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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: cuckoos on October 24, 2010, 07:58:14 PM



Title: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on October 24, 2010, 07:58:14 PM
Hey everyone, cuckoos from Koo.pac here. Now, as it seems, Dantarion is continuing his work on the spectacular Clone Engine once again. After hearing the news, I had remembered something of great importance; My good friend Pik had showed me progress of a Professor Layton model the other day. So I thought that using this model, I could be the first in the brawl hacking community to create a perfectly balanced, perfectly reasonable, and basically, a brand new character in it's entirety

There isn't much progress as of yet (Pik only recently gave me the Layton model), but there will be soon if we get more people to pitch in.

I guess you could call this a Koo.pac project, except this one isn't as disappointing as SSE2

Here is the model, in all of it's glory:
(http://img707.imageshack.us/img707/9669/laytonscreenshot.png)

Team:
-Cuckoos [Animations, PSA work]
-Pik [Providing the model]

What we have done:
-Finished the Layton model

What we need to do:
-Moveset
-Animations
-Porting it over Ike

WE NEED ANIMATORS
I can't stress this enough! I cannot do all of the animation work by myself, and we can't even borrow animations from other characters due to Jeff's strange bone structure.

[I'll post more info tomorrow, so don't lock this thread seeing as I will have much more progress and proof to show.]


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: dingo on October 24, 2010, 08:17:52 PM
Jeff has the same issue as Sonic. Almost every character has their RShoulderJ rotations at 0,0,0 by default.

Sonic has 179.blah,0.blah,0.blah
Jeff has -180,0,0

To give Sonic other animations you had to add 180 to his RShoulderJ X Rotation in every key frames. For Jeff, you have to -180 from it. The opposite of what I showed how to do in this tut for dealing with Sonic.

http://www.youtube.com/watch?v=Y6i1sRnLTX0

Same concept. Just subtracting for Jeff instead of adding. Annoying as hell but better then having to make all new animations. Sonic's animations work fine on him btw.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Pik on October 24, 2010, 08:27:33 PM
Thanks, although we're quite aware of this. I'm actually kind of surprised cuckoos didn't even mention who we were porting him to... :U (sonic - his proportions work out the best on him as well)




Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: DMN666 on October 24, 2010, 08:31:27 PM
O shat thats Jeff?Weird >.>

Anyways looks like a hell of a epic job if ya really get him done.I never played his games so i dont know anything he does...i just know who he is.
For B i suggest he throws a book.

BTW why Ike?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: dingo on October 24, 2010, 08:38:31 PM
Thanks, although we're quite aware of this. I'm actually kind of surprised cuckoos didn't even mention who we were porting him to... :U (sonic - his proportions work out the best on him as well)

What we need to do:
-Moveset
-Animations
-Porting it over Ike

WE NEED ANIMATORS
I can't stress this enough! I cannot do all of the animation work by myself, and we can't even borrow animations from other characters due to Jeff's strange bone structure.

I saw these two things so I didn't think he was aware of how to fix the animation swapping and tried to help. His fault for the misunderstanding. ;P


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Pik on October 24, 2010, 08:41:19 PM
He was never going to be ported to Ike. It's alright if cuckoos decided to change things up, I'm just saying I was under the impression it was still over Sonic.

edit:
Infact, I originally just wanted a clean port to Sonic: it was intended as a silly surprise update on Stack Smash. (one-slot Supersonic Layton!)

Most of my hacks have giant wait times. I preferred that this was kept secret until release (it's been done for ages haha), although there's no harm in this thread



Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: DMN666 on October 24, 2010, 09:01:54 PM
one-slot Supersonic Layton
Seeing this made me sad and depressed :srs: but thats very lol'ly.
Remove this thread,it never happened >.>

But i would have really love to see this as a psa or a 1 slot model for someone like Mario or anyone :(


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on October 25, 2010, 05:10:30 AM
I'm putting him over Ike because of articles. Ike has two extra sword articles in his FitIke.pac (or his MotionEtc, I don't really remember), which can be used for implementing Layton's fencing sword easily into his movepool. This is going to use the clone engine anyways, so in the end it doesn't really matter who he goes over. If the cone engine isn't finished and is stopped being worked on, THEN we'll worry about porting.

asdf sorry I didn't tell you pik


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Link40 on October 25, 2010, 05:40:39 AM
Wow. This Layton model is really amazing, but it don't wonders me since it is Pik's work...
But with a PSA done for it.... There is no word which could describe how awesome it will be.

I wish you good luck ! :)


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on October 26, 2010, 02:39:26 AM
I might be able to do a few animation for him or maybe some PSA work when it gets to that point.

Wouldnt it be easier to do him over Marth though? Since his moveset and fighting style would be more fitting of Layton's fencing style? I cant really imagine Layton swinging his little rapier around like its a broadsword lol.

actually if you dont already have a few animations and a moveset in mind

wait1-stands calmly while holding his sword
wait2-reaches up and messes with his hat rim
wait3-reaches with his left hand and sweeps dirt off of his right sleeve

(he should use his free hand to hold onto his hat during most if not all of his attack animations. A true gentleman never removes his hat, even when in the midst of battle  :af:)

AA-two sword thrusts
Side A- a simple sweep similar to Marth's
Up A-swats his sword upwards
Down A-pokes at the ground in front of him
Foward Smash-wildly lunges forward, then returns to where he was standing
Up Smash-squats then swings his sword upwards
Down Smash-Pokes his sword into the ground and does a spin-kick of sorts

Aerial Neutral- spins clockwise in the air with his sword pointing outwards
Aerial Forward-kicks forward with his right leg
Aerial Back-swings his sword backwards, similar to Ike's
Aerial Up- rams his elbow upwards (has a small hitbox,an upwards meteor of sorts)
Aerial Down-firmly stomps downward with both legs

Special- No idea.... Slot machine gun would be nice, but that would be hard to make unless you could make it as an article. I dont really know if thats possible or not though....
Side Special-Puzzle-a confuse/stun sort of move. He describes a puzzle and anyone near enough to hear it is confused and unable to solve it. http://i265.photobucket.com/albums/ii239/CL4M9/ProfessorLayton.jpg
Down Special-Push Back- a counter of sorts. He blocks an attack then forcefully pushes them off, sending them sliding backwards, several feet away. They cannot move or act until they come to a stop. Does no damage, just helps to disrupt a constantly attacking opponent. The more damage they have on them at the time the further they are pushed away.
Up Special-Layton's Flying Apparatus-a cloud of dust surrounds layton then he shoots upwards riding on his flying contraption. It goes so far up into the air then he jumps off. Similar to Snake's cypher i guess. Once again, not even sure if this is possible unless you can create it as an article and replace it in instead of Ike's sword during that animation. If you need to see what it looks like, its in this video http://www.youtube.com/watch?v=n6VZYdBeaKk

Final Smash-No idea

good luck with it. hope i can help


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: GentlemanPotato on October 26, 2010, 04:30:37 AM
You should release the Jeff model as an assist trophy hack so we don't have to wait for Layton in brawl.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on October 26, 2010, 12:55:12 PM
You should release the Jeff model as an assist trophy hack so we don't have to wait for Layton in brawl.
Pik can if he wants, since it's actually his model, but I don't plan to.

@ Weyard: You're more than welcome to help with animations and such.

As for the moveset, you're on the right track. Since Layton uses a fencing sword, I plan to make all attacks that utilize his sword based off of classic fencing techniques (Parry, Riposte, Lunge, Feint, etc). All other moves will probably be based off of the various puzzles found in the first and second games. During the time that I'll be doing work on the project, I'll replay these games to get a better idea of Layton's special moves, neutral moves, and playstyle overall. I'll post the finalized moveset soon.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on October 26, 2010, 05:13:43 PM
ok thanks. You wouldnt really need to play through all of them though since he only fights in  Diabolical Box and the movie, Eternal Diva. Theres also plenty of running around and moving in the movie to give you a better feel of how he should work. You should be able to find every segment of the movie on youtube, and i would post the whole playlist here but im not sure if thats allowed or not xD.

Ill just get a fresh Ike.pcs and fitmotion and go from there.

Anyway ill start on it tonight and post it when its presentable. Then you can pick the animations you like and add them to your official one. I should be able to use other characters animations for the most part or atleast to simplify things.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on October 26, 2010, 06:48:56 PM
Thanks Weyard. I'm glad you're helping with this.

Also, I gave Layton Snake's Wait1 animation, but still managed to keep Layton's original proportions. How did I do this? I'd tell everyone, but it only works for animations that are made to loop, and not even all of those animations. So I've finished an acceptable Wait1 for him, so now we need to worry about attacks. Running and all movement should be straightforward from now on, butI need to make a final moveset so we can start with animations.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on October 26, 2010, 08:03:02 PM
I messed around for about an hour and had a decent wait1 that would have worked but i accidentally deleted one frame and it messed the entire thing up. Glad to see you found one already.

But does he have horrible posture like Snake? All hunched over like that?

I also swapped Ike's Forward Smash with Marth's Neutral Special and it looks nice. A simple lunge. That would probably look good with his model. Cant really think of anything else that would work as a forward smash.

oh and are those the final textures on him? The coat should be more brown than gray and the stripe on his tophat is blurred. And his mouth is too high on his face.




Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Pik on October 26, 2010, 08:17:02 PM
The stripe texture is blurry because that was the limit for Jeff's texture resolution, otherwise Gecko wouldn't load it.




Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on October 26, 2010, 09:57:13 PM
That wouldnt be a problem once he is moved over to Ike though right?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on October 27, 2010, 05:18:33 AM
That wouldnt be a problem once he is moved over to Ike though right?
Yup, it's still be a problem. Since this is Jeff's model and not Ike's, the maximum texture resolution cannot go any higher.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on October 27, 2010, 05:35:19 AM
oh. Well it should look a  little better in-game anyway : /
any progress on the proposed moveset?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Pik on October 27, 2010, 03:22:53 PM
That wouldnt be a problem once he is moved over to Ike though right?
Yup, it's still be a problem. Since this is Jeff's model and not Ike's, the maximum texture resolution cannot go any higher.


dis aint true.


it'd be changed to ike's filesize, cuckoos


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on October 27, 2010, 04:26:09 PM
That wouldnt be a problem once he is moved over to Ike though right?
Yup, it's still be a problem. Since this is Jeff's model and not Ike's, the maximum texture resolution cannot go any higher.


dis aint true.


it'd be changed to ike's filesize, cuckoos
But i thought it was the model's filesize limits

not the file itself's size limits :x


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on October 27, 2010, 04:56:52 PM
PLOT TWIST

xD

Guess we'll just have find out when you move it over lol.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on October 27, 2010, 05:52:41 PM
Finalized moveset:

Neutral Attack Combo - Layton lunges forward with his fencing sword twice.
Side Attack - Layton performs a wider lunge.
Up Attack - Layton sways his sword upwards quickly. Similar to Marth's Up Attack.
Down Attack - Marth's crouch attack, more or less.
Dash Attack - Thrusts forward with his sword.
Neutral Aerial Attack - Does a side-kick in mid-air.
Aerial Forward Attack - Slices vertically through the air. Similar to Marth's Aerial Forward.
Aerial Back Attack - Turns around, and attacks the opponent with a back-handed slap.
Aerial Up Attack - Layton sways his sword upwards quickly mid-air.
Aerial Down Attack - Layton does a mid-air axe kick in the direction he's facing. Spikes the opponent.
Side Smash - Spins around twice, whilst slightly slanted, his sword extruding.
Up Smash - Powerfully slashes twice above his head in an "X" pattern (right-diagonal and left-diagonal slices)
Down Smash - Jumps only slightly off of the ground and lands, creating two stars that appear on the two sides of him. These stars do damage.

Specials coming soon.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on October 27, 2010, 06:33:15 PM
k. Any of the animations that you would specifically want me to make?

also, could you send me the texture.pcs or just the model or whatever you have at this point? just pm it to me if you dont want others to have it yet. its kind of hard to guess how things would work without seeing it in action.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on October 27, 2010, 06:44:48 PM
I'll send it to you once I port it over Ike, which will be tomorrow (most likely). In the meantime, just download the actual Jeff model found here. (http://www.mediafire.com/download.php?yjt4jtmim0i)


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Segtendo on October 27, 2010, 06:49:12 PM
Dayam, that's nice.
 I just started playing the first Professor Layton game today and it's pretty hard >.<


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on October 27, 2010, 07:49:09 PM
i recommend you play them all lol. they are by far one of the best game series out right now.
iv played and finished the first 3 games, played a little bit of the prequel and watched the movie. The whole series is amazing. thats why i just had to help with this.  either way hes pretty much guarenteed in ssb4 anyway.


*EDIT*
lol Ike's running, walking and jumping animations look perfect with Jeff's model, it even stretches him to the correct height. Have you looked for a way to fix the arm twisting problem though?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on October 28, 2010, 12:41:56 PM
lol Ike's running, walking and jumping animations look perfect with Jeff's model, it even stretches him to the correct height. Have you looked for a way to fix the arm twisting problem though?
Well we need him to retain his current proportions. Also, the method of fixing the arm twisting is in the OP.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on October 28, 2010, 03:26:28 PM
i know that. i just thought it was weird that it stretched it perfect like that lol.

I know, but its awful tedious to rotate it on every frame. i was wondering if anyone had came up with a better fix for it yet. I mean there are thousands of sonic vertexes and moveset changes, so somebody must have found an easier way.

And have you came up with his B attacks yet?
He really should have a stun/confuse move first and foremost.

********EDIT*******
So far, iv made/found his
AttackDash
AttackLw3
AttackS4S
AttackAirF
AttackAirHi
AttackAirLw
AttackAirN

They all have Jeff's normal proportions instead of stretched proportions and im currently working on fixing the first and last frames of them. You said you already chose Snake's Wait1, so ill use it.
I havent fixed the arm rotation on all of them yet, because every time iv tried it i make it about 20 frames in and something goes horribly wrong D:
I dont know what the problem so ill leave that off for you to do when i upload my fitikemotionetc.pac

What all animations have you made so far? It would help if we keep up to date with who has done what to cut down on the redundancy.



Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on October 30, 2010, 08:51:06 PM
...... Pik, is something wrong with Cuckoos? He hasnt responded since about 4 days ago. Just wondering if he has gave up on this or something.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on October 31, 2010, 08:56:11 AM
Whoa, whoa, that's a triple bump, bro. No need to do that.

I'm obviously still working on this project. Me being away for 2 days doesn't mean the project is dead, of course. I've just been in somewhat of a hacking slump over a few days, and I've been trying to put together a costume, spend time with my family, and help my dad work on my house before weekend's end.

I'll start working on this now, I suppose. If not now, I'll work on it a lot more next week.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on October 31, 2010, 09:51:46 AM
yeah, sorry about jumping to conclusion like that. After bumping the topic back to page 1 three times i started to worry.

i took a small break from this project also, and made a Ridley PSA moveset for StarWaffle's texture. Its almost done and if i cant finish the psa work myself i might have to make a thread here for it.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Mr.Misfortune on November 01, 2010, 07:00:37 AM
Ive never heard of this character before but it looks intresting and I sorta wanna see this in brawl.. anyone mind telling me what this is from so I can start playing?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: vontower on November 01, 2010, 12:23:28 PM
hes in three games.  they are puzzle/mystery games.
just google professor layton.
they are all titled Professor Layton and the blahblahblah


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 01, 2010, 06:36:54 PM
just ignore the fact that they are puzzle games. The story is what makes them what they are. You should really play them.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Pik on November 01, 2010, 07:11:59 PM
Layton 3 is the best!


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 02, 2010, 01:07:13 AM
yeah, 3 is the best but you would probably understand it all better if you started with the first one, The Curious Village.


Back on topic though, have you ported it to Ike yet?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Segtendo on November 02, 2010, 08:02:43 PM
I'll send it to you once I port it over Ike, which will be tomorrow (most likely). In the meantime, just download the actual Jeff model found here. ([url]http://www.mediafire.com/download.php?yjt4jtmim0i[/url])

Is that supposed to be Layton? Because I checked the textures and it was Jeff.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 02, 2010, 10:47:48 PM
I'll send it to you once I port it over Ike, which will be tomorrow (most likely). In the meantime, just download the actual Jeff model found here. ([url]http://www.mediafire.com/download.php?yjt4jtmim0i[/url])

Is that supposed to be Layton? Because I checked the textures and it was Jeff.


thats just Jeffs model. I can get a better idea of how its going to look when animating using Jeff's model than i can with Ike's. Hes supposed to be working on porting it right now. Which shouldnt have taken this long D:
Its pretty simple imo.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 03, 2010, 02:03:30 PM
I'll send it to you once I port it over Ike, which will be tomorrow (most likely). In the meantime, just download the actual Jeff model found here. ([url]http://www.mediafire.com/download.php?yjt4jtmim0i[/url])

Is that supposed to be Layton? Because I checked the textures and it was Jeff.


thats just Jeffs model. I can get a better idea of how its going to look when animating using Jeff's model than i can with Ike's. Hes supposed to be working on porting it right now. Which shouldnt have taken this long D:
Its pretty simple imo.

Honestly, you should be more patient :\

I'll get it done when I have time to get it done. Constantly rushing me isn't exactly motivating.

EDIT: Porting is done. I'm on my way to try it now


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 03, 2010, 05:17:29 PM
Sorry. Its just that the community is sitting here waiting for the only good Layton we will ever get and something as simple as porting it is on delay. I guess i just expected things to go a little faster than they are going. I wont post again until you make a little more progress if its bothering you.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 03, 2010, 05:35:52 PM
 Well, keep in mind that this project has just started. Not only that, but I have work to do on other forums that I frequent; I don't pay as much attention to Brawl modding as I do with other communities and message boards.

And I never said porting was on delay, or anything of the like

EDIT: The porting worked, somewhat. It has the walking glitch, the HaveN glitch, and the model is invisible in-game. It works so far, it just has some glitches right now that make it unplayable at the moment. I'll probably have to ask Snoopy to help.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 03, 2010, 08:46:40 PM

Did you import Jeff's textures into Ike or just the model? That might explain the invisibility since if the correct texture isnt included the models appear clear/white in the viewer. Models can only read textures if they are named right. Just export each of them from Jeff's, then import them to Ike's and name them what they were called (AsfJeffFace, AsfJeffUnder, AsfJeffUpper). Just leave Ike's old textures alone since you may need them when/if you can keep his sword. Other than that i have no idea, its never happened when iv ported things. Once i imported several Pokepark models and they were visible and everything so i dont see what the problem could be. But that was before some of these fixes were known so i gave up on it.

Theres a fix for the walking problem and the HaveN but i dont know exactly where to find it. I think theres a simple translation error on the HipN or something that causes the walking in place glitch.  Im not familiar with Snoopy but if he has dealt with that before then he should be able to help.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 05, 2010, 02:03:45 PM

Did you import Jeff's textures into Ike or just the model? That might explain the invisibility since if the correct texture isnt included the models appear clear/white in the viewer. Models can only read textures if they are named right. Just export each of them from Jeff's, then import them to Ike's and name them what they were called (AsfJeffFace, AsfJeffUnder, AsfJeffUpper). Just leave Ike's old textures alone since you may need them when/if you can keep his sword. Other than that i have no idea, its never happened when iv ported things. Once i imported several Pokepark models and they were visible and everything so i dont see what the problem could be. But that was before some of these fixes were known so i gave up on it.
I imported the textures too, so I don't see why it's acting up.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: GentlemanPotato on November 05, 2010, 07:56:15 PM
I imported the textures too, so I don't see why it's acting up.

Its because Jeff's BodyM bone is over Ike's EyeYellowM bone so he will only show up when he gets a smashball, you should ask snoopy to fix it for you.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 05, 2010, 08:43:58 PM
yeah thats probably it then. Weird lol
Have you pm'd him yet?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 06, 2010, 12:45:15 PM
yeah thats probably it then. Weird lol
Have you pm'd him yet?
Yes, I've PM'd him. Waiting for a response at the moment.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 06, 2010, 06:07:39 PM
k.

Iv been testing a few things and i think we can finish all of his attacks just by replacing with other character's animations. Maybe one or two that will require editing beyond arm rotations and proportion fixes, but nothing too major.

Neutral Attack Combo -  Simply done, just have his standing animation, one with the sword arm pulled back, and another with it extended at full length. Then insert between them. Repeat with the second attack being slower and more forceful.
Side Attack - Marth's Neutral Special
Up Attack - Marth's Up Attack
Down Attack - Marth's Down Attack
Dash Attack - Ganon's Dash Attack while holding beam sword
Neutral Aerial Attack - Mario, Samus or Link?
Aerial Forward Attack - Marth's Aerial Forward
Aerial Back Attack - No idea, DK maybe? Might have to make this one from scratch
Aerial Up Attack - Ike's Aerial Up
Aerial Down Attack - Snake's Forward Aerial with a little editing
Side Smash - Falco's Attack100 Jab Spin thingy edited a little
Up Smash - No idea, might be able to make it out of Ike's Up Smash though
Down Smash - Dedede's Down Throw i think....
Run/Walk/etc - just fix the proportion on Ike's, they look fine
Jumps/Falls - Maybe Pit's first jump? It looks about right


 


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 06, 2010, 08:16:38 PM
For most ground-based attacks involving his sword, I don't think borrowed animations would cut it. I imagine Layton moving in a manner similar to traditional fencing movements. We don't want brute sword swings and lunges like Marth and Ike bear, but something more graceful and unique. Those animations can't be borrowed from other characters.

As for the other animations: They will do.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: GentlemanPotato on November 06, 2010, 08:48:22 PM
yeah thats probably it then. Weird lol
Have you pm'd him yet?
Yes, I've PM'd him. Waiting for a response at the moment.


I could fix it for you if you want. I learnt from snoopy.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 06, 2010, 08:54:36 PM
yeah thats probably it then. Weird lol
Have you pm'd him yet?
Yes, I've PM'd him. Waiting for a response at the moment.


I could fix it for you if you want. I learnt from snoopy.
Nah, he already fixed everything for me not too long ago. I forgot to let you guys know, but thanks to him, Layton is completely glitch-free.

Thanks for your offer, though. =D

EDIT: It looks like Layton is going over Snake now, due to some complications with porting it over to Ike.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 07, 2010, 04:39:18 AM
k glad to hear that the glitches are taken care of.
Snake? That should be fine though since he has just as many articles and there arent any good Snake PSAs anyway lol

I know what you mean, and i already know what changes need to be made to the lunges. What i meant in the above post was where to get them from originally. As to have a base down before any adjustments are made. I know they need to be more graceful and precise. His legs will need repositioning on most of them so that his stance will be correct.

Still the most time consuming part will be going into almost all of his animations and making him hold his hat rim with his free hand. Just for aesthetics, since you know it would fall off if he didnt hold it during most of them lol.


Oh how are you going to give him a sword now? Replace an article or give him a textured beamsword?  Either way he cant really hold it in every animation unless you specifically tell him to in every animation in PSA which literally takes forever : /
It would probably be easier to just make him draw it during smashes and attacks that will use it. Animations such as his wait, walk, run, jump, and damage animations dont necessarily need it anyway.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 07, 2010, 08:17:48 AM
Well, Snake didn't work either. Me and Snoopy will keep trying, and we'll let you guys know who Layton will finally be ported to. And I want you guys to watch this:

http://www.youtube.com/watch?v=zrUZLZnh1cM

So as you can see, Layton's hat miraculously stays put, haha.

And regarding his sword; that's not necessarily true. I will vertex a fencing sword for him, and then put it over one of _____'s articles. I give it an animation that lasts for 10000 frames, make the PSA generate the sword on his right hand, have it generate the article when he runs, jumps, and idles, and we pretty much have a fencing sword right there.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 07, 2010, 08:49:05 AM
Still, thats awfully time consuming.

Yeah, but after watching the movie more recently than playing Diabolical Box, this was fresher in my mind. Although he uses a piece of pipe instead of a sword, its still the same lol.
Caution, slight spoilers for those who havent seen the movie yet and plan to.
http://www.youtube.com/watch?v=dIaew9KyNCw
For a large segment there he does hold his hat, and its cooler looking than not holding it IMO :af:
We could always just have him do it during a few attacks for the lulz though i guess

And are you going to make the sword from Diabolical Box ( which is a shortsword?) or a Rapier since that is what he most likely would use for fencing?

EDIT*
Actually, this whole time iv been using my brother's account on here. I finally got tired of it and decided to make my own. Ill be posting as Aether from now on.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 07, 2010, 10:40:26 AM
He was actually holding his hat because it was windy in that scene. But I still get what you're saying.

And we're going to use the sword he had in Diabolical Box, albeit a little longer.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 07, 2010, 11:04:50 AM
Yeah, but im sure it was atleast a little drafty in a dilapidated old mansion perched over a huge pit too xD
But im sure they didnt put all that much thought into whether his hat would really be able to stay on or not.

Oh, is there a fix for whatever makes them go under the floor or float when you fix proportions on someone else's animations?
Like for example i give Jeff Link's forward smash. After i fix the proportions he goes down into the floor during it. Is there any way of fixing it other than to adjust their HipN until it looks like their feet are on the ground?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 07, 2010, 06:44:41 PM
Yeah we have to manually adjust the HipN. It's tedious work sometimes, but it's worth it. :C

Also, he now works glitch free over Mario!


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: ItalianStallion on November 07, 2010, 07:05:41 PM
Yeah we have to manually adjust the HipN. It's tedious work sometimes, but it's worth it. :C

Also, he now works glitch free over Mario!

Pictures or it didn't happen.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 07, 2010, 07:47:20 PM
I'll post pictures when I have some decent animations to showcase. Like Aether has mentioned, Layton sinks into the floor whilst using borrowed animations


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: ItalianStallion on November 07, 2010, 07:50:24 PM
I'll post pictures when I have some decent animations to showcase. Like Aether has mentioned, Layton sinks into the floor whilst using borrowed animations

Sorry I don't check every single post so I don't know what "Aether" said.

You've been working on it for a couple of weeks now and you said it works glitch free over Mario so I figured you could at least show how he looks in game, but I got you.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 07, 2010, 08:02:41 PM
I'll post pictures when I have some decent animations to showcase. Like Aether has mentioned, Layton sinks into the floor whilst using borrowed animations

Sorry I don't check every single post so I don't know what "Aether" said.

You've been working on it for a couple of weeks now and you said it works glitch free over Mario so I figured you could at least show how he looks in game, but I got you.
Whoa, I sense some unneeded attitude in there. Aether's post is actually above mine, on the previous page. He sinks into the floor because of his HipN still moving to Snake's proportions.

If you want to see Layton working in Brawl, albeit deformed and minuscule due to Mario's animations, I'll post pictures tomorrow. No need to be a [censored] about it and assume that it automatically doesn't work because I didn't post any pictures. :U

 


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: ItalianStallion on November 07, 2010, 08:05:43 PM
Nobody is being a [censored], just don't expect me to read every single post in here ;)

Just kinda anxious at how this is gonna turn out since it's a completely new character and all.

I'm sure I'm not the only one who wants to see some pics.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 07, 2010, 08:09:25 PM
Just kinda anxious at how this is gonna turn out since it's a completely new character and all.
Trust me, if this doesn't turn out good, I will never forgive myself

ever


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 07, 2010, 08:48:59 PM
Nobody is being a [censored], just don't expect me to read every single post in here ;)

Just kinda anxious at how this is gonna turn out since it's a completely new character and all.

I'm sure I'm not the only one who wants to see some pics.

It is kinda odd that you would reply to a post at the bottom of a page without noticing or reading the post directly above it. Are we to assume that you entered the topic, grabbed your scroll bar, slammed it to the bottom and hit quote on the nearest post? You are supposed to read the most recent posts and get up to date before you post.

If you'd have read through more than 1 post, you would have seen that Cuckoo/Wiikness was trying to hold back on any pictures/downloads until it was presentable. Then you wouldn't have had to toss out the "pics or it didn't happen" meme.

Just kinda anxious at how this is gonna turn out since it's a completely new character and all.
Trust me, if this doesn't turn out good, I will never forgive myself

ever

Keep it up. I'm sure it will turn out fine.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 08, 2010, 04:01:13 AM
Why couldnt you just come in and join the discussion? Instead you come in, scroll to the last post, ignoring all previous posts, including the one just above it, and post a anger inducing meme (aka trolling), which is moddable in most communities.....

Im dying to see this work also. But i know it takes time to correct things and we all want to see some pics but its just not going to happen yet. Why would he take a picture of him if all of his animations are either going to be stretched or underground? It takes time to correct things and it will not be presentable until then.
He could just take a picture of his wait1, but thats about it.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: ItalianStallion on November 08, 2010, 11:32:11 AM
Listen the problem is solved, no need to keep crying about it, because that's what I keep seeing here.

If you know better, don't talk [censored] to me, trust me.

This was between me and Cuckoos, now it's done.

I don't give a damn what you or you got to say, moving on now, and stay on topic.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 08, 2010, 12:04:08 PM
Crying? You are the one complaining because he hadnt posted pictures yet......
Also your above post was entirely off topic.  Just saying...

Make sure you take good screencaps cuckoos, you never know when someone might come in claiming that you took a brawlbox pic and shop'd on a background >. >












Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 08, 2010, 01:29:06 PM
If you know better, don't talk [censored] to me, trust me.
No offense towards you, but this made me laugh quite a bit. Intimidating people like this in real life would probably work, but its laughable when you do it on a forum, unless you have moderator/admin powers


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 08, 2010, 02:10:26 PM
everybody listen to this and cool off  :notimp:
http://www.youtube.com/watch?v=zS-6elmqkII


oh and did you take the pictures so some people will be satisfied?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 08, 2010, 03:27:00 PM
The Wait1 refuses to co-operate

If it makes everyone happy, I'll fix up a couple of Mario's animation so that Layton looks presentable.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 09, 2010, 06:01:51 AM
Heres Snake's Wait1 with proportions corrected for Jeff and fixed HipN heights. It looks fine on him.
http://fc06.deviantart.net/fs71/f/2010/313/c/7/layton_wait1_by_aetherech0s-d32hfeg.rar
Mediafire and Megaupload werent responding for some reason so i uploaded it to my DeviantArt. Just extract it and replace it in.




Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 09, 2010, 03:54:46 PM
Alright, thanks. I'm going to fix up the size and the arm problem on that Wait1, and I'll start taking some pictures.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 10, 2010, 03:37:15 PM
Double post because I can

And because I've got some screens

(http://img219.imageshack.us/img219/3443/al07092803311binout.jpg)
(http://img593.imageshack.us/img593/6707/al07092803312binout.jpg)
(http://img525.imageshack.us/img525/8136/al0709280331binout.jpg)
(http://img820.imageshack.us/img820/7289/al0709280329binout.jpg)


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: ItalianStallion on November 10, 2010, 03:42:32 PM
Nice man! The lightning on his body looks perfect, as if he was really in game.

Don't forget to post these on the OP ;)


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 10, 2010, 04:36:28 PM

Double post because I can

And because I've got some screens

([url]http://img219.imageshack.us/img219/3443/al07092803311binout.jpg[/url])
([url]http://img593.imageshack.us/img593/6707/al07092803312binout.jpg[/url])
([url]http://img525.imageshack.us/img525/8136/al0709280331binout.jpg[/url])
([url]http://img820.imageshack.us/img820/7289/al0709280329binout.jpg[/url])


lol Awesome. At least he looks unique, as he should. Are those with the corrected proportions? or Mario's? His legs look awful short....  They should be closer to this length to look natural.

(http://fc08.deviantart.net/fs38/f/2008/344/9/b/devilbox_laton_by_PAPAWS.jpg)


I'd be willing to spend some time giving him that pose as a Wait animation as well if you'd like. Once you get a sword implemented that is.
(http://fc05.deviantart.net/fs70/f/2010/275/4/d/_spoiler__hershel_layton_by_machomachi-d2zs301.png)


(http://fc06.deviantart.net/fs51/i/2009/269/6/b/Pf_Layton_and_the_D_Box_by_Katikut.jpg)

Although this one has the best body proportions.......they made him fisheyed.... ruining the picture.


Texture-wise, He's going to need a straight line mouth instead of that smile XD. Maybe move it alittle further down his face. Maybe some light lines above his eyes to make him look a little more serious.  Oh and his shoes are supposed to be dark green, like a swampy color.





Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 10, 2010, 04:44:33 PM
Looks awesome in-game lol

Any fix for the resolution though? That really ruins his hat : /

The legs are a bit short for my liking but thats how he looks in his normal sprite/image. I prefer the more realistic proportions during scenes, but it still looks awesome.
(http://www.examiner.com/images/blog/wysiwyg/image/professorlayton_narrowweb__300x642,0.jpg)





Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 10, 2010, 04:49:24 PM
@ Weyard
Well, notice how those aren't exactly official depictions of Layton. The texture was made to match the official artwork.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Pik on November 10, 2010, 04:50:31 PM
The hat texture is easily fixable, and Cuckoos and I were discussing it eariler today.

The file size can hold higher-res textures, basically.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 10, 2010, 07:07:13 PM
@ Weyard
Well, notice how those aren't exactly official depictions of Layton. The texture was made to match the official artwork.
yes I realized that. Your model is based off of this picture of him right?
(http://i.fokzine.net/upload/100812_12532_layton.jpg)
The one's I posted were based more on his In-game Scene appearance.


The hat texture is easily fixable, and Cuckoos and I were discussing it eariler today.

The file size can hold higher-res textures, basically.


It should end up being perfect then  :happy:


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: RollingThunder on November 10, 2010, 09:35:44 PM
Oh man, I love the Professor Layton games! I see that it looks pretty good so far! I can't wait for it to be released :) I will love you forever


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 10, 2010, 10:34:53 PM
oh what about his mouth? Does he have an actual moving mouth or is it just the texture? That grin would get old fast if you had to stare at it the entire time. Same for eyes. I dont remember seeing them in Jeff's folder so im curious.



Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Pik on November 11, 2010, 04:56:50 AM
There isn't anything to do about that. Jeff can't open his mouth, nor blink. even so,the glasses would cover his eyes anyway. I understand where you're coming from though.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 12, 2010, 10:49:07 AM
Well anyway, now that the model porting is done, we need to start the animations. So whenever you get the time just send me the ported model and asign me which animations you need me to make to cut down on the redundency.
My Ridley PSA is on hold until i can get some help with a throwN fireball, so i have plenty of free time for this project now.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 12, 2010, 03:13:07 PM
Will do.

I've been try to port/make animations over to Jeff/Layton's model, but it's almost impossible. I have to subtract 180 from his X rotation on every frame of every ported animation. I'll send you the stuff soon, but keep in mind that he's a [censored] to animate.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 12, 2010, 07:23:11 PM
yeah, i know how time consuming/annoying it can be. I successfully ported a few animations on Jeff but it takes hours on each one. Fixing the proportion, fixing the arm rotations, fixing the hipN, then fixing any aesthetic problems (arm going through head because his head is abnormally large). And something you have to be careful about, sometimes, and im not sure why, when you -180 from the x rotation, after about 30 frames the x rotation will go down or up about 200 for some reason. Its like its trying to automatically join the trend in the other frames but it does it wrong. Iv noticed it on like 5 different animations that i tried to put on Jeff. The only solution i found was to take note of which frame it messed up on, start over then right before that frame, skip to the last frame and start working your way down fixing the x rotations. Even once, iv had it mess up again after that. Im thinking that some animations just arent compatible on models with those rotation problems. It doesnt take them into account when it tries to adjust the frames to match the key frames or something.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 13, 2010, 11:47:32 PM
Newest BrawlBox has just been released.

Things are going to go MUCH faster now.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 14, 2010, 08:30:35 AM
yeah but only the preview/demo version, and you cant save anything on it without it messing everything up lol. It renames animations and gives error codes.
It'l probably be a few weeks until the real version is out.

Although the click and drag bone rotations are awesome. Thats how it should have been to begin with lol.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 14, 2010, 12:58:20 PM
yeah but only the preview/demo version, and you cant save anything on it without it messing everything up lol. It renames animations and gives error codes.
It'l probably be a few weeks until the real version is out.
Nope, it works fine for me.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 14, 2010, 01:20:47 PM
The real version IS out though. I downloaded it, its in the BrawlBox thread OP. Can't wait for Layton too.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Segtendo on November 14, 2010, 02:08:58 PM
(http://img718.imageshack.us/img718/7861/luketriton2.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13658)
AdfroMan made this :af: Looks like Layton's got a partner to Brawl with him.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 14, 2010, 04:15:45 PM
Could someone link me to it then? I found its thread on smashboards and all i saw was the preview one.

**EDIT**
Nevermind, someone already sent me it. Thanks


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 14, 2010, 06:56:54 PM
Wait1, WaitItem, WalkBrake, WalkFast, WalkMiddle, and WalkSlow animations are all complete!

His run animation is going to be tedious to do, because Sonic's run animation works strange on Layton's model.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 14, 2010, 07:31:03 PM
Try Ganondorf's run and walk. Thats more like his anyway.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 14, 2010, 07:48:07 PM
That's the problem. If I do go with Ganondorf's run animation, which I really want to do, I have to subtract 180 from every keyframe, which is incredibly tedious to do.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 16, 2010, 06:00:37 PM
Tedious, but Ganon's looks the best for him.

*Bump*
Teetering on the edge of the first page lol


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 17, 2010, 03:01:17 PM
I'm annoyed with this running animation. I've been trying to fix it throughout the entire weekend, but Layton's RShoulderJ likes being difficult. Once I'm finished his running animations, however, it'll be smooth sailing.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 17, 2010, 05:56:17 PM
ill mess around with a few character's run animations on jeff tonight. If any of them work good ill fix it up and post it here.

Atleast his actual attacks wil be easily made when we get past this.

*EDIT*
 :srs:
And im done with that. Seriously.....
Spent about an hour fixing up Ganon's run. Had the proportions fixed, had the hipN fixed then went in to fix his arms and WHAT THE CRAP?
Someone has to be mistaken about the arm rotations. I subtract -180 from X axis and the arm is still way up in the air. I figured it would fix after a few frames but it wont. You have to subtract from Y axis too or something....
Iv always blamed Sakurai for all of Brawl's faults but it really lies with the designers and programmers. WHY ON EARTH would they intentionally (or accidentally) rotate a model's arm during production. If it were just a simple mistake they would have corrected it before starting animations. But no, they kept the stupid mistake and now anyone who wants something better has to suffer for it
:srs:

Guess we're both annoyed with it now : /

:endrant:

Anyway tomorrow im going to try and make a run animation from scratch. Correcting the arms is just ridiculous and a waste of time. In the time it takes to correct a 20+ frame animation you could have just as easily made a few key frames and inserted between them. Even more so with the new brawlbox.






Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 17, 2010, 09:04:42 PM
I'll try and port Ganon's run again tomorrow. After we're done all of the running/idle animations, it'll be time to start working on his neutrals


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 18, 2010, 10:57:26 AM
WAIT.
I got it.
http://fc07.deviantart.net/fs71/f/2010/322/9/c/layton_run_by_aetherech0s-d333lb9.rar

Ganon's Run with Jeff's proportions, hipN fixed and arm rotation fixed




Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 18, 2010, 05:31:44 PM
These animation glitches are fairly simple. I could help with ported animations if you don't mind.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 18, 2010, 06:11:33 PM
Dash, Run, and RunBrake are finished! Exactly 35 animations are left until we can start actual attacks. Most of these animations will be borrowed from Sonic, so expect some faster progress!

Quote
These animation glitches are fairly simple. I could help with ported animations if you don't mind.
That'd be great. I've linked to the download to Jeff's model somewhere in the thread if you'd like to get started on a few animations. If you can't find the link, I'll send it to you.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: ItalianStallion on November 18, 2010, 06:12:36 PM
Dash, Run, and RunBrake are finished! Exactly 35 animations are left until we can start actual attacks. Most of these animations will be borrowed from Sonic, so expect some faster progress!

This sounds good man I can't wait to see new screenshots and hopefully a video soon.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 18, 2010, 06:17:05 PM
Can I get his proportions? Its kinda hard to do it without them. :P


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 18, 2010, 06:20:34 PM
Dash, Run, and RunBrake are finished! Exactly 35 animations are left until we can start actual attacks. Most of these animations will be borrowed from Sonic, so expect some faster progress!


This sounds good man I can't wait to see new screenshots and hopefully a video soon.

I wish I could make a video of this. I don't have a capture card though :U

Can I get his proportions? Its kinda hard to do it without them. :P

Dingo actually made a video on how to give characters their correct proportions when animation swapping:
http://www.youtube.com/watch?v=0GkQPD9t2hc
In case you were referring to the proportions of Layton, he has the exact same proportions as Jeff, so there shouldn't be much of a problem.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: GentlemanPotato on November 18, 2010, 06:23:39 PM
This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 18, 2010, 06:24:12 PM
He kinda looks bigger than Jeff. Oh well then.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: ItalianStallion on November 18, 2010, 06:25:09 PM
I wish I could make a video of this. I don't have a capture card though :U

Yeah same here but others can do that for you.

By the way, I just checked out Layton's running animation from Ganondorf and it looks great. Fits perfectly.

Question, the Snake Wait1, is the one where he grabs his chin?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Pik on November 18, 2010, 06:26:57 PM
This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.


Well, this Layton model was just supposed to be an assist trophy. So that's why it's kind of hard to make into a character, I wasn't thinking of that.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: GentlemanPotato on November 18, 2010, 06:28:29 PM
This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.


Well, this Layton model was just supposed to be an assist trophy. So that's why it's kind of hard to make into a character, I wasn't thinking of that.

How come it was never released as an assist trophy then?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 18, 2010, 06:28:38 PM
This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.
...No, lol. If the goal is to make Layton playable, why would we put him over Pokémon Trainer?

I know that you're anticipating Layton's release, but I'm doing my best.

I wish I could make a video of this. I don't have a capture card though :U

Yeah same here but others can do that for you.

By the way, I just checked out Layton's running animation from Ganondorf and it looks great. Fits perfectly.

Question, the Snake Wait1, is the one where he grabs his chin?
Nope. A characters' Wait1 is their main idle position.

This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.


Well, this Layton model was just supposed to be an assist trophy. So that's why it's kind of hard to make into a character, I wasn't thinking of that.

How come it was never released as an assist trophy then?
Because it's being made into a full character.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: GentlemanPotato on November 18, 2010, 06:31:10 PM
This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.
...No, lol. If the goal is to make Layton playable, why would we put him over Pokémon Trainer?

Are you forgetting that models can be ported? PokeTrainer wouldn't have to have all his bones fixed for every animation like Jeff does which would save a lot of time.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 18, 2010, 06:36:47 PM
This would've been finished alot quicker if it were made on a regular character, I think he could've worked on Pokemon Trainer.
...No, lol. If the goal is to make Layton playable, why would we put him over Pokémon Trainer?

Are you forgetting that models can be ported? PokeTrainer wouldn't have to have all his bones fixed for every animation like Jeff does which would save a lot of time.
Actually, Pokémon Trainer doesn't have the RShoulderJ problem, so I'd still have to tweak Layton's RShoulderJ in every one of Pokémon Trainer's animations, which would require me to replace Pokémon Trainer's .pac and MotionEtc with the fixed animations.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 18, 2010, 06:38:07 PM
I think he meant make it on Pokemon Trainer in the 1st place.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: ItalianStallion on November 18, 2010, 06:38:30 PM
Nope. A characters' Wait1 is their main idle position.


Are you talking about this?

(http://img820.imageshack.us/img820/7289/al0709280329binout.jpg)


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: GentlemanPotato on November 18, 2010, 06:43:45 PM
I think he meant make it on Pokemon Trainer in the 1st place.

Thats exactly what I meant.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 18, 2010, 07:31:43 PM
I think he meant make it on Pokemon Trainer in the 1st place.

Thats exactly what I meant.
Nothing we can do about that now. He's already over Jeff's model, and we've made good progress with him.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 18, 2010, 08:16:53 PM
What?
We already have a near-perfect model, why on earth would we just trash it and start vertexing PT? Thats stupid.


@Cuckoo/Wiikness
I think what Date Masamune was asking for was the ported Layton Model. Yeah, you can use Jeff's to make the animations but you really cant get a feel for them as you make them without seeing Layton in action. I know you'v been dodging the release of it until you get a few animations done and I can understand that. But anyone else who is going to help with animations could really use the model  : /


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 18, 2010, 08:21:13 PM
I suppose you're right. I'll send you guys the model tomorrow.

Anyways, just finished Turn and TurnRun. Need to finish his TurnBrake, and then we can start working on his jumps.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 18, 2010, 10:48:11 PM
k thanks. Sorry to rush you again :p

Actually, i already made some jumps.
How about these for JumpF and JumpB?
http://fc07.deviantart.net/fs71/f/2010/322/0/4/layton_jumps_by_aetherech0s-d334zi3.rar
Already fixed all the problems. All you have to do is make the last frames transition to his fall animation.
May i recommend you repeat them for his mid-air jumps? I think that would look better than making him flip like most characters do. Plus it would make him unique.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 18, 2010, 11:07:38 PM
http://www.mediafire.com/?11qphjfuuaf2uf9 I made his Dash attack and forgot to put it here. (oops?)


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 18, 2010, 11:15:22 PM
Who's is that? It looks kind of like Ganon's ItemDashAttack but its a little different. My computer is really laggy right now for some reason so it wont play straight through for me : /


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 19, 2010, 09:29:33 AM
k thanks. Sorry to rush you again :p

Actually, i already made some jumps.
How about these for JumpF and JumpB?
[url]http://fc07.deviantart.net/fs71/f/2010/322/0/4/layton_jumps_by_aetherech0s-d334zi3.rar[/url]
Already fixed all the problems. All you have to do is make the last frames transition to his fall animation.
May i recommend you repeat them for his mid-air jumps? I think that would look better than making him flip like most characters do. Plus it would make him unique.

Nah, you're not rushing me. You had a legitimate suggestion.

Anyways, those jumps look good. I just need to fix his size, and then I'll add them to the MotionEtc.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 19, 2010, 12:27:09 PM
Ok then.
Im going to try and make some Special Attack animations that i have in mind. If you like them, keep them.
For Nuetral Special:
Layton turns toward the screen and recites a well known puzzle. *Turns toward the screen, shakes his head and moves his hands as though giving a vivid description of a puzzle*
Stuns(confuses) any opponent that is near. Has more range than Jigglypuff's Lullaby.
Down Special:
Layton lowers his head and places his hand on his chin as though in a state of deep thought. *Is invincible during this time*
After a few frames he begins doing his puzzle solved poses, you know what i mean, the poses before it shows if you were right or wrong. Then randomly he either does his CORRECT pose (Pointing at the screen) or his INCORRECT pose (head dropped in shame). The correct pose does moderate damage to those around him but has HUGE knockback (about as much as Ike's fully charged Neutral Special)
however if he gets incorrect he takes 20% damage and is open for counter attack for about 5 frames.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 19, 2010, 12:34:30 PM
Ok then.
Im going to try and make some Special Attack animations that i have in mind. If you like them, keep them.
For Nuetral Special:
Layton turns toward the screen and recites a well known puzzle. *Turns toward the screen, shakes his head and moves his hands as though giving a vivid description of a puzzle*
Stuns(confuses) any opponent that is near. Has more range than Jigglypuff's Lullaby.
Down Special:
Layton lowers his head and places his hand on his chin as though in a state of deep thought. *Is invincible during this time*
After a few frames he begins doing his puzzle solved poses, you know what i mean, the poses before it shows if you were right or wrong. Then randomly he either does his CORRECT pose (Pointing at the screen) or his INCORRECT pose (head dropped in shame). The correct pose does moderate damage to those around him but has HUGE knockback (about as much as Ike's fully charged Neutral Special)
however if he gets incorrect he takes 20% damage and is open for counter attack for about 5 frames.


You mean these. (http://fc09.deviantart.net/fs51/f/2009/296/f/f/Professor_Layton_Stamp_Layton_by_babo_stamp.gif)

Also-

@Wiikness

I'm working on a special surprise related to this project. Hopefully I'll be able to release it on the same day you release the first version of this.

@Aether

(http://www.myfacewhen.com/thumbs/tn_525.jpg)


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 19, 2010, 12:37:05 PM
Yeah, those. And if you werent hogging the computer i wouldnt have had to use the Wii Internet and would have posted that picture myself. :>.>:


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 19, 2010, 02:32:12 PM
Ok then.
Im going to try and make some Special Attack animations that i have in mind. If you like them, keep them.
For Nuetral Special:
Layton turns toward the screen and recites a well known puzzle. *Turns toward the screen, shakes his head and moves his hands as though giving a vivid description of a puzzle*
Stuns(confuses) any opponent that is near. Has more range than Jigglypuff's Lullaby.
Down Special:
Layton lowers his head and places his hand on his chin as though in a state of deep thought. *Is invincible during this time*
After a few frames he begins doing his puzzle solved poses, you know what i mean, the poses before it shows if you were right or wrong. Then randomly he either does his CORRECT pose (Pointing at the screen) or his INCORRECT pose (head dropped in shame). The correct pose does moderate damage to those around him but has HUGE knockback (about as much as Ike's fully charged Neutral Special)
however if he gets incorrect he takes 20% damage and is open for counter attack for about 5 frames.
I honestly don't think these moves would be conventional in competitive play, let alone balanced. Way too gimmicky.

Anyways, list of recently completed animations:
-JumpAerialB
-JumpAerialF
-JumpB
-JumpF
-JumpSquat
-DamageFall
-Fall
-FallAerialB
-FallAerialF
-FallB
-FallF
-FallSpecial
-FallSpecialB
-FallSpecialF
-LandingFallSpecial

So as you can can see, things are progressing much faster.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 19, 2010, 07:59:46 PM
yeah, but theres really nothing else to give him as special moves except those sorts of things. Unless you give him generic sword attacks like Marth or something.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 19, 2010, 08:32:31 PM
If he's not going to have some sort of Puzzle/Trick based move, it's not going to feel correct DX.

Unless you're going to make him use "inventions" (slotmachinegun/paragliderthing) as his Bmoves. Which seems impossible unless he's on a character with a ton of articles to mess around with.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: ItalianStallion on November 20, 2010, 01:24:03 AM
Cuckoos, you should post some screenshots. I'd love to see all those new animations you have done in game.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 20, 2010, 06:58:25 AM
Don't worry guys, I have some Special Attack ideas up my sleeves.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 20, 2010, 12:17:11 PM
I'm giving you guys presents for my birthday

screenshots c:

(http://img100.imageshack.us/img100/8940/al0710072338binout.jpg)
(http://img163.imageshack.us/img163/1544/al07100723391binout.jpg)
(http://img832.imageshack.us/img832/5536/al0710072339binout.jpg)
(http://img100.imageshack.us/img100/6370/al07100723401binout.jpg)
(http://img641.imageshack.us/img641/4741/al0710072340binout.jpg)
(http://img255.imageshack.us/img255/4217/al07100723411binout.jpg)
(http://img525.imageshack.us/img525/5120/al07100723412binout.jpg)
(http://img155.imageshack.us/img155/4268/al0710072341binout.jpg)
(http://img259.imageshack.us/img259/7/al07100723421binout.jpg)
(http://img502.imageshack.us/img502/4161/al0710072342binout.jpg)


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 20, 2010, 12:47:48 PM
Good to see that the new animations fit him. Keep it up.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 20, 2010, 01:49:15 PM
Happy birthday. Glad to see that the resolution is fixed now. Theres still some shading problems though, like the inside of his shirt on his shoulders visible on this picture
(http://img502.imageshack.us/img502/4161/al0710072342binout.jpg)
Its not shaded at all. But that could be fixed on the texture.

That and the awkward smile lol. But i could get used to that i guess. Its going to be hilarious seeing him go flying off the stage, smiling all the way. "A true gentleman never frowns" xD



Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Eternal Yoshi on November 20, 2010, 01:50:50 PM
If Jeff's right shoulder is ANYTHING like Lyn's or Sonic's, I have an easy solution for you.

1. Extract the animation you want to use.

2. Open it in a seperate Brawlbox Process.

3.Look for RShoulderJ and RshoulderN in the bone animations.

4. Erase RShoulderJ and rename RShoulderN to RShoulderJ.

5. Save and close Brawlbox.

6. Test, Translate, and Adjust if Needed

7. ?????

8. Profit.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Ninka_kiwi on November 20, 2010, 01:56:28 PM
If you guys are still thinking of moveset ideas i think that the slot machine gun from prof. layton and the unwound future would be an intresting special and would allow layton to use long range attacks.
http://www.youtube.com/watch?v=gVTZvt-YctM
shown at 13:30
Any way layton looks great so far and I can't wait to try hm out :af:


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 20, 2010, 02:09:36 PM
If Jeff's right shoulder is ANYTHING like Lyn's or Sonic's, I have an easy solution for you.

1. Extract the animation you want to use.

2. Open it in a seperate Brawlbox Process.

3.Look for RShoulderJ and RshoulderN in the bone animations.

4. Erase RShoulderJ and rename RShoulderN to RShoulderJ.

5. Save and close Brawlbox.

6. Test, Translate, and Adjust if Needed

7. ?????

8. Profit.

Actually the way iv been working around it is
-Fix the proportions as usual
-Select RShoulderJ
-Subtract 180 from the x axis. This is supposed to fix Jeff's arm rotation problem but it doesnt. The arm is still too high up, usually going through his ear or jaw. Adjust it manually to the position it should be in
-Then (using the copy/paste on the bottom right of the screen) copy that Bone's rotations.
-Paste into each frame. Im not sure exactly what this does, but it works. Apparently it rotates the Bone to the pasted position but keeps the overall movement in mind
-Play the animation on loop and correct any flowing problems. Occasionally there will be a frame that jerks in place for some reason. Just delete it and insert in its place. Thats how i made the Wait1, JumpF, JumpB, and Run animations that i uploaded earlier in the thread.

I assume thats the same way Cuckoos/Wiikness is doing them too. Unless hes still subtracting and correcting them manually. If your method is better though we should use it instead.



Yeah, thats what i was hoping for too. Probably the easiest way of doing it is make him spawn a textured Raygun/SuperScope in his hand during the animation, then make hitboxes in front of him with the Coin Flag on them, then obliterate the Raygun/SuperScope as the animation ends. That way if the hitbox connects it would look like a bunch of coins hitting the opponent.
Damage-wise it should hit them about 5-10 times fast doing maybe 1-2 damage a hit and staggering them throughout the entire duration of the attack. It shouldnt have any knockback though, just keep it as a damaging move.

Yeah, thats what i was hoping for too. Probably the easiest way of doing it is make him spawn a textured Raygun/SuperScope in his hand during the animation, then make hitboxes in front of him with the Coin Flag on them, then obliterate the Raygun/SuperScope as the animation ends. That way if the hitbox connects it would look like a bunch of coins hitting the opponent.
Damage-wise it should hit them about 5-10 times fast doing maybe 1-2 damage a hit and staggering them throughout the entire duration of the attack. It shouldnt have any knockback though, just keep it as a damaging move.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 20, 2010, 04:26:23 PM
Yeah, thats what i was hoping for too. Probably the easiest way of doing it is make him spawn a textured Raygun/SuperScope in his hand during the animation, then make hitboxes in front of him with the Coin Flag on them, then obliterate the Raygun/SuperScope as the animation ends. That way if the hitbox connects it would look like a bunch of coins hitting the opponent.
Damage-wise it should hit them about 5-10 times fast doing maybe 1-2 damage a hit and staggering them throughout the entire duration of the attack. It shouldnt have any knockback though, just keep it as a damaging move.
I'm going to go for something a bit more professional than that. Here's a list of articles that are going to be replaced:

Fireball= Coin [Projectile for Slot Machine Gun]
FLUDD Water Projectile= Slot Machine Gun
Cape= Layton's sword
FLUDD= Paraglider


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 20, 2010, 05:06:48 PM
Well thats all up to you then i guess because i have NO IDEA how to vertex articles. But if you went with that route you would probably break his file size with all of the "Generate Articles" to make it shoot as many coins at once as it should. In the game it sprayed hundreds of them out at once.
http://www.youtube.com/watch?v=gVTZvt-YctM


You could always just make him shoot a single coin though. Then make it chargeable and shoot 3-5 at once when fully charged. Thats probably what Sakurai would have done with it.

Fireball= Coin [Projectile for Slot Machine Gun]
FLUDD Water Projectile= Slot Machine Gun
Cape= Layton's sword
FLUDD= Paraglider


So thats two Specials out of the way. What do you have planned for the other two? One of them HAS to have something to do with telling a Puzzle lol


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: ItalianStallion on November 20, 2010, 05:29:56 PM
I'm giving you guys presents for my birthday

screenshots c:

([url]http://img100.imageshack.us/img100/8940/al0710072338binout.jpg[/url])
([url]http://img163.imageshack.us/img163/1544/al07100723391binout.jpg[/url])
([url]http://img832.imageshack.us/img832/5536/al0710072339binout.jpg[/url])
([url]http://img100.imageshack.us/img100/6370/al07100723401binout.jpg[/url])
([url]http://img641.imageshack.us/img641/4741/al0710072340binout.jpg[/url])
([url]http://img255.imageshack.us/img255/4217/al07100723411binout.jpg[/url])
([url]http://img525.imageshack.us/img525/5120/al07100723412binout.jpg[/url])
([url]http://img155.imageshack.us/img155/4268/al0710072341binout.jpg[/url])
([url]http://img259.imageshack.us/img259/7/al07100723421binout.jpg[/url])
([url]http://img502.imageshack.us/img502/4161/al0710072342binout.jpg[/url])


Nice work man! Can't wait to see more progress on Professor Layton.

Also, happy birthday ;)


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 20, 2010, 06:50:07 PM
Happy birthday before the day is over and I seem like a douch not saying it.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 20, 2010, 11:26:15 PM
Good to see that the new animations fit him. Keep it up.


Ya I kinda forgot to say Happy Birthday in my earlier post, but I meant to XD.

Oh I have an awesome idea. Why don't you post a download of the model...as sort of a present to yourself? ...from us? wait that doesn't make sense.

Consider this your Birthday Present from me. What good is Layton without a Villain to oppose him anyway?


Don Paolo enters the fray.
(http://img23.imageshack.us/img23/7637/al1011210343binout.jpg)
(http://img819.imageshack.us/img819/8046/al10112103451binout.th.jpg)(http://img413.imageshack.us/img413/3947/al10112103431binout.th.jpg) (http://img413.imageshack.us/my.php?image=al10112103431binout.jpg)(http://img217.imageshack.us/img217/7370/al1011210345binout.th.jpg) (http://img217.imageshack.us/my.php?image=al1011210345binout.jpg)
(http://images1.wikia.nocookie.net/__cb20100531223045/layton/images/thumb/a/a2/PLArtbookDonPaolo.png/120px-PLArtbookDonPaolo.png)(http://img593.imageshack.us/img593/9833/al1011210342binout.th.jpg) (http://img593.imageshack.us/my.php?image=al1011210342binout.jpg)

I wasn't going to present it until you finished the Layton, but it's somewhat presentable now so this is as good a time as any.

I still need to refine the shape of his nose and try to change the shape of his clothes a little. I need his entire body to go down almost to his knees, giving the illusion that he's wearing a coat. I have a topic up for someone to make me a correct mustache so I can move it over onto him. Excuse the pink on his gloves, I apparently smeared a little pink from his "baggy eyelid coloration" onto the gloves. That will be fixed eventually.



Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 21, 2010, 06:41:28 PM
I thought you were going to wait until this was finished to tell anyone about Don Paolo?
Actually, you should ask Pik to help with the vertexing since he did such a good job on Layton. Although you have most of the work finished already.
Anyway i just made Layton's Wait2. I wanted to do something simple to test him out lol. He just reaches up and adjusts his hat brim.
*EDIT*
Just made his Down Aerial too. I took Snake's Forward Aerial and edited it a little. I also rotated his entire body forward a little during it so that it looks like hes kicking below instead of in front of himself.
It fits him pretty good.

*EDIT*
Bumped


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 22, 2010, 09:31:19 AM
I've finished his crouching animations! All I have left to do is his footstool and guard animations, and then we can start on the attacks, as well as vertexing his Sword, Paraglider, and SlotMachine Gun.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Para_Dox0 on November 22, 2010, 03:01:32 PM
Me and my brother are still starting out, but are taking a 3-D class and are practicing animating in brawlbox. Were still getting the hang of it, but the drag and drop is so easy. We might want to try our hand at it. If you'd let us. =D


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 22, 2010, 04:35:55 PM
We'll see. Animator-wise, we're covered, but the more the merrier I suppose.

Although I'd appreciate examples of your work before I send you the files.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 22, 2010, 05:33:27 PM
I gave you an example and you never gave me the files. D:


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 22, 2010, 05:47:26 PM
Me and my brother are still starting out, but are taking a 3-D class and are practicing animating in brawlbox. Were still getting the hang of it, but the drag and drop is so easy. We might want to try our hand at it. If you'd let us. =D

As Wiikness said, we probably have animations covered.
Are you good with PSA? Im sure we will need some more help in that department though.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 22, 2010, 11:06:51 PM
Me and my brother are still starting out, but are taking a 3-D class and are practicing animating in brawlbox. Were still getting the hang of it, but the drag and drop is so easy. We might want to try our hand at it. If you'd let us. =D

As Wiikness said, we probably have animations covered.
Are you good with PSA? Im sure we will need some more help in that department though.

Once it's finished, I'll gladly do the psa work for most of his A moves. Someone else will have to do the B moves though.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 22, 2010, 11:41:03 PM
I have made the rest of Layton's Aerials, based off of Weyard's ideas


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 23, 2010, 12:01:11 AM
I have made the rest of Layton's Aerials, based off of Weyard's ideas

Actually, if you got those ideas from a page before page 5, it's Aether's ideas. He was using my account for some time because he hadn't made any hacks good enough to dictate a need for his own account.

Aether made a couple of aerial animations earlier, I guess Wiikness will just have to pick the best out of them XD.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 23, 2010, 08:38:30 AM
I have made the rest of Layton's Aerials, based off of Aether's ideas
Fix'd.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 23, 2010, 10:45:38 AM
Go ahead and post a download link to them. Wiikness might like them enough to change his mind xD

Iv already made his version of Down Aerial and Back Aerial but i think the rest of them are going to be more difficult. I spent 2 hours trying to make his Forward Aerial and it keeps messing stuff up in previous frames. I dont know whats going on with it.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 23, 2010, 10:58:16 AM
http://www.mediafire.com/?9zny2gwwud3smvn
Here are the last three aerials then. :P


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 23, 2010, 04:32:12 PM
Not to be rude, DM, but those animations aren't very well done. They honestly look like Layton is just flailing his arms in random directions, almost as if he were some sort of puppet.

Sufficed to say, we're going to need more solid animations for his aerials. I appreciate the effort, though.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 23, 2010, 06:19:56 PM
I suppose the attackhi would but the rest look fine to me. o.o


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 23, 2010, 07:14:41 PM
Idk whats wrong but every time i attempt his Forward Aerial it messes up the previous frames. Im just going to skip it and make his Up Aerial next. Do you want him to swish the sword in a circular motion like Ike's, or just wave it left and right over his head?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 23, 2010, 07:53:38 PM
Idk whats wrong but every time i attempt his Forward Aerial it messes up the previous frames. Im just going to skip it and make his Up Aerial next. Do you want him to swish the sword in a circular motion like Ike's, or just wave it left and right over his head?
Ike's pretty much fits the description.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 23, 2010, 09:46:04 PM
Yeah but im going to make sure before i start on it. GAH (http://myfacewhen.com/thumbs/tn_338.jpg)




Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Akiba Red on November 23, 2010, 09:59:54 PM
You might want to watch out if you completely borrowing the animation. Looks kinda weird.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 23, 2010, 11:41:51 PM
Heres all of the animations iv made so far.
http://fc05.deviantart.net/fs71/f/2010/327/c/7/random_layton_animations_by_aetherech0s-d33hhow.rar

Wait1 (snake's edited)
Wait2 (adjusts his hat brim)
JumpF (pit's edited)
JumpB (pit's edited)
Run (ganon's edited)
AttackAirF (made from scratch. similar to marth's. you need to replace the first and last frames of all of his aerial attacks with his fall animation for transitional purposes)
AttackAirB (made from scratch)
AttackAirLow (snake's forward aerial edited to aim lower. i also made his leg move more realistically instead of doing the splits like snake does)
AttackAirHi (made from scratch. you will probably have to edit this one little bit though. it looks like hes deliberately making the hit weak)

Just uploading them to be safe. Never know when my computer will do something stupid and require another reboot lol (http://myfacewhen.com/thumbs/tn_307.jpg)



Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 24, 2010, 02:20:43 PM
AttackAirLw and Wait2 could be fixed to look better, but most of the other animations don't look very smooth at all. I've already fixed the Run, JumpF, JumpB for use with the official MotionEtc, so I have to thank you for providing those.

I'll keep working towards better looking aerials.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 24, 2010, 02:55:50 PM
yeah, i couldnt get the Aerial Up and Aerial Forward to work at all. i was hoping that they would look a little better when you put the transitional frame at the front and end.

Ill try making his forward aerial again from scratch later today. My brawlbox has been acting up or something. Every time i click play it messes up a few frames in the animation. If i scroll through them manually its fine. ill have to keep that in mind when i work on it.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 25, 2010, 12:34:36 PM
Bump from 2nd page


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 26, 2010, 03:11:57 PM
Got his dodge/escape animations completed!

Also, specials:

Neutral Special: Layton fires his SlotMachine gun in the direction he's facing, consecutively spitting out 3 coins every button press. No knockback, but inflicts decent damage. Similar to Fox's B attack in function.
Side Special: [Grounded] Layton extends his arm and points his finger in the direction he's facing prior to the move's use. Inflicts medium stun damage towards the opponent. Similar to Mewtwo's Down B in Melee, except with a longer, more horizontal range. [Mid-air] Layton pauses mid-air and points his finger downwards diagonally, inflicting medium stun upon the opponent, leaving them suspended in mid-air for a couple of seconds. Can be used as a stall move similar to Mario's Side-B.
Down Special: Layton pulls out the Elysian box and promptly opens it, expelling nauseating gas around Layton that makes opponents within the gas's range become stunned, as if their shield had broke. If possible, Layton would be able escape 20 frames into the move, and the gas would linger where Layton had stood for a short period of time. If that's not possible, The move will be similar to Jigglypuff's Down Special in terms of longevity.
Up Special: Layton pulls out his Paraglider, and performs a slow, albeit high leap with his paraglider mounted upon his back. After the leap reaches it's peak, Layton is able to glide in the direction he was facing when the leap was executed.

This also means that Layton would be able to glide after jumping, similar to characters like Pit, Charizard and Metaknight.



Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 26, 2010, 06:23:39 PM
awesome specials. What are you using to make the box though? Arent all of his articles going to be used on other things?
And how can he point since all of his fingers are attached together?

Also, Iv attempted his Forward Aerial several more times from scratch and i just cant get it to flow like it should.

*EDIT*
How do you activate Glide on a character that wouldnt normally have it? For some reason my Ridley cant glide, even though Charizard could, and I dont recall messing with any of the attributes related to gliding but he still wont do it.....

Also....Technically, since none of other Brawl Characters have heard of the Elysian Box, wouldnt it just do nothing? It wouldnt make them nauseated unless someone has told them that it would xD


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on November 27, 2010, 01:52:12 AM
awesome specials. What are you using to make the box though? Arent all of his articles going to be used on other things?
And how can he point since all of his fingers are attached together?

Also, Iv attempted his Forward Aerial several more times from scratch and i just cant get it to flow like it should.

*EDIT*
How do you activate Glide on a character that wouldnt normally have it? For some reason my Ridley cant glide, even though Charizard could, and I dont recall messing with any of the attributes related to gliding but he still wont do it.....

Also....Technically, since none of other Brawl Characters have heard of the Elysian Box, wouldnt it just do nothing? It wouldnt make them nauseated unless someone has told them that it would xD
The only thing better than that awesome B moveset, is the round of spoilers you just served everyone that enters this topic........ (http://myfacewhen.com/thumbs/tn_354.jpg)

If Sakurai made Layton a playable a character in the next SSB, I guarantee he'll end up with at lease one move that either has no relevance to the Professor Layton series or is completely wrong. In this context, I think something like what Wiikness suggested is fine. Your own moveset that you've spread all over the place years ago had him using the Box as well.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 27, 2010, 10:20:36 AM
Yeah, but as a Final Smash. And its not even possible using PSA.
My old idea was that he opens it and anyone who is moving (running and scared of dieing because it has been opened) is KO'd.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: cuckoos on November 30, 2010, 03:29:28 PM
Dammit, I've been working too much on Mallow. I want to get him out so I can officially announce my return to texture/vertex modding.

I'll work on Layton more this week.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on November 30, 2010, 03:37:23 PM
Its ok. I gave up on getting his aerials to work and have started on other things for now. Iv been trying to vertex Metaknight into the pokemon Shinbora.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: ItalianStallion on November 30, 2010, 08:55:47 PM
Dammit, I've been working too much on Mallow.

What!

Better be Mallow from Super Mario RPG <_<


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on December 04, 2010, 04:34:20 PM
Any new progress so far?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: fighter20brawler10 on December 04, 2010, 06:41:51 PM
Did anyone make up a move involving his hat yet?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Weyard on December 12, 2010, 06:43:43 AM
Well wiikness, how's it goin? Any progress?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: RollingThunder on December 12, 2010, 10:57:53 PM
How is it coming along? I saw the screens a few pages back and they look SWEET! Keep up the good work! I cannot wait for Layton to be released! I just watched the movie and it was AMAZING.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on December 13, 2010, 02:00:30 AM
yeah, the movie has to be the best animated movie iv ever watched. I wish they would just rework every game in the series into a movie.



Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on December 21, 2010, 08:40:12 PM
bump


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on June 08, 2011, 08:36:00 PM
Sorry to Night of the Living Dead bump this, but i was wondering if there is any progress? I quit animating and everything for a long time and lost track of things. Now that 2 new SSB games are on the way, Layton has a very good chance of being playable in the 3DS version at least.
Id love to help with this again if anyone else is.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: ItalianStallion on June 10, 2011, 10:22:36 PM
I doubt it the guy quit hacking last I heard, unless it was one of those dramatic exists.

He now only trolls through Facebook and MSN now.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on October 10, 2011, 02:19:26 PM
ENORMOUS GIGANTIC AWESOME BUMP

(http://img28.imageshack.us/img28/360/laytond.png)

Beyond has uploaded a Layton vertex and its amazing. Anyone know if he plans to do a psa for it?


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: SiLeNtDo0m on October 10, 2011, 02:20:54 PM
ENORMOUS GIGANTIC AWESOME BUMP

[url]http://img28.imageshack.us/img28/360/laytond.png[/url]

Beyond has made his own Layton vertex and its amazing. Anyone know if he plans to do a psa for it?


Lol Beyond doesn't make PSAs and never has done XD

But.....*strokes beardless chin*

Hmmm....


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: DSX8 on October 10, 2011, 02:25:00 PM
Lol Beyond doesn't make PSAs and never has done XD

But.....*strokes beardless chin*

Hmmm....
*sniff's a few times*
.........
y do i have a feeling ur thinking of making him a PSA? :af:


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: SiLeNtDo0m on October 10, 2011, 02:34:08 PM
Problem is, I have very few ideas for him since I really don't know much about the character.  And since he's over Luigi, I'd have no graphic models and only one article to work with.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: SJS on October 10, 2011, 02:35:29 PM
Problem is, I have very few ideas for him since I really don't know much about the character.  And since he's over Luigi, I'd have no graphic models and only one article to work with.

But I'd love you forever if you did make it  :happy:


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on October 10, 2011, 07:16:03 PM
Well, he doesn't really need any articles.

AA - Layton jabs with his elbow, then swings his arm, firmly back-handing an opponent.

Side A - Layton gives a restrained punch

Up A - Layton swats overhead with one hand

Down A - Layton lightly kicks the ground ahead of him

Forward Smash - Layton holds onto his hat and bends back one leg. When the button is released he firmly kicks.

Up Smash - Layton goes into a thinking pose with a finger on his chin. When the button is released a large question mark (arranged gfx) appears above his head, damaging opponents.

Down Smash - Layton holds onto his hat and squats down. When the button is released he gracefully spin-kicks on the ground.

Luigi's Aerials work pretty good actually. They might not need to be changed.

B - Puzzle - Layton recites a well known puzzle. (He motions with his hands as though he is vividly describing something) The puzzle is so mindboggling and difficult that it confuses/stuns anyone near enough to hear it. (Hitbox extends out from his body a certain length. Special collision that causes stun) [Basically the same as Jigglypuff's sing, but a bit more range]

Side B - Quick Wit - Layton quickly points a finger forward. (At the tip of his finger is a hitbox with short knockback and hitstun) [Basically, its a quick attack used to start a combo. You knock the opponent away a short distance then chase with whichever move you like. For balancing, it should have a lot of ending lag if an opponent doesn't come in contact with the hitbox]

Up B - No Idea. Without a good article you can't make his gliding machine or anything. Maybe he holds onto his hat as it begins floating upwards? That might work.

Down B - Retort - Layton blocks with both arms. If hit by an opponent he forcefully swings open his arms, knocking the opponent away. (Has a set amount of knockback and no growth) [Basically, its a counter, but instead of using it to revenge kill an opponent, you knock them a set distance away and chase however you like]

This way, he could be a combo oriented character. Just because hes a gentleman doesn't mean he isn't proficient in hand-to-hand combat. He definitely doesn't "need" his inventions and such to have moveset potential. Just being one step ahead by knowing the knockback distance on some moves will make him pretty interesting.


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: SonicBrawler on October 10, 2011, 07:53:38 PM
*skips reading everything*
I can help animate


Title: Re: ~PROFESSOR LAYTON [Another puzzle solved!]~
Post by: Aether on October 11, 2011, 12:18:35 AM
Im going to try a few animations tonight and see how they go.

He needs to be a bit taller than he is now, but we can adjust that in the animations. The height i used in these is about right. Its Snake's proportions, but with better posture.

Nevermind, Pit's proportions are better.

Test these out using Beyond's Layton model (not the size-mode version. we dont need it)

Wait1
http://www.mediafire.com/?a5vg3ah3bc1al3x



JumpF
http://www.mediafire.com/?vmnfw13taq07zzy

JumpF2
http://www.mediafire.com/?7iat2n7obkbewcb