Title: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on August 16, 2010, 11:02:41 AM I plan on making the rest of the characters from Final Fantasy IX.
We'll start with our favorite yummy hunting cook. Damn right it's Quina. She/he has his fair share of glitches like the tongue screwing up when you eat somebody. But If you don't pause and look at it then it looks fine. (http://i705.photobucket.com/albums/ww54/DoomedToSmile/RSBE01-20.jpg) (http://i705.photobucket.com/albums/ww54/DoomedToSmile/RSBE01-21-1.jpg) (http://i705.photobucket.com/albums/ww54/DoomedToSmile/RSBE01-22-2.jpg) Download: http://www.mediafire.com/?25qj0qd7xqa4q5f ---------------------------------------------------------------------------------------------------------------------------- Who should I make next? -Garnet/Dagger (Zelda/Shiek) -Steiner (Gannondorf) -Freya (Marth?) - Eiko (Peach) -Zorn & Thorn (Ice Climbers) -Queen Brahne (Dedede) -Beatrix (Peach) - Amarant Coral (DK) -Kuja (Link) This... is gonna take a while. Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Ricky (Br3) on August 16, 2010, 11:19:30 AM Never played FFIX, but I'm here to give thumbs up! xD
Only played some hours of FFVI (my favourite of the series) and 1 hour of FFVII. I still prefer the Chrono series, though. Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on August 16, 2010, 11:34:14 AM There's only two games in the Chrono series...
And how can you say that if you've only played a little bit of the FF series? lol Anyway FFVI is my favorite game and Chrono Trigger is second by a sliver. Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: jewlecho on August 16, 2010, 06:41:24 PM Definitely looking forward to Eiko, Freya, and especially Beatrix.
FFIX was my favorite of the series. Quina looks nice so far, but is there any way to change her hammer into a giant fork, since that was basically her weapon of choice in the game? lol Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on August 16, 2010, 09:38:54 PM I'm planning to. But I'm not sure if you can change Dedede's hammer. (I think if you vertex it, it screws up the game when you use the jet hammer attack)
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Owa5489 on August 16, 2010, 10:34:16 PM This is awesome! Keep up the great work!
And from what I've heard I think ur right with the jet hammer... but it's all good to release it completed (minus the fork) and have someone else fix it at a later date when the problem is found out and fixed. Who knows though, maybe it can be done, don't quote me on anything. Also, consider doing Kuja on Pit, since Zidane and Kuja are both Genomes and practically brothers :) Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Aafyre on August 18, 2010, 12:51:38 AM Great work so far. Final Fantasy IX is my favorite game ever! Dedede is a perfect fit for Quina. I'm guessing Freya's going over Lucario and Amarant's going over Ganondorf right? Are you planning to make npc's like Queen Brahne, Kuja, Beatrix, Garland, or Mog?
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on August 18, 2010, 01:39:56 AM It's all at the bottom of my post
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Aafyre on August 18, 2010, 08:14:10 AM Ah, I see :D. Freya might be a bit tricky over Marth.
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Ricky (Br3) on August 18, 2010, 06:08:47 PM Just noticed... they did invade Las Noches lol
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on August 18, 2010, 06:43:01 PM Ah, I see :D. Freya might be a bit tricky over Marth. I agree. But his moves are more like Freya's. And I think it's totally possible. Just noticed... they did invade Las Noches lol Quina wanted to see what Hollows tasted like. Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: D1337 on August 18, 2010, 09:51:38 PM FF9...
The best one ever. I can wait to see Amarant and Stiener Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Ninka_kiwi on August 19, 2010, 03:54:22 PM ah final fantasy 9
if you want i could make textures for some of them (i found alot of ripped character textures from FF9) so i may be of assistance. Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on August 19, 2010, 03:57:42 PM No I'm alright.
But would you mind giving me a link to the ripped textures? Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Ninka_kiwi on August 19, 2010, 04:05:41 PM here you go
http://www.textures-resource.com/psx_ps2/FFIX/index.html it has a good amount of textures as i said but not every character. Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on August 19, 2010, 04:14:18 PM Thanks
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: hagelt18 on August 19, 2010, 05:29:58 PM Wow that looks great so far. I fully support this! FFIX was amazing.
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: D1337 on August 20, 2010, 05:03:33 PM Wow Ninka's link showed how clean and crisp the textures are. ard to believe since they were so pixelraped in game.
I think Amarant would work great on DK since they both have a similar body shape. But Ganon would be easier to vertex. Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on August 20, 2010, 06:15:33 PM I don't care about easier. Just looks. And yeah now that you mention that, I think I'll make him out of DK.
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Aafyre on August 20, 2010, 07:50:15 PM Before you decide on Donkey Kong, you might want to have something figured out about getting rid of his fur. I tried hexing it out and it froze the game. Making it clear with textures seems to make his head clear too.
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on August 20, 2010, 07:58:53 PM I think I can vertex it out.
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Aafyre on August 21, 2010, 01:00:55 AM Hopefully that works. That would really help my Battletoad I'm trying to make over DK (of course, I'll vertex that myself). Does Donkey Kong have enough vertecies in his face to make a human nose and mouth like Amarant has? On a semi-unrelated note: I never really understood Amarant's hair. It's going backwards but covers front of his face. Weird :).
Deciding between Donkey Kong and Ganondorf basically depend on whether you're going for his proportions in his 3D Render: (http://a.imageshack.us/img840/750/ff9amarant.th.jpg) (http://img840.imageshack.us/i/ff9amarant.jpg/) or his proportions in-game: (http://a.imageshack.us/img840/9453/9amarantb.th.jpg) (http://img840.imageshack.us/i/9amarantb.jpg/) If you think you can do it, I say go for Donkey Kong. We already have a lot of good Ganondorf vertex hacks. Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Gamez1985 on August 23, 2010, 01:39:07 PM EXCITING!!
Aww man. Get us some early BETA downloads??? Can't wait! Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on August 24, 2010, 05:58:44 AM NUP. I only release finished versions.
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: hagelt18 on August 24, 2010, 02:11:28 PM I love the quinna release! I'm curious though, how come you decided to leave the star emblem on the ends of the hammer?
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on August 24, 2010, 02:20:02 PM All FF characters have tons of different weapons, so I left that part as it was so Quina's Brawl weapon actually had something from Brawl on it.
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: D1337 on August 25, 2010, 11:06:40 AM I just got a new one for you.
Ness and Lucas= Zorn and Thorn! "Good Idea this is?" "This Idea is good?" Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Aafyre on August 25, 2010, 12:30:24 PM Zorn and Thorn have to be over the Ice Climbers so they can fight together. It'd be kind of weird to see either of them without the other :).
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on August 25, 2010, 02:47:08 PM I just got a new one for you. Ness and Lucas= Zorn and Thorn! "Good Idea this is?" "This Idea is good?" Good idea. Zorn and Thorn have to be over the Ice Climbers so they can fight together. It'd be kind of weird to see either of them without the other :). Better idea Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Val Halen on September 13, 2010, 01:10:36 PM Amarant on DK? I think Snake's a better base for Amarant. And Kuja would probably look better on Pit. =O
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on September 13, 2010, 05:10:01 PM I'll try on both and see who's better for both of them.
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: BlueBrain on October 03, 2010, 11:03:17 PM i think if u make a good vertex for him, steiner would fit ike better than ganondorf...
Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on October 04, 2010, 12:03:42 AM True. But there are already too many awesome Ike hax.
But I'll try it on him as well anyway. Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: TwilightPhoenix0402 on October 04, 2010, 02:35:35 AM As you can tell in my avatar you already know who I want you to make lol. I think Kuja would be better over Zelda (come with the Kuja is gay jokes. I am ready for them >_>) though since they both main in magic. He could transform into his Trance version IDK. I already have enough Zelda textures but I would gladly delete one for a Kuja. You probably already found this but here is his Dissidia texture.
http://www.textures-resource.com/other_systems/dissidia/sheet/688 Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on October 04, 2010, 10:10:41 AM I'll give it some thought. It's just I don't really like the cross gender thing... but if it weren't for that...
But If I can I'll make a version on him as well. Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Aafyre on October 04, 2010, 10:57:40 AM I think Kuja's probably feminine enough to get away with being on Zelda without seeming too out of place. I'm not a huge fan of editing female characters into males or vice versa either but sometimes I think it's probably better. I actually have plans to try making Seymour Guado over Zelda and Vega (Street Fighter) over Sheik.
Anyways, if you don't want Zelda, Pit and Link go pretty well with Kuja anyways so either way I'm looking forward to it. Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: BlueBrain on October 07, 2010, 05:23:42 PM how far are u with the project? ive only seen quina...
have u already started on another character or are u working at other stuff right now? Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: Tasty Pumpkin Clock on October 07, 2010, 09:39:58 PM It's a mixture. I've started Beatrix, Zorn and Thorn, and experimented with Steiner...
As well as work on a few other things. Plus I'm busy with a load of school work at the moment and it's not going down any time soon. So that's my basic situation. Expect Beatrix next though. Probably just a V1. Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: BlueBrain on November 09, 2010, 08:52:43 AM u should work on just one at a time...
but still... is beatrix going any further or is this project dead? Title: Re: Project Final Fantasy IX. Starting with Quina. Post by: apprentice of earth on May 09, 2018, 02:03:32 PM so it took me a while to make but the second character is finally done
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215835 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215835) |