Good.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on January 26, 2011, 03:57:10 PM
In a couple days or so when I can take screenshots, I will upload my current facepaints.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 26, 2011, 04:52:47 PM
Ask Blazemanmace, he can do it. He gets screenshots for me.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on January 26, 2011, 05:25:38 PM
No, its fine. I have a Dazzle to take pictures but its at my moms and I don't go over there till friday.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 27, 2011, 02:37:02 PM
Bin2jpg means you don't need a dazzle.

Just take your snapshots, save it to your SD, and use bin2jpg to convert the snapshots.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on January 27, 2011, 02:44:49 PM
Bin2jpg means you don't need a dazzle.

Just take your snapshots, save it to your SD, and use bin2jpg to convert the snapshots.
Wait! You can do that!?

So your saying I can basically take an in-game screenshot and change it to a JPG?

Wow, theres always a useful Brawl tool I haven't discovered yet...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 27, 2011, 02:52:25 PM
I thought everyone knew about that. O_o


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on January 27, 2011, 02:56:08 PM
I'm slow... Seriously, I first learned of PSA after BrawlBox was already released...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on January 27, 2011, 05:23:51 PM
Facepaint Collection: Volume 1 Released! (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16105&Moderated=All&facebook=true) ;D

This set has 11 of MGS3's 22 facepaints so I'm half done.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 27, 2011, 06:29:18 PM
Those are nice, and sorry for asking a lot, but if you gave me collab, I can possibly help by adding my own since I'm learning to use Gimp, plus I made the Raikov mask.

Also, I'd suggest calling it MGS3 Facepaint collection: Volume 1. Plus, there is some idiot going around reporting stuff (He reported my stuff because I had BrawlBox previews only.), and he may report you for just having PNG files and not a PCS file.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on January 27, 2011, 06:46:50 PM
I would upload PCSs but I decided to upload PNGs so people can replace any of the basic Snake model.

Do you mind if I puts your MGS3 Snake in the set later on to use as a base?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 27, 2011, 07:11:05 PM
I would upload PCSs but I decided to upload PNGs so people can replace any of the basic Snake model.

Do you mind if I puts your MGS3 Snake in the set later on to use as a base?

Not everyone is smart enough to know how to use BrawlBox, just letting you know. It's best to use PCS file. And yes, you can definetely use my Tiger Stripe Camo as a base, all Metal Gear hackers are free to do so.     


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 27, 2011, 09:48:42 PM
Okay, I just saw your collection supersaiyanmikito. It blew me a way.
Awesome job :) .


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Chuckdurnham on January 28, 2011, 10:34:51 PM
Big fan of this series. I would love to do a level.
But here is a brstm instead.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16150&Moderated=All&facebook=true
its looped the good part.
Well I like the whole song, but ADHD generation probably wouldnt so you know.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 31, 2011, 06:25:18 PM
You learn something new every day I suppose.

I learned more about the .obj importer and a bit about the file format.

The black spots aren't fragments. I'm not sure why it's shaded so dark, but it is a polygon.

I also played around with it more and learned how to import the model to make it not blocky looking.

I just unchecked obj smooth groups and suddenly it looks much better.

Solidus's stuff will be uploaded when I compile the .obj models in the archive.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on February 05, 2011, 08:04:49 PM
I'm working on EVA from MGS3. I have her ripped face textures too. I got them from a Link Friedslick sent me.
If anyone wants to help they can, I know she was a good character in MGS3 (and hot), and I know Irishladdie requested her over ZSS.  
The thread Friedslick sent me that had the ripped textures were aiming at ripping her nude textures, but they were unsucessful. They only got the body w/ Bikini top, face textures, butt textures, and that's all.

I'm capable to work with the face textures and everything seems to be turning out well. I'll post in game images later.  


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on February 07, 2011, 04:59:16 PM
(http://img156.imageshack.us/img156/4496/evamgs3.png)

Once bad thing: In game, her body textures are weird, poopy, glitchy colors. I am still working on fixing this.
Why the
fuсk
is there always somthing wrong when I'm like 1 inch away from releasing it?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 07, 2011, 05:13:33 PM
If I were you, I would do that over Zelda as her figure fits more.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on February 07, 2011, 05:20:22 PM
I have no idea how to texture Zelda, plus,
4. Zero Suit Samus into EVA (hotness) from MGS3
([url]http://2.bp.blogspot.com/_PzEyJtVCaTM/SqNhIxp5kUI/AAAAAAAAA2s/zgkzTbTXmD0/s400/11+EVA+Metal+Gear+Solid.bmp[/url])


In my opinion, EVA matches ZSS more. I'd be less model work if I used ZSS.
For now, I'm using LookItsLink's short hair model to resemble EVA's. Both hair models are very similiar.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: supersaiyanmikito on February 09, 2011, 06:14:59 PM
Hey, I've got a friend who just started vertexing and he made an interesting vertex for Snake. I won't say what the hack is yet, but in the prossess of vertexing him, he made Snake buffer. The size of his arms and legs are way bigger that what they were before.

Can we use this for something maybe?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on February 10, 2011, 03:48:39 PM
God... Snake on steroids... O_o.
Maybe a Solidus Project?

I don't know, but it seems nobody cares about Project EVA, but if nobody cares and wants to work on projects that make Snake on steroids it's fine with me. I'm doing this for you guys, mainly.

Anyways, if anyone wants a download to EVA, so you can HOPEFULLY fix her glitchy colors, you go right ahead.
http://www.mediafire.com/?y94tevvyn3zlkds

Like I've said before, I've done my best, professional work. Somtimes I feel very unappreciated on this thread when people refuse to help me on my projects.

I wish Irishladdie was back... he's the only one who really seemed to care about my work...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 10, 2011, 07:09:25 PM
This thread is not as active as it should be.....

I can't vertex well yet.

If I could, Raiden over Marth and Solidus over Ganondorf would have been done a long time ago.

Glitchy colors? Sounds like you used either the wrong format or wrong palette.

Anyway, here's Solidus' stuff.
http://www.mediafire.com/?fcxqn8m354bqya9


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on February 11, 2011, 05:43:28 AM
This thread is not as active as it should be.....

I can't vertex well yet.

If I could, Raiden over Marth and Solidus over Ganondorf would have been done a long time ago.


Look at this, somone already made Master Chief over Snake over with a custom vertex and it looks perfect! Wtf!? Why won't those type of people help work on our projects? We've asked, and nobody has cared. No offence to EY, as he is very cool to help us, but we need more people working on our projects.  
Well, I haven't asked him yet, so I'll try...

Anyways, I made this:
http://forums.kc-mm.com/index.php?topic=20258.msg371892#msg371892
 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on February 17, 2011, 04:16:22 PM
Why is this thread so dead?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 17, 2011, 04:29:04 PM
Because no one who can vertex is here.

I already uploaded the needed materials to vertex characters into Raiden/Solidus.

I also need to get a USB drive as my Drive refuses to read Wii discs(except for DKCR).

At least my GC games work...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Sound Reaper on February 17, 2011, 04:36:18 PM
"6. Ganondorf into Colonel Volgin from MGS3, for a PSA that would literally consist only of changing all of his darkness into electric ones"

I just want to say that, I definitely agree with this concept and would greatly commend anyone who can make this happen.  If it has been discussed earlier, then I apologize.  I have only read a small bit of this topic and just wanted to show my support of these edits.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 17, 2011, 04:43:19 PM
Thanks for the support.

I've been wanting to do the texture/vertex first.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on February 17, 2011, 05:01:11 PM
Eternal Yoshi, can you fix the EVA glitch issue?

For future references, an EVA PSA would definetely need to have a motorcycle as her side B move.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 17, 2011, 05:39:06 PM
The texture Fit_Nsam_body is showing funky colors cause the pallete format is wrong.

reimport it and make sure the texture format is C18 and the pallete formet is RGB565.

TO preserve quality, you need to get the texture and replace it as exporting it won't have favorable quality, so you have to do it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on February 18, 2011, 01:40:18 PM
It still won't work in game, Eternal. I'll try copy and pasteing the body textures onto a default ZSSamus body textures and see how it comes out.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 23, 2011, 04:55:04 PM
Try copying the textures on the unvertexed model and try again.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on February 23, 2011, 07:46:39 PM
I hardly doubt that makes a difference, her head model isn't screwed up, just her body.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on February 24, 2011, 05:07:05 AM
Oh. Dead thread is dead...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on February 24, 2011, 05:16:11 AM
Eh, at least it thrived for a good 20 pages worth.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on February 27, 2011, 12:37:01 PM
I'm going to work on the Rising Sun Camo. At the same time I'll be working on EVA. I can't wait until I finish and release both.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 24, 2011, 04:19:46 PM
ThisThreadNeedsMoreAttention.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on March 25, 2011, 12:45:33 AM
Well, if this guy gets around to releasing the MGS:TTS models he's been working on, there'll be more reference models to make vertex hacks out of:
http://www.spriters-resource.com/community/showthread.php?tid=16783


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 08, 2011, 09:48:07 PM
Irishladdie are you gonna come back and tell us how progress is going?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on April 09, 2011, 06:55:44 AM
Maybe a new stage based of MGS should be great...

Maybe Shadow Moses the place of the Helicopter.

Spoiler! Revealed the end of MGS4.
Or the place of Old Snake vs Liquid Ocelot (MGS 4).


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 09, 2011, 07:10:51 AM
Yes it would be. My original plan was to have the Metal Gear hangar for Gray Fox's stage, but I am devoid of resources from MGS1/TTS...
If anyone cares, like I mentioned in that thread, GF is still being worked on and tweaked.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 09, 2011, 08:59:32 AM
Actually, Otacon's office would be perfect for Gray Fox's stage. KTH, I already suggested you're idea, but nobody has done it. 

If we could somehow convert the Heliport model from Twin Snakes into MDL0, we could have ourselves somthing awesome, possibly it's MGS4 look if somone is skilled enough to retexture it...   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 10, 2011, 08:47:57 AM
Blah Blah Blah Gray Fox Blah Blah Blah Hurtbox Fix Blah Blah Blah Update Blah Blah Blah Released

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027

Blah Blah Blah Hand over model of Otacon's Lab blah blah if you want it made blah blah blah


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 10, 2011, 10:15:21 AM
Nice job. Will ask Friedslick to get you the model. Are you going to vertex a regular stage based on the model or are you going to try convert the model into MDL0.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 10, 2011, 10:17:44 AM
The former.
That darn converter still ain't finished yet.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on April 13, 2011, 04:10:51 AM
Does V0.4 Gray Fox have some MGS-related textures? Y'know, MGS2-styled, MGS1-styled, MGS1 3rd Playthrough, and open mask Jaeger.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 13, 2011, 07:43:56 AM
MGS1 3rd Playthrough is the alternate Red team texture.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 15, 2011, 03:52:59 PM
Actually, Gray Fox's default textures for Brawl are different than the MGS-styled textures.
His main texture for Brawl is more colorful and more childish than the MGS styled one.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 15, 2011, 06:59:49 PM
Oh that's right.
OLGA
was the Cyborg Ninja in MGS2. I'm gonna go look into that, extract, and put on Gray Fox.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on April 15, 2011, 07:17:09 PM
Gray Foxknight should have MGS4 Raiden as well. >_>;


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 15, 2011, 07:33:01 PM
When we can extract MGS4 textures, we'll talk. -_-


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 15, 2011, 10:03:21 PM
Not to burst anyone's bubble, but it's possible MGS4 textures can be VERY complicated and coded very deap into the game. What I mean by complicated is that it's possible that textures such as Snake's mustache may be in a seperate file, not alone all the Octocamo camos in the game... I mean, there has to be at least over a thousand of them.

It's possible Raiden's textures may be complicated.
Until we become pros at ripping PS2 MGS3's textures we MAY have a chance at MGS4's...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 15, 2011, 10:12:18 PM
With how MGS2 and MSG1 and TTS organizes stuff, I'm almost certain that the Stage.dat of MGS3 holds all of the game's models, animation, and textures.

How odd. I got the MGS2 Cyborg Ninja model extracted with the textures, but I can't seem to find or comprehend where all of them are supposed to be mapped.

I'll look more into it tomorrow.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 29, 2011, 01:39:03 AM
Figuring out where all the textures go was such a pain. Thank goodness for The Document of MGS2.

MGS2 Cyborg Ninja Texture is at 60%.
(http://i.imgur.com/RpSYe.png)

Edit: I woke up, and now I am at 70%.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 29, 2011, 12:37:36 PM
OK The texture is done.

(http://i.imgur.com/ZUmqR.png)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on April 29, 2011, 01:33:29 PM
Wasn't there a Ninja Suit Raiden in MGS2, as well? o_o Maybe you could have his face, even if just as a texture, on there.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 29, 2011, 01:40:59 PM
Becuase the model doesn't support face changes and Srt0 entries at this time, it doesn't make sense to have a face on it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 29, 2011, 03:01:54 PM
His face would look like a pandcake. Can't you just vertex?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 29, 2011, 03:36:04 PM
I'm already vertexing the suit.

There are subtle differences between the 2 suits like how the MGS2 Cyborg Ninja Suit has a bit more bulk to
support Olga's body since she was preggers.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 29, 2011, 03:57:34 PM
It's funny you're turning Gray Fox into a... female. I hope I can get EVA glitch fixed. Italian is sure taking a long time...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 29, 2011, 04:23:58 PM
Look at this this way, pretend Raiden is in the suit(he DOES wear it in VR missions).


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 30, 2011, 10:24:39 AM
Although I ACTUALLY made this, somone else decided to take this out of my pack and release it. Anyways, I have talked to this guy and he gave me the proper credit. We talked some more, and he wants a vertex.

(http://img23.imageshack.us/img23/7967/74342073.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18394

I want a vertex of his ammo packs to look like this.
(http://ui03.gamespot.com/482/metalgearsolid4gunsofthepatriots16_2.jpg)

Please, if anyone, help.
I kinda want this done too.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 30, 2011, 03:11:55 PM
The best thing to do would be to contact whoever ripped the MS4 model of Old Snake and ask for it.

Need a way to export the vertexed Cyborg Ninja suit.....


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 30, 2011, 08:35:15 PM
No we don't. What is the type of suit Snake wears in MGS4? I can't remember... if we can find some good pictures of that suit maybe we can vertex off of it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 08, 2011, 06:34:49 PM
Dear Irishladdie,
We need you back, PLEASE. The summer has begun, and we have a ton of time to work on projects. Just let me know, and I know you check this thread somtimes, so please, help us out! You were hte one who started this whole idea and we need to finish it! You are the only one who can do it.

From,
All of us : (


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on June 09, 2011, 12:53:47 PM
Guys, assuming the Conan hack is out...

...wouldn't it be possible to swap the pack's Old Snake head into Conan's hack, and recoloring the suit?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 09, 2011, 03:01:42 PM
Guys, assuming the Conan hack is out...

...wouldn't it be possible to swap the pack's Old Snake head into Conan's hack, and recoloring the suit?

Yes it is. Do you want to make the Act 1 Snake disquise (The operator uniform?)
You just gave me an idea, a Eastern Europe Disquise Snake could be made...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on June 09, 2011, 05:05:11 PM
Well if I had any knowledge in head swapping, I would do it...

Though Snake would need to not have a bandana.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 10, 2011, 03:24:37 PM
Yeah, that's an interesting idea. Vertex his bandanna into the hoodie. For now, I'll make a texture hack without the hoodie.

I mean this:
(http://www.supercheats.com/guides/files/guid/metal-gear-solid-4/mgs4act1s2.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on June 10, 2011, 03:55:14 PM
Yeah, but I was talking about the suited old Snake.

Actually, why not remove a couple polygons on that one MGS1-textured Snake? At least for the head to be like the original.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 13, 2011, 01:27:54 PM
I'm sure that can be done. It's just that those hardcore Brawl hackers don't really pay attention to our projects (except for Eternal Yoshi). I've sent these guys numorous requests and yet they refuse to help us.

I bet if we had people like Ike Lawliet and Aafyre on our side our projects would already be finished by now.   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on June 15, 2011, 02:40:09 AM
Maybe it's how unpopular MGS seems to be around here. Majority of users like Anime and Crapcom's MvC3


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on June 15, 2011, 03:00:26 AM
Capcom is cool actually.

And the whole vertexing thing is like a Donald Duck cartoon in how it ALWAYS comes out incorrect, regardless of method, and regardless of multiple patching, so I'll wait for BJ's new BB.

All I can do now is make a text...... we can change UV mappings of Brawl characters right?
I'll look it up.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: VILE on June 15, 2011, 03:29:49 AM
*Looks at this thread*

*Thinks*

Maybe.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on June 15, 2011, 10:29:55 AM
Maybe it's how unpopular MGS seems to be around here. Majority of users like Anime and Crapcom's MvC3

Yeah, no kidding. A lot of Ninty fans just think Snake is all about the [censored] cardboard box as if it's the ONLY [censored]ing thing he does in his games to sneak around.

The only time I needed that damn box is for the wolf-dog part with Meryl.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 15, 2011, 07:03:46 PM
I use the Drum Can to roll into people, not the box. Lol.
Vile and Oxe do you think you can get more people here and bring this thread back alive?

Could we possibly get Irishladdie here?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on June 16, 2011, 12:01:41 AM
First of all make a signature that you can show around the forum, perhaps have the main users behind this thread use it, but that also means you have to post some more.

Your post count seems low so I can assume you only post here, so why not post in other parts of the forum? You might find a user who could use your help, or leave some support, it's quite awful when your work is ignored isn't it? Anyway you can't expect someone to help you guys when you seem only interested in your hacking, others need some help as well or some attention as well. (I could be wrong about you posting somewhere else, it's just an assumption from your post count)

Anyway I can't help much because my Wii stopped reading brawl so all interesting in hacking is gone, and I don't visit the Corps much anymore. All I can say is my tips and a sig idea, see how some family members use their avatars in their sig and show their families in it, gets your attention doesn't it? Well try it as well! Use a MGS image or a MGS hack and show what potential you guys have, you gotta catch the other users interest.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 16, 2011, 10:08:14 PM
This is the thread where I post the most.
I do like to PM other hackers, but usually they don't respond.

Unfortunetely, my Wii stopped reading any discs. And until I figure out how to fix this, I'll be posting around this site asking for help and support.
Good advice and thank you.

I'll work on a new siggy as soon as I can.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on June 16, 2011, 10:59:52 PM
Aw man that sucks, I heard USB loaders are good for brawl, but i'm not so sure about it.

Hmm I'm gonna try and get a sig maker to help me make one as well then.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 17, 2011, 10:49:33 AM
Wii won't read any discs for now on. I do hear it's possible to play downloaded ISOs on Wii without even needing the game disc. It's illegal I think, but what the hell? I'll give it a shot at getting it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on June 17, 2011, 08:09:40 PM
Well Hacking your wii is illegal as well :P


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 17, 2011, 08:19:52 PM
But the Police don't care if you hack Brawl. They would care if you were playing games that are meant to be bought and payed for.

Should we make a list of ideas of what kind of stuff we should make?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on June 17, 2011, 08:48:40 PM
I'm more of an idea man, but I can safely assume this is kind of an accurate list:

Colonel Volgin (Put Captain "Eat-Lightning-Crap-Thunder" over Ganondorf, SHAZAM! Add electricity hitsparks and you're done for a placeholder moveset.)
Raiden (Snake. Let's face it, some of us actually liked the guy in his pretty boy phase)
Raikov (herp derp Snake again, if only because it mocks Raiden in the first place)
MGS4 Raiden (Gray Fox, just vertex a little here and there and poof. Stillettos need not apply)
"improved" MGS1 Snake (And by "improved" I mean "remove polygons from him so he's closer to his MGS1 model)

By the way, how's The Boss coming up?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 17, 2011, 10:30:36 PM
"Pretty Boy" MGS2 Raiden should be over Gray Fox with a new PSA, not over Snake. Snake is too cool for MGS2 Raiden.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: TruePhilosopher on June 18, 2011, 01:21:42 AM
Look what I stumbled in to! MGS fans FTW!!!  :af2:

*Ahem*  :srs:

Lot's of cool ideas floating around here and I like it.  I agree that Brawl needs more MGS.  Maybe if I can find something that catches my eye I'll try to make a stage?  We'll see.  Currently I'm working on a SMB3 stage, but after that's all said and done then maybe.

Also I want to put my two cents in and say that pretty boy Raiden should go over an outfit of Snake seeing as how they have the exact same moves...MGS4 Raiden on the other hand should definitely be an alt. outfit of Grey Fox.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on June 18, 2011, 05:42:58 AM
Hey, if you could rip PS X/2/P models, that would be nice. Some of us would like the top of REX/Tselinoyarsk bridge/one of the MGO+ battlefields.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 18, 2011, 01:05:42 PM
Those models are usless. We need them in MDL0 form. That is until we get a way to convert them...
Textures on the other hand are extremely useful.

Now we are talking about MGO?
LC-DDM do you play MGO?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on June 18, 2011, 06:31:43 PM
I'm actually installing MGO as we speak, probably using it for a test run before adventuring.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 19, 2011, 04:23:57 PM
It took me like 1 day to finish the installation. Then half a day too make a PSN account. Lol.

MGO is fun. I actually enjoyed it better than any COD game.
Add me.
My MGO name is xxTerminatorxx.
Go to Combat Training a lot since I go there a ton.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on June 19, 2011, 08:08:49 PM
Don't you have MSN or something so we can speak further?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 20, 2011, 10:40:41 AM
I have xat. www.xat.com/Solid_Snake

I'll try to be on a lot today.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on June 20, 2011, 03:11:58 PM
Right on, dude. I'll go there right now.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on July 07, 2011, 02:39:53 PM
Somone should make a MGS4 Middle Eastern stage, the place where the PMC snipers are slaughtering the local milita at the begaining of the game.

http://www.youtube.com/watch?v=Wb_6MMUhaiQ


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on July 26, 2011, 11:24:40 PM
Hey, I'm back.  I'm basically going to tell everybody what I told Terminator and say that I'll try my best to express deliver some long forgotten hacks in the month before I go to college.  That said, my life would be much easier if we could just get the complete texture rips from twin snakes, MGS2 Substance, mgs3, and now I guess Peace Walker.  I don't know to what extent ripping 3DS textures could be easier, but perhaps MGS3D might be less difficult to mess with.  Also, can anyone explain to me why we have EVA's MGS3 textures but literally nobody else's?  If it was possible to get hers, it should be possible to get everyone's.  I know she's teh hawtness and all, but I could be finished with my boss model if I had her in game textures.  I know it's time consuming and tedious, but clearly mariokart64n DID IT SUCCESSFULLY months before we even started trying, he just ripped the hot girl and lost interest after that.  Somebody needs to get him to help us if he's still around so we can just have all of the damn textures and be done with it.  And I don't want them all sitting on somebody's hard drive, I want mediafire links to every character MGS1-3, IN THIS THREAD.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on July 26, 2011, 11:34:29 PM
It's because no one here can rip stuff from MGS3 like MK64N. My PC, 3D ripper DX, and PCSX2 Do not mix. PCSX2 crashes when I try to load the game when using it. Updating doesn't help either :(

I UL'd extracts of Raiden and Solidus quite some time ago.
http://www.mediafire.com/?pjcwc71u0ptru4s
http://www.mediafire.com/?fcxqn8m354bqya9

If anyone cares, I recently remembered that I can rip SFX from MGS2. Do keep in mind that due to the large number of .sdx files, finding the right sound will take time, but I found all of Solidus's battle SFX.

Last time I checked TTS with dolphin, it crashed, but I think that the graphics are fixed in V3.
Maybe the crash is too.

I am snarled in many other things(Sora, Lyn, GF, Mega Man, PM, IRL stuff), but I will never forget this stuff in the thread.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on July 26, 2011, 11:37:19 PM
Back from the dead, more like. XD
Glad to see you back though.

And I asked MK64n about how he ripped those textures. Basically, he just got lucky. All I know is that the textures were ripped on Windows XP using 3D Ripper DX, a DirectX plugin and PCSX2 0.9.6, and that every time the textures fail to dump correctly, you must restart the program.

Every time I tried to rip Snake's camouflage/facepaint textures, they were incomplete (ie. missing jaw, eye, body.) I think the key would be to rip the textures during a cutscene that changes Snake's appearance from any camouflage/facepaint to the ones chosen, because of the way PCSX2 handles textures. MK64n ripped EVA's and Snake's textures during a cutscene, so it might work.

...But this would take a massive amount of time, and one that I couldn't spare for a small cause. However, if I got some help on this I would try again...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on July 27, 2011, 02:14:18 PM
how's sniper wolf going Irishladdie?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 04, 2011, 11:25:18 AM
Sniper Wolf is pretty much wherever she was last time I posted, sorry.  I was working on about twenty hacks at once when I went AWOL, and some were receiving priority over her, in particular an essentially complete version of the Masked Man from Mother 3, and a Samurai Meta Knight.  And I'd be glad to help in whatever way I can Friedslick, but I'm just letting you know, I tried running the PSX emulator on my laptop way back when, and while I could technically get the MGS3 ROM to "load", not even the first cutscene would play all the way through (at about 1 FPS no less) before crashing.  I know the textures are a pain to rip, I just really want to finish my Boss vertex, because I want to say that was the first hack I started, and it would be nice if I had the real textures.  I think once the 3DS version comes out it should be a lot easier to rip those (although who knows), but that release has apparently been pushed till next year and I'm going to college in twenty days.

I'll try and at least finish Sniper Wolf for you, since I would be kind of a [censored] to just leave you hanging, although I hate vertexing hair like nothing else, I think I may have gotten better at it since working on that Liquid hack.  The problem is I'm just really, really rusty, and really, really preoccupied.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 04, 2011, 12:02:11 PM
oh, and just recently I managed to fix EVA's color glitch. I'll keep you posted. I'll post it on bv later when I have time.

Will you be modeling sniper wolf (For example, to have a so-called skirt), even though you're really rusty?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 04, 2011, 12:07:32 PM
oh, and just recently I managed to fix EVA's color glitch. I'll keep you posted. I'll post it on bv later when I have time.

Will you be modeling sniper wolf (For example, to have a so-called skirt), even though you're really rusty?

Yeah, I mean she's already half-way there.  And it's not the actual vertexing part I'm rusty with, all that involves is moving dots around.  It's the patching and the getting things into the game and the back and the forth and the auggggh...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 04, 2011, 12:47:04 PM
Ok, thanks. I can't wait for MGS3 textures, when Eternal makes that Volgin hack  ;)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 14, 2011, 05:47:33 AM
Soooo..... has anyone checked to see if TTS works on dolphin now? Because I can rip textures then if it works after I...... format my drive.

Until then, Solidus' battle Sound effects.
http://www.megaupload.com/?d=KQA2DY1Q


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on August 14, 2011, 06:16:50 AM
MGSTTS? That game has been working on Dolphin for a long while now.
...Actually, I made a list of model obtaining methods for every main game in the Metal Gear Solid series:

  • For obtaining textures from the PC version of MGSI, you can use Unmass (http://mirex.mypage.sk/index.php?selected=1) to extract them from the archives within the game. Perfect black usually signifies transparency for these textures. The game's archives are easily accessible by renaming the .mgz files extensions to .zip and opening accordingly. Sound effects and such are found raw within the archives. Also, neko68k was working on a model exporter (http://neko68k.blogspot.com/2011/01/mgs-export.html) for the game.
  • For obtaining models from MGSTTS, through Dolphin you can merge the capture data of 3DVia Printscreen (http://www.3ds.com/products/3dvia/3d-xml/1/) (results in unposed, UV-less models) and 3D Ripper DX (http://www.deep-shadows.com/hax/3DRipperDX.htm) (results in posed, textured and UV'd models) to create a perfect model capture. Also, Solidus (http://metalgear.turfster.be/) can extract textures from this game's archives.
  • For obtaining models from the PC and PS2 versions of MGS2, you can use Solidus (http://metalgear.turfster.be/) to convert UV'd models and textures within the game's archives. These models come without bones, however.
  • For obtaining models from MGS3, you will need to experiment with various model capture programs (such as the ones mentioned in the Game Specific Model Ripping guides (http://www.spriters-resource.com/community/showthread.php?tid=13373) topic under TSR's Model Discussion sub-forum) through PCSX2 using their corresponding plugins. The models are without bones/UVs and usually distorted, though. When capturing textures from PCSX2 using 3D Ripper DX, the R and B colour values of the captured texture must sometimes be swapped (like this (http://forum.xentax.com/viewtopic.php?p=47681#p47681) method I posted) to produce correct colouring.
  • For obtaining models from MGS4, chroxx was working on a model import plugin (http://darkmatter2.gamersjudgement.com/index.php?showtopic=2568&view=findpost&p=15955) for 3D Studio Max.
  • For obtaining models from MGS PSP games, you can use drakon's psplamb (http://drakon.ixan.net/phpBB3/viewtopic.php?f=11&t=77&sid=5b9accb2d742aafb57405d4bb1daa768) plugin on a real PSP to capture them with UVs. For textures, you can run the PSP game through JCPSP (http://jpcsp.org/) and use the texture debugger to gain access to and copy the game's textures from memory.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KTH on August 14, 2011, 04:24:46 PM
A team work on a emulator of PS3 on PC, so that said :

- 3D Ripper DX + PS3 ISO = Model on 3ds Max


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Ninka_kiwi on August 14, 2011, 06:46:43 PM
I'm not really contributing to the conversation at all by saying this... but somebody needs to make  that super sexy awesome cyborg raiden from Metal gear solid rising
 :srs:



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on August 15, 2011, 12:23:05 AM
A team work on a emulator of PS3 on PC, so that said :

- 3D Ripper DX + PS3 ISO = Model on 3ds Max
I'm afraid it's not that simple. 3D Ripper DX will only work for textures, as capture results are always flat due to the way the PS2's graphics are displayed. Some have managed to capture 3D data by combining the dimensions of two 3D Ripper DX captures, but the end doesn't justify the means. The only way to properly capture PCSX2 models so far is to use 3DVia Printscreen, and the results are still distorted in some ways. One of the people working on PCSX2 wrote that they have a model export option planned on very low priority.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on August 16, 2011, 07:43:45 AM
I'm still trying to rip PSX models from other games, and I'm still failing miserably.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on August 16, 2011, 07:58:35 AM
I'm still trying to rip PSX models from other games, and I'm still failing miserably.
Yay, I'll recycle more of my own information then:

When it comes to obtaining PSX models, you're pretty much out of luck. You could try using an OpenGL-ripper with a PSX emulator on the game (that apparently worked for someone,) or if you have a PSP, using the psplamb (http://code.google.com/p/psplamb/) plugin with it on a POPstation-converted version of the game. But these methods are not gaurunteed. You could also try converting the models directly from the game's files, if tools (http://www.zophar.net/utilities/psxutil.html) for the game exist to do so.

Here (http://drakon.ixan.net/phpBB3/viewtopic.php?f=11&t=77#p423) is more information on the psplamb plugin, and instructions for its use. There is also good information on OpenGL rippers in the Game Specific Model Ripping guides (http://www.spriters-resource.com/community/showthread.php?tid=13373&pid=277627#pid277627) topic from TSR's forum. And you can read my PSX texture ripping method here (http://www.spriters-resource.com/community/showthread.php?tid=13653&pid=352377#pid352377).


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 17, 2011, 07:38:45 PM
Twin Snakes works on Dolphin but it tends to lag and even crashes.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on August 18, 2011, 12:26:12 AM
Twin Snakes works on Dolphin but it tends to lag and even crashes.
True, luckily savestates can help increase the time before a lag crash.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 18, 2011, 10:11:16 AM
Out of curiosity, how long did it take you to download MGS3 on to you're computer?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on August 18, 2011, 03:41:25 PM
I'm not sure, around a week.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on August 21, 2011, 12:05:08 AM
I'm leaving for college tomorrow, and because 3DS has been frustrating and glitchy for me, I've basically accomplished nothing.  Would any of you be interested in a release of my unfinished stuff so that someone, somewhere, may someday complete it?  The best stuff to be honest, has nothing to do with Metal Gear, but there's quite a bit of Metal Gear stuff too.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on August 21, 2011, 02:38:19 AM
I think you should, but in a new topic perhaps.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 21, 2011, 12:45:27 PM
I think you should, but in a new topic perhaps.


Here (http://forums.kc-mm.com/index.php?topic=20258.msg372702#msg372702)

Irishladdie post it there and I'll add it to the list.
I hope you are still here, but please post it there. I hope this won't be the last time we'll be talking to you.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 23, 2011, 09:10:20 PM
When I comprehend how the VR level stages do lighting and coloring and find the background objects and how they work, I'll make a VR stage or two.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 24, 2011, 01:12:49 PM
A good VR stage has be ported over one of the Break the Targets stages. You can then vertex each target.

Are you familiar in making somthing like this:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7816


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 24, 2011, 03:54:29 PM
I am not familiar in making Target test stages, but I'll consider it.



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 28, 2011, 06:41:46 PM
The base stage design is done. I found the goal post .kmy and textures so I thought I might as well include that since the red lights worked well.

All I need is a triangular prism that's semi-transparent.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 29, 2011, 02:03:41 PM
are you talking about the VR stage?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 29, 2011, 02:31:27 PM
Yes I am. And I'm back home now.

I have the goalpost textures and it uses almost Exclusively Alpha Layers.

BTW I learned how to check which model part uses which textures via MS3D. I found some background models too.

After I clean up, I'll continue.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 29, 2011, 02:57:41 PM
maybe a release in a few days?

edit: HEHEHE post 666 (:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 29, 2011, 03:47:18 PM
Not likely unless I can fully comprehend the background.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 11, 2011, 08:26:02 AM
- EVA (HD) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22316) - By xxTerminatorxx
(http://img59.imageshack.us/img59/2884/eva1q.th.jpg)(http://img155.imageshack.us/img155/3249/eva3r.th.jpg)

I told you I was gonna keep you guys updated on this.
I also updated the list here (http://forums.kc-mm.com/index.php?topic=20258.msg371892#msg371892).





Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on September 14, 2011, 09:53:17 AM
Um... not really important, but I don't see my MGS2 cardboard box there...

...just wanted to point it out since it IS a part of the Metal Gear History (even if it's from the game that Snake wasn't protagonizing)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 14, 2011, 02:24:24 PM
Oh, I'll add that. That is if I can find it (: in the giant stack of Snake texture hacks


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on September 25, 2011, 08:08:26 AM
Here (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8792), that should help you find it faster.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 27, 2011, 02:13:14 PM
I'll add that on as soon as possible when I get the time.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 03, 2011, 02:59:22 PM
Quote
I've made a dot-point revised copy of the PCSX2 texture rip colour reversal guide for Adobe Photoshop CS3 Extended.

How to follow the procedure:

    Open affected image in Adobe Photoshop CS3 Extended.
    Bring up the image's colour channel window.
    Duplicate the red and blue channels seperate from the image.
    Delete the image's original red and blue channels.
    Paste the red channel into the image's blue channel and vice versa for the blue channel.


However, this method does not work for my version of Adobe Photoshop, which is from CS5 Extended. Upon trying to paste into seperate colour channels, nothing happens. This version only allows pasting into the RGB section of the colour channel window. Does anyone know of an alternative method (suitable for Adobe Photoshop CS5 Extended or otherwise?)


Quoting so that I can confirm this working with CS3. Proof - Stock head of Snake from DMTV.
(http://i.imgur.com/rf2jK.png)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 03, 2011, 09:49:55 PM
I am estatic.

(http://i.imgur.com/9lqtH.png)
(http://i.imgur.com/kxRFZ.png)

I have save files in various places so if you want to see an MGS3 character's textures, shoot now or forever hold your piece.

Part of Volgin's suit.

(http://i.imgur.com/hEX5b.png)

OK I got the rest of Volgin's textures, but I need to correct the colors later.

The Boss is next on my "to rip" list.

(http://i.imgur.com/xqZEO.png)
(http://i.imgur.com/RnBsy.png)

Which I did. Going to sleep for real now.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 04, 2011, 01:34:46 AM
...Wha?
But I tried so hard to rip Snake's camoflage ;-; (lol j/k.)
Have you been able to get Snake's entire body textures too (including his face texture with the jaw + eyes at the bottom)? Because if you don't plan on ripping them all, I would very much like to.
Actually, I'd like to know your PCSX2 + 3D Ripper DX version/configuration anyway XD .
Wicked job Eternal Yoshi.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 04, 2011, 01:42:25 AM
I'm using Texmod and the most recent PCSX2 release which is 0.9.8 or something like that.
I have to turn on the Digital Num Pad thing from Windows/Accesories/Acessibility to get Texmod to respond though.

I didn't have plans on doing Snake's entire body textures, just some Camos, Volgin, The Cobras, and Groznyj Grad.

Also, (http://img.photobucket.com/albums/v485/Lei14/VOLGIN-TIME.gif)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 04, 2011, 02:09:02 AM
Hmm, Texmod was always buggy for me so I never messed around with it. I'm glad you did :) .


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 04, 2011, 05:26:55 PM
Holy WHAT THE!? Definetly updating that Tiger Stripe Camo Snake. Mind me working on the yellow ducky Snake?

Would you mind getting ALL OF EVA's textures (Yes that includes the brown jacket she wears)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 04, 2011, 06:14:03 PM
That's DPM NOT Tiger Stripe.

Go Ahead and do the yellow ducky(GA-KO) Camo Snake.

I will get her textures but I have to correct the colors off all my rips first.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 05, 2011, 12:54:12 PM
Just finished DPM camo 5 seconds ago. I would like to ask you guys if it's worthy of release yet.



(http://img214.imageshack.us/img214/9220/doodlepicture2b.png)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 06, 2011, 12:44:16 AM
Is it me, or is there something wrong with the arm textures?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 07, 2011, 02:25:50 PM
Maybe it is you or somthing because I use that same texture piece on all my MGS3 camos.
Maybe I'm mistaken.

What do you think is wrong with it?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on October 07, 2011, 07:56:13 PM
It's just that the front section of the arm textures shown seems to wrap around incorrectly.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 07, 2011, 08:06:52 PM
It's a bit of a pain to fix that, but I'll try.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 08, 2011, 05:24:51 PM
http://www.mediafire.com/?gf0z4w4518agyt4
All of Volgin's textures(and I think a few extras in subtexture formats) with correct coloring are there.

ULing so I have them when I relocate.

The Boss' textures are coming next week.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 08, 2011, 05:34:53 PM
Volgin over Ganon soon, huh?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 08, 2011, 09:06:38 PM
Yes, Soon. I don't know if I'll get a chance to rip from this game when I go back to my old PC, so I'm focused on ripping as much as I can before I do Volgin over Ganon. I hope you all understand. Now trying to nab Younger Ocelot's textures.

Got em. Even the SAA's textures. Getting his scarf textures was a pain :/ but at least it's done.

Edit: Don't ask me why, but when I fix textures and don't move them out of the texmod directory, the fixed textures appear odd in game.
(http://i.imgur.com/GZUK9.png)

Also a fun way to check to see if I ripped everything :p


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 09, 2011, 08:03:21 AM
Nice work on getting Ocelot's textures. A bit of an off-topic question, but how do I edit trophy descriptions? I've looked through the entire toy folder and could never find out how.    


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 09, 2011, 12:50:35 PM
It's controlled by a file that I can't remember........
Got it. Look for ty_fig_ext_list_en.msbin in the directory toy/fig.

Also, Ocelot's textures + SAA.
http://www.mediafire.com/?9aczlb8pidxp7is


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 09, 2011, 12:54:30 PM
Thanks. Does that mean you could possibly make a Gray Fox trophy over Meta Knight's?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 09, 2011, 01:22:39 PM
Just find a way to switch MK and Gray Fox's already present trophy.

(http://i.imgur.com/B4HhY.png)
Bullet bee textures included.
http://www.mediafire.com/?m6pe3nryxaixtru


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 09, 2011, 05:12:31 PM
I suddenly have an idea for a texture hack over a bald Snake.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 10, 2011, 01:16:41 PM
Getting his textures was so hard, it almost made me angry.
Getting the flamethrower and astronaut helmet textures took an hour.   >:(
(http://i.imgur.com/rimsK.png)

Yes I inverted it to make it obvious I obtained them.

I even made the fire blue.
(http://i.imgur.com/BqHzR.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on October 10, 2011, 04:25:16 PM
Wait, you can texture edit MGS3 too?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 10, 2011, 04:49:34 PM
The magic of Texmod lets me do that. When I rip textures, they are named after their offset in memory and when I edit and/or correct them, the mods will appear in game.

I copy paste textures I rip to another location and invert them to check to see if I ripped all of a character and their weapon.

BTW, DMTV also works with this method, though I haven't saved any rips, I used the game as a test.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on October 10, 2011, 05:43:17 PM
I see.

What about ripping MGS3 models, curiously?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 10, 2011, 06:27:51 PM
Because 3D ripper DX and PCSX2 still don't mix
 and MGS3's legendary encryption prevents extraction of all the MGS3 files, I can't get models. D:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 11, 2011, 02:54:57 PM
If you managed to rip MGS3 textures does that mean you will soon be able to rip MGS4's O:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on October 11, 2011, 06:24:37 PM
I'm pretty sure he could, if MGS4 was a PS2 game. >_>;;

Y'know what would be nice though? Being able to have your own camo (through file replacement, no less) on an actual Ps2. <.>


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 12, 2011, 05:15:28 PM
I actually just updated my MGS Finally Comes to Brawl Pack, which comes with the new Snake costumes. Check it out!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11618


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 31, 2011, 04:46:12 PM
Just throwing this out there - If someone with 3DS Max 2011 is willing to export for me, I can make the rest of the Arsenal Gear stage AND the BG for the VR Stage AND the new Big Shell stage.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 01, 2011, 03:28:18 PM
You should ask Friedslick for help on that.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on November 02, 2011, 09:39:26 PM
I got exportation working now.

The Big Shell stage part that was requested has a bunch of parts, so it will take time to remap and recompile everything in Milkshape & 3DS MAX 2010 so check back on Friday.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on November 03, 2011, 02:29:40 PM
Eternal does that mean you can add Metal Gear Ray to the new Big Shell stage?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on November 04, 2011, 09:04:06 AM
If there's somewhere it could go, I guess, but that's completely dependent on file size.

BTw, +60% of the Big Shell is in a .brres.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on November 08, 2011, 12:12:58 PM
Just thought you'd like to know, I fixed up the two Metal Gear Solid Integral character models from Metal Gear Solid 2 and uploaded them to The Spriters Resource Community forum. You can download the models here (http://www.spriters-resource.com/community/showthread.php?tid=18777&pid=409055#pid409055).


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Velen on November 10, 2011, 06:58:04 PM
I heard that you can fix the flat "planes" you rip from 3D Ripper DX so long as they have depth of some kind.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on November 11, 2011, 12:03:21 AM
Anything but flat planes can have their depth fixed. But there's no way to fix PSX captures yet (that I know of,) because only flat planes are captured with the method. Also, no goraud shading or backfaces are captured.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on December 17, 2011, 11:16:34 AM
Hey Guys! Here (http://forums.kc-mm.com/index.php?topic=38498.0) is my new texture thread (Still updating!)!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on December 22, 2011, 06:26:07 AM
Hey, I got an idea.

What about the Big Shell stage from Evolution Skateboarding? It's still MGS, except with skates.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on December 22, 2011, 06:42:18 AM
Well it's doable, but... Well, you can already convert the Big Shell's models from the PC version of MGS2. I think the Big Shell was the same in both games except that there were more conveniently-placed rails and ramps everywhere in the Evolution Skateboarding version XD .
What'd be interesting is porting some of the unlockable characters from Evolution Skateboarding into SSBB. LC-DDM, would you happen to have a European game save or savestate with everything unlocked? Because I could rip some unposed models, but the game lags too much for me to input the Konami code to unlock everything. :C


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on December 22, 2011, 06:55:22 AM
Sadly no, but I have Snake and Simon Belmont (Vampire Killer) unlocked. I can try to unlock them all ASAP if you want though.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on December 22, 2011, 07:29:32 AM
Really? As long as it's the European version that you're unlocking this content on, I would be able to rip whatever you unlock. I know for a fact that 3DVia Printscreen can rip the models from this game on Dolphin unposed :D .


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on December 22, 2011, 01:59:16 PM
Probably cause Turfster didn`t complete the KMY model format as bones haven`t been figured out yet....
.MAR = Skeletal action(Motion?!) file. Go fig
BTW, I`ll return for real in 2012.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on December 22, 2011, 05:09:22 PM
I can't make any promises, but I'll try to unlock every character... unless you want me to unlock specifics.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on December 22, 2011, 06:14:44 PM
I can't make any promises, but I'll try to unlock every character... unless you want me to unlock specifics.
Probably just the unlockable characters and Snake and the Vampire Hunter's stages would be of any use.
But seriously though, are you doing this on the European version? I don't want your work to be in vain.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on December 22, 2011, 07:27:35 PM
Well when the game starts I get to choose either English, German or French. So, I'd say it's the Moon edition. :P


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on December 22, 2011, 07:36:09 PM
Oh, awesome then! :)
Yes, it would be a great help if you could unlock some things from that game for me.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on December 29, 2011, 09:55:30 AM
Where are EVA's MGS3 textures ):


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on December 29, 2011, 11:13:55 PM
lol they're floating in this topic somewhere...
btw, I *was* going to post a Christmas gift here, but the computer I'm running can't capture models from Dolphin. So it'll be a little belated, but expect some cool stuff to be posted here around January. :)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on December 30, 2011, 04:14:27 PM
lol they're floating in this topic somewhere... btw, I *was* going to post a Christmas gift here, but the computer I'm running can't capture models from Dolphin. So it'll be a little belated, but expect some cool stuff to be posted here around January. :)

What *kind* of Christmas gift (:?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 01, 2012, 12:36:18 AM
Well the gift will be h25rr!
Oh... Sorry, I sneezed. :P
It'll be good, whatever it is.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 02, 2012, 01:04:47 PM
Here. 2 pics.

(http://i.imgur.com/OvCUn.jpg)
(http://i.imgur.com/T4qjV.jpg)

Just need to make the text transparent.

These bridges and struts are like a puzzle, seriously.


Edit: More pics. I need to play MGS2's main campaign again. I don't remember where the struts of Shell 2 go.
(http://i.imgur.com/rgh4u.jpg)
(http://i.imgur.com/NcriH.jpg)

I am aware there is no sky. Thing is, I found the sky texture, but......
It's like battlefield's sky...............................
No better way to put it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 02, 2012, 02:38:15 PM
"It's like battlefield's sky."

Don't you think you can use you're old Big Shell as a base?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 02, 2012, 02:42:48 PM
Yes I suppose it's possible.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 02, 2012, 02:46:15 PM
Maybe then you're sky will appear for you then.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 02, 2012, 07:01:15 PM
Bad news peeps, the sky from the older version causes an asplosion of polygons, so it's not an option anymore. :(

At least the sea is in.

(http://i.imgur.com/w7mI8.jpg)

I made pics of some of the imported parts so far.

(http://i.imgur.com/Y9Ih6.jpg)
(http://i.imgur.com/eVts3.jpg)
(http://i.imgur.com/IhVXg.jpg)

Not gonna lie, I have no idea where these bridges and struts would go and the default rotations don't help much....

(http://i.imgur.com/yL0DQ.jpg)
BTW, the sky is for temporary use since I can't use the sky from my older versions.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 03, 2012, 02:40:26 PM
So basically you used a random picture of the sky from google?
Also, I just recently got MGS2 in the MGS HD collection, if you need me to do some research on where those Struts lead to I'd be happy to help.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 03, 2012, 02:52:04 PM
The sky is from the Smash Skiff stage.
Where are struts G, H, I, J, K, and L located relative to Shell 2's core anyway?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 03, 2012, 02:56:03 PM
Alright, I'll go put in MGS2 in my PS3 in a second... I'll post somthing of use pretty soon..


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 03, 2012, 04:49:57 PM
I'm having problems getting a map right now... but I do believe shells G, H, I, J, K and L go in a clock-wise circle around Shell Core 2.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 03, 2012, 07:31:37 PM
Sooo.... I came across another hurdle. Notice how certain parts are MIA?
It's because the UVs of the model part is [censored]ed, there's no better way to put it. Using 3DS Max to fix it isn't practcial and will take well over a week due to the nature of the model and textures and how object and model names get changed upon exporting which slows things down even more.

You see, even though UVs and Material placement is [censored]ed, the names in the original KMY tell me the correct placement in Milkshape. So, does anyone know how to edit UV points in Milkshape or how to Assign materials to objects in Milkshape?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 04, 2012, 04:36:17 PM
Still need help with that issue with the main areas of the Shell 1-2 connecting bridge....

Anyway, updated pics.
(http://i.imgur.com/hmCwo.jpg)
(http://i.imgur.com/FReoP.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 04, 2012, 05:54:24 PM
What do you mean you need "help?" Are you missing models or do you not know where they connect?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 04, 2012, 06:03:32 PM
I mean, The UVs are incorrect and need to be fixed because most of the polygons have incorrectly assigned materials, or none assigned at all.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Spex130 on January 04, 2012, 07:42:28 PM
Have you run the DetachByIds script? It might help you with those UVs by splitting one polygon with multiple textures into multiple polygons with one texture.

It will most likely increase your polygon count by a lot though.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 04, 2012, 07:48:12 PM
...............................

That script NEVER works.

I must import the kmy through milkshape first since there's no kmy plugin fro 3ds max. The reason I don't want to export to 3ds max is because the object and material names and references will get changed, making it infeasible to find out where the correct material/texture goes in 3ds max.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Spex130 on January 04, 2012, 08:56:11 PM
Oho. Well, can't say I didn't try, heh.

Good luck!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 06, 2012, 10:18:08 PM
WIP stage approaching. AS you can see, not all of the BG was found.
Just a quick peak to see if it worked in game.
(http://i.imgur.com/TQgLB.jpg)
(http://i.imgur.com/ADdoy.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 07, 2012, 05:53:39 AM
I assume you finished The Big Shell? 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 07, 2012, 11:12:21 AM
Sadly no. Fixing UVs on that thing will take a very long time.

I made/imported the above stage in less than a day.

(http://i.imgur.com/7uWyG.jpg)

Still can't find the rest of the BG, so I'm temporarily using BF's sky.

(http://i.imgur.com/Kf4l4.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 07, 2012, 12:01:13 PM
(http://img807.imageshack.us/img807/9116/vrbackground.png)
use this as the stage bg for now...

much better than the Battlefield background


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 07, 2012, 04:04:54 PM
Forgot to tell you.
Through the power of persistence, I got the red lines to blink smoothly with a .clr0 file to emulate the blinking it does in MGS2.



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 07, 2012, 04:10:47 PM
Nicee. Possibly getting breakable targets on that stage would be cool, too. I'll try to find a thread on how to do that soon...

Edit: I read up on how. Apparently, you need to do some BTT editing.
You'll definetly have to use a break the targets stage as a base.

An example of this has been done here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7816


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 07, 2012, 04:15:25 PM
That should for target test since I have the goalpost in the BG already, and I found those models.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 13, 2012, 08:12:58 AM
Raiden rig is at 60%. Legs, Waist, Bust, Neck, and Head are rigged.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 15, 2012, 10:04:07 AM
Raiden is about to be complete in a few hours. BB Preview at 2:02!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 16, 2012, 05:16:28 PM
Sorry for the delay. I need more time with the rig though.
(http://i.imgur.com/yupkf.jpg)
(http://i.imgur.com/ymria.jpg)
(http://i.imgur.com/PMzFI.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 18, 2012, 04:24:42 PM
It's okay, nice work though.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 18, 2012, 05:31:44 PM
Raiden looks better in 3DS max now. also improved the rig.... again.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on January 19, 2012, 09:39:40 PM
Been a while, good to see you guys are making progress.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 20, 2012, 05:40:15 PM
Nice to see on old standby ITT.

The rig is nearly done. Just need to decide what to do about his 3 fingers in his left hand. His Skull suit does not have the Middle finger, Ring finger, and the one to left of it seperate finger slots. Sounds odd, but I can't think of a better way to describe it.

Also, he reacts to stage lighting like......... he's affected by it way more than he should be affected.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 21, 2012, 07:19:54 AM
Like how the Chuck Norris over Captain Falcon mod reacted to stage lighting...? He turns a different color or somthing?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 21, 2012, 07:22:20 AM
See for yourself. Outdated pic, but you get the idea.
(http://i.imgur.com/Ameda.jpg)

The proposed fix is gonna take a while.

At least it gives me ideas for recolors.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 22, 2012, 09:07:04 AM
The import looks great.... Fatman over Wario next O:
The face is still kinda messed up, hopefully you can get this fixed soon. Anyways, good job.

Irishladdie would be proud  :af:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 22, 2012, 09:42:08 AM
Eternal Yoshi, you should look up some video tutorials on manual normal modification.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 22, 2012, 10:08:55 AM
Aparrently I do. At least all the other imports from MGS2 I do won't take as long since I'll do these things before rigging.

From Yesterday.
(http://i.imgur.com/IeujU.jpg)
(http://i.imgur.com/60SzA.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Nicki on January 22, 2012, 11:46:30 AM
The import looks great.... Fatman over Wario next O:
The face is still kinda messed up, hopefully you can get this fixed soon. Anyways, good job.

Irishladdie would be proud  :af:
By the way not sure if you know but Irishladdie was last active January 07. He hasn't posted since August, you could try sending him a PM, he still logs in every once in a while it seems. Unless you already tried contacting him but got no reply, just checking, I'm not very active here.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 22, 2012, 12:55:01 PM
O_O Using the edit normal modifier again seems to...... well....... it's like it nulls the normals..... or makes it look like it does in flat.....go fig. Maybe there's an alternate way, but at least I have an"if all else fails" plan.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 22, 2012, 03:24:59 PM
I've private messaged him tons of times. I got no reply...
By the way, if anyones interested, I updated Metal Gear Solid Finally Comes to Brawl.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 22, 2012, 03:59:52 PM
O_O Using the edit normal modifier again seems to...... well....... it's like it nulls the normals..... or makes it look like it does in flat.....go fig. Maybe there's an alternate way, but at least I have an"if all else fails" plan.
The "Edit Normals" modifier works best when dealing with smaller selections of normals (about 10 normal points excluding subs). Try fixing the smaller things like his facial details by selecting only the affected normals and averaging them (no threshold should be necessary unless you're dealing with more precise/broad work.) Also, if you want you can undo all your collapsed modifier work and try fixing the normals differently by applying an empty "Smooth" modifier.
Also, shouldn't Raiden's eyelashes look less chunky? Or doesn't SSBB support semi-transparency in that regard... If that's the case, you should simplify the texture transparency to suit.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 22, 2012, 08:24:13 PM
With our current methods, semi transparency is possible, but rough. It's possible, but it won't be perfect until our knowledge improves.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 23, 2012, 03:22:49 PM
1,000,000 Cookies to the first person who rigs Iroquis Plisken over Snake.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on January 23, 2012, 06:16:08 PM
Thinking about it, isn't the MGS3 Naked Snake trophy equivalent to the PS2 model?

(Probably asked before, but still)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 23, 2012, 06:22:05 PM
Possibly. Pliskin's textures match the MGS2 textures so use that to rig him.

This is the case with Naked Snake's textures as well.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 23, 2012, 06:56:41 PM
K, buying a whole lot cookie dough right now.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 23, 2012, 08:49:03 PM
In other news, I found this script.
http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons

I'm testing it on Solidus Snake himself and it seems to be working great at doing it's job.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 23, 2012, 09:05:01 PM
In other news, I found this script.
[url]http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons[/url]

I'm testing it on Solidus Snake himself and it seems to be working great at doing it's job.
Wow! This is going to help me so much on other projects. Thanks and good luck.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 24, 2012, 03:14:21 PM
Eternal Yoshi vs. Friedslick on getting Plisken over Snake.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 24, 2012, 07:23:34 PM
Pliskin isn't a priority because of Raiden and Solidus.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 25, 2012, 12:19:23 PM
So once Raiden and Solidus is done it's Plisken next right?
It's too bad we can't rig trophy models over characters.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 25, 2012, 04:16:52 PM
Ummm.... if you can export the mdl0 to .dae and open it in 3ds max........


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 25, 2012, 05:11:57 PM
But isn't using trophy models for Brawl impossible? There arn't bones, in the models, right?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 25, 2012, 05:15:40 PM
Doesn't matter at this point. It can be done but will take a long time. Note that MGS2 models Solidus extracts have no bones. Yet I can still rig Raiden(though it takes a long time due to the pose).

Just rig Pliskin using Snake's boneset.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 26, 2012, 04:32:11 PM
Does the new Brawlbox do this? I can't use it because I can't get Microsoft Framework. But I'll try with BrawlBox .63d


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 26, 2012, 04:52:56 PM
The new BB imports it.

You gotta export the models so that they open in 3ds max and do it from there. The old tutorial in the BB thread should give you a head start.

*insert subtle rig improvement comment about MGS2 Raiden Here*


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 28, 2012, 07:30:34 AM
Just editing Twin Snakes Snake.
(http://img338.imageshack.us/img338/1012/gakocamo.png)

I found a really nice body texture that textures right over the fit_snake_bes part of the model. Dosn't fit_snake_bes just piss you off somtimes because it's really hard to texture over -_____- ?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 30, 2012, 08:10:51 AM
Ganon's body texture is much more difficult to work with.

Good news and bad news time.

Bad News: I don't have a backup of Volgin's Textures. :/

Good News: I can rip MGS3 texture from my old PC, but it'll take much longer to do.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 31, 2012, 01:22:21 PM
Nice. But don't ya think you'll need to vertex hack Ganon?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 31, 2012, 09:30:14 PM
Not if I can extract the model somehow.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on January 31, 2012, 10:05:07 PM
I wonder if GameAssassin can rip PCSX2 models better than other methods...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on February 04, 2012, 12:46:23 AM
Sorry for the double-post. According to this (http://www.tombraiderforums.com/showthread.php?p=5954963#post5954963) post, some guy on the XNALara forums has the intent to extract some models from Metal Gear Solid 4. I don't know if he has the resources to or not yet, but he might at least know a friend who can. I'll keep a close eye on this thread as usual...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on February 04, 2012, 06:52:40 AM
Here's hoping we get Drebin's monkey over Diddy. *shot*


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 04, 2012, 02:53:52 PM
OK I got good news and bad news regarding Raiden and MGS2 character models.

Good news - I found a bunch of .evx models with the normals unruined.

Bad news - I have to redo the rig.

It'll be worth it in the end since the model will look much better.

Stay cool.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 10, 2012, 03:18:16 PM
Almost done, but I have an issue that needs to be resolved. When I import him into BB, certain vertices of the face have their UV mapping's fudged. Why when it shoes up fine in 3DS Max and Milkshape?

(http://i.imgur.com/8Utyj.png)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on February 10, 2012, 04:18:53 PM
There are probably still duplicated polygons within the surface of each object. Try hiding the main surface of each object and see if any part that would be hidden still shows up.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 10, 2012, 04:52:31 PM
Umm........

I think I should point out that for all of the polys to show up in BB, I had to disable culling.
If I don't half the model is not visible..........

I know which polygons are acting up though....


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on February 10, 2012, 08:08:48 PM
I think I've explained myself incorrectly...
I'll upload some pictures of what I mean tomorrow. i had the same problem with another MGS model.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 15, 2012, 02:08:00 PM
Sooo.... anything to add? This is currently the only thing holding back Raiden from completion. Until then, I'm doing simple recolors to beat people to the punch of doing a recolor pack.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Spex130 on February 15, 2012, 03:16:42 PM
I know in 3DS max you can select by face, vertex, object, ect.

Try selecting by face and deleting.

Also, you can also try welding vertices together using vertex weld. If you do it right, you won't have to re-rig anything.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 15, 2012, 05:26:32 PM
Deleting the problematic faces causes polygonal gaps/holes like I deleted that object.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Spex130 on February 15, 2012, 06:27:55 PM
Well, I suppose that's my only idea. Sorry.

Maybe you could use Edit Normals?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on February 15, 2012, 10:20:02 PM
Sorry, I forgot.
Try to look for a "hide" button within the element select menu roll-out. You should be able to hide the correct faces and delete the problematic ones.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on February 16, 2012, 08:21:48 AM
I have to apologize, I've been a lazy ass for completing Evolution Skateboarding.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on February 16, 2012, 01:16:46 PM
Meh, it's okay. I don't expect anything from the internet. :P


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on February 17, 2012, 11:07:20 AM
Hold on though, I'm still working on that.

Maybe you could try these cheats (http://www.gamefaqs.com/gamecube/914442-evolution-skateboarding/cheats) instead?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on February 17, 2012, 05:24:04 PM
Quite painfully, I'm afraid the Konami code won't work on Dolphin. This is only because the very short input time during the Konami logo is too laggy for Dolphin to pick up all the key presses.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Spex130 on February 17, 2012, 05:54:46 PM
Can't you just Frame-by-Frame it? I've seen Brawl TAS's, so why not?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on February 17, 2012, 09:14:36 PM
Can't you just Frame-by-Frame it? I've seen Brawl TAS's, so why not?
I tried slow-down and I tried auto-key macros, both didn't work for unkown reasons. You are free to try it if you want to though.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on February 19, 2012, 07:55:12 AM
Try slowing your input and not the emulator?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 19, 2012, 08:18:03 AM
Here we go again. I decided to just use the head model from CODECS rather than cutscene and rerigged it and junk and now the head is perfect.

But somehow, now his HAIR is having the same problems as  the old head did.
Why?

Post Merge: February 19, 2012, 09:23:25 AM
And so I replaced the hair model and now it's fine and so is the rest of the model......
go fig.


I don't get it either.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 22, 2012, 03:32:53 PM
Raiden's rig needs more work done again.

Unfortunately, Big Shell is gonna be Vaporware.   :'(

3 Key model files which are key parts of the shell have their Material mappings fudged/damaged upon exporting, and 90% of the 3 models' objects have NO material or the wrong one assigned to them.

If I could fix it in Milkshape, where I can see the matching Material and Object names and where the .kmy plugin imports them in, I could fix them all in a week.

Fixing them in 3DS Max will take... how do I put this?

Remember how long it took Spazkid to animate the Sanity Not Included Season 2 Finale?
About that long. No foolin.

If anyone wants the .kmy file to import into Milkshape so they can see for themselves(Exporting into other formats changes Material names due to naming collisions), let me know.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on March 11, 2012, 07:54:21 AM
Time to continue this.
Some Big Shell pics of Type A and Raiden.

(http://i.imgur.com/MraSV.jpg]http://i.imgur.com/MraSV.jpg)[/url]
(http://i.imgur.com/Cqfqv.jpg]http://i.imgur.com/Cqfqv.jpg)[/url]
(http://i.imgur.com/xE428.jpg]http://i.imgur.com/xE428.jpg)[/url]
(http://i.imgur.com/o34jc.jpg]http://i.imgur.com/o34jc.jpg[)/url]
(http://i.imgur.com/ZT6Lb.jpg]http://i.imgur.com/ZT6Lb.jpg)[/url]
(http://i.imgur.com/fHKLh.jpg]http://i.imgur.com/fHKLh.jpg)[/url]


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on March 11, 2012, 08:05:45 AM
Looks legit, EternalYoshi. :D


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 15, 2012, 03:09:34 PM
Finally found this site. Nice work Eternal.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on March 15, 2012, 04:35:46 PM
Thanks. I think Raiden looks cool in purple. I'm finishing up his recolors and need 1 more color.....
So far I got Normal, Blue, Green, Red, and Purple.

Edit: Acquired the Brown wig textures.... and they are layered out identically to his normal hair textures.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on March 15, 2012, 06:59:48 PM
More importantly, do you have the Tuxedo suit for MGS1 Snake? Since there's an MGS1 Snake releasted now...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on March 15, 2012, 07:11:09 PM
For MGS1 Snake, no. I don't have any MGS1(PSX) content aside from Gray Fox's VO and SFX.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on March 15, 2012, 07:22:42 PM
More importantly, do you have the Tuxedo suit for MGS1 Snake? Since there's an MGS1 Snake releasted now...
Do you mean the MGS1-styled model, or the MGS1 model?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on March 15, 2012, 07:59:13 PM
The actual MGS1 model. Hold on, I'll get a link for it.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25354&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25354&Moderated=All&facebook=true)

It looks blurry, yeah, but I "fixed" that by upscaling 5 times the original textures. xD


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on March 15, 2012, 08:17:56 PM
Well I can supply the textures, but the model would be very tedious to rip... The tuxedo costume will not fit the PSX Solid Snake model that was used, so you would need to vertex edit the model to suit the textures.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on March 16, 2012, 11:21:05 AM
More recolors.

(http://i.imgur.com/otq2y.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 16, 2012, 03:50:56 PM
That Raiden's pretty badass.

After playing MGS Peace Walker for PS3, I've been thinking of some new costume ideas...
Somthing I'll be working on right away.
Thanks to our old friend Irishladdie, who hasn't been on in a few years, I have the perfect models for this.



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on March 16, 2012, 04:01:31 PM
No no, I mean the MODEL is there already, we'd just need the tuxedo textures.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 16, 2012, 04:22:27 PM
I'm already going with making the Tuxedo costume from Peace Walker. So far, so good. Pictures soon. I know Eternal did a version like that (never was released.) but this one is with an eye patch and the Peace Walker face.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on March 17, 2012, 02:21:48 AM
No no, I mean the MODEL is there already, we'd just need the tuxedo textures.
Remember to quote the person you wish to reply to, LC-DDM.
I know that there is a PSX model that was ported into SSBB. I was the one who ripped the model from the PC port of "Metal Gear Solid: Integral." What I'm trying to say is that the model I ripped is not the same model used for PSX Solid Snake's tuxedo texture. Therefore in order for the tuxedo textures to be used properly, you would need to rip PSX Solid Snake's tuxedo costume model to go with it. Alternatively, you could edit the PSX Solid Snake model to fit the tuxedo textures. But as the model is so basic, it would be very hard to edit.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 17, 2012, 09:46:12 AM
Those are great ideas, but don't ya think it's a little bit silly to use textures from a game that was released over 10 years ago? Wouldn't a game with better graphics (Like Twin Snakes) be a better idea? I mean it's not a terrible idea but porting models from TTS would make more since. I don't hate MGS1 imports, but you get what I'm saying right?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on March 17, 2012, 11:19:05 AM
Nostalgia is in play here. >_>


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Friedslick6 on March 17, 2012, 06:17:25 PM
Those are great ideas, but don't ya think it's a little bit silly to use textures from a game that was released over 10 years ago? Wouldn't a game with better graphics (Like Twin Snakes) be a better idea? I mean it's not a terrible idea but porting models from TTS would make more since. I don't hate MGS1 imports, but you get what I'm saying right?
Not really. Every model has its own visual appeal. The original Metal Gear Solid was praised because it was able to show so much detail in such low-poly models. Not only that, but the original Metal Gear Solid was so memorable in that it had a very deep storyline for its time. This nostalgic game was referenced several times in the Metal Gear franchise, and you can even unlock a "MGS1" mask in Metal Gear Solid 4.
There is a visual appeal to this model, you just might not share that appeal or understand it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 17, 2012, 07:00:47 PM
I do understand it, actually. And yes, I do know you could get an MGS1 mask in MGS4.

Anyways, I did this simple texture hack:
(http://i41.tinypic.com/nysbqf.png)

The Tuxedo from Peace Walker.
I combined a few textures together. Nothin special.
It COULD use more detail because I used the base texture from the James Bond texture hack.

I thank Irishladdie for his epic modeling abilities.

I'm also doing some more *minor* updates on Sniper Wolf.

(http://s5.tinypic.com/2qnqsqu.jpg)
 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on March 20, 2012, 07:24:39 PM
You know I have frankester's model pack 0.89 which has Sniper wolf's model, right?
You can just import her over Zamus, because my queue of hack and hack plans has no vacancy.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 21, 2012, 08:56:40 AM
Sounds great. Do you have the model in mdl0?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on March 21, 2012, 02:51:55 PM
Nope.

I thought you was gonna try to rig it on account of me being occupado with a certain..... thing.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 21, 2012, 04:22:22 PM
Problem is, still can't get the new BrawlBox, so no bone editing fo me ):
That's why I can't get Plisken and Naked Snake trophies over Snake.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on March 21, 2012, 07:44:36 PM
Because you must rig them using 3DS Max, as the trophies have bones of their own.

Edit: New BB is over here: http://www.mediafire.com/?l9309l977124p (http://www.mediafire.com/?l9309l977124p)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 21, 2012, 08:59:08 PM
So the idea is to import Snake's boneset into those trophies... interesting. As I said at one time, my computer dosn't like the newest Microsoft Framework, so using the newest BrawlBox is a no.

So I definetly need that new BrawlBox to rig those trophies?
I'll play around with some tutorials and 3DS Max and see what I can get done.

If we get Naked Snake imported, could we replace all his textures with the ones you ripped from MGS3, Eternal? Isn't MGS3's texture mapping the same as the Naked Snake trophy?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on March 21, 2012, 09:19:06 PM
About that, there's a pretty good chance that the trophy's textures are identical to the original textures, like with Pliskin.

I'll nab Naked Snake's textures when I get the chance to prove my point.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 21, 2012, 09:58:24 PM
I see what you mean. Only problem we seem to have are the texture files SnakeNaHotai2 and SnakeNaHotai1.

Those two files are actually bandages Naked Snake wears. If we import the textures from MGS3 over that trophy, those bandages will still be present. I guess we'll have to do some vertex editing and get rid of them.   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on March 30, 2012, 11:48:18 AM
Err..... I feel strange asking this here, but here goes....

I'm rigging Solidus and got rid of almost all of the problem areas. However, the shoulders cave in.

Long story short, ALL MGS2 models that I EXTRACT have a t-stance that has them stand at attention, which makes rigging the shoulders and arms a [censored]. THe arms are fine, but the shoulders cave in when I try to move the shoulder bones to imitate a normal T-stance.

Any help here?

I'll post pics of what I mean later today.

BTW, Solidus' progress is at about 80%.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 30, 2012, 03:30:06 PM
Over Ganon O:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on March 30, 2012, 04:01:59 PM
I plan on having Solidus Over Snake(For the sake of moveset, it needs missles) AND Ganon.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 30, 2012, 04:06:14 PM
What about rigging one of Ganon's attacks to shoot a rigged Nikita Missle?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on March 30, 2012, 06:00:10 PM
Ganon doesn't have an article slot aside from the Blade he pulls out Beast Ganon.
Not like it would make much sense for Solidus to turn into Beast Ganon anyway.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on March 31, 2012, 06:48:03 AM
Use that for the missles, then.
Are the swords part of the Solidus model or are they extra articles?

For his final smash just have Solidus shoot out a bunch of missles at once. I'm sure that'll be easy for you since you made Gray Fox's FS no problem. I take it the missles will be rigged to be faster than they originally were, right?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on March 31, 2012, 02:55:43 PM
I can make the Swords part of him or not. It's up to me since it's just a matter of assigning them to the HaveN bones.

Yes I can make the Missles faster.

Good News: Found a Solution to my shoulder predicament

Bad news: Ganondorf's...... too fat for Solidus. Ganon's width is too great for Solidus to fit in.

Maybe Fatman could work?


Title: Re: Metal Gear Solid Needs murre Hack Repurrsentation!
Post by: JOEYSX5 on April 01, 2012, 09:27:09 AM
More getting reported for bull[censored] reasons. I swear to god these moderators are out to get me.

Could you put Solidus over Captain Falcon or somthing? Isn't there an article for the falcon punch or somthing you could replace with the missles?

I'd like to see Fatman over Wario, personally. Due to Wario having alot of articles for the bombs, etc. I do have the idea porting him over Wario would be a bad idea because well.. he's too short for Fatman. It will probably end up as the same result as giving Snake Meta Knight's animations...     


Title: Re: Metal Gear Solid Needs murre Hack Repurrsentation!
Post by: Miacis on April 01, 2012, 09:31:25 AM
murre getting repurrted fur bull[hiss!] reasons. I swear to god these moderators are out to get me.
Reading the rules and applying them tends to be a good solution to get rid of annoying mods. >_>;


Title: Re: Metal Gear Solid Needs murre Hack Repurrsentation!
Post by: Eternal Yoshi on April 01, 2012, 04:26:01 PM
Falcon.... has 3 articles. First one is the Entry Blue Falcon, the second one is the Final Smash Blue Falcon and Scene, and the last one is.... a dummy. None of them can be used as a missle. :/

Here's some pics.
(http://i.imgur.com/ZE4on.jpg) (http://i.imgur.com/VlkhC.jpg) (http://i.imgur.com/KqNx0.jpg)


Title: Re: Metal Gear Solid Needs murre Hack Repurrsentation!
Post by: Spex130 on April 01, 2012, 04:54:00 PM
Falcon.... has 3 articles. First one is the Entry Blue Falcon, the second one is the Final Smash Blue Falcon and Scene, and the last one is.... a dummy. None of them can be used as a missle. :/




I'm absolutely sure that SDoom said KJP found a way of adding extra articles. And don't put me off because it's April 1st, I'm serious.

It was near the end of SDoom's Animation school livestream. Episode 4:

SiLeNtDo0m - live streaming video powered by Livestream (http://www.livestream.com/silentdo0m/)

He starts talking about at around 42 minutes in, but I'd start at 41, just so you don't miss it.


Title: Re: Metal Gear Solid Needs murre Hack Repurrsentation!
Post by: Eternal Yoshi on April 01, 2012, 05:09:21 PM
Umm.... you sure you don't mean External GFX models, beclawse I know how to do that already.
Magus showed me how to add new External GFX without sacrificing an existing ExtGfx slot or effect.

I just combined the two methods and tada - a new ExtGfx model without replacing anything.

The proof is in Gray Fox's upcoming update and PM Snake's Slash GFX.


Title: Re: Metal Gear Solid Needs murre Hack Repurrsentation!
Post by: Spex130 on April 01, 2012, 05:10:20 PM
Umm.... you sure you don't mean External GFX models, beclawse I know how to do that already.
Magus showed me how to add new models without sacrificing an existing ExtGfx slot or effect.

Ah. I apologize then. It has been a while since I watched it. Oh well. Sorry about that.

Silly me! You can't add articles!


Title: Re: Metal Gear Solid Needs murre Hack Repurrsentation!
Post by: Eternal Yoshi on April 01, 2012, 05:14:53 PM
It's all right. Still really useful info. I'll make a tutorial on adding External GFX models without Sacrificing anything after I release Solidus and Raiden, which hopefully purrcedes the anniversary of the time Raiden and Rose met.

Take that, April fools filter!

Edit: Foiled again...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: xxWutzMercyxx on April 01, 2012, 09:37:40 PM
Seeing how this is the right place for sum Metal Gear, I wanted to know if anyone here plans to import Old Snake, Liquid Ocelot, and MGS4 Raiden. Old Snake is crucial for an major upcoming community Smash Bros. project  :P


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 02, 2012, 02:06:34 PM
I remember you from a while back... and no, we can't import MGS4 models, unfortunetly.

Solidus looks superb. As I can tell by the stance, he's over Snake right?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: xxWutzMercyxx on April 02, 2012, 02:33:58 PM
Is the vert count to high? That's my guess. I have been remaking Old Snake with High Res new textures made by me. I'll post a preview here if anybody cares

*Edit* Here's some Work in Progress of my Old Snake V2 texture. Also here's a preview of Outer Haven I've made awhile back but never finished. These textures are made entriely by me. What do you guys think? I was thinking of making a custom High Res MGS4 texture for Solidus.

(http://img585.imageshack.us/img585/2707/outerhaven.jpg)

(http://img842.imageshack.us/img842/9553/oldsnakewip1.jpg)

(http://img801.imageshack.us/img801/1307/oldsnakewip2.jpg)

(http://img710.imageshack.us/img710/3471/oldsnakewip3.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 02, 2012, 05:05:39 PM
I remember you from a while back... and no, we can't import MGS4 models, unfortunetly.

Solidus looks superb. As I can tell by the stance, he's over Snake right?


Yes he is. Collar was lowered to prevent major clipping(I have a scene with a finished rig with the Collar untouched). More pics coming.... now.

(http://i.imgur.com/y9Hx4.jpg)
(http://i.imgur.com/PCezV.jpg)
(http://i.imgur.com/W0DI8.jpg)

Inevitable recolors are inevitable.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 02, 2012, 06:32:42 PM
I'd like that too. Unfortunately, no one can rip MGS4 models(yet).


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 03, 2012, 06:30:33 PM
That Old Snake looks awesome. I was actually planning on a new version of Old Snake, but I never got around to finish it.
The face looks pretty MGS4ish, though. Looks like a rip from MGS4, actually..


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 04, 2012, 01:32:40 PM
More bearly noticable rig improvements on both of them.

Gonna send M22K the Raiden model so he can add transparency to his Metal Texture because his hair looks awful in Metal otherwise...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: xxWutzMercyxx on April 04, 2012, 01:42:23 PM
I could finish this Old Snake then have a pro maybe vertex him. As for Raiden I'll make a High Res MGS4 texture and the same for Solidus.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 04, 2012, 02:08:33 PM
....Solidus wasn't in MGS4. Well, as a half-dead skeleton.



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: xxWutzMercyxx on April 04, 2012, 02:13:02 PM
Yea I'm aware, but I'm going to make a MGS4 inspired textures for Solidus. By using Old Big Boss for the face because they're very identical, obviously Solidus being a clone. I'll use Old Big Boss's face here as a reference for a more HD face for Solidus.

(http://images2.wikia.nocookie.net/__cb20090301210211/metalgear/images/8/80/Big_Boss_MGS4.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 05, 2012, 07:24:21 AM
Alright man, go for it. And after playing MGS Peace Walker for a while, somebody should DEFNELTY make Snake's recovery move (up b) the Fultan Recovery. I don't know, it sounds like a better idea than him grabbing onto a random cypher.

Maybe vertex it into a ballon or somthing? Then change Snake's animations to fit with it.   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 05, 2012, 01:55:53 PM
What's a Fultan?(Doesn't have the HD collection)

Ooooh. You meant Fulton.

We can IMPORT or  CREATE a model for it. :p

I need one last color for Solidus' suit for one last recolor.

I have normal, red, blue, green, and white(In progress now). Need one more for the last costume, that's not purple or pink, since such colors don't quite fit on him as well as Raiden.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 05, 2012, 02:55:08 PM
Yea I&#039;m aware, but I&#039;m going to make a MGS4 inspired textures for Solidus. By using Old Big Boss for the face because they&#039;re very identical, obviously Solidus being a clone. I&#039;ll use Old Big Boss&#039;s face here as a reference for a more HD face for Solidus.

I'd laugh if you made Solidus look like his "MGS4" form LOL.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Dragoon Fighter on April 08, 2012, 05:33:45 PM
There needs to be Rex Model/Texture over the T-Rex PSA.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on April 08, 2012, 06:06:49 PM
Nah. T-Rex can be the start of a beautiful revolution. Where Boss PSAs are made.

Hell... I want Metal Gear Rex over.... let's see. I guess over MetaKnight. Would be kickass. XD


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: nernerman on April 08, 2012, 08:32:51 PM
If there were to be a Rex and Ray PSA they should be over charcters like Ness and Lucas. Becuase we already have GrayFox on Metaknight. And if we ever get the Old Big Boss model I say make a PSA out of it on Ike, R.O.B or Dedede. But for now I can only dream lol


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on April 09, 2012, 07:29:35 AM
Fine, so be it. REX/Ray over Lucas and Ness. But I reserve the right to have a Hangar stage and more MGS themes on that slot.

And port Scott Pilgrim over... someone who doesn't completely suck and is a standalone character. Like Pit.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: nernerman on April 09, 2012, 12:49:07 PM
Well there is a Scott pilgrim over Jigglypuff.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 09, 2012, 03:00:01 PM
It would be funny to put Rex and Ray and possibly ZEKE from Peace Walker over Pokemon Trainer. Then make it where ASH dosn't appear. LOL


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: nernerman on April 09, 2012, 03:14:26 PM
Lol that would be an intresting concept. Zeke on Chrizard, Rex on Ivysaur, and Ray on Squirtle. But im still hooked on the thought of Ray and Rex on Ness and Lucas lol. Plus that that Big Boss PSA I dont stop blabbing on about, Maybe a Raiden PSA on Marth.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 09, 2012, 05:03:18 PM
Just to let you know, PSA's arn't easy. It takes a lot of time and skill to make them.
Ray and Rex are possible because we have trophy models of them.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 09, 2012, 06:30:43 PM
What about the Colonel over PT? LOL
Or Liquid over Falcon's model? XD

BTW, Raiden and Solidus will be released whenever the time is right.

In the meantime, I want to do a third MGS2 Character. Ideas?
Rose over Peach?
Fortune over Zelda?
Fatman over..... Someone fat? Ganondorf?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 09, 2012, 06:34:20 PM
Otacon/Hal Emmerich over Captain Falcon LOL.
FAAALCANNNNN PUUUUUUUUNCH
(i hope somebody got the reference)

I don't think we have Cambell's model... do we?
Fatman would go really well over Ganon or somthing. 


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 09, 2012, 06:48:41 PM
Well, as a reminder, I snagged Frankaster's model pack before filesonic killed file sharing, so I DO have Roy Campbell's model.

While I have almost all the character models for The Twin Snakes, the normals....... look like they need to be inverted. It's especially noticeable on Liquids' models, coat and coatless.

Maybe flipping them will work....

Time for more Misc pics of Solidus, since I improved the shoulder rigging.

(http://i.imgur.com/b2fs8.jpg)
(http://i.imgur.com/0optD.jpg)
(http://i.imgur.com/8qwt6.jpg)
(http://i.imgur.com/20T7y.jpg)
(http://i.imgur.com/salF0.jpg)
(http://i.imgur.com/hP6Xl.jpg)
(http://i.imgur.com/eWadV.jpg)
(http://i.imgur.com/bZhsR.jpg)
(http://i.imgur.com/w9TJD.jpg)

I want to do try to get a feature for these imports, hence one of the reasons why I'm still sitting on them.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on April 10, 2012, 03:54:31 PM
What about the Colonel over PT? LOL
Or Liquid over Falcon's model? XD

BTW, Raiden and Solidus will be released whenever the time is right.

In the meantime, I want to do a third MGS2 Character. Ideas?
Rose over Peach?
Fortune over Zelda?
Fatman over..... Someone fat? Ganondorf?


Sokolov over Luigi with a size mod. XD

Post Merge: April 10, 2012, 03:54:49 PM
Well there is a Scott pilgrim over Jigglypuff.

I said someone that doesn't completely suck. Jiggy sucks and she is part of a group. Standalone character is better as it lets me organize the hack to be an actual franchise.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 10, 2012, 04:28:46 PM
I don't think we can convert MGS3 models... just yet. Sokolov will have to wait.

We also have codes that allow us to change the franchise sign, such as the one that changes the franchise for Gray Fox.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 10, 2012, 04:47:23 PM
It's alright, having support is better than no support.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on April 11, 2012, 09:16:19 AM
I don't think we can convert MGS3 models... just yet. Sokolov will have to wait.

We also have codes that allow us to change the franchise sign, such as the one that changes the franchise for Gray Fox.

So we would be able to make Gray Fox "Metaknight" load on the MGS Stage in most modes?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 11, 2012, 12:59:24 PM
That can be done for Classic and All-Star.... with common2 edits, which I can do.... later.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 18, 2012, 06:29:42 PM
Pics of my last recolor for Solidus.

(http://i.imgur.com/EBi8L.jpg)
(http://i.imgur.com/reotc.jpg)
(http://i.imgur.com/yPi9U.jpg)

Targeted release date: April 30


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 30, 2012, 04:09:33 PM
The date is here sooo.....
Solidus and Raiden are finally released!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26116 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26116)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26117 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26117)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on May 01, 2012, 05:08:12 PM
Really nice work, bro. Can a Solidus PSA be over somebody else? It would be nice to have a Solid Snake vs. Solidus fight.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on May 01, 2012, 05:10:32 PM
I'm doing it over Snake for teh Missles. Buuuuut I can put it over someone else, but not Samus due to her anal memory limits.

Maybe Solidus can be over Aiku.

Due to my... schedule being backed up, I can't begin working on Raiden and Solidus' PSAs for a little while.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: nernerman on May 02, 2012, 03:29:17 PM
Great Job on the Solidus and Raiden hack man. I cant wait for the PSA's.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on May 02, 2012, 04:04:00 PM
Might as well discuss ideas for Raiden since his PSA is going to be made before Solidus.

His 4 hit combo seems to have him with 2 slaps(backhand I think) and 2 kicks. Look closely at his motions.

Dash attack will be the Cartwheel.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on May 05, 2012, 06:22:02 PM
So you're using the same attack animations Raiden uses in MGS2? Will you make the attack hitboxes the same? I noticed in MGS2 when doing the cartwheel you have to actually time the attack in order for it to land a direct hit. Maybe you can work up somthing like that...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on May 09, 2012, 07:25:30 PM
http://forums.kc-mm.com/index.php?topic=44343.0 (http://forums.kc-mm.com/index.php?topic=44343.0)

A pic of what I mean will be coming in a bit.

(http://i.imgur.com/ChxEY.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on May 10, 2012, 02:24:52 PM
Lol nice.

Have you ever thought of porting Solidus Snake over CF?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on May 10, 2012, 02:48:01 PM
Physical sizes don't really match.....

PSA wise, I'm gonna bide my time and see what's up with that thread in the Programming section.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: nernerman on May 10, 2012, 10:05:54 PM
is that......otacon?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on May 11, 2012, 11:32:04 AM
Yes, but his normals need fixing somehow and I need help fixing models from TTS.
TTS's texture quality > MGS2 texture quality.
Otherwise, I'll just use the lower textured quality model from MGS2.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on May 13, 2012, 08:38:22 AM
(http://img225.imageshack.us/img225/3553/boxhy.png)
D:
It's doing the same for Raiden.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on May 13, 2012, 09:20:22 AM
What do you mean? <_>


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on May 13, 2012, 10:39:55 AM
I JUST DL'd both successfully.

Clear your cookies and cache and try again....

OR use a different browser because Firefox and Chrome are faster and better.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: nernerman on May 13, 2012, 12:14:49 PM
Yeah its all fine fo me too.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on May 13, 2012, 12:29:14 PM
Aw TITS! I got the audio from MGS3's VOX.dat in godlike quality playing in Winamp.



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: nernerman on May 14, 2012, 04:43:20 PM
@Big Boss Mediafire has been acting up latley. Just last night it took me a whole hour to download a Mario model. So it isnt the DL link, its just the site.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on May 18, 2012, 08:55:03 PM
I'd like to see someone rip the AKS-74U or M4 model from MGS2 and import it over the Super Scope.

You know Eternal, there are VR missions in MGS2 HD, ya know. Didn't you think they were missing?   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on May 19, 2012, 02:39:25 PM
No I thought that the BOSS RUSH mode was missing.

That sounds easy to do. I just have to find the model.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on May 26, 2012, 12:21:11 PM
Yeah I got all of MGS3's codec convos. Nothing seems to be unused other than maybe the Time Paradox lines from campbell that specifically ask if you killed Ocelot/EVA.

I fixed the normals on the models from Frankaster's BTW, so I can use them now.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on May 27, 2012, 09:23:31 AM
They weren't unused in the PS2 original. Were those removed or something?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on May 27, 2012, 09:49:13 AM
I don't remember hearing those in Subsistence on the PS2(Though it may be because I made sure EVA never died) but W/E I got them.

I'm gonna begin importing Liquid's model over Snake(once again, their physical builds match) next week.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on May 27, 2012, 10:38:36 AM
Yeah I got all of MGS3's codec convos.

Just wondering, how can you use the codec conversations in Brawl? When you edit Shadow Moses Island's codecs or somthing?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on May 27, 2012, 07:22:36 PM
In Brawl use the Gamecube's dpad with Snake in SMI and press up very quickly and lightly, just like you would with the Starfox Characters' easter egg convos.

Can I edit the Audio? Yes, if I could find it in the .bsrar. Either way, Gecko can't read SFX mods
Can I edit the Text? Yes.
Can I edit the images? Yes*


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 05, 2012, 08:11:52 AM
(http://img32.imageshack.us/img32/9572/al09052901241binout.jpg)

A bit of somthing I made using Eternal Yoshi's textures.
Some may consider it pointless, but there's actually a huge difference between the MGS2 suit and Brawl's version of it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on June 05, 2012, 08:43:00 AM
The differences are subtle, but obvious when you take a good look at them.

I have all 3 of Liquid's models (Shirtless,Coated, and open coated)

I want to use Open coated, but the UVs on the "Shoulder pads" of the coat are kinda fudged. I know how to detach and give the problematic part it's own material, but how would one go about editing UVs?

Edit: In retrospect, I'm just gonna use Shirtless since I'd imagine the lower half of the coat would clip a lot in kicking motions.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on June 05, 2012, 09:21:59 AM
You should probably make the 3 different versions, since you probably won't notice it from afar. Believe it or not, my MGS:TTS Snake actually clips with the vertexed sneaking suit a lot.

Can we expect a PSA for Liquid over somebody else? (like olimar, etc)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on June 05, 2012, 12:01:27 PM
Not at this time, not like I have much inspiration for Liquid's moves at this time since Solidus and Raiden are higher priority as far as PSAs.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: nernerman on June 06, 2012, 12:11:20 AM
Plus. Liquid never did much fighting anyway, the most i remember from liquid was the hinde, REX and The fight atop of REX......... Now that I think of it, he could definetley be an all physical character unlike snake himself. He would probably alot more light and quick too. If I can see one attack on him, his side b would be the epic head butt of death lol


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on July 12, 2012, 06:43:22 PM
Bump
Damn this thread sure died. Has anyone talked to Irishladdie lately?

Is anyone working on current projects?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on July 12, 2012, 07:17:03 PM
The Solidus and Raiden PSAs have to take a back seat to Simon Belmont's PSA. Sorry.
I've been....occupado with OTHER stuff now so Shirtless Liquid also have to wait.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Frusciante on July 12, 2012, 07:22:18 PM
In the meantime we can all enjoy an old preview of a hack that was long over due!
(http://i.imgur.com/jrxYe.png)
My Old Snake hack is gonna be released this week if everything goes according to plan!
I started this last weekend and I gotta say it's an improvement over my first hack!

I can't wait till you guys see see the updated Old Snake soon, like I said it looks better than the preview!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on July 12, 2012, 07:36:15 PM
Is this an import or was it all vertex'd?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Frusciante on July 12, 2012, 07:39:13 PM
It's an import but, I did add a few things from another model!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on July 12, 2012, 08:55:06 PM
Man, I'm still waiting for that... suit Snake. Y'know. With the tie and all that?

Would be cool if we had that working.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on July 13, 2012, 12:04:22 PM
In the meantime we can all enjoy an old preview of a hack that was long over due! ([url]http://i.imgur.com/jrxYe.png[/url]) My Old Snake hack is gonna be released this week if everything goes according to plan! I started this last weekend and I gotta say it's an improvement over my first hack! I can't wait till you guys see see the updated Old Snake soon, like I said it looks better than the preview!


You're 1,000 cookies are in the mail sir.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Raikrom on July 24, 2012, 01:16:52 PM
([url]http://i.imgur.com/jrxYe.png[/url])
This currently has all of my want right now.

Also, and this seems to be the only place I should ask this, I'm curious if anyone has ever considered extracting and importing some Peace Walker models somehow. I personally love how Big Boss appears in that game, especially with his Battle Dress, just too much badassery on that one, and I'd love to see it in Brawl.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on July 24, 2012, 05:11:08 PM
Frusciante is probably capable of ripping models and textures from the HD collection, since he ripped Old Snake's model rather easily.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Raikrom on July 24, 2012, 05:25:07 PM
Awesome, I think it'd be neat to see Kaz or MSF Snake's alt outfits rigged over Snake.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Frusciante on July 24, 2012, 06:12:54 PM
This currently has all of my want right now.

Also, and this seems to be the only place I should ask this, I'm curious if anyone has ever considered extracting and importing some Peace Walker models somehow. I personally love how Big Boss appears in that game, especially with his Battle Dress, just too much badassery on that one, and I'd love to see it in Brawl.
I love the way he looks in Peace Walker and I've been searching for the model everywhere but no luck! >.<
Frusciante is probably capable of ripping models and textures from the HD collection, since he ripped Old Snake's model rather easily.
I didn't rip this...but I'm trying to learn how to rip all these models and stuff..I also need to ask my friend if he'd be able to rip it...I guess for now we just gotta be patient! =/
Awesome, I think it'd be neat to see Kaz or MSF Snake's alt outfits rigged over Snake.
Again I would love to see more MGS Peace Walker models! >.<

Btw a little update on why Old Snake wasn't released..
1.The week I posted that I had little to no time on the computer to even work on him since the majority of the time I wasn't home.
2. Me and my brother share rigging time...basically one day he rigs and one day I do...etc...
3.Wasn't ready as Old Snake is my favorite video game character ever and I don't want to release some mediocre release.
Good news: Old Snake is basically done and is looking perfect, all I really need to worry about is neck and finger rigging and he will be done!
Neutral(?) news: MGS4 Raiden is being worked on by my brother Kingskull and we are planning a dual release for these two hacks.
Bad news: That meas Old Snakes release will be delayed until Kingskull finishes Raiden...
More good news: He rigs fast and it shouldn't take long to release this awesome duo! :D

Just check our topic for more previews and stuff since we are going to be releasing a few more MGS related hacks!! :D


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on July 24, 2012, 07:18:36 PM
Who will MGS4 Raiden go over?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on July 24, 2012, 07:20:28 PM
If PW's models follows the rules that PSP models do such as the Dissidia and Bleach games............


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Raikrom on July 24, 2012, 07:34:42 PM
If PW's models follows the rules that PSP models do such as the Dissidia and Bleach games............

If that means the models are easier to acquire, then by all means we should try this.

On the other hand, it may also look nicer if we get models from the HD collection, PS3/360 versions may end up looking better than PSP's.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on July 24, 2012, 09:08:01 PM
Not only that, if we can rip models from PW easily, that means we could also rip HD models and textures from MGS2 and Snake Eater as well.
I know Eternal ripped MGS2 and Snake Eater stuff already, but getting the HD rips would be legit.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Frusciante on July 24, 2012, 09:30:07 PM
Who will MGS4 Raiden go over?
He's over Marth just like MGS2 Raiden.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on July 25, 2012, 05:58:23 AM
Shouldn't he be over Gray Fox though? He kinda takes the role in 4.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Frusciante on July 25, 2012, 09:12:35 AM
I know but isn't Gray Fox over Marths bones?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on July 25, 2012, 03:17:43 PM
No, he's over Metaknight. Gray Fox was supposed to be ported to Marth, but I dunno why people haven't done that yet.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on July 25, 2012, 04:08:00 PM
Because MK is too lame and he needs to get replaced by somone c00l.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 12, 2012, 04:42:12 PM
What happened to Old Snake D:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on September 12, 2012, 07:10:39 PM
I don't know. But I have a Solidus model ready for PSAing with a custom shadow to go with it. When Simon gets released, I can start on making Solidus' moveset.
(http://i.imgur.com/rmxhH.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on September 15, 2012, 03:58:29 PM
I updated my MGS pack, by the way.
(http://img826.imageshack.us/img826/3629/mgs4box.png)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Frusciante on September 16, 2012, 04:27:21 PM
What happened to Old Snake D:

It'll come out in due time.

We've got a huge release coming up, just take a look here
http://forums.kc-mm.com/index.php?topic=47949.0 (http://forums.kc-mm.com/index.php?topic=47949.0)
and you'll see what's going on and why nothing's been released yet.

You'll have Old Snake don't worry! =)
We've also got Metal Gear Rising Raiden and we're getting a couple Peace Walker models! :P

Sorry for the delay but it will be worth it! =)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 05, 2012, 01:10:16 AM

And yeah, I gave the MGS3 characters first pick... Because that one's my favorite... r)

(http://i953.photobucket.com/albums/ae20/anivernage/RO.png)

Ill make Eva (got model too) and MGS4 Final Battle Liquid Ocelot(Custom) too ;D


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on October 05, 2012, 04:00:32 AM
Now THAT looks awesome. Would he be a one-slot size mod for Fox? o.o


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 05, 2012, 02:06:57 PM
I dont know i was thinking on snake and falco, because of the wait, and taunt with a revolver instead :P

But falco has no hands so.. ill choose fox.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 05, 2012, 02:10:15 PM
Care to explain how you got the models?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 05, 2012, 02:34:11 PM
Well the models arent mine, are from a guy called Doakes(full credit to him)
I just T pose, Smooth alot the model.
He ripped i think via 3d ripper because models comes with stage parts.
Naked Snake
Gene
Cunningham
Null
Python
EVA
Ocelot
Zero
Raikov
Sigint
Sokolov
Teliko
Venus


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 05, 2012, 02:41:05 PM
[censored]....
Looks like I can't rip those model since that thing doesn't play nice with PCSX2.  :(


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 05, 2012, 02:48:49 PM
[censored]....
Looks like I can't rip those model since that thing doesn't play nice with PCSX2.  :(
If you want i can send you those models.
I think he will rip the cobras too. he has the fear texture ripped atm.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on October 05, 2012, 03:22:58 PM
How does Naked Snake go, though? Is he literally Naked? Does he have the camos?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 05, 2012, 03:39:26 PM
That would be appreciated.
The models I  want the most are:

Colonel Volgin: Coated and uncoated
Big Boss uniform
The Boss

and for areas;

Rokovoj bereg - The scene where you fight the Boss.
The areas just outside of the Groznyj Grad wings. (http://images1.wikia.nocookie.net/__cb20110505181111/metalgear/images/8/8b/Groznyj_Grad.png)
(http://images2.wikia.nocookie.net/__cb20110512194230/metalgear/images/7/7c/Groznyj_Grad_Main_Wing.png)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 05, 2012, 09:46:04 PM
How does Naked Snake go, though? Is he literally Naked? Does he have the camos?

Is the one in Brawls trophy.
Its an alternate codename or camo idk remember well.
(http://images1.wikia.nocookie.net/__cb20080723001244/ssb/images/5/5d/Naked_Snake_Trophy.jpg)

That would be appreciated.
The models I  want the most are:

Colonel Volgin: Coated and uncoated
Big Boss uniform
The Boss

and for areas;

Rokovoj bereg - The scene where you fight the Boss.
The areas just outside of the Groznyj Grad wings. ([url]http://images1.wikia.nocookie.net/__cb20110505181111/metalgear/images/8/8b/Groznyj_Grad.png[/url])
([url]http://images2.wikia.nocookie.net/__cb20110512194230/metalgear/images/7/7c/Groznyj_Grad_Main_Wing.png[/url])

Ok, ill send you the ones i listed in my above post, and when that guy releases those models, (which i want the most too) ill send them to you, also im making an Big Boss or MGS3 PSA for Snake with CQC moves and new waits, and diferent playstyle. and also im planning making all  MGS3 camos for that PSA when the Big Boss not naked model gets released.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Pik on October 05, 2012, 09:47:16 PM
Glad this thread's still alive


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 05, 2012, 09:52:15 PM
Strangely enough, a Big Boss PSA was on my to do list....

Oh my god. A visit to facepunch has blown my mind, and thus the Texmod rips I did are now obsolete, expect for comparison reasons.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 07, 2012, 07:18:32 PM
*Old Post*
I´ll import Sigint only because this :P
MGS 3 Secret Theater - Metal Gear Sigint (http://www.youtube.com/watch?v=fBVQHI6S9Bg#)

Strangely enough, a Big Boss PSA was on my to do list....

Oh my god. A visit to facepunch has blown my mind, and thus the Texmod rips I did are now obsolete, expect for comparison reasons.

There i got all of them. Ill stay tuned for the rest of the models.

*New stuff*
Which pose suits better Big Boss Wait?
Imagine him with the gun and the knife :P
(http://i953.photobucket.com/albums/ae20/anivernage/SnakePoses.png)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 07, 2012, 10:31:10 PM
*New stuff*
Which pose suits better Big Boss Wait?
Imagine him with the gun and the knife :P
([url]http://i953.photobucket.com/albums/ae20/anivernage/SnakePoses.png[/url])


The knife is already possible, as shown in Project Melee.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 07, 2012, 10:32:56 PM
The knife is already possible, as shown in Project Melee.
Yep, ill make the gun too as ext gfx or make both as custom boneset for snake. Hope i can get that custom M1911 from MGS3.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 07, 2012, 10:46:26 PM
If you could, could you do the PSA over a useless character like Olimar or Mr. G&W?   


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 07, 2012, 10:52:18 PM
If you could, could you do the PSA over a useless character like Olimar or Mr. G&W?  

I dunno since ill use granades and stuff from original snake but ill try it.

Also when this model gets released i will rig it or ill preferably ask to kingskull to rig it.
(http://fc02.deviantart.net/fs70/i/2012/265/6/b/metal_gear_solid_rising___raiden_w_i_p__by_mrgameboy2012-d5fje5l.png)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on October 08, 2012, 06:19:18 AM
Is the one in Brawls trophy.
Its an alternate codename or camo idk remember well.
([url]http://images1.wikia.nocookie.net/__cb20080723001244/ssb/images/5/5d/Naked_Snake_Trophy.jpg[/url])



No, I mean when they ripped Naked Snake, did they rip the "Naked" outfit, or does he have the Olive Drab/Various camos costume?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 08, 2012, 03:51:04 PM
No, I mean when they ripped Naked Snake, did they rip the "Naked" outfit, or does he have the Olive Drab/Various camos costume?
Nop people always rip naked outfit, there are tons of them :srs: and none with camos.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 08, 2012, 04:08:04 PM
Isn't the texture mapping on Naked Snake the same as the texture mapping on other camos?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 08, 2012, 04:10:03 PM
Isn't the texture mapping on Naked Snake the same as the texture mapping on other camos?
Yes, but model lacks of the upper part. >.>


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Kingskull95 on October 08, 2012, 06:23:36 PM
I dunno since ill use granades and stuff from original snake but ill try it.

Also when this model gets released i will rig it or ill preferably ask to kingskull to rig it.
([url]http://fc02.deviantart.net/fs70/i/2012/265/6/b/metal_gear_solid_rising___raiden_w_i_p__by_mrgameboy2012-d5fje5l.png[/url])


lol yeah i have been keeping my eye on that model XD


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 08, 2012, 06:44:03 PM
lol yeah i have been keeping my eye on that model XD
Today is your lucky day, looks like i have it, or its a similar one but its the same badass model,... the face has 45,000 vertices!! :srs:
the full high poly body has like 10,000 vertices. and its high poly but really low poly compared to the face. :P
If you want him i can give you the max ;D


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Kingskull95 on October 08, 2012, 06:56:43 PM
Today is your lucky day, looks like i have it, or its a similar one but its the same badass model,... the face has 45,000 vertices!! :srs:
the full high poly body has like 10,000 vertices. and its high poly but really low poly compared to the face. :P
If you want him i can give you the max ;D

 :srs: dam ill see what i can do send him my way  :af2:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 08, 2012, 10:01:39 PM
If you end up importing Naked Snake into Brawl.. would you consider getting these camos?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29191 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29191)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: nernerman on October 08, 2012, 10:12:20 PM
I agree with BigBoss. those textures he posted are really good. I would use them as well


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 08, 2012, 11:37:34 PM
If you end up importing Naked Snake into Brawl.. would you consider getting these camos?
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29191[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29191[/url])

I agree with BigBoss. those textures he posted are really good. I would use them as well


Sure! ;D

:srs: dam ill see what i can do send him my way  :af2:

Uploading ;D


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Generically Epic on October 13, 2012, 10:26:18 AM
you know what metal gear solid stuff we really need? Good stages.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 13, 2012, 11:18:33 AM
Yeah I know. Like I posted earlier, I need to rebuild Big Shell, the VR stage, and Arsenal Gear, so it'll be a while before they are seen again.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Anivernage on October 13, 2012, 12:49:05 PM
Yeah I know. Like I posted earlier, I need to rebuild Big Shell, the VR stage, and Arsenal Gear, so it'll be a while before they are seen again.

Yeah, hope someone can rip the MGS3 models, the ones i saw are from the portable ops game >.>

Also:
(http://imageshack.us/scaled/landing/401/boos.jpg)
Ill rig it when it gets released. :happy:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 13, 2012, 04:51:37 PM
Would anyone happen to have the MGS2 Guard textures ripped?
If so, I would be able to revamp this.

(http://img842.imageshack.us/img842/628/al0910071411binout.jpg)

(http://img507.imageshack.us/img507/3425/al09100714111binout.jpg)

(http://img607.imageshack.us/img607/8094/al0910071413binout.jpg)



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 14, 2012, 01:11:27 PM
They're somewhere in my PC. Somewhere...

In other news I have all the textures of Big Boss' suit! The one he wore at the end of MGS3.
Obtained all of EVA's textures.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 14, 2012, 02:46:38 PM
Post EVA's here? I will revamp her.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 14, 2012, 03:12:33 PM
I now have the Boss's textures as well.

I should warn you of the format. If you don't have a program that can open .DDS like Photoshop or 3DS Max, get one, cause BB can't use .DDS image formats.
http://www.mediafire.com/?os0377kcldotu18 (http://www.mediafire.com/?os0377kcldotu18)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on October 21, 2012, 08:06:10 AM
I should probably inform you of the creation of this:

(http://i.imgur.com/0V5FW.png)

(http://i.imgur.com/dYtx0.png)

And this:

(http://i.imgur.com/h6Jno.png)

(http://i.imgur.com/XW4nR.png)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on October 23, 2012, 05:18:24 PM
(http://i.imgur.com/dG3cv.png)
Can you see a difference?

(http://i.imgur.com/zunsS.png)
What about this? Can you spot the difference?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on October 23, 2012, 06:40:06 PM
So HD is just "remove artifacts and make characters just barely less old with HD text"?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: irishladdie727 on January 02, 2013, 07:48:00 AM
So hi guys.  It's me, you know, the guy who started this thread. I'm back for like three seconds.  There's little to no chance of me getting back into hacking, at least not now, as I'm too busy with other things, but I thought you guys could make use of this thread over on Facepunch:http://www.facepunch.com/showthread.php?t=1188569 (http://www.facepunch.com/showthread.php?t=1188569), where they've ripped quite a few models and textures from Portable Ops and the HD Collection, this thread:http://www.facepunch.com/showthread.php?t=1112792 (http://www.facepunch.com/showthread.php?t=1112792), where they've grabbed quite a few models from Twin Snakes, and this thread:http://www.facepunch.com/showthread.php?t=1227430 (http://www.facepunch.com/showthread.php?t=1227430), which is stuff from Peace Walker.  That's a lot of potential character hacks.  Godspeed.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 02, 2013, 11:08:22 AM
And for those wondering what I'm doing, I'm very slowly compiling a huge ass MGS3HD texture collection. It'll be a long time before it's done since I'm only at like 15% completion.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 05, 2013, 11:02:27 AM
Hopefully we get Peace Walker stuff together later...


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Raikrom on January 05, 2013, 06:41:35 PM
Not sure if you guys have seen this yet, but...
(http://fc06.deviantart.net/fs71/i/2012/335/9/4/metal_gear_solid_peace_walker___big_boss_by_mrgameboy2012-d5mq9am.png) (http://xnalara.deviantart.com/gallery/?set=31744518&offset=120#/d5mq9am)
Oh God my eyes yes.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 12, 2013, 07:40:12 PM
(http://i.imgur.com/oIbVJ.jpg)
(http://i.imgur.com/gqdbR.jpg)
(http://i.imgur.com/y0dF9.jpg)

Slow but steady progress.
Obtained Sword Glow.
Also those tentacles will grab and throw things.... somehow.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Dr. on January 13, 2013, 01:55:57 AM
@Eternal Yoshi, kind of OFF-topic so spoiler
Are you going to work on the textures a little bit more?
They do look kind of HDish but not quite hi-res...
It could be more like this, couldn't it?
(http://i531.photobucket.com/albums/dd351/rene_dragus/example.png)

I'm diging that solidus, best regards.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 13, 2013, 03:03:16 AM
I appreciate the feedback, but the HD textures are not technically mine; I ripped them from the HD version of Metal Gear Solid 2 frorm the MGS HD collection.

Anyway, I have to do a rig check on the tentacles. Thankfully I keep scenes of all exportable models so it should only take like 15 minutes.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on January 15, 2013, 03:32:10 PM
Who is Solidus over? Snake? Could you port him over someone else later like Olimar?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 25, 2013, 03:21:48 AM
Solidus has to stay over Snake at this point because of Articles. Just ask for a perfect .rel for Snake in the other thread or something.

More teaser pics because I'm bored.

(http://i.imgur.com/acLz7h5.jpg)
(http://i.imgur.com/Vbd1UyL.jpg)
I made a new fthrow for him based off of Cervantes's Bile Lunges. Still a WIP.

(http://i.imgur.com/WOnqOQn.jpg)
Still cannot get these tentacles to grab...
In the meantime I just "put" regular hitboxes on it.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on January 25, 2013, 05:54:03 AM
Well I'd love it if there were PAL .rel porting now. This is the only thing that would make me want such.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 22, 2013, 10:22:53 PM
Bump


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 22, 2013, 10:55:15 PM
Nice Bump. BTW I'm working on more imports thanks to EUSTOLI. Just be patient. PSAs are still in development hell BTW.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: BlueBrain on April 23, 2013, 04:12:40 AM
i just rigged liquid from twin snakes on snake, used snake's original rig as a base so i am allowed to say the rig's quality is top notch :P


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 23, 2013, 11:11:42 PM
This thread was too good to die.
I am not really into Brawl hacking anymore but I am still interested in these projects.

Liquid Snake should be rigged over a useless character... like Olimar... then given a PSA.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: BlueBrain on April 24, 2013, 02:51:22 AM
meh i wanted a alt costume for snake...
also if anyone is good at textures i'd be very happy to see a nice texture being made for liquid, since he looks almost flat


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 24, 2013, 01:53:11 PM
Can you rig Twin Snakes Solid Snake over Snake?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Raikrom on April 24, 2013, 01:55:27 PM
Liquid Snake should be rigged over a useless character... like Olimar... then given a PSA.
>useless character
>Olimar
Choose one.

I think the rig should stay over Snake, unless a decent unique moveset is devised for Liquid, but I can doubt that's happening soon.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: BlueBrain on April 24, 2013, 02:32:00 PM
Can you rig Twin Snakes Solid Snake over Snake?
yes i can.
i think i'll do it tomorrow, is gonna be an easy one anyway :P


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 24, 2013, 04:25:24 PM
Just keep him over Snake. There's a P&P of Snake's .rel file in existence already so you can have let's say Solidus/Deadpool over Olimar and Snake being... Snake.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 24, 2013, 11:54:37 PM
yes i can.
i think i'll do it tomorrow, is gonna be an easy one anyway :P

Perfect.
Too bad my Twin Snakes Snake model I worked on for a long time is going to get replaced with your import.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: BlueBrain on April 25, 2013, 01:46:55 AM
well
seeing you have a texture artist award i'ma assume you're good at texturing, and twin snakes textures are really bland and undetailed, specially for brawl, you know by now where i'm heading at probably :P


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 25, 2013, 11:25:23 AM
Still, imports are always better than vertex hacks.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Kingskull95 on April 25, 2013, 07:47:00 PM
Lol well here is a new MGS model
Grayfox Released
(http://i.imgur.com/jlAxRpY.png)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31869&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31869&Moderated=All&facebook=true)

BTW cant wait for solidus


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on April 26, 2013, 06:39:23 PM
You should put that over EternalYoshi's Gray Fox.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on July 30, 2013, 06:50:31 PM
Bump


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on July 30, 2013, 07:19:42 PM
Nice Bump. Big Shell update was released a few days ago.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33346 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33346)

Also revived this:
(http://i.imgur.com/xDPNKNm.jpg)
(http://i.imgur.com/5XItqUi.jpg)
(http://i.imgur.com/IDK3n4B.jpg)
More progress.

(http://i.imgur.com/hn2iZ16.jpg)



Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Purpa(Rage83) on July 30, 2013, 08:12:10 PM
Might not be much, but if someone gets camos, then I could work out any recolors.
(technically not recolors, but you understand.)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 01, 2013, 11:05:41 AM
My bumps work so well ^.^


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on August 01, 2013, 07:49:29 PM
Does the newest Big Shell work on Shadow Moses?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 07, 2013, 01:13:46 PM
What happened to The Big Shell over Temple?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 07, 2013, 02:10:00 PM
There was one over temple?

Also I encountered SceneData issues with the stage which caused me to rebuild it on FD.
I didn't know at the time that the scene data problems were of the Brawlbox revision I used.
It shall get ported to SMI when I make the sunset version.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Raikrom on August 07, 2013, 03:10:46 PM
Any chances of it getting Metal Gear RAY to show up? Or will the filesize explode?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 08, 2013, 12:38:34 PM
I can get RAY in there fine as the MGS2 models aren't THAT big, they just have A LOT of Materials.

IMO, I don't think it would be right to get RAY in there without any SFX. If I were to add something to the Big Shell stage, I'd rather add the Harrier. Unfortunately, I can't make a stage hazard out of that and would probably just fly around aimlessly.

Oh and maybe Seagulls if I ever find a way to change sound calls in stages.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Raikrom on August 08, 2013, 03:07:31 PM
I can get RAY in there fine as the MGS2 models aren't THAT big, they just have A LOT of Materials.

IMO, I don't think it would be right to get RAY in there without any SFX. If I were to add something to the Big Shell stage, I'd rather add the Harrier. Unfortunately, I can't make a stage hazard out of that and would probably just fly around aimlessly.

Oh and maybe Seagulls if I ever find a way to change sound calls in stages.

I actually didn't think about the harrier. That'd be pretty neat IMO.
So is there no way to utilize any of the assets already present in Moses on the Big Shell? I'm not sure how the whole process works, but I thought there may have been a way using the RAY sfx already in-game.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 08, 2013, 10:07:32 PM
You are unable to make the Harrier fly over and drop a carpet of bombs? That would be pretty sweet.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on August 09, 2013, 11:40:51 AM
For the action to have hitboxes or sounds, or for SMI's assets to be helpful, I would need access and knowledge on controlling the stage script, which brings us back to needing more knowledge on stage .rels. :(

I wish stages had their own PSA files.....

I do have the harrier model sitting around in BB though, just in case.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Raikrom on August 09, 2013, 08:47:02 PM
Sadly I have less knowledge than you... Perhaps it could be posted elsewhere asking for help in a collaboration? I'm sure some good stage editors out there would mind giving it a try if they have the time. Giving the stage some more movement from either RAY or the Harrier would really bring more life out of it I'd imagine.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: JOEYSX5 on August 15, 2013, 05:26:06 AM
I think this thread needs an award for being the longest lasting thread ever.
This thread was made three years ago.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KytuzuZE on September 20, 2013, 09:47:19 AM
3rd year anniversary!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on September 30, 2013, 04:57:09 PM
Y'know what... we should ring up KingJigglyPuff to make Metal Gear Rex a boss.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: KytuzuZE on October 07, 2013, 08:14:45 PM
Great idea!


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on December 21, 2013, 08:56:30 AM
Pokemon HeartGold & SoulSilver OST - Fanfare (Evolution) (http://www.youtube.com/watch?v=9gQecm7lFSw#)
Finally extracted the most sought after model from Metal Gear Solid 4, Big Boss!

(http://i.imgur.com/xzl1FlT.png)

Unfortunately, his textures are located elsewhere.

In other news, Big Shell..... 73001 to 40683.... update coming before the year is over.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Albafika on December 21, 2013, 09:45:27 AM
Well, that's something.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on December 21, 2013, 11:37:07 AM
Porting things over SMI is quite the pain. Just look at the oddities.

(http://i.imgur.com/waNPbaW.jpg)
(http://i.imgur.com/Ni5wam7.jpg)

SMI has it's own lighting system, so I cannot port the SCN0 over it. :(

Also want to reposition REX/RAY/Gekkos since they somehow have sounds and spawn randomly still.

Can you guess what I mean by 73001 to 40683?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Ryouji Gunblade on December 21, 2013, 11:40:47 PM
Old Big Boss? That's gonna make for some classy CQC combos!

And are you suggesting a smaller Big Shell? (It seems a tad too large.)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on December 25, 2013, 06:59:07 PM
73001 to 40683....
is the facepoint count of all the models of my Big Shell stage from before to after Tristripping. I updated it so there shouldn't be anymore lag in 4 player action.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33346 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33346)

All of my imports will be updated and optimized and hopefully done before the year is over.

BTW, The SMI port was excluded due to problems with the MGs as seen above; moving their root bone in animations does nothing.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Phantom_ZER0 on January 07, 2014, 06:17:26 PM
Any of you guys making "the Boss?" With Big Bosses you gotta have him square off with his mentor.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on January 07, 2014, 09:53:53 PM
Hmm... I have models of the Cobra unit and their textures...

I'll try importing them when I'm not occupied with other stuff.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Ryouji Gunblade on January 21, 2014, 08:02:00 PM
Anyone want to puff cigars in space?

(http://img.photobucket.com/albums/v435/sageryan25/al_131219_1953binout.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: SeeSaw on February 16, 2014, 04:01:56 AM
There need to be more MGS stages. Ideally some MGS themed background swaps for PM comp stages (so that all my MGS music won't be limited to a stage no one plays).

I've been working on a Shadow Moses background swap for Smashville, but the results have been underwhelming. Are there any other models of locations from MGS games that would make good backgrounds floating around?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on February 16, 2014, 08:18:14 AM
That reminds me... I forgot about the VR stage I was making after I reimported everything.

Unfortunately there seems to be an oddity with the Celestial Sphere's material/shader causing it to flicker between light and dark in game.

I will get to taking a second look after animating a new dair for Gray Fox.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on February 16, 2014, 10:58:19 AM
I've a question. You all remember Gray Fox over Metaknight, right?

Well, uh... can't we have him over Marth instead? And, y'know, maybe with the Revengeance model?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: MeowXRukio on March 27, 2014, 02:14:06 AM
https://onedrive.live.com/?cid=6F795D898586C4BA&id=6F795D898586C4BA%21119


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Ryouji Gunblade on April 24, 2014, 05:33:16 AM
I found some disturbing inspiration. Warning: contains transvestism.
(http://img.gawkerassets.com/img/18zpsl69bc6odjpg/original.jpg)
And this is the disturbing hack that followed.
(http://img.photobucket.com/albums/v435/sageryan25/Brawl%20Photos/al_140421_2121binout.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: TheDarkMysteryMan on April 25, 2014, 03:15:45 AM
I found some disturbing inspiration. Warning: contains transvestism.
([url]http://img.gawkerassets.com/img/18zpsl69bc6odjpg/original.jpg[/url])
And this is the disturbing hack that followed.
([url]http://img.photobucket.com/albums/v435/sageryan25/Brawl%20Photos/al_140421_2121binout.jpg[/url])

Wow...i...i cant even understand why people would these things. . .oh well.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 25, 2014, 03:36:52 AM
Me neither. Worse than Rule 63 IMO.

BTW I released a Gray Fox update before the Site Full problems that's been going on this week:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203315 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203315)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on April 25, 2014, 08:09:01 AM
...well now. I'm definitely excited.

'cept I don't have BrawlEX because PAL DONT HAVE DAT [censored] YET. :[


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 25, 2014, 12:30:04 PM
He should still work over MetaKnight just fine, though he won't have the WallJump or 3 hit jab.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: TheDarkMysteryMan on April 25, 2014, 12:34:09 PM
He should still work over MetaKnight just fine, though he won't have the WallJump or 3 hit jab.
Love it! :af:


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on April 25, 2014, 01:16:03 PM
So it would just be like default 'dorf's A, then? Or would it loop over and over?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 25, 2014, 01:55:54 PM
Think of it like the old jab, which would be like MetaKnight's jab, which loops when A is held.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on April 25, 2014, 07:14:15 PM
Right, noted then. I'll give it a run soon then.

Though, if you took it from PS All Star Raiden, would that also technically be Rising Raiden? Or are the attacks different between SonySmash and Rising?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 25, 2014, 11:55:24 PM
PSAS Raiden is based heavily off of Rising Raiden.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LibertyCosmos on April 26, 2014, 12:30:14 AM
But what about the remainder of raiden. Will they be filled with standard brawl movesets like ledge grabs, grapples, taunting and crawling perhaps?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: LC-DDM on April 26, 2014, 10:24:33 AM
He's over MK, right? But what is his compatibility? Like whose PAC/PCS inputs can he take from - Marth, Ike? Is it necessary to do reporting?


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 26, 2014, 04:33:11 PM
The PSA is using the same boneset as before; he won't be able to take Marth/Ike costumes without glitches.

If somebody wants to port the Rising model on the PSA, they're free to do so as long as the DL contains the costume and not the PSA/Motion file.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Kingskull95 on April 26, 2014, 04:38:36 PM
well we needed more mgs4
Going to release this today or tomorrow
(http://i.imgur.com/gXZPBZh.jpg)
(http://i.imgur.com/6P9xbkW.jpg)


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: Eternal Yoshi on April 26, 2014, 04:46:32 PM
Older Big Boss~ <3

I hope you can make the models not lag the game in 4 player action.


Title: Re: Metal Gear Solid Needs More Hack Representation!
Post by: SUPAHSAWNIK99 on April 26, 2014, 08:12:24 PM
If you want, I can put a Metal Gear Solid character in my hack, Smash Masters.