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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: libertyernie on February 12, 2011, 02:11:29 PM



Title: Classic Exp. Pack for Brawl - new Best Of pack (May 2018)
Post by: libertyernie on February 12, 2011, 02:11:29 PM
The Gecko version of the Classic Expansion Pack comes in two versions. One of them uses the alternate stage+rel loader code to provide alternate versions of stages (by holding L, R, Z, or in one case X); the other doesn't have these, but takes up less space.

Classic Expansion Pack 9.0s - December 2, 2017 - for vBrawl + Gecko

Downloads:

Classic Expansion Pack 9.0s (Brawl + without alt stages).7z.exe (http://www.mediafire.com/file/fzq1khs2zokagmk/Classic_Expansion_Pack_9.0s_%28Brawl_%2B_without_alt_stages%29.7z.exe) (Gecko + Brawl. From Mediafire; 178 MB download / 209 MB when uncompressed)
Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/9.0s/no-asrl.html (http://www.lakora.us/brawl/cep/9.0s/no-asrl.html)

Classic Expansion Pack 9.0s (Brawl + with alt stages).7z.exe (http://www.mediafire.com/file/x40g8nrib88fjxz/Classic_Expansion_Pack_9.0s_%28Brawl_%2B_with_alt_stages%29.7z.exe) (Gecko + Brawl. From Mediafire; 264 MB download / 471 MB when uncompressed)
Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/9.0s/with-asrl.html (http://www.lakora.us/brawl/cep/9.0s/with-asrl.html)

The download is also a 7-zip archive - you should be able to use 7-zip or WinRAR to extract it without opening it as an executable.

Changes from version 8.0s:
  • Updated stages: Kongo Jungle 64, Flat Zone
  • Updated omega stages: Kongo Jungle 64, Hyrule Castle, Dream Land, Norfair, Pirate Ship
  • Replaced SSB4 Battlefield with SSB4 Big Battlefield
  • Removed balloon from Great Bay
  • Removed static and omega versions of Lylat Cruise and Castle Siege (I changed my mind about those)

I've also made 3 stage packs for Riivolution. These can all live on the same SD card or USB device (you just have to merge the .xml files and then pick one at startup), and they all stay inside the /riivolution folder.

Classic Expansion Pack 9.0r - December 6, 2017 - for vBrawl + Riivolution

(https://i.imgur.com/gOG4okws.png) (https://i.imgur.com/gOG4okw.png) (https://i.imgur.com/92mfipks.png) (https://i.imgur.com/92mfipk.png)

This is the Riivolution version of the Classic Expansion Pack. It lives in the /riivolution folder and does not touch /private at all.

Also, stage builder is enabled, so you should rebuild the .gct to disable custom stages if you are using Smash Stack.

List of stages (https://www.lakora.us/brawl/cep/9.0r/Stage%20List%20(CEP).html)

http://www.mediafire.com/file/f0nfwe5hra3cczo/Classic_Expansion_Pack_9.0r.7z.exe (http://www.mediafire.com/file/f0nfwe5hra3cczo/Classic_Expansion_Pack_9.0r.7z.exe) (192 MB download; about 223 MB uncompressed)

Omega Expansion Pack 9.0r - December 6, 2017 - for vBrawl + Riivolution

(https://i.imgur.com/OZ5HKBps.png) (https://i.imgur.com/OZ5HKBp.png) (https://i.imgur.com/vEu06Abs.png) (https://i.imgur.com/vEu06Ab.png)

This is a pack that shows only omega stages. It lives in the /riivolution folder and does not touch /private at all.

It lives in the /riivolution folder and does not touch /private at all. Stage builder is enabled, so you should rebuild the .gct to disable custom stages if you are using Smash Stack.

List of stages (https://www.lakora.us/brawl/cep/9.0r/Stage%20List%20(Omega).html)

http://www.mediafire.com/file/vuj0lz7y1k55a0p/Omega_Pack_9.0r.7z.exe (http://www.mediafire.com/file/vuj0lz7y1k55a0p/Omega_Pack_9.0r.7z.exe) (181 MB download; about 232 MB uncompressed)

libertyernie's "Best Of" Stage Pack 1.1 - May 23, 2018 - for vBrawl + Riivolution

This pack includes a smaller selection of expansion stages that I think get really close to recreating the gameplay of the original stage, while keeping a mostly even balance of SSB64, Melee, and SSB4 stages. It also includes a few stages from mods and fangames. Version 1.1 adds Peach's Castle and Kongo Jungle and updates Hyrule Castle with soopercool101's versions.

It lives in the /riivolution folder and does not touch /private at all. Stage builder is enabled, so you should rebuild the .gct to disable custom stages if you are using Smash Stack.

List of stages (https://www.lakora.us/brawl/cep/9.0r/Stage%20List%20(Best%20Of%202018).html)

http://www.mediafire.com/file/94w7fakvthqcj6r/libertyernie's+Best+Of+Stage+Pack+v1.1.exe (http://www.mediafire.com/file/94w7fakvthqcj6r/libertyernie's+Best+Of+Stage+Pack+v1.1.exe) (108 MB download; about 128 MB uncompressed)

All of the downloads are self-extracting Windows executables, but can also be extracted with a program that supports .7z files if you don't have Windows.

Note: If you want the framework to put your own stages in for PM 3.6 final, you can use this stage expansion template (http://smashboards.com/threads/stage-expansion-template-for-pm-3-6-beta-four-versions.345936/).


Title: Changelog
Post by: libertyernie on February 12, 2011, 02:15:56 PM
How to replace MiscData[80] in your own sc_selmap or common5:
If you already have customized common5 (with custom character portraits, etc.), follow these steps to add the extra stage icons to it. If you don't do this, you have to use mine, or all the expansion icons will be Hanenbow or Pokemon Stadium.
  • Open my version of sc_selmap.pac and extract MiscData[20] and MiscData[80] from the sc_selmap_en section (right-click --> Export).
  • Open your common5.pac or sc_selmap.pac, find MiscData[80] - in common5 it's in in sc_selmap_en (NOT sc_selcharacter_en). Right-click --> Replace and find the file you saved in the previous step. Do the same with MiscData[20] if you've got Project M.
  • (Not as important but still recommended) Open your mu_menumain.pac. Replace MiscData[0] with the same MiscData[80] file, and MiscData[7] with the MiscData[140] file.


Title: Re: Classic Expansion Pack 1.0
Post by: PPXEXE on February 12, 2011, 02:27:01 PM
THX!! XD


Title: Re: Classic Expansion Pack 1.0
Post by: SSJCerious on February 12, 2011, 02:27:51 PM
I LOVE YOU!


Title: Re: Classic Expansion Pack 1.0
Post by: KTH on February 12, 2011, 03:34:34 PM
Good job with Yoshi's Island 64.

Oh, a council about the stage 64 look :

(http://i55.tinypic.com/2afxw2g.png)

---------------------------------

Man, i have download you're pack, the game don't start (i have delete the info.pac, because he freeze my game for unknown reason : http://forums.kc-mm.com/index.php?topic=20301.new#new) and the GCT do a Green-Screen when i select the game. :s


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 12, 2011, 06:49:30 PM
Strange. I haven't had that issue using Gecko OS or Riivolution. You might want to ask in a more general help thread.

Also, is there an N64 Final Destination stage?


Title: Re: Classic Expansion Pack 1.0
Post by: SSJCerious on February 12, 2011, 07:25:13 PM
Not, yet. But hey, if all the remaining stages left out from brawl were to be remade, would you update this?


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 12, 2011, 08:35:56 PM
Yep. I'd reorganize the SSS a bit too.


Title: Re: Classic Expansion Pack 1.0
Post by: KTH on February 13, 2011, 05:38:51 AM
Mewtwo2000 should be do this stage.

Maybe because you're GCT are the file Code for Project:M that right?

--------------------------------

I found for why that glitch. I'm over USB Loader GX, he can't read a code file over 4 Ko, only 2 Ko.

EDIT : It's worked :srs:


Title: Re: Classic Expansion Pack 1.0
Post by: Guamboy27 on February 13, 2011, 10:57:37 AM
I have a few links to some past stages. Some aren't exactly complete but:
Planet Zebes: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1994 It's 2D, but I think Mewtwo2000 plans on making this.
Flat Zone: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10571 2D, but I don't think anyone has plans on making it...
Kingdom II: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7108 This one's pretty good but it doesn't have the enemies.
Melee Peach's Castle: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6966 It doesn't have Bullet Bill or the blocks.
Not sure if you're looking for these, but: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7153 Wifi Room
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9863 Goomba
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9864 Entei
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9865 Majora
And you missed a few Subspace stages:
Tabuu Destination: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7058
Fallen Masterhand: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7101 where D3 and Bowser face off.
Falcon Flier: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3717 Vs. Meta Ridley.
Lab: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7903
Rayquaza's Lake: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11139
Most of the remake stages aren't complete, but if you plan on updating this then I hope this helps!


Title: Re: Classic Expansion Pack 1.0
Post by: KTH on February 13, 2011, 11:17:43 AM
Planet Zebes : Razanak7 work on this
Flat Zone : I work on this
Mushroom Kingdom II : I work on this
Melee Peach Castle : It's impossible to put the Bullet Bill.

I work on Final Destination too.

You can replace Goldeneye by Mushroom Kingdom II or another.

--------

You have Icicle Moutain by BigSharkz (i think O.o), he don't have put the texture on BrawlVault but i have the link.


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 13, 2011, 06:36:52 PM
Thanks for all the suggestions!
My plan was never to include all of the SSE stages, just some of the best ones. But I think I might add some more when I update.
I'm not including the version of Peach's Castle currently on the Vault because it's not quite the same (it's the Mario Kart castle, which is higher in the middle) and the Zebes 2D stage also isn't included because the platform doesn't move. I suppose I could change my mind in the future, though.
And I would like to include Trophy Tussle. I completely forgot about that. With the ASL code I can put all three in one icon.


Title: Re: Classic Expansion Pack 1.0
Post by: PPXEXE on February 13, 2011, 07:04:45 PM
Trophy Tussle 3 was my favorite training spot when playing alone, it'd be pretty sw33t to have it back.


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 13, 2011, 08:32:39 PM
I think I'll have 3 separate icons for the Trophy Tussle stages:

(http://img718.imageshack.us/img718/4992/trophytussle1.png)(http://img805.imageshack.us/img805/7855/trophytussle2.png)(http://img31.imageshack.us/img31/4351/trophytussle3.png)

Half-height icons! Now I'm getting crafty ;) I can get them to show up that height on the SSS by editing MenSelchrPos animations. I just have to make sure the words "Trophy Tussle" are readable in-game.
Of course, they'll have their own MenSelmapPrevbase preview images.


Title: Re: Classic Expansion Pack 1.0
Post by: KTH on February 15, 2011, 07:12:14 AM
Let's go :

Icicle Moutain

Download (http://uploadmirrors.com/download/0PWH3OT1/Icicle%20Mountain.rar)

Peach Castle

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6966

Mushroom Kingdom II : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7108
Music : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16048

Battlefield Melee

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6102

Great Bay : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4670
Music : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5050

Flat Zone

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10571


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 15, 2011, 10:31:57 AM
I'm going to use my own music rips, found here. (http://www.mediafire.com/?4kfgol33o6v2n) I really should upload those to BrawlVault so people can find them. They're converted directly from Melee's HPS files.

I don't think I'll use Melee Battlefield or Icicle Mountain, because I think they're just textures of Brawl stages. But I might include Melee Peach's Castle and Flat Zone 2. They're not as accurate as the others, but they are unique.


Title: Re: Classic Expansion Pack 1.0
Post by: Oshtoby on February 15, 2011, 11:46:13 AM
I'm going to use my own music rips, found here. ([url]http://www.mediafire.com/?4kfgol33o6v2n[/url]) I really should upload those to BrawlVault so people can find them. They're converted directly from Melee's HPS files.

I don't think I'll use Melee Battlefield or Icicle Mountain, because I think they're just textures of Brawl stages. But I might include Melee Peach's Castle and Flat Zone 2. They're not as accurate as the others, but they are unique.

I've found that the files made by .HPS-> anything converters are usually too quiet to put directly into Brawl. Did you do any sort of editing to them whatsoever?


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 15, 2011, 01:46:03 PM
No, but they seem loud enough to me. That's what I did in the Classic Expansion Pack 1.0, anyway.
The converter I actually wrote myself (sort of); it's here (http://www.smashboards.com/showthread.php?t=276253) (or it will be, when Smashboards starts working again.)


Title: Re: Classic Expansion Pack 1.0
Post by: Allbait on February 15, 2011, 04:31:32 PM
Freezes for me :( If I keep the Info folder freezes before the game starts and without it freezes at SSS screen...
I'm using Neogamma Btw. Any idea on how to fix it?


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 15, 2011, 07:28:42 PM
You could try getting rid of sc_selmap.pac and sc_selcharacter2.pac, and using the common5.pac in for-riivolution-users instead (put it in pf/system.) I don't know if that would help, but it's worth a shot.
If that works, maybe there's a problem with sc_selmap. Is it freezing for anyone with Gecko? I usually use Riivolution myself.


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 16, 2011, 01:06:36 PM
(http://img156.imageshack.us/img156/1852/1000569e.th.jpg) (http://img156.imageshack.us/i/1000569e.jpg/) (http://img337.imageshack.us/img337/7893/1000570x.th.jpg) (http://img337.imageshack.us/i/1000570x.jpg/)
That empty icon will be used for Final Destination 64 when it comes out. I'll also include KTH's updated Yoshi's Island 64.
Note how the whole top row, as well as the icons for FD64, Battlefield 64, and Metal Cavern are pushed back. Do you like it? Facility should be pushed back too, but I forgot.

The two icons on the top are Princess Peach's Castle and Great Bay. I put them up there because they don't quite fit the same quality standard, but I wanted to include them (Princess Peach's Castle is the differently shaped castle from Mario Kart, while Great Bay is a 2D stage). Between them are the three Trophy Tussle icons.


Title: Re: Classic Expansion Pack 1.0
Post by: PPXEXE on February 16, 2011, 06:05:11 PM
um... this seems to cause freezes online, anyone else have this problem?


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 16, 2011, 06:22:12 PM
You're not choosing "Random", are you?
If not, the problem might be in my switching around stages' icon/ID pairs in the Custom SSS code in order to change which ones appear in the random stage select. I wouldn't think that would be the case, but it's a possibility.


Title: Re: Classic Expansion Pack 1.0
Post by: PPXEXE on February 16, 2011, 07:31:27 PM
nope i was trying to play with ssj, an we chose melee final destination and it froze. never got to test other stages.


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 16, 2011, 07:57:14 PM
Did you both have this same pack?


Title: Re: Classic Expansion Pack 1.0
Post by: PPXEXE on February 16, 2011, 08:55:38 PM
yes sir


Title: Re: Classic Expansion Pack 1.0
Post by: Lord_of_D: on February 16, 2011, 09:09:51 PM
wow, the mewtwo pack but with only classic stages, nice one buddy


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 17, 2011, 06:06:12 AM
It might be that the added stages just don't work with Wifi. Hmm...
In that case, I suppose you and your friend could replace the regular Final Destination with the Melee one, and do the same with any other stages you want to use (you'll need .rel files, and to make sure you both do it in the same way.)


Title: Re: Classic Expansion Pack 1.0
Post by: KTH on February 17, 2011, 01:03:53 PM
Mewtwo2000 have finish FD64 : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16810


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 17, 2011, 02:13:19 PM
I'll put that in. I'm making SSPs for it right now. :)


Title: Re: Classic Expansion Pack 1.0
Post by: Alm on February 17, 2011, 03:46:39 PM
I wish i could use this with the Project M Demo. I wanna play with all those stages without replacing any others. :(

I dont wanna have to load another SD card to use this pack, but oh well.

Nice work btw. :)


Title: Re: Classic Expansion Pack 1.0
Post by: KTH on February 17, 2011, 04:31:02 PM
I'll put that in. I'm making SSPs for it right now. :)

Another guy make Zebes too.


Title: Re: Classic Expansion Pack 1.0
Post by: Guamboy27 on February 17, 2011, 05:26:23 PM
([url]http://img156.imageshack.us/img156/1852/1000569e.th.jpg[/url]) ([url]http://img156.imageshack.us/i/1000569e.jpg/[/url]) ([url]http://img337.imageshack.us/img337/7893/1000570x.th.jpg[/url]) ([url]http://img337.imageshack.us/i/1000570x.jpg/[/url])
Wow! This looks great! Well, I wanted to give a few stage notes/questions/suggestions......
SSB64 How to Play: http://img717.imageshack.us/img717/3486/picture3ra.png It should be in a pack with Dreamland64: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15763
Great Bay: Just making sure you know, ForOhFor is remaking this stage; he's just taking a break. Before his break started I think he was making Tingle.
Melee Peach's Castle: In addition to what you've said, there are also pillars that get in the way of seeing the ledges. (My friend kept PK Thundering the wall as Ness, he self-destructed like every time in the brawl this way! The match only lasted a fraction of the time that they usually do!)
Facility: Not that I'm against it, but why did you add it? I don't recall it being in any past SSB. Is it just one of your favorite stages? Just wondering...
Wifi Room: I suggested this stage in my previous post (with a link). So, just wondering but, are looking for stages like this one? (Non-subspace Brawl stages played in special modes).
Melee Battlefield / Icicle Mountain: I agree with your decision. They're just recolors of Brawl stages and wouldn't fit in with the pack, especially if you don't have anything over the originals.
Another guy make Zebes too.
Wait, other than the 2D version? If so, who made it and where can it be found?


Title: Re: Classic Expansion Pack 1.0
Post by: KTH on February 17, 2011, 05:31:52 PM
You have SSB64 Intro too.

@Guamboy27

http://www.smashboards.com/showpost.php?p=12202168&postcount=7446


Title: Re: Classic Expansion Pack 1.0
Post by: Guamboy27 on February 17, 2011, 05:40:16 PM
You have SSB64 Intro too.
Hmm....
Intro: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7497
Intro HD: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7571


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 17, 2011, 06:32:33 PM
Facility is kind of a placeholder until Planet Zebes comes out. But I think I'll put the How to Play stage there instead for the time being.
I'm not sure whether I should include the SSB64 Intro stage or not. On one hand, it is from SSB64, but on the other, it wasn't a playable stage in that game, even with Gameshark.

And yeah, I think I will add the Wi-fi Waiting Room.


Title: Re: Classic Expansion Pack 1.0
Post by: Guamboy27 on February 17, 2011, 08:44:42 PM
Facility is kind of a placeholder until Planet Zebes comes out. But I think I'll put the How to Play stage there instead for the time being.
I'm not sure whether I should include the SSB64 Intro stage or not. On one hand, it is from SSB64, but on the other, it wasn't a playable stage in that game, even with Gameshark.

And yeah, I think I will add the Wi-fi Waiting Room.
Okay, thanks for responding. As for the Intro stage, it is true that it was never a stage in any mode (although many people wish it was). It's entirely up to you whether or not to add it. And since your adding Wi-fi Room, are you also gonna add Target Test stages?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16821 Yes, I did port it over Wi-Fi Room and then used static to make it over FD! I think I'm going to remake the next three in a pack, and do the final one solo.
Remember these are just suggestions, whether or not they get added is your choice! I'll remake the Target Test stages anyway, just thought that if you were looking for it that I'd give it to you....


Title: Re: Classic Expansion Pack 1.0
Post by: KTH on February 18, 2011, 04:46:35 AM
Add WiFi room are a good idea.

Oh, libertyernie i have try to change the font of you're SSS some like ASF1ink SSS, i did. But problem, i've try to change some icon SSP, the game freeze.


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 18, 2011, 11:37:58 AM
Before inserting the MenSelmapFrontStname images, you should resize them to 104x56. That's what I'm going to be doing in the next release. It looks fine in-game.


Title: Re: Classic Expansion Pack 1.0
Post by: SSJCerious on February 18, 2011, 11:43:34 AM
When can we expect this next update?


Title: Re: Classic Expansion Pack 1.0
Post by: libertyernie on February 18, 2011, 08:40:40 PM
Sometime in the next week, probably.


Title: Re: [new poll - HC64 size] Classic Expansion Pack 1.0
Post by: PPXEXE on February 19, 2011, 06:39:25 PM
okay i found something else

when ever i play on smash skiff for an long match, it freeze, dont know why but it does.


Title: Re: [new poll - HC64 size] Classic Expansion Pack 1.0
Post by: SSJCerious on February 20, 2011, 10:12:16 AM
okay i found something else

when ever i play on smash skiff for an long match, it freeze, dont know why but it does.
Thats a prob. with the stage itself, I believe. It happened to me before i even got this pack.


Title: Re: [new poll - HC64 size] Classic Expansion Pack 1.0
Post by: libertyernie on February 20, 2011, 12:09:00 PM
I think I'm going to leave Smash Skiff out of the next version. That will free up room to put the WWR, P:M Temple, and P:M Rumble Falls on the first screen.


Title: Re: [new poll - HC64 size] Classic Expansion Pack 1.0
Post by: LC-DDM on February 20, 2011, 12:30:58 PM
The poll lacks a third option -- have Hyrule Castle the same as it's SSB64 size.

Some of us would rather have accurate sizes without having to cater to the more serious factions of the community. >_>


Title: Re: [new poll - HC64 size] Classic Expansion Pack 1.0
Post by: SSJCerious on February 20, 2011, 12:44:16 PM
The poll lacks a third option -- have Hyrule Castle the same as it's SSB64 size.

Some of us would rather have accurate sizes without having to cater to the more serious factions of the community. >_>
Hmm...I like this option! But.....
 I already voted -__-


Title: Re: [new poll - HC64 size] Classic Expansion Pack 1.0
Post by: libertyernie on February 20, 2011, 03:33:07 PM
I'm gonna add it in as an option. Everybody vote again ok?


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: SSJCerious on February 20, 2011, 03:49:22 PM
Yay, re-voted!


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: ssbstreakssb on February 20, 2011, 07:09:31 PM
That would be awesome if you would include the brawl styled hyrule castle texture by mastaklo.


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: libertyernie on February 21, 2011, 09:04:53 AM
Just wanted to show that I'm still working on this:
(http://img411.imageshack.us/img411/4361/1000576l.th.jpg) (http://img411.imageshack.us/i/1000576l.jpg/)


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: Guamboy27 on February 21, 2011, 07:41:34 PM
Just wanted to show that I'm still working on this:
([url]http://img411.imageshack.us/img411/4361/1000576l.th.jpg[/url]) ([url]http://img411.imageshack.us/i/1000576l.jpg/[/url])
Wow, this looks great! What's your guess for the update's release date? Also, I'm working on Icicle Mountain. It's release date will depend on when anyone gets me Melee textures... Anyway, how's the Brawl page looking?


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: libertyernie on February 22, 2011, 08:05:31 AM
Here's what it's going to look like:
(http://img641.imageshack.us/img641/9911/1stdh.th.jpg) (http://img641.imageshack.us/i/1stdh.jpg/)
See if you can spot the 2 icons I edited in with GIMP.


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: CutterKirby64 on February 22, 2011, 01:06:22 PM
This seems cool, I've already downloaded it but when I tried to load using Gecko it said there was too many codes...it froze when I went to melee stages page. Gecko didn't load anything.


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: SSJCerious on February 22, 2011, 03:03:04 PM
Here's what it's going to look like:
See if you can spot the 2 icons I edited in with GIMP.
GreenHillZone and NewPork ^__^


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: Guamboy27 on February 22, 2011, 03:17:13 PM
This seems cool, I've already downloaded it but when I tried to load using Gecko it said there was too many codes...it froze when I went to melee stages page. Gecko didn't load anything.
That's wierd. I use this with gecko, in a code set with a total of 964 lines! You are using a recent version of Gecko, right?


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: CutterKirby64 on February 22, 2011, 03:19:54 PM
This seems cool, I've already downloaded it but when I tried to load using Gecko it said there was too many codes...it froze when I went to melee stages page. Gecko didn't load anything.
That's wierd. I use this with gecko, in a code set with a total of 964 lines! You are using a recent version of Gecko, right?

My version is 1.9.3.1


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: Guamboy27 on February 22, 2011, 04:11:45 PM
Quote from: CutterKirby64 link=topic=20291.msg384781#msg384781

My version is 1.9.3.1
Strange, I have that also and this pack works perfectly for me.


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: CutterKirby64 on February 22, 2011, 04:21:30 PM
Mind sending me yours? Maybe it works...


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: Guamboy27 on February 22, 2011, 04:49:10 PM
Mind sending me yours? Maybe it works...
Ok, but later because I currently don't have my SD card.


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: ssbstreakssb on February 22, 2011, 04:58:31 PM
I have a request for a great stage.

Draculas Castle

http://www.mediafire.com/?odr53ai7bts8fsv

Grand Stadium

http://www.mediafire.com/?337bpm5e8x3g8xu\

Castlevania Clock Tower

http://www.mediafire.com/?mdnndoyutuz






Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: Segtendo on February 22, 2011, 07:46:10 PM
Mind sending me yours? Maybe it works...
Do you have the gameconfig.txt at the root of your SD card?


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: CutterKirby64 on February 22, 2011, 08:27:08 PM
Mind sending me yours? Maybe it works...
Do you have the gameconfig.txt at the root of your SD card?

Nope, but now that I've add the txt file it worked! Thanks man.  ;D


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: Guamboy27 on February 22, 2011, 08:41:52 PM
Mind sending me yours? Maybe it works...
Do you have the gameconfig.txt at the root of your SD card?

Nope, but now that I've add the txt file it worked! Thanks man.  ;D
That's good. I guess there's no need for me to send the files.


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: CutterKirby64 on February 23, 2011, 12:31:25 PM
Yeah it won't be necessay, but thanks anyway. xD
Btw can someone tell how to change the musics from the codes? I have Multi-man Meele over other song not the one included in the pack and I'd like to know how to change some songs. When the next version will be released? It's looking great so far.  ;D


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: libertyernie on February 23, 2011, 01:01:59 PM
The next version will probably be out before Saturday.

To change the music for the stages, you'll want to look at the codes in the Codeset.txt file. For example, this one:
Code:
Final Destination (Melee): Mute City (Melee) to Y17
* 28708ceb 00000040
* 28708d2e 0000281B
* 4A000000 90180F06
* 14000076 FF002864
* E0000000 80008000
Different (Multi-Man Melee 2)
(note: this is from the new version)

That code is really this code:
Quote
Code:
Stage-Track Dependant Song Loader [Oshtoby]
28708ceb 000000SS
28708d2e 0000XXXX
4A000000 90180F06
14000076 FF00YYYY
E0000000 80008000

SS being the Stage's 2 digit ID, XXXX being the song you wish to replace's 4 digit ID, and YYYY being the song you wish to replace it with's 4 digit ID.

So just change the YYYY part. Each stage has two codes - one for "Primary Track" and one for "Secondary Track".
Here's a list of IDs:
Code:
*List polished by Amazing Ampharos but originally constructed for  the most part by others.
Found attached to a music modification code by Heinermann.


Tracks labeled as [NAMELESS] crash My Music and have no title when  loaded in battle.
Notes about the tracks will be included in {}; these are descriptions of  what the tracks are like.
"Historic" names of nameless tracks will be in quotation marks.

26F9 Super Smash Bros. Brawl Main Theme
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FE: {Classic clear score screen (after Master Hand)} [NAMELESS]
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 "ENDING" {silent} [NAMELESS]
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270E: {Classic clear, trophy on table, non-looping} [NAMELESS]
270F Stage Builder
2710: {silent} [NAMELESS]
2711: Battlefield Ver. 2
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E "MLRPG02" {silent} [NAMELESS]
271F "MORINOKINOKO" {silent} [NAMELESS]
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 "KAZENOSAKANA" {silent} [NAMELESS]
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 "[censored]IE" {silent} [NAMELESS]
2754 Flower Field
2755 Wildlands
2756 "ATHLETIC2" {Obstacle Course (2751) clone?} [NAMELESS]
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 02 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 "COMMAND" {silent} [NAMELESS]
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 "SENTOUONIISAN" {silent} [NAMELESS]
2791 "EIGHTMELODIES" {silent} [NAMELESS]
2792 "SMILEANDTEARS" {silent} [NAMELESS]
2793 Humoresque of a Little Dog
2794 "BECAUSE" {silent} [NAMELESS]
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 "RADIOTAISO" {silent} [NAMELESS]
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 "SPORTSMEDLEY" {silent} [NAMELESS]
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 "WILDTRACKS" {silent} [NAMELESS]
27D2 PictoChat
27D3 "ELECTRO" {Hanenbow's "music" which is just the water noise}  [NAMELESS]
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 "MAINTHEME" {silent} [NAMELESS]
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA "BEATMANIA" {silent} [NAMELESS]
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 "HOWTOPLAY" {silent} [NAMELESS]
27F1 "DXTERMINAL" {Final Destination's subtly different music when you  fight Master Hand in Classic} [NAMELESS]
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 "UCANDO" {silent} [NAMELESS]
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281E: {silent} [NAMELESS]
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2824 {SSE Results} [NAMELESS]
2825 Boss Battle Song 2
2826 Save Point
2827 {SSE DK Jungle} [NAMELESS]
2828 {SSE Luigi Mansion} [NAMELESS]
2829 {Halberd Interior} [NAMELESS]
282A {SSE Data Select} [NAMELESS]
282B {SSE Brinstar} [NAMELESS]
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
282E {Halberd Moving} [NAMELESS]
282F: {a very quiet and monotonous noise} [NAMELESS]
---All tracks from here on are non-looping and nameless---
2830 through 283C: {silent}
283D: {Mario victory music (Mario version)}
283E: {Donkey Kong victory music (Donkey Kong version)}
283F: {Zelda victory music (Link version)}
2840: {Metroid victory music (Samus version)}
2841: {Yoshi victory music}
2842: {Kirby victory music (Kirby version)}
2843: {Star Fox victory music (Fox/Wolf version)}
2844: {Pokemon victory music (Pikachu version)}
2845: {Mario victory music (Luigi version)}
2846: {F-Zero victory music}
2847: {EarthBound victory music (Ness version)}
2848: {Mario victory music (Bowser version)}
2849: {Mario victory music (Peach version)}
284A: {Zelda victory music (Zelda version)}
284B: {Zelda victory music (Sheik version)}
284C: {Ice Climber victory music}
284D: {Fire Emblem victory music (Marth version)}
284E: {Game & Watch victory music}
284F: {Star Fox victory music (Falco version)}
2850: {Zelda victory music (Ganondorf version)}
2851: {Wario victory music}
2852: {Meta Knight victory music}
2853: {Kid Icarus victory music}
2854: {Metroid victory music (Zero Suit Samus version)}
2855: {Pikmin victory music}
2856: {EarthBound victory music (Lucas version)}
2857: {Donkey Kong victory music (Diddy Kong version)}
2858: {Pokemon victory music (Pokemon Trainer version)}
2859: {Kirby victory music (King Dedede version)}
285A: {Pokemon victory music (Lucario version)}
285B: {Fire Emblem victory music (Ike version)}
285C: {R.O.B. victory music}
285D: {Pokemon victory music (Jigglypuff version)}
285E: {Pokemon victory music (Mewtwo version?)}
285F: {Fire Emblem victory music (Roy version?)}
2860: {Zelda victory music (Toon Link version)}
2861: {Metal Gear victory music}
2862: {Sonic victory music}
2863: {Game Over music (before choice)}
2864: {Game Over music (did not continue)}
2865: {silent}
2866: {silent}
2867: {"get trophy" noise}
2868: {"get rare item" noise}
2869: {"money cashing" noise (no idea where it's from; spectator? coin  launcher?)}
286A: {"get item" noise (one of them...)}
286B: {"get item" noise (one of them...)}

Values outside of this range produce what I believe to be an invalid  track (not even an empty name caption pops up).
All similarly named victory themes sound exactly identical;
the character correlation is only speculation based on the similarity of  the structure of the victory music with the character listings combined  with the general redundancy of the victory music.
Do note there is a victory music "missing" for Wolf; he must share  either Fox's for Falco's though it's unclear if more than one of each  type is even used in general.


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: CutterKirby64 on February 23, 2011, 01:16:58 PM
Thanks libertyernie, this will be very helpful! I'll wait until you upload the next version to change the musics. ^^


Title: Re: [new option, please re-vote] Classic Expansion Pack 1.0
Post by: KTH on February 25, 2011, 08:03:02 AM
Hi libertyernie, the code Clone Engine are out, i've a question.

Can you put all necessite code for you're pack in the first post please? For create a new GCT.


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on February 25, 2011, 08:35:38 AM
The new version is out! It has 33 added stages in all.
I'll put the codeset in the OP like KTH recommended.

Also note that the package now uses Smash Stack to load Riivolution. If you want to use Gecko instead, just grab the files in /brawlmods/classic (except the GCT) and move them to /private/wii/app/RSBE. Then make a new GCT with the File Patch Code on.


Title: Re: Classic Expansion Pack 2.0
Post by: KTH on February 25, 2011, 08:37:42 AM
YEAH.


Title: Re: Classic Expansion Pack 2.0
Post by: Guamboy27 on February 25, 2011, 11:28:05 AM
YEEEEEAAAAAHHHHHHHH! Version 2 looks AWESOME! I'm really satisfied, but, assuming you're going to make a version 3 in the future, I have some more suggestions. I really don't care about it, but some people might prefer them....
First of all, the melee SSS icons. (http://forums.kc-mm.com/index.php?topic=18245.0) Sadly, there aren't and SSP.

Then, the real suggestion. Although A LOT of people hate the Mushroomy Kingdom stage, I do think it would be a good idea if it was split into two icons. One to select underground, and one to select above.
Anyway, version 2 was an instant download for me! I didn't even think about it. It's a great way for me to celebrate my recent switch to Riivolution!   :happy:


Title: Re: Classic Expansion Pack 2.0
Post by: KTH on February 25, 2011, 11:33:53 AM
Oh, man, i've a little problem with you're pack... Look :

(http://i53.tinypic.com/339hkjr_th.jpg) (http://i53.tinypic.com/339hkjr.jpg)(http://i55.tinypic.com/11lr39v_th.jpg) (http://i55.tinypic.com/11lr39v.jpg)



Title: Re: Classic Expansion Pack 2.0
Post by: Guamboy27 on February 25, 2011, 12:10:53 PM
Oh, man, i've a little problem with you're pack... Look :
([url]http://i53.tinypic.com/339hkjr_th.jpg[/url]) ([url]http://i53.tinypic.com/339hkjr.jpg[/url])([url]http://i55.tinypic.com/11lr39v_th.jpg[/url]) ([url]http://i55.tinypic.com/11lr39v.jpg[/url])

 It works for me...
(http://i.imgur.com/4soXK.png) (http://i.imgur.com/IPbGI.png)
Are you using Gecko or Riivolution*? Are you using the codes on OP or in the download*?

* = What I'm using


Title: Re: Classic Expansion Pack 2.0
Post by: KTH on February 25, 2011, 12:34:38 PM
I use USB Loader GX, i've don't use the GCT on the pack. I have take all code and create a GCT.


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on February 25, 2011, 01:50:42 PM
KTH: You need to delete the sc_selmap.pac file from the old version.


Title: Re: Classic Expansion Pack 2.0
Post by: KTH on February 25, 2011, 02:11:14 PM
I have delete the old sc_selmap.


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on February 25, 2011, 04:42:24 PM
It's definitely not a code problem. If you still see a Smash Skiff, it must be sc_selmap or common5.


Title: Re: Classic Expansion Pack 2.0
Post by: DSX8 on February 25, 2011, 05:40:20 PM
i just have a question. Im bout to add the 2.0 pack to my SD card... and i was wondering if these STGCUSTOM## stages and .rel files were made from skyworld... cause if so.. then i can replace any stages i've made over skyworld and put them in a STGCUSTOM##.


Title: Re: Classic Expansion Pack 2.0
Post by: Beyond on February 25, 2011, 05:48:05 PM
i just have a question. Im bout to add the 2.0 pack to my SD card... and i was wondering if these STGCUSTOM## stages and .rel files were made from skyworld... cause if so.. then i can replace any stages i've made over skyworld and put them in a STGCUSTOM##.


Nope, the majority of them are Final Destination. The read me explains exactly which stage is based off of what, though I don't think there are any skyworld based stages in the pack. But if you want to use a skyworld based stage over one of the CUSTOM ones, just use this .rel : http://www.mediafire.com/?n0pc1cn92cc101z .

Just rename the last 2 digits of that .rel to correspond with the stage you're replacing.


Title: Re: Classic Expansion Pack 2.0
Post by: DSX8 on February 25, 2011, 05:49:45 PM
i just have a question. Im bout to add the 2.0 pack to my SD card... and i was wondering if these STGCUSTOM## stages and .rel files were made from skyworld... cause if so.. then i can replace any stages i've made over skyworld and put them in a STGCUSTOM##.

Nope, the majority of them are Final Destination. The read me explains exactly which stage is based off of what, though I don't think there are any skyworld based stages in the pack. But if you want to use a skyworld based stage over one of the CUSTOM ones, just use this .rel : [url]http://www.mediafire.com/?n0pc1cn92cc101z[/url] .

Just rename the last 2 digits of that .rel to correspond with the stage you're replacing.


ah ok... so their all mostly FD stages then... I mostly use battlefield and skyworld to make my stages.. not FD... so i guess some cant be replaced im guessing?


Title: Re: Classic Expansion Pack 2.0
Post by: DSX8 on February 25, 2011, 06:18:27 PM
ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>


Title: Re: Classic Expansion Pack 2.0
Post by: Guamboy27 on February 25, 2011, 06:39:36 PM
ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.


Title: Re: Classic Expansion Pack 2.0
Post by: DSX8 on February 25, 2011, 06:40:36 PM
ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.

odd.... then y wont Code Manager let me make a .gct with more than 256 lines of code?


Title: Re: Classic Expansion Pack 2.0
Post by: Beyond on February 25, 2011, 06:52:09 PM
ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.

odd.... then y wont Code Manager let me make a .gct with more than 256 lines of code?


You have an old version of Code Manager. :P

And make sure you have the gameconfig.txt on the root of your SD for Gecko to use over 256 lines of code with Brawl. If you don't have one, then just copy this into notepad and save it as gameconfig.txt.

Code:
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)


Title: Re: Classic Expansion Pack 2.0
Post by: DSX8 on February 25, 2011, 06:57:00 PM
ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.

odd.... then y wont Code Manager let me make a .gct with more than 256 lines of code?


You have an old version of Code Manager. :P

And make sure you have the gameconfig.txt on the root of your SD for Gecko to use over 256 lines of code with Brawl. If you don't have one, then just copy this into notepad and save it as gameconfig.txt.

Code:
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)

old version? GAAAH.... mind sending me a link to a updated version? :D

and ya, i already have that gameconfig.txt file


Title: Re: Classic Expansion Pack 2.0
Post by: Beyond on February 25, 2011, 07:06:32 PM
ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.


odd.... then y wont Code Manager let me make a .gct with more than 256 lines of code?


You have an old version of Code Manager. :P

And make sure you have the gameconfig.txt on the root of your SD for Gecko to use over 256 lines of code with Brawl. If you don't have one, then just copy this into notepad and save it as gameconfig.txt.

Code:
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)


old version? GAAAH.... mind sending me a link to a updated version? :D

and ya, i already have that gameconfig.txt file


Try this:

http://www.mediafire.com/?wxk6wvq23v3a783


Title: Re: Classic Expansion Pack 2.0
Post by: DSX8 on February 25, 2011, 07:08:49 PM
Thanks!!! it works! :D


Title: Re: Classic Expansion Pack 2.0
Post by: SSJCerious on February 25, 2011, 07:17:05 PM
Well, what else would you expect from a wizard? :srs:


Title: Re: Classic Expansion Pack 2.0
Post by: DSX8 on February 25, 2011, 07:18:24 PM
ummm.... cookies? :af:


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on February 25, 2011, 07:33:29 PM
(http://2.bp.blogspot.com/_aSgy_iWrEDY/Sa6bSLGBDjI/AAAAAAAAAN8/GFZ7OTtVRiA/s400/thin+mint.jpg)

@DemonSlayerX8: you can replace any of the stages I put in. You just need to change corresponding the .rel file if they aren't the same.


Title: Re: Classic Expansion Pack 2.0
Post by: DSX8 on February 25, 2011, 07:36:46 PM
([url]http://2.bp.blogspot.com/_aSgy_iWrEDY/Sa6bSLGBDjI/AAAAAAAAAN8/GFZ7OTtVRiA/s400/thin+mint.jpg[/url])

@DemonSlayerX8: you can replace any of the stages I put in. You just need to change corresponding the .rel file if they aren't the same.


ah aight... and yay.... COOKIE!! :af:


Title: Re: Classic Expansion Pack 2.0
Post by: KTH on February 26, 2011, 09:54:39 AM
It's definitely not a code problem. If you still see a Smash Skiff, it must be sc_selmap or common5.

I have download you're Pack Expansion pack and i've extract on my SD.


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on February 26, 2011, 10:35:46 AM
How big is your SD card? If you put it all in a zip/rar/7z file, upload it to Mediafire, and send me the link, I can look at it.


Title: Re: Classic Expansion Pack 2.0
Post by: KTH on February 26, 2011, 12:42:48 PM
My SD have 2 Go. Okay, let's go :

http://www.mediafire.com/?f7w9w2840ar13m4


Title: Re: Classic Expansion Pack 2.0
Post by: CutterKirby64 on February 26, 2011, 01:51:47 PM
This pack is awesome, I've already downloaded the new one. ;D
Is there a way to make Project M: Rumble Falls, Temple, and Wi-fi Waiting Room have their own music like all stages in the pack?


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on February 26, 2011, 04:21:17 PM
This code decides what tracklist each stage uses:
Code:
[Tracklist Modifier v1.0]
* 0610F9BC 00000014
* 60000000 60000000
* 3C80811A 7C601B78
* 608447E7 00000000
* 4A000000 81000000
* 301A46F8 6D755072
* 1417DF44 7CE03B78
* 1417DF4C 7C0400AE
* 161A47E8 00000062
* 00000102 03040607
* 08090A0B 0C0D0E0E
* 0E0E0E0F 10111213
* 14151515 16171819
* 1A1B1C1D 1E1F2D2D
* 2D202122 23242526
* 2728290A 2D2D2D2D
* 2D2D2D2D 2D2D2D2D
* 28282828 28282828
* 28282828 28282828
* 28282828 28282828
* 28282828 28282801
* 08200000 00000000
* E0000000 80008000
Most expansion stages to use Big Blue's tracklist.
Three exceptions:
Online Training Room -> FD music
P:M stages -> same music as the originals

That's one way to change it. That "01" near the end is the WWR, the 08 after it is Rumble Falls:M, and the 20 after that is Temple:M.

The other way would be to use this code: (note: you can use both)
Code:
Stage-Track Dependant Song Loader [Oshtoby]
28708ceb 000000SS
28708d2e 0000XXXX
4A000000 90180F06
14000076 FF00YYYY
E0000000 80008000
Replace SS with 5F for the WWR, 60 for Rumble Falls:M, and 61 for Temple:M.
XXXX is the ID (see the file MusicIDs.txt in the pack) of the song you want to replace, and YYYY is the ID of the song you want to use instead. So a code to replace Temple (Melee) on Temple:M with Great Bay (Melee) would look like this:
Code:
Stage-Track Dependant Song Loader [Oshtoby]
28708ceb 00000061
28708d2e 00002816
4A000000 90180F06
14000076 FF002827
E0000000 80008000
2827 is the ID of the Donkey Kong music from Subspace, and that's what the Great Bay .brstm in the pack replaces, so you'd use that.


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on February 26, 2011, 04:29:38 PM
@KTH: Your sc_selmap.pac and sc_selmap_en.pac are the old version.
Replace them with this: http://www.mediafire.com/?cla9bv88qzdtbbv (http://www.mediafire.com/?cla9bv88qzdtbbv)


Title: Re: Classic Expansion Pack 2.0
Post by: DSX8 on February 26, 2011, 05:09:01 PM
i gotta say... it took me like 3 hours as to y the pack wouldnt work, and it urns out my code manager was moving the .gct file into a different section on my SD card. ahh i love all of these stages... shame i had to get rid of my custom menumain and  SSS... which both had a animated background =/

i just have a question. Im bout to add the 2.0 pack to my SD card... and i was wondering if these STGCUSTOM## stages and .rel files were made from skyworld... cause if so.. then i can replace any stages i've made over skyworld and put them in a STGCUSTOM##.


Nope, the majority of them are Final Destination. The read me explains exactly which stage is based off of what, though I don't think there are any skyworld based stages in the pack. But if you want to use a skyworld based stage over one of the CUSTOM ones, just use this .rel : [url]http://www.mediafire.com/?n0pc1cn92cc101z[/url] .

Just rename the last 2 digits of that .rel to correspond with the stage you're replacing.


ok... so i can just rename that .rel file (which is a skyworld porter i assume), and just replace the same stage, and .rel file to a skyworld made stage?


Title: Re: Classic Expansion Pack 2.0
Post by: ItalianStallion on February 26, 2011, 05:33:55 PM
Nice job Libertyernie, I like this a lot. I'm definitely giving this a try soon.

I have a couple of questions. I skimmed through the 7 pages and didn't really see a definite answer for these questions.

Are you able to use ASF1ink's CSS and SSS with these new codes and such?

I read that these stages are replaceable right? I like some of these, but honestly will be replacing most for my own personal use with custom and imported stages.


Title: Re: Classic Expansion Pack 2.0
Post by: SSJCerious on February 26, 2011, 05:45:31 PM
You can use the CSS no problem(all you have to do is combine the codes).Im not too sure about the SSS. You can probably swap out the background of ASF1ink's and slap it onto the sc_selmap that comes with this.


Title: Re: Classic Expansion Pack 2.0
Post by: Beyond on February 26, 2011, 05:54:51 PM
Nice job Libertyernie, I like this a lot. I'm definitely giving this a try soon.

I have a couple of questions. I skimmed through the 7 pages and didn't really see a definite answer for these questions.

Are you able to use ASF1ink's CSS and SSS with these new codes and such?

I read that these stages are replaceable right? I like some of these, but honestly will be replacing most for my own personal use with custom and imported stages.


Yea. Just replace the MiscData[20] from ASF1nks SSS with the one in sc_selmap.pac in this pack. And yea, the stages are replaceable.


Title: Re: Classic Expansion Pack 2.0
Post by: DSX8 on February 26, 2011, 05:59:15 PM
hmm... is it just me... or is FoD, and SSB64 and Melee Final Destinations really... small..? i mean there's like... hardly any room on those stage to brawl on.. =/

even tho i havent tried out the others yet


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on February 26, 2011, 08:50:10 PM
Melee FD is exactly Melee size. I took it right out of P:M. The characters are bigger in Brawl, though.

If you want to use your own mu_menumain, just export the MiscData[0] (stage icons) and MiscData[7] (music names) from mine and put them into yours. Same for sc_selmap - just export MiscData[80].


Title: Re: Classic Expansion Pack 2.0
Post by: ItalianStallion on February 27, 2011, 07:42:12 AM
Alright I got everything to work, cool man this is great.

It feels like I'm playing a new game. I knew about the ASL, but now that they have they're own, respective icon, I love you too much for words, Libertyernie.


Title: Re: Classic Expansion Pack 2.0
Post by: CutterKirby64 on February 27, 2011, 12:53:24 PM
Hey, someone else here noticed that once you enter the game you can't came back to the main screen and press start to enter again or else it'll freeze? Can you fix that libertyernie, please?


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on February 27, 2011, 01:36:55 PM
I just thought that was a problem with BBrawl :p
I don't have any idea of what's causing it. Try getting rid of mu_menumain and see if that does the trick.


Title: Re: Classic Expansion Pack 2.0
Post by: KTH on February 27, 2011, 01:50:39 PM
@KTH: Your sc_selmap.pac and sc_selmap_en.pac are the old version.
Replace them with this: [url]http://www.mediafire.com/?cla9bv88qzdtbbv[/url] ([url]http://www.mediafire.com/?cla9bv88qzdtbbv[/url])


Really thank! It's worked, thank a lot.


Title: Re: Classic Expansion Pack 2.0
Post by: ItalianStallion on February 27, 2011, 02:08:36 PM
Hey, someone else here noticed that once you enter the game you can't came back to the main screen and press start to enter again or else it'll freeze? Can you fix that libertyernie, please?

I don't think that happened to me actually, gonna go check that out now.


Title: Re: Classic Expansion Pack 2.0
Post by: DSX8 on February 27, 2011, 08:54:41 PM
Hey, someone else here noticed that once you enter the game you can't came back to the main screen and press start to enter again or else it'll freeze? Can you fix that libertyernie, please?

i actually have that same issue also... im not sure y that is O_o

seems to do it rare if ur doing 3-4 player matches, and common with 2 player matches, but if ur just testing stages by doing 1 player matches, it always freezes if u click the stage, or if u keep on trying, u get to the stage, then when u try to go bak to the CSS, it freezes.  maybe its an issue with the stage expansion coding?


Title: Re: Classic Expansion Pack 2.0
Post by: Szasz on February 28, 2011, 12:10:31 AM
What should one look for when switching around sss icons? I see that many icons have smaller resolutions, but should there be a specific format such as jpg rather than png? I tried switching that names and icons with my own (making sure to replicate the smaller resolution), but now everything says battlefield. >.>
I made sure to have an identical sc_selmap.pac in /menu2.


Everything is great nonetheless, good job : )


Title: Re: Classic Expansion Pack 2.0
Post by: ItalianStallion on February 28, 2011, 01:50:15 AM
I know you said that most stages are over FD, but not all.

Apparently Congo Jungle goes over Temple? I tried putting a stage that goes over FD and it froze.

If you could list the ones that don't go over Final Destination, please that would save me a lot of time.


Title: Re: Classic Expansion Pack 2.0
Post by: Mewtwo2000 on February 28, 2011, 02:55:09 AM
I've seen somebody pointing out that FoD and FD64 seem to be too small. FoD is exactly same size as in melee, just like FD Melee. FD64 may be a little smaller, but I'm adding a brawl-sized version of the stage to its vault folder, so get it instead if needed.


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on February 28, 2011, 07:06:36 AM
What should one look for when switching around sss icons? I see that many icons have smaller resolutions, but should there be a specific format such as jpg rather than png? I tried switching that names and icons with my own (making sure to replicate the smaller resolution), but now everything says battlefield. >.>
I made sure to have an identical sc_selmap.pac in /menu2.


Everything is great nonetheless, good job : )
You don't need to have sc_selmap AND common5, just one or the other.
jpeg/png doesn't matter, since it gets converted to a format Brawl uses anyway. The size of the image is also up to you, but if you use too many big ones the file might be too big and make it crash. I used 128x128 for most of the MenSelmapPrevbase images, and for the MenSelmapFrontStname I squished them horizontally to 104x56.

I have no idea why everything says Battlefield, though :(
I know you said that most stages are over FD, but not all.

Apparently Congo Jungle goes over Temple? I tried putting a stage that goes over FD and it froze.

If you could list the ones that don't go over Final Destination, please that would save me a lot of time.

  • 02 Kongo Jungle Melee (Temple)
  • 06 Mushroom Kingdom Melee (Yoshi's Island Melee)
  • 0D Dream Land (Green Greens)
  • 0E Sector Z (Corneria)
  • 20 Online Training Room (WWR - hence the Sandbag being there. This is actually Mewtwo2000's .pac that also works with FD)
  • 22 Temple:M (Temple)


Title: Re: Classic Expansion Pack 2.0
Post by: Guamboy27 on February 28, 2011, 08:02:18 AM
  • 02 Kongo Jungle Melee (Temple)
  • 06 Mushroom Kingdom Melee (Yoshi's Island Melee)
  • 0D Dream Land (Green Greens)
  • 0E Sector Z (Corneria)
  • 20 Online Training Room (WWR - hence the Sandbag being there. This is actually Mewtwo2000's .pac that also works with FD)
  • 22 Temple:M (Temple)
Isn't SSE The Jungle using a Jungle Japes .rel? Anyway, I also have this issue:
Hey, someone else here noticed that once you enter the game you can't came back to the main screen and press start to enter again or else it'll freeze? Can you fix that libertyernie, please?
After starting to play the game you can't go to the title screen! Although, I'm not sure how demonslayerx8 is having his problem. I can play them 1 player, 2, 3, and 4 player.


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on February 28, 2011, 11:48:18 AM
Sorry, but I don't know how to fix the issue with the title screen.


Title: Re: Classic Expansion Pack 2.0
Post by: CutterKirby64 on February 28, 2011, 12:06:38 PM
Hey, someone else here noticed that once you enter the game you can't came back to the main screen and press start to enter again or else it'll freeze? Can you fix that libertyernie, please?

i actually have that same issue also... im not sure y that is O_o

seems to do it rare if ur doing 3-4 player matches, and common with 2 player matches, but if ur just testing stages by doing 1 player matches, it always freezes if u click the stage, or if u keep on trying, u get to the stage, then when u try to go bak to the CSS, it freezes.  maybe its an issue with the stage expansion coding?
Well that's not the problem I'm having, mine just happens if for example you want to have another song playing for your menu, then you must go to the Title Screen and return, but when you press any buttom it freezes. xD
You're having both problems or just the one with the CSS?


Title: Re: Classic Expansion Pack 2.0
Post by: DSX8 on February 28, 2011, 04:26:17 PM
Hey, someone else here noticed that once you enter the game you can't came back to the main screen and press start to enter again or else it'll freeze? Can you fix that libertyernie, please?

i actually have that same issue also... im not sure y that is O_o

seems to do it rare if ur doing 3-4 player matches, and common with 2 player matches, but if ur just testing stages by doing 1 player matches, it always freezes if u click the stage, or if u keep on trying, u get to the stage, then when u try to go bak to the CSS, it freezes.  maybe its an issue with the stage expansion coding?
Well that's not the problem I'm having, mine just happens if for example you want to have another song playing for your menu, then you must go to the Title Screen and return, but when you press any buttom it freezes. xD
You're having both problems or just the one with the CSS?

i actually happened to fix my freeze issue. it was my CSS codes that was making it freeze at time to time... not really sure y it would do that =/    but at least its fixed now and runs just fine for me!

What should one look for when switching around sss icons? I see that many icons have smaller resolutions, but should there be a specific format such as jpg rather than png? I tried switching that names and icons with my own (making sure to replicate the smaller resolution), but now everything says battlefield. >.>
I made sure to have an identical sc_selmap.pac in /menu2.


Everything is great nonetheless, good job : )
You don't need to have sc_selmap AND common5, just one or the other.
jpeg/png doesn't matter, since it gets converted to a format Brawl uses anyway. The size of the image is also up to you, but if you use too many big ones the file might be too big and make it crash. I used 128x128 for most of the MenSelmapPrevbase images, and for the MenSelmapFrontStname I squished them horizontally to 104x56.

I have no idea why everything says Battlefield, though :(
I know you said that most stages are over FD, but not all.

Apparently Congo Jungle goes over Temple? I tried putting a stage that goes over FD and it froze.

If you could list the ones that don't go over Final Destination, please that would save me a lot of time.

  • 02 Kongo Jungle Melee (Temple)
  • 06 Mushroom Kingdom Melee (Yoshi's Island Melee)
  • 0D Dream Land (Green Greens)
  • 0E Sector Z (Corneria)
  • 20 Online Training Room (WWR - hence the Sandbag being there. This is actually Mewtwo2000's .pac that also works with FD)
  • 22 Temple:M (Temple)

ah well now i kno wat stages those r... now i can replace those asap when i have the chance :D


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on March 01, 2011, 06:51:50 AM
I added a Gecko OS + FPC version, for people who don't have Internet access to update IOS37.


Title: Re: Classic Expansion Pack 2.0
Post by: Szasz on March 01, 2011, 07:23:40 PM
I'm wondering if there is a list of which stage belongs to what STGCUSTOM suffix.


Title: Re: Classic Expansion Pack 2.0
Post by: Guamboy27 on March 01, 2011, 08:28:45 PM
I'm wondering if there is a list of which stage belongs to what STGCUSTOM suffix.
After downloading, in the README file there is a link to a list. It's named "index."


Title: Re: Classic Expansion Pack 2.0
Post by: Szasz on March 03, 2011, 09:06:57 PM
hmm very good, thank you.

It has been so long since I dabbled with .rel files; is there a program that everyone uses to accomplish making them? I am curious if one can make .rel files so that stages other than STGFINAL could be made to cover a STGCUSTOM slot.



Title: Re: Classic Expansion Pack 2.0
Post by: ItalianStallion on March 03, 2011, 09:22:44 PM
Did anyone figure out the issue with it freezing when you go to the main menu?


Title: Re: Classic Expansion Pack 2.0
Post by: SmashClash on March 03, 2011, 09:55:39 PM
hmm very good, thank you.

It has been so long since I dabbled with .rel files; is there a program that everyone uses to accomplish making them? I am curious if one can make .rel files so that stages other than STGFINAL could be made to cover a STGCUSTOM slot.


Stage Switcher by Bero. I'll upload it tomorrow if I remember.


Title: Re: Classic Expansion Pack 2.0
Post by: Oshtoby on March 04, 2011, 07:44:28 AM
I've seen somebody pointing out that FoD and FD64 seem to be too small. FoD is exactly same size as in melee, just like FD Melee. FD64 may be a little smaller, but I'm adding a brawl-sized version of the stage to its vault folder, so get it instead if needed.
ABOUT THE FoD SIZE ISSUE:
As true as this is that it uses the same collisions, just like the case with Hyrule Temple/all the on-the-Brawl-disc Melee stages, it's obvious that the Brawl characters are just bigger. This works out fine for the Melee stages chosen to come with Brawl (as they are large and spacious), but for all of the flat'n'plat stages, this doesn't work out as well.

PLEASE NOTE: I am fine with the stage size. I play on Melee FD, DL64 and FoD ALL the time. I am simply playing Devil's advocate.


Title: Re: Classic Expansion Pack 2.0
Post by: ItalianStallion on March 04, 2011, 03:07:19 PM
Did anyone figure out the issue with it freezing when you go to the main menu?


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on March 04, 2011, 04:58:23 PM
@ItalianStallion: I don't think so. :(


Title: Re: Classic Expansion Pack 2.0
Post by: ItalianStallion on March 04, 2011, 05:13:54 PM
@ItalianStallion: I don't think so. :(

Damn..

Well that's alright your pack is too sexy for that to be an issue lol

If someone figures it out, please do let me know.


Title: Re: Classic Expansion Pack 2.0
Post by: SSJCerious on March 04, 2011, 06:45:02 PM
I myself have never expirienced this glitch, I doubt it's because of the Pack.


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on March 04, 2011, 07:19:54 PM
I did have that glitch, but it might have been for other reasons (I had other things enabled.)


Title: Re: Classic Expansion Pack 2.0
Post by: ItalianStallion on March 04, 2011, 10:57:21 PM
I myself have never expirienced this glitch, I doubt it's because of the Pack.

Well I never had it before the pack, so I don't know what to tell you kid.


Title: Re: Classic Expansion Pack 2.0
Post by: SSJCerious on March 04, 2011, 11:00:00 PM
Was there anything else you installed along with it? And if your using a common5 , is it the one that came with the pack or your own custom one with CSPs and such?"

 I find that exporting CSPs and reimporting them in CMPR helps to fix CSS related freezes, so you might wanna try that.


Title: Re: Classic Expansion Pack 2.0
Post by: ItalianStallion on March 04, 2011, 11:28:19 PM
Was there anything else you installed along with it? And if your using a common5 , is it the one that came with the pack or your own custom one with CSPs and such?"

 I find that exporting CSPs and reimporting them in CMPR helps to fix CSS related freezes, so you might wanna try that.

My CSS doesn't freeze, it works fine. When I press B all the way and go back to where you press start to go to the main menu, screen turns white and it makes that annoying BEEP.

I didn't have a Common5 before. I had a sc_selcharacter and sc_selmap.

I took my sc_selmap, since it over powers the Common5. This is a SSS expansion, so I can have a sc_selcharacter with no problem.



Title: Re: Classic Expansion Pack 2.0
Post by: SSJCerious on March 05, 2011, 07:18:22 AM
I honestly don't know what to say....just ehh...stay away from the main menu XD


Title: Re: Classic Expansion Pack 2.0
Post by: KTH on March 05, 2011, 11:46:50 AM
Oh man, i've see something... Where is Smash Skiff? lol


Title: Re: Classic Expansion Pack 2.0
Post by: CutterKirby64 on March 05, 2011, 11:54:45 AM
Did anyone figure out the issue with it freezing when you go to the main menu?
I had these issue before with my old codes, I had to make entirely new codes and the freeze stopped, but no luck with this Pack yet.

Oh man, i've see something... Where is Smash Skiff? lol

Yeah I've missed it too. xD


Title: Re: Classic Expansion Pack 2.0
Post by: KTH on March 05, 2011, 11:58:16 AM
Did anyone figure out the issue with it freezing when you go to the main menu?
I had these issue before with my old codes, I had to make entirely new codes and the freeze stopped, but no luck with this Pack yet.

Oh man, i've see something... Where is Smash Skiff? lol

Yeah I've missed it too. xD

I want Smash Skiff for replace it by another stage :fu:


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on March 05, 2011, 07:35:09 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7154 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7154)
It works over Final Destination.


Title: Re: Classic Expansion Pack 2.0
Post by: Szasz on March 05, 2011, 09:12:59 PM

[/quote]
Stage Switcher by Bero. I'll upload it tomorrow if I remember.
[/quote]

I believe I have the stage switcher, but how does one craft STGCUSTOM .rel files?



Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on March 06, 2011, 09:42:12 AM
I made my .rel files manually, with a hex editor. The number you need to put in is 00.
http://opensa.dantarion.com/wiki/Stage_Module_Files (http://anonym.to/?http://opensa.dantarion.com/wiki/Stage_Module_Files)
I'd like to see support for this added to Bero's program.


Title: Re: Classic Expansion Pack 2.0
Post by: Beyond on March 06, 2011, 09:51:03 AM
Bero released an updated version of his stage switcher app with STGCUSTOM support a while back:

http://www.mediafire.com/?rmr2j837li4867


Title: Re: Classic Expansion Pack 2.0
Post by: ItalianStallion on March 06, 2011, 02:16:48 PM
Bero released an updated version of his stage switcher app with STGCUSTOM support a while back:

[url]http://www.mediafire.com/?rmr2j837li4867[/url]


Link takes you to the main Mediafire page.


Title: Re: Classic Expansion Pack 2.0
Post by: Szasz on March 06, 2011, 02:19:20 PM
Ahh, the link sent me to my own media fire page. I did that back when I tried to release csp's too, and never fixed it....     :[

Anyways, as I have derailed this thread's discussion with my question about .rel specifics, I would like to nominate FrozenHobo's ssb64 intro stage for this pack. I already replaced the how to play stage with it, so it comes to no personal dissatisfaction if this nomination does not go through.

Also, in FrozenHobo's stage pack for the late Brawl+, there was a stage that replaced 75m I believe. It was this:

http://www.google.ca/imgres?imgurl=http://i367.photobucket.com/albums/oo120/AmericanHobo333/214931.jpg%3Ft%3D1276814447&imgrefurl=http://www.smashboards.com/showthread.php%3Ft%3D260812%26page%3D1737&usg=__dKNM1S-rAvZnG3HWvyu265el9Ds=&h=480&w=640&sz=57&hl=en&start=0&sig2=vG0MBuB3QWBtl4baUFd0Jw&zoom=1&tbnid=Z3m8xc7404nHzM:&tbnh=126&tbnw=155&ei=mfVzTbKuG4aasAOos8S0Cw&prev=/images%3Fq%3Dsse%2Bfactory%2Bbrawl%26um%3D1%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26biw%3D1024%26bih%3D538%26tbs%3Disch:1&um=1&itbs=1&iact=hc&vpx=451&vpy=73&dur=290&hovh=194&hovw=259&tx=128&ty=114&oei=mfVzTbKuG4aasAOos8S0Cw&page=1&ndsp=15&ved=1t:429,r:2,s:0 (http://www.google.ca/imgres?imgurl=http://i367.photobucket.com/albums/oo120/AmericanHobo333/214931.jpg%3Ft%3D1276814447&imgrefurl=http://www.smashboards.com/showthread.php%3Ft%3D260812%26page%3D1737&usg=__dKNM1S-rAvZnG3HWvyu265el9Ds=&h=480&w=640&sz=57&hl=en&start=0&sig2=vG0MBuB3QWBtl4baUFd0Jw&zoom=1&tbnid=Z3m8xc7404nHzM:&tbnh=126&tbnw=155&ei=mfVzTbKuG4aasAOos8S0Cw&prev=/images%3Fq%3Dsse%2Bfactory%2Bbrawl%26um%3D1%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26biw%3D1024%26bih%3D538%26tbs%3Disch:1&um=1&itbs=1&iact=hc&vpx=451&vpy=73&dur=290&hovh=194&hovw=259&tx=128&ty=114&oei=mfVzTbKuG4aasAOos8S0Cw&page=1&ndsp=15&ved=1t:429,r:2,s:0)

lol I don't know how to paste urls elegantly...


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on March 06, 2011, 03:03:12 PM
http://media.photobucket.com/image/sse%20factory%20brawl/AmericanHobo333/214931.jpg?t=1276814447 (http://media.photobucket.com/image/sse%20factory%20brawl/AmericanHobo333/214931.jpg?t=1276814447)
I'll consider both :)


Title: Re: Classic Expansion Pack 2.0
Post by: SmashClash on March 06, 2011, 03:20:16 PM
Stage Switcher: http://www.mediafire.com/?zygvyygmwwy
http://www.youtube.com/watch?v=wq0rGN7m_Ms


Title: Re: Classic Expansion Pack 2.0
Post by: Szasz on March 08, 2011, 06:08:20 PM
This isn't the version that has STGCUSTOM functionality is it?

Also, I tried switching some stage icons again for the sss. This time, I only replaced battlefield's small icon; however, I got the same results where by every stage's preview picture became battlefield's ( note that I only replaced the small selection icon, not the preview picture). Stage names also switched around oddly enough.

I am patient though when it comes to something trivial like this, but if someone could offer some more advice or perhaps even try out my simple methodology, I would be grateful.


Title: Re: Classic Expansion Pack 2.0
Post by: Beyond on March 08, 2011, 06:13:24 PM
My bad guys. Here it is, Stage Switcher w/STGCUSTOM support:

http://www.mediafire.com/?rmr2j837li4867n


Title: Re: Classic Expansion Pack 2.0
Post by: Albafika on March 08, 2011, 09:24:20 PM
I'm sorry, but I downloaded this pack and I have some questions (I've not read anything in this thread or anywhere else... I wasn't too much into this... I should read it all I know, but bear with me this time. =/ ):

1> I downloaded the pack, and I want to know if I want to change the Stages for others (Say I want to change Majora's Mask Stage (Young Link's one) for The Desert of MH3, what'd I need to do? Also, does this pack have the MAX number of Stages possible at this moment?

2> What was changed in mu_menumain in this pack?

3> Where are ALL the Logos I'd need to add? (By this I mean the locations of the files altered in common5/info/mu_menumain)

4> Can't this code work with this together? (That way I'd have textures over Final Destination, say Snowy Final/Ho-Oh's, etc)

Code:
Alternate Stage Loader v1.1 [Dantarion, Almas]
* C23FA360 00000024
* 91620000 90E20004
* 91820008 90620010
* 91220014 7D800026
* 3C602F70 60637269
* 80E10020 7C033800
* 408200D4 3C602F53
* 60635447 80E10044
* 7C033800 408200C0
* 80E10048 3D60DFDF
* 616BDFDF 7CE75838
* 3D60805A 616B7D00
* 816B0000 806B0000
* 892B0004 880B0005
* 2C030DED 41820090
* 7C033800 41820014
* 396B0008 1D290008
* 7D6B4814 4BFFFFD8
* 2C090000 41820030
* 396B0008 A0EB0000
* 3C60815E 60638420
* A0630002 7C071800
* 4182000C 3929FFFF
* 4BFFFFD8 886B0003
* 48000024 2C000000
* 4182003C 3C60815E
* 606325D0 80630000
* 7D2303D6 7D2049D6
* 7C691810 38E05F41
* 7CE71A14 B0E6FFFC
* 3C602E50 60634143
* 9066FFFE 38A5FFFE
* 38C60002 7D8FF120
* 81620000 80E20004
* 81820008 80620010
* 81220014 38000000
* 60000000 00000000

Alternate Stage Loader Data v1.1
* 46000010 00000000
* 44000000 005A7D00
* 6620000F 00000000
* 42415454 00100000
* 46494E41 00110000
* 4B415254 01000000
* 01200000 00000000
* 4458434F 01000000
* 01200000 00000000
* 43555354 01000000
* 01200000 00000000
* 4E455750 01000000
* 01200000 00000000
* 56494c4c 01000000
* 01200000 00000000
* 454d424c 01000000
* 01200000 00000000
* 00000DED FADEDEAD
* E0000000 80008000


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on March 09, 2011, 10:46:20 AM
I'm sorry, but I downloaded this pack and I have some questions (I've not read anything in this thread or anywhere else... I wasn't too much into this... I should read it all I know, but bear with me this time. =/ ):

1> I downloaded the pack, and I want to know if I want to change the Stages for others (Say I want to change Majora's Mask Stage (Young Link's one) for The Desert of MH3, what'd I need to do? Also, does this pack have the MAX number of Stages possible at this moment?
The .pac filenames for each stage are listed in index.html in the readme folder in the download.
I don't think it has the absolute maximum, but it's pretty close. I believe the first page is maxed out, and the second has 4 less than the maximum.

Quote
2> What was changed in mu_menumain in this pack?
The same things that were changed in common5: adding a bunch of icons and stuff, as well as changing the MenSelmapPos animations (there are two - one for the SSS and one for My Music.) I also changed the music names in mu_menumain.

Quote
3> Where are ALL the Logos I'd need to add? (By this I mean the locations of the files altered in common5/info/mu_menumain)
What kind of logos? Do you mean the MenSelmapMark images? I only use a few of them in the pack because having one for each stage would probably make the file too big.

Quote
4> Can't this code work with this together? (That way I'd have textures over Final Destination, say Snowy Final/Ho-Oh's, etc)

Code:
Alternate Stage Loader v1.1 [Dantarion, Almas]
* C23FA360 00000024
* 91620000 90E20004
* 91820008 90620010
* 91220014 7D800026
* 3C602F70 60637269
* 80E10020 7C033800
* 408200D4 3C602F53
* 60635447 80E10044
* 7C033800 408200C0
* 80E10048 3D60DFDF
* 616BDFDF 7CE75838
* 3D60805A 616B7D00
* 816B0000 806B0000
* 892B0004 880B0005
* 2C030DED 41820090
* 7C033800 41820014
* 396B0008 1D290008
* 7D6B4814 4BFFFFD8
* 2C090000 41820030
* 396B0008 A0EB0000
* 3C60815E 60638420
* A0630002 7C071800
* 4182000C 3929FFFF
* 4BFFFFD8 886B0003
* 48000024 2C000000
* 4182003C 3C60815E
* 606325D0 80630000
* 7D2303D6 7D2049D6
* 7C691810 38E05F41
* 7CE71A14 B0E6FFFC
* 3C602E50 60634143
* 9066FFFE 38A5FFFE
* 38C60002 7D8FF120
* 81620000 80E20004
* 81820008 80620010
* 81220014 38000000
* 60000000 00000000

Alternate Stage Loader Data v1.1
* 46000010 00000000
* 44000000 005A7D00
* 6620000F 00000000
* 42415454 00100000
* 46494E41 00110000
* 4B415254 01000000
* 01200000 00000000
* 4458434F 01000000
* 01200000 00000000
* 43555354 01000000
* 01200000 00000000
* 4E455750 01000000
* 01200000 00000000
* 56494c4c 01000000
* 01200000 00000000
* 454d424c 01000000
* 01200000 00000000
* 00000DED FADEDEAD
* E0000000 80008000
Absolutely. The codeset.txt file is in the download, just add that code to the .txt file and make a new .gct.


Title: Re: Classic Expansion Pack 2.0
Post by: Albafika on March 10, 2011, 07:25:55 AM
I'm sorry, but I downloaded this pack and I have some questions (I've not read anything in this thread or anywhere else... I wasn't too much into this... I should read it all I know, but bear with me this time. =/ ):

1> I downloaded the pack, and I want to know if I want to change the Stages for others (Say I want to change Majora's Mask Stage (Young Link's one) for The Desert of MH3, what'd I need to do? Also, does this pack have the MAX number of Stages possible at this moment?
The .pac filenames for each stage are listed in index.html in the readme folder in the download.
I don't think it has the absolute maximum, but it's pretty close. I believe the first page is maxed out, and the second has 4 less than the maximum.

Quote
2> What was changed in mu_menumain in this pack?
The same things that were changed in common5: adding a bunch of icons and stuff, as well as changing the MenSelmapPos animations (there are two - one for the SSS and one for My Music.) I also changed the music names in mu_menumain.

Quote
3> Where are ALL the Logos I'd need to add? (By this I mean the locations of the files altered in common5/info/mu_menumain)
What kind of logos? Do you mean the MenSelmapMark images? I only use a few of them in the pack because having one for each stage would probably make the file too big.

Quote
4> Can't this code work with this together? (That way I'd have textures over Final Destination, say Snowy Final/Ho-Oh's, etc)

Code:
Alternate Stage Loader v1.1 [Dantarion, Almas]
* C23FA360 00000024
* 91620000 90E20004
* 91820008 90620010
* 91220014 7D800026
* 3C602F70 60637269
* 80E10020 7C033800
* 408200D4 3C602F53
* 60635447 80E10044
* 7C033800 408200C0
* 80E10048 3D60DFDF
* 616BDFDF 7CE75838
* 3D60805A 616B7D00
* 816B0000 806B0000
* 892B0004 880B0005
* 2C030DED 41820090
* 7C033800 41820014
* 396B0008 1D290008
* 7D6B4814 4BFFFFD8
* 2C090000 41820030
* 396B0008 A0EB0000
* 3C60815E 60638420
* A0630002 7C071800
* 4182000C 3929FFFF
* 4BFFFFD8 886B0003
* 48000024 2C000000
* 4182003C 3C60815E
* 606325D0 80630000
* 7D2303D6 7D2049D6
* 7C691810 38E05F41
* 7CE71A14 B0E6FFFC
* 3C602E50 60634143
* 9066FFFE 38A5FFFE
* 38C60002 7D8FF120
* 81620000 80E20004
* 81820008 80620010
* 81220014 38000000
* 60000000 00000000

Alternate Stage Loader Data v1.1
* 46000010 00000000
* 44000000 005A7D00
* 6620000F 00000000
* 42415454 00100000
* 46494E41 00110000
* 4B415254 01000000
* 01200000 00000000
* 4458434F 01000000
* 01200000 00000000
* 43555354 01000000
* 01200000 00000000
* 4E455750 01000000
* 01200000 00000000
* 56494c4c 01000000
* 01200000 00000000
* 454d424c 01000000
* 01200000 00000000
* 00000DED FADEDEAD
* E0000000 80008000
Absolutely. The codeset.txt file is in the download, just add that code to the .txt file and make a new .gct.

How can I assign a Logo for a specific Stage?

> I replaced the Lake Shore (STGCUSTOM12) with The Great Desert, replaced its rel for the FD one, since The Great Desert is based on FD

> I made the icons smaller (I noticed menselmapreview is supposed to be 176, but yours are 128, I assume you did it to lower the quality/file size, right? I ask 'cause I could be wrong, same with the MenSelmapFrontStname, am I right?)

> So, for this Stage (STGCUSTOM12) I want to add a Logo (MenSelchrMark) for it, how can I do that? And where else other than Common5.pac should I replace the Preview/Name/Logo/Icon? Only the mu_menumain.pac?

EDIT: What was changed in Info.pac and Info_training.pac? (Only the songs?)


Title: Re: Classic Expansion Pack 2.0
Post by: Szasz on March 10, 2011, 03:54:29 PM
I am also working on this, but that only thing I can add so far is that whenever I try to change anything in the sc_selmap.pac, the game gets quite upset.

I use dant's alternate stage loader too, and I can confirm that it works with Libertyernies great expansion pack.

BeyondYou posted the stage switcher program required to replace more stages. For example, I replaced Kongo Jungle with a really odd stage that is based on Green Hill Zone. Using the stage switched, I managed to craft a .rel file necessary for the replacement.


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on March 11, 2011, 05:18:20 PM
> I replaced the Lake Shore (STGCUSTOM12) with The Great Desert, replaced its rel for the FD one, since The Great Desert is based on FD

The Lake Shore's .rel was already the FD one, so that's not necessary.

Quote
> I made the icons smaller (I noticed menselmapreview is supposed to be 176, but yours are 128, I assume you did it to lower the quality/file size, right? I ask 'cause I could be wrong, same with the MenSelmapFrontStname, am I right?)

Yep, that's right.

Quote
> So, for this Stage (STGCUSTOM12) I want to add a Logo (MenSelchrMark) for it, how can I do that? And where else other than Common5.pac should I replace the Preview/Name/Logo/Icon? Only the mu_menumain.pac?

Do you want it to have its own MenSelchrMark? If so, you'll need to edit the PAT0 entries in "lambert113":
  • Add an I4 texture (64x64) and name it MenSelchrMark.33
  • Add two PAT0 new entries to labert113 (right click, Ctrl+A)
  • Put them between the entry with Key 32 and the entry with Key 40 (you can move them with Ctrl+Up)
  • The first entry you add should be named MenSelchrMark.33 and have Key 33
  • Export one of the entries named MenSelchrMark.20 and replace the second new entry with it
  • Change the key of the one you just replaced to 34 (so the rest of the SSE stages don't use that same icon)
Hopefully you can use this as a base, I haven't tested it: http://www.mediafire.com/?2d526kw6i9njv12 (http://www.mediafire.com/?2d526kw6i9njv12)

Quote
EDIT: What was changed in Info.pac and Info_training.pac? (Only the songs?)

Yes, only the songs.[/list]


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on March 11, 2011, 05:19:46 PM
The next version of the Stage Expansion Pack will have renamed .PAC files and an sc_selmap (in common5) redone from scratch. Maybe it will be easier to edit then. MenSelmapMark's PAT0 isn't cooperating, so I might just nix those (replace them all with 4x4 black squares.)


Title: Re: Classic Expansion Pack 2.0
Post by: SSJCerious on March 11, 2011, 05:28:10 PM
What are you going to add to the next version?


Title: Re: Classic Expansion Pack 2.0
Post by: CutterKirby64 on March 11, 2011, 05:35:32 PM
The next version of the Stage Expansion Pack will have renamed .PAC files and an sc_selmap (in common5) redone from scratch. Maybe it will be easier to edit then. MenSelmapMark's PAT0 isn't cooperating, so I might just nix those (replace them all with 4x4 black squares.)

Cool, any new Stages on it? Btw make every stage with it's own music.
It'd be better for the people who replaced Wi-fi room and other stages. xD


Title: Re: Classic Expansion Pack 2.0
Post by: Albafika on March 11, 2011, 05:39:56 PM
> I replaced the Lake Shore (STGCUSTOM12) with The Great Desert, replaced its rel for the FD one, since The Great Desert is based on FD

The Lake Shore's .rel was already the FD one, so that's not necessary.

Quote
> I made the icons smaller (I noticed menselmapreview is supposed to be 176, but yours are 128, I assume you did it to lower the quality/file size, right? I ask 'cause I could be wrong, same with the MenSelmapFrontStname, am I right?)

Yep, that's right.

Quote
> So, for this Stage (STGCUSTOM12) I want to add a Logo (MenSelchrMark) for it, how can I do that? And where else other than Common5.pac should I replace the Preview/Name/Logo/Icon? Only the mu_menumain.pac?

Do you want it to have its own MenSelchrMark? If so, you'll need to edit the PAT0 entries in "lambert113":
  • Add an I4 texture (64x64) and name it MenSelchrMark.33
  • Add two PAT0 new entries to labert113 (right click, Ctrl+A)
  • Put them between the entry with Key 32 and the entry with Key 40 (you can move them with Ctrl+Up)
  • The first entry you add should be named MenSelchrMark.33 and have Key 33
  • Export one of the entries named MenSelchrMark.20 and replace the second new entry with it
  • Change the key of the one you just replaced to 34 (so the rest of the SSE stages don't use that same icon)
Hopefully you can use this as a base, I haven't tested it: [url]http://www.mediafire.com/?2d526kw6i9njv12[/url] ([url]http://www.mediafire.com/?2d526kw6i9njv12[/url])

Quote
EDIT: What was changed in Info.pac and Info_training.pac? (Only the songs?)

Yes, only the songs.[/list]


...Wow, sounds complicated, and me being without SD Card Reader won't be able to modify it 'til it works.. I'll rather wait 'til I get one (Right now I edited a few stages and headed to a friend's house to add 'em to my SD, can't do that to test all these changes to the common5. XD)

Thanks a lot for helping and answering all my questions, libertyernie. =)


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on March 11, 2011, 09:15:01 PM
The next version of the Stage Expansion Pack will have renamed .PAC files and an sc_selmap (in common5) redone from scratch. Maybe it will be easier to edit then. MenSelmapMark's PAT0 isn't cooperating, so I might just nix those (replace them all with 4x4 black squares.)

Cool, any new Stages on it? Btw make every stage with it's own music.
It'd be better for the people who replaced Wi-fi room and other stages. xD
I'll make WWR, Temple:M and Rumble Falls:M have their own music, then. Those are the 3 stages that don't right now.
I'm going to add:
  • Smash Skiff
  • SSB64 Intro
  • Research Facility (the factory stage from the Brawl+ DLC)


Title: Re: Classic Expansion Pack 2.0
Post by: ??_? on March 12, 2011, 02:44:37 PM
awesome, nice work


Title: Re: Classic Expansion Pack 2.0
Post by: Szasz on March 13, 2011, 05:10:55 PM
Dude that is a scary picture Noah.

jeepers.

It has been a while since I lowered picture's quality in favour of a smaller file size. Will png8 with 16 colours work?


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on March 13, 2011, 07:39:38 PM
Number of colors doesn't matter as much as size (width x height) does.


Title: Re: Classic Expansion Pack 2.0
Post by: Guamboy27 on March 13, 2011, 07:50:48 PM
Number of colors doesn't matter as much as size (width x height) does.
The number of colors does affect the file size, though. But, this doesn't matter if you use Riivolution. Anyway....
I'll make WWR, Temple:M and Rumble Falls:M have their own music, then. Those are the 3 stages that don't right now.
I'm going to add:
  • Smash Skiff
  • SSB64 Intro
  • Research Facility (the factory stage from the Brawl+ DLC)

What if WWR used the Menu's music? Also, another suggestion, but, Temple:M could use Saria's Song. (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16805)


Title: Re: Classic Expansion Pack 2.0
Post by: Szasz on March 13, 2011, 09:48:11 PM
I think the music is pretty fine right now, but its up to you. Personally, I have yet to actually find a use for vBrawl's rumble falls, so I just put Brawl+'s back over it so as to free a custom slot.


Title: Re: Classic Expansion Pack 2.0
Post by: libertyernie on March 14, 2011, 09:10:20 AM
For WWR, Rumble Falls:M, and Temple:M, I'll have them use "Primary Track/Secondary Track" like the other stages (it's really Big Blue's tracklist, but I use Oshtoby's STDSL code to change it for each stage.)
I'd like suggestions for what two songs to use for WWR. I'd like to use songs that are already in the game.
Rumble Falls:M will use King K. Rool / Ship Deck 2 and The Map Page / Bonus Level.
Temple:M will use Great Temple / Temple and one other track, either Great Bay or Saria's Song. (vote in the poll)
I'm also going to have Temple (the original Melee version) use Fire Emblem (Melee) instead of Great Temple / Temple.


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: libertyernie on March 16, 2011, 10:01:26 AM
FD64 poll is up.
I'll be adding the new Great Bay and the Hyrule Castle updates to the next version.


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: Albafika on March 16, 2011, 10:07:16 AM
FD64 poll is up.
I'll be adding the new Great Bay and the Hyrule Castle updates to the next version.

Hyrule Castle update? Which one's that?


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: Guamboy27 on March 16, 2011, 02:45:14 PM
Hyrule Castle update? Which one's that?


Quote from: Mewtwo2000 link=http://kc-mm.com/?p=6693
The third stage is Hyrule 64. It’s now 3000 clicks in the vault, and I’ve made some small fixes to it. Also, I’ve included two special versions of the stage to celebrate the 3000 clicks.


Apparently, Mewtwo2000 did a few fixes. Also, libertyernie, are you going to use Mewtwo2000's Peach's Castle (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17541)?


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: libertyernie on March 16, 2011, 05:54:35 PM
I plan on it. I haven't tried it out yet.


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: Szasz on March 16, 2011, 06:07:52 PM
there are two versions of fd64? We are talking about Mewtwo200o's yes?


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: libertyernie on March 16, 2011, 08:43:24 PM
One is the one he posted first, and the bigger one is the one he posted today.

Sneak peek:
(http://i.imgur.com/5zkv6s.jpg) (http://i.imgur.com/5zkv6.jpg)


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: Szasz on March 17, 2011, 12:55:59 AM
mmm, the icons don't look as small now. While I liked the separated blocks, I this this will work better.

Edit: I can only find mewtwo2000's new mushroom kingdom at the moment >.> but I will keep searching for this new final destination 64.


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: libertyernie on March 17, 2011, 08:01:08 AM
It's posted on the kc-mm blog: http://kc-mm.com/?p=6693 (http://kc-mm.com/?p=6693)
I had to take away the space between the melee and 64 stages to make room for the extra row at the bottom.


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: SSJCerious on March 17, 2011, 05:01:42 PM
One is the one he posted first, and the bigger one is the one he posted today.

Sneak peek:
([url]http://i.imgur.com/5zkv6s.jpg[/url]) ([url]http://i.imgur.com/5zkv6.jpg[/url])

Are you going to move Fourside to the melee half of the screen, and move Temple:M and that factory stage to the Brawl/SSE screen?


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: libertyernie on March 17, 2011, 07:45:25 PM
The Brawl/SSE screen is full :( And I don't know where I could squish Fourside in. I've got 3 rows of 6 full-size Melee icons already.


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: Szasz on March 18, 2011, 03:12:40 AM
If you are having troubles with fitting everything in I would do without peach's castle from melee, as it plays nothing like the original, and the towers block one's view when trying to recover.


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: KTH on March 18, 2011, 07:27:42 AM
Zebes is out : http://www.mediafire.com/?vaqalea3i0reyi0

For the CSS you can do some like that :

(http://i54.tinypic.com/2v1nbk8.png)


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: libertyernie on March 19, 2011, 10:47:16 AM
Getting rid of Peach's Castle Melee wouldn't help with the icon placements. I made that 1/2 height because it has the issues you mentioned. Great Bay, since it doesn't have any major issues, I want it to be a full size icon. I'll think about it some more.
Planet Zebes will be in there too (instead of SSB64 Intro I think.)


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: ChaosEpsilon613 on March 19, 2011, 11:04:38 AM
Can I use this with the AF1s purple SSS?


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: SSJCerious on March 19, 2011, 11:16:00 AM
Can I use this with the AF1s purple SSS?
:srs:
Try reading the previous posts next time Ms.BlackScarlet613.[/sarcasm]
Are you able to use ASF1ink's CSS and SSS with these new codes and such?


Yea. Just replace the MiscData[20] from ASF1nks SSS with the one in sc_selmap.pac in this pack.


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: ItalianStallion on March 19, 2011, 05:09:43 PM
Well you can't expect everyone to read every single page, every single post. I don't do it myself, since there's a lot of nonsense in this forum.

Yeah, it works great, I have done it and works like a charm.

I still haven't replaced portraits though ;q


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: SSJCerious on March 19, 2011, 06:01:19 PM
Oh, gawddamit. I left out my [/sarcasm]. Sorry BlackScarlet.....


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: Guamboy27 on March 19, 2011, 07:09:27 PM
Planet Zebes will be in there too (instead of SSB64 Intro I think.)
So, you ran out of space for new stages? I tested Great Bay and Planet Zebes. I think Planet Zebes should have Great Bay's old, small icon while Great Bay gets a full sized one because, although Planet Zebes is a great and fully playable stage, it has a few glitches...
  • Shadows will float in the air instead of being on some platforms
  • Acid doesn't reach stage (but there is acid)
  • Background isn't perfect (it is better than a 2D one, however)


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: ChaosEpsilon613 on March 19, 2011, 07:29:29 PM
Ok, will do. Sorry, And I'M A GUY!!!


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: SSJCerious on March 19, 2011, 07:31:06 PM
Ok, will do. Sorry, And I'M A GUY!!!
W/e you say Ms.Scarlet :D [/troll]


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: libertyernie on March 19, 2011, 09:04:06 PM
I'm just gonna get rid of the shadows. That'll solve the floating problem ;)
(http://i.imgur.com/SXIaPs.jpg) (http://i.imgur.com/SXIaP.png)
What do you think of this mockup?
I'll post one with Planet Zebes having a small icon later.


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: SSJCerious on March 19, 2011, 09:19:56 PM
I'm not gonna lie, it doesnt look as good as it did before. But I know theres nothing you can do about it, so I congragulate you on keeping cool and finding a fix ;)


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: libertyernie on March 19, 2011, 10:25:43 PM
Here's another idea:
(http://img843.imageshack.us/img843/8053/24409449.th.png) (http://img843.imageshack.us/i/24409449.png/)
I think Planet Zebes is too dark...


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: SSJCerious on March 19, 2011, 10:30:36 PM
I think itd look better if you switch the Metal Cavern with the Battlefield64, and the Temple:M with the how to play stage. Other than that, its MUCH better :D


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: libertyernie on March 20, 2011, 09:54:42 AM
If I made the icons 7/8 size (5.6x4.9 instead of 6.4x5.6), I could do this:
(http://img141.imageshack.us/img141/8585/94097189.th.png) (http://img141.imageshack.us/i/94097189.png/)
The icons on the Brawl/SSE screen are already that size.
I'm going to switch Rumble Falls:M with Research Facility (SSE) either way.


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: CutterKirby64 on March 20, 2011, 10:06:50 AM
If I made the icons 7/8 size (5.6x4.9 instead of 6.4x5.6), I could do this:
([url]http://img141.imageshack.us/img141/8585/94097189.th.png[/url]) ([url]http://img141.imageshack.us/i/94097189.png/[/url])
The icons on the Brawl/SSE screen are already that size.
I'm going to switch Rumble Falls:M with Research Facility (SSE) either way.


Isn't there a way to separate Melee and 64 stages? Even if you make the 64 stages icons smaller I think it'd be better, like you did to Pack v2.0. xD


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: SSJCerious on March 20, 2011, 10:10:05 AM
If I made the icons 7/8 size (5.6x4.9 instead of 6.4x5.6), I could do this:
([url]http://img141.imageshack.us/img141/8585/94097189.th.png[/url]) ([url]http://img141.imageshack.us/i/94097189.png/[/url])
The icons on the Brawl/SSE screen are already that size.
I'm going to switch Rumble Falls:M with Research Facility (SSE) either way.

I think it would look better if you:
Put Fourside closer to the other stages in the row
Put RumbleFalls+ next to Temple:M

Other than that it's the best design you've had so far, nice job!


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: Alm on March 20, 2011, 10:55:04 AM
Would this design that i made be possible?

Even with some resizing and what not?

http://img109.imageshack.us/i/94097189.png


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: SSJCerious on March 20, 2011, 10:56:30 AM
Would this design that i made be possible?

Even with some resizing and what not?

[url]http://img109.imageshack.us/i/94097189.png[/url]

AMAZING!


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: Albafika on March 20, 2011, 11:14:29 AM
Has this happened to anybody else? When getting into the SSS after a few matches, I wasn't able to pick Stages from the last line of the list.
oooo
oooo
oooo
oooo
xxxx < This being the last line for example, to avoid confusion.


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: libertyernie on March 20, 2011, 04:06:13 PM
Last line of the first screen (Brawl stages) or the second (Melee stages)?

Also, how about this:
(http://img33.imageshack.us/img33/3091/15903629.th.png) (http://img33.imageshack.us/i/15903629.png/)


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: SSJCerious on March 20, 2011, 04:09:14 PM
Also, how about this:
([url]http://img33.imageshack.us/img33/3091/15903629.th.png[/url]) ([url]http://img33.imageshack.us/i/15903629.png/[/url])

YES! DON'T CHANGE IT ANYMORE!!!!
*falls to knees with tears of joy*
YES!!!!! When's the release???!!?!?!?!?!?!?!?!


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: Alm on March 20, 2011, 04:16:21 PM
Also, how about this:
([url]http://img33.imageshack.us/img33/3091/15903629.th.png[/url]) ([url]http://img33.imageshack.us/i/15903629.png/[/url])


that looks alot better. :)

looking forward to the release now. :)


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: PPXEXE on March 20, 2011, 04:18:17 PM
Also, how about this:
([url]http://img33.imageshack.us/img33/3091/15903629.th.png[/url]) ([url]http://img33.imageshack.us/i/15903629.png/[/url])

YES! DON'T CHANGE IT ANYMORE!!!!
*falls to knees with tears of joy*
YES!!!!! When's the release???!!?!?!?!?!?!?!?!


(http://www.moonbattery.com/the_grinch.jpg)


Title: Re: Classic Exp. Pack 2.0 [new music poll]
Post by: libertyernie on March 20, 2011, 04:37:50 PM
I'll work on it. It's pretty much putting things together from here on out.
I'm going to rename the PAC files to match the SSS order, so it's easier for people to replace stages in the pack.

EDIT: I'm going to switch How To Play and Metal Cavern in that last mockup, okay?


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: Albafika on March 20, 2011, 04:58:15 PM
Last line of the first screen (Brawl stages) or the second (Melee stages)?

Also, how about this:
([url]http://img33.imageshack.us/img33/3091/15903629.th.png[/url]) ([url]http://img33.imageshack.us/i/15903629.png/[/url])


Brawl Stages line.


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: SSJCerious on March 20, 2011, 05:12:55 PM
EDIT: I'm going to switch How To Play and Metal Cavern in that last mockup, okay?
Yeah, that would look a lil better i guess (its already so awesome)....imo


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: libertyernie on March 20, 2011, 06:13:47 PM
Last line of the first screen (Brawl stages) or the second (Melee stages)?

Also, how about this:
([url]http://img33.imageshack.us/img33/3091/15903629.th.png[/url]) ([url]http://img33.imageshack.us/i/15903629.png/[/url])


Brawl Stages line.

Does it freeze, or just not let you select it?
If it freezes, that means the Wii can't read your SD card - there might be a problem with your SD card in that case.


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: Albafika on March 20, 2011, 07:01:56 PM
Last line of the first screen (Brawl stages) or the second (Melee stages)?

Also, how about this:
([url]http://img33.imageshack.us/img33/3091/15903629.th.png[/url]) ([url]http://img33.imageshack.us/i/15903629.png/[/url])


Brawl Stages line.

Does it freeze, or just not let you select it?
If it freezes, that means the Wii can't read your SD card - there might be a problem with your SD card in that case.


No, it doesn't let me select, it happened yesterday once, after a few FFA matches with my friends, the last line of the Brawl Stages (Didn't test Melee's Page) wasn't letting me Select those stages.


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: libertyernie on March 21, 2011, 09:33:46 AM
That's odd. I don't know what it could be.


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: SSJCerious on March 21, 2011, 10:38:00 AM
Wolfric, do you use Riivolution? If so, send me you .xml, it might be a problem that's in there.


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: Albafika on March 21, 2011, 11:00:20 AM
Wolfric, do you use Riivolution? If so, send me you .xml, it might be a problem that's in there.

Nope, I use Gecko, but I'll see if it happens again, it has just done it once, so far.


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: Szasz on March 22, 2011, 12:46:21 PM
*Votes for Shadow Temple*

Anyways, have you seen Dantarion's music code?

http://www.smashboards.com/showthread.php?p=12395999#post12395999 (http://www.smashboards.com/showthread.php?p=12395999#post12395999)

*edit: oh, you have.


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: SSJCerious on March 22, 2011, 12:54:19 PM
Rainbow stage?


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: libertyernie on March 22, 2011, 02:02:22 PM
(http://i.imgur.com/GIJuXs.jpg) (http://i.imgur.com/GIJuX.jpg)
I only have component cables right now, and the VCR only takes composite. Hence, I can only use the Y (luma) cable. (The TV only takes RF!) But yeah, I'm pretty close to being done with v3.0.


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: SSJCerious on March 22, 2011, 02:03:03 PM
Oh gawd, when's the release????


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: CutterKirby64 on March 22, 2011, 02:17:51 PM
Nice job, it looking cool! Can't wait for the release.
Hey I'm using riivolution now and I wanted to know why Captain Falcon doesn't load his FitCaptain01.pac, it's the only texture that doesn't show with riivo.


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: libertyernie on March 22, 2011, 02:36:00 PM
You need another line for that:
Code:
<file external="/path/to/folder/FitCaptain01.pcs" disc="/fighter/captain/FitCaptain01_en.pcs"/>
That file is different between JP and EN versions (the name of the ship on Blood Falcon's back changes) so it's in a different file.


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: ItalianStallion on March 22, 2011, 08:17:00 PM
How many more extra stages does V3 have?

And did you fix the going back to the menu freeze issue?


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: libertyernie on March 22, 2011, 09:03:16 PM
@ItalianStallion: two more than before, and no (but I haven't tried to.)


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: ItalianStallion on March 22, 2011, 09:45:01 PM
@ItalianStallion: two more than before, and no (but I haven't tried to.)

Oh just those 2 on the title? You're re-organizing it then right?

Also, you should try!


Title: Re: Classic Exp. Pack 2.0 [3.0 in works, will add Great Bay, Planet Zebes]
Post by: libertyernie on March 23, 2011, 05:36:13 PM
I think the freezes are being caused by the tracklist modifier.
But I need the tracklist modifier - the stage-track-dependent song loader code doesn't seem to work without it (even after compensating for the fact that without the tracklist modifier, they all use Battlefield.)


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on March 23, 2011, 09:42:28 PM
RELEASED 3.0! Yay :D
If someone could take screenshots of both the SSS screens and post them in this thread, that would be appreciated. Doing it with a capture card or something like that is preferred, but a photo with a camera is OK too.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Lord_of_D: on March 23, 2011, 09:48:55 PM
damn, this adds more stages than the mewtwo one, nice job :happy:


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Albafika on March 24, 2011, 10:43:59 AM
I assume you make the SSS names, right? Could you tell me which format do you sue for the text? I'd like to make my own for Stages I'd replace.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: SSJCerious on March 24, 2011, 10:53:08 AM
Damn....3.0 is THE [censored]. MAJOR props go out to you man, I can't express in words OR funny pictures how happy I am.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: KTH on March 24, 2011, 12:20:32 PM
I like this pack, thanks :)


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on March 24, 2011, 07:38:59 PM
I assume you make the SSS names, right? Could you tell me which format do you sue for the text? I'd like to make my own for Stages I'd replace.
I just use Impact Condensed, which I think comes with Windows 7. I turn hinting off too. I think the font size is 30pt, but I'm not sure.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Linnom on March 24, 2011, 07:58:03 PM
This new version fix the problem of random stages select and the crash in the title screen?


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Albafika on March 24, 2011, 11:18:40 PM
I assume you make the SSS names, right? Could you tell me which format do you sue for the text? I'd like to make my own for Stages I'd replace.
I just use Impact Condensed, which I think comes with Windows 7. I turn hinting off too. I think the font size is 30pt, but I'm not sure.

Thanks a lot for answering. ^^


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Szasz on March 25, 2011, 12:15:37 AM
can't wait to try this out >_< good job thus far!


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on March 25, 2011, 08:06:23 AM
This new version fix the problem of random stages select and the crash in the title screen?
I don't know about the random stage problem, but the title screen problem is not fixed. I can't fix it without getting rid of the tracklist modifier code, which I need to make the music work.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: KTH on March 25, 2011, 08:15:38 AM
Hum... Man, i don't have the sc_selmap on my pack.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Lord_of_D: on March 25, 2011, 04:53:38 PM
hey, can you make a list of what rel file use each stage? i dont want to have problems replacing some of them


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on March 25, 2011, 07:48:30 PM
@KTH: If you want, use Brawlbox to extract sc_selmap_en from common5.pac to a new .pac file called sc_selmap.pac. Then you can get rid of common5.pac.

@lord_of_D:
st_custom01.rel -> Online Training Room
st_custom0F.rel -> Temple
st_custom14.rel -> Yoshi's Island (Melee)
st_custom17.rel -> Temple
st_custom1B.rel -> Norfair
st_custom1E.rel -> Green Greens
st_custom1F.rel -> Corneria

All the others are Final Destination.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: CutterKirby64 on March 26, 2011, 10:03:49 PM
Hey libertyernie, now that I'm using this new pack I'm having lots of freezes with stages. Battlefield 64, How to play and even stages that don't have anything to do with the pack are freezing for some reason, they worked on v2.0 but not on v3.0, any idea about that? Btw, I'm using Riivolution.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Albafika on March 26, 2011, 10:21:40 PM
(http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/20110327-001657.jpg)
(http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/20110327-001717.jpg)

Amazing job! Took me a while to re-adjust a few CSPs I had made to suit this Common5.pac (I ended up Indexing them all to 160 colours <_<) but the Roster looks AMAZING.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: CutterKirby64 on April 02, 2011, 08:30:43 AM
Can someone tell why Battlefield 64 and How to Play keep freezing when I select them? Those are the only ones with freeze problems.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on April 02, 2011, 10:22:07 AM
Do you:
  • have all the new codes from v3.0 (not the old ones)
  • have the new Riivolution XML (if you're using Riivolution)
  • have STGCUSTOM23.pac and STGCUSTOM24.pac
  • have st_custom23.rel and st_custom24.rel


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: CutterKirby64 on April 02, 2011, 10:36:16 AM
Do you:
  • have all the new codes from v3.0 (not the old ones)
  • have the new Riivolution XML (if you're using Riivolution)
  • have STGCUSTOM23.pac and STGCUSTOM24.pac
  • have st_custom23.rel and st_custom24.rel

1- Yes, I tried it with and without my own codes add to it and it was still freezing.
2- I put the Classic.XML in the riivolution folder along with the Classis Expansion from the last version.
3 & 4- Yes, I've all the files.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on April 02, 2011, 03:34:19 PM
Get rid of the old Classic Expansion Pack XML and everything else from the last version. Then see if it works.
If it still doesn't work, put it in a zip, 7-zip or rar file and send me a link to it.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: CutterKirby64 on April 02, 2011, 03:43:45 PM
Get rid of the old Classic Expansion Pack XML and everything else from the last version. Then see if it works.
If it still doesn't work, put it in a zip, 7-zip or rar file and send me a link to it.

Should I get rid of the RSBE.XML in the config folder inside Riivolution's folder too? And you want me to send you the codeset, riivolution folder or both?


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on April 04, 2011, 08:53:39 AM
Might as well send me both. You probably don't need to send me the stage files and all that, they're very large ;)


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: yoshine on April 04, 2011, 03:58:02 PM
could some one please merge
or tell me how to merge the misc [20] files
of this pack's sss and the flaming red SSS
because I've tried to add the pack's one to my custom SSS
and I keep losing the animated background which is the important part
because has to match my CSS which also has a background
the pack's Misc [20] has no file for a back ground at the bottom like standard ones do
so I'm kinda confused


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: PWNage_PWR on April 06, 2011, 08:45:56 AM
Dude, please help. I download your files, put them all in their respective places. Make a GCT with the codes. Run Gecko OS, launch the game. It goes to the Wii strap warning screen, usual. The game says its loading with the samsh logo, usual. But then.....Nothing, just a black screen. Doesn't go away. Then I remove your files from the SD, remove the codes, everything in your package. Load up the game same way and it works fine, but your package doesn't work for me. Help.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Dark Aura on April 06, 2011, 02:24:48 PM
Loving this pack, but does anyone know what file Kongo Jungle is under? I want to update it with Mewtwo's new Kongo Jungle with the barrel.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: KTH on April 06, 2011, 03:25:46 PM
You can use Jungle Japes by ds22, he have delete the giant tree locked the view.

It's not on BrawlVault, ask to him a PM for get it.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Szasz on April 06, 2011, 08:07:22 PM
I decided to revert back to Brawl+ until project M gets a full roster, will this work with it?


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: SSJCerious on April 07, 2011, 05:44:08 AM
I decided to revert back to Brawl+ until project M gets a full roster, will this work with it?
I dont see why it wouldnt, but youd have to edit the codes.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on April 07, 2011, 09:23:24 AM
could some one please merge
or tell me how to merge the misc [20] files
of this pack's sss and the flaming red SSS
because I've tried to add the pack's one to my custom SSS
and I keep losing the animated background which is the important part
because has to match my CSS which also has a background
the pack's Misc [20] has no file for a back ground at the bottom like standard ones do
so I'm kinda confused


Take the MiscData[80] from my pack, and put it in the file for the flaming red SSS. Then use that file instead of mine.

Dude, please help. I download your files, put them all in their respective places. Make a GCT with the codes. Run Gecko OS, launch the game. It goes to the Wii strap warning screen, usual. The game says its loading with the samsh logo, usual. But then.....Nothing, just a black screen. Doesn't go away. Then I remove your files from the SD, remove the codes, everything in your package. Load up the game same way and it works fine, but your package doesn't work for me. Help.

Well, I really have no idea what it could be :(
Does the intro video not even appear?

Loving this pack, but does anyone know what file Kongo Jungle is under? I want to update it with Mewtwo's new Kongo Jungle with the barrel.
It's STGCUSTOM19.pac.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Szasz on April 07, 2011, 04:57:09 PM
I have never head of the game having a black screen before the intro... yikes.

What does the lone .bin file in the st folder do? I am using homebrew and am trying to get a set up going with custom stages.

Edit: more importantly, what files dictate the css? as I am trying to get brawl+ going, I need its css (with the individual pokemon), but not its sss.

Does the common5 effect both...?

editedit: wow, how could I forget such... I'll switch around the selmap and the char_bust_ tex files... only a few months have passed and I almost forgot how to do everything brawl related XD.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: PWNage_PWR on April 07, 2011, 05:50:18 PM
Yes, the intro video doesn't show.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on April 07, 2011, 07:10:51 PM
I have never head of the game having a black screen before the intro... yikes.

What does the lone .bin file in the st folder do? I am using homebrew and am trying to get a set up going with custom stages.

That file makes it so you can launch Gecko by going into the Stage Builder. If you go into Gecko or Riivolution from the System Menu or Homebrew Channel, you can delete it.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Szasz on April 08, 2011, 12:06:32 AM
ahhh thank you. I managed to get the sss working too. The only thing I need to do is fix the css. It has the "random" portrait for ivy, squirtle, and charizard, and freezes when the cursor approaches them. This however, cannot be due to your codes, being css and brawl+ related, so I will look up some old Brawl+ faqs.

Great work!


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: KTH on April 08, 2011, 04:00:44 PM
I've send a PM to you Libertyernie,

I want to replace Rumble Fall P:M to Icicle Moutain (texture of Rumble Fall).

And replace Temple P:M to Battlefield Melee.

I've do but that freeze. :/


Fix,

Now i want to change the music XD With code. Ice Climbers over Icicle Moutain and BattleField Melee over Battlefield.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Szasz on April 09, 2011, 07:51:31 PM
If I fixed some stages would you consider using them? I've noticed some shoddy collisions and out inaccuracies for the melee remakes.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on April 09, 2011, 08:16:17 PM
I've send a PM to you Libertyernie,

I want to replace Rumble Fall P:M to Icicle Moutain (texture of Rumble Fall).

And replace Temple P:M to Battlefield Melee.

I've do but that freeze. :/


Fix,

Now i want to change the music XD With code. Ice Climbers over Icicle Moutain and BattleField Melee over Battlefield.

Code:
Rumble Falls:M slot: Icicle Mountain (both)
* 28708ceb 00000054
* 28708d2e 00002809
* 4A000000 90180F06
* 14000076 FF00280B
* E0000000 80008000
* 28708ceb 00000054
* 28708d2e 0000281B
* 4A000000 90180F06
* 14000076 FF00280B
* E0000000 80008000

Temple:M slot: Battlefield (Melee) (both)
* 28708ceb 00000056
* 28708d2e 00002809
* 4A000000 90180F06
* 14000076 FF002813
* E0000000 80008000
* 28708ceb 00000056
* 28708d2e 0000281B
* 4A000000 90180F06
* 14000076 FF002813
* E0000000 80008000

If I fixed some stages would you consider using them? I've noticed some shoddy collisions and out inaccuracies for the melee remakes.

Yes, I would use them :)


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Szasz on April 11, 2011, 10:30:53 PM
hmm, I hope that many people can offer discussion on the barrel. I don't have much time to test it out.

----tracklist woes

Is it specifically Phantom Wing's stage expansion thread that provides all the information on the track list modifier? I wish to know how to set what songs are played for a stage. In particular, which line dictates if a stage has only one song..? (or, has both of its two song slots play the same song).

---SSE

In regards to boundaries, I suggest increasing the horizontal boundaries a bit for the SSE Factory. Throws seem to be a tad over powered.
 
Given that most of the match is played in the centre, the ceiling for the Canyon seems a bit much as well. The inclusion of ledges at the top interrupt the match more than anything else I find. If there were no platforms present, I think the ledges would be justified.

Just suggestions though.


Edit: yarrr, I see that you explain the track list code with clarity. Thank you.



Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: SonicBrawler on April 12, 2011, 07:00:23 PM
hmm... i have everything set, except I am using WiiFlow. i have the codes as a txt file, adn set it up. i selected the codes and my iso of brawl. i have used the iso before. its fine. i selec a stage, adn the game freezes. i cant select ANY stage. its after i aded this. i cant figure otu the problem.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on April 13, 2011, 09:47:23 AM
hmm, I hope that many people can offer discussion on the barrel. I don't have much time to test it out.

----tracklist woes

Is it specifically Phantom Wing's stage expansion thread that provides all the information on the track list modifier? I wish to know how to set what songs are played for a stage. In particular, which line dictates if a stage has only one song..? (or, has both of its two song slots play the same song).
In my Codeset.txt, you'll see codes like this:
Code:
Sector Z: Y11 SECTOR Z - both slots
* 28708ceb 0000005E
* 28708d2e 00002809
* 4A000000 90180F06
* 14000076 FF002863
* E0000000 80008000
* 28708ceb 0000005E
* 28708d2e 0000281B
* 4A000000 90180F06
* 14000076 FF002863
* E0000000 80008000
That could really be written like this:
Code:
Sector Z: Y11 SECTOR Z - first slot
* 28708ceb 0000005E
* 28708d2e 00002809
* 4A000000 90180F06
* 14000076 FF002863
* E0000000 80008000

Sector Z: Y11 SECTOR Z - second slot
* 28708ceb 0000005E
* 28708d2e 0000281B
* 4A000000 90180F06
* 14000076 FF002863
* E0000000 80008000
Note that the tracklist modifier (not shown here) makes all the expansion stages use Big Blue's tracklist.
The first code will play Y11.brstm instead of Big Blue (Melee) on Sector Z, and the second will play Y11.brstm instead of Mute City (Melee) on Sector Z.
Quote
---SSE

In regards to boundaries, I suggest increasing the horizontal boundaries a bit for the SSE Factory. Throws seem to be a tad over powered.
 
Given that most of the match is played in the centre, the ceiling for the Canyon seems a bit much as well. The inclusion of ledges at the top interrupt the match more than anything else I find. If there were no platforms present, I think the ledges would be justified.

Just suggestions though.

I think there were ledges in the SSE canyon stage. It was a standalone battle stage as I recall.
The SSE Factory boundaries I can change.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on April 13, 2011, 09:48:13 AM
hmm... i have everything set, except I am using WiiFlow. i have the codes as a txt file, adn set it up. i selected the codes and my iso of brawl. i have used the iso before. its fine. i selec a stage, adn the game freezes. i cant select ANY stage. its after i aded this. i cant figure otu the problem.
I don't really know what the problem is; sorry. I've never used WiiFlow before.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: BeatThat on April 13, 2011, 11:18:42 AM
my intro movie doesn't show up either...
but that was when  I made some changes in the tracklist mod, but it can't be the problem cuz, I use the snapshot hack so, I have to load the codes true a snapshot first, that;s what i've understand of the tut...lol

Edit: it doesn't work with the original codes too -_-

EDIT2: hmm it seams that my brawl can't load the intro because it can't be patched somehow,
i've now include the file patch code in the snapshot, so it doesn't patch anything untill I sleect the snapshot, and now, I can load brawl again


Edit3: now I can't load any hacks anymore if I turned on the file patch code, even if I don't have the custom stages and stuffon my sd card >.<
so, the only thing I can do now is, put the file patch code in my snapshot to avoid intro freezes lol -_-


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: cyberdark on April 16, 2011, 01:37:29 PM
http://www.mediafire.com/?b8v1k6q7nrbexln
can some help me please if change my MenSelmapPrevbase on it freezes help please


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on April 16, 2011, 03:31:13 PM
Try making your MenSelmapPrevbase images smaller.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: cyberdark on April 16, 2011, 03:56:54 PM
never mind it did not work


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: PPXEXE on April 16, 2011, 04:09:34 PM
So what's Next? I don't see how you can top v3.0

^_^


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: IWasAPerson on April 17, 2011, 02:12:49 PM
First off, this is really awesome. Everything works as it should for me, and it'just plain old great.

Got a question, though: How would you go about making a custom SSS out of your pack (textures from ASF1nk's Dark Blue SSS to be specific)? I tried manually importing each file from ASF1nk's dark blue SSS without changing any of the files in your pack, but it eventually froze Brawlbox when I tried to save. Just wanted to see if there was a better way so that I didn't have to worry about Brawlbox freezing again. Thanks if you can let me know on this.

Also, @cyberdark, try deleting FitPokeLizardonMotionEtc and FitPokeZenigameMotionEtc from the common5.pac. I know for a fact that they aren't used in multiplayer (for Ivysaur and Squirtle) but I have no clue if they have any effect on the SSE. Haven't seen any problems though...

Great job on this.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on April 17, 2011, 02:19:43 PM
Export the MiscData[80] from my pack into the custom SSS. Then use that new file instead of my common5.

So what's Next? I don't see how you can top v3.0

^_^
Updates to the stages already in there ;)


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Albafika on April 17, 2011, 03:55:10 PM
Am I the only one with a freezing problem on Smash Skiff? I've not tried a 1vs1 match, but both 4 on 4 matches I've played have frozen.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Lord_of_D: on April 17, 2011, 04:04:59 PM
Am I the only one with a freezing problem on Smash Skiff? I've not tried a 1vs1 match, but both 4 on 4 matches I've played have frozen.
i think what yes cause i have been played it and i dont freeze :/


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: PPXEXE on April 17, 2011, 04:30:56 PM
Am I the only one with a freezing problem on Smash Skiff? I've not tried a 1vs1 match, but both 4 on 4 matches I've played have frozen.

This happens to me too after 3 mins on this stage


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: SSJCerious on April 17, 2011, 04:32:02 PM
I KNEW i wasnt the only one who experienced this problem. Yeah, after awhile on Smash Skiff my game freexes too D:


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Mewtwo2000 on April 17, 2011, 04:32:39 PM
I need to check that stage out. Sorry for the inconveniences O.o

EDIT: 3 mins... the main animation lasts about 3 mins. That means that the problem is just the main animation...

EDIT2: Please somebody play this stage for 5 minutes and see if still freezes.

http://www.mediafire.com/download.php?26ne60qm41lqkzq


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: Albafika on April 17, 2011, 05:01:09 PM
Ok, lo hare ahora mismo.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: BeatThat on April 18, 2011, 08:46:16 AM
hmm still, My intro doesn't show when the FPC is on....

is there a fix for it or something...:P


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: SmashFan127 on April 21, 2011, 04:07:10 PM
where's the classiccodes xml?


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: ghost_user47 on April 25, 2011, 04:18:27 PM
for somereason the game freezes after i select one of the additional stages... the origionals still work. wat should i do? i used all the codes, the stages, and the .rel files. do i nerd every single file that you included?


i use beyondyou's riivolution, so do i still needd to use the riivolution stuff u included?


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on April 25, 2011, 05:43:42 PM
It might just be easier to take those stage .pacs, .rels and .brstms and put them where you would normally put those files. The Riivolution .zip file is designed for people using Bionic's XML.


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: ghost_user47 on April 25, 2011, 05:54:48 PM
It might just be easier to take those stage .pacs, .rels and .brstms and put them where you would normally put those files. The Riivolution .zip file is designed for people using Bionic's XML.

crap.. i completely forgot about copying/pasting  the .rels lol. my bad it works now :p


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: BeatThat on April 27, 2011, 10:18:41 AM
when do you release the next version (BTW you may already know this but Smash skiff freezes just after a few minutes :P)

 :af:


Title: Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl
Post by: libertyernie on April 27, 2011, 08:44:23 PM
Soon enough, I suppose. I won't be changing much.
Smash Skiff will be fixed (Mewtwo2000 fixed it.) Kongo Jungle 64 will be replaced with Mewtwo2000's version, with the barrel. I'm also going to put in files to use this with P:M. (I don't want to take away their "hype", but P:M is really about the characters, not the stages.)


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: libertyernie on April 29, 2011, 08:07:57 PM
Released version 3.1 of the pack. This is a minor update: How To Play replaced by SSB64 Intro, Mewtwo2000's KJ64 used instead of the old one, and Smash Skiff fixed. See the OP for a full changelog.
The .exe file contains files for Riivolution users as well, but rearranging of files will be necessary.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: SSJCerious on April 29, 2011, 09:19:23 PM
Cool.

Bye.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: DSX8 on April 29, 2011, 11:24:54 PM
GAAAH AND I JUST RECENTLY DOWNLOADED UR 3.0 PACK.... now i gotta download 3.1... o well!

thxs! :D


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: ItalianStallion on April 30, 2011, 02:39:34 AM
GAAAH AND I JUST RECENTLY DOWNLOADED UR 3.0 PACK.... now i gotta download 3.1... o well!

thxs! :D

LOL


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: PPXEXE on April 30, 2011, 02:53:35 AM
Changes in v3.1:


How To Play (SSB64) replaced with SSB64 Intro

NOO!!

Kongo Jungle 64 replaced with Mewtwo2000's version

YESZ!!

Mewtwo2000 fixed Smash Skiff

YESZ!!


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: libertyernie on April 30, 2011, 06:42:16 AM
If you want How To Play, jut put it back. You can get it here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15763 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15763)


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: KTH on April 30, 2011, 06:53:18 PM
You can't put SSB64 Intro and Demo too?


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Zongalito on May 01, 2011, 08:57:55 AM
Well, this is very very cool, to have more stages, thanks for this, but i have this problem
Every stage has a X mark, and say ''empty stage'', exept for fourside, it has a pokemon stadium picture  :>.>:
i want to know how i can put the pictures, or plus, how i can make pictures for them, to look like real stages...
sorry for my bad english, i dont speak english, i speak spanish


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Guamboy27 on May 01, 2011, 10:54:39 AM
Well, this is very very cool, to have more stages, thanks for this, but i have this problem
Every stage has a X mark, and say ''empty stage'', exept for fourside, it has a pokemon stadium picture  :>.>:
i want to know how i can put the pictures, or plus, how i can make pictures for them, to look like real stages...
sorry for my bad english, i dont speak english, i speak spanish
X marks come from using the tutorial on using stage expansion. You need to switch your sc_selmap.pac with the one in the pack.
P.s. your English actually isn't that bad.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Zongalito on May 01, 2011, 10:57:32 AM
There is no a sc_Selmap.pac in the pack >:
there is a common5, can i replace it with the selmap?


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Guamboy27 on May 01, 2011, 11:06:33 AM
There is no a sc_Selmap.pac in the pack >:
I found your problem! You should try redownloading and check again.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Zongalito on May 01, 2011, 11:20:26 AM
Ok i downloaded the SC_selmap.pac, now appear the pictures, but some stages are invisible, and are in dissorder :s


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Lord_of_D: on May 01, 2011, 11:47:18 AM
NIEC :happy:, but can you find a way for put together all those codes of the music in only one or short it? cause as you may know the ocarina code maker have a limit :oshi:


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Guamboy27 on May 01, 2011, 03:17:35 PM
Ok i downloaded the SC_selmap.pac, now appear the pictures, but some stages are invisible, and are in dissorder :s
It might be the codes... check to see if you have all of the codes turned on.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: IWasAPerson on May 01, 2011, 03:24:26 PM
NIEC :happy:, but can you find a way for put together all those codes of the music in only one or short it? cause as you may know the ocarina code maker have a limit :oshi:

You're running into a problem with that? I never had a problem at all in that department. And I've gone on and added a bunch of codes using this pack as a base...just to ask, have you done anything to the codeset?


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Lord_of_D: on May 01, 2011, 03:26:16 PM
You're running into a problem with that? I never had a problem at all in that department. And I've gone on and added a bunch of codes using this pack as a base...just to ask, have you done anything to the codeset?
well, i just added ALL the music codes once and somehow the gct dont worked, the brawl runned like it does defaultly D:


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Zongalito on May 01, 2011, 03:52:23 PM
OK know this we works very good, i founded the problem, i have the sc_selmap_en, and a strange sc_selmap, so i killed the sc_selmap, having only the sc_selmap_en, now every is cool, but i have a question, how can i change the stage pictures? i tried to export them but they are in a number format, i tried to transform into jpg but that doesn't works, and also i taked pictures of the stages, if someone wants to help me >:


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Lord_of_D: on May 01, 2011, 04:51:50 PM
i have another question: wth is that code of "CSE"?


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: libertyernie on May 01, 2011, 06:17:10 PM
Just so everyone knows, if you want to use sc_selmap instead of common5 you can extract sc_selmap_en from common5.pac to a new file sc_selmap.pac, then delete common5.pac.

i have another question: wth is that code of "CSE"?
CSE stands for Classic Expansion Pack. What code in particular are you wondering about?

OK know this we works very good, i founded the problem, i have the sc_selmap_en, and a strange sc_selmap, so i killed the sc_selmap, having only the sc_selmap_en, now every is cool, but i have a question, how can i change the stage pictures? i tried to export them but they are in a number format, i tried to transform into jpg but that doesn't works, and also i taked pictures of the stages, if someone wants to help me >:
I don't know why making them JPG wouldn't work, but I also don't know why you would need to do that - most graphics programs can handle PNG files. Just export the files in PNG format, edit them, then import them again ("replace" function). Try to make sure they're the same size or smaller - if the file is too big the game will freeze.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Zongalito on May 07, 2011, 05:51:36 PM
i have a question...
well i don't know so much about hacks but i want to know this

there is officially 41 stages (brawl 31, melee 10)
and this pack, gives 33 ''slots'' for add more stages, but...

there only are 33 ''slots''? or there is more slots to add more stages?
and, will you make another version of the classic exp pack? (dont answer this if you don't want)


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: libertyernie on May 12, 2011, 03:00:18 PM
I'm going to make a new version reasonably soon, with the new Planet Zebes in it.

i have a question...
well i don't know so much about hacks but i want to know this

there is officially 41 stages (brawl 31, melee 10)
and this pack, gives 33 ''slots'' for add more stages, but...

there only are 33 ''slots''? or there is more slots to add more stages?
and, will you make another version of the classic exp pack? (dont answer this if you don't want)
Didn't see this post until 5 days later. :p

The code actually adds 256 slots in theory. But the stage select screen can only show 78 stages (39 for Melee, 39 for Brawl.)
I've purposefully used only 77 stages instead of 78, so I can use a different layout for each screen (one icon layout for the 39 Brawl/SSE stages, another for the 38 SSB64/Melee/P:M stages.)
So 77 stages - (31 Brawl stages + 10 Melee stages) = 77 - 41 = 36. I've added 36 stages. I can only add one more, and I'm not going to because the SSS would be the same layout on both screens, and to add just one more stage it's not worth it.
You could "add" stages with Dantarion's Alternate Stage Loader code. I don't think it works with Riivolution, though.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: KTH on May 12, 2011, 04:03:15 PM
Planet Zebes new version was out.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Zongalito on May 13, 2011, 04:31:19 PM
I'm going to make a new version reasonably soon, with the new Planet Zebes in it.
Didn't see this post until 5 days later. :p

The code actually adds 256 slots in theory. But the stage select screen can only show 78 stages (39 for Melee, 39 for Brawl.)
I've purposefully used only 77 stages instead of 78, so I can use a different layout for each screen (one icon layout for the 39 Brawl/SSE stages, another for the 38 SSB64/Melee/P:M stages.)
So 77 stages - (31 Brawl stages + 10 Melee stages) = 77 - 41 = 36. I've added 36 stages. I can only add one more, and I'm not going to because the SSS would be the same layout on both screens, and to add just one more stage it's not worth it.
You could "add" stages with Dantarion's Alternate Stage Loader code. I don't think it works with Riivolution, though.
so that's mean that will not be possible to add more stages than 36... well almost you can update the stages, and, if appear 2 more melee stages, you will replace the project M stages with them?


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: libertyernie on May 14, 2011, 07:14:23 AM
I suppose if more Melee stages came out, I'd probably replace the P:M stages.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: KTH on May 14, 2011, 07:47:23 AM
Rumble Fall P:M = Icicle Moutain
Temple P:M = Battlefield

Oh, i found a glitch on the pack, with the sc_menumain.pac.

Congratulations libertyernie, you're 400 posts.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: ItalianStallion on May 16, 2011, 02:11:54 AM
Libertyernie is 400 posts!

So what's next sir?


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: libertyernie on May 16, 2011, 06:57:46 PM
xxWutzMercyxx & DSX8 are working on a version of Yoshi's Island 64, and I think that's going to be done soon. I'd like to put it in.

KTH: What is the glitch? I want to fix it.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: ItalianStallion on May 16, 2011, 09:36:18 PM
Really? Isn't there one already made? I'm sure Mewtwo will also make one in the future, he did plan on doing all the Smash Bros 64 stages..

Anyway, do you happen to know the file size limit for the Common5? I've been replacing portraits, and everything going smoothly so far.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: DSX8 on May 16, 2011, 10:29:34 PM
xxWutzMercyxx & DSX8 are working on a version of Yoshi's Island 64, and I think that's going to be done soon. I'd like to put it in.

KTH: What is the glitch? I want to fix it.

ya, we're like... close to finishing Yoshi Island 64... all thats left is the clouds to be added, and a few other stuff that i noticed is missing.

Really? Isn't there one already made? I'm sure Mewtwo will also make one in the future, he did plan on doing all the Smash Bros 64 stages..
ya there's 1 thats made, but it was never 100% completed.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Szasz on May 17, 2011, 11:29:23 PM
I'm wondering if any brainstorming has been done on how to enable larger resolutions for the stage portraits. Are there any other pictures whose quality could be reduced?


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: ItalianStallion on May 18, 2011, 02:09:09 AM
I'm wondering if any brainstorming has been done on how to enable larger resolutions for the stage portraits. Are there any other pictures whose quality could be reduced?

Why don't you just take new ones and make them higher quality such as 256x256?

That will increase the file size limit though, so be careful.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: KTH on May 18, 2011, 04:07:36 AM
xxWutzMercyxx & DSX8 are working on a version of Yoshi's Island 64, and I think that's going to be done soon. I'd like to put it in.

KTH: What is the glitch? I want to fix it.

On the menu, when you press B you return on the "Press Start Smash Bros. Brawl" ok.

But after when you press A, the game freeze. IDK A white screen.

If you don't have understand, i explain in french :

Quand on est dans le menu et quand appuie sur B on retourne là ou y a "Press Start Smash Bros. Brawl", là ok.

Mais si on appuie sur A pour aller dans le jeu, ca freeze.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: ItalianStallion on May 18, 2011, 04:41:57 AM
On the menu, when you press B you return on the "Press Start Smash Bros. Brawl" ok.
But after when you press A, the game freeze. IDK A white screen.

I hate that freeze so much LOL I've been asking libertyernie to fix it for a while now. Did you ever get to?

I just taught myself to never dare to press B too many times, cause of the freeze.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: KTH on May 18, 2011, 06:23:16 AM
Yeah, i got this too.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: Albafika on May 18, 2011, 07:09:23 AM
That damn freeze... You have no idea how annoying it is for me... I mean, I play with friends every week, and when we need to go back to the menu, 3 of 'em press B so it goes all the way to that screen... And you know what's next. -__-


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: BeatThat on May 18, 2011, 08:32:35 AM
It freezes because of a glitch in the tracklist modifier code


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: KTH on May 18, 2011, 09:45:19 AM
Possible.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: libertyernie on May 18, 2011, 12:47:37 PM
I don't know how to fix the freeze :(
But when I took the tracklist modifier out, for some reason I couldn't change the music.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: KTH on May 18, 2011, 03:56:11 PM
Put a sc_menumain_en.pac and sc_menumain.pac.

Uncompress the sc_menumain.pac.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: DSX8 on May 19, 2011, 01:54:09 AM
I hate that freeze so much LOL I've been asking libertyernie to fix it for a while now. Did you ever get to?

I just taught myself to never dare to press B too many times, cause of the freeze.

i hate that freeze myself also... im not even sure HOW to fix that >.<


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: libertyernie on May 19, 2011, 11:13:56 AM
Put a sc_menumain_en.pac and sc_menumain.pac.

Uncompress the sc_menumain.pac.
I don't have an sc_menumain.pac anywhere...


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: KTH on May 19, 2011, 11:24:52 AM
On the pack, on pfmenu2.


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: BeatThat on May 19, 2011, 12:45:53 PM
I don't know how to fix the freeze :(
But when I took the tracklist modifier out, for some reason I couldn't change the music.

thats because you modified the tracklist so every stage has the ones of big blue, and because it are stages over other levels than big blue you can't here your custom music.

I dunno if you meanth this but, if you meanth that it just freezes, its something else

But, thats only what I think, so its possible that I'm wrong :P


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: libertyernie on May 19, 2011, 02:07:25 PM
How do I uncompress the file? And will it still work?


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: KTH on May 19, 2011, 02:48:06 PM
Wait, i try if that work.

EDIT : No, uncompress the file freeze the game.

EDIT2 : Put a mu_menumain_en.pac freeze too.

:s


Title: Re: Classic Exp. Pack 3.1 - mostly under-the-hood changes
Post by: IWasAPerson on May 19, 2011, 04:55:41 PM
Doesn't the music default to Battlefield's if you don't have the tracklist modifier on? If it does, you could probably use the music modifier with the Battlefield setlist, or at least it makes sense.

Or am I way off base here? I also wish that we knew what causes the selstage filesize limit, so we could fix that and have better stage portraits...


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on May 26, 2011, 08:16:46 PM
I posted a new version. It has a couple stages upgraded and comes with GCTs for BBrawl 3 rc1 and Brawl- 2.1.

@IWasAPerson: I tried using it without the tracklist modifier, and the stages played Battlefield music even with Oshtoby's code on. So I'm stuck with using them both.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Lord_of_D: on May 26, 2011, 10:18:36 PM
its possible to resume all the songs code so it wont bug the gct file? if the gct is too large it wont work D:


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on May 27, 2011, 07:48:42 AM
I've always been able to get the GCT to work no matter how big it is. Make sure you have gameconfig.txt on your SD card. (Actually, for Riivolution I don't think you even need that.)


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Szasz on May 28, 2011, 02:54:28 PM
Is it possible to download portions of this rather than downloading all of the stages every time?

Also, is there any difference between using Corneria rather than Big Blue as the default expansion song list?


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on May 29, 2011, 08:08:03 PM
Next week when I have faster Internet I might upload the files individually on Mediafire.
And as for the song list, there's not really a difference - they both work.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Szasz on June 11, 2011, 04:53:32 PM
I have a gct for Brawl+ that works with this if anyone is interested.

Also, quite similar to how the smash skiff would freeze, whenever I play on either corneria or sector z, the game freezes after about a minute and a half of play.

Lastly, I cannot replace the how the play icon for some reason. Brawlbox crashes everytime. I have however, replaced a dozen or so other icons.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on June 13, 2011, 02:45:12 PM
The newest common5.pac has the SSB64 Intro icon instead of the How To Play icon. Try editing that instead.
I can't solve the StarFox stage issues; sorry.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: the98pika on June 13, 2011, 02:50:37 PM
Awesome work i wished i tried this out sooner its awesome! thank you for making this! :)


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Mayor Jon on June 21, 2011, 04:34:31 PM
This is the greatest. I just got this setup with Brawl Minus and it was the most fun I've had with smash bros. since I bought the game. Thank you for this awesome expansion.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: BlueBrain on June 21, 2011, 05:27:22 PM
does the download include the codes in txt format???

cuz i only use 2 codes right now, and i want to keep using as few as possible...
(file patching code and one player brawl code...)


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: DSX8 on June 23, 2011, 02:45:51 AM
does the download include the codes in txt format???

cuz i only use 2 codes right now, and i want to keep using as few as possible...
(file patching code and one player brawl code...)
yes it comes with a .txt file.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: BlueBrain on June 23, 2011, 04:23:57 AM
ive downloaded it, but i dont know what codes i need... T.T


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: anoobtbagger on June 25, 2011, 08:23:40 PM
just out of curiosity.... is there a way to get rid of the fuzziness of the stage previews (at the sss)? whenever i load up the expansion pack the icons are very blurry


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: BeatThat on June 26, 2011, 06:43:03 AM
just out of curiosity.... is there a way to get rid of the fuzziness of the stage previews (at the sss)? whenever i load up the expansion pack the icons are very blurry

the icons/previews are blurry because the actual pictures are smaller than they should be because of the filesize :P
atleast, thats what I think


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Jugy3 on June 26, 2011, 01:01:01 PM
What if your using beyondyou's riivolution, do the file paths change?


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: anoobtbagger on June 26, 2011, 03:03:12 PM
What if your using beyondyou's riivolution, do the file paths change?
yes as long as you use the xml included in the expansion pack
also can someone link me a copy of the project m gcts (riivolution and rsbe01) that are in the expansion packs? i know u can download the files individually but if someone could edit them so it has the regular brawl css instead of the 14 char css in the project m demo that would be greatly appreciated for many people myself included.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Jugy3 on June 26, 2011, 03:46:46 PM
yes as long as you use the xml included in the expansion pack
Also about the riivolution .gct, do i change it to RSBE01 and put it in the pf folder AND the codes folder? Also im confused about what the file paths should be :s
And last question, how would i merge the .xml with beyond's .xml?

Edit: Or if someone can just upload their entire sd card (with riivo) that would be more than i can ask for because i just can't get this to work even with just the modlauncher included in the instructions. I followed it word for word but nothing happens when i start the game. No new stages or anything.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: anoobtbagger on June 26, 2011, 04:09:56 PM
Also about the riivolution .gct, do i change it to RSBE01 and put it in the pf folder AND the codes folder? Also im confused about what the file paths should be :s
And last question, how would i merge the .xml with beyond's .xml?
no riivolution and rsbe01 go together also can you send an example of your file setup? it would make it easier for me to figure out your problem.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Dragoon Fighter on June 26, 2011, 09:28:31 PM
Quick question does the version of termina bay this pack comes with have swim-able water?

Edit: Also does anyone have a read me that tells me which stage is which custom stage? Because I wish to replace a few of these on my SD card, but keep the majority.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Jugy3 on June 27, 2011, 11:56:47 AM
no riivolution and rsbe01 go together also can you send an example of your file setup? it would make it easier for me to figure out your problem.

Hey i got it to work but it keeps freezing after 3 to four matches.  Also is there any possible way to merge two common5.pac files because i have alot of stuff in the other one and it'll be a real pain to but them back in the common5.pac file that's included with this download.

Here are my screenshots:

Root of sdcard setup:
(http://i56.tinypic.com/2n0k848.jpg)

Riivolution root (includes beyondyou's modlauncher and biosonics)
(http://i52.tinypic.com/ivzcid.jpg)

Codes:
(http://i55.tinypic.com/15wat61.jpg)

Hacks that use beyondyou's loader(my regular hacks):
(http://i56.tinypic.com/2n0r0ut.jpg)

Hacks that use the brawlmods folder(one that comes with instructions):
(http://i53.tinypic.com/105p3lv.jpg)





Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on June 29, 2011, 05:18:58 PM
For using this pack with Riivolution and Bionic's mod launcher, delete all the RSBE01.gct files (those have the File Patch Code in them). You could leave them there too, but Riivolution will never use them, at least if you use the right XML code.
Then make a /brawlmods/classic folder with a Riivolution.gct in it (the .gct is for vBrawl + Classic Expansion Pack), then have /brawlmods/classic/projectm, /brawlmods/classic/brawlminus, etc. folders with their own Riivolution.gct files (and in some cases, other files as well.)
Here are the instructions from the pack:
Code:
*Make a folder named /brawlmods/classic
*Move the contents of the folder /private/wii/app/RSBE/pf into /brawlmods/classic
*Make a folder /brawlmods/classic/menu2 and move /private/wii/app/RSBE/pfmenu2/mu_menumain.pac to that folder
*Move the Riivolution.gct file from this folder into /brawlmods/classic
*Move the "projectm" folder to /brawlmods/classic/projectm (NOT /brawlmods/projectm - that's where P:M itself goes)
*Move the "bbrawl" folder to /brawlmods/classic/bbrawl (NOT /brawlmods/bbrawl - that's where BBrawl itself goes)
*Move the "brawlminus" folder to /brawlmods/classic/brawlminus (NOT /brawlmods/brawlminus - that's where Brawl- itself goes)
*Either move the modlauncher.xml file into your /riivolution folder or merge the Classic Expansion Pack sections with those in your own XML.

If you only use one modset at a time (i.e. you don't need the ability to toggle the Classic Expansion Pack on or off), just take the appropriate Riivoution.gct and replace your .gct with that, then take the files from the Classic Expansion Pack and merge them into your files. No need for all those different folders if you're not doing the Mod Launcher thing. But you do need to make sure your XML has the code for custom stages:

Code:
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM01.pac" disc="/stage/melee/STGCUSTOM01.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom01.rel" disc="/module/st_custom01.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM02.pac" disc="/stage/melee/STGCUSTOM02.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom02.rel" disc="/module/st_custom02.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM03.pac" disc="/stage/melee/STGCUSTOM03.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom03.rel" disc="/module/st_custom03.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM04.pac" disc="/stage/melee/STGCUSTOM04.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom04.rel" disc="/module/st_custom04.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM05.pac" disc="/stage/melee/STGCUSTOM05.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom05.rel" disc="/module/st_custom05.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM06.pac" disc="/stage/melee/STGCUSTOM06.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom06.rel" disc="/module/st_custom06.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM07.pac" disc="/stage/melee/STGCUSTOM07.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom07.rel" disc="/module/st_custom07.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM08.pac" disc="/stage/melee/STGCUSTOM08.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom08.rel" disc="/module/st_custom08.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM09.pac" disc="/stage/melee/STGCUSTOM09.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom09.rel" disc="/module/st_custom09.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0A.pac" disc="/stage/melee/STGCUSTOM0A.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom0A.rel" disc="/module/st_custom0A.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0B.pac" disc="/stage/melee/STGCUSTOM0B.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom0B.rel" disc="/module/st_custom0B.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0C.pac" disc="/stage/melee/STGCUSTOM0C.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom0C.rel" disc="/module/st_custom0C.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0D.pac" disc="/stage/melee/STGCUSTOM0D.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom0D.rel" disc="/module/st_custom0D.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0E.pac" disc="/stage/melee/STGCUSTOM0E.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom0E.rel" disc="/module/st_custom0E.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0F.pac" disc="/stage/melee/STGCUSTOM0F.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom0F.rel" disc="/module/st_custom0F.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM10.pac" disc="/stage/melee/STGCUSTOM10.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom10.rel" disc="/module/st_custom10.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM11.pac" disc="/stage/melee/STGCUSTOM11.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom11.rel" disc="/module/st_custom11.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM12.pac" disc="/stage/melee/STGCUSTOM12.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom12.rel" disc="/module/st_custom12.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM13.pac" disc="/stage/melee/STGCUSTOM13.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom13.rel" disc="/module/st_custom13.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM14.pac" disc="/stage/melee/STGCUSTOM14.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom14.rel" disc="/module/st_custom14.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM15.pac" disc="/stage/melee/STGCUSTOM15.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom15.rel" disc="/module/st_custom15.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM16.pac" disc="/stage/melee/STGCUSTOM16.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom16.rel" disc="/module/st_custom16.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM17.pac" disc="/stage/melee/STGCUSTOM17.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom17.rel" disc="/module/st_custom17.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM18.pac" disc="/stage/melee/STGCUSTOM18.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom18.rel" disc="/module/st_custom18.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM19.pac" disc="/stage/melee/STGCUSTOM19.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom19.rel" disc="/module/st_custom19.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1A.pac" disc="/stage/melee/STGCUSTOM1A.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom1A.rel" disc="/module/st_custom1A.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1B.pac" disc="/stage/melee/STGCUSTOM1B.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom1B.rel" disc="/module/st_custom1B.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1C.pac" disc="/stage/melee/STGCUSTOM1C.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom1C.rel" disc="/module/st_custom1C.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1D.pac" disc="/stage/melee/STGCUSTOM1D.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom1D.rel" disc="/module/st_custom1D.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1E.pac" disc="/stage/melee/STGCUSTOM1E.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom1E.rel" disc="/module/st_custom1E.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM1F.pac" disc="/stage/melee/STGCUSTOM1F.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom1F.rel" disc="/module/st_custom1F.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM20.pac" disc="/stage/melee/STGCUSTOM20.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom20.rel" disc="/module/st_custom20.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM21.pac" disc="/stage/melee/STGCUSTOM21.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom21.rel" disc="/module/st_custom21.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM22.pac" disc="/stage/melee/STGCUSTOM22.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom22.rel" disc="/module/st_custom22.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM23.pac" disc="/stage/melee/STGCUSTOM23.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom23.rel" disc="/module/st_custom23.rel" create= "true"/>
<file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM24.pac" disc="/stage/melee/STGCUSTOM24.pac" create= "true"/>
<file external="/private/wii/app/RSBE/pf/module/st_custom24.rel" disc="/module/st_custom24.rel" create= "true"/>

So really, there are two ways to get it to work. The second one is easier, but then you can't turn it on and off.



About Termina Bay: No swimmable water. But if you want it, grab the version that has swimmable water (here (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Name=*great+bay*)) and replace STGCUSTOM0E.pac with that.

List of stages: it's in the README.html file with the download. If you lost that, there's a PDF here: http://www.mediafire.com/?467m3xyrfcee2dg (http://www.mediafire.com/?467m3xyrfcee2dg)

Combining common5 files: The only part of the common5 I changed in this pack was the MiscData[80] in sc_selmap_en. Export that and use it to replace the MiscData[80] in your own common5 if you want. (It's the same as MiscData[0] in mu_meunmain, as well.)


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on June 29, 2011, 05:21:26 PM
Almost forgot about this one:

yes as long as you use the xml included in the expansion pack
also can someone link me a copy of the project m gcts (riivolution and rsbe01) that are in the expansion packs? i know u can download the files individually but if someone could edit them so it has the regular brawl css instead of the 14 char css in the project m demo that would be greatly appreciated for many people myself included.

The P:M GCT included with this pack still has only 14 characters in the CSS. I'm not going to make one that has all of them, because then it wouldn't really be P:M anymore. The only changes from the regular P:M GCT were adding codes for the classic pack and replacing the custom SSS code with my own (it has the same header every time, so with GCTEdit I could figure out where it started and ended.)


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Dragoon Fighter on June 29, 2011, 08:53:54 PM
Thanks, I am not sure why I did not find a readme with that info when I downloaded the pack, probably an error on my end. Thanks for helping me out.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Jugy3 on June 30, 2011, 03:55:27 PM
For some reason it freezes every couple of matches on the stage select screen.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on July 04, 2011, 11:41:24 AM
:(
I don't know why.
Did you edit anything? Also, are you using one of my RSBE01.gct files, or a different one?


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Dragoon Fighter on July 04, 2011, 01:01:33 PM
I am getting the same problems now, for me I am using a different gct, I took your codes and manually edited them into my own personal code sheet. Is there a fix to that? Also why is your poll locked?


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on July 06, 2011, 03:47:02 PM
I unlocked the poll, thanks :p

Do you have the "disable custom stages" code on? You should, unless you're using Riivolution on an SD card (because that blocks the SD card anyway, so in that case it's not needed.)


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: PPXEXE on July 06, 2011, 10:06:14 PM
Haven't tested this new version yet, any freezing problems i should be aware of?


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on July 07, 2011, 09:28:51 AM
The only one I have is going back to the title screen, then going to the main menu again.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: PPXEXE on July 07, 2011, 12:38:41 PM
Do the Stages work online now?


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Dragoon Fighter on July 07, 2011, 09:06:02 PM
Just curious, for some reason when I downloaded it there is not a brawl plus code sheet expansion, is this because of something I did wrong, or does it not come with a brawl plus expansion?


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: DSX8 on July 07, 2011, 09:12:15 PM
Do the Stages work online now?
they do work online... but will quickly desync if the other person doesnt have this stage pack.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Jugy3 on July 08, 2011, 04:02:25 PM
I'm using riivolution on a usb. Should i have the disable stages code on t stop the freezing?


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Szasz on July 09, 2011, 05:57:50 PM
Just curious, for some reason when I downloaded it there is not a brawl plus code sheet expansion, is this because of something I did wrong, or does it not come with a brawl plus expansion?


If you are referring to brawl+, that mod is very unpopular now, so barely anyone bothers supporting it. Here is my gct:

http://www.mediafire.com/?9d4ezk9tudh4w

I changed the song replacement code among many other things, but this still might help. Just send me a private message if you need help.

I'm having a terrible time trying to get two stages to work. On my old brawl builds, the shadow temple for rainbow cruise and lost woods for yoshi's island both work perfectly, but when I try to use them with my current build, that has this wonderful stage expansion code, they have the oddest glitches. Shadow Temple's floor collisions act as if they aren't connected to eachother, while lost woods freezes as soon as the match ends.

thoughts?


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: buvk on July 09, 2011, 09:59:50 PM
instead of replacing music, why not use dantarion's custom sound engine v2.5 code?

also, in project m, certain stages like skyworld have been modified.  you should consider bringing over the modded stages and load them via the alternate stage loader code.

lastly, i'm also sure you already know, a couple of stages have been updated ;)

great work on this btw


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on July 13, 2011, 12:41:38 PM
I think I had problems with the CSE v2.5 code. But I'll try it again.

If you use this pack with P:M and put the files in the right places, then Skyworld will be the P:M Skyworld. Did you mean adding the P:M Skyworld as an alternate for Brawl users? I could do that too.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Dragoon Fighter on July 14, 2011, 12:25:34 PM
I have a question, do you think my earlier complaint about frezzing could of come from my code sheet expanding my CSS to 49 icons and of course the adding of 36 stages to the game? Could it of been to much for the game to handle?


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on July 14, 2011, 03:04:50 PM
If it freezes on the stage screen, I don't think the CSS would have anything to do with it.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: buvk on July 14, 2011, 05:44:12 PM
I think I had problems with the CSE v2.5 code. But I'll try it again.

If you use this pack with P:M and put the files in the right places, then Skyworld will be the P:M Skyworld. Did you mean adding the P:M Skyworld as an alternate for Brawl users? I could do that too.

2.5 code seemed to work fine for me.  i guess the only problem i had was that the game would freeze when playing online, but i think that was the tracklist modifier doing that.

and yeah, i was suggesting have the project m skyworld as the alternate stage of the original skyworld ;)


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on July 15, 2011, 05:57:07 PM
I am going to have alternate stages in the next version, loaded by holding R+A (using Dantarion's ASL code.) Only certain stages (such as Skyworld for Brawl/P:M, Hyrule Castle for normal size/P:M size, and Great Bay for water/no water) will have alternates. The ones that don't will show this when you hold R+A:
(http://i.imgur.com/ROZDd.jpg)
This is to prevent the game from crashing while still making the filesize small.

The stages that will have alternates will have a plus sign in the lower-right corner - blue for a P:M-related alternate, red for others:
(http://i.imgur.com/hFkS4.png)(http://i.imgur.com/K06Ks.png)


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: PPXEXE on July 15, 2011, 07:16:08 PM
Sounds pretty kool


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: Dragoon Fighter on July 15, 2011, 08:31:57 PM
Wait how would editing/replacing stages with my favorite stage hacks work with that pack? What will I be needing to name them? Other wise really cool and this next pack sounds awesome!


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on July 16, 2011, 10:42:17 AM
You'd just name them like you do now: STGCUSTOM##.pac. The difference is that you could also have an STGCUSTOM##_A.pac, as long as it uses the same .rel file.
That screenshot is of a stage I made to go over most of the unused _A stages. Here's the download if you want it:
STGDUMMY.pac (http://www.mediafire.com/?q28a2nrjpchomiz) (goes over FD or WWR; 52.03 KB)


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: buvk on July 17, 2011, 06:17:56 PM
I am going to have alternate stages in the next version, loaded by holding R+A (using Dantarion's ASL code.) Only certain stages (such as Skyworld for Brawl/P:M, Hyrule Castle for normal size/P:M size, and Great Bay for water/no water) will have alternates. The ones that don't will show this when you hold R+A:
([url]http://i.imgur.com/ROZDd.jpg[/url])
This is to prevent the game from crashing while still making the filesize small.

The stages that will have alternates will have a plus sign in the lower-right corner - blue for a P:M-related alternate, red for others:
([url]http://i.imgur.com/hFkS4.png[/url])([url]http://i.imgur.com/K06Ks.png[/url])


sounds promising :) looking forward to the next release


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: SonicBrawler on July 17, 2011, 07:59:04 PM
looks great, but will there be a way for Wiimote+nunchuck controller?


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on July 18, 2011, 09:57:07 AM
You mean for the alternate stage loader? I don't think so. I'm pretty sure the code doesn't support it.


Title: Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded
Post by: libertyernie on July 21, 2011, 04:18:36 PM
Here's what the SSS screens are looking like right now: http://imgur.com/a/jo7yC (http://imgur.com/a/jo7yC)
The first two screens are for Brawl and sorted by game of origin, the other two are for P:M demo 1 with the official stages in one cluster.


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: DSX8 on July 22, 2011, 04:03:00 AM
i like it!!!

but ill stick to 3.2 since the icons in mine r fully organized with my SSS icons, and the 4.0... isnt or doesnt look organised ^^"


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: Zongalito on July 22, 2011, 09:27:14 AM
I have some questions about the alternate stage loader
how many stages could be for the alternate stage?
every stage must be over the same stage? because... i'm a fan of sonic
and i would like to use a stage to load every sonic stage made here, but they are over different stages
Aquatic mine- Jungle japes
Master emerald shrine- Mushroomy kingdom
Green hill zone (Samba de amigo)- Jungle japes
Aquarium Park- Yoshi island Brawl
Perfect chaos- Jungle Japes
Space colony ARK- Skyworld
Radical Highway- Luigi's Mansion
Sky Rail- Onett
Metal Harbor- Big Blue
Crisis City- Norfair
EGGMAN land- Norfair

11 custom stages
over
Jungle Japes
Mushroomy Kingdom
Yoshi island brawl
Skyworld
Luigi Mansion
Onett
Big Blue
Norfair
will be possible? or, they could be possible to load over FD and put them in a alternate stage loader?
thanks to read


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: libertyernie on July 22, 2011, 05:07:03 PM
I have some questions about the alternate stage loader
how many stages could be for the alternate stage?
every stage must be over the same stage? because... i'm a fan of sonic
and i would like to use a stage to load every sonic stage made here, but they are over different stages
Aquatic mine- Jungle japes
Master emerald shrine- Mushroomy kingdom
Green hill zone (Samba de amigo)- Jungle japes
Aquarium Park- Yoshi island Brawl
Perfect chaos- Jungle Japes
Space colony ARK- Skyworld
Radical Highway- Luigi's Mansion
Sky Rail- Onett
Metal Harbor- Big Blue
Crisis City- Norfair
EGGMAN land- Norfair

11 custom stages
over
Jungle Japes
Mushroomy Kingdom
Yoshi island brawl
Skyworld
Luigi Mansion
Onett
Big Blue
Norfair
will be possible? or, they could be possible to load over FD and put them in a alternate stage loader?
thanks to read

You can use multiple stages over any stage. BUT if it doesn't use the same .rel file as the original stage, you have to change the .rel file, meaning the original stage won't work anymore.
And I think some of those stages you named are actually over Final Destination but come with .rel files (which you won't be able to use in this case.)
Also, are you on Smashboards? There's a post for help with this code: http://www.smashboards.com/showthread.php?t=276065 (http://www.smashboards.com/showthread.php?t=276065)


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: Zongalito on July 22, 2011, 06:16:40 PM
Well i'm going to test every stage with a Final destination rel, hope this works
and i don't know alot of english, so i think i can't make the code, so i will wait for the 4.0 classic exp


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: KTH on July 22, 2011, 07:11:31 PM
A "+" Blue or Red? For what?


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: thingy on July 22, 2011, 07:50:02 PM
hello, im having a problem with your stage expansion

whenever i try loading it with gecko OS, it says that the GCT file has too many lines of code, is there a way around this?


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: libertyernie on July 22, 2011, 08:37:05 PM
A blue + means the alternate has something to do with P:M (either a stage edit or a size mod.) Red means it doesn't. It's not really a big deal.

@thingy: Do you have gameconfig.txt on your SD card?


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: Linnom on July 22, 2011, 09:17:44 PM
 Good job, libertyernie! But i have one question, it´s possible to choose the stages who will come in random select? In olders versions this was impossible! Thanks and keep the good work!


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: thingy on July 22, 2011, 09:54:24 PM
@libertyernie

ah ok now it works fine, but i ran into another problem, the character select screen only shows about 10 characters, is there any way to change this. also what program do you use to edit GCT files, because I use Ocarina cheat code manager and it does not let you use more than 256 lines


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: DSX8 on July 23, 2011, 12:07:01 AM
@libertyernie

ah ok now it works fine, but i ran into another problem, the character select screen only shows about 10 characters, is there any way to change this. also what program do you use to edit GCT files, because I use Ocarina cheat code manager and it does not let you use more than 256 lines
use code manager to make a .gct file


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: Mewtwo2000 on July 23, 2011, 02:33:06 AM
@libertyernie

ah ok now it works fine, but i ran into another problem, the character select screen only shows about 10 characters, is there any way to change this. also what program do you use to edit GCT files, because I use Ocarina cheat code manager and it does not let you use more than 256 lines

If you can't get more than 256 lines, just make 2 gct files with half of the codes, and then use 'GCT fusionizer' to fuse them.


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: libertyernie on July 23, 2011, 11:10:24 AM
A newer version of the code manager program would work too. I have version 1.2.

Good job, libertyernie! But i have one question, it´s possible to choose the stages who will come in random select? In olders versions this was impossible! Thanks and keep the good work!
Unfortunately, no. There's a code that enables expansion stages to be picked as part of random, and that enables all of them. But you could turn off the "Enable Random Expansion Stages" code. That way, you could pick which stages to use in random, but it would never pick an expansion stage.


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: KTH on July 23, 2011, 11:25:50 AM
@libertyernie

Thank for the explain.


Title: Re: Classic Exp. Pack 3.2 - version 4.0 is in the works
Post by: libertyernie on July 25, 2011, 02:09:35 PM
See the OP for version 4.0.
Old version 3.2:
Quote
([url]http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/th_20110327-001657.jpg[/url]) ([url]http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/20110327-001657.jpg[/url]) ([url]http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/th_20110327-001717.jpg[/url]) ([url]http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/20110327-001717.jpg[/url])
screenshots by Wolfric (of version 3.0)

The Classic Expansion Pack is an add-on for Super Smash Bros. Brawl which contains 33 additional stages that can be used in Brawl (multiplayer) mode. These stages are remakes of stages from Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee (GameCube), as well as ports of stages from Brawl's adventure mode, The Subspace Emissary, stage edits designed for Project: M, and a playable Online Training Room.

I (libertyernie) have compiled these stages made by others into a special pack that adds them to the Brawl stage roster, without replacing any existing stages. This is done with the help of Phantom Wings' “Stage Roster Expansion System,” a code that gives the framework for adding stages to Brawl.

This pack also contains several Wii music files, which replace certain obscure tracks (mostly in The Subspace Emissary) and are reassigned through the use of codes to play on several of the added stages.

Classic Expansion Pack v3.2.exe ([url]http://www.mediafire.com/?gxv8szov297874g[/url]) (from Mediafire; 82.85 MB; self-extracting 7-zip archive. Uses Gecko OS + Smash Stack)
Click here ([url]http://www.mediafire.com/?4w2r333jt4738[/url]) for a Mediafire folder (in case you need just a few files)
See the file README.html in the README folder for credits and other information!

Notes:
The pack comes with custom GCT files for Brawl- 2.1, Project: M demo 1, and BBrawl 3 rc1, for either Gecko OS or Riivolution. See the Howto files in the README folder for details. (Riivolution users, see "Riivolution README.txt".)
Some Melee stages from Brawl have new secondary music tracks; the My Music screen will play the old ones, but these ones will play during actual gameplay.
  • Temple's new primary track: Fire Emblem (Melee)
  • Jungle Japes' new secondary track: Jungle Level
  • Green Greens' new secondary track: Forest / Nature Area
  • Rainbow Cruise's new secondary track: Main Theme (Super Mario 64)
  • Corneria's new secondary track: Corneria (Melee) [same as primary track]

Dantarion's Reverse Name Sort code is included, so newest names appear at the top. You can turn it off by opening the Codeset.txt, removing it, and then making a new GCT file.

Answers to some common questions about the pack ([url]http://forums.kc-mm.com/index.php?topic=20291.msg557640#msg557640[/url])


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: libertyernie on July 25, 2011, 02:11:33 PM
I released the Gecko versions of CEP 4.0. Try them out and post here if you have any problems.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: thingy on July 26, 2011, 12:41:37 AM
hello, i have one more question, how did you change the songs for some of the stages. do the stages use a custom tracklist, and if so which parts of the code do you need to change to change the song, because there are a few songs im trying to change


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: Zongalito on July 26, 2011, 06:58:26 AM
i have a question
i could add alternate stages for jungle japes? and anothers stages?
if i can, i only need rename the stage to ''Stgfinal_A.pac''? for example
and, i can only add a _A.pac stage? or i can add a _B, and a _C....?


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: libertyernie on July 26, 2011, 11:02:48 AM
hello, i have one more question, how did you change the songs for some of the stages. do the stages use a custom tracklist, and if so which parts of the code do you need to change to change the song, because there are a few songs im trying to change
All the expansion stages are set to use Corneria's tracklist. But then I use Oshtoby's song loader code to change what songs play on each stage.
Code:
Kongo Jungle (Melee): W26 Kong Jungle (Melee) - both slots
* 28708ceb 0000004D
* 28708d2e 00002806
* 4A000000 90180F06
* 14000076 FF002818
* E0000000 80008000
* 28708ceb 0000004D
* 28708d2e 0000281A
* 4A000000 90180F06
* 14000076 FF002818
* E0000000 80008000
The above is actually two codes, put into one:
Code:
Code 1
* 28708ceb 0000004D
* 28708d2e 00002806
* 4A000000 90180F06
* 14000076 FF002818
* E0000000 80008000

Code 2
* 28708ceb 0000004D
* 28708d2e 0000281A
* 4A000000 90180F06
* 14000076 FF002818
* E0000000 80008000
The first code plays the Kong Jungle music (2818) instead of Corneria (2806) on stage 4D (which is Kongo Jungle Melee). The second plays the Kong Jungle music (2818) instead of Venom (281A) on that stage.
So if you want to change the music, change those codes.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: libertyernie on July 26, 2011, 11:04:30 AM
i have a question
i could add alternate stages for jungle japes? and anothers stages?
if i can, i only need rename the stage to ''Stgfinal_A.pac''? for example
and, i can only add a _A.pac stage? or i can add a _B, and a _C....?

If you change the Alternate Stage Loader Data code in the Codeset.txt, then you could add a _B, _C, etc, and/or have alternates for stages like Jungle Japes. See this post for info: http://www.smashboards.com/showthread.php?t=276065 (http://www.smashboards.com/showthread.php?t=276065)
Once you set that up like you want it, you would be able to use STGFINAL_A.pac, STGDXGARDEN_A.pac, etc.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on July 26, 2011, 11:40:52 AM
In gecko mine loads and then freezes on the green screen


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: Lord_of_D: on July 26, 2011, 06:33:52 PM
indeed you shall be able to swim in great bay :notimp:


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: libertyernie on July 27, 2011, 10:10:38 AM
In gecko mine loads and then freezes on the green screen
I'm not sure what's causing this. I would have to look at your SD card.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on July 27, 2011, 11:16:49 AM
It's the alternation stage codes....when I use them it freezes


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: flyinelk212 on July 28, 2011, 10:12:33 AM
It's the alternation stage codes....when I use them it freezes

I can verify this. I tried this out last night and when I placed the alternate stage codes into my RSBE01.gct, I got a green screen of death.

On another note, when I turn those alternate stage codes off, my game works fine, however, after staying on the SSS screen for more than 3 seconds, my game freezes. Any idea what's the cause behind this? Using Gecko Homebrew.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on July 28, 2011, 11:23:52 AM
I dont get the freeze..all i get is the green screen
My SSS used to freeze like that..But i added in ASF1nk codes and it works perfectly


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: flyinelk212 on July 28, 2011, 12:18:17 PM
Oh yeah? I'm pretty positive that I already have those codes in...including the codes that came w/ the download.

Still getting the freeze :(


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on July 28, 2011, 01:22:07 PM
Hm.. Well idk what that problem is

Oh and libertyernie mine works now...I just used a brand new SD card and put your private folder and code folder in and it worked...now im just adding my things in one by one to try and pin point the problem i had


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: flyinelk212 on July 28, 2011, 01:43:57 PM
Hmm...that's not a bad idea slayermarth. I'll probably end up doing the same. I'm pretty sure the pack by itself works for me.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on July 28, 2011, 02:54:39 PM
Hmm...that's not a bad idea slayermarth. I'll probably end up doing the same. I'm pretty sure the pack by itself works for me.
Yep it works...Im just slowly adding my psa's and fighter folder to it and hopefully i get no freeze ;D


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: Jugy3 on July 28, 2011, 10:30:46 PM
Hey i was wondering if for anyone else, character selection hacks (with zelda/shiek, gigabowser and etc.) with the codes mess up this stage expansion hack?
Here is the hack i am trying to use, http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=Custom+CSS&NameExact=on&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*

But for some reason when i go to select stage they are all messed up. and most don't even show.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: BlueBrain on July 29, 2011, 06:30:37 AM
Yep it works...Im just slowly adding my psa's and fighter folder to it and hopefully i get no freeze ;D

some hacks u download (specially vertexes and textures) have the extensions wrong, like having the PCS uncompressed... that causes the game to freeze too...


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on July 29, 2011, 08:44:44 AM
some hacks u download (specially vertexes and textures) have the extensions wrong, like having the PCS uncompressed... that causes the game to freeze too...
but they never froze when I had the first version of this pack


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: libertyernie on July 29, 2011, 10:08:43 AM
I've never tried that custom CSS with this pack, but I don't see why it wouldn't work.
Should I post a version with the Alternate Stage Loader disabled, so it doesn't green-screen?


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on July 29, 2011, 10:13:56 AM
Well i dont need it anymore..but i have ran into another problem

When i try to import SSP's and icons into brawlbox it says some  error message and wont let me save it


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: Jugy3 on July 29, 2011, 01:08:14 PM
I've never tried that custom CSS with this pack, but I don't see why it wouldn't work.
Should I post a version with the Alternate Stage Loader disabled, so it doesn't green-screen?

Edit: Nvm it's only that menu hack that doesent work, all the rest work perfectly.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: libertyernie on July 30, 2011, 10:10:39 AM
I suppose you could try using a different version of BrawlBox. Or if that doesn't work, you could use SSK's starter kit as a base: http://www.mediafire.com/?o4tvec4dueo7otq (http://www.mediafire.com/?o4tvec4dueo7otq) (That's what I did.)


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: SonicBrawler on July 30, 2011, 10:16:51 AM
is there a way to acces the alts. of the stages using wiimote and nuinchuck?


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on July 30, 2011, 10:30:08 AM
I think you'd still need a code


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: libertyernie on July 30, 2011, 08:11:16 PM
I don't think you can use a nunchuk to access the codes.
If you use a nunchuk and P1 uses a GameCube controller, that should work, even if P1 isn't in the game. I haven't tried it, though.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: SonicBrawler on July 30, 2011, 08:12:43 PM
well i uses Wiimote+nunchuick,. and dont play with anyone (:() so i was jsut wondering. i wanna use the stages w/out a ngc controller


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on July 30, 2011, 08:29:44 PM
well i uses Wiimote+nunchuick,. and dont play with anyone (:() so i was jsut wondering. i wanna use the stages w/out a ngc controller
If you have a gamecube controller you can still use them without needing to play with the controller

1. Plug in your gamecube controller
2. Turn that controller on cpu and brawl
3. But b4 you pick the stage use the gamecube controller to pick it
4. and there you go


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: SonicBrawler on July 30, 2011, 08:36:41 PM
If you have a gamecube controller you can still use them without needing to play with the controller

1. Plug in your gamecube controller
2. Turn that controller on cpu and brawl
3. But b4 you pick the stage use the gamecube controller to pick it
4. and there you go
thnx


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on July 30, 2011, 08:39:06 PM
No problem

I suppose you could try using a different version of BrawlBox. Or if that doesn't work, you could use SSK's starter kit as a base: [url]http://www.mediafire.com/?o4tvec4dueo7otq[/url] ([url]http://www.mediafire.com/?o4tvec4dueo7otq[/url]) (That's what I did.)
I used the one that was in the folder and it works now..Thanks


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: SmashFan127 on August 06, 2011, 08:59:05 AM
this one doesn't make sense on riivolution
where are the sound hacks?!
where are the modlauncher.xml choices we used to have?!


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: buvk on August 07, 2011, 01:49:19 PM
nice job on the new pack

i'd recommend adding stage dependent song loader for each of the custom tracks in your Codeset because the tracklist modifier will freeze the game if you decide to play online.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on August 07, 2011, 06:28:56 PM
Well the pack officially works for me. And i managed to get the filesize of the sc_selmap.pac down to 1.06 MB. So now i have alot of free space :)


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: libertyernie on August 07, 2011, 09:19:56 PM
this one doesn't make sense on riivolution
where are the sound hacks?!
where are the modlauncher.xml choices we used to have?!
Did you download the Riivolution version of the pack? It comes with modlauncher.xml.
nice job on the new pack

i'd recommend adding stage dependent song loader for each of the custom tracks in your Codeset because the tracklist modifier will freeze the game if you decide to play online.
I currently use the stage-track-dependent song loader code. If I use the old stage-dependent song loader, will it work without the tracklist modifier? That would be nice.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: buvk on August 08, 2011, 06:45:49 AM
If I use the old stage-dependent song loader, will it work without the tracklist modifier? That would be nice.

it'll work without the tracklist modifier, but only 1 song per stage :S


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: SmashFan127 on August 08, 2011, 07:17:06 AM
where isthe riivolution version?


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on August 08, 2011, 07:36:22 AM
Theres a riivolution folder in the .exe download and the mediafire files. Look at page 1 post 1 and it shows the exe file and the mediafire folder.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: SmashFan127 on August 08, 2011, 07:51:39 AM
yeah but i don't see a modlauncher.xml in the pack


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on August 08, 2011, 08:28:24 AM
Theres a brawl.xml file. Thats not the one you're looking for?


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: SmashFan127 on August 08, 2011, 08:37:41 AM
it only does file replacement option


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on August 08, 2011, 08:50:56 AM
Oh well then i dont know how i can help. I use gecko.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: IWasAPerson on August 08, 2011, 12:43:38 PM
Y'know, this pack was designed for Gecko users only, which is why none of the Riivolution materials aside from the FPC-style XML are going to show up. Reason being, the Alternate Stage Loader is incompatible with Riivo, and you're going to have to improvise in order to get it to work. I might be able to help you out with this, come to think of it. But you won't have the alternate stage choices, you have to pick one or the other (P:M Battlefield vs. regular Battlefield and Swimmable Great Bay vs. non-swimmable).

Personally, I use version 3.0 as a base, with tons and tons of codes added on to it and it set up completely how I want it, with the CSE and everything. But, I can help you out with your XML if you send it over or tell me if you're using Bionic's Modlauncher 2.5 or something.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: libertyernie on August 08, 2011, 04:31:08 PM
Sorry guys! I forgot to upload the Riivolution version. It's up now.
It comes with its own modlauncher.xml.
Classic Expansion Pack 4.0 (Riivolution).exe (http://www.mediafire.com/?d8nxgxt07nc513c) (for Riivolution. Comes with modlauncher.xml. From Mediafire; 84.69 MB)

There's no R+A alternate loading of stages in this version, meaning that if you play Brawl you get the Brawl battlefield, and on P:M you get the P:M version. However, I did add menu options for Riivolution to choose which Temple you want to use, and (if you want) put the other Temple over Trophy Tussle 1.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: PPXEXE on August 18, 2011, 08:27:36 PM
This version of the Stage pack run very smooth


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: SSJ Is Clueless! on August 23, 2011, 05:01:40 PM
im sorry to intrude on ya'lls discussion but i have to say i love this pack thnx libertyernie.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: Stowx111 on August 24, 2011, 04:12:49 AM
Do you know if it work in PAL with Riivolution ?


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: slayermarth101 on August 24, 2011, 05:33:15 AM
Do you know if it work in PAL with Riivolution ?
It does...


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: Double D. on August 24, 2011, 09:52:46 AM
Sorry in advance for posting this even though I already made a thread in the Help section but I thought it would be suitable to post here since its directly in reference to my problem:

Im using the Riivolution version of the pack and I placed all the files where they need to go and added the codes to my RSBE01.gct...the game loads up fine with a slightly longer load (I guess due to loading up all the new stuff)..when I get to the stage select screen it works fine, I can see all the icons and its definately changed, but when I actually pick a stage it says "Ready To Fight" but just sits there....its not a hard freeze because I can actually hit the reset button on the Wii and it goes back to the channel menu, but then also I don't hear the Wii working when it "freezes" like that. Maybe I did something wrong...is there a tutorial for this? Looking back at the post for it, there really isn't a clear explanation on getting everything in order, just "copy and replace whatever"


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: ??_? on August 24, 2011, 09:45:38 PM
yo, it'd be really cool if you could add a brawl minus pack as well.  Nice work with this man, I really appreciate it.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: ChaosEpsilon613 on August 24, 2011, 11:53:37 PM
He did add the brawl minus GCT. It's with the vbrawl and bbrawl pack


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: ??_? on August 25, 2011, 08:49:35 AM
Oh, I didn't see that, thanks.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: libertyernie on August 25, 2011, 10:34:54 AM
Sorry in advance for posting this even though I already made a thread in the Help section but I thought it would be suitable to post here since its directly in reference to my problem:

Im using the Riivolution version of the pack and I placed all the files where they need to go and added the codes to my RSBE01.gct...the game loads up fine with a slightly longer load (I guess due to loading up all the new stuff)..when I get to the stage select screen it works fine, I can see all the icons and its definately changed, but when I actually pick a stage it says "Ready To Fight" but just sits there....its not a hard freeze because I can actually hit the reset button on the Wii and it goes back to the channel menu, but then also I don't hear the Wii working when it "freezes" like that. Maybe I did something wrong...is there a tutorial for this? Looking back at the post for it, there really isn't a clear explanation on getting everything in order, just "copy and replace whatever"

The Riivolution pack has GCTs already made and set up. If you're making your own GCT, it might be easier if you just got the Gecko version, so you have a better idea of where to put the files.
The thing that annoys me about Riivolution is that depending on what XML you're using, there are about a billion different file/folder arrangements, so it's almost impossible to troubleshoot without looking at the whole SD card.

I guess the basics of it are:
*put the stage and module files in the right place (depends on your XML)
*use the MiscData[80] from my common5.pac so you have the right icons
*use my codes as well (which you did)
I think that's it.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: Double D. on August 25, 2011, 11:47:32 AM
The Riivolution pack has GCTs already made and set up. If you're making your own GCT, it might be easier if you just got the Gecko version, so you have a better idea of where to put the files.
The thing that annoys me about Riivolution is that depending on what XML you're using, there are about a billion different file/folder arrangements, so it's almost impossible to troubleshoot without looking at the whole SD card.

I guess the basics of it are:
*put the stage and module files in the right place (depends on your XML)
*use the MiscData[80] from my common5.pac so you have the right icons
*use my codes as well (which you did)
I think that's it.


Yeah to be perfectly honest I actually prefer Gecko, but since I wanna do the SFX hacks I begrudgingly use Riivolution. As far as the .GCT, does it include ALL the codes needed for practically everything for Brawl + and the added stuff for the Stage Expansions? Also, seeing that you said it also depends on your own unique Riivolution xml, could you tell me the folder configuration you used to get this to work properly? Since the xml for this is already provided im thinking that might be my issue, since my xml is the one BeyondYou made. I haven't changed anything off it at all, I believe this is version he made for people who wanted to switch over from GeckoOS to utilize the SFX hacking


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: Stowx111 on August 25, 2011, 11:51:23 AM
It doesnt work for me, i don't see


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: Keizer Organa on August 25, 2011, 06:12:41 PM
Sorry in advance for posting this even though I already made a thread in the Help section but I thought it would be suitable to post here since its directly in reference to my problem: Im using the Riivolution version of the pack and I placed all the files where they need to go and added the codes to my RSBE01.gct...the game loads up fine with a slightly longer load (I guess due to loading up all the new stuff)..when I get to the stage select screen it works fine, I can see all the icons and its definately changed, but when I actually pick a stage it says "Ready To Fight" but just sits there....its not a hard freeze because I can actually hit the reset button on the Wii and it goes back to the channel menu, but then also I don't hear the Wii working when it "freezes" like that. Maybe I did something wrong...is there a tutorial for this? Looking back at the post for it, there really isn't a clear explanation on getting everything in order, just "copy and replace whatever"

I'm having the same problem!


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: mikado33 on August 26, 2011, 10:01:16 AM
Hello i'm french thank you very much all works fine except that I have icons in the selection of stage that are unclear why? thanks in advance


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: ChaosEpsilon613 on August 26, 2011, 10:29:29 AM
The icons were shrinked down to reduce file size I think so their quality was dropped.
I think


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: libertyernie on August 26, 2011, 11:42:10 AM

Yeah to be perfectly honest I actually prefer Gecko, but since I wanna do the SFX hacks I begrudgingly use Riivolution. As far as the .GCT, does it include ALL the codes needed for practically everything for Brawl + and the added stuff for the Stage Expansions? Also, seeing that you said it also depends on your own unique Riivolution xml, could you tell me the folder configuration you used to get this to work properly? Since the xml for this is already provided im thinking that might be my issue, since my xml is the one BeyondYou made. I haven't changed anything off it at all, I believe this is version he made for people who wanted to switch over from GeckoOS to utilize the SFX hacking
1. I have multiple GCTs. They all have the Classic Expansion codes in them, but some also have codes for BBrawl or Brawl-. I don't have any Brawl+ codes.
My XML is based on Bionic's modlauncher.xml. Open it with Notepad to see what the folder layouts are. If you're using a version where you put the stuff in /private/wii/app/RSBE/pf, you should get the Gecko version, even though you're using Riivolution.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: mikado33 on August 26, 2011, 03:54:01 PM
The icons were shrinked down to reduce file size I think so their quality was dropped.
I think

thank you very much, and how can I have a better quality?


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: slayermarth101 on August 26, 2011, 03:56:48 PM
You'd have to put them back to there regular size:

icon-64x56
preview-176x176

But your filesize would sky rocket. and if it goes over 1.14 ur SSS will freeze. But i manage to gind a trick and i got my filesize down to 1.08. but the small icons have terrible quality.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: mikado33 on August 26, 2011, 04:02:47 PM
what it is doing the same thing to someone else with the pack 4.0?


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: slayermarth101 on August 26, 2011, 04:06:37 PM
No. If you change the size of the icons then it'll automatically have bad quality. So everyones pack is gonna be like that.It saves filesize.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: DSX8 on August 26, 2011, 04:09:27 PM
No. If you change the size of the icons then it'll automatically have bad quality. So everyones pack is gonna be like that.It saves filesize.
exactly, with mine, i went over the file size and i had to change the 176x176 pics to 128x128.. then i went over the file size AGAIN, and changed them to 96x96. now im totally under the file size limit :P


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: mikado33 on August 26, 2011, 04:12:19 PM
You are all really nice to answer me, what software I need to change so that the images are blurrier thank you


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: DSX8 on August 26, 2011, 04:15:06 PM
You are all really nice to answer me, what software I need to change so that the images are blurrier thank you
i suggest either GIMP, paint.net, or photoshop.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: mikado33 on August 26, 2011, 04:23:55 PM
and if i do that the icon stage will be clear and tell me how do that please step by step with one of the software if you can thank you


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: DSX8 on August 26, 2011, 04:26:13 PM
and if i do that the icon stage will be clear and tell me how do that please step by step with one of the software if you can thank you
with photoshop:
hold Ctrl+Alt+I... that will bring up the image resize option.

Paint.net:
Hold Ctrl+R.. that brings up the image resize.

for Gimp, im not sure cause i dont have gimp.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: mikado33 on August 26, 2011, 04:31:27 PM
Thank you I go to bed I would do it tomorrow and tell you if it worked because I work in four hours, it is 0:30 at home in France bye and thank you


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: DSX8 on August 26, 2011, 04:34:15 PM
Thank you I go to bed I would do it tomorrow and tell you if it worked because I work in four hours, it is 0:30 at home in France bye and thank you
ah ok, and ur welcome. and french ehh? well that could explain ur english was decent. anyways if it doesnt work, then send me a PM.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: PPXEXE on August 26, 2011, 04:46:29 PM
i got rid of the freezing by removing the music stuff codes, the alternative stage loader works fine.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: Lord_of_D: on August 26, 2011, 09:23:08 PM
seems to be what im not the only one having problems with this. the weird side of my problem is what no matter what codes i make, it always freeze when it loads the gct's D:, can somebody give me an working gct with the codes for the stages but whitow the custom music, whitow CSS codes and with the next codes please?

Code:
Jigglypuff has Lucario's IC-Constant [Dantarion]
* C2858928 00000003
* 2C040025 40820008
* 38800021 1C040038
* 60000000 00000000

Jiggz has normal jumps
* 04B0BA6C 00000001

Jiggz has 3 Jab
* 04B0BA5C 00000003

Jiggz has Multjab
* 04B0BA60 00000001

Metaknight has Link's IC-Constant
C2858928 00000003
2C040016 40820008
38800002 1C040038
60000000 00000000


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: DSX8 on August 26, 2011, 09:36:16 PM
seems to be what im not the only one having problems with this. the weird side of my problem is what no matter what codes i make, it always freeze when it loads the gct's D:, can somebody give me an working gct with the codes for the stages but whitow the custom music, whitow CSS codes and with the next codes please?

Code:
Jigglypuff has Lucario's IC-Constant [Dantarion]
* C2858928 00000003
* 2C040025 40820008
* 38800021 1C040038
* 60000000 00000000

Jiggz has normal jumps
* 04B0BA6C 00000001

Jiggz has 3 Jab
* 04B0BA5C 00000003

Jiggz has Multjab
* 04B0BA60 00000001

Metaknight has Link's IC-Constant
C2858928 00000003
2C040016 40820008
38800002 1C040038
60000000 00000000
did u INCLUDE the SSS expansion pack codes?


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: Lord_of_D: on August 26, 2011, 11:49:47 PM
did u INCLUDE the SSS expansion pack codes?
eeeehm, yes, why? is that bad? btw, tempo said this in another post:

Make sure you only have 1 IC-Constant code selected at any given time.

...The only code that I think would cause your problem is the SSS, though the Alternate Stage Loader Data is probably the culprit. Make sure you check that particular code several times; I had the same problem as you, but I eventually settled on just letting the stages be chosen randomly.

In short: check your SSS code and your Alternate Stages code.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: DSX8 on August 27, 2011, 12:26:11 AM
hmmm it might be ur ASL code then.. or u have more than 1 IC-Constant... although i have 3 of those and i get no freeze


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: slayermarth101 on August 27, 2011, 12:35:12 AM
I have 3 IC codes. But i get no freeze. It only freezes if i go to the main menu or if i do a regular brawl and then try and go to training. I get a freeze then to.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: Double D. on August 27, 2011, 10:35:09 AM
1. I have multiple GCTs. They all have the Classic Expansion codes in them, but some also have codes for BBrawl or Brawl-. I don't have any Brawl+ codes.
My XML is based on Bionic's modlauncher.xml. Open it with Notepad to see what the folder layouts are. If you're using a version where you put the stuff in /private/wii/app/RSBE/pf, you should get the Gecko version, even though you're using Riivolution.

I see...but like I said before what about SFX hacks? Its to my understanding that they don't work with GeckoOS...thats the whole reason why I switched over to Riivolution in the first place was to be able to use them


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: libertyernie on August 27, 2011, 07:19:55 PM
Well, since you're using Riivolution, SFX hacks will work. Even if you use the Gecko pack.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: slayermarth101 on August 27, 2011, 07:33:02 PM
He means character SFX.


Title: Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up
Post by: Stowx111 on August 28, 2011, 01:16:13 PM
Hello i'm french thank you very much all works fine except that I have icons in the selection of stage that are unclear why? thanks in advance
Dis tu  peut me dire comment tu fais tout marcher si tu utilise Riivolution ?
It doesn't work for me i see no changes in my Stage Select !
I'm on PAL and i use Riivolution !


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: libertyernie on August 28, 2011, 04:50:58 PM
Yeah, character SFX should work in Riivolution just fine. Even if you used the Riivolution XML I included with the Gecko version, it would work, because the file would be picked up by the recursive <folder> patch.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: Double D. on August 29, 2011, 05:40:19 AM
Yeah, character SFX should work in Riivolution just fine. Even if you used the Riivolution XML I included with the Gecko version, it would work, because the file would be picked up by the recursive <folder> patch.

No no no...I must seem to be confusing you. Im using Riivolution as we speak, the Stage Expansion pack isn't working for me. Im using Riivolution because I heard that is the only way I can utilize character SFX hacks since Gecko will not, so I downloaded your Riivolution-styled CSE pack in hopes I can continue to use my SFX hacks along with the new stages. I was using Gecko before but I switched over to Riivolution because of the SFX hacking.

From what im understanding, are you telling me to switch back to Gecko in order to get the CSE to work? If you are then my question is if I do switch back, how will I get my SFX hacks to work? Did someone update Gecko so that it can accept SFX hacking now?? One last thing, im guessing if I were to switch then im supposed to get the "Gecko+Brawl" CSE version since the "PMDemo" version seems to be for Project M, correct?



Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: Mewtwo2000 on August 29, 2011, 06:36:43 AM
Dis tu  peut me dire comment tu fais tout marcher si tu utilise Riivolution ?
It doesn't work for me i see no changes in my Stage Select !
I'm on PAL and i use Riivolution !

The stage roster expansion code doesn't work on PAL. It's NTSC only for the moment.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: KTH on August 29, 2011, 07:59:02 AM
Dis tu  peut me dire comment tu fais tout marcher si tu utilise Riivolution ?
It doesn't work for me i see no changes in my Stage Select !
I'm on PAL and i use Riivolution !

Yo, je pense pas que le pack marche en Riivolution. Je dis ca par rapport au code.
De plus, comme dis mon ami Mewtwo2000, ca ne marche pas en PAL.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: libertyernie on August 29, 2011, 11:28:57 AM
No no no...I must seem to be confusing you. Im using Riivolution as we speak, the Stage Expansion pack isn't working for me. Im using Riivolution because I heard that is the only way I can utilize character SFX hacks since Gecko will not, so I downloaded your Riivolution-styled CSE pack in hopes I can continue to use my SFX hacks along with the new stages. I was using Gecko before but I switched over to Riivolution because of the SFX hacking.

From what im understanding, are you telling me to switch back to Gecko in order to get the CSE to work? If you are then my question is if I do switch back, how will I get my SFX hacks to work? Did someone update Gecko so that it can accept SFX hacking now?? One last thing, im guessing if I were to switch then im supposed to get the "Gecko+Brawl" CSE version since the "PMDemo" version seems to be for Project M, correct?



Get the Gecko version. It works with Riivolution. It just doesn't have the fancy on/off switches for different hacks.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: Stowx111 on August 29, 2011, 01:01:26 PM
Yo, je pense pas que le pack marche en Riivolution. Je dis ca par rapport au code.
De plus, comme dis mon ami Mewtwo2000, ca ne marche pas en PAL.
Fait chier ^^
The stage roster expansion code doesn't work on PAL. It's NTSC only for the moment.
H0LYSH1T^^
You will made a PAL Version ?


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: TwilightGleam on August 30, 2011, 04:44:15 AM
I know this should be in a help thread, but when you boot Riivolution, there's a tab that says Brawl w/ codes and when you click left it goes to Brawl + and so on, how can you do this with BeyondYou's Riivolution?


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: libertyernie on August 30, 2011, 12:51:58 PM
You can't. You would have to code all the XML to do that, and that's what Bionic did in making his XML. The folders are also set up differently.
The whole point of BeyondYou's XML is to replace Gecko, anyway.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: libertyernie on August 30, 2011, 01:04:05 PM
I think I'll leave the Alternate Stage Loader out of the next version, then use a different music code so I can leave out the Tracklist Modifier and prevent the freezes.
I still want to include P:M Temple (and maybe P:M Skyworld and Battlefield; I'm torn on that), so I'm thinking about taking off some of the SSE stages. Does that sound OK? Alternatively, I could replace the Trophy Tussle stages, but I don't think I will.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: slayermarth101 on August 30, 2011, 02:07:35 PM
But I like the SSE stages.


Title: Re: Classic Exp. Pack 4.0 [new poll]
Post by: DSX8 on August 30, 2011, 04:31:45 PM
I think I'll leave the Alternate Stage Loader out of the next version, then use a different music code so I can leave out the Tracklist Modifier and prevent the freezes.
I still want to include P:M Temple (and maybe P:M Skyworld and Battlefield; I'm torn on that), so I'm thinking about taking off some of the SSE stages. Does that sound OK? Alternatively, I could replace the Trophy Tussle stages, but I don't think I will.
dont take off the SSE stages! D=   i say get rid of the trophy tussle stages since i dont like them o.e... i still havent found any great hacks to replace those 3 stages yet lol


But I like the SSE stages.
as do i, as do i...


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: FallenKing on August 31, 2011, 03:57:40 PM
I got everything working perfectly! I'm going to add some custom stages to replace the SSE and Trophy stages, but I'm having problems with getting the stages to load different music.

I looked at the instructions, and it tells me to replace "YYYY" in the given code with the appropriate music ID. Where exactly can I find these music IDs? I can't find it anywhere in my README folders. I found an online source with music ids, but they're all 3 digit codes instead of 4 digits.


EDIT: I found the music IDs using Google. Wow, I can't believe I didn't try that first. lol


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: CutterKirby64 on September 12, 2011, 06:46:35 PM
Hey Libertyernie, can we expect an update soon? I'm just waiting for the new version to update my roster. ;D


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: libertyernie on September 13, 2011, 09:09:06 AM
I've been busy for the past week or so, but I'll see if I have time to work on it.
I don't think there will be any new stages, though. Just bugfixes. (And I'll have to take out the Alternate Stage Loader code to do that.)


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Lord_of_D: on September 13, 2011, 01:32:13 PM
I've been busy for the past week or so, but I'll see if I have time to work on it.
I don't think there will be any new stages, though. Just bugfixes. (And I'll have to take out the Alternate Stage Loader code to do that.)
:oshi:, maybe you can contact phantom wing for fix it, cause its an awesome code and he made the custom brawl code.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on September 13, 2011, 02:01:26 PM
I have a code that allows you to use alternate stage loader for all stages. But you press A+Y. I can see if it'll fix the main menu problem if you want.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: mothepta on September 14, 2011, 12:13:10 AM
I am fairly new to hacking Brawl, and I was wondering how to enable the stage image icons that have been provided.  Is it a specific folder and/or do I need to rename the files?  Thanks for everything....works great, otherwise! 


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Filippo94 on September 14, 2011, 06:55:00 AM
Hi guys, I'm Italian and I've discovered some time ago Brawl's Hacking.
We've already a lot of modded characters, and when i discovered the Classic Expansion Pack I did want to try it, because of the old battles with the N64 version.

But I've the PAL version, and using the 3.2 version with Riiolution it didn't work. Now I've read in this topic that it should work with PAL version too. I'm trying now to make it work again, but I don't know if i have to use the Riivolution or the Gecko version. If I have to use the Gecko Version, how can we insert our mods in the game with the pack too?  How works the Gecko program? Can it effectively work with the PAL version with all the capabilities of the USA version, as the R+A selction of hidden stages or simply the normal modded menu?


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: CutterKirby64 on September 14, 2011, 01:46:46 PM
I've been busy for the past week or so, but I'll see if I have time to work on it.
I don't think there will be any new stages, though. Just bugfixes. (And I'll have to take out the Alternate Stage Loader code to do that.)
Well since I play with Riivolution this won't be a problem for me. :P
Even without new stages I'll be waiting for it because I'm still using the v3 pack and I'd like to wait because I'll have to edit custom brstms and stuff to fit my stages. xD
Also DSX8 is working on Peach Castle, I suppose it can have a big icon instead of that small one.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: libertyernie on September 17, 2011, 07:47:55 PM
I have a code that allows you to use alternate stage loader for all stages. But you press A+Y. I can see if it'll fix the main menu problem if you want.
The main menu problem is actually caused by the tracklist modifier. I need to have that code on, unless I use the Stage Dependent Song Loader instead of the Stage-Track Dependent Song Loader. But if I do that, I have to take away the ASL because it's not compatible with the Stage Dependent Song Loader.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: libertyernie on September 17, 2011, 07:48:34 PM
Hi guys, I'm Italian and I've discovered some time ago Brawl's Hacking.
We've already a lot of modded characters, and when i discovered the Classic Expansion Pack I did want to try it, because of the old battles with the N64 version.

But I've the PAL version, and using the 3.2 version with Riiolution it didn't work. Now I've read in this topic that it should work with PAL version too. I'm trying now to make it work again, but I don't know if i have to use the Riivolution or the Gecko version. If I have to use the Gecko Version, how can we insert our mods in the game with the pack too?  How works the Gecko program? Can it effectively work with the PAL version with all the capabilities of the USA version, as the R+A selction of hidden stages or simply the normal modded menu?

Use the Gecko version, but run Riivolution instead of Gecko. The R+A thing won't work.
I've actually never tried using this on PAL before.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Filippo94 on September 18, 2011, 01:36:09 AM
Use the Gecko version, but run Riivolution instead of Gecko. The R+A thing won't work.
I've actually never tried using this on PAL before.
The problem is that the codes are for the USA version and they freeze the game even if changed from RSBE to RSBP. So the files are correctly loaded, but they are not used.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: DSX8 on September 18, 2011, 03:06:04 AM
The problem is that the codes are for the USA version and they freeze the game even if changed from RSBE to RSBP. So the files are correctly loaded, but they are not used.
then that means the codes wont work for u cause there's no PAL version of the ASL


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: libertyernie on September 20, 2011, 09:16:53 AM
DSX8 has made the Peach's Castle (Melee) stage with imported models from Melee: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22403 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22403)
The thing is, it seems too big to me. Right now the model has a scale of 2x, and I'm thinking about making it 1.5x. (1x would be too small.) I'd also like to take out the Bullet Bill, since it doesn't do any damage. Sound okay?


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: CutterKirby64 on September 20, 2011, 10:40:29 AM
DSX8 has made the Peach's Castle (Melee) stage with imported models from Melee: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22403[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22403[/url])
The thing is, it seems too big to me. Right now the model has a scale of 2x, and I'm thinking about making it 1.5x. (1x would be too small.) I'd also like to take out the Bullet Bill, since it doesn't do any damage. Sound okay?

Yeah, making it smaller would be great and about the Bullet Bill...sure no problem at all.
Can't wait for the new update man.  :)


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Segtendo on September 20, 2011, 10:43:04 AM
:oshi:, maybe you can contact phantom wing for fix it, cause its an awesome code and he made the custom brawl code.
Good luck getting in contact with him since he only pops in once in a blue moon.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on September 20, 2011, 02:03:46 PM
The main menu problem is actually caused by the tracklist modifier. I need to have that code on, unless I use the Stage Dependent Song Loader instead of the Stage-Track Dependent Song Loader. But if I do that, I have to take away the ASL because it's not compatible with the Stage Dependent Song Loader.
Is it that your version of the ASL doesn't well or is it all ASL that doesn't work. Because my version might be able to. But I'm not sure. Let me know if you want it.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: silvRboLt on September 20, 2011, 07:39:50 PM
Changes in v3.2:
  • Planet Zebes and Fountain of Dreams upgraded to Mewtwo2000's latest versions
  • Included files for BBrawl rc3 and Brawl- 2.1
Changes in v3.1:
  • How To Play (SSB64) replaced with SSB64 Intro
  • Kongo Jungle 64 replaced with Mewtwo2000's version
  • Mewtwo2000 fixed Smash Skiff
  • New Riivolution XML that contains everything in Bionic's mod launcher.
  • Different folder structure for Riivolution (when using above XML - see "Riivolution README.txt").
  • Included files (and a file placement guide) to use this with Project: M. (Note: any stages not in P:M should not be considered competitive stages. The included common5.pac for P:M has grayscale icons on the SSS for these stages; this can be changed by importing the MiscData[0] from mu_menumain as sc_selmap_en/MiscData[80] in common5.pac.)
Changes in v3.0:
  • Added Smash Skiff (Mewtwo2000)
  • Added Research Facility/SSE Factory (from Brawl+ DLC #1 [Eternal Yoshi/FroznHobo], but modified by me to work better)
  • Added Great Bay (ForOhFor Error)
  • Added Planet Zebes (curtsa01) - in a very preliminary stage, so it has some Pokemon Trainer glitches. The README says it's Mewtwo2000's stage, but it's not - that's from me copy/pasting and not editing.
  • Updated Hyrule Castle with Mewtwo2000's minor fixes (still N64 size)
  • Stage .PAC names are now different - they match the order on the SSS. This should make them easier to replace.
  • Online Training Room has its own music: Charge! (Wii Play) and Mii Channel
  • Rumble Falls:M has its own music: King K. Rool / Ship Deck 2 and The Map Page / Bonus Level
  • Temple:M has its own music: Great Temple / Temple and Great Bay (Melee)
Will this work with Brawl+?


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: libertyernie on September 20, 2011, 07:53:27 PM
Yes, it will, but you'll have to make your own GCT file. The codes I use are in Codeset.txt (along with the BBrawl and Brawl- codes, but you don't need those.)


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on September 20, 2011, 08:17:52 PM
Is it that your version of the ASL doesn't well or is it all ASL that doesn't work. Because my version might be able to. But I'm not sure. Let me know if you want it.
You want it? Or do you know if it'll work or not.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: libertyernie on September 20, 2011, 08:56:03 PM
I'm pretty sure it won't work. I don't really have the time to try it, but I suppose you could.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: silvRboLt on September 20, 2011, 11:20:12 PM
How would I make my own .gct file for this?


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on September 21, 2011, 05:11:34 AM
I guess. And do you know why it freezes if you go to training, then leave it and go back to the regular menu(not the normal one) and then try to go back to training? Well if you go to the regular menu more than once and then go to training it freezes.

How would I make my own .gct file for this?
You need code manager. Look in the resources on this site. (http://forums.kc-mm.com/Gallery/Resources.php)


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: ItalianStallion on September 22, 2011, 02:56:14 PM
I should really try this, as I have your version 3.2 currently.

Thing is, too lazy to change stages around, portraits, and stuff.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Sirkura on September 25, 2011, 02:35:02 AM
hey i was wondering i use the dark blue css+sss how can i import the files and still use the expansion images? i've got everything working for the most part. its just all hanenbow and another portraits with the normal menu tho


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on September 25, 2011, 06:14:57 AM
I can do it for you. But iy have to send me the files before I leave tomorrow.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: 8o8 Dark on September 25, 2011, 03:43:57 PM
Can you make a version that uses ASF1NK's background with it if possible? I tried importing the background but it got corrupted...


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on September 25, 2011, 04:05:39 PM
ill do it for you. Hold on.

EDIT: Here you go. One blue SSS. And:
low filesize! 1.08mb
But the limit is 1.14 so be careful

Also the icons arent the Blue ASF1nk. If you want those too i can upload them but you'll have to import them yourself. (http://www.mediafire.com/?5th67c752fs253j)


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: 8o8 Dark on September 25, 2011, 05:18:56 PM
Thanks! I can do the icons... I have a copy (from my failed attempt) :D


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on September 25, 2011, 05:35:01 PM
Alrighty. And no problem.
And if brawlbox corrupts your files after you save them, try deleting that one and re-downloading the new brawlbox.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: zigheart on September 26, 2011, 04:01:34 AM
i was wondering lol u just halved the image size to save room didn't u?


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: NexGenBrawler on September 30, 2011, 06:49:47 PM
When I Tried to load the codes from gecko, it always says error too many codes. HELP


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on September 30, 2011, 06:51:36 PM
You have to take out some codes....


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: ZeonStar on October 07, 2011, 05:05:57 PM
Thank you so much for this pack! I am really looking forward to the newer versions :)


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 07, 2011, 05:39:15 PM
Hey libertyernie, have you got any updates for any newer versions


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Roronoa Zoro on October 11, 2011, 06:50:32 AM
That's amazing but i'm having a problem.. I wanted use the codes of this expansion pack and the codes for the custom Dark Flaming blue CSS at same time which requires a bunch of codes.. it seems my code manager can't support more than 256 lines of codes. So i downloaded the code manager 1.2, and now it just warns me that's more than 256 lines of codes, but at least it store it. But then when i run the Gekco 1.9.3.1, after reading the codes, the screen turns green... is there a way to the Gecko bypass the reading of 256 or i'll have to stick with Dark Flaming blue "normal" CSS?  


Edit: i did it thanks to the gamecong.txt file that i replaced on root of SD card. The older one somehow was different. It works nicely with 336 lines now. But always when I add the "Alternate Stage loader" codes, the lines jump to 371 and then when i try, the gecko freezes again. That's no way that can be bad codded because this cheat already worked before when I used less than 256 lines. So probably i'm using too much codes. I'll try replace it for another codes and let's see what happens.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Roronoa Zoro on October 11, 2011, 07:01:43 AM
ill do it for you. Hold on.

EDIT: Here you go. One blue SSS. And:
low filesize! 1.08mb
But the limit is 1.14 so be careful

Also the icons arent the Blue ASF1nk. If you want those too i can upload them but you'll have to import them yourself. ([url]http://www.mediafire.com/?5th67c752fs253j[/url])



Sorry for the double post but i REALLY appreciated this.
Thanks Slayermarth101!


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 11, 2011, 03:08:27 PM
You're welcome. Also I don't know what's with your gecko. I have like 500 codes in mine and it works fine.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Roronoa Zoro on October 11, 2011, 05:45:26 PM
What the.. , so maybe i'm doing something wrong then.. but what its strange is it seems thats the only code that always freezes the gecko now. Every other codes woks fine. And i tried few times already.......

What's wrong whit it after all?

Alternate Stage Loader v1.1 [Dantarion, Almas]
* C23FA360 00000024
* 91620000 90E20004
* 91820008 90620010
* 91220014 7D800026
* 3C602F70 60637269
* 80E10020 7C033800
* 408200D4 3C602F53
* 60635447 80E10044
* 7C033800 408200C0
* 80E10048 3D60DFDF
* 616BDFDF 7CE75838
* 3D60805A 616B7D00
* 816B0000 806B0000
* 892B0004 880B0005
* 2C030DED 41820090
* 7C033800 41820014
* 396B0008 1D290008
* 7D6B4814 4BFFFFD8
* 2C090000 41820030
* 396B0008 A0EB0000
* 3C60815E 60638420
* A0630002 7C071800
* 4182000C 3929FFFF
* 4BFFFFD8 886B0003
* 48000024 2C000000
* 4182003C 3C60815E
* 606325D0 80630000
* 7D2303D6 7D2049D6
* 7C691810 38E05F41
* 7CE71A14 B0E6FFFC
* 3C602E50 60634143
* 9066FFFE 38A5FFFE
* 38C60002 7D8FF120
* 81620000 80E20004
* 81820008 80620010
* 81220014 38000000

It always freezes the gecko..


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 11, 2011, 08:20:59 PM
I deleted all my stages and re-added them. Then it started working. Make sure you have the codes on the stage expansion files and the game config. And don't use gecko 1.9.3 it always goes to green screen. No matter what.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: 8o8 Dark on October 12, 2011, 11:47:27 AM
try redownload it all? or get another gameconfig.txt? i use like... 500+ lines of codes (pls dont ask wut) and it works fine.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Roronoa Zoro on October 12, 2011, 01:05:08 PM
Yep, actually i'm using 1530 lines (Classic exp pack 4.0 codes, ASF1nk's custom CSS, BBrawl codes, and other optional codes)  except that Alternate Stage loader code. But i'm was using Gecko 1.9.3. Now things are starting to make sense, because that code worked on the past and i was using 1.9.1. I'll try now with the older Gecko which worked before.

Edit: just tested, the "Alternate Stage loader" code makes the green screen appears on the Gecko 1.9.1 too lmao. Well i will leave as it is for a while, i'm very satisfied already since almost every code i wanted works fine now..

Later i'll try re-add the stages like you said and hopefully that should work. Thanks for the tips slayermarth.



*Sorry my bad english, i'm from a distant place.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 12, 2011, 03:05:27 PM
No prob


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: libertyernie on October 16, 2011, 02:35:04 PM
New poll up.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: the98pika on October 16, 2011, 03:54:23 PM
The poll is locked :/


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: libertyernie on October 17, 2011, 10:52:22 AM
Thanks, fixed it.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: KTH on October 17, 2011, 11:50:06 AM
Hey libertyernie, i'm working on Kirby SSB64 Beta Stage 1. Did you want to include that one on your pack?


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Infernape on October 17, 2011, 12:35:54 PM
I Never get this working.... i just put all and it freezes when i select the stage... :(


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Roronoa Zoro on October 17, 2011, 03:46:35 PM
My alternate stage loader code still shows a green screen on Gecko 1.9.1 =(
However i noticed something: When i use the the .gct file that came with the stage pack expansion that i downloaded, the alternate stages actually WORKS! But the bad thing is the necessary codes for my other hacks aren't on that .cgt file.. I even tried the .GCT fusioniser to use my .gct with this one but it frozen on Gecko again..

damm, need i format my SD card? The alternate stages isn't so important though but i wonder why everytime i activate the stage loader code, The Gecko freezes.. even removing the stages and putting again.. '-'


Edit: GTC to TXT converter solved the "alternate stage loader code" issue

It works. The alternate stages can be selected now thanks to the converted .GCT file that came into the BBrawl folder. Now i can play BBrawl + the flawless exp pack + a bunch of other codes + no random freezes on CSS or SSS!  :happy:



Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 17, 2011, 05:56:46 PM
Gct to txt
Can you send me that


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: eddy7eddy on October 17, 2011, 08:36:32 PM
I need help please :kdance:, can someone tell me if this works with a usb loader? like wiiflow.

And if it works, can you tell me how?!

Thank U :mk:


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: libertyernie on October 18, 2011, 10:26:29 AM
Hey libertyernie, i'm working on Kirby SSB64 Beta Stage 1. Did you want to include that one on your pack?
I think I dropped that one in favor of the SSB64 intro stage. I don't plan on including it, but I do plan on playing it myself ;)
Are you sure the beta stage hasn't been made yet? I seem to remember having played it.

Also: the next version (4.5) won't have the Alternate Stage Loader code. It causes too many problems. It will come with a codeset.txt as always, so use that if you want to add codes.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Albafika on October 18, 2011, 10:39:46 AM
Is this still using the Sound Code that freezes the game if you go to the Main Screen and try to go back into the Main Menu?


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Roronoa Zoro on October 18, 2011, 10:51:53 AM
Gct to txt
Can you send me that


ofc, here is the download link
http://www.computerpp.comoj.com/downloads/gcttxt.zip
It's a very simple and useful tool. Also In case you ever lose your Ocarina text file but still have a GCT from it, you can recover the lost codes with this.

I need help please :kdance:, can someone tell me if this works with a usb loader? like wiiflow.

And if it works, can you tell me how?!

Thank U :mk:


i run it through Gecko 1.9.1 and it's quite easy to do.. however i never heard about wiiflow, so i can't help.. sorry.

Is this still using the Sound Code that freezes the game if you go to the Main Screen and try to go back into the Main Menu?


From my music to main screen then go forth to menu? Yes


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Roronoa Zoro on October 18, 2011, 11:02:10 AM

Also: the next version (4.5) won't have the Alternate Stage Loader code. It causes too many problems. It will come with a codeset.txt as always, so use that if you want to add codes.

I hope the alternate stage loader code inside it works then (cross fingers*)

Sorry for ask, but can you tell me the diference from 4.5 to 4.0? I'm really enjoying the 4.0 already  =D




Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: KTH on October 18, 2011, 11:13:21 AM
I need help please :kdance:, can someone tell me if this works with a usb loader? like wiiflow.

And if it works, can you tell me how?!

Thank U :mk:
Yes
I think I dropped that one in favor of the SSB64 intro stage. I don't plan on including it, but I do plan on playing it myself ;)
Are you sure the beta stage hasn't been made yet? I seem to remember having played it.

Also: the next version (4.5) won't have the Alternate Stage Loader code. It causes too many problems. It will come with a codeset.txt as always, so use that if you want to add codes.
No. No one making that stage.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 18, 2011, 05:06:36 PM
Is this still using the Sound Code that freezes the game if you go to the Main Screen and try to go back into the Main Menu?
It's the tracklist modifier. If you take that off it works fine. I'm not using it and everything is working perfect for me.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Roronoa Zoro on October 18, 2011, 05:57:05 PM
I'm having an issue. Well actually its an old issue that i thought i had solved..

The game SOMETIMES freezes with a beeeeeeeeeeeeeeeep noise at SSS.. after I play about 5-15 matches, can somebody help?

I use disable custom stages code and even removed the BootMii stage hack in my folder private\wii\app\RSBE\st.

I though the problem was caused because of Custom CSS, so i removed the sc_selcharacter and sc_selmap files, but the game still freezes..

After that i noticed some little laag issue on the CSS when I pick characters repeatedly. So i activated the Debug Pause and Frame advance codes. The laag issue at CSS it seems to be solved, but the game still freezes sometimes at SSS.

If it was a bad texture hack, the game should freezes only after i pick the stage and if the characters appears right? I don't know what to do anymore.. i thought the frame advance code had solved it because i had played with my friend about 10 matches.. damm..



Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: CutterKirby64 on October 18, 2011, 06:57:29 PM
So Libertyernie, were you able to fix that common_5 save issue...?  r)


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 18, 2011, 08:57:29 PM
I'm having an issue. Well actually its an old issue that i thought i had solved..

The game SOMETIMES freezes with a beeeeeeeeeeeeeeeep noise at SSS.. after I play about 5-15 matches, can somebody help?

I use disable custom stages code and even removed the BootMii stage hack in my folder private\wii\app\RSBE\st.

I though the problem was caused because of Custom CSS, so i removed the sc_selcharacter and sc_selmap files, but the game still freezes..

After that i noticed some little laag issue on the CSS when I pick characters repeatedly. So i activated the Debug Pause and Frame advance codes. The laag issue at CSS it seems to be solved, but the game still freezes sometimes at SSS.

If it was a bad texture hack, the game should freezes only after i pick the stage and if the characters appears right? I don't know what to do anymore.. i thought the frame advance code had solved it because i had played with my friend about 10 matches.. damm..
All I can say is make sure you ASF1nk codes. And also make sure you sss size isn't over 1.14mb
I have the codes as well and they fixed my freeze issue. Then I decreased my sss size Down to 1.07mb. And right now I'm at1.08 after adding like 60 portraits.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Roronoa Zoro on October 19, 2011, 10:24:59 AM
All I can say is make sure you ASF1nk codes. And also make sure you sss size isn't over 1.14mb
I have the codes as well and they fixed my freeze issue. Then I decreased my sss size Down to 1.07mb. And right now I'm at1.08 after adding like 60 portraits.

SSS size, your talking about decreasing size of my sc_selmap.pac right? I had removed both sc_selcharacter and sc_selmap files from pf/menu2 folder already (this folder is empty now, i'm only using a common.5 pac over system folder for my portrait hacks and its size is 11.724 KB), but the game kept freezing even using the normal Brawl CSS and SSS normal layout, in other words, i'm not using any ASF1nk CSS layouts anymore. However i'm still using his custom CSS codes, because i wanted ZSS, Zelda and Pokemon on separated slots.


I was doing a little search and i found it on a help thread smashboards:

"Q: My screen freezes when I go to the Stage Select Screen. How do I fix this?

This is a common problem with Brawl+ and Balanced Brawl...there is usually a "st_080809_xxxxx.bin" file (for Balanced Brawl) or "st_exploit.bin" (for Brawl+ without Homebrew) you may have to get rid of to stop this. Alternatively, if you're trying to play Balanced Brawl or Brawl+ without Homebrew and experience lock-ups at the Stage Select screen, redownload your GCT file and try again.

If it's not because of those stage files, it may be a certain code you may have enabled."
 

So, just after playing quite a good amount of matches with my friend, i solved take some pics and saved a replay too. After that, i noticed some new files on my private/wii/app/rsbe/AL folder and private/wii/app/rsbe/RP folder.. i deleted both files already, but i cant remember anymore if they were just like  "st_080809_xxxxx.bin", it was pretty similar though.. after that i did some tests and so far so good.. No freezes at the moment.

But i'll keep trying more, and if i experiece this cursed freeze again, i'll start to remove some codes and keep testing... :(


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 19, 2011, 02:26:33 PM
Go to your common5  and go sc_selmap right click, then click export. Save it somewhere then do to it and check its size


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Infernape on October 19, 2011, 02:57:02 PM
i question where do i put the stages and modules i just can't find it in the .xml


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Albafika on October 19, 2011, 04:21:55 PM
It's the tracklist modifier. If you take that off it works fine. I'm not using it and everything is working perfect for me.
I was hoping he'd be using the code Dantarion made

http://www.smashboards.com/showthread.php?t=300069

And    Oshtoby's Independent Song Loader Code.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 19, 2011, 04:39:48 PM
I think he said with the independent loader the alternate stage loader wouldn't work.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Roronoa Zoro on October 19, 2011, 05:20:11 PM
Ok I did it, it has still 1,08 MB (1.134.343 bytes). Also the resolution of the pictures are decreased than normal when the stage shows on left part of the screen. I think its pretty much the same of the sc_selmap.pac file that you made, except i'm not using any file on pf/menu2 folder anymore, so i'm not using the ASF1nk Blue SSS layout.


But i'm actually testing it, and so far so good. I've played all the stages plus the alternate ones today and the game didn't frozen. Also i removed few codes (I removed all ASF1nk custom CSS, and other optional codes). This might be BBrawl's issue, and if i cant solve it, unfortunatelly i'll have to remove it on the last case. At least i dont have any issue with Exp stage pack anymore, all stages works nicely, except a little glitch like on Brinstar, and an ice stage where PKM Trainer's Pokemon appears floating in the air on T-stance at the beggining of the match hehe =)


Edit: A guy experienced freezes at SSS just after put these codes:

RSBE01
Super Smash Bros Brawl (US)

Allow Replays Longer Than Three Minutes (brkirch)
040E5DE8 60000000
04953184 60000000
04953224 60000000

Save Tags in Replays v3 [Y.S.]
0404B140 38A00000

I had these codes too, but i recently removed it, and the ASF1nk codes too. So far no freezes. But i'm not sure yet.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 19, 2011, 05:57:55 PM
You can still use the one I made. Add the one I made into your common5. Export the misc data 80 in the one you have right now and replace it into the one I made. Then add mine into the common5. You should have asf1nk sss and still no freeze issues.

And those codes shouldn't effect anything. It had to be filesize or something. Those codes shouldn't be a problem unless he coded them wrong.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: libertyernie on October 20, 2011, 10:30:18 AM
So Libertyernie, were you able to fix that common_5 save issue...?  r)
Sort of. Use Brawlbox Modset 4.2 to edit it.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Infernape on October 21, 2011, 12:56:46 PM
i question where do i put the stages and modules i just can't find it in the .xml


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 21, 2011, 02:01:09 PM
Idk infer. Pm libertyernie.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Choppasmith on October 24, 2011, 01:29:34 PM
Okay I tried this out and I can get the stages themselves to load complete with altered music (Why did you replace Mona's song? ;_; ) And the problem I have is that the SSS only shows duplicate icons of Pokemon Stadium and Hannenbow. Also when the stage loads it'll show the original track name (but still play the new music) even though in the Sound test it'll be played just fine.

Help?


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 24, 2011, 02:17:06 PM
Did you put the common5 in your system folder?


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Choppasmith on October 24, 2011, 02:50:46 PM
Yep, it's in there, I even just tried using the old 3.0 version.

It's gotta be the way the GCT is made. Because I have Homebrew and a USB Loader I included the GCT as it says in the instructions. When I load it with Config USB Loader it says too many codes and will freeze on the SSS. I tried converting it to a BIN and use the snapshot hack and I get stages and textures but no altered SSS.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: slayermarth101 on October 24, 2011, 04:31:43 PM
Add ASF1nk codes to fix the sss freeze problems.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: Choppasmith on October 24, 2011, 04:40:39 PM
Link, please? Because I really don't know what those are.


Title: Re: Classic Exp. Pack 4.0 [poll about P:M temple]
Post by: libertyernie on October 27, 2011, 02:32:54 PM
I'm going to update the OP with version 4.5.

Putting version 4.0 links in this post for posterity:

If you have problems with version 4.0, look on page 26 of this thread for the older version.

(http://i.imgur.com/274PCs.jpg) (http://i.imgur.com/274PC.jpg) (http://i.imgur.com/6EU9Ts.jpg) (http://i.imgur.com/6EU9T.jpg)
screenshots of version 4.0 (standard Brawl)

The Classic Expansion Pack is an add-on for Super Smash Bros. Brawl which contains 33 additional stages that can be used in Brawl (multiplayer) mode. These stages are remakes of stages from Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee (GameCube), as well as ports of stages from Brawl's adventure mode, The Subspace Emissary, stage edits designed for Project: M, and a playable Online Training Room.

I (libertyernie) have compiled these stages made by others into a special pack that adds them to the Brawl stage roster, without replacing any existing stages. This is done with the help of Phantom Wings' "Stage Roster Expansion System," a code that gives the framework for adding stages to Brawl.

This pack also contains several Wii music files, which replace certain obscure tracks (mostly in The Subspace Emissary) and are reassigned through the use of codes to play on several of the added stages.

Classic Expansion Pack 4.0 (Gecko+Brawl).exe (http://www.mediafire.com/?8m7cbs4adfeh7lw) (Gecko + Brawl/BBrawl/Brawl-. From Mediafire; 87.68 MB) also works with Riivolution
Classic Expansion Pack 4.0 (Gecko+PMDemo).exe (http://www.mediafire.com/?pfoxlf66lkff40k) (Gecko + Project: M Demo 1. From Mediafire; 95.51 MB) also works with Riivolution
Classic Expansion Pack 4.0 (Riivolution).exe (http://www.mediafire.com/?d8nxgxt07nc513c) (for Riivolution. Comes with modlauncher.xml. From Mediafire; 84.69 MB) Only use this version if you use Bionic's modlauncher.xml! It has its own modlauncher.xml to replace it. If you are using BeyondYou's XML, get the Gecko version instead, and delete the included Brawl.xml file.
See the file README.txt in the root and Stages.html in the README folder for credits and other information!

Notes:
The Gecko+Brawl pack comes with custom GCT files for regular Brawl, Brawl- 2.1, and BBrawl 3 rc1. See the README files in the bbrawl and brawlminus folders for details. (This pack also works with Riivolution, but only goes as far as duplicating Gecko OS's functionality.)

To use the Gecko+Project: M version, install the demo to your SD card (the "no homebrew" version), then copy the files from the pack onto the SD card, overwriting files whenever asked. This pack works with Gecko and Riivolution, just like the Gecko+Brawl version.

The Gecko+Project: M version has a different SSS arrangement by default, but you can use the one above. See the REAMDE.txt file for details.

Some Melee stages from Brawl have new secondary music tracks; the My Music screen will play the old ones, but these ones will play during actual gameplay.
  • Temple's new primary track: Fire Emblem (Melee)
  • Jungle Japes' new secondary track: Jungle Level
  • Green Greens' new secondary track: Forest / Nature Area
  • Rainbow Cruise's new secondary track: Main Theme (Super Mario 64)
  • Corneria's new secondary track: Corneria (Melee) [same as primary track]

Also, in the Gecko versions, some stage slots have alternate stages that can be loaded by holding R+A when selecting the stage and holding it until the stage is loaded. (GameCube Controller and Classic Controller only.) This feature uses Dantarion's Alternate Stage Loader and is not compatible with Riivolution.

StageAlternate
BattlefieldP:M Battlefield*
SkyworldP:M Skyworld*
TempleP:M Temple*
Great BayGreat Bay (swimmable water)
Peach's Castle81% Peach's Castle*
Hyrule Castle81% Hyrule Castle*
Dream LandDream Greens
Saffron CityFourside-themed Saffron City
Metal CavernOfficial P:M demo version*
Battlefield 64Brawl-sized Battlefield 64

*For stages listed in blue, the normal and alternate are reversed in the Project: M version. These stages have icons marked with a blue plus sign. The other stages are not reversed, and are marked with a red plus.


Title: Re: Classic Exp. Pack 4.5
Post by: slayermarth101 on October 28, 2011, 05:09:33 AM
Libertyernie the .exe doesn't have a codes.txt file.
So i cant add my other codes to it.


Title: Re: Classic Exp. Pack 4.5
Post by: libertyernie on October 29, 2011, 09:09:07 AM
Whoops, I'll add one. I'll also upgrade some more stages.


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: Lord_of_D: on October 30, 2011, 10:02:30 AM
nice, an update, i hope you fixed the problem what the previous version had :)


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: CutterKirby64 on November 03, 2011, 07:28:25 PM
I'm using Brawlbox Modeset 4.2 and I still can't change them...oO
Btw can you get us some pics of the new SSS design?


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: libertyernie on November 07, 2011, 12:20:41 PM
Sure thing.
(http://i.imgur.com/GvB5Hs.png) (http://imgur.com/GvB5H.png) (http://i.imgur.com/bge18s.png) (http://i.imgur.com/bge18.png)
As for BrawlBox, it might have been a different version. I also have v0.64 Modset and v0.64d on my PC, but I'm pretty sure v0.64d didn't work either.


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: 8o8 Dark on November 08, 2011, 12:35:00 PM
Is the mu_menumain needed to use it? Because I want to use ASF1NK's Blue CSS with this, so, is it possible?


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: slayermarth101 on November 08, 2011, 03:00:23 PM
Just swap the asf one with the old one. Nothing will happen.


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: 8o8 Dark on November 08, 2011, 04:22:10 PM
k, thanks


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: slayermarth101 on November 09, 2011, 03:54:43 AM
No problem. :)


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: SonicBrawler on November 10, 2011, 09:37:46 AM
my sss looks a lot different than the pics u posted. if u need to see it, i will record it so u can see


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: libertyernie on November 14, 2011, 07:55:36 PM
I posted a bugfix file, because Great Bay was freezing. Download st_custom0f.rel from the OP.


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: BlueBrain on November 15, 2011, 04:47:39 AM
situation: i play vbrawl, have the codes many ppl use, such as 1 player matches, free paused camera and PW's code...

WHAT codes do i need to use this pack...??

or does the gct included have those codes i mentioned above?


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: LC-DDM on November 15, 2011, 05:26:21 AM
Is there a PAL version of this yet? ._.


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: slayermarth101 on November 16, 2011, 05:45:25 AM
situation: i play vbrawl, have the codes many ppl use, such as 1 player matches, free paused camera and PW's code...

WHAT codes do i need to use this pack...??

or does the gct included have those codes i mentioned above?
I believe it has those already included.


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: TRIFORCE89 on November 16, 2011, 07:26:39 AM
I posted a bugfix file, because Great Bay was freezing. Download st_custom0f.rel from the OP.
I never experienced the freezing, but with this new file Great Bay lacks water and the Moon for me. Can you upload the old file so I can restore it?

Also, I'm having camera issues on certain courses. Even courses that aren't part of the pack, although the problem began since I've added it. In certain courses like the screen shakes a little bit (like on the Fire Emblem stage during the transitions), the camera now shakes very intensely.


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: Infernape on November 23, 2011, 07:43:13 AM
Hey I Have a question because this is not working me D: The problem is...
always a wanna play any stage the game frezees but withouth the beeeep so if im doing wrong something for sure: where do i place the stages and the modules?


Title: Re: Classic Exp. Pack 4.51 (updated)
Post by: libertyernie on November 23, 2011, 09:08:05 AM
I never experienced the freezing, but with this new file Great Bay lacks water and the Moon for me. Can you upload the old file so I can restore it?

Also, I'm having camera issues on certain courses. Even courses that aren't part of the pack, although the problem began since I've added it. In certain courses like the screen shakes a little bit (like on the Fire Emblem stage during the transitions), the camera now shakes very intensely.

Sorry about that. I updated the OP with a link to a zip file with the correct .rel and the newest version of the stage.
I don't think I can help you with the shaking issue, though.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: TRIFORCE89 on November 25, 2011, 10:14:55 AM
Sorry about that. I updated the OP with a link to a zip file with the correct .rel and the newest version of the stage.
I don't think I can help you with the shaking issue, though.
Thanks for the file update!


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Lord_of_D: on November 27, 2011, 11:06:22 AM
so...it dont freeze anymore when you want to choose an stage?


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: libertyernie on November 27, 2011, 12:44:46 PM
Not for me. I haven't had that problem in a while.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Infernape on November 27, 2011, 05:40:12 PM
But, me yes D:


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: slayermarth101 on November 27, 2011, 09:32:19 PM
But, me yes D:
Make sure you're using the custom SSS codes. (ASF1nk's codes)
If you do not have them then your SSS will always freezes.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Infernape on November 28, 2011, 09:58:09 AM
Make sure you're using the custom SSS codes. (ASF1nk's codes)
If you do not have them then your SSS will always freezes.

.... Oh... I'll Try Now Thank :D


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Lord_of_D: on November 28, 2011, 12:44:52 PM
Make sure you're using the custom SSS codes. (ASF1nk's codes)
If you do not have them then your SSS will always freezes.
whats the code? idk where to find it D:


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: TRIFORCE89 on November 28, 2011, 03:43:10 PM
Would it be possible to have "Hyrule Castle Siege - Brawl styled by Hozu with credit to Mewtwo_2000" and "Battlefield N64 (Brawl sized version) by Mewtwo2000" included in the next version?

Or is there some files I can overwrite on my own?


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: slayermarth101 on November 29, 2011, 07:04:42 PM
whats the code? idk where to find it D:
http://forums.kc-mm.com/index.php?topic=6201.0


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Lord_of_D: on November 30, 2011, 01:54:49 PM
[url]http://forums.kc-mm.com/index.php?topic=6201.0[/url]

theres no SSS fix, just css D:, its the same?


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: slayermarth101 on November 30, 2011, 03:24:37 PM
theres no SSS fix, just css D:, its the same?

Try these:

Code:
ASF1nk's Custom CSS V2  [spunit262] [18 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002F
* 00010203 06070811
* 12091A0E 17161320
* 21260D05 14101F25
* 1B0B270C 15242218
* 0A231929 0F045D5E
* 5C4A4E40 464c5500

Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627

CSS Fix [Phantom Wings]:
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Giga and Company Engine V2 [spunit262]
* C2684964 00000013
* 881400B8 2C00003F
* 41A00088 2C030010
* 40A20008 38600011
* 2C030026 40A20008
* 38600012 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 2C03000C 40A20008
* 3860002C 2C030017
* 40A20008 3860002D
* 2C03000A 40A20008
* 3860002E 2C03000E
* 40A20008 3860002F
* 2C030000 40A20008
* 38600030 2C030006
* 40A20008 38600031
* 987400B8 00000000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2815524 0000000D
* 7C641B78 2C030011
* 4182000C 2C030012
* 40A20008 38600010
* 2C03002C 40A20008
* 3860000C 2C03002D
* 40A20008 38600017
* 2C03002E 40A20008
* 3860000A 2C03002F
* 40A20008 3860000E
* 2C030030 40A20008
* 38600000 2C030031
* 40A20008 38600006
* 4E800020 00000000
* C29472D8 00000003
* 2C04002E 4180000C
* 90810058 38000000
* 9801005D 00000000

Alloy Victory/[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img] Poses
* 0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
* C28152E4 00000006
* 819E003C 907EFFFC
* 80E30030 2C07000F
* 40A2001C 80FE0008
* 3C008180 7C070000
* 4080000C 39030008
* 9107FFFC 00000000

Warioman Fix:
* 4A000000 90180F3A
* 38000000 00000028
* 4A000000 90180FB8
* 60000006 00000000
* 38000000 00002D00
* 10000000 00000017
* 38000001 00002D01
* 10000000 00000017
* E2000001 00000000
* 4A100000 0000005C
* 62000000 00000000
* E0000001 80008000


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: libertyernie on November 30, 2011, 05:09:50 PM
Would it be possible to have "Hyrule Castle Siege - Brawl styled by Hozu with credit to Mewtwo_2000" and "Battlefield N64 (Brawl sized version) by Mewtwo2000" included in the next version?

Or is there some files I can overwrite on my own?

Open up that "Stage List.html" file and it will tell you what files to overwrite. In this case, stgcustom1b.pac for Hyrule Castle and stgcustom24.pac for Battlefield.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Lord_of_D: on December 01, 2011, 02:22:03 PM
Try these:

Code:
ASF1nk's Custom CSS V2  [spunit262] [18 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002F
* 00010203 06070811
* 12091A0E 17161320
* 21260D05 14101F25
* 1B0B270C 15242218
* 0A231929 0F045D5E
* 5C4A4E40 464c5500

Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627

CSS Fix [Phantom Wings]:
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Giga and Company Engine V2 [spunit262]
* C2684964 00000013
* 881400B8 2C00003F
* 41A00088 2C030010
* 40A20008 38600011
* 2C030026 40A20008
* 38600012 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 2C03000C 40A20008
* 3860002C 2C030017
* 40A20008 3860002D
* 2C03000A 40A20008
* 3860002E 2C03000E
* 40A20008 3860002F
* 2C030000 40A20008
* 38600030 2C030006
* 40A20008 38600031
* 987400B8 00000000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2815524 0000000D
* 7C641B78 2C030011
* 4182000C 2C030012
* 40A20008 38600010
* 2C03002C 40A20008
* 3860000C 2C03002D
* 40A20008 38600017
* 2C03002E 40A20008
* 3860000A 2C03002F
* 40A20008 3860000E
* 2C030030 40A20008
* 38600000 2C030031
* 40A20008 38600006
* 4E800020 00000000
* C29472D8 00000003
* 2C04002E 4180000C
* 90810058 38000000
* 9801005D 00000000

Alloy Victory/[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img] Poses
* 0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
* C28152E4 00000006
* 819E003C 907EFFFC
* 80E30030 2C07000F
* 40A2001C 80FE0008
* 3C008180 7C070000
* 4080000C 39030008
* 9107FFFC 00000000

Warioman Fix:
* 4A000000 90180F3A
* 38000000 00000028
* 4A000000 90180FB8
* 60000006 00000000
* 38000000 00002D00
* 10000000 00000017
* 38000001 00002D01
* 10000000 00000017
* E2000001 00000000
* 4A100000 0000005C
* 62000000 00000000
* E0000001 80008000

you said sss D:, anyway i'll give it a try, thanks


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Lord_of_D: on December 03, 2011, 10:24:33 PM
sorry for the double post but damnit, its not working, please tell me whats the exact code if its one of those


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: libertyernie on December 11, 2011, 04:17:23 PM
@lord_of_D: - if you're not using Smash Stack (i.e. you have Homebrew Channel or Riivolution), you might as well just get rid of st_080805_0933.bin in the st folder. That might help.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: TheMTorres29 on December 28, 2011, 11:31:59 AM
How come when I try to edit the pictures in SmashBox/BrawlBox I get an error and cant save?
(http://i1226.photobucket.com/albums/ee413/TheMTorres29/Capture-2.png) :-\


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Dr. on December 28, 2011, 07:10:21 PM
so... why are you using SmashBox v0.57 ? :S
(just saying, you could use the latest Brawl Box and it should be fine)


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: TheMTorres29 on December 28, 2011, 07:54:33 PM
Its ok I solved it used a different BrawlBox ver.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: CutterKirby64 on December 29, 2011, 09:06:39 AM
Its ok I solved it used a different BrawlBox ver.
Can you tell me the version you used to fix this issue?? I tried with 3 different version: v0.63 modeset 4.2,  v0.65 & v0.65b...none of those worked.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: slayermarth101 on December 29, 2011, 09:26:14 AM
Can you tell me the version you used to fix this issue?? I tried with 3 different version: v0.63 modeset 4.2,  v0.65 & v0.65b...none of those worked.
Export the misc data[80] to your desktop or something, then get another SSS and import the misc data[80] into that one, then try to save it. Thats how I fixed mine.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: CutterKirby64 on December 29, 2011, 09:30:25 AM
Export the misc data[80] to your desktop or something, then get another SSS and import the misc data[80] into that one, then try to save it. Thats how I fixed mine.
Will the SSS still get the same look?


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: slayermarth101 on December 29, 2011, 09:50:56 AM
Will the SSS still get the same look?
Depends, which SSS do you want?


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: CutterKirby64 on December 29, 2011, 09:53:23 AM
Depends, which SSS do you want?
Well I want it to be just like the 4.51 version. xD


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: slayermarth101 on December 29, 2011, 09:56:36 AM
Well I want it to be just like the 4.51 version. xD
Well its gonna look like that as long as you have the code. But I mean I can put it on ASF1nk's SSS if you want.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: CutterKirby64 on December 29, 2011, 10:00:17 AM
Well its gonna look like that as long as you have the code. But I mean I can put it on ASF1nk's SSS if you want.
Oh I see...the dark blue one would be perfect! I'm using it with the 3.0 pack but I forgot how to change it to ASF1ink's.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: slayermarth101 on December 29, 2011, 10:03:30 AM
Wait I thought you were using the 4.51 version?


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: CutterKirby64 on December 29, 2011, 10:05:59 AM
Wait I thought you were using the 4.51 version?
Well I tried to use the 4.51 but I had that issue when trying to save my SSS portraits, then I gave up and came back to the 3.0, if I can fix that issue I'll be using the 4.51 again. xD


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: slayermarth101 on December 29, 2011, 10:15:07 AM
http://www.mediafire.com/?bij5a9viqdpodk6

And I see what you mean. The error thing when you try to save. It on works if you save as a different name. Don't just click save but click save as the nsave as a new name.

PS-The link is 4.51 in ASF1nk blue SSS.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: CutterKirby64 on December 29, 2011, 10:19:08 AM
[url]http://www.mediafire.com/?bij5a9viqdpodk6[/url]

And I see what you mean. The error thing when you try to save. It on works if you save as a different name. Don't just click save but click save as the nsave as a new name.

PS-The link is 4.51 in ASF1nk blue SSS.

Ohh so that's how it works! Thank you so much SlayerMarth, for teaching me how to save it and for making the ASF1nk's menu for me! You're amazing man!  ;D


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: slayermarth101 on December 29, 2011, 10:21:23 AM
No problem. Glad to help. ;D


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Eternal Yoshi on January 08, 2012, 05:15:36 PM
Can you get a version of Great Bay WITHOUT swimmable water?

Brawl's water mechanics aren't..... good.

How do I explain this?

Because of the water mechanics, certain characters can stall under the stage indefinitely.
It's like rudder stalling, but permanent since the stage doesn't rise in the sky like Pirate ship.

http://www.smashboards.com/showpost.php?p=8794249&postcount=1
http://www.youtube.com/watch?v=ZTkjItgz5c0

Watch, read, and think about it.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: octorox on January 12, 2012, 12:17:37 AM
Can you get a version of Great Bay WITHOUT swimmable water?

Brawl's water mechanics aren't..... good.

How do I explain this?

Because of the water mechanics, certain characters can stall under the stage indefinitely.
It's like rudder stalling, but permanent since the stage doesn't rise in the sky like Pirate ship.

[url]http://www.smashboards.com/showpost.php?p=8794249&postcount=1[/url]
[url]http://www.youtube.com/watch?v=ZTkjItgz5c0[/url]

Watch, read, and think about it.


You could always try BBrawl's water codes. If a character swims up for more than 5 seconds (not possible "normally" with the water height on any stage afaik) they automatically drown. Of course non-swimmable water would certainly be truer to the stage's melee incarnation anyway.

On another note, I'm also having the weird stage shaking glitch others have mentioned.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Fawfulcopter on January 16, 2012, 02:29:48 PM
So, uh, Code Manager won't allow me to have more that 256 lines of code, but I want the main codes in here, Default Settings Mod, CSS stuff and some other things that come out to...
518.
HOW DO


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: SSJ Is Clueless! on January 16, 2012, 02:45:24 PM
get the newest version of ocarina code manager then put the gamconfig.txt on the root of you sd card and when the code manager says you have more than 256 lines selected just continue.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: ChaosEpsilon613 on January 16, 2012, 03:12:29 PM
Can anybody help me with this problem im having?  :-\

http://forums.kc-mm.com/index.php?topic=40005.0


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Stezan on January 16, 2012, 05:05:56 PM
Also experiencing the violent stage shaking glitch.  Its negligible on stages that only shake briefly but for things like Green Greens, when the tree is blowing, the stage becomes terrible.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Fawfulcopter on January 16, 2012, 05:22:21 PM
Also experiencing violent stage shaking. I've only experienced it on Norfair thus far.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: SSJ Is Clueless! on January 16, 2012, 05:49:35 PM
uh yah i dont know what thats about


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Whynot on January 23, 2012, 09:27:05 AM
Hello, I am French and I use a translator. Be clement on my English.
Already I thank you for this magnificent work which I would like to use. My lens wii being broken I cannot use of disk and I pass by usb.
Thus my question is the following one: we can modify the iso manually rather than to cross(spend) by riivolution. Modify thus the iso with wiiscrubber or wii iso tools. And then put on it with usb loader gx or wiiflow.

Thank you for having read to me, I look forward to your answer.

Ps: I know Miaicis with whom I discussed there is a moment, he always works for Kitty Corp?


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: BlueBrain on March 13, 2012, 05:42:13 AM
use the file patch code, its available for both PAL and NTSC now ^^


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: ChaosEpsilon613 on March 13, 2012, 07:14:14 PM
Theres a new version of minus out now, just so you know ;)

http://smashmods.com/forum/page/bmdownload.html (http://smashmods.com/forum/page/bmdownload.html)


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Blazingflare on March 15, 2012, 03:40:53 AM
Im having a problem with my SSS. I tried to replace one of the custom stage portraits with a different one and now all of the portraits have become battlefield's portrait with the triforce as the emblem :'(
Any idea how to fix this?


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: PrettyCoolGuy on March 18, 2012, 04:18:36 PM
did you replace the entire sc_selmap.pac? or just one portrait?


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Blazingflare on March 20, 2012, 11:30:40 PM
just one portrait
the subspace factory one to be precise


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: slayermarth101 on March 21, 2012, 05:29:48 AM
Im having a problem with my SSS. I tried to replace one of the custom stage portraits with a different one and now all of the portraits have become battlefield's portrait with the triforce as the emblem :'(
Any idea how to fix this?
Make sure you use an old version of brawlbox. Preferably the modset.
Make sure your SSS doesn't go over 1.14mb.

Hope those help.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: Blazingflare on March 21, 2012, 01:57:18 PM
Make sure you use an old version of brawlbox. Preferably the modset.
Make sure your SSS doesn't go over 1.14mb.

Hope those help.
well my SSS is under 1.14mb so its not that. Could you link me to the modset for brawlbox? I am currently using version 0.63d so that might be the problem


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: slayermarth101 on March 21, 2012, 02:06:18 PM
This is the modset version. (http://www.mediafire.com/?awaw9uaw9d16c6d)


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: libertyernie on March 21, 2012, 08:46:38 PM
I have problems with editing the SSS too. If anyone has a common5 with added portraits that also works in the newest BrawlBox, that would be great.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: ghost_user47 on March 23, 2012, 02:39:22 PM
My SSS just has all Battlefield icons.... I used the old modset and everything  :-\


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: libertyernie on March 25, 2012, 08:14:15 PM
New version coming soon; should be up tomorrow. vBrawl only, sorry. (Unless you want to edit the common5 and such yourself, and make a new GCT.)
(http://i.imgur.com/e0Bg3.png)(http://i.imgur.com/gwfDQ.png)

@Nanobuds: That happened to me when editing the common5 with the newest BrawlBox. I'm afraid you'll have to keep the old Modset 4.2 around for that.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: slayermarth101 on March 25, 2012, 09:29:26 PM
Isn't that basically the same as the 4.0 version?


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: libertyernie on March 26, 2012, 08:52:19 AM
The screen is the same. Pretty much the only difference is that several of the stages are upgraded, and also I think the common5 is more stable (but you still have to use an old version to edit it.)
Also, I think I fixed the stages you play on when playing vs. Peach in Classic Mode.


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: SSJ Is Clueless! on March 26, 2012, 10:58:57 AM
i like that layout more than the other one any way so im glad youi put it back


Title: Re: Classic Exp. Pack 4.51 (download Great Bay fix)
Post by: libertyernie on March 26, 2012, 12:23:01 PM
Version 4.51 is archived in this post.
Click here to see the README/stage list! (added March 21, 2012) ([url]http://lakora.us/brawl/cep/4.51/Stage%20List.html[/url])

([url]http://i.imgur.com/bge18s.png[/url]) ([url]http://i.imgur.com/bge18.png[/url]) ([url]http://i.imgur.com/GvB5Hs.png[/url]) ([url]http://imgur.com/GvB5H.png[/url])
If you have problems with version 4.51, look on page 37 of this thread for the older version.

The Classic Expansion Pack is an add-on for Super Smash Bros. Brawl which contains 33 additional stages that can be used in Brawl (multiplayer) mode. These stages are remakes of stages from Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee (GameCube), as well as ports of stages from Brawl's adventure mode, The Subspace Emissary, stage edits designed for Project: M, and a playable Online Training Room.

I (libertyernie) have compiled these stages made by others into a special pack that adds them to the Brawl stage roster, without replacing any existing stages. This is done with the help of Phantom Wings' "Stage Roster Expansion System," a code that gives the framework for adding stages to Brawl.

This pack also contains several Wii music files, which replace certain obscure tracks (mostly in The Subspace Emissary) and are reassigned through the use of codes to play on several of the added stages.

Classic Expansion Pack 4.51.exe ([url]http://www.mediafire.com/?xvvbpzy71k06qxk[/url]) (Gecko/Riivolution + Brawl/BBrawl/Brawl-. From Mediafire; 79.53 MB)
CEP 4.51 for modlauncher or AIO pack.exe ([url]http://www.mediafire.com/?welcnudojjzj708[/url]) (For Bionic's modlauncher.xml and/or the Brawl AIO pack - adds options for CEP+Brawl, CEP+BBrawl, CEP+Brawl- to the menu. From Mediafire; 78.55 MB)
Must download (bugfix 2): new_great_bay.zip ([url]http://www.mediafire.com/?n99wddiy526ha5c[/url]) (contains new STGCUSTOM0F.PAC and st_custom0f.rel files.)
See the file README.txt in the root and Stage List.html in the Stage List folder for credits and other information!

Notes:
The main pack comes with custom GCT files for regular Brawl, Brawl- 2.1, and BBrawl 3 rc1. See the README files in the bbrawl and brawlminus folders for details. (This pack also works with Riivolution, but only goes as far as duplicating Gecko OS's functionality.)

There is no Project:M version for this release, and there won't be until Project: M has another demo. (The current one is more than 8 months old and a lot has changed since then, so I'm not going to support it here.)

There is no Alternate Stage Loader (R+A button combo) in this version.

There is a feature for Classic Mode: the stages are changed so only "classic" stages appear - i.e. the stage choices are COMPLETELY DIFFERENT from Brawl. This works more reliably on Riivolution than on Gecko OS.

Codeset is in Codeset.txt or at [url]http://pastebin.com/9fRxB5GL[/url] ([url]http://pastebin.com/9fRxB5GL[/url]).


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: xxWutzMercyxx on March 27, 2012, 12:32:31 AM
I think we should wait until we get more Melee stages completed. If I'm correct there are 4 open slots on the Melee/64 SSS. Meaning Trophy Tussle (1,2,3) and Online Training should be replaced when the other remaning 5 Melee stages are completed. DSX8 is making Poke Floats, Icicle Mountain, Mute City, and Brinstar Depths if I'm correct. Only Flat Zone would be the very last stage left to add and could be added later. I'm only proposing this so when those stages or maybe atleast 3 of those are released then you can update the Pack once again giving people somehting new they haven't had in awhile. Just a suggestion bro :P


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: DSX8 on March 27, 2012, 02:36:19 AM
I think we should wait until we get more Melee stages completed. If I'm correct there are 4 open slots on the Melee/64 SSS. Meaning Trophy Tussle (1,2,3) and Online Training should be replaced when the other remaning 5 Melee stages are completed. DSX8 is making Poke Floats, Icicle Mountain, Mute City, and Brinstar Depths if I'm correct. Only Flat Zone would be the very last stage left to add and could be added later. I'm only proposing this so when those stages or maybe atleast 3 of those are released then you can update the Pack once again giving people somehting new they haven't had in awhile. Just a suggestion bro :P
imma be revamping Peach's Castle for a 3ds time once the next BB is released... got some special stuff to do with it ;D


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: ghost_user47 on March 27, 2012, 05:40:44 PM
are the stage names the same as the previous version? maybe I can just add the new stage files for the update...


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: libertyernie on March 27, 2012, 07:32:25 PM
The stage names are all the same, so yes, you can do that.

Actually, one of the reasons the main reason I released this update was because I found a better base for MiscData[80] so it doesn't crash as much when I edit it. I apparently still need to use the old version of BrawlBox though. :(


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: Zongalito on March 28, 2012, 06:12:52 AM
New version coming soon; should be up tomorrow. vBrawl only, sorry. (Unless you want to edit the common5 and such yourself, and make a new GCT.)
([url]http://i.imgur.com/e0Bg3.png[/url])([url]http://i.imgur.com/gwfDQ.png[/url])


I think that you should take out the online training room and SSB64 INTRO, training room is nothing but a final destination with a sandbag, ant the SSB64 is not an official SSB64 stage, and you have to keep in mind that you will have to put Pokefloats 1 and Cool Cool Mountain, brinstair (i think that's the name, a big stage of metroid), Mute City, and idk if there is more (if they're made)


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: libertyernie on March 28, 2012, 12:37:27 PM
The only reason I have the online training room and the intro stage is because I want to fill those spots. They're like placeholders.


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: PPXEXE on March 28, 2012, 01:27:07 PM
The only reason I have the online training room and the intro stage is because I want to fill those spots. They're like placeholders.

Do you have any ideas of what your going to replace them with?

Also am I still able to use this for OverDrive, i want to do 1 last release before i say i'm really done with it.

At this point I'm just going to make changes i think the game should have, and fix the problems of the last release. I'm not even going to bother with a change list this time around, since the mod itself isn't that popular anyway, hell i can't even figure out where most of the downloads are coming from.


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: Lord_of_D: on March 31, 2012, 12:18:47 AM
finally a update, thanks :D


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: libertyernie on April 02, 2012, 03:32:00 PM
New version of Yoshi's Story released that you can download separately (see the OP).

Also am
I still able to use this for OverDrive, i want to do 1 last release before i say i'm really done with it.
I don't mind at all.


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: Dragoon Fighter on April 15, 2012, 11:34:46 AM
With the new Project M demo coming out sometime today, are you going to make a version of  this awesome stage expansion that works with the new demo when it comes out?


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: ChaosEpsilon613 on April 15, 2012, 12:33:59 PM

Can anybody tell me how I can get this worrking with the Brawl Minus 2.x gct please?  :)


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: slayermarth101 on April 15, 2012, 10:00:02 PM
Can anybody tell me how I can get this worrking with the Brawl Minus 2.x gct please?  :)
Add the codes to your Brawl Minus .txt


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: DarkSim on April 17, 2012, 10:32:45 AM
I just downloaded Project M Demo 2, and I want to use this level pack, possible or not?

And I know what level you are missing, N64 Tutorial level damnit!

:D


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: namq on April 18, 2012, 02:58:19 PM
Legit new update, has all main stages from 64 and melee <3

if mute city was there I would love it

EDIT:

the codeset doesn't load for me, I only removed *disable custum stages code*

version was 5.0

/help

EDIT2:

It's not the codeset *gct) what is causing the game to freeze, as I took out all the codes and only used the file replacement, maybe is the intro screen whats freezing for me who know :(

gonna see if I can fix it

EDIT3:

Hmmm gonna start using my old back up :(  Please fix this as it looks really legit :(


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: slayermarth101 on April 18, 2012, 05:43:15 PM
Take out your common3 and try it.
If it still freezes take out the info.pac


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: ChaosEpsilon613 on April 18, 2012, 07:17:10 PM
Add the codes to your Brawl Minus .txt

I dont know how this actually works :/

Heres the Minus Gct.

RSBE01
Super Smash Bros. Brawl (NTSC)

Brawl Minus Codeset V2.X
Global Codes

Default Settings Modifier
* 24494A98 80000000
* 20523300 00000000
* 04523300 DEADBEEF
* 42000000 90000000
* 0417F360 00000100
* 0417F364 04000A00
* 0417F368 08010100
* 0417F36C 01000000
* E0000000 80008000
4-Stock, 8 Minutes
Handicap OFF
Damage Ratio 1.0
Stage Choice - Choose
Team Attack ON
Pause ON
Score Display OFF
Damage Gauge ON

Colored shields [Phantom wings]
* 4A000000 80F59A60
* 14000088 FF3AB700
* 14000090 FF000000
* 140000A0 FF000000
* 140000A8 00000000
* 4A000000 80F59ED4
* 14000088 00FFFF00
* 14000090 0000FF00
* 140000A0 0080FF00
* 140000A8 00000000
* 4A000000 80F5A348
* 14000088 FAF9E100
* 14000090 FFFF0000
* 140000A0 FFFF8000
* 140000A8 00000000
* 4A000000 80F5A7BC
* 14000088 88FCAE00
* 14000090 00FF0000
* 140000A0 00C00000
* 140000A8 00000000

Unrestricted Control Editing [spunit262]
* 211973CC 7CC6F82E
* 051973CC 38C20060
* 05197468 38620060
* 05197574 38820060
* 05197680 38E20060
* 051976B4 38620060
* 051978CC 38E20060
* 065A9380 0000000A
* 00010203 04050A0B
* 0C0D0000 00000000
* E0000000 80008000

Character ID Fix 2.1 [spunit262, The Paprika Killer]
* C28152E4 00000006
* 819E003C 907EFFFC
* 80E30030 2C07000F
* 40A2001C 80FE0008
* 3C008180 7C070000
* 4080000C 39030008
* 9107FFFC 00000000

Gameplay Codes

Universal Walljumping [Dantarion]
* C285893C 00000003
* 2C030024 4082000C
* 38600001 48000008
* 7C63002E 00000000

No Random Tripping [Y.S.]
* 0481CB34 EC210828

No Stale Moves
* 02FC0988 00130000

C-Stick Fastfalls Modifier [Phantom Wings, spunit262]
* 0485E27C 40A20008
* 0485E278 2C000001

Triple Jump Glitch Fix [Phantom Wings, spunit262]
* 04858DCC 38830003

No special fall after glide attack [Standardtoaster]
* 04FB31E0 0000000F
* 04FB3240 0000000F

Grab Release Speed-Ups [Standardtoaster]
* 4A000000 90000000
* 1619B000 00000078
* 00000001 000249F0
* 00000001 000249F0
* 00000001 000249F0
* 00000002 9019B020
* 04000100 80FAFB64
* 04070100 9019B000
* 00000002 9019B038
* 04000100 80FB05A4
* 04070100 9019B008
* 00000002 9019B050
* 04000100 80FAFC5C
* 04070100 9019B010
* 00000002 9019B068
* 04000100 80FB06AC
* 04070100 9019B010
* 06FAFBCC 00000008
* 00070100 9019B018
* 06FB060C 00000008
* 00070100 9019B030
* 06FAFC7C 00000008
* 00070100 9019B048
* 06FB06CC 00000008
* 00070100 9019B060
2.5x speed [up from 1.2x --theEffinBear]

Dash Dancing [Phantom wings]
* C271F474 00000004
* 81830058 2C0C000E
* 4182000C C0230040
* 48000008 FC20D090
* 60000000 00000000

Shield during Dashdance 2.0 [Yeroc]
* 06586080 00000040
* 00000002 80FAC5DC
* 00000002 805860A8
* 00000000 0000001A
* 00000006 00000030
* 00000000 00000003
* 02010300 80586090
* 02000401 80FAC32C
* 00090100 80586080
* 06FAC5D4 00000008
* 00090100 80586088

No Powershield Buffering [Shanus, Magus]
* 4A000000 90000000
* 1619AA10 00000055
* 00000006 00000030
* 00000000 00000003
* 00000000 00000000
* 00000005 20000001
* 00000002 9019AA38
* 000A0200 9019AA10
* 12000200 80fb0bdc
* 000E0000 00000000
* 12000200 9019AA20
* 000F0000 00000000
* 00080000 00000000
* 06fb0c5c 00000008
* 00070100 9019AA30

Ledgecancelling v1.1[Yeroc, Shanus]
* 06586000 00000038
* 00000002 80586010
* 00000000 00000001
* 02010200 80FAF3EC
* 12000200 9019A748
* 08000100 80586008
* 02010200 80FAB64C
* 00080000 00000000
* 06FC1C58 00000008
* 00070100 80586000

Dash Cancel 3.0 [Yeroc]
* 06585E80 00000078
* 00000002 80FAC974
* 00000002 80FACDF4
* 00000002 80585EC8
* 00000002 80585EE0
* 00000000 00000011
* 00000006 00000007
* 00000005 000003FC
* 00000000 00000004
* 00000005 00000C72
* 02010200 80FAC634
* 02010500 80585EA0
* 00090100 80585E80
* 02010500 80585EA0
* 02010200 80FACB54
* 00090100 80585E88
* 06FAC96C 00000008
* 00090100 80585E90
* 06FACDEC 00000008
* 00090100 80585E98

Ledgeteching v1.1 [Dantarion]
* 065861A0 00000030
* 00070100 80FB3F0C
* 00070100 80FB3F1C
* 0D000200 80FB362C
* 00090100 805861C0
* 00000002 80FB3694
* 00000002 805861A0
* 06FB368C 00000008
* 00090100 805861C8

Remove Dead Frame on Jumps [shanus]
* 06FC18F8 00000010
* 00020000 00000000
* 00020000 00000000

Ledgehang Duration [Yeroc]
* 06FB656C 00000008
* 00000001 0001D4C0
Current Setting: Animation Speed x2

Ledge Invincibility Duration [Y.S.]
* 04B88EB4 0000000F
Current Setting: 15 frames

Momentum Capture V4.3 [Phantom Wings, spunit262]
* C28669D8 00000013
* 3C008180 809D0008
* 8084FFFC 7C040000
* 4080000C 80840030
* 48000008 3880FFFF
* 807D007C A0E30006
* 80630038 2C03000B
* 40A20044 3C004540
* 901B000C C05B000C
* 38A2FE5C 84C50004
* 7CC0C671 4180000C
* 7C002000 4082FFF0
* 54C0027E 6C004540
* 901B000C C01B000C
* FC001028 C03B0008
* FC210032 2C030022
* 41800014 2C04002F
* 40A20010 2C070112
* 41A00008 D03B0008
* 60000000 00000000
* C277F794 00000002
* 801E0034 B01E0006
* 801E0048 00000000

Momentum Capture Data
* 065A9180 00000038
* 0600119A 09000CCD
* 0A001000 0E0014CD
* 0F001400 11001000
* 12001000 17001333
* 18001666 1A001266
* 2000099A 21001000
* 2F001CCD FF000D9A
<!--[!include:Character ID List(Momentum Capture)]-->

Items

Brawl Minus Items [Standardtoaster]
* 4A000000 91000000
* 14035E9C 00000078
* 140416D0 0000000A
* 14041748 0000000A
* 14057FC4 00000001
* 14058054 00000016
* 1405EDC0 41100000
* 1405EDC4 3F400000
* 1605F060 00000018
* 00020000 00000000
* 00020000 00000000
* 00020000 00000000
* 1405F08C 00000078
* 1605F6C0 00000078
* 00000000 00000000
* 00000000 00000004
* 00000000 0000001E
* 00000000 0000004A
* 00000000 0000000A
* 00000001 00017700
* 00000001 00000000
* 00000001 00000000
* 00000001 00000000
* 00000001 00000000
* 00000001 0000EA60
* 00000001 00007530
* 00000000 36431085
* 00000000 0000000A
* 00000000 018FFFC3
* 1405F74C 00000073
* 14068728 000000F0
* 14068514 00000009
* 160691B8 00000040
* 00000001 00200B20
* 00000001 00057E40
* 00000001 000493E0
* 00000001 0002BF20
* 00000001 0002BF20
* 00000001 0003A980
* 00000001 0000EA60
* 00000001 0000EA60
* 14069224 00000004
* 1406923C 00000006
* 14069254 00000008
* 1406926C 0000000A
* 14069284 0000000D
* 1406929C 0000000F

Stun Codes

Hitstun [Phantom Wings, spunit262]
* 02B88F48 00030001
* 04B87AA8 3F0A3D70
Current Setting: .54 Hitstun

Action 0x45 (hitstun) deadweight 'bump' angle 0x169 -> 0x16D [standardtoaster]
* 04FA9370 0000016D
* 04FA92F8 0000016D

Shield Stun V8 [spunit262]
* C28753FC 00000005
* 83810034 8083013C
* 2C040000 41810014
* 1F9C0016 3B9C002B
* 3880000A 7F9C23D6
* 60000000 00000000
(Old shield stun*X+Z)/Y=new shield stun
Prelim value: 6.5 (old value = 10)
1F9CXXXX=0016
3B9CZZZZ=002B
3880YYYY=000A

Fastfall During Tumble v2.2 [spunit262, Phantom Wings]
* C27651BC 0000000A
* 887E007C 2C030000
* 40A20040 809E0014
* 54846CFE 2C0417E5
* 41A00030 809EFFFC
* 80A4007C 80A50034
* 2C050049 40A2001C
* 80840070 80840024
* 8084001C 80A40000
* 60A50004 90A40000
* 60000000 00000000

Tech Window v.05  [spunit262]
* C277F190 00000012
* 80810010 2C040046
* 41A00080 2C04004C
* 41A10078 80BF0068
* 88C5008F 2C06000F
* 41A10068 88E5008E
* 7CC63A14 2C060032
* 41800058 2C040049
* 41820050 41A00008
* 3884FFFC 3884FFBA
* 5484083C 38840060
* 2C040062 41810030
* 41820010 80C50038
* 54C66D3E 48000014
* 80E50074 50E4EFFE
* 80C5003C 7CC69E70
* 2C0607E5 41A00008
* 60840001 90810010
* 60000000 00000000
* C2765394 00000005
* 88C30058 2C060032
* 41A10014 7C060214
* 2C0000FF 41800008
* 380000FE 98030058
* 60000000 00000000
Teching window (15) [2C06000F]5th Line
Missed teching window (teching window included) (35) [2C060032]7th,21st Lines

Character Specific Codes

Pokemon Trainer Infinite Stamina
* 04A8BDAC 60000000

Press Shield to Allow Swap V1.1
* C2816B1C 0000000C
* 7FA4EB78 88A3000A
* 54A61838 7CC33214
* 80C60034 80C60060
* 80C60068 80C60074
* 70C00008 40A20034
* 80E30030 2C07001F
* 41A10028 2C070003
* 4182001C 2C070018
* 41820014 2C07001C
* 41A00010 2C170115
* 41820008 7CA42B78
* 60000000 00000000

Gandouken [Standardtoaster]
* 4A000000 9105E780
* 14000640 41100000
* 14000644 3F400000
* 4A000000 9105F020
* 1400006C 00000078
* 16000040 0000000C
* 00020000 00020000
* 00020000 00000000
* 14000730 00000073
* 14000704 36431085

CSS Codes

Reverse Name Sort
* 0469F600 7C002051

Stage Codes

Other Codes

File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000
Disable for Riivolution

Infinite Replays
* 040EB804 60000000

Save Tags in Replays
* 0404B140 38A00000

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001

Unrestricted Replay Camera
* 0409E934 60000000
* 0409E93C 60000000
* 0409E9AC FC201890
* 0409E9B8 FC600090
* 0409E9BC FC000890
* 0409E9C8 FC001890

Rebound has SFX
* 4A000000 90000000
* 1619A600 00000038
* 00000000 000000D9
* 00000000 00001EF1
* 00000002 9019A618
* 0A000100 9019A600
* 0A000100 9019A608
* 04070100 80FB1984
* 00080000 00000000
* 06FB19AC 00000008
* 00070100 9019A610

Im sorry for how stupidly long this is, if someone can tell me how to make it seem smaller or something. Id really appreciate it.  :)

Could anybody put the two together for me? Please? :)


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: slayermarth101 on April 19, 2012, 05:33:32 AM
Send me you .txt


Title: Re: Classic Exp. Pack 5.0 (stage updates)
Post by: ChaosEpsilon613 on April 22, 2012, 08:54:40 PM
Sorry for the late post  :-\

If you mean my Gct heres a link

http://www.mediafire.com/?c0k53wl898h85m2 (http://www.mediafire.com/?c0k53wl898h85m2)

If you mean the text document i posted it already.


Title: CEP 5.02
Post by: libertyernie on April 24, 2012, 08:24:06 PM
Classic Expansion Pack for Project: M Demo 2.1 (last updated June 20)
If you downloaded this between June 16 and June 20, get this update file. (http://www.mediafire.com/?xxpyfyg85967xdr)

First of all, this is unofficial. All the stages that are in P:M are the P:M versions, but some of them are in different slots, so it won't work on Wi-Fi.

This is version 5.02, made for Project: M Demo 2.1 (either the "homebrew option" or "hackless" versions.)

Download (http://www.mediafire.com/?1smz11idf1ajjni) (.exe (7z) archive; 78 MB)

Screenshots:
(http://i.imgur.com/HTpSz.png)
(http://i.imgur.com/vt6Sw.png)

As you can see, stages present in the actual P:M demo have a blue border. They also have a little P:M symbol near their name when you hover over them.

This version also comes with a couple extras in 1P mode. See the "one-player bonuses" section near the end at: http://lakora.us/brawl/cep/5.02 (http://lakora.us/brawl/cep/5.02).


Title: Re: Classic Exp. Pack 5.01 for Project: M
Post by: slayermarth101 on April 25, 2012, 04:04:05 PM
Sorry for the late post  :-\

If you mean my Gct heres a link

[url]http://www.mediafire.com/?c0k53wl898h85m2[/url] ([url]http://www.mediafire.com/?c0k53wl898h85m2[/url])

If you mean the text document i posted it already.


RSBE01
Super Smash Bros. Brawl (NTSC)

Brawl Minus Codeset V2.X
Global Codes

Default Settings Modifier
* 24494A98 80000000
* 20523300 00000000
* 04523300 DEADBEEF
* 42000000 90000000
* 0417F360 00000100
* 0417F364 04000A00
* 0417F368 08010100
* 0417F36C 01000000
* E0000000 80008000
4-Stock, 8 Minutes
Handicap OFF
Damage Ratio 1.0
Stage Choice - Choose
Team Attack ON
Pause ON
Score Display OFF
Damage Gauge ON

Colored shields [Phantom wings]
* 4A000000 80F59A60
* 14000088 FF3AB700
* 14000090 FF000000
* 140000A0 FF000000
* 140000A8 00000000
* 4A000000 80F59ED4
* 14000088 00FFFF00
* 14000090 0000FF00
* 140000A0 0080FF00
* 140000A8 00000000
* 4A000000 80F5A348
* 14000088 FAF9E100
* 14000090 FFFF0000
* 140000A0 FFFF8000
* 140000A8 00000000
* 4A000000 80F5A7BC
* 14000088 88FCAE00
* 14000090 00FF0000
* 140000A0 00C00000
* 140000A8 00000000

Unrestricted Control Editing [spunit262]
* 211973CC 7CC6F82E
* 051973CC 38C20060
* 05197468 38620060
* 05197574 38820060
* 05197680 38E20060
* 051976B4 38620060
* 051978CC 38E20060
* 065A9380 0000000A
* 00010203 04050A0B
* 0C0D0000 00000000
* E0000000 80008000

Character ID Fix 2.1 [spunit262, The Paprika Killer]
* C28152E4 00000006
* 819E003C 907EFFFC
* 80E30030 2C07000F
* 40A2001C 80FE0008
* 3C008180 7C070000
* 4080000C 39030008
* 9107FFFC 00000000

Gameplay Codes

Universal Walljumping [Dantarion]
* C285893C 00000003
* 2C030024 4082000C
* 38600001 48000008
* 7C63002E 00000000

No Random Tripping [Y.S.]
* 0481CB34 EC210828

No Stale Moves
* 02FC0988 00130000

C-Stick Fastfalls Modifier [Phantom Wings, spunit262]
* 0485E27C 40A20008
* 0485E278 2C000001

Triple Jump Glitch Fix [Phantom Wings, spunit262]
* 04858DCC 38830003

No special fall after glide attack [Standardtoaster]
* 04FB31E0 0000000F
* 04FB3240 0000000F

Grab Release Speed-Ups [Standardtoaster]
* 4A000000 90000000
* 1619B000 00000078
* 00000001 000249F0
* 00000001 000249F0
* 00000001 000249F0
* 00000002 9019B020
* 04000100 80FAFB64
* 04070100 9019B000
* 00000002 9019B038
* 04000100 80FB05A4
* 04070100 9019B008
* 00000002 9019B050
* 04000100 80FAFC5C
* 04070100 9019B010
* 00000002 9019B068
* 04000100 80FB06AC
* 04070100 9019B010
* 06FAFBCC 00000008
* 00070100 9019B018
* 06FB060C 00000008
* 00070100 9019B030
* 06FAFC7C 00000008
* 00070100 9019B048
* 06FB06CC 00000008
* 00070100 9019B060
2.5x speed [up from 1.2x --theEffinBear]

Dash Dancing [Phantom wings]
* C271F474 00000004
* 81830058 2C0C000E
* 4182000C C0230040
* 48000008 FC20D090
* 60000000 00000000

Shield during Dashdance 2.0 [Yeroc]
* 06586080 00000040
* 00000002 80FAC5DC
* 00000002 805860A8
* 00000000 0000001A
* 00000006 00000030
* 00000000 00000003
* 02010300 80586090
* 02000401 80FAC32C
* 00090100 80586080
* 06FAC5D4 00000008
* 00090100 80586088

No Powershield Buffering [Shanus, Magus]
* 4A000000 90000000
* 1619AA10 00000055
* 00000006 00000030
* 00000000 00000003
* 00000000 00000000
* 00000005 20000001
* 00000002 9019AA38
* 000A0200 9019AA10
* 12000200 80fb0bdc
* 000E0000 00000000
* 12000200 9019AA20
* 000F0000 00000000
* 00080000 00000000
* 06fb0c5c 00000008
* 00070100 9019AA30

Ledgecancelling v1.1[Yeroc, Shanus]
* 06586000 00000038
* 00000002 80586010
* 00000000 00000001
* 02010200 80FAF3EC
* 12000200 9019A748
* 08000100 80586008
* 02010200 80FAB64C
* 00080000 00000000
* 06FC1C58 00000008
* 00070100 80586000

Dash Cancel 3.0 [Yeroc]
* 06585E80 00000078
* 00000002 80FAC974
* 00000002 80FACDF4
* 00000002 80585EC8
* 00000002 80585EE0
* 00000000 00000011
* 00000006 00000007
* 00000005 000003FC
* 00000000 00000004
* 00000005 00000C72
* 02010200 80FAC634
* 02010500 80585EA0
* 00090100 80585E80
* 02010500 80585EA0
* 02010200 80FACB54
* 00090100 80585E88
* 06FAC96C 00000008
* 00090100 80585E90
* 06FACDEC 00000008
* 00090100 80585E98

Ledgeteching v1.1 [Dantarion]
* 065861A0 00000030
* 00070100 80FB3F0C
* 00070100 80FB3F1C
* 0D000200 80FB362C
* 00090100 805861C0
* 00000002 80FB3694
* 00000002 805861A0
* 06FB368C 00000008
* 00090100 805861C8

Remove Dead Frame on Jumps [shanus]
* 06FC18F8 00000010
* 00020000 00000000
* 00020000 00000000

Ledgehang Duration [Yeroc]
* 06FB656C 00000008
* 00000001 0001D4C0
Current Setting: Animation Speed x2

Ledge Invincibility Duration [Y.S.]
* 04B88EB4 0000000F
Current Setting: 15 frames

Momentum Capture V4.3 [Phantom Wings, spunit262]
* C28669D8 00000013
* 3C008180 809D0008
* 8084FFFC 7C040000
* 4080000C 80840030
* 48000008 3880FFFF
* 807D007C A0E30006
* 80630038 2C03000B
* 40A20044 3C004540
* 901B000C C05B000C
* 38A2FE5C 84C50004
* 7CC0C671 4180000C
* 7C002000 4082FFF0
* 54C0027E 6C004540
* 901B000C C01B000C
* FC001028 C03B0008
* FC210032 2C030022
* 41800014 2C04002F
* 40A20010 2C070112
* 41A00008 D03B0008
* 60000000 00000000
* C277F794 00000002
* 801E0034 B01E0006
* 801E0048 00000000

Momentum Capture Data
* 065A9180 00000038
* 0600119A 09000CCD
* 0A001000 0E0014CD
* 0F001400 11001000
* 12001000 17001333
* 18001666 1A001266
* 2000099A 21001000
* 2F001CCD FF000D9A
<!--[!include:Character ID List(Momentum Capture)]-->

Items

Brawl Minus Items [Standardtoaster]
* 4A000000 91000000
* 14035E9C 00000078
* 140416D0 0000000A
* 14041748 0000000A
* 14057FC4 00000001
* 14058054 00000016
* 1405EDC0 41100000
* 1405EDC4 3F400000
* 1605F060 00000018
* 00020000 00000000
* 00020000 00000000
* 00020000 00000000
* 1405F08C 00000078
* 1605F6C0 00000078
* 00000000 00000000
* 00000000 00000004
* 00000000 0000001E
* 00000000 0000004A
* 00000000 0000000A
* 00000001 00017700
* 00000001 00000000
* 00000001 00000000
* 00000001 00000000
* 00000001 00000000
* 00000001 0000EA60
* 00000001 00007530
* 00000000 36431085
* 00000000 0000000A
* 00000000 018FFFC3
* 1405F74C 00000073
* 14068728 000000F0
* 14068514 00000009
* 160691B8 00000040
* 00000001 00200B20
* 00000001 00057E40
* 00000001 000493E0
* 00000001 0002BF20
* 00000001 0002BF20
* 00000001 0003A980
* 00000001 0000EA60
* 00000001 0000EA60
* 14069224 00000004
* 1406923C 00000006
* 14069254 00000008
* 1406926C 0000000A
* 14069284 0000000D
* 1406929C 0000000F

Stun Codes

Hitstun [Phantom Wings, spunit262]
* 02B88F48 00030001
* 04B87AA8 3F0A3D70
Current Setting: .54 Hitstun

Action 0x45 (hitstun) deadweight 'bump' angle 0x169 -> 0x16D [standardtoaster]
* 04FA9370 0000016D
* 04FA92F8 0000016D

Shield Stun V8 [spunit262]
* C28753FC 00000005
* 83810034 8083013C
* 2C040000 41810014
* 1F9C0016 3B9C002B
* 3880000A 7F9C23D6
* 60000000 00000000
(Old shield stun*X+Z)/Y=new shield stun
Prelim value: 6.5 (old value = 10)
1F9CXXXX=0016
3B9CZZZZ=002B
3880YYYY=000A

Fastfall During Tumble v2.2 [spunit262, Phantom Wings]
* C27651BC 0000000A
* 887E007C 2C030000
* 40A20040 809E0014
* 54846CFE 2C0417E5
* 41A00030 809EFFFC
* 80A4007C 80A50034
* 2C050049 40A2001C
* 80840070 80840024
* 8084001C 80A40000
* 60A50004 90A40000
* 60000000 00000000

Tech Window v.05  [spunit262]
* C277F190 00000012
* 80810010 2C040046
* 41A00080 2C04004C
* 41A10078 80BF0068
* 88C5008F 2C06000F
* 41A10068 88E5008E
* 7CC63A14 2C060032
* 41800058 2C040049
* 41820050 41A00008
* 3884FFFC 3884FFBA
* 5484083C 38840060
* 2C040062 41810030
* 41820010 80C50038
* 54C66D3E 48000014
* 80E50074 50E4EFFE
* 80C5003C 7CC69E70
* 2C0607E5 41A00008
* 60840001 90810010
* 60000000 00000000
* C2765394 00000005
* 88C30058 2C060032
* 41A10014 7C060214
* 2C0000FF 41800008
* 380000FE 98030058
* 60000000 00000000
Teching window (15) [2C06000F]5th Line
Missed teching window (teching window included) (35) [2C060032]7th,21st Lines

Character Specific Codes

Pokemon Trainer Infinite Stamina
* 04A8BDAC 60000000

Press Shield to Allow Swap V1.1
* C2816B1C 0000000C
* 7FA4EB78 88A3000A
* 54A61838 7CC33214
* 80C60034 80C60060
* 80C60068 80C60074
* 70C00008 40A20034
* 80E30030 2C07001F
* 41A10028 2C070003
* 4182001C 2C070018
* 41820014 2C07001C
* 41A00010 2C170115
* 41820008 7CA42B78
* 60000000 00000000

Gandouken [Standardtoaster]
* 4A000000 9105E780
* 14000640 41100000
* 14000644 3F400000
* 4A000000 9105F020
* 1400006C 00000078
* 16000040 0000000C
* 00020000 00020000
* 00020000 00000000
* 14000730 00000073
* 14000704 36431085

CSS Codes

Reverse Name Sort
* 0469F600 7C002051

Stage Codes

Other Codes

File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000
Disable for Riivolution

Infinite Replays
* 040EB804 60000000

Save Tags in Replays
* 0404B140 38A00000

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001

Unrestricted Replay Camera
* 0409E934 60000000
* 0409E93C 60000000
* 0409E9AC FC201890
* 0409E9B8 FC600090
* 0409E9BC FC000890
* 0409E9C8 FC001890

Rebound has SFX
* 4A000000 90000000
* 1619A600 00000038
* 00000000 000000D9
* 00000000 00001EF1
* 00000002 9019A618
* 0A000100 9019A600
* 0A000100 9019A608
* 04070100 80FB1984
* 00080000 00000000
* 06FB19AC 00000008
* 00070100 9019A610

CLASSIC EXPANSION PACK

Classic Expansion SSS v5.0
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 00000027
* 066B99D8 00000027
* 00010203 04050709
* 080A0B0C 0D0E0F10
* 11141516 1A191217
* 0618132A 1D1E1B1C
* 2B2C2D2E 2F303100
* 006B92A4 00000026
* 066B9A58 00000026
* 33343532 3738393A
* 2524211F 20233B27
* 223C2628 3D3E363F
* 40414243 44454647
* 48494A4B 4C4D0000
* 06407AAC 0000009C
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3BFFFF 40204121
* 42224323 44244525
* 46264727 48284929
* 4A2A4B2B 4C2C4D2D
* 4E2E4F2F 50305131
* 524E533D 543E553F
* 56405741 58425943
* 5A445B45 5C465D47
* 5E485F49 604A614B
* 624C634D 00000000
Sole differences from v4.51 are:
* the Foruside icon ID change (60 to 78, or 3C to 4E)
* Midair Stadium (2A) moved back before Pictochat (1D)

Stage Roster Expansion System v2.0: [Phantom Wings]
* E0000000 80008000
* 04043B20 380000FF
* 04043B40 1C060018
* 04043B58 38840018
* 04949C8C 3884B460
* 04949D10 3884B460
* 04949E20 3884B460
* 04949EFC 3884B460
* C294A588 00000003
* A063001A 2C030040
* 41800008 38600000
* 60000000 00000000
* C294A1D0 00000003
* 7C7D1B78 2C03FFFF
* 40820008 3FA0003F
* 60000000 00000000
* 04015564 48000010
* 2042AEB0 00000041
* 0442AEB0 00000000
* 80000000 8042AEB0
* 80000001 8042AEB0
* 60000030 00000000
* 8A001801 00000000
* 86000000 00000024
* 86000001 00000018
* 62000000 00000000
* 0042B348 024B0000
* 0442B348 00000040
* 0642B34C 00000010
* 73745F63 7573746F
* 6D00002E 72656C00
* 80000000 8042BC18
* 80000001 8042B460
* 8A010001 00000000
* 0442B560 8042BC14
* 0042BC18 010F0000
* 0642BC14 00000008
* 43757374 6F6D0000
* E0000000 80008000
* 04043B34 483E783C
* 0642B370 00000050
* 2C060031 4080000C
* 80040000 48000040
* 3806000F 7C030000
* 40820030 3866FFD0
* 38C4000F 38860001
* 3CA08042 60A5B450
* 38E00000 7E6802A6
* 4BFCB811 7E6803A6
* 38C00031 4BC1878C
* 3884FFE8 4BC1877C
* 04949C88 4BAE1749
* 04949D0C 4BAE16C5
* 04949E1C 4BAE15B5
* 04949F08 4BAE14C9
* 0642B3D0 00000060
* 9421FF80 BC610010
* 7C6802A6 9061000C
* 2C000040 41800030
* 7C030378 3863FFC1
* 3CC08042 60C6BC1C
* 38860001 3CA08042
* 60A5B450 38E00000
* 39200000 4BFCB7AD
* 38000040 540013BA
* 8061000C 7C6803A6
* B8610010 80210000
* 4E800020 00000000
* 0042B455 00000078
* 0442B45C 00000002

REPLACEMENT TRACKS
Note: sometimes in 1P mode, the songs will play on other (Brawl) stages. To prevent this somewhat, there are also music codes here for the Melee stages in Brawl and the Target Smash level.
(Code base by Oshtoby)

SSE Stages

Midair Stadium: T02 Menu (Super Smash Bros. Melee)
* 28708ceb 00000040
* 4A000000 90180F06
* 14000076 FF0027EE
* E0000000 80008000

Research Facility: D08 Vs. Parasite Queen
* 28708ceb 00000041
* 4A000000 90180F06
* 14000076 FF00274D
* E0000000 80008000

Smash Skiff: I03 Fire Field
* 28708ceb 00000042
* 4A000000 90180F06
* 14000076 FF00277A
* E0000000 80008000

The Lake Shore: A06 Castle / Boss Fortress (Super Mario World / SMB 3)
* 28708ceb 00000043
* 4A000000 90180F06
* 14000076 FF002719
* E0000000 80008000

SSE Forest: C05 Hidden Mountain & Forest
* 28708ceb 00000044
* 4A000000 90180F06
* 14000076 FF002737
* E0000000 80008000

SSE Jungle: B08 Jungle Level
* 28708ceb 00000045
* 4A000000 90180F06
* 14000076 FF002730
* E0000000 80008000

The Glacial Peak: F11 Frozen Hillside
* 28708ceb 00000046
* 4A000000 90180F06
* 14000076 FF002761
* E0000000 80008000

The Canyon: X04 Battlefield
* 28708ceb 00000047
* 4A000000 90180F06
* 14000076 FF0026FC
* E0000000 80008000

MELEE

Princess Peach's Castle: W01 Princess Peach's Castle (Melee)
* 28708ceb 00000048
* 4A000000 90180F06
* 14000076 FF0027FF
* E0000000 80008000

Trophy Tussle 1: Y16 TROPHY TUSSLE
* 28708ceb 00000049
* 4A000000 90180F06
* 14000076 FF00282E
* E0000000 80008000

Trophy Tussle 2: Y16 TROPHY TUSSLE
* 28708ceb 0000004A
* 4A000000 90180F06
* 14000076 FF00282E
* E0000000 80008000

Trophy Tussle 3: Y16 TROPHY TUSSLE
* 28708ceb 0000004B
* 4A000000 90180F06
* 14000076 FF00282E
* E0000000 80008000

Final Destination (Melee): X05 Final Destination (Melee)
* 28708ceb 0000004C
* 4A000000 90180F06
* 14000076 FF002817
* E0000000 80008000

Kongo Jungle (Melee): W26 Kong Jungle (Melee)
* 28708ceb 0000004D
* 4A000000 90180F06
* 14000076 FF002818
* E0000000 80008000

Great Bay: Y09 SARIA'S SONG
* 28708ceb 0000004E
* 4A000000 90180F06
* 14000076 FF002827
* E0000000 80008000

Yoshi's Story: Y10 YOSHI'S STORY
* 28708ceb 0000004F
* 4A000000 90180F06
* 14000076 FF002828
* E0000000 80008000

Fountain of Dreams: W06 Fountain of Dreams (Melee)
* 28708ceb 00000050
* 4A000000 90180F06
* 14000076 FF002804
* E0000000 80008000

Venom: W28 Venom (Melee)
* 28708ceb 00000051
* 4A000000 90180F06
* 14000076 FF00281A
* E0000000 80008000

Fourside: Y01 FOURSIDE
* 28708ceb 00000052
* 4A000000 90180F06
* 14000076 FF00281F
* E0000000 80008000

Mushroom Kingdom (Melee): Y03 MUSHROOM KINGDOM
* 28708ceb 00000053
* 4A000000 90180F06
* 14000076 FF002821
* E0000000 80008000
(music Y03 is also used on Mushroom Kingdom 64)

Mushroom Kingdom II: Q14 MUSHROOM KINGDOM II
* 28708ceb 00000054
* 4A000000 90180F06
* 14000076 FF0027D0
* E0000000 80008000

Battlefield: W21 Battlefield (Melee)
* 28708ceb 00000055
* 4A000000 90180F06
* 14000076 FF002813
* E0000000 80008000

SUPER SMASH BROS.

Peach's Castle: M04 PEACH'S CASLTE
* 28708ceb 00000058
* 4A000000 90180F06
* 14000076 FF0027A4
* E0000000 80008000

Kongo Jungle 64: M03 KONGO JUNGLE
* 28708ceb 00000059
* 4A000000 90180F06
* 14000076 FF0027A3
* E0000000 80008000

Hyrule Castle: Y14 HYRULE CASTLE
* 28708ceb 0000005A
* 4A000000 90180F06
* 14000076 FF00282C
* E0000000 80008000

Planet Zebes: J13 PLANET ZEBES (SUPER SMASH BROS.)
* 28708ceb 0000005B
* 4A000000 90180F06
* 14000076 FF00278E
* E0000000 80008000

Mushroom Kingdom (64): Y03 MUSHROOM KINGDOM
* 28708ceb 0000005C
* 4A000000 90180F06
* 14000076 FF002821
* E0000000 80008000
(music Y03 is also used on Mushroom Kingdom Melee)

Yoshi's Island (64): Y08 YOSHI'S ISLAND
* 28708ceb 0000005E
* 4A000000 90180F06
* 14000076 FF002826
* E0000000 80008000

Dream Land: Y15 DREAM LAND
* 28708ceb 0000005F
* 4A000000 90180F06
* 14000076 FF00282D
* E0000000 80008000

Sector Z: Z57 SECTOR Z
* 28708ceb 00000060
* 4A000000 90180F06
* 14000076 FF00286A
* E0000000 80008000

Saffron City: Y13 SAFFRON CITY
* 28708ceb 00000061
* 4A000000 90180F06
* 14000076 FF00282B
* E0000000 80008000

Metal Cavern: Y05 METAL MARIO BATTLE
* 28708ceb 00000062
* 4A000000 90180F06
* 14000076 FF002823
* E0000000 80008000

Final Destinaion 64: J12 MASTER HAND BATTLE
* 28708ceb 0000005D
* 4A000000 90180F06
* 14000076 FF00278D
* E0000000 80008000

SSB64 Intro: J11 SSB64 INTRO
* 28708ceb 00000057
* 4A000000 90180F06
* 14000076 FF00278C
* E0000000 80008000

Battlefield 64: Y04 FIGHTING POLYGON TEAM
* 28708ceb 00000063
* 4A000000 90180F06
* 14000076 FF002822
* E0000000 80008000

OTHER

Online Training Room: R17 Charge! (Wii Play)
* 28708ceb 00000056
* 4A000000 90180F06
* 14000076 FF0027E1
* E0000000 80008000

MELEE STAGES (BUGFIX FOR CLASSIC MODE)
If you don't play Classic Mode often, feel free to disable the below code and get the original 2 or 3 songs back for each stage.

Override music on Melee stages (plays original stage music, avoids 1P-mode bugs)
* 28708ceb 00000029
* 4A000000 90180F06
* 14000076 FF002816
* E0000000 80008000
* 28708ceb 0000002A
* 4A000000 90180F06
* 14000076 FF002803
* E0000000 80008000
* 28708ceb 0000002B
* 4A000000 90180F06
* 14000076 FF002801
* E0000000 80008000
* 28708ceb 0000002C
* 4A000000 90180F06
* 14000076 FF00280A
* E0000000 80008000
* 28708ceb 0000002D
* 4A000000 90180F06
* 14000076 FF002805
* E0000000 80008000
* 28708ceb 0000002E
* 4A000000 90180F06
* 14000076 FF002807
* E0000000 80008000
* 28708ceb 0000002F
* 4A000000 90180F06
* 14000076 FF002800
* E0000000 80008000
* 28708ceb 00000030
* 4A000000 90180F06
* 14000076 FF002806
* E0000000 80008000
* 28708ceb 00000031
* 4A000000 90180F06
* 14000076 FF002809
* E0000000 80008000
* 28708ceb 00000032
* 4A000000 90180F06
* 14000076 FF002819
* E0000000 80008000

Target Smash (music code)
* 28708ceb 00000038
* 4A000000 90180F06
* 14000076 FF002712
* E0000000 80008000

Fire Emblem (Melee) on alternate Temple stage (for Classic Mode)
* 28708ceb 00000064
* 4A000000 90180F06
* 14000076 FF00280F
* E0000000 80008000

Classic Expansion Pack codes end here.


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: ToadKart on May 14, 2012, 02:29:47 PM
Is there a way to edit how many stages there are per row in the codeset? Basically I want to change the two stage pages at the bottom of this image to the two on the top.

SSS:
(http://i.imgur.com/OURzY.jpg)

I've heard that the amount of stages on a page effects how many stages there are per row, but I've also seen SSS's with the same amount of stage icons(39) with 7 stages per row, so I'm guessing it can be changed somehow.

I've added back in 75 m and switched it around with Temple just fine, but I can't figure out how to actually change how the rows are made up.


Title: Riivolution problem
Post by: MrJazzbo on May 16, 2012, 06:31:29 AM
This doesn't seem to work for Riivolution, i followed the instructions for Riivolution, but after the Riivolution screen, all i get is a black screen. What's going on?


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: sniper6133 on May 21, 2012, 07:23:43 PM
How do I use this with regular brawl? (With Bionic brawl mod loader.))


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: Supreme Dirt on May 27, 2012, 01:55:48 PM
I've been toying with the idea of making this an official part of Brawl-.


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: ToadKart on May 28, 2012, 01:32:27 PM
Can anyone help with my previous post?

Also, how would I add a 39th stage to the second page?


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: masterbraz on May 30, 2012, 01:53:04 AM
Is a 2.1 version being worked on? I used the 2.0 version anyways and hanebrow = the skyward sword level while temple:m and temple are both just temple. I was also wondering why the stage select pictures (not the select screen tiles, but the large pictures that appear when you have the cursor over a tile) are so blurry?  also odd that great bay has brawl physics for water. and thank you so much! I'm a big fan of having all these great melee stages back as well as the n64 ones.


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: BlueBrain on May 30, 2012, 08:31:27 AM
omg, how many newbie posts in a row O.o


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: slayermarth101 on May 30, 2012, 10:32:27 AM
6. (http://i.imgur.com/osGEP.gif)


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: ToadKart on May 30, 2012, 12:08:15 PM
omg, how many newbie posts in a row O.o

And why does that matter?


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: BlueBrain on May 30, 2012, 01:19:35 PM
suspicious...


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: Dr. on May 30, 2012, 01:32:12 PM
I've been toying with the idea of making this an official part of Brawl-.
DO IT !!!... please :)
I myself got the pack before Minus 2.X came out then I got lazy to edit the GCT with all the things I had before since Level Patches were released so often

Please consider adding this Expansion pack, Dirt. I bet many will be more than happy :)


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: BlueBrain on May 30, 2012, 01:37:32 PM
off-topic:
whee can i find brawl-?


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: Dr. on May 30, 2012, 01:49:43 PM
http://www.smashmods.com/index.php/brawlminus.html (http://www.smashmods.com/index.php/brawlminus.html)

Once you go minus, you go insane *__*

(ignore the project M misplaced news)


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: Lord_of_D: on May 30, 2012, 03:30:40 PM
hey, i still cant play brawl due to that weird bug, i tried to delette the info archive but it still happens,  can somepony help me please? :oshi:


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: Mr.Jackpot on May 30, 2012, 04:31:08 PM
So is this going to be updated for Project M 2.1?


Title: Re: Classic Exp. Pack 5.01 for Project: M (fixed!)
Post by: Blazingflare on May 31, 2012, 07:16:26 AM
I found a glitch with the music code. When you use certain items like the beam sword, the music in the level will go crazy :srs:. It happens on all stages including the original ones. I honestly would prefer the old music code you used. If I may, can I ask that you provide the option to use either one.


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.01 (PM)
Post by: Dr. on June 01, 2012, 10:31:19 AM
I didn't mean it like that :P
I meant the post itself was... in every* specific mod news there it was "Project M Demo 2 get it now" , then I realised news on a specific mod were not displaying correctly so the latest news are always on top whether it's related or not XD

My bad :P
Edit: fixed btw


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.01 (PM)
Post by: ToadKart on June 02, 2012, 01:49:48 PM
So is this going to be updated for Project M 2.1?

I'm wondering that too. And also, is there a way to add a 39th stage to the Melee/64 page? I want to add an additional custom stage.


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.01 (PM)
Post by: TonioNDS on June 03, 2012, 07:19:13 AM
Hello, i don't know if i'm posting in the right Subject or if someone will be able to help me, but ...
I'm quite desesperated.

I started using BrawlBox (v0.66b & v0.63d ModSet 4.2) recently, and i've been able to perform what i wanted to do quite easily, but now i'm stuck !

I'm trying to change Origin series game NAME of stages (Like "Pokemon" for the stage "Pokemon Stadium 2", i've already changed the Origin Series game ICON like the pokeball or triforce with the lambert113 files) and i think those informations are in "Common5.pacMiscData(80)AnmTexPat(NW4R)MenSelmapPreviewpasted__stnamelogoMTexture0MenSel mapMark.XX"

For exemple, in MenselmapMark.03 pat0 file we can see that the line "Key : 03" mean we're working on the 3rd stage (Delphino Plaza).
And the line "Texture : MenselmapMark.03" mean that we'll be using the MenSelmapMark.03 (Super Mario Sunshine) in"Common5.pacMiscData(80)Textures(NW4R)" for the stage origin name.


So, what i want to do :
- Assign a game origin name to another stage (For exemple : The "Zelda Twilight Princess" game origin name over the "Battlefield" stage)

How to do it (théorically) :
- changing/replacing and naming the pat0 file with the wanted value
(i'll keep the "Zelda TP" over "Battlefield" Exemple :
- Select "MenselmapMark.01" pat0 and rename it (or change the "Texture : MenselmapMark.01" line) to  "MenselmapMark.10" So the 10 (Zelda TP) will be asign to the 01 (Battlefield, as the line "key : 1" will remain inchanged).

My problem :
- when i rename the file, everything is fine and in order, but when i save my common5.pac, the pat0 files in "Common5.pacMiscData(80)AnmTexPat(NW4R)MenSelmapPreviewpasted__stnamelogoMTexture0" are messed up and their "Texture : MenselmapMark.XX" line value are augmented by 1 ( 1 become 2, 2 become 3, 3 become 4, and so on ...).

This mass-renaming cause a big mess in the stage selection menu, displaying wrong previews for stages ("Battlefield" having "Final Destination" preview, a Pokeball icon, "Yoshi's Island" stage name, and ... oh yes "Zelda Twilight Princess" game origin name icon (what i was wanting to do ... But with the big mess up ... that's not a big deal).

So, do someone know if i'm doing something wrong, or is the BrawlBox not enough advanced to modify those files correctly ?
Did someone already take interest in modifying the same files as i want to modify for any purpose ? Successfully ?


That's all, thanks for reading (and for bearing my bad English ...) and again, i'm sorry if i'm posting in the wrong place, but searching in google for "brawl lambert113" , "brawl pat0" and "brawl pasted__namelogoM" is not showing up a lot of results ... Have a nice day ;)

Post Merge: June 03, 2012, 12:44:26 PM
Nevermind, i just solved the problem :)

With BrawlBox v0.66 :
- Extract a "MenselmapMark.XX" related to the Game Name Serie we're looking for.
- Replace the "MenselmapMark.XX" coresponding to the map we want to assign a different Game Name Serie.
- Modify the "MenselmapMark.XX" we just injected but don't save.
- Extract the modified "MenselmapMark.XX".

Open BrawlBox v0.63 Modset 4.0 (Download here : http://brawldev.googlecode.com/files/BrawlBox.zip (http://brawldev.googlecode.com/files/BrawlBox.zip) from original post : http://www.smashboards.com/showthread.php?t=277835 (http://www.smashboards.com/showthread.php?t=277835) ) :
- Inject (replace) the "MenselmapMark.XX" from 0.66 into the "MenselmapMark.XX" you wan't to modify.
- Save and verify everything is in order.
- Enjoy (well, i hope so, it worked for me :p )

Thanks anyway, bye :)


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.02 (PM)
Post by: libertyernie on June 16, 2012, 07:59:19 PM
I just uploaded a version for P:M Demo 2.1. It's on the last page (there's a link at the top of the OP.)


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.02 (PM)
Post by: Blazingflare on June 16, 2012, 11:42:29 PM
Is there any chance that you could provide another option that uses the older music code rather the current one you have?


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.02 (PM)
Post by: Sonic Rykr on June 17, 2012, 12:53:11 PM
(I'm using Version 5.0 right now)

Whenever I try to change the brstm's that came with the 5.0 Pack (I renamed everything to match the names of the 5.0, all nineteen of them), the game goes weird.
Whenever I play a stage that was included in the Classic Exp Pack, five songs play in one match. For example (I'm a big Sonic fan by the way), I hear "Solaris Phase II," ten seconds later "Open Your Heart," `bout thirty seconds later "With Me," and a few more songs. Then it just loops back to "Solaris Phase II" and repeats the other songs. What's wrong with my brstm's?
*The picture below goes with what I mentioned about renaming my new brstm files.
(http://i.imgur.com/u4NU7.png?1)

Another question: Before I even tampered with the brstm's, the music in the game was still f*cked up. For example, I would play at "Fourside" one match, and hear it's respective music. The next match I'm playing at Green Hill Zone, but I hear the Fourside music. Why is that?


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.02 (PM)
Post by: Blazingflare on June 17, 2012, 04:29:10 PM
(I'm using Version 5.0 right now)

Whenever I try to change the brstm's that came with the 5.0 Pack (I renamed everything to match the names of the 5.0, all nineteen of them), the game goes weird.
Whenever I play a stage that was included in the Classic Exp Pack, five songs play in one match. For example (I'm a big Sonic fan by the way), I hear "Solaris Phase II," ten seconds later "Open Your Heart," `bout thirty seconds later "With Me," and a few more songs. Then it just loops back to "Solaris Phase II" and repeats the other songs. What's wrong with my brstm's?
*The picture below goes with what I mentioned about renaming my new brstm files.
([url]http://i.imgur.com/u4NU7.png?1[/url])

Another question: Before I even tampered with the brstm's, the music in the game was still f*cked up. For example, I would play at "Fourside" one match, and hear it's respective music. The next match I'm playing at Green Hill Zone, but I hear the Fourside music. Why is that?


I think you are having the same problem I am having. It's the music code itself that is the problem. It causes the music to become messed up after the game tries to load the sound effect for the beamsword/lips stick/star rod/bunny ears/or screw attack. the only fix I know of is to turn off those items.


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.02 (PM)
Post by: Supreme Dirt on June 17, 2012, 04:52:14 PM
Copy everything on your SD card off, then copy it back to the SD card. Boom fixed.


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.02 (PM)
Post by: Sonic Rykr on June 17, 2012, 05:01:49 PM
Copy everything on your SD card off, then copy it back to the SD card. Boom fixed.
everything, everything!? so basically/technically I'm formatting my SD Card? Damn, I have all my USB Loader and GBA Emulator stuff on it. Guess I gotta buy a new SD Card to keep my stuff.


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.02 (PM)
Post by: Supreme Dirt on June 17, 2012, 09:01:22 PM
... why do you need a new SD card? Just back up everything to like your desktop or something, format, copy it all back.


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.02 (PM)
Post by: Lord_of_D: on June 18, 2012, 08:53:32 PM
so...is normal version fixed? :oshi:


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.02 (PM)
Post by: DashSmash on June 19, 2012, 09:09:05 AM
I heard that Project M isn't compatitble with PAL, is that true? And if it is will it ever be compatibile with PAL.


Title: Re: Classic Exp. Pack 5.0 (Brawl) and 5.02 (PM)
Post by: libertyernie on June 20, 2012, 04:25:09 PM
Users of P:M demo 2.1 who have downloaded version 5.02: get this update file (http://www.mediafire.com/?xxpyfyg85967xdr) with the new GCT.

Is there any chance that you could provide another option that uses the older music code rather the current one you have?

Probably not. The other one I was using required the Tracklist Modifier, which broke something else. You could turn the music codes off if you want (you can use GCT Editor (http://www.lakora.us/brawl/gcteditor/) to delete them all), in which case they would all have Battlefield music.

Another question: Before I even tampered with the brstm's, the music in the game was still f*cked up. For example, I would play at "Fourside" one match, and hear it's respective music. The next match I'm playing at Green Hill Zone, but I hear the Fourside music. Why is that?

It's a strange side effect of using the Stage-Dependent Song Loader. I usually have this problem in Classic Mode (hence the "Override music on Melee stages" code) or Training. I don't have it in VS. mode for some reason.

so...is normal version fixed? :oshi:

What's broken about it? Is it the common2? Try deleting that - I think I messed up on that file.


Title: Re: Classic Exp. Pack 5.02 (PM) updated June 20
Post by: Mr.Jackpot on June 20, 2012, 05:22:23 PM
You forgot to include a Riivolution and Homebrew GCT with the Project M expansion.


Title: Re: Classic Exp. Pack 5.02 (PM) updated June 20
Post by: Lord_of_D: on June 21, 2012, 07:51:18 PM
What's broken about it? Is it the common2? Try deleting that - I think I messed up on that file.
still not working :(


Title: Re: Classic Exp. Pack 5.02 (PM) updated June 20
Post by: Szasz on June 26, 2012, 06:48:05 PM
I'm glad that this project is still going!

May I make a suggestion? For Project M, melee Final destination, Dreamland 64, melee Yoshi's story, Hyrule 64 and Kongo Jungle 64 are all found on tournament stage lists; therefore, it would be quite enticing to the Project M community if they were all on the first page.

That being said, I've been following your project since version 2, and I myself have never been to a tournament, so this isn't a plea or anything of the sort. I know how you have organized the pages, and my idea would distort that categorization, so this is merely a suggestion.


Title: Re: Classic Exp. Pack 5.02 (PM) updated June 20
Post by: libertyernie on June 27, 2012, 09:56:24 AM
Version 5.1 is out! See the OP for details.

Archive for version 5.0

([url]http://i.imgur.com/e0Bg3s.png[/url]) ([url]http://i.imgur.com/e0Bg3.png[/url]) ([url]http://i.imgur.com/gwfDQs.png[/url]) ([url]http://i.imgur.com/gwfDQ.png[/url])
If you have problems with version 5.0, look on page 41 of this thread for version 4.51.

The Classic Expansion Pack is an add-on for Super Smash Bros. Brawl which contains 33 additional stages that can be used in Brawl (multiplayer) mode. These stages are remakes of stages from Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee (GameCube), as well as ports of stages from Brawl's adventure mode, The Subspace Emissary and a playable Online Training Room.

I (libertyernie) have compiled these stages made by others into a special pack that adds them to the Brawl stage roster, without replacing any existing stages. This is done with the help of Phantom Wings' "Stage Roster Expansion System," a code that gives the framework for adding stages to Brawl.

*** If you're updating from version 4.51, just copy over the new .PAC stage files. You don't have to change the common5 or the GCT, BUT if you change one of those, you should change the other so the Fourside icon is still there. ***

April 2, 2012: update to Yoshi's Story released ([url]http://www.smashboards.com/showpost.php?p=14279425&postcount=58160[/url]) by XkaruX. Name it STGCUSTOM10. The .rel file is the same.

Click here to see the README/stage list! ([url]http://lakora.us/brawl/cep/5.0/index.html[/url])

This pack also contains several Wii music files, which replace certain obscure tracks (mostly in The Subspace Emissary) and are reassigned through the use of codes to play on several of the added stages.

Classic Expansion Pack 5.0.exe ([url]http://www.mediafire.com/?28638pb7eh4rls6[/url]) (Gecko/Riivolution + vBrawl. From Mediafire; 76.2 MB)

Notes:
The main pack comes with a custom GCT files for regular Brawl. If you want to use BBrawl or Brawl-, make your own GCT or use the old version 4.51 (link is above). (This pack also works with Riivolution, but only goes as far as duplicating Gecko OS's functionality.)

There is no Project:M version for this release, and there won't be until Project: M has another demo. (The current one is more than 8 months old and a lot has changed since then, so I'm not going to support it here.)

There is no Alternate Stage Loader (R+A button combo) in this version.

There is a feature for Classic Mode: the stages are changed so only "classic" stages appear - i.e. the stage choices are COMPLETELY DIFFERENT from Brawl. This works more reliably on Riivolution than on Gecko OS.

The common5 was rebuilt in version 5.0. The icon ID for Fourside is now 78 instead of 60.

Codeset is in Codeset.txt or at [url]http://lakora.us/brawl/cep/5.0/Codeset.txt[/url] ([url]http://lakora.us/brawl/cep/5.0/Codeset.txt[/url]).

I'm glad that this project is still going!

May I make a suggestion? For Project M, melee Final destination, Dreamland 64, melee Yoshi's story, Hyrule 64 and Kongo Jungle 64 are all found on tournament stage lists; therefore, it would be quite enticing to the Project M community if they were all on the first page.

That being said, I've been following your project since version 2, and I myself have never been to a tournament, so this isn't a plea or anything of the sort. I know how you have organized the pages, and my idea would distort that categorization, so this is merely a suggestion.


Is there an official list of which stages are neutral, counterpick, etc.? That way I could make a new custom SSS code for the pack.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: ItalianStallion on June 27, 2012, 10:31:17 AM
Do you guys remember that glitch on the Classic Exp. Pack back in the day that the game would freeze whenever you went back to the main Brawl screen, then go back to the menu, you would get the freeze?

Well, that has been fixed for Classic Exp. Pack 5.0 for regular Brawl.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: libertyernie on June 27, 2012, 12:43:26 PM
I think that one was the Tracklist Modifier's fault. That's why I took it out.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Lord_of_D: on June 30, 2012, 10:04:04 PM
so...fixed? D:


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Yamil on July 14, 2012, 09:48:58 AM
Hi, I went through a series of tutorial of how to replaces the background of the SSS with a custom images.  I could do it with a normal SSS. But I wanna do it with the Classic Exp Pack's SSS found in this thread

I having problem looking which file I replace with my custom images.  If anyone can help me I will appreciate it, thanks!  ;)


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: SaxMeister13 on July 14, 2012, 06:04:01 PM
I just want to say a HUGE thank you for this pack.  I've been out of the Brawl scene for almost two years now...what a great surprise it was to find this as soon as I got back in!  :D  I did some finagling and was able to incorporate it into my existing Riivolution setup, so I can confirm that it works there.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Zongalito on July 14, 2012, 08:27:15 PM
this pack works better, because sometimes the game freezes on some stages by no reason
but well i have to ask this, and even if you have to get rid of online and SBB64 desk, you will have enough slots for: brinstar dephts, poke floats, flat zone 1, mute city, icicle mountain and another melee stage that is not ready?


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: libertyernie on July 16, 2012, 09:18:40 AM
Hi, I went through a series of tutorial of how to replaces the background of the SSS with a custom images.  I could do it with a normal SSS. But I wanna do it with the Classic Exp Pack's SSS found in this thread

I having problem looking which file I replace with my custom images.  If anyone can help me I will appreciate it, thanks!  ;)
Well, isn't it just common5.pac, as usual?

this pack works better, because sometimes the game freezes on some stages by no reason
but well i have to ask this, and even if you have to get rid of online and SBB64 desk, you will have enough slots for: brinstar dephts, poke floats, flat zone 1, mute city, icicle mountain and another melee stage that is not ready?
I'll take out the SSE stages if I have to.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Isle on July 17, 2012, 08:18:09 PM
Hi, I was wondering if I could use these files in a tutorial (I'll be modifying little things, adding folders, my own gct, etc), I will give the link to where this was from (this thread), and if there's any other people I need credit to.
This tutorial will be at Wiifriends.com (I know, because the world needs ANOTHER tutorial).
Though, thanks! and this is the best SSS I've used.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Yamil on July 21, 2012, 03:27:59 PM
Well, isn't it just common5.pac, as usual?

Well, I can't find the MenSelchrFaceB.001 under MiscData[20]. Or there is another method to change the background of the SSS? What I want to do is to put the purple background of Braw Minus XD


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: slayermarth101 on July 22, 2012, 04:29:41 PM
Replace the miscdata20 with the one from the purple SSS..
Works fine.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Yamil on July 22, 2012, 06:18:57 PM
Replace the miscdata20 with the one from the purple SSS..
Works fine.

Works perfectly!!. Now I feel bad about myself, thanks for the trick XD


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: slayermarth101 on July 23, 2012, 12:02:40 AM
Glad to help. :)


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: SushiGummy on July 25, 2012, 08:36:28 PM
Hey, pardon my stupidity, but I'm currently trying to add this pack (v5.1) and I'm not sure if I'm doing it right so far. I use Riivolution, standard Brawl (no vBrawl, Project M or anything).

Here's what I've got so far:
  • I've added the contents from the stage, module, and sound folders to their respective spots on my SD card.
  • I've added the mu_menumain to its appropriate spot (which includes the MiscData[80] folder).
  • I replaced the MiscData[80] folder on my common5 with the one provided in this pack.

The Instructions file says I also need to alter my codeset, but no matter how hard I Google I can't seem to find out what a codeset is and where I can find/place it. Does this step not apply for Riivolution? Or do I need to download Project M or something?

And lastly, what about any of the files in the pack that aren't mentioned in the Instructions? Do I just ignore them? Do any of the other files need to be altered/present for this to work? What about the files that aren't in my SD Card? I currently don't have any of the following in my SD Card (to my knowledge):
info.PAC
info_training.PAC
sc_sel_event.PAC
st_080805_0933.bin
Brawl.XML
gameconfig.txt
RSBE01.gct (I have RSBE.XML, though)

My character/stage/CSP/SSP hacks have worked so far without them. Do I need them for this pack, or is it more of an optional thing?


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: slayermarth101 on July 25, 2012, 10:04:26 PM
To my knowlegde, you shouldnt need those extra files.

The codeset is the RSBE01.gct


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: SushiGummy on July 26, 2012, 12:08:46 AM
Alright, thanks! ;D I can see the new stages on the SS screen now.

New little problem sprung up, though. None of the new stages seem to be working. I'm getting stuck at the loading screen right after I choose a stage. It doesn't freeze or anything, it just loads forever.

It might be because of the way my files are set up. My SD Card folders are set up like this:
http://allisbrawl.com/forum/topic.aspx?pid=1477993#p1477993 (http://allisbrawl.com/forum/topic.aspx?pid=1477993#p1477993)
So normally, I'll put stage hacks as well as .rels in the same folder at SD:/brawlmods/stages/, but it doesn't seem to be working for these new ones.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: slayermarth101 on July 26, 2012, 12:59:11 AM
That, idk how to fix.
All i can say is make sure you have all the stages and .rels.
And codes.

Other than that, idk what could be freezing.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: SushiGummy on July 27, 2012, 01:54:37 AM
All the stages and .rels are where they would normally be. I took the RSBE01 straight from the pack without altering it, does it need to be changed around at all? It's definitely in the right place, at the very least, since the extra stages are showing in the SS menu (they weren't before I added the RSBE01).

At this point, I'm going to try adding a few of the other files and see if that works out for me.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: slayermarth101 on July 27, 2012, 11:20:43 AM
To be honest, Idk how the normal riivolution works.
I use revolution for gecko users. So with the brawlmods files and what not, I have no idea what to do.
Idk how else I can help. :oshi:


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: SushiGummy on July 27, 2012, 12:14:06 PM
Okay, well, I've gotten a lot closer than I was before, but I'm still having the same problem. I was going at this for like 4 hours last night, and no matter how confident I was that I had finally found the problem, nothing I did fixed it.

What I did find out was, the RSBE01, common5, stages, and modules aren't the issue. At this point, I'm thinking it might be one or more of the following:
  • I need to add st_080805_0933.bin (though I don't think I need it since I'm using Riivolution
  • I have mu_menumain.pac in the wrong place (SD:\brawlmods\textures\menu2)
  • I have to replace my current boot.elf with the one in the pack
  • I need to place the Brawl.xml file in the right place
  • I need to place gameconfig.txt in the right place
  • I need to move everything to the vbrawl folder (which already has the stages and modules)
Though, when I loaded up Riivolution last time, I saw a new setting (File Replacement, which is currently on). I'm guessing that's the work of the Brawl.xml, but I wouldn't really know.

EDIT: I did it! I finally made it work! I'll explain the full details in a bit, but the short story is, I had to go into the Brawl.xml and actually change up the code to work with my file placement.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: linkbean on September 01, 2012, 10:33:14 AM
So I downloaded the Classic Stage Expansion 5.1 and installed it for Riivolution. It worked fine. Then I went back and tried to edit the SSS pictures for it, but I was getting the error 'the given key was not present in the dictionary' in BrawlBox. So I used an older version of BrawlBox and I didn't get the error. After I finished editing the pictures, I saved and loaded up Brawl with the edits. It worked fine, until I went to the SSS, where I got the beep of death. What happened?


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: ToadKart on September 01, 2012, 02:01:49 PM
Your file size for the selmap.pac is probably too big after editing the SSS pictures. It can't be any bigger than 1.14 mb.

I had to posterize all of my SSS icons to decrease the file size, but it made them look crappy.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: SpoonTheMan on September 02, 2012, 06:08:40 PM
I need to replace ONLY the emblem for the Brawl Final Destination, is there a way, because when I replaced it, it also did Brawl Battlefield's emblem? If so, how? Did the creators of this expansion pack put the two emblems together for some reason?

Please answer.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: ToadKart on September 02, 2012, 09:27:35 PM
The Brawl stages all share a symbol if they're from the same series I believe, so if you replace the SSB symbol that was on FD it would also replace BF's.

You can replace the symbols in the expansion pack just fine though.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: SpoonTheMan on September 02, 2012, 09:56:28 PM
The Brawl stages all share a symbol if they're from the same series I believe, so if you replace the SSB symbol that was on FD it would also replace BF's.

You can replace the symbols in the expansion pack just fine though.

But in the unmodded common5.pac/sc_selmap, there are 2 of those smahball emblems.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: ToadKart on September 02, 2012, 10:25:34 PM
The one with the number 20 after it is the one for FD and BF. The other SSB symbols are for the stages added in the expansion pack. So if you want a different icon for the stage you're trying to put over Brawl FD, you'd have to put it over a custom stage slot instead.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: SpoonTheMan on September 02, 2012, 11:48:38 PM
That's unfortunate, because I have multiple songs for the stage I put over Final Destination and I want the stage to go with a character I have, but if I feel like the custom emblem really needs to be there, maybe I'll put it over a different one. Thanks for the quick reply though.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: JELLYpWnzU on September 19, 2012, 06:49:15 PM
This Doesn't work with Riivolution please help ( Im using Beyonds Riivo for Gecko Useres


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: slayermarth101 on September 19, 2012, 08:40:06 PM
You use the Gecko Version.. Not Riivo version...


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: K+ ~ Tanuki God on September 24, 2012, 04:38:12 PM
hey does this work with Brawl-?


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: slayermarth101 on September 24, 2012, 06:16:12 PM
hey does this work with Brawl-?
Yes.
I use it with Brawl- currently.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: K+ ~ Tanuki God on September 29, 2012, 04:26:24 PM
oh ok.
srry im new here  :-[


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: JELLYpWnzU on September 29, 2012, 05:03:39 PM
does stage expansion even work for riivo for gecko users?


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: slayermarth101 on September 29, 2012, 07:53:45 PM
I answered this already.

This Doesn't work with Riivolution please help ( Im using Beyonds Riivo for Gecko Useres
You use the Gecko Version.. Not Riivo version...


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: JELLYpWnzU on October 08, 2012, 06:14:09 PM
gecko version? theres no gecko version when i download it


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: libertyernie on October 09, 2012, 04:06:03 PM
How's this?
Classic Expansion Pack 5.1.exe ([url]http://www.mediafire.com/?mmyxl9xjfxl7s4e[/url]) (Gecko or Riivolution + vBrawl. From Mediafire; 76.3 MB)


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: JELLYpWnzU on October 09, 2012, 04:15:32 PM
How's this?
i guess im downloading the wrong pack or something, i'll try again (i want this pack really bad it has SSE stages on the brawl page!)


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: JELLYpWnzU on October 21, 2012, 12:17:14 PM
Ok so can someone help i used rivo for gecko users and got the gecko version of this pack to get the gecko version am i supposed to not move the riivo xml? Oh yeah is it ok if some stages are called stgcustom01etc instead of STGCUSTOM01 etc cause when i downloaded it some stages are capitalized and some are lower case. Whats the stgheal for? I really want this pack but im not sure how to install even when reading the how to install readme.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Kienamaru on November 07, 2012, 04:43:52 PM
This is really confusing to me. Everything was working perfectly for me until i decided I finally got tired of the levels showing HAX. After placing the MISC 80 every level after Venom shifted ahead 1 stage while the images stayed the same. So it was where if i picked the mushroom Kingdom 2 image I'll be at the first Mushroom Kingdom. So I managed to fix some of it, but this it what happens now.

SSB64 Intro stage now shows up pitch black.
Mushroom Kingdom II won't load
Sector Z won't load
Saffron City won't load
Metal Cavern won't load

Can anyone help me with this?
I figured it was rel issues so i redownloaded each stage individually and also replaced the rels to match the levels.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: SSJ Is Clueless! on November 08, 2012, 07:50:41 AM
have u tried starting completely over?



Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Kienamaru on November 08, 2012, 01:39:08 PM
I have. but... something isn't right. If i start over i'd have to move all the misc 80 data around. That way the levels would work but itd take me forever. My common5 has too much for me to just use the one included.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: SSJ Is Clueless! on November 09, 2012, 07:51:10 AM
then idk what to tell u, thats a big pickle your in there, all the advice i have is to back up your files before doing some changes, srry bro and good luck


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Kienamaru on November 09, 2012, 01:20:11 PM
well one final question then. I'll solve my other problem by not picking random...

I replaced Zebes with a version of Hyrule castle. the stage itself is there but the entire background is pitch black. Know how to fix that?


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Mewtwo2000 on November 09, 2012, 08:44:29 PM
You have to change the rel file. Hyrule and Zebes do not use the same module.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Kienamaru on November 10, 2012, 07:19:59 PM
I changed the rel, or at least I tried to. I can see the entire castle, but the background is just black.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: libertyernie on November 11, 2012, 08:20:07 AM
Do you have a Final Destination .rel (about 14 KB) for that custom stage? If you need one, go to http://www.lakora.us/rel/ (http://www.lakora.us/rel/) and choose "Final Destination" as base and STGCUSTOM as replace.

About the messed up stage select - the best thing to try would be to:
*make a copy of my MiscData[80]
*add in your changes to the stage icons/names
*take that MiscData[80] and put it in your common5

Ok so can someone help i used rivo for gecko users and got the gecko version of this pack to get the gecko version am i supposed to not move the riivo xml? Oh yeah is it ok if some stages are called stgcustom01etc instead of STGCUSTOM01 etc cause when i downloaded it some stages are capitalized and some are lower case. Whats the stgheal for? I really want this pack but im not sure how to install even when reading the how to install readme.


Don't move the riivo xml - it should be fine.
Stage files aren't case-sensitive, so stgcustom01 is fine.
The stgheal actually shouldn't be there, so your can delete it.

P.S. New poll up, for Mewtwo2000's new version of Mushroom Kingdom 64.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Mewtwo2000 on November 11, 2012, 05:53:54 PM
I changed the rel, or at least I tried to. I can see the entire castle, but the background is just black.

That sounds more like you have some code that makes the background not to show for some reason. Maybe a stage freeze code or something? Cause, if I'm not mistaken, all the Hyrule versions I've made have the background together with the castle models...

@Ernie, I'm gonna update Fourside soon, and there's probably a newer Hyrule in the vault right now, just check if you prefer that one in the pack.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Kienamaru on November 11, 2012, 06:03:16 PM
It's one of the newer Hyrule stages. Hyrule in Eldin. Do you think If I put it over the Hyrule castle you have in there that the stuff would all work fine?


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Mewtwo2000 on November 11, 2012, 06:56:41 PM
If it's one of the Hyrule in Eldin ones, then I guess you'll need an eldin rel. Or, instead, changing the index of the modeldata 0 to be modeldata 1.

In this case the background are castle are separated, so the problem is the rel file for sure. Go to http://www.lakora.us/rel/ (http://www.lakora.us/rel/) and select Eldin as the base, STGCUSTOM as the replace.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Kienamaru on November 12, 2012, 07:24:26 AM
I could just download the complete rel pack from the vault right? Just making sure before I get on a computer. I already have the pack downloaded which is also why I ask.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Linkxp500 on November 12, 2012, 08:24:07 AM
I could just download the complete rel pack from the vault right? Just making sure before I get on a computer. I already have the pack downloaded which is also why I ask.

I would assume you could, but remember that the mentioned .rel generator has been around longer than that complete .rel pack on the vault, so I'd take the safe route and go with the more established generator.

Of course, my comment might as well be pure opinion, as I haven't tried either method yet. :P


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Kienamaru on November 12, 2012, 10:54:55 AM
Worked like a charm Mewtwo, thanks man.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: libertyernie on December 18, 2012, 12:26:55 PM
I'm going to add three new stages in the next version - DSX8's betas of Brinstar Depths and Flat Zone, and Mewtwo2000's trophy stage which will be released soon. I'm wondering what stages to replace in the current pack, so I opened up a new poll.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: slayermarth101 on December 18, 2012, 12:50:34 PM
I'm going to add three new stages in the next version - DSX8's betas of Brinstar Depths and Flat Zone, and Mewtwo2000's trophy stage which will be released soon. I'm wondering what stages to replace in the current pack, so I opened up a new poll.
  • The Glacial Peak
  • Research Facility
  • The Lake Shore

In MY opinion, take those 3 out. :P inb4someoneragesatmyopinion


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: libertyernie on December 18, 2012, 01:49:21 PM
I'd kinda like to keep Glacial Peak, because it's unique in that it has icy surfaces, but it's not as crazy as Summit. Any of the others I'd be willing to part with, though.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: K+ ~ Tanuki God on December 18, 2012, 04:57:12 PM
Summit - Trophy Stage
Flat Zone 2 - Flat Zone
Hanenbow - Brinstar Depths
I hate Summit (crazy) , Flat Zone 2 (a flat zone clone), and Hanenbow (I don't even want to talk about this...) :srs:


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: SSJ Is Clueless! on December 19, 2012, 07:38:48 AM
3 trophy tussle stages should go imo

dont like 'em, some small, some bumpy and odd


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Alm on December 19, 2012, 08:34:26 AM
The two stages I replaced in the current release were "Online Training", "SSB Intro". I think you should get rid of those two stages, along with the trophy tussle stages. I don't see those five stages as "stages". I probably wouldn't count the Melee Grab the trophy stage as a stage either. But yeah, those five should probably go. Your choice though. Just my 2 cents.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: libertyernie on December 19, 2012, 01:46:37 PM
I just added a new option to the poll, to take out three regular Brawl stages. Now you can vote for that if you want.

P.S. I'm only removing as many stages as I need to (right now, just three.) I want the stage select screens to be as big as possible while still having different icon layouts.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: K+ ~ Tanuki God on December 19, 2012, 02:42:44 PM
Actually, you should remove SSE stages because this is a CLASSIC expansion, the SSE is NOT CLASSIC


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: libertyernie on December 19, 2012, 03:12:05 PM
Well, there are eight of them right now, and I don't have enough classic stages to replace all of them. As I said, I want to keep the number of stages maxed out; the SSE stages are pretty much just filler.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: K+ ~ Tanuki God on December 19, 2012, 03:25:40 PM
So, like Icicle Mountain has to be added (Glacial Peaks?), Poke Floats release is on X-Mas (...) alongside (within the time frame of this holiday) with a Great Bay revamp and Mute City is currently being worked on.  So more will have to be available at some point and people love the Trophy Tussle stages and they are Classic.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: libertyernie on December 19, 2012, 04:05:22 PM
Cool. Who's making Icicle Mountain and Mute City?


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: K+ ~ Tanuki God on December 19, 2012, 04:12:20 PM
Mute City is imported but cars are being worked on by Mewtwo2000
Icicle Mountain (at one time)was being worked on by DSX8, he's making Poke Floats too


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: ToadKart on December 19, 2012, 04:48:13 PM
Once all of these other Melee stages are done, you could replace the remaining SSE stages with stages like How to Play from SSB and the SSB Beta stage.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: K+ ~ Tanuki God on December 19, 2012, 04:52:30 PM
I have the How to Play, I got it from Mewtwo2000's Dreamland 64 DLL.  It's StGHOWTO(or add PLAY ontp the end) I believe


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Kienamaru on December 20, 2012, 10:43:27 PM
I'd take out

Frigate Orpheon- it has no good stages over it.

Flatzone 2- it sucks. Period.

dunno what other stage.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: slayermarth101 on December 21, 2012, 04:22:58 PM
I'd take out

Frigate Orpheon- it has no good stages over it.

Flatzone 2- it sucks. Period.

Hanebow
;)


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: libertyernie on December 30, 2012, 01:44:17 PM
Replacing the trophy tussle stages got the most votes (more than the other two combined), so that's what I'm going to do. I might still throw those stages' .PAC files in as extras for anyone who wants them.

Things left to do before the new version:
*Check P:M Demo 2.5 to see if any more stages have been updated (in non P:M-specific ways)
*(Hoepfully) re-do the common5 so you can edit it with the newest BrawlBox

The stage select screen won't be changing, and neither will the BRSTMs, although a couple of stages will have different songs:

Trophy Tussle 1 --> DSX8's Brinstar Depths [beta] (original music - already in Brawl)
Trophy Tussle 2 --> DSX8's Flat Zone [beta] (original music - already in Brawl)
Trophy Tussle 3 --> Mewtwo2000's Snag the Trophies (same music as Trophy Tussle)


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: Kienamaru on December 31, 2012, 04:26:41 PM
it'd be better if the snag the trophies had the target test music from melee. that song was awesome.  Then again, i could put that into something myself I guess.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: LC-DDM on December 31, 2012, 06:40:10 PM
I have questions.

Is there a PAL release for this yet? Do the expanded stages have their own music folders? (Do they get their own music sections from which to choose music, from various BRSTMS of A(Mario) to Z (Victories))


How many music entries are there per stage? (One? More?)

Will the music entries replace existing music entries? (Will music on R02 (Hanenbow Ambience) play on all stages set to R02, or will a different R02 play on each stage?)


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: K+ ~ Tanuki God on December 31, 2012, 06:54:29 PM
1. I dunno
2. ?
3. ?
4. Yes


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: LC-DDM on December 31, 2012, 08:23:24 PM
You're... the guy who creates this, then? >_>


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: K+ ~ Tanuki God on December 31, 2012, 08:49:55 PM
No.  I just know #4 because when I went into the Trophy Room (thing) Fourside's music was playing
EDIT:
#2 - It uses music already in Brawl so, no.
#3 - Only 1 I believe.


Title: Re: Classic Exp. Pack 5.1 (Brawl) updated June 27
Post by: libertyernie on January 01, 2013, 12:05:43 PM
New version is up! New pack for a new year. Let me save this post for reference.
(June 16): version designed for Project: M Demo 2.1 released. Click here to go to the post. ([url]http://forums.kc-mm.com/index.php?topic=20291.msg891498#msg891498[/url])

Classic Expansion Pack 5.1 - June 27, 2012

([url]http://i.imgur.com/e0Bg3s.png[/url]) ([url]http://i.imgur.com/e0Bg3.png[/url]) ([url]http://i.imgur.com/gwfDQs.png[/url]) ([url]http://i.imgur.com/gwfDQ.png[/url])
If you have problems with version 5.1, look on page 45 ([url]http://forums.kc-mm.com/index.php?topic=20291.660#msg955902[/url]) of this thread for version 5.0.

The Classic Expansion Pack is an add-on for Super Smash Bros. Brawl which contains 33 additional stages that can be used in Brawl (multiplayer) mode. These stages are remakes of stages from Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee (GameCube), as well as ports of stages from Brawl's adventure mode, The Subspace Emissary and a playable Online Training Room.

I (libertyernie) have compiled these stages made by others into a special pack that adds them to the Brawl stage roster, without replacing any existing stages. This is done with the help of Phantom Wings' "Stage Roster Expansion System," a code that gives the framework for adding stages to Brawl.

This pack also contains several Wii music files, which replace certain obscure tracks (mostly in The Subspace Emissary) and are reassigned through the use of codes to play on several of the added stages.

Classic Expansion Pack 5.1.exe ([url]http://www.mediafire.com/?mmyxl9xjfxl7s4e[/url]) (Gecko or Riivolution + vBrawl. From Mediafire; 76.3 MB)
Also, for convenience, here's a link to the MiscData[80] ([url]http://www.lakora.us/brawl/cep/5.1/MiscData80.zip[/url]) used in this pack.

In version 5.1, several of the stages have been replaced with new versions from Project: M Demo 2.1. Also, common2.pac has been fixed.

*** If you're updating from version 5.0, just copy over the new .PAC stage files. The GCT and the other audio files are the same, and you don't have to change the common5 either. ***

Click here to see the README/stage list! ([url]http://lakora.us/brawl/cep/5.1/index.html[/url])

Notes:
The main pack comes with a custom GCT files for regular Brawl. If you want to use BBrawl or Brawl-, make your own GCT using the included Codeset.txt. (This pack also works with Riivolution, but only goes as far as duplicating Gecko OS's functionality.)

There is no Alternate Stage Loader (R+A button combo) in this version.

There is a feature for Classic Mode: the stages are changed so only "classic" stages appear - i.e. the stage choices are COMPLETELY DIFFERENT from Brawl. This works more reliably on Riivolution than on Gecko OS.

The common5 was rebuilt in version 5.0. The icon ID for Fourside is now 78 instead of 60.

Codeset is in Codeset.txt or at [url]http://lakora.us/brawl/cep/5.1/Codeset.txt[/url] ([url]http://lakora.us/brawl/cep/5.0/Codeset.txt[/url]).

I have questions.

Is there a PAL release for this yet?

Nope, and there probably won't be - I live in the U.S. and don't have a European copy of the game.
Quote
Do the expanded stages have their own music folders? (Do they get their own music sections from which to choose music, from various BRSTMS of A(Mario) to Z (Victories))

No; their music replaces other music in the game (i.e. Subspace music, those weird WarioWare tracks.)

Quote
How many music entries are there per stage? (One? More?)

Just one. It's done through codes, not through My Music. If you try to select one of the added stages in My Music, it might freeze the game.

Quote
Will the music entries replace existing music entries? (Will music on R02 (Hanenbow Ambience) play on all stages set to R02, or will a different R02 play on each stage?)

Yes, they do replace existing entries; music on R02 would play on any stage set to play R02.

If you have any other questions, just ask in this thread.


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: LC-DDM on January 01, 2013, 07:13:46 PM
New version is up! New pack for a new year. Let me save this post for reference.
Nope, and there probably won't be - I live in the U.S. and don't have a European copy of the game.

No; their music replaces other music in the game (i.e. Subspace music, those weird WarioWare tracks.)

Just one. It's done through codes, not through My Music. If you try to select one of the added stages in My Music, it might freeze the game.

Yes, they do replace existing entries; music on R02 would play on any stage set to play R02.

If you have any other questions, just ask in this thread.

Well... couldn't you just... get one? I mean, it would globalize the stage expansion deal.

Okay, so from what I understand it only takes the existing BRSTMs. Can't there be a way to load a different BRSTM with the same code (R02) on a specific stage, like MKWii does with the Custom Tournament thing?

So each stage just plays one specific song... I see. But you could still turn down the volume for existing BRSTMs so they wouldn't play on the original stages, but would play on the custom ones, right?

(Question 2)


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: K+ ~ Tanuki God on January 01, 2013, 07:51:56 PM
Oh you mean use coding to allow music from other stages to play on others?  I dunno if it can be done...but it would be cool...

There is no My Music relation to this - you can turn the music's option to play completely off and it'll still play on the custom stages because it's all done through coding (if I understand correctly...)


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: Tyli on January 04, 2013, 02:56:42 PM
Brawl seems to have problems now that I added the Stage Expansion stuff to it, pressing "Launch" in Riivolution causes it to just display a black screen.
If it helps, I'm using a flash drive instead of an SD card.  I deleted the .bin file that was in the st folder because that used to cause problems for me back in Gecko and it'd freeze, but deleting it fixed the problem when I was using Gecko.


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: K+ ~ Tanuki God on January 04, 2013, 03:00:02 PM
They say the File Patch Code does that to Riivo, is it on there?


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: Tyli on January 04, 2013, 03:05:47 PM
They say the File Patch Code does that to Riivo, is it on there?
Nope, I double-checked.  I removed that.  Aside from that, the codes are the same, except I added:
Allow Replays Longer Than 3 Minutes
Tripping Rate Modifier
Colored Shields

My .xmls and similar things are:
Brawl.xml (the one that was included)
codehandler.xml
Codes.xml (Which loads my codes)


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: K+ ~ Tanuki God on January 04, 2013, 03:12:03 PM
Oh, well then, I have no idea.  ;D Sorry


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: Tyli on January 04, 2013, 03:18:09 PM
I just tested out renaming the private folder to something else to see if it still turned black.  It did turn black, so perhaps it's something else.

EDIT: It's somewhere in the codes, I tried my old .gct file and the game ran just fine.
EDIT 2: Testing more stuff out, I tried the codes alone with only File Replacement removed and it still freezes.


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: libertyernie on January 05, 2013, 09:48:50 AM
Well... couldn't you just... get one? I mean, it would globalize the stage expansion deal.
I would either have to purchase the PAL disc from overseas or hack my Wii U to play pirated games, neither of which I really want to do right now. Also, I'm not sure that there's PAL versions of all the codes I use.

Quote
Okay, so from what I understand it only takes the existing BRSTMs. Can't there be a way to load a different BRSTM with the same code (R02) on a specific stage, like MKWii does with the Custom Tournament thing?
Not that I know of. Dantarion made a code to invent new BRSTM slots, but IIRC it's kind of buggy. I don't think it worked in Riivolution (not that I can test that now - I don't have a regular Wii anymore.)

Quote
So each stage just plays one specific song... I see. But you could still turn down the volume for existing BRSTMs so they wouldn't play on the original stages, but would play on the custom ones, right?
Sure! Just check the WarioWare stage in My Music and you should see a couple of SSB64 songs.

@Tyli: When you figure out which code is making Riivo freeze, let us know, ok? I'm afraid I won't be able to test that myself.


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: Mayor Jon on January 07, 2013, 02:56:04 PM
Any chance of a Project M 2.5b version soon?


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: libertyernie on January 08, 2013, 03:41:44 PM
I'm looking into it. I want to make sure the P:M team is okay with it, though.
If I release a P:M version, it would probably include some original Brawl stages like Luigi's Mansion and Green Hill Zone.


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: Mayor Jon on January 08, 2013, 04:23:42 PM
That's exactly what I'm hoping for.  Well regardless, thanks for all your hard work!


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: Tyli on January 13, 2013, 12:46:04 PM
I would either have to purchase the PAL disc from overseas or hack my Wii U to play pirated games, neither of which I really want to do right now. Also, I'm not sure that there's PAL versions of all the codes I use.
Not that I know of. Dantarion made a code to invent new BRSTM slots, but IIRC it's kind of buggy. I don't think it worked in Riivolution (not that I can test that now - I don't have a regular Wii anymore.)
Sure! Just check the WarioWare stage in My Music and you should see a couple of SSB64 songs.

@Tyli: When you figure out which code is making Riivo freeze, let us know, ok? I'm afraid I won't be able to test that myself.
Actually, I learned I had too many codes.


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: K+ ~ Tanuki God on January 13, 2013, 12:53:05 PM
So where are you guys gonna put Poke Floats and Mute City when they come out?


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: ToadKart on January 13, 2013, 01:39:35 PM
And once all the Melee stages are done, are you going to change the layout of the SSS? Something like this?

(http://i73.photobucket.com/albums/i232/Ken_Hitokiri/twopages.jpg)

A lot of custom SSS's that I've seen are like that. I think it's just the default layout that Brawl puts the stage icons in when you have 39 stages per page. I just don't really like the three small icons at the top.


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: SSJ Is Clueless! on January 14, 2013, 11:17:33 AM
thats the origanal stage expansion pack,PW's i think

i personally prefer libert's rather than that, its more organized and like it should be in brawl (which it should but dem stupid creators)


Title: Re: Classic Exp. Pack 5.2 (Brawl) updated January 1
Post by: libertyernie on January 16, 2013, 03:15:42 PM
I just uploaded the Classic Expansion Pack for P:M (5.3m)! Click the spoiler button below to see it.

Update (June 30, 2013) - A new common5.pac (http://www.mediafire.com/download/ocx1v2jx9d0cq9z/common5_(Better_-_June_30).pac) is available. See this post (http://forums.kc-mm.com/index.php?topic=20291.msg1153112#msg1153112) for details.

Classic Expansion Pack 5.3m for Project: M Demo 2.5b - January 16, 2013
(Instructions.txt updated February 18, 2013)

(http://i.imgur.com/JFWFLs.png) (http://i.imgur.com/JFWFL.png) (http://i.imgur.com/l2fv9s.png) (http://i.imgur.com/l2fv9.png) (http://i.imgur.com/eTLnxs.png) (http://i.imgur.com/eTLnx.png)

This version of the Classic Expansion Pack is an add-on for Project: M (Demo 2.5) which contains 36 additional stages that can be used in multiplayer mode. The selection includes stages from Super Smash Bros. Brawl and The Subspace Emissary, as well as remakes of stages from Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee (GameCube). The Brawl stages are taken directly from the original game, while the rest are either imported, remade from scratch, or some mixture of the two.

I (libertyernie) have compiled these stages made by others into a special pack that adds them to the P:M stage roster, without replacing any existing stages. This is done with the help of Phantom Wings' “Stage Roster Expansion System,” a code that gives the framework for adding stages to Brawl.

This pack also contains several Wii music files, which replace certain obscure tracks (mostly in The Subspace Emissary) and are reassigned through the use of codes to play on several of the added stages.

Please note that the added stages were not designed specifically for P:M, and that (for remakes of Melee and N64 stages) they may not be identical to the originals in every way.

5.3m is available in two versions. The smaller download uses mono sound for all the expansion stages' music, while the bigger one uses the original stereo sound.
Classic Expansion Pack 5.3m (Mono) r2.exe (http://www.mediafire.com/?cbqhi467nd3r7th) (Gecko or Riivolution + P:M. 99 MB)
Classic Expansion Pack 5.3m (Stereo) r2.exe (http://www.mediafire.com/?06u1dgbfc57344v) (Gecko or Riivolution + P:M. 146 MB)

For "experts" who want their own expansion stages, there is also a .zip file available with the structure for the stage expansion (common5, mu_menumain, and RSBE01) but no stages, .rel files or music. The icons on the SSS are different - they say 01, 02, etc.
PM 2.5b stage expansion - no stages included.zip (http://www.mediafire.com/?h0kibb0856jdm2p) (Gecko or Riivolution + P:M. 8 MB)

Version 5.3m isn't based on CEP 5.2 for Brawl; instead, it's completely rebuilt to align with Project: M's stage roster and custom SSS. Additionally, every expansion stage now uses its own music slot which isn't shared with any regular stage!

Click here to see the README/stage list! (http://lakora.us/brawl/cep/5.3m/index.html)

Notes:
  • The Codeset.txt (http://lakora.us/brawl/cep/5.3m/Codeset.txt) file has all the P:M codes in one large block, with only the custom SSS code removed (so I can insert my own.) I wanted to change as little as possible about Project: M, so the only codes separated from the main block are the ones related to custom stages and music.
  • Like in P:M, stage builder stages are disabled completely (they don't yet work with Project: M's new SSS.)
  • common5.pac and mu_menumain.pac should be edited with BrawlBox v0.66b, which is included (not a newer version).
  • The stage expansion code doesn't yet work properly with Project: M's stage striking system. Due to a strange bug, stages numbered STGCUSTOM16 through STGCUSTOM1F will be treated the same as Melee stages (Temple through PS1).
  • Due to another bug, expansion stages listed before SSE: Forest on the stage select screen will never be chosen on random.

If you notice any bugs, it's better to post them to this topic instead of sending me a PM - you'll probably get a faster response that way.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Szasz on January 16, 2013, 05:10:45 PM
Jeepers! and this works with the new M codes such as the shoulder button page flips?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Mr.Jackpot on January 16, 2013, 06:48:05 PM
Why are the stage previews in such low quality?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: BlueBrain on January 16, 2013, 07:27:16 PM
Why are the stage previews in such low quality?

filesize, there are a lot more than in original brawl, so it's needed to lower quality, so you actually keep using the same space as when there were few but "good" quality

brawl modding is all about replacing, so even if somebody found a way to add more stages, it's impossible to add more filesize to one file...


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: K+ ~ Tanuki God on January 16, 2013, 08:10:51 PM
Hey!  Some of the stages are gone other than the Trophy Tussle ones :srs:


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on January 17, 2013, 03:35:13 AM
What exactly is the difference from the PM Stages and the regular expansion levels? I ask because I play Minus and am wondering if you intended on doing this as the others. So that I can just put it in, and have all that stuff set up to where I have all the levels available without having to touch my common5.
The reason I don't want to have to do much to my common5 is because I had some SD issues to where i ended up wiping all of my cards. I am going to reform my brawl from the ground up and to avoid stage issues I would like to have the expansion in before I select my CSS. Last time I did that I ended up with a few freezing stages, and a few other stages that had missing songs, and more. Had to replace every level to try and match the common's data. Which was a pain. I would greatly appreciate if you used the smaller common5 that was made for Riivo users.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on January 17, 2013, 05:14:45 PM
Hey!  Some of the stages are gone other than the Trophy Tussle ones :srs:

Are you sure? They should all be there. A bunch of them are already in P:M.
The only other stage I took out was SSB64 Intro (replaced with 1337 m, because I just really like 1337 m.)

What exactly is the difference from the PM Stages and the regular expansion levels? I ask because I play Minus and am wondering if you intended on doing this as the others. So that I can just put it in, and have all that stuff set up to where I have all the levels available without having to touch my common5.

Well, the P:M pack does come with a common5 that you should be able to use. But if you want to play Brawl-, you should get the pack I uploaded earlier for Brawl, and then add these files here (http://www.mediafire.com/?39tivlip6ske0b1) to replace the ones in the pack.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: K+ ~ Tanuki God on January 17, 2013, 05:30:50 PM
Oh - that's the one I noticed...sorry!  So - Couldn't you guys move some stages around to not have ones in the back button?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Luigifan141 on January 17, 2013, 08:25:27 PM
This is awesome! I'll definitely install this for Demo 2.5b. More stages are always welcome.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: K+ ~ Tanuki God on January 17, 2013, 08:52:33 PM
^I already tried it - and it's awesome!!  But there are some icons in the back button...


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: K+ ~ Tanuki God on January 18, 2013, 04:23:56 PM
Never mind - I got that handled... Oh yeah, how do you make the sandbag appear on wifi room?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Mayor Jon on January 20, 2013, 09:12:44 AM
Thank you, thank you, thank you...


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on January 20, 2013, 03:12:50 PM
The sandbag should be there on the wi-fi room already. It was for me. (Unless I messed something up, that is.)


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: K+ ~ Tanuki God on January 20, 2013, 07:51:08 PM
No when you ported it - i tried to port the original wifi room and it didnt appear


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on January 20, 2013, 07:54:34 PM
Are you using the right .rel? Maybe the .rel is modified to not show an item.
This could help: http://www.lakora.us/rel/otrain.php (http://www.lakora.us/rel/otrain.php)
Select an item on the left and STGCUSTOM on the right.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: K+ ~ Tanuki God on January 20, 2013, 08:46:03 PM
o yeah that wasnt there when i did the rel, thanks  :happy:


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: mikado33 on January 21, 2013, 09:46:03 AM
hey sorry someone have a gct file who work to the expansion pack 5.2 by mewtwo2000 with a css of pokemon independant, zelda and sheik, samus and zero suit samus, warioman and giga bowser in NTSC U? because it doesn't work for me i have only the expansion stage or the characters not both thank you so much


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on January 21, 2013, 09:52:08 AM
Mewtwo2000 made a program to combine two GCT files together. That might be the easiest thing to do.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: mikado33 on January 21, 2013, 10:36:55 AM
I know thank you so much sir but when i do that my game freeze and i have no stage, no characters separatly and i don't understand why


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: K+ ~ Tanuki God on January 21, 2013, 03:39:36 PM
Combining GCT's can be dangerous as some codes can be lost - so always have a backup copy


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on January 21, 2013, 07:40:45 PM
I made one like what you're asking for but it didn't have Giga or Warioman.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: mikado33 on January 22, 2013, 12:35:45 AM
Perfect Kienamaru i don't want warioman and gigabowser can i have your gct? i'm so happy and after that can you explain me how do you do? Because with gct editor when i want opening gct file he said "there was a critical issue reading the file. The error could not be determined" Why? and thank you so much


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on January 22, 2013, 12:56:37 AM
Dauragon C Mikado.. This has some of what you're looking for. I never made JUST a gct so simply take that if you don't want the rest. Err other than that you'll want to remove some codes because I know I had many characters hacked over.

Post Merge: January 22, 2013, 12:57:16 AM
http://www.mediafire.com/download.php?zqlix1xxjoq8g64 (http://www.mediafire.com/download.php?zqlix1xxjoq8g64)


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: mikado33 on January 22, 2013, 01:04:27 AM
thank you sir but where is the gct file?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Zongalito on January 22, 2013, 05:24:32 AM
Ok now we only need space for icicle mountain, poke floats and mute city
i think that you should take out: midair stadium, Snag the Trophies, Online Training Room, SSB64 Intro.  three of them almost you should take out to make more slots, and after all, they weren't stages at all were you always fight


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: K+ ~ Tanuki God on January 22, 2013, 03:51:49 PM
No - Midair Stadium & Grab the Trophies are awesome :srs:


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on January 23, 2013, 03:04:22 AM
thank you sir but where is the gct file?


The hell? You're telling me the gct isn't in that download?...

Post Merge: January 23, 2013, 03:11:50 AM
http://www.mediafire.com/view/?xar3ouqacav9dx6 (http://www.mediafire.com/view/?xar3ouqacav9dx6)

Taking a shot in the dark with this one, if it doesn't contain what you're looking for then I'll have to take the file straight from my brawl which will be a pain.

Also, I had some issues with getting the music for each level. Sorry about that one, it might be fixable though.

Just use Ocarina code manager and make that text into a gct and I think you'll be good assuming that has the right stuff on it.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Linkxp500 on January 23, 2013, 09:10:24 AM
Both the CEP 5.2 and CEP 5.3m have their GCT files within the "codes" folder.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Ls777 on January 29, 2013, 08:34:56 PM
Thank you for your hard work, you saved me a [censored]load of time instead of me doing the same thing by myself.

I did however spend a good 30 min trying to figure out why it wouldnt work with my riivolution, turns out you have a typo in your instructions
Quote
* Make a folder inside "brawlmods" on the SD card called "pmCEP"
your projectm.xml refers to a folder called pmstages, not pmCEP

once i fixed that, it works beautifully, good stuff :3


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on January 30, 2013, 08:44:20 PM
Huh. Must have forgotten to change the Instructions.txt :P
Where should I put that note so people will see it?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Emmanoelbs on January 31, 2013, 06:08:32 PM
You are one of the best brawl hackers, or the best! But I need to create a gct with the codeset.txt's codes using a gct maker? And you can give me a help about changing some of these stages? And to add more only adding more codes into the rsbe.gct file?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: motherhubbard on February 03, 2013, 02:02:24 PM
This looks great! Is it usuable using USB Loader GX?

Also, I see the trophy tussle stages as extras, if I pop those back in, do they have the accompanying selection icons?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: rax189 on February 03, 2013, 02:30:03 PM
i put everything on my SD card, i did the riivolution instructions, but when i went to play the stages were all original.... No extra stages, any advice?

Post Merge: February 03, 2013, 10:41:13 PM
Nvm i got it to work hahaha


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on February 05, 2013, 09:01:57 AM
You are one of the best brawl hackers, or the best! But I need to create a gct with the codeset.txt's codes using a gct maker? And you can give me a help about changing some of these stages? And to add more only adding more codes into the rsbe.gct file?

The pack comes with both a .txt and a .gct file. You only need the .txt file if you want to add codes and make a new .gct file.
To replace stages, you have to give the .PAC and .rel the right names (see here (http://www.lakora.us/brawl/cep/5.2/) for 5.2). The .rel file has to go over STGCUSTOM##. You can also change the icons in common5 if you use the included (old) BrawlBox in "Extras".

This looks great! Is it usuable using USB Loader GX?

Also, I see the trophy tussle stages as extras, if I pop those back in, do they have the accompanying selection icons?

It should work with USB loaders. I think I remember using one for a while when I still had my (broken) Wii.
And the Trophy Tussle icons aren't in there, but I can upload them:
http://www.mediafire.com/?r6v33by16tsoagp (http://www.mediafire.com/?r6v33by16tsoagp)


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: KingJigglypuff on February 05, 2013, 11:22:37 PM
Hello. I'm seeming to be having a problem with the P:M v2.5 Stage Expansion. I did everything in the Instructions and named everything correctly, but my game crashes when the stage is selected. It's a silent crash though.

Edit:

Never mind. I just dun goofed with the modules. But I do have a question. Is this gct Wifi safe if everyone has the same files?

Second Edit:

The Riivolution method works, but there's a problem with the music. The only brstm files that are read are the files that the Custom Stages use. No other brstm files for other stages work. And on Training Mode, after you exit an Expanded Stage and go to a Non-Expansion Stage, then the track for the Expanded stage will play instead of the normal Stage music. But that problem fixes itself after you exit the stage a second time in Training Mode.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 09, 2013, 08:17:37 AM
I've been doing something with your expansion 5.2. I have it working on minus and riivo. With the expanded Pillar Tile CSS. Only problem is, that once I added that to the common5, it removed the expansion stage portraits. If I could find a picture of the expanded list from 5.2 I can readd them. (going to look)

Post Merge: February 09, 2013, 08:36:45 AM
I've DONE IT!!! Now all I need is to get the pictures for some of the Vbrawl levels. We don't exactly need two saffron cities. It currently has everything in the right place, but the non expanded levels. Because I used the minus codeset but not the minus levels... I'll see what I can do.

Post Merge: February 09, 2013, 09:00:03 AM
I've encountered a problem... I have the images I need but whenever I try to replace them Bbox does the old fashioned, key wasn't in the dictionary statement and ceases to function.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: slayermarth101 on February 09, 2013, 12:12:57 PM
I told BlackJax about this glitch.
He didn't seem to care, so I guess it's one of those bugs that we'll have for awhile.

To get around it, use the previous version of Brawlbox. I used the Modset version.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 09, 2013, 11:50:27 PM
liberty, I'm having an issue with the expansion. Everything works fine, but as soon as I add a code to the gct which is necessary for me to use any of the character replacements... it freezes as I choose to go to the CSS screen. This happens BEFORE the screen shows and it isn't a silent freeze. At first I  thought it was the PSAs, then the sound. I spent about an hour just finding out exactly what was making it happen. Any idea what's going on?

Well I sort of found a way around it now... just have to deal with every icon on the second page after Venom being exactly one slot behind it's actual stage.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Mewcario on February 10, 2013, 09:02:35 AM
Question:

I just downloaded this expansion yesterday (5.2). Everything works fine, no stage freezing, thank Arceus. Thing is, the edited icons don't show up on the SSS. It just shows (Brawl's) Battlefield about 30 times, as if the MiscData[80] was unedited. I did add the MiscData[80] provided to my common5 file, and the new icons are in there. They just won't show up in-game. 'Tis quite odd...


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: slayermarth101 on February 10, 2013, 01:40:58 PM
liberty, I'm having an issue with the expansion. Everything works fine, but as soon as I add a code to the gct which is necessary for me to use any of the character replacements... it freezes as I choose to go to the CSS screen. This happens BEFORE the screen shows and it isn't a silent freeze. At first I  thought it was the PSAs, then the sound. I spent about an hour just finding out exactly what was making it happen. Any idea what's going on?

Well I sort of found a way around it now... just have to deal with every icon on the second page after Venom being exactly one slot behind it's actual stage.
Is your CSS over 1.14mb?

Question:

I just downloaded this expansion yesterday (5.2). Everything works fine, no stage freezing, thank Arceus. Thing is, the edited icons don't show up on the SSS. It just shows (Brawl's) Battlefield about 30 times, as if the MiscData[80] was unedited. I did add the MiscData[80] provided to my common5 file, and the new icons are in there. They just won't show up in-game. 'Tis quite odd...

You have to add the whole sc_selmap.pac for the CSS to work right. Not just the MiscData[80].


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Mewcario on February 10, 2013, 08:31:58 PM
You have to add the whole sc_selmap.pac for the CSS to work right. Not just the MiscData[80].

Hm, nothing's changed. Could it be because I'm using Gecko OS instead of Riivolution?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 11, 2013, 04:28:39 AM
Nevermind SlayerMarth. I managed to get it all working perfectly after spending a few hours rearranging pics, names, and icons. Didn't switch my CSS. tomorrow I'll try and experiment with different CSS screens to see if I can get them working. After I save a backup of my SD codes and system folder.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Linkxp500 on February 11, 2013, 07:38:11 AM
Hm, nothing's changed. Could it be because I'm using Gecko OS instead of Riivolution?

Perhaps... How are your sc_selmap.pac and common5.pac named?  If they are sc_selmap_en.pac and common5_en.pac, remove the "_en" and it should at least attempt to read the files.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Bent 00 on February 13, 2013, 08:47:21 PM
Will this work easily with Project M 2.5b?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on February 14, 2013, 12:39:54 PM
Will this work easily with Project M 2.5b?

There's a separate version of the pack for P:M 2.5b. (http://forums.kc-mm.com/index.php?topic=20291.750#msg1093511)


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: K+ ~ Tanuki God on February 14, 2013, 02:04:18 PM
ooh thank you for the new version!!! (for 2.5b) I used the old 5.3 and it froze


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Bent 00 on February 14, 2013, 09:19:00 PM
Got it to work with Project M 2.5b.

Now, how might I add these awesome stages to Brawl- 2.x.6? :)


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Dragon Ryuu on February 15, 2013, 03:47:18 PM
Yo libertyernie, I keep having this problem with project m bowser while using your CEP with riivolution... Every time I select any stage (after I choose bowser), my wii freezes... but without the *beep* sound... What is weird is that the default bowser works but when I choose his recolors, that problem happens... (and no I don't have any custom hacks for bowser)...


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 16, 2013, 01:49:13 AM
Got it to work with Project M 2.5b.

Now, how might I add these awesome stages to Brawl- 2.x.6? :)

The expanded stages for Brawl- are available by download by Linketsu but it's only up to 2X. And they come with a preset custom CSS.

What problem are you having? I might be able to help you myself actually.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on February 17, 2013, 07:01:39 PM
Yo libertyernie, I keep having this problem with project m bowser while using your CEP with riivolution... Every time I select any stage (after I choose bowser), my wii freezes... but without the *beep* sound... What is weird is that the default bowser works but when I choose his recolors, that problem happens... (and no I don't have any custom hacks for bowser)...
Does it happen on other characters, or only bowser?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Dragon Ryuu on February 18, 2013, 12:18:31 PM
Does it happen on other characters, or only bowser?
Yes only bowser... My friend and I were using PM(the latest version) with the CEP (the latest one you uploaded for PM), everything was fine until I chose bowser... at first I thought it was some random freeze but when I tried again (this time with default color bowser) it didnt freeze... after that I change to the black bowser and that is when it happened again... everything works fine as long as I dont select bowser... >_<


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: rax189 on February 18, 2013, 12:30:11 PM
Do you guys have something like this? http://i.imgur.com/MxcAN56.jpg (http://i.imgur.com/MxcAN56.jpg) So that replacing stages is easier for people, they can just refer to the pic :D


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Unkn0wN on February 19, 2013, 03:45:58 AM
Sorry I'm not very experienced with hacking considering my I usually got my friends to do it for me, however I am trying to add these custom stages you have created for my own use. The problem I am encountering is that nowhere (that I can find) does it say what you are supposed to edit within common5.pac and mu_main.pac, I have the tools I've opened the files i've tried replacing things in ways I thought you intended, I didn't do anything permanent as I am smart enough to make backups, but whenever I go to stage select none of the new stages are there as in your pictures. The startup screen when I load the game shows that I have at least done something right.... because it shows the Classic Exp. Pack intro.

I am trying to load this with P:M 2.5b and usbloader gx, any assitance would be greatly appreciated.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 19, 2013, 05:39:04 AM
I don't know if the USB loader affects the way you set up your hacks or not... So let me get this straight, you're trying to use the newest project M... With the newest Project M stage expansion, that's all?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Unkn0wN on February 19, 2013, 05:44:47 AM
yes and yes, and with my trolling through at least half of the posts in this thread it seemed as though using the usb loader should not affect, as I didn't have to do anything special to get project m working on it other than enable ocarina on startup of the game

edit: also may i recommend maybe doing an FAQ for this thread. Not mandatory as you all do this in your free time for fun, but with the numerous issues being encountered and conquered one could be useful even doing something as simple as copy and pasting problems and responses to those problems somewhere accessible could be extremely useful =]


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 19, 2013, 05:57:04 AM
Well I'll see what you did wrong tomorrow. Why don't you just place the mu menumain where it belongs, place the stages, modules, and Common5?



Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Unkn0wN on February 19, 2013, 06:00:15 AM
I copied all files directly over, copying over old files and like I said it doesnt show the stages on SSS, technically I haven't edited anything other than that.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 19, 2013, 06:02:59 AM
So you have stage icons but no actual way to know what stage is what?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Unkn0wN on February 19, 2013, 06:04:05 AM
No I don't even get stage icons. =*(


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 19, 2013, 06:12:16 AM
So you don't have anything at all showing that you've touched your files aside of the opening?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Unkn0wN on February 19, 2013, 06:14:45 AM
Correct, all I have done is copied over all the files I had previously with the correct version of Classic Exp Pack for my version of P:M


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 19, 2013, 06:24:32 AM
Message me your common5. I'm gonna see if I can do this for you. If all else fails, I might have to send you an entire SD setup. (since I recently downloaded PM 2.5b) It wouldn't be that hard to add to it.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on February 19, 2013, 09:22:59 AM
If the stages aren't showing up at all (they should be in the upper-left corner of the screen), you might not be using my version of RSBE01.gct. In that case it wouldn't be an issue with common5.

Do you guys have something like this? [url]http://i.imgur.com/MxcAN56.jpg[/url] ([url]http://i.imgur.com/MxcAN56.jpg[/url]) So that replacing stages is easier for people, they can just refer to the pic :D

I've got one for P:M:
PM 2.5b stage expansion - no stages included.zip (http://www.mediafire.com/?h0kibb0856jdm2p)
It's a lot like the regular pack, except with no stages, songs or .rel files. You can look at Codeset.txt in the .zip file to see which BRSTMs go with which stages.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 19, 2013, 09:29:30 AM
liberty, I've been trying to help this guy for 4 straight hours but to no avail. and he is using your Common5... and gct. I downloaded everything straight from your expansion and set it up myself.


And now after testing everything exactly how I set it up for him... it works perfectly on mine. Can't pinpoint the problem.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Unkn0wN on February 19, 2013, 12:21:10 PM
well i've tried everything kienamaru has suggested over the past like 5 hours, nothing has worked out (not due to a lack of trying) I can't figure it out. Short of doing it the 'manual' way which is something I don't know that I know how to do, which i believe is the way liberty is suggesting? I don't know what to do anymore. =*(


i put everything on my SD card, i did the riivolution instructions, but when i went to play the stages were all original.... No extra stages, any advice?

Post Merge: February 03, 2013, 10:41:13 PM
Nvm i got it to work hahaha


This person had the same problem as me, but did not post how he fixed, anyone know? Only difference is he used Riivolution


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: rax189 on February 19, 2013, 04:20:51 PM
If the stages aren't showing up at all (they should be in the upper-left corner of the screen), you might not be using my version of RSBE01.gct. In that case it wouldn't be an issue with common5.
I've got one for P:M:
PM 2.5b stage expansion - no stages included.zip ([url]http://www.mediafire.com/?h0kibb0856jdm2p[/url])
It's a lot like the regular pack, except with no stages, songs or .rel files. You can look at Codeset.txt in the .zip file to see which BRSTMs go with which stages.

Thanks but thats a bit complicated :P there is no way to get a pic with blank stages and numbers in the boxes so replacing stuff is MUCH easier? lol


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on February 19, 2013, 05:10:03 PM
Oh, you just want a picture? I can make one, then. Do you want it for the P:M pack or the Brawl one?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: rax189 on February 19, 2013, 05:19:45 PM
Brawl one would be nice, thx man

Post Merge: February 19, 2013, 05:20:23 PM
kinda like this pic does http://i.imgur.com/MxcAN56.jpg (http://i.imgur.com/MxcAN56.jpg)


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Unkn0wN on February 19, 2013, 05:45:04 PM
Any word on suggestions for me? I should try to somehow figure out how to manually add stages like an 'expert' even though clearly i am not anything close to that and potentially risk not being able to play with my friends online, which was the whole point?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 19, 2013, 07:28:00 PM
Manually adding stages would be a cinch actually. You'd just have to know exactly where your friend had all the stages. Then you could just clone the expanded stage locations with the exact same things.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on February 20, 2013, 09:21:12 AM
(http://i.imgur.com/cfhX1GI.jpg) (http://i.imgur.com/iUe1MQN.jpg)

I think in the next release, I'll be re-arranging the .PAC files and stage icons so all the custom stages are in order (01-24) This should make it easier to use as a base for your own stage expansion setup.
I've also decided to replace SSB64 Intro with something else, since it was never a playable stage even in SSB64. (I can still include it as an extra, like with Trophy Tussle.)
I think I'll put in a stage from Brawl- or P:M to replace it for now. That way, the last two slots (the new stage and Online Practice Stage) can serve as "extra" slots that you could replace with anything. However, this could change if Mute City comes out first ;)


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: K+ ~ Tanuki God on February 20, 2013, 05:23:00 PM
I think Poke Floats will probably come out first but please don't remove OTrain, if not then include it please because I'll just put it over Summit  ;D


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 20, 2013, 07:29:19 PM
Ernie, could you make it so that ALL of the melee stages are together? Or would that be breaking the order? I'd personally like the melee stages on Brawl to be grouped with the expansion melee levels.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Foxfan12 on February 20, 2013, 09:08:26 PM
So I downloaded the Project M version of this and when I get it working, either the loading times are ridiculous, or the game freezes after stage selection. I followed all of the instructions (except for editing common5.pac and whichever menu pac it was that I was supposed to edit - the directions on that were more than ambiguous. And I think that that was only supposed to be for if you added your own custom stages rather than the full pack. Using Riivolution by the way. Anyone have any idea what the heck could be going on?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: DocStrange on February 20, 2013, 10:04:46 PM
I've been using the P:M pack and keep getting crashes on stages like Distant Planet and original Green Hill Zone. I've added some stuff, but the freezes have only taken place when nothing I've added has come into play. Does anyone have any suggestions on things I could try?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: rax189 on February 20, 2013, 11:34:55 PM
([url]http://i.imgur.com/cfhX1GI.jpg[/url]) ([url]http://i.imgur.com/iUe1MQN.jpg[/url])

I think in the next release, I'll be re-arranging the .PAC files and stage icons so all the custom stages are in order (01-24) This should make it easier to use as a base for your own stage expansion setup.
I've also decided to replace SSB64 Intro with something else, since it was never a playable stage even in SSB64. (I can still include it as an extra, like with Trophy Tussle.)
I think I'll put in a stage from Brawl- or P:M to replace it for now. That way, the last two slots (the new stage and Online Practice Stage) can serve as "extra" slots that you could replace with anything. However, this could change if Mute City comes out first ;)

PERFECT lol thx


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on February 21, 2013, 08:32:11 AM
Here's the second screen on my current SSS:
(http://i.imgur.com/NqcoA19.png) (http://i.imgur.com/NqcoA19.png)
The first screen is still the same.

Should I try making some sort of installation .exe that automatically inserts the right MiscData[80] into common5 and mu_menumain? I could probably pull it off now that I've gotten used to BrawlLib. In the meantime, I'll try writing some more detailed instructions on the first post.

I've been using the P:M pack and keep getting crashes on stages like Distant Planet and original Green Hill Zone. I've added some stuff, but the freezes have only taken place when nothing I've added has come into play. Does anyone have any suggestions on things I could try?

I honestly have no idea, sorry. Are you using Riivolution? (I can't test Riivolution on my Wii U.)


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: DocStrange on February 21, 2013, 01:07:14 PM
Nope, just using Gecko. I'm going to get a new SD card tonight and see if maybe mine is just getting crappy.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 21, 2013, 03:35:46 PM
That new second screen looks awesome!


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: DocStrange on February 22, 2013, 10:59:25 AM
Well, I went back t just plain PM and haven't had any problems. If no one else is having problems on the expansion Brawl stages I guess it's probably just a problem with my SD card.

I do have my card formatted to FAT16 instead of FAT32 because I thought I'd heard that it would make things run better. Could that be the problem? Is everyone else using 32?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 22, 2013, 07:57:08 PM
I used Fat32 for PM 2.5b expansion and everything worked flawlessly.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Foxfan12 on February 22, 2013, 11:51:04 PM
So I finally got this working. Then I decided that I didn't like swimmable water on great bay. I went to the lakora base module converter and converted a dxgarden to a palutena renamed it st_custom19 and placed it in the module folder. Then it crashed. I added the original rel back - but nothing still crashing. Help.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: DocStrange on February 23, 2013, 01:29:51 PM
You need to convert a palutena.rel to a custom.rel.

Just renaming a rel won't work, the idea is that the base rel is what the stage is originally supposed to be over (un-swimmable Great Bay is supposed to go over Skyworld) and then you're converting it to whatever stage slot you want it over.


Btw, got a new SD card and formatted to FAT32 and so far it looks like everything's working fine. Sorry for the false smoke.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on February 26, 2013, 08:34:04 AM
Ernie, could you make it so that ALL of the melee stages are together? Or would that be breaking the order? I'd personally like the melee stages on Brawl to be grouped with the expansion melee levels.

They are together, aren't they? I kept them on the 2nd screen in both the old 5.2 and in the new version I'm making (although I rearranged them).


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 26, 2013, 09:41:35 AM
On Mine the temple isn't on the same page as the other melee levels, nor is the rainbow cruise. It doesn't REALLY matter though, I mean I know how to arrange them myself, it'd just be a lot easier to keep up with all the expansion updates.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: DocStrange on February 26, 2013, 01:58:38 PM
So just to clarify, the positions of ALL the stages (including the ones that are already in PM) are all controlled by the "Classic Expansion SSS" portion of the code, yes? Is there a decent guide around showing how to change the order?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on February 26, 2013, 07:12:35 PM
So just to clarify, the positions of ALL the stages (including the ones that are already in PM) are all controlled by the "Classic Expansion SSS" portion of the code, yes? Is there a decent guide around showing how to change the order?
There are some guides floating around about how to use the Custom SSS code. Once you find one of those, you should be able to figure out how the code works.
The position (and size) of the icons is controlled by bone animations, though. MenSelmapPos_TopN__0 for the SSS and MenSelmapPos_TopN__1 for My Music. Frame number = number of icons + 2. You probably won't need to change it, though.

A quick note (to no one in particular): My Music removes Hanenbow (from the 1st screen) and adds Menu (to the 2nd screen), so in a layout like mine with 39/38 stages, it becomes 38/39 on My Music.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: DocStrange on February 26, 2013, 08:50:48 PM
I didn't want to change the layout, just the order. Will I still have to mess with the bones in that case? I'm starting to guess yes since I can't find any part of the code where the icons are laid out in in-game order.

EDIT: OK, after digging around I'm convinced that I would have to edit the bones of the SSS to accomplish what I want and I have no idea how to do that and can't find anything to tell me how...


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on February 27, 2013, 01:13:43 AM
Doc I'm pretty sure I know how to do what you're trying to do but I'm gonna message you about it. I should be able to help


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: DocStrange on February 27, 2013, 01:17:05 AM
Thanks, but I finally got it the way I want, just had to totally rearrange the last 20 lines of code lol. It was a lot of fun...

And with that I will stop derailing this excellent thread, sorry Lib.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: TRIFORCE89 on March 03, 2013, 09:02:12 AM
How do I combine the provided CEP codeset with BBrawl's? I'm trying to use the GCT generator at geckocodes.org

I think an older version of CEP oncecame with BBrawl compatibility, or I found a version elsewhere. But, that doesn't do much good for the latest version with a couple extra stages. So, instead I just copy/pasted the existing stages over that were updated.

Also, any chance of Super Smash Land stages being added in the future?


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on March 03, 2013, 06:53:49 PM
How do I combine the provided CEP codeset with BBrawl's? I'm trying to use the GCT generator at geckocodes.org

I think an older version of CEP oncecame with BBrawl compatibility, or I found a version elsewhere. But, that doesn't do much good for the latest version with a couple extra stages. So, instead I just copy/pasted the existing stages over that were updated.

Also, any chance of Super Smash Land stages being added in the future?

The Super Smash Land stages probably won't fit along with the Melee and N64 ones, since there are 11 of them. Feel free to add them yourself, though.
As for BBrawl, I think all I needed to do was combine my codes (in the Codeset.txt file) with the BBrawl codes. I might include BBrawl-specific files in the next version I release, along with Brawl-.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: yerffej on March 05, 2013, 10:49:59 PM
How do I replace stages with ones that have custom rels? I've tried renaming them and replacing the current ones, but the game freezes when I try to load them, and this has happened with multiple stages I've tried. The ones that don't come with a .rel that I've replaced seems to load okay.
Oh and I have P:M 2.5b, and I downloaded the stage expansion pack for P:M.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on March 06, 2013, 12:42:27 AM
Rels can't just be renamed. You need to get different rels.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Bent 00 on March 07, 2013, 01:53:33 PM
The expanded stages for Brawl- are available by download by Linketsu but it's only up to 2X. And they come with a preset custom CSS.

What problem are you having? I might be able to help you myself actually.


You mean this?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30969 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30969)

It says it's for Riivolution. I use the No Homebrew method of loading mods...

I've got a working Brawl- 2.X.6 setup. Could I just copy and paste some codes and files from the file above into my current setup? Thanks for your help.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Roronoa Zoro on March 07, 2013, 02:38:46 PM
i'm using the homebrew version, followed the steps replacing the 'private' and 'codes' folders but the Wii was freezing with a loud noise just before the match starts. However someone up there mentioned about formating the SD card to fat32, i did this and it's working perfectly, thanks guys   :D


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: Kienamaru on March 08, 2013, 07:52:25 AM
You mean this?

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30969[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30969[/url])

It says it's for Riivolution. I use the No Homebrew method of loading mods...

I've got a working Brawl- 2.X.6 setup. Could I just copy and paste some codes and files from the file above into my current setup? Thanks for your help.



Well It's actually for Riivolution for Gecko users... gotta fix that description. I'm not sure about the No Homebrew method. You could always save a backup and try it out though. If it works, well you can probably help a lot of people who are having the same issue.


Title: Re: Classic Exp. Pack 5.3 (P:M) updated January 16
Post by: libertyernie on March 08, 2013, 03:26:51 PM
Here's a release candidate for the next version. It should be pretty much done, but since I rebuilt it from scratch, I want to see if there are any problems I need to fix before posting it on the first post.
Here's the download: Classic Expansion Pack 5.3 rc1.exe (149 MB) (http://www.mediafire.com/?qk1d03mpunjr559)
And here's the readme/instructions: http://www.lakora.us/brawl/cep/5.3/ (http://www.lakora.us/brawl/cep/5.3/)
I changed all the stage and song filenames, as well as the second SSS screen. There are files included to use it with BBrawl 3 or Brawl- 2.x.6, as well.

I'm also working on a program that will "install" certain files for you (adding things to RSBE01.gct, common5, mu_menumain, and info), but that isn't done yet, so it'll have to wait for now.

Reminder to self: change the place on the bottom of the README where it says ???.brstm.


Title: Re: Classic Exp. Pack 5.3 (Brawl): beta version posted on page 57
Post by: yerffej on March 10, 2013, 12:55:48 AM
Rels can't just be renamed. You need to get different rels.


Okay, I found something called "Stage Module Converter (http://www.lakora.us/brawl/smc/)." If I were to use that to convert say for example st_donkey.rel to something like STGCUSTOM03.rel, that should work right?
Also, are there any limitations to how these can be converted? Another example, If I see a custom stage for Corneria, can I convert it's module to go over Mario Circuit?


Title: Re: Classic Exp. Pack 5.3 (Brawl): beta version posted on page 57
Post by: Dragon Ryuu on March 10, 2013, 02:42:05 PM
@yerffej, i recommend that you use this, "BSMC (http://www.lakora.us/rel/)", plain and simple  :) ...

@libertyernie , i just tried the CEP that you posted recently, everything works fine, you even organized the MiscData[80] which is awesome btw  :happy:  just wondering why you used icons of outdated stages like kongo jungle and great bay... and the n64 FD uses the same icons of melee FD... ?_? but not really a problem since i can replace them myself... other than that, its perfect...



Title: Re: Classic Exp. Pack 5.3 (Brawl): beta version posted on page 57
Post by: Mewtwo2000 on March 10, 2013, 03:15:00 PM
The readme needs some small updates, these are the ones I've noticed:

Melee Peach's Castle is DSX8's
Melee Kongo Jungle is Oshtoby's
Melee Great Bay is DSX8's edited by Ryan and myself
Melee Final Destination in ProjectM is mine and not GW's anymore
N64 Metal Cavern in ProjectM is mine and not KTH's anymore


Title: Re: Classic Exp. Pack 5.3 (Brawl): beta version posted on page 57
Post by: Foxfan12 on March 11, 2013, 09:59:05 PM
For some reason or another PM's version 5.3 CEP makes the game freeze on the SSS after a stage has been selected if anyone is using non-default color scheme Bowser. I think that this also happens if I load regular PM too, but only if the expansion pack is on the card - without the expansion pack PM loads fine. Has anyone else had this problem? What gives? I'm using Riivolution, by the way.


Title: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on March 12, 2013, 08:20:44 PM
The readme needs some small updates, these are the ones I've noticed:

Melee Peach's Castle is DSX8's
Melee Kongo Jungle is Oshtoby's
Melee Great Bay is DSX8's edited by Ryan and myself
Melee Final Destination in ProjectM is mine and not GW's anymore
N64 Metal Cavern in ProjectM is mine and not KTH's anymore

Thanks! I'll make a note to fix that.
As for the icons: for any stage in P:M, I used the same .pac file and the same icon. I could make new icons for some other stages, if they don't match - I don't look that closely at them, I guess. :P

Post Merge: March 13, 2013, 04:53:12 PM
I'm saving version 5.2 in this post in case anyone needs it.

For the Project: M version, see version 5.3m on page 51 ([url]http://forums.kc-mm.com/index.php?topic=20291.750#msg1093511[/url]) of this thread.

How to replace MiscData[80] in your own common5:
If you already have a customized common5 and/or mu_menumain, follow these steps to add the extra stage icons to it. If you don't do this, all the expansion icons will be Hanenbow or Pokemon Stadium.
  • Open my version of common5.pac and extract MiscData[80] from the sc_selmap_en section (right-click --> Export).
  • Open your common5.pac, find MiscData[80] in sc_selmap_en (NOT sc_selcharacter_en). Right-click --> Replace and find the file you saved in the previous step.
  • Open your mu_menumain.pac. Replace MiscData[0] with the same MiscData[80] file.

Classic Expansion Pack 5.2 - January 1, 2013

([url]http://i.imgur.com/JvMQ4s.jpg[/url]) ([url]http://i.imgur.com/JvMQ4.jpg[/url]) ([url]http://i.imgur.com/GfcMds.jpg[/url]) ([url]http://i.imgur.com/GfcMd.jpg[/url])
If you have problems with version 5.2, look on page 50 ([url]http://forums.kc-mm.com/index.php?topic=20291.735#msg1085107[/url]) of this thread for version 5.1.

The Classic Expansion Pack is an add-on for Super Smash Bros. Brawl which contains 33 additional stages that can be used in Brawl (multiplayer) mode. These stages are remakes of stages from Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee (GameCube), as well as ports of stages from Brawl's adventure mode, The Subspace Emissary and a playable Online Training Room.

I (libertyernie) have compiled these stages made by others into a special pack that adds them to the Brawl stage roster, without replacing any existing stages. This is done with the help of Phantom Wings' "Stage Roster Expansion System," a code that gives the framework for adding stages to Brawl.

This pack also contains several Wii music files, which replace certain obscure tracks (mostly in The Subspace Emissary) and are reassigned through the use of codes to play on several of the added stages.

Classic Expansion Pack 5.2.exe ([url]http://www.mediafire.com/?8f11re5jbx982el[/url]) (Gecko or Riivolution + vBrawl. From Mediafire; 78 MB)

Changes in version 5.2 (from 5.1):
  • Trophy Tussle stages removed to make room
  • New stages: Brinstar Depths Beta and Flat Zone Beta (both by DSX8) and Snag the Trohies (by Mewtwo2000)
  • Stages updated with newest Project: M versions: The Jungle (SSE), Final Destination (Melee), Yoshi's Story, Fountain of Dreams, Metal Cavern, Fourside
  • Other stages updated: Yoshi's Island (SSB), Mushroom Kingdom (SSB), Smash Skiff, The Canyon
None of the music has been changed from 5.1; Snag the Trophies uses the same song that Trophy Tussle used, and Brinstar Depths and Flat Zone use music already in Brawl.
Some of the music-related codes in the codeset have changed, but the custom SSS code has not.

Click here to see the README/stage list! ([url]http://lakora.us/brawl/cep/5.2/index.html[/url])

Notes:
The main pack comes with a custom GCT files for regular Brawl. If you want to use BBrawl or Brawl-, make your own GCT using the included Codeset.txt. (This pack also works with Riivolution, but the included XML only goes as far as duplicating Gecko OS's functionality.)

In Classic Mode, the stages are changed so only "classic" stages appear - i.e. the stage choices are COMPLETELY DIFFERENT from Brawl. This works reliably on Riivolution; it may not work on Gecko OS.

common5.pac and mu_menumain.pac should be edited with BrawlBox v0.66b, which is included (not a newer version).

Codeset is in Codeset.txt or at [url]http://lakora.us/brawl/cep/5.2/Codeset.txt[/url] ([url]http://lakora.us/brawl/cep/5.2/Codeset.txt[/url]).


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: ToadKart on March 14, 2013, 01:02:51 AM
If it's not too much trouble, can you post a picture of what the new SSS looks like?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Legend of Jesse on March 14, 2013, 02:34:20 AM
Good job with Yoshi's Island 64.

Oh, a council about the stage 64 look :

([url]http://i55.tinypic.com/2afxw2g.png[/url])

---------------------------------

Man, i have download you're pack, the game don't start (i have delete the info.pac, because he freeze my game for unknown reason : [url]http://forums.kc-mm.com/index.php?topic=20301.new#new[/url] ([url]http://forums.kc-mm.com/index.php?topic=20301.new#new[/url])) and the GCT do a Green-Screen when i select the game. :s


I had that problem... its the rsbe01.gct files you got... if you are using like the asfink's menu and stuff... you will have to edit quite a few things... (menumain, common 5, cant use selmap in menu2...) i had to basically make my own rsbe01.gtc file... included (file patch code, and the few things that were in the original download...)


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on March 14, 2013, 09:15:12 AM
If it's not too much trouble, can you post a picture of what the new SSS looks like?
Sure. I take my screenshots using a DVD recorder, but I want to reuse this DVD to record Parks & Recreation tonight, so I can get the screenshots onto my computer after that's done.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Foxfan12 on March 19, 2013, 07:21:37 PM
Okay, so I'm not sure if I'm just stupid, or what. It seems to me that there was an update to v5.3 PM version on page 51, but it doesn't have support for project M (the proper xmls and gcts are missing). It has support for BBrawl and Brawl - (and presumably vBrawl), but no references to Project M anywhere (at least if you use the stereo download, I have not yet tried mono).

Libertyernie, I think you might want to check to make sure you didn't accidentally redirect your PM CEP download link to actually go to your most recent (PM incompatible) update, instead. Or maybe I'm just thick, or something got messed up for me.

Also, I still have PM 5.3 CEP from before you updated it (or whatever happened). I was having trouble with Bowser - especially if he was using an alternate color scheme. Turns out I'm pretty sure that there was a problem with the .xml. It didn't quite match up with the .xml included in official Project M (aside from in the obvious ones). Looks like you were missing create="true" after each gKoopa pac and pcs mention in the .xml. I fixed this and Bowser runs great for me now, (although, I haven't seen anyone other than me complain about this.) Nevertheless, I could upload my modified projectm.xml if that would be helpful. (I think this problem was probably most likely to be present in Riivolution loaded versions. If I understand properly pre-2.5b ProjectM had this problem as well for Riivolution.)


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on March 22, 2013, 10:32:34 AM
Okay, so I'm not sure if I'm just stupid, or what. It seems to me that there was an update to v5.3 PM version on page 51, but it doesn't have support for project M (the proper xmls and gcts are missing). It has support for BBrawl and Brawl - (and presumably vBrawl), but no references to Project M anywhere (at least if you use the stereo download, I have not yet tried mono).

Libertyernie, I think you might want to check to make sure you didn't accidentally redirect your PM CEP download link to actually go to your most recent (PM incompatible) update, instead. Or maybe I'm just thick, or something got messed up for me.

Also, I still have PM 5.3 CEP from before you updated it (or whatever happened). I was having trouble with Bowser - especially if he was using an alternate color scheme. Turns out I'm pretty sure that there was a problem with the .xml. It didn't quite match up with the .xml included in official Project M (aside from in the obvious ones). Looks like you were missing create="true" after each gKoopa pac and pcs mention in the .xml. I fixed this and Bowser runs great for me now, (although, I haven't seen anyone other than me complain about this.) Nevertheless, I could upload my modified projectm.xml if that would be helpful. (I think this problem was probably most likely to be present in Riivolution loaded versions. If I understand properly pre-2.5b ProjectM had this problem as well for Riivolution.)

Is this the link you're downloading? http://www.mediafire.com/?06u1dgbfc57344v (http://www.mediafire.com/?06u1dgbfc57344v)
I haven't downloaded it, but the file on my computer with the same name and filesize does have the P:M version.
If your projectm.xml works, could you post it here?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Foxfan12 on March 24, 2013, 10:54:12 AM
Is this the link you're downloading? [url]http://www.mediafire.com/?06u1dgbfc57344v[/url] ([url]http://www.mediafire.com/?06u1dgbfc57344v[/url])
I haven't downloaded it, but the file on my computer with the same name and filesize does have the P:M version.
If your projectm.xml works, could you post it here?

No I'm getting a different link, somehow. Maybe I clicked the wrong one or something?
Here's my .xml it's the same thing only I added a create="true" line before the end of each gKoopa in the projectm and pmstages patch id.

Here's a download link for the xml:
https://www.dropbox.com/sh/5ajvxsr1yagp0kq/5PbaMwCgXC/projectm.xml (https://www.dropbox.com/sh/5ajvxsr1yagp0kq/5PbaMwCgXC/projectm.xml)



Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: garbagehead3 on March 25, 2013, 07:43:03 PM
Hey libertyernie: I have the Project M version of your expansion, and I was wondering what it takes to manually add icons to the SSS. I'm trying to maximize the stage selection, preview images be damned.

That said, is the SSS already filled up as much as it possibly can be? If not, where would I go to manually add more icons? Thanks for the help.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on March 29, 2013, 08:45:29 AM
Hey libertyernie: I have the Project M version of your expansion, and I was wondering what it takes to manually add icons to the SSS. I'm trying to maximize the stage selection, preview images be damned.

That said, is the SSS already filled up as much as it possibly can be? If not, where would I go to manually add more icons? Thanks for the help.
You can only add one more icon to the SSS. If you do that, both screens will have the same layout, as far as icon placement goes. Editing the Custom SSS code will let you do that, but I didn't think the one extra stage was worth it.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Amazerommu on April 02, 2013, 02:08:47 PM
You can only add one more icon to the SSS. If you do that, both screens will have the same layout, as far as icon placement goes. Editing the Custom SSS code will let you do that, but I didn't think the one extra stage was worth it.

Do you know if there's a tutorial anywhere that shows exactly what to do to change the icon placement?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on April 02, 2013, 06:57:11 PM
Do you know if there's a tutorial anywhere that shows exactly what to do to change the icon placement?
I don't think so, but here's what I told someone last year in a PM:
Quote
In the MiscData where the SSS icons are, there's also a model called MenSelmapPos with an animation called MenSelmapPos_TopN__0. Each frame "n" of this animation controls where the icons appear (and how big they are) for "n-2" icons. So if you have 10 icons on your SSS, edit the bones on frame 12.
There's also MenSelmapPos_TopN__1 for the My Music screen.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Amazerommu on April 02, 2013, 07:01:32 PM
Oh so it doesn't require any hex editing, I can just do it with BrawlBox?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on April 12, 2013, 05:36:45 PM
The pack doesnt work for me any idea why? I put everything the download came with into my SD Card and i loaded it with Riivolution, I read your instructions but do i have to follow them to considering i already have homebrew and riivolution?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: damiancds on April 14, 2013, 09:01:21 PM
I would like some pointers on getting this working with brawl plus. it's mentioned that this works with minus and balanced, and rarely with plus. There's nothing in the instructions that i can find, so I'm not sure what to replace with what. there's no way i have the attention span required at 11pm to read through over 50 pages to see a solution (the 10 i skimmed didn't have one).

So, please help a newbie out with some pointers...

please... :\


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on April 16, 2013, 07:54:25 PM
The pack doesnt work for me any idea why? I put everything the download came with into my SD Card and i loaded it with Riivolution, I read your instructions but do i have to follow them to considering i already have homebrew and riivolution?
What's not working? Is it just booting regular Brawl?
I can't help much with Riivolution because all I have is a Wii U.

I would like some pointers on getting this working with brawl plus. it's mentioned that this works with minus and balanced, and rarely with plus. There's nothing in the instructions that i can find, so I'm not sure what to replace with what. there's no way i have the attention span required at 11pm to read through over 50 pages to see a solution (the 10 i skimmed didn't have one).

So, please help a newbie out with some pointers...

please... :\
Getting it to work with Brawl+ might be a bit involved - it requires swapping out MiscData[80] in the common5 and combining the two codesets.
If you send me a link with the version of Brawl+ you want, I could probably put together the files you need for the combination. It should just be common5, mu_menumain and RSBE01.gct. (Then you could install one, install the other, then use the files I send you where there's overlap between the two.)


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: damiancds on April 17, 2013, 07:30:38 PM
What's not working? Is it just booting regular Brawl?
I can't help much with Riivolution because all I have is a Wii U.
Getting it to work with Brawl+ might be a bit involved - it requires swapping out MiscData[80] in the common5 and combining the two codesets.
If you send me a link with the version of Brawl+ you want, I could probably put together the files you need for the combination. It should just be common5, mu_menumain and RSBE01.gct. (Then you could install one, install the other, then use the files I send you where there's overlap between the two.)


Honestly That would be amazing... I only started using brawl plus ( gold ) and if the offer still stands, this is link (http://www.mediafire.com/file/anzmg21zjuw/brawl+gold.zip (http://www.mediafire.com/file/anzmg21zjuw/brawl+gold.zip)) - found on smashmods


EDIT: Actually, Scratch that. I think I'm only going to take a few things from brawl codes here and there and do my own thing. I do appreciate the offer, but I don't want to mess you up when I Really don't know what I want yet.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: damiancds on April 21, 2013, 08:23:04 PM
Okay, I now know what i'm doing.

I'm combining this with a custom css and just borrowing some codes from brawl for the physics.

My question is, to merge the two common5.pac's what do I have to extract out of this one to insert into the css's common5?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on April 24, 2013, 09:00:05 PM
The way u made this pack is completely differant from any other one u made im guessing becuz it much more complicated xD
1. My game freezes wen im not playing hacked brawl (if SD is in wii)
2. Doesnt work with riivoluton 50% of time even wen i have the special file that allows the pack to work with riivolution
3. Has extra files on root of SD dat i got NO idea what to do with ahaha
Im so confused but want this pack SO BAD :p Could u maybe make a pack for ppl who already have everything needed or is dat to much to ask??? xD


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: BlueBrain on April 25, 2013, 01:52:21 AM
you made a P:M version, didnt you?
cant seem to find it in the OP


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on April 25, 2013, 04:51:22 AM
The way u made this pack is completely differant from any other one u made im guessing becuz it much more complicated xD
1. My game freezes wen im not playing hacked brawl (if SD is in wii)
2. Doesnt work with riivoluton 50% of time even wen i have the special file that allows the pack to work with riivolution
3. Has extra files on root of SD dat i got NO idea what to do with ahaha
Im so confused but want this pack SO BAD :p Could u maybe make a pack for ppl who already have everything needed or is dat to much to ask??? xD

I'd recommend using Riivolution for Gecko users, I really see no reason not to. Unless you have like 3 versions of Brawl that you play regularly but only one SD card.

Post Merge: April 25, 2013, 04:53:22 AM
Also liberty, your expansion got Minus 2X6. Whenever I try adding the codes for individual CSS slots on ZSS/Sheik, and Individual Pokemon, no differences are really there. Any idea why that is? I actually need it to be done with the Purple background and whatnot but that always results in a freeze for me. And no one else on the Minus team seems to be able to figure out what I'm doing wrong.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on April 25, 2013, 11:08:45 AM
The way u made this pack is completely differant from any other one u made im guessing becuz it much more complicated xD
1. My game freezes wen im not playing hacked brawl (if SD is in wii)
2. Doesnt work with riivoluton 50% of time even wen i have the special file that allows the pack to work with riivolution
3. Has extra files on root of SD dat i got NO idea what to do with ahaha
Im so confused but want this pack SO BAD :p Could u maybe make a pack for ppl who already have everything needed or is dat to much to ask??? xD

1. Didn't it always do that (because of smash stack)?
2. I can't help with Riivolution, sorry.
3. Some of those files probably aren't needed. Those MiscData files just have my custom data that's already in info.pac or common5.pac anyway.
I can't easily make a pack for people who already have old versions, though, since I renamed all the stages. It was getting complicated to keep track of, and that's why I decided to do that. :/

you made a P:M version, didnt you?
cant seem to find it in the OP


Go to this post (http://forums.kc-mm.com/index.php?topic=20291.750#msg1093511) by me, and click the show spoilers button.

Also liberty, your expansion got Minus 2X6. Whenever I try adding the codes for individual CSS slots on ZSS/Sheik, and Individual Pokemon, no differences are really there. Any idea why that is? I actually need it to be done with the Purple background and whatnot but that always results in a freeze for me. And no one else on the Minus team seems to be able to figure out what I'm doing wrong.

Are you putting your changes in the right .gct file? If there's a file in /data/gecko/codes, it overrides the one in /codes. Just a wild guess. (It's hard to know what's going on, for sure - these things can get very confusing.)
P.S. If you want to know if you're really in Brawl- or not, try shooting some Toon Link arrows ;)


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on April 25, 2013, 11:25:12 AM
I uh... that's not the issue. The issue is trying to use the expansion with the normal Minus Character select screen. the rest would be me restating my issue. We're thinking about doing something unique with Pokemon down B moves and well, without getting the codes to work properly that's an issue.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on April 27, 2013, 11:00:38 AM
1. Didn't it always do that (because of smash stack)?
2. I can't help with Riivolution, sorry.
3. Some of those files probably aren't needed. Those MiscData files just have my custom data that's already in info.pac or common5.pac anyway.
I can't easily make a pack for people who already have old versions, though, since I renamed all the stages. It was getting complicated to keep track of, and that's why I decided to do that. :/

Go to this post ([url]http://forums.kc-mm.com/index.php?topic=20291.750#msg1093511[/url]) by me, and click the show spoilers button.
Are you putting your changes in the right .gct file? If there's a file in /data/gecko/codes, it overrides the one in /codes. Just a wild guess. (It's hard to know what's going on, for sure - these things can get very confusing.)
P.S. If you want to know if you're really in Brawl- or not, try shooting some Toon Link arrows ;)

Usually, all u need to make it work with riivo for gecko users is a simple file in the pf folder, all other expansions ive tried work with this file except for urs and i got no idea why xD but yea ill figure it out eventuallly


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: VideogameScrapbook on April 30, 2013, 07:04:05 PM
Thank you libertyernie for compiling this amazing level pack! Do you have plans to create your own 'classic' character texture pack that is compatible with Project M? For example, somebody had the idea on SmashBaords of making the last color of each character a Melee texture but keeping the rest the same. Does anybody know if something like this has been compiled by somebody already?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: K+ ~ Tanuki God on April 30, 2013, 08:56:46 PM
Thank you libertyernie for compiling this amazing level pack! Do you have plans to create your own &#039;classic&#039; character texture pack that is compatible with Project M? For example, somebody had the idea on SmashBaords of making the last color of each character a Melee texture but keeping the rest the same. Does anybody know if something like this has been compiled by somebody already?

I was working on using the Melee Showcase hacks over the most hideous of each characters slots.  But, I got busy with school...maybe I'll start it again...


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: BlueBrain on May 01, 2013, 05:08:26 AM
it should also include the N64 models that have been released


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on May 01, 2013, 03:49:02 PM
I uh... that's not the issue. The issue is trying to use the expansion with the normal Minus Character select screen. the rest would be me restating my issue. We're thinking about doing something unique with Pokemon down B moves and well, without getting the codes to work properly that's an issue.


Oh, the common5 with the normal portraits? Now that I think about it, I might have had a similar issue. It could be a filesize thing - I'll try making the images smaller and see if it works then.

EDIT: Try this common5 (for CEP 5.3 and Brawl- 2.x.6): http://www.mediafire.com/?24vjbgixc18oba8 (http://www.mediafire.com/?24vjbgixc18oba8)
I took the sc_selcharacter_en out of the one with normal portraits and put it in my working common5.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on May 01, 2013, 07:55:03 PM
Is ther ANYBODY who has gotten this pack to work with riivolution who could make me a simple pack including only what i need if i already have homebrew. Basically download the pack, add the riivolution stuff, the file that makes it work with riivolution, upload it to the internet and pm it to me :D hahaha sry but im getting fustrated with how complicated it is


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: K+ ~ Tanuki God on May 01, 2013, 09:33:39 PM
Hey libertyernie
Can I post that pack here once I finish it?
I can include a PM version and a Normal Version...
Melee & N64 Imports/Vertexes over the most hideous slots (and any ideas what to do about the characters that only have enough for teams and no others?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Amazerommu on May 01, 2013, 09:34:59 PM
Is ther ANYBODY who has gotten this pack to work with riivolution who could make me a simple pack including only what i need if i already have homebrew. Basically download the pack, add the riivolution stuff, the file that makes it work with riivolution, upload it to the internet and pm it to me :D hahaha sry but im getting fustrated with how complicated it is

This should only require adding lines of code to the riivolution.xml file. I could do that if I know exactly what's in this thing.

Edit: Correction: "projectm.xml" instead of riivolution.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on May 01, 2013, 09:50:39 PM
This should only require adding lines of code to the riivolution.xml file. I could do that if I know exactly what's in this thing.

Edit: Correction: "projectm.xml" instead of riivolution.
where do i put it once i download it though? inside riivolution or riivolution/config or in apps/riivolution????? lol


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Amazerommu on May 01, 2013, 09:53:15 PM
where do i put it once i download it though? inside riivolution or riivolution/config or in apps/riivolution????? lol

It goes inside the riivolution folder.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on May 01, 2013, 09:55:59 PM
It goes inside the riivolution folder.
thx :D


Post Merge: May 01, 2013, 09:58:10 PM
Last question do i rename it to Brawl, or keep it in there along with the BRAWL.XML or do i leave its name but delete the brawl xml


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Amazerommu on May 02, 2013, 11:51:47 AM
thx :D


Post Merge: May 01, 2013, 09:58:10 PM
Last question do i rename it to Brawl, or keep it in there along with the BRAWL.XML or do i leave its name but delete the brawl xml


Alright this is for Project M right? What I'd do is just download their riivolution version on the site. Once that's done copy all the files from this expansion project into the brawlmods/projectm folder. Then replace the projectm.xml file with the one I have linked below.

http://www.mediafire.com/view/?ikmbr2v33a3u6bo (http://www.mediafire.com/view/?ikmbr2v33a3u6bo)

I created this full xml file a while ago minus the stage expansion, so I only had to add the st_customXX.rel codes and the STGCUSTOMXX.pac codes to the file.

This one is also homebrew friendly for those who play with that version. It makes switching over super easy so that you can keep any of your customizations and just copy them over to their respective folders on the riivolution version. To clarify, basically you can copy everything in your "private\wii\app\RSBE\pf\" into the "brawlmods\projectm\" folder and it will all work assuming you have only texture and/or music mods for your custom Project M 2.5b. Also has code for custom results portraits and battle portraits.

It also includes code for a custom smashbros_sound.brsar file to be placed in the "brawlmods\projectm\sound\" folder. And with that, I will cleverly advertise my custom Melee sfx project I've been working on lol. The progress so far can be found here if you like Melee sounds:

http://smashboards.com/threads/melee-sfx-project-update-4-27-13-pikachu-thunder-thunder-thunder-rat-hooooooo.335236/ (http://smashboards.com/threads/melee-sfx-project-update-4-27-13-pikachu-thunder-thunder-thunder-rat-hooooooo.335236/)

Donkey Kong is just about done and I will be updating it later today! I also figured out how to add the Melee perfect shield sound which may also be updated later today :D

I hope this helps you a whole heck of a lot!


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on May 02, 2013, 04:44:32 PM
I had the thing that makes stage expansion work with riivolution for gecko users and the Projectm.xml but it still didnt work D: dis sucks

Post Merge: May 02, 2013, 04:51:15 PM
Here
(http://i.imgur.com/dDcqC0T.png)
Anyways those are the ONLY files i have on root of my SD am i missing anything, also the pf folder has the .xml that makes the pack work with riivo and the riivolution folder only has 2 thing.... the projectm.xml and the config folder. Any ideas on wat im missing?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Amazerommu on May 02, 2013, 04:55:52 PM
I had the thing that makes stage expansion work with riivolution for gecko users and the Projectm.xml but it still didnt work D: dis sucks

There is no other thing you should need to make the stage expansion work with Riivolution. The only thing you should need is the projectm.xml file I linked. Along with all the files from the Classic Expansion Pack. That + the Riivolution download of Project M should make everything work. Instead of putting the files where the instructions say to put them, just put the files in the "brawlmods/projectm" folder. Copy "private\wii\app\RSBE\pf\stage\" to "brawlmods\projectm\stage\" and "private\wii\app\RSBE\pf\system\" to "brawlmods\projectm\system\" and so on for the expansion files. Once that's done, with my riivolution file it should be good to go.

I was using the stage expansion before with Project M 2.1 and that was all I did.

Oh and of course the RSBE01.gct in the "codes" folder of the expansion will have to go into the "brawlmods\projectm\" folder for Riivolution. Neglected to mention that in the first post. Sowwy!


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on May 02, 2013, 08:14:40 PM
rax189: Also remember to grab the P:M version of the expansion pack (on page 51), not the Brawl version on the first post. Sorry I can't help more than that :|

Hey libertyernie
Can I post that pack here once I finish it?
I can include a PM version and a Normal Version...
Melee & N64 Imports/Vertexes over the most hideous slots (and any ideas what to do about the characters that only have enough for teams and no others?
If you're making a character pack, you might want to consider making a new thread for it. I'm sure others would be interested as well.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on May 04, 2013, 03:54:16 PM
rax189: Also remember to grab the P:M version of the expansion pack (on page 51), not the Brawl version on the first post. Sorry I can't help more than that :|
If you're making a character pack, you might want to consider making a new thread for it. I'm sure others would be interested as well.
lol ok i give up anyways. I tried what you and xnoobx told be to do but didnt work :P ill just stick to using it on gecko


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Bent 00 on May 04, 2013, 06:16:19 PM
I just got this expansion pack working on Brawl- 2.X.6. Looks great so far!

Just a few questions:

1.) Why are Hyrule N64 and Saffron City N64 listed twice?
2.) Can I replace the duplicates with different stages, like Trophy Tussle and SSB64 Intro?
3.) If so, how?

Thanks for making this, libertyernie! :)


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on May 05, 2013, 07:25:07 PM
I just got this expansion pack working on Brawl- 2.X.6. Looks great so far!

Just a few questions:

1.) Why are Hyrule N64 and Saffron City N64 listed twice?
2.) Can I replace the duplicates with different stages, like Trophy Tussle and SSB64 Intro?
3.) If so, how?

Thanks for making this, libertyernie! :)
1) It's because Brawl- includes those stages, and so do I.
2/3) Sure. Hyrule 64 is both STGOLDIN.pac and STGCUSTOM1B.pac. Replace one of those files with a different stage, and also change the matching .rel if you need to. The Brawl- Saffron City icon is actually wrong - it goes to a modified version of New Pork City with a chunk of ice in the middle.
To change the icons, open common5.pac with BrawlBox.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on May 05, 2013, 11:14:01 PM
Okay, so your Common5 seems to work. But now comes the part of me adding in the slots for Sheik, Zelda,  independent pokemon, and Samuses. If I can get this working right I'll send you the GCT or something for it.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Bent 00 on May 05, 2013, 11:30:53 PM
Thanks for the reply, libertyernie. :)

Eventually, might you make a classic expansion pack that can be used on both Project M and Brawl-? I'd like it if I had the same stages and music on both mods. Guess I should look up a guide on how to replace stages... Think I saw one here or on Smashboards...

Kienamaru, would you please share that .GCT file with me as well, once you've got it working? I'd like to have the same CSS on both Project M and Brawl-, or at least, the same (sub)characters available to select. Thanks!


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on May 05, 2013, 11:39:06 PM
If I can freakin do it. Last time it took me... forever... like over 10 straight hours of trying just to get the expansion working on minus. I'm about ready to give up. I have them all working on one of my SD cards but that's using different codes and when I try to copy those over I cant. Maybe i can replace the sel char and stuff with the stuff in the working common 5 and pull it off. Maybe not..

Post Merge: May 05, 2013, 11:53:53 PM
So that does work.. only problem now is that I have to get rid of the old CSS background, and Zero Suit Samus' Icon says.... SPECIAL

Post Merge: May 06, 2013, 01:03:22 AM
Well, I probably saved a ton of people a lot of work. I got the entire expansion working perfectly, individual characters included. Only problem... is that the music is totally off. not sure why. If someone can fix that, be my guest. just a placement of BRSTMs anyhow. So I won't be including them in my download. I'll just make two links. Ernie if you can get those fixed up though, I would like releasing it and collab you, or if you want to you can. (but collab Linketsu)


http://www.mediafire.com/?gkapwc4i3mtkhyy (http://www.mediafire.com/?gkapwc4i3mtkhyy)

To anyone who downloads that, don't delete anything you have on your Minus. Simply replace. But know that the Strms are not there.  It's meant for Ernie so he can add them where they need to be.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Bent 00 on May 06, 2013, 01:43:08 PM
Way to go, Kienamaru! Thanks for sharing that with us. :) Hopefully Ernie will fix the music.

On a different note, I was playing Brawl- with the CEP last night, and whenever I tried to load one of the stages added by the CEP, it would not load. I had to turn the power off and reset. Stages originally included in Brawl- 2.X.6 worked fine. Could have been a mistake on my end - I'll check the SD card.

List of stages that I've confirmed won't load:
Midair Stadium
Research Facility
Smash Skiff
The Canyon
Final Destination (Melee) *

* There are 2 Final Destination (Melee) icons. Neither load.


Nevermind what I striked out above - it was a mistake on my end.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on May 06, 2013, 05:29:19 PM
If I can freakin do it. Last time it took me... forever... like over 10 straight hours of trying just to get the expansion working on minus. I'm about ready to give up. I have them all working on one of my SD cards but that's using different codes and when I try to copy those over I cant. Maybe i can replace the sel char and stuff with the stuff in the working common 5 and pull it off. Maybe not..

Post Merge: May 05, 2013, 11:53:53 PM
So that does work.. only problem now is that I have to get rid of the old CSS background, and Zero Suit Samus' Icon says.... SPECIAL

Post Merge: May 06, 2013, 01:03:22 AM
Well, I probably saved a ton of people a lot of work. I got the entire expansion working perfectly, individual characters included. Only problem... is that the music is totally off. not sure why. If someone can fix that, be my guest. just a placement of BRSTMs anyhow. So I won't be including them in my download. I'll just make two links. Ernie if you can get those fixed up though, I would like releasing it and collab you, or if you want to you can. (but collab Linketsu)


[url]http://www.mediafire.com/?gkapwc4i3mtkhyy[/url] ([url]http://www.mediafire.com/?gkapwc4i3mtkhyy[/url])

To anyone who downloads that, don't delete anything you have on your Minus. Simply replace. But know that the Strms are not there.  It's meant for Ernie so he can add them where they need to be.

u wouldnt happen to know how to make it work with riivo would u xD


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on May 06, 2013, 06:53:33 PM
u wouldnt happen to know how to make it work with riivo would u xD

Nope, I don't really understand Riivo so I use riivolution for Gecko users. Which is basically the same thing as it sounds like. Works with Sfx and all that goodness too.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Linkxp500 on May 06, 2013, 09:12:22 PM
Nope, I don't really understand Riivo so I use riivolution for Gecko users. Which is basically the same thing as it sounds like. Works with Sfx and all that goodness too.

Actually, it's as simple as editing the source path, and the path to the file on the Brawl disc.  It is pretty time-consuming, but not hard to figure out what to do once you get a grasp of the keywords in the XML.

I'm actually working on making the CEP 5.3 files work with Brawl Minus using P:M's XML.  You know, the one that allows more than one Brawl build to exist on the same SD card?

Gonna test it tonight, and I'll post it when I'm sure there's nothing missing.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Bent 00 on May 07, 2013, 03:44:56 PM
I may have found a bug with the last CEP Ernie posted:

If you play a stage in Training mode, then try to play a stage in Versus mode, the game will freeze (BEEEEEEEE---). Also, in Training mode, if you play a level ftom the CEP, then exit and load a different level, the BGM from the previous level will play. Does this happen for anyone else?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on May 07, 2013, 04:07:02 PM
Nope, I don't really understand Riivo so I use riivolution for Gecko users. Which is basically the same thing as it sounds like. Works with Sfx and all that goodness too.
thats what im referring to, i dont use riivo either just riivo for gecko users....


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on May 07, 2013, 08:36:31 PM
I may have found a bug with the last CEP Ernie posted:

If you play a stage in Training mode, then try to play a stage in Versus mode, the game will freeze (BEEEEEEEE---). Also, in Training mode, if you play a level ftom the CEP, then exit and load a different level, the BGM from the previous level will play. Does this happen for anyone else?


I had that issue. Except it was for every level... EVERY LEVEL!!! Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!

Post Merge: May 08, 2013, 12:11:28 AM
Lazy quoting myself here because I forgot the GCT

http://www.mediafire.com/?gkapwc4i3mtkhyy (http://www.mediafire.com/?gkapwc4i3mtkhyy)

To anyone who downloads that, don't delete anything you have on your Minus. Simply replace. But know that the Strms are not there.  It's meant for Ernie so he can add them where they need to be.

GCT since I forgot it somehow.
http://www.mediafire.com/?cq7oqs3b7bwwexd (http://www.mediafire.com/?cq7oqs3b7bwwexd)


Post Merge: May 08, 2013, 01:03:32 AM
If you're having CSS or SSS Issues and that GCT doesnt work let me know. I have one that works for sure since I'm using it. I have infinite free time so I might actually try and get all the songs in the right places...


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Bent 00 on May 08, 2013, 02:22:13 AM
Kienamaru, do you have a text file version of that .GCT?

Some things I've noticed:

- The water in the Jungle Japes (Melee) stage has glitchy graphics. The water "spikes" every few seconds. Pretty annoying.
- Final Destination (N64) has Final Destination (Melee)'s SSS icon. (fixed in Kienamaru's version)
- Yoshi's Island (N64) has Yoshi's Story (Melee) SSS icon. (not fixed in Kienamaru's version)


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on May 08, 2013, 05:04:39 AM
Kienamaru, do you have a text file version of that .GCT?

Some things I've noticed:

- The water in the Jungle Japes (Melee) stage has glitchy graphics. The water "spikes" every few seconds. Pretty annoying.
- Final Destination (N64) has Final Destination (Melee)'s SSS icon. (fixed in Kienamaru's version)
- Yoshi's Island (N64) has Yoshi's Story (Melee) SSS icon. (not fixed in Kienamaru's version)


I noticed that stuff too... it threw me off at first. I can fix the N64 Icon, but I'm not sure if the icon will like that. Which is why I didn't. Err, I do have a text file... I think I'll just update with a codes folder. Gonna do the other GCT just to be safe as well.

Also, Ernie, I think the reason the sound was so horribly off is because I think I used the codes from your last expansion, but the stages are from the newest one. So that may be all you have to do to get them right. Just switch out that section of text. If someone else can, let me know how it goes.

Post Merge: May 08, 2013, 05:20:17 AM
http://www.mediafire.com/?04lregyadsw4we0 (http://www.mediafire.com/?04lregyadsw4we0) 

Codes included now. Sorry folks.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Bent 00 on May 09, 2013, 01:49:58 AM
Hey Kienamaru, I tried copying the last bunch of files you posted (right above this post) over a fresh Brawl- 2.X.6. The game would not load past the "Loading..." screen. Any idea why?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Amazerommu on May 09, 2013, 09:59:27 PM
For those who wanted the riivolution of the Project M classic expansion to work here is a link to the full thingy:

http://www.mediafire.com/download.php?348ycx4heu1gtde (http://www.mediafire.com/download.php?348ycx4heu1gtde)

If you're using Gecko OS with any of your own custom mods, you should be able to just merge the folders (fighter, sound, stage, etc) with the ones in the riivolution download and have them all readily available.

Post Merge: May 09, 2013, 11:28:15 PM
I don't think so, but here's what I told someone last year in a PM:


In the MiscData where the SSS icons are, there's also a model called MenSelmapPos with an animation called MenSelmapPos_TopN__0. Each frame "n" of this animation controls where the icons appear (and how big they are) for "n-2" icons. So if you have 10 icons on your SSS, edit the bones on frame 12.
There's also MenSelmapPos_TopN__1 for the My Music screen.

^ So for this. Just to clarify. If I'm editing the SSS that you made, having 77 stages, I should edit the bones at frame 79? Also does that include moving the preview pic and the stock icons and such?

I know it's a late response. Just now getting back into messing with this. I wanna make a more symmetrical SSS for this (because OCD lol)


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on May 13, 2013, 03:59:33 PM
Hey Kienamaru, I tried copying the last bunch of files you posted (right above this post) over a fresh Brawl- 2.X.6. The game would not load past the "Loading..." screen. Any idea why?

I'm not certain. I used Gecko for all the testing. Are you using that?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Waluigi7 on May 13, 2013, 10:42:12 PM
I want to know if anyone has a solution to this problem im having with the .pac files, ok like I was confused on how to open the common5.pac file as it said to do on the instructions on the Classic Expansion Pack and so I opened it with adobe, and after I did that all the files of .pac showed the adobe sign instead of how the .pac files looked at first like blank paper, then I knew I had [censored]ed up, so I tried to play with it by selecting other programs to open it up to get the .pac files back to the way they were, but still nothing :( its like its permanent. Someone please help :-/


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Linkxp500 on May 14, 2013, 01:44:35 PM
I want to know if anyone has a solution to this problem im having with the .pac files, ok like I was confused on how to open the common5.pac file as it said to do on the instructions on the Classic Expansion Pack and so I opened it with adobe, and after I did that all the files of .pac showed the adobe sign instead of how the .pac files looked at first like blank paper, then I knew I had [censored]ed up, so I tried to play with it by selecting other programs to open it up to get the .pac files back to the way they were, but still nothing :( its like its permanent. Someone please help :-/

Open it with BrawlBox.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Waluigi7 on May 14, 2013, 10:33:20 PM
Thnx linkxp but for some reason riivolution wont load up anymore, i had did everything accordingly to the intsructions but once i load up riivolution and launch ssbb then all i would see is a black screen, i think it has something to do with the .pac files again cause like the .pac files have the brawlbox icon on them, but does it suppose to look like that, or do i have to open them up in brawlbox to make them look like blank paper?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Linkxp500 on May 15, 2013, 11:50:00 AM
Thnx linkxp but for some reason riivolution wont load up anymore, i had did everything accordingly to the intsructions but once i load up riivolution and launch ssbb then all i would see is a black screen, i think it has something to do with the .pac files again cause like the .pac files have the brawlbox icon on them, but does it suppose to look like that, or do i have to open them up in brawlbox to make them look like blank paper?

Make sure you are using an ocarina xml for the files to work, and also make sure the file patch code is deactivated before you place the gct file where it is supposed to go.

I had the same issue when I started with Riivolution.  I did both to make sure it works.  And now it does.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Waluigi7 on May 15, 2013, 11:57:06 AM
oh ok thnx dude :) and which gct file are you talking about?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Linkxp500 on May 15, 2013, 12:54:12 PM
oh ok thnx dude :) and which gct file are you talking about?

The cheat file you use to have any hacks working at all...


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Waluigi7 on May 15, 2013, 05:40:59 PM
oh ok I see now and sorry to bother you again but like I have everything checked from the codes.txt in ocarina that deals with the stages, except for the file patch code but I don't see any of the stages from the expansion pack, although the music replacements are working just fine. Also, the regular stages from both brawl and melee images on the stage select screen are pixel looking.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Linkxp500 on May 16, 2013, 02:26:35 AM
oh ok I see now and sorry to bother you again but like I have everything checked from the codes.txt in ocarina that deals with the stages, except for the file patch code but I don't see any of the stages from the expansion pack, although the music replacements are working just fine. Also, the regular stages from both brawl and melee images on the stage select screen are pixel looking.

Are you using an XML that determines what files to overwrite?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Waluigi7 on May 16, 2013, 06:35:05 AM
yea I guess so, :-\ mannn im such a [censored]ing noob  :>.>palm: 


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Linkxp500 on May 16, 2013, 11:24:29 AM
yea I guess so, :-\ mannn im such a [censored]ing noob  :>.>palm:  

How about I take a look at your SD card setup?  If you want, you can upload it and PM me the link.

It's kinda hard for me to help you when I know just about as much as a newborn baby about what you have altogether, and sifting through directories is actually easier for me, so I can see the full scope of what I could do to help.

So, zip up the files in your SD card or what you plan to use on your SD card, upload, PM, and I'm likely better able to help you.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Waluigi7 on May 17, 2013, 07:47:00 AM
Oh thank you :D ok i had uploaded everything in my SD Card by using dropbox and sent them to your yahoo account :)


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Linkxp500 on May 17, 2013, 03:27:49 PM
Oh thank you :D ok i had uploaded everything in my SD Card by using dropbox and sent them to your yahoo account :)

Oh, okay.  I would have found it earlier if you PMed the link to my account here, but thanks for letting me know at all.  I'll be sure to get to it.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Waluigi7 on May 17, 2013, 08:19:40 PM
Haha yea i tried to copy and past you the link here but dropbox wouldn't let me, although that was my first time ever using dropbox haha and i gotta say that program is very handy with files. :)

Post Merge: May 18, 2013, 10:50:16 AM
Oh yea, I knocticed that the Classic Expansion Pack download had MiscData(140).msbin in it, but in the instructions it didn't list anything about it, like where does it suppose to go or whatever.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Linkxp500 on May 18, 2013, 10:20:40 PM
Haha yea i tried to copy and past you the link here but dropbox wouldn't let me, although that was my first time ever using dropbox haha and i gotta say that program is very handy with files. :)

Post Merge: May 18, 2013, 10:50:16 AM
Oh yea, I knocticed that the Classic Expansion Pack download had MiscData(140).msbin in it, but in the instructions it didn't list anything about it, like where does it suppose to go or whatever.

I'm sure you missed some mention of where the file is to be inserted, but I'll get that straightened out for you, no worries.

Post Merge: May 19, 2013, 12:58:25 PM
Could you upload your entire SD card?  I don't have everything I need to see what could be wrong.  I've noticed you had a GCT in the riivolution folder, and there was a riivolution folder inside the riivolution folder.

Kinda hard to tell what's wrong when I don't have a full view.  Just try uploading to another site if Dropbox is giving you trouble.

There SHOULD be a Riivolution folder inside the apps on the root of the SD card, and there should be a GCT file in the "sd:/Gecko/codes/" folder, according to your .XMLs you have sent me.  Also, I can't be too sure about this, but some of the XMLs look out of date, or are incomplete or something.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on May 19, 2013, 02:37:31 PM
^ So for this. Just to clarify. If I'm editing the SSS that you made, having 77 stages, I should edit the bones at frame 79? Also does that include moving the preview pic and the stock icons and such?

I know it's a late response. Just now getting back into messing with this. I wanna make a more symmetrical SSS for this (because OCD lol)

One screen has 38 icons and one has 39 (don't remember which is which.) For the one with 38 icons, you edit frame 40, and for the one with 39 icons, you edit frame 41.
AFAIK, it isn't possible to have more than 39 icons on one screen.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Waluigi7 on May 19, 2013, 02:58:56 PM
Yea, I uploaded my whole SD card and sent you the link on the same day I sent you the other folders, the SD card link should look like this SD Card (I) - Shortcut.lnk.

I deleted the GCT in the riivolution folder, and I had to create a new folder in dropbox in order to put the riivolution folder in it, so I had named it riivoluton but that's not how it looks in my SD card.

Also, I do have the riivolution folder inside the apps on the root of the SD card, and I did have the gecko/codes/ RSBE01.gct in my SD card at first, but up in the Classic Expansion Pack instructions it said to "Remove the “data/gecko/codes/RSBE01.gct” file, if it exists."

Yea, the xmls that I have in my riivolution folder maybe out of date, and that might be the reason why Riivolution is showing a black screen. Although, the file patch code is deactivated, but riivolution still shows the black screen.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Linkxp500 on May 19, 2013, 03:40:49 PM
Just to be clear... The .lnk files are only usable as per user... This means that your .lnk file only links me to the directory that it would have if you clicked it.  If I clicked it, it would tell me to look for the I:/ drive.  So you need to upload all the files as a zip in order for me to see what's on the SD card.

Basically, you sent me a link that leads to an empty (non-existent) drive on my PC.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on May 19, 2013, 04:00:39 PM
He's right - the link only works when it's on your computer. Just put all your SD card stuff in a .zip file and upload that. (It could take a while to upload depending on your internet speed.)

One more thing: here's a version of Kienamaru's .zip file for Brawl- with the music included. I also had to re-make the common5 because it crashed for some reason, but it should work now.
http://www.mediafire.com/?zs4ib8w1o6m1aoa (http://www.mediafire.com/?zs4ib8w1o6m1aoa)


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Linkxp500 on May 19, 2013, 06:55:17 PM
He's right - the link only works when it's on your computer. Just put all your SD card stuff in a .zip file and upload that. (It could take a while to upload depending on your internet speed.)

One more thing: here's a version of Kienamaru's .zip file for Brawl- with the music included. I also had to re-make the common5 because it crashed for some reason, but it should work now.
[url]http://www.mediafire.com/?zs4ib8w1o6m1aoa[/url] ([url]http://www.mediafire.com/?zs4ib8w1o6m1aoa[/url])


Hm.. I was waiting a while for this.  Great to see you finally got to it. :)


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Waluigi7 on May 20, 2013, 04:46:42 PM
Oh ok :) sorry about that,  i had sent it to you correctly now ^_^


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on May 21, 2013, 05:54:46 AM
He's right - the link only works when it's on your computer. Just put all your SD card stuff in a .zip file and upload that. (It could take a while to upload depending on your internet speed.)

One more thing: here's a version of Kienamaru's .zip file for Brawl- with the music included. I also had to re-make the common5 because it crashed for some reason, but it should work now.
[url]http://www.mediafire.com/?zs4ib8w1o6m1aoa[/url] ([url]http://www.mediafire.com/?zs4ib8w1o6m1aoa[/url])


Freaking sweet. Glad I could help. I just downloaded this now. It was probably easier for you than for me.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on May 21, 2013, 03:34:25 PM
where can i get version 5.2?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on May 21, 2013, 04:47:55 PM
Well Rax I got 5.3 working on minus with riivo for gecko users with no mistakes. But.. Ernie, your music is seemingly still misplaced.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on May 21, 2013, 05:04:06 PM
hmmm only if u can get it working with original brawl xD and dat sucks about the music :/


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: motherofallwars on May 23, 2013, 12:27:39 AM
Can you post the respective names of each custom stage?
i don't know what is the Custom 1 stage


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on May 24, 2013, 01:27:09 PM
Hmm. The music seems right on my end. X27 should be the Star Fox theme, and STGCUSTOM0E should be Venom. If those are right but the music on Venom is still wrong, double-check the GCT you're using.

@motherofallwars: I'm not sure. Where are you reading "Custom 1" from?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on May 24, 2013, 02:11:23 PM
Well expansion 5.2 didn't have Skyloft unless I'm mistaken... I could try and wipe every BRSTM and do it again.. but im gonna send you a text of what happened on my end. Just went through every level to see what was where...


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Linkxp500 on May 25, 2013, 11:09:53 AM
You know, it could be something to do with your XML, Kienamaru.  If specific songs are played at the wrong stage, then it could be that the XML is telling them to play them at those times.  Maybe you could look into that to double-check.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on May 27, 2013, 02:20:05 PM
nope. It works now I think, but i gotta try my other SD card just to be sure. I got the music working by banishing the strms from my current setup. And this is riivo for geck dudes.

Post Merge: May 27, 2013, 02:33:23 PM
but what I'm seeing here doesn't have the individual Pokemon trainer slots anymore... unless I'm mistaken. Ernie did you purposely remove that from the setup I had?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Waluigi7 on May 27, 2013, 04:58:02 PM
ok, i get it now, its the common5.pac and the other modded files from this download, this is only for gecko users, not riivolution, well sorry for wasting your time linkxp :-/


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Xaranid on May 29, 2013, 03:32:48 PM
First off, great pack!  I was having some trouble setting up the stage expansion code but this download got it working great.  I've swapped out a few of the stages, and am having a pretty strange issue. Nothing freezes or anything, but I've switched in new .brstm files for the new stages, but for some reason it'll play a few seconds of the song, make a static noise and jump into a different song entirely.  It does this repeatedly throughout the match cycling between two or three tunes.  This happens on each stage with custom music.  Anyone heard of something like this or how to fix it?  As much as I like "Beware the forest mushrooms" having it randomly cut into a paper mario song or epic battle theme is a little strange.

EDIT2:  Also, for some reason this did NOT affect the Skyloft stage.  I switched in the main skyward sword theme and it plays through without a hitch.  Could it be related to changing the stage itself?

EDIT:  I should also say, I'm using Gecko, not Riivolution

EDIT3:  With some more testing, I've found that this happens on any of the new stages of the 37, even ones which I have not touched the files of at all.  Here's the method I used to replace the music - I opened the codeset file to identify what  .brstm is set to play on that stage.  Then I took the .brstm that I wanted to use, renamed it accordingly and dropped it in the music folder.  Was there more to it than this that I'm missing?

It's a pretty disturbing error - sometimes it'll buzz and switch between tracks, but other times (depending on the stage) it makes a horrible crashing noise until the match ends.

Edit4:  FIXED!  Defrag'ed the sd card and it fixed everything.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: ChaosEpsilon613 on May 30, 2013, 07:06:05 PM
refrag your SD card
That should probably fix it


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on May 30, 2013, 08:05:38 PM
YES lol finally got this pack working on riivo :P


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Xaranid on May 30, 2013, 08:44:15 PM
refrag your SD card
That should probably fix it

Thanks a ton man, this fixed everything!  Never thought to defrag, good call.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: BrawlFan53 on May 31, 2013, 08:10:08 AM
I can't copy and replace the files, it says I need more MB, which is quite stupid. Any ideas?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: rax189 on May 31, 2013, 11:25:38 AM
if anyone is struggling to get this working over riivo for gecko users just pm me and ill explain :)


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on June 01, 2013, 05:18:30 PM
What exactly is refragging an SD?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: ChaosEpsilon613 on June 01, 2013, 06:57:55 PM
Removing all the files from your sd card and putting them back


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Linkxp500 on June 03, 2013, 03:26:47 PM
I can't copy and replace the files, it says I need more MB, which is quite stupid. Any ideas?

Try deleting the files you will replace before replacing them.  My PC does the same thing.  If a 2 GB SD card has nearly 2 GB worth of files, and you want to replace 1 GB of it, you need to get rid of enough files so that the SD card has 1 GB space open.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Bent 00 on June 13, 2013, 03:25:01 PM
Is there a version of this expansion pack rigged to work with the Project M 2.5b Wifi-Safe codeset? I tried copying the Expansion Pack files over a Wifi-Safe codeset, but I think it changed it to the Full Codeset.

Thanks for any help. :)


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Waluigi7 on June 16, 2013, 10:59:48 PM
everything works perfectly :D its just that on the stage selection screen all the stages from the expansion pack images are all Hanebew images hahaha, its really not a big deal :) i just have a hard time picking the stages i want 2 kick ass on xD can anyone help me figure out how to fix this, i would really appreciate it ^_^


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on June 17, 2013, 04:55:45 PM
everything works perfectly :D its just that on the stage selection screen all the stages from the expansion pack images are all Hanebew images hahaha, its really not a big deal :) i just have a hard time picking the stages i want 2 kick ass on xD can anyone help me figure out how to fix this, i would really appreciate it ^_^

Gecko or Riivo setup?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: namq on June 18, 2013, 09:18:09 AM
just downloaded this, I am so hyped to see the new updates and all the great work!!!


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Waluigi7 on June 22, 2013, 10:25:57 PM
Gecko or Riivo setup?

Gecko but i figured out what was the problem :) i just had to delete sc_sel_semp something like that but there are some satges missing i dont see ice mountain, poke floats, ssb intro, majors mask, enterai, goomba, i know mute city is in development haha oh and the brinstar depths spins around like crazy hahaha


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Tyli on June 22, 2013, 10:39:23 PM
When I play on an expansion stage then play on a normal stage, the expansion stage's music plays on the normal stage's, and I've tested this with Final Destination and Battlefield.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: Kienamaru on June 25, 2013, 02:51:14 AM
Gecko but i figured out what was the problem :) i just had to delete sc_sel_semp something like that but there are some satges missing i dont see ice mountain, poke floats, ssb intro, majors mask, enterai, goomba, i know mute city is in development haha oh and the brinstar depths spins around like crazy hahaha

well ice mountain and poke floats aren't made yet unless i'm mistaken.


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: VyseTheQuick on June 25, 2013, 04:42:09 PM
Um this pack expansion is awesome. I've been messing around with various packs and this is by far my favorite. Very organized and easy to modify. I wanted to replace a few of the FDs and I can't seem to match the font you guys used. So my question was...

What is the font you used for the CSS stage names?


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: bluenote22 on June 27, 2013, 10:29:33 PM
Hey guys, I'm rather inexperienced at this whole hacking thing and I'm trying to get this pack to work with Brawl Plus (which, after reading a few posts on this thread, seems a tad more complicated than getting it to work on Brawl-, Balanced Brawl, etc.) Can someone help guide me or tell me what to do to get this working and what files go into the common5.pac and whatnot?
Also, I don't know if it's relevent or not, but I'm currently loading Brawl+ with homebrew/gecko and I'm not using Riivolution (or at least not yet, I'm still researching and figuring out which one is easier is use.)
Thanks for the help, guys!


Title: Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5!
Post by: libertyernie on June 29, 2013, 04:40:12 PM
Is there a version of this expansion pack rigged to work with the Project M 2.5b Wifi-Safe codeset? I tried copying the Expansion Pack files over a Wifi-Safe codeset, but I think it changed it to the Full Codeset.

Thanks for any help. :)


Not yet, but I'll make a GCT for you. Could you send me a PM with your current GCT?

Um this pack expansion is awesome. I've been messing around with various packs and this is by far my favorite. Very organized and easy to modify. I wanted to replace a few of the FDs and I can't seem to match the font you guys used. So my question was...

What is the font you used for the CSS stage names?


Impact Condensed. It's close enough to the actual font Brawl uses.

Hey guys, I'm rather inexperienced at this whole hacking thing and I'm trying to get this pack to work with Brawl Plus (which, after reading a few posts on this thread, seems a tad more complicated than getting it to work on Brawl-, Balanced Brawl, etc.) Can someone help guide me or tell me what to do to get this working and what files go into the common5.pac and whatnot?


The reason I didn't include anything in the pack for Brawl+ like I did for Brawl- is because Brawl+ is quite old, and nobody's working on it anymore (AFAIK).
I've been working on a program that "installs" the Classic Expansion Pack to an SD card, by editing the GCT, info.pac, common5, and mu_menumain. I should clean that up and release it; maybe that'll help you.


Post Merge: June 30, 2013, 02:42:56 PM
Okay, a couple updates:

The program I mentioned in the last post is here: http://www.lakora.us/brawl/transfersss/index.html (http://www.lakora.us/brawl/transfersss/index.html) You can use it to install the Classic Expansion Pack (Brawl version - might not work with P:M.) If you do this, follow the instructions there, NOT the ones that come with the expansion pack.

Also, I made a new common5.pac (http://www.mediafire.com/download/ocx1v2jx9d0cq9z/common5_(Better_-_June_30).pac) for the Project: M version of the pack (5.3m). The changes:
  • Stage names are now 208x56 again. Turns out it didn't save much space to make them smaller, since they're monochrome, no-transparency images.
  • It moves the top row of icons over to the right, so they aren't behind the Back button
  • It moves the stock icons to the right edge of the screen next to the P:M stages, so they aren't on top of the stage preview
  • It also restores the MenSelmapMarks - although to save space, there are only a few of them. There are ones for Brawl, Melee, SSB64, P:M, Brawl-, and SSE, and which one shows up depends on which game the stage first appeared in.

One final note: regarding the poll, I think I'll keep the SSE stages, but also post a pack (here or on BrawlVault) of 8 stages from other Smash mods/games, for anyone who finds the SSE ones a bit bland.


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: bluenote22 on July 01, 2013, 09:55:15 PM

The reason I didn't include anything in the pack for Brawl+ like I did for Brawl- is because Brawl+ is quite old, and nobody's working on it anymore (AFAIK).
I've been working on a program that "installs" the Classic Expansion Pack to an SD card, by editing the GCT, info.pac, common5, and mu_menumain. I should clean that up and release it; maybe that'll help you.


That would be great, actually. Let me know when you get around to finishing that up!


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: libertyernie on July 02, 2013, 12:41:12 PM
Here you go:
http://www.lakora.us/brawl/transfersss/index.html (http://www.lakora.us/brawl/transfersss/index.html)
It will back up the files it changes (unless a backup already exists) to a .bak file in the same folder.


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: QQQQQQQ7777777 on July 02, 2013, 08:17:26 PM
Will you update this for Project M 2.6

Edit: I was playing around with your new Project M update and noticed that you forgot to replace
default brawls: melee stages -> and normal stages ^ with the project M sss page 1 -> and page 2 <-

so I fixed it for you https://www.dropbox.com/s/xgz8vkm9vk2zkg8/common5.pac (https://www.dropbox.com/s/xgz8vkm9vk2zkg8/common5.pac)



Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: bluenote22 on July 04, 2013, 03:29:06 PM
Alrighty, I apologize for the double post, but I followed the directions and ran TransferSSS last night, and I'm now running into two issues.

First of all, I should note that if you select one of the original stages, the game works fine.

Here are the bugs I ran into:

1) When selecting one of the imported stages, the game just stops. It doesn't freeze, the stage just doesn't load. Upon selecting the stage "Ready to Fight" appears and the crowd cheers, but nothing else happens. The only thing that I can do at this point (besides manually resetting my wii) is hitting the 'home' button and accessing the Home Menu (which proves the game didn't freeze.)

2) After getting done with one of the original stages in Training Mode, if you go back to multiplayer mode and select any stage (even if it is one of the original ones,) the game freezes.

Any idea if these issues are because I installed the pack wrong, or if it's an issue with the installer?


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: libertyernie on July 05, 2013, 09:35:11 AM
Will you update this for Project M 2.6
If 2.6 doesn't include stage expansion already, then yes.

Alrighty, I apologize for the double post, but I followed the directions and ran TransferSSS last night, and I'm now running into two issues.

First of all, I should note that if you select one of the original stages, the game works fine.

Here are the bugs I ran into:

1) When selecting one of the imported stages, the game just stops. It doesn't freeze, the stage just doesn't load. Upon selecting the stage "Ready to Fight" appears and the crowd cheers, but nothing else happens. The only thing that I can do at this point (besides manually resetting my wii) is hitting the 'home' button and accessing the Home Menu (which proves the game didn't freeze.)

2) After getting done with one of the original stages in Training Mode, if you go back to multiplayer mode and select any stage (even if it is one of the original ones,) the game freezes.

Any idea if these issues are because I installed the pack wrong, or if it's an issue with the installer?

It could be that the STGCUSTOM## files are missing, I suppose. The program doesn't install those - you have to put them on yourself.
If it's not that, could you send me your GCT?


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: bluenote22 on July 05, 2013, 12:30:12 PM
Just sent you a PM, hopefully that'll have what you need.


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: Yrocktube on July 05, 2013, 07:16:08 PM
Nice man. I hope it works.


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: bluenote22 on July 07, 2013, 10:25:05 PM
Thanks to libertyernie, the expansion stages now work.

But when I try to play Brinstar Depths, the stage just disappears... does anyone else have this problem?


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: libertyernie on July 08, 2013, 08:08:01 AM
In regards to the poll, about adding P:M and Brawl- stages instead of SSE ones: How about I make two versions of the pack? One will have the SSE stages and the SSB64 Intro stage, while the other will have 9 stages from Brawl-/P:M. Both packs will have SSE: Jungle, of course.

I'm currently working on another pack which will replace about half of the stages in Brawl with stages from mods or fangames. It won't require any codes, so it will be able to coexist with this pack. I'd like a version with zero overlap, and having 2 versions of this pack would accomplish that.

By the way, I just found out that the fangame Super Smash Bros. Crusade has that SSB64 intro stage in it, and calls it "The Beginning". Is it OK if I use that name here, too?


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: Yrocktube on July 08, 2013, 12:58:09 PM
HELP! Im using riivluton with the xml you gave us. When I start, the codes don't activate, only the replaced stuff.   :-\


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: Szasz on July 08, 2013, 02:36:48 PM
Libertyernie, no one is working on brawl+, brawl-, or balanced brawl anymore. However, those who played brawl+ most likely moved on to Project M, while brawl- set out with such a different attitude that it remains a distinct alternative to P:M.

And yes, as SSE Jungle is in P:M, it makes sense to have it both versions ( the more the merrier when it comes to versions/choices).

Bluenote, you have to be much much more specific when asking for help. Details are everything when diagnosing brawl mod issues. Does the background disappear? how long does the stage stay visible for?

Great work as always Libert.


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: bluenote22 on July 08, 2013, 05:28:09 PM
Bluenote, you have to be much much more specific when asking for help. Details are everything when diagnosing brawl mod issues. Does the background disappear? how long does the stage stay visible for?

Everything seems to work up until the announcer says "Go!" Once he says that, the stage itself disappears, leaving the characters to fall to their death. The background looks like it works, as the giant metroid dude thing is still in the background. I can get a screenshot next time I have a chance (which will probably be a little later tonight.)

I know this is off topic, but what's the advantage of Project M over Brawl+? Before a couple of weeks ago, it was a couple of years since I've played Brawl+, so I'm just curious.


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: Captain Obviously Obvious on July 09, 2013, 07:23:50 PM
Hey, I'm having a bit of a problem with the P:M Version of this hack.

Right before the announcer says "GO!" and before the text pops up, the game freezes with the loud beep.

Any help?


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: Szasz on July 09, 2013, 10:35:22 PM


Everything seems to work up until the announcer says "Go!" Once he says that, the stage itself disappears, leaving the characters to fall to their death. The background looks like it works, as the giant metroid dude thing is still in the background. I can get a screenshot next time I have a chance (which will probably be a little later tonight.)

I know this is off topic, but what's the advantage of Project M over Brawl+? Before a couple of weeks ago, it was a couple of years since I've played Brawl+, so I'm just curious.

Brawl+ pretty much grew into Project M, but Brawl+ had a different philosophy. It was meant to be a fun and fast paced version of brawl. It was never going to be melee 2.0. As it was the first brawl mod however, the team had organization issues, and the project crumbled, leaving polish and finalization yet to be completed. As Project M is a mod with an active development team, it means that it can achieve the greatest balance found in a smash game ever, even more than smash64.

brawl+ is very fun though.

quantitative facts that favour Project: M would be things like crew mode, buffer settings, and the purging of the input delay present in every other version of brawl.

I've never had a stage be visible and then disappear shortly after. "giant metroid dude"?

specifics are everything... are you playing on orpheon (with a parasite queen)? metroid laboratory? sounds like rel file issues, but I really don't know.


Title: Re: Classic Exp. Pack 5.3 (Brawl) - new poll
Post by: libertyernie on July 10, 2013, 11:19:31 AM
Going to upload 5.3.1 soon, so I'll save the post from 5.3 here.
For the Project: M version, see version 5.3m on page 51 ([url]http://forums.kc-mm.com/index.php?topic=20291.750#msg1093511[/url]) of this thread.

How to replace MiscData[80] in your own common5:
If you already have a customized common5 and/or mu_menumain, follow these steps to add the extra stage icons to it. If you don't do this, all the expansion icons will be Hanenbow or Pokemon Stadium.
  • Open my version of common5.pac and extract MiscData[80] from the sc_selmap_en section (right-click --> Export).
  • Open your common5.pac, find MiscData[80] in sc_selmap_en (NOT sc_selcharacter_en). Right-click --> Replace and find the file you saved in the previous step.
  • Open your mu_menumain.pac. Replace MiscData[0] with the same MiscData[80] file.
For other instructions, please read the README. ([url]http://www.lakora.us/brawl/cep/5.3/[/url])

Classic Expansion Pack 5.3 - March 13, 2013
([url]http://i.imgur.com/oYa6z6hs.png[/url]) ([url]http://i.imgur.com/oYa6z6h.png[/url]) ([url]http://i.imgur.com/dXPCyUos.png[/url]) ([url]http://i.imgur.com/dXPCyUo.png[/url])
([url]http://i.imgur.com/G33JGkJs.png[/url]) ([url]http://i.imgur.com/G33JGkJ.png[/url]) ([url]http://i.imgur.com/9jW0l4Ls.png[/url]) ([url]http://i.imgur.com/9jW0l4L.png[/url])

If you have problems with version 5.3, look on page 58 ([url]http://forums.kc-mm.com/index.php?topic=20291.msg1115441#msg1115441[/url]) of this thread for version 5.2.

The Classic Expansion Pack is an add-on for Super Smash Bros. Brawl which contains 36 additional stages that can be used in Brawl (multiplayer) mode. These stages, made by several different individuals, are remakes of stages from Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee (GameCube), as well as as Project: M's Skyloft, ports of stages from Brawl's adventure mode, The Subspace Emissary, and a playable Online Training Room.

I (libertyernie) have compiled these stages made by others into a special pack that adds them to the Brawl stage roster, without replacing any existing stages. This is done with the help of Phantom Wings' "Stage Roster Expansion System," a code that gives the framework for adding stages to Brawl.

This pack also contains several Wii music files, which replace certain obscure tracks (mostly in The Subspace Emissary) and are reassigned through the use of codes to play on several of the added stages.

Classic Expansion Pack 5.3.exe ([url]http://www.mediafire.com/?35yftbjrwscblsx[/url]) (Gecko or Riivolution + vBrawl, BBrawl 3 or Brawl- 2.x.6. From Mediafire; 148 MB)

Changes in version 5.3 (from 5.2):
  • SSB64 Intro replaced with Skyloft (Project: M)
  • All stages that are also present in P:M Demo 2.5 have been updated to the versions included there
  • All of the stage .pac/.rel files and music .brstm files have been renamed, and the Stage-Dependent Song Loader codes have been changed accordingly
  • The second screen of the SSS has been reorganized as well

Click here to see the README/stage list! ([url]http://lakora.us/brawl/cep/5.3[/url])

Notes:
The main pack comes with custom GCT files for regular Brawl, BBrawl 3 and Brawl- 2.x.6. There are also common5.pac and mu_menumain.pac files to replace the Brawl- versions. (This pack also works with Riivolution, but the included XML only goes as far as duplicating Gecko OS's functionality.)

common5.pac and mu_menumain.pac were generated with a pre-release version of BrawlBox 0.68. You should be able to edit it with BrawlBox v0.67b without it crashing! Also, the stage icons have been re-arranged in the file. They're now sorted by stage; the icon, prevbase, name and series icon for each stage are grouped together.

Codeset is in Codeset.txt or at [url]http://lakora.us/brawl/cep/5.3/Codeset.txt[/url] ([url]http://lakora.us/brawl/cep/5.3/Codeset.txt[/url]).


Hey, I'm having a bit of a problem with the P:M Version of this hack.

Right before the announcer says "GO!" and before the text pops up, the game freezes with the loud beep.

Any help?

Did you remember to add the files from P:M itself (the "fighter" folder, etc)?


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: Knight~ on July 10, 2013, 05:47:42 PM
I have a question, in the "Extras" folder you can find the Trophy Tussle Stages, what am I supposed to do with them? I mean, do I have to replace an existing STGCUSTOMXX.pac, or can they be added as separated stages?

Also, found a StrapEn file, what's the difference between this one and the original one?

You might have already answered this, but I don't feel like reading 66 pages to find the answer.
Thanks in advance.



Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: QQQQQQQ7777777 on July 10, 2013, 07:46:19 PM
Problem: Bug
Version: Project M 5.3m

When I use the strike out feature of Project M, if I use it anywhere (I have tested with every stage) it will take out all stages exept for:

All Default Project M stages, Brinstar Depths Beta, Flat Zone Beta, Melee Kongo Jungle, Great Bay, Venom, Melee Mushroom Kingdom, Mushroom Kingdom II, Snag the Trophies, SSB64 Peach`s Castle, Planet Zebes, and SSB64 Yoshi`s Island.

All other Stages are removed from the list completely (until you go back to the menu screen)

if you can`t fix this I don`t care, its not that important, just stating what I found


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: LC-DDM on July 11, 2013, 05:48:27 AM
I'm pretty sure it's because of the platform itself.
You know how most platforms move from one side to other? For example, the platform in Smashville?

Well the "teleporting" platforms are just platforms with one frame to move from one side to another as opposed to just dragging along the stage.

On a more pertinent note, will there ever be a way to have custom soundtracks for each stage? As in actually custom songs and not stealing slots from SSE? I know for a fact that the O and the V sections are missing in Brawl's BRSTMs, so...


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: QQQQQQQ7777777 on July 11, 2013, 06:04:01 AM
I'm pretty sure it's because of the platform itself.
You know how most platforms move from one side to other? For example, the platform in Smashville?

Well the "teleporting" platforms are just platforms with one frame to move from one side to another as opposed to just dragging along the stage.

On a more pertinent note, will there ever be a way to have custom soundtracks for each stage? As in actually custom songs and not stealing slots from SSE? I know for a fact that the O and the V sections are missing in Brawl's BRSTMs, so...
While surfing brawlvault I found out that the beta flat zone stage wasn`t made by him so I removed the comment


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: libertyernie on July 11, 2013, 05:59:32 PM
I have a question, in the "Extras" folder you can find the Trophy Tussle Stages, what am I supposed to do with them? I mean, do I have to replace an existing STGCUSTOMXX.pac, or can they be added as separated stages?
You'd have to replace an existing STGCUSTOM##.pac, or some other stage in the game (STGTENGAN might be nice since there are 3 of them anyway - don't forget the FD .rel file though!)
Also, found a StrapEn file, what's the difference between this one and the original one?
The text is orange. That's just so you know it's working. It's not anything important :)

Problem: Bug
Version: Project M 5.3m

When I use the strike out feature of Project M, if I use it anywhere (I have tested with every stage) it will take out all stages exept for:

All Default Project M stages, Brinstar Depths Beta, Flat Zone Beta, Melee Kongo Jungle, Great Bay, Venom, Melee Mushroom Kingdom, Mushroom Kingdom II, Snag the Trophies, SSB64 Peach`s Castle, Planet Zebes, and SSB64 Yoshi`s Island.

All other Stages are removed from the list completely (until you go back to the menu screen)

if you can`t fix this I don`t care, its not that important, just stating what I found
Yeah, I noticed this. I don't think I can fix it, though.


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: Knight~ on July 11, 2013, 06:49:36 PM
You'd have to replace an existing STGCUSTOM##.pac, or some other stage in the game (STGTENGAN might be nice since there are 3 of them anyway - don't forget the FD .rel file though!)

Nice idea. There's only one "st_tengan" .rel, I guess it will work for the 3 stages, right?


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: libertyernie on July 12, 2013, 04:59:23 PM
Nice idea. There's only one "st_tengan" .rel, I guess it will work for the 3 stages, right?
Yeah. All 3 stages use the same .rel file.


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: bluenote22 on July 14, 2013, 11:18:21 AM

Brawl+ pretty much grew into Project M, but Brawl+ had a different philosophy. It was meant to be a fun and fast paced version of brawl. It was never going to be melee 2.0. As it was the first brawl mod however, the team had organization issues, and the project crumbled, leaving polish and finalization yet to be completed. As Project M is a mod with an active development team, it means that it can achieve the greatest balance found in a smash game ever, even more than smash64.

brawl+ is very fun though.

quantitative facts that favour Project: M would be things like crew mode, buffer settings, and the purging of the input delay present in every other version of brawl.

I've never had a stage be visible and then disappear shortly after. "giant metroid dude"?

specifics are everything... are you playing on orpheon (with a parasite queen)? metroid laboratory? sounds like rel file issues, but I really don't know.

I'm sorry, I haven't gotten around to looking at this for the past couple of days, I'll post a video of the error when I get the chance.


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: Knight~ on July 14, 2013, 01:10:28 PM
Thanks to libertyernie, the expansion stages now work.

But when I try to play Brinstar Depths, the stage just disappears... does anyone else have this problem?

Something similar happens to me, but it doesn't affect the gameplay. At the end of every match (when the announcer says "GAME"), the stage starts blinking and throws the last standing player to the bottom killing him/her, it's not a big problem, the player gets the win without going to Sudden Death.

Maybe you should download Brinstar Depths separately from the other expansion stages. or check for an older or newer version of it.


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: K+ ~ Tanuki God on July 14, 2013, 04:45:03 PM
No.  That's been a problem since the first date it was out for me.  Even without the Expansion.


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: bluenote22 on July 14, 2013, 06:14:27 PM
Here's what I was talking about:

Classic Expansion Pack Brinstar Depths Error (http://www.youtube.com/watch?v=Gl57SlMdOOs#)

Yeah, I'm considedring just redownloading Brinstar from the vault


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: Kienamaru on July 15, 2013, 12:01:38 PM
Libertyernie, no one is working on brawl+, brawl-, or balanced brawl anymore. However, those who played brawl+ most likely moved on to Project M, while brawl- set out with such a different attitude that it remains a distinct alternative to P:M.

And yes, as SSE Jungle is in P:M, it makes sense to have it both versions ( the more the merrier when it comes to versions/choices).

Bluenote, you have to be much much more specific when asking for help. Details are everything when diagnosing brawl mod issues. Does the background disappear? how long does the stage stay visible for?

Great work as always Libert.

You need to get your facts straight... NOW. I'm a member of Brawl Minus's dev team and yes, that actually offended me. We've been working our asses off making another version that we plan on releasing before the end of the year... and we do have a few of our own stages planned.


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: libertyernie on July 15, 2013, 06:57:50 PM
Maybe the problem with Brinstar Depths has something to do with one of the Brawl+ codes? That's the only thing I can think of right now.


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: bluenote22 on July 16, 2013, 12:27:28 PM
Would you want me to go and test all the stages from the expansion pack and document what errors (if any) I come across with Brawl+??


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: QQQQQQQ7777777 on July 16, 2013, 07:33:02 PM
Project M News: 1. Metaknight 2. Comes out tomorrow 3. No it doesn`t have Classic Expantion so that means more work for you


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: libertyernie on July 17, 2013, 08:22:06 AM
Would you want me to go and test all the stages from the expansion pack and document what errors (if any) I come across with Brawl+??
I suppose it wouldn't hurt. Don't feel like you have to, though.


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: Roronoa Zoro on July 18, 2013, 05:55:31 AM
There will be a stage expansion for P.M 2.6 in the future?


Title: Re: Classic Exp. Pack 5.3.1 (Brawl) - two versions in one 7zip file
Post by: libertyernie on July 18, 2013, 10:55:41 AM
Yep! First I want to update the regular pack with any changes P:M's made, in the cases where that's where I got the stage from.
I heard they made SSE Jungle smaller, but I haven't tried it out yet.


Title: Re: Classic Exp. Pack 5.4 out; PM version coming soon
Post by: libertyernie on July 20, 2013, 11:54:07 AM
I posted version 5.4.
One thing I realized is that some of the SSE stages have their camera data in ADPM format, not STPM, so I can't edit it with BrawlBox. At some point I might try to edit their camera data, but they're unchanged right now.


Title: Re: Classic Exp. Pack 5.4 out; PM version coming soon
Post by: QQQQQQQ7777777 on July 20, 2013, 12:35:51 PM
Have you thought about a alternate version of Project M with the SSB64 Intro Stage and maybe a few Brawl - Stages (P.S. what if you called the SSB64 Intro Stage "The Beginning") 


Title: Re: Classic Exp. Pack 5.4 out; PM version coming soon
Post by: libertyernie on July 20, 2013, 01:08:06 PM
I think in 5.4 I'm already calling it that ;)

Anyway, I am deciding on what to put in the SSE stage slots for the P:M version. There are 5 Brawl- stages that aren't also in P:M. 1337m is already in my P:M pack, so I could add Yoshi's Island -, New Pork City -, Frozen Pokemon Stadium 2 and Lavaville. That still leaves 3 SSE stage slots, but maybe I could put in Summit, Rumble Falls (Brawl), and Hanenbow.

Maybe I'll do 2 versions just like for my Brawl one. One will have those, and the other will have what the current P:M version has, except The Beginning instead of 1337 m.

EDIT: Oops, forgot that Summit was already in P:M. Guess I won't "add" that one.



Okay, I've updated four of the SSE stages to have a better camera setup. See this Mediafire folder (http://www.mediafire.com/folder/bmmrr9dn9xaof/SSE_Stages) - they're the 4 files updated today.


Title: Re: Classic Exp. Pack 5.4 out; PM version coming soon
Post by: QQQQQQQ7777777 on July 21, 2013, 03:31:08 PM
Anyway, I am deciding on what to put in the SSE stage slots for the P:M version. There are 5 Brawl- stages that aren't also in P:M. 1337m is already in my P:M pack, so I could add Yoshi's Island -, New Pork City -, Frozen Pokemon Stadium 2 and Lavaville. That still leaves 3 SSE stage slots, but maybe I could put in Summit, Rumble Falls (Brawl), and Hanenbow.

Maybe I'll do 2 versions just like for my Brawl one. One will have those, and the other will have what the current P:M version has, except The Beginning instead of 1337 m.

Oops, forgot that Summit was already in P:M. Guess I won't "add" that one.

since you have one slot left how about this stage http://smashboards.com/threads/subspace-emissary-by-sluigi123.337058/ (http://smashboards.com/threads/subspace-emissary-by-sluigi123.337058/) its all 31 dark character stages in the great maze and they all switch out every 180 frames. It makes for some hectic battles and is really fun. If you need help to port it to a custom stage you can use this http://www.lakora.us/rel/. (http://www.lakora.us/rel/.) although there is one thing wrong with it, the name texture for the stage doesn`t work.


Title: Re: Classic Exp. Pack 5.4 out; PM version coming soon
Post by: libertyernie on July 21, 2013, 08:04:54 PM
since you have one slot left how about this stage [url]http://smashboards.com/threads/subspace-emissary-by-sluigi123.337058/[/url] ([url]http://smashboards.com/threads/subspace-emissary-by-sluigi123.337058/[/url]) its all 31 dark character stages in the great maze and they all switch out every 180 frames. It makes for some hectic battles and is really fun. If you need help to port it to a custom stage you can use this [url]http://www.lakora.us/rel/.[/url] ([url]http://www.lakora.us/rel/.[/url]) although there is one thing wrong with it, the name texture for the stage doesn`t work.

Dang, that looks like a cool stage! I probably won't include it in the pack, but I will install it on my own Wii.
Oh, and by the way, lakora.us is my website ;)


Title: Re: Classic Exp. Pack 5.4 out; PM version coming soon
Post by: QQQQQQQ7777777 on July 21, 2013, 08:09:28 PM
Dang, that looks like a cool stage! I probably won't include it in the pack, but I will install it on my own Wii.
Oh, and by the way, lakora.us is my website ;)
That awkward moment when you suggest a site to the owner of said site. :P


Title: Re: Classic Exp. Pack 5.4 out; PM version coming soon
Post by: libertyernie on July 22, 2013, 09:04:06 AM
That awkward moment when you suggest a site to the owner of said site. :P
Well, I have used it several times!

Also, the extra Brawl stage I'll put in will be Hanenbow. Of course people can replace that with whatever they want, but it keeps with the theme of Brawl and Brawl- stages to fill those slots.


Title: Re: Classic Exp. Pack 5.4 out; PM version coming soon
Post by: QQQQQQQ7777777 on July 23, 2013, 01:55:08 PM
Hey Brawl Minus Maximum 0.5b came out a few days ago, don`t know if they changed any stages but they probably did so you should use those versions of the stages instead of 2.x.6. the thread is here http://www.smashmods.com/forum/thread-6589-post-143459.html#pid143459 (http://www.smashmods.com/forum/thread-6589-post-143459.html#pid143459) also they replaced saffron city N64 with a glitchy frozen new port but on the SSS it still says Saffron City N64

P.S. also when you have the time will you make a Brawl Minus Maximum version


Title: Re: Classic Exp. Pack 5.4 out; PM version coming soon
Post by: VideogameScrapbook on July 23, 2013, 06:03:31 PM
Anyway, I am deciding on what to put in the SSE stage slots for the P:M version. There are 5 Brawl- stages that aren't also in P:M. 1337m is already in my P:M pack, so I could add Yoshi's Island -, New Pork City -, Frozen Pokemon Stadium 2 and Lavaville. That still leaves 3 SSE stage slots, but maybe I could put in Summit, Rumble Falls (Brawl), and Hanenbow.

Thank you for all of your hard work libertyernie. I'm working on a custom build of my own that acts as a "classic expansion pack" for the characters (all Smash versions and other versions each character took in other games). I'm not sure if I'll have the time to complete it, but it's a fun project (people, feel free to steal this idea and share!).

I had a question concerning the stage limit that is forcing you to be selective. At this time is there no code that allows for even more stages than what the expansion pack already contains?


Title: Re: Classic Exp. Pack 5.4 out; PM version coming soon
Post by: libertyernie on July 23, 2013, 06:24:36 PM
Classic Expansion Pack 5.5m - Sept. 3, 2013

Updated (Sept. 3, 2013) - includes a GCT for Project M 2.6b and Mewtwo2000's version of Peach's Castle (Melee).
For the wifi-safe version of Project: M, use this GCT instead: http://www.lakora.us/brawl/cep/5.5m/wifi-safe/RSBE01.gct (http://www.lakora.us/brawl/cep/5.5m/wifi-safe/RSBE01.gct)

CEP 5.5m for Project M Demo 2.6b (both versions).exe (http://www.mediafire.com/download/if1wl6wilbk2ue8/CEP_5.5m_for_Project_M_Demo_2.6b_(both_versions).exe) (Gecko or Riivolution with Project M Demo 2.6b. From Mediafire; 186 MB)
The .exe file contains both versions of the pack. One comes with eight Brawl stages, seven Subspace Emissary stages and the SSB64 Intro stage; the other comes with 11 Brawl stages and five Brawl- stages instead. Each is about 180 MB, but the 7-zip compression used for the .exe file means the duplicate files don't have to be downloaded twice. Just pick a version to install - the instructions are the same.

Click here to see the README/stage list! (http://lakora.us/brawl/cep/5.5m)

Notes:
The stages and songs are (still) in a different file order than the CEP 5.4 for Brawl.

No wi-fi safe GCT yet - still waiting for P:M's site to come back up (unless I get another download to work.)

Post Merge: July 23, 2013, 06:26:37 PM
Hey Brawl Minus Maximum 0.5b came out a few days ago, don`t know if they changed any stages but they probably did so you should use those versions of the stages instead of 2.x.6. the thread is here [url]http://www.smashmods.com/forum/thread-6589-post-143459.html#pid143459[/url] ([url]http://www.smashmods.com/forum/thread-6589-post-143459.html#pid143459[/url]) also they replaced saffron city N64 with a glitchy frozen new port but on the SSS it still says Saffron City N64

P.S. also when you have the time will you make a Brawl Minus Maximum version

I just downloaded it. The stages are all the same (so far, at least.) I'm going to wait until an official Brawl- release happens, unless that takes a really long time.

I had a question concerning the stage limit that is forcing you to be selective. At this time is there no code that allows for even more stages than what the expansion pack already contains?

Nope. The stage expansion code allows for a very large number of custom stages (possibly up to 192), but the stage select screen itself can only handle up to 39 on each of the 2 screens.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: VideogameScrapbook on July 23, 2013, 07:19:06 PM
THANK YOU!  :D I'm going to try using your vanilla Brawl pack for Project M because I want the Brawl stages to have their original full selection of songs for their stages (such as Luigi's Mansion). If I delete the Project M stages that replaced Brawl originals (instead using the Project M stages you put in the custom slots), use the codes from your Project M expansion version, should things work? Are there any differences such as camera data that vary between a vBrawl classic expansion stage file and the equivalent P:M classic expansion stage file?

Post Merge: July 23, 2013, 09:26:26 PM
I don't think the stage icons match up with the actual stages for either version of Classic Expansion Pack 5.4m. I tested this on a Wii as well as browsing with BrawlStageManager. The vanilla Brawl Expansion Pack 5.4 however seems to line up.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Convour on July 23, 2013, 11:35:08 PM
This is really quite fantastic! I have a request, though: could you upload a version for Project: M 2.6 that has no stages included like your previous version?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: nerdbot on July 24, 2013, 12:02:41 AM
Hi! I've recently entered into the big and confusing world of Brawl hacks. I really appreciate all the hard work here, it's made it really easy for me to try out some new stages. I have two questions:

1. Is there a way for me to change the sources for each song? For instance, would I be able to change the Smash Skiff's theme to play I03 (the actual Fire Field song already in game) instead of X15, so I don't need to replace the victory screen music? It bothers me more than it should bother any reasonable human being. I've tried digging around in the .rel files using BrawlBox but I'm not sure if I'm even looking in the right place for changing them.


2. This is a lot less likely to have an answer, but--is there a way to remove stages from the menu outright? As an example, if, say, I didn't want Melee Peach's Castle installed, would I be able to drop it one way or another? Just curious, mostly.

EDIT: Oh and one other question: I have a problem where all the stage select portraits (the picture that comes up when you hover over a stage with your cursor) are really blurry. Like, ALL of them, not just the stages I installed with this. I also have Balanced Brawl installed, and I laid a few custom stages over the ones featured in this mod, but the portraits were all blurry even before I went nuts installing stuff. It's not a high-priority problem I need to fix or anything, but I was wondering if anyone happened to know what might be causing this.

EDIT AGAIN: Figured out the first one.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: DocStrange on July 24, 2013, 09:48:30 AM
The portraits are blurry because they're in a lower resolution to keep file sizes from getting too big.

Post Merge: July 24, 2013, 09:50:42 AM
So... the question I'm sure has been asked before, but I didn't see: can the P:M version be combined with cBliss? I'm assuming no since each needs their own modified common5, but do you have any plans on attempting this?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Kienamaru on July 24, 2013, 10:30:55 AM

Post Merge: July 23, 2013, 06:26:37 PM
I just downloaded it. The stages are all the same (so far, at least.) I'm going to wait until an official Brawl- release happens, unless that takes a really long time.

It will take a pretty long time, so don't rush it out. We haven't even finished half the roster yet. and stages will come after we do characters.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: QQQQQQQ7777777 on July 24, 2013, 06:40:18 PM
Classic Expansion Pack 5.4m - July 23, 2013
just downloaded it. The stages are all the same (so far, at least.) I'm going to wait until an official Brawl- release happens, unless that takes a really long time.
this is a official release, let me explain, a while ago on there facebook they had a pole on what to call the final version of Brawl Minus. the poll winner was Brawl Minus Maximum.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: nerdbot on July 24, 2013, 10:12:00 PM
The portraits are blurry because they're in a lower resolution to keep file sizes from getting too big.

Post Merge: July 24, 2013, 09:50:42 AM
So... the question I'm sure has been asked before, but I didn't see: can the P:M version be combined with cBliss? I'm assuming no since each needs their own modified common5, but do you have any plans on attempting this?

Thanks for the answer. I can live with the blurryness, I just wanted to make sure it wasn't something I screwed up myself.

I foolishly endeavored to combine the expansion pack and cBliss today myself. I can tell you with confidence that as it stands it doesn't work and has terrible, terrible consequences.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Convour on July 24, 2013, 10:29:18 PM
I foolishly endeavored to combine the expansion pack and cBliss today myself. I can tell you with confidence that as it stands it doesn't work and has terrible, terrible consequences.


I have Project M, Stage Expansion, and cBliss working flawlessly! If you're having issues with cBliss, use Mewtwo2000's cBliss program to put the code into your gct: http://www.mediafire.com/folder/i6jo89480via4/cBliss_Tool (http://www.mediafire.com/folder/i6jo89480via4/cBliss_Tool)

All of the filler characters from the cBliss thread work, too.

EDIT: Export char_bust_tex-lz77 and MiscData[90] from sc_selcharacter in cBliss's menu2 folder, and MiscData[40] from sc_selmap in cBliss's menu2 folder. After that, replace them accordingly in your common5.pac for Project M.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: QQQQQQQ7777777 on July 25, 2013, 01:35:54 AM
I have been playing 5.4m SSE Pack and here are some SSS problems:

Key: Stage Select Icon -> Actual Stage

Mushroomy Kingdom -> Metal Cavern
Luigi`s Mansion -> Dracula`s Castle
Brawl Rumble Falls -> Project M Rumble Falls
Distant Planet -> SSE: Jungle
Brawl Green Hill -> Project M Green Hill
Hanenbow -> Skyloft
Skyworld has the Brawl SSP instead of the Project M one
Yoshi`s Island -> Yoshi`s Story
Pokemon Stadium 2 has the Brawl SSP instead of the Project M one
Brawl Final Destination -> Project M Final Destination
Mario Bros. -> Fountain of Dreams
Midair Stadium -> Brawl Final Destination
Research Facility -> Luigi`s Mansion
Smash Skiff -> 75m
The Lake Shore -> Elden Bridge
The Forest -> Norfair
The Jungle -> Distant Planet
Glacial Peak -> New Pork City
The Canyon -> Brawl Green Hill Zone
Peach`s Castle -> Green Greens
Kongo Jungle -> Brawl Yoshi`s Island
Great Bay -> Research Facility
Yoshi`s Story -> Smash Skiff
Fountain of Dreams -> Lake Shore
Venom -> The Forest
Flat Zone Beta -> Glacial Peak
Brinstar Depths Beta -> The Canyon
Fourside -> Midair Stadium
Mushroom Kingdom -> OnlineTraining
Mushroom Kingdom 2 -> The Beginning
New Pork City -> Fourside
75m -> Kongo Jungle 64
Spear Pillar -> Saffron City
Bridge of Elden -> Hyrule Castle
Snag the Trophies -> Battlefield Melee
Battlefield Melee -> Peach`s Castle
Melee Final Destination -> Brinstar Depths Beta
Dream Land -> Flat Zone Beta
Yoshi`s Island 64 -> Kongo Jungle Melee
Kongo Jungle 64 -> Great Bay
Peach`s Castle Melee -> Venom
Hyrule Castle -> Mushroom Kingdom Melee
Planet Zebes -> Mushroom Kingdom 2
Sector Z -> Snag the Trophies
Saffron City -> Peach`s Castle Melee
Mushroom Kingdom 64 -> Planet Zebes
Metal Cavern -> Yoshi`s Story
Battlefield 64 -> Sector Z
Final Destination 64 -> Mushroom Kingdom Melee
The Beginning -> Battlefield 64
Online Training -> Final Destination 64


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: nerdbot on July 25, 2013, 01:39:42 AM
I have Project M, Stage Expansion, and cBliss working flawlessly! If you're having issues with cBliss, use Mewtwo2000's cBliss program to put the code into your gct: [url]http://www.mediafire.com/folder/i6jo89480via4/cBliss_Tool[/url] ([url]http://www.mediafire.com/folder/i6jo89480via4/cBliss_Tool[/url])

All of the filler characters from the cBliss thread work, too.

EDIT: Export char_bust_tex-lz77 and MiscData[90] from sc_selcharacter in cBliss's menu2 folder, and MiscData[40] from sc_selmap in cBliss's menu2 folder. After that, replace them accordingly in your common5.pac for Project M.

I'll try that, thanks! I'm still very new to all of this. I did use the cBliss tool, but after starting it up and going to stage select, all of the expansion stages showed up with Hanenbow icons and hung up on loading. When I opened it up in BrawlBox and the Brawl Stage Manager to see what was wrong, all the expansion stages were just red boxes. I didn't even get to see if the cool Ice Climbers skin I made worked. ;_;

It probably went wrong because I didn't export the stuff from sc_selcharacter and sc_selmap.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: QQQQQQQ7777777 on July 25, 2013, 12:10:54 PM
What are the MiscData`s for?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Amazerommu on July 25, 2013, 03:06:15 PM
What are the MiscData`s for?


Those are for the song titles for the expansion stages (MiscData[140]) and for Project M's SSS (MiscData[80]).


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: QQQQQQQ7777777 on July 25, 2013, 03:57:14 PM
Those are for the song titles for the expansion stages (MiscData[140]) and for Project M's SSS (MiscData[80]).
where do I put MiscData[140]? I tried to put it on selmap but it came out as MiscData[0]


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: PseudoTypical on July 25, 2013, 04:44:23 PM
Could someone build a version of either P:M codeset (being Wifi-safe isn't a problem) to have the new Replacement Soundbank Engine, if it's possible? I'm pretty new to codes, and I'm way over my head, but it would be sweet to have both.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Amazerommu on July 25, 2013, 04:55:05 PM
where do I put MiscData[140]? I tried to put it on selmap but it came out as MiscData[0]


MiscData[140] goes over itself (same name) in info and info_training in the 'info2' folder, as well as over MiscData[7] in mu_menumain in the 'menu2' folder.

Could someone build a version of either P:M codeset (being Wifi-safe isn't a problem) to have the new Replacement Soundbank Engine, if it's possible? I'm pretty new to codes, and I'm way over my head, but it would be sweet to have both.


Here ya go! Includes both the Wifi and Normal codesets for P:M:
http://www.mediafire.com/download/zor1imkudr99pqe/Classic_Expansion_%2B_RSBE_Project_M_Codesets.zip (http://www.mediafire.com/download/zor1imkudr99pqe/Classic_Expansion_%2B_RSBE_Project_M_Codesets.zip)


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: PseudoTypical on July 25, 2013, 05:28:07 PM
Here ya go! Includes both the Wifi and Normal codesets for P:M:
[url]http://www.mediafire.com/download/zor1imkudr99pqe/Classic_Expansion_%2B_RSBE_Project_M_Codesets.zip[/url] ([url]http://www.mediafire.com/download/zor1imkudr99pqe/Classic_Expansion_%2B_RSBE_Project_M_Codesets.zip[/url])
You've made my day many times over. Thank you!


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: garbagehead3 on July 26, 2013, 02:54:01 PM
Almost all of the stages for the P:M build are labeled incorrectly, did I do something wrong? Also, the codeset text document claims the build is version 5.2.

Post Merge: July 26, 2013, 03:03:50 PM


EDIT: Oh and one other question: I have a problem where all the stage select portraits (the picture that comes up when you hover over a stage with your cursor) are really blurry. Like, ALL of them, not just the stages I installed with this. I also have Balanced Brawl installed, and I laid a few custom stages over the ones featured in this mod, but the portraits were all blurry even before I went nuts installing stuff. It's not a high-priority problem I need to fix or anything, but I was wondering if anyone happened to know what might be causing this.


Put simply, there's a finite amount of data which can be loaded upon entering the stage select screen. If all the stages had their preview images at full quality, your game would crash at the SSS. It's an unfortunate drawback of the expanded SSS.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: QQQQQQQ7777777 on July 26, 2013, 04:17:18 PM
when I try to put the Super Smash Land Stages in to the expansion pack the game freezes on the result screen. If you don`t know what the Super Smash Land Stages are go to Brawl Vault and search Super Smash Land.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on July 26, 2013, 07:15:08 PM
I'll fix the stage icons soon, and upload a new version. Until then, take that MiscData[80] file that's included and use it to replace the one in common5's sc_selmap_en.
Okay, I updated it - see page 58. Again, if you don't want to download the whole thing, replacing the MiscDat[80] should do the trick.

2. This is a lot less likely to have an answer, but--is there a way to remove stages from the menu outright? As an example, if, say, I didn't want Melee Peach's Castle installed, would I be able to drop it one way or another? Just curious, mostly.
Easiest thing to do is to replace it with a different stage.
Another option would be to rearrange the icons using a certain frame (40 or 41) of the MenSelmapPos_TopN__0 animation; you'd just move the icon up high/low/left/right enough that it's not on the screen anymore, and maybe move the others around it to fill in the gap.

where do I put MiscData[140]? I tried to put it on selmap but it came out as MiscData[0]
MiscData[140] is for info.pac, MiscData[80] is for common5. Also, mu_menumain has spaces for both of them (80 becomes 0 and 140 becomes 7.)
You don't need it if you're using my common5 and info.pac files; they're already in there.

when I try to put the Super Smash Land Stages in to the expansion pack the game freezes on the result screen. If you don`t know what the Super Smash Land Stages are go to Brawl Vault and search Super Smash Land.
The result screen? That's strange. I don't think that would have to do with the stages themselves.
They do all use st_final, except Dreamland (st_dxgreens) and Underground (st_dxyorster), so keep that in mind.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: bluenote22 on July 26, 2013, 10:11:08 PM
I suppose it wouldn't hurt. Don't feel like you have to, though.

Finally got around to doing this, the only other thing that was "wrong" besides Brinstar was that Yoshi's Island had the wrong picture on the SSS (which I can fix.)

Other things I noticed were that the computer kept running into the center tower on Peach's Castle and also had a hard time getting out of the water under the dock on Great Bay. Then again these are quirks with the stages themselves rather than your stage pack.

Thanks again for helping me install this for Brawl+!



Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: VyseTheQuick on July 29, 2013, 03:17:19 PM
I really love how organized the common5 is. Beautiful work. I was wondering what font you guys used for the stage title? I replace some of the stages with others and I was wanting to match it as close as I could.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: PseudoTypical on July 29, 2013, 03:21:16 PM
I really love how organized the common5 is. Beautiful work. I was wondering what font you guys used for the stage title? I replace some of the stages with others and I was wanting to match it as close as I could.
I'm pretty sure it's Edo SZ. I've been using it for a while when modding P:M and it's turned out well.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on July 29, 2013, 05:49:58 PM
Edo SZ is what I use for those too. I use GIMP though, so the font rendering isn't exactly the same (I'm guessing they use Photoshop?)


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: VyseTheQuick on July 29, 2013, 05:56:56 PM
It's close enough to where I'm happy. Much better then what I was doing before. Thanks guys.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Okami Takahashi on July 30, 2013, 01:52:44 PM
This is a great addon- only one problem that I dunno if it's been addressed or not. Occasionally after a match or quitting one out, there is no results screen, just black. How can this be fixed? Did I do something wrong during the installation?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: bluenote22 on August 01, 2013, 07:17:08 PM
Actually, I just found another error, for some reason the Temple was replaced with another copy of the Jungle. The music that plays is still from the Temple though.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on August 02, 2013, 02:56:14 PM
Actually, I just found another error, for some reason the Temple was replaced with another copy of the Jungle. The music that plays is still from the Temple though.
Do you have an STGDXSHRINE.pac? I don't see one here.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: bluenote22 on August 02, 2013, 08:03:41 PM
I do, but when I opened the file in Brawl Box, it had the models for the Jungle in it apparently, I really don't know why


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on August 04, 2013, 09:20:57 AM
Just get rid of STGDXSHRINE.pac and st_dxshrine.rel. I don't have those files on my end, as far as I can tell


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Okami Takahashi on August 04, 2013, 07:58:35 PM
I'm still curious about my freezing problem- it tends to happen more after the expanded stages but can happen on any stage at any time. I still don't know how to fix this.

On another note- how can I use the default Brawl+ CSS with this pack?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: bluenote22 on August 04, 2013, 09:10:34 PM
On another note- how can I use the default Brawl+ CSS with this pack?

He implemented a Brawl+ installation for this, which uses the defult Brawl+ CSS.


Post Merge: August 04, 2013, 09:18:20 PM
Just get rid of STGDXSHRINE.pac and st_dxshrine.rel. I don't have those files on my end, as far as I can tell

I just checked the files of the normal Brawl+ files, and the Jungle models were in STGDXSHRINE.pac for that one too, so that's why it's like that. You might want to make a not of that in your Brawl+ installation instructions for the expansion pack.

Post Merge: August 04, 2013, 09:54:59 PM
Upon looking at the original Brawl+ stage files, there are two other custom stages, STGCUSTOM1.pac looks like another copy of The Jungle, while I can't open STGCUSTOM2.pac in the model viewer (I get an "unhandled exception has occurred in your application"... something about the Index being out of range.) I know it's a variant of The Temple from looking at the texture files, but Brawl+ had two versions of the Temple from what I could remember, the complete stage and a smaller version that used only half the stage. The only think that's confusing me is how I was able to play two different versions of The Temple while there was only one .pac with temple files...


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Okami Takahashi on August 07, 2013, 01:11:54 PM
He implemented a Brawl+ installation for this, which uses the defult Brawl+ CSS.


Post Merge: August 04, 2013, 09:18:20 PM
I just checked the files of the normal Brawl+ files, and the Jungle models were in STGDXSHRINE.pac for that one too, so that's why it's like that. You might want to make a not of that in your Brawl+ installation instructions for the expansion pack.

Post Merge: August 04, 2013, 09:54:59 PM
Upon looking at the original Brawl+ stage files, there are two other custom stages, STGCUSTOM1.pac looks like another copy of The Jungle, while I can't open STGCUSTOM2.pac in the model viewer (I get an "unhandled exception has occurred in your application"... something about the Index being out of range.) I know it's a variant of The Temple from looking at the texture files, but Brawl+ had two versions of the Temple from what I could remember, the complete stage and a smaller version that used only half the stage. The only think that's confusing me is how I was able to play two different versions of The Temple while there was only one .pac with temple files...

I didn't see any when I downloaded the latest version...I'm flat out confused.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Amazerommu on August 07, 2013, 10:00:09 PM
So I made a custom Project M SSS for this expansion pack (thanks to your help libertyernie). Do you mind if I post it here for those who may want to use it?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on August 12, 2013, 09:22:35 AM
So I made a custom Project M SSS for this expansion pack (thanks to your help libertyernie). Do you mind if I post it here for those who may want to use it?
Not at all.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Roronoa Zoro on August 13, 2013, 08:46:42 AM
So.. i tried this and my game is freezing before the match starts on every stage (just when the narrator says ''go!'').

I use homebrew/gecko and did all instructions replacing the "private" and "codes" folders but it didn't work, i'm still having that freezing issue and i noticed the project melee main intro changed back to brawl's intro (But it shows the project melee 2.6 stage expansion advice on a green text box before that).

 I'm using the project melee 2.6 without stage expansion normally at the moment. And before that, i used the project melee 2.5 stage expansion flawlessly for few months.
 
Is there something that i'm missing? Also i have no idea what to do with MiscData[80] and MiscData[140] that came with the files =p


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on August 13, 2013, 09:00:35 AM
So.. i tried this and my game is freezing before the match starts on every stage (just when the narrator says ''go!'').

I use homebrew/gecko and did all instructions replacing the "private" and "codes" folders but it didn't work, i'm still having that freezing issue and i noticed the project melee main intro changed back to brawl's intro (But it shows the project melee 2.6 stage expansion advice on a green text box before that).

 I'm using the project melee 2.6 without stage expansion normally at the moment. And before that, i used the project melee 2.5 stage expansion flawlessly for few months.
 
Is there something that i'm missing? Also i have no idea what to do with MiscData[80] and MiscData[140] that came with the files =p
You can ignore the MiscData[80] and MiscData[140] - they're just the parts of common5.pac and info.pac that I changed.

Did you remember to add the files from P:M demo 2.6 (especially the "fighter" folder)?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Roronoa Zoro on August 13, 2013, 09:15:39 AM
You can ignore the MiscData[80] and MiscData[140] - they're just the parts of common5.pac and info.pac that I changed.

Did you remember to add the files from P:M demo 2.6 (especially the "fighter" folder)?

Omg i didn't noticed that, the "fighter" folder is missing indeed. :D
The "game" and "info" folders are missing as well, should i put them too right?

Edit: nevermind, i had to replace pretty much everything inside pf folder, so far so good!
Thank you.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Choppasmith on August 14, 2013, 09:31:16 PM
Been working on trying this out and replacing a much older version I have on my SD card. Were you aware that Z57 plays the OoT Medley, not Ballad of the Goddess?

Also, I can't seem to find the info anywhere so I thought I'd ask here, but is there absolutely no way to ADD more tracks to one of the custom stages? I have the three different versions of that Great Desert stage from Monster Hunter with it's own track, I'd love to just combine the stages into one slot with an ASL code, but I'd hate to be stuck with just one song. Same goes for stages like Great Bay and Skyloft.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Amazerommu on August 15, 2013, 12:43:05 AM
Not at all.

Aww yeah! For those who haven't already downloaded it and want it, you can find it here (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33607).
And here's a preview pic. It includes a green color as well.

Edit: Forgot to mention that this was made for Project M but I do think it'll work with other hacks as well.

(http://i.imgur.com/M5DXnUi.png)


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Okami Takahashi on August 15, 2013, 01:45:02 AM
Seriously, where IS this supposed Brawl+ CSS included in this file? I unzipped it and found nothing of the sort. And HOW do I fix this fade-to-black problem after exiting stages occasionally (MOSTLY after the expanded stages?)

And a THIRD question! DOES this work with the ASL tool?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Bent 00 on August 15, 2013, 01:24:47 PM
Has anyone successfully applied the Stage Expansion Pack to Brawl- MAX 0.51 Beta yet?

I got the pack working with Brawl- 2.X.6, but I can't seem to get it to work with the new beta.

Thanks for any help!


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Okami Takahashi on August 16, 2013, 05:51:03 AM
I'm sorry if I'm coming off as impatient and rude, but does NOBODY have an answer to my questions? Seriously? If I don't get an answer soon, I'm UNINSTALLING this mod UNTIL it is investigated and fixed.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: PseudoTypical on August 16, 2013, 10:29:29 AM
I'm sorry if I'm coming off as impatient and rude, but does NOBODY have an answer to my questions? Seriously? If I don't get an answer soon, I'm UNINSTALLING this mod UNTIL it is investigated and fixed.
You are coming off like that. No one here is paid to do this stuff, you know, and we all have lives to live, too.

Sorry if you're experiencing troubles (and I looked over it; I'm not sure how to help), but no one's going to want to help you if you act like a PO'd Black Friday shopper. A little patience will make people a lot more inclined to try.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Okami Takahashi on August 16, 2013, 03:17:26 PM
You are coming off like that. No one here is paid to do this stuff, you know, and we all have lives to live, too.

Sorry if you're experiencing troubles (and I looked over it; I'm not sure how to help), but no one's going to want to help you if you act like a PO'd Black Friday shopper. A little patience will make people a lot more inclined to try.

I understand perfectly well people have lives outside of this- I tell that to people in other communities. But THIS should have been investigated already and we have countless other members on this forum. I surely can't be the only one experiencing this problem. I managed to find the brawl+ files BUT I still have the black screen problem even with them installed.

All I'm asking is for the matter to be investigated and the tools to be updated accordingly. I absolutely HATE having to start my Wii up several times while playing with my friends- this sort of bug is absolutely annoying and needs to be looked into ASAP. I'm positive I'm not the only one with this problem.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: bluenote22 on August 21, 2013, 09:12:00 PM
I understand perfectly well people have lives outside of this- I tell that to people in other communities. But THIS should have been investigated already and we have countless other members on this forum. I surely can't be the only one experiencing this problem. I managed to find the brawl+ files BUT I still have the black screen problem even with them installed.

All I'm asking is for the matter to be investigated and the tools to be updated accordingly. I absolutely HATE having to start my Wii up several times while playing with my friends- this sort of bug is absolutely annoying and needs to be looked into ASAP. I'm positive I'm not the only one with this problem.

So when I initially tried installing the 5.3 pack for Brawl+, it initially didn't work for me either... the physics/gameplay was set back to vBrawl along with the CSS. Libertyernie looked at it and found that the problem was with my RSBE01.gct file. So if he hasn't updated the pack's installer for Brawl+ yet, then that might be the issue.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Roronoa Zoro on August 23, 2013, 03:12:41 PM
Well, now that they released Project Melee 2.6b, they're using a different codeset so the actual stage expansion works only for project M 2.6 right?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Luigifan141 on August 26, 2013, 03:19:56 PM
Well, now that they released Project Melee 2.6b, they're using a different codeset so the actual stage expansion works only for project M 2.6 right?
I would like to know this as well.  :kdance:


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on August 27, 2013, 02:49:06 PM
Here's a GCT (http://www.mediafire.com/download/clduxallmvlowsd/GCT_for_PM_Demo_2.6b_with_CEP.zip) for using the Classic Expansion Pack with Project M Demo 2.6b. All the other files in the expansion pack are OK already.

Post Merge: August 27, 2013, 02:54:47 PM
Seriously, where IS this supposed Brawl+ CSS included in this file? I unzipped it and found nothing of the sort. And HOW do I fix this fade-to-black problem after exiting stages occasionally (MOSTLY after the expanded stages?)

And a THIRD question! DOES this work with the ASL tool?

I don't think I included a Brawl+ CSS, because I didn't realize Brawl+ had its own. I'll make a common5 for you, and you can try it to see if it works. Do you have the version with the SSE stages or the other version?
It would probably work with the ASL tool, but I haven't tried it.
I don't know how to fix the fade-to-black problem either :( All I can say is to make sure you're using the RSBE01.gct included in the Brawl+ folder inside "Pre-made GCTs" - I could post a new link to this too, if you can't find it.
The installer doesn't work quite right all the time. It has at least one problem with Brawl+, anyway.

Been working on trying this out and replacing a much older version I have on my SD card. Were you aware that Z57 plays the OoT Medley, not Ballad of the Goddess?

I just changed it there because P:M changed it in their version. You can keep the old Z57 if you like.

Quote
Also, I can't seem to find the info anywhere so I thought I'd ask here, but is there absolutely no way to ADD more tracks to one of the custom stages? I have the three different versions of that Great Desert stage from Monster Hunter with it's own track, I'd love to just combine the stages into one slot with an ASL code, but I'd hate to be stuck with just one song. Same goes for stages like Great Bay and Skyloft.

The only thing that would do this is the Tracklist Modifier code, but last time I tried it, it conflicted with some other codes (I think ASL was one of them.) It's been a while since I tried it out, though.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Okami Takahashi on August 29, 2013, 01:18:52 PM
Here's a GCT ([url]http://www.mediafire.com/download/clduxallmvlowsd/GCT_for_PM_Demo_2.6b_with_CEP.zip[/url]) for using the Classic Expansion Pack with Project M Demo 2.6b. All the other files in the expansion pack are OK already.

Post Merge: August 27, 2013, 02:54:47 PM
I don't think I included a Brawl+ CSS, because I didn't realize Brawl+ had its own. I'll make a common5 for you, and you can try it to see if it works. Do you have the version with the SSE stages or the other version?
It would probably work with the ASL tool, but I haven't tried it.
I don't know how to fix the fade-to-black problem either :( All I can say is to make sure you're using the RSBE01.gct included in the Brawl+ folder inside "Pre-made GCTs" - I could post a new link to this too, if you can't find it.
The installer doesn't work quite right all the time. It has at least one problem with Brawl+, anyway.
I just changed it there because P:M changed it in their version. You can keep the old Z57 if you like.
The only thing that would do this is the Tracklist Modifier code, but last time I tried it, it conflicted with some other codes (I think ASL was one of them.) It's been a while since I tried it out, though.


I tried using the Brawl+ gct in the premade folder, but now it just goes to black after EVERY stage. And yes, I'm using the latest version with the SSE stages.

Honestly, this sort of thing really ought to be looked into. And by Brawl CSS I mean the way its laid out (being able to pick Sheik, ZSS and the Pokemon Trainer's Pokemon from the list). That IS the CSS, right?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on August 29, 2013, 03:08:44 PM
I tried using the Brawl+ gct in the premade folder, but now it just goes to black after EVERY stage. And yes, I'm using the latest version with the SSE stages.

Honestly, this sort of thing really ought to be looked into. And by Brawl CSS I mean the way its laid out (being able to pick Sheik, ZSS and the Pokemon Trainer's Pokemon from the list). That IS the CSS, right?
Are you using 7.0.3 Shining Gold? I'll try it out on my SD card.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Mihst on August 29, 2013, 05:05:28 PM
Am I the only one whose Meta Knight freezes? o_o

The game freezes right after "GO!" when Meta Knight is in the game..

All the stages work perfectly. All characters are working. (Except for Meta Knight of course)

I'm not quite sure what to do. .__.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on August 31, 2013, 07:07:42 PM
Am I the only one whose Meta Knight freezes? o_o

The game freezes right after "GO!" when Meta Knight is in the game..

All the stages work perfectly. All characters are working. (Except for Meta Knight of course)

I'm not quite sure what to do. .__.
Seems like a strange issue. Is this P:M or Brawl?

Post Merge: September 01, 2013, 10:12:40 AM
I used my GCT with Brawl+, and I get the same thing I got in Brawl+ alone: a reorganized CSS, but with the same background as vBrawl. Should it look different? I'm not sure I'm using the right Brawl+ version.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Luigifan141 on September 01, 2013, 10:18:01 AM
For those who wanted the riivolution of the Project M classic expansion to work here is a link to the full thingy:

[url]http://www.mediafire.com/download.php?348ycx4heu1gtde[/url] ([url]http://www.mediafire.com/download.php?348ycx4heu1gtde[/url])

If you're using Gecko OS with any of your own custom mods, you should be able to just merge the folders (fighter, sound, stage, etc) with the ones in the riivolution download and have them all readily available.


I downloaded this, but it's for version 2.5b. Is there a Demo 2.6b version?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on September 01, 2013, 01:37:41 PM
Will be soon. The only change is the GCT file, though, and I posted that earlier on this page.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Luigifan141 on September 02, 2013, 09:08:04 PM
Will be soon. The only change is the GCT file, though, and I posted that earlier on this page.

Huh? I meant that I want a Riivolution version of it. I know that the RSBE01.gct is the only change, but I want a Riivolution CEP that's fully set up for Project M 2.6/2.6b, not 2.5b. The instructions that were given for Riivolution users like me simply don't work.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on September 03, 2013, 10:30:05 AM
Huh? I meant that I want a Riivolution version of it. I know that the RSBE01.gct is the only change, but I want a Riivolution CEP that's fully set up for Project M 2.6/2.6b, not 2.5b. The instructions that were given for Riivolution users like me simply don't work.

Oh, that one? Someone else put that together, but I'll see if I can update it.

Post Merge: September 03, 2013, 02:47:56 PM
OK, I posted CEP 5.5m - the version for Project M Demo 2.6b. It's on page 68, replacing the old one. No support yet for Riivolution/modaluncher.xml - I can't get Riivolution to work AT ALL on my Wii U. It always crashes on starting the game, even with no patches enabled.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: ZTBGaming on September 07, 2013, 10:29:15 AM
Hi im kinda new to brawl hacking especially with the stage ideas you're talking about so I was wondering where exactly do I put everything that I download to my sd card and what happens if I still want to use the codes I have for my .gct I already have? Can I merge them together? By the way I'm using riivolution if that helps at all. Thanks


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on September 07, 2013, 03:10:37 PM
Hi im kinda new to brawl hacking especially with the stage ideas you're talking about so I was wondering where exactly do I put everything that I download to my sd card and what happens if I still want to use the codes I have for my .gct I already have? Can I merge them together? By the way I'm using riivolution if that helps at all. Thanks

You could try GCT Fusionizer. (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20040) I haven't tried it but it should work.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: DocStrange on September 10, 2013, 11:05:46 AM
I think I asked something to this effect a ways back, but I want to rearrange the layout of the stages and have no idea how. I believe you told me before that it had something to do with the SSS's animations, but do you know of a decent guide on how to actually modify it?

I changed it before, but it was through changing the code itself and I can't find the list of stage IDs I used that time (and it was a pain in the ass) Nevermind, it was YOUR tutorial, and I found it again :>.>palm:


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Mewtwo2000 on September 10, 2013, 01:43:17 PM
Ernie, I've recently uploaded my version of Melee Peach's Castle (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34048) and a new revision of Great Bay (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800). Would you include them?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: ZTBGaming on September 11, 2013, 12:59:10 PM
Hi I just downloaded the Classic Expansion Pack for brawl and I got everything to work except for the sounds I put them in the correct place I'm pretty sure but when I chose one of the new stages it plays battle field v2 music and when I play the ssemo I hear all of the music there did I do something wrong? Thanks


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: Raccoon Chuck on September 13, 2013, 10:41:45 AM
Are there any plans to make this Project M ready in the future? I'd think it nice to have plenty of room for competitive stages, while still having some alternate casual stages for teh lolz. :3
Edit: I see my prayers were answered before I got upon my knees. On the topic, do these stages use a Project M style camera when available?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on September 14, 2013, 09:46:36 AM
Ernie, I've recently uploaded my version of Melee Peach's Castle ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34048[/url]) and a new revision of Great Bay ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800[/url]). Would you include them?


I included your Peach's Castle in the P:M version but forgot about Great Bay - I'll add it soon. The regular Brawl version doesn't have either yet, so I should update that too.

Are there any plans to make this Projet M ready in the future? I'd think it nice to have plenty of room for competitive stages, while still having some alternate casual stages for teh lolz. :3
Edit: I see my prayers were answered before I got upon my knees. On the topic, do these stages use a Project M style camera when available?

What makes a camera Project M style?


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: K+ ~ Tanuki God on September 14, 2013, 07:21:59 PM
They angle it differently to make it more melee-ish (i guess...)


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: ToadKart on September 15, 2013, 10:37:19 AM
Just an idea, and I've already done this to my own SSS, but maybe you could add stages from SSB4 to the pack? The Boxing Ring stage has already been made, there's a Wuhu Island stage that was recently made that's pretty similar to the one in SSB4, and there's more stages in the works like Wily's Castle and Gerudo Valley.


Title: Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out
Post by: libertyernie on September 15, 2013, 01:21:55 PM
Just an idea, and I've already done this to my own SSS, but maybe you could add stages from SSB4 to the pack? The Boxing Ring stage has already been made, there's a Wuhu Island stage that was recently made that's pretty similar to the one in SSB4, and there's more stages in the works like Wily's Castle and Gerudo Valley.
That might be pretty cool. But maybe I'll wait until the next release after this update, since there'll probably be more than 2 by then.

Post Merge: September 15, 2013, 05:03:25 PM
I posted updates: 5.5 (Brawl) and 5.5m-r2 (P:M).
The P:M version has a fancy new modlauncher.xml for Riivolution - anyone want to try it out. Riivo still won't work for me :(


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: GameAndWatcher on September 16, 2013, 10:31:12 PM
Considering "The Beginning" being part of the CEP, I'm surprised that the "How to Play" Stage (if you click the direct link, it's STGHOWTOPLAY) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15763) from SSB64 isn't in this.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Purpa(Rage83) on September 17, 2013, 01:22:52 PM
I've got a question, libertyernie. Could I bother you to release a version with the SFX replacement code included for Project M?


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Tyli on September 19, 2013, 09:47:57 AM
I can't get Riivolution to work with normal/balanced Brawl.  Seems to be no data folder either.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: libertyernie on September 28, 2013, 10:28:00 AM
I've got a question, libertyernie. Could I bother you to release a version with the SFX replacement code included for Project M?
I've never used that code, so I don't know if I would be able to. But the txt file for the codes is included, so you could probably add it yourself.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: DarkEagle7 on October 22, 2013, 03:07:54 PM
Does it work on PAL?


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: GameAndWatcher on October 22, 2013, 06:59:43 PM
Does it work on PAL?
Sorry, NTSC only.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Serebel on October 25, 2013, 03:33:14 PM
So I approached this in a bit of an unorthodox way. I built its SSE version (with the swimmable Great Bay, its alternate song, and the original SSE Jungle options; plus a set of custom portraits) into an ISO with the then-most recent Minus Max beta (0.60) and an input lag fix codeset, for use with a USB loader and external HDD. I used a separate custom save slot so it created a new, empty save file upon first booting. In spite of a lot of potential conflict and basically zero know-how on my part, everything has worked more or less perfectly and in tandem. There are a few issues with odd typographical glitches in menus (improper characters, misaligned option names, and the like), stage icons (a couple of the CEP icons duplicated and overwrote Minus Max or original Brawl ones, though these overwritten icons still lead to their proper stages), and stage elements (speed caps seem non-existent in very specific cases, such as enemies in the Mario Bros. stage), but none of this is significant enough to affect play.

I'm being so thoroughly descriptive because the one exceptional problem I do have seems too solitary to have resulted from my bizarre method of implementing CEP without there being equally severe problems elsewhere (which there aren't). On Brinstar Depths, the entire stage rotates at an absolutely unplayable speed, to the point that it instantaneously kills all players in a match by tossing them unstoppably into the stage limits. If I had to guess, I'd say this is related to the same issue that removes speed caps on a scant amount of other stage elements, but I don't have near enough wherewithal to troubleshoot what that issue might be. I honestly just got lucky in combining tutorials across the various things I poured into this ISO, and so have little useful knowledge when it comes to the ins and outs of Brawl hacking.

I scoured online as thoroughly as possible and noticed no mention of a similar problem with this specific custom stage, outside of one passing mention earlier in this thread that had no response. I figured going to the horse's mouth was my best bet to try narrowing down the cause of this, even if it's potentially an as-yet uncommonly encountered problem. It'd be a shame if I couldn't get this reconciled, since that was always one of my favorite stages for those times when you just don't give a rat's arse about competitiveness.  


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Purpa(Rage83) on October 27, 2013, 07:13:04 PM
I've got a NTSC (US) GCT of this with the SFX and cBliss code included, if it helps anybody.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: libertyernie on November 04, 2013, 07:32:43 AM
I've never had that problem with Brinstar Depths, so I can't help with that :(

By the way, Project M players should check out this project, (http://smashboards.com/threads/project-m-complete-extension.339583/) which I'm working on right now (among other very cool people, of course!)


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Quadraxis on November 04, 2013, 07:37:24 AM
I've got a NTSC (US) GCT of this with the SFX and cBliss code included, if it helps anybody.
It is for the Project M version? if it is for P:M, could you send me the GCT, please?


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Kienamaru on November 06, 2013, 10:49:30 AM
Ernie, is there any chance you would release a version of the CEP that allows the added stages to be selected when choosing random? Brawl Minus is thinking about implementing it but if we can't get it working with random selection then it isn't gonna happen.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Purpa(Rage83) on November 07, 2013, 04:08:39 PM
Is the N64 How To Play stage getting added to the pack? It'd be a decent way to use up that final slot, imo.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: rax189 on November 08, 2013, 02:37:03 PM
if im putting a stage over one of the new added stages, what .rel do i use? or what stage do i make sure i put it over?


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: JELLYpWnzU on November 23, 2013, 03:33:08 PM
will this work for wii u?


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: garbagehead3 on November 24, 2013, 09:38:27 PM
I agree with Rage83^ about using the last slot on the N64 How To Play stage. If "the beginning" made it into the CEP then that one certainly can. You'll need an extra slot for the P:M version anyways because the PMBR is adding a training room stage to the SSS.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Purpa(Rage83) on December 09, 2013, 11:10:14 AM
Stupid question, but is the new Fountain of Dreams getting in anytime soon?  :happy:


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Patt Anderson on December 09, 2013, 11:21:12 PM
Okay Ernie! I believe in you! Can't wait for a 3.0 CEP that looks as clean as what you threw together for PMCE :) Good luck!


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: DocStrange on December 10, 2013, 01:31:22 PM
So... any chance I can just the stage section of the code and the sc_selmap from 2.6b and just slap it into 3.0 and have it actually work?


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: libertyernie on December 13, 2013, 02:36:52 PM
Ernie, is there any chance you would release a version of the CEP that allows the added stages to be selected when choosing random? Brawl Minus is thinking about implementing it but if we can't get it working with random selection then it isn't gonna happen.
Does this work?
Code:
Enable Random Expansion Stages v1.1
C26B7A6C 00000005
3860001F 2C120000
41820008 3860000A
7C101800 41800008
38000001 7C800379
60000000 00000000

will this work for wii u?
Yep!
Stupid question, but is the new Fountain of Dreams getting in anytime soon?  :happy:
Maybe if/when I update the Brawl pack. It's been a while since I've done anything outside of Project M. Feel free to grab the file from P:M yourself though - it's STGFAMICOM there, and STGCUSTOM0D in the Brawl CEP.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: ghost_user47 on December 15, 2013, 04:28:02 PM
Will we see a Project M 3.0 version in the near future?


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Purpa(Rage83) on December 17, 2013, 09:43:44 AM
Official approval from a PMBR member? libertyernie, you're even cooler now.  8)  :srs:


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: VyseTheQuick on December 18, 2013, 09:00:48 PM
I have to throw out that I absolutely cannot live without a PM 3.0 version of CEP. I'm already too spoiled from 2.6.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: AgentTer on December 19, 2013, 09:36:34 AM
Same here, i'm hesitant in updating to ProjectM 3.0 without the excellent stage expansion pack. Really looking forward to the updated release.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: libertyernie on December 20, 2013, 09:02:34 PM
I'm working on and off on a 3.0 version of the CEP. More of my time has been focused on our PMCE pack for 3.0 (http://smashboards.com/threads/pmce-complete-extension-package-2-update-is-live-enjoy.339583 (http://smashboards.com/threads/pmce-complete-extension-package-2-update-is-live-enjoy.339583)), which is actually pretty close to being done - at least, the 10-stage expansion we have now. That doesn't count the 2 separate Castle Sieges that we did.

I'm thinking for this release, I'll take out the SSE and Brawl- stages, except for SSE: Jungle from the old P:M 2.6b demo.  In it's place, I'm adding that How To Play stage from SSB64, plus some more Brawl stages like Mario Circuit (since it's gone in P:M now), Spear Pillar (STGTENGAN_1 is the only one that works over expansion, I think it's Dialga?), and Mushroomy Kingdom (again, only the above ground one works.)
The reason I'm doing this is not because these stages are good, necessarily - it's so I don't have to maintain two versions, and (maybe a little bit) so I'm not favoring certain stages over others. I posted all the SSE stages from my last pack to a single entry on BrawlVault, so they should be easy to get and add to your setup if you like them.

Here's a pic of my new SSS layout:
(http://i.imgur.com/JNsqgzO.png)
Ignore the two Green Greens icons for now - the second one ought to be Brawl's training room.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: BlueBrain on December 21, 2013, 06:02:36 AM
wait, there's a programm dedicated to SSS editting? O.O


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: VyseTheQuick on December 21, 2013, 12:09:30 PM
Awesome dude. I've been watching the other project as well. I love using the CEP as a base. It has so many great stages packed in that I only swap out like 12. Looking forward to using PCME as a complete base to add in costumes as well. I appreciate how organized the common5 was last time. It makes swapping a breeze.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Garry Moore™ on December 21, 2013, 05:27:21 PM
wait, there's a programm dedicated to SSS editting? O.O


Yes. Its in libertyernie's other thread;

http://forums.kc-mm.com/index.php?topic=27607.0 (http://forums.kc-mm.com/index.php?topic=27607.0)


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Diraga on December 23, 2013, 08:31:40 PM

I'm thinking for this release, I'll take out the SSE and Brawl- stages, except for SSE: Jungle from the old P:M 2.6b demo.

Please keep the Smash Skiff stage. It is my favorite custom stage to play on.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: libertyernie on December 24, 2013, 12:40:34 PM
Thanks for posting something! I keep getting sidetracked, since I'm a bit of a perfectionist when it comes to this. But I'll have a PM 3.0 pack up soon! Each stage will have its own brstm, as usual, so it should be very easy to replace stages.


Title: Re: Classic Exp. Pack 5.5 (Brawl) and 5.5m r2 (P:M)
Post by: Patt Anderson on December 24, 2013, 02:58:50 PM
Thanks for posting something! I keep getting sidetracked, since I'm a bit of a perfectionist when it comes to this. But I'll have a PM 3.0 pack up soon! Each stage will have its own brstm, as usual, so it should be very easy to replace stages.

I can`t wait! My public build is itching for this my friend :)


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: libertyernie on December 25, 2013, 08:52:56 PM
The pack for Project M 3.0 is posted!


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: ghost_user47 on December 25, 2013, 09:13:52 PM
Thanks man!


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: squeakyboots13 on December 26, 2013, 11:55:33 AM
Great job on the 3.0 pack. One thing I would suggest is making a separate version that doesn't have the Stage Builder compatibility as that would crash the game for people using the Nonhomebrew/Smash Stack methods.

Also, somebody managed to port over Melee's Icicle Mountain if you want to include that in future releases. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35490 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35490)


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: Knight~ on December 26, 2013, 06:09:34 PM
Thanks for the updated pack, was waiting for it. Does the stage-strike function work?

Also, seems that this link (http://www.lakora.us/brawl/cep/6.0) doesn't take you anywhere on your site. It's on the opening post of the thread, and it supposedly shows the instructions and the stage list. You may want to fix that.


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: libertyernie on December 28, 2013, 06:52:26 AM
Great job on the 3.0 pack. One thing I would suggest is making a separate version that doesn't have the Stage Builder compatibility as that would crash the game for people using the Nonhomebrew/Smash Stack methods.

It doesn't anymore - I tested it with my Wii U.

Quote
Also, somebody managed to port over Melee's Icicle Mountain if you want to include that in future releases. [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35490[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35490[/url])

Cool! I'll put that in the next pack (probably when the PM patch release comes out.)

Thanks for the updated pack, was waiting for it. Does the stage-strike function work?

Nope :(

Quote
Also, seems that this link ([url]http://www.lakora.us/brawl/cep/6.0[/url]) doesn't take you anywhere on your site. It's on the opening post of the thread, and it supposedly shows the instructions and the stage list. You may want to fix that.

Thanks, fixed.


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: Garry Moore™ on December 28, 2013, 08:45:46 AM
Great 6.0 pack libertyernie, as always. :D


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: Kienamaru on December 28, 2013, 08:52:59 PM
Hm.. So Kage and I tried fighting online using the Wifi safe gct. But we desynced twice. Any idea what we could be doing wrong?


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: Knight~ on December 28, 2013, 09:24:08 PM
Hey, I found a bug, in N64 Peach's Castle the camera doesn't do any movements and stays away from the characters. Here's a pic (http://imgur.com/wRhhNeB).


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: NiGHTSbros on December 31, 2013, 02:02:44 PM
Victory music after battles is luigi's mansion?


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: mfMax on December 31, 2013, 03:38:06 PM
A couple of questions:

1. How do I replace stages with the eight SSE stages? They go over Final Destination, but I don't want to replace Final Destination. I assume you add them by replacing a stage with Final Destination, then adding the stage? If anyone could help me out with a step-by-step that would be awesome. Homebrew Wii if that matters.

2. It seems like every song displays its brstm code number before the song title, is this intentional? And the victory music has been replaced with Luigi's Mansion although I don't know if that was just one of my own [censored]ups.


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: libertyernie on December 31, 2013, 08:34:21 PM
Victory music after battles is luigi's mansion?
That was an error on my part, I think. I'll fix that next release.

1. How do I replace stages with the eight SSE stages? They go over Final Destination, but I don't want to replace Final Destination. I assume you add them by replacing a stage with Final Destination, then adding the stage? If anyone could help me out with a step-by-step that would be awesome. Homebrew Wii if that matters.

Put the stage .pac as STGCUSTOM##.pac where ## is whatever stage you want to replace. Then take the file st_custom01.rel in the module folder, make a copy, and use that copy to replace st_custom##.rel (same ## as before.)


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: Kienamaru on December 31, 2013, 10:45:56 PM
Ernie? You completely didn't get to my question. Did you test this in Wifi or was it not supposed to work online because I desynced with a friend using the same download.


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: hulksmash on January 01, 2014, 12:33:38 AM
Is there a way to get this working on PM3.0 booted on riivolution?


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl)
Post by: libertyernie on January 01, 2014, 07:35:19 AM
Ernie? You completely didn't get to my question. Did you test this in Wifi or was it not supposed to work online because I desynced with a friend using the same download.
I haven't tested it with Wifi at all. I have a Wii and a Wii U, but I transferred by stuff from one to the other, so I don't know if that would work. And in any case, if there was a problem, I wouldn't have a clue how to fix it :(
Do you think it could have something to do with the common5? I heard the common5 is different in the wifi build.


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: squeakyboots13 on January 01, 2014, 12:37:59 PM
Hey, I found a bug, in N64 Peach's Castle the camera doesn't do any movements and stays away from the characters. Here's a pic ([url]http://imgur.com/wRhhNeB[/url]).

Replace it with this version.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17541 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17541)


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: libertyernie on January 01, 2014, 02:48:06 PM
Replace it with this version.
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17541[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17541[/url])

Will do :)


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: Convour on January 01, 2014, 07:14:21 PM
Victory music after battles is luigi's mansion?

The victory music after a battle is played is X08.brstm, which currently is being used for the Luigi's Mansion stage. You can use Ernie's GCT Editor http://www.lakora.us/brawl/gcteditor/ (http://www.lakora.us/brawl/gcteditor/) to change Luigi's Mansion to play out of a different brstm name. I chose X09, which is the Tournament Registration music. After this, go into /sound/strm and rename X08.brstm to whatever you changed it to.


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: Kienamaru on January 02, 2014, 01:03:44 AM
I haven't tested it with Wifi at all. I have a Wii and a Wii U, but I transferred by stuff from one to the other, so I don't know if that would work. And in any case, if there was a problem, I wouldn't have a clue how to fix it :(
Do you think it could have something to do with the common5? I heard the common5 is different in the wifi build.

I don't see how the common5 would change anything at all. The stages loaded for us. I guess if you wouldn't know how to fix it though then my asking stops here.


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: Bent 00 on January 02, 2014, 04:11:47 AM
Quick question: Is there some way to make two different stages share a slot on the SSS?

I like the Lavaville stage from Brawl-, but I don't think it deserves its own spot. Is it possible to have it share Smashville's or Norfair's slot, and load randomly or by button combo? I know stages like Spear Pillar and Mushroomy Kingdom do this via multiple .pac files (_00.pac, _01.pac...). Can any stage do this? If so, must they both use the same .rel file?

One other small thing: Anyone have SSS icons/previews for the latest Brawl- version of Green Hill Zone, with the little platform in the middle?

Thanks for any help.


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: NiGHTSbros on January 02, 2014, 10:09:47 AM
I agree with everyone that Hanenbow sucks, but removing a main stage is just as bad.
The n64 intro stage has a fence texture mess-up on the floating island, but outside of that its a fun stage. The spawns are waaay too close in the how to play stage however.

also thanks for the tip Convour


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: Kesmar on January 08, 2014, 01:29:16 PM
I'm pretty new to this whole modding thing. It seems that on PM3.0 this mod isn't compatible with cBliss? I have the stage expansion working, but then when I add my cBliss files it changes the stage selection screen back to how it was in 3.0 beforehand.


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: libertyernie on January 08, 2014, 04:06:44 PM
I'm pretty new to this whole modding thing. It seems that on PM3.0 this mod isn't compatible with cBliss? I have the stage expansion working, but then when I add my cBliss files it changes the stage selection screen back to how it was in 3.0 beforehand.
I don't think anyone has made PM3.0 work with cBliss yet. But if someone has, the easiest thing would be to use their common5, and then replace the MiscData[20] and MiscData[80] in the sc_selmap_en section with my versions. Hopefully that helps!


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: Kesmar on January 08, 2014, 11:53:58 PM
http://www.reddit.com/r/SSBPM/comments/1tq68l/cblissready_project_m_30_maxedout_slots/ (http://www.reddit.com/r/SSBPM/comments/1tq68l/cblissready_project_m_30_maxedout_slots/)

There is a PM3.0 version of cBliss I've been using from the cBliss thread. I'll try what you said and get back to you thanks.

Here is the 3.0 ready version of cBliss I am using. Pasted at the top because my phone hates me.

Ok either I did something wrong or it didn't work. >>





Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: Kienamaru on January 09, 2014, 01:25:28 AM
[url]http://www.reddit.com/r/SSBPM/comments/1tq68l/cblissready_project_m_30_maxedout_slots/[/url] ([url]http://www.reddit.com/r/SSBPM/comments/1tq68l/cblissready_project_m_30_maxedout_slots/[/url])

There is a PM3.0 version of cBliss I've been using from the cBliss thread. I'll try what you said and get back to you thanks.

Here is the 3.0 ready version of cBliss I am using. Pasted at the top because my phone hates me.

Ok either I did something wrong or it didn't work. >>






But is it wi-fi safe?


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: Willstolife1 on January 09, 2014, 05:40:23 PM
Did some of the stages had a update from 5.5 to 6.0 project m?


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: Pkjoan on January 11, 2014, 04:11:21 PM
A big question, where is the "Put your own stages" version?


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: libertyernie on January 11, 2014, 04:40:52 PM
Did some of the stages had a update from 5.5 to 6.0 project m?
I made minor camera (STPM) changes for all of the stages except Mushroomy Kingdom. I also changed something in Brinstar Depths so the fast spinning that happens sometimes doesn't mess up the collisions along with it.
Also, I rearranged the stages, taking some out & putting some others in.

A big question, where is the "Put your own stages" version?
There isn't one, at least at the moment - but you can replace my stages with your own pretty easily. Maybe I ought to upload a version without the stage .pac files or music, just so it downloads faster.


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: Purpa(Rage83) on January 12, 2014, 11:09:23 AM
May I have a progress update on the version for PM 3.01?  :P


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: libertyernie on January 12, 2014, 05:16:40 PM
May I have a progress update on the version for PM 3.01?  :P
I'm working on it today. It hasn't been taking as long as I expected it to, considering that I only realized today that PM had been updated!


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: wicherheist on January 12, 2014, 05:48:47 PM
Hey, I'm having a little trouble, maybe someone can help? When I finish installing this and try to play it, it shows like twenty Skylofts and Training Rooms on Project M 3.0. When I play any Skyloft or Training Room, the game freezes.

Pictures:
https://dl.dropboxusercontent.com/u/63505960/20140112_164327.jpg
https://dl.dropboxusercontent.com/u/63505960/20140112_164312.jpg

Thanks for any help!


Title: Re: Classic Exp. Pack 6.0 (for PM 3.0) and 5.5 (Brawl) - new poll
Post by: libertyernie on January 12, 2014, 08:12:24 PM
Sounds like you have the right GCT, but you don't have the right common5 or the stage .pac/.rel files (the pacs and/or rels are missing.)


Title: Re: Classic Exp. Pack for Project M updated (6.01, for PM 3.01)
Post by: Knight~ on January 14, 2014, 02:10:58 PM
Thanks for the update.  Also, the stage expansion template is really useful, good job.


Title: Re: Classic Exp. Pack for Project M updated (6.02, for PM 3.02)
Post by: libertyernie on January 15, 2014, 10:18:29 AM
I'm going to make a new version of the Brawl version of the pack. I'll put one additional stage onto the SSS, and reorganize them all. There will be just one version, not two, like the P:M version; right now I'm thinking I'll put in four P:M stages, two Brawl- stages, and one SSE stage (probably Midair Stadium - it's used in Brawl's "how to play" video.) Another idea for the slot would be to have the 3rd phase of Castle Siege, as its own stage.

Here's my plan right now. Uppercase letters means "already in Brawl"; an asterisk means "from Project M 3.02". EDIT: I had to change this - since both screens will have 39 stages now, they have to have the same number of icons in each row.

Screen 1 (last 2 rows)
Online Training Room (Brawl)
PICTOCHAT
HANENBOW
SHADOW MOSES ISLAND
GREEN HILL ZONE
Midair Stadium

Dracula's Castle*
Skyloft*
Distant Planet*
Rumble Falls*
New Pork City (Brawl-)
Yoshi's Island (Brawl-)

Battlefield
Final Destination*
Mushroom Kingdom
Mushroom Kingdom 2
Trophy Room

Fourside
BRINSTAR
ONETT
BIG BLUE
POKEMON STADIUM
Brinstar Depths

Peach's Castle
Kongo Jungle*
Hyrule Castle
Brinstar
Mushroom Kingdom

Yoshi's Island
Dream Land*
Sector Z
Saffron City*
Metal Cavern*

Icicle Mountain
Battlefield (64)
Final Destination (64)
How To Play
Intro
Flat Zone

Princess Peach's Castle*
Great Bay
Kongo Jungle
Yoshi's Story*
Fountain of Dreams*
CORNERIA

RAINBOW CRUISE
JUNGLE JAPES
TEMPLE
YOSHI'S ISLAND
GREEN GREENS
Venom


Title: Re: Classic Exp. Pack for Project M updated (6.02, for PM 3.02)
Post by: robinpup on January 15, 2014, 04:32:39 PM
now i have the stage expansion working!!! but i have a problem with the music on some stages that dosent play music and other have incorrect music like bridge of eldin dosent play any of the zelda songs and sector z donsent play any theme!!! please help.  im using the stage expansion for project m.


Title: Re: Classic Exp. Pack for Project M updated (6.02, for PM 3.02)
Post by: libertyernie on January 16, 2014, 12:37:11 PM
now i have the stage expansion working!!! but i have a problem with the music on some stages that dosent play music and other have incorrect music like bridge of eldin dosent play any of the zelda songs and sector z donsent play any theme!!! please help.  im using the stage expansion for project m.

Did you get all those BRSTM files in sound/strm folder that start with X, Y and Z?


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - working on Brawl version - new poll!
Post by: Alm on January 16, 2014, 12:46:18 PM
What are some changes you did to Icicle Mountain and Great Bay? I changed the camera and collisions along with rotating Great Bay a bit to mimic Melee's camera.

Just asking incase you may want me to send what I did so you can check them out. I haven't had a chance to download and see if you made any changes to some of the stages. Didn't read much either, so sorry if you did do tons of changes.

EDIT: I also fixed the camera for Mushroom Kingdom Melee. It looks similar to Melee's now.


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - working on Brawl version - new poll!
Post by: libertyernie on January 16, 2014, 04:33:25 PM
What are some changes you did to Icicle Mountain and Great Bay? I changed the camera and collisions along with rotating Great Bay a bit to mimic Melee's camera.

Just asking incase you may want me to send what I did so you can check them out. I haven't had a chance to download and see if you made any changes to some of the stages. Didn't read much either, so sorry if you did do tons of changes.

EDIT: I also fixed the camera for Mushroom Kingdom Melee. It looks similar to Melee's now.
I don't remember quite what changes I made, but I'm pretty sure it was just Value17 and Value19.


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - working on Brawl version - new poll!
Post by: MrJazzbo on January 17, 2014, 06:01:58 AM
Now that Brawl Minus 1.0 is out, will you be updating the CEP for Brawl- as well?


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - working on Brawl version - new poll!
Post by: libertyernie on January 17, 2014, 01:04:02 PM
Now that Brawl Minus 1.0 is out, will you be updating the CEP for Brawl- as well?
Eventually. I don't know yet what it'll look like.


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - working on Brawl version - new poll!
Post by: Alm on January 17, 2014, 01:09:07 PM
Here is a video showcasing the camera edit I did for MK Melee.

http://youtu.be/NbCAJS5HgbE (http://youtu.be/NbCAJS5HgbE)

I plan on recording two more videos for Great Bay and Icicle Mountain on the slight camera changes I made.


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - working on Brawl version - new poll!
Post by: libertyernie on January 17, 2014, 06:17:22 PM
How do you edit the camera anyway? What values do you need to change? I've always wondered about that.


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - working on Brawl version - new poll!
Post by: Alm on January 17, 2014, 07:49:30 PM
How do you edit the camera anyway? What values do you need to change? I've always wondered about that.

I'm not very techy about "values" and stuff with editing the camera, but I usually start off by finding a camera from a stage I want, I think in this case I used Final Destinations (Project M version) and replaced both the STPM files for MK Melee. From there I loaded the stage to see the camera difference, went back in Brawlbox and edited the "Minimum" and "Maximum" values through trial and error till I got the results I liked / looked similar to Melee's.

I can't get Mushroom Kingdom Melee's camera to work properly using Mushroomy Kingdom's rel file though, so I'm limited to the Yoshi's Island 9 Blocks.

I'll send my version to you if you would like. :)

I'm learning all this on my own because I haven't been able to find a tutorial.


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - working on Brawl version - new poll!
Post by: Ganon-Punch on January 18, 2014, 09:16:37 AM
Just got this. love it. No complaints. What is Bridge Of Eldin's file name. (not STGOLDIN where Hyrule 64 is)


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - working on Brawl version - new poll!
Post by: libertyernie on January 18, 2014, 11:48:06 AM
Quote
I'm not very techy about "values" and stuff with editing the camera, but I usually start off by finding a camera from a stage I want, I think in this case I used Final Destinations (Project M version) and replaced both the STPM files for MK Melee. From there I loaded the stage to see the camera difference, went back in Brawlbox and edited the "Minimum" and "Maximum" values through trial and error till I got the results I liked / looked similar to Melee's.

I can't get Mushroom Kingdom Melee's camera to work properly using Mushroomy Kingdom's rel file though, so I'm limited to the Yoshi's Island 9 Blocks.

I'll send my version to you if you would like. Smiley

I'm learning all this on my own because I haven't been able to find a tutorial.

Well, try out the version in my pack too, and if you think yours looks better, either send it to be or upload it to BrawlVault so I can use it next time. It's hard for me to judge these sort of changes with just my eyes :P

Quote
Just got this. love it. No complaints. What is Bridge Of Eldin's file name. (not STGOLDIN where Hyrule 64 is)
STGCUSTOM06.

By the way, here's what I'm thinking for those 6 stages in the poll.
PM/Brawl-:
  • Dracula's Castle (PM)
  • Skyloft (PM)
  • Distant Planet (PM)
  • Rumble Falls (PM)
  • New Pork City (Brawl-)
  • Lavaville (Brawl-)
PM/Brawl-/fangames:
  • Dracula's Castle (PM)
  • Skyloft (PM)
  • New Pork City (Brawl-)
  • Jungle Hijinx (Super Smash Flash 2)
  • Rice Beach (Super Smash Bros Crusade)
  • Underground (Super Smash Land)
Those last 2 stages are mine, by the way ;)


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - working on Brawl version - new poll!
Post by: Thethiala on January 18, 2014, 02:13:19 PM
How would one go about to combine this with the ISO builder? I understand that you need to change a few things, as otherwise the stage select menu becomes glitched, though I'm not sure specifically what needs to be changed. Got any tips? :[


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - working on Brawl version - new poll!
Post by: libertyernie on January 18, 2014, 05:05:08 PM
The poll is about tied, but I'm going to go ahead and put those 3 fan-game stages in there.
So here's another poll: what Brawl- stage should I use?

Also, I will make the Brawl pack work with Brawl-, but I'm going to rearrange a few stages from what Brawl- has. (Whatever Brawl- stage I end up using will be replaced with the Yoshi's Island (Melee) stage; that stage slot will be replaced with regular Yoshi's Island (Melee); and Mushroomy Kingdom, Bridge of Eldin and Temple will be put back to the Brawl versions.)


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - working on Brawl version - new poll!
Post by: Doq on January 18, 2014, 05:07:19 PM
Frozen PS2, from the 2.x.6 build. :P


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - Brawl poll #2
Post by: libertyernie on January 18, 2014, 06:27:26 PM
Frozen PS2, from the 2.x.6 build. :P
Added it to the poll ;)


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - Brawl poll #2
Post by: Chaos_Knight on January 18, 2014, 07:46:52 PM
My music has been acting wierd. I put in a new song and then all my music hacks just won't play. Instead, it plays the original music, but with some static.


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - Brawl poll #2
Post by: mikebreezy on January 19, 2014, 01:15:09 AM
How would one go about to combine this with the ISO builder? I understand that you need to change a few things, as otherwise the stage select menu becomes glitched, though I'm not sure specifically what needs to be changed. Got any tips? :[
I second this. Somebody please help


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - Brawl poll #2
Post by: Alm on January 19, 2014, 08:39:43 AM
I made a big update to Mewtwo2000's Melee Mushroom Kingdom. I got all the little minions to walk around and be animated plus smaller cosmetic changes, like the background being a LOT farther so that a star KO won't go through it.

http://youtu.be/yIQbzoczqrs (http://youtu.be/yIQbzoczqrs)

I'm gonna release it soon, then you can add it to your pack.

Done
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35795 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35795)

EDIT:
Here is a video of Great Bay, I don't know if you'll notice the changes, but I adjusted the camera to PM standards, extended the death boundaries, and rotated the stage slightly to mimic Melee's camera for that stage.

http://youtu.be/CUTfWHbXJ-0 (http://youtu.be/CUTfWHbXJ-0)


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - Brawl poll #2
Post by: libertyernie on January 19, 2014, 09:25:41 AM
I second this. Somebody please help
I'll try modifying the ISO builder. Thankfully it looks like I can do it just by changing the main batch file.


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - Brawl poll #2
Post by: Thethiala on January 19, 2014, 12:22:20 PM
I'll try modifying the ISO builder. Thankfully it looks like I can do it just by changing the main batch file.
You would ascend from Demigod status to God status if you did. :P


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - Brawl poll #2
Post by: libertyernie on January 20, 2014, 09:38:46 AM
For the Brawl- stage in the Brawl pack, I'm going to include New Pork City. For the Brawl- version of the pack, I'm putting Frozen Pokemon Stadium 2 in its place (there'll already be two Yoshi's Islands, the original Melee one and the Brawl- version of it.)
By the way, the Brawl- pack won't have the 3 stages from fangames - I wanted room for the original Green Greens and Yoshi's Island as well as their Brawl- equivalents. I also put P:M Norfair in the Brawl- pack to fill that last slot, since Brawl-'s "Norfair" is actually Lavaville.

Hopefully the Brawl and Brawl- packs will be finished in the next couple of days! I'm going to use Alm5252's Mushroom Kingdom Melee in both.

EDIT: I made changes to the ISO Builder that make it work with my pack, but are generic enough to work with other things too. I posted them at GBATemp in this post. (http://gbatemp.net/threads/ssbb-mod-iso-builder.351177/page-11#post-4892474)


Title: Re: Classic Exp. Pack 6.02 for PM 3.02 - Brawl poll #2
Post by: Thethiala on January 20, 2014, 03:39:10 PM
EDIT: I made changes to the ISO Builder that make it work with my pack, but are generic enough to work with other things too. I posted them at GBATemp in this post. ([url]http://gbatemp.net/threads/ssbb-mod-iso-builder.351177/page-11#post-4892474[/url])

Thank you for your hard work! I'll definitely be testing this later. I assume it works with Project M 3.02?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: libertyernie on January 20, 2014, 05:20:09 PM
Thank you for your hard work! I'll definitely be testing this later. I assume it works with Project M 3.02?
It does!

I uploaded Classic Expansion Pack 6.0s. It has Brawl and Brawl- versions, both in the same .exe file.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: mikebreezy on January 20, 2014, 08:40:20 PM
For the Brawl- stage in the Brawl pack, I'm going to include New Pork City. For the Brawl- version of the pack, I'm putting Frozen Pokemon Stadium 2 in its place (there'll already be two Yoshi's Islands, the original Melee one and the Brawl- version of it.)
By the way, the Brawl- pack won't have the 3 stages from fangames - I wanted room for the original Green Greens and Yoshi's Island as well as their Brawl- equivalents. I also put P:M Norfair in the Brawl- pack to fill that last slot, since Brawl-'s "Norfair" is actually Lavaville.

Hopefully the Brawl and Brawl- packs will be finished in the next couple of days! I'm going to use Alm5252's Mushroom Kingdom Melee in both.

EDIT: I made changes to the ISO Builder that make it work with my pack, but are generic enough to work with other things too. I posted them at GBATemp in this post. ([url]http://gbatemp.net/threads/ssbb-mod-iso-builder.351177/page-11#post-4892474[/url])

I'm really sorry to say this but it still isn't working for me. Using Project M with all your custom stages and the character selection screen doesn't show all characters, nor can you see all of the stages from the stage selection screen.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: Thethiala on January 21, 2014, 05:24:39 AM
I'm get an error using the ISO builder whenever it reaches the point where it's supposed to use hexsize.exe which says "The application was unable to start correctly (0xc000007b)."

Does it have any dependencies that I'm missing perhaps?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: libertyernie on January 21, 2014, 11:51:24 AM
I updated the link on GBATemp. Try it again now - it should work on Windows XP and newer.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: Thethiala on January 22, 2014, 04:41:42 AM
Crossposting from GBATemp. Has anyone gotten the custom ISO builder to work with the Classic Expansion Pack in Dolphin? I manage to build the ISO, but I get this error every time upon booting it:

http://i.imgur.com/vgW16T4.png (http://i.imgur.com/vgW16T4.png)


I did notice a couple of odd messages during the actual building of the ISO:

http://i.imgur.com/DbHdVf8.png (http://i.imgur.com/DbHdVf8.png)


First it says that a couple of paths can't be found, then there's a syntax error related to WIT. Is this normal, or might it be related to why it's not working for me?
Also, it seems like the builder expects RSBE01.gct to be located in projectm/full instead of in the root folder of the batch file. The structure of my ISO builder currently looks like this:

http://i.imgur.com/shVtGkR.png (http://i.imgur.com/shVtGkR.png)


I've successfully built the "vanilla" Project M 3.02 ISO using this structure, am I however supposed to include all the folders from the homebrew version of Project M in the projectm folder (including the updated .gct), not just the pf folder?

_________________________________________________ ________________________________
EDIT: Progress! I added these files to the projectm folder, which finally allowed me to boot the finished ISO in Dolphin:

http://i.imgur.com/u13q1QF.png (http://i.imgur.com/u13q1QF.png)


However, I've run into a new problem:

http://i.imgur.com/puUSDFH.jpg (http://i.imgur.com/puUSDFH.jpg)


Only the pictures and positions are bugged however, the stages are working correctly. I suspect this might be caused by the common5.pac or mu_menumain.pac previously added, so I'll be experimenting a bit with them.


EDIT 2: SUCCESS!! The custom ISO builder is indeed fully functional, I just had to take a few extra steps which I didn't have to with the default ISO builder. Thank you again for your work, libertyernie.

http://i.imgur.com/nEuZMee.jpg (http://i.imgur.com/nEuZMee.jpg)


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: libertyernie on January 22, 2014, 08:17:23 PM
Glad it worked! You know, I really ought to release alternate common5.pac files with higher-resolution stage previews (at least 176x176), since filesize limits don't matter in this case or with Riivolution.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: Thethiala on January 23, 2014, 08:02:34 AM
I've got one small problem though, the audio for Roy and Mewtwo is incorrect (they use the audio for Pokemon Trainer and Fighting Alloy Team respectively). I do not have this problem with the base version of Project M v3.02.  Do you have any idea what may have caused it?

As for higher resolution images that would be nice, but more of a luxury than a necessity. No need to rush it. :)

As a follow-up question to the latter: There's a HD texture pack for Project M used with Dolphin which injects really high resolution textures during emulation. Is it possible to actually implement these HD textures into the ISO itself, or are there engine limitations that prevents one from using too large textures?


EDIT: I solved the issue with the incorrect audio by comparing your modified ISO builder to the standard ISO builder. I added this line which was missing in your version, and it fixed my issue seemingly without producing any new problems:

copy /b /y smashbros_sound.brsar ssbb.d\files\sound\smashbros_sound.brsar

Just a heads up you might want to look into. :)


EDIT 2:

Glad it worked! You know, I really ought to release alternate common5.pac files with higher-resolution stage previews (at least 176x176), since filesize limits don't matter in this case or with Riivolution.

I swapped out the stage previews with 176x176 versions myself, and it actually causes the game to freeze on stage select even when playing on Dolphin. Unfortunate. :(


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: libertyernie on January 25, 2014, 11:50:31 AM
EDIT: I solved the issue with the incorrect audio by comparing your modified ISO builder to the standard ISO builder. I added this line which was missing in your version, and it fixed my issue seemingly without producing any new problems:

copy /b /y smashbros_sound.brsar ssbb.d\files\sound\smashbros_sound.brsar

Just a heads up you might want to look into. :)
Good to know! I didn't see that line anywhere in the regular ISO builder, though.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: Thethiala on January 25, 2014, 08:44:03 PM
Good to know! I didn't see that line anywhere in the regular ISO builder, though.

I guess it depends on which ISO builder you use as a base, there's a few different ones by now. I used the one found here (http://www.reddit.com/r/SSBPM/comments/1t4iab/project_m_30_netplay_guide/) (Project_M_ISO_Builder_3-01_FULL). Not all the builders includes or uses smashbros_sound.brsar it seems.

It's been a breeze working with your expansion pack after I figured out the kinks though. Almost done making my own modifications. :)
http://i.imgur.com/qUyXCIq.jpg (http://i.imgur.com/qUyXCIq.jpg)


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: libertyernie on January 26, 2014, 07:58:15 AM
Looks nice! Could you send me that Super Smash Land MenSelmapMark? It looks cooler than mine.

I've been playing around with the ASL code and some MenSelmapPreview stuff, trying to see what looks best. If I don't have any Prevbases, filesize won't be a problem! (I'm not going to do this for the CEP though.)
(http://i.imgur.com/IIDlYlns.png) (http://imgur.com/IIDlYln)


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: Thethiala on January 26, 2014, 02:06:11 PM
Looks nice! Could you send me that Super Smash Land MenSelmapMark? It looks cooler than mine.
Sure thing! I made it myself, so it's a bit rough. I replaced MenSelmapMark.01. :)

https://www.dropbox.com/s/xxvp243e4jr2xd0/Super%20Smash%20Land.png (https://www.dropbox.com/s/xxvp243e4jr2xd0/Super%20Smash%20Land.png)

I noticed that you're the one who converted the Smash Land stages over to Brawl, do you know if I can somehow edit the camera to be fixed by default like on Flat Zone?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: libertyernie on January 26, 2014, 08:18:26 PM
Sure thing! I made it myself, so it's a bit rough. I replaced MenSelmapMark.01. :)

https://www.dropbox.com/s/xxvp243e4jr2xd0/Super%20Smash%20Land.png (https://www.dropbox.com/s/xxvp243e4jr2xd0/Super%20Smash%20Land.png)

I noticed that you're the one who converted the Smash Land stages over to Brawl, do you know if I can somehow edit the camera to be fixed by default like on Flat Zone?
I'm not sure. You could play in fixed camera mode if you like - I think I made sure those camera settings for the Smash Land stages were good.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: Thethiala on January 28, 2014, 06:11:10 PM
There's a lot of stages where the songs don't have names in your pack, is that because of technical limitations of how many named songs there can be?

Sorry for asking all these questions all the time. :P


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: Syvkal on January 29, 2014, 11:55:35 AM
Heya libertyernie, I don't suppose you could help me out with the SSS coding?

I've been using the stage expansion template and this (http://www.lakora.us/brawl/ssseditor/) to make my own custom stage build. However, I most likely don't intend to have the full 78 stages and if I go over 24 stages on a single page (excluding the maxed out 39 per page), then the arrangement of the icons messes up horrifically - like this... (http://i.imgur.com/NheGC2N.png)

Is there anyway to fix this? Preferably, I would like to stick to the layout you have been using, so if there's a way of simply adding blank slots that aren't selectable that would work fine for me =]
Or alternatively, if you know a tutorial explaining how the code works so I can design my own layout, that would be great too ^-^


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: Garry Moore™ on January 31, 2014, 04:35:58 PM
Great job on this pack! One question: On every stage that music is replaced on, I'm getting wonky music (such as the game playing sounds repeatedly). All I have is the newest Project M and this pack for it. Any ideas on how to fix this?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: Chaos_Knight on January 31, 2014, 04:52:06 PM
Great job on this pack! One question: On every stage that music is replaced on, I'm getting wonky music (such as the game playing sounds repeatedly). All I have is the newest Project M and this pack for it. Any ideas on how to fix this?
Restart the game.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: Garry Moore™ on January 31, 2014, 07:08:55 PM
Restart the game.

Did that a few times. No difference. I'll have to try again later.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: libertyernie on February 01, 2014, 03:24:43 PM
There's a lot of stages where the songs don't have names in your pack, is that because of technical limitations of how many named songs there can be?

Sorry for asking all these questions all the time. :P

Essentially, yes. Some of the songs I'm replacing don't have names (for example, the "you just unlocked something" jingle.)

Heya libertyernie, I don't suppose you could help me out with the SSS coding?

I've been using the stage expansion template and this ([url]http://www.lakora.us/brawl/ssseditor/[/url]) to make my own custom stage build. However, I most likely don't intend to have the full 78 stages and if I go over 24 stages on a single page (excluding the maxed out 39 per page), then the arrangement of the icons messes up horrifically - like this... ([url]http://i.imgur.com/NheGC2N.png[/url])

Is there anyway to fix this? Preferably, I would like to stick to the layout you have been using, so if there's a way of simply adding blank slots that aren't selectable that would work fine for me =]
Or alternatively, if you know a tutorial explaining how the code works so I can design my own layout, that would be great too ^-^

The layout is tricky - it might be the one thing I don't have a program for ;) Next time I make a pack, I'll make sure the icon layouts look okay when there are fewer icons.
In the meantime, replace MenSelmapPos_TopN__0 (in sc_selmap_en > MiscData[80] > AnmChr(NW4R)) with the version from Project M; if that doesn't help, use the one from regular Brawl.

Great job on this pack! One question: On every stage that music is replaced on, I'm getting wonky music (such as the game playing sounds repeatedly). All I have is the newest Project M and this pack for it. Any ideas on how to fix this?

Maybe it's one of those things where the file gets fragmented. Sometimes I move the strm folder off of the SD card and put it back on, and that fixes it.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: Syvkal on February 01, 2014, 04:38:22 PM
The layout is tricky - it might be the one thing I don't have a program for ;) Next time I make a pack, I'll make sure the icon layouts look okay when there are fewer icons.
In the meantime, replace MenSelmapPos_TopN__0 (in sc_selmap_en > MiscData[80] > AnmChr(NW4R)) with the version from Project M; if that doesn't help, use the one from regular Brawl.

No worries ^-^ I look forward to your next pack ;)
I tried what you said, the PM one doesn't help, but the vBrawl one does the trick... although in a very messy ugly order :P
I'll have a look into that AnmChr in further detail at some point, see if I can make my own =]

I think I'm going to resort to having one page entirely filled and the other page with no additional stages... though I'm going to have to find/make some more stages to fill the extra spots xD

Thanks for the help and thanks for replying :D


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: rekameohs on February 05, 2014, 05:28:09 PM
I'm feeling like a bit of a dolt here, but I'm having issues replacing the stages from this pack. For example, I wanted to replace Rumble Falls (aka STGCUSTOM05.pac) with a much better stage. I want to replace it with this Bowser's Castle (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35953) stage, but it crashes when I attempt to do so. My belief was that I had to replace the file "st_custom05.rel" in the modules folder, and replace the "STGCUSTOM05.pac" in the stage/melee folder with the files in that download, renaming both obviously. It still crashes when I do this, so if I could have some guidance, that would be greatly appreciated. I'm sure I'm missing something simple, so if I could have a nudge in the right direction, that'd be great. This is on Project M version 3.02 by the way.

Thanks!

EDIT: D'oh, I figured it out. Just had to use a Mario Circuit .rel file instead of the one provided, which was for Mario Circuit on Rainbow Cruise. Figures that I find it out just after I cave in and make an account to ask this question!


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02 for PM 3.02
Post by: libertyernie on February 09, 2014, 04:12:48 PM
(http://i.imgur.com/8NPD3Q2s.png) (http://imgur.com/8NPD3Q2)(http://i.imgur.com/RvgQdu7s.png) (http://imgur.com/RvgQdu7)

I put together a "new" pack a couple weeks ago. I call it the Unreasonably Complex Expansion Pack; it adds the Alternate Stage Loader to the CEP in order to make room for not just everything in the CEP, but also all of the Brawl- 2.x.6, Brawl- 3.0, and Project M 3.0 stages! Plus a couple extras. I also used it as a way to try some new things with the MenSelmapPreview.mdl0 - filesize isn't an issue when there are no Prevbase pictures :P
Unreasonably Complex Expansion Pack.7z (http://www.mediafire.com/download/p082m10kh2rjn53/Unreasonably_Complex_Expansion_Pack.7z) - 175 MB

That pack also has an EXE program in it that generates those super-big FrontStnames for you.

Plus, I updated the regular CEP for Project M so if you use less icons than 39 per screen, it still looks okay. AND it has an updated Kongo Jungle Melee :)


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: wicherheist on February 10, 2014, 10:41:08 PM
Sounds like you have the right GCT, but you don't have the right common5 or the stage .pac/.rel files (the pacs and/or rels are missing.)

Sorry, could you explain how I might be able to fix the problem? I'm not so savvy on all of this and I read the instructions back and forth trying to find a solution, to no avail. Thanks.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Syvkal on February 11, 2014, 12:16:09 PM
Plus, I updated the regular CEP for Project M so if you use less icons than 39 per screen, it still looks okay. AND it has an updated Kongo Jungle Melee :)

Loving the new layout for less than 39 icons. It's not quite perfect, being aligned to the right instead of centred, but asking for anything more would be unreasonable :P
However, I will say that when the rows are full (with 8 or 5 per row) it definitely looks beautifully perfect =]

I'm probably going to put 34 or 29 on the second screen and shuffle some others onto the first one. Thanks so much for the update :D

Could I also just ask, what have you updated with the Melee Kongo Jungle?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: mattgcn on February 11, 2014, 03:54:56 PM
This is definitely my favourite stage expansion pack I've seen in a while! I'm definitely going to try to learn to edit better, mostly because I love Hanenbow and need to definitely add it back in :P

I suppose it would be easiest were the menu image / stage file / rel file and brstm all in one spot but that may be asking a bit much of you, the person who has already provided a great free service


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: libertyernie on February 11, 2014, 04:12:40 PM
Sorry, could you explain how I might be able to fix the problem? I'm not so savvy on all of this and I read the instructions back and forth trying to find a solution, to no avail. Thanks.
When you download the pack, there's a private folder (or a projectm folder, if you're using projectm), and this needs to go on your SD card too along with all the files in it. You might not have those files, or if you do, they might be in the wrong place.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: IxI Stacker IxI on February 12, 2014, 12:17:42 PM
When you download the pack, there's a private folder (or a projectm folder, if you're using projectm), and this needs to go on your SD card too along with all the files in it. You might not have those files, or if you do, they might be in the wrong place.
Question right quick oh stage master, im trying to replace the beta brinstar depths in this pack with the competitive version which goes over, frigate, i tried to use the .rel for frigate it came with and renamed it to stg_custom19.rel and i took the STGORPHEON or whatever its called the frigate name and also renamed it to STGCUSTOM19.pac to just get the game freeze when i click it on the stage selection, any ideas? The brinstar depths beta i believe used a paletuna.rel as a base so i even took one of those and renamed it to stgcustom19 and still no luck :/


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Syvkal on February 12, 2014, 01:09:47 PM
You generally can't just rename .rel files. You need a converter, like this one:
http://www.lakora.us/rel/ (http://www.lakora.us/rel/)
Enter the base .rel you want to use (so if you know it is originally designed to go over Skyworld select that) and then you would want to select STGCUSTOM on the right.

There's also program that edits the .rels for you, so you can enter the original .rel that comes with the stage and it can edit the necessary files, but I couldn't find a link for that =/


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: IxI Stacker IxI on February 12, 2014, 01:23:58 PM
You generally can't just rename .rel files. You need a converter, like this one:
[url]http://www.lakora.us/rel/[/url] ([url]http://www.lakora.us/rel/[/url])
Enter the base .rel you want to use (so if you know it is originally designed to go over Skyworld select that) and then you would want to select STGCUSTOM on the right.

There's also program that edits the .rels for you, so you can enter the original .rel that comes with the stage and it can edit the necessary files, but I couldn't find a link for that =/

Thanks alot! so if i change .rel orpheon to st_custom19 and use the stage that was originally named orpheon to stgcustom19 it should work?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Syvkal on February 12, 2014, 02:53:34 PM
If the stage was originally made to replace orpheon (without the need of a .rel file) then yes you can rename the .pac to stgcustom19 and generate the st_custom19 with the online converter.

If, however, the stage came with a .rel file to replace opheon (so it was intended to originally replace a different file - I believe you said palutena/skyworld?) then use the base .rel (palutena?) and use the converter to generate one to replace st_custom (then just rename to st_custom19)


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: wicherheist on February 12, 2014, 04:44:03 PM
When you download the pack, there's a private folder (or a projectm folder, if you're using projectm), and this needs to go on your SD card too along with all the files in it. You might not have those files, or if you do, they might be in the wrong place.

I replaced the entire pf folder with the pf folder from the download pack as well as the codes folder with the codes folder of the download pack. I'm pretty confident they're in the right place. Both Brawl and the files for Project M run off of my HDD, but I can't imagine that would be the issue.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: IxI Stacker IxI on February 12, 2014, 06:58:38 PM
If the stage was originally made to replace orpheon (without the need of a .rel file) then yes you can rename the .pac to stgcustom19 and generate the st_custom19 with the online converter.

If, however, the stage came with a .rel file to replace opheon (so it was intended to originally replace a different file - I believe you said palutena/skyworld?) then use the base .rel (palutena?) and use the converter to generate one to replace st_custom (then just rename to st_custom19)

Thanks for your help i figured it out :D


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: libertyernie on February 13, 2014, 11:51:46 AM
I replaced the entire pf folder with the pf folder from the download pack as well as the codes folder with the codes folder of the download pack. I'm pretty confident they're in the right place. Both Brawl and the files for Project M run off of my HDD, but I can't imagine that would be the issue.
Is this Project M? Maybe you have to replace the pac/gct files in "full" and "wifi" as well. I can't remember if it uses those or not...


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: rekameohs on February 15, 2014, 08:20:51 PM
Hi,

I was wondering where the text data for the "Replays" menu is located, because the custom stages from this pack do not have their names listed. I poked through "Replay.brres" but did not see any spots where the text could be input. You can change the icons here, and I see no problem if the icons are wrong; I can just swap those out with a generic logo. I just want the text of the replay's stage to display correctly, so I know what I'm looking at in the menu. Where can I find this information, or is it not possible to do with this hack?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: VideogameScrapbook on February 18, 2014, 06:02:11 PM
I discovered through testing that stages from Brawl that are ported to a custom stage slot lose their sound effects and special effects. For example. Luigi's Mansion in vBrawl has destruction sounds for destroying the pillars/mansion. It also has Boo ghost animation as you destroy the pillars. They are not there when you play the stage when its in a custom slot. To more easily tell what I'm talking about, mute the music and try playing vBrawl then PM with CEP.

Is there a way to have a Brawl stage in a custom slot and still have stage sound effects and special effects?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: WwwWario on February 21, 2014, 09:21:14 AM
Ok, this might sound stupid but: How do I know which stages will work? Ok, so I got the code and everything to work; I have additional stages, but they're now the default Training Room. And I'm not really into this with .rel, so what are they, exactly? Can I use a Final Destination stage over a custom one? If so, how?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Kyouma on February 21, 2014, 11:22:44 AM
Ignore this post if you want, but I want to ask how can I make the classic expansion work with brawl ex (I tried using it with the brawl expansion pack and the CSSS got all messeed up and froze


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: libertyernie on February 22, 2014, 09:49:49 AM
Hi,

I was wondering where the text data for the "Replays" menu is located, because the custom stages from this pack do not have their names listed. I poked through "Replay.brres" but did not see any spots where the text could be input. You can change the icons here, and I see no problem if the icons are wrong; I can just swap those out with a generic logo. I just want the text of the replay's stage to display correctly, so I know what I'm looking at in the menu. Where can I find this information, or is it not possible to do with this hack?

I have no idea, sorry!

I discovered through testing that stages from Brawl that are ported to a custom stage slot lose their sound effects and special effects. For example. Luigi's Mansion in vBrawl has destruction sounds for destroying the pillars/mansion. It also has Boo ghost animation as you destroy the pillars. They are not there when you play the stage when its in a custom slot. To more easily tell what I'm talking about, mute the music and try playing vBrawl then PM with CEP.

Is there a way to have a Brawl stage in a custom slot and still have stage sound effects and special effects?

Good question. There might not be one :| other than using the Alternate Stage Loader code, that is.

Ok, this might sound stupid but: How do I know which stages will work? Ok, so I got the code and everything to work; I have additional stages, but they're now the default Training Room. And I'm not really into this with .rel, so what are they, exactly? Can I use a Final Destination stage over a custom one? If so, how?

If you want to use an FD stage over a custom one, go to my site http://www.lakora.us/rel (http://www.lakora.us/rel) and select "Final Destination" on the left and "STGCUSTOM" on the right. Then download the file and give it the name "st_custom##.rel" where ## is the same number as the STGCUSTOM## stage you want to replace. The .rel file goes in the module folder.

Ignore this post if you want, but I want to ask how can I make the classic expansion work with brawl ex (I tried using it with the brawl expansion pack and the CSSS got all messeed up and froze

You'd probably have to combine the GCT and the common5.
For the common5, easiest thing to do is use the common5 from the BrawlEx pack, and replace sc_selmap_en>MiscData[80] with the MiscData[80] from the folder "If you want your own common5 or mu_menumain" that I included with the CEP. I don't know about the GCT, but I think Mewtwo2000 has a tool to combine them.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Kienamaru on February 23, 2014, 09:37:22 AM
The Minus stage list doesn't show up. Gives an error.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Kyouma on February 23, 2014, 12:45:50 PM
omg thank you very much! it worked! and the result was awesome!, expanded character roster + expanded stage roster = best brawl experience


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: mattgcn on February 24, 2014, 10:06:06 PM
([url]http://i.imgur.com/8NPD3Q2s.png[/url]) ([url]http://imgur.com/8NPD3Q2[/url])([url]http://i.imgur.com/RvgQdu7s.png[/url]) ([url]http://imgur.com/RvgQdu7[/url])

I put together a "new" pack a couple weeks ago. I call it the Unreasonably Complex Expansion Pack; it adds the Alternate Stage Loader to the CEP in order to make room for not just everything in the CEP, but also all of the Brawl- 2.x.6, Brawl- 3.0, and Project M 3.0 stages! Plus a couple extras. I also used it as a way to try some new things with the MenSelmapPreview.mdl0 - filesize isn't an issue when there are no Prevbase pictures :P
Unreasonably Complex Expansion Pack.7z ([url]http://www.mediafire.com/download/p082m10kh2rjn53/Unreasonably_Complex_Expansion_Pack.7z[/url]) - 175 MB

That pack also has an EXE program in it that generates those super-big FrontStnames for you.

Plus, I updated the regular CEP for Project M so if you use less icons than 39 per screen, it still looks okay. AND it has an updated Kongo Jungle Melee :)


Does this thing work with Project M? I'm a bad tinkerer and I don't want to mess it up.

Though if you added Hanenbow back into the main pack (wink wink nudge nudge) I wouldn't need to worry about it because the compression allowing for Hanenbow is the main reason I wanted to grab it.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: VideogameScrapbook on February 26, 2014, 06:56:30 PM
libertyernie, you impress again. I'm also very interested in having an "Unreasonably Complex Expansion Pack" for Project M. This may help some people, but it seems people other than Mewtwo2000 are experiencing freezes:
http://smashboards.com/threads/asl-on-pm-3-0.344543/ (http://smashboards.com/threads/asl-on-pm-3-0.344543/)

Have you tried to get ASL to work with your PM 3.02 + CEP?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: KTH on February 27, 2014, 04:38:59 PM
Hmm, I dunno but I tried this for Dolphin.
The SSP work perfectly but freeze when I select a stage. Any ideas?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Da-bomber on March 01, 2014, 07:59:51 AM
Are the extra stages not supposed have there own sounds?  Like sector z arwings dont make noise flying or shooting lazers.  Want to make sure I didnt do anything wrong.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Amarythe on March 03, 2014, 10:43:01 AM
I'm using the P:M version of this, and everything is running smoothly.

...However, every now and then I get a random freeze. It's always a soft-freeze (no bzzzt sound). Sometimes the game will run for a good 45 minutes, other times only 5.

Any suggestions? Is this normal, and is anybody else experiencing this?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Kyouma on March 03, 2014, 10:50:30 AM
Im not surprised since PM isnt meant to have things made by normal people :v


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Purpa(Rage83) on March 05, 2014, 04:25:24 AM
Hmm, I dunno but I tried this for Dolphin.
The SSP work perfectly but freeze when I select a stage. Any ideas?
Your ISO building/editing programs probably aren't compatible with Stage Expansion, then.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: TheKk-47 on March 09, 2014, 11:58:16 AM
So does Riivoltuion work with this? I'm using Daakun's Riivo for PM 3.02.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: lnik3500 on March 12, 2014, 06:15:20 PM
the music on final destination 64 glitch out is that normal?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: GameAndWatcher on March 12, 2014, 07:59:26 PM
the music on final destination 64 glitch out is that normal?
Defrag the SD card.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: lnik3500 on March 13, 2014, 06:19:19 AM
how can we put the camera of project m in a custom stage?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: libertyernie on March 13, 2014, 02:49:13 PM
how can we put the camera of project m in a custom stage?
What I do is go to the stage's STPM, and change Value17 to 1.5 and Value19 to 2. If that doesn't help, you could replace the STPM entirely with one from a Project M stage.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: lnik3500 on March 13, 2014, 07:01:22 PM
what is the font in project m for the names of stages and what is the software to put it? can you help please?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: GameAndWatcher on March 13, 2014, 09:31:18 PM
what is the font in project m for the names of stages and what is the software to put it? can you help please?

http://www.dafont.com/edo.font (http://www.dafont.com/edo.font)


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Choppasmith on March 17, 2014, 10:26:13 PM
Need some help! I just overhauled my SD card with the latest version of this. Got the codes right and the Common5.pac and everything (at least I think so). The preview in Stage Manager seems fine, the CSS is fine but it isn't loading my CSPs which I have in pf/menu/common/char_bust_tex, and the SSS looks fine, all the stages and protraits are there, but it freezes (loud buss) right after I select a stage (still ON the SSS)

Any ideas as to what I could be missing? I'm thinking there might be a conflict with the different portrait/common files, but I'm not sure what I should try. Please help!


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Purpa(Rage83) on March 18, 2014, 10:06:10 AM
Need some help! I just overhauled my SD card with the latest version of this. Got the codes right and the Common5.pac and everything (at least I think so). The preview in Stage Manager seems fine, the CSS is fine but it isn&#039;t loading my CSPs which I have in pf/menu/common/char_bust_tex, and the SSS looks fine, all the stages and protraits are there, but it freezes (loud buss) right after I select a stage (still ON the SSS)

Any ideas as to what I could be missing? I&#039;m thinking there might be a conflict with the different portrait/common files, but I&#039;m not sure what I should try. Please help!

You have your CSPs in a completely wrong directory, and the place where you put them made them freeze. they belong INSIDE sc_selcharacter, INSIDE your common5. The place where you had your CSPs is for Results Screen Portraits( pf/menu/common/char_bust_tex,) and by the sound of it, it seems that you did something completely wrong with them, like renaming an image into a BRRES.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Choppasmith on March 18, 2014, 04:28:47 PM
You have your CSPs in a completely wrong directory, and the place where you put them made them freeze. they belong INSIDE sc_selcharacter, INSIDE your common5. The place where you had your CSPs is for Results Screen Portraits( pf/menu/common/char_bust_tex,) and by the sound of it, it seems that you did something completely wrong with them, like renaming an image into a BRRES.

Ah okay, I was using libertyernie's Costume Manager but I guess I dropped my portraits to the wrong area. Thanks! Will report back when I can.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Mr.Fingers on March 25, 2014, 04:51:47 PM
im new here and by far this pack is the best......but one problem is i dont know how to put it on im using project m 3.02 launcer with the project m game but non of this makes sense if someone can just explain how to put them on that would be great 


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Mewtwo2000 on March 25, 2014, 05:16:06 PM
Sector Z (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156) updated:

(http://i.imgur.com/FnlUpDj.jpg)


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: jolo97 on March 26, 2014, 11:51:10 AM
I installed The pack just how the instructions said and removed all stage builder stages stages, replays, and screenshots from my wii and sd card but when I try to play any stage on the second page in the top three rows (other than the donkey kong one) the game freezes. Could this be because I have other modded files/stages or even my project m is out of date?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Doq on March 26, 2014, 05:02:17 PM
So I installed your Unreasonably Complex Expansion Pack to my card today (109 stages???? What is this, stage Mugen?), but I can't seem to get the button-combo stages to work. I did change R+A to just Z and L+A to just A, because I'm Wii Remote+Nunchuk user (new model Wii, no GC ports).

Did I do something wrong, or am I going to have to buy new hardware?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: GameAndWatcher on March 26, 2014, 05:13:30 PM
So I installed your Unreasonably Complex Expansion Pack to my card today (109 stages???? What is this, stage Mugen?), but I can't seem to get the button-combo stages to work. I did change R+A to just Z and L+A to just A, because I'm Wii Remote+Nunchuk user (new model Wii, no GC ports).

Did I do something wrong, or am I going to have to buy new hardware?
Use the tool included in the 'codes' folder, remove the button combos, and add to the randoms.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Doq on March 26, 2014, 05:27:59 PM
Use the tool included in the 'codes' folder, remove the button combos, and add to the randoms.
I did that. Buttons still don't work.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: GameAndWatcher on March 26, 2014, 07:46:28 PM
I did that. Buttons still don't work.
It shouldn't rely on button combos after that, it should randomly load a stage.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Doq on March 26, 2014, 09:58:28 PM
It shouldn't rely on button combos after that, it should randomly load a stage.
That wouldn't work either, the pack's stages are _L and _R, not _A and _B.

I'd kinda prefer an answer from the creator (or Dantarion, but I know that won't happen. :P ), but I do appreciate the effort. :D


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: jolo97 on March 27, 2014, 03:49:03 PM
So I am fully Updated now with no other mods. but when I choose a stage it still freezes. And now it does it even more I used to be able to play the original battlefield and final destination along with the beginning but they freeze too also the game froze when choosing the brawl final destination.
please help i really want this to work.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Mewtwo2000 on March 29, 2014, 03:34:36 AM
That wouldn't work either, the pack's stages are _L and _R, not _A and _B.

I'd kinda prefer an answer from the creator (or Dantarion, but I know that won't happen. :P ), but I do appreciate the effort. :D

Do randoms work?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Doq on March 29, 2014, 10:32:29 AM
Do randoms work?
I have not tested that, but it should, given renaming stages _L and _R to _A and _B.

I also found out the button comboes (the default ones) don't work on Dolphin either, so I think button comboes are also dependent on # of randoms.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Mewtwo2000 on March 29, 2014, 09:36:42 PM
I'm assuming you're not using Project M, so the file folder is /private/wii/app/RSBE/pf, right?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: lnik3500 on March 30, 2014, 07:32:28 AM
Why almost everytime When i try to replace the preview picture it freeze when i click start to go on the stage roster? i have everything working fine. if i try to just put the preview picture of a custom stage it will not freeze...if i put a custom icon it will not freeze but if i put them together (The preview picture and the icon picture) it freeze why? please help... :oshi:


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Doq on March 30, 2014, 09:04:13 AM
I'm assuming you're not using Project M, so the file folder is /private/wii/app/RSBE/pf, right?
Yes that is correct. Using BrawlEx as well.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: GameAndWatcher on March 30, 2014, 04:49:08 PM
Yes that is correct. Using BrawlEx as well.

I think I've found the problem.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Doq on March 30, 2014, 06:04:05 PM
I think I've found the problem.
No it's not the Clone Engine.

btw problem solved. just had to edit it a little.

libertyernie note: Button comboes do not work without corresponding randoms.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Mewtwo2000 on March 30, 2014, 08:50:04 PM
I use more buttons than randoms (for example, I use the '_Z' and that one doesn't enter in the random of 2-3 I have) and all the buttons work.

One has to hold to be sure. I use combinations like A+R, or simply A. As I use A for selecting the stage, if I'm holding R already, my combo always gets detected.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Doq on March 30, 2014, 09:27:03 PM
I use more buttons than randoms (for example, I use the '_Z' and that one doesn't enter in the random of 2-3 I have) and all the buttons work.

One has to hold to be sure. I use combinations like A+R, or simply A. As I use A for selecting the stage, if I'm holding R already, my combo always gets detected.
No Gamecube ports because newer Wii.

It also seems to not work on Dolphin, always loads _A stage.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: SUPAHSAWNIK99 on April 05, 2014, 12:10:41 PM
I want the Poke Floats Stage!


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Doq on April 05, 2014, 12:17:25 PM
Irrelevant to my BrawlEx/SE problems, is the developer aware that ALL of the expansion stages in the P:M pack BSoD freeze?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Bernkastel34 on April 06, 2014, 06:47:36 PM
I got the 12 stage expansion template from here
http://smashboards.com/threads/stage-expansion-template-for-pm-3-02-36-and-12-stage-versions.345936/ (http://smashboards.com/threads/stage-expansion-template-for-pm-3-02-36-and-12-stage-versions.345936/) and used it for a bit and then this happened:
https://www.youtube.com/watch?v=SQYnT2laNVE (https://www.youtube.com/watch?v=SQYnT2laNVE)
This happened to 3 other custom stages and 1 but possibly more normal stages and was wondering what the problem was since it never did that before.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: GameAndWatcher on April 06, 2014, 07:45:04 PM
I got the 12 stage expansion template from here
[url]http://smashboards.com/threads/stage-expansion-template-for-pm-3-02-36-and-12-stage-versions.345936/[/url] ([url]http://smashboards.com/threads/stage-expansion-template-for-pm-3-02-36-and-12-stage-versions.345936/[/url]) and used it for a bit and then this happened:
[url]https://www.youtube.com/watch?v=SQYnT2laNVE[/url] ([url]https://www.youtube.com/watch?v=SQYnT2laNVE[/url])
This happened to 3 other custom stages and 1 but possibly more normal stages and was wondering what the problem was since it never did that before.


Defrag the SD Card.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: TheDarkMysteryMan on April 06, 2014, 10:59:01 PM
It has to be the sd card. I recommend moving everything or copy everything to a folder, reformat it,and put all the files back into the sd card. Just saying


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Bernkastel34 on April 06, 2014, 11:58:38 PM
Defrag the SD Card.

I did this and it worked. Thanks to the both of you, if it were just my guess I would have thought it was either the codes or a corrupted save file.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: TheDarkMysteryMan on April 07, 2014, 12:17:33 AM
Our pleasure


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Roronoa Zoro on April 14, 2014, 09:25:39 AM
Hey guys! My gamecube controllers suddenly stopped working with this and even Project Melee alone. The weirdest thing is that i played for 4 hours yesterday flawlessly. Just the wii controller is working. And the problem isnt on the Wii or the controllers either because every other game it works.

I've downloaded again, formated my SD card but the problem continues. I can't figure out what's happening.  :-\

pretty much like this

https://www.youtube.com/watch?v=D-T3PteymfU (https://www.youtube.com/watch?v=D-T3PteymfU)


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Armored dragon on April 26, 2014, 12:29:33 PM
I was wondering if you could make the stage expansion template for pm 3.0+ work better with the ASL tool? when you try to have both you get random freezes alot.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Kienamaru on April 26, 2014, 05:09:00 PM
I was wondering if you could make the stage expansion template for pm 3.0+ work better with the ASL tool? when you try to have both you get random freezes alot.

you might look into the complex pack or whatever it was called


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Doq on April 26, 2014, 06:05:54 PM
you might look into the complex pack or whatever it was called
The Unreasonably Complex Expansion Pack? vBrawl only, not compatible with Brawlex.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: robinpup on May 01, 2014, 05:08:50 AM
help here, everything going right but when i want to add wily castle over skyworld and pyrosphere over luigis mansion, the game just freezes,


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Dragoon Fighter on May 09, 2014, 02:08:54 AM
I am having a problem with the stage expansion pack with project m, after a possibly random number of matches (I have not sat down and counted so it could be consistent) dolphin will crash. When using a normal project m virtual sd card dolphin does not crash on me. I was wondering what are some of the possible issues that could be causing this?


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Doq on May 09, 2014, 09:35:54 AM
help here, everything going right but when i want to add wily castle over skyworld and pyrosphere over luigis mansion, the game just freezes,
You need a REL that's compatible with said stage
I am having a problem with the stage expansion pack with project m, after a possibly random number of matches (I have not sat down and counted so it could be consistent) dolphin will crash. When using a normal project m virtual sd card dolphin does not crash on me. I was wondering what are some of the possible issues that could be causing this?
I dunno. I freeze whenever I pick an expansion stage on console.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: Dragoon Fighter on May 09, 2014, 12:20:33 PM
I dunno. I freeze whenever I pick an expansion stage on console.


Well that's not much help. Perhaps we can help each other out here is my virtual sd card that is with the project m + stage expansion: http://www.mediafire.com/download/ir9p28di51gpjab/sd%28Stage+expansion%29.raw (http://www.mediafire.com/download/ir9p28di51gpjab/sd%28Stage+expansion%29.raw)

If you find the time, let's see if you can recreate my problem, if you can't then we can start narrowing down the differences it down until we isolate the key difference and I can fix it accordingly.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: BOY_BACON on June 07, 2014, 09:16:39 PM
I found a stage that is similar to PokeFloats from Melee, but is not exactly the same exact one. Would you consider adding this stage, or would you only take an exact recreation of the Melee one?
Here's a link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19920 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19920)

Sorry if this has been posted, but there were too many post to look through. Google search also didn't come up with any results with a definitive answer.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: GameAndWatcher on June 07, 2014, 10:56:35 PM
I found a stage that is similar to PokeFloats from Melee, but is not exactly the same exact one. Would you consider adding this stage, or would you only take an exact recreation of the Melee one?
Here's a link: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19920[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19920[/url])


Sorry if this has been posted, but there were too many post to look through. Google search also didn't come up with any results with a definitive answer.


He will never add it, due to it not being close enough to the original.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: BOY_BACON on June 08, 2014, 09:18:27 AM
He will never add it, due to it not being close enough to the original.
Thanks for the help


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: libertyernie on June 15, 2014, 09:29:36 AM
Ehh, maybe I should put Poke Floats 2 in. Not sure where it should go though - the stages are already maxed out.


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: BlueBrain on June 15, 2014, 09:33:07 AM
maybe PW will show up suddenly with a new stage expansion engine :D


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: BOY_BACON on June 15, 2014, 02:13:25 PM
Ehh, maybe I should put Poke Floats 2 in. Not sure where it should go though - the stages are already maxed out.
You could place Poke Floats 2 in an extra folder as an optional stage because I know Poke Floats is not a stage in melee that everyone enjoyed.

I haven't tried it personally because installing stage mods is something I have much experience in, but the videos seem convincing. The only complaints I have about it is the background, occasional floats flying through each other, and some cheap platforming.

Edit: Found a video of PokeFloats from Melee in Brawl. Still a work in progress. At 4:15. I don't know if people are still working on it
http://youtu.be/wM6JzR0wwVg?t=4m15s (http://youtu.be/wM6JzR0wwVg?t=4m15s)


Title: Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02
Post by: libertyernie on June 16, 2014, 08:15:38 PM
maybe PW will show up suddenly with a new stage expansion engine :D

AFAIK the expansion engine can handle 255 stages. It's the stage select screen that's holding me back :P

New poll is up! Mewtwo2000 posted a new Sector Z a few months ago (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156)) and I was wondering what size to use.


Title: Re: Classic Exp. Pack 6.0s, 6.02mr2. Old versions, new poll.
Post by: Ganon-Punch on June 20, 2014, 12:35:39 PM
Sector Z (N64 small)


Title: Re: Classic Exp. Pack 6.0s, 6.02mr2. Old versions, new poll.
Post by: DocStrange on June 20, 2014, 12:39:37 PM
So... has anyone gotten cBliss working with either of the Project M packs? I've heard of people doing it and even downloaded some packs that claimed to have it enabled but none worked.


Title: Re: Classic Exp. Pack 6.0s, 6.02mr2. Old versions, new poll.
Post by: HowDoISpaceJam on June 20, 2014, 11:40:44 PM