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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: (specter) on January 18, 2011, 09:42:08 PM



Title: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: (specter) on January 18, 2011, 09:42:08 PM
I've always wanted to know which one is better and what they differ from each other.

I'm currently running Riivo off of Smash Stack.

Sorry if this is in the wrong section.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: ShadowSnake on January 18, 2011, 09:43:46 PM
riivo is better because of SFX and THPs, its like playing a whole new game.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Tempo_ on January 18, 2011, 09:50:19 PM
I facepalmed so hard.

Riivolution IS a homebrew application. The title should have been:
"Riivolution and Gecko -- what's the difference? Which is better?"


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: (specter) on January 18, 2011, 09:53:08 PM
I facepalmed so hard.

Riivolution IS a homebrew application. The title should have been:
"Riivolution and Gecko -- what's the difference? Which is better?"

Well sorry for being new to this stuff and not knowing.

Anyway, I see.

Actually, the question still remains: what does Riivo help Homebrew do? Like what does it do differently? I thought they both let you use cheats on games.

Also, what does "OS" stand for in "Gecko OS"? Operating System? Ocarina Something?


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Tempo_ on January 18, 2011, 10:39:58 PM
I facepalmed so hard.

Riivolution IS a homebrew application. The title should have been:
"Riivolution and Gecko -- what's the difference? Which is better?"

Well sorry for being new to this stuff and not knowing.

Anyway, I see.

Actually, the question still remains: what does Riivo help Homebrew do? Like what does it do differently? I thought they both let you use cheats on games.

Also, what does "OS" stand for in "Gecko OS"? Operating System? Ocarina Something?

Sorry, I didn't mean to sound so rude. I can see how it can come off that way.

Riivolution is basically Phantom Wing's "File Replacement Code", except that it applies to every Wii game.

Gecko is more specific, and can apply codes to your games (well, a little modification to Riivolution can let it use codes too).

And I always thought the OS stood for "Operating System".


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Sajiao Omelette on January 18, 2011, 10:45:27 PM
I think it's easier to use certain codes with Gecko than Riivolution, like the Clone Engine or the Phantom pwnt Dantarion whatever, because you'll have to name the stages differently from what they're named in the ISO and set up your XML accordingly..... :/

Another thing you should make note of is that while running Riivolution, you CAN'T save replays and snapshots and etc. to the SD Card. You also cannot remove the SD card while in play.

You also need to use the REAL disc when using Riivolution.

I think there's another thread like this somewhere made a while ago already, maybe search for that?


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: (specter) on January 18, 2011, 11:14:02 PM
I think it's easier to use certain codes with Gecko than Riivolution, like the Clone Engine or the Phantom pwnt Dantarion whatever, because you'll have to name the stages differently from what they're named in the ISO and set up your XML accordingly..... :/

Another thing you should make note of is that while running Riivolution, you CAN'T save replays and snapshots and etc. to the SD Card. You also cannot remove the SD card while in play.

You also need to use the REAL disc when using Riivolution.

I think there's another thread like this somewhere made a while ago already, maybe search for that?

I'm aware of all these things but did not know I won't be able to use the Clone Engine -- gay.

@JetAurion: I still don't get the difference from Riivo, Gecko or Homebrew (sorry for being such a noob).


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Tempo_ on January 18, 2011, 11:20:22 PM
Simply put:

Riivolution - on-the-fly fancy file-replacement-thingymajig
Gecko - nifty little software that allows you to apply codes on games (like Moon Jump)
Homebrew - all software and applications made not endorsed by the official company which created the product the homebrew is made for

Does that help?


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Sajiao Omelette on January 18, 2011, 11:26:59 PM
@specter: You will be able to use the Clone Engine; it'll just require an XML edit, making it either exponentially more difficult than Gecko, or you could wait for someone to make it and then take it.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: ShadowSnake on January 19, 2011, 07:54:41 AM
@specter: You will be able to use the Clone Engine; it'll just require an XML edit, making it either exponentially more difficult than Gecko, or you could wait for someone to make it and then take it.

i dont think the clone engine is coming out, i havent heard progress on it in months.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Oshtoby on January 19, 2011, 11:10:59 AM
@specter: You will be able to use the Clone Engine; it'll just require an XML edit, making it either exponentially more difficult than Gecko, or you could wait for someone to make it and then take it.

i dont think the clone engine is coming out, i havent heard progress on it in months.
It's still being worked on, specifically for use in Project M, at least, that's as far as I know.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: mnsg on January 19, 2011, 11:29:12 AM
The exploit methods are mostly used to install the HBC.  That way, you can just use the HBC to run your Homebrew applications.

Between Gecko OS and Riivolution, Gecko OS does let you change most hacks at will.  Riivolution, however, doesn't have that capability.  Also, you can't access your SD Card with Riivolution.

Of course, the upside with Riivolution is the added support of sound hacks, and it handles music hacks better.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: (specter) on January 19, 2011, 12:41:19 PM
Simply put:

Riivolution - on-the-fly fancy file-replacement-thingymajig
Gecko - nifty little software that allows you to apply codes on games (like Moon Jump)
Homebrew - all software and applications made not endorsed by the official company which created the product the homebrew is made for

Does that help?

Yeah so Riivo is really just mostly used for Brawl, then? And Gecko OS is just like another Action Replay?


@specter: You will be able to use the Clone Engine; it'll just require an XML edit, making it either exponentially more difficult than Gecko, or you could wait for someone to make it and then take it.

Oh ok.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Soul Nami on January 19, 2011, 01:40:55 PM
I thought Riivolution patched EVERYTHING for Brawl. Am I mistaken?

also, you can use codes for Riivolution on Brawl, you just need a couple of XML files.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: (specter) on January 19, 2011, 01:44:06 PM
I thought Riivolution patched EVERYTHING for Brawl. Am I mistaken?

also, you can use codes for Riivolution on Brawl, you just need a couple of XML files.

I know I use XMLs. You only need 'modlauncher.XML', though (you said a couple are needed).

Also, might be a noob question, but what's "patching"?


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Soul Nami on January 19, 2011, 01:54:08 PM
I thought Riivolution patched EVERYTHING for Brawl. Am I mistaken?

also, you can use codes for Riivolution on Brawl, you just need a couple of XML files.

I know I use XMLs. You only need 'modlauncher.XML', though (you said a couple are needed).

Also, might be a noob question, but what's "patching"?
It's hard to explain, but I'll explain it as best as I can.

Say you replace Mario's first texture.
You've just patched his texture. :P


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: (specter) on January 19, 2011, 02:25:15 PM
I thought Riivolution patched EVERYTHING for Brawl. Am I mistaken?

also, you can use codes for Riivolution on Brawl, you just need a couple of XML files.

I know I use XMLs. You only need 'modlauncher.XML', though (you said a couple are needed).

Also, might be a noob question, but what's "patching"?
It's hard to explain, but I'll explain it as best as I can.

Say you replace Mario's first texture.
You've just patched his texture. :P

So...patch = replace? Definition-wise even?


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Tempo_ on January 19, 2011, 03:17:04 PM
Well, Phantom Wing's code was originally called File REPLACEMENT Code (is now File PATCH Code). So yes, for the sake of this discussion, you may use those words interchangeably.

And Riivolution patches/replaces EVERYTHING. I mean EVERYTHING. Not just for Brawl.
Prime examples are custom tracks for Mario Kart Wii, custom levels for New Super Mario Bros., and the English Patch for Tales of Graces.
All are made possible by Riivolution (since it would be too time consuming to make a custom File Patch Code for every game).


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: (specter) on January 19, 2011, 03:28:05 PM
Well, Phantom Wing's code was originally called File REPLACEMENT Code (is now File PATCH Code). So yes, for the sake of this discussion, you may use those words interchangeably.

And Riivolution patches/replaces EVERYTHING. I mean EVERYTHING. Not just for Brawl.
Prime examples are custom tracks for Mario Kart Wii, custom levels for New Super Mario Bros., and the English Patch for Tales of Graces.
All are made possible by Riivolution (since it would be too time consuming to make a custom File Patch Code for every game).

Oh ok I see. So, hypothetically let's say I want to hack MKWii. How would I go about that?


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Eternal Yoshi on January 19, 2011, 03:55:10 PM
For Brawl, there are a small number of codes that do not work with Riivo due to not being able to access the SD card, such as the alternate stage loader.

MKWii is a different story. Since it doesn't have a file patch code, Riivolution is the way to go for that game.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Tempo_ on January 19, 2011, 04:36:12 PM
Simply, have the file you want to use in your SD card. It has to have the same name as the file it is going to replace, so keep that in mind. Run Riivolution and you have your custom content in your game.

Do mind that you will need the appropriate XML for it to work, but I don't know much of it since I use Gecko.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: (specter) on January 19, 2011, 04:39:03 PM
Simply, have the file you want to use in your SD card. It has to have the same name as the file it is going to replace, so keep that in mind. Run Riivolution and you have your custom content in your game.

Do mind that you will need the appropriate XML for it to work, but I don't know much of it since I use Gecko.

Yeah but what folders and directories do I need? What files do I need? Anyway, I think it'd be best for me not to worry about that right now and focus on how the hell to use RiiFS for my Brawl.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Tempo_ on January 19, 2011, 04:49:10 PM
I think the XML's can be customized so you can put the files in any directory you want.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: JDub on January 19, 2011, 05:04:39 PM
No one else has pointed this out yet, so I will. The file size limit is nonexistent with Riivolution. It also allows for the files to come from a USB device (Note: Load files like how FPC does, except from the USB port, not the SD Card slot.)

I personally use Riivolution with an XML that uses the same file locations as the FPC, so if I ever need to switch back, I can do it seamlessly. 


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: (specter) on January 19, 2011, 05:07:52 PM
No one else has pointed this out yet, so I will. The file size limit is nonexistent with Riivolution. It also allows for the files to come from a USB device (Note: Load files like how FPC does, except from the USB port, not the SD Card slot.)

I personally use Riivolution with an XML that uses the same file locations as the FPC, so if I ever need to switch back, I can do it seamlessly. 

So I could use my 16GB flash drive into my Wii's USB port to load hacks instead of me 2GB SD card?

Oh nice. How do you edit XMLs, anyway? Is it easy?


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: JDub on January 19, 2011, 05:16:43 PM
No one else has pointed this out yet, so I will. The file size limit is nonexistent with Riivolution. It also allows for the files to come from a USB device (Note: Load files like how FPC does, except from the USB port, not the SD Card slot.)

I personally use Riivolution with an XML that uses the same file locations as the FPC, so if I ever need to switch back, I can do it seamlessly. 

So I could use my 16GB flash drive into my Wii's USB port to load hacks instead of me 2GB SD card?

Oh nice. How do you edit XMLs, anyway? Is it easy?
.XML files I think can be edited in Notepad and IE, and I think they're pretty easy to edit.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Tempo_ on January 19, 2011, 05:19:00 PM
No size limit with Riivolution?

Wait... doesn't that mean we can have an actual Samus/ZSS moveset without the game freezing on us?


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: JDub on January 19, 2011, 05:54:08 PM
No size limit with Riivolution?

Wait... doesn't that mean we can have an actual Samus/ZSS moveset without the game freezing on us?
Possibly...


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Tempo_ on January 19, 2011, 05:59:44 PM
WHY HAS IT NOT BEEN DONE.


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Sajiao Omelette on January 19, 2011, 06:05:25 PM
Are people really still complaining about Samus/ZSS small file sizes..... =_='' Really, that's not a problem at all....

And also, Riivolution supports SDHC cards on top of all that other stuff.

Also, I'm pretty sure DS22 got the Clone Engine to work with some extra stuff that no one else knows....



Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: (specter) on January 19, 2011, 06:07:39 PM
Are people really still complaining about Samus/ZSS small file sizes..... =_='' Really, that's not a problem at all....

And also, Riivolution supports SDHC cards on top of all that other stuff.

Also, I'm pretty sure DS22 got the Clone Engine to work with some extra stuff that no one else knows....

...Are you freaking serious? So I just went out and bought a new 2GB SanDisk SD card from Kmart yesterday for nothing. If I would've known Riivo supports SDHC cards I could've used my camcorder's 4GB SDHC SandDisk one and saved myself $9.62.

Oh well -- I have two useable SD cards now then :P


Title: Re: Riivolution and Homebrew -- what's the difference? Which is better?
Post by: Tempo_ on January 19, 2011, 06:21:29 PM
I believe you mean person.

I haven't looked into Samus/ZSS PSA's for so long I have no idea on progress.

And since I don't use Riivolution, I don't really need to bother looking for one, yeah?