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Help & Tutorials => Help => Topic started by: DrPanda on October 29, 2010, 05:56:38 PM



Title: Marth's Cape... How to remove it?
Post by: DrPanda on October 29, 2010, 05:56:38 PM
I can't believe I am struggling to do this :>.>palm:
How do you get rid of it?
I tried hexing the vertices out, but it just stretches the parts of the cape to the position of his ThrowN bone  :-\

So I tried to make it invisble, thinking that because it was a CMPR it would work... it didn't.

Is the only way to get rid of it to hex the polygons out?


Title: Re: Marth's Cape... How to remove it?
Post by: GentlemanPotato on October 29, 2010, 06:41:19 PM
Use materials. Go into Materials1 and change the Type on Mant04, MantUra and mant2 to 3. The cape will still be there in BrawlBox but it'll be gone in-game.


Title: Re: Marth's Cape... How to remove it?
Post by: DMN666 on October 29, 2010, 06:48:17 PM
Wuts wrong with hexing out polygons?


Title: Re: Marth's Cape... How to remove it?
Post by: DrPanda on October 29, 2010, 07:14:11 PM
Thanks Adfroman, I'll give it a go :)

@DMN
Well, normally when I hex out polygons I get 'explosions' when doing certain animations or fighting certain characters... so I try to avoid it :-\


Title: Re: Marth's Cape... How to remove it?
Post by: GentlemanPotato on October 29, 2010, 08:32:58 PM
Thanks Adfroman, I'll give it a go :)

@DMN
Well, normally when I hex out polygons I get 'explosions' when doing certain animations or fighting certain characters... so I try to avoid it :-\

And you can't vertex hack a model thats had polygons hexed out.