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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Unai on August 10, 2009, 11:12:16 AM



Title: Dark Ganondorf by Unai (DOWNLOAD UP)
Post by: Unai on August 10, 2009, 11:12:16 AM
Hi, this is what I've been doing with Project SA. It is a modification of Ganondorf, but it is unfinished.

Changes:
-Sword animation in F-smash, with a dark energy sword. It is very strong!
-U-smash, ftilt, dtilt, and uair have electric effect (falcon knee)
-Dash attack, Fair and Bair have darkness effect
-D-smash and Nair have darkness in the first hit and electricity in the second.

Here are the pics of the smash attack.

(http://i30.tinypic.com/6536uf.jpg)
(http://i27.tinypic.com/2dcbwcz.jpg)

Download: http://www.mediafire.com/?ayxyzaq1wnb (Warning: It's a PAL file, so if you are NTSC, Ganon won't have any sound effect)  :>.>:  
If anyone wants to use my sword on his Ganon, please tell me and give me credits, or else I'll fire mah lazor!  IMFRNLZH


Title: Re: Dark Ganondorf by Unai (HELP)
Post by: FinalSoraRiku on August 10, 2009, 11:14:47 AM
Make the undefined part of the graphic for the sword (Boolean) true.  Then it should follow.


Title: Re: Dark Ganondorf by Unai (HELP)
Post by: Unai on August 10, 2009, 11:17:04 AM
It's in true. The ONLY problem is that the effect doesn't loop. If it looped, I'm sure it would follow the hand.


Title: Re: Dark Ganondorf by Unai (HELP)
Post by: Segab on August 10, 2009, 11:26:08 AM
you don't need Loop Rest in GFX, as far as I know.
and in a moveset I'm working on, here's what worked for looping GFX:

Asynchronous Timer:frames=4
Set Loop infinite
     Graphic effect
     Synchronous Timer: frames=5
     Graphic effect (the same one)
Execute Loop

it doesn't crash and it loops.


Title: Re: Dark Ganondorf by Unai (HELP)
Post by: Unai on August 10, 2009, 11:31:14 AM
I tried removing the loop rest, but the game crashed XD

I'll try putting a concrete amount of loops (80 times :P), and not putting loop rest. If this doesn't work, I don't know what would work.


Title: Re: Dark Ganondorf by Unai (HELP)
Post by: Segab on August 10, 2009, 11:59:19 AM
you're putting that in GFX right?


Title: Re: Dark Ganondorf by Unai (HELP)
Post by: Unai on August 10, 2009, 12:46:23 PM
I put that in GFX. I did what you suggested, but know there appears to frames with effect instead of one. No loop. My screen is like this:

Set Loop Infinite
      A lot of effects
      Synchronous timer: frames = 1
      the same effects again
      Loop rest
Execute Loop

It doesn't do the loop, only 2 frames appear. Putting all the frames one by one is a crazy idea, and if I remove the loop rest it will freeze (it did when I removed it without the timer thing). What can I do?


Title: Re: Dark Ganondorf by Unai (HELP)
Post by: Segab on August 10, 2009, 12:49:09 PM
Try putting an "Asynchronous Timer" before the "Set Loop"

also try to put "Loop rest" after the execute loop instead.


edit: I'm pretty sure it will work if you do this:

Asynchronous timer: frames = 1
The effects
Goto (the offset number)

the offset is the thing that looks like this: 0x4321
just put "4321" in the Goto value.


Title: Re: Dark Ganondorf by Unai (HELP)
Post by: Unai on August 10, 2009, 01:50:08 PM
That edit is a good idea, but I made it to work. The result isn't what I expected, though.

Set loop 96 times
the effects
synchronous timer 1 frame
the effects
execute loop

The effects follow the trayectory of the sword correctly, but... the sword is a very thin thing, because when a purple burst appears, in the second frame that burst is replaced by a new one, and the burst doesn't have time to "expand", so it only appears the very beggining of the burst (a little light with a little purple around). The sword looks like the energy sword of a gay :3

I thought that the effects would appear simultaneously


Title: Re: Dark Ganondorf by Unai (HELP)
Post by: Kevinrus778 on August 10, 2009, 02:02:09 PM
Try putting an "Asynchronous Timer" before the "Set Loop"

also try to put "Loop rest" after the execute loop instead.


edit: I'm pretty sure it will work if you do this:

Asynchronous timer: frames = 1
The effects
Goto (the offset number)

the offset is the thing that looks like this: 0x4321
just put "4321" in the Goto value.

Speaking of offsets and Goto.

Anyone figure how to do the whole Subroutine thing?
More importantly, what a Subroutine is? lol


Title: Re: Dark Ganondorf by Unai (HELP)
Post by: Unai on August 10, 2009, 02:06:37 PM
In this case we don't have to do anything with subroutines. Every GFX, main, sfx or other has its own offset. Just put goto that offset. Forget subroutines.


Title: Re: Dark Ganondorf by Unai (SWORD FINISHED)
Post by: Unai on August 10, 2009, 04:31:03 PM
Yes! I fixed the sword. Thank you Segab, your last idea helped me very much.


Title: Re: Dark Ganondorf by Unai (SWORD FINISHED)
Post by: Scootaloo on August 10, 2009, 04:40:21 PM
that sword is looking awesome unai


Title: Re: Dark Ganondorf by Unai (SWORD FINISHED)
Post by: Segab on August 10, 2009, 04:57:11 PM
awesome! :af:


Title: Re: Dark Ganondorf by Unai (SWORD FINISHED)
Post by: nub on August 10, 2009, 05:49:31 PM
Amazing! I hope this won't be as broken as the invisible beam sword.


Title: Re: Dark Ganondorf by Unai (SWORD FINISHED)
Post by: pawnch on August 11, 2009, 01:22:46 PM
its awesome! when will the .pac be up?


Title: Re: Dark Ganondorf by Unai (SWORD FINISHED)
Post by: sora899 on August 11, 2009, 07:02:33 PM
please put it up! yay for FFA battles!!!!!


Title: Re: Dark Ganondorf by Unai (DOWNLOAD UP)
Post by: Unai on August 12, 2009, 06:26:07 AM
I've uploaded the file, but remember it's unfinished.


Title: Re: Dark Ganondorf by Unai (DOWNLOAD UP)
Post by: SnesS on August 12, 2009, 10:04:05 PM
is there a way for me to convert this to north american so i can stop the sfx glitching? (thats what happens. basically the sfx for other characters are now ganon's)


Title: Re: Dark Ganondorf by Unai (DOWNLOAD UP)
Post by: kyzon on August 13, 2009, 01:31:03 AM
wait.. u have ganon using other's sounds?


Title: Re: Dark Ganondorf by Unai (DOWNLOAD UP)
Post by: SnesS on August 13, 2009, 11:30:18 AM
no its a weird glitch because im north american and the pac is a PAL file. so all the sfx that ganon has are replaced with random character sfx. EXAMPLE: ganon's down b sfx is him going "hewweeaahh" but it could be replaced with peach moaning or lucas saying "pk thunder" or game n watch's beeps and noises


Title: Re: Dark Ganondorf by Unai (DOWNLOAD UP)
Post by: kyzon on August 13, 2009, 05:32:05 PM
lol @ peach moaning on Down B


Title: Re: Dark Ganondorf by Unai (DOWNLOAD UP)
Post by: xSpartanLazerx on August 25, 2009, 04:20:09 PM
DARN IT  I wish it was NTSC