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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Gamma Ridley on October 04, 2010, 05:54:04 PM



Title: Mew - v0.4 In Progress
Post by: Gamma Ridley on October 04, 2010, 05:54:04 PM
(http://i52.tinypic.com/2pyq5o3.jpg)

(http://i53.tinypic.com/2j5xhkl.jpg)
Mew, the most legendary of all Pokemon, has joined the Brawl!


Uhhh yeah! Project Mew has been in developement for, oh say, six months, mainly by my lonesome, but not without any help at all of course. However, progress is a liiittle slow. As you can tell, it's not exactly complete yet, but it's getting there!

~~~TO DO LIST~~~
  • Get the model working over Pikachu
    (Thanks to Serrix for adding the necessary amount of bones and Snoopy for fixing the invisibility glitch)
  • Fix the tiny-shield glitch
  • CSP Portraits (Thanks to Franco159487)
  • Fix the stretched-when-thrown glitch
  • Alternate costumes (Thanks to sageof6paths for Shiny Mew and diegoforfun for the Dark Mew texture)
  • Fix the glitchy hurtboxes
  • Finalize the moveset
  • PSA work (Special thanks to DivineOverlord for offering his assistance)
  • Custom Sound Effects

Completed
In progress
Not yet started
Unsure if it'll even happen

~~~Moveset as provided by Get a Load of This!~~~
Each stat is scored out of 10 points.
Size – 2/10 – Around Pikachu size.
Weight – 3/10 – Not very weighty.
Walk – 2/10 – One of the slower ones in the game, Mew's just doing breast strokes through the air.
Run – 3/10 – Not much better. Does quick somersaults forward.
Power – 3/10 – Mew's not really trying.
Attack Speed – 5/10 – Some moves are rather sluggish.
Range – 8/10 – Good range on almost all attacks, however...
Priority – 8 to 2/10 – Disjointed hitboxes to the umpteenth degree, but a pittiance if it's attacking physically.
Air Speed – 5/10 – Yeah, slightly faster to jump than to run.

Two jumps that travel incredible distances, but are actually very slow to rise.

Mew's general playstyle revolves around the fact that it's NOT trying. Mew is one of the legendary Pokemon. There is no equal on the Smash roster, period. For this reason, it dances around and moves very lazily, almost as if it is bored. Being hit does not appear to hurt Mew, it simply strikes a relaxed pose. Tripping just has it sitting down. Being floored leaves it reclining. For this reason, several of Mew's attacks don't actually deal any damage. Instead, Mew play relies on racking up damage with those moves that DO deal damage and then hitting with one of its non-damaging attacks, with knockback and keeping the opponent down with windboxes, to score a KO. It doesn't have much in the way of KO potential, so toying with the opponent to keep the damage high and keep them from recovering is nessicary.

Wait1 – It's just sort of floating there, bobbing up and down.
Wait2 – It rocks back and forth
Wait3 – It bounces up and down before coming to rest

Jab – Mew strikes what looks like a boxing position before striking a left jab. The hitbox is actually disjointed, hitting about the distance of Ike's f-tilt. Attacking again results in a right uppercut, sending the enemy a set distance into the air, which equates to about the distance from the floor of Battlefield to the space between the middle platforms and the top one. Both hits do 3%.

F-Tilt – Mew quickly goes barreling at its foe, arms widespread. This move extends about the length of a Battlefield platform. If it hits, it causes 10% and floors both it AND the enemy.

U-Tilt – Mew hides its face as a few hearts float out of it that can stun the foe if they connect. Does 4% damage. Has end lag.

D-Tilt – Mew strikes a pose, which causes a bright light to eminate from it and cause tripping. There is an initial start up lag. It causes 7%.

F-Smash – Mew appears to yawn. After this, the opponent is knocked away. The move does not cause any damage, but is a strong launcher. Cannot usually kill by itself, however.

D-Smash – A long distance shockwave that knocks anyone around it to be popped into the air, during which it appears to be mimicking a curtsey. Basically exists to set up for its aerials, and is sluggish to start up.

U-Smash – Looks up, before waving its arms, which causes anyone above it about a Zelda away to be knocked around in random directions before being launched like a pinball. Hits 6 times for 2% each, 3% if charged.

Dash Attack – A barrel roll.  :af2:

N-Air – A mimickry of Mewtwo's old N-Air, except with heart effects. Lasts a long time. 1% per hit and shout deal about 9%.

F-Air – Mew waves to its opponent, pushing them away with a windbox. The closer it is, the stronger the windbox. The attack also knocks the enemy back if they're close enough. This gives them back their third jump, if they had one. This is just to avoid edgeguarding being TOO easy.

B-Air – It wiggles its tail at the opponent. This is functionally similar to its F-Air, except it hits downwards at a 45% angle and has less range.

U-Air – Mew creates a windbox above it that actually pulls foes TOWARD it before loosing a shockwave that puts a flower on an enemy's head. It gives a nod of approval.

D-Air – It mimics a plane crash, arms extended and barrel rolling towards the ground. If it hits something, it gets pushed downwards into the rest of the attack. If it hits the ground, it creates a weak explosion and looks as if it is laughing, causing moderate knockback and 7% damage. If it doesn't hit anything, it stops after a certain distance. The actual descent does not hurt anything.

Grab - BIG HUG, short ranged.
Pummel – Squeezes the opponent tight. Is as fast as Lucario's and does 1% a hit.
F-Throw – It plants a kiss on the enemy that stuns them, before backpedaling a short distance, waving and then launching them strongly, dealing no actual damage. This actually does have kill potential around 150%.
B-Throw – Gives the foe a hard stare before tossing them away and shrugging. Deals about 6%.
U-Throw – Gets very close to the foe before punching them hard, where the stomach would be. Launches straight up and does about 12%.
D-Throw – Mew sits on the opponent for a while, invincible the entire time (in case of free for alls) and does a front flip that ends with it kicking the foe in the head. Leaves the foe on the floor and does 8%.

Get Up - It spins around and then strikes a bow, its tail stretched out and deals 3%.

Neutral Special - Swift- Creates a star a short distance in front of Mew, that stays stationary and harmless. Pressing the B button again afterwards then fires the star forward at the speed of Falcon's dash, doing about 7% with minimal, low angled knockback. Useful as a trap to set up another attack or break out of a combo if placed correctly.

F-Special – Telerush - Simply, Mew dashes forward like a missile, anything near it will be dragged along with it in a windbox. Travels about 1/3rd of Battlefield. Does not put it in freefall.

U-Special – Barrier - Purely defensive, Mew puts up a bubble around it that renders it impervious. It pops after about a second, tripping anyone near and creating a small windbox away from it.

D-Special – Metronome - Has four random effects. The first makes Mew rush forwards doing a powerful kick, which does 15% with killing potential if it hits and dealing Mew 7% if it misses. The second has Mew going stiff and falling to the ground, striking anything in its way and giving it invulnerability, which causes 10% if it hits. The third makes it stall for a moment before shooting a short ranged ball of electricity that deals 15% and larger knockback, and the fourth has it setting off an explosion that causes both it and whomever it hits to recieve 25% damage. This move has the potential to be Mew's most powerful attack, but may also hinder it.

Final Smash – Psychic - Mew holds nothing back for this move. First, it holds out its hand which does a short ranged darkness effect. If this hits, the screen goes black, and Mew hits the opponent forty times dealing 40%. The screen then lights back up, Mew gives the foe a quick poke, and the opposition is launched like crazy, usually a OHKO.

Taunts:
Up – Flies around in different directions, starting with a backflip.
Side – Turns, hides its face and flicks its tail in front of it. This is basically Luigi's kick taunt in function.
Down – Grabs and plays with its tail.
Results Screen:
Victory 1 – Hides its face and wiggles its feet, laughing.
Victory 2 – Sitting, it cleans its face for a moment and then looks at the screen.
Victory 3 – Falls asleep lying on its belly, with its body parallel to the screen and its head turned away from it.
Lose – Lounges about, waving its tail around.
*SUBJECT TO CHANGE*

~~~IN-GAME PICS~~~
(http://i52.tinypic.com/4qfvba.jpg)

(http://i56.tinypic.com/15oa2w2.jpg)

(http://i54.tinypic.com/2j1wux5.jpg)

~~~VIDEOS~~~
http://www.youtube.com/watch?v=knRUBUl0hI8

http://www.youtube.com/watch?v=eJdoTqX4P9s (http://www.youtube.com/watch?v=eJdoTqX4P9s) (Mew v0.3.5)

http://www.youtube.com/watch?v=GMGGei6T_fg (http://www.youtube.com/watch?v=GMGGei6T_fg) (Mew v0.3)

http://www.youtube.com/watch?v=v1iK4cou1FU (http://www.youtube.com/watch?v=v1iK4cou1FU) (Mew v0.2)

http://www.youtube.com/watch?v=q6uJxTd2sDU (http://www.youtube.com/watch?v=q6uJxTd2sDU) (Mew v0.1)

~~~DOWNLOAD~~~
http://www.mediafire.com/?765bn8tb79ls9 (http://www.mediafire.com/?765bn8tb79ls9)

Goes over Pikachu :pikachu:

~~~WEBSITE~~~
If you like Pokemon related hacks, come to this website!
http://superpokebrosbrawl.camelscrew.com/forum.htm (http://superpokebrosbrawl.camelscrew.com/forum.htm)

It's a new site, and by new I mean made-yesterday new, so give it a shot. If you have Pokemon-related hacks, feel free to post them there!

If you look for the Mew thread, however, you may be slightly disappointed to see that it has the same format as this one here. Sorry for the lack of creativity, but I am not about to re-type a whole flippin' essay on Mew.  :P

For a full list of everything I'm working on, come visit Ridley's Lair! (http://forums.kc-mm.com/index.php?topic=17136.0)

WILL BE UPDATED!


Title: Re: Mew v0.3
Post by: Get A Load of This! on October 04, 2010, 07:07:56 PM
I think I'm gonna rewrite this set. Right now it just seems impossible to make without it either being a new Meta Knight or incredibly weak.

Good to see you making progress on this though.


Title: Re: Mew v0.3
Post by: Link40 on October 05, 2010, 12:48:40 PM
This sounds promising. Keep going the good work !


Title: Re: Mew v0.3.5
Post by: Franco159487 on October 12, 2010, 10:23:35 PM
If u want a csp just send me a brawl screenshot of the texture in .bin or .jpg
Preferably with pirate ship blue sky as background, dont mater if there are clouds at the screenshot


Title: Re: Mew v0.3.5
Post by: (gabriel/joao)wojwicz on October 13, 2010, 09:25:44 AM
I think Mew should fight on ground and, if the player hold the jump button, it begin to float infinitely, not for a few seconds like peach.


Title: Re: Mew v0.3.5
Post by: Ct.OWN on October 13, 2010, 01:08:38 PM
I think Mew should fight on ground and, if the player hold the jump button, it begin to float infinitely, not for a few seconds like peach.
Well that would mean extracting some of Peach's float actions and all from the pac file and the float can't be infinite but a very long time is possible.


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on October 13, 2010, 05:13:36 PM
Well that would mean extracting some of Peach's float actions and all from the pac file and the float can't be infinite but a very long time is possible.

And that would be EXTREMELY difficult.   :-\

I'm not THAT good, unfortunately. Plus, I honestly don't think Mew fighting on the ground is very befitting of Mew at all. I mean, does it ever actually use it's legs to stand?

I dunno, that's just my opinion.  ;D


Title: Re: Mew v0.3.5
Post by: Ct.OWN on October 13, 2010, 05:18:27 PM
Well sometimes it's on the ground but it's mainly a floater.


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on October 13, 2010, 05:19:34 PM
Well sometimes it's on the ground but it's mainly a floater.

Yeah, I know there are instances, but they're pretty rare, so Mew is just gonna be floating. :D

Plus it's a lot easier. So regardless.


Title: Re: Mew v0.3.5
Post by: Get A Load of This! on October 13, 2010, 05:31:11 PM
It could stand to float a bit lower to the ground, methinks.

It looks like it'd hover right over a bunch of d-tilts and d-smashes.


Title: Re: Mew v0.3.5
Post by: (gabriel/joao)wojwicz on October 14, 2010, 12:33:10 PM
It could stand to float a bit lower to the ground, methinks.

It looks like it'd hover right over a bunch of d-tilts and d-smashes.

/\ This


Title: Re: Mew v0.3.5
Post by: Allbait on October 14, 2010, 12:48:45 PM
It could stand to float a bit lower to the ground, methinks.



I agree, right now its floating too high (It would make jigglypuff's rollout useless!)
Mew should be a LOT closer to the ground... right now it looks like its flying and not floating... Also it could be made a bit smaller to... well fit this size comparison:
(http://i695.photobucket.com/albums/vv316/jancarlo_Zopy/mewtwo_mew.jpg)

Oh and BTW Mew>mewtwo so this is the best pokemon put into brawl ever  :kdance:

Forgot to say: keep up the AWESOME EPIC WORK! *hands a cookie*



Title: Re: Mew v0.3.5
Post by: Get A Load of This! on October 14, 2010, 01:48:16 PM
Scale isn't consistent with source material in Smash Bros.

Just look at Olimar.


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on October 14, 2010, 05:31:02 PM
I agree, right now its floating too high (It would make jigglypuff's rollout useless!)
Mew should be a LOT closer to the ground... right now it looks like its flying and not floating... Also it could be made a bit smaller to... well fit this size comparison:
([url]http://i695.photobucket.com/albums/vv316/jancarlo_Zopy/mewtwo_mew.jpg[/url])

Oh and BTW Mew>mewtwo so this is the best pokemon put into brawl ever  :kdance:

Forgot to say: keep up the AWESOME EPIC WORK! *hands a cookie*




Well, I made it floating so high simply because of the tail. In most of the animations, the tail tends to sway up and down and sometimes swings around it's body.

As such, I made it float that high because the tail would just clip through the floor of the stage, which is pretty silly to me. I dunno, it's the nuances that get me in the end.

And thank you! I will gladly accept your cookie. :D


Title: Re: Mew v0.3.5
Post by: Get A Load of This! on October 14, 2010, 05:39:19 PM
Which is why you animate the tail to not clip through the floor, amirite?

Huh?

Huh?

HUH?!


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on October 14, 2010, 05:54:33 PM
Which is why you animate the tail to not clip through the floor, amirite?

Huh?

Huh?

HUH?!

I guess! But... The .brres came with a few animations, including the wait, and I didn't feel like changing the path of the tail.

And so Mew took flight.


Title: Re: Mew v0.3.5
Post by: Get A Load of This! on October 14, 2010, 06:11:10 PM
*kicks chatbox*

Is it really a pain in the butt to animate the tail so it doesn't bob as low? Not that I can hack or anything but yeah.


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on October 14, 2010, 06:13:02 PM
*kicks chatbox*

Is it really a pain in the butt to animate the tail so it doesn't bob as low? Not that I can hack or anything but yeah.

To make it not bob so low? Not so hard.

To make it look natural? Not so easy for me.

To have the motivation to fix it? Extremely difficult.

I dunno, it's seems unimportant, but if peeps think Mew is too high, I'll look into making adjustments.


Title: Re: Mew v0.3.5
Post by: Franco159487 on October 15, 2010, 06:46:09 PM
http://www.mediafire.com/?in562qdldaz34qm
It include 2 CSP, Icon, text at css, battle portrait and instruction video
GammaRidley, you decide if you put it on the first post.
Everithing is tested.


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on October 15, 2010, 10:45:06 PM
[url]http://www.mediafire.com/?in562qdldaz34qm[/url]
It include 2 CSP, Icon, text at css, battle portrait and instruction video
GammaRidley, you decide if you put it on the first post.
Everithing is tested.


Thanks again! I just hope I can get them to work...


Title: Re: Mew v0.3.5
Post by: Eternal Yoshi on October 16, 2010, 12:22:57 AM
You know, if you learn Tabuu, you can fix the ThrowN reference, meaning you will get a working shield and no more polygon stretching when throwing or being footstooled.
You can also fix the hurtboxes sing Tabuu as well.

You're getting glitches when thrown? Maybe you need to change the HipN reference to the closest bone Mew has to it, such as MewRotN.


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on October 16, 2010, 12:49:57 PM
You know, if you learn Tabuu, you can fix the ThrowN reference, meaning you will get a working shield and no more polygon stretching when throwing or being footstooled.
You can also fix the hurtboxes sing Tabuu as well.

You're getting glitches when thrown? Maybe you need to change the HipN reference to the closest bone Mew has to it, such as MewRotN.

Yeah, I know... I did fix the shield (kinda), but, as for the other glitches, Snoopy is loking at them for me, and hopefully he'll fix them.

I should study Tabuu a little anyway...


Title: Re: Mew v0.3.5
Post by: DivineOverlord on October 16, 2010, 12:51:51 PM
omg, I didn't notice this post till today. F-ing awesome! lol


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on October 16, 2010, 01:03:12 PM
omg, I didn't notice this post till today. F-ing awesome! lol

Heheh, thanks! :D


Title: Re: Mew v0.3.5
Post by: Franco159487 on October 16, 2010, 06:16:21 PM
you should put my pack at first pge for people notice it


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on October 16, 2010, 07:06:24 PM
you should put my pack at first pge for people notice it

Don't worry, it should already be in the download.

The movie file was too large however...


Title: Re: Mew v0.3.5
Post by: Franco159487 on October 16, 2010, 07:21:13 PM
but i got to upload the movie and the movie have the instructions.
ill try to upload it to youtube.


Title: Re: Mew v0.3.5
Post by: Mr.Misfortune on October 16, 2010, 07:22:55 PM
you should put my pack at first pge for people notice it


Don't worry, it should already be in the download.

The movie file was too large however...

spbb?


Title: Re: Mew v0.3.5
Post by: Franco159487 on October 16, 2010, 07:29:51 PM
i cant upload it to youtube but if i got to upload it to mf i think you shold get to upload it too


Title: Re: Mew v0.3.5
Post by: K-Canon on November 14, 2010, 08:00:27 AM
hey gamma anytime you need some fixes for your animations (to make them look natural) just send me the files. remember I did it once and I can do it again   :af:


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on November 14, 2010, 09:11:07 PM
hey gamma anytime you need some fixes for your animations (to make them look natural) just send me the files. remember I did it once and I can do it again   :af:

If you want to fix Mew's animations, go right ahead! The download is in the OP, so feel free to edit it.

I'd actually appreciate it, as Mew is kinda off to the side right now while I work on Goroh. ;)


Title: Re: Mew v0.3.5
Post by: Get A Load of This! on November 14, 2010, 09:50:46 PM
Explain to me again why this is a side project again?

My memory seems to be failing me.


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on November 14, 2010, 09:57:14 PM
Explain to me again why this is a side project again?

My memory seems to be failing me.

Well, it just kinda fell off to the side. I dunno, I just wanted a break to do something that interested me more. Like Goroh.


Title: Re: Mew v0.3.5
Post by: Velen on November 14, 2010, 10:06:33 PM
Can I recommend changing the Side B Special to something else? Like a Pokemon-Related attack like....Hmmm...I dunno. Maybe a move it can learn in Gen V?


Title: Re: Mew v0.3.5
Post by: Get A Load of This! on November 14, 2010, 10:14:59 PM
Moveset's being redone. Even then, Pikachu and Lucario both have one original special attack on their lists (Thunder Jolt and Aura Storm) so it's not like it's a huge stretch to give Mew one too.


Title: Re: Mew v0.3.5
Post by: Velen on November 15, 2010, 12:45:48 AM
Moveset's being redone. Even then, Pikachu and Lucario both have one original special attack on their lists (Thunder Jolt and Aura Storm) so it's not like it's a huge stretch to give Mew one too.

Yeah, but Telerush is Pikachu's Side B... I was thinking we give him something like another Psychic-type attack. Like Psycho Shock from Gen V.


Title: Re: Mew v0.3.5
Post by: Get A Load of This! on November 15, 2010, 01:45:34 AM
It's actually more like Zero's dash except it carries foes along with it...no damage or charging.

I'll rewrite it into something else, I guess, but it seemed like an interesting utility at the time.


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on December 18, 2010, 02:54:34 PM
A call to arms! (Not really)

If there are any good PSA'ers out there reading this, I need your help. :D

If I'm left to do it myself, Mew will never get done.


Title: Re: Mew v0.3.5
Post by: DivineOverlord on December 19, 2010, 01:19:25 AM
A call to arms! (Not really)

If there are any good PSA'ers out there reading this, I need your help. :D

If I'm left to do it myself, Mew will never get done.

Mew is one of my fav characters, If you'd like, I can help out with the PSA and motion file. :P


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on December 19, 2010, 01:21:35 AM
I'd be honored to have your help. :laugh: I need all the help I can get with PSA...


Title: Re: Mew v0.3.5
Post by: DivineOverlord on December 19, 2010, 01:26:13 AM
I'd be honored to have your help. :laugh: I need all the help I can get with PSA...


Great, I'll review your main post. Do you want mew balanced or Overpowered?


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on December 19, 2010, 01:30:55 AM
As much as an overpowered version would be fun, I think it might be better to start off with a balanced one first. :P Ummm, go ahead and look at the main post, but some of that stuff is subject to change, so keep an open mind. ^^


Title: Re: Mew v0.3.5
Post by: DivineOverlord on December 19, 2010, 01:32:01 AM
As much as an overpowered version would be fun, I think it might be better to start off with a balanced one first. :P Ummm, go ahead and look at the main post, but some of that stuff is subject to change, so keep an open mind. ^^

Okay. x)


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on December 19, 2010, 01:35:00 AM
Thanks! :D


Title: Re: Mew v0.3.5
Post by: DivineOverlord on December 19, 2010, 01:37:58 AM
Thanks! :D

No Problem dude. I'm kinda used to it since I already helped out 4 other members with their PSA within a week :)


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on December 19, 2010, 01:41:53 AM
Well I'm relieved to know that I'm not asking for to much. :P Would you like me to send you what I have so far?


Title: Re: Mew v0.3.5
Post by: DivineOverlord on December 19, 2010, 01:49:29 AM
Well I'm relieved to know that I'm not asking for to much. :P Would you like me to send you what I have so far?

yeah, that'll be cool. :D


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on December 19, 2010, 01:54:27 AM
Mmk, I'll PM them to you.


Title: Re: Mew v0.3.5
Post by: Link40 on December 19, 2010, 03:24:25 AM
As much as an overpowered version would be fun, I think it might be better to start off with a balanced one first. :P Ummm, go ahead and look at the main post, but some of that stuff is subject to change, so keep an open mind. ^^

Actually, I think it is easier to make it overpowered first, and then  balance him out :)


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on December 19, 2010, 11:10:57 AM
Well of course it'd be easier, but I just think it might be better to start with the balanced first then kick it up with an overpowered version for kicks. :D


Title: Re: Mew v0.3.5
Post by: KingJigglypuff on December 19, 2010, 11:18:23 AM
So, are all of Mew's glitches fixed? If they are, I could help you with the PSA.


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on December 19, 2010, 11:32:54 AM
Mew is essentially glitch-free, yes.

And I appreciate you offering your help, but I have DivineOverlord on the job. :) Thanks anyway.


Title: Re: Mew v0.3.5
Post by: Get A Load of This! on December 19, 2010, 07:25:57 PM
Can't really stop you, but I'd honestly prefer if you didn't make an OP version of this if you're going to use my moveset at all.


Title: Re: Mew v0.3.5
Post by: Gamma Ridley on December 19, 2010, 07:58:31 PM
Of an overpowered version? That's fine. In fact, I probably won't include it in the original balanced release, it'll probably be a separate entity of it's own.

If it even happens anyway.


Title: Re: Mew - v0.4 In Progress
Post by: DivineOverlord on December 23, 2010, 04:56:56 AM
GOOD NEWS!!!

I got Mew's bubble to work as an external graphic effect!!!! THis PSA is going good so far!


wow i am learning so many new techniques XD


Title: Re: Mew - v0.4 In Progress
Post by: Gamma Ridley on December 23, 2010, 01:40:34 PM
Yaaaaaay! You are 243 kinds of amazing.

Just throwing that out there.

And how about the hearts? Will that be possible too?


Title: Re: Mew - v0.4 In Progress
Post by: DivineOverlord on December 23, 2010, 03:29:29 PM
Here is a preview of the Bubble I fixed.  ;D

I'll try out the heart graphic next.  8)


(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101223_0637binout.jpg)


Title: Re: Mew - v0.4 In Progress
Post by: Gamma Ridley on December 23, 2010, 03:31:30 PM
That's awesome. :D That's a pretty cool stage too...

Is there any way to get rid of the electricity effect?


Title: Re: Mew - v0.4 In Progress
Post by: DivineOverlord on December 23, 2010, 03:32:49 PM
That's awesome. :D That's a pretty cool stage too...

Is there any way to get rid of the electricity effect?

there sure is but are you sure you want that taken off? I think it looks pretty cool lol


Title: Re: Mew - v0.4 In Progress
Post by: Gamma Ridley on December 23, 2010, 03:47:51 PM
Well, might as well leave it for now. I haven't seen it in-game yet, so we'll see about that. ^^


Title: Re: Mew - v0.4 In Progress
Post by: DivineOverlord on December 23, 2010, 03:50:10 PM
Well, might as well leave it for now. I haven't seen it in-game yet, so we'll see about that. ^^

ok. hey were could i find the heart external graphic? :P


Title: Re: Mew - v0.4 In Progress
Post by: Gamma Ridley on December 23, 2010, 04:07:44 PM
I took the one from Manaphy, which can be found in here (http://www.mediafire.com/?zmymetm5nwm).

Is it possible, could you get Peach's, or is that still a character-specific thang?


Title: Re: Mew - v0.4 In Progress
Post by: DivineOverlord on December 23, 2010, 04:14:36 PM
I took the one from Manaphy, which can be found in here ([url]http://www.mediafire.com/?zmymetm5nwm[/url]).

Is it possible, could you get Peach's, or is that still a character-specific thang?


cool, i found Manaphy's...not sure about peach, I cant even locate it lol


Title: Re: Mew - v0.4 In Progress
Post by: Gamma Ridley on December 23, 2010, 04:24:25 PM
That's fine then. It'd be nice, but Manaphy's will do.

I tried using a regular heart container, but the game lagged like crazy when I tried it out. :|


Title: Re: Mew - v0.4 In Progress
Post by: DivineOverlord on December 23, 2010, 04:26:27 PM
That's fine then. It'd be nice, but Manaphy's will do.

I tried using a regular heart container, but the game lagged like crazy when I tried it out. :|

Oh i see. yeah, we'll see how this goes. I have a feeling this psa will be one of the greatest :D


Title: Re: Mew - v0.4 In Progress
Post by: Gamma Ridley on December 23, 2010, 04:33:19 PM
I hope so. ^^ I have faith in you!


Title: Re: Mew - v0.4 In Progress
Post by: DivineOverlord on December 23, 2010, 11:26:06 PM
 :af: I now have the heart working as a graphic. here take a look....
also here is a sneak peak of my mewtwo V3.  :af2: oh yeah, I edited some of his animations for mew and mewtwo. :D
\

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101223_2316binout.jpg)

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101223_2322binout.jpg)


(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101223_23171binout.jpg)



Title: Re: Mew - v0.4 In Progress
Post by: Gamma Ridley on December 24, 2010, 01:00:50 AM
That's just.... epic. :laugh: I can't even articulate how great that is. What exactly have you done, animation-wise?


Title: Re: Mew - v0.4 In Progress
Post by: DivineOverlord on December 24, 2010, 01:25:20 AM
That's just.... epic. :laugh: I can't even articulate how great that is. What exactly have you done, animation-wise?

oh just a few edits here and there. I'll send you the files soon so you can see what I have done :D


We'll soon be able to release Version 1.0  ;D


Title: Re: Mew - v0.4 In Progress
Post by: Gamma Ridley on December 24, 2010, 01:50:27 AM
Well, v0.4, but I get what you're saying. :laugh: I'm looking forward to it!


Title: Re: Mew - v0.4 In Progress
Post by: Carnage on March 04, 2011, 01:33:30 AM
mew its awnsome just go for it  but i dont know if anyone noticied is swift too spammable?


Title: Re: Mew - v0.4 In Progress
Post by: KingJigglypuff on March 04, 2011, 06:45:51 AM
mew its awnsome just go for it  but i dont know if anyone noticied is swift too spammable?
:notimp: Don't post on dead topics! >:(


Title: Re: Mew - v0.4 In Progress
Post by: KTH on March 04, 2011, 08:55:41 AM
mew its awnsome just go for it  but i dont know if anyone noticied is swift too spammable?

noob.


Title: Re: Mew - v0.4 In Progress
Post by: Gamma Ridley on March 05, 2011, 10:02:15 AM
Hey now, guys, this topic isn't necessarily "dead," per se.

I just... haven't worked on Mew for quite a while. /:

Well, while I'm here, I might as well work a little in Mew over the weekend. Hopefully I'll have some sort of progress to show.

Hopefully.


Title: Re: Mew - v0.4 In Progress
Post by: KingJigglypuff on March 05, 2011, 03:01:47 PM
Hey now, guys, this topic isn't necessarily "dead," per se.

I just... haven't worked on Mew for quite a while. /:

Well, while I'm here, I might as well work a little in Mew over the weekend. Hopefully I'll have some sort of progress to show.

Hopefully.
A dead topic is a topic that hasn't gotten any replies for at least a month.


Title: Re: Mew - v0.4 In Progress
Post by: Gamma Ridley on March 06, 2011, 08:09:19 PM
A dead topic is a topic that hasn't gotten any replies for at least a month.

I know.

I also know that I'm a little too busy at the moment to really get anything done, so I will lock this topic until I make some kind of progress.

Good day.