Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: Gamma Ridley on December 04, 2010, 12:48:05 AM



Title: Ridley's Lair: Hats
Post by: Gamma Ridley on December 04, 2010, 12:48:05 AM
¡Ridley's Lair!

Well! Seeing as how I have a few projects going on, I decided to keep one big master thread to keep track of everything I have or will have!

Here, one can find information and keep track of progress of any hacks I am currently working on.

~Stages~

Geothermal Plant - Complete
Brawl Stage Showcase: Geothermal Plant (http://www.youtube.com/watch?v=cvGpBIL66_o#)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29372)

Moonlight Stadium - Complete
[SSBB] Custom Stage: Moonlight Stadium (http://www.youtube.com/watch?v=Hw4yZhc-_ys#ws)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27667)

Phase 9 (The Queen's Lair) - Near Completion
http://www.youtube.com/watch?v=OEuEcB-eUQc

~Characters~

Ridley - On Hold Indefinitely
AA: Two claw swipes, right and left. A bit like Bowser's AA, but faster, weaker, and can cancel into his side tilt. 3% first hit, 5% second hit.

Side Tilt: A large slash across the body. Decent power and knockback, fairly slow. 12%

Up Tilt: Ridley crouches and sweeps his tail upward. Similar to Marth's up slash in look and functionality, good for juggling. 11%

Down Tilt: A low poke with his tail. Pitifully weak if the opponent is struck with the broad part of his tail, but powerful if the tip connects. Good range, good for spacing. 6% if hit with the tail, 15% at the tip

Dash Attack: Lunges forward and tackles the foe head-on. Simlar to Snake's dash, Ridley can go straight into his crounch and throw a down tilt as soon as the animation finishes. 8%

Side Smash: Similar to Charizard's forward smash in appearance, Ridley steps forward and swipes upward with his wing. Strong, decent knockback. 26% when fully charged

Up Smash: Breaths a spray of fire, similar in functionality to Mewtwo's up smash. Hit's 5 times, the 5th hit being the strongest. 2%-2%-3%-5%-21% when fully charged.

Down Smash: Ridley swings his tail around. Slow, but powerful if the tip connects. If the foe is struck by the base of the tail, the attack will simply trip the opponent. 10% if hit with the tail, 24% if hit with the tip

Nair: Tucks himself into a ball and does a flip, similar in appearance as Charizard's nair with sex-kick properties. However, towards the end of the animation, Ridley flicks his tail downward. If the tip connects, the opponent will be lightly sent downward. Not exactly a meteor smash, but similar in functionality. 11% for the normal attack, 5% if hit with the base of the tail, 13% if hit with the tip.

Fair: A quick, overhead slash. Weak, but little to no landing lag. Good for approaching and setting up for a smash attack. 10%

Bair: A quick backwards flick of his tail. Again, weak if hit with the base of the tail, but frightening if the tail connects. 6% at the base, 15% at the tip

Uair: Similar to Charizard's up tilt in appearance, Ridley quickly thrusts the pointy bits of his wings upward. Weak, good for juggling. 9%

Dair: Ridley plummets down until he hits the stage. If he lands, a slight shockwave will be sent out around him. Goes straight through aerial opponents, considerable landing lag. 10% dealt to aerial opponents, 12% dealt to grounded opponents.

Glide Attack: Does an upward slash, putting the foe directly above him. Weak, but can be followed directly by an up air attack. 8%

Grab: Grabs them. With his hands.

Pummel: Strikes them in the face with the tip of his tail

Forward throw: Goes for a homerun by striking the opponent with a bat-like sweep of his tail. 12%, good knockback

Back throw: Impales the target with his tail, then flicks them backwards. 4% stab, 7% throw

Up throw: Slowly ascends upward, doing damage to the opponent as he ascends, similar to how he'd grab Samus and damage her in Super Metroid. Finishes by plummeting and slamming the opponent on the ground. Hits 5 times, each dealing 1%. The final hit does 7%. Good knockback

Down throw: Slams the foe downward with his tail. Similar in functionality to Mewtwo's down throw. Can be used to chain grab the opponent at low percentages. 11%

Neutral B: A three-stage charge attack.
   First stage: Acheived by simply pressing B. Fires 3 or four small fireballs in front of him, each dealing 3%. Also lightly juggles the foe.
   Second stage: Fires a stream of plasma from his mouth. Hits ten times, the first nine dealing 2% and the last dealing 8%. The last hit does decent knockback.
   Third stage: Launches a large fireball. Does massive damage and knockback, and multiple foes can be caught in the large blast radius.

Side B: A forward dash, similar in functionality to Ike's side B. However, unlike Ike's, he flies right through multiple opponents, and goes forward until the attack ends. Effective for horizontal recovery, but puts him in free fall. Does 20% fully charged.

Down B: Flaps his wings like a madman. Does light damage and almost no knockback, allowing the foe to be smacked with his wings a few times. There's also a light windbox in front of him, which can be put to obvious uses. 4% per hit, maybe about 5 hits

Up B: Ridley leaps up into the air and lands where the player directs him. Send out a shockwave upon landing, stuns enemies that are not close enough to be hit by the shockwave, but not retardedly far. Similar to DDD's up B, but can strike the opponent while he's ascending, as well as descending. 15% dealt while in the air, 18% shockwave, 4% stun

Final Smash: Ridley flies offscreen for a moment, then flies across, doing a massive bombing run. Each bomb deals around 15%. Similar to PK Starstorm, but more concentrated. Ridley flies across the screen twice before the Final is over. Heavy knockback, but not a OHKO.

~Misc~

-Has four jumps
-Heavy, but fairly light for a heavy character (relatively easy to knock away)
-Decent air mobility, more mobile than Mario, but less so than Wario
-Shield lasts a bit longer than usual

Rundas - On Hold Indefinitely
(http://i43.tinypic.com/a7dds.jpg)

Moveset:

*Note: This moveset is written up using Mario as the standard, with a 5/10 rating being the standard*

Weight: 7/10
Speed: 5/10
Air Mobility: 6/10
Average Strength: 7/10

~Normal Attacks~

A: A somewhat slow, diagonal swipe across the body. 2%, low knockback (so as to connect with the second hit)
AA: A horizontal dual-slash in front of him, similar to Pit's Side Tilt. 3%, low but decent knockback

Side Tilt: An upward spinning slash, hits twice. 4% on both hits, decent knockback on the second hit.

Up Tilt: An upward-sweeping slash with both blades, comes out decently fast. 5%, low enough knockback to be useful for juggling or connecting with an aerial.

Down Tilt: A low stab with both blades. 4%, potential to trip.

Side Smash: A cross-chop. Comes out decently fast, similar to Falco's. 12% uncharged, good kill potential.

Up Smash: A combination of Pit's and Ike's. Swings his first blade up and across, then finishes by a second stronger swing with his second blade. 6% for the first hit, 8% for the second hit uncharged. Good knockback on the second hit.

Down Smash: He crouches down and spins on a pool of ice (to reduce friction, dur hur) with both blades extended. Hits three times. 4% for first two, 6% for the last hit. Slightly drags the opponent in, good knockback.

Neutral Air: A decently fast spin, similar to Lucario's. Hits twice. 4% for both hits.

Forward Air: Raises both arms above his head, then swings down with both and does a flip. Potential to spike. 11%

Back Air: A simple kick. Good knockback. 9%

Up Air: Does an upwards flip kick.Good knockback. 10%

Down air: Similar to Ness's, shoves his leg down with force. If he connects, he bounces upward slightly. Spikes. 10%

~Specials~

Neutral B (ground): Shoots a large chunk of ice. If the button is pressed twice, he shoots two. Freezes. 12%

Neutral B (air): Automatically shoots two chunks of ice. 12%

Side B (ground): Sends a wave of ice across the floor in front of him. If it connects, it freezes the opponent. 11%

Side B (air): Slides quickly along a path of ice. If it connects, it does not send him into free fall. If it doesn't, he goes into free fall. Can only be used once in air regardless. 13%, good knockback.

Down B (ground): Strikes the ground, causing to stalagmites to quickly rise from the ground. Slow, but powerful, excellent knockback. 15%

Down B (air): Dives at the ground. Upon impact, causes to stalagmites to rise with the same effect as above.

Up B: Similar to Squirtle's, but on a path of ice. Last's longer, goes farther, is a little faster, only hits once. 10%

~Final Smash~

Cryokinesis: Rundas shoots two beams of ice into the sky, causing it to rain large ice picks. Similar in functionality to PK Starstorm... but ice.


~Model Imports~

Kirby Hats
Roy
(http://i43.tinypic.com/xe1j6q.jpg)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24850)

Rosalina
(http://i41.tinypic.com/qytugo.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24908)

Animal Crosser
(http://i42.tinypic.com/2v81ukk.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24982)

Viewtiful Joe
(http://i41.tinypic.com/29m37zt.jpg)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25047)

Dixie Kong
(http://i47.tinypic.com/20uy789.jpg)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31656)

Assault Falco
(http://i1116.photobucket.com/albums/k572/MoldyMuffins/AssaultFalco1.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25699)

CoD Ray Gun
(http://img535.imageshack.us/img535/7657/gun3a.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27048)

Pokemon Trainer
(http://i45.tinypic.com/33njivn.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28663)

Hydreigon Cosplay
(http://i45.tinypic.com/6sw2h2.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29163)

Whipvine Ivysaur
(http://i45.tinypic.com/15zlfed.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29321)

Peachu
(http://i47.tinypic.com/rrhvra.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29385)

Assault Weapon Pack
(http://i49.tinypic.com/14n0byb.png)
(http://i50.tinypic.com/2zg4z11.png)
(http://i49.tinypic.com/2w7ilpu.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29436)

~Videos~
If you would like to see videos of my hacks, come on over to this YouTube channel!

Gamma Ridley's YouTube Channel (http://www.youtube.com/user/GammaRidley?feature=mhum)


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 04, 2010, 12:48:21 AM
~~~New Stuff~~~

(http://i47.tinypic.com/20uy789.jpg)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31656)


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 04, 2010, 12:48:42 AM
~~~Previews~~~

Phase 9 - Preview (http://www.youtube.com/watch?v=OEuEcB-eUQc#)


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: ??_? on December 09, 2010, 02:54:54 PM
good stuff


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 09, 2010, 09:33:42 PM
Thanks! ^_^


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Anti-Sora on December 13, 2010, 10:34:09 PM
nice i cannot wait for the umbreon one. very nice work indeed


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 14, 2010, 05:59:07 PM
Thank you! But, um, you might have to wait on Umbreon for a bit... ^_^;


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Anti-Sora on December 14, 2010, 06:06:33 PM
Thank you! But, um, you might have to wait on Umbreon for a bit... ^_^;
which charcter is umbreon over pikachu?


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 14, 2010, 06:14:53 PM
Ganon. For some reason. :laugh:


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Anti-Sora on December 14, 2010, 06:29:12 PM
Ganon. For some reason. :laugh:
lol i wanna seee how that comes out :)


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 14, 2010, 09:05:12 PM
I think we all do. But it'll be a while. /:


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: KingJigglypuff on December 21, 2010, 07:30:30 PM
Yea, model imports are tough.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 21, 2010, 07:31:13 PM
Especially when they lack half the necessary bones. :laugh:


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Anti-Sora on December 21, 2010, 11:37:42 PM
O.O ME NO NOTHING about this stuff

Random Off Topic Quote:

how come this website doesn't support Chinese characters... son of a bulkazaar.....

im not Chinese but im taking it as a class.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 21, 2010, 11:47:12 PM
Meh, it's not so difficult, once you get used to it.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Anti-Sora on December 21, 2010, 11:59:39 PM
Meh, it's not so difficult, once you get used to it.

 your chinese?


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 22, 2010, 12:33:25 AM
Oh, no, not the Chinese, the hacking. :laugh: I was gonna take Mandarin this year, but my schedule filled up quick...


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: xxmasal22xx on December 22, 2010, 04:03:23 PM
Oh, no, not the Chinese, the hacking. :laugh: I was gonna take Mandarin this year, but my schedule filled up quick...

One importer to another, YOU ARE BEASTLY! lol

As far as umbreon goes, how much is done?
I am a HUGE fan of the "eons" lol, once you get some free time, do you think you'd be able to help with my vaporeon?(in the vault)?


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 22, 2010, 04:10:22 PM
Haha, people keep asking about Umbreon!

Well, not much is done with it, really, and because it is an import, there are some serious problems with it. For instance, it's missing a ThrowN bone, so not only is the shield perpetually tiny, but it will also freeze when grabbed. Also, it was a collab project, and I'm not sure really what happened... but there you go.

And I won't make any promises, but I'd be happy to help in any way I can. ^^


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: xxmasal22xx on December 22, 2010, 04:17:03 PM
Haha, people keep asking about Umbreon!

Well, not much is done with it, really, and because it is an import, there are some serious problems with it. For instance, it's missing a ThrowN bone, so not only is the shield perpetually tiny, but it will also freeze when grabbed. Also, it was a collab project, and I'm not sure really what happened... but there you go.

And I won't make any promises, but I'd be happy to help in any way I can. ^^

oh...wow....

Vaporeon:
i need the animations(fitmotion)to be fixed so tht they dont freeze when i choose pikachu....
and some redone...cuz they are...interesting lol....Could you help with any of that?


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 22, 2010, 04:25:54 PM
Um, well, I could take a look, I suppose.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: xxmasal22xx on December 23, 2010, 06:12:30 AM
Um, well, I could take a look, I suppose.

Thanx SO much!


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 23, 2010, 01:41:50 PM
No prob, just send me whatcha got.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: xxmasal22xx on December 23, 2010, 05:42:05 PM
No prob, just send me whatcha got.

It is in the vault (everything on my mediafire)


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 23, 2010, 05:58:18 PM
Oh. Ok.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: xxmasal22xx on December 23, 2010, 06:06:59 PM
Oh. Ok.

are you going to start tonight or no?


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: KingJigglypuff on December 23, 2010, 06:10:34 PM
If you're going to make an overpowered Mew, then you can use my moveset idea. http://ssb4.forumotion.com/t265-pokemon-151-mew-trophy-done (http://ssb4.forumotion.com/t265-pokemon-151-mew-trophy-done)


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on December 23, 2010, 06:16:44 PM
are you going to start tonight or no?

Well, you don't have any animations for it? And looking at it, it has the same exact problem as Umbreon: it's missing some major bones, like ThrowN. Doesn't the Umbreon .brres have any pre-made animations?

@KingJigglypuff If DivineOverlord does an overpowered version (which I'm sure he'll want to) then I'm pretty sure I'm just gonna keep the stuff I already have for simplicity's sake. Though I might actually implement some things from yours in the original if need be. Thanks anyway!


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: xxmasal22xx on December 23, 2010, 07:05:56 PM
i do, go to my mediafire and go to either Vaporeon's V1 folder or V2, in one theres an edired fitmotion. As for the umbreon.brres, you need to give all the animations 200 frames, a name an all unknown values must be 0. Just change the # of frames to were the animation stops moving normally


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Amy on January 02, 2011, 11:17:19 PM
...You're making an Umbreon hack... :happy:


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on January 03, 2011, 11:18:34 AM
...You're making an Umbreon hack... :happy:

Oh my God. :laugh:

Yes we are.

But please, may I direct your attention to the text above the image.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Amy on January 03, 2011, 04:07:26 PM
You mean that it's on hold? Yeah, I saw that. I also read all the major problems with it and watched the video...that was rather funny. XD

Still, though, there's some progress with it, maybe it will be finished sometime. :)


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on January 03, 2011, 04:15:03 PM
You mean that it's on hold? Yeah, I saw that. I also read all the major problems with it and watched the video...that was rather funny. XD

Still, though, there's some progress with it, maybe it will be finished sometime. :)


Bleh, hopefully. :laugh:

After Mew and Goroh, though.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: xxmasal22xx on January 03, 2011, 06:08:46 PM
You mean that it's on hold? Yeah, I saw that. I also read all the major problems with it and watched the video...that was rather funny. XD

Still, though, there's some progress with it, maybe it will be finished sometime. :)


Bleh, hopefully. :laugh:

After Mew and Goroh, though.

Depending on what you need i could work on umbreon for you.....there's 1 or two glitches i can fix if you'd like.....pm me the files...


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on January 25, 2011, 06:22:43 PM
~~~BUMP~~~

Zamus Taunt Pack released!

Zamus Taunt Pack!
(http://i55.tinypic.com/2zxxxzl.jpg)(http://i56.tinypic.com/121eddf.jpg)(http://i53.tinypic.com/cq4au.jpg)

Download (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16013)


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: KingJigglypuff on January 25, 2011, 06:24:31 PM
~~~BUMP~~~

Zamus Taunt Pack released!

Zamus Taunt Pack!
([url]http://i976.photobucket.com/albums/ae250/SRVAsays/zssdance-1.gif[/url])([url]http://i976.photobucket.com/albums/ae250/SRVAsays/zsspoint.gif[/url])([url]http://i976.photobucket.com/albums/ae250/SRVAsays/zsswess.gif[/url])

Download ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16013[/url])
I don't know if I should laugh or get turned on. :P Anyways nice animations. BTW, don't double post.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on January 25, 2011, 06:25:30 PM
I don't know if I should laugh or get turned on. :P Anyways nice animations. BTW, don't double post.

Thanks, Jiggs. ;)

I try not to double post, but I wanted to start posting when I put stuff out....

I'll delete the other post.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: xxmasal22xx on January 26, 2011, 05:27:31 AM
I don't know if I should laugh or get turned on. :P Anyways nice animations. BTW, don't double post.

Thanks, Jiggs. ;)

I try not to double post, but I wanted to start posting when I put stuff out....

I'll delete the other post.

Kewl animations! Those came out rly good. Did you do em by youself?


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on January 26, 2011, 04:38:00 PM
Kewl animations! Those came out rly good. Did you do em by youself?

Of course. ;) Wess's Dance I kinda cheated on, though. I basically took the one I made for Lucas and used it for ZSS.

That's not to say it was easy, though: I had to fix every single translation for every single bone manually. :|


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: KingJigglypuff on January 26, 2011, 04:40:39 PM
Kewl animations! Those came out rly good. Did you do em by youself?

Of course. ;) Wess's Dance I kinda cheated on, though. I basically took the one I made for Lucas and used it for ZSS.

That's not to say it was easy, though: I had to fix every single translation for every single bone manually. :|
Why didn't you use BrawlBox modest?


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on January 26, 2011, 04:43:15 PM
Why didn't you use BrawlBox modest?

I did.

And I'm sure I missed some sort of trick and made it a lot more difficult for myself, like I always do, but it was about 4 in the morning and I just wanted to be finished with the damn thing. :laugh:


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: KingJigglypuff on January 26, 2011, 04:45:37 PM
Why didn't you use BrawlBox modest?

I did.

And I'm sure I missed some sort of trick and made it a lot more difficult for myself, like I always do, but it was about 4 in the morning and I just wanted to be finished with the damn thing. :laugh:
I can teach you.
1.) Go to the character's T-pose and click on the top copy.
2.) Go to the animation you want to swap and go to your character's hip bone.
3.) Click on the bottom copy.
4.) Click on Paste only Trans.
5.) Click on the bottom paste.
Hope this helps.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Segtendo on January 26, 2011, 04:46:01 PM
Zamus doing macarana and Wess's dance=WIN.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on January 26, 2011, 04:48:14 PM
I can teach you.
1.) Go to the character's T-pose and click on the top copy.
2.) Go to the animation you want to swap and go to your character's hip bone.
3.) Click on the bottom copy.
4.) Click on Paste only Trans.
5.) Click on the bottom paste.
Hope this helps.

Hmmm, that woulda saved a lot of time. :laugh: All I did was delete key frames until it was fixed.

Which was admittedly much less work, since there were only about fifteen key frames per bone. /:

Thanks Jiggs. ^^

Zamus doing macarana and Wess's dance=WIN.

Thanks, Seg.  :af:


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: KingJigglypuff on January 26, 2011, 04:58:58 PM
I can teach you.
1.) Go to the character's T-pose and click on the top copy.
2.) Go to the animation you want to swap and go to your character's hip bone.
3.) Click on the bottom copy.
4.) Click on Paste only Trans.
5.) Click on the bottom paste.
Hope this helps.

Hmmm, that woulda saved a lot of time. :laugh: All I did was delete key frames until it was fixed.

Which was admittedly much less work, since there were only about fifteen key frames per bone. /:

Thanks Jiggs. ^^
No problem mah boi. :P


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on June 16, 2011, 09:23:18 PM
~~~ULTRA HYPER MEGA NECRO BUMP~~~

Bumping this old thing with progress of a new thing I've been working feverishly on:

(http://i52.tinypic.com/244zkw6.png)

That's right, it's exactly what you think it is.

......

What is it, you ask?

Well, it's this:

(http://i54.tinypic.com/1g0igw.jpg)

Yup.

The Metroid Queen's lair.

Woo.

Now, I realize that I have yet to actually complete a stage, but I'm actually very close to finishing this thang.

The only thing left is to get the Metroid Queen model working in-game, as well as to find a less plain background, throw some Metroids in, and finish texturing some stuff.

So yeah.

bye


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Ultraxwing on June 16, 2011, 09:54:28 PM
i KNEW you were working on the most legendary Gameboy stage ever made in history.

as soon as i saw the first preview. i came a thousand buckets. then you confirmed it.

well the white ocean is now in play.


in all seriousness. do you plan on vertexing Giga bowser? or do you plan on making it a 3d sprite that moves and does all th things the metroid did?


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on June 16, 2011, 09:56:20 PM
i KNEW you were working on the most legendary Gameboy stage ever made in history.

as soon as i saw the first preview. i came a thousand buckets. then you confirmed it.

well the white ocean is now in play.


in all seriousness. do you plan on vertexing Giga bowser? or do you plan on making it a 3d sprite that moves and does all th things the metroid did?

.....

Glad you enjoy it. XD

And no, I'm not doing anything crazy like vertexing it. I have the actual model from Other M, but its texture just isn't cooperating. /: It looks very strange, for now. Hopefully I'll find some way to fix it.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Carnage on June 17, 2011, 07:26:26 AM
so how is mew project going btw and the stage looks cool even though i never played any metroid game :D


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Puraidou on June 17, 2011, 07:43:15 AM
Don't you wish the Other M models would just work with brawl? God i'd love to see the Metroid Queen, MB and such on a stage. I'd DIE if that happened xD (Yes i'm an Other M fanboy, blame me! XD)


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on June 17, 2011, 08:28:15 PM
so how is mew project going btw and the stage looks cool even though i never played any metroid game :D

Thanks. :]

As far as progress on Mew, well.... I haven't worked on it  lately. /:

I've been kinda busy, and the only free time I have in the day is late at night.

And this stage is taking up a surprisingly large amount of time...

We'll see how things turn out.

Don't you wish the Other M models would just work with brawl? God i'd love to see the Metroid Queen, MB and such on a stage. I'd DIE if that happened xD (Yes i'm an Other M fanboy, blame me! XD)

Yeah, I wish she'd just cooperate. -.-

SmashHackers managed to get a bunch of them working in-game, but for some reason Queenie doesn't look right...

And hey. I loved Other M too.

So what. =P


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: TruePhilosopher on June 18, 2011, 02:29:23 AM
MB aka Melissa Bergman should be in Brawl, complete with a PSA!!!  This would be too epic for words.  I also loved Other M!

Also are Other M models .mdl0 format?  If so I could try to get the model to work/look proper for you, assuming no one else is doing this.  From my knowledge I'd just have to hex the animation data to fit Brawl format and of course turn the model to be in the correct position on your stage.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on June 18, 2011, 06:28:07 PM
MB aka Melissa Bergman should be in Brawl, complete with a PSA!!!  This would be too epic for words.  I also loved Other M!

Also are Other M models .mdl0 format?  If so I could try to get the model to work/look proper for you, assuming no one else is doing this.  From my knowledge I'd just have to hex the animation data to fit Brawl format and of course turn the model to be in the correct position on your stage.

I appreciate the offer. Yes, Other M uses .mdl0, but the problem isn't getting the queen to work in game.

The problem is getting her textures to look right. I can place her correctly and animate her and stuff, but I just need her textures to not look... weird.

If you want, I could PM you the file and you could take a look at it.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: TruePhilosopher on June 18, 2011, 06:34:43 PM
Are the textures not allocating correctly or are you saying they just look strange on the model and need to be edited via Photoshop, Gimp, etc.?


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on June 18, 2011, 06:39:33 PM
Are the textures not allocating correctly or are you saying they just look strange on the model and need to be edited via Photoshop, Gimp, etc.?

I'm honestly not sure what's wrong with them....

Demonslayer hexed the Queen's file so that the AnmClr and AnmTexSrt folders and the stuff contained within them work fine and won't crash them game.

The textures are all in the proper format, size, etc. But I think the problem is that something is supposed to disable certain things at certain points, but that's not happening...

I realize how vague and uneducated that sounds, so I'm just gonna PM you the file so you can have a look at it.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: TruePhilosopher on June 18, 2011, 09:37:34 PM
It's so odd, because it does work perfectly fine in BrawlBox.  No matter the edits I made to it I couldn't get the textures to pop up.  It seemed like the Metroid was pulling from various resources around it at times to even have a texture. What method did Demonslayer use to convert the model?  404's or FortWaffle's method?  I'd say maybe try the other conversion out and see if you get any different results.  I think there definitely is something wrong in the Hex, however I'm not quite sure where to look in the file to find the problem.  :(


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on June 18, 2011, 09:39:25 PM
I'm not even sure. SmashHackers did all the ripping and hexing, so I'd have to ask him...

Demon just fixed a few things so that I wouldn't freeze.

I'll check.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: TruePhilosopher on June 18, 2011, 09:48:10 PM
A random thought just occurred...Does or did the Metroid have an animation that controlled/changed the textures? It may be as simple as having that.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on June 18, 2011, 09:50:57 PM
That was what I was thinking.

My guess would be that there's something missing that's supposed to control it's textures.

Unfortunately, that's all that came in the .brres  /:

Other than the clr0 file and whatever is contained within the AnmTexSrt folder, there was nothing else.

*sigh*


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: TruePhilosopher on June 18, 2011, 10:08:08 PM
Tell them to check the battle event data if they could as the texture animation data is probably in there somewhere.  Either that or you'll have to figure out what controls the texture allocation in the hex file and edit it to map correctly without the need for the animation.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on June 18, 2011, 10:08:57 PM
Bleh, sounds messy.

Anyway, thanks for all of your help.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: TruePhilosopher on June 18, 2011, 10:15:46 PM
Not that I accomplished much of anything, but you're welcome!  ;D Thanks for letting me take a look.  I hope eventually you can figure it out cause that would be epic!


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on June 18, 2011, 10:17:19 PM
Me too.

But that reminds me.

....

Does anyone know how to fix...

(http://i53.tinypic.com/9fqfk8.jpg)

... this?


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: xxmasal22xx on June 19, 2011, 04:44:16 PM
Me too.

But that reminds me.

....

Does anyone know how to fix...

([url]http://i53.tinypic.com/9fqfk8.jpg[/url])

... this?


lol WTF happened?????????


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on July 05, 2011, 02:18:12 PM
~Update~

I know I may have posted this in my request thread, but I'm plopping it here too because yeah.

Kamaro's Dance (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20298)
(http://i54.tinypic.com/m9r8gl.gif)

... yeah.

ALSO.

Work on Metroid Queen's Lair would continue if I could fix the Queen's texture issues. Apparently there is something wrong with the .clr0 files.

Still.

So yeah.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: xxmasal22xx on July 12, 2011, 10:50:06 PM
Hey, 4 umbreon, try to use theshyguy's bone tree editor and move an extrabone to his mouth 4 a ThrowN bone, or ask snoopy 4 help


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on July 12, 2011, 10:54:10 PM
I'd rather not... bone editing is too messy for me. /:

And snoopy is rather busy at the moment, or so I've heard. Really, it's not that important right now.

On the other hand, I have a slight announcement...

~For Anyone Who Cares~

DivineOverlord has recently offered to help me reboot project Mew.

So look forward to seeing progress on Mew when I get back from my road trip.

Yeah.

Exciting, I know.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: KingJigglypuff on July 12, 2011, 10:55:40 PM
I'd rather not... bone editing is too messy for me. /:

And snoopy is rather busy at the moment, or so I've heard. Really, it's not that important right now.

On the other hand, I have a slight announcement...

~For Anyone Who Cares~

DivineOverlord has recently offered to help me reboot project Mew.

So look forward to seeing progress on Mew when I get back from my road trip.

Yeah.

Exciting, I know.
:>.>: I care. ;)
...
And if you like, I could also help with PSA.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on July 12, 2011, 10:57:15 PM
:>.>: I care. ;)
...
And if you like, I could also help with PSA.

Much appreciated. XD

I honestly doubt anyone reads this crap anyway.

And thanks for the offer. If I need any help, I will most certainly come to you. :]


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: KingJigglypuff on July 12, 2011, 11:01:19 PM
Much appreciated. XD

I honestly doubt anyone reads this crap anyway.

And thanks for the offer. If I need any help, I will most certainly come to you. :]
Yea. Like people said on my topic: People just want the really popular characters.
Heck even Mewtwo is getting ignored. :-\
>.> People just expect way too much and think that people will make that popular character.
TBH, I barely even know most of the popular characters that people want.
*sigh*
I kinda miss the old Kitty Corp: Meow Mix, creativity was more appreciated back then.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on July 12, 2011, 11:03:06 PM
Yea. Like people said on my topic: People just want the really popular characters.
Heck even Mewtwo is getting ignored. :-\
>.> People just expect way too much and think that people will make that popular character.
TBH, I barely even know most of the popular characters that people want.
*sigh*
I kinda miss the old Kitty Corp: Meow Mix, creativity was more appreciated back then.

Me too. /:

But hey, the best we can do is make what we want and not give a damn what anyone else thinks.

Although a little more interest would be lovely~


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: KingJigglypuff on July 12, 2011, 11:06:57 PM
Me too. /:

But hey, the best we can do is make what we want and not give a damn what anyone else thinks.

Although a little more interest would be lovely~
I strongly agree.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: xxmasal22xx on July 12, 2011, 11:10:01 PM
HOLY CRAP! Mews back on track! And cant wait....

Creativity levels suck latley (not directed towards any1 specifically) Hell, look what we've got 4 PSAs! EVERYTHING is either creative and ignored, or redundant and crappy!!!!


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Carnage on July 13, 2011, 02:11:15 AM
i read this i have been waiting for mew update since i saw it in the vault xD  becuase he is preety much unfinished :S also why not port mew over a none pokemon character? becuase i will replace pikachu with mew but i rather not :S maybe over diddy or something since hes not gonna use pikachu s attacks i think he can be ported easily


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: TruePhilosopher on July 14, 2011, 12:39:49 AM
I actually check into your thread fairly often just so you know.  :P

Also I'd love to see Mew developed more!  It's a great hack and needs some love.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on July 17, 2011, 08:09:34 PM
I actually check into your thread fairly often just so you know.  :P

Also I'd love to see Mew developed more!  It's a great hack and needs some love.

Thanks, that means a lot to me. :]

On a side note, I am back from my roadtrip, so expect some progress to happen.

But not too much progress, because I also go back to work tomorrow.

>_>

So yeah.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Carnage on July 18, 2011, 02:54:31 AM
so mew its getting an update xD i would like to see what the moveset would be about . If mew doesnt use any articles  from pikachu i bet he can be ported easily xD


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on July 18, 2011, 09:36:37 AM
so mew its getting an update xD i would like to see what the moveset would be about . If mew doesnt use any articles  from pikachu i bet he can be ported easily xD

..... why would I port Mew....?


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Carnage on July 18, 2011, 02:59:56 PM
..... why would I port Mew....?
so we wouldnt have to replace a pokemon to get a pokemon xD also if you ported either over marth jigly or metaknight he could be ported by rel after that xD


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on July 18, 2011, 07:56:32 PM
so we wouldnt have to replace a pokemon to get a pokemon xD also if you ported either over marth jigly or metaknight he could be ported by rel after that xD

... that just doesn't seem worth it.

It's just... too much effort for too little reward.

Who cares if I'm replacing Pikachu? Nobody has complained about it so far. /:

If you want to make a .rel replacement happen, then be my guest, just collab me or something.

But I won't be doing that. :|


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Carnage on July 18, 2011, 11:12:52 PM
... that just doesn't seem worth it.

It's just... too much effort for too little reward.

Who cares if I'm replacing Pikachu? Nobody has complained about it so far. /:

If you want to make a .rel replacement happen, then be my guest, just collab me or something.

But I won't be doing that. :|
but that is the prolem pikachu cant be rel ported :S still its okay i just hope mew turns out awnsome so he can fight mewtwo fair and square xD


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on September 06, 2011, 12:56:29 PM
~Tiny Bump For Stuff~

Hey-o.

Just stopping by to say a few things.

First of all, I hate to say that I'm putting the Metroid Queen's Lair on, you guessed it, hold.

Like everything else. -.-

Her model refuses to work properly in Brawl, so unless y'all want a rainbow-colored Queen Metroid, it's just not gonna happen.

So I'll wait.

Also, I wanted to keep it something of a secret for when I have something presentable to show, but I guess I might as well say that I've been doing some animations for Goroh. Nothing major, and I've only done about five animations, but I may go as far as to say that I spent at least 2 hours on each one.

They came out pretty nice, and I felt inspired to keep working on him.... until I got to PSA'ing his moves.

Yeah, it's tough. @_@

So I'll be working on him every once and a while.

And one more thing.

What does this look like to you?

(http://i52.tinypic.com/2qd7mo8.png)

Polygons are stretched to hell, there's no texture, and it isn't complete yet, but.... it's a start I guess. /:

Oh, and I updated the OP.

Go have a looksie.

kthnx


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: LC-DDM on September 06, 2011, 02:50:16 PM
It's a Bug catcher.

Joke Weapon SCII Link? <_>


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: StupidMetroid on October 01, 2011, 12:55:34 AM
A weird hammer?


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on October 01, 2011, 11:20:30 AM
It's a Bug catcher.

Joke Weapon SCII Link? <_>


What the heck, why didn't I get a notification almost a month ago.

>_>

Yes, it is a net.

For a Bug Catcher.

(http://i52.tinypic.com/1axj5.png)

A weird hammer?


Nah, it's supposed to be a net. :[

It looks a little odd, I know.

I don't anticipate him being finished any time soon, as I tried exporting his net and it came out funky and I tried patching and it didn't work and I lost motivation, but I think I'll work on him a little bit today.

Also, a stage I have been working on for almost a year is on the verge of being complete, so be on the lookout for that too.

And no, it's not listed in the OP.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: KingJigglypuff on October 01, 2011, 12:19:11 PM
=D Bug catcher Ness. :P
...
>.>
<.<
If you like, if there is any PSA help you need, I'll help you.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on October 01, 2011, 12:31:13 PM
=D Bug catcher Ness. :P
...
>.>
<.<
If you like, if there is any PSA help you need, I'll help you.


Thanks KJP!

I don't anticipate PSA being necessary here... unless to like hide articles and such.

But I'll keep that in mind. =P

Anyway, progress kinda:

(http://i53.tinypic.com/33lfa7r.png)

I made his left sleeve shorter, still need to adjust his right sleeve. Also, there is a very noticeable seam in the brim of his hat, I'm still trying to think of a way to fix that. /:

I'll also slim down his body (because Ness is kinda chunky) as well as make a knapsack out of his back pack.

.... we'll see how all of that goes. :|


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Ninka_kiwi on October 01, 2011, 02:46:32 PM
I LIKE SHORTS! THEY ARE COMFORTABLE AND EASY TO WEAR!

whoops wrong pokemon trainer class.

Anywho he is looking pretty cool so far.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on October 01, 2011, 02:50:48 PM
I LIKE SHORTS! THEY ARE COMFORTABLE AND EASY TO WEAR!

whoops wrong pokemon trainer class.

Anywho he is looking pretty cool so far.


Thanks. XD

Speaking of his shorts... I dunno how that's gonna work out. /:

(http://i54.tinypic.com/2cdq35.png)

I think I'll work on his sandals now. Then maybe his hair and face.

Also, check out that farmer's tan.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Carnage on October 01, 2011, 03:01:17 PM
is that the bug catcher from pokemon or  from another game? it would be cool if it was from pokemon if bug catcher could use some pokemons to attack like beedrill  metapod(its in the Vault)  or even scyther from starwafle xD but probably its not from the pokemon series or if he is he wont have the ability to call out pokemon :S


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on October 01, 2011, 03:16:34 PM
That is the Pokemon Bug Catcher.  ._.

I don't know any other Bug Catchers. XD


I suppose it would be possible to make him generate Poke Balls, but he's over Ness sooo...


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Carnage on October 01, 2011, 03:24:32 PM
That is the Pokemon Bug Catcher.  ._.

I don't know any other Bug Catchers. XD


I suppose it would be possible to make him generate Poke Balls, but he's over Ness sooo...
i have an idea make ness yo yo string invisible replace yo yo to metapod thats in the vault and it would be epic he pointing and a metapod going around him lolol just for the fun of it :P


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on October 01, 2011, 08:09:38 PM
~~~New Stuff~~~

I think there's new stuff....

http://www.youtube.com/watch?v=QfCFkPodorU

Huh guess there is.

Enjoy!

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22842)



Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on October 24, 2011, 07:41:53 PM
~Oh Em Eff Gee~

(http://i51.tinypic.com/16gk3lw.png)

And thus, everything I was ever working on has been DROPPED.

Big, big, BIG thanks to SmashHackers for making this little boy's dreams come true. =D

(And in case you can't tell who it is, it's Gandrayda from Metroid Prime 3: Corruption)


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: KingJigglypuff on October 24, 2011, 07:45:15 PM
Needs moar Alien. :P
jk.
That looks really nice Gamma (even though the only Metroid characters I'm familiar with are Samus and Ridley).


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on October 24, 2011, 07:49:35 PM
Needs moar Alien. :P
jk.
That looks really nice Gamma (even though the only Metroid characters I'm familiar with are Samus and Ridley).


Well, for clarity's sake, she isn't normally orange. XD

Here:

(http://i52.tinypic.com/24n4mxt.jpg)

If I can get a PSA going for her, I would die. Animations wouldn't be a problem, but there's no way I'd be able to pull anything fancy off. XD

Ah well. I'll focus on getting her to work first. Hopefully her transparency works out. >_>


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Gamma Ridley on October 24, 2011, 10:08:34 PM
I apologize for double posting, but I'm just so excited that I can't contain it. D:

I have managed to find a model for Rundas! Aaaaaand I imported it into Brawl Box and it worked!

Sorta! =D

So here is what I have:

Rundas (PED)
Brawl Box
(http://i54.tinypic.com/2a607iv.png)

3DS
(http://i53.tinypic.com/1z4kb5j.png)

Rundas (normal)
Brawl Box
(http://i51.tinypic.com/ncdtty.png)

3DS
(http://i56.tinypic.com/25f2a6h.png)

Gandrayda (normal)
Brawl Box
(http://i52.tinypic.com/2vwi3vr.jpg)

3DS (PED)
(http://i51.tinypic.com/16gk3lw.jpg)

I have both the normal and PED Gandrayda models, but I don't have pictures for both. And to be honest, all the excitment has left me a little tuckered out. XD

So yeah.

Oh, and no Ghor. Because he sucks.


Title: Re: Ridley's Lair: A Place to Find Current Projects and Stolen Metroid Babies
Post by: Puraidou on October 25, 2011, 08:21:39 AM
~Oh Em Eff Gee~
([url]http://i51.tinypic.com/16gk3lw.png[/url])
And thus, everything I was ever working on has been DROPPED.
Big, big, BIG thanks to SmashHackers for making this little boy's dreams come true. =D
(And in case you can't tell who it is, it's Gandrayda from Metroid Prime 3: Corruption)
HELL YE--

I apologize for double posting, but I'm just so excited that I can't contain it. D: I have managed to find a model for Rundas! Aaaaaand I imported it into Brawl Box and it worked! Sorta! =D So here is what I have:
Rundas (PED)
Brawl Box
([url]http://i54.tinypic.com/2a607iv.png[/url])
3DS
([url]http://i53.tinypic.com/1z4kb5j.png[/url])
Rundas (normal)
Brawl Box
([url]http://i51.tinypic.com/ncdtty.png[/url])
3DS
([url]http://i56.tinypic.com/25f2a6h.png[/url])
Gandrayda (normal)
Brawl Box
([url]http://i52.tinypic.com/2vwi3vr.jpg[/url])
3DS (PED)
([url]http://i51.tinypic.com/16gk3lw.jpg[/url])
I have both the normal and PED Gandrayda models, but I don't have pictures for both. And to be honest, all the excitment has left me a little tuckered out. XD So yeah. Oh, and no Ghor. Because he sucks.
HOLY [censored]! O_O DO WANT!

I love Rundas and Gandrayda! :D (Ghor is a noob xP)


Title: Re: Ridley's Lair: Gandrayda and Rundas Models Acquired!
Post by: Gamma Ridley on October 25, 2011, 09:05:54 PM
HELL YE--
HOLY [censored]! O_O DO WANT!

I love Rundas and Gandrayda! :D (Ghor is a noob xP)


I know! My body definitely was NOT ready. XD

Alrighty, changed the thread title and added a poll.

Today, I shall work on rigging them, and hopefully I can get the textures soon as well.

Edit: Gandrayda update!

(http://i39.tinypic.com/4io8zp.png)

Big thanks to BJ and Justin for helping me smooth her out and get her into Brawl Box. I cannot wait until I can see her with textures. D:

Also, thanks to Beyond, she'll be T-posed soon so that I can begin rigging. In the meantime, I'm going to go purchase some adult diapers so I don't soil myself when she's completed.

Also, textures!

(http://i44.tinypic.com/m7qds.png)

They're mapped weird, and I can't seem to make Brawl Box reference the textures. /:

But hey, progress. And stuff.


Title: Re: Ridley's Lair: Gandrayda and Rundas Models Acquired!
Post by: Nuke on October 25, 2011, 11:42:48 PM
GAMMA! are those the original textures or from online pics?

>_>
<_<

cuz i might have a present for you xD


Title: Re: Ridley's Lair: Gandrayda and Rundas Models Acquired!
Post by: SJS on October 26, 2011, 07:42:37 AM
Epic, I really hope everything goes well o,o


Title: Re: Ridley's Lair: Gandrayda and Rundas Models Acquired!
Post by: Gamma Ridley on October 26, 2011, 06:45:18 PM
GAMMA! are those the original textures or from online pics?

>_>
<_<

cuz i might have a present for you xD

I think they're original... I got everything from a Gmod model, so I don't know.

But I do like presents. =D

Epic, I really hope everything goes well o,o

As do I, my friend. :|

Unfortunately, I have no progress to show today, since I had a buttload of math work to do that I put off until the day before it was due. :af:

Perhaps I'll have something to show tomorrow. We'll see.


Title: Re: Ridley's Lair: Gandrayda and Rundas Models Acquired!
Post by: Nuke on October 26, 2011, 09:46:31 PM
I think they're original... I got everything from a Gmod model, so I don't know.

But I do like presents. =D
Gmod? =o

Well i have the original models and the textures

:af:


Title: Re: Ridley's Lair: Gandrayda and Rundas Models Acquired!
Post by: Gamma Ridley on October 27, 2011, 10:33:41 AM
Gmod? =o

Well i have the original models and the textures

:af:


I think the Gmod models are the same, I dunno.

But I would love to have the originals! =D


Title: Re: Ridley's Lair: Gandrayda and Rundas Models Acquired!
Post by: Nuke on October 27, 2011, 03:57:52 PM
:af2: go to my PSA thread =P


Title: Re: Ridley's Lair: Rundas Rigging Begins At Sunset. Let The Poll Decide Your Fate.
Post by: Gamma Ridley on October 27, 2011, 09:35:27 PM
So Nuke dropped a bomb on me with a .zip full of Metroid goodness.

Including an extra model of Gandrayda.

(http://i39.tinypic.com/2w70o76.png)

In Brawl Box, nice and smooth. She even imported standing up, though she's facing the wrong way. XD

Not too sure which one I'll go with. We'll see.

(http://i43.tinypic.com/o9r4ol.png)

Oh, Ridley. :]

(http://i44.tinypic.com/2vsoks8.png)

3DS

(http://i43.tinypic.com/34pnxjp.png)

Brawl Box

I've gotta say, of the MP3 models, Rundas's seems to be cooperating the most, texture-wise, as well as only being composed of like 5 polygons. XD

~Important Question That Is Very Important~

Alright, aside from smoothing out the PED models of each character, I will attempt to rig Rundas tomorrow.

The thing is, I'm not too sure which Brawl character's skeleton would be the best to use. I've considered DK, Snake, Ganon, C. Fal.... the more humanoid characters.

So I guess I'll add a poll.

Any thoughts? I would love to get a start on this before the weekend rolls around. /:

And for those who voted "What is a Gandrayda"

SHAME ON YOU BLARGHFLARGHL



Title: Re: Ridley's Lair: Rundas Rigging Begins At Sunset. Let The Poll Decide Your Fate.
Post by: Puraidou on October 28, 2011, 06:41:15 AM
"Nonono, Captain Falcon. Nothing better than seeing a Phyrigisian Falcon Punching people in the face."

That made me lol SO hard that i picked it, I'd die laughing if i see Rundas do that! XD


Title: Re: Ridley's Lair: Rundas Rigging Begins At Sunset. Let The Poll Decide Your Fate.
Post by: Gamma Ridley on October 28, 2011, 03:27:26 PM
"Nonono, Captain Falcon. Nothing better than seeing a Phyrigisian Falcon Punching people in the face."

That made me lol SO hard that i picked it, I'd die laughing if i see Rundas do that! XD

Well gee, who could that one vote for Captain Falcon belong to. XD

Personally, I'm kind of thinking Snake will work the best. We'll see.

Edit: Four votes isn't enough to make a decision (at all) but I guess I'll go with Snake's bone structure and go from there.


Title: Re: Ridley's Lair: Rundas Rigging Begins At Sunset. Let The Poll Decide Your Fate.
Post by: Puraidou on October 28, 2011, 03:28:07 PM
Well gee, who could that one vote for Captain Falcon belong to. XD

Personally, I'm kind of thinking Snake will work the best. We'll see.

Edit: Four votes isn't enough to make a decision (at all) but I guess I'll go with Snake's bone structure and go from there.
But i wanna see a Rundas Punch! D:


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 28, 2011, 03:29:34 PM
But i wanna see a Rundas Punch! D:

XD

To be honest, it wouldn't really matter unless I used the animation porter since I'm going to reanimate him completely anywho.

I'll probably end up porting him, but over who I have no idea....


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Puraidou on October 28, 2011, 03:31:36 PM
XD

To be honest, it wouldn't really matter unless I used the animation porter since I'm going to reanimate him completely anywho.

I'll probably end up porting him, but over who I have no idea....
.. How about.. Fox?


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 28, 2011, 03:33:27 PM
.. How about.. Fox?

... why Fox? XD

I know I'm going to port Gandrayda over Diddy at some point, but Rundas.... I don't see how Fox would work. /:


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Puraidou on October 28, 2011, 03:34:58 PM
... why Fox? XD

I know I'm going to port Gandrayda over Diddy at some point, but Rundas.... I don't see how Fox would work. /:
I don't know .-. I barely use any normal Brawl character anyway.. xD

Port him over.. uhh... Mario! x3


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 28, 2011, 03:42:50 PM
I don't know .-. I barely use any normal Brawl character anyway.. xD

Port him over.. uhh... Mario! x3

Nough! D:

I'll think of that later. Right now I've got to focus on rigging, which is going to be... fun.

By the way, I noticed that the models Nuke gave me are a little bit skinnier than they should be.

But I'm still using, since the other one I had had a hole in him. o_o


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Nuke on October 28, 2011, 03:51:22 PM
Im breaking my head trying to figure out how SJS got his model in T-Stance >_<


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 28, 2011, 03:52:40 PM
Im breraking my head trying to figure out how SJS got his model in T-Stance >_<

Would make rigging a whole lot easier. XD

I knew there was a way.... but how. >_>

Also, are there any Brawl characters that don't have finger bones? I mean, like besides Jigglypuff. More humanoid characters.


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Nuke on October 28, 2011, 03:56:49 PM
Kirby and Pikachu...
BTW how are you adding bones to the models?


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Carnage on October 28, 2011, 03:57:44 PM
Would make rigging a whole lot easier. XD

I knew there was a way.... but how. >_>

Also, are there any Brawl characters that don't have finger bones? I mean, like besides Jigglypuff. More humanoid characters.
lucario has no finger bones too xD


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 28, 2011, 04:03:14 PM
Kirby and Pikachu...
BTW how are you adding bones to the models?


Convert a character into a DAE, import the DAE, delete the polygons. Boom skeleton.

XD

lucario has no finger bones too xD


He doesn't, eh?

Hmmm....

Also, allow me to get you guys in the mood.

http://www.youtube.com/watch?v=bbu1VdRSxBk


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Nuke on October 28, 2011, 04:17:02 PM
Convert a character into a DAE, import the DAE, delete the polygons. Boom skeleton.

XD
import to BB or 3DS?


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 28, 2011, 04:22:33 PM
import to BB or 3DS?

3DS.

Import the skeleton and the model in 3DS, resize the model to fit the skeleton as best as you can, then rig.


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Nuke on October 28, 2011, 04:24:07 PM
Cant we pt them in t-Stance that way then? by rotating the bones in 3DS b4 export?


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 28, 2011, 04:51:28 PM
Cant we pt them in t-Stance that way then? by rotating the bones in 3DS b4 export?


I think so. That's what I'm going to try to do with Rundas.

So far I have his leg bones positioned. It's a shame there isn't a character with more leg bones. /:

~There Is No Way In Hell This Will Work~

(http://i44.tinypic.com/j9pjmf.png)

Oh dear.


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Nuke on October 28, 2011, 05:36:12 PM
o_O o boy.... Can you animate it to t-stance tho? =\


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 28, 2011, 05:50:50 PM
o_O o boy.... Can you animate it to t-stance tho? =\

I'll try.

I just spent 45 minutes rigging the head, and it still isn't perfect. XD

I guess I'll move down to the neck, then the chest, then the waist, then the hips, then the arms, then the legs, then blah blah blah blah...

Oy.


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Nuke on October 28, 2011, 06:14:24 PM
Hmm after i applied the smoothness DS started having some holes... small ones... xD


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 28, 2011, 07:06:03 PM
Hmm after i applied the smoothness DS started having some holes... small ones... xD

Yeah, I noticed that some of the models you supplied had some gaps. /:

Like Ridley in has neck. And Samus's whole torso is missing. XD

Also, I finished rigging the head, but as soon as I went to work on the neck, all the work I did on the head vanished.

>_>

.... I'm going to take a break from rigging for a little bit. In the meantime, I'll test his model in-game to see if it works. Which was a silly thing not to do. XD

~Good News, Bad News. Mostly Bad News~

The good news is that SmashHackers found a way to make the textures work. Also, the model works in-game.

The bad news is that the MP3 model has UV issues up the butt, so I probably won't be able to use it.

The worse part is that I'll probably have to use the Gmod model.

The worst part is that his crotch is pretty much missing.

:|


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Nuke on October 28, 2011, 07:07:14 PM
Yeah, I noticed that some of the models you supplied had some gaps. /:

Like Ridley in has neck. And Samus's whole torso is missing. XD

Also, I finished rigging the head, but as soon as I went to work on the neck, all the work I did on the head vanished.

>_>

.... I'm going to take a break from rigging for a little bit. In the meantime, I'll test his model in-game to see if it works. Which was a silly thing not to do. XD

~Good News, Bad News. Mostly Bad News~

The good news is that SmashHackers found a way to make the textures work. Also, the model works in-game.

The bad news is that the MP3 model has UV issues up the butt, so I probably won't be able to use it.

The worse part is that I'll probably have to use the Gmod model.

The worst part is that his crotch is pretty much missing.

:|
D= can you try with Dark Samus over snake?


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 28, 2011, 07:09:00 PM
D= can you try with Dark Samus over snake?

Probably. I don't know. I don't want to do anymore rigging or anything model-related tonight. I have a headache. /:

I'll probably finish the night off playing the mellowest game I have. XD

Also, Snake?


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Nuke on October 28, 2011, 07:10:11 PM
ok... or idk i couldnt think of anyone else xD


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 28, 2011, 07:13:15 PM
ok... or idk i couldnt think of anyone else xD

... how about Samus. XD

Though I can see why not, since her Canon is on the left. /:


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Nuke on October 28, 2011, 07:16:56 PM
... how about Samus. XD

Though I can see why not, since her Canon is on the left. /:
Thats easy to fix you just use the mirror option in 3DS... I dont want it over samus because of 2 reasons..

1. Samus has a very small File size pac... i would allow for a lot to be done PSA wise...

2. I wanna be able to have a Samus vs Dark Samus Battle xD


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 28, 2011, 07:25:56 PM
Thats easy to fix you just use the mirror option in 3DS... I dont want it over samus because of 2 reasons..

1. Samus has a very small File size pac... i would allow for a lot to be done PSA wise...

2. I wanna be able to have a Samus vs Dark Samus Battle xD

Ohhhh, ok. Although I think it would be better to keep the Canon on the left for accuracy.


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: Gamma Ridley on October 29, 2011, 10:33:26 AM
~Stuff~

*sigh*

Alright, so out of desperation, I went to the Resource forum (Models, Spriter's, etc) and made a help topic concderning capturing models in a T-stance.

Because I know it's possible.

(http://i44.tinypic.com/15gfd3n.png)

... it's possible, dammit. D:

Also, for anyone who wanted to see him in-game...

(http://i42.tinypic.com/2e548kk.jpg)

Texture issues, but only because he had no textures. Justin has somehow managed to make the textures work (meaning I won't have to use the crotchless Gmod one) but I can't seem to make them work, even though I'm following the same exact steps he is. /:

... this is stressful. XD


Title: Re: Ridley's Lair: Rundas Rigging - It Begins
Post by: hyo on October 29, 2011, 10:42:16 AM
Hope u do well and best of luck! :)


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 10:48:32 AM
Hope u do well and best of luck! :)

Thanks. Also, sorry about not working on your stage recently. I've been caught up with this and I would really like to make it work. /:


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: hyo on October 29, 2011, 10:52:30 AM
Thats ok dude, i know how it feels when u start doing something for someone, and then u get caught up in doing ur own things....its happened to me a lot! XD
Although ive been waiting for over 2 months now for a Roxas import, and its coming out soon!!! :D


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 10:54:36 AM
If only SJS reveals how he does it, we can get all these models to T-Stance :oshi:


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 10:56:09 AM
Thats ok dude, i know how it feels when u start doing something for someone, and then u get caught up in doing ur own things....its happened to me a lot! XD
Although ive been waiting for over 2 months now for a Roxas import, and its coming out soon!!! :D

Glad you can understand. /:

If only SJS reveals how he does it, we can get all these models to T-Stance :oshi:

I'm guessing he found the model like that. I don't know.

... but I would really like to know. :[

I know you can get them T-stanced... but how....

This is genuinely frustrating.


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 11:05:10 AM
Gmod maybe? Im gonna google stuff for t-stancing models...ive found it before... I just didnt understand it... It seemed pretty simple and it was done in 3DS.. Ill send you the link when i find it..


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: hyo on October 29, 2011, 11:07:55 AM
I wish i could help.....:(


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 11:17:43 AM
Alright, well, while you do that...

(http://i44.tinypic.com/3a2vl.png)

(http://i43.tinypic.com/bzvd4.png)

.... I figured I'd start a bit smaller.

Straight from MP2.


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 12:07:55 PM
Looks good... btw i found the way to smooth out the whole model completely as a whole, not poly by poly and how to make sure it doesnt create holes in the process either...

=D so Dark Samus has no holes any more...

I was also able to add the textures thru the spheres and not just dragging it... =)

Watching 3DS Max tuts are helping...


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 12:08:32 PM
Looks good... btw i found the way to smooth out the whole model completely as a whole, not poly by poly and how to make sure it doesnt create holes in the process either...

=D so Dark Samus has no holes any more...

How so?

Also, rigging sucks. A lot.

Just gonna throw that out there.


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 12:12:30 PM
Very simple...

Select the whole model> Go to Modify> Modifer List Tab> Mesh Smooth.

Then in mesh smooth, leave or put the iteration to 1 and smoothness to 0.8 and you done =D

hopefully the video tutorial for rigging comes out soon =/


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 12:15:28 PM
Very simple...

Select the whole model> Go to Modify> Modifer List Tab> Mesh Smooth.

Then in mesh smooth, leave or put the iteration to 1 and smoothness to 0.8 and you done =D

hopefully the video tutorial for rigging comes out soon =/

Huh. Works fine.

Even though Rundas has a hole in him anyway. XD

Right now, I'm less concerned with rigging and more concerned with getting a T-stanced model. I know how to do it, but I don't know how to make it work correctly. /:


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 12:16:24 PM
Im all ears... ill give it a shot..


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Spex130 on October 29, 2011, 12:19:09 PM
Um, about T-Stances, did you try it the Old Fashioned way? I rigged the Blaze trophy, but for it to actually be in T-Stance I had to manually move and rotate the Vertices myself. It made things MUCH easer though.


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 12:23:24 PM
Um, about T-Stances, did you try it the Old Fashioned way? I rigged the Blaze trophy, but for it to actually be in T-Stance I had to manually move and rotate the Vertices myself. It made things MUCH easer though.
How would i go by doing that? Could you give a quick explanation plz?


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 12:25:10 PM
Um, about T-Stances, did you try it the Old Fashioned way? I rigged the Blaze trophy, but for it to actually be in T-Stance I had to manually move and rotate the Vertices myself. It made things MUCH easer though.

Rundas's model is much, much, much more complicated than Blaze's. I already considered that, as well as rigging him to a dummy skeleton to position him, but ripping a T-stanced model would be much easier since I can't really get the rigging right.

Nor am I good at vertexing. /:

Im all ears... ill give it a shot..

Oh, I hope you don't mean to describe how to rig. It's basically how Justin's tutorial is. XD


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 12:27:14 PM
Getting the T-Stance model xD


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 12:36:11 PM
Getting the T-Stance model xD

Oh, sorry. I was saying I know how to rig.

If I knew how to get a T-stanced model, I would have made a big exaggerated announcement because something finally went right. XD


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Spex130 on October 29, 2011, 02:40:46 PM
Getting the T-Stance model xD

Umm, it depends on how much you know. Do you already know how to move vertices?

If you do, it's as simple(and as complicated) as taking the groups of vertices and moving them into a T-Stance.

It's a lot of manual work. Blaze's model was really simple compared to THAT.

Actually, if you want, I can try and move the vertices myself.....


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 04:59:03 PM
Actually, if you want, I can try and move the vertices myself.....


Thanks, though I think I'll try a few more things first....

Also

(http://i39.tinypic.com/2vv0ztf.jpg)

(http://i43.tinypic.com/2qt96zc.jpg)

3DS Max 2011

Go get it. Now.

Has shader issues, but I'm not too worried about them at this point. One step at a time.


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Velen on October 29, 2011, 06:15:15 PM
Crap. . .

Now I need to get 3DSMAX 2011?

Crap. . .


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 06:22:35 PM
Umm, it depends on how much you know. Do you already know how to move vertices?

If you do, it's as simple(and as complicated) as taking the groups of vertices and moving them into a T-Stance.

It's a lot of manual work. Blaze's model was really simple compared to THAT.

Actually, if you want, I can try and move the vertices myself.....
No i really dont =/... is it hard to explain?

cuz i wanna learn..

@Gamma: I thought you were using 3DS Max 2011... That what ive been using =P


@Velen: MSN now >_>


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 06:32:48 PM
Crap. . .

Now I need to get 3DSMAX 2011?

Crap. . .

Well, I guess you don't have to... unless you want the textures to work.

@Gamma: I thought you were using 3DS Max 2011... That what ive been using =P

Nah, I was using 2008 since I already had it.

Don't see much more use for it now, since I'll probably never be a good vertexer. XD


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Spex130 on October 29, 2011, 07:13:51 PM
Thanks, though I think I'll try a few more things first....

Also

([url]http://i39.tinypic.com/2vv0ztf.jpg[/url])




([url]http://i43.tinypic.com/2qt96zc.jpg[/url])

3DS Max 2011


Go get it. Now.

Has shader issues, but I'm not too worried about them at this point. One step at a time.





That's NICE.


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 07:15:57 PM
I Think im on to something for the t Stance =D... but i need to know how to add a bone Structure in 3DS... If you can explain how, i think i got our t stance solution =)


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 07:25:04 PM
I Think im on to something for the t Stance =D... but i need to know how to add a bone Structure in 3DS... If you can explain how, i think i got our t stance solution =)

How to "add" a bone structure? As in, make a completely new bone structure?

Or would importing a prexisting structure work?

Describe your solution to me por favor. /:


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 07:30:34 PM
Importing a prexisting structure


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 07:33:05 PM
Importing a prexisting structure

Oh well that's easy. Convert a character into a DAE (using AiS, I'm guessing you know how that works) and import the character into 3DS.

Select all the polygons, and delete them. You'll be left with the skeleton.


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Friedslick6 on October 29, 2011, 07:45:05 PM
For obtaining captures of unposed models, you could try using 3DVia Printscreen (http://www.3ds.com/products/3dvia/3d-xml/1/). 3DVia Printscreen sometimes reads the model from indirect memory, resulting in an unposed capture. After taking the capture, you can check the resulting .3dxml with the 3DXML Viewer linked on the same page, and if the desired model is unposed you could import it into 3D Studio Max using KoichiSenada's .3dxml import script (http://www.4shared.com/folder/yOiLxi_f/200811.html).
The script requires that you make and save a new scene through the script, load the capture and read it in that order. Also, textures from the imported capture are saved in the "C:\Documents and Settings\*\My Documents\3dsmax\sceneassets" directory by default, with * being your computer's username.


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 07:48:39 PM
For obtaining captures of unposed models, you could try using 3DVia Printscreen ([url]http://www.3ds.com/products/3dvia/3d-xml/1/[/url]). 3DVia Printscreen sometimes reads the model from indirect memory, resulting in an unposed capture. After taking the capture, you can check the resulting .3dxml with the 3DXML Viewer linked on the same page, and if the desired model is unposed you could import it into 3D Studio Max using KoichiSenada's .3dxml import script ([url]http://www.4shared.com/folder/yOiLxi_f/200811.html[/url]).
The script requires that you make and save a new scene through the script, load the capture and read it in that order. Also, textures from the imported capture are saved in the "C:\Documents and Settings\*\My Documents\3dsmax\sceneassets" directory by default, with * being your computer's username.


You got all that, Nuke?

He's the one ripping everything, and I don't understand most of that. XD

I hope this works. Even if it doesn't I appreciate your help. :]


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 08:53:09 PM
Ok ill try what i was thinking first and then ill try that..

but i need a good AiS... the one i had Downloaded didnt work for some reason =/... Cant i just take a bone structure from here (http://forums.kc-mm.com/index.php?topic=35219.0) and import it to 3DS?


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 08:59:37 PM
Ok ill try what i was thinking first and then ill try that..

but i need a good AiS... the one i had Downloaded didnt work for some reason =/... Cant i just take a bone structure from here ([url]http://forums.kc-mm.com/index.php?topic=35219.0[/url]) and import it to 3DS?


Yeah definitely. Those are all MAX files, Im pretty sure.


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 09:33:39 PM
Blah! What i was trying to do was add the model to the bones Sorta like this..
http://forum.unity3d.com/threads/74200-3ds-Max-How-do-I-get-the-Soldier-into-a-T-stand


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 09:48:09 PM
Blah! What i was trying to do was add the model to the bones Sorta like this..
[url]http://forum.unity3d.com/threads/74200-3ds-Max-How-do-I-get-the-Soldier-into-a-T-stand[/url]


Hmmm... why not try what Friedslick suggested? I dunno if it'll be much of a bother to rip the models again, but it's worth a shot. /:


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 29, 2011, 09:57:16 PM
Ill give it a try... but tomorrow... all this 3dmax stuff got me tired xD


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 29, 2011, 10:02:54 PM
Ill give it a try... but tomorrow... all this 3dmax stuff got me tired xD

It's tiresome, huh? XD

Alright, see you tomorrow then.


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Nuke on October 30, 2011, 05:08:54 PM
Well i got some news =/ sigh

well after trying Friedslick6 idea it seems that... well... sigh..
I need to ask you one question
:srs:
You wanna go change your shorts now or later? :af:
(http://i40.tinypic.com/m37v5.jpg)

Thankyou so much Friedslick6 :happy:


Title: Re: Ridley's Lair: A Cry For Help. (Pg 9, Reply #134)
Post by: Gamma Ridley on October 30, 2011, 05:17:58 PM
Well i got some news =/ sigh

well after trying Friedslick6 idea it seems that... well... sigh..
I need to ask you one question
:srs:
You wanna go change your shorts now or later? :af:
([url]http://i40.tinypic.com/m37v5.jpg[/url])

Thankyou so much Friedslick6 :happy:


Holy crap, I almost dropped my nachoes after opening that last spoiler.

I'm serious. :srs:

That's amazing!

Is the model skinny like the last ones you ripped? (They kinda were)

...... I need to calm down. XD

But yes, thank you Friedslick. You have made a few peoples' dreams come true. =D


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 30, 2011, 05:32:52 PM
Idk yet i just got home and that was the first rip test i still need to install the script on 3DS max and then import then to 3DS...

But so far i got Dark Samus, Rundas PED, Gandrayda PED, Omega and Meta Ridley... Still need regular Rundas, Gandraydra, and Samus suits...

I cant wait xD..


Title: Re: Ridley's Lair: Rejoice
Post by: Gamma Ridley on October 30, 2011, 05:34:31 PM
Alright, that's fine. I can wait a little bit.

In the meantime, I'll stare at a few of Rundas's animations so I can figure out how the heck I'm going to rig him. o_o


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 30, 2011, 05:39:27 PM
xD ok sounds good

Edit: These files will all be max files... I tried exporting Dark Samus as a obj, and DAE. and something weird happens.. when you open the obj or DAE again in 3DS max the texture gets all wacked out...   :srs: youll see if you try it..


Title: Re: Ridley's Lair: Rejoice
Post by: Friedslick6 on October 30, 2011, 06:19:57 PM
Thankyou so much Friedslick6 :happy:
thank you Friedslick. You have made a few peoples' dreams come true. =D
No problem.
:vyse:


Title: Re: Ridley's Lair: Rejoice
Post by: Gamma Ridley on October 30, 2011, 06:24:18 PM
Edit: These files will all be max files... I tried exporting Dark Samus as a obj, and DAE. and something weird happens.. when you open the obj or DAE again in 3DS max the texture gets all wacked out...   :srs: youll see if you try it..


Alright, send me whatcha got and I'll see what I can do.

No problem.
:vyse:


(http://i40.tinypic.com/2r6nm9v.png)


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 30, 2011, 06:41:40 PM
Seems we got a problem... the whole model comes as a whole polygon... hmm... and for some reason the mesh cant be smoothed... im almost done ill send you the files...


Title: Re: Ridley's Lair: Rejoice
Post by: Gamma Ridley on October 30, 2011, 06:44:30 PM
Oh dear... alright, I hope this turns out well. /:


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 30, 2011, 07:21:10 PM
Hmm i think its the way im importing it... I need help tho... =/.... i think theirs a way to make it all seperate... wait... nvm thats how they get exrtacted by that program... the problem is with the Samus and Dark Samus suits... the shoulder pads are not seperate but all together... =( so if you add bones the shoulder pads will look pulled down, if my theory is correct..


Title: Re: Ridley's Lair: Rejoice
Post by: Gamma Ridley on October 30, 2011, 07:26:42 PM
Well that shouldn't be too much of a problem, should it? Just not rig anything to those bones that rotate the spheres? They aren't really used anyway.


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 30, 2011, 07:31:05 PM
Yes i was thinking about that... its true... i just hope the mesh can be smoothed out tho... its mad bumpy... but hey if we can get them in game the better... right? thats our whole purpose... sorry i havnt sent the files yet... its a bit tedious importing and exporting... i should be done in less then 15-20 mins... or maybe less... i just gotta stop posting for a while xD


Title: Re: Ridley's Lair: Rejoice
Post by: Gamma Ridley on October 30, 2011, 07:32:01 PM
That's perfectly fine, I'm sure we'll find a way to smooth them out. There's definnitely more than one way to smooth it out.

Just tell me when you've finished. =P


Title: Re: Ridley's Lair: Rejoice
Post by: Friedslick6 on October 30, 2011, 07:48:46 PM
You'd need to apply the normals from the 3D Ripper DX capture to the 3DVia Capture capture in order to fix the bumpiness. Unfortunately, I don't know how to do that. I do know it's possible to do in 3D Studio Max though.


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 30, 2011, 07:58:30 PM
You'd need to apply the normals from the 3D Ripper DX capture to the 3DVia Capture capture in order to fix the bumpiness. Unfortunately, I don't know how to do that. I do know it's possible to do in 3D Studio Max though.
Mesh smooth? tried it... didnt work =/

@Gamma: 3 more to go...


Title: Re: Ridley's Lair: Rejoice
Post by: Gamma Ridley on October 30, 2011, 07:59:11 PM
@Gamma: 3 more to go...

Godspeed.

Hope you can fix the bumpiness....


Title: Re: Ridley's Lair: Rejoice
Post by: Friedslick6 on October 30, 2011, 08:02:20 PM
No, not mesh smooth. Normals application.
Alternatively, you could try fixing the normals like either of the ways in the second part of this tutorial (starting from 13:39 (http://youtu.be/rA624N9_X-8?t=13m39s))
http://www.youtube.com/watch?v=rA624N9_X-8


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 30, 2011, 08:34:51 PM
It works! =D... Thx Fredslick6 =3

ok gamma do you want me to smooth it out or can you do it also? eh nvm ill smooth it out and then send it ... i should be done in 10 mins or 5....


Title: Re: Ridley's Lair: Rejoice
Post by: Gamma Ridley on October 30, 2011, 08:35:40 PM
Friedslick, you are my new hero. :af:

It works! =D... Thx Fredslick6 =3

ok gamma do you want me to smooth it out or can you do it also? eh nvm ill smooth it out and then send it ... i should be done in 10 mins or 5....

No problem, man, I await the results. =D


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 30, 2011, 09:23:14 PM
It is done >_>" im gonna make a Import thread and add some previews...


Title: Re: Ridley's Lair: Rejoice
Post by: Gamma Ridley on October 30, 2011, 09:40:58 PM
It is done >_>" im gonna make a Import thread and add some previews...


Thanks again!

Also, a preview of the UV issue:

(http://i44.tinypic.com/2ccp65k.png)

Two steps forward, one step back.

We'll get there some day.


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 30, 2011, 10:06:51 PM
It might have to do with the way it got exported from 3DS max...


Title: Re: Ridley's Lair: Rejoice
Post by: Gamma Ridley on October 31, 2011, 12:20:12 PM
That was taken in 3DS Max. /:


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 31, 2011, 12:22:10 PM
it was after converting it into a DAE right?


Title: Re: Ridley's Lair: Rejoice
Post by: Gamma Ridley on October 31, 2011, 12:25:30 PM
Nooope. I just plopped the textures on and hit Render. /:


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 31, 2011, 12:26:58 PM
But didnt it have the texture already?


Title: Re: Ridley's Lair: Rejoice
Post by: Gamma Ridley on October 31, 2011, 12:29:54 PM
... I didn't check.

When you ripped the model, did it rip more textures? Maybe the textures are just rotated and I'm not seeing it. /:

Could you maybe provide the newly ripped textures so I can compare with the previous set?


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 31, 2011, 12:41:46 PM
It did but it didnt rip them seperately... It was basically a whole thing all together... I didnt see a way to see the textures seperately...

Edit: BTW when you open the file, the thing that pops up that says some Items are isolated is not an error.

ive just isolated the Model... if you right click and select "show all hidden" you'll see what i mean xD

Edit: how do you rotate the texture? >_>


Title: Re: Ridley's Lair: Rejoice
Post by: Gamma Ridley on October 31, 2011, 12:57:22 PM
That's fine. I think I'll try rotating the texture a bit and see if I can make it fit. I hope I don't have to edit any UVs.

Because I have no idea how to.  o_o


Edit: loljk

(http://i42.tinypic.com/wifyd.png)

Not exactly perfect, but it's just about right.

How do you rotate the texture? >_>


Paint. :af:

(Sorry for removing the post. It's a habit)


Title: Re: Ridley's Lair: Rejoice
Post by: Nuke on October 31, 2011, 12:59:51 PM
Nice xD

Edit:if you get it working lemme know...


Title: Re: Ridley's Lair: Rundas Preview
Post by: Gamma Ridley on October 31, 2011, 03:25:58 PM
(http://i41.tinypic.com/10p4tp2.png)

Problem solved. =D


Title: Re: Ridley's Lair: Rundas Preview
Post by: Puraidou on October 31, 2011, 03:47:59 PM
([url]http://i41.tinypic.com/10p4tp2.png[/url])

Problem solved. =D
HOLY FISH-STICKS! O_O

He looks exactly like in Prime 3! :O


Title: Re: Ridley's Lair: Rundas Preview
Post by: Nuke on October 31, 2011, 03:49:52 PM
=O.... what was it?


Title: Re: Ridley's Lair: Rundas Preview
Post by: Gamma Ridley on October 31, 2011, 03:55:55 PM
HOLY FISH-STICKS! O_O

He looks exactly like in Prime 3! :O


He's beautiful isn't he. :'D

Nuke reminded me that there was a bunch of [censored] in the background that was hidden. I merely deleted that and it imported fine. XD

The model is pretty small though.

(http://i42.tinypic.com/11s2nw5.jpg)

Shouldn't be an issue when I get to rigging him though.

Whenever that happens.

._.


Title: Re: Ridley's Lair: Rundas Preview
Post by: Puraidou on October 31, 2011, 04:01:34 PM
He's beautiful isn't he. :'D

Nuke reminded me that there was a bunch of [censored] in the background that was hidden. I merely deleted that and it imported fine. XD

The model is pretty small though.

([url]http://i42.tinypic.com/11s2nw5.jpg[/url])

Shouldn't be an issue when I get to rigging him though.

Whenever that happens.

._.
LOL he's tiny! Hahaha, midget Rundas rofl xD


Title: Re: Ridley's Lair: Rundas Preview
Post by: Gamma Ridley on October 31, 2011, 04:05:28 PM
Told you. XD

He also has shader issues, but I'll work those out later. I'm off to take my math exam.

When I return, I'll tinker with a few skeletons to see who fits him best.


Title: Re: Ridley's Lair: Rundas Preview
Post by: Nuke on October 31, 2011, 04:55:30 PM
How did you fix the texture? im haveing problems with DS... ._.

Its the same thing that happend to Rundas....

Think you can guide me thru it?


Nvm i got it... Now im getting the same problem when you imported Rundas to BB B4...a unhandled exception.. what do i need to do?


Title: Re: Ridley's Lair: Rundas Preview
Post by: Gamma Ridley on October 31, 2011, 07:18:55 PM
Simple. Remember how you said there was a bunch of [censored] in the background that you hid to isolate the model?

Simply delete everything besides the model. Then follow BJ's tutorial and voila. =D

~Holy Cow~

(http://i41.tinypic.com/qqvakj.png)

Had to toy around with the texture's rotation again. Not too bad though. Beats editing UV's. :af:

Time to compare skeletons.


Title: Re: Ridley's Lair: Rundas Preview
Post by: Nuke on October 31, 2011, 08:22:18 PM
Looking Good Gamma =D.. im gonna start doing what you recommended just now =P... ill post previews when in done ^_^


Title: Re: Ridley's Lair: Rundas Preview
Post by: Scootaloo on October 31, 2011, 08:27:40 PM
wow that looks aweome!


Title: Re: Ridley's Lair: Rundas Preview
Post by: Gamma Ridley on October 31, 2011, 08:27:40 PM
Sounds good. What do say we split the models? I work on Rundas, Gandrayda, and Ridley, and you can work on Samus and Dark Samus?

And Ghor, I guess. XD


Title: Re: Ridley's Lair: Rundas Preview
Post by: Nuke on October 31, 2011, 08:32:02 PM
Sounds good to me... It should be four even... Well now 6 for me because i got those two other models of Dark Samus xD... Someone else is working on the Dark/Light Suit samus...


Title: Re: Ridley's Lair: Rundas Preview
Post by: Gamma Ridley on October 31, 2011, 08:35:01 PM
Alrighty then.

Also, what say you to submitting those models to the Model's Resource? They lack anything MP3 related. /:


Title: Re: Ridley's Lair: Rundas Preview
Post by: Nuke on October 31, 2011, 10:12:22 PM
Ill let you know about submitting the models to the resource thread...

Preview
(http://i43.tinypic.com/jjwbac.jpg)


Title: Re: Ridley's Lair: Rundas Preview
Post by: Gamma Ridley on November 01, 2011, 06:58:29 PM
Looks like the model is pretty small for you as well. XD

She looks great. Did you have to toy with the textures as well?

~Stuff~

(http://i42.tinypic.com/1zynft.png)

So I've definitely decided on using Snake's boneset. Mainly because I want to try something using the bones for his bandana...

We'll see how that turns out. /:

As you can see, I pretty much have every bone in position making the smallest amount of changes possible. Snake and Rundas are obviously very different, so naturally it isn't his vanilla skeleton, but it doesn't really matter anyway.

All that's left is rigging.... which I'm dreading.

._.


Title: Re: Ridley's Lair: Rundas Preview
Post by: Nuke on November 01, 2011, 08:35:18 PM
Rundas looks easier at rigging then Any samus Or Dark Samus... The Shoulder pads is what's taking the longest... im still on the left side, since this afternoon... well thats in part because i was just learning to rig... but i got the hang of it and i learned some other things to you might run into... if you have any problems let me know I should be abe to help with what i know so far..


Title: Re: Ridley's Lair: Rundas Preview
Post by: Gamma Ridley on November 01, 2011, 08:40:38 PM
Well I have one thing that I simply can't get my head around:

When rigging something, does everything have to be affected by a bone in a certain proportion?

Let me explain:

When I rig the model to the TopN bone, I select all the vertices and I set the weight to 1 that way it controls every vertex point. When I do that, all the vertices follow it fine.

However, when I get to the TransN bone, I try to do the same thing, since it affects all the vertices as well. However, when I set it to 1, the TopN rigging disappears. :|

What am I supposed to do when I get the the arms, which have multiple things going on? D:


Title: Re: Ridley's Lair: Rundas Preview
Post by: Spex130 on November 01, 2011, 09:17:02 PM
Well I have one thing that I simply can't get my head around:

When rigging something, does everything have to be affected by a bone in a certain proportion?

Let me explain:

When I rig the model to the TopN bone, I select all the vertices and I set the weight to 1 that way it controls every vertex point. When I do that, all the vertices follow it fine.

However, when I get to the TransN bone, I try to do the same thing, since it affects all the vertices as well. However, when I set it to 1, the TopN rigging disappears. :|

What am I supposed to do when I get the the arms, which have multiple things going on? D:

Hai again. I drop in so often don't I?

Anyway the answer to that would be a resounding NO.

How rigging works, is that you decide what bones control what vertices right? Note that if you rig vertices in the forearm to the elbow, when you rotate the elbow bone, you'll rotate those vertices. But if you rotate the shoulder bone that isn't rigged to anything, it will rotate the elbow bone, which will also rotate the vertices connected to the elbow. The TopN doesn't have to be rigged to any vertices to work, becuase it still controls the entire model without any rigging due to bone hierarchy.

Do it like this:

Start BIG, then get small.

Set the ENTIRE arm to the RshoulderJ or whatever.
Then set the Elbow onward to the RArmJ
Then the hand and fingers to the RHandN
then the entire index finger to the R1stNa
then the index finger joint to the R1stNb
and so on for the rest of the digits.

That method should give you a fully working arm rig.

Also note that bones like EyeYellowN, TransN, HipN, HaveN, etc. don't actually control any vertices, and therefore don't need to be rigged. The TransN will still move the model, and the HipN will still rotate it, even if they aren't rigged to anything.


Hope that helps.


Title: Re: Ridley's Lair: Rundas Preview
Post by: Gamma Ridley on November 01, 2011, 09:22:37 PM
Figured all that out right after I made the above post. :af:


I've already made my way to the Body bone and came out with a decent rig so far.

I knew not to rig anything to the EyeYellow and stuff....

But thanks anyway? XD


Title: Re: Ridley's Lair: Rundas Preview
Post by: Spex130 on November 01, 2011, 09:26:37 PM
Yeah, I'm always either too late or explaining the wrong thing...

But yeah! Glad you figured it out!


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 02, 2011, 09:12:11 PM
But yeah! Glad you figured it out!

As am I. =D

Alrighty, as I said, I'm working on rigging Rundas. However, I have a physics exam in like an hour so I think I'll spend the time writing up a solid moveset.

I should have it posted in a little bit. I'll try to get a few video examples as well.

~Moveset Posted~

*Note: This moveset is written up using Mario as the standard, with a 5/10 rating being the standard*

Weight: 7/10
Speed: 5/10
Air Mobility: 6/10
Average Strength: 7/10

~Normal Attacks~

A: A somewhat slow, diagonal swipe across the body. 2%, low knockback (so as to connect with the second hit)
AA: A horizontal dual-slash in front of him, similar to Pit's Side Tilt. 3%, low but decent knockback

Side Tilt: An upward spinning slash, hits twice. 4% on both hits, decent knockback on the second hit.

Up Tilt: An upward-sweeping slash with both blades, comes out decently fast. 5%, low enough knockback to be useful for juggling or connecting with an aerial.

Down Tilt: A low stab with both blades. 4%, potential to trip.

Side Smash: A cross-chop. Comes out decently fast, similar to Falco's. 12% uncharged, good kill potential.

Up Smash: A combination of Pit's and Ike's. Swings his first blade up and across, then finishes by a second stronger swing with his second blade. 6% for the first hit, 8% for the second hit uncharged. Good knockback on the second hit.

Down Smash: He crouches down and spins on a pool of ice (to reduce friction, dur hur) with both blades extended. Hits three times. 4% for first two, 6% for the last hit. Slightly drags the opponent in, good knockback.

Neutral Air: A decently fast spin, similar to Lucario's. Hits twice. 4% for both hits.

Forward Air: Raises both arms above his head, then swings down with both and does a flip. Potential to spike. 11%

Back Air: A simple kick. Good knockback. 9%

Up Air: Does an upwards flip kick.Good knockback. 10%

Down air: Similar to Ness's, shoves his leg down with force. If he connects, he bounces upward slightly. Spikes. 10%

~Specials~

Neutral B (ground): Shoots a large chunk of ice. If the button is pressed twice, he shoots two. Freezes. 12%

Neutral B (air): Automatically shoots two chunks of ice. 12%

Side B (ground): Sends a wave of ice across the floor in front of him. If it connects, it freezes the opponent. 11%

Side B (air): Slides quickly along a path of ice. If it connects, it does not send him into free fall. If it doesn't, he goes into free fall. Can only be used once in air regardless. 13%, good knockback.

Down B (ground): Strikes the ground, causing to stalagmites to quickly rise from the ground. Slow, but powerful, excellent knockback. 15%

Down B (air): Dives at the ground. Upon impact, causes to stalagmites to rise with the same effect as above.

Up B: Similar to Squirtle's, but on a path of ice. Last's longer, goes farther, is a little faster, only hits once. 10%

~Final Smash~

Cryokinesis: Rundas shoots two beams of ice into the sky, causing it to rain large ice picks. Similar in functionality to PK Starstorm... but ice.

I would really appreciate feedback on the moveset, I'd like him to be balanced as possible.

Especially the percentages. I have a tough time getting those right. /:

So yeah. Thoughts?


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 02, 2011, 09:28:04 PM
~RUNDUS IZ REDDY 2 BARWL~

(http://i41.tinypic.com/x55p9u.png)

:af:

Just kidding.

(http://i41.tinypic.com/1ota1d.png)

Did a quick test export. The other picture was just to show that the rig actually worked.

This is going so well, it's scary. O_O

Oh man, I got you.


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Nuke on November 02, 2011, 09:51:52 PM
=O looks good... Im still rigging DarkS because i wasnt able to all day untill like an hour ago... i got the hard stuff out of the way tho... just need the legs feet and hand...


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 03, 2011, 10:26:27 AM
=O looks good... Im still rigging DarkS because i wasnt able to all day untill like an hour ago... i got the hard stuff out of the way tho... just need the legs feet and hand...

Thanks! It is somewhat easy once you get the hang of it.

I noticed a stray bunch of vertices that I missed though. /:

I guess I can skip chem to fix it. :af:


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Nuke on November 03, 2011, 01:59:52 PM
Quality before quantity =D...


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 03, 2011, 02:07:58 PM
Exactly.

I'm rotating every single bone every which way to make sure that everything deforms naturally.

I'm doing ok, I suppose.

Right now I'm on his arms, which shouldn't be too bad. Then the head, then.... done!

Also, I did a test animation, and everything moves pretty much how it should. His right leg will be a bit tough to animate because, for some reason, it won't let me click the little lines to rotate it. /:

I'll manage.


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Nuke on November 03, 2011, 02:33:42 PM
i just need the feet and then it on to test it in BB... but thats cool you got it to work.. =D


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 03, 2011, 02:38:36 PM
Did you get her spheres to work? Not that they're all that important, but I remember you were having trouble with them.

The hardest part about Rundas is definitely his arms, since they're so complicated. But the rig is coming along swimmingly. =D


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Nuke on November 03, 2011, 03:04:30 PM
Yea i finally got them seperated and trust me it was nessacary.. A pain but it had to be done.. Gandrayda should be a breeze tho... The PED Rundas will take some time i believe.. >_<


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 03, 2011, 03:07:33 PM
I'm not even gonna think about PED Rundas.

>_>

His arms are tough enough, since they aren't like human arms. They have hinges, so they have to rotate around those hinges.

I think I have his left arm about right though. I went through like every vertex point to make sure it's deformation was optimized. Not quite perfect, but I'll keep trying.

Gandrayda will probably be easier to rig, but I dunno if I'll be able to get her transparency to work correctly. That's kinda why I've been focusing on Rundas. /:


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Carnage on November 03, 2011, 03:12:18 PM
I'm not even gonna think about PED Rundas.

>_>

His arms are tough enough, since they aren't like human arms. They have hinges, so they have to rotate around those hinges.

I think I have his left arm about right though. I went through like every vertex point to make sure it's deformation was optimized. Not quite perfect, but I'll keep trying.

Gandrayda will probably be easier to rig, but I dunno if I'll be able to get her transparency to work correctly. That's kinda why I've been focusing on Rundas. /:
i dont think theres any way to make a texture transparent in brawl unfortunelly


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 03, 2011, 03:14:21 PM
i dont think theres any way to make a texture transparent in brawl unfortunelly

.... Olimar's helmet?


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Nuke on November 03, 2011, 03:16:43 PM
.... Olimar's helmet?
^This... its possible...


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Carnage on November 03, 2011, 03:17:11 PM
.... Olimar's helmet?
well i forgot about that one but i dont think its a texture pre say like you know mew buble? it also looks transparent but its very wierd how the model looks  it has a black background and everything well i hope maybe you can figure it out  by the time you start rigging that model xD


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 03, 2011, 03:22:50 PM
well i forgot about that one but i dont think its a texture pre say like you know mew buble? it also looks transparent but its very wierd how the model looks  it has a black background and everything well i hope maybe you can figure it out  by the time you start rigging that model xD

I'm sure there's some way to get it to work. Her texture has a black background, so...

Anyway, I won't be worrying about that for a while, as I'm focusing on Rundas. He's close to done, as far as rigging goes. Should be finished this weekend.

Naturally, the next step is to fix the shaders and any texture errors... we're getting there. XD


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Nuke on November 03, 2011, 03:47:54 PM
Well im done rigging... i exported but.... She seems deformed when i add Samus motion pac... >_>


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 03, 2011, 03:53:54 PM
Try using the animation porter? /:


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Nuke on November 03, 2011, 04:11:37 PM
Try using the animation porter? /:
Its that i used Samus bones ._. not snakes..


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 03, 2011, 05:45:52 PM
~Rigging Progress~

Just finished rigging his arms, and I am surprised at how well they turned out.

His hands aren't exactly what I'd call perfect, but they deform nicely enough.

And for the lulz:

(http://i44.tinypic.com/21dig43.png)(http://i43.tinypic.com/a7dds.jpg)

Well? WELL?

All that's left is the neck and head, which will be the hardest part, hands down.

Oy.


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Nuke on November 03, 2011, 05:56:27 PM
Seems ive rigged somethings in teh wrong place... Its minor things... =D... im happy about that... and

Woah! =o Awesome work man!... Hopefully we finish at the same time.. ^_^


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 03, 2011, 06:00:30 PM
An actual Dark Samus model will be epic as hell.

XD

I don't think I'll be finishing Rundas anytime soon. Once I'm done rigging, I'll still have to fix the shader, and then I have to animate...

And then I have to get someone to make the PSA do all the PSA work somehow.

Woohoooooooooooo.

Also, I checked how Snake's animations look with Rundas so far, and they actually don't look that bad. It wouldn't be acceptable to release him as just a skin, though.


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Spex130 on November 03, 2011, 08:23:38 PM
Hahaha. Hi again.

M2000 just came out with a new tool. It fixes Shaders and Materials.


......Yeah. Go get it. It's VERY useful.


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 03, 2011, 08:27:19 PM
Yeah, I saw it, and I'll give it a shot, but...

Well I don't really know how it works. XD

I'll have to read over his tutorial a few times, I guess.....


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Nuke on November 03, 2011, 09:57:21 PM
Ugh! i need to fix her D=... i guess i move the boned to much...

(http://i41.tinypic.com/vyo0oj.jpg)


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 04, 2011, 02:54:52 PM
What's wrong with her? That pose looks sexy as hell!

Or are the animations just not working with the rig?


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Nuke on November 04, 2011, 03:11:57 PM
The animations dont seem to want to work...


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 04, 2011, 03:14:55 PM
At all? Or do they just look weird and you don't want to fix them up?


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Nuke on November 04, 2011, 03:30:14 PM
i set the transitions back to their original spots but it stretches the model with Samus animations... i just need to re do it... its fine im dointg again right now... at least it will be quicker because now i know wat to do know... Meh its my first rig.. =)

I think the problem was i made the skin to small and moved the bones to fit that skin.. so with samus animations the bones are bigger...

Well lesson learned... dont mess with the translations unless doing a custom character... xD


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 04, 2011, 03:33:32 PM
Well good luck with that, I can't wait to be using an actual DS model with the DS moveset. =D

As far as rigging Rundas goes, I suppose I'll finish rigging his neck and head today, as well as trying out something for his little tubes. I'm thinking about using Snake's headband bones, but I dunno how well that's going to work out. XD

Once that's done, I'll do a few test animations to make sure everything deforms properly by testing the limits of movement for each bone.

If all goes well, I'll have a very special video up later today or early tomorrow. I'll update as I go because I get distracted easily. :af:


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: Gamma Ridley on November 04, 2011, 05:26:37 PM
~RUNDUS IZ EVEN MOAR REDDY 2 BARWL~

(http://i41.tinypic.com/10wnns7.jpg)

:af:

Just finished rigging his head and neck, which were surprisingly simple. I even got the the tubes to bend naturally without having to do any voodoo magic.

... he obviously has a material problem, though. I'll see if I can fix that.

Moar lulz

(http://i40.tinypic.com/2mzcisx.jpg)
(http://i43.tinypic.com/351cpix.jpg)
(http://i43.tinypic.com/33jir2h.jpg)


Title: Re: Ridley's Lair: Rundas Moveset Posted. Feedback Would Be Lovely. =D
Post by: hyo on November 04, 2011, 06:02:58 PM
lol! i hope u fix that!! :3
this is very neat and overall looks good....except for the textures, of course. XD


Title: Re: Ridley's Lair: First In-Game Previews
Post by: Gamma Ridley on November 04, 2011, 06:17:12 PM
lol! i hope u fix that!! :3
this is very neat and overall looks good....except for the textures, of course. XD


Don't worry.

I did. :af:

(http://i43.tinypic.com/2cp2vma.jpg)

Stupid importing options. >_>

More pics:

(http://i43.tinypic.com/5n69er.jpg)
(http://i43.tinypic.com/ax1hlu.jpg)
(http://i43.tinypic.com/1g57ck.jpg)
(http://i41.tinypic.com/25rfkt5.jpg)

But here's another problem:

(http://i44.tinypic.com/2iglug2.jpg)
(http://i39.tinypic.com/rr1u8i.jpg)

The flash overlay is all funky for when he's invincible. /:

Also, do not judge the rig just yet. Currently, he's just using Snake's animations, and I had to adjust the bones to fit.

So a few things will be quite off.

I'll be starting on something special to commemorate this event, and the rig will be displayed there to be judged.

... well, not judged, but I'll want opinions.

Yeah.

Progress!


Title: Re: Ridley's Lair: First In-Game Previews
Post by: hyo on November 04, 2011, 06:26:22 PM
Quote
Also, do not judge the rig just yet. Currently, he's just using Snake's animations, and I had to adjust the bones to fit.

but he looks freaking awesome!!!!!!!! :D


Title: Re: Ridley's Lair: First In-Game Previews
Post by: Gamma Ridley on November 04, 2011, 06:29:55 PM
Well thanks for that. XD

But the translations are way off, especially for the neck. Compare the above pictures with that of the one in the OP. You'll see what I'm talking about, especially if you look at the tubes attached to his head.

But he doesn't appear to have a shader issue, as far as I can tell.

Except for that flash overlay issue. :srs:


Title: Re: Ridley's Lair: First In-Game Previews
Post by: SmashClash on November 04, 2011, 07:50:33 PM
That's a cool flash overlay. Good job with the model, so far, Gamma.
Also, your next post is #2000! =D


Title: Re: Ridley's Lair: First In-Game Previews
Post by: Gamma Ridley on November 04, 2011, 07:52:31 PM
It's interesting looking, but... it shouldn't look like that. D:

I hope I can fix it.

Also, I should have a tentative wait animation up tonight if Raocow stops distracting me.

Also also, back to 2000, baby.


Title: Re: Ridley's Lair: First In-Game Previews
Post by: SmashClash on November 04, 2011, 07:56:29 PM
It's interesting looking, but... it shouldn't look like that. D: I hope I can fix it. Also, I should have a tentative wait animation up tonight if Raocow stops distracting me. Also also, back to 2000, baby.
Have you used Mewtwo's newest shader and material tool? That might help.


Title: Re: Ridley's Lair: First In-Game Previews
Post by: Gamma Ridley on November 04, 2011, 08:10:08 PM
I.... completely forgot about that.

Haven't really tried it, since I have no idea how to use it, but I could give it a shot.


Title: Re: Ridley's Lair: First In-Game Previews
Post by: SmashClash on November 04, 2011, 08:18:07 PM
I.... completely forgot about that. Haven't really tried it, since I have no idea how to use it, but I could give it a shot.
I know I recall you saying you didn't look at the tutorial yet. ;)


Title: Re: Ridley's Lair: First In-Game Previews
Post by: Gamma Ridley on November 04, 2011, 10:01:01 PM
I gave it a quick skim. :|

Anyway, it worked

That's a lie:

(http://i40.tinypic.com/2f09gcw.jpg)
(http://i42.tinypic.com/346n8kz.jpg)

Still having issues.

Looks like it's gonna take a lot more work than that.

*sigh*

Also, I found this somewhat amusing for no reason whatsoever:

(http://i44.tinypic.com/24de9mp.jpg)


Title: Re: Ridley's Lair: First In-Game Previews
Post by: Nuke on November 04, 2011, 10:49:41 PM
xD...LMAO!

Man I wish I was that far .-.

I keep getting problems... BJ's looking at it tho...


Title: Re: Ridley's Lair: First In-Game Previews
Post by: Gamma Ridley on November 04, 2011, 10:54:04 PM
To be honest, I'm not that far ahead. XD

I'm done rigging, but even then I don't know if I'm actually "done," since I haven't had the chance to see what a normal animation looks like on him. So I really haven't made much progress.

I would really like these shaders fixed though. :[


Title: Re: Ridley's Lair: First In-Game Previews
Post by: Spex130 on November 04, 2011, 11:54:29 PM
It seems that Flash overlay happens for all imports. All the ones I've done have it too. In fact, normal models have it as well. It just meshes better.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 05, 2011, 09:19:12 PM
~Super Special Video Thing Is Up~

http://www.youtube.com/watch?v=G6bRog204J0

Well, there ya go.

Rundas is rigged and ready for animation, as you can see here.

I really enjoyed making this video, and I'm kinda proud how it turned out. The animation isn't perfect, but it came out nice enough.

Enjoy!

Side note: Fixed that flashy problem. Just had to disable something in PSA. =D

I am happy.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: hyo on November 05, 2011, 10:09:50 PM
lol! im happy that ur happy! :)
i am going to be happy soon as my number one request that ive been waiting for for 4 months will come out soon! :D


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Nuke on November 05, 2011, 10:45:58 PM
Good to see at least one of the models up and functioning =)


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 06, 2011, 12:02:25 AM
You're telling me. XD

Anyway:

(http://i40.tinypic.com/155i885.jpg)

Courtesy of Master SJ.

However, whenever I load the red color, the game lags to hell.

....

Grrrrrrrrrrrrr.

And now, all of a sudden, the model refuses to work. At all.


I don't know what the hell is going on.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Nuke on November 06, 2011, 12:03:29 AM
seems after my first successful rig ive been doing the other ones wrong which resulted in the nightmares I've been having.. Seems that when I would import my model with my skeleton I would add the skin mod seperatley to each poly, and not the whole mesh.. >_>.. I really hope that's why I've had these problems.. I've rerigged DS 4x already >.<.. I hope I'm right..


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 06, 2011, 12:23:02 AM
Scratch that, I got it working again.

Just kidding. It keeps lagging.

This is bull[censored].


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Scootaloo on November 06, 2011, 01:34:44 AM
Dam nice work, wish I was that far on dark suit samus, hope mine doesn't lag XD


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 06, 2011, 01:40:11 PM
Thanks.

I'm gonna try a few things first before I cave in completely. /:


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Carnage on November 06, 2011, 01:47:37 PM
ppl with shader problems and lagg problems should just ask beyond how he fixed zero since he fixed it preety well and it had shader problems texture problems and even lag


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 06, 2011, 01:52:57 PM
But here's the thing: the model was working perfectly fine.

Just look at the video in the poll. It worked great.

Then all of a sudden it stopped working completely. And I made absolutely NO changes to it at all.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Carnage on November 06, 2011, 01:54:48 PM
But here's the thing: the model was working perfectly fine.

Just look at the video in the poll. It worked great.

Then all of a sudden it stopped working completely. And I made absolutely NO changes to it at all.
i know from what i saw in the video he looked preety well rigged maybe a brawlbox glitch? you should always have a backup previous working file so you can go back without loosing everything


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 06, 2011, 03:41:11 PM
Ok, so I got it to work again.

I did so by.... well, changing the codeset I was using.

.... which doesn't make any sense.

Also, it now lags when he gets hit for some unknown reason.

This makes no sense to me. >_>


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Carnage on November 06, 2011, 05:35:45 PM
Ok, so I got it to work again.

I did so by.... well, changing the codeset I was using.

.... which doesn't make any sense.

Also, it now lags when he gets hit for some unknown reason.

This makes no sense to me. >_>
well the lag when he gets hit its nothing new it happened to almost all importers but they can fix it how i dont know ask them xD


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 06, 2011, 05:37:42 PM
It seems to screw up every time I try to change the texture.

It's weird. :srs:


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Carnage on November 06, 2011, 05:41:08 PM
It seems to screw up every time I try to change the texture.

It's weird. :srs:
from what i gathered around all the lag glitches and so are due to textures on the polygons no errors are from the bones  but from textures and materials on some polygons but the fix exist and has been done by many importers until now so dont trow your model in the back just ask or pm them to get some help


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 06, 2011, 08:32:57 PM
(http://i44.tinypic.com/14kh0g7.jpg)

Thanks to EternalYoshi for the tutorial.

Obviously not metallic in any way, but it'll do for now. I'm more interested in finding out why the game lags up whenever I try to use a recolor. /:

For added lulz:

(http://i40.tinypic.com/14czfbn.jpg)


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Nuke on November 07, 2011, 03:51:54 PM
lol.... xD

So did you fix the glitching when hit?


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 07, 2011, 03:53:09 PM
Nope! =D

I honestly have no idea why it's doing that. Things only seem to screw up when I try using the red recolor SJ made.

For now, I'm just using the normal color because it works just fine with the codeset I'm using. If I change the codeset, it doesn't work.

It's so confusing it's stupid. @_@


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Carnage on November 07, 2011, 03:59:20 PM
Nope! =D

I honestly have no idea why it's doing that. Things only seem to screw up when I try using the red recolor SJ made.

For now, I'm just using the normal color because it works just fine with the codeset I'm using. If I change the codeset, it doesn't work.

It's so confusing it's stupid. @_@
How the hell does a codeset makes a pcs(suppose thats a pcs) file work and not working? any codeset you have regarding snake's recolours or something? well you should just send that model to someone else to see if it happens on their wii with their codeset just a precation imagine you releasing it on the vault and most ppl got a Beep of death.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 07, 2011, 04:01:52 PM
I sent it to SJ, dunno if he tested it or not. /:

I'll look more into it later, I have a chem exam I need to go to.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Nuke on November 07, 2011, 10:54:03 PM
So no word yet? =/...

BTW i got DS working over Ganon =D... Finally a working DS model... She has the hit glitch tho... >_<


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 08, 2011, 06:35:33 PM
I think Dark Samus over Ganon is a great idea.

That way we can have Samus vs. Dark Samus vs. Rundas? :af:

Also, thanks to the recent Brawl Box fix...

(http://i40.tinypic.com/149yt5c.jpg)

I was able to test out the recolor, and it works fine! No lag, no nothing.

However... I'm worried that this won't work on someone else's codeset (for whatever reason) so I was wondering... would someone be willing to test it for me? That way I can know that it works for others for sure.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Puraidou on November 09, 2011, 12:39:49 AM
Well even though i don't brawl anymore.. I'll test it if i don't forget xD


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Carnage on November 09, 2011, 03:17:55 AM
I think Dark Samus over Ganon is a great idea.

That way we can have Samus vs. Dark Samus vs. Rundas? :af:

Also, thanks to the recent Brawl Box fix...

([url]http://i40.tinypic.com/149yt5c.jpg[/url])

I was able to test out the recolor, and it works fine! No lag, no nothing.

However... I'm worried that this won't work on someone else's codeset (for whatever reason) so I was wondering... would someone be willing to test it for me? That way I can know that it works for others for sure.

i can test it its over snake right? i have alot of free slots to test it out so if you want send it to me im a pal user with pal codeset so if it doesnt work i will tell you


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Puraidou on November 09, 2011, 03:19:49 AM
Carnage, you test it as PAL and I'll test it as NTSC on the wii and dolphin.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 09, 2011, 03:11:33 PM
Oh! Good. Testers. =D

Mmk, well, you'll need to go here (http://www.mediafire.com/?66nf0eci2mfr3) and download everything in the folder. Including the PSA file and the MotionEtc. The PSA contains a fix that stopped the model from being all wonky when using the Side Smash, and the MotionEtc contains the Wait animation I made.

00 is the normal color (obviously XD) and 01 is Snake's red color.

Thanks guys!


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Carnage on November 09, 2011, 03:28:05 PM
well bad news i tryed right now it started the battle nicely but it started to lag until it did freeze my wii and he was the only model in the match he was fighting default zelda bowser and kirby :S but it worked for like 30 seconds


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 09, 2011, 03:31:43 PM
I had a feeling that would happen.

And now we wait for Pride...

Why would this depend on codesets? D:


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Carnage on November 09, 2011, 03:34:02 PM
I had a feeling that would happen.

And now we wait for Pride...

Why would this depend on codesets? D:
tested the red colour in a one on one match against sasuke and the minute i got hit it frozze the wii i dont think its codeset its that glitch where it happens the lag when hit thing just ask beyond or other ppl who did model imports they can fix the glitch i bet this is the problem he looks good ingame and its well rigged.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 09, 2011, 03:35:26 PM
But the thing is it works perfectly for me.

100%

No problems, no lag. Nothing.

I've had full matches and not a single freeze.

(Well, once, but that was probably for another reason)

I don't get this.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Carnage on November 09, 2011, 03:39:56 PM
But the thing is it works perfectly for me.

100%

No problems, no lag. Nothing.

I've had full matches and not a single freeze.

(Well, once, but that was probably for another reason)

I don't get this.
thats wierd lol i only used gecko filepatch code on my wii and used brawl disk nothing else.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Puraidou on November 09, 2011, 03:49:59 PM
I'm gonna try him in a few minutes, putting him into my ISO atm.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 09, 2011, 03:50:43 PM
And I use Riivo.

I hadn't tested it on Gecko.... hmmmm.....

I'm gonna try him in a few minutes, putting him into my ISO atm.

Alrighty.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Puraidou on November 09, 2011, 04:20:06 PM
Well he works flawlessly for me on Dolphin against other characters aside Rundas.

When playing Rundas vs Rundas i do have something..

The red one is completely invisible.. and only shows for a fraction of a second when you hit him BUT the normal Rundas disappears in that exact second and reappears when the red one disappears again.. .-.

edit: Vice versa also happens, so it's NOT the texture.. P1 gets the model right and the others dont..


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 09, 2011, 06:36:30 PM
Well don't play as Rundas vs. Rundas

Problem solved. :af:

It may have something to do with filesizes. I'm not too sure.

Thanks for testing, guys. I'm gonna take a little break from Rundas for a little bit and try to get something else working.

(http://i43.tinypic.com/ed9ms.png)

In anticipation of Nuke's Dark Samus. XD

Just as a skin, hopefully.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: hyo on November 09, 2011, 06:59:31 PM
niiiiiiiiiiicccccceeeeee!!! :laugh:
well, can u help me with my flash overlay problem? :/


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 09, 2011, 07:11:03 PM
Um, I might be. Depends on who your character is over.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: hyo on November 09, 2011, 07:37:13 PM
Um, I might be. Depends on who your character is over.
Marth and thanks!
If u wanna find him, u can just go to the Brawl Vault page and Roxas is first under most popupar hacks.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 09, 2011, 07:44:54 PM
Well, I'm gonna need a little info before I can fix it. When does the lighting screw up? When he uses his Neutral B? Side B?


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: hyo on November 09, 2011, 10:26:13 PM
It appears in a couple of different stages:
Turns blue and black in halberd
Red and yellow in smashville
Orange and green in castle siege
And turns darker or lighter when he kills someone


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 09, 2011, 10:29:53 PM
.... oh. Well what about when he uses his Neutral or Side B? Those are the only two I'd really know how to fix. /:


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: hyo on November 09, 2011, 10:37:30 PM
Hmmm...not sure, can u check it out fer me? Im in bed on my ipod and my parents wont let me go on my wii. I hav school tomorrow....


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 09, 2011, 10:40:29 PM
To be honest, I really don't want to. XD

The best advice I can give is to re-import the DAE using the latest BrawlBox (and I mean, the latest) and see what happens. It should fix your material problems.

If not, I would suggest looking through Marth's PSA file and look for events in the GFX tab that call up a Flash effect and remove them.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: hyo on November 09, 2011, 10:49:02 PM
I didnt understand anything u just said.
Im a Mac user, so i cant do any of that. ANY.
i cant import or vertex, nothing. So ill just
Ask someone else.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 09, 2011, 10:50:38 PM
You can't run Smash Attacks? /:

I'll look through Marth's PSA file tomorrow and see if there's anything that would cause an issue.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: hyo on November 09, 2011, 10:54:20 PM
You can't run Smash Attacks? /:

I'll look through Marth's PSA file tomorrow and see if there's anything that would cause an issue.
Nope. Apple software doesnt support any type of hacking besides portrait and texture replacing.
And really? :) wow ur a really nice friend! :) i really owe u one....so u can request any recolors or texture revamps to me anytime! :D


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Carnage on November 10, 2011, 01:28:58 AM
Well don't play as Rundas vs. Rundas

Problem solved. :af:

It may have something to do with filesizes. I'm not too sure.

Thanks for testing, guys. I'm gonna take a little break from Rundas for a little bit and try to get something else working.

([url]http://i43.tinypic.com/ed9ms.png[/url])

In anticipation of Nuke's Dark Samus. XD

Just as a skin, hopefully.

you should ask for some help fixing Rundas i bet ppl will help since the hard part rigging os already done xD


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Nuke on November 11, 2011, 02:59:54 PM
([url]http://i43.tinypic.com/ed9ms.png[/url])

In anticipation of Nuke's Dark Samus. XD

Just as a skin, hopefully.
Your missing some textures... I just looked at all of them and some were missing... Others didint belong...

For example your missing the red outline...


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 11, 2011, 03:01:33 PM
Yeah, I'm aware that a few textures were missing. I even had to make one myself. XD

Which is why I figured you'd do a better job than I have so far.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: hyo on November 11, 2011, 04:16:34 PM
Yeah, I'm aware that a few textures were missing. I even had to make one myself. XD

Which is why I figured you'd do a better job than I have so far.
Hows it going? :\


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 11, 2011, 04:20:46 PM
*sigh*

There's a couple things that may have something to do with it, but you never answered me: Does the shading screw up after you use something like the Neutral B? If so, I can probably fix it. If not, then I wouldn't know what else to do.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: hyo on November 12, 2011, 10:28:24 AM
*sigh*

There's a couple things that may have something to do with it, but you never answered me: Does the shading screw up after you use something like the Neutral B? If so, I can probably fix it. If not, then I wouldn't know what else to do.
No it doesnt. It only gets messed up in certain stages....


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 12, 2011, 12:57:16 PM
Then I wouldn't know what to do but try re-importing it using the latest BrawlBox. Rundas's issue was fixable because it was caused by the Side Smash: there was a graphic event that was being called that made his shaders go all wonky. I fixed it by simply deleting the event.

Sorry. /:


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: hyo on November 12, 2011, 01:08:36 PM
Then I wouldn't know what to do but try re-importing it using the latest BrawlBox. Rundas's issue was fixable because it was caused by the Side Smash: there was a graphic event that was being called that made his shaders go all wonky. I fixed it by simply deleting the event.

Sorry. /:
thats alright. I'll just stick to my messed up Roxas, since I can't re-import, due to having a Mac. (there's no Brawlbox for Macs)


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Nuke on November 15, 2011, 09:50:06 PM
What happened to Rundas? >_>" I thought he was ready to release...


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 16, 2011, 03:12:17 PM
XD

No sir, he is by no means ready to be released. He has quite a few issues still (he lags when hit when in battle with other model imports, etc) and he still needs a better shader and a metal textxure.

That, and he needs to be completely reanimated. He won't work simply as a skin, the way I rigged him.

I'm leaving early to go home for Thanksgiving break (thank god) and I plan on spending some of that time animating. Hopefully my family doesn't have too much planned.

I made a walk animation so far. Looks ok, it's not perfect. I'll spend some time fixing up his legs and such so it looks more natural.

And while I'm at it, I'm going to try to familiarize myself with PSA so I can actually make this happen.

So yeah.

:af:


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Nuke on November 16, 2011, 04:51:54 PM
Are you importing it with the new bb?

Anyway have fun =D


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Gamma Ridley on November 16, 2011, 04:52:53 PM
Actually, I completely forgot to try the new Brawl Box. XD

I'll give it a go.


Title: Re: Ridley's Lair: Rundas Animation Preview Video Is Up.
Post by: Subvenrus on November 25, 2011, 03:51:08 PM
Listen, dude, that Rundas looks AWZUMSSAUS!!

Anyway, I think I have a solution to Gandrayda. Ref textures. These are used for anything that shines, and are partially transparent. Samus' armor, Zelda/Peach's jewels, Sonic's...everything. They use Ref. Maybe you could rig a Ref onto Gandrayda? It doesn't have to shine. Just add a spotlight-like texture thats pink on the BG and black on the spotlight part. This SHOULD give Gandrayda the MP3:C effect. You can also add a blue BG instead of pink for PED/Corrupt characters. This is what was done with DS, her ship, Rundas, his ship, Ghor, his armor, Hypermodes Tendrils, and Gandrayda in MP3: C when they were corrupted. But for Gandrayda, you'll need it to be blue-tinted purple on the outside, pink on the middle, and black on the inside.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 11, 2011, 09:18:00 PM
~Holy Bumps, Batman~

Yeah, inactivity and stuff. After I came back from Thanksgiving Break I suddenly became completely unmotivated to do any kind of hacking of any sort.

I realized how big of a project Rundas will be, especially all by myself, so I decided to put him down for a short while and work on something easier.

Namely, just a skin.

(http://i41.tinypic.com/i3xwzk.png)

Yeah, something simple, I guess. Had to make separate polygons for his eyes, since Ike uses Vis0 (probably)

... oh yeah, he's over Ike. :af:


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Carnage on December 12, 2011, 12:46:50 AM
it would be epic if we had a pokemon trainer psa xD who is he over?


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 12, 2011, 12:51:20 AM
it would be epic if we had a pokemon trainer psa xD who is he over?

... oh yeah, he's over Ike. :af:


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Carnage on December 12, 2011, 12:57:41 AM
so it will be a swordless ike? lol


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 12, 2011, 12:59:22 AM
so it will be a swordless ike? lol

Probably. I left the ball in his right hand and vertexed his fingers so that they wrapped around the ball, since Ike has no finger bones.

But Snoopy gave me the idea of giving him a fishing rod.

..... because.

Who knows what'll happen.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Lillith on December 12, 2011, 01:45:14 AM
A Pokemon Trainer running around with a fishing rod while trying to cut people with said fishing rod?
Brilliant.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Get A Load of This! on December 12, 2011, 01:37:02 PM
Swings around an Ekans or bust.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 12, 2011, 02:43:18 PM
A Pokemon Trainer running around with a fishing rod while trying to cut people with said fishing rod?
Brilliant.

We thought of this at around 3 AM. :af:

Swings around an Ekans or bust.

Initially, I considered making him swing around a Pikachu.

This is a much better idea though. XD


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: SmashClash on December 12, 2011, 02:51:09 PM
Or you could make him hold a gay straight Steelix/Onix.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 12, 2011, 03:04:39 PM
Or you could make him hold a gay straight Steelix/Onix.

That's not a bad idea either.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Segtendo on December 12, 2011, 03:26:32 PM
Yeah, something simple, I guess. Had to make separate polygons for his eyes, since Ike uses Vis0 (probably)
Ike uses different face models.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 12, 2011, 03:44:47 PM
Ike uses different face models.

I know.

.... which is why I made the spearate polygons.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Protoman.EXE on December 12, 2011, 03:45:58 PM
You can haz get a Fishing Rod from Animal Crossing City Folk which i haz. You want me to get for u?


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Get A Load of This! on December 12, 2011, 04:07:04 PM
Using Pikachu as a weapon sounds hilarious, actually.

Or maybe, like, attaching a Magikarp to the fishing pole.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 12, 2011, 04:09:13 PM
You can haz get a Fishing Rod from Animal Crossing City Folk which i haz. You want me to get for u?

That's what Snoopy suggested as well. If you can get me one with textures and stuff, that's be cool.

Or maybe, like, attaching a Magikarp to the fishing pole.


That... is an amazing idea.

I think I have a Magikarp model lying around somewhere too..... I'll have to dig around.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Lillith on December 12, 2011, 04:25:04 PM
...How about a Pikachu on the fishing rod, with a Magikarp on its tail?


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Carnage on December 12, 2011, 04:27:19 PM
That's what Snoopy suggested as well. If you can get me one with textures and stuff, that's be cool.


That... is an amazing idea.

I think I have a Magikarp model lying around somewhere too..... I'll have to dig around.
there is a magikarp in the vault over goldeen so you have one right here xD


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 12, 2011, 04:29:12 PM
At this point I think I'm going to pile on every Pokemon I can fit onto one fishing rod.

XD


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Lillith on December 12, 2011, 04:30:03 PM
It's going to be epic.
That is all.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: SmashClash on December 12, 2011, 04:41:41 PM
...How about a Pikachu on the fishing rod, with a Magikarp on its tail?
Then make a Gyarados have it's mouth on the Magikarp with a Kyogre eating the Gyarados.

Or a fishing rod with Gyarados on it to show how skilled you are.
But that sword will be big-ass.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Get A Load of This! on December 12, 2011, 08:09:05 PM
Kind of just using all of Poke Floats as a weapon at that point...!!!

by the way have a steam id or something?


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 12, 2011, 08:11:32 PM
Kind of just using all of Poke Floats as a weapon at that point...!!!

by the way have a steam id or something?

Oh yeah, forgot about Poke Floats. Maybe there are some models I could use from there....?

And by Steam ID, do you mean, like... a Steam account? Or something? /:


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Get A Load of This! on December 12, 2011, 08:13:20 PM
...Yeaaah steam username whatever anything since msn was never an option for whatever reason.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 12, 2011, 08:14:35 PM
...Yeaaah steam username whatever anything since msn was never an option for whatever reason.

Technically I do, though I never really use it. I only really got it so I could get Portal for free. :af:


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Get A Load of This! on December 12, 2011, 08:19:57 PM
WELL DANG I CAN'T CONTACT ANYBODY
(http://i1185.photobucket.com/albums/z357/GetALoadofThis/I.gif)

any plans for a pokemon trainer psa at all?


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 12, 2011, 08:21:47 PM
WELL DANG I CAN'T CONTACT ANYBODY
([url]http://i1185.photobucket.com/albums/z357/GetALoadofThis/I.gif[/url])

any plans for a pokemon trainer psa at all?


Not in the slightest.

I really want to keep things simple here, since I have a bad habit of involving myself in stuff that'll take a lot of work.

Like Rundas. /:

So I'm planning to make this just a simple import. But if anyone wanted to PSA it, that'd be cool.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: zigazav on December 12, 2011, 09:53:25 PM
Convert a character into a DAE, import the DAE, delete the polygons. Boom skeleton.

XD

He doesn't, eh?

Hmmm....

Also, allow me to get you guys in the mood.

[url]http://www.youtube.com/watch?v=bbu1VdRSxBk[/url]
Nice music! Where is that music from? Which game?


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 14, 2011, 12:56:37 AM
Hooray for late night ideas

(http://i40.tinypic.com/wa3k9l.png)

(http://i43.tinypic.com/35jeelt.png)


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Carnage on December 14, 2011, 02:40:13 AM
i want to see how pokemon trainer will work out with fishing rod and magikarp xD maybe you should do a version with brawl goldeen aswhell :P


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 14, 2011, 11:33:38 AM
Screw Goldeen, it's all about the Karp.

Anyway, here's the plan for the fishing rod thing:

-Position it correctly and vertex the Trainer's fingers to be wrapped around it
-Vertex the rod so it looks slightly bent (but not too much)
-Attach a line to it. I'll probably use Ness's yo-yo string
-Attach the Pokeball to the end of the line to act as a sinker
-Model a hook
-Attach Karp to it

Also, I have a few things I'll do to Karp to make him special.... I'll elaborate a bit more later.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Carnage on December 14, 2011, 12:49:36 PM
Screw Goldeen, it's all about the Karp.

Anyway, here's the plan for the fishing rod thing:

-Position it correctly and vertex the Trainer's fingers to be wrapped around it
-Vertex the rod so it looks slightly bent (but not too much)
-Attach a line to it. I'll probably use Ness's yo-yo string
-Attach the Pokeball to the end of the line to act as a sinker
-Model a hook
-Attach Karp to it

Also, I have a few things I'll do to Karp to make him special.... I'll elaborate a bit more later.
lol i wonder how ike up B will look with fishing rod and a magikarp attached lol


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Lillith on December 14, 2011, 10:55:24 PM
Make the Karp wear a ribbon X3


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Gamma Ridley on December 15, 2011, 12:29:50 AM
Make the Karp wear a ribbon X3


It'll be even more awesome than that.

Though if I suddenly decied to make a female version, that's a great idea. XD

~You Have No Idea How Hard It Was To Edit This Post~

Seriously.

:srs:

(http://i.imgur.com/wOdNT.png)

The rod itself is approximately the length og Ike's sword, but since Karp adds some length, I'll probably have to shrink it a little more. I also need to vertex Karp's little whisker thingies.

But, progress.

Oh, and I also made Karp a few extra sets of eyes. For various reasons.


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: zigazav on December 15, 2011, 04:21:25 PM
Hooray for late night ideas

([url]http://i40.tinypic.com/wa3k9l.png[/url])

([url]http://i43.tinypic.com/35jeelt.png[/url])
HAHAHAHAHAHA! Magikarp! LOL! I laughed when I saw that! But I don't have anything against those karps, in fact, I had one in a pokemon game, and trained it till it became a Gyarados. I also have one in Pokemon Heartgold that's actually partly battle worthy.
But back on topic, I'd like to see this project when it's finished! ^^! How is Pokemon Trainer going to fight without his three-some of starters will be nice to watch! ^^


Title: Re: Ridley's Lair: Something NOT Metroid. I Know, Crazy Right?
Post by: Spex130 on December 18, 2011, 02:28:04 PM
Gamma. I approve this so much that I'm reserving my download ahead of time.

Make sure to save one for me.

- Spex


Title: Re: Ridley's Lair: News and Stuff
Post by: Gamma Ridley on January 13, 2012, 04:49:08 PM
~A Few Updates and My Current Status and Other Useless Info~

Hey.

It's been a while.

How are you doing?

I'm fine, thanks.

*ahem*

So I've been gone for a while, but that doesn't mean I've been doing a lot of hacking.

In fact, I haven't done any hacking. At all.

:/

I've been trying to get a few things done as well as starting a few things that I've wanted done for quite a while, but I haven't been able to stick to one thing for very long.

Surprise.

However, upon realizing that I have a buttload of free time in my schedule this semester, I suppose I could try to get a few things done.

For example, look what I got my hands on:

(http://i41.tinypic.com/29qibg2.png)

First to guess what it is gets a cookie.

Big thanks to Nah for ripping it for me.

The biggest problem is that it has a ridiculous amount of textures, it refuses to smooth, and it's too large for Brawl to handle.

So yeah. Lot's of work to do for that one.

As for Playable Trainer, I'll work a little bit more on him today.

Sooo yeah. [/wall of text]

Gamma. I approve this so much that I&#039;m reserving my download ahead of time.

Make sure to save one for me.

- Spex


I'll try to save one just for you. :af:


Title: Re: Ridley's Lair: News and Stuff
Post by: Victory Badguy on January 13, 2012, 04:59:47 PM

For example, look what I got my hands on:

([url]http://i41.tinypic.com/29qibg2.png[/url])


Is... is that the Meta Ridley boss fight arena from Prime 1?  That's boss as hell!  Hope you can get it to work out well.  I can only imagine how much work it'll take.


Title: Re: Ridley's Lair: News and Stuff
Post by: hyo on January 13, 2012, 05:08:57 PM
so hows pt?


Title: Re: Ridley's Lair: News and Stuff
Post by: Gamma Ridley on January 13, 2012, 05:12:28 PM
Is... is that the Meta Ridley boss fight arena from Prime 1?  That's boss as hell!  Hope you can get it to work out well.  I can only imagine how much work it'll take.


Ding ding ding, you are correct sir!

Here have some Metroid cookies:

(http://i39.tinypic.com/2yx3oll.jpg)

What I plan on doing, after I fix everything all up (which will most likely take forever and a day), is to put a Battlefield-like platform slightly above and in front of the Temple so that you get a good view of it.

Then I'd have Ridley flying in the background destroying all the totems.

But that's a longterm plan. There's lots to be done with this model before it even makes it into Brawl Box. /:

Now, as for Poke dude, I need some ideas.

At first, I had Karp attached to the ball lure sticking straight out like this:

(http://i.imgur.com/wOdNT.png)

However, after some deliberation, I thought that this might be better:

(http://i44.tinypic.com/v3n0ut.png)

Ignore the fact that Karp is still T-posed. I'm gonna fix that right now.

Thoughts?


Title: Re: Ridley's Lair: News and Stuff
Post by: hyo on January 13, 2012, 05:15:09 PM
awesome! when u release it, can i have permission to make an ash texture? :D


Title: Re: Ridley's Lair: Vote in the Poll, Por Favor.
Post by: Gamma Ridley on January 13, 2012, 05:20:53 PM
awesome! when u release it, can i have permission to make an ash texture? :D

Sure, just credit or collab me.

~Added a Poll, Please Vote~


Title: Re: Ridley's Lair: Vote in the Poll, Por Favor.
Post by: hyo on January 13, 2012, 05:23:35 PM
ok i will collab :)
so who is he over exactly? marth or ike?


Title: Re: Ridley's Lair: Vote in the Poll, Por Favor.
Post by: Gamma Ridley on January 13, 2012, 05:24:23 PM
Ike.


Title: Re: Ridley's Lair: Vote in the Poll, Por Favor.
Post by: Victory Badguy on January 13, 2012, 05:59:18 PM
Yeah, I vote for angled.  Just looks more natural imo.

Also, a platform over the Meta Ridley arena sounds great.  We've got way too many flat stages on the Vault.


Title: Re: Ridley's Lair: Vote in the Poll, Por Favor.
Post by: Gamma Ridley on January 13, 2012, 07:11:48 PM
To be honest, I don't mind flat stages at all. /:

The only reason why I opted for an aerial version is because I couldn't think of any other way to make fighting there interesting. There just wasn't any room for anything.

Plus, I get to be creative with Ridley's animations. :af:

~Edit~

Here's some more Poke pics. (If I post a bunch of updates I tend to stay focused, so bear with me please. XD)

(http://i40.tinypic.com/2ptyxrn.png)
(http://i42.tinypic.com/20utpoj.png)

Ignore his face, I don't know why it's only showing those two eye models. XD

All that's left really is to fix his thumb and rig him up.

Yaaaaaay.

Also, I guess people like it angled way better, so angled it is.


Title: Re: Ridley's Lair: Vote in the Poll, Por Favor.
Post by: Spex130 on January 13, 2012, 08:50:28 PM
It looks good. No lie. Not just being a yes man. I actually approve.



Sooo yeah.[/color] [/wall of text]


Lol.


I'll try to save one just for you. :af:

Why thank you kindly, sir.


Title: Re: Ridley's Lair: Vote in the Poll, Por Favor.
Post by: Gamma Ridley on January 13, 2012, 09:01:47 PM
It looks good. No lie. Not just being a yes man. I actually approve


Lots of thanks, yo.

BB preview:

(http://i39.tinypic.com/opsehs.png)

So I've started rigging and.... my god Ike's knees are hard to work with.

The way he bends them... it's just....

Impossible. @_@

And it doesn't help that Poke wears baggy pants.

Oy.


Title: Re: Ridley's Lair: Vote in the Poll, Por Favor.
Post by: hyo on January 14, 2012, 06:30:40 PM
don't give up dude, u can do it! :)


Title: Re: Ridley's Lair: Roy Kirby Hat Released
Post by: Gamma Ridley on January 23, 2012, 07:41:39 PM
~~~New Stuff~~~

Kirby Hat (Roy)

(http://i43.tinypic.com/xe1j6q.jpg)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24850)

(http://i41.tinypic.com/jkd1fk.png)
(http://i42.tinypic.com/4kbksj.jpg)
(http://i41.tinypic.com/ruzbrp.jpg)


Title: Re: Ridley's Lair: Roy Kirby Hat Released
Post by: hyo on January 23, 2012, 11:50:35 PM
Nice! Someone needs to make a Cloud one or Sora or Roxas....


Title: Re: Ridley's Lair: Roy Kirby Hat Released
Post by: Puraidou on January 24, 2012, 12:17:17 AM
Hey Gamma, are you and Royal still going to complete Other M Samus' PSA + animations? If not, could i have it all? I'd like to finish it with some help from 2 of my friends. I'll collab everyone who was involved so far, cause i really want to see it come to completion :3 (it's Pride btw xD)


Title: Re: Ridley's Lair: Roy Kirby Hat Released
Post by: Gamma Ridley on January 24, 2012, 10:32:22 AM
Hey Gamma, are you and Royal still going to complete Other M Samus' PSA + animations? If not, could i have it all? I'd like to finish it with some help from 2 of my friends. I'll collab everyone who was involved so far, cause i really want to see it come to completion :3 (it's Pride btw xD)


Sure thing, I'll send you the zip with everything in it.

Also, for those who don't watch the WIP thread:

(http://i42.tinypic.com/2ujqmuf.png)

I'm on a bit of a Kirby hat kick right now. Me and Nah have quite a few planned, so keep an eye out.


Title: Re: Ridley's Lair: Roy Kirby Hat Released
Post by: Infernape on January 24, 2012, 11:33:00 AM
ROY HAT! :happy: now i can finally play with the complete psa with kirby :D


Title: Re: Ridley's Lair: Roy Kirby Hat Released
Post by: Carnage on January 24, 2012, 11:53:58 AM
it would be epic if you ripped pichu,mewtwo,doctor mario kirby hats from melee aswhell xD


Title: Re: Ridley's Lair: Roy Kirby Hat Released
Post by: Gamma Ridley on January 24, 2012, 11:55:33 AM
it would be epic if you ripped pichu,mewtwo,doctor mario kirby hats from melee aswhell xD

Actually, those are planned.

Mewtwo's pretty much finished, he just needs his shaders to be fixed, and then I can slap the metals on him. The main problem is that the ears and tail don't quite blend with his body.

Everyone else comes after the Ridley hat though.


Title: Re: Ridley's Lair: Roy Kirby Hat Released
Post by: Carnage on January 24, 2012, 12:02:21 PM
Actually, those are planned.

Mewtwo's pretty much finished, he just needs his shaders to be fixed, and then I can slap the metals on him. The main problem is that the ears and tail don't quite blend with his body.

Everyone else comes after the Ridley hat though.
great news :P i will for sure use that mewtwo kirby hat when released like i did with roy :P


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Gamma Ridley on January 24, 2012, 12:04:23 PM
~Poll Added~

Vote please. :]


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Puraidou on January 24, 2012, 01:02:35 PM
~Poll Added~

Vote please. :]
Voted for the Ridley Hat.

(http://weknowmemes.com/wp-content/uploads/2011/11/do-want-house.jpg)


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Victory Badguy on January 24, 2012, 01:15:38 PM
Gah!  So many great choices!  Damn it, I want them all!

I guess I'll vote for the Ridley hat.  That sounds lulzy.


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Puraidou on January 24, 2012, 01:16:55 PM
Gah!  So many great choices!  Damn it, I want them all!

I guess I'll vote for the Ridley hat.  That sounds lulzy.
You tell me:

(http://i42.tinypic.com/2ujqmuf.png)


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Victory Badguy on January 24, 2012, 01:20:23 PM
You tell me:

Yep.  That's lulzy alright.  Certainly funnier than a Mewtwo or Doc hat would look (though I do miss those). 


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Puraidou on January 24, 2012, 01:21:14 PM
Yep.  That's lulzy alright.  Certainly funnier than a Mewtwo or Doc hat would look (though I do miss those). 
I know, the hat is a must for me. :P


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Gamma Ridley on January 24, 2012, 01:22:46 PM
([url]http://weknowmemes.com/wp-content/uploads/2011/11/do-want-house.jpg[/url])


That gave me a good laugh. XD

Let me say that all of these will get done at one point, so don't worry if one wins over the other.


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Puraidou on January 24, 2012, 01:26:00 PM
That gave me a good laugh. XD
(http://3.bp.blogspot.com/_nQsCMsIXSjQ/TU87RgbhO2I/AAAAAAAAAeQ/n8Jx8QaOgnA/s1600/success_baby-kid.jpg)

:af: I'm on a roll lol


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: JOEYSX5 on January 24, 2012, 03:17:25 PM
An improved version of a kirby hat for Old Snake would be pretty good.


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Gamma Ridley on January 24, 2012, 03:26:18 PM
Homework's done, time for fun.

(http://i41.tinypic.com/wwkkg2.png)

:af:

An improved version of a kirby hat for Old Snake would be pretty good.


Would there be, like, a model for that or something?

I wouldn't mind doing a few MGS hats.

..... a Grey Fox one would be pretty cool, now that I think about it.


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Carnage on January 24, 2012, 04:21:17 PM
Homework's done, time for fun.

([url]http://i41.tinypic.com/wwkkg2.png[/url])

:af:

Would there be, like, a model for that or something?

I wouldn't mind doing a few MGS hats.

..... a Grey Fox one would be pretty cool, now that I think about it.

remenber some kirby hats arent hats at all they are full kirby tranformation that means you would need to rigg the kirby model completely with the hat like snake,DK and others


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Gamma Ridley on January 24, 2012, 04:24:34 PM
remenber some kirby hats arent hats at all they are full kirby tranformation that means you would need to rigg the kirby model completely with the hat like snake,DK and others


Yep. I'm aware of this.

Most are hats though. Charizard's is no exception.

Anyway, here's how he looks in 3DS:

(http://i39.tinypic.com/21lscv9.png)

.... and here's how it looks in Brawl Box:

(http://i42.tinypic.com/4uvu3o.png)

:srs:


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Carnage on January 24, 2012, 04:32:22 PM
why serious face? shouldnt that look like that since its only a hat? just put it under charizard and test it out :P


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Gamma Ridley on January 24, 2012, 04:34:37 PM
why serious face? shouldnt that look like that since its only a hat? just put it under charizard and test it out :P


(http://i39.tinypic.com/2je60wi.png)

:srs:


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Carnage on January 24, 2012, 04:36:47 PM
([url]http://i39.tinypic.com/2je60wi.png[/url])

:srs:

so thats why at a first glance it didnt seem anything out of the ordinary lol wierd only the eye moved maybe you could rigg a new bone for eyes only?


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Gamma Ridley on January 24, 2012, 04:38:43 PM
That wouldn't really help, I don't think. Plus, the cap only has three bones: TopN, CapM, and WingM.

Top doesn't get rigged, Cap is for the whole thing, and Wing is for... the wings.

They shouldn't be moving at all though.

:srs:


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Carnage on January 24, 2012, 04:44:50 PM
That wouldn't really help, I don't think. Plus, the cap only has three bones: TopN, CapM, and WingM.

Top doesn't get rigged, Cap is for the whole thing, and Wing is for... the wings.

They shouldn't be moving at all though.

:srs:
dont think an extrabone would make much diference the only thing is that it wouldnt be  animated if charizard hat is ever animated at all but there must be a reason why the eyes pollygon detach from the skull i bet you will figureit out eventually :P


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: TheMTorres29 on January 24, 2012, 07:31:02 PM
Can you do the Roy hat over Diddy? Its cool if dont/cant though :)


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Carnage on January 25, 2012, 01:59:36 AM
Can you do the Roy hat over Diddy? Its cool if dont/cant though :)
you can easily replace the hat just need to export it on diddy reall hat


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: TheMTorres29 on January 25, 2012, 05:24:28 PM
HOW? haha


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Carnage on January 25, 2012, 05:37:28 PM
HOW? haha

easy open roy hat
export model0 and texture0 brres if it has a model 10(shader for kirny hat) export it too
open fitkirnydiddy00.pac replace diddy model 0 and texture from his hat then if you have a model 10 replace it also if no then go to diddy model 10 and just renameit to whatherver name the mdl0 has but change it to marth since roy porbably called marthhat or something

gama did you find a way to fix ridley hat?


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Gamma Ridley on January 25, 2012, 05:42:18 PM
The name of the .mdl0 doesn't matter.

Also, I redid the Ridley hat:

(http://i42.tinypic.com/2i25v1e.png)

To me, it looks better than the original. I thought that would fix it.

.... I was wrong.

(http://i42.tinypic.com/14uj2md.png)

Please, I'm begging you. If someone knows what is happening and how to fix it, please let me know. I'm ripping out my hair over here.


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Carnage on January 25, 2012, 05:47:19 PM
well atleast now the taill and eyes stay at the right place lol really dont know anything about rigging or else i would help you  hope you can manage to fix that wierd movement of the model


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: TheMTorres29 on January 25, 2012, 05:56:24 PM
Oh that easy? haha ;D I did it THNX I thot it was more complicated ^-^


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Gamma Ridley on January 25, 2012, 07:06:42 PM
(http://i39.tinypic.com/33e641t.png)

Thanks StarWaffle for helping me. :af:


Title: Re: Ridley's Lair: Got A Few Kirby Hats Planned. Which One's First?
Post by: Carnage on January 26, 2012, 03:59:59 AM
great xD guess now you will be able to  to make kirby hats quicker :P will be waiting for mewtwo,pichu and ridley kirby hat release :P


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Gamma Ridley on January 26, 2012, 05:15:30 PM
So even though I got all that fixed, the Ridley hat will be put on hold due to filesize issues. I tried shrinking down the textures (a LOT, I might add) as well as deleting the tail, but I can't seem to find an effective way to shrink it down.


Soooo yeah.

There are a couple other Kirby hats on the horizon, though, including a Rosalina one (which comes with it's own Luma) and another one which probably nobody saw coming.

And it wasn't on the poll. :af:

Also

(http://i43.tinypic.com/2apwso.png)

I'm sorry, but I get real distracted real easily. :[


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Spex130 on January 26, 2012, 05:41:26 PM
So even though I got all that fixed, the Ridley hat will be put on hold due to filesize issues. I tried shrinking down the textures (a LOT, I might add) as well as deleting the tail, but I can't seem to find an effective way to shrink it down.


I'm sorry, but I get real distracted real easily. :[[/spoiler]


Lol. I'm like that too.

So yeah, what kind of shrinking did you do? Did you keep the same size and kill the texture quality? Or did you change the size and keep as much of the texture quality as possible?

.Pac files are weird in that if their textures are a certain size, the textures themselves automatically take up x amount of space.

Example inside. *Wall of Text alert. I went overboard lol*


I have a HQ texture that is 1024x2048


I take this texture and kill the quality on it. The LQ version of this 1024x2048 texture is 30 KB.
It looks like crap because it's all Jpeggy.


Now,  I take the original HQ Version and size it to 512x512 without killing any quality. Just a straight resize.
It's filesize is 289 KB. It's a lot bigger in filesize than the 1024x2048, but it looks pretty nice for its small boundary size.


Now, when I imported these files into Brawlbox:

The .Pac file that had the LQ 1024x2048 in it was 4128 KB total, but the .Pac file that had the HQ 512x512 file was 1114 KB.

The HQ 512x512 took up less space. Exactly 3014 KB less. That's a big difference, with little (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) in quality.

Another good thing is that if your resize is divisible by 8 for your X and Y size coordinates, the UVs will move with the texture.

That means that you won't have to Re-Texture the entire thing in 3DS Max. Which is good.




Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Gamma Ridley on January 26, 2012, 05:46:44 PM
Well, I went with straight up resizing the textures in GIMP in order to retain transparency. He only has three textures: two 512x512 and one 128x128 (I think)

I shrank those waaaaaay down (to around 64x64, I believe) and it was still above the size limit.

So I went and deleted the tail and removed the texture that went with it, and sized up the textures as much as I could (128x128) and managed to get it to just 1 KB above the original file.

The thing is, I've lost so much quality that it doesn't even feel worth it. /:

Oh, and I always resize my textures by a factor of two. Force of habit, heheh.


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Spex130 on January 26, 2012, 06:16:49 PM
I suppose if you really need to get it down, you can replace the unused parts of the textures with white space.


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Gamma Ridley on January 26, 2012, 06:23:58 PM
That did shave a few KB off, but the problem is that pretty much all of the texture is used by the head and wings.

.... the Brawl creators were extremely lazy when making Ridley, and only made him four polygons using three textures. >_>

Nah says he can shrink down the filesize, so let's hope he pulls through. Otherwise, this might go down in flames.


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Carnage on January 26, 2012, 06:28:32 PM
gama i dont know what you think its the limite since i dont think anyone knows the kirby hat limits like i putted your roy kirby hat over ddd kirby hat wich had 380 kb and after putting roy there the file is 524 kb and works flawlessly  so just an heads up kirby hats dont need to be inferior to the original size :P


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Gamma Ridley on January 26, 2012, 06:31:21 PM
Well, it does, since it's frozen every single time we've tested it.

It was about four times the size of the original at first. :srs:


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Carnage on January 26, 2012, 06:32:40 PM
Well, it does, since it's frozen every single time we've tested it.

It was about four times the size of the original at first. :srs:
4 times thats a diferent story xD hope you can recize him down and i expect the other kirby hats you plan to make dont give these problems at all


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Gamma Ridley on January 26, 2012, 10:32:17 PM
~~~New Stuff~~~

Kirby Hat (Rosalina)

(http://i41.tinypic.com/qytugo.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24908)

(http://i41.tinypic.com/efif7s.png)
(http://i41.tinypic.com/20j38mo.png)



Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Segtendo on January 26, 2012, 10:38:31 PM
Rosalina Crown for Kirby?
That is too cool.


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Spex130 on January 26, 2012, 10:39:33 PM
Whoa! Nice!

Ka-DL'd.


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: StarWaffle on January 26, 2012, 10:41:41 PM
try remapping all the texture into one file, idk.
Maybe 2- 256x256 files take up more room than 1- 512x512, idk i'm just throwing out ideas.


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Gamma Ridley on January 27, 2012, 12:47:37 PM
Glad you guys like it. :p

try remapping all the texture into one file, idk.
Maybe 2- 256x256 files take up more room than 1- 512x512, idk i'm just throwing out ideas.

I had considered that, but neither me nor Nah really knows how to mess with UVs. /:

Deleting the tail got me pretty close to the limit, as it also allowed me to remove the second texture. But I didn't bother testing it.

I guess it'll be put on hold until BlackJax finishes the tristripper. Then I won't even have to worry about losing quality.

Thanks anyway, Waffles. :]

In other news, there should be one more hat on the way in the near future. I just gotta tweak the metals and it should be good.


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: StarWaffle on January 27, 2012, 05:57:31 PM
well you can send me the file and i can remap it for ya, it dosnt take long at all.
or you can wait. dosn't matter.


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Gamma Ridley on February 02, 2012, 10:17:01 PM
~~~New Stuff~~~

Kirby Hat (Animal Crosser)

(http://i41.tinypic.com/2a9p0qo.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24982)

(http://i41.tinypic.com/8zmk9d.png)
(http://i43.tinypic.com/1zbukbk.png)


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Carnage on February 03, 2012, 04:32:26 AM
nice your making kirby hats so was the ridley one fixable? and what about the mewtwo one still has problems?


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Gamma Ridley on February 03, 2012, 04:01:36 PM
Ridley is on hold until BlackJax finishes the tristripper. Dunno how many times I said that.

Mewtwo looks fine, I just gotta make the metal textures and he should be released.


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Carnage on February 03, 2012, 04:56:08 PM
Ridley is on hold until BlackJax finishes the tristripper. Dunno how many times I said that.

Mewtwo looks fine, I just gotta make the metal textures and he should be released.
so starwafle idea didnt work out for ridlesy hat? and im glad maybe you can use mewtwo2000 way to add auto metal texture in a flash xD


Title: Re: Ridley's Lair: A Whole Lotta Stuff
Post by: Gamma Ridley on February 03, 2012, 06:45:53 PM
Waffles remapped the whole thing, but it didn't cut down enough file space ufortunately. /:

Also, I can't quite get the auto-metal thing to work properly. I'll dink around with it a bit.

Also also, take a look at this if you want to know how I do this junk or something. (http://forums.kc-mm.com/index.php?topic=40981.0)


Title: Re: Ridley's Lair: Joe Hat Is Out
Post by: Gamma Ridley on February 06, 2012, 10:00:41 PM
~~~New Stuff~~~

Kirby Hat (Viewtiful Joe)

(http://i41.tinypic.com/34641us.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25047)

(http://i42.tinypic.com/359itjd.png)
(http://i44.tinypic.com/15mzs07.png)


Title: Re: Ridley's Lair: Joe Hat Is Out
Post by: xZedkiel on February 07, 2012, 04:16:18 PM
~~~New Stuff~~~

Kirby Hat (Viewtiful Joe)

([url]http://i41.tinypic.com/34641us.png[/url])

([url]http://i54.tinypic.com/2h4jek9.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25047[/url])

([url]http://i42.tinypic.com/359itjd.png[/url])
([url]http://i44.tinypic.com/15mzs07.png[/url])

It would be better if the visor area was way smaller and the helmet was closer to the face on the cheek parts. o.o maybe shrink the V a bit? Other than that, great job!


Title: Re: Ridley's Lair: Joe Hat Is Out
Post by: Gamma Ridley on February 07, 2012, 04:19:48 PM
Honestly, I think that's just the picture that makes it look weird.... I can't say that for sure since I don't have my Wii and Nah does all the testing. /:

Have you looked at it in-game? If it looks that way in game, I'll find some way to make it fit better.

I kinda like the V being big, but if it is a problem I'll shrink that too, it shouldn't be difficult.

As for the visor area, I'll probably add a semitransparent black part without the eyes, similar to the Captain Falcon hat.


Title: Re: Ridley's Lair: Joe Hat Is Out
Post by: xZedkiel on February 07, 2012, 04:29:22 PM
Honestly, I think that's just the picture that makes it look weird.... I can't say that for sure since I don't have my Wii and Nah does all the testing. /:

Have you looked at it in-game? If it looks that way in game, I'll find some way to make it fit better.

I kinda like the V being big, but if it is a problem I'll shrink that too, it shouldn't be difficult.

As for the visor area, I'll probably add a semitransparent black part without the eyes, similar to the Captain Falcon hat.
Well, looking at it the in-game pictures on the download on BV, it looks like it's too wide a space for the eye area since his arms go through the openings when in his wait animation. I know Kirby's arms move everywhere, but it's still a huuuge gap compared to his eyes. It should maybe be vertexed to a size closer to the visor of the C. Falcon Kirby Hat, and the V doesn't necessarily need to be shrunken down, it can stay that size.


Title: Re: Ridley's Lair: Joe Hat Is Out
Post by: Gamma Ridley on February 07, 2012, 04:32:48 PM
Oh well that wouldn't be hard, I'll see what I can do.

I felt fairly unsatisfied with the hat when I released it, so I'm glad someone's offering a way to make it better. XD


Title: Re: Ridley's Lair: Joe Hat Is Out
Post by: KTH on February 07, 2012, 05:13:12 PM
You think you can help me for a hat please?


Title: Re: Ridley's Lair: Joe Hat Is Out
Post by: Gamma Ridley on February 07, 2012, 05:19:01 PM
Sure. What'cha need.


Title: Re: Ridley's Lair: Joe Hat Is Out
Post by: KTH on February 08, 2012, 05:42:13 AM
I've make a Scott Kirby Hat with a guitar in the mouth rigged to a extra bone. Everything look perfect in BrawlBox. But in game, he doesn't load the animation. But everything look perfect.

Can you take a look please?


Title: Re: Ridley's Lair: Joe Hat Is Out
Post by: Carnage on February 08, 2012, 09:58:05 AM
I've make a Scott Kirby Hat with a guitar in the mouth rigged to a extra bone. Everything look perfect in BrawlBox. But in game, he doesn't load the animation. But everything look perfect.

Can you take a look please?
you know kirby hat animations are in the fitkirbyxxx00.pac right?


Title: Re: Ridley's Lair: Joe Hat Is Out
Post by: Gamma Ridley on February 08, 2012, 11:20:09 AM
you know kirby hat animations are in the fitkirbyxxx00.pac right?

^That.

Did you rig the hat over Lucas's hat? If so, how'd you rig the guitar to a separate bone? It only has two bones.

Unless you added one? In which case, I wouldn't really know how to get that to work.


Title: Re: Ridley's Lair: Joe Hat Is Out
Post by: xZedkiel on February 08, 2012, 06:02:04 PM
^That.

Did you rig the hat over Lucas's hat? If so, how'd you rig the guitar to a separate bone? It only has two bones.

Unless you added one? In which case, I wouldn't really know how to get that to work.
I think it's over Jiggz for the port.


Title: Re: Ridley's Lair: Guess Who's Laptop Is Dead? :D
Post by: Gamma Ridley on February 10, 2012, 06:25:58 PM
<------This guy's

Yeah, Joe edits won't be coming any time soon. Oh well.

:/


Title: Re: Ridley's Lair: Guess Who's Laptop Is Dead? :D
Post by: Eternal Yoshi on February 10, 2012, 06:38:59 PM
What happened to it? How'd it die?


Title: Re: Ridley's Lair: Guess Who's Laptop Is Dead? :D
Post by: Gamma Ridley on February 10, 2012, 06:43:47 PM
What happened to it? How'd it die?

Blah, good question. :/

It could be one of many things. The graphics driver has been giving me issues ever since I got the thing, so it may be that the card bit the dust as well.

It also makes two loud beeps every time I try to start it up, which apparently indicates a parity circuit failure.

... whatever that means. @_@

So I'm probably going to have to send it to Dell to get it diagnosed and hopefully fixed (expensive AND inconvenient, since if I don't ship it I'll probably end up voiding my warranty. I gotta talk to them about that.)

So yeah. In the meantime, I'll just lurk around using these dumb Macs in the computer lab downstairs. :|


Title: Re: Ridley's Lair: Guess Who's Laptop Is Dead? :D
Post by: KTH on February 11, 2012, 06:01:39 PM
^That.

Did you rig the hat over Lucas's hat? If so, how'd you rig the guitar to a separate bone? It only has two bones.

Unless you added one? In which case, I wouldn't really know how to get that to work.
It's a hat over Jiggly. And the guitar is rigged on a separate bone.


Title: Re: Ridley's Lair: Laptop Is Fixed... Kinda
Post by: Gamma Ridley on February 16, 2012, 11:51:11 AM
Yeah. Laptop is fixed and working and stuff.

I'm having problems with my internet though, it cuts out every now and then.

So yeah. I'm typing this as fast as I can.

I tried to add a preview picture here, but my computer sucks.

>:|


Title: Re: Ridley's Lair: Laptop Is Fixed... Kinda
Post by: Carnage on February 16, 2012, 01:09:13 PM
Yeah. Laptop is fixed and working and stuff.

I'm having problems with my internet though, it cuts out every now and then.

So yeah. I'm typing this as fast as I can.

I tried to add a preview picture here, but my computer sucks.

>:|

so that means you will release mewtwo hat sometime? xD


Title: Re: Ridley's Lair: Laptop Is Fixed... Kinda
Post by: Spex130 on February 16, 2012, 01:18:03 PM
We welcome your computer back to the land of the living, Gamma.


Also, I had SJS make this for ya.

(http://i929.photobucket.com/albums/ad133/SJSCSPs/HD/Samus/bsamus3torizo.png)




Title: Re: Ridley's Lair: Laptop Is Fixed... Kinda
Post by: Gamma Ridley on February 16, 2012, 01:36:11 PM
so that means you will release mewtwo hat sometime? xD


I honestly don't know why we haven't released it yet.

"Soon," is all I can say. /:

I need to get these internet issues sorted out first.

We welcome your computer back to the land of the living, Gamma.

Also, I had SJS make this for ya.

([url]http://i929.photobucket.com/albums/ad133/SJSCSPs/HD/Samus/bsamus3torizo.png[/url])


It's good to have my laptop back. I was going crazy having to use the computer lab for stuff. >_>

Also, I'll have to save that CSP. XD

Also Also:

(http://i41.tinypic.com/bjfhi8.png)

Yay


Title: Re: Ridley's Lair: Laptop Is Fixed... Kinda
Post by: hyo on February 18, 2012, 04:28:08 PM
oh yay! ur working on my request again?


Title: Re: Ridley's Lair: Laptop Is Fixed... Kinda
Post by: Gamma Ridley on February 18, 2012, 07:16:39 PM
Yeup, decided to pick it up again since I can actually do stuff to it now.

The mountain itself is complete, but I'm somewhat dissatisfied with the platform Red and his Pokes are standing on. I've got a few ideads as to what I'm going to put back there based on some fanart I've seen, but I've decided to take a break from modeling and do some animating.

I animated Charizard flying in the background last night. I was going to upload a tiny video showing it, but with my current internet situation I think that's out of the question.


Title: Re: Ridley's Lair: Laptop Is Fixed... Kinda
Post by: hyo on February 18, 2012, 08:04:59 PM
oh...nice, wait what stage is it over again? Luigi's Mansion right?
and is it possible to give it a snowing effect?


Title: Re: Ridley's Lair: Laptop Is Fixed... Kinda
Post by: Gamma Ridley on February 19, 2012, 12:00:51 AM
It'll be over the Mansion, yeah, but I'll throw in a few .rels as well

And of course it'll be snowing. XD

~Edit~

http://youtu.be/D2nUj6beObk (http://youtu.be/D2nUj6beObk)

Managed to upload the video. :af:

Yeah. That's it.

First time working with Charizard, so it was a tough one. Buuut I'm satisfied with it.


Title: Re: Ridley's Lair: Laptop Is Fixed... Kinda
Post by: hyo on February 19, 2012, 01:22:56 AM
Looks AWESOME!!!! :)
Good job dude! ^^


Title: Re: Ridley's Lair: Laptop Is Fixed... Kinda
Post by: Puccio on February 19, 2012, 06:27:29 AM
Sweet! O_O
Nice job!


Title: Re: Ridley's Lair: Laptop Is Fixed... Kinda
Post by: Gamma Ridley on February 19, 2012, 03:40:00 PM
Heh. Glad you guys like it. :]

Wings are... interesting to work with.

Also, does anyone think his tail looks weird? I didn't really know what to do with it, so I just made him swing it around. /:

Anyway, I'll do some more animating today. Probably Espeon.

Never really worked with quadrupeds before, so this should be another fun little experiment. XD


Title: Re: Ridley's Lair: Laptop Is Fixed... Kinda
Post by: xZedkiel on February 19, 2012, 09:32:53 PM
Hey Gamma, I'm gonna send you a PM, it's something hopefully extremely easy.


Title: Re: Ridley's Lair: Working On Mt. Silver And Stuff
Post by: Gamma Ridley on February 19, 2012, 09:48:54 PM
And I responded to said PM. Heyooo.

Anywho, I promised that I'd animate Espeon. But I lied. :af:

I animated Snorlax a bit instead, and learned that his model is a complete mess.

Seriously. Open up his model in Brawl Box and move things around. It's awful.

But I'm about half done with him, I still need to tinker around with some bones to see exactly what they do. >_>

Also, speaking of Espeon, would anyone happen to have it's BRRES from Poke Park? 1, I'm assuming.

I need it's animations because I would like some sort of reference. Or maybe I'll just use them. Who knows.

Would be much appreciated. :]


Title: Re: Ridley's Lair: Working On Mt. Silver And Stuff
Post by: Spex130 on February 19, 2012, 10:18:23 PM
I have all the Pokepark 1 Pokemon Brres, but it might be while before I can get it to you.


That ok?


Title: Re: Ridley's Lair: Working On Mt. Silver And Stuff
Post by: Gamma Ridley on February 19, 2012, 10:24:37 PM
That is absolutely 100% ok.

I think it's Japanese name is Eifie, so that should help. Maybe.

Thanks much!


Title: Re: Ridley's Lair: Working On Mt. Silver And Stuff
Post by: Spex130 on February 19, 2012, 10:51:18 PM
Actually. Didn't take as long as I thought it would. PM sent!


Title: Re: Ridley's Lair: Working On Mt. Silver And Stuff
Post by: nanobuds on February 20, 2012, 11:07:34 AM
that charizard animation is pretty baller.

Are you making a new Pokemon Stage or somethin?


Title: Re: Ridley's Lair: Working On Mt. Silver And Stuff
Post by: Carnage on February 20, 2012, 12:21:03 PM
that charizard animation is pretty baller.

Are you making a new Pokemon Stage or somethin?
hes making a stage that has red standing on top of a mountain with the pokemons he has in G/S ending.


Title: Re: Ridley's Lair: Working On Mt. Silver And Stuff
Post by: Gamma Ridley on February 20, 2012, 04:34:11 PM
Actually. Didn't take as long as I thought it would. PM sent!

Thanks again!

I should start making a list of people who have sent me stuff, I need to remember who to credit. @_@

that charizard animation is pretty baller.

Are you making a new Pokemon Stage or somethin?

Glad you like it.

To answer your question:

hes making a stage that has red standing on top of a mountain with the pokemons he has in G/S ending.

I'm making Mt. Silver upon request.

Yup.

Also, I solved the sucky internet problem.

All I have to do is go down the hall so that I'm closer to the router.

-___-"

So yeah. No animations today, I gotta study for an exam I have tomorrow. But when I'm done with that, I think I'll make a little video showing the animations of each Poke or something. Dunno.


Title: Re: Ridley's Lair: Updates, Updates, Updates
Post by: Gamma Ridley on March 11, 2012, 11:05:55 AM
Well hello there. Long time no see.

Just thought I'd swing by with a new stage I've been working on, in case you haven't been to LST lately:

(http://i41.tinypic.com/biw6k5.png)
(http://i39.tinypic.com/9az2j4.png)

From Star Fox: Assault

No previews for Mt. Silver, as I'm stuck until the tristripper is functional. So yeah.

Also, check the poll to look at something that's yet to come.


Title: Re: Ridley's Lair: Updates, Updates, Updates
Post by: Carnage on March 11, 2012, 02:44:59 PM
just wondering now that i reviewed past posts what happenned to mewtwo kirby hat and PT over Ike?


Title: Re: Ridley's Lair: Updates, Updates, Updates
Post by: KingJigglypuff on March 11, 2012, 02:52:11 PM
Dat Meta Ridley animation. o.o It's very smooth and well done.


Title: Re: Ridley's Lair: Updates, Updates, Updates
Post by: Gamma Ridley on March 12, 2012, 06:01:32 PM
just wondering now that i reviewed past posts what happenned to mewtwo kirby hat and PT over Ike?


I get distracted very easily. XD

They'll get done. As for when.... I dunno.

Dat Meta Ridley animation. o.o It's very smooth and well done.



Thanks, glad you like it. :]

Came out much better than I had expected.

~Edit~

Ridley Wait2 (http://www.youtube.com/watch?v=8BBGpna9WC4#)


Wait2 is done. Woohoo.

In-game previews coming once I finish Wait3.


Title: Re: Ridley's Lair: Updates, Updates, Updates
Post by: KingJigglypuff on March 12, 2012, 06:05:29 PM
o.o Mind=blown
But in my opinion, it would look better as a taunt.


Title: Re: Ridley's Lair: Updates, Updates, Updates
Post by: Carnage on March 12, 2012, 06:11:31 PM
wait2 sure looks nice xD thats some nice wing movement right there :P


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 12, 2012, 06:16:49 PM
o.o Mind=blown
But in my opinion, it would look better as a taunt.

Thanks! I had a feeling someone would say that, since I thought it would myself about halfway through. XD

wait2 sure looks nice xD thats some nice wing movement right there :P

Glad you like it, I'll send you the file in a bit.

~Poll Added, Please Vote~


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Victory Badguy on March 12, 2012, 07:25:05 PM
Oh wow.  That looks fantastic.  Yeah, that'd be a sweet Wait2, but it'd still look pretty badass as a taunt..


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 12, 2012, 07:28:25 PM
Oh wow.  That looks fantastic.  Yeah, that'd be a sweet Wait2, but it'd still look pretty badass as a taunt..

Aw darn it, now I can't decide. /:

Alright, those who vote for it to be a taunt, what would make a better wait animation? I had three specific ideas, but now I'm not sure. XD


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: KingJigglypuff on March 12, 2012, 07:30:36 PM
Aw darn it, now I can't decide. /: Alright, those who vote for it to be a taunt, what would make a better wait animation? I had three specific ideas, but now I'm not sure. XD
Maybe something similar to Snake's Wait2 (or is it Wait3). Make it look like Meta Ridley is plotting something. Ridley does have high inelligence afterall (but I'm sure you already know that :P).


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 12, 2012, 07:34:18 PM
Maybe something similar to Snake's Wait2 (or is it Wait3). Make it look like Meta Ridley is plotting something. Ridley does have high inelligence afterall (but I'm sure you already know that :P).

Heheh, yeah I knew that. XD

Here's the thing: the three waits I have in mind are things that Meta does while waiting during the fight with him at the Artifact Temple. They come straight from Prime.

Which was, you know, convenient.

I suppose I could make it a taunt.... if the second option wins, I'll go ahead and do that. I'm sure I can think of something.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Carnage on March 13, 2012, 12:46:42 AM
the animation works for both  so it i wouldnt worry  right now if its on wait 2 or taunt :P


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 17, 2012, 01:15:05 PM
Just some pics showing that Ridley can hold items.

(http://i41.tinypic.com/dwawdz.png)
(http://i41.tinypic.com/qy5v76.png)
(http://i40.tinypic.com/2eyfehw.png)

Dunno why I felt compelled to prove that, but, well, there you go.

Also, his fingers are a bit derpy, but that's an easy fix. I'll get to that in a little bit.

Also also, in case anyone is wondering how big he'll be:

(http://i44.tinypic.com/xmo7x4.jpg)

And lastly, here's a pic of his wait3 animation:

(http://i41.tinypic.com/2istv6t.png)

No video showing it because it isn't quite finished. BrawlBox's interpolation is giving me ire, so I have a lot of work to do on his legs. His wings look a bit weird, now that I look at it. /:

K, that's all for now.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Carnage on March 17, 2012, 01:17:30 PM
the legs arent looking wierd in the photo but the taill is diferent? what happened to the spike?


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 17, 2012, 01:20:44 PM
the legs arent looking wierd in the photo but the taill is diferent? what happened to the spike?

That's why I posted just a picture: his tail isn't animated yet. XD

Thinking of what to do with his tail is pretty difficult. It all has to flow naturally, and the interpolation isn't doing much to help.

You won't be able to tell his legs move oddly by the picture, since it's hardly noticeable in game. But there is some slight twitching going on.

Again, barely noticeable, but it bothers me. >:|


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Carnage on March 17, 2012, 01:28:33 PM
i know its hard since he has an huge taill lol


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: KingJigglypuff on March 17, 2012, 01:31:02 PM
o.o Amazing yet again. xP

And over Meta Knight? People aren't going to take that lightly due to Gray Fox.

And also will you be using the other Ridley model too? As like a recolor or something?


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 17, 2012, 01:34:55 PM
o.o Amazing yet again. xP

And over Meta Knight? People aren't going to take that lightly due to Gray Fox.

And also will you be using the other Ridley model too? As like a recolor or something?

Thanks. :]

Yeah, it'll be tough for most people to choose between Grey Fox and Ridley. Though as much as I like that PSA, it's really a no-brainer for me. XD

But he can be .rel ported can't he? Ah well.

The regular Ridley model is planned to be used as an alternate, but there have been quite a few issues getting him to work since him and Meta have a different amount of bones. I dunno.

Anyway, a question for you: will you be going over graphics in your PSA school thingy anytime soon? I have some things planned using Sword Glow events, and I'd love to know how to use them properly.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: KingJigglypuff on March 17, 2012, 02:13:52 PM
Thanks. :]

Yeah, it'll be tough for most people to choose between Grey Fox and Ridley. Though as much as I like that PSA, it's really a no-brainer for me. XD

But he can be .rel ported can't he? Ah well.

The regular Ridley model is planned to be used as an alternate, but there have been quite a few issues getting him to work since him and Meta have a different amount of bones. I dunno.

Anyway, a question for you: will you be going over graphics in your PSA school thingy anytime soon? I have some things planned using Sword Glow events, and I'd love to know how to use them properly.
Of course I will. :P


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 17, 2012, 02:22:32 PM
Of course I will. :P

Oh good. Looking forward to that.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: nanobuds on March 20, 2012, 10:14:30 AM
I am so getting this.... I will get rid of my grey fox on ROB anyday for Ridley!

this is also a good  to be able to rig dragon-like things that dont have really wide hips like charizard

(other M Ridley)  8)


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 20, 2012, 10:38:54 AM
(other M Ridley)  8)

:O

If you rigged him, I would love you forever.

Though I looked at his model and compared it to Brawl Ridley in 3DS, and all I'd have to say is... good luck to anyone who tries to. /:

Anywho, I unfortunately don't have anything new to show for Ridley since school started back up, and I have like 20 midterms coming up. 3, 20, same thing.

His wait3 is pretty much done, except his tail... I'm really trying to think of what to do with it. I'm satisfied for now, but it'll probably get redone at some point.

His walks will probably come next, though I suck at walks, so I'll probably start skipping around now.

ya


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: nanobuds on March 20, 2012, 12:18:46 PM
I may have to edit the Other M model... i'll decide when the time comes.

Also, will the run animation be a glide, like charizard or MK?


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 20, 2012, 01:29:33 PM
I may have to edit the Other M model... i'll decide when the time comes.

Also, will the run animation be a glide, like charizard or MK?

He will require editing, nothing is T-posed like Brawl Ridley. His feet, wings, and tail are all funked up, and he has a bunch of battle damage polygons that'll need to be removed.

As far as the run animation... I'm guessing it'll be something along those lines. But I really don't know, it seems kind of cliche at this point. I can't really see how I can make it look good. /:

Like I said, I'll probably just skip around at this point. I have an idea for a lose animation I want to try out.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: _Data_Drain_ on March 20, 2012, 02:34:48 PM
Hm... If you want to avoid a cliche run animation... (Well, Brawl cliche anyway.)

He could run on all fours. In a vicious animalistic way.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 20, 2012, 02:36:52 PM
Hm... If you want to avoid a cliche run animation... (Well, Brawl cliche anyway.)

He could run on all fours. In a vicious animalistic way.

Ooooooh that is a wonderful idea!

You just reminded me that that's actually how he moves around in MP3. XD

Alright, that's what I'll do instead. I'll start on that as soon as I finish this math homework.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Segtendo on March 20, 2012, 02:37:11 PM
I see Ridley more as a bipedal creature than a quadruped.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 20, 2012, 02:39:27 PM
I see Ridley more as a bipedal creature than a quadruped.

He is, really, but in the Prime series he goes down on all fours sometimes.

Most notably in MP3, where Omega Ridley is on all fours for the majority of the fight with him.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: KingJigglypuff on March 20, 2012, 02:49:59 PM
You could make his Up Special some sort of flight move and/or give him a false glide like I did with Scizor.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 20, 2012, 02:53:33 PM
You could make his Up Special some sort of flight move and/or give him a false glide like I did with Scizor.

But he's over Meta Knight, so he doesn't need a false glide. :p

At least, I think that's how it works.

His Up B is the one that we really don't know what to do with. I think it was something similar to Meta Knight's Up B (since Ridley has a similar attack when fighting him in the SSE) but if anyone has any better ideas, please let me know.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Carnage on March 20, 2012, 03:11:05 PM
But he's over Meta Knight, so he doesn't need a false glide. :p

At least, I think that's how it works.

His Up B is the one that we really don't know what to do with. I think it was something similar to Meta Knight's Up B (since Ridley has a similar attack when fighting him in the SSE) but if anyone has any better ideas, please let me know.
well the up B idea was a SSBC up B but he cant grab since MK doesnt have a special grab unfortunelly so it can be something like a modified MK Up B since it will look good on ridley doing that and went into a glide :P


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 20, 2012, 03:15:57 PM
well the up B idea was a SSBC up B but he cant grab since MK doesnt have a special grab unfortunelly so it can be something like a modified MK Up B since it will look good on ridley doing that and went into a glide :P

Yeah, but I'm hoping for something more original than that. I don't want to just rip off moves from Brawl characters unless I absolutely have to. /:


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Carnage on March 20, 2012, 03:19:11 PM
Yeah, but I'm hoping for something more original than that. I don't want to just rip off moves from Brawl characters unless I absolutely have to. /:
lol you  would be using SSBC in inspiration not ripping MK up B lol its coincidence that they are like 90% alike with a grab :P


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 20, 2012, 03:25:58 PM
lol you  would be using SSBC in inspiration not ripping MK up B lol its coincidence that they are like 90% alike with a grab :P

I'd be willing to bet that his Up B in SSBC was inspired by Meta Knight's Up B. So, by transitivity, I'd be ripping off Meta Knight's Up B by ripping off a move that was probably ripped off of Meta Knight's Up B.

.... but I see your point. XD

I'm open to better ideas though.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: GeneticNightmare on March 20, 2012, 03:42:10 PM
What's the moveset so far? He could always do use that move where he flies straight up, and then drops down on all fours for his Up B, if you don't have it in mind for another move slot.

Great job on Meta Ridley so far. He looks amazing!


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 20, 2012, 03:45:42 PM
What's the moveset so far? He could always do use that move where he flies straight up, and then drops down on all fours for his Up B, if you don't have it in mind for another move slot.

Great job on Meta Ridley so far. He looks amazing!

Uh, well I don't have the moveset written down anywhere, I think Carnage does. It's largely based off of his SSBC moveset, but with some changes. I'll take some time to write down a comprehensive moveset in a bit.

That Up B sounds interesting.... something like King Dedede's? That would work, I guess. Maybe add a small shockwave when he lands for a "GET OUT" effect.

And thanks. :]


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: GeneticNightmare on March 20, 2012, 03:55:58 PM
Yes, like Dedede's. Ridley uses it in the SSE. Maybe some properties could be added to make it less like Dedede's, like being uncancellable or something, but I think it could work. Could be used for recovery, and as a suicide move if needed. Probably not the best idea, though.


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: Gamma Ridley on March 20, 2012, 03:58:00 PM
Yes, like Dedede's. Ridley uses it in the SSE. Maybe some properties could be added to make it less like Dedede's, like being uncancellable or something, but I think it could work. Could be used for recovery, and as a suicide move if needed. Probably not the best idea, though.

I like it, I'll be sure to keep it in mind. Thanks. :]


Title: Re: Ridley's Lair: Poll Added, Please Vote
Post by: GeneticNightmare on March 20, 2012, 06:50:14 PM
I like it, I'll be sure to keep it in mind. Thanks. :]

Glad to be of service in my first post lol.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 20, 2012, 07:33:35 PM
Alright, after a small break and a large sandwich, I wrote out the moveset.

The moveset is loosely based off of his SSBC moveset, but I changed a few things I didn't like, as well as some things that would make him a bit more unique to play with. Hopefully.

~Keep in mind that this moveset is subject to change. If there's something that could be changed, please, tell me~

AA: Two claw swipes, right and left. A bit like Bowser's AA, but faster, weaker, and can cancel into his side tilt. 3% first hit, 5% second hit.

Side Tilt: A large slash across the body. Decent power and knockback, fairly slow. 12%

Up Tilt: Ridley crouches and sweeps his tail upward. Similar to Marth's up slash in look and functionality, good for juggling. 11%

Down Tilt: A low poke with his tail. Pitifully weak if the opponent is struck with the broad part of his tail, but powerful if the tip connects. Good range, good for spacing. 6% if hit with the tail, 15% at the tip

Dash Attack: Lunges forward and tackles the foe head-on. Simlar to Snake's dash, Ridley can go straight into his crounch and throw a down tilt as soon as the animation finishes. 8%

Side Smash: Similar to Charizard's forward smash in appearance, Ridley steps forward and swipes upward with his wing. Strong, decent knockback. 26% when fully charged

Up Smash: Breaths a spray of fire, similar in functionality to Mewtwo's up smash. Hit's 5 times, the 5th hit being the strongest. 2%-2%-3%-5%-21% when fully charged.

Down Smash: Ridley swings his tail around. Slow, but powerful if the tip connects. If the foe is struck by the base of the tail, the attack will simply trip the opponent. 10% if hit with the tail, 24% if hit with the tip

Nair: Tucks himself into a ball and does a flip, similar in appearance as Charizard's nair with sex-kick properties. However, towards the end of the animation, Ridley flicks his tail downward. If the tip connects, the opponent will be lightly sent downward. Not exactly a meteor smash, but similar in functionality. 11% for the normal attack, 5% if hit with the base of the tail, 13% if hit with the tip.

Fair: A quick, overhead slash. Weak, but little to no landing lag. Good for approaching and setting up for a smash attack. 10%

Bair: A quick backwards flick of his tail. Again, weak if hit with the base of the tail, but frightening if the tail connects. 6% at the base, 15% at the tip

Uair: Similar to Charizard's up tilt in appearance, Ridley quickly thrusts the pointy bits of his wings upward. Weak, good for juggling. 9%

Dair: Ridley plummets down until he hits the stage. If he lands, a slight shockwave will be sent out around him. Goes straight through aerial opponents, considerable landing lag. 10% dealt to aerial opponents, 12% dealt to grounded opponents.

Glide Attack: Does an upward slash, putting the foe directly above him. Weak, but can be followed directly by an up air attack. 8%

Grab: Grabs them. With his hands.

Pummel: Strikes them in the face with the tip of his tail

Forward throw: Goes for a homerun by striking the opponent with a bat-like sweep of his tail. 12%, good knockback

Back throw: Impales the target with his tail, then flicks them backwards. 4% stab, 7% throw

Up throw: Slowly ascends upward, doing damage to the opponent as he ascends, similar to how he'd grab Samus and damage her in Super Metroid. Finishes by plummeting and slamming the opponent on the ground. Hits 5 times, each dealing 1%. The final hit does 7%. Good knockback

Down throw: Slams the foe downward with his tail. Similar in functionality to Mewtwo's down throw. Can be used to chain grab the opponent at low percentages. 11%

Neutral B: A three-stage charge attack.
   First stage: Acheived by simply pressing B. Fires 3 or four small fireballs in front of him, each dealing 3%. Also lightly juggles the foe.
   Second stage: Fires a stream of plasma from his mouth. Hits ten times, the first nine dealing 2% and the last dealing 8%. The last hit does decent knockback.
   Third stage: Launches a large fireball. Does massive damage and knockback, and multiple foes can be caught in the large blast radius.

Side B: A forward dash, similar in functionality to Ike's side B. However, unlike Ike's, he flies right through multiple opponents, and goes forward until the attack ends. Effective for horizontal recovery, but puts him in free fall. Does 20% fully charged.

Down B: Flaps his wings like a madman. Does light damage and almost no knockback, allowing the foe to be smacked with his wings a few times. There's also a light windbox in front of him, which can be put to obvious uses. 4% per hit, maybe about 5 hits

Up B: Ridley leaps up into the air and lands where the player directs him. Send out a shockwave upon landing, stuns enemies that are not close enough to be hit by the shockwave, but not retardedly far. Similar to DDD's up B, but can strike the opponent while he's ascending, as well as descending. 15% dealt while in the air, 18% shockwave, 4% stun

Final Smash: Ridley flies offscreen for a moment, then flies across, doing a massive bombing run. Each bomb deals around 15%. Similar to PK Starstorm, but more concentrated. Ridley flies across the screen twice before the Final is over. Heavy knockback, but not a OHKO.

~Misc~

-Has four jumps
-Heavy, but fairly light for a heavy character (relatively easy to knock away)
-Decent air mobility, more mobile than Mario, but less so than Wario
-Shield lasts a bit longer than usual


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Eternal Yoshi on March 20, 2012, 07:51:39 PM
I can't shake the feeling that you should put him over DK so that you can use his cargo throws to emulate the grabs he does to Samus in Super Metroid.....

But if the fireballs are more important of if he isn't big enough for that, that's fine too.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 20, 2012, 08:03:57 PM
I can't shake the feeling that you should put him over DK so that you can use his cargo throws to emulate the grabs he does to Samus in Super Metroid.....

But if the fireballs are more important of if he isn't big enough for that, that's fine too.

Hm, hadn't even thought about Donkey Kong. But since I forsee this PSA as being graphic-intensive, I don't think he'd be a great choice.

Carnage had originally tried to put him over Captain Falcon so we could use his catch collisions, but something went awry and he ended up over Meta Knight. /:

But it's a good thing he ended up over a swordsman, since I can use his sword glow effecs for many of his attacks.

The one thing that I might change, for ease of animation, would be the pummel move. I'd have him maybe bite the opponent, or breathe fire in their face, like he does to Samus in the first battle in Prime 3. But then again, I have no experience with animation, and it may in fact be easier to have the tail attack :)
But yeah, this is just, like, ridiculously awesome.

Not to toot my own horn, but trust me when I say that I have the animations covered. I'm no expert, but it's the only area of hacking I'm really comfortable. The pummel should be cake. :p

Glad you like it.

How about the percentages, do they seem fair? Anything look broken? Unbalanced?


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: GeneticNightmare on March 20, 2012, 08:16:53 PM
Not to toot my own horn, but trust me when I say that I have the animations covered. I'm no expert, but it's the only area of hacking I'm really comfortable. The pummel should be cake. :p

Glad you like it.

How about the percentages, do they seem fair? Anything look broken? Unbalanced?

Toot away, at least Ridley's in good hands lol.
Everything seems pretty fair, though sometimes you have to use the character in game for any glaring unbalances to come to light.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 21, 2012, 02:12:12 AM
the first n-b charge seems abit OP 3 fireballs 6% each is 18% just for a quick b press maybe make it one fast fireball doing 6% would have bben more fair imo


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: _Data_Drain_ on March 21, 2012, 04:08:07 AM
the first n-b charge seems abit OP 3 fireballs 6% each is 18% just for a quick b press maybe make it one fast fireball doing 6% would have bben more fair imo
Hm... Good point actually. It should either be one shot. Or the damage should be lower.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 11:33:12 AM
Alrighty, does 3% seem better? /:


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: nanobuds on March 21, 2012, 11:53:43 AM
i love this idea!!!! if it works out, it sounds like an amazing PSA!!

i was wondering... do you have a guy doing textures, recolors, and CSS stuff yet?

if you need it.... i could do it for ya.

its up to you ;)


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: _Data_Drain_ on March 21, 2012, 11:55:08 AM
Alrighty, does 3% seem better? /:
Yeah, that sounds better to me.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 11:57:43 AM
i love this idea!!!! if it works out, it sounds like an amazing PSA!!

i was wondering... do you have a guy doing textures, recolors, and CSS stuff yet?

if you need it.... i could do it for ya.

its up to you ;)

Aside from probably having regular Ridley as a recolor (and I'm not even sure about that anymore, since it'll be a pain to fix all the animations for him) no, we don't have anything in those departments.

If you could do that for us, that would be wonderful. :]

I have a few ideas for some recolors, if you'll let me shoot them at ya.

Yeah, that sounds better to me.

Awesomesauce, thanks for the feedback. :]


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 21, 2012, 12:13:04 PM
Aside from probably having regular Ridley as a recolor (and I'm not even sure about that anymore, since it'll be a pain to fix all the animations for him) no, we don't have anything in those departments.

If you could do that for us, that would be wonderful. :]

I have a few ideas for some recolors, if you'll let me shoot them at ya.

Awesomesauce, thanks for the feedback. :]

yes request metaridley recolours since altough ridley works he has a small wing problem i fixed the best i could and the 4 finger wich wont be animated dur to metaridley having 3 fingers :P


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 12:15:37 PM
yes request metaridley recolours since altough ridley works he has a small wing problem i fixed the best i could and the 4 finger wich wont be animated dur to metaridley having 3 fingers :P

Yeah, but then I have to animate the extra finger, and I have to fix that toe thing on the back of his foot... I don't feel like doing that. D:

Oh! Also. Do you think you could fix the shield glitch he has? I haven't been able to look into it, hopefully you can get him a normal shield.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: KingJigglypuff on March 21, 2012, 12:52:28 PM
There is a way you can have both Ridley and Meta Ridley. In the Animation Flags, check the top right Unknown.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 12:57:43 PM
There is a way you can have both Ridley and Meta Ridley. In the Animation Flags, check the top right Unknown.

What does it do? ._.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 21, 2012, 01:44:36 PM
Yeah, but then I have to animate the extra finger, and I have to fix that toe thing on the back of his foot... I don't feel like doing that. D:

Oh! Also. Do you think you could fix the shield glitch he has? I haven't been able to look into it, hopefully you can get him a normal shield.
shield glitch? you mean shield is not on he midle of the body? that has a fix put the trown in the midle of the body on the guard animations :P isnt a glitch the trown isnt animated on heavy items,shield and etc its all fixed by moving the trown on animations :P


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: KingJigglypuff on March 21, 2012, 03:21:34 PM
What does it do? ._.
I'll make an example.

Look in Luigi's animation file, you will see that Luigi's nose is messed up.
But in game, it isn't. That is due to that "Unknown" being checked.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 04:02:21 PM
shield glitch? you mean shield is not on he midle of the body? that has a fix put the trown in the midle of the body on the guard animations :P isnt a glitch the trown isnt animated on heavy items,shield and etc its all fixed by moving the trown on animations :P


But the shield is tiny.... /:

Unless we're supposed to make it bigger in PSA. I looked in Tabuu, and the bonerefs were the same, so I'd imagine it's that.

I'll make an example.

Look in Luigi's animation file, you will see that Luigi's nose is messed up.
But in game, it isn't. That is due to that "Unknown" being checked.


Oh. Huh.

Well, it kinda worked. His back toe thing is still a little weird, but his wings and tail animate fine:

(http://i44.tinypic.com/vg600k.png)

So do I check that for each animation, o que?


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: KingJigglypuff on March 21, 2012, 04:05:21 PM
Yes you do check it for each animation. It may be a lot, but it will hopefully be more worth it.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 04:07:26 PM
Yes you do check it for each animation. It may be a lot, but it will hopefully be more worth it.


I hope so too. /:

I mean, I guess it's not a real problem, we can just check the box as we move on or whatever.

Well thanks for the tip. :]

Also, while you're here, could you maybe g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) over the moveset and see if there's anything that would be too difficult to code? I tried being realistic when writing it, but I fear there may be some things that would be too tough to code.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 21, 2012, 04:31:20 PM
I hope so too. /:

I mean, I guess it's not a real problem, we can just check the box as we move on or whatever.

Well thanks for the tip. :]

Also, while you're here, could you maybe g([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]) over the moveset and see if there's anything that would be too difficult to code? I tried being realistic when writing it, but I fear there may be some things that would be too tough to code.

are you using the latest ridley i sent you? with the fixed wing? i think you are  amd yes shield size is in psa no tabuu well tabuu can do that too lol but its tyny becuase its MK shield also i dont see anything in ridley that i didnt fixed by bone renaming so no need to do the checked box unless its a major change


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: KingJigglypuff on March 21, 2012, 04:32:18 PM
Sure.

AA: Since he's over Meta Knight, you need to have some advanced coding.

Side Tilt: Should be easy to do. And remember to use the tip I gave you.

The other attacks and Smashes should be easy to do.

Neutral Special: That would take some time, but I can make that easy to do, since my next lesson involves If statements.

Side Special: Same as Neutral Special.

Down Special: Should be easy to do, just make use of both normal and special offensive collisions.

Up-Special: Should be easy to do. If you want to be able to control the free fall with the control stick/pad, then that would use If statements.

Final Smash: Should be easy to do, there is a certain Bit that can be used to prevent KOing yourself when having a custom attack like that. But the bombs...you can either try using the ThrowN bone in the animation or make him drop Bomb-Ombs continuously.

But your moveset is possible.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 04:44:03 PM
are you using the latest ridley i sent you? with the fixed wing? i think you are  amd yes shield size is in psa no tabuu well tabuu can do that too lol but its tyny becuase its MK shield also i dont see anything in ridley that i didnt fixed by bone renaming so no need to do the checked box unless its a major change

Yep, it's the one you sent me. I didn't really check what it looks like without the box checked, I'll do that right now. I'll also see if I can make the shield bigger, it's pretty tiny at the moment.

Also, have you looked into why he breaks free from being grabbed so quickly?

But your moveset is possible.

Yessssssssssss. That's a relief.

I had a feeling the AA would be tough. Worse comes to worst, we can just swap the AA with the side tilt and come up with something else for the tilt.

Oh and I tried what you said to disable the second and third tilt hits, but for some reason Ridley would start walking forward and wouldn't stop until he was hit. /:


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: KingJigglypuff on March 21, 2012, 04:48:05 PM
Oh and I tried what you said to disable the second and third tilt hits, but for some reason Ridley would start walking forward and wouldn't stop until he was hit. /:
Did you put in an Allow Interrupt command in the second hit?


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 04:48:50 PM
I put it in the second and third hits. ._.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: KingJigglypuff on March 21, 2012, 04:50:46 PM
I put it in the second and third hits. ._.
OK. Did you rename the animation names to Wait1?


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 21, 2012, 04:51:17 PM
Yep, it's the one you sent me. I didn't really check what it looks like without the box checked, I'll do that right now. I'll also see if I can make the shield bigger, it's pretty tiny at the moment.

Also, have you looked into why he breaks free from being grabbed so quickly?

Yessssssssssss. That's a relief.

I had a feeling the AA would be tough. Worse comes to worst, we can just swap the AA with the side tilt and come up with something else for the tilt.

Oh and I tried what you said to disable the second and third tilt hits, but for some reason Ridley would start walking forward and wouldn't stop until he was hit. /:
i bet its the animation imo  but im not that 100% sure but if the animations is making him stay away from the catch may be the thing breaking the grab KJP the AA combo i think its easy just need to change attack 100 to the first A then before it ends  just an if A is pressed change subaction to second A i think this would work


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 04:56:17 PM
OK. Did you rename the animation names to Wait1?

Yep, did that for both. /:

i bet its the animation imo  but im not that 100% sure but if the animations is making him stay away from the catch may be the thing breaking the grab KJP the AA combo i think its easy just need to change attack 100 to the first A then before it ends  just an if A is pressed change subaction to second A i think this would work


Good point, I guess I can look at the animation in a bit.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: KingJigglypuff on March 21, 2012, 05:14:48 PM
Yep, did that for both. /:
Odd. Maybe try making it so that it can interrupt after frame 5?


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 05:17:06 PM
Odd. Maybe try making it so that it can interrupt after frame 5?

Alright, I'll do that. One question though: do I remove EVERYTHING in the sub action? Including sounds, graphics, etc?


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 21, 2012, 05:27:59 PM
Alright, I'll do that. One question though: do I remove EVERYTHING in the sub action? Including sounds, graphics, etc?
thats up to you since they dont affect the subaction at all


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 05:32:38 PM
Well, I went ahead and did all that, as well as changing a few animation flags, such as unchecking Moves Character. I also removed the RA-Bit in the first side tilt.

It worked a little better, but if I pressed A a few more tims he would start walking and get stuck again. /:


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: KingJigglypuff on March 21, 2012, 05:33:24 PM
Alright, I'll do that. One question though: do I remove EVERYTHING in the sub action? Including sounds, graphics, etc?
Yes. And if that doesn't work, then just remove the allow interrupt and see what comes up.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 08:48:44 PM
Yes. And if that doesn't work, then just remove the allow interrupt and see what comes up.


Removing the add interrupt prevented him from getting stuck walking, but now he goes through two Wait1 iterations before being able to do anything (which makes sense, really)

I'll try delaying the allow interrupt and see what happens.

~Edit~

Alright, enough derping aroud in PSA for now. I think I'll stick to what I can actually do:

http://www.youtube.com/watch?v=cPUE2HAA2jQ

Doesn't work in-game, for some odd reason. >_>


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: nanobuds on March 21, 2012, 08:57:45 PM
does it freeze?


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 21, 2012, 09:00:20 PM
No, it just.... doesn't show up. /:

It just shows Charizard's derpy clap animation that Carnage ported. Even though I replaced it.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 22, 2012, 02:01:02 AM
No, it just.... doesn't show up. /:

It just shows Charizard's derpy clap animation that Carnage ported. Even though I replaced it.
if you replaced the lose animation theres no way of showing the clap animation lol you must have not saved or something lol but yes it looks cool for a lose animation so how are the walking/run animations going?


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 22, 2012, 03:55:35 PM
Huh? The clap animation is the lose animation... trust me, I saved the file multiple times. I even closed it, reopened it, and saved it again. I think I have an idea to make it work.

Also, as for the walk and run.... well, I got started on the walkslow, but I had a tough time getting it to look right, which is why I skipped to the lose animation. /:

I'm not that great with walk animations, and making the idea that I have work is going to take some time. So I might work on a few other animations beforehand.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 22, 2012, 04:01:55 PM
Huh? The clap animation is the lose animation... trust me, I saved the file multiple times. I even closed it, reopened it, and saved it again. I think I have an idea to make it work.

Also, as for the walk and run.... well, I got started on the walkslow, but I had a tough time getting it to look right, which is why I skipped to the lose animation. /:

I'm not that great with walk animations, and making the idea that I have work is going to take some time. So I might work on a few other animations beforehand.
i garantee you if the clap animation isnt on the motion there is no way for ridley to use it lol


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 22, 2012, 04:03:50 PM
Well, I got it working.

The weird thing is, I DEFINITELY replaced an animation called Lose. But when I opened up the MotionEtc separately, there was an animation called Lose that was unedited. So I replaced that animation with mine and it worked.

Which begs the question.... which animation was I editing? >_>

Well whatever, it works. He's really tiny when he loses though, even though I have him scaled to 0.9 as usual. Did you scale him up in PSA for all animation? Or should I just make him bigger?


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 22, 2012, 04:06:23 PM
Well, I got it working.

The weird thing is, I DEFINITELY replaced an animation called Lose. But when I opened up the MotionEtc separately, there was an animation called Lose that was unedited. So I replaced that animation with mine and it worked.

Which begs the question.... which animation was I editing? >_>

Well whatever, it works. He's really tiny when he loses though, even though I have him scaled to 0.9 as usual. Did you scale him up in PSA for all animation? Or should I just make him bigger?
nope its just psa has a size mod in the result screen i putted it in 1 or something because mk had 5 since hes tiny but yeah you can increase the size in result screen only without affecting the rest by psa


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 22, 2012, 04:07:47 PM
Wait, so was that a "Yes the Lose animation can be resized in PSA without affecting everything else" or "No I can't resize it because it'll affect everything else?" /:


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 22, 2012, 04:13:07 PM
Wait, so was that a "Yes the Lose animation can be resized in PSA without affecting everything else" or "No I can't resize it because it'll affect everything else?" /:
its a yes lol loses and wins have their own size slot in psa  that dont affect normal gameplay size


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 22, 2012, 04:14:51 PM
Oh, ok, good. If you can size him back up that'd be great. What did you size him down to for the other animations? That way we can try to keep him proportional.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 22, 2012, 04:18:54 PM
Oh, ok, good. If you can size him back up that'd be great. What did you size him down to for the other animations? That way we can try to keep him proportional.
well character arent proportional in result screen  since they are much bigger than in real gameplay MK has like 1 in normal and 5 in results but if i put 5 on ridley he might be huge lol


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Eternal Yoshi on March 22, 2012, 07:30:27 PM
Oop. Sorry I didn't tell you this earlier, but Meta Knight doesn't have a true sword glow. He fakes it using lots of ExtGfx effects.

I'll give you advice on modding MK's special actions if you want it.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 22, 2012, 07:40:15 PM
well character arent proportional in result screen  since they are much bigger than in real gameplay MK has like 1 in normal and 5 in results but if i put 5 on ridley he might be huge lol

Well, I mean, proportional as in scaling him the same amount as we did for everything else.... y'know, whatever looks fine. XD

Oop. Sorry I didn't tell you this earlier, but Meta Knight doesn't have a true sword glow. He fakes it using lots of ExtGfx effects.

I'll give you advice on modding MK's special actions if you want it.

Nooooooooooo. D:

So even the sword glow events he has in some sub actions aren't real sword glows? I looked and he had some, but I guess I wouldn't really know the difference. /:

But yes, we would greatly appreciate any assistance you could offer.

ALSO. I thought I should say that I met up with a guy on Youtube who also happens to be an animator, and a pretty darn good one, from what I could tell.

I asked him if he would be willing to help with the walking and running animations, since I'm not that great with those, and he agreed. So we'll see how that goes. In the meantime, I'm going to fool around with ripping stuff from Metroid Prime.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 23, 2012, 01:39:09 AM
Well, I mean, proportional as in scaling him the same amount as we did for everything else.... y'know, whatever looks fine. XD

Nooooooooooo. D:

So even the sword glow events he has in some sub actions aren't real sword glows? I looked and he had some, but I guess I wouldn't really know the difference. /:

But yes, we would greatly appreciate any assistance you could offer.

ALSO. I thought I should say that I met up with a guy on Youtube who also happens to be an animator, and a pretty darn good one, from what I could tell.

I asked him if he would be willing to help with the walking and running animations, since I'm not that great with those, and he agreed. So we'll see how that goes. In the meantime, I'm going to fool around with ripping stuff from Metroid Prime.

so another animator might speed things up  abit also i told you MK had like 20 extgfx for each os his slashes  so its like a fake sword glow :P


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 23, 2012, 10:49:53 AM
But then why have a sword glow event at all? /:


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Eternal Yoshi on March 23, 2012, 11:33:46 AM
Good Question. If you need a sword glow, Try a swordsman. Even though I can add ExtGfx models thanks to Magus and Sdoom, I don't have a Sword Glow model to work with. :(


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 23, 2012, 11:52:09 AM
Well, ok, what kind of sword glow does Meta Knight have then? Is it like trying to put a sword glow over a normal character and you get that ugly white trail instead of a normal looking one?

Is it at least possible to change it's color? If so, that's all I really need. /:


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Eternal Yoshi on March 23, 2012, 12:11:59 PM
MK gets the ugly white sword trail like everyone else since it has no texture, but you don't really see it due to the GFX models.

I don't know how to make it read a texture sword trail without swapping effect.pac files yet....


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 23, 2012, 12:25:10 PM
Darn it. >:|

His graphics models are replaceable though, right?


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Eternal Yoshi on March 23, 2012, 12:25:26 PM
That they are.

It means yes.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 25, 2012, 06:49:04 PM
Wow, way to not tell me there was a reply, Forum.

That they are.

It means yes.


Alright, that's good to know. We'll make do with what we have.

Anywho, I've been derping around with PSA a bit, so I've been a bit distracted. But I've done a bit of animating:

(http://i42.tinypic.com/34y5mgx.png)

Despite what you may think, this took me hours to get right. And it still isn't quite perfect. :srs:

A video will come once I finish all the squat junk. So probably tomorrow.

Also, the guy who I asked to help with the animating has troubles with Brawl Box, and he couldn't get the model into his animating program, so I dunno if he'll be helping at all. /:

Oh well.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Raikrom on March 25, 2012, 08:36:20 PM
Wow, way to not tell me there was a reply, Forum.


You're welcome.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 25, 2012, 08:38:26 PM
Your presence is no longer wanted here. >:[


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Raikrom on March 25, 2012, 09:44:45 PM
My sincerest apologies... I promise you, I will be moar cooperative in the future, I won't ask for  forgiveness, I don't deserve it...

That aside, I just want to say, all of this is looking VERY badace, seriously looking forward to it all. Wish there was some way I could help, but sadly I'm still fairly new to this whole business. Regardless, you have the Forum's best wishes.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 26, 2012, 12:43:50 AM
lol what is exactly happening here? :P


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 26, 2012, 07:20:25 AM
No frickin' clue.

Anywho, I have a math exam today, so I won't really be able to animate anything until much later on. Expect a tiny video then, though.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 26, 2012, 11:49:03 AM
No frickin' clue.

Anywho, I have a math exam today, so I won't really be able to animate anything until much later on. Expect a tiny video then, though.
lol no clue  xD just dont know where that forum guy came from all of a suden


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Raikrom on March 26, 2012, 07:01:30 PM
I come from the most horrid place imaginable...

Florida.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 27, 2012, 09:45:00 PM
Yay for posting in three different places. :af:

(http://i41.tinypic.com/33tjpki.png)
(http://i39.tinypic.com/vosz1i.png)
(http://i40.tinypic.com/1nyb86.png)
(http://i39.tinypic.com/16lwev7.png)
(http://i41.tinypic.com/25s7o78.jpg)


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 28, 2012, 12:16:45 AM
lol metaridley kirby hat looks good


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 28, 2012, 11:57:45 AM
Thanks. I even got his wings to be transparent.

(http://i43.tinypic.com/34nkzk6.png)

It freezes if you hit B though, because I replaced his sword with an empty model. I need to figure out what I'm going to do with it.

Metals are another issue. /:


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: KingJigglypuff on March 28, 2012, 11:58:39 AM
Try making the sword texture invisible. Or scale the sword model to 0.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Gamma Ridley on March 28, 2012, 12:51:02 PM
I think what I'm going to do is delete the polygons and try to import just the bones. And if that doesn't work... well, I got a few tricks up my sleeve.

We'll see.

Edit: Well, my plan didn't work. Luckily, I was able to get it working with Meta Knight's sword, so I guess I can keep it like that for now.


Title: Re: Ridley's Lair: Ridley Moveset Posted, Thoughts On It Would Be Appreciated
Post by: Carnage on March 28, 2012, 01:05:56 PM
I think what I'm going to do is delete the polygons and try to import just the bones. And if that doesn't work... well, I got a few tricks up my sleeve.

We'll see.

Edit: Well, my plan didn't work. Luckily, I was able to get it working with Meta Knight's sword, so I guess I can keep it like that for now.
its better with the sword since you can make it go away by psa  lol kirby has a model changer for the sword in his fitkirby.pac


Title: Re: Ridley's Lair: vs. Great Fox Virtually Finished, Preview Picture In Poll.
Post by: Gamma Ridley on April 07, 2012, 12:08:46 AM
At first it was like

(http://i41.tinypic.com/14dn8l3.png)

And then it was like

(http://i43.tinypic.com/warp05.png)

And now it's like

(http://i41.tinypic.com/208e0hz.png)

In case you can't tell, I found a better sky texture, and it blends in much more nicely than the previous ones. Or so I think.

I also fixed the brown Arwing/Wolfen issue with the magic of lighting editing. Now they look nice and shiny. =D

All that's left is to fix the collision issues I'm having with the quintessential Arwing platform, maybe tweak the boundaries and camera, and SSS stuff. Then it should be good to go.

Yep.

Here have a Ridley preview

loljk


Title: Re: Ridley's Lair: vs. Great Fox Virtually Finished, Preview Picture In Poll.
Post by: ForOhFor Error on April 13, 2012, 01:48:51 PM
I think what I'm going to do is delete the polygons and try to import just the bones. And if that doesn't work... well, I got a few tricks up my sleeve.

We'll see.

Edit: Well, my plan didn't work. Luckily, I was able to get it working with Meta Knight's sword, so I guess I can keep it like that for now.
Now, set the cull to 'cull all'
that'll make the model not be rendered.


Title: Re: Ridley's Lair: vs. Great Fox Virtually Finished, Preview Picture In Poll.
Post by: Gamma Ridley on April 13, 2012, 03:56:14 PM
Now, set the cull to 'cull all'
that'll make the model not be rendered.

Well, I guess I could do that to the sword, but what I really wanted to do was add some sort of makeshift sword of my own design.

But since filesize limits suck, that won't be happening for a while. I can just leave the sword as it is since it still works, but I might as well just cull it.


Title: Re: Ridley's Lair: vs. Great Fox Virtually Finished, Preview Picture In Poll.
Post by: Ultraxwing on April 13, 2012, 09:16:01 PM
 Hey bro, can't wait for that Corneria, looks beautiful. so how's it been man =3


Title: Re: Ridley's Lair: vs. Great Fox Virtually Finished, Preview Picture In Poll.
Post by: Gamma Ridley on April 13, 2012, 09:18:34 PM
Thanks, glad someone likes it. XD

Things are good, I suppose. Haven't done much animating since I've began modeling a new stage I want to work on.

Of course, since I never really learned the techniques of modeling, I've had to reteach myself everything. I posted a preview picture in the WIP thread, but I quickly deleted it because I found a much better base to work with.

Hopefully I'll be able to show a preview this weekend. :]


Title: Re: Ridley's Lair: vs. Great Fox Virtually Finished, Preview Picture In Poll.
Post by: Ultraxwing on April 13, 2012, 09:55:31 PM
 So, i like the Kirby hack you've made, it's amazing, and when do you plan on finishing ridley? just out of curiosity.

i've got a funny custom model idea, but i don't know if it can be done. pretty much Princess Peach with Various armor bits from characters. example.

The shoulderpads of Metaknight, Ganon's Chest plate, ETC ETC. but over peach, with Kamina Glasses and the Club is Master Sword, Racket is Ike's Sword, and the Frying Pan is a Scythe of somesort.

now ignoring how much work it would require, would it cause lag due to adding in so many polygons? i've heard i could add these parts but simply removing the old polygons and adding in the new ones, and adding in new ones. i'd love to do this, and put the Team Dai-Gurren symbol on her back. =3


Title: Re: Ridley's Lair: vs. Great Fox Virtually Finished, Preview Picture In Poll.
Post by: Gamma Ridley on April 13, 2012, 09:58:42 PM
I'll loop back to Ridley at some point. I have a habit of getting distracted by things, anyone who's followed this thread can tell you that.

AKA no one. :af:

And yes, that is all entirely possible. And, in fact, it wouldn't be too hard if all of those models were readily available. Aside from the Brawl models of course. It would just be a matter of importing her, removing the pre-existing models (driver, frying pan, etc) then re-rigging all the single binds. Not too tough I suppose.

Whether or not it'll lag the game would depend on the poly count of each model, however.


Title: Re: Ridley's Lair: vs. Great Fox Virtually Finished, Preview Picture In Poll.
Post by: KTH on April 14, 2012, 05:20:49 AM
Wow...
in4can'twait.


Title: Re: Ridley's Lair: vs. Great Fox Virtually Finished, Preview Picture In Poll.
Post by: Gamma Ridley on April 14, 2012, 12:27:40 PM
Glad you like it. XD

Well, I don't have anything to show yet, since I haven't really gotten much modeling done. But I can say it involves this:

(http://i43.tinypic.com/uy06q.png)


Title: Re: Ridley's Lair: vs. Great Fox Virtually Finished, Preview Picture In Poll.
Post by: Carnage on April 14, 2012, 04:55:27 PM
Glad you like it. XD

Well, I don't have anything to show yet, since I haven't really gotten much modeling done. But I can say it involves this:

([url]http://i43.tinypic.com/uy06q.png[/url])

metroid queen nice probably gonna finish the stage from way back i suppose


Title: Re: Ridley's Lair: Small Preview Of My Next Stage
Post by: Gamma Ridley on April 15, 2012, 12:48:09 AM
metroid queen nice probably gonna finish the stage from way back i suppose


Nope, I gave up on that one. :af:

It's set on the same planet though... and it's going to play similarly to Corneria.

That's all I've got to say. :x

~Edit~

(http://i39.tinypic.com/678gut.png)

First room is somewhat done. Gotta learn how to model vegetation now.


Title: Re: Ridley's Lair: Small Preview Of My Next Stage
Post by: hyo on April 15, 2012, 01:58:24 PM
Idk where that is, but nice job bro


Title: Re: Ridley's Lair: Small Preview Of My Next Stage
Post by: Gamma Ridley on April 15, 2012, 02:14:41 PM
Thanks. I might as well explain what the stage is going to be and whatnot.

~Warning: Incoming Wall of Text~

Basically, it's going to be a long tunnel set on the planet SR-388. Anyone familiar with the Metroid series will know that's the Metroid's homeworld. So, naturally, there will be plenty of Metroids in the background.

This will not only include a fully animated walking Metroid Queen (who I originally intended to be the main platform where you fight on) but various other Metroids along the evolutionary lineage as well, including an Omega Metroid, which I'll have to model myself.

But that'll come later. Way, waaaaaaay later.

Rather than fighting on the back of the Metroid Queen, I opted to stick her in the background and have the fighting take place on a platform of some sort that's flying through the cave. I haven't really decided on it's design though.

Which brings me to the hardest part of making this: designing the background. Since Metroid II was monochrome and very nondescript in terms of the background, I don't have much to work with, which means I have to think things up myself.

Which is never a good thing.

As such, I decided to base the background off of Sector 1 from Metroid Fusion, which is supposed to be a faithful replica of SR-388. I snapped a few reference pics to help myself, and here's one so you can see the resemblance somewhat:

(http://i43.tinypic.com/167uljb.png)

I'm using the Mushroomy Kingdom world 1-2 model as a base, but there still was a lot of editing that went on. That back wall was made vertex by vertex, and the normals were flipped and fixed one by one. An arduous task, as it turned out.

If you read all that, you are the biggest masochist ever. :af:

tl;dr

It's a Metroid II stage that'll function like Corneria.

So yeah. Time for more modeling.


Title: Re: Ridley's Lair: Small Preview Of My Next Stage
Post by: hyo on April 16, 2012, 04:43:35 PM
Oh. Well thats cool. And really nice start bro! ^^

Oh i didnt read all of it. Just skimmed thru it lol


Title: Re: Ridley's Lair: Small Preview Of My Next Stage
Post by: Gamma Ridley on April 16, 2012, 04:52:54 PM
Yeah I didn't think anyone would.

Anyway, I got my hands on some Other M models, including this:

(http://i44.tinypic.com/6jlx00.png)

Which is cool.

I also nabbed some Metroids, including a baby one. So there'll be those.

Also also, I learned a better way to model the back wall, so I'm gonna give modeling that another shot. Hopefully it'll turn out much better in half the time.


Title: Re: Ridley's Lair: Small Preview Of My Next Stage
Post by: Carnage on April 16, 2012, 04:56:00 PM
Yeah I didn't think anyone would.

Anyway, I got my hands on some Other M models, including this:

([url]http://i44.tinypic.com/6jlx00.png[/url])

Which is cool.

I also nabbed some Metroids, including a baby one. So there'll be those.

Also also, I learned a better way to model the back wall, so I'm gonna give modeling that another shot. Hopefully it'll turn out much better in half the time.

you should in the future do a rigg like other m ridley over charizard :P


Title: Re: Ridley's Lair: Small Preview Of My Next Stage
Post by: Gamma Ridley on April 16, 2012, 04:57:25 PM
Oh there is no way that'd work. XD

Charizard's hips are much to wide to rig any form of Ridley over. Oddly enough, he fits to Captain Falcon's proportions pretty well.

... but that would be pretty weird. And I'm not that desperate for Ridley.


Title: Re: Ridley's Lair: Small Preview Of My Next Stage
Post by: hyo on April 16, 2012, 10:26:56 PM
Maybe rig him over CF and find someone to make a PSA? :0


Title: Re: Ridley's Lair: Small Preview Of My Next Stage
Post by: Gamma Ridley on April 17, 2012, 01:36:03 PM
Myeh, but then they'd have to add wing bones and mouth bones and toe bones and finger bones and really it'd just be a pain in the ass.

In other news, the new method of wall-making I had in mind didn't exactly work how I thought it would, so I started making it from scratch.

Then my computer decided to die.

I didn't lose too much work though, thanks to the autoback feature. I've got to apply for a few grants and schedule some appointments today, but once that's all said and done I'll get back to work. Hopefully I can have some sort of worthwhile preview up today.


Title: Re: Ridley's Lair: Small Preview Of My Next Stage
Post by: hyo on April 18, 2012, 05:09:39 PM
what do u mean die....? like DIE die? or like out of batteries die? or like virus die?
idk. hope it gets better!


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 21, 2012, 01:04:25 PM
^Title^

what do u mean die....? like DIE die? or like out of batteries die? or like virus die?
idk. hope it gets better!

Well, it didn't really die, it just... turned off. It's fine now, I think.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: hyo on April 21, 2012, 01:56:53 PM
Oh. FIRST VOTE!!! AWWW YEAHHH! nice preview!


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 21, 2012, 02:02:01 PM
Thanks, glad someone likes it.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: hyo on April 21, 2012, 02:05:06 PM
Lol. u could tell that i voted for the 3rd one, eh? Haha yep. Cant wait for it. ^^


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Infernape on April 21, 2012, 07:21:04 PM
Well that looks swag. That looks familiar i think a have seen dat...and wats is supposed to be? :srs:


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 21, 2012, 07:33:23 PM
I said it a page back or so, but it's a reimagining of the tunnels of SR-388 that you travel through in Metroid II based off of Sector 1 in Metroid Fusion.

Here's some reference pics:

(http://i43.tinypic.com/rhqx6f.png)
(http://i40.tinypic.com/2d9hlx.png)
(http://i43.tinypic.com/2d77fgx.png)
(http://i44.tinypic.com/359ep1d.png)

The texture isn't finalized, and I have yet to model the vegetation and the pillars that go in the holes in the wall, so I'd say the background is about 40% complete. Lots of stuff left to do.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Carnage on April 22, 2012, 03:06:49 AM
that stage would be epic over mario bros the moving stage  dont know if you will rigg on something else tough


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 22, 2012, 11:10:22 AM
Actually, like I've said, it'll play more like Corneria, where the background will be animated but the fighting will take place on a platform that's flying through the caves.

Much easier to do.

Each chamber will be rigged to a bone and animated, as well as turned off using vis0 when looping. I've got it all planned out.

Except for the platform. Dunno what that's gonna look like yet.

P.S. Sorry, SMF was unable to connect to the database. This may be caused by the server being busy. Please try again later.

>:|


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Carnage on April 22, 2012, 11:28:32 AM
Actually, like I've said, it'll play more like Corneria, where the background will be animated but the fighting will take place on a platform that's flying through the caves.

Much easier to do.

Each chamber will be rigged to a bone and animated, as well as turned off using vis0 when looping. I've got it all planned out.

Except for the platform. Dunno what that's gonna look like yet.

P.S. Sorry, SMF was unable to connect to the database. This may be caused by the server being busy. Please try again later.

>:|
seems good too the platform dkn  maybe something like  that cf stage a thn but larger platform with ledges :P


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: AnImAiNe on April 22, 2012, 11:30:27 AM
This is a very cool stage


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 22, 2012, 11:33:01 AM
seems good too the platform dkn  maybe something like  that cf stage a thn but larger platform with ledges :P

I was thinking of something like PT's platform from Corneria with the jet thrusters so that it can actually fly, but a little more rocky? Something like that, I'll have to make a few sketches or something.

This is a very cool stage

Thanks, just remember it's only maybe 4/7ths of the way there. XD

Lots of stuff left to do, including modeling some of the enemies from Metroid II from scratch, since I can't seem to find any models anywhere for some reason.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: AnImAiNe on April 22, 2012, 11:40:06 AM
this s what i like about stage makers they are very creative and good problem solvers


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 22, 2012, 11:53:04 AM
Yeah, the problem is I run out of ideas pretty quick. XD

I'm not entirely sure which areas to model next, which is why I'm probably gonna just move on to modelling some enemies. Ah well.

If anyone has any ideas, let me know.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Carnage on April 22, 2012, 12:40:42 PM
Yeah, the problem is I run out of ideas pretty quick. XD

I'm not entirely sure which areas to model next, which is why I'm probably gonna just move on to modelling some enemies. Ah well.

If anyone has any ideas, let me know.
well other m has those spiky enemies right? and the disc ones too so what are you modeling?


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 22, 2012, 12:58:07 PM
I dug through the enemy files, and really none of those are found on SR-388 specifically.

I know that sounds dumb, but I'm going for authenticity here. :af:

I think the only two enemies that would be justifiable to use would maybe be Kihunters and Sidehoppers, since those can be found in Metroid Fusion, which takes place in a lab that contains specimens from SR-388. So yeah, extrapolation at its finest.

Other than that, I'd need to make a Hornoad model, as well as a few others whose names elude me right now. They aren't very complex in design, so it shouldn't be tough. One of them is literally a pancake.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Carnage on April 22, 2012, 01:02:21 PM
I dug through the enemy files, and really none of those are found on SR-388 specifically.

I know that sounds dumb, but I'm going for authenticity here. :af:

I think the only two enemies that would be justifiable to use would maybe be Kihunters and Sidehoppers, since those can be found in Metroid Fusion, which takes place in a lab that contains specimens from SR-388. So yeah, extrapolation at its finest.

Other than that, I'd need to make a Hornoad model, as well as a few others whose names elude me right now. They aren't very complex in design, so it shouldn't be tough. One of them is literally a pancake.

autentacy lol also i dont know the name of any metroid enemy thats not a boss :P


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 22, 2012, 01:14:04 PM
I don't blame you, I hardly know any of the names of the enemies either. Especially the ones from Metroid II.

There's a list online though, with images and stuff, so it should be fine.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: hyo on April 22, 2012, 02:07:28 PM
i find it funny that there are 5 votes for "I'm one of the three other Metroid fans on this forum, and I approve this." :P


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 22, 2012, 02:12:33 PM
Yeah, I was just thinking that. XD


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Ninka_kiwi on April 22, 2012, 02:35:19 PM
Couldn't you use Samus's ship for the platform? Or is that not authentic enough.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 22, 2012, 02:52:19 PM
Hm, hadn't thought about that....

I'd have to say no, since she leaves her ship on the surface and it never actually enters the caves?

Not a bad idea, it just doesn't seem to mesh well in my mind... thanks for the idea though.

Do you maybe have any ideas as to what the platform should look like? I have some, but I would really like some help trying to visualize all of this because it can be tough.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Puraidou on April 22, 2012, 02:56:32 PM
What about one of those lift platforms she uses to go from area to area?


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Carnage on April 22, 2012, 02:57:38 PM
Hm, hadn't thought about that....

I'd have to say no, since she leaves her ship on the surface and it never actually enters the caves?

Not a bad idea, it just doesn't seem to mesh well in my mind... thanks for the idea though.

Do you maybe have any ideas as to what the platform should look like? I have some, but I would really like some help trying to visualize all of this because it can be tough.

use the original planet zebes ssb lower part of the stage to be the platform

(http://www.ssbwiki.com/images/4/42/PlanetZebesSSB.png)

it would look nice imo


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 22, 2012, 08:46:49 PM
What about one of those lift platforms she uses to go from area to area?


You mean like an elevator platform? It's a bit small no?

use the original planet zebes ssb lower part of the stage to be the platform

([url]http://www.ssbwiki.com/images/4/42/PlanetZebesSSB.png[/url])

it would look nice imo


This is gonna sound reeeeeaaaaal nitpicky, but that design more better represents Brinstar than it does SR-388.

I think I might take a look at Melee Zebes, since that one's a bit more design neutral.

~Edit~

Ok, so I looked at Zebes's main platform and I think it may be a good match.

I deleted all the goopy biomatter stuff and what have you, and ended up with this:

(http://i43.tinypic.com/357py4w.png)

Ignore the [censored]ty textures, they're just... [censored]ty.

Don't know how they got away with that. :srs:

But here's my question: should I keep both halves of the platform and find some way to combine them, or just use the left side?

Should I delete more/add more? Opinions would be appreciated.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Carnage on April 23, 2012, 12:36:48 AM
i think you could just make a thin metal bridje connecting both parts


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 23, 2012, 01:52:16 PM
Oh look a reply.

Ok, that sounds reasonable. I was reluctant about connecting the two down the middle since they're made of like a billion polygons each, and there is no easy way to attach them. /:

So metal bridge it is then.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Puraidou on April 23, 2012, 02:34:12 PM
You mean like an elevator platform? It's a bit small no?
Well yeah but someone could redo the texture for a bigger platform, quite some bigger platform xD

But using Zebes works i guess o.o


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 25, 2012, 12:32:47 PM
Well yeah but someone could redo the texture for a bigger platform, quite some bigger platform xD

But using Zebes works i guess o.o


I suppose I can see one of the lifts from maybe the Prime games working, but it'd kinda small and pretty flat. /:

The Zebes platform isn't a finalized thing, so any other ideas would still be appreciated.

~Edit~

So I was digging through the Other M ISO trying to write a comprehensive documentation of its set up (because there doesn't seem to be one anywhere, and for good reason apparently) and I found this:

(http://i46.tinypic.com/5upt0y.png)

From what I can tell, it's a Metroid hatching ground, but.... where the hell was that in the game? ._.

There were quite a few other unnecessary files, including full models of the Bottle Ship, the battle field from Samus's flashback WHICH ONE AMIRITE and what appears to be a long road with random Federation vehicles strewn about.

Also, dafuq is this:

(http://i50.tinypic.com/25fszfk.png)

Whatever the case, I'll try to incorporate this into the stage somehow.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Puraidou on April 25, 2012, 01:08:26 PM
So I was digging through the Other M ISO trying to write a comprehensive documentation of its set up (because there doesn't seem to be one anywhere, and for good reason apparently) and I found this:

([url]http://i46.tinypic.com/5upt0y.png[/url])

From what I can tell, it's a Metroid hatching ground, but.... where the hell was that in the game? ._.
Isn't that part of the inside of the room where the Mother Metroid comes out? Behind that friggin big door.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 25, 2012, 04:03:30 PM
Isn't that part of the inside of the room where the Mother Metroid comes out? Behind that friggin big door.


Nope, I found that area separately. This is most likely something unused, or probably something in a cutscene that was removed. Or something.

I certainly don't remember it. @_@

Oh well, I nice find if I do say so myself.

Also, I dumped all the textures, and what do I find?

(http://i47.tinypic.com/1055yef.png)

That is the texture for the weird round thing I circled.

DAFUQ IS GOING ON? D:


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Spex130 on April 25, 2012, 06:17:49 PM
I think it might be a reflection.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 25, 2012, 06:44:16 PM
That... makes sense I suppose. But, like, a reflection of what?

The thing is, it's spherical and has an SRT0 file that doesn't loop properly, and it obviously doesn't match the background, so I was thinking that maybe it was a background model itself or something that landed there.

The whole thing is messing with my mind. But it's ultimately irrelevant, since I removed it anyway. XD


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Carnage on April 26, 2012, 12:55:30 AM
I suppose I can see one of the lifts from maybe the Prime games working, but it'd kinda small and pretty flat. /:

The Zebes platform isn't a finalized thing, so any other ideas would still be appreciated.

~Edit~

So I was digging through the Other M ISO trying to write a comprehensive documentation of its set up (because there doesn't seem to be one anywhere, and for good reason apparently) and I found this:

([url]http://i46.tinypic.com/5upt0y.png[/url])

From what I can tell, it's a Metroid hatching ground, but.... where the hell was that in the game? ._.

There were quite a few other unnecessary files, including full models of the Bottle Ship, the battle field from Samus's flashback WHICH ONE AMIRITE and what appears to be a long road with random Federation vehicles strewn about.

Also, dafuq is this:

([url]http://i50.tinypic.com/25fszfk.png[/url])

Whatever the case, I'll try to incorporate this into the stage somehow.


isnt that the dark room where alien queen comes out in the cutscene? since it shows the eggs on the ground


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: ✿Zelia✿ on April 26, 2012, 01:57:06 AM
I suppose I can see one of the lifts from maybe the Prime games working, but it'd kinda small and pretty flat. /:

The Zebes platform isn't a finalized thing, so any other ideas would still be appreciated.

~Edit~

So I was digging through the Other M ISO trying to write a comprehensive documentation of its set up (because there doesn't seem to be one anywhere, and for good reason apparently) and I found this:

([url]http://i46.tinypic.com/5upt0y.png[/url])

From what I can tell, it's a Metroid hatching ground, but.... where the hell was that in the game? ._.

There were quite a few other unnecessary files, including full models of the Bottle Ship, the battle field from Samus's flashback WHICH ONE AMIRITE and what appears to be a long road with random Federation vehicles strewn about.

Also, dafuq is this:

([url]http://i50.tinypic.com/25fszfk.png[/url])

Whatever the case, I'll try to incorporate this into the stage somehow.

I'm guessing that's the experimental simulated desert area, I think. I don't know haven't played the game in awhile.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Spex130 on April 26, 2012, 11:33:10 AM
That... makes sense I suppose. But, like, a reflection of what?

The thing is, it's spherical and has an SRT0 file that doesn't loop properly, and it obviously doesn't match the background, so I was thinking that maybe it was a background model itself or something that landed there.

The whole thing is messing with my mind. But it's ultimately irrelevant, since I removed it anyway. XD

If you think of it as a golden sphere, with a reflection that follows the camera, it'd be perfect.

But if you removed it, I guess it's gone lol.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: Gamma Ridley on April 26, 2012, 01:32:30 PM
isnt that the dark room where alien queen comes out in the cutscene? since it shows the eggs on the ground


It definitely isn't. Pride said the same thing, but I'm almost 100% positive that I found the actual room where the Queen resides.

(http://i46.tinypic.com/wsk7ro.png)

Pretty sure that's it. I'll go look at some Youtube videos to check.

I';m guessing that's the experimental simulated desert area, I think. I don't know haven't played the game in awhile.


At first I was thinking it was some sort of background, but judging by the texture of the sphere thing I'm thinking it was from some unused cutscene involving Samus witnessing the baby Metroid hatching from the egg.

If you think of it as a golden sphere, with a reflection that follows the camera, it&#38;#039;d be perfect.

But if you removed it, I guess it's gone lol.


Heheh, I guess it could have some use at some point as the background of another stage perhaps, but it's UVing doesnt look too great, and it looks like a background that would more belong in SSB. Ah well.


Title: Re: Ridley's Lair: Small, Tiny, Itty-Bitty Preview-Type Thing In The Poll
Post by: RayxConsume on April 29, 2012, 10:56:07 AM
It's from a brief cutscene where MB tells Samus that the Metroids in the Bottle Ship were cloned from DNA extracted on her suit after the Mother Brain battle. Samus then has a flashback of SR388 where the Baby hatched from the goldenish orb/egg.
I thought the cave environment shown in your ISO rip was a pretty cool recreation of what that SR-388 area would look like in modern gaming. :)


Title: Re: Ridley's Lair: Oh Look, Another Distraction!
Post by: Gamma Ridley on May 04, 2012, 10:19:37 AM
Hi.

So now that finals are finally over, I can get back to work on a few things.

But since my brain works in weird ways, I had an idea that I just couldn't get out of my head. I've been planning it for a while, but I just realized that model importing made it possible.

Here's a small preview of it:

(http://i45.tinypic.com/lbrq9.png)

I would be genuinely surprised if anyone knew where I was going with this by that picture alone.

Oh, and ignore the [censored]ty placeholder textures, heheh.

I'll give you a hint: Metroid.

SURPRISE :af:

But yeah. With the summer coming around, this stage should be finished relatiely quickly? Maybe? There's lots to be done, including modeling a certain boss character that'll lurk in the background and occasionally boost toward you.

*cough*


Title: Re: Ridley's Lair: Oh Look, Another Distraction!
Post by: Carnage on May 04, 2012, 10:26:28 AM
Hi.

So now that finals are finally over, I can get back to work on a few things.

But since my brain works in weird ways, I had an idea that I just couldn't get out of my head. I've been planning it for a while, but I just realized that model importing made it possible.

Here's a small preview of it:

([url]http://i45.tinypic.com/lbrq9.png[/url])

I would be genuinely surprised if anyone knew where I was going with this by that picture alone.

Oh, and ignore the [censored]ty placeholder textures, heheh.

I'll give you a hint: Metroid.

SURPRISE :af:

But yeah. With the summer coming around, this stage should be finished relatiely quickly? Maybe? There's lots to be done, including modeling a certain boss character that'll lurk in the background and occasionally boost toward you.

*cough*

well i only played one metroid game and that was metroid other M and i dont remenber that maybe its from other metroid game so i have no clue where thats from


Title: Re: Ridley's Lair: Oh Look, Another Distraction!
Post by: Gamma Ridley on May 04, 2012, 10:31:47 AM
well i only played one metroid game and that was metroid other M and i dont remenber that maybe its from other metroid game so i have no clue where thats from

You've played one Metroid game

And it was Other M

There is no srs face big enough to show my disappointment. :srs:

Well, it's definitely not from there. Though if it was, I wouldn't have to make the stage from scratch would I? XD


Title: Re: Ridley's Lair: Oh Look, Another Distraction!
Post by: Carnage on May 04, 2012, 10:45:34 AM
You've played one Metroid game

And it was Other M

There is no srs face big enough to show my disappointment. :srs:

Well, it's definitely not from there. Though if it was, I wouldn't have to make the stage from scratch would I? XD
i liked other M it was preety fun to play imo i liked it more than metroid prime 3 i played at a friends house since i hate aiming with the wii mote atleast in other m they were only missiles


Title: Re: Ridley's Lair: Oh Look, Another Distraction!
Post by: Gamma Ridley on May 04, 2012, 12:21:59 PM
:|

Speaking of Other M, I just remembered a really ignorant comment I read on Youtube about one of the boss characters, which reminded me that I could just use it as a base rather than starting from scratch.

Now if only I could find the .brres it's contained in so I don't have to rig anything.[/lazy]


Title: Re: Ridley's Lair: Oh Look, Another Distraction!
Post by: SJS on May 04, 2012, 05:39:21 PM
Hi.

So now that finals are finally over, I can get back to work on a few things.

But since my brain works in weird ways, I had an idea that I just couldn't get out of my head. I've been planning it for a while, but I just realized that model importing made it possible.

Here's a small preview of it:

([url]http://i45.tinypic.com/lbrq9.png[/url])

I would be genuinely surprised if anyone knew where I was going with this by that picture alone.

Oh, and ignore the [censored]ty placeholder textures, heheh.

I'll give you a hint: Metroid.

SURPRISE :af:

But yeah. With the summer coming around, this stage should be finished relatiely quickly? Maybe? There's lots to be done, including modeling a certain boss character that'll lurk in the background and occasionally boost toward you.

*cough*


That's totally the room where you fight Serris in Fusion   :srs:


Title: Re: Ridley's Lair: Oh Look, Another Distraction!
Post by: Gamma Ridley on May 04, 2012, 05:59:10 PM
That's totally the room where you fight Serris in Fusion   :srs:


Yessssssssssss. It totally is. =D

Success.

Serris was one of my favorite bosses from Fusion, and had the best theme, hands down.

I read a comment on Youtube where some sillyhead thought Serris was from Other M, but he was obviously mistaken.

He was thinking about Fune and Namihe.

... these guys:

(http://i46.tinypic.com/2nki7o7.png)

It then came to me that rather than making a Serris model from scratch (which is probably beyond my capabilities at this point), I could just use Fune (left) as a base, and parts of Namihe (right) for detail. Namely, the eyes. All that would be needed is a convincing Serris texture, and boom.

The biggest problem is that these models are from the Models Resource, so they're not rigged. And I suck at rigging. So I'll probably have to dig around in the ISO a bit more. Woohoo.

I'm probably going to remake those little tanker... things, since they aren't exactly perfect, but it's good to know that they're convincing enough. XD


Title: Re: Ridley's Lair: Oh Look, Another Distraction!
Post by: Carnage on May 05, 2012, 01:06:44 AM
i remenber those worms in other m they were easy :P


Title: Re: Ridley's Lair: Update. Yeah.
Post by: Gamma Ridley on May 23, 2012, 03:33:05 PM
~Update And Stuff~

Hi.

Thought I'd bump this thing with some junk I've been working on. I'm sure most people keep an eye on the WIP thread, but hey. Might as well post my junk here too.

Sooo here's what I've been making for DemonBoy's Parallel Worlds tournament:

(http://i48.tinypic.com/2pq6gsg.jpg)
(http://i48.tinypic.com/s1hnqt.jpg)

Based on this piece of artwork by SJS:

(http://i46.tinypic.com/34dsbw8.png)

SJ has agreed to texture him. Mmhmm.

Also did a bit of work on Feraligatr, nothing worth showing; I tried placing the PBR model's legs on the Pokepark model's body, but that model is weird and likes to screw things up. So it may be a while before I have more previews for him.

What else what else...

Oh. Added a poll. Vote pleeeeaaase. =D

... uhhh yeah. Think that's it for now.

kbye


Title: Re: Ridley's Lair: Update. Yeah.
Post by: Puraidou on May 23, 2012, 03:34:26 PM
Oh my god Steampunk xD


Title: Re: Ridley's Lair: Update. Yeah.
Post by: Gamma Ridley on May 23, 2012, 03:36:25 PM
Oh my god Steampunk xD

Gotta love steampunk. It's also conveniently simple to model.

Though I feel it looks a bit blocky. XD


Title: Re: Ridley's Lair: Update. Yeah.
Post by: That BattleToad PSA Guy on May 27, 2012, 08:00:55 PM
Just saw the preview...

Instant Grin. Keep up the good work.


Title: Re: Ridley's Lair: Update. Yeah.
Post by: Gamma Ridley on May 27, 2012, 08:03:25 PM
Heh, glad you like it. I haven't done much modeling, and I probably won't for a while since I'm getting back to work.

As in, like, a job. Woohoo.

So yeah, expect slower progress, if that's even possible.


Title: Re: Ridley's Lair: Update. Yeah.
Post by: Segtendo on May 27, 2012, 08:05:59 PM
I need that Steampunk Layton. :srs:


Title: Re: Ridley's Lair: Update. Yeah.
Post by: That BattleToad PSA Guy on May 27, 2012, 08:07:25 PM
Heh, glad you like it. I haven't done much modeling, and I probably won't for a while since I'm getting back to work.

As in, like, a job. Woohoo.

Eh, just do what you need to do.

I.E., take your time with what you do. If it's one thing I've learned here, it's that hacking takes time and patience. But thoughout all the hard work, the end result will leave you satisfied.


Title: Re: Ridley's Lair: Update. Yeah.
Post by: Gamma Ridley on May 27, 2012, 08:09:53 PM
Sorry Seg. /:

Well, I might send SJ the UV template for the canon and see if he'll texture it to tide you off for a bit.

Eh, just do what you need to do.

I.E., take your time with what you do. If it's one thing I've learned here, it's that hacking takes time and patience. But thoughout all the hard work, the end result will leave you satisfied.

Oh don't worry, I always take my time. XD


Title: Re: Ridley's Lair: Update. Yeah.
Post by: Segtendo on May 27, 2012, 08:25:00 PM
Sorry Seg. /:
Hey. It's okay. I can wait. I'm patient.


Title: Re: Ridley's Lair: Need A Name For My Stage. Please Vote!
Post by: Gamma Ridley on June 28, 2012, 03:17:45 PM
So yeah. Long time, no see.

I've been working on a stage, and it's pretty much near completion. But... I need a name for it. D:

Yep. Added a poll, please vote. :]

Here's a pic to help you visualize it or something.

(http://i50.tinypic.com/1tromf.jpg)

(http://i46.tinypic.com/nh12sk.png)


Title: Re: Ridley's Lair: Need A Name For My Stage. Please Vote!
Post by: BlueBrain on June 29, 2012, 03:39:08 AM
first visit to this thread.
so yeah, i voted for midnight stadium.
on another note, are you still working on those ridley animations? they look epic!


Title: Re: Ridley's Lair: Need A Name For My Stage. Please Vote!
Post by: Gamma Ridley on June 29, 2012, 08:46:03 AM
first visit to this thread.
so yeah, i voted for midnight stadium.
on another note, are you still working on those ridley animations? they look epic!

Thanks for voting. =D

Yeah, I'm still working on Ridley stuff, but I'm also working on a million other things, so... it'll be a while.

And the worst part is I keep having ideas, so I move on to making those rather than finishing what I already have. D:


Title: Re: Ridley's Lair: Need A Name For My Stage. Please Vote!
Post by: Solar99 on June 29, 2012, 09:15:46 AM
 And the worst part is I keep having ideas, so I move on to making those rather than finishing what I already have. D:
I tend to do that as well. :/


Title: Re: Ridley's Lair: Need A Name For My Stage. Please Vote!
Post by: SJS on June 29, 2012, 03:50:48 PM
Dusk Arena sounds nice. Moonlight Stadium is too generic. A lot of them are, sadly. Something like "Cimmerian Yard" would sound cool. But that's just me. Sunless Peak. Fallow Hallow. Haha


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: Gamma Ridley on June 30, 2012, 09:58:34 AM
~~~New Stuff~~~

Moonlight Stadium


[SSBB] Custom Stage: Moonlight Stadium (http://www.youtube.com/watch?v=TI5x6-EmTDE#ws)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27347)


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: BlueBrain on June 30, 2012, 11:51:21 AM
u may want to edit the fence that's between the camera and fighters, can get annoying some times


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: Gamma Ridley on June 30, 2012, 09:47:05 PM
Oy.

Yeah, I know about the fence, and I fiddled around with it, but I couldn't seem to find a decent solution. I tried screwing with the camera, and I even considered removing it altogether, but I needed it for the Murkrows in the back.

I dunno. I reeeeaaaaaally don't feel like looking at it right now, but I'll keep it in mind and fix it sometime in the near future.


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: BlueBrain on July 01, 2012, 08:02:19 AM
Oy.

Yeah, I know about the fence, and I fiddled around with it, but I couldn't seem to find a decent solution. I tried screwing with the camera, and I even considered removing it altogether, but I needed it for the Murkrows in the back.

I dunno. I reeeeaaaaaally don't feel like looking at it right now, but I'll keep it in mind and fix it sometime in the near future.
nice to know u'll think about it, u could always just remove it, and keep only the one in the back


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: SmashClash on July 01, 2012, 10:23:21 AM
u may want to edit the fence that's between the camera and fighters, can get annoying some times
It sure does.


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: Victory Badguy on July 01, 2012, 02:43:41 PM
Great stage!  It's just what I was looking for.  Now I finally have a place to put all of my extra Castlevania songs.

On the subject of the fence, is it possible to cut the fence in half and remove the front half while keeping the back half?  Or, is that out of the question?  If that can't be done, maybe you could just remove the fence for the Pokemon-less versions of the stage.


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: SJS on July 01, 2012, 07:45:24 PM
Or just make the fence look like ruins. Keep the vital parts intact and make the rest look destroyed.


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: Gamma Ridley on July 01, 2012, 09:22:55 PM
nice to know u'll think about it, u could always just remove it, and keep only the one in the back

Yep, that is definitely an option, and the one I was considering the most. I just felt it would look weird to me to have a fence in the back and not in the front. I dunno, I have a thing for symmetry, it's a bit of a weakness.

Great stage! It's just what I was looking for. Now I finally have a place to put all of my extra Castlevania songs.

On the subject of the fence, is it possible to cut the fence in half and remove the front half while keeping the back half? Or, is that out of the question? If that can't be done, maybe you could just remove the fence for the Pokemon-less versions of the stage.

Definitely a possibility,like I was saying. I also considered doing it just for the Pokemon-less versions, but I think I'll remove just the front for the Pokemon'd versions as well.

Or just make the fence look like ruins. Keep the vital parts intact and make the rest look destroyed.

Also a possibility. I like it, but it sounds like a pain to me at the moment.

I dunno, I'm satisfied with the stage at the moment and I'd like to take some time to clear my head, work's been stupid the past few days and it's starting to take a toll.

Anyway, I'm glad some of you like it, it really makes me feel good to know that there are some people who appreciate the things I make. Thanks for the feedback, I've definitely taken it all into consideration. :]


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: BlueBrain on July 02, 2012, 04:24:33 AM
u gotta keep making these custom model stages, cuz this one turned out awesome!


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: Gamma Ridley on July 02, 2012, 10:14:45 AM
u gotta keep making these custom model stages, cuz this one turned out awesome!

I don't plan on stopping here. XD

I have quite a few things planned, including that Metroid stage I was working on a while back, as well as an underwater stage that I've been toying around with.

But I need to get my priorities straight. So I've been thinking, and here's a small list I've come up with:

-Finish Poke Trainer
-Finish Feraligatr
-Get back to modelling Steampunk Layton
-Finish the Metroid II stage
-Try getting started on that underwater stage

... yeah. That's all I got.


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: ramonM64 on July 04, 2012, 03:27:53 AM
wuh? yer gamma? for awhile now i was wondering where you have been. i noticed it was you after clicking "Mafioso" 's sig and checkin yer vault goods

niice hacks in here. i actually downloaded a lot of these back when i wasnt a member and mindlessly downloaded stuff (without checking description or who made it)

da new stage looks pretty kool. the setting looks interesting. is there a way to edit the camera to sorta be angled and "look down"? that could fix that "fence in da way" issue. it could be a ALT since the camera wont be much of a issue in 4 player matches with everyone spread out. either way, im gonna try it out next time i brawl

thats a big list there, they all sound pretty sweeet. ive seen previews of the first 3.. i think


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: Gamma Ridley on July 04, 2012, 02:01:05 PM
wuh? yer gamma? for awhile now i was wondering where you have been. i noticed it was you after clicking "Mafioso" 's sig and checkin yer vault goods

niice hacks in here. i actually downloaded a lot of these back when i wasnt a member and mindlessly downloaded stuff (without checking description or who made it)

da new stage looks pretty kool. the setting looks interesting. is there a way to edit the camera to sorta be angled and "look down"? that could fix that "fence in da way" issue. it could be a ALT since the camera wont be much of a issue in 4 player matches with everyone spread out. either way, im gonna try it out next time i brawl

thats a big list there, they all sound pretty sweeet. ive seen previews of the first 3.. i think


Hee hee, yeah, that's me. I've been changing things around the past few weeks, I got sick of being Ridley.

But thanks! There probably is a way to angle the camera, but I'm not exactly sure how so. I have a hunch that the answer lies in the SceneData BRRES, but I haven't really delved into there yet. I screwed around with the lighting on my Great Fox stage, but that's about it.

Which reminds me, I need to finish that stage too. :|

And yeah, you probably have seen previews of those three, but I didn't post this here so here ya go:

(http://i50.tinypic.com/jrdvvc.png)

Snoopy looked over the rig and said it was surprisingly good (thanks a lot) and took the liberty of making extra faces for him. I can't seem to get them to change properly though. I'll probably fiddle around with that today or tomorrow.



Ok. So it turns out camera data are stored in the STPM file. So now I know.

However, I decided to forego editing the camera and went ahead and changed the fence. Rather than removing it completely, I lowered it. It made a pretty good difference.

Also, I noticed a lighting problem. Turns out, Luigi's Mansion has separate lighting for the inside and the outside, and changes once you walk past a certain point.

I never noticed that. :srs:

So I fixed that too. Now it has the spooky moonlit look over the whole stage. Look for yourself:

(http://i50.tinypic.com/33m3m0j.png)

God, I'm disappointed with myself for releasing the stage in such a mess. >_>

Anyway, I have a few things left to fix, then I'll update the download with the fixed everything. I'll probably have to rerecord the video too. I might just remove the current download, then reupload it...


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: Snoopy on July 04, 2012, 04:13:58 PM
with the PokeTrainer's faces, you should only have to do the same thing you do with the eyes, just set them to the proper visibility bones.


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: Gamma Ridley on July 04, 2012, 04:15:47 PM
with the PokeTrainer's faces, you should only have to do the same thing you do with the eyes, just set them to the proper visibility bones.

Mmhmm, that's what I did, but it didn't seem to do anything for some reason. :|


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: Carnage on July 04, 2012, 04:17:23 PM
Mmhmm, that's what I did, but it didn't seem to do anything for some reason. :|
did you put the nomal face on his own bone instead of top n?


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: Gamma Ridley on July 04, 2012, 04:22:49 PM
did you put the nomal face on his own bone instead of top n?

... is that what FaceM is for?

Oh.


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: Snoopy on July 04, 2012, 04:27:34 PM
yeah, the normal face should have the FaceM bone for the visibility bone, then the rest would be like the polygon2_ouch to the OuchM for the visibility bone.

and if you can't get it to work, i can try, once i have full internet back... moving kind of sucks like that.


Title: Re: Ridley's Lair: Moonlight Stadium Released!
Post by: Gamma Ridley on July 16, 2012, 03:11:53 PM
Erhem.

So.

It's been a while.

And honestly, the time between my last post here and now hasn't been spent on working on stuff. /:

But I'm off work for the next few days, so [censored] will get done. Woohoo.

First and foremost, I'm working on fixing up Moonlight Stadium, and, as the title suggests, I'm almost finished.

I did some fancy things with lighting, and I'm pretty happy with how it's turning out. I also fixed the shadows (they were dark blue, not black) and fixed the collisions (the edge collisions were off by quite a bit).

I also lowered the fence in the front, and it is much less noticeable. Here's a recent picture for reference:

(http://i49.tinypic.com/i4flgm.png)

All that needs to be done is to apply the changes to every version, re-record a video, then re-release it.

So yeah. Yaaaaay.

kbye


Title: Re: Ridley's Lair: Moonlight Stadium Being Updated, Close To Being Finished
Post by: BlueBrain on July 16, 2012, 03:13:14 PM
btw, is that stage model 100% custom?


Title: Re: Ridley's Lair: Moonlight Stadium Being Updated, Close To Being Finished
Post by: Gamma Ridley on July 16, 2012, 03:15:43 PM
Mmnope.

The stage platform itself was provided by Raphael, who requested the stage. I think it's from Twilight Princess. The platforms were taken from Spear Pillar and edited and UV'd to fit the textures by me.

Nothing from the stage was actually made by me, but why make things from scratch when they already exists? I just heavily edited things to get the right look.


Title: Re: Ridley's Lair: Moonlight Stadium Being Updated, Close To Being Finished
Post by: BlueBrain on July 16, 2012, 03:52:22 PM
oh cool, those textures, they're urs?


Title: Re: Ridley's Lair: Moonlight Stadium Being Updated, Close To Being Finished
Post by: Gamma Ridley on July 16, 2012, 03:53:41 PM
Nope, they came with the model. LegacyWolf spruced 'em up a bit, though, they were a bit too dull originally.

Oh, and I also fixed the death boundaries. Yeah. Forgot to mention that.


Title: Re: Ridley's Lair: Moonlight Stadium Being Updated, Close To Being Finished
Post by: Ninka_kiwi on July 16, 2012, 04:04:36 PM
Hot damn moonlight stadium looks awesome!

Oh, and Geothermal power plant is all yours, I tried messing with the stage shaders. They ended up looking like [censored] and I just got pissed and not motivated to work on it anymore.

I still do want to help out with it though so I'll see if I can get other M ridley rigged for you.
I should totally just rig it to ridley.


Title: Re: Ridley's Lair: Moonlight Stadium Being Updated, Close To Being Finished
Post by: Gamma Ridley on July 16, 2012, 04:18:17 PM
Hot damn moonlight stadium looks awesome!

Oh, and Geothermal power plant is all yours, I tried messing with the stage shaders. They ended up looking like [censored] and I just got pissed and not motivated to work on it anymore.

I still do want to help out with it though so I'll see if I can get other M ridley rigged for you.
I should totally just rig it to ridley.


Thanks!

I had a feeling that place would be a pain. With the knowledge I've gained about how to manipulate lighting, I think I can get it to look almost as good as it does in Other M.

Almost. Maybe.

Also, that would be wonderful if you could rig Other M Ridley. I looked at him in 3DS once, he fits Brawl Ridley's skeleton ok, you'll probably have to fix the feet and wings. But good luck with that, can't wait to animate him. =D


Title: Re: Ridley's Lair: Moonlight Stadium Being Updated, Close To Being Finished
Post by: Ninka_kiwi on July 16, 2012, 05:20:08 PM
Yeah Other M T-poses their models weird.

I was thinking for it I might just take certain parts from the other M model (Such as Ridley's face and tail) and just rig them to Brawl's Ridley while re-texturing it to look like it.


Title: Re: Ridley's Lair: Moonlight Stadium Being Updated, Close To Being Finished
Post by: Gamma Ridley on July 16, 2012, 06:49:27 PM
I dunno.... the models are pretty different, and taking bits and pieces doesn't feel right. It's not.... authentic. XD

But hey, if that's what you want to do, I won't stop you.


Title: Re: Ridley's Lair: Moonlight Stadium Being Updated, Close To Being Finished
Post by: Ninka_kiwi on July 16, 2012, 07:17:55 PM
Well we shall see, Only thing I'm worried about is his tail and feet as they are pointed downward on the model I have.


Title: Re: Ridley's Lair: Moonlight Stadium Being Updated, Close To Being Finished
Post by: Gamma Ridley on July 16, 2012, 07:19:47 PM
I think I managed to fix those at one point. The wings, however, were being a pain.

Good luck with that. And I hope you made sure to remove the extra polygons set aside for battle damage.


Title: Re: Ridley's Lair: Moonlight Stadium Being Updated, Close To Being Finished
Post by: Ninka_kiwi on July 16, 2012, 07:26:24 PM
lol yeah, that was the first thing I did.


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Gamma Ridley on July 17, 2012, 11:27:09 AM
~~~Moonlight Stadium Rereleased~~~

[SSBB] Custom Stage: Moonlight Stadium (http://www.youtube.com/watch?v=Hw4yZhc-_ys#ws)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27667)


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: BlueBrain on July 17, 2012, 04:24:47 PM
awesome, did u change the camera too? cuz i havent found the fences all that annoying anymore! ^^


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Gamma Ridley on July 17, 2012, 04:31:11 PM
I think I tinkered with it, I don't remember changing anything drastically though. Aside from lowering the fence, that is.


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: hyo on July 18, 2012, 11:44:10 AM
Nice stage bro. So....do you know what's ur gonna do next?


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Gamma Ridley on July 18, 2012, 11:46:58 AM
Welp, since Ninka handed off Geothermal Plant to me, I suppose that.

I was gonna work on it a bit today, but felt kinda lazy. I'll try to find some motivation to get on it in a little bit.


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Ninka_kiwi on July 20, 2012, 06:16:41 AM
(http://i49.tinypic.com/9fz1nd.png)

You should update your actual thread more Mafioso  :srs:


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: KingJigglypuff on July 20, 2012, 06:31:55 AM
It's been a while since I last posted here. But I'm greatly impressed by your stage work Gamma. =D But I have yet to try any out though...


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Carnage on July 20, 2012, 03:08:22 PM
just wondering cant you just take other m ridley directly from the game with bones and animations and all? since most nintendo games use mdl0 right?


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Gamma Ridley on July 20, 2012, 10:01:46 PM
You should update your actual thread more Mafioso  :srs:

:af:

I don't usually post in here because no one else does and I forget it exists. XD

It's been a while since I last posted here. But I'm greatly impressed by your stage work Gamma. =D But I have yet to try any out though...

Thank you!

Now hurry up and try them :srs:

just wondering cant you just take other m ridley directly from the game with bones and animations and all? since most nintendo games use mdl0 right?

Probably, but I have no idea which file contains his actual model. I have yet to look for it.


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Snoopy on July 20, 2012, 11:07:20 PM
hey Gamma, did you ever get the Pokemon Trainers faces working right?  i finally got my internet back, so i can help if you never did.

oh, and you may like my next project.  had to do something while waiting for my internet to come back on.
Charizard is too small.  here, have a Ridley

(http://img560.imageshack.us/img560/5444/ridley1.png)

 ;D


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Gamma Ridley on July 22, 2012, 06:03:36 PM
I haven't tinkered with Poke since then, but I got most of his faces to work right except the HaM one.

Also, Ridley looks super derp. XD


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: SrslyOsm on September 01, 2012, 12:39:46 PM
I love the idea of the Ridley thing, can't wait to see it. The Power Plant looks cool too.


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Gamma Ridley on September 01, 2012, 12:46:35 PM
Woah, mega bump there. XD

Well thank you anyway. Unfortunately, I haven't done much in terms of hacking. I'm not sure why I didn't keep going with Geothermal Plant.

Also, as far as Poke Trainer goes, I think Snoopy has decided to finish him for me as a belated birthday present. So yeah, look forward to that.


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: SrslyOsm on September 01, 2012, 12:52:18 PM
I have a habit of not checking dates before I bump things.


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Gamma Ridley on September 01, 2012, 12:53:28 PM
Might want to get into the habit of checking. But it's not so much of a problem here since I've been meaning to update this. Ah well.

Guess I'll pick Geothermal Plant back up then.


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Snoopy on September 01, 2012, 01:49:23 PM
about that... neither me or Aaron could get the PT to save after changing the face visibility bones.  so if you could try to change them, he'll finally be ready.  these are what they should be set to.

Polygon2 to FaceM
Polygon2_talk to TalkM
Polygon2_ha to HaM
Polygon2_ouch, Polygon54_ouch, Polygon18, Polygon19, and Googly_eyes all to OuchM
Polygon16 and Polygon17 to EyeYellowM
Polygon14 and Polygon15 to BlinkM
Polygon12 and Polygon13 to HalfBlinkM

oh, and set the Cull of the _01___Default Material to Cull_none, that way the bag straps show up on both sides.


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Gamma Ridley on September 01, 2012, 02:07:01 PM
I think I see the problem, I don't think polygon54_ouch is rigged to anything. Once I deleted it, it saved just fine. So that needs to be rigged to his head or something.

Unfortunately, though, you don't see them in game. I think his ouch eyes are blocking them or something, maybe move them back? The blink eyes work fine in Brawl Box, once I turned off the ouch and FS eyes. HaM also just stays there, I think it might be good to just remove that.

And lastly, I think the fishing rod needs to be rotated so that Karp is sticking out to the left, because apparently he's swinging it wrong and I never noticed. So I botched that up.

But yeah.


Title: Re: Ridley's Lair: Moonlight Stadium Rereleased!
Post by: Snoopy on September 01, 2012, 04:28:40 PM
I think I see the problem, I don't think polygon54_ouch is rigged to anything.

figures i'd miss something stupid like that.  i added the skin to it, and it works just fine now.  and it should show, since that one is for the teeth i gave him, but i'll see if the layering is weird on it, and the others.  i'll also rotate the poll, since that'll take about 3 seconds to do.


Title: Re: Ridley's Lair: Geo Plant Preview, As Well As Some Final Poke Trainer Pics
Post by: Gamma Ridley on September 05, 2012, 07:17:37 PM
Yep, you read that right, some final pics of Poke Trainer.

He's gotten to a point where I'm pretty much satisfied, so after a few more edits he should be good for release.

Here are the pics:

(http://i50.tinypic.com/2lnbtjb.jpg)
(http://i48.tinypic.com/2z6ij9g.jpg)
(http://i50.tinypic.com/5lqh03.jpg)
(http://i49.tinypic.com/hvvrzd.png)

And in case you don't keep up with the WIP thread for whatever reason:

(http://i48.tinypic.com/jq3kh0.png)


Title: Re: Ridley's Lair: Geo Plant Preview, As Well As Some Final Poke Trainer Pics
Post by: Ninka_kiwi on September 06, 2012, 07:14:43 PM
So Gamma, If you were to continue working on animations for ridley, would you end up using snoopy's on charizard, or use the original boneset?

Juss curious.
Everything is looking great by the way, loving how the powerplant is coming.


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Gamma Ridley on September 07, 2012, 08:51:33 AM
~~~New Stuff~~~

(http://i45.tinypic.com/33njivn.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28663)


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: KingJigglypuff on September 07, 2012, 11:31:08 AM
Yes. Another fraction of my life is complete... If I didn't have so many planned projects, I'd probably make a PSA. <.>


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Segtendo on September 07, 2012, 11:34:37 AM
It's his chance to shine!
He's going in!


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Gamma Ridley on September 07, 2012, 11:35:23 AM
Yes. Another fraction of my life is complete... If I didn't have so many planned projects, I'd probably make a PSA. <.>

Glad you like it.

I'm not exactly sure what you could possibly do with him PSA-wise, though.... XD

It's his chance to shine!
He's going in!

I'm missing the reference. ;_;


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Victory Badguy on September 07, 2012, 11:56:54 AM
I'm loving Pokemon Trainer.  Nice job!  I've only noticed two issues with him:

-When you use Aether, Ike's normal sword shows up along side the fishing rod.

-When you use eruption, the magikarp floats behind the Pokeball.  It's hard to notice but it's still weird.

Other than that I haven't noticed any major issues.  Even the knees look fine.


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Gamma Ridley on September 07, 2012, 12:09:07 PM
[censored], I knew I'd forget something. Thank you for pointing those out, I fixed the sword showing up (just culled it away) but I'm not sure why Karp is doing that. /:

Oh well.

If you downloaded Pokemon Trainer prior to the time of this post, please redownload him to get the latest fixes


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Segtendo on September 07, 2012, 12:10:47 PM
I'm missing the reference. ;_;
...
There is no reference. :srs:

Oh. A fix. Alrighty.


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Gamma Ridley on September 07, 2012, 12:11:41 PM
...
There is no reference. :srs:

Oh.

Ok good.

:af:


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Victory Badguy on September 07, 2012, 12:13:50 PM
Wow, that was fast.  Thanks a bunch.  Too bad you don't know how to fix the magikarp, but oh well.  It's not a big deal.


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Gamma Ridley on September 07, 2012, 12:19:01 PM
No prob, like I said it was a pretty simple fix.



Now, would anyone like to test Geothermal Plant for me? I had KJP test it last night, and he said it ran pretty slow on his Wii, so I'd like a few more data points so I can decide on what to do next with it.


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Victory Badguy on September 07, 2012, 12:26:36 PM
I can test it if you want.


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Gamma Ridley on September 07, 2012, 12:29:01 PM
Sweet, I'll PM you the link.


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Spex130 on September 07, 2012, 01:49:59 PM
Remember how I said for you to save me a download?

I got my copy, and I like it a lot! Good job.


Title: Re: Ridley's Lair: Pokemon Trainer Released
Post by: Gamma Ridley on September 07, 2012, 01:56:41 PM
Remember how I said for you to save me a download?

I got my copy, and I like it a lot! Good job.

Oh yeah XD

Thanks! Glad you like it.



In other news, VB tested Geothermal Plant out for me as well, and it turns it liked to lag the game. So we came to the idea of using Brawl Ridley.

Turns out he significantly reduces the lag to being only noticeable when you use a higher poly model (as is to be expected with many other stages) so that's what I'll be using for now.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 06, 2012, 03:49:02 PM
~~~New Stuff~~~

(http://i45.tinypic.com/6sw2h2.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29163)


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Spex130 on October 06, 2012, 06:17:30 PM
~~~New Stuff~~~

([url]http://i45.tinypic.com/6sw2h2.png[/url])

([url]http://i54.tinypic.com/2h4jek9.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29163[/url])


I approve. Good work!

This was for the Halloween tourney, right? I wish I could join, but my free time is nil ATM. Figures.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 06, 2012, 06:24:31 PM
I approve. Good work!

This was for the Halloween tourney, right? I wish I could join, but my free time is nil ATM. Figures.

Thanks!

Yep, it was for the tournament.

Now that I think about it, I should've put him over a playable character, that way he could fight your Zubat cosplay. XD


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Segtendo on October 06, 2012, 06:24:40 PM
Best. Cosplay. Ever.

What are your plans for your next hack, Gamma?


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 06, 2012, 06:27:19 PM
What are your plans for your next hack, Gamma?

Welp, I should probably finish up Geothermal Plant at some point... all that's left to do, if I remember correctly, is to animate Ridley and it'll be finished, but I haven't been in an animating mood lately. /:

Another thing I've been wanting to do is get back to Mt Silver. It's been a while since I last worked on it, and my modelling skills have improved by just enough to where I think I can improve a lot of stuff. We'll see.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Victory Badguy on October 06, 2012, 06:31:01 PM
Great hack.  PT needs more stuff like this.

Now that I think about it, I should've put him over a playable character
You should've put him over Ike again!


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 09, 2012, 08:16:43 PM
Great hack.  PT needs more stuff like this.


Why thank you kindly.

You should've put him over Ike again!


But that would've been hard. D:

Actually... I could probably do that. He'd still have a moving tail if I used his cape bones..... hmmmmm.....



Background Ridley (http://www.youtube.com/watch?v=IVtNg0pq-uM#ws)


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Victory Badguy on October 09, 2012, 08:23:06 PM
Very nice!  Animations for Ridley look great!  They're fluid and realistic.

How much more work do you think the stage needs?  I can't wait to start playing on it.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 09, 2012, 08:31:29 PM
Very nice!  Animations for Ridley look great!  They're fluid and realistic.

That's because they're slightly edited Brawl animations. :af:

I'm in the biggest animating funk ever, so I really couldn't be bothered to make animations from scratch... Brawl Ridley is so.... blegh to animate.

That's not to say getting it to play two animations was easy though. There was some crazy math going on. <_<

How much more work do you think the stage needs?  I can't wait to start playing on it.

Just a lil bit. I'm gonna remake the lighting now. Believe it or not, this lighting was only for reference, it won't be the actual lighting... most likely. Unless I get REALLY lazy.

Other than that... it's pretty much done.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: BlueBrain on October 10, 2012, 08:12:43 AM
imo the head tilt is a bit too noticeable, you can see too easilly that the animation is looped, idk if you know what i mean


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 10, 2012, 11:57:25 AM
imo the head tilt is a bit too noticeable, you can see too easilly that the animation is looped, idk if you know what i mean

Tell that to the original people who animated it.

It looks looped... because it is looped.

Anyway, VB, you up for testing again? I need some feedback as I seem to have hit a wall when editing the lighting.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Victory Badguy on October 10, 2012, 02:39:44 PM
Anyway, VB, you up for testing again? I need some feedback as I seem to have hit a wall when editing the lighting.

Yeah sure.  Just PM me the files and I'll test it out.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: BlueBrain on October 11, 2012, 02:33:39 PM
it looks looped because it is looped, i know, im not stupid...
just saying it doesnt look natural, and a idle animation is always looped but shouldnt seem to be, and i cant tell the original animators, but i can tell you, and you can edit it and make it look better...


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Albafika on October 11, 2012, 02:34:39 PM
it looks looped because it is looped, i know, im not stupid...
just saying it doesnt look natural, and a idle animation is always looped but shouldnt seem to be, and i cant tell the original animators, but i can tell you, and you can edit it and make it look better...
So you expect him to make 11 animations so you can't notice the loop?


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: SJS on October 11, 2012, 02:37:42 PM
That is so damn epic. Finally a decent Metroid stage with no rising lava!


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 11, 2012, 02:50:55 PM
So you expect him to make 11 animations so you can't notice the loop?

Well, to be fair, it's only one animation to edit. I suppose I'll see what I can do about it. It shouldn't be too tough, I've just been really lazy and unmotivated in terms of animations lately.

That is so damn epic. Finally a decent Metroid stage with no rising lava!

Oh I forgot to mention that I've added lava that'll deal 10000 damage to any player who touches it and kills you instantly

You're welcome :af:

Being serious though, VB brought up the idea of adding a platform to appease those who have a fetish for platforms. So I've added that.

Once I get all that stuff squared away, it should be ready for release. Alba has agreed to make a video for both the platform and non-platform versions, so yay for him.

Thanks to everyone who has provided feedback, it's appreciated even if I don't always make it seem so.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Segtendo on October 11, 2012, 02:53:00 PM
I may grab this, just cuz I lack Metroid stages :P
I only have Lensho's Space Pirates Lab over Frigate...


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 11, 2012, 06:00:14 PM
I may grab this, just cuz I lack Metroid stages :P
I only have Lensho's Space Pirates Lab over Frigate...


Yeah, there aren't many good ones, unfortunately. /:

Even the Brawl ones aren't... that great.

I have so many plans for some, so little time.



So, after about three hours of work, I finally have the platform done:

(http://i49.tinypic.com/qxv2aq.png)
(http://i47.tinypic.com/2uz6zo2.png)

That took

Way too much work.

<_<

But yeah, aside from one slight graphical glitch involving the shadows (which I'm 95% confident I can fix), the stage is...

... dare I say it?
I know I'm gonna regret it, but...
Finished.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Victory Badguy on October 11, 2012, 06:08:14 PM
Do my eyes deceive me or can that platform move?

If so, fantastic!  I've been looking for a bigger Smashville.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 11, 2012, 06:16:44 PM
Do my eyes deceive me or can that platform move?

If so, fantastic!  I've been looking for a bigger Smashville.

Yes it moves, and holy balls I hope you appreciate because it didn't want to go down without a fight. Had to employ every trick I had up my sleeve to get it working.

Something so simple as making collisions follow a platform can be such a pain in the ass... XD

Oy.

Anywho, fixed the shadow glitch I think. Pretty sure it didn't like me editing the STPM, so reverting back seems to have fixed the issue. At least, I have yet to encounter it again, despite my attempts to reproduce it.

I'll get to fixing Ridley's head later on tonight most likely, after I do the homework I had to put off because leaving the platform in an unusable state would have distracted me the entire time. Then it's off to Albafika for recording, and, once that's done, it'll be released! Hooray.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Raikrom on October 11, 2012, 08:13:14 PM
Oh God, this is the most orgasmic thing I've seen in some time, everything just looks so perfect about it. I'm very glad you've put in the work for all of this, I'm too hyped for it now, and I can't wait for its release.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Anivernage on October 12, 2012, 03:11:16 PM
Oh God, this is the most orgasmic thing I've seen in some time, everything just looks so perfect about it. I'm very glad you've put in the work for all of this, I'm too hyped for it now, and I can't wait for its release.
This ^ especially the lightning, i like it :af:

Hey, Gamma, not pushing, or annoying question but what happened to the mecha layton model you were working?


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 12, 2012, 03:25:23 PM
Oh God, this is the most orgasmic thing I've seen in some time, everything just looks so perfect about it. I'm very glad you've put in the work for all of this, I'm too hyped for it now, and I can't wait for its release.


Why thank you kindly.

Hey, Gamma, not pushing, or annoying question but what happened to the mecha layton model you were working?


Oh dear, I had forgotten about that...

Well, I put off working on it because I was slightly over my head, I have many things to learn about modelling and I wanted to do it justice. I'll probably pick it up again, I work in circles.

Anywho, I've been working on implementing something that the Brawl developers deemed unnecessary to put into the original game. Now, it isn't 100% done yet, but...

(http://i46.tinypic.com/2usad7b.png)

Can you guess what it is?

Also, I love tinypic

(http://i46.tinypic.com/2i0xco9.png)


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Segtendo on October 12, 2012, 03:30:15 PM
That heroic ferret.

I [censored]ing love the internet.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Raikrom on October 12, 2012, 04:43:29 PM
Anywho, I've been working on implementing something that the Brawl developers deemed unnecessary to put into the original game. Now, it isn't 100% done yet, but...

([url]http://i46.tinypic.com/2usad7b.png[/url])

Can you guess what it is?


 GAMMA, we have enough Shadows on the vault as it is. WE DON'T NEED ANY MORE.
Kidding of course, it's beautiful.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 12, 2012, 04:59:19 PM
GAMMA, we have enough Shadows on the vault as it is. WE DON'T NEED ANY MORE.
Kidding of course, it's beautiful.


CURSES

Foiled again.

... But yeah, more Shadowz:

(http://i47.tinypic.com/bi5uso.png)

A small detail, but one that, as far as I know, was omitted by the developers for some reason. Hm.

Also, I know I said that the stage was pretty much finished, but I lied through my teeth! =D

There are just so many things to optimize. Currently, I'm trying to tame the camera, as it gets a bit too close on the sides. SCN0 is extremely unintuitive at the moment, but I think I've got it.

Then it's more STPM editing.

THEN it's done.

And I've decided that Ridley's flapping animation is fine as it is, so I will not be editing it. Oh well.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: LegacyWolf on October 12, 2012, 05:56:28 PM
Damn, that's one sexy stage... :srs:


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 12, 2012, 06:17:42 PM
Damn, that's one sexy stage... :srs:


Thank ya, thank ya.

Here's a shot of the stage in fixed camera:

(http://i48.tinypic.com/9fr8gm.png)

Had to delete some pieces of the stage so they wouldn't obstruct the view when you go off the stage to the right.

I think after a few more tweaks, it'll be 100% done. For real this time. Maybe. Probably.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Albafika on October 12, 2012, 08:27:48 PM
Wow, that looks like a Stage. :o


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 12, 2012, 08:33:23 PM
Wow, that looks like a Stage. :o

I try. :af:

I'll be sending you both versions of the stage in a bit.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Albafika on October 12, 2012, 08:35:10 PM
I try. :af:

I'll be sending you both versions of the stage in a bit.
No! Take more time to perfect them! I've still not given up on Fusion Sammy D=<

EDIT: Damn you! (http://static2.emoticonize.com/2012/5/9/3bb2aa.gif)


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 12, 2012, 08:37:37 PM
No! Take more time to perfect them! I've still not given up on Fusion Sammy D=<

TOO BAD ALREADY SENT THEM HAH

They both should be done, that's what I'm hoping for. Don't worry, record when you want, there's absolutely no rush at all.

I gotta do SSS and rel stuff anywho.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Albafika on October 12, 2012, 08:42:46 PM
TOO BAD ALREADY SENT THEM HAH

They both should be done, that's what I'm hoping for. Don't worry, record when you want, there's absolutely no rush at all.

I gotta do SSS and rel stuff anywho.
I'll see if I can rush it for tomorrow. <_<

I hate T-Posing.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 12, 2012, 08:48:07 PM
I'll see if I can rush it for tomorrow. <_<

Whatever you say mang

I hate T-Posing.

And that's why I do stages more than characters. =D


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: BlueBrain on October 13, 2012, 12:47:35 PM
I'll see if I can rush it for tomorrow. <_<

I hate T-Posing.

try posing the skeleton, it works pretty good, im doing this with my current WIP


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 16, 2012, 05:52:29 PM
So while waiting for Alba to record Geothermal Plant, I figured I'd continue digging through Other M's ISO.

I've found some interesting things, so I might as well make a few lazy imports to while the time away. Here's one thing I'm working on:

(http://i48.tinypic.com/293v9d1.png)

Not really sure what to do with his body.

So yeah. Things like that. Though if you must know, there is one specific area I'm looking for... as well as some animations for a creature in said area.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Carnage on October 17, 2012, 07:43:26 AM
should import metroid queen on ivisaur :P


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: ??_? on October 17, 2012, 03:13:39 PM
good stuff. I'm proud of myself for having the first post on your thread <3


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Albafika on October 17, 2012, 03:18:16 PM
So while waiting for Alba to record Geothermal Plant, I figured I'd continue digging through Other M's ISO.
[censored]. I forgot about it. DX

Anyways, I'm annoyed with the Fusion Suit Samus rig I was attempting to do.
try posing the skeleton, it works pretty good, im doing this with my current WIP
I tried that, of course. The issue was how big the shoulders are, but I managed to T-Pose it. Thing is, that wasn't the big problem. The problem is how Samus' shoulders behave. <_<

Anyways, I'll get onto making the video now.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: Gamma Ridley on October 17, 2012, 03:50:26 PM
should import metroid queen on ivisaur :P


ohgawd

That would turn out awful. There's no way I could make that work.

I did consider making Phantoon over Ivy, because the idea seemed hilarious to me at the time, but I doubt that would fare any better. Dunno. Maybe at some point.

good stuff. I'm proud of myself for having the first post on your thread <3


<3

Anyways, I'll get onto making the video now.


Yaaaaaaaaaaaaaaay =D

Anyway, what does anyone think about this color?

(http://i45.tinypic.com/a8k1w.png)

Whipvine's roots are a bluish tinge, and I decided to forego hours of intensive UV editing in favor of just colorizing the damn textures instead.

Whipvine, of course, being the flower enemy with the vine.... whip.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: LegacyWolf on October 17, 2012, 03:56:49 PM
Anyway, what does anyone think about this color?

([url]http://i45.tinypic.com/a8k1w.png[/url])


I think it seems more appropriate.


Title: Re: Ridley's Lair: Hydreigon Cosplay Released
Post by: SJS on October 17, 2012, 04:07:18 PM
(http://wiimedia.gamespy.com/wii/image/article/111/1116913/metroid-other-m-20100830032306006.jpg)

Texture him to look like this XD


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Gamma Ridley on October 19, 2012, 10:55:09 AM
~~~New Stuff~~~

(http://i45.tinypic.com/15zlfed.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29321)


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Albafika on October 19, 2012, 10:58:33 AM
~~~New Stuff~~~

([url]http://i45.tinypic.com/15zlfed.png[/url])

([url]http://i54.tinypic.com/2h4jek9.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29321[/url])
*Uses this for the video*


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Victory Badguy on October 19, 2012, 11:01:04 AM
Sexy!

I'll have a ton of fun with this once Project M 2.5 gets released!


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Gamma Ridley on October 19, 2012, 11:03:01 AM
*Uses this for the video*

Yessssssssss

Sexy!

I'll have a ton of fun with this once Project M 2.5 gets released!

Yessssssss more.

That's partly why I made it. Plus Ivysaur only has 4 pages of hacks. /:


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: bufobrawl on October 19, 2012, 11:24:55 AM
when will the geothermal plant be out?

Post Merge: October 19, 2012, 11:29:54 AM
Hey when you release it could you have two versions, one with the platform and one without?


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Segtendo on October 19, 2012, 11:47:23 AM
That's partly why I made it. Plus Ivysaur only has 4 pages of hacks. /:
Yea.
Ivysaur isn't that popular. Too bad he's the only character that is a quadruped...


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: bufobrawl on October 19, 2012, 01:49:11 PM
when will the geothermal plant be out?

Post Merge: October 19, 2012, 11:29:54 AM
Hey when you release it could you have two versions, one with the platform and one without?

Post Merge: October 19, 2012, 01:49:24 PM
when will the geothermal plant be out?

Post Merge: October 19, 2012, 11:29:54 AM
Hey when you release it could you have two versions, one with the platform and one without?


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Chaos_Knight on October 19, 2012, 01:51:44 PM

Post Merge: October 19, 2012, 01:49:24 PM
*facepalm* That's not a good way to get attention.....




So anyways, that Ivysaur looks epic. O_o And he does lack hacks....poor guy.....wasn't Beyond doing Amaterasu on him? >.>


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Gamma Ridley on October 19, 2012, 02:01:15 PM

Post Merge: October 19, 2012, 01:49:24 PM

Do not do that.

Don't.

So anyways, that Ivysaur looks epic. O_o And he does lack hacks....poor guy.....wasn't Beyond doing Amaterasu on him?>.>

Thank you.

Yeah, Beyond was doing Amaterasu, but at one point he stopped and went out for tea and never came back. :|


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Segtendo on October 19, 2012, 02:05:49 PM
Yeah, Beyond was doing Amaterasu, but at one point he stopped and went out for tea and never came back. :|
Beyond appears when he wants to.
Cuz he's Beyond :srs:


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: SiLeNtDo0m on October 19, 2012, 03:29:02 PM
Staying on P:M SD card forever.  Really damn cool Ivy mod.  Can't wait to bust out some Solarbeams with this motherfeifer.


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Carnage on October 19, 2012, 03:29:42 PM
still dont know why you said metroid queen wouldnt work over him since she looks preety well bonesetwise with those large hips/legs Imo

(http://images.wikia.com/metroid/images/a/a2/Queen2.png)

those legs fit ivisaur it would be a preety sweet import for metroid fans and she looks badass


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Gamma Ridley on October 19, 2012, 05:41:38 PM
Staying on P:M SD card forever.  Really damn cool Ivy mod.  Can't wait to bust out some Solarbeams with this motherfeifer.


Success! =D

still dont know why you said metroid queen wouldnt work over him since she looks preety well bonesetwise with those large hips/legs Imo

those legs fit ivisaur it would be a preety sweet import for metroid fans and she looks badass


Her legs don't fit well at all, look at how they bend. Her front ones bend in two places, not to mention the neck... /:

I dunno, I'm not saying I wouldn't love to see a Metroid Queen import, but I'm not sure I'm the right person to give it a try...

I'll talk to Snoopy and see if there would be any bone edits I could do to make it work, but I'm not sure. We'll see.



This has been done before right?

(http://i48.tinypic.com/34r8xmh.png)

I'm almost positive it was done back in the vertexing days at some point... I checked the Vault and didn't see anything, but I'm pretty sure Akari_Un made it, and all those hacks are gone, so...

Oh well. Guess I'll make a Pikachu hat pack or something. TF2 STYLE YEAH


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Segtendo on October 19, 2012, 06:11:38 PM
Yeap. It's been done before. I think the hack was deleted from the Vault, but it's still on my SD card.


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Carnage on October 19, 2012, 06:29:45 PM
it would be amazing to see  queen metroid imo a try never hurt anyone also ivisaur legs bend in two places thats why i think it would fit the have the sideways part and the botom one just like him xD and a pikachu pack  seems nice xD


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Gamma Ridley on October 19, 2012, 07:16:53 PM
Yeap. It's been done before. I think the hack was deleted from the Vault, but it's still on my SD card.


Dammit, I knew it. Oh well... since it's gone I might upload it anyway... if that's even necessary. Dunno. Whatevs.

it would be amazing to see queen metroid imo a try never hurt anyone also ivisaur legs bend in two places thats why i think it would fit the have the sideways part and the botom one just like him xD and a pikachu pack seems nice xD


I guess....

Anyway, onto Pika goodness.

Up first:

(http://i45.tinypic.com/2lkxok2.png)
(http://i50.tinypic.com/2mc6kue.png)


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Segtendo on October 19, 2012, 07:25:40 PM
My comments in the WIP Workshop :P


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Gamma Ridley on October 19, 2012, 10:01:35 PM
(http://i47.tinypic.com/i3rn6b.png)

FS eyes are giving me ire, but she's almost done.


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: Carnage on October 20, 2012, 02:58:41 AM
female pikachu nice xD


Title: Re: Ridley's Lair: Whipvine Ivysaur Released
Post by: BlueBrain on October 20, 2012, 03:29:22 AM
peachu! yes, i said it


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: Gamma Ridley on October 21, 2012, 02:11:07 PM
~~~New Stuff~~~

Brawl Stage Showcase: Geothermal Plant (http://www.youtube.com/watch?v=cvGpBIL66_o#)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29372)

Tell me if you guys can see the video. :|


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: Segtendo on October 21, 2012, 02:43:11 PM
Video appears.

Anyways, I'll grab this bad boy in a bit :af:
I need something to replace the stage I have over Norfair :srs:


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: Gamma Ridley on October 21, 2012, 02:50:37 PM
Oh it does? Good.

And thanks! I think I forgot to include a Norfair rel, but, well, it's not like it's hard to get one.


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: Carnage on October 21, 2012, 05:05:37 PM
i wish ridley flew from one side to another since well you have his boss animations to use just being there  it looks like a parasite queen type of stage xD


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: LegacyWolf on October 21, 2012, 05:37:35 PM
This is an excellent stage.


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: Gamma Ridley on October 21, 2012, 05:43:34 PM
i wish ridley flew from one side to another since well you have his boss animations to use just being there  it looks like a parasite queen type of stage xD

But that would require work. :c

I had an idea for this dynamic Ridley movement at first, but I juat have no interest in animating Brawl Ridley, let alone enimating in general.

This is an excellent stage.

Thank you thank you. :]


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: Segtendo on October 21, 2012, 06:06:43 PM
Can we expect more sexy stages from you in the future? :af:


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: Solar99 on October 21, 2012, 06:23:16 PM
Dude. This stage is awesome. :srs:

Excellent job.


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: Beyond on October 21, 2012, 06:23:55 PM
You sir made me update my sd card. If only you knew how rarely I do that lately.

This stage is [censored]ing sexy. :srs:


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: Gamma Ridley on October 21, 2012, 06:42:11 PM
Can we expect more sexy stages from you in the future? :af:


Of course. I know I should be finishing stuff that are just kind of sitting there, but I had two ideas last night that I'm in love with at the moment. One being a stage, the other being a character.

The character may not end up happening, as I'm editing her proportions right now and things are getting weird, but the stage is definitely plausible, assuming I manage to rip from Prime 2 correctly. I think I'll give that a shot, actually...

Anyway, I won't reveal the character unless I actual achieve significant profress on her so I don't look like a goon, but here are two stages I really want to make at the moment:

http://www.youtube.com/watch?v=nExEyBROKFg

Dark Torvus Temple.

Assuming I'm able to rip all the assets (both Chykka forms, the Chykklings, the Dark Shredder, the Grapple Points,  and all the textures and whatnot), I think this would be epic as balls.

The thought I had would be to make two completely different stages, the first being the Chykka Larva battle with the main stage in one piece, the second being the Chykka Adult battle, with the stage broken up into pieces.

I dunno, it felt like I could do cool things with it. I even thought of a way to transition between the normal and dark Chykka Adult.

The other stage I had in mind would be the Nightmare battle area from Other M.

Metroid Other M - Nightmare Boss Battle (Hard Mode) (http://www.youtube.com/watch?v=jpBn4zHEP1g#ws)

Basically, I figured I'd have some floating platform in the middle of the area with Nightmare floating in the background. The main idea I had for it, though, was to put it over Spear Pillar (Palkia, specifically) so that he could manipulate gravity.

So yeah. Plenty of other ideas, but those are the two swimming around in my head at the moment.

Dude. This stage is awesome. :srs:

Excellent job.


Thank you kindly. :]

You sir made me update my sd card. If only you knew how rarely I do that lately.

This stage is [censored]ing sexy. :srs:


Cap'n Booty Swag! I missed you.

And thank you very much. :srs:


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: BlueBrain on October 21, 2012, 09:14:53 PM
Of course. I know I should be finishing stuff that are just kind of sitting there, but I had two ideas last night that I'm in love with at the moment. One being a stage, the other being a character.

The character may not end up happening, as I'm editing her proportions right now and things are getting weird, but the stage is definitely plausible, assuming I manage to rip from Prime 2 correctly. I think I'll give that a shot, actually...

Anyway, I won't reveal the character unless I actual achieve significant profress on her so I don't look like a goon, but here are two stages I really want to make at the moment:

[url]http://www.youtube.com/watch?v=nExEyBROKFg[/url]

Dark Torvus Temple.

Assuming I'm able to rip all the assets (both Chykka forms, the Chykklings, the Dark Shredder, the Grapple Points,  and all the textures and whatnot), I think this would be epic as balls.

The thought I had would be to make two completely different stages, the first being the Chykka Larva battle with the main stage in one piece, the second being the Chykka Adult battle, with the stage broken up into pieces.

I dunno, it felt like I could do cool things with it. I even thought of a way to transition between the normal and dark Chykka Adult.

The other stage I had in mind would be the Nightmare battle area from Other M.

Metroid Other M - Nightmare Boss Battle (Hard Mode) ([url]http://www.youtube.com/watch?v=jpBn4zHEP1g#ws[/url])

Basically, I figured I'd have some floating platform in the middle of the area with Nightmare floating in the background. The main idea I had for it, though, was to put it over Spear Pillar (Palkia, specifically) so that he could manipulate gravity.

So yeah. Plenty of other ideas, but those are the two swimming around in my head at the moment.

Thank you kindly. :]

Cap'n Booty Swag! I missed you.

And thank you very much. :srs:

dat gravity plan is gorgeous


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: Carnage on October 22, 2012, 03:13:36 AM
you should make metroid queen boss fight stage with her moving from one side to another and some metroids also :P


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: Kagemaru on October 22, 2012, 11:17:38 AM
That stage... is amazing :srs:

I love NEW and yet balanced stages... And don't fret over the Ridley movements, for what he does... its actually really good. Yeah, adding in more movement would have been nice, but it isn't needed and the overall feel of the stage is good without it.

That said... I'm definitely getting this stage :srs:  Balanced, new, unique, yes plz


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: Gamma Ridley on October 22, 2012, 11:53:40 AM
you should make metroid queen boss fight stage with her moving from one side to another and some metroids also :P

Meh, too flat. One of the ideas that I have would be to make the Queen's lair from Metroid II, like the one I was working on 20 years ago, but remake it completely from scratch rather than using blocks and bad textures like I was. XD

That stage... is amazing :srs:

I love NEW and yet balanced stages... And don't fret over the Ridley movements, for what he does... its actually really good. Yeah, adding in more movement would have been nice, but it isn't needed and the overall feel of the stage is good without it.

That said... I'm definitely getting this stage :srs: Balanced, new, unique, yes plz

Thank you thank you. =D

Be sure to thank Victory Badguy for the platform idea.



In other news, I tried ripping from Prime 2 last night, and of course, I had the same problems I had ripping from Prime 1. Destroyed UVs, ruined textures, etc etc. So I guess Dark Torvus Temple isn't happening. /:

I dunno, I think I'll just flip a coin to decide what I make next, because I really don't know... or I could make a poll... that works too.


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: bufobrawl on October 22, 2012, 01:38:40 PM
yeah do a poll. and its unfortunate the prime model ripper was never released :(


Title: Re: Ridley's Lair: Geothermal Plant Finally Released!
Post by: nanobuds on October 22, 2012, 04:46:16 PM
My new favorite stage <3

Seriously. Great job on it!


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote!
Post by: Gamma Ridley on October 22, 2012, 04:53:43 PM
and its unfortunate the prime model ripper was never released :(

That's the frustrating part. There's a model extractor floating around somewhere on the internet, and the creator's were too scared to release it. So now I'm stuck with broken models.

Absolutely infuriating.

My new favorite stage <3

Seriously. Great job on it!

Thank you! Lots of work went into it, glad you like it.



Alrighty, I added a poll, please vote! So many ideas, so little time...

Personally, I'm somewhat inclined to make Metroid Queen's Lair, but I'd really like some ideas.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote!
Post by: bufobrawl on October 22, 2012, 05:04:28 PM
I voted do metroid queen room, but If I could have two votes I would vote that and nightmare's room.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote!
Post by: hyo on October 22, 2012, 05:49:00 PM
voted for  my request (Mt.Silver)


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote!
Post by: Ninka_kiwi on October 22, 2012, 06:20:30 PM
Oh [censored], you released it!

I'm glad I requested the power plant 2 months ago xD. 

The Ivysaur mod looks pretty dope too, but DAAAAAMN that stage.
definitely one of my fave stage mods.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Gamma Ridley on October 22, 2012, 08:08:35 PM
Yesssssssss. I'm really glad you like it! I'm glad you requested it too, I learned a bunch of things in the process and I thoroughly enjoyed working on it. XD

As for the poll, keep the votes coming in por favor. Mt. Silver is in the lead so far, which is ok by me I suppose. Though if it does win, I'll end up completely remaking the mountain. Lots of terrain shaping, optimization, different background for Red's Pokes, all that junk.

So yeah, keep 'em coming. =D



SURPRISE PEACHU

~~~New Stuff~~~

(http://i47.tinypic.com/rrhvra.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29385)


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Chaos_Knight on October 22, 2012, 10:13:51 PM
When Buneary finds out...........


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Victory Badguy on October 22, 2012, 10:17:25 PM
FemChu?  Cool beans.  I actually like small, well-done hacks like this.

Though if you want to make a second, "grander" version later, I wouldn't be against seeing Pikachu in a dress. :P


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: BlueBrain on October 23, 2012, 01:20:05 AM
FemChu?  Cool beans.  I actually like small, well-done hacks like this.

Though if you want to make a second, "grander" version later, I wouldn't be against seeing Pikachu in a dress. :P
omglol
great idea is great xD


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Jaklub on October 23, 2012, 07:19:16 AM
When I saw you changed the tail to female Pikachu tail, I smiled.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: BlueBrain on October 23, 2012, 07:49:31 AM
just tested geo plant, looks awesome and epic, but it gave me some lag using deadpool vs taskmaster... just wanted to let you know :P


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Kagemaru on October 23, 2012, 08:47:20 AM
Mt.Silver I'm assuming is the pokemon location?

I personally think we have more then enough pokemon based stages. I for one would rather see a balanced/unique Star Fox stage... Something reminiscent to Corneria or Venom since the new stage that came with Brawl is already balanced.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Gamma Ridley on October 23, 2012, 06:45:13 PM
Though if you want to make a second, "grander" version later, I wouldn't be against seeing Pikachu in a dress. :P


Ohhh I dunno about that. I didn't add too many girly things because I felt that would kind of detract from the hack as a whole... plus, there's no way I'd be able to rig the dress properly.

I know my limits. /:

When I saw you changed the tail to female Pikachu tail, I smiled.


It's all about the details, maaan.

just tested geo plant, looks awesome and epic, but it gave me some lag using deadpool vs taskmaster... just wanted to let you know :P


Mentioned that in the hack description. High-poly models will cause a bit of slowdown, but it shouldn't break the game. If you can't bear it at all, just remove the Ridley model in MiscData[3] and remove the VIS0 file in MiscData[2]. That should free up some space, but if the problem persists just remove Ridley from MiscData[2] and it should play fine.

It's a shame it happens, but it is how it is. Keep in mind that I did a bunch of optimizing before actually importing the model. There were 400+ objects, and I got it down to about 30, so...

Mt.Silver I'm assuming is the pokemon location?

I personally think we have more then enough pokemon based stages. I for one would rather see a balanced/unique Star Fox stage... Something reminiscent to Corneria or Venom since the new stage that came with Brawl is already balanced.


But I like me some Pokemans. :|

Though you just reminded me, I had plans for Titania and Zoness from Assault. I think I'll try ripping from there later on tonight... if I manage to get things from there with everything intact, I may update the poll.

I agree there are a lot of Pokemon stages, but I've included this one because I took the request ages ago and I feel obligated to finish it.



So I have some bad news...

(http://i49.tinypic.com/ethdt2.png)

It worked. /:


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: BlueBrain on October 24, 2012, 04:33:17 AM
ok it isnt all that bad with just 2 players, no slow-down, just sloppy looking... xD


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Red93 on October 25, 2012, 11:41:45 AM
Man I love that Peachu. (http://i1270.photobucket.com/albums/jj604/TheS2Life/red93coolface_zps682e0cfb.png)


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Kagemaru on October 25, 2012, 11:44:58 AM
Would you be able to release a version of your Ridley stage w/o Ridley? Gonna be kinda strange fighting with Ridley when he's also flapping his wings in the background. (also kinda hard to logically explain in a machinima)


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Segtendo on October 25, 2012, 11:47:56 AM
So I have some bad news...

([url]http://i49.tinypic.com/ethdt2.png[/url])

It worked. /:
Isn't that the sand battle arena from Star Fox Assault? :srs:


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Kagemaru on October 25, 2012, 12:00:31 PM
that stage looks potentially amazing though.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Solar99 on October 25, 2012, 12:05:00 PM
Isn't that the sand battle arena from Star Fox Assault? :srs:
I think that's the Agon Wastes from Metroid Prime 2.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Gamma Ridley on October 25, 2012, 01:17:50 PM
Man I love that Peachu. ([url]http://i1270.photobucket.com/albums/jj604/TheS2Life/red93coolface_zps682e0cfb.png[/url])


Thank you very much. :]

Isn't that the sand battle arena from Star Fox Assault? :srs:


I think that's the Agon Wastes from Metroid Prime 2.


Segtenders is right, it's from Assault. Titania, to be exact.

Though I'd love to make something from Agon Wastes as well, but seeing as how I can't rip from the Primes without breaking everything that won't be happening...

Would you be able to release a version of your Ridley stage w/o Ridley? Gonna be kinda strange fighting with Ridley when he's also flapping his wings in the background. (also kinda hard to logically explain in a machinima)


Actually, I was gonna do that when I initially released the stage... then I forgot. XD

Thanks for reminding me again. Yes, I will update the download with a Ridley-less stage sometime today.



In other news, I have been hard at work on Titania for the last two days. I've been focusing on putting all the model rips together to form one cohesive bacground, and I've take care of pretty much all of the seams. Here have some renders:

(http://i46.tinypic.com/244622r.png)

(http://i50.tinypic.com/316klsl.png)

This bottom pic shows where I'm thinking the fighting will start off. The idea I had was to make it sort of like the Halberd, where you start off in one spot, then the platform flies around the stage and lands periodically. I might make it a mix of Halberd and Delphino, but I'm not 100% certain yet. There is so much modelling left to do that how it'll play isn't the first thing on my list of things to take care of.

And don't worry, I'm not ignoring the poll. I'll form a to-do list and I'll try to take care of the stages according to the poll results. I just got so excited to rip stuff from Assault that I wanted to make something from there immediately.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Segtendo on October 25, 2012, 03:17:02 PM
:af:
I'd love more Assault imports. :srs:


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Carnage on October 25, 2012, 03:32:41 PM
looks at the votes mt silver vs quuen lair xD i want both


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Solar99 on October 25, 2012, 03:42:22 PM
  Segtenders is right, it's from Assault. Titania, to be exact. Though I'd love to make something from Agon Wastes as well, but seeing as how I can't rip from the Primes without breaking everything that won't be happening... 
Oh. Whoops.  :af:

When you said "It worked" I thought you finally got the Prime models to work.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Gamma Ridley on October 25, 2012, 08:23:13 PM
When you said "It worked" I thought you finally got the Prime models to work.


I would have been a little more excited than that if I managed to rip Prime models successfully. XD

Also, I accidentally the weapons

(http://i49.tinypic.com/dgrrbp.png)

They were all clumped together at the bottom, along with a health pack, a ring, and some really, really bad models of Fox and Falco.

So yeah, assuming I can get the vert count down to a more reasonable level (it's at 20k right now, I think) then I'll be including those as background elements. Yeup.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Ninka_kiwi on October 26, 2012, 05:06:21 PM
I would love to see some imports of Fox and Falco from assault using those weapons.

But yeah, clever idea to add them as background elements. I might not be the biggest fan of Assault, but I really dug this area, and It could make an awesome stage.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Gamma Ridley on October 26, 2012, 08:08:27 PM
Imports, you say?

~~~New Stuff~~~

(http://i49.tinypic.com/14n0byb.png)
(http://i50.tinypic.com/2zg4z11.png)
(http://i49.tinypic.com/2w7ilpu.png)

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29436)

Mwahaha


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Szasz on October 26, 2012, 08:26:53 PM
What do the two lower imports go over? I haven't played assault or smash with items recently enough to make the connections.

I am also very interested in the fox and falco models (beta versions?)

Lastly, would Serris' chamber be 2d or 3d? I ripped a remix of its theme a long time ago.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Gamma Ridley on October 26, 2012, 08:30:52 PM
The Rocket Launcher replaces the Cracker Launcher, the Grenade replaces the Gooey Bomb, and the Land Mine replaces the Motion Sensor Bomb. Mmhmm.

Falco was imported by Pavlova, the download for that can be found in my OP. Fox, not so sure about. They weren't beta, they were just really blocky and gross looking. I actually had to put some work i to get these item imports looking good, so it wasn't exactly as quick and easy as I had hoped...

Serris's chamber will be in 3D. I started modelling some pieces earlier this summer(?) though I'll probably redo those now that I know more of what I'm doing. The texturing bit is gonna be a pain though...


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: LegacyWolf on October 26, 2012, 08:55:14 PM
I would love to see some imports of Fox and Falco from assault using those weapons.

But yeah, clever idea to add them as background elements. I might not be the biggest fan of Assault, but I really dug this area, and It could make an awesome stage.

Imports, you say?

~~~New Stuff~~~

([url]http://i49.tinypic.com/14n0byb.png[/url])
([url]http://i50.tinypic.com/2zg4z11.png[/url])
([url]http://i49.tinypic.com/2w7ilpu.png[/url])

([url]http://i54.tinypic.com/2h4jek9.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29436[/url])

Mwahaha


>Immediately takes up the request

Good Guy Gamma Ridley.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Gamma Ridley on October 26, 2012, 08:58:08 PM
XD

That made me laugh out loud. Which is a bad thing consider it's late and dark and I should really try to be more quiet.

To be completely honest, though, I was planning on doing this the moment I saw that I had accidentally ripped the models. It was just good timing, heheh.


Title: Re: Good Guy Gamma Ridley's Lair
Post by: LegacyWolf on October 26, 2012, 09:07:28 PM
XD

That made me laugh out loud. Which is a bad thing consider it's late and dark and I should really try to be more quiet.

To be completely honest, though, I was planning on doing this the moment I saw that I had accidentally ripped the models. It was just good timing, heheh.

Well [censored], Ninka was in your head the whole time :o

It looks nice, btw.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Gamma Ridley on October 26, 2012, 09:10:26 PM
He also predicted me wanting to make Geothermal Plant.

GET OUTTA MY HEAD NINKA.

And thank you. =D


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Mochtroid127 on October 27, 2012, 03:39:28 PM
Awesome! Now I'm going to make up a part in my current machinima project that at least involves the rocket launcher! (I'm already using your Falco import in it. :D) Just out of curiosity, did you happen to rip the model of the standard blaster from Assault as well? (Ray Gun or even Fox, Falco, and Wolf's blasters, or maybe even the machine gun or gatling gun for Super Scope) And this is just idea, but what about Assault Wolf and Peppy? Then again, does Peppy even have a model (or more specifically textures of his campaign costume) outside multiplayer? Still, Peppy is the only character from Assault (unless you count Pigma or Andrew) that hasn't really been done yet, Assault-styled anyway and there is an 'Assault Wolf' out there somewhere, but it's just recolor of Brawl Wolf with black boots, gloves, and shoulder armor. Again, I'm just wondering if any of those things could happen in the future. Regardless, it's good to know that there are a few people out there that still care about Metroid, Star Fox, and F-Zero (all three need new games for Wii U, especially F-Zero). Seems like almost everything released nowadays is still just more Sonic, Final Fantasy, and anime characters. I applaud you sir.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Gamma Ridley on October 27, 2012, 04:20:41 PM
I did rip the blaster model, I think. I'd have to check, but I'm sure it's in the clump of extraneous stuff I accidentally ripped.

The only problem is that the model is... not that great. Like, the texture is somewhat lackluster, it's pretty blocky, etc. I could give it a try over the Ray Gun or something, but if it doesn't look good I probably won't bother.

Peppy I could rip for someone if they were interested in rigging him. Or I might give him a shot myself, but there would be a lot of work that would need to be put in and I'm not that motivated to do it at the moment.

I don't even know if Pigma and Andrew even have full models. Probably just their upper bodies, but no legs, since Pigma is only ever in his ship or in his Aparoid form, and Andrew is only in a cutscene I believe.

And it's funny you mention those three series, because those are my top three favorites. XD

I was going to give ripping F-Zero GX a shot, but apparently car models are the only things that can be ripped easily, whereas character models would have to be ripped with 3D Printscreen or something, in which case they wouldn't come T-posed and probably be pretty screwed up.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Mochtroid127 on October 27, 2012, 04:46:43 PM
Mine too! (well, and LoZ) F-Zero is SO underrated. Too bad GX can't be ripped very easily. I made a Deathborn texture over Ganon a LONG TIME AGO, but it's so old and outdated now and it looks horrible (and yet he's the main villain in my new machinima lol). I was hoping that maybe at some point his actual model might get ripped or even vertexed since there's not a trophy of him in Brawl or anything like Black Shadow or Blood Falcon. I would bet that you're right about Pigma and Andrew, although I basically meant that they haven't been made at all really, imported or not. Still, to my knowledge, Fox hasn't been imported either, but he's been vertexed before and it looks pretty close. I actually am not using Peppy in my machinima simply because everyone from Star Fox is in their Assault costume (except Wolf, but I figured he was close enough already) so he's busy 'recovering' from the whole Aparoid thing or something.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: ItalianStallion on October 29, 2012, 12:17:06 PM
*Smokes and subscribes*


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Gamma Ridley on October 31, 2012, 09:10:07 PM
Figured I'd point this out

(http://i46.tinypic.com/5v8xw9.png)

<_<

*flees*

No but seriously, thanks for all the downloads, guys. I really appreciate it. Updates coming at one point or another.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: bufobrawl on November 01, 2012, 05:33:47 PM
I would love to see a better peppy for fox.


Title: Re: Ridley's Lair: Geo Plant Released! Poll Added, Please Vote! Also, Peachu.
Post by: Mochtroid127 on November 08, 2012, 04:19:20 PM
A little off topic, but if my memory is correct, you like Harmony of a Hunter, right? I thought you might be interested in this.

Mochtroid127 - Raging Titans *RE-UPLOAD* (http://www.youtube.com/watch?v=YT2XsApCsOw#)


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Gamma Ridley on December 01, 2012, 07:43:50 PM
Small Fortuna Preview Thingy Thing (http://www.youtube.com/watch?v=kaza2BBL_Yg#ws)

Yep.


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Linkxp500 on December 01, 2012, 08:59:57 PM
Aw... When I saw the title of this thread, I thought you had made a Bib Fortuna character hack.  :srs:

You know, the Twil'lek that works for Jabba the Hut in Star Wars Episode VI? :P


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Gamma Ridley on December 01, 2012, 09:03:33 PM
Oddly enough, I do.

But that's a bit too obscure for my taste. XD


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Mochtroid127 on December 01, 2012, 09:04:07 PM
Sweet! "UNCLE ANDROOOOOOSSSSSS!" XD


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Anivernage on December 01, 2012, 09:27:57 PM
Small Fortuna Preview Thingy Thing ([url]http://www.youtube.com/watch?v=kaza2BBL_Yg#ws[/url])

Yep.

*reads description*
I....m..ust...resist.....i dont....have to...watch it....ehhh....uh....!!!....

*watches*

No gamma! i wasnt watching it...no.... i wasnt...please....
No!
(http://gifsoup.com/webroot/animatedgifs3/3275694_o.gif)


-------------
Looks really cool so far, just fix the lol first part and animate. lol

*Subscribes*



Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Gamma Ridley on December 01, 2012, 09:29:34 PM
Sweet! "UNCLE ANDROOOOOOSSSSSS!" XD


What is this, some kind of Andross wannabe?

*reads description*
I....m..ust...resist.....i dont....have to...watch it....ehhh....uh....!!!....

*watches*

No gamma! i wasnt watching it...no.... i wasnt...please....
No!
([url]http://gifsoup.com/webroot/animatedgifs3/3275694_o.gif[/url])


-------------
Looks really cool so far, just fix the lol first part and animate. lol

*Subscribes*



Oh god why am I laughing so hard. XD

Good. Take your punishment.


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Kagemaru on December 02, 2012, 11:09:22 PM
Is that what brawl looks like?

Man... I should really turn my wii on sometime... I'm beginning to forget what it looks like D:

---

So like... I haven't been here in a while... You haven't released a Ridley's lair stage version without Ridley in it have you?

Aside from that... That stage is ok. Not my cup of tea tbh, but its nice.


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Gamma Ridley on December 02, 2012, 11:16:49 PM
Don't need to turn on your Wii, since you were looking at Dolphin. :af:

No, I completely forgot about the Ridley thing. Again.

:|

I'll do it tomorrow for certain, should be quick and easy.

Also, just curious, but what about the stage makes it ok? I'd kinda like to know so I can improve upon it in some way.


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Kagemaru on December 02, 2012, 11:28:51 PM
Its 'ok' to me because its basically the flying part of Halberd without the trouble of landing...

Because its not a newly created stage, I'm personally not all that interested in it, but since its well crafted (the background DOES look nice) its 'ok'

Not trying to offend, its just my personal preference.

Also, could you explain (perhaps in a PM) How I could get dolphin and stuff... I'd  probably play Brawl a lot more if I didn't have to mess around on my wii. (I'll probably suck a lot more as well but I'm pretty much in it for quick and easy testing)


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Gamma Ridley on December 02, 2012, 11:35:04 PM
Oh, I hope you don't think I'm keeping the Halberd platform, because I'm not. It's just there as a placeholder so I have something to [censored] around on while I test.

And, I mean, it's hard to come up with "original" ideas since basically every idea ever made has been used. If it has three platforms, it's a Battlefield rip-off, if it has one moving platform it's a Smashville, if it has none it's another Final Destination, etc. But I'll try to keep it fresh in some way.

As for Dolphin, I suppose I could try to regather my memories of getting Dolphin (because I don't particularly remember how I set it up myself) and PM you sometime tomorrow.


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Kagemaru on December 03, 2012, 12:25:37 AM
I did have a thought though.

Take that halberd stage, cut it in half, move the above platform to below the solid platforms, double THAT platform's length, and have the halberd platforms (not cut in half) move in some kind of fashion. Not enough to disrupt fluid gameplay... but maybe have them move apart and away slowly while the platform under the stage ... I dunno... makes its way in and out of the picture... sometimes showing up above the other two platforms.

Did that make sense?  Since the background is moving a lot... why not have an equally exciting stage to play on. But not have it move so much to where its hazardous to one's health.

And if the background is all you were looking for feed back on, it looks great. Just animate that ship thingy... maybe some fake lasers shooting at the stage (that miss obviously) and you're golden.


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Gamma Ridley on December 03, 2012, 01:36:31 PM
Like I said, I wasn't planning on keeping the Halberd platform, but I think I know what you're saying...? It sounds interesting, I'll try to keep it in mind. Since the background itself is moving, I figured it would be a good idea to have a ship-like platform that would look like it was moving itself, something similar to Lylat Cruise, though I have no intentions of stealing that and plopping it in obviiously.

And as far as the ship goes, it'll be animated to an extent. Though the ship itself is less important than what it transforms into, and that will be what gets animated.


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Mochtroid127 on December 03, 2012, 01:41:10 PM
You're actually going to make him transform?! WOW. Now I'm really excited. :D


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Gamma Ridley on December 03, 2012, 01:43:55 PM
That's the plan, yeah. The model is a mess, pretty much, it's missing some pieces here and there, but I'm determined to make it work.


Title: Re: Ridley's Lair: I Keep Forgetting To Update This Stupid Thing... Fortuna Preview
Post by: Carnage on December 03, 2012, 02:05:08 PM
That's the plan, yeah. The model is a mess, pretty much, it's missing some pieces here and there, but I'm determined to make it work.
gotta make the missing stuff by hand xD


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Gamma Ridley on December 11, 2012, 11:07:16 PM
Guess I should update this every once in a while, huh...

(http://i48.tinypic.com/bhgfnp.png)
(http://i50.tinypic.com/eplz6.png)

I'm pretty sure he'll be over Captain Falcon. Proportions fit, decent file size... plus, I'll more likely than not be able to give him a moving kerchief and shoulder pads, and hopefully a tail.

Right now I'm at the refining stage, so I'm fixing little issues here and there. He's at 14k verts right now, but optimizing him gets him down to a tidy 7.6K while retaining pretty much all of the definition, so yeah.

Also, Velen is texturing him, so stay tuned for that. :O

gotta make the missing stuff by hand xD


LOL no thank you.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Velen on December 11, 2012, 11:35:14 PM
It'll take a while I have little to no experience making model textures from scratch...


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Gamma Ridley on December 11, 2012, 11:38:08 PM
It's cool, yo, I have nothing but time. I have plenty of dinkin' around to do with the model before I even get to unwrapping.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Segtendo on December 12, 2012, 10:16:16 AM
Dat thread title. I love it.
Terrible Villains In Videogames: Oikonny (http://www.youtube.com/watch?v=SN7CWfFiA-0#)


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: BlueBrain on December 12, 2012, 11:21:14 AM
@stage preview:
looks great, but there are some texture oddities at the borders..

like this:

O+__________+O

O=mountain borders
+=floor with weird texture oddities
_= nice floor


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Gamma Ridley on December 12, 2012, 11:23:21 AM
Dat thread title. I love it.
Terrible Villains In Videogames: Oikonny ([url]http://www.youtube.com/watch?v=SN7CWfFiA-0#[/url])


He is a really bad villain... XD

@stage preview:
looks great, but there are some texture oddities at the borders..

like this:

O+__________+O

O=mountain borders
+=floor with weird texture oddities
_= nice floor


I'm not quite sure I get what you mean...?


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: ItalianStallion on December 12, 2012, 12:21:37 PM
I mean, I've never seen that design, but it looks somewhat cool!

Wait, you said a Vellino texture? =o!

I are excited.

Also, Ms. Ridley. The more sexy stages, and model imports from Starfox that you do, the less I dislike you. ;p

Have a decent day.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: BlueBrain on December 12, 2012, 12:23:22 PM
let's see, the floor (not plattform, but actual floor)

focus on the floor xD

now, specially on the left side, near the rocs/mountains/border thingies

i have the impression there are 2 textures that dont match together...


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Gamma Ridley on December 12, 2012, 01:03:30 PM
i have the impression there are 2 textures that dont match together...

I... don't see it... Are you referring to the green floor texture? If so, I'm pretty sure that's how it is. There weren't too many textures this time around, so it would have been hard to screw that up, but knowing me it's a possibility.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Velen on December 12, 2012, 04:26:37 PM
Looking at Andrew's head...It seems rather off...


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Gamma Ridley on December 12, 2012, 05:20:33 PM
Looking at Andrew's head...It seems rather off...

That's... kind of vague. Care to elaborate?


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Velen on December 12, 2012, 05:41:21 PM
Look at the actual model compared to concept art?


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Gamma Ridley on December 12, 2012, 05:44:47 PM
Look at the actual model compared to concept art?

Well gee, if only I had thought of that while making the model.

Oh wait.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Velen on December 12, 2012, 06:02:54 PM
Well gee, if only I had thought of that while making the model.

Oh wait.

Funny.

The ears look like soft spikes protruding form the ears. They don't look like ears at all. They look like antennae.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Gamma Ridley on December 12, 2012, 06:03:56 PM
Ohhhhh, the ears. I haven't touched the ears. I actually completely forgot to edit them.

See? Why didn't you just say that.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Velen on December 12, 2012, 06:06:11 PM
Ohhhhh, the ears. I haven't touched the ears. I actually completely forgot to edit them.

See? Why didn't you just say that.

I have a hard time expressing myself well...A lot.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: SJS on December 12, 2012, 06:07:49 PM
Also his stripes pants aren't the right shade of red.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Velen on December 12, 2012, 06:10:58 PM
Also his stripes pants aren't the right shade of red.

Rofulmao


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Gamma Ridley on December 12, 2012, 06:15:10 PM
Also his stripes pants aren't the right shade of red. *SHOT!!!*

get_out.gif

Oh wait, before you get out, I figured I'd ask. Would you object to drawing me some concept art for Steampunk Layton? I'd like to take another crack at him at some point and concept art is a great way to get started.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: SJS on December 12, 2012, 06:23:23 PM
get_out.gif

Oh wait, before you get out, I figured I'd ask. Would you object to drawing me some concept art for Steampunk Layton? I'd like to take another crack at him at some point and concept art is a great way to get started.

You mean like side and back views? I can try.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Gamma Ridley on December 12, 2012, 06:24:41 PM
You mean like side and back views? I can try.

Yeah, front side and back, and all in a T-stance would be preferable. And some close ups on areas with more detail would be super cool too.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Velen on December 13, 2012, 01:06:36 PM
I've decided to wait until you unwrap the model. Cause I hate flying blind here.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Gamma Ridley on December 13, 2012, 01:07:55 PM
Alrighty, that's cool, I'll get on that later on tonight.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Velen on December 16, 2012, 04:59:22 PM
(http://i46.tinypic.com/jtqn9z.png)

I'm gonna be bluntly honest here and say...I don't like this. Why not just leave them connected? It will take up the same amount of space and save us both a lot of trouble. That's the whole point I want trying to make with leaving them connected. It would make changing the UVs to fit the texture unneeded.


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Gamma Ridley on December 16, 2012, 05:06:25 PM
Mmmalright, if you think leaving them connected will be easier, I'll do that. You want me to flatten out the pockets, by the way?


Title: Re: Ridley's Lair: Uncle Androooooooooooss!
Post by: Velen on December 16, 2012, 05:11:20 PM
Mmmalright, if you think leaving them connected will be easier, I'll do that. You want me to flatten out the pockets, by the way?

That would help.

In fact. On most of the stuff you separated top to bottom, leaving them connected will save us both a lard-ton of trouble in the long run because adjusting the UVs will become less of an issue, because there will be less pieces to adjust.


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: Gamma Ridley on February 21, 2013, 11:38:26 AM
Weeeell, as the title implies, I'm not down for the count just yet. I've been dealt every blow life could have possibly thrown at me, and I came out smiling.

In short, bills are paid, exams' asses are kicked, taxes have been done, and my computer is now fixed and fully operational. Yaaaaaay.

So I figured I'd get things started by showing the stage I was working on while transferring my files before the format. I've shown it in the Stage Workshop, and if you haven't taken a look at that thread... go. Doit.

k stage time

Phase 9
(http://i47.tinypic.com/23t5p2r.png)
(http://i49.tinypic.com/2rnilu8.png)
(http://i48.tinypic.com/33xfo05.png)

Also know as "The Queen's Lair," it's the last area in Metroid II where you face the Queen Metroid. Hence the Queen Metroid in the background. Y'know.

A little personal spiel: this stage means quite a bit to me. At the onset of my stage-hacking "career," one of the first areas I ever tried to replicate was the Queen's Lair. Of course, I knew absoutely nothing back then, so I tried to recreate it using the old block method. Needless to say, it was bad. Awful.

So I scrapped it and made other bad stages.

And then I picked up the idea again with the "Tunnels of SR-388" stage, which was supposed to be a Corneria-like side-scroller with a bunch of fancy stuff in the background. I dropped that too. Mmhmm.

So to see this stage come to fruition is pretty cool I guess. It's not exactly done yet, but I'm very pleased with where it is.

It's a very basic Smashville-like stage with a small "gimmick," if you want to call it that. Kind of like the Platform Ghost in Yoshi's Island. But with Metroids.

Anyway, if you made it this far, thanks for reading. Hugs and kisses.


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: Spex130 on February 21, 2013, 11:40:26 AM
I made it that far. It looks pretty sweet, too! 'Specially the platforms.


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: Gamma Ridley on February 21, 2013, 11:44:26 AM
D'aaawwwwwwwwwww shucks. Thanks Spex. :D


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: Segtendo on February 21, 2013, 12:19:48 PM
Gamm Ridley's back, mother[censored]ers! :af:


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: Gamma Ridley on February 23, 2013, 05:54:52 PM
Gamm Ridley's back, mother[censored]ers! :af:


Awwwwwww shiet

Anywho, I finally got around to editing the fog and lighting. Any thoughts?

(http://i50.tinypic.com/2hg9zkx.png)
(http://i48.tinypic.com/ebapmd.png)
(http://i47.tinypic.com/2r2aqnm.png)


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: Spex130 on February 23, 2013, 06:42:09 PM
Wish I knew more about stages. Maybe I could go into more detail. As far as my (rather insignificant) opinion goes, I like the previous preview more. The fog was a bit more outstanding, the lighting a bit more "atmospheric." Right now everything's really bright and clear. It's like, the previous one was more "cave-like" to me.

Still pretty sweet though. Will the Queen be animated?


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: Gamma Ridley on February 23, 2013, 06:51:21 PM
Aw darnit. I thought it was too foggy, so I toned it down. Heheh. I'll keep toying around with it, lighting's tough.

Yep, she's animated, made a nice long loop by appending animations straight from Other M. Pics don't really do her justice, of course, I'll see if I can get a video up at one point or another. Gotta get Fraps again I guess. Hnnng.

And I don't know if this will mean anything to anyone else but me, but

(http://i47.tinypic.com/2802xaq.png)

Her belly glows. :D

(Done through lighting, no texture shenanigans here)

Edit:
(http://i47.tinypic.com/2ql4jdk.png)

bwahahahaha


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: Mochtroid127 on February 24, 2013, 12:29:03 AM
*Sees stage* O_O


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: BlueBrain on February 24, 2013, 05:40:31 AM
how long is this long loop?


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: SJS on February 24, 2013, 08:31:27 AM
Oh [censored], a Metroid stage without lava!


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: BlueBrain on February 24, 2013, 08:57:06 AM
Oh [censored], a Metroid stage without lava!

lol, so true


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: Gamma Ridley on February 24, 2013, 10:25:02 AM
how long is this long loop?

5932 frames

Oh [censored], a Metroid stage without lava!

Geothermal Plant didn't have lava. :I

Well it had the lava flowing in the background, so I guess that counts. XD


Title: Re: Ridley's Lair: Still Alive (Somehow)
Post by: BlueBrain on February 24, 2013, 10:29:33 AM
wow, more than a minute O_O
that will surely make it look natural sir.


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: Gamma Ridley on March 03, 2013, 07:28:17 PM
Title

Phase 9 - Preview (http://www.youtube.com/watch?v=OEuEcB-eUQc#)

Sorry if the video quality is a bit crappy, I'm messing around with getting videos to look properly on Youtube... got rid of the stupid black bars, but the video is a bit fuzzy. I think it's my capture settings. Eh.


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: BlueBrain on March 04, 2013, 05:43:31 AM
looks like a offiial stage to me, how you used a plattform for the actual stage, and have the cool stuff completely in the background, great job sir.
the only thing that bugs me a bit is the background behind the cave walls, it looks a bit weird


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: Spex130 on March 04, 2013, 09:24:26 AM
It's true! It really does look like an official stage. I like it!


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: Segtendo on March 04, 2013, 11:04:17 AM
So legit :srs:


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: Gamma Ridley on March 06, 2013, 08:36:58 PM
looks like a offiial stage to me, how you used a plattform for the actual stage, and have the cool stuff completely in the background, great job sir.

It's true! It really does look like an official stage. I like it!

So legit :srs:


Aw thanks guys. :'D

the only thing that bugs me a bit is the background behind the cave walls, it looks a bit weird


Well poop, my judgement has been all over the place with this stage. I thought the mist would look better behind the wall rather than in front to give the illusion that the cave extends beyond the wall, but I can move it back if that would make it look better. Here's what it looked like before:

(http://i48.tinypic.com/dd0eh.png)


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: Mochtroid127 on March 06, 2013, 11:18:51 PM
I wouldn't know a lot about this sort of thing, but just throwing an idea out there; What if you had two sets of mist, one in front and one behind and they each moved in the opposite direction?


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: BlueBrain on March 07, 2013, 05:40:37 AM
mist isnt a model u place in, it's fog, which just works by distance from the camera, i dont think it's possible to have multiple fogs...


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: Spex130 on March 07, 2013, 08:14:31 AM
I still think the fog not being behind those openings is cooler.


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: Gamma Ridley on March 07, 2013, 09:19:09 AM
mist isnt a model u place in, it's fog, which just works by distance from the camera, i dont think it's possible to have multiple fogs...

It is a model.

I didn't think of having multiple models.... hmm... I'll give that a shot.


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: BlueBrain on March 07, 2013, 12:14:23 PM
so ur not using actual fog, but fake fog? xD


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: Mochtroid127 on March 07, 2013, 12:26:19 PM
It is a model.

I didn't think of having multiple models.... hmm... I'll give that a shot.

Cool! Hope it works. :)


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: Gamma Ridley on March 07, 2013, 12:58:55 PM
so ur not using actual fog, but fake fog? xD

I'm using both. All stages use "fog," which only affects the visibility of far-away background objects. It doesn't actually look like fog nor does it have a texture. Any background mist or fogs that you see in Brawl stages are actually models and are animated via SRT0.

So theoretically, I might be able to give a nice depth to the stage by using two fog models and implementing some parallax motion magic by offsetting the speeds of the SRT0 animations. We'll see. :L


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: ramonM64 on March 18, 2013, 09:13:03 PM
i also thought the fog in front looked better compared to being in the back of the caverns (like in the video). when in front, it really gives it depth and a sense of atmosphere. it's niice to know yer thinking of making 2 versions and possibly finding a "one-size-fit-all" version too though. dedication!

out of curiosity, did you animate everything in there yerself? the Metroids and other stuff animate pretty fluidly.

yuuup, looking forward to this.


Title: Re: Ridley's Lair: Phase 9 Preview Video
Post by: Gamma Ridley on March 18, 2013, 10:04:43 PM
it's niice to know yer thinking of making 2 versions and possibly finding a "one-size-fit-all" version too though. dedication!


I try. :I

out of curiosity, did you animate everything in there yerself? the Metroids and other stuff animate pretty fluidly.


To an extent... the Queen uses animations from Other M that I stringed together by appending them. The Metroids use an idle animation from the Assist Trophy as a base, and I animated their translational movement myself (up and down for the platform 'Troids, and the wavy motion for the ones in the back)

The only other things I animated myself were the fog and the platform. It was really really hard.

Anywho, I haven't worked too much on the stage since Spring Break ended what with work and school and such, but I did get the dual-layered fog put into place. It's actually kind of hard to notice that there are even two layers there, but if you look reeeeeaaaaally hard you might see it. Maybe.

I've also been working on learning how to use Dolphin to make high definition showcase videos, but it doesn't dump audio along with it, unfortunately, and running the video through Pinnacle makes the video look like poop.

Here's a completely silent 2 minute long frame dump test, enjoy it maybe:

framedump0 (http://www.youtube.com/watch?v=Rpeczrrfh2w#ws)


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: Gamma Ridley on April 03, 2013, 06:03:42 PM
^Title

I'm bored and I dunno what else to do to Phase 9.

If you have, like, an idea for a stage, and a link/links to model(s) that I could use to make it, go ahead and ask, if you want. I'm willing to take a Sonic request, maybe. Not too sure.

so ya hmu bb

I hope this doesn't come off as me sounding pretentious, like I assume that everyone in the world wants me to make them a stage or something. That would be no good. :[


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: Spex130 on April 03, 2013, 06:18:53 PM
If I ripped you a chunk of Billy Hatcher, would you make a stage of it?


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: Gamma Ridley on April 03, 2013, 06:24:14 PM
Don't even know what that is, but sure!

Video references would be nice too.


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: Spex130 on April 03, 2013, 06:40:13 PM
Don't even know what that is, but sure!

Video references would be nice too.


Oh, just my favorite Sega character ever's game.

Probably Pirate's island, which is this place:

Let's Play Billy Hatcher and The Giant Egg - Stage 2 (Story Missions) (http://www.youtube.com/watch?v=tlAS8R5Z0Tg#)

Day or night would be cool. Lots of Scenic spots around. I'll do my best to get you a good rip.

Oh, and I can rip you anything you need in regards to ambiance. From the scarved penguins, to the flying firebomb rhinos, to any of the enemies, the bad sharks, the good sharks, the ostriches, flaming kangaroos, flash-stepping horned cheetas, light clusterbomb chickens, eggs to roll, etc. Anything.


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: KingJigglypuff on April 03, 2013, 06:40:39 PM
Oh?

Here's an idea...

I don't think there are any models I can link to that would help... <.>

Maybe an Alien(s) themed stage could be considered?

I'm still thinking of what the stage could be like.

Maybe having a Xenomorph occasionally run in the background would be cool, but the model I know of has a high face count (maybe for a stage, it doesn't). So maybe a Facehugger or a Chestburster could occasionally make its way in the background.

Or maybe have the Queen watching the battle. But stages in which a large character watches the battle have already been done a lot already. <.>

I'll look for videos and pictures to help explain a bit more.


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: SonicBrawler on April 03, 2013, 07:05:33 PM
i got an idea

City escape.

at the end of the stage with the goal ring spinning. you can see sonic running through, jumping through it, posing, then running away


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: Gamma Ridley on April 03, 2013, 07:10:13 PM
Let's Play Billy Hatcher and The Giant Egg - Stage 2 (Story Missions) ([url]http://www.youtube.com/watch?v=tlAS8R5Z0Tg#[/url])


I'm kind of liking the boss stage there... I try to avoid walk-offs, but that background is nice. Maybe even have Captain Glur pop in and out of the water puddles at times?

If you ripped and rigged him, we could do a super awesome collab or something. :D

Maybe an Alien(s) themed stage could be considered?


I'd be willing to consider one, but without models I don't think so. I'm not really looking to model things from scratch, at the moment. I just have a weird itch that I need to scratch quickly. :|

City escape.


Ehhhhhh I dunno about that one... I know City Escape has been in the plans of other people, and I don't have much interest in the stage so I'd rather not encroach on other peoples' "territory," so to speak.

I know I said I'd consider Sonic, but that was sort of a last resort kind of thing, heheh.

Also

(http://i47.tinypic.com/20uy789.jpg)

oops


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: KingJigglypuff on April 03, 2013, 07:25:02 PM
I'd be willing to consider one, but without models I don't think so. I'm not really looking to model things from scratch, at the moment. I just have a weird itch that I need to scratch quickly. :|
Okay. That's fine.

As for the idea I had in mind, how about LV-426?

These images may be fan art, but they should help.

(http://th03.deviantart.net/fs71/PRE/f/2012/163/d/4/d42d54b5dd85bcc0f46ece466e83fd23-d539wi8.jpg)

(http://fc04.deviantart.net/fs71/i/2012/109/1/6/lv_426_by_lucyreynoldsart-d4wvwei.jpg)

(http://fc06.deviantart.net/fs30/f/2008/144/6/f/LV_426_by_manpondering.jpg)

If you do consider it, maybe add in a sandstorm effect. It would be similar to adding falling snow, rain, etc.

Another idea (this would be to make it not so dull), if possible would be to occasionally move the stage, so that it goes to a different part of LV-426 with a different land style (like one could be flat, and another could be a drop off, etc).

I'll see if I can think of anything else...


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: Spex130 on April 03, 2013, 07:35:52 PM
I'm kind of liking the boss stage there... I try to avoid walk-offs, but that background is nice. Maybe even have Captain Glur pop in and out of the water puddles at times?

If you ripped and rigged him, we could do a super awesome collab or something. :D


It's on. Glur should be an easy rig, the boss arena an easy rip.

Models incoming, stay tuned to this station.

EDIT: Should I get any other characters or props besides Glur?


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: Gamma Ridley on April 03, 2013, 07:40:46 PM
EDIT: Should I get any other characters or props besides Glur?

Hmmm, I don't see any enemies in the boss arena, so I guess not... though I was hoping to use those sharks in the water somehow. Or the penguins, they were cute, but I don't want to just slap 'em in there. XD

Just Glur, I guess... oh! And if there are any good floating platform models in the main stage, that'd be good. I could always just take something from Brawl and remap it, but anything from the actual game is welcome.

I'll see if I can think of anything else...

Ok, Jiggles, but make sure to find some models or somethin'.


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: KingJigglypuff on April 03, 2013, 07:45:09 PM
Ok, Jiggles, but make sure to find some models or somethin'.
Oh. My apologies. <.>

I'll go look and update this post or post in a later reply.

Edit: I'll also see if there are any Brawl models that could be used as well.

And I also remembered that I have some character models from AvP 2010 that could be used. But only a Xenomorph and a Facehugger.


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: nanobuds on April 03, 2013, 08:30:25 PM
It's on. Glur should be an easy rig, the boss arena an easy rip.

Models incoming, stay tuned to this station.

EDIT: Should I get any other characters or props besides Glur?

>.>
Sorry for the spam, but...
Can you get Billy for me? ;D

And if you guys want any help rigging models, I'm down. I loved Billy Hatcher, and I'd love to help in any way if needed


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: Gamma Ridley on April 03, 2013, 08:35:51 PM
Edit: I'll also see if there are any Brawl models that could be used as well.

And I also remembered that I have some character models from AvP 2010 that could be used. But only a Xenomorph and a Facehugger.


Okee dokee

>.>
Sorry for the spam, but...
Can you get Billy for me? ;D

And if you guys want any help rigging models, I'm down. I loved Billy Hatcher, and I'd love to help in any way if needed


Get out. >:U

Nah, it's cool, let's see... I think Glur might be the only thing that would need to actually be rigged, and Spex probably has it covered, so I don't know what's left, unfortunately. Unless Spex has any ideas?



Also

~Dixie Hat Released~

(http://i54.tinypic.com/2h4jek9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31656)


Title: Re: Ridley's Lair: Taking Stage Requests...? I Guess?
Post by: Spex130 on April 03, 2013, 08:38:41 PM
Hmmm, I don't see any enemies in the boss arena, so I guess not... though I was hoping to use those sharks in the water somehow. Or the penguins, they were cute, but I don't want to just slap 'em in there. XD

Just Glur, I guess... oh! And if there are any good floating platform models in the main stage, that'd be good. I could always just take something from Brawl and remap it, but anything from the actual game is welcome.


Well, the bad and good sharks wouldn't be out of place just swimming around.

You can only control one animal at a time, so when you switch them the first goes back to where it was born, whether it can fly or not. If it can fly, it just kinda meanders back to the hatching point. If it CAN'T fly, then it just superjumps across the entire stage. Seeing a random penguin land in the background to poke around a little while, then superjumping away wouldn't be out of place. Seeing a flying rhino sail by wouldn't be odd either. And just for the record, I wouldn't mind rigging and animating those either.

As for the platforms, there should be some things that are good to use in the original stage area, so I'll get you some objects from there.

>.>
Sorry for the spam, but...
Can you get Billy for me? ;D

And if you guys want any help rigging models, I'm down. I loved Billy Hatcher, and I'd love to help in any way if needed

Lol, I should stop being a jerk and release all the ones I have. I'll get you them in a bit, Nano.


Title: Re: Ridley's Lair: Hats
Post by: Gamma Ridley on April 03, 2013, 08:47:38 PM
Well, the bad and good sharks wouldn't be out of place just swimming around.

You can only control one animal at a time, so when you switch them the first goes back to where it was born, whether it can fly or not. If it can fly, it just kinda meanders back to the hatching point. If it CAN'T fly, then it just superjumps across the entire stage. Seeing a random penguin land in the background to poke around a little while, then superjumping away wouldn't be out of place. Seeing a flying rhino sail by wouldn't be odd either. And just for the record, I wouldn't mind rigging and animating those either.

As for the platforms, there should be some things that are good to use in the original stage area, so I'll get you some objects from there.

I have no idea what you just said. XD

The main thing I'm keeping in mind is lag reduction; I have no qualms with having background characters, I'm just unsure of how high-poly the stage will be in total.

I'm assuming not much, but y'know, trying to plan ahead.

I'd say go ahead and rip and rig whatever characters and anything else you'd like to see in the background and we'll go from there.


Title: Re: Ridley's Lair: Hats
Post by: Spex130 on April 03, 2013, 08:51:25 PM
I have no idea what you just said. XD

TL;DR Clippen penguins can Hulk-Jump.



The main thing I'm keeping in mind is lag reduction; I have no qualms with having background characters, I'm just unsure of how high-poly the stage will be in total.

I'm assuming not much, but y'know, trying to plan ahead.

I'd say go ahead and rip and rig whatever characters and anything else you'd like to see in the background and we'll go from there.

Understood.

Edit: Nano, did you want to help T-Pose and rig?


Title: Re: Ridley's Lair: Hats
Post by: nanobuds on April 03, 2013, 09:39:33 PM
Yes, I'd love to help.


Title: Re: Ridley's Lair: Hats
Post by: KingJigglypuff on April 04, 2013, 05:45:29 PM
Regarding models...

I want to get more models to support my idea, but this Internet connection keeps cutting out when I'm trying to download the game, most likely due to the bandwidth cap. <.>

I'll try again when we move into our apartment, it it has an Internet service... <.>


Title: Re: Ridley's Lair: Hats
Post by: Gamma Ridley on April 04, 2013, 05:51:59 PM
I'll try again when we move into our apartment, it it has an Internet service... <.>

Okee dokee, just promise not to break anything.