Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Character Vertexes and Textures => Topic started by: Weyard on December 13, 2010, 01:36:40 PM



Title: Sol Sanctum- Daily Updates- M:OM Samus FINAL Powersuit Preview
Post by: Weyard on December 13, 2010, 01:36:40 PM
* Please refer to the latest posts for more information. This original post will not be constantly updated.


    Welcome to Sol Sanctum. Watch out for traps, lava, and the occasional floating one-eyed rock.




    News/Updates:
    Pico released on 7/7/11
    Zebesian Space Pirate was released on 7/13/11
    Sub-Zero released on 7/17/11
    Metroid Prime 2 Pirate Trooper released on 7/23/11
    This post was updated on 7/29/11

    Projects in Process:
    Other M Samus (Samus) POWERSUIT Model 100% Texture 99%
    Other M Samus (Samus) VARIASUIT Model 100% Texture 20%
    Other M Samus (Samus) GRAVITYSUIT Model 100% Texture 90%

    .



    Latest Projects Just the good ones  :P

    Visit my vault for random textures, recolors, and other non-important hacks.

    (http://img651.imageshack.us/img651/5897/saturos.png)-- (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20037/)(http://img717.imageshack.us/img717/4529/primesamus.png)-- (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20140/)(http://img691.imageshack.us/img691/5213/spacepirate.png)-- (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20523/)
    (http://img220.imageshack.us/img220/4008/picoy.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20363/)--




    Ideas/Upcoming Projects

    Some of these will be abandoned early on, some will be completed and not released. It really just depends on how good they turn out and how much attention they gain in the process.

    Sveta (Sheik) Might not happen. I hate working on Sheik soooooo bad right now.
    Robo (Samus) Despite the losing the poll, I will probably be doing this instead of Sveta.
    Gandrayda (ZSS)
    Trace (Samus)
    Space Pirate MP2 version (Samus)
    U-Mos the Luminoth (Sheik/Lucario)
    Rundus/Noxus (Captain Falcon/Samus)
    SuperArrow (Ganondorf) http://images1.wikia.nocookie.net/__cb20071107003535/fzero/images/thumb/0/0c/014.jpg/236px-014.jpg
    DeathBorn (Ganondorf) http://images2.wikia.nocookie.net/__cb20071107004658/fzero/images/thumb/e/ed/016.jpg/210px-016.jpg
    Dr. Stewart (Captain Falcon)
    SubZero (mortal Kombat) http://forums.kc-mm.com/index.php?topic=27935.msg580216#new
    Cecil Dark Knight (ike)
    Golbez (Ganon) Complete redo without using other people's work this time.
    Hypno (ness)
    Jiro the armadillo (Wolf)
    DeMille (Ness






    Old Projects:

    WarMachine (Iron Man series) - Thanks to Wii and LookitsLink
    http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Name=%25more%25&ByUser=%25weyard%25&Credit=%25&Info=%25&Thumb1=%25&Type=%25%25&TypeAlt=%25
    (http://img221.imageshack.us/img221/7577/al1012100210binout.th.jpg)

    Custom Captain Falcon and Rob (custom vertex/textures)
    http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Name=%25knight%25&ByUser=%25weyard%25&Credit=%25&Info=%25&Thumb1=%25&Type=%25%25&TypeAlt=%25
    (http://img72.imageshack.us/img72/4397/al1012091829binout.th.jpg)(http://img686.imageshack.us/img686/8282/hni0046c.th.jpg)

    Don Paolo (Professor Layton series) - Thanks to Adfroman
    http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Name=%25paolo%25&ByUser=%25weyard%25&Credit=%25&Info=%25&Thumb1=%25&Type=%25%25&TypeAlt=%25
    (http://img8.imageshack.us/img8/87/al1011262201binout.th.jpg)

    Saturos (Golden Sun series)
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13887
    (http://img192.imageshack.us/img192/9098/al1011231927binout.th.jpg)

    Red Phazon Dark Samus (Custom Character)
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13509
    (http://img839.imageshack.us/img839/3599/hni0001n.th.jpg)

    Nidoran Male and Female package (Pokemon series) - Thanks to KingJigglyPuff or the Balanced Brawl team. There was an issue with the pac. Read about it in the description.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14591
    (http://img529.imageshack.us/img529/8669/al10121315061binout.th.jpg)

    Baggy Clothing Marth (Custom vertex BASE)
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14616
    (http://img256.imageshack.us/img256/1207/baggymarthpreview.th.png)
    Ark (Terranigma series)
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14770
    (http://img152.imageshack.us/img152/7656/al1012201816binout.th.jpg)(http://img249.imageshack.us/img249/6720/al1012191945binout.th.jpg) (http://img249.imageshack.us/my.php?image=al1012191945binout.jpg)

    Machop (Pokemon series)
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14780
    (http://img89.imageshack.us/img89/9963/al1012201652binout.th.jpg)

    Alex/Arcaunus (Golden Sun: Dark Dawn)
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14180
    (http://img834.imageshack.us/img834/4251/al1012201812binout.th.jpg)

    Sableye
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15251
    (http://img220.imageshack.us/img220/7477/al1101020520binout.th.jpg)





    Gameplay Videos:

    Saturos

    http://www.youtube.com/watch?v=9Tq5NtCQ5_o

    Pico

    http://www.youtube.com/watch?v=w8j9pG48YEA

    http://www.youtube.com/watch?v=c7QOmh-EEmc

    Aggron

    http://www.youtube.com/watch?v=90NVB6jk_mE
    [/list]

    Guide/Tutorial/Walkthrough Videos

    http://www.youtube.com/watch?v=bgEVuB3JMYU

    http://www.youtube.com/watch?v=lHUwiMgItxM


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: SiLeNtDo0m on December 13, 2010, 01:42:04 PM
    inb4everyoneelse *gets shot*

    Anyways, great work!  Your stuff needs more love.  Your Warmachine/Iron Man vertex is especially awesome o.o


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 13, 2010, 01:48:15 PM
    inb4everyoneelse *gets shot*

    (http://myfacewhen.com/thumbs/tn_329.jpg)

    Thanks lol.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 15, 2010, 11:20:42 AM
    I just finished a nice Robo model on Samus. Anyone wanna do the texture? I don't think I'd be able to make it look good enough. You can read more here: http://forums.kc-mm.com/index.php?topic=17579.0


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Velen on December 15, 2010, 11:34:19 AM
    I was wondering. Could we see the model as it stands?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 15, 2010, 11:45:04 AM
    I was wondering. Could we see the model as it stands?



    Guess I better add these pics to the request topic as well.
    Here it is:

    (http://img227.imageshack.us/img227/9550/robopreview1.png)

    (http://img163.imageshack.us/img163/892/robopreview2.png)

    Realized in the process that I have some stray vertices on his legs that I need to fix.

    With a texture of any quality, it should look pretty good. At least on par with the Crono Ike in the vault. His legs will be slightly too long however, but it shouldn't be too problematic.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Velen on December 15, 2010, 12:17:30 PM
    I was wondering. Could we see the model as it stands?



    Guess I better add these pics to the request topic as well.
    Here it is:

    ([url]http://img227.imageshack.us/img227/9550/robopreview1.png[/url])

    ([url]http://img163.imageshack.us/img163/892/robopreview2.png[/url])

    Realized in the process that I have some stray vertices on his legs that I need to fix.

    With a texture of any quality, it should look pretty good. At least on par with the Crono Ike in the vault. His legs will be slightly too long however, but it shouldn't be too problematic.


    Bah, Size of the legs can be fixed with bone editing. Just clean up the vertices so that there isn't any noticeable jaggedness in the texture when (and if) it gets done.

    As for the "Chimney" on his head though. I would find another vertex point or two you could use to make it more of the shaft-like shape it needs to be


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 15, 2010, 12:24:28 PM
    I was wondering. Could we see the model as it stands?



    Guess I better add these pics to the request topic as well.
    Here it is:

    ([url]http://img227.imageshack.us/img227/9550/robopreview1.png[/url])

    ([url]http://img163.imageshack.us/img163/892/robopreview2.png[/url])

    Realized in the process that I have some stray vertices on his legs that I need to fix.

    With a texture of any quality, it should look pretty good. At least on par with the Crono Ike in the vault. His legs will be slightly too long however, but it shouldn't be too problematic.


    Bah, Size of the legs can be fixed with bone editing. Just clean up the vertices so that there isn't any noticeable jaggedness in the texture when (and if) it gets done.

    As for the "Chimney" on his head though. I would find another vertex point or two you could use to make it more of the shaft-like shape it needs to be


    I was planning to round out the "steam container" thing anyway. Right now it's basically just a square-like mound of stretched vertices. I can pull up 4-6 vertices to make the chimneys round at that point.
    As for the chimney thing on his head, I might just remove it if the texture encompasses it well enough.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 15, 2010, 12:58:58 PM
    i just read ur OP, u said u have a humanoid DK, could u upload it as a base?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 16, 2010, 11:06:20 AM
    i just read ur OP, u said u have a humanoid DK, could u upload it as a base?



    It's base is Virt9's Haggar model. http://koopacteam.wordpress.com/2010/12/04/his-honor-the-mayor/



    Progress on the Ark update:

    (http://img689.imageshack.us/img689/7853/arkpreview.png)

    -The hair is almost perfect now and no longer relies on Isaac's hair.
    -I still need to make his pants a lot baggier.
    -Texture needs a lot more work.
    -Old lame psa needs to be updated and made drastically less broken and faulty.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: GentlemanPotato on December 16, 2010, 11:18:54 AM
    Your stuff is awesome weyard. I hope you finish your machop soon, he's one of my favourite pokemon.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 16, 2010, 12:17:02 PM
    Your stuff is awesome weyard. I hope you finish your machop soon, he's one of my favourite pokemon.
    Actually, it's mostly finished. I made a rough texture as well, but haven't tested him in-game to see how it turned out.

    I flattened the back, pulled up the three things on his head, and shortened/straightened the tail. Only thing left is his hands and feet. His legs are too short, so he probably won't look right though.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 16, 2010, 01:30:41 PM
    over who is machop?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 16, 2010, 04:18:47 PM
    over who is machop?
    Squirtle, but I don't think it's going to look that good.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Velen on December 16, 2010, 05:26:48 PM
    Your stuff is awesome weyard. I hope you finish your machop soon, he's one of my favourite pokemon.
    Actually, it's mostly finished. I made a rough texture as well, but haven't tested him in-game to see how it turned out.

    I flattened the back, pulled up the three things on his head, and shortened/straightened the tail. Only thing left is his hands and feet. His legs are too short, so he probably won't look right though.
    Fixable with Bone Editing. Problem solved.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 17, 2010, 03:51:23 AM
    I might not have to lengthen his legs. I just corrected his body and his proportions aren't too bad. You can see it further down this post.

    About his tail though, should I include it or not? He looks awkward in movement with it because it's usually not visible in-game and I had completely forgotten that Machop even had a tail.

    He's most commonly seen as:
    (http://archives.bulbagarden.net/media/upload/5/54/Spr_4h_066.png) (http://archives.bulbagarden.net/media/upload/e/ef/Spr_5b_066.png) (http://archives.bulbagarden.net/media/upload/5/5b/Spr_b_g4_066.png)

    but as you can see here, he has an awkward looking tail:
    (http://archives.bulbagarden.net/media/upload/e/ee/Spr_b_g5_066.png) (http://archives.bulbagarden.net/media/upload/f/f9/Spr_3e_066.gif)

    Anyway, heres the current progress on Machop.

    (http://img543.imageshack.us/img543/2029/machoppreview1.png)

    Note that the eyes are just drawn on. BrawlBox won't allow you to see Squirtle's eyes without removing his body as well. I haven't tested it in-game either, so I can get a good look at him overall like this.

    I need to make him a lot more blue-ish. Then make all other corrections to the texture. All I did was completely desaturate his normal textures and add in the lines on the chest in this version. But the model is almost finished. There are a few spiked vertices on the shell I need to flatten and it's done.

    On another note:

    I finally got the patches to work on Ark's legs, so it's pretty close now.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Legendary Super Mario on December 17, 2010, 04:26:59 AM
    Machop's looking great so far... Personally, I could care less about the tail. Mainly because I too forgot he had a tail in the first place.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 17, 2010, 09:56:04 AM
    STATUS:

    Still waiting for Pik's progress on Robo's texture.
    Ark texture is in progress. Model is mostly finished.
    Machop texture is in progress. Model is mostly finished.
    Just started Kadabra (Lucario). Body is finished, removed fingers as necessary (will need to disable the bones for them), arms need to be resized a bit, however:

    I don't think I'm going to be able to do make Kadabra's head look right. Anyone wanna attempt his head?? You will of course be credited if I use it in the final project. Some examples of Kadabra for reference:
    (http://archives.bulbagarden.net/media/upload/f/fc/Anime_Episode_22_Screenshot_-_1.png)
    (http://archives.bulbagarden.net/media/upload/4/4d/064Kadabra_RG.png)
    (http://archives.bulbagarden.net/media/upload/3/38/Episode_24_Screenshot_-_1.png)

    You can find a fresh Lucario00.pac here if you don't already have one:  
    http://www.mediafire.com/?mzm2tdndijd (http://www.mediafire.com/?mzm2tdndijd)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 17, 2010, 10:00:42 AM
    kadabra over what character?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 17, 2010, 10:06:09 AM
    kadabra over what character?
    Lucario. There's already a nice texture, but he was in dire need of a vertex by now.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 17, 2010, 10:08:19 AM
    u can use the spike for the spoon. dont know if u already did this...
    and head shouldnt be that difficult, just time consuming to export (has a lot of faces)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 17, 2010, 10:11:47 AM
    u can use the spike for the spoon. dont know if u already did this...
    and head shouldnt be that difficult, just time consuming to export (has a lot of faces)

    Ya he has 4 "heads" and 2-3 "faces". The most difficult part would be making each of those heads similar enough so it's flawless when he transitions between them in-game.


    I can't seem to get his head into the right shape. I'm going to attempt it with the Mewtwo model's head and see if it works out any better. It's closer to the right shape anyway.

    I hadn't thought of using the spikes. The Kadabra texture's spikes have been removed if I'm not mistaken. I'd have to move them back onto it.
    I had to pull a chunk of vertices from the side of his arm to make his thumb, hopefully I'll be able to get a little white/grey texture on the tip so it looks like a claw.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 17, 2010, 10:18:32 AM
    what im doing for his face/head models, is selecting them all and editing them together...
    this way they all have the same edits...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 17, 2010, 10:26:16 AM
    what im doing for his face/head models, is selecting them all and editing them together...
    this way they all have the same edits...

    oh I didn't think to do it like that lol. But if you mess with his eye area it will probably mess up the ones where his eyes are closed.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 17, 2010, 10:51:24 AM
    as long as u dont edit, but only move them, u could move all the eye vertices together, i highly recommend using soft selection for that...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 17, 2010, 02:24:41 PM
    I managed to vertex the faces in bulk, but whenever I try to export them out one at a time for patching, I get exploded vertices. I've tried everything I can think of but keep getting it.

    Heres the edited file if anyone thinks they could get all of the faces onto a lucario00.pac for me. http://www.mediafire.com/?mzmo24wu8f5e52q It's in 3ds format, you should still be able to export the pieces out as whatever you need I assume. If no one is able, I'll have to do them separate I guess.

    Disregard the lack of mustache. I'm thinking about moving his neck fur up there to make it. Might have to disable his neck to keep it from moving too much though.


    Once again, you can find a fresh one here: http://www.mediafire.com/?mzm2tdndijd


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: GentlemanPotato on December 17, 2010, 06:21:02 PM
    Machop looks awesome and I think you should keep the tail for accuracy.
    For Kadabra you could edit just one of his heads and make it only use that one if you don't want to edit them all.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on December 17, 2010, 07:29:22 PM
    I might not have to lengthen his legs. I just corrected his body and his proportions aren't too bad. You can see it further down this post.

    About his tail though, should I include it or not? He looks awkward in movement with it because it's usually not visible in-game and I had completely forgotten that Machop even had a tail.

    He's most commonly seen as:
    ([url]http://archives.bulbagarden.net/media/upload/5/54/Spr_4h_066.png[/url]) ([url]http://archives.bulbagarden.net/media/upload/e/ef/Spr_5b_066.png[/url]) ([url]http://archives.bulbagarden.net/media/upload/5/5b/Spr_b_g4_066.png[/url])

    but as you can see here, he has an awkward looking tail:
    ([url]http://archives.bulbagarden.net/media/upload/e/ee/Spr_b_g5_066.png[/url]) ([url]http://archives.bulbagarden.net/media/upload/f/f9/Spr_3e_066.gif[/url])

    Anyway, heres the current progress on Machop.

    ([url]http://img543.imageshack.us/img543/2029/machoppreview1.png[/url])

    Note that the eyes are just drawn on. BrawlBox won't allow you to see Squirtle's eyes without removing his body as well. I haven't tested it in-game either, so I can get a good look at him overall like this.

    I need to make him a lot more blue-ish. Then make all other corrections to the texture. All I did was completely desaturate his normal textures and add in the lines on the chest in this version. But the model is almost finished. There are a few spiked vertices on the shell I need to flatten and it's done.

    On another note:

    I finally got the patches to work on Ark's legs, so it's pretty close now.


    that looks amazing dude, hoping you release it soon. this makes up for no good squirtle vertex hacks.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 17, 2010, 07:32:55 PM
    Machop looks awesome and I think you should keep the tail for accuracy.
    For Kadabra you could edit just one of his heads and make it only use that one if you don't want to edit them all.


    I would do this, but have no idea how to go about telling it to only use one head. Do you?

    I had his head almost perfect, but after I get it back into Brawlbox it causes exploded vertices. I'm probably going to have to start it over.

    I might not have to lengthen his legs. I just corrected his body and his proportions aren't too bad. You can see it further down this post.

    About his tail though, should I include it or not? He looks awkward in movement with it because it's usually not visible in-game and I had completely forgotten that Machop even had a tail.

    He's most commonly seen as:
    ([url]http://archives.bulbagarden.net/media/upload/5/54/Spr_4h_066.png[/url]) ([url]http://archives.bulbagarden.net/media/upload/e/ef/Spr_5b_066.png[/url]) ([url]http://archives.bulbagarden.net/media/upload/5/5b/Spr_b_g4_066.png[/url])

    but as you can see here, he has an awkward looking tail:
    ([url]http://archives.bulbagarden.net/media/upload/e/ee/Spr_b_g5_066.png[/url]) ([url]http://archives.bulbagarden.net/media/upload/f/f9/Spr_3e_066.gif[/url])

    Anyway, heres the current progress on Machop.

    ([url]http://img543.imageshack.us/img543/2029/machoppreview1.png[/url])

    Note that the eyes are just drawn on. BrawlBox won't allow you to see Squirtle's eyes without removing his body as well. I haven't tested it in-game either, so I can get a good look at him overall like this.

    I need to make him a lot more blue-ish. Then make all other corrections to the texture. All I did was completely desaturate his normal textures and add in the lines on the chest in this version. But the model is almost finished. There are a few spiked vertices on the shell I need to flatten and it's done.

    On another note:

    I finally got the patches to work on Ark's legs, so it's pretty close now.


    that looks amazing dude, hoping you release it soon. this makes up for no good squirtle vertex hacks.


    I finally got a chance to test him in-game. He looks pretty good, I just need to finalize the texture and it's finished.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on December 17, 2010, 07:37:02 PM
    Nidoran, Machop, you should make something on Charizard soon. Typhlosion or Rhydon perhaps.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 17, 2010, 07:40:37 PM
    Nidoran, Machop, you should make something on Charizard soon. Typhlosion or Rhydon perhaps.

    I attempted Dragonite on him a few weeks  ago and it went terrible. I couldn't get his neck to remain short like Dragonites and it ended up being a mess when animated. This was before I knew about bone disabling though, I probably could have fixed it if I still had the pac laying around lol.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: GentlemanPotato on December 17, 2010, 07:45:10 PM
    Machop looks awesome and I think you should keep the tail for accuracy.
    For Kadabra you could edit just one of his heads and make it only use that one if you don't want to edit them all.

    I would do this, but have no idea how to go about telling it to only use one head. Do you?

    I had his head almost perfect, but after I get it back into Brawlbox it causes exploded vertices. I'm probably going to have to start it over.

    I know how to use only one head, I did it on my Waluigi hack.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 17, 2010, 07:46:15 PM
    Machop looks awesome and I think you should keep the tail for accuracy.
    For Kadabra you could edit just one of his heads and make it only use that one if you don't want to edit them all.
    k. I'll contact you after I redo one of the heads. That should speed it up exponentially.
    I would do this, but have no idea how to go about telling it to only use one head. Do you?

    I had his head almost perfect, but after I get it back into Brawlbox it causes exploded vertices. I'm probably going to have to start it over.

    I know how to use only one head, I did it on my Waluigi hack.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on December 18, 2010, 09:40:26 AM
    Hey, by the way, in case you didn't know, you can select all the head polygons, and then edit all of their vertices at once. You still have to export each one of them separated, but it will work, I'm pretty sure.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 18, 2010, 10:01:12 AM
    Hey, by the way, in case you didn't know, you can select all the head polygons, and then edit all of their vertices at once. You still have to export each one of them separated, but it will work, I'm pretty sure.
    Thats what I did, but the vertices exploded when viewed in BrawlBox. No idea whats causing it.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on December 18, 2010, 10:21:08 AM
    Weird. What exactly do you mean by that?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 18, 2010, 11:03:38 AM
    Weird. What exactly do you mean by that?


    Like popcorn....

    It was just a mess of spikes and bloated waves of vertices. I just tried it again with the previous file and it worked, but it won't patch to perfection :/

    -

    Hey Adro, I managed to get a usable face on Polygon34 just now. Think you can disable the other heads/faces for me?
    After 38 patches the best I could get was a perfect head shape, with one ear turned and slightly smaller than the other.
    Heres the pac:  http://www.mediafire.com/?7yl0fi8yoykxxmk

    I'll have to go back in and fix it up after later.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on December 18, 2010, 11:21:54 AM
    Don't Kadabra's ears have the inner side facing out, and are tilted backwards? :/

    But other than that, good work man.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 18, 2010, 11:30:13 AM
    Don't Kadabra's ears have the inner side facing out, and are tilted backwards? :/

    But other than that, good work man.

    They're pointed sort of to the side, like cat-ears. That right ear refuses to go where I wanted. I might be able to change the texture so it looks right though.
    Hopefully Adroman can get those other faces disabled however it is you go about that. I still need to make his arms bigger, along with his entire upperbody to finish it though.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on December 18, 2010, 11:33:21 AM
    Alright.
    The main thing I saw though is that Kadabra's ears, are sort of like \ when viewed from the side, and yours are more |, if that makes any sense. xD


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 18, 2010, 02:39:42 PM
    Ya I know what you mean. I didn't want to do much more than the basic head shape because I had no idea if it would patch-out right. It didn't so it's a good thing I didn't change anything else because it probably would have just made it worse. I'm going to look into the pacthless methods and see if I can use one of them to do it.

    -

    Machop is finished. I'm going to test it for the last time. If every thing's fine I'll be uploading it shortly.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on December 18, 2010, 04:16:13 PM
    *waiting for Machop*

    Btw, your Kadabra. You gotta move the eyes a bit, or enlarge them, they aren't exactly aligned with the eye sockets. Maybe try to edit the eye sockets so he has those "angry eyes" Kadabra has. Lucario does as well but Kadabra's are a different shape.

    But I'm just nitpicking. Kadabra is one of my favourite Pokés, so I thought it wouldn't hurt to point out every little mistake I found. :P
    But good job so far, anyway.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 19, 2010, 06:07:05 AM
    sorry to say this but the body looks kinda weird to me... xD
    and u should maybe just vertex the moustache from his face...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on December 19, 2010, 07:39:48 AM
    Why not his 'hair'? Might be easier.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 19, 2010, 07:54:03 AM
    The body looks weird from a front view, but it looks perfect from any angle. It's because you can't see the depth in it I suppose.

    I'm making the mustache out of neck hair.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: SiLeNtDo0m on December 19, 2010, 07:59:00 AM
    I just noticed that Aggron over Bowser was in your list of "Upcoming Projects".  I'd DEFINITELY like to see that happen!  Aggron is such a cool Pokemon.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Ninka_kiwi on December 19, 2010, 11:19:57 AM
    Just a question but how's ark going so far?
    I saw him on the first page and thought he looked good so far and was wondering how he was going...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 19, 2010, 11:55:26 AM
    Just a question but how's ark going so far?
    I saw him on the first page and thought he looked good so far and was wondering how he was going...

    He's pretty much finished. I was going to update the texture a little and see if I needed to change his psa anymore before releasing. I have an old psa for him way back in my vault, but it's kinda broken. I was going to balance it first.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 19, 2010, 03:29:15 PM
    I just noticed that Aggron over Bowser was in your list of "Upcoming Projects".  I'd DEFINITELY like to see that happen!  Aggron is such a cool Pokemon.

    I was going to do a Nidoking first, then use it as a base for Aggron, but once I started looking at his design, Bowser was just a better choice altogether.
    Since someone's wanting it, I'll start on it after I get bored/finished with the current projects.

    -

    Ark is finished now. Should I release it as-is or finish up the psa and release it as a package?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: felixsrg on December 19, 2010, 04:32:39 PM
    I think you should release two versions, a PSA'd version and a normal version of Ark, but that's just my point of view. BTW it's great somebody is finally interesting in Terranigma, looking forward to Ark ;)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on December 19, 2010, 04:45:48 PM
    I just noticed that Aggron over Bowser was in your list of "Upcoming Projects".  I'd DEFINITELY like to see that happen!  Aggron is such a cool Pokemon.

    I was going to do a Nidoking first, then use it as a base for Aggron, but once I started looking at his design, Bowser was just a better choice altogether.
    Since someone's wanting it, I'll start on it after I get bored/finished with the current projects.

    -

    Ark is finished now. Should I release it as-is or finish up the psa and release it as a package?

    release it as is, release the psa seperately.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 19, 2010, 05:23:21 PM
    I think you should release two versions, a PSA'd version and a normal version of Ark, but that's just my point of view. BTW it's great somebody is finally interesting in Terranigma, looking forward to Ark ;)

    Unfortunately, the SquareEnix isn't interested. Terranigma is one of the many SNES games in need of a remake or at least a port.

    Ark has been released. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14770

    Pictures:
    (http://img249.imageshack.us/img249/6720/al1012191945binout.jpg)

    (http://img404.imageshack.us/img404/163/al10121919561binout.th.jpg) (http://img404.imageshack.us/my.php?image=al10121919561binout.jpg)(http://img408.imageshack.us/img408/7862/al1012191956binout.th.jpg) (http://img408.imageshack.us/my.php?image=al1012191956binout.jpg)(http://img507.imageshack.us/img507/7041/al1012191951binout.th.jpg) (http://img507.imageshack.us/my.php?image=al1012191951binout.jpg)(http://img80.imageshack.us/img80/2023/al10121919521binout.th.jpg) (http://img80.imageshack.us/my.php?image=al10121919521binout.jpg)(http://img269.imageshack.us/img269/5477/al1012191952binout.th.jpg) (http://img269.imageshack.us/my.php?image=al1012191952binout.jpg)(http://img9.imageshack.us/img9/8899/al10121919541binout.th.jpg) (http://img9.imageshack.us/my.php?image=al10121919541binout.jpg)(http://img695.imageshack.us/img695/281/al10121919542binout.th.jpg) (http://img695.imageshack.us/my.php?image=al10121919542binout.jpg)(http://img191.imageshack.us/img191/1525/al1012191954binout.th.jpg) (http://img191.imageshack.us/my.php?image=al1012191954binout.jpg)(http://img406.imageshack.us/img406/6820/al10121919511binout.th.jpg) (http://img406.imageshack.us/my.php?image=al10121919511binout.jpg)(http://img718.imageshack.us/img718/2447/al1012191942binout.th.jpg) (http://img718.imageshack.us/my.php?image=al1012191942binout.jpg)



    Machop is also finished. I meant to release it last night, but someone on my team site Koo.pac released a new hack and I didn't want to bump his post off of the first slot before it could even get a comment.

    I'll release Machop later tonight, then present Ark and Machop on Koo.pac tomorrow.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on December 19, 2010, 05:54:24 PM
    I think you should release two versions, a PSA'd version and a normal version of Ark, but that's just my point of view. BTW it's great somebody is finally interesting in Terranigma, looking forward to Ark ;)

    Unfortunately, the SquareEnix isn't interested. Terranigma is one of the many SNES games in need of a remake or at least a port.

    Ark has been released. [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14770[/url]

    Pictures:
    ([url]http://img249.imageshack.us/img249/6720/al1012191945binout.jpg[/url])

    ([url]http://img404.imageshack.us/img404/163/al10121919561binout.th.jpg[/url]) ([url]http://img404.imageshack.us/my.php?image=al10121919561binout.jpg[/url])([url]http://img408.imageshack.us/img408/7862/al1012191956binout.th.jpg[/url]) ([url]http://img408.imageshack.us/my.php?image=al1012191956binout.jpg[/url])([url]http://img507.imageshack.us/img507/7041/al1012191951binout.th.jpg[/url]) ([url]http://img507.imageshack.us/my.php?image=al1012191951binout.jpg[/url])([url]http://img80.imageshack.us/img80/2023/al10121919521binout.th.jpg[/url]) ([url]http://img80.imageshack.us/my.php?image=al10121919521binout.jpg[/url])([url]http://img269.imageshack.us/img269/5477/al1012191952binout.th.jpg[/url]) ([url]http://img269.imageshack.us/my.php?image=al1012191952binout.jpg[/url])([url]http://img9.imageshack.us/img9/8899/al10121919541binout.th.jpg[/url]) ([url]http://img9.imageshack.us/my.php?image=al10121919541binout.jpg[/url])([url]http://img695.imageshack.us/img695/281/al10121919542binout.th.jpg[/url]) ([url]http://img695.imageshack.us/my.php?image=al10121919542binout.jpg[/url])([url]http://img191.imageshack.us/img191/1525/al1012191954binout.th.jpg[/url]) ([url]http://img191.imageshack.us/my.php?image=al1012191954binout.jpg[/url])([url]http://img406.imageshack.us/img406/6820/al10121919511binout.th.jpg[/url]) ([url]http://img406.imageshack.us/my.php?image=al10121919511binout.jpg[/url])([url]http://img718.imageshack.us/img718/2447/al1012191942binout.th.jpg[/url]) ([url]http://img718.imageshack.us/my.php?image=al1012191942binout.jpg[/url])



    Machop is also finished. I meant to release it last night, but someone on my team site Koo.pac released a new hack and I didn't want to bump his post off of the first slot before it could even get a comment.

    I'll release Machop later tonight, then present Ark and Machop on Koo.pac tomorrow.


    nicely done, i really like how you made the spear. Waiting for machop now.

     btw im also finshed with delta, i made the head, moved some small polygons inward and im preparing to do the legs, the textures have also been fixed somewhat and will be fixed more after i finish.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 19, 2010, 06:08:27 PM

    nicely done, i really like how you made the spear. Waiting for machop now.

     btw im also finshed with delta, i made the head, moved some small polygons inward and im preparing to do the legs, the textures have also been fixed somewhat and will be fixed more after i finish.

    The spear is really old. I made it back before the first Ark texture I released. I could probably vertex it and make it look alittle more accurate, but it wasn't really necessary.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Virt V9 on December 20, 2010, 04:02:35 AM
    Machop is also finished. I meant to release it last night, but someone on my team site Koo.pac released a new hack and I didn't want to bump his post off of the first slot before it could even get a comment.

    I'll release Machop later tonight, then present Ark and Machop on Koo.pac tomorrow.

    Heh. Honestly, I don't really think the blog moves fast enough for the top billing to be much of a concern. (Plus, having the most recent post just makes me want to slack off)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 20, 2010, 06:31:42 AM
    Machop has been released.

    (http://img839.imageshack.us/img839/7601/al10121819431binout.jpg)
    (http://img18.imageshack.us/img18/64/al1012181943binout.th.jpg)
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14780

    Excuse the old pictures. I haven't had a chance to use my wii since I updated them. The eye textures should be the same as the surrounding face now.


    Machop is also finished. I meant to release it last night, but someone on my team site Koo.pac released a new hack and I didn't want to bump his post off of the first slot before it could even get a comment.

    I'll release Machop later tonight, then present Ark and Machop on Koo.pac tomorrow.


    Heh. Honestly, I don't really think the blog moves fast enough for the top billing to be much of a concern. (Plus, having the most recent post just makes me want to slack off)


    Either way, I wanted your post to get it's moment in the sun before I pushed it out of the way. I'll make my post after I get some new pictures, so it'll be later today.

    I still haven't presented my updated Arcanus/Alex yet either. It's finished, just laying around until I get some other more important stuff out of the way.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: SiLeNtDo0m on December 20, 2010, 06:57:56 AM
    Not bad though I think this vertex could definitely be better.  I think the hands and feet for Machop should be more human like in a sense.  The feet methinks should be rounded and the fingers should be longer.  At the moment it looks like just Squirtle but without the shell and a cool hairdo. 

    That said though, this is just judging from the old pictures.  Some things may have changed.  I'm just offering my input/constructive criticism ;)

    Still, Ark looks great though.  I love the trousers XP



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 20, 2010, 07:02:25 AM
    As I said the description: "I'm going to make him skinnier and make his legs/arms thinner to see if it makes him look more accurate"

    His toes are mostly gone, they still have ridges at the top where each toe would have normally started though. I'm going to round them out.

    I changed the shapes of his arms slightly, but couldn't get his hands to look like actual hands, so I gave up on the changes I made to them. I'll be attemping this again for the next version.

    Because of the way his arms come out of his chest, I won't be able to make him much thinner without making his shoulders look weird. But I'll be doing some slimming.



    Still, Ark looks great though.  I love the trousers XP



    The pants really needed to be more puffy, but his legs are so close together in his T-frame, that I couldn't really do much more without making them one sided. They would have also been larger at the top, but the bottom of his tunic, which has been removed to give him the tassel things is apparently still considering as being there, as it deforms the top of his pants as though it's still there :/

    I've Lul'd several times at how much he looks like an adult Sora.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 20, 2010, 09:45:46 AM
    sorry to say this, but that machop looks too much like squirtle, u shouldv changed the face to be smaller, maybe fake a neck, and idk what more stuff...
    just looks like a texture hack...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 20, 2010, 09:57:13 AM
    Just finished a Slaking model for someone. I'm free for now so I'm gonna finish up Machop.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 20, 2010, 10:02:04 AM
    preview of that slaking? id love to see him... xD


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 20, 2010, 10:14:38 AM
    Theres no texture yet, it's just a model. Some other guy is doing the texture for it. Should end up looking fairly good if that guy is good with textures.

    On topic:

    Squirtle's arms point forward in his T-frame, meaning no matter how much vertexing I do, he's going to look like a bent-over turtle. Theres only so much you can do to draw away from that fact.

    I'll make his head smaller, attempt to give him a fake neck. Not sure how it will turn out and I'll probably have to disable his head to make it look right.

    I just made him as thin as he's going to get and made his fingers longer as well.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 20, 2010, 10:19:25 AM
    i just downloaded the model, looks pretty good (found it in the request thread)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 20, 2010, 10:54:22 AM
    Are his legs unvertexable? I made them a bit thinner but each patch is just making it worse rather than better. I went 15 patches in, started over because I thought I had done something wrong, and now I'm about 6 in and it's doing the exact same thing.

    Generally it never takes me more than 2-5 patches on something this simple.


    Nevermind, I give up on the legs.

    Head has been shrunk, now I need to move his eyes back into place, then I should be able to get you a new preview.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 20, 2010, 11:48:22 AM
    Will this suffice?

    (http://img695.imageshack.us/img695/6499/machoppreview.png)

    Still haven't gotten a chance to take any new pictures. I won't update the download link until then.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on December 20, 2010, 11:50:58 AM
    Will this suffice?

    ([url]http://img695.imageshack.us/img695/6499/machoppreview.png[/url])

    Still haven't gotten a chance to take any new pictures. I won't update the download link until then.


    that looks better, hopefully you can update it soon. what are you planning on making next?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 20, 2010, 12:02:27 PM
    Will this suffice?

    ([url]http://img695.imageshack.us/img695/6499/machoppreview.png[/url])

    Still haven't gotten a chance to take any new pictures. I won't update the download link until then.


    that looks better, hopefully you can update it soon. what are you planning on making next?


    I have young Terry's model (on Tlink) almost finished, so it probably. 
    (http://media.giantbomb.com/uploads/3/33762/953352-dqmpsx_terry_thumb.gif)

    His sword will be a Sabreman (floating a few inches/feet away from his hand (http://tiger3k.com/yash/entertainment/dwm2/240.gif)
    Not sure what I'm going to do with his shield, but I might just make it a MadMirror (http://tiger3k.com/yash/entertainment/dwm2/233.gif)

    Then I'll just texture the boomerang and such as a Slime probably. Since they can mold into several different shapes. (http://tiger3k.com/yash/entertainment/dwm2/010.gif)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 20, 2010, 12:53:19 PM
    lol, awesome!


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 20, 2010, 01:34:21 PM
    Going to go get the new pics right now.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 20, 2010, 01:35:44 PM
    hey weyard, check out my ky kiske project, its in the request section (vertex)

    and yeah, machop looks better, but u CAN change the shape of his shell to be more humanoid...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 20, 2010, 02:49:12 PM
    My wii kicked me from BB and now won't read my sd-card, so I'm in the process of transferring everything to a new one. I managed to get a few pictures of Squirtle, but didn't get a chance to get any more of Ark or Alex/Arcanus.
    -

    The torso is more humanoid now. I brought out the back of it so it looks more a correct around his shoulder blades, but the middle pentagonal shape is still there, although it's not sticking out by more than a few centimeters visually. The lighting effect on his shell is also annoying me. How would I turn it off? I made his refs blank, but that didn't seem to help that much.

    I did get to test it in-game for a few minutes before the sd-card quit on me.
    *His artificial neck moves out of place during several animations, but it isn't really noticeable during battle, so it should be fine.
    *His eye textures are still lighter than the surrounding skin for some reason. It must be a lighting effect causing it, however it's not as noticeable as before and I might just leave them that way. I also forgot to change his iris. Going to do that in a few minutes.

    hey weyard, check out my ky kiske project, its in the request section (vertex)

    I saw it and was going to offer to help with some of it but got side tracked. I'll look into it.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 20, 2010, 04:07:27 PM
    STATUS:

    Machop has been updated. The model is now more accurate, but is a huge disappointment overall. I will not be making any further changes.
    (http://img89.imageshack.us/img89/9963/al1012201652binout.jpg)
    (http://img820.imageshack.us/img820/6613/al10122016521binout.th.jpg) (http://img820.imageshack.us/my.php?image=al10122016521binout.jpg)(http://img5.imageshack.us/img5/3438/al1012201653binout.th.jpg) (http://img5.imageshack.us/my.php?image=al1012201653binout.jpg)

    Download:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14780


    Ark has been updated.
    A few of the earlier pictures of Ark showed him with Isaac hair as well as his normal, I took the pictures while using my old psa's pac and motion. I apologize for any misconception caused by the discrepancy.
    (http://img63.imageshack.us/img63/7656/al1012201816binout.jpg)
    (http://img89.imageshack.us/img89/8006/al10122018161binout.th.jpg) (http://img89.imageshack.us/my.php?image=al10122018161binout.jpg)
    (http://img262.imageshack.us/img262/9809/al10122018152binout.th.jpg) (http://img262.imageshack.us/my.php?image=al10122018152binout.jpg)(http://img27.imageshack.us/img27/8242/al10122018151binout.th.jpg) (http://img27.imageshack.us/my.php?image=al10122018151binout.jpg)(http://img716.imageshack.us/img716/5685/al10122018171binout.th.jpg) (http://img716.imageshack.us/my.php?image=al10122018171binout.jpg)(http://img406.imageshack.us/img406/3295/al10122018172binout.th.jpg) (http://img406.imageshack.us/my.php?image=al10122018172binout.jpg)(http://img822.imageshack.us/img822/6527/al10122018173binout.th.jpg) (http://img822.imageshack.us/my.php?image=al10122018173binout.jpg)(http://img842.imageshack.us/img842/9541/al10122018174binout.th.jpg) (http://img842.imageshack.us/my.php?image=al10122018174binout.jpg)(http://img571.imageshack.us/img571/2843/al1012201817binout.th.jpg) (http://img571.imageshack.us/my.php?image=al1012201817binout.jpg)(http://img607.imageshack.us/img607/898/al1012201818binout.th.jpg) (http://img607.imageshack.us/my.php?image=al1012201818binout.jpg)


    Download:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14770

    Alex/Arcanus has been updated.
    (http://img269.imageshack.us/img269/4251/al1012201812binout.jpg)
    (http://img830.imageshack.us/img830/8854/al10122018121binout.th.jpg) (http://img830.imageshack.us/my.php?image=al10122018121binout.jpg)(http://img41.imageshack.us/img41/4963/al1012201813binout.th.jpg) (http://img41.imageshack.us/my.php?image=al1012201813binout.jpg)(http://img42.imageshack.us/img42/8230/al10122018141binout.th.jpg) (http://img42.imageshack.us/my.php?image=al10122018141binout.jpg)(http://img405.imageshack.us/img405/5010/al1012201814binout.th.jpg) (http://img405.imageshack.us/my.php?image=al1012201814binout.jpg)(http://img841.imageshack.us/img841/1282/al1012201815binout.th.jpg) (http://img841.imageshack.us/my.php?image=al1012201815binout.jpg)

    Download:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14180

    I'm going to start on the young Terry texture later tonight or tomorrow. Hopefully it will turn out better than Machop lol.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 21, 2010, 11:17:56 AM
    Triple Posts Are Awesome

    Terry is almost finished. I'm going to get some pictures of him later today.
    Change List:
    -Hat has been reduced to a cap
    -Hair has been changed slightly ( I need to change it further, but it won't patch to correction) If someone thinks they can help with this, let me know so I can send you the file.
    -Boots have been changed slightly
    -Sword now floats in front of his hand (has been roughly textured as a Sabreman. Still needs alot of work to refine the texture)
    -Shield has been made round and textured as a MadMirror with it's wings folded over the front. With the lighting effects and reflectivity in-game it should look pretty good.
    -Boomerang has been vertexed into a Dracky. (Didn't go too well :/) His weapons have soo few vertices it's hard to do much of anything with them)
    -Arrows have been vertexed into EvilWands (Didn't go too well :/)
    -Bow is now textured as a Slime
    -Overall Texture has been done roughly

    How do I set up a poll?  I was going to let people vote on my next project but don't see any options for a poll.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on December 21, 2010, 11:37:26 AM
    STATUS:

    Machop has been updated. The model is now more accurate, but is a huge disappointment overall. I will not be making any further changes.
    ([url]http://img89.imageshack.us/img89/9963/al1012201652binout.jpg[/url])
    ([url]http://img820.imageshack.us/img820/6613/al10122016521binout.th.jpg[/url]) ([url]http://img820.imageshack.us/my.php?image=al10122016521binout.jpg[/url])([url]http://img5.imageshack.us/img5/3438/al1012201653binout.th.jpg[/url]) ([url]http://img5.imageshack.us/my.php?image=al1012201653binout.jpg[/url])

    Download:
    [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14780[/url]


    Ark has been updated.
    A few of the earlier pictures of Ark showed him with Isaac hair as well as his normal, I took the pictures while using my old psa's pac and motion. I apologize for any misconception caused by the discrepancy.
    ([url]http://img63.imageshack.us/img63/7656/al1012201816binout.jpg[/url])
    ([url]http://img89.imageshack.us/img89/8006/al10122018161binout.th.jpg[/url]) ([url]http://img89.imageshack.us/my.php?image=al10122018161binout.jpg[/url])
    ([url]http://img262.imageshack.us/img262/9809/al10122018152binout.th.jpg[/url]) ([url]http://img262.imageshack.us/my.php?image=al10122018152binout.jpg[/url])([url]http://img27.imageshack.us/img27/8242/al10122018151binout.th.jpg[/url]) ([url]http://img27.imageshack.us/my.php?image=al10122018151binout.jpg[/url])([url]http://img716.imageshack.us/img716/5685/al10122018171binout.th.jpg[/url]) ([url]http://img716.imageshack.us/my.php?image=al10122018171binout.jpg[/url])([url]http://img406.imageshack.us/img406/3295/al10122018172binout.th.jpg[/url]) ([url]http://img406.imageshack.us/my.php?image=al10122018172binout.jpg[/url])([url]http://img822.imageshack.us/img822/6527/al10122018173binout.th.jpg[/url]) ([url]http://img822.imageshack.us/my.php?image=al10122018173binout.jpg[/url])([url]http://img842.imageshack.us/img842/9541/al10122018174binout.th.jpg[/url]) ([url]http://img842.imageshack.us/my.php?image=al10122018174binout.jpg[/url])([url]http://img571.imageshack.us/img571/2843/al1012201817binout.th.jpg[/url]) ([url]http://img571.imageshack.us/my.php?image=al1012201817binout.jpg[/url])([url]http://img607.imageshack.us/img607/898/al1012201818binout.th.jpg[/url]) ([url]http://img607.imageshack.us/my.php?image=al1012201818binout.jpg[/url])


    Download:
    [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14770[/url]

    Alex/Arcanus has been updated.
    ([url]http://img269.imageshack.us/img269/4251/al1012201812binout.jpg[/url])
    ([url]http://img830.imageshack.us/img830/8854/al10122018121binout.th.jpg[/url]) ([url]http://img830.imageshack.us/my.php?image=al10122018121binout.jpg[/url])([url]http://img41.imageshack.us/img41/4963/al1012201813binout.th.jpg[/url]) ([url]http://img41.imageshack.us/my.php?image=al1012201813binout.jpg[/url])([url]http://img42.imageshack.us/img42/8230/al10122018141binout.th.jpg[/url]) ([url]http://img42.imageshack.us/my.php?image=al10122018141binout.jpg[/url])([url]http://img405.imageshack.us/img405/5010/al1012201814binout.th.jpg[/url]) ([url]http://img405.imageshack.us/my.php?image=al1012201814binout.jpg[/url])([url]http://img841.imageshack.us/img841/1282/al1012201815binout.th.jpg[/url]) ([url]http://img841.imageshack.us/my.php?image=al1012201815binout.jpg[/url])

    Download:
    [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14180[/url]

    I'm going to start on the young Terry texture later tonight or tomorrow. Hopefully it will turn out better than Machop lol.



    i dont see how machop is a disappointment, the only problem is the eye texture is a little off.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 21, 2010, 11:44:06 AM
    I copied a chunk of texture from the surrounding area, pasted it and made each eye texture from it, and they still ended up different shades   :srs:

    I don't know, I'm just disappointed that his legs wouldn't work really. If they would have patched out right, he would have looked almost perfect.

    btw, do you know how to set up a poll? I didn't see any options when editing my first post.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: SiLeNtDo0m on December 21, 2010, 11:58:05 AM
    Triple whammy!  Nice work as always Weyard.  You're getting really good ;)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 21, 2010, 12:06:30 PM
    Ok poll is up. Vote away.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 21, 2010, 12:35:40 PM
    sableye should work over any short character.
    like mario, luigi, toon link, ness, lucas...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 21, 2010, 12:38:57 PM
    sableye should work over any short character.
    like mario, luigi, toon link, ness, lucas...

    I'm attempting a practice run of him on Ness right now, not sure how well it's going to turn out though.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 21, 2010, 01:15:44 PM
    wasnt sabley kind of polygonned...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 21, 2010, 01:22:04 PM
    Just made a few changes to the poll.

    Sableye has been removed because I am definitely doing it. He's working great on Ness. Head is almost finished.

    Goruggo has been put in his place. This is Goruggo for those who don't know who it is: (http://www.pokecharms.com/games/images/c/cf/Sugi_623.png)

    Kraid has been moved to Charizard because the entire body structure is already nearly perfect.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on December 21, 2010, 01:43:29 PM
    Aggron is awesome. And so is Sableye. Can't wait for Sableye. Not as cool as Kadabra, but he's on a character I'm actually good at. :P


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 21, 2010, 01:57:33 PM
    Aggron shouldn't be much work at all. The body won't have to be changed at all asside from removing the collar and bracelets.

    I don't think Adfro saw the post where I asked him to disable the other heads, I might message him about it. Once that's done, a few minor bodily edits and arm lengthening then the Kadabra should be presentable. I'll probably wait until I finish Sableye, Terry, and whoever wins the poll before I start back work on it though.

    -Sableye's head is finished now.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 21, 2010, 03:06:21 PM
    Sableye preview:

    (http://img41.imageshack.us/img41/469/sableyepreview1.png)

    -Still need to remove the backpack
    -move eyes into correct position
    -Make ears bigger
    -vertex baseball bat into a stalagmite or something
    -Vertex yoyo into a crystal
    -Do texture
    -Clean up stray vertices around leg.

    Fingers have already been removed, I still need to disable the bones on them though.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Velen on December 21, 2010, 03:49:51 PM
    My question is about Robo.

    When you going to finish him.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Aether on December 21, 2010, 05:17:32 PM
    I think Pik is doing Robo's texture for him


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 21, 2010, 05:53:43 PM
    Pik is doing Robo's texture. Once he gets it back to me, I'll finish up the model and get you all some pictures.

    Wilttilt has started on a texture for my Bowletta model, so expect it to be added to the OP at some point.


    -

    Sableye's model is finished. Aether's supposed to do the texture, but if he doesn't do it within the next day or two then I'll do it myself.

    It turned out pretty good. A huge step above Machop anyway. The only glaring problems I see are that his forehead could be lowered, other than that it's fine. I made his baseball bat into a huge stalagmite. Once it's textured it should be awesome.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on December 21, 2010, 07:12:47 PM
    Yay for stalagmites.

    I usually do my textures as I vertex, that way its easier to fix mistakes, and move things around. And I can fix/improve any accidental stretching from the vertexing. Guess it must be pretty hard to texture someone else's model.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 21, 2010, 07:28:35 PM
    Yay for stalagmites.

    I usually do my textures as I vertex, that way its easier to fix mistakes, and move things around. And I can fix/improve any accidental stretching from the vertexing. Guess it must be pretty hard to texture someone else's model.
    I usually do my texture testing with Sai, because it saves layered pngs in one step, while photoshop and gimp bring up another window asking you to flatten and such. It's much quicker for me to just scribble over an area on the texture, replace it back in, see where the scribble is on the model, then measure and make adjustments based on that.

    My version of 3dsmax doesn't show textures while I'm vertexing, so theres no real reason for me to make the texture as I go along.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on December 21, 2010, 07:34:51 PM
    Ah, I see.
    If 3ds max didn't show the textures, I'd probably have given up vertexing by now.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Aether on December 21, 2010, 07:38:45 PM
    im going to do the texture now. Ill just do a simple cell-shaded one at first. I think you should make the eyes bulge out more though

    *EDIT*
    Finished.

    (http://img143.imageshack.us/img143/8862/sabley2.png)

    Now he needs to
    -Make the face longer and more pounted at the "mouth"
    -Disable the mouth completely
    -Fix the shorts, the edges of them are obviously visible
    -Try to smooth down the hair/cap more. It distorts the top of its head and makes it look like it still has hair
    -Fix the colors, since in Weyard's world, Sableye is blue, not purple
    (http://myfacewhen.com/thumbs/tn_269.png)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: GentlemanPotato on December 22, 2010, 05:49:10 AM
    Aggron shouldn't be much work at all. The body won't have to be changed at all asside from removing the collar and bracelets.

    I don't think Adfro saw the post where I asked him to disable the other heads, I might message him about it. Once that's done, a few minor bodily edits and arm lengthening then the Kadabra should be presentable. I'll probably wait until I finish Sableye, Terry, and whoever wins the poll before I start back work on it though.

    -Sableye's head is finished now.

    Yeah I missed that post, I'll do it now.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 22, 2010, 06:01:34 AM
    the sableye texture doesnt seem very nice...
    weyard should edit the vertices around that gem...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on December 22, 2010, 06:40:34 AM
    I think he should be darker and less saturated, but thats just me.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: GentlemanPotato on December 22, 2010, 07:41:12 AM
    Well I made kadabra only have one head but its caused him to disappear for a second when hit. Here it is. (http://www.mediafire.com/?2gwc6j2j6oj6uyq)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 22, 2010, 08:57:01 AM
    I told Aether that he was doing the texture wrong but he wouldn't listen. Sableye is closer to a saturated blue-violet, and he has him bright purple. I'm going to have to fix it myself I guess.
    As you can see here, the color is completely off.
    (http://archives.bulbagarden.net/media/upload/thumb/d/d3/302Sableye.png/180px-302Sableye.png)

    I'm going to smooth out his entire chest. Right now there is a crease and overlap where his shirt meets his shorts. Then pull back in the back portion of his shorts so they don't fold out during animiations. I also need to put some shading on his texture. That single colored style doesn't look right on him at all.

    Well I made kadabra only have one head but its caused him to disappear for a second when hit. Here it is. ([url]http://www.mediafire.com/?2gwc6j2j6oj6uyq[/url])


    Thats odd. Is it because the face I changed was the one normally used during his hurt animation? Shouldn't be too much of a problem though. I could put a graphic effect on him during his hurt animations so it looks like he's teleporting when being attacked.

    I'll finish up his model later today.

    -

    Looks like Aggron's winning the poll. Everyone get your votes in.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: SiLeNtDo0m on December 22, 2010, 09:34:57 AM
    Sableye's looking pretty good.  Great work on the head so far.  Who is it over?  It looks like Ness or Lucas.  Anyways, I eagerly await it's release ^^


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 22, 2010, 09:59:52 AM
    Sableye's looking pretty good.  Great work on the head so far.  Who is it over?  It looks like Ness or Lucas.  Anyways, I eagerly await it's release ^^
    It's on Ness. My options were Ness, Lucas, or Tlink, but Ness seemed the easiest.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 22, 2010, 10:56:00 AM
    New Sableye Preview:

    (http://img59.imageshack.us/img59/7335/sableyepreview2.png)

    Texture:
    -Color is fixed
    -Need to fix eye textures Done
    -Need to shade waist/legs/feet Done
    -Make Eye Gem's larger in all eye-based textures. They need to fill up almost the entire texture block. Didn't work. Wasn't that important anyway.

    Vertex:
    -Need to flatten chest. Done, looks a bit better now.
    -Reduce forehead if possible When reduced more than now, it makes him weird looking, so it will remain the way it is unfortunately.
    -Further reduce appearance of shorts Done as much as possible. The corners of the shorts still show up during  certain animations, but it isn't very noticeable.
    -Attempt to put Gem on a "pedestal" of vertices.

    I'm basically finished now. I just disabled the bones in his fingers that I removed and will be testing him in-game later today.

    -

    I've taken up a Marth vertex/texture of his appearance in the next ds FireEmblem. Should I keep the poll going as I complete this project, or put it off until I do whatever wins the poll (Aggron most likely)???


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 22, 2010, 01:48:57 PM
    Kadabra New Preview:

    (http://img64.imageshack.us/img64/7826/16224423.png)

    The pose doesn't really show off any of the changed features, but I was in a hurry :/

    Still needs:
    -MUCH larger tail.
    -Vertice cleanup on chest and torso
    -ATTEMPT to fix ears again. I don't expect it to work this time either, but I will try.
    -Eyes need to come forward a bit, they are slightly sunken in his head right now
    -Some animation tweaking (his arms go through his shoulder pads during certain animations.
    -Minor texture tweaking
    -Lastly, needs in-game testing to check for glitches


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 22, 2010, 02:30:21 PM
    Got a chance to test Sableye and Kadabra in-game.

    Sableye:
    (http://img651.imageshack.us/img651/9240/al10122217181binout.th.jpg) (http://img651.imageshack.us/i/al10122217181binout.jpg/)(http://img413.imageshack.us/img413/1392/al1012221718binout.th.jpg) (http://img413.imageshack.us/i/al1012221718binout.jpg/)(http://img683.imageshack.us/img683/2963/al10122217191binout.th.jpg) (http://img683.imageshack.us/i/al10122217191binout.jpg/)(http://img710.imageshack.us/img710/9391/al1012221719binout.th.jpg) (http://img710.imageshack.us/i/al1012221719binout.jpg/)

    Looks good during gameplay, but if you zoom in, it's horrifying. His nose and mouth are still visible, despite me vertexing them away to the best of my ability. I don't know if I can get rid of these or not.
    His shorts also STILL appear during certain animations. I'm going to bring them all the way up to his belt line, every single shorts vertice, if that doesn't work, then I don't know what to do with it.
    Forgot to remove backpack straps, so they are still visible in the screenshots

    Kadabra:
    (http://img714.imageshack.us/img714/9339/al1012221721binout.th.jpg) (http://img714.imageshack.us/i/al1012221721binout.jpg/)(http://img573.imageshack.us/img573/1456/al10122217221binout.th.jpg) (http://img573.imageshack.us/i/al10122217221binout.jpg/)(http://img9.imageshack.us/img9/1018/al1012221722binout.th.jpg) (http://img9.imageshack.us/i/al1012221722binout.jpg/)(http://img600.imageshack.us/img600/2963/al10122217231binout.th.jpg) (http://img600.imageshack.us/i/al10122217231binout.jpg/)(http://img641.imageshack.us/img641/4457/al10122217232binout.th.jpg) (http://img641.imageshack.us/i/al10122217232binout.jpg/)(http://img440.imageshack.us/img440/9991/al1012221723binout.th.jpg) (http://img440.imageshack.us/i/al1012221723binout.jpg/)(http://img706.imageshack.us/img706/6971/al10122217241binout.th.jpg) (http://img706.imageshack.us/i/al10122217241binout.jpg/)(http://img529.imageshack.us/img529/6359/al10122217242binout.th.jpg) (http://img529.imageshack.us/i/al10122217242binout.jpg/)(http://img593.imageshack.us/img593/5409/al1012221724binout.th.jpg) (http://img593.imageshack.us/i/al1012221724binout.jpg/)(http://img824.imageshack.us/img824/3913/al10122217251binout.th.jpg) (http://img824.imageshack.us/i/al10122217251binout.jpg/)(http://img442.imageshack.us/img442/1157/al10122217252binout.th.jpg) (http://img442.imageshack.us/i/al10122217252binout.jpg/)(http://img576.imageshack.us/img576/6369/al1012221725binout.th.jpg) (http://img576.imageshack.us/i/al1012221725binout.jpg/)(http://img502.imageshack.us/img502/1871/al10122217261binout.th.jpg) (http://img502.imageshack.us/i/al10122217261binout.jpg/)(http://img801.imageshack.us/img801/7114/al10122217262binout.th.jpg) (http://img801.imageshack.us/i/al10122217262binout.jpg/)(http://img88.imageshack.us/img88/1526/al1012221726binout.th.jpg) (http://img88.imageshack.us/i/al1012221726binout.jpg/)(http://img814.imageshack.us/img814/2624/al1012221727binout.th.jpg) (http://img814.imageshack.us/i/al1012221727binout.jpg/)

    Looks amazing during gameplay. A few problems are noticeable if you zoom-in.
    Needs a few new animations because his arms go through his chest/shoulders.
    Thank you for fixing his heads Adfroman. The disappearing thing looks great. It looks intentional, so it's fine. It's as though he's teleports right before being hit, as to avoid damage.
    He disappears during Downaerial, being hit animations, and sometimes during the release of a fully charged neutral B.




    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on December 22, 2010, 02:52:58 PM
    Awesome. Can't wait.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 22, 2010, 03:35:47 PM
    another problem anout sableye, are his pants... thats why toon link wouldve worked better...
    anyway, from some angles u can CLEARLY see his pants....................... and thats WEIRD!!!xD


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 22, 2010, 04:28:42 PM
    another problem anout sableye, are his pants... thats why toon link wouldve worked better...
    anyway, from some angles u can CLEARLY see his pants....................... and thats WEIRD!!!xD
    Ya I'm going to pull them one vertice at a time all the way up to his belt line then push them inside of him. I don't think they have a specific bone for them, so that should get rid of them for good.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 23, 2010, 03:32:26 PM
    I'm going to try to finish up Kadabra's model today, because I won't be able to do anything for the next couple of days. I'll post comparative previews once I'm finished. I plan to change the shape of his chest a bit and enlarge the tail mostly.

    Also, should I add the spikes back in and make one of them into a spoon? I don't really see it as necessary, but if the community wants it I'll attempt it.

    Thinking about Ononokusu over Charizard. Shouldn't be too problematic once  I get rid of the wings.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on December 23, 2010, 04:29:37 PM
    Great. I don't really see the spoon as needed as well. Wouldn't hurt, but would work well without it.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: GentlemanPotato on December 23, 2010, 04:34:28 PM
    Thinking about Ononokusu over Charizard. Shouldn't be too problematic once I get rid of the wings.


    Use this (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10990)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 23, 2010, 05:01:30 PM
    Thinking about Ononokusu over Charizard. Shouldn't be too problematic once I get rid of the wings.


    Use this ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10990[/url])
    Thanks I'll ask permission to use that as a base. I just spent about 2 hours patching to remove the wings and refused to fix. I was able to get his fangs/tusks things perfect, so it will work great.

    Ohno it's GameWatching. I was somewhat involved in an incident involving him a while ago. I hope he doesn't hold a grudge. I'll pm him.

    I'll attempt the spoon on kadabra as well.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 26, 2010, 05:56:38 PM
    With Christmas over now, I should have time to start back working on these soon.

    Expect Kadabra to be released within the next week or so, along with Sableye shortly afterwards.
    I'm bored with the current projects and I'm really wanting to get started on other things. Should I let the poll continue for a while or go on and declare Aggron the winner? No one has voted a week or so, so I assume that all those concerned have already placed their votes.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 27, 2010, 05:08:23 PM
    Kadabra has been released.

    (http://img412.imageshack.us/img412/9776/al1012271948binout.jpg)


    (http://img148.imageshack.us/img148/5647/al1012271947binout.th.jpg) (http://img148.imageshack.us/i/al1012271947binout.jpg/)(http://img718.imageshack.us/img718/6082/al10122719471binout.th.jpg) (http://img718.imageshack.us/i/al10122719471binout.jpg/)(http://img638.imageshack.us/img638/3335/al1012271950binout.th.jpg) (http://img638.imageshack.us/i/al1012271950binout.jpg/)(http://img840.imageshack.us/img840/3697/al10122719501binout.th.jpg) (http://img840.imageshack.us/i/al10122719501binout.jpg/)

    His head has been moved from Lucario's default position, but his eyes have not. Meaning they are sunk into his head a bit and when viewed from straight on there is a see-through glitchy spot to the side of the eyes where you are actually seeing into his skull. However during gameplay this isn't completely unnoticeable, so I think it will be fine to release it as-is. Whatever Adfro did to set it to only use one head apparently rendered it unusable with AIS. It won't give me a dae no matter how I go about it, so I can't really vertex it further without making the changes on a blank Lucario and moving them one at a time onto the Kadabra model. This would take me a few hours so I don't know if I'll ever get around  to it. I'm satisfied with the current model either way, so it won't matter to me if I never get it fixed.
    The texture is also a bit rough. If anyone wants to touch it up, go ahead and do so and get me the download link so I can update the download and give you credit.

    You can download it here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15078

    -

    I'm really wanting to do a project on Wolf...can't really think of anything though. Any suggestions? No anime/Sonic characters preferably.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Velen on December 28, 2010, 10:50:53 AM
    *Insert Sonic character name here!*

    Just kidding~!

    How about doing a armorless Wolf? You know, take off the shoulder plates, the vest, the boots, and the Reflector, but keep his pants on. Then take the stuff you removed and remodel them into whatever you want?

    Just mah two cents.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 28, 2010, 12:43:56 PM
    *Insert Sonic character name here!*

    Just kidding~!

    How about doing a armorless Wolf? You know, take off the shoulder plates, the vest, the boots, and the Reflector, but keep his pants on. Then take the stuff you removed and remodel them into whatever you want?

    Just mah two cents.


    That's a fairly good idea. No one has done that yet.

    I'm going to attempt:
    -Volechek http://goldensunwiki.net/Volechek
    -Fully Armored
    -No Armor
    -Shirtless "Werewolf" (Wolfman)
    -Random animal

    With Volechek being the top priority. I would need to make his hat from the scouter, then make a robe from one of his parts. I already started on Volechek. It's going good. The cloak is made from his vest. His legs move through it during most animations, but not by very much. He isn't going to have the under-robe that Volechek has in-game, so I'll have to improvise for what his pants should look like. I just vertexed his boots into werewolf-like legs and have tested that they look fine during animations.

    -

    Sableye will be released in a few days. His forehead is still too tall, so he looks odd. His texture is also still a bit rough. I can't get it to look uniform because of the default lighting effects on certain parts, namely his hair.

    -

    I was going to conclude the poll today, but Kraid is starting to catch up to Aggron, so I'll keep it open for a few more days.  KEEP VOTING.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 28, 2010, 03:27:31 PM
    Volechek Preview

    (http://img708.imageshack.us/img708/8940/volechekpreview1.png)

    The coat is finished. I had to make it wide so his legs wouldn't go through it in every animation. I had to move the coat rim up to cover up some holes in his chest left by moving the outer coat.

    The hat has been made in it's rawest form. I still need to round it out and correct the panels so the texture will work right.

    The arms have been made into sleeves, although they aren't even right now. I need to correct this. In-game Volchek's hands aren't seen because the sleeves of his coat are so long, however I don't want his fingers/wrist going through the huge sleeves during half of his animations, so I'll leave them short like this.

    Shoulder pads have been lowered and made smaller.

    Boots have been made into werewolf-like legs. I need to make a few changes on them, but they are basically finished.

    Still needed:

    *Every head/face needs:
         -Shortened and lowered nose
         -Different facial shape
         - Ears elongated and pointed horizontally out from the bottom of his hat
    *Legs made larger to fit the boots
    *Remove/Change accessories
    *Texture


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on December 29, 2010, 12:30:49 PM
    also needs elf ears...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 29, 2010, 02:26:48 PM
    also needs elf ears...


    ya XD. forgot to add that. I've already done it anyway.

    New preview:

    (http://img843.imageshack.us/img843/6026/volchekpreview2.png)

    The basic vertexing work is finished. I just need to go in and finish/correct each piece.
    -The hat looks terrible now that I've applied the texture, so it's going to take a ton of work.
    -Ears need to be straightened.
    -Sleeves need to be straightened out.
    -Might move the back of his head around so it looks like he has "human" hair in the back.
    -Move eyes and nose down. I just changed his face a bit because I wasn't sure whether I was going to use that face or not. Adfro is going to disable the other heads for me as he did for the Kadabra. Hopefully it won't have the glitch this time.
    -Need to finish the texture.
    -NO IDEA how I'm going to make the braided hair coming down the sides of his face. Any suggestions?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 29, 2010, 06:52:02 PM
    I'm going to go ahead and test Volechek in-game and get a picture or two. Just seeing how the lighting effects mess with what I've got so far.

    Also testing Terry in-game. If it's fine I'll go on and release it at the same time as Sableye. It isn't anything spectacular, it's just a personal project I was wanting to attempt. It didn't work out, but I might as well upload what I have.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 30, 2010, 01:45:33 PM
    The poll is now over. Aggron has won.

    I did a practice attempt earlier and it went fairly well. However I couldn't get his bracelets to patch out, so I'll probably be needing someone to do that for me. I have requested it here: http://forums.kc-mm.com/index.php?topic=18192.0

    Didn't get a chance to test/take pictures of any of my current projects last night, hopefully I'll get a chance to do so today.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Velen on December 30, 2010, 02:09:04 PM
    The poll is now over. Aggron has won.

    I did a practice attempt earlier and it went fairly well. However I couldn't get his bracelets to patch out, so I'll probably be needing someone to do that for me. I have requested it here: [url]http://forums.kc-mm.com/index.php?topic=18192.0[/url]

    Didn't get a chance to test/take pictures of any of my current projects last night, hopefully I'll get a chance to do so today.


    For the braided hair, I suggest finding two things on Wolf's body that he doesn't need that can be moved around via animations,and then do some hexing (or have someone hex them for you) to put them in the right places after you vertex them.

    Can I suggest you doing Sveta after Volechek?...or I could do that myself...just need the right character...I wonder how long it would take me....

    Nevermind, I have Zero to worry about right now.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on December 30, 2010, 09:45:40 PM
    I had started a sveta on sheik, but I lost it when I rebooted my computer. Aside from vertexing the face and skirt, it's mostly a texture job. I'll get back onto it at some point after I finish a few of my more recent projects.

    I think I'll try to use more of his sideburn fur for the braids. I used a chunk of it for his helmet's tassel thing and it turned out well. However the braids would probably need to move during animations, so it might end up looking a bit awkward.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 01, 2011, 01:40:06 AM
    STATUS:

    Still haven't gotten a chance to test them in-game. Been busy with Christmas/New Years and my gifts. One of which is a new laptop, so I can now work on projects while family members have the normal computer. I should be able to get more work done now.

    I've started on a Dr. Stahngun
    Dmitri Allen
    on Snake as well.
    (http://images2.wikia.nocookie.net/__cb20101030221111/layton/images/thumb/6/63/DimitriAllen.png/75px-DimitriAllen.png)  Should turn out fairly well, although his coat will be dramatically shorter than it looks here.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Velen on January 01, 2011, 01:38:31 PM
    I had started a sveta on sheik, but I lost it when I rebooted my computer. Aside from vertexing the face and skirt, it's mostly a texture job. I'll get back onto it at some point after I finish a few of my more recent projects.

    I think I'll try to use more of his sideburn fur for the braids. I used a chunk of it for his helmet's tassel thing and it turned out well. However the braids would probably need to move during animations, so it might end up looking a bit awkward.

    Yeah, I was thinking of doing Sveta as well...Though my idea to find a way to make the braids separate wasn't working out...

    I was thinking at first of finding a way to move Zelda's braids on the front of her head to the back somehow....


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Ninka_kiwi on January 01, 2011, 08:04:05 PM
    Just a question but did anyone decide to do robo's texture for you on samus?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 01, 2011, 08:48:58 PM
    Just a question but did anyone decide to do robo's texture for you on samus?

    Pik is supposed to be doing it. Not sure if he's started  or if he will even get time to do it. I hope he lets me know if he isn't going to so I can do it myself or look for someone else. I asked him about it a few weeks ago and he hadn't started, so at this time,  I have no idea.

    I still need to finish off it's model once he gets me the texture. The steamtank on his back and a few other things need some serious refinement. I don't wanna start on them until I have a texture though because I might end up having to move more things around.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 02, 2011, 02:37:12 AM
    Sableye has been released:

    (http://img220.imageshack.us/img220/7477/al1101020520binout.jpg)
    (http://img401.imageshack.us/img401/5951/al1101020433binout.th.jpg) (http://img401.imageshack.us/i/al1101020433binout.jpg/)(http://img829.imageshack.us/img829/612/al1101020434binout.th.jpg) (http://img829.imageshack.us/i/al1101020434binout.jpg/)(http://img191.imageshack.us/img191/6826/al1101020435binout.th.jpg) (http://img191.imageshack.us/i/al1101020435binout.jpg/)(http://img213.imageshack.us/img213/7047/al11010205201binout.th.jpg) (http://img213.imageshack.us/i/al11010205201binout.jpg/)(http://img257.imageshack.us/img257/3944/al11010205211binout.th.jpg) (http://img257.imageshack.us/i/al11010205211binout.jpg/)(http://img26.imageshack.us/img26/2343/al1101020521binout.th.jpg) (http://img26.imageshack.us/i/al1101020521binout.jpg/)(http://img835.imageshack.us/img835/78/al11010205221binout.th.jpg) (http://img835.imageshack.us/i/al11010205221binout.jpg/)(http://img88.imageshack.us/img88/1315/al1101020522binout.th.jpg) (http://img88.imageshack.us/i/al1101020522binout.jpg/)

    Not nearly as disappointing as Machop, but it's still not amazing. The forehead would need to be lower and his eyes bigger, but I can't get either of them to look correctly, so this is as good as it gets for now. I attempted to correct his shorts but it didn't work. If time permits I'll fix try it again tomorrow and update the file.

    You can download it here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15251

    I also have some in-game pictures of Volechek. Note that the edited head isn't here yet. I haven't disabled the others yet and it is an Ouch face so it isn't visible normally.

    (http://img140.imageshack.us/img140/2262/al1101020427binout.th.jpg) (http://img140.imageshack.us/i/al1101020427binout.jpg/)(http://img339.imageshack.us/img339/7492/al11010204271binout.th.jpg) (http://img339.imageshack.us/i/al11010204271binout.jpg/)(http://img5.imageshack.us/img5/3213/al1101020426binout.th.jpg) (http://img5.imageshack.us/i/al1101020426binout.jpg/)(http://img35.imageshack.us/img35/746/al11010204261binout.th.jpg) (http://img35.imageshack.us/i/al11010204261binout.jpg/)

    I think it's going pretty good so far. Still quite a bit of work to do though.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: MeleeMaster500 on January 05, 2011, 11:24:30 PM
    your kadabra:
    -looks nice
    -too glitchy, likely from all the disabled bones. disappears, slows gameplay, the works


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 06, 2011, 02:46:51 AM
    The only issue I've had is the disappearing when being hit. But that isn't really even an issue. It looks intentional and he reappears less than a second afterwards.
    I've used him on almost every character and I'm not getting any slowdown. Maybe it's just the character that you're using him against?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ItalianStallion on January 06, 2011, 05:52:21 AM
    Nice Machop!


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on January 07, 2011, 08:37:18 AM
    The only issue I've had is the disappearing when being hit. But that isn't really even an issue. It looks intentional and he reappears less than a second afterwards.
    I've used him on almost every character and I'm not getting any slowdown. Maybe it's just the character that you're using him against?
    It doesn't slows down for me, but he disappears in A LOT of animations other than the hurt one  :/


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 07, 2011, 08:42:31 AM
    whatchya working on now Weyard?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 07, 2011, 01:13:59 PM
    He disappears during downAir 90% of the time and very rarely while unleashing a fully charged NeutralB. Even then, it just looks awesome, it isn't really an issue. I don't think your invincible during it either.

    whatchya working on now Weyard?

    Aggron- Can't remove the spike bracelets. It's will be keeping them unless I can get someone to hex them off. I'm almost done with him. Haven't tested him in-game to see if the vertexing caused any errors. My laptop doesn't have an art program that allows transparency, so I haven't textured his eyes or removed his hair yet.
    Volechek- Isn't much farther than the last screenshots showed. I have edited his face a little further, but you haven't saw it yet anyway. I still need to send the file to Adfro to see if he can fix the heads.
    DrStahngun (DmitiAllen) on Snake- Gave up on this one. Snake's hair is horrifying to vertex. None of it patchs out right. I have the model basically finished, but he doesn't have the puff of hair, so it was all for nothing.
    Ononokusu- I have planned it out and by using GameWatching's wingless Charizard, this will be a quick project. I don't know when I'll actually start on it though.
    Robo- Waiting for a texture from Pik
    Terry- Looks terrible. Probably won't be releasing it.

    I'm supposed to be starting on a Marth model, Axl (MMX), and Magmortor as requests, but haven't started on any of them.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 07, 2011, 02:42:29 PM
    He disappears during downAir 90% of the time and very rarely while unleashing a fully charged NeutralB. Even then, it just looks awesome, it isn't really an issue. I don't think your invincible during it either.

    whatchya working on now Weyard?

    Aggron- Can't remove the spike bracelets. It's will be keeping them unless I can get someone to hex them off. I'm almost done with him. Haven't tested him in-game to see if the vertexing caused any errors. My laptop doesn't have an art program that allows transparency, so I haven't textured his eyes or removed his hair yet.
    Volechek- Isn't much farther than the last screenshots showed. I have edited his face a little further, but you haven't saw it yet anyway. I still need to send the file to Adfro to see if he can fix the heads.
    DrStahngun (DmitiAllen) on Snake- Gave up on this one. Snake's hair is horrifying to vertex. None of it patchs out right. I have the model basically finished, but he doesn't have the puff of hair, so it was all for nothing.
    Ononokusu- I have planned it out and by using GameWatching's wingless Charizard, this will be a quick project. I don't know when I'll actually start on it though.
    Robo- Waiting for a texture from Pik
    Terry- Looks terrible. Probably won't be releasing it.

    I'm supposed to be starting on a Marth model, Axl (MMX), and Magmortor as requests, but haven't started on any of them.



    for aggron, why dont you rescale the spike bracelet polygons and put them inside aggron? thats what i did to remove polygons on Delta.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 07, 2011, 05:01:46 PM
    Bowser's entire body is on one polygon (Polygon/Vertice0). So you can't just select the bracelets and scale them without reducing a chunk of his arm as well. I took them one vertice at a time and pulled them into his arms, but even after hours of patching, the best I could get was pieces of metal sticking out of his arms in his T-frame and them almost fully visible during animations. They might not be too visible during gameplay, but it would looks terrible up close.
    I'm not even sure if it's possible to hex them out, but that would be the best way to do it if it's possible.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 07, 2011, 05:18:47 PM
    Bowser's entire body is on one polygon (Polygon/Vertice0). So you can't just select the bracelets and scale them without reducing a chunk of his arm as well. I took them one vertice at a time and pulled them into his arms, but even after hours of patching, the best I could get was pieces of metal sticking out of his arms in his T-frame and them almost fully visible during animations. They might not be too visible during gameplay, but it would looks terrible up close.
    I'm not even sure if it's possible to hex them out, but that would be the best way to do it if it's possible.

    did Aafyre do it with his Blastoise? if he did ask him. even if the bracelets are still showing, i still hope you release it. there arent many very good bowser vertexes.  :-\


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Legendary Super Mario on January 07, 2011, 05:30:14 PM
    did Aafyre do it with his Blastoise? if he did ask him. even if the bracelets are still showing, i still hope you release it. there arent many very good bowser vertexes.  :-\

    I totally agree with you... Besides Blastoise (and Bowletta when she's done.) I haven't really seen any vertexes that I truly liked for Bowser.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 08, 2011, 10:19:32 PM
    I'll post a preview of Agron as soon as I can make him a rough texture that doesn't look like crap. I had to move his eyes and have no idea if they're going to look right. If they don't it's going to take alot of running back and forth from the computer to the wii until I can get it right. Because you can't view Bowser's eyes along with the rest of his texture in BrawlBox.

    I think I might try to go on and do all of my requests before I finish any of the other projects. I'm starting on the Marth one right now.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 08, 2011, 10:55:42 PM
    I'll post a preview of Agron as soon as I can make him a rough texture that doesn't look like crap. I had to move his eyes and have no idea if they're going to look right. If they don't it's going to take alot of running back and forth from the computer to the wii until I can get it right. Because you can't view Bowser's eyes along with the rest of his texture in BrawlBox.

    I think I might try to go on and do all of my requests before I finish any of the other projects. I'm starting on the Marth one right now.

    just keep on it Weyard, Aggron on bowser would be mad sick! hope to see a preview soon. and exited to see what marth vertex you started.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 08, 2011, 11:33:37 PM
    It's Marth's clothing from the newest Fire Emblem. He actually looks like a man now. Only thing left to do is his sword. The texture shouldn't take that long either. Not sure if the guy wanted me to change his colors to fit this one or not. I'll just find his blue costume's pac and use it as a base if so.

    It's this version of Marth btw:
    (http://images1.wikia.nocookie.net/__cb20100604093038/fireemblem/images/thumb/b/b7/Marth3.5.png/362px-Marth3.5.png)
    (http://images1.wikia.nocookie.net/__cb20100604100405/fireemblem/images/thumb/5/5a/MarthFE3DS.png/250px-MarthFE3DS.png)

    Preview of vertexing thus far:
    (http://img524.imageshack.us/img524/7582/marthpreview.png)

    Still need to:
    vertex Sword
    Widen and lower thing at his neck. I hadn't looked at the pic in a while and assumed it was taller than it actually is.
    Do texture.

    The Aggron doesn't look that good right now. Don't get your expectations so high or you might end up highly disappointed :/

    Bowser's snout is really difficult to work. I managed to get it into a somewhat right shape, but it definitely isn't smooth. I still haven't removed his horns either. I'm dreading it. It takes 20+ patches per horn no matter what you change on them. I'm hoping 2-3 patchs will do it for just scaling them, but I won't know until I try.
    His texture is another problem. The texture is being annoying as well. My monitor isn't reading multiple levels of shading, it shows every shaded area as a chunk of black, so I can't even tell how it's going to turn out until I test it in-game.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 09, 2011, 05:11:45 AM
    Heres a preview of the Aggron. Everything has been turned off except polygon0 (his body) for this preview and the eyes have been drawn in because BrawlBox won't allow you to see Bowser's eyes along with his body.

    (http://img259.imageshack.us/img259/3928/aggronpreview.png)

    At a glance:

    Entire Back's texture is off.
    Texture needs work in all areas
    A few Shell spikes are still there, need to get rid of them completely.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 09, 2011, 11:23:18 AM
    It's Marth's clothing from the newest Fire Emblem. He actually looks like a man now. Only thing left to do is his sword. The texture shouldn't take that long either. Not sure if the guy wanted me to change his colors to fit this one or not. I'll just find his blue costume's pac and use it as a base if so.

    It's this version of Marth btw:
    ([url]http://images1.wikia.nocookie.net/__cb20100604093038/fireemblem/images/thumb/b/b7/Marth3.5.png/362px-Marth3.5.png[/url])
    ([url]http://images1.wikia.nocookie.net/__cb20100604100405/fireemblem/images/thumb/5/5a/MarthFE3DS.png/250px-MarthFE3DS.png[/url])

    Preview of vertexing thus far:
    ([url]http://img524.imageshack.us/img524/7582/marthpreview.png[/url])

    Still need to:
    vertex Sword
    Widen and lower thing at his neck. I hadn't looked at the pic in a while and assumed it was taller than it actually is.
    Do texture.

    The Aggron doesn't look that good right now. Don't get your expectations so high or you might end up highly disappointed :/

    Bowser's snout is really difficult to work. I managed to get it into a somewhat right shape, but it definitely isn't smooth. I still haven't removed his horns either. I'm dreading it. It takes 20+ patches per horn no matter what you change on them. I'm hoping 2-3 patchs will do it for just scaling them, but I won't know until I try.
    His texture is another problem. The texture is being annoying as well. My monitor isn't reading multiple levels of shading, it shows every shaded area as a chunk of black, so I can't even tell how it's going to turn out until I test it in-game.


    i will be downloading this, marth wont look like a [censored] anymore. :D


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 09, 2011, 03:09:05 PM
    try this out:

    in the modifier (edit mesh)
    below, instead of selecting vertices, select polygons and click on the bracelets... havent tried myself but may work, oh and be sure to have soft selection OFF


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 09, 2011, 03:18:05 PM
    Heres a preview of the Aggron. Everything has been turned off except polygon0 (his body) for this preview and the eyes have been drawn in because BrawlBox won't allow you to see Bowser's eyes along with his body.

    ([url]http://img259.imageshack.us/img259/3928/aggronpreview.png[/url])

    At a glance:

    Entire Back's texture is off.
    Texture needs work in all areas
    A few Shell spikes are still there, need to get rid of them completely.



    oh didnt notice Aggron, its worth a release even with the bracelets. he still looks beast with them.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Camonsters on January 09, 2011, 03:20:52 PM
    For Aggron you could always do bone editing for the bracelets. Each of them has a bone. It would desync wifi but they would be gone.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 09, 2011, 03:21:56 PM
    but it isnt necesary, im pretty sure that even if brawlbox shows them together, in 3ds max u can move JUST the bracelets...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 09, 2011, 03:23:25 PM
    but it isnt necesary, im pretty sure that even if brawlbox shows them together, in 3ds max u can move JUST the bracelets...

    he told me for some reason he couldnt select the bracelets as polys for some reason. which is weird because it seems like without a doubt they would be polys.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 09, 2011, 03:33:55 PM
    T_T


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: GentlemanPotato on January 09, 2011, 04:09:31 PM
    but it isnt necesary, im pretty sure that even if brawlbox shows them together, in 3ds max u can move JUST the bracelets...

    he told me for some reason he couldnt select the bracelets as polys for some reason. which is weird because it seems like without a doubt they would be polys.

    They are definitely not their own polygons, look at Bowsers model in BrawlBox and you'll see that his entire body is one polygon. Maybe you(Weyard) could ask Aafyre to help shrink the bracelets because he did it with Blastoise.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 09, 2011, 04:11:09 PM
    I MENT IN 3DS...

    like link's hair, its in the same polygon as th belts, but in polygon selection in 3ds u can select the hair on its own!!!!!!!!!!!!!!!!!!!!!!!


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 09, 2011, 04:14:04 PM
    I MENT IN 3DS...

    like link's hair, its in the same polygon as th belts, but in polygon selection in 3ds u can select the hair on its own!!!!!!!!!!!!!!!!!!!!!!!

    that. 3ds polys are different from brawlbox ones, like i can select ike's boot straps in 3dsmax even if they are with another poly in brawlbox.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: GentlemanPotato on January 09, 2011, 04:15:49 PM
    I MEANT IN 3DS...

    like link's hair, its in the same polygon as th belts, but in polygon selection in 3ds u can select the hair on its own!!!!!!!!!!!!!!!!!!!!!!!

    That you can do but it still won't help because shrinking the bracelets results in them growing massively when exported.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 09, 2011, 04:18:04 PM
    I MEANT IN 3DS...

    like link's hair, its in the same polygon as th belts, but in polygon selection in 3ds u can select the hair on its own!!!!!!!!!!!!!!!!!!!!!!!

    That you can do but it still won't help because shrinking the bracelets results in them growing massively when exported.

    ah, so bowser is one of the annoying ones to vertex like sonic.  :>.>:


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 09, 2011, 04:59:04 PM
    Bowser's bracelets are combined with his arms as part of Polygon0. You can take them one vertice at a time and bring them out the top and bottom, then scale them to 0 and move what remains inside of his arm, but it still springs back into place during some animations. I have already done this several times, always getting the same result. I should mention that when trying it like this, I could never get them to patch right, so I couldn't even almost remove them from sight. It looked like he had scrap metal hanging from his elbows/wrist.

    I just asked Aafyre how he did it. Hopefully it's something simple that I've missed.


    New Marth preview:

    I should be able to release it tomorrow.  (http://img816.imageshack.us/img816/7582/marthpreview.png)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 10, 2011, 03:35:42 AM
    I've been wanting to start something, but couldn't think of any way to make it work.  Out of boredom, I was just playing around with vertices and figured out how to make it work.

    Guess who ( Obviously drawn on outlines are drawn on)
    (http://img141.imageshack.us/img141/5849/dkpreview.png)

    Darmanitan/Hihidaruma!!!??!!!?!?!!

    The model is almost done actually. It was surprisingly simple after I decided to just merge his head into the front of his body. A ton of bones will have to be disabled though.
    Had to use the nasal area as his "grin" because there wasn't really any other flat areas to hold the texture. Due to this, there will be a small crease under his grin where his mouth normally is. It should turn out fairly well, but it won't be perfect by any means.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Velen on January 10, 2011, 03:39:03 AM
    :af:

    Epic sauce is coming.

    Know what I was thinking of doing if I could get my hands on the model?

    Make Ray Legend from Custom Robo GC over someone.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 10, 2011, 03:46:10 AM
    :af:

    Epic sauce is coming.

    Know what I was thinking of doing if I could get my hands on the model?

    Make Ray Legend from Custom Robo GC over someone.

    I think it could work on Pit. Heavy vertexing of the bow/blades and wings though. The rest looks pretty minor.

    Looks pretty awesome anyway. If I was a fan of the series, I would probably attempt it.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 10, 2011, 10:51:34 PM
    STATUS

    *Tomorrow I'm going to get pictures of all of my current projects, and release whichever ones are finished. (Marth and possibly Aggron)

    *Waiting for Adro to fix up Volechek's heads for me so I can see how he looks ingame and change his face as neccessary to finish it up. Not sure if it will end up looking good enough to release though.

    *Waiting for Pik to finish Robo's texture so I can finish the model.

    *Hihidaruma is on hold until I get everything else cleared up. If I come up with any other good ideas, they will probably be started on/completed before him as well.

    `

    Anyone got any ideas for a Snake project? I was thinking about attempting Axl (megaman), but it would probably be too much work for me.  I've also been thinking about attempting Duster (Mother3), but this would require shaping of his face to make it look right, and I definitely don't want to have to edit his multitude of faces.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Velen on January 10, 2011, 11:09:45 PM
    STATUS

    *Tomorrow I'm going to get pictures of all of my current projects, and release whichever ones are finished. (Marth and possibly Aggron)

    *Waiting for Adro to fix up Volechek's heads for me so I can see how he looks ingame and change his face as neccessary to finish it up. Not sure if it will end up looking good enough to release though.

    *Waiting for Pik to finish Robo's texture so I can finish the model.

    *Hihidaruma is on hold until I get everything else cleared up. If I come up with any other good ideas, they will probably be started on/completed before him as well.

    `

    Anyone got any ideas for a Snake project? I was thinking about attempting Axl (megaman), but it would probably be too much work for me.  I've also been thinking about attempting Duster (Mother3), but this would require shaping of his face to make it look right, and I definitely don't want to have to edit his multitude of faces.

    Woah, woah, woah! Hold on there.

    You're starting and stopping too many projects at once, Finish one before you worry about doing another at this point, otherwise the unfinished projects are going to pile up!


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 11, 2011, 01:20:30 AM
    lol no. This is how I always do it. I get bored easily, so I always have another project available to turn to when needed.

    They don't pile up as much as you would think. I'm still able to do minor requests out of the request section several times a week along side all of this.

    `
    I have 2-3 projects border-line finished. Usually their model is 99% complete and I just need to test them in-game. Aggron and Marth are in this category. If there are persisting problems, they are moved into the below category until they are "almost" finished again. Usually I consider something finished and in this category, even if some minor texture tweaking is still in order (Aggron for example).

    Then I have a few projects that I am actively working on. Right now, the only thing I'm working on is Mia. (See preview at bottom of post)

    Then I have test runs. Hihidaruma and Sky are in this one. These are just test runs to see if I am capable of making the character work on that model. After doing some basic vertexing (1-2 hours worth at the most), these projects are on hold until the projects in the upper category are finished or until I hit a deadend on one of the upper projects.

    Then I have a couple projects that are on hold indefinitely. They are sitting in a folder waiting for me to either figure out a way to make something work, or waiting for someone else to do something. Volechek, Robo and a few others are in this category.

    Lastly, I have personal projects like Terry which will not be released. Mostly because they aren't going to look good. I don't donate very much time at all to these sort of projects. They are only worked on when I am frustrated/bored/tired of working on one of the above projects.

    -


    Preview of Mia

    (http://img189.imageshack.us/img189/81/miapreview.png)

    Model is almost finished. Texture hasn't even been started. I just changed the hue for demonstrative purposes.

    Anyone have any idea why this hasn't been done yet? It's a very straight forward project. I was going to do it a long time ago but never got around to it, and it probably wouldn't have turned out very good with the old vertexing method anyway.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: GentlemanPotato on January 12, 2011, 05:11:21 AM
    Hihidaruma will be really awesome when its finished and I'm almost done with Volechek, just need to test it in-game.
    EDIT: Volechek is invisible all the time when I make only the edited head show, your gonna have to do the vertexing on his normal face for it to work properly. If that doesn't work then you'll have to vertex all his heads.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 12, 2011, 06:54:16 AM
    Hihidaruma will be really awesome when its finished and I'm almost done with Volechek, just need to test it in-game.
    EDIT: Volechek is invisible all the time when I make only the edited head show, your gonna have to do the vertexing on his normal face for it to work properly. If that doesn't work then you'll have to vertex all his heads.


    crap :/

    I'll see what I can do I guess. Thanks for trying.

    -

    Going to go test everything real quick and get those pictures up. I've been busy and still haven't gotten to do so.  Then I'll finish up Aggron and Marth and get them uploaded some time this week.

    Next main projects will be Hihidaruma, Mia, and Richter (Male Zero Suit Samus). I'm probably going to eventually do a Tony Stark model to go along with Ironman, from the Richter model if it ends up looking masculine enough.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Velen on January 12, 2011, 07:09:00 AM
    Whoindaheck is Mia?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 12, 2011, 07:17:20 AM
    (http://www.gymidiots.com/wp-content/uploads/2010/05/son-i-am-disappoint.gif)

    Mia from the Golden Sun series.

    This is Mia.
    (http://www.thelostwaters.com/gallery/galleries/goldensun/official/mia.jpg)



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Velen on January 12, 2011, 07:37:52 AM
    ([url]http://www.gymidiots.com/wp-content/uploads/2010/05/son-i-am-disappoint.gif[/url])

    Mia from the Golden Sun series.

    This is Mia.
    ([url]http://www.thelostwaters.com/gallery/galleries/goldensun/official/mia.jpg[/url])




    You expect me to know everything?

    Dark Dawn is the first and only Golden Sun game I've gotten.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 12, 2011, 09:52:52 AM
    I highly recommend the other two. Mia is only mentioned in Dark Dawn like 3 times and the only time it ever shows her is in the book things.



    Pictures of Aggron.
    Hair and horns need to be removed. I also need to do a little more work on his shell. A few minor texture edits, then I'll call it finished.
    (http://img94.imageshack.us/img94/1996/al1101121121binout.jpg)
    (http://img715.imageshack.us/img715/7303/al1101121120binout.th.jpg) (http://img715.imageshack.us/i/al1101121120binout.jpg/)

    ALSO:

    The new Marth model has been released.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15561

    (http://img97.imageshack.us/img97/780/al1101121117binout.th.jpg) (http://img97.imageshack.us/i/al1101121117binout.jpg/)(http://img38.imageshack.us/img38/9655/al11011211171binout.th.jpg) (http://img38.imageshack.us/i/al11011211171binout.jpg/)(http://img830.imageshack.us/img830/4923/al11011211181binout.th.jpg) (http://img830.imageshack.us/i/al11011211181binout.jpg/)(http://img4.imageshack.us/img4/5742/al1101121118binout.th.jpg) (http://img4.imageshack.us/i/al1101121118binout.jpg/)(http://img809.imageshack.us/img809/3417/al1101121119binout.th.jpg) (http://img809.imageshack.us/i/al1101121119binout.jpg/)

    I recorded a few videos, but they are over 2mb so Youtube won't accept them. Anyone know of any video sites allow larger files?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Beyond on January 12, 2011, 10:25:04 AM
    Saw your Marth and it looks good but it could use some more work. I think you should've done something with the hair, it should be messier looking and has a part down the center plus it still has that slight indent from where the tiara originally was.

    The sword needs to be changed. The boots need to be smoothed at the bottom to remove the bump from it. The pants could be baggier and his armor shape could be refined more to match his Shin Monsho No Nazo look.

    It's not bad at all, but could benefit from some more editing. Great job though. :af:


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 12, 2011, 10:37:36 AM
    I can't wait for the Darmanitan/Hihidaruma hack.  It actually makes me want to play as Donkey Kong. XD


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 12, 2011, 08:27:10 PM
    Video of Aggron and Arcanus.
    Sorry for the poor quality. I'm trying to find a good place to sit the laptop for optimum quality. Hopefully my next video will be better.

    http://www.youtube.com/watch?v=aLdi4IBc5to

    Aggron is looking good so far. The eye color needs to be a little lighter and the horns/hair need to be removed. I'm really surprised that the tail still looks good during animations. I made it significantly longer. Aafyre shouldn't have any problem with Nidoking's tail.

    I can't wait for the Darmanitan/Hihidaruma hack.  It actually makes me want to play as Donkey Kong. XD
    I'm really good with DK, but I rarely use him because I hate the character. If there was a good vertex over him I'd probably use him more often too lol.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 14, 2011, 02:53:05 AM
    That's the same problem I have. XD  It's like...I like his moveset..and I'm good at it...but I don't really feel like playing as DK. X3


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 14, 2011, 03:14:29 AM
    I think it's mostly due to his somewhat poor moveset. He has several moves that make me like playin as him, but when playing competitively, you can only use 3-5 of his moves. The rest leave you open too bad so be usable. It just gets boring and repetitive far too fast.

    -

    I'm having trouble with ZSS's hair, so I'm not sure if I'll ever get the Richter presentable.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Velen on January 14, 2011, 03:22:08 AM
    I think it's mostly due to his somewhat poor moveset. He has several moves that make me like playin as him, but when playing competitively, you can only use 3-5 of his moves. The rest leave you open too bad so be usable. It just gets boring and repetitive far too fast.

    -

    I'm having trouble with ZSS's hair, so I'm not sure if I'll ever get the Richter presentable.


    I don't let that stop me from using all of a character's moveset when I play as them. =3


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 14, 2011, 07:48:24 AM
    Video of Aggron and Arcanus.
    Sorry for the poor quality. I'm trying to find a good place to sit the laptop for optimum quality. Hopefully my next video will be better.

    [url]http://www.youtube.com/watch?v=aLdi4IBc5to[/url]

    Aggron is looking good so far. The eye color needs to be a little lighter and the horns/hair need to be removed. I'm really surprised that the tail still looks good during animations. I made it significantly longer. Aafyre shouldn't have any problem with Nidoking's tail.

    I can't wait for the Darmanitan/Hihidaruma hack.  It actually makes me want to play as Donkey Kong. XD
    I'm really good with DK, but I rarely use him because I hate the character. If there was a good vertex over him I'd probably use him more often too lol.


    looking good so far weyard, the face looks really good. just remove the hair and horns and it'd be an insta-download. hopefully u can remove the bracelets too.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 14, 2011, 10:43:30 AM
    It took me probably close to 15 hours of vertexing for his head alone. Probably upwards of 20 hours if I counted all of the test runs I've did over the course of these last 2-3 months. I've been trying to shape his head right ever since I started using the new vertexing method.

    Aafyre said the only way he knows of to remove the bracelets is to just vertex them out and patch until it's right. I'm assuming he's meaning 100+ patches, because by 40 or so it was getting progressively worse each time for me. He recommended that I alternate using Starwaffles other patching method, I haven't tried it like this though.

    I'm going to try to remove the bracelet's spikes, but I'm not going to attempt to remove the entire bracelets again. Later today I'll remove the hair. I'll leave the horns for tomorrow and they'll probably take a while to patch out.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 14, 2011, 10:56:04 AM
    have u checked the materials? and the hair can be removed by texturing, and by materials i was referring to the horns, maybe u dont need any more vertexing ^^


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 14, 2011, 11:34:10 AM
    I glanced through them but didn't see any mention of horns. It might have had the japanese name for them though, I'm not sure. I'll look into it again later.

    I know the hair can be removed by texture, but I'm using a portion of his eyebrows and some of his hair in order to shape his head. So it would be extremely tiresome to trial/error through the texture block until I removed all that I didn't need. It would be less time consuming to just scale every hair vertice that I didn't need to 0 then go in and remove any extras on the texture if needed.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Gamma Ridley on January 15, 2011, 12:56:01 AM
    Oh man, Aggron IS looking pretty damn good. :laugh:

    And if you want, I'd be willing to record future updates for you if you don't find a more suitable arrangement for recording your videos.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 15, 2011, 02:01:45 AM
    I have a shelve I can pull out in front of the television so it will be recording straight on. It should look better then.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Gamma Ridley on January 15, 2011, 02:03:09 AM
    I have a shelve I can pull out in front of the television so it will be recording straight on. It should look better then.

    Suit yourself. Good luck with Aggron. :)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 15, 2011, 03:48:32 AM
    How would you record? The quality is still going to be kinda lame unless you use a capture card or something like that.

    -

    I have removed Aggron's hair and horns. I am finishing up his "spin shell" because I hadn't remove the spikes from it yet.

    I should be able to release it later today if the remainder of the texture doesn't pose a problem.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 15, 2011, 04:04:47 AM
    Bad ass, Weyard.  Lookin' forward to the Aggron hack. ^_^  I'll be downloading it as soon as I realize it's done. XD  And I'm definitely looking forward to that Darmanitan hack...which I might make some recolors for if it's alright with you. ^_^


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 15, 2011, 04:30:33 AM
    For some reason I'm not getting alerted when someone replies here.  Anyone know why it isn't notifying me?

    Anyone can do whatever they want with my hacks, just let me know before hand.



    Aggron's finished now. I've also made a shiny texture to go along with it.

    I'm going to go get pictures within the next couple of hours, then release him.



    Anyone bored wanna make some csp and name icons for Aggron for me to include in the download? You can use his official art or wait for photos, whichever you'd rather do.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 15, 2011, 05:15:02 AM
    Then I'll let you know before I do it. ^_^  I wish I could figure out how to do CSPs....I can't even figure out how to get the CSPs I have into brawl. XD


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 15, 2011, 07:02:46 AM
    Every time I've ever attempted to mess with the common files I've gotten freezes. I can't get csps to work at all.

    -

    Aggron has been released:


    (http://img819.imageshack.us/img819/7682/al1101150849binout.jpg)

    http://www.youtube.com/watch?v=90NVB6jk_mE
    (http://img88.imageshack.us/img88/8865/al1101150847binout.th.jpg) (http://img88.imageshack.us/i/al1101150847binout.jpg/)
    (http://img713.imageshack.us/img713/1973/al11011508481binout.th.jpg) (http://img713.imageshack.us/i/al11011508481binout.jpg/)
    (http://img708.imageshack.us/img708/3135/al11011508482binout.th.jpg) (http://img708.imageshack.us/i/al11011508482binout.jpg/)
    (http://img573.imageshack.us/img573/5691/al1101150848binout.th.jpg) (http://img573.imageshack.us/i/al1101150848binout.jpg/)
    (http://img145.imageshack.us/img145/1782/al11011508491binout.th.jpg) (http://img145.imageshack.us/i/al11011508491binout.jpg/)
    (http://img819.imageshack.us/img819/7682/al1101150849binout.th.jpg) (http://img819.imageshack.us/i/al1101150849binout.jpg/)
    (http://img411.imageshack.us/img411/4650/al1101150850binout.th.jpg) (http://img411.imageshack.us/i/al1101150850binout.jpg/)
    (http://img713.imageshack.us/img713/4980/al11011508461binout.th.jpg) (http://img713.imageshack.us/i/al11011508461binout.jpg/)
    (http://img510.imageshack.us/img510/3668/al11011508462binout.th.jpg) (http://img510.imageshack.us/i/al11011508462binout.jpg/)
    (http://img203.imageshack.us/img203/1566/al11011508463binout.th.jpg) (http://img203.imageshack.us/i/al11011508463binout.jpg/)
    (http://img98.imageshack.us/img98/3316/al1101150846binout.th.jpg) (http://img98.imageshack.us/i/al1101150846binout.jpg/)

    DOWNLOAD LINK:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15638


    I was thinking about doing a minor psa project for him as well. It would mainly consist of changing his "in-shell" moves into something else, since Aggron isn't a turtle. His DownB would probably be replaced with a simple Counter move (Metal Burst). I fail at B moves, so I don't know if I could change his UpB on my own. It would probably make Bowser a bit more interesting to play as if nothing else. This would of course be put off until I finish Hihidaruma anyway.

    I'd like to see someone make a recolor pack for him. If you wanna do it, let me know via pm or comment here.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 15, 2011, 07:38:01 AM
    Someone say recolor pack? X3  Tell me what combinations of colors you'd like, and I'll get right on it. ^_^


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 15, 2011, 07:47:14 AM
    Glad that Aggron's out of the way now.
    The only glaring problem I see is the coloration of his shell spikes. All of them use the same little square of texture, so no matter how I color them, one set of them is going to look wrong. By making it's texture light, I get the result I have now. The spikes running straight down the middle of his back are correct, but the spikes on the black portion are also white which ruins the entire look of it. If I make them dark, the 3-4 spikes that are on the silver portion of his back are going to be wrong.

    I've just about got the camera in the best possible position. Next time I'm going to sit it on something so it's a little higher up. Then the only problem will be the grey lines running across the screen, but those can't be helped as far as I know.

    Thanks for all of the encouragement. I hope everyone is satisfied with the result.



    I think I'm going to change the format of my "status" posts. From now on they will be in this format.

    Status:

    Nearing Completion:
    N/A

    In Active Progress:
    Hihidaruma/Darmanitan
    Mia

    On Hold:
    Volechek
    Robo

    Early Development:
    Male ZSS



    Someone say recolor pack? X3  Tell me what combinations of colors you'd like, and I'll get right on it. ^_^

    Hmm...

    Format: Black parts/Silver parts

    Silver/Gold
    Red/Black
    LightBlue/Black
    Orange/Black
    Darkpurple/LightPurple

    Any of those would look pretty awesome on him.  I imagine it would look pretty cool to have his normal silver portions in Black, while his normal black portion is colored. Doesn't matter to me though, I'd just like to see what you can come up with.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 15, 2011, 08:15:27 AM
    You pretty much listed the ideas I had planned. XD  I'll get to work on this. ^_^


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 15, 2011, 08:21:33 AM
    Well the orange/black and double purple one are the only ones I'm too concerned about. As for that purple one, go for a low saturation blue-violet. Should be awesome.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 15, 2011, 08:32:14 AM
    about the spike texture problem, u ca vertex it so that the spikes that should be black are not only flat but also VERY small... ^^
    u can also put a little of the shell over the spikes to hide it.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 15, 2011, 08:34:14 AM
    about the spike texture problem, u ca vertex it so that the spikes that should be black are not only flat but also VERY small... ^^
    u can also put a little of the shell over the spikes to hide it.

    I'll attempt that. I found his shell annoying because the spikes on the sides stick out diagonally, so I didn't try too hard to completely remove them.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 15, 2011, 08:36:03 AM
    do u know what soft selection is? try messing around a bit with it, also, check out mariokart64's video on which me makes mewtwo, it may help, ppl learn a lot from watching ^^


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 15, 2011, 09:49:57 AM
    just stoppin by to say your aggron looks great! :D


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 15, 2011, 09:52:51 AM
    just stoppin by to say your aggron looks great! :D
    Just stopping by to say thanks.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Puraidou on January 15, 2011, 10:13:49 AM
    Aggron looks great, well done. And jokekid is right, a vertex should be able to either minimize the problem or fix it. *Downloads Aggron*

    Sooo downloading that Black Red Aggron as well :af:


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: SiLeNtDo0m on January 15, 2011, 10:14:49 AM
    Aggron looks fantastic!  I love it o.o


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Gamma Ridley on January 15, 2011, 01:36:04 PM
    How would you record? The quality is still going to be kinda lame unless you use a capture card or something like that.

    I do use a capture card. ^^

    Anyway, Aggron looks fantastic. I always enjoy a good Bowser hack.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 15, 2011, 05:53:22 PM
    Alright, I finished the recolors.  I don't have any pictures, unfortunately, because my wii isn't with me at the moment...so I'm not sure how they'll look in-game.  If you'd like me to edit them further, simply let me know. ^_^
    http://www.mediafire.com/?eham4nsi157cgve


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 15, 2011, 06:32:30 PM
    Alright, I finished the recolors.  I don't have any pictures, unfortunately, because my wii isn't with me at the moment...so I'm not sure how they'll look in-game.  If you'd like me to edit them further, simply let me know. ^_^
    [url]http://www.mediafire.com/?eham4nsi157cgve[/url]

    Bowser usually looks a lot better in-game than he does in the previewer.

    The red/black and Gold/silver look really good. The others should look great with Brawl's lighting effects. I'll make a few more then release the package with about 10 recolors. Thank you very much.

    Here they are for anyone else that might want to see them before release:

    (http://img691.imageshack.us/img691/8729/goldsilver.th.png) (http://img691.imageshack.us/i/goldsilver.png/)
    (http://img34.imageshack.us/img34/228/blackred.th.png) (http://img34.imageshack.us/i/blackred.png/)
    (http://img825.imageshack.us/img825/7047/doublepurple.th.png) (http://img825.imageshack.us/i/doublepurple.png/)
    (http://img524.imageshack.us/img524/2323/blueblack.th.png) (http://img524.imageshack.us/i/blueblack.png/)
    (http://img405.imageshack.us/img405/73/orangeblack.th.png) (http://img405.imageshack.us/i/orangeblack.png/)

    I'm going to make a Green/GreenGrey, WaterTexture/DarkBlue, FireTexture/DarkRed, and SpaceTexture/PurpleGrey. The last one will be a secret.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 15, 2011, 06:40:01 PM
    I'm glad you like them and I'm happy to be of service. -bows-  If you would like my assistance  in the future, send me a pm.  I'm usually online. XD


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 15, 2011, 07:00:27 PM
    NEW POLL. VOTE AWAY!!!


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 15, 2011, 07:30:38 PM
    I'm goin' death over Dedede on this one.  Wouldn't mind replacing the penguin with something considerably more bad ass...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Gamma Ridley on January 15, 2011, 07:32:08 PM
    I'm goin' death over Dedede on this one.  Wouldn't mind replacing the penguin with something considerably more bad ass...


    Like this (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14094)?

    On topic, I hope the Chozo wins. :[]


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 15, 2011, 07:40:14 PM
    I'm goin' death over Dedede on this one.  Wouldn't mind replacing the penguin with something considerably more bad ass...
     
    Death could potentially turn out perfect. Depends on which one of his designs I use.  I could even vertex his minions/hammer into Scythes lol.

    I'm goin' death over Dedede on this one.  Wouldn't mind replacing the penguin with something considerably more bad ass...


    Like this ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14094[/url])?

    On topic, I hope the Chozo wins. :[]


    No idea who I could make the Chozo on. It would probably look good on Samus, but it would have to be the Prime series Chozo designs. Some people prefer the "fluffy bird" design of ZeroMission though.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Gamma Ridley on January 15, 2011, 07:41:37 PM
    No idea who I could make the Chozo on. It would probably look good on Samus, but it would have to be the Prime series Chozo designs. Some people prefer the "fluffy bird" design of ZeroMission though.

    I prefer the Prime series design as well. Maybe you could use Falco?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 15, 2011, 07:55:54 PM
    This reminds me of the chozo ghosts in the first prime....God, the chozo ghosts....those things suuuucked. XD


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 15, 2011, 08:01:02 PM
    No idea who I could make the Chozo on. It would probably look good on Samus, but it would have to be the Prime series Chozo designs. Some people prefer the "fluffy bird" design of ZeroMission though.

    I prefer the Prime series design as well. Maybe you could use Falco?

    I greatly prefer the Prime designs too. Although ZeroMission's design is considered canon, I think it just looks wrong when compared to other creatures. A stupid cartoony looking birdman doesn't fit the cool realistic design held by all other creatures in the Metroid Universe.

    This reminds me of the chozo ghosts in the first prime....God, the chozo ghosts....those things suuuucked. XD
    The Chozo Ghost's would be the main thing I would be basing it on if I did the Chozo model.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Aether on January 16, 2011, 12:47:17 AM
    i vote Old Bird (chozo) on Dedede. I think you should add that to the list.

    (http://images3.wikia.nocookie.net/__cb20091105044451/metroid/images/d/d5/Samus_ChozoLeader.jpg)
    (http://img.photobucket.com/albums/v493/Keollyn/OldBird2.jpg)
    (http://images3.wikia.nocookie.net/__cb20090424162158/metroid/images/thumb/2/25/Old_Bird.jpg/151px-Old_Bird.jpg)

    you can make his Waddle dees into Zoomers and such.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 16, 2011, 01:04:41 AM
    Well it's on the list now, so vote away.

    -

    Hihidaruma/Darmanitan Preview!!!??!!

    (http://img402.imageshack.us/img402/9157/hihipreview.png)

    It's all real this time except the pupils.

    Model-wise, I still need to add his tail and maybe make his feet smaller. I also need to make his eyes bigger and possibly more round.
    The texture needs a little work, but I don' think I could make it look much better because of the vertex stretching. However I don't wanna mess with it too much. I really like the comic-like look it has right now.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 16, 2011, 11:17:13 AM
    It's looking pretty good so far, man.  Keep up the amazing work. ^_^  The only thing I see about the texture is that maybe the orange/red should be a liiiittle darker.  Other than that, it's looking bad ass. ^_^


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 16, 2011, 11:32:18 AM
    I just added the tail and edited his mouth pallette/teeth and loose hair via materials. Going to test it in-game to see how it turned out.

    If it looks good, there will be pictures.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 16, 2011, 11:45:58 AM
    Awesome.  Reeeeeeally lookin' forward to this hack.  Darmanitan's my second favorite 'mon from 5th gen.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 16, 2011, 12:02:26 PM
    Well there's still problems so no pictures yet. I need to vertex his upper palette off then fix up his eye textures.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 16, 2011, 12:12:13 PM
    id say make death to accompany my dracula vertex that im working on.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 16, 2011, 12:43:49 PM
    id say make death to accompany my dracula vertex that im working on.
    At this rate he should win. I'll probably make it eventually even if it doesn't win though. I think I might go a mix of his Circle Of The Moon design and his Portrait of Ruin design. I just played through CotM for the first time and I've started to like it's enemy designs.

    The awesome part is that I'm going to try to vertex his minions into Scythes. So his forward B will throw them...and they'll hop across the stage XD.



    Here's a few of Aggron's recolor's in-game. I still need to make my 5 to add to the folder.


    (http://img196.imageshack.us/img196/585/al1101161448binout.th.jpg) (http://img196.imageshack.us/i/al1101161448binout.jpg/)(http://img502.imageshack.us/img502/2719/al1101161450binout.th.jpg) (http://img502.imageshack.us/i/al1101161450binout.jpg/)(http://img218.imageshack.us/img218/5417/al1101161451binout.th.jpg) (http://img218.imageshack.us/i/al1101161451binout.jpg/)



    And lastly, DARMANITAN!!??!!

    (http://img72.imageshack.us/img72/6500/al1101161527binout.jpg)

    (http://img833.imageshack.us/img833/4706/al11011615271binout.th.jpg) (http://img833.imageshack.us/i/al11011615271binout.jpg/)(http://img249.imageshack.us/img249/9337/al1101161528binout.th.jpg) (http://img249.imageshack.us/i/al1101161528binout.jpg/)(http://img689.imageshack.us/img689/2699/al1101161532binout.th.jpg) (http://img689.imageshack.us/i/al1101161532binout.jpg/)

    Still needs:

    Shading on texture.
    Pupil changed from default DONE
    Smaller Feet
    Attempt to add red hair to the ends of the eyebrows for accuracy
    Darken "tan" spots on texture (in-game you can barely differentiate them from the yellow of his eyebrows)

    Should be finished by Tuesday/Wednesday.

    Poll winner will be declared once Darmanitan is released. Looks like it's going to be Death. KEEP VOTING.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 16, 2011, 12:48:43 PM
    uve got red on his hands...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 16, 2011, 12:59:44 PM
    He has red on him. (http://images1.fanpop.com/images/image_uploads/Shaun-of-the-Dead-shaun-of-the-dead-1221243_100_100.gif)

    Gotta fix that when I shade him. Theres a yellow mark on his elbow too lol.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 16, 2011, 01:01:35 PM
    That likely happened when you were coloring over DK's chest.  Shouldn't be very noticeable in-game, though. ^_^  And you're not the only one who thought of Shaun of the Dead from that comment! XD


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 16, 2011, 01:13:37 PM
    u shouldve worked more on aggron's texture, it isnt rly accurate...
    specially the torso part...

    and model-wise, u could have used the bracelets for a good purpose.

    personnally i dont rly like him...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Aether on January 16, 2011, 05:57:29 PM


    Minor details dont matter when it looks perfect during gamplay.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on January 16, 2011, 07:12:34 PM
    Nice freaky ape person. Why didn't you make his red fur an edited recolour of DK's? Sounds like it would be easier than shading it all from scratch.

    BTW, for your next polls, just a suggestion, but Ludicolo over DDD. I'm really really surprised nobody's ever done it before. Only reason I don't do it, is because I don't really like playing as D3, so I'd never use it, but since you have all those Dedede options in your poll, looks like maybe you do. So yeah. :P

    BTW, if you want, I could give that guy's texture a try.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 17, 2011, 02:22:51 AM
    Nice freaky ape person. Why didn't you make his red fur an edited recolour of DK's? Sounds like it would be easier than shading it all from scratch.

    BTW, for your next polls, just a suggestion, but Ludicolo over DDD. I'm really really surprised nobody's ever done it before. Only reason I don't do it, is because I don't really like playing as D3, so I'd never use it, but since you have all those Dedede options in your poll, looks like maybe you do. So yeah. :P

    BTW, if you want, I could give that guy's texture a try.

    I wanted him to be semi-cellshaded. I assume he would look extremely disturbing with realistic fur.

    I've never used Ludicolo, as I had Ruby, so I never thought of making him. I'll keep that in mind.

    Ya I play DDD pretty often. I prefer his normal Brawl attributes, but my brother won't play anything but BB. So I tend to use him less often than I would normally.

    There are 3 DDD's in the poll because:
    *Someone in the request section wanted Death on someone (DDD was the funniest choice) He could also work on Marth, but it'd just be so hilarious to have him tossing the scythes as his minions. XD.
    *Someone pm'd me requesting several Pokemon. Tangrowth on DDD was one of them.
    *Aether wanted me to add OldBird to the poll.

    u shouldve worked more on aggron's texture, it isnt rly accurate...
    specially the torso part...

    and model-wise, u could have used the bracelets for a good purpose.

    personnally i dont rly like him...

    The torso is the most accurate part >.>
    The hands/arms are the worst.

    I don't strive for absolute perfection. I try to make the Pokemon hacks available for fans of that specific Pokemon. If someone makes a better Aggron, then they've won I guess. Until then, fans of Aggron at least have a model to use now. It might not be perfect, but it's pretty good.

    I just want my hacks to look nice and look correct during gameplay. Aggron fits this criteria. He looks awesome during gameplay.

    If you don't like Aggron, don't use him. I won't even be using him after Aafyre releases his Nidoking, so I don't really care if you like him or not.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 17, 2011, 02:48:33 AM
    Problem....

    Apparently you can't vertex DDD's minions......
    I get the same error I got when attempting to vertex Toad.

    Death's gonna be lame now.....


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Aether on January 17, 2011, 02:55:47 AM
    make a psa then?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 17, 2011, 03:36:54 AM
    Death Test Run:

    Hammer has been vertexed into Scythe. It looks like the Scythe weapon from DoS right now. Not sure if I'm going to change it too much. It isn't curved though. There doesn't appear to be enough vertices to make it like that. I'll try it later though.

    Beak will need to be flattened, textured as teeth.
    Eyes will need to be pulled into head to give depth.


    Death has looked different in every single game, I don't want to just use a single design. His head for one has been clothed differently in most every game, so I need to know which one you would rather see.

    Should he have a hat (CotM)?? (My personal favorite design)
    (http://sdb.drshnaps.com/objects/7/934/Sprite/COTM_Death.png)


    Hooded with a neck guard (PoR)??
    (http://www.fightersgeneration.com/np2/char1/death-por.jpg)


    Fully hooded with a headband (SotN)??
    (http://2.bp.blogspot.com/_v1nyF-OLGLU/TL78ppepZkI/AAAAAAAAA5Y/VwdmrdCReaU/s1600/castlevania_sotn_death_01.jpg)
    (http://www.spriters-resource.com/psx_ps2/cvsotn/death.png)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Aether on January 17, 2011, 05:01:00 AM
    first one, or nothing on the head at all. It would look best if you didnt base it on a single one i think.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 17, 2011, 05:26:58 AM
    I personally like the Portrait of Ruin design the most, since Death had an almost round appearance that might go well with DDD's frame..


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 17, 2011, 05:32:29 AM
    So..

    2 for CotM
    1 for PoR

    I'll go with whichever has the most votes by Noon.

    edit:

    I made his collar into a neckguard thing, so he's going to have that either way. I'm not going to work on it any further until I decide how his head is going to be.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 17, 2011, 10:40:59 AM
    Well it's 12 here and no one else has specified their preferences, so I guess Death is going to have a hat.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Spacrigga on January 17, 2011, 11:00:58 AM
    This hood would look straight.

    (http://images4.wikia.nocookie.net/__cb20090820150955/villains/images/0/02/Death.jpg)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: MonkUnit on January 17, 2011, 11:12:17 AM
    I just wanted to say that your Aggron vertex is the best texture I have seen on bowser so far. I am hyped for the recolors. Also, you can see some vids where I have used the Aggron vertex here, granted they are Project M vids, but w/e as long as I show it off. ;)
    Dreamland 64: http://www.youtube.com/watch?v=JVReDi3HMZ4
    Melee Final Destination: http://www.youtube.com/watch?v=zVy94h0jSdQ


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 17, 2011, 11:46:20 AM
    I just wanted to say that your Aggron vertex is the best texture I have seen on bowser so far. I am hyped for the recolors. Also, you can see some vids where I have used the Aggron vertex here, granted they are Project M vids, but w/e as long as I show it off. ;)
    Dreamland 64: [url]http://www.youtube.com/watch?v=JVReDi3HMZ4[/url]
    Melee Final Destination: [url]http://www.youtube.com/watch?v=zVy94h0jSdQ[/url]
    Thanks. Aafyre's Nidoking should definitely take Aggron's place as the best Bowser hack though.

    I'll have a look at those videos.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 17, 2011, 02:05:13 PM
    Maybe, maybe not.  All depends on how good the nidoking looks.  On an unrelated note, how's Darmanitan coming along? ^_^


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 17, 2011, 02:30:23 PM
    Maybe, maybe not.  All depends on how good the nidoking looks.  On an unrelated note, how's Darmanitan coming along? ^_^
    Coming from Aafyre, I expect it to be quite nice.



    Last night I enlarged his eyes and fixed the pupils. Haven't done anything since then. Later tonight I was planning to do the shading and get rid of the stray reds and yellows on his hands/feet. Then I'll have to attempt to make his feet smaller and put some hair on the tips of his eyebrows.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: SiLeNtDo0m on January 17, 2011, 02:40:37 PM
    Doesn't really matter what's best, for all I care there are finally some good Bowser vertexes to fill my slots :)  Fantastic work with Aggron.  I love it!


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 17, 2011, 04:56:12 PM
    yeah.  The Nidoking hack looks amazing and so does Aggron.  It really boils down to preference of pokemon. XD  Personally, I wouldn't mind a Kirikizan hack....but I don't know who it'd go over. XD  It might work with the Scyther PSA, though....


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 18, 2011, 03:56:04 AM
    I'm thinking about adding Rhyperior to my planned list. We already have Aggron, Nidoking, Blastoise, and ShadowSnake is working on Tyranitar. Rhyperior would be another awesome Bowser hack.

    Dedede and Snake are still lacking in terms of good vertexes in my opinion. Death and Tangrowth should help a bit, but it's about time that some of the good vertex hackers contribute to DDD and Snake.

    Hihidaruma's texture will be finished tomorrow. His model will be finalized today.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 18, 2011, 07:34:38 AM
    Death is far enough along for me to start the texture. I might have it presentable for pictures later today.

    He has a huge neckguard made from the top portion of his coat. It doesn't connect in the front nor look much like the one from PoR, but I might be able to work it into a rounder shape.
    I gave him a hood covering the entire top portion of his head and going down around it. He also has a large hat on top of the hood. It's rediculously big right now, so I'll probably make it a little smaller before pictures as well. It is more of a Russian-style hat, than the pointy one he has in certain games.

    What should I do about his feet???????? I tried to vertex them out but they wouldn't patch correctly. I was thinking about just making them into sort of skeletal feet, but this might not work either. If all else fails I'll just make his body go down far enough to cover them.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 18, 2011, 07:40:29 AM
    snake HAS and is about to HAVE some awesome hacks, there is this one made by mariokart64, and beyond is making marcus phoenix and ryu, both on snake ^^


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 18, 2011, 07:44:50 AM
    snake HAS and is about to HAVE some awesome hacks, there is this one made by mariokart64, and beyond is making marcus phoenix and ryu, both on snake ^^

    i know that jack krauser and marcus phoenix are amazing! Dedede is about to have good hacks too, i have a couple projects on him. r)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 18, 2011, 08:25:37 AM
    I'd like to see Duster on Snake. It would take some major face vertexing, or I would have done it by now. Pik has a nice Duster model on some random Assist Trophy. Someone could probably port it onto Snake.

    Most Snake hacks are from Fighting/FPS games, neither of which I'm a big fan of lol. Those are nice, but I want to see some weird unexpected stuff.

    -

    Death's basic model is finished. Working on textures.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 18, 2011, 10:01:50 AM
    Death Preview:



    VERY VERY BASIC MODEL AND TEXTURE. BE WARNED.


    (http://img254.imageshack.us/img254/5480/deathpreview.png)


    ***The area showing his ribcage will be moved up under his neck. Note that you can barely see it in this pose. Due to the way Dedede's upper chest is textured, it would have been virtually impossible to draw the ribs there in the first place. ***

    The hood needs a bit more vertexing. Possibly making it cover more of his face.

    The hat needs to be a little smaller and colored to differentiate it from his hood.

    The robe needs fiber-textures so it isn't so plain looking.

    lol at the gloves. His hands won't patch out, so they are mittens with boney hands drew on them. Awesome right :/. I'll try to fix it again later in development. If it still doesn't work, this is what they'll look like at release, unfortunately.

    The Neck guard is going to be lowered and rounded out so it looks more like the one from PoR.

    All colors are likely to change a bit.

    The Scythe blade needs to be much bigger. The texture needs some work as well.




    Please Refer to the Poll.

    SHOULD HE HAVE GLOWING EYES OR NO EYES AT ALL??????


    I feel the need to clarify, by "eyes", I mean glowing little pupils like he has in the preview I posted above. I don't mean actual realistic fleshy eyes.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fliptocat on January 18, 2011, 03:41:12 PM
    Hey. I've been watching this thread for a while, and I must say, you've got some great vertexes. And for your recent poll, is it possible for him to have glowing pupils as his FS eyes, but empty sockets normally?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 18, 2011, 03:49:34 PM
    Death Preview:



    VERY VERY BASIC MODEL AND TEXTURE. BE WARNED.


    ([url]http://img254.imageshack.us/img254/5480/deathpreview.png[/url])


    ***The area showing his ribcage will be moved up under his neck. Note that you can barely see it in this pose. Due to the way Dedede's upper chest is textured, it would have been virtually impossible to draw the ribs there in the first place. ***

    The hood needs a bit more vertexing. Possibly making it cover more of his face.

    The hat needs to be a little smaller and colored to differentiate it from his hood.

    The robe needs fiber-textures so it isn't so plain looking.

    lol at the gloves. His hands won't patch out, so they are mittens with boney hands drew on them. Awesome right :/. I'll try to fix it again later in development. If it still doesn't work, this is what they'll look like at release, unfortunately.

    The Neck guard is going to be lowered and rounded out so it looks more like the one from PoR.

    All colors are likely to change a bit.

    The Scythe blade needs to be much bigger. The texture needs some work as well.




    Please Refer to the Poll.

    SHOULD HE HAVE GLOWING EYES OR NO EYES AT ALL??????


    I feel the need to clarify, by "eyes", I mean glowing little pupils like he has in the preview I posted above. I don't mean actual realistic fleshy eyes.


    not bad so far mah boi, needs work though. we should release these around the same time so people will have some castlevania in brawl. i started Dracula today.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 18, 2011, 04:38:01 PM
    k shadowsnake. I'll pm you when I'm finished so we can synchronize the releases. If you finish before me, pm me first.

    Hey. I've been watching this thread for a while, and I must say, you've got some great vertexes. And for your recent poll, is it possible for him to have glowing pupils as his FS eyes, but empty sockets normally?

    Yes it's possible. I could just leave his normal pupil texture fully transparent, then have a red/blue pupil for the FS eyes. If "no eyes" wins, I'll do this for sure.

    As far as glowing goes, the best I could do is have a somewhat dull color with white in the center to make it appear brighter than it actually is. I have no idea how to edit lighting effects/glows.

    I'm really disappointed that I can't edit his minions though. Anyone know if you can replace them with a different model with no problem?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 18, 2011, 04:48:46 PM
    I'm not sure about the model replacement...but it sounds plausible.  If not, is it possible to merely texture them?  If so, you might be able to create some Death-esque minions.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 18, 2011, 04:52:42 PM
    I'm not sure about the model replacement...but it sounds plausible.  If not, is it possible to merely texture them?  If so, you might be able to create some Death-esque minions.
    I didn't try model swapping back when I tried to vertex it, but it didn't work for Toad, so I'd imagine it's the same circumstances here.

    I'm going to have to look through the entire monster list on the Castlevania wiki to see if anything fits.

    He doesn't really summon monsters, just scythes, so it's going to be pretty lame either way :/


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 18, 2011, 05:53:45 PM
    I was thinking more along the lines of inventing a minion for him.  And it could be lamer...he could still be DDD. XD  Personally, ANYTHING is an improvement over DDD.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on January 18, 2011, 06:38:59 PM
    You can still edit the minion's textures, right? Just turn them into skulls or something, I'm sure people won't mind. :P


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Fedora Warrior on January 18, 2011, 06:42:13 PM
    lucas_irineu, you pretty much read my mind there. XD


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 19, 2011, 05:36:58 AM
    DDD's minions are in the pac file right?
    so it would affect all slots?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 19, 2011, 06:45:46 AM
    DDD's minions are in the pac file right?
    so it would affect all slots?

    Yes. I probably won't be messing with them though. If I do it will be optional of course.

    -
    Today's updates:

    I moved Death's ribcage up to the proper place, brought his hood down to cover a bit more of his face, made his hat smaller, made the scythe blade bigger. I just need to update his texture now.

    I also put some stray back hair on Hihidaruma's eyebrows so they are the right color when viewed from straight on now. I'll probably use more so it's correct from the side as well. His eyebrows have been brought forward to cut diagonally into his eyes so he looks angry. I forgot to do this in the earlier version. I just need to update his texture as well.

    I'm going to test both of them in-game later today and get some pictures.

    The Death Eye poll will be closed at 1pm eastern time. If "with eyes" wins, he will have small blue eyeballs normally, with red ones during FS. If "no eyes" wins, he will have nothing in his eye sockets normally, but he will have red fiery eyes during FS.

    Edit:

    The texture updates are finished. I copied Hihidaruma's colors from his official art, so he isn't all bright and Elmo-y now. Death's hat has been greyed down to differentiate it from his hood (which has been extended a bit so it actually looks a little like a hood now. The eye sockets are empty right now and will be empty in the upcoming pictures.

    10 minutes until the poll is closed, vote quickly if you haven't already done so.

    Expect pictures within the hour.

    The poll is closed.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 19, 2011, 11:42:56 AM
    -

    I cleaned up my last few posts so it doesn't look like I've been triple/quadruple posting shhhh, don't tell anyone.
    -
    My last post would have been huge if I just added this to it, so here it is:

    The poll has been closed. Death will have eyes in this version*

    New Pictures:

    (http://img403.imageshack.us/img403/2006/al11011913581binout.th.jpg) (http://img403.imageshack.us/i/al11011913581binout.jpg/)(http://img403.imageshack.us/img403/6619/al1101191358binout.th.jpg) (http://img403.imageshack.us/i/al1101191358binout.jpg/)

    Yes the Scythe blade is now ridiculously long. I didn't' take into account that it would go into the ground :/. I'm going to shorten it back to the size it was in the first picture.

    Texture has been updated a bit. But it is still not finished. I'm going to change the colors a little.

    The hood covers too much of his face. I'm going to bring it back up to where it was in the earlier picture.

    Forgot to get rid of Dedede's normal pupils so they are there ruining the picture. Beady blue eyes will be in the place of them in the final version.



    *I've decided that I'm going to do at least 2 different versions. Sorry to say, but I'm probably going to be delaying ShadowSnakes Dracula a bit longer, if he still wants to release them at the same time that is.

    This version is sort of a custom mixed design Death. It looks like Death, but it isn't one of his traditional looks, so I'm not very satisfied with it.
    The next one will be closer to the SotN version. Meaning it will lose the hat, and just have a hood. The neckguard will be reduced to a small colar.
    The last will just have a skull head with red eyes normally. Not sure if it will have the neckguard or just a simple colar. The color scheme will obviously be a bit different on the last two.

    I'm thinking about making his entire head thinner and taller for the latter two as well. So they look less like a Dedede recolor.

    This version is nearly finished, so I should be able to do the other two within the week, maybe releasing them around Sunday or Monday. They will all be released in one package with an optional .pac for recolored minions. I'm debating whether to attempt to vertex his GunHammer into a Skull Mace or something. Not sure though.



    Lastly, some new pictures of Hihidaruma. His updated texture didn't seem to work for some reason. I'm going to look into it and see if I can figure out why.

    At least you can see one corrected eye and brow. The right one looks correct in BrawlBox, but its all messed up in-game. No idea why it's doing that. I'm going to work on it a little more tonight and see if I can fix it.

    (http://img692.imageshack.us/img692/1557/al1101191402binout.th.jpg) (http://img692.imageshack.us/i/al1101191402binout.jpg/)(http://img39.imageshack.us/img39/3725/al1101191403binout.th.jpg) (http://img39.imageshack.us/i/al1101191403binout.jpg/)

    The only model changes left to make is attempting to put some hair on the sides of his eyebrows so they are colored correctly from side views.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Gamma Ridley on January 19, 2011, 04:29:36 PM
    Death is looking pretty sweet. I love me an awesome Dedede vertex. ^^


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 20, 2011, 09:55:09 AM
    I'm considering the custom Death's model finished now. I've made a few updates since the last screenshots, but it basically looks the same. If I get time tonight I'll finish up it's texture. I've started on the SotN version. So far I have removed the hat. I am going to work on his hood right now. The final version has nothing on his head, while the rest of the body is basically the same as the last two, so it should go much faster.

    Oh and he doesn't have skeletal hand textured mittens anymore. I managed to vertex his mittens into hands with 2 fingers and a thumb each. It isn't accurate, but it's better than a mitten right?

    Haven't made any changes to Hihidaruma today. He's basically finished though. I just need to fix his eyebrow.

    edit:

    Upon further investigation,  I can't find any reason for it being see-through like that. The best I can figure is that I used the faces in such a way that it is considering that portion as the "inside" of a one sided material. I'm going to change it to 2 sided and see if that fixes it.

    Hopefully I'll be able to release it in a few days.

    The first two Death models are finished. Will be starting textures for them later tonight. The final model won't be started until I get a solid texture finished.



    I really want to do a Snake or Mario project next.... Anyone got any ideas?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 21, 2011, 04:50:09 PM
    Update:

    I managed to fix Hihidaruma's eyebrow. I changed his head's material type to 0 so it is now two sided.

    Hihidaruma is finished. But one of the pieces of hair I added to his eyebrows is moving around in-game for some reason. Apparently it has some sort of wind physics or something affecting it. It doesn't have bones, so I don't know how to go about making it stop.  I have a thread asking for assistance here. http://forums.kc-mm.com/index.php?topic=19243.0  Please go there for more information.

    Hihidaruma will not be released until I can get this fixed. Death is still on track, but its going slowly. I will also not be releasing Death until Hihidaruma is finished and out of the way. I'm trying to clear out both of my active projects at once so I can do a new poll.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 22, 2011, 01:24:09 PM
    The issue with Hihidaruma's eyebrows cannot be resolved. I will just have to remove this piece. I'm going to do so today and I might possibly be able to release him later today.

    Death is still on hold until Hihidaruma is released.

    I have also started on ... another project.

    Take this as a preview and hint as to what it is. I'm finished working on this project for now. I just got it far enough along for this image. I won't start working on it full time until Hihidaruma and Death are released.

    (http://img140.imageshack.us/img140/9020/someonepreview.png)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 22, 2011, 03:21:34 PM
    is that baby bowser?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 22, 2011, 03:46:45 PM
    is that baby bowser?


    lol you mean this? (http://www.n-philes.com/m/features/endboss/smw2gbaa.jpg) no

    I'm not sure...guess you'll just have to find out later.





    Hihidaruma/Darmanitan has been released.


    You can find it here:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15915

    (http://img600.imageshack.us/img600/6318/al1101221748binout.jpg)
    (http://img718.imageshack.us/img718/2628/al1101221746binout.th.jpg) (http://img718.imageshack.us/i/al1101221746binout.jpg/)
    (http://img130.imageshack.us/img130/2982/al1101221747binout.th.jpg) (http://img130.imageshack.us/i/al1101221747binout.jpg/)
    (http://img600.imageshack.us/img600/6318/al1101221748binout.th.jpg) (http://img600.imageshack.us/i/al1101221748binout.jpg/)
    (http://img217.imageshack.us/img217/7336/al1101221749binout.th.jpg) (http://img217.imageshack.us/i/al1101221749binout.jpg/)
    (http://img18.imageshack.us/img18/2289/al11012217501binout.th.jpg) (http://img18.imageshack.us/i/al11012217501binout.jpg/)
    (http://img7.imageshack.us/img7/6025/al11012217502binout.th.jpg) (http://img7.imageshack.us/i/al11012217502binout.jpg/)
    (http://img824.imageshack.us/img824/3115/al1101221750binout.th.jpg)




     (http://img824.imageshack.us/i/al1101221750binout.jpg/)

    I think I might just be doing one Death afterall. The mixed one ended up looking awesome enough in-game for my standards. I'll make a poll asking if I should just release the one and end it, or do 3 versions. I'll let the visitors to this thread decide while I work on my secret project.

    Here's two up-to-date pictures of Death, showing both eye colors. It is pretty much finished now, I'll just wait and see how the poll turns out before I take the next step.
    (http://img140.imageshack.us/img140/1988/al1101221835binout.jpg)
    (http://img96.imageshack.us/img96/838/al1101221836binout.jpg)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: KTH on January 22, 2011, 03:49:41 PM
    Ganon?

    (http://palais-triforce.wifeo.com/images/ganon.gif)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Legendary Super Mario on January 22, 2011, 03:54:35 PM
    Ganon?

    I sure hope so! Baby Bowser would be waaay too big for Brawl anyway.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 22, 2011, 03:55:10 PM
    Ganon?

    ([url]http://palais-triforce.wifeo.com/images/ganon.gif[/url])


    hmm...could be. Might not be though. That baby bowser looks pretty close too. Guess we'll all just find out in a few days.

    Baby Bowser too big?? Not really.

    I just realized that Darmanitan has some markings on his back as well. Never thought to look at his backsprite. I'll fix that and update it later today or tomorrow.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: KTH on January 22, 2011, 05:00:09 PM
    Okay.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Aether on January 22, 2011, 06:55:09 PM
    Ganon?

    I sure hope so! Baby Bowser would be waaay too big for Brawl anyway.

    yeah, and so was Ridley apparently >.> But we proved otherwise


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: nanobuds on January 22, 2011, 07:17:16 PM
    baby bowser with a 1-slot motion.pac so hes smaller?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 23, 2011, 09:47:57 AM
    Well Aether already spoiled it on another thread. It is pig ganon, the Lttp version. Congratulations to KTH for the correct guess.

    I'm working on it as I wait for the Poll to get a few more votes. I'll let it run for 3-4 more days. I have to wait for K-rool to pass for a few days so Death will at least get a few downloads lol.

    At this point it looks like I'm going to have to do the other versions later.

    -

    Pig Ganon's head is basically finished, as you can see in the preview picture. Last night I reduced his sleeves down so they just look like arms and changed the shape of his robe to look like part of his armor on Lttp.  And today I shaped the bottom of his belly into the rest of his armor and I'm about to add shoulder pads and attempt to make his feet.

    Someone is starting/speculating a PigGanon trident wielding psa, so this model might end up getting ported over Ganondorf at some point.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 23, 2011, 12:01:35 PM
    update:

    I don't remember if I mentioned it anywhere, but Ganon is on DDD. Most of DDD's hammer moves involve him stabbing then spinning the hammer. This should look fine with the trident.

    Finished:
    head
    trident
    chest
    hands
    arms

    Still Need:
    Coat needs a little more work. I have to bring the bottom portions of it back enough so it looks like a coat, while using the top portions for plates covering his chest.
    Feet haven't even been started yet. Aayfire did a nice job making separate toes for K-rool, so I might not have too much trouble with them.

    I'm going to try to do a rough texture for an actual preview later today.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Bat Tom on January 24, 2011, 09:16:08 AM
    So would this just stay as a hack for Dedede, or could somebody port it onto Ganondorf? That would be neeeeeat.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 24, 2011, 09:25:29 AM
    no need to port it, calamitas is working on a beast ganon on ganondorf, and i must say it looks beutifull, all the beautifull beast ganon can be of course ¬¬


    on-topic:
    i hope to see this one, are u gonna use brawl textures?
    u could try using ganon's FS textures and make them blue?


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 24, 2011, 09:35:16 AM
    I'm going to try to use mostly Brawl textures to preserve quality, especially on his skin. I might just use Ganondorf's skin and make it blue, but his FS's skin would also work.

    I need to make a rough painted on texture so I can get some preview pictures out today though. My brother had my tablet all day yesterday so I never got a chance to start it.

    Porting wouldn't work anyway now that I think about it. DDD doesn't have legs, so his feet would just be floating underneath his body no matter who you port him over.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 24, 2011, 12:49:16 PM
    Ganon Preview

    (http://img218.imageshack.us/img218/7824/ganonpreview.png)

    The model and texture are VERY basic. Not a single polygon or texture block is final.
    Skin texture is Ganon's skin pasted all over it. I'll be fixing all of the weird blotchy spots, recoloring it to accuracy, and putting some actual shading on it later today.

    His armor needs a lot of reshaping. I did most of it from memory, but now I have his sprite to go by. He will need to be made significantly fatter. I also forgot to give him tusks. I guess I'll just take a portion of his lower jaw and bring it up since he has nothing else on his face that I could use.

    Ya his feet haven't been changed at all. They're going to take a while so I left them off for now.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on January 24, 2011, 12:53:50 PM
    Ganon Preview

    ([url]http://img218.imageshack.us/img218/7824/ganonpreview.png[/url])

    The model and texture are VERY basic. Not a single polygon or texture block is final.
    Skin texture is Ganon's skin pasted all over it. I'll be fixing all of the weird blotchy spots, recoloring it to accuracy, and putting some actual shading on it later today.

    His armor needs a lot of reshaping. I did most of it from memory, but now I have his sprite to go by. He will need to be made significantly fatter. I also forgot to give him tusks. I guess I'll just take a portion of his lower jaw and bring it up since he has nothing else on his face that I could use.




    keep on it weyard, i could see this one making quite a few downloads.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Aether on January 24, 2011, 12:55:05 PM
    You should have took a pic from a straight angle so they could see how perfect the skull necklace and his vest look. And his feet, you forgot to mention fixing them.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 25, 2011, 09:05:34 AM
    gotta love that trident, congrats on this one, it rly looks like the good stuff ^^

    i think zelda's a pretty cool guy, eh dies over 100 times and doesn't araid of anything...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: KTH on January 25, 2011, 11:01:36 AM
    So, yes i have right. It's Ganon. lol


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Bat Tom on January 27, 2011, 01:01:48 PM
    http://www.gamespot.com/users/nicktarist/show_blog_entry.php?topic_id=m-100-25681457 (http://www.gamespot.com/users/nicktarist/show_blog_entry.php?topic_id=m-100-25681457)
    There's some really good Ganon pics here, if you're interested in more references, Weyard.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 27, 2011, 01:31:56 PM
    I don't really need any references. I've already finished most of the stuff, I just need to go in and refine the texture and model.

    I haven't worked on it today, but I've made a little more progress on the model.

    Oo this one's especially nice though.(http://img.photobucket.com/albums/v39/studiojfish/inspiration/1173168663372.jpg)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Bat Tom on January 27, 2011, 01:38:16 PM
    I don't really need any references. I've already finished most of the stuff, I just need to go in and refine the texture and model.

    I haven't worked on it today, but I've made a little more progress on the model.

    Oo this one's especially nice though.([url]http://img.photobucket.com/albums/v39/studiojfish/inspiration/1173168663372.jpg[/url])

    The sooner this gets released the sooner I can harass the animation gods into giving him his own moveset...
    *giddy giggle*


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Bat Tom on January 27, 2011, 03:22:26 PM
    Perhaps make him Bowser's size, a little larger...? Just for that little extra effect.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on January 27, 2011, 03:56:29 PM
    That would be nice.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on January 28, 2011, 02:50:25 PM
    aafyre nade a size hack for dedede, for his k. rool


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Albafika on February 01, 2011, 08:46:19 AM
    Pretty nice looking, really. o_o


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on February 02, 2011, 10:31:34 PM
    I took a break to play some old games that I never got the opportunity to play before (Ogre Battle tactics and DragonQuest 3 and 6 for example).  I'm probably going to attempt a few Dragon Quest characters once I get the current projects out of the way. I'm thinking DQ3 Hero (Loto) over Tlink with a size mod. He has the wild vertical hair like a Super Saiyan, so it should work fine on him, as there are several DBZ hacks on him.

    I plan to start back work on the current projects later this week. Death's custom and SotN styled models are finished, but I haven't finalized either texture, nor have I even started on the hatless model.
    Ganon body has been updated a bit since the last picture, but other than that I haven't touched it either.
    Ganon.v1 will be released first, with the custom Death shortly afterwards. I'll then release the other two models together when I finish them.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: lucas_irineu on February 03, 2011, 08:11:09 AM
    Awesome, awesome.
    I've been watching Dai no Daiboken lately. Man, that [censored] rocks. Its an anime set in the Dragon Quest universe. I tried the main character on Toon Link. Pretty much done, except that [censored] hair that I just can't get right.

    Good luck with the DQ3 hero!


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on February 03, 2011, 08:58:17 AM
    alrite weyard, cant wait to see your new stuff. ;D


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on March 29, 2011, 07:36:49 PM
    For anyone that might be concerned, I never really got back into brawl hacking after my break. I don't know when I'll start again, but for now, Brawl in general has grown far too boring for me. 

    If enough people want them, I will release what I have left over.

    As for my unfinished projects, I have:

    *Ganon(ddd)-Model is good (not perfect). Texture is very basic.

    *Death with hood(ddd)-Finished, don't remember why I didn't just release it.

    *Death without hood(ddd)- Texture isn't finished.

    *Richter(Zss)- The body is almost finished model-wise. However the hands/head/hair haven't been touched and the texture hasn't been done. I might just make a custom Zss texture for this one if I ever release it.

    *Mia(peach)-Model is almost finished. Texture hasn't been started.

    If any of you want to contact me or want to take over one of my unfinished projects, just message me on my Deviantart account weyard.deviantart.com, or comment in this thread. However I won't be checking this site very often so it might take weeks for me to get your message here.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Albafika on March 29, 2011, 08:11:41 PM
    Glad to see you're still alive! Did you ever get Fire Emblem of GC? You said you'll try it! I'm sure you'll find it at Gamestop, so duit! I KNOW you'll love it!


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Alopex on May 24, 2011, 02:29:16 AM
    All these hacks look phenomenal, I particularly like Arcanus and Aggron, so I just have one question:

    Are your hacks WiFi safe unless otherwise noted? I noticed you mention that Darmanitan is not WiFi safe, but didn't say anything about Aggron or Arcanus. Does that mean I can assume that Aggron and Arcanus ARE WiFi safe?

    Also, have you ever considered doing a version of Alex/Arcanus over Zelda? No sword, magical (psynergy) attacks, teleporting, lots of power, as well as robes and long hair... would be perfect! A bit of vertex hacking to remove breasts, of course. I'd love to have that instead of a PSA for the Marth textures, personally.
    EDIT: Could potentially use Aafyre's Seymour as a starting point?
    http://legendarysmashteam.blogspot.com/2011/01/dont-laugh-because-he-screams-like-girl.html#more

    Cheers!



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on June 10, 2011, 06:19:07 AM
    All these hacks look phenomenal, I particularly like Arcanus and Aggron, so I just have one question:

    Are your hacks WiFi safe unless otherwise noted? I noticed you mention that Darmanitan is not WiFi safe, but didn't say anything about Aggron or Arcanus. Does that mean I can assume that Aggron and Arcanus ARE WiFi safe?

    Also, have you ever considered doing a version of Alex/Arcanus over Zelda? No sword, magical (psynergy) attacks, teleporting, lots of power, as well as robes and long hair... would be perfect! A bit of vertex hacking to remove breasts, of course. I'd love to have that instead of a PSA for the Marth textures, personally.
    EDIT: Could potentially use Aafyre's Seymour as a starting point?
    [url]http://legendarysmashteam.blogspot.com/2011/01/dont-laugh-because-he-screams-like-girl.html#more[/url]

    Cheers!




    That sounds like a really nice idea. I'm still not back into Brawl hacking, but the announcement of SSB4 has hyped me back into playing Brawl again at least. I might get back into it at some point and consider attempting that though.

    I no longer have 3dsMax so any model editing would be an issue. I would also have to look into the newer vertexing methods. Looks like the community has advanced a bit since I left.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: xxmasal22xx on June 10, 2011, 06:55:35 AM
    For anyone that might be concerned, I never really got back into brawl hacking after my break. I don't know when I'll start again, but for now, Brawl in general has grown far too boring for me. 

    If enough people want them, I will release what I have left over.

    As for my unfinished projects, I have:

    *Ganon(ddd)-Model is good (not perfect). Texture is very basic.

    *Death with hood(ddd)-Finished, don't remember why I didn't just release it.

    *Death without hood(ddd)- Texture isn't finished.

    *Richter(Zss)- The body is almost finished model-wise. However the hands/head/hair haven't been touched and the texture hasn't been done. I might just make a custom Zss texture for this one if I ever release it.

    *Mia(peach)-Model is almost finished. Texture hasn't been started.

    If any of you want to contact me or want to take over one of my unfinished projects, just message me on my Deviantart account weyard.deviantart.com, or comment in this thread. However I won't be checking this site very often so it might take weeks for me to get your message here.



    YESH! Weyard, you should release them (when they are done of course)! No, cant be! RICHTER!?!? From...ToS2? OMG i shall love you forever xD


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on June 10, 2011, 11:38:11 AM
    That sounds like a really nice idea. I'm still not back into Brawl hacking, but the announcement of SSB4 has hyped me back into playing Brawl again at least. I might get back into it at some point and consider attempting that though.

    I no longer have 3dsMax so any model editing would be an issue. I would also have to look into the newer vertexing methods. Looks like the community has advanced a bit since I left.

    not really, untill vise completes his new vertex box, everything in vertexing is exactly the same... xDD


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on June 21, 2011, 12:27:51 AM
    Looks like I MIGHT possibly get back into it long enough to finish my current projects. I'm trying to get 3ds max and hopefully I can get the patchless Vertexing methods to work for me this time.

    Is this still the newest vertexing guide??

    http://forums.kc-mm.com/index.php?topic=13061.0

    I need to get a quick refresher course.

    -

    Left something out last time I quoted someone---
    YES all of my hacks should be wifi safe unless I specified otherwise, but I really don't know. I didn't start disabling bones until my last 7 or something like that, so anything before then should definitely be safe.

    -

    EDIT:

    Looked through my old folder-

    Everything is still in the same condition as specified here:

    For anyone that might be concerned, I never really got back into brawl hacking after my break. I don't know when I'll start again, but for now, Brawl in general has grown far too boring for me.  

    If enough people want them, I will release what I have left over.

    As for my unfinished projects, I have:

    *Ganon(ddd)-Model is good (not perfect). Texture is very basic.

    *Death with hood(ddd)-Finished, don't remember why I didn't just release it.

    *Death without hood(ddd)- Texture isn't finished.

    *Richter(Zss)- The body is almost finished model-wise. However the hands/head/hair haven't been touched and the texture hasn't been done. I might just make a custom Zss texture for this one if I ever release it.

    *Mia(peach)-Model is almost finished. Texture hasn't been started.

    If any of you want to contact me or want to take over one of my unfinished projects, just message me on my Deviantart account weyard.deviantart.com, or comment in this thread. However I won't be checking this site very often so it might take weeks for me to get your message here.




    As I said, I cannot do any vertexing at the moment, so it will be textures or nothing.

    Tonight I'm going to do a Zss texture for the once-Richter(castlevania) model and see how it turns out.

    If I can remember to, I'll test my custom Death one last time in-game tomorrow to see if I can figure out why I didn't submit it months ago. The texture is "acceptable", but could be much better, so that could be part of the reason.
    [/color]

    ---

    Just finished the ZSS texture enough to present it. I have NO PLANS whatsoever to actually develop this into Richter at this point. It is now just a custom ZSS model. The image below is the final product unless there is some error present during testing.

    (http://img863.imageshack.us/img863/1086/customzssscreenshot.png) (http://imageshack.us/photo/my-images/863/customzssscreenshot.png/)

    Uploaded with ImageShack.us (http://imageshack.us)

    Real quick, imagine Richter's head on that model....ya that's what I was going for. This was the "beta" body and was obviously a nice start for a male ZSS model. The legs and chest needed a HUGE amount of work and unfortunately I also couldn't edit her face or hair. So now, it's just a fancy coat and pants. I can't do any vertexing just yet, so this is as good as it's going to get by the time I release it.

    Speaking of releasing it, I will be doing so right after I test it in-game tomorrow.

    There is a pale red texture, a pale green texture, and a blue one.

    --

    In summary- Tomorrow need to test DDDeath and ZSS texture.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on June 21, 2011, 03:15:02 AM
    too bad u cant get back to vertexing... :(


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on June 21, 2011, 02:39:28 PM
    too bad u cant get back to vertexing... :(


    :(

    I'm working exclusively off of my Netbook now and 3dsMax will not work on it. It gives me errors when I try to open it. The dll's and everything aren't compatible with it for some reason.

    If all else fails I could just see if it would work again on my old pc and do it that way.

    -

    Custom ZSS model has been released.
    [/size]
    (http://img7.imageshack.us/img7/4403/al11062116191binout.th.jpg) (http://img7.imageshack.us/i/al11062116191binout.jpg/)(http://img651.imageshack.us/img651/5905/al1106211619binout.th.jpg) (http://img651.imageshack.us/i/al1106211619binout.jpg/)(http://img109.imageshack.us/img109/3699/al1106211620binout.th.jpg) (http://img109.imageshack.us/i/al1106211620binout.jpg/)(http://img713.imageshack.us/img713/9872/al11062116221binout.th.jpg) (http://img713.imageshack.us/i/al11062116221binout.jpg/)(http://img36.imageshack.us/img36/9586/al1106211622binout.th.jpg) (http://img36.imageshack.us/i/al1106211622binout.jpg/)(http://img40.imageshack.us/img40/1417/al11062116231binout.th.jpg) (http://img40.imageshack.us/i/al11062116231binout.jpg/)(http://img843.imageshack.us/img843/4310/al1106211623binout.th.jpg) (http://img843.imageshack.us/i/al1106211623binout.jpg/)(http://img197.imageshack.us/img197/1/al11062116251binout.th.jpg) (http://img197.imageshack.us/i/al11062116251binout.jpg/)(http://img850.imageshack.us/img850/493/al1106211625binout.th.jpg) (http://img850.imageshack.us/i/al1106211625binout.jpg/)

    You can find it here:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19908



    I also found some pictures of the finished custom Death DDD on my sd card, but I don't have this pac/pcs anywhere for some reason. The most recent one I can find has a slightly older texture and the eyes aren't finished.
    (http://img109.imageshack.us/img109/1988/al1101221835binout.jpg)
    (http://img812.imageshack.us/img812/838/al1101221836binout.jpg)
    [/s]

    I found the texture files for DDD and put them together and got some pictures of what I was considering the finished product. I'll fix work on the textures tonight then release it tomorrow.

    Here's some new pictures of it:
    (http://img861.imageshack.us/img861/8530/al11062117041binout.th.jpg) (http://img861.imageshack.us/i/al11062117041binout.jpg/)
    (http://img51.imageshack.us/img51/7847/al11062117042binout.th.jpg) (http://img51.imageshack.us/i/al11062117042binout.jpg/)
    (http://img840.imageshack.us/img840/4599/al1106211704binout.th.jpg) (http://img840.imageshack.us/i/al1106211704binout.jpg/)
    (http://img21.imageshack.us/img21/7010/al11062117051binout.th.jpg) (http://img21.imageshack.us/i/al11062117051binout.jpg/)
    (http://img155.imageshack.us/img155/5449/al1106211705binout.th.jpg) (http://img155.imageshack.us/i/al1106211705binout.jpg/)
    (http://img820.imageshack.us/img820/9246/al11062117061binout.th.jpg) (http://img820.imageshack.us/i/al11062117061binout.jpg/)
    (http://img710.imageshack.us/img710/3883/al1106211706binout.th.jpg) (http://img710.imageshack.us/i/al1106211706binout.jpg/)
    (http://img691.imageshack.us/img691/4817/al1106211713binout.th.jpg) (http://img691.imageshack.us/i/al1106211713binout.jpg/)
    (http://img12.imageshack.us/img12/3936/al11062117141binout.th.jpg) (http://img12.imageshack.us/i/al11062117141binout.jpg/)
    (http://img19.imageshack.us/img19/56/al1106211714binout.th.jpg) (http://img19.imageshack.us/i/al1106211714binout.jpg/)

    The model with just a hood was already finished so I can throw together a SOTNish texture and release it in a few days as well.

    -


    Should I release this custom Wolf texture???

    (http://img189.imageshack.us/img189/3082/al1106211626binout.jpg)
    (http://img854.imageshack.us/img854/128/al11062116271binout.jpg)
    (http://img860.imageshack.us/img860/5161/al11062116272binout.jpg)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on June 21, 2011, 04:29:41 PM
    Welcome back Weyard. ;D


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: BlueBrain on June 21, 2011, 04:34:57 PM
    that death looks awesome ^^


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Legendary Super Mario on June 21, 2011, 04:59:14 PM
    Nice job with Death so far... I await it's release! :kdance:


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on June 21, 2011, 06:38:39 PM
    Thanks for the encouraging words I guess.

    I've spent the entire day trying to get 3ds to work but it just isn't going to happen.
    I'm getting a Fatal Error during installation, usually interrupting and cancelling it during the Registry phase and at other times I get a 1722 error during the publishing phase. I've checked online and did all of the work arounds and solutions but none of them have helped either.
    I'm going to try to reinstall it on my old computer tonight and see how that turns out. It's looking like it's a Window's 7 problem, so my old xp should be fine with it.

    If you have the time, vote in the new poll.  It's just my newest custom Wolf texture. Most of the clothing/armor textures have been completely redone from scratch so it definitely has a new look to it.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Weyard on June 22, 2011, 12:06:20 AM
    Got 3dMax working.  :af: :af2: :happy:

    Textures are showing up and the entire newest Vertexing method is working perfectly for the first time.

    Started updating one of my older hacks. It's turning out so well that I'll keep it secret for a while.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: ShadowSnake on June 22, 2011, 01:26:46 AM
    Got 3dMax working.  :af: :af2: :happy: Textures are showing up and the entire newest Vertexing method is working perfectly for the first time. Started updating one of my older hacks. It's turning out so well that I'll keep it secret for a while.

    good to hear weyard, i look forward to seeing your future projects. :af:


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard.
    Post by: Legendary Super Mario on June 22, 2011, 01:42:35 AM
    Congrats on getting 3DS Max to work again!  :af2:


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 22, 2011, 08:52:33 PM
    The project I mentioned yesterday is a redo of my Saturos hack. I started looking at Marth's model and decided that he would do better on it than Ike. My psa wasn't going anywhere so I'll just delete it.
    One good thing about having his model on Marth is that you could just use any of the random Roy psa's to get your fill of fire.

    Here's a quick preview of my process. Note that this has all been made from scratch since I posted yesterday.

    (http://img848.imageshack.us/img848/1206/preview1p.png)

    Model 60%:
    The tips of the boots need to be brought down and flattened.
    The plate needs to be shrunken a little. I ended up making it take up too much of his chest. You can barely see his purple underarmor as it is now.
    Ears need to be shaped.
    Shirt sleaves need to be blended into the arms more.
    Sides of "skirt" need to be pulled out so pants don't stick through them during wait poses.
    ChinGuard needs to be smaller and put under the chin instead of over it.
    Front of cape needs to be removed- Might need help with this. I don't remember how to do it.
    Cape button/jewel needs to be removed.

    Texture 50%:
    Needs work all around.
    Couldn't find the "ring" like parts around his fingers. I'll find it eventually lol.

    Most of these are due to me making the model by memory. I didn't go back and look at any pictures of Saturos until I started the texture, finding all these mistakes.

    Overall, I think it already looks better than the Ike Saturos model. Ike's clothing was just too asymmetrical for me to work with any further and Marth's face is more accurate without any work.

    You can expect daily updates like I used to do from here on out, as well as Project Summaries every couple of days. Speaking of which, here's one.

    PROGRESS

    Death "Custom" (DDD)- I'm not wasting any more time on it. The boredom of doing several DDD hacks at once killed this for me. I don't really like it anymore, but it looks good enough to upload. I'll do so some time this week.

    Pig Ganon (DDD)- Refer to above. The texture just needs to be shaped properly and it would be finished. This will be put on hold for a while.

    Wolf "Custom" texture- Seems like you all want me to release it so I will do so at some point this week.

    Saturos (Marth)- Should be finished by next week.

    Mia (Peach)- Not sure if I'm going to finish it up or let it go.

    Slaking (DK)- The person who was going to do the texture wasn't able to finish it, so I guess I'll be doing it myself. It will be put on hold until I get the top 2-3 on this list out the way anyway.

    Robo (Samus)- The person who was supposed to be doing the beta texture for this didn't finish it or reply to my messages over the course of the 5-6 months that I was gone. The model is extremely rough and texture non-existant. If I ever get around to this, it's going to be a long time from now.

    Aether is wanting to do a Prince Sable on Tlink and Jiro (Rolling Western) on Sonic. I might be doing both if he can't find anyone else.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: BlueBrain on June 23, 2011, 04:32:52 AM
    i await seeing a blog post on newgen of ur return soon ^^


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: KTH on June 23, 2011, 06:11:57 AM
    Look kinda so far.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 23, 2011, 11:28:18 AM
    i await seeing a blog post on newgen of ur return soon ^^
    I quit hacking right after making my introductory post I think...if I even made the introductory post. I can't remember.

    Just checked, guess I did make the introductory post lol. I never finished any hacks to show off there though.
    I never even added it to my sig and such. I'll have to do so once I start releasing hacks normally again.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Akiba Red on June 23, 2011, 12:00:47 PM
    Cool. I still haz your Aggron.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 23, 2011, 02:35:33 PM
    Saturos (Marth)'s model is almost finished so I got some more pictures.

    (http://img143.imageshack.us/img143/1821/al1106231625binout.th.jpg) (http://img143.imageshack.us/i/al1106231625binout.jpg/)(http://img62.imageshack.us/img62/3118/al1106231626binout.th.jpg) (http://img62.imageshack.us/i/al1106231626binout.jpg/)
    (http://img546.imageshack.us/img546/1636/al11062316211binout.th.jpg) (http://img546.imageshack.us/i/al11062316211binout.jpg/)(http://img830.imageshack.us/img830/3714/al11062316212binout.th.jpg) (http://img830.imageshack.us/i/al11062316212binout.jpg/)(http://img196.imageshack.us/img196/6950/al11062316213binout.th.jpg) (http://img196.imageshack.us/i/al11062316213binout.jpg/)(http://img833.imageshack.us/img833/3323/al11062316214binout.th.jpg) (http://img833.imageshack.us/i/al11062316214binout.jpg/)(http://img823.imageshack.us/img823/7027/al1106231621binout.th.jpg) (http://img823.imageshack.us/i/al1106231621binout.jpg/)
    (http://img13.imageshack.us/img13/1448/al11062316221binout.th.jpg) (http://img13.imageshack.us/i/al11062316221binout.jpg/)(http://img856.imageshack.us/img856/6879/al1106231622binout.th.jpg) (http://img856.imageshack.us/i/al1106231622binout.jpg/)
    (http://img204.imageshack.us/img204/4238/al11062316241binout.th.jpg) (http://img204.imageshack.us/i/al11062316241binout.jpg/)(http://img824.imageshack.us/img824/4352/al11062316242binout.th.jpg) (http://img824.imageshack.us/i/al11062316242binout.jpg/)(http://img5.imageshack.us/img5/6986/al1106231624binout.th.jpg) (http://img5.imageshack.us/i/al1106231624binout.jpg/)
    (http://img832.imageshack.us/img832/6669/al11062316251binout.th.jpg) (http://img832.imageshack.us/i/al11062316251binout.jpg/)

    I used the rolled up parts of the sleaves to make the purple ridges on his shoulders, although they haven't been textured yet in these pictures. The wart/scale things on his forearms will be textured on later tonight.

    The chest plate has been reduced to a more accurate size.

    Hair had holes in it behind the ears, this has been fixed.

    Ears are finished.

    Face has been changed a bit. The shape of the bottom of his eyes for example.

    Tips of boots have been made more accurate, although they look different in-game because the feet are stretched to fit in his wait1 pose or something.


    Still needs:
    Crease on arms needs to be fixed.
    Jewel and front of cape need to be removed. I can't remember how to hex, so I'll probably need someone to help me with this. Anyone up for it??
    Texture needs finalization. The grey part of his backplate needs to be lighter and go all the way under the front plate. The sword needs to be colored (pink).

    This is so much more accurate than the old Ike model already. Compare- http://img98.imageshack.us/img98/279/al1011231930binout.jpg (http://img98.imageshack.us/img98/279/al1011231930binout.jpg)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 23, 2011, 04:12:56 PM
    I just corrected a few of the texture mistakes from earlier. I still need to add the wart/scales to his arms and adjust the shading on the forearm.

    I also textured the sword. However when I got to the symbols on the sheathe I couldn't really think of anything to do. So I did this.

    (http://img849.imageshack.us/img849/5719/fateoftheworld.png)


    "Fate of the world" "Mars"
    Because Saturos was chosen to save the Prox and in doing so, the entire world, until the conflict with Isaac and the way he and Menardi chose to deal with obstacles across Angara villainized him.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 23, 2011, 10:22:29 PM
    :kdance: NEW POLL IS UP. START VOTING PLEASE!!??!!! :kdance:



    Deathdede has been released

    (http://img195.imageshack.us/img195/2276/al11062323251binout.jpg)

    (http://img718.imageshack.us/img718/7838/al11062323231binout.th.jpg) (http://img718.imageshack.us/i/al11062323231binout.jpg/)(http://img196.imageshack.us/img196/4189/al1106232323binout.th.jpg) (http://img196.imageshack.us/i/al1106232323binout.jpg/)(http://img854.imageshack.us/img854/5899/al1106232324binout.th.jpg) (http://img854.imageshack.us/i/al1106232324binout.jpg/)(http://img195.imageshack.us/img195/2276/al11062323251binout.th.jpg) (http://img195.imageshack.us/i/al11062323251binout.jpg/)(http://img20.imageshack.us/img20/6250/al11062323252binout.th.jpg) (http://img20.imageshack.us/i/al11062323252binout.jpg/)(http://img33.imageshack.us/img33/7008/al1106232325binout.th.jpg) (http://img33.imageshack.us/i/al1106232325binout.jpg/)

    You can find it here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19975 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19975)

    --

    A few new pictures of Saturos, mostly showing the sword. The center needs to be darker Pink.
    (http://img109.imageshack.us/img109/6797/al1106232329binout.th.jpg) (http://img109.imageshack.us/i/al1106232329binout.jpg/)(http://img41.imageshack.us/img41/5070/al1106232340binout.th.jpg) (http://img41.imageshack.us/i/al1106232340binout.jpg/)

    --

    Just finished off the texture on LTTP Pig Ganon as well.
    I really don't want to put any more time into it so I'm calling it finished. I'll release it tomorrow I guess.

    Note that these pictures are like an hour old. The feet have been textured the same as his skin now. Vertexing them failed, so he just has dedede's old feet with no toe nails or anything. Sorry :/

    (http://img101.imageshack.us/img101/3601/al1106232356binout.jpg)
    (http://img714.imageshack.us/img714/8853/al1106232359binout.th.jpg) (http://img714.imageshack.us/i/al1106232359binout.jpg/)(http://img825.imageshack.us/img825/6361/al1106240000binout.th.jpg) (http://img825.imageshack.us/i/al1106240000binout.jpg/)(http://img94.imageshack.us/img94/7774/al11062400011binout.th.jpg) (http://img94.imageshack.us/i/al11062400011binout.jpg/)(http://img692.imageshack.us/img692/7906/al1106240001binoute.th.jpg) (http://img692.imageshack.us/i/al1106240001binoute.jpg/)(http://img59.imageshack.us/img59/6967/al11062323471binout.th.jpg) (http://img59.imageshack.us/i/al11062323471binout.jpg/)(http://img19.imageshack.us/img19/1854/al1106232347binout.th.jpg) (http://img19.imageshack.us/i/al1106232347binout.jpg/)(http://img155.imageshack.us/img155/4774/al11062323561binout.th.jpg) (http://img155.imageshack.us/i/al11062323561binout.jpg/)(http://img221.imageshack.us/img221/3441/al11062323571binout.th.jpg) (http://img221.imageshack.us/i/al11062323571binout.jpg/)(http://img268.imageshack.us/img268/4502/al1106232357binout.th.jpg) (http://img268.imageshack.us/i/al1106232357binout.jpg/)(http://img10.imageshack.us/img10/4218/al11062323591binout.th.jpg) (http://img10.imageshack.us/i/al11062323591binout.jpg/)

    Unlike with Death, I'm actually kinda pleased with this one. I'll showcase it on NewGen and Koo.pac after release.


    --

    Cool. I still haz your Aggron.


    lol thanks. I thought most people would have moved on to newer better Bowser hacks by now.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Puraidou on June 24, 2011, 05:41:17 AM
    Wait wait, the original Ganon on DeDeDe? Nice :o

    And Saturos is badass in the GS game ;D


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: JuanMKnight on June 24, 2011, 11:51:23 AM
    OMG!! that Ganon on DeDeDe!!  :o
    good job!


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 24, 2011, 01:55:59 PM
    Going to attempt to hex the front cape off of Saturos right now. I have literally no memory of how to hex, so I'm just going at it blindly.
    Well I completely forgot how to hex evidently. My first attempt ended up with a broken preview and my 2nd attempt ended up with exploding polygons in game. So I looked around and discovered that I could remove the cap front and jewel with materials, so I did that.

    New screens:

    (http://img838.imageshack.us/img838/3324/al11062417031binout.jpg)
    (http://img684.imageshack.us/img684/2656/al11062417061binout.th.jpg) (http://img684.imageshack.us/i/al11062417061binout.jpg/)(http://img863.imageshack.us/img863/9761/al1106241706binout.th.jpg) (http://img863.imageshack.us/i/al1106241706binout.jpg/)
    (http://img850.imageshack.us/img850/5654/al11062417071binout.th.jpg) (http://img850.imageshack.us/i/al11062417071binout.jpg/)(http://img694.imageshack.us/img694/1336/al11062417072binout.th.jpg) (http://img694.imageshack.us/i/al11062417072binout.jpg/)(http://img844.imageshack.us/img844/6523/al1106241707binout.th.jpg) (http://img844.imageshack.us/i/al1106241707binout.jpg/)(http://img838.imageshack.us/img838/3324/al11062417031binout.th.jpg) (http://img838.imageshack.us/i/al11062417031binout.jpg/)(http://img607.imageshack.us/img607/1884/al1106241703binout.th.jpg) (http://img607.imageshack.us/i/al1106241703binout.jpg/)
    (http://img192.imageshack.us/img192/6154/al11062417041binout.th.jpg) (http://img192.imageshack.us/i/al11062417041binout.jpg/)(http://img52.imageshack.us/img52/6433/al1106241704binout.th.jpg) (http://img52.imageshack.us/i/al1106241704binout.jpg/)

    Still needs:
    Remove buckles from back
    Fix crease on sleaves
    Vertex jewel "socket" on chest into something or hide it beneath his plate
    Add wart texture to arms
    Finalize texture


    I need to note to myself that I need to take screenshots in Corneria, not Smashville. The lighting is better in Corneria.

    --

    Wait wait, the original Ganon on DeDeDe? Nice :o

    And Saturos is badass in the GS game ;D


    It's based on his version from Link to the Past. Just the sprite to be more correct. I don't like they way he looks in the Lttp concept art.  

    See those flaps of skin under his neck? Should I leave those or get rid of them? In the context that he is a pig, they don't really bother the appearance....but they aren't meant to be there.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 24, 2011, 04:27:08 PM
    Fixed the sleave creases to some degree. Once I redo the arm textures it shouldn't be too noticeable.
    I also moved the jewel socket into his chest so it's out of the way.

    Nothing but texture remains.

    --

    I've decided to go on and make Slaking (dk) before I do another project (after Saturos of course). I have my old model that I made for someone a while ago. I'll just make some minor changes to it and fix up a texture.

    Keep voting in the poll here. If you want me to try something, just suggest it and I'll add it to the poll.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Legendary Super Mario on June 24, 2011, 05:35:20 PM
    Maybe you could try making Shredder from the classic 80's cartoon of Teenage Mutant Ninja Turtles on either Captain Falcon or Ganondorf... I'd love to see this happen someday!

    (http://4.bp.blogspot.com/_W8dDqsMHtUc/RsuJjENKnMI/AAAAAAAAAnA/zIAKsLDPLIo/s400/TMNT1987_Shredder.png)

    That or Conker the Squirrel! :af:


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 24, 2011, 05:42:16 PM
    Shredder sounds like a pretty fun project. I'll think about it.
    I'm more specifically looking for Video Game characters to make, although I will make movie/tv characters in the right circumstances.

    Someone would need to make a Accurately sized Ninja Turtle hack to go with it though.

    Someone has already done a Conker texture on Fox that looks....kinda ok. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2644
    I never played Conker, so I'd have to think about it as well.

    --

    I've been thinking about attempting Menardi on Zelda, but I couldn't think of any way to do the cape without making it look stupid.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Legendary Super Mario on June 24, 2011, 08:21:33 PM
    Shredder sounds like a pretty fun project. I'll think about it.
    I'm more specifically looking for Video Game characters to make, although I will make movie/tv characters in the right circumstances.

    Someone would need to make a Accurately sized Ninja Turtle hack to go with it though.


    I almost think I could make a Ninja Turtle out of Link. Leonardo has swords! (Not sure about this though.) But I'd love to see Shredder in Brawl... The Ninja Turtles video games back in the day were so much fun! (Especially Turtles in Time on the SNES!)

    Someone has already done a Conker texture on Fox that looks....kinda ok. [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2644[/url]
    I never played Conker, so I'd have to think about it as well.


    I c... Well at least you linked me to a Conker model that has no headpiece and besides... He's one of the things I actually wanna make someday anyways! ;)

    I also have another suggestion... The Koopalings! (I believe Morton was made already...)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: GameWatching on June 24, 2011, 08:23:15 PM
    OMG that Ganon DDD is pure win  :srs:


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 24, 2011, 10:07:10 PM
    Are most of you satisfied with the skin texture on Ganon or should I try a cellshaded one????

    --

    I'm doing a test run of Jiro on Sonic. On my first attempt, I got a rough cowboy hat shape without having to patch. Hopefully I'll get lucky and the rest his spines will cooperate this well.

    Also starting on slaking's texture right now.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 26, 2011, 12:59:54 AM
    Really thinking about holding off on releasing Saturos....so I can attempt a Menardi. I'll do some tests on Zelda tonight, and if it doesn't work out, Saturos will be out tomorrow. If it does work however, I'll finish Menardi first then release them at the same time.


    Zelda's dress is horrible. Forget about Menardi for the time being.


    Slaking's texture is working. But it's going to take a while. I see why the other guy didn't finish it now lol.



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Legendary Super Mario on June 26, 2011, 01:21:26 AM
    I don't mind that skin texture on Ganon... Although making a cel-shaded version would be epic too!

    (I'd say release him as it is... lol)


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 26, 2011, 11:35:49 AM
    Saturos Marth v1 has been released.


    (http://img585.imageshack.us/img585/9834/al1106252133binout.th.jpg) (http://img585.imageshack.us/i/al1106252133binout.jpg/)(http://img97.imageshack.us/img97/6047/al1106252135binout.th.jpg) (http://img97.imageshack.us/i/al1106252135binout.jpg/)(http://img88.imageshack.us/img88/7971/al1106252141binout.th.jpg) (http://img88.imageshack.us/i/al1106252141binout.jpg/)(http://img560.imageshack.us/img560/9541/al1106250127binout.th.jpg) (http://img560.imageshack.us/i/al1106250127binout.jpg/)(http://img811.imageshack.us/img811/1807/al1106250129binout.th.jpg) (http://img811.imageshack.us/i/al1106250129binout.jpg/)(http://img714.imageshack.us/img714/2307/al1106250156binout.th.jpg) (http://img714.imageshack.us/i/al1106250156binout.jpg/)(http://img585.imageshack.us/img585/5791/al11062502021binout.th.jpg) (http://img585.imageshack.us/i/al11062502021binout.jpg/)(http://img196.imageshack.us/img196/8499/al1106250202binout.th.jpg) (http://img196.imageshack.us/i/al1106250202binout.jpg/)(http://img204.imageshack.us/img204/1911/al11062521301binout.th.jpg) (http://img204.imageshack.us/i/al11062521301binout.jpg/)(http://img706.imageshack.us/img706/2492/al11062521302binout.th.jpg) (http://img706.imageshack.us/i/al11062521302binout.jpg/)(http://img856.imageshack.us/img856/1779/al11062521303binout.th.jpg) (http://img856.imageshack.us/i/al11062521303binout.jpg/)(http://img818.imageshack.us/img818/1750/al1106252130binout.th.jpg) (http://img818.imageshack.us/i/al1106252130binout.jpg/)(http://img707.imageshack.us/img707/1053/al1106252131binout.th.jpg) (http://img707.imageshack.us/i/al1106252131binout.jpg/)(http://img850.imageshack.us/img850/5741/al11062521321binout.th.jpg) (http://img850.imageshack.us/i/al11062521321binout.jpg/)(http://img824.imageshack.us/img824/7172/al11062521322binout.th.jpg) (http://img824.imageshack.us/i/al11062521322binout.jpg/)(http://img834.imageshack.us/img834/3258/al11062521323binout.th.jpg) (http://img834.imageshack.us/i/al11062521323binout.jpg/)(http://img202.imageshack.us/img202/7210/al11062521324binout.th.jpg) (http://img202.imageshack.us/i/al11062521324binout.jpg/)(http://img849.imageshack.us/img849/8995/al1106252132binout.th.jpg) (http://img849.imageshack.us/i/al1106252132binout.jpg/)
    (http://img834.imageshack.us/img834/7632/al11062521331binout.th.jpg)

     (http://img834.imageshack.us/i/al11062521331binout.jpg/)http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20037

    --



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 26, 2011, 02:44:11 PM
    Ganon will be released after I try out a cell shaded texture. One of my dogs died so I'm not doing any work today.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: saturo96 on June 26, 2011, 06:40:41 PM
    Even though the hair looks a little weird... i love it. Saturos its my favorite GS character so i will try it right away... and if you can pull off Menardi on Zelda... i think i'll start worshiping you man...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 26, 2011, 07:07:10 PM
    Even though the hair looks a little weird... i love it. Saturos its my favorite GS character so i will try it right away... and if you can pull off Menardi on Zelda... i think i'll start worshiping you man...

    I don't think I could get the hair perfect. I couldn't get the vertices to work the way I wanted.

    I tried Menardi, but the dress wasn't going too good.

    --

    STATUS


    Upcoming:
    Slaking- Model 90%/Texture5%
    PigGanon-Model100%/Texture90%

    Testing:
    Jiro
    Menardi

    --

    Looks like Shredder isn't going to happen. Cap Falcon's gloves are on a tilt by default, so it would take a great deal of tedious work to rotate the camera constantly to make them into the spiked gauntlets needed. 


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Legendary Super Mario on June 26, 2011, 08:11:26 PM
    I'm sorry to hear about your dog...  :'(

    P.S. I'll admit I'm a tad disappointed about Shredder not working out. But maybe someone could try making him on Ganondorf someday...


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 27, 2011, 03:30:40 PM
    Slaking's body is basically finished now. I've made hims quite a bit fatter. Won't be sure if it's enough until I test him ingame.

    The only main thing left is to move his eyeballs into place then fix the eyebrow region to fit them. I also have a few pieces of stray hair floating above his head that I need to remove with texture and vertexing.

    The texture is just a solid color throughout his body right now, while the face has some outlines so I know where things go.
    I might have it far enough along tomorrow for a preview.

    -
    I don't think I'm going to be able to do Jiro or Menardi from the looks of things. I'm going to attempt both of them one last time this week before removing them from my lists.

    I'll look through my old lists and find something to do next, unless someone suggests something that's doable.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Legendary Super Mario on June 27, 2011, 04:02:44 PM
    I'm glad to hear your making progress on Slaking... I look forward to seeing him.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: saturo96 on June 27, 2011, 04:36:07 PM
    Well... then i guess in my brawl will still be one on one Saturos vs Isaac...
    about the poll, a lot of your old ideas are realy good and would be cool to see... but how about to make that floating one-eyed rock on Kirby xD....


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 27, 2011, 05:01:17 PM
    Well... then i guess in my brawl will still be one on one Saturos vs Isaac...
    about the poll, a lot of your old ideas are realy good and would be cool to see... but how about to make that floating one-eyed rock on Kirby xD....

    I made The Wise One before but I don't know what happened to the file. I used one of the ball kirby models and just did the Wise One texture. I know it didn't turn out very well, so I never uploaded it.

    I'm still working on Menardi's dress. 10 patches in and it's still a mess. I'll keep at it for a day or two and see how it turns out.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 28, 2011, 11:37:02 PM
    Slaking preview:

    (http://img191.imageshack.us/img191/2656/slakingpreview.png)

    Model: 80%
    Texture: 10%

    I'm going to move the eyes into correct positions and get rid of that huge chunk of stuff above his head right now.

    --

    I haven't gotten around to patching Menardi's dress any more since my last post. I'll probably finish Slaking before I start back working on it.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 29, 2011, 07:25:16 PM
    Having some problems with my further vertexing of Slaking. The most recent being that his eyes won't move. When vertexing them, I'm trying to move them apart, into the positions they are in on Slaking's picture, but after moving them and getting back into Brawl Box, the eyes are still in the same position. It's as though it won't let me move them for some reason.

    Guess I'll find something else to work on for a while.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 30, 2011, 02:05:19 AM
    I did someone's request for a Prime Version Samus.Textures weren't showing up in 3ds, so I wasn't able to get it entirely accurate, but it's a very nice start. Hopefully someone will take it and finish it up for me at some point.

    You can find it here.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20140

    (http://img714.imageshack.us/img714/4299/al11063003213binout.th.jpg) (http://img714.imageshack.us/i/al11063003213binout.jpg/)(http://img28.imageshack.us/img28/7730/al1106300321binout.th.jpg) (http://img28.imageshack.us/i/al1106300321binout.jpg/)(http://img191.imageshack.us/img191/5013/al1106300322binout.th.jpg) (http://img191.imageshack.us/i/al1106300322binout.jpg/)(http://img843.imageshack.us/img843/3983/al11063003231binout.th.jpg) (http://img843.imageshack.us/i/al11063003231binout.jpg/)(http://img818.imageshack.us/img818/2954/al1106300323binout.th.jpg) (http://img818.imageshack.us/i/al1106300323binout.jpg/)(http://img21.imageshack.us/img21/633/al1106300324binout.th.jpg) (http://img21.imageshack.us/i/al1106300324binout.jpg/)(http://img845.imageshack.us/img845/563/al11063003251binout.th.jpg) (http://img845.imageshack.us/i/al11063003251binout.jpg/)(http://img121.imageshack.us/img121/1650/al1106300325binout.th.jpg) (http://img121.imageshack.us/i/al1106300325binout.jpg/)(http://img684.imageshack.us/img684/8681/al1106300329binout.th.jpg) (http://img684.imageshack.us/i/al1106300329binout.jpg/)(http://img96.imageshack.us/img96/7246/al1106300342binout.th.jpg) (http://img96.imageshack.us/i/al1106300342binout.jpg/)(http://img30.imageshack.us/img30/8489/al1106300320binout.th.jpg) (http://img30.imageshack.us/i/al1106300320binout.jpg/)(http://img14.imageshack.us/img14/3323/al11063003211binout.th.jpg) (http://img14.imageshack.us/i/al11063003211binout.jpg/)(http://img84.imageshack.us/img84/5643/al11063003212binout.th.jpg) (http://img84.imageshack.us/i/al11063003212binout.jpg/)

    I think I might just hit a few more requests before I start a real project. Slaking and Menardi are on hold due to annoyances, for those of you who might have missed it.

    New poll is up.

    I can either keep working on Menardi and Slaking...which probably won't work out = a waste of time.
    Or take up one of my old projects, like Robo. I feel that with some effort I could get my old model presentable....if I can find it.
    OR you could just suggest something for me to do, as long as it is not a Dedede, DK, Bowser or Ganondorf hack. I'm kinda in the mood to do something on Samus or Snake in particular.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Aether on June 30, 2011, 03:53:49 AM
    -Prince Sable or Richard on Toon Link
    -Golbez or Exdeath on Samus
    -Adam Malkovich (military uniform) on Snake
    -Golurk on Samus
    -Machrider on Captain Falcon (has this been done yet?)
    -Helmet-less Samus (on Samus using one of those Volnutt models)




    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 30, 2011, 03:58:50 AM
    -Prince Sable or Richard on Toon Link
    -Golbez or Exdeath on Samus
    -Adam Malkovich (military uniform) on Snake
    -Golurk on Samus
    -Machrider on Captain Falcon (has this been done yet?)
    -Helmet-less Samus (on Samus using one of those Volnutt models)




    Most of those have already been done.

    I did Golbez remember?
    I've saw a mach rider before.
    Someone has already made Adam on Snake.
    The volnutt models are imports....


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Aether on June 30, 2011, 04:07:56 AM
    You did Golbez on Ganondorf, not Samus. It wouldnt look like crap since she has armor to begin with, and a helmet.
    They made Battle Suit Adam, not military suit.
    Are they? I assumed they were vertexed.


    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 30, 2011, 05:10:22 PM
    I'm pretty sure the Volnutt models are imported from one of the Capcom Vs games.

    -

    I'm restarting Menardi.
    I'll start with her hair this time and work my way down.

    I might not be able to vertex her dress at all at this rate. Unless I can find a suitable Zelda hack to use as a base.

    Can someone find me a Zelda model with a knee-length dress?? Actually, it would need to go just a little below her knees. I'll worry about permissions later. I've looked but can't find one.


    -



    Title: Re: Sol Sanctum- Home to the Treasures of Weyard-I'M BACK!!??!!
    Post by: Weyard on June 30, 2011, 11:01:53 PM
    Disregard the last part of my previous post.

    I have started on Menardi again. I will not be editing her dress's length. So in the end, it will not be accurate in that department, but at least I won't have to spend years patching.

    Hair is pretty much finished. Chest plate is basically finished. Boots are done.

    I still need to edit her arms a bit, change the separate cloth of her dress into the "belt cloth" thing if possible, remove the braid tip from her hair, move the pigtail things up and make the bangs with them, edit the face, and lastly bring the tiara into the right position.

    The texture will probably take a while as well.

    I'll try to have a textured preview out by Monday.

    Here's the model's current progress.

    (http://img10.imageshack.us/img10/1169/menardipreview.png)

    UPDATE:

    Tested the model in-game and it looks fine. The cape needs to be pulled back just a hair so her arms/hips don't go through it quite so much. Otherwise, it remains pretty stationary and looks fine.


    Title: Re: Sol Sanctum- Daily Updates- Saturos is finished. Working on Menardi
    Post by: Weyard on July 03, 2011, 12:13:51 AM
    Working on Menardi's texture slowly.

    -

    I'm doing a test run of something on G&W. I'm having some problems with his texture/model though, as stated here: http://forums.kc-mm.com/index.php?topic=27417.msg561600#new
    Anyone know how to get past this?


    Title: Re: Sol Sanctum- Daily Updates- Saturos is finished. Working on Menardi
    Post by: Weyard on July 03, 2011, 11:44:00 AM
    Menardi is still in progress.
    The G&W project was going to be Sheriff, but it doesn't look like I'm going to be able to make it work.

    New poll is up.
    Pico is one of my favorites from the F-zero series.
    At a glance, it looks like a fairly straight forward project.
    The gloves wouldn't have to be changed at all.
    The boots would be easy.
    The head would be the hardest part, but it doesn't look impossible. (I would need to use one of the bald helmetless models right?)
    The shell shouldn't be too much of a problem, as CapFalcon's back is fully texturable.
    Lastly, I might want to bone edit him to be shorter. Pico is about 2ft shorter than cap Falcon isn't he?


    Title: Re: Sol Sanctum- Daily Updates- Saturos is finished. Working on Menardi
    Post by: Weyard on July 04, 2011, 12:14:04 AM
    (http://img807.imageshack.us/img807/1378/picopreview.png)

    Going good.

    He's just going to have texture eyes from the looks of it. I'm going to line the helmet up with the face right now.


    Title: Re: Sol Sanctum- Daily Updates- Saturos is finished. Working on Menardi
    Post by: Legendary Super Mario on July 04, 2011, 12:40:50 AM
    You're Pico and Menardi vertexs are both coming along quite well so far!  :laugh:

    I think after those 2 are done, Release that Classic Ganon you made on King Dedede... I've been wanting that for months now.


    Title: Re: Sol Sanctum- Daily Updates- Saturos is finished. Working on Menardi
    Post by: GentlemanPotato on July 04, 2011, 03:44:50 AM
    I have started on Menardi again. I will not be editing her dress's length. So in the end, it will not be accurate in that department, but at least I won't have to spend years patching.

    Zelda's dress has texture transparency so it can be made shorter without any vertexing.


    Title: Re: Sol Sanctum- Daily Updates- Saturos is finished. Working on Menardi
    Post by: Weyard on July 04, 2011, 01:30:24 PM
    Zelda's dress has texture transparency so it can be made shorter without any vertexing.

    Oh I didn't know that. That'll work then.

    Her texture looks like it's going to be pretty annoying so I think I'll do Pico first. I've only textured her boots, hair, and neck piece.

    -

    Pico's basic model is almost done. I still need to do the belt and pull his "cheeks" up to meet the helmet.

    I need to get rid of the knee pads.

    Cap Falcon's chest and back have weird jagged parts that aren't visible from forward or side views, so after rotating him I've found several things I need to work on.

    -

    I reason I never released Ganon was that I never got around to cell shading his head. In certain stages, the area around  his eyes is lit wrong as is, making it look like a mask. It's because the piece of skin there is too dark or something. I've tried to fix it but it isn't really working. I'm hoping that making it all solid color and shading it checking it back and forth will fix it.


    Title: Re: Sol Sanctum- Daily Updates- Saturos is finished. Working on Menardi
    Post by: Weyard on July 04, 2011, 03:09:55 PM
    Full body Pico Preview

    (http://img64.imageshack.us/img64/817/previewzm.png)

    Model:

    Chest and back need serious revertexing.

    Forehead needs to go forward a little more

    Boots have some uneven spots

    Belt and shoulder pad haven't been touched at all

    Texture:

    Arms, scarf and boots are all that's left.
    Revision of entire texture.

    Are there any guides on Bone editing to alter height? If so, could someone please direct me to one. I've decided that I will definitely need to change his height, so I might as well ask now.

    I have to disable his mouth bone so it will not be usable on wifi.


    Title: Re: Sol Sanctum- Daily Updates- Saturos is finished. Working on Menardi
    Post by: Weyard on July 04, 2011, 05:03:34 PM
    Basic texture is finished so I got some screens.

    (http://img37.imageshack.us/img37/7163/al1107041853binout.jpg)

    (http://img685.imageshack.us/img685/5105/al11070418503binout.jpg)

    (http://img707.imageshack.us/img707/6471/al1107041848binout.th.jpg) (http://img707.imageshack.us/i/al1107041848binout.jpg/)(http://img69.imageshack.us/img69/516/al11070418491binout.th.jpg) (http://img69.imageshack.us/i/al11070418491binout.jpg/)(http://img24.imageshack.us/img24/5719/al1107041849binout.th.jpg) (http://img24.imageshack.us/i/al1107041849binout.jpg/)(http://img62.imageshack.us/img62/3243/al11070418501binout.th.jpg) (http://img62.imageshack.us/i/al11070418501binout.jpg/)(http://img829.imageshack.us/img829/1285/al11070418502binout.th.jpg) (http://img829.imageshack.us/i/al11070418502binout.jpg/)(http://img685.imageshack.us/img685/5105/al11070418503binout.th.jpg) (http://img685.imageshack.us/i/al11070418503binout.jpg/)(http://img197.imageshack.us/img197/7038/al1107041850binout.th.jpg) (http://img197.imageshack.us/i/al1107041850binout.jpg/)(http://img594.imageshack.us/img594/1490/al11070418511binout.th.jpg) (http://img594.imageshack.us/i/al11070418511binout.jpg/)(http://img706.imageshack.us/img706/6567/al1107041851binout.th.jpg) (http://img706.imageshack.us/i/al1107041851binout.jpg/)(http://img638.imageshack.us/img638/1542/al11070418521binout.th.jpg) (http://img638.imageshack.us/i/al11070418521binout.jpg/)(http://img696.imageshack.us/img696/9632/al11070418522binout.th.jpg) (http://img696.imageshack.us/i/al11070418522binout.jpg/)(http://img707.imageshack.us/img707/7371/al1107041852binout.th.jpg) (http://img707.imageshack.us/i/al1107041852binout.jpg/)(http://img37.imageshack.us/img37/7163/al1107041853binout.th.jpg) (http://img37.imageshack.us/i/al1107041853binout.jpg/)(http://img715.imageshack.us/img715/7757/al1107041855binout.th.jpg) (http://img715.imageshack.us/i/al1107041855binout.jpg/)(http://img204.imageshack.us/img204/1539/al1107041856binout.th.jpg) (http://img204.imageshack.us/i/al1107041856binout.jpg/)(http://img837.imageshack.us/img837/7972/al11070418571binout.th.jpg) (http://img837.imageshack.us/i/al11070418571binout.jpg/)(http://img714.imageshack.us/img714/8025/al1107041857binout.th.jpg) (http://img714.imageshack.us/i/al1107041857binout.jpg/)(http://img842.imageshack.us/img842/46/al1107041858binout.th.jpg) (http://img842.imageshack.us/i/al1107041858binout.jpg/)(http://img96.imageshack.us/img96/1888/al11070419021binout.th.jpg) (http://img96.imageshack.us/i/al11070419021binout.jpg/)(http://img231.imageshack.us/img231/9853/al1107041902binout.th.jpg) (http://img231.imageshack.us/i/al1107041902binout.jpg/)

    Now I just need to remove the crease on his shirt, remove the buttons, remove the shoulder pad, tidy up the joints on his shoulders/legs, and a few other things.

    As far as texture goes, it needs finalization, Falcon's original eyes need to be made green so they aren't visible (you can see them in some animations right now), the symbols on the chest need to be more visible.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Weyard on July 04, 2011, 09:58:25 PM
    Don't remember if I mentioned it or not, but I'm making him have Wild Goose, his vehicle instead of Falcon's ship during FS and entry animation.

    Here's a quick preview of it:
    (http://img26.imageshack.us/img26/9093/wildgoose.png)
    Gotta texture it then see what changes I need to make to the model to finish it.

    -

    Seems that Cap Falcon's chest likes to spring back into it's original model during certain animations. Any idea why it's doing this? He always seems to have those abs even though they aren't on his model/texture anymore.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Gamma Ridley on July 04, 2011, 10:08:30 PM
    Don't remember if I mentioned it or not, but I'm making him have Wild Goose, his vehicle instead of Falcon's ship during FS and entry animation.

    Here's a quick preview of it:
    ([url]http://img26.imageshack.us/img26/9093/wildgoose.png[/url])
    Gotta texture it then see what changes I need to make to the model to finish it.


    Wow.

    Glad to see it worked for you. XD That looks great.

    Almost makes me want to work on getting Samurai Goroh rebooted.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Weyard on July 04, 2011, 10:10:53 PM
    Wow.

    Glad to see it worked for you. XD That looks great.

    Almost makes me want to work on getting Samurai Goroh rebooted.
    I don't think I've ever saw a Cap Falcon hack where the ship had been edited. It might not work ingame. Don't praise it too much until I test it lol


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: SmashClash on July 04, 2011, 10:17:40 PM
    Nice vertexes, Weyard. That gave me an idea: When the DAE to MDL0 is finished I could get a bunch of car models from NFS: HP 2010, rig their bones to match the F-Zero cars and port them over every car. Then re-arrange the track a little and real life racetrack lol.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Weyard on July 05, 2011, 01:10:53 AM
    Nice vertexes, Weyard. That gave me an idea: When the DAE to MDL0 is finished I could get a bunch of car models from NFS: HP 2010, rig their bones to match the F-Zero cars and port them over every car. Then re-arrange the track a little and real life racetrack lol.
    lol that'd be pretty awesome.

    -

    The Wild Goose is finished.

    Ingame, it worked....kinda.

    During entry animation, the "wings" are still there, despite being gone in the actual model. Not sure why, but the texture and the rest of the model is showing correctly. I can't get screens during the entry animation to show this.

    But....during Final Smash animation, the vehicle is perfect.

    (http://img98.imageshack.us/img98/7792/al1107050214binout.jpg)

    (http://img683.imageshack.us/img683/5757/al1107050212binout.th.jpg) (http://img683.imageshack.us/i/al1107050212binout.jpg/)(http://img27.imageshack.us/img27/9180/al1107050233binout.th.jpg) (http://img27.imageshack.us/i/al1107050233binout.jpg/)(http://img840.imageshack.us/img840/8020/al1107050230binout.th.jpg) (http://img840.imageshack.us/i/al1107050230binout.jpg/)(http://img148.imageshack.us/img148/5784/al11070502301binout.th.jpg) (http://img148.imageshack.us/i/al11070502301binout.jpg/)

    And then there is another little problem.

    During the actual final smash...the vehicle is gone. It's hilarious and I don't wanna fix it, but I thought I'd show it lol.

    (http://img215.imageshack.us/img215/904/al1107050216binout.jpg)
    (http://img706.imageshack.us/img706/2760/al11070502161binout.jpg)

    -

    A slightly newer version of Pico:

    (http://img17.imageshack.us/img17/7827/al1107050224binout.jpg)

    (http://img29.imageshack.us/img29/4923/al1107050227binout.jpg)

    Taking that last one reminded me that I need to change the color his shell. Forgot to do so earlier.

    -

    Now I just need to finish off the texture and do some small things to the model.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Gamma Ridley on July 05, 2011, 11:01:07 AM
    Tch, screw fixing the Final Smash, that's awesome. XD

    Pico looks great, can't wait till he's finished.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: DSX8 on July 05, 2011, 02:22:54 PM
    not bad o.o


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Legendary Super Mario on July 05, 2011, 02:27:07 PM
    That's really epic! I look forward to downloading Pico when he's finished...  ;)

    Plus, you vertexed the Blue Falcon to look like another F-Zero vehicle which is just plain win! Then, after it hits someone... he hijacks the Invisible Boat Mobile!

    (That's the only thing I can think of that would make any sense now.) lol


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: SiLeNtDo0m on July 05, 2011, 02:56:06 PM
    Dude that looks freakin incredible!  Imo, that's one of your best vertexes.  I'm using that in my Brawl Minus for sure (since in Brawl Minus I don't use Viewtiful Joe since I haven't made a Minus version for him >.<)


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Weyard on July 05, 2011, 03:16:29 PM
    Should I remove the gun and holster? It goes through his back and he doesn't really have it in his artwork.

    Finishing up the texture today.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Gamma Ridley on July 05, 2011, 03:27:19 PM
    Should I remove the gun and holster? It goes through his back and he doesn't really have it in his artwork.

    If it isn't too difficult to do, then I'd say yes. Just so he can be as accurate as possible.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: JuanMKnight on July 05, 2011, 05:20:16 PM
    A slightly newer version of Pico:
    ([url]http://img17.imageshack.us/img17/7827/al1107050224binout.jpg[/url])
    ([url]http://img29.imageshack.us/img29/4923/al1107050227binout.jpg[/url])
    Taking that last one reminded me that I need to change the color his shell. Forgot to do so earlier.
    Now I just need to finish off the texture and do some small things to the model.

    awesome!  :kdance:
    good job


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Legendary Super Mario on July 05, 2011, 05:26:38 PM
    Should I remove the gun and holster? It goes through his back and he doesn't really have it in his artwork.

    Finishing up the texture today.

    Getting rid of them is fine with me... You're really doing a marvelous job on him!


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Weyard on July 05, 2011, 05:27:56 PM
    New texture-

    Dulled down, has some more "texture", realligned a few things, messed with the hue a bit. Ended up making the gloves purple accidentally. They'll be back blue in a few minutes.

    I also vertexed out the holster and gun.

    (http://img835.imageshack.us/img835/4787/al11070518221binout.th.jpg) (http://img835.imageshack.us/i/al11070518221binout.jpg/)(http://img706.imageshack.us/img706/9470/al1107051822binout.th.jpg) (http://img706.imageshack.us/i/al1107051822binout.jpg/)(http://img718.imageshack.us/img718/8686/al1107051823binout.th.jpg) (http://img718.imageshack.us/i/al1107051823binout.jpg/)(http://img33.imageshack.us/img33/6664/al11070518191binout.th.jpg) (http://img33.imageshack.us/i/al11070518191binout.jpg/)(http://img13.imageshack.us/img13/4083/al1107051819binout.th.jpg) (http://img13.imageshack.us/i/al1107051819binout.jpg/)(http://img838.imageshack.us/img838/3598/al1107051821binout.th.jpg) (http://img838.imageshack.us/i/al1107051821binout.jpg/)

    I still need to pull his helmet down to cover Falcon's old eyes and shape his shoulders so the blue spots up there cover the entire shoulder instead of just a little piece.

    -

    Off topic, but have any of you ever experienced this?

    (http://img402.imageshack.us/img402/9760/al1107051830binout.jpg)

    I was using Menardi (zelda) against Snake. I used tried to use the forward B fireball, but it read it as downB and tried to transform to sheik. I expected a freeze....but this happened.

    It is Zelda's model twisted onto Sheik's frame, using Snake's texture. No idea why this happened but it is nightmarish lol.

    (http://img146.imageshack.us/img146/7766/al11070518311binout.jpg)
    (http://img841.imageshack.us/img841/1607/al11070518301binout.th.jpg) (http://img841.imageshack.us/i/al11070518301binout.jpg/)(http://img98.imageshack.us/img98/1306/al1107051831binout.th.jpg) (http://img98.imageshack.us/i/al1107051831binout.jpg/)(http://img833.imageshack.us/img833/5583/al1107051832binout.th.jpg) (http://img833.imageshack.us/i/al1107051832binout.jpg/)

    After I took the last picture, 90% of her model disappeared. She was nothing but 3-4 pink things (looked like internal organs O.O).  It was getting worse the longer I went. Right after this, my tv messed up and I had to turn it off. Should have recorded it lol.

    -



    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Weyard on July 06, 2011, 12:14:52 AM
    The size mod isn't working for some reason. His size isn't changing in-game.

    I'm calling it finished right now and to be released tomorrow unless something else comes up.

    Should I do some recolors for his alt costumes from the Gamecube Fzero game? The vehicle's color will always be green though.

    -

    Upon further investigation, Zelda is having that glitch against all characters. Upon transforming, she keeps her model, on Sheik's frame with the number1 texture of whoever you are fighting against. It has walking glitch and several other things. In this shape, I can't release Menardi. This is too serious of an error. As much complaining as everyone did over the disappearing glitch on Kadabra, I would never hear the end of something like this.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: BlueBrain on July 06, 2011, 05:02:46 AM
    send me the files and i could look into it ^^


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Weyard on July 06, 2011, 06:44:03 AM
    send me the files and i could look into it ^^
    Are you referring to Menardi? I'll get its files packaged up and pm you when I wake up later.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: BlueBrain on July 06, 2011, 10:46:53 AM
    ok cool, i'll see what i can do ^^


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Weyard on July 06, 2011, 04:56:01 PM
    Sent.

    I'm testing the size mod on Pico again. Not sure why it wasn't working last time.

    The size mod just isn't working. I think I'm doing something wrong. Ill make another help topic about it.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Weyard on July 06, 2011, 07:21:37 PM
    Turns out I wasn't getting the whole story and size modding is significantly more time consuming/complex than I was initially told.


    would someone who knows how to do it mind doing it for me??? I would need him to be scaled to 8/10 his normal height. If so, I'll get you the files as soon as I can package them up.


    If no one wants to help me, I'll just have to release him without it. I'll make my decision tomorrow.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: xxmasal22xx on July 07, 2011, 04:20:29 PM
    Turns out I wasn't getting the whole story and size modding is significantly more time consuming/complex than I was initially told.


    would someone who knows how to do it mind doing it for me??? I would need him to be scaled to 8/10 his normal height. If so, I'll get you the files as soon as I can package them up.


    If no one wants to help me, I'll just have to release him without it. I'll make my decision tomorrow.

    Is it alright if i do a full slot one???


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Weyard on July 07, 2011, 06:58:31 PM
    Is it alright if i do a full slot one???
    nah I'm looking for a one-slot really.

    I would rather not have it at all than have it affect all slots. He's only about 2 inches too short anyway. The model is accurate enough that it won't matter too much.

    I downloaded the trophy model and it looks like it's accurate enough for my liking already. I'll just release it tomorrow with a dull texture more like it should appear on Brawl, then another with the same brightness as his trophy.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Weyard on July 07, 2011, 09:15:22 PM
    I finished both textures and have already put together the .rar.

    Here are some new pictures of both textures:

    Brawl style texture:
    (http://img851.imageshack.us/img851/4994/al1107072309binout.jpg)(http://img38.imageshack.us/img38/1461/al1107072304binout.th.jpg) (http://img38.imageshack.us/i/al1107072304binout.jpg/)(http://img694.imageshack.us/img694/1474/al1107072303binout.th.jpg) (http://img694.imageshack.us/i/al1107072303binout.jpg/)
    New Trophy-based Texture:
    (http://[URL=http://img190.imageshack.us/i/al11070723051binout.jpg/][IMG]http://img190.imageshack.us/img190/8716/al11070723051binout.th.jpg)[/URL][/img](http://img543.imageshack.us/img543/8909/al1107072305binout.jpg)(http://img585.imageshack.us/img585/671/al1107072306binout.th.jpg) (http://img585.imageshack.us/i/al1107072306binout.jpg/)(http://img560.imageshack.us/img560/9443/al1107072307binout.th.jpg) (http://img560.imageshack.us/i/al1107072307binout.jpg/)(http://img708.imageshack.us/img708/2625/al11070723081binout.th.jpg) (http://img708.imageshack.us/i/al11070723081binout.jpg/)(http://img713.imageshack.us/img713/6749/al1107072308binout.jpg)

    I greatly prefer the trophy one, even though its so much brighter than everyone else that it doesn't really fit in too well.

    The symbol on the chest is really uneven now. It wasn't bright enough to really tell before but its very noticeable on these updated textures. If I get time tonight/tomorrow I'll try to clean up the vertices there a little further.

    It will be released after I wake up tomorrow.

    -

    Thinking about running a test run of Wario's Wicked disguise and Rudy the Clown(final boss of one of the wario games) (both would be on Wario, Rudy would look best with no arms/legs, nothing but head body and fists, as he appears in the game. But he has concept art in which he has all of his limbs, so if I can't make them invisible easily I'll just keep them.) They will be added to my to-do-list on the OP when I update it either way.


    Title: Re: Sol Sanctum- Daily Updates- Pico Preview---
    Post by: Weyard on July 08, 2011, 01:45:44 AM
    PICO HAS BEEN RELEASED

    (http://img835.imageshack.us/img835/2014/al11070801471binout.jpg)
    (http://img856.imageshack.us/img856/8138/al1107080152binout.jpg)

    You can find it here:
    (http://img832.imageshack.us/img832/5108/brawlvaultminile.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20363/)

    (http://img828.imageshack.us/img828/3264/al1107080151binout.th.jpg) (http://img828.imageshack.us/i/al1107080151binout.jpg/)(http://img856.imageshack.us/img856/8138/al1107080152binout.th.jpg) (http://img856.imageshack.us/i/al1107080152binout.jpg/)(http://img836.imageshack.us/img836/1732/al1107080200binout.th.jpg) (http://img836.imageshack.us/i/al1107080200binout.jpg/)(http://img121.imageshack.us/img121/5528/al1107080202binout.th.jpg) (http://img121.imageshack.us/i/al1107080202binout.jpg/)(http://img135.imageshack.us/img135/7897/al11070802031binout.th.jpg) (http://img135.imageshack.us/i/al11070802031binout.jpg/)(http://img696.imageshack.us/img696/7617/al1107080203binout.th.jpg) (http://img696.imageshack.us/i/al1107080203binout.jpg/)(http://img849.imageshack.us/img849/8491/al11070802041binout.th.jpg) (http://img849.imageshack.us/i/al11070802041binout.jpg/)(http://img853.imageshack.us/img853/8880/al1107080204binout.th.jpg) (http://img853.imageshack.us/i/al1107080204binout.jpg/)(http://img19.imageshack.us/img19/8881/al11070802051binout.th.jpg) (http://img19.imageshack.us/i/al11070802051binout.jpg/)(http://img593.imageshack.us/img593/1249/al1107080205binout.th.jpg) (http://img593.imageshack.us/i/al1107080205binout.jpg/)(http://img706.imageshack.us/img706/1741/al1107080208binout.th.jpg) (http://img706.imageshack.us/i/al1107080208binout.jpg/)(http://img97.imageshack.us/img97/9337/al1107080209binout.th.jpg) (http://img97.imageshack.us/i/al1107080209binout.jpg/)(http://img842.imageshack.us/img842/6540/al1107080212binout.th.jpg) (http://img842.imageshack.us/i/al1107080212binout.jpg/)(http://img835.imageshack.us/img835/4567/al1107080214binout.th.jpg) (http://img835.imageshack.us/i/al1107080214binout.jpg/)(http://img695.imageshack.us/img695/5581/al11070802171binout.th.jpg) (http://img695.imageshack.us/i/al11070802171binout.jpg/)(http://img535.imageshack.us/img535/2858/al1107080217binout.th.jpg) (http://img535.imageshack.us/i/al1107080217binout.jpg/)(http://img835.imageshack.us/img835/2014/al11070801471binout.th.jpg) (http://img835.imageshack.us/i/al11070801471binout.jpg/)(http://img600.imageshack.us/img600/961/al1107080147binout.th.jpg) (http://img600.imageshack.us/i/al1107080147binout.jpg/)(http://img15.imageshack.us/img15/3272/al1107080148binout.th.jpg) (http://img15.imageshack.us/i/al1107080148binout.jpg/)(http://img684.imageshack.us/img684/1551/al11070801491binout.th.jpg) (http://img684.imageshack.us/i/al11070801491binout.jpg/)(http://img687.imageshack.us/img687/7051/al1107080149binout.th.jpg) (http://img687.imageshack.us/i/al1107080149binout.jpg/)(http://img850.imageshack.us/img850/9541/al1107080150binout.th.jpg) (http://img850.imageshack.us/i/al1107080150binout.jpg/)(http://img832.imageshack.us/img832/2318/al11070801511binout.th.jpg) (http://img832.imageshack.us/i/al11070801511binout.jpg/)

    I decided to throw out the texture I had made myself. The trophy texture just looks so much better on him.
    The thumbnails above are all new. There are a few pictures of the vehicle and a few of the FS glitch.

    This one was a lot of fun. I'm definitely thinking about trying another F-zero character later. Not sure who it would be though.

    --

    Next hack to be released is Ganon. I'll try to finish up his texture this weekend and get him released early next week.

    Then Menardi..... If Joker can't figure out what's wrong with the transformation, then I'm not sure where to go with it. It isn't going to be very accurate if it even ends up recognizable. Zelda isn't a good character to put Menardi on. The hair is mostly the problem. It's impossible to give it the curved pieces of hair that Menardi has.

    After making my decision about Menardi, I will move onto Wicked Wario (http://www.mariowiki.com/Wicked_Wario) and/or Rudy the Clown (http://www.mariowiki.com/Rudy_the_Clown).

    The winner of the poll (Sveta is in the lead right now) will be after that.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 08, 2011, 07:27:59 AM
    I just made a quick little video of Pico in-game.

    http://www.youtube.com/watch?v=w8j9pG48YEA

    Sorry about the quality. At least the webcam didn't decide to lag through the fast movement or it could have been a lot worse.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: DevMasters on July 08, 2011, 10:55:43 AM
    I heard that you where taking request and was wondering if it where possible for to make a vertex of Kafei from Majora's Mask please. Ether Toon Link or Lucas would make a good Kafei. I'm shocked that nobody has made him yet.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 08, 2011, 04:23:04 PM
    I heard that you where taking request and was wondering if it where possible for to make a vertex of Kafei from Majora's Mask please. Ether Toon Link or Lucas would make a good Kafei. I'm shocked that nobody has made him yet.
    Several people have attempted him I know. Not sure why no one ever finished a fully vertexed one.

    I'll add it to my list.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: BlueBrain on July 08, 2011, 04:50:00 PM
    havent downloaded yet, but did u also edit or remake the spc texture? and did u make the siro completely black??


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 08, 2011, 04:59:09 PM
    havent downloaded yet, but did u also edit or remake the spc texture? and did u make the siro completely black??
    Are you talking about Pico or Menardi? On Pico,  I replaced it with the ref/siro (can't remember which it was) from Pico's trophy textures. Looks nice in-game.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Mochtroid127 on July 08, 2011, 09:05:10 PM
    'The hitman that flies at the speed of sound: Pico!' Nice. Love Pico.

    I saw that you are taking requests and wondered if I could request something Metroid-related. Possibly one of the hunters from Prime 3 I don't know about Ghor, but Gandrayda would be perfect for ZSS and I have a strange feeling that Rundas would work for Lucario. Even a Space Pirate Trooper from any game would be awesome. I just feel that there isn't enough Metroid, especially with how much Sonic stuff there is now. I would make lots of Metroid stuff if I could, but all I can do are basic textures and BRSTMs.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Gamma Ridley on July 08, 2011, 09:08:01 PM
    ... Gandrayda would be perfect for ZSS....

    This.

    A billion times over, this.

    I was just thinking about this earlier today.

    I swear, if you make Gandrayda, I will explode out of sheer joy.

    ...

    Ok, maybe not, but I would love it. :]


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 08, 2011, 09:36:35 PM
    I dunno about Gandrayda. She is my least favorite of the Prime 3 hunters, and I don't really like Prime 3 in particular. (but Prime2 being my absolute least favorite).
    I've had some trouble with ZSS's hair any time I've tried to mess with it.
    Is there a ZSS model out there with short hair and no bangs?
    Looks like there is some concept showing her back which could speed up the texture: http://metroid.wikia.com/wiki/File:Gandrayda_Concept_Art.png
    I'll attempt it at some point.

    I've been wanting to try a Space Pirate for a long time. Doesn't matter which type.
    The Prime version would probably do best on Snake (moveset-wise), but it would be kinda hard to make it on him.
    Zebesian Pirates could work on anyone really. It would just be a ton of bone disabling and hand vertexing to get the pincher things right.
    The ones from Prime 3 (the shrimp-like pirates) could work on any of the skinnier characters.

    I'm thinking about trying Trace on Samus. Shouldn't be too difficult. I'm sure it would get quite a few downloads. Seems like everyone used him on Hunters. He was really good when camping( lol like metaknight)

    Rundus would be somewhat easy to make on Captain Falcon. The moveset would make no sense on him though. It would almost require a psa to get rid of the fire or add ice effects.



    I'm going to update the OP tonight and add all of these to my list anyway. As I do test runs of them they might work out good and I'll actually do them.
    I'll remove all of them that I don't feel like doing anymore. There will be a lot of Metroid characters on the list this time from the looks of it.

    -



    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Gamma Ridley on July 08, 2011, 09:44:45 PM
    I dunno about Gandrayda. She is my least favorite of the Prime 3 hunters, and I don't really like Prime 3 in particular. (but Prime2 being my absolute least favorite).
    I've had some trouble with ZSS's hair any time I've tried to mess with it.

    D:

    I'm thinking about trying Trace on Samus.

    8D

    Trace is a great idea.

    Sylux would be pretty cool, too.

    Well, whatever you decide is fine with me. I'm just glad that Metroid may finally get some representation around here...


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 08, 2011, 10:46:29 PM
    D:

    8D

    Trace is a great idea.

    Sylux would be pretty cool, too.

    Well, whatever you decide is fine with me. I'm just glad that Metroid may finally get some representation around here...


    I'll try Gandrayda for sure, I just don't like her lol.

    Dunno which one I'll try first. I'll just do some test runs all throughout this week and see which one sticks.

    Looking through the different Space Pirate designs, I'd still say Prime's design is my favorite but I don't think I could make it work. The way it's head comes out of it's chest would require a lot of moving and bone disabling. It would be awesome but really really really time consuming.

    The Fusion design (same as OtherM but with cyborg parts) would work pretty well on Sheik.

    (http://images1.wikia.nocookie.net/__cb20100322224749/metroid/images/e/e9/Pirate_thm.jpg)

    Then we have the old original design:

    (http://images4.wikia.nocookie.net/__cb20101008211451/metroid/images/thumb/e/ea/Smart_tour.jpg/171px-Smart_tour.jpg)
    Easiest one by far. Not sure who would make the best base though.

    Lastly, Prime2's pirates.

    (http://images2.wikia.nocookie.net/__cb20100717040027/metroid/images/thumb/3/36/M2_C_SpacePirate_ad.jpg/594px-M2_C_SpacePirate_ad.jpg)

    The asymmetrical arms makes me think it could only work on Samus.

    Which of these Pirate designs is your favorite?


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 09, 2011, 02:06:27 AM
    Aether has finally returned and I'm helping him with a WarioLand-based psa on Wario. Not based on his transformations, but his physical moves in it.

    He made a new texture based on his Warioland 2 and 3 sprites and I vertexed it.

    (http://img534.imageshack.us/img534/9814/warionewmodel.png)

    The main thing I changed was the height of his overalls. In the older games, Wario was muscular instead of fat. I brought the whole rim of the overalls about half way down his chest and made him thinner all around.
    Wario's ears are quite a bit longer in the old games too, so I lengthened them a bit.
    His shoulders and elbows have also been enlarged.

    As for the new psa, he's changed his upA, dash attack and forward smash so far. The forward smash actually looks like Wario's signature charge now. I haven't the slightest idea how Sakurai managed to mess up the animation that badly in the first place. It is supposed to be a square armed charge, not a shoulder bump.

    The major goal is to swap out his motorcycle for another move, as it is the only one that isn't really fitting for Wario's older appearances. The bite and fart will probably be kept. All of his non-combat animations will be changed so they look more like his in-game animations.

    I'll put a link to his thread here once he makes it. He'll probably need some help with the B-moves.
    This project will be much simpler than the Ridley psa project, so this should actually get finished :D

    -

    I tested Gandrayda and the hair made me mad so I quit pretty early on.

    I'll be testing the  Fusion/Other M space Pirate next.

    UPDATE:

    Fusion Space Pirate(Sheik)'s head is going fairly good so far. I scaled down the ponytail and tucked it into her back, hopefully it won't pop out too much during gameplay.
    I then pulled the top of her head up into the "plate" shape.
    I'll use the bangs to make the feather-like things on the back of the head.
    The faces will have to be made into the bottom of the head and beak.
    I'll get a preview out once I finish these things.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Albafika on July 09, 2011, 01:00:08 PM
    Wow Weyard, who'd have thought someone'd make a F-Zero character? xD Looking good!


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Gamma Ridley on July 09, 2011, 07:26:38 PM
    Looking through the different Space Pirate designs, I'd still say Prime's design is my favorite but I don't think I could make it work. The way it's head comes out of it's chest would require a lot of moving and bone disabling. It would be awesome but really really really time consuming.

    The Fusion design (same as OtherM but with cyborg parts) would work pretty well on Sheik.

    ([url]http://images1.wikia.nocookie.net/__cb20100322224749/metroid/images/e/e9/Pirate_thm.jpg[/url])

    Then we have the old original design:

    ([url]http://images4.wikia.nocookie.net/__cb20101008211451/metroid/images/thumb/e/ea/Smart_tour.jpg/171px-Smart_tour.jpg[/url])
    Easiest one by far. Not sure who would make the best base though.

    Lastly, Prime2's pirates.

    ([url]http://images2.wikia.nocookie.net/__cb20100717040027/metroid/images/thumb/3/36/M2_C_SpacePirate_ad.jpg/594px-M2_C_SpacePirate_ad.jpg[/url])

    The asymmetrical arms makes me think it could only work on Samus.

    Which of these Pirate designs is your favorite?


    Prime 2 design is definitely my favorite.

    That would be amazing to have in mah Brawlz.

    I tested Gandrayda and the hair made me mad so I quit pretty early on.


    D:

    Ah well. Maybe I'll just make a request thread asking for her or something. /:


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 09, 2011, 08:38:54 PM
    I'm working on the Fusion/Other M version on sheik already, and I will also do the Prime 2 version on Samus then. I might do them alongside each other and release it as a package. Not sure yet.

    Wow Weyard, who'd have thought someone'd make a F-Zero character? xD Looking good!


    I'm going to try a few more later.

    -

    Ganon's head texture is still messed up. I blended it all together so it should all be the same tint, but the area around his eyes is still brighter than it should be.

    As you can see here:

    (http://img560.imageshack.us/img560/4281/al11071000541binout.jpg)
    (http://img97.imageshack.us/img97/1672/al11071000542binout.jpg)
    (http://img829.imageshack.us/img829/5554/al1107100054binout.jpg)

    Release it now or keep trying??



    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Albafika on July 10, 2011, 12:19:10 AM
    Ganon's head texture is still messed up. I blended it all together so it should all be the same tint, but the area around his eyes is still brighter than it should be.

    As you can see here:

    ([url]http://img560.imageshack.us/img560/4281/al11071000541binout.jpg[/url])
    ([url]http://img97.imageshack.us/img97/1672/al11071000542binout.jpg[/url])
    ([url]http://img829.imageshack.us/img829/5554/al1107100054binout.jpg[/url])

    Release it now or keep trying??


    Try your best, I'd say. :) It's looking great... Nostalgic...

    I'm going to try a few more later.
    That'd be lovely to see. :D


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 10, 2011, 01:11:13 AM
    The only reason I plan to release the Ganon at all is because it is pretty nostalgic, although it isn't entirely accurate.

    -

    Quick Preview of the Fusion Space Pirate. Head is getting pretty close.

    (http://img560.imageshack.us/img560/4043/spacepiratehead.png)

    The eye is just drawn on to show where it will go.

    Most of the work will be from lining up textures from the looks of it.

    The "feathers" need to be brought out so they overlap the "plate" a little more. I also need to put a lip on it if there are enough vertices around.

    What's left of the hair and ponytail in the back will need to be brought forward to shape the neck. I might have to disable the neck bone, but I'm hoping that I don't.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Velen on July 10, 2011, 01:17:11 AM
    @ Ganon:

    SWEET SEMEN OF BABY JESUS!!! AWESOME!!!


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 10, 2011, 01:24:45 AM
    @ Ganon:

    SWEET SEMEN OF BABY JESUS!!! AWESOME!!!
    Not sure if that's a compliment or not...but alright lol.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Albafika on July 10, 2011, 08:15:26 AM
    The only reason I plan to release the Ganon at all is because it is pretty nostalgic, although it isn't entirely accurate.

    -

    Quick Preview of the Fusion Space Pirate. Head is getting pretty close.

    ([url]http://img560.imageshack.us/img560/4043/spacepiratehead.png[/url])

    The eye is just drawn on to show where it will go.

    Most of the work will be from lining up textures from the looks of it.

    The "feathers" need to be brought out so they overlap the "plate" a little more. I also need to put a lip on it if there are enough vertices around.

    What's left of the hair and ponytail in the back will need to be brought forward to shape the neck. I might have to disable the neck bone, but I'm hoping that I don't.
    Hmm... I just hope you can really pull it out as you want it from Sheik. Looking good so far, Weyard. =)


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Mochtroid127 on July 10, 2011, 03:28:29 PM
    Looks awesome. I had a thought about the MP2 pirate. Someone (I'm pretty sure it was StarWaffle.) made that Scyther thing (sorry, I don't know much about Pokemon lol) on Falco. I tried to retexture it to look like a Prime 2 pirate a month or so ago, and while it was awesome knowing it was a space pirate, I'm terrible texturing. The best thing I've ever made was Deathborn from F-Zero GX on Ganon and he still looks BAD. Maybe falco could work since he has a gun and a beak sort of like the pirates. I always thought it was funny how they looked kind of like birds and the Chozo are also birds... coincidence?


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 10, 2011, 04:45:48 PM
    sorry, I don't know much about Pokemon lol


    (http://myfacewhen.com/thumbs/tn_118.jpg)

    -

    Your Deathborn and Kanden textures would be nice bases for full vertexed projects.

    MP2's pirates would be best on Samus and that's how I'm going to attempt it. Their arms are asymmetrical, and Samus is one of the only characters with asymmetrical arms by default (one is a sword thing and other is the pincer with a gun attached). I won't be doing any test runs for it until I finish the Fusion/Other M Zebesian Pirate on Sheik.

    Chozo's and Zebesian pirates looking like birds might not be a coincidence. I would assume that they would be the related species. All of the modern designs for Zebesian pirates have them looking more and more bird-like. The only main different between them now is the pincers. Only problem with that theory is that I can't remember if Chozo were supposed to have evolved on Zebes or just came to live there.

    I'm making the Zebesian Pirate on sheik because of her agility mostly. The old space pirates jump around a lot so I thought Sheik would fit them a little better, plus Falco/Fox would be a lot shorter than a space pirate. If there is a wavy/zigzag graphic effect around, I might add that to Sheik's needles so it looks like it's shooting the lasers.

    I could probably use this Pirate as a base for a chozo later. Right now it looks more like a Chozo anyway lol.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Gamma Ridley on July 10, 2011, 04:50:08 PM
    ([url]http://myfacewhen.com/thumbs/tn_118.jpg[/url])

    -

    Your Deathborn and Kanden textures would be nice bases for full vertexed projects.

    MP2's pirates would be best on Samus and that's how I'm going to attempt it. Their arms are asymmetrical, and Samus is one of the only characters with asymmetrical arms (one is a sword thing and other is the pincer with a gun attached). I won't be doing any test runs for it until I finish the Fusion/Other M Zebesian Pirate on Sheik.

    Chozo's and Zebesian pirates looking like birds might not be a coincidence. I would assume that they would be the related species. All of the modern designs for Zebesian pirates have them looking more and more bird-like. The only main different between them now is the pincers. Only problem with that theory is that I can't remember if Chozo were supposed to have evolved on Zebes or just came to live there.

    I'm making the Zebesian Pirate on sheik because of her agility mostly. The old space pirates jump around a lot so I thought Sheik would fit them a little better, plus Falco/Fox would be a lot shorter than a space pirate. If there is a wavy/zigzag graphic effect around, I might add that to Sheik's needles so it looks like it's shooting the lasers.

    I could probably use this Pirate as a base for a chozo later. Right now it looks more like a Chozo anyway lol.


    The Chozo only settled on Zebes, I think.

    I can't wait for the Pirates. It's looking great so far.

    And a Chozodian would be awesome as well. :]


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Mochtroid127 on July 10, 2011, 06:02:39 PM
    Quote
    Your Deathborn and Kanden textures would be nice bases for full vertexed projects.

     :af: Thank you.

    Good point about Samus being asymetrical. The Zebesian pirate will work perfectly with Shiek with the flipping and wall grabbing. With all of these Cloud and Sonic character ports, someone really needs to port Samus because I'm running out of slots that I'm willing to replace!

    I think the Chozo made Zebes their homeworld and then spread to other planets like Tallon IV, Elysia, and whatever the other planet was that was mentioned in that pirate observatory place in Phendrana (I THINK.)... or maybe they were referring to Zebes... I forget. I really need to play all 100% through the trilogy again to refresh my memory.  *facepalm*


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 10, 2011, 06:22:08 PM
    :af: Thank you.

    Good point about Samus being asymetrical. The Zebesian pirate will work perfectly with Shiek with the flipping and wall grabbing. With all of these Cloud and Sonic character ports, someone really needs to port Samus because I'm running out of slots that I'm willing to replace!

    I think the Chozo made Zebes their homeworld and then spread to other planets like Tallon IV, Elysia, and whatever the other planet was that was mentioned in that pirate observatory place in Phendrana (I THINK.)... or maybe they were referring to Zebes... I forget. I really need to play all 100% through the trilogy again to refresh my memory.  *facepalm*

    I'm sure Aether will get in here in a minute and tell us where the Chozo came from.

    There aren't enough Sonic/FF7/Anime characters on Samus to dictate the need for porting I suppose *sarcasm*

    I never got the Trilogy because I heard that Prime 2 got so many new glitches that it was nearly impossible to play through it, and that they had severely butchered the graphics in Prime 1 and 2 so they look more like Prime3. I already have all 3 of them anyway, so it didn't bother me too much.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Aether on July 10, 2011, 06:39:20 PM
    It doesnt tell where the Chozo came from. They just settled on several planets, Zebes first, then SR388, then Tallon IV and Elysia and so on. They just considered Zebes to be their homeworld from that point. I dont think it tells where the Luminoth came from either. All of the intelligent races just moved to these other planets and met eachother along the way.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Gamma Ridley on July 10, 2011, 06:41:24 PM
    It doesnt tell where the Chozo came from. They just settled on several planets, Zebes first, then SR388, then Tallon IV and Elysia and so on. They just considered Zebes to be their homeworld from that point. I dont think it tells where the Luminoth came from either. All of the intelligent races just moved to these other planets and met eachother along the way.

    The Luminoth were said to be "born of the stars."

    Implying that they had no home planet at all. Or something.

    My guess would be that they just wandered around the universe until they stumbled upon Aether. lol

    Speaking of Luminoth...

    U-Mos would be a pretty good vertex as well.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 10, 2011, 06:48:27 PM
    The Luminoth were said to be "born of the stars."

    Implying that they had no home planet at all. Or something.

    My guess would be that they just wandered around the universe until they stumbled upon Aether. lol

    Speaking of Luminoth...

    U-Mos would be a pretty good vertex as well.
    U-Mos would probably be easiest on Sheik too. Her "bangs" never require patching, so you could just use them to make the feathery antennae really easily.
    But his legs are in the same formation as Lucario's though, so he might be a better base.

    I think I'll just add him to my list anyway.



    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Gamma Ridley on July 10, 2011, 06:53:05 PM
    U-Mos would probably be easiest on Sheik too. Her "bangs" never require patching, so you could just use them to make the feathery antennae really easily.
    But his legs are in the same formation as Lucario's though, so he might be a better base.

    I think I'll just add him to my list anyway.



    Awesome sauce.

    Out of any vertex hacker, I am excited about your line-up of hacks the most. :]


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 10, 2011, 07:49:06 PM
    Awesome sauce.

    Out of any vertex hacker, I am excited about your line-up of hacks the most. :]
    Because it's the only line-up with Metroid characters period?


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Gamma Ridley on July 10, 2011, 07:52:08 PM
    Because it's the only line-up with Metroid characters period?

    >_>

    <_<

    Maybe...


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 10, 2011, 07:58:31 PM
    >_>

    <_<

    Maybe...


    (http://myfacewhen.com/thumbs/tn_48.jpg)

    ---

    The head is finished on the Pirate.
    Torso is finished.
    Back is finished.
    Left Arm has been made into a pincer. But it isn't big enough yet.

    Model: 30%
    Texture: 0%


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Legendary Super Mario on July 10, 2011, 09:41:26 PM
    I'm so glad to be seeing some more Metroid love around here again... lol


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: BlueBrain on July 11, 2011, 05:41:48 PM
    Are you talking about Pico or Menardi? On Pico,  I replaced it with the ref/siro (can't remember which it was) from Pico's trophy textures. Looks nice in-game.

    kinda late reply, but what i mean is, that captain's siro applies to his helmet and shoulder pad, giving them sine, so if u make it black, u wont have a shiny head anymore... xD

    and the spc tells brawl where to place lights on his body, i usually copy paste the body txture, then make it black'nwhite and make it darker... xD


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 11, 2011, 10:01:34 PM
    kinda late reply, but what i mean is, that captain's siro applies to his helmet and shoulder pad, giving them sine, so if u make it black, u wont have a shiny head anymore... xD

    and the spc tells brawl where to place lights on his body, i usually copy paste the body txture, then make it black'nwhite and make it darker... xD

    Ya I know what the siro and ref do. I wanted to keep one on him so his head would be shiny. The top of his  head-plate is supposed to be brighter, as though it's a hard smooth surface. I couldn't get the texture lighter there without messing up the rest of his face too much, so I used the siro to give it a lighter effect.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 12, 2011, 12:38:19 AM
    I feel like my hacks aren't getting much attention, partly because I'm over-saturating this thread with constant updates and pictures. I feel that everyone has already saw them and grown tired of them before I release them.

    I won't update again until I get the Zebesian finished (will be finished in 2-3 days maybe) and have a preview of the MP2 Pirate.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Legendary Super Mario on July 12, 2011, 01:36:13 AM
    That sounds wonderful... I look forward to that!  ;D


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Gamma Ridley on July 12, 2011, 08:02:25 PM
    I'm excited, Weyard.....

    But you already know that. >_>

    Take your time, man.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Weyard on July 13, 2011, 07:24:26 PM
    Zebesian Space Pirate has been released

    (http://img163.imageshack.us/img163/3674/al1107132115binout.jpg)

    (http://img220.imageshack.us/img220/3449/al1107132112binout.th.jpg) (http://img220.imageshack.us/i/al1107132112binout.jpg/)(http://img812.imageshack.us/img812/5963/al11071321131binout.th.jpg) (http://img812.imageshack.us/i/al11071321131binout.jpg/)(http://img42.imageshack.us/img42/47/al1107132113binout.th.jpg) (http://img42.imageshack.us/i/al1107132113binout.jpg/)(http://img17.imageshack.us/img17/5046/al1107132114binout.th.jpg) (http://img17.imageshack.us/i/al1107132114binout.jpg/)

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20523

    It really looks perfect during gameplay, but when zoomed in, the flaws are overwhelming. The way her head's texture was wrapped around, there was no way to texture it correctly, so it ended up being solid colored. There is a large patch on the lower part of her torso which I couldn't find on my final texture to attempt to fix it. Unfortunately, this patch/cloth/whateveritis can't just be vertexed away because it is part of the torso underneath it (can't be moved around via elements).

    I might update it later on if I get some time, but I don't think it could improve too much.

    ---

    I'll start on the MP2 Pirate (on Samus) tomorrow. It should without a doubt turn out better than this one. I think I'm adding Sheik to my "hate to vertex/texture" list, alongside DK and DDD. While Samus is one of my favorites.

    I'm going to redo my OP sometime this week. I think I'll add in some better pictures for all of the newer hacks and try a different layout. I'll be adding a few more things to my list as well.


    Title: Re: Sol Sanctum- Daily Updates- Pico released!!!?!!!!?!!!
    Post by: Legendary Super Mario on July 13, 2011, 07:34:54 PM
    lol.. Despite those model flaws, I'd say you did a good job turning Sheik into a Space Pirate!


    Title: Re: Sol Sanctum- Daily Updates- Space Pirate 1 released!!!?!!!
    Post by: Albafika on July 13, 2011, 09:42:13 PM
    lol.. Despite those model flaws, I'd say you did a good job turning Sheik into a Space Pirate!
    ^ This. Pretty nice, Weyard. :)


    Title: Re: Sol Sanctum- Daily Updates- Space Pirate 1 released!!!?!!!
    Post by: Mochtroid127 on July 13, 2011, 10:33:36 PM
     AWESOME! Finally something I can put on Shiek other than Gerudos. :D


    Title: Re: Sol Sanctum- Daily Updates- Space Pirate 1 released!!!?!!!
    Post by: Weyard on July 14, 2011, 01:17:55 AM
    The Space Pirate didn't turn out to my liking, but I appreciate the compliments.



    There is a new poll up.



    I found a request for SubZero on Captain Falcon last night and I'm going to be doing it before the MP2 Space Pirate. It should be pretty easy.








    Title: Re: Sol Sanctum- Daily Updates- Space Pirate 1 released!!!?!!!
    Post by: Albafika on July 14, 2011, 08:17:39 AM
    The Space Pirate didn't turn out to my liking, but I appreciate the compliments.



    There is a new poll up.



    I found a request for SubZero on Captain Falcon last night and I'm going to be doing it before the MP2 Space Pirate. It should be pretty easy.







    Nice way into tricking us. XD


    Title: Re: Sol Sanctum- Daily Updates- Space Pirate 1 released!!!?!!!
    Post by: Weyard on July 15, 2011, 10:04:16 AM
    Not truly a preview, but I have a video of me working on Sub-Zero (c.falcon).

    http://www.youtube.com/watch?v=bgEVuB3JMYU

    I started on it yesterday. The arms, chest and part of the belt have been finished. I also removed the kneepads.
    I'm going to record every part of this project. They'll serve as a highspeed tutorial of sorts I guess.

    This evening I'll start on the face/helmet.


    Title: Re: Sol Sanctum- Daily Updates- Space Pirate 1 released!!!?!!!
    Post by: Weyard on July 16, 2011, 12:46:11 AM
    2nd video of Sub-Zero.
    This time I vertexed the helmet and face. Then fixed the eyes and finished the boots.

    http://www.youtube.com/watch?v=lHUwiMgItxM

    I'll be doing the texture next.
    So I should have an actual preview out by tomorrow for those of you interested.

    -

    Metroid Prime 2 Pirate will be started as soon as this is finished.


    Title: Re: Sol Sanctum- Daily Updates- Space Pirate 1 released!!!?!!!
    Post by: Weyard on July 17, 2011, 01:21:04 PM
    Sub-Zero has been released.

    (http://img829.imageshack.us/img829/9518/al1107171413binout.jpg)
    (http://img694.imageshack.us/img694/2761/al11071714091binout.th.jpg) (http://img694.imageshack.us/i/al11071714091binout.jpg/)(http://img94.imageshack.us/img94/6264/al11071714092binout.th.jpg) (http://img94.imageshack.us/i/al11071714092binout.jpg/)(http://img98.imageshack.us/img98/2253/al11071714093binout.th.jpg) (http://img98.imageshack.us/i/al11071714093binout.jpg/)(http://img84.imageshack.us/img84/2369/al1107171409binout.th.jpg) (http://img84.imageshack.us/i/al1107171409binout.jpg/)(http://img220.imageshack.us/img220/3747/al11071714101binout.th.jpg) (http://img220.imageshack.us/i/al11071714101binout.jpg/)(http://img708.imageshack.us/img708/7356/al11071714102binout.th.jpg) (http://img708.imageshack.us/i/al11071714102binout.jpg/)(http://img828.imageshack.us/img828/3218/al1107171410binout.th.jpg) (http://img828.imageshack.us/i/al1107171410binout.jpg/)(http://img840.imageshack.us/img840/6165/al11071714111binout.th.jpg) (http://img840.imageshack.us/i/al11071714111binout.jpg/)(http://img28.imageshack.us/img28/4334/al11071714112binout.th.jpg) (http://img28.imageshack.us/i/al11071714112binout.jpg/)(http://img832.imageshack.us/img832/3835/al1107171411binout.th.jpg) (http://img832.imageshack.us/i/al1107171411binout.jpg/)(http://img228.imageshack.us/img228/2230/al11071714121binout.th.jpg) (http://img228.imageshack.us/i/al11071714121binout.jpg/)(http://img220.imageshack.us/img220/3321/al11071714122binout.th.jpg) (http://img220.imageshack.us/i/al11071714122binout.jpg/)(http://img824.imageshack.us/img824/5696/al1107171412binout.th.jpg) (http://img824.imageshack.us/i/al1107171412binout.jpg/)(http://img829.imageshack.us/img829/9518/al1107171413binout.th.jpg) (http://img829.imageshack.us/i/al1107171413binout.jpg/)(http://img38.imageshack.us/img38/2497/al11071714081binout.th.jpg) (http://img38.imageshack.us/i/al11071714081binout.jpg/)(http://img189.imageshack.us/img189/8732/al1107171408binout.th.jpg) (http://img189.imageshack.us/i/al1107171408binout.jpg/)

    You can find it here:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20646&Moderated=All

    My screen capturing program messed up the last two parts of my video. So I uninstalled it and tried another free one, and this one left me with a corrupted .avi. So that plan ended badly.

    Why had no one even attempted a good Sub-Zero yet? There are two unbelievably bad textures in the vault, but that's it.
    Now he just needs a psa moveset.

    -

    MP2 Space Pirate is next. I can't put it off any longer. Sveta will be after it I suppose.


    Title: Re: Sol Sanctum- Daily Updates- Space Pirate 1 released!!!?!!!
    Post by: Sir on July 17, 2011, 04:00:09 PM
    Which version of the 3 sub-zeros are the pictures from?


    Title: Re: Sol Sanctum- Daily Updates- Space Pirate 1 released!!!?!!!
    Post by: Weyard on July 17, 2011, 04:04:51 PM
    The Neutral one. I should probably add that to the description.


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Weyard on July 18, 2011, 01:55:42 PM
    I started on the MP2 Pirate but my 3DSmax started doing weird stuff so I had to save and exit it. I didn't start back after that. The chest looks like it's going to be pretty difficult.
    I managed to find a texture rip from MP2 so I might be able to use it to speed up the texturing.

    I also did some work on one of my old hacks. I'll release the updated version of it a little later.


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Gamma Ridley on July 18, 2011, 08:32:22 PM
    Aw man, I can't wait for this.

    The Zebesian looks great, it's a shame it hasn't gotten that many downloads. /:


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Weyard on July 20, 2011, 06:51:50 PM
    Aw man, I can't wait for this.

    The Zebesian looks great, it's a shame it hasn't gotten that many downloads. /:

    None of my hacks since my return have gotten any attention at all. Some of them were released in the middle of night and were pushed off the front page by the time everyone woke up. While a few more of them were released on the same day as hacks by Aafyre/Beyond so that might have had something to do with it too.

    Looks like someone might be making a psa for Sub-Zero so it might get some attention after it gets finished.

    -

    I've been playing too much minecraft and the MP2:E pirate has gone neglected for the last few days.

    I managed to finish the body and blade arm tonight though. The model rip helped a bit.



    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Gamma Ridley on July 20, 2011, 06:59:44 PM
    None of my hacks since my return have gotten any attention at all. Some of them were released in the middle of night and were pushed off the front page by the time everyone woke up. While a few more of them were released on the same day as hacks by Aafyre/Beyond so that might have had something to do with it too.

    Looks like someone might be making a psa for Sub-Zero so it might get some attention after it gets finished.

    -

    I've been playing too much minecraft and the MP2:E pirate has gone neglected for the last few days.

    I managed to finish the body and blade arm tonight though. The model rip helped a bit.

    What a pity. /:

    Your stuff definitely is worthy of getting more attention, and I'm not saying that because of the Metroid fanservice you're handing out right now.

    Aggron showed me that.

    Anyway, I hope you don't lose hope. Just keep in mind that you won't always get a billion downloads.

    Unless you make a Shadow hack.

    Which I don't recommend you doing. :srs:


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Aafyre on July 20, 2011, 07:46:43 PM
    Your Sub-Zero is one of the main reasons I'm really interested in seeing him get a PSA. Now that there are two epic versions of him to choose from (yours and JohnLCB's), it makes his potential moveset even cooler (pun intended :)). It's looking pretty likely that he'll win my poll so hopefully then this will get the attention an awesome hack like this deserves.


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Weyard on July 20, 2011, 08:07:35 PM
    They all seem to be struggling to get over 20 downloads :/

    -

    Sonic, FF7, and Anime are still owning the community even after all these years. It's so disgusting to me. After a presentable Shadow/Goku/Sephiroth were made, that should have been it. It should have ended there. They should have moved on to other characters. Everyone and their grandma doesn't need to redo/revamp it. Making miniscule changes and reuploading it. Again and again for years and years.

    My thoughts on each:

    I hate the Sonic series in general so Shadow isn't happening at any point. Sonic Adventure 2 was the only one I even remotely enjoyed.

    The first wii one...secret rings or whatever it was called sealed the deal. I am never buying/playing another Sonic game because of it. I can't believe I payed for that piece of [censored] in the first place. From what I've heard, the latest games weren't much better

    FF7:

    I'm in the select group of people who played it before it became the Emo Sensation that it is today. I see it's value weighed against all of the other FF titles and feel that it isn't up to par.
    FF4, 6, and 9 are the masterpieces, yet so few realize it.
    I don't particularly like any of the characters from it, and most of them have already been made.

    Anime characters:

    DBZ is the only anime I ever cared for. However all of the important characters have already been made. Once again, everyone and their grandma doesn't need to make their own version of Goku, or every single SS level. Each with it's own psa. It's ridiculous. After the good Goku on C.Falcon, the Goku hacks should have ended or at least declined. But nope, we get more of them everyday.

    -

    I'll keep at it until the MP2 Pirate is finished. Then maybe do a few more hacks, then I'll probably be done. There should be enough info on SSB4 by then to direct my interest there.  I don't want to imagine how far downhill this community will have gone by that time. The Sonic-related hacks have calmed down considerably, but the DBZ hacks are taking over now.

    Hopefully by the time people start hacking SSB4, the new Sonic/FF7/anime hacks will be less numerous and more interesting hacks will take the top stage.

    -

    Thanks Aafyre. I saw that a few minutes ago.

    His moveset would probably be one of the easiest out of those in your poll. I had been wanting an ice psa on Captain Falcon for a while anyway.

    I was thinking about trying to make one of his newer versions after I finish up my current projects. I could use in-game textures and end up with a much better product. I already have his texture from MK: Deception laying around on my desktop.



    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Gamma Ridley on July 20, 2011, 08:19:49 PM
    I'll keep at it until the MP2 Pirate is finished. Then maybe do a few more hacks, then I'll probably be done.

    Do what you gotta do, man.

    I've learned a long time ago that this community has a voracious appetite for anime hacks and the like, and it is difficult to appease that appetite.

    The only thing that you can do, in the end.... is do it for yourself.

    So if you feel as though your hacking career is coming to a close, I wont try to stop you. All I can say is that I personally have enjoyed your hacks, and I hope that you have enjoyed making them.


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Aafyre on July 20, 2011, 08:30:17 PM
    Sadly, I think you're right about a lot of things. It seems like downloads have a lot more to do with the character being popular than the actual quality of the hack. A lot of the hacks I make of more obscure games like Rogue Galaxy (Zegram) get barely any downloads despite taking a lot longer to make than something like Gengar or Hitmonlee. The whole Shadow thing bugs me just as much as everybody else too.

    Surprisingly enough, I've noticed that my Final Fantasy and Anime hacks have been getting largely neglected compared to my Pokemon hacks. Even when I spend several days making something like Seymour Guado, Lelouch, or Orochimaru, they never even come close to any random Pokemon I decide to make.

    On another note, Final Fantasy 9 is actually by far my favorite in the whole series; but at the same time, I love Nomura's art style so I tend to lean towards making his characters. I would really love to make Freya over Lucario someday though.


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Albafika on July 20, 2011, 08:35:38 PM
    FF4 and 6 are the masterpieces, yet so few realize it.
    I can't agree more on this one. FFIV's just my favorite of all times, I even repeated it less than a month ago... (I took off FF 9 'cause I don't think it's that good)

    Also, Pokemons' fanbase is being ignored, but it's bigger than DBZ/FF in here.


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Mochtroid127 on July 21, 2011, 12:03:16 AM
    I've never really liked Final Fantasy or Sonic at all. I don't have a problem with there being some hacks for them, but there's too damn many. Aside from Nintendo games, I play Resident Evil, Metal Gear, Dead Space, God of War, and Gears of War in particular. Most of these (Someone should make Isaac from Dead Space. :D) have amazing hacks of some kind (Albert Wesker, Marcus Fenix, Gray Fox, etc.), but there are still very few hacks for them and even when there are, something else Sonic/Final Fantasy/Anime is released and everyone downloads them a million times, then port them over half of the other characters because they already have Cloud over Ike, so they need Ike on like ten other characters for the twenty other FF characters, and Sonic is so badass *sarcasm* that they have to port not only Shadow (this was okay around the first fifty times, then it got to be WAAAAAAY too much.), or even other sonic characters, but then made-up Sonic characters start showing up everywhere. WTF. Never really been into anime either, the only one I ever watched was the F-Zero Falcon Densetsu anime, just because I love F-Zero. (I even have an F-Zero X cover album on iTunes.) It just has always amazed me that these games (and animes) get soooooo much attention. It's ridiculous.


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Aafyre on July 21, 2011, 12:31:17 AM
    I really think people are overestimating how many Final Fantasy hacks there actually are. I've only made 3-4 out of my 40 or so hacks (where I have 13 Pokemon). Beyond's made 4 Final Fantasy characters I believe and he has even more hacks than I do.

    There hasn't really been a Sephiroth vertex made since I made mine (and that was way back when I was just starting out).


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Velen on July 21, 2011, 12:42:22 AM
    "Sveta won the last poll. "

    Did I read that right? (°_O )


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Beyond on July 21, 2011, 01:03:40 AM
    Don't be so hard on yourself Weyard, I'd hate to see another good vertex hacker go.

    Just keep at it man. If you really care about downloads or just recognition for your hacks may I recommend making 1 or 2 "overhyped" characters? That way you'll draw the attention of a wider audience and once you have that quick boost in popularity going you can then take the liberty to make whatever you want. That's how I started, making sh*t like Sasuke and Roy just to get my name out there and now I can make whatever I want and people get hyped.

    No matter what you do, stay true to yourself. Best of luck in your future hacks.


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Aafyre on July 21, 2011, 01:09:58 AM
    Yeah I agree with everything Beyond is saying. If you really want downloads and recognition, that's the way to go. The only difference between me and him are that I actually like everything I've made on my own. I'm just lucky that a lot of other people seem to share my interests.

    Personally, I wouldn't ever make something just because it's popular. Just look at my first hacks. Nobody around here gives a crap about wrestling or kiddy grade but that didn't stop me. I think it's better to just stick to what you like and not worry so much about the download count. I hack because it's fun and I don't really care if my stuff got no downloads (which is why I make characters like Zegram that nobody's ever heard of).

    I think that you're a great vertexer and a lot of my favorite hacks on characters are made by you. I especially love your Nidorans over Ivysaur and Darmanitan over Donkey Kong.

    If you decide to make other outfits for Sub-Zero, I would go with his Deception outfit or his maskless Mortal Kombat 3 outfit. JohnLCB already made this version (not quite sure what game it's from though):

    http://media.photobucket.com/image/sub-zero/jonascash/Sub-Zero.jpg?o=35



    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Weyard on July 21, 2011, 10:36:56 AM
    "Sveta won the last poll. "

    Did I read that right? (°_O )

    Ya. Not sure how, but she did. I didn't like Dark Dawn but apparently some people did.

    I had a Sveta texture almost finished on Sheik a while ago that I didn't release. Unfortunately I lost it when rebooting a year or so ago.
    I would have to start over from scratch with it now.



    I will not make an overhyped character. I don't like any of them.  They've been done to death and I don't feel the need to get my hand into it.

    I make hacks based on game series that I like or have some respect for. I have no respect whatsoever for the Sonic series, I have little for FF7, and DBZ is being handled by everyone else on the board.
    For example, I don't really like Mortal Kombat, but I have played enough of them to have respect for the series. I like most of the characters from it, so I felt pretty good about accepting that request and making Sub-Zero.

    I am a huge fan of the FF series in general. I would support the creation of any FF character really.....except FF7 characters. It's popularity is misplaced in the first place.  

    The most hyped thing I've ever wanted to do was Robo (Samus), but I never got around to finishing it. One would think that anything Chrono Trigger related would get attention and people would show interest in it, but after seeing where the community is going, I really doubt that even it would. It would be a great deal of work and would probably get 50 downloads tops at this rate.

    I don't seek popularity. I don't want to be one of the top hackers. People put far to much pressure on you to get out your hacks quickly. They expect a certain degree of quality automatically and swarm you with stupid requests. Constantly sucking up and giving empty compliments, so they can grin when *insert top hacker* replied to their comment.
    Your Zegram is one of your best as far as I'm concerned. You really have to look close to tell which character it was made on.

    I just don't like the idea of spending weeks on a hack only to have 20 or so people enjoy it. I enjoyed making them and I use them in-game, but my most time consuming hacks aren't getting enough attention to even warrant the uploading of them. Right now, I'm only continuing because of 10-15 followers (gammaridley for example). I don't want to disappoint these followers by quitting or releasing a poor quality hack. Although I had to do so with the Zebesian pirate.
    I plan to more time on the MP2 Pirate than I normally would because I really need it to turn out dramatically better than the Zebesian Pirate.
    -

    Good hacks are going un-noticed. It isn't just me, alot of the middle-ground hackers are experiencing this. There are complaints all over the boards.

    The Best hacks are getting the attention they deserve of course, but the absolute most horrid pieces of trash are getting unnecessary and unwarranted attention.

    I can't comprehend how a Sonic recolor gets more downloads than Pico for example.
    My DeathDede, which I would consider one of my "bad" hacks, got quite a few more downloads than Pico. It's as though the mindset is in the wrong place. People can't see the work put into something. They would download a Marth recolored like Sephiroth before they'd download a fully vertexed character from a slightly less popular series. They download solely based on Name recognition......sometimes. While something like my Red Phazon Dark Samus, a jumbled mess gets a huge amount of downloads. I just made it up on the spot. Made some wild changes to her vertices then let it patch incorrectly so it would be even more random and spiky. It is a mess, yet people download it because it has Dark Samus in the name.
    They only downloaded Deathdede because it made a reference to Death from the Castlevania series. It looks nothing like him, but it carries the idea and name of him, so it got some downloads.
    I would bet that if I made a black Marth recolor and named it "Sephiroth Costume" it would get 50-100 downloads within the first week.

    There's nothing that can fix the community.

    I'm apparently interested in the wrong series and my rule about only making characters that I like has a great deal to do with the attention my hacks are getting.

    The only options are:
    *to make an overhyped character from a series I like
    *continue making hacks I like, which will only be enjoyed by my select group of followers

    I don't want to have to quit, but it just feels like I'm wasting my time by uploading things that no one really cares about.

    Even if I was to "quit", I don't think I would truly stop hacking. I would probably still make some hacks, but unless they were something I knew that people wanted/liked, I wouldn't upload them.



    The MK:Deception Sub-Zero would be the one that I would make.  I would prefer to do one where he has white eyes because I love the effect that gave my current one.


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: SiLeNtDo0m on July 21, 2011, 11:21:05 AM
    I don't seek popularity. I don't want to be one of the top hackers. People put far to much pressure on you to get out your hacks quickly. They expect a certain degree of quality automatically and swarm you with stupid requests. Constantly sucking up and giving empty compliments, so they can grin when *insert top hacker* replied to their comment.
    Your Zegram is one of your best as far as I'm concerned. You really have to look close to tell which character it was made on.

    A thousand restecps respects dude.  It's about time somebody had the balls to flat out say this.  Funny thing is though, Beyond and Aafyre (Beyond mainly) don't reply to comments as much as, say, Mewtwo2000 or I.  And yes it's true that "top" hackers are expected more than others to keep a level of quality.  Though the strange thing is, depending on what type of hack you do, people will respond differently.  Beyond and Aafyre for example do vertexes and as you said, their threads largely consist of empty compliments with a couple of sad attempts to give some constructive advice from people like myself.  However, look at my topic and people nitpick on pretty much every PSA I do and always find something to criticise about it.  But this is mainly because there's so much more to take into consideration with a PSA than a vertex.  But the thing I find is that literally no other PSA or PSAer (for the exception of DO's Sephiroth) gets this kind of reception.

    Oh and I definitely agree about the Zegram comment.  I absolutely love him and always have and is my most played Marth hack when I play Marth in Brawl-.  He's just so well made.


    Quote
    Good hacks are going un-noticed. It isn't just me, alot of the middle-ground hackers are experiencing this. There are complaints all over the boards.

    The Best hacks are getting the attention they deserve of course, but the absolute most horrid pieces of trash are getting unnecessary and unwarranted attention.

    Problem is there's nothing anyone can really do about this.  The large majority of this attention though is from noobs, Stalker Kitties and outsiders from sites like Youtube.  In this case, there's nothing anyone can do.  Until these people actually come to properly integrate themselves into the community and actually learn of good quality hacks (which for the most part doesn't happen because a lot of these people are braindead fanboys) hacks like yours and a number of other peoples won't get the attention they deserve.


    Quote
    There's nothing that can fix the community.

    More truthful words of wisdom

    Quote
    I can't comprehend how a Sonic recolor gets more downloads than Pico for example.
    My DeathDede, which I would consider one of my "bad" hacks, got quite a few more downloads than Pico. It's as though the mindset is in the wrong place. People can't see the work put into something. They would download a Marth recolored like Sephiroth before they'd download a fully vertexed character from a slightly less popular series. They download solely based on Name recognition......sometimes. While something like my Red Phazon Dark Samus, a jumbled mess gets a huge amount of downloads. I just made it up on the spot. Made some wild changes to her vertices then let it patch incorrectly so it would be even more random and spiky. It is a mess, yet people download it because it has Dark Samus in the name.
    They only downloaded Deathdede because it made a reference to Death from the Castlevania series. It looks nothing like him, but it carries the idea and name of him, so it got some downloads.
    I would bet that if I made a black Marth recolor and named it "Sephiroth Costume" it would get 50-100 downloads within the first week.


    This statement above even applies to the best of hackers (as you even said with Aafyre and his Zegram Ghart).  I've said this many times all over the place but my Viewtiful Joe PSA is still one of my proudest creations.  The overall development process of him (from the first V1) was roughly 5 or 6 months.  I started V1 in September 2010, released that in December 2010.  Then I restarted him up again for a revamp at around January/February and finished him on April 18th to celebrate my 1 year KC-MM anniversary.  However, out of my PSAs (barring Spidey, and even he will exceed Joe fairly soon) he has the least downloads.

    Then there's my Burst Sonic mod.  It's not even bad, but comparative to pretty much everything else I've done I put little effort into it and it was easy enough for me to complete in around a week.  This Sonic mod, somehow, has more downloads than my Viewtiful Joe PSA (gosh you'd think everyone wanted to replace Sonic with Shadow considering how many downloads he has).

    Like you said, some people can't see effort if it slapped them across the face with a wet fish.


    As for you leaving or staying, there's really nothing I can say.  You're opinion's been set in concrete.  Nothing I say will sway it.   Heck anything I would say would just sound cliché anyway.  So it's really down to you.

    Oh and on a random note, that Daffyroth request I made was nothing more than a joke.  I don't give a damn about FF.  Just thought it would be funny to do XD


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: LookItsLink on July 21, 2011, 12:05:52 PM
    + Respect for you, sir.

    And agree with pretty much what everyone's saying regarding fan boys and whatnot. The amount of attention Cloud and Shadow get here is ridiculous.
    I've only made Squall because FF8 was the first Final Fantasy game I ever played and I enjoyed it very much. And... gunblades. >.>

    Anyway, I actually love your Pico hack and downloaded it when I first saw it.

    And similar to your situation, my Lizardman got [censored] for downloads, even though it was one of my more difficult hacks, even being on the blog. If people don't know the character, they won't be interested sadly.


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Weyard on July 21, 2011, 05:04:36 PM
    The topic is over as far as I'm concerned. Thanks for the advice and opinions on the issue.

    -

    Space Pirate's legs are now finished. Gonna test it in-game tonight to make sure the bending of the shin worked out right.

    I'm really not sure how the blade is going to look in-game. It's made out of her arm from the elbow down, so the animation and bones are going to make a mess of it. I'm definitely going to have to disable the bones on that arm, and if it's bad enough, I'll have to make a minor psa to straighten it up.


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Gamma Ridley on July 21, 2011, 08:10:21 PM
    Personally, I like your Dededeath simply because it was unique. Not because it was a reference to Castlevania. Heck, I've never even played the game.

    Which may be my problem. But still.

    What I like about your vertexes are that they are unique, and you go about solving vertex problems and making things out of other things in unique ways. For example, I loved how you made Dedede's gloves into boney fingers. Those details are what capture my attention, not the name.

    Anyway, I'm excited to see how the MP2 Pirate turns out. Despite what you may think, the Zebesian turned out amazing, as usual. Hopefully, it won't give you so much trouble that you have to resort to PSA...


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Weyard on July 22, 2011, 12:00:20 PM
    I figured out the problem and fixed it. Brawlbox didn't compress the .pcs for some reason. It's working now and I have some previews.

    The model is mostly finished, except for the shoulders, which haven't been edited at all yet.

    These are from before I disabled the bones on the blade.

    (http://img217.imageshack.us/img217/134/al11072213332binout.th.jpg) (http://img217.imageshack.us/i/al11072213332binout.jpg/)(http://img684.imageshack.us/img684/5736/al1107221333binout.th.jpg) (http://img684.imageshack.us/i/al1107221333binout.jpg/)(http://img32.imageshack.us/img32/7092/al1107221334binout.th.jpg) (http://img32.imageshack.us/i/al1107221334binout.jpg/)(http://img830.imageshack.us/img830/2752/al11072213351binout.th.jpg) (http://img830.imageshack.us/i/al11072213351binout.jpg/)(http://img29.imageshack.us/img29/2118/al1107221335binout.th.jpg) (http://img29.imageshack.us/i/al1107221335binout.jpg/)(http://img638.imageshack.us/img638/2903/al1107221332binout.th.jpg) (http://img638.imageshack.us/i/al1107221332binout.jpg/)(http://img32.imageshack.us/img32/9806/al11072213331binout.th.jpg) (http://img32.imageshack.us/i/al11072213331binout.jpg/)

    And here are two showing the blade after I disabled the bones:

    (http://img845.imageshack.us/img845/648/al1107221346binout.th.jpg) (http://img845.imageshack.us/i/al1107221346binout.jpg/)(http://img14.imageshack.us/img14/4629/al1107221347binout.th.jpg) (http://img14.imageshack.us/i/al1107221347binout.jpg/)

    It still needs some shaping, but it is retaining it's shape. So no psa will be needed :D.

    -

    (http://static.images.memegenerator.net/Instances400/8/8787/8998541.jpg)

    I'm amazed at how well the legs turned out. They're already pretty much perfect.

    STILL NEEDS:

    *Elbow needs to be shaped to cover up a see-through part.
    *Chest polygon needs it's type set to 2-sided so you can't see through it in the neck area.
    *Blade arm needs some minor shaping.
    *Pincer Gun arm needs to be slighly larger.
    *Head needs a little shaping. It's supposed to be sort of ...different in the front then I have it. The back needs to be brought forward some too.
    *Shoulder's haven't even been touched yet.
    *Back needs lots of shaping after I do the texture.
    *Texture hasn't been started.

    IMO it's already better than the Zebesian, even with Samus's old texture on it lol.


    Title: Re: Sol Sanctum- Daily Updates- Sub-Zero is out!! MP2Pirate in progress
    Post by: Albafika on July 22, 2011, 12:01:42 PM
    Wow, it's looking pretty good, Weyard.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: SiLeNtDo0m on July 22, 2011, 12:13:48 PM
    Copy pasta powas GO

    (http://static.images.memegenerator.net/Instances400/8/8787/8998541.jpg)

    Seriously, they look awesome!  I can't really say much at the moment without a texture, but those legs especially look fantastic. 


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 22, 2011, 12:23:23 PM
    Some of the pictures aren't working for me. The only one that I'm seeing is the side-view showing nothing but the legs. How many pictures are in my previous post for you guys?


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Albafika on July 22, 2011, 12:25:55 PM
    Some of the pictures aren't working for me. The only one that I'm seeing is the side-view showing nothing but the legs. How many pictures are in my previous post for you guys?
    9 in total. 7 on top, 2 below.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 22, 2011, 12:40:15 PM
    k. I guess they're working for everyone else then.
    My internet connection is almost nonexistant today. I'm having to refresh pages 10+ times to get them to kick in.

    -



    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Christian_CAO on July 22, 2011, 01:02:54 PM
    ^3^ awesome previews :) Can't wait for it to be finished ^3^


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 22, 2011, 01:31:32 PM
    Shoulders are finished now. All the main body parts are finished now so I'm just on the touching up phase.

    I might also do a Dark Pirate Trooper as well, since the only difference is that one shoulder is 5-10 quills instead of the normal plating, and some pink splotches on the body.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Gamma Ridley on July 22, 2011, 07:49:47 PM
    Those legs are amazing. :O

    It's insane how well they turned out.

    I might also do a Dark Pirate Trooper as well...

    That would be much appreciated.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 22, 2011, 08:21:31 PM
    Good to see everyone else likes those legs as well as I do :D

    Time to start the texture.

    Here's the texture rip from the MP2:E Pirate Troopers that I'll be using.

    (http://img801.imageshack.us/img801/9344/map1g.png)

    It's a jumbled mess. I can see the pincer "crocomire head" gun, the blade, the face, and the external gem/heart thing. The rest is random stuff. This is gonna be hard....


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Albafika on July 22, 2011, 08:24:05 PM
    Good to see everyone else likes those legs as well as I do :D

    Time to start the texture.

    Here's the texture rip from the MP2:E Pirate Troopers that I'll be using.

    ([url]http://img801.imageshack.us/img801/9344/map1g.png[/url])

    It's a jumbled mess. I can see the pincer "crocomire head" gun, the blade, the face, and the external gem/heart thing. The rest is random stuff. This is gonna be hard....
    I wish you luck, my fellow Metroid lover. ._.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Gamma Ridley on July 22, 2011, 08:24:15 PM
    ([url]http://img801.imageshack.us/img801/9344/map1g.png[/url])


    o_o

    Uh... good luck with that.

    If that proves to be too difficult, how hard would it be for you to make your own texture? I know texturing can be a pain, especially after vertexing something and having to test to see what part colors where. /:


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 22, 2011, 08:36:46 PM
    I'll just piece it together randomly from that sheet if I can't figure out what each individual section is. I want the authenticity that comes from using official textures. It can automatically make something look a lot better (like with pico).

    It will be hard, but far from impossible.

    If I made my own texture, it would look fine but it wouldn't look nearly as good as this sheet. I can texture pretty well on Samus because everything lines up pretty easy. Sheik's random straps of cloth is what ruined the Zebesian texture from the very beginning.

    After looking at it a few times, it is laid out kinda logically at least.

    Everything between the "face" at the bottom and "pincer" at the top is all chest texture. The grey part there is the bottom part of the left shoulder.

    The tear shaped bubbly grey thing is the tall parts of the shoulders.



    I just found this nice little render from MP2 that should help with laying some of it out. I think this model will look pretty close to it once I get the texture on there.

    (http://images1.wikia.nocookie.net/__cb20090312225240/metroid/images/9/9e/Space_Pirate_model_echoes.png)



    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Gamma Ridley on July 22, 2011, 08:39:32 PM
    ([url]http://images1.wikia.nocookie.net/__cb20090312225240/metroid/images/9/9e/Space_Pirate_model_echoes.png[/url])


    For a second, I thought that was your vertex.

    I was like, "Wow, that turned out well."  XD

    I'm glad to hear that you've figured out the texture. I agree that it will bring more authenticity to the hack.

    Can't wait to see more previews. :]


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 22, 2011, 09:11:38 PM
    For a second, I thought that your vertex.

    I was like, "Wow, that turned out well."  XD

    I'm glad to hear that you've figured out the texture. I agree that it will bring more authenticity to the hack.

    Can't wait to see more previews. :]
    lol it probably won't turn out that perfect. I don't think I can get Samus that thin. I'll try it during the final vertexing phases though of course.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 23, 2011, 01:41:35 PM
    and...it's finished.

    I still need to test it in-game in a few minutes. I'll be releasing it later today.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Royal_Blade on July 23, 2011, 02:08:17 PM
    Nice! I can't wait to see it!


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 23, 2011, 03:59:18 PM
    Looks like it might be tomorrow before I can release it. I'll hold off on previews as well to build up some suspense..... *dramatic music starts*

    I found two pieces that I need to correct. I have already made the Dark trooper as well and will have to edit this piece on it as well. This will take 20 minutes or so each normally. But my computer is lagging and behavin weirdly, so I'm going to shut it off for a while. Plus I'm going to be away from home for a while tonight.

    Rather than rush it together in the hour or so that I would have left before going to sleep, I'll just put it off til tomorrow. Hope you all understand.

    I think the quality is definitely enough to justify another day anyway.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: SiLeNtDo0m on July 23, 2011, 04:04:08 PM
    Of course.  Take your time.  You can't rush quality ;)  I'm sure it's gonna turn out fantastic


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 23, 2011, 05:00:21 PM
    I'll still be releasing it tomorrow, but I got time to fix the problem.

    I thought I'd just go on and give you all a preview anyway.

    (http://img685.imageshack.us/img685/2018/al1107231616binout.jpg)

    I would have liked to have made it's legs thinner, but it wasn't working out.

    -

    The Dark trooper's colors are wrong, but I'll be releasing it anyway. I haven't got any good pictures of it yet though.
    I can't seem to get it to the right pink color. It's always red in-game no matter how much I change the hue.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Velen on July 23, 2011, 05:58:11 PM
    Space Pirate MP2 version (Samus)

    Where is this preview, I cannot find it.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 23, 2011, 07:37:44 PM
    In the post right above yours. It's showing for me.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Velen on July 23, 2011, 08:04:13 PM
    HOLY!

    O_O

    Though the shape could be better on the head if there were more verts.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 24, 2011, 09:39:47 AM
    Prime 2 Space Pirate Trooper has been released.Oh and Dark trooper too


    (http://img41.imageshack.us/img41/5873/al11072316163binout.jpg)

    (http://img148.imageshack.us/img148/2018/al1107231616binout.th.jpg) (http://img148.imageshack.us/i/al1107231616binout.jpg/)(http://img221.imageshack.us/img221/4900/al11072316171binoutl.th.jpg) (http://img221.imageshack.us/i/al11072316171binoutl.jpg/)(http://img402.imageshack.us/img402/1664/al11072316172binout.th.jpg) (http://img402.imageshack.us/i/al11072316172binout.jpg/)(http://img64.imageshack.us/img64/9581/al1107231617binout.th.jpg) (http://img64.imageshack.us/i/al1107231617binout.jpg/)(http://img88.imageshack.us/img88/6673/al11072316181binout.th.jpg) (http://img88.imageshack.us/i/al11072316181binout.jpg/)(http://img233.imageshack.us/img233/6049/al11072316182binout.th.jpg) (http://img233.imageshack.us/i/al11072316182binout.jpg/)(http://img231.imageshack.us/img231/3625/al1107231618binout.th.jpg) (http://img231.imageshack.us/i/al1107231618binout.jpg/)(http://img718.imageshack.us/img718/9089/al1107231848binout.th.jpg) (http://img718.imageshack.us/i/al1107231848binout.jpg/)(http://img823.imageshack.us/img823/2442/al11072318491binout.th.jpg) (http://img823.imageshack.us/i/al11072318491binout.jpg/)(http://img88.imageshack.us/img88/165/al11072318492binout.th.jpg) (http://img88.imageshack.us/i/al11072318492binout.jpg/)(http://img13.imageshack.us/img13/7573/al11072318493binout.th.jpg) (http://img13.imageshack.us/i/al11072318493binout.jpg/)(http://img696.imageshack.us/img696/1429/al1107231849binout.th.jpg) (http://img696.imageshack.us/i/al1107231849binout.jpg/)(http://img854.imageshack.us/img854/9397/al1107231850binout.th.jpg) (http://img854.imageshack.us/i/al1107231850binout.jpg/)(http://img148.imageshack.us/img148/9670/al1107231851binout.th.jpg) (http://img148.imageshack.us/i/al1107231851binout.jpg/)(http://img801.imageshack.us/img801/7391/al1107231852binout.th.jpg) (http://img801.imageshack.us/i/al1107231852binout.jpg/)(http://img818.imageshack.us/img818/9510/al11072318541binout.th.jpg) (http://img818.imageshack.us/i/al11072318541binout.jpg/)(http://img641.imageshack.us/img641/4766/al1107231854binout.th.jpg) (http://img641.imageshack.us/i/al1107231854binout.jpg/)(http://img221.imageshack.us/img221/9990/al1107231857binout.th.jpg) (http://img221.imageshack.us/i/al1107231857binout.jpg/)(http://img833.imageshack.us/img833/9262/al1107231615binout.th.jpg) (http://img833.imageshack.us/i/al1107231615binout.jpg/)(http://img29.imageshack.us/img29/4910/al11072316161binout.th.jpg) (http://img29.imageshack.us/i/al11072316161binout.jpg/)(http://img221.imageshack.us/img221/64/al11072316162binout.th.jpg) (http://img221.imageshack.us/i/al11072316162binout.jpg/)(http://img41.imageshack.us/img41/5873/al11072316163binout.th.jpg) (http://img41.imageshack.us/i/al11072316163binout.jpg/)

    You can find it here:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20909

    Aether is forcing me to make an Other M Samus vertex for the Other M psa project in the PSA section. So that will be put before Sveta.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Albafika on July 24, 2011, 09:41:46 AM
    Amazing work, Weyard! o_o


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: _Data_Drain_ on July 24, 2011, 09:48:22 AM
    Wow... Pretty nice work, I like how you were able to make that model have more bug like legs. :P


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: saturo96 on July 24, 2011, 06:08:44 PM
    uh...? its just me or they have a mirror like paint job?, because the black space pirate looks like that... damn... pretty twisted looking but realy cool hack of samus...


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Quickman on July 24, 2011, 06:36:21 PM
    uh...? its just me or they have a mirror like paint job?, because the black space pirate looks like that... damn... pretty twisted looking but realy cool hack of samus...
    I think that just naturally happens on Samus.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 24, 2011, 06:59:59 PM
    Samus normally has that shinyness. It is caused by the ref and siro textures. I thought it looked nice on these so I decided to keep it. It didn't really need it though. I made the ref pink on the Dark Trooper, so that's why it looks a bit different on it.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Gamma Ridley on July 24, 2011, 07:01:07 PM
    Samus normally has that shinyness. It is caused by the ref and siro textures. I thought it looked nice on these so I decided to keep it. It didn't really need it though. I made the ref pink on the Dark Trooper, so that's why it looks a bit different on it.

    I think the pink is a nice touch. :]

    Anyway, can't wait for MOM Samus. You gonna use the models Pride so generously provided?


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate PREVIEW!!
    Post by: Weyard on July 24, 2011, 07:12:23 PM
    I think the pink is a nice touch. :]

    Anyway, can't wait for MOM Samus. You gonna use the models Pride so generously provided?

    I'll use the model as a base and steal it's textures I guess. I'll have to find a nice Power Suit texture to start off with so it will look somewhat right as I get into the vertex work.

    -

    I'm going to update the OP tonight and tomorrow. I might be starting OM Samus tomorrow night.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate Released!!
    Post by: Aether on July 24, 2011, 07:23:46 PM
    Use the orange thighed version here and fix colors once you're done.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11701

    Its the best Other M Power suit texture around and its colors are the closest.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate Released!!
    Post by: Weyard on July 24, 2011, 07:43:24 PM
    Use the orange thighed version here and fix colors once you're done.
    [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11701[/url]

    Its the best Other M Power suit texture around and its colors are the closest.


    Why would I use that version? The orange thighs aren't accurate.

    The model folder has all 3 suit textures (not that gravity matters as it will just be siro/ref work). I will use those for all the textures after I get the vertex finished. I'll just use Samus's default texture in the meantime I guess.

    Bad news though, Samus's model in the folder looks like it is also in pieces, so I'm not sure how to put it back together to view it in 3dsmax. I'll just have to go by screenshots.




    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate Released!!
    Post by: Gamma Ridley on July 24, 2011, 08:00:39 PM
    Bad news though, Samus's model in the folder looks like it is also in pieces, so I'm not sure how to put it back together to view it in 3dsmax. I'll just have to go by screenshots.

    Ask Beyond?

    He somehow managed to view Ameratsu in 3DS in one piece. And that model is four pieces.


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate Released!!
    Post by: SiLeNtDo0m on July 25, 2011, 04:43:27 AM
    Excellent work Weyard!  The texturing looks a tad off on places like the chest, but for the most part it looks great.  I'm still lovin those legs...


    Title: Re: Sol Sanctum- Daily Updates- Prime 2 Space Pirate Released!!
    Post by: Weyard on July 27, 2011, 12:33:06 AM
    I'm doing an Other M Samus vertex for Gamma Ridley's Other M PSA.

    Here's a preview picture for those who havn't been to the psa thread.

    (http://img148.imageshack.us/img148/3451/smaus.png)

    THIS IS NOT MY TEXTURE-WORK. I'm using one of the random Other M textures from the vault so I can see what I'm doing a bit better. I asked the creator of it if I could use it for the project but he hasn't replied.
    If he doesn't allow me/doesn't respond, I'll be making my own.

    The chest is finished, the legs are finished.
    I'm starting on the gun tomorrow.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Enigmatic on July 27, 2011, 01:39:32 AM
    I would be excited for the Other M Samus if I recognized the game's existence. It is a good vertex though. The chest is looking good, and like S-Doom, those legs are fantastic.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Weyard on July 27, 2011, 01:50:43 AM
    I would be excited for the Other M Samus if I recognized the game's existence. It is a good vertex though. The chest is looking good, and like S-Doom, those legs are fantastic.

    Have you never played it or do you just hate it? I hope you aren't among the bunch who envisioned Samus as a thoughtless killing machine after her silent appearances in the Prime games. Blame Retro for that. Samus has the same personality she had in Fusion and Super.

    The controls are the only serious fault with Other M. I don't see why you would deny it's existence unless you were one of "those people".





    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Puraidou on July 27, 2011, 01:55:30 AM
    Have you never played it or do you just hate it? I hope you aren't among the bunch who envisioned Samus as a thoughtless killing machine after her silent appearances in the Prime games. Blame Retro for that. Samus has the same personality she had in Fusion and Super.
    ^This so much. Pointless hate towards the game is pointless. It's out, deal with it.
    Other M above all! Yes even Super Metroid! >:(

    Vertex looking great man, i see you're using the model i linked in the PSA thread? :P


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Weyard on July 27, 2011, 02:11:45 AM
    ^This so much. Pointless hate towards the game is pointless. It's out, deal with it.
    Other M above all! Yes even Super Metroid! >:(

    Vertex looking great man, i see you're using the model i linked in the PSA thread? :P

    I don't understand where the hate is coming from. I have some ideas but I really don't see the problem.

    There is nothing serious wrong with the game.
    I found the controls clunky and unresponsive at times, but I had nothing at all against the story or the portrayal of Samus. I don't see how anyone who has played through the entire series could not like Other M.

    My guess is that all these Halo fanboys got into Metroid through the 1st person Prime games. They always saw Samus as a thoughtless killing machine and were outraged when she started behaving like an actual human being (as she did in previous Canon Metroid games).

    -

    My favorite is Prime1, then Metroid 2 (I love the level-design mostly), then Other M, then Super.
    Prime 2 is my least favorite.

    -

    I only used it for the arm so far. I brought the model up behind Samus and shaped it to fit exact. The model I used from the folder was flat, so I could only edit the basic frontal shape. Not sure why exactly. None of the models in there appeared to be full 3d models.

    I'm going to use it for the gun as well.

    The chest and legs was mostly side-view work so I couldn't use the model for them.

    If the guy who owns the texture I'm using now doesn't reply/refuses me, I'll have to piece together a texture from the texture files from that model you gave me as well.



    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Puraidou on July 27, 2011, 02:34:54 AM
    I only used it for the arm so far. I brought the model up behind Samus and shaped it to fit exact. The model I used from the folder was flat, so I could only edit the basic frontal shape. Not sure why exactly. None of the models in there appeared to be full 3d models.

    I'm going to use it for the gun as well.

    The chest and legs was mostly side-view work so I couldn't use the model for them.

    If the guy who owns the texture I'm using now doesn't reply/refuses me, I'll have to piece together a texture from the texture files from that model you gave me as well.


    Good to see i could help even if it wasn't the way i thought it would be xD

    And Other M had no problems for me, the controls worked perfectly. Hell, i did a speedrun in hard mode and didn't get hit once by several bosses XD
    Nightmare was the first boss that hit me D:

    And my list would be:
    Other M, Prime 3, Prime 2, Prime 1, all the other older Metroid games

    Yeah reversed order of the games i know xD


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Weyard on July 27, 2011, 02:47:00 AM
    Good to see i could help even if it wasn't the way i thought it would be xD

    And Other M had no problems for me, the controls worked perfectly. Hell, i did a speedrun in hard mode and didn't get hit once by several bosses XD
    Nightmare was the first boss that hit me D:

    And my list would be:
    Other M, Prime 3, Prime 2, Prime 1, all the other older Metroid games

    Yeah reversed order of the games i know xD
    Well in hard mode every boss after the first two or three can 1hitko's you so you have to go without getting hit lol.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Puraidou on July 27, 2011, 02:54:22 AM
    Well in hard mode every boss after the first two or three can 1hitko's you so you have to go without getting hit lol.
    So i heard, i just hate nightmare sometimes xD


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: ✿Zelia✿ on July 27, 2011, 02:56:46 AM
    Hmm... so can you use the texture from the model itself on Other M Samus, which you can find here?
    http://www.models-resource.com/wii_gamecube/metroidotherm/sheet/1263


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Puraidou on July 27, 2011, 02:57:56 AM
    Hmm... so can you use the texture from the model itself on Other M Samus, which you can find here?
    [url]http://www.models-resource.com/wii_gamecube/metroidotherm/sheet/1263[/url]
    That's the texture i linked him >.>

    Also, Weyard. If you can make MB you're my hero for ever! xD


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Weyard on July 27, 2011, 03:01:07 AM
    Hmm... so can you use the texture from the model itself on Other M Samus, which you can find here?
    [url]http://www.models-resource.com/wii_gamecube/metroidotherm/sheet/1263[/url]
    I already have that. It came with the model that was given to me earlier.

    I plan to use it anyway. That texture I'm using now would just be a base until I piece together the actual texture from those sheets.

    I had MB on my old list of ideas but never got around t it.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: ✿Zelia✿ on July 27, 2011, 03:11:49 AM
    I already have that. It came with the model that was given to me earlier.

    I plan to use it anyway. That texture I&#039;m using now would just be a base until I piece together the actual texture from those sheets.

    I had MB on my old list of ideas but never got around t it.
    Oh, ok.

    I'm thinking Zero Suit Samus for MB. :P


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Weyard on July 27, 2011, 03:16:24 AM
    Oh, ok.

    I'm thinking Zero Suit Samus for MB. :P
    Ya. Her hair is really annoying though.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Puraidou on July 27, 2011, 03:20:15 AM
    MB needs more love D:
    xD


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: ✿Zelia✿ on July 27, 2011, 03:20:19 AM
    Ya. Her hair is really annoying though.
    Yeah i think read that somewhere...


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Enigmatic on July 27, 2011, 03:37:34 AM
    Quote from: tv tropes review I found
    Since Metroid: Other M has nearly split the Metroid fandom in half, it's a bit hard to say anything about the storyline without being attacked by rabid wildebeests who are convinced that you either are a misogynistic idiot, or a firm believer in flat characters.
    I don't want this to turn into such. I found her a bit uncharacteristically weak, and the controls felt clunky with the wiimote to me. Decent game? Yes, far from bad like many would lead someone to believe. Up to the status quo of Metroid games? Not in my opinion.

    Regardless, the vertex is looking good.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: GameWatching on July 27, 2011, 06:36:41 AM
    Metroid Other M is pretty good imo :<

    and nice looking vertex weyard :0


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Puraidou on July 27, 2011, 06:44:13 AM
    Hey Weyard, why don't you use this model:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4533

    It has the long hair :D


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: dpgthirteen on July 27, 2011, 07:02:34 AM
    Other M samus is looking good, will go great with the samus PSA being created.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Weyard on July 27, 2011, 01:55:27 PM
    Hey Weyard, why don't you use this model:
    [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4533[/url]

    It has the long hair :D
    ? I'm not making Other M ZSS lol.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Puraidou on July 27, 2011, 02:33:47 PM
    ? I'm not making Other M ZSS lol.
    No i meant for MB if you were still going to do her xD


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: JBG on July 27, 2011, 02:58:35 PM
    needs bigger previews.

    And I knew I shouldn't have put that project on hold :/ Curse my laziness.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Weyard on July 27, 2011, 04:03:24 PM
    needs bigger previews.

    And I knew I shouldn't have put that project on hold :/ Curse my laziness.
    No i meant for MB if you were still going to do her xD
    oh lol. It's way too early to even think about what I would need as a base for it though. I have to make Sveta (sheik) and a Prime3 Dark Samus before I start on something else in my list.

    needs bigger previews.

    And I knew I shouldn't have put that project on hold :/ Curse my laziness.

    I wondered why no one had attempted Other M Samus. I guess some people had considered it but never acted on it.



    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: _Data_Drain_ on July 27, 2011, 05:55:44 PM
    Wow... So not only are you gonna make Other:M Samus. But a true Dark Samus?

    ...

    Wow... You rock. XD

    I've been wanting a really good Dark Samus for awhile honestly.

    And from the previews of Other:M Samus... I love how she actually has a FACE under that visor. Something Sakurai and his team forgot.

    Plus the fact you're making the suit more sleek, that's a nice plus.

    I just hope the neck works out alright, I saw how you said you were gonna need to do that...

    Best of luck though.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Weyard on July 27, 2011, 06:28:50 PM
    Wow... So not only are you gonna make Other:M Samus. But a true Dark Samus?

    ...

    Wow... You rock. XD

    I've been wanting a really good Dark Samus for awhile honestly.

    And from the previews of Other:M Samus... I love how she actually has a FACE under that visor. Something Sakurai and his team forgot.

    Plus the fact you're making the suit more sleek, that's a nice plus.

    I just hope the neck works out alright, I saw how you said you were gonna need to do that...

    Best of luck though.
    The texture isn't mine, so that I didn't put the face on the visor. I plan to add the face when I make my own texture anyway, but I'm going to rip her face from the actual model and put over the visor with low opacity. To me, the proportions look a little off on this one.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: JBG on July 27, 2011, 08:42:12 PM
    I wondered why no one had attempted Other M Samus. I guess some people had considered it but never acted on it.

    Yeah I've got a model tucked away. Of course, I haven't played other M in some time, so I don't know how accurate it is anymore.

    I think I'll leave this to you. If I see it as..."inadiquite," (highly doubtful) I'll pick mine up later.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Weyard on July 27, 2011, 08:48:50 PM
    Yeah I've got a model tucked away. Of course, I haven't played other M in some time, so I don't know how accurate it is anymore.

    I think I'll leave this to you. If I see it as..."inadiquite," (highly doubtful) I'll pick mine up later.
    The jetpack part on her back isn't going to be accurate at all. It's going to be more like the Zero Mission Power Suit's design. I can't move the thruster/jet things around too much without throwing off the jet gfx from her jumps (this is being made to accompany a psa, so anything that will hurt the psa work won't be done)

    The rest of the model however should be basically perfect.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Quickman on July 28, 2011, 09:36:57 AM
    I saw some of the previews of it in the Other M PSA thread.
    Holy jesus, it looks amazing.


    Title: Re: Sol Sanctum- Daily Updates- Samus Other M suit preview!!
    Post by: Weyard on July 29, 2011, 01:42:53 AM
    Another preview for those of you not following the psa thread.

    There is a lot more progress on the model and I've applied the official Other M powersuit texture.
    Now I just need to reshade it, line up vertices to fix a few spots, and make the siro/refs.

    (http://img823.imageshack.us/img823/6363/othermsamuspreview.png)


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: Puraidou on July 29, 2011, 01:46:59 AM
    Another preview for those of you not following the psa thread.

    There is a lot more progress on the model and I've applied the official Other M powersuit texture.
    Now I just need to reshade it, line up vertices to fix a few spots, and make the siro/refs.

    ([url]http://img823.imageshack.us/img823/6363/othermsamuspreview.png[/url])
    And then ship in a bullet proof box over to me for the recolors :af: *shot*

    That aside, looks great! :D


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: BlueBrain on July 29, 2011, 04:35:35 AM
    the lines look kinda screwed up... u should probably fix that by vertexing with that texture applied ^^


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: Royal_Blade on July 29, 2011, 08:13:46 AM
    They'll probably look better with the proper coloring.


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: Mochtroid127 on July 29, 2011, 12:38:47 PM
    Looks great! I need to play through Other M again. I've only beaten it twice, then I started a game on Hard and could not beat the lava-fish-whale thing (I THINK it's called the Vorash.) I honestly did not like Samus' portrayal. I don't have problem with her talking, but she talked too much. She talks in Fusion, but not nearly that much. It's not even really the talking, it's just that she monologues to herself every 5 seconds about Adam and THE BABY.  :notimp: I like the game a lot, but I'd rather play the Prime trilogy almost any other day. I don't think she should always be silent, but she just monologues too much for me. Plus, Jennifer Hale didn't even do her voice, they got someone else to do it.  :'( She actually had a brief narration recorded for the beginning of Prime 1 that they took out later on before the game was released.


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: JBG on July 29, 2011, 01:28:04 PM
    Texture needs a LOT of work, mainly metalic shading and fixing up the lines, along with proper colors.


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: Weyard on July 29, 2011, 01:29:49 PM
    I think everyone missed this line:

    "Now I just need to reshade it, line up vertices to fix a few spots, and make the siro/refs"


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: JBG on July 29, 2011, 01:43:24 PM
    yup I missed that

    Even if I had read it I would have given some other form of critique.


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: xZedkiel on July 30, 2011, 07:29:39 AM
    Other M Samus is looking awesome, I liked the fourth poll option XD But I like Other M Samus lol, so if only there was a fifth option just against human emotion XD But don't forgot to send for that 20 recolor pack I'm gonna make lol.


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: Puraidou on July 30, 2011, 07:34:27 AM
    Other M Samus is looking awesome, I liked the fourth poll option XD But I like Other M Samus lol, so if only there was a fifth option just against human emotion XD But don't forgot to send for that 20 recolor pack I'm gonna make lol.
    Hey no taking, share it with me. I'm making recolors to you know xD
    I even listed them in my thread xP


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: xZedkiel on July 30, 2011, 07:36:15 AM
    Hey no taking, share it with me. I'm making recolors to you know xD
    I even listed them in my thread xP
    Lol I literally asked first on the thread, but they said we can both do it! XD I'm still making my creative 20 pack XD


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: Puraidou on July 30, 2011, 07:43:15 AM
    Lol I literally asked first on the thread, but they said we can both do it! XD I'm still making my creative 20 pack XD
    I know but Gamma came to me, and i never you couldn't XD
    The more colors the better xD


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: xZedkiel on July 30, 2011, 07:44:14 AM
    I know but Gamma came to me, and i never you couldn't XD
    The more colors the better xD
    Exactly lol and he came to you though I offered? D: He really doesn't like me then.. Jk lol


    Title: Re: Sol Sanctum- Daily Updates- Another M:OM Samus preview!!!!!!
    Post by: Weyard on July 31, 2011, 02:16:50 AM
    Here's one last preview of the M:OM Power Suit.

    (http://img854.imageshack.us/img854/4818/al1107310417binout.jpg)
    (http://img508.imageshack.us/img508/9719/al11073104151binout.jpg)

    The PowerSuit texture needs one or two very minor 1-2 minute changes, then it will be finished.
    I'm also making Varia and attempting M:OM's gravity suit (Varia with a purple glow/shine).


    Title: Re: Sol Sanctum- Daily Updates- M:OM Samus FINAL Powersuit Preview
    Post by: Quickman on July 31, 2011, 06:22:32 AM
    Other than the fact that the shoulder-pads look dented and the fact that part of the Arm Cannon is a little too square-ish, it looks amazing.

    I'm not complaining though, you use Blender for vertexing right? I tried blender and it is frustrating, I can only imagine how meticulous it is to actually vertex something.


    Title: Re: Sol Sanctum- Daily Updates- M:OM Samus FINAL Powersuit Preview
    Post by: Puraidou on July 31, 2011, 06:25:23 AM
    Exactly lol and he came to you though I offered? D: He really doesn't like me then.. Jk lol
    He loves me..
    Wait.. !! D:

    Weyard, looks nice but like 404 said. The arm cannon is a bit square, though using Blender for this is hard enough xD


    Title: Re: Sol Sanctum- Daily Updates- M:OM Samus FINAL Powersuit Preview
    Post by: Weyard on July 31, 2011, 03:19:56 PM
    No I use 3dsMax. I've never even touched Blender so I don't know where you heard that lol.

    Her shoulders are just a mess to begin with. It would be nearly impossible make them dome shaped as they are in Other M. So this is about as good as I could do without completely getting rid of the top part. Which I might do if I ever update this.

    As I sloped the sides of it, the top jutted through the sides. I constantly had to go back and move vertices around as I shaped different parts of it.
    I probably put 5+ hours into the shoulders alone.

    The Cannon is square because it is almost completely made out of the part that was square on the original model. I took it every element off of it, stretched the base of the gun out, then reassembled everything.
    I rounded the edges a bit but since it's vertices are in a square formation there there's no way to give it a round shape. Bringing the vertices closer would just make the square of it smaller.


    Title: Re: Sol Sanctum- Daily Updates- M:OM Samus FINAL Powersuit Preview
    Post by: JBG on July 31, 2011, 08:52:40 PM
    I agree with 404LNFS accept for the amazing part. It still looks like it needs a lot of work., mostly because it looks incredibly blocky in the screenshots, and the texture doesn't exactly look too good either.

    Plus, Samus's suit has a much duller shine in Other M.


    Title: Re: Sol Sanctum- Daily Updates- M:OM Samus FINAL Powersuit Preview
    Post by: xZedkiel on August 01, 2011, 08:34:17 AM
    Is it possible to add the metal part right under the shoulders? The little metal thing that closes that gap o.o