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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Gamma Ridley on November 05, 2010, 09:38:10 PM



Title: Samurai Goroh v0.1
Post by: Gamma Ridley on November 05, 2010, 09:38:10 PM
(http://i52.tinypic.com/2pyq5o3.jpg)

(http://i55.tinypic.com/2dskzev.jpg)
Samurai Goroh, Captain Falcon's long-standing rival bounty hunter, has finally joined the Brawl!

Originally the first project I intended to start, I have finally gotten around to... starting! Considering he's probably the number one character who I felt should have been playable, he will be taking priority over Mew, as I feel much more motivated for Goroh than I do Mew. Mew will, however, be completed. Eventually.

~~~TO DO LIST~~~
  • Get the model working over Ganon (HUGE thanks to Snoopy and his guide)
  • Fix the tiny-shield glitch
  • Fix the stretched-when-thrown glitch
  • CSP Portraits
  • Alternate costumes
  • Fix the glitchy hurtboxes
  • Start the moveset
  • PSA work

Completed
In progress
Not yet started

~~~TENTATIVE MOVESET~~~
Specials:
Neutral B - Fiery Sting
Press B once and Goroh stabs forward with his sword, sending out a flame "spear," if you will. Can be charged. At full charge, he stabs, then swings his sword upwards to send out a wave of flame. Will probably use C. Fal's item swing animation.

Side B - Samurai Slash
Goroh rushes forward, swinging his sword like a mad man. A simple move, it will probably be able to cover ground, but might not be useful for recovery. Will use Goroh's run animation from the Assist Trophy.

Up B - Rising Sun
Goroh launches himself upwards, spinning in an upward drill-like fashion, with his sword extended. Surrounds himself in a spiral of flames, and hits multiple times with flame damage. Will use Wario's Up B animation.

Down B - Sumo Stomp
Goroh raises his foot high, then slams it with tremendous force, causing an "earthquake" in front of him with multiple disjointed hitboxes. Similar to the Cloud PSA's Down B attack, with rock/dirt effects rather than dust. Might be a custom animation.

*Names are subject to change.*

~~~IN-GAME PICS~~~

(http://i53.tinypic.com/t5n602.jpg)

(http://i51.tinypic.com/sn29o6.jpg)

(http://i53.tinypic.com/fktvmh.jpg)

(http://i51.tinypic.com/9pm9go.jpg)

(http://i53.tinypic.com/16j4q3r.jpg)

(http://i56.tinypic.com/2h89443.jpg)

(http://i52.tinypic.com/n66s1u.jpg)

~~~VIDEOS~~~
http://www.youtube.com/watch?v=lOTjdIS7OyY

~~~DOWNLOAD~~~
None until a satisfying amount of work has been completed.

Unless I decide otherwise.  :P

For a full list of everything I'm working on, come visit Ridley's Lair! (http://forums.kc-mm.com/index.php?topic=17136.0)


WILL BE UPDATED!!!


Title: Re: Samurai Goroh v0.1
Post by: fighter20brawler10 on November 06, 2010, 02:45:46 PM
I can tell this will be great


Title: Re: Samurai Goroh v0.1
Post by: Get A Load of This! on November 06, 2010, 04:51:18 PM
You and all of your projects. Man.

I envy thy talent. Diligence, however...


Title: Re: Samurai Goroh v0.1
Post by: Gamma Ridley on November 06, 2010, 06:49:37 PM
You and all of your projects. Man.

I envy thy talent. Diligence, however...

Heheh, I know I have a few "projects" going on, but I clear that up in the video up there.

Goroh is taking priority, Mew is put on the shelf while Cam re-animates the HipN for me, Torizo is put on hold for pretty much ever, and Umbreon... what happened to Umbreon?


Title: Re: Samurai Goroh v0.1
Post by: SiLeNtDo0m on November 07, 2010, 04:43:31 AM
Cool o.o The main thing that needs fixing obviously is that right arm of his (which really just needs to be rotated 180 degrees).  Also, I believe they have now found a way for model imports to hold items.


Title: Re: Samurai Goroh v0.1
Post by: Gamma Ridley on November 07, 2010, 11:36:26 AM
Cool o.o The main thing that needs fixing obviously is that right arm of his (which really just needs to be rotated 180 degrees).  Also, I believe they have now found a way for model imports to hold items.


Oh you mean the HaveN glitch? That's actually been fixed already...

http://www.smashboards.com/showpost.php?p=11470976&postcount=4386 (http://www.smashboards.com/showpost.php?p=11470976&postcount=4386)


Title: Re: Samurai Goroh v0.1
Post by: NotImportantAtAll on December 12, 2010, 06:46:34 PM
i would change the run and use that for the dash attack. oh, i can also try to make csp's if you want


Title: Re: Samurai Goroh v0.1
Post by: Gamma Ridley on December 12, 2010, 07:31:34 PM
Sure, go ahead.

And as for the run, I only use it simply because it was pre-made. But what I ended up doing was removing the sword movement and having him run with his sword and arm extended somewhat behind him. All that needs to be done is to slow down the animation a bit, which is what I'm off to do right now.

I dunno, it's easier for me. :|


Title: Re: Samurai Goroh v0.1
Post by: NotImportantAtAll on December 17, 2010, 09:00:34 PM
here is my first csp i have made for this.http://img222.imageshack.us/img222/2238/samuraigoroi.png


Title: Re: Samurai Goroh v0.1
Post by: Gamma Ridley on December 17, 2010, 09:25:35 PM
That's from F-Zero GX! ^^ I like it.


Title: Re: Samurai Goroh v0.1
Post by: NotImportantAtAll on December 18, 2010, 09:44:12 AM
thanks. when will this be released?


Title: Re: Samurai Goroh v0.1
Post by: Gamma Ridley on December 18, 2010, 11:31:13 AM
Ugh, I dunno... when I feel I've made considerable progress? Right now, Goroh is off to the side while I work on Mew.