Title: Marth's Cape... How to remove it? Post by: DrPanda on October 29, 2010, 05:56:38 PM I can't believe I am struggling to do this :>.>palm:
How do you get rid of it? I tried hexing the vertices out, but it just stretches the parts of the cape to the position of his ThrowN bone :-\ So I tried to make it invisble, thinking that because it was a CMPR it would work... it didn't. Is the only way to get rid of it to hex the polygons out? Title: Re: Marth's Cape... How to remove it? Post by: GentlemanPotato on October 29, 2010, 06:41:19 PM Use materials. Go into Materials1 and change the Type on Mant04, MantUra and mant2 to 3. The cape will still be there in BrawlBox but it'll be gone in-game.
Title: Re: Marth's Cape... How to remove it? Post by: DMN666 on October 29, 2010, 06:48:17 PM Wuts wrong with hexing out polygons?
Title: Re: Marth's Cape... How to remove it? Post by: DrPanda on October 29, 2010, 07:14:11 PM Thanks Adfroman, I'll give it a go :)
@DMN Well, normally when I hex out polygons I get 'explosions' when doing certain animations or fighting certain characters... so I try to avoid it :-\ Title: Re: Marth's Cape... How to remove it? Post by: GentlemanPotato on October 29, 2010, 08:32:58 PM Thanks Adfroman, I'll give it a go :) @DMN Well, normally when I hex out polygons I get 'explosions' when doing certain animations or fighting certain characters... so I try to avoid it :-\ And you can't vertex hack a model thats had polygons hexed out. |