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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: ΔMΆTΣRASU on August 07, 2010, 04:54:19 AM



Title: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: ΔMΆTΣRASU on August 07, 2010, 04:54:19 AM
PROJECT BATSU!
Straight from TvC
Importing Over   :yoshi:
 :kdance: :kdance: :kdance: :kdance: :kdance:
People Woking On This Project:
Sasuke Inochi,Hollow, and Reiya
Im Sasuke Inochi and this Is Batsu! =D
(http://i1003.photobucket.com/albums/af158/123kiro456/character_header_batsu.jpg)

Info:
Batsu Ichimonji is the main character in both of the Rival Schools fighting games by Capcom. He's an accomplished martial artist who strongly believes in teamwork and justice.
In the first game, Batsu is a transfer student who is searching for his missing mother. Joined by his friends from the game, he finds out that the person who took his mom is his long-lost father, Raizo. His ending in Rival Schools shows him saving his mother and making peace with his dad.
In the sequel, there's a wave of attacks hitting local schools and Batsu is accused of being in on them. He fights off the allegations with the help of students from a different high school.
If you want BATSU in Brawl Please Volunteer

All right time for the PSA

A:Punch 5%
AA:Punch Punch 10%
AAA: Punch Punch Kick kick is fiery 20%

FTilt:Sparta Kick 15%

DTilt:Ground Punch %17
(http://i140.photobucket.com/albums/r39/biohzr/Gif%20Class/gif%20neogeo/RockHoward44.gif)

UTilt:High Kick 7%

FAirTilt: Knee Of Justice *google it XD* 30%

DAirTilt: ganons Skull crusher %20%

UAirTult: Backflip kick 10%

FA: Cresent Kick, Fiery Kick Same as shieks FA
(http://i1003.photobucket.com/albums/af158/123kiro456/5223110-4253782-thumbnailjpg.png)

DA: Fiery Breakdown (3 Hits) 7% each Kick

UA:Guts Upper Cut 12%
(http://i1003.photobucket.com/albums/af158/123kiro456/5223110-4253782-thumbnailjpg.png)

Specials

  B:Kiaidan "Guts Bullet"
  DB:Ground punch (Firey) Opponent gets stunned and gets major knock back
  FB:Super  Guts Upper Cut (firey)
 (http://i1003.photobucket.com/albums/af158/123kiro456/5223110-4253778-thumbnailjpg.png)

 Now What you all have been waiting for! His FS:

 Super Kiaidan Bullet!
 (http://i1003.photobucket.com/albums/af158/123kiro456/5223110-4253780-thumbnail.png)



 RESIZER NEEDED! EFFECT EDITORS (For fire) NEEDED




    CSPs

 (http://i1003.photobucket.com/albums/af158/123kiro456/CSP3.png)(http://i1003.photobucket.com/albums/af158/123kiro456/CSP5.png)(http://i1003.photobucket.com/albums/af158/123kiro456/CSP2.png)(http://i1003.photobucket.com/albums/af158/123kiro456/CSP1.png)(http://i1003.photobucket.com/albums/af158/123kiro456/CSP4.png)
  
   Small CSPs
(http://i1003.photobucket.com/albums/af158/123kiro456/batsu5csp.png)(http://i1003.photobucket.com/albums/af158/123kiro456/batsu3csp.png)(http://i1003.photobucket.com/albums/af158/123kiro456/batsu2csp.png)(http://i1003.photobucket.com/albums/af158/123kiro456/batsu4csp.png)(http://i1003.photobucket.com/albums/af158/123kiro456/batsu1csp.png)

So Far done:
   -Importing
(http://i1003.photobucket.com/albums/af158/123kiro456/batsu.jpg)
   -Thinking of moveset
   -BSTRMs over Halbert
 
Needs To Be done:
  -PSA (Me And Hollow)
  -Bones
  -RESIZING PLEASE!!!!(Hollow)
  -CSPs (I'll do) 100% DONE!
  -Textures(i'll do)100% DONE!
  
  -Stage "Cherry B(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)ums" :af:


Title: Re: Project Batsu! ( All Help Appreciated)
Post by: Hollow on August 09, 2010, 05:07:09 AM
PSAing is my thing, but I'm a bit full on Projects, so can put you on hold?

Edit: What you've got so far seems pretty easy. I might just do this quick.


Title: Re: Project Batsu! ( All Help Appreciated)
Post by: ΔMΆTΣRASU on August 09, 2010, 06:01:45 AM
cool ;D


Title: Re: Project Batsu! ( All Help Appreciated)
Post by: Hollow on August 09, 2010, 06:04:35 AM
Resizing.. that can be done in PSA. Is the model too small?
Seeing as that bone looks huge, I'd guess the model is tiny.


Title: Re: Project Batsu! ( All Help Appreciated)
Post by: ΔMΆTΣRASU on August 09, 2010, 06:48:03 AM
yah i cant resize it >.< can you resize for me ill PM you the files


Title: Re: Project Batsu (Accepting Animators)
Post by: Hollow on August 09, 2010, 10:48:11 AM
Still no response from the person I asked.


Title: Re: Project Batsu (Accepting Animators)
Post by: Ӄit ßallarɖ on August 09, 2010, 11:12:37 AM
i can easilly intimidate batsu's animations since I do have TvC on my drive.


Title: Re: Project Batsu (Accepting Animators)
Post by: ΔMΆTΣRASU on August 09, 2010, 12:00:22 PM
i can easilly intimidate batsu's animations since I do have TvC on my drive.
okay can you expoort some animations for me?


Title: Re: Project Batsu (Accepting Animators)
Post by: Ӄit ßallarɖ on August 09, 2010, 12:10:54 PM
No ability to, much less the know how. I'm quite skilled at "Zeroxing" though.


Title: Re: Project Batsu (Accepting Animators)
Post by: Ninka_kiwi on August 09, 2010, 12:16:57 PM
it prblly be easiest to make a vertex on another character then make a moveset since imported models are 10 times harder  to work with but any way hopefully you can get it finished.


Title: Re: Project Batsu (Accepting Animators)
Post by: ΔMΆTΣRASU on August 09, 2010, 01:35:28 PM
it prblly be easiest to make a vertex on another character then make a moveset since imported models are 10 times harder  to work with but any way hopefully you can get it finished.
Thanks For the info i'll use captain falcon over yoshi :D


Title: Re: Project Batsu (Accepting Animators)
Post by: ΔMΆTΣRASU on August 09, 2010, 02:25:56 PM
i can easilly intimidate batsu's animations since I do have TvC on my drive.
can you make an animation of this?http://www.youtube.com/watch?v=X8R5A2q6ruI go to 2:44 where he says KiaiDan (GEYDON)


Title: Re: Project Batsu (Accepting Animators)
Post by: Sajiao Omelette on August 09, 2010, 02:33:21 PM
TvC animations aren't in CHR0 format, so you'll have to make all the animations yourself...


Title: Re: Project Batsu (Accepting Animators)
Post by: Ӄit ßallarɖ on August 09, 2010, 02:41:42 PM
Sumire's right. And yes, I can, but The Big ass ball of Energy will come from a PSA. I don't do Psa work.

If  this  (http://www.youtube.com/watch?v=WLu_nVDxW8k) and  this  (http://www.youtube.com/watch?v=BlWCmMV8_FM) isn't proof I know about TvC (or own it) then i think I'll go back to working on Megaman X when he's ready (and the other topic of mine)


Title: Re: Project Batsu (Accepting Animators)
Post by: ΔMΆTΣRASU on August 09, 2010, 02:59:33 PM
Thank You Rydia


Title: Re: Project Batsu (Accepting Animators)
Post by: Ӄit ßallarɖ on August 09, 2010, 03:11:57 PM
just get me a model I can work with (and a Wait1 if it's ready) and I can take it from there. If there's no Wait1, it'll take longer since I have to build it from 100% scratch, and that's som'in I haven't gotten upto speed with yet.


Title: Re: Project Batsu (Accepting Animators)
Post by: ΔMΆTΣRASU on August 09, 2010, 05:51:15 PM
I'll PM you the filws


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: Hollow on August 09, 2010, 07:56:36 PM
Lensho is working on this?


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: Ӄit ßallarɖ on August 09, 2010, 08:06:24 PM
What the hell... The bones are huge, and one of em's linked from his left hand too his feet area. Also looks very tiney... I don't know if I could work with that... Also the bones are really named odd (besides the body parts)... on top of that I got NO finger bones to work with.. This is a disaster...


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: Hollow on August 09, 2010, 08:07:04 PM
Exactly. Which is why it will be resized in PSA, not brawlbox.


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: Ӄit ßallarɖ on August 09, 2010, 08:09:46 PM
He wants me to immitate batsu charging up and throwing the electric ball. I can't do that without fingers to work with.... much less anything TO animate properly...


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: Sajiao Omelette on August 09, 2010, 08:29:04 PM
Exactly. Which is why it will be resized in PSA, not brawlbox.

Don't resize using PSA, that scales the hitboxes too. TvC models are 11x too small, so having his hurtboxes 11x larger would mean that he could be hit from anywhere.

Scaling using animations has the same problem. I don't think there's any choice besides the MDL0 resizer or vertex hacking, and if one doesn't work, neither does the other, usually.


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: ΔMΆTΣRASU on August 10, 2010, 09:52:16 AM
Lensho is working on this?
LenSho just Ripped The Model


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: Hollow on August 10, 2010, 11:23:13 AM
Exactly. Which is why it will be resized in PSA, not brawlbox.

Don't resize using PSA, that scales the hitboxes too. TvC models are 11x too small, so having his hurtboxes 11x larger would mean that he could be hit from anywhere.

Scaling using animations has the same problem. I don't think there's any choice besides the MDL0 resizer or vertex hacking, and if one doesn't work, neither does the other, usually.
No one will know that, or we'll make him super heavy.


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: ΔMΆTΣRASU on August 10, 2010, 11:33:21 AM
ooh his AirFtilt will be THE KNEE OF JUSTICE ! XD

(http://i1003.photobucket.com/albums/af158/123kiro456/kneeovj.jpg)

@Hollow
Should He Have The Same Weight as ganon or Falcon?


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: Hollow on August 10, 2010, 11:35:33 AM
ooh his AirFtilt will be THE KNEE OF JUSTICE ! XD

([url]http://i1003.photobucket.com/albums/af158/123kiro456/kneeovj.jpg[/url])

@Hollow
Should He Have The Same Weight as ganon or Falcon?

If we have to make him 11x bigger like Omlette said, then he'll get hit from anywhere. So, we'll make him weigh a lot, so he doesn't get hit very far. 800 should do it.


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: DMN666 on August 10, 2010, 12:09:50 PM
I would love to help with this cause im a huge capcom fighting fan...to bad i dont know what to do >_>


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: Sajiao Omelette on August 10, 2010, 02:46:27 PM
Oh yeah, just remember that if you're going to resize using PSA, that the attribute under Weight is the model size (you probably knew that), and the attribute under that one is the size in the Results Screen (I don't know if you already knew that, I just found that out now.).


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: Hollow on August 10, 2010, 03:58:25 PM
I'll change that now, then.


Title: Re: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)
Post by: ΔMΆTΣRASU on August 10, 2010, 08:49:57 PM
I would love to help with this cause im a huge capcom fighting fan...to bad i dont know what to do >_>
@DMN666 your avatar amuses me XD.....but you can make BSTRMs Just look up on youtube "batsu Ichi s theme song" Copy the url go to a youtube to mp3 converter,convert it then run bstrm maker and convert that XP thanks vfor helping :D