Title: PSA Resource Thread - *UPDATED* List of Common SFX Post by: Segab on August 10, 2009, 05:28:29 PM PSA Resource Thread
Here you'll find all the data collected by people regarding certain aspects of PSA. Be it GFX, Subactions, bones or anything else, if someone posted it you can find it on one of these lists. If you find something that isn't listed here, please post it, it will make everything easier. Subaction IDs Code: 000 Wait1 List by leafgreen386 Animations Movement/Jump animations Wait1, Wait2, Wait3: standing animations JumpSquat: preparing to jump JumpF: jump forward JumpB: jump backward JumpAerialF: double jump forward JumpAerialB: double jump backward WalkSlow: walk slow WalkMiddle: walk middle WalkFast: walk fast WalkBrake: brake while walking Dash: initial dash Run: run RunBrake: brake while running Turn: turn TurnRun: turn while runnning TurnRunBrake: turn and brake while running Squat: crouch Normal Attack animations Attack11, Attack12, Attack13 : neutral A combo (ie. punch-punch-kick) AttackDash : dash attack AttackS3: Forward tilt if theres no angled (F-tilt) AttackS3Hi : up Forward tilt (up F-tilt) AttackS3S : middle Forward tilt (middle F-tilt) AttackS3Lw : down Forward tilt (down F-tilt) AttackHi3 : Up tilt (U-tilt) AttackLw3 : Down tilt (D-tilt) AttackS4Start : Initate Forward smash AttackS4S : Forward smash AttackS4Hold : charge Forward smash AttackHi4Start : Initate Up smash AttackHi4 : Up smash AttackHi4Hold : charge Up smash AttackLw4Start : Initate Down smash AttackLw4 : Down smash AttackLw4Hold : charge Down smash AttackAirN : Neutral aerial (N-air) AttackAirF : Forward aerial (F-air) AttackAirB : Back aerial (B-air) AttackAirHi : Up aerial (U-air) AttackAirLw : Down aerial (D-air) LandingAirN: landing from N-air LandingAirF: landing from F-air LandingAirB: landing from B-air LandingAirHi: landing from U-air LandingAirLw: landing from D-air AttackDash: dash attack CliffAttackQuick : Ledge Attack below 100% CliffClimbQuick : getting Up without attacking form the ledge below 100% CliffEscapeQuick : Pressing R/L/shield button to roll from the ledge below 100% CliffJumpQuick1/2/3... : Jumping up form the ledge below 100% CliffAttackSlow : Attacking from the ledge above 100% CliffClimbSlow : getting Up without attacking form the ledge above 100% CliffEscapeSlow : Pressing R/L/shield button to roll from the ledge above 100% CliffJumpSlow1/2/3... : Jumping up form the ledge above 100% Special Attack animations Special: their name change depending on the character, but they are all B attacks N: neutral B (ie. SpecialN) Hi: up B (ie. SpecialHi) S: side B (ie. SpecialS) Lw: down B (ie. SpecialLw) Air: any B attack in the air (ie. SpecialAirS = side B in the air) depending on the character, there will be something after "Special" and it's direction. "SpecialAirNShoot" would be neutral B while in the air and shooting Final: using a final smash FinalAir: using a final smash in the air some characters will have extra stuff after "Final" Shield/Dodge animations GuardOn: start shield Guard: shielding GuardOff: stop shield EscapeN: spot dodge EscapeF: dodge forward EscapeB: dodge backward EscapeAir: air dodge Grabs/Throws Catch/CatchDash/CatchTurn : standing, running, and turn-around grabs ThrowF: forward throw ThrowB: backward throw ThrowLw: down throw ThrowHi: up throw Other animations EntryL: Entrance animation facing left EntryR: Entrance animation facing right AppealHi: Up Taunt AppealS: Side taunt (there's 2 of them) AppealLwR: Down taunt (facing right) AppealLwL: Down taunt (facing left) Win1: victory pose 1 Win1Wait: victory pose 1 standby Win2: victory pose 2 Win2Wait: victory pose 2 standby Win3: victory pose 3 Win3Wait: victory pose 3 standby Lose: lose pose ItemBig: growing after taking a mushroom ItemSmall: shrinking after taking a poison mushroom GFX Here's the list of all the Graphic Effects. #1 to 87 can be used by any character. Click on the numbers next to the names to see a preview, or look at this video that shows all the effects! Visual dictionary for universal GFXs in PSA (http://www.youtube.com/watch?v=_-mwMQQHDn0#) External Graphic Effects (Character Specific Effects) If the file# is 1 and the graphic is 02, you would type 00010002 in the value. Here's a list of the official names of the graphics, but they aren't very descriptive. Better descriptions are under parenthesis (if you want me to add a description to an effect, post here). Also, some might be inaccurate, since some of them are guesses from PhantomWings. Code: File #1 SFX Here's a list of all the common SFX for NTSC courtesy of StarWaffle and Albafika: PSA Brawl Sound Effects [0000 - 0034] (http://www.youtube.com/watch?v=S76H2fDWeZk#) PSA Brawl Sound Effects [0035 - 0109] (http://www.youtube.com/watch?v=PWF9e1os-x4#) PSA Brawl Sound Effects [1F48-1FCA] (http://www.youtube.com/watch?v=rQfcODdTtnQ#) Code: FIRST VIDEO For a list of absolutely all of the SFX, see here: http://opensa.dantarion.com/wiki/SFX_ID_List%28NTSC_AND_JPN%29 (http://anonym.to/?http://opensa.dantarion.com/wiki/SFX_ID_List%28NTSC_AND_JPN%29) Action IDs Code: 000 Stand Articles Mario: 00 Cape 01 Fireball 02 Fludd 03 CRASHES GAME Luigi: 00 Fireball 01 CRASHES GAME Zerosuit: 01 Stun Shot (B) 02 Whip (looks like a lightsaber) 03 CRASHES GAME Lucas: 00 Pk Freeze 01 Pk Fire 02 Pk Thunder (IF USED TWICE THE GAME WILL CRASH, DO NOT USE THIS) 03 I dont even know, all I know is that it does 20 damage to your opponent. 04 Snake Marth: NONE MK: NONE Ness: 00 Pk Blast 01 Pk Fire 02 Pk Thunder (IF USED TWICE THE GAME WILL CRASH, DO NOT USE THIS) 03 I dont even know, all I know is that it does 20 damage to your opponent. 04 Yo Yo String 05 Yo Yo Olimar: 00 Pikmin (THE GAME WILL PROBABLY CRASH IF YOU GET MORE THAN 6) 01 CRASHES GAME Peach: 00 Umbrella 01 Toad (Exploitable much) 02 Vegetable Pikachu: 00 Thunderbolt 01 Lighting (B DOWN) 02 Final Smash Aura WARNING, The screen will shake around and this is irreversible until pikachu dies. Pit: 00 Bow 01 Arrow 02 CRASHES GAME Lucario: 00 Aura Ball (B) 01 Aura Attack (B Over) Link: 00 Arrow 01 Bow 02 Boomerang 03/04 Hookshot 05 Navi (Sticks on your hand until you side taunt) 06 Bomb Kirby: 00 Hammer (SIDE B) 01 Cutter (UP B) 03 Stone (DOWN B) 05/06/07/08 Cook Kirby CRASHES GAME D Suction (B) E Star (B, spit out instead of swallowed) Zelda: 00 Fireball (LEFT/RIGHT B) 01 CRASHES GAME 02 CRASHES GAME 03 Bow Diddy Kong: 00 Peanut 02 Rocket Barrel (Final Smash) DK: 00 Congas Barrels (they do nothing, I don't know why the game doesnt crash honestly) Captain Falcon: None Fox: 01 Blaster Shot 00 Gun 02 Fox Illusion (Left/Right B) 03 CRASHES GAME Ganondorf 00 CRASHES GAME 01 Sword Game & Watch: includes A LOT of stuff. I think that the object depends on what value Basic Variable 69 has. 00 Pump 01 Manhole 02 Torch 03 Fish bowl w/ fish 04 Trumpet 05 Turtle 06 Turtle, Trumpet, and a lot of other stuff. Ike: 00 A Sword? Doesn't do anything. 01 A Sword? Doesn't do anything 02 A Sword? Doesn't do anything Ivysaur: Corrupt .pac file. Jigglypuff: 00 CRASHES GAME Ice Climbers: 00 Icy Wind (B DOWN) 01 Ice (B) 02 CRASHES GAME 03 Rope (UP B) R.O.B.: 00 Gyro Stand 01 Laser Shot (LEFT/RIGHT B) 02 Gyro 03 FINAL SMASH King Dedede: Corrupt .pac file. Yoshi: 00 Star (DOWN B) 01 Egg (UP B) 02 Wings (Final Smash) (Kept Until you use final smash) 03 Invisible Small Fireball 04 Invisible Big Fireball Wolf: 01 Blaster Shot 00 Gun 03 CRASHES GAME Wario: 00 Bike (IF YOU USE SIDE B AFTER THE GAME CRASHES) 01 CRASHES GAME Toon Link: 00 Arrow 01 Bow 02 Boomerang 03 Wand (taunt) 04/05 Hookshot 06 Bomb Squirtle: Corrupt .pac file. Samus: 00 Power Shot (B) (Just stays on your gun barrel, I don't see the point...?) 01 Bomb (DOWN B) GAME CRASHES WHEN SPAMMING A BUNCH OF THESE, DO NOT USE THESE! 02 Missle (SIDE B) Sticks to your barrel FOREVER, even if you die, prevents you from using side b. Shiek: 00 Ninja Darts (b) 01 Ninja Darts in hand 02 Smoke (Before and After B UP) 03 Chain (Grab, comes out as a big sword) 04 CRASHES GAME 05 Bow Snake: 00 Land Mine (Down Smash) 01 Missle Silo Thing (Up Smash) 02 Rocket Launcher (Side Smash) 03 Cypher 04 C4 06 Remote Control Missle (Side B) A Missle Launcher (Final Smash) B Missle Shot (Final Smash) D Grenade Sonic: 00 Spring 01 CRASHES GAME Falco: 01 Blaster Shot 00 Gun 03 CRASHES GAME 04 ? 05 ? Bowser: 00 Fire (does nothing though) Charizard: Corrupt .pac file. list by Canon98, MaxThunder, fireking220, Me_Aludes Original thread: http://kittycorp.freecp.net/index.php?topic=1163.0 (http://kittycorp.freecp.net/index.php?topic=1163.0) Kirby Copy Subactions Kirby Hat Challenge (http://kittycorp.freecp.net/index.php?topic=1410.0) Full Item List Code: 00 Assist Trophy Title: Graphic Effects list with pictures [needs your help]2222 Post by: Segab on August 10, 2009, 05:30:45 PM 1337 get!
(message deleted lol) Title: Graphic Effects list with pictures [needs your help]2222 Post by: LavaLatte [.Fade] on August 10, 2009, 05:34:13 PM Wait, what do you want me to do? 0_o 'Post your post again'?
Title: Graphic Effects list with pictures [needs your help]2222 Post by: Segab on August 10, 2009, 05:36:38 PM you see the first post here? Click "modify", copy everything in it, and paste it into a new reply.
Then I'll remove it so that the big list goes to the 1st post. Title: Graphic Effects list with pictures [needs your help]2222 Post by: Kevinrus778 on August 10, 2009, 05:42:15 PM This seems like a good idea, though I think I've had my fair share of graphic testing today, so I'll get pictures some other time.
But yeah, Segab, the Universal Graphic Effects list should be considered done, because I tried testing the numbers after 87, and I didn't get any effects to come up. So I do think that list is done...Now, just for the external ones. If I could just remember how I used Hex Workshop to open the Hex file within the 9 bin file, I could help out with that -_- Title: Graphic Effects list with pictures [needs your help]2222 Post by: Untouch on August 10, 2009, 05:47:48 PM This'll honestly take forever, no offence.
There are atleast 100 graphic effects, probably more. Title: Graphic Effects list with pictures [needs your help]2222 Post by: LavaLatte [.Fade] on August 10, 2009, 05:48:08 PM **original post, before being merged**
I see the huge list of universal Graphics Effects and I figure: 'If only I knew what it looked like.' Well, why don't we start a thread for just that? That way we don't have to waste time testing each one. Here's how it works: if you test out a graphic, take a picture of it and post it in this thread. Specify which one it is, of course. Mention details like how long it lasts and stuff. Character-Specific and External Graphics are more than welcome. I'll start it off: Universal Graphic Effects: Graphic Effect: Electricity [13] (http://i577.photobucket.com/albums/ss218/team_meowmix/Fade/th_al_090809_0000-1-1-1.jpg) (http://s577.photobucket.com/albums/ss218/team_meowmix/Fade/?action=view¤t=al_090809_0000-1-1-1.jpg)(http://i577.photobucket.com/albums/ss218/team_meowmix/Fade/th_al_090808_23562.jpg) (http://s577.photobucket.com/albums/ss218/team_meowmix/Fade/?action=view¤t=al_090808_23562.jpg) Lasts only a short while, but when multiple electricity effects are stacked and looped, it makes a nice electric field. Character Specific/External: - Sheik/Zelda - Magic Ring [file#=E, graphic D] (http://i171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/th_al_090805_0439.jpg) (http://s171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/?action=view¤t=al_090805_0439.jpg)(http://i171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/th_al_090805_0441.jpg) (http://s171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/?action=view¤t=al_090805_0441.jpg) Lasts a while, and makes afterimages wherever it moves. Dissipates into sparkles. For the benefit of the community, post your own! Title: Graphic Effects list with pictures [needs your help]2222 Post by: LavaLatte [.Fade] on August 10, 2009, 05:49:12 PM you see the first post here? Click "modify", copy everything in it, and paste it into a new reply. Then I'll remove it so that the big list goes to the 1st post. Go ahead, I already copied it. This'll honestly take forever, no offence. There are atleast 100 graphic effects, probably more. Well, we should get started then. =D Title: Graphic Effects list with pictures [needs your help]2222 Post by: Untouch on August 10, 2009, 05:49:33 PM I'll get some though.
3f Snowflake Like it says, it's a snowflake. once It appears it shatters off. Title: Graphic Effects list with pictures [needs your help]2222 Post by: Untouch on August 10, 2009, 05:51:20 PM The best way to do this is make the x offset 50 and the y offset -50
Then you can see the graphic without any obstructions. Take captain falcon, add the graphic to his 3 A moves, (48,49 and 50) then take the pictures. Title: Graphic Effects list with pictures [needs your help]2222 Post by: Segab on August 10, 2009, 05:53:27 PM we want pictures, not descriptions
edit: nvm, we want pictures AND descriptions, but descriptions won't go in 1st post, it would be way too long. and Kevinrus778 tried to go after 87 and didn't find anything, so I guess it's just missing 6. edit: "cannot split the topic at the first post" WAT? F*** you stoopid forum :>.>: reedit: k im done. Title: Graphic Effects list with pictures [needs your help]2222 Post by: Untouch on August 10, 2009, 05:54:46 PM Getting pictures of 20,21 and 22 now.
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Just2good on August 10, 2009, 06:01:35 PM we want pictures, not descriptions and Kevinrus778 tried to go after 87 and didn't find anything, so I guess it's just missing 6. Theres a lot more past 87, I know for sure. I'll also help with the GFX Screenies. Title: Re: Graphic Effects list with pictures [needs your help] Post by: milkaholic123 on August 10, 2009, 06:09:39 PM Meta Knight's Tornado is
00170014 Pit's Arrow's are 00180007 (I made an arrow blade lol) Title: Re: Graphic Effects list with pictures [needs your help] Post by: Untouch on August 10, 2009, 06:23:01 PM 20 - (http://i30.tinypic.com/2e0v9d2.jpg)
21 - (http://i31.tinypic.com/1zve3rn.jpg) 22 - (http://i31.tinypic.com/11kwk5y.jpg) 23 - (http://i28.tinypic.com/314bdko.png) 24 - 25 - (http://i28.tinypic.com/2iu6bs.png) 26 - (http://i27.tinypic.com/mljbys.png) 27 - (http://i26.tinypic.com/sffmv4.png) 28 - (http://i25.tinypic.com/zmbcsg.png) Title: Re: Graphic Effects list with pictures [needs your help] Post by: Segab on August 10, 2009, 10:20:41 PM thanks :D
updated the list and looks like the list is complete! also, look at the topic number: http://kittycorp.freecp.net/index.php?topic=1337.0 1337 |-|4X w00t! Title: Re: Graphic Effects list with pictures [needs your help] Post by: Finman702 on August 10, 2009, 10:35:26 PM Grr, everytime I try to add one, nothing happens -.-
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Segab on August 10, 2009, 11:18:59 PM Did you keep the size as 0? XD
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Finman702 on August 10, 2009, 11:23:43 PM *checks* *embarrassed* *edits all posts to remove evidence*
Thanks XD. Title: Re: Graphic Effects list with pictures [needs your help] Post by: FinalSoraRiku on August 11, 2009, 07:03:42 AM Here's two external graphic effects, but segab found the Mario one.
Mario: Stars from cape file #=1, graphic=4 Luigi: Green fire file #=9, graphic=2 Title: Re: Graphic Effects list with pictures [needs your help] Post by: milkaholic123 on August 11, 2009, 07:09:32 AM Here's two external graphic effects, but segab found the Mario one. Mario: Stars from cape file #=1, graphic=4 Luigi: Green fire file #=9, graphic=2 So basically, the full line is: Mario stars: 00010004 Luigi fire: 00090002 Correct me if im wrong. Title: Re: Graphic Effects list with pictures [needs your help] Post by: FinalSoraRiku on August 11, 2009, 07:12:13 AM CORRECT
Yeah. Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 11, 2009, 10:52:38 AM Anyone know about Link and Ganon's External Graphic Effects?
Title: Re: Graphic Effects list with pictures [needs your help] Post by: milkaholic123 on August 11, 2009, 12:28:12 PM Anyone know about Link and Ganon's External Graphic Effects? Locate them yourself. Its easy.... Title: Re: Graphic Effects list with pictures [needs your help] Post by: Untouch on August 11, 2009, 01:06:08 PM Can another character use someones external graphics?
Title: Re: Graphic Effects list with pictures [needs your help] Post by: milkaholic123 on August 11, 2009, 01:11:06 PM Can another character use someones external graphics? Well, I dont know. I did make meta knight have Zelda'Sheik's magic rings. Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 11, 2009, 01:53:35 PM Can another character use someones external graphics? yes but they will only show up when the character they belong to is in the match Title: Re: Graphic Effects list with pictures [needs your help] Post by: LavaLatte [.Fade] on August 11, 2009, 03:31:26 PM I forgot to mention, btw, there ARE more graphic effects. =D
Sheik's Up-B: - E0010 - E0011 Down-B: - E0014 [White Flash about Sheik's Height] Final: - EE0001 - EE0002 - EE0003 - EE0004 - EE0005 - EE0006 Zelda's Win1 - E0004 Zelda's Win3 - E0001 - E000A Zelda's Entry - E0012 These are NOT external graphic effects, though I'm not sure if it's universal. Too lazy to find out what each is =P Title: Re: Graphic Effects list with pictures [needs your help] Post by: Finman702 on August 11, 2009, 05:50:01 PM Okay thanks to Segab's advice I got my graphic working, but it doesnt work in the air... any ideas? is it jus that graphic or what?
Title: Re: Graphic Effects list with pictures [needs your help] Post by: FinalSoraRiku on August 11, 2009, 06:09:54 PM I'll assume you're editing a special. Specials have different subactions for use in the air. Edit the graphic of that.
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Finman702 on August 11, 2009, 06:41:00 PM I did. D=
Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 12, 2009, 09:57:41 PM 3000E is link's entrance tornado...
Um... is there any wind effect similar to that but not spinning? Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 13, 2009, 02:30:57 AM O___O it seems that you CAN use the generated items however you wish :P sort of..
well with link i've found his arrow to be an External Effect i forget what it is but its file 3 and um....1 maybe? but that may be the boomerang's glow.. i forgot... or the glowing sword tip Title: Re: Graphic Effects list with pictures [needs your help] Post by: Segab on August 13, 2009, 11:46:55 AM Okay thanks to Segab's advice I got my graphic working, but it doesnt work in the air... any ideas? is it jus that graphic or what? you sure you copied the GFX to the SpecialWhateverAir subaction?and it seems like theres a lot more Graphic Effects, so please say if it's a Graphic Effect or an External Graphic Effect before posting. Title: Re: Graphic Effects list with pictures [needs your help] Post by: Finman702 on August 13, 2009, 06:27:59 PM Okay, thanks, I got that working. Do you mind explaining the difference between the two (External and otherwise)? And also I am having trouble switching B animations and making it look smooth. I havent had troubs with tilts, taunts etc. But specials screw me up -.-...
Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 13, 2009, 08:22:11 PM 0003000B
for link are little magical leaf thingies Title: Re: Graphic Effects list with pictures [needs your help] Post by: PhantomWings on August 18, 2009, 11:11:42 PM Well. Sorry to steal all the fun out of finding the graphic effects, but I stumbled upon a file that seems to list all of their names (not very descriptive however...) I thought you guys might find it helpful.
Code: File #0 The numbers for the graphic files are guesses on my part, so they may be inaccurate. Also, it seems to me that External Graphic Effect and Graphic Effect are the same thing. Graphic Effect however, is most commonly seen calling from file #0 (The global graphic effects) so that's where that misconception most likely came from. This is probably as good a place as any to post this. A few people have been asking if it's possible to add the FS aura to a character using PSA. You should be able to use 47 and 48 to construct it (The FS aura is made up of multiple spheres that change color - judging by their description in the OP, those seem to be the ones.) Alternatively, I know that one of the LA-Bits hold a flag that can be switched on to activate the FS Aura as well... Title: Re: Graphic Effects list with pictures [needs your help] Post by: Kevinrus778 on August 19, 2009, 08:01:21 PM Wow, this all looks like helpful info...I hope you don't mind if I save it all!
Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 19, 2009, 10:30:23 PM Hmmm well even that list is incomplete.. but those ARE what can be used outside of Final Smashes...
i know the file for the beam that comes out of link's hand during the beginning of the Final smash but not the triforce Title: Re: Graphic Effects list with pictures [needs your help] Post by: Kevinrus778 on August 20, 2009, 11:32:48 AM As incomplete as it is, it's still very helpful.
I'm also going to start to look for External Graphic Effects more now! Title: Re: Graphic Effects list with pictures [needs your help] Post by: Eldiran on August 20, 2009, 12:58:53 PM Here, I took two snapshots of effects 1 through 11. The bottom left is 1, going up. 2nd row starts at 6, etc.
Here's the early part: (http://img514.imageshack.us/img514/6410/111fxstartup.jpg) (http://img514.imageshack.us/i/111fxstartup.jpg/) And the later part: (http://img514.imageshack.us/img514/2404/111fx.jpg) (http://img514.imageshack.us/i/111fx.jpg/) Not perfect, but hopefully useful. Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 20, 2009, 10:18:07 PM yea helpful list is helpful..
i'd help look into finding other effects similar to that list if i knew how Title: Re: Graphic Effects list with pictures [needs your help] Post by: LavaLatte [.Fade] on August 21, 2009, 07:15:47 AM Here, I took two snapshots of effects 1 through 11. The bottom left is 1, going up. 2nd row starts at 6, etc. Here's the early part: ([url]http://img514.imageshack.us/img514/6410/111fxstartup.jpg[/url]) ([url]http://img514.imageshack.us/i/111fxstartup.jpg/[/url]) And the later part: ([url]http://img514.imageshack.us/img514/2404/111fx.jpg[/url]) ([url]http://img514.imageshack.us/i/111fx.jpg/[/url]) Not perfect, but hopefully useful. This is actually beyond useful. =D Title: Re: Graphic Effects list with pictures [needs your help] Post by: ??_? on August 22, 2009, 09:01:28 AM http://www.youtube.com/watch?v=DcfpKYOANgU
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Segab on August 22, 2009, 11:54:08 AM [/topic]
lol seriously, this is awesome, I think we can stop posting pictures of effects 1 to 87. Title: Re: Graphic Effects list with pictures [needs your help] Post by: ??_? on August 22, 2009, 06:00:03 PM [/topic] lol seriously, this is awesome, I think we can stop posting pictures of effects 1 to 87. was that adressed to ME??? Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 22, 2009, 07:50:20 PM i was just gonna post that vid XD
beat me to the punch Title: Re: Graphic Effects list with pictures [needs your help] Post by: ??_? on August 22, 2009, 07:52:24 PM lol i figured that someone would post it if I didn't. How'd you find it?
Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 24, 2009, 05:41:12 PM saw it on smashboards
Title: Re: Graphic Effects list with pictures [needs your help] Post by: ??_? on August 24, 2009, 06:14:33 PM oh somebody posted a link on brawlplus.net.
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Segab on August 26, 2009, 01:41:06 PM [/topic] lol seriously, this is awesome, I think we can stop posting pictures of effects 1 to 87. was that adressed to ME??? Title: Re: Graphic Effects list with pictures [needs your help] Post by: MaxThunder on August 28, 2009, 05:34:30 AM hey i just noticed something! this thread is leet... i mean 1337=)... and its not just the fact that it's got a 1337 number of graphics=) look in the url window thingy to see what i mean=)
(sorry for useless offtopic post...) Title: Re: Graphic Effects list with pictures [needs your help] Post by: LavaLatte [.Fade] on August 28, 2009, 06:53:39 AM We figured that out 20 posts ago =P
Title: Re: Graphic Effects list with pictures [needs your help] Post by: MaxThunder on August 28, 2009, 07:03:42 AM no one said anything as far as i know... and i'm bored...
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Finman702 on August 28, 2009, 11:42:50 AM thanks :D updated the list and looks like the list is complete! also, look at the topic number: [url]http://kittycorp.freecp.net/index.php?topic=1337.0[/url] 1337 |-|4X w00t! Ta da. =] Title: Re: PSA Resource Thread Post by: UMOP on August 31, 2009, 08:04:12 PM Could we get the action IDs listed here too?
http://www.smashboards.com/showpost.php?p=7753586&postcount=1 Title: Re: PSA Resource Thread Post by: Segab on September 01, 2009, 05:49:06 PM added ;]
Title: Re: PSA Resource Thread Post by: thanyou on September 07, 2009, 05:00:51 PM Is there anyway that we could get a list of bones for more than just Lucario?
Title: Re: PSA Resource Thread Post by: Ice God64 on September 07, 2009, 08:10:04 PM If we figure them out.
I didn't make a full list, but I have some of Sonic's and Ness' listed just from my own research, but it's nothing worth posting here. Title: Re: PSA Resource Thread Post by: STUFF2o on September 08, 2009, 07:24:35 PM I don't think that Link's bombs are article 06. I looked in his down B sub action and didn't even find an article. I tried replacing his arrows with article 06 and when I tried to shoot them, Link just pulled out a bow with no arrows.
Title: Re: PSA Resource Thread Post by: Ice God64 on September 13, 2009, 05:20:03 PM Links bombs are an item.
Also, hey Segab, the "NON-STANDARD ITEMS (must be loaded by respective character/stage)" line from the item list. I put Links Bombs on Ness' down-B and they load fine regardless of Links presence. Toon Links loaded without the explosions however, since the cel-shaded explosions are specific to him. The item loads regardless, but possibly buggy. NON-STANDARD ITEMS (May need to be loaded by respective character/stage) Title: Re: PSA Resource Thread Post by: Segab on September 13, 2009, 05:21:39 PM I'm pretty sure Link's bombs, Snake's grenades and Peach's vegetables are exceptions, since any player can grab them.
Title: Re: PSA Resource Thread Post by: Pretz on September 19, 2009, 02:56:11 PM Pretty sure that sheiks articles are wrong
the code for her teleport generates article 3 which you have listed as the chain :/ Title: Re: PSA Resource Thread Post by: LavaLatte [.Fade] on September 19, 2009, 03:49:06 PM Also, after playing around with Lucario, I learned that bones 1F and 35 are actually mislabeled.
1F is the left hand. 35 is the right hand. I'm also assuming the 'arm' bones around them are mislabeled too. Title: Re: PSA Resource Thread Post by: Pretz on September 20, 2009, 07:50:43 AM I think my button activated change action is messing with my game
it freezes upon any attempt to end a match, however its not a wii error freeze as the music keeps playing as if it cant reach the results screen although its possible me changeing some sound effects altered that and not the button test EDIT: Forget that im going to the help section, if you know the answer tell me there, Title: Re: PSA Resource Thread Post by: CrossBladeZero on September 20, 2009, 08:27:47 PM I have some cool plans to make a Kirby and Lucario moveset and they will have like swords on their backs so what is are the bone id codes to Kirby and Lucario's backs.
:kdance: :srs: Title: Re: PSA Resource Thread Post by: Pretz on September 21, 2009, 03:54:23 AM try bone 08 or 09 for lucario and get it on his back by offsetting it
i think thats your best bet, but kirby i have no idea, im suprised after this long the only bone set that anyone has put on record is lukes Title: Re: PSA Resource Thread Post by: CrossBladeZero on September 21, 2009, 05:27:56 AM Thanx man. I'll give it a shot. I may work. As for Kirby, if anyone else could help that'de be just :af:
Title: Re: PSA Resource Thread Post by: Finman702 on September 21, 2009, 05:11:49 PM Theres always guess and check.
Title: Re: PSA Resource Thread Post by: Pretz on September 21, 2009, 07:20:38 PM Theres always guess and check. and if anyone does this they should be posting all the IDs they find to save others the workby now id think nearly all the bones have been found and kept secret 10 times over instead of actually helping to make a good resource Title: Re: PSA Resource Thread Post by: LavaLatte [.Fade] on September 21, 2009, 08:03:14 PM Theres always guess and check. and if anyone does this they should be posting all the IDs they find to save others the workby now id think nearly all the bones have been found and kept secret 10 times over instead of actually helping to make a good resource Wanna start a thread? I can make a thread or something, and people can just dump all the bones they know there. I know a few of Zelda's and Sheik's =) Title: Re: PSA Resource Thread Post by: LavaLatte [.Fade] on September 22, 2009, 01:51:35 PM By the way, I say this should be put into thsi thread. Originally posted by PhantomWings.
I was reluctant to add this command because it didn't seem correspond with the list that was created a while ago for all the body parts. But perhaps I was mistaken, so I'll post it here in case anyone wants to compare... Code: Mario: Regardless, nice find Untouch. Edit: Never mind, a lot of these don't apply at all. Title: Re: PSA Resource Thread Post by: Pretz on September 24, 2009, 04:37:02 AM starting a thread would be ideal, and any sheik bones would be much appreciated =D
Title: Re: PSA Resource Thread Post by: Untouch on September 27, 2009, 09:21:05 PM For sounds:
A = Beep 15 = Click 16 = Cheer 17 = Gasp 18 = Gasp 19 = Gasp 20 = "ahh" 21 = Sounds like when you go in the portal in boss battles 22 = Pause menu sound 27 = Ding 28 = Small Bump 29 = Long Zap, lasts forever 30 = Nothing :( Title: Re: PSA Resource Thread Post by: Untouch on September 29, 2009, 06:27:36 PM Sorry for the double post but heres a BUNCH of sound effects.
http://www.youtube.com/watch?v=-Vnz4xvRDI8 Title: Re: PSA Resource Thread Post by: Eternal Yoshi on October 26, 2009, 04:55:19 PM You know what rules about this thread? The URL.
Amazing timing. Title: Re: PSA Resource Thread Post by: Eternal Yoshi on November 07, 2009, 03:16:19 PM I bumped this to show Ryoko's discovery about invincible body parts. I quoted because I couldn't have explained it better myself.
Quote from: RyokoYaksa I figure this would be useful for people across the board. As you may know if you ever played with hitbox bubble mode in Melee, an appreciable number of attacks and actions have selected body parts invulnerable (actually, intangible) during execution. This essentially gives some moves more effective range and priority by temporarily disabling one or more of a charcter's hurtboxes from being hittable by other hitboxes. This same mechanic exists in Brawl and has been sitting rather obviously in PSA, although it is currently not in the list of premade events. Each unique "event" in a PSA line has an 8-digit code. PSA has a premade list of events in plain English for our convenience, but is still using an 8 digit code that is particular to an event if you look at the text boxes while scrolling through them. The box next to the OK/Cancel button can be used to call upon an event manually via entering the 8-digit code. -------- The 8-digit code for editing a "Bone Collision" is 06080200. Upon entering this line, you will see the numerical code itself and not a text-named event as it is not recognized by PSA's premade list of events. The line will appear as such with 2 parameters to edit, "06080200: 0-XX, 0-Y" where XX is the bone of interest, and Y is the type of body collision. I personally have not seen any Y values set to anything other than 2, which is the intangible bone collision. 06060100: 0-0, is the command that resets all bone collisions to normal. One can also reuse the Bone Collision code and set parameter 2 to a normal bone collision to revert individual bones. These should be used in conjunction with Synchronous/Asynchronous Timers just like offensive collisions. Example attacks that can be observed in PSA of having these lines of code are Zelda/Sheik's Dsmash, Peach's Usmash/utilt, Fox and Falco's Usmash and Dsmash, etc. Here are some screenshots of Melee with a couple of Peach's moves that exhibited this property, seen clearly through the game's debug mode: ([url]http://img140.imageshack.us/img140/8059/peachusmash.th.jpg[/url]) ([url]http://img140.imageshack.us/i/peachusmash.jpg/[/url]) ([url]http://img140.imageshack.us/img140/6186/sheikpeach.th.jpg[/url]) ([url]http://img140.imageshack.us/i/sheikpeach.jpg/[/url]) ([url]http://img239.imageshack.us/img239/2639/peachutiltme8.th.jpg[/url]) ([url]http://img239.imageshack.us/i/peachutiltme8.jpg/[/url]) Quote from: RyokoYaksa Here's a really old image of "bone" Peach in Melee, doing her Usmash for reference of this phenomenon for those not in the know. If anyone remembers the futility of trying to attack Peach from above while she uses Usmash, this is why. ([url]http://img690.imageshack.us/img690/405/peachusmash2.jpg[/url]) Title: Re: PSA Resource Thread Post by: hughie on November 07, 2009, 05:32:08 PM Any1 kno the the code for pikachu's up b on another character(Is it possible?)
Title: Re: PSA Resource Thread Post by: drsusredfish on December 22, 2009, 03:22:18 PM any one know were the bone list is. The link on this thread is broken.
Title: Re: PSA Resource Thread Post by: NinjaJon19 on January 03, 2010, 09:48:41 PM Does anybody know the animation for the beam sword smash?
Title: Re: PSA Resource Thread Post by: ColonelSonicMaster on January 25, 2010, 07:38:31 PM is it possible to attach GFX to the Tip of Samus' Gun?
Title: Re: PSA Resource Thread Post by: Eldiran on January 27, 2010, 11:33:45 PM any one know were the bone list is. The link on this thread is broken. Here ya go: http://www.smashboards.com/showthread.php?t=250327 @Sonic695: find a bone corresponding to the tip of Samus' gun. Title: Re: PSA Resource Thread Post by: xmanfit0 on January 28, 2010, 09:55:38 PM I would also like to point to my sexy PSA help thread, with all the updated links and such here:
http://forums.kc-mm.com/index.php?topic=5321.0 Title: Re: PSA Resource Thread Post by: Segab on January 29, 2010, 09:19:26 PM Here ya go: [url]http://www.smashboards.com/showthread.php?t=250327[/url] cool, added on OP. I would also like to point to my sexy PSA help thread, with all the updated links and such here: [url]http://forums.kc-mm.com/index.php?topic=5321.0[/url] I'll add it too. Title: Re: PSA Resource Thread Post by: Hollow on July 13, 2010, 06:52:05 PM For SFX, do you use the numbers in ( ) for v 1.3 or the other non ( ) numbers?
Title: Re: PSA Resource Thread Post by: SiLeNtDo0m on July 14, 2010, 01:47:50 AM @Hollow
Since 1.3 uses regular decimal rather than hex, you use the numbers IN the brackets. Title: Re: PSA Resource Thread Post by: Naruto200Man on July 15, 2010, 04:38:17 PM Can anyone help? I'm trying to get the Nayru's Shield external graphic to work on peach but it won't work! Is there ANY way at all to get character spasific effects to work on other characters T-T
Title: Re: PSA Resource Thread Post by: Hollow on July 15, 2010, 07:44:36 PM you need to swap the characters' GFX inside their models.
Title: Re: PSA Resource Thread Post by: Naruto200Man on July 18, 2010, 03:02:27 PM Hey, I'm trying to fake the electrical effect when you're hit on the OTHER person(so it looks like the persons been hit by a fire/electric attack) but when I do it the effect appears over me instead? :s
I have it set up like this. If: OB Graphic Effect: ID=4*some stuff I didn't change*Size=3.5*the rest of the stuff I didn't change* Title: Re: PSA Resource Thread Post by: Nuke on July 18, 2010, 10:35:21 PM Your Gonna Have To Move the Graphics Bubble To Where The Collision Bubble Is At...
Title: Re: PSA Resource Thread Post by: flammable on July 18, 2010, 10:37:40 PM 4A, is that a dark circle with flames comin out of it or is it that kikass red sphere with dark flames comin out?
if not wat is that? Title: Re: PSA Resource Thread Post by: Nuke on July 18, 2010, 10:59:07 PM Go Here: http://www.youtube.com/watch?v=_-mwMQQHDn0 Go Directly To 2:25 You Answer Lies There... :)
Title: Re: PSA Resource Thread Post by: flammable on July 18, 2010, 11:04:00 PM Go Here: [url]http://www.youtube.com/watch?v=_-mwMQQHDn0[/url] Go Directly To 2:25 You Answer Lies There... :) ooo thnx, this video is much better.graphic 43 is epic Title: Re: PSA Resource Thread Post by: Nuke on July 18, 2010, 11:26:23 PM O Yea Its Like A Fire Works Effect... Pretty Cool...
Title: Re: PSA Resource Thread Post by: ShadowSnake on July 22, 2010, 04:10:49 PM can i ask a question here? I want to know how to make Link spawn a beamsword (Z-saber import) for a Zero PSA im making. so how do i modify his subactions to spawn a beamsword?
Title: Re: PSA Resource Thread Post by: Hollow on July 22, 2010, 04:16:08 PM can i ask a question here? I want to know how to make Link spawn a beamsword (Z-saber import) for a Zero PSA im making. so how do i modify his subactions to spawn a beamsword? Put "generate Item" and put the beamsword value at said number of frames.Title: Re: PSA Resource Thread Post by: ShadowSnake on July 22, 2010, 04:32:06 PM can i ask a question here? I want to know how to make Link spawn a beamsword (Z-saber import) for a Zero PSA im making. so how do i modify his subactions to spawn a beamsword? Put "generate Item" and put the beamsword value at said number of frames.sorry for sounding n00bish, im new to PSA i mostly model hack. So i put generate item on the specifed animation on subactions with the number code for beamsword? Title: Re: PSA Resource Thread Post by: Hollow on July 22, 2010, 04:58:27 PM It would go like this:
Asynchronous timer: X frames(if you want to generate it at the beginning of the animation, then you don't put that) Generate Item: (put 00000004 for Beamsword) And, if you want the item to go away after the animation is over, then put Asynchronous Timer Obliterate Held Item Title: Re: PSA Resource Thread Post by: Naruto200Man on July 23, 2010, 11:23:26 AM It would go like this: I wanted to do that too but with a super shroom when peach did her down b, so all I gotta do is after the animation is over put the obliterate item?Asynchronous timer: X frames(if you want to generate it at the beginning of the animation, then you don't put that) Generate Item: (put 00000004 for Beamsword) And, if you want the item to go away after the animation is over, then put Asynchronous Timer Obliterate Held Item Title: Re: PSA Resource Thread Post by: Hollow on July 23, 2010, 02:12:38 PM It would go like this: I wanted to do that too but with a super shroom when peach did her down b, so all I gotta do is after the animation is over put the obliterate item?Asynchronous timer: X frames(if you want to generate it at the beginning of the animation, then you don't put that) Generate Item: (put 00000004 for Beamsword) And, if you want the item to go away after the animation is over, then put Asynchronous Timer Obliterate Held Item Title: Re: PSA Resource Thread Post by: ??_? on August 08, 2010, 05:24:42 PM segab can you update the OP? this video is far better
http://www.youtube.com/watch?v=_-mwMQQHDn0 Title: Re: PSA Resource Thread Post by: Naruto200Man on September 07, 2010, 04:06:22 PM Does anybody know the id of the sound that you make when you're getting up from a trip? (That "boing"-ish sound)
Also, how do I get a character spasific graphic to work on another character when the other character is not in brawl? Title: Re: PSA Resource Thread Post by: Naruto200Man on September 22, 2010, 02:05:24 PM Do character spasific sounds have to be replaced in order for them to be on another character? Also, when anyone finds the time.
The id of Fox's "Ha" voice clip (Side smash) The id of the wind sound that fox makes during his looped A attack The ID of his reflector sound. I'm also looking for more Zap-ish and Fire themed sounds...some of these don't really fit my psa's moves :s Oh and btw for people wanting to use Zelda's sparkles in their psa's. The lightning hit graphic sized at around 0.4 and attached to a single bone makes a very fetching replacement for those who don't feel like adding an external graphic to the psa. Title: Re: PSA Resource Thread Post by: BlueBrain on October 07, 2010, 09:41:38 AM 2 things:
Do character spasific sounds have to be replaced in order for them to be on another character? Also, when anyone finds the time. go in PSA to that subaction and check the SFX...The id of Fox's "Ha" voice clip (Side smash) The id of the wind sound that fox makes during his looped A attack The ID of his reflector sound. I'm also looking for more Zap-ish and Fire themed sounds...some of these don't really fit my psa's moves :s Oh and btw for people wanting to use Zelda's sparkles in their psa's. The lightning hit graphic sized at around 0.4 and attached to a single bone makes a very fetching replacement for those who don't feel like adding an external graphic to the psa. and second: i want ike to have his second sword always out, like the zoro psa, but with only 2 instead of three(i dont want him to have a sword in his mouth :>.>: ) Title: Re: PSA Resource Thread Post by: Anivernage on December 02, 2010, 04:55:26 PM i have a question:
how to do modes like divine overlod ganodorf modes Title: Re: PSA Resource Thread Post by: SiLeNtDo0m on December 03, 2010, 03:59:29 PM i have a question: how to do modes like divine overlod ganodorf modes Using LA:Bit variables, but before I tell you about those, how is your knowledge of PSA in general. Variables are pretty advanced stuff, so if you are new to PSA it would be difficult to explain easily. Title: Re: PSA Resource Thread Post by: Anivernage on December 04, 2010, 05:56:46 PM i have a question: 5 of 10how to do modes like divine overlod ganodorf modes Using LA:Bit variables, but before I tell you about those, how is your knowledge of PSA in general. Variables are pretty advanced stuff, so if you are new to PSA it would be difficult to explain easily. Title: Re: PSA Resource Thread Post by: Hollow on December 04, 2010, 06:11:17 PM I have something to add to sound effects.
For (41) Long burning, the one outside the brackets is 52. Title: Re: PSA Resource Thread Post by: Anti-Sora on December 04, 2010, 08:02:57 PM cough
Title: Re: PSA Resource Thread Post by: SiLeNtDo0m on December 07, 2010, 11:01:26 AM *trollin* No body cares dude. This isn't the topic anyway. Quit your unnecessary trolling:srs: Title: Re: PSA Resource Thread Post by: Soul Nami on December 07, 2010, 02:26:00 PM *spam* Do not spam or troll. Please.Title: Re: PSA Resource Thread Post by: hughie on December 07, 2010, 04:18:09 PM Hollow no offense but i dont really like your psa's because their overpowered[/color Listen buddy, NOBODY GIVES A [censored].Unless a professional psa comes out of your ass, i suggest you actually ask for resources on the resource thread. Title: Re: PSA Resource Thread Post by: Anti-Sora on December 07, 2010, 11:36:46 PM tht wasnt spam but okay and for all of u whining there is a "No offense for a reason"
the psa's are good just not my style. ..babies >.< Title: Re: PSA Resource Thread Post by: SiLeNtDo0m on December 08, 2010, 12:32:25 AM tht wasnt spam but okay and for all of u whining there is a "No offense for a reason" the psa's are good just not my style. ..babies >.< You are trolling. You are hating on somebody's hard work for the sole purpose of annoying them/annoying others/to get attention. You haven't given any constructive feedback or critism as to why you didn't like it so therefore you are trolling. Secondly you shouldn't even be posting in this topic unless you have a question about PSA or have an additional GFX or SFX to offer (which you clearly don't). This is called the PSA RESOURCE THREAD after all. Now stop acting like an immature little brat and grow up. You're making a very VERY poor first impression. Title: Re: PSA Resource Thread Post by: Hollow on December 08, 2010, 05:09:55 AM tht wasnt spam but okay and for all of u whining there is a "No offense for a reason" the psa's are good just not my style. ..babies >.< You are trolling. You are hating on somebody's hard work for the sole purpose of annoying them/annoying others/to get attention. You haven't given any constructive feedback or critism as to why you didn't like it so therefore you are trolling. Secondly you shouldn't even be posting in this topic unless you have a question about PSA or have an additional GFX or SFX to offer (which you clearly don't). This is called the PSA RESOURCE THREAD after all. Now stop acting like an immature little brat and grow up. You're making a very VERY poor first impression. Title: Re: PSA Resource Thread Post by: hughie on December 08, 2010, 03:18:30 PM tht wasnt spam but okay and for all of u whining there is a "No offense for a reason" No offence, but your a freaking retard.the psa's are good just not my style. ..babies >.< Didn't feel so good, did it? Title: Re: PSA Resource Thread Post by: milliondollar mistake on December 08, 2010, 04:58:39 PM wow, it's weird to see words have such an impact on people. I just brush them away, no biggy
Oh yeah, um how do you make a character's size different? Title: Re: PSA Resource Thread Post by: Hollow on December 08, 2010, 06:21:09 PM In PSA, in attributes, there is a value 0x0B4, which is character size. Mind you, making it 2 does not double the size, it makes it like 5 times bigger.
Title: Re: PSA Resource Thread Post by: Anivernage on December 08, 2010, 07:05:42 PM what article is mario pump water i know that:
00 cape 01 fireball 02 fludd 03 FINAL SMASH ?? Water? the water its on the motion etc or posible that is an external graphic? Title: Re: PSA Resource Thread Post by: Anti-Sora on December 08, 2010, 07:47:03 PM *spam* Do not spam or troll. Please.i just said that i don't like his styles of Psa's i never said anything about them being bad. they are obviously REALLY good psa's. now drop the subject. the psa's are good just not my style. ..babies >.< Didn't feel so good, did it? Title: Re: PSA Resource Thread Post by: hughie on December 09, 2010, 04:46:28 AM *spam* Do not spam or troll. Please.i just said that i don't like his styles of Psa's i never said anything about them being bad. they are obviously REALLY good psa's. now drop the subject. the psa's are good just not my style. ..babies >.< Didn't feel so good, did it? But just to let you know, many people have little to none respect for you. Title: Re: PSA Resource Thread Post by: Hollow on December 09, 2010, 05:14:53 AM It's called jealousy. >.>
Title: Re: PSA Resource Thread Post by: BlueBrain on December 09, 2010, 02:30:52 PM but ur helping him in his spamming, as u give him reasons to reply and get more posts, he thinks he'll be awesome being an "awesome kitten"...
Title: Re: PSA Resource Thread Post by: hughie on December 09, 2010, 03:48:34 PM but ur helping him in his spamming, as u give him reasons to reply and get more posts, he thinks he'll be awesome being an "awesome kitten"... You're too slow. :PJust kidding, but you are a little late to say that. Title: Re: PSA Resource Thread Post by: Eternal Yoshi on February 23, 2011, 05:28:06 PM Hey can I make an updated version of this thread later?
A lot has happened since this was made and a lot of stuff here is outdated. For example, Article 3 for Ness and Lucas is PK Starstorm. The reason it's invisible is because the GFX is in the Final effects.pac, which is only available in Final smash aura form. Article 3 for Fox is the Landmaster, but only available in Final Smash Aura mode since the model is in FitFoxFinal. Article 4 is the Landmaster shot. This goes for Wolf too. Title: Re: PSA Resource Thread Post by: Anivernage on February 23, 2011, 05:42:19 PM @eternalyoshi
can you help me know what mario article is fludd water also, mario article 04 is the pipe in the entry Title: Re: PSA Resource Thread Post by: Eternal Yoshi on February 23, 2011, 06:16:01 PM The article value for Fludd's water which is used in the Subactions of Fludd is 0......
It may be an article not documented in Tabuu, like Link's hookshot. Title: Re: PSA Resource Thread Post by: ??_? on February 23, 2011, 06:35:48 PM EY you could probably just PM segab all the changes...he still comes on
Title: Re: PSA Resource Thread Post by: Anivernage on February 23, 2011, 06:51:47 PM The article value for Fludd's water which is used in the Subactions of Fludd is 0...... well... thanks It may be an article not documented in Tabuu, like Link's hookshot. and you have an idea of how make the mario.pac/pcs filesize smaller? mario.pac is 2.19mb and .pcs is 960kb because i replace fludd with yoshi Title: Re: PSA Resource Thread Post by: Segab on May 01, 2011, 07:28:47 PM EY you could probably just PM segab all the changes...he still comes on yeah, if anyone wants to make an updated version of this, PM me. I'm not into this anymore but since my sticky is still there, just tell me and I'll update.Title: Re: PSA Resource Thread Post by: Hollow on May 10, 2011, 05:52:55 PM I might make a copy of this to update it.
(http://img849.imageshack.us/img849/515/wavysnail.png) Title: Re: PSA Resource Thread Post by: Stitch on July 09, 2011, 09:00:21 PM C3 is ice sound
Title: Re: PSA Resource Thread Post by: Tabuu Forte Akugun on September 16, 2011, 07:05:51 PM Anybody know the file numbers in PSA to use Tabuu's effect file?
Title: Re: PSA Resource Thread Post by: SwingSet on November 13, 2011, 11:02:03 AM i put 10E for the spike, in which i smack the character down in mid air, where does 10E go? in the flags section? where?
Title: Re: PSA Resource Thread Post by: SiLeNtDo0m on November 13, 2011, 11:13:48 AM i put 10E for the spike, in which i smack the character down in mid air, where does 10E go? in the flags section? where? 10E is a trajectory. It's equal to 270 degrees (which for Smash is straight down). Title: Re: PSA Resource Thread Post by: StupidMarioFan1 on March 24, 2012, 01:25:49 PM Mario's article 3 is his giant fire storm thingy, his Final Smash generates Article 3 but I guess it crashes when used any other time, Luigi's is the same, his Final Smash uses his article 1, so that's probably his Negative Zone bubble. Updating this thread is a good idea so that way people won't have to look through every post for any additional, or corrected info.
Title: Re: PSA Resource Thread Post by: KnightMario on April 01, 2012, 01:38:37 PM uh, it's still a necropost if it's on a sticky.
just a heads up, since you haven't posted much. Title: Re: PSA Resource Thread Post by: the98pika on April 01, 2012, 01:42:31 PM uh, it's still a necropawst if it's on a sticky. just a heads up, since you haven't pawsted much. I think i remember its not necroposting if its a sticky...Title: Re: PSA Resource Thread Post by: Miacis on April 01, 2012, 01:44:28 PM uh, it's still a necropawst if it's on a sticky. just a heads up, since you haven't pawsted much. Actually, it's not. (http://forums.kc-mm.com/index.php?topic=67.msg748825#msg748825) Title: Re: PSA Resource Thread Post by: KnightMario on April 01, 2012, 02:44:49 PM fail. I'm thinking of another forum, stupid me. sorry.
Title: Re: PSA Resource Thread Post by: SiLeNtDo0m on June 05, 2012, 06:12:57 AM Updated the OP with this wonderful video:
PSA Brawl Sound Effects [0035 - 0109] (http://www.youtube.com/watch?v=PWF9e1os-x4#ws) Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: BlueBrain on June 05, 2012, 08:04:08 AM epic!
this is as good as the gfx video, so frigging helpfull! now we need each character's voice IDs Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: KnightMario on June 05, 2012, 08:44:42 AM epic
Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: SharpHackz200 on August 18, 2012, 10:55:34 PM Um.....
Where is the List of Bone ID :-\ I am looking for it for a graphical effect i've been working on ^-^ Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: Anivernage on August 18, 2012, 11:00:37 PM Um..... Where is the List of Bone ID :-\ I am looking for it for a graphical effect i've been working on ^-^ Here it is ;D http://www.smashboards.com/showthread.php?t=250327 (http://www.smashboards.com/showthread.php?t=250327) Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: SharpHackz200 on August 19, 2012, 12:01:55 AM Thanks U :happy:
Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: Dark-Wind on June 04, 2013, 04:12:29 AM hey anybody know where can i find the external graphics effects list? i'ts suppose to be in this thread xD
Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: Albafika on June 24, 2013, 09:07:42 AM EDIT: Might as well point out the other 2 videos aside from the one SDo0m linked: PSA Brawl Sound Effects [0000 - 0034] (http://www.youtube.com/watch?v=S76H2fDWeZk#ws) PSA Brawl Sound Effects [0035 - 0109] (http://www.youtube.com/watch?v=PWF9e1os-x4#ws) PSA Brawl Sound Effects [1F48-1FCA] [202B-2056] [2072-2087] (http://www.youtube.com/watch?v=rQfcODdTtnQ#ws) |