Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: BassJX (JXXXG) on August 06, 2009, 01:50:22 PM



Title: supreme sonic v.1.5 DL added next project piccolo *give some suggestions*
Post by: BassJX (JXXXG) on August 06, 2009, 01:50:22 PM
here are some custom moves I did on MK


(http://i712.photobucket.com/albums/ww128/jxxxg94/th_custommk.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=custommk.jpg)

when he runs (or flies) he leaves circular flash stuff behind him (ness' f-air attack or dash attack)


(http://i712.photobucket.com/albums/ww128/jxxxg94/th_custommk9.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=custommk9.jpg)

his forward smash electrifies people


(http://i712.photobucket.com/albums/ww128/jxxxg94/th_custommk8.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=custommk8.jpg)

his dash attack is a burning kick


(http://i712.photobucket.com/albums/ww128/jxxxg94/th_custommk6.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=custommk6.jpg)

his down throw is a freezing kick


(http://i712.photobucket.com/albums/ww128/jxxxg94/th_custommk5.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=custommk5.jpg)

his down tilt is a freezing stab


(http://i712.photobucket.com/albums/ww128/jxxxg94/th_custommk7.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=custommk7.jpg)

his nutral air is a burning roll


(http://i712.photobucket.com/albums/ww128/jxxxg94/th_custommk3.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=custommk3.jpg)

his front air is a freezing slash (and his glide attack has a freezing slash)


(http://i712.photobucket.com/albums/ww128/jxxxg94/th_custommk4.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=custommk4.jpg)

his up tilt is a elec stab


(http://i712.photobucket.com/albums/ww128/jxxxg94/th_custommk10.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=custommk10.jpg)

his down smash is a burning double slash


(http://i712.photobucket.com/albums/ww128/jxxxg94/th_custommk11.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=custommk11.jpg)

his up smash is a freezing triple slash



(http://i712.photobucket.com/albums/ww128/jxxxg94/th_custommk2.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=custommk2.jpg)

his side tilt has a ice, fire, and elec slash (in order or randomly)


(http://i712.photobucket.com/albums/ww128/jxxxg94/th_custommk12.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=custommk12.jpg)

and finally his nutral attack has a freezing, burning, and electric slash.

DL: http://www.mediafire.com/download.php?xglutyz3u2z


well that's it for now...


Ideas foe V.2...

tornado spreads out fire, ice, and elec waves

change his side B to a fast attack slash combo.

change his up throw to a triple U-air slash

make his slash fire out a beam sword (like in KSSU)

make effect while he's charging attacks.



I did some custom moveset for Ike and his attacks freezes opponents. I call him....ICE WARRIOR IKE.


(http://i712.photobucket.com/albums/ww128/jxxxg94/th_customike.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=customike.jpg)

when he runs (or walks) snow flakes he has snow flakes behind him



(http://i712.photobucket.com/albums/ww128/jxxxg94/th_customike2.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=customike2.jpg)

when you charge his forward you will see ice frost.



(http://i712.photobucket.com/albums/ww128/jxxxg94/th_customike3.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=customike3.jpg)

same thing like the forward smash. but it's in down smash




(http://i712.photobucket.com/albums/ww128/jxxxg94/th_customike4.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=customike4.jpg)

his jabs freezes opponents and you will see some snowflakes while he's jabbing.



(http://i712.photobucket.com/albums/ww128/jxxxg94/th_customike5.jpg) (http://s712.photobucket.com/albums/ww128/jxxxg94/?action=view¤t=customike5.jpg)

his up B also freezes people.


DL: http://www.mediafire.com/download.php?mdnumdmw3gm


Ideas for V.2

ice waves (like pheonix mario's nutral B)

moves faster (finished)

attacks faster

ice flows around him

well that's it for now.

http://www.youtube.com/watch?v=ACgosnHVHXM
(better to see in action)



supreme sonic

attacks:

hit opponents while running

side smash is aura wave

side smash angled up is fire wave

side smash angled down is dark wave

up smash is aura blast

down smash is dark towers. (wip)

video is here: http://www.youtube.com/watch?v=awQ1M4POA10

too lazy to post pics.

pac here: http://www.mediafire.com/download.php?mxitm0zirce (V.1.5)

 I am going to do a piccolo project give me some ideas what piccolo can do.

all i know is that he can do an attack called special beam cannon.

if any of you guys can help me that would be cool!           






Title: Re: JxxxG's custom moveset
Post by: Pinutk™ on August 06, 2009, 02:25:03 PM
I still can't understand the program....


Title: Re: JxxxG's custom moveset
Post by: milkaholic123 on August 06, 2009, 02:29:36 PM
I do. I got cool results. I made meta knight have a shoot animation.


Title: Re: JxxxG's custom moveset
Post by: BassJX (JXXXG) on August 06, 2009, 02:30:36 PM
I still can't understand the program....

LOL. when I first used it i was like WTF?! so then after I got used to it abit.


Title: Re: JxxxG's custom moveset
Post by: xSpartanLazerx on August 06, 2009, 02:31:18 PM
PLEASE RELEASE THIS! :oshi:

...please? :happy:


Title: Re: JxxxG's custom moveset
Post by: Shukaku on August 06, 2009, 02:41:10 PM
Nice! This is almost like mine but mine has some different animations.


Title: Re: JxxxG's custom moveset
Post by: Pinutk™ on August 06, 2009, 02:43:24 PM
I still can't understand the program....

LOL. when I first used it i was like WTF?! so then after I got used to it abit.
Yea that thought just keeps running through my head! It says "PW made a great discovery and you're too much of an idiot to use it right!!!!" wow my head can think some pretty nasty stuff about me... XP


Title: Re: JxxxG's custom moveset
Post by: DSX8 on August 06, 2009, 02:45:10 PM
wow... this is really good!!!


Title: Re: JxxxG's custom moveset
Post by: STUFF2o on August 06, 2009, 04:10:07 PM
I still can't understand the program....

LOL. when I first used it i was like WTF?! so then after I got used to it abit.
Yea that thought just keeps running through my head! It says "PW made a great discovery and you're too much of an idiot to use it right!!!!" wow my head can think some pretty nasty stuff about me... XP
Just try looking around the KC:MM forums, that's how most things are learned about this (at least for me).


Title: Re: JxxxG's moveset: ice warrior ike.
Post by: BassJX (JXXXG) on August 08, 2009, 01:53:00 PM
updated with ice warrior ike.


Title: Re: JxxxG's moveset: ice warrior ike. video up
Post by: BassJX (JXXXG) on August 17, 2009, 02:21:41 PM
I didn't really update but I made a video of it if you want to see...


Title: Re: JxxxG's moveset: supreme sonic. video up
Post by: BassJX (JXXXG) on September 01, 2009, 04:47:46 PM
uploaded a video of supreme sonic. watch the video for the moveset and please help me with the down smash.


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 01, 2009, 07:55:03 PM
supreme sonic pac is up.


Title: Re: supreme sonic v.0.2 DL up.
Post by: SonicBurstX on September 02, 2009, 05:12:23 PM
Up smash and down smash is glitching a little, you can still see the ball animation


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 02, 2009, 05:54:45 PM
Up smash and down smash is glitching a little, you can still see the ball animation

yah i know i gotta fix that.


Title: Re: supreme sonic v.0.2 DL up.
Post by: SonicBurstX on September 02, 2009, 06:32:47 PM
Try switching start up animations for thoses attacks, completely, meaning erasing everything about the original and starting form scratch if you can


Title: Re: supreme sonic v.0.2 DL up.
Post by: SonicBurstX on September 02, 2009, 08:19:54 PM
Ok, I was right.  Thought I'd try it out on my cursed sonic and created a chaos blast attack on my down smash that either blocks or reflects projects and has the radius of a small stage or almost half of a big one.  Go to the graphics of the start up animations and the actual animations itself and work on those.  My charge animation still spins the the actual attack is the landingheavy.  Works smoothly.  Added my own graphics for the attack.


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 02, 2009, 09:24:24 PM
Ok, I was right.  Thought I'd try it out on my cursed sonic and created a chaos blast attack on my down smash that either blocks or reflects projects and has the radius of a small stage or almost half of a big one.  Go to the graphics of the start up animations and the actual animations itself and work on those.  My charge animation still spins the the actual attack is the landingheavy.  Works smoothly.  Added my own graphics for the attack.

so i just copy & paste my edited down smash animation on the start up sections? 


Title: Re: supreme sonic v.0.2 DL up.
Post by: SonicBurstX on September 02, 2009, 09:34:29 PM
no, go to the start up animation and the gfx section.  Get rid of it along with that "other" section.  Leave your edited one where it is.  Also try changing your charging animation so it won't glitch when doing your smashes.


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 02, 2009, 09:39:06 PM
no, go to the start up animation and the gfx section.  Get rid of it along with that "other" section.  Leave your edited one where it is.  Also try changing your charging animation so it won't glitch when doing your smashes.


do i get rid of the animation name too?


Title: Re: supreme sonic v.0.2 DL up.
Post by: SonicBurstX on September 02, 2009, 09:57:34 PM
Naw, you don't really have to, but I think it is best not to.  Going off on my sonic.


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 02, 2009, 11:07:54 PM
Naw, you don't really have to, but I think it is best not to.  Going off on my sonic.

it didn't work. am i missing something? should i change the annimation name?


Title: Re: supreme sonic v.0.2 DL up.
Post by: SonicBurstX on September 03, 2009, 12:04:33 AM
What is it doing?  When you go the the start up animation for sonic, erase that graphics part and others part.  Then go to your actual attack animation that you want to do.  Change what you want to change and give it the animation that you want, you know, all your editing.  Then after that is out the way.  Go to the charging section, you know, the ****hold**, you can either change the name of that animation or leave it the same.  I left mines the same.  Basically all I did is change my down smash animation.  I named it  Landingheavy, went to graphics, stripped everything from it because the regular one was the one where he turns to a ball and went back and forth.  Did the same thing for the "other" section too, except for those first set of numbers which I bet is messing you up.  Those actually say what sonic does when he is in the ball, so I played around with it and figured that I leave the first set of numbers and everything else was out.  Sound, you can strip it if you want, doesn't really matter unless you want it to sound cool.  Me, I gave it sonic's endfinal sound.  Afterwards, I started giving sonic the graphics I want him to have on the graphics section, they have a thread for that.  What I did is encased sonic in a red orb filled with lightning.  Next, go to main and start adding your hitboxes with is the fun part for me. You really don't have to change the charging part unless it is still glitches which it shouldn't who knows.  I just left the animation name for that one the same but I added it boxes to it, and extra graphics to make it look cool.


After it is all finished, I ended up with my cursed sonic learning chaos blast, an animation where when you charges, still the same spin but when he unleashes, he goes into his heavy landing animation and is encased in a large orb filled with lightning threating those in it's path.  I also added a sweet spot at the end of the attack where two things happen

A: If your opponent hits the sweet spot, he freezes in time for I say 2 secs before being launched.

B:  If a projectile hits it...wait for it... boom, reflected

For that though I was being creative but anyways if you still have trouble, let me know and I'll see what I can do.  P.S.  You know my cursed sonic sounds nice lol


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 03, 2009, 08:58:21 AM
What is it doing?  When you go the the start up animation for sonic, erase that graphics part and others part.  Then go to your actual attack animation that you want to do.  Change what you want to change and give it the animation that you want, you know, all your editing.  Then after that is out the way.  Go to the charging section, you know, the ****hold**, you can either change the name of that animation or leave it the same.  I left mines the same.  Basically all I did is change my down smash animation.  I named it  Landingheavy, went to graphics, stripped everything from it because the regular one was the one where he turns to a ball and went back and forth.  Did the same thing for the "other" section too, except for those first set of numbers which I bet is messing you up.  Those actually say what sonic does when he is in the ball, so I played around with it and figured that I leave the first set of numbers and everything else was out.  Sound, you can strip it if you want, doesn't really matter unless you want it to sound cool.  Me, I gave it sonic's endfinal sound.  Afterwards, I started giving sonic the graphics I want him to have on the graphics section, they have a thread for that.  What I did is encased sonic in a red orb filled with lightning.  Next, go to main and start adding your hitboxes with is the fun part for me. You really don't have to change the charging part unless it is still glitches which it shouldn't who knows.  I just left the animation name for that one the same but I added it boxes to it, and extra graphics to make it look cool.


After it is all finished, I ended up with my cursed sonic learning chaos blast, an animation where when you charges, still the same spin but when he unleashes, he goes into his heavy landing animation and is encased in a large orb filled with lightning threating those in it's path.  I also added a sweet spot at the end of the attack where two things happen

A: If your opponent hits the sweet spot, he freezes in time for I say 2 secs before being launched.

B:  If a projectile hits it...wait for it... boom, reflected

For that though I was being creative but anyways if you still have trouble, let me know and I'll see what I can do.  P.S.  You know my cursed sonic sounds nice lol


lol it sounds cool! i'll try what you told me


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 03, 2009, 09:59:06 AM
What is it doing?  When you go the the start up animation for sonic, erase that graphics part and others part.  Then go to your actual attack animation that you want to do.  Change what you want to change and give it the animation that you want, you know, all your editing.  Then after that is out the way.  Go to the charging section, you know, the ****hold**, you can either change the name of that animation or leave it the same.  I left mines the same.  Basically all I did is change my down smash animation.  I named it  Landingheavy, went to graphics, stripped everything from it because the regular one was the one where he turns to a ball and went back and forth.  Did the same thing for the "other" section too, except for those first set of numbers which I bet is messing you up.  Those actually say what sonic does when he is in the ball, so I played around with it and figured that I leave the first set of numbers and everything else was out.  Sound, you can strip it if you want, doesn't really matter unless you want it to sound cool.  Me, I gave it sonic's endfinal sound.  Afterwards, I started giving sonic the graphics I want him to have on the graphics section, they have a thread for that.  What I did is encased sonic in a red orb filled with lightning.  Next, go to main and start adding your hitboxes with is the fun part for me. You really don't have to change the charging part unless it is still glitches which it shouldn't who knows.  I just left the animation name for that one the same but I added it boxes to it, and extra graphics to make it look cool.


After it is all finished, I ended up with my cursed sonic learning chaos blast, an animation where when you charges, still the same spin but when he unleashes, he goes into his heavy landing animation and is encased in a large orb filled with lightning threating those in it's path.  I also added a sweet spot at the end of the attack where two things happen

A: If your opponent hits the sweet spot, he freezes in time for I say 2 secs before being launched.

B:  If a projectile hits it...wait for it... boom, reflected

For that though I was being creative but anyways if you still have trouble, let me know and I'll see what I can do.  P.S.  You know my cursed sonic sounds nice lol


it still didn't work. do you want me to upload my pac?


Title: Re: supreme sonic v.0.2 DL up.
Post by: SonicBurstX on September 03, 2009, 10:11:43 AM
Are you trying to change his down smash, is it still showing his face?


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 03, 2009, 10:12:59 AM
no it still showes the ball animation (glitchy)


Title: Re: supreme sonic v.0.2 DL up.
Post by: SonicBurstX on September 03, 2009, 10:15:23 AM
What I'll do is walk you step by step.  Give me thiry mins to an hour to get ready, have house work, then I'll tell you what I did going off from my pac file.  Deal?


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 03, 2009, 10:19:38 AM
What I'll do is walk you step by step.  Give me thiry mins to an hour to get ready, have house work, then I'll tell you what I did going off from my pac file.  Deal?





sure! until then i'll work on other moves.


Title: Re: supreme sonic v.0.2 DL up.
Post by: SonicBurstX on September 03, 2009, 11:09:28 AM
Ok, I am back.  I just opened up my sonic pac file and when to 5F which is called  AttackLw4Start.  For the animation flags, there is nothing, no checks. Main, GFX and SFX should have nothing. In others though I have
18010200: 0-1, 0-5
Asynchronuous Timer= Frames: 5
18010300: 0-1, 0-2, 3-1
And you are done here.

Next go to number 60 which is your actual down smash.  Go to the name of the animation, it should say AttackLw4 or something like that.  You can change that to any animation you want.  I chose LandingHeavy.  Go to animation flags, check moves character.  Next go to main where you set your hitboxes the way you want it.  (Hint:  Time manipulation is what I added here which should be self explanitory where it is at and also where I added the  defensive collion: 0-3, 0-0, 0-2 which reflects at the end of the final offensive collision.


Next go to graphics section.  I thing a lot of should of said loop this and that and yada yada yada,  get rid of it and add you own graphics.  You can be created here, like I said, added a reb orb filled with lighting which you can find in the graphics thread on this website. 

Sound, SFX, you can do what you want here, I added sonic's final smash ending sound here.
Then go to others, I put:
18010300: 1-0, 0-2, 3-1,
Synchronous Timer: Frames=20
Asynchronous Timer: Frames=28
Asynchronous Timer: Frames= 35
18010200: 0-6,0-4
And you are done here.


Now go to number 61 which should say AttackLw4Hold, which is the charging animation.  I just left the name alone. Go to animation flags and check loop.  Now I went to main and added my own hitboxes.  If you want to know that one just let me know but for now let's get this thing working. 

Next is the GFX section.  I erased everything that was on there and put my own graphics on there, which was one thing really, didn't go overboard with  it.  Sound, I left it the same. and for the others section, I put
18010300: 0-1, 0-2, 3-1
And that is it.

Check to see if that works.  If it does congratz and you can start modifying however you please.  If not, well, we'll cross that road when we get to it.


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 03, 2009, 11:46:06 AM
Ok, I am back.  I just opened up my sonic pac file and when to 5F which is called  AttackLw4Start.  For the animation flags, there is nothing, no checks. Main, GFX and SFX should have nothing. In others though I have
18010200: 0-1, 0-5
Asynchronuous Timer= Frames: 5
18010300: 0-1, 0-2, 3-1
And you are done here.

Next go to number 60 which is your actual down smash.  Go to the name of the animation, it should say AttackLw4 or something like that.  You can change that to any animation you want.  I chose LandingHeavy.  Go to animation flags, check moves character.  Next go to main where you set your hitboxes the way you want it.  (Hint:  Time manipulation is what I added here which should be self explanitory where it is at and also where I added the  defensive collion: 0-3, 0-0, 0-2 which reflects at the end of the final offensive collision.


Next go to graphics section.  I thing a lot of should of said loop this and that and yada yada yada,  get rid of it and add you own graphics.  You can be created here, like I said, added a reb orb filled with lighting which you can find in the graphics thread on this website. 

Sound, SFX, you can do what you want here, I added sonic's final smash ending sound here.
Then go to others, I put:
18010300: 1-0, 0-2, 3-1,
Synchronous Timer: Frames=20
Asynchronous Timer: Frames=28
Asynchronous Timer: Frames= 35
18010200: 0-6,0-4
And you are done here.


Now go to number 61 which should say AttackLw4Hold, which is the charging animation.  I just left the name alone. Go to animation flags and check loop.  Now I went to main and added my own hitboxes.  If you want to know that one just let me know but for now let's get this thing working. 

Next is the GFX section.  I erased everything that was on there and put my own graphics on there, which was one thing really, didn't go overboard with  it.  Sound, I left it the same. and for the others section, I put
18010300: 0-1, 0-2, 3-1
And that is it.

Check to see if that works.  If it does congratz and you can start modifying however you please.  If not, well, we'll cross that road when we get to it.


thanks this is going to help for sure! but 1 question.... for the time manipulation thing and defense manipulation can i put it anywhere? or i have to put it in a specific place? (i never used it..)


Title: Re: supreme sonic v.0.2 DL up.
Post by: SonicBurstX on September 03, 2009, 12:09:58 PM
Any where, just where the offensive collision is


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 03, 2009, 12:42:48 PM
Any where, just where the offensive collision is

do i leave the time manipulation 00? or any number? i'm only editing the down smash animation


Title: Re: supreme sonic v.0.2 DL up.
Post by: SonicBurstX on September 03, 2009, 01:05:18 PM
For me, I put 0-60, 0-0, that is about 2-3 secs


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 03, 2009, 03:13:55 PM
still didn't work.... could i send you the pac file?


Title: Re: supreme sonic v.0.2 DL up.
Post by: SonicBurstX on September 03, 2009, 04:15:41 PM
What is it doing?  what kind of animation did you put?


Title: Re: supreme sonic v.0.2 DL up.
Post by: BassJX (JXXXG) on September 03, 2009, 09:24:06 PM
What is it doing?  what kind of animation did you put?


it's still doing the ball animation. download the current version of the pac i have and try to change the animation if you can.


also supreme sonic v.1 DL added.

changed:

down smash towers are bigger and up smash hitbox size is lowered.

you can see darkness effects while standing.



Title: Re: supreme sonic v.1 DL added.
Post by: SonicBurstX on September 03, 2009, 10:02:46 PM
ok, I looked at it and put my stuff on it and it seems to work fine from my stand point.  But I bet the problem is the Final end animation or the event list "other" I see you put down on it.  Try the landingheavy anination and redo the directions and tell me what happens then.  Oh, and anything that says Set Loop yada yada yada, get rid of it because that is what is allowing sonic to turn into a ball


Title: Re: supreme sonic v.1 DL added.
Post by: BassJX (JXXXG) on September 03, 2009, 10:09:24 PM
ok, I looked at it and put my stuff on it and it seems to work fine from my stand point.  But I bet the problem is the Final end animation or the event list "other" I see you put down on it.  Try the landingheavy anination and redo the directions and tell me what happens then.  Oh, and anything that says Set Loop yada yada yada, get rid of it because that is what is allowing sonic to turn into a ball


can i delete the stuff in the other section on my edited attacks?


Title: Re: supreme sonic v.1 DL added.
Post by: SonicBurstX on September 03, 2009, 11:15:47 PM
In your edited attacks, get rid of the set loop, that is messing you up.  Keep you hitboxes in the main section but in the graphics, get rid of the loop animation


Title: Re: supreme sonic v.1 DL added.
Post by: BassJX (JXXXG) on September 04, 2009, 12:06:24 AM
it worked!!!!!!!!!!! thanks to you the animation works smoothly. i just had to take out the other section's stuff.


Title: Re: supreme sonic v.1 DL added.
Post by: SonicBurstX on September 04, 2009, 12:52:47 AM
Told ya it was the loop set and others.  Now you can modify it and as many graphics as you want.  The set loop is what's keeping sonic in the ball animation because it is telling it to keep spinning.  Take that out, and prestow.  Congrats and enjoy your new sonic.  Ask me or pm me if you want any more details.


Title: Re: supreme sonic v.1.5 DL added next project piccolo *give some suggestions*
Post by: BassJX (JXXXG) on September 09, 2009, 08:04:42 PM
added supreme sonic 1.5 and ppl! give me some suggestions for piccolo!!!!


Title: Re: supreme sonic v.1.5 DL added next project piccolo *give some suggestions*
Post by: 1ce1223 on September 10, 2009, 01:13:26 PM
Picillo suggestions eh?
Well for 1 you could change his Falcon Punch to some sort of Projectile that looks like special beam cannon :D