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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: SiLeNtDo0m on October 12, 2010, 11:44:47 AM



Title: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SiLeNtDo0m on October 12, 2010, 11:44:47 AM

(http://i.imgur.com/YhlON.png)

(http://i.imgur.com/3tBlv.png)

(http://i.imgur.com/lAHMD.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25923)
(http://i.imgur.com/9iZFD.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23335)
(http://i.imgur.com/NyhJS.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20484)
(http://i.imgur.com/Pgxyo.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19022)
(http://i.imgur.com/DMI2t.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18524)
(http://i.imgur.com/Ej78V.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18251)
(http://i.imgur.com/gm5Fi.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16286)

(http://i.imgur.com/Q1fxX.png)

(http://i.imgur.com/lAHMD.png)

(http://i.imgur.com/ekLRk.jpg)

Bomberman PSA - Early Beta Moveset (http://www.youtube.com/watch?v=b5M1dXwmPwg#ws)

Animation Progress: 90%
Graphic/Model Progress: 70%
PSA Progress: 90%
Extras Progress: 0%
Approximate Release Date: April 18th 2012 (Beta Version)

MOVESET

The explosive protagonist of the Bomberman series White Bomber has burst into the Smash scene.  A rather unorthodox character with a variety of bomb specials, securing his spot as a ranged character.  Bomberman plays best when on the defensive as his moves are for the most part quite sluggish.  He makes up for this by having outstanding stage control with his bombs when used correctly.  He's tricky to ease into at first, but when you do he can be a dominating force!

Character Over - Luigi
Size - 5/10 Mid sized.  A little smaller than Luigi.
Running Speed - 5/10 Average.  Again, about the same as Mario's (maybe a little less)
Air Speed - 3/10 Poor air speed and manoeuvrability
Combo Speed - 4/10 Rather limited in his combo ability, since he's a character that focuses much more or keeping his opponent away.
Priority - 6/10 Pretty average overall priority.  He has a mix of regular and disjointed hitboxes.  
Jump Height - 6/10 Average height but floaty jumps.  Think kinda like Luigi's jumps.
Power - 3/10 Very low kill potential.  None of his main attacks do particularly good knockback or damage
Weight - 90 (Lightweight)

AA combo - A quick punch to kick combo.  Fastest startup of all his moves.  Good for getting foes out Bomberman's face.  8%

F Tilt - A double mule kick much like Sonic's F Tilt.  Another defensive move with decent damage and reach but mediocre knockback.  9%

U Tilt - An upward kick across the body.  His strongest tilt and overall quite effective for anti air due to it's fairly large vertical hitboxes.  10%

D Tilt - A quick startup low slide kick.  Great horizontal range but punishable endlag that sends the foe behind Bomberman with low knockback.  7%  

Dash Attack - A diving sliding headbutt.   Long lasting sex kick hitbox that comes out fairly quickly, but again has quite a bit of endlag.  9-5%#


F Smash - A fairly strong overhead fist.  Similar to his Bomb Punch attack in Bomberman II (but a little more dynamic).  Decent well rounded attack.  13-18%

U Smash - An explosive flaming uppercut.  Fairly slow on startup but his strongest killing move and not all that much endlag compared to some moves.  17-22%

D Smash - A ground punch that causes an explosive wave around Bomberman.  His slowest smash but the one with the best horizontal reach and decent kill potential.  15-20%


N Air - A spinning attack with arms out stretched.  Works as a sex kick with a very long lasting hitbox.  One of Bomberman's better approach and defensive tools.  12-6%

F Air - A forward kick.  Fairly strong but pretty slow on startup and mediocre range.  11%

B Air - A double back kick almost identical to Luigi's but a little more endlag and less damage.  10%

U Air - A quick upward headbutt.  Bomberman's fastest but weakest aerial.  9%

D Air - A divebomb strike from Dream Mix TV World Fighters.  The divebomb itself causes very minimal damage, but upon landing it causes an explosion.  3% dive, 12% explosion


Neutral B: Bomb - Now this is where Bomberman's whole playstyle comes.  To make up for his mediocre normal attacks, he has an extremely diverse projectile.  When B is pressed, Bomberman will take out a bomb and hold it in his hand casually throwing and catching it in one hand.  Then you can do one of a few things:

- Pressing nothing/forward whilst releasing B will let you throw the bomb forward in an arc.

- Pressing up (on the ground) whilst releasing B will throw the bomb upwards right above you, allowing for amazing anti air capabilities.

- Pressing up (in the air) whilst releasing B will allow you to jump off you bomb and get hurtled straight into the air at a high height.  You end up in helpless state afterwards though.

- Pressing down (on the ground) whilst releasing B will drop the bomb in place.  This is the 2nd fastest way to get rid of a bomb, and since there is a delay before it explodes (think a bit like Snake's grenade when you shield cancel it)

- Pressing A after dropping a bomb will allow you to kick it forward.  The kicked bomb goes a further horizontal distance than the thrown bomb, but it doesn't have that additional vertical reach like the

- Holding B will allowing you to charge up your bomb much like in Bomberman 64 the Second Attack.  Whilst doing this you are able to walk back and fourth (much like Snake can with his grenade but note that walking does not charge up the bomb.  You must be still if you want the bomb to actually charge).  Charged bombs deal more damage and knockback in general and have a larger blast radius, but they can't be thrown as far/high.


Side B (Ground): Speed Booster - A power up from Bomberman II (DS).  A very fast command dash with a few frames of invulnerability.  It can be charged up to go faster and further by holding B.  The move can also be jump and run cancelled part way through.  0%

Side B (Air)/Up B: Rocket Pack - Bomberman thrusts up/sideways.  He can do three of these thrusts per jump and they only get restored if you land on the ground or grab a ledge (only one gets restored upon grabbing a ledge).  This allows Bomberman a solid recovery and a little extra overall mobility.  0%

Down B: Bomb Switch - Much like in Bomberman 64 the Second Attack, Bomberman can switch between his bombs at will.  He has 3 main types of bombs:

Fire Bomb - The standard bomb.  Good blast radius, decent damage and knockback and overall well rounded bomb.  No special properties.  8% regular, 18% fully charged.

Ice Bomb - An ice powered bomb that can freeze foes at higher percents.  Weaker than standard bombs, similar blast radius.  5% regular, 15% fully charged.

Gravity Bomb - A mysterious bomb that causes a black hole.  Deals very weak damage, but hits foes at an amazing gimp angle and combo angle and has slight suction power.  The fully charged version also reverses and sucks in foes and spits them out.  Massive blast radius and long lasting explosion (since it is a black hole after all)  3% regular, 12% fully charged.


Final Smash: Bad Bomber Armageddon - Remember how if you die in the standard multiplayer Bomberman games you'd end up in the hovercraft thing around the edge of the stage and throw bombs in it to get back to life?  Well now Bomberman's taken a hold of one and is using it to blow the rest of the cast sky high.  Bomberman will warp into the background and board his Bad Bomber.  You can scroll yourself left right, up and down and shoot a bomb with A/B which will deal 15%.  You have a maximum of 10 bombs.  



Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe
Post by: SiLeNtDo0m on October 17, 2010, 03:34:12 PM
Future PSAs


Deadpool

Deadpool's back again and revamped and even more crazy than ever!  With his unique blend of agility and keep away, Deadpool can potentially be deadly when you master his spacing and range of projectiles.  However, we all know the main reason why anyone would want to pick up Deadpool is of course his craziness.  With his plethora of wacky animations, Deadpool is sure to make you smile and leave a lasting impression.    

STATS

Character Over - Snake
Size - 7/10 Tall.  Same height as Snake and other human characters
Running Speed - 6/10 Mid speed.   Nothing special
Air Speed - 6/10 Decent air mobility and medicore air speed.  Better than Snake's
Combo Speed - 4/10 His attacks don't combo together quickly, relying more on spacing his opponents with projectiles and high base knockback attacks.
Priority - 6/10 Mediocre priority.  But since he has projectiles and long lasting hitboxes on some moves those help to offset his lack disjoints.
Jump Height - 7/10 Solid, high jumps.
Power - 5/10 Average power.  A couple of select killing moves.  A number of his attacks have high base knockback but low knockback growth.
Weight - 100 (Middleweight)


MOVESET

AAA Combo - A karate chop jab (his standing light in MvC3) followed by a swipe then a jumping roundhouse.  As quick and efficient as Snake's though with less damage and knockback.  10%

F Tilt - A jumping reverse roundhouse (his standing heavy in MvC3).  High base knockback to get foes out of Deadpool's face and as a result has decent hit and shield stun, however poor knockback growth means it's not too good at killing.  11%

U Tilt - An uppercut with a single katana in front of him.  Think somewhat like the second slash of Sheik's beam sword smash.  Hits foes directly up and is good for juggles.  7%

D Tilt - A ground stab.  Fairly slow startup, but the tip of the blade meteors foes.  8%

Dash Attack - A far moving slide kick with a long lasting hitbox and sex kick properties.  However, doesn't have much of a disjoint and a fair bit of endlag.  10 - 6%    


F Smash - A two part attack like Link's F Smash.  Deadpool slashes his katana in an X shape for the first attack, then slashes them back out for the second.  Good well rounded F Smash with moderate startup and good range.  18-24%

U Smash - Deadpool's signature Shoryuken.  Fast and powerful but has poor range, priority and leaves him fairly vulnerable if you miss.  16-21%

D Smash - A spinning sweep kick that goes round twice.  Think like Luigi's D Smash but twice and faster.  Fastest startup of his smashes and good horizontal reach but also his weakest smash.  14-19%


N Air - A fast knee attack (jumping heavy in MvC3).  Mediocre range, mid startup but a sweetspot on the knee which creates a graphic that says "POW" when landed.  Not as strong as Falcon's knee of justice however the weaker hitboxes are much better.  Also has a long lasting sex kick hitbox.  16% sweetspot, 8% sourspot, 5% lingering.

F Air - A double hammer fist to knock the foe down (jumping special in MvC3).  Pretty strong meteor with moderate startup.  Meteors slightly at an angle rather than straight down.  14%

B Air - An upward slash behind Deapdool.  Similar to Marth's B Air except with more startup and less endlag.  Like his F Tilt has high base knockback but poor knockback growth.  11%

U Air - Two consecutive kicks upwards.  Moderate startup and good damage and knockback but somewhat awkward to land due to lack of disjoint and has a fair bit of endlag.  6+7%  

D Air - Deadpool grabs a katana and whirls it round below him.  Very similar to Dedede's D Air in terms of speed, damage and knockback.  Deals good shield damage.  Min 2%, Max 17%


Neutral B: Trigger Happy - Deadpool's main projectile.  He fires of 5 quick gunshots that move at roughly the same speed as Falco's blaster shot.  He can do this 3 times before he has to reload his guns, and on the ground this has a fair bit of endlag so use with care and precision.  The air version is less punishable than the ground version, so short hopping this attack would be a good strategy.  2% each shot.

Side B: Yoyo of Ultimate DOOM - Deadpool busts out a yoyo surrounded with whirling blades.  Slow startup but amazing reach and deals fantastic shield damage and has alterations depending on which direction you press.  On the ground, forward makes him lunge the yoyo infront of him.  Down makes him "walk the dog" much like with Ness' D Smash.  Up makes him swing it over him much like Ness' U Smash.  In the Air, forward again makes him lunge it infront of him.  Down makes him lunge it diagonally down.  Up again swings it over him.  8%

Up B: Teleporter - A fast omnidirectional teleport that functions very much like Mewtwo's teleport except he doesn't get set into a completely helpless state in the air (he can still use aerials but not specials).  However, every third teleport causes a self damaging explosion that can also hurt nearby foes.  It thrusts Deadpool up slightly so still can be used as recovery, but he becomes completely helpless upon doing it.  0%, 10% explosion.  

Down B: 4th Wall Crisis - A powerful counter attack that deals more damage depending on Deadpool's damage before he gets hit.  Deadpool swings a giant "%" symbol at the foe like a baseball bat The less damage he's taken, the stronger this counter is.  


Final Smash: Ninjas? NINJAS?! - Deadpool looks to the side then teleports away.  Suddenly, out of no where an army of 2D ninja sprites come rushing in across the screen, running and slicing straight through any unfortunate victims that happen to be in their way.  Deals high damage but mediocre kill potential.  99%


Tekkaman Blade

Tekkaman Blade will be a slow and strong character with slow attack speed for the most part, but fantastic range thanks to his space lance.  Whilst his general movement is slow, he does have a couple of mobility options to get in, but a lot of the time you'll want to try and space your opponent with superior range

STATS

Character Over - Pit
Size - 7/10 Tall.  Roughly the same height as Ike.
Running Speed - 4/10 Quite slow.  And his walking speed is even slower.
Air Speed - 3/10 Poor air speed and manoeuvrability in the air.
Combo Speed - 4/10 His attacks don't combo together quickly, relying more on spacing his opponents with single strong attacks.
Priority - 9/10 Absolutely excellent priority thanks to extended range and disjoints.
Jump Height - 7/10 Mediocre.  Pretty high jumps.  He only has two though (unlike Pit)
Power - 8/10 High power.  In particular, his Smashes pack a real punch
Weight - 108 (Heavyweight)


MOVESET

A Infinite Loop - Tekkaman whirls his blade around his body (based off his Shamshir from TvC).  Think very much like Metaknight's A loop, except it's instantly more badass because Blade is doing it.  1% per hit.

F Tilt (Normal) - A forward stab with amazing reach but low damage and good speed.  Think something like Dedede's F Tilt in application.  Excellent spacing tool.  7%

F Tilt (Up) - An across the body swipe angled slightly upwards.  Think something like Pit's F Tilt in terms of knockback, but with faster startup and more endlag.  10%

F Tilt (Down) - A slow but long reach downward angled swipe.  Amazing reach and the strongest of his tilts in terms of damage and knockback but also by far the slowest.  14%

U Tilt - A single lunge of his space lance upwards.  Excellent for anti air due to its great reach.  10%

D Tilt - A double sweep kick on the ground.  Knocks foes away at a low angle.  One of his faster attacks.  8%

Dash Attack - Blade leaps forward and spins his lance around (based off his H Katzbalger attack from TvC).  Deals multiple hits and travels a considerable distance but has a lot of endlag and a fairly slow startup.  14% (if all hits connect)


F Smash - A slow but strong overhead swipe with excellent range and power but massive endlag.  Blade's strongest knockback attack.  22-30%

U Smash - An quick upward slash followed by a Blade whirling his lance around and above his head (based on M Katzbalger from TvC).  Deals multiple hits and does good damage and vertical reach, but a fair amount of overall startup.  18-25%

D Smash - A double downward swipe of his lance on the ground infront and behind him.  About the speed of Ike's D Smash but the interesting thing about this move is that you can make it only do one swipe rather than two if you only press A once instead of twice.  Always sends the foe behind Blade.  19-26%


N Air - A single spin of his lance with a very wide arc.  Very similar to Ike's N Air in function.  9%

F Air - A forward lunge of his space lance.  Long lasting sex kick hitbox and amazing range but a lot of landing lag and fairly fast startup.  11% 8%

B Air - A jab backwards with his space lance.  Similar to Pit's B Air aesthetically, but slower and with more reach.  11%  8%

U Air - Blade spins his lance above his head.  Again, very similar to Pit's U Air as it deals multiple hits.  12%

D Air - Blade rockets downwards with his lance pointing down.  The tip of the lance can do a weak meteor smash down at an angle.  The rest of it sends the opponent away.  Fast startup, but very long endlag (as with all stall and fall moves).  13%


Neutral B: Baselard - Blade splits his lance into two blades and quickly throws them at the opponent.  A weak but extremely quick projectile.  If you hold B during startup, you can charge the projectile.  When the charged projectile hits the foe, Blade will quickly warp towards them and slash them away.  5% projectile + 10% slash

Side B: Space Mach Dash - Using the thrusters on the back of his suit, Blade propels himself diagonally up forward on the ground, and straight forward in the air.  This deals no damage, but is Blade's fastest way to move and can be interrupted part way by aerial attacks.  If he does this in the air, he is unable to use his Up B. 0%

Up B: Flight - Using his jet thrusters, he is able to fly momentarily.  Very much like Pit's flight, however it doesn't last for quite as long.  0%

Down B (Ground): Falchion - A fast, invulnerable dash forward where Blade leaves his lance behind him spinning.  He then reels it in from behind, dealing multiple hits on any opponent stuck between, the final one knocking them up and away.  After he completes the dash, Blade is vulnerable to attack.  Excellent for shield pressure and cross ups.  12%

Down B (Air): Crash Intrude - Blade does a full body dash down and forward.  If this misses, he is left in a helpless state.  If it hits, Blade will then proceed to rocket back and forth, hitting the foe numerous times and then ending with a dive downwards onto the foe, leaving him in a state where he cannot use it again.  Fairly slow to startup, but fairly easy to connect.  14%


Final Smash: Omnidirectional Super Voltekka - Blade first readies himself to unleash his power then he releases a powerful wave of destruction, decimating anything in its way.  Similar to Samus' Final Smash in terms of appearance, only without the transforming bit at the end.  50%


Dudley


The ravishing star in the sky of battle is here to join the Brawl and fight like a gentleman!  The interesting thing about Dudley is the fact that his entire moveset consists of punches only (being a boxer).  However, his attacks are still swift and relentless.  Expect something similar to Captain Falcon in playstyle, pressuring his foes with powerful close-up aggression.  However, he'll still manage to keep it classy ;)
  
STATS

Character Over - Ganondorf
Size - 8/10 Tall.  Roughly the same height as Captain Falcon.
Running Speed - 6/10 Rather average.  Nothing special.
Air Speed - 7/10 Pretty good to compensate for his rather mediocre jump height
Combo Speed - 8/10 His attacks require some skill to link, but when done correctly he is relentless
Priority - 6/10 Sort of average priority.  Some attacks tear through anything, others just flop XD
Jump Height - 4/10 Mediocre.  Think somewhat like Snake's jumps or Link's jumps.  That, plus a rather fast fall speed.
Power - 8/10 High power definitely.  Like Falcon, he is strong and speedy.
Weight - 108 (Heavyweight)


MOVESET

AAAA combo - A right jab, followed by a left jab then a left hook then his signature Machinegun Blow to act as a looping attack.  10% + 1% each MGB hit

F Tilt - A right hook that can be followed with a strong left hook (if you press A).  Good knockback and power, but fairly poor reach.  8+8%

U Tilt - A medium strength uppercut.  Surprisingly has more horizontal reach than vertical reach.  Fairly basic move.  10%

D Tilt - A super fast low straight punch whilst crouching.  Can be followed up multiple times in a rapid fire fashion just like Ness' D Tilt.  4%

Dash Attack - A fast rushing gut punch.  Comes out quickly and goes a surprising distance forward, but has very punishable end lag.  10%

F Smash - A strong, well rounded straight punch forward with good reach.  This, unlike my other PSAs, isn't his strongest killing smash attack.  17-22%

U Smash - A strong uppercut with disjointed vertical reach.  His strongest killing smash and it sends the foe straight upwards.  19-25%

D Smash - A double lifting strike, attacking the foe's legs and thrusting them backwards.  The odd angle allows for some interesting set p possibilities.  15-20%

N Air - A spinning mid-air hook that can attack 360 degrees.  His weakest aerial, but his best for comboing.  9%

F Air - A hard forward jab that sends the foe downwards at a slight angle.  11%

B Air - A strong backfist.  Identical to Falcon's B Air, but it hits the foe at a lower angle.  12%

U Air - A slow but strong double upward swing punch.  His strongest aerial and a good upward killing move.  15%

D Air - A long lasting elbow drop with sex kick properties.  Initial hitbox is a medium power spike.  12%

Neutral B: Corkscrew Blow - A very slow charge up move that is very powerful.  In terms of power, think Falcon Punch but it comes out a bit slower and deals less damage.  To compensate, it wrecks shields.  It eats through them like yesterday's dinner.  Cannot (however) be reversed like the Falcon Punch.  24%

Side B: Short Swing Blow - A dashing attack forward.  If the dash connects Dudley will proceed to do three combo punches on the foe.  His main approaching skill.  In the air, he does a double hammer fist downwards to spike the foe down (a bit like Falcon's Side B).  You are also intangible during the startup of this move.  Ground 12%, Air 8%

Up B: Jet Upper - A lightning fast uppercut that gives Dudley good vertical height.  Think somewhat like Marth's Up B.  It's is very hard to properly intercept whilst the move is coming out.  Initial hitbox is quite strong.  14%, 8%

Down B Ground: Cross Counter - Dudley adopts a mocking pose to act as a counter.  The initiation is fairly slow, however if Dudley is attacked during his counter frames he'll follow up with a fast and powerful straight that causes him to dash forward quickly.  You can follow the counter up to 3 times by pressing B.  First hit deals 1.2x received damage, second hit deals 6%, third hit deals 8% and has high knockback.

Down B Air: Thunderbolt - Dudley gains a bit of vertical height then rockets downwards at high speeds.  High chance of SD, but will drag foes down with him.  When he lands on the ground he creates a gust of wind that can blow opponents outwards (somewhat like how Toon Link's D Air works when it lands).  12%

Final Smash: Rolling Thunder - Dudley rushes forward a good distance.  If he connects with the foe during the dash he will proceed with a powerful combo of punches.  However, since this'll be done my sort of way, instead of ending with just the uppercut, he'll end with his Rocket Upper super from SSF4 meaning he'll finish the attack with a powerful spinning hurricane uppercut.  55%

Additional Moveset References:

Large image is LARGE

(http://fc02.deviantart.net/fs71/i/2011/039/5/8/sf_x_ssb_dudley_move_list_by_renynoise-d39498z.jpg)


Travis Touchdown

The Crownless King and ultimate otaku assassin joins the brawl in style!  With his trusty Blood Berry beam katana in hand, he's ready to slice and dice through his opponents in a crazy number of ways.  

STATS

Character Over - Ike
Size - 7/10 A standardly tall character.  Normal human size.
Running Speed - 6/10 Decent running speed, not amazing
Air Speed - 6/10 Again, decent but nothing special
Combo Ability - 6/10 Standard combo stuff.  Nothing too special in general.
Jump Height - 6/10 Decently high jumps.  Both jumps give him the same amount of height.
Power - 8/10 He's pretty dang strong and packs quite a good general punch.  Not Ike strong, but competent.
Weight - 100 (Middleweight/Heavyweight)


MOVESET

Now Travis has a main gimmick that is centred around his Neutral B.

Neutral B: Stance Change - Allows Travis to change the position in which he holds his katana.  He can either hold it high or low and depending on his stance, his ground normal attacks vary.  In high stance, his normals are generally fast but weak.  In low stance they are strong but slow.  As well as this, he has seperate Waiting and Running animations to go with each stance.  0%

High Stance Attacks

AAA - A fast 5 hit combo attack.  He starts with a quick low kick then follows up with 4 across the body slashes in quick succession.  The first hit of the move has low range so that it is slightly harder to land straight off the bat, but if all hits land then you get a pretty heft combo.  16%

F Tilt - Travis spins his beam katana round with one hand.  Deals multiple hits of damage.  Comes out fast and deals ok damage but has fairly low knockback.  9%

U Tilt - A quick uppercut with his katana.  Moves him forward a bit and has surprisingly good horizontal reach despite being an up tilt.  However it leaves him slightly open to attack at the end.  8%

D Tilt - A fast sweep kick.  Low damage but with a good chance to trip the opponent.  4%

Dash Attack - A forward jump kick.  Has pretty good knockback comparative to some of his other high stance mode moves.  And it comes out pretty fast too.  8%

F Smash - A jumping back kick.  Hits the foe at a lower than usual angle but has fairly low knockback for a F Smash.  Still pretty reliable because it has decent reach and speed.  14-19%

U Smash - A double handstand kick upwards.  Very small horizontal reach, but large vertical reach.  One of his stronger smashes knockback wise in his high stance mode.  14-19%

D Smash - A spinning kick up off the ground (his "get up" move from No More Heroes).  In terms of damage and knockback, it is very similar to Sheik's D Smash.  12-17% (can get additional hits in at low % however)


Low Stance Attacks

AA combo - A slow double swipe vertically with good power, knockback and range.  Think something a bit like Marth's AA but stronger.  10%

F Tilt - A slow, across-the-body slice with good knockback.  Think somewhat like Ike's F Tilt but instead of bringing his arm out, he brings it inwards across him.  13%

U Tilt - A slower but stronger version of the high stance attack.  Funnily enough, it has a little less end lag but quite a bit more startup lag and knockback.  It also hits the foe straight up instead of outwards.  12%

D Tilt - A low slash.  Strong but with quite a bit of endlag so it's pretty punishable.  12%

Dash Attack - Same as Ike's dash attack.  9%

F Smash - A spinning across the body slash.  It's fairly slow to start up but has great knockback and range.  It also helps move Travis forward a bit.  19-26%

U Smash - A powerful jumping uppercut.  One of his faster low stance smashes with good vertical reach and good knockback and it hits the opponent up at a slight angle.  16-21%

D Smash - A spinning low ground slash.  The most balanced of his low stance smashes.  Fairly strong, fairly slow.  17-22%


Shared Moves

N Air - Travis whirls his sword around his body (somewhat similar to how Pit spins his blades for his N Air).  9%

F Air - Travis does a flip then an overhead slash.  Works as a powerful meteor smash.  13%

B Air - A fast backward kick.  Very similar to Sheik's B Air.  9%

U Air - A quick series of upwards stabs.  This move has pretty low end lag so it works nicely in combos.  10%

D Air - A downward stab.  Doesn't send Travis downwards but can spike foes at the very tip of the katana.  11%


Side B: Charge Slash - Pretty much the same structure wise as Ike's Side B, except when the hit connects Travis will do a series of slashes rather than a single one.  In the air the dash can be interrupted by the Up B part way.  4-16%

Up B: Schpeltiger Burst - Travis boards his motorbike and (strangely) uses it's nitro exhaust to propell himself upwards at an angle.  He then jumps off his trusty steed.  The nitro fire at the back can deal a bit of damage as well as a spike and the motorbike whilst ascending can also cause damage.  5% nitro, 8% motorbike.

Down B: Dark Step - Travis gets into a counter position.  If the opponent hits him, he'll quickly evade behind them and throw an attack.  In the air, he flips over the enemy then follows up with an attack.  7% (as well as the multiplier he would normally get from Ike's Counter)

His throws are all based off of wrestling moves:
F Throw - Travis does a spinning drop kick on the foe to smash them forwards. 9%

B Throw - A backwards suplex.  Fastest of his throws and sends the foe backwards.  9%

U Throw - Travis turns the foe upside down, jumps up then smashes their head on the ground.  10%

D Throw - A DDT.  Sends the foe upwards.  8%
 

Final Smash: Tiger Maul - Travis transforms into a giant tiger, let's off a mighty roar to stun foes then rushes both forward, then back to maul enemies.  Structured very much like Ganon's Final Smash.  65%


Zero (TvC and MvC3 Style)


I think we all know Eldiran's great Zero PSA from a while ago, as well as Hollow's great Omega PSA.  However, my Zero will be more up to date and have a larger focus on his movesets from Tatsunoko vs Capcom and Marvel vs Capcom 3 rather than the Megaman X games.  He will primarily be a very fast character, with unparalleled manoeuvrability.

STATS

Character Over - Link
Size - 6/10 Medium height.  His general stance is slightly lower than Link's.
Running Speed - 8/10 He's fast on the ground.  Running speed similar to Metaknight
Air Speed - 6/10 Kinda average.  Think similar to Mario's air speed
Combo Speed - 8/10 Quick at dealing the combos thanks to his overall superior mobility
Priority - 8/10 Multi hit attacks as well as large range help him out a lot
Jump Height - 6/10 Rather regular height jumps. Nothing special but he's fairly light so that makes up for it.
Power - 3/10 His damage and knockback outputs are fairly poor, but his combo ability makes up for it
Weight - 85 (Lightweight/Featherweight)


MOVESET

AAA combo - His standing light to standing medium to standing heavy attack from both TvC and MvC3.  A simple triple slash with good reach and decent damage, but punishing end lag on the last hit (so it's less of a combo tool and more a defensive tool).  10%

F Tilt - A two hit combo.  He does his two different slashes (Light/Medium followed by Heavy) that he would normally do when doing his Hadangeki slash projectile (except there's no slash projectile).  The two slashes are quick and only require one button press.  9%

U Tilt - His launcher from TvC and MvC3.  Very fast start up and decent knockback but a bit of end lag.  7%

D Tilt - His low Light attack from TvC and MvC3 (a fast kick).  Again has a very fast start up but pitiful damage.  You can use this repeatedly, or if you press A+B you can follow up with a ground slash (his low Medium attack) which does more damage and knockback but has a longer end lag.  2% first hit, 4% follow up

Dash Attack - His forward Heavy Shippuga from TvC and MvC3.  Deals 3 hits of damage whilst rushing forward and is a good well rounded dash attack. 8%

F Smash - His low Heavy attack from TvC and MvC3 which is a powerful overhead slice.  Most well rounded of his smashes.  Decent speed, power and knockback.  13-17%

U Smash - A half moon slash upwards with great vertical reach and speed.  His fastest, but weakest smash.  More useful for comboing if anything (combos nicely into Up B).  10-14%

D Smash - Zero punches the ground, creating a field of energy that surrounds him.  His most powerful smash with wide horizontal range but it comes out slowly and the main power hitbox lasts for not very long.  Has weaker hitboxes afterwards (it has sex kick like properties), the final one having almost no kill potential.  15-19%, 12-16%, 9-12%

N Air - His aerial Heavy in TvC and MvC3. Medium initiation time and pretty long landing lag but has massive range and fairly low end lag so it is fairly easy to combo with.  8%

F Air - His aerial Special in MvC3.  Very similar in animation to his forward smash, but it's a tad faster to initiate, slower to end and has a weak/medium 45 degree spike.  9%

B Air - A back kick similar to Fox's except a tad faster and with a longer lasting hitbox, but with significantly less power.  9%

U Air - An upward spinning slash.  Somewhat similar to his N Air, except it only does one slash and it is a tad slower.  Knocks the foe straight up.  9%

D Air - His Sentsuizan from TvC and MvC3.  Zero shoots downwards at sort of a 155 degree angle.  Has a weak spike and can bounce off of foes when it connects.  One of Zero's faster aerials with good follow up ability, however it can cause an SD if you aren't careful.  8%

Pummel - Zero knees the foe in the stomach.  He can do this pretty quickly.  2%

F Throw - Zero does an energy blaster punch in the foe's face.  Same as his forward throw from TvC and MvC3.  9%

B Throw - Zero zips behind the enemy and blasts them in the back of the head, sending them away from him.  Same as his backward throw from TvC and MvC3. 9%

U Throw - Zero throws the foe up, then extends his sword out to stab them and zap the foe whilst they're on the sword.  Knocks foes up but can be heavily DIed.  7%

D Throw - Zero chucks his foe onto the ground, then jumps up and stabs them down with his sword.  9%

Neutral B - Hyper Zero Blaster: Over time this projectile will charge up.  Depending on how long you wait and save the shot, the more powerful the shot is.  3% weak, 6% medium and 12% strong

Side B - Hienyaku: Zero's signature teleport dash.  He rushes in a chosen direction at high speed.  On the ground he can go forward, back or diagonally up/forward.  In the air, it can go forward, diagonally up/forward or straight down.  This can also cancel into the Up B or Down B (air only) if you press B and the set direction.  0%

Up B - Ryuenjin: Zero's fiery uppercut.  The height isn't amazing, but it's pretty damaging, has super armour on the first few frames of initiation and the final hit deals great knockback.  12%

Down B (Ground) - Rekkoha: Zero punches the ground, causing lasers to rain down from the sky in a pillar of light.  A contrast to the rest of Zero's moveset.  It's extremely slow on start up and end lag and has a very minimal knockback growth, but does very impressive damage and sends the opponent upwards.  Zero is susceptible to hits from behind when you use this move.  20%

Down B (Air) - Raikousen: Zero rockets downwards diagonally at high speeds, leaving behind a trail of electricity in his wake.  Zero himself does no damage, but the lingering electric trail does (it deals a weak stun and a very weak spike).  8%

Final Smash - Genmurei Hold: Basically, he does the Dark Hold (a quick upward slash to initiate), captures his foe in his negative sphere then he backflips backwards a good distance (or he could telepot/dash etc). Then, he throws out the Genmurei whilst time is stopped which slices through anything in his way.  Whilst the Genmurei is moving, Zero will teleport dash forward and catch up with the Genmurei.  Both he and the Genmurei will then reach the opponent in the Dark Hold at the same time and Zero will do the final slash through (so the stab and the Genmurei hit the foe at the same time).  Then time unfreezes and the opponent will most likely die.

Other Tidbits

- Zero will be able to wall cling and wall jump in the same fashion as my Cloud PSA can
- To reflect how Zero is a has low HP in the fighting games, he will be a lightweight character (85 weight which is the same as Sheik)
- Zero's Hyper Zero Blaster will be a real projectile (hexing Link's arrow ftw)!


Black Knight (Fire Emblem)


Zelgius, the Black Knight will join the Brawl to finally settle the score with Ike once again.  This'll be different from most of my movesets in the fact that he will be a slow, heavyweight powerhouse kind of character (I wanna show some diversity as a PSAer).  He'll still be balanced, but in a different way.  A way that almost no one has properly tried and nailed before.


STATS

Character Over - Ganondorf
Size - 8/10 Tall and bulky like Ganon
Running Speed - 6/10 His running speed is surprisingly fast (it actually reflects his running speed in the CGI cutscenes of the games)
Air Speed - 4/10 Rather subpar.  He's a tad faster than Ganon in the air, but falls faster
Combo Speed - 1/10 The Black Knight says F*** combos!  Painfully slow but rewarding attacks.
Priority - 8/10 His massive power helps to assist his priority.  It's roughly the same as Ike's
Jump Height - 4/10 Kinda meh.  Again better than Ganon's though.
Power - 10/10 The definition of a "one man army".  He makes Ike and Ganon look like flies.
Weight - 115 (SuperHeavyweight)

MOVESET

The Black Knight will be a bit different from my other PSAs.  Most of my PSAs are speedy but balanced characters, however the Black Knight will undeniably be a slow, heavy powerhouse.  Think Ike, but slower, heavier and stronger and you have the Black Knight basically in terms of playstyle.  He'll require quite a lot of skill to master, but if you can master his supreme strength, you will decimate any foe.  He'll also be the first Ganon moveset to only use the sword for his almost all of his attacks (no alternatives here :P)

A loop - BK spins his sword round a bit like Pit's Side B.  One of his few fairly quick attacks.  2% each hit

F Tilt - A single slice forwards.  It's basically one of his regular attacks with Alondite in FE Radiant Dawn.  Pretty slow to start up but strong.  16%

U Tilt - A single slice upwards.  Another one of his regular attacks fro FE Radiant Dawn.  Again pretty slow, but strong.  15%

D Tilt - A double slice on the ground with fairly slow start up and ending lag.  A bit like Ike's D Smash except it's able to connect into both hits at the sweetspot (at the edge of the sword).  18%

Dash Attack - A lunge forward with good reach.  Sort of a cross between Ganon's beam sword dash attack and Ike's dash attack.  12%

F Smash - A really slow but insanely strong overhead slam with just one hand.  Think of Ike's but slower and stronger (very difficult to land, but if you do, you could probably kill a character like Jigglypuff from half way on FD on about 30% uncharged).  28-36%

U Smash - A single stab upwards.  Similar to Marth's U Smash but slower and a generally better killing move.  His weakest smash however. 20-27%

D Smash - BK smashes his sword into the ground, shaking the earth.  Great horizontal reach, however it is weaker at the edge of the reach.  The sweetspot is on the sword.  23-30% sweetspot, 14-21% mid range, 9-14% far range

N Air - Very similar to Ike's N Air (if not identical).  I think it suits perfectly.  Early landing lag cancel frames  12%

F Air - A forward stab with high power and decent speed. 14%

B Air - Probably going to be the same as Cloud's B Air except with a pit more power, ending lag and landing lag.  14%

U Air - A single stab upwards with good power although one of the weaker aerials.  11%

D Air - He rockets downwards in the same fashion as Sephiroth does for his Hell's Gate D Air.  He doesn't produce a landing lag hitbox though, but he does produce a outward vacuum push like Toon Link does.  16%

Neutral B: Slash Wave - BK raises his sword above his head then creates a slash wave the shoots across the stage.  The start up is pretty slow, but the speed and vertical height are good.  8%

Side B: Adept - Think of Marth's Side B.  It works as a combo.  By pressing B at the right times you can follow up with up to four attacks.  One of his main combo techniques.  3+4+3+6% (total 16%)

Up B: Warp - BK uses a Warp pad pentagram to warp straight upwards.  He is completely invulnerable during the ascent (as he is invisible), however he can only go straight up.  0%

Down B: Nihil - BK waves his sword, then puts grounded foes in a confused state whilst stunning foes in mid air. It's slow to startup and hard to land, but if you do land it you can follow up with a strong attack.  6%

Final Smash: Eclipse - BK stops time, then walks slowly but dramatically forwards (like a badass).  If he bumps into someone whilst walking forwards, he will unleash his a powerful series of slashes to form the Eclipse, forming into a devastating combo.  65%

F Throw: One of BK's moves that doesn't use the sword.  He does Ganon's sparta kick to hit the foe forward.  10%

B Throw: BK stabs the foe with his sword the flings them behind him without remorse.  9%

U Throw: BK throws the foe upwards the stabs them whilst they're in mid air.  11%

D Throw: BK throws the foe to the ground and stamps on their face in disgust.  8%

Extra Tidbits

- Black Knight is very heavy (as heavy as DK)
- His walking speed is painfully slow (as slow if not slower than Bowser's), but his running speed is just a bit under Pit's
- He has a high fall speed
- It'll be impossible to put away his sword
- BK also stands for Burger King XP

Thanks to Thunda Dragoon for help with this moveset :)

Vegeta

The ruthless Saiyan Prince Vegeta has come to kick some ass in Brawl.  Vegeta is a rather technical character, utilising a variety of tools to approach and deal damage, similar to Falco minus the chain grab.  Carefully executed combos, tech chases and a versatile projectile.  To top that all off, upon dealing damage throughout the fight you can gain access the super move, Galick Gun by pressing B+A.  Oh and did I mention that there's SSJ mode FS and a scouter taunt too?

STATS

Character Over - Wolf
Size - 5.5/10 Kinda average.  Vegeta's a bit of a midget though...
Running Speed - 6/10 Moderate running speed.  Similar to Falco
Air Speed - 4/10 Sub par air speed
Combo Speed - 8/10 His combos take care and skill to execute, but when you can you can string together some awesome stuff
Priority - 6.5/10 Some moves with good priority, others with bad.  Learning when and where to use his attacks is key.
Jump Height - 6/10 Mid height jumps.  He has similar air mobility to Fox and Falco, lower jumps but a much better Up B to compensate.
Power - 6/10 A couple of solid kill moves, but overall meh power.
Weight - 84 (Lightweight)


MOVESET


AAA Combo - Two punches followed by rapid back roundhouse kicks.  Works like Fox's AAA combo.  2+3+1% for each follow up kick

F Tilt - A quick and solid side kick.  Very standard.  9%

U Tilt - An upward kick where Vegeta pushes his leg up.  Fast and decent vertical reach.  Good for juggling.  7%

D Tilt - A rather slowish sweep kick that hits the foe upwards with decent knockback.  Strongest tilt.  11%

Dash Attack - A rushing elbow attack.  Small hitbox, but comes out fast and lasts for fairly long.  10%


F Smash - A forward lunging knee attack.  Comes out fairly quickly and lunges forward quite far.  Decent knockback and damage.  Fairly small hitbox.  Overall quite well rounded smash.  15-20%

U Smash - A double upward kick.  Fast and powerful like Fox's U Smash, but piss poor horizontal range.  Good vertical reach though.  17-23%

D Smash - Vegeta punches the ground and creates two bursts of energy either side of him.  Great horizontal reach, decent base knockback but mediocre damage and low kill potential.  13-17%


N Air - A series of three kicks.  Think kinda like Snake's N Air but with only three kicks.  Quite a bit of end and landing lag.  4+4+5%

F Air - A lunging headbutt.  Single fairly strong hit with a mid sized hitbox.  Mid speed, good knockback.  11%

B Air - A backward reverse roundhouse kick.  Somewhat like Fox's but weaker and faster.  Much like Wolf's B Air, good for approach and pressure.  10%

U Air - A scissor kick.  Basically a faster aerial version of Wolf's U Smash (or Sonic's U Air).  9%

D Air - A double fisted hammer attack.  Guaranteed meteor smash, but quite hard to land (much like Wolf's D Air).  Comes out a bit faster than Wolf's D Air too, but is weaker.  11%


Neutral B: Ki Blast - Vegeta's main projectile.  Moves fairly quickly and can be shot two at a time on the ground.  They can be fired a little faster in the air.  Similar to Falco's blaster in effectiveness.  2% each blast

Side B: Spirit Breaking Cannon - Vegeta rushes forward similarly to how Falcon does for his Side B.  If he connects with the opponent, he'll punch them then uppercut them.  After the uppercut he'll kick them in the stomach (if you choose to press B) then finally elbow the foe downwards if you press B again.  In the air, he doesn't do the uppercut after landing the punch.  You can choose not to do the follow ups for some interesting mix-ups.  2+3+3+4% on ground, 4+3+4% in the air.

Up B: Flight - Vegeta initiates a flight mode that lasts for just under two seconds.  Not as strong as Pit's Flight mode, but it can be interrupted by aerials or an air dodge and it doesn't make him go into helpless fall afterwards (though he can't use specials after using it).  0%

Down B: Explosive Wave - This is another important tool for Vegeta.  It's a quick small burst of energy that surrounds Vegeta that lasts a good amount of time.  However, the main thing about this attack is that it can be jump cancelled, allowing it to work kinda like Fox's and Falco's Melee Shines (without the Waveshine).  6%


Pummel - Same as Wolf's

F Throw - A series of fast punches followed by a headbutt.  10%

B Throw - A backward overhead throw that slams the foe into the ground and up.  6%

U Throw - An upward knee attack to launch the foe upwards at an angle.  8%

D Throw - Vegeta throws the foe down then leaps on them with his knees.  Think Ike's D Throw, but instead of landing with his feet he lands with his knees.  8%


B+A Special: Galick Gun - Once Vegeta deals 69% (hehehe) his hands gain a purple glow and he is able to release the Galick Gun.  This is a large powerful beam attack that comes out very slowly but deals high damage and has great reach and power.  20%


Final Smash: Super Saiyan - Vegeta transforms into his Super Saiyan mode.  He gains a speed and power increase on all his moves as well as powered up specials and heavy armour on his smashes:

Neutral B (SSJ): Super Blast Volley - Same as his normal Neutral B, but much faster and can be shot up to 7 at a time.  2% each shot

Side B (SSJ): Big Bang Breaking Cannon - Same as his normal Side B, except with one more press of B at the end he can teleport and fire his Big Bang Attack at the foe.  Big Bang Attack deals an additional 12%

Up B (SSJ): Super Flight - The same only it lasts for twice as long.  0%

Down B (SSJ): Super Explosive Wave - Again the same, but larger, stronger and can also be dash cancelled but has more endlag.  11%

B+A Special (SSJ): Final Flash - Vegeta unleashes his ultimate wave of destruction, the Final Flash.  Think Galick Gun, but bigger, better, slower startup but even stronger.  Terminates the SSJ form upon use.  45%


And of course, he will have is famed "Over 9000" as a taunt.

Furthermore, there will be an alternative version.  The changes in this version are:

- Final Smash is Final Flash (Rhyme +1)
- SSJ mode can be triggered once per stock upon reaching over 100% via D Taunt
- B+A special for SSJ mode here is still Galick Gun, just a little stronger




Cloud Strife V2
Arguably the most recognised FF character from arguably the most groundbreaking Final Fantasy game, Cloud, is back for more Brawl action.  The last moveset was a very powerful and rather extravagant one.  This new revamp will be a complete re-invention.  This time he'll take his FF7 JRPG elements, along with his Dissidia and Card Sagas Wars power, elegance and variety of moves to create a truly refreshing and rewarding Cloud.


STATS

Character Over - Ike/Olimar
Size - 7/10 Tall.  Roughly the same height as Ike.
Running Speed - 6/10 Mid/slightly above average speed.  Around the same as Pit's
Air Speed - 6/10 Average overall air movement
Combo Speed - X/10 Why is this not a specific value you ask?  Well because his combo ability varies.
Priority - 8/10 Excellent priority thanks to extended range from his giant blade.
Jump Height - 6/10 Pretty average jump height.  Little better than Ike's.
Power - 7/10 Pretty high power.  A lot of his attacks pack a pretty strong punch
Weight - 95 (Middleweight)


MOVESET

AAA combo - A quick left jab followed up by two diagonal body slashes.  A quick and an effective jab string.  8%

F Tilt - Cloud's Double Cut attack.  A horizontal slash followed with another when you press A.  Great horizontal reach.  3+4%

U Tilt - An upward slash.  A defensive move with a wide arc but a fair amount of endlag.  8%

D Tilt - A single low slash that can trip opponents.  Same as haloedhero's Cloud's D Tilt.  7%

Dash Attack - A forward stab attack.  Great forward range but fairly slow startup.  8%


F Smash - A jumping somersault overhead strike.  Slow startup and endlag but great power.  17-23%

U Smash - An powerful upward slash.  Somewhat like the U Tilt, but he brings the sword around his body and further.  Like his F Smash and U Tilt, has a large arc.  16-21%

D Smash - A double ground sweep.  Interestingly, both strikes hit the foe towards Cloud rather than away.  15-20% (first), 13-18% (second)


N Air - A single sword spin that deals a sex kick hit with quite a bit of endlag.  Large overall reach.  10-6%

F Air - Very similar to Cloud's current F Air, except during the endlag he spins his body around back in place.  Attack also has less damage.  9%

B Air - Pretty much identical to his V1 B Air.  Just slightly lower damage and speed overall.  9%

U Air - Again, same as V1 but with less knockback.  10%

D Air - Similar to Cloud v2.5's D Air, except better looking, more startup and it actually has endlag.  It also will only meteor airborne foes and not grounded ones.  7%


Down B: EX Breaker - Now here is where Cloud gets interesting.  You may have noticed that Cloud's damage overall is subpar, and really the only thing he has going for his attacks is their range.  However, upon dealing 50% he can use his Down B to trigger his EX mode and upon dealing another 50% while in EX mode, he can trigger his Limit Break mode.  In these modes he gains access to new specials, as well as general speed and power buffs.  Here's more detail:

Normal Mode:

- Normal speed and power
- Neutral B is Fira
- Side B is Climhazzard
- Up B is Aerial Spiral

EX Mode:

- 10% attack speed increase.  1% more damage to jabs, tilts and aerials.  2% more to smashes.  Increased general knockback.
- Neutral B is Blade Beam
- Side B is Revolver Slice
- Up B is Rising Buster
- Runs out after you use 10 specials (you can use as many normals as you want though)
- You lose it if you die


Limit Break Mode:

- Can only be accessed if you're already still in EX Mode
- 20% speed increase.  2% increase to jabs, 3% increase to tilts and aerials and 5% increase to Smashes.
- Neutral B is Meteorain
- Side B is Omnislash V5
- Up B is Finishing Touch
- Runs out after 5 specials (again, you can use normals however much you want)
- You lose it if you die


The trick with Cloud is to learn how to survive and use his range to play cleverly and defensively as you steadily power up.  Once you gain your power, you still have to play carefully if you want to keep it.  Don't go spamming specials otherwise you'll go back to how you were.  Also, if you haven't met the set requirements, Down B does nothing except a nice animation :3


Neutral B (Normal): Fira - Cloud shoots a weak fireball from his hand.  Travels straight, fairly slow and not very far.  Much less useful than it was in V1.  4%

Neutral B (EX): Blade Beam - Cloud does a slash and fires a fast moving beam of energy from his blade.  Moves quickly and goes fairly far, but kinda slow startup.  10%

Neutral B (Limit Break): Meteorain - Cloud summons a barrage of meteors from the sky (6 of them).  They fall in a line and are a very powerful defensive projectile tool.  5% each meteor.


Side B (Normal): Climhazzard - Cloud dashes forward with his sword.  If he connects with the foe Cloud will follow up with an uppercut on the ground and a downwards swipe in the air.  Standard but punishable approach move, kinda like Falcon's Side B.  7%

Side B (EX): Revolver Slice - Cloud does a sword slashing cresent somersault that deals multiple hits of damage and then ends in a meteor smash.  You can also cancel the meteor smash hit before hand into a different aerial if you wish.  15%

Side B (Limit Break): Omnislash V5 - Cloud slashes forward quickly.  If this initial slash connects, he will proceed to do a powerful series of fiery slashes on the foe, ending in a very powerful meteor smash.  25%


Up B (Normal): Aerial Spiral - A simpel third spiralling leap.  Decent vertical height, but predictable, fairly slow and pretty easy to gimp.  Deals no damage.  0%

Up B (EX): Rising Buster - A double upward slash with good vertical movement and fixed horizontal movment.  Deals two fairly strong hits and goes higher than his normal Up B.  12%

Up B (Limit Break): Finishing Touch - An upward spinning spiralling attack that functions as an absolutely amazing recovery move.  Goes very high, has a large disjointed hitbox and some bone invincibility, making Cloud almost untouchable when he's doing this.  To top it all of, it ends with a weak meteor.  18%


Final Smash: Ultimate Omnislash - My own take on the Omnislash.  First, Cloud rushes forward.  If he makes contact with a foe he slashes through them and stops time.  He then throws his blade up into the air and it splits into numerous pieces.  Cloud then flies past in a flash, grabs each piece, slices the foe multiple times upon grabbing each piece then lands infront of the foe and does his signature Omnislash, finishing in a devastating blow and the screen flashing white.  70%


Reference videos:

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Groudon
The mighty Goliath of the earth has been laying underground for years after its fierce battle with Kyogre and has now resurrected out of the underground magma to join the Brawl!  He is an absolute giant character, being larger than any in vBrawl (though still quite a bit smaller than Giga Bowser).  His amazing brute force, varied moveset and constant 7% heavy armour will make him an ultimate powerhouse character.  
 
STATS

Character Over - Bowser
Size - 11/10 Absolutely massive.  Nearing the size of Giga Bowser (just a bit less)
Running Speed - 3/10 Slow, but actually since he's huge he can move across stages decently.
Air Speed - 3/10 Also slow
Combo Speed - 1/10 Combos?  What are those XD?  Sheer one hit wonders.
Priority - 7/10 Pretty good priority.  Some hitboxes should be disjointed, others won't be.
Jump Height - 4/10 Mediocre.  Decent-ish jumps, but they're hindered by a super fast fall speed.
Power - 11/10 Stupidly powerful.
Weight - 140 (Super-Duper Heavyweight)

MOVESET

AA combo - I'll probably just keep Bowser's AA combo here.  It suits just fine.  10%


F Tilt - A powerful but slow shoulder barge forward.  A bit like Wolf's F Tilt, it has two hits.  This move represents "Strength".  16% (if both hits land).

U Tilt - A strong fiery uppercut.  Comes out fairly quickly, but has endlag so it can't really be comboed into.  This move represents "Fire Punch".  14%

D Tilt - A low hitting tail swipe.  Hits foes away at a low angle.  Has high, relatively fixed knockback and a small chance of tripping foes.  This move represents "Dragon Tail".  12%

Dash Attack - Groudon curls into a ball and rolls forward a set distance.  Comes out fairly quickly and deals multiple hits but has quite a bit of endlag.  Deals up to 5 hits, each hit in ascending power.  This move represents "Rollout".  1+2+3+4+5%


F Smash - Groudon winds up a powerful fist then slams it forward.  Extremely powerful.  Both massive damage and knockback.  Painfully slow start-up and crippling endlag though.  More than Bowser's F Smash.  It does however, haver some pure super armour on release (a bit like how Wario's F Smash does).  This move represents "Hammer Arm".  28-40%

U Smash - Groudon blows an explosive fireball above his head, that erupts sliglty outwards.  Good overall range, however it only works well if the foe is directly above you.  Otherwise it deals rather minimal damage.  This move represents "Lava Plume".  20-30%

D Smash - Groudon stomps on the ground and roars ferociously, causing the earth to shake beneath his feet.  Very similar appearance to Charizard's D Smash, but slower and stronger.  Can only hit opponents on the ground.  This move represents "Earthquake".  20-30%


N Air - Groudon spins around with his tail out.  Hitbox properties similar to Bowser's N Air.  Sweetspots at the tail for highest damage and knockback.  Another Dragon Tail representation.  15% at tail, 10% everywhere else

F Air - A powerful slash forward.  Unlike Bowser's F Air, it's rather slow on startup, but an excellent killing move.  Compare it more to Ike's F Air.  This move represents "Dragon Claw" 16%

B Air - A backwards slash.  Groudon's only truly fast aerial.  Fairly good knockback, but low knockback growth.  This move represents "Aerial Ace".  8%

U Air - Most likely the same as Bowser's, except a bit more like how it was in Melee (i.e. slower and stronger).  18%

D Air - Groudon does a flip and smashes the foe downwards with his tail.  Very slow put powerful meteor smash.  18%


Neutral B: Fire Blast - A slow startup put powerful and fairly fast moving star shaped fiery projectile that surrounds the foe in flames upon impact.  On the ground, it can either be aimed forward or diagonally up-forward (by holding up).  In the air, it can either be aimed forward or diagonally down-forward (by holding down).  10%

Side B Ground: Earth Power - Groudon punches the ground ferociously to cause pillars of flame to erupt from the ground and progress forward.  Each pillar deals high knockback and launches foes into the air.  10% (each pillar, but you'll only hit one of them)

Side B Air: Giga Impact - Groudon spirals down-forward at high speeds.  The startup is fairly slow, and both the landing lag (if you hit the ground) and endlag (if you don't) are crippling, but the move is very powerful and it drags foes down with multiple hits.  If he hits the ground he causes a powerful burst of energy that hits foes outwards.  3% each hit in the air, 15% for the ground burst

Up B: Ancientpower - Groudon surronds himself with a spiralling field of rocks.  On the ground, he stays in place and this acts more as a defensive move.  In the air, he levitates upwards, acting as his main from of recovery.  1% each rock hit.

Down B: Solarbeam - Groudon charges up and absorbs energy for about a 90 frames, then releases a powerful last of light straight forward.  Large reach and very powerful, but obviously the charge up means it's his slowest attack.  25%  

Final Smash: Eruption - Groudon causes a line of ten large fireballs to rain down from the sky, exploding and causing damage to foes caught in the blast.  This final smash is intersting in the fact that when used at 0%, it's absolutely devastating.   At high % however, it's very pitiful.  30% per fireball at 0%, 3% per fireball at 150% (then the damage will scale down proportionally).


Extra Ability: "Drought" - When Groudon reaches 150%+, you can activate this ability with the D Taunt.  As long as Groudon stays over 150%, his fire based attacks all gain damage and knockback buffs.  Furthermore, Solarbeam charges at triple speed, but does a bit less damage and knockback


Knuckle Joe
Knuckle Joe is tired of being an assist trophy and now wants to join the Brawl as a proper playable character!  Being a powerful hand to hand combat Brawler, he attacks with powerful punches and kicks, and he can chain attacks Rekka style with his Side B, allowing for extended combos at close range.  He's a powerful force on the ground, and that is where you should stick, since his air game is rather terrible.  Now dish out some pain with your knuckles, Joe!

STATS

Character Over - Ness
Size - 4/10 A little larger than Kirby and Metaknight, so overall kinda average
Running Speed - 8/10 Fox level running speed.  Designed to constantly stay on the ground.
Air Speed - 1/10 Abysmal air speed.  Down there with Luigi.  Stick to the ground.
Combo Speed - 7/10 Specific attacks can link to others to create powerful chains.
Priority - 6/10 Fairly average priority.  No where near as good as Kirby's or Metaknight's
Jump Height - 7/10 High jumps so that he has some chance of recovering, but he has a pretty fast fall speed
Power - 7/10 Pretty strong character.  Some moves can pack a real punch like his F Smash.
Weight - 90 (Middleweight)


MOVESET

AA to A Loop - Much like Kirby's combo.  Two punches to the Vulcan Jab.  Pretty standard damage builder.  2+3% +1% for each A loop hit

F Tilt - A decently strong side kick.  Fairly standard with mid level speed, power and knockback with decent reach.  10%

U Tilt - An overhead flick kick much like Fox's U Tilt that's great for juggling.  8%

D Tilt - A low slide kick that pushes Joe forward a bit.  Interesting thing about this move is that it bounces off the foe on contact, making it quite a safe approach move.  5%

Dash Attack - A fierce flying headbutt at the foe.  Fairly slow start-up, but strong and smashes the foe forward.  12%


F Smash - His signature smash punch move.  An overhead slam punch with great power but is fairly slow and has mediocre reach.  18-24%

U Smash - A fairly quick and strong Shoryuken type uppercut.  Good vertical reach.  16-21%

D Smash - A powerful ground pounding attack.  Massive area of effect and a set knockback since it shakes the ground, allowing for  but it only affects enemies on the ground and has slow start-up.  13-18%


N Air - A double fist spin.  Think something along the lines of Lucario's N Air but lasts for less frames and comes out a little slower.  Fairly strong but slow.  11%

F Air - An overhead fist.  Much like Mario's F Air but slower and not quite as effective and it doesn't meteor smash.  13%

B Air - A backward roundhouse.  Comes out fairly quickly comparative to his other aerials, but the hitbox is small and does not last very long at all and is punishable if it misses.  9%

U Air - An upward headbutt like Lucas' but with lower speed and kill potential.  10%

D Air - A double stabbing downward kick much like Falcon's D Air.  Less vertical range so again, not as good.


Neutral B: Vulcan Burst - Joe fires off a single small fireball straight forward (down forward in the air).  Kinda like Lucas' PK Fire in property.  Weak and fairly low range, but comes out pretty quickly.  6%

Side B (ground): Rekka Rush - Now this move is the fundamental part of his gameplay.  This is a short range body blow primarily with pretty low range.  If it lands on th


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe
Post by: SiLeNtDo0m on October 22, 2010, 05:14:47 AM
SDO0M'S PSA AND BRAWLBOX TUTORIALS

This is a series of tutorials made by me, essentially following on from where WackaAlpaca left off.  I hope you enjoy my complete lack of professionalism ^^

Introduction

http://www.youtube.com/watch?v=KqG1Y7h9n-g


Creating a Follow-up Attack

http://www.youtube.com/watch?v=wlzffENvBpc

http://www.youtube.com/watch?v=QI0Jel-0Tz4


Creating a Smooth Animation - Demonstration

http://www.youtube.com/watch?v=ny9K_v5l-CA


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Velen on October 22, 2010, 05:16:48 PM
Well, I can tell one thing from the screen shots.

Third picture: FIX DOSE GAWDANG HIPS! He looks like he broke his right leg!


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Get A Load of This! on October 22, 2010, 05:41:35 PM
Gonna playtest this now and do a video.

This needs so much more attention it's not even funny.

EDIT: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I tried so hard to do a proper showcase video but there's only so much you can do with WMM. Guess I'll have to see about getting Sony Vegas.

http://www.youtube.com/watch?v=rSTdelww4OI

My only gripe so far? No Air Joe or Viewtiful Forever.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 23, 2010, 04:09:35 AM
Well, I can tell one thing from the screen shots.

Third picture: FIX DOSE GAWDANG HIPS! He looks like he broke his right leg!


Yeah that was kind of a difficult thing to do in Brawlbox.  Since this is my first time animating I had a bit of trouble.  But trust me, when playing it in-game you don't really notice it too much ;)

Gonna playtest this now and do a video.

This needs so much more attention it's not even funny.

EDIT: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I tried so hard to do a proper showcase video but there's only so much you can do with WMM. Guess I'll have to see about getting Sony Vegas.

[url]http://www.youtube.com/watch?v=rSTdelww4OI[/url]

My only gripe so far? No Air Joe or Viewtiful Forever.


Thanks so much for this video!  I will put it in the OP and download links.  I think I may be able to do Air Joe for the aerial Down B.  It will be a tricky animation to do though ;)

I plan on also adding the VFX powers (Mach Speed and Slow) to the grounded Down B as well, as well as doing some general fixes.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: cuckoos on October 23, 2010, 07:31:17 AM
The Viewtiful Joe PSA is great. Although, I think you should tone down on some of his fire graphic effects. I know it looks cool sometimes, but it tends to be a little too much. I don't even remember his red hot kick emanating fire when used, I think it was pink Cherry-b(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)om tree petals.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 23, 2010, 07:40:24 AM
The Viewtiful Joe PSA is great. Although, I think you should tone down on some of his fire graphic effects. I know it looks cool sometimes, but it tends to be a little too much. I don't even remember his red hot kick emanating fire when used, I think it was pink Cherry-b([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])om tree petals.


I agree cherry b(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)om petals would've looked way nicer.  Problem is though, there are no graphics of that sort :-\ 

In a later release however, I could attempt to change some of the external graphic effects to petals.  It would be another learning experience :P


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Velen on October 23, 2010, 09:06:05 AM
Well, I can tell one thing from the screen shots.

Third picture: FIX DOSE GAWDANG HIPS! He looks like he broke his right leg!


Yeah that was kind of a difficult thing to do in Brawlbox.  Since this is my first time animating I had a bit of trouble.  But trust me, when playing it in-game you don't really notice it too much ;)

Gonna playtest this now and do a video.

This needs so much more attention it's not even funny.

EDIT: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I tried so hard to do a proper showcase video but there's only so much you can do with WMM. Guess I'll have to see about getting Sony Vegas.

[url]http://www.youtube.com/watch?v=rSTdelww4OI[/url]

My only gripe so far? No Air Joe or Viewtiful Forever.


Thanks so much for this video!  I will put it in the OP and download links.  I think I may be able to do Air Joe for the aerial Down B.  It will be a tricky animation to do though ;)

I plan on also adding the VFX powers (Mach Speed and Slow) to the grounded Down B as well, as well as doing some general fixes.


Actually, even if it is your first time animating, it isn't that hard to make the hips tilt. All you need to do is use the X Rotation and the Z Rotation and have them cancel each other out (Meaning you use the X Rotation to move the model and the Z Rotation to reverse the direction in the same amount), this will cause the hips to start tilting up.

I know this cause I tried to do an anatomically correct roundhouse kick with Falco, and if you look at the roundhouse kick that Captain Falco does with his F-Tilt, his hips also tilt up to accommodate the movement.

It really is a simple fix. After you tilt the hips, tilt the waist up, then the chest, then the head. Then tilt the legs down.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 23, 2010, 10:34:50 AM
Actually, even if it is your first time animating, it isn't that hard to make the hips tilt. All you need to do is use the X Rotation and the Z Rotation and have them cancel each other out (Meaning you use the X Rotation to move the model and the Z Rotation to reverse the direction in the same amount), this will cause the hips to start tilting up.

I know this cause I tried to do an anatomically correct roundhouse kick with Falco, and if you look at the roundhouse kick that Captain Falco does with his F-Tilt, his hips also tilt up to accommodate the movement.

It really is a simple fix. After you tilt the hips, tilt the waist up, then the chest, then the head. Then tilt the legs down.

As a matter of fact I already tried that when I was doing the animation >.>

What seems to happen is that the X and Z axis do exactly the same thing for this animation, so I couldn't actually get the hip to face perpendicular to the ground. 

And besides, there are more important things to be working on as far as this project goes.  I have to prioritize what to do and a slightly wonky animation that is barely noticable when playing in game isn't exactly at the top of the list.

Sorry to sound like a [censored].  I'm kinda frustrated at the moment that's all...


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 23, 2010, 11:13:23 AM
Just tested the PSA and it's definitely for keepers. The B attack should stay the same since VJ is awesome enough to be able to make some viewtiful combos and do tons of stuff to pwn. I even spammed the opponents out of the stage :3 The voomerang should damage more, the down B should have him throw a bomb and the up b should have a tornado hit box effect; it should hit multiple times and pull the opponent in. Try consulting KingJigs for that.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Get A Load of This! on October 23, 2010, 11:54:21 AM
When the B gives you a free 24% for just spamming it in the air, there might be a slight problem. Perhaps just a slightly longer start-up?

Voomerang's actually really good as it is, as a poke for interrupting attacks. That and the fact he can cancel a dash with it to just keep sliding across the stage while throwing projectiles. I'll have to test this more with a live party but it seems like a wonderful approach tool. Maybe too viewtiful?

Air down special can lead to people stalling a match. And that's just terrible. But you said you're changing it...I think...so, hey, that's cool too.

Fun as hell, brb gotta use V. Joe more.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Velen on October 23, 2010, 12:13:51 PM
Actually, even if it is your first time animating, it isn't that hard to make the hips tilt. All you need to do is use the X Rotation and the Z Rotation and have them cancel each other out (Meaning you use the X Rotation to move the model and the Z Rotation to reverse the direction in the same amount), this will cause the hips to start tilting up.

I know this cause I tried to do an anatomically correct roundhouse kick with Falco, and if you look at the roundhouse kick that Captain Falco does with his F-Tilt, his hips also tilt up to accommodate the movement.

It really is a simple fix. After you tilt the hips, tilt the waist up, then the chest, then the head. Then tilt the legs down.

As a matter of fact I already tried that when I was doing the animation >.>

What seems to happen is that the X and Z axis do exactly the same thing for this animation, so I couldn't actually get the hip to face perpendicular to the ground. 

And besides, there are more important things to be working on as far as this project goes.  I have to prioritize what to do and a slightly wonky animation that is barely noticable when playing in game isn't exactly at the top of the list.

Sorry to sound like a [censored].  I'm kinda frustrated at the moment that's all...
Actually, even if it is your first time animating, it isn't that hard to make the hips tilt. All you need to do is use the X Rotation and the Z Rotation and have them cancel each other out (Meaning you use the X Rotation to move the model and the Z Rotation to reverse the direction in the same amount), this will cause the hips to start tilting up.

I know this cause I tried to do an anatomically correct roundhouse kick with Falco, and if you look at the roundhouse kick that Captain Falco does with his F-Tilt, his hips also tilt up to accommodate the movement.

It really is a simple fix. After you tilt the hips, tilt the waist up, then the chest, then the head. Then tilt the legs down.

As a matter of fact I already tried that when I was doing the animation >.>

What seems to happen is that the X and Z axis do exactly the same thing for this animation, so I couldn't actually get the hip to face perpendicular to the ground. 

And besides, there are more important things to be working on as far as this project goes.  I have to prioritize what to do and a slightly wonky animation that is barely noticable when playing in game isn't exactly at the top of the list.

Sorry to sound like a [censored].  I'm kinda frustrated at the moment that's all...

-and that is exactly the thing you exploit to get it to work. After you make them like that, the Y-Rotation starts rotating the character on a vertical axis rather than horizontally.

Trust me, when I tried making the animation I mentioned, it started getting on my nerves too.

I would recommend making the animation in BBoxV0.62b.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 23, 2010, 12:38:14 PM
I got that version already. I don't have the ability to actually show the model though :'( =_=


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 24, 2010, 11:42:31 AM
Ok I've decided to construct a nice big changelist.  I'll post it here first, then I may move it to the OP later but here it is:

1) Animation Tweaks:
Minor:
-Edit the 3 AAA attacks
-Edit the U Tilt
-Edit the U Smash
-Edit the F Air

Major:
-Change the Side B (air and ground)
-Change the Down B (air and ground)
-Add animations for Taunts and Win poses
-Add animations for Mach Speed and Slow initiations

Rebalancing:
-Lower both his running and air speed
-Lower the power of his D Smash
-Increase the power of his U Smash
-Make it so the Red Hot Kick cannot be followed up until the end of the flipping animation (if it connects)
-Make the Voomerang reflectable (maybe)

Large Moveset Changes
- Add Mach Speed and Slow to Down B (if Joe takes hits, he goes to Mach Speed, if he deals them he goes to Slow)
- Replace current Down B with Shocking Pink Bomb (generate recoloured Toon Link Bomb)

Graphics and Vertex Changes
- Vertex the Toon Link Boomerang into a Voomerang. (DONE)
- Alter/reduce some of the fire graphics
- External graphic swap some of Falcon's graphics with Peach's graphics (for cherry b(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)oms etc)
- Vertex the Blue Falcon into the Six Machine

Long list I know but there's a lot to do.  Not to mention that I'm trying to juggle this with another PSA project that I'm currently doing.  Thinking about it I'm wondering if it's even worth doing >.>


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Get A Load of This! on October 24, 2010, 12:22:11 PM
Really oughta continue with this. It's great to see a set on this site that isn't just godfalcon or superelementalman, and actually fits into the game. Even though it does seem like there used to be more of those kinds of sets last time I looked at the the front page...

Don't see why something so quality should die off.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 26, 2010, 01:50:10 PM
Ok I'd just like to quickly bump to say that progress is going ok.  I've working on a couple of new animations (such as the true Voomerang throw) and have also been working on the new Shocking Pink Bomb Down Special.  It's actually quite a bit easier than I thought (Toon Link's Bomb ftw!). 

That said though, if anyone can do a good texture for the bomb that would be much appreciated (it's currently just a pink bomb).


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 26, 2010, 02:48:48 PM
What does the shocking pink bomb look like?


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 26, 2010, 03:36:55 PM
Literally Toon Link's Bomb but bright Pink at the moment. 


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: BlueBrain on October 26, 2010, 04:35:40 PM
i think he meant how its supposed to look like...


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 26, 2010, 04:51:43 PM
i think he meant how its supposed to look like...
Yep. Does it require model editing or just textures?


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 26, 2010, 04:54:35 PM
Ah ok.  It's basically a pink bomb with a big V on it (the V is a slightly darker shade of pink).  Toon Link's bomb is the perfect shape.  It only needs a texture (possibly a slight size increase too).


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 26, 2010, 05:04:32 PM
Well I think you can fix the size via PSA but could you show me the bomb's actual picture?


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: BigBadBooya on October 26, 2010, 06:52:47 PM
I hope this does not offend you in any way....I played with your V.J. psa (which by the way I loved) and out of nowhere I remembered something from last year, a move set hack that was made from someone. I think that it was BigSharkZ himself that worked on it. Right before his computer died he put it up for people to download and I downloaded it (before it was lost). I seen that there was only very little edits on him, but they were really good, so I tried it and gave him the crouch, run and some other animations.....that I can't remember at the moment. Without vertexing (because at that time it was undiscovered) a simple VJ was made.

http://www.youtube.com/watch?v=XXb2Bv0f1qY

His scarf is fully animated too (no vertex was used on that captain falcon in any way or form), and some other stuff can be edited, but this is not too shabby. I am showing this not to upset SDo0m InCaRnAtI0n, but to let him know that a psa can be made without bone renaming and without much vertex edits, but every Captain Falcon is effected because this is a pure fitmotion hack in the video. Also it means a little more work would be needed, but I am willing to help (even with a final smash)


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: BlueBrain on October 26, 2010, 11:18:32 PM
I hope this does not offend you in any way....I played with your V.J. psa (which by the way I loved) and out of nowhere I remembered something from last year, a move set hack that was made from someone. I think that it was BigSharkZ himself that worked on it. Right before his computer died he put it up for people to download and I downloaded it (before it was lost). I seen that there was only very little edits on him, but they were really good, so I tried it and gave him the crouch, run and some other animations.....that I can't remember at the moment. Without vertexing (because at that time it was undiscovered) a simple VJ was made.

[url]http://www.youtube.com/watch?v=XXb2Bv0f1qY[/url]

His scarf is fully animated too (no vertex was used on that captain falcon in any way or form), and some other stuff can be edited, but this is not too shabby. I am showing this not to upset SDo0m InCaRnAtI0n, but to let him know that a psa can be made without bone renaming and without much vertex edits, but every Captain Falcon is effected because this is a pure fitmotion hack in the video. Also it means a little more work would be needed, but I am willing to help (even with a final smash)


he's kinda UNDERsized, isnt he?
i know he isnt big, but that small?


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 27, 2010, 02:54:03 AM
Sorry I wasn't able to get a picture until now.  Here's a picture of what the bomb looks like:

http://iplaywinner.com/display/ShowImage?imageUrl=/picture/viewtifuljoe-shockingpink.png?pictureId=4286220&asGalleryImage=true&__SQUARESPACE_CACHEVERSION=1264468762461

@BigBadBooya
Actually I've seen that Viewtiful Joe model.  It was made quite a while ago and no where near completetion really.  And like you said, BigSharkZ's model wasn't a vertex (so it was probably an import).  Personally, I'm not a fan with working with imports.  They're just too much hassle when it comes to stuff like grabs, items etc.  So I prefer to work with good vertexes (like BeyondYou's vertex) since I find it much easier ;)


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: BigBadBooya on October 27, 2010, 09:45:51 AM
That is Captain Falcon in the video, not a model import.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 27, 2010, 12:38:42 PM
That is Captain Falcon in the video, not a model import.

Really?  Had me fooled XD 


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: BigBadBooya on October 27, 2010, 12:53:31 PM
When I first tried it out in Brawl (at that time I did not have any brawl box) I thought that it was some kind of model replacement too, but when I finally got a brawl box, I seen how he was edited, then tried it myself for his running and crouching. The scarf has bones and if they are re sized and positioned CF can become Viewtiful Joe. It is kind of a repetitive thing to re size his bones, position them and finalize it, but as you can see it looks really convincing.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 27, 2010, 03:15:53 PM
The only problem is that his feet are in the ground and he looks like he swam in a sea of bleach for too long.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 28, 2010, 01:44:26 PM
I've put the V1 potential changelist from last page into the OP now.  I've also decided that I may make the Voomerang chargeable (the longer you charge, the faster it goes and the more damage it will do).

I've started on a couple of things but it will definately take a while, especially due to the fact that I'm doing this with my Super Shadow PSA (which actually at the moment is probably more balanced than mastaklo's Shadow PSA XD).

Oh and btw, the Super Shadow full V1 will probably come out within the next week or so.  There's only a couple of major things to do as well as a load of minor things.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 28, 2010, 02:20:50 PM
I've put the V1 potential changelist from last page into the OP now.  I've also decided that I may make the Voomerang chargeable (the longer you charge, the faster it goes and the more damage it will do).

I've started on a couple of things but it will definately take a while, especially due to the fact that I'm doing this with my Super Shadow PSA (which actually at the moment is probably more balanced than mastaklo's Shadow PSA XD).

Oh and btw, the Super Shadow full V1 will probably come out within the next week or so.  There's only a couple of major things to do as well as a load of minor things.
If you need a tester I'm here :)


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Nuke on October 29, 2010, 12:09:28 PM
If you Like silent I can continue helping you with the animations...


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 29, 2010, 12:38:07 PM
If you Like silent I can continue helping you with the animations...
Yes please ^^ That would be much appreciated.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Nuke on October 29, 2010, 12:42:31 PM
If you Like silent I can continue helping you with the animations...
Yes please ^^ That would be much appreciated.
^_^ Ok... Im gonna change the Air attack N... Im sure you will like it... Ill detail you more when Im more ahead... PM's..


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 30, 2010, 03:36:16 PM

>.>
<.<
A present to those willing to test it.  You'll see what it is once you click the link and play:

NOTE: I am fully aware that there are flaws with this.  Before people suggest balancing issues and whatnot, I need people to tell me the general things that are wrong:
i.e. glitches (there may be glitches with the AAA attack since I tried to add an infinite loop to the mix as well as the Side B and Down B since they were new experimentations for me).

Anyways, I hope you enjoy what you can play of it nonetheless ^^ here's the link:

http://www.mediafire.com/?rf7lpunfu2hsuo7


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow TESTER Released
Post by: Ayzer on October 30, 2010, 04:55:21 PM
Just Wanted to let you know That it was I who Made the Shadow PSA. Mastaklo Made the MotionEtc.pac. just letting you know to make sure i get credit with your final release.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow TESTER Released
Post by: SiLeNtDo0m on October 30, 2010, 05:12:09 PM
Just Wanted to let you know That it was I who Made the Shadow PSA. Mastaklo Made the MotionEtc.pac. just letting you know to make sure i get credit with your final release.
Ah ok. Thanks for letting me know.  I will definately credit you once this is released ;) It's gonna be one looooooooong credit list XD


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow TESTER Released
Post by: Ayzer on October 30, 2010, 05:26:15 PM
Looks Good So Far Btw. Just Wondering What Side B is Going To be Cuzz it kinda doesnt do anything and Shadow is Stuck in His Animation. I like it So far.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow TESTER Released
Post by: SiLeNtDo0m on October 31, 2010, 02:55:24 AM
Looks Good So Far Btw. Just Wondering What Side B is Going To be Cuzz it kinda doesnt do anything and Shadow is Stuck in His Animation. I like it So far.

Dangit, I knew something would go wrong...

Basically once you press the side B and hold it down, he charges up.  Once you release the B button he's supposed to throw a Chaos Spear.  Obviously I've done something wrong.  If I can't fix it myself I'll need to reconsult Hollow on the issue.

On a side note, why is it that when I release something there is little response?  Some people asked to test this and now that I give them a chance to test it I don't get any/much feedback.  I can't improve my PSAs adn make them more well rounded and fun to play without feedback from you guys o.O


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow TESTER Released
Post by: Ct.OWN on October 31, 2010, 12:44:17 PM
Maybe because they're busy?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: SiLeNtDo0m on October 31, 2010, 02:05:12 PM
Hmm possibly.  Anyways:

SHADOW V0.85 (former codename "Perfect Shadow) HAS BEEN RELEASED

KNOWN GLITCHES

1) Although I changed it, the Side B STILL causes him to freeze in place for some annoying reason ¬.¬

2) He enters the T Pose when he does a dodge or special fall

3) A T Pose Super Sonic model still appears in the Final Smash

4) There are no visible graphics for the Down B.

I managed to get some feedback on the moveset and have made changes to it.  Hopefully the large majority of it will work.

IF ANYONE CAN POST PICTURES AND/OR VIDEOS I WILL BE VERY GRATEFUL

Oh and since I've never actually said, here's a list of the moveset ^^:

AAA combo: A 5 hit combo (new). A forefist, to hook, to backfist, to roundhouse to side kick.  Total 15%.  

If you hold A throughout the whole thing, instead of doing the final side kick he should go into a series of combo kicks doing 1% each

F Tilt: A double side kick (same).  Slightly faster than before.  9-11%

U Tilt: A double skyward kick (same).  Slightly faster than before. 10%

D Tilt: A low sweep kick (same) with invincibility frames.  Slightly faster than before. 6%

Dash Attack: A rushing headspin. 11%

F Smash: A powerful forward punch with an electric sweetspot at the end. Has less knockback and damage than before.  Minimum 15%

U Smash: A flipkick (new).  Fairly low knockback and damage, but quick and is a fantastic DACUS (seriously it's almost full length FD).  Minimum 12%

D Smash: Shadow punches the ground to great two bursts of darkness either side.  Powerful but fairly slow (new).  Minimum 16%

N Air: Shadow spins around fast (same).  Slightly reduced damage.  9%

F Air: Shadow does a forward kick with a weak spike (same). 14%

B Air: Shadow does 3 kicks super fast (new).  The last has higher knockback.  10%

U Air: An upward split kick (same). Unchanged. 9%

D Air: A super fast and fiery spinning descent (same).  Slightly altered damage.  14%

F Throw: A fast forward kick (new). 9%

B Throw: A spinning backward somersault (same).  8%

U Throw: Shadow shocks them upwards with the palm of his hand (new).  12%

D Throw: Shadow forces them to the ground and does a fiery kick (same).  9%

Neutral B - Warp Speed Attack: Ironically this is pretty much the same as before, except he now disappears once the attack is released and time is slowed down.  Lowered knockback. 10%

Side B - Chaos Spear: Shadow first charges up (hold B) then depending on how long you have charged for, Shadow will release a different Chaos Spear.  The first level is fast, small and weak, doing 6%.  The second is stronger and has a unique spiralling movement pattern, doing 10%.  The last is powerful and large, doing 18%

Up B - Chaos Control: Shadow teleports high upward in an instant.  This remains the same as before. 0%

Down B - Chaos Barrier: Shadow creates a barrier around himself, shielding him and reflecting projectiles back to where they came from with increased power.  Once B is released, the move will end with a shock attack doing 7%.

Final Smash - Chaos Blast: Shadow uses his ULTIMATE POWER to create a deadly blast which will annihilate pretty much anything.  Anyone unfortunate enough to survive will get caught in a flash which will slow down time for them until they die.  60%


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: Ct.OWN on November 01, 2010, 02:02:39 PM
O_o I found something weird. In training I look at "Sonic" and ALL the costume's quills are raised like Shadow's quills and when I hit him he doesn't do anything to move at all.

 But when I started messing with my Wiimote I controlled Shadow since I have a GC controller too for 1st player. Even in attack, jump, stop, etc I controlled him. But I couldn't in an actual Brawl =_=

Also, the side B works in the air with no character freezing though it doesn't hit, the down B kinda glitches in the air and isn't there supposed to be a barrier around Shadow when you hold Down B?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: SiLeNtDo0m on November 01, 2010, 02:50:39 PM
O_o I found something weird. In training I look at "Sonic" and ALL the costume's quills are raised like Shadow's quills and when I hit him he doesn't do anything to move at all.

 But when I started messing with my Wiimote I controlled Shadow since I have a GC controller too for 1st player. Even in attack, jump, stop, etc I controlled him. But I couldn't in an actual Brawl =_=

Also, the side B works in the air with no character freezing though it doesn't hit, the down B kinda glitches in the air and isn't there supposed to be a barrier around Shadow when you hold Down B?

1) About the whole Shadow not moving thing, this is because of the fact that this was originally based off of Shadow v0.8 by mastaklo, which has a problem with the AI that causes him to not move at all.  I MAY try to fix this but I'm not too sure.

2) About the Side B and Down B, I think I MIGHT have fixed the problem now.  It was a stupid problem too (I forgot to set the charging animations to loop in the animation flags XD)

3) Yes there should be a barrier graphic.  I'm not too sure why it doesn't appear to be honest.  I did an external graphic switch but I may just use regular graphics instead.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: checkmate on November 01, 2010, 03:21:48 PM
  If I recall correctly, you can fix the AI by getting a clean fitsonic.pac [I think this is the file...] file and copying and pasting MiscData[0] to Shadow with brawlbox.

  Also, I did some fiddling with Chaos Spear and he [Shadow] stands on it and it [Chaos Spear] does not move with my tests.  In other words, it doesn't move and is from the looks of it, it is below foot level.

  I took snapshots to show what I had done but Photobucket hates me and I can't upload them.

-Checkmate


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: Soul Nami on November 01, 2010, 04:34:19 PM
Hi.
A freezing problem will occur sometimes when finishing a match.

The game will try to transition to the results screen after a match, but then the screen will go black and freeze.
Like I said this will only happen sometimes. :P

Can't wait for the final version still. :)


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: SiLeNtDo0m on November 01, 2010, 05:01:26 PM
Thanks for telling me about these problems:
1) @Checkmate - Strange, I set the spear graphic and hitbox to the Throw Bone (51) which I can assure you I've animated in Brawlbox.  However actually now that I think about it, Shadow has a different bone structure to Sonic so his Throw bone may be another bone.  I'll try it out with 52 and 53 as well.

2) @s o u l z e r o - Another strange glitch.  The file size is definately within the limit range (though I will attempt to reduce it nonetheless).  Although one thing I did notice is that for some reason, he can move on the results screen if you press a button.  I honestly have no idea why this is. 


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: Ayzer on November 01, 2010, 05:52:55 PM


2) @s o u l z e r o - Another strange glitch.  The file size is definately within the limit range (though I will attempt to reduce it nonetheless).  Although one thing I did notice is that for some reason, he can move on the results screen if you press a button.  I honestly have no idea why this is. 
Allow interupt is on all of his win animations.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: SiLeNtDo0m on November 02, 2010, 11:07:27 AM
This project is a mess @.@ Loads of glitches have just appeared on moves I haven't even altered!  Those Allow Interrupts for example.  I NOT ONCE altered the Win animations from mastaklo's hack, but they are some how there.

Methinks I'm gonna just abandon this Shadow PSA.  It has too many problems and a lot of them have just appeared for no reason.  I'll continue working on Viewtiful Joe as well as putting up a poll for a new PSA.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: Soul Nami on November 02, 2010, 11:16:09 AM
This project is a mess @.@ Loads of glitches have just appeared on moves I haven't even altered!  Those Allow Interrupts for example.  I NOT ONCE altered the Win animations from mastaklo's hack, but they are some how there.

Methinks I'm gonna just abandon this Shadow PSA.  It has too many problems and a lot of them have just appeared for no reason.  I'll continue working on Viewtiful Joe as well as putting up a poll for a new PSA.
FUUUUUUUUUUUUUUUUUUUUUUUU

Ah, well. It's you choice anyways. :P
At least the Viewtiful Joe PSA of yours is out, that was on my plzwait&c list!  :)


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Ct.OWN on November 02, 2010, 12:29:40 PM
This project is a mess @.@ Loads of glitches have just appeared on moves I haven't even altered!  Those Allow Interrupts for example.  I NOT ONCE altered the Win animations from mastaklo's hack, but they are some how there.

Methinks I'm gonna just abandon this Shadow PSA.  It has too many problems and a lot of them have just appeared for no reason.  I'll continue working on Viewtiful Joe as well as putting up a poll for a new PSA.
T~T


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 02, 2010, 02:24:54 PM
Pretty good news!!  Check the OP for progress on Viewtiful Joe.  As you can see, quite a lot has been done!  Voomerang now is much more genuine (the animation is much closer to the actual Voomerang animation) and the Shocking Pink Bomb is done (it was actually pitifully easy to do, all I had to do was say "Generate Item: Toon Link's Bomb" and then make him drop it.

This said though, I have yet to test it, and the hardest parts are yet to come (programming Mach Speed and Slow o.O) but some of you will definately be able to test it fairly soon :D

EDIT: On a side note, who voted "Other" in the poll without actually specifying what they wanted?  That's kinda useless  r)


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: BlueBrain on November 02, 2010, 02:26:09 PM
ALL VOTE DEADPOOL AND SUPPORT THE UPCOMING VERTEXTURE BY JOHNCLB!!!!!!!
xD
if u didnt notice, i just voted for deadpool in ur poll


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Hollow on November 02, 2010, 02:29:00 PM
I voted "other" because I want to see a Ryu PSA, and I don't want to make him because I know I won't make it like everyone wants.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Not A Frog on November 02, 2010, 03:10:44 PM
Can't wait to see Chuck Norris. I was gona do it when I got better at PSA but you'd probably make a better one and I had the same idea of just standing close to him would give you damage. Good luck with that PSA!


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: BlueBrain on November 02, 2010, 04:12:20 PM
OMG!!!
i didnt see spiderman over falcon in ur poll!!!
im making HIM and yesss its over falcon!!!!!


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Soverign on November 02, 2010, 07:45:16 PM
Deadpool FTW!! :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 03, 2010, 03:01:28 PM
I have a present for all of you :D

(http://www.theforesightproject.org/images/1257675768969338833secretlondon_red_present_svg_hi.png)
VIEWTIFUL JOE UPDATE V0.5!! :happy:
Download: http://www.mediafire.com/?k4h6bpn23203y2e

I call it "V0.5" because I believe there are a couple of problems still apparent.  For example, I did a graphics swap with Peach and the external graphic that was the Voomerang is now just some flowers.  I changed the external graphic again but I don't know which one it is yet, so be warned.  Not to mention that Nuke has yet to PM me his animations.  I'll post a changlist for this in the description (since quite a lot has been changed).

And for those who don't know how to use it, here's how you use the Bomb:
- Extract the model and texture files from that ToonLinkBomb.pac
- Replace the model and texture in your common3.pac (under ItmToonLinkBomb.brres) with the ones that you just extracted.

Oh yeah and if anyone can do pictures/vids PLEASE PLEASE DO!!


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Soverign on November 03, 2010, 03:46:39 PM
I have a present for all of you :D

([url]http://www.theforesightproject.org/images/1257675768969338833secretlondon_red_present_svg_hi.png[/url])
VIEWTIFUL JOE UPDATE V0.5!! :happy:
Download: [url]http://www.mediafire.com/?k4h6bpn23203y2e[/url]

I call it "V0.5" because I believe there are a couple of problems still apparent.  For example, I did a graphics swap with Peach and the external graphic that was the Voomerang is now just some flowers.  I changed the external graphic again but I don't know which one it is yet, so be warned.  Not to mention that Nuke has yet to PM me his animations.  I'll post a changlist for this in the description (since quite a lot has been changed).

And for those who don't know how to use it, here's how you use the Bomb:
- Extract the model and texture files from that ToonLinkBomb.pac
- Replace the model and texture in your common3.pac (under ItmToonLinkBomb.brres) with the ones that you just extracted.
Oh yeah and if anyone can do pictures/vids PLEASE PLEASE DO!!

Ohhh... yeah. Gonna be another epic PSA.
http://www.youtube.com/watch?v=j3e_nj2Ntxs


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 05, 2010, 03:13:36 PM
Just saying that:

Three new poll options have been added:
Iron Man
The Black Knight (Fire Emblem)
Dr Eggman (Dr Robotnik)
 
;)


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Hollow on November 05, 2010, 04:07:07 PM
I just remembered that I was planning to make an Iron Man over that awesome Samus hack. If you want to, you can, though.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 05, 2010, 05:10:04 PM
I just remembered that I was planning to make an Iron Man over that awesome Samus hack. If you want to, you can, though.
Hey nah it's cool.  I would only do it if it got enough votes in the poll and by the looks of it, Deadpool is probably gonna win.  The first to reach 20 I will make a PSA for.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Akiba Red on November 05, 2010, 05:19:40 PM
Then I'll try to make Black Knight (should be easy since he uses like half of Ike's moveset ;) )


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SSJCerious on November 06, 2010, 10:52:46 AM
You should do a sasuke psa over marth.

EDIT: Hwo nooby I was back then.....lol


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Kaye Cruiser on November 06, 2010, 11:09:58 AM
You should do a sasuke psa over marth.


http://www.smashboards.com/showthread.php?t=275986

This one WAS in the works for awhile, and had some decent progress. I guess it just never got released. :<


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SSJCerious on November 06, 2010, 07:16:48 PM
You should do a sasuke psa over marth.

[url]http://www.smashboards.com/showthread.php?t=275986[/url]

This one WAS in the works for awhile, and had some decent progress. I guess it just never got released. :<

But it died before a beta could be released, so does it really count?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: songeflemy on November 07, 2010, 02:21:25 PM
SDoom, could you make a CSP name of Viewtiful Joe? I don't want the ASF1ink's CSS, I just want the original.

Example if confused.
http://img191.imageshack.us/img191/6109/menselchrchrnm12.png


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 07, 2010, 02:49:49 PM
SDoom, could you make a CSP name of Viewtiful Joe? I don't want the ASF1ink's CSS, I just want the original.

Example if confused.
[url]http://img191.imageshack.us/img191/6109/menselchrchrnm12.png[/url]


I could try.  Problem is though I dunno what the text font is for that kind of CSP name :-\ I've only ever done stuff for the ASF1nk CSS.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: ForOhFor Error on November 07, 2010, 06:36:33 PM
No need, here:

(http://dl.dropbox.com/u/5869687/MenSelchrChrNm.091.png)
http://dl.dropbox.com/u/5869687/MenSelchrChrNm.091.png

Should be in Brawl style. After all, I DID take the letters from other CSS names XD

You want the name under the CSS icon and the icon itself, too (not the portrait)?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 08, 2010, 10:44:41 AM
Holy cow a load of people just voted for the Black Knight o.o'  Looks like Deadpool may have a bit of competition!!  And who knows?  I may end up doing both if we're lucky :P


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: pilo1351 on November 08, 2010, 02:50:28 PM
try doing naruto


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: songeflemy on November 08, 2010, 02:54:41 PM
try doing naruto

No, just no.

There is another Thread in this Section that clearly says that there's a Naruto PSA.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: pilo1351 on November 08, 2010, 02:55:50 PM
or sasuke


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Hollow on November 09, 2010, 05:33:38 AM
It has already been done. Check Smashboards.

Although a Kakashi PSA would be hilarious.....

Anyway, the poll for my next PSA is done, and Sephiroth it is. With an honest attempt to balance him.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Albafika on November 09, 2010, 05:51:47 AM
It has already been done. Check Smashboards.

Although a Kakashi PSA would be hilarious.....

Anyway, the poll for my next PSA is done, and Sephiroth it is. With an honest attempt to balance him.

I'll be expecting something great from this!


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SSJCerious on November 09, 2010, 03:29:48 PM
It has already been done. Check Smashboards.

Although a Kakashi PSA would be hilarious.....

Anyway, the poll for my next PSA is done, and Sephiroth it is. With an honest attempt to balance him.
ITS DEAD! IT DOESNT COUNT!...or am I talking of a different one?
*checks smashboards*
YES! Both seem to be dead.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Velen on November 09, 2010, 04:00:50 PM
Magus. That is all...


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Ct.OWN on November 09, 2010, 08:56:03 PM
Maybe you can make Blade, or Blue of SSF2 (http://mcleodgaming.wikia.com/wiki/Blade, http://mcleodgaming.wikia.com/wiki/Blue)? Or maybe even Kratos of GoW?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: BlueBrain on November 10, 2010, 07:45:35 AM
guys, he already said what he's gonna do...
stop spamming ppls thread with requests when they're not asking about it...

and on-topic:
HOORAY! balanced sephiroth!!! u gonna make animations too?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 10, 2010, 11:21:43 AM
Hey guys, just a quick heads up to say that I won't be working on PSAs too much for the next few days.  This is because I have VERY important exams tomorrow and on Tuesday (GCSEs for Maths you see) so I can't really do too much at the moment.

That said though, progress is going well.  I just have to do a few animations and minor fixes for V.Joe and a slight revamp of SAVAGE Wolf too.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Ct.OWN on November 10, 2010, 02:37:37 PM
guys, he already said what he's gonna do...
stop spamming ppls thread with requests when they're not asking about it...

and on-topic:
HOORAY! balanced sephiroth!!! u gonna make animations too?
-_- Nobody told me that and the poll was still up. What is he working on then, IF he's working on something?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 10, 2010, 03:55:48 PM
The poll is still up because it HASN'T been completely decided yet.  I haven't started on any new PSAs >.>


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Get A Load of This! on November 10, 2010, 04:11:24 PM
Except for Deadpool, right?
Because you started on Deadpool, right?
You love you some guns, right?

No, I'm kidding.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Ct.OWN on November 10, 2010, 07:28:48 PM
The poll is still up because it HASN'T been completely decided yet.  I haven't started on any new PSAs >.>
OK so will you look into my "request"?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: BlueBrain on November 11, 2010, 06:01:19 AM
did u make a texture for the six machine already?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 11, 2010, 12:04:18 PM
I plan on doing one definately.  I haven't done it yet since I've been busy lately.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Maxi on November 11, 2010, 02:45:05 PM
I just tried out the Viewtiful Joe update, and it is AWESOME! But I noticed, the Up-B makes him teleport right back to where he was after doing it, which makes it REALLY hard to recover after falling. If that's an issue you didn't know about, or someone told you about already, I think that should be fixed.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Soverign on November 11, 2010, 06:19:27 PM

That said though, progress is going well.  I just have to do a few animations and minor fixes for V.Joe and a slight revamp of SAVAGE Wolf too.
([url]http://www.theforesightproject.org/images/1257675768969338833secretlondon_red_present_svg_hi.png[/url])

Revamp of Savage Wolf, and V.Joe fixes will be awesome, and I hope the present opens soon, I can't wait :af2:


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 12, 2010, 01:25:48 AM
I just tried out the Viewtiful Joe update, and it is AWESOME! But I noticed, the Up-B makes him teleport right back to where he was after doing it, which makes it REALLY hard to recover after falling. If that's an issue you didn't know about, or someone told you about already, I think that should be fixed.
Don't worry, I'm fully aware of this issue.  I was actually trying to make the ascent of the Up B smoother and I ended up removing the ascent entirely XD

Anyways, I'll try it a different and more reliable way this time.  It should work but if not I'll just go back to how it was before.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Ct.OWN on November 12, 2010, 02:18:57 PM
I just tried out the Viewtiful Joe update, and it is AWESOME! But I noticed, the Up-B makes him teleport right back to where he was after doing it, which makes it REALLY hard to recover after falling. If that's an issue you didn't know about, or someone told you about already, I think that should be fixed.
Don't worry, I'm fully aware of this issue.  I was actually trying to make the ascent of the Up B smoother and I ended up removing the ascent entirely XD

Anyways, I'll try it a different and more reliable way this time.  It should work but if not I'll just go back to how it was before.
XD never happened with me! I remember always flying to the platforms when I'm off-stage and landing there. :P Now I got MAX again >_<


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: SiLeNtDo0m on November 17, 2010, 02:31:47 PM
Bump to say that the poll has been closed and I have decided to (eventually) do Deadpool and Black Knight.

Now comes the question of which do you guys want first? ;)


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: BlueBrain on November 17, 2010, 02:43:17 PM
DEADPOOL!!!!
(over snake isnt it?)


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: Get A Load of This! on November 17, 2010, 03:00:05 PM
Feel like Deadpool would add something new whereas Black Knight would probably not be too far off from Ike.


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: Hollow on November 17, 2010, 04:16:57 PM
Another Ganon PSA........*starts plotting revamp*


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: Soverign on November 17, 2010, 05:06:08 PM
Voted for Black Knight because he's awesome...   :af: :af2: :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: Akiba Red on November 18, 2010, 04:36:27 PM
http://www.mediafire.com/?rko9xx9n2ef3044 This might help for Black Knight.


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: toastoftriumph on November 18, 2010, 07:30:21 PM
Feel like Deadpool would add something new whereas Black Knight would probably not be too far off from Ike.
Exactly my thoughts. Deadpool would be better to do first.


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: Ct.OWN on November 19, 2010, 09:00:38 PM
Isn't the Black Knight from Fire Emblem? But who's Deadpool? I heard he's a Marvel comic character.


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: SiLeNtDo0m on November 20, 2010, 03:17:57 AM
This is Deadpool:

(http://3.bp.blogspot.com/_HOzn8oagteA/TEj6bkPCg6I/AAAAAAAACVM/U4vWND0E0Po/s1600/Deadpool.jpg)

And this is the Black Knight:

(http://images1.wikia.nocookie.net/__cb20090605012602/fireemblem/images/4/43/Fepr-Blackknight.jpg)


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: BlueBrain on November 20, 2010, 04:10:21 AM
no pic from dark knight dude...
xD


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: SiLeNtDo0m on November 20, 2010, 07:56:38 AM
no pic from dark knight dude...
xD

Changed it now XD


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: BlueBrain on November 20, 2010, 08:01:57 AM
damn, now im [censored]in in love with black knight...
no homo though...
xD

but i still say make deadpool first, btw its a tie right now 9-9...


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: SiLeNtDo0m on November 23, 2010, 03:01:13 PM
There has been another update for V Joe.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13114

It's the currently incomplete V1.  I've done a couple of fixes and changed a couple of things, but all in all he is pretty much the same.  Again, if there be any problems say...


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Get A Load of This! on November 23, 2010, 04:01:47 PM
Suppose I might as well make a quick video before I go out and see this show tonight. Excelsior.

EDIT: I officially hate this update

Somehow between this and the initial release Joe just became incapable of scoring a kill. Against a CPU of all things.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: SiLeNtDo0m on November 24, 2010, 01:29:04 AM
Suppose I might as well make a quick video before I go out and see this show tonight. Excelsior.

EDIT: I officially hate this update

Somehow between this and the initial release Joe just became incapable of scoring a kill. Against a CPU of all things.

Ma fellings is hert T-T T-T T-T.....Errr, care to explain exactly what is wrong?  I can't fix it if I don't know what's wrong :P


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Get A Load of This! on November 24, 2010, 07:55:48 AM
Joe lost d-air as a kill move, Voomerang as an effective poke...and overall has very few moves that can score a ko.

Perhaps it was just because I was playing on Pirate Ship I was having trouble, but I really think the guy just doesn't have the ability to ko outside of his f-smash.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: SiLeNtDo0m on November 24, 2010, 08:04:40 AM
Joe lost d-air as a kill move, Voomerang as an effective poke...and overall has very few moves that can score a ko.

Perhaps it was just because I was playing on Pirate Ship I was having trouble, but I really think the guy just doesn't have the ability to ko outside of his f-smash.

Actually I kinda did this on purpose (though methinks I went a tad too far).  Once I program the Mach Speed and Slow moves, using those will make him become a killing machine. 

Here's how it will work:
When you take damage, you will gain points for Mach Speed
When you deal damage, you will gain points for Slow

Mach Speed will let you deal damage insanely fast.  Joe's attacks will become faster, he will move faster and he will be able to use Red Hot One Hundred (Attack100) to deal fast damage.

Slow will slow down time.  Not only will it make your opponents move slowly, but it also greatly increases the knockback of the U Tilt, all the Smashes, the F Air, the D Air and the Red Hot Kick.

These will work be his Down B move (when you don't have enough of either points you will use the Shocking Pink Bomb).

I may have to amp him up a bit though.  The fact that he cannot score a kill at all without using his slow as hell F Smash is pretty bad :-\

That and I'm sorry that you don't enjoy playing as him now :( .  It's difficult to make a balanced character.  A lot more difficult than an overpowered character.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Get A Load of This! on November 24, 2010, 09:04:15 AM
You kidding? He's fun as heck. I was just being a dork.

The lack of kills takes away but it's not tragic.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: SiLeNtDo0m on November 24, 2010, 09:58:59 AM
You kidding? He's fun as heck. I was just being a dork.

The lack of kills takes away but it's not tragic.

Ah ok.  That's good to hear ^^ 


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Ct.OWN on November 24, 2010, 10:15:54 AM
Well why don't you consult Mr.N about this? He already did what you're trying to do with the down B, how you gain different points depending if you  take or deal damage and launch a different attack than the original.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Hollow on November 24, 2010, 10:17:20 AM
I haven't replaced Onslaught Falcon yet, because there aren't any good PSAs out there......maybe I'll take yours.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: SiLeNtDo0m on November 24, 2010, 10:26:12 AM
Well why don't you consult Mr.N about this? He already did what you're trying to do with the down B, how you gain different points depending if you  take or deal damage and launch a different attack than the original.

Actually funny that.  I downloaded his Shadow PSA and took a good look at that so I think I know how to do it now ;)

It's all about using variables.  I just gotta replicate pretty much what he did with Shadow and change it up a bit for V Joe.

I haven't replaced Onslaught Falcon yet, because there aren't any good PSAs out there......maybe I'll take yours.

Please feel free to try it out ^^


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Get A Load of This! on November 24, 2010, 10:35:33 AM
When does this poll end again? Been a while, now..

EDIT: Forget what I said about D-Air. I just got unlucky with these odd, useless spiking hitboxes


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: SiLeNtDo0m on November 24, 2010, 11:03:56 AM
Poll ends when one of them gets 20 votes ^^


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Get A Load of This! on November 24, 2010, 11:12:04 AM
Okay forget anything I said about Joe before, his damage output is high enough that his usually low knockback kills aren't really a bother.

Apparently I was just really tired when I tested it earlier...


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Soverign on November 24, 2010, 11:27:50 AM
Looks like Deadpool's winning. o.o Looks like the Black Knight is sure about to lose  :>.>:
Unless I make one soon on Ike...


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: SiLeNtDo0m on November 27, 2010, 01:40:12 PM
3 days and no new votes on the poll so I decree the winner to be....

DEADPOOL

(http://www.comicbookmovie.com/images/users/uploads/17016/deadpool%20cool%20story%20bro.jpg)

I'll get to work on him as soon as Viewitful Joe is completely finished.

As far as Joe is going, I'm currently working on the Mach Speed and Slow moves.  Once I've done those all I have to do is do the Win animations and it's HENSHIN A GO GO BABY!!


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Albafika on November 27, 2010, 01:41:58 PM
Managed to fix your Wii?


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: SiLeNtDo0m on November 27, 2010, 02:06:38 PM
Managed to fix your Wii?
Not yet.  I'm currently using Dolphin and Wii Scrubber to emulate Brawl on my PC.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Get A Load of This! on November 27, 2010, 02:16:54 PM
Oh hell yeah. So much potential. Going to need a really good soundpack to call him Deadpool though.

Shout if you ever need a set written, love this guy.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: SiLeNtDo0m on November 27, 2010, 03:48:37 PM
Don't worry GaLoT.  I've created my own moveset.  I've taken quite a bit of time and thought into this one ;)

DEADPOOL

The crazy, fourth wall breaking, practical joker of an assassin is coming to join the Brawl!  He will be a nice mix of balance and power, but will be filled with character and creativity.  I'm sure that a lot of his moves will make you smile.

Moveset

AAA: Punch, Punch, Kick - The same as Snake's, just a tad faster and a tad weaker.  10%

F Tilt: Kung-fu Gut to Face punch - Deadpool does a Kung Fu pose, then proceeds with punching the opponent in the gut then the face.  Decent knockback on the hit to the face.  12%

U Tilt: Upper-cut - Deadpool whips out his katana and slices upwards quickly.  A relatively weak but quick move.  7%

D Tilt: Trip kick - A simple quick low ground kick near identical to Ness'.  Low damage and knockback but high trip rate.  4%

Dash Attack: Quick as the Wind! - Deadpool rushes forward and does a quick forward slice.  It sends the opponent backwards at an angle. 8%

F Smash: Katanarama! - Deadpool does two relatively strong slices in quick succession.  This is pretty fast and pretty strong. Maximum 20%

U Smash: Shoryuken! - Not the real Shoryuken, but Deadpool's imitation of the Shoryuken (so really it's just a jumping uppercut).  Again, good power and speed.  Maximum 19%

D Smash: Break it down - Deadpool does a break dance spin near identical to Sheik's D Smash.  Good power and speed like the other two.  Maximum 19%

N Air: Flying Kicks - Deadpool does two flying kicks in quick succession.  Think Link's N Air but with both legs.  11%

F Air: Pound to the ground - Deadpool does a flip the swings his hands overhead to hammer the opponent down.  A pretty strong meteor smash.  13%

B Air: Back kick - The same as Snake's really, but not as strong and with less ending lag. 9%

U Air: Skyward Sword - An upward slash, almost identical to Marth's in animation, speed and power. 8%

D Air: You Spin me round - Deadpool does a fast, spinning aerial pirouette downwards at high speeds, sending foes outwards.  9%

Neutral B: PINAPPLES! - Same as Snake's grenade throw, except with a wackier animation as per usual.  10%

Side B: I Love me some GUNS! - Deadpool whips out his two pistols and fires off a few fast rounds.  The bullets are so fast and small that they are difficult to see.  10% (2% each shot)

Up B: Teleportation >.> - Deadpool activates his teleportation device to warp upwards Chaos Control style.  There is a chance of malfunction at the end, causing Deadpool to explode, launch himself higher and damage enemies.  0% non malfunction, 6% malfunction

Down B: Health Bar Smasher - Deadpool poses, readying for a counter.  If he gets hit he will whip out his health bar and smash the opponent in the face with it.  This may either cause damage and knockback proportional to the attack it countered (like Marth's counter), or just give a set damage and knockback. 15% (if damage is set), 1.2x the amount that would have been received (if damage is not set)

Final Smash: Dealing MAXIMUM DAMAGE - This is actually the same as Snake's FS (I'm lazy with Final Smashes you see) but instead of firing grenades, he fires DAMAGE % at the opponent. 20% each shot

Other cool stuff:

- His walk will be a strut, like in Marvel vs Capcom 3
- His backwards dodge will be the moonwalk, also like in Marvel vs Capcom 3
- His entrance will be just like that of MvC3
- His taunts, wait animations and win animations will generally involve Deadpool interacting with the player some how (breaking the 4th fall FTW!!)

Well that's what I got at the moment.  I'll put this in the OP later ^^


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Hollow on November 27, 2010, 03:59:45 PM
Tis will be funny for sure.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Get A Load of This! on November 27, 2010, 04:14:42 PM
I thought the name of the move was Katanarama. Also, I don't think you should keep his down special. His final smash already uses damage indicators, and a character with multiple projectiles (the grenades probably being the best in the game) doesn't really need a counter too.

That's just my opinion though, and if you're basing this off of Mahvel Baby, then I guess it just works better than anything else.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: SiLeNtDo0m on November 27, 2010, 04:24:24 PM
I thought the name of the move was Katanarama. Also, I don't think you should keep his down special. His final smash already uses damage indicators, and a character with multiple projectiles (the grenades probably being the best in the game) doesn't really need a counter too.

That's just my opinion though, and if you're basing this off of Mahvel Baby, then I guess it just works better than anything else.


I wasn't too sure what it was called actually.  I just based it off what I heard.  Though now that I think about it "Katanarama" makes a lot more sense XD

Also, I just really wanted to fit that health bar move in there somehow.  It was either a counter or just he spawns a vertexed baseball bat and does his Side Smash with it (the homerun smash) but I thought that would be a bit cheap.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Get A Load of This! on November 27, 2010, 04:31:11 PM
Wait, it's actually going to be a health meter?

But this is Brawl!


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Naruto200Man on November 27, 2010, 07:59:40 PM
Hey, how did you change wolf's headgear? (the texture) I can't figure out how to edit the part that covers his eye on the texture.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: SiLeNtDo0m on November 28, 2010, 01:29:48 AM
Hey, how did you change wolf's headgear? (the texture) I can't figure out how to edit the part that covers his eye on the texture.


I didn't.  I just downloaded the Wolf without the headgear from the vault.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: SiLeNtDo0m on November 29, 2010, 02:26:03 PM
Sorry to double post, but is anybody able to do a texture for the Six Machine vertex that jokekid did?  I'm pretty sure that the Blue Falcon is either in FitCaptainEntry.pac or FitCaptainFinal.pac 

The file for the vertex is here, replace the current Blue Falcon mdl0 file with this one: http://www.mediafire.com/?7e36nnn0jingxc3


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Get A Load of This! on November 29, 2010, 02:42:54 PM
Hey, are you planning on doing more MvC3 characters at any point? If Viewtiful Joe's anything to go by, they're bloody fun in Brawl.

I mean, I'm doing MODOK and I think someone else is doing Spider-Man and Zero so there's quite a few in the works already.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: SiLeNtDo0m on November 29, 2010, 04:07:44 PM
Hey, are you planning on doing more MvC3 characters at any point? If Viewtiful Joe's anything to go by, they're bloody fun in Brawl.

I mean, I'm doing MODOK and I think someone else is doing Spider-Man and Zero so there's quite a few in the works already.

Thank you ^^ And I did have a couple of ideas for movesets of a few other MvC3 like Ryu, Dante and possibly Amaterasu (though the latter would be difficult to recplicate nicely) but I porbably won't get to them for a while.  After V.Joe I will do Deapool, then I will do ask for requests and do one of them, then I will do Black Knight and then I will probably get to work on more MvC3 characters.  But I won't just do them.  I have a whole host of ideas that I wanna do ;)

Oh yeah and I've finally done Mach Speed and Slow and thankfully they work!  Just some more animation tweaking and that texture and this will finally be 100% complete! ;D

Actually it turns out that only "Slow" works.  Mach Speed is kinda weird at the moment...


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 02, 2010, 01:09:55 PM
Just a quick bump to say that Viewitful Joe is just a Final Smash away from completion.  Since I've been having strange troubles with his normal Final Smash, I've decided to go with something a little different.  It's not all that extravagant, but it's pretty unique and it does fit Joe's moveset perfectly so hopefully you'll like it anyways. 

Apart from that I'd say that he's perfect ^^


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 02, 2010, 01:28:36 PM
Just a quick bump to say that Viewitful Joe is just a Final Smash away from completion.  Since I've been having strange troubles with his normal Final Smash, I've decided to go with something a little different.  It's not all that extravagant, but it's pretty unique and it does fit Joe's moveset perfectly so hopefully you'll like it anyways. 

Apart from that I'd say that he's perfect ^^
That is good to hear! I can't wait to try it out when it's done! By the way, were you able to figure out the Up-B? Or did you have to bring it back to normal?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: fighter20brawler10 on December 02, 2010, 01:34:51 PM
lolz Deadpool is so crazy


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 02, 2010, 01:40:29 PM
Just a quick bump to say that Viewitful Joe is just a Final Smash away from completion.  Since I've been having strange troubles with his normal Final Smash, I've decided to go with something a little different.  It's not all that extravagant, but it's pretty unique and it does fit Joe's moveset perfectly so hopefully you'll like it anyways. 

Apart from that I'd say that he's perfect ^^
That is good to hear! I can't wait to try it out when it's done! By the way, were you able to figure out the Up-B? Or did you have to bring it back to normal?

I figured that out and made the ascent a bit smooth (which is what I was trying to achieve all along) ^^


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 02, 2010, 02:30:15 PM
Just a quick bump to say that Viewitful Joe is just a Final Smash away from completion.  Since I've been having strange troubles with his normal Final Smash, I've decided to go with something a little different.  It's not all that extravagant, but it's pretty unique and it does fit Joe's moveset perfectly so hopefully you'll like it anyways. 

Apart from that I'd say that he's perfect ^^
That is good to hear! I can't wait to try it out when it's done! By the way, were you able to figure out the Up-B? Or did you have to bring it back to normal?

I figured that out and made the ascent a bit smooth (which is what I was trying to achieve all along) ^^
Awesome! Well I'm glad to hear it, and I'll be waiting patiently for the release!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: ForOhFor Error on December 03, 2010, 01:19:10 PM
Hey, are you planning on doing more MvC3 characters at any point? If Viewtiful Joe's anything to go by, they're bloody fun in Brawl.

I mean, I'm doing MODOK and I think someone else is doing Spider-Man and Zero so there's quite a few in the works already.

Thank you ^^ And I did have a couple of ideas for movesets of a few other MvC3 like Ryu, Dante and possibly Amaterasu (though the latter would be difficult to recplicate nicely) but I porbably won't get to them for a while.  After V.Joe I will do Deapool, then I will do ask for requests and do one of them, then I will do Black Knight and then I will probably get to work on more MvC3 characters.  But I won't just do them.  I have a whole host of ideas that I wanna do ;)

Oh yeah and I've finally done Mach Speed and Slow and thankfully they work!  Just some more animation tweaking and that texture and this will finally be 100% complete! ;D

Actually it turns out that only "Slow" works.  Mach Speed is kinda weird at the moment...

:O You might do Ammy? If you do, I've got a nice texture for link's bomb of the cherry bomb....


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 04:21:42 AM
EDIT AGAIN: Never mind this post, I've resolved all the problems.  Literally all I have to do now is make a video, a couple of screenshots, make a download link and BAM!!  My ultimate project of pride and joy will be complete

 :happy: :happy: :happy: (Emoticons cannot fully express the feeling of joy I have at this moment in time)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: BlueBrain on December 04, 2010, 05:28:04 AM
EDIT AGAIN: Never mind this post, I've resolved all the problems.  Literally all I have to do now is make a video, a couple of screenshots, make a download link and BAM!!  My ultimate project of pride and joy will be complete

 :happy: :happy: :happy: (Emoticons cannot fully express the feeling of joy I have at this moment in time)
do u already have a txture for six machine?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 05:45:08 AM
EDIT AGAIN: Never mind this post, I've resolved all the problems.  Literally all I have to do now is make a video, a couple of screenshots, make a download link and BAM!!  My ultimate project of pride and joy will be complete

 :happy: :happy: :happy: (Emoticons cannot fully express the feeling of joy I have at this moment in time)
do u already have a txture for six machine?

Actually I decided to change it into a different Final Smash that doesn't use the Six Machine.  In the end I didn't need the vertex.  Sorry :(

However, I am still using your Voomerang vertex that you did ;)  It has a more reliable texture.  The model import has a pretty funky texture in game o.O


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: BlueBrain on December 04, 2010, 06:16:13 AM
and whatabout the entry?

i made that one with love!!! xD
dont worry, it may look god for a nomal captain falcon XD
actually never tested it in game


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 06:44:01 AM
and whatabout the entry?

i made that one with love!!! xD
dont worry, it may look god for a nomal captain falcon XD
actually never tested it in game


Reason I didn't use it was because weird freezing shenanigins started to happen.  The final smash always froze part way through (when the road scene started). 

As for the entry, it's a bit of a secret but I will say that it contains this pose:

(http://static.gamesradar.com/images/mb/GamesRadar/us/Games/B/Bayonetta/Everything%20Else/Bayonetta%20references/Henshin2--article_image.jpg)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: ForOhFor Error on December 04, 2010, 10:36:26 AM
So when's it being released?
Also, how's the Shocking Pink model working out? Does it work over the bomb item you're using?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 10:39:22 AM
So when's it being released?
Also, how's the Shocking Pink model working out? Does it work over the bomb item you're using?

The model worked, but unfortunately the texture didn't really.  Instead of being the proper texture, it was some weird orange, red and black spaz of a texture. 

As for release?  I dunno, about half an hour :P?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: ForOhFor Error on December 04, 2010, 11:01:31 AM
That soon!

So, I guess we learned - don't import shiny models from TvC. XD


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: songeflemy on December 04, 2010, 11:25:18 AM
So when's it being released?
Also, how's the Shocking Pink model working out? Does it work over the bomb item you're using?

The model worked, but unfortunately the texture didn't really.  Instead of being the proper texture, it was some weird orange, red and black spaz of a texture. 

As for release?  I dunno, about half an hour :P?

2 beautiful PSAs coming out in one day? Awesome!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Hollow on December 04, 2010, 11:28:28 AM
So when's it being released?
Also, how's the Shocking Pink model working out? Does it work over the bomb item you're using?

The model worked, but unfortunately the texture didn't really.  Instead of being the proper texture, it was some weird orange, red and black spaz of a texture. 

As for release?  I dunno, about half an hour :P?

2 beautiful PSAs coming out in one day? Awesome!
Did you get mine? ;D


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: fighter20brawler10 on December 04, 2010, 11:29:11 AM
Isn't Deadpool all crazy-like?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 11:46:48 AM
>.>
<.<
IT IS HERE!! :happy:

http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=0

Oh and I shall definitely be downloading Sephiroth soon Hollow ;)  However, I won't be able to play as him until tomorrow T-T


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: junior139 on December 04, 2010, 11:53:15 AM
woo juss downloaded been waiting for this Lol


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Get A Load of This! on December 04, 2010, 11:54:17 AM
You had to release my favorite psa when I have no access to him...it's like waving a wad of cash in front of my face. I will get my revenge, sir!

If no one else offers to record, I can Monday.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Akiba Red on December 04, 2010, 11:54:46 AM
Sexy PSA is sexy.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: songeflemy on December 04, 2010, 11:57:21 AM
So when's it being released?
Also, how's the Shocking Pink model working out? Does it work over the bomb item you're using?


The model worked, but unfortunately the texture didn't really.  Instead of being the proper texture, it was some weird orange, red and black spaz of a texture. 

As for release?  I dunno, about half an hour :P?


2 beautiful PSAs coming out in one day? Awesome!

Did you get mine? ;D


Yep!
>.>
<.<
IT IS HERE!! :happy:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=0[/url]

Oh and I shall definitely be downloading Sephiroth soon Hollow ;)  However, I won't be able to play as him until tomorrow T-T

And his too!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 11:59:54 AM
You had to release my favorite psa when I have no access to him...it's like waving a wad of cash in front of my face. I will get my revenge, sir!

If no one else offers to record, I can Monday.

Daymn o.O Sorry to hear that.  But if you can make a vid on as soon as you can that would be fantastic ^^


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: ForOhFor Error on December 04, 2010, 12:18:37 PM
For some reason, it's crashing on me >.>


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 12:23:24 PM
Dude, you are a god among men. I've just played it for 5 minutes and I already love it to death.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: ForOhFor Error on December 04, 2010, 12:26:12 PM
Fixed my crashing problem! It was those empty BRRES files. Threw some small textures, one-frame animations, and a model called "static" mewtwo released that doesn't look like anything in there, and It's working.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 12:30:54 PM
Fixed my crashing problem! It was those empty BRRES files. Threw some small textures, one-frame animations, and a model called "static" mewtwo released that doesn't look like anything in there, and It's working.
Was it the entry that was crashing? Cause it was for me. It works perfectly on Training.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 12:44:37 PM
When I had the Entry in, it did a silent freeze, but when I removed it, it had the BEEP freeze. I think that's the problem.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 12:46:14 PM
Fixed my crashing problem! It was those empty BRRES files. Threw some small textures, one-frame animations, and a model called "static" mewtwo released that doesn't look like anything in there, and It's working.
Do you think you could send me the fixed files? Or put them in a download file so everyone can use it?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: ForOhFor Error on December 04, 2010, 01:41:27 PM
Well, at stage select, actually. But here's the files:
http://dl.dropbox.com/u/5869687/FixedVJo.zip


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 02:58:25 PM
For some reason when I play as Viewtiful Joe, with the new files it works now, but when I face Hollow's Sephiroth as him, it freezes when I select a stage. Does that happen to anyone else?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SSJCerious on December 04, 2010, 03:00:55 PM
@ForOhFor Error
What happens at stage select?

Im having the same problem as 2DaMax92

@SDo0m InCaRnAtI0n
Also, is the final smash supposed to be really slow? I tried it out in training an it was really unfitting seeing how fast joe is.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 03:07:14 PM
@ForOhFor Error
What happens at stage select?

Im having the same problem as 2DaMax92

@SDo0m InCaRnAtI0n
Also, is the final smash supposed to be really slow? I tried it out in training an it was really unfitting seeing how fast joe is.
Last time it froze at the stage select no matter what. So he fixed the files and it works now. But now we have this new problem with Sephy. And yeah, the final smash is supposed to be slow. It's his Slow and Zoom move.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Spacrigga on December 04, 2010, 03:24:09 PM
Nice PSA bro!!! ;D But I'm having the same problem. When Sephiroth and Veiwtiful Joe fight it freezes.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Hollow on December 04, 2010, 04:20:51 PM
We're going to look into it when he comes on again, don't worry.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 04:37:04 PM
We're going to look into it when he comes on again, don't worry.
I downloaded the Sephiroth on Mediafire, and for some reason it started working. I'm not sure if this'll work for everyone.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Spacrigga on December 04, 2010, 04:49:04 PM
same 4 me


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 04:54:55 PM
Hey guys, I'm back.  Thanks so much for the feedback.  I'm glad that the ones that were able to use it have enjoyed it.

As for the problem, I plan on resolving it as soon as possible by deleting those unnecesary BRRES files instead of filling them.  I thought I'd need them, but I don't so I'll remove them.

As for the Sephiroth+Joe freezing thing, Hollow and I are a bit unsure at the moment, but I assure you we'll both try our best to resolve the problem.

One final thing about the Final Smash.  It's supposed to be slow, it's an ultimate fusion of slow and zoom to form a kickass combo.  I call it: "L.I.V (Life Is Viewtiful) or Let Die".  ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Nuke on December 04, 2010, 06:59:03 PM
Awesome Work SilentD Ive been enjoying him... I for some strange reason had the same problem with seph... Anyway Very good job ;)..


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 05, 2010, 02:54:34 AM
Hey guys, just saying that using the files ForOhForError put up (with a couple of slight edits to further bring down the file size), I've now put up the FIXED version of Viewtiful Joe.  Also, I tested it against Hollow's Sephiroth and it worked fine for me (I used the mediafire link).

EDIT: OP has been redone ;)

EDIT2: One last thing.  I've decided to revive that old Shadow PSA that I was doing from the grave.  There aren't gonna be too many new animations, but I'm going to use a fresh FitSonic.pac file to avoid any weird glitches happening again @.@

After I do this Shadow PSA I will take a break from PSA for a bit and THEN I will get to work on Deadpool ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Fix
Post by: 14fan on December 05, 2010, 08:58:48 AM
I love your Viewtiful Joe PSA!!

I have to requests:
In the OP, can you show off the moves and special characteristics? I have no clue on how to work him when he goes into his power modes.

Also, the side smash up tilt causes him to T stance in CF's size until you move out. This kinda needs fixed. Same for side smash down tilt, except he just crouches.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Fix
Post by: SiLeNtDo0m on December 05, 2010, 09:09:45 AM
I love your Viewtiful Joe PSA!!

I have to requests:
In the OP, can you show off the moves and special characteristics? I have no clue on how to work him when he goes into his power modes.

Also, the side smash up tilt causes him to T stance in CF's size until you move out. This kinda needs fixed. Same for side smash down tilt, except he just crouches.

Ah yes I know why that is, it's because I put Allow Interrupts in there instead of Goto: Offsets.  For ages I was wondering how to fix that and then the answer just came to me like lightning right here right now XD

And yes I shall put up an explanation:

Mach Speed - When you take a certain number of hits you'll be able to enter Mach Speed mode by using the Down B.  You can tell when the Mach Speed mode is ready because he flashes red.  He'll do a quick dash forward and then he will trigger the Mach Speed.  At this point the following things happen:
1) Almost all of his moves are sped up slightly (the most significant speed boosts are the F Smash, D Tilt and D Air)
2) The damage on a lot of his moves is slightly less
3) He is able to do the Attack100 again (Red Hot One Hundred)

Slow - When you throw a certain number of hits you'll be able to enter Slow mode using the Down B.  You can tell when it's ready because you start flashing blue.  He'll do a spin and then once he does the following things happen:
1) Time is slowed down for about 20 seconds or so (not too sure how long to be honest XP)
2) A lot of his moves become slightly slower
3) A lot of his moves become more powerful (his F Smash, U Tilt and D Air in particular)
4) The F Smash, U Tilt and D Air also gain a camera zoom when you use them.

That is how they work.  I wanted to do a moveset video, but Fraps was being lame :srs:

EDIT: Ok I've done another fix for the smash problem.  Personally I didn't find it to be too much of a problem at all.  I've (obviously) use this more than anyone and out of all the times that I used it, that was one of the problems that didn't irritate me at all.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Fix
Post by: fighter20brawler10 on December 05, 2010, 10:18:03 AM
Now I can't wait to get Tatsunoko vs. Capcom. Thanks alot! XD


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Fix
Post by: drsusredfish on December 05, 2010, 12:12:25 PM
this psa is awsome but the T-stance on the side smash up tilt, side smash Down tilt , side A uptilt, and side a downtilt are really annoying. its not hard to fix all you haave to do is in subaction 57 and 59 put "AttackS4S" in the animation slot.  In Subaction 53 and 4f put "AttackS3S" in the animation slot.  I'm sure you already know this but yeah i'm saying it anyway. I'm doing this on the one i downloaded from you. Expect a A video from me.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 05, 2010, 12:16:28 PM
this psa is awsome but the T-stance on the side smash up tilt, side smash Down tilt , side A uptilt, and side a downtilt are really annoying. its not hard to fix all you haave to do is in subaction 57 and 59 put "AttackS4S" in the animation slot.  In Subaction 53 and 4f put "AttackS3S" in the animation slot.  I'm sure you already know this but yeah i'm saying it anyway. I'm doing this on the one i downloaded from you. Expect a A video from me.

When did you download it?  I just changed it so that those should be fixed about a couple of hours ago.  If you downloaded it within then I'll re-put up the download link AGAIN @.@

Okay I've edited the mediafire link yet again.  I really don't want any more problems with this T-T (although I think it will probably haunt me forever...


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Maxi on December 05, 2010, 01:30:37 PM
this psa is awsome but the T-stance on the side smash up tilt, side smash Down tilt , side A uptilt, and side a downtilt are really annoying. its not hard to fix all you haave to do is in subaction 57 and 59 put "AttackS4S" in the animation slot.  In Subaction 53 and 4f put "AttackS3S" in the animation slot.  I'm sure you already know this but yeah i'm saying it anyway. I'm doing this on the one i downloaded from you. Expect a A video from me.

When did you download it?  I just changed it so that those should be fixed about a couple of hours ago.  If you downloaded it within then I'll re-put up the download link AGAIN @.@

Okay I've edited the mediafire link yet again.  I really don't want any more problems with this T-T (although I think it will probably haunt me forever...
Well, you're close to busting this ghost of a problem! Yeah, you fixed the side smash up tilt, but the side smash down tilt is still giving the T-stance. I want this problem to be gone as much as you do, and I hope no other problems bust the seams of this Viewtiful PSA!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 05, 2010, 01:55:54 PM
Well, you're close to busting this ghost of a problem! Yeah, you fixed the side smash up tilt, but the side smash down tilt is still giving the T-stance. I want this problem to be gone as much as you do, and I hope no other problems bust the seams of this Viewtiful PSA!

That makes absolutely no sense.  Both the AttackS4Hi and AttackS4Lw subactions have EXACTLY the same thing.  There is literally nothing different about them.  I see absolutely no reason why it should go into T Pose.  I hate PSA...


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: fighter20brawler10 on December 05, 2010, 01:58:08 PM
There havn't been many good Shadow PSA's I'd like to see how the one your wroking on comes out


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Maxi on December 05, 2010, 02:03:38 PM
Well, you're close to busting this ghost of a problem! Yeah, you fixed the side smash up tilt, but the side smash down tilt is still giving the T-stance. I want this problem to be gone as much as you do, and I hope no other problems bust the seams of this Viewtiful PSA!

That makes absolutely no sense.  Both the AttackS4Hi and AttackS4Lw subactions have EXACTLY the same thing.  There is literally nothing different about them.  I see absolutely no reason why it should go into T Pose.  I hate PSA...
Yeah, that's exactly what I said.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 05, 2010, 02:15:54 PM
Well, you're close to busting this ghost of a problem! Yeah, you fixed the side smash up tilt, but the side smash down tilt is still giving the T-stance. I want this problem to be gone as much as you do, and I hope no other problems bust the seams of this Viewtiful PSA!

That makes absolutely no sense.  Both the AttackS4Hi and AttackS4Lw subactions have EXACTLY the same thing.  There is literally nothing different about them.  I see absolutely no reason why it should go into T Pose.  I hate PSA...
Yeah, that's exactly what I said.

 *facepalm* My god my idiocy knows no bounds.  I forgot to name the subaction AttackS4S (it was still named NONE) XDXDXD

Anyways, I'm fixing it as I type now.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: BlueBrain on December 05, 2010, 02:20:01 PM
lol at random epic failures...
this kind of things happen to anybody dude...


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 05, 2010, 02:27:21 PM
OKAY I've done one more update @.@ And I've tested it and can say that all the Smashes work now! :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Get A Load of This! on December 05, 2010, 02:46:42 PM
Now let's watch all something else hilarious happen..

I actually had to pick up TvC to get over my need for Joe in a crossover. Yeah, good job.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 05, 2010, 03:00:44 PM
Now let's watch all something else hilarious happen..

I actually had to pick up TvC to get over my need for Joe in a crossover. Yeah, good job.

Well.....at least TvC is a good game ^^'

But daymn I'm sorry that I released it at a bad time for you, considering that you gave probably the most feedback (and I'm still thankful for those two vids before by the way).  I was just so excited to release this ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Get A Load of This! on December 05, 2010, 05:08:26 PM
Oh that's just fiiine. I think I know a way you could make this up to me...hehehe...

I hope you don't think I'm actually angry or anything. It's good to see a completely unique character that isn't Shonen Jump or Final Fantasy or...just a souped up cast member actually get done. The looming prospect of a Nintendo vs. Capcom existing in the future only makes it better. Besides...it's only one more day...


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Velen on December 05, 2010, 05:42:47 PM
Don't hate me for saying this but....

ANIMATION REFINEMENT! *SHOT!*


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 06, 2010, 12:16:48 AM
Don't hate me for saying this but....

ANIMATION REFINEMENT! *SHOT!*

Part of the reason this took so long to do was because of the fact that I couldn't do any animation swaps with other characters.  Some of the moves are swapped and/or edited from Falcon's moveset already but apart from that it's mostly from scratch.  Also, some of the animations only look strange because of the lack of keyframes.  However I can't add any more keyframes because his FitCaptainMotionEtc.pac is literally at the brink of its limit.  The best I could do for most of them would be to use frame speed modifiers.

*Takes bullet out of Velen's face*But anyways, go on.....


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Miacis on December 07, 2010, 07:30:49 PM
*ting* Wait, you've released an updated version ? o_O I hadn't noticed it until now.

This is definitely going to be tested, playtested, and getting a big detailed feedback during the week or weekend, whenever I find the time.

Though from what I'm seeing on this thread, it looks very promising.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Link40 on December 08, 2010, 06:57:28 AM
Just to say that it is the best PSA ever made until now. I don't know really good Viewtiful Joe (I only played a few times the first), but I really love the PSA. You did a perfect work.
I can't wait the clone engine to be done !


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: 14fan on December 08, 2010, 07:50:08 AM
I've only played with the version with the incorrect side smash tilts, so I don't know if this has been fixed, but I think his final smash requires some editing.

It's slowed down WAY too much. It needs to be a faster combo attack.

Also, opponents easily shield out of the last 3 hits, which tend to be the ones that kill.

Finally, I suggest removing the freefall after the final smash. All that causes is for VJ to kill himself if he misses, which is not very fun.

I've never played whatever game Viewtiful Joe comes from, so I could be wrong in that these need to remain to keep him in character, but these are a few suggestions if you revise.

Also, I really love the fast and slow! That was definitely a unique characteristic you added in to him.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 08, 2010, 10:37:17 AM
I've only played with the version with the incorrect side smash tilts, so I don't know if this has been fixed, but I think his final smash requires some editing.

It's slowed down WAY too much. It needs to be a faster combo attack.

Also, opponents easily shield out of the last 3 hits, which tend to be the ones that kill.

Finally, I suggest removing the freefall after the final smash. All that causes is for VJ to kill himself if he misses, which is not very fun.

I've never played whatever game Viewtiful Joe comes from, so I could be wrong in that these need to remain to keep him in character, but these are a few suggestions if you revise.

Also, I really love the fast and slow! That was definitely a unique characteristic you added in to him.

Reason why it is that slow was a side effect of the Time Manipulation (which kind of how Viewtiful Joe's real "Slow" is).  I set it to a point where they shouldn't have been able to move but it came with the side effect of slowing down Joe's hitlag as well (honestly, all the Offensive Collisions only have a Hitlag Multiplier of 1).  That, and they can still move.  Maybe I'll add some kind of stun flags to the last couple of hits.

Also, the Smashes have definitely been  fixed now (and the Side Tilt too).

But thanks for telling me.  I'll fix that up soon ^^

@Link40
Thank you so much.  I'm really glad that you enjoyed it so much.  Oh and here's a list of what PSAs I've been wanting to do:

- Deapool (over Snake)
- Black Knight (over Ganon)
- Dante (over Marth)
- Amaterasu (over Wolf)
- Ryu (over Ike)
- Deoxys (over Lucario)
- Chuck Norris (over Snake)
- Iron Man (over Saums)
- Shadow Paper Mario (over G&W!)

I'm not exactly short of ideas as you can see ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Miacis on December 08, 2010, 04:32:32 PM
Miacis' Ultra-Detailed feedback ACTIVATE !

Let's see in a few words what this PSA managed to accomplish, or not.
Faithfulness to the character : Excellent.
Diversity : Good
Balancing : Lacks power on lots of moves. Needs some touch-ups.
PSA work : A few errors or weird hitboxes, but nothing too bad.
Effects : Need some touch-ups too.
Animating : Lacking on some moves. Good on others. Where most of the upcoming work lies in.

As for the feeling when playing with him ... it's great. :) It's fun to play and original.
However, something that bothers me is : what kind of gameplay do you expect players to have with Joe ?
Because right now, he's basically "A little bit harassing on the ground, then F-Smash into edgeguarding like crazy. With some "standard offensive aerial game". And Berserk-cheap mode when entering Slow-Mo."
There's also the strategy of building up your slow-mo by attacking in the void, then harassing your opponent with buffed-up moves until he gets to a certain % where you can finish him off with the Viewtiful-punch => Uppercut Chain Combo. I don't think even Onslaught could resist that.
More details on that later. :P

In detail :

First off : the fighting stance. It really pisses me off because it's really silly and makes your hack look much less good than it actually is. By the next release, I don't want to see those legs in the ground anymore, OR ELSE !  >D

Ground moves :
A,A,A combo :  It's a nice-looking. move. But I hope you weren't expecting it to be the bread-and butter of his strategy, or even an useful move. Because it lacks hitstun, especially on the second hit, and is easy to counter, making it very rare to be worth using.
The Mach mode attack (Red Hot One Hundred) is far too easy to escape considering how it hit in the games. o_o

Side-Tilt : One of his powerful attacks. Fast to land, good KB, a very nice move ... An okay move, but see below in the U-Smash comment ...

Up-Tilt : It's a cool-looking move, but considering how very powerful it is in Slow-Mo mode (which is good), I really think it needs an increase in power and KB in "normal mode". It's just unacceptable to have Joe's Uppercut unable to KO anything before the ~250%, imho.
Also, little animation tweak : Joe is a bit too much above the ground in this move.
Also, little GFX tweak : the smokes comes too late.

Down-Tilt : A very good pressure move. I like it. No KB growth, like alot of moves, but this one is okay with it.

Running attack : Nice, but needs a little less sharp momentum decrease. The end of the attack stops too brutally. It might need a bit of KB growth too.

Up-Smash : You know there is something wrong when Your U-Smash can't kill at 250%, but your side-tilt can ... Seriously ? 12% damage and so little KB ? This moves should really get a nice buff : it can be used to set enemies in the air if you manage to hit, but the fact it can basically never kill is a bit of a shame.

Side-Smash : Nice, good looking, effective. Nothing much to say except I've encountered some hitbox issues. Meaning sometimes the hit misses even though Joe is punching right in the guts. I think it happens more near the beginning of the move.
GFX side-note : Why is there two smoke effects ? Either put them closer time-wise, or add more in-between if you want a continuous effect. (Or just keep a single one.)

Down-Smash : I took me a 1/4 speed to get what the f*ck Joe was doing. XD This needs to be slowed down, with a bit more "cuddled up" spinning and a bit less "extended arms/legs" spinning. Also, remove that ugly smoke GFX, or at least make it symetric. It looks like Joe is farting at the enemy. (http://forums.p-nintendo.com/images/smiles/hu-hu2.gif)


Aerials :

ANA : Great move ! Good-looking, looks like the original, and very interesting with the weird KB directions and hitboxes. Quite powerful too.
Only thing I think could improve it would be a "spinning smoke" GFX (Like the one at his feet on the F-Tilt.) sideways. :3 Not sure it will look good, but you should definitely test it, at least. ^^

AFA : Very nice move too. I like the two hitboxes. This is actually what makes those kinda moves look professionnal. Very useful for edgeguarding.
Just like above, a little puft of smoke like in the third A,A,A attack would add a little more to the attack. :3

ABA : Nice, quick, powerful. Geeze, those aerials are beastly ! xD

AUA : See the exact same as above. Even more useful, actually.

ADA : Nice. That move is effective and good looking. Nothing much more to say about it. :3

Specials :

N-Special : Nice looking, true to the character, the little pinkie graphics ... Neat !
I guess it was a choice to give it no KB Growth. I still believe it should have a bit. Not much, but not just ZERO ...
Also, I need some explanation about the landing lag, because it confuses me to no end. o_o
I was about to prepare a ramble about how a move, that's supposed to be Joe's bread and butter, already suffers from enough nerfs (no KB growth, few damage and risk of suicide) not to add the landing lag, but ...
But right now, i've discovered that Joe cancels out the landing lag with a roll if you use the attack in the middle of a double jump. Was that intentionnal ? Because it looks very pretty. o_o

Side-Special : Pffrt. It looks funny as hell. xP
Not the projectile itself, which is okay beside a little texture issue. The effects surrounding him are very glitchy though. Very very. Very.
The moves slides too much on the ground, and this one throwing animation would love to have a few more frames ... or you may find something better by using a part of Falcon's Stand Throw. Simply because it looks more dramatic, which fits the Voomerang perfectly.

Also, again I'm not sure that 7% and no KB at all is such a good thing ...

Down-Special : Lotsa things to say ...
- The V-Bombs spawn too rapidly. Even though I love the way Joe dances when you just press B repeatidly, it needs a slower spawning animation. Keep it fast, just not too much.
(Also, about the texture, the V is facing sideways. You'll need to re-arrange it a little.)
- Mach Speed is great. Very fun to play. :3
- Slow Mode has got a big problem : the trigger is not how much damage you inflict, but how many times you attack. So if you keep pushing on A, you get it REAL fast. And since it makes your S-Smash very punishing with this exceptionnal stun, and your U-Tit a killing move, it's really breaking the balance of your character. I can't really give any good advice since that's a part of your caracter that needs your own appreciation, but it really needs balancing. If you really don't know what to do, then shorten the time it lasts.

Also, an important note about the GFX ... please remove that darn smoke when the character is ready to enter either mode. Keep it for they are actually in it. It looks good when it shows Joe is in a kickass mode. It looks silly if he's still fighting normally.

Otherwise, the most impressive part of the PSA. Kudos on pulling that off, Silent. :)

Up-Special : Very good. It looks epic on all aspects. Now, it needs a sound effect, or else it's going to look terrible. I think Fade had the same kinda issue with Cloud, if i'm not mistaken.

Throws :
Unchanged, for the most part. Too bad, there's potential here for more flashiness.
I'll need to find again those epic throws I had made up for a Viewtiful Joe moveset when I was a kid ... Maybe I can give some ides then.

Final Smash :
Oh ... very nice !!! AND two different versions in the air and on the ground.
The animation looks smooth, and simply spectacular. (You even managed to put a Shoryuken and Tatsumakii Senpuu Kyaku. That's just plain epicness incarnate. <3

Now, the move suffers from some hitbox issues. The hitbox triggering the series of attacks should definitely be a bit further. Joe always goes a bit too far, and misses some moves, especially the last one, which is kinda sad. :<

Also, some parts of the attack don't stun enough, and let people run out of the chain of attacks.
Ground version : The downward kick, before the 2 last hits and the Shoryuken.
Aerial version : The somersault right before the Tatsumakii Senpuu Kyaku, and all the kicks of said move.

Last thing : The first 2-3 attacks should be guard-breaking. Otherwise, it's just looks silly ...

I like the idea of the Freefall after the FS, though. Suits Joe so well. x3 Everything or nothing, epic spectacular attack or just vanishing. :3

Others :

- That cape is really really messing up the aesthetics ... :< I know it can't really be changed, but it would really help this PSA and model tremendously if it could be solved.

- The three victory poses are nice. ^^

- The taunts are nice too. Takes a bit to get used to it, but nice and in-character. :3
_________________________________________________ ______________________
I see lots of needed touch-ups, but this PSA is really on the good way. I have to say I'm impressed by your sense of making things look spectacular, Silent. That FS really looks epic. o.o

Overall, very in-character, very nice ideas and interesting stuff. Also the time manipulation tricks which is awesome. Now, all you need to do is to fill the holes, Silent. And I'm looking forward to when it's complete.  ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: zeno503 on December 08, 2010, 10:46:38 PM
Hey not sure how far you are with the Shadow PSA but do you think you'd be able to work with the PSA of Shadow over Fox? It could use some touching up and you did a hell of a job on Viewtiful Joe!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 09, 2010, 10:26:35 AM
@Miacis

Woah thanks so much for taking the time for all that feedback.  I'll try my best to get to work on all of those things as soon as I can.  I guess that break I was gonna take before starting Deadpool and after finishing Shadow won't happen :P

However, unfortunately progress will be slow after next week.  It's the Christmas Holidays for me, and I have to revise a lot for mock exams.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Get A Load of This! on December 09, 2010, 07:33:19 PM
#Invalid YouTube Link#

Just want to say I'm happy to have seen this project develop from beginning to end. You got some quality work here, man. I'd give more feedback but Miacis covered pretty much every single base ever.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Maxi on December 09, 2010, 08:09:35 PM
Just want to say I'm happy to have seen this project develop from beginning to end. You got some quality work here, man. I'd give more feedback but Miacis covered pretty much every single base ever.
Nice! I see you were using my Viewtiful Joe Color Pack! Do you know how to put in the other portraits I packed? If you don't I can help you.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Get A Load of This! on December 09, 2010, 08:48:56 PM
Oh crap I forgot to give you credit for the pack.

And I guess I have to learn at some point anyway, so if you can find the time..


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Maxi on December 09, 2010, 08:51:36 PM
Oh crap I forgot to give you credit for the pack.

And I guess I have to learn at some point anyway, so if you can find the time..
Maybe I can put the files in for you, and send them when it's finished.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Get A Load of This! on December 09, 2010, 09:07:34 PM
That works too. Probably not going to end up using portraits for anyone other than Joe and one of my own creations anyway.

Fixed the video description by the way, you have proper credit now.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: _Data_Drain_ on December 09, 2010, 09:11:28 PM
Hm... I really liked the VJ PSA, very combo friendly.

Also... Dante on Marth? Are you gonna port Ike Dante's model onto Marth? I hope that's what you mean, because BY's Ike Dante looks really good.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 10, 2010, 01:08:43 AM
Hm... I really liked the VJ PSA, very combo friendly.

Also... Dante on Marth? Are you gonna port Ike Dante's model onto Marth? I hope that's what you mean, because BY's Ike Dante looks really good.

Oops actually that's a mistake.  I thought it was over Marth instead of Ike XD

In that case Dante would be over Ike instead, since I'm no good with model porting.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Link40 on December 10, 2010, 10:36:19 AM
I've only played with the version with the incorrect side smash tilts, so I don't know if this has been fixed, but I think his final smash requires some editing.

It's slowed down WAY too much. It needs to be a faster combo attack.

Also, opponents easily shield out of the last 3 hits, which tend to be the ones that kill.

Finally, I suggest removing the freefall after the final smash. All that causes is for VJ to kill himself if he misses, which is not very fun.

I've never played whatever game Viewtiful Joe comes from, so I could be wrong in that these need to remain to keep him in character, but these are a few suggestions if you revise.

Also, I really love the fast and slow! That was definitely a unique characteristic you added in to him.

Reason why it is that slow was a side effect of the Time Manipulation (which kind of how Viewtiful Joe's real "Slow" is).  I set it to a point where they shouldn't have been able to move but it came with the side effect of slowing down Joe's hitlag as well (honestly, all the Offensive Collisions only have a Hitlag Multiplier of 1).  That, and they can still move.  Maybe I'll add some kind of stun flags to the last couple of hits.

Also, the Smashes have definitely been  fixed now (and the Side Tilt too).

But thanks for telling me.  I'll fix that up soon ^^

@Link40
Thank you so much.  I'm really glad that you enjoyed it so much.  Oh and here's a list of what PSAs I've been wanting to do:

- Deapool (over Snake)
- Black Knight (over Ganon)
- Dante (over Marth)
- Amaterasu (over Wolf)
- Ryu (over Ike)
- Deoxys (over Lucario)
- Chuck Norris (over Snake)
- Iron Man (over Saums)
- Shadow Paper Mario (over G&W!)

I'm not exactly short of ideas as you can see ;)

DEOXYS ! PLEASE ! I always wanted to have him in brawl, and I was so disappointed when I'm saw he was just an assist trophy.
But will you use the vertex, or the pokemon model ?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 10, 2010, 10:40:18 AM

DEOXYS ! PLEASE ! I always wanted to have him in brawl, and I was so disappointed when I'm saw he was just an assist trophy.
But will you use the vertex, or the pokemon model ?

Aafyre's vertex of course ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Link40 on December 10, 2010, 11:06:56 AM

DEOXYS ! PLEASE ! I always wanted to have him in brawl, and I was so disappointed when I'm saw he was just an assist trophy.
But will you use the vertex, or the pokemon model ?

Aafyre's vertex of course ;)
The problem with the vertex, even if it is awesome, are Deoxys' "arms". They could not be as good animated as if the model would be used. But hey, it would still be awesome and I wouldn't hesitate to replace him over Lucario ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: JustChadMichael on December 10, 2010, 12:14:41 PM
I always pictured Chaos spear something like Shiek's needle, you know...press it once and it charges, press it again and it releases 5 chaos spear darts (that could be Wolfs blaster just smaller and colored yellow) also it can have homing properties kinda like Samus's missle's but the homing could be faster, but I think that would take waaay too much time just to make them hom in a character, man if I learned this I would make Shadow's moves based on his attacks from "Sonic Battle", only thing is I would love to include his Air dash thing he did when you pressed the jump button again after your standard jump in "Sonic Battle" but I wouldn't know if it'd be best suited for Brawl, like as a recovery or an attack :s

His standard AAA would be all the kicks from "Sonic Battle"
Uptilt - the same as his juggle starter in "Sonic Battle", you know where he swings his fist at the opponent and launches them in the air, but this would be made faster in Brawl so perhaps a uptilt string can be done

*Sigh*

Man, I gotta learn Brawlbox fast :s


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 13, 2010, 01:22:07 PM
Quick bump to say that I've added a proper routine as to what exactly I'm going to do over the next coming days/weeks/months of PSA hacking. 

YAY for structure :af2:


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: 14fan on December 13, 2010, 04:09:01 PM
Quick bump to say that I've added a proper routine as to what exactly I'm going to do over the next coming days/weeks/months of PSA hacking. 

YAY for structure :af2:

Can we hear?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 14, 2010, 12:08:12 AM
Quick bump to say that I've added a proper routine as to what exactly I'm going to do over the next coming days/weeks/months of PSA hacking. 

YAY for structure :af2:

Can we hear?

It's in the OP ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 14, 2010, 02:02:24 PM
Apologies for double posting, but I have something awesome to preview ^^

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DPOOLMOONWALK.png)

http://www.youtube.com/watch?v=X0fK-2OH3mw
(I'd recommend turning up the volume quite a bit)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SSJCerious on December 14, 2010, 02:09:38 PM
awesome indeed  :af:


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: Nuke on December 14, 2010, 03:26:24 PM
That is so much win SilentD XD..


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: Hollow on December 14, 2010, 03:29:24 PM
Cool.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 14, 2010, 03:48:57 PM
Hehe, thanks guys ^^

I had a lot of fun making that animation and it wasn't even too difficult.  If the rest of Deadpool's animations are that fun then this project will go pretty smoothly once I get it under way.

Also, I've finally got to work on Shadow's PSA.  So far I've done the AAA combo and the dash attack.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: BlueBrain on December 15, 2010, 04:46:21 AM
who made that deadpool texture?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: Velen on December 15, 2010, 10:57:17 AM
So that's what the new modset is like?

Hmm...I'll definitely need to look into using once finals are over.

Seems like doing animations on Zero will be much easier now based on what I saw.

Though I'm still a bit paranoid about interpolation...


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 15, 2010, 11:14:53 AM
who made that deadpool texture?


ChaotixNinjax.  The link is here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11331
So that's what the new modset is like?

Hmm...I'll definitely need to look into using once finals are over.

Seems like doing animations on Zero will be much easier now based on what I saw.

Though I'm still a bit paranoid about interpolation...


Wait, whaddya mean?  Which modset? 


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: BlueBrain on December 15, 2010, 12:51:27 PM
brawlbox 4.1
its new... XD


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 15, 2010, 12:56:46 PM
Oh right 4.1.  It's great in my opinion.  It's makes life so much easier for me when doing animations.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: BlueBrain on December 15, 2010, 01:00:40 PM
LOL for video!
awesome, didnt see it before cuz i couldnt but i just checked it out and dude, GREAT WORK!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SSJCerious on December 15, 2010, 01:45:14 PM
Oh right 4.1.  It's great in my opinion.  It's makes life so much easier for me when doing animations.
couldnt say it any better.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: fighter20brawler10 on December 15, 2010, 03:36:26 PM
Are you gonna update it? (just curious)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: xZedkiel on December 18, 2010, 11:05:51 AM
So what will that be used for on Deadpool? It's awesome! ;D HOO!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 19, 2010, 04:30:32 AM
By the way guys, Shadow is going smoothly.  I've done most of the regular attacks and will be working on Specials soon.  I'll release a tester so that people can tell me what is wrong with it as far as glitches go.  I can't test it myself since for some stupid reason, everytime I'm about to unlock Sonic and face him, the Dolphin emulator freezes.

*Sigh*I f***ing hate Dolphin.  Biggest piece of crap of an emulator EVER


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SSJCerious on December 19, 2010, 07:39:42 AM
^This is good to hear. Also, I agree, Dolphin is ass.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: _Data_Drain_ on December 19, 2010, 08:41:09 AM
By the way guys, Shadow is going smoothly.  I've done most of the regular attacks and will be working on Specials soon.  I'll release a tester so that people can tell me what is wrong with it as far as glitches go.  I can't test it myself since for some stupid reason, everytime I'm about to unlock Sonic and face him, the Dolphin emulator freezes.

*Sigh*I f***ing hate Dolphin.  Biggest piece of crap of an emulator EVER
Wait... Are you sure GHZ's pac file is right? On that emulator, you need to make sure every file is right, and not corrupt.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 19, 2010, 08:54:26 AM
By the way guys, Shadow is going smoothly.  I've done most of the regular attacks and will be working on Specials soon.  I'll release a tester so that people can tell me what is wrong with it as far as glitches go.  I can't test it myself since for some stupid reason, everytime I'm about to unlock Sonic and face him, the Dolphin emulator freezes.

*Sigh*I f***ing hate Dolphin.  Biggest piece of crap of an emulator EVER
Wait... Are you sure GHZ's pac file is right? On that emulator, you need to make sure every file is right, and not corrupt.

I don't think it is.  Since I'm using the same Brawl ISO that I used for my Wii USB Loader, I'm not too sure.  I think I'll replace it anyways, as well as Sonic's pac files.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: Mr. Nice guy on December 19, 2010, 09:24:45 AM
Sdoom..do you want meh beybehs..they ar freee


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 19, 2010, 11:04:43 AM
Sdoom..do you want meh beybehs..they ar freee

>.>
<.<
*Takes beybehs*
I SHALL RAISE THEM TO BECOME VIEWTIFUL!!

EDIT: Shadow is literally one attack away from becoming releasable!  However, I have yet to test it at all and the attack that I need to do is probably the most complex one of all @.@


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: ChaosEpsilon613 on December 19, 2010, 11:42:58 PM
Sickness!!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 05:41:18 AM
Dammit I'm SO close to getting this out for release!  There's just a couple of things that I need to iron out.  I need to:

1) Make the Chaos Spear not have him freeze on the spot...
2) Make the Black Tornado send him upwards when he's done it the first time (it keeps sending him down)
3) Remove the T-Pose Super Sonic model from the Final Smash.

Oh yeah, here's some pics:

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/Shadow1.png)

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/Shadow2.png)

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/Shadow3.png)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SSJCerious on December 20, 2010, 08:07:27 AM
^Nice, cant wait 4 it 2 be done.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: Soverign on December 20, 2010, 08:42:39 AM
1 Question: What's wrong with his arms during that animaton?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 09:48:25 AM
1 Question: What's wrong with his arms during that animaton?

Absolutely nothing.  His arms are folded (well they're more wrapped around his body) @.@


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: Soverign on December 20, 2010, 09:58:16 AM
Is his arms SUPPOSED to be warped around?  :srs:

(http://membres.multimania.fr/sonicartarchive/shadow/shadow_heroes.png)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 10:14:55 AM
^ Ok that's just pointless nitpicking.  His hand such an insignificant distance away from where it apparently should be that I'm not even gonna bother.  I've got other, more important stuff to deal with.  I'm really not in the mood at the moment.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: BlueBrain on December 20, 2010, 10:19:52 AM
lol, u pissed? xD


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 10:23:51 AM
lol, u pissed? xD

Yeah kinda ¬_¬ Been a lame day that's all...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: Soverign on December 20, 2010, 10:28:02 AM
lol, u pissed? xD

Yeah kinda ¬_¬ Been a lame day that's all...
Sorry if I angered you.  :(


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 10:29:37 AM
lol, u pissed? xD

Yeah kinda ¬_¬ Been a lame day that's all...
Sorry if I angered you.  :(

Don't be.  Honestly it's not your fault.  My day has just been generally lame.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: BlueBrain on December 20, 2010, 10:30:25 AM
be happy!
johnclb is back to action and i think he was busy on one awesome deadpool on snake!!!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: Soverign on December 20, 2010, 10:32:42 AM
be happy!
johnclb is back to action and i think he was busy on one awesome deadpool on snake!!!
I wonder if Deadpool acutally had swords in his back, that would be so much win :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: ChaosEpsilon613 on December 20, 2010, 10:37:36 AM
Any idea when beta shadow will be released?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 10:45:22 AM
Any idea when beta shadow will be released?


Once I'm done with the Chaos Spear.  At the moment it's being lame and it doesn't want to work properly...

EDIT: Well I can make it work for it NOT being chargable (which will have to do for now), however look at what happens....

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/ShadowWTF2.png)

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/ShadowWTF1.png)

WTF TEXTURE!!!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SSJCerious on December 20, 2010, 12:22:32 PM
lol, that WTF texture is perty :af:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: Fliptocat on December 20, 2010, 12:25:38 PM
Shadow looks great, I can't wait to try him out. :)
Oh, and I really liked your V. Joe PSA, great job.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 12:38:09 PM
Shadow looks great, I can't wait to try him out. :)
Oh, and I really liked your V. Joe PSA, great job.


Thank you, and you don't have to wait for very long because here's the BETA:

http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=0


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Fliptocat on December 20, 2010, 12:41:07 PM
^Alright, I'm testing now.  :)
I'll edit this post with feeback.

EDIT:
I'm really liking it, it reminds me of Sonic Battle.
Chaos Spear is really good, but the SFX doesn't really fit with it. His side smash and DownB are probably my favorites, followed by the down smash. When you charge th D-Smash, the SFX for the Spinball charging is still there. The U-tilt is good, although it almost looks like he's just bouncing up and down, "twitchy" if you will. Really nice job the GFX, they fit each move pretty well. The B-air has the same problem as the U-tilt, he kind of shifts back and forth. I love his A combo, it hits hard and fast. Also, I noticed when you hold his down-B, he has super Armor. That could be spammed really easily, so you might wanna take that out. Overall, he's fun to play with and feels like Shadow, good job. :)
And uh, one more thing, even if he's set to computer I still control him. o_O


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SSJCerious on December 20, 2010, 12:52:00 PM
Shadow looks great, I can't wait to try him out. :)
Oh, and I really liked your V. Joe PSA, great job.


Thank you, and you don't have to wait for very long because here's the BETA:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=0[/url]

HYESZ! THANK YOU!

EDIT: Perfect is an understatement. I give you props, this is amazing.  :)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 20, 2010, 01:37:34 PM
^Alright, I'm testing now.  :)
I'll edit this post with feeback.

EDIT:
I'm really liking it, it reminds me of Sonic Battle.
Chaos Spear is really good, but the SFX doesn't really fit with it. His side smash and DownB are probably my favorites, followed by the down smash. When you charge th D-Smash, the SFX for the Spinball charging is still there. The U-tilt is good, although it almost looks like he's just bouncing up and down, "twitchy" if you will. Really nice job the GFX, they fit each move pretty well. The B-air has the same problem as the U-tilt, he kind of shifts back and forth. I love his A combo, it hits hard and fast. Also, I noticed when you hold his down-B, he has super Armor. That could be spammed really easily, so you might wanna take that out. Overall, he's fun to play with and feels like Shadow, good job. :)
And uh, one more thing, even if he's set to computer I still control him. o_O

Thanks a lot for this.  There's definitely a lot of things that need changing and I'll take all of this into consideration when I'm working on V1.

And thanks to you too SSJ ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: spiritpyros on December 20, 2010, 02:51:50 PM
can you make the animations on shadow have normal quills instead of shadow's becous I always hated that


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Hollow on December 20, 2010, 02:52:44 PM
What did you use for the chaos spear? Pit's Arrow?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SmashClash on December 20, 2010, 02:56:01 PM
Hey when the Shadow vertex closes his eyes he has a slit in the middle of his eye, Sonic characters don't close their eyes like that.
Can you remove it? That's only flaw I see. :happy:

Cool, PSA btw.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 20, 2010, 03:11:20 PM
can you make the animations on shadow have normal quills instead of shadow's becous I always hated that

All you have to do is not use the FitSonic00.pac or FitSonic00.pcs and use a regular Sonic model.  It's a one slot hack so you can just use the FitSonic and FitSonicMotionEtc.pacs if you want.

What did you use for the chaos spear? Pit's Arrow?

Yep.  I used Plasmakirby's Pit Arrow Chaos Spear.

Hey when the Shadow vertex closes his eyes he has a slit in the middle of his eye, Sonic characters don't close their eyes like that.
Can you remove it? That's only flaw I see. :happy:

Cool, PSA btw.

I noticed that the eyes were closed for some reason on some of the animations (I don't know why though) but I never noticed that.  Thanks for telling me ^^



Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Hollow on December 20, 2010, 03:13:15 PM
I can fix the eyes closed on animations thing!

It has to do with the VIS files in the Motion.pac.

id you rename any animations?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SmashClash on December 20, 2010, 03:19:14 PM
can you make the animations on shadow have normal quills instead of shadow's becous I always hated that

All you have to do is not use the FitSonic00.pac or FitSonic00.pcs and use a regular Sonic model.  It's a one slot hack so you can just use the FitSonic and FitSonicMotionEtc.pacs if you want.

What did you use for the chaos spear? Pit's Arrow?

Yep.  I used Plasmakirby's Pit Arrow Chaos Spear.

Hey when the Shadow vertex closes his eyes he has a slit in the middle of his eye, Sonic characters don't close their eyes like that.
Can you remove it? That's only flaw I see. :happy:

Cool, PSA btw.

I noticed that the eyes were closed for some reason on some of the animations (I don't know why though) but I never noticed that.  Thanks for tell
I can fix the eyes closed on animations thing!

It has to do with the VIS files in the Motion.pac.

id you rename any animations?
ing me ^^



Np, and I hope you guys get it fixed!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 20, 2010, 03:28:28 PM
I can fix the eyes closed on animations thing!

It has to do with the VIS files in the Motion.pac.

id you rename any animations?

Yes quite a few.  Namely the specials.  The ones that need attention are all the ones for the Side B, the "Rift" ones for the Down B and the Final Smash ones I think.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Hollow on December 20, 2010, 03:33:08 PM
Okay. Go to the motion file and open the AnimVis folder.
You have to go to the animations that you renamed and rename them to the ones you have now, and the faces will fix. I ran into this problem with Sephiroth, but I figured it out.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 20, 2010, 03:48:40 PM
Okay. Go to the motion file and open the AnimVis folder.
You have to go to the animations that you renamed and rename them to the ones you have now, and the faces will fix. I ran into this problem with Sephiroth, but I figured it out.


Crud one problem with that.....

I don't remember which animations I renamed and for some of them I deleted and made new animations @.@

EDIT: VIDEO!!

http://www.youtube.com/watch?v=PPDGFyfn-ME

Apologies for the lame quality...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Get A Load of This! on December 20, 2010, 09:53:20 PM
Suggestions? Replace his D-Air and Side Taunt. Current D-Air is a falling attack. So is his F-Air. Why both? That and I don't recall Shadow ever lighting himself on fire, so...

And Side Taunt should be easy enough to figure out. Personally won't be downloading this, but hey, it looks quality. Good job.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Enigmatic on December 20, 2010, 10:57:49 PM
I finally got around to trying out V-Joe, and have had several freezes with it.
-Facing Green Alloy, happened without anything really happening. I think he was about to start his blue flashing for slowmo.
-Facing Bowser. Bowser began to transform into Giga and the game froze before completely transforming.
-Froze randomly in a normal battle on Final Destination, and didn't have nearly enough hits thrown for it to be him changing into blue/red. It was within the first 10 seconds of the match. Facing Mario. I really can't think of why this happened.

Overall though it is pretty good, and I can't really add anything Miacis hasn't already said.
_________________________________________________ _______________

Shadow is looking alright, but honestly he is pretty much like the previous version (The one that came before the one that is currently out) of the other insanely popular shadow, just with a few changes on some moves. I thought he would be a bit more original. I am a bit dissapointed :-\ That isn't to say it isn't good, I was just expecting something much more different than the other, so that is probably my own fault.

Some comments for changes: Forward arial A should be something else. Why have two down As? SmashDownA seems a bit too powerful. UpB goes too high. Side taunt looks kinda odd for Shadow. DownB graphically looks a bit too big compared to what it hits. Final Smash should be more of an original Shadow thing. Not just a bigass explosion.

One last thing... I really like the ArialDownB. It is just... awesome looking.



Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: tenkashi on December 21, 2010, 03:01:35 AM
Hi, uhm if its not too much trouble,  I actually preffer to have Sonic and shadow in my brawl since they both rival each other... so HOW ABOUT THAT DK PORT!?? O_O


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Ct.OWN on December 21, 2010, 04:08:37 AM
Okay. Go to the motion file and open the AnimVis folder.
You have to go to the animations that you renamed and rename them to the ones you have now, and the faces will fix. I ran into this problem with Sephiroth, but I figured it out.


Crud one problem with that.....

I don't remember which animations I renamed and for some of them I deleted and made new animations @.@

EDIT: VIDEO!!

[url]http://www.youtube.com/watch?v=PPDGFyfn-ME[/url]

Apologies for the lame quality...
That song is awesome! What is it called and can you send it to me? Also great job on Shadow, I love it!

By the way, did you fix the Down B reflection problem? If not, try putting twin sets of reflecting flags(Mario cape reflecting) and electric flags in the move in a way so there is no hole where someone could either get in or get a projectile passing through and hitting you.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 21, 2010, 04:21:05 AM
I finally got around to trying out V-Joe, and have had several freezes with it.
-Facing Green Alloy, happened without anything really happening. I think he was about to start his blue flashing for slowmo.
-Facing Bowser. Bowser began to transform into Giga and the game froze before completely transforming.
-Froze randomly in a normal battle on Final Destination, and didn't have nearly enough hits thrown for it to be him changing into blue/red. It was within the first 10 seconds of the match. Facing Mario. I really can't think of why this happened.

Overall though it is pretty good, and I can't really add anything Miacis hasn't already said.
_________________________________________________ _______________

Shadow is looking alright, but honestly he is pretty much like the previous version (The one that came before the one that is currently out) of the other insanely popular shadow, just with a few changes on some moves. I thought he would be a bit more original. I am a bit dissapointed :-\ That isn't to say it isn't good, I was just expecting something much more different than the other, so that is probably my own fault.

Some comments for changes: Forward arial A should be something else. Why have two down As? SmashDownA seems a bit too powerful. UpB goes too high. Side taunt looks kinda odd for Shadow. DownB graphically looks a bit too big compared to what it hits. Final Smash should be more of an original Shadow thing. Not just a bigass explosion.

One last thing... I really like the ArialDownB. It is just... awesome looking.




The Viewtiful Joe freezes are all due to file size.   There is literally nothing at this point I can do to reduce the file size at all of either the FitCaptain.pac or the FitCaptainMotionEtc.pac.  I've honestly done everything I can do with both of them.

Now onto Shadow:

I'm sorry to hear that you still feel it plays too similarly to mastaklo's Shadow.  Despite the fact that I changed the following moves:

- AAA combo
- F Tilt
- U Tilt
- All Smashes
- Dash Attack
- U Air
- B Air
- All Specials
- Final Smash
- U Throw
- F Throw
- Dodges
- One wait animation

Now about the F Air and the D Air.  To be honest, I'm not quite sure what to change them to.  I've been sent a couple of moveset ideas by a couple of people, so I'll definitely have a look at those.  

As for the Down Smash, I intended for this to be very powerful.  It's contrast to its 34 frame start-up (over half a second) and it's rather pitiful range (it's range is less that Sonic's D Smash).  I may nerf it a tad though, but during all my playtests I actually thought it was a bit underpowered (I was having trouble hitting lvl 9 CPUs with it).

I have full intention of changing the Side Taunt.  If you looked in the description of the BETA download, it was one of the things I was gonna change.  I'm also gonna change the Down Taunt since I already made him cross his arms in a waiting animation.

The Up B goes so high because it gives no horizontal recovery during the ascent.  Unlike the Spring, you have now control of him when you warp upwards.  Also, despite the fact that he goes invisible during the ascent, funnily enough you CAN HIT HIM XD.  I will definitely change the graphics of the Down B though but as for the Final Smash, there really aren't any things to fit the Chaos Blast well.  It's a difficult move to replicate to be honest.

But hey, remember that this IS a BETA.  There's a LOT of room for improvement XD



EDIT: Actually, I have a couple of ideas for Shadow's D Air and F Air:

F Air (Idea 1) - A powerful flipping double handed hammer punch downwards.  Slow but a good spike.  14%
F Air (Idea 2) - A powerful flipping axe kick.  Same as Full Throttle Sonic's but slower. 14%
D Air - Four fast kicks downwards in quick succession.  The last on has a weak spike and fire flags.  Similar to Lucas' D Air.  13%

Personally for the F Air I prefer the 1st idea.  But I may try out both.

Hi, uhm if its not too much trouble,  I actually preffer to have Sonic and shadow in my brawl since they both rival each other... so HOW ABOUT THAT DK PORT!?? O_O


Two problems:
1) I can't port characters (I may learn how to, but not now)
2) Even if I could, I'd have to changing the Homing Attack to something else, since the Homing Attack is an article.

Maybe in the future somebody will be able to port this, but at the moment I am unable too.


That song is awesome! What is it called and can you send it to me? Also great job on Shadow, I love it!

By the way, did you fix the Down B reflection problem? If not, try putting twin sets of reflecting flags(Mario cape reflecting) and electric flags in the move in a way so there is no hole where someone could either get in or get a projectile passing through and hitting you.


It's called Supporting Me from SA2.  You can download it in this video: http://www.youtube.com/watch?v=jMoafV5C7m0

And I haven't fixed it yet, but I have a plan on fixing it.  Instead of using a Defensive Collision, I will generate a Franklin Badge and make it invisible.  Cheating if you may :P


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Hollow on December 21, 2010, 05:08:26 AM
You'll have to figure out whcich animations  you renamed. Shouldn't be too hard, just get an original motion file and compare it to Shadow's.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: spiritpyros on December 21, 2010, 10:30:14 AM
I tried not using the costume in the pack and i checked the motion.pac in brawlbox the quills were shadows


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 21, 2010, 10:48:16 AM
I tried not using the costume in the pack and i checked the motion.pac in brawlbox the quills were shadows

Hmmm...well I used mastaklo's FitSonicMotionEtc.pac for the basis of this and I think he did some bone editing or something.  I dunno.  

In other news, Shadow has 118 downloads and NO STUPID REPORT!  HALLELUJAH!!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Nazo on December 21, 2010, 01:03:26 PM
omg yes! finally, an accurate shadow PSA! I was pretty sick of the other BS shadow PSAs. Can't wait for final version.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Ct.OWN on December 21, 2010, 01:18:11 PM
And I haven't fixed it yet, but I have a plan on fixing it.  Instead of using a Defensive Collision, I will generate a Franklin Badge and make it invisible.  Cheating if you may :P
XD well how are you going to get it to stick onto Shadow(when you pick it up) and keep it there until the move is over? Well you don't have to make it invisible, just keep it covered up by the GFX


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: BlueBrain on December 21, 2010, 01:22:02 PM
i heard that when u generate the badge, it appears in his hand instead of being on his body, and this means it doesnt work...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 21, 2010, 01:33:53 PM
i heard that when u generate the badge, it appears in his hand instead of being on his body, and this means it doesnt work...

Yeah I discovered that this is true.....Though there are loads of item related events so I'll test them out and try to mix and match.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Ct.OWN on December 21, 2010, 02:31:12 PM
i heard that when u generate the badge, it appears in his hand instead of being on his body, and this means it doesnt work...

Yeah I discovered that this is true.....Though there are loads of item related events so I'll test them out and try to mix and match.
Hollow managed to equip Neo with a Super Scope and gave it a different function so if you make a different event where the Franklin Badge still reflects but the item is moved in front of the Rift graphics. There should also be more than one badge, enough to make a barrier so there is no hole where projectiles can get through. Basically you can make a tall, invisible wall of badges in front of the Rift GFX. That way there is no applying anything to a character.

Can you make the Down B have a wind effect behind Shadow that pushes anybody behind him away, to prevent punishment, and also in the Rift so it seems to suck the opponent in?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Soverign on December 21, 2010, 03:33:50 PM
omg yes! finally, an accurate shadow PSA! I was pretty sick of the other BS shadow PSAs. Can't wait for final version.
Yeah, I agree. The other Shadow PSAs said they were the "True Shadow", but failed. There were rarely any good Shadow PSAs, until SDoom made a perfect one. :D
What's so bad about Maskatlo's Shadow's PSA? It just needs some correct animations, and modifications on the PSA, that's all.[\size]


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 21, 2010, 03:55:21 PM
omg yes! finally, an accurate shadow PSA! I was pretty sick of the other BS shadow PSAs. Can't wait for final version.
Yeah, I agree. The other Shadow PSAs said they were the "True Shadow", but failed. There were rarely any good Shadow PSAs, until SDoom made a perfect one. :D
What's so bad about Maskatlo's Shadow's PSA? It just needs some correct animations, and modifications on the PSA, that's all.[\size]

I'm flattered ^^ But it's not quite perfect yet ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Ct.OWN on December 21, 2010, 04:16:03 PM
omg yes! finally, an accurate shadow PSA! I was pretty sick of the other BS shadow PSAs. Can't wait for final version.
Yeah, I agree. The other Shadow PSAs said they were the "True Shadow", but failed. There were rarely any good Shadow PSAs, until SDoom made a perfect one. :D
I agree.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: BlueBrain on December 21, 2010, 05:23:54 PM
but the item itself doesnt have any property if a character doesnt equip it...
if u shoot at a badge on ground it wont reflect...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 06:00:14 AM
I've decided to give up on the whole reflecting thing.  I think Defensive Collisions only work for certain characters and Sonic isn't one of them.  However, now I need a new idea for what the Down B Chaos Rift could do....(I still want it to be able to push opponents outwards).


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: BlueBrain on December 22, 2010, 06:13:37 AM
idea for reflection: make the item appear, and in only 1 frame difference make him pick it up.
that way it should work, no?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 07:32:09 AM
I've decided to take an entirely different approach to both the Side B Chaos Spear and the Down B Chaos Rift.  Since for some reason I can't do a certain kind of charging that .Fade did with Cloud (I even asked him myself and he said nothing was wrong, it's just my bad luck ¬_¬), I'm gonna take a look at how Hollow did his charging.  Fingers crossed everything goes to plan with this one.

For the Down B, instead of making him reflect attacks and you being able to hold the rift forever, he will create a rift and sustain it there for about a second and that rift will have a variety of random effects:

Most common effect - The rift pushes opponents outwards, causing no damage but disorientating foes (a bit like Mario's Cape).  Good for edgeguarding. 0%

2nd most common effect - The rift does a few slicing hits, the last hit sends the opponent backwards at an angle with medium damage and knockback.  12%

Least common effect - The rift lets off a powerful electrical explosion, temporarily immobilizing the opponent then sending them flying.  Very rare, but very powerful.  25%

Whaddya guys think?  I think it's significantly more creative than before and if all goes to plan, I may have the complete version released by Christmas Eve!  Maybe even tomorrow!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Soverign on December 22, 2010, 08:21:58 AM
Whaddya guys think?  I think it's significantly more creative than before and if all goes to plan, I may have the complete version released by Christmas Eve! Maybe even tomorrow!
OMFG, really? :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 08:39:52 AM
Whaddya guys think?  I think it's significantly more creative than before and if all goes to plan, I may have the complete version released by Christmas Eve! Maybe even tomorrow!

OMFG, really? :happy:


(http://files.myopera.com/Sk8r644/albums/510337/Ya%20Rly.jpg)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Akiba Red on December 22, 2010, 09:19:17 AM
The funny part is even though Shadow is flamed repetitively, he has over 10000 (yeah I didn't use the reference.) downloads.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 09:39:48 AM
One last thing.  Would you guys like to see an overpowered "Super Shadow" to go along with the balanced regular Shadow?  It wouldn't take too long at all.  It would just require some hitbox strengthening, frame speed modifiers, and some other code alterations here and there.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Soverign on December 22, 2010, 09:40:34 AM
One last thing.  Would you guys like to see an overpowered "Super Shadow" to go along with the balanced regular Shadow?  It wouldn't take too long at all.  It would just require some hitbox strengthening, frame speed modifiers, and some other code alterations here and there.

http://www.youtube.com/watch?v=P3ALwKeSEYs


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SmashClash on December 22, 2010, 11:06:44 AM
Yes.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 01:56:31 PM
Hmm it seems I've been encountering a couple more problems upon trying to fix the last ones :-\ 

HOWEVER, I will still try my best to get everything sorted.  I'm taking some things a little differently.  I think you'll like them nonetheless ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 22, 2010, 02:26:05 PM
Hey Sdoom, I have a question about using an if compare with the IC Basic 2 bit. (The one that regards damage level)

If I want to have more than one if statement depending on the damage level. Would I use an Else If comparison or an Or If Comparison ? :l


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Fliptocat on December 22, 2010, 02:37:50 PM
Can't wait to try out the latest version. :)
And there's one more thing I've noticed, I'm not exactly sure if this can be fixed but if you use the aerial side B directly unto a stage, it won't finish the animation entirely, and when you jump or fall you'll immediately go into specialfall. Does that make sense? I can clarify if not.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 02:58:10 PM
Hey Sdoom, I have a question about using an if compare with the IC Basic 2 bit. (The one that regards damage level)

If I want to have more than one if statement depending on the damage level. Would I use an Else If comparison or an Or If Comparison ? :l

Actually this is something I want to test myself.  I'll test it out and tell you the results ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 22, 2010, 03:05:14 PM
Hey Sdoom, I have a question about using an if compare with the IC Basic 2 bit. (The one that regards damage level)

If I want to have more than one if statement depending on the damage level. Would I use an Else If comparison or an Or If Comparison ? :l

Actually this is something I want to test myself.  I'll test it out and tell you the results ;)

Okay, I got a little problem here, see my damage thing DOES work with pikachu, but it only works with his normal A move :l

Well okay it does work on the other two moves I've tried it on with two stupid side effects.

1: the graphics don't change, even though they're clearly changed in the psa.
2: The hitboxes themselves change (like damage and whatnot) but the flags of said hitboxes do not.

I gotta get this sorted out, cause I have some interesting plans for pikachu.

On a side note, if I can get this system working properly with all three modes, it could easilly be used as a way to "fake" lucario's aura effect. You know how his moves get stronger depending on damage?

Hehe silly nintendo, did they really think we weren't that clever?
Granted you'd have to put it on EVERY attack, but still, it would work :D


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 03:25:19 PM
Hey Sdoom, I have a question about using an if compare with the IC Basic 2 bit. (The one that regards damage level)

If I want to have more than one if statement depending on the damage level. Would I use an Else If comparison or an Or If Comparison ? :l

Actually this is something I want to test myself.  I'll test it out and tell you the results ;)

Okay, I got a little problem here, see my damage thing DOES work with pikachu, but it only works with his normal A move :l

Well okay it does work on the other two moves I've tried it on with two stupid side effects.

1: the graphics don't change, even though they're clearly changed in the psa.
2: The hitboxes themselves change (like damage and whatnot) but the flags of said hitboxes do not.

I gotta get this sorted out, cause I have some interesting plans for pikachu.

On a side note, if I can get this system working properly with all three modes, it could easilly be used as a way to "fake" lucario's aura effect. You know how his moves get stronger depending on damage?

Hehe silly nintendo, did they really think we weren't that clever?
Granted you'd have to put it on EVERY attack, but still, it would work :D

Hmmm.....have you asked DivineOverlord?  I think he'd be the absolute ideal person to ask since he used IC-Basic[2] for his Demonic Bowser hack.  Granted it was only for 1% (over 100%) but I think it's still definitely worthwhile if you ask him. 


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 22, 2010, 05:39:37 PM
Hey Sdoom, I have a question about using an if compare with the IC Basic 2 bit. (The one that regards damage level)

If I want to have more than one if statement depending on the damage level. Would I use an Else If comparison or an Or If Comparison ? :l

Actually this is something I want to test myself.  I'll test it out and tell you the results ;)

Okay, I got a little problem here, see my damage thing DOES work with pikachu, but it only works with his normal A move :l

Well okay it does work on the other two moves I've tried it on with two stupid side effects.

1: the graphics don't change, even though they're clearly changed in the psa.
2: The hitboxes themselves change (like damage and whatnot) but the flags of said hitboxes do not.

I gotta get this sorted out, cause I have some interesting plans for pikachu.

On a side note, if I can get this system working properly with all three modes, it could easilly be used as a way to "fake" lucario's aura effect. You know how his moves get stronger depending on damage?

Hehe silly nintendo, did they really think we weren't that clever?
Granted you'd have to put it on EVERY attack, but still, it would work :D

Hmmm.....have you asked DivineOverlord?  I think he'd be the absolute ideal person to ask since he used IC-Basic[2] for his Demonic Bowser hack.  Granted it was only for 1% (over 100%) but I think it's still definitely worthwhile if you ask him. 

NVM <3 I learned how to fix it :D

Apparently you have to have the NORMAL hitboxes BEFORE the If Statement if it's in "main" In graphics you must put the If statement BEFORE the normal graphics.

So in a way, I LEARNED SOMETHING :af2: =3

On a side note if you want to start working with pikachu, I have his psa at 255 and it works just fine ^+^


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 06:01:16 PM
Thanks for the info ;) Currently I don't have any PSA ideas for Pikachu.  However I'm sure I'll think of something (I've got loads of futture PSA and animation ideas).


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 22, 2010, 06:24:57 PM
Thanks for the info ;) Currently I don't have any PSA ideas for Pikachu.  However I'm sure I'll think of something (I've got loads of futture PSA and animation ideas).

Anytime =3 I might need someone to help me out with the specials for my *secret* pikachu project.

It's codenamed Pika-limit, cause I'm mainly just trying to find out pikachu's psa limit, while still making an epic psa at the same time :D

Also, nice work on Viewtiful Joe, I have no idea what series he's from but lol dang, THAT used to be link? Or is it over captain falcon lol

As for pikachu, just a quick update 257 and still no glitches :D granted I'm not changing him TOO much so far, but still, that's 25+ KB to work with, and (possibly) more if things keep going the way they are now =3

What I need help with is his neutral special, since I want to replace his thunderbolt(The artical itself, not the move/animation for it) with mario's firebal XP


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: KingJigglypuff on December 23, 2010, 08:49:06 AM
I might know how to get rid of T-pose Super Sonic. Edit the FitSonicFinal and make it so that Super Sonic's textures aren't there (AKA, erase Super Sonic's textures).


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: songeflemy on December 23, 2010, 08:52:40 AM
SilentDoom, I have a slight request or something on your Shadow PSA. You know in one of Sonic's Victories, he holds up a Chaos Emerald? Could you use that model/article and have Shadow hold it while doing Chaos Control?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 09:00:39 AM
SilentDoom, I have a slight request or something on your Shadow PSA. You know in one of Sonic's Victories, he holds up a Chaos Emerald? Could you use that model/article and have Shadow hold it while doing Chaos Control?

Sure.  Won't be too difficult ^^

I might know how to get rid of T-pose Super Sonic. Edit the FitSonicFinal and make it so that Super Sonic's textures aren't there (AKA, erase Super Sonic's textures).

I've actually worked up another solution, and it came out pretty well.  You'll see when it's released (which'll be soon!)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 23, 2010, 09:21:10 AM
Hey bro, my pikachu psa froze the game at 257 kb :) I think it's cause I messed with the grabs though, I'll check some other moves and get back to u.

I wasn't able to get everything in, but it's just for fun anyway, and the official God PSA list =3

As for the shadow chaos control thing, make sure it's a green emerald, cause you know it's the first one he has in the game? Not sure if the green emerald can be used though :l since he uses the blue one in the victory taunt.



Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Soverign on December 23, 2010, 09:39:01 AM
SilentDoom, I have a slight request or something on your Shadow PSA. You know in one of Sonic's Victories, he holds up a Chaos Emerald? Could you use that model/article and have Shadow hold it while doing Chaos Control?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10641


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 10:13:06 AM
Chaos Emerald turned out red just like the one above.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: KingJigglypuff on December 23, 2010, 10:15:49 AM
Total noob question but when do you think you're going to release your next version of Shadow?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 10:40:56 AM
Total noob question but when do you think you're going to release your next version of Shadow?

Hmmm.....

In about....

>.>
<.<
You sure you want to know?
The knowledge may blow your mind?
Last chance?
In about 10 minutes


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SmashClash on December 23, 2010, 10:50:39 AM
1 minute left.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 23, 2010, 10:50:45 AM
Total noob question but when do you think you're going to release your next version of Shadow?

Hmmm.....

In about....

>.>
<.<
You sure you want to know?
The knowledge may blow your mind?
Last chance?
In about 10 minutes
lol

Hey SD  I need to know the file directory for modules...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: KingJigglypuff on December 23, 2010, 10:58:25 AM
Sweet.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Maxi on December 23, 2010, 11:00:03 AM
Total noob question but when do you think you're going to release your next version of Shadow?

Hmmm.....

In about....

>.>
<.<
You sure you want to know?
The knowledge may blow your mind?
Last chance?
In about 10 minutes
lol

Hey SD  I need to know the file directory for modules...
private/wii/app/RSBE/pf/module

Hope that helps!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 23, 2010, 11:01:46 AM
Total noob question but when do you think you're going to release your next version of Shadow?

Hmmm.....

In about....

>.>
<.<
You sure you want to know?
The knowledge may blow your mind?
Last chance?
In about 10 minutes
lol

Hey SD  I need to know the file directory for modules...
private/wii/app/RSBE/pf/module

Hope that helps!

Thanks I just needed to know the directory =3


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SmashClash on December 23, 2010, 11:04:49 AM
When do you think broken Shadow will be released?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: KingJigglypuff on December 23, 2010, 11:06:39 AM
When do you think broken Shadow will be released?
Yea, I'm looking forward to that as well.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 11:13:16 AM
When do you think broken Shadow will be released?

Boxing day maybe?  Tomorrow (Christmas Eve) if I'm lucky.  I need to edit a couple of animations as well as do some alterations in PSA (regular attacks will be easy, but there are some things I did that will be a tad trickier ;))


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 11:19:52 AM
V1 Release!!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14811

More pictures will be added soon!

Edit:  Why I double posted, I don't know.  Excitement I guess :P



Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Psycho Philia on December 23, 2010, 11:32:13 AM
I'm going to download this new shadow and try it! Thank you very much for your work, I'm sure I will have fun with him! I will post my reactions towards Shadow later when I've tried it!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: ChaosEpsilon613 on December 23, 2010, 11:58:09 AM
Oh my god. I just tested V1, and it is freakin amazing. Best shadow I've ever used.  :af:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 11:59:53 AM
The complete moveset (with pictures!) is in the first post now ;)  This is so you guys can get an idea for some of the less obvious mechanics of this Shadow PSA.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 23, 2010, 12:08:45 PM
The complete moveset (with pictures!) is in the first post now ;)  This is so you guys can get an idea for some of the less obvious mechanics of this Shadow PSA.

Hey SD, you make all your animations for your characters yourself ne? Would you be interested in helping me out with my luigi persona? You'll find his psa (animation wise) somewhere in the requests section.

or I could just pm them too you lol, they shouldn't be too hard =3  I may change it to a mario persona, since Italian already claimed luigi >_> lol


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 12:12:36 PM
The complete moveset (with pictures!) is in the first post now ;)  This is so you guys can get an idea for some of the less obvious mechanics of this Shadow PSA.

Hey SD, you make all your animations for your characters yourself ne? Would you be interested in helping me out with my luigi persona? You'll find his psa (animation wise) somewhere in the requests section.

or I could just pm them too you lol, they shouldn't be too hard =3  I may change it to a mario persona, since Italian already claimed luigi >_> lol

I won't be able to do much with it though for the time being.  I'm taking a break from PSA and the like for a little while after I do this one secret project that I promised a certain user I would do.

I gotta get some much needed revision and study in because I have exams after the holidays :-\


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Sanitys_Theif on December 23, 2010, 12:16:52 PM
IDK if you got my PM about Shadow's moveset, but here's my message, just trying to help out:

"Well you have your own idea going on but I made this moveset for someone else to do a long time ago but they never got around to it, maybe there's some ideas in there you might like, it's very detailed with pictures and everything"

http://www.mediafire.com/?53l6mav596sag79


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 23, 2010, 12:20:32 PM
The complete moveset (with pictures!) is in the first post now ;)  This is so you guys can get an idea for some of the less obvious mechanics of this Shadow PSA.

Hey SD, you make all your animations for your characters yourself ne? Would you be interested in helping me out with my luigi persona? You'll find his psa (animation wise) somewhere in the requests section.

or I could just pm them too you lol, they shouldn't be too hard =3  I may change it to a mario persona, since Italian already claimed luigi >_> lol

I won't be able to do much with it though for the time being.  I'm taking a break from PSA and the like for a little while after I do this one secret project that I promised a certain user I would do.

I gotta get some much needed revision and study in because I have exams after the holidays :-\

lol it's okay dude, I'm still working on the concept and stuff anyways. Just lemme know when you're up for some optional work and I'll shoot you a pm for his moveset.(well animation wise at least =3) Which frankly the animations aren't too complex.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 12:22:12 PM
IDK if you got my PM about Shadow's moveset, but here's my message, just trying to help out:

"Well you have your own idea going on but I made this moveset for someone else to do a long time ago but they never got around to it, maybe there's some ideas in there you might like, it's very detailed with pictures and everything"

[url]http://www.mediafire.com/?53l6mav596sag79[/url]


Don't worry I got this PM ;)  In fact I was looking at it to see if I could get some good ideas out of it (which I did actually :D).  So thanks again for that PM ^^

The complete moveset (with pictures!) is in the first post now ;)  This is so you guys can get an idea for some of the less obvious mechanics of this Shadow PSA.


Hey SD, you make all your animations for your characters yourself ne? Would you be interested in helping me out with my luigi persona? You'll find his psa (animation wise) somewhere in the requests section.

or I could just pm them too you lol, they shouldn't be too hard =3  I may change it to a mario persona, since Italian already claimed luigi >_> lol


I won't be able to do much with it though for the time being.  I'm taking a break from PSA and the like for a little while after I do this one secret project that I promised a certain user I would do.

I gotta get some much needed revision and study in because I have exams after the holidays :-\


lol it's okay dude, I'm still working on the concept and stuff anyways. Just lemme know when you're up for some optional work and I'll shoot you a pm for his moveset.(well animation wise at least =3) Which frankly the animations aren't too complex.


Ok, no problem ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 23, 2010, 12:34:22 PM
IDK if you got my PM about Shadow's moveset, but here's my message, just trying to help out:

"Well you have your own idea going on but I made this moveset for someone else to do a long time ago but they never got around to it, maybe there's some ideas in there you might like, it's very detailed with pictures and everything"

[url]http://www.mediafire.com/?53l6mav596sag79[/url]


Don't worry I got this PM ;)  In fact I was looking at it to see if I could get some good ideas out of it (which I did actually :D).  So thanks again for that PM ^^

The complete moveset (with pictures!) is in the first post now ;)  This is so you guys can get an idea for some of the less obvious mechanics of this Shadow PSA.


Hey SD, you make all your animations for your characters yourself ne? Would you be interested in helping me out with my luigi persona? You'll find his psa (animation wise) somewhere in the requests section.

or I could just pm them too you lol, they shouldn't be too hard =3  I may change it to a mario persona, since Italian already claimed luigi >_> lol


I won't be able to do much with it though for the time being.  I'm taking a break from PSA and the like for a little while after I do this one secret project that I promised a certain user I would do.

I gotta get some much needed revision and study in because I have exams after the holidays :-\


lol it's okay dude, I'm still working on the concept and stuff anyways. Just lemme know when you're up for some optional work and I'll shoot you a pm for his moveset.(well animation wise at least =3) Which frankly the animations aren't too complex.


Ok, no problem ;)


Sweet :) I attempted to make a simple jab but lol it turned out horrible >_> guess animation is far too tedious for me.

As a little update for my own projects, I've finished fire-chu, at least as much as I can without freezing the game. Gonna make an epic machinima rather than a lame psa-demo vid ^+^


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Jaytonic on December 23, 2010, 12:46:57 PM
I CAN'T DOWNLOAD IT, CAN somebody help me


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Ct.OWN on December 23, 2010, 12:49:37 PM
I CAN'T DOWNLOAD IT, CAN somebody help me
Did you look in the Vault? Cause if you couldn't get there here's the mediafire link: http://www.mediafire.com/?3ume1d41ghew1hf


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Fliptocat on December 23, 2010, 12:54:19 PM
You blew away all of my expectations this time, it's definitely better than any other shadow PSA. I don't have much to say, except that the Side and Down special moves link into the up special if you hold their respective buttons too long in midair. That was a great idea, it can help out in a lot of situations. Great job with this one. :)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 12:58:28 PM
You blew away all of my expectations this time, it's definitely better than any other shadow PSA. I don't have much to say, except that the Side and Down special moves link into the up special if you hold their respective buttons too long in midair. That was a great idea, it can help out in a lot of situations. Great job with this one. :)


That's deliberate ;)  I wanted to assist his recovery because you see (a bit like Ike) he has good recovery for purely one direction.  His recovery is only good if it's either straight up or straight across.  So I decided to try and come up with a solution to remedy this by making it so that if you hold the B button during certain frames of the aerial Side B and Down B, you cancel straight into the Up B.

Oh yeah, and for those that may be having trouble with the Mediafire download, here's one from MEGAUPLOAD that will be added to the Brawlvault link as well:

http://www.megaupload.com/?d=KXDFI2U5


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Fliptocat on December 23, 2010, 01:02:12 PM
Great solution, it was really creative. I don't think I've ever seen something like it before. I'm looking forward to whatever you come up with in the future. ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Sanitys_Theif on December 23, 2010, 01:29:46 PM
Don't worry I got this PM ;)  In fact I was looking at it to see if I could get some good ideas out of it (which I did actually :D).  So thanks again for that PM ^^

Oh ok cool

I just tried the moveset out

Easily the best Shadow PSA ever made no contest

Only 2 things may I suggest

Sometimes the 2nd hit of the neutral A combo doesn't hit even though I'm extremely close, maybe push the hitbox out just a little

And could you make Shadow run faster? We all know he equals Sonic in speed, one interesting thing to do if possible that would differentiate him, could you add an acceleration system, as in Shadow starts off running his speed now and gradually increases over time(with a set limit maybe), this could create some unexpected rush in attacks from the speed increase(messes' with peoples minds) and it makes sense with how he gains his speed


EDIT: One more thing, you should really get a video to put on the vault, we've had a lot of Shadow PSAs that claim the be perfect but this one takes the cake, you'd get more downloads if you had a video showing off how he works because pictures don't cut it

I could make one but it would be incredibly crappy quality(using an old digital camera to record stuff on my TV)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Psycho Philia on December 23, 2010, 01:34:02 PM
I've just played with your Shadow Sd, and I have to say he is really incredible! It is a really good psa that you made and I really enjoyed to play with him! Thank you very much!

Ps: It is too bad though there isn't chaos blast sound effect. But it is only a detail. And I'm sure with Shadow voice this psa would be even more awesome!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Sanitys_Theif on December 23, 2010, 01:40:01 PM
Are the items supposed to be vertex hacks or just recolors because I can't tell a difference(I don't use items so I'm not sure what they look like normally)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 01:58:11 PM
Are the items supposed to be vertex hacks or just recolors because I can't tell a difference(I don't use items so I'm not sure what they look like normally)

Just recolours :P They're a bit more "Shadow like".

Don't worry I got this PM ;)  In fact I was looking at it to see if I could get some good ideas out of it (which I did actually :D).  So thanks again for that PM ^^

Oh ok cool

I just tried the moveset out

Easily the best Shadow PSA ever made no contest

Only 2 things may I suggest

Sometimes the 2nd hit of the neutral A combo doesn't hit even though I'm extremely close, maybe push the hitbox out just a little

And could you make Shadow run faster? We all know he equals Sonic in speed, one interesting thing to do if possible that would differentiate him, could you add an acceleration system, as in Shadow starts off running his speed now and gradually increases over time(with a set limit maybe), this could create some unexpected rush in attacks from the speed increase(messes' with peoples minds) and it makes sense with how he gains his speed


EDIT: One more thing, you should really get a video to put on the vault, we've had a lot of Shadow PSAs that claim the be perfect but this one takes the cake, you'd get more downloads if you had a video showing off how he works because pictures don't cut it

I could make one but it would be incredibly crappy quality(using an old digital camera to record stuff on my TV)

Thank you ^^ I was trying for a while to get that combo to connect perfectly but despite my efforts I was unable to succeed.  The reason being that when I increase the knockback of the first hit to make the opponent go backwards more, they sometimes go too far back if you are right next to them.  Also, the size of the character depends as well.  It has a much harder time hitting smaller characters than larger ones.

As for the speed, I guess I could make him as fast as Sonic (however, I don't think I could do the acceleration thing).  I put him at that speed so that he was a bit more balanced (that speed plus the fact that he's WAY stronger than Sonic.....) and he's still significantly faster than Cpt Falcon anyways.  But I will include a "Sonic Speed" Shadow once I finish Super Shadow.

Finally, about the video, I will try my best with my Flip camcorder (quality won't be too great, but it's better than slow as f*** Fraps).


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Psycho Philia on December 23, 2010, 02:14:09 PM
I think these pictures will probably increase downloads, but it is sure a video will increase them more! You know what will increase even more these downloads? Shadow's voice, to increase the sensation of controlling the ultimate life form! And also chaos blast sound effect!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Wiiland3k on December 23, 2010, 02:26:26 PM
psa of your shadow is the best I've seen the others are of sonic lol, the animations are great, the same final smash.

Are you going to get more versions? :af:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Sanitys_Theif on December 23, 2010, 02:27:25 PM
Are the items supposed to be vertex hacks or just recolors because I can't tell a difference(I don't use items so I'm not sure what they look like normally)

Just recolours :P They're a bit more "Shadow like".

Don't worry I got this PM ;)  In fact I was looking at it to see if I could get some good ideas out of it (which I did actually :D).  So thanks again for that PM ^^

Oh ok cool

I just tried the moveset out

Easily the best Shadow PSA ever made no contest

Only 2 things may I suggest

Sometimes the 2nd hit of the neutral A combo doesn't hit even though I'm extremely close, maybe push the hitbox out just a little

And could you make Shadow run faster? We all know he equals Sonic in speed, one interesting thing to do if possible that would differentiate him, could you add an acceleration system, as in Shadow starts off running his speed now and gradually increases over time(with a set limit maybe), this could create some unexpected rush in attacks from the speed increase(messes' with peoples minds) and it makes sense with how he gains his speed


EDIT: One more thing, you should really get a video to put on the vault, we've had a lot of Shadow PSAs that claim the be perfect but this one takes the cake, you'd get more downloads if you had a video showing off how he works because pictures don't cut it

I could make one but it would be incredibly crappy quality(using an old digital camera to record stuff on my TV)

Thank you ^^ I was trying for a while to get that combo to connect perfectly but despite my efforts I was unable to succeed.  The reason being that when I increase the knockback of the first hit to make the opponent go backwards more, they sometimes go too far back if you are right next to them.  Also, the size of the character depends as well.  It has a much harder time hitting smaller characters than larger ones.

As for the speed, I guess I could make him as fast as Sonic (however, I don't think I could do the acceleration thing).  I put him at that speed so that he was a bit more balanced (that speed plus the fact that he's WAY stronger than Sonic.....) and he's still significantly faster than Cpt Falcon anyways.  But I will include a "Sonic Speed" Shadow once I finish Super Shadow.

Finally, about the video, I will try my best with my Flip camcorder (quality won't be too great, but it's better than slow as f*** Fraps).

In all honesty, he's not that strong(In the PSA you made) I have trouble killing people with him sometimes so I don't think increasing his speed would make him overpowered even in the slightest bit

But if you would rather put it as a separate "Sonic Speed" .pac then that's fine too, either way is fine

You're gonna make Super Shadow some sort of moveset!? Awesome

And whats Fraps?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: KingJigglypuff on December 23, 2010, 02:33:04 PM
Wow, you made an actual projectile, did you build it off of his Spring?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 03:24:13 PM
Wow, you made an actual projectile, did you build it off of his Spring?

Nope, it's a fake projectile using Pit's Arrow as an External Graphic.  I just made it as realistic as possible by giving it charges and using my knowledge of flags to make it reflectable/blockable ;)  I also gave it fairly low priority so that it could get easily broken through.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Maverick-Pro on December 23, 2010, 03:45:07 PM
Amazing PSA bro. Props. Better than mastaklo's (no offense) but it has a more Shadow-y feel to it and it has moves from Sonic Battle too.

Mind if I start porting it to Donkey Kong? ;) (Since you made so many different moves from Sonic, the only change needed would be the Neutral B; I'd probably replace that with a Chaos Burst from Sonic Battle or something). I'd give full credit to you.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Sanitys_Theif on December 23, 2010, 03:50:46 PM
Co
Amazing PSA bro. Props. Better than mastaklo's (no offense) but it has a more Shadow-y feel to it and it has moves from Sonic Battle too.

Mind if I start porting it to Donkey Kong? ;) (Since you made so many different moves from Sonic, the only change needed would be the Neutral B; I'd probably replace that with a Chaos Burst from Sonic Battle or something). I'd give full credit to you.

Could you port him over Pikachu, Olimar, or Jigglypuff instead? I grew up on the DKC games and a lot of other people too and I want to keep him but there's 6 damn pokemon in the game just one can get replaced right?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 03:51:58 PM
Amazing PSA bro. Props. Better than mastaklo's (no offense) but it has a more Shadow-y feel to it and it has moves from Sonic Battle too.

Mind if I start porting it to Donkey Kong? ;) (Since you made so many different moves from Sonic, the only change needed would be the Neutral B; I'd probably replace that with a Chaos Burst from Sonic Battle or something). I'd give full credit to you.

Please go ahead.  In fact, I'd be glad if you ported him ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Maverick-Pro on December 23, 2010, 03:55:54 PM
Co
Amazing PSA bro. Props. Better than mastaklo's (no offense) but it has a more Shadow-y feel to it and it has moves from Sonic Battle too.

Mind if I start porting it to Donkey Kong? ;) (Since you made so many different moves from Sonic, the only change needed would be the Neutral B; I'd probably replace that with a Chaos Burst from Sonic Battle or something). I'd give full credit to you.

Could you port him over Pikachu, Olimar, or Jigglypuff instead? I grew up on the DKC games and a lot of other people too and I want to keep him but there's 6 damn pokemon in the game just one can get replaced right?

It's harder than you think to do that. Sonic-hacks can be only ported to certain characters.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 23, 2010, 04:17:03 PM
Amazing PSA bro. Props. Better than mastaklo's (no offense) but it has a more Shadow-y feel to it and it has moves from Sonic Battle too.

Mind if I start porting it to Donkey Kong? ;) (Since you made so many different moves from Sonic, the only change needed would be the Neutral B; I'd probably replace that with a Chaos Burst from Sonic Battle or something). I'd give full credit to you.

Please go ahead.  In fact, I'd be glad if you ported him ;)

Hey SD, since you're already awesome at working with sonic, what about a Wearhog Vertex/texture/ psa ? XD Just for giggles I mean, and unleashed finatics would worship you :P


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Akiba Red on December 23, 2010, 04:45:19 PM
There ae Unleashed fanatics!?!? That game was terrible... and I want Deadpool...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 05:29:01 PM
There ae Unleashed fanatics!?!? That game was terrible... and I want Deadpool...

I'm taking a break before I start Deadpool.  I've said this many a time (heck it's even in the first post).

And about Unleashed, it was half great and half lame but to be honet that's irrelevant.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: KingJigglypuff on December 23, 2010, 05:44:04 PM
Exactly why did you make it so that Shadow gets 6 damage when he does his Up-Taunt? Is it because of the item summoning?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Maxi on December 23, 2010, 05:45:24 PM
Exactly why did you make it so that Shadow gets 6 damage when he does his Up-Taunt? Is it because of the item summoning?
Exactly.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: 14fan on December 23, 2010, 08:18:12 PM
Are the items supposed to be vertex hacks or just recolors because I can't tell a difference(I don't use items so I'm not sure what they look like normally)

Just recolours :P They're a bit more "Shadow like".

Don't worry I got this PM ;)  In fact I was looking at it to see if I could get some good ideas out of it (which I did actually :D).  So thanks again for that PM ^^

Oh ok cool

I just tried the moveset out

Easily the best Shadow PSA ever made no contest

Only 2 things may I suggest

Sometimes the 2nd hit of the neutral A combo doesn't hit even though I'm extremely close, maybe push the hitbox out just a little

And could you make Shadow run faster? We all know he equals Sonic in speed, one interesting thing to do if possible that would differentiate him, could you add an acceleration system, as in Shadow starts off running his speed now and gradually increases over time(with a set limit maybe), this could create some unexpected rush in attacks from the speed increase(messes' with peoples minds) and it makes sense with how he gains his speed


EDIT: One more thing, you should really get a video to put on the vault, we've had a lot of Shadow PSAs that claim the be perfect but this one takes the cake, you'd get more downloads if you had a video showing off how he works because pictures don't cut it

I could make one but it would be incredibly crappy quality(using an old digital camera to record stuff on my TV)

Thank you ^^ I was trying for a while to get that combo to connect perfectly but despite my efforts I was unable to succeed.  The reason being that when I increase the knockback of the first hit to make the opponent go backwards more, they sometimes go too far back if you are right next to them.  Also, the size of the character depends as well.  It has a much harder time hitting smaller characters than larger ones.

As for the speed, I guess I could make him as fast as Sonic (however, I don't think I could do the acceleration thing).  I put him at that speed so that he was a bit more balanced (that speed plus the fact that he's WAY stronger than Sonic.....) and he's still significantly faster than Cpt Falcon anyways.  But I will include a "Sonic Speed" Shadow once I finish Super Shadow.

Finally, about the video, I will try my best with my Flip camcorder (quality won't be too great, but it's better than slow as f*** Fraps).

I know I'm WAYY late here, but couldn't you do something with bits?

Set Bit: LA-Bit [100] under

Then, under the Run animation:

If: Bit is Set: LA-Bit [100]
Asynchronous Timer: Frames = number of frames at Sonic's speed
A Frame Speed Modifier or something to speed it up
Synchronous Timer = Number of frames left over

Else:
Frame Speed Modifier or something to speed it up

End If:



Should work or something.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: DivineOverlord on December 24, 2010, 04:45:01 AM
Interesting work you have here. The character is balanced yet very reflective of shadow; which is very good.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: ADJSonic on December 24, 2010, 07:43:17 AM
ok your Shadow Psa is amazing but Vietful Joe his animations need to be a little smoother.....



Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 09:10:44 AM
ok your Shadow Psa is amazing but Vietful Joe his animations need to be a little smoother.....



Which ones specifically?  And most other people (including myself, and I'm the one with all the knowledge of Viewtiful Joe) found that the animations were fine for the most part (heck even Miacis on with his massive feedback post).


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: renegade109 on December 24, 2010, 09:13:05 AM
<sees shadow psa... reads moveset details... mouth drooling>

MUST HAZ NAO!!!!!!!!!!!!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Kaye Cruiser on December 24, 2010, 09:17:48 AM
So earlier I maanged to beat DivineOverlord using this moveset. I had to get desperate while fighting, but hey, only took me a few tries.

So yeah, It does well against other characters without being overpowered, takes time to get used to, actually feels like a new character and like Shadow, and is overall a LOT more fun to play as than Sonic.

In short, absolutely great job with the moveset Silent. I'm impressed once again. Thank you for finally giving us an accurate, complete and balanced Shadow moveset. :3


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Psycho Philia on December 24, 2010, 09:46:12 AM
I would like to report something about this Shadow Psa. When you have a Smash ball with him, you can activate Chaos Blast. But I don't know why and when, sometimes I press B, and there is a little fire explosion that is coming out, but there is not the following explosion. To make it simple, this final smash sometimes end before it should. I'm sorry not being able to say when exactly this happens, but maybe it is because of the hero jauge... If I recall correctly, one time, I had the hero jauge filled up completely, and I could use Chaos control, but I used a Final smash and it ended before it should.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 09:55:41 AM
I would like to report something about this Shadow Psa. When you have a Smash ball with him, you can activate Chaos Blast. But I don't know why and when, sometimes I press B, and there is a little fire explosion that is coming out, but there is not the following explosion. To make it simple, this final smash sometimes end before it should. I'm sorry not being able to say when exactly this happens, but maybe it is because of the hero jauge... If I recall correctly, one time, I had the hero jauge filled up completely, and I could use Chaos control, but I used a Final smash and it ended before it should.

Hmmm that's strange.....I'll need to check this glitch for myself as well and see how I can resolve it.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 24, 2010, 10:08:48 AM
Hey SD dos you think you could help me out here? :l
I have a really weird graphic glitch.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 10:10:11 AM
Hey SD dos you think you could help me out here? :l
I have a really weird graphic glitch.

What's up?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: KingJigglypuff on December 24, 2010, 10:10:51 AM
I have a suggestion for Shadow, you should have the collision last as long as he's doing the Black Tornado because the hitboxes don't last through the entire attack.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 24, 2010, 10:15:45 AM
Hey SD dos you think you could help me out here? :l
I have a really weird graphic glitch.

What's up?

It doesn't affect the psa any (this is for my Amazing-Chu ^+^) but it's really, REALLY strange.

At the first damage level (under 50) I have it set to do Graphic 54 on the FFFFFFE bone, on the second damage level (over 50) I have the same graphic loop, but it's set to graphic 30(the aura-looking one). Now here's the WEIRD part

If I'm facing right, the graphic changes from the under fifty damage to the over fifty damage, but if I'm facing LEFT, it's still in the under fifty damage. Oddly the over  100 damage graphics work fine for the graphics in both directions :l

Should I post a pic of the code? Note that the actuall attacks change as they were meant to, it's just the graphics that are weird. XP


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 10:32:06 AM
I have a suggestion for Shadow, you should have the collision last as long as he's doing the Black Tornado because the hitboxes don't last through the entire attack.

Edited right away! I just made it loop more times.  As well as the Super Shadow release, I'll release a tightened version of regular Shadow as well as voice clips (preferably Jason Griffith, but since no one has done clips for him I'll still settle for David Humphrey.  I only say Griffith because he says "Chaos Spear" and "Chaos Blast" etc).

@NaruZeldaMaster

I don't think there's any character with an FFFFFFE bone @.@ Surely it should just be Bone E?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: KingJigglypuff on December 24, 2010, 10:35:40 AM
I have a suggestion for Shadow, you should have the collision last as long as he's doing the Black Tornado because the hitboxes don't last through the entire attack.

Edited right away! I just made it loop more times.  As well as the Super Shadow release, I'll release a tightened version of regular Shadow as well as voice clips (preferably Jason Griffith, but since no one has done clips for him I'll still settle for David Humphrey.  I only say Griffith because he says "Chaos Spear" and "Chaos Blast" etc).

@NaruZeldaMaster

I don't think there's any character with an FFFFFFE bone @.@ Surely it should just be Bone E?
May I ask when? Don't kill me.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 10:38:10 AM
It won't take too long, but obviously it's Christmas tomorrow so I won't be able to do much on it (if anything).  Also, I'm currently making a video of Shadow's moveset+a battle which will take a bit of time since I'm actually doing some video editing @.@


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Soverign on December 24, 2010, 10:41:50 AM
Edited right away! I just made it loop more times.  As well as the Super Shadow release, I'll release a tightened version of regular Shadow as well as voice clips (preferably Jason Griffith, but since no one has done clips for him I'll still settle for David Humphrey.  I only say Griffith because he says "Chaos Spear" and "Chaos Blast" etc).

@NaruZeldaMaster

I don't think there's any character with an FFFFFFE bone @.@ Surely it should just be Bone E?
It won't take too long, but obviously it's Christmas tomorrow so I won't be able to do much on it (if anything).  Also, I'm currently making a video of Shadow's moveset+a battle which will take a bit of time since I'm actually doing some video editing @.@

It won't take too long, but obviously it's Christmas tomorrow so I won't be able to do much on it (if anything).  Also, I'm currently making a video of Shadow's moveset+a battle which will take a bit of time since I'm actually doing some video editing @.@
Nobody does Jason Griffith's SFX because they pretty much hate him, but that could be a good idea because David doesn't have sound clips for "Chaos Spear", and "Chaos Blast'. Another Shadow vid would be great. Once I hack my Wii, I'm gonna download this, and test it out.  :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 24, 2010, 10:53:13 AM
I have a suggestion for Shadow, you should have the collision last as long as he's doing the Black Tornado because the hitboxes don't last through the entire attack.


Edited right away! I just made it loop more times.  As well as the Super Shadow release, I'll release a tightened version of regular Shadow as well as voice clips (preferably Jason Griffith, but since no one has done clips for him I'll still settle for David Humphrey.  I only say Griffith because he says "Chaos Spear" and "Chaos Blast" etc).

@NaruZeldaMaster

I don't think there's any character with an FFFFFFE bone @.@ Surely it should just be Bone E?


lol no no, FFFFFFFE is just the psa for the outline of the characters body ^+^; don't ask me, hollow's the one who tipped me off with it XD It's how I made my dark sonic have his aura :D

http://www.youtube.com/watch?v=bfiTwUPHYCs

PS: That's an older version of him, the new version doesn't have it :(

It's just for graphics though, sadly, it's a real shame since a full body colission bubble would be epic xD and way easier.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 04:34:00 PM
According to Youtube, a video will be up in approximately 15 minutes.  However, wait a couple minute more whilst it's processing ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 24, 2010, 04:46:01 PM
According to Youtube, a video will be up in approximately 15 minutes.  However, wait a couple minute more whilst it's processing ;)

Coolieo, I'll check it out :)

On a side note. I have pikachu's PSA at 276+ and it's still working fine @_@


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: fighter20brawler10 on December 24, 2010, 04:53:35 PM
Dude that IS a perfect Shadow. You even got the chaos spear right. Great Job. Definitely gonna use it.

P.S: Can't wait to see Deadpool


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 04:58:19 PM
VIDEO!!

Awesome vid to show off potential awesomeness?  I'll let you guys decide ;)

http://www.youtube.com/watch?v=AcuDz8b2gSo


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Naruto200Man on December 24, 2010, 05:10:06 PM
@_@

Hey dude, I have an idea for his final smash. If he's in chaos mode (or whatever it's called lol) He warps around the stage, kinda like how tabuu does with one of his moves, and he does damage as he travels inbetween the warps.

*sigh* this blows my dark sonic psa out of the water. >_>
PS: what's shadow's psa size @_@;;


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 24, 2010, 05:11:00 PM
I wish I could be as popular as you (not in a bad way, it's just that I feel like I'm getting pushed aside).


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sajiao Omelette on December 24, 2010, 05:13:39 PM
For the up taunt, do all the items have the same chance of being generated?

And it looks really great! The whole thing is really coherent and comes together well! And I especially like the non-broken-ness, something we need more of these days ~~~

@KingJigglypuff: I know what you mean... T~T;;


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SSJCerious on December 24, 2010, 05:15:10 PM
I wish I could be as popular as you (not in a bad way, it's just that I feel like I'm getting pushed aside).
Its cuz your not doing anything beastly...I mean, come on, I.M. Meen? If your gonna do a PSA, dont make it a joke. Why dont you do a PSA over one of BeyondYou's hacks, like stitch or Goku? That would get you some "followers"


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 24, 2010, 05:18:45 PM
I wish I could be as popular as you (not in a bad way, it's just that I feel like I'm getting pushed aside).
Its cuz your not doing anything beastly...I mean, come on, I.M. Meen? If your gonna do a PSA, dont make it a joke. Why dont you do a PSA over one of BeyondYou's hacks, like stitch or Goku? That would get you some "followers"
I could look around and find something to do.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 24, 2010, 05:23:54 PM
For the up taunt, do all the items have the same chance of being generated?

And it looks really great! The whole thing is really coherent and comes together well! And I especially like the non-broken-ness, something we need more of these days ~~~

@KingJigglypuff: I know what you mean... T~T;;

No they don't.  They each have a specific chance of appearing:

Grenade - 50%
Laser Pistol - 20%
Machine Gun - 20%
Rocket Launcher - 10%

@_@

Hey dude, I have an idea for his final smash. If he's in chaos mode (or whatever it's called lol) He warps around the stage, kinda like how tabuu does with one of his moves, and he does damage as he travels inbetween the warps.

*sigh* this blows my dark sonic psa out of the water. >_>
PS: what's shadow's psa size @_@;;

440KB.  It could be less, but I wasn't particularly efficient at all with file space this time round :P

I wish I could be as popular as you (not in a bad way, it's just that I feel like I'm getting pushed aside).

It's a difficult thing popularity.  With PSAs, it's less about the quality and more about what character you do.  Just because you may be less popular, doesn't mean your PSAs are any less good!  Your PSAs are still great fun and I know cuz I've played as a lot of them!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SmashClash on December 24, 2010, 05:27:14 PM
I just saw the vid. Nice PSA! In the broken version can you make it so he doesn't have helpless fall at all. I hate helpless fall. Thank you very much if you do! :laugh:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Naruto200Man on December 24, 2010, 05:27:40 PM
EDIT: You want beastly, gimme a couple of minutes, I'll SHOW you beastly ^+^; for what it is anyway :af2:

PS: 440 KB?? Dude, you should put that down for the PSAlimit Colaberation Thread >_>


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sajiao Omelette on December 24, 2010, 05:29:46 PM
No they don't.  They each have a specific chance of appearing:

Grenade - 50%
Laser Pistol - 20%
Machine Gun - 20%
Rocket Launcher - 10%

I think the potential problem with this is that these items probably do significantly more than 6% (pretty much all of them but the grenade) and set up for gimps, throwing them kills, etc..... what I mean is that items are kinda abusable...

And with PSAs, a big thing that contributes to popularity is that you PSA for a character that has no real PSAs, like Ness or Lucas. My one single PSA that I made got ~1000 downloads even though I completely fail, because I don't think there's a single PSA on Lucas, so just appeal to a niche character. Try to avoid people like Marth or Ike unless you're REALLY good, etc.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 24, 2010, 05:33:02 PM
I just saw the vid. Nice PSA! In the broken version can you make it so he doesn't have helpless fall at all. I hate helpless fall. Thank you very much if you do! :laugh:

Already been done my friend!  In fact there isn't all that much left to do with Super Shadow PSA wise.  No graphic changes or anything, just hitbox strengthening really.  However there are a few animations that I need to do (e.g. he will do the Super Sonic run and he will float in mid-air for his waiting poses).

No they don't.  They each have a specific chance of appearing:

Grenade - 50%
Laser Pistol - 20%
Machine Gun - 20%
Rocket Launcher - 10%

I think the potential problem with this is that these items probably do significantly more than 6% (pretty much all of them but the grenade) and set up for gimps, throwing them kills, etc..... what I mean is that items are kinda abusable...

And with PSAs, a big thing that contributes to popularity is that you PSA for a character that has no real PSAs, like Ness or Lucas. My one single PSA that I made got ~1000 downloads even though I completely fail, because I don't think there's a single PSA on Lucas, so just appeal to a niche character. Try to avoid people like Marth or Ike unless you're REALLY good, etc.

Take note also that it takes over a second for the weapon to actually be generated (89 frames I believe it is or something along those lines) and there are no invincibility frames whatsoever, so on a smallish stage it is easy to interrupt.  The only really safe time to generate it is when you kill somebody.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 24, 2010, 05:34:44 PM
I just saw the vid. Nice PSA! In the broken version can you make it so he doesn't have helpless fall at all. I hate helpless fall. Thank you very much if you do! :laugh:

Already been done my friend!  In fact there isn't all that much left to do with Super Shadow PSA wise.  No graphic changes or anything, just hitbox strengthening really.  However there are a few animations that I need to do (e.g. he will do the Super Sonic run and he will float in mid-air for his waiting poses).
Could you make a version of Super Shadow of which his waits and run are the same as the balanced one?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 24, 2010, 06:03:54 PM
I think for the broken one he should be able to summon items without delay, or at least be invincible while doing so.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: fighter20brawler10 on December 24, 2010, 06:27:49 PM
I think for the broken one he should be able to summon items without delay, or at least be invincible while doing so.

Sounds like a good idea


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SmashClash on December 24, 2010, 07:30:05 PM
Can't wait for the broken one then. Awesome job, SDo0m!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: BlueBrain on December 24, 2010, 09:04:17 PM
someone needs to make a goku or stitch ^^


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 24, 2010, 09:24:14 PM
someone needs to make a goku or stitch ^^
Stitch with his Blaster would be insane! And Goku would kill with his SSJ forms. Heck, this game I have on the PC, Super Smash Bros Rumble, has Goku. The cool thing is that for his B attack he charges, but if he reaches the end of his charge, he turns into his trademark Super Saiyan! His FS also changes depending on if he's normal or SSJ. Normal does a Spirit Bomb that turns him into his SSJ form. SSJ has him change into SSJ 3(not him with the red fur, but with the super long gold yellow hair) and fire a mega Spirit Bomb or something like a Final Flash or whatever. He turns back to normal though -_-


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: BlueBrain on December 25, 2010, 05:54:03 AM
only thing is, for making him ssj, u need 2 separate hair models, like how roy was made in th beginning, using isaac's hair ^^


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SSJCerious on December 25, 2010, 06:30:13 AM
Merry Christmas Sdoom! Cant wait 4 some moar beastly psa's!!!!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 25, 2010, 06:54:17 AM
Merry Christmas Sdoom! Cant wait 4 some moar beastly psa's!!!!

Ty ty ^^  Merry Christmas to all!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Naruto200Man on December 25, 2010, 06:56:16 AM
Merry Christmas Sdoom! Cant wait 4 some moar beastly psa's!!!!


Ty ty ^^  Merry Christmas to all!


you should do your shadow vs my pikachu xD http://www.youtube.com/watch?v=DZSYR9USopE


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 25, 2010, 03:57:44 PM
*Takes a peek at God PSAs in the Official God PSA Topic*
......
*Takes a look at Super Shadow*
.....
Needs to be more broken....Honestly at the moment he can't kill particularly well at all @.@  However everything works at least...

Once I do the animations it'll be done.  After that I'll create this into a full package (so it'll be noob friendly).  I'll include a CSP, name, battle portrait, the works ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 25, 2010, 04:53:59 PM
Do you need any help with Super Shadow?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 25, 2010, 04:56:50 PM
Do you need any help with Super Shadow?

Nah it's cool.  It's just been a while since I've done an overpowered PSA.  I almost forgot how they should function XD  I wanna make my Hyper Shadow (I've decided he will be Hyper Shadow now) around the same level as Hyper Sonic so I'm constantly comparing the two in terms of power and knockback etc.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 25, 2010, 05:06:58 PM
Do you need any help with Super Shadow?

Nah it's cool.  It's just been a while since I've done an overpowered PSA.  I almost forgot how they should function XD  I wanna make my Hyper Shadow (I've decided he will be Hyper Shadow now) around the same level as Hyper Sonic so I'm constantly comparing the two in terms of power and knockback etc.
Do you think you might know when a first version of Hyper Shadow will come out? *hides in turtle shell*


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 25, 2010, 05:53:01 PM
You don't need to hide, I understand you and a few others are excited so it's fine ;)

Progress is going pretty well.  However, since it's Hyper I have to set the quills so they stick up more.  I'll also need to ask Wave if I can use his Hyper Shadow texture.  Here are the PSA changes I've done:

- Increased the power and speed of almost every attack
- He does teleport dodges
- He moves much faster on both ground and air
- He has a shiny graphic surrounding him when he isn't attacking.
- The Neutral B has ben turned into Light Speed Attack.  If you land a hit, you can press B to attack again!  You can keep doing this over and over again.
- The Side B Chaos Spear now only does the full charge attack.
- All 3 of the moves that sent him into a helpless state now send him just into a regular fall
- The Down B Chaos Rift does a fusion of the 2nd most powerful hit and the most powerful hit.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 25, 2010, 06:00:10 PM
You don't need to hide, I understand you and a few others are excited so it's fine ;)

Progress is going pretty well.  However, since it's Hyper I have to set the quills so they stick up more.  I'll also need to ask Wave if I can use his Hyper Shadow texture.  Here are the PSA changes I've done:

- Increased the power and speed of almost every attack
- He does teleport dodges
- He moves much faster on both ground and air
- He has a shiny graphic surrounding him when he isn't attacking.
- The Neutral B has ben turned into Light Speed Attack.  If you land a hit, you can press B to attack again!  You can keep doing this over and over again.
- The Side B Chaos Spear now only does the full charge attack.
- All 3 of the moves that sent him into a helpless state now send him just into a regular fall
- The Down B Chaos Rift does a fusion of the 2nd most powerful hit and the most powerful hit.

Could you make a version in which the quills are normal Shadow's quills. I just want an overpowered Shadow.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sanitys_Theif on December 25, 2010, 07:33:51 PM
Seriously, this PSA is not overpowered, in fact I would say he's underpowered somewhat

His item spawn takes too long to be overpowered

And it's difficult to kill people I find, his powerful attacks(his smash attacks) have a split second startup lag that let's anyone shield it, you have to set it up and that only works on game hacks like Brawl+ where there's some hitstun


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Holy Lance on December 25, 2010, 08:06:55 PM
I love this psa! It's balanced and fun! It is roughly mid/high tier like snake, and is very enjoyable!

Congratulations on creating the first balanced psa :)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: LavaLatte [.Fade] on December 25, 2010, 08:23:19 PM
Honestly, I always have doubts every time I see a new Shadow PSA.

This, my friend, is the first exception.

I can clearly see the time and effort you put into this PSA, instead of being thrown together like the multitudes of "Extreme God Hyper Final True Max Unleashed Perfect" movesets out there. I really like what you've done; it shows the research you put into this project. Creative, balanced, smooth animations? Sounds like a winner to me~

Hats off to you! You'll be finding this on my SD card =]


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Naruto200Man on December 25, 2010, 08:34:58 PM
*ahem* would fade please update the PSA limit colab thread?
My Pikachu's filesize is 281 and still working peachy =3

You were right, it was the throws :)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: songeflemy on December 25, 2010, 09:38:18 PM
*Takes a peek at God PSAs in the Official God PSA Topic*
......
*Takes a look at Super Shadow*
.....
Needs to be more broken....Honestly at the moment he can't kill particularly well at all @.@  However everything works at least...

Once I do the animations it'll be done.  After that I'll create this into a full package (so it'll be noob friendly).  I'll include a CSP, name, battle portrait, the works ;)

Perhaps some recolors.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Maxi on December 25, 2010, 09:50:15 PM
*Takes a peek at God PSAs in the Official God PSA Topic*
......
*Takes a look at Super Shadow*
.....
Needs to be more broken....Honestly at the moment he can't kill particularly well at all @.@  However everything works at least...

Once I do the animations it'll be done.  After that I'll create this into a full package (so it'll be noob friendly).  I'll include a CSP, name, battle portrait, the works ;)

Perhaps some recolors.
That's my department!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 26, 2010, 05:26:53 AM
Seriously, this PSA is not overpowered, in fact I would say he's underpowered somewhat

His item spawn takes too long to be overpowered

And it's difficult to kill people I find, his powerful attacks(his smash attacks) have a split second startup lag that let's anyone shield it, you have to set it up and that only works on game hacks like Brawl+ where there's some hitstun

It's interesting looking at all the different opinions of Shadow.  Some say he needs buffing in some areas, some say he's fine the way he is.  I really don't know what to do @.@  I think it's really about knowing his playstyle.  Although his smashes are not that much stronger than Sonic's smashes in terms of knockback (more damage though, but slower), he (unlike Sonic) has two effective meteor smashes to use (F Air and D Air).  Here're some handy things to know about Shadow:

- He has quite a few moves that can demolish shields, the most prominent one being his Chaos Rift.  2/3 Chaos Rifts are automatic shield breakers, allowing you to follow up with a fully charged D Smash or F Smash to land the finishing blow fairly early

- If you can gain some spacing between you and your opponent, make sure to use the Weapon Spawn taunt.  Even the grenade does a decent 11%.

- Remember that both his Side B and Down B can be cancelled into his Up B, assisting his overall recovery significantly.

He may not be as fast as Sonic on some fronts, but he makes up for that with decent priority, great range and decent power.

You don't need to hide, I understand you and a few others are excited so it's fine ;)

Progress is going pretty well.  However, since it's Hyper I have to set the quills so they stick up more.  I'll also need to ask Wave if I can use his Hyper Shadow texture.  Here are the PSA changes I've done:

- Increased the power and speed of almost every attack
- He does teleport dodges
- He moves much faster on both ground and air
- He has a shiny graphic surrounding him when he isn't attacking.
- The Neutral B has ben turned into Light Speed Attack.  If you land a hit, you can press B to attack again!  You can keep doing this over and over again.
- The Side B Chaos Spear now only does the full charge attack.
- All 3 of the moves that sent him into a helpless state now send him just into a regular fall
- The Down B Chaos Rift does a fusion of the 2nd most powerful hit and the most powerful hit.

Could you make a version in which the quills are normal Shadow's quills. I just want an overpowered Shadow.

I'm not making any changes to the FitSonicMotionEtc.pac except animation changes.  So you can just use the regular Shadow FitSonicMotionEtc.pac with the Hyper Shadow FitSonic.pac

Honestly, I always have doubts every time I see a new Shadow PSA.

This, my friend, is the first exception.

I can clearly see the time and effort you put into this PSA, instead of being thrown together like the multitudes of "Extreme God Hyper Final True Max Unleashed Perfect" movesets out there. I really like what you've done; it shows the research you put into this project. Creative, balanced, smooth animations? Sounds like a winner to me~

Hats off to you! You'll be finding this on my SD card =]

Wow thanks a lot .Fade!  This means a lot coming from a PSA pro like you ^^ And yes I did do a bit of research as to how Shadow should attack.  I created a moveset, I ask for suggestions, I based animations off of various games (one of the most significant being Sonic Battle) and voila!

*Takes a peek at God PSAs in the Official God PSA Topic*
......
*Takes a look at Super Shadow*
.....
Needs to be more broken....Honestly at the moment he can't kill particularly well at all @.@  However everything works at least...

Once I do the animations it'll be done.  After that I'll create this into a full package (so it'll be noob friendly).  I'll include a CSP, name, battle portrait, the works ;)

Perhaps some recolors.
That's my department!

Indeed it is my good man!  I still have your Viewtiful Joe recolour pack (heck I even said in the Readme of my Viewtiful Joe V1 "Make sure to download 2DaMax92's recolour pack).  So I'm leaving it up to you my good sir ;)  I'll create the original CSPs for Shadow and Hyper Shadow though.




Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Metanigh on December 26, 2010, 06:56:40 AM
Can this Shadow go over Donkey Kong?
or, is something wrong by doing it?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Naruto200Man on December 26, 2010, 07:01:55 AM
*sees the thing about the shiny graphic surrounding him*

Blehh you should figure out how to make the super sonic graphics work on normal sonic! (I mean the stars/sparks etc)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: songeflemy on December 26, 2010, 01:52:03 PM
*Takes a peek at God PSAs in the Official God PSA Topic*
......
*Takes a look at Super Shadow*
.....
Needs to be more broken....Honestly at the moment he can't kill particularly well at all @.@  However everything works at least...

Once I do the animations it'll be done.  After that I'll create this into a full package (so it'll be noob friendly).  I'll include a CSP, name, battle portrait, the works ;)


Perhaps some recolors.
That's my department!


Indeed it is my good man!  I still have your Viewtiful Joe recolour pack (heck I even said in the Readme of my Viewtiful Joe V1 "Make sure to download 2DaMax92's recolour pack).  So I'm leaving it up to you my good sir ;)  I'll create the original CSPs for Shadow and Hyper Shadow though.





Well, if you're doing CSPs, could you please start with these ones?

http://img207.imageshack.us/img207/861/shadowbig.png

http://img268.imageshack.us/img268/2401/shadowsmall.png


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 26, 2010, 02:06:17 PM
Just when I already made one @.@  I'll put both in there anyways ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: songeflemy on December 26, 2010, 03:20:32 PM
Just when I already made one @.@  I'll put both in there anyways ;)

For realz? Can I see?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 26, 2010, 03:47:18 PM
Just when I already made one @.@  I'll put both in there anyways ;)

For realz? Can I see?

Actually, going back to look, the one you put up is MUCH better.  My one came out pretty poor :-\

However, Super/Hyper/whatevayacallit Shadow is almsot done.  I literally just need to change a couple of the voice clips so that they go better with the David Humphrey voice hex.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Shadow1794 on December 27, 2010, 07:48:03 AM
hey ur shadow is awesome rely but can u change the homing attack? (I also prefer chaos blast) can u put something diferent because shadow`s homing attack is awesome but is too like sonic. is just a sugest
PS: UR SHADOW WORKS OVER DONKEY IS AWESOME I think u gonna do it over Dk


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 27, 2010, 09:31:15 AM
hey ur shadow is awesome rely but can u change the homing attack? (I also prefer chaos blast) can u put something diferent because shadow`s homing attack is awesome but is too like sonic. is just a sugest
PS: UR SHADOW WORKS OVER DONKEY IS AWESOME I think u gonna do it over Dk

You know funnily enough, Shadow is in fact very similar to Sonic in a number of ways (Homing attack being one of them).  So know I won't change it.  Also, what the heck are you talking about "UR SHADOW WORKS OVER DONKEY IS AWESOME"?  I haven't made a Shadow over Donkey Kong and don't plan on doing so.  If you wanna get a Shadow over Donkey Kong, go talk to Maveric Pro about it, since he's the one doing it.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SSJCerious on December 27, 2010, 09:35:00 AM
^LOL, dont be rough on him, hes a n00b. SO BE MOAR ROUGH!!! :rage:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Naruto200Man on December 27, 2010, 11:42:47 AM
^LOL, dont be rough on him, hes a n00b. SO BE MOAR ROUGH!!! :rage:

How about this?

"THATS NOT MY HACK NOOB, lols go ask someone else you idiot B- :rage: :rage: :rage: "


hehe just poking fun dudee :P


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 27, 2010, 02:06:34 PM
http://www.youtube.com/watch?v=p8l2h3DOMK4

Overpowered enough for you guys?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 27, 2010, 02:10:26 PM
[url]http://www.youtube.com/watch?v=p8l2h3DOMK4[/url]

Overpowered enough for you guys?
Epic.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: fighter20brawler10 on December 27, 2010, 02:39:16 PM
Wow that sure is overpowered enough. But I'd rather stick with the original


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Pegs001 on December 27, 2010, 03:25:13 PM
Do you think you could make a Hex packet with some of Viewtiful Joe's lines?
Like one of his taunts would say Henshin a Go Go Baby


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 27, 2010, 04:04:00 PM
Do you think you could make a Hex packet with some of Viewtiful Joe's lines?
Like one of his taunts would say Henshin a Go Go Baby

I don't make the Hex packets.  For Shadow I simply used one that had already been made.  So unless somebody is actually willing to do it themselves I doubt it will happen :-\


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 27, 2010, 04:12:55 PM
Could you 1.) make it so the Chaos Control either lasts a whole lot longer or makes the opponents go even slower than it is making them now and 2.) make it so the rocket launcher has the highest chance of being equipped on the item summon?

I found something really cool in the current version of the Perfect Shadow. If you use any special (except for the grounded Down-b and Side-B, and the neutral B) and either hold B or push B later in the move Shadow interrupts the move and uses the Up-B. Very handy in recovery :) Did you keep that in the Hyper Shadow?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 27, 2010, 04:33:09 PM
^ I'm completely aware of this, I specifically programmed it in so that his recovery would be better.  And it won't be present in Hyper Shadow because there is not point as he doesn't go helpless during any of his attacks.

As for the Chaos Control, I don't need to make it last longer, because you can initiate it whenever you want.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 27, 2010, 04:35:25 PM
Oh well. Will you make the R.L. appear the most? Or at least a lot more than the pistol and the machine gun.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Soul Nami on December 27, 2010, 05:17:08 PM
...Urk.
Can you make recolors for the Shadow texture included in your Shadow PSA?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 27, 2010, 05:56:49 PM
:srs:

I really need to make a clear list of stuff that I'm gonna do so that people don't keep repeating the same questions over and over (and so I don't have to keep repeating the answer).

The next update for this will include:

- Hyper Shadow (READ THE DESCRIPTION OF THE VIDEO ON THE PREVIOUS PAGE TO FIND OUT THE CHANGES)
- Shadow Voice Hex Packs
- Recolours for Shadow AND Hyper Shadow
- CSPs for Shadow and Hyper Shadow
- Battle pictures for Shadow/Hyper Shadow
- Name changes
- A more up to date and detailed Readme
- An instruction video showing full installation

Now please, if you're gonna comment now let it be FEEDBACK NOT questions (because I probably would've already answered them) or requests (because to be honest, at this stage of development I won't listen to them, this is now just finishing touches).
[/rage]

Please remember that I'm just one guy that does PSAs.  All this stuff to get everything organised and perfect takes a lot of time and I won't be getting a lot of that since I have a lot of work to be doing....


Man I can't wait to crack on with Deadpool......I'll have far less hassle to deal with then......


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Soul Nami on December 27, 2010, 06:13:45 PM
:srs:

I really need to make a clear list of stuff that I'm gonna do so that people don't keep repeating the same questions over and over (and so I don't have to keep repeating the answer).

The next update for this will include:

- Hyper Shadow (READ THE DESCRIPTION OF THE VIDEO ON THE PREVIOUS PAGE TO FIND OUT THE CHANGES)
- Shadow Voice Hex Packs
- Recolours for Shadow AND Hyper Shadow
- CSPs for Shadow and Hyper Shadow
- Battle pictures for Shadow/Hyper Shadow
- Name changes
- A more up to date and detailed Readme
- An instruction video showing full installation

Now please, if you're gonna comment now let it be FEEDBACK NOT questions (because I probably would've already answered them) or requests (because to be honest, at this stage of development I won't listen to them, this is now just finishing touches).
[/rage]

Please remember that I'm just one guy that does PSAs.  All this stuff to get everything organised and perfect takes a lot of time and I won't be getting a lot of that since I have a lot of work to be doing....


Man I can't wait to crack on with Deadpool......I'll have far less hassle to deal with then......

If you want, I can do recolors for Shadow.

I'm staying over at a friends house and he has GIMP 2.6 installed on it, and I can upload them on MF.

And, I'm sorry about asking the same question that people keep asking, I'm a bit cranky right now, and I forget to think sometimes. :P


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 27, 2010, 06:25:06 PM
I'm cranky too.  To be honest, I should be getting some sleep.  If you want to do the recolours please feel free ^^


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 27, 2010, 06:44:53 PM
If you're getting cranky, I could help you with PSA stuff and I suggest that you find things that make you laugh/happy/calm/relaxed/etc. I don't want someone such as yourself get agitated/mad/cranky/etc. I hope this doesn't make you more cranky.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 27, 2010, 06:48:31 PM
:srs:

I really need to make a clear list of stuff that I'm gonna do so that people don't keep repeating the same questions over and over (and so I don't have to keep repeating the answer).

The next update for this will include:

- Hyper Shadow (READ THE DESCRIPTION OF THE VIDEO ON THE PREVIOUS PAGE TO FIND OUT THE CHANGES)
- Shadow Voice Hex Packs
- Recolours for Shadow AND Hyper Shadow
- CSPs for Shadow and Hyper Shadow
- Battle pictures for Shadow/Hyper Shadow
- Name changes
- A more up to date and detailed Readme
- An instruction video showing full installation

Now please, if you're gonna comment now let it be FEEDBACK NOT questions (because I probably would've already answered them) or requests (because to be honest, at this stage of development I won't listen to them, this is now just finishing touches).
[/rage]

Please remember that I'm just one guy that does PSAs.  All this stuff to get everything organised and perfect takes a lot of time and I won't be getting a lot of that since I have a lot of work to be doing....


Man I can't wait to crack on with Deadpool......I'll have far less hassle to deal with then......

Sorry. I'll stop *facepalm* stupid me.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 28, 2010, 11:38:02 AM
Here's the CSP for Shadow:

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/Shadow2-2.png)

I'm gonna recolour it in other colours as well.  It's gonna be kinda tricky to make it look nice though :P


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Nuke on December 28, 2010, 11:51:04 AM
With Fame comes Fans.. But Eh what can you do about it ;).. Just enjoy it!! :D


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Soul Nami on December 28, 2010, 11:54:35 AM
(http://i993.photobucket.com/albums/af60/isoulcalibur/MenSelchrFaceBred.png)(http://i993.photobucket.com/albums/af60/isoulcalibur/MenSelchrFaceBlue.png)(http://i993.photobucket.com/albums/af60/isoulcalibur/MenSelchrFaceBpurple.png)(http://i993.photobucket.com/albums/af60/isoulcalibur/MenSelchrFaceBGreen.png)(http://i993.photobucket.com/albums/af60/isoulcalibur/MenSelchrFaceBYellow.png)

I found these somewhere on my PC in my Brawl CSP Folder.
Although, they're a bit sloppy, so I don't know if you want to use em'.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sanitys_Theif on December 28, 2010, 12:08:22 PM
It's interesting looking at all the different opinions of Shadow.  Some say he needs buffing in some areas, some say he's fine the way he is.  I really don't know what to do @.@  I think it's really about knowing his playstyle.  Although his smashes are not that much stronger than Sonic's smashes in terms of knockback (more damage though, but slower), he (unlike Sonic) has two effective meteor smashes to use (F Air and D Air).  Here're some handy things to know about Shadow:

- He has quite a few moves that can demolish shields, the most prominent one being his Chaos Rift.  2/3 Chaos Rifts are automatic shield breakers, allowing you to follow up with a fully charged D Smash or F Smash to land the finishing blow fairly early

- If you can gain some spacing between you and your opponent, make sure to use the Weapon Spawn taunt.  Even the grenade does a decent 11%.

- Remember that both his Side B and Down B can be cancelled into his Up B, assisting his overall recovery significantly.

He may not be as fast as Sonic on some fronts, but he makes up for that with decent priority, great range and decent power.

Weapon spawn is really only good against computers, humans aren't so dumb to wait, and he doesn't have any attacks that can send enemies away quickly and he's not that fast so he can't really run away from characters and make enough distance, I don't find myself using it ever against a human player

Chaos Rift is good but I don't use it often because of it's lag time if you miss, it's just easy to sidestep behind him and attack, I wouldn't change this attack I'm just saying it's not a move to throw out often

Side B to Up B recovery does help, but it has to be canceled fairly early from what I've tried so it's not like an insane recovery boost, but it's fine

His priority is fine

His range is iffy, some attacks like side-tilt should have more range, that swiping graphic should have a hitbox, otherwise your have to be right next to the opponent to get it to hit, if you extended the range it could be a great poking move, but as it is now with it's small range it's useless

And other than that his arms and legs and overall body is short so I'm not sure what you mean by good range when comparing him to other characters like marth, shiek, link, ike, even ganondorf and c. falcon

His power is fine for the most part, the problem is pulling off his powerful moves, it's nearly impossible with the startup lag on all his smashes, the thing is that you can notice him about to do a smash attack, and then there's a lag time before he throws out the attack, think about other characters how when you smash the c-stick, an attack is thrown out right away, the attack itself may not be fast but there's no real startup time(except for very powerful characters like Bowser and Ganon but Shadow's not that strong) and it's weaker, but the way you have it now, Shadow clearly choreographs his move, then has startup lag even on 0% charge then he throws it out, against a human player, it's impossible to hit with any of his smashes unless you set it up with hitlag which is only possible with codesets like Brawl+ and even then it's incredibly difficult

In short, he doesn't have any powerful attacks that are reliable, which is why I find it so hard to kill opponents, especially human players, all his smash attacks are useless because of the startup lag even on 0% charge, Shadow's not powerful enough to justify this startup lag, what you should do is for 0% charge have there be very little startup lag, think like shiek's downsmash so you can have a reliable window to hit with these moves

It's fun to use him, but it's frustrating if you want to win


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 28, 2010, 12:59:36 PM
With Fame comes Fans.. But Eh what can you do about it ;).. Just enjoy it!! :D

"Fans" is one word for it :-\

As I said before, can't wait to do Deadpool.  It'll be less popular but better since Deadpool is win and the animations will be awesome (if the moonwalk can turn out great, everything else can)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 28, 2010, 01:15:02 PM
With Fame comes Fans.. But Eh what can you do about it ;).. Just enjoy it!! :D

"Fans" is one word for it :-\

As I said before, can't wait to do Deadpool.  It'll be less popular but better since Deadpool is win and the animations will be awesome (if the moonwalk can turn out great, everything else can)
At least you're not getting Fan"girls" :oshi:

Can't wait for Deadpool too.
The moonwalk could either be his taunt or his walking motions. "Jogging" just makes him moonwalk faster. If you need tips on how to do it, just have him turn around fast for the start-up walk animation and then the rest is easy.
But of course you already knew this ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: songeflemy on December 28, 2010, 01:33:54 PM
Here's the CSP for Shadow:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/Shadow2-2.png[/url])

I'm gonna recolour it in other colours as well.  It's gonna be kinda tricky to make it look nice though :P


Oh, that's okay, I guess....


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 28, 2010, 01:38:05 PM
With Fame comes Fans.. But Eh what can you do about it ;).. Just enjoy it!! :D


"Fans" is one word for it :-\

As I said before, can't wait to do Deadpool.  It'll be less popular but better since Deadpool is win and the animations will be awesome (if the moonwalk can turn out great, everything else can)
At least you're not getting Fan"girls" :oshi:

Can't wait for Deadpool too.
The moonwalk could either be his taunt or his walking motions. "Jogging" just makes him moonwalk faster. If you need tips on how to do it, just have him turn around fast for the start-up walk animation and then the rest is easy.
But of course you already knew this ;)


The Moonwalk was already done a while ago XD

http://www.youtube.com/watch?v=X0fK-2OH3mw


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 28, 2010, 02:36:52 PM
Guess you don't need me. Nice work! So what are Deadpool's powers?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 28, 2010, 05:48:04 PM
I've done all the CSPs and recolours now for Shadow (still need to do Hyper Shadow though...).  Here're the CSPs ^^:


(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB461.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB465.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB463.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB464.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB462.png)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Soverign on December 28, 2010, 06:57:52 PM
I've done all the CSPs and recolours now for Shadow (still need to do Hyper Shadow though...).  Here're the CSPs ^^:


([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB461.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB465.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB463.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB464.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB462.png[/url])


Wow, these are awesome. I lol'ed at the dark Shadow one  :laugh:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Soul Nami on December 28, 2010, 07:01:43 PM
I've done all the CSPs and recolours now for Shadow (still need to do Hyper Shadow though...).  Here're the CSPs ^^:


([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB461.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB465.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB463.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB464.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB462.png[/url])

Pretty good, I'll say.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sanitys_Theif on December 28, 2010, 08:06:22 PM
Ugh, see this is what I mean, after using chaos rift 5 times and getting hit back before the move ended, I finally broke Wolf's shield, then I hit him with a full charged upsmash, Wolf was at 180% AND HE DIDNT DIE

You need to buff this guy, unless I meteor smash someone off the edge I can't kill anyone until around 250% because all the strong attacks are easily block or dodged then countered


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Velen on December 28, 2010, 08:12:35 PM
Ugh, see this is what I mean, after using chaos rift 5 times and getting hit back before the move ended, I finally broke Wolf's shield, then I hit him with a full charged upsmash, Wolf was at 180% AND HE DIDNT DIE

You need to buff this guy, unless I meteor smash someone off the edge I can't kill anyone until around 250% because all the strong attacks are easily block or dodged then countered

Sounds to me like Perfect Shadow needs a V2...or something.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 28, 2010, 08:29:27 PM
I wonder what Dark Hyper Shadow looks like?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: hughie on December 28, 2010, 08:50:18 PM
I wonder what Dark Hyper Shadow looks like?
If ya give me a buck i'll make one. :3


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 28, 2010, 09:13:37 PM
I wonder what Dark Hyper Shadow looks like?
If ya give me a buck i'll make one. :3
*gives you 5*


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 29, 2010, 03:31:44 AM
You don't need to make one since I'm gonna do one myself ;)

By the way, here is the full list of changes that Shadow will undertake in the next release:

- The F Tilt has increased range
- The D Tilt is overall faster
- All the smashes will have a faster initiation speed
- All the smashes will have higher knockback
- The F Air and D Air now have a chance of tripping grounded opponents
- The N Air and B Air (final hit) have increased knockback
- All the throws now have increased knockback
- The Side B Air now does more hits (but the same damage overall)
- The Weapon Spawn taunt is now 0.6 times the speed, does 12% recoil instead of 6% but now has a 3% heavy armour during the starting frames
- The Chaos Control now only lasts for 10 seconds (comparable to the 30+ seconds before)

@Sanity's Theif

How are you even using the Chaos Rift?  I said before that it's purpose is as an edgeguarding tool.  Knock the foe off the edge then gimp them with the Chaos Rift.  Whatever result comes from it, you'll gain the upper hand.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 29, 2010, 03:39:35 AM
I really want to ask something, but yet I don't.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Enigmatic on December 29, 2010, 04:26:31 AM
After playing your Shadow, I have to say that it is well done. It's very fun to use, and fairly balanced. I'm excited to play the update. You seem to have improved since Joe. I do have a few remarks, but from what you just posted it seems you have addressed them.

Since seeing the potential, I'm excited for Deadpool, even if I barely know who he is. He has a moonwalk, that's just badass.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 29, 2010, 08:56:14 AM
Since seeing the potential, I'm excited for Deadpool, even if I barely know who he is. He has a moonwalk, that's just badass.
Yep, he's Michael Jackson without the pedophile bit.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Psycho Philia on December 29, 2010, 09:22:23 AM
I had a question about your Deadpool Psa. I just want to know who Deadpool will replace? Snake? Unless you don't know now who he will replace...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 29, 2010, 09:44:56 AM
I had a question about your Deadpool Psa. I just want to know who Deadpool will replace? Snake?
I guess so :-\


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 29, 2010, 10:36:11 AM
Yes he shall replace Snake.  And for those who don't know who Deadpool is,  check out these links:

http://en.wikipedia.org/wiki/Deadpool

http://www.youtube.com/watch?v=sAI5y20X2Gk

And this is what I'm basing most of my moveset from:

http://www.youtube.com/watch?v=A5-D7CeCQbU



Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sanitys_Theif on December 29, 2010, 10:36:23 AM
You don't need to make one since I'm gonna do one myself ;)

By the way, here is the full list of changes that Shadow will undertake in the next release:

- The F Tilt has increased range
- The D Tilt is overall faster
- All the smashes will have a faster initiation speed
- All the smashes will have higher knockback
- The F Air and D Air now have a chance of tripping grounded opponents
- The N Air and B Air (final hit) have increased knockback
- All the throws now have increased knockback
- The Side B Air now does more hits (but the same damage overall)
- The Weapon Spawn taunt is now 0.6 times the speed, does 12% recoil instead of 6% but now has a 3% heavy armour during the starting frames
- The Chaos Control now only lasts for 10 seconds (comparable to the 30+ seconds before)

@Sanity's Theif

How are you even using the Chaos Rift?  I said before that it's purpose is as an edgeguarding tool.  Knock the foe off the edge then gimp them with the Chaos Rift.  Whatever result comes from it, you'll gain the upper hand.

Alright things look really good here, just a few things

-The Fthrow and Upthrow essentially serve the exact same purpose, they both send the opponent straight up for a juggling move, I think it would be better if the Fthrow was a spacing move, that is, it throws the enemy away to create space but it's not powerful enough to be used as a kill move, the Bthrow will end up as a kill move near edges if you increase the KB a bit which is good

-His Upair, I know it's a juggling move and that's fine but you really can't do any followup moves until a high % so increasing the KB a little would be a good idea, because as it is now it's not good as either a killing move nor as a juggling move

-I would NOT change anything about his Dthrow, it's perfect as is, if you react quick enough you can do a follow up move but you gotta be fast and precise, it's balanced, increasing the KB would make this move useless as you wouldn't be able to follow up with another move nor would you be able to use it as a kill move, every move should have a purpose IMO

-What do you mean by Side B will have more hits? If you mean like a multihit thing that would be fine for level 2 charge, but for level 1 charge I think a single hit might be fine, because you have to think if you make it multihit there's going to be more stun right? And you can whip those level 1 charged ones out pretty quick, as a single hit they're the same as falco's or wolf's laser, not that big a deal to deal with, but as a multihit it might make it cheap because of the extra stun, I'm just saying be careful with how that turns out

-About the weapon spawn taunt, I think the time it was at before was fine, and the recoil is better at 12%, but really I don't think it should have any invincibility frames, you have to understand that brawl's items are much more cheap than melee's, and the gun and cracker launcher pretty much equal a free kill if used right, I think it would turn out too cheap if he had any invincibility frames, with higher knockback and faster throw out time on his smashes, you should be able to get some distance now to use this without having to worry about getting hit, but if you make it any easier to get weapons it will become incredibly cheap weapon spamfest for people who just want to win(and I fight those type of people and it's incredibly annoying)

-About chaos control, that's a great idea making it 10 seconds instead of 30, it's ridiculous as it is now, now again here you shouldn't have invincibility frames, it's too cheap for Shadow to pull out such a move whenever he feels like, it'll be spammed endlessly, you have to remember not everyone likes to play fair, so you have to make the character fair, plus it feels o so much greater when you pull off such a powerful move if it's kinda hard to do

Also if you increased his running speed you could help out his ability to pull of the weapon spawn and chaos control without being cheap because you could knock an opponent away now, then run real fast to make some distance and use either one, if the opponent is a fast character they might get to you but they're usually light and killed easier, while heavier characters won't be able to but they're harder to kill anyways


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 29, 2010, 10:55:14 AM
You don't need to make one since I'm gonna do one myself ;)

By the way, here is the full list of changes that Shadow will undertake in the next release:

- The F Tilt has increased range
- The D Tilt is overall faster
- All the smashes will have a faster initiation speed
- All the smashes will have higher knockback
- The F Air and D Air now have a chance of tripping grounded opponents
- The N Air and B Air (final hit) have increased knockback
- All the throws now have increased knockback
- The Side B Air now does more hits (but the same damage overall)
- The Weapon Spawn taunt is now 0.6 times the speed, does 12% recoil instead of 6% but now has a 3% heavy armour during the starting frames
- The Chaos Control now only lasts for 10 seconds (comparable to the 30+ seconds before)

@Sanity's Theif

How are you even using the Chaos Rift?  I said before that it's purpose is as an edgeguarding tool.  Knock the foe off the edge then gimp them with the Chaos Rift.  Whatever result comes from it, you'll gain the upper hand.

Alright things look really good here, just a few things

-The Fthrow and Upthrow essentially serve the exact same purpose, they both send the opponent straight up for a juggling move, I think it would be better if the Fthrow was a spacing move, that is, it throws the enemy away to create space but it's not powerful enough to be used as a kill move, the Bthrow will end up as a kill move near edges if you increase the KB a bit which is good

-His Upair, I know it's a juggling move and that's fine but you really can't do any followup moves until a high % so increasing the KB a little would be a good idea, because as it is now it's not good as either a killing move nor as a juggling move

-I would NOT change anything about his Dthrow, it's perfect as is, if you react quick enough you can do a follow up move but you gotta be fast and precise, it's balanced, increasing the KB would make this move useless as you wouldn't be able to follow up with another move nor would you be able to use it as a kill move, every move should have a purpose IMO

-What do you mean by Side B will have more hits? If you mean like a multihit thing that would be fine for level 2 charge, but for level 1 charge I think a single hit might be fine, because you have to think if you make it multihit there's going to be more stun right? And you can whip those level 1 charged ones out pretty quick, as a single hit they're the same as falco's or wolf's laser, not that big a deal to deal with, but as a multihit it might make it cheap because of the extra stun, I'm just saying be careful with how that turns out

-About the weapon spawn taunt, I think the time it was at before was fine, and the recoil is better at 12%, but really I don't think it should have any invincibility frames, you have to understand that brawl's items are much more cheap than melee's, and the gun and cracker launcher pretty much equal a free kill if used right, I think it would turn out too cheap if he had any invincibility frames, with higher knockback and faster throw out time on his smashes, you should be able to get some distance now to use this without having to worry about getting hit, but if you make it any easier to get weapons it will become incredibly cheap weapon spamfest for people who just want to win(and I fight those type of people and it's incredibly annoying)

-About chaos control, that's a great idea making it 10 seconds instead of 30, it's ridiculous as it is now, now again here you shouldn't have invincibility frames, it's too cheap for Shadow to pull out such a move whenever he feels like, it'll be spammed endlessly, you have to remember not everyone likes to play fair, so you have to make the character fair, plus it feels o so much greater when you pull off such a powerful move if it's kinda hard to do

Also if you increased his running speed you could help out his ability to pull of the weapon spawn and chaos control without being cheap because you could knock an opponent away now, then run real fast to make some distance and use either one, if the opponent is a fast character they might get to you but they're usually light and killed easier, while heavier characters won't be able to but they're harder to kill anyways
Good thinking but I dunno if SDoom'll listen. Though I DO agree with you about increasing the running speed.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 29, 2010, 10:57:15 AM
I said the Side B AIR does more hits.  It used to do 3 hits but now it does 5 so that it is slightly more difficult to defend against.

But yes I'll take into account all that you said definitely ^^

@Ct.OWN

Funnily enough, I ASKED Sanitys Theif to give me some feedback and look at the changelist XD


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 29, 2010, 11:15:36 AM
I said the Side B AIR does more hits.  It used to do 3 hits but now it does 5 so that it is slightly more difficult to defend against.

But yes I'll take into account all that you said definitely ^^

@Ct.OWN

Funnily enough, I ASKED Sanitys Theif to give me some feedback and look at the changelist XD
I was only agreeing! You don't have to heed my words at all. I personally think the PSA is perfect, hence the name. The Side B air is a perfect distance maker and the ground version is a good killer at full charge. The Up B is great for recovery since it can be combined with any of the specials except for the neutral one. The smashes are good distance makers for me too and the tilts are OK. The only thing that could be improved is the FTilt and the running speed though. Sanitys Thief hit both right on the money. (also look at the Shadow over DK and make him eat Spicy Curry O_O)It's OK of you don't want to change it. I've already gotten used to the PSA already and even developed a few tricks :3


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sanitys_Theif on December 29, 2010, 04:58:06 PM
I said the Side B AIR does more hits.  It used to do 3 hits but now it does 5 so that it is slightly more difficult to defend against.

But yes I'll take into account all that you said definitely ^^

@Ct.OWN

Funnily enough, I ASKED Sanitys Theif to give me some feedback and look at the changelist XD

Oh I thought you were talking about chaos spear lol, nevermind about the side B then, sorry I should've been more specific


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Anon23 on December 29, 2010, 05:57:02 PM
I've read through this thread, but I can't figure out, how many hit points do you need for chaos control? because once I got up to 150 and still didn't have enough


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 29, 2010, 09:54:59 PM
I've read through this thread, but I can't figure out, how many hit points do you need for chaos control? because once I got up to 150 and still didn't have enough
There is no hit points to it. You have to be hit a certain amount of times to get it. You'll know when you can use it if you flash blue. I've once gotten to 999% and still haven't got the flashing and couldn't use CC. Till I got killed :srs:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Master_Ryuk on December 30, 2010, 12:55:02 AM
why not making shadow hover while shooting?
Its useless, because the weapon might not hit the opponent more than one time, but it can be a cool effect for shadow.
My opinion about shadow:
he relies more in versatility than everything else, I play him most of times and i have saw that without a projectile, you are screwed against shadow. (unless you play well XD) why? he repels aerial and running approach with his chaos rift and then chaos spear. Some of his attack link well, and i have find myself using them effectively. More stronger than sonic? definitely. High tier? i dunno. the weapon spawn should do a little recoil damage and chaos control it stupid  because its extremely long. my sister, my best friend, my girlfriend, CPUs a bunch of friends and my 2 cousins got mad with it, just because its too long.
his smashes are ok, they have poor range and great power, but they are slow as hell.
I have noticed something in shadow, HE CANT KILL UPWARDS, i think his only up killing move is his up throw, he sucks in shadow moses island.
His speed is ok, it helps him pull off his moves, a little more faster and he will be ok.
I see his down aerial mostly useless against players, CPUs seems to get hit often tough.
his only speedy move is his strong side, but its mostly useless because its horrible range, remember that brawl relies sometimes in range.
And third chaos spear should be a little more faster, its no good that it takes too long to use and then it takes a lot of time to travel, it should be more like samus charge beam.
his dash attack is great, it hurts perfect shields ok.
I think you effort too much balancing him that you made him a low tier....
other thing, chaos spear can be spamed to death in custom stages that are only floor, much like the laser gun.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 30, 2010, 03:04:12 AM
^ The tier list can go die in a fire.  It means nothing to me.  It's already been proven by people like Izaw and rebaz that low tiers can still pwn. 

http://www.youtube.com/watch?v=ZjsHjnhh_Xg

But that's off topic...

And did you not bother to read the changelist?  Honestly I'm getting rather tired of hearing the same stuff over and over when I've said over and over that I'm going to change it/take it into consideration.  Pretty much everything you said I've taken into consideration


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Master_Ryuk on December 30, 2010, 03:25:05 AM
I was just giving my opinion, i haven't give myself the time to read the full topic.
And i was just saying the tier stuff for reference. Shadow still kicks snake ass ( i still haven't played against any good metaknight user...)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Nuke on December 30, 2010, 03:30:23 AM
I know this is totally random but the moon walk you did to deadpool is completely epic XD.. I think I said that already.. >.>" I lol a little when I see it.. Good job bro..


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Psycho Philia on December 30, 2010, 03:33:28 AM
SilentDoom: I just have one thing to say, take your time to make the modifications you want and the most important, do what you think is right.

Anyway, these modifcations that are announced sound good and the most important according to me is that Shadow will be less dependant of his chaos control as he will be stronger, besides his chaos control will be closer of his chaos control when we play as Shadow againt someone because he stops the time during ten seconds. (usually)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 30, 2010, 03:40:58 AM
SilentDoom: I just have one thing to say, take your time to make the modifications you want and the most important, do what you think is right.

Anyway, these modifcations that are announced sound good and the most important according to me is that Shadow will be less dependant of his chaos control as he will be stronger, besides his chaos control will be closer of his chaos control when we play as Shadow againt someone because he stops the time during ten seconds. (usually)

Thanks for this ^^  I really mean that. 


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: hughie on December 30, 2010, 06:38:48 AM
^ The tier list can go die in a fire.  It means nothing to me.  It's already been proven by people like Izaw and rebaz that low tiers can still pwn. 

[url]http://www.youtube.com/watch?v=ZjsHjnhh_Xg[/url]

But that's off topic...

And did you not bother to read the changelist?  Honestly I'm getting rather tired of hearing the same stuff over and over when I've said over and over that I'm going to change it/take it into consideration.  Pretty much everything you said I've taken into consideration
Its my God!  :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 30, 2010, 09:00:56 AM
I'll also need to ask Wave if I can use his Hyper Shadow texture.


Hey sooo~n, I have a present for yoooo~u. :3

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15157&Moderated=All

Due to the new model, Hyper Shadow got a revamp. Enjoy. :3

Also, feel free to use anything from Hyper or Full Throttle if it helps you. I don't mind at all. ¦D


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Roy on December 30, 2010, 10:00:09 AM
AS IF WOLF WASENT ALREADY SAVAGE...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SSJCerious on December 30, 2010, 10:04:13 AM
AS IF WOLF WASENT ALREADY SAVAGE...
...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Psycho Philia on December 30, 2010, 10:13:12 AM
SSJCerious: I had the same reaction... I suppose it is better not to pay attention to a post like this... But I'm sure Silent Doom will have a word for this newcomer! After all, it is his topic!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 30, 2010, 10:18:25 AM
@SDo0m InCaRnAtI0n: I'm just curious, but which of my PSAs do you have on your Brawl? I'm using Shadow, can't wait for Hyper Shadow. *shot*


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: fighter20brawler10 on December 30, 2010, 10:24:09 AM
Two questions:

1. Will there ever be a version 2 of Shadow?
2. Who is Deadpool gonna be over?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 30, 2010, 10:31:48 AM
I'll also need to ask Wave if I can use his Hyper Shadow texture.


Hey sooo~n, I have a present for yoooo~u. :3

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15157&Moderated=All[/url]

Due to the new model, Hyper Shadow got a revamp. Enjoy. :3

Also, feel free to use anything from Hyper or Full Throttle if it helps you. I don't mind at all. ¦D


Ooh cool!  Though funnily enough I made my own Hyper Shadow model using one of the more recent edits (not to mention I've done all the recolours too). 

Oh yeah and I figured out how you did the Light Speed Attack move for Hyper Sonic all by myself!  Though I did it a bit differently (main thing is you have to press B if you want to follow up the attack again) ;)


AS IF WOLF WASENT ALREADY SAVAGE...


Wow.....what a pointless comment.  You do realise that I made SAVAGE Wolf AGES ago (it was the first PSA I released infact)?

Anyways, to give an intelligent reply Wolf is infact not a SAVAGE.  If you knew anything about the Starfox series you'd know that Wolf is actually a rather intelligent and dangerous criminal menace that can fly spacecrafts with a high degree of skill (not to mention that he has his own custom spacecraft called a Wolfen).  Heck even in Brawl Wolf normally isn't SAVAGE.  Despite being an offensive character, you still have to take a bit of care whilst playing as him.  His Blaster and Reflector are quite key to his metagame (his reflector especially, it's a great gimping tool in the right hands). 

Well that's my overly long reply to a worthless comment XD

@SDo0m InCaRnAtI0n: I'm just curious, but which of my PSAs do you have on your Brawl? I'm using Shadow, can't wait for Hyper Shadow. *shot*


Currently I'm only using Scyther (to be honest I haven't replaced many of my characters on Dolphin) but I have used a few of your enhanced characters (the Enhanced Pkmn Trainer Pokemon, Dedede, G&W and Fox to be specific) and I also plan on using your Alixander :)

Two questions:

1. Will there ever be a version 2 of Shadow?
2. Who is Deadpool gonna be over?


1) Yes.  Version 2 will be a full pack (working like a starter pack for the noobs, more competent hackers can extract the respective files from the common5.pac that will be included).  It will include 4 versions of Shadow (one without Chaos Control, one without guns, one with neither and one with both), CSPs, battle portraits, names, recolours and the Hyper Shadow PSA and recolours as well (no CSPs for Hyper Shadow though).

2) Snake


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 30, 2010, 10:35:05 AM
@SDo0m InCaRnAtI0n: When do you think ShadowV2 is coming out?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Nuke on December 30, 2010, 10:57:11 AM
Come on man he just finished Shadow V1 not even a week ago... Give him time.. :srs:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 30, 2010, 10:59:52 AM
Come on man he just finished Shadow V1 not even a week ago... Give him time.. :srs:
Sorry. *hides*


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 30, 2010, 11:01:29 AM
I'll also need to ask Wave if I can use his Hyper Shadow texture.


Hey sooo~n, I have a present for yoooo~u. :3

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15157&Moderated=All[/url]

Due to the new model, Hyper Shadow got a revamp. Enjoy. :3

Also, feel free to use anything from Hyper or Full Throttle if it helps you. I don't mind at all. ¦D


Ooh cool!  Though funnily enough I made my own Hyper Shadow model using one of the more recent edits (not to mention I've done all the recolours too). 


I spent all night and morning working on that pack, and I didn't do it just for it not to be used. Since mines to "official" one, USE THE DAMN THING.

I still haven't slept yet, and can't now. >_>;

Oh, and good job on figuring that out, because between you and me, Light Speed Attack was a random lucky fluke, cause I have no clue how I ended up making it. XD I know how to do it NOW, but back then, it was pure random luck. ¦D


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 30, 2010, 11:10:54 AM
I'll also need to ask Wave if I can use his Hyper Shadow texture.


Hey sooo~n, I have a present for yoooo~u. :3

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15157&Moderated=All[/url]

Due to the new model, Hyper Shadow got a revamp. Enjoy. :3

Also, feel free to use anything from Hyper or Full Throttle if it helps you. I don't mind at all. ¦D


Ooh cool!  Though funnily enough I made my own Hyper Shadow model using one of the more recent edits (not to mention I've done all the recolours too).  


I spent all night and morning working on that pack, and I didn't do it just for it not to be used. Since mines to "official" one, USE THE DAMN THING.

I still haven't slept yet, and can't now. >_>;

Oh, and good job on figuring that out, because between you and me, Light Speed Attack was a random lucky fluke, cause I have no clue how I ended up making it. XD I know how to do it NOW, but back then, it was pure random luck. ¦D


!

Yessir!  Right away sir!
*Hides to reconfigure the textures of the pack to fit Wave's Hyper Shadow*
....Hmmm
I took a look at the Hyper Shadow and the problem is the fact that the model doesn't have the Hyper quills either.  Just the regular Shadow quills (and I can't be asked to do the whole bone renaming thing again, far too tedious for my liking).  HOWEVER, I'm DEFINITELY using the both of the Final Smash models (cuz they look smexy) so it's getting some usage definitely ^^

To be honest, my Light Speed Attack was a bit of a fluke too.  Same with the whole "home into the centre of the stage" thing.  I think I may have a further look into what causes him to do that....

Probably not though....*shiver*


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 30, 2010, 01:33:36 PM
SIlent, you CAN'T make the exact same hyper spines on him. I tried that months it ago, it ain't possible. You'll get something similar looking, but they won't be the right size or length, or even look as accurate. The spines aren't bone or vertex edits, they're animations. That's why the Final Smash version always have the spines, because I swapped the animations for the normal spines with the hyper ones.

And you obviously didn't check the folder that says "For use with Hyper Sonic or Hyper Fitmotions", because that's where you'll find the other Hyper Shadow that isn't bone edited, so you can use a FitMotion in order to to have the right spines and animations.

Bottom line, in other to have the hyper spines, you HAVE to use animations. There isn't another way, due to the fact that Sonic's spines hate being vertexed, bone edited or not.

That's all there is to it. If you want Hyper Shadow to have to spines, you'll have to do what I did for Hyper Sonic and swap the specific parts of the animation that has the spines for them. For every single animation. Though Hyper Sonic has all of Sonic's done already, s any of Sonic's animations that are still around, you can just pull from there.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 30, 2010, 01:57:04 PM
I'll also need to ask Wave if I can use his Hyper Shadow texture.


Hey sooo~n, I have a present for yoooo~u. :3

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15157&Moderated=All[/url]

Due to the new model, Hyper Shadow got a revamp. Enjoy. :3

Also, feel free to use anything from Hyper or Full Throttle if it helps you. I don't mind at all. ¦D


Ooh cool!  Though funnily enough I made my own Hyper Shadow model using one of the more recent edits (not to mention I've done all the recolours too). 


I spent all night and morning working on that pack, and I didn't do it just for it not to be used. Since mines to "official" one, USE THE DAMN THING.

I still haven't slept yet, and can't now. >_>;

Oh, and good job on figuring that out, because between you and me, Light Speed Attack was a random lucky fluke, cause I have no clue how I ended up making it. XD I know how to do it NOW, but back then, it was pure random luck. ¦D
@Wave Personally, I think you've hit those textures of Shadow spot on. The entire model and textures looks like the real Shadow, even the shoes are actually right since no one else seemed to get them right. I've already got your Brawl style Shadow but I'll gladly replace that with the new one. Of course, I bet you won't pay attention to this since I'm not important to anyone but I'm just putting it out. This would definitely fit SDoom's PSA.

@SDoom Did you look at the homing-into-the-center-of-the-stage bit in Hyper and Full Throttle Sonic's PSA or did you manage to recreate a different version all by yourself?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 30, 2010, 02:51:01 PM
SIlent, you CAN'T make the exact same hyper spines on him. I tried that months it ago, it ain't possible. You'll get something similar looking, but they won't be the right size or length, or even look as accurate. The spines aren't bone or vertex edits, they're animations. That's why the Final Smash version always have the spines, because I swapped the animations for the normal spines with the hyper ones.

And you obviously didn't check the folder that says "For use with Hyper Sonic or Hyper Fitmotions", because that's where you'll find the other Hyper Shadow that isn't bone edited, so you can use a FitMotion in order to to have the right spines and animations.

Bottom line, in other to have the hyper spines, you HAVE to use animations. There isn't another way, due to the fact that Sonic's spines hate being vertexed, bone edited or not.

That's all there is to it. If you want Hyper Shadow to have to spines, you'll have to do what I did for Hyper Sonic and swap the specific parts of the animation that has the spines for them. For every single animation. Though Hyper Sonic has all of Sonic's done already, s any of Sonic's animations that are still around, you can just pull from there.


http://www.youtube.com/watch?v=p8l2h3DOMK4

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/proof.png)

This is the model that I used before done simply with bone rotation and renaming on a Shadow hack before.  No FitSonicMotionEtc.pac required (so this is essentially One-Slot I think). 

The spines stay completely in place without any sort of animations (as you can see in the picture, there is no FitSonicMotionEtc.pac loaded).  Did you forget to rename them when you tried?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 30, 2010, 03:00:44 PM
I'll also need to ask Wave if I can use his Hyper Shadow texture.


Hey sooo~n, I have a present for yoooo~u. :3

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15157&Moderated=All[/url]

Due to the new model, Hyper Shadow got a revamp. Enjoy. :3

Also, feel free to use anything from Hyper or Full Throttle if it helps you. I don't mind at all. ¦D


Ooh cool!  Though funnily enough I made my own Hyper Shadow model using one of the more recent edits (not to mention I've done all the recolours too).  


I spent all night and morning working on that pack, and I didn't do it just for it not to be used. Since mines to "official" one, USE THE DAMN THING.

I still haven't slept yet, and can't now. >_>;

Oh, and good job on figuring that out, because between you and me, Light Speed Attack was a random lucky fluke, cause I have no clue how I ended up making it. XD I know how to do it NOW, but back then, it was pure random luck. ¦D
@Wave Personally, I think you've hit those textures of Shadow spot on. The entire model and textures looks like the real Shadow, even the shoes are actually right since no one else seemed to get them right. I've already got your Brawl style Shadow but I'll gladly replace that with the new one. Of course, I bet you won't pay attention to this since I'm not important to anyone but I'm just putting it out. This would definitely fit SDoom's PSA.

@SDoom Did you look at the homing-into-the-center-of-the-stage bit in Hyper and Full Throttle Sonic's PSA or did you manage to recreate a different version all by yourself?


Considering I've been staring at you for the past few days because of Hazama, I already know who you are. XD

Thanks a lot! I really appreciate it. :3

[url]http://www.youtube.com/watch?v=p8l2h3DOMK4[/url]

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/proof.png[/url])

This is the model that I used before done simply with bone rotation and renaming on a Shadow hack before.  No FitSonicMotionEtc.pac required (so this is essentially One-Slot I think).  

The spines stay completely in place without any sort of animations (as you can see in the picture, there is no FitSonicMotionEtc.pac loaded).  Did you forget to rename them when you tried?


(http://i19.photobucket.com/albums/b184/zackwinzard/DumbfoundedWavestah.png)

BULL[censored]! D<

Yes I'm sure I renamed them, it's the first thing I do ahead of time! I input everything for them, even the size number! But they were always too short and too small, he looked more like classic Super Sonic than Hyper Sonic.

Ugh...Send me that privately and I'll make it work with my texture in a few short minutes. All I'd have to do is import vertex sets 0, 1 and 2 onto your model[/size], put my textures in, and BAM, done. >_>

I hate Sonic. I really do. XD;

Good job on easily accomplishing what a lot of us failed at Silent. I'm even more proud of you. XD


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: hughie on December 30, 2010, 03:26:42 PM
Are you mixing my 2 favorite movesets together?
:happy:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: ItalianStallion on December 30, 2010, 03:28:38 PM
"It's absolutely FANTASTIC!! BEST HAXORZ EVA!!"

Just saying lol

Animations on point!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 30, 2010, 03:34:07 PM
Are you mixing my 2 favorite movesets together?
:happy:

The irony of this is that I was actually working on a new version of Hyper Sonic. I'm starting to think I won't need to bother now. ¦D

And figures, he logs off. Meh. >_>


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 30, 2010, 04:13:28 PM
Are you mixing my 2 favorite movesets together?
:happy:

The irony of this is that I was actually working on a new version of Hyper Sonic. I'm starting to think I won't need to bother now. ¦D

And figures, he logs off. Meh. >_>
Cool! Love to see it when you're done  8D


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 30, 2010, 04:39:08 PM
FALSE ALARM!

Sorry Silent, but I knew I was right. ¦P

(http://i19.photobucket.com/albums/b184/zackwinzard/al_101230_1935binout.jpg)

The Hyper Shadow on the left is done the exact same way you did yours. Bone edit only. However, the one on the right is the correct look, as the spines are longer, bigger and higher, plus aren't simply pointing back straight and curve to the back instead, like originally intended. And yes, the right one is using the Fitmotion animations.

First off, when you change up the spines, it's not just the rotation you change, you have to copy the translation over too, so they position correctly. Two, there's the scale, which affects the size. However, while all the changes made will work and show in BrawlBox, when you put it ingame, it doesn't look the same at all.

So yeah, even if you make it the same in BrawlBox, it still isn't once you play as it. However, I have to admit that  the look does work for Hyper Shadow. It makes him not look like Hyper Sonic with different shoes. ¦D

So I'll update the pack with the one slot Hyper Shadow in there. :3 I'll just send it over to you though, so you don't have to download it all over again.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 30, 2010, 06:22:44 PM
Yeah I forgot to say about the translation and scaling XD  However I did do that when I did my Shadow.  Although I had to tweak it a bit since the quills were a tad off balance at first.

However, many thanks for the great new model Wave ^^ I'll definitely be using it.

Now to do all the recolour textures for Hyper Shadow again! r)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: hughie on December 30, 2010, 08:51:28 PM
Ya know, i might be able to fix the spines if you pm the files to me.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 31, 2010, 01:52:00 AM
Yeah I forgot to say about the translation and scaling XD  However I did do that when I did my Shadow.  Although I had to tweak it a bit since the quills were a tad off balance at first.

However, many thanks for the great new model Wave ^^ I'll definitely be using it.

Now to do all the recolour textures for Hyper Shadow again! r)

Um...WHY are you doing recolors for him? O_o He doesn't really need them, especially since I made some a long time ago. If you want me to put those together too, I will. Though I won't be updating the pack again, I'll just send it to you. o.o

But you ARE aware that I made altrnate colors for Hyper Sonic AND Hyper Shadow, right? XD

Don't make so much extra work for yourself. :3

Ya know, i might be able to fix the spines if you pm the files to me.

Only if you don't mess with the chestfur. No offense, but I don't care for how it is on your Shadow. :<


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 31, 2010, 02:20:50 AM
I am completely aware.  I'm making recolours because it's going to be part of a pack that acts as a full replacement as Sonic.  And as I said before, I already had everything done (I even had my Dark Hyper Shadow) before you "forced" me to use your new model. 

And correct me if I'm wrong, but those old alternate colours for Hyper Shadow don't map properly to his current new model.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 31, 2010, 02:25:14 AM
..Silent... The new Hyper Shadow IS the old one, just with updated shoes and chest fur. All I have to do is that same thing for those. That'll take 10 minutes at the most, if even that long. >_>

You must've missed the part where I said "If you want me to put those together too, I will. Though I won't be updating the pack again, I'll just send it to you. o.o" meaning I'll do revamps of those too.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 31, 2010, 02:38:04 AM
Nonono I'm far too stubborn to let you do those XD  Don't worry I'll do it.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 31, 2010, 02:49:05 AM
Too bad, I just finished. ¦P


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 31, 2010, 03:17:25 AM
Too bad, I just finished. ¦P

o.O Which colours did you do?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 31, 2010, 04:39:53 AM
Too bad, I just finished. ¦P


o.O Which colours did you do?


Like I said, I revamped all the ones from before. Man you don't pay attention. >_>

http://forums.kc-mm.com/index.php?topic=5216.msg47926#msg47926


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 31, 2010, 04:44:51 AM
Yeah, it's early morning and I'm not quite at my full attentiveness yet @.@  I'm kinda just half-heartedly skimming through everything I see at the moment.  Guess that means the only one I'll need to do myself is Dark Hyper Shadow (over the white recolour).

That, and I'm a tad cranky @.@


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 31, 2010, 04:52:31 AM
*pats your shoulder* It's early morning. We're all a tad bit cranky. Especially those of us just waking up, or who didn't get any sleep to begin with. XD

And honestly, I'd say keep the silver recolor over the blue one and also make Dark Hyper.

To be honest, I think the silver one fits better as being the main color for Hyper Shadow, rather than the blue. o.o

This is only bantering though, nothing that has to be done.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: hughie on December 31, 2010, 06:38:04 AM
Ya know, i might be able to fix the spines if you pm the files to me.
Only if you don't mess with the chestfur. No offense, but I don't care for how it is on your Shadow. :<
No worries, i don't want to get through that vertexing crap anyways.
SoAm i supposed to get the odel in your color pack, or SDoom's model?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 31, 2010, 11:01:13 AM
The one in my color pack will do fine pal. :3


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: hughie on December 31, 2010, 11:05:04 AM
Great timing, i just finished.
(http://img156.imageshack.us/img156/3686/al1012311405binout.jpg)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 31, 2010, 04:36:40 PM
The absolute final version of Shadow is uploading onto mediafire as we speak!  It'll be here in time for GMT New Year :happy:

...Aaaaaaaaand

HERE IT IS!!

http://www.mediafire.com/?o433rkkgpel42ku

I'm not updating it onto the Brawlvault just yet.  I need to upload the smashbros_sound.brsar file (which will take about 20 minutes) that contains the voice hacks (since not everyone has one, and noobs DEFINITELY won't have one).  Here's what's included:

- 4 versions of Regular (updated) Shadow:
      - One without Weapons
      - One without Chaos Control
      - One with neither
      - One with both
- Recolours for Shadow (Normal, Blue, Green, Purple and Dark)
- All CSS and battle related portraits (I'm not too sure if I've placed everything in the right place though XD) for Regular Shadow ONLY
- Hyper Shadow Moveset
- Hyper Shadow model and recolours (Normal, Red/Pink, Green, Super, Silver and Dark.  Thanks Wave!)
- Shadow voice and announcer clips (coming very soon)
- Readme instructions on how to install it (you guys won't need it though, but it's for the noobs ;))

I really hope you enjoy ^^ And remember, I'M NOT UPDATING THIS AGAIN! 

Phew, I can finally take a break and get some work done!


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Naruto200Man on December 31, 2010, 05:22:03 PM
RAH hey SD, could you help me with one little thing? I just want to make my pikachu do Fox's side B to an exact (just the move itself not graphics etc) replication, except that it travels a bit further.

Do you think you could take pikachu, and make him a one-animation version of fox's side b? I think I can do the rest if it was a single animation. The animation and sub-action switching is what's giving me a pain :l
Also Fox's up B would be nice as one animation too, cept it goes higher and 'charges' a little longer in the start animations.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Link40 on December 31, 2010, 05:40:19 PM
The absolute final version of Shadow is uploading onto mediafire as we speak!  It'll be here in time for GMT New Year :happy:

...Aaaaaaaaand

HERE IT IS!!

[url]http://www.mediafire.com/?o433rkkgpel42ku[/url]

I'm not updating it onto the Brawlvault just yet.  I need to upload the smashbros_sound.brsar file (which will take about 20 minutes) that contains the voice hacks (since not everyone has one, and noobs DEFINITELY won't have one).  Here's what's included:

- 4 versions of Regular (updated) Shadow:
      - One without Weapons
      - One without Chaos Control
      - One with neither
      - One with both
- Recolours for Shadow (Normal, Blue, Green, Purple and Dark)
- All CSS and battle related portraits (I'm not too sure if I've placed everything in the right place though XD) for Regular Shadow ONLY
- Hyper Shadow Moveset
- Hyper Shadow model and recolours (Normal, Red/Pink, Green, Super, Silver and Dark.  Thanks Wave!)
- Shadow voice and announcer clips (coming very soon)
- Readme instructions on how to install it (you guys won't need it though, but it's for the noobs ;))

I really hope you enjoy ^^ And remember, I'M NOT UPDATING THIS AGAIN!  

Phew, I can finally take a break and get some work done!



For the voice hack, why did you not just upload the hex packets ?
Oh and besides, happy new year ! :D


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on December 31, 2010, 05:44:00 PM
I didn't upload the voice hex packs, because:
1) Not everyone has a smashbros_sound.brsar file (especially not the noobs).  I remember on mastaklo's Shadow video loads of people were screaming "HOW DO I GET DA VOICE", so I made it easy.

2) I couldn't be asked to explain the procedure of actually putting the Hex packets in XD

And yes HAPPY NEW YEAR!!

RAH hey SD, could you help me with one little thing? I just want to make my pikachu do Fox's side B to an exact (just the move itself not graphics etc) replication, except that it travels a bit further.

Do you think you could take pikachu, and make him a one-animation version of fox's side b? I think I can do the rest if it was a single animation. The animation and sub-action switching is what's giving me a pain :l
Also Fox's up B would be nice as one animation too, cept it goes higher and 'charges' a little longer in the start animations.

Sure, I'll give it ago tomorrow.  PM me the files ;)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: KingJigglypuff on December 31, 2010, 05:51:51 PM
I downloaded the Final Shadow, but there's nothing in the Hyper Shadow folder.*Hides in Shuckle shell.*


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Naruto200Man on December 31, 2010, 06:10:44 PM
I didn't upload the voice hex packs, because:
1) Not everyone has a smashbros_sound.brsar file (especially not the noobs).  I remember on mastaklo's Shadow video loads of people were screaming "HOW DO I GET DA VOICE", so I made it easy.

2) I couldn't be asked to explain the procedure of actually putting the Hex packets in XD

And yes HAPPY NEW YEAR!!

RAH hey SD, could you help me with one little thing? I just want to make my pikachu do Fox's side B to an exact (just the move itself not graphics etc) replication, except that it travels a bit further.

Do you think you could take pikachu, and make him a one-animation version of fox's side b? I think I can do the rest if it was a single animation. The animation and sub-action switching is what's giving me a pain :l
Also Fox's up B would be nice as one animation too, cept it goes higher and 'charges' a little longer in the start animations.

Sure, I'll give it ago tomorrow.  PM me the files ;)


K I'll pm him to you in a bit (this also means you get to be the first person to stress-test him :P ) There aren't any changes to his animations, so u can just use an avarage fitpikachumotionetc for them.

Mmm, the only thing psa-wise that I wouldn't mind (special credit for the animations and this) help with is if you could get the two if statements in each of the attacks to change at 50% and 150% damage.  The first one already works properly, but I can't get IC Basic 2 to work over 100% :l


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: hughie on December 31, 2010, 06:14:03 PM
Hyper Shadow never saw the light of day. :'(
Well enough of that.
Nice Job SDoom!


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: fighter20brawler10 on December 31, 2010, 06:56:44 PM
I downloaded the Final Shadow, but there's nothing in the Hyper Shadow folder.*Hides in Shuckle shell.*

Wow thats a let down


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Maxi on December 31, 2010, 10:15:50 PM
Hey Sdo0m, I wanted to point this out before people start complaining about it. The MenSelchrFaceB460.brres in the pack is compressed wrong. When I looked in BrawlBox, the compression was on LZ77, when it should be on None. Because of this, it causes the dreaded freeze when you finish a Brawl with him. I fixed it, but you'll have to update the pack if you don't want people saying, "IT KEEPS FREEZING AFTER MAH BRAWLZ, TROLOLO!!" over and over again. This is for the one in the "ForExperienced" folder. I don't know if it's the case for the "ForNewbies" folder.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on December 31, 2010, 10:39:16 PM
I downloaded the Final Shadow, but there's nothing in the Hyper Shadow folder.*Hides in Shuckle shell.*

Wow thats a let down

How in the world did you do that Silent? >.>

Also, why haven't you used the new Super Shadow I made for the Final Smash? It's MUCH better than the one you have right now with the flat and bland recolor of Mastaklo's. >_>

Sheesh, I swear I might as well had wasted my time.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Maxi on December 31, 2010, 10:45:23 PM
I downloaded the Final Shadow, but there's nothing in the Hyper Shadow folder.*Hides in Shuckle shell.*

Wow thats a let down

How in the world did you do that Silent? >.>

Also, why haven't you used the new Super Shadow I made for the Final Smash? It's MUCH better than the one you have right now with the flat and bland recolor of Mastaklo's. >_>

Sheesh, I swear I might as well had wasted my time.
It's probably because he already made the Chaos Blast Final Smash, so he didn't need to, unless he made it different.

Besides, I don't think it would work like that.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 12:30:48 AM
What you said makes absolutely no sense Max. Just so you know.

I made two versions, one for flying, open for Chaos Blast. So yes, it would work. Because, the only things different between them are the animation for the transformation anyways.

I spent a whole night and morning without any sleep going around through stuff, I'm more than sure of what I'm talking about.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Maxi on January 01, 2011, 12:40:23 AM
What you said makes absolutely no sense Max. Just so you know.

I made two versions, one for flying, open for Chaos Blast. So yes, it would work. Because, the only things different between them are the animation for the transformation anyways.

I spent a whole night and morning without any sleep going around through stuff, I'm more than sure of what I'm talking about.
Oh sorry. I didn't know that you made 2 different versions.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Sanitys_Theif on January 01, 2011, 01:27:13 AM
Anyone else having weird stuff happen with chaos control on Version 2? The people that get frozen all jump extremely high and pretty fast too and they roll dodge quick, and also, most attacks will only get thrown out half way and then they go back to standing animation, but it's not even like the attacks are in slow motion, the only thing really in slow motion is the running


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 04:01:31 AM
Anyone else having weird stuff happen with chaos control on Version 2? The people that get frozen all jump extremely high and pretty fast too and they roll dodge quick, and also, most attacks will only get thrown out half way and then they go back to standing animation, but it's not even like the attacks are in slow motion, the only thing really in slow motion is the running

You, are obviously playing Brawl+ like I am, so that's normal. No biggie. XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 05:02:23 AM
Damnit I f***** up this time ¬_¬

@Wave
Honestly, twas me being forgetful.  I had FULL intention of using your Super Shadow because I agree, it looks MUCH better.

@Sanitys Theif
Chaos Control works EXACTLY the same as it did before.  It just lasts for less time.  A side effect of the slowdown is the fact that knockback for moves is generally increased.  That's been present since V1.


EDIT: Ok I've added the NEW "FinalShadowUltimatePack.rar" folder to Mediafire.  This one really DOES contain the Hyper Shadow stuff, plus Wave's Super Shadow and Hyper Shadow Final Smashes AND Voice Hex files for those that already have a smashbros_sound.brsar.
My sincerest apologies to you all :(  I'm working on the fixes as fast as I can ;)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 08:24:16 AM
I hate to be the barer of bad news, but there were 3 more small, non-gameplay affecting errors left. However, I took the time to fix them myself, but I'll point them out. :3

First off, Shadow's Up-Taunt animation had a problem with the toes scrunching inward, like so.

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110101_1116binout.jpg)

See, this is because back when Mastaklo snagged this animation from Assist Trophy Shadow, the offsets for the right and left toes "RToeN and LToeN"  didn't match Sonic's model so well. I've fixed this for him countless times again and again by using the normal "Toes" from his standing animation, but he never seems to pay attention to it I guess. >_>

So I too it upon myself do go ahead and fix it real quick. :3

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110101_1057binout.jpg)

Second, is Shadow's side chop. If you were to do it while tilting the control stick diagonally upward or downward, it wouldn't have the correct effect to appear.

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110101_1112binout.jpg)

Oddly enough, this effect was also rotated 180 degrees on the Z axis, and was .2 sizes larger then the actual effect you chose, so I went and fixed those too, for all 4 movesets.

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110101_11121binout.jpg)

Lastly, and...kind of the least important. For NOCC and NOGUNCC versions of Shadow, if you down taunted as soon as you entered a match in training mode, he would still use Chaos Control, but only that one. That's only because you didn't remove the necessary things from the actual offset for the taunt that called upon the sub-routine change over to Chaos Control. So I fixed that for both versions too. :3

I'll be sending them to you via PM so you can update the pack...Again. XD;


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SSJCerious on January 01, 2011, 09:07:22 AM
Gah....Im not sure whether to redownload or wait it out a little more....ill wait it out XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 09:15:37 AM
Gah....Im not sure whether to redownload or wait it out a little more....ill wait it out XD

Wait 2 more minutes (literally)

EDIT: NOW you can redownload it XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Ct.OWN on January 01, 2011, 09:34:55 AM
Gah....Im not sure whether to redownload or wait it out a little more....ill wait it out XD

Wait 2 more minutes (literally)

EDIT: NOW you can redownload it XD
I've now downloaded this but it says FinalShadowOMEGAPack.rar
What does that mean? Did you fix everything yet(no pressure)?

Edit: Do you have to have Riivolution to use the sound brsar?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Naruto200Man on January 01, 2011, 09:36:22 AM
Did u get ma pm? :l
Gah....Im not sure whether to redownload or wait it out a little more....ill wait it out XD

Wait 2 more minutes (literally)

EDIT: NOW you can redownload it XD
I've now downloaded this but it says FinalShadowOMEGAPack.rar
What does that mean? Did you fix everything yet(no pressure)?


th e omega part makes it sound cool :)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Ct.OWN on January 01, 2011, 09:40:32 AM
Did u get ma pm? :l
Gah....Im not sure whether to redownload or wait it out a little more....ill wait it out XD

Wait 2 more minutes (literally)

EDIT: NOW you can redownload it XD
I've now downloaded this but it says FinalShadowOMEGAPack.rar
What does that mean? Did you fix everything yet(no pressure)?


th e omega part makes it sound cool :)
Well you're certainly not helpful :P Omega is just a power word. Wait till you hear all the other insane power words people come up with X_x Keeps my head spinning right round and round.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Naruto200Man on January 01, 2011, 09:43:08 AM
You mean like 'swag'
And "sexy" *glances at Itallian* :P

Hehe <3


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Ct.OWN on January 01, 2011, 09:58:53 AM
You mean like 'swag'
And "sexy" *glances at Itallian* :P

Hehe <3
Hell no! Still, those might be able to fit though "smexy" was what you could've said. I dunno what swag means since I'm n00by at slang words :P


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Naruto200Man on January 01, 2011, 10:04:43 AM
You mean like 'swag'
And "sexy" *glances at Itallian* :P

Hehe <3
Hell no! Still, those might be able to fit though "smexy" was what you could've said. I dunno what swag means since I'm n00by at slang words :P

what about bowchickawowow XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Victory Badguy on January 01, 2011, 10:17:16 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Ct.OWN on January 01, 2011, 10:24:11 AM
You mean like 'swag'
And "sexy" *glances at Itallian* :P

Hehe <3
Hell no! Still, those might be able to fit though "smexy" was what you could've said. I dunno what swag means since I'm n00by at slang words :P

what about bowchickawowow XD
Not really, though I've heard that annoying name too much in my childhood -_-


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 10:29:02 AM
...Yeah, whatever you two. ¦D

Anyways, I just beat Hyper Shadow after about 9 or 10 matches straight. Gotta say, I absolutely love it. Some moves chain together into long strings of combos a la DBZ styles, while some moves can be one hit KO moves if you let yourself get hit, get hit at a bad spot, or like me, accidentally do some REALLY BAD DI. XD

And the fact that he only occasionally does Chaos Control makes it interesting. It's kind of like a desperation move or a Hi Ougi. Also, ironically his weapons give you an advantage if you manage to knock them out of his hands and use them. I'd only recommend using the ray gun though. Grenade, if you even get the chance to knock it out, won't last long enough, and the cracker launcher? Don't even try it. It'll just slow you down as he Chaos Controls all over the place. Teleporting that is.

The AI does a very good job of using the moveset intelligently and efficiently without being too cheap with it, just like Hyper Sonic, except much better. It actually managed to read things I was gonna do, knock me all over the place and teleport of hop to the next spot to hit me, playing DBZ Volleyball with me as my parents would say, and yet with all that it's still perfectly beatable.

In short, yeah, I'm thoroughly impressed. Great job Silent. Great job. :3

Also, I'd like the add that successfully landing a Falcon Punch on Hyper Shadow in the dead center of Final Destination for a KO is already my number one greatest achievement for the new year. I deserve an award or something for winning that epically. XD

Speech time. ¦D

And with that, as one of the people working the longest on bringing Shadow to Brawl, I'd like to announce that today, January 1st, 2011 marks the day that Shadow the Hedgehog has finally entered Brawl in a complete form, looking as if he was already a playable character from the game to begin with. Thank you all who had a hand in helping with this as time went on. I'd personally like to thank both Syntax Error, for making the first Shadow texture hack that caused the other million and a half to come up, and Marvin for making the initially most accurate and decent texture of him, from which I, Mastaklo, and unknowingly everyone else would be using as a base for their new Shadow textures. Also, Jose Gallardo for making the first Shadow moveset, C.C. Shadow. I doubt Mastaklo or even you Silent would've started your own movesets if not for that.

I could be wrong, but still. ¦D

So long jibber jabber yap yap aside, thank you and congratulations to us all as a whole. Let's give ourselves a hand.

(http://i239.photobucket.com/albums/ff316/devilslegacy/blazblue/moving%20sprite/hazama-clap.gif)

And now that we're all finished, let's kick back and enjoy watching all the angry Shadow haters rage to tears at the fruits of our labor. May the glory of our success continue to troll and enrage them all for eternity, or at least until we hack the next possible Smash game.

(http://i19.photobucket.com/albums/b184/zackwinzard/HazamaSuccessfulTroll.png)

...And maybe Calamitas. ¦D


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 10:37:07 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?


That's strange...For me it worked just fine.  It may be because you are using Riivolution and Brawl minus.  I used Dolphin and regular Brawl and it worked fine.  And viewing it in Brawlbox it's DEFINITELY the right FitSonicMotionEtc.pac file that's been included @.@

...Yeah, whatever you two. ¦D

Anyways, I just beat Hyper Shadow after about 9 or 10 matches straight. Gotta say, I absolutely love it. Some moves chain together into long strings of combos a la DBZ styles, while some moves can be one hit KO moves if you let yourself get hit, get hit at a bad spot, or like me, accidentally do some REALLY BAD DI. XD

And the fact that he only occasionally does Chaos Control makes it interesting. It's kind of like a desperation move or a Hi Ougi. Also, ironically his weapons give you an advantage if you manage to knock them out of his hands and use them. I'd only recommend using the ray gun though. Grenade, if you even get the chance to knock it out, won't last long enough, and the cracker launcher? Don't even try it. It'll just slow you down as he Chaos Controls all over the place. Teleporting that is.

The AI does a very good job of using the moveset intelligently and efficiently without being too cheap with it, just like Hyper Sonic, except much better. It actually managed to read things I was gonna do, knock me all over the place and teleport of hop to the next spot to hit me, playing DBZ Volleyball with me as my parents would say, and yet with all that it's still perfectly beatable.

In short, yeah, I'm thoroughly impressed. Great job Silent. Great job. :3

Speech time. ¦D

And with that, as one of the people working the longest on bringing Shadow to Brawl, I'd like to announce that today, January 1st, 2011 marks the day that Shadow the Hedgehog has finally entered Brawl in a complete form, looking as if he was already a playable character from the game to begin with. Thank you all who had a hand in helping with this as time went on. I'd personally like to thank both Syntax Error, for making the first Shadow texture hack that caused the other million and a half to come up, and Marvin for making the initially most accurate and decent texture of him, from which I, Mastaklo, and unknowingly everyone else would be using as a base for their new Shadow textures. Also, Jose Gallardo for making the first Shadow moveset, C.C. Shadow. I doubt Mastaklo or even you Silent would've started your own movesets if not for that.

I could be wrong, but still. ¦D

So long jibber jabber yap yap aside, thank you and congratulations to us all as a whole. Let's give ourselves a hand.

([url]http://i239.photobucket.com/albums/ff316/devilslegacy/blazblue/moving%20sprite/hazama-clap.gif[/url])

And now that we're all finished, let's kick back and enjoy watching all the angry Shadow haters rage to tears at the fruits of our labor. May the glory of our success continue to troll and enrage them all for eternity, or at least until we hack the next possible Smash game.

([url]http://i19.photobucket.com/albums/b184/zackwinzard/HazamaSuccessfulTroll.png[/url])

...And maybe Calamitas. ¦D


http://www.youtube.com/watch?v=sBwwUfuJZr8


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 10:41:59 AM
Quote from: Myself
Also, I'd like the add that successfully landing a Falcon Punch on Hyper Shadow in the dead center of Final Destination for a KO is already my number one greatest achievement for the new year. I deserve an award or something for winning that epically. XD

[url]http://www.youtube.com/watch?v=sBwwUfuJZr8[/url]



These two match together quite nicely. Nice work son. ¦D

(http://i19.photobucket.com/albums/b184/zackwinzard/HazamaJustAsPlanned-1.png)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Victory Badguy on January 01, 2011, 10:44:13 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?

That's strange...For me it worked just fine.  It may be because you are using Riivolution and Brawl minus.  I used Dolphin and regular Brawl and it worked fine.  And viewing it in Brawlbox it's DEFINITELY the right FitSonicMotionEtc.pac file that's been included @.@
Oh don't get me wrong, I'm sure that it is the right motionetc.pac file.  I was just wondering if it was too much for Riivolution to handle.  Anyway, is there anything that was added to that motionetc file that makes it necessary, or can I use the normal one without any hindrance to gameplay?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 10:47:51 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?

That's strange...For me it worked just fine.  It may be because you are using Riivolution and Brawl minus.  I used Dolphin and regular Brawl and it worked fine.  And viewing it in Brawlbox it's DEFINITELY the right FitSonicMotionEtc.pac file that's been included @.@
Oh don't get me wrong, I'm sure that it is the right motionetc.pac file.  I was just wondering if it was too much for Riivolution to handle.  Anyway, is there anything that was added to that motionetc file that makes it necessary, or can I use the normal one without any hindrance to gameplay?

Normal one won't work since there are a couple of animations that Hyper has that regular doesn't :-\ I'll PM you one that will work though.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Victory Badguy on January 01, 2011, 10:49:06 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?

That's strange...For me it worked just fine.  It may be because you are using Riivolution and Brawl minus.  I used Dolphin and regular Brawl and it worked fine.  And viewing it in Brawlbox it's DEFINITELY the right FitSonicMotionEtc.pac file that's been included @.@
Oh don't get me wrong, I'm sure that it is the right motionetc.pac file.  I was just wondering if it was too much for Riivolution to handle.  Anyway, is there anything that was added to that motionetc file that makes it necessary, or can I use the normal one without any hindrance to gameplay?

Normal one won't work since there are a couple of animations that Hyper has that regular doesn't :-\ I'll PM you one that will work though.
Wow, thanks a ton!  I'll be sure to test it out when I get it.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: hughie on January 01, 2011, 10:49:20 AM
I guess its way too late to give you and Wave the Updated Spines Hyper, isn't it. :P


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 10:57:02 AM
I guess its way too late to give you and Wave the Updated Spines Hyper, isn't it. :P

>.>
<.<
It is never too late.....I won't release it though.  It would be a nice private hack though XP


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 10:57:26 AM
I'll leave that up to Silent. Personally, I like how he looks as he is. :3

Then again, it took time to grow on me, so I should let this grow on me too. XD

Send it over. ¦D


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: BlueBrain on January 01, 2011, 11:28:56 AM
YAY FIRST VOTE!!!!!

i voted for goku :>.>:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Victory Badguy on January 01, 2011, 11:32:43 AM
New poll?  Sweet.

Let's go Dante!!!


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 11:35:43 AM
Dante. DEFINITELY Dante.

Mainly because if a decent Dante moveset is made, then we can use DrPanda's Ragna with it when ti comes out until Ragna 3.0 is done. XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: BlueBrain on January 01, 2011, 11:41:18 AM
goku :>.>:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 11:46:10 AM
I'd need someone to write me up a good moveset for Dante (if he were to get done).  Most of the others I can think of movesets for, but Dante I'm having a bit of trouble with.  There are so many possibilities I don't know what to go for @.@



Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 12:09:05 PM
*sighs* Sucks that DBZ is still so overly popular no matter how much times goes by. I love it too, but damn. You could put something Sonic or FF7 related and DBZ in the poll and DBZ would still win. Hell, you could put something from Mario, THE most overrated thing in the world, and...

Hm. Nah, Mario would still win. It' be close, but yeah. -~-

You catch my drift. XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Link40 on January 01, 2011, 12:24:47 PM
Sdoom, a question. Will you do the Deoxys PSA you spoke about ? It would be so awesome if you could :af:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: BlueBrain on January 01, 2011, 12:32:59 PM
dragonball is just part of childhood from almost everybody...

kinda bad spelling...


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SSJCerious on January 01, 2011, 12:35:31 PM
Look, i HATE people complaining about mainstream things winning polls. Either make what you want mainstream or do it yourself!


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Beyond on January 01, 2011, 12:44:01 PM
T_T

Damn. I don't know what to choose. I pretty much want everyone on the list done.

*goes to think*


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Naruto200Man on January 01, 2011, 01:00:18 PM
You know, we need a decent emil vertex/psa =3

btw, hows pikachu's animations comming? :l


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Akiba Red on January 01, 2011, 01:35:45 PM
Black Knight once again loses due to an overly popular character.....oh well.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: xZedkiel on January 01, 2011, 02:10:24 PM
Hey I was playing V. Joe against Shadow, and I beats teh crap out of Shadz and then it froze on a black screen D: What might've happened?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Maxi on January 01, 2011, 02:16:41 PM
Hey I was playing V. Joe against Shadow, and I beats teh crap out of Shadz and then it froze on a black screen D: What might've happened?
Read my earlier post.

Hey Sdo0m, I wanted to point this out before people start complaining about it. The MenSelchrFaceB460.brres in the pack is compressed wrong. When I looked in BrawlBox, the compression was on LZ77, when it should be on None. Because of this, it causes the dreaded freeze when you finish a Brawl with him. I fixed it, but you'll have to update the pack if you don't want people saying, "IT KEEPS FREEZING AFTER MAH BRAWLZ, TROLOLO!!" over and over again. This is for the one in the "ForExperienced" folder. I don't know if it's the case for the "ForNewbies" folder.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 02:49:26 PM
Hey I was playing V. Joe against Shadow, and I beats teh crap out of Shadz and then it froze on a black screen D: What might've happened?
Read my earlier post.

Hey Sdo0m, I wanted to point this out before people start complaining about it. The MenSelchrFaceB460.brres in the pack is compressed wrong. When I looked in BrawlBox, the compression was on LZ77, when it should be on None. Because of this, it causes the dreaded freeze when you finish a Brawl with him. I fixed it, but you'll have to update the pack if you don't want people saying, "IT KEEPS FREEZING AFTER MAH BRAWLZ, TROLOLO!!" over and over again. This is for the one in the "ForExperienced" folder. I don't know if it's the case for the "ForNewbies" folder.

I fixed this for sure :-\  xZedkiel, when did you download this?

Black Knight once again loses due to an overly popular character.....oh well.

Last time he lost to Deadpool.  You can't possibly say that Deadpool is an overly popular character?  Half the people on this forum don't even know who Deadpool is.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Akiba Red on January 01, 2011, 03:41:11 PM
Black Knight once again loses due to an overly popular character.....oh well.

Last time he lost to Deadpool.  You can't possibly say that Deadpool is an overly popular character?  Half the people on this forum don't even know who Deadpool is.
......!1!!!!11!!!!111!!!!!!!!!! That's blasphemy.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: fighter20brawler10 on January 01, 2011, 03:48:30 PM
There is pretty much one funny problem I found. I was playing as your shadow against TheWill's Shadow over donkey kong PSA. I used your shadow's chaos spear...and Shadow threw Sonic's "Your to slow" foot blur effect


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 06:48:51 PM
Look, i HATE people complaining about mainstream things winning polls. Either make what you want mainstream or do it yourself!

*stares at your username* Oh yeah, I'm sure you do buddy. ¦D

Though the rest of your post doesn't make much sense. ¦D


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SSJCerious on January 01, 2011, 06:54:14 PM
??? None of your post makes sense.

Either you A.make whatever you want to win the poll popular, or B. STFU.

My username=nothing to do with anything.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Victory Badguy on January 01, 2011, 06:56:39 PM
Hey guys, do we really have to argue?  Can't we just agree that both Dante and Goku are badass and would make for awesome PSA's?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: songeflemy on January 01, 2011, 07:03:08 PM
SDoom, IF you do Adult Goku, will you still be planning on keeping Viewtiful Joe as your CF slot?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 07:36:32 PM
My username=nothing to do with anything.

Because we all know that SSJ has nothing to do with DBZ. ¦D

But Badass is right. Even if Goku is insanely popular throughout the world, though for very good reasons, he and Dante would both make great PSAs. :3

It'd just be nice if the voting were a bit more even, but beggars can't be choosers. ¦D


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: DivineOverlord on January 01, 2011, 07:40:20 PM
My username=nothing to do with anything.

Because we all know that SSJ has nothing to do with DBZ. ¦D

But Badass is right. Even if Goku is insanely popular throughout the world, though for very good reasons, he and Dante would both make great PSAs. :3

It'd just be nice if the voting were a bit more even, but beggars can't be choosers. ¦D

I bet this Goku PSA will be a simulacra of Gokario XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SSJCerious on January 01, 2011, 07:43:43 PM
^ NO! I hope not...


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Master_Ryuk on January 01, 2011, 07:49:37 PM
I really want Dante, but it seems that Goku is a LOT moar popular.....
The good thing is that you are going to make Deadpool, so i am happy anyway.
If you plan someday to make a Dante PSA i could give you some ideas if you want.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 10:02:58 PM
And thanks to the awesomeness of Hax, the three of us now have a perfected Hyper Shadow too. :3

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110101_2332binout.jpg)

(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_23402binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_23402binout.jpg)(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_23401binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_23401binout.jpg)(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_2340binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_2340binout.jpg)(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_2339binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_2339binout.jpg)(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_2349binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_2349binout.jpg)

Plus the FS versions too. Borth for Chaos Blast and for flight.

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110101_2353binout.jpg)

(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_2354binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_2354binout.jpg)(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_23541binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_23541binout.jpg)

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110102_0020binout.jpg)

Let us pray that one day soon, the Clone Engine will be perfected and these two will be able to duke it out, as every fanboy and fangirl would dream. ¦3

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15246



Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Maxi on January 01, 2011, 10:07:38 PM
([url]http://i19.photobucket.com/albums/b184/zackwinzard/al_110102_0020binout.jpg[/url])
Let us pray that one day soon, the Clone Engine will be perfected and these two will be able to duke it out, as every fanboy and fangirl would dream. ¦3
Dude, that last picture is fan-gasmic!!


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: ItalianStallion on January 01, 2011, 10:09:36 PM
Smells trolly in here.. must be Wave.

Anyways man, nice poll, so hard to choose. I'll have to go with Goku over Captain Falcon.

Yeah.. looks like he's winning.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Velen on January 01, 2011, 11:02:26 PM
Smells trolly in here.. must be Wave.

You have no idea. [/sarcasm]

Quote from: ItalianStallion
Anyways man, nice poll, so hard to choose. I'll have to go with Goku over Captain Falcon.

Yeah.. looks like he's winning.

Darn! I wanted another Capcom character! [/mock whining]

Goku would be nice. =P Just wonder what his moves will be, that's my concern.



Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Master_Ryuk on January 01, 2011, 11:08:57 PM
Smells trolly in here.. must be Wave.

You have no idea. [/sarcasm]

Quote from: ItalianStallion
Anyways man, nice poll, so hard to choose. I'll have to go with Goku over Captain Falcon.

Yeah.. looks like he's winning.

Darn! I wanted another Capcom character! [/mock whining]

Goku would be nice. =P Just wonder what his moves will be, that's my concern.


He will be for sure overpowered, and have his classic moves i think, but thats what i dont like about goku, he is the freaking strongest anime character i have ever seen, so my hopes for a balanced PSA died....


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Velen on January 01, 2011, 11:14:55 PM
Smells trolly in here.. must be Wave.

You have no idea. [/sarcasm]

Quote from: ItalianStallion
Anyways man, nice poll, so hard to choose. I'll have to go with Goku over Captain Falcon.

Yeah.. looks like he's winning.

Darn! I wanted another Capcom character! [/mock whining]

Goku would be nice. =P Just wonder what his moves will be, that's my concern.


He will be for sure overpowered, and have his classic moves i think, but thats what i dont like about goku, he is the freaking strongest anime character i have ever seen, so my hopes for a balanced PSA died....

Nah, make him Goku near the end of DragonBall and he'll be balanced enough.

Anything after he goes Super Saiyajin would be overpowered.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 11:49:42 PM
Smells trolly in here.. must be Wave.

You have no idea. [/sarcasm]

Quote from: ItalianStallion
Anyways man, nice poll, so hard to choose. I'll have to go with Goku over Captain Falcon.

Yeah.. looks like he's winning.

Darn! I wanted another Capcom character! [/mock whining]

Goku would be nice. =P Just wonder what his moves will be, that's my concern.


He will be for sure overpowered, and have his classic moves i think, but thats what i dont like about goku, he is the freaking strongest anime character i have ever seen, so my hopes for a balanced PSA died....

Nah, make him Goku near the end of DragonBall and he'll be balanced enough.

Anything after he goes Super Saiyajin would be overpowered.

Velen has the right idea about things.

Or maybe make him Goku during the fight first fight against Vegeta, and having Kaioken being somewhere in there.

...Then again, I'd save that for a broken version, unless you make it similar to Lucario's Aura while keeping it balanced. That sounds like cakewalk for you though Silent. :3


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Nuke on January 02, 2011, 12:04:07 AM
Don't lose hope yet.. It's still
Possible to make him balanced.. One effective way it to make him have the same effect as lucario.. What I mean by that is making him stronger as his percentage gets higher.. So just like lucario his hit percentage starts low then grows...

That's basically the only way I see it being "balanced"..

Edit: then for the final smash he can go super saiyan and pwn everyone XD..

Edit2:@Wave: I thought of the samething :D..


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 02, 2011, 02:20:09 AM
Smells trolly in here.. must be Wave.

You have no idea. [/sarcasm]

Quote from: ItalianStallion
Anyways man, nice poll, so hard to choose. I'll have to go with Goku over Captain Falcon.

Yeah.. looks like he's winning.

Darn! I wanted another Capcom character! [/mock whining]

Goku would be nice. =P Just wonder what his moves will be, that's my concern.


He will be for sure overpowered, and have his classic moves i think, but thats what i dont like about goku, he is the freaking strongest anime character i have ever seen, so my hopes for a balanced PSA died....

I'll find a way to make him balanced ¬_¬  

And besides, Brawl has a tendency for nerfing characters that should be powerful *cough*Ganondorf*cough*.

SDoom, IF you do Adult Goku, will you still be planning on keeping Viewtiful Joe as your CF slot?

I guess it will depend on which PSA I enjoy playing as more.  I enjoy playing as V. Joe quite a bit, so it depends on whether Goku will be fun to play as or not.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Link40 on January 02, 2011, 04:55:21 AM
Just a question, will you make Shadow and viewtiful Joe compactible in a Melee environnement ? Because it would be awesome to play as them with P:M.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 02, 2011, 05:02:21 AM
Just a question, will you make Shadow and viewtiful Joe compactible in a Melee environnement ? Because it would be awesome to play as them with P:M.

Possibly, though it's unlikely.

EDIT: Ok guys, I'm calling it now and saying that Goku has won (he completely dominated everyone o.O).  Here's what I have as far as the moveset goes:

AAA:  A simple punch, punch kick combo.  Nothing special.  9%

F Tilt: A spinning roundhouse kick.  Well rounded.  Fast with decent knockback.  10%

U Tilt: An uppercut with good combo ability due to it's low ending lag but good knockback.  7%

D Tilt: A sweep kick with a good chance of tripping opponents.  6%

Dash Attack: A flying, lunging kick towards the foe.  Decent knockback with a small tripping chance. 10%

F Smash: A powerful gut punch that sends the opponent flying.  The strongest of Goku's smashes.  15-19%

U Smash: A strong upward kick that launches foes up at an angle.  Careful of it's ending lag.  15-19%

D Smash: Goku does a Kiai Cannon on both sides to push the enemy sideways.  Great range that is hard to see, but the weakest of Goku's smashes.  12-16%

N Air:  A simple kick with Sex Kick properties (like Mario's or Fox's N Air).  8%/5%

F Air:  A powerful double hammer fist that can meteor smash the opponent downward and an angle.  11%

B Air:  A decently strong back kick (very similar to Fox's B Air). 9%

U Air:  A flipkick.  Remains the same as Falcon's but with a tiny bit less damage.  8%

D Air: 3 fast downward kicks (Flying Kick in the DBZ Budokai Tenkaichi games).  Very little knockback.  More used as a combo and gimping tool.  11%

F Throw: A spinning giant throw (the same as Mario's B Throw but forwards).  Strongest of the throws  12%

B Throw: A kick backwards (same as Ike's B Throw).  8%

U Throw: A double upwards kick (same as Sheik's U Throw). 9%

D Throw: Goku sets the opponent to the ground and fire's Ki blasts at their face.  10%

Neutral B - Kamehameha:  Goku's signature technique.  Takes a long time to charge (about 2 to 3 seconds), but deals very massive damage once it is charged.  Use with caution, as Goku is unable to move once he does the attack (unless you shield cancel it, in which case you lost all the charge time).  The move also has a weak heavy armour so that Goku it's not too pathetically easy to interrupt.  It's range goes across the entire stage.  30%

Side B Ground - Meteor Combination:  A combo move.  Goku starts with a series of punches and kicks then launches the foe into the air and finally spikes them back down with an elbow shot.  This requires timing of your button presses to link all the hits together properly (like Marth's Side B).  However, if you do it is a rewardingly strong combo.  25% total

Side B Air - Dragon Dash:  Goku dashes to the side at high speeds momentarily for recovery.  This move can also be tilted slightly up or down.  Does no damage.  0%

Up B - Instant Transmission:  Instead of teleporting behind the enemy, Goku simply teleports upwards for very large vertical recovery.  0%

Down B - Kaioken - Upon initiating this move, Goku will flash red during a lot of his animations.  Whilst you have the Kaioken, a number of different effects initiate:
- In every animation, you take damage dependent on how strong the move is:
     Wait animations you take 1% every half a second
     AAA combo you take 2%
     Dash Attack, Tilts, Throws and Aerials you take 3%
     Smashes you take 5%
     Kamehameha you take 15%
     Meteor Combination you take 8%
     Dragon Dash you take 2% every half a second

- Every attack gets a damage and knockback buff

- F Smash gets super armour during the first couple of frames

- U Smash is faster

- D Smash has more range

- Kamehameha becomes a 20x Kaioken Kamehameha.  This means it charges faster and does 45% instead of 30% (and has even more knockback and size), however you suffer from hurtful ending lag at the end and take a large amount of recoil damage.

- Dragon Dash become easier to control and lasts for signifcantly longer.

Other stuff:

- New waiting animation (will be like the one in Budokai Tenkaichi 3)
- New taunting animation (his "Come on" taunt will be replaced by the taunt in Budokai Tenkaichi 3 and his Up Taunt will no longer have fire, but the ground will shake)
- All his dodges will be teleports
- All his walking animations will be floating (however, his running animation will still be running)
- His running speed will be slightly decreased (he will run about the same speed as DK)
- His jumping height will be significantly increased

Well, that's what I got so far.  Whaddya think?


 


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SSJCerious on January 02, 2011, 07:14:12 AM
Nice moveset! Fits Goku well without being....overpowered.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: Victory Badguy on January 02, 2011, 08:58:14 AM
Sad that Dante lost, but at least that looks like a good moveset, SDoom.  What do you have planned for the Final Smash? Spirit Bomb?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SiLeNtDo0m on January 02, 2011, 09:28:21 AM
Sad that Dante lost, but at least that looks like a good moveset, SDoom.  What do you have planned for the Final Smash? Spirit Bomb?

Yes.  I need to add that :P


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SSJCerious on January 02, 2011, 09:32:41 AM
I just realized...my dream battle will finally come true(in brawl).....GOKU VS. NARUTO!!!! Who will win???!!!  Answer: Whoever I play as....XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: KingJigglypuff on January 02, 2011, 09:51:36 AM
Got any ideas for the Final Smash?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SSJCerious on January 02, 2011, 09:58:45 AM
@KingJigglypuff
Sad that Dante lost, but at least that looks like a good moveset, SDoom.  What do you have planned for the Final Smash? Spirit Bomb?

Yes.  I need to add that :P
:srs:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: KingJigglypuff on January 02, 2011, 10:09:48 AM
@KingJigglypuff
Sad that Dante lost, but at least that looks like a good moveset, SDoom.  What do you have planned for the Final Smash? Spirit Bomb?

Yes.  I need to add that :P
:srs:
I'm meaning for Goku. I didn't see a Final Smash for him.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SSJCerious on January 02, 2011, 10:10:39 AM
*facepalm*


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: fighter20brawler10 on January 02, 2011, 10:11:47 AM
When you said somthin about him getting a new wait animation like the one in DBZT3, which Goku? Early, Mid, or End?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SiLeNtDo0m on January 02, 2011, 11:29:35 AM
When you said somthin about him getting a new wait animation like the one in DBZT3, which Goku? Early, Mid, or End?

They all have the same waiting animation...


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: fighter20brawler10 on January 02, 2011, 11:35:50 AM
When you said somthin about him getting a new wait animation like the one in DBZT3, which Goku? Early, Mid, or End?

They all have the same waiting animation...


Well mid and end yes. not early. look up a video and look at all of their waiting animations


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SiLeNtDo0m on January 02, 2011, 12:08:56 PM
When you said somthin about him getting a new wait animation like the one in DBZT3, which Goku? Early, Mid, or End?

They all have the same waiting animation...


Well mid and end yes. not early. look up a video and look at all of their waiting animations

Actually, after going back to playing it again, I see what you mean.  I think I'll go for the Mid/End Goku wait (since it's easier XD)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: fighter20brawler10 on January 02, 2011, 12:41:36 PM
When you said somthin about him getting a new wait animation like the one in DBZT3, which Goku? Early, Mid, or End?

They all have the same waiting animation...


Well mid and end yes. not early. look up a video and look at all of their waiting animations

Actually, after going back to playing it again, I see what you mean.  I think I'll go for the Mid/End Goku wait (since it's easier XD)

Great to be a help to someone XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: xZedkiel on January 02, 2011, 12:41:46 PM
Hey I was playing V. Joe against Shadow, and I beats teh crap out of Shadz and then it froze on a black screen D: What might've happened?
Read my earlier post.

Hey Sdo0m, I wanted to point this out before people start complaining about it. The MenSelchrFaceB460.brres in the pack is compressed wrong. When I looked in BrawlBox, the compression was on LZ77, when it should be on None. Because of this, it causes the dreaded freeze when you finish a Brawl with him. I fixed it, but you'll have to update the pack if you don't want people saying, "IT KEEPS FREEZING AFTER MAH BRAWLZ, TROLOLO!!" over and over again. This is for the one in the "ForExperienced" folder. I don't know if it's the case for the "ForNewbies" folder.

I fixed this for sure :-\  xZedkiel, when did you download this?
Maybe three days ago, I'm guessing re-download that giant file? Actually, I'll just use my Shadow CSP's and stuff. lol

Also, I was in SSE and I was playing with Sephiroth, Cloud, V. Joe, and Sora in that order. Sephiroth, Cloud and Sora never froze on me before earlier. So it was the first level of the Great Maze and I went through a door as Sephiroth and it froze at a black screen !D:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: songeflemy on January 02, 2011, 01:03:42 PM
Hey I was playing V. Joe against Shadow, and I beats teh crap out of Shadz and then it froze on a black screen D: What might've happened?
Read my earlier post.

Hey Sdo0m, I wanted to point this out before people start complaining about it. The MenSelchrFaceB460.brres in the pack is compressed wrong. When I looked in BrawlBox, the compression was on LZ77, when it should be on None. Because of this, it causes the dreaded freeze when you finish a Brawl with him. I fixed it, but you'll have to update the pack if you don't want people saying, "IT KEEPS FREEZING AFTER MAH BRAWLZ, TROLOLO!!" over and over again. This is for the one in the "ForExperienced" folder. I don't know if it's the case for the "ForNewbies" folder.

I fixed this for sure :-\  xZedkiel, when did you download this?
Maybe three days ago, I'm guessing re-download that giant file? Actually, I'll just use my Shadow CSP's and stuff. lol

Also, I was in SSE and I was playing with Sephiroth, Cloud, V. Joe, and Sora in that order. Sephiroth, Cloud and Sora never froze on me before earlier. So it was the first level of the Great Maze and I went through a door as Sephiroth and it froze at a black screen !D:

Are you serious? Sora froze for me every single time. Though I think it was the Texture, it still got on my nerves that it kept freezing.

Also, Knuckles isn't working for me. I was thinking because it was a Model import, but Gray Fox worked for me, so why not Knuckles. >.>

Excuse me, SDoom for getting really off-topic. I just get the same problems as him.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SiLeNtDo0m on January 02, 2011, 01:24:30 PM
V. Joe's file limit is at the limit as it is.  There are a few situations where it will freeze.  


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: BlueBrain on January 02, 2011, 01:35:02 PM
could u introduce super saiyan somewhere?
maybe just as a side effect of the final smash, but i mean, its a need...

or include ape goku...

this idea might sound crazy but plz read and think about it:

use 2 psa's for one, like Gbowser, u could use donkey kong and make him bigger through animations...

i mean i read somewhere anyone can transform into anyone, maybe if u study bowser and gbowser's psa u might find how to create a temporal transformation...

i know it would be crazy cuz this would mean disabling a character...
but maybe when the clone engine comes out u could update it to use a new character slot...

I DO REALIZE U PROBABLY WONT DO THIS, BUT I THOUGHT IT MIGHT BE ONE AWESOME IDEA ^^

thnx for reading


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: xZedkiel on January 02, 2011, 01:37:28 PM
Ah okay Silent, thanks.

@Songe

Klonoa works for me ;D so it can't be model import problem. Must be the file size as Silent just said.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: Naruto200Man on January 02, 2011, 08:53:43 PM
It's a shame people are voting goku when there's already gokario >_>
Also SD, hows those two pikachu animations comming ?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SmashClash on January 02, 2011, 09:28:18 PM
It's a shame people are voting goku when there's already gokario >_>
Also SD, hows those two pikachu animations comming ?
Yeah, I was going to port & resize Goku over Lucario.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: Enigmatic on January 03, 2011, 01:41:16 AM
could u introduce super saiyan somewhere?
maybe just as a side effect of the final smash, but i mean, its a need...

or include ape goku...

this idea might sound crazy but plz read and think about it:

use 2 psa's for one, like Gbowser, u could use donkey kong and make him bigger through animations...

i mean i read somewhere anyone can transform into anyone, maybe if u study bowser and gbowser's psa u might find how to create a temporal transformation...

i know it would be crazy cuz this would mean disabling a character...
but maybe when the clone engine comes out u could update it to use a new character slot...

I DO REALIZE U PROBABLY WONT DO THIS, BUT I THOUGHT IT MIGHT BE ONE AWESOME IDEA ^^

thnx for reading

He could maybe disable Warioman or something. That way a real character isn't taken out. I don't know much about that though, so I don't know if it's possible.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 03, 2011, 05:19:22 AM
Hey guys.  Just saying that over during the next 3 weeks or so, I WON'T be able to work on any projects all the much.  I'll pop on the forum a bit, but I have to revise for important mock exams which are coming up next week. 

So sorry bout that :P


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: fighter20brawler10 on January 03, 2011, 10:20:16 AM
Hey guys.  Just saying that over during the next 3 weeks or so, I WON'T be able to work on any projects all the much.  I'll pop on the forum a bit, but I have to revise for important mock exams which are coming up next week. 

So sorry bout that :P
Have fun on your break =)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Naruto200Man on January 03, 2011, 10:40:11 AM
At least tell me you finished the pikachu animations T-T


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 03, 2011, 11:22:29 AM
At least tell me you finished the pikachu animations T-T

I woulda done them yesterday if it wasn't for the fact that I had loads of family come round yesterday so I was busy the whole day.

Actually to be honest there's a couple of people that I said I'd take a look at things for but haven't really got round to doing it.  I will try my best to find time, but I honestly can't promise much.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 05, 2011, 04:19:00 AM
Apologies for double posting, but there's a new poll ^^


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Hollow on January 05, 2011, 04:58:26 AM
Cookiez. :af2:

Seriously, though, I only used VJoe of your PSAs. :srs:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: songeflemy on January 05, 2011, 05:58:05 AM
Drako Yoshi, I has to say it's a fantastic PSA, and able to be a permanent slot on Yoshi for every single person out there.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Sanitys_Theif on January 05, 2011, 11:15:33 AM
Ok SDo0m, I have to say you did an excellent job on the final version of Shadow, I have a lot of fun playing as him and he's not too strong or weak now he's just right, the only thing I did for myself was make him Sonic's speed since I'm guessing you didn't want to make another version at that speed, really I think this should be the last Shadow PSA attempt because I don't think anyone else has the time or patience to make anything better than this

Example fight of mine(Just got a capture Card) using him in Brawl +

http://www.youtube.com/watch?v=cepCFUMs0Pk

He kicks ass


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 05, 2011, 11:37:28 AM
Ok SDo0m, I have to say you did an excellent job on the final version of Shadow, I have a lot of fun playing as him and he's not too strong or weak now he's just right, the only thing I did for myself was make him Sonic's speed since I'm guessing you didn't want to make another version at that speed, really I think this should be the last Shadow PSA attempt because I don't think anyone else has the time or patience to make anything better than this

Example fight of mine(Just got a capture Card) using him in Brawl +

[url]http://www.youtube.com/watch?v=cepCFUMs0Pk[/url]

He kicks ass


YESH!

That's good to hear ^^ In the current version, his speed is only a tad slower than Sonic's but it doesn't really matter too much imo.  This is definitely the very last of Shadow I'll be doing.  And that's a great video too.  I think I'll add it to the vault thumbnails if you don't mind ;)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Victory Badguy on January 05, 2011, 11:38:37 AM
Gotta go with Shadow.  It's so much better than Mastaklo's, it's not even funny (no offense Mastaklo).


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Sanitys_Theif on January 05, 2011, 12:35:07 PM
YESH!

That's good to hear ^^ In the current version, his speed is only a tad slower than Sonic's but it doesn't really matter too much imo.  This is definitely the very last of Shadow I'll be doing.  And that's a great video too.  I think I'll add it to the vault thumbnails if you don't mind ;)

Yea it's just my preference for canonization, I'm a pain in the ass lol

Yea sure you can use it if you want I don't care, you use Vbrawl right so this could show how he works in Brawl+

Also, I duon't know if you know, but the link to Shadow's download on the first page is broken, it brings you to Brawlvault but says there's nothing to display, you need to update the link


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: ADJSonic on January 05, 2011, 03:38:02 PM
Wow shadow plays better in B+ than B-.... that's odd

But Drako Yoshi all the way.. However I wish he was A little stronger soo he's balanced with my collection... Aka. People who are B- .


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: LavaLatte [.Fade] on January 05, 2011, 06:31:43 PM
If you plan to do Goku, check out Super Smash Flash 2. He's got a couple nice looking moves =]


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Problematique on January 05, 2011, 11:14:14 PM
Hey SDo0m, I really like your Shadow. You did a great job giving him a balanced but varied moveset.

However, I get two different freezing issues depending on the pieces of the package I install...

If I try to use your common5.pac I get freezing and beeps upon loading the versus menu (Riivolution and Gecko).

I also get freezing and a beep when I select Shadow as P1 after loading him using Riivolution. P2, P3, P4 still work; all players can use him if I load hacks with Gecko, but I don't get his new sound pack, so I assume this was not the intended loading method.

Thanks for your work, creativity, and any help with these issues.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 06, 2011, 10:25:14 AM
Hey SDo0m, I really like your Shadow. You did a great job giving him a balanced but varied moveset.

However, I get two different freezing issues depending on the pieces of the package I install...

If I try to use your common5.pac I get freezing and beeps upon loading the versus menu (Riivolution and Gecko).

I also get freezing and a beep when I select Shadow as P1 after loading him using Riivolution. P2, P3, P4 still work; all players can use him if I load hacks with Gecko, but I don't get his new sound pack, so I assume this was not the intended loading method.

Thanks for your work, creativity, and any help with these issues.

Hmm strange problems.  Especially the first one (considering that I'm pretty sure it's the one that I'm currently using and it works fine).  For Riivolution, have you tried renaming the common5.pac to common5_en.pac?  That may work but I'm not too sure.  As for the P1 thing, that's probably yet another problem with Riivolution (honestly Riivolution doesn't really like this hack :-\)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Velen on January 06, 2011, 10:40:26 AM
Hey SDo0m, I really like your Shadow. You did a great job giving him a balanced but varied moveset.

However, I get two different freezing issues depending on the pieces of the package I install...

If I try to use your common5.pac I get freezing and beeps upon loading the versus menu (Riivolution and Gecko).

I also get freezing and a beep when I select Shadow as P1 after loading him using Riivolution. P2, P3, P4 still work; all players can use him if I load hacks with Gecko, but I don't get his new sound pack, so I assume this was not the intended loading method.

Thanks for your work, creativity, and any help with these issues.

Hmm strange problems.  Especially the first one (considering that I'm pretty sure it's the one that I'm currently using and it works fine).  For Riivolution, have you tried renaming the common5.pac to common5_en.pac?  That may work but I'm not too sure.  As for the P1 thing, that's probably yet another problem with Riivolution (honestly Riivolution doesn't really like this hack :-\)

I stopped using Riivolution because I found it frustrating. Every time I managed to get it to work (Read: Get it to load up the game after numerous no disk errors), whenever I would select a stage, it would give me the dreaded beep of doom right after the applause SFX finishes playing...on pretty much every stage.

I checked my SD numerous times trying to figure out the problem on my own to no avail, it would not stop freezing on my Wii.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BlueBrain on January 06, 2011, 04:18:50 PM
i dont use psa's, although i might try ur shadow and viewtiful ^^
so i voted on the insert answer here... xD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: xetan2 on January 06, 2011, 05:02:00 PM
I really like you're Shadow PSA, I was using Mastaklo's shadow, and as with a lot of people, I just really was not much of a fan of the PSA.  I feel you're Shadow captures who shadow is A LOT better, especially with the spawn an item, where he gets his guns like from Shadow the Hedgehog the game. 

I'm trying out your Viewtiful Joe later tonight as well.  I've never played a game with him in it or rarely even heard of him, but I watched the videos for him and liked the way he played so I'm going to try him out:)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Rayn on January 06, 2011, 06:50:00 PM
Hey SDo0m, I really like your Shadow. You did a great job giving him a balanced but varied moveset.

However, I get two different freezing issues depending on the pieces of the package I install...

If I try to use your common5.pac I get freezing and beeps upon loading the versus menu (Riivolution and Gecko).

I also get freezing and a beep when I select Shadow as P1 after loading him using Riivolution. P2, P3, P4 still work; all players can use him if I load hacks with Gecko, but I don't get his new sound pack, so I assume this was not the intended loading method.

Thanks for your work, creativity, and any help with these issues.


Hmm strange problems.  Especially the first one (considering that I'm pretty sure it's the one that I'm currently using and it works fine).  For Riivolution, have you tried renaming the common5.pac to common5_en.pac?  That may work but I'm not too sure.  As for the P1 thing, that's probably yet another problem with Riivolution (honestly Riivolution doesn't really like this hack :-\)


That is pretty weird, especially since it works fine for me and I use Riivolution... it could be the build you're using. try using ShadowSnake's SSB4 Riivolution Loader. It loads everything just fine. AND it can handle up to 10 separate mods (Brawl+, Brawl-, BBrawl, etc). AND it supports any size of SD card. Here's the link. http://koopacteam.wordpress.com/2010/10/04/653/


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 07, 2011, 07:14:54 AM
I'd just like to quickly say that here's the order of what I'm gonna do for PSAs:

- Deadpool V1 (there won't be a BETA this time, I'll just go straight to V1)
- Viewtiful Joe V2 (this will take a while because I'm redoing it completely to reduce the file size of everything.  Some moves are going to be completely changed as well)
- Goku (not sure if it will be a BETA or V1)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Naruto200Man on January 07, 2011, 08:30:56 AM
I'd just like to quickly say that here's the order of what I'm gonna do for PSAs:

- Deadpool V1 (there won't be a BETA this time, I'll just go straight to V1)
- Viewtiful Joe V2 (this will take a while because I'm redoing it completely to reduce the file size of everything.  Some moves are going to be completely changed as well)
- Goku (not sure if it will be a BETA or V1)

Goku needs his kamehameha :D
(you could use Samus's final smash graphics)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Sanitys_Theif on January 07, 2011, 06:53:54 PM
About Goku, I think you should go about it more creatively, he seems to much like C. Falcon besides his specials

To me, Goku should be a flashy character, now you know how your Shadow's AAA combo works? Think about having that on all of Goku's moves except slightly faster.

That doesn't mean the moves should be high powered or rack up damage quick, the whole point is to add flashiness and options to his moveset since he is a master martial artist

Here's an example, his downtilt should be two moves activated by 2 presses of the A button, you can choose NOT to do the second attack, but at certain percentages on certain characters, the second attack may be very beneficial, his down tilt would be a leg sweep and then you press A again to do his handstand double upwards kick, look here in the video: 

http://www.youtube.com/watch?v=SjYrelVOk-U&feature=related#t=1m51s

See the idea would be the first hit of the downtilt, the leg sweep, would send the enemy straight up UNLESS the enemy DI's out of the way, if they fail to do so, you can get them with the next move

Also, Up B should be flight, like Pit, for like 5-10 seconds and he can throw out regular A moves or his Aerial attacks like Peach's float

I'm gonna get way more specific with suggestions but I'll take a little time seing as you have 2 other movesets to go through first, I just wanted to show you the idea, I think having him be fast and flashy yet having combo options would make him really fun to play as, because what you described, and I mean no offense, he sounded too much like C. Falcon just with different specials, I just want to help make him as much fun to use as Shadow


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Velen on January 07, 2011, 07:41:41 PM
About Goku, I think you should go about it more creatively, he seems to much like C. Falcon besides his specials

To me, Goku should be a flashy character, now you know how your Shadow's AAA combo works? Think about having that on all of Goku's moves except slightly faster.

That doesn't mean the moves should be high powered or rack up damage quick, the whole point is to add flashiness and options to his moveset since he is a master martial artist

Here's an example, his downtilt should be two moves activated by 2 presses of the A button, you can choose NOT to do the second attack, but at certain percentages on certain characters, the second attack may be very beneficial, his down tilt would be a leg sweep and then you press A again to do his handstand double upwards kick, look here in the video: 

[url]http://www.youtube.com/watch?v=SjYrelVOk-U&feature=related#t=1m51s[/url]

See the idea would be the first hit of the downtilt, the leg sweep, would send the enemy straight up UNLESS the enemy DI's out of the way, if they fail to do so, you can get them with the next move

Also, Up B should be flight, like Pit, for like 5-10 seconds and he can throw out regular A moves or his Aerial attacks like Peach's float

I'm gonna get way more specific with suggestions but I'll take a little time seing as you have 2 other movesets to go through first, I just wanted to show you the idea, I think having him be fast and flashy yet having combo options would make him really fun to play as, because what you described, and I mean no offense, he sounded too much like C. Falcon just with different specials, I just want to help make him as much fun to use as Shadow


Listen to to this guy, he knows his stuff...

-but I seriously think he should be Pre-Namek Goku...then have Super Saiyan Goku as a God PSA.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Anivernage on January 07, 2011, 07:53:39 PM
About Goku, I think you should go about it more creatively, he seems to much like C. Falcon besides his specials

To me, Goku should be a flashy character, now you know how your Shadow's AAA combo works? Think about having that on all of Goku's moves except slightly faster.

That doesn't mean the moves should be high powered or rack up damage quick, the whole point is to add flashiness and options to his moveset since he is a master martial artist

Here's an example, his downtilt should be two moves activated by 2 presses of the A button, you can choose NOT to do the second attack, but at certain percentages on certain characters, the second attack may be very beneficial, his down tilt would be a leg sweep and then you press A again to do his handstand double upwards kick, look here in the video: 

[url]http://www.youtube.com/watch?v=SjYrelVOk-U&feature=related#t=1m51s[/url]

See the idea would be the first hit of the downtilt, the leg sweep, would send the enemy straight up UNLESS the enemy DI's out of the way, if they fail to do so, you can get them with the next move

Also, Up B should be flight, like Pit, for like 5-10 seconds and he can throw out regular A moves or his Aerial attacks like Peach's float

I'm gonna get way more specific with suggestions but I'll take a little time seing as you have 2 other movesets to go through first, I just wanted to show you the idea, I think having him be fast and flashy yet having combo options would make him really fun to play as, because what you described, and I mean no offense, he sounded too much like C. Falcon just with different specials, I just want to help make him as much fun to use as Shadow


I think its better Sodoom´s ideas all moves.
Maybe the flight will be his run or when he falls you can move in any direction flying.

Well and my ideas are: more fighter in AAA or throwing yellow energy balls.
and maybe changing the kaioken to a taunt mode and downb to any attack like dragon fist,etc.
all except this is great =)
and i like the idea of Velen of the ss goku would be awesome


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 07, 2011, 08:05:28 PM
@Sanitys Theif

Very interesting concept.  I like it definitely.  In fact I was considering something like it before.  The Goku PSA could essentially function a lot like Full Throttle Sonic in the sense of combos and such.  There are a myriad of possibilities for Goku, the hard thing would be to find one that not only captures the feel of Goku, but also is fun and balanced to play as.  This is something I try to do with all my PSAs really.

The moveset in the OP is definitely NOT the final one.  It's merely the initial one (to be honest I really wanna find a cool way to incorporate the Super Saiyan transformation into the moveset, I'm desperately trying to think of a method that would work because I DON'T want to make a seperate PSA for the SSJ form).

But to be honest, it'll be a while before I work on Goku.  I've Deadpool, V.Joe V2 AND exams to take care of first XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Problematique on January 08, 2011, 03:14:04 PM
@ SDo0m

Yeah I thought my issues seemed pretty weird. Riivolution is probably to blame; it seems a bit buggy to me.

Anyway, your upcoming projects sound cool. Take your time though.

@ MrTurtleMan

Next time I get a chance to mess with my Wii, I'll try your suggestions. Thanks.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Problematique on January 08, 2011, 08:22:50 PM
Ok, well I tried MrTurtleMan's suggestion, but ShadowSnake's Riivoultion set up is basically what I ended up creating myself so my results with his Riivolution were not any different than before (although his pack would have saved me some work to get to this point).

I still can't use the "Newbie" common5.pac from SDo0m's Shadow without freezing my game on Riivolution and/or Gecko, but it's not a big deal. I need to learn to make my own soon anyway. Note: other common5.pac mods DO load properly for me...

However, I did notice that my "P1" freeze from earlier was a false statement - I actually get a freeze whenever any player using a Wiimote selects any character icon (even unmodded) other than Random. I think this is a strange Riivolution issue though. Solution: just use GameCube controllers lol

Thanks for your help guys.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 09, 2011, 08:29:23 AM
Dang giving Deadpool a sword is a pain in the a**.  Not because it's difficult as such (heck, Snake has quite a few articles that I can just replace without anything really happening), but because of the fact that it positions itself weirdly when placed on the HaveN bone.  It situates the center of the sword at the HaveN rather than the hilt, so I have to do loads of careful and tedious rotation and translation to make it go in the right place @.@

EDIT:  Ok, I got the sword to a decent position.  Here are some progress pics:

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DEADPOOL/Waitasec.png)

This is the Wait1 animation

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DEADPOOL/QATW.png)

This is the "Quick as the Wind" dash attack

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DEADPOOL/RPGFail.png)

Since I replaced Snake's RPG with the Katana from BeyondYou's Crono vertex (and since I have yet to change the F Smash), here's a bit of a lulz picture for you....


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: fighter20brawler10 on January 09, 2011, 10:22:57 AM
Deadpool looks pretty good so far. Can't wait till ur done


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Sajiao Omelette on January 09, 2011, 06:54:44 PM
Does he have enough personal GFX and articles and stuff to make it say SHORYUKEN! and POW! and stuff when he lands attacks?\

Looks great! :) I don't think there are any other Snake PSAs and this is shaping up to be one of the best in general!


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: TheShyGuy on January 09, 2011, 08:52:01 PM
Dang giving Deadpool a sword is a pain in the a**.  Not because it's difficult as such (heck, Snake has quite a few articles that I can just replace without anything really happening), but because of the fact that it positions itself weirdly when placed on the HaveN bone.  It situates the center of the sword at the HaveN rather than the hilt, so I have to do loads of careful and tedious rotation and translation to make it go in the right place @.@


im not sure where the bones are, but im guessing theres a bone on the handle.  Try renaming the handle bone to haveN or try changing the index to the haveN index.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SSJCerious on January 10, 2011, 03:36:47 PM
Sdoom....some words regarding Goku.

Would you work Goku over Lucario with me and aniverage? NO model working is involved on your end, all you'd do is make the PSA over lucario instead.

Please consider! :)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BlueBrain on January 10, 2011, 03:49:33 PM
^just so  can keep falcon pawnching ppl?^

or cuz ur using viewtiful joe?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SSJCerious on January 10, 2011, 04:06:34 PM
^Viewtiful Joe all day!
Henshi a-go-go, baby!

Besides....Falcon punch is overrated :srs:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BlueBrain on January 10, 2011, 05:40:07 PM
so is chidori [/poking]


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SSJCerious on January 10, 2011, 05:47:58 PM
^Is that why most naruto fans prefer rasengan? [/annoyance]


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: ItalianStallion on January 11, 2011, 01:07:07 AM
Deadpool is sexy stuff. Too bad your taking a break from hacking, but I feel you.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break..
Post by: BigBadBooya on January 11, 2011, 12:23:07 PM
@ SDo0m InCaRnAtI0n - I seen in one of your posts that you had to stop working on him because his motion file was too big, is it the same way with the rest of your motion edits?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Ct.OWN on January 11, 2011, 12:40:16 PM
so is chidori [/poking]
^Is that why most naruto fans prefer rasengan? [/annoyance]
Personally I prefer Poison Fog and Minato's Rasengan from Naruto Shippuden Ultimate Ninja Heroes 3(NSUNH3) But yeah, Chidori is overkill at times. Young Kakashi uses it for his Ultimate Ninjutsu as well as his triangle+circle button move/Special Jutsu too! :srs: Poison Fog is spammable since you can't SJ out of it and you collapse/stagger fall(you fly headfirst into the ground) when hit so I like it :) Especially against the annoying and hard parts of Master Road.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BlueBrain on January 11, 2011, 12:47:19 PM
so is chidori [/poking]
^Is that why most naruto fans prefer rasengan? [/annoyance]
Personally I prefer Poison Fog and Minato's Rasengan from Naruto Shippuden Ultimate Ninja Heroes 3(NSUNH3) But yeah, Chidori is overkill at times. Young Kakashi uses it for his Ultimate Ninjutsu as well as his triangle+circle button move/Special Jutsu too! :srs: Poison Fog is spammable since you can't SJ out of it and you collapse/stagger fall(you fly headfirst into the ground) when hit so I like it :) Especially against the annoying and hard parts of Master Road.

i havent even played any naruto games...
i was just poking cuz his persona is sasuke ¬¬


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 11, 2011, 01:04:32 PM
@ SDo0m InCaRnAtI0n - I seen in one of your posts that you had to stop working on him because his motion file was too big, is it the same way with the rest of your motion edits?

On who?  Deadpool's current state is absolutely fine, and same with Shadow.  Whilst Viewtiful Joe's is gonna be revamped so it will be smaller.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Ct.OWN on January 11, 2011, 01:40:17 PM
@ SDo0m InCaRnAtI0n - I seen in one of your posts that you had to stop working on him because his motion file was too big, is it the same way with the rest of your motion edits?

On who?  Deadpool's current state is absolutely fine, and same with Shadow.  Whilst Viewtiful Joe's is gonna be revamped so it will be smaller.
How small can he get?! :srs: Last thing we need is an epic dude gone Oompa-Loompa (size-wise. :srs: VJ looking like an Oompa-Loompa puts a disturbing image in my mind X( )


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BlueBrain on January 11, 2011, 01:41:42 PM
i think he ment filesize... ¬¬


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 11, 2011, 01:47:55 PM
@ SDo0m InCaRnAtI0n - I seen in one of your posts that you had to stop working on him because his motion file was too big, is it the same way with the rest of your motion edits?

On who?  Deadpool's current state is absolutely fine, and same with Shadow.  Whilst Viewtiful Joe's is gonna be revamped so it will be smaller.
How small can he get?! :srs: Last thing we need is an epic dude gone Oompa-Loompa (size-wise. :srs: VJ looking like an Oompa-Loompa puts a disturbing image in my mind X( )

Yes I mean filesize XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Ct.OWN on January 11, 2011, 02:12:43 PM
@ SDo0m InCaRnAtI0n - I seen in one of your posts that you had to stop working on him because his motion file was too big, is it the same way with the rest of your motion edits?

On who?  Deadpool's current state is absolutely fine, and same with Shadow.  Whilst Viewtiful Joe's is gonna be revamped so it will be smaller.
How small can he get?! :srs: Last thing we need is an epic dude gone Oompa-Loompa (size-wise. :srs: VJ looking like an Oompa-Loompa puts a disturbing image in my mind X( )

Yes I mean filesize XD
Whew.......I thought you would actually shrink VJ. I wonder how small you can make a character?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Fliptocat on January 11, 2011, 02:18:10 PM
^This small  r)  :
(http://img26.imageshack.us/img26/5765/smallt.png)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: fighter20brawler10 on January 11, 2011, 03:01:22 PM
^This small  r)  :
([url]http://img26.imageshack.us/img26/5765/smallt.png[/url])

and who is that? XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Fliptocat on January 11, 2011, 03:03:19 PM
^Tōshirō Hitsugaya, from Bleach. :P


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 12, 2011, 11:38:42 AM
New poll and Deadpool is coming along ok.  Despite the fact that I have exams, I've been able to juggle revision and study quite well with progress on Deadpool.  I've been having a lot of fun doing animations for him, and I'm sure you guys will enjoy him too ^^


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Naruto200Man on January 12, 2011, 11:44:07 AM
^Tōshirō Hitsugaya, from Bleach. :P

looks more like Issun to me :l


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BlueBrain on January 12, 2011, 01:26:49 PM
ssshhh my common sense is tingling...

spidey looks like :>.>:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BigBadBooya on January 12, 2011, 01:50:46 PM
Yeah, I do mean file size, it is possible to have a move that can be over 500 frames and the file can still be around 30kb. I figured out Nintendo's (well this applies for all things that do with digital animating) secret. XD My Super Gokario's kamehameha X10 for example is over 200 frames, yet it's around 12kb.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 12, 2011, 02:02:23 PM
Yeah, I do mean file size, it is possible to have a move that can be over 500 frames and the file can still be around 30kb. I figured out Nintendo's (well this applies for all things that do with digital animating) secret. XD My Super Gokario's kamehameha X10 for example is over 200 frames, yet it's around 12kb.

o.o Is it tedious?  It isn't something lame like removing loads of unnecessary key frames is it?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BigBadBooya on January 12, 2011, 02:56:11 PM
Well if you already made the move then it will be a very tidous task to remove the key frames that are not needed or used. But if you start with a fresh .chro file and edit it without using the copy/paste to make a move the file size will go down dramatically.

To best explain on how the .chro files are made, picture a notepad file with the frame 1 's  bones info in it (translation, rotation and scale) and frame 2 can act like a second paragraph. Now if you only edit 10 or 11 bones the file will increase but it will hardly be noticeable, but if you use the copy/paste (the one that effects all the bones) it will lock in every bone in the second frame (even the ones that are not used for the animation) and it will double the file size instantly. Just picture that kind of effect but with 20 or 30 frames.

The best thing to do is to edit an animation as you make it, (like with the drag and drop capabilities of the Brawl Box 0.63d Modset 4.0) you can use the copy/paste command that effects 1 bone at a time, but you will more than likely need to delete the scale and translation unless they need to be edited. Sorry if this confuses you, I am not too good at explaining things.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 12, 2011, 03:12:11 PM
Ah I think I see what you're saying.  So basically, what you're saying is that instead of copying and pasting entire frames (if I want to use the same frame again), I should simply just copy the bones individually or reposition them again?  That would definitely take less time.

Oh yeah and quick question guys.  I plan on changing the Down B Shocking Pink Bomb of Viewtiful Joe (because I plan on revamping him after Deadpool) since I don't really like the current one much at all.  What do you guys think I should change it to (if anyone of you know much about Viewtiful Joe) since I'm currently lacking ideas and I really don't want to keep it the same :-\?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BigBadBooya on January 12, 2011, 03:17:26 PM
Correct  ;D

And it does make everything a lot more easier, and it's how I can make an animation in around 5-10 minutes. It may take some getting used to at first.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 12, 2011, 03:40:10 PM
Two polls for the price of one XD

Now if only I had a way to make it so the people could choose two poll options.....


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SSJCerious on January 12, 2011, 03:43:45 PM
.....I want to change my vote to 8.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 13, 2011, 04:35:18 AM
I just got this feedback from this dude claiming that Shadow was currently to OPed on Youtube.  I thought I'd show you guys his thoughts.

Quote
Wow... Just as I finished the last one, Windows updated and restarted my computer. Awesome. So let's try this again. Ok, I like intelligent debates and I'm pretty knowledgeable about the game, so I'll go on with this. I'll give a more in depth review.

Items: Just no. Items are banned from tournaments for a very good reason. That and Shadow would have all the time in the world to get anything that isn't a grenade and just start firing at someone while they're trying to recover. That or they can make one while the enemy is coming back via spawn. The cons don't make a bit of difference in all reality. However, I will add that I like how Shadow was kept in character from his own game, even though that game was composed of extreme ass.

Chaos Control more properly belongs as the Final Smash. It'd be way more acceptable there, especially for people that for some reason like using actual items. It's kind of a pick and choose between your Blast and this, but I'd go for Chaos Control anyday.
I'll get on to Side B in just a moment.

Just about every single move showcased in the vid were pretty OP as far as damage output. A speedy character should just never be able to dish out over 20% in one hit. Here I'll show you a pretty good recap of what a real character like this would look like as far as damage on each move.

AAA Combo: 21 damage is absolutely absurd. Knock it down to 9 total damage.

Tilts:
- Forward: Little too much range, drop damage from 11 to 7
- Up: Drop damage from 12 to 8
- Down: good to go. no issues.

Dash attack: drop damage from 8 to 4 or 3.

Smash attacks:
- Forward: Damage from 22 to 13 max, 10 minimum.
- Up: Damage from 16 to 9, shoots character up instead of to the side.
- Down: Damage from 28(!?) to 14.

Aerials:
- Neutral: damage from 9 to 5
- Forward: damage from 15 to 8, possibly become a spike.
- Back: damage from 10 to 8.
- Down: copy Lucas. 14 is pretty absurd.
- Up: damage from 10 to 6.

Throws: no issues on throws!

B attacks:
- Neutral: Damage from 10 to 6 or 7.
- Chaos Spear: Just literally copy the Samus Charge Beam mechanics, but leave the attack animation as is. That way it's not OP in any way, and Shadow can get out and keep charging later if he's in danger of being hit. Even the animation that's involved when an opponent is hit by the charge beam would be good here.
- Chaotic Hurricane: Drop the damage from 15 to 6, and cause Shadow to not be able to do anything else until he lands. This will prevent abuse with people using it like it's Fox's Side B. People could just short hop and side b all day with this, and that's no good.
- Up B: Question. Does this cause damage on impact like Zelda? It'd be a good idea to let it do about 7 damage, but not a whole lot of knock back. Also good to make this ability free for you to go any direction, like Fox, Zelda, Shiek, etc.
- Down B(gound): this just looks weird. This is probably better off as a simple reflector, dealing 4 damage if done on the enemy, and make the graphic and hitbox smaller.
- Down B(air): Drop damage from 20 to 10 and cause Shadow to not be able to do anything until he lands. "Vulnerable Fall" as I call it. Move would be similar to MK's neutral B, but not as good.



I think that covers just about everything that would make this a bad ass character to toss out in a real Brawl match. I do like this moveset, that's for sure. These changes would make for a perfect contender to participate in a real tournament match. If you can make those changes that'd be hella sweet. Want to collaborate on this and a few ideas I've been having lately for other stuff?

All I ask is that you PLEASE don't seek this guy out and flame him.  He's clearly got some intelligence and doesn't deserve to be flamed.  I just wanted to show you guys and see if you agreed with any of it (I personally disagreed with almost all of it saying that it would just make Shadow needlessly weak, but I would since I don't won't to do anymore Shadow).


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: RevengeHunter on January 13, 2011, 01:21:24 PM
The only thing I agree with is the down smash being OP. Damage is too high and it kills most people at 70-80% on Smashville. The rest is fine IMO. That guy is making him underpowered, think like Zero but weaker and slower. And he's thinking way too much about tournament legality. Why would a tournament allow PSA hacks (except if it's just for fun)?

Off-topic: someone voted on the 'This option indicates the start of a different poll' option XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 13, 2011, 01:42:20 PM
The only thing I agree with is the down smash being OP. Damage is too high and it kills most people at 70-80% on Smashville. The rest is fine IMO. That guy is making him underpowered, think like Zero but weaker and slower. And he's thinking way too much about tournament legality. Why would a tournament allow PSA hacks (except if it's just for fun)?

Off-topic: someone voted on the 'This option indicates the start of a different poll' option XD

It's only that powerful because of it's speed and rather small range.  It has (I calculated) about 25 frames of start up.  That's almost half a second.  But meh, it's too late to change it now.  I have no intention of ever touching Shadow again.

Also, yeah I loled at that XD I wouldn't be surprised if someone voted for the "How do you think I should revamp V.Joe?" question as well since people are funny like that on this forum.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: toastoftriumph on January 13, 2011, 02:33:57 PM
definitely the best poll option:
"----- (This option indicates the start of a different poll)"


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Psycho Philia on January 13, 2011, 08:32:24 PM
I didn't watched this topic for a while, and I was surprised to see the video on the first page of Deadpool! It made me laugh a lot! Excellent work! :laugh:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 14, 2011, 01:36:06 PM
Changing polls is fun :af:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: fighter20brawler10 on January 14, 2011, 02:14:03 PM
So...moonwalking for a back dodge huh? XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: KingJigglypuff on January 14, 2011, 02:14:58 PM
For the poll, you should put "Who?"


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Soverign on January 14, 2011, 02:44:11 PM
Ummm... Pie :af2:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 14, 2011, 03:58:02 PM
I just realised something....

Look at the views for this topic....


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BigBadBooya on January 14, 2011, 04:15:27 PM
IT'S OVER 9000!!!!!!


BTW nice moon walk


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: fighter20brawler10 on January 14, 2011, 05:03:30 PM
IT'S OVER 9000!!!!!!


BTW nice moon walk

Thats what I thought. I can't wait for the release


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Sanitys_Theif on January 15, 2011, 01:16:43 PM
Quote
Items: Just no. Items are banned from tournaments for a very good reason. That and Shadow would have all the time in the world to get anything that isn't a grenade and just start firing at someone while they're trying to recover. That or they can make one while the enemy is coming back via spawn. The cons don't make a bit of difference in all reality. However, I will add that I like how Shadow was kept in character from his own game, even though that game was composed of extreme ass.


You've provided a version without items, this complaint is just silly

Quote
Chaos Control more properly belongs as the Final Smash. It'd be way more acceptable there, especially for people that for some reason like using actual items. It's kind of a pick and choose between your Blast and this, but I'd go for Chaos Control anyday.
I'll get on to Side B in just a moment.

This complaint would be fine if the person took into account the players that do use items, then you'd have an Assist Trophy that has Chaos Control AND a Final Smash for it too AND the stopwatch item? Boring, you've got a certain system set that racks up points to get to use chaos control, I would just make it so you could hit Shadow on every frame before he gets to use chaos control

And on top of all of this, you have a version Without Chaos Control, another silly complaint

Besides, what you have for a Final Smash now is similar to this: http://www.youtube.com/watch?v=3koeISTCXl4#t=3m40s

and this: http://www.youtube.com/watch?v=s767q7NEVNM#t=1m06s

So it's fine

Quote
AAA Combo: 21 damage is absolutely absurd. Knock it down to 9 total damage.


This I agree with, I never noticed it did 21 damage myself


Quote
Tilts:
- Forward: Little too much range, drop damage from 11 to 7
- Up: Drop damage from 12 to 8
- Down: good to go. no issues.

The forward tilt would be completely useless without it's range, I agree about the damage, it should be taken down a bit, but it's range makes it a good poking move, without it you mine as well just dish out the AAA combo

For the up tilt I agree, take damage down a bit

Quote
Dash attack: drop damage from 8 to 4 or 3.

I'd say this is fair

Quote
Smash attacks:
- Forward: Damage from 22 to 13 max, 10 minimum.

No no no no no...no, this is where things start getting ridiculous, I understand completely about making his regular quick fast moves weaker, but we can't forget Shadow has a good amount of power, his max should stay where it is, it reflects his ability to be powerful and it's unlikely to ever pull off a fully charged smash attack so there's nothing wrong with it, making it to be 13% would just kill off any benefit of charging his attack, I don't know what the minimum damage for no charge is but 12 seems fine

Quote
- Up: Damage from 16 to 9, shoots character up instead of to the side.

If 16 is the minimum damage without a charge, I agree make it 9, and 16 as the max seems fair, I also kind of agree about the trajectory

Quote
- Down: Damage from 28(!?) to 14.

HELL NO, I understand this guy's intentions but he's taking it too far, the down smash has enough startup lag to be classified as a good power move that rarely gets pulled off but when it does it's devastating, keep this move as it is otherwise it will lose it's unique purpose in the moveset

Quote
Aerials:
- Neutral: damage from 9 to 5
- Forward: damage from 15 to 8, possibly become a spike.
- Back: damage from 10 to 8.
- Down: copy Lucas. 14 is pretty absurd.
- Up: damage from 10 to 6.

I agree on all of these except for the Forward attack, the forward should stay as is because of it's startup lag, or if you want to decrease it, only to 12 would be more acceptable

Throws: no issues on throws!

Quote
B attacks:
- Neutral: Damage from 10 to 6 or 7.

No, this attack would become completely useless, it's already near impossible to hit with this move effectively and it has a crapload of endlag on it, if you make it's damage even weaker then it's use will be 100% null, if anything increase the damage a bit since the move is almost completely useless as is, when I play I have no reason to attempt it ever

Quote
- Chaos Spear: Just literally copy the Samus Charge Beam mechanics, but leave the attack animation as is. That way it's not OP in any way, and Shadow can get out and keep charging later if he's in danger of being hit. Even the animation that's involved when an opponent is hit by the charge beam would be good here.

No, just no, this would make the move just a copy of samus', it's uniqueness is in the fact that you can use it as a laser like Falco or Wolf BUT you can also charge it which reflects it's use in Sonic 06 where you could dish out the weak ones fast or charge up for a stronger one, only thing is the stronger ones in that game make an explosion, you could add that in if you want for flashiness but leave the damage and knockback the same


Quote
- Chaotic Hurricane: Drop the damage from 15 to 6, and cause Shadow to not be able to do anything else until he lands. This will prevent abuse with people using it like it's Fox's Side B. People could just short hop and side b all day with this, and that's no good.

This complaint is absolutely ridiculous, this move is almost impossible to hit with because it's so telegraphed and easily blocked, and on top of that you're completely vulnerable right after you use the move, if you make this that weak it's use will also become null



Quote
- Up B: Question. Does this cause damage on impact like Zelda? It'd be a good idea to let it do about 7 damage, but not a whole lot of knock back. Also good to make this ability free for you to go any direction, like Fox, Zelda, Shiek, etc.

I absolutely agree on making it so you can use it in any direction, Shadow could teleport anywhere he wanted and throw out a quick attack

Look here: http://www.youtube.com/watch?v=s767q7NEVNM#t=0m59s

In that case though don't have it do any damage, that would be overpowered, make it so you have to time the attack yourself when you re-appear

Quote
- Down B(gound): this just looks weird. This is probably better off as a simple reflector, dealing 4 damage if done on the enemy, and make the graphic and hitbox smaller.

Shadow really can't reflect things like a reflector, he can distort time and space with a chaos emerald so making it so the enemy ends up attacking the other way is fine, making it a reflector would be generic and unfitting to Shadow's character, making the hitboxes smaller would make it useless really, this move is fine as is, maybe make the damage that it does when you randomly get the 1/3 chance of it doing damage less powerful but that's all

Quote
- Down B(air): Drop damage from 20 to 10 and cause Shadow to not be able to do anything until he lands. "Vulnerable Fall" as I call it. Move would be similar to MK's neutral B, but not as good.


Really I never get 20 damage, not all the hits connect and even then the enemy can DI out of the move easy, it's their fault if they fail to properly DI and get stuck in the move, and not once have I ever been ablt to hit an enemy after this move is over, most of the time they just fall down before I finish the move which in that case I wouldn't even use the move if I become vulnerable in the air most of the time

To put it simply, there's absolutely nothing wrong with this move, leave it so he can throw out attacks after the move because in the off chance an enemy decides to DI TOWARDS you after the move, they should be punished for such a stupid action, and the other reason is because most of the time the move fails to hit an enemy on every hitbox and they fall early so making it so Shadow is defenseless would make this move a piece of garbage, as it is now I use it as a good surprise attack every now and then but even then the enemy usually just DIs out of it halfway through

DON'T CHANGE THIS MOVE



Quote
I think that covers just about everything that would make this a bad ass character to toss out in a real Brawl match. I do like this moveset, that's for sure. These changes would make for a perfect contender to participate in a real tournament match. If you can make those changes that'd be hella sweet. Want to collaborate on this and a few ideas I've been having lately for other stuff?


If you listen to this guy completely you'll have a character worse than the Roy and early Zero PSAs(fun to use, but absolute garbage if you want to win)

I've been using Shadow a lot lately and like most B+ characters I don't find myself ever having an easy time killing opponents without taking damage


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 15, 2011, 01:28:22 PM
The AAA combo does 14 or 15% (not sure which though).  I have no idea where he is pulling 21% from.

And all the values he stated for the smashes for MAXIMUM values (21% max for F Smash, 16% max for U Smash and 28% max for D Smash).

I might as well sure you the PM that I sent him:

Quote
You do realise that with those nerfs that would make him the weakest character in the game by far? He would barely be tournament viable at all because of how weak he'd be. In his current state he's slower than Sonic, but with these changes he'd be weaker too. He would be stuck right at bottom tier for the lack of any power and he wouldn't even have enough speed to help either (heck these changes make his attacks do less damage than Metaknight). Now let me re reply:

AAA: It doesn't do 21%, it does 15% maximum and the last two hits are easily shieldable.

F Tilt: Close up it does 11%, on the "slash" hitbox it does 8%. The point is that the slash works as a poke.

U Tilt: Meh I don't really see the difference here. It sort of works like Pit's U Tilt (which does 16% btw) so 12% is rather generous (that's also the same as Sonic's U Tilt in damage).

Dash Attack: The early hitbox does 8%, the later one does 6% I believe. It's overall 2% stronger than Sonic's dash attack (but has less knockback). Making it weaker in both power and knockback to Sonic's is again absurd.

F Smash: Your having a laugh right? You do realise that Sonic's F Smash does 14% MINIMUM? Not to mention that this smash is slower and has a bit less range than Sonic's F Smash? It does 16% minimum charge because that makes sense (it's somewhat like Mario's sweetspotted F Smash but still a bit slower).

U Smash: The damage drop you said here would make it the weakest smash in the game for any character. This is meant more as a combo smash attack rather than a killing one (it won't kill uncharged until about 150% +) Also, the direction it hits the opponent depends on when it lands. If you land the move instantly, it hits them at a 45 degree angle. If you land the move midway, it will hit the upwards. If you land it at the end, it hits them behind you.

D Smash: The power is because of the fact that it is painfully slow and has rather pitiful range. Putting it to 14% maximum would make the move completely obselete.

N Air: This is the same as Sonic's except that I've removed the sex kick like properties and it's just one long lasting hitbox. Instead of doing 12-9-6%, it does 9-9-9%.

F Air: Find me a slow but strong knockback meteor smash that does 8% and I'll give you a cookie. Meteor smashes like this are designed for power in mind.

B Air: Most multi hitting aerials do more than 10% anyways. I was generous to lower it to that. Again this is like Sonic's B Air but with less knockback and damage, but more speed and combo potential.

U Air: Early hitbox does 10%, later one does 7%. It's actually pretty hard to combo with this I find since it doesn't come out quite quick enough and lacks the range that Mario's or Falcon's U Air has (since it resembles those moves).

D Air: You do realise that Lucas' D Air does up to 24% yet you're saying that 14% is absurd for a move that serves exactly the same purpose? And Lucas is F Tier >.>

Neutral B: Meh it does a tad more than Sonic's (which is 8%) but it could probably be a bit lower.

Side B: It's not that simple. You see the way that Samus' Neutral B charges up is rather complex. Trust me when I say that I tried multiple ways of charging, but this turned out the most efficient.

Side B Air: It's hardly spammable for two reasons. One is that the trajectory is predictable after a while (since it's always exactly the same) and two is the fact that the hits can be shielded (even whilst the attack is hitting). And again, it's priority is only medium so if you use it and fail you can easily take a Smash attack to the face and probably die.

Up B: To answer the question, no it doesn't. This was to work solely as a vertical recovery move. The recovery can be overall assisted if you press B during certain frames of the aerial Side B or the aerial Down B (which will in turn cancel those moves into this one). I tried to make it so that he could DI slightly to the right or left during the ascent (like with Ike's Up B), but that didn't really work too well.

Down B (Ground): I tried to a reflector ages ago, but it didn't work at all. Again I tried multiple things but it didn't work (I think it's merely Sonic's compatibility with reflectors or something). So I did this instead as it works as an edgeguarding tool mainly.

Down B (Air): The damage is dependent really on what your opponent's % is (since the knockback growth means that they will be hit outwards). How it simply works is each hit does 5% and if your lucky the hits will repeatedly connect. But the move has pretty low priority so if you want to recover with it you can easily get spiked or interrupted whilst doing it.

Items and Chaos Control: Did you even read what I said last PM? I said that there was a version that DOESN'T HAVE ITEMS OR CHAOS CONTROL. The FitSonicNOGUNCC is the one without weapons or Chaos Control (so it's essentially the tournament viable one) so if your talking about this whole "contenter to participate in a real tournament match" thing, you shouldn't even include these moves as there is the version without them.

So really, I don't see how this makes Shadow tournament viable at all. All I see is it makes him terrible. With what you're saying he would be weaker in every aspect that Sonic. His range would be worse (besides his one projectile move), his recovery would be worse, his speed would be worse and his power would be worse (and heck his priority wouldn't even be very good because of his lack of any power). He may move fast, but his attacks themselves aren't amazingly quick. His main killing smashes (for example) have a fair amount of startup lag and fairly poor range.

I designed Shadow to be good but beatable, which is precisely what he is. I personally find he could easily slot into the current tier list without much problem (somewhere in B tier I think). I go by the law that if he's worse than Metaknight or Snake (you can't possibly say he's better than either of those two), then he's fine.

And as I said in the video description, this is the final version that I'm going to do. I have other PSA projects that I want to do and to be honest this one is starting to get a tad on my nerves. I have no intention of even touching it again in PSA.

Apologies for sounding like a twat. I can come across like that sometimes, I just really don't want to dwell on this PSA for longer than I really need to since I have other stuff that I want to be doing and I find needless "balancing" to be a bit of a chore (and I make these merely for fun).

Sincere regards,

SDo0m :)

In other news, Deadpool is coming along nicely.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Working on Deadpool
Post by: Sanitys_Theif on January 15, 2011, 01:47:29 PM
The AAA combo does 14 or 15% (not sure which though).  I have no idea where he is pulling 21% from.

And all the values he stated for the smashes for MAXIMUM values (21% max for F Smash, 16% max for U Smash and 28% max for D Smash).

I might as well sure you the PM that I sent him:

Quote
You do realise that with those nerfs that would make him the weakest character in the game by far? He would barely be tournament viable at all because of how weak he'd be. In his current state he's slower than Sonic, but with these changes he'd be weaker too. He would be stuck right at bottom tier for the lack of any power and he wouldn't even have enough speed to help either (heck these changes make his attacks do less damage than Metaknight). Now let me re reply:

AAA: It doesn't do 21%, it does 15% maximum and the last two hits are easily shieldable.

F Tilt: Close up it does 11%, on the "slash" hitbox it does 8%. The point is that the slash works as a poke.

U Tilt: Meh I don't really see the difference here. It sort of works like Pit's U Tilt (which does 16% btw) so 12% is rather generous (that's also the same as Sonic's U Tilt in damage).

Dash Attack: The early hitbox does 8%, the later one does 6% I believe. It's overall 2% stronger than Sonic's dash attack (but has less knockback). Making it weaker in both power and knockback to Sonic's is again absurd.

F Smash: Your having a laugh right? You do realise that Sonic's F Smash does 14% MINIMUM? Not to mention that this smash is slower and has a bit less range than Sonic's F Smash? It does 16% minimum charge because that makes sense (it's somewhat like Mario's sweetspotted F Smash but still a bit slower).

U Smash: The damage drop you said here would make it the weakest smash in the game for any character. This is meant more as a combo smash attack rather than a killing one (it won't kill uncharged until about 150% +) Also, the direction it hits the opponent depends on when it lands. If you land the move instantly, it hits them at a 45 degree angle. If you land the move midway, it will hit the upwards. If you land it at the end, it hits them behind you.

D Smash: The power is because of the fact that it is painfully slow and has rather pitiful range. Putting it to 14% maximum would make the move completely obselete.

N Air: This is the same as Sonic's except that I've removed the sex kick like properties and it's just one long lasting hitbox. Instead of doing 12-9-6%, it does 9-9-9%.

F Air: Find me a slow but strong knockback meteor smash that does 8% and I'll give you a cookie. Meteor smashes like this are designed for power in mind.

B Air: Most multi hitting aerials do more than 10% anyways. I was generous to lower it to that. Again this is like Sonic's B Air but with less knockback and damage, but more speed and combo potential.

U Air: Early hitbox does 10%, later one does 7%. It's actually pretty hard to combo with this I find since it doesn't come out quite quick enough and lacks the range that Mario's or Falcon's U Air has (since it resembles those moves).

D Air: You do realise that Lucas' D Air does up to 24% yet you're saying that 14% is absurd for a move that serves exactly the same purpose? And Lucas is F Tier >.>

Neutral B: Meh it does a tad more than Sonic's (which is 8%) but it could probably be a bit lower.

Side B: It's not that simple. You see the way that Samus' Neutral B charges up is rather complex. Trust me when I say that I tried multiple ways of charging, but this turned out the most efficient.

Side B Air: It's hardly spammable for two reasons. One is that the trajectory is predictable after a while (since it's always exactly the same) and two is the fact that the hits can be shielded (even whilst the attack is hitting). And again, it's priority is only medium so if you use it and fail you can easily take a Smash attack to the face and probably die.

Up B: To answer the question, no it doesn't. This was to work solely as a vertical recovery move. The recovery can be overall assisted if you press B during certain frames of the aerial Side B or the aerial Down B (which will in turn cancel those moves into this one). I tried to make it so that he could DI slightly to the right or left during the ascent (like with Ike's Up B), but that didn't really work too well.

Down B (Ground): I tried to a reflector ages ago, but it didn't work at all. Again I tried multiple things but it didn't work (I think it's merely Sonic's compatibility with reflectors or something). So I did this instead as it works as an edgeguarding tool mainly.

Down B (Air): The damage is dependent really on what your opponent's % is (since the knockback growth means that they will be hit outwards). How it simply works is each hit does 5% and if your lucky the hits will repeatedly connect. But the move has pretty low priority so if you want to recover with it you can easily get spiked or interrupted whilst doing it.

Items and Chaos Control: Did you even read what I said last PM? I said that there was a version that DOESN'T HAVE ITEMS OR CHAOS CONTROL. The FitSonicNOGUNCC is the one without weapons or Chaos Control (so it's essentially the tournament viable one) so if your talking about this whole "contenter to participate in a real tournament match" thing, you shouldn't even include these moves as there is the version without them.

So really, I don't see how this makes Shadow tournament viable at all. All I see is it makes him terrible. With what you're saying he would be weaker in every aspect that Sonic. His range would be worse (besides his one projectile move), his recovery would be worse, his speed would be worse and his power would be worse (and heck his priority wouldn't even be very good because of his lack of any power). He may move fast, but his attacks themselves aren't amazingly quick. His main killing smashes (for example) have a fair amount of startup lag and fairly poor range.

I designed Shadow to be good but beatable, which is precisely what he is. I personally find he could easily slot into the current tier list without much problem (somewhere in B tier I think). I go by the law that if he's worse than Metaknight or Snake (you can't possibly say he's better than either of those two), then he's fine.

And as I said in the video description, this is the final version that I'm going to do. I have other PSA projects that I want to do and to be honest this one is starting to get a tad on my nerves. I have no intention of even touching it again in PSA.

Apologies for sounding like a twat. I can come across like that sometimes, I just really don't want to dwell on this PSA for longer than I really need to since I have other stuff that I want to be doing and I find needless "balancing" to be a bit of a chore (and I make these merely for fun).

Sincere regards,

SDo0m :)

In other news, Deadpool is coming along nicely.

Forget What I said you handled that nicely, I completely forgot about multiple hitboxes on attacks during later or earlier frams of the attacks, and I also forgot that the AAA is easily shieldable, and seeing as some of his %'s were made up then there's no need for a change really


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Working on Deadpool
Post by: ItalianStallion on January 15, 2011, 04:04:54 PM
Big long posts give me headaches.

Deadpoll gives me sex.

Can't wait to see progress on him ;)


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 16, 2011, 08:35:58 AM
http://www.youtube.com/watch?v=EI0V4zVz1BA

Just a preview vid of some of the animations.  I've actually done a fair bit more than I've shown here, but since I'm still working on the PSA bit, the regular attacks aren't yet presentable.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SSJCerious on January 16, 2011, 08:38:42 AM
Nice preview! I wish i could make walk/run animations as fluent as that. [/jelly]


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Hollow on January 16, 2011, 09:41:27 AM
pie.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Velen on January 16, 2011, 09:46:49 AM
(Making these comments as I watch the video)

My only gripe with the wait1 is how both his feet are off the ground several times. I think it will need refinement later on.

Wait3 is my fave, Wait 2 I thought could be better.

WalkFast animation is funny as heck, Running animation is just as funny. XD

Crouch needs more movement.

I love the moonwalk animation, but I think Deadpool could be doing more, like striking a more dynamic pose while he does it. Like have one arm bent over his head like he is reaching for his back, or have then both up behind his head as if he is having a relaxing moonwalk.



Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SmashClash on January 16, 2011, 10:23:01 AM
Crouch needs breathing animation with it.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 16, 2011, 10:42:47 AM
Why is it people are only this nitpicky when it comes to my PSAs *raises eyebrow*

Actually he does move during the crouching animation but the movement is very subtle.  There's absolutely no point in wasting additional file space on a minor animation when I could be using it on something more important.

And about the moonwalk, that's staying the same (period).  It replicates the MvC3 one which was my intention the entire time and I refuse to change it :P.

But thanks anyways guys XD


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SSJCerious on January 16, 2011, 10:45:51 AM
I saw nothing worng....example:his crouch. I could see that happening perfectly in MvC3. If i didnt know better, id say some (if not all) of those animations are imported.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: fighter20brawler10 on January 16, 2011, 10:55:27 AM
I hear bullets taste like chicken!


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Gamma Ridley on January 16, 2011, 03:15:09 PM
The waiting animations are pretty good, they just need some feet animation so that he looks like he's bouncing rather than floating.

The crouch is well positioned, but like mentioned above, he needs a breathing animation.

The moonwalk is perfect. :laugh:

Keep up the good work.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Ct.OWN on January 16, 2011, 03:54:22 PM
For some reason your Deadpool reminds me of Tobi. Especially the run animation. I'm not saying it's like him.

Can't wait to see more of him. Did you manage to get rid of the mouth on Snake's Deadpool texture?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Spacrigga on January 16, 2011, 11:01:17 PM
[url]http://www.youtube.com/watch?v=EI0V4zVz1BA[/url]

Just a preview vid of some of the animations.  I've actually done a fair bit more than I've shown here, but since I'm still working on the PSA bit, the regular attacks aren't yet presentable.
lol


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: xZedkiel on January 17, 2011, 11:34:34 AM
I WANT O.O


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 17, 2011, 01:09:03 PM
Guys please take a lookie at this topic here: http://forums.kc-mm.com/index.php?topic=19070.0

It's another moveset that I thought up today since there are no good Metaknight PSAs apart from Grey Fox.  Vote in the poll and tell me what you think.  Whichever reaches 10 votes first wins.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SSJCerious on January 17, 2011, 01:12:48 PM
I say do this, but I'd rather get Deadpool first.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Sanitys_Theif on January 17, 2011, 01:23:06 PM
I love that moonwalk lol, actually I thought it would be harder to do a moonwalk IRL but it's really easy

Anyways I'm slowly gathering moveset suggestions for Goku in my head, once I get the time I'll list them, I have time right?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Naruto200Man on January 17, 2011, 01:27:17 PM
Hey SD are the pikachu animations done yet :l

And if you're up for it, I have some (8 to be exact) animation requests for peach that are fairly easy since you won't need to animate the dress. (The character I'm making has her dress textured off)


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 17, 2011, 01:31:10 PM
I love that moonwalk lol, actually I thought it would be harder to do a moonwalk IRL but it's really easy

Anyways I'm slowly gathering moveset suggestions for Goku in my head, once I get the time I'll list them, I have time right?

Sure you have loads of time.  I've still got a lot of Deadpool to do and I need to revamp Viewtiful Joe as well.  Not only that but if the new gets enough "approvals" that's another one that'll need to be done (though that one won't take as long as the others).

Hey SD are the pikachu animations done yet :l

And if you're up for it, I have some (8 to be exact) animation requests for peach that are fairly easy since you won't need to animate the dress. (The character I'm making has her dress textured off)

Oh s***.  Well to be honest I'd forgotten about them.  I still have the files there though ready to be done @.@  As you can probably see I've been busy doing stuff.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Naruto200Man on January 17, 2011, 03:34:44 PM
Haha that's okay :P they're pretty easy either way(only making pikachu imitate fox's two moves frame for frame with only minor differences. Set aside being one animation.) I'll let you finish deadpool first XP


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: songeflemy on January 18, 2011, 08:56:49 AM
SDoom, whenever I chose Drako Yoshi on SSE, it freezes. Is there something wrong that I'm doing?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: KingJigglypuff on January 18, 2011, 08:59:54 AM
SDoom, whenever I chose Drako Yoshi on SSE, it freezes. Is there something wrong that I'm doing?
There shouldn't be anything wrong. I can use Carchar on SSE.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 18, 2011, 09:50:10 AM
SDoom, whenever I chose Drako Yoshi on SSE, it freezes. Is there something wrong that I'm doing?

It may be a file size problem.  Drako's file size is pretty big (for Yoshi).  I may have to remove some of the unneeded graphics etc.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: KingJigglypuff on January 18, 2011, 09:51:59 AM
SDoom, whenever I chose Drako Yoshi on SSE, it freezes. Is there something wrong that I'm doing?

It may be a file size problem.  Drako's file size is pretty big (for Yoshi).  I may have to remove some of the unneeded graphics etc.
Carchar's file size is larger than Drako Yoshi's and still works fine on SSE.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: songeflemy on January 18, 2011, 10:21:42 AM
Sdoom, why are Puppits Shooting Chaos Spears at me?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Velen on January 18, 2011, 10:23:50 AM
Sdoom, why are Puppits Shooting Chaos Spears at me?

Cause they use the same graphic, I would guess.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 18, 2011, 11:02:48 AM
Sdoom, why are Puppits Shooting Chaos Spears at me?

*Shrugs shoulders* ;D


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: BlueBrain on January 18, 2011, 11:05:45 AM
btw, viewtifull has weird graphocs by the voomeang...
it loads a random texture and shows a random texture MAP like if it was smoke ¬¬


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 18, 2011, 11:07:34 AM
btw, viewtifull has weird graphocs by the voomeang...
it loads a random texture and shows a random texture MAP like if it was smoke ¬¬

I know that.  I've known that for ages (heck I knew it before EVERYONE) and it's one of the reasons I'm revamping him (I couldn't fix it before, but now I know how) :P


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: BlueBrain on January 18, 2011, 12:03:35 PM
good to read that ^^

btw i find it funny how he does a falcon punch for the smash attack


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Naruto200Man on January 18, 2011, 12:13:37 PM
good to read that ^^

btw i find it funny how he does a falcon punch for the smash attack

Even funnier that the falcon punch fits more as a smash attack than a special @_@ if the damage was toned down some you know?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 19, 2011, 02:06:37 PM
I messed up the Shoryuken for Deadpool so I'm gonna have to redo it.  I wasn't paying careful enough attention and missed out on quite a few details.  In it's current state it looks rather static and bland.  Here's a list of animations that I've done:

- Waits
- Walks
- Runs
- Crouch
- Special Fall
- Back Dodge (lol)
- F Tilt (both hits)
- U Tilt
- D Tilt (there are two separate attacks for this move with two separate animations and subactions)
- F Smash (this also has two hits like Link's F Smash, but the charging animation needs a bit of work)
- U Smash (redoing)
- D Smash
- N Air
- B Air
- D Air (need to do the PSA stuff though)

As you can see there's still a fair bit more to do :P  But I'm getting there at a good pace.  Specials won't be too hard to do (since none of them are very complex at all except for the Health Bar counter that I plan on doing).

I may have another preview video up in a couple of days.



Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SmashClash on January 19, 2011, 09:00:00 PM
*waits a couple(possibly 2) days*

I have been in this thread too often, but how is/was the Goku PSA going?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 20, 2011, 12:26:41 AM
*waits a couple(possibly 2) days*

I have been in this thread too often, but how is/was the Goku PSA going?

Errr I haven't started Goku yet and won't do for a while.  I still need to finish Deadpool and revamp Viewtiful Joe before I get started on him.  Not to mention there's a load of moveset changes I need to make for Goku as well (I'm still trying to piece together the final moveset).


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: CutterKirby64 on January 20, 2011, 08:44:11 AM
Hey SDo0m, I don't know if anyone notice but why does the Damage Given always turns 0% at the Result Screen when using your Shadow PSA? I've already tested and it just happens when using it. By the way this PSA is awesome, I wanted to know if there's a way to fix it. xD


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 20, 2011, 03:15:57 PM
Hey SDo0m, I don't know if anyone notice but why does the Damage Given always turns 0% at the Result Screen when using your Shadow PSA? I've already tested and it just happens when using it. By the way this PSA is awesome, I wanted to know if there's a way to fix it. xD

Never noticed this to be honest @.@ It's something that I never pay attention to.  I dunno how to fix it either, but it's such a minor thing that I'm sure it's not too much of a problem.

Also, just to say guys that I'm doing another PSA at the same time as Deadpool.  This one won't take very long at all.  If progress goes smoothly, expect it by some time next week.  What exactly it is though, shall remain a secret ;)

Feel free to guess though...


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Master_Ryuk on January 20, 2011, 03:52:07 PM
I found something in shadow!!!
When i was playing vs ness, i used shadows down air and then ness hit me with a small hit, then, shadow used SONIC aerial down a, with sound effects and everything, but its not much of a thing XD


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Naruto200Man on January 20, 2011, 06:10:45 PM
Hey SDo0m, I don't know if anyone notice but why does the Damage Given always turns 0% at the Result Screen when using your Shadow PSA? I've already tested and it just happens when using it. By the way this PSA is awesome, I wanted to know if there's a way to fix it. xD

Never noticed this to be honest @.@ It's something that I never pay attention to.  I dunno how to fix it either, but it's such a minor thing that I'm sure it's not too much of a problem.

Also, just to say guys that I'm doing another PSA at the same time as Deadpool.  This one won't take very long at all.  If progress goes smoothly, expect it by some time next week.  What exactly it is though, shall remain a secret ;)

Feel free to guess though...

Could it happen to have anything to do with SSJ4 goku hack coming out soon >_> or maybe Susano? XD


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Victory Badguy on January 20, 2011, 07:03:58 PM
Also, just to say guys that I'm doing another PSA at the same time as Deadpool.  This one won't take very long at all.  If progress goes smoothly, expect it by some time next week.  What exactly it is though, shall remain a secret ;)

Feel free to guess though...
Oh, I love a good secret!  And it'll be out soon?  Even better!

Also, I just saw the preview vid of Wade, and he looks sick!  Just like his MvC version!  Question though; will you eventually be able to get the voices from MvC3?  DP just wouldn't be the same without his funny quotes and repeated breaking of the 4th wall.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 20, 2011, 11:48:29 PM

Oh, I love a good secret!  And it'll be out soon?  Even better!

Also, I just saw the preview vid of Wade, and he looks sick!  Just like his MvC version!  Question though; will you eventually be able to get the voices from MvC3?  DP just wouldn't be the same without his funny quotes and repeated breaking of the 4th wall.

Yes I will try.  I've never done voice hacks myself (ones in Shadow were mastaklo's) but it'll be something new :)

I will also try to add speech bubbles for when he lands an attack like POW and FWAKK and BOOM and SHORYUKEN etc.  Oh yeah and a clue about the next PSA:

Iotm's nniost lvaesrhy vneerw 5


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: ItalianStallion on January 21, 2011, 04:50:20 AM
How would you add the speech bubbles? That sounds mad interesting. It would also fit Deadpool perfectly.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: songeflemy on January 21, 2011, 05:59:55 AM
How would you add the speech bubbles? That sounds mad interesting. It would also fit Deadpool perfectly.


He could add those speech bubbles from the Wifi thing.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Nuke on January 21, 2011, 06:50:46 AM
Is that even possible?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Naruto200Man on January 21, 2011, 08:32:12 AM
Yeah he could do it with the taunts (since that's how they're activated)

Up Taunt: Hey hey hey, it's your friendly neighborhood deadpool guy~
Side Taunt: WTF I'm supposed to be in Marvel VS Capcom!
Down Taunt: Come on, you KNOW they wannt a piece of this *points at crotch*

XD


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: BlueBrain on January 21, 2011, 08:39:28 AM
new poll???^^


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 21, 2011, 10:09:17 AM
How would you add the speech bubbles? That sounds mad interesting. It would also fit Deadpool perfectly.



He could add those speech bubbles from the Wifi thing.


Actually that's not what I'm doing but that doesn't sound like a bad idea.  Basically, Sumire said that the "!" from Shadow Moses Island is unique in the fact that despite the fact that it's a model, the model will always fit EXACTLY with the texture.

new poll???^^


Are you asking for a new one?  Or are you saying that the poll is a new one?  Because the answer is no either way XD

P.S.  Shock44 on Youtube made a review of my final Shadow hack which can be found here:

http://www.youtube.com/watch?v=bVLFiIuLLAk

I'll probably add this to the OP too.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Master_Ryuk on January 22, 2011, 02:38:21 AM
wow, i didnt know there where people who download stuff without investigating about it...


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: BlueBrain on January 22, 2011, 04:50:37 AM
at min 3 it looks like he's saying SH*T SH*T SH*T!!


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 22, 2011, 02:47:06 PM
New poll, check it now.  It's got to do with my quick project that I'm doing at the moment called project "nothing of significance".  The logical ones amongst you awesome people will probably guess what I'm doing from this poll.  I apologise if I disappoint anyone with this project.  I just wanted to get it done.


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: RevengeHunter on January 22, 2011, 04:23:06 PM
You got me, I'm not logic.

Quote
A fusion of options 5 and 6 to find an underlying meaning...
What kind of hint is that  :srs:

But anyway i don't think you'll disappoint anyone. Just do whatever you feel like doing :)


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: Akiba Red on January 22, 2011, 05:21:35 PM
I c wut u wanna do.... :>.>:


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: xZedkiel on January 22, 2011, 07:17:33 PM
I see a pair of words in thur. :o


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: DivineOverlord on January 22, 2011, 07:21:26 PM
New poll, check it now.  It's got to do with my quick project that I'm doing at the moment called project "nothing of significance".  The logical ones amongst you awesome people will probably guess what I'm doing from this poll.  I apologise if I disappoint anyone with this project.  I just wanted to get it done.

Is this project going to be a moveset you've created? or a simulacra of another?  "Nothing of significance" sounds like a quote yet not sure from what character.


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SiLeNtDo0m on January 23, 2011, 02:31:12 AM
New poll, check it now.  It's got to do with my quick project that I'm doing at the moment called project "nothing of significance".  The logical ones amongst you awesome people will probably guess what I'm doing from this poll.  I apologise if I disappoint anyone with this project.  I just wanted to get it done.

Is this project going to be a moveset you've created? or a simulacra of another?  "Nothing of significance" sounds like a quote yet not sure from what character.

Nah it's not a quote, it's just what I've labelled the title for the PSA as :P 

This project is a revamp of somebody else's PSA (I've already gained permission from them to do it).


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: DivineOverlord on January 23, 2011, 02:38:46 AM
New poll, check it now.  It's got to do with my quick project that I'm doing at the moment called project "nothing of significance".  The logical ones amongst you awesome people will probably guess what I'm doing from this poll.  I apologise if I disappoint anyone with this project.  I just wanted to get it done.

Is this project going to be a moveset you've created? or a simulacra of another?  "Nothing of significance" sounds like a quote yet not sure from what character.

Nah it's not a quote, it's just what I've labelled the title for the PSA as :P 

This project is a revamp of somebody else's PSA (I've already gained permission from them to do it).

Nice. Looking forward to this ;D


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: ForOhFor Error on January 23, 2011, 08:16:33 AM
Ah, I see.
Could you possibly make an Okami Amaterasu moveset in the future?


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 08:19:54 AM
Speaking of revamps, is this the Kakashi psa your revamping? Cuz I thought of doing that, but if you are, then I wont  :)


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: KTH on January 23, 2011, 08:31:59 AM
Speaking of revamps, is this the Kakashi psa your revamping? Cuz I thought of doing that, but if you are, then I wont  :)

Agree.


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SiLeNtDo0m on January 23, 2011, 09:20:48 AM
I'm currently uploading a video of project "Nothing of Significance".  However, the video will be private so you'll need the url if you want to see it.  And I'm only giving away the url to those who can solve this riddle and PM THE ANSWER:

"Peace does not lie within the name of this most cumulonimbus being. Despite this he remains to be the representative of a certain quadrilateral, known widely for its extravagance and cinematic wonder".

Who can figure this out :P


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 09:24:48 AM
Can we get more than one try? If so:
Rhombus
Rhomboid
Rectangle
Square
Oblong
Kite
trapezoid/Trapezium
I saw quadrilateral, so i started naming a bunch... :p


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SiLeNtDo0m on January 23, 2011, 09:27:38 AM
Can we get more than one try? If so:
Rhombus
Rhomboid
Rectangle
Square
Oblong
Kite
trapezoid/Trapezium
I saw quadrilateral, so i started naming a bunch... :p

One of those is on the right lines :P


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 09:29:26 AM
Well, the only thing i can think of is ooblong from dragon ball! If thats not it....damn XD


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: Maverick-Pro on January 23, 2011, 10:12:28 AM
SDoom, use Imageshack. NEVER use Photobucket unless you're going to pay. Now you have replace all of your photos :(


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 10:13:28 AM
SDoom, use Imageshack. NEVER use Photobucket unless you're going to pay. Now you have replace all of your photos :(
Pay? YOU HAVE TO PAY?!?!


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SiLeNtDo0m on January 23, 2011, 10:15:53 AM
SDoom, use Imageshack. NEVER use Photobucket unless you're going to pay. Now you have replace all of your photos :(

Nah it goes back to normal on the 28th (that's what Rydia told me).


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: Maxi on January 23, 2011, 10:46:11 AM
Well, the only thing i can think of is ooblong from dragon ball! If thats not it....damn XD
Sorry to be picky, but it's not Ooblong, it's Oolong. Lot's of people get that mistaken.


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 11:10:40 AM
^LOL, funny, i actually know that. Wasnt thinkin straight...tho, i think its Ooblong originally...like how krillin is actually kurieiwrtjoawhtaoben.


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SiLeNtDo0m on January 23, 2011, 11:25:04 AM
>.>
<.<

Project "Nothing of Significance" has been revealed.  I couldn't keep it in for much longer.  I'm terrible at keeping stuff secret, especially when it's going very smoothly XD

http://www.youtube.com/watch?v=foIvs9tPfog


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: Fliptocat on January 23, 2011, 11:28:58 AM
Looks interesting, I'm liking the animations.  Looking forward to its release. ^_^


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: xZedkiel on January 23, 2011, 11:32:17 AM
That's why I said I saw two words in there XD IM A GENIUS! There will be Strife? Head in the Clouds? OBVIOUS! Cloud Strife! ;D


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 11:35:14 AM
So I see your working off of haloedhero's awesome revamp. This is gonna be beyond awesome! Will you port it to Donkey kong as well?


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SiLeNtDo0m on January 23, 2011, 11:40:16 AM
That's why I said I saw two words in there XD IM A GENIUS! There will be Strife? Head in the Clouds? OBVIOUS! Cloud Strife! ;D

Yes mah boi ^^

So I see your working off of haloedhero's awesome revamp. This is gonna be beyond awesome! Will you port it to Donkey kong as well?

Probably not, since it took a hell of a lot of work for ds22 to port Cloud of Donkey Kong before (and it still wasn't finished anyways) and he has a lot of experience in porting characters(whereas I have very little). 


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 11:41:58 AM
Well, all youd need to do is edit your moveset on to cloud kong. Ehh, maybe someone else'll do it.


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: KingJigglypuff on January 23, 2011, 12:01:14 PM
@SDo0m: Use Tinypic, that's what I use.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SiLeNtDo0m on January 23, 2011, 01:32:43 PM
Edited the OP with the Cloud video and written moveset.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Enigmatic on January 23, 2011, 04:40:52 PM
You're really doing Cloud? .Fade's/Dingoberry's is beast, but if you think you can do it better I am open to trying it. Could you make it as highly stylized as theirs though with all the graphic effects?


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: ForOhFor Error on January 23, 2011, 07:39:21 PM
After Clod and Deadpool, maybe Amaterasu???


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 23, 2011, 07:42:17 PM
^Maybe Goku? :srs:

LOL jk, Cloud shouldnt take too long....right?


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: ChaosEpsilon613 on January 23, 2011, 07:50:32 PM
Shadow didn't, so I don't think so. Then again that's just me.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SmashClash on January 23, 2011, 08:23:07 PM
^Maybe Goku? :srs:
^This. :)


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Nuke on January 23, 2011, 08:42:54 PM
Cool cloud preivew ^_^... The only thing that got to me was the little movement the feet had on the wait.... Eh but thats just me... Other that that.. Very awesome stuff my friend ;)..


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SiLeNtDo0m on January 23, 2011, 11:40:18 PM
Cloud won't take very long at all.  He's already about 80% done.  Just gotta do the specials.  I'll need to do a few balances and animation tweaks but expect release to be sometime this week.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: tenkashi on January 24, 2011, 02:20:12 AM
dat yoshi is da bomb!


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 24, 2011, 07:22:18 AM
Cloud won't take very long at all.  He's already about 80% done.  Just gotta do the specials.  I'll need to do a few balances and animation tweaks but expect release to be sometime this week.
:yay:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: BlueBrain on January 24, 2011, 08:52:06 AM
i want squall ^^


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Akiba Red on January 24, 2011, 09:29:33 AM
Y u ppl no want omnislash? D:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 24, 2011, 09:39:10 AM
Y u ppl no want omnislash? D:
You DARE steal meh meme? YOU MUST DIE!


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Akiba Red on January 24, 2011, 09:40:43 AM
Y u ppl no want omnislash? D:
You DARE steal meh meme? YOU MUST DIE!
Mah boi, I can use amythin I wantz. THIS ISSS INTERNETZ!!!!!


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 24, 2011, 09:47:27 AM
Internetz? No.....
http://www.youtube.com/watch?v=ZKpM5rqvXQw


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: BlueBrain on January 24, 2011, 09:48:37 AM
pattrick? no,

http://www.youtube.com/watch?v=eZeYVIWz99I


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Akiba Red on January 24, 2011, 09:54:40 AM
I think Sparta is a pretty cool guy. Eh kicks people ito a pit and doesn't afraid of anything.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: BlueBrain on January 24, 2011, 10:04:48 AM
his name isnt sparta dude...
sparta is his city...


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SiLeNtDo0m on January 24, 2011, 10:08:54 AM
his name isnt sparta dude...
sparta is his city...


Somebody didn't get the meme ¬_¬

http://encyclopediadramatica.com/Pretty_cool_guy


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 24, 2011, 10:13:44 AM
LOLMEMEFAIL!


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: BlueBrain on January 24, 2011, 10:32:55 AM
lolicantknoweverysinglememe...

SWAG TO THE MAXIMUM!!!


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 24, 2011, 10:46:58 AM
LOL, swag is a minimeme(hehe,imadethatup), it doesnt truely count. pingas...


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: 14fan on January 24, 2011, 02:50:55 PM
I think Sparta is a pretty cool guy. Eh kicks people ito a pit and doesn't afraid of anything.

I think You is a pretty cool guy. Eh will die alone and doesn't afraid of anything. :af:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SiLeNtDo0m on January 24, 2011, 02:55:43 PM
I think Sparta is a pretty cool guy. Eh kicks people ito a pit and doesn't afraid of anything.

I think You is a pretty cool guy. Eh will die alone and doesn't afraid of anything. :af:

Haven't seen you in a while ^^ 


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: 14fan on January 24, 2011, 03:11:05 PM
I think Sparta is a pretty cool guy. Eh kicks people ito a pit and doesn't afraid of anything.

I think You is a pretty cool guy. Eh will die alone and doesn't afraid of anything. :af:

Haven't seen you in a while ^^ 

To be honest, I've quit hacking and don't come back here too often. The only times I stop by is to see if you posted anything new nowadays, seeing as I love your custom animations and creative moveset ideas. I'm hoping you were happy to see me and not disappointed I'm still here :P


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIF
Post by: SiLeNtDo0m on January 24, 2011, 03:36:00 PM
Thank you very much ^^ That's very nice of you.  It's definitely nice to see you.  Here's my order of projects I have planned:

- Cloud Strife (about 85-90% complete, a quick but polished revamp project)
- Deadpool (about 45% complete)
- Viewtiful Joe V2 (to polish the animations, create new moves, refine the balance and most importantly reduce the overall file size)
- Black Knight (I promised a while a go that I would make a Fire Emblem Black Knight PSA for my best friend so it takes priority over Goku).
- Goku (long term project but risky due to Falcon's meh file size limit)
- Deoxys (wanted to do a Pokemon PSA of one of Aafyre's amazing vertexes and this won't take too long either).
- Request...


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 24, 2011, 03:58:48 PM
Oh, you might not do Goku on Falcon?

*cough*Lucarioport*cough*


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Soverign on January 24, 2011, 04:04:28 PM
I gotta say, DAT cloud is AMA-ZING. Your getting good at this :af2:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Akiba Red on January 24, 2011, 04:43:50 PM
I think Sparta is a pretty cool guy. Eh kicks people ito a pit and doesn't afraid of anything.

I think You is a pretty cool guy. Eh will die alone and doesn't afraid of anything. :af:
Dat wasn't nice.... D:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: 14fan on January 24, 2011, 05:35:58 PM
I think Sparta is a pretty cool guy. Eh kicks people ito a pit and doesn't afraid of anything.

I think You is a pretty cool guy. Eh will die alone and doesn't afraid of anything. :af:
Dat wasn't nice.... D:
Just kidding :D


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Enigmatic on January 24, 2011, 09:54:55 PM
I don't know if I mentioned it, but I think that the Cinimatic Mode for V. Joe should be the Final Smash. I think that would also help with the file size. Also change the DownB, I swear I probably could have covered all of Final D by mashing it.

I am excited to check out your new cloud. If only Cloud weren't over Ike. Ike is so beast already! We need that clone engine already.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Cascade Hellsing on January 24, 2011, 09:57:02 PM
The people have spoken.... and for some reason they want Cloud to have pineapples...


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Nuke on January 24, 2011, 10:01:05 PM
We need that clone engine already.
^This...I perfer Cloud over someone else other than DK because I play with DK... But im fine with him being over Ike... >.>"


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIF
Post by: SiLeNtDo0m on January 25, 2011, 12:11:52 AM
@Enigmatic Spirit

1) I don't like the Down B either tbh.  I'm completely changing it.
2) At the VFX being the FS, it' definitely not going to happen.  Mainly because I spent ages on the two animations for the FS and am definitely keeping it.  Also without the VFX he's pretty underpowered.  He only has one decently strong killing move is his F Smash which is super slow.

And about Cloud, I personally think that there's no point in porting him.  The only worthwile other replacement for Ike is Naruto (which means I can only use Naruto costumes).  Whereas Cloud can work with a variety of different Ike costumes.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Hollow on January 25, 2011, 04:58:56 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=All

lolwut. XD


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: BlueBrain on January 25, 2011, 09:00:20 AM
lol at the reports...


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Nuke on January 25, 2011, 11:07:51 AM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=All[/url]

lolwut. XD
*facepalm*


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SiLeNtDo0m on January 25, 2011, 02:13:03 PM
Oh yeah I forgot to show these images of the two specials that I've done so far:

(http://img248.imageshack.us/img248/962/fira.th.png) (http://img248.imageshack.us/i/fira.png/)

Neutral B: Fira - Shoots a fireball which explodes on contact.  I managed to make it so that you only see a pure fireball rather than a line of fireballs like in .Fade's Cloud's Fire/Fira/Firaga move.

(http://img214.imageshack.us/img214/7048/finishingtouch.th.png) (http://img214.imageshack.us/i/finishingtouch.png/)

Up B: Finishing Touch - Spin upwards at high speed and slash foes upwards, ending with a slash that knocks the foe 45 degrees downwards (it's not too strong though).  This move is definitely a looker.  It looks really smooth (it isn't .Fade's animation, this is a custom made animation by me)



Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: fighter20brawler10 on January 25, 2011, 02:16:44 PM
Two awesome pics. I can't wait to get it =)


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: songeflemy on January 25, 2011, 03:17:14 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=All[/url]

lolwut. XD


Upgrade to Pro today!


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Albafika on January 25, 2011, 06:23:42 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=All[/url]

lolwut. XD

Upgrade to Pro today!

Lmao XD


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Ninka_kiwi on January 25, 2011, 08:00:37 PM
 :srs:
http://www.youtube.com/watch?v=fHEj3XZqEmE

All joking aside it's looking pretty good so far i like that your adding metor as one of his specials...
just a question but do you think you would be able to have him switch to his ultima weapon during his final smash?
also I thought cloud's sword glow in dissidia was green?
i think thats it...
I'm glad someone is working on updating this again.
someone needs to make sfx for cloud once this is done.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: ShadowSnake on January 25, 2011, 08:13:55 PM
Pineapples sounds interesting im gonna vote for that.  :>.>:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Naruto200Man on January 26, 2011, 08:57:27 AM
I wish people would stop making a big f* deal about Cloud, Kratos, Goku, and a few others. Mainstreem characters, especially animes are starting to get old >_>


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Akiba Red on January 26, 2011, 09:14:42 AM
^ That is so true. :srs:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Naruto200Man on January 26, 2011, 09:21:15 AM
^ That is so true. :srs:

^ yeah

It's like

COMING SOON TO BRAWL! PERFEXTS AWESUMEZ GOKU VRSION 5.0@ Now with a politically correct mustache and eyebrows@!!(Even though they were perfect  before, now they're 1.1% MORE perfect *awesomeface*)

XD

or this

Awesome hack is awesome even though it's been done about twenty times before :af2:

There are SO many other characters that people could use, I mean Doc Oc would be epic, What about Batman or Superman? God people, there's more mainstreem than freaking anime shows =_=

And if I see a twilight hack I swear I'm going to puke and [censored] on it >_>


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Akiba Red on January 26, 2011, 09:24:08 AM
^ That is so true. :srs:

^ yeah

It's like

COMING SOON TO BRAWL! PERFEXTS AWESUMEZ GOKU VRSION 5.0@ Now with a politically correct mustache and eyebrows@!!(Even though they were perfect  before, now they're 1.1% MORE perfect *awesomeface*)

XD

or this

Awesome hack is awesome even though it's been done about twenty times before :af2:

There are SO many other characters that people could use, I mean Doc Oc would be epic, What about Batman or Superman? God people, there's more mainstreem than freaking anime shows =_=

And if I see a twilight hack I swear I'm going to puke and [censored] on it >_>
The sad part is some of the shiz they upload is even worse than the original.... -.-....


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Naruto200Man on January 26, 2011, 09:34:31 AM
lol not being mean, but Br3computers hack is an excelent example of the first one.

OMG now taki has NIPPLES in brawl :af2:
lol who gives a FF about nipples? (I admire a desire for acurate representation of the original, but seriously, nipples....in BRAWL.... :notimp:) If the original creator wanted to put THAT much detail into their hack, they would've done it themselves.

literally nothing has changed other than the shading on the breasts to make it look like she has nipples XP

It's almost as bad as Hasbero and every other Toy company feeding off of every little Fetish that the media spawns. I mean really Avatar (For BOTH of them) action figures....seriously?? =_=; A trading card game I MIGHT tolerate, depending on the format but action figures, you pretty much dig a grave for whatever show/game/movie you're basing it off of. Hence why nintendo stopped producing their mario and link collection of figures.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SiLeNtDo0m on January 26, 2011, 11:17:11 AM
@NaruZeldaMaster

If you don't care why are you having a rant in my topic?  A rant (may I add) that went off on a completely pointless and irrelevant tangent.  Now let me explain something to you.  Something that lots of people don't seem to understand.  They just seem to look at the face value of this situation.

Do you want to know one of the reasons I made my Shadow?  It was not only because I was unsatisfied with mastaklo's Shadow, but because I knew that making something like this would get me some recognition and allow me to get a lot of feedback so I could become even better at PSA.  Projects of characters such as Shadow and Cloud gain a lot more recognition (especially if they're good like mine) and because people recognise this, they feedback to me about the PSA.  I wouldn't be the PSAer I am today if it wasn't for this feedback.

Doing a less popular character means you will get less feedback and recognition, no matter how good it is.  This means that it is harder to improve and learn.  A good example for me would be Viewtiful Joe.  He has less than 500 downloads.  Despite the fact that people liked it a lot and despite the fact that I got some good feedback, after I did Shadow it made me realise a lot of the glaring flaws that Viewtiful Joe has that I wouldn't have noticed before and I probably wouldn't have even thought about doing a proper full revamp if it wasn't for me making Shadow.

Also, I'd like you to really think about the statement you've said about in your 2nd comment.  You're a PSAer so one thing you must know about this sort of thing is if you want something done, you have to do it yourself.  You could quite easily make a Spiderman PSA yourself using jokekid's vertex.  You need to take initiative with these things.

Finally, you should know why I do my character hacks in general and it's because I want to incorporate fun characters that work well in the game as best as I can.  The fact of the matter is, the PSAs like Shadow, Cloud, Naruto, Zero etc are the best characters to play as.  It makes more sense to have the mainstream characters which have a wide choice of moves and that make a lick of sense comparative to the Brawl roster. 

Well that's it.  Rant over.  I hope you (all) learned something and next time NaruZeldaMaster, please don't go off on a tangent because I don't really care about your nitpicky and whiny issues with nipples and action figures. 



Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Kaye Cruiser on January 26, 2011, 11:25:30 AM
We both went off on people in a rant in two different topics around the same time. Yeah, you're definitely my son.

Also, just to piss off the mainstream hating people, along with myself for certain reasons, here.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16023

Also, someone REALLY needs to work more on Collaboration. I can't get you or even Hax to work on it.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 26, 2011, 11:46:38 AM
We both went off on people in a rant in two different topics around the same time. Yeah, you're definitely my son.

Also, just to piss off the mainstream hating people, along with myself for certain reasons, here.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16023[/url]

Also, someone REALLY needs to work more on Collaboration. I can't get you or even Hax to work on it.


Me is understandable since my name is complicated and has a space but I don't know why Hax doesn't work.  He has probably the simplest name on the forum :-\

Anyways, I'm waiting for some idiot to come along and report this.  Some people are just blinded by the fact that because mainstream stuff does better (and people realise it does better) that it is instantly a lazy and poor effort (which is not true at all).


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Kaye Cruiser on January 26, 2011, 11:52:36 AM
We both went off on people in a rant in two different topics around the same time. Yeah, you're definitely my son.

Also, just to piss off the mainstream hating people, along with myself for certain reasons, here.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16023[/url]

Also, someone REALLY needs to work more on Collaboration. I can't get you or even Hax to work on it.


Me is understandable since my name is complicated and has a space but I don't know why Hax doesn't work.  He has probably the simplest name on the forum :-\

Anyways, I'm waiting for some idiot to come along and report this.  Some people are just blinded by the fact that because mainstream stuff does better (and people realise it does better) that it is instantly a lazy and poor effort (which is not true at all).


Meh, whatever will be, will be.

Anyways I'm actually just now finding out today that you're welcome on a Cloud moveset. o.o Definitely glad to hear, since the last one was good, but needed a lot of improvements. I mean a LOT. XD

Can't wait to see how it turns out. I'm sure you've got things covered since you're great at this, but let me know if you run into some weird, random problem you can't figure out. :3

Besides, I may have something to discuss with you in private later, depending on how things go. ¦D


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: BlueBrain on January 26, 2011, 11:58:34 AM
I wish people would stop making a big f* deal about Cloud, Kratos, Goku, and a few others. Mainstreem characters, especially animes are starting to get old >_>

about this, i have to say that only mainstream character SHOULD be in a crossover...
would u put for example the thugs from spiderman games? no, why? cuz they have nothing special...

and for psa, and i know im not a psaer, but still, to make a good psa u need reference...
cloud has been repeated by square enix the most of all final fantasy games, so that makes him the MAIN ff character, so IF any FF character would EVER be in BRAWL, that would be cloud, making reference to ALL his appearances.

cloud should be seen in two perspectives:
games, using magic and stuff.
and advent children, being a somehow awesome emo guy who uses his 5 pieced overgrown sword to kick ass every 5 minutes...


and ppl should make whatever they want without being judged, PSA's will always have possibility to be better, the problem about shadow are the thousand models there are...
cloud only has 3 creators that i remember right now, who are: akari_un being the original hack creator, beyondyou with his KH design and later classic design, and another random guy who'se name i cant remember right now...

did u check the vault? there is another shadow hack, and gues what... its a FKN texture on sonic's model!!!!!!!!!!!!

shadow's model is overused, cloud is probably going to be the same, but there cant be enough, better said there cant be too much psa's of a character, cuz they give u the possibility to choose which one is better...

PD: longest post by myself ever ^^


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Nuke on January 26, 2011, 12:11:55 PM
Naru is gonna be in for a big surprise >.>.. This should be amusing..


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: fighter20brawler10 on January 26, 2011, 12:19:07 PM
I like colored fonts. That is all



Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Beyond on January 26, 2011, 12:21:23 PM
Your Cloud is lookin' good man. I thought the one .Fade made couldn't get any better but yours just feels more cloudy from from what I've seen. Can't wait for this. :af:

... maybe I should finish that advent children cloud I started before Akari released his...


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 26, 2011, 12:25:56 PM
Your Cloud is lookin' good man. I thought the one .Fade made couldn't get any better but yours just feels more cloudy from from what I've seen. Can't wait for this. :af:

... maybe I should finish that advent children cloud I started before Akari released his...

Yes please :af:  I personally like the look of AC Cloud the most (sue me XD) and yours would definitely turn out better than Akari_Un's.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Naruto200Man on January 26, 2011, 01:54:12 PM
I never said I disapproved of the hack, I'm just sick of people acting like it's the ABSOLUTE BEST THING EVER. Even when it is in it's own right, it's just annoying to se duplicates of the same texture for the same character.

Yeah, I COULD do something like spiderman, or superman, but like deadpool (even though it's gonna be awesome) those characters would actualy be expected, and thus be awesome as well.(for the reasons being effort and time put into it)

I'm working on something COMPLETELY unexpected. At least from the chatter I've heard about assist trophies. And no, it's not going to be an assist trophy port or anything >_> I'm just saying it's going to be unexpected.

I honestly get where you're coming from(About Shadow, cloud etc) and that's one of the reasons I made my dark sonic, I did it because I wanted to, and not because of the huge fanbase.

It's just annoying when a bunch of noobers post stuff like "THIS IS EPICAMAZINGAWESOME" without even trying the psa themselves, SOMETIMES.

Maybe pick something that hasn't been done before that's still mainstream? Like what about Zant now that there's a decent vertex of him? I might try him once I figure out how to get pits two swords over him.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SSJCerious on January 26, 2011, 02:22:08 PM
Can we all stop complaining and get back to worshipping sdoom? You guys are getting a lil annoying.... :notimp:


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: xZedkiel on January 26, 2011, 02:28:13 PM
I can fix this! I can fix this!

YOU PUSHED THE WRONG BUUUTTOOOOOOON!!!


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 28, 2011, 12:38:57 AM
Climhazzard on the ground so far.  Basically how it works is you dash forward, slice through foes 3 times then slash the up into the air, follow up with another aerial slash upwards, then smack them down with a stab:

(http://img710.imageshack.us/img710/5301/climhazzard1.png)

Ther're still some hitbox oddities at the moment, but I'm working on it.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 28, 2011, 03:18:46 AM
hey i have Edited your´s Shadow SDo0m InFiNaTuM so it works abit better over Donkey kong but have to remove Neutral-B and make that attack to a other now is Neutral-B air/ground same as your´s shadow Down-B air and Down-B air/ground is same as your´s shadow Down-B ground
(sorry for the ppl who love Neutral-B on this shadow but it dont work at all over Donkey kong)
Download link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16125

if you want can you just post that link to the first post on this thread after all is it your´s shadow i have edited to donkey kong (but not your´s CSPs/fitdonkeyentry.pac/battle portrites packages they are made by TheWill)
ps. my first time i ever have do something with PSAs

 


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 28, 2011, 10:05:37 AM
hey i have Edited your´s Shadow SDo0m InFiNaTuM so it works abit better over Donkey kong but have to remove Neutral-B and make that attack to a other now is Neutral-B air/ground same as your´s shadow Down-B air and Down-B air/ground is same as your´s shadow Down-B ground
(sorry for the ppl who love Neutral-B on this shadow but it dont work at all over Donkey kong)
Download link: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16125[/url]

if you want can you just post that link to the first post on this thread after all is it your´s shadow i have edited to donkey kong (but not your´s CSPs/fitdonkeyentry.pac/battle portrites packages they are made by TheWill)
ps. my first time i ever have do something with PSAs

 



Good work and shall do ;)  Quite a few people wanted this Shadow over Donkey Kong and it's great that you did a near perfect port.  Well done :)


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 28, 2011, 10:11:20 AM
not near perfect but a better working shadow then TheWill´s and sry for i needed to remove N-B to down-B Air but no other chose for get it to work until i learn abit more about PSAs
right now i try to find out how i can fix the jumps so he can jump 2x over donkey but not really a guide for that and also make the chaos warps limited only one chaos warp (not side-b air one) and make Up-B abit higher right now over Donkey kong is it low


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 28, 2011, 10:40:46 AM
btw i edited the NOGUN with Chaos control becoz that one with GUn over DK. not working with guns only the weak bombs i also making one with nogun/no CC if someone like that in V2 but atleast chaos control working i will maybe also add afew new things in v2
win1,2,3 and
EscapeAir/EscapeF/EscapeB/EscapeA
and afew bug fixes atleast 2xjump bug fix as soon i know how to fix it ofc in v2


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: spiritpyros on January 28, 2011, 01:14:20 PM
please may I make som changes to cloud


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 28, 2011, 01:25:15 PM
please may I make som changes to cloud

I'm not the one you should be asking to be honest.  I got permission from .Fade and haloedhero to do this and it's highly unlikely that .Fade is gonna give anyone else permission.  He even said that normally he wouldn't let anyone edit any of his projects.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 28, 2011, 01:42:20 PM
i think i know how i can fix 2xjump and maybe unlimited up-B but i needing a older version of TheWill´s shadow i remember in one of the older versions worked 2xjump and limited up-B if someone still got a older version PM me from version 1-11 i think it was version 11 or 10 but i am unsure


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: BlueBrain on January 28, 2011, 02:49:02 PM
ur saying that ur using his PSA???
cuz otherwise i dnt see any reason for permission...


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 28, 2011, 02:57:15 PM
ur saying that ur using his PSA???
cuz otherwise i dnt see any reason for permission...
nope i used 100% SDo0m BaLaNcE InFiNaTuM´s shadow PSA on Shadow over DK v1 but maybe in v2 i will use afew things from TheWill´s Shadow over Donkey kong like fix the 2x jump from one of his older versions


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: fighter20brawler10 on January 28, 2011, 03:16:22 PM
LLLLLOVE IT! Keep up the good work Silent


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Gaia on January 28, 2011, 03:34:39 PM
Since I can't really tell from the videos I'll just ask.  Are you extending Cloud's hitboxes to match his upscaled sword?  It just doesn't fit when the last 1/3 of his sword is nothing but air  :notimp:

Btw, you've got some awesome hacks here.  Keep it up. I've got some suggestions for Goku I'll post when you're closer to working on him.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: BlueBrain on January 28, 2011, 03:45:04 PM
my message was meant for sDoom, for his cloud psa, sry for not quoting ^^


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 28, 2011, 03:50:31 PM
Since I can't really tell from the videos I'll just ask.  Are you extending Cloud's hitboxes to match his upscaled sword?  It just doesn't fit when the last 1/3 of his sword is nothing but air  :notimp:

Yes.  Since I'm using the AC Cloud model, the hitboxes go with that sword.  However, the hitoboxes may actually scale themselves down (it depends on whether the sword was made big by bone scaling or not I think).

ur saying that ur using his PSA???
cuz otherwise i dnt see any reason for permission...

I'm using haloedhero's and .Fade's PSAs as a basis for mine yes and adding a lot of my own moves.  Hence why this is a revamp.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Gaia on January 28, 2011, 04:28:56 PM
Since I can't really tell from the videos I'll just ask.  Are you extending Cloud's hitboxes to match his upscaled sword?  It just doesn't fit when the last 1/3 of his sword is nothing but air  :notimp:

Yes.  Since I'm using the AC Cloud model, the hitboxes go with that sword.  However, the hitoboxes may actually scale themselves down (it depends on whether the sword was made big by bone scaling or not I think).

(since I'm not sure how I got my message inside the quote box : My message here on down :P)
Sweet! And with that I'm sold on this PSA.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: BlueBrain on January 29, 2011, 04:34:28 AM
^to post outside the quote, just type after the  [/quote]


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 29, 2011, 05:11:43 AM
good news for this Shadow over DK i found out how i can Limit up-B over DK and also Black Tornado/Chaos warp after Black Tornado on N-B over DK now just fix 2x jump and make up-B so you come higher up


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Hollow on January 29, 2011, 07:59:40 AM
Seriously? get out.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Master_Ryuk on January 29, 2011, 08:41:39 AM
lol, so Sdoom... when is cloud going to be released?
I NEED IT.... (puts zombie face) xd


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 29, 2011, 10:43:07 AM
lol, so Sdoom... when is cloud going to be released?
I NEED IT.... (puts zombie face) xd

You do realise that I've only been working on it since last week right? ¬_¬

Honestly, be patient. 


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Hollow on January 29, 2011, 10:58:20 AM
I think I'm getting more interested in PSA. Slowly.....


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Master_Ryuk on January 29, 2011, 12:47:30 PM
lol, so Sdoom... when is cloud going to be released?
I NEED IT.... (puts zombie face) xd

You do realise that I've only been working on it since last week right? ¬_¬

Honestly, be patient. 
I was just wondering.... :(


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 29, 2011, 01:05:40 PM
lol, so Sdoom... when is cloud going to be released?
I NEED IT.... (puts zombie face) xd

You do realise that I've only been working on it since last week right? ¬_¬

Honestly, be patient. 
I was just wondering.... :(

Hmm...well to be honest I'm not entirely sure at the moment.  Climhazzard was much more of a pain to work with than I thought (and I'm still working on it even now however, all it is now is hitbox tweaks).  I really hope that Meteorain won't take as long (that's the next special I shall be working on).  Here's what I have to do as regards to Cloud:

Down Special Ground - Meteorain (4 seperate animations+subactions)
Down Special Air - Aerial Fang (very simple)
Down Special Air 2 - Omnislash Version 5 (attack isn't too hard, but the animation will be)
All three taunts (complex animations)
All three victory poses (again, complex animations)

And then after that I just need to polish up everything to make it well rounded in all aspects.

Apologies for sounding like an ass :P



Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Master_Ryuk on January 29, 2011, 01:12:46 PM
No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 29, 2011, 01:21:15 PM
this is me who making the shadow :D
No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?
this is me who making the shadow over DK :D i am working on the bugs i just posted it here since i used SDo0m InCaRnAtion´s shadow over DK


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 29, 2011, 01:21:57 PM
No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?

Straight to V1 for this one.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 29, 2011, 01:26:33 PM
V2 will be fixed 2x jumps and higher UP-B and i will make two versions too one with limited chaos warps and a other with unlimited chaos warps
right now i got these two versions but 2xjumps not working and low Up-B
i am working on the up-B right now


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Gaia on January 29, 2011, 03:17:29 PM
^to post outside the quote, just type after the  


Ah, lesson learned.  Thanks.

Sdoom, I'm not sure if this is possible but something you could try to do for Cloud that would give him some extra validity to his character is implementing a Limit Break for him.  In the Final Fantasies the characters get their super attacks from taking so much damage so what you could attempt to do is attach his final smash to one of his taunts after taking, lets say, 300 damage.  In other words, Cloud gets up to 300 damage then you press up taunt and he uses his final smash (preferably his Omnislash animated the same as it is on 7), but only once.  After that you have to wait till 300 on the next life to use it.  Perhaps instead of the up-taunt it could just register as though you have fallen far enough behind in lives, as the game already does, and you simply start glowing as though you had gotten the smash ball.

One other suggestion I have for a move for him is when you're grounded and use his up B it should be his Finishing Touch directly from 7.  All it would have to do is send a wind type gush around him that blows anyone near you away.  Here's a video showing the move: http://video.google.com/videoplay?docid=-7174314086379402771#.

I can't wait to see how this comes out in the end and hopefully you can pull off this attachment of the final smash to damage.  Hell, if every character had that option the final smashes could actually be smoothly implented without relying on that annoying smash ball.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Naruto200Man on January 29, 2011, 04:10:19 PM
Hey SD, I've ported ZSS over to wolf for a Din psa I'm making, do I use ZSS's Bones or Wolfs?


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: xZedkiel on January 29, 2011, 04:16:17 PM
this is me who making the shadow :D
No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?
this is me who making the shadow over DK :D i am working on the bugs i just posted it here since i used SDo0m InCaRnAtion´s shadow over DK
He meant if he's gonna release a Beta for Cloud the way he released a Beta for Shadow on SONIC.
ALso, keep your stuff in your thread, this is SDo0m's


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 29, 2011, 04:21:06 PM
i know this is SDo0m's Thread but after all is it his shadow i have edited to work over DK so it is also his project


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 29, 2011, 04:26:31 PM
^to post outside the quote, just type after the  


Ah, lesson learned.  Thanks.

Sdoom, I'm not sure if this is possible but something you could try to do for Cloud that would give him some extra validity to his character is implementing a Limit Break for him.  In the Final Fantasies the characters get their super attacks from taking so much damage so what you could attempt to do is attach his final smash to one of his taunts after taking, lets say, 300 damage.  In other words, Cloud gets up to 300 damage then you press up taunt and he uses his final smash (preferably his Omnislash animated the same as it is on 7), but only once.  After that you have to wait till 300 on the next life to use it.  Perhaps instead of the up-taunt it could just register as though you have fallen far enough behind in lives, as the game already does, and you simply start glowing as though you had gotten the smash ball.

One other suggestion I have for a move for him is when you're grounded and use his up B it should be his Finishing Touch directly from 7.  All it would have to do is send a wind type gush around him that blows anyone near you away.  Here's a video showing the move: [url]http://video.google.com/videoplay?docid=-7174314086379402771#.[/url]

I can't wait to see how this comes out in the end and hopefully you can pull off this attachment of the final smash to damage.  Hell, if every character had that option the final smashes could actually be smoothly implented without relying on that annoying smash ball.


I really like the Limit Break idea!  I might make it though so it activates more at around 200% since Cloud is a lightweight character (90 weight, he's the same weight as Peach XD).  That way it's at least decently achieveable (and it's essentially works as an award for surviving for so long).

As for Finishing Touch, probably not since I went through a surprising amount of trouble just to get it to work properly on the ground :-\ 


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 29, 2011, 04:40:48 PM
V2 is out now i find out how i can fix it now only small bugs back to fix


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Gaia on January 29, 2011, 05:32:56 PM
Yea, I can see where 300 would be unachievable in most matches not on custom stages.    :P

And in regards to Finishing Touch, it's understandable enough not wanting to change a move that you've already put a lot of work into.  ;D


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Maxi on January 29, 2011, 08:46:03 PM
V2 is out now i find out how i can fix it now only small bugs back to fix
Man, you're doing a good job on the Shadow port. Do you think that when it's finished you could make a port of SDo0m's Cloud? I have his Shadow over Sonic, and I have ds22's Cloud over DK, but I don't want to replace .Fade's Naruto over Ike. I think it would be awesome if you could.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Naruto200Man on January 29, 2011, 10:00:18 PM
You know who you should do man? Squallo from KHR :D he's crazy, and cool :D


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 29, 2011, 10:46:41 PM
V2 is out now i find out how i can fix it now only small bugs back to fix
Man, you're doing a good job on the Shadow port. Do you think that when it's finished you could make a port of SDo0m's Cloud? I have his Shadow over Sonic, and I have ds22's Cloud over DK, but I don't want to replace .Fade's Naruto over Ike. I think it would be awesome if you could.
i am not sure the shadow (over sonic) worked nearly perfect over DK i just have to rename the files and edit afew attacks for it works abit better
this why this was possible for me to get it to work i was more planing on port the kid goku on Luigi to Lucas (also many things working there) as one of my next projects
EDIT: this is SDo0m's Thread not mine :D now i leaving this Thread if any questings for my Shadow to go this thread: http://forums.kc-mm.com/index.php?topic=19588.0


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Enigmatic on January 30, 2011, 12:56:11 AM
^to post outside the quote, just type after the  


Ah, lesson learned.  Thanks.

Sdoom, I'm not sure if this is possible but something you could try to do for Cloud that would give him some extra validity to his character is implementing a Limit Break for him.  In the Final Fantasies the characters get their super attacks from taking so much damage so what you could attempt to do is attach his final smash to one of his taunts after taking, lets say, 300 damage.  In other words, Cloud gets up to 300 damage then you press up taunt and he uses his final smash (preferably his Omnislash animated the same as it is on 7), but only once.  After that you have to wait till 300 on the next life to use it.  Perhaps instead of the up-taunt it could just register as though you have fallen far enough behind in lives, as the game already does, and you simply start glowing as though you had gotten the smash ball.

One other suggestion I have for a move for him is when you're grounded and use his up B it should be his Finishing Touch directly from 7.  All it would have to do is send a wind type gush around him that blows anyone near you away.  Here's a video showing the move: [url]http://video.google.com/videoplay?docid=-7174314086379402771#.[/url]

I can't wait to see how this comes out in the end and hopefully you can pull off this attachment of the final smash to damage.  Hell, if every character had that option the final smashes could actually be smoothly implented without relying on that annoying smash ball.


I really like the Limit Break idea!  I might make it though so it activates more at around 200% since Cloud is a lightweight character (90 weight, he's the same weight as Peach XD).  That way it's at least decently achieveable (and it's essentially works as an award for surviving for so long).

As for Finishing Touch, probably not since I went through a surprising amount of trouble just to get it to work properly on the ground :-\ 


I think that is how the Omnislash version 2 should work. Rather than just in the middle of the multi-stock match going, "hey, I have an awesome killing move randomly," you get to use it at the set damage. Please, that would make him much more balanced. This would prevent the above scenario, and just how a character getting a final smash on it's own is just unfair conceptually. 200% sounds about right and would be very possible as long as you can DI well, and are on a decent sized stage. I also think the damage-limit-activated ability idea should be applied to your future projects, like Viewtiful Joe v2.

Semi-related question: For the Final Smash, could you try to make it as close to how it was in Advent Children as possible? I don't really want it to end up as a modified Great Ether with the name OmniSlash slapped on to make it Cloud-related. http://www.youtube.com/watch?v=ltuJsbOLGh0&feature=related


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 30, 2011, 01:50:42 AM

I think that is how the Omnislash version 2 should work. Rather than just in the middle of the multi-stock match going, "hey, I have an awesome killing move randomly," you get to use it at the set damage. Please, that would make him much more balanced. This would prevent the above scenario, and just how a character getting a final smash on it's own is just unfair conceptually. 200% sounds about right and would be very possible as long as you can DI well, and are on a decent sized stage. I also think the damage-limit-activated ability idea should be applied to your future projects, like Viewtiful Joe v2.

Semi-related question: For the Final Smash, could you try to make it as close to how it was in Advent Children as possible? I don't really want it to end up as a modified Great Ether with the name OmniSlash slapped on to make it Cloud-related. [url]http://www.youtube.com/watch?v=ltuJsbOLGh0&feature=related[/url]


It's actually the Omnislash Version 5 I believe you're talking about.  I was going to make it work like Wario's Waft in mechanics.  And 200% would be pointless for a move like that (it would work for the Final Smash, but not for a regular move).  The move would do around 40% if every hit lands which is the same as Wario's fully charged fart, however if you can DI out of the move there would be no point in it whatsoever. 

That's hardly a fitting way to structure one of Cloud's most powerful moves (considering that the likelihood of Cloud lasting to 200% is slim anyways due to his low weight).  Also, it doesn't really work as an amazing killing move because:

1) The move spikes them downwards at the end, meaning that if you use it above the ground, you will never kill them.  If you use it in the air, you can kill them however since the you need to connect Aerial Fang in order to initiate it, there is a risk of you SDing and falling to your doom.

The Omnislash Version 5 is a damage builder if anything (that and it looks awesome), and a risky one at that.


As for the Final Smash, it's a cool idea but it probably won't happen.  Reason being is that the sword takes up a lot of file space and having 6 of them would be mental (I can't use the article and I need to use all of the external graphic effects that I have).  The one that I'm using is the one here in this video:

http://www.youtube.com/watch?v=InMZ_b-ScMM

It's roughly 4 seconds through.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: ForOhFor Error on January 30, 2011, 09:27:32 AM
Hey, SDo0m, are you aware of Viewtiful Joe's zoom-in glitch?
If an attack where it zooms is interrupted while it's zoomed in, the camera will stay in a fixed, zoomed position. The location can be changed by doing another zoom move, but it'll never zoom out.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 30, 2011, 09:30:00 AM
Hey, SDo0m, are you aware of Viewtiful Joe's zoom-in glitch?
If an attack where it zooms is interrupted while it's zoomed in, the camera will stay in a fixed, zoomed position. The location can be changed by doing another zoom move, but it'll never zoom out.


I wasn't aware of this actually.  Yet another thing I shall fix for V2 ^^


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: KingJigglypuff on January 30, 2011, 09:32:01 AM
Even though I'm not a FF fan, when would you expect a Beta?


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 30, 2011, 09:34:28 AM
Even though I'm not a FF fan, when would you expect a Beta?

No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?

Straight to V1 for this one.

This answer your question?


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SSJCerious on January 30, 2011, 09:35:04 AM
Even though I'm not a FF fan, when would you expect a Beta?
He's going straight to V1
You ninja'd me Sdo0m...:ninja'd:


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: ForOhFor Error on January 30, 2011, 09:36:34 AM
Hey, SDo0m, are you aware of Viewtiful Joe's zoom-in glitch?
If an attack where it zooms is interrupted while it's zoomed in, the camera will stay in a fixed, zoomed position. The location can be changed by doing another zoom move, but it'll never zoom out.


I wasn't aware of this actually.  Yet another thing I shall fix for V2 ^^
:D Great.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: KingJigglypuff on January 30, 2011, 09:42:46 AM
Even though I'm not a FF fan, when would you expect a Beta?

No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?

Straight to V1 for this one.

This answer your question?
Yesh.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Master_Ryuk on January 30, 2011, 10:23:08 AM
Even though I'm not a FF fan, when would you expect a Beta?

No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?

Straight to V1 for this one.

This answer your question?
Yesh.
Didnt you mean? YEZ!!!


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: BlueBrain on January 30, 2011, 12:28:56 PM
^sorry but its yesz!!!^
xD


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Hollow on January 30, 2011, 12:30:18 PM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/vader]


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: BlueBrain on January 30, 2011, 12:35:19 PM
^that was luke dude...^

vader said: luuuuuuuuke, im ur
motherSAKURAI!!!!!!!!
father!!


EDIT: lol i just noticed why ppl said sakurai so much...


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 30, 2011, 12:41:50 PM
The new special that nobody has done before with Cloud.  Meteorain:

(http://img833.imageshack.us/img833/4457/meteorain.png)

First Ike swings his sword around him for about 3/4 of a second.  During this time you can do the following to dictate where the meteors will land:

- Press DPad Down (or nothing) to make the meteors land right infront of your face (as shown in picture.

- Press DPad Up to make the meteors land a decent distance away from you

- Press DPad Side to make the meteors land far away from you

The meteor itself does 2%.  The explosion it does upon landing does 4%.  6 meteors come down, however the likelihood of all of them hitting is very slim.

P.S. It looks approximately 1028.54% more badass in game XD


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SSJCerious on January 30, 2011, 12:45:02 PM
Yay!!!


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: KingJigglypuff on January 30, 2011, 12:50:29 PM
The new special that nobody has done before with Cloud.  Meteorain:

([url]http://img833.imageshack.us/img833/4457/meteorain.png[/url])

First Ike swings his sword around him for about 3/4 of a second.  During this time you can do the following to dictate where the meteors will land:

- Press DPad Down (or nothing) to make the meteors land right infront of your face (as shown in picture.

- Press DPad Up to make the meteors land a decent distance away from you

- Press DPad Side to make the meteors land far away from you

The meteor itself does 2%.  The explosion it does upon landing does 4%.  6 meteors come down, however the likelihood of all of them hitting is very slim.

P.S. It looks approximately 1028.54% more badass in game XD
This might just be a keeper for me.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Hollow on January 30, 2011, 01:45:40 PM
I really dont have a PSA for Ike. Because the Hollow ichigo i made sucks when compared to the latest stuff I've made......i'll see how his turns out.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Naruto200Man on January 30, 2011, 01:49:21 PM
Hey SD, I'm making my first serious character psa (it's in slow development atm cause I like to work at my own pace) and I'd like some feedback on it overall. Unfortunately there's no psa to share since I only have one part of the a combo done, but I would like some feedback on the concept and idea overall. :l there's a link to the discussion topic in my signature.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 30, 2011, 02:14:09 PM
Hey SD, I'm making my first serious character psa (it's in slow development atm cause I like to work at my own pace) and I'd like some feedback on it overall. Unfortunately there's no psa to share since I only have one part of the a combo done, but I would like some feedback on the concept and idea overall. :l there's a link to the discussion topic in my signature.


I'll take a good look at that later ;)

For now, here's a preview ;D

http://www.youtube.com/watch?v=2JS8JULieKA


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Naruto200Man on January 30, 2011, 02:22:07 PM
K sorry I can't give you pictures/videos but she's not finished to that point yet XD


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: xZedkiel on January 30, 2011, 02:24:04 PM
I WANT IT! T^T


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Rayn on January 30, 2011, 09:19:50 PM
epic want. One of the greatest PSAers around doing one of the most awesome characters ever in a video game...dis gon be da shiz if I do say so myself.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: _Data_Drain_ on January 30, 2011, 09:34:12 PM
Er... Am I just nuts? Or does his damage output look too high at the moment? 20% damage with a somewhat easy to land combo seems pretty high... And Meteorain needs more lag or something... It looks like you could stop recoveries very easy with it... Then again, I might change my mind when this is released.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: DivineOverlord on January 30, 2011, 09:51:37 PM
Hey SD, I'm making my first serious character psa (it's in slow development atm cause I like to work at my own pace) and I'd like some feedback on it overall. Unfortunately there's no psa to share since I only have one part of the a combo done, but I would like some feedback on the concept and idea overall. :l there's a link to the discussion topic in my signature.


I'll take a good look at that later ;)

For now, here's a preview ;D

[url]http://www.youtube.com/watch?v=2JS8JULieKA[/url]


hmm did my KH seperioth give you ideas for cloud? That meteor rain move looks like my seperioth's Meteor move, except you used external file graphic of charizards rock and edited the animation of  rock graphic....it sorta reflects the concept I placed in KH sep side B special, how you use the directional D pad to influcence direction and "If: OB" for a hit explosion....

Looks cool but very similar concept haha.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: SiLeNtDo0m on January 30, 2011, 10:51:16 PM
Er... Am I just nuts? Or does his damage output look too high at the moment? 20% damage with a somewhat easy to land combo seems pretty high... And Meteorain needs more lag or something... It looks like you could stop recoveries very easy with it... Then again, I might change my mind when this is released.

It has about 50 to 60 frames of startup lag and no sort of heavy armour o.O That's roughly a second.  Anymore and it would be useless.  Also, Climhazzard is not easy to land because of it's predictable range and follow up.  All you have to do is shield the first hit and Cloud is left vulnerable XD (the always follows up if it hits something, even if that something is a shield or a Waddle Dee or anything). 

hmm did my KH seperioth give you ideas for cloud? That meteor rain move looks like my seperioth's Meteor move, except you used external file graphic of charizards rock and edited the animation of  rock graphic....it sorta reflects the concept I placed in KH sep side B special, how you use the directional D pad to influcence direction and "If: OB" for a hit explosion....

Looks cool but very similar concept haha.

Actually, I already had the concept and moves planned out ages ago.  They only move that I hadn't made before I was aware of your Sephiroth was Meteorain and even then I already had the idea from a couple of weeks ago XD
 


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: DivineOverlord on January 30, 2011, 10:54:11 PM
Er... Am I just nuts? Or does his damage output look too high at the moment? 20% damage with a somewhat easy to land combo seems pretty high... And Meteorain needs more lag or something... It looks like you could stop recoveries very easy with it... Then again, I might change my mind when this is released.

It has about 50 to 60 frames of startup lag and no sort of heavy armour o.O That's roughly a second.  Anymore and it would be useless.  Also, Climhazzard is not easy to land because of it's predictable range and follow up.  All you have to do is shield the first hit and Cloud is left vulnerable XD (the always follows up if it hits something, even if that something is a shield or a Waddle Dee or anything). 

hmm did my KH seperioth give you ideas for cloud? That meteor rain move looks like my seperioth's Meteor move, except you used external file graphic of charizards rock and edited the animation of  rock graphic....it sorta reflects the concept I placed in KH sep side B special, how you use the directional D pad to influcence direction and "If: OB" for a hit explosion....

Looks cool but very similar concept haha.

Actually, I already had the concept and moves planned out ages ago.  They only move that I hadn't made before I was aware of your Sephiroth was Meteorain and even then I already had the idea from a couple of weeks ago XD
 


I meant "code-wise" but its cool. XD...


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: _Data_Drain_ on January 30, 2011, 11:23:47 PM
It has about 50 to 60 frames of startup lag and no sort of heavy armour o.O That's roughly a second.  Anymore and it would be useless.  Also, Climhazzard is not easy to land because of it's predictable range and follow up.  All you have to do is shield the first hit and Cloud is left vulnerable XD (the always follows up if it hits something, even if that something is a shield or a Waddle Dee or anything). 
Hm... You have a point, bah never mind, I guess I was just nuts. XD


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Albafika on January 31, 2011, 09:25:42 AM
....WOW, SDo0m, you NEVER cease to amaze me! This is looking too damn great! And the animations look smooth, really smooth, I can't wait to try this! The specials just look amazingly great, and not REALLY OP, though, I hope you make the projectiles reflectable? (At least Fira)


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: KTH on January 31, 2011, 10:18:09 AM
Cloud are so epic.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Enigmatic on January 31, 2011, 12:56:01 PM
Meteorain seems like it could rape recoveries for some people's who are more predictable, but thats just me. I love all of the animation, but after he slams his sword down for it he seems kinda stiff. Maybe a little bit more animation on that. Other than that this seems really awesome. I can't tell if he is overpowered yet, but hopefully not. I f**cking love Cloud, and this seems probably to be more true to how he seems in Dissidia and AC.

Side note, have you played Dissidia and is it worth buying?


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Maxi on January 31, 2011, 01:14:05 PM
Meteorain seems like it could rape recoveries for some people's who are more predictable, but thats just me. I love all of the animation, but after he slams his sword down for it he seems kinda stiff. Maybe a little bit more animation on that. Other than that this seems really awesome. I can't tell if he is overpowered yet, but hopefully not. I f**cking love Cloud, and this seems probably to be more true to how he seems in Dissidia and AC.

Side note, have you played Dissidia and is it worth buying?
Oh, HELL yes it's worth buying! I've had it for more than a year, and I'm still playing it!


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: ItalianStallion on January 31, 2011, 01:24:00 PM
Wow I didn't know you were using .Fade's a base, and you are perfecting it sir.

Amazing job, I love the finished up B specially and the new side B.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Enigmatic on January 31, 2011, 01:31:52 PM
@2DaMax- Thanks for that. I got my PSP a year ago on Craigslist for only $70 bucks and it came with FF: Crisis Core. The only other game I have gotten for it is KH: BBS, so I figured I should expand my library a bit. Dissidia looks awesome, but I figured I might wait for Duodecium. Think I'll go get it now. Thanks. :)


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: BlueBrain on January 31, 2011, 01:32:18 PM
suggestion, why dont u change ur shadow's psa's name to SDoom's shadow or sumthing like that? that way it would be more recogniceable, just saying ^^


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Dark Aura on January 31, 2011, 04:42:31 PM
I want this PSA. Like, more than anything.
Ever.
Any prediction on when it might be completed? Not to be an annoying, pestering fanboy, but I crave this. ._.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: SiLeNtDo0m on January 31, 2011, 04:48:49 PM
Meteorain seems like it could rape recoveries for some people's who are more predictable, but thats just me. I love all of the animation, but after he slams his sword down for it he seems kinda stiff. Maybe a little bit more animation on that. Other than that this seems really awesome. I can't tell if he is overpowered yet, but hopefully not. I f**cking love Cloud, and this seems probably to be more true to how he seems in Dissidia and AC.

I was thinking about the animation for Meteorain too.  I don't think I'll change the animation, but maybe give it some sort of graphic effect to make it look more dynamic.  And strangely, despite always having a bias for my PSAs, Cloud does seem a tad strong at the moment. His normals are fine in power, but his specials need a bit of tweaking as regards to damage and knockback.  

Also, for those who don't know yet I'm changing the Final Smash to the following:
Limit Break - Cloud readies his sword in front of him, gathering power.  At the end of the animation, Cloud will be immersed in a blue aura as well as switching to his famed Ultima weapon.

In this form Cloud is invulnerable for 15 to 20 seconds.  His attacks become faster and stronger and he gains a couple of new moves:
- The F Smash also will release a Blade Beam with good reach but lowish knockback.
- The F Tilt can connect into 5 hits instead of 3
- The U Smash has much larger vertcal reach
- The D Smash has much larger horizontal reach
- The Neutral B fires 3 fireballs in quick succession
- The Down B air follows up into the powerful Omnislash version 5 if it connects.

To those of you that don't use the Smash Ball, Limit Break is also available in the Up Taunt BUT there are a few conditions:
1) It can only be accessed once you reach 150% and each move you do increases your damage further
2) The U Taunt is fairly slow and has no sort of defence.
3) You are not invulnerable but the form lasts until you die.



Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: ItalianStallion on January 31, 2011, 05:02:53 PM
SDoom, do you have an a planned release data or around when you will be releasing this?

I want this on mah Brawlz.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: SiLeNtDo0m on January 31, 2011, 05:14:50 PM
Unfortunately I can't say for sure.  It entirely depends on how everything that's left to do wants to work.  I still have quite a few things to do.  New attacks, attack revamps, throws, taunts, victory poses, the whole Limit Break thing and general tweaks here and there.  However I'm positive y'all will enjoy it once it's complete.

Oh yeah and the music in the video is called Castle of Tears by Nemesis Theory.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: songeflemy on January 31, 2011, 05:17:40 PM
as well as switching to his famed Ultima weapon.

:srs: How?


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Naruto200Man on January 31, 2011, 05:18:25 PM
Okay um I think I figured out what's making my grab freeze.

In wolf's psa in tabuu, his thrown N and HaveL are a different number than ZSS's number. So I loaded the models of both my model-swapped wolf and ZSS's (I loaded her psa too and then opened up an unchanged ZSS model) and then made wolf's bone indexes for the Thrown N and HaveL bones to the same index as ZSS's bones.

Do you think that'll fix it?


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: TheShyGuy on January 31, 2011, 05:25:08 PM
......naru, theres a help thread. You posted the same thing in eternals thread.  If you want their indiv. help pm em or go to the help thread.

edit: gj Sdoom..youve come a long way since i quit and came back lol.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: SiLeNtDo0m on January 31, 2011, 05:26:51 PM
as well as switching to his famed Ultima weapon.

:srs: How?

Easy. Ike has two swords.  One that is part of his model and the one used in Aether.  I'll simply do a model swap with BY's Ultima weapon, add a model changer to all the subactions (so that his regular sword isn't visible) and spawn the article.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Psycho Philia on January 31, 2011, 05:29:09 PM
Quote
Unfortunately I can't say for sure.  It entirely depends on how everything that's left to do wants to work.  I still have quite a few things to do.  New attacks, attack revamps, throws, taunts, victory poses, the whole Limit Break thing and general tweaks here and there.  However I'm positive y'all will enjoy it once it's complete.

Oh yeah and the music in the video is called Castle of Tears by Nemesis Theory.

This is the most important Silent Doom, so take your time to make good things so that what you said is fulfilled. To be honest, I'm much more interested by your Deadpool project, but I have to admit that this Psa looks interesting. Maybe I will download it and try it some time.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: 14fan on January 31, 2011, 06:19:15 PM
I'm looking forward to this completion, which is saying something since I can't use it or see it in real life. Excellent planning of ideas and I know your type of PSA will make it come true to what I mentally picture and more.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 01, 2011, 03:10:29 PM
*Enters*
I am here to announce that the Cloud Beta shall be released tomorrow.  I have my reasons for changing my mind, but nonetheless I hope you enjoy it when it comes out.

*Walks away like a badass*


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: KingJigglypuff on February 01, 2011, 03:11:38 PM
*Enters*
I am here to announce that the Cloud Beta shall be released tomorrow.  I have my reasons for changing my mind, but nonetheless I hope you enjoy it when it comes out.

*Walks away like a badass*
:happy: ..... :yay:


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SSJCerious on February 01, 2011, 03:13:43 PM
I CAN'T WAAAI-wait.

Over Ike, right?

....

(http://files.sharenator.com/fuuuuu_RE_What_is_that-s343x268-95133.jpg)


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Master_Ryuk on February 01, 2011, 03:16:59 PM
*Enters*
I am here to announce that the Cloud Beta shall be released tomorrow.  I have my reasons for changing my mind, but nonetheless I hope you enjoy it when it comes out.

*Walks away like a badass*
You forgot the music theme when you entered XD


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Akiba Red on February 01, 2011, 03:17:09 PM
I thought you were going straight to V1... :>.>:


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Albafika on February 01, 2011, 03:20:33 PM
I thought you were going straight to V1... :>.>:

It's better this way, means he's planning on polishing him quite a lot after his first release. =D


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: fighter20brawler10 on February 01, 2011, 03:23:58 PM
Can't wait to test it out =)


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 01, 2011, 03:24:21 PM
I thought you were going straight to V1... :>.>:

As I said, I changed my mind :P I didn't want to keep you guys waiting for much longer.  And besides, a beta will allow me to gather feedback and consequently V1 will be better.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: KingJigglypuff on February 01, 2011, 03:25:40 PM
I thought you were going straight to V1... :>.>:

As I said, I changed my mind :P I didn't want to keep you guys waiting for much longer.  And besides, a beta will allow me to gather feedback and consequently V1 will be better.
Maybe I should make a beta download for my Fox PSA after I fix a few things.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Gaia on February 01, 2011, 04:58:45 PM
I know what I'm doing tomorrow!  Can't wait to test this out.  Is Limit Break ready for the beta release?


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Victory Badguy on February 01, 2011, 05:51:54 PM
I thought you were going straight to V1... :>.>:

As I said, I changed my mind :P I didn't want to keep you guys waiting for much longer.  And besides, a beta will allow me to gather feedback and consequently V1 will be better.
Cool!  Though, one question:  Is this beta gonna be missing any moves, or is it all there?


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 01, 2011, 10:30:40 PM
I thought you were going straight to V1... :>.>:

As I said, I changed my mind :P I didn't want to keep you guys waiting for much longer.  And besides, a beta will allow me to gather feedback and consequently V1 will be better.
Cool!  Though, one question:  Is this beta gonna be missing any moves, or is it all there?

Every move is working, just not final.  Every special is done for example apart from the Final Smash.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: DivineOverlord on February 02, 2011, 05:05:50 AM
I thought you were going straight to V1... :>.>:

As I said, I changed my mind :P I didn't want to keep you guys waiting for much longer.  And besides, a beta will allow me to gather feedback and consequently V1 will be better.
Cool!  Though, one question:  Is this beta gonna be missing any moves, or is it all there?

Every move is working, just not final.  Every special is done for example apart from the Final Smash.

Release tomorrow? I gotta test this out fer sure :P


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Akiba Red on February 02, 2011, 06:10:27 AM
^ Release TODAY to be esact...


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 02, 2011, 10:32:16 AM
Bad news.  Since my mum's decided to be a bit lame and stopme from going on the computer, I probably won't be able to upload Cloud today :-\

Oh and before you ask how U typed this, I used an iPhone.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: DoctorFlux(Mariodk) on February 02, 2011, 10:34:13 AM
damn :) but then you can do it maybe tomorrow


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: KingJigglypuff on February 02, 2011, 10:34:48 AM
Bad news.  Since my mum's decided to be a bit lame and stopme from going on the computer, I probably won't be able to upload Cloud today :-\

Oh and before you ask how U typed this, I used an iPhone.
:oshi: You get grounded or something?


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Victory Badguy on February 02, 2011, 10:36:09 AM
Bad news.  Since my mum's decided to be a bit lame and stopme from going on the computer, I probably won't be able to upload Cloud today :-\

Oh and before you ask how U typed this, I used an iPhone.
Damn.  Sorry that happened to you.  At least you have your iPhone.

*sigh*  And I was really hoping to try out the newer Cloud today :(


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 02, 2011, 11:15:41 AM
Bad news.  Since my mum's decided to be a bit lame and stopme from going on the computer, I probably won't be able to upload Cloud today :-\

Oh and before you ask how U typed this, I used an iPhone.
:oshi: You get grounded or something?

Nope :P She merely unplugged the computer, implying she doesn't want me to go on.  I may get permission later if I'm lucky, but I'm not promising anything and don't get your hopes up.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: KingJigglypuff on February 02, 2011, 11:19:07 AM
Bad news.  Since my mum's decided to be a bit lame and stopme from going on the computer, I probably won't be able to upload Cloud today :-\

Oh and before you ask how U typed this, I used an iPhone.
:oshi: You get grounded or something?

Nope :P She merely unplugged the computer, implying she doesn't want me to go on.  I may get permission later if I'm lucky, but I'm not promising anything and don't get your hopes up.
:srs: I'm not getting my hopes up (no offense). BTW SDo0m, do you really like my PSAs?


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Psycho Philia on February 02, 2011, 11:38:56 AM
This is unfortunate but I suppose things like this can happen. We'll have to be a little more patient, that's all. This is not a problem at least we know it will be released someday, and probably soon.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: fighter20brawler10 on February 02, 2011, 12:31:53 PM
FFFFF... .-.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 02, 2011, 12:47:55 PM
*Clears throat* Copypasta powas go!

You know in that poll before with "What you guys wanted most from Cloud"?  Well...

Cloud

has...

PINAPPLES!! :happy:

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/Pinapplez.png)

This wasn't photoshopped in.  This was done by the mighty powers of PSA, Brawlbox and TheShyGuy's external gfx editor XD


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: fighter20brawler10 on February 02, 2011, 01:19:36 PM
*Clears throat* Copypasta powas go!

You know in that poll before with "What you guys wanted most from Cloud"?  Well...

Cloud

has...

PINAPPLES!! :happy:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/Pinapplez.png[/url])

This wasn't photoshopped in.  This was done by the mighty powers of PSA, Brawlbox and TheShyGuy's external gfx editor XD

I will span that now XD


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 02, 2011, 01:22:23 PM
*Clears throat* Copypasta powas go!

You know in that poll before with "What you guys wanted most from Cloud"?  Well...

Cloud

has...

PINAPPLES!! :happy:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/Pinapplez.png[/url])

This wasn't photoshopped in.  This was done by the mighty powers of PSA, Brawlbox and TheShyGuy's external gfx editor XD

I will span that now XD


If you can figure out how to do it that is :P  It's an Easter egg taunt that needs to be initiated in a certain way.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Master_Ryuk on February 02, 2011, 01:24:49 PM
*Clears throat* Copypasta powas go!

You know in that poll before with "What you guys wanted most from Cloud"?  Well...

Cloud

has...

PINAPPLES!! :happy:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/Pinapplez.png[/url])

This wasn't photoshopped in.  This was done by the mighty powers of PSA, Brawlbox and TheShyGuy's external gfx editor XD

Man, you are just awesome, but, his pineapples are going to be only in the beta or also in the V1?
Personally i thing you should put the pineapples in the V1 too.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: KingJigglypuff on February 02, 2011, 01:26:57 PM
*Clears throat* Copypasta powas go!

You know in that poll before with "What you guys wanted most from Cloud"?  Well...

Cloud

has...

PINAPPLES!! :happy:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/Pinapplez.png[/url])

This wasn't photoshopped in.  This was done by the mighty powers of PSA, Brawlbox and TheShyGuy's external gfx editor XD
What is the External GFX Editor?


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Beyond on February 02, 2011, 01:33:28 PM
Where are the f*ckin mangoes!? >: O


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: BlueBrain on February 02, 2011, 01:48:45 PM
this is about pineapples, keep the mangoes in ur thread... XD
kdn


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SmashClash on February 02, 2011, 01:57:40 PM
I just downloaded your Cloud PSA.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: KingJigglypuff on February 02, 2011, 01:59:20 PM
I just downloaded your Cloud PSA.
What? :srs:


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SSJCerious on February 02, 2011, 02:00:31 PM
I want this so bad...but its over ike.... :oshi:


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 02:05:25 PM
I just downloaded your Cloud PSA.
What? :srs:

Indeed he did, since I just released it now :P


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 02:07:27 PM
I just downloaded your Cloud PSA.
What? :srs:

Indeed he did, since I just released it now :P
Oh, I'm guessing you're on a computer now?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 02:09:45 PM
I just downloaded your Cloud PSA.
What? :srs:

Indeed he did, since I just released it now :P
Oh, I'm guessing you're on a computer now?

Aye, but I must go as well XD 


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Pik on February 02, 2011, 02:33:02 PM
Dude, I'm so excited for the beta you released


The moveset itself looks nice, and it has custom animations that actually look good. (better than what I'd expect from a KC member lol)


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Victory Badguy on February 02, 2011, 02:39:01 PM
OK, two glitches I noticed:

-Cloud can't walk left.  He can run and jump left, but not walk
-If you short-hop Cloud's Down-B attack into the ground, then Cloud will do a super wavedash across the stage until he reaches the edge.  During this wavedash, Cloud will be charging up his Meteor Rain attack.  It's pretty cool, but still a glitch.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 02:43:59 PM
Where are the f*ckin mangoes!? >: O

:srs: Gtfo Nah just kiddin ^^ Tell ya what, how bout I make a special version with mangoes instead of pineapples just for you ;) It'll take about a minute XD

@Victory

I noticed the first glitch too, but I'm not too sure how to fix it :-\

The second one however I didn't notice but I can easily fix that.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Dark Aura on February 02, 2011, 02:45:51 PM
It's strange though, he can walk left in the SSE, but not in a typical Brawl match.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Enigmatic on February 02, 2011, 03:04:48 PM
I am going to download this whenever I get home. (I'm at a coffee shop right now with my laptop; don't really want to download on a public network.

Is the balancing on the beta final, or would you still like feedback for that?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 03:09:32 PM
I am going to download this whenever I get home. (I'm at a coffee shop right now with my laptop; don't really want to download on a public network.

Is the balancing on the beta final, or would you still like feedback for that?

It is for some moves.  I'm not for example going to restructure any if the specials (but small damage and knockback tweaks I will do). I am willing to restructure some of the regular attacks though.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Fliptocat on February 02, 2011, 03:29:03 PM
I figured out the Pineapple taunt. :af2: I wish the pineapple was double sided though.
Anyway, great job.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 03:45:39 PM
Hey SDo0m, I tried it out and it's awesome, but there is one problem, he can't walk to the left, but he can run. But other than that, it's awesome. and what is Limit break supposed to do again?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 03:52:50 PM
Hey SDo0m, I tried it out and it's awesome, but there is one problem, he can't walk to the left, but he can run. But other than that, it's awesome. and what is Limit break supposed to do again?

We just discussed the walking issue :P  I think it may have been because of the fact that his Initial Walk Velocity was set to 0 for some reason o.O

Limit Break hasn't been started yet, but there will be two versions (one for the Final Smash, and one for when he reaches 150%) and here is what they will do:

FS version:
- Lasts for 15 to 20 seconds
- Cloud is invulnerable
- He has his Ultima weapon equipped
- He has a blue aura
- Most of Cloud's moves are stronger and faster
- His F Smash lets out a Blade Beam (which travels far and fast)
- His U and D Smashes go out further vertically and horizontally respectively
- His Neutral B fires 3 fireballs instead of one
- His Up B doesn't send him helpless
- His Side B air doesn't send him helpless
- His Down B air becomes the Omnislash Version 5


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 03:54:11 PM
Hey SDo0m, I tried it out and it's awesome, but there is one problem, he can't walk to the left, but he can run. But other than that, it's awesome. and what is Limit break supposed to do again?

We just discussed the walking issue :P  I think it may have been because of the fact that his Initial Walk Velocity was set to 0 for some reason o.O

Limit Break hasn't been started yet, but there will be two versions (one for the Final Smash, and one for when he reaches 150%) and here is what they will do:

FS version:
- Lasts for 15 to 20 seconds
- Cloud is invulnerable
- He has his Ultima weapon equipped
- He has a blue aura
- Most of Cloud's moves are stronger and faster
- His F Smash lets out a Blade Beam (which travels far and fast)
- His U and D Smashes go out further vertically and horizontally respectively
- His Neutral B fires 3 fireballs instead of one
- His Up B doesn't send him helpless
- His Side B air doesn't send him helpless
- His Down B air becomes the Omnislash Version 5

Could you make a version in which he can do both, or is that not possible?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Victory Badguy on February 02, 2011, 04:00:29 PM

- His Up B doesn't send him helpless
- His Side B air doesn't send him helpless

Please tell me that doesn't mean that he has infinite recovery.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KTH on February 02, 2011, 04:01:16 PM
Hey Sdoom, do you have a video about Cloud please?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 04:04:28 PM

- His Up B doesn't send him helpless
- His Side B air doesn't send him helpless

Please tell me that doesn't mean that he has infinite recovery.

Well, it is a Final Smash form :P It's not like you're gonna get knocked off anyways XD

Oh and I forgot to mention that it's slightly different when you trigger the 150% one:
- He isn't invulnerable
- He can't abuse his recovery
- He steadily takes damage with every attack he does (the stronger the attack, the more damage he takes)

Could you make a version in which he can do both, or is that not possible?

The version with both will be the only version :P

Hey Sdoom, do you have a video about Cloud please?

At the moment no :-\  If someone is willing to make one though I would be very thankful ^^



Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 04:07:44 PM

- His Up B doesn't send him helpless
- His Side B air doesn't send him helpless

Please tell me that doesn't mean that he has infinite recovery.

Well, it is a Final Smash form :P It's not like you're gonna get knocked off anyways XD

Oh and I forgot to mention that it's slightly different when you trigger the 150% one:
- He isn't invulnerable
- He can't abuse his recovery
- He steadily takes damage with every attack he does (the stronger the attack, the more damage he takes)

Could you make a version in which he can do both, or is that not possible?

The version with both will be the only version :P

Hey Sdoom, do you have a video about Cloud please?

At the moment no :-\  If someone is willing to make one though I would be very thankful ^^


I could.....and I could also fix the walk too.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: DivineOverlord on February 02, 2011, 04:08:37 PM

- His Up B doesn't send him helpless
- His Side B air doesn't send him helpless

Please tell me that doesn't mean that he has infinite recovery.

Well, it is a Final Smash form :P It's not like you're gonna get knocked off anyways XD

Oh and I forgot to mention that it's slightly different when you trigger the 150% one:
- He isn't invulnerable
- He can't abuse his recovery
- He steadily takes damage with every attack he does (the stronger the attack, the more damage he takes)

Could you make a version in which he can do both, or is that not possible?

The version with both will be the only version :P

Hey Sdoom, do you have a video about Cloud please?

At the moment no :-\  If someone is willing to make one though I would be very thankful ^^



I like this PSA. Although, I found myself being able to spam the neutral B special and easily keep my opponent from coming back to the stage. I'm sure you were aware of that though. A little less knockback will make it perfect.



Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Victory Badguy on February 02, 2011, 04:10:43 PM
@SDoom:

Well, I was more referring to the 150% version, but it's good to know that you can't abuse the recovery for that one.

Can't wait to see how the final version turns out!


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 04:11:52 PM
Don't worry, I've fixed both the glitches.  I'm uploading the fixed one now ;)

@DivineOverlord

Trust me, that's less the move itself and more the CPU's stupidity.  They for some reason don't seem to realise it's a projectile (or even an attack) and they make no attempt to avoid it or block/reflect it (it's "semi" reflectable in the sense that it can be stopped by reflectors).  A human player should have an easier time evading it though.

Similar with the Down B actually.  I once used Meteorain and it missed completely, leaving me open to be attacked, however the CPU just stood infront of me and did nothing (this is lvl 9 btw).


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 04:12:35 PM
Don't worry, I've fixed both the glitches.  I'm uploading the fixed one now ;)

@DivineOverlord

Trust me, that's less the move itself and more the CPU's stupidity.  They for some reason don't seem to realise it's a projectile (or even an attack) and they make no attempt to avoid it or block/reflect it (it's "semi" reflectable in the sense that it can be stopped by reflectors).  A human player should have an easier time evading it though.

Similar with the Down B actually.  I once used Meteorain and it missed completely, leaving me open to be attacked, however the CPU just stood infront of me and did nothing (this is lvl 9 btw).
OK, I'll download it and make the video for you.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 02, 2011, 04:15:34 PM
Hey SDo0m, I read one of your posts saying C. Falcon has a small file size limit, is this something to really worry about because in my moveset ideas for Goku I was kinda gonna go all out, so is it a big problem or could you port him over another character? Get rid of Olimar please lol


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: DivineOverlord on February 02, 2011, 04:16:02 PM
Don't worry, I've fixed both the glitches.  I'm uploading the fixed one now ;)

@DivineOverlord

Trust me, that's less the move itself and more the CPU's stupidity.  They for some reason don't seem to realise it's a projectile (or even an attack) and they make no attempt to avoid it or block/reflect it (it's "semi" reflectable in the sense that it can be stopped by reflectors).  A human player should have an easier time evading it though.

Similar with the Down B actually.  I once used Meteorain and it missed completely, leaving me open to be attacked, however the CPU just stood infront of me and did nothing (this is lvl 9 btw).

oh yeah that's true. The CPU doesn't know whats coming from a distance XD


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 04:19:44 PM
Downloading fixed version now.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Master_Ryuk on February 02, 2011, 04:22:02 PM
Don't worry, I've fixed both the glitches.  I'm uploading the fixed one now ;)

@DivineOverlord

Trust me, that's less the move itself and more the CPU's stupidity.  They for some reason don't seem to realise it's a projectile (or even an attack) and they make no attempt to avoid it or block/reflect it (it's "semi" reflectable in the sense that it can be stopped by reflectors).  A human player should have an easier time evading it though.

Similar with the Down B actually.  I once used Meteorain and it missed completely, leaving me open to be attacked, however the CPU just stood infront of me and did nothing (this is lvl 9 btw).

oh yeah that's true. The CPU doesn't know whats coming from a distance XD
It just like Shadows chaos spear, but if you constantly use it, they (someday) will learn, why? i don't know....


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 04:24:19 PM
Oh and SDo0m, want me to tell them how to activate the pineapple?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 04:28:01 PM
Oh and SDo0m, want me to tell them how to activate the pineapple?

If you want :P


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 04:30:06 PM
Oh and SDo0m, want me to tell them how to activate the pineapple?

If you want :P
OK, I'll include in in the video.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 02, 2011, 04:47:53 PM
Oh and SDo0m, want me to tell them how to activate the pineapple?

If you want :P

...Did you see my post? >_>


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 04:51:59 PM
Hey SDo0m, I read one of your posts saying C. Falcon has a small file size limit, is this something to really worry about because in my moveset ideas for Goku I was kinda gonna go all out, so is it a big problem or could you port him over another character? Get rid of Olimar please lol

Yeah his file size isn't great :-\  Considering that Goku needs a lot of space since he's a complex character and I will definitely make mistakes with him.  If I were to port him over someone it'd have to be a character with a good file space and good portability (?)


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Anivernage on February 02, 2011, 04:56:40 PM
im porting goku vertex over lucario it works!! , but im working in fixing the final smash because it freezes


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 02, 2011, 04:58:09 PM
Hey SDo0m, I read one of your posts saying C. Falcon has a small file size limit, is this something to really worry about because in my moveset ideas for Goku I was kinda gonna go all out, so is it a big problem or could you port him over another character? Get rid of Olimar please lol

Yeah his file size isn't great :-\  Considering that Goku needs a lot of space since he's a complex character and I will definitely make mistakes with him.  If I were to port him over someone it'd have to be a character with a good file space and good portability (?)
How about Wario?
He has a lot of costumes and and the only good Wario PSA is "Super Wario Man" and that's already his original FS.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 02, 2011, 04:58:29 PM
Hey SDo0m, I read one of your posts saying C. Falcon has a small file size limit, is this something to really worry about because in my moveset ideas for Goku I was kinda gonna go all out, so is it a big problem or could you port him over another character? Get rid of Olimar please lol

Yeah his file size isn't great :-\  Considering that Goku needs a lot of space since he's a complex character and I will definitely make mistakes with him.  If I were to port him over someone it'd have to be a character with a good file space and good portability (?)

I wish I had some knowledge on that subject, I could go make a thread on SWF in the help section but no one ever helps me lol

Well I'll still make one anyways, and I'll still make a moveset, I'm gonna have to chill with my brother at my dads house(he's going through surgery) and there's nothing to do up there so I should start it at least, I got some ideas in my head I just need to write them down


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Victory Badguy on February 02, 2011, 05:49:11 PM
Been playing around with Cloud for a bit and I've noticed something. Cloud's down-B in the air is a pretty bad move.  It does little damage, has no killing power, no combo-ability and can't be used over a pit for any reason.  Plus, it's a tad boring.  Now, I know you said that you weren't gonna change up specials, but I've got a couple of suggestions for how to make it a more interesting move.  Feel free to completely ignore both of them.

The first is to make the attack do multiple hits and drag the opponent down with Cloud.  This could be a very interesting mechanic as it adds an extra dimension to the move, in that the move will gain in damage as Cloud is closer to the enemy.  Of course, it could also be used as another kamikaze type move, so if you don't want that, I understand.

The second suggestion is the give the move some extra combo-ability through a system similar to Cloud's side-B, meaning that, if you hit the foe, you can press a button to launch another attack.  Perhaps, if the player pressed B after the dive connects, Cloud would do the attack again or something like that (I dunno, I'm not the PSAer :P).  In any case, some extra attack after the initial one could be interesting.

Of course, if you don't want to change the move at all, I understand completely.  In that case, please increase the damage on his down-B slightly.  6% is not enough to justify using such a risky move.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: ugaa on February 02, 2011, 06:17:32 PM
Amazing Cloud PSA SDo0m! For a beta this is very good. The moves and animations are very well done and are very much like the source material.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 02, 2011, 06:37:09 PM
I like this Cloud PSA a lot. :D
May I ask what happened to Deadpool?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Soul Nami on February 02, 2011, 06:41:24 PM
I like this Cloud PSA a lot. :D
May I ask what happened to Deadpool?
Deadpool drowned in a pool and is now dead.










jk.





I've been waiting to say that all my life. XD


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 02, 2011, 06:45:41 PM
I like this Cloud PSA a lot. :D
May I ask what happened to Deadpool?
Deadpool drowned in a pool and is now dead.










jk.





I've been waiting to say that all my life. XD
See, I helped you accomplish a life predicament.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 02, 2011, 07:23:45 PM
As a note, I don't think Goku should be ported over Lucario, Mewtwo is too popular and was originally in Melee, we need someone less iconic and popular, Wario, Ness, Lucas, Ice Climbers, G&W, Olimar, ROB, Warioman, Jigglypuff, any of these would be fine and there's practically no movesets for any of them


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 02, 2011, 07:53:22 PM
As a note, I don't think Goku should be ported over Lucario, Mewtwo is too popular and was originally in Melee, we need someone less iconic and popular, Wario, Ness, Lucas, Ice Climbers, G&W, Olimar, ROB, Warioman, Jigglypuff, any of these would be fine and there's practically no movesets for any of them
There's a moveset for Jigglypuff.
G&W is glitchy/can't put 1 slot vertexures.
Ice Climbers-there are 'OK' vertexures and movesets.
ROB-I'm waiting for BY to do R2-D2, so I don't want to change the moveset or waste slots.
Ness/Lucas has vertexes and PSAs.

Wario has a lot of slots and he only has 1 good PSA(Super Wario Man...and that is mocking his FS, basically).


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: _Data_Drain_ on February 02, 2011, 08:04:25 PM
Alright... I'm still testing by the way, but here's a few things I notice, his jab could use a little start up lag, since it has so much range, and very little end lag... It seems a little too good in a way.

Down air needs end lag, or a sweet spot, like at the edge of the sword, and the sour spot just knocks them to the side... Maybe.

Should neutral air have a little end lag too? It has huge range, and high combobility... It might need some end lag.

Down and up smash's hit boxes stay for a rather good bit, seems a little odd... But then again, this is your PSA, so if that was your intention, you can leave it if you want.

...The secret taunt is made of win. :P

Well, off to see if there's anymore things that need changing, it's really well done though, just needs a little tweaking... But it's a lot better then .Fade's though. :)

One more thing, thanks for the read me, most people don't really give tips for playing their PSAs... So, a read me is a nice change of pace.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 02, 2011, 08:09:32 PM
How do you spawn the Pineapple? I haven't really messed around with the taunts all


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 08:13:12 PM
How do you spawn the Pineapple? I haven't really messed around with the taunts all
Wait for my video to upload.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: _Data_Drain_ on February 02, 2011, 08:33:03 PM
Well... It would kinda take out the fun in finding it... But...
Slide your finger across the down taunt, side taunt, and finally up taunt, if you do it right... You'll know.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 08:37:33 PM
Well... It would kinda take out the fun in finding it... But...
Slide your finger across the down taunt, side taunt, and finally up taunt, if you do it right... You'll know.
Actually, no offense, but you're wrong. It's down then up.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: _Data_Drain_ on February 02, 2011, 08:39:52 PM
Well... It would kinda take out the fun in finding it... But...
Slide your finger across the down taunt, side taunt, and finally up taunt, if you do it right... You'll know.
Actually, no offense, but you're wrong. It's down then up.
Oh... Well... Hm... You're right...


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 02, 2011, 08:54:29 PM
Ok, I'll try it tomorrow...
So what does it do? Just spawn a pineapple above his head? [/end?]
I want more taunt combos involving other stuff, SDo0m, that's cool.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: _Data_Drain_ on February 02, 2011, 09:25:41 PM
Ok, I'll try it tomorrow...
So what does it do? Just spawn a pineapple above his head? [/end?]
I want more taunt combos involving other stuff, SDo0m, that's cool.
Yeah, it just spawns a pineapple, nothing more, a nice shiny pineapple for your foe to bask in!


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Albafika on February 02, 2011, 09:27:36 PM
Ok, I managed to ditch my girlfriend, I saw the PSA was out for a while, took me time to ditch her, I gotta try this now!


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Enigmatic on February 02, 2011, 09:46:14 PM
Well I tried it and... I am astonished. This is much better than you're Shadow in my opinion. It feels like cloud, very combo-able, and fun as hell to play as. Some parts are more balanced than others though. Don't. Change. Too. Much. I am currently loving it, even more than .Fades. Wasn't expecting that.

Some things that I think could be changed (sorry it is a bit long, but at least it's specific):
-AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

-Up B almost always has all hits given, and with that it gives a little too much damage.  Also the downward spike is nice, but it seems to go a bit too far. Just small changes.

-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-I think more randomly awesome graphical effects could be added. I think it is too late, but the side b on the ground seems stiff. Maybe add some to that. The graphic effects that are there though are sexy. (Sorry, I just love overly flashy effects)

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal

-I didn't get to try Omnislash V5... I has a sad. Also I only tried this against a CPU though, so I may have some other minor comments after I use this with my friend with this tomorrow, but I believe this is it.

Overall some pretty small changes. Seriously though, I am loving this. This is much better than the rest of your PSAs. I have a ton of positive things to say about this; I will probably review this in entirety after the final is released.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: _Data_Drain_ on February 02, 2011, 10:08:53 PM
Well I tried it and... I am astonished. This is much better than you're Shadow in my opinion. It feels like cloud, very combo-able, and fun as hell to play as. Some parts are more balanced than others though. Don't. Change. Too. Much. I am currently loving it, even more than .Fades. Wasn't expecting that.

Some things that I think could be changed (sorry it is a bit long, but at least it's specific):
-AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

-Up B almost always has all hits given, and with that it gives a little too much damage.  Also the downward spike is nice, but it seems to go a bit too far. Just small changes.

-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-I think more randomly awesome graphical effects could be added. I think it is too late, but the side b on the ground seems stiff. Maybe add some to that. The graphic effects that are there though are sexy. (Sorry, I just love overly flashy effects)

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal

-I didn't get to try Omnislash V5... I has a sad. Also I only tried this against a CPU though, so I may have some other minor comments after I use this with my friend with this tomorrow, but I believe this is it.

Overall some pretty small changes. Seriously though, I am loving this. This is much better than the rest of your PSAs. I have a ton of positive things to say about this; I will probably review this in entirety after the final is released.
You made some points I didn't in my feedback, nice job. :)

You are right though, I noticed side B doing that... But yeah, as you said, he only needs minor changes.

...On a random note, his fire ball becomes water when Cloud is in water... Like Mewtwo2000's FoD stage... Boiling water. XD

But, on Robz's Snow level... It becomes invisible... But if I recall right, this can't be fixed...


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: songeflemy on February 02, 2011, 10:57:20 PM
Well I tried it and... I am astonished. This is much better than you're Shadow in my opinion. It feels like cloud, very combo-able, and fun as hell to play as. Some parts are more balanced than others though. Don't. Change. Too. Much. I am currently loving it, even more than .Fades. Wasn't expecting that.

Some things that I think could be changed (sorry it is a bit long, but at least it's specific):
-AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

-Up B almost always has all hits given, and with that it gives a little too much damage.  Also the downward spike is nice, but it seems to go a bit too far. Just small changes.

-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-I think more randomly awesome graphical effects could be added. I think it is too late, but the side b on the ground seems stiff. Maybe add some to that. The graphic effects that are there though are sexy. (Sorry, I just love overly flashy effects)

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal

-I didn't get to try Omnislash V5... I has a sad. Also I only tried this against a CPU though, so I may have some other minor comments after I use this with my friend with this tomorrow, but I believe this is it.

Overall some pretty small changes. Seriously though, I am loving this. This is much better than the rest of your PSAs. I have a ton of positive things to say about this; I will probably review this in entirety after the final is released.
You made some points I didn't in my feedback, nice job. :)

You are right though, I noticed side B doing that... But yeah, as you said, he only needs minor changes.

...On a random note, his fire ball becomes water when Cloud is in water... Like Mewtwo2000's FoD stage... Boiling water. XD

But, on Robz's Snow level... It becomes invisible... But if I recall right, this can't be fixed...

I don't think so.

That happened to me one time, I was using Naruto over water, and it looked like I was using a Mist Ninja.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 03, 2011, 12:48:05 AM
Tested out the new Cloud PSA... I'm using this one lol

Test video: http://www.youtube.com/watch?v=GKSt0tg80R8


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Hollow on February 03, 2011, 05:26:52 AM
Clearly PINAPPLES ARE AWESOME!


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Albafika on February 03, 2011, 06:33:42 AM
This PSA is AWESOME!!!

 


-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal





These are the points I mostly agree with, I don't want to change this PSA too much, it's awesome as it is. Though...

AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

^ AAA combos are supposed to be fast, better have it with less damage and more knockback, rather than slower.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Hackingstar on February 03, 2011, 08:13:12 AM
I has to report a glitch... when you short hop and the use the aerial down B, he instead uses his grounded down B, while immediately sliding to the edge of the stage.

Oh, and I'd like to note you actually can get the pineapple taunt fairly easy with the Wiimote as controler.

I thought that was already fixed. You must still have the first cloud beta silent released. he updated it. it should be fixed now.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 03, 2011, 09:02:08 AM
This PSA is AWESOME!!!

 


-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal





These are the points I mostly agree with, I don't want to change this PSA too much, it's awesome as it is. Though...

AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

^ AAA combos are supposed to be fast, better have it with less damage and more knockback, rather than slower.

You can guard in the middle of his AAA attack if you time it right, I don't think it needs a change, maybe a little less damage like 6-8% would be better


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Albafika on February 03, 2011, 09:03:23 AM
This PSA is AWESOME!!!

 


-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal





These are the points I mostly agree with, I don't want to change this PSA too much, it's awesome as it is. Though...

AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

^ AAA combos are supposed to be fast, better have it with less damage and more knockback, rather than slower.

You can guard in the middle of his AAA attack if you time it right, I don't think it needs a change, how much damage does it do now?

Hmm, then again, I'll have to try this with an Human opponent, perhaps tomorrow.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 03, 2011, 09:04:43 AM
This PSA is AWESOME!!!

 


-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal





These are the points I mostly agree with, I don't want to change this PSA too much, it's awesome as it is. Though...

AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

^ AAA combos are supposed to be fast, better have it with less damage and more knockback, rather than slower.

You can guard in the middle of his AAA attack if you time it right, I don't think it needs a change, how much damage does it do now?

Hmm, then again, I'll have to try this with an Human opponent, perhaps tomorrow.

The computer's done it to me multiple times, I'm surprised it hasn't happened to anyone else yet, I've done it myself a few times


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Albafika on February 03, 2011, 09:17:07 AM
This PSA is AWESOME!!!

 


-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal





These are the points I mostly agree with, I don't want to change this PSA too much, it's awesome as it is. Though...

AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

^ AAA combos are supposed to be fast, better have it with less damage and more knockback, rather than slower.

You can guard in the middle of his AAA attack if you time it right, I don't think it needs a change, how much damage does it do now?

Hmm, then again, I'll have to try this with an Human opponent, perhaps tomorrow.

The computer's done it to me multiple times, I'm surprised it hasn't happened to anyone else yet, I've done it myself a few times

What I find to be a problem mostly is the spammable it is on low %, I got to land it about 3 times consecutively. But I'll test it with a friend.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 03, 2011, 12:23:32 PM
What I find to be a problem mostly is the spammable it is on low %, I got to land it about 3 times consecutively. But I'll test it with a friend.

What!? After once my opponent ALWAYS techrolls away, even against computers


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Master_Ryuk on February 03, 2011, 12:25:37 PM
It just need a little moar knockback in the final hit, and they only land several times with CPU or heavy characters.
Personally i think the neutral aerial is ok, just need a few very little startup lag.
The down smash should have a little more startup lag, but you the up smash is ok, its hard to hit Humans with it, but its wonderful for combos.
I thing the side smash should have a little more knockback.
Remember that some characters are stronger than others, don't try to balance him much more than it is now, Cloud is supposed to be a strong character, not a different Ike...
BTW, if you reduce/increase lag or knockback, some combos that he already has will be lost....


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 03, 2011, 12:50:19 PM
Well... It would kinda take out the fun in finding it... But...
Slide your finger across the down taunt, side taunt, and finally up taunt, if you do it right... You'll know.
Actually, no offense, but you're wrong. It's down then up.
I tried Down Taunt, then Up Taunt but it still didn't work. :oshi:


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 03, 2011, 12:58:42 PM
I have to be honest, there's nothing I see wrong with Cloud, he's definitely not overpowered in any aspect and you can't spam any of his moves, if you're getting caught then it's because you're not teching

Putting lag on his neutral air would make it useless, it's a good combo starter if you short hop, but if you put lag on it, you mine as well use fair all the time

And downsmash is a good range move but if you make it too slow then it's useless unless you want to put armor on him for when he does the attack but I don't think such a thing would fit in with Cloud's moveset well

He should be made to be a good high-top tier character comparable to melee high-top tiers, and if you haven't noticed, each one of them has a few stupidly good moves that help them a lot(like Sheik's Fair), and they also have some useless ones(sheik's chain and in this case, Cloud's air DownB)

If you make the characters too weak they're no fun to play as


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Master_Ryuk on February 03, 2011, 12:59:21 PM
Well... It would kinda take out the fun in finding it... But...
Slide your finger across the down taunt, side taunt, and finally up taunt, if you do it right... You'll know.
Actually, no offense, but you're wrong. It's down then up.
I tried Down Taunt, then Up Taunt but it still didn't work. :oshi:
You need to do it fast. first down taunt, and before he completely falls to the ground, use up taunt very quick, then the pineapple appears. Maybe with a GC controller?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 03, 2011, 01:09:19 PM
Yeah, I did it.
You have to press DownTaunt, and right when he's on his knees(or earlier) press UpTaunt.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Master_Ryuk on February 03, 2011, 01:27:24 PM
I have to be honest, there's nothing I see wrong with Cloud, he's definitely not overpowered in any aspect and you can't spam any of his moves, if you're getting caught then it's because you're not teching

Putting lag on his neutral air would make it useless, it's a good combo starter if you short hop, but if you put lag on it, you mine as well use fair all the time

And downsmash is a good range move but if you make it too slow then it's useless unless you want to put armor on him for when he does the attack but I don't think such a thing would fit in with Cloud's moveset well

He should be made to be a good high-top tier character comparable to melee high-top tiers, and if you haven't noticed, each one of them has a few stupidly good moves that help them a lot(like Sheik's Fair), and they also have some useless ones(sheik's chain and in this case, Cloud's air DownB)

If you make the characters too weak they're no fun to play as
Maybe he is right, maybe you should leave him as he is so he can beat the crap out of metaknight XD


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 03, 2011, 01:43:21 PM
Hey, SDo0m, you know how when Cloud hits an opponent with B-Down(Air) he sometimes bounces up higher than usually?
Well, for the Overpowered version can you make it 100% chance he'll bounce high off the opponent? Also, for OP version can you make the meteors from meteorain hit constantly? Sometimes when meteorain hits an opponent it doesn't trap the opponent by constantly hitting them, but instead just maybe once or twice they got hit.

**This is for the OP version. :) Thanks.


Edit: Oh yeah, can you make B-Down(Air) able to bounce off the Final Smash?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 03, 2011, 02:06:04 PM
Hey, SDo0m, you know how when Cloud hits an opponent with B-Down(Air) he sometimes bounces up higher than usually?

That's a glitch that I don't think I can gix, and I never said I was making an overpowered and I have absolutely no intention of making an overpowered version.

But thanks to you guys for giving feedback :) 

I'll work on balancing fixes asap and release a V0.5 (if you may) that's more balanced in the ways that you guys said.

Then I'll work on all the new stuff for V1


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 03, 2011, 02:23:17 PM
Hey, SDo0m, you know how when Cloud hits an opponent with B-Down(Air) he sometimes bounces up higher than usually?

That's a glitch that I don't think I can gix, and I never said I was making an overpowered and I have absolutely no intention of making an overpowered version.

But thanks to you guys for giving feedback :) 

I'll work on balancing fixes asap and release a V0.5 (if you may) that's more balanced in the ways that you guys said.

Then I'll work on all the new stuff for V1
lol How did I know you were going to say that.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: fighter20brawler10 on February 03, 2011, 03:21:46 PM
I...love this


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Helix on February 03, 2011, 03:23:23 PM
Amazing psa sDoom.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Feanor on February 03, 2011, 03:31:00 PM
Hi SDo0m!

Check your PMs please ! :\/


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 03, 2011, 03:45:29 PM
Hi SDo0m!

Check your PMs please ! :\/

Thanks for the animations.  I haven't had the chance to look at the other one you sent but I'll check it out as soon as I can :). And you'll definitely be credited.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Feanor on February 03, 2011, 03:49:54 PM
Thanks! If you want me to edit other animations I can help.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: BlueBrain on February 03, 2011, 04:05:52 PM
could u consider making zack fair too? and make his moveset fast and with little knockback?
i have some ideas for him based on last order, cuz he totally rocked there ^^
i was thinking if u could port him over marth for example, so we can have a team battle. zack and cloud vs sephiroth ^^
to make this team work i thought about giving zack the pro of dealing good damage with little knockback, and cloud little damage with decent knockback ^^


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 03, 2011, 09:11:23 PM
You know another thing I need to say, especially about Cloud's AAA combo, you guys talk as if DI doesn't exist, it does and it saves you from him following up with another combo, to escape such combos in melee and even follow-ups in brawl you need to DI properly

EDIT:

Also, Cloud's recovery is so easily gimped especially against characters with projectiles, it complete nullifies his side B as an option because once Cloud hits anything with his side B in the air he goes straight down

He really, just really doesn't need a nerf anywhere that I can see, maybe damage dealt from AAA combo but that's it


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: ItalianStallion on February 03, 2011, 09:12:19 PM
SDoom, I know you heard this many times before but what an amazing PSA and animations that you did bro!

You are perfecting .Fade's PSA, and I can't believe this is only a beta relase o.O

Yeah you never see me do that face, that's how impressed I am.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Naruto200Man on February 03, 2011, 09:22:11 PM
Thanks! If you want me to edit other animations I can help.

Could you do a few for Peach? XP I need a custom up-smash, down smash, up B, and Down B.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Albafika on February 03, 2011, 10:22:40 PM
I've spent all afternoon/evening playing w/ friends, here's my feedback:

His only KO move is his Fsmash (And Dsmash at higher %), which is good, he has a lot of flashy moves, but they have no KO power, but rack Damage fast.

I totally agree about Aerial Down B, keep it that exact way, it's not bad, and it's not the best, every character has the same issue with attacks.

AAA needs more knockback, so it won't get abused.

I THINK Up B needs less flying range, it reaches farther than Zelda's Up B, I'd dare to say it flies more than Sonic's Up B.

Up Smash, needs polishing... Dunno, something's wrong, and it has weird Hit Boxes.

And... Make projectiles reflectable/drained by G&W/Ness/Lucas? That'd be AWESOME!

Hope this feedback is decent enough.

I'm looking forward to your next release, this one so far is the most enjoyable PSA I've played with. You've really outdone yourself! Can't wait for the Clone Engine! T_T


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: _Data_Drain_ on February 04, 2011, 12:21:20 AM
And... Make projectiles reflectable/drained by G&W/Ness/Lucas? That'd be AWESOME!
Hate to burst your bubble, but... At the moment, that's impossible, the only way to fix it, is with rel editing... Which isn't perfected yet, so at the moment, this will not happen.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 04, 2011, 06:59:33 AM
Just increases the hitbox of the B-Down(Air) a little bit cuz half the time when I try to do a combo I miss the opponent with B-Down(Air).


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Master_Ryuk on February 04, 2011, 11:46:37 AM
The forward air and back air should have more knockback, i have trouble killing with them even at 200 damage, while other characters can.
This cloud needs more knockback strength, Its hard to kill with him.
Personally i think the down tilt should be a spike.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: BlueBrain on February 04, 2011, 11:53:38 AM
that u cant kill an enemy with ALL attacks makes a character unique, so that shouldnt be edited in my opinion, u get what i mean?
cuz, for example, try killing someone with attack100...
or even with attack12 from captain falcon, i just mean every character is different, and balancing doesnt mean making them all the same with different gfx and animations...


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 04, 2011, 12:32:03 PM
The forward air and back air should have more knockback, i have trouble killing with them even at 200 damage, while other characters can.
This cloud needs more knockback strength, Its hard to kill with him.
Personally i think the down tilt should be a spike.


Rarely do I say this as plainly as this but if you're having trouble killing with him then...

(http://www.thebuzzmedia.com/wp-content/uploads/2008/02/doing_it_wrong_bike.jpg)

To put it simply, none of those changes are gonna happen.  Though I'm almost done with V0.5.  Just gotta do a couple of minor things...


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Ultraxwing on February 04, 2011, 12:38:59 PM
Yeah, that move isn't made to be killer. his Braver/Side B/Up B/ many of his moves are killer.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Eternal Yoshi on February 04, 2011, 12:59:52 PM
Don't forget Uair and it's deceptive range.

Cloud is very good so far.

Only one thing: If Usmash isn't meant to do much knockback, can you increase it's damage output?

USmash seems too situational to do that little damage.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 04, 2011, 01:21:41 PM
Don't forget Uair and it's deceptive range.

Cloud is very good so far.

Only one thing: If Usmash isn't meant to do much knockback, can you increase it's damage output?

USmash seems too situational to do that little damage.

Dang you were just a bit too slow here :-\  I just released the version 0.5 update.  That tweak will have to wait til V1 (i.e. the final version).  However what I have done as regards to the U Smash is increased its range.

The changelist of Cloud V0.5 is in the description of the Brawlvault download.  Be sure to check it out.....

Oh and did I mention that it now includes

MANGOES!!


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Master_Ryuk on February 04, 2011, 03:18:22 PM
So, Sdoom, are you going to release a sound package for Cloud when you release V1?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SiLeNtDo0m on February 04, 2011, 03:24:35 PM
So, Sdoom, are you going to release a sound package for Cloud when you release V1?

Not too sure.  The only character I definitely know that I will do a sound pack for is Deadpool. 


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: fighter20brawler10 on February 04, 2011, 03:48:27 PM
I would download the new version, but my computer is being an ass and is refreshing the page instead of downloading


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Hackingstar on February 04, 2011, 04:46:48 PM
I've been working on cloud sfx but i never finished it. in fact its close to being done i just need to fill in ike's "killed" sfx. you know like when he dies in the sky and just when regularly he gets defeated. but im thinking on putting it on hold for now. cuz im waiting for something. you know what that something is? well its this (PS. SPOILER ALERT) I talked to stickman, the man who created the guide to sfx. and he is working on an advanced or as i would call it a v2 of that guide. he told me the guide will have how to import LONGER sfx. not exactly an unlimited range of sfx just twice as long so just like generally longer sfx.

*EDIT* like you will be able to go twice as long over a default sfx limit.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: ItalianStallion on February 04, 2011, 04:49:57 PM
Limez is for punks, although it matches my new weed.

Mangoes and Pineapples re uniting is the [censored]. I've never even played FF ever, and I'm in love with this Vertexture and PSA


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SmashClash on February 04, 2011, 04:55:04 PM
I've been working on cloud sfx but i never finished it. in fact its close to being done i just need to fill in ike's "killed" sfx. you know like when he dies in the sky and just when regularly he gets defeated. but im thinking on putting it on hold for now. cuz im waiting for something. you know what that something is? well its this (PS. SPOILER ALERT) I talked to stickman, the man who created the guide to sfx. and he is working on an advanced or as i would call it a v2 of that guide. he told me the guide will have how to import LONGER sfx. not exactly an unlimited range of sfx just twice as long so just like generally longer sfx.

*EDIT* like you will be able to go twice as long over a default sfx limit.
Hmm..ok.

How do you pull out the mango?
I tried down, then up but it just gives a pineapple. Yes, I download FitIkeMANGO.pac


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SiLeNtDo0m on February 04, 2011, 04:58:54 PM
I've been working on cloud sfx but i never finished it. in fact its close to being done i just need to fill in ike's "killed" sfx. you know like when he dies in the sky and just when regularly he gets defeated. but im thinking on putting it on hold for now. cuz im wait