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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: DivineOverlord on December 31, 2010, 07:05:17 PM



Title: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on December 31, 2010, 07:05:17 PM
(http://i60.photobucket.com/albums/h23/darkdivinedragon/challengerapproaching.jpg)

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_0758binout.jpg)

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110311_0348binout.jpg)

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110311_0349binout.jpg)

DivineOverlord Marth is actually the prerequisite to my Kratos PSA. I tried my best to keep Kratos Original with his moveset for the release of version 1.0. Version 2.0 will just perfect his motion file and spells. ANYWAYS BACK TO VERSION 1.0!!!!

Here are the videos I referenced when creating his moveset and spells.
http://www.youtube.com/watch?v=doQ5gibriV8
http://www.youtube.com/watch?v=0ZKH3ADQO0E
http://www.youtube.com/watch?v=pH1T69o487k
http://www.youtube.com/watch?v=rKRZHElsTgw
http://www.youtube.com/watch?v=II76Ku2G29E

His Moveset is pretty complex so pay attention XD

General Modes in the PSA
-Overdrive – Use up taunt once you have 120% of damages to go into overdrive mode and to recover
          20%. Overdrive mode lasts for a limited amount of time depending on your actions.
-Fire Spell mode- Use Down Taunt to enable fire and earth spells via Down B special
-Lightning Spell Mode- Use Side Taunt to enable lightning and wind spells via Down B special
-Light Spell Mode- Use Up Taunt to enable light and water spells via Down B special.

---------------Moveset------------------------
Overdrive- once you get 120% of damages use up taunt to go into overdrive mode for a limited time.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_0531binout.jpg)

-Up Taunt—First Aid—you won’t recover if your damage is less than 5%, if greater than 120% you’ll recover 20% of damages.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_05291binout.jpg)

-A Attack – Kratos Slash 1 – Horizontal Slash
-AA Attack – Kratos Slash 2 – Vertical Slash
-AA HOLD—Kratos Slash 3 followed by Kratos Attack 100
-Side A – Demon Fang – Releases a shockwave along the ground.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101230_0112binout.jpg)

-Down A—Sonic Thrust—a super fast attack that thrusts into you with sharp winds.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101230_2127binout.jpg)

-UP A—Hell Pyre – Performs a Skyward Slash followed by a fire ball shot to the ground.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101230_21261binout.jpg)

-Sideways UP A— Skyward Demon Fang – Releases a shockwave into the air.

-Smash Side A— Fierced Demon Fang – Does a small jump and slams his sword to the ground producing a forced shockwave.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101230_01331binout.jpg)

-Smash Up A—Light Spear – Spins into the air and after that dashes into his foe with a sharp thrust.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101230_0111binout.jpg)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101230_01162binout.jpg)

-Smash Down A—Demon Swarm – multiple thrusts followed by a skyward slash.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101230_0335binout.jpg)

-Dash Attack slightly modified

-Ariel Attacks Slightly modified


-Neutral B Special—Lightning Blade--->Hold A to chain to Super Lightning Blade :af:
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_0532binout.jpg)

-Full Charged Neutral B Special—Super Lightning Blade
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101230_0523binout.jpg)

-Side B—DARK SERPENT--> IF YOU HOLD B HE WILL EXECUTE IT MANY TIMES
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110105_0259binout.jpg)

-UP B—Light Spear followed by a down slash if you hold the A button.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110106_0238binout.jpg)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110106_02381binout.jpg)

-Down B—Spell Cast

------Fire mode-----
First Charge- Fire Ball
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_0527binout.jpg)

Second Charge- Grave
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_0215binout.jpg)

Third Charge
- Explosion – Originally I was trying to make it look like Eruption so I changed it to Explosion from Star Ocean 2 (Celine’s Spell)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_0747binout.jpg)

-----Lightning Mode-------
First Charge- Lightning- A Bolt of Lightning falls from the sky and stuns the enemy.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_05271binout.jpg)

Second Charge- Cyclone- A tornado that pulls you in.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_0528binout.jpg)

Third Charge- Thunder Blade – A huge sword falls from the sky and emits electrical pulses.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_07451binout.jpg)

-------Light Mode-------
First Charge- Guardian Field – Lasts temporarily and recovers 1 HP and grants super armor resistance up to 10% of damage.
 
Second Charge- Spread- A spell from Tails of Eternia which is a water spell that shoots out from the ground.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_0526binout.jpg)

Third Charge- Judgment – Kratos favorite spell, Pillars of light fall to the ground. I tried making it look like the way it did in TOS.

---FINAL SMASH--Shining Bind---------
Kratos performs a stance sticking his sword in to the air as a hologram appears below him, then as he pulls his sword down to his chest pillars of light shoot upwards damaging anyone near it. After that animation is complete, Kratos rises from the ground and performs a powerful attack.

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101230_01141binout.jpg)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101230_01151binout.jpg)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101230_0115binout.jpg)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101229_2306binout.jpg)

HERE IS THE DOWNLOAD LINK TO MY VAULT WHERE THE PSA IS LOCATED.
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3859

FOR THE TEXTURE OF KRATOS GO HERE: http://kc-mm.com/?p=3858

Update: 12-31-10 @ 10:19PM--

Main File has been replaced and the following has occurred.
-Guardian Field goes away once damage is equal to 0 or after death.
-Overdrive is shorter and goes away after death
-Kratos now has 2 jumps to help balance him out.

Update: 1-6-11
-Lighting Blade now chains into super Lightning Blade if you Hold the A button after you use Lightning Blade.
-Up B is changed to Light Spear followed by a falling slash from the sky when you hold the A button.
-Side B is changed to Dark Serpent
-Most Animations fixed
-It's Version 1.9 because I still haven't changed Down Smash A.
-Balanced some attacks
-Added Controls to first aid and to Overdrive.


Title: Re: Kratos v.1.0 Joins Brawl!My First “Balanced” PSA Yet, His Spells are Strong XD
Post by: Fliptocat on December 31, 2010, 07:08:19 PM
It looks epic, I'm downloading right away.


Title: Re: Kratos v.1.0 Joins Brawl!My First “Balanced” PSA Yet, His Spells are Strong XD
Post by: fighter20brawler10 on December 31, 2010, 07:13:20 PM
This is epic. I can't believe you can do all of this


Title: Re: Kratos v.1.0 Joins Brawl!My First “Balanced” PSA Yet, His Spells are Strong XD
Post by: DivineOverlord on December 31, 2010, 07:14:14 PM
Okie, I fixed the link ;D

and Thanks, It actually took me just 3 days to do. I could have finished this earlier but I was working on project clare, Project Mew, and Project Pride lol 


Title: Re: Kratos v.1.0 Joins Brawl! My First “Balanced” PSA Yet, His Spells are Strong XD
Post by: Ct.OWN on December 31, 2010, 07:27:35 PM
Yet another masterpiece has come into the world of Brawl :) Who will you do next?


Title: Re: Kratos v.1.0 Joins Brawl! My First “Balanced” PSA Yet, His Spells are Strong XD
Post by: DivineOverlord on December 31, 2010, 07:32:12 PM
Yet another masterpiece has come into the world of Brawl :) Who will you do next?

Not sure. Since I know all the code tricks already, I'm just gonna practice a lot more with animations. Next PSA will be epic as well ;D


Title: Re: Kratos v.1.0 Joins Brawl! My First “Balanced” PSA Yet, His Spells are Strong XD
Post by: Ct.OWN on December 31, 2010, 08:12:54 PM
Yet another masterpiece has come into the world of Brawl :) Who will you do next?

Not sure. Since I know all the code tricks already, I'm just gonna practice a lot more with animations. Next PSA will be epic as well ;D
I wonder what it is? Dr. Hax dividing by zero? XD


Title: Re: Kratos v.1.0 Joins Brawl! My First “Balanced” PSA Yet, His Spells are Strong XD
Post by: Psycho Philia on December 31, 2010, 09:20:42 PM
... This Psa looks good, but to be honest I think you could have made him closer than what kratos is really. But be sure it is only my opinion, because you did a great work. I can't try it now as I'm going to sleep, but when I can, I will try him. The only things that make me a bit sad are his texture, his hair is not so close than Kratos's hair, but I know it's difficult to make them, and finally, the most annoying, you used the taunt system to switch between modes, and you even made some chargeable specials that completely change with the charge. It will be a real pain for me to make voices for these chargeable attacks... I don't think it is possible to make a voice for all down specials in one mode, so all voices for all down specials in all modes... I will have to ask Stickman if we can do this, because if we can't, I can assure you his voice will be really incomplete...

By the way, I can't send it to you now, but next time I connect, I will send you with private message Barbatos moveset that I imagined.


Title: Re: Kratos v.1.0 Joins Brawl! My First “Balanced” PSA Yet, His Spells are Strong XD
Post by: Kaye Cruiser on December 31, 2010, 09:29:16 PM
Now I can perform the "Sonic's Too Slow" combo on Sonic himself. Sweet! XD

I'm gonna love this. :3

http://www.youtube.com/watch?v=rKRZHElsTgw

@Barbatos

LookItsLink made the Kratos vertex, complain to him. ¦D


Title: Re: Kratos v.1.0 Joins Brawl! My First “Balanced” PSA Yet, His Spells are Strong XD
Post by: Albafika on December 31, 2010, 09:31:54 PM
Now I can perform the "Sonic's Too Slow" combo on Sonic himself. Sweet! XD

I'm gonna love this. :3

[url]http://www.youtube.com/watch?v=rKRZHElsTgw[/url]

@Barbatos

LookItsLink made the Kratos vertex, complain to him. ¦D


He said he's planning to revamp a lot of his Vertexes, the problem is it takes too long for him to get on it, but when he does, he releases 2 or 3 hacks one after another then fades again XD. Even so, I love all his works, so I'll patiently wait for any of his revamps. =P


Title: Re: Kratos v.1.0 Joins Brawl! My First “Balanced” PSA Yet, His Spells are Strong XD
Post by: DivineOverlord on December 31, 2010, 09:37:10 PM
... This Psa looks good, but to be honest I think you could have made him closer than what kratos is really. But be sure it is only my opinion, because you did a great work. I can't try it now as I'm going to sleep, but when I can, I will try him. The only things that make me a bit sad are his texture, his hair is not so close than Kratos's hair, but I know it's difficult to make them, and finally, the most annoying, you used the taunt system to switch between modes, and you even made some chargeable specials that completely change with the charge. It will be a real pain for me to make voices for these chargeable attacks... I don't think it is possible to make a voice for all down specials in one mode, so all voices for all down specials in all modes... I will have to ask Stickman if we can do this, because if we can't, I can assure you his voice will be really incomplete...

By the way, I can't send it to you now, but next time I connect, I will send you with private message Barbatos moveset that I imagined.


I don't see how the taunt system I put in this psa affects the voice imports. If anything, we can still use the voice imports for his regular attacks...But yeah, I'm still perfecting his animations  XD

Now I can perform the "Sonic's Too Slow" combo on Sonic himself. Sweet! XD

I'm gonna love this. :3

[url]http://www.youtube.com/watch?v=rKRZHElsTgw[/url]

@Barbatos

LookItsLink made the Kratos vertex, complain to him. ¦D


Great :D...I didn't make it chain though becoz it was too powerful lol


Title: Re: Kratos v.1.0 Joins Brawl! Version 2.0 [IP]
Post by: DivineOverlord on December 31, 2010, 11:17:16 PM
sorry for the bump, but I fixed 3 issues and I have replaced the main file.

-Guardian Field goes away once damage is equal to 0 or after death.
-Overdrive is shorter and goes away after death
-Kratos now has 2 jumps to help balance him out.

:D


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: SmashClash on December 31, 2010, 11:21:36 PM
Will you make a OP version? It looks great.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on December 31, 2010, 11:23:56 PM
Will you make a OP version? It looks great.


you sure you want an OP version? lol...he would easily be too powerful.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on December 31, 2010, 11:25:41 PM
^Instant casting of Lv.3 spells and Lightning blade-Super lightning blade. :P Please?


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on December 31, 2010, 11:33:09 PM
^Instant casting of Lv.3 spells and Lightning blade-Super lightning blade. :P Please?

^_^ sounds interesting. I'll release that tomorrow, I'm just gonna take a break for the rest of new years eve lol..

So right now my plan for overpowered version is just to make his LV.3 spells be an instant cast instead of charging. oh and a chain of lightning blade-->super lightning blade.

Soon, I will have a perfected motionfile :D...I wish I could import more external graphics but I cannot afford to switch out sword glow graphic  T_T


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: SmashClash on December 31, 2010, 11:37:31 PM
Will you make a OP version? It looks great.


you sure you want an OP version? lol...he would easily be too powerful.
Ok, how about slightly OP changes. Inf. jump, no helpless fall, faster, etc. Sorry, if he already had the last things I noted I haven't dl'd him.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on December 31, 2010, 11:39:37 PM
Will you make a OP version? It looks great.




you sure you want an OP version? lol...he would easily be too powerful.
Ok, how about slightly OP changes. Inf. jump, no helpless fall, faster, etc. Sorry, if he already had the last things I noted I haven't dl'd him.

Lol ok.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: PPXEXE on December 31, 2010, 11:42:50 PM
Damn overlord that didn't take you no time at all... (Backs away slowly)


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 01, 2011, 01:14:55 AM
Overlord. you should perfect kratos as soon as possible. cause yer nice.

and nice people do things for other people :3


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Holy Lance on January 01, 2011, 01:26:25 AM
Kratos Aurion the best video game character finally comes to Brawl~!!!!!

Thank you so much!

Maybe for version 2 you could make side b Super lightning blade so he can combo with lightning blade super lightning blade.

You are my hero@@@@@ best newyears present ever!@!!!


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 01:35:11 AM
Kratos Aurion the best video game character finally comes to Brawl~!!!!!

Thank you so much!

Maybe for version 2 you could make side b Super lightning blade so he can combo with lightning blade super lightning blade.

You are my hero@@@@@ best newyears present ever!@!!!

haha Thanks :D

I'm perfecting his judgment spell right now. expect version 1.5 to be released soon! ;D


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 01, 2011, 01:48:35 AM

haha Thanks :D

I'm perfecting his judgment spell right now. expect version 1.5 to be released soon! ;D
[/quote]

haha, putting my ideas to use? :P



Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 01:49:49 AM

haha Thanks :D

I'm perfecting his judgment spell right now. expect version 1.5 to be released soon! ;D



haha, putting my ideas to use? :P


[/quote]

Yessir lol...


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 01, 2011, 04:43:39 AM
Hazama: I know it is LookitsLink that made this texture. And I know it is difficult to make Kratos's hair, but I just made an observation. But obviously, he made a great work.

Divine Overlord: I'm not sure, but I think this Taunt system will probably affect his voices, as Kratos has probably more attacks than Marth... Especially with this Taunt system... But I will see it when I will be able to. And besides, these attacks change with the charge, and for now, I don't know if there his a means to put a voice according this charge... But when come the time, I will ask Stickman as he knows a lot about sounds making.

Ps: Divine Overlord: I will send you a private message right now.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Tempo_ on January 01, 2011, 08:41:23 AM
Can you make Lightning Blade and Super Lightning Blade move Kratos foward (even on the ground)?

I love how they did that in Vesperia. It was a great way to chase down the opponent.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Kaye Cruiser on January 01, 2011, 08:46:26 AM
Can you make Lightning Blade and Super Lightning Blade move Kratos foward (even on the ground)?

I love how they did that in Vesperia. It was a great way to chase down the opponent.

This. Definitely. It'd make "Sonic's Too Slow!" easier to do also, which I've managed to do a few times now. XD

Also, you need to fix the "Goto" offsets for the upper and lower tilted versions of F-Smash for the attack attributes,  SFX , and GFX. RIght now nothing happens when they're used. :<

But yeah, loving this moveset man. Great job. :3


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Naruto200Man on January 01, 2011, 10:16:41 AM
dude ur next project should be Emil =3 as a character he sucks, but I'm not complaining about his moveset =3


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: fighter20brawler10 on January 01, 2011, 10:45:48 AM
i can't wait for your future projects. their pretty artistic


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 01, 2011, 02:45:06 PM
Hum... I wanted to know, where did you find demon swarm attack? Is it a Kratos's attack or an attack that you created?


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 03:23:48 PM
@JetAurion- yeah, I can do that ;D
@NaruZeldaMaster- Emil? yeah, his moveset is pretty cool lol.
@Barbatos- I got the idea from Tails of Eternia, the main character uses that move. XD




Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 01, 2011, 03:31:37 PM
I see, but as it is not a Kratos Aurion move, I hardly see how I can put a voice of him that matches this attack. And if it was the only attack that was a problem...

It's good to see you because I've just tried him. You did a great job, especially with graphical effects. But to be honest, this Kratos Aurion is really not what I expected. To me, Kratos is a swordsman, a very good swordsman, and he can use magic, but his magic is not as strong as his swordsmanship. The only spell that is very very powerful is Judgment. And in this Psa, this is the contrary, his spells are a lot stronger than his swordsmanship. It is a choice I know, but I just wanted to express my opinion. But be sure I like your work, it is not all the days that I could have played as Kratos Aurion in ssbb and for this, i will say this: Thank you very much!

Ps: It is too bad that Kratos kept side B and Up B of Marth. But I suppose it is difficult to replace moves when we have a character of a rpg game. :laugh:

Last Ps: Go see your private messages if you have not already done it.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 03:35:08 PM
I see, but as it is not a Kratos Aurion move, I hardly see how I can put a voice of him that matches this attack. And if it was the only attack that was a problem...

It's good to see you because I've just tried him. You did a great job, especially with graphical effects. But to be honest, this Kratos Aurion is really not what I expected. To me, Kratos is a swordsman, a very good swordsman, and he can use magic, but his magic is not as strong as his swordsmanship. The only spell that is very very powerful is Judgment. And in this Psa, this is the contrary, his spells are a lot stronger than his swordsmanship. It is a choice I know, but I just wanted to express my opinion. But be sure I like your work, it is not all the days that I could have played as Kratos Aurion in ssbb and for this, i will say this: Thank you very much!

Ps: It is too bad that Kratos kept side B and Up B of Marth. But I suppose it is difficult to replace moves when we have a character of a rpg game. :laugh:

Last Ps: Go see your private messages if you have not already done it.

Yeah, his spells are glitchy, because of the charge I put in, it automatically increases the damage to 8, even if it was at 1%...I'll fix that with version 2.

Side B will be changed as well :D


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 01, 2011, 03:39:45 PM
Ok good to see this. But take your time to do it, do it when you want. I would like to say that I was very surprised of graphical effects you put. I know they are not tales of graphics, but they recall perfectly Tales of and that is what really surprised me. And to think it took you not a lot of time... I wish I will be able to make Psa's like this one day... I'm sure it would serve me a lot! :laugh:


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 03:45:50 PM
Ok good to see this. But take your time to do it, do it when you want. I would like to say that I was very surprised of graphical effects you put. I know they are not tales of graphics, but they recall perfectly Tales of and that is what really surprised me. And to think it took you not a lot of time... I wish I will be able to make Psa's like this one day... I'm sure it would serve me a lot! :laugh:

Thanks :D.  I was able to finish this quickly because I have videos to reference. Plus, I'm a RPG fan too so that influenced the speed XD


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 01, 2011, 03:48:31 PM
Oh I see! I can say we are two fans of rpg. I love a lot Rpg, especially those of Tales of series. It is unfortunate that most of Tales of stay in Japan... Like Tales of destiny 2 for example where Barbatos is a part of the history! :laugh:Ok, if you have video for reference, it is faster, hmm, good to know...


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 03:52:57 PM
Oh I see! I can say we are two fans of rpg. I love a lot Rpg, especially those of Tales of series. It is unfortunate that most of Tales of stay in Japan... Like Tales of destiny 2 for example where Barbatos is a part of the history! :laugh:Ok, if you have video for reference, it is faster, hmm, good to know...


yup yup lol


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 01, 2011, 03:57:03 PM
Damian! you should make his swordsmanship somewhat similar to metaknights. im reffering to metaknights speed. but like barbatos said, i think you should take your time to perfect everything. and his attacks make it so its not multiple hits with one button. cause i played my cousin and everytime he escaped outta lightspear or the down smash with the stabs he took every oppertunity to fire uppercut my ass with luigi xD

you should make it so the player has control over his slashes. so they can combo into 3 or 4 or 5 hits, but only if you choose to do so.

oh! and give his AAA combo a wider hitbox, less knockback, and more hitstun :3


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 04:00:35 PM
Damian! you should make his swordsmanship somewhat similar to metaknights. im reffering to metaknights speed. but like barbatos said, i think you should take your time to perfect everything. and his attacks make it so its not multiple hits with one button. cause i played my cousin and everytime he escaped outta lightspear or the down smash with the stabs he took every oppertunity to fire uppercut my ass with luigi xD

you should make it so the player has control over his slashes. so they can combo into 3 or 4 or 5 hits, but only if you choose to do so.

oh! and give his AAA combo a wider hitbox, less knockback, and more hitstun :3

I See :P


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Velen on January 01, 2011, 05:53:50 PM
I'll be frank with you, the animations need more refinement.

Some of the poses seem too exaggerated, and there a few where some of his body just does not look good. The (Super?)Sonic Thrust attack has him point his head farther to the right than it should be, and not only that, his eyes are closed.

I think you should go back and tidy up the animations a little bit.

Also, I think the Thunder Blade would be better done with a simple Sword Glow graphic, cause I don't remember Krato's sword being the catalyst for the Thunder Blade attack.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 05:59:20 PM
I'll be frank with you, the animations need more refinement.

Some of the poses seem too exaggerated, and there a few where some of his body just does not look good. The (Super?)Sonic Thrust attack has him point his head farther to the right than it should be, and not only that, his eyes are closed.

I think you should go back and tidy up the animations a little bit.

Also, I think the Thunder Blade would be better done with a simple Sword Glow graphic, cause I don't remember Krato's sword being the catalyst for the Thunder Blade attack.

Yeah, I'm aware of all that....I used the sword itself because it looks better than simply using the sword glow.  The eyes will be open once I finalize the motion file, as I said 3 times already XD but yeah,,,thanks for the feedback  :af:


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 01, 2011, 06:14:29 PM
I'll be frank with you, the animations need more refinement.

Some of the poses seem too exaggerated, and there a few where some of his body just does not look good. The (Super?)Sonic Thrust attack has him point his head farther to the right than it should be, and not only that, his eyes are closed.

I think you should go back and tidy up the animations a little bit.

Also, I think the Thunder Blade would be better done with a simple Sword Glow graphic, cause I don't remember Krato's sword being the catalyst for the Thunder Blade attack.

Give him time, remember. VERSION ONE.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 06:19:24 PM
I'll be frank with you, the animations need more refinement.

Some of the poses seem too exaggerated, and there a few where some of his body just does not look good. The (Super?)Sonic Thrust attack has him point his head farther to the right than it should be, and not only that, his eyes are closed.

I think you should go back and tidy up the animations a little bit.

Also, I think the Thunder Blade would be better done with a simple Sword Glow graphic, cause I don't remember Krato's sword being the catalyst for the Thunder Blade attack.

Give him time, remember. VERSION ONE.

Thanks!!! ;D (keeping in mind I only worked on it for 3 days upon its release)

Perfection cannot be rushed (well technically it can but ehhh), that's why the original brawl characters' moveset are so wack haha. (my opinion ofcourse XD)


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 01, 2011, 06:29:35 PM
I'll be frank with you, the animations need more refinement.

Some of the poses seem too exaggerated, and there a few where some of his body just does not look good. The (Super?)Sonic Thrust attack has him point his head farther to the right than it should be, and not only that, his eyes are closed.

I think you should go back and tidy up the animations a little bit.

Also, I think the Thunder Blade would be better done with a simple Sword Glow graphic, cause I don't remember Krato's sword being the catalyst for the Thunder Blade attack.

Give him time, remember. VERSION ONE.

Thanks!!! ;D (keeping in mind I only worked on it for 3 days upon its release)

Perfection cannot be rushed (well technically it can but ehhh), that's why the original brawl characters' moveset are so wack haha. (my opinion ofcourse XD)

i like the original brawl characters move sets xD
that includes my beloved ganon :P


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 06:37:29 PM
I'll be frank with you, the animations need more refinement.

Some of the poses seem too exaggerated, and there a few where some of his body just does not look good. The (Super?)Sonic Thrust attack has him point his head farther to the right than it should be, and not only that, his eyes are closed.

I think you should go back and tidy up the animations a little bit.

Also, I think the Thunder Blade would be better done with a simple Sword Glow graphic, cause I don't remember Krato's sword being the catalyst for the Thunder Blade attack.

Give him time, remember. VERSION ONE.

Thanks!!! ;D (keeping in mind I only worked on it for 3 days upon its release)

Perfection cannot be rushed (well technically it can but ehhh), that's why the original brawl characters' moveset are so wack haha. (my opinion ofcourse XD)

i like the original brawl characters move sets xD
that includes my beloved ganon :P

yeah, I can tell, from your signature graphic lol


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 01, 2011, 06:40:30 PM
I'll be frank with you, the animations need more refinement.

Some of the poses seem too exaggerated, and there a few where some of his body just does not look good. The (Super?)Sonic Thrust attack has him point his head farther to the right than it should be, and not only that, his eyes are closed.

I think you should go back and tidy up the animations a little bit.

Also, I think the Thunder Blade would be better done with a simple Sword Glow graphic, cause I don't remember Krato's sword being the catalyst for the Thunder Blade attack.

Give him time, remember. VERSION ONE.

Thanks!!! ;D (keeping in mind I only worked on it for 3 days upon its release)

Perfection cannot be rushed (well technically it can but ehhh), that's why the original brawl characters' moveset are so wack haha. (my opinion ofcourse XD)

i like the original brawl characters move sets xD
that includes my beloved ganon :P

yeah, I can tell, from your signature graphic lol

what!? xD

haha.. i got bored and needed a sig cause i never really had one. so i decided to make something brawl related and the man with the crooked green nose just happened to come to mind <3

it was either him, metaknight, or falco x3


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 06:42:15 PM
I'll be frank with you, the animations need more refinement.

Some of the poses seem too exaggerated, and there a few where some of his body just does not look good. The (Super?)Sonic Thrust attack has him point his head farther to the right than it should be, and not only that, his eyes are closed.

I think you should go back and tidy up the animations a little bit.

Also, I think the Thunder Blade would be better done with a simple Sword Glow graphic, cause I don't remember Krato's sword being the catalyst for the Thunder Blade attack.

Give him time, remember. VERSION ONE.

Thanks!!! ;D (keeping in mind I only worked on it for 3 days upon its release)

Perfection cannot be rushed (well technically it can but ehhh), that's why the original brawl characters' moveset are so wack haha. (my opinion ofcourse XD)

i like the original brawl characters move sets xD
that includes my beloved ganon :P

yeah, I can tell, from your signature graphic lol

what!? xD

haha.. i got bored and needed a sig cause i never really had one. so i decided to make something brawl related and the man with the crooked green nose just happened to come to mind <3

it was either him, metaknight, or falco x3

oh cool, i would make one too but too lazy haha


I'm almost done with kratos spell cast animation, like the way he does in TOS x)


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 01, 2011, 07:10:04 PM
OMG @_@"

how much longer before we get to see? :DD

im lookin forward to the hell pyre :3

oh, and his first aid is too broken xD
you should make it heal 10% if they're over 120 and 5% all the other times :P


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 07:33:24 PM
OMG @_@"

how much longer before we get to see? :DD

im lookin forward to the hell pyre :3

oh, and his first aid is too broken xD
you should make it heal 10% if they're over 120 and 5% all the other times :P

Hmm not sure, I just got done with the animation right now and I fixed the Judement spell. it looks better and reduced the code lenght XD


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Velen on January 01, 2011, 07:36:07 PM
I'll be frank with you, the animations need more refinement.

Some of the poses seem too exaggerated, and there a few where some of his body just does not look good. The (Super?)Sonic Thrust attack has him point his head farther to the right than it should be, and not only that, his eyes are closed.

I think you should go back and tidy up the animations a little bit.

Also, I think the Thunder Blade would be better done with a simple Sword Glow graphic, cause I don't remember Krato's sword being the catalyst for the Thunder Blade attack.

Give him time, remember. VERSION ONE.

I know it's V1. I'm just telling him my opinion.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 01, 2011, 07:38:35 PM
I'll be frank with you, the animations need more refinement.

Some of the poses seem too exaggerated, and there a few where some of his body just does not look good. The (Super?)Sonic Thrust attack has him point his head farther to the right than it should be, and not only that, his eyes are closed.

I think you should go back and tidy up the animations a little bit.

Also, I think the Thunder Blade would be better done with a simple Sword Glow graphic, cause I don't remember Krato's sword being the catalyst for the Thunder Blade attack.

Give him time, remember. VERSION ONE.

I know it's V1. I'm just telling him my opinion.

haha but its good that you caught the head issue during sonic thrust. To be honest, I didn't catch that one. its an easy fix though :D


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 02, 2011, 02:26:03 AM
you should also replace his downsmash. make it so it can hit both sides of him o.o"

something like a slash that knocks the opponent behind him and then he thrusts behind him to hit the opponent once more.

similar to Ganon's and Toon link's Down smash :3


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 02, 2011, 02:36:46 AM
you should also replace his downsmash. make it so it can hit both sides of him o.o"

something like a slash that knocks the opponent behind him and then he thrusts behind him to hit the opponent once more.

similar to Ganon's and Toon link's Down smash :3

I just got done getting Kratos eyes open in all of his animations, and fixed up a couple of other animations :).....I've never seen kratos attack from the back and front before.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Naruto200Man on January 02, 2011, 06:56:31 AM
you should also replace his downsmash. make it so it can hit both sides of him o.o"

something like a slash that knocks the opponent behind him and then he thrusts behind him to hit the opponent once more.

similar to Ganon's and Toon link's Down smash :3


I just got done getting Kratos eyes open in all of his animations, and fixed up a couple of other animations :).....I've never seen kratos attack from the back and front before.


That's cause he doesn't :l at least not to my experiance. Also, you should make some of his taunts his victory poses from the game :D

Also, Emils final smash if you do him.

http://www.youtube.com/watch?v=tGS91tt6tL0

lol "did you see that?" Marta: "Yes I watched all of it~" XD favorite victory for those two.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 02, 2011, 02:57:52 PM
Zeljius: Kratos doesn't do that in any of his moves, excepted with his light spear as it is a turning movement, but it doesn't hit both sides equally...

Honestly, and I know it will probably not please some people, there is a move that I would be very happy to be removed, and it is demon swarm! This move is not a Kratos move, and it truly doesn't match him, Kratos doesn't make so quick slashes in any of his moves, the only character in Tales of Symphonia that could at least use this move is Lloyd, he has the profile... But I know what is your question, in that case, what do we put? As you put sonic thrust as down tilt, I think Super sonic thrust can be put as a down smash, this is only my opinion.

Besides, I don't see why the up smash is light spear... It should be his move to come back on the battlefield, then his up B... But I know it requires some modifications on the animation and this is probably the difficulty... Or if you doesn't want to put it, maybe you can use an other move. And as up smash, we can use for example light spear cannon, it is stronger than light spear of course. And the final hit sends the opponent in the air. As Kratos is an angel, his up B can be used to deploy his wings for a limited amount of time like Pit up B. But here, the difficult is to make Kratos's wings...

And for Side B, maybe we can put Hurricane Thrust.

These are only suggestions.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 02, 2011, 04:15:04 PM
Zeljius: Kratos doesn't do that in any of his moves, excepted with his light spear as it is a turning movement, but it doesn't hit both sides equally...

Honestly, and I know it will probably not please some people, there is a move that I would be very happy to be removed, and it is demon swarm! This move is not a Kratos move, and it truly doesn't match him, Kratos doesn't make so quick slashes in any of his moves, the only character in Tales of Symphonia that could at least use this move is Lloyd, he has the profile... But I know what is your question, in that case, what do we put? As you put sonic thrust as down tilt, I think Super sonic thrust can be put as a down smash, this is only my opinion.

Besides, I don't see why the up smash is light spear... It should be his move to come back on the battlefield, then his up B... But I know it requires some modifications on the animation and this is probably the difficulty... Or if you doesn't want to put it, maybe you can use an other move. And as up smash, we can use for example light spear cannon, it is stronger than light spear of course. And the final hit sends the opponent in the air. As Kratos is an angel, his up B can be used to deploy his wings for a limited amount of time like Pit up B. But here, the difficult is to make Kratos's wings...

And for Side B, maybe we can put Hurricane Thrust.

These are only suggestions.

oh your good. Your starting to think like me haha. I was also planning to put side B as Hurricane thrust and  his up B be light Spear


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 02, 2011, 04:40:27 PM
Ok, good to hear. Also, I played with him again, and I observed that his forward smash, fierced demon fang, is not so close than Tales of symphonia's movement. Let me explain you why.


In tales of symphonia, when you do this move, the sword doesn't inflict damages, it is only when the sword comes to the floor that damage are inflicted.

But in ssbb, the sword inflicts damage before touching the floor, it would probably be good to remove this, I'm sure you can do it because you did it for demon fang.

Also, if you make an attack that looks like light spear, and even for light spear, don't make them so powerful. I was truly surprised to see that this attack was one of Kratos's most powerful attack when we're near someone. I know when we're near someone, damages are increased with this attack, it's normal, but with what I saw, it is no longer power, it is probably owerpower...


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 02, 2011, 06:03:49 PM
Zeljius: Kratos doesn't do that in any of his moves, excepted with his light spear as it is a turning movement, but it doesn't hit both sides equally...

Honestly, and I know it will probably not please some people, there is a move that I would be very happy to be removed, and it is demon swarm! This move is not a Kratos move, and it truly doesn't match him, Kratos doesn't make so quick slashes in any of his moves, the only character in Tales of Symphonia that could at least use this move is Lloyd, he has the profile... But I know what is your question, in that case, what do we put? As you put sonic thrust as down tilt, I think Super sonic thrust can be put as a down smash, this is only my opinion.

Besides, I don't see why the up smash is light spear... It should be his move to come back on the battlefield, then his up B... But I know it requires some modifications on the animation and this is probably the difficulty... Or if you doesn't want to put it, maybe you can use an other move. And as up smash, we can use for example light spear cannon, it is stronger than light spear of course. And the final hit sends the opponent in the air. As Kratos is an angel, his up B can be used to deploy his wings for a limited amount of time like Pit up B. But here, the difficult is to make Kratos's wings...

And for Side B, maybe we can put Hurricane Thrust.

These are only suggestions.

Luigi doesnt fire uppercut in any of the mario series either, but that didnt stop nintendo from mixing it up :P

you shouldnt just give him stuff from the TOS series. because if you do then he'll either come out really odd, really crappy, or really overpowered.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 02, 2011, 06:12:34 PM
i mean think about it. ALL the characters in SSBB have moves that they dont have in the series. Ganon has his Electrical Rape, Falco goes on fire, Ike has his little forward dash thingy, and Marth has his Dolphin slash. Nintendo knew that i'd be akward to just give a character moves from the game, they threw in more moves to make them more interesting and Fluent. if nintendo threw a tales character in brawl, dont you think they'd do the same?

im pretty sure kratos is capable of doing other things that just what's available in the TOS game.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Velen on January 02, 2011, 06:18:25 PM
i mean think about it. ALL the characters in SSBB have moves that they dont have in the series. Ganon has his Electrical Rape, Falco goes on fire, Ike has his little forward dash thingy, and Marth has his Dolphin slash. Nintendo knew that i'd be akward to just give a character moves from the game, they threw in more moves to make them more interesting and Fluent. if nintendo threw a tales character in brawl, dont you think they'd do the same?

im pretty sure kratos is capable of doing other things that just what's available in the TOS game.

The problem with that logic is that in most of the games, the full extent of what their are capable of is never known, for all we know Marth, Ike, Luigi, Mario, etc could do those moves all along, but they are never used or never mentioned,

ToS and the other games Kratos appears in, Kratos' skills are clearly defined by what Artes he has and is able to use. The circumstances change when you bring in characters from different kinds of games.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 02, 2011, 06:31:07 PM
Zeljius: Kratos doesn't do that in any of his moves, excepted with his light spear as it is a turning movement, but it doesn't hit both sides equally...

Honestly, and I know it will probably not please some people, there is a move that I would be very happy to be removed, and it is demon swarm! This move is not a Kratos move, and it truly doesn't match him, Kratos doesn't make so quick slashes in any of his moves, the only character in Tales of Symphonia that could at least use this move is Lloyd, he has the profile... But I know what is your question, in that case, what do we put? As you put sonic thrust as down tilt, I think Super sonic thrust can be put as a down smash, this is only my opinion.

Besides, I don't see why the up smash is light spear... It should be his move to come back on the battlefield, then his up B... But I know it requires some modifications on the animation and this is probably the difficulty... Or if you doesn't want to put it, maybe you can use an other move. And as up smash, we can use for example light spear cannon, it is stronger than light spear of course. And the final hit sends the opponent in the air. As Kratos is an angel, his up B can be used to deploy his wings for a limited amount of time like Pit up B. But here, the difficult is to make Kratos's wings...

And for Side B, maybe we can put Hurricane Thrust.

These are only suggestions.

take this from a in-depth experienced brawl player. a down smash is useless if it only hits in one direction. side-B and Up-B ideas are great, and as for the fierce demon fang idea, im pretty sure if i slashed with my sword to do a fierced demon fang, and someone was standing in the way, they're gonna get hit by the sword. not saying that it hits is TOS, just saying that it wouldnt make sense if it didnt hit in brawl.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Naruto200Man on January 02, 2011, 07:45:51 PM
Hmm I'm going to use gecko loader to get all (well most) of emils attacks early on in the game.

After I review thim all you want me to propose an Emil moveset? :l


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 02, 2011, 07:49:12 PM
Zeljius: Kratos doesn't do that in any of his moves, excepted with his light spear as it is a turning movement, but it doesn't hit both sides equally...

Honestly, and I know it will probably not please some people, there is a move that I would be very happy to be removed, and it is demon swarm! This move is not a Kratos move, and it truly doesn't match him, Kratos doesn't make so quick slashes in any of his moves, the only character in Tales of Symphonia that could at least use this move is Lloyd, he has the profile... But I know what is your question, in that case, what do we put? As you put sonic thrust as down tilt, I think Super sonic thrust can be put as a down smash, this is only my opinion.

Besides, I don't see why the up smash is light spear... It should be his move to come back on the battlefield, then his up B... But I know it requires some modifications on the animation and this is probably the difficulty... Or if you doesn't want to put it, maybe you can use an other move. And as up smash, we can use for example light spear cannon, it is stronger than light spear of course. And the final hit sends the opponent in the air. As Kratos is an angel, his up B can be used to deploy his wings for a limited amount of time like Pit up B. But here, the difficult is to make Kratos's wings...

And for Side B, maybe we can put Hurricane Thrust.

These are only suggestions.

take this from a in-depth experienced brawl player. a down smash is useless if it only hits in one direction. side-B and Up-B ideas are great, and as for the fierce demon fang idea, im pretty sure if i slashed with my sword to do a fierced demon fang, and someone was standing in the way, they're gonna get hit by the sword. not saying that it hits is TOS, just saying that it wouldnt make sense if it didnt hit in brawl.

True True, about Fierced Demon Fang. I just got done changing his side B and UP B specials ...I expect to be done with version 2 next week and will release it :P I fixed up a lot of things lol
Hmm I'm going to use gecko loader to get all (well most) of emils attacks early on in the game.

After I review thim all you want me to propose an Emil moveset? :l

yeah, Emil PSA does sound interesting, If I have time, I'll  probably attempt it. I go back to school on 1-10-11...So I hope I can get my other projects done before that :P


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Naruto200Man on January 02, 2011, 08:02:35 PM
Zeljius: Kratos doesn't do that in any of his moves, excepted with his light spear as it is a turning movement, but it doesn't hit both sides equally...

Honestly, and I know it will probably not please some people, there is a move that I would be very happy to be removed, and it is demon swarm! This move is not a Kratos move, and it truly doesn't match him, Kratos doesn't make so quick slashes in any of his moves, the only character in Tales of Symphonia that could at least use this move is Lloyd, he has the profile... But I know what is your question, in that case, what do we put? As you put sonic thrust as down tilt, I think Super sonic thrust can be put as a down smash, this is only my opinion.

Besides, I don't see why the up smash is light spear... It should be his move to come back on the battlefield, then his up B... But I know it requires some modifications on the animation and this is probably the difficulty... Or if you doesn't want to put it, maybe you can use an other move. And as up smash, we can use for example light spear cannon, it is stronger than light spear of course. And the final hit sends the opponent in the air. As Kratos is an angel, his up B can be used to deploy his wings for a limited amount of time like Pit up B. But here, the difficult is to make Kratos's wings...

And for Side B, maybe we can put Hurricane Thrust.

These are only suggestions.

take this from a in-depth experienced brawl player. a down smash is useless if it only hits in one direction. side-B and Up-B ideas are great, and as for the fierce demon fang idea, im pretty sure if i slashed with my sword to do a fierced demon fang, and someone was standing in the way, they're gonna get hit by the sword. not saying that it hits is TOS, just saying that it wouldnt make sense if it didnt hit in brawl.

True True, about Fierced Demon Fang. I just got done changing his side B and UP B specials ...I expect to be done with version 2 next week and will release it :P I fixed up a lot of things lol
Hmm I'm going to use gecko loader to get all (well most) of emils attacks early on in the game.

After I review thim all you want me to propose an Emil moveset? :l

yeah, Emil PSA does sound interesting, If I have time, I'll  probably attempt it. I go back to school on 1-10-11...So I hope I can get my other projects done before that :P

Okay, it's too late to start doing that tonight (since I plan to do some SERIOUS examinations and providing reference videos like u did with Kratos) but I'll get on my idea tomorrow.

Note that I'll be looking for moves that would be easilly doable in brawl (even at your level of experiance) and as close as possible to TOS graphics etc. Rather than the ZMG epicness moves. And judging from your Kratos, even as a version one,  I'd say you'd be capable of doing it pretty easilly :)

PS: I want to show my friend a video of your kratos hack, the one that you made but X_X can't find it.

BTW, are there any GOOD Emil vertexes?


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 02, 2011, 08:10:55 PM
Zeljius: Kratos doesn't do that in any of his moves, excepted with his light spear as it is a turning movement, but it doesn't hit both sides equally...

Honestly, and I know it will probably not please some people, there is a move that I would be very happy to be removed, and it is demon swarm! This move is not a Kratos move, and it truly doesn't match him, Kratos doesn't make so quick slashes in any of his moves, the only character in Tales of Symphonia that could at least use this move is Lloyd, he has the profile... But I know what is your question, in that case, what do we put? As you put sonic thrust as down tilt, I think Super sonic thrust can be put as a down smash, this is only my opinion.

Besides, I don't see why the up smash is light spear... It should be his move to come back on the battlefield, then his up B... But I know it requires some modifications on the animation and this is probably the difficulty... Or if you doesn't want to put it, maybe you can use an other move. And as up smash, we can use for example light spear cannon, it is stronger than light spear of course. And the final hit sends the opponent in the air. As Kratos is an angel, his up B can be used to deploy his wings for a limited amount of time like Pit up B. But here, the difficult is to make Kratos's wings...

And for Side B, maybe we can put Hurricane Thrust.

These are only suggestions.

take this from a in-depth experienced brawl player. a down smash is useless if it only hits in one direction. side-B and Up-B ideas are great, and as for the fierce demon fang idea, im pretty sure if i slashed with my sword to do a fierced demon fang, and someone was standing in the way, they're gonna get hit by the sword. not saying that it hits is TOS, just saying that it wouldnt make sense if it didnt hit in brawl.

True True, about Fierced Demon Fang. I just got done changing his side B and UP B specials ...I expect to be done with version 2 next week and will release it :P I fixed up a lot of things lol
Hmm I'm going to use gecko loader to get all (well most) of emils attacks early on in the game.

After I review thim all you want me to propose an Emil moveset? :l

yeah, Emil PSA does sound interesting, If I have time, I'll  probably attempt it. I go back to school on 1-10-11...So I hope I can get my other projects done before that :P

Okay, it's too late to start doing that tonight (since I plan to do some SERIOUS examinations and providing reference videos like u did with Kratos) but I'll get on my idea tomorrow.

Note that I'll be looking for moves that would be easilly doable in brawl (even at your level of experiance) and as close as possible to TOS graphics etc. Rather than the ZMG epicness moves. And judging from your Kratos, even as a version one,  I'd say you'd be capable of doing it pretty easilly :)

PS: I want to show my friend a video of your kratos hack, the one that you made but X_X can't find it.

BTW, are there any GOOD Emil vertexes?

haha Thanks, I don't think I'll need videos though since I have the video game TOS 2. :P

oh yeah, I've never seen a vertex yet.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 02, 2011, 08:13:04 PM
Can't wait for V.2
And for Emil, someone on smashboards has a model import of him in progress.
EDIT: Here: http://www.smashboards.com/showthread.php?t=294859


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 02, 2011, 08:17:50 PM
Can't wait for V.2
And for Emil, someone on smashboards has a model import of him in progress.
EDIT: Here: [url]http://www.smashboards.com/showthread.php?t=294859[/url]


Dang that's pretty cool. Emil Vs Kratos Vs. Barbatos = PURELY EPIC!!!! XD


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 02, 2011, 08:19:25 PM
Can't wait for V.2
And for Emil, someone on smashboards has a model import of him in progress.
EDIT: Here: [url]http://www.smashboards.com/showthread.php?t=294859[/url]


Dang that's pretty cool. Emil Vs Kratos Vs. Barbatos = PURELY EPIC!!!! XD


hahaha, and all made by you :P

Jade Curtiss anyone??


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 02, 2011, 08:20:55 PM
Can't wait for V.2
And for Emil, someone on smashboards has a model import of him in progress.
EDIT: Here: [url]http://www.smashboards.com/showthread.php?t=294859[/url]


Dang that's pretty cool. Emil Vs Kratos Vs. Barbatos = PURELY EPIC!!!! XD


hahaha, and all made by you :P

Jade Curtiss anyone??


The spell caster right? That would be easy, most of his moves are just spells. lol I imagine all of his smash attacks being some kind of spell or maybe some of the spear moves he has.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 02, 2011, 08:22:16 PM
^His indignation would be an epic attack.
Although that just reminded me of the horrible voice acting for indignation in TOP's intro.....
And you forgot Lloyd.....
Llloyd Vs. Emil Vs. Kratos Vs. Barbaots...... T


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 02, 2011, 08:24:14 PM
Can't wait for V.2
And for Emil, someone on smashboards has a model import of him in progress.
EDIT: Here: [url]http://www.smashboards.com/showthread.php?t=294859[/url]


Dang that's pretty cool. Emil Vs Kratos Vs. Barbatos = PURELY EPIC!!!! XD


hahaha, and all made by you :P

Jade Curtiss anyone??


The spell caster right? That would be easy, most of his moves are just spells. lol I imagine all of his smash attacks being some kind of spell or maybe some of the spear moves he has.


his smash attacks could be something related to his thunders spear or fonic blast. and his final smash being that indignation i showed you a while back :P

and then you also have more moves to work with him. cause of the FOF system they have in the game :3


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 02, 2011, 08:25:40 PM
^His indignation would be an epic attack.
Although that just reminded me of the horrible voice acting for indignation in TOP's intro.....
And you forgot Lloyd.....
Llloyd Vs. Emil Vs. Kratos Vs. Barbaots...... T

omg xD

i love what jade says while he's casting indignation :DD


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 02, 2011, 08:26:48 PM
so what ever happened to that Llloyd  project over wolf?


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 02, 2011, 08:28:43 PM
^They're still working on it, but it's been silent for around a month.....


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 02, 2011, 08:33:33 PM
so what ever happened to that Llloyd  project over wolf?

that's what im wondering o_o"



Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 03, 2011, 05:56:19 AM
A down final smash is useless when it doesn't hit in both sides? Have you forgotten Lucas's down smash? It doesn't hit in both sides, but it is pretty useful and strong. It is the same for Snake, he doesn't hit anyone with his down smash directly, but it is also useful! But I know Snake is a different case!

And for fierced demon fang, I know the logic should be that even the slash hits the person, but we don't have to forget that this is Kratos Aurion. Originally, Kratos doesn't hit the opponent with his sword, unless this move would probably lose a lot of his meaning! And in the game, that is really what happened! The sword hits the opponent, then the shockwave produced by the sword touching the floor is rather useless as most of the time the opponent is sent away and can't be hit by the shockwave! It means by allowing the sword to hit the opponent, the movement loses all his meaning and doesn't deserve his name. If Divine Overlord put Fierce demon fang in this Kratos's moves, that is probably because he wanted the shockwave to have the main role like it has in TOS game, and that is for this reason it would be really good, and nearly an obligation to remove the sword hitting the opponent, unless he wants to change the move complely, which is possible!

And for demon swarm, I don't hide that I hate a lot this attack, and I explained myself why I hate it! This attack shouldn't be in Kratos's moves! I know characters in ssbb have moves that they don't use in their game, but that is not for this reason that we can put anything in a new character's moves. Velen is absolutely right, Kratos is a different case as in the game we know what he does precisely. That is not for this reason that we can't put moves that he doesn't use in the game. If it really was the problem, I would have complained a lot about the spells which are used. Because in the game, he doesn't use spread, he doesn't use explosion, he doesn't use Cyclone either. But I didn't complained because Kratos uses magic, so it woud have really been possible for him to use them. Even if he doesn't have access of most powerful spells like explosion in the game.

But for demon swarm, it is truly something apart... Did you see one time Kratos make quick slashes like that? The answer is no, even with his A combos in TOS he doesn't make so quick slashes like this, but if you know a video where he does this, I would be happy to see it! And besides, he doesn't use this stance to hit someone in any of his moves if I recall correctly! That is why I hate Demon Swarm move, it doesn't match Kratos Aurion in all aspects! And to be truly honest, when I saw this move, the first time, I thought this move was a modification of sword rain. This move, even if it is only in Tales of Eternia, could match perfectly Lloyd and even Emil, but not Kratos, Kratos doesn't have the profile to make this move!

PS: Reading your moveset on page 1, I found something really odd, the spread spell is not used only in Tales of Eternia, it was used in Tales of symphonia too! Genis could use it, and Ondine too! Ondine invokated use multiple spread too!


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[
Post by: DivineOverlord on January 03, 2011, 06:23:25 AM
Oh your correct, so what should kratos' down smash be? I have side B as hurrican thrust and up B as light spear.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 03, 2011, 06:31:42 AM
For down smash, I think we can for example put Super Sonic Thrust, if you know how to make this animation. We can put it as it is a Kratos move, that he uses in the game, and besides, you have put sonic thrust as down tilt, so we can put super sonic thrust which is stronger than sonic thrust as down smash! But remember super sonic thrust is stronger than sonic thrust but takes a little more time to execute! This is only a suggestion, you're not forced to follow me!


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 03, 2011, 06:36:06 AM
Hm okay, that's do able. I'll be releasing v2 in about 2 days lol


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 03, 2011, 06:39:50 AM
Ok, good to hear! I can't wait for Barbatos to be done, it will be really good to have him! And I can't wait to put voices in them!

Oh, I had a question DivineOverlord, about Kratos. What does overlimit or overdrive if you prefer, does? Concretely, what does it allow?

I would be happy to see Jade Curtiss in the game, but honestly, he would be probably very difficult to use. He is mainly a spell caster, and in ssbb, as spells can't lock someone... In TOA, we can choose where the spell will be casted but in Ssbb, it is impossible... He has some movements with his spear, but it is not what he uses the most... It would be really good to see him in Ssbb, but his magics would be a real pain to be used I think...

Edit: I searched about Emil artes exhibition, but I didn't found a video of it.... What is really strange is that he is the only controlable character to not have a video, putting Richter apart.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Albafika on January 03, 2011, 10:08:46 AM
Or just use a standing sword hit aiming for the legs? He uses a move like that in ToS (GC's one) when performing his down combo.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 03, 2011, 10:14:56 AM
This is a possibility, but I don't like it too much as it is only a slash, so it should be less powerful than a lot of his attacks... We can't make a simple slash like this more powerful than Hell Pyre for example, it would be too strange! But be sure it only is my opinion, maybe Divine Overlord will find it good!


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 03, 2011, 01:32:31 PM
still going on with giving kratos no new effective moves? -sigh-
there's a reason why lucas is so low on the tier list. his downsmash not being a reliable out of spotdodge option is one of the reasons. unless you're facing twards them, and even then that tends to be half of the time. which again makes it reliable. not gonna lie, its good if you're facing them, but only then.

did the whole little paragraph about nintendo giving nintendo characters new moves say nothing to you barbatos? if you're any good at brawl in any way you seriously gotta know what can be a good move and a crap one. kratos needs a reliable attack that can hit on both sides of him, and what better place to put it than as his downsmash.

i sense a failure in process.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 03, 2011, 01:40:37 PM
And please dont give me another huge paragraph to read.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: ChaosInvoker on January 03, 2011, 01:53:10 PM
Huh, this looks great!
Man I can't wait to have more time again!!!

I'll definitely check this one out next week, when I get my freedom back, lol!

+1 Masterpiece to DivineOverlord, again :)


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: SiLeNtDo0m on January 03, 2011, 01:57:15 PM
And please dont give me another huge paragraph to read.

And you please refrain from double posting :)


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 03, 2011, 02:17:00 PM
Huh, this looks great!
Man I can't wait to have more time again!!!

I'll definitely check this one out next week, when I get my freedom back, lol!

+1 Masterpiece to DivineOverlord, again :)

Thanks, Long time no see ChaosInvoker :D


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Albafika on January 03, 2011, 02:55:19 PM
This is a possibility, but I don't like it too much as it is only a slash, so it should be less powerful than a lot of his attacks... We can't make a simple slash like this more powerful than Hell Pyre for example, it would be too strange! But be sure it only is my opinion, maybe Divine Overlord will find it good!

Remember thes emoves are Smashes, the attack looks WEAK, it can't be a smash, it'd be better to find some other sword attack for Dsmash, yes.

still going on with giving kratos no new effective moves? -sigh-
there's a reason why lucas is so low on the tier list. his downsmash not being a reliable out of spotdodge option is one of the reasons. unless you're facing twards them, and even then that tends to be half of the time. which again makes it reliable. not gonna lie, its good if you're facing them, but only then.

did the whole little paragraph about nintendo giving nintendo characters new moves say nothing to you barbatos? if you're any good at brawl in any way you seriously gotta know what can be a good move and a crap one. kratos needs a reliable attack that can hit on both sides of him, and what better place to put it than as his downsmash.

i sense a failure in process.


I really don't know what you're trying to make this Kratos into. o_O

But I can GUARANTEE Lucas' dsmash isn't a bad move, and he's not low on the tier List for that reason.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 03, 2011, 03:06:45 PM
Silent Doom: Good to see you here!

Zeljius: The length of my posts concern only one person, and this is me! If you don't want to read long posts or semi long posts because you are lazy, then you can, but this is all your problem, it doesn't forbid me to make long posts, because I'm sure other people would be interested! We as members have the right to make long paragraphs to explain ourself and don't complain, I can make posts much longer than the post you read! But there is one thing that we don't have the right, it is double posting like you! And you made it numerous times on this topic while you could easily edit your message, especially when you forgot to say something after ten minutes you could easily have edited your message! Have you not read the rules when your registered on this forum? If it is not the case, I would advise you to go read them, before something happens to you!

I'm sorry Divine Overlord and other members that you had to see this, but there are times in our life when we have some things to say and when we can't keep them on ourselves!

Now I will come back on the down smash move!

It is not because a down smash doesn't hit in both directions that it is not reliable, look at Snake's down smash! And personally, I don't care about the tier list, it is not because we are the last member of the tier list that we can't be good, even if we have a down smash that doesn't hit in both directions we can be really good, the tier list can burn in hell like Kvar! All is important is to be intelligent and create situations in which we can use our best weapons! In that case, a move becomes very effective and reliable! Of course it depends of the training but personnally, I don't think this is because a move has some properties like hitting in both directions that it is reliable. And besides, there is already an other move that should hit in both direction if, obviously, Divine Overlord manage to do it like it was in Tos, it is light spear! And maybe there will be an other move that will hit in both sides, his up smash, as I don't know precisely what it will be, maybe light spear cannon or victory light spear!

And the last thing Zeljius! Imagine Divine Overlord makes a move that hits in both directions, what will be this move? Because I searched among your posts, and I haven't found ANY suggestion of concrete attack! Does that mean you don't even know what concretely this attack will look like? Because for now, this is what I think... You're good to say kratos has to have an attack that hits in both directions but you seem to have no idea how to make it... That is your message by not making concrete suggestion!

Anyway, Divine Overlord is the psa maker, so he will be the one to decide what move he will put! I just hope Divine Overlord will make a move that matches Kratos Aurion, because we do Kratos Aurion, a well known swordsman among tales of fans who has his properties very well defined!

Divine Overlord: You didn't answered my question! What does Overdrive does concretely? :laugh: And I just noticed, why did you replaced his running speed movement? His running speed in Tos looks like a lot of Marth's running speed... Besides, I don't know if you know, but there are two sequences, the beginning where he has Marth's stance, and after that he runs with a new movement!


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 03, 2011, 05:05:59 PM
Silent Doom: Good to see you here!

Zeljius: The length of my posts concern only one person, and this is me! If you don't want to read long posts or semi long posts because you are lazy, then you can, but this is all your problem, it doesn't forbid me to make long posts, because I'm sure other people would be interested! We as members have the right to make long paragraphs to explain ourself and don't complain, I can make posts much longer than the post you read! But there is one thing that we don't have the right, it is double posting like you! And you made it numerous times on this topic while you could easily edit your message, especially when you forgot to say something after ten minutes you could easily have edited your message! Have you not read the rules when your registered on this forum? If it is not the case, I would advise you to go read them, before something happens to you!

I'm sorry Divine Overlord and other members that you had to see this, but there are times in our life when we have some things to say and when we can't keep them on ourselves!

Now I will come back on the down smash move!

It is not because a down smash doesn't hit in both directions that it is not reliable, look at Snake's down smash! And personally, I don't care about the tier list, it is not because we are the last member of the tier list that we can't be good, even if we have a down smash that doesn't hit in both directions we can be really good, the tier list can burn in hell like Kvar! All is important is to be intelligent and create situations in which we can use our best weapons! In that case, a move becomes very effective and reliable! Of course it depends of the training but personnally, I don't think this is because a move has some properties like hitting in both directions that it is reliable. And besides, there is already an other move that should hit in both direction if, obviously, Divine Overlord manage to do it like it was in Tos, it is light spear! And maybe there will be an other move that will hit in both sides, his up smash, as I don't know precisely what it will be, maybe light spear cannon or victory light spear!

And the last thing Zeljius! Imagine Divine Overlord makes a move that hits in both directions, what will be this move? Because I searched among your posts, and I haven't found ANY suggestion of concrete attack! Does that mean you don't even know what concretely this attack will look like? Because for now, this is what I think... You're good to say kratos has to have an attack that hits in both directions but you seem to have no idea how to make it... That is your message by not making concrete suggestion!

Anyway, Divine Overlord is the psa maker, so he will be the one to decide what move he will put! I just hope Divine Overlord will make a move that matches Kratos Aurion, because we do Kratos Aurion, a well known swordsman among tales of fans who has his properties very well defined!

Divine Overlord: You didn't answered my question! What does Overdrive does concretely? :laugh:

oh In overdrive mode Kratos becomes 1.5 times stronger, attacks that do 4% of damage in normal mode will do 6% in overdrive mode. :P...hmm maybe I'll input victory light spear XD


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 03, 2011, 05:10:05 PM
Ah ok! I see! I didn't payed attention enough to see it, that is why I asked you this. Thank you for your reply. So maybe Victory Light spear will be put? Good, I hope you will be able to make it, as it seems more difficult than light spear! But don't make it so powerful than your previous up smash which was Light spear, it inflicted too much damage!

Edit: Divine Overlord, I edited my previous message in the end, don't forget to see it.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 03, 2011, 05:29:07 PM
Ah ok! I see! I didn't payed attention enough to see it, that is why I asked you this. Thank you for your reply. So maybe Victory Light spear will be put? Good, I hope you will be able to make it, as it seems more difficult than light spear! But don't make it so powerful than your previous up smash which was Light spear, it inflicted too much damage!

Edit: Divine Overlord, I edited my previous message in the end, don't forget to see it.

(about the run)haha I knew someone would catch this. I'll take a look at it.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: ShadowMarth on January 03, 2011, 09:28:09 PM
I have got to use this PSA!!!


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Naruto200Man on January 03, 2011, 09:42:59 PM
Hey Divine, I didn't study his moves yet (damn you procrastination =_=) but I have thought of one thing for Emil when you do him.

Up Smash: Raining Fangs

Animation(Charge): He holds his sword the way you do at the start of the move in the game while charging.
Animation: same move as the game, only during the initial jump he swings his sword below him.

Quick Charge: He jumps about as high as you do with a 'hop' and back a little bit, launching three fangs from his blade that do 1% damage each. They only hit once during their flight and disappear after they hit.

Middle Charge: He jumps a little higher and a little more backwards (preferibly with the same animation from in-game with raining fangs) launching five fangs that do 4% damage each hit. They strike several times during their flight and disappear after they hit an opponent the third time.

Full Charge: He jumps about half as high as sonic's up B goes before launching seven fangs, each doing 7% damage and only hitting their opponents once, but if you hold A you can fire another round as many times as you can, before hitting the ground.

Side B: Tempest (still working on this)


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 03, 2011, 11:46:59 PM
Silent Doom: Good to see you here!

Zeljius: The length of my posts concern only one person, and this is me! If you don't want to read long posts or semi long posts because you are lazy, then you can, but this is all your problem, it doesn't forbid me to make long posts, because I'm sure other people would be interested! We as members have the right to make long paragraphs to explain ourself and don't complain, I can make posts much longer than the post you read! But there is one thing that we don't have the right, it is double posting like you! And you made it numerous times on this topic while you could easily edit your message, especially when you forgot to say something after ten minutes you could easily have edited your message! Have you not read the rules when your registered on this forum? If it is not the case, I would advise you to go read them, before something happens to you!

I'm sorry Divine Overlord and other members that you had to see this, but there are times in our life when we have some things to say and when we can't keep them on ourselves!

Now I will come back on the down smash move!

It is not because a down smash doesn't hit in both directions that it is not reliable, look at Snake's down smash! And personally, I don't care about the tier list, it is not because we are the last member of the tier list that we can't be good, even if we have a down smash that doesn't hit in both directions we can be really good, the tier list can burn in hell like Kvar! All is important is to be intelligent and create situations in which we can use our best weapons! In that case, a move becomes very effective and reliable! Of course it depends of the training but personnally, I don't think this is because a move has some properties like hitting in both directions that it is reliable. And besides, there is already an other move that should hit in both direction if, obviously, Divine Overlord manage to do it like it was in Tos, it is light spear! And maybe there will be an other move that will hit in both sides, his up smash, as I don't know precisely what it will be, maybe light spear cannon or victory light spear!

And the last thing Zeljius! Imagine Divine Overlord makes a move that hits in both directions, what will be this move? Because I searched among your posts, and I haven't found ANY suggestion of concrete attack! Does that mean you don't even know what concretely this attack will look like? Because for now, this is what I think... You're good to say kratos has to have an attack that hits in both directions but you seem to have no idea how to make it... That is your message by not making concrete suggestion!

Anyway, Divine Overlord is the psa maker, so he will be the one to decide what move he will put! I just hope Divine Overlord will make a move that matches Kratos Aurion, because we do Kratos Aurion, a well known swordsman among tales of fans who has his properties very well defined!

Divine Overlord: You didn't answered my question! What does Overdrive does concretely? :laugh: And I just noticed, why did you replaced his running speed movement? His running speed in Tos looks like a lot of Marth's running speed... Besides, I don't know if you know, but there are two sequences, the beginning where he has Marth's stance, and after that he runs with a new movement!

im just not gonna bother with the upper half of this message to avoid another essay directed twards me. PLEASE dont take that first part offenseive. im an adult and rather not argue about things like this. im just trying to get across that some moves should be different than the ones tales of symphonia. sorry for anything insultive i said prior to this post.  and i'd rather not suggest for DivineOverlord an attack that im unaware of being possible or not for him. the thing i did suggest a few pages back, is a downsmash that's capable of being done. a slash in one direction, that knocks the opponent behind kratos, followed by a thrust to stab the foe behind him. the slash can be used with marths forward tilt, and the thrust can be tooken from marths Neutral B. or grab the several thrusts from his sword dance attack that can lock the enemy in for a garenteed hit  im just suggesting things that will help balance out kratos. i'd rather not see him be too powerful against the original brawl contenders, or too useless.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 03, 2011, 11:58:54 PM
still going on with giving kratos no new effective moves? -sigh-
there's a reason why lucas is so low on the tier list. his downsmash not being a reliable out of spotdodge option is one of the reasons. unless you're facing twards them, and even then that tends to be half of the time. which again makes it reliable. not gonna lie, its good if you're facing them, but only then.

did the whole little paragraph about nintendo giving nintendo characters new moves say nothing to you barbatos? if you're any good at brawl in any way you seriously gotta know what can be a good move and a crap one. kratos needs a reliable attack that can hit on both sides of him, and what better place to put it than as his downsmash.

i sense a failure in process.


I really don't know what you're trying to make this Kratos into. o_O

But I can GUARANTEE Lucas' dsmash isn't a bad move, and he's not low on the tier List for that reason.
[/quote]

i want him to be reliable as a brawl character.

its not completely bad. the multiple hits about it is good. but it can only hit in one direction with alotta ending lag. so if id doesnt hit he's a really big target for a Forward smash. trust me, my friend plays lucas and i get him every time with ganons elbow if he misses ;P

and i didnt say thats the reason he's low on the tier list, i said that's one of the reasons :o
the main reason he's low is because nearly half of the brawl cast and pummel release chain-grab him xD


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Velen on January 04, 2011, 12:03:04 AM
still going on with giving kratos no new effective moves? -sigh-
there's a reason why lucas is so low on the tier list. his downsmash not being a reliable out of spotdodge option is one of the reasons. unless you're facing twards them, and even then that tends to be half of the time. which again makes it reliable. not gonna lie, its good if you're facing them, but only then.

did the whole little paragraph about nintendo giving nintendo characters new moves say nothing to you barbatos? if you're any good at brawl in any way you seriously gotta know what can be a good move and a crap one. kratos needs a reliable attack that can hit on both sides of him, and what better place to put it than as his downsmash.

i sense a failure in process.


I really don't know what you're trying to make this Kratos into. o_O

But I can GUARANTEE Lucas' dsmash isn't a bad move, and he's not low on the tier List for that reason.

i want him to be reliable as a brawl character.

its not completely bad. the multiple hits about it is good. but it can only hit in one direction with alotta ending lag. so if id doesnt hit he's a really big target for a Forward smash. trust me, my friend plays lucas and i get him every time with ganons elbow if he misses ;P

and i didnt say thats the reason he's low on the tier list, i said that's one of the reasons :o
the main reason he's low is because nearly half of the brawl cast and pummel release chain-grab him xD
[/quote]

Stop being obsessed with making it good for Brawl. Most of these PSAs are simply done for fun. All most people care about is making it balanced, not making it a certain tier level.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Amy on January 04, 2011, 12:05:26 AM
Hmm, this PSA looks very interesting and very well done. :) However, it looks a bit unbalanced and a bit too flashy for me, so I probably won't try it out. Tempting, though. ;) 


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 04, 2011, 12:16:51 AM
Hmm, this PSA looks very interesting and very well done. :) However, it looks a bit unbalanced and a bit too flashy for me, so I probably won't try it out. Tempting, though. ;) 

Lol, It's not as flashy as my other PSA's :P....I'm trying to make v2 balanced.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Amy on January 04, 2011, 12:28:36 AM
Well, I usually play with other friends, so they complain if I get ones that are too unbalanced and flashy and such. The hacks are more for them than they are for me. I actually prefer not to use PSA's. More fair that way. However, if I could get someone to make me an Amy PSA I have in mind for Peach, then that'd probably be the only character I'd use.  ;D


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 04, 2011, 12:33:26 AM
And please dont give me another huge paragraph to read.

And you please refrain from double posting :)

huh? there's a rule against it? o_O"

Sorry. didn't know.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 04, 2011, 04:47:19 AM
... I prefer not saying anything about your last post Zeljius excepted this, you're disgusting me, and I'm sure I'm not alone to be disgusted, those who try to respect rules as much as possible may be disgusted a lot too...

Velen: Once again, I agree with you, totally! If psa makers make their psas focusing tier level, I think overpowered characters wouldn't exist, and it would be too bad because it can be fun!

Zeljius: To come back on this move, I don't see why Divine Overlord should make it! You asked for a Kratos Aurion moveset and you're putting things that are litterally against him, no wonder people say I don't know what you're trying to make this Kratos into! Besides now as I know what you have in mind, I can say that it is even more idiot! I said Kratos doesn't do a move like this in the video game, and it is truly true, he doesn't have the profile to make a slash that knocks the opponent behind him (excepted with his different light spear attacks), and has even less the profile to then turn and make a thrust just after an attack! And I really don't know if you know what you're saying, you're saying you want a slash in one direction, and after this you say that Marth's forward tilt can be used. Here I see no problem, but you say that you want it to knocks the opponent behind Kratos and that is the problem! Marth's forward tilt hits only in one direction, so how can it knocks the opponent behind him? Because you also said it was a slash in ONLY one direction! Of course we can put moves in a video game character that this character doesn't use in any of his game, but we have to at least put movements that could match him, and that is what Nintendo did, they didn't put for example in Marth's movements some projectile! They put completely new movements, that could match the characters, and that is the difference of what Nintendo did, and what you're trying to do Zeljius! And it should be even more easier for us to put movements for Kratos as we all know what he is capable of, so stop to put movements that completely doesn't match him! By reading your posts, as I'm a frank person I say it to you, I and maybe others have the impression that you want this Kratos to become what he isn't in order to win a tournament! To win a tournament not being overpowered like Omega Zero, I know, but to win a tournament! I don't think Psa maker make psa for this purpose, they make new characters to have fun the most important, to put new characters in brawl, not too overpowered when they make them balanced, but they try to be enough realist to put movements that match the character they make! Anyway, as it is Divine Overlord who makes the Psa, he will be the one to decide and do what he feels right!


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: SiLeNtDo0m on January 04, 2011, 05:12:37 AM
And please dont give me another huge paragraph to read.

And you please refrain from double posting :)

huh? there's a rule against it? o_O"

Sorry. didn't know.

No probs, just remember to use the edit button more and only double post when you need to :)


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Puraidou on January 04, 2011, 08:02:59 AM
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_0215binout.jpg)
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_101231_0758binout.jpg)
I see my most downloaded vertexture in these screenshots! :af2: Red Demon Knight lol :D


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: ShadowMarth on January 04, 2011, 09:23:47 AM
Why does it seem like theres always a problem with Divines PSA's? In my eyes this PSA is perfect. Speaking of PSA's:
It seems like my PSA's Are getting ignored consistently... I try really hard on mine...... :(
I bet its the GFX! im not to good with GFX....


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Velen on January 04, 2011, 10:21:39 AM
... I prefer not saying anything about your last post Zeljius excepted this, you're disgusting me, and I'm sure I'm not alone to be disgusted, those who try to respect rules as much as possible may be disgusted a lot too...

Velen: Once again, I agree with you, totally! If psa makers make their psas focusing tier level, I think overpowered characters wouldn't exist, and it would be too bad because it can be fun!

Zeljius: To come back on this move, I don't see why Divine Overlord should make it! You asked for a Kratos Aurion moveset and you're putting things that are litterally against him, no wonder people say I don't know what you're trying to make this Kratos into! Besides now as I know what you have in mind, I can say that it is even more idiot! I said Kratos doesn't do a move like this in the video game, and it is truly true, he doesn't have the profile to make a slash that knocks the opponent behind him (excepted with his different light spear attacks), and has even less the profile to then turn and make a thrust just after an attack! And I really don't know if you know what you're saying, you're saying you want a slash in one direction, and after this you say that Marth's forward tilt can be used. Here I see no problem, but you say that you want it to knocks the opponent behind Kratos and that is the problem! Marth's forward tilt hits only in one direction, so how can it knocks the opponent behind him? Because you also said it was a slash in ONLY one direction! Of course we can put moves in a video game character that this character doesn't use in any of his game, but we have to at least put movements that could match him, and that is what Nintendo did, they didn't put for example in Marth's movements some projectile! They put completely new movements, that could match the characters, and that is the difference of what Nintendo did, and what you're trying to do Zeljius! And it should be even more easier for us to put movements for Kratos as we all know what he is capable of, so stop to put movements that completely doesn't match him! By reading your posts, as I'm a frank person I say it to you, I and maybe others have the impression that you want this Kratos to become what he isn't in order to win a tournament! To win a tournament not being overpowered like Omega Zero, I know, but to win a tournament! I don't think Psa maker make psa for this purpose, they make new characters to have fun the most important, to put new characters in brawl, not too overpowered when they make them balanced, but they try to be enough realist to put movements that match the character they make! Anyway, as it is Divine Overlord who makes the Psa, he will be the one to decide and do what he feels right!

Barbatos, that's going a bit too far.=\


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 04, 2011, 01:33:00 PM
... I prefer not saying anything about your last post Zeljius excepted this, you're disgusting me, and I'm sure I'm not alone to be disgusted, those who try to respect rules as much as possible may be disgusted a lot too...

Velen: Once again, I agree with you, totally! If psa makers make their psas focusing tier level, I think overpowered characters wouldn't exist, and it would be too bad because it can be fun!

Zeljius: To come back on this move, I don't see why Divine Overlord should make it! You asked for a Kratos Aurion moveset and you're putting things that are litterally against him, no wonder people say I don't know what you're trying to make this Kratos into! Besides now as I know what you have in mind, I can say that it is even more idiot! I said Kratos doesn't do a move like this in the video game, and it is truly true, he doesn't have the profile to make a slash that knocks the opponent behind him (excepted with his different light spear attacks), and has even less the profile to then turn and make a thrust just after an attack! And I really don't know if you know what you're saying, you're saying you want a slash in one direction, and after this you say that Marth's forward tilt can be used. Here I see no problem, but you say that you want it to knocks the opponent behind Kratos and that is the problem! Marth's forward tilt hits only in one direction, so how can it knocks the opponent behind him? Because you also said it was a slash in ONLY one direction! Of course we can put moves in a video game character that this character doesn't use in any of his game, but we have to at least put movements that could match him, and that is what Nintendo did, they didn't put for example in Marth's movements some projectile! They put completely new movements, that could match the characters, and that is the difference of what Nintendo did, and what you're trying to do Zeljius! And it should be even more easier for us to put movements for Kratos as we all know what he is capable of, so stop to put movements that completely doesn't match him! By reading your posts, as I'm a frank person I say it to you, I and maybe others have the impression that you want this Kratos to become what he isn't in order to win a tournament! To win a tournament not being overpowered like Omega Zero, I know, but to win a tournament! I don't think Psa maker make psa for this purpose, they make new characters to have fun the most important, to put new characters in brawl, not too overpowered when they make them balanced, but they try to be enough realist to put movements that match the character they make! Anyway, as it is Divine Overlord who makes the Psa, he will be the one to decide and do what he feels right!

Ouch.. listen. really. im not gonna argue with you, or insult you. this post is for kratos' movesets. not a playground for you or me to throw insults at eachother. im better than this, and you are too. what im about to say is probably contradictory to what i've been saying earlier, but i learn from my mistakes and am not gonna let mine cover up for yours.

 if you dont have anything Mature to say about the moves i recommend for kratos then dont say anything at all. and like i said, im sorry about anything i said earlier. that includes any insults or down talk on the suggestion of super sonic thrust.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 04, 2011, 02:01:06 PM
I'm not gonna argue with you too, I said what I wanted to say, so it is finished! Excepted about Kratos's moves, you said it yourself, we're on a Kratos's moveset, so I will continue to express my opinion about new moves and even make suggestions if it is needed and if I can of course! And if these new moves sound completely idiots to me, as a Kratos's fan, it is important to precise this, I won't hesitate and say it and say why I think this, without insults of course, because rules are very important to me, I have this right and I think I used it well. For now, I think I have completed my mission, it means explain why the move you suggested shouldn't be put in Kratos's new moves. That is why I will stop for now.

Oh, and I have an other suggestion about Kratos, it is not really important, but anyway I submit it, I love his waiting pose when he crosses his arms, even if I don't remember him doing this in Tales of, it matches him, but don't you think it is strange that he doesn't wield his sword when he does this pose and then a sword appears in his hand like magic? Should this pose be changed?


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Velen on January 04, 2011, 02:07:55 PM
That reminds me, there should be a better Kratos Vertex on Marth...I know this one Issac hack on hack that has the perfect hair to put on Marth for that.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 04, 2011, 02:12:46 PM
Velen: Are you talking about this Isaac texture? Because when I saw it, I thought this hair look like a bit like Kratos's hair.

http://img715.imageshack.us/img715/577/al1012172257binout.jpg


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 04, 2011, 02:14:56 PM
That reminds me, there should be a better Kratos Vertex on Marth...I know this one Issac hack on hack that has the perfect hair to put on Marth for that.

tried finding someone to do it. didnt work out that well =.="

perhaps a, "Heroic Kitten" has a better chance? :P


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Velen on January 04, 2011, 02:16:49 PM
That reminds me, there should be a better Kratos Vertex on Marth...I know this one Issac hack on hack that has the perfect hair to put on Marth for that.


tried finding someone to do it. didnt work out that well =.="

perhaps a, "Heroic Kitten" has a better chance? :P


No dice, I haven't done any vertex hacks...and have no experience with them.

Here is that Ike hack I was talking about. If someone edited the hair and put it on with PSA, it could look just like Kratos. Plus, more detailed hair FTW.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10757


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 04, 2011, 02:20:04 PM
That reminds me, there should be a better Kratos Vertex on Marth...I know this one Issac hack on hack that has the perfect hair to put on Marth for that.


do you know anybody who can do model swaps? if you can find someone, i can get the TOS or Tales of the world iso, and extract Kratos' character Model.

tried finding someone to do it. didnt work out that well =.="

perhaps a, "Heroic Kitten" has a better chance? :P


No dice, I haven't done any vertex hacks...and have no experience with them.

Here is that Ike hack I was talking about. If someone edited the hair and put it on with PSA, it could look just like Kratos. Plus, more detailed hair FTW.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10757[/url]


Do you know anybody that can do model swaps? if you can find someone, i can download the TOS or Tales of the worlds iso and extract the kratos character model.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 04, 2011, 02:25:16 PM
Zeljius: It would be a good thing, but I'm not sure if it is possible to extract non wii games character's models and make them work in Ssbb... And if it is possible, it would probably be a miracle if it is not glitchy...


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Akiba Red on January 04, 2011, 03:45:50 PM
It would only work if Kratos was in Dawn of the New World...which I don't think he's in


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 04, 2011, 03:49:37 PM
Don't read this if you haven't played Tales of symphonia Dawn of The new world.

In fact he appears in the game, but he's not playable and besides he doesn't have a true body, we only see his face...


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 04, 2011, 04:13:41 PM
^I can get the hair on him, but you'd need to add it in PSA yourself. I just have to hex off the polygons for his hair first, otherwise it'll show through.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 04, 2011, 04:18:31 PM
Excuse me Fliptocat, but can you explain why we should add it in the PSA ourself? And to add something like this, how can we do it? Is there a tutorial or something?

Zeljius: Take my word seriously, soon, I will give you a present, I hope you will be happy with it! And don't worry, it is something that should please you, you will receive it by private message.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 04, 2011, 04:20:34 PM
You see, to use the hair you need to add it into the PSA file, because you can't put it directly on the model. For it to work correctly, you have to have a code in pretty much every subaction for the hair to spawn, the Roy PSA's do this as well.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 04, 2011, 04:24:05 PM
It sounds very complicated! :laugh: This is an ironic laugh, I'm a lot worried, I wonder if we'll be able to put his hair in the Psa. To be honest, I have never been confronted in a case like this before, there are so much I need to learn, so normal for me to be worried! But what makes me a bit more confident is that I'm not alone... And if I don't suceed, I hope I will get help!


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 04, 2011, 04:30:52 PM
^It isn't that hard. Unless DivineOverlord already replaced the file we need to use..... I'm gonna go check.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 04, 2011, 04:32:39 PM
If it isn't that hard, can you explain to me how we can do it? By private message or here if you desire. And if you're ready to do it of course! Maybe it might serve me in the future!


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 04, 2011, 04:41:12 PM
I'll send it to you in a bit.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 04, 2011, 04:43:39 PM
Thank you very much Fliptocat! If Divine Overlord has no time to make it, maybe I will be able to make it and then give it to those who are concerned!


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 04, 2011, 04:59:36 PM
I'm not gonna argue with you too, I said what I wanted to say, so it is finished! Excepted about Kratos's moves, you said it yourself, we're on a Kratos's moveset, so I will continue to express my opinion about new moves and even make suggestions if it is needed and if I can of course! And if these new moves sound completely idiots to me, as a Kratos's fan, it is important to precise this, I won't hesitate and say it and say why I think this, without insults of course, because rules are very important to me, I have this right and I think I used it well. For now, I think I have completed my mission, it means explain why the move you suggested shouldn't be put in Kratos's new moves. That is why I will stop for now.

Oh, and I have an other suggestion about Kratos, it is not really important, but anyway I submit it, I love his waiting pose when he crosses his arms, even if I don't remember him doing this in Tales of, it matches him, but don't you think it is strange that he doesn't wield his sword when he does this pose and then a sword appears in his hand like magic? Should this pose be changed?

I fixed his waiting pose days ago lol..
.
You see, to use the hair you need to add it into the PSA file, because you can't put it directly on the model. For it to work correctly, you have to have a code in pretty much every subaction for the hair to spawn, the Roy PSA's do this as well.
sounds easy but do you have the external graphic for the hair?

Thank you very much Fliptocat! If Divine Overlord has no time to make it, maybe I will be able to make it and then give it to those who are concerned!

Correct, but you'd still need my permission to modify my PSA, if you release  it. XD


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 04, 2011, 05:04:03 PM
^I got it, but you need to replace the sword glow with it. :( I don't know how the Roy PSA people had the hair and the sword glow.....


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 04, 2011, 05:05:33 PM
^I got it, but you need to replace the sword glow with it. :( I don't know how the Roy PSA people had the hair and the sword glow.....

Hey, do you think you can PM the file to me? I can get the hair to work without replacing the sword glow.


I can just use Roys or isacs hair lol and recolor it.  :af: I have those files.


Oh and we still need Kratos's shield on his left arm.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 04, 2011, 05:11:45 PM
I can, yeah.
If anyone wants to make a better vertex, I have his model for reference, PM me if you want it.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 04, 2011, 05:13:49 PM
I can, yeah.
If anyone wants to make a better vertex, I have his model for reference, PM me if you want it.

which model? Roys?


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Psycho Philia on January 04, 2011, 05:14:30 PM
Divine Overlord: Oh? I thought we could do all what we wanted as long as we put credits of the person who made the release we modificated! I've learned a new thing! Anyway, I didn't plan to make a release on ShadowVault. (it is this name now) I don't even know how to do it...

His waiting pose is fixed? Ha sorry, maybe I downloaded a wrong version or maybe I didn't pay enough attention...

For Kratos's shield, is it possible to use Link's shield and do a recoloration? I suppose it means an article swapping right? I hope someone can do it...


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 04, 2011, 05:18:31 PM
Divine Overlord: Oh? I thought we could do all what we wanted as long as we put credits of the person who made the release we modificated! I've learned a new thing! Anyway, I didn't plan to make a release on ShadowVault. (it is this name now) I don't even know how to do it...

His waiting pose is fixed? Ha sorry, maybe I downloaded a wrong version or maybe I didn't pay enough attention...

For Kratos's shield, is it possible to use Link's shield and do a recoloration? I suppose it means an article swapping right? I hope someone can do it...

Oh I Fixed it in version's 2 motion file. I can release version 1.7 today, I have fixed most of his animations but will do more today since I'm bored and have nothing else to do haha.

and about Link's shield, Marth doesn't have any articles but we might be able to use some part of it. :D


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 04, 2011, 05:29:49 PM
^^^No, Kratos' model from Tales of Symphonia. Can't get it in .MDL0 yet, though. And for the shield, it would't really do anything, but I guess you could vertex it out of his haveN bone or something...... Otherwise you'd have to use an external GFX.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 04, 2011, 05:36:26 PM
^^^No, Kratos' model from Tales of Symphonia. Can't get it in .MDL0 yet, though. And for the shield, it would't really do anything, but I guess you could vertex it out of his haveN bone or something...... Otherwise you'd have to use an external GFX.

Dang, If we use more external file graphics we'll lose marth's sword glow, and pentogram graphic lol


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 04, 2011, 05:39:24 PM
^I wish there was a method for adding more ext. graphics. XD
Do you know of a way to extract the vertices from a model? (Not a .mdl0) Just the vertices.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 04, 2011, 05:46:33 PM
^I wish there was a method for adding more ext. graphics. XD
Do you know of a way to extract the vertices from a model? (Not a .mdl0) Just the vertices.

hm nope. I haven't thought of it much.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 04, 2011, 05:47:45 PM
Didn't think so..... But if I could, I might be able to get Kratos' actual hair into the model...... I just thought of something though, I'm gonna go try it out.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 04, 2011, 05:52:14 PM
Didn't think so..... But if I could, I might be able to get Kratos' actual hair into the model...... I just thought of something though, I'm gonna go try it out.

Awesome!!! By the way, is there a way to change the color of Marth's Pentogram external file graphic?


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 04, 2011, 05:56:54 PM
The color? Not sure..... It's a yellow color in-game, right? Try changing the color of it's texture and see if that changes anything.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 04, 2011, 06:00:28 PM
The color? Not sure..... It's a yellow color in-game, right? Try changing the color of it's texture and see if that changes anything.

Hmm I tried that but still yellow lol...BIG NEWS I GOT THE HAIR TO WORK!!!  but It took up 60KB of space :/ but still I have the Hair as a Graphic but still need adjustments. This gives me an Idea for other PSA projects to change the way the character looks by taunts. maybe even Devil mode where horns come out his head! XD


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 04, 2011, 06:03:22 PM
^How did you get it to work?


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 04, 2011, 06:05:09 PM
I can, yeah.
If anyone wants to make a better vertex, I have his model for reference, PM me if you want it.

this is difficult x_x"


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: SmashClash on January 04, 2011, 06:06:01 PM
^How did you get it to work?
"The world may never know..."


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 04, 2011, 06:10:21 PM
^How did you get it to work?

I'll tell ya once I get it to fit his head lol...I think I'll need help making it look like kratos' hair.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Naruto200Man on January 04, 2011, 06:13:02 PM
^How did you get it to work?
"The world may never know..."

Of course mister owl~ (if you don't get the reference...just wow... -_-; )

MAH

Can you make ZSS's hair mobile on Marth's model Divine?


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: SmashClash on January 04, 2011, 06:17:06 PM
^How did you get it to work?
"The world may never know..."

Of course mister owl~ (if you don't get the reference...just wow... -_-; )

MAH

Can you make ZSS's hair mobile on Marth's model Divine?

I was indeed referring to that.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Naruto200Man on January 04, 2011, 06:43:04 PM
^How did you get it to work?
"The world may never know..."

Of course mister owl~ (if you don't get the reference...just wow... -_-; )

MAH

Can you make ZSS's hair mobile on Marth's model Divine?

I was indeed referring to that.

lol great minds think alike I suppose :l xD

would've been more obvious if somebody said lets find out though lol


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Fliptocat on January 04, 2011, 06:44:50 PM
I don't think my method's gonna work..... It's probably a better idea to just request a vertex..... Especially since I can give them the model for reference. Good luck with your method, DivineOverlord.


Title: Re: Kratos v.1.0 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: Zeljius on January 04, 2011, 07:01:12 PM
I don't think my method's gonna work..... It's probably a better idea to just request a vertex..... Especially since I can give them the model for reference. Good luck with your method, DivineOverlord.

yeah, its too confusing x_x"


but for some reason it wont let me altar lookitslink's vertex hack.

error keeps popping up.


Title: Re: Kratos v.1.9 Joins Brawl! Main file replaced, minor issues fixed. Version 2[IP]
Post by: DivineOverlord on January 06, 2011, 03:07:38 AM
Update: 1-6-11
-Lighting Blade now chains into super Lightning Blade if you Hold the A button after you use Lightning Blade.
-Up B is changed
-Side B is changed
-Most Animations fixed
-It's Version 1.9 because I still haven't changed Down Smash A.
-Balanced some attacks
-Added Controls to first aid and to Overdrive.

Over Powered Version is included which features 100 jumps and instant Lv. 3 spell cast.

And I need Ideas for a Good Down Smash A attack.  :moar:



oh yeah, here is my original idea for Eruption but Eh Idk If it was good so that's why its explosion lol

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110105_2330binout.jpg)



and we still need Kratos Hair model because mines is hard to fix XD

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110104_2134binout-1.jpg)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included
Post by: Psycho Philia on January 06, 2011, 05:36:30 AM
You know what I think about the hair of Kratos about your image! :laugh:

It is funny but if you didn't said this graphic effect was for eruption, I wouldn't have guessed, I would have thought it was for an other attack, which is called flare tornado, I don't know if you know this attack. And it is funny also to see that this graphical effect looks like a lot Ho oh's (I don't know if I spelled it correctly) attack.

But I have to say something, this is not something bad, it is all the contrary. But when I see your Dark serpent move, I immediately think of one of Yuri Lowell move, in the japanese version, he has a thrust and the graphical effects look like a little of this move, especially with the color in fact because when he does this move, his sword transform in a triangle of this color. I don't know what name has this Yuri Lowell move but anyway, it is a good move that truly matches Kratos!

Edit: Ok. I just tried this character, and I have some things to say, keep in mind that I only give my opinion.


About A attacks alone, when you press A some times, and when you hold A after the three combos, Kratos makes quick slashes, you probably know what I'm going to say, but again, I don't think Kratos can make so quick slashes like this. We can keep the idea, but reduce the speed of these slashes. And I wanted also to say about this attack that it is strange that even if we don't keep the A button pressed, he continues to do it, I only say this because I've never seen a move like this in Brawl. For example, correct me if I'm wrong, to do multiples Fox's kicks, we have to keep the A button pressed. The last thing about this move is that I'm sorry if I comment it only now, but I don't remember these quick slashes to be in previous version, but maybe I'm wrong, maybe I didn't pressed the button correctly to use it. Honestly, I don't know!

About Light spear as up B, it jumps pretty high! :laugh: It is not a real problem because this is the only move that kratos has to come back. But I don't know if it allows to grab the platform, I didn't saw to be honest. But what is strange about this move, again I might be wrong, I didn't see a down slash like the one I see  on your image. What I saw was a move a little similar in fact to Victory light spear because he makes a thrust in fact as final movement! Again, I will verify because I find this very strange!

About his waiting pose, and this I'm pretty sure I didn't noticed it earlier but was there, Kratos crosses his arms, but we can see the sword or it should be invisible as it is in Kratos's sheath. I know, this is not a real problem especially we don't see so often waiting animations but I just wanted to say it.

An other suggestion I can make is to edit a little his pose when he casts Judgement, Explosion, and Thunder Blade only when he casts these three spells. Look at the pose he makes when he casts these three spells, and look especially his hand. It is pointed down, my suggestion is to point his hand up, and open his hand if it is needed so that he makes "5" with his hands. This is the way he cast spells in the anime.


There is also an other problem about Dark Serpent, when you do it after this move you can run, but if you run just after this move, you run much faster than the normal run speed. To run after Dark Serpent, you have to maintain B button, and besides press the stick. If you do this, you can run just after Dark Serpent.

The biggest problem excepted the down smash, of this Kratos is about Dark Serpent move. This move is really good, it matches Kratos perfectly, and I don't have to complain about what he does if we maintain B, that is not a problem. The true problem in fact of this move is in air. Indeed when he uses it in air, he uses it normally, but if you don't keep B button pressed, when he touches the floor, we can't do anything! There is one of Kratos knees that is vibrating, but we can't move or anything and if I recall correctly, we can hear the sound of charging movement. This is a glitch, which can be annoying... So if you can fix this, it would be really good!

Oh, and I wanted to ask you, have you changed Fierce demon fang properties a little? I wondered this.

The last thing I have to say is about lighting blade chaining with super Lighting blade. A very good thing, again, we have to know how to do it but it is true it would have been difficult to put it using different conditions. A,d there is something that made me smile about this chain, this is something that kratos uses often, true, and obviously it made me smile, but you kept Marth's spirit about this chain, I mean, to touch the opponent twice, we have to be at good distance, and that is what made me smile, it is so funny the influence that marth had.

Anyway, you made a good job, there is still work to do, but this Kratos is good. But please, if you do one thing the next time you come, fix the dark serpent glitch!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included
Post by: Puraidou on January 06, 2011, 08:33:35 AM
I think i'll make a showcase for this :af2:


Title: Re: Kratos v.1.9 Joins Brawl! OP version included
Post by: BUGKILLER23 on January 06, 2011, 09:01:56 AM
Now the only thing we need is a REAL vertex hack for him , which can hold his epicness*tales of fangasm :af:*


Title: Re: Kratos v.1.9 Joins Brawl! OP version included
Post by: Velen on January 06, 2011, 09:29:20 AM
For the hair, vertex editting Isaac's hair and putting it on Marth like the original Roy PSA did would work, I think.

As for a shield. We could swap in Pit's shield and edit it's vertices to look like one of Krato's shields from Tales of Symphonia, then bring it into his hands with PSA.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included
Post by: Psycho Philia on January 06, 2011, 09:38:32 AM
Velen: For the hair, if I could, even if I'm not experienced, I would have tried to vertex his hair, with or without Isaac's hair. But, as I can't have a Dae file of this Kratos I can't do it...

For the shield honestly I didn't thought of that but honestly this is a very good idea! But I wonder if it will affect his animations to grab items or opponents...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included
Post by: Velen on January 06, 2011, 10:42:15 AM
Velen: For the hair, if I could, even if I'm not experienced, I would have tried to vertex his hair, with or without Isaac's hair. But, as I can't have a Dae file of this Kratos I can't do it...

For the shield honestly I didn't thought of that but honestly this is a very good idea! But I wonder if it will affect his animations to grab items or opponents...

Can a character grab another character while holding an Item in the same hand?

I think the hair would be a simple vertex, the main thing you would be doing is lengthening the strands of hair a great deal.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included
Post by: Psycho Philia on January 06, 2011, 12:31:15 PM
Velen: I know for the hair, but as I said, I can't even begin to work on it. I can't get a Dae file, and without this, I can't even begin to vertex, I'm using 3DS Max 8. And I can't use das donkey box because with the description that I caught of this program, it is said that we can't edit hair with this program...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included
Post by: DivineOverlord on January 06, 2011, 02:34:01 PM
You know what I think about the hair of Kratos about your image! :laugh:

It is funny but if you didn't said this graphic effect was for eruption, I wouldn't have guessed, I would have thought it was for an other attack, which is called flare tornado, I don't know if you know this attack. And it is funny also to see that this graphical effect looks like a lot Ho oh's (I don't know if I spelled it correctly) attack.

But I have to say something, this is not something bad, it is all the contrary. But when I see your Dark serpent move, I immediately think of one of Yuri Lowell move, in the japanese version, he has a thrust and the graphical effects look like a little of this move, especially with the color in fact because when he does this move, his sword transform in a triangle of this color. I don't know what name has this Yuri Lowell move but anyway, it is a good move that truly matches Kratos!

Edit: Ok. I just tried this character, and I have some things to say, keep in mind that I only give my opinion.


About A attacks alone, when you press A some times, and when you hold A after the three combos, Kratos makes quick slashes, you probably know what I'm going to say, but again, I don't think Kratos can make so quick slashes like this. We can keep the idea, but reduce the speed of these slashes. And I wanted also to say about this attack that it is strange that even if we don't keep the A button pressed, he continues to do it, I only say this because I've never seen a move like this in Brawl. For example, correct me if I'm wrong, to do multiples Fox's kicks, we have to keep the A button pressed. The last thing about this move is that I'm sorry if I comment it only now, but I don't remember these quick slashes to be in previous version, but maybe I'm wrong, maybe I didn't pressed the button correctly to use it. Honestly, I don't know!

About Light spear as up B, it jumps pretty high! :laugh: It is not a real problem because this is the only move that kratos has to come back. But I don't know if it allows to grab the platform, I didn't saw to be honest. But what is strange about this move, again I might be wrong, I didn't see a down slash like the one I see  on your image. What I saw was a move a little similar in fact to Victory light spear because he makes a thrust in fact as final movement! Again, I will verify because I find this very strange!

About his waiting pose, and this I'm pretty sure I didn't noticed it earlier but was there, Kratos crosses his arms, but we can see the sword or it should be invisible as it is in Kratos's sheath. I know, this is not a real problem especially we don't see so often waiting animations but I just wanted to say it.

An other suggestion I can make is to edit a little his pose when he casts Judgement, Explosion, and Thunder Blade only when he casts these three spells. Look at the pose he makes when he casts these three spells, and look especially his hand. It is pointed down, my suggestion is to point his hand up, and open his hand if it is needed so that he makes "5" with his hands. This is the way he cast spells in the anime.


There is also an other problem about Dark Serpent, when you do it after this move you can run, but if you run just after this move, you run much faster than the normal run speed. To run after Dark Serpent, you have to maintain B button, and besides press the stick. If you do this, you can run just after Dark Serpent.

The biggest problem excepted the down smash, of this Kratos is about Dark Serpent move. This move is really good, it matches Kratos perfectly, and I don't have to complain about what he does if we maintain B, that is not a problem. The true problem in fact of this move is in air. Indeed when he uses it in air, he uses it normally, but if you don't keep B button pressed, when he touches the floor, we can't do anything! There is one of Kratos knees that is vibrating, but we can't move or anything and if I recall correctly, we can hear the sound of charging movement. This is a glitch, which can be annoying... So if you can fix this, it would be really good!

Oh, and I wanted to ask you, have you changed Fierce demon fang properties a little? I wondered this.

The last thing I have to say is about lighting blade chaining with super Lighting blade. A very good thing, again, we have to know how to do it but it is true it would have been difficult to put it using different conditions. A,d there is something that made me smile about this chain, this is something that kratos uses often, true, and obviously it made me smile, but you kept Marth's spirit about this chain, I mean, to touch the opponent twice, we have to be at good distance, and that is what made me smile, it is so funny the influence that marth had.

Anyway, you made a good job, there is still work to do, but this Kratos is good. But please, if you do one thing the next time you come, fix the dark serpent glitch!

oh you have to hold the A button after you use the UP B to perform the falling Slash.

and Thanks for letting me know about the Dark Serpent glitch, I'll fix that right away lol.

I think i'll make a showcase for this :af2:

Cool. :D




EDIT!!!

1-6-11 @2:01PM--> I have replaced the main file with a fixed/better version of Dark Serpent. Enjoy :happy:


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Fliptocat on January 06, 2011, 03:25:58 PM
Lol, if you hold side B in air he'll use it repeatedly and glide across the stage. Anyway, this version is really good, I like judgement better this time as well.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on January 06, 2011, 03:44:31 PM
Lol, if you hold side B in air he'll use it repeatedly and glide across the stage. Anyway, this version is really good, I like judgement better this time as well.

Thanks, Version 2.0 will just have a different Down Smash and possibly fixes to some animations .. oh I still need to fix that spell damage glitch XD


lol I just tried out a seperoth texture with kratos moveset....it looks KOOL :kdance:


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on January 06, 2011, 04:13:53 PM
I have a few things to say:
1: When you do side B on the ground it makes your character freeze in place after the attack 50% of the times. This was done on the OverPowered version.
2: The OP version isn't really all that OP. Might want to give it higher Knockback and damage, attacks themselves are fantastic.
3: I have recorded the brawl and will edit and upload it later.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on January 06, 2011, 04:19:22 PM
I have a few things to say:
1: When you do side B on the ground it makes your character freeze in place after the attack 50% of the times. This was done on the OverPowered version.
2: The OP version isn't really all that OP. Might want to give it higher Knockback and damage, attacks themselves are fantastic.
3: I have recorded the brawl and will edit and upload it later.


oh i fixed that about side B. I have replaced the main file.....yeah, the OP version isn't really strong, he just has instant spell cast. I'll buff up some attacks right now and upload it again lol, i forgot to give him moar speed.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on January 06, 2011, 04:23:46 PM
I have a few things to say:
1: When you do side B on the ground it makes your character freeze in place after the attack 50% of the times. This was done on the OverPowered version.
2: The OP version isn't really all that OP. Might want to give it higher Knockback and damage, attacks themselves are fantastic.
3: I have recorded the brawl and will edit and upload it later.


oh i fixed that about side B. I have replaced the main file.....yeah, the OP version isn't really strong, he just has instant spell cast. I'll buff up some attacks right now and upload it again lol, i forgot to give him moar speed.
The speed, yeah i forgot to mention that. So do you want the match or should i redo it with the improved OP?

OH and quick fun fact, i beat 3 DivineOverlord's with my PrideToBeMe Persona PSA :af:
I even beat 3 PTBM as PTBM :srs: I'm too epic :af2:


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on January 06, 2011, 04:40:23 PM
I have a few things to say:
1: When you do side B on the ground it makes your character freeze in place after the attack 50% of the times. This was done on the OverPowered version.
2: The OP version isn't really all that OP. Might want to give it higher Knockback and damage, attacks themselves are fantastic.
3: I have recorded the brawl and will edit and upload it later.


oh i fixed that about side B. I have replaced the main file.....yeah, the OP version isn't really strong, he just has instant spell cast. I'll buff up some attacks right now and upload it again lol, i forgot to give him moar speed.
The speed, yeah i forgot to mention that. So do you want the match or should i redo it with the improved OP?

OH and quick fun fact, i beat 3 DivineOverlord's with my PrideToBeMe Persona PSA :af:
I even beat 3 PTBM as PTBM :srs: I'm too epic :af2:

ok, the main file has been replaced again with a stonger OP version. Beware, the only way you can be Overpowered Kratos is with another OP character lol...

Yeah, you should try it with the latest OP version I just updated XD


oh yeah,  :nyeh: 3 Divineoverlord's marths? dang must've been tough.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on January 06, 2011, 05:18:31 PM
oh yeah,  :nyeh: 3 Divineoverlord's marths? dang must've been tough.
Actually no :srs: PTBM is somehow fast and powerfull enough to beat their asses. I did a 5stock match and ended up still having 4 :srs: XD

BTW, could you make the OP version a seperate download? I don't want to repeat download the entire kratos PSA pack XD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on January 06, 2011, 11:35:13 PM
mabye you should make his down smash guardian field instead. scince it hits on the floor and on boths sides of him in ToS and Tales of vesperia =3


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on January 07, 2011, 12:04:15 AM
mabye you should make his down smash guardian field instead. scince it hits on the floor and on boths sides of him in ToS and Tales of vesperia =3


oh good idea, first I'll try out force field from this videohttp://www.youtube.com/watch?v=5u4kpTqFUFs

if that doesn't look good, then I'll try Guardian Field


my next project might be Tales of Destiny DC: Philia over peach
 :af2: :af2: :af2: :af2:


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on January 07, 2011, 12:17:36 AM
haha nice xD

so you took my serpent thingy into consideration i see? :P

its too broken in the air xD
you should make it throw him into free fall afterwards. cause i kept going back and forth under final destination with it :P

if you do go along with guardian field as a down smash, then  you should probably replace his first up-taunt spell with... first aid. that way it has to have some charge to cast it. but make it heal like 10% or something o.o"

and lower the distance of his up b xD

change explosion to eruption cause the fire you displayed looks amazing o_o"
and i LOVE how Judgement came out :DD


glad a few of my suggestions helped n_n'


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on January 07, 2011, 12:21:18 AM
haha nice xD

so you took my serpent thingy into consideration i see? :P

its too broken in the air xD
you should make it throw him into free fall afterwards. cause i kept going back and forth under final destination with it :P

if you do go along with guardian field as a down smash, then  you should probably replace his first up-taunt spell with... first aid. that way it has to have some charge to cast it. but make it heal like 10% or something o.o"

and lower the distance of his up b xD

change explosion to eruption cause the fire you displayed looks amazing o_o"
and i LOVE how Judgement came out :DD


glad a few of my suggestions helped n_n'

oh okay, so you prefer eruption? do you think it would be cool to completely erase explosion and replace it with the other file spell i displayed?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Velen on January 07, 2011, 12:22:31 AM
Anyone notice she says "Tokei wo tomare"?

ZA WARUD-*SHOT!*


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on January 07, 2011, 12:27:14 AM
haha nice xD

so you took my serpent thingy into consideration i see? :P

its too broken in the air xD
you should make it throw him into free fall afterwards. cause i kept going back and forth under final destination with it :P

if you do go along with guardian field as a down smash, then  you should probably replace his first up-taunt spell with... first aid. that way it has to have some charge to cast it. but make it heal like 10% or something o.o"

and lower the distance of his up b xD

change explosion to eruption cause the fire you displayed looks amazing o_o"
and i LOVE how Judgement came out :DD


glad a few of my suggestions helped n_n'

oh okay, so you prefer eruption? do you think it would be cool to completely erase explosion and replace it with the other file spell i displayed?

oh yeah :3


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on January 07, 2011, 04:39:38 AM
About explosion replaced by eruption, honestly I don't care, but if you have put explosion, wasn't it because you didn't managed to put eruption?

Zeljius: If I understand well, you asked for dark serpent in air to be used only one time? Honestly, I saw we could use it in air numerous times, but I didn't thought to ask to fix this, but anyway this is a good idea because I agree, if we left this, he could come back at any distance. I agree too about the jump of Light spear up B, especially now he has a move that sends him forward.

Divine Overlord: It is up to you to decide if Dark serpent can be combined with light spear to come back. This is a possibility, but it is sure if it is made, light spear jump has to be decreased.

It is me who made the suggestion of force field, and I will explain you why. This is a Philia move, ok, but as Kratos invoke similar pillars of light when he uses Shining Bind, I thought it would be possible for him to invoke pillar of light surrounding him and damaging people. (forward him surely, but behind and the area of this attack were not determined by me, I left Divine Overlord do it, and the damage too)


If you put Guardian Field, which can be used honestly, the problem of this attack is his power, it would be very strange for an attack like this to inflict more damages and have more knockback than Fierce Demon Fang for example. This is what I think!

Ps: I thought your next project was Barbatos, I suppose you prefer Philia! And honestly, I understand you! :laugh: I will try to make a moveset. If I could, I would be happy to do a vertex of her, but it will have to wait Sunday before I begin.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Naruto200Man on January 07, 2011, 09:06:32 AM
his final smash should be his mystic arte from DOANW =3


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on January 13, 2011, 10:54:31 AM
Bump!!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on January 13, 2011, 11:34:35 AM
im agreeing with this ^ bump.

this Topic has been dead for too long! D:<


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on January 13, 2011, 01:35:54 PM
oh that reminds me, i should improve his final smash XD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: SmashClash on January 13, 2011, 02:56:31 PM
Awesome, love the PSA.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on January 13, 2011, 03:36:16 PM
Divine Overlord: Have you already replaced the down smash with force field or guardian field? What did you chose after all? I hope it is force field personally, not because I don't like guardian field attack, but because if you didn't chose force field, it would probably mean that you can't make force field attack, which will be a great problem with Philia if you plan to do her.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ADJSonic on January 13, 2011, 03:41:12 PM
I love this Psa but hate the Up B. I think the ending swirl should be controlable atleast to the right and left... I would think you would know how...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on January 13, 2011, 03:50:27 PM
Hum, honestly ADJSonic, about what you said, with the properties of this attack, I don't think it has real importance. I suppose you're talking about the last movement of his up B, which is a thrust. It is not really important to make this movement controlable, because in fact this last movement doesn't inflict any damage...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on January 13, 2011, 05:53:23 PM
Hum, honestly ADJSonic, about what you said, with the properties of this attack, I don't think it has real importance. I suppose you're talking about the last movement of his up B, which is a thrust. It is not really important to make this movement controlable, because in fact this last movement doesn't inflict any damage...

he's talking about the ending lag. using it and not grabbing the edge makes him a really big target.



Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on January 13, 2011, 11:11:52 PM
Divine Overlord: Have you already replaced the down smash with force field or guardian field? What did you chose after all? I hope it is force field personally, not because I don't like guardian field attack, but because if you didn't chose force field, it would probably mean that you can't make force field attack, which will be a great problem with Philia if you plan to do her.

I'll try it out tonight.

I love this Psa but hate the Up B. I think the ending swirl should be controlable atleast to the right and left... I would think you would know how...

isn't it already controllable? I can decrease the height.

Hum, honestly ADJSonic, about what you said, with the properties of this attack, I don't think it has real importance. I suppose you're talking about the last movement of his up B, which is a thrust. It is not really important to make this movement controlable, because in fact this last movement doesn't inflict any damage...



he's talking about the ending lag. using it and not grabbing the edge makes him a really big target.



if you hold A you can get out of the lag faster :D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: SmashClash on January 14, 2011, 09:00:47 AM
Wait, don't decrease the height on B-Up. Some times when I do B-up it doesn't go very high.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on January 14, 2011, 11:58:06 AM
Hum, honestly ADJSonic, about what you said, with the properties of this attack, I don't think it has real importance. I suppose you're talking about the last movement of his up B, which is a thrust. It is not really important to make this movement controlable, because in fact this last movement doesn't inflict any damage...



he's talking about the ending lag. using it and not grabbing the edge makes him a really big target.



if you hold A you can get out of the lag faster :D

[/quote]

if you use A the does that slash downwards. but if you dont press any button he stays in the downward slash and he has unlimited Invincibility Frames xD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on January 26, 2011, 02:27:21 AM
Bump?

Dunno. Renak's Vetex is almost done. so i thought this deserved a bump to let viewers know there's already a PSA out for him.

Plus, also want a more Natural feeling Kratos PSA update to come out already >:3


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on January 26, 2011, 06:32:56 AM
Zeljius: As you were not in the forum recently, you probably didn't talked to Divine Overlord, so I think you can know what he said to me. He said that for now, he didn't make real improvements for Kratos, he was truly busy on an other project and on learning new techniques of Psa. So, I don't think there will be an update before a certain time. We'll have to be patient! :laugh:


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on January 26, 2011, 06:51:08 AM
I hope a vertex of Kratos in his Cruxis outfit would be made, soon, as well. It'd e easier to do after Renk releases his Kratos.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Naruto200Man on January 26, 2011, 09:42:02 AM
I hope a vertex of Kratos in his Cruxis outfit would be made, soon, as well. It'd e easier to do after Renk releases his Kratos.

No dude...just.....no...... About twice as many people are sick of mainstreem vertexes as there are the ones looking forward to it.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: SiLeNtDo0m on January 26, 2011, 11:59:54 AM
I hope a vertex of Kratos in his Cruxis outfit would be made, soon, as well. It'd e easier to do after Renk releases his Kratos.

No dude...just.....no...... About twice as many people are sick of mainstreem vertexes as there are the ones looking forward to it.

You see this is where you are just wrong.  Completely wrong.

People don't hate mainstream vertexes (heck look at all the people that loved Sephiroth and King R Rool by Aafyre.  Those are mainstream yet loved).  It's the lazy repeated efforts of stuff that people have already done that people dislike (see "Shadow the Hedgehog").

There's a big difference.  Wolfric was merely saying that he'd like to see a vertex of a character that's barely posted in the vault (you can't possibly say there is a lot as regards to Kratos?  He has one outdated vertex and one PSA by DivineOverlord).


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on January 26, 2011, 02:43:27 PM
There is no vertex about Kratos that was made for Marth with his cruxis costume, it is really different than the costume made by Lookitslink for Marth... I support what Wolfric said, it would be really good for this Psa to have the Cruxis costume, especially as it is completely new!

And I will say even more, it would be good also to have a vertex for Kratos with his blue wings! (Yeah I know, I have the right to dream, I don't really know how it can be done but I think it would be great and this would be probably all the modifications that would be justified for Kratos in order to be closer than what Kratos is...)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Naruto200Man on January 26, 2011, 03:55:09 PM
You see this is where you are just wrong.  Completely wrong.

People don't hate mainstream vertexes (heck look at all the people that loved Sephiroth and King R Rool by Aafyre.  Those are mainstream yet loved).  It's the lazy repeated efforts of stuff that people have already done that people dislike (see "Shadow the Hedgehog").

There's a big difference.  Wolfric was merely saying that he'd like to see a vertex of a character that's barely posted in the vault (you can't possibly say there is a lot as regards to Kratos?  He has one outdated vertex and one PSA by DivineOverlord).

There's still a lot of other characters that haven't even been touched thanks to mainstreem hackers  though. I'd list a few of them, but then you'd just rebuttle against that opinion too >_>

Kratos may not have tons of verexes, or tons of clones of the psa. (unlike shadow, though urs is the most acurate I've seen...) I'm just saying why not give other characters a chance too? You could always go back to them if you felt like it. There's already someone working on a kratos texture, that's why it seems overbearing to ask for another one. Though I wouldn't complain much :l at least it's a pretty decent game character rather than some overhyped Anime character who's a total mary sue (cough* sauske*cough*)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on January 26, 2011, 09:31:19 PM
You see this is where you are just wrong.  Completely wrong.

People don't hate mainstream vertexes (heck look at all the people that loved Sephiroth and King R Rool by Aafyre.  Those are mainstream yet loved).  It's the lazy repeated efforts of stuff that people have already done that people dislike (see "Shadow the Hedgehog").

There's a big difference.  Wolfric was merely saying that he'd like to see a vertex of a character that's barely posted in the vault (you can't possibly say there is a lot as regards to Kratos?  He has one outdated vertex and one PSA by DivineOverlord).

There's still a lot of other characters that haven't even been touched thanks to mainstreem hackers  though. I'd list a few of them, but then you'd just rebuttle against that opinion too >_>

Kratos may not have tons of verexes, or tons of clones of the psa. (unlike shadow, though urs is the most acurate I've seen...) I'm just saying why not give other characters a chance too? You could always go back to them if you felt like it. There's already someone working on a kratos texture, that's why it seems overbearing to ask for another one. Though I wouldn't complain much :l at least it's a pretty decent game character rather than some overhyped Anime character who's a total mary sue (cough* sauske*cough*)

This PSA of Kratos is the first, also, other than LookItsLink (Being a ToS fan, but his Kratos was made WAY before many new ways of Vertexing more accurate) no one has made an effort on making a Kratos, and now someone appears, and you're saying "give others a chance"? You're making no sense.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Naruto200Man on January 26, 2011, 10:11:15 PM
That's exactly my point, someone already IS working on another Kratos, so why request ANOTHER one? Does that make any more sense? I'd understand if this Kratos was already released(I'm talking about the VERTEX not the psa) but it's not. It's still being worked on, and a lot of people are already asking "Oh can you do Kratos in X outfit too??" (yeah I know not a LOT of people are doing it, but still) it's kind of silly. People are getting what they want, kratos, but they aren't getting it the way they want it, so they're asking for what they imagine the hack to be.

Like I said, I'm not objecting to anything or disaproving it. I'm just saying it bugs me when people nag for the next costume or whatever before the first one is even finished. The only time I've ever done that myself is for the venom suit on spiderman, but only cause I knew it wouldn't require a major restart etc.

For example, lets say I'm making I dunno, a Trunks hack right? Everything's perfect, and the vertex and [censored] is awesome. I'm breaking my back over making THIS look good, and when it's almost finished, somebody just randomly comes up and goes

"OH Could you do it in X jacket cause it looks awesome, this looks awesome too, but the jacket would look way cooler!!"

Don't you think that'd be a little annoying? :l


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on January 26, 2011, 10:17:29 PM
That's exactly my point, someone already IS working on another Kratos, so why request ANOTHER one? Does that make any more sense? I'd understand if this Kratos was already released(I'm talking about the VERTEX not the psa) but it's not. It's still being worked on, and a lot of people are already asking "Oh can you do Kratos in X outfit too??" (yeah I know not a LOT of people are doing it, but still) it's kind of silly. People are getting what they want, kratos, but they aren't getting it the way they want it, so they're asking for what they imagine the hack to be.


I hope a vertex of Kratos in his Cruxis outfit would be made, soon, as well. It'd be easier to do after Renk releases his Kratos.

Like I said, I'm not objecting to anything or disaproving it.

No dude...just.....no...... About twice as many people are sick of mainstreem vertexes as there are the ones looking forward to it.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Naruto200Man on January 26, 2011, 10:37:44 PM
>_>

Dude...I just meant he didn't need to ask for another kratos while one was STILL BEING WORKED ON at the same time he's asking for another one. Even though he said after it's finished, he's still asking for something else BEFORE the first thing is done, hence my point earlier.

It's called an opinion, so stop being a [censored] about every little thing I say..
I'm ending this argument, NOW, so unless you have anything reasonable against my PERSONAL opinion, I don't think you need to respond.

If you continue to be an ass like this, or at least in your previous post, I'm going to the mods. Cause frankly I don't feel like going any further with this childish act.

Am I allowed to have my own opinion? Apparently not, cause every time I do people B*f about it just cause of the way I worded it or what was said period.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: SiLeNtDo0m on January 26, 2011, 11:14:28 PM
>_>

Dude...I just meant he didn't need to ask for another kratos while one was STILL BEING WORKED ON at the same time he's asking for another one. Even though he said after it's finished, he's still asking for something else BEFORE the first thing is done, hence my point earlier.

It's called an opinion, so stop being a [censored] about every little thing I say..
I'm ending this argument, NOW, so unless you have anything reasonable against my PERSONAL opinion, I don't think you need to respond.

If you continue to be an ass like this, or at least in your previous post, I'm going to the mods. Cause frankly I don't feel like going any further with this childish act.

Am I allowed to have my own opinion? Apparently not, cause every time I do people B*f about it just cause of the way I worded it or what was said period.

Of course you're allowed to have your own opinion.  But what you're doing is consistently whining when there really is no need to.

You keep complaining about people doing mainstream stuff (at the same time as others etc) but there's nothing you can do about it.  People have a right to do what they want and request for what they want and if you don't like it merely because it's something mainstream then please just keep it to yourself because to put it plainly, nobody cares. 

To put it into a sentence, you're complaining about requests and essentially opinions by supposedly "giving your own opinion" aka whining about it.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on January 27, 2011, 06:29:34 AM
>_>

Dude...I just meant he didn't need to ask for another kratos while one was STILL BEING WORKED ON at the same time he's asking for another one. Even though he said after it's finished, he's still asking for something else BEFORE the first thing is done, hence my point earlier.

It's called an opinion, so stop being a [censored] about every little thing I say..
I'm ending this argument, NOW, so unless you have anything reasonable against my PERSONAL opinion, I don't think you need to respond.

If you continue to be an ass like this, or at least in your previous post, I'm going to the mods. Cause frankly I don't feel like going any further with this childish act.

Am I allowed to have my own opinion? Apparently not, cause every time I do people B*f about it just cause of the way I worded it or what was said period.

Lmao bring the mods, they'll see right away who's started this, And the "@ss" here would be you, actually. 'Cause I'm in a Kratos thread wishing for a Kratos Vertex, which everyother person in here would like to see, as well, other than you, who just came bashing my post 'cause there's "enough with the mainstream characters"? (also, considering Kratos mainstream are you? Are you reading yourself?)


Anyways, yeah, I want a Crixus outfit.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on January 27, 2011, 07:31:46 AM
This is really annoying... I hope Divine Overlord will come back soon on this topic to fix this because we're not talking anymore of Kratos Psa, it has become a debate on mainstreem vertexes and also on the way of "asking for a vertex".

I will explain why I put some ", it is my opinion of course.

Naru Zelda Master: I don't agree with you about mainstreem vertexes, but if this is your opinion, you have the right to have it and I have to respect it. I won't develop why I don't agree with you because it is the same than Silent Doom.

But there is one thing that I will develop, and it seems nobody saw it.

Wolfric: I'm sorry but you didn't asked yet for a new vertex.


I'm sorry but in my eyes, Wolfric made only a suggestion, he only said what new vertex he wanted to see. He didn't ask for a new vertex to be done because if it was the case,  there would have been a request in the vertex section about what he wants and besides he would have talked with someone who does vertex, but in our case, Wolfric didn't talked with anyone who make vertex to ask him doing his Cruxis outfit. I understand it can be annoying to see some people asking new vertex to be done when a vertex is not even finished, but right here, it is not the case as Wolfric didn't make any request! And this is the same for me, I didn't ask a new vertex to be done, I only made suggestions. And I don't think making suggestions for a new vertex is a real problem, why do you think there are some topics about vertex with polls allowing us to make suggestions for a new vertex to be done and even before the vertex someone is working on is not finished, in that case I know there are some different vertex that can be suggested, but also new vertex for a character still in working. I know this is probably not your way of doing some vertex, and I respect it because you're allowed to have your way on doing vertex, but it is in each sense, the others must respect your opinions like you said, your way of doing vertex, but you should also respect the other ways of doing vertex, and by this I mean the ways allowing us to make suggestions for a new vertex to be done for a character whose work is not finished.

Wolfric: NaruZeldaMaster called you an ass, which is really a bad thing because it sounds insulting, but you don't have to put yourself at the same level as him... I know he almost insulted you, but you don't have to do the same than him...

Anyway, I hope we'll soon come back on the subject, and in order to do this, I will call Divine Overlord because as I don't know if he already saw what happens here, someone needs to make him aware of this, it is his topic after all.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on January 27, 2011, 07:42:07 AM
This is really annoying... I hope Divine Overlord will come back soon on this topic to fix this because we're not talking anymore of Kratos Psa, it has become a debate on mainstreem vertexes and also on the way of "asking for a vertex".

I will explain why I put some ", it is my opinion of course.

Naru Zelda Master: I don't agree with you about mainstreem vertexes, but if this is your opinion, you have the right to have it and I have to respect it. I won't develop why I don't agree with you because it is the same than Silent Doom.

But there is one thing that I will develop, and it seems nobody saw it.

Wolfric: I'm sorry but you didn't asked yet for a new vertex.


I'm sorry but in my eyes, Wolfric made only a suggestion, he only said what new vertex he wanted to see. He didn't ask for a new vertex to be done because if it was the case,  there would have been a request in the vertex section about what he wants and besides he would have talked with someone who does vertex, but in our case, Wolfric didn't talked with anyone who make vertex to ask him doing his Cruxis outfit. I understand it can be annoying to see some people asking new vertex to be done when a vertex is not even finished, but right here, it is not the case as Wolfric didn't make any request! And this is the same for me, I didn't ask a new vertex to be done, I only made suggestions. And I don't think making suggestions for a new vertex is a real problem, why do you think there are some topics about vertex with polls allowing us to make suggestions for a new vertex to be done and even before the vertex someone is working on is not finished, in that case I know there are some different vertex that can be suggested, but also new vertex for a character still in working. I know this is probably not your way of doing some vertex, and I respect it because you're allowed to have your way on doing vertex, but it is in each sense, the others must respect your opinions like you said, your way of doing vertex, but you should also respect the other ways of doing vertex, and by this I mean the ways allowing us to make suggestions for a new vertex to be done for a character whose work is not finished.

Wolfric: NaruZeldaMaster called you an ass, which is really a bad thing because it sounds insulting, but you don't have to put yourself at the same level as him... I know he almost insulted you, but you don't have to do the same than him...

Anyway, I hope we'll soon come back on the subject, and in order to do this, I will call Divine Overlord because as I don't know if he already saw what happens here, someone needs to make him aware of this, it is his topic after all.

I didn't insult him, I just redirected his insult towards him. XD

Anyways, back on track now please, can't wait to see this PSA with the Vertex coming out soon =P


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on January 27, 2011, 08:00:44 AM
And by doing so, you're at the same level as him, besides I've never said that you insulted him directly, but what you did is as bad as what he has done. So, in the future, if a situation like this occurs again, please, don't do the same thing.

About the Kratos Psa, I suggest as the Kratos vertex will have the flamberge sword, to add fire effect for some attacks.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on January 27, 2011, 08:02:49 AM
And by doing so, you're at the same level as him, besides I've never said that you insulted him directly, but what you did is as bad as what he has done. So, in the future, if a situation like this occurs again, please, don't do the same thing.

About the Kratos Psa, I suggest as the Kratos vertex will have the flamberge sword, to add fire effect for some attacks.

What I've always wished in PSA's is that when changing Movesets let's say with Taunts, the outfit would change as well. XD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on January 27, 2011, 08:05:03 AM
Hum... I don't know honestly if this is possible... But why do you want something like that? Just in order to have a two outfits in one Psa? Or something more specific?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on January 27, 2011, 10:55:42 AM
There's still a lot of other characters that haven't even been touched thanks to mainstreem hackers  though. I'd list a few of them, but then you'd just rebuttle against that opinion too >_>

i just love how you said-
"But then you'd just rebuttle against that opinion too >_>"

:3


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on January 27, 2011, 11:19:31 AM
Hum... I don't know honestly if this is possible... But why do you want something like that? Just in order to have a two outfits in one Psa? Or something more specific?

Well, it'd not be applied in this PSA specifically, but let's say Cecil Paladin/Dark Knight, I think that character himself would be looked at for PSA'ing, someone would come up witha  naruto/Kyubi, etc. It'd open many doors, really. xD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on January 27, 2011, 12:19:49 PM
Hum... I don't know honestly if this is possible... But why do you want something like that? Just in order to have a two outfits in one Psa? Or something more specific?

Well, it'd not be applied in this PSA specifically, but let's say Cecil Paladin/Dark Knight, I think that character himself would be looked at for PSA'ing, someone would come up witha  naruto/Kyubi, etc. It'd open many doors, really. xD

haha I have no idea whats been going on here but ^ nice ideas about the paladin and dk


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Naruto200Man on January 27, 2011, 01:45:11 PM
Hum... I don't know honestly if this is possible... But why do you want something like that? Just in order to have a two outfits in one Psa? Or something more specific?

Well, it'd not be applied in this PSA specifically, but let's say Cecil Paladin/Dark Knight, I think that character himself would be looked at for PSA'ing, someone would come up witha  naruto/Kyubi, etc. It'd open many doors, really. xD

haha I have no idea whats been going on here but ^ nice ideas about the paladin and dk

^
Smash clash is already working on a naruto/Kyubi psa :notimp:


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on January 27, 2011, 03:59:33 PM
I'd Like to See a Cecil PSA and Vertex hack. would be interesting working with dark and Light based attacks. and GFX Capabilities? Amazing @_@"


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 01, 2011, 09:40:16 AM
Ok. Now that it is truly official that the Kratos vertex will have Flamberge, I can ask that fire effect is added on some attacks, in fact his A attacks. (Because I think the artes are not affected by the effect of Flamberge.)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 03, 2011, 04:28:52 PM
Ok. Now that it is truly official that the Kratos vertex will have Flamberge, I can ask that fire effect is added on some attacks, in fact his A attacks. (Because I think the artes are not affected by the effect of Flamberge.)

agreed. and a nice light red Glow would be nice to add whenever he's doing anything. but i think we should wait for him to Update the kratos a bit more. wouldn't want to have him make an extra release with only the Glow and fire effects as an update.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 03, 2011, 10:37:06 PM
Ok. Now that it is truly official that the Kratos vertex will have Flamberge, I can ask that fire effect is added on some attacks, in fact his A attacks. (Because I think the artes are not affected by the effect of Flamberge.)

agreed. and a nice light red Glow would be nice to add whenever he's doing anything. but i think we should wait for him to Update the kratos a bit more. wouldn't want to have him make an extra release with only the Glow and fire effects as an update.

I'm gonna revamp all my PSAs. and about kratos, I'll try to work on it more after I finish my infomercial essay.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on February 20, 2011, 04:59:35 PM
Is there any way to make a PSA of Kratos with Concentrate? (flinchless spell casting unless an A-smash is used)? I find it extremely difficult to cast any spells when playing in matches because everything cancels spells.. What I'm imagining here is kind of like Bowser's heavy armor in Brawl Minus if you know what I mean. He doesn't need invincibility, but just heavy armor during spell casts.

Also, when casting the first spell in Light Mode, can you make the 1% healing effect work when casting spells/taunts too? (ANY button presses at all will stop the healing effects)
It would be optimal to have the healing spell work all the time except during walking.

By the way, I GREATLY appreciate everything you've done with this PSA. Truly Amazing!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 20, 2011, 05:12:50 PM
Is there any way to make a PSA of Kratos with Concentrate? (flinchless spell casting unless an A-smash is used)? I find it extremely difficult to cast any spells when playing in matches because everything cancels spells.. What I'm imagining here is kind of like Bowser's added flinch resistance is Brawl Minus if you know what I mean. He doesn't need invincibility, but just full launch resistance during spell casts.

Also, when casting the first spell in Light Mode, can you make the 1% healing effect work when casting spells/taunts too? (ANY button presses at all will stop the healing effects)
It would be optimal to have the healing spell work all the time except during walking.

By the way, I GREATLY appreciate everything you've done with this PSA. Truly Amazing!

oh good point. I'll consider this for the next update.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Tempo_ on February 20, 2011, 09:00:39 PM
Can you replace Dark Serpent with Gugnir?

Dark Serpent seems to be strange move for him.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 12:11:07 AM
Jet Aurion: Hum, sorry, but even if you find this move strange for him, this move is used by him in the game. It is a unisson attack.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 21, 2011, 12:26:49 AM
Can you replace Dark Serpent with Gugnir?

Dark Serpent seems to be strange move for him.

Agreed :D
well, i'd rather See Gugnir. but Dark Serpent is an okay move:3

Jet Aurion: Hum, sorry, but even if you find this move strange for him, this move is used by him in the game. It is a unisson attack.

Gungir is also a move that Kratos uses. and its also a Union attack.
look it up in the Arte Exhibition video that Divine has near the top of page one.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 12:39:53 AM
Yeah I already knew that Gungnir is a move of Kratos, and a unisson move, it is also an exclusive ps2 move if I recall correctly. And it means you won't have voice for this move if it is put as you want the english voices. But, if you want to put Gungnir, I don't care honestly. It's a good move too!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 21, 2011, 01:03:24 AM
I've recently gotten better at animations thanks to Kit Billard for showing me a few tricks XD...I'll revamp kratos when I get a chance. I'm not sure who to work on more, seperioth or kratos? :/


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 01:12:02 AM
Kratos! >D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 21, 2011, 01:14:50 AM
Kratos! >D
that's 1 vote for kratos so far lol


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 01:19:22 AM
You know who I want, but I won't vote because in my opinion, it is not us that have to decide who you should revamp first, it is you.

Anyway, take your time to do it, and do it when you have a chance like you says. There are some things to change, but you know what I mean.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 01:19:52 AM
Kratos! >D
that's 1 vote for kratos so far lol
I've been playing Tales of Symphonia again lately.
I could help you make the move-set more accurate if you want :P


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 01:22:35 AM
Pride: By accurate what do you mean?

Oh, just a question Divine Overlord, I know you shouldn't have done a lot about her, but have you solved the problem you had with Philia?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 21, 2011, 01:25:25 AM
Kratos! >D
that's 1 vote for kratos so far lol
I've been playing Tales of Symphonia again lately.
I could help you make the move-set more accurate if you want :P

ok, you can PM me the changes you think that should be made and I can follow it. things I know so far are:
-Change his spell casting stance
-Give him more damage resistence when casting a spell. any attack greater than 15 damages will cancel the spell cast.
- fix the spell over powered damage glitch.
- Fix his 3rd charge fire spell.
-Fix his Hell Pire animation
-Fix his dark serpent move.
-Fix his wait animation. and add a new one. wil base off video
- Change his jump in air to do a flip like he does in the video cut scene when he fights that girl that uses cards. Idk her name cuz i never played TOS before lol i think its sheena.


-@phycho Philia. I can make the animations but the sword position wont be exact. I'll give it more time once I get done with another exam on thursday. I also have been getting a lot of requests. hard to choose which to work on XD



Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 01:27:05 AM
ok, you can PM me the changes you think that should be made and I can follow it. things I know so far are:
-Change his spell casting stance
-Give him more damage resistence when casting a spell. any attack greater than 15 damages will cancel the spell cast.
- fix the spell over powered damage glitch.
- Fix his 3rd charge fire spell.
-Fix his Hell Pire animation
-Fix his dark serpent move.
-Fix his wait animation. and add a new one. wil base off video
- Change his jump in air to do a flip like he does in the video cut scene when he fights that girl that uses cards. Idk her name cuz i never played TOS before lol i think its sheena.



Sheena Fujibayashi :P She's cool. But yeah those are a few i ment xD

Pride: By accurate what do you mean?
I mean the actual range and graphics. The current PSA has a little bit too much extra graphics and kinda makes it look weird and not Kratos/ToS-like.

although DO, you could make a Gamecube only version. That would only remove his Dark-Serpent as far as i can remember right now.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 01:28:03 AM
A backflip like this? I would have never thought of it but this is a great idea if it is done correctly. And yeah, it is sheena.

Pride: Oh, I see. Ok, good thing if you can do it!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 21, 2011, 01:32:54 AM
ok what other changes you guys want? and what would replace dark serpent?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 01:37:07 AM
Divine Overlord: According to Jet Aurion and Zeljius, the Dark serpent move should be replaced by an attack called gungnir.

One very important change according to me is to make some attacks deal fire damages as he will wear his flamberge sword. Of course, the down smash has to be changed too, and the attack that he makes when we keep the A button pressed has to be removed, kratos doesn't make quick slashes like that and is not so fast to do something like that...

About lighting blade and the chain super lighting blade, do you think it would be better for it to hit more easily the opponents? It is really hard to hit with those if I recall correctly...

Pride: Impossible. If he makes a gamecube only version, Shining bind disappears, as well as guardian field.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 21, 2011, 01:41:59 AM
Divine Overlord: According to Jet Aurion and Zeljius, the Dark serpent move should be replaced by an attack called gungnir.

One very important change according to me is to make some attacks deal fire damages as he will wear his flamberge sword. Of course, the down smash has to be changed too, and the attack that he makes when we keep the A button pressed has to be removed, kratos doesn't make quick slashes like that and is not so fast to do something like that...

About lighting blade and the chain super lighting blade, do you think it would be better for it to hit more easily the opponents? It is really hard to hit with those if I recall correctly...

Pride: Impossible. If he makes a gamecube only version, Shining bind disappears, as well as guardian field.

ok, i added that to my to do list.

i'll release the update when the new vertext of kratos is released.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 01:44:21 AM
ok what other changes you guys want? and what would replace dark serpent?
Well Super Lightning Blade would be a cool side B.
Maybe Neutral B can be judgement instead then.
Maybe have Guardian on his down B. with a neutral end lagg like in ToS. (Except in the OP version of course xD)
Can you make Eruption look like eruption instead of an explosion?

@Psycho: Guardian field would be replaced by Guardian. It wouldn't be hard either, he has about 90% of the moves already.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 01:45:48 AM
About the Gungnir attack, watch the video of his arte exhibition, you will finish to see this attack. But be careful, the Gungnir move cannot be used in order to come back on the battlefield. It is a move like Lighting blade where he moves a little.

So it means the only way for him to come back on the battlefield will be by his light spear. It would be good to decrease the jump Light spear does, the distance from where he can come back is really huge, so it would be good to decrease it, but not too as if you put Gungnir, it will be his only coming back move.

Pride:? There is something that I want you to explain. Why do you put Guardian which is a complete defensive move as a down smash? And why do you put this move as the first spell too?

Guardian as first spell? It doesn't bother me, but what will be the effects? A little like Zelda's neutral B? Or Pit's shield?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 21, 2011, 01:48:47 AM
ok what other changes you guys want? and what would replace dark serpent?
Well Super Lightning Blade would be a cool side B.
Maybe Neutral B can be judgement instead then.
Maybe have Guardian on his down B. with a neutral end lagg like in ToS. (Except in the OP version of course xD)
Can you make Eruption look like eruption instead of an explosion?

@Psycho: Guardian field would be replaced by Guardian. It wouldn't be hard either, he has about 90% of the moves already.

hmm about eruption... I can make it, now that I have more experience with PSA XD. I'll add that too. Neutral B as judgement? isn't that too strong for a B special?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 01:50:57 AM
I don't think it is too strong as a B special, watch Ike's B special or Ganondorf's. Of course, it is a high spell so it won't be instantly casted.

But there is something that appears obvious, it seems the moveset will be a lot remade. Prepare for some work Divine overlord! :laugh:

Edit: Hey! Just a minute! If you put Super lightning blade as side B, where does Lightning Blade goes?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 21, 2011, 01:53:56 AM
I don't think it is too strong as a B special, watch Ike's B special or Ganondorf's. Of course, it is a high spell so it won't be instantly casted.

But there is something that appears obvious, it seems the moveset will be a lot remade. Prepare for some work Divine overlord! :laugh:

Edit: Hey! Just a minute! If you put Super lightning blade as side B, where does Lightning Blade goes?

I dont know haha. I'll just keep the specials the same and just change dark serpent to gunier. and fix up animations. and gfx.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 01:54:42 AM
Pride:? There is something that I want you to explain. Why do you put Guardian which is a complete defensive move as a down smash? And why do you put this move as the first spell too?

Guardian as first spell? It doesn't bother me, but what will be the effects? A little like Zelda's neutral B? Or Pit's shield?
I was thinking of having a knock-back from it with a decent 5% damage. It would bounce off any projectile just like Zelda's neutral B. Chargeable to last longer or cause more damage, both could do.

Judgment should be a chargeable cast for more damage the further it loads OR like the ingame one and have a long cast time unleashing quite the range of beams. Probably 1/3 - 1/2 of FD if you're one 1 of the edges.

Edit: Hey! Just a minute! If you put Super lightning blade as side B, where does Lightning Blade goes?
You could charge it as followed:

no charge = Lightning Blade
1st charge = about 3% extra damage into Lightning Blade
Final charge = Super Lightning Blade (5% extra damage on top of charge 1)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 01:58:39 AM
Among the animations you have to fix, don't forget to fix the Fierce Demon fang animation. Originally, Kratos plants his sword on the floor and the sword doesn't touch the opponent like Marth's forward smash. If you want to keep this same animation, ok, but at least remove the sword that can hit the opponent because the other hits which are the essence of this move have difficults to hit...

Hum, sorry but here I can't agree... Guardian is absolutely not a move made to inflict damages, as low they are. If you're talking about Guardian Field, I can understand, but not guardian... And Guardian as a down smash, honestly it's odd... Guardian Field can, but not Guardian...

Hum, about lighting blade, I don't know why there should be three charges, there are only 2 moves, lighting blade, or super lighting blade. And besides, I'm sure some fans here won't absolutely be in favour of this, because it would probably remove the chain that Divine Overlord put, and which is a great signature of Kratos...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 02:00:19 AM
Hum, sorry but here I can't agree... Guardian is absolutely not a move made to inflict damages, as low they are. If you're talking about Guardian Field, I can understand, but not guardian... And Guardian as a down smash, honestly it's odd... Guardian Field can, but not Guardian...
True but i did mean Guardian for the Gamecube only version xD

Guardian Field would be the choice for this Kratos move-set.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 02:02:47 AM
What? A gamecube version will be made?

I didn't know that...

Divine Overlord: In that case, have you thought of what final smash you would put in this gamecube only version? Because you can't put Shining Bind.

But still, even in a gamecube version only, you can't put guardian inflicts damages to the opponents...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 02:05:03 AM
What? A gamecube version will be made?

I didn't know that...

Divine Overlord: In that case, have you thought of what final smash you would put in this gamecube only version? Because you can't put Shining Bind.

But still, even in a gamecube version only, you can't put guardian inflicts damages to the opponents...
It's a temporary idea i have now until i can think of a better move. I'll probably play ToS today nearing Mithos Yggdrasil. So i can play around and see what fits best.

Also, the Gamecube version was my idea and i have no clue if he will make it or not xD

Hum, about lighting blade, I don't know why there should be three charges, there are only 2 moves, lighting blade, or super lighting blade. And besides, I'm sure some fans here won't absolutely be in favour of this, because it would probably remove the chain that Divine Overlord put, and which is a great signature of Kratos...
I can actually relate to that. So he could just move the entire move to side B with the extra A to do Super Lightning Blade.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 02:10:26 AM
This gamecube only version will be a real problem, I prefer saying it to you now, because if it is made, it means no decent final smash! Shining bind is for Ps2 only... The only one other final smash that could work is to give him his angel form, but good luck to do that! And besides, giving him his angel form as a final smash is not a good idea for me, it is my opinion.

The moves that can be put and can really fit kratos as down smash, are guardian field, a ps2 move, or forcefield, and by forcefield I mean Philia's forcefield. Kratos surronds him by light that inflicts damages to opponents, just like in Shining Bind in fact. Or there is Victory light spear, but the problem is the animation for this attack.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 02:14:32 AM
This gamecube only version will be a real problem, I prefer saying it to you now, because if it is made, it means no decent final smash! Shining bind is for Ps2 only... The only one other final smash that could work is to give him his angel form, but good luck to do that! And besides, giving him his angel form as a final smash is not a good idea for me, it is my opinion.

The moves that can be put and can really fit kratos as down smash, are guardian field, a ps2 move, or forcefield, and by forcefield I mean Philia's forcefield. Kratos surronds him by light that inflicts damages to opponents, just like in Shining Bind in fact. Or there is Victory light spear, but the problem is the animation for this attack.
Like i said, it's an idea ;) Divine is actually the one who could anticipate this the best for us xD

Anyway, to answer the PM you send me. My favorites are in this order: Kratos, Lloyd, Sheena and Genis. They are my team every moment i can :laugh: Judgment, The Eternal Sword, Origin and Indignation Judgment FTW :P


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 02:17:32 AM
Ah I see. Too bad they are not in project to be put in Ssbb with their true graphics and their true moves like they do in the game. (Kratos is excluded as he is the only one who can't be put like this.)

There is Zelos that is as state of project now, and Regal. And by project I mean they are not beginned to work. And Lloyd of course, which has been worked for a long time and is still in work.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 02:22:13 AM
Yeah, although this move-set gets quite close it's just not Kratos. But hey i got ToS so i can always play Kratos when i want :laugh: I would like to see the others in brawl to, it would be fun to play all of them :laugh:


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 02:23:29 AM
I will send you a private message about one project. Go read it when you can.

Yeah it would be fun to play some of them.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 21, 2011, 02:23:34 AM
This gamecube only version will be a real problem, I prefer saying it to you now, because if it is made, it means no decent final smash! Shining bind is for Ps2 only... The only one other final smash that could work is to give him his angel form, but good luck to do that! And besides, giving him his angel form as a final smash is not a good idea for me, it is my opinion.

The moves that can be put and can really fit kratos as down smash, are guardian field, a ps2 move, or forcefield, and by forcefield I mean Philia's forcefield. Kratos surronds him by light that inflicts damages to opponents, just like in Shining Bind in fact. Or there is Victory light spear, but the problem is the animation for this attack.
Like i said, it's an idea ;) Divine is actually the one who could anticipate this the best for us xD

Anyway, to answer the PM you send me. My favorites are in this order: Kratos, Lloyd, Sheena and Genis. They are my team every moment i can :laugh: Judgment, The Eternal Sword, Origin and Indignation Judgment FTW :P

yup. I can try out the victory sword for up smash.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 02:40:03 AM
I will send you a private message about one project. Go read it when you can.

Yeah it would be fun to play some of them.
Wow that's 1 detailed move-set. While reading it i was imagining how it would look.. I'm anxious now! :laugh:
BTW, couldn't we use some of those idea's onto Kratos? Just slower and a bit stronger. Just like the ToS style.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 02:42:10 AM
You're lucky, it is confidential. Of course, the taunts can be modified in order to be more like in the spirit of Super Smash bros brawl.

Anyway, it is too bad that I don't have a model of Kratos like those which will be used in these projects. Because if it was the case, I suppose the victory light spear movement would be really much easier to do. And some others as well.

I can easily make an appropriate moveset for Kratos, it should be really easy to do, but the problem behind are the animations to make. Almost all of the animations you saw in the moveset I gave you are already ready. And, as I don't like clones, I would try to make a different gameplay, this should be harder to do but still possible.

And besides, there is an other problem, I am not the one who requested this moveset. I can influence the moveset of course, but I have no right to change completely the moveset.

But it is true that Kratos should be a bit slower.

Oh, something I have to ask, is it possible to put wings as an external graphical effect and make them appear when we want? And I ask this for Marth.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 21, 2011, 02:58:45 AM
You're lucky, it is confidential. Of course, the taunts can be modified in order to be more like in the spirit of Super Smash bros brawl.

Anyway, it is too bad that I don't have a model of Kratos like those which will be used in these projects. Because if it was the case, I suppose the victory light spear movement would be really much easier to do. And some others as well.

I can easily make an appropriate moveset for Kratos, it should be really easy to do, but the problem behind are the animations to make. Almost all of the animations you saw in the moveset I gave you are already ready. And, as I don't like clones, I would try to make a different gameplay, this should be harder to do but still possible.

And besides, there is an other problem, I am not the one who requested this moveset. I can influence the moveset of course, but I have no right to change completely the moveset.

But it is true that Kratos should be a bit slower.

Oh, something I have to ask, is it possible to put wings as an external graphical effect and make them appear when we want? And I ask this for Marth.


yup we can put wings. do you wanna edit the yoshi's wing to look like angel kratos wings?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 03:29:18 AM
You're lucky, it is confidential. Of course, the taunts can be modified in order to be more like in the spirit of Super Smash bros brawl.

Anyway, it is too bad that I don't have a model of Kratos like those which will be used in these projects. Because if it was the case, I suppose the victory light spear movement would be really much easier to do. And some others as well.

I can easily make an appropriate moveset for Kratos, it should be really easy to do, but the problem behind are the animations to make. Almost all of the animations you saw in the moveset I gave you are already ready. And, as I don't like clones, I would try to make a different gameplay, this should be harder to do but still possible.

And besides, there is an other problem, I am not the one who requested this moveset. I can influence the moveset of course, but I have no right to change completely the moveset.

But it is true that Kratos should be a bit slower.

Oh, something I have to ask, is it possible to put wings as an external graphical effect and make them appear when we want? And I ask this for Marth.



yup we can put wings. do you wanna edit the yoshi's wing to look like angel kratos wings?
Some of the better pictures of his wings:
(http://i28.photobucket.com/albums/c224/KitsuneYoukai/KratosAngel1.jpg)
(http://images4.wikia.nocookie.net/__cb20081117111408/paradisa/images/c/c1/Kratos-angelwings.jpg)
These show his wings quite nicely. Last picture is from the OVA i believe.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 21, 2011, 03:39:54 AM
You're lucky, it is confidential. Of course, the taunts can be modified in order to be more like in the spirit of Super Smash bros brawl.

Anyway, it is too bad that I don't have a model of Kratos like those which will be used in these projects. Because if it was the case, I suppose the victory light spear movement would be really much easier to do. And some others as well.

I can easily make an appropriate moveset for Kratos, it should be really easy to do, but the problem behind are the animations to make. Almost all of the animations you saw in the moveset I gave you are already ready. And, as I don't like clones, I would try to make a different gameplay, this should be harder to do but still possible.

And besides, there is an other problem, I am not the one who requested this moveset. I can influence the moveset of course, but I have no right to change completely the moveset.

But it is true that Kratos should be a bit slower.

Oh, something I have to ask, is it possible to put wings as an external graphical effect and make them appear when we want? And I ask this for Marth.



yup we can put wings. do you wanna edit the yoshi's wing to look like angel kratos wings?
Some of the better pictures of his wings:
([url]http://i28.photobucket.com/albums/c224/KitsuneYoukai/KratosAngel1.jpg[/url])
([url]http://images4.wikia.nocookie.net/__cb20081117111408/paradisa/images/c/c1/Kratos-angelwings.jpg[/url])
These show his wings quite nicely. Last picture is from the OVA i believe.


ok I got his wings working. i just have to color it blue hehe


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 03:44:47 AM
Happy that my skills about finding wings have helped you! :laugh: I searched a lot, but when I found this I said myself, oh my good, what a good find! :laugh:


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 21, 2011, 03:47:10 AM
Happy that my skills about finding wings have helped you! :laugh: I searched a lot, but when I found this I said myself, oh my good, what a good find! :laugh:

haha yeah, but the wing texture file size is huge, I'll find a way though. :D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 21, 2011, 05:46:25 AM
May I suggest making Down Special Ground only? (It looks dumb when you're casting magic in the air.)

I gave this idea to the people of the Lloyd project, have Kratos' (But Lloyd in their case) grab be a unison attack slash. If it misses, has delay. (not as bad as hookshot/clawshot)
which you can't pummel. (So if you do nothing, then they get released)

Another thought I had with the unison slash is have down special as Judgement, and Kratos' "Throws" would be novice magic. Such that:

Forward- Fireball (he shoots out 3 fireballs and the last one knocks back. fire damage.)
Back- Wind Blade (wind slashes thrice, the third has kb.)
Up- Stone Blast (Bits of earth and debris rise up. 3 hits, third has horizontal kb.)
Down- Lightning (lightning falls down, has kb on impact. lightning damage.)

And wings would be cool. (Now i'm not sure whether to have Kratos, Roy, or Sasuke... Damn...)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 06:07:19 AM
Oh my god...

This is the worse grab suggestion I've ever seen in my entire life about Smash bros. How can you suggest a slash being a grab? It is idiot and I'm really kind. And because of this you can't hit the grabbed ennemy, which is something that all characters in Smash bros brawl have! Look at the other people who have swords, so Marth and Ike, they grab with their hand. And a grab which can have lag if you miss? It makes nonsense! And use novice spells like that makes nonsense too! In super smash bros brawl after have made a slash like this, the opponent should still be able to move so the magic is forced to fail. Once again, a very bad idea.... (Yeah I know you from Judas, Judas told me about you.)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 21, 2011, 07:12:39 AM
Ugh... Not him again... I don't know what that guy has against me... (He contradicts EVERYTHING I say.)

Anyway, Look at this Kratos Combo:
http://www.youtube.com/watch?v=E1UpibKrhk4

Having it in a way, used like the video above. Used to activate a solo insta-spell. Because Tales of characters don't have actual grab moves, (well most of them) So instead of thinking of a custom pummel and throw animations, that Kratos would have a simple slash and magic for throws.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 07:29:51 AM
It is completely ABSURD!!!! Tales of characters don't have grabs, I know it, I'm well placed to know it! But look at Ike and Marth, in their original game they don't have any too, and this is normal because their game is really not done for something like this... But still! The grabs imply automatically a use of an hand or a tool to make the opponent come next to you so that you can hold him, then you can hit him! And you want to remove that? You're completely contradictory against the spirit of Super smash, because the grabs that I say exist from the very beginning, from super smash bros on n64. And the hittings when grabbed exist from Super smash bros melee, and it is universal for all characters, this is something absolutely necessary! How can you suggest to remove something like this, especially when it is truly possible to respect that? And this is not the only incoherence! You make a simple slash in super smash bros brawl and the opponent will wait peacefully to be hit by a spell? Ridiculous!

And if you don't want to be contradicted like this, begin to think about what you suggest, because if he contradicts you all the time, maybe there is a reason, try to find this reason. Because I know him, he's a very frank person and he doesn't like to be on the shoulders of someone all the time, unless it is completely justified. And this is not because he contradicts everything that someone says that he has something against this person. But now I will stop, this topic is not made for talking about Judas.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 07:40:27 AM
You make a simple slash in super smash bros brawl and the opponent will wait peacefully to be hit by a spell? Ridiculous!

It's possible to make an opponent be "timelocked" so they can't move after the hit.
The Master Ganon PSA is an excellent example of it. Here's a video to show it:
http://www.youtube.com/watch?v=iV2kyTQ3Bl8

Technically they just move slow as a snail. But this shows you can make people incapable of moving. They could just dodge if they are lucky but i doubt the chances are high on that.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 07:52:33 AM
Yeah I know this is possible to be locked after the slash that he suggests. I'm not really aware of all possibilities of Psa but I know this. But it doesn't deserve at all to be a grab, because normally a grab allows you to hit your opponent before you throw him, here it is not possible, a grab doesn't have lag if you miss, here it is not possible too, and the most important, grab involves hands, and here it is absolutely not the case! And grabs doesn't inflict any damage too, and here the logic should be this "grab" movement to inflict damages, I know the slash can inflict 0% damage, but here the logic wants it to inflict damage, which is absolutely in contradiction of grabs! Because when you grab the opponent, you don't inflict damage!

And even if the opponent is unable to move because he's locked, I keep what I said, he's unable to move but he's waiting to be hit. Which is completely absurd, because we can't be locked by that by a simple slash! By a magic called stop flaw at least ok, but by a simple slash like this, no!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on February 21, 2011, 08:09:03 AM
Ugh... Not him again... I don't know what that guy has against me... (He contradicts EVERYTHING I say.)

Anyway, Look at this Kratos Combo:
[url]http://www.youtube.com/watch?v=E1UpibKrhk4[/url]

Having it in a way, used like the video above. Used to activate a solo insta-spell. Because Tales of characters don't have actual grab moves, (well most of them) So instead of thinking of a custom pummel and throw animations, that Kratos would have a simple slash and magic for throws.


He always contradicts you? You only have 3 posts, and 1 of 'em was in a Sasuke thread where Psycho didn't contradict you, so what are you talking about? o_O

Pride: Psycho never said it wasn't possible, he only stated it's absurd for Kratos, which I'm storngly inclined to agree.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 08:13:50 AM
Pride: Psycho never said it wasn't possible, he only stated it's absurd for Kratos, which I'm storngly inclined to agree.
I never said i disagree either xD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 21, 2011, 08:16:17 AM
You make a simple slash in super smash bros brawl and the opponent will wait peacefully to be hit by a spell? Ridiculous!
It works in symphonia, why not have it work here?

The grabs imply automatically a use of an hand or a tool to make the opponent come next to you so that you can hold him, then you can hit him! And you want to remove that? You're completely contradictory against the spirit of Super smash, because the grabs that I say exist from the very beginning, from super smash bros on n64. And the hittings when grabbed exist from Super smash bros melee, and it is universal for all characters, this is something absolutely necessary! How can you suggest to remove something like this, especially when it is truly possible to respect that?

I never said i wanted to remove it. It's just an altered activation.
and with the unison attack, your still "grabbing" them aren't you? I mean it's like: You Hit > They Stun > You Throw (In this case cast magic)

Also, don't Link,Toon Link, Samus, ZSS, and Lucas all have ending lag if they don't connect their grabs? So whats the problem with this?

Edit: @Wolfric: I was talking about someone he mentioned. But that's not important.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on February 21, 2011, 08:17:47 AM
I have to admit, reading the page 17 gave me a big laugh. XD

I'm a huge fan of TOS myself, but I haven't tried this for lazyness and 'cause I'm still messing around with Sephy, but I've read everything that's been said in the whole 18 pages, if you're going for a TOS1 Kratos, which'd be the FS, Pride?

@Royal_Blade: I now see who was he talking about, forget what I said earlier. XD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 21, 2011, 08:22:25 AM
I'm a huge fan of TOS myself, but I haven't tried this for lazyness and 'cause I'm still messing around with Sephy, but I've read everything that's been said in the whole 18 pages, if you're going for a TOS1 Kratos, which'd be the FS, Pride?
To be honest, i have no clue XD I think his FS is fine as it is. Unless people want a stronger Judgment as the FS. Instant cast with 2x the damage of the normal casted 1 perhaps? I don't know, i'm just typing my mind right now XD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 09:20:39 AM
A grab doesn't hit in first place! A grab allows you to grab your opponent so that you can hold him in one hand at least, and doesn't inflict any damage at all. Which is absolutely not the case for what you suggested because the thing you suggest for the grab is a slash.

And besides, if this is truly the unisson attack, there will be a distance between Kratos and the opponent, and what happen for those who are between? They will be hit as well by the throw, which is absolutely not normal! And besides, because of this distance, you have lower chances to be hit with your opponent you should hold, which is not how the throws work.

With your idea, you can't even hit your opponent because you don't hold him in one hand.

Oh, and an other thing, like Judas, I'm objective, so I really don't care what you wanted to do in first place, I just see the facts, and the facts are that you removed the grab hitting what is truly an aspect of Super smash bros brawl, and besides the grab function, as you don't even respect the fact that when you grab an opponent, you don't inflict damage, and you hold your opponent in hand, which is again not the case here, and finally all the properties of throw, which normally can only hit the opponent you should hold. So what you suggested is not a grab, it is a mere fact, and as what you suggested was for a grab, and it is absolutely in fact different from a grab, the fact say you removed the grab function, and all that is tied with this. And it is totally unacceptable!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on February 21, 2011, 02:55:44 PM
Heres what I would like most in the next update-

-Change his spell casting stance
-Give him more damage resistence when casting a spell. any attack greater than 15 damages will cancel the spell cast.
-Increase healing abilities. (casting guardian doesn't heal fast enough and since you have to stand perfectly still to get healed, it's more efficient to spam the up taunt; which doesn't seem right in my opinion)

I have a suggestion apart from these though-
Wouldn't it be neat if when going into overdrive via the up taunt, you transformed into judgment kratos? Meaning your wings would be irretractable and FULL knockback resistance when casting spells.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 03:05:35 PM
Arc Sage, about what you said:

The spell stance: Ok, but be more precise, what do you want in fact? Because if you're talking about the hand which is pointed below, of course it is a very important change to do, according to me. I exagerate of course, but it is true that it is not normal that his hand his pointed like this.

More damage resistance for casting a spell, it has already been discussed, and it will be implemanted.

The healings abilities too I think.

For the angel thing, be more precise please I don't understand this history about wings irrectractable, and especially this full resistance knockback. But I can already say that normally overdrive and shining bind will use these wings, if he can of course.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on February 21, 2011, 09:19:14 PM
As to the spell stance, that's what I was referring to, and I agree with you.
I'm so glad that the damage resistance and healing upgrades will be implemented! :D

As far as the judgment Kratos thing goes, it wouldn't be imperative that his wings are irrectractable, but when you fight Kratos as an angel in his judgment form, his wings are there. So it would just make sense that his wings stay on when in judgment mode. I think.

Thanks for questioning the knockback resistance idea- Sometimes when I'm writing things, it make complete sense to me and I expect others to know exactly what I'm talking about.
Basically, this knockback resistance would be heavy armor that keeps you from flinching AT ALL when getting hit by opponents. So, I should have said that it's the same thing we discussed earlier about the 15% damage resistance, but with WAY more resistance. This would let you cast spells without having to worry about being interrupted.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 21, 2011, 09:28:49 PM
Barbatos/Philla, calm down. dont down talk on people's suggestions. they're just stating their opinion. if you're gonna disagree with it, try and be nice about it :P

oh, and Divine. imma send you a Message on things for kratos. its huge.
never have i willingly wrote so much in my life xD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 09:50:30 PM
Hum, ok, so I suppose you want the wings to be here as long as you're in overlimit mode. I think it is what Divine Overlord thought.

But for the full resistance knockback, I disagree. I know where you want to go with this, it is not a bad idea, but we're in super smash bros brawl, so the resistance knockback that was already decided (each hit that makes 15% of damage or more nullify the spell), it is already a great advantage. Of course in Overlimit, we can change the number of % of damage that nullify the spell, but be careful not to fall in an excessive amount. I think 20-25% is already good when in Overlimit. I know this is not very superior, and doesn't respect truly Tales of Symphonia Overlimit, but if each time you go into Overlimit and you can cast magic without being interrupted at all, like in the game, it is a too great advantage, we can decrease the chance to being interrupted while in Overlimit than in normal mode, but not at a point like without having to worry about being interrupted.

Zeljius: Sorry, but I'm calm, and I'm also stating my opinion which I completely try to put as objective as possible, if you're talking about Royal Blade said, this is what I have done. And as I'm objective like this, if something is completely unacceptable, I say it, after all, this is the part of the opinion, and this is not a problem to prove that what he says is completely idiot, I'm not insulting him, so I don't see what the problem is. Besides, he had the right to state his opinion, so why don't I have the right to state my opinion too as harsh it can be? As long as I don't insult him, I have this right! I respect his opinion, he has the right to have an opinion and express it, but as he has this right, other people also have the right to criticize it, even if it is harsh. And I hope Royal Blade will read this, I have my own reasons that I would like him to do this, but for now, I won't say anything more.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 21, 2011, 09:58:12 PM
Zeljius: Sorry, but I'm calm, and I'm also stating my opinion which I completely try to put as objective as possible, if you're talking about Royal Blade said, this is what I have done. And as I'm objective like this, if something is completely unacceptable, I say it, after all, this is the part of the opinion, and this is not a problem to prove that what he says is completely idiot, I'm not insulting him, so I don't see what the problem is. Besides, he had the right to state his opinion, so why don't I have the right to state my opinion too as harsh it can be? As long as I don't insult him, I have this right! I respect his opinion, he has the right to have an opinion and express it, but as he has this right, other people also have the right to criticize it, even if it is harsh. And I hope Royal Blade will read this, I have my own reasons that I would like him to do this, but for now, I won't say anything more.

you're insulting his opinion. what he thought of. nobody's gonna be happy if their ideas are talked down on. just try and be a little more considerate on other people's feelings :D

cause im pretty sure you wouldnt like it if someone talked down on your suggestions :P


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 21, 2011, 10:22:30 PM
I didn't insulted his opinion, I proved that his opinion was completely wrong and shouldn't be added in the game, and I explained to what point. I don't see any problem here.

If someone talked down on my suggestions? Let me see... No, in fact I would be really happy or I would see absolutely no problem. When you make a suggestion, you take the risk of someone to take down your opinion. This is the base of a debate after all. And if someone takes down my opinion, maybe there is a reason behind and maybe this is because I didn't thought of some things. So in fact, I would be happy someone to take down my opinion, of course it has to be based on something and justified, because maybe I didn't think of something and this is the only way for me to know. As long as it is based on something, I see absolutely no problem, and besides, other people have the right to do this, it is the base of a debate, I do it, so other people can do it, I'm fully aware of this. So, unfortunately Zeljius, you're wrong for your last sentence, there is only one case where you can be right, it is if someone takes down my opinion, without saying why, without basing this on something, without justifying it. In a case like this, it's true, I would not be happy, but not because he took down my opinion, but because I don't know why he did this.


I know what you will say, you're like this, but maybe the others aren't, and you're absolutely right. Maybe there are people who don't like to have their opinions took down, even if it is based on something. But in that case, I hardly see how they can make suggestions so participate to the debate... If they are so afraid about this, they should better not make any suggestion because the risk is way too high. It is a debate after all, so you make suggestions, there can be a counterpart, good or bad.

Anyway, let's stop this, after your answer of course, it would be unfair if you don't answer me, if you have something to add of course.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 21, 2011, 11:30:48 PM
@Zeljius- i got your ideas most of it are good. i'll see what i can do.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on February 21, 2011, 11:58:58 PM
I didn't insulted his opinion, I proved that his opinion was completely wrong and shouldn't be added in the game, and I explained to what point. I don't see any problem here.

Opinions are subjective; they aren't exactly right or wrong because everyone has a different view of what's right or wrong. In this case, there is no right or wrong, only opinions; and it's inevitable that people's views will conflict on this matter. (You thinking that 15-25% is good for overlimit mode, and I that a much greater number is.)

:) I don't wan't to get involved in this whole debate thing that's forming in the Kratos PSA thread because I don't care much about it. (And I know there can't be conclusion to it if neither side is willing to admit they are wrong.)

But I did want to thank you for expressing your opinions on this issue because I agree with you now and think that 15-25% is good enough for overlimit. He's already a beastly character and any more awesomeness would just make it unfair to the rest of the brawl characters. So thanks! :)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 22, 2011, 12:35:18 AM
@Zeljius- i got your ideas most of it are good. i'll see what i can do.

Woot, Woot! I look forward to seeing your results :D

@Phillia: Okay, now that's just Ignorance xD

Opinions are subjective; they aren't exactly right or wrong because everyone has a different view of what's right or wrong. In this case, there is no right or wrong, only opinions; and it's inevitable that people's views will conflict on this matter. (You thinking that 15-25% is good for overlimit mode, and I that a much greater number is.)

I Could not have said it any better myself :P


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on February 22, 2011, 08:29:07 AM
@Phillia: Okay, now that's just Ignorance xD

...Sigh... Why is that ignorance? Never leave something to the open, you'd just have to say "I don't care" and that's it.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 22, 2011, 10:11:45 AM
...Sigh... Why is that ignorance? Never leave something to the open, you'd just have to say "I don't care" and that's it.

you're too much of a nice guy :o

but you're right. less issues in life that way.

well, too late now :P


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 23, 2011, 07:45:53 AM
Hey Divine, how's it going? Not just PSA-wise, but life-wise to xD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 23, 2011, 08:45:16 AM
About the Psa of Kratos, I can say that most of the modifications will be made tomorrow, this is what he said to me.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 23, 2011, 01:11:03 PM
Hey Divine, how's it going? Not just PSA-wise, but life-wise to xD

Everything is going good so far. Just been busy with school lately but luckily final exams are just four weeks away =). Then, I'll be on spring break...


I'll work more on kratos this thursday, and will probably release my Freya PSA this weekend.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: LukefonFabre4 on February 23, 2011, 02:20:33 PM
DO, your Kratos PSA is truly amazing, I love it! :happy: It brings out the true essence of ToS and the moves you picked for him were an awesome choice.
Great job man! ;D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 23, 2011, 02:25:11 PM
DO, your Kratos PSA is truly amazing, I love it! :happy: It brings out the true essence of ToS and the moves you picked for him were an awesome choice.
Great job man! ;D

haha thanks. He will be improved this week :D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on February 23, 2011, 02:58:36 PM
Hey Divine, how's it going? Not just PSA-wise, but life-wise to xD

Everything is going good so far. Just been busy with school lately but luckily final exams are just four weeks away =). Then, I'll be on spring break...


I'll work more on kratos this thursday, and will probably release my Freya PSA this weekend.

I'm So Excited. :D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: renkaken on February 24, 2011, 10:14:46 PM
Kratos Aurion
(http://i861.photobucket.com/albums/ab174/renkaken/broul/th_al_110224_2213binout.jpg)(http://i861.photobucket.com/albums/ab174/renkaken/broul/th_al_110224_2206binout.jpg)(http://i861.photobucket.com/albums/ab174/renkaken/broul/th_al_110224_2204binout.jpg)

(http://i33.tinypic.com/21omvtc.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17005)
Here's my vertex DivineOverlord use it in your PSA if you want


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Tempo_ on February 24, 2011, 10:25:17 PM
I HHHNNNNNGGGGGHHHHH'ed.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 24, 2011, 10:28:22 PM
Kratos Aurion
([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/th_al_110224_2213binout.jpg[/url])([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/th_al_110224_2206binout.jpg[/url])([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/th_al_110224_2204binout.jpg[/url])

([url]http://i33.tinypic.com/21omvtc.jpg[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17005[/url])
Here's my vertex DivineOverlord use it in your PSA if you want


Thanks. I'm working on the PSA right now. I'm gonna fix up a lot of things :D

Your new vertex is amazingly good.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 25, 2011, 12:28:34 AM
Good job Renkaken, now we will truly have the impression of playing with Kratos! Thank you very much for all the time you spent!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: LukefonFabre4 on February 25, 2011, 03:37:27 AM
 :o Woah, awesome vertex, the Flamberge's perfect! :happy:
Just like Philia said, this'll give the true impression of playing with Kratos! ^_^


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 25, 2011, 03:39:10 AM
Kratos Aurion
([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/th_al_110224_2213binout.jpg[/url])([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/th_al_110224_2206binout.jpg[/url])([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/th_al_110224_2204binout.jpg[/url])

([url]http://i33.tinypic.com/21omvtc.jpg[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17005[/url])
Here's my vertex DivineOverlord use it in your PSA if you want
I came
, sat down and played this vertex.
It's amazing! :happy:
Thought i ment something else didn't you? xD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 25, 2011, 08:41:29 PM
Damn... That is TOO good. Awesome Job renkaken!

@Divine: Could you make the idle animation look... more like an actual idle. I really like the badass stance with crossed arms. But a battle stance would be more appreciated.

Kratos' Down Smash... It looks like Sword Rain: Alpha. Will that be changed also?

Could you also fix his sword acting like a Beam Sword? It looks really weird.

And those effects that are on his sword during his NAir, DAir, and DSmash. It makes the moves look... strange.

And (if you feel like it cause it isn't a huge deal) the animations for the Light Spear series. Kratos (In games) spins around like 3-4 times at semi-speed. Yours has him performing a Toon Link Spin Attack. (Ground ver.) Then again, that's just me.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 25, 2011, 09:41:27 PM
Kratos Aurion
([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/th_al_110224_2213binout.jpg[/url])([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/th_al_110224_2206binout.jpg[/url])([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/th_al_110224_2204binout.jpg[/url])

([url]http://i33.tinypic.com/21omvtc.jpg[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17005[/url])
Here's my vertex DivineOverlord use it in your PSA if you want
I came
, sat down and played this vertex.
It's amazing! :happy:
Thought i ment something else didn't you? xD


*throws banana peel at you*

:D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 26, 2011, 01:37:34 AM
Royal Blade: The down smash is called Demon Swarm, if you have already read the presentation, you should know it, but you're right this time, it looks like Sword Rain Alpha and I already asked it to be changed because it has strictly nothing to do in Kratos's moves, in Emil's moves it would be good, or in Lloyd's moves, but here... And for the light Spear attack, Divine Overlord did what he could, especially with a program that wasn't so good that it is now, so maybe he can change it, but still, I think it will be hard to make the real move, and Victory light spear too. But he can always try, it would be good if he succeeds.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 26, 2011, 01:40:22 AM
Royal Blade: The down smash is called Demon Swarm, if you have already read the presentation, you should know it, but you're right this time, it looks like Sword Rain Alpha and I already asked it to be changed because it has strictly nothing to do in Kratos's moves, in Emil's moves it would be good, or in Lloyd's moves, but here... And for the light Spear attack, Divine Overlord did what he could, especially with a program that wasn't so good that it is now, so maybe he can change it, but still, I think it will be hard to make the real move, and Victory light spear too.

what we need is his TOS battle Stance >:D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 26, 2011, 01:43:41 AM
A question that came to my mind just now, what do you plan to do with the aerial moves? Do you plan to change them to make them fit better Kratos or do you plan to leave them like this? Because I'm pretty sure this question wasn't really asked before...

And obviously, yeah his Tos battle stance would be better. But it is also a little hard for him, he seems not to have played to the game so...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 26, 2011, 02:47:16 AM
A question that came to my mind just now, what do you plan to do with the aerial moves? Do you plan to change them to make them fit better Kratos or do you plan to leave them like this? Because I'm pretty sure this question wasn't really asked before...

And obviously, yeah his Tos battle stance would be better. But it is also a little hard for him, he seems not to have played to the game so...

i already gave him a few suggestions on the ariels.

and as for the stance, yes he hasnt played the game, but the reference videos he provided on page one shows pleanty of angles for his idle battle stance.

@Divine: perhaps you can edit the way he runs, so its like it is in the Tales series?:D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 26, 2011, 02:58:47 AM
Oh? About the aerials, no wonder I didn't know, I haven't seen your ideas, and it's normal of course.

The way he runs, I already mentioned this long time ago, the way he runs in Tos if I recall correctly is much more similar to the way Marth runs, than the custom animation for running he has now.

For the idle battle stance, it is true, but still it is better I think to play the game, but of course it won't prevent him to do it, if it was the case, this Psa wouldn't be like this.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 26, 2011, 03:26:42 AM
Oh? About the aerials, no wonder I didn't know, I haven't seen your ideas, and it's normal of course.

Private Messages work wonders :P


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 26, 2011, 03:48:29 AM
Yeah, this is because I know your ideas were in a private message that I say it is totally normal that I didn't know your ideas. And it is confidential according to me, this is why I didn't searched to know what your ideas were. You're the only one who will decide to who you will diffuse them.

But still, I wonder what are these ideas, I will have the answer when the Psa will be released so I will wait.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 26, 2011, 04:50:22 AM
I'm surprised that Light Spear Cannon (not the Vesperia one) isn't the up smash. Light Spear isn't bad, but LSC would fit more as a USmash.

And for the aerials, we could use some of them from ToVS. Just a thought.

Also, will their be any color schemes for Kratos? Again, i could get some pics from ToVS of his entire color scheme if it's necessary.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 26, 2011, 05:07:10 AM
If you want to know why Light Spear cannon, one of Kratos's move, is not the Up smash, it is simply because he didn't managed to do it, for the same reasons I said earlier for victory light spear.

Some of the aerials of ToVs? A video as a reference? Because I don't think he knows these aerials, me too frankly.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 26, 2011, 06:07:03 AM
Here are some videos:
http://www.youtube.com/watch?v=rJGlsQJTpHc
watch from 7:00 to 8:58 he uses them quite often cause of Arche.

http://www.youtube.com/watch?v=JwdvSRKKKTc
at around 0:30 through the video he uses his other aerial.

I believe in ToVS characters have only 3 aerials.

I would say the up-slash for UAir.
the downward slash as NAir. (Cause it's his basic attack in the air)
And the thrust as a DAir.

Also...Could the victory @ 8:53 be included into the PSA?. That would be awesome to have.

Edit:

I recently realized that the downward slash looks similar to Ike's NAir.
(http://img836.imageshack.us/img836/7523/slashcomparison.jpg)
See? So it should be fine as Kratos' NAir.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on February 26, 2011, 10:53:09 AM
Hey, I'm not sure if this has been discussed yet, but is anything going to be done about Marth's SFX File? It feels weird to play as Kratos with Marth's whiny voice. If we want Kratos 100% Brawl-Ready, then it has to be done eventually...

I understand SFX replacements are difficult to do, because I have already tried it myself. So does anyone know how to do this most efficiently?

I have compiled every Kratos Battle Clip I could find into a folder which can be downloaded here-
http://www.mediafire.com/?crnxggfibpddu3f

The clips are from the gamecube Tales of Symphonia, so they are lacking audio clarity; but I don't think it will be too noticeable.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 26, 2011, 11:12:02 AM
Here are some videos:
[url]http://www.youtube.com/watch?v=rJGlsQJTpHc[/url]
watch from 7:00 to 8:58 he uses them quite often cause of Arche.

I recently realized that the downward slash looks similar to Ike's NAir.
([url]http://img836.imageshack.us/img836/7523/slashcomparison.jpg[/url])
See? So it should be fine as Kratos' NAir.


Barbatos seem like such an [censored] xD

I like your drawing :P
and your enthusiasm for a Kratos PSA :D

Edit: Divine, you should look into these two videos Royal Provided above, the Ground slashes and ariels look like they would look great for the kratos PSA :D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 26, 2011, 05:29:18 PM
Here are some videos:
[url]http://www.youtube.com/watch?v=rJGlsQJTpHc[/url]
watch from 7:00 to 8:58 he uses them quite often cause of Arche.

I recently realized that the downward slash looks similar to Ike's NAir.
([url]http://img836.imageshack.us/img836/7523/slashcomparison.jpg[/url])
See? So it should be fine as Kratos' NAir.


Barbatos seem like such an [censored] xD

I like your drawing :P
and your enthusiasm for a Kratos PSA :D

Edit: Divine, you should look into these two videos Royal Provided above, the Ground slashes and ariels look like they would look great for the kratos PSA :D


ok, I fixed his Hell pyre animation which went from 37 frames to 61 frames long now. I changed his running animation and wait to match the videos. I also fixed the spell over damage glitch. and I put victory light spear as his up smash.


would anyone be able to import voices to kratos' file?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: OmegaMalkior on February 26, 2011, 05:32:09 PM
Divine... can you please answer my PMs >.>


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 26, 2011, 05:33:28 PM
Divine... can you please answer my PMs >.>

which pm? I have 900 messages in my inbox haha


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: OmegaMalkior on February 26, 2011, 05:44:27 PM
I asked if you started Godly Zero >.>


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 26, 2011, 06:36:57 PM
I asked if you started Godly Zero >.>

nope I haven't yet. I been busy with kratos and other PSAs. plus, I still need to get eldrians permission to edit zero. lol


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 26, 2011, 06:43:09 PM
which pm? I have 900 messages in my inbox haha

Dear god xD

and WoooOOoOOOoOOooo! on the Progress :D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 26, 2011, 07:48:41 PM
Haha! With renkaken's flamberge vertex, thunder blade has the flamberge releasing lightning! XD I believe that would need fixing.

Also, the flamberge is too big for the sheath. so it looks weird during his victories and side taunt. (and the old idle) Could that be fixed so that it looks normal whenever he sheaths the blade?

And Victory Light Spear for USmash? isn't that the up special? or did you mean Light Spear Cannon?

Other than that, I think Sasuke and Roy will be taking their seats. Cause Mr. Badass is here to blame some fate! (If that makes sense. XD)

Oh, is the fireball in Hell Pyre a projectile? (not like the previous beta where it'd reach only to ground level.)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 26, 2011, 07:54:29 PM
Haha! With renkaken's flamberge vertex, thunder blade has the flamberge releasing lightning! XD I believe that would need fixing.

Also, the flamberge is too big for the sheath. so it looks weird during his victories and side taunt. (and the old idle) Could that be fixed so that it looks normal whenever he sheaths the blade?

And Victory Light Spear for USmash? isn't that the up special? or did you mean Light Spear Cannon?

Other than that, I think Sasuke and Roy will be taking their seats. Cause Mr. Badass is here to blame some fate! (If that makes sense. XD)

Oh, is the fireball in Hell Pyre a projectile? (not like the previous beta where it'd reach only to ground level.)

yeah, I fixed the thunder spell. I replaced it with a sword glow. and yeah, its Light Spear Cannon lol. I get confused between the name moves XD

oh yeah, yep its a projectile. its the fastest and easier method of doing it. instead of guessing the y and z axis.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 26, 2011, 08:09:13 PM
Great!

Now what about what I mentioned earlier, about the sword extending as if it were a beam sword. Has that been fixed yet?

Also, the effects during his DTilt, DashAttack, Light Spear series (excluding LSCannon), DSmash, NAir, and DAir. are those supposed to be there? Cause I think they extend the hitbox in some of the moves.

And sonic thrust is too fast. ingoring the words of Kratos, "Sonic.. Too Slow!" Slow it down cause it's as spammable as Metaknights DTilt. And like I said above, the effects affect underneath the sword when he thrusts and it seems to have high priority. (From my view)

Edit:
I also fixed the spell over damage glitch.
What glitch was that?

would anyone be able to import voices to kratos' file?
I could try it. Since I would like to help in anyway possible.

Also, would you like stock icons, cause i could make some customs ones if you'd like?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Fliptocat on February 26, 2011, 08:21:59 PM
I recall Philia was going to make a voice pack. is it even possible to import voices into a PSA file?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 26, 2011, 08:25:25 PM
I recall Philia was going to make a voice pack.
Oh, ok then.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 26, 2011, 08:33:22 PM
Great!

Now what about what I mentioned earlier, about the sword extending as if it were a beam sword. Has that been fixed yet?

Also, the effects during his DTilt, DashAttack, Light Spear series (excluding LSCannon), DSmash, NAir, and DAir. are those supposed to be there? Cause I think they extend the hitbox in some of the moves.

And sonic thrust is too fast. ingoring the words of Kratos, "Sonic.. Too Slow!" Slow it down cause it's as spammable as Metaknights DTilt. And like I said above, the effects affect underneath the sword when he thrusts and it seems to have high priority. (From my view)

Edit:
I also fixed the spell over damage glitch.
What glitch was that?

would anyone be able to import voices to kratos' file?
I could try it. Since I would like to help in anyway possible.

Also, would you like stock icons, cause i could make some customs ones if you'd like?

you'll see whats been done once its released lol



I recall Philia was going to make a voice pack. is it even possible to import voices into a PSA file?

uh huh it sure is :D i think it goes into a system file. not sure though.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Fliptocat on February 26, 2011, 08:36:46 PM
^Okay. I use Riivo, so the smashbros_sound.brsar is what I use for SFX. Can't wait for the next version btw. ^_^


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 26, 2011, 08:48:08 PM
Same! He's gonna be so awesome!

So Divine, do you plan on including color schemes? as i said earlier (it's on the last page) I know someone who has ToVS and can get the colors they provided.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 26, 2011, 08:50:55 PM
Same! He's gonna be so awesome!

So Divine, do you plan on including color schemes? as i said earlier (it's on the last page) I know someone who has ToVS and can get the colors they provided.

color schemes? hmm nah, I don't plan on working on that. feel free to make them. I'm just gonna work on the PSA and animations.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Fliptocat on February 26, 2011, 08:54:31 PM
Renkaken said he might do a Cruxis costome for Kratos IIRC.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 27, 2011, 12:09:24 AM
Fliptocat, i miss your vaatie Sprite D:

Damian, can you make kratos a bit heavier?
probably somewhere around lke's weight would suit him better.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 27, 2011, 04:25:13 AM
Fliptocat, i miss your vaatie Sprite D:

Damian, can you make kratos a bit heavier?
probably somewhere around lke's weight would suit him better.

Done.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 27, 2011, 04:42:53 AM
Fliptocat, i miss your vaatie Sprite D:

Damian, can you make kratos a bit heavier?
probably somewhere around lke's weight would suit him better.

Done.

Gracias :D

by the way! do you play Ps3? o.O


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 27, 2011, 05:41:49 AM
color schemes? hmm nah, I don't plan on working on that. feel free to make them. I'm just gonna work on the PSA and animations.
Ok, I'll do them. I haven't done stuff like this before so it may suck. I'll give it a shot though. I'll also make stock icons anyway. (For those who want them)

Btw, are there any vids that could help me with such stuff? (I won't be searching cause i'm going out for brunch.) Thanks.

Edit: Or any programs that would make it easier.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 27, 2011, 03:27:16 PM
Btw, will Kratos been given a shield? It doesn't make a huge deal (Cause in ToS, you can actually have no shield.) Cause it would be nice to know if I'm making color schemes. (For obvious reasons.)

And will i be changing renkaken's vertex or Divine's original? Or both?

Also, Divine, have you changed the side special to anything? or is it still being processed?
Cause I have some ideas that i would like to share.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 27, 2011, 03:31:06 PM
^ a lot of people said they wanted his side special to be gunier and I don't think kratos willl have a sheild unless someone vertext it on to his arm from the kratos texture renkaken. I think you'll need renkaken permission before editing his vertext hehe


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 27, 2011, 04:53:57 PM
Gugnir? That would be weird. It would have to act like a Falcon Punch. (Auto Charge then a release) Having him charge up light then releasing it in a blast. If you do include this make it put him helpless if in the air.

But my suggestion is this:
-Move Lightning Blade (w/ S.Lightning Blade) to side special. (also, use the same animation for sonic thrust. it would look nice.)
-Move Sonic Thrust to Side Tilt.
-Move Demon Fang to Neutral Special. (and remove the upward demon fang. i find its weird.
-Change the Neutral Attack to Forward Slash > Upward Slash.
-Down Tilt is the Horizontal Slash with a twist.

Before I explain this. you should give Kratos Spell Charge. (Shield while charging to hold the charge.) Only after the second or third spell charge. (If used after the first, it cancels the spell completely.)

Now, back to the Down Tilt. So Kratos will slash. And if he has a spell charged, he will release a novice spell ONLY. (Depending on taunt thing that affects spells.)

Up-Light/Healing/Water- "First Aid": (Remove it from the up taunt) This restores 5%-25% depending on your damage percentage.
Side-Lightning/Wind- "Wind Blade": 3 small blades of wind strike in front of kratos. 2-3% per blade.
Down-Fire/Earth- "Stone Blast": Bits of stone rise from the ground. 3 Hits. 2-3% per hit.

If there is NO charge, then Kratos will just slash.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 27, 2011, 05:37:00 PM
Gugnir? That would be weird. It would have to act like a Falcon Punch. (Auto Charge then a release) Having him charge up light then releasing it in a blast. If you do include this make it put him helpless if in the air.

But my suggestion is this:
-Move Lightning Blade (w/ S.Lightning Blade) to side special. (also, use the same animation for sonic thrust. it would look nice.)
-Move Sonic Thrust to Side Tilt.
-Move Demon Fang to Neutral Special. (and remove the upward demon fang. i find its weird.
-Change the Neutral Attack to Forward Slash > Upward Slash.
-Down Tilt is the Horizontal Slash with a twist.

Before I explain this. you should give Kratos Spell Charge. (Shield while charging to hold the charge.) Only after the second or third spell charge. (If used after the first, it cancels the spell completely.)

Now, back to the Down Tilt. So Kratos will slash. And if he has a spell charged, he will release a novice spell ONLY. (Depending on taunt thing that affects spells.)

Up-Light/Healing/Water- "First Aid": (Remove it from the up taunt) This restores 5%-25% depending on your damage percentage.
Side-Lightning/Wind- "Wind Blade": 3 small blades of wind strike in front of kratos. 2-3% per blade.
Down-Fire/Earth- "Stone Blast": Bits of stone rise from the ground. 3 Hits. 2-3% per hit.

If there is NO charge, then Kratos will just slash.

i cant tell what to say about your suggestions. Cause i agree and disagree with you on several things.

but the U-tilt demonfang should be removed. i think its odd.
perhaps something similar to marth's U-tilt would be more appropriate.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 27, 2011, 05:46:38 PM

i cant tell what to say about your suggestions. Cause i agree and disagree with you on several things.

but the U-tilt demonfang should be removed. i think its odd.
perhaps something similar to marth's U-tilt would be more appropriate.

I think it should be removed in general. It's not needed.

Also, you can elaborate on your contrasts. I won't be offended.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Fliptocat on February 27, 2011, 06:09:40 PM
Fliptocat, i miss your vaatie Sprite D:
I got bored of it. :/ I used it online for like 3 years now lol.


And Royal Blade, i agree with most of your suggestions, but I'd rather keep lightning blade and demon fang where they are currently.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 27, 2011, 06:18:52 PM
What would be done with Sonic Thrust then?

And are you one of those whom want Gugnir for side special? (I've got no problem, im just asking.)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Fliptocat on February 27, 2011, 06:25:24 PM
Eh, I don't really care either way. Whatever can make it more balanced is what I'll go with.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 27, 2011, 07:07:37 PM
^That's true.

I'm surprised Philia hasn't said anything yet. (And I'm dreading that moment.)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Fliptocat on February 27, 2011, 07:09:39 PM
Philia left a couple hours ago. I don't think he has anything against you, it's just that he's very adamant about his opinion on how this sould be.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on February 27, 2011, 07:13:19 PM
Philia is a good feedback giver.

I agree it should be taken off, it's off, A moves are supposed to be normal attacks in Brawl... Not Special hits.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 27, 2011, 07:17:22 PM
Are you referring to the Demon Fang tilt Wolfric?

Btw, Could anyone help me (or at least refer me) as to how I could make color scheme? (In General)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on February 27, 2011, 07:19:23 PM
Are you referring to the Demon Fang tilt Wolfric?

Btw, Could anyone help me (or at least refer me) as to how I could make color scheme? (In General)

Yeah, I'm reffering to that.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 27, 2011, 07:39:11 PM
^That's true.

I'm surprised Philia hasn't said anything yet. (And I'm dreading that moment.)

haha Phila is just a passionate tales fan. He's overall a nice dude though (I think) lol

@Royal_Blade - by color schem do you mean just editing the color of the texture?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 27, 2011, 07:59:25 PM
@Royal_Blade - by color schem do you mean just editing the color of the texture?

Yeah. What else did you have in mind?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 27, 2011, 08:19:59 PM
@Royal_Blade - by color schem do you mean just editing the color of the texture?


Yeah. What else did you have in mind?


This always works for me http://www.filehippo.com/download_the_gimp/


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 28, 2011, 03:09:31 AM
Ok, I read all what was posted while I was left, and of course, I have some things to say!

Firstly, and this is absolutely not tied to Royal Blade, but to Divine Overlord, because he is the one who talked about it:

It is too bad indeed that Kratos won't probably get a shield. But in the game Tos, Kratos doesn't wear all the time a shield, when he is equipped with gloves, he doesn't have shield. So, the absence of shield is too bad because most of the time he has a shield, but it is not a mistake if we're take Tales of symphonia and play it.

An other thing to you, Divine Overlord: I played again with Kratos recently, and I saw the neutral attack when you arrive to the point where he makes a lot of hits, does 4 hits. It is absolutely not what Kratos should do. If you want a neutral attack for Kratos that reflects his Tos playstyle, you have only two choices, three hits, or 6 hits, with the specifical skill equipped. Make your choice, but change this because 4 for Kratos, it's bad from a Tales of point of view. However it could have worked on Lloyd, because he can make three hits or 4 with his basic attack, but it's not important.

Now about Royal Blade:

You're talking about Gungnir, and I already said my opinion, but for the occasion, I will say it again. I don't care if the Gungnir is put in this moveset, but as I already said, Gungnir is absolutely not the same type of movement that Dark Serpent. Dark Serpent with the architecture could allow Kratos to come back on the battlefield as he goes behind the opponent and travels a long distance. It would not be the case for Gungnir, it is not a real problem, but if Dark Serpent is removed, we have to take this into consideration, because Kratos will only have one move to come back. It is not a problem, but it has to be noticed.

You also said how this move would work, like Captain Falcon's Falcon Punch? Hum... Oh, excuse me, I have to go, it seems someone other than me wants to express himself. See you later!
*Run very fastly.*
(http://img155.imageshack.us/img155/3734/sanstitrerlm.jpg)

BUUUUUUUUURRRRRRRRRRRUUUUUUUUUUUUAAAAAAAA!!!!

You said you wanted this attack to work as Captain Falcon's punch, so why do you want it to put Kratos in helpless mode if it is used in air?! This move if it is used in air, is already a great waste of time like Captain Falcon's punch, because when you're charging, you can't move. I know this move allows Kratos to move forward when he does it, but very little, in truth you move less than if you didn't used this move. So why putting him in helpless mode, and besides, Captain falcon's punch doesn't put him in helpless mode in air! I really don't see what is the logic behind this... And finally, you say Gungnir is weird? It is a Kratos move, and as you said yourself, which is the most ironic, it acts exactly like Captain Falcon's punch, even in the game, with the only difference that your opponent is forced to be hit... So there is absolutely nothing weird here, and it is a fact! Now my work is finished here.

*Goes away.*
I think it doesn't need any additions, so I will continue.

About lightning blade put in Side Special:

As a side special? It is a possibility... But it is not the point that I find the most interesting. The most interesting point is that this move should have the animation of Sonic Thrust. I know that originally in the game, they have exactly the same animation. But here, it is different, you said the exact same animation, so for me it is the same properties. But when you do Lightning Blade, you move forward, which is absolutely not the case of the animation that is used for Sonic Thrust. So, it is a bad idea, from a pure factual point of view because maybe it is not what you thought of, but in the facts, this is what will happen if we follow you absolutely from what you said.

Sonic Thrust as a Side Tilt:

I don't see any problem here, it is a possibility, but in that case, we need to find a good move as a down tilt...

About Demon fang:

Remove the upward demon fang according to me is not a bad thing, for two reasons. The first is obviously because absolutely no Tales of characters can make a move like this, and here it is really weird to see this. They can use a demon fang that acts in air, but never being on ground and sending a wave up to 45 degree. And besides, the way to activate it, it is a little pain, most of the time you use hell pyre instead of it. So it would be a good thing to remove it indeed. Now, the demon fang put as a neutral B, it's a possibility again, but it's a little similar to Lloyd's Psa. It's not a real problem of course, but still, it would be better to make something a little different. After that, it's true, the place of this attack is a pure matter of "taste". But there is one thing that we don't need to forget, Demon Fang is an attack that is very important in the world of Tales of, it's an attack that we see very often. So completely remove it would be really too bad. Besides, it is the only immediate projectile that Kratos has, and it doesn't make him overpowered because it inflicts poor damages, and besides, it can't eject.

About the neutral attack:

There is no comments to do because all my opinion about this is put in what I said to Divine Overlord.

The down Tilt now, which is according to me.... Excuse me, it seems an other girl wants to express herself. Sorry!

*Runs fastly.*

(http://img819.imageshack.us/img819/3437/sanstitrehn.jpg)

So, you want to use the spell charge skill taken from Tales of Symphonia. A very bad idea. We're in Super Smash Bros Brawl, Kratos is already really powerful, and all what you do with this is to give him an other way to cast magic which is so fast that it is making him completely overpowered. If this idea is used, what will happen? We will always use this skill, making the cast of spell for first charge completely useless, and it was originally implemanted for this... Besides, if other people don't know, the spell charge in Tos game works like this, when you make the slash, the spell is casted immediately, Kratos doesn't even do the pose to cast magic, it is casted immediately, so it means while the spell is casted, he can still move, which would be a too great advantage for him in Brawl. And besides, like this he would be able to heal himself without chance to being interrupted? Ridiculous! Even in an overpowered version, I don't think it can work, because after all, the first spells in overpowered version are removed, as level 3 spells are casted immediately, if I follow what Divine Overlord said, and casting Judgement like this won't be fair at all, because a down tilt stronger than a smash.... And 25% even if you're at great damage is really really high, I think 20% is already high (the amount Divine Overlord put.)

So, I will go back to my quest about finding a hero.

*Goes away.*

It doesn't need any addition again, excepted the fact that it is the worse idea on your previous post. And besides, all this is nice, but, where do you put Gungnir if we make things like this?

And be careful about the aerials of Tovs, a swordsman like him in Brawl, it would be a little unfair if in a Up aerial he could attack people directly above him like Marth's up smash and at almost the same time people next to him. And the Tovs Kratos's style doesn't at all correspond at the fighting style he has in Tos, and as some people wants a Kratos closer than what he is in Tos, I think it will need to be modify if we use the aerials of Tovs. The neutral aerial even if it is one of the aerials I hate the most in all the ssbb game, can work, I hate this type of aerial, but still it can work and this is what is important, nothing more to say about it, the down aerial the thrust is not appropriated. Did you already saw an aerial which attacks only at 45 degree down and not below you? Besides all moves like this involving degree that exist in Brawl involve 25 degree, and a fall.  And these are basic attacks, be careful about this too, because I know we can't use artes for all attacks, but if the neutral attack doesn't eject correctly as it is a basic attack, the logic wants the other basic attacks doesn't eject correctly, and if there are three basic attacks like this as aerials, I can already say Kratos will have some difficults to eject in air, which in a Tos point of view would be good, but not in Brawl...

I think all is said. Divine overlord, now it's up to you.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on February 28, 2011, 03:31:21 AM
Ok, I read all what was posted while I was left, and of course, I have some things to say!

Firstly, and this is absolutely not tied to Royal Blade, but to Divine Overlord, because he is the one who talked about it:

It is too bad indeed that Kratos won't probably get a shield. But in the game Tos, Kratos doesn't wear all the time a shield, when he is equipped with gloves, he doesn't have shield. So, the absence of shield is too bad because most of the time he has a shield, but it is not a mistake if we're take Tales of symphonia and play it.

An other thing to you, Divine Overlord: I played again with Kratos recently, and I saw the neutral attack when you arrive to the point where he makes a lot of hits, does 4 hits. It is absolutely not what Kratos should do. If you want a neutral attack for Kratos that reflects his Tos playstyle, you have only two choices, three hits, or 6 hits, with the specifical skill equipped. Make your choice, but change this because 4 for Kratos, it's bad from a Tales of point of view. However it could have worked on Lloyd, because he can make three hits or 4 with his basic attack, but it's not important.

Now about Royal Blade:

You're talking about Gungnir, and I already said my opinion, but for the occasion, I will say it again. I don't care if the Gungnir is put in this moveset, but as I already said, Gungnir is absolutely not the same type of movement that Dark Serpent. Dark Serpent with the architecture could allow Kratos to come back on the battlefield as he goes behind the opponent and travels a long distance. It would not be the case for Gungnir, it is not a real problem, but if Dark Serpent is removed, we have to take this into consideration, because Kratos will only have one move to come back. It is not a problem, but it has to be noticed.

You also said how this move would work, like Captain Falcon's Falcon Punch? Hum... Oh, excuse me, I have to go, it seems someone other than me wants to express himself. See you later!
*Run very fastly.*
([url]http://img155.imageshack.us/img155/3734/sanstitrerlm.jpg[/url])

BUUUUUUUUURRRRRRRRRRRUUUUUUUUUUUUAAAAAAAA!!!!

You said you wanted this attack to work as Captain Falcon's punch, so why do you want it to put Kratos in helpless mode if it is used in air?! This move if it is used in air, is already a great waste of time like Captain Falcon's punch, because when you're charging, you can't move. I know this move allows Kratos to move forward when he does it, but very little, in truth you move less than if you didn't used this move. So why putting him in helpless mode, and besides, Captain falcon's punch doesn't put him in helpless mode in air! I really don't see what is the logic behind this... And finally, you say Gungnir is weird? It is a Kratos move, and as you said yourself, which is the most ironic, it acts exactly like Captain Falcon's punch, even in the game, with the only difference that your opponent is forced to be hit... So there is absolutely nothing weird here, and it is a fact! Now my work is finished here.

*Goes away.*
I think it doesn't need any additions, so I will continue.

About lightning blade put in Side Special:

As a side special? It is a possibility... But it is not the point that I find the most interesting. The most interesting point is that this move should have the animation of Sonic Thrust. I know that originally in the game, they have exactly the same animation. But here, it is different, you said the exact same animation, so for me it is the same properties. But when you do Lightning Blade, you move forward, which is absolutely not the case of the animation that is used for Sonic Thrust. So, it is a bad idea, from a pure factual point of view because maybe it is not what you thought of, but in the facts, this is what will happen if we follow you absolutely from what you said.

Sonic Thrust as a Side Tilt:

I don't see any problem here, it is a possibility, but in that case, we need to find a good move as a down tilt...

About Demon fang:

Remove the upward demon fang according to me is not a bad thing, for two reasons. The first is obviously because absolutely no Tales of characters can make a move like this, and here it is really weird to see this. They can use a demon fang that acts in air, but never being on ground and sending a wave up to 45 degree. And besides, the way to activate it, it is a little pain, most of the time you use hell pyre instead of it. So it would be a good thing to remove it indeed. Now, the demon fang put as a neutral B, it's a possibility again, but it's a little similar to Lloyd's Psa. It's not a real problem of course, but still, it would be better to make something a little different. After that, it's true, the place of this attack is a pure matter of "taste". But there is one thing that we don't need to forget, Demon Fang is an attack that is very important in the world of Tales of, it's an attack that we see very often. So completely remove it would be really too bad. Besides, it is the only immediate projectile that Kratos has, and it doesn't make him overpowered because it inflicts poor damages, and besides, it can't eject.

About the neutral attack:

There is no comments to do because all my opinion about this is put in what I said to Divine Overlord.

The down Tilt now, which is according to me.... Excuse me, it seems an other girl wants to express herself. Sorry!

*Runs fastly.*

([url]http://img819.imageshack.us/img819/3437/sanstitrehn.jpg[/url])

So, you want to use the spell charge skill taken from Tales of Symphonia. A very bad idea. We're in Super Smash Bros Brawl, Kratos is already really powerful, and all what you do with this is to give him an other way to cast magic which is so fast that it is making him completely overpowered. If this idea is used, what will happen? We will always use this skill, making the cast of spell for first charge completely useless, and it was originally implemanted for this... Besides, if other people don't know, the spell charge in Tos game works like this, when you make the slash, the spell is casted immediately, Kratos doesn't even do the pose to cast magic, it is casted immediately, so it means while the spell is casted, he can still move, which would be a too great advantage for him in Brawl. And besides, like this he would be able to heal himself without chance to being interrupted? Ridiculous! Even in an overpowered version, I don't think it can work, because after all, the first spells in overpowered version are removed, as level 3 spells are casted immediately, if I follow what Divine Overlord said, and casting Judgement like this won't be fair at all, because a down tilt stronger than a smash.... And 25% even if you're at great damage is really really high, I think 20% is already high (the amount Divine Overlord put.)

So, I will go back to my quest about finding a hero.

*Goes away.*

It doesn't need any addition again, excepted the fact that it is the worse idea on your previous post. And besides, all this is nice, but, where do you put Gungnir if we make things like this?

And be careful about the aerials of Tovs, a swordsman like him in Brawl, it would be a little unfair if in a Up aerial he could attack people directly above him like Marth's up smash and at almost the same time people next to him. And the Tovs Kratos's style doesn't at all correspond at the fighting style he has in Tos, and as some people wants a Kratos closer than what he is in Tos, I think it will need to be modify if we use the aerials of Tovs. The neutral aerial even if it is one of the aerials I hate the most in all the ssbb game, can work, I hate this type of aerial, but still it can work and this is what is important, nothing more to say about it, the down aerial the thrust is not appropriated. Did you already saw an aerial which attacks only at 45 degree down and not below you? Besides all moves like this involving degree that exist in Brawl involve 25 degree, and a fall.  And these are basic attacks, be careful about this too, because I know we can't use artes for all attacks, but if the neutral attack doesn't eject correctly as it is a basic attack, the logic wants the other basic attacks doesn't eject correctly, and if there are three basic attacks like this as aerials, I can already say Kratos will have some difficults to eject in air, which in a Tos point of view would be good, but not in Brawl so good in Brawl...

I think all is said. Divine overlord, now it's up to you.


whew I read the whole thing. Yeah, We'll see how it goes. I'll need testers after I finish up a couple of new animations. for now I say, good night =]


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 28, 2011, 03:44:49 AM
@Philla: I believe that is the biggest paragraph you've typed yet xD

imma agree with Gungir not going into freefall.
and i think if Gungir would be put on kratos i'd take the place of Dark Serpent o.o"

and i think the Kratos PSA should be a little more like a "Brawled Out" Kratos, instead of just straight up kratos.

@Divine: I'm up for Testing ^_^
when this version came out i tested it like a madman :P
Opinion: Still Broken xD

Broken as in Overpowered :P


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 28, 2011, 03:55:27 AM
Zeljius: About the paragraph, here maybe, I don't really count what is my biggest paragraph you know! :laugh:

But there is something very interesting in what you says, you say you want Kratos to be more like a Brawled out, can you be more precise please? Because, I know in a way where you want to go, but not enough precise, but I'm sure it's very important to talk about this!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 28, 2011, 04:35:13 AM
Zeljius: About the paragraph, here maybe, I don't really count what is my biggest paragraph you know! :laugh:

But there is something very interesting in what you says, you say you want Kratos to be more like a Brawled out, can you be more precise please? Because, I know in a way where you want to go, but not enough precise, but I'm sure it's very important to talk about this!

when i say more brawled out, i mean like-
keep alot of his ToS attacks, but give him a decent amount of attacks that kratos could do but isnt seen in the ToS game. or is! either way xD

like-
hmm.. and example would be Ganondorf thunderstomp. its an amazing move that i could see ganon doing if he could jump that high in twilight princess, but he's never done it xD

make it so he has balanced moves overall, with some weaknesses and some strong points.

in otherwords something i could look at, and gladly write an essay summarizing everything there is about him xD

Opinion? o.O


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Puraidou on February 28, 2011, 05:06:22 AM
hmm.. and example would be Ganondorf thunderstomp. its an amazing move that i could see ganon doing if he could jump that high in twilight princess, but he's never done it xD
Hahaha i laughed at this example, i can totally see it happening in TP :P
I would totally laugh my ass off if it would happen, i can imagine how it would look XD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 28, 2011, 05:49:56 AM
@Philia:
As a side special? It is a possibility... But it is not the point that I find the most interesting. The most interesting point is that this move should have the animation of Sonic Thrust. I know that originally in the game, they have exactly the same animation. But here, it is different, you said the exact same animation, so for me it is the same properties. But when you do Lightning Blade, you move forward, which is absolutely not the case of the animation that is used for Sonic Thrust. So, it is a bad idea, from a pure factual point of view because maybe it is not what you thought of, but in the facts, this is what will happen if we follow you absolutely from what you said.

I meant animation wise. Please keep him to move forward w/ lighting effects. I Prefer his ToV Lightning Blade anyways.

Sonic Thrust as a Side Tilt:

I don't see any problem here, it is a possibility, but in that case, we need to find a good move as a down tilt...

Just realized that it can be the Dash Attack. (I forgot about the Dash Attack.) Therefore can't be spammed. (not like a DTilt spam.)

So, you want to use the spell charge skill taken from Tales of Symphonia. A very bad idea. We're in Super Smash Bros Brawl, Kratos is already really powerful, and all what you do with this is to give him an other way to cast magic which is so fast that it is making him completely overpowered. If this idea is used, what will happen? We will always use this skill, making the cast of spell for first charge completely useless, and it was originally implemanted for this... Besides, if other people don't know, the spell charge in Tos game works like this, when you make the slash, the spell is casted immediately, Kratos doesn't even do the pose to cast magic, it is casted immediately, so it means while the spell is casted, he can still move, which would be a too great advantage for him in Brawl. And besides, like this he would be able to heal himself without chance to being interrupted? Ridiculous! Even in an overpowered version, I don't think it can work, because after all, the first spells in overpowered version are removed, as level 3 spells are casted immediately, if I follow what Divine Overlord said, and casting Judgement like this won't be fair at all, because a down tilt stronger than a smash.... And 25% even if you're at great damage is really really high, I think 20% is already high (the amount Divine Overlord put.)

He's not powerful, he has variety. And variety is what makes a character so unique.

Did you even read my post? I stated only novice spells. I also said for spells that aren't even included in his Down Special. Also, the spell activates during the frame where the sword would come in contact to make a hit. The slash doesn't have to connect, Kratos will just need to perform the slash for the novice spell to be used. Therefore leaving little time to attack afterwards. And yes, 20% is fine.

Btw, Divine, you should change Cyclone to Air Thrust. It would suit him more. And not sure if you changed explosion to eruption yet but if not, doing so would be nice. And if your stuck for an animation, start off with the grounded effect, (The one where your stuck in the ground.) Like so:
(http://images4.wikia.nocookie.net/__cb20080624142809/ssb/images/6/64/Headbutt.jpg)
And add fiery effects from there.

imma agree with Gungir not going into freefall.
and i think if Gungir would be put on kratos i'd take the place of Dark Serpent o.o"

and i think the Kratos PSA should be a little more like a "Brawled Out" Kratos, instead of just straight up kratos.

Okay, no free fall, in my head when i mention how it acts i was thinking he would slow fall for some reason. But that's not important.

I agree with this "Brawled Out" idea. Let's take the Hero of time for example, Has link in any LoZ Game been able to use the Hero's Bow, Gale Boomerang, or even Bombs, in the air? Yet he still does so in Smash Bros.
And Snake, he technically has infinite ammo in Brawl, he's probably got limited ammo in MGS. (I've never played them so I'm not sure.)

I wouldn't mind doing some testing as well, Divine.

So...:

-We'll Keep gungnir for side special? I'm fine with that. (No Helpless)
-Demon Fang can stay side tilt
-Sonic Thrust can be the dash attack.
-DTilt can be the Horizontal Slash. (With or without Spell Charge, it doesn't matter)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 28, 2011, 06:22:42 AM
Yeah I read your post if you want to know it, you shouldn't even wonder the question because if it wasn't the case, it would have been difficult for me to make a long post like this. But still, this skill is absolutely not justified in an overpowered version, if we use it the way you use it, here is what we should have if I follow your logic, even if you didn't talked a single thing about it:

Originally, the first charge spell is what is used for the down tilt. In the overpowered version, there is only one charge, the level 3 charge, which is in fact casted immediately. I don't know how if the spell charge is put, how it would work for the overpowered version, but if there is only one charge, I suppose it would be the judgment, thunder blade and explosion, that will be used, which is completely absurd.

And excuse me, but casting a spell immediately, even if it is novice spell, without chance to being interrupted, I say this is power, and absolutely not variety, why do you think the instant spell casting is an element of the overpowered version? Kratos being able to heal himself without chance to interrupt that, you say this is variety? Honestly, my arms fall! This idea of spell charge is nothing more than making Kratos overpowered. Especially if the slash doesn't have to connect in order to use a novice spell, it is even worse, because it means Kratos doesn't even have to hit his opponent to cast the spell, so for example he can heal himself instantly, no matter what happens! Divine Overlord, you had some critics saying that your Psa is too broken, if you want to make this worse, and betray the words balanced characters, follow this idea. But if you want to make a true Psa balanced, I think you know what you will have to do, and besides, it will mean less work for you.

And Sonic thrust as a down tilt is fine because your idea of horizontal slash shouldn't be used in any aspect, I don't think it would suit Kratos to make an arte like this while dashing, he has to stop himself before doing it, which is not really why a dash attack is used...

Zeljius: It is already a little the case, with Spread for example, and Cyclone (even if Cyclone it's true needs to be changed.) But it's true it can be more like Brawl, but still it will have to fit him too, those two elements are required. This is probably why I will make some aerials suggestions that are not used in the game, but will fit him perfectly.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 28, 2011, 06:38:42 AM
Originally, the first charge spell is what is used for the down tilt. In the overpowered version, there is only one charge, the level 3 charge, which is in fact casted immediately. I don't know how if the spell charge is put, how it would work for the overpowered version, but if there is only one charge, I suppose it would be the judgment, thunder blade and explosion, that will be used, which is completely absurd.
My bad. I don't use the overpowered version at all so I was not aware of this. My apologies.

And Sonic thrust as a down tilt is fine because your idea of horizontal slash shouldn't be used in any aspect, I don't think it would suit Kratos to make an arte like this while dashing, he has to stop himself before doing it, which is not really why a dash attack is used...
I said Sonic Thrust as a Dash attack, it was already a DTilt.

Also, i did state that he can just do the slash without the spell charge. He can't have every ground based move an arte! The only basic attack his has is his Neutral Attack. At least give him a tilt that's actually like all other Brawl tilts.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 28, 2011, 06:53:13 AM
He can't have all of his ground moves an arte???

*Watching the moveset posted in page 1.*

Ah, it's funny, all grounded moves excepted the neutral A attack and the dash attack are artes, and it was really good like this, but I thought it was impossible, in fact it is, this is the truth! Then I don't see why we should put a merely basic slash like this as a down tilt to replace Sonic Thrust, I know this slash can be used without spell charge, from the very beginning, but still Sonic Thrust as a down tilt was very good, so I don't see any need of replace it with a merely basic attack.

And I was talking about Sonic Thrust as a dash attack which don't fit Brawl dash attacks, in the case you didn't understood... When I was talking about an arte like this, the arte was Sonic Thrust...

And besides, I take your words fully:

The only basic attack his has is his Neutral Attack.

It's false, for now, all his aerials and his dash attack are basic attacks. And I'm pretty sure some aerials will still be basic attacks.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 28, 2011, 07:13:55 AM
He can't have all of his ground moves an arte???

*Watching the moveset posted in page 1.*

Ah, it's funny, all grounded moves excepted the neutral A attack and the dash attack are artes, and it was really good like this, but I thought it was impossible, in fact it is, this is the truth! Then I don't see why we should put a merely basic slash like this as a down tilt to replace Sonic Thrust, I know this slash can be used without spell charge, from the very beginning, but still Sonic Thrust as a down tilt was very good, so I don't see any need of replace it with a merely basic attack.

And I was talking about Sonic Thrust as a dash attack which don't fit Brawl dash attacks, in the case you didn't understood... When I was talking about an arte like this, the arte was Sonic Thrust...

Well, not that he can't, but he shouldn't. I know artes are important to Tales characters, but they shouldn't have a movelist made up of them.
Look at the SSF2 Lloyd, the artes he has are STilt, SSmash, DSmash, DAir, N/S/U/D Specials, and Final Smash. He doesn't have movelist full of artes, yet he plays extremely well. (Test him out if you may.)

And Sonic Thrust doesn't necessarily HAVE to stop his movements to actually use it. Look at Fox's dash attack, he does a straight kick without altering his momentum. Why can't Sonic Thrust do the same?

When I was talking about an arte like this, the arte was Sonic Thrust...

Oh, i thought you were still referring to the spell charge. Okay, then.

The only basic attack his has is his Neutral Attack.

It's false, for now, all his aerials and his dash attack are basic attacks. And I'm pretty sure some aerials will still be basic attacks.

I meant a Tales basic attack, cause tales characters can perform many basic attacks with a push of the control stick.

Edit:
This always works for me [url]http://www.filehippo.com/download_the_gimp/[/url]

Thanks Divine. Where could i find the original textures? are they in the FitMarth.pac?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 28, 2011, 08:12:22 AM
It's a fact, Sonic Thrust can't be used as a dash attack. They need to stop to do this, and to make a thrust which moves them very little because they need to position themselves correctly in order to do this. Especially a character like Kratos with his playstyle. So it can't be a dash attack, no matter what you say, it can't be! And besides, it is an arte, and when you execute an arte, your arte make you stop before executing, so we can't put any arte for Kratos as a dash attack.

And I don't care about Lloyd project, it's completely different, he is an import character, with animations mainly directly taken from Tos2 from what I saw, and besides it's completely different, because all his artes are isolated artes, which are very unique. I mean, if I recall correctly, there is no beast and raging beast which are more or less the same movements. There is only one.

Kratos have much more isolated artes, so his playstyle with his artes is much wider than Lloyd's. What have been done for Lloyd is truly representative of all his actions, because all his artes that he uses in Tos 2 are there, and by this, I mean the originals artes, because the others are merely altered artes or combinations. So here, of course, there is enough artes to represent him.

And about Kratos, I think it was the case, and it is the case, because if Kratos was really that bad with all these artes, why do you think Divine Overlord chose them? And why do you think there were, unless I'm wrong, nobody saying that the moveslist was wrong because there were too artes? The only thing about the artes that I could agree at least, is to have so much spells assigned in the down B, 9 is a big number according to me, but still, it is a way of doing psa for a medium magician like him.

After that, we can continue to argue indefinitely until the Psa is updated, but to be honest, I have a bad feeling about what you says, because if he had made from the beginning a psa with so much artes, being so far to add so much spell, I don't think he will "retreat" like this. And I fully agree with him, because all the basic attacks that you use in Tos in fact are reflected by the neutral attack so I don't think there's need for more than the neutral attack, and than the dash attack, and some aerials I think. The psa was already good like this in ground, let's keep it excepted some changes that were decided before.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 28, 2011, 08:30:37 AM
I never mentioned the Lloyd Project!!

I said SSF2 (Super Smash Flash 2) which has a completely different moveset than the Lloyd Project.

And I see your point on Sonic Thrust. Then what should be the Dash attack? Light Spear? (that was a joke.)

Edit: Why not have the horizontal slash as the dash attack. It works well with his running animation cause he can use it almost instantly.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 28, 2011, 09:12:28 AM
If you were not so lazy, and didn't typed abbreviations, maybe I wouldn't have made this mistake, and besides, taking a moveset from a fan game like this is the last thing I would have thought, I didn't even know there were Smash bros fan games, and according to me in this discussion, it worth absolutely nothing, because we're talking about the true Brawl, but be careful, it is only my opinion...

Oh, as a dash attack, I think Light spear can be really really really really really good! Or, we can just let the dash attack as it is now, it suits him well too, not so well than the light spear attack obviously because it is the best attack in all the project in fact, no I'm wrong, the best idea that was thought in the whole history of humanity, but it suits him well though.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on February 28, 2011, 09:53:18 AM
Zeljius: It is already a little the case, with Spread for example, and Cyclone (even if Cyclone it's true needs to be changed.) But it's true it can be more like Brawl, but still it will have to fit him too, those two elements are required. This is probably why I will make some aerials suggestions that are not used in the game, but will fit him perfectly.

Exactly. Glad see you know where im comming from :D
-We'll Keep gungnir for side special? I'm fine with that. (No Helpless)
-Demon Fang can stay side tilt
-Sonic Thrust can be the dash attack.
-DTilt can be the Horizontal Slash. (With or without Spell Charge, it doesn't matter)

Sonic Thrust as dash attack? Why the hell didnt i think of that!? xD
Sounds like a great idea in my opinion :D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 28, 2011, 10:08:21 AM
If you were not so lazy, and didn't typed abbreviations, maybe I wouldn't have made this mistake, and besides, taking a moveset from a fan game like this is the last thing I would have thought, I didn't even know there were Smash bros fan games, and according to me in this discussion, it worth absolutely nothing, because we're talking about the true Brawl, but be careful, it is only my opinion...

Oh, as a dash attack, I think Light spear can be really really really really really good! Or, we can just let the dash attack as it is now, it suits him well too, not so well than the light spear attack obviously because it is the best attack in all the project in fact, no I'm wrong, the best idea that was thought in the whole history of humanity, but it suits him well though.
^Wow... so we agree? light spear as a dash attack? The dash attack now is Marth's, so it would be best to change it.

And there are so many smash bros fan games that i can't even count.Though there aren't many good ones, but Super Smash Flash 2 is the best of them all because it is extremely brawl-like. And what's wrong with "comparing" movesets from a fan game for a hacked character? I don't see the issue with your first paragraph.

-We'll Keep gungnir for side special? I'm fine with that. (No Helpless)
-Demon Fang can stay side tilt
-Sonic Thrust can be the dash attack.
-DTilt can be the Horizontal Slash. (With or without Spell Charge, it doesn't matter)

Sonic Thrust as dash attack? Why the hell didnt i think of that!? xD
Sounds like a great idea in my opinion :D
There seems to be issues with that so it probably won't turn out so.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 28, 2011, 11:00:38 AM
Yeah, we totally agree, light spear as a dash attack!!!!!!!!

The dash attack of Marth is already good, I don't see any need to change it, unless you have a true idea of a dash attack with some videos as reference in order for all people that are here to truly understand what it is!

I said you that it is only my opinion about comparing movesets from a fan game and for hacked characters, and I will say you why. It is because I don't believe in fan games like this, just because of this, it is sad, but it is what I think. And a fan game according to me is not part of the smash bros series, so I see absolutely no interest of mentioning it, it is COMPLETELY different! If there are some things that we can compare, these are the characters in the smash bros series, so ssb, ssbb, and ssbm, no more. And of course, the hacked characters who are just a modification of Brawl and who becomes a true part of this game. I'm pretty sure you won't understand my opinion, but it is this, and I won't change it even if I had the possibility of having all the gold of the Earth. And besides, this isn't because a fan game features a tales of character who has a lot of basic attacks that Divine Overlord has to do like this, and I think this is truly what he has done, by judging the number of the artes, which fits Kratos really well excepted one and some that needs to be changed a little!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 28, 2011, 11:30:34 AM
Marth's dash attack is good. (I main Marth so i know that.) But it's up to Divine whether or not it is chosen.

And yes I do see your point. I don't need to explain why so we'll leave it at that.

So what's next on the list that could be fixed?

Oh! That random extension his Up Special has when you hold A. I don't think its necessary.
Although the frame(s) would be nice for Fierce Demon Fang. Who else thinks this?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 28, 2011, 11:45:25 AM
The frames for Fierce demon fang, I suppose you want to make it faster? I wouldn't say that this is really needed, it doesn't annoy me, what annoys me is that the blade eject and inflicts damage, normally it shouldn't, it is only the shockwave that is important. It can be explained because the base of this attack is Marth's forward smash animation, but in Tos, Fierce demon fang animation is different. If the animation can't be modified, which I can easily understand, in that case, make the blade doesn't inflict damage, like demon fang attack in fact, it would be much more representative of Kratos, and this time the shockwave will work all the time.

The extension for Light spear, I already said it was too powerful, it's true, it's very powerful, but it is hard to hit with so... I don't really think it is necessary, but at the same time... Honestly I'm mixed, because if Divine Overlord put this animation, wasn't it in order to try to make the movement where Kratos falls? If it is this indeed, then it should be kept, but not as an extension anymore, and modified to look like more than Kratos's light spear end. Again, if it is possible. Because I don't know if Divine Overlord will be able to do it, we don't know, only he knows.

An other thing that can be fixed, is the chain of Lightning blade, and super lightning blade, I find it VERY difficult to hit with these two attacks if they are chained... It would be good to fix it.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 28, 2011, 12:14:46 PM
I agree with the chain of Lightning Blade to Super Lightning Blade is difficult. That does need to be fixed.
And has Divine made it so the lightning appears when you hit someone with the blade or does it appear after the thrust occurs like in Vesperia?

That's fine if there's an issue with getting a proper a Fierce Demon Fang animation. If so, could you take the Project M's Shield Breaker for Fierce Demon Fang. It would look better.

Edit:
I found a glitch with Super Lightning Blade ONLY if you chain it from Lightning Blade. You can cancel S.Lightning Blade mid-way with ANY action you want (including another Lightning Blade) while keeping the momentum from S.Lightning Blade. I stumbled upon this while fighting Lloyd w/ renkaken's Kratos. And I tested that you can infinite your way across anyplace. (By canceling S.Lightning Blade into another Lightning Blade to chain into another S.Lightning Blade and etc.)

Surprisingly, it doesn't work if you use a fully charged Lightning Blade (Essentially S.Lightning Blade)

The above statement should be looked at and fixed.

Edit2:
The frames for Fierce demon fang, I suppose you want to make it faster? I wouldn't say that this is really needed, it doesn't annoy me, what annoys me is that the blade eject and inflicts damage, normally it shouldn't, it is only the shockwave that is important. It can be explained because the base of this attack is Marth's forward smash animation, but in Tos, Fierce demon fang animation is different. If the animation can't be modified, which I can easily understand, in that case, make the blade doesn't inflict damage, like demon fang attack in fact, it would be much more representative of Kratos, and this time the shockwave will work all the time.
I'm talking about the frames for the extension, they would look good if they would be used for Fierce Demon Fang.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on February 28, 2011, 03:50:26 PM
The Lightning appears even if you doesn't hit the opponent, it is completely a matter of taste here, but as it seems it is more a Tos kratos, I suppose the need of hit the opponent would be more appreciated, which is not my case because the two are fine for me.

I didn't noticed this glitch at all, indeed it has to


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 28, 2011, 07:26:43 PM
Well, I got the pictures for Kratos' ToVS colors. Unfortunately, he has only four colors. And that's including his original. Theres a red, black, and white. So i'll make a custom Blue and Green to fit Marth's color scheme. I'll have to ask renkaken if i can recolor his vertex. (cause it's better, Divine, i'm sorry to say.)

Edit:
I'll re-texture Divine's Kratos later this week. I'm gonna be busy soon.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Fliptocat on February 28, 2011, 07:32:50 PM
Lookitslink made that vertex, not DivineOverlord IIRC.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on February 28, 2011, 07:37:36 PM
^Sorry about that :-[

Thanks for that Fliptocat.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on February 28, 2011, 10:30:29 PM
Yay, Philia is back! :D
What do you think of adding Kratos's voice effects to the .pac file?
I posted with more detail a while ago towards the bottom of page 20, so you probably missed it.

I would like to hear your opinion. ;)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on March 01, 2011, 12:06:33 AM
^ haha you guys posted a bunch of stuff. I'm going for what feels right in this kratos PSA...I like the sonic thrust as a dash attack though.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 01, 2011, 03:24:14 AM
ArcSage: Of course Kratos's voices need to be put, but it's difficult and long, so you will have to wait. I'm the one who will take care of it. You will have to wait more than usual, for two reasons, because it will use some techniques that I didn't used before (I mean to put sounds longer than the Marth's sounds), and besides, I will have to do it three times! One time for japanese voices, for me, as I use a japanese brsar because the english voice of Ike is mainly just a joke according to me and he is one of my favourite character and in japanese his voice is really good. One other time for japanese voices, for those who use an english brsar. And finally, one other time for english voices, only for english brsar.

I will set the things immediately, I will begin to put the voices for me, obviously because it will train myself, and I will be able to see what can't be done, what can be done. After that, I will make voices in japanese for english brsar, I will have already put japanese voices for me, so it should be easier for me to put japanese voices for the english brsar. And the last, the english voices for the english brsar.

This is the order, and it will remain it. I won't stop until the voices are done unless technical accidents, but it will take me some time, so you'll have to be patient. I will probably make you some news about it some times, but I don't want you to ask where I am with this work, IT WILL BE DONE WHEN IT'S DONE!!! If there are some little jokers, who think amusing to all the time ask where I am with this work, I can assure you that you will pay cash for this! I promised to do this, so it's very important for me to do it, so I will do all what I can to fulfill this promise but if you annoy me, I'm totally free to give up for you because I recall you that if I have the voices, most of you won't have them, so I do this exclusively for you, I take a lot of my time for you. I hope I will be truly understood.

And if you wonder why I made this post, it is in order to prepare all, and to warn all people here, I don't want to feel that I'm pushed by the others, to take an exemple, I don't want to be like SilentDoom and his Deadpool project, this is why I warn you all, all is set, you do what you want, you can play the game, or not, think about it carefully!

I ask Divine Overlord to make this post in evidence, so that all people who will see this topic will read this post, and especially new people.

I will say you when I will start with this, but I think it will be very soon.

And a last thing: If I'm still working on Kratos's voices, and if the beta of Emil is out, Emil's japanese voices only will be my priority, but it doesn't mean kratos will be dropped. And nobody ask me to do Emil's english voices, because even with all the gold of the Earth, I won't make them!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 01, 2011, 05:03:31 AM
I was actually just going to ask if you were gonna make Jap voices too. Cause Kratos' VA is pretty awesome. And I agree, Ike's jap voice is way better than his English.

And about sonic thrust as a dash attack. I like the idea, (Cause I thought of it,) but as Philia mentioned it would look weird. I'll show you why.
Looking at Kratos from a 2D perspective: (Facing Right)
(http://img4.imageshack.us/img4/954/comparisond.jpg)
When He Runs, and the sword is behind him so its hard for us to see.
But the first frames of Sonic Thrust have the sword infront so it's more visible.

So it would be strange for Kratos to perform the motion as a dash attack. And I'm fine with that.
Then again, it's what you feel like anyways Divine.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 01, 2011, 05:08:42 AM
In that case you're lucky, about the voices of Kratos, because it was planned long time ago that I make the japanese voices. I prefer the japanese voices too, the english is still good, excepted the Shining Bind that I really hate...

And besides, the japanese voices are a wink to Kenpachi of Bleach! :laugh:

Oh, Royal Blade, an information for you: Each time I will make voices for a Tales of character, they will be automatically in japanese, it's as simple as that! But for english, I will make only Kratos, he will be my last character in english voice, here it is said.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 01, 2011, 11:37:37 AM
That's good to know. The Jap voices for Tales Characters are usually better. But In Kratos' case they both are done really well.

Btw, what's Kratos' Down Smash? Have we changed that from Demon Swarm? (I'm sorry the name sounds like a combination of either Demon Fang and Dragon Swarm, or Demon Hammer and Neo Swarm. So yeah, it needs a change.)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 01, 2011, 11:45:45 AM
This is a move from Tales of Eternia, as I heard.

I already said there are some coherent possibilities.

We can put Victory Light Spear which would eject down at between 25 and 45 degree down with the last hit, but it annoys me a little to have this move honestly, but it would fit him perfectly!

We can put a move directly taken from his shining bind, and very similar to Philia's forcefield. Kratos would put his sword close to him, and create a pillar of light surrounding him which would hit those close to him. It's an original move, so original that there are probably some people who won't like it.

And the last one is the guardian field, which normally would be able to heal a little Kratos even if he doesn't hit the opponent, but it shouldn't eject.

Here are the moves that we can put.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 01, 2011, 12:08:14 PM
I like Guardian Field for reasons that it would fit perfectly in my opinion.

Also when does Victory Light Spear ever eject down? He spin up into the air then slashes again in the air and falls. (Which I believe is his Up Special.)

Also, why not put Fierce Demon Fang as a Down Smash. Replace Sonic Thrust with Super Sonic Thrust (or Hurricane Thrust) for Side Smash. Move Demon Fang to Down Tilt.

And put a second set of basic attacks for side tilt. (Like how Metaknight's side tilt is a 3-hit combo if a is pressed 3 times.) But use different motions and is 6-hits (Yay Eternal Slasher!)

The motions for side tilt can be a thrust and horizontal slash repeated. (6 times max.)
While the basic attack can have a forward vertical slash and an upward vertical slash repeated. (6 times max.)
How does that sound?

Edit:
This is a move from Tales of Eternia, as I heard.
Neo Swarm is from Eternia (or Destiny II in some places) which was the local term for that game as Sword Rain: Alpha which I did say it looked like it to begin with.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 01, 2011, 12:39:32 PM
........

Read the first page about the Up special. It's becomes really tiring...

No, Fierce demon fang shouldn't be put as a down smash, it wouldn't really disturb me, but if we have a down smash which fit him and can hit in both sides, I prefer this, and I'm pretty sure I'm not the only one.

Sonic Thrust is really good where it is, so I don't think it needs to be removed or even replaced or moved.

The side tilt is a very bad idea. If we want the eternal slasher skill, it is much better to put it in the neutral attack and activate it when conditions are fulfilled. And put the same neutral attack but with more slashes as a side tilt, it is really a lack of imagination, or the work of a lazy person...

Oh, I forgot to mention, the problem of guardian field is that it is a move that is already used, as a spell.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 01, 2011, 12:51:24 PM
I'm losing ideas that's all.

And do you think we could remake a tales styled basic attack system for Kratos? Like how Pit's Neutral Attack can do two things depending on the player's actions. One if we press the "A" button to do a Forward vertical Slash, and again to do an Upward Vertical Slash, and etc. for Eternal Slasher. But if the player holds the "A" button down, he could perform: Forward Vertical Slash->Horizontal Slash->Forward Thrust (Or however Pit's held A works) consecutively. With the thrust applying minor knockback.

It wouldn't be remaking. My idea started as a remake then ended up altering the remade system. So call it whatever you want.

Edit:
Read the first page about the Up special. It's becomes really tiring...
Well then... The Up Special should be changed to Victory Light Spear.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 01, 2011, 02:12:55 PM
Absolutely not, the Up special is light spear, and should stay as light spear, in all Kratos's moves, it is his best way to come back on the battlefield as it is a move that originally allows him to go up, then to go forward.

And about the remake idea, I don't think it is necessary, especially if there are 6 slashes implemanted, because if the thrust like you says has minor knockback, then all the following combos have the possibility to be done for absolutely nothing. And I really don't see why we should try to make a remake like you says about this, because what does it do in fact? It is only a change of animations, nothing more, it doesn't worth at all to spend some time like this for so little. Besides, it's absolutely not the same thing, it is two ways of doing 6 slashes. If it was a way to do 6 slashes, and a way to do quick slashes without stopping, if you keep A like it is nearly already the case with this animation called attack 100 if I recall corretly, it would have worked perfectly, but as making quick slashes like this doesn't fit Kratos at all, I think there is only one way left.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 01, 2011, 03:05:31 PM
You know that Light Spear has Kratos spiraling up then lunging down at an angle eh?
While Victory Light Spear has Kratos spiraling up then slashing again in the air which knocks back the other character. Wouldn't that be more of an Up Special than Light Spear?

Also, didn't we agree that "Light Spear" would be the dash attack? Or at least a good one?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on March 01, 2011, 03:16:41 PM
In that case you're lucky, about the voices of Kratos, because it was planned long time ago that I make the japanese voices. I prefer the japanese voices too, the english is still good, excepted the Shining Bind that I really hate...

And besides, the japanese voices are a wink to Kenpachi of Bleach! :laugh:

Oh, Royal Blade, an information for you: Each time I will make voices for a Tales of character, they will be automatically in japanese, it's as simple as that! But for english, I will make only Kratos, he will be my last character in english voice, here it is said.

i love the english voices! xD

he sounds like an old man in the japanese =.='

for the way he looks, that voice was not tolerable. in my opinion at least :P

so if you can, i'd like english voices too. for me :D
because you're nice:3


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 01, 2011, 03:28:51 PM

i love the english voices! xD

he sounds like an old man in the japanese =.='

for the way he looks, that voice was not tolerable. in my opinion at least :P

so if you can, i'd like english voices too. for me :D
because you're nice:3
I would like both versions in case by brothers don't want to listen to the Jap voices. (Which they don't care for.)

Anyway, I got permission from renkaken to recolor his vertex i would like to know which texture is for what?

Also, Divine, can you make a PSA with a flame sword trail and attacks that deal fire damage for renkaken's flamberge vertex?

Edit: I was thinking that Shining Bind needs a tweak here and there.
1) To many start up hits (before the rise)
2) The camera should zoom in on kratos during most or the entire duration of shining bind. (not too much but it should at least cover 1/2 or 2/3 between where kratos stands and the end of the glyph.
3) Should not have critical hit's effects and instant kill ability. (even though Shining Bind does kill...)
Other than that, it looks good.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 02, 2011, 03:37:36 AM
? I thought the light spear idea was a mere joke isn't it what you already said, I only continued this joke, showing a lot with irony well shown that I absolutely didn't agree with this, if you didn't understand that, I wonder how it is possible...

And for victory light spear, absolutely not! The best move to recover between victory light spear and light spear is light spear, and I already said why, so light spear should be the up special, but the animation again, needs to be modified. And the distance too because here he travels a lot....


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 02, 2011, 04:07:30 AM
Why would you want to go down after going up in an up special. It's not Aether. Victory Light Spear would spin up and rise up. Not like light spear where you would spin up and eject down. Yes, Light Spear would have a better horizontal reach but Victory Light Spear would have more vertical reach.

And I did not know that you were continuing the joke... It sounded so serious. Er... read serious?
And i suggested Light Spear but was going to use it as a joke if no one liked it.

Also to clarify, "Victory Light Spear" is Lvl.3 on T-Type for Kratos. While "Light Spear" is Lvl.2 on both S and T-Types.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 02, 2011, 04:14:59 AM
Ah! And this is because of these levels that light spear should be used as an up special!

And I know it is not Aether, and the case is completely different, Aether you fall completely down, but with light spear, you fall at 45 degree down, which allow at the same time vertical and horizontal recovery, which justifies that Light spear should be used as a recovery movement! And besides, victory light spear and light spear originally have the same vertical reach, if we use one of them as a way to come back, they should have the same vertical reach! And Victory light spear would leave you completely vulnerable if you use it like that during some time if used in ground as an Up special, which is bad!

So you were thinking that I was ready to take light spear as a dash attack, an attack that absolutely not answers the characteristics of a dash attack? I have pity for you, and even more to have not noticed I continued this joke, I left some evidences really talking!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 02, 2011, 04:20:58 AM
But using up special to use light spear would feel really weird... I'm not saying it wouldn't work, just that the motion of victory light spear sounds like it would fit an up special. And what other up specials don't leave you vulnerable?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 02, 2011, 04:36:56 AM
Donkey Kong's special, and Peach's too (when you use them in ground)!

And I absolutely not agree, victory light spear in the game is a move that allows to make more damages than Light spear, and Light spear is a move that makes less damages, but allows you to travel more distance. I think it is enough, the recovery move is already found. And if we take your logic saying that Light spear is weird because you fall at a special degree, Aether is weird too, Ness up special is weird too, Luca's too. And what is really interesting about this is that these characters that I quote are absolutely not created characters.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 02, 2011, 04:41:36 AM
Ness and Lucas' Up specials do leave them helpless. It depends on how you use them.

And it's just me that Victory light spear should be the up special. I honestly have no problem with Light Spear as an up special instead.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 02, 2011, 04:43:14 AM
I edited my message before you posted yours because I thought of them in air, I forgotten that I said in ground.

And Victory light spear is not the best way to recover for Kratos, so it is not the move to put as an up special! This is the main reason that light spear should be this move!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 02, 2011, 04:44:24 AM
I just said that Light Spear is fine.

Edit: What's happening with the entry animation?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 02, 2011, 04:47:31 AM
And you said that Victory Light spear was the best up special, which is completely false if we take a look at the architecture of Light Spear and Victory Light spear.

For the entry animation, we can make an entry like Link in Ssb 64, but with Kratos who has his wings. And when he touches the floor, his wings are retracted.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 02, 2011, 04:55:03 AM
I said it would be a good up special not the best one. Anyways, enough of that.

And that sounds good for an entry. But why not base it off Pit's entry?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 02, 2011, 04:56:17 AM
I don't know if it would be easy to have the wings in the way of Pit's entry... This is why I didn't take it as a reference.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 02, 2011, 05:03:35 AM
I'm talking about the general "falling from above" part. But in a way that would suit kratos.

Oh, using the "Final HD Test" reference video on the first page, use the part after shining bind. Where he falls and retracts his wings.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 02, 2011, 05:05:32 AM
It can suit him really well so no problem.

By the way, where are you with his stock icons? Have you made some progress? And by this I mean, is it not so difficult?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 02, 2011, 05:18:37 AM
I've been busy lately. So i haven't worked on them yet. I should be able to get a start on Friday.

I'll show you guys my Emil and Lloyd icons.

Edit:

Emil
(http://img840.imageshack.us/img840/3936/emilredstock.png)
Lloyd
(http://img819.imageshack.us/img819/6476/lloydstock.png)

I haven't gotten a reply about the Lloyd stock but the Emil stock are confirmed. (To you know what Philia)

I'm not that bad at them right?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 02, 2011, 05:23:53 AM
The Emil icons? Oh, I've already saw them, Judas showed them to me, unless you have made some modifications or other things. The Lloyd I've never saw them though...

Take your time to do them, but be careful with Kratos because maybe his hair will bring you some problems....


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 02, 2011, 05:25:58 AM
Yeah, I know. His hair will be a pain.

And i never openly shown the Lloyd ones. Only through PM. Thought that it would be fine to bring them out.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 02, 2011, 05:39:57 AM
I've always think that you're really talented with the stock icons, and I keep this position. But at the same time, it is easy because I've never saw someone make stock icons like this, I have to say that I didn't really searched though.

But honestly, the Emil's stock icons are good, representative of him and to what he will be in brawl, excepted maybe for the colors, because I don't really know if the colors are already done and what they will be but they are close to some other characters colors, there no much more to say.

About the Lloyd icons, they are good too, and the pirate lloyd icon is funny, but there is only one thing that annoys me a little, if I base myself on the icons of the Lloyd project, because obviously these icons are made for it. The fourth and the fifth icons have a little problem with their hair, they have the same color than the first, which seems not to be the case when we look at the character select portraits. This is the only problem, but they are still good!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 02, 2011, 05:48:08 AM
I made up random colors for Emil. I don't believe that they are official. I made them up just to see how alternate colors would look.

Lloyd's were difficult to make. They're good, but not great.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 02, 2011, 06:00:38 AM
The Lloyd icons are not great but still, they are good, and this is why those who use Lloyd as a Psa should use them, unless there are better ones, but I don't think, at least I didn't saw ones. The Emil's icons are better though it's true, but I don't think it is the same difficulty... Good luck for Kratos's icons.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 02, 2011, 10:07:50 AM
I made the Lloyd stock waaaay after the original ones for the project. I made some in a Brawl-ish style using only brawl colors to see if they could be used. I might alter or even remake the Lloyd ones later.

The Emil's icons are better though it's true, but I don't think it is the same difficulty... Good luck for Kratos's icons.


The hardest part of the Emil stock was the coloring of the hair. Other than that was the positioning I was going to put the head in. (Which I've decided that I'm gonna take the Brawl stock, flip them, and put the character in a similar position.) Which is what i've done with Emil and Lloyd.

http://www.spriters-resource.com/other_systems/ssbb/stock.png (http://www.spriters-resource.com/other_systems/ssbb/stock.png)
Using the above as an example.

And I have a general idea for how Kratos' stock will look. Having not enough colors might be an issue. Other than that, It shouldn't be hard. Thanks for the support though!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 02, 2011, 01:24:07 PM
Ok, so made some little inspections about Kratos's sounds, which were almost already organized, but I saw a problem which is rather annoying...

When you make sound hacking, you have to know the precise time of the sound you want to insert, and about these Kratos sounds, I have no way to do it immediately...  Originally I can use brawlbox in order to make a new brstm and choose a sound like this to know the time it has, but with these sounds, it doesn't work at all! And if it doesn't work at all, I wonder if it will work if I want to put them in Brawl, I will see this when I will begin the replacement... But it is not a really good news...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 03, 2011, 12:15:42 AM
Ok, so made some little inspections about Kratos's sounds, which were almost already organized, but I saw a problem which is rather annoying...

When you make sound hacking, you have to know the precise time of the sound you want to insert, and about these Kratos sounds, I have no way to do it immediately...  Originally I can use brawlbox in order to make a new brstm and choose a sound like this to know the time it has, but with these sounds, it doesn't work at all! And if it doesn't work at all, I wonder if it will work if I want to put them in Brawl, I will see this when I will begin the replacement... But it is not a really good news...


I'm kind of confused about what's causing you trouble.

When you say the "precise times", are you talking about current sample points for audio in's and out's?

If so, Audacity does this very well. Play the sound until the desired entry point and then pause the sound and look at the current sample count at the bottom of the audacity window. Do the same for the exit point and viola, audio entry and exit in sample format.
 
Not sure if this is what you were having trouble finding..


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 03, 2011, 04:15:17 AM
ArcSage: Take for example smashbox if it works for you. Open your brsar and find a sound of a voice for example. Click on it and see what it is right. If you don't have a bug, you should be able to make a preview of it, but if you can make this preview, there is a number that appears just above the button to begin the preview. This is the precise time of the sound, and this is what I need to make sound hacking, for Kratos's sounds.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 03, 2011, 08:17:19 AM
When you say, "with these sounds, it doesn't work at all", I assume you mean you are opening the default Kratos SFX file with brawlbox? If so, I'm not sure why you need to know the timing of the old Kratos SFX file..

But if you are talking about the new sounds you want to inject into the default, I would suggest you use audacity to get the current timing of the file. (Which should be in the .wav, .mp3, ect. format.) I'm pretty sure there are a handful of programs other than audacity as well which can give you the exact time of a music file.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 03, 2011, 08:21:16 AM
It is just because I already saw them in Audacity, and there are no parts to cut with these sounds that I don't need to edit them by cutting some parts. And even if I need to speed them up for the new tutorial, the base of the replacement is to know exactly the time they have. Because each sound I have will replace one sound with a precise time, and I have to organize what sound will replace what sound, and if possible, to put sounds that have time which are close.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 03, 2011, 08:29:25 AM
I see; the new voice replacements must be of equal length to the existing or things get dicey...
Is there really is no way to find the timing of the existing? if you can, I could probably shrink the files down to the correct the length for you. (by speeding them up)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 03, 2011, 08:32:47 AM
I just found a way to have them. I had to use a program to make an other file for them, in the same format, and this time it works. I will do this for all the other sounds I need, not only Kratos's.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 03, 2011, 08:36:35 AM
Congrats. :)
I look forward to seeing..er hearing the results.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 03, 2011, 08:38:15 AM
Don't expect it to hear them before a certain time, I have to work before on a moveset for an other character, and besides, I have to make them which would be long...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 03, 2011, 08:42:11 AM
Haha, I know you're busy. I'm not pushing for a particular time. :)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 03, 2011, 06:02:13 PM
Ok, I've started on Kratos' stock icon. Here is his original costume color.

(http://img26.imageshack.us/img26/2241/kratosstockbeta.png)

It's a general look as to the position and angle of Kratos.

What do you guys think?

And I am impressed with how the hair turned out.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Albafika on March 03, 2011, 06:09:44 PM
Ok, I've started on Kratos' stock icon. Here is his original costume color.

([url]http://img26.imageshack.us/img26/2241/kratosstockbeta.png[/url])

It's a general look as to the position and angle of Kratos.

What do you guys think?

And I am impressed with how the hair turned out.


His face reminds me of Habbo Hotel (The cheek) XD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 03, 2011, 06:28:07 PM
The hair is awesome. His face.. It's a little chubby.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 03, 2011, 06:33:39 PM
The hair is awesome. His face.. It's a little chubby.
Ok. I'll try to fix it.

Also, Philia hasn't said anything yet so i'll wait before fixing it


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 03, 2011, 06:39:46 PM
I think the hair is really well done. But, the problem that I have with this stock icon is easily fixable, but nobody mentioned it. The colors of Kratos shoulder are purple right? But in this stock icon, when I watch it, I don't really have this impression, I don't know if it is done on purpose or not, but still if it is not done on purpose, it looks a little strange, the purple of the costume and of the stock icon doesn't look the same...

And about the face, I think the expression made by the mouth reflects what he is well, the only problem that I have is that when I watch it, I have the impression that he has one eye which is closed... I don't know if it the case, but it is what I feel when I watch this icon, and this is too bad. If it could be fixed, it would be good.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 03, 2011, 07:03:38 PM
I think the hair is really well done. But, the problem that I have with this stock icon is easily fixable, but nobody mentioned it. The colors of Kratos shoulder are purple right? But in this stock icon, when I watch it, I don't really have this impression, I don't know if it is done on purpose or not, but still if it is not done on purpose, it looks a little strange, the purple of the costume and of the stock icon doesn't look the same...

And about the face, I think the expression made by the mouth reflects what he is well, the only problem that I have is that when I watch it, I have the impression that he has one eye which is closed... I don't know if it the case, but it is what I feel when I watch this icon, and this is too bad. If it could be fixed, it would be good.


Agreed; he looks like he's squinting..
An easy fix would be to extend the hair near that eye straight down a little more so that it becomes obvious that his hair is covering his eye.

You all are doing such an incredible job on this project.. I really wish I could assist in some way.
Maybe, I could work on the character portrait; which is usually done by scaling down an larger image of the character, correct? What do the dimensions need to be?

(I have a little photoshop experience; you can check out the custom background of my youtube page if you are curious.
http://www.youtube.com/user/LoverOfTheAnime?feature=mhum
I think Kratos is in there somewhere too haha..)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 03, 2011, 07:19:11 PM
his other eye is covered by his hair. and i will find a better purple.

oh ArcSage, what position do you plan on using? I thought of either his Radiant Mythology/ToVS styled magic cast frame or one with his sword up infront of his face.

Btw, his Radiant Mythology/ToVS magic cast look like this:
http://gallery.abyssalchronicles.com/albums/userpics/10002/c20090417_tovs_14_cs1w1_480x272.jpg (http://gallery.abyssalchronicles.com/albums/userpics/10002/c20090417_tovs_14_cs1w1_480x272.jpg)

And for the dimensions, I don't know.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 03, 2011, 08:48:37 PM
his other eye is covered by his hair. and i will find a better purple.

oh ArcSage, what position do you plan on using? I thought of either his Radiant Mythology/ToVS styled magic cast frame or one with his sword up infront of his face.

Btw, his Radiant Mythology/ToVS magic cast look like this:
[url]http://gallery.abyssalchronicles.com/albums/userpics/10002/c20090417_tovs_14_cs1w1_480x272.jpg[/url] ([url]http://gallery.abyssalchronicles.com/albums/userpics/10002/c20090417_tovs_14_cs1w1_480x272.jpg[/url])

And for the dimensions, I don't know.


I meant that it's just barely covering his eye.. So it's hard to tell if it's his hair or him squinting.

As to the position, I will probably use one similar to the one you suggested, a casting pose; however, I noticed that sometimes people make CSP's from images instead of snapshots.

If I were to go this route; here is what I would choose between.


Maybe a normal pose-

(http://images.wikia.com/aselia/images/c/c5/Kratos_stats.jpg)

(http://www.creativeuncut.com/gallery-03/art/tos-kratos-aurion-01.jpg)


Or an attacking one-

(http://img14.imageshack.us/img14/6170/kratosx.png)

(http://danbooru.donmai.us/data/d558ea2565ae1eb0e3eb0643b6cb2da0.jpg)

(http://fc03.deviantart.net/fs32/f/2008/216/c/e/__Kratos_Aurion__ToS_OAV_5___by_Kratos_Dream.jpg)


Chibi-  (Not really, It's just amazing)

(http://www.creativeuncut.com/gallery-03/art/tos-kratos-chibi.jpg)


Or one of these classics-

(http://www.creativeuncut.com/gallery-03/art/tos-kratos-aurion-02.jpg)


In the case that a judgment outfit is created-
(http://fc08.deviantart.net/fs21/f/2007/273/f/f/Kratos_Aurion_by_azmin.jpg)



I will most likely use a snapshot from his casting pose though.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on March 03, 2011, 09:14:34 PM
^_^ finally got home from finance class. Now gonna work on Kratos again ;D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on March 04, 2011, 12:26:04 AM
^_^ finally got home from finance class. Now gonna work on Kratos again ;D

Woot! :D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on March 04, 2011, 12:35:30 AM
^ yup, i fixed light spear cannon and hells pyre. now working on his down smash.

I took off the sword glow off most of his attack animations. hope this pleases yall lol


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 04, 2011, 04:40:37 AM
If you desire to help us ArcSage, it is good, but can you make something better than this, because it is already good.

(http://i861.photobucket.com/albums/ab174/renkaken/broul/CSP/Roy%203/Kratos.png)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 04, 2011, 05:10:49 AM
If you desire to help us ArcSage, it is good, but can you make something better than this, because it is already good.

([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/CSP/Roy%203/Kratos.png[/url])

Damn... That's good. I would like to see the casting frame though. But that one can make the cut as well.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 04, 2011, 10:24:42 AM
If you desire to help us ArcSage, it is good, but can you make something better than this, because it is already good.

([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/CSP/Roy%203/Kratos.png[/url])



Thats so good..
[crushed]


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 04, 2011, 11:08:18 AM
At least if you desire to help us, maybe you can make some recolors using this CSP. But you should ask to renkaken a permission to recolor it, he is the one who made it.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 04, 2011, 11:26:57 AM
At least if you desire to help us, maybe you can make some recolors using this CSP. But you should ask to renkaken a permission to recolor it, he is the one who made it.

If you are talking about simply adjusting the hue of the .pac file; Yes, I can do that, and I'll ask him permission first. Tell me what color schemes you guys want.
But in case we decide to go with a picture instead of snapshot;

(https://lh4.googleusercontent.com/_nmW8Gbp9PWI/TXEuQCrOdTI/AAAAAAAAADA/wtkerXR57Lc/Kratos%202.png)

(https://lh6.googleusercontent.com/_nmW8Gbp9PWI/TXEuQ-_1P2I/AAAAAAAAADI/wvOK0plbVC0/Kratos%201.png)

(https://lh4.googleusercontent.com/_nmW8Gbp9PWI/TXEuQcJNRxI/AAAAAAAAADE/BTbFdEUbIFo/Kratos%203.png)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 04, 2011, 11:29:44 AM
Yeah, they are good. For imported Kratos, because when you select Kratos with a Csp like this and see what he looks like in battle, it is a desillusion. Firstly, the face doesn't truly match, and finally, the most important, the sword doesn't match at all.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 04, 2011, 11:58:12 AM
Yeah, they are good. For imported Kratos, because when you select Kratos with a Csp like this and see what he looks like in battle, it is a desillusion. Firstly, the face doesn't truly match, and finally, the most important, the sword doesn't match at all.

Well, I thought I would at least see how they turned out because many people make CSP's this way. However, I agree with you that it doesn't give the correct impression of the character.

Since I know you are quite picky when it comes to things like this, (as am I), how would you suggest I recolor your image? Should change the hue of the textures in the .pac file and then snapshot it? Or just change the hue of the picture you uploaded? Obviously, the last option would be much more simple.

And I need costume ideas.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 04, 2011, 12:08:06 PM
I think this is probably the last idea that you should use. But for the colors, I can't really give you ideas, in my opinion, we have two choices, we make colors like original Marth, or we make colors like in Tales of Vs, which will be a problem because there won't be enough colors. I don't know these colors of Kratos, but I'm sure Royal Blade will give you hints with this.

Anyway, I'm honest, I don't really care about this because as when I play there is never the same characters for two players, so in team matches, he would have his original outfit, for me! Because the original outfit is much better. The only other costumes that I would take would be his others true costumes, so his Judgment costume, and his other costume exclusive to Ps2 maybe. But, before they have to be done, which means we have to wait. Judgment is the most important.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 04, 2011, 01:04:46 PM
I thought I was making the recolors for Kratos? I've already got permission from renkaken to recolor his flamberge vertex.

I'm just working on the stock icons atm.

Btw, I fixed up the hair, and fixed some other stuff so the face isn't as chubby.
(http://img121.imageshack.us/img121/8454/kratosshouldercomp.png)
Which color do you guys prefer for the shoulders? 1? 2? or 3? (In order with the picture.)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 04, 2011, 01:07:55 PM
Oh, I forgot that it was you who was in charge of taking care of this. The icon that I prefer is the second. But the fact that he has one eye closed still annoys me. The other eye is completely invisible now, it shouldn't be like that for Kratos, even if there is hair that is in front of one of his eye, there is a part that we should see. But this is not the biggest problem, this eye closed according to me is the biggest.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 04, 2011, 01:32:11 PM
Okay, how does this look?

(http://img811.imageshack.us/img811/9606/kratosstockbeta2.png)

I got both eyes in, fixed the hair some more, and I adjusted his face a tad.



Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 04, 2011, 01:37:10 PM
I thought I was making the recolors for Kratos? I've already got permission from renkaken to recolor his flamberge vertex.

I'm just working on the stock icons atm.


Don't worry, I wasn't planning on making the textures myself, I just needed to know what colors to use on the CSP. :)
And are we in agreement to use the the snapshot Philia took?

The stock icon looks great BTW.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 04, 2011, 01:52:52 PM
A coincidence with the colors is, most of Marth's alternate colors are colors that kratos has in ToVS. Other than the original of course.

Like So:
Front:http://img827.imageshack.us/img827/8453/frontdly.jpg (http://img827.imageshack.us/img827/8453/frontdly.jpg)
Back:http://img811.imageshack.us/img811/3024/backhn.jpg (http://img811.imageshack.us/img811/3024/backhn.jpg)

The only colors he doesn't have are a Green and Blue. Which i plan to make myself.

And thanks, i need to fix the shading of his hair.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 04, 2011, 01:58:20 PM
I make this post just in order for you to let you know that I more or less understood the skills that I lacked some time ago for sound hacking, I mean the possibility to put sounds that are longer than the original sounds. It doesn't mean I beginned to put the sounds in the brsar and that I will work to make his voices, but it means that indeed I can make them.

But I want you to warn on something: there are 30 sounds that I selected. Marth has 32 sounds that I surely can use, excepted maybe one of them which is a little short... Originally Marth has more sounds as this but they are blank sounds of 00,01 seconds, so I don't think I will use them... I will try one to see how it turns but I don't expect a lot from them...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 04, 2011, 02:24:52 PM
Here is an attempt at the red Kratos CSP.

(https://lh4.googleusercontent.com/_nmW8Gbp9PWI/TXFXwJH66aI/AAAAAAAAADY/rvircBfX2Vc/Kratos%20%28Red%29.png)

It's kind of choppy, which I plan to fix later.
I'm going to be busy the rest of today, but I might be able to work on it more tonight.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 04, 2011, 02:59:59 PM
That's pretty good. If you looked at the picture, his hair is brown-ish and has black gloves.

It's still very good.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 04, 2011, 03:10:52 PM
It has to be improved it is true, but for those who want to use it, I think it is already pretty good! But don't give up on working of course!

Oh, and an information that can please some people, it seems Brawl loves the quote of jade Curtiss casting Indignation.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Fliptocat on March 04, 2011, 03:12:53 PM
^You got the whole quote to fit?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 04, 2011, 03:16:01 PM
No, only the part 1 because it is a part of 7 seconds. This was the biggest worry I had, and it fits in one sound of 2 seconds. So it's good. The other parts would be put on other sounds, there are three sounds in fact for this attack, and three steps. The only thing which is really a little problem is that the voice is really Jade's voice, but it is probably less heard, I mean the voice has not the same volume than in tales of the abyss, but despite of this, the sound works correctly.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 04, 2011, 04:45:17 PM
Why were you testing Jade's voice btw?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 04, 2011, 04:48:56 PM
Because I wanted to know to make things simple, to what distance a sound can be extended. And the longest sound that I had was Jade Curtiss part 1 of Indignation. And it showed me that a sound can be extended 3 times its length, but after that, the sound is normal, but the problem is that it is a little low, the voice is low so it's more difficult to hear it, I will try to find a way to fix this. I have the same problem with the sound I put for Kratos.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 04, 2011, 05:02:30 PM
^Let's hope for the best.

Also is it 100% that renkaken will be making a judgement costume? If so, should I make another set of stock icons for Judgement specific? I'll even change the position of the icon.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 04, 2011, 05:08:01 PM
For the judgment costume, I suppose the best way to know the answer would be to ask Renkaken himself. But, honestly, in my opinion, and from what I read, it is not 100% sure, he can have a problem of computer for example, reduced time to work on it, or even lose his motivation to make it, which is understandable, because after all he already worked on Kratos one time.

Maybe he will make it, I don't know, but I'm pretty sure if he makes it, we will have to wait a certain time, because it will take some time to do, and besides, it will take some time befoe he decides to start working on it because as he already did a Kratos, I don't really think he will work immediately on him again.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 05, 2011, 08:21:45 AM
Texture Update:
I've completed the Red and Black textures for Kratos. I've still got the Green, Blue, and White colors left.

I'll upload them all once I'm done and I've tested them.

And I don't have any screenshots yet. I'll get them later.

@Divine: Could you also fix the Demon Fang animation? You could use one of Marth's Neutral Attack animations. The one where he slashes up and infront of himself. It would look better and suit Kratos more.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 05, 2011, 08:28:24 AM
All this is really nice, but it absolutely not says to Divine Overlord what exact animation of Marth you see for the attack demon fang, and Divine Overlord is not alone...

Edit: Ok, now we know much better, but the animation itself is probably not enough if we want to be the closest as possible to the original animation of Demon Fang.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 05, 2011, 01:37:38 PM
All this is really nice, but it absolutely not says to Divine Overlord what exact animation of Marth you see for the attack demon fang, and Divine Overlord is not alone...

Edit: Ok, now we know much better, but the animation itself is probably not enough if we want to be the closest as possible to the original animation of Demon Fang.

Well, I found a more efficient way to color the image which I plan to use for the rest of the colors too. Here's the latest on Kratos's Red CSP.
Tell me what you think.


          Before                              After

(https://lh4.googleusercontent.com/_nmW8Gbp9PWI/TXFXwJH66aI/AAAAAAAAADY/rvircBfX2Vc/Kratos%20%28Red%29.png) (https://lh5.googleusercontent.com/_nmW8Gbp9PWI/TXKgz8MDZpI/AAAAAAAAAEI/OTr-Z5-o0yw/Kratos%20%28Red%29.png)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 05, 2011, 01:44:36 PM
.....

Hum... I confirm it, I will never use an icon like this even for different colors, it would make me make nightmares when I sleep...

It's well done of course, it's true, you spent time on it, it can be seen, but I hate this, it is not Kratos anymore in my opinion.... But, it does its function, acting as a recolor.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 05, 2011, 01:51:32 PM
.....

Hum... I confirm it, I will never use an icon like this even for different colors, it would make me make nightmares when I sleep...

It's well done of course, it's true, you spent time on it, it can be seen, but I hate this, it is not Kratos anymore in my opinion.... But, it does its function, acting as a recolor.



Well, I give up.

I tried following Royal's suggestion for red kratos,(http://img827.imageshack.us/img827/8453/frontdly.jpg), and since it obviously is terrifyingly hideous to the point of giving you nightmares, I'll just have to wait and see what the red recolor looks like that Royal is making in his texture pack.

There's really no point in starting the others either.

I am confused though Philia, because after I submitted the first one, you said it was pretty good and usable. But this new one I made isn't? I must say, I thought it looked pretty good.. If there's anything wrong with it being a CSP, it's due to using your .pac snapshot instead of an actual picture of him.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 05, 2011, 02:29:57 PM
You're absolutely wrong. I said it would give me nightmares because I absolutely don't like it and I think it doesn't fit Kratos at all, and in order for you to understand much more what I say, take Kratos's image, and put your recolor just near to it, I'm pretty sure you'll understand why I said this. But for the first, I NEVER said that I liked it, I said it was good and usable, but I've never said I liked it, and besides I ALWAYS said that I wouldn't use any of the recolors for a CSP because no matter how skilled you are and even someone other is, a recolor will never fit Kratos in any way, excepted in fact if the recolors are different costumes of Kratos and as he has only three; this is my opinion, and my personal opinion, the second recolor which is the finalized is still usable and even more usable than the first, it is well done as I already said but you probably missed... You're completely mistaken this time and didn't understood at all what I said.

And about the image I gave you, the image is really good itself, I'm not the one who made it but it is really good. And this is because it is so good that this image was the one you recolored and I absolutely agreed on the fact that it was this image which need to be recolored, for those who will use recolors of course, which will never be my case.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 05, 2011, 02:58:59 PM
Philia..
You need to be more expressive with your feelings.  :)

When all you say is, " Hum... I confirm it, I will never use an icon like this even for different colors, it would make me make nightmares when I sleep... It's well done of course, it's true, you spent time on it, it can be seen, but I hate this, it is not Kratos anymore in my opinion.... But, it does its function, acting as a recolor."

How am I supposed to gleam that you are saying using ANY recolored CSP gives you nightmares. You just said, "an icon like this". So naturally, "an icon like this", means an icon like the one I just made.

Then you said in the next post, "You're absolutely wrong. I said it would give me nightmares because I absolutely don't like it and I think it doesn't fit Kratos at all".
Then.... I would be absolutely right because I told you I thought you didn't like it.

I wasn't completely mistaken and I didn't misinterpret what you said; you just weren't clear enough on what you hated. :)

But. I understand now.
I really valued your opinion, and now don't even see a reason to finish the CSP's if people aren't going to use them. Haha, you even have me convinced not to use them.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 05, 2011, 03:03:59 PM
It's true that I wasn't clear enough, but if you have read my previous posts, you should have immediately known why I said this! :laugh: Anyway, try to do all what you can, and if Royal Blade decides to make one of those icons, we will compare and see what is better, or people will be able to make a choice.

A last thing, absolutely unrelated to the icons, I ask the final moveset, once it is decided to be posted here or at least I ask to have it. Because honestly, decide what voices for aerials I don't know is a little hard, I think people will easily understand why...

Because as I don't know how to decide what voice is played when with the program Psa, I will have to make a precise list of what sound is played when.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 05, 2011, 03:14:50 PM
I don't plan on making any CSP's. I could though, make recolors of a pre-made one. But not make one. I don't know how.

Also, we can still make the CSP's for other people who want them. Why do you think I'm working on alternate colors? Yes, different costumes would suit tales characters better, but that would take a long time to vertex 5 new costumes for Kratos. And, I don't think he even has 5 other costumes to use.

Side note: Hmm... I can't seem to find the texture for the gloves, so all of the alt's have white-ish gloves... Wait... I think I just remembered where...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 05, 2011, 03:39:26 PM
... Second time... Only one left...


Ok, so you don't plan on making Csp, ok no problem. When I said making icon, I admit it, I completely mistook, I wanted to say that you made a recolor, excuse me for this mistake because I'm truly aware these are two things completely differents!

But in that case, why do you say this?

Quote
Also, we can still make the CSP's for other people who want them.

This time I understand nothing anymore, I thought the Csp was already decided and was the image I posted and which was made by Renkaken. So why are you talking about making a Csp?

If you're talking about a recolor, which I think is what you're talking, and it seems you made the same mistake than me, I will answer one of your question: how many costumes has Kratos? Read my previous post and you'll find the answer. But there is one altered costume based on the anime, where he has glasses in a cut in, because he is a professor.


And I NEVER said that Arc Sage or other people should stop making these recolors, even if for me, and be careful ONLY FOR ME, it is a complete waste of time because I won't use them. But this is only my opinion and my choice, I've never said that the others won't use them like I'm going to do, why did I say that these icons recolored even if I find them horrible and I'm nice, are usable and acts as recolors? In the case you doubt me saying this, let me light your memory:

Quote
And about the image I gave you, the image is really good itself, I'm not the one who made it but it is really good. And this is because it is so good that this image was the one you recolored and I absolutely agreed on the fact that it was this image which need to be recolored, for those who will use recolors of course, which will never be my case.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on March 05, 2011, 05:18:03 PM
All this is really nice, but it absolutely not says to Divine Overlord what exact animation of Marth you see for the attack demon fang, and Divine Overlord is not alone...

Edit: Ok, now we know much better, but the animation itself is probably not enough if we want to be the closest as possible to the original animation of Demon Fang.

Well, I found a more efficient way to color the image which I plan to use for the rest of the colors too. Here's the latest on Kratos's Red CSP.
Tell me what you think.


          Before                              After

(https://lh4.googleusercontent.com/_nmW8Gbp9PWI/TXFXwJH66aI/AAAAAAAAADY/rvircBfX2Vc/Kratos%20%28Red%29.png) (https://lh5.googleusercontent.com/_nmW8Gbp9PWI/TXKgz8MDZpI/AAAAAAAAAEI/OTr-Z5-o0yw/Kratos%20%28Red%29.png)

ArcSage! It looks Great! :DD

keep up the good work:3


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: whiselifax on March 05, 2011, 05:35:20 PM
Quote
Well, I found a more efficient way to color the image which I plan to use for the rest of the colors too. Here's the latest on Kratos's Red CSP.
Tell me what you think.


          Before                              After

(https://lh4.googleusercontent.com/_nmW8Gbp9PWI/TXFXwJH66aI/AAAAAAAAADY/rvircBfX2Vc/Kratos%20%28Red%29.png) (https://lh5.googleusercontent.com/_nmW8Gbp9PWI/TXKgz8MDZpI/AAAAAAAAAEI/OTr-Z5-o0yw/Kratos%20%28Red%29.png)

I think the texture and CSP looks great, and would definitely want to see more :)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 05, 2011, 05:57:17 PM
Quote
Well, I found a more efficient way to color the image which I plan to use for the rest of the colors too. Here's the latest on Kratos's Red CSP.
Tell me what you think.


          Before                              After

(https://lh4.googleusercontent.com/_nmW8Gbp9PWI/TXFXwJH66aI/AAAAAAAAADY/rvircBfX2Vc/Kratos%20%28Red%29.png) (https://lh5.googleusercontent.com/_nmW8Gbp9PWI/TXKgz8MDZpI/AAAAAAAAAEI/OTr-Z5-o0yw/Kratos%20%28Red%29.png)

I think the texture and CSP looks great, and would definitely want to see more :)


What's this I sense?..
Appreciation for my toils? I think so.
Time for another CSP color. :)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on March 05, 2011, 06:08:39 PM
^ looks good. ;D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 05, 2011, 06:43:13 PM
Firstly, I know Royal mentioned possibly making a green and blue color texture, but since he's not done yet I had to guess on the tints. I can redo them if I find that they don't match very well upon him finishing the textures. As far as the black color texture goes, I'm having difficulty figuring out the correct brightness so that it doesn't drown the contrast, but still looks fairly dark. Here's what I have so far..



                                                                       (I like this one)
(https://lh6.googleusercontent.com/_nmW8Gbp9PWI/TXLmF8i8awI/AAAAAAAAAFI/hwOMBk_BPBE/Kratos%20%28Blue%29.png)(https://lh5.googleusercontent.com/_nmW8Gbp9PWI/TXLjXr_cgII/AAAAAAAAAFA/OI9pLWGT1TY/Kratos%20%28Green%29.png)(https://lh4.googleusercontent.com/_nmW8Gbp9PWI/TXLhDoy7B2I/AAAAAAAAAEg/vJxg85tQ5Bc/Kratos%20%28Black%29.png)

Anyone's input on these is appreciated.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 05, 2011, 06:51:30 PM
One thing that I didn't noticed before, and this is a default, a small default, but still a default, try pick the icon made by Renkaken, and compare it with ALL your recolors.

Now, do what I say. Try finding three little circles, there are two on the left, and one on the right. Do you notice the difference between your recolors and Renkaken's icon? Why is there this difference? Is it on purpose or is it a mistake? It's small, I know, but I think it needs to be mentioned.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 05, 2011, 07:00:52 PM
One thing that I didn't noticed before, and this is a default, a small default, but still a default, try pick the icon made by Renkaken, and compare it with ALL your recolors.

Now, do what I say. Try finding three little circles, there are two on the left, and one on the right. Do you notice the difference between your recolors and Renkaken's icon? Why is there this difference? Is it on purpose or is it a mistake? It's small, I know, but I think it needs to be mentioned.

I noticed this, and it's simply an unavoidable product of hue desaturation..
I could add the brownish/gold color back in manually, but there's a chance it will look.. terrible.

Haha, thanks for mentioning it because, even though it's a small difference, it matters when flipping back and forth between the CSP's.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 05, 2011, 07:08:38 PM
A question, do you plan, if you know of course to make a BSP of Kratos? I don't know if it is this name, but I mean the square where we select Marth, turning it into Kratos, do you plan to do this? And do you plan to alter the square in battle where we see marth and put Kratos? And finally, do you plan to remove the name Marth to add the name Kratos?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 05, 2011, 07:21:59 PM
A question, do you plan, if you know of course to make a BSP of Kratos? I don't know if it is this name, but I mean the square where we select Marth, turning it into Kratos, do you plan to do this? And do you plan to alter the square in battle where we see marth and put Kratos? And finally, do you plan to remove the name Marth to add the name Kratos?

Are you asking me these questions?
If so, I wouldn't mind making a BSP. Although I think it should be an actual image of kratos this time, not a screenshot.. But it's up to you guys.

What square in battle?.. You can't be talking about stock icons..


As far as changing marth's name to kratos goes, I believe that needs to be done through ocarina codes in the .gpf and loaded along with whatever brawl mod method you are using. But I don't know the specifics of how to do this.
Someone please correct me if I am wrong.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 05, 2011, 09:12:45 PM
Yeah I'm asking to you.

About the Bsp, I don't think an actual image of Kratos would work. You imagine, you see a square featuring the true Kratos and in fact you have a Marth with his costume and his hair? There's a too great difference, it's the same as Csp, according to me of course.

I'm not talking about stock icons as you probably figured out, because Royal Blade is making them. I'm talking of this.

http://www.youtube.com/watch?v=4iSpl5iCu0k

You see where you have the name mario? Above it, there's a square featuring Mario's face. This is the square I'm talking about. But maybe changing the Bsp would change it too, but as I absolutely don't know...

Oh? It works like this for the names? I can't confirm or deny I don't know at all, but it would be good indeed to know...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 05, 2011, 09:20:48 PM
Yeah I'm asking to you.

About the Bsp, I don't think an actual image of Kratos would work. You imagine, you see a square featuring the true Kratos and in fact you have a Marth with his costume and his hair? There's a too great difference, it's the same as Csp, according to me of course.

I'm not talking about stock icons as you probably figured out, because Royal Blade is making them. I'm talking of this.

[url]http://www.youtube.com/watch?v=4iSpl5iCu0k[/url]

You see where you have the name mario? Above it, there's a square featuring Mario's face. This is the square I'm talking about. But maybe changing the Bsp would change it too, but as I absolutely don't know...

Oh? It works like this for the names? I can't confirm or deny I don't know at all, but it would be good indeed to know...




Yes, haha I see what you are talking about now.
Hmm.. I think that image is the same as the BSP, so they should both change if you were to replace one, but I don't know for sure.

I researched the name a little, and it looks simple enough to change; there is actually a characterselect.pac file which contains the names of the characters. All that would be needed is to put Kratos' name over marth's.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 05, 2011, 09:33:55 PM
About the names: Yeah this is what I figured out, someone made something very similar with Shadow, and an other with the name Asch, and I suspect some did with Cloud.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 05, 2011, 09:54:24 PM
OK
I think i'm done with it haha. :)

Here is the new sc_selcharacter_en.pac file with Kratos name and image;
http://www.mediafire.com/?v9w84fbu7fnej8m

I can't test it to see if everything works properly yet, because my wii lens has been giving me the disc read error for weeks, and I can't do anything about it until my new lens arrives. I tried cleaning it and it did nothing, so I plan to replace it Monday. It should just be a matter of replacing the original with this new one. (remember to make a backup just in case)

Someone mind testing it for me?

Here are the images I made to replace the existing-




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(https://lh4.googleusercontent.com/_nmW8Gbp9PWI/TXMS8giuunI/AAAAAAAAAFo/cqNhgaEfl-g/MenSelchrChrNmS.017old.png) (https://lh5.googleusercontent.com/_nmW8Gbp9PWI/TXMS8ajEY6I/AAAAAAAAAFs/4v1v1_XiT_w/MenSelchrChrNmS.017.png)




  Default      New

(https://lh3.googleusercontent.com/_nmW8Gbp9PWI/TXMS8elW9mI/AAAAAAAAAFg/eGCdfjMPZ80/MenSelchrChrFace.017old.png) (https://lh6.googleusercontent.com/_nmW8Gbp9PWI/TXMS8dVZL8I/AAAAAAAAAFk/DjCVzy0f8bY/MenSelchrChrFace.017.png)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 05, 2011, 10:01:49 PM
It would have been a pleasure to test it, but I won't, I'm completely "out", so I will take a rest. But if nobody has tested it before I come back, be sure I will test it and tell you how it looks like in game. Really sorry.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 05, 2011, 10:56:11 PM
It would have been a pleasure to test it, but I won't, I'm completely "out", so I will take a rest. But if nobody has tested it before I come back, be sure I will test it and tell you how it looks like in game. Really sorry.

No need to be sorry. Thanks in advance for when you test it out later.

It's frustrating to me seeing all of these project developments and being unable to try them myself. I hope the lens replacement will fix my Disc Read Error problem.. If not, I'm screwed because I can't send it to nintendo now that it's been taken apart with custom homebrew and everything. :P


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 06, 2011, 05:08:46 AM
The CSP recolors are good. The green and blue will take more time for me to see which color would have a better fit. (You could try to do the same to make things easier. If you want.)

Could you sharpen the character face image? And If you can, try for a white outline like Brawl's.

And I would be glad to test them. Although I'm not sure if they'll work cause I haven't gotten any others to work properly...

Oh, have the victories and taunts been changed yet? I was just thinking about it. It would also help Philia. Here are some suggestions that I have.
For Victory suggestions:
-Kratos swings his sword then sheathes it. Saying, "Blame Your Fate."
@ 0:30 in this vid: http://www.youtube.com/watch?v=4Cv2F3Lltuk (http://www.youtube.com/watch?v=4Cv2F3Lltuk) (Not so great quality)
-Kratos turns around. Saying "That's That."
@ 2:40 in this vid: http://www.youtube.com/watch?v=Yft4hsY595w&feature=related (http://www.youtube.com/watch?v=Yft4hsY595w&feature=related)
-His JP exclusive victory. We can mix other lines together or just make him do grunts.
@ 0:27 in this vid: http://www.youtube.com/watch?v=E1UpibKrhk4&feature=related (http://www.youtube.com/watch?v=E1UpibKrhk4&feature=related)

For Taunt suggestions:
- Use the one at the end of this video. (Down Taunt would work.)
http://www.youtube.com/watch?v=SCuLDruhjWI (http://www.youtube.com/watch?v=SCuLDruhjWI)
- Use his unison attack animation. (JUST the animation. Not the effect.)
@ 2:33 in this vid: http://www.youtube.com/watch?v=HdKwT1ckbfQ&feature=related (http://www.youtube.com/watch?v=HdKwT1ckbfQ&feature=related)
-*I Don't Know*


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 06, 2011, 06:08:29 AM
Hum, about the victory pauses, I made specific voices. The first can work, the second don't work, and the third work.

I have, you cannot oppose fate in japanese, so the first you suggested can work it is almost the same thing he says. I have, I cannot die until I fulfill my duty in japanese, and here, I need a specific pose which I will try to find again and show you. And the last is your death is in vain. (I remember seeing that what you call exclusive with my EUR tales of symphonia and it is based on that.)

About the up taunt, it is a spell, so it needs to use animations for a spell.

The down taunt you suggested can work.

Use an attack as a taunt and remove the effect? It's really a bad idea. We should find an other taunt, why not use for example the taunt he uses in Tales of Symphonia by pressing Z? It would be much more coherent, unless this taunt is the same as the first which is possible... I will try to verify this, and most important to find a video of reference.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 06, 2011, 06:22:06 AM
The taunt he has in symphonia is like he puts out his hand for like a second and puts it back while saying something. I know a video that has it. (Acutally, has all characters) but I can't seem to find it.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 06, 2011, 06:41:33 AM
When you have time try to finding it again, because you have better chances than me, I already tried but I didn't managed to find...

Anyway, here is the video of the specific pose that I need. I couldn't find a better view, and the thing that annoy me a little is that the shield is obstructing the view a little... Watch his pose when the party is completely defeated.

http://www.youtube.com/watch?v=Ef_5RF1RGNY


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 06, 2011, 07:26:27 AM
The CSP recolors are good. The green and blue will take more time for me to see which color would have a better fit. (You could try to do the same to make things easier. If you want.)

Could you sharpen the character face image? And If you can, try for a white outline like Brawl's.

And I would be glad to test them. Although I'm not sure if they'll work cause I haven't gotten any others to work properly...

Oh, have the victories and taunts been changed yet? I was just thinking about it. It would also help Philia. Here are some suggestions that I have.
For Victory suggestions:
-Kratos swings his sword then sheathes it. Saying, "Blame Your Fate."
@ 0:30 in this vid: [url]http://www.youtube.com/watch?v=4Cv2F3Lltuk[/url] ([url]http://www.youtube.com/watch?v=4Cv2F3Lltuk[/url]) (Not so great quality)
-Kratos turns around. Saying "That's That."
@ 2:40 in this vid: [url]http://www.youtube.com/watch?v=Yft4hsY595w&feature=related[/url] ([url]http://www.youtube.com/watch?v=Yft4hsY595w&feature=related[/url])
-His JP exclusive victory. We can mix other lines together or just make him do grunts.
@ 0:27 in this vid: [url]http://www.youtube.com/watch?v=E1UpibKrhk4&feature=related[/url] ([url]http://www.youtube.com/watch?v=E1UpibKrhk4&feature=related[/url])

For Taunt suggestions:
- Use the one at the end of this video. (Down Taunt would work.)
[url]http://www.youtube.com/watch?v=SCuLDruhjWI[/url] ([url]http://www.youtube.com/watch?v=SCuLDruhjWI[/url])
- Use his unison attack animation. (JUST the animation. Not the effect.)
@ 2:33 in this vid: [url]http://www.youtube.com/watch?v=HdKwT1ckbfQ&feature=related[/url] ([url]http://www.youtube.com/watch?v=HdKwT1ckbfQ&feature=related[/url])
-*I Don't Know*


Are you talking about a white outline for the BSP? Or the CSP? Because I did put a white outline around him.. Maybe it isn't noticeable enough.
To get any more face clarity, I will need to take a zoomed picture myself; the one Philia provided is good for a CSP, but not an up-close BSP as far as clarity goes.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 06, 2011, 07:37:19 AM
That pose? You mean like the one in this vid?
http://www.youtube.com/watch?v=keYYxlpckmA
I believe I also saw it earlier today...

Aha!
http://www.youtube.com/watch?v=Lr2NjR7tcA4
Used twice in the vid. One after the first fight, and one after the last fight.
Plus, there's no sheild. Hope that helps.

Uhh... Found the english line for the JP exclusive victory?
http://www.youtube.com/watch?v=dOHxSh43Ykc
My bad... I honestly no idea that there was an english version.

You could also use this vid for other victories.

Edit:
@ArcSage: Oh, ok.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 06, 2011, 07:47:26 AM
You found the pause that I want for the victory to fit the quote I cannot die until I fulfill my duty.

I already have the quote your death is in vain so don't worry about it, in japanese and in english of course.

ArcSage: I will try your work about the name and the Bsp now.

Edit: Hff... I tried to put them, but the size doesn't match for the name... So I suppose in fact I didn't found the exact place to put it... The square you made with the custom image of Kratos, if I put it to replace the square containing the image of Marth at the selection screen, it doesn't replace the square in battle. And this square at the selection screen, if your square of Kratos has to be put here, is not really good. We don't see enough of Kratos's hair, and in fact Kratos face is much more above all the other character's faces, so because of this, almost half of the hair is not seen. I suppose it is because of the size, if it was the square in battle, I suppose it would be better but I don't know where to put this square in battle.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: renkaken on March 06, 2011, 11:12:09 AM
...
Awesom stuff Im seing here
But Before I was a vertexer I was (and still) portratizer so gonna help
(http://i861.photobucket.com/albums/ab174/renkaken/Normal.png)(http://i861.photobucket.com/albums/ab174/renkaken/Blue.png)(http://i861.photobucket.com/albums/ab174/renkaken/Red.png)(http://i861.photobucket.com/albums/ab174/renkaken/Purple.png)
(http://i861.photobucket.com/albums/ab174/renkaken/broul/CSP/Roy%203/Kratos-1.png)(http://i861.photobucket.com/albums/ab174/renkaken/broul/CSP/Roy%203/BRKratos.png)
So, Pride released a Dark Red Kratos heres a link http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17326&Moderated=All&facebook=true
That was all


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 06, 2011, 11:52:25 AM
...
Awesom stuff Im seing here
But Before I was a vertexer I was (and still) portratizer so gonna help
([url]http://i861.photobucket.com/albums/ab174/renkaken/Normal.png[/url])([url]http://i861.photobucket.com/albums/ab174/renkaken/Blue.png[/url])([url]http://i861.photobucket.com/albums/ab174/renkaken/Red.png[/url])([url]http://i861.photobucket.com/albums/ab174/renkaken/Purple.png[/url])
([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/CSP/Roy%203/Kratos-1.png[/url])([url]http://i861.photobucket.com/albums/ab174/renkaken/broul/CSP/Roy%203/BRKratos.png[/url])
So, Pride released a Dark Red Kratos heres a link [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17326&Moderated=All&facebook=true[/url]
That was all


<3


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 06, 2011, 03:03:56 PM
Ugh.. This is killing me..
I want to try out the awesome textures and BSP's everyone has made! But I can't until I fix my wii lens. D:


Hey Renkaken, I noticed that Kratos's right arm, (around where pit is), seems distorted for some reason. This is probably just a pac issue, but I thought I would mention it.. Haha, I feel like Philia.
I wasn't sure if it was supposed to be part of his V cape, or his arm. It's not a problem, I just noticed it and thought I would mention it.


And how are the japanese voices coming along Philia? :)
*I'm not trying to rush you BTW.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 06, 2011, 03:10:07 PM
I never announced that I beginned working on the japanese voices, so there is no progress. I need to make one more experiment but I was taken by the project Emil in order to fix some glitches. And besides, even if I made progress, you wouldn't benefit this progress because you probably don't use a japanese brsar unlike me.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: SmashClash on March 06, 2011, 03:13:37 PM
I can't wait to get a ft_marth.rel so I can get that red & Black Kratos.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 06, 2011, 03:56:16 PM
I never announced that I beginned working on the japanese voices, so there is no progress. I need to make one more experiment but I was taken by the project Emil in order to fix some glitches. And besides, even if I made progress, you wouldn't benefit this progress because you probably don't use a japanese brsar unlike me.

Actually, I will. :D
And even if I didn't use the japanese voices, the more progress you make with the japanese voices is beneficial because it means you are that much closer to working on the english ones.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 06, 2011, 04:01:10 PM
You have a japanese brsar too? In that case, you should probably be one of the first excluding me who will be able to try them. I will think about you in that case to try it when it will be finished for the japanese brsar.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 06, 2011, 04:05:35 PM
You have a japanese brsar too? In that case, you should probably be one of the first excluding me who will be able to try them. I will think about you in that case to try it when it will be finished for the japanese brsar.

I would be more than happy to; but my wii lens is broken remember?.. And until I fix it, I am unable to use riivolution to apply any patches to brawl.. Like I said, a new lens is on it's way and will probably be here tomorrow, so we'll see how that works out.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 06, 2011, 04:09:09 PM
When I said I will think about you, I thought it was obvious, I said I will think about you to try the japanese voices when it will be completely done, which will be obviously after tomorrow as I won't probably work on it right now. I still don't have beginned to truly work on it, only made some experiments, so...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 06, 2011, 04:11:56 PM
When I said I will think about you, I thought it was obvious, I said I will think about you to try the japanese voices when it will be completely done, which will be obviously after tomorrow as I won't probably work on it right now. I still don't have beginned to truly work on it, only made some experiments, so...

When I say, We'll see how it works out; I am saying there's a good possibility that I will fail miserably at the replacement procedure, or that it won't fix the problem. By no means do I expect my wii to be working fine by tomorrow, that would be miraculous.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 06, 2011, 04:14:06 PM
Ah, I understand much more now... Anyway, I hope you'll be successful with this procedure, good luck and take your time to act step^by step, slowly but surely.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 06, 2011, 04:14:30 PM
I have a copy of both brsar's. English and Japanese. So I could try the voices as well.

Btw, do you need sound effects Philia? I could show you to some if you need any.

Edit: Wow, do you guys ever type fast...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 06, 2011, 04:18:34 PM
Royal Blade: I prefer clarify one thing, because the confusion is really easy, when you say sound effects, you're talking about the sounds that are played for example when you hit someone with a sword? Or you're talking about the voices of Kratos?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 06, 2011, 04:19:35 PM
when you hit someone with a sword.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 06, 2011, 04:20:57 PM
If you have sounds like this, I want them of course, but be precise about what sound is what. And, I know I will be a bit annoying, if you have sounds like this directly taken from other Tales of and you can say what is what, I'm a taker!!!!


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 06, 2011, 05:15:19 PM
I'll have to go through them and check which is which. The ones i've acquired are Abyss, Vesperia, and ToS2.

Most of these should be useful. Especially Vesperia and ToS2.

Tell me what you would like and i'll make a rar of them.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 06, 2011, 05:31:14 PM
All, it will be perfect!!!!!! But, be careful, I suppose you will put them in a site like mediafire? In that case I want a rar for one game, not a rar containing for example three folders. Because if the file is too big, I will have great problems... This is why I ask individual rar for each game.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 06, 2011, 05:37:36 PM
Well Then, I'll bring you here: http://tales.namco.com/forums/viewtopic.php?t=60916 (http://tales.namco.com/forums/viewtopic.php?t=60916)
This is where I got mine. The Abyss ones aren't labeled. Vesperia are. DotNW are also labeled but not as well as Vesperia.
Also, Vesperia have some labeled under English and some under Japanese names.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 06, 2011, 06:01:56 PM
Oh, these sounds. I already have them in fact, I downloaded them long time ago. But I don't really recognize them when I play them, so maybe you will have more chances than me.

Oh, an other thing which is really important!


You will participate in the processus of the sound hacking, at least for those who have an english brsar. Those who have smashbox on their computer, and be careful, smashbox, not brawlbox, I will give you some work.

Your work will be to make me a text file containing some informations which are absolutely crucial to do sound hacking. I give you an exemple.
Wave37:

frequency:

dataoffset:

 sound location:

 size:

 fix offset:

frequency offset:


Open smashbox, and go on group, and after that on snd_group_chara_marth.


Watch the right window and take note of the numbers which are in front of data2offset, write the numbers that are just after 0x and call them data2offset.


Expand snd_groud_chara_marth, then expand what appears just below, and expand the wave folder.


You will need to write me the frequency for all wave file. Click on a wave and watch the informations that are in the right window. Frequency is there, dataoffset too.

Write me also the dataoffset of each wave file, again, write the numbers which are after 0x.

For the sound location, you will need a calcutor that can make calculs in hex. Windows calculator can do it.

To find the sound location, add the dataoffset of a wave file, and data2offset and you will have the sound location.

For the size, don't worry about it, I'll handle it if it is so necessary, the fix offset I already have all of them so it will be easy, and the frequency offset is the same as the fix offset, with a soustraction of 38 so I'll handle this too.

Thank you! And have fun by doing this! :laugh:


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 06, 2011, 06:51:15 PM
To which wav files am i doing this to?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 06, 2011, 06:52:51 PM
Royal Blade: What do you mean? You mean the work I asked for those who have an english brsar to do? If it is the case, I will take a citation of someone that you know:

Quote
No comments...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Royal_Blade on March 06, 2011, 06:54:51 PM
Yes i did mean that. and really?

Nevermind. for some reason i was thinking of something else. My apologies.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 10, 2011, 05:42:35 PM
This thread is ruthless.

 :>.>:


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 10, 2011, 05:52:33 PM
Thanks for bumping this topic! :laugh: I'm still collecting datas on informations necessary for hacking sounds, for japanese brsar. I can already begin the replacement of sound to be honest, but before I would like to get the most datas I can get so that I don't come back on it after. And I already have almost 8/10 of all datas I want, there are three characters's datas left and I'm working on it now, fortunately, these datas shouldn't be so long to obtain like Dedede because they have less voices.

It's very useful to do this because when I will make sound hacking with my japanese brsar, I will already have all that is needed to make the replacements. And it allowed me to see that Dedede has a lot of voices... I didn't expected this but it's true. If I have a character with a great number of voices, I think I will put it on him, he's not someone that I use so often you know...

Oh, an other thing, nobody to take care of the work I asked? It's really unfortunate. I thought there were people who wanted to have voices of Kratos for english brsar...


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on March 10, 2011, 09:03:07 PM
Just got out from class. now gonna work on kratos again. sorry guys, I only been able to work on PSA's like 2 or 1 time a week since school is taking up time.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 10, 2011, 09:06:17 PM
Take your time to do it. If you're busy with school it's normal that you can't work all the time you want on it, but the most important is school.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on March 10, 2011, 09:08:57 PM
Take your time to do it. If you're busy with school it's normal that you can't work all the time you want on it, but the most important is school.


right now I want to make a new wait animation for kratos today, like how I made one yesterday for seperioth. what animation do you guys want?

this one in the video?
http://www.youtube.com/watch?v=JwdvSRKKKTc


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 10, 2011, 09:14:23 PM
Take your time to do it. If you're busy with school it's normal that you can't work all the time you want on it, but the most important is school.


right now I want to make a new wait animation for kratos today, like how I made one yesterday for seperioth. what animation do you guys want?

this one in the video?
[url]http://www.youtube.com/watch?v=JwdvSRKKKTc[/url]


Aw. I kinda liked the arms crossed, but that wait animation in the video fits him better. Bittersweet. What if... after X amount of time, he could go into the arms crossed animation?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 10, 2011, 09:18:32 PM
Before making a new wait animation, according to me it would be much more important to "unite" the wait animations with the animation where he has his crossed arms. It is really strange that his sword is put in his sheath immediately by magic and has his crossed arms.

Anyway, this pose in the video can be his standard wait pose.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on March 10, 2011, 09:24:53 PM
^ hmm good point, I'll try to keep the arms crossed wait animation by uniting it with other wait animations which will probably be a 300 frame wait animations. I'll do it now before I get distracted by something else. Perhaps I'll release version 2.0 tonight and keep updating as well with future versions. That way, you won't have to wait forever to see new changes ;D


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 10, 2011, 09:29:05 PM
Honestly, I don't really care if you release a new version now or not, I have confidence in you, I don't need to play the game to see if changes were done or not. Your words are enough.

But I agree some people would like a release now I suppose.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Zeljius on March 10, 2011, 10:22:24 PM
Take your time to perfect it dude!

we're in no rush :D

well, when i say "we", i mean me xD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on March 10, 2011, 10:25:44 PM
Take your time to perfect it dude!

we're in no rush :D

well, when i say "we", i mean me xD

haha i just got done updating his wait animation and fall animations oh hell pyre too...now editing the PSA and down smash animation. I can't believe how fast im doing this XD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 10, 2011, 10:39:19 PM
Take your time to perfect it dude!

we're in no rush :D

well, when i say "we", i mean me xD

haha i just got done updating his wait animation and fall animations oh hell pyre too...now editing the PSA and down smash animation. I can't believe how fast im doing this XD


Haha, GO DIVINE OVERLORD! We Believe in you. ;)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on March 10, 2011, 10:59:04 PM
^ thanks, Now i just got done with a new running animation like in TOS XD


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 10, 2011, 11:03:09 PM
^ thanks, Now i just got done with a new running animation like in TOS XD

Yes! I am so happy!!! :D

You know I would never rush you.. But I am curious. How is the casting knock-back resistance going? I hope it's made progress.. It's so hard to cast spells when playing on small stages.
Keep up the good work! (as long as it is't interfering with school haha)  :)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on March 10, 2011, 11:14:32 PM
^ yeah, I just gave him super armor, any attack less than 15 damages won't cancel the spell.


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: ArcSage on March 10, 2011, 11:18:58 PM
^ yeah, I just gave him super armor, any attack less than 15 damages won't cancel the spell.

:O
................I love you.



Words cannot express my thanks to you.
I want to try it out so badly haha!
(And maybe, of course MUCH MUCH later, you can tell me how you changed the knockback to 15% so I can bump it up as desired to match goddess zelda.)


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: Psycho Philia on March 11, 2011, 06:29:03 AM
One question Divine Overlord about Kratos, about the wings, what have been done? Did you managed to put them where you wanted despite of the size?


Title: Re: Kratos v.1.9 Joins Brawl! OP version included-Dark Serpent glitch fixed today.
Post by: DivineOverlord on March 11, 2011, 06:30:37 AM
ok I just released Kratos Version 2.2 just now....feel free to leave me feed back, and I will try to update it again soon. I did as much as I can within one day.

here's a sneak peak
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15210

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110311_0348binout.jpg)

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110311_0349binout.jpg)






EDIT:@ Philia: Nope, the wings texture file is size is too large  :'(


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: Psycho Philia on March 11, 2011, 06:40:32 AM
Oh... It's really too bad, with all the time I spent to get it... And what did you tried to do in fact? You used the way to attach wings made by this person who used it for Ike and Zelda? Is there no way to reduce the size? I ask because it would be much much cooler to have these wings... Even if I know they probably can't be used for all animations, for the animations like Shining Bind, it would be much better...

I will test it very soon anyway.

Edit: Ok I have tested it and I will give you my impressions on what can be done to improve Kratos, what should absolutely be done, and what is good about it.

So, to begin, the neutral attack, this time, only the last attack can eject, it is a good thing because the combo is forced to work this way. I mean, if you do the two first hits, as they can't really eject, the third will work. You have to be really close to your opponent for the three hits to work completely, because at great damages, the first hits can push the ennemy away a little, but this not a problem because it works like this originally. And you added a fire effect to all attacks, a must for Flamberge.

Shining Bind. There is still the same problem, you can hit opponents who are not inside the circle.

Up special: You didn't removed in air the ability to make a slash like Aether, while falling, you should remove this when you can.

Up smash: Light spear cannon is still very difficult to use... Remember that the turning ascending hit should send the ennemy in air so that he falls just next to Kratos and is forced to be slashed by the last slash Kratos makes. Besides, this attack should send the ennemy in the direction of the last slash, which seems not to be the case.

Up tilt: Hell pyre. This time, it's good. You modified the flame, which is better according to me, and when you're in contact of your opponent, even at great damages he's almost forced to be hit by the flame, if you're in contact with him when you begin this attack, so it's good.

Down Tilt: Nothing to say, it was already good, and there was no changes because of this.

Same for Side tilt.

Side smash: Fierce demon fang: This time it's good, the last hit is much much easier to do to the opponent. It isn't always here, but I suppose it depends of where you are when you begin it.

Down smash: Forcefield. An attack that I love, really love, the graphics are cool, it reminds of Shining Bind, but the problem with this attack is that there are a lot of pillars which are completely useless. It seems these pillars in the end can hit the opponent, I verified, but it is really really hard to hit with them because the first or the second pillar sends the ennemy immediately in the air. Try making the last pillar only being able to eject, and modify the damages made by one pillar. Because of course, if all pillars do the damage of the first or the second as it is now, this move would be too powerful in term of damages. And an other thing I noticed, is that the above part of the pillars doesn't inflict damages, it's strange.

The dash attack is good, but as it is a basic attack with the sword, add a fire effect. Same thing for neutral aerial, and the two hits of this attack.

The aerials, I prefer much better the neutral aerial that is here now, the other neutral aerial that was like Ike's was absolutely not good for a Kratos who is close from Tos, and besides a movement that can hit in several directions like this but fastly, it is a little strange according to me... But I would have a critic, you chose to make basic attacks as aerials, it is a way to do of course, but the logic wants them to be less strong than artes as I said a lot. If they are at the same point as neutral A attack, they would be very useless. SO, it would be better to make them slower, besides it would fit better the Kratos of Tos. I don't mean ending lag like Ike, but make them slower to come for example.

An other thing, why put an animation where he crosses his arms, to heal himself? Here I absolutely don't understand the logic. I understand you want the animation where he crosses his arms to be used, of course, but how does he heal himself in that case? He didn't even made the animation for casting a spell, because I recall you first aid is a spell.

The red mark for attacks with the sword is really good, leave it like this.

The wait animation is good and representative of Kratos.

The walking speed and running speed doesn't match at all, I have the impression to travel distance faster than when running. And besides, the running animation is good, but can really be improved, the hand which doesn't hold the sword moves a lot when you run, it is as Kratos had his arm broken and move alone. It's really strange to see his hand move like this while running.

You changed the pose when he casts magic and followed what I said, which is really really good, and coherent. All that is left now is to apply this pose to the high spells like Judgment, explosion, and thunder blade.

You didn't removed this attack when he makes a lot of slashes after the neutral attack, which is a terribly bad thing, for the reasons I already said.

Thunder blade spell, is really too powerful. Normally, as I said, it creates a circle charged with electricity on the ground. And when it falls, it should hit someone. And in the game Tos, the sword normally is a little taller than Kratos if I recall correctly, here it is really too big, and besides, we see too much that the sword is a giant Flamberge. According to me, you didn't put enough glow to this sword. And an other thing about it, normally, when you use this spell, if you wait, or if you move, there are the same number of hits, which is not the case for what you've done. Explosion has the same problem, normally explosion is a spell that does only one hit, but takes a little time to hit, because the ball needs time to appear. But this hit normally should be able to eject, which seems not to be the case here. I don't say that this should eject a lot, but still.... Anyway, it would be better to put eruption, but it seems you have difficults for this...

Grave spell if possible should have a better graphic effect, a pillar of stone like he does, only the first. And besides, why this spell invokes a flower on the head of the opponent?

Is it possible to put Air Thrust in the place of Cyclone? Cyclone is a high spell normally, it shouldn't be less powerful than thunder blade, a medium spell.

You didn't replaced yet Dark Serpent, I will wait for this.

And the last thing, the neutral B move. You're able to eject with it, which is good, but it makes the chain most of the time nearly impossible to hit the opponent. It should be the second hit, the extension that should be able to eject, not the first hit. And it seems you still can interrupt the extension while you do it by shielding, it should be removed too.

Oh! I almost forgot, the overlimit, if you can change the animation to make the animation of Tales of Vesperia, it would be good, but it is a detail. The most important thing about the overlimit is to decrease something about it. Decrease the time it is available, or decrease the transformation itself, because I know an overlimit should make him stronger, but the damages he makes while in overlmit seem really really high...

Here are the things I have to say about Kratos. It looks good now, but there is still work left! Good luck for the things that will follow.


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: flyinelk212 on March 11, 2011, 10:25:18 AM
I just have a quick question:

What's the download link to the latest Texture you've got of Kratos? The Kratos I see in your pics in V2.2?


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: Fliptocat on March 11, 2011, 10:44:51 AM
^Check Renkaken's vertex topic.
anyway, can't wait to try it out. ;D


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: LukefonFabre4 on March 11, 2011, 11:17:52 AM
I just got done testin' it out... and this is what I have to say:
 :patrick:

This is absolutely amazing! Keep up the extremely great work! ;D


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: DivineOverlord on March 11, 2011, 01:30:27 PM
Oh... It's really too bad, with all the time I spent to get it... And what did you tried to do in fact? You used the way to attach wings made by this person who used it for Ike and Zelda? Is there no way to reduce the size? I ask because it would be much much cooler to have these wings... Even if I know they probably can't be used for all animations, for the animations like Shining Bind, it would be much better...

I will test it very soon anyway.

Edit: Ok I have tested it and I will give you my impressions on what can be done to improve Kratos, what should absolutely be done, and what is good about it.

So, to begin, the neutral attack, this time, only the last attack can eject, it is a good thing because the combo is forced to work this way. I mean, if you do the two first hits, as they can't really eject, the third will work. You have to be really close to your opponent for the three hits to work completely, because at great damages, the first hits can push the ennemy away a little, but this not a problem because it works like this originally. And you added a fire effect to all attacks, a must for Flamberge.

Shining Bind. There is still the same problem, you can hit opponents who are not inside the circle.

Up special: You didn't removed in air the ability to make a slash like Aether, while falling, you should remove this when you can.

Up smash: Light spear cannon is still very difficult to use... Remember that the turning ascending hit should send the ennemy in air so that he falls just next to Kratos and is forced to be slashed by the last slash Kratos makes. Besides, this attack should send the ennemy in the direction of the last slash, which seems not to be the case.

Up tilt: Hell pyre. This time, it's good. You modified the flame, which is better according to me, and when you're in contact of your opponent, even at great damages he's almost forced to be hit by the flame, if you're in contact with him when you begin this attack, so it's good.

Down Tilt: Nothing to say, it was already good, and there was no changes because of this.

Same for Side tilt.

Side smash: Fierce demon fang: This time it's good, the last hit is much much easier to do to the opponent. It isn't always here, but I suppose it depends of where you are when you begin it.

Down smash: Forcefield. An attack that I love, really love, the graphics are cool, it reminds of Shining Bind, but the problem with this attack is that there are a lot of pillars which are completely useless. It seems these pillars in the end can hit the opponent, I verified, but it is really really hard to hit with them because the first or the second pillar sends the ennemy immediately in the air. Try making the last pillar only being able to eject, and modify the damages made by one pillar. Because of course, if all pillars do the damage of the first or the second as it is now, this move would be too powerful in term of damages. And an other thing I noticed, is that the above part of the pillars doesn't inflict damages, it's strange.

The dash attack is good, but as it is a basic attack with the sword, add a fire effect. Same thing for neutral aerial, and the two hits of this attack.

The aerials, I prefer much better the neutral aerial that is here now, the other neutral aerial that was like Ike's was absolutely not good for a Kratos who is close from Tos, and besides a movement that can hit in several directions like this but fastly, it is a little strange according to me... But I would have a critic, you chose to make basic attacks as aerials, it is a way to do of course, but the logic wants them to be less strong than artes as I said a lot. If they are at the same point as neutral A attack, they would be very useless. SO, it would be better to make them slower, besides it would fit better the Kratos of Tos. I don't mean ending lag like Ike, but make them slower to come for example.

An other thing, why put an animation where he crosses his arms, to heal himself? Here I absolutely don't understand the logic. I understand you want the animation where he crosses his arms to be used, of course, but how does he heal himself in that case? He didn't even made the animation for casting a spell, because I recall you first aid is a spell.

The red mark for attacks with the sword is really good, leave it like this.

The wait animation is good and representative of Kratos.

The walking speed and running speed doesn't match at all, I have the impression to travel distance faster than when running. And besides, the running animation is good, but can really be improved, the hand which doesn't hold the sword moves a lot when you run, it is as Kratos had his arm broken and move alone. It's really strange to see his hand move like this while running.

You changed the pose when he casts magic and followed what I said, which is really really good, and coherent. All that is left now is to apply this pose to the high spells like Judgment, explosion, and thunder blade.

You didn't removed this attack when he makes a lot of slashes after the neutral attack, which is a terribly bad thing, for the reasons I already said.

Thunder blade spell, is really too powerful. Normally, as I said, it creates a circle charged with electricity on the ground. And when it falls, it should hit someone. And in the game Tos, the sword normally is a little taller than Kratos if I recall correctly, here it is really too big, and besides, we see too much that the sword is a giant Flamberge. According to me, you didn't put enough glow to this sword. And an other thing about it, normally, when you use this spell, if you wait, or if you move, there are the same number of hits, which is not the case for what you've done. Explosion has the same problem, normally explosion is a spell that does only one hit, but takes a little time to hit, because the ball needs time to appear. But this hit normally should be able to eject, which seems not to be the case here. I don't say that this should eject a lot, but still.... Anyway, it would be better to put eruption, but it seems you have difficults for this...

Grave spell if possible should have a better graphic effect, a pillar of stone like he does, only the first. And besides, why this spell invokes a flower on the head of the opponent?

Is it possible to put Air Thrust in the place of Cyclone? Cyclone is a high spell normally, it shouldn't be less powerful than thunder blade, a medium spell.

You didn't replaced yet Dark Serpent, I will wait for this.

And the last thing, the neutral B move. You're able to eject with it, which is good, but it makes the chain most of the time nearly impossible to hit the opponent. It should be the second hit, the extension that should be able to eject, not the first hit. And it seems you still can interrupt the extension while you do it by shielding, it should be removed too.

Oh! I almost forgot, the overlimit, if you can change the animation to make the animation of Tales of Vesperia, it would be good, but it is a detail. The most important thing about the overlimit is to decrease something about it. Decrease the time it is available, or decrease the transformation itself, because I know an overlimit should make him stronger, but the damages he makes while in overlmit seem really really high...

Here are the things I have to say about Kratos. It looks good now, but there is still work left! Good luck for the things that will follow.

haha there's no way I could've done all that in one day....but yeah, I'll update it again when I have free time and with more new animations XD

I just got done testin' it out... and this is what I have to say:
 :patrick:

This is absolutely amazing! Keep up the extremely great work! ;D

thanks pal ;D


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: Puraidou on March 11, 2011, 01:37:11 PM
HOLY [censored], that's all i can say on this Kratos. I like it more and more, keep this up and it might end up like the real Kratos himself O.o I'm SOOO making a video of this!


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: Psycho Philia on March 11, 2011, 01:39:30 PM
Divine Overlord: I know don't worry, but with my post, you should be able to know what needs to be changed when you have time to work on it.


Pride: Does the video you make contains the sounds? If yes , if you use a japanese brsar, when I will have finished them, would you be ready to make a video with the sounds?


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: DivineOverlord on March 11, 2011, 01:42:34 PM
HOLY [censored], that's all i can say on this Kratos. I like it more and more, keep this up and it might end up like the real Kratos himself O.o I'm SOOO making a video of this!
cool. Phila and zeluis feedbacks are a preview of what the final product will be like.

Divine Overlord: I know don't worry, but with my post, you should be able to know what needs to be changed when you have time to work on it.


Pride: Does the video you make contains the sounds? If yes , if you use a japanese brsar, when I will have finished them, would you be ready to make a video with the sounds?

Thanks. Feedback is very crucial if you guys want a good kratos PSA x)


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: SiLeNtDo0m on March 11, 2011, 01:52:27 PM
I enjoyed playing with 1.9, despite that fact that it could use improving in some areas (I dunno why I didn't actually give feedback o.O), it was still very fun to play as .  I'm definitely gonna download this new version. 


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: Psycho Philia on March 11, 2011, 02:05:14 PM
I didn't know that you were interested by this Psa SilentDoom! :laugh: Anyway, I'm sure it will be very good at last when it will be completed, and even more with the sounds, and especially japanese voices on japanese brsar.


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: SiLeNtDo0m on March 11, 2011, 02:18:59 PM
Well, I don't really know much at all about Kratos or his character, but I had quite a bit of fun playing as him ^^


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: DivineOverlord on March 11, 2011, 02:22:00 PM
I enjoyed playing with 1.9, despite that fact that it could use improving in some areas (I dunno why I didn't actually give feedback o.O), it was still very fun to play as .  I'm definitely gonna download this new version.  

Feedback is always welcomed :)


anyways, I reuploaded the main file. changed his up taunt. Philia was right, the other one didn't make sense lol


well brb, got to go to the dmv :/


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: Psycho Philia on March 11, 2011, 04:31:00 PM
Phew... What a sport... I finished to gather the datas I wanted to have about sound hacking for some characters, at least, all the characters I wanted to have the datas. All this for japanese brsar. So I will probably soon begin to replace the sounds of Marth, in order to put japanese voices of Kratos, and this will be for japanese brsar.

For those who unfortunately don't use a japanese brsar, I suggest you to speed up... There are people who want the voices on an english brsar but from what I saw, are not ready to make a little work which is at their range... Honestly, it annoys me, for me because it would mean that I will probably be alone to work on this for something THAT I DO EXCLUSIVELY FOR YOU, and it annoys me for you too, because it means if you have the voices that you will have them much later. And again, if you have them, because honestly for the english brsar, I lost my motivation, you want voices but you're absolutely not ready to make any effort, at least this is my interpretation of nobody saying he would take care of any part of what I asked in page 33.

If you didn't understand what I asked you, say it, don't be afraid, I will explain you once more this is not a problem but say something! And besides, it would be good to help me because all people who would help me would understand probably better what is needed to make sound hackings.


And Divine Overlord, I want to help you about the sounds, after I have replaced the sounds, if you desire, I can try to control with psa which sound will be played and when, but before, you have to teach me how to do it, because I don't know how to do it, and I don't know the "codes" of Psa about animations. I don't really know what means for example attackHi3 etc.


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: DivineOverlord on March 11, 2011, 04:33:46 PM
Update 3-11-11
-@3:31PM main file updated again, fixed his taunt first aid spell and changed his High Spells animation.

@Philia -  you have finished the hexing for kratos voice?






Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: SmashClash on March 11, 2011, 04:37:46 PM
Hey, did you know you made his run slower than the walkrun?


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: Psycho Philia on March 11, 2011, 04:40:18 PM
Divine Overlord: No, I didn't beginned the replacement as I said, the replacement implies hexing, so I didn't beginned it. All what I was doing was to collect datas on informations necessary for hacking sounds, but not only on Marth, on other characters as well like Ganondorf or Ike. I did this before so that I don't really need to collect other datas necessary to hacking sounds, as I already have all the datas necessary for the characters I wanted, and these datas are for the voices only, and for japanese brsar only. I will start soon the replacement of Marth's voice, so hexing if you prefer.


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: DivineOverlord on March 11, 2011, 04:41:34 PM
Hey, did you know you made his run slower than the walkrun?

slower? how come?

off basis: I just noticed something, If I play as a different costume other than kratos, with the kratos psa on, the arms of other textures are a bit misplaced. I think the new kratos vertext changed the bones around a little.


looks like I'll need to put up an alternate wait animation for costumes other than Kratos which can be activated by down taunt? lol


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: Psycho Philia on March 11, 2011, 04:43:47 PM
About the run Divine Overlord, I said it to you, when you run, you're slower than when you walk. The run speed according to me is very close to the running speed he has in his game, so it shouldn't be changed, especially as he is heavier than before. Only the walking speed should be changed.

I don't understand... Why do you need to put other animations for the other costumes? I thought they were the same but only recolored? Because if you're talking about Kratos with the costume of Marth, I think it's useless, you don't play as Kratos if you don't have the costume that is with him... Or it isn't Kratos anymore, especially now with the fire effects for some attacks...


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: SmashClash on March 11, 2011, 04:48:52 PM
Hey, did you know you made his run slower than the walkrun?

slower? how come?

off basis: I just noticed something, If I play as a different costume other than kratos, with the kratos psa on, the arms of other textures are a bit misplaced. I think the new kratos vertext changed the bones around a little.


looks like I'll need to put up an alternate wait animation for costumes other than Kratos which can be activated by down taunt? lol

Ok, if there is:

WalkSlowest, WalkMedium, WalkRun, and Run

That 3rd walking speed is a notch faster than the run speed.


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: DivineOverlord on March 11, 2011, 04:50:51 PM
About the run Divine Overlord, I said it to you, when you run, you're slower than when you walk. The run speed according to me is very close to the running speed he has in his game, so it shouldn't be changed, especially as he is heavier than before. Only the walking speed should be changed.

I don't understand... Why do you need to put other animations for the other costumes? I thought they were the same but only recolored? Because if you're talking about Kratos with the costume of Marth, I think it's useless, you don't play as Kratos if you don't have the costume that is with him... Or it isn't Kratos anymore, especially now with the fire effects for some attacks...

I mean, if I play as seperitoh with the kratos PSA on. the wait 1 animation is a bit off.

I finished a wait animation for other costumes but I don't know what taunt to use to activate it.


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: Psycho Philia on March 11, 2011, 04:54:46 PM
Hum, what is the interest to play as Sephiroth with the Kratos Psa on? I really don't understand this time, it's not an insult or something like that, but honestly I really really don't understand why there's a need for what you said...


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: DivineOverlord on March 11, 2011, 04:59:31 PM
Hum, what is the interest to play as Sephiroth with the Kratos Psa on? I really don't understand this time, it's not an insult or something like that, but honestly I really really don't understand why there's a need for what you said...

haha yeah, your right, it will just complicate things for me since it's gonna take more code and animations....I'll just leave this PSA strictly for Kratos costumes.

I'll update the run, I just thought it looked cooler when he ran slower lol

would you guys want the updated run now?  or when I apply the next update which will consist of other changes like his Side B.


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: SmashClash on March 11, 2011, 05:01:36 PM
I would, since I suggested it. :af:


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: Psycho Philia on March 11, 2011, 05:03:39 PM
About the update of the run, you do what you want, release it when you want, but I think it would be better to change the speed of the walking, not the run... The run speed that he has now according to me is good for Kratos because he's not so fast. And besides, as he is heavier, it's better to reduce his global speed movement. It has already been done for the run, now it should be done for the walking.


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: SmashClash on March 11, 2011, 05:18:05 PM
:/ I'll just make the run faster myself then. >.> It only takes 10 seconds.


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: Psycho Philia on March 11, 2011, 05:22:51 PM
Why do you say that? Maybe Divine Overlord and other people will prefer the running speed being faster than what it is now, and not touch on the walking animation. I just stated my opinion, which is based on what is Kratos in the game, but maybe some won't agree, I and I don't think you too, don't know.


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: SiLeNtDo0m on March 11, 2011, 05:27:42 PM
The main problem with the run (animation wise) is that it still uses Marth's dashing and turn run animations.  The translation from the old dash to the new run is weird.  The run itself looks nice though.

As far as speed goes, I thought it was fine.  Maybe it could be a tad faster but not too much I don't think.


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: DivineOverlord on March 11, 2011, 06:07:26 PM
Update 3-11-11
-@5:00PM: updated - fixed his running and added a new turn run animation. ;)

main file replaced.....now that's all I can do for this week. I have to go study now since tomorrow I'll be chilling at the beach XD.

expect mew to join brawl soon. I've been secretly working on him or her, what ever heshe is lol


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 11, 2011, 06:10:05 PM
Ok no problem, I immediately download this to see what you've done with it. It's getting better and better, I can't wait to have voices for it!


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 11, 2011, 06:15:13 PM
Ok no problem, I immediately download this to see what you've done with it. It's getting better and better, I can't wait to have voices for it!

haha ok.....I'll apply this in the next update


 "So, to begin, the neutral attack, this time, only the last attack can eject, it is a good thing because the combo is forced to work this way. I mean, if you do the two first hits, as they can't really eject, the third will work. You have to be really close to your opponent for the three hits to work completely, because at great damages, the first hits can push the ennemy away a little, but this not a problem because it works like this originally. And you added a fire effect to all attacks, a must for Flamberge.

Shining Bind. There is still the same problem, you can hit opponents who are not inside the circle.

Up special: You didn't removed in air the ability to make a slash like Aether, while falling, you should remove this when you can.

Up smash: Light spear cannon is still very difficult to use... Remember that the turning ascending hit should send the ennemy in air so that he falls just next to Kratos and is forced to be slashed by the last slash Kratos makes. Besides, this attack should send the ennemy in the direction of the last slash, which seems not to be the case.

Up tilt: Hell pyre. This time, it's good. You modified the flame, which is better according to me, and when you're in contact of your opponent, even at great damages he's almost forced to be hit by the flame, if you're in contact with him when you begin this attack, so it's good.

Down Tilt: Nothing to say, it was already good, and there was no changes because of this.

Same for Side tilt.

Side smash: Fierce demon fang: This time it's good, the last hit is much much easier to do to the opponent. It isn't always here, but I suppose it depends of where you are when you begin it.

Down smash: Forcefield. An attack that I love, really love, the graphics are cool, it reminds of Shining Bind, but the problem with this attack is that there are a lot of pillars which are completely useless. It seems these pillars in the end can hit the opponent, I verified, but it is really really hard to hit with them because the first or the second pillar sends the ennemy immediately in the air. Try making the last pillar only being able to eject, and modify the damages made by one pillar. Because of course, if all pillars do the damage of the first or the second as it is now, this move would be too powerful in term of damages. And an other thing I noticed, is that the above part of the pillars doesn't inflict damages, it's strange.

The dash attack is good, but as it is a basic attack with the sword, add a fire effect. Same thing for neutral aerial, and the two hits of this attack.

The aerials, I prefer much better the neutral aerial that is here now, the other neutral aerial that was like Ike's was absolutely not good for a Kratos who is close from Tos, and besides a movement that can hit in several directions like this but fastly, it is a little strange according to me... But I would have a critic, you chose to make basic attacks as aerials, it is a way to do of course, but the logic wants them to be less strong than artes as I said a lot. If they are at the same point as neutral A attack, they would be very useless. SO, it would be better to make them slower, besides it would fit better the Kratos of Tos. I don't mean ending lag like Ike, but make them slower to come for example.

An other thing, why put an animation where he crosses his arms, to heal himself? Here I absolutely don't understand the logic. I understand you want the animation where he crosses his arms to be used, of course, but how does he heal himself in that case? He didn't even made the animation for casting a spell, because I recall you first aid is a spell.

The red mark for attacks with the sword is really good, leave it like this.

The wait animation is good and representative of Kratos.

The walking speed and running speed doesn't match at all, I have the impression to travel distance faster than when running. And besides, the running animation is good, but can really be improved, the hand which doesn't hold the sword moves a lot when you run, it is as Kratos had his arm broken and move alone. It's really strange to see his hand move like this while running.

You changed the pose when he casts magic and followed what I said, which is really really good, and coherent. All that is left now is to apply this pose to the high spells like Judgment, explosion, and thunder blade.

You didn't removed this attack when he makes a lot of slashes after the neutral attack, which is a terribly bad thing, for the reasons I already said.

Thunder blade spell, is really too powerful. Normally, as I said, it creates a circle charged with electricity on the ground. And when it falls, it should hit someone. And in the game Tos, the sword normally is a little taller than Kratos if I recall correctly, here it is really too big, and besides, we see too much that the sword is a giant Flamberge. According to me, you didn't put enough glow to this sword. And an other thing about it, normally, when you use this spell, if you wait, or if you move, there are the same number of hits, which is not the case for what you've done. Explosion has the same problem, normally explosion is a spell that does only one hit, but takes a little time to hit, because the ball needs time to appear. But this hit normally should be able to eject, which seems not to be the case here. I don't say that this should eject a lot, but still.... Anyway, it would be better to put eruption, but it seems you have difficults for this...

Grave spell if possible should have a better graphic effect, a pillar of stone like he does, only the first. And besides, why this spell invokes a flower on the head of the opponent?

Is it possible to put Air Thrust in the place of Cyclone? Cyclone is a high spell normally, it shouldn't be less powerful than thunder blade, a medium spell.

You didn't replaced yet Dark Serpent, I will wait for this.

And the last thing, the neutral B move. You're able to eject with it, which is good, but it makes the chain most of the time nearly impossible to hit the opponent. It should be the second hit, the extension that should be able to eject, not the first hit. And it seems you still can interrupt the extension while you do it by shielding, it should be removed too.

Oh! I almost forgot, the overlimit, if you can change the animation to make the animation of Tales of Vesperia, it would be good, but it is a detail. The most important thing about the overlimit is to decrease something about it. Decrease the time it is available, or decrease the transformation itself, because I know an overlimit should make him stronger, but the damages he makes while in overlmit seem really really high...

Here are the things I have to say about Kratos. It looks good now, but there is still work left! Good luck for the things that will follow."




Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 11, 2011, 06:30:43 PM
Something that I need to know, is it possible for a single animation to play a sound of a voice, and immediately after it an other sound of a voice, for a single and same animation?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 11, 2011, 06:39:39 PM
Something that I need to know, is it possible for a single animation to play a sound of a voice, and immediately after it an other sound of a voice, for a single and same animation?

yup its possible. Btw, does anyone know where I can find all of marth's voice sfx ID?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 11, 2011, 06:42:29 PM
Hum, why do you need them? It has something to do with Kratos project or it is for totally an other thing like for example an other psa?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 11, 2011, 06:50:42 PM
Hum, why do you need them? It has something to do with Kratos project or it is for totally an other thing like for example an other psa?

its just something I wonder about. For other characters too, I never saw a post or blog that shows every character voice sfx Id.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 11, 2011, 06:53:45 PM
Ok I see. It reassures me a little that you don't need them to the Psas because if they were needed for controlling what sound is played, it would have been a pain...


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 11, 2011, 07:52:35 PM
Something that I need to know, is it possible for a single animation to play a sound of a voice, and immediately after it an other sound of a voice, for a single and same animation?


yup its possible. Btw, does anyone know where I can find all of marth's voice sfx ID?



What do the voice sfx ID's look like?
Would this be one? btlvoice.afs_0910

If so, I put a link earlier on in the thread to kratos's voice pack and all of these files are named accordingly.
Download it here-
http://www.mediafire.com/?crnxggfibpddu3f


Title: Re: Kratos Aurion v.2.2...Updated 3-11-11.
Post by: ArcSage on March 11, 2011, 08:10:36 PM
For those who are interested, my Wii laser came Monday and I was able to fix it! Works just like new! (Except that its modded of course.) So I riivolutionized that baby up with the new Kratos PSA and was amazed at how much it has progressed! Apparently I missed a lot since last night.

I have a few things to say about it, but instead of writing a summery "essay" on it like Philia, I will just compare and contrast my own views with his/hers.
After all, what a better way to refine opinions into truths right?



Before I begin, quick note.

Divine Overlord: I know don't worry, but with my post, you should be able to know what needs to be changed when you have time to work on it.

Haha, it ALMOST sounds like your opinion is the only one which matters as DivineOverlord is working on this PSA.  ;) I hope he will at least consider what I have to say as well, even though I am largely inferior to your posting skills.
Also Philia, please know that none of this is meant to criticize your ideas or say you are wrong in any areas because we are all working on this PSA together. I hope. ;)

(And I greatly appreciate these essays you write, because it shows me that people care about this project's completion.)




Thus, I begin.


So, to begin, the neutral attack, this time, only the last attack can eject, it is a good thing because the combo is forced to work this way. I mean, if you do the two first hits, as they can't really eject, the third will work. You have to be really close to your opponent for the three hits to work completely, because at great damages, the first hits can push the ennemy away a little, but this not a problem because it works like this originally. And you added a fire effect to all attacks, a must for Flamberge.

Agreed. Flamberge fire effects are good, 3 consecutive hits are good.







Shining Bind. There is still the same problem, you can hit opponents who are not inside the circle.

This needs more explanation. If you are saying it shouldn't kill players outside of the first circle casting animation, I agree with you. BUT. You may have noticed that the final smash pushes people AWAY from where the circle is! If you can't kill anyone outside the circle, it should not have any pushing effects until the final push which ends the final smash. (Otherwise players will just run away from you.)
A simple solution would be to either:
1. Increase the size of the circle and set it to stay visible during the entire FS animation. PLAYERS SHOULD BE LOCKED INSIDE OF IT AT THIS TIME. At the end, only players who are in the circle will be killed.
2. Make proper graphics that show the reach and extent of his FS so that players aren't saying, WHAT WAS THAT?? when they are killed.  :)







Up special: You didn't removed in air the ability to make a slash like Aether, while falling, you should remove this when you can.

I believe this also needs a bit of expansion.
From all I have played with the Kratos PSA so far, I found that this ariel down-slash after his up-special is the best  launching attack in his moveset. Without the down ariel attack, Kratos's special jump is rendered useless in combat. The small spinning damage on it's upward slash is worthless with little very launching power by itself. (Ask yourself when the last time you even hit someone with his upward spinning slash was.)
So, without the downward slash, kratos's launching abilities in his b-up jump are weakened significantly.
I believe we will only be making a mistake to remove the down ariel attack after his jump.










Up smash: Light spear cannon is still very difficult to use... Remember that the turning ascending hit should send the ennemy in air so that he falls just next to Kratos and is forced to be slashed by the last slash Kratos makes. Besides, this attack should send the ennemy in the direction of the last slash, which seems not to be the case.

I agree with Philia here. 9 times out of 10, Lightspear pushes the opponent way out before the last slash's hit.








Up tilt: Hell pyre. This time, it's good. You modified the flame, which is better according to me, and when you're in contact of your opponent, even at great damages he's almost forced to be hit by the flame, if you're in contact with him when you begin this attack, so it's good.

Agreed. Graphics are pretty good, and usability is good.










Side smash: Fierce demon fang: This time it's good, the last hit is much much easier to do to the opponent. It isn't always here, but I suppose it depends of where you are when you begin it.

Hmm. Well being what it is, it's a great move with great damage giving capabilities. However, like I said earlier, the main launching move a brawl character should be his Side A Smash.. When it comes to launching power, fierce demon fang is lacking because it doesn't work every time.
Maybe the move itself should be registered to another button combo, or get some increased launching chances, or be balanced by giving other moves greater launching power.....
I don't know, so I'll let someone else debate this topic. (Don't flame me for these suggestions please, I am speaking hypothetically here.)







Down smash: Forcefield. An attack that I love, really love, the graphics are cool, it reminds of Shining Bind, but the problem with this attack is that there are a lot of pillars which are completely useless. It seems these pillars in the end can hit the opponent, I verified, but it is really really hard to hit with them because the first or the second pillar sends the ennemy immediately in the air. Try making the last pillar only being able to eject, and modify the damages made by one pillar. Because of course, if all pillars do the damage of the first or the second as it is now, this move would be too powerful in term of damages. And an other thing I noticed, is that the above part of the pillars doesn't inflict damages, it's strange.

If this is a forcefield like guardian, shouldn't it have more of a circular graphic? And why does it do damage? In the game, guardian could block almost any attack, not just ranged ones. I am having some trouble using this effectively in combat because people can just bump me out of it with a simple A tilt move. (Maybe I'm just using it wrong.)
I understand that giving this move full shielding capabilities would be pretty cheap for spamming over and over, so what if it can only be used every 5 seconds or so?
That's almost properly representative of the game because you can't spam guardian or else it will QUICKLY exhaust your TP.
Remember guys, just ideas. ;)








The aerials, I prefer much better the neutral aerial that is here now, the other neutral aerial that was like Ike's was absolutely not good for a Kratos who is close from Tos, and besides a movement that can hit in several directions like this but fastly, it is a little strange according to me... But I would have a critic, you chose to make basic attacks as aerials, it is a way to do of course, but the logic wants them to be less strong than artes as I said a lot. If they are at the same point as neutral A attack, they would be very useless. SO, it would be better to make them slower, besides it would fit better the Kratos of Tos. I don't mean ending lag like Ike, but make them slower to come for example.

Mostly agreed. And yes, slower to come, NOT lag afterwards. That always annoyed me so much with Ike.. haha








The walking speed and running speed doesn't match at all, I have the impression to travel distance faster than when running. And besides, the running animation is good, but can really be improved, the hand which doesn't hold the sword moves a lot when you run, it is as Kratos had his arm broken and move alone. It's really strange to see his hand move like this while running.

Alright. This seems to be massing into a big issue with the thread. Should Kratos be slow with good launch? Or should he be fast with weaker attacks, and damage giving?
My vote is in somewhere in between, but closer to fast and damage giving. Which would mean I also think that his running speed should be increased to where it was originally, or at least very close to it. I also noticed that his jump startup time is slower than in the last PSA.. Is this my imagination? I'd like it to be a teeny bit faster if possible. :)
Animation problems with his movement are not a big issue with me, I like it good enough as it is.









You didn't removed this attack when he makes a lot of slashes after the neutral attack, which is a terribly bad thing, for the reasons I already said.

I think I have found another area where we disagree.
My vote of having kratos as a faster and less damage giving character would provide that he is able to make these neutral slashes. I really enjoy them..








Thunder blade spell, is really too powerful. Normally, as I said, it creates a circle charged with electricity on the ground. And when it falls, it should hit someone. And in the game Tos, the sword normally is a little taller than Kratos if I recall correctly, here it is really too big, and besides, we see too much that the sword is a giant Flamberge. According to me, you didn't put enough glow to this sword. And an other thing about it, normally, when you use this spell, if you wait, or if you move, there are the same number of hits, which is not the case for what you've done.

I admit, Thunder Blade is a bit too powerful. However, it's going to be extremely hard to make a circle on the ground that satisfyingly hits opponents, only because you won't be able to see the animation. All of the TOS games have a tilted camera view that show a large portion of the ground the characters stand on. Brawl is not like this, the camera is straight on towards the stage.
So. Very hard to do. Not impossible, but very hard.
I think the sword is too big as well, but it shouldn't be decreased too much or else it will lose it's awe. :)
The reason that the sword looks like a Flamberge is because it IS a Flamberge. Whatever kratos's sword is for the current texture becomes the sword in thunder blade. Personally, I think this is amazingly innovative and don't have any objections to it being left as it is; especially since creating a new one would be difficult, time consuming, and add an unnecessary increase to the file size of the .pac.
I'm guessing what you are trying to say by the, "number of hits", comment is that the spell should continue casting even if you walk away while casting it or are hit. I agree with you on this and think that once ANY spell is cast, it should be unstoppable.
*Have you also noticed that when a projectile hits any of the spells, the spell is stopped?? This is frustrating after spending so much time charging the spell. :p









Grave spell if possible should have a better graphic effect, a pillar of stone like he does, only the first. And besides, why this spell invokes a flower on the head of the opponent?

SUPER AGREE.  :happy: Thank you for mentioning this.
I didn't even know that this move was supposed to be grave until a few days ago after reading some further moveset details haha! I was always like.. "cool an agricultural attack. Till the earth and grow flowers on your enemies heads."
A few simple pillars of stone would make a world of difference to this spell.
Could you by any chance "lock" the opponents to the ground until the spell is finished grinding them up? That's why it's called grave btw; to bury them in the earth.











Explosion has the same problem, normally explosion is a spell that does only one hit, but takes a little time to hit, because the ball needs time to appear. But this hit normally should be able to eject, which seems not to be the case here. I don't say that this should eject a lot, but still.... Anyway, it would be better to put eruption, but it seems you have difficults for this...

I believe that the current third level fire cast is actually closer to Eruption and thus incorrectly labeled as Explosion. This is wrong to me. NO Eruption please... Seeing as this is a third level fire cast, it needs to be made into Explosion. Eruption is focused on giving damage over repeated hits, which is supposed to be Thunder Blade's purpose. What kratos needs is a solid knockback spell.
So here is where that extra launching power could be given to Kratos which I keep referring to. Watch some youtube videos of this spell and you'll see that it should be ONE hit with extreme launch power, damage, and range; falling down from the sky and exploding only when making contact with the ground.









Is it possible to put Air Thrust in the place of Cyclone? Cyclone is a high spell normally, it shouldn't be less powerful than thunder blade, a medium spell.

I agree with Philia here again.











You didn't replaced yet Dark Serpent, I will wait for this.

**IMPORTANT**
If you only come away from my post with one thing, let it be this; Please strongly consider getting rid of Dark Serpent and moving Demon Fang here! it just makes sense this way. Link, Zelda, Zero Suit Samus, Samus, Toon Link, and many more have their ranged attacks set for Side Special. Of course, that leaves Side A Tilt open for a normal attack. Take it slowly because I know this will be a shock to what you have already established as a good moveset for Kratos, but could the new side tilt be Fierce Demon Fang? This would make room for an actual launching move in Side Smash. I have considered this carefully or else I wouldn't have asked in the first place, and believe it to be the closest suggestion to making Kratos's moveset consistent with that of other characters in brawl.






And the last thing, the neutral B move. You're able to eject with it, which is good, but it makes the chain most of the time nearly impossible to hit the opponent. It should be the second hit, the extension that should be able to eject, not the first hit. And it seems you still can interrupt the extension while you do it by shielding, it should be removed too.

I disagree again here. :0
I don't think that Super Lightning Blade should be linked twice and uncancellable, because it's not meant to be a chained attack. It needs to be one single attack which is weak enough, but fast enough to chain over and over if the conditions are right. This is my own opinion though, so I'm interested to see how this turns out in the long run.










Oh! I almost forgot, the overlimit, if you can change the animation to make the animation of Tales of Vesperia, it would be good, but it is a detail. The most important thing about the overlimit is to decrease something about it. Decrease the time it is available, or decrease the transformation itself, because I know an overlimit should make him stronger, but the damages he makes while in overlmit seem really really high...

If Kratos's Overlimit were made to be as close to the game as possible, his attacks would be increased from their normal position only slightly. The main thing about overdrive is that you have Heavy Armor! (Like the 15% he takes while spell casting.)
So then, maybe overlimit could have infinitely high Heavy Armor until it's over?





Well that's mostly it. But there were a couple more things I noticed. Not a big deal, just sayin.  :)


-When in the light magic mode, why is Spread the secondary spell? Is it possible to use something like Photon instead?
-When casting Explosion, look at Krato's sword. It's glowing and really long for some reason.
-Can you PLEASE make it so that spells cannot be interrupted while they are actually being used? When a projectile comes into contact with it, it cancels the spell...


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: SmashClash on March 11, 2011, 08:18:52 PM
You need to put a spoiler for that, please.^


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Albafika on March 11, 2011, 08:27:04 PM
[joke]:oshi: Why do the Kratos fans are essay-makers? It's a curse![/joke]


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 11, 2011, 08:29:45 PM
You need to put a spoiler for that, please.^

So sorry!
I'm just going to delete it.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: SmashClash on March 11, 2011, 08:30:51 PM
You need to put a spoiler for that, please.^

So sorry!
I'm just going to delete it.
Why? All that hard work you typed. :oshi:


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Albafika on March 11, 2011, 08:33:23 PM
You need to put a spoiler for that, please.^

So sorry!
I'm just going to delete it.

Don't mind my post, it ha a hidden message "[joke][/joke]" just edit it and add a "
" between the beginning and the end of the long message. =P


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 11, 2011, 08:34:12 PM
[joke]:oshi: Why do the Kratos fans are essay-makers? It's a curse![/joke]

This is a perfect example of improper grammer.
Try using one of the following:


Why are the Kratos fans essay makers?

Why do the kratos fans have to write their opinions in such a way that the content would be acceptable in an essay?




Hahahaa, I am soo joking man.
I lol'd so hard after I read your comment. :D


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Albafika on March 11, 2011, 08:37:01 PM
[joke]:oshi: Why do the Kratos fans are essay-makers? It's a curse![/joke]

[joke]:oshi: Why do the Kratos fans are essay-makers? It's a curse![/joke]

This is a perfect example of improper grammer.
Try using one of the following:


Why are the Kratos fans essay makers?

Why do the kratos fans have to write their opinions in such a way that the content would be acceptable for in an essay?




Hahahaa, I am soo joking man.
I lol'd so hard after I read your comment. :D

I gotta admit, I deleted the phrase once before posting it 'cause I knew it was effed up, but then I just thought "Ef it" and typed it again and posted it, I could have fixed it before posting but meeh, it's late. English not being my native language is the cause! XD


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 11, 2011, 08:39:36 PM
[joke]:oshi: Why do the Kratos fans are essay-makers? It's a curse![/joke]

[joke]:oshi: Why do the Kratos fans are essay-makers? It's a curse![/joke]

This is a perfect example of improper grammer.
Try using one of the following:


Why are the Kratos fans essay makers?

Why do the kratos fans have to write their opinions in such a way that the content would be acceptable for in an essay?




Hahahaa, I am soo joking man.
I lol'd so hard after I read your comment. :D

I gotta admit, I deleted the phrase once before posting it 'cause I knew it was effed up, but then I just thought "Ef it" and typed it again and posted it, I could have fixed it before posting but meeh, it's late. English not being my native language is the cause! XD


lol, that's cool man. :)
What is your native language? I'm curious.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 11, 2011, 09:26:50 PM
For those who are interested, my Wii laser came Monday and I was able to fix it! Works just like new! (Except that its modded of course.) So I riivolutionized that baby up with the new Kratos PSA and was amazed at how much it has progressed! Apparently I missed a lot since last night.

I have a few things to say about it, but instead of writing a summery "essay" on it like Philia, I will just compare and contrast my own views with his/hers.
After all, what a better way to refine opinions into truths right?



Before I begin, quick note.

Divine Overlord: I know don't worry, but with my post, you should be able to know what needs to be changed when you have time to work on it.

Haha, it ALMOST sounds like your opinion is the only one which matters as DivineOverlord is working on this PSA.  ;) I hope he will at least consider what I have to say as well, even though I am largely inferior to your posting skills.
Also Philia, please know that none of this is meant to criticize your ideas or say you are wrong in any areas because we are all working on this PSA together. I hope. ;)

(And I greatly appreciate these essays you write, because it shows me that people care about this project's completion.)




Thus, I begin.


So, to begin, the neutral attack, this time, only the last attack can eject, it is a good thing because the combo is forced to work this way. I mean, if you do the two first hits, as they can't really eject, the third will work. You have to be really close to your opponent for the three hits to work completely, because at great damages, the first hits can push the ennemy away a little, but this not a problem because it works like this originally. And you added a fire effect to all attacks, a must for Flamberge.

Agreed. Flamberge fire effects are good, 3 consecutive hits are good.







Shining Bind. There is still the same problem, you can hit opponents who are not inside the circle.

This needs more explanation. If you are saying it shouldn't kill players outside of the first circle casting animation, I agree with you. BUT. You may have noticed that the final smash pushes people AWAY from where the circle is! If you can't kill anyone outside the circle, it should not have any pushing effects until the final push which ends the final smash. (Otherwise players will just run away from you.)
A simple solution would be to either:
1. Increase the size of the circle and set it to stay visible during the entire FS animation. PLAYERS SHOULD BE LOCKED INSIDE OF IT AT THIS TIME. At the end, only players who are in the circle will be killed.
2. Make proper graphics that show the reach and extent of his FS so that players aren't saying, WHAT WAS THAT?? when they are killed.  :)







Up special: You didn't removed in air the ability to make a slash like Aether, while falling, you should remove this when you can.

I believe this also needs a bit of expansion.
From all I have played with the Kratos PSA so far, I found that this ariel down-slash after his up-special is the best  launching attack in his moveset. Without the down ariel attack, Kratos's special jump is rendered useless in combat. The small spinning damage on it's upward slash is worthless with little very launching power by itself. (Ask yourself when the last time you even hit someone with his upward spinning slash was.)
So, without the downward slash, kratos's launching abilities in his b-up jump are weakened significantly.
I believe we will only be making a mistake to remove the down ariel attack after his jump.










Up smash: Light spear cannon is still very difficult to use... Remember that the turning ascending hit should send the ennemy in air so that he falls just next to Kratos and is forced to be slashed by the last slash Kratos makes. Besides, this attack should send the ennemy in the direction of the last slash, which seems not to be the case.

I agree with Philia here. 9 times out of 10, Lightspear pushes the opponent way out before the last slash's hit.








Up tilt: Hell pyre. This time, it's good. You modified the flame, which is better according to me, and when you're in contact of your opponent, even at great damages he's almost forced to be hit by the flame, if you're in contact with him when you begin this attack, so it's good.

Agreed. Graphics are pretty good, and usability is good.










Side smash: Fierce demon fang: This time it's good, the last hit is much much easier to do to the opponent. It isn't always here, but I suppose it depends of where you are when you begin it.

Hmm. Well being what it is, it's a great move with great damage giving capabilities. However, like I said earlier, the main launching move a brawl character should be his Side A Smash.. When it comes to launching power, fierce demon fang is lacking because it doesn't work every time.
Maybe the move itself should be registered to another button combo, or get some increased launching chances, or be balanced by giving other moves greater launching power.....
I don't know, so I'll let someone else debate this topic. (Don't flame me for these suggestions please, I am speaking hypothetically here.)







Down smash: Forcefield. An attack that I love, really love, the graphics are cool, it reminds of Shining Bind, but the problem with this attack is that there are a lot of pillars which are completely useless. It seems these pillars in the end can hit the opponent, I verified, but it is really really hard to hit with them because the first or the second pillar sends the ennemy immediately in the air. Try making the last pillar only being able to eject, and modify the damages made by one pillar. Because of course, if all pillars do the damage of the first or the second as it is now, this move would be too powerful in term of damages. And an other thing I noticed, is that the above part of the pillars doesn't inflict damages, it's strange.

If this is a forcefield like guardian, shouldn't it have more of a circular graphic? And why does it do damage? In the game, guardian could block almost any attack, not just ranged ones. I am having some trouble using this effectively in combat because people can just bump me out of it with a simple A tilt move. (Maybe I'm just using it wrong.)
I understand that giving this move full shielding capabilities would be pretty cheap for spamming over and over, so what if it can only be used every 5 seconds or so?
That's almost properly representative of the game because you can't spam guardian or else it will QUICKLY exhaust your TP.
Remember guys, just ideas. ;)








The aerials, I prefer much better the neutral aerial that is here now, the other neutral aerial that was like Ike's was absolutely not good for a Kratos who is close from Tos, and besides a movement that can hit in several directions like this but fastly, it is a little strange according to me... But I would have a critic, you chose to make basic attacks as aerials, it is a way to do of course, but the logic wants them to be less strong than artes as I said a lot. If they are at the same point as neutral A attack, they would be very useless. SO, it would be better to make them slower, besides it would fit better the Kratos of Tos. I don't mean ending lag like Ike, but make them slower to come for example.

Mostly agreed. And yes, slower to come, NOT lag afterwards. That always annoyed me so much with Ike.. haha








The walking speed and running speed doesn't match at all, I have the impression to travel distance faster than when running. And besides, the running animation is good, but can really be improved, the hand which doesn't hold the sword moves a lot when you run, it is as Kratos had his arm broken and move alone. It's really strange to see his hand move like this while running.

Alright. This seems to be massing into a big issue with the thread. Should Kratos be slow with good launch? Or should he be fast with weaker attacks, and damage giving?
My vote is in somewhere in between, but closer to fast and damage giving. Which would mean I also think that his running speed should be increased to where it was originally, or at least very close to it. I also noticed that his jump startup time is slower than in the last PSA.. Is this my imagination? I'd like it to be a teeny bit faster if possible. :)
Animation problems with his movement are not a big issue with me, I like it good enough as it is.









You didn't removed this attack when he makes a lot of slashes after the neutral attack, which is a terribly bad thing, for the reasons I already said.

I think I have found another area where we disagree.
My vote of having kratos as a faster and less damage giving character would provide that he is able to make these neutral slashes. I really enjoy them..








Thunder blade spell, is really too powerful. Normally, as I said, it creates a circle charged with electricity on the ground. And when it falls, it should hit someone. And in the game Tos, the sword normally is a little taller than Kratos if I recall correctly, here it is really too big, and besides, we see too much that the sword is a giant Flamberge. According to me, you didn't put enough glow to this sword. And an other thing about it, normally, when you use this spell, if you wait, or if you move, there are the same number of hits, which is not the case for what you've done.

I admit, Thunder Blade is a bit too powerful. However, it's going to be extremely hard to make a circle on the ground that satisfyingly hits opponents, only because you won't be able to see the animation. All of the TOS games have a tilted camera view that show a large portion of the ground the characters stand on. Brawl is not like this, the camera is straight on towards the stage.
So. Very hard to do. Not impossible, but very hard.
I think the sword is too big as well, but it shouldn't be decreased too much or else it will lose it's awe. :)
The reason that the sword looks like a Flamberge is because it IS a Flamberge. Whatever kratos's sword is for the current texture becomes the sword in thunder blade. Personally, I think this is amazingly innovative and don't have any objections to it being left as it is; especially since creating a new one would be difficult, time consuming, and add an unnecessary increase to the file size of the .pac.
I'm guessing what you are trying to say by the, "number of hits", comment is that the spell should continue casting even if you walk away while casting it or are hit. I agree with you on this and think that once ANY spell is cast, it should be unstoppable.
*Have you also noticed that when a projectile hits any of the spells, the spell is stopped?? This is frustrating after spending so much time charging the spell. :p









Grave spell if possible should have a better graphic effect, a pillar of stone like he does, only the first. And besides, why this spell invokes a flower on the head of the opponent?

SUPER AGREE.  :happy: Thank you for mentioning this.
I didn't even know that this move was supposed to be grave until a few days ago after reading some further moveset details haha! I was always like.. "cool an agricultural attack. Till the earth and grow flowers on your enemies heads."
A few simple pillars of stone would make a world of difference to this spell.
Could you by any chance "lock" the opponents to the ground until the spell is finished grinding them up? That's why it's called grave btw; to bury them in the earth.











Explosion has the same problem, normally explosion is a spell that does only one hit, but takes a little time to hit, because the ball needs time to appear. But this hit normally should be able to eject, which seems not to be the case here. I don't say that this should eject a lot, but still.... Anyway, it would be better to put eruption, but it seems you have difficults for this...

I believe that the current third level fire cast is actually closer to Eruption and thus incorrectly labeled as Explosion. This is wrong to me. NO Eruption please... Seeing as this is a third level fire cast, it needs to be made into Explosion. Eruption is focused on giving damage over repeated hits, which is supposed to be Thunder Blade's purpose. What kratos needs is a solid knockback spell.
So here is where that extra launching power could be given to Kratos which I keep referring to. Watch some youtube videos of this spell and you'll see that it should be ONE hit with extreme launch power, damage, and range; falling down from the sky and exploding only when making contact with the ground.









Is it possible to put Air Thrust in the place of Cyclone? Cyclone is a high spell normally, it shouldn't be less powerful than thunder blade, a medium spell.

I agree with Philia here again.











You didn't replaced yet Dark Serpent, I will wait for this.

**IMPORTANT**
If you only come away from my post with one thing, let it be this; Please strongly consider getting rid of Dark Serpent and moving Demon Fang here! it just makes sense this way. Link, Zelda, Zero Suit Samus, Samus, Toon Link, and many more have their ranged attacks set for Side Special. Of course, that leaves Side A Tilt open for a normal attack. Take it slowly because I know this will be a shock to what you have already established as a good moveset for Kratos, but could the new side tilt be Fierce Demon Fang? This would make room for an actual launching move in Side Smash. I have considered this carefully or else I wouldn't have asked in the first place, and believe it to be the closest suggestion to making Kratos's moveset consistent with that of other characters in brawl.






And the last thing, the neutral B move. You're able to eject with it, which is good, but it makes the chain most of the time nearly impossible to hit the opponent. It should be the second hit, the extension that should be able to eject, not the first hit. And it seems you still can interrupt the extension while you do it by shielding, it should be removed too.

I disagree again here. :0
I don't think that Super Lightning Blade should be linked twice and uncancellable, because it's not meant to be a chained attack. It needs to be one single attack which is weak enough, but fast enough to chain over and over if the conditions are right. This is my own opinion though, so I'm interested to see how this turns out in the long run.










Oh! I almost forgot, the overlimit, if you can change the animation to make the animation of Tales of Vesperia, it would be good, but it is a detail. The most important thing about the overlimit is to decrease something about it. Decrease the time it is available, or decrease the transformation itself, because I know an overlimit should make him stronger, but the damages he makes while in overlmit seem really really high...

If Kratos's Overlimit were made to be as close to the game as possible, his attacks would be increased from their normal position only slightly. The main thing about overdrive is that you have Heavy Armor! (Like the 15% he takes while spell casting.)
So then, maybe overlimit could have infinitely high Heavy Armor until it's over?





Well that's mostly it. But there were a couple more things I noticed. Not a big deal, just sayin.  :)


-When in the light magic mode, why is Spread the secondary spell? Is it possible to use something like Photon instead?
-When casting Explosion, look at Krato's sword. It's glowing and really long for some reason.
-Can you PLEASE make it so that spells cannot be interrupted while they are actually being used? When a projectile comes into contact with it, it cancels the spell...

haha This is a good debate because it shows different idealistic perspectives of what Kratos should be like. I'm glad you didn't delete it since its actually useful to me. I'll do as much as I can to even it out and apply more updates the next chance I get. Hopefully, I'll be able to integrate the values of Kratos that you guys have mentioned. ;D


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 11, 2011, 10:12:25 PM
I think there are some things I wasn't enough clear about so I will immediately take care of this.

About Shining Bind: Locked in the circle? That would be weird. In fact, the Shining bind animation according to me is not finished. Originally there are two large pillars of light of each side of the circles that move closer and closer to Kratos. Here, they are not here, and will probably never be here because it will probably be hard... But in fact with this move, and it is sad, it is all the contrary that has been done. Originally, people who are far from Kratos but inside the circle, gets closer to Kratos because of the pillars, here it is the absolute contrary. And besides, with the final move, it hits opponents who are not in the circle. It is absolutely not fair, because why the circle is still here in that case? The knockback needs to be modified for the initial hits, those who are far from Kratos but inside the circle, should get closer to him, and those in the middle be hit but stay where they are. But don't increase the size of the circle, it is already a good size I think.

About the up special, I absolutely don't care of what you said! Here are the fact, Kratos does an attack, called Light spear. Does Light Spear allows Kratos to fall like Aether? Absolutely not, but if you have a video of reference showing this, I will be really happy to see it! Besides, an other thing that I hadn't said yet, this move alone is very powerful and has very good knockback... Very strange for the last attack of light spear, excepted if this move is not Light spear in fact, which here is completely the case, so it is absolutely off of the subject. Besides, Kratos fall like this doing a slash, it's weird...

About the side smash, I disagree, the side smash is not absolutely the best launching move, look at Sheik's smash or Luca's smash. Their side smashes are not their main lauching smashes. In the manneer it was did, Fierce Demon fang is a good side smash, side smashes can be used to inflict damages like Sheik's for exemple. But it is also difficult to judge because the down smash and the up smash are not finished yet. If you agree, in that case, we will talk about it later. But in the case the other smashes won't be enough powerful, maybe we could modify his properties it's true. But it should stay as a side smash, it's really important.

You're lucky that this you, because an other than you would have really pissed me off for not reading enough my posts, you arrived very recently so I will leave you alone this time with Forcefield. But I will explain you why I say this of course, I always described forcefield not as  the move that all Tos characters have, it's completely different, this move in fact is taken from Philia Philis, she has a move like this called forcefield. The logic here was to use this move as it involves light, and Kratos uses some light, but more seriouslty, Kratos invokes pillars of light in Shining bind, in fact this move is a direct reference to this, and Divine Overlord went even more far with the reference because he made Kratos rise, which I absolutely agree even if it was absolutely not my idea and didn't thought of it. So, if you want to talk again of this move, now that you know much better what it really is, go see Philia Philis's video of artes.

I don't absolutely see why you're talking about launch.. In the quote you used, I absolutely don't talk of this. I'm just talking about the running speed and the walk speed, not the launch. For me, his running speed like it is now is good, it is representative of Kratos. So the walk speed logically should be reduced, because you run faster than you walk... But for the speed of the attacks like you say, I absolutely don't see any need of change, excepted the aerials as I said, but for a different reason that I said too.

For this "attack", again, it is absolutely not kratos, a move like this could work for Lloyd with his sword rain, but not for Kratos. Why do you think the demon swarm attack was removed? Because it wasn't Kratos at all, and this attack is similar to Demon swarm, so it needs to be removed too! But if this attack removed leaves you an hole, maybe in its place we can add three other slashes to recall the eternal slasher skill. But, I don't know if it should come after some time, being used from the beginning, or come in special conditions...

A bit? Cast this spell and touch nothing, you'll see that it is very very powerful, much more powerful than Judgment which should be the most damaging spell. (not forced to be the best knockback spell though) This is the same for explosion, if you touch nothing it can be very powerful too, not like Thunder Blade but still... About the circle, it wouldn't be so hard I suppose to do it, by using the pentagram that is used for the spells. All that would have to be done would probably be to adjust the height of the electricity in the circle if it is not enough seen, without falling in an excess. And about the sword that falls, I know it is flamberge itself, Divine Overlord said it to me. But I'm sorry, Thunder blade doesn't invoke Flamberge as a sword. I don't have a problem with Flamberge being the sword used for Thunder Blade, I know we probably don't have any other choice, but the problem is that it is too much seen. It would require a glow effect in order to hide this, a better glow effect. And about the projectile stopping the spell, I didn't saw it, but if it is the case it needs to be fixed, excepted  if you're talking about a situation where you press nothing and the spell continues a lot, in that case it doesn't need to be fixed as the time of the activity of the spell itself needs to be REALLY reduced and be the same if you press or don't press anything after the cast.

The spell is called explosion... There are people here who want eruption, and other who want explosion, this is a problem, but it's true explosion would be more coherent. It is a high spell, a level 3 spell, so it fits perfectly, but Eruption could have worked, because I recall you that Thunder blade in Tos is only a level 2 spell. But in that case, explosion needs to be modified, there should be only one hit, that takes a little time to be able to hit the opponent like in the game (not sure you can do exactly the same animation though) and inflicting good damage and good knockback. But be careful not to make explosion stronger than Judgment in term of damage, Judgment is the best spell of Kratos for inflicting damage, not explosion, and no other spells. And be careful with the range, I know it should have a decent range but try to be not excessive.


Not all characters have projectile as a side B look at the Ice Climbers and Peach, Bowser, and others, so Divine Overlord is totally free to do what he wants. And it was already decided to put Gungnir move. With the properties of this move, it is completely impossible to make this move as a smash, it requires too charging, so it should be put as a side special.

Hum, when I read your post, I have an impression of something really advantaging that can be used if the extension can be cancelled like you prefer, the use of the technique of the spell cancel. In Tos, you could attack, use a spell, cancel it, and do an other attack to create infinites, here it is the same thing, it's absolutely not good... Maybe I misinterpreted your opinion this time, which is very possible but this is wxhat I understood...

Divine Overlord, we should make a wifi brawl some time with Kratos, with heavy armor infinite added for overlimit of course. prepare yourself because I will exploit this overlimit the much I can do, by waiting and being hit without worry to be ejected. No seriously, the overlimit is already soemthing really good to give him more strength, no need to give him any super armor added, excepted for the spells, here I agree. 25% for the spell for overlimit is good, but no other super armor because it would make him unbalanced, first, and it would make his final smash a little less useful because Overlimit would be a too useful move...

And the last thing, leave Spread as the second spell, because if you remove it, there is only one element for this mode, so the other modes should also have only one element, so it will reduce the spells you used and there will be one mode with three spells, one mode with two, etc.



Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 11, 2011, 10:28:14 PM
-About Shining Bind: two pillars of light coming closer? hmm I think I know a way to pull this off, using his bones XD

-About the up special: pending till next update

-About the side smash: Pending too lol

- About THunder Blade: there is a sword glow on the blade, the sword is just too big to see it lol. I'll try just using the handle and making the blade invisible.

- Eruption spell pending till next update. I have to design it on paper first on the x, y, and z axis to perfect it.

- wifi brawl? XD


by the way, what's the eternal slasher skill about?



Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 11, 2011, 11:20:48 PM
-Shining Bind-
I agree with everything you said here.
You're right, it would be a little strange to have people, "locked", inside of the circle. Having them move towards kratos is a good idea. If you are imagining the same things as me, then it would be kind of like zero suit samus's FS, but with a slower effect time.


-Light Spear-
I am terribly mistaken on this.
From what I remembered of tales of symphonia, Victory Light Spear is the attack I am thinking of, which has an attack after the rising animation. Even so though, it doesn't move in a downward position.. So I admit my error. I was merely saying that by taking it away, you are greatly weakening kratos Up-B. So, if this falling attack is removed from his jump, it may need to be strengthened in some other way to even it out.


-Side Smash-
Your points are valid and I gladly agree with them. And yes, it's still difficult to judge his overall launching capabilities because of the unfinished up and down smashes, so I will save my opinions on this for later.


-Forcefield-
Now Philia. I shake my head. :(
You completely flamed me for suggesting we keep Kratos falling aerial attack, because it's inconsistent with a move from TOS. But now you go and suggest we use your favorite character's artes in his moveset? I don't think that's fair.
Haha, It doesn't bother me if we use Philias artes, in fact I think thats neat, but I can't stand that you lashed at me so quickly for suggesting we keep something I like and you don't. Try and see from my perspective here.


-"A" Chain-
You said, "For this "attack", again, it is absolutely not kratos..."
Yes I understand that, but our goal isn't to make a perfect imitation of Kratos is it?? Don't we want to make an imported version of him that is a sufficient and playable character in brawl? If we wanted a perfect imitation of Kratos, we would have disregarded your, "Philia Force Field".


-Thunder Blade-
As far as casting goes, I agree with you that if even if you press buttons, the spell should continue all the way. Thunder Blade does last a long time.. I guess it should be taken down some, but it pains me to see it leave because it was such a beautiful reward for all that spell charging haha. A stronger glow effect on Thunder Blade would be great to have, but not necessary in my opinion.


-Explosion-
Yes, it should have one hit with most of the spell emphasis on knockback. Damage and range are just secondary. By no means did I express that it should have more damage than judgment, because that would be a terrible mistake.


-Side Special-
Now, surely you knew I wasn't intending to trap DivineOverlord into making this happen. He definitely is free to do whatever he would like with the entire .pac haha, I was just saying that it fits well in my opinion. Gungnir? I have never heard of this arte.. I played TOS Gamecube and Dawn of The New World, but never once have I encountered this move.. What is this from? I watched three youtube videos to try and find it, but to no avail. Can you post a link?


-S. Lightning Blade-
Yes, I was referring to using S.L.B. repetitiously. Why would this be, "absolutely not good"? Other characters do this.. If the conditions are right, (Damage, character placement, and timing), this should be a possibility. After all, it should be of no surprise that sheik, falcon, fox, pikachu, and tons of other characters have the same ability by holding A. I doubt you would be able to ring up more than four consecutive hits though without cornering your enemy at a wall.


-Overlimit-
Hmm. On adding heavy armor to his movement, I don't see why this would be such a big problem. You can still damage him, and it doesn't last very long... Maybe you could shorten it's timing even and get rid of the added attack strength.. Or, make it more of a rare occurrence. Say, 150% damage instead of 120%? An it activates randomly at one point after this.
The only reason I am suggesting this is because it's how the overlimit is in TOS. I don't mind if we forget this entirely, I just wanted to examine it's possibilities.  :)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 11, 2011, 11:49:06 PM
haha explosion is gonna be changed to eruption though XD


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 11, 2011, 11:59:05 PM
haha explosion is gonna be changed to eruption though XD

aw.    :/


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 12, 2011, 05:26:52 AM
Explosion: It seems those who wanted Eruption move made a point here... It's too bad, I liked explosion, but I wait to see what eruption will look like, because if it is very similar to the first graphics you tried, it is not eruption anymore, it is Flare Tornado, a magic used by Stahn Aileron and by Philia Philis too, and this time it wouldn't fit Kratos at all. ArcSage, sorry for you, because I know you wanted to keep explosion, and I would have prefered to keep explosion too, but the consolation is that this spell is used by Kratos, so it's closer to him. Now my problem are the properties of this attack, that we will see soon, and I have to put an additional voice for this, I will have to see again what I do for the voices... Anyway it's fine for me don't worry!

Up special: Honestly, your mistake is really easy, it is easily done, because the move itself look like victory light spear it's true, it really needs to be changed, and I hope it will be the case. Of course, if the up special is weakened, some points of Kratos will be reinforced, like an attack which is stronger for example and I think it will be the Gungnir attack.

Sorry, I will stop here, because I have to go, but this message will be edited or there will be an other post when I come back. For the Gungnir attack, watch the video of artes exhibition that is at the first page. It is a unisson attack, like was Dark Serpent. Next time I come, I will explain you if you don't know how it will work in ssbb as we decided.

I'm back so I will continue. The gungnir attack works like Captain Falcon's neutral B, then Kratos makes the move Gungnir, which will probably make good damages, unlike Dark Serpent. If used in air, you're not put in helpless mode, but you don't move forward like Dark Serpent.

Forcefield: The problem is not from who comes this arte, it would have been an arte from Bruiser Khang I would still have suggested it, because if it fits Kratos, it is the most important. And my favourite character, sorry if it is not seen, is Barbatos Goetia, I just changed my pseudonym because I wanted to change and add this signature that I love. Anyway, I know the problem is not that the arte comes from Philia according to you, I know this, but I wanted to clarify this point because you said it is unfair to suggest a move from my favourite character. To continue on that point, this suggestion is really fair,  I already explained why but I will explain why again, remember that Kratos uses pillars of light in his shining bind movement, that moves, and the last attack of shining bind, there are pillars of light surrounding him, so it shows Kratos can use pillars of light to attack his opponents who are close to him. So the forcefield attack if we take this into consideration, is absolutely justified, even if it is not a Kratos's move originally, it is still coherent with the character and this is why this suggestion is fair and I will even go more far, why this move was accepted by Divine Overlord as a down smash, besides, it is a move that allows Kratos to hit both behind and next to him, something highly requested by Zeljius. But you will probably admit that finding a move that can hit in both sides of Kratos, can eject, and is coherent with what Kratos is, is difficult, and this is especially why this move was used.

A chain:

Of course, this Kratos is not a perfect imitation of Kratos in any Tales of he is, but we have to be coherent with his characteristics which are clearly defined, and one this characteristics is that Kratos absolutely can't make quick slashes like this in a row, it would have fit Lloyd because it would have been a reference for Sword rain, it would have fit Emil for the same reason, but not Kratos, and this is a pure fact!

Super Lightning Blade:

Hum sorry, but extensions moves don't work like this. The Link's side smash extension, if I recall correctly, you can't after you activated it stop it, then make an other attack and do this infinitely... And this is understandable because it would lead to infinites!

Overlimit: The problem with this heavy armor idea is that it would make Kratos unbalanced, even if it doesn't last very long, imagine the advantage it would be if you activated Overlimit and being hot by a final smash when you have complete super armor... I know it works like this in Tos but it is a little unfair if we compare with the other characters, and it is a so useful thing that it would make shade to the final smash. But for the spells, the overlimit as I said earlier, should limit the chances to be interrupted when charging a spell.



Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on March 12, 2011, 06:54:19 AM
Oh wow... Have I missed alot!

@Philia: I've been busy with school so I haven't had time to do it. But now I'm on my march break so I can start today. I understand it. I've just been busy.

Now, I've tested the version that has the crossed arms under first aid... (Glad it's fixed)

Running is nice. Could you make him lower though? Kratos kinda runs closer to the ground.
I say speed up the run a tad. and decrease the walking speed.

Up Special: Same as Philia.

Side Smash: Why does this do so many electric hits? Fierce Demon Fang should do like 4-5 hits max and should not be stunning them.

Up Tilt: It's better than before that's for sure. And I thought you said that the fireball would be a projectile? Also, it should have a burst when it comes in contact with the ground applying knockback. (If it does hit the ground.) It should be projected at a 40-45 degree angle. Here it looks like it's kinda curving to the ground... Overall, Hell Pyre looks great!

Up Smash: Not bad. Hard to use though. One thing is, he spins too many times. Light Spear Cannon has Kratos spinning once almost in a short-hop manor. Then thrusting upwards. Also you should be seeing Kratos' backside (facing right) or frontside (facing left) when he's doing the thrust. And it seems that the upward thrust has the beam sword attribute on it. idk, it looks really long to me.

Down Tilt: Overall fine. Fix the reach of the glow/ beam sword like effect.

The rapid attack: Get rid of it. It looks stupid.

Side Special: Gugnir is a unison attack exclusive for the PS2 version of ToS.

-Spells-
General: I like the whole concentrate thing. It's really useful. And should be ground only.

Lightning: Stuns every time it hits? It's really spammable and plus, you don't even need to fully charge a lvl 1 spell to activate it.

Guardian Field: I personally think this should be down smash. and put first aid under lvl 1 Light Magic.

Spread: Not much we can do here. Unless you want forcefield here? It could work like Stahn's Fire Wall spell.

Judgment: I like the new fix. No knock up/knock down stuff. Just pillars that deal damage with minor knockback.

Cyclone: I agree this needs to be Air Thrust.

Grave: I agree again, stone pillars.

Thunder Blade: Why not have the thunder blade sword be apart of Kratos like you have flamberge. It would be either tiny or non-visible. And you could have that appear instead of the flamberge or whatever sword that the outfit has. And Thunder Blade is an Advanced Spell for Asch in Abyss. So it can work here as a lvl 3 spell.

Explosion: Yay, now Eruption! I'll wait for this to be released.

Spell Glyphs/Circle, could you make it like (insert creator's name) Zero over Link's Neutral B Charge? Like the effect that swirls around him while charging? Using That instead of the glyphs. And color coordinate them to their attribute.
Light > White w/ Yellow tint
Water > Blue
Lightning > Purple
Wind > Green
Fire > Red
Earth > Golden Yellow

Cause then we could recolor the glyph used for Shining Bind/Guardian Field to a Blue-ish color. Only a suggestion.

It's really well done overall. Keep at it.

Oh and the eternal slasher allows Kratos to use six basic attacks before linking artes together. In radiant mythology games, Kratos has this skill as a default making him the only swordsman with six basic attack combination's.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Albafika on March 12, 2011, 08:37:43 AM
Divine, be glad you have 2 (nearly 3) essay makers giving you feedback. o_O

@ArcSage: I'm from Dominican Republic, Caribbean Islands (Spanish)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 12, 2011, 09:01:57 AM
Royal Blade: You were busy with school, absolutely no problem, you have a life, so I can understand your point. But let's comment what you said, but firstly, indeed you missed a lot. But take time to read what you've missed if you didn't do it because it can be interesting.

Side Smash: I didn't thought of it, but it's completely true! But I will explain some things about Fierce Demon fang so that we understand completely the situation. Originally, this move does 4 hits max. Here, I didn't counted, but I think it is more than this. To be honest, it is not a real problem for this Kratos, especially if we take into consideration that this move is different from the tales of where Kratos appears, in Tales of Vesperia, it does only one hit for example. The number of hit is not so important, but if Divine Overlord wants to be the closest as possible to the move of Tos, maybe he should modify the number of hits, but be careful, because it will result as an obligation to modify the damages of each hit. Honestly, here Divine Overlord, do what you desire but if you decrease the number of hits, try keeping the spirit of the attack that is here now. (I mean only the las hit that can eject.)

And for those who have doubts about fierce demon fang, watch this beautiful video with an avalanche of beautiful artes like Souryuu Rengazan! :laugh:



http://www.youtube.com/watch?v=VKzjknhM_Aw&feature=related

Up tilt: I imagine if this is curved that it is probably in order to reduce the range of this attack, what I can understand, at least I explain it like this. But it's true that normally the flame should be "casted" following an angle of 45 degree, at least a line, not a curving effect. It's a minor detail, but still. And about the burst applying knockback, I know originally it works like this, but I don't really know how it could be put in Brawl... It would be a good idea, but be careful because originally the flame bursts, but the shockwave produced has great range and the shockwave itself doesn't inflict damage... If you want the shockwave to inflict damage, I don't care, but don't do a too great range and don't make the shockwave inflict too much damage and knockback.

Up smash: Divine Overlord should watch the video of the attack a lot of times in order to make it look like the game because all you said about the spinning too much time is true. But originally, this attack, for the last part as a beam sword effect, I don't really think it is because of this that the range of the last attack is so long, it is probably because of the pose Kratos has in ssbb and in Tos that don't match.

General: Hum, the down B itself should be a ground only move.

Lightning: I understand why it has the ability to stun but it's true at first sight that it makes him unbalanced. But, I don't understand why you say that you don't have to charge a level 1 spell to use it, if you press Down B and release the buttons immediately, you can't release any spell, but Kratos does an animation for nothing which should be fixed... But this spell is a little difficult to use, it requires charging, and besides it is set in a special area, so it is a bit complicated to use it. Honestly, I'm mixed, do what you want Divine Overlord, a probability of stun will work nice too or you can leave it like this.

Guardian Field: If it is used as a down smash, you can't eject, you're aware of this? I know some characters have smashes that can't eject well, of course, but Guardian Field is a defensive move or support move if you prefer, putting it as a down smash, it's strange... But I agree in the fact that this down smash has some properties that can make it a down smash, but not enough of these properties according to me.

Spread: Forcefield if you're talking about the down smash actual is not a magic move and doesn't have any properties of magic, so it can't be put here, it is an attack meant to inflict damages and doesn't require any charging, and it doesn't have any support effect unlike Guardian Field.

About the spells glyphs, have you an exemple, an image or a video of reference, because all you said here, I don't understand sorry...

And the problem with the spells, is that if you remove one, you're forced to put a spell of the same element, because there is a logic among the use of spells. Level 1: Thunder, light, fire. Level 2: Water, earth, wind. Level 3: Fire, Light, Thunder.

A last thing, I BEGIN THE REPLACEMENT OF SOUNDS IMMEDIATELY FOR JAPANESE BRSAR.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on March 12, 2011, 11:20:19 AM
For the spell glyphs:
@1:40 http://www.youtube.com/watch?v=-e8KUSiKLBY (http://www.youtube.com/watch?v=-e8KUSiKLBY)
See the effects circling around Eldiran's Zero? I was suggesting to use something like that for the spell glyphs.
Like in this video: http://www.youtube.com/watch?v=2DxrwB_g4uc (http://www.youtube.com/watch?v=2DxrwB_g4uc)
It would look more symphonia like. Imo.

Lightning: I'm saying this for all spells, as long as the spell glyph appears and your release the spell, it would automatically cast the spell for whatever glyph just appeared. You don't need to fully charge the spell to get Judgment, Thunder Blade, or Explosion(atm).

And when did i say remove a spell?

Guardian Field: I'm fine with having at least one smash that doesn't eject. He has alot of other moves to be used in it's place to eject. He can cast spells at a distance and use a sword in combat. I'm sure it's fine to have the down smash not eject. Also, Why not give guardian field a minor push effect? it does 4 hits total. and will slightly push you out with each hit. and every hit Kratos gives, he can heal 2%-4% (Depending on your current damage %.)

Also, Guardian Field has no spell cast, so i don't see a point in having it under "Spells".

Royal Blade: You were busy with school, absolutely no problem, you have a life, so I can understand your point. But let's comment what you said, but firstly, indeed you missed a lot. But take time to read what you've missed if you didn't do it because it can be interesting.

Side Smash: I didn't thought of it, but it's completely true! But I will explain some things about Fierce Demon fang so that we understand completely the situation. Originally, this move does 4 hits max. Here, I didn't counted, but I think it is more than this. To be honest, it is not a real problem for this Kratos, especially if we take into consideration that this move is different from the tales of where Kratos appears, in Tales of Vesperia, it does only one hit for example. The number of hit is not so important, but if Divine Overlord wants to be the closest as possible to the move of Tos, maybe he should modify the number of hits, but be careful, because it will result as an obligation to modify the damages of each hit. Honestly, here Divine Overlord, do what you desire but if you decrease the number of hits, try keeping the spirit of the attack that is here now. (I mean only the las hit that can eject.)

And for those who have doubts about fierce demon fang, watch this beautiful video with an avalanche of beautiful artes like Souryuu Rengazan! :laugh:

[url]http://www.youtube.com/watch?v=VKzjknhM_Aw&feature=related[/url]


Yes, I've already read through what I've missed.

Now, Fierce Demon Fang: Now that you showed me the video, I was just thinking if we should make Fierce Demon Fang like in Vesperia. It would work well to eject people. And It's only one hit, so we don't need to worry about how much each hit deals. Cause we already have Lightning Blade and Super Lightning Blade based off of Vesperia. So why not Fierce Demon Fang?

A last thing, I BEGIN THE REPLACEMENT OF SOUNDS IMMEDIATELY FOR JAPANESE BRSAR.


Nice!

I'm gonna guess that you want me to record all that stuff you wanted?
And do you want me to work on a fresh .brsar? Or one that i've added stuff to? (Like Lloyd for example.)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 12, 2011, 03:00:29 PM
How is it possible to cast a spell without making any fully charge? Especially a level 3 spell...

Divine Overlord, don't make this mistake! Don't change the pentagram you made, this pentagram is not perfect, I know, but this is a circle of magic, while what Royal_Blade suggested is merely smoke, which is absolutely not related to any magic, and besides by not using this suggestion, it will leave you some time to work on other things.

When did you said remove a spell? Here!

Quote
Guardian Field: I personally think this should be down smash. and put first aid under lvl 1 Light Magic.

Even if it is a replacement it is still a removal, that breaks all the unity that was established with the spells Divine Overlord put.

Against human players, I don't really think you have time to cast spells like you say, so I think a down smash that can eject wouldn't be negligeable. Guardian field may have no spell cast in the game, the effects put by Divine Overlord so heal Kratos regularly justifies alone the fact to put it as a spell. And this is much more the case with the additional effect he put for this move.

For fierce demon fang, I don't care what version you use, but be careful, because I'm not sure the vesperia version will be so welcomed here...

And use a fresh english brsar.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on March 12, 2011, 03:43:48 PM
How is it possible to cast a spell without making any fully charge? Especially a level 3 spell...
If I could make a video to show you, I would. I don't know how...

Even if it is a replacement it is still a removal, that breaks all the unity that was established with the spells Divine Overlord put.
It's a replacement of a healing move with another healing move. I don't see an issue with this. And I was again suggesting.

And use a fresh english brsar.
Okay.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 12, 2011, 03:51:03 PM
I know it is possible to cast a level 3 spell without any charge, I played the game, but how can you suggest something like this? It is an aspect of pure overpower, and this is because of this that it is possible to cast immediately a level 3 spell in the overpowered version. But here, we're talking of a balanced Kratos!

The problem is that you're replacing a light spell by a water spell, there are two spells of light, two spells of fire, and two spells of thunder. This is justified because they are the main elements that are used by Kratos. By replacing Guardian field which is light, the principal element is reversed and this is the problem. And besides, what happens for the up taunt?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on March 12, 2011, 05:07:56 PM
Up Taunt will do what all other taunts do, change his spell style.

And I'm not suggesting that he should do it. The PSA can do it. Try it out yourself. And yes, I'm using the balanced version. And in the game you would need to spell charge first to use Lvl 3 Spell without cast. But we aren't using the spell save are we?

What light spell am I replacing with what water spell? First Aid is not Water attributed. (DotNW gave all spells an element so that's why First Aid has an attribute.)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 12, 2011, 05:21:11 PM
^ I don't plan on taking out the water spell....I can, however, add in a different mode for water spells, with up taunt, the strongest water spell would be Tsunami from star ocean 2.

which is a huge wave of water rushes across the stage. Kinda like final fantasy 7 Leventine summon...

would you guys like that in the Kratos PSA?....if not, I'll just use this spell for a Vivi PSA i'm gonna make.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 12, 2011, 05:26:24 PM
And I am completely basing on the attributes of Dawn of the new world to say this about first aid, it is a water element spell, I don't care what you say, in my eyes, it is a water spell! And you won't change my opinion about this! And even if we take your logic, it should have nothing to do with the spells because it is non elemental, or the spells casted needs to be elemental!

I tried and I see absolutely no problems with the spells. Kratos needs to be illuminated for a spell to be casted, if you press the buttons down and B and release them immediately, there is no spell and an animation for nothing (it should be fixed), and for all other spells, you have to wait for Kratos to be illuminated to use the spell higher, if you don't wait you can't use it. And of course we won't use this save spell idea, I won't say again why.

Divine Overlord: Hum, up taunt is already a mode for water spells, all the other taunts are used, excepted if we can make different taunts with left and right. And if it isn't possible, it means we have only water, so we lose Judgment. Personally, it would be a great (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446).


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 12, 2011, 05:30:51 PM
And I am completely basing on the attributes of Dawn of the new world to say this about first aid, it is a water element spell, I don't care what you say, in my eyes, it is a water spell! And you won't change my opinion about this! And even if we take your logic, it should have nothing to do with the spells because it is non elemental, or the spells casted needs to be elemental!

I tried and I see absolutely no problems with the spells. Kratos needs to be illuminated for a spell to be casted, if you press the buttons down and B and release them immediately, there is no spell and an animation for nothing (it should be fixed), and for all other spells, you have to wait for Kratos to be illuminated to use the spell higher, if you don't wait you can't use it. And of course we won't use this save spell idea, I won't say again why.

Divine Overlord: Hum, up taunt is already a mode for water spells, all the other taunts are used, excepted if we can make different taunts with left and right. And if it isn't possible, it means we have only water, so we lose Judgment. Personally, it would be a great ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]).


I was working on kratos a little more this morning and already have him illuminated during spell cast. We can use left and right taunt for a different mode of spells. Even a left and right up taunt, up to 8 modes of spells are possible. Hence, we can potentially have 8*3=24 different spells for kratos. XD just a hypothetical


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 12, 2011, 05:33:28 PM
.... It can be a possibility, but if we include a high spell of water, we should include Tidal Wave with great control of it because originally it takes all the stage. But, I think Kratos has already a lot of spells for him, so I don't think he needs an other mode, besides, it would be incoherent to make a mode of a single element along modes with two elements.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 12, 2011, 05:36:22 PM
^ we'll see how it goes. I finished up my sketch of what Eruption will look like. I found a way to make it look like molten rocks are flying out the epicenter of the eruption.  :happy:


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 12, 2011, 05:44:05 PM
I would be really happy to see this! And I would like to let you know that I have replaced 12 sounds. 20 are left. (It's the maximum of usable voices for Marth, and Eruption is included.)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 12, 2011, 05:45:49 PM
I would be really happy to see this! And I would like to let you know that I have replaced 12 sounds. 20 are left. (It's the maximum of usable voices for Marth)

O_O wow, you actually did it? does it work well in brawl? and one more: do you know the sfx ID's for marth? it will be useful so we know what voice will be placed in a subaction.



Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 12, 2011, 05:52:12 PM
I didn't tried them in Brawl, for a specific reason, I didn't replaced enough voices in order to be sure to have a voice played. And besides, as I can't control what voice is played for what animation, it's not really good. The sounds play well in Brawlbox, but I don't know if it will be enough, I'm a little afraid that the voices will be a little low. But it is not a problem, I know a way to make the voice better heard, by amplificate a little the sound, not excessively, it can solve the low voice problem if we meet it. But first, I have to replace the voices, it's the most important, because I need to control the time of the sound and his speed, and by this, his pitch.

I don't know the id's for Marth's sounds, but maybe you can find them in Smashbox.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 12, 2011, 05:54:06 PM
I didn't tried them in Brawl, for a specific reason, I didn't replaced enough voices in order to be sure to have a voice played. And besides, as I can't control what voice is played for what animation, it's not really good. The sounds play well in Brawlbox, but I don't know if it will be enough, I'm a little afraid that the voices will be a little low. But it is not a problem, I know a way to male the voice better heard, by amplificate a little the sound, not excessively, it can solve the low voice problem if we meet it. But first, I have to replace the voices, it's the most important, because I need to control the time of the sound and his speed, and by this, his pitch.

I don't know the id's for Marth's sounds, but maybe you can find them in Smashbox.

ok, I'll do some research on his voice ID's. this is gonna be cool.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on March 12, 2011, 07:23:30 PM
Uh...
I was working on kratos a little more this morning and already have him illuminated during spell cast. We can use left and right taunt for a different mode of spells. Even a left and right up taunt, up to 8 modes of spells are possible. Hence, we can potentially have 8*3=24 different spells for kratos. XD just a hypothetical
Why do we then not have each element assigned to each directional taunt?
For Example:

Down Taunt Left = Fire (Lvl1: Fireball/ Lvl2: Eruption)
Down Taunt Right = Earth (Lvl1: Stone Blast/ Lvl2: Grave)
Side Taunt Left = Wind (Lvl1: Wind Blade/ Lvl2: Air Thrust)
Side Taunt Right = Lightning (Lvl1: Lightning/ Lvl2: Thunder Blade)
Up Taunt = Light (Lvl1: Guardian Field/ Lvl3: Judgment)

And fine, Guardian Field can be put under spells. If you want First Aid or any water spell, you can designate the Up Taunt to something else. (Direction depending.)

And I'm excited to see this new Eruption Idea!


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 13, 2011, 03:53:47 PM
There are only four taunts available, if we begin to seek new animations by doing down right, we will never finish...

Besides, Kratos has enough spells now, no need to add more, I recall you that even if Kratos knows to use magic, he is not a mainly a magician, so he shouldn't have too many magics. And if we follow what you say Royal Blade, First aid disappears to be used directly, which is a great handicap compared to the Kratos we have now...

11 voices left.

Edit: 5 sounds are left to do, the two sounds of Shining bind, and the three sounds of victory. I made a little mistake in my calculations, there is one sound additionnal that I can use, so I will see what sound I will use and put it. Anyway, I won't do the sounds that are left now, I'm tired and I already done in one day almost all of the replacement work so I will take a rest. See you later.

Ps: Air Thrust and Eruption are already done.


Edit 2: Would it be possible for the side dodges, and even the down doge in fact, to make Kratos teleport himself? Like in this video, for example around 5,07.

http://www.youtube.com/watch?v=XFAePs8gVYI

I have a sound that is related to dodges. The hex replacement is totally finished, there are no more ugly background effects with the sounds, but I haven't tried them yet on game, I'll see what it does, even if they are not where they should be... Divine Overlord, you really think you can control what sound is played when? Because with your last post, I wonder...


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 13, 2011, 04:25:06 PM
^ no worries, its just using marth sfx ids lol


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 13, 2011, 04:27:16 PM
...

In that case it seems it will be a little hard to make these voices work in the game... Have you made progress about this, about these Id?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 14, 2011, 02:43:18 PM
DivineOverlord, can you explain how I can increase Kratos's HeavyArmor when casting spells? Sometimes I play with your Goddess Zelda, Mewtwo Lucario, and Ice Peach but want Kratos to be able to cast a few spells here and there without being blown away by a fireball. XD

You certainly don't have to tell me if you want to keep the inner workings of your .pac a secret. But I thought I would ask. :)


And Philia, I hope everything is going okay with the SFX!
I do have a question, once the japanese voices are done, will it any easier to make the english voices? Or will you have to start over from scratch again so it will take just as long?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 14, 2011, 03:31:43 PM
DivineOverlord, can you explain how I can increase Kratos's HeavyArmor when casting spells? Sometimes I play with your Goddess Zelda, Mewtwo Lucario, and Ice Peach but want Kratos to be able to cast a few spells here and there without being blown away by a fireball. XD

You certainly don't have to tell me if you want to keep the inner workings of your .pac a secret. But I thought I would ask. :)


And Philia, I hope everything is going okay with the SFX!
I do have a question, once the japanese voices are done, will it any easier to make the english voices? Or will you have to start over from scratch again so it will take just as long?

yeah, using smash attack, you can look under subaction 1c and you see a code called super amor damage---double click on it and change the second value to the amount of damage you want. for exmple, right now it is set  to 15 so any damage less than or equal to 15 wont cause him to flinch....


Also, I will revamp Mewtwo soon with a balanced version XD


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 14, 2011, 05:47:48 PM
Let's be honest, it is absolutely catastrophic for now. The sfx are almost mute. I mean, you're nearly forced to turn the music off to hear them, and even by doing this, they are not particularly well heard...

So it means I will have to amplify the sounds and do a replacement hexing again, but this time it will be shorter because there is one thing in hex that I don't have to touch anymore.

I already amplified a sound that I have, and I put it again in a smashbros sound, and I will test it really soon to see what it does. If this time it works, I will apply the same thing for all the other sounds. Fortunately, I kept them because I was pretty sure they would be useful again, and I was right, and I had no choices because I will use them again for the english brsar.

Arc Sage: I will not answer your question now, I will test the sound now because now I can when I write these words to you, but I will answer you once I'm back.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 14, 2011, 05:52:07 PM
DivineOverlord, can you explain how I can increase Kratos's HeavyArmor when casting spells? Sometimes I play with your Goddess Zelda, Mewtwo Lucario, and Ice Peach but want Kratos to be able to cast a few spells here and there without being blown away by a fireball. XD

You certainly don't have to tell me if you want to keep the inner workings of your .pac a secret. But I thought I would ask. :)


And Philia, I hope everything is going okay with the SFX!
I do have a question, once the japanese voices are done, will it any easier to make the english voices? Or will you have to start over from scratch again so it will take just as long?

yeah, using smash attack, you can look under subaction 1c and you see a code called super amor damage---double click on it and change the second value to the amount of damage you want. for exmple, right now it is set  to 15 so any damage less than or equal to 15 wont cause him to flinch....


Also, I will revamp Mewtwo soon with a balanced version XD

I just opened Kratos V2.25 with smash attacks and can't find the code you are talking about.
I looked under subaction 1C and the super armor damage code was missing..

(https://lh4.googleusercontent.com/_-WyVuyJV8LM/TX6oZ0sCGZI/AAAAAAAAADo/OXNdS9paomE/s800/Screen%20shot%202011-03-14%20at%207.41.10%20PM.PNG)

I'm pretty sure I have the most recent version of SA.. (1.3)
Can you tell me what I'm being stupid about?  :p
BTW, A balanced version of Mewtwo would be amazing. :D

Philia, please take your time with it! I don't want you to stress. :)
I have adobe soundbooth, garageband, and audacity. If you want, I can try multiple programs to increase the loudness and see which has the most success in keeping the audio quality so it doesn't get choppy. Just tell me if you would like me to do this for you.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 14, 2011, 06:01:10 PM
Ok, so I tried an amplified sound that I amplified with Audacity, and it was just as I expected. The voice is better heard after the amplification, but not enough according to me, so I will try to find a way to amplify enough so the sound is heard without with too much (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) of quality.

Arc Sage: Now about your question, for the english brsar, the japanese voices will take normally less time because I will already have the informations on the length of marth's sounds, on the length of Kratos japanese sounds, and I would even have the sounds ready to be put, and this special thing that I don't have to touch anymore that I was talking earlier, so normally it should take less time. But it can take a lot of time depending of the issue of what I asked before, these informations that I want, if I have them late, it will be longer for me to do the hacks, if I have them but they were not made seriously, same thing.

For the english voices, which will be exclusive of english brsar, the situation is much more complicated, the sounds are not already organized, I know almost all of the sounds that I will use but I don't have these sounds called, I don't have their precise length, and I will have to make all the steps I made with the japanese brsar excepted the collection of datas as normally some people here should help me, so obviously, the english voices will be much longer than the japanese, and I recall they will be the last to be made, and the last english voices I will make for any tales of character.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 14, 2011, 09:30:14 PM
Ok, so I tried an amplified sound that I amplified with Audacity, and it was just as I expected. The voice is better heard after the amplification, but not enough according to me, so I will try to find a way to amplify enough so the sound is heard without with too much ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]) of quality.

Arc Sage: Now about your question, for the english brsar, the japanese voices will take normally less time because I will already have the informations on the length of marth's sounds, on the length of Kratos japanese sounds, and I would even have the sounds ready to be put, and this special thing that I don't have to touch anymore that I was talking earlier, so normally it should take less time. But it can take a lot of time depending of the issue of what I asked before, these informations that I want, if I have them late, it will be longer for me to do the hacks, if I have them but they were not made seriously, same thing.

For the english voices, which will be exclusive of english brsar, the situation is much more complicated, the sounds are not already organized, I know almost all of the sounds that I will use but I don't have these sounds called, I don't have their precise length, and I will have to make all the steps I made with the japanese brsar excepted the collection of datas as normally some people here should help me, so obviously, the english voices will be much longer than the japanese, and I recall they will be the last to be made, and the last english voices I will make for any tales of character.


Alright, I am somewhat interested in helping you with the .text file for the English .brsar, but I need to know a couple of things.


1. Why must smashbox be used, why not brawlbox? Smashbox is buggy from what I have heard. And will I need to do things differently if I use brawlbox?

2. How are you replacing the sounds? Are you using the sawnds application from the resources listed on this site? That might be easier than manually replacing them in smashbox.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 14, 2011, 09:40:13 PM
DivineOverlord, can you explain how I can increase Kratos's HeavyArmor when casting spells? Sometimes I play with your Goddess Zelda, Mewtwo Lucario, and Ice Peach but want Kratos to be able to cast a few spells here and there without being blown away by a fireball. XD

You certainly don't have to tell me if you want to keep the inner workings of your .pac a secret. But I thought I would ask. :)


And Philia, I hope everything is going okay with the SFX!
I do have a question, once the japanese voices are done, will it any easier to make the english voices? Or will you have to start over from scratch again so it will take just as long?

yeah, using smash attack, you can look under subaction 1c and you see a code called super amor damage---double click on it and change the second value to the amount of damage you want. for exmple, right now it is set  to 15 so any damage less than or equal to 15 wont cause him to flinch....


Also, I will revamp Mewtwo soon with a balanced version XD

I just opened Kratos V2.25 with smash attacks and can't find the code you are talking about.
I looked under subaction 1C and the super armor damage code was missing..

(https://lh4.googleusercontent.com/_-WyVuyJV8LM/TX6oZ0sCGZI/AAAAAAAAADo/OXNdS9paomE/s800/Screen%20shot%202011-03-14%20at%207.41.10%20PM.PNG)

I'm pretty sure I have the most recent version of SA.. (1.3)
Can you tell me what I'm being stupid about?  :p
BTW, A balanced version of Mewtwo would be amazing. :D

Philia, please take your time with it! I don't want you to stress. :)
I have adobe soundbooth, garageband, and audacity. If you want, I can try multiple programs to increase the loudness and see which has the most success in keeping the audio quality so it doesn't get choppy. Just tell me if you would like me to do this for you.

its that second code on that image lol


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 14, 2011, 09:44:29 PM
1: You're forced to use Smashbox for the information I want you to gather, for a very simple reason, because Brawlbox doesn't give these informations, smashbox may be buggy, you won't have any difficults to gather the informations, but making previews of sounds is a total other history... But this is not what I ask you to do so it should be fine, you don't need to make any preview.

2: There were some reports saying that using Sawndz can make some sounds bug, so I don't use this program because I prefer safety than speed, and besides, as I don't know at all this program, I would need to learn how to use it, which would be a waste of time. And besides, the sounds are not replaced in smashbox, smashbox is just a program used to gather informations. (and to make previews of sounds normally but not in my case) The sounds, for me at least, are replaced with hxd, an hex editor. And I'm totally forced to use an hex editor to put the sounds, because almost 90% of the sounds I put are longer than the original sounds, and in order to have a clean longer sound than original, you're totally forced to use an hex editor. And besides, with all the informations I have collected for the japanese brsar, it is really not so hard to do the replacement, and really not so long. To give you an idea, a simple replacement in hex of a sound, can take 3 minutes if I have all the datas required, for a sound less long than the original. For a sound longer, the time is more important, it can reach 10 minutes for the most difficult ones because there is a simple additional step which is very important because you have to change a number, to control the speed of the sound, and you have to find the true speed, which means changing hex numbers, preview with Bralbox in my case, and do it again and again until I have the right quality.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 14, 2011, 10:44:13 PM
DivineOverlord, can you explain how I can increase Kratos's HeavyArmor when casting spells? Sometimes I play with your Goddess Zelda, Mewtwo Lucario, and Ice Peach but want Kratos to be able to cast a few spells here and there without being blown away by a fireball. XD

You certainly don't have to tell me if you want to keep the inner workings of your .pac a secret. But I thought I would ask. :)


And Philia, I hope everything is going okay with the SFX!
I do have a question, once the japanese voices are done, will it any easier to make the english voices? Or will you have to start over from scratch again so it will take just as long?

yeah, using smash attack, you can look under subaction 1c and you see a code called super amor damage---double click on it and change the second value to the amount of damage you want. for exmple, right now it is set  to 15 so any damage less than or equal to 15 wont cause him to flinch....


Also, I will revamp Mewtwo soon with a balanced version XD

I just opened Kratos V2.25 with smash attacks and can't find the code you are talking about.
I looked under subaction 1C and the super armor damage code was missing..

(https://lh4.googleusercontent.com/_-WyVuyJV8LM/TX6oZ0sCGZI/AAAAAAAAADo/OXNdS9paomE/s800/Screen%20shot%202011-03-14%20at%207.41.10%20PM.PNG)

I'm pretty sure I have the most recent version of SA.. (1.3)
Can you tell me what I'm being stupid about?  :p
BTW, A balanced version of Mewtwo would be amazing. :D

Philia, please take your time with it! I don't want you to stress. :)
I have adobe soundbooth, garageband, and audacity. If you want, I can try multiple programs to increase the loudness and see which has the most success in keeping the audio quality so it doesn't get choppy. Just tell me if you would like me to do this for you.

its that second code on that image lol


I opened that one already.
It contains two parameters, the values of which are 00000003 and 12. There is no value of 15 in either of those, so I was hesitant to change anything in case I screw up the pac.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 14, 2011, 10:48:38 PM
1: You're forced to use Smashbox for the information I want you to gather, for a very simple reason, because Brawlbox doesn't give these informations, smashbox may be buggy, you won't have any difficults to gather the informations, but making previews of sounds is a total other history... But this is not what I ask you to do so it should be fine, you don't need to make any preview.

2: There were some reports saying that using Sawndz can make some sounds bug, so I don't use this program because I prefer safety than speed, and besides, as I don't know at all this program, I would need to learn how to use it, which would be a waste of time. And besides, the sounds are not replaced in smashbox, smashbox is just a program used to gather informations. (and to make previews of sounds normally but not in my case) The sounds, for me at least, are replaced with hxd, an hex editor. And I'm totally forced to use an hex editor to put the sounds, because almost 90% of the sounds I put are longer than the original sounds, and in order to have a clean longer sound than original, you're totally forced to use an hex editor. And besides, with all the informations I have collected for the japanese brsar, it is really not so hard to do the replacement, and really not so long. To give you an idea, a simple replacement in hex of a sound, can take 3 minutes if I have all the datas required, for a sound less long than the original. For a sound longer, the time is more important, it can reach 10 minutes for the most difficult ones because there is a simple additional step which is very important because you have to change a number, to control the speed of the sound, and you have to find the true speed, which means changing hex numbers, preview with Bralbox in my case, and do it again and again until I have the right quality.

I had no idea changing SFX was so difficult..
I feel bad for you, so I'm going to try and help you out if I can.

I'll start tonight and ask any more questions I have tomorrow.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 14, 2011, 11:01:30 PM
^ oh its the 12 one.

change that to the number of damage that he can resist. if you change it to 20, then only attacks that do greater damage than 20 can interupt him.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 14, 2011, 11:21:03 PM
^ oh its the 12 one.

change that to the number of damage that he can resist. if you change it to 20, then only attacks that do greater damage than 20 can interupt him.

Ah, thank you so much! This will be so awesome haha.

Philia- I already have a question. Where is dataoffset2?? I can't find that information anywhere in any of the wave files. :p


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 15, 2011, 12:01:44 AM
Arc Sage: Each wave file has a data offset that you can see when you click on one wave in the right window, call this wave data offset.

Dataoffset2 is a thing completely different. Open smashbros sound in smashbox, and go click on snd_group_chara Marth, dataoffset2 is there. Write this dataoffset2 carefully because it is one of the informations among the most important, there are some math that involve it.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on March 15, 2011, 03:39:24 PM
Arc Sage: Each wave file has a data offset that you can see when you click on one wave in the right window, call this wave data offset.

Dataoffset2 is a thing completely different. Open smashbros sound in smashbox, and go click on snd_group_chara Marth, dataoffset2 is there. Write this dataoffset2 carefully because it is one of the informations among the most important, there are some math that involve it.


Well I've been working on it for a while, and progress is slow, but it's coming along.
Have you ACTUALLY tried using the japanese voices in the game yet?

The reason I ask is, if they don't work, were both doing all of this for nothing. :(

Is there a way for you to test it before I we get any further into this project?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 17, 2011, 08:32:35 PM
For the sounds before the amplification, read the up part of this page.

After amplification, I tried this too, and it works, the sound is better heard, so it works.

Edit: I won't be able to work on any sfx hack tomorrow and until sunday evening, sorry. I'm not sure besides that I will be able to come here during this time.

Anyway, for those who wondered if the sfx works, I suppose now they will probably be able to verify, because I released a beta of it. All sounds are here, all 32 sounds of Marth are used for Kratos. The only reason I call it a beta is that I'm not too sure the volume of the voices will be enough. Have fun, because it is some sport to make an sfx, but the reward is great I think!


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ShadowMarth on March 17, 2011, 08:50:32 PM
Why havnt i tested this? IDK Sum1 Slap me


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 17, 2011, 09:01:31 PM
In that case Shadow Marth, have fun playing him, and if you desire you can download the voices. But I'm pretty sure most of the voices won't be placed on the right animations yet. Divine Overlord will have to work a bit with them.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ShadowMarth on March 17, 2011, 09:42:04 PM
In that case Shadow Marth, have fun playing him, and if you desire you can download the voices. But I'm pretty sure most of the voices won't be placed on the right animations yet. Divine Overlord will have to work a bit with them.
I dont mind the sounds/voices I just care about the acutal PSA
Keep up da gud Work Divine!


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 17, 2011, 09:43:37 PM
Ha ha ha. Yeah he made a good work on this Psa. It still needs improvements but this is already a great Psa of Kratos.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 31, 2011, 03:05:12 PM
Sorry for the double post, but there is something that I wonder and that I should have wondered before...

How is it possible that the wings I sent to you Divine Overlord had a too great size? I tried to put them in a fitMarth.Pac, the one of Kratos exactly, and I didn't went through the limit size of this file... It should be possible to put the wings, but be careful of the format you put the texture, I'm pretty sure this is what happened... If for example you put them as CMPR, it should work.

Anyway, Divine Overlord, do you want me to try to place Marth on Ike so that we can benefit the clone engine system, and also very important, have the possibility to use some articles?

(It could mean for example that we would be able to import a shield.)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on March 31, 2011, 03:21:31 PM
^ it will work as a cmrp type of file yet that is not the correct file type for the wings and when testing it in game, the wings dont look right. It should be C18.

why do we need marth over ike? XD


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on March 31, 2011, 06:40:09 PM
I only suggested Marth over Ike in order to have the shield to be closer of Kratos but after that it is only a minor change.

Oh? And there is an other format that is between the format of the wing and the format cmpr, in term of size, did you tried it too? How does it work in game? Even after a recoloration it is that bad?

Ps: I uploaded all what is needed for english brsar users to play with japanese voices of Kratos with this Psa. I hope it will be fine and that you will enjoy them.

Edit: All is ready to begin the hex part of sound hacking for the english voices for english brsar. All the voices put will correspond to the japanese voices, and will be put at the same place, so for example if wave 1 says raijinken in japanese voice, in english voice it will be lightning blade. I can't do the hexing part now, but I will probably do it sunday evening, or next week. Sounds are already edited, all that is left is to put them in the smashbros_sound.brsar, and to control how they are played, so that they are not too fast but not too slow.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 08, 2011, 09:50:11 PM
Are you going to do an OP of Kratos? And if you are going to, make it EXTREME  :P


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 09, 2011, 11:18:58 AM
Omega Malkior: There is already an overpowered version of Kratos... Before make a question like this, pay attention at least to the first page of the topic, I think it is not something difficult to do!


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on April 09, 2011, 03:25:11 PM
I'm curious, can you get spells to work like in actual tales games? Like, appear by the character's feet?
I was just thinking that the Lyn assist trophy targets random characters for the attack. could that work for spells like Lightning, Air Thrust, Eruption, etc.?

Edit:
And have Fireball home like Jeff (assist trophy)/ Samus' missles?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 09, 2011, 05:04:17 PM
^ Mm. I like these ideas.
That way you aren't just attacking the ground in front of you with your spells.
It would also add a certain level of unpredictability to Kratos' spell casting.

I've found, when playing against other human opponents, that every spell aside from the L3 spells are useless because they are so predictable, (Opponents quickly learn to avoid the small area which is effected by the spells), So I end up attacking air and then get hammered during my post-spellcast time.

The only spells I ever use are L3 spells because the area-of-effect is large enough to catch people in EVEN when they know it is coming.


By the way DivineOverlord, how is Eruption coming? I believe you said you were planning to start a new animation for it? Just wanting to see if any progression has been made.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 09, 2011, 05:59:24 PM
You seem to forget that you're in Brawl. I don't think there is one move for a controllable character that can always appear at the opponent feet and almost always touch his opponent.

And if I follow your idea, what would happen? The spells would always appear at opponent's feet, excepted Judgment because this one is particular among the offensive magics, so Kratos would always be able to attack his opponent and would be nearly always sure that his spell would work.

The result is that his spells would become a too great advantage for him, and also a too great advantage compared to other characters who are forced to think before making an attack, with the spells, all you would have to do is to cast them repeatedly, and you would be able to deals damages like this which can also be heavy, without thinking... It is absolutely not Brawl, I know in Tos the spells work like this, but again, it is not because they work like this in Tos that they can work like this in Brawl. And this idea would make Kratos very overpowered as he will be sure that his spells would always hit his opponents, this idea has strictly nothing to do in a game like Brawl.

And no counting that it would probably be hard for Divine Overlord to make something like this, definitely an idea to forget, and quickly, and I'm pretty sure it won't be the last like this to be suggested, it's really tiring...

Ps: I don't know if Divine Overlord made progress on Eruption, I wonder, but I suppose he couldn't as he was busy with other psa, maybe he will take care of it later, when he will again have time.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 09, 2011, 11:16:38 PM
There is definitely a way this could be made without him being too overpowered.
Remember, since spells aren't cast instantly, players could see he is beginning to cast and then jump or run away from the spells. Remember, in most tales of games, spells are still dodge-able even though they appear at your feet. There would be a VERY small delay time in the actual cast of the spell so that it gives players a chance to run away. (Again, note that these spells would only align with the X axis of a character, so that a jumping character would not be able to be hit in the air unless it is a spell like cyclone.

The main positive element of this feature would be that range wouldn't be an issue anymore with spellcasting. You have the ability to use a spell and it hit a target that is far away, but it could also hit another target right in front of you if used properly.

I do however agree that it would be really hard to implement.. So I'm not pushing really hard for this. If DivineOverlord has some extra time though, this would be something I would like to see in a future version of Kratos.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 10, 2011, 09:54:49 AM
Maybe in tales of they are still dodgeable, but still, we're in brawl, it's unacceptable to have attacks that appear automatically at character's feet for a controllable character, it makes Kratos overpowered because you can cast spells without even thinking as they have a good probability of hitting, especially with spells that have a good range, and besides, if we use this idea, how can you know what opponent will be the one to be used as reference? Maybe it is not the opponent you want to be hit that will be hit, because if it works like Lyn, the target would be chosen randomly, so you can't make a strategy because of the randomness of the attack, excepted this: spell casting, hit, spellcasting, hit, spellcasting, hit... And the other thing is that the spells are already a great advantage, you also have an other advantage with the spells because of the skill concentrate, it's enough advantages, no need to add one more for the spells, especially a great advantage like this... And what is also a problem with this, is, what happens for an opponent just next to Kratos, Kratos would also be hit by his own spell...


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 10, 2011, 10:02:09 AM
Omega Malkior: There is already an overpowered version of Kratos... Before make a question like this, pay attention at least to the first page of the topic, I think it is not something difficult to do!
I dont see it, where is it supposed to be because I really want it.
:srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs: :srs:


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on April 10, 2011, 10:57:10 AM
Maybe in tales of they are still dodgeable, but still, we're in brawl, it's unacceptable to have attacks that appear automatically at character's feet for a controllable character, it makes Kratos overpowered because you can cast spells without even thinking as they have a good probability of hitting, especially with spells that have a good range, and besides, if we use this idea, how can you know what opponent will be the one to be used as reference? Maybe it is not the opponent you want to be hit that will be hit, because if it works like Lyn, the target would be chosen randomly, so you can't make a strategy because of the randomness of the attack, excepted this: spell casting, hit, spellcasting, hit, spellcasting, hit... And the other thing is that the spells are already a great advantage, you also have an other advantage with the spells because of the skill concentrate, it's enough advantages, no need to add one more for the spells, especially a great advantage like this... And what is also a problem with this, is, what happens for an opponent just next to Kratos, Kratos would also be hit by his own spell...
How? its a property of Kratos, so he can't get his by a spell he uses.

And why not have two versions. one with concentrate and no targeting spells and another without concentrate but with targeting spells.

Also, Fireball should have a homing effect anyways. So it should at least have it.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 10, 2011, 11:12:46 AM
Fireball definitely. The others would still be nice, but its probably too much work.
Philia, as to what target you would hit; it would NOT have to be random.
Use the same target selection method as Samus's homing missiles use to locate the nearest character and that will be your target.
(That way you don't just hit some random opponent on the other side of the stage.)

And I don't think Kratos can't get hit by his own spell...
Take Judgment for example, notice that opponents can be damaged if standing where you are or even a little behind you, but Kratos is perfectly safe. Why not use the same method for these spells as well?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 10, 2011, 12:00:24 PM
Why not use the same method for these spells? Just because we are in brawl, you think it is normal that Kratos, even if he is the caster of a spell in brawl can't be hit by for example a sword that falls completely on his head?

For the idea of having two versions, it is definitely a bad thing, because it means probably much more work for Divine Overlord to do, and besides, he would have to do it two times, because if there are two versions like this for the balanced version, he should do this for the overpowered version (talking about this, Omega malkior, I will send you a private message soon), do you see what work you would make him do? And besides, for something completely useless because it doesn't fit brawl AT ALL!

Arc Sage: I was talking about spells in general, not Fireball. About fireball, maybe it can have an homing effect, but very limited, so Samus's side b can work as a reference. But the problem is, that if you do this, you also have to decrease the speed of the Fireball in order to not be too effective because it would be also an aspect of overpower.

For the other spells, it is not the method of samus side B that is used, but the Lyn method, which is absolutely different, and in this case, I don't really think you can predict who will be it, and I keep this argument, making the spells appear at the opponent feet in Brawl is not compatible with other Brawl characters.

Definitely it's something to forget, but if you prefer, there is one idea that can work probably more in order to be Brawl like. But be careful, Fireball is excluded among this method.

I don't know if you have tested Cloud of Silent Doom, but from what I saw, you have a move that is very special, meteor move, you can control the distance where the meteors are casted, by pressing the stick if I remember correctly. You can cast the meteors far of Cloud, near of him or at a medium distance. We can use something like this but modify it in order to fit Kratos much more, because again, his spells have good range, so it shouldn't affect him... This way, it is much more brawl (it reminds of Zelda's side B, but a little different because control is much more limited), and we keep some properties in general of Tales of. (I recall you that it is almost the way used to use spells in Tales of the abyss, you control manually where the spell is casted for most of them.) If you are fed up of the spells being casted at ALWAYS the same distance, this is probably the method to fit both Brawl and Tales of, because I remind you that we are in Brawl, of course we have to keep properties of Tales of, butthey also have to fit Brawl.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 10, 2011, 12:27:10 PM
Hmm. I understand what you are saying about controlling where spells are cast.
This is not a bad idea. It would be nice if cyclone and spread could last a bit longer too so you could adjust their position using the control stick.

BUT. Before we chunk the idea of spells appearing at opponents feet, I think it should be realized that some moves would be greatly enhanced by this, like grave and lightning.
I further believe that it is NOT impossible to merge Lyn's and Samus's way of targeting together.

You could take the first bit of Samus's code in her side-B. It should be some code which identifies the closest target and sets a variable to it so that the missile knows where to aim.
But instead of using the tracking method where he spells moves towards the target, it would use use the variable for the closest character and then obtain it's X position in the same manner that Lyn does in the assist trophy. If done correctly, I think it would work.
But only DivineOverlord can testify as to whether this is actually possible, so we will have to wait for him to provide input.


*And I agree. The idea for two versions of the PSA isn't exactly ideal, it would be a ridiculous amount of work.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 10, 2011, 12:42:04 PM
And grave and lightning would be too murdering spells if they appear at the feet of the opponent, especially lightning as it can stun, it's still an overpower, Kratos has the chance to have spells and use them, it's not needed to simplify the player all the work to do by casting spells and that's all... (I don't know if it will be kept though for the stunning) And about Samus side B coding, I took a look at it, it only has two lines of coding... And it is the same for Zelda's side B, and to reproduce something like Zelda's side B, Divine Overlord in his Sephiroth had to type 1000 lines if I remember correctly, I don't know how the file limit size works, but if he is forced to do something like this, I hope it won't affect too much the file size limit...

But ArcSage, for the idea of merging Lyn's and Samus's properties, honestly I don't know if it is possible or not, I really don't know, but I keep thinking it can be dangerous to use Lyn's properties for the balance of the character, and even maybe the file size limit.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 10, 2011, 12:55:27 PM
Ah, this is a very good point, I forgot about file size limits.. I have no idea how this would restrict DivineOverlord because I'm not sure what the actual limits are.

This is probably a stupid question, but when you looked at Samus's coding did you check the, "other", tab? aside from the, "Main" one. The information we need must be in there because Samus's side-B and Zelda's side-B are VASTLY different..


That is... Unless....!! The coding for the missile target is found in the object of the missile itself and not Samus's moveset. In other words, Samus's side-B code may just create an instance of the missile itself and then once created, the coding of the actual missile object takes over by determining it's direction from the nearest character. Interesting. :0


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 10, 2011, 12:59:20 PM
Again, I took a look in Zelda's and samus's moveset, so fitpac, and there are at maximum 6 lines of codes in other section.

? How did you found the code of the missile itself?

Edit: Sorry, I didn't understood really well... It's a possibility, but I don't know how it can be verified...


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 10, 2011, 01:01:53 PM
And are the codes identical?

I haven't found the code of the missile, I am just saying it MAY have it's own code. Like how items have their own code which tell them how to perform in different situations. I am just throwing out ideas since noone else is. :)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 10, 2011, 01:15:32 PM
....Hum...

An interesting theory, that I really would like to verify, but honestly I don't know how...

For main for Samus:

Asynchronous timer: frames 22

Bit variable set: Ra Bit[16]=true

For main for Zelda, the same thing, excepted frames 12, and RaBit [17]

For other for samus:

Eye event 1: 0-6

18030200: 0-4, 1-36EE80

Aynchronous timer: frames=22

Rumble: 0-c, 0-0

For other for Zelda, the same thing, excepted she has frames= 18 and don't have the code just after eye event.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 10, 2011, 02:28:44 PM
^ are you guys talking about how they're side B special works? I have another way of doing it by code.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 10, 2011, 02:35:36 PM
Yes, pertaining to the aspects of Kratos's spellcasting on enemies instead of a predetermined location in front of him.


We are trying to figure out how to accomplish three things here.

1. Find the target closest to you and set that as your opponent to attack.

2. Decipher the X coordinate of the opponent and set that as a variable.
(Y is not needed because we want the spells to stay locked on the ground)

3. Set the "X" create position of a spell for the variable "X" defined above.


I will be gone for the rest of today, so I won't be able to continue contributing to this discussion until later tonight. Sorry guys!
Hope you figure something out.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 10, 2011, 02:42:59 PM
Yeah ArcSage summed our discussion, I just wanted to add that find the target closest to you and set the spell to appear on his feet is just something that would make Kratos overpowered... But controlling the where the spells appear like Cloud Meteor of Silent Doom would better, it wouldn't make him so overpowered.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 11, 2011, 11:01:57 PM
So did you guys collaborate over PM's while I was away?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 12, 2011, 09:17:20 AM
No honestly not really, I didn't saw Divine Overlord and I was busy with a totally other thing.

Anyway, ArcSage, I will send you a private message to answer your question.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on April 19, 2011, 12:27:13 PM
I don't mean to bumb/revive this, but I remembered that I was working on the recolors.

So I finished them and I would like someone to take pictures so people can see them up on the vault.



Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 19, 2011, 03:01:00 PM
Yes!
I'm glad you were able to finish them!!

Can you provide a link to where we can download them?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on April 19, 2011, 04:21:49 PM
Sure Thing.

Here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18270&Moderated=All&facebook=true

Note that they're V1 because the recolors are not 100% perfect. There are some red-ness over the place because Red was the first texture I recolored. Then recolored everything else from there.

Again, I would like people to take pictures so I can edit the submission.

Enjoy them!


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on April 21, 2011, 02:29:20 PM
Btw, Divine, When do you plan on updating Kratos w/ Philia's voices and/ or Air Thrust/ Eruption?
I'm not trying to rush you, i can wait if it takes awhile.
Will it be soon? or "It'll come when it's ready"? I'm just curious, that's all.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 25, 2011, 04:15:32 PM
Well, I edited the PSA and added/subtracted some of the voices where needed, but I haven't been able to get Kratos to say the spell names correctly because I'm confused with the subactions.
I sent the updated PSA to DivineOverlord a week ago or so, but it might be a while until he finishes it completely. There are a lot of spells after all.

I could give you the one that I edited, but I would need DivineOverlord's permission first.
And there are still some things that have to be changed, like on his death event, he says the name of a spell, and a few other things..


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 25, 2011, 06:13:32 PM
haha sorry for taking forever to do it it. It only took me a couple of mins to add the sfx id's to the subactions. Also, I added those who have displayed extraordinary interest in this topic as collaborators for helping me build this PSA with feedback. Let me know if one of the sfx isn't working or playing the correct voice.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 25, 2011, 06:15:44 PM
Ah! Thank you so much for doing this!!
I'm going to test it out right away! :D


You are awesome.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 25, 2011, 07:49:35 PM
Okay, I already answered your private message Divine Overlord, but I send you this message just in order to let you know that the voices will be modified in the future, it won't have any incidence on the fitMarth.pac though, but I had some reports saying about the neutral attack that the first attack is too much heard, while the other two neutral attacks are too low heard, so I will try to fix that. I can't guarantee you when I will fix this, but I will try to fix it today.

Oh, and has anyone tested the japanese voices to see if they are enough heard, needs to be fixed? ArcSage, if you can, don't hesitate to test the japanese voices too.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 25, 2011, 07:58:12 PM
Oh no, I completely forgot to test the japanese voices!
I'll do it right after I finish typing this.


BTW, if you are going to redo some of the english voices, I have noticed some things.

1. The Demon Fang voice is extremely quiet, and needs more even more attention than the second and third neutral A combos.
2. The Thunder Blade voice sounds like it is muffled for some reason, but not too badly.
3. There are no voices for Cyclone OR Spread.. which is strange when casting spells.

^Not sure what you can do about the last problem here, but maybe you could get rid of something less important, like a victory voice or something.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 25, 2011, 08:03:12 PM
No, I can't do anything about the last problem, Kratos doesn't have any voice for these two spells, these two spells were given by Divine Overlord even if originally they are not used by Kratos. The only thing you can do is to put a sound that implies a spell casted, and normally there should be two, there is "take this" and "Ready". But the problem is that I don't really know if they are already used or not, which I will know very soon.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 25, 2011, 08:12:04 PM
I just looked at the japanese voices, and strangely, I found the exact same problems with the voices as in the english one!

Demon fang is too quiet, and the first neutral-A combo is really loud.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 25, 2011, 08:25:30 PM
wish I can hear the sfx but darn gecko doesn't allow me to :/


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 25, 2011, 08:29:45 PM
Why don't you use Riivolution with brawlmod launcher??
It's light years ahead of gecko as far as Brawl Customization goes.

Then you could hear SFX's and everything. :D


*EDIT*
In fact, I could sent you the root files from my SD card with which you use in Riivolution that way it wouldn't be so complicated to set up.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 25, 2011, 08:33:30 PM
ArcSage: You use Riivolution right? I don't know a lot about it, but if you know a lot, maybe you can help Divine overlord. Anyway, about the thunder blade spell, with japanese voices, how is the voice?

And something that I noted, even if I didn't put the true brsar with the voices really better heard (I still play with the first version so with it your hear nearly nothing) about guardian field, it seems he says Shining bind.

And about thunder blade, I'm not sure, but he seems to say lightning blade.

When I have time I will put the true version to be able too make tests, probably today and later.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 25, 2011, 08:34:53 PM
Why don't you use Riivolution with brawlmod launcher??
It's light years ahead of gecko as far as Brawl Customization goes.

Then you could hear SFX's and everything. :D


*EDIT*
In fact, I could sent you the root files from my SD card with which you use in Riivolution that way it wouldn't be so complicated to set up.

oh really? that'll be awesome. The only reason I dont have riivolution is because I wasn't able to install it lol

ArcSage: You use Riivolution right? I don't know a lot about it, but if you know a lot, maybe you can help Divine overlord. Anyway, about the thunder blade spell, with japanese voices, how is the voice?

And something that I noted, even if I didn't put the true brsar with the voices really better heard (I still play with the first version so with it your hear nearly nothing) about guardian field, it seems he says Shining bind.

And about thunder blade, I'm not sure, but he seems to say lightning blade.

When I have time I will put the true version to be able too make tests, probably today and later.

I see. I'll check the sounds once I get a chance. About to head off.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 25, 2011, 08:41:22 PM
Absolutely no problem, as I said you, take your time to do it. Oh, and I had a suggestion about Thunder blade, is it not possible to take Ike's sword to be the thunder blade? It is an idea among others, but I think his sword would be better that Flamberge acting as Thunder blade. After that, if you can't do it, it's not a problem. It was just a suggestion to improve the look of this spell, but as I don't know if it can be done...


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 25, 2011, 08:42:53 PM
Thunder blade could use just a bit of a volume increase, but it isn't that bad. I think more people will be interested in the english voice however, so you might want to give it first priority.

Yes, I have already informed DivineOverlord of this problem with the Shining Bind over Guardian Field. He will probably fix it soon enough.

Apparently, the neutral B is supposed to be lightning blade, and then any chains held afterwards are called Super Lightning Blade, so Divine says. :)
(But now that I think about it, this seems correct)

And wow, Riivolution is the easiest thing to use!!
I would love to help you get it set up. Stage changes, PSA changes, .brstm changes and more are just a drag and drop away with Riivolution. You just have to know the proper directory setup.
I'll PM you with more info a little later on.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 25, 2011, 08:47:01 PM
Heh, sorry ArcSage, but I already said that I'm the only one to decide what sfx hack to do. :laugh: So I will do firstly the sounds that interest me the most, so the japanese voices, but as the japanese voices seem to be the same than the english, in term of volume, english won't take a long time to come. And besides, it seems there are only 5 voices to change, demon fang, the three neutral attacks, and thunder blade, so it won't take so much time, excepted maybe for the first neutral attack as you ask to decrease it... I never decreased a sound before so I will see what happens.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 25, 2011, 08:49:09 PM
Absolutely no problem, as I said you, take your time to do it. Oh, and I had a suggestion about Thunder blade, is it not possible to take Ike's sword to be the thunder blade? It is an idea among others, but I think his sword would be better that Flamberge acting as Thunder blade. After that, if you can't do it, it's not a problem. It was just a suggestion to improve the look of this spell, but as I don't know if it can be done...


Yes, and while he's at it.....
http://forums.kc-mm.com/index.php?topic=18261.555  (Remember this page?) :D

lol, after reading this again I realize how much this project is still in it's early stages.
(Especially in regards to the spells such as Grave and Fireball)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 25, 2011, 08:49:55 PM
Heh, sorry ArcSage, but I already said that I'm the only one to decide what sfx hack to do. :laugh:
...


Oh yes, how quickly I forget.  :D


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 25, 2011, 08:51:52 PM
Don't make double posts, there is an edit button.

Anyway, I forgot to say something that I noticed long ago.

Make the neutral A attack so that normally you should miss your opponent with your sword, and see what happens, if I remember correctly, one of the attacks allows to hit the opponent with the sword that doesn't touch the opponent.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 25, 2011, 08:54:51 PM
Don't make double posts, there is an edit button.

Anyway, I forgot to say something that I noticed long ago.

Make the neutral A attack so that normally you should miss your opponent with your sword, and see what happens, if I remember correctly, one of the attacks allows to hit the opponent with the sword that doesn't touch the opponent.

Ouch. Sorry.

So, in summery, the hitbox is outside of the sword animation?
I never noticed this. I'll have to look at it.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 25, 2011, 09:00:35 PM
This is exactly what I mean, yes. I don't know if it was fixed or not, but I noticed this a long time ago, but forgot to say it.

Yeah I agree that Kratos has a lot of work left to do, but a lot of work has been done for him too, in term of enjoyable experience, so about Psa and even the voices! :laugh: But I'm sure it will be finished some day, we just need to wait, because Divine Overlord now can't really update Kratos so frequently. I will try to update the voices soon though, I just hope that all the problematic voices were found, because I don't know if you were able to verify absolutely all the voices, like guardian field for example.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 25, 2011, 09:06:01 PM
I did in a fact verify that Guardian Field is working correctly.
Did you know that there is a sound test in Brawl?
Go to Data/Sound Test/Sound Effects/Marth

Here is where you can test every sound in the game, including the voices you edited. You probably knew this already, but I thought I would remind you anyway.

This is how I am able to test sounds even though they aren't placed anywhere in the PSA.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 25, 2011, 09:11:45 PM
Ah yeah, that's true, there is a sound test yeah. But I didn't tested them there, because I prefer testing them in middle of a battle. But still, it is good to know that guardian field is not affected. :laugh:

Edit: I made some verifications about the psa, and here is what I found.

Explosion spell: Why the flamberge sword has a glow? It is probably the only spell where the sword has a glow like this...

Thunder Blade spell: The sword completely disappears in the hand of Kratos, like he was throwing his sword in the sky to fall it on the battlefield, I can't deny it, it's funny, but it is not really how this spell should be casted. :laugh:

And I also saw that the problem of hitbox that I was talking about is still there.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 26, 2011, 03:49:20 PM
I have a small question.

Why can't any other costumes (other than Kratos himself) be compatible with this PSA?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 26, 2011, 03:51:51 PM
I have a small question.

Why can't any other costumes (other than Kratos himself) be compatible with this PSA?


What do you mean? I'm pretty sure they are compatible. Marth's other costumes work fine for me, even when using this PSA.
So what gives you this idea?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 26, 2011, 03:56:41 PM
The psa itself work with other costumes, as far as I saw, but there is still a graphic problem, Marth's arms are not inside of the "rings" if you use Kratos.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 26, 2011, 04:00:08 PM
What I mean is that some of The animations for Kratos( if I use Roy vertex) are messed up.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 26, 2011, 04:02:10 PM
What I mean is that some of The animations for Kratos( if I use Roy vertex) are messed up.

Oh, well I have never used roy before..
How badly are the animation messed up? Is it serious, like he is missing animations for certain actions? Or just minor graphical glitches?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 26, 2011, 04:03:28 PM
I have a small question.

Why can't any other costumes (other than Kratos himself) be compatible with this PSA?

As I said before, I designed this PSA to be used only for KRATOS TEXTURES!!!!


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 26, 2011, 04:05:25 PM
But why is it this way? What has Kratos that other Marth textures doesn't have??


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Puraidou on April 26, 2011, 04:07:51 PM
BUT WHY IS IT THAT WAY? WHAT HAS KRATOS HAVE THAT OTHER MARTH TEXTURES DON'T HAVE??
We call it: Manliness, something Marth doesn't have! :af:


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 26, 2011, 04:08:10 PM
From what I saw, they are graphical glitches, but still, they are easily noticeable. Try using the Psa of Kratos but with one of Marth's original costume. You'll see that it's easy to notice the glitches.

About the reason of the existence of these glitches, I don't really know honestly, maybe it has something to do with the vertex itself that has bone edits and the animations were designed with the costume containing bone edits. Again, I'm absolutely not sure, I'm not a specialist of that.

Omega Malkior:

Quote
Disruptive Posting

Everything from Flaming to Advertising is forbidden:


•Flaming: Directly or indirectly insulting other members.
     Examples: “You idiot”; “Anyone who believes that is a moron”; “Just shut up”; attacking someone based on race, gender, sexuality, etc.
•Trolling: Posting with the sole purpose of annoying other users, provoking flames.
     Examples: Going into a person’s texture topic and saying “You suck” without offering any actual criticism; posting false information.
•Spamming: Posting worthless topics or messages that contribute nothing to the topic of the forum or thread.
     Examples: Repeatedly bumping a topic; double posting; necroposting – posting in a thread that’s been dead for over a week; posts that consist of just emoticons or text repeated over and over.
•Disruptive Behavior: Posting in a manner that makes things generally unpleasant for other users.
     Examples: Posting in ALL CAPS, in topic titles and/or messages; posting illegibly; posting topics in the wrong forum; posting images that are too large (creating horizontal scroll bars or making your post longer than a page); posting unmarked spoilers (game, movie, book, etc).

Read carefully  what I put in bold. Anyway, this Psa is designed to work only for Kratos, the damages made with the neutral attack take all their sense because of the sword for example, so I don't really see why you want it to work over other vertex like a Sephiroth vertex or a Roy vertex....

Pride: Good explanation! :laugh:


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 26, 2011, 04:15:43 PM
I don't have the slightest clue who is Kratos excpects to be trolled
But I still think the PSA is epic. Therefore I want Roy over this PSA, but since it has renamed bone, guess I will have to keep the texture.

Physco Phillia: K


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 26, 2011, 04:16:18 PM
BUT WHY IS IT THAT WAY? WHAT HAS KRATOS HAVE THAT OTHER MARTH TEXTURES DON'T HAVE??

dude, I wish you would learn about PSA and brawlbox before you ask me questions (first you edit my work and submit it to the vault without permission and now you keep blasting caps all over the place which is annoying) Kratos has these wierd spikes that he has on his shoulder that point out. This only exists in the newest kratos vertext and its not in any other marth texture. That's why the wait animations will look funny on his arms with non-kratos vertexts because they are missing the spike vertext that Kratos has.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 26, 2011, 04:19:24 PM
I don't have the slightest clue who is Kratos excpects to be trolled
But I still think the PSA is epic. Therefore I want Roy over this PSA, but since it has renamed bone, guess I will have to keep the texture.

Physco Phillia: K

How irksome.
This project is for Kratos, if you want the graphics to display properly, simply use the specified Kratos texture instead of Roy.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 26, 2011, 04:21:57 PM
How irksome.
This project is for Kratos, if you want the graphics to display properly, simply use the specified Kratos texture instead of Roy.

The graphics should be fine with non-kratos vertexts. The only thing that would change with non-kratos vertexts are the wait, run, and some other attack animations. Everything else should be fine. In the next release, I'll just set up an alternate motion file for non kratos vertexts.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 26, 2011, 04:24:24 PM
Using a Roy vertex that summons magic of light, of water, of wind, and even of thunder and does other things completely unrelated on Roy? It's really above realism... You do what you want of course, but still, I find it really weird... It was as if I used Sephiroth's moves to fit Hazama of Blazblue...

Anyway, about the first type of vertex of Kratos, the animations would probably look weird too, I suppose, I'm not sure of course but as the spikes are missing there too... I don't care at all that you don't know Kratos though, you can't know all characters of video games after all.

Divine Overlord: You're nice, Omega Malkior is lucky that you will do this, it's probably not all psa'er that would do this.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 26, 2011, 04:25:43 PM
Yay! Now thats something I want.

Oh and for all who are wondering what's the glitch that annoys me is UpSmash. Instead of doing a tornado, he just stays stuck while he does the attack with a weird Leg twitch.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 26, 2011, 04:26:52 PM
The graphics should be fine with non-kratos vertexts. The only thing that would change with non-kratos vertexts are the wait, run, and some other attack animations. Everything else should be fine. In the next release, I'll just set up an alternate motion file for non kratos vertexts.


I agree with Philia, that's very nice of you to do Divine, but aren't you quite busy with all of your projects already?..
I just don't want you to overwork yourself....


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 26, 2011, 04:28:40 PM
Using a Roy vertex that summons magic of light, of water, of wind, and even of thunder and does other things completely unrelated on Roy? It's really above realism... You do what you want of course, but still, I find it really weird... It was as if I used Sephiroth's moves to fit Hazama of Blazblue...

Anyway, about the first type of vertex of Kratos, the animations would probably look weird too, I suppose, I'm not sure of course but as the spikes are missing there too... I don't care at all that you don't know Kratos though, you can't know all characters of video games after all.

Divine Overlord: You're nice, Omega Malkior is lucky that you will do this, it's probably not all psa'er that would do this.


lol I know. I'm just trying to make brawl interesting and fun for all :af:



other projects I was working on are

Mew -  still needs tons of work
Skull Kid - needs some work

and thinking about what to improve with kratos now that I've gotten better with things.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 26, 2011, 04:30:17 PM
I was going to say and ask the same thing xD

Thanks for Doing me a favor
And
Aren't you busy with Seph? And other things?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 26, 2011, 04:31:01 PM
You are too nice. :P

And, I PM'd you with a question, I need to know your operating system before sending the Riivolution Guide.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 26, 2011, 04:32:44 PM
Divine Overlord: Good luck for fixing the glitch Omega Malkior describes, because I took a look at it with marth's normal costume, and it seems there is NO glitch at all... So if you're forced to fix this for all vertex, it will never be over...


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 26, 2011, 04:33:50 PM
I was going to say and ask the same thing xD

Thanks for Doing me a favor
And
Aren't you busy with Seph? And other things?

Sephiroth is almost done - he's already at 85%. I expect the final Version to be around version 3.5....I never spent so much time on a psa before like I did with Sephiroth.

You are too nice. :P

And, I PM'd you with a question, I need to know your operating system before sending the Riivolution Guide.

Oh I didn't know. I'll check. I have about 1300 messages in my inbox, gets full really fast. lol


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 26, 2011, 04:35:37 PM
The glitches were all described on an old thread I made in the "help section"

EDIT: Found it:
http://forums.kc-mm.com/index.php?topic=22833.0


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 26, 2011, 04:41:40 PM
The glitches were all described on an old thread I made in the "help section"

EDIT: Found it:
[url]http://forums.kc-mm.com/index.php?topic=22833.0[/url]


ssbbtailsfan already answered your question.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 26, 2011, 04:44:34 PM
Divine Overlord: I think he posted this topic so that you know what animations are screwed up.

According to him.

Anyway, I just don't understand why it is so screwed up, it's really strange because when you use the normal costumes of Marth, all is normal, excepted the arms that are not in the "rings". But the animations themselves works perfectly, he does the up smash correctly, same for side smash. It probably means that you will have to fix them according to a precise vertex, I just hope that you won't do this for a too great number of vertex...


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 26, 2011, 04:45:47 PM
I know, but I posted the thread here so you know almost all the glitches that Kratos has with Roy texture

EDIT: I think I just got ninja'd :ninja'd:


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 26, 2011, 04:46:51 PM
Divine Overlord: I think he posted this topic so that you know what animations are screwed up.

According to him.

Anyway, I just don't understand why it is so screwed up, it's really strange because when you use the normal costumes of Marth, all is normal, excepted the arms that are not in the "rings". But the animations themselves works perfectly, he does the up smash correctly, same for side smash. It probably means that you will have to fix them according to a precise vertex, I just hope that you won't do this for a too great number of vertex...

Yeah, but I already SAID which animation that will not work with non-kratos textures. I'm getting tired of repeating this, I'll start copying and paste next time someone brings this up.


the guy that made the newest kratos vertext gave kratos extra polygons that all the other marth vertext's don't have.


EDIT: You can see this for yourself with Brawl Box. You'll see that you'll be able to move Kratos armor spikes around without affecting his arms. However, if you do this with a NON-Kratos Vertext, the arms will be displaced.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 26, 2011, 04:50:02 PM
Where did you post them? *hasn't seen OP* is the post there?
(the screwed up animations)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 26, 2011, 04:55:26 PM
Ah ok, I didn't understood, it is something that applies only on other vertex, but not on Normal Marth, this is what I didn't understood.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 26, 2011, 04:59:38 PM
Where did you post them? *hasn't seen OP* is the post there?
(the screwed up animations)



Dude, The animations are not screwed up. Your just not getting my explanation.  :>.>:





Ah ok, I didn't understood, it is something that applies only on other vertex, but not on Normal Marth, this is what I didn't understood.

Glad you got it.






Anyways, the next update on Kratos will fix a lot of existing issues.  one of them, I will use Ike's sword for the thunder blade spell.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 26, 2011, 05:06:37 PM
What I understood was this:

Kratos PSA with Kratos vertex works perfectly since the animations are made to work with the renamed/added bones.

Kratos PSA with Roy vertex (or any other Marth texture) does work but some of the animations are not how they are supposed to be since The Roy vertex doesn't have those renamed/ added bones.

(Is that it?)

Why do you want to know my age?



Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 26, 2011, 05:08:08 PM
^ Yup. thats right ;D


The next update will fix this though for all. Hopefully lol.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 26, 2011, 05:08:33 PM
Oh? It seems my idea of Thunder Blade pleased you, glad to know that it will maybe be the solution of the problem of this spell! :laugh:

But, again, take your time to make the updates. And don't hesitate to send me private messages if you want to have feedback but don't want a release, or sending to someone other too.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on April 26, 2011, 05:13:05 PM
Oh? It seems my idea of Thunder Blade pleased you, glad to know that it will maybe be the solution of the problem of this spell! :laugh:

But, again, take your time to make the updates. And don't hesitate to send me private messages if you want to have feedback but don't want a release, or sending to someone other too.

Alrighty. I can vertext hack again XD. I just downloaded 3DS max 8 version 2012 for free, expires 4-27-2013 :af:

I'll try to edit things.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on April 26, 2011, 05:15:25 PM
Ha ha. I'm sure you will have a lot of time left to make things you want with such a day of expiration. Good luck for your vertex.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on April 26, 2011, 05:20:03 PM
Wait a second, Divine, what exactly are you going to do?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on April 26, 2011, 06:09:11 PM
Alrighty. I can vertext hack again XD. I just downloaded 3DS max 8 version 2012 for free, expires 4-27-2013 :af:

I'll try to edit things.
Lol, for a second, I thought that said tomorrow! XD

Anyway, nice to see this getting back up.
Also, make sure to remove the rapid attack and make spell casting ground only.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on April 26, 2011, 11:29:17 PM
Lol, for a second, I thought that said tomorrow! XD

Anyway, nice to see this getting back up.
Also, make sure to remove the rapid attack and make spell casting ground only.



Well shoot. I really liked the sword rapid attack..    :>.>:
But I agree with the spell casting on the ground only.



Don't forget the spells!! Haha.  (if you even have time for them)
They are my favorite part of this PSA!
As said before by me and Philia, Grave, Eruption, Spread, and Cyclone are the main spells which need updating.


Grave needs a grounding effect, like the pitfall item. (And updated graphical effects)
Look at 3:16 to see what it looks like.
http://www.youtube.com/watch?v=doQ5gibriV8


Eruption needs a complete makeover, unless you are going to turn it into Explosion like you suggested you might do.
Look at 2:47.
http://www.youtube.com/watch?v=doQ5gibriV8


Air Thrust should replace Cyclone if we are going to stay true to giving Kratos L2 spells. Otherwise, you would need to change eruption to explosion.

And Spread isn't even a spell which Kratos uses in the game.. so it might be able to be replaced by something else. Like maybe healing stream or healing wind? (That would be so awesome if you could heal people on the same team as you!) :D


But we have given you enough to work on now I believe.
Best of luck to you, and thanks again for everything you have done in this project!


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Fedora Warrior on April 28, 2011, 06:35:54 PM
Has anyone mentioned the final smash and its tendency to make the lighting for the stage dark? (as if someone had a smash ball in their posession) It lasts for the rest of the match no matter what you do.  Also, using the smash into the ground trick after the up-b move causes Kratos to sort of hover above the ground while trying to smash his sword into the ground.  Other than those little issues, it's an amazing PSA.  Great balance as well. ^_^  In CPU-only match, he seemed as competent and powerful as the other CPUs.  Great work. ^_^


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on April 29, 2011, 04:35:46 AM
Has anyone mentioned the final smash and its tendency to make the lighting for the stage dark? (as if someone had a smash ball in their posession) It lasts for the rest of the match no matter what you do.  Also, using the smash into the ground trick after the up-b move causes Kratos to sort of hover above the ground while trying to smash his sword into the ground.  Other than those little issues, it's an amazing PSA.  Great balance as well. ^_^  In CPU-only match, he seemed as competent and powerful as the other CPUs.  Great work. ^_^
That reminds me, remove the that extra falling slash from Kratos' Up Special as well Divine.

Btw Divine, are you changing any of the throws? (Either using other characters or custom one) Or are you keeping Marth's?


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on May 03, 2011, 05:49:46 AM
Divine, I have some animation suggestions.

For Light Spear Cannon (Up Smash), use the starting slash of great aether (the one that sends them into the air) then use the ending of spin attack (modified a little to get the sword in the right position), then thrust upwards as normal.

For Shining Bind, can you make it start similar to Galaxia Darkness. If someone is close by then activates the FS. And give Kratos his MA pose in Tales games during the initial use of Shining Bind, if it hits, then continues as usual. Reduce the damage if you can. And could you put vacuum properties (if you can) on the pillars of light that move towards Kratos during Shining Bind. High properties so it looks like the pillars are bringing characters closer like in Tales games.

For Demon Fang, use the other neutral attack of Marth's. It fit's better.

For Lightning Blade/S. Lightning Blade/Dark Serpent/Gugnir, Give them the same animation as Sonic Thrust, or change the look of sonic thrust. Kratos only uses one thrust animation for artes, i'm just saying they should be consistent.

For Light Spear (Up Special), are you going to add the ending downward stab? It would be good to have. And give abit more vertical height on the ground version. Include the stab in the ground version too.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on May 03, 2011, 11:58:55 AM
I have the perfect model for the spell "Eruption" just need to recolor it and you will see how great it is soon XD


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on May 03, 2011, 12:11:27 PM
I have the perfect model for the spell "Eruption" just need to recolor it and you will see how great it is soon XD
I cannot wait for it!


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on May 03, 2011, 03:16:35 PM
Divine, I have some animation suggestions.

For Light Spear Cannon (Up Smash), use the starting slash of great aether (the one that sends them into the air) then use the ending of spin attack (modified a little to get the sword in the right position), then thrust upwards as normal.

For Shining Bind, can you make it start similar to Galaxia Darkness. If someone is close by then activates the FS. And give Kratos his MA pose in Tales games during the initial use of Shining Bind, if it hits, then continues as usual. Reduce the damage if you can. And could you put vacuum properties (if you can) on the pillars of light that move towards Kratos during Shining Bind. High properties so it looks like the pillars are bringing characters closer like in Tales games.

For Demon Fang, use the other neutral attack of Marth's. It fit's better.

For Lightning Blade/S. Lightning Blade/Dark Serpent/Gugnir, Give them the same animation as Sonic Thrust, or change the look of sonic thrust. Kratos only uses one thrust animation for artes, i'm just saying they should be consistent.

For Light Spear (Up Special), are you going to add the ending downward stab? It would be good to have. And give abit more vertical height on the ground version. Include the stab in the ground version too.


Why would you want Kratos' Final Smash to act like Galaxia Darkness?..
The pillars of light have been discussed, and are a good idea. They should be implemented in a future release, depending on the difficulty of the process.

What is this downward stab on light spear you are talking about? I don't remember it being in any of the games?


And Divine, I'm really excited about Eruption! :D
This was a long time comin!


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on May 03, 2011, 04:28:56 PM
Why would you want Kratos' Final Smash to act like Galaxia Darkness?..

Just the start of it. Or it can be some sort of slash. Just something sort of motion/action to chain into Shining Bind. The actual Shining Bind will be the same.

What is this downward stab on light spear you are talking about? I don't remember it being in any of the games?

In every appearance of Kratos with Light Spear! Or Senkuureppa in japanese if it helps not to get confused.

Like So:
The very start >: http://www.youtube.com/watch?v=v8Iik_Mer1E&feature=related
Just before 0:30: http://www.youtube.com/watch?v=uubojJyEpC4
Used quite a few times >: http://www.youtube.com/watch?v=O5s833LBNLQ&feature=related
Just before 0:08: http://www.youtube.com/watch?v=eMRwSVg36Dc&feature=related


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on May 21, 2011, 10:54:29 AM
How is the eruption model recolor coming along? :)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: OmegaMalkior on May 21, 2011, 11:05:54 AM
DO is very busy with collage stuff and can't work on anything for awhile so you will have to wait.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on May 21, 2011, 11:17:16 AM
Honestly, I prefer knowing him working on his school work than working on his Psa if he has school work, so I will wait longer for updates for Kratos, and at least it's a good thing for me that he is late for this project, it left and leaves even now the time to perfect Kratos's voices.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: DivineOverlord on May 21, 2011, 12:57:53 PM
Honestly, I prefer knowing him working on his school work than working on his Psa if he has school work, so I will wait longer for updates for Kratos, and at least it's a good thing for me that he is late for this project, it left and leaves even now the time to perfect Kratos's voices.

oh I was thinking about redoing kratos completely since I learned a few new things, but that's when I get the chance and motivation to do it XD


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on May 21, 2011, 01:13:49 PM
Redoing Kratos completely? Interesting, but what do you plan to change in fact? For the motivation, I agree, do it when you're motivated, maybe the voices revamped can motivate you. :laugh:

Oh, and be sure that I will give you feedback if I can, don't hesitate to ask me to test something if you desire.

Ps: ArcSage, prepare yourself, you should receive something from me a little later. Check your private messages regularly.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: ArcSage on May 21, 2011, 10:00:06 PM
I have received the message and will give you feedback on the revamp as soon as I can.
Also, may I be the first to welcome you back Philia. Glad you are active on this site again. :)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: JamietheAuraUser on May 21, 2011, 10:42:39 PM
OK, just one critique here, since I'm pretty sure everyone else has all the other important stuff covered: Hell Pyre needs to be redone. Make it so he's actually airborne after the initial jump, and have him "jump" backwards after the second slash. Also, use the Spicy Curry fireball in place of the fireball GFX you have now. Probably resize it to 1.5x its regular size, so that it has the right amount of range. Maybe have several overlap so that it does more than 1% damage, as well. Also, the second slash should perhaps be a diagonal spike, just a thought.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on May 22, 2011, 06:13:00 AM
Hum, I know originally Hell Pyre makes Kratos jumping back, so in fact you want to have an hell pyre that looks like much more to what it is in the game, which I cannot really blame you for, especially as it is something that can fit Brawl too.

But my main problem with this aspect, is that you don't have to forget that Hell Pyre is a tilt, and a jumping Tilt, therefore, I hardly see how it would be possible to do what you want for a tilt. Because as it is a tilt, it shouldn't put you in any danger, because if there is an hole behind you, with this tilt if your suggestion is applied, if you does it, you die, which is not the function of a tilt at all, and even a smash.

Of course, if there is a system allowing Hell Pyre not to die after the jump (for example like Ike's side B) I wouldn't mind that your suggestion would be done.


Oh and for the airborne, I would like to know what you have in mind, sorry, I don't really understand what you have in mind, maybe it's not important, but still...

For Fireball spell, I'm fine with the actual gfx, but if Divine Overlord wants to revamp it, I have nothing against it, but be careful, because the bigger the projectile are, the longer they should travel. (it is a balanced Psa after all.) Oh, but if you use the curry fireball, take a look at if it is possible to give it a weak homing effect (like Samus's side B missile.) if you want to implemant it of course.

ArcSage: Thank you!


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: JamietheAuraUser on May 22, 2011, 11:19:35 AM
Well, the idea is you'll still be able to use aerial DI during Hell Pyre, so if you use it next to the edge, all you have to do is DI forwards during the second slash (which basically results in him doing the slash in place instead of going backwards). Which also makes it great for spiking enemies while still staying essentially onstage: Knock the enemy off, DI forwards during the rising slash, then DI backwards during the second slash (remember to make sure you hit with the second slash, though!).

And it'd really be quite easy to recover from an off-edge Hell Pyre. Just use your double jump. It's not like it'd put you in Fallspecial or anything.

The reason I specified "airborne" is because right now Kratos counts as being on the ground throughout the whole attack.

And it'd essentially be impossible to make the fireball home in. After all, do to that you'd have to edit the fireball itself (which can only be done via hex editing), which would mean that ALL curry fireballs would have homing properties.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on May 22, 2011, 11:31:17 AM
Maybe it is easy to recover from Hell Pyre, but it is not the function of a tilt or even a smash to put you in danger like this, I mean to put you just above an hole to lose a life... And this is a mere fact, even if I like the idea of Hell Pyre that put you back like in Tos, it can't be applied in Brawl as long as this move is a tilt... Excepted if you can control the distance you go back and vary it in function of the case you are, but this, I don't know. (like Ike's side B in fact)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: JamietheAuraUser on May 22, 2011, 11:38:08 AM
I seriously don't understand your point. If anything, Utilt is the best place to put a ground-to-air attack.

And your last sentence doesn't even make sense.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on May 22, 2011, 11:51:00 AM
If you didn't understand, let me explain myself better, or attempt at least.

An up tilt is the best place to put a ground to air attack, I agree, but you're suggesting that Hell Pyre makes Kratos move back, and if he moves back, he can fall, which is absolutely not something compatible with a tilt.

And sorry but my last sentance has sense, take Ike's side B for example and final destination. Charge it completely and admit that you are on middle of the stage. Ike will travel a distance but won't fall. And if you do the same thing, but you are already ready to fall as you're at the end of a stage, you don't travel any distance and don't fall if you do side B, even completely charged. I suggested that for Hell Pyre if Kratos moves back to use the same system. (but as Kratos is in air, I don't know if it is possible to make something like that, just a suggestion, as I don't know a lot about Psa program.)


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: JamietheAuraUser on May 22, 2011, 11:57:59 AM
It really wouldn't matter, because you could just move back onto the stage. You DO know you can change direction in midair, yes? I wasn't thinking he'd go flying back. Not like Ike's sideB or anything, just a little "pop" the way he does in the game.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on May 22, 2011, 12:12:00 PM
Yeah you can change direction in air, I know it, but still, tilts are absolutely not designed to put you just above an hole for you to die, even if you can avoid the death by changing direction in air, a tilt should never put you in a situation like this, because I took a look at the video of Hell Pyre, just for confirmation, I confirm that if Hell Pyre is done exactly like in the game, at the end of the movement itself, Kratos goes back and if he does this tilt at the end of a stage, is just above an hole, which is again not something acceptable for a tilt.

Ps: ArcSage, prepare yourself, you will receive an other private message, this one will require more attention though...


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Royal_Blade on May 24, 2011, 04:46:33 AM
@JamietheAuraUser: You know that just jumping during a tilt is already breaking some rules, so anything more than that won't be acceptable.

About the Fireball spell: I thought of another move that has homing capabilities and would work out very nicely for Fireball. Well, its not a move per say... but Diddy Kong's Barrel after he is hit during his UpB has homing capibilities that would work really well.


Title: Re: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM
Post by: Psycho Philia on May 24, 2011, 09:15:58 AM
Hum, I didn't thought of the homing capabilities of the Diddy Kong barrel, but it is true, this move also has homing capabilities. The problem though is that the barrels travels too much fast for the fireball spell, it would be better to decrease the speed of the homing if we take this move as a reference.