Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Music & SFX => Topic started by: Reaver Ind. on February 16, 2011, 04:12:22 PM



Title: Reaver Industry [SFX Hack Emporium] The road ahead was grilled chicken... Yum.
Post by: Reaver Ind. on February 16, 2011, 04:12:22 PM
Reaver Industries [SFX Hack Emporium]

Important help guide made by Jaklub:
http://forums.kc-mm.com/index.php?topic=31609.0 (http://forums.kc-mm.com/index.php?topic=31609.0)

Regarding older sfx

Older versions may be redone for better quality with the newer Sawndz and will be uploaded as well.  This will keep the reports against me at a minimum.  This is not a direct hit on any members of KC-MM, its just me finally taking notice of the problem and doing something extreme about it.  All sound effect in my mediafire is still there and will remain there until I can get the previews for them:

http://www.mediafire.com/?v4fg2v5ramuk9 (http://www.mediafire.com/?v4fg2v5ramuk9)


Regarding other versions like PAL: It is a different area for me, and I'm not all that comfortable in working on a sound hack that I have no way of testing.  It'll be up to the requester to do that and if the client does not agree with these terms, then I will scrap the file.

Regarding older sfx mods before Sawndz 0.1:  These mods are old.  I can't stress that enough, I really don't expect them to be downloaded as much since a new version of sawndz is out and the demand for better is also out there.  The revisions on some of these mods may or may not happen due to reality circumstances.  It may be planed, but I wouldn't hold my breath on the matter.

Regarding projects and Requests:  The daily life of a human always takes higher priority, hobbies like game modding, that's only meant for leisure and entertainment for himself/herself or for the happiness of others can easily be placed on the back burner or ceased without any indication of any sort.  But I will do one of the projects before that happens.

Regarding sfx for multiple ports of the same character:
The long awaited stipulation I shall place on the multiple ports sfx.  Well first off, it is very tiresome to juggle this and also around my life outside of here, hoping it'll get better.  Some may have already became a witness on how slow progress for there hack took.  But for the most part it became easier since I could use the empty spots some of the time inside the sound.brsar file.

I will only go up a single character (Roy) over five different characters.  Once that character had gotten all five slots filled, he and I will be finished, since I refuse to try and replace the whole roster with one character.  And some don't have enough sound files to even make a full replacement.  So this is my stipulation towards multiple character ports sfx.

Textures are textures and this is where my SFX hacks will be.  With the magic of Sawndz 0.12 (no longer 0.11), more sfx hacks will be made easier and now longer.  though I may drag my feet from time to time, I'll still manage to get some sfx files converted and ready for others to use with Sawndz.

Be sure to download Sawndz 0.1, from the Brawl Vault in the resource section!  If not on the vault then look for it in the On-Topic section: http://forums.kc-mm.com/index.php?topic=22464.0 (http://forums.kc-mm.com/index.php?topic=22464.0) , and remember to thank Jaklub for the updates, mastaklo and a special thanks to stickman for the creation of this program!  :happy:

SAWNDZ replacement
*Anything in the spoiler tag is obsolete and only is meant for the previous 0.072 version of Sawndz.  If you decided to still use this method then by all means read away.  But if you have the latest version, then follow the link to the new Sawndz*:

http://forums.kc-mm.com/index.php?topic=22464.0 (http://forums.kc-mm.com/index.php?topic=22464.0)

1.BACK UP FILES! The most important rule that is always to be told.
2.smashbros_sound.brsar goes in Sawndz folder
3.Go into replacements folder and rename the
"sound #.wav" that you wanna convert to "sound.wav"
4.Move "sound.wav" file in the sawndz folder
5.Start up Sawndz.exe
6.CLick "LOAD" in the "SAVE" section
7.Search the "replacements" folder for the
corresponding "character sound#.dat" file and load.
8.Press "convert & insert"
9.Remove "sound.wav" from folder

10.REPEAT UNTIL MARTH character of your choice SOUNDS LIKE ROY the character of your choice!

11.ENJOI~ (guide created by Raijinmaru then noted & posted by Thany)

HOW TO MAKE HEX PACKS

1.take your edited brsar sound file back to the Sawndz directory
2.Open Sawndz 0.072
3.Open Smashbox 0.57
4.Find the character group folder you want to make a hex packet for
5.Copy the first Data Offset of the group folder
6.Go back to Sawndz
7.Past that offset in the area at the bottom that says "beginning offsets"
8.Go back to Smashbox
9.Now move down to the next character, and take the first Data Offset of it's group folder
10.Go back to Sawndz
11.Past that offset in the area at the bottom that says "ending offsets"
12.Press save

13.Congrats! you made a hex pack!  Remember to keep the Offsets so you can insert other sfx mods for that character. To insert the hex packs follow these instructions:

HOW TO USE HEX PACKS

1.Place desired Hex-Pack in the same folder with the Sawndz program.
2.Use the Data1Offset of the character you want to change sfx with for the beginning offset
3.Press Insert.
4.Locate the Hex-Pack
5.Press Open
6.Wait for it to be placed in your sound.brsar file
7.Check your sound.brsar file to see if you have the sounds completely in it.  If you see nothing what-so-ever, then you didn't place the offsets in and you screwed up.  You did back up your file didn't you?

8.If you have your sounds in it then Congratz on following these steps and Congratz on modding your sound.brsar file!

9.Enjoy!

.DAT FILE CONVERSION 4 SAWNDZ 0.071

If you are one of the people who went to load a .dat file from Sawndz 0.51 on Sawndz 0.72 and ran into an error, then this is for you.  A simple fix really.  All you have to do is load the old .dat file, then re-save it.  You should now be able to install your sfx mods without any errors now.

-Special Credits and Thanks to-
SEGA
NINTENDO
NAMCO
TV-Tokyo
TOMY
BANDAI
FUNIMATION
Charles Martinet
Amy Palant
Roger Craig Smith
Danielle Judovits
Fujiko Takimoto
Jun Fukuyama
Johnny Young Bosh
Noriaki Sugiyama
Rina-chan
Josh Martin
Cole Howard
Brian Bea[censored] (I forget who this actually was since its censored)
Scott Menville
Kirbopher15
ugoo
Helter Skelter
renkaken
Nanobuds
LookItsLink
Chibikowskie
Aafyre
SatoshiKura
kwrk85
Ninka_kiwi
Wolfric
FoolyCooly562
Pixels
SJS

Thany (for the guide noted and posted on smash boards)

Jaklub, mastaklo special thanks to stickman and other men who contributed to brawl sound swapping


!SFX MODS!

:roy::diddy:
https://www.dropbox.com/s/j8u1pkwgzkzr8l3/PM%20Roy%204%20Diddy.rar?dl=0 (https://www.dropbox.com/s/j8u1pkwgzkzr8l3/PM%20Roy%204%20Diddy.rar?dl=0)

:marth:- :diddy:
https://www.dropbox.com/s/0lwcgskma638i1a/Brawl-%20Marth%204%20Diddy.rar?dl=0 (https://www.dropbox.com/s/0lwcgskma638i1a/Brawl-%20Marth%204%20Diddy.rar?dl=0)

:roy: :jiggly:
https://www.dropbox.com/s/7hj80kc9zv31ykw/PM%20Roy%20over%20Jiggz.sawnd?dl=0 (https://www.dropbox.com/s/7hj80kc9zv31ykw/PM%20Roy%20over%20Jiggz.sawnd?dl=0)
PM Roy Jiggz PSA sfx
https://www.dropbox.com/s/qitsd1r7qtz8gtu/FitRoy%28PM%29%20Jiggz.pac?dl=0 (https://www.dropbox.com/s/qitsd1r7qtz8gtu/FitRoy%28PM%29%20Jiggz.pac?dl=0)





Sonic (Roger Craig Smith voice) over :sonic:
https://www.dropbox.com/s/q8846pwd47xm7co/SONIC%20RCS.sawnd?dl=0 (https://www.dropbox.com/s/q8846pwd47xm7co/SONIC%20RCS.sawnd?dl=0)

Bright Lagoon over :ike: 4 Dissidia Cloud Final Version by Robby98
https://www.dropbox.com/s/k0mgr1wnh1zvze8/New%20LArc.sawnd?dl=0 (https://www.dropbox.com/s/k0mgr1wnh1zvze8/New%20LArc.sawnd?dl=0)
https://www.dropbox.com/s/2nfqep7bl7rlp2q/FitIke%20%28Dissidia%20Cloud%20with%20SFX%29.pac?dl=0 (https://www.dropbox.com/s/2nfqep7bl7rlp2q/FitIke%20%28Dissidia%20Cloud%20with%20SFX%29.pac?dl=0)

A modified FitMotion of the moveset, so it that changes the Win Taunts to fit with the SFX (reused Win 1 animations)
https://www.dropbox.com/s/1qht27y66ogx4ij/FitIkeMotionEtc%20Dissidia%20Mod%204%20LArc.pac?dl=0 (https://www.dropbox.com/s/1qht27y66ogx4ij/FitIkeMotionEtc%20Dissidia%20Mod%204%20LArc.pac?dl=0)

Travis Touchdown:ike:
https://www.dropbox.com/s/nwf3fsiak4ka7ql/Travis%20Touchdown.sawnd?dl=0 (https://www.dropbox.com/s/nwf3fsiak4ka7ql/Travis%20Touchdown.sawnd?dl=0)
Tales of Vesperia duke:ganon:
https://www.dropbox.com/s/uaqwe7xwj0cg0yw/ganon-duke7-4-11%20vol%20Update.rar?dl=0 (https://www.dropbox.com/s/uaqwe7xwj0cg0yw/ganon-duke7-4-11%20vol%20Update.rar?dl=0)

Vesperia Rita 4 ZSS:zsuit:
https://www.dropbox.com/s/w0wu7oqrmvv8acf/Vesperia%20Rita%204%20ZSS.sawnd?dl=0 (https://www.dropbox.com/s/w0wu7oqrmvv8acf/Vesperia%20Rita%204%20ZSS.sawnd?dl=0)

Metal Sonic:wolf:
https://www.dropbox.com/s/5ja5ibpiocrcwxp/2012%20Metal%20Sonic%204%20Wolf.sawnd?dl=0 (https://www.dropbox.com/s/5ja5ibpiocrcwxp/2012%20Metal%20Sonic%204%20Wolf.sawnd?dl=0)

Jaleel White Classic Sonic over :sonic:
https://www.dropbox.com/s/z29tfo6gwujo9h2/Jaleel_White_Sonic%28V2.0%290x1C23300.hex?dl=0 (https://www.dropbox.com/s/z29tfo6gwujo9h2/Jaleel_White_Sonic%28V2.0%290x1C23300.hex?dl=0)
https://www.dropbox.com/s/rhz5m8b4aw3gklf/Retro%20Sonic%20SFX%20updated%20Instructions.rar?dl=0 Retro Sonic SFX

:bowser: JR
https://www.dropbox.com/s/4whrve1bk8k9zrq/bowserjr%207-4-11%20vol%20update.rar?dl=0 (https://www.dropbox.com/s/4whrve1bk8k9zrq/bowserjr%207-4-11%20vol%20update.rar?dl=0)

Marvel VS. Capcom 3 Zero:link:
https://www.dropbox.com/s/en8auhes0xiz68a/New%20Zero%20Update.rar?dl=0 (https://www.dropbox.com/s/en8auhes0xiz68a/New%20Zero%20Update.rar?dl=0)

Ness SMAAAASH! SFX over :ness:
https://www.dropbox.com/s/z2lcybqndjzyaia/Ness%20SMAAASH%20sfx.sawnd?dl=0 (https://www.dropbox.com/s/z2lcybqndjzyaia/Ness%20SMAAASH%20sfx.sawnd?dl=0)  

4kids :jiggly:
https://www.dropbox.com/s/t8jsaz7xu0fpdig/4kids%20TailsV2%204%20Jiggs%20.sawnd?dl=0 (https://www.dropbox.com/s/t8jsaz7xu0fpdig/4kids%20TailsV2%204%20Jiggs%20.sawnd?dl=0)

Tails sfx:mk:
https://www.dropbox.com/s/023fbn7d9tbr9ty/NEW%20Tails%20VA%20sfx.sawnd?dl=0 (https://www.dropbox.com/s/023fbn7d9tbr9ty/NEW%20Tails%20VA%20sfx.sawnd?dl=0)

Silver TH :falco:
https://www.dropbox.com/s/7cvxulbg8gaerj2/SilverTH.sawnd?dl=0 (https://www.dropbox.com/s/7cvxulbg8gaerj2/SilverTH.sawnd?dl=0)

Marvel Vs. Capcom 3 Dead Pool:snake:
https://www.dropbox.com/s/spn7bhrkij20uk5/DeadPool%204%20Snake.sawnd?dl=0 (https://www.dropbox.com/s/spn7bhrkij20uk5/DeadPool%204%20Snake.sawnd?dl=0)

MMX8 Sigma:ganon:
https://www.dropbox.com/s/9ipznvmwwvqifhp/New%20SigmaMMX8.sawnd?dl=0 (https://www.dropbox.com/s/9ipznvmwwvqifhp/New%20SigmaMMX8.sawnd?dl=0)

Wesker :snake:
https://www.dropbox.com/s/wbmz9yliuwdtbss/Wesker%20Snake%20SFX.sawnd?dl=0 (https://www.dropbox.com/s/wbmz9yliuwdtbss/Wesker%20Snake%20SFX.sawnd?dl=0)

Chiyako Amami (Sion Eltnam Atlasia) sfx 4 :marth:
https://www.dropbox.com/s/c43hpnzcl8koyi1/Chiyako%20Amami%20%28sion%29%20sfx%204%20Marth.sawnd?dl=0[/url]

SCII: Link :link:
https://www.dropbox.com/s/0wygojaznf7i64x/SCII%20Link%20for%20Link.sawnd?dl=0 (https://www.dropbox.com/s/0wygojaznf7i64x/SCII%20Link%20for%20Link.sawnd?dl=0)

Sonic The Hedgehog OVA over :sonic:
https://www.dropbox.com/s/vxxp0ok69pnad5o/Sonic%20OVA%20sfx.sawnd?dl=0 (https://www.dropbox.com/s/vxxp0ok69pnad5o/Sonic%20OVA%20sfx.sawnd?dl=0)

Marvel Vs. Capcom 3 Spider-Man:sheik:
https://www.dropbox.com/s/lyiecdesnlojfep/SpiderUSB-FIX.sawnd?dl=0 (https://www.dropbox.com/s/lyiecdesnlojfep/SpiderUSB-FIX.sawnd?dl=0)
https://www.dropbox.com/s/mppf3fbvuquvj5i/FitSheik%28Spidey%201.5%20SFX%20update%29.pac?dl=0 FitSheik(Spidey 1.5 SFX update).pac
OUT DATED

Jaleel White Sonic& Heroes Tails :popo:
http://www.mediafire.com/?57bv0gx223laj9v (http://www.mediafire.com/?57bv0gx223laj9v)

Wolverine :wolf:
https://www.dropbox.com/s/qwr24b9b83ms9w6/Wolverine%20SFX.sawnd?dl=0 (https://www.dropbox.com/s/qwr24b9b83ms9w6/Wolverine%20SFX.sawnd?dl=0)[/url]
https://www.dropbox.com/s/30u55i1ozdlc3zl/FitWolferine%20%28Albafika%2C%20ShadowMarth%2C%20Kagemaru%29%20SFX.pac?dl=0 Wolverine SFX.pac
OUT DATED

Special Thanks and Credit to Aafyre, for helping me with the OP layout and SJS for letting me use his fabulous portraits :).
=======================================================================
What I'm Working on...
*Note: these may be worked on in any order, depending on if I have the resources for them*
=======================================================================



(https://photos-3.dropbox.com/t/0/AAA7esViYkjNJ6_OU6iEL09n-qT3zUeR_Sg0mFi0_IfQ9g/12/77575204/png/32x32/3/1374555600/0/2/bluigi4bomberman.png/yzltQjKm2cbHqWQboOQvk4I5PT9UnXbBCR7xist94lw?size=1024x768) :luigi: STOP


=======================================================================
Side Hacks/ Auditioned HACKS
*These will take an considerable amount of time to complete depending on if I get free time to do them and if both sides are working together to bring fast and excellent results*
=======================================================================

Rina-chan over  :peach: 6-6-11
https://www.dropbox.com/s/nb1lu1cmpunbpi0/Rina-chan%204%20Peach%206-6-11.rar?dl=0 (https://www.dropbox.com/s/nb1lu1cmpunbpi0/Rina-chan%204%20Peach%206-6-11.rar?dl=0)

Snivy's Pokemon Trainer voice for :poketrainer: / Pkmn Trainer Seth from Pokemon Co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)eum FIXed :snake:
https://www.dropbox.com/s/c5pkwwb8xbtezqm/Snivys%20Pkmn%20Trainer%20Snake%20FIX.sawnd?dl=0 (https://www.dropbox.com/s/c5pkwwb8xbtezqm/Snivys%20Pkmn%20Trainer%20Snake%20FIX.sawnd?dl=0)

AndIQuote's Crono over :ike: PSA friendly version
https://www.dropbox.com/s/maf6v2xqpxxayld/Crono%20PSA%20friendly%20Ike.sawnd?dl=0 (https://www.dropbox.com/s/maf6v2xqpxxayld/Crono%20PSA%20friendly%20Ike.sawnd?dl=0)

=======================================================================
Canceled Hacks
*These are the hacks that didn't make the cut due to not having a stable import or not having enough sound/voice clips for a proper replacement or a lack of interest for them.  They may be revived when a model import is fixed from the common glitches that makes it difficult to play or if I have time to cut and splice up some clips together to make a replacement (not easy!).  I may upload the voice clips that I was intentionally was going to use and let whom ever take it upon themselves to continue the hack.*
=======================================================================

Star Fox 64: Peppy Hare for Fox
Sephiroth for ROB
Evil Zone / Eretzvaju - Danzaiver (Sho) for Captain Falcon
Johnny Bravo for Lucas
SNES Fox over Fox
SNES Falco over Falco
Morshu over King D3
Amy over D3 or Ness
FFX-seymour over Zelda
Evil Zone / Eretzvaju - Alty over Pit
Sonic the Hedgehog Arcade: Mighty the Armadillo over Sonic
One Piece: Zoro over Ike
Shaman King: Yoh over Pit
Sonic Heroes: Espio over Sonic

Requests(CLOSED DOWN)
=======================================================================
Requests
CLOSED DOWN

Needed Materials
CLOSED DOWN
=======================================================================

I do not own any of these portraits.  All portraits used in the making of this thread will be credited to their original creator.  All Video games and voice actors/actress's used for the making of these SFX hacks are credited as well.  This is for no profit and is just a just a hobby to have game characters with our favorite Voice Actors/Actresses.  Those whom are regarded as bad at voice acting games and animes gets positive recognition here and seldom hear of any discouraging words or slander.  It is a tribute to our beloved Voice actors/actresses.

I also do not own Sawndz.  Credit for the creation of this program all goes to Jaklub, mastaklo special thanks to stickman and other men who contributed to brawl sound swapping, which is listed in the credits section already.  THANK YOU FOR MAKING THIS POSSIBLE! :D
=======================================================================



SEIZON SENRYAKU! (survival strategy!)


Title: Re: Raijinmaru's SFX and junk
Post by: Infernape on February 16, 2011, 05:39:37 PM
Hey good roy CSPs! ;)


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 16, 2011, 05:40:55 PM
its not mine, its made by renkaken


Title: Re: Raijinmaru's SFX and junk
Post by: Infernape on February 16, 2011, 05:42:36 PM
Oh.....


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 16, 2011, 05:50:31 PM
you should check his stuff out in the portrait section of this forum.  there's alot of Roy portraits you can use that's IMO accurate.


Title: Re: Raijinmaru's SFX and junk
Post by: Infernape on February 16, 2011, 06:00:44 PM
i'll check out ;)


Title: Re: Raijinmaru's SFX and junk
Post by: Akiba Red on February 16, 2011, 06:04:11 PM
May you please make Johnny Yong Bosch for Link too? Zero with HAHH sounds weird.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 16, 2011, 06:11:35 PM
Lol, Zero for Zero!  okay I'll add it to my list :laugh:


Title: Re: Raijinmaru's SFX and junk
Post by: Infernape on February 16, 2011, 06:17:25 PM
hey i din't find it do u have the url or something if u have it can u give it to me?


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 16, 2011, 06:26:35 PM
http://forums.kc-mm.com/index.php?topic=11437.0


Title: Re: Raijinmaru's SFX and junk
Post by: Infernape on February 16, 2011, 06:35:46 PM
thanks :)


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 16, 2011, 07:24:40 PM
I came across a problem trying to rip out Ichigo's voice from Bleach: shattered Blade for the wii.  The .dat files wouldn't extract anything and I couldn't get his voice clips.  The only voice clips I could obtain was the voice clips of the DS game (not sure which one).  I may end up using these if I can't get better quality voice clips.


Title: Re: Raijinmaru's SFX and junk
Post by: Mr.Misfortune on February 19, 2011, 06:53:49 AM
Im not sure if you do requests.. but you should really do voices for the seymour hack on zelda


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 21, 2011, 03:09:00 PM
I'll add it to the list.  I'm not familiar with FFX though but I'm ripping SFX so it doesn't matter.  I just need to steal my older brother's game disc.  It's like Monster Rancher all over again,  borrowing without asking.  So nostalgic...


Title: Re: Raijinmaru's SFX and junk
Post by: IWasAPerson on February 21, 2011, 10:09:31 PM
Hey, considering that you added Zero to the list, I ripped the Johnny Yong Bosch Zero samples from the game using a line-in from my stereo in the MvC3 sound test. I have all 68 of them sitting on my computer in great quality. I can take the Zero over Link sfx replacement if you want, I've already done a few replacements. Just one less thing on your list  :laugh:

I can send you the samples if you want, too.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 21, 2011, 11:39:41 PM
Hey thanks man! :happy:  That is a load off my back.  I'm nearly done with Johnny Yong Bosh for Ike, I stopped on "wave 32"I kinda made a few waves that has him saying, "getsuga tensho!" on his final smash and "BANKAI!" on one of his taunts.  There is a few waves not strictly meant for a Ichigo hack.  But thanks alot! :)

Edit: I also added several wiimote sounds that's meant for any Ichigo hack for Ike and a readme file with a guide on how to do insert them in.  I'll upload it later on today.  I'm gonna bake a Cherry Clafoutis. :af: And you don't have to send me the samples.  I will start on metal sonic soon.  But should it be the imported version or the vertex version?


Title: Re: Raijinmaru's SFX and junk
Post by: Infernape on February 22, 2011, 03:34:05 PM
The best of SFX U Have do Raijinmaru Is Roy :D Thanks u again


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 22, 2011, 03:51:10 PM
@Infernape99: Your very welcome!

@psfanatic: Jaklub had replied to my help thingy for making hex packets with the starting offsets and the ending offsets.  But I still don't fully understand them all that well.  I use a NTSC-U brsar.  


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on February 22, 2011, 04:24:18 PM
Wow, if you take requests, mind doing Naruto over Ike?
Contact ugoo, he knows how to get .wavs ripped from the CON games :)


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 22, 2011, 04:38:06 PM
okay I'll make sure to do that once I figure out who I should give the metal sonic hack to.


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on February 22, 2011, 04:40:18 PM
okay I'll make sure to do that once I figure out who I should give the metal sonic hack to.
WOW, thanks a million. Ad if you arnt swimming in request when this happens, could you do sasuke over marth? I personally can send you some .wav files.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 22, 2011, 04:45:29 PM
That will help a lot in making the sound gathering process go faster :).  Also, are you looking for English or Japanese voices?


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on February 22, 2011, 04:47:30 PM
Japanese, please (Rhyme +1)
Again, ugoo knows how to rip sounds straight from the GNT games (japanese naruto wii games), try contacting him.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 22, 2011, 05:00:11 PM
I don't think it should be that hard to rip sfx from wii games.  I've been jumping on several forums that had alot of programs that support file formats that I was stuck on when converting my PS2 and Wii games.  I'll ask him to collaborate in this anyway.  My main goal is to rip the sfx from Arc Rise Fantasia for Ike with a L'Arc texture/vertex in the future for a joke hack.


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on February 22, 2011, 05:15:28 PM
I don't think it should be that hard to rip sfx from wii games.  I've been jumping on several forums that had alot of programs that support file formats that I was stuck on when converting my PS2 and Wii games.  I'll ask him to collaborate in this anyway.  My main goal is to rip the sfx from Arc Rise Fantasia for Ike with a L'Arc texture/vertex in the future for a joke hack.
Thatd be kool! Kc-mm needs more sound effect hackers like you!


Title: Re: Raijinmaru's SFX and junk
Post by: Akiba Red on February 22, 2011, 06:02:31 PM
ugoo already made the Sasuke .dat files and waves in your thread SSJ...


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 22, 2011, 08:19:08 PM
Then I guess I should look there when I get permission to use them.


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on February 23, 2011, 05:56:13 AM
ugoo already made the Sasuke .dat files and waves in your thread SSJ...
He made the .dats for Marth, and the .wavs were not assigned to any .dats. They were just the .wavs, ripped from the game raw. Sound Effecting is really hard (well, CAN be, Im pretty lazy when it comes to things like that), so I gave up to focus on more important things (finishing sasuke,lol)


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 23, 2011, 09:31:46 AM
Thank you for the advice psfanatic.  I'll make sure to update the files with the hex packets and credit you as well.  I'll also (if you don't mind) edit the how to guide on the first post with your explanation on how to make a hex packet for those who want to insert sounds themselves.


Title: Re: Raijinmaru's SFX and junk
Post by: KTH on February 23, 2011, 10:15:07 AM
Oh, i like you SFX, i'm gonna put Roy into my ISO.

Good luck for Naruto and Sasuke.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 23, 2011, 10:58:33 AM
Thank you :).  I'll do my best!  and good luck to you too for your next texture/vertex hacks.


Title: Re: Raijinmaru's SFX and junk
Post by: KTH on February 24, 2011, 09:24:33 AM
Thank.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 25, 2011, 05:22:00 PM
A quick status progress, I have a few of Naruto's sounds organized so I can just associate them with the wave to be replaced.  While I done this I have updated the Sound replacement files that are in the vault with hex packets.  I was told that the wiimote select sound will need to be placed in separately.  So those will be uploaded later or soon.  

The only voice replacement I didn't upload was a Marth voice replacement that make him sound like Lloyd from Tales of Symphonia, the one that sounds like Robin from Teen Titans.  I also have voice rips of the Onion Knight from Dissidia that would be great with Pit IMO.

Edit:  The new files with hex packets are up.  Still working on Naruto.


Title: Re: Raijinmaru's SFX and junk
Post by: SmashClash on February 25, 2011, 06:12:23 PM
:D You're working on Naruto and Sasuke SFX! Can you also get SFX from Super Smash Flash 2(SSF2) from 4-Tailed Naruto?
4-Tailed Naruto PSA is in my vault.
1 last thing: Can you transfer Cloud's SFX to Mr. Game & Watch?
That's all.
I'll wait if that's ok. :)


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on February 25, 2011, 06:17:13 PM
I wouldnt do that 4 tailed thing until the PSA is finished, that way you know what if any specific sounds should be replaced with another specific sound.

Example:
Rajinmaru, when you do sasuke, can you replace that sound when he charges NB with chidori electricity sounds? Also, replace the sound he makes when hit in his DB with chidori nagashi. Please xD


Title: Re: Raijinmaru's SFX and junk
Post by: SmashClash on February 25, 2011, 06:20:10 PM
I wouldnt do that 4 tailed thing until the PSA is finished, that way you know what if any specific sounds should be replaced with another specific sound.

Example:
Rajinmaru, when you do sasuke, can you replace that sound when he charges NB with chidori electricity sounds? Also, replace the sound he makes when hit in his DB with chidori nagashi. Please xD
Yeah, I was going to tell him to wait til it was finished.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 25, 2011, 07:48:51 PM
@SmashClash: I'm sorry but I don't even know how to rip sfx from flash games.  And I'm not sure if Game & Watch's sfx are long enough for Cloud's sfx.  His beeps and buzzes are to short for him.

@SSJCerious: I don't think I have the chidori electricity sounds.  I only have the voices of Naruto and Sasuke.


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on February 25, 2011, 07:57:34 PM
I can try to send the chidori effect later on this weekend.


Title: Re: Raijinmaru's SFX and junk
Post by: SmashClash on February 25, 2011, 08:00:26 PM
What if I use this code: Ike SFX over GW:
Code:
4A000000 80AD89E0
14000048 00000020
E0000000 80008000

I got it working. For those who are still having problems:

4A000000 80AD89E0
1400ZZZZ 000000YY
E0000000 80008000
(YY will be 20 since we are using ike.)

Replace ZZZZ with below
Code:
0000 Mario
0004 Donkey Kong
0008 Link
000C Samus
0010 Yoshi
0014 Kirby
0018 Fox
001C Pikachu
0020 Luigi
0024 Captain Falcon
0028 Ness
002C Bowser
0030 Peach
0034 Zelda
0038 Sheik
003C Popo
0040 (Nana)
0044 Marth
0048 Mr. Game & Watch
004C Falco
0050 Ganondorf
0054 Wario
0058 Metaknight
005C Pit
0060 Zero Suit Samus
0064 Olimar
0068 Lucas
006C Diddy Kong
0070 Pokemon Trainer
0074 Charizard
0078 Squirtle
007C Ivysaur
0080 Dedede
0084 Lucario
0088 Ike
008C Robot
0090 (Pra-mai)
0094 Jigglypuff
0098 (Mewtwo)
009C (Roy)
00A0 (Dr. Mario)
00A4 Toon Link
00A8 (Toon Zelda)
00AC (Toon Sheik)
00B0 Wolf
00B4 (Dixie)
00B8 Snake
00BC Sonic
00C0 Giga Bowser
00C4 Warioman
00C8 Red Alloy
00CC Blue Alloy
00D0 Yellow Alloy
00D4 Green Alloy
00D8 (Mario D)

Would it work if I use this code?

----------


Also:
I thought about replacing Olimar's sound with Naruto SFX from SSF2, but I think I'll let someone else do it (I would like to have them, but it isn't a necessary at the moment).
I did do the Naruto announcer call over Olimar (this time flawless due to Olimar's name length being longer then Ike's).
The only thing I need to know is how to replace the name and mark on the result screen.

It is possible.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 25, 2011, 09:27:48 PM
@SSJCerious: okay cool.  I'll continue to work on the voices until then.

@SmashClash: I am unfamiliar with those codes, and I'm not really sure how they will work.  So right now I'm just going to work on marth and ike right now.


Title: Re: Raijinmaru's SFX and junk
Post by: SmashClash on February 25, 2011, 09:29:17 PM
@SSJCerious: okay cool.  I'll continue to work on the voices until then.

@SmashClash: I am unfamiliar with those codes, and I'm not really sure how they will work.  So right now I'm just going to work on marth and ike right now.

K, can't wait.

Look at this guide to make Naruto Announcer longer than "Ike!" 's sound:
http://forums.kc-mm.com/index.php?topic=20942.msg390752#new


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on February 28, 2011, 08:21:24 PM
I get the gist of the whole guide.  The problem is that I don't really understand the fix offset part of the original guide, and that's the part I need to do this.  So I really don't know if I can make the announcer call.


Title: Re: Raijinmaru's SFX and junk
Post by: SmashClash on February 28, 2011, 08:48:01 PM
I get the gist of the whole guide.  The problem is that I don't really understand the fix offset part of the original guide, and that's the part I need to do this.  So I really don't know if I can make the announcer call.
Try PMing Stickman himself. He replies. ;)


Title: Re: Raijinmaru's SFX and junk
Post by: Roy16 on March 01, 2011, 03:59:33 PM
How do we insert hex packets into the brsar?
I have the melee link voice and i followed the README
instructions,
so first question.
In HxD When u Push Ctrl and G which one do u check?
begin
current offset or
end?
Thats the only problem i have
plz help


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 01, 2011, 06:35:23 PM
@Roy16: you check the one that says "begin".

@SmashClash: 2DaMax92 just uploaded a CON Naruto voice pack for Ike?!  I had no idea someone was doing this as well.  I've only had two other voices to replace (the third winning taunt where he does the Aether attack) but like his I based it on the CON PSA.  It may sound better than mine so I'll check it out because I don't like mine really due to the fact that I reused a voice clip for multiple sounds.

I'll need SSJCerious' chidori sound effects since I don't have the electrical chidori sounds for Sasuke to continue the work on this.  I'm getting rid of Tail and Metal Sonic until I know who I'll place the sounds on.


Title: Re: Raijinmaru's SFX and junk
Post by: Jaklub on March 02, 2011, 08:22:51 AM
Good job with the soundpacks, keep it up.
Sonic Free Riders: Tails new voice (on hold)
Sonic Free Riders: Metal Sonic voice (on hold)
:(
and other men who contributed to brawl sound swapping
What the hell was I thinking when I was writing this.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 02, 2011, 08:46:30 AM
I don't know if I should do the voices for the imported models or the vertexed models.  Well I have no problem with it.  I wasn't really thinking about it any other way than acknowledgment.

Edit: I see that everyone is taking part on the Sasuke sfx hack, and had already started replacing voices.  Well I was lucky to find a youtube video of the chidori sfx looped so I ripped it and converted it to a .wav file.  I'll upload it along with the .dat file it belongs to.


Title: Re: Raijinmaru's SFX and junk
Post by: Roy16 on March 02, 2011, 11:26:33 AM
but wen i get in the brsar in smashbox,link's file doesn`t have a +
sign...i could make a video showing wat i do.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 02, 2011, 03:32:15 PM
I just downloaded the file and followed it, I had no problems.

Edit: I read your thread about this, and your using a Japanese sound file with melee link v2 which I think is for the english sound file.  I don't know about the different versions, but if you got an error in your sound file and I (using an english one) didn't then you may need one for your version.


Title: Re: Raijinmaru's SFX and junk
Post by: Roy16 on March 02, 2011, 04:40:22 PM
k testing with english.
And btw, what is the offset for ur Roy hex packet?

EDIT:YES!
Its working lol!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 02, 2011, 05:26:33 PM
Offset of beginning: 0x1085C20
Offset of end:          0x11321C0

This is the offsets of my Roy hex packet.


Title: Re: Raijinmaru's SFX and junk
Post by: Roy16 on March 02, 2011, 05:35:53 PM
alright!
thanks!


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 02, 2011, 06:00:38 PM
no problem.  :)


Title: Re: Raijinmaru's SFX and junk
Post by: Roy16 on March 03, 2011, 02:51:03 PM
do u have hex packets for ike and sonic?
(japanese)


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on March 03, 2011, 02:52:38 PM
Obviously not, theyd be in his opening post/brawl vault...


Title: Re: Raijinmaru's SFX and junk
Post by: Roy16 on March 03, 2011, 04:14:50 PM
@ me?


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on March 03, 2011, 04:22:44 PM
Yeah...who else?


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 03, 2011, 04:47:43 PM
Just got back from Dayton, Ohio.  My 2nd older brother got a Ps3 game called Last Rebellion and I got Arc Rise Fantasia and renewed my gamestop card.  We also got several Japanese movies from this kiosk stand Death Note, Teken and some others my dad picked himself.  The lady there was really nice and once she knew we all liked anime we became friends quickly.  Today was a good day. :)

@Roy16:  I don't really care much for the Japanese sounds for Ike and Sonic.  By now most people should be able to do this themselves, hence why there is a little guide on how to use Sawndz 0.051 in the OP.

I don't really care much for any character in brawl that speaks Japanese, which is why I changed Marth's voice.  If I don't like another persons voice (Pit) even though he/she speaks English, I may change that (Onion Knight).


Title: Re: Raijinmaru's SFX and junk
Post by: Roy16 on March 04, 2011, 04:00:23 PM
:/
then how can i get the jap voices myself?
roy voices dont work in the jap brsar so i cant use it


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on March 05, 2011, 08:34:08 AM
:notimp:

Go to the help section, and ask there. NOT here.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 05, 2011, 10:44:30 AM
My downloads should come with .wav files with the Eng .dat files.  Just take the .wav files and follow the little tutorial and make .dat files for your version.  Then use Sawndz 0.051 and you'll have your stuff in your sound file.  I'm still trying to figure out where Sasuke's sounds will be since there is no moveset to base it on, so I'm tied up at the moment to go into a different brsar version and do replacements.


Title: Re: Raijinmaru's SFX and junk
Post by: KTH on March 05, 2011, 11:33:57 AM
Man, i've download you're Roy but i don't know how to install the SFX some like on you're archive.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 05, 2011, 12:12:22 PM
If you have the hex packet, then all you need to do is have your sound.brsar file and the hex packet in the same folder with the Sawndz 0.051.  You then go down to the "hex packet" are in Sawndz and press the "insert" button.  You then should be able to load up the hex packet.  But these only will work with the US version of the sound.brsar, it wont work with the PAL or JAP versions. 


Title: Re: Raijinmaru's SFX and junk
Post by: KTH on March 05, 2011, 05:13:13 PM
I will try this, thanks.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 05, 2011, 10:20:00 PM
No problem, ask if you need any help and advice to inserting the sfx in. :)  On a side note, I was not aware of the moveset of Sasuke so I went an download it to quickly observe it and enter in the voices matching to the PSA.  I'll be done shortly and probably do this over night.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 06, 2011, 03:04:52 PM
Forgive me for double posting, but this regards to my brawl vault downloads.  4shared is being evil by removing most of my files.  So I'll be moving files to mediafire now.  I'll need to put any kind of hacking projects on hold until I can find all of my files again.

Edit: All of my files has been uploaded to MediaFire now.  So no more 20sec wait time.  Hopefully there wont be anymore problems now.  Everything that includes sound hacking can now resume. :)


Title: Re: Raijinmaru's SFX and junk
Post by: Infernape on March 07, 2011, 03:19:46 PM
Hey raijinmaru Great Work for doing this SFX Keep Going :)


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 09, 2011, 12:29:26 AM
Thanks :).  I don't think I can get the FFX: seymour voice.  Its in a format that's not supported. I am sorry that I could not fulfill this request.  There are games that have files that are not supported that may not be able to be extracted.  I wanted to extract the voices from Jade Cocoon 2 but I couldn't.  I'll highlight it until I can find a solution in the future.

On towards Sasuke.  Everythings done all except his meteor death.  I can't release him until I can find a game with him screaming in agony (excuse my sadistic side).  So If ya'll really want it I can upload it but I just don't feel comfortable with marths voice still lurking.

On another project.  I continuously keep hearing this female robotic voice on flash videos and youtube videos.  It's not Hatsune Miku, but something called GLaDOS from a game called Portal?  I never played the game but hear this voice gave me an idea.  I want to fuse the original wave files of R.O.B with a GLaDOS voice, but not entirely sure what I want him to say.

Edit:  I was actually able to rip seymour's voice.  I just needed a better program for it.  That's good news, however there will always be bad news.  Zelda's voice clips like Links are to short for most phrases and sounds.  I have yet to perfect that new sound lengthening method, so I hate to say it but I can't do this request.  I will upload the voices for those who want to try it though.  Also I wasn't told on which version to extract the voices from, so I got the English voice.

Edit Edit: Sasuke is done. I couldn't give him his announcer call, reason for this is stated above.


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on March 11, 2011, 06:01:20 PM
Good work with Sasuke. A few suggestions though:
1. It seems some sounds are much higher pitched then they are supposed to be.
2. Also, most of the sounds arent loud enough for brawl IMO
3. His chidori sound effect is very...odd. It sounds really wierd in-game

EDIT: Here's a list of indivdual sound problems:
Wave 13: Higher pitch
Wave 15: Not only is it higher in pitch, its in english 0_o

I hope you take these into consideration and take the time to fix them :)


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 11, 2011, 07:47:55 PM
1. some sounds were low to begin with.  So I tried to raise the volume to them.  I'll go back and fix them once I know which ones they are.
2. I'll look into it.  I had to fix up some of the volumes and not make them to loud.
3. His chidori sfx only sounds weird because it was too long for a short sfx.  I wanted to make use of the sound

- I'll lower the pitch for "wave 13"
- All of Sasuke's voices are from ugoo's link for the Japanese sfx.  I'll lower the pitch for his sound effects but none of them are in English.

- I'm glad you gave feedback for this.  I needed to know exactly what was wrong since I couldn't get most of his voices inside either for limited reasons or being forced to reuse voice clips.  I also need to get a meteor death sfx for him.  I also have other stuff to upload and things I have started after.  But I'll work on him when I gather everything I need. :)


Title: Re: Raijinmaru's SFX and junk
Post by: KTH on March 12, 2011, 05:31:59 AM
Now i wait Naruto :p


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on March 12, 2011, 07:16:46 AM
2daMax already did Narutos sound effects >__>
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17145


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 12, 2011, 02:05:16 PM
I added more stuff to the list in the first post.  The ones with question marks by means that I'm not really sure about doing.  I'll start to break open any Naruto game my brothers and I have to get this done.  But right now, I'll take a break because my body can't stay awake anymore.


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on March 12, 2011, 02:13:48 PM
I added more stuff to the list in the first post.  The ones with question marks by means that I'm not really sure about doing.  I'll start to break open any Naruto game my brothers and I have to get this done.  But right now, I'll take a break because my body can't stay awake anymore.
Have a good, well deserved break my friend :)


Title: Re: Raijinmaru's SFX and junk
Post by: KTH on March 12, 2011, 05:54:02 PM
2daMax already did Narutos sound effects >__>
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17145[/url]


:srs:

Thanks. But... I don't know how to install with Swandz.. :fu:


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on March 12, 2011, 05:54:52 PM
.....it comes with a guide. Try reading it.
:srs:


Title: Re: Raijinmaru's SFX and junk
Post by: KTH on March 12, 2011, 06:13:18 PM
I've tried and i've fail.

lol


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 12, 2011, 08:25:12 PM
tell me what part your having trouble on.


Title: Re: Raijinmaru's SFX and junk
Post by: Akiba Red on March 12, 2011, 10:50:05 PM
Your new SFX made me die a little inside.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 12, 2011, 11:02:28 PM
Lol!  You want Mr.L'Arc to save you?


Title: Re: Raijinmaru's SFX and junk
Post by: Akiba Red on March 12, 2011, 11:07:49 PM
I don't need help Didn't ya saw that?


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 12, 2011, 11:25:14 PM
Haha!  I have to upload the L'Arc texture I made using other vertex pieces from various mods.  Its not great but I'm still trying to figure out the files within the disc and I'm happy with it.  I just need to take some snapshots for him.  I may be going overboard with Niko's pic for an avatar, but I think I can turn this all around for them.


Title: Re: Raijinmaru's SFX and junk
Post by: KTH on March 13, 2011, 07:16:18 AM
tell me what part your having trouble on.

I've do some like on the TXT, rename the sound0.wav into sound.wav.
I open Sandwz and i Load the sound. I select Ike Sound 0.dat.
When i do Convert & Insert.... ERROR.


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on March 13, 2011, 07:32:39 AM
Your new SFX made me die a little inside.
trollface.jpg


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 13, 2011, 08:50:15 AM
Do you have the sound.wav file in the same folder with the Sawndz.exe file.  Also make sure you have the sound file your trying to edit with those files too.  What sound brsar version are you using?  US, PAL, JAP?


Title: Re: Raijinmaru's SFX and junk
Post by: KTH on March 13, 2011, 09:01:13 AM
It's a USA .bsrar.

The sound.wav are on a folder called "Naruto Remplacement" and this folder are on Sawndz folder.


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 13, 2011, 02:08:16 PM
Okay, take the sound.wav file out of the "Naruto Replacement" folder.  Then take the sound.wav file to the root of your Sawndz folder. The .wav file must be in the same folder with the Sawndz program or else you'll get an error.


Title: Re: Raijinmaru's SFX and junk
Post by: KTH on March 13, 2011, 03:44:41 PM
A moment, on the TXT, he said :

Do this (rename the soundX.wav into sound.wav) before open Sawndz.

I need to put a sound.wav, save, close, rename another sound and reopen?


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 13, 2011, 11:31:41 PM
You really don't need to close the program.  But yes, that's what you need to do.

Edit: Starting on Monday next week, I'll be busy with school work.  I can get metal sonic done and I'm still trying to fix up Sasuke.  Then I'll probably redo Roy's voices to match up with the moveset that Thany is making on the smashboards.  I've also decided that I wont make sfx for imported models since they rarely work right. 


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on March 27, 2011, 11:45:09 AM
>_>

<_<

Metal Sonic 4 Sonic released...


Title: Re: Raijinmaru's SFX and junk
Post by: DTST on March 27, 2011, 01:54:18 PM
i beg you to make a jason griffith shadow voice over sonic and Dk


Title: Re: Raijinmaru's SFX and junk
Post by: SSJCerious on March 27, 2011, 01:55:33 PM
i beg you not to (we have enough shadow, you have enough tasks on your plate XD)

EDIT: I made you a announcer call to go with your Young Link sound effects; also, disregard my last PM, I found a fix :)

EDIT2: *facepalm*
Forgot the link....
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17810


Title: Re: Raijinmaru's SFX and junk
Post by: Reaver Ind. on March 30, 2011, 12:40:14 AM
Well it wasn't what I planned on but I found a meteor death for sasuke.  I couldn't rip a good one from a game so I just found a youtube video to rip the screaming voice.  Once I finish my first week assignment, I'll get the volume fixed and hopefully that will complete Sasuke.

For the other mods.  I could only get a few of Musashi's voices from taking apart the iso of the game, attack sfx, pain, death, and the "Lets do it!" sfx.  I try to listen to all of the sfx samples in the game but I can't find much of anything.  I could rip the sfx and attempt to mute the background music from youtube videos.  Eggman, TOS-Kratos ENG, and Peppy Hare on the agenda but in the order I feel comfortable with.  Every other mod is either I'm not really sure of or they are just joke mods and will be done when ever.

But Sasuke is next, Roy's announcer call needs to be redone and his crowd cheer is being worked on by a group on the smash boards.  That can be after I fix on of the other mods after Sasuke.

Edit: Marth - Sasuke v1.0 is out with a couple adjustments:
  • "wave 13"'s volume was dropped a little bit
  • Added a meteor death sound

It still needs work but I may need more feedback on the mod. I didn't want to make the other sounds too quiet or else no one would be able to hear them.  I'm moving on to either Eggman or Peppy Hare now and possibly go back to work on Roy and Sasuke.


Title: Re: Raijinmaru's SFX and junk -4/18/11- Metal S, Eggman, all UPDATE for 62
Post by: Reaver Ind. on April 19, 2011, 11:23:57 PM
Please excuse my double post, this is important portraying to the Tifa hack.  I have used some offsets that have removed some of the sounds in her weapon.  I will need to remove the hack from the vault and work on it a little bit longer.  I apologize for any damages since this was on my part.


Title: Re: Raijinmaru's SFX and junk -4/18/11- Metal S, Eggman, all UPDATE for 62
Post by: xZedkiel on April 23, 2011, 11:19:14 AM
Hey what's the offset value for inserting the Sonic one? you didn't include it.

I don't think you included them for any.


Title: Re: Raijinmaru's SFX and junk -4/18/11- Metal S, Eggman, all UPDATE for 62
Post by: Reaver Ind. on April 23, 2011, 01:16:54 PM
I forgot to do that when updating them or I got lazy and went to do something else or had to actually start my homework before I did my midterm project.  But here is the Offset you need to get the hex pack to work: 0x1C23300.  I'll add the offsets in those that don't have them once I'm done with my homework.


Title: Re: Raijinmaru's SFX and junk -4/23/11- Midterm then a slew of stuff
Post by: xZedkiel on April 25, 2011, 03:58:04 PM
It's cool man, thanks. I just went ahead and opened my BRSAR in Smash Box and looked at the offset values and voila. They worked ;D. But this'll benefit those who don't know how to find them themselves.


Title: Re: Raijinmaru's SFX and junk -4/25/11- Midterm then a slew of stuff
Post by: Reaver Ind. on April 25, 2011, 05:02:18 PM
Yeah, I do more stuff once I'm done.  I'm on a little break right now and thinking I might try again and see if I can get anything out of the Arc Rise Fantasia iso.  If it wasn't encrypted then I could have used the textures for L'arc.  If I can't get anything then I'll just upload the battle voices and re-texture the one I made from using pieces from other hacks.

super quick Edit: I got a whole lot of sound files from dragon ball z budokai tenkaichi 3, and I was thinking of sorting them until I can get to several characters that I could use for the hacks that's in the vault.


Title: Re: Raijinmaru's SFX and junk -4/25/11- Midterm then a slew of stuff
Post by: SSJCerious on April 25, 2011, 05:38:05 PM
Yeah, I do more stuff once I'm done.  I'm on a little break right now and thinking I might try again and see if I can get anything out of the Arc Rise Fantasia iso.  If it wasn't encrypted then I could have used the textures for L'arc.  If I can't get anything then I'll just upload the battle voices and re-texture the one I made from using pieces from other hacks.

super quick Edit: I got a whole lot of sound files from dragon ball z budokai tenkaichi 3, and I was thinking of sorting them until I can get to several characters that I could use for the hacks that's in the vault.
Kid Buu over Lucario.
Vegeta over Samus.


Title: Re: Raijinmaru's SFX and junk -4/25/11- Midterm then a slew of stuff
Post by: Reaver Ind. on April 25, 2011, 05:51:42 PM
Kid Buu I can do since Lucario has a voice.  But Samus has no voices and It'll sound seriously bad and low quality if I tried to extend the voice clips for him.


Title: Re: Raijinmaru's SFX and junk -4/25/11- Midterm then a slew of stuff
Post by: xZedkiel on April 26, 2011, 08:08:55 PM
Yay for Kid Buu! ^_^ Lol Sorry for requesting, but how hard would it be to port Lucario's Sfx to Dedede? (just for the lulz.)


Title: Re: Raijinmaru's SFX and junk -4/25/11- Midterm then a slew of stuff
Post by: Reaver Ind. on April 27, 2011, 12:24:14 PM
Shouldn't be too hard.  I don't really know where to find Dedede's final smash though.  This reminds me of a post somebody made that they wanted to give Dedede his voice from that Kirby anime, the 4kids dub where he sounded like a real Texan I tell you what.


Title: Re: Raijinmaru's SFX and junk -4/25/11- Midterm then a slew of stuff
Post by: xZedkiel on April 27, 2011, 02:32:29 PM
Shouldn't be too hard.  I don't really know where to find Dedede's final smash though.  This reminds me of a post somebody made that they wanted to give Dedede his voice from that Kirby anime, the 4kids dub where he sounded like a real Texan I tell you what.
He sold propane and propane accessories from N.M.E. Propane.


Title: Re: Raijinmaru's SFX and junk -4/25/11- Midterm then a slew of stuff
Post by: Reaver Ind. on April 27, 2011, 10:19:51 PM
yep.

Edit: back on the main topic, I'm finished with that pesky midterm paper, now I can at least look into Lucario and re-fix Roll's voice.


Title: Re: Raijinmaru's SFX and junk -4/28/11- Done and done but work to be done.
Post by: xZedkiel on April 28, 2011, 08:18:54 PM
yep.

Edit: back on the main topic, I'm finished with that pesky midterm paper, now I can at least look into Lucario and re-fix Roll's voice.

Roll? Which Roll, cause I'm thinking Mega Man XD


Title: Re: Raijinmaru's SFX and junk -4/28/11- Done and done but work to be done.
Post by: Reaver Ind. on April 28, 2011, 09:43:41 PM
That's the one.  I have the TVC voice for Roll and I also have the small selection of Megaman Powered Up voice clips of Roll. 


Title: Re: Raijinmaru's SFX and junk -4/28/11- Done and done but work to be done.
Post by: Pervyman Trigger on May 03, 2011, 12:41:58 PM
hey whats the offset value for sasuke? Can't find it all all so I have his sound file just sitting on my desktop :notimp: and now for da kirby dance  :kdance:


Title: Re: Raijinmaru's SFX and junk -4/28/11- Done and done but work to be done.
Post by: xZedkiel on May 03, 2011, 02:03:58 PM
Marth - 01085C20


Title: Re: Raijinmaru's SFX and junk -4/28/11- Done and done but work to be done.
Post by: Pervyman Trigger on May 03, 2011, 05:50:33 PM
thank you  :af2:


Title: Re: Raijinmaru's SFX and junk -4/28/11- Done and done but work to be done.
Post by: Akiba Red on May 03, 2011, 05:54:33 PM
http://www.mediafire.com/?t1xd9iaatfdrem2
.dat file's here...and don't double post.


Title: Re: Raijinmaru's SFX and junk -4/28/11- Done and done but work to be done.
Post by: xZedkiel on May 03, 2011, 06:47:36 PM
May I call you Rai? Or Overlord if you have them too, mind giving me a link for the announcer call .dat files for Ike, R.O.B, Link, and the "Continue?" phrase .dat file?


Title: Re: Raijinmaru's SFX and junk -4/28/11- Done and done but work to be done.
Post by: Reaver Ind. on May 10, 2011, 01:55:15 AM
Ike dat: http://www.mediafire.com/?y397z2iu407eocy

R.O.B dat: http://www.mediafire.com/?vw748riyredxbet

Link dat: http://www.mediafire.com/?tsvst7fjb3m2n5x

Continue? dat: http://www.mediafire.com/?e1vv5l5mc5xiruz

Sorry that it took so long to get back to you with these files.  School work and all.

Edit: Roll has been uploaded.  I need to check out Olimar's sound files now.  Enjoy your favorite Megaman loli.


Title: Re: Raijinmaru's SFX and junk -5/10/11- Roll uploaded
Post by: xZedkiel on May 10, 2011, 01:28:01 PM
It's okay, I've been busy as well.


Title: Re: Raijinmaru's SFX and junk -5/10/11- Roll uploaded
Post by: Reaver Ind. on May 11, 2011, 07:42:05 PM
I know Peppy is next on the list, but there is another voice hack that was requested is long since over due.  It was a voice hack my older brother requested for Ganondorf, and since he is a big Tales fan, he requested Duke from Tales of Vesperia for Ganon.  I had all the sound clips but couldn't do it since they were to long, that's not a problem now. 

After Duke is done, I'm not sure if I want to jump right into Peppy, so I'm probably going to look around the forum and see if I can find a character I could make a sfx hack for.  There is several sfx I want to change for Sonic's jumping and burst sfx, probably make a sfx hack for KTH's Sanji and a sfx hack for Beyond's Travis Touchdown.


Title: Re: Raijinmaru's SFX and junk -5/11/11- next stuff
Post by: xZedkiel on May 14, 2011, 12:46:46 PM
Hey Rai, I put in the sound I have for the Cloud call over Ike's call and when I tested it it gets really deep low voice, as if he used a voice changer lol. Why did that happen?


Title: Re: Raijinmaru's SFX and junk -5/11/11- next stuff
Post by: DTST on May 14, 2011, 03:01:57 PM
Because you need to change the frequency


Title: Re: Raijinmaru's SFX and junk -5/11/11- next stuff
Post by: xZedkiel on May 14, 2011, 08:36:41 PM
The frequency? So that'll change the sound to sound normal instead of really deep?


Title: Re: Raijinmaru's SFX and junk -5/11/11- next stuff
Post by: DTST on May 15, 2011, 03:29:21 AM
There's a thread about how use sawndz that should tell you everything


Title: Re: Raijinmaru's SFX and junk -5/11/11- next stuff
Post by: Reaver Ind. on May 18, 2011, 07:05:56 AM
The frequency divide box in Sawndz should help you with changing the pitch of the sound.  Not quite sure how to use the generate wave thing yet.  but I it sounds deep then you need to go back a few numbers.  If it's at one, then try 0.9 and back.  If it sounds right but sounds as if it cuts off, then raise the pitch of the sound in audacity or goldwave to fix it.  That's when you should move from the 0. to 1. and so on until it sounds like the original voice sample.  Ask if your still confused, I be glad to help.


Title: Re: Raijinmaru's SFX and junk -5/11/11- next stuff
Post by: Jaklub on May 18, 2011, 08:09:41 AM
Frequency Divide should be filled with value you had to speed up your sound for it to fit in the length limit.

E.g. If the sound lasted 1.5 seconds and the original lasted 1 second, you type 1.5.
If the sound lasted 2.6 seconds and the original lasted 0.7 seconds, you type 3.71.


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: Reaver Ind. on May 25, 2011, 07:33:30 AM
This is late but thanks for clarifying it better Jaklub.  With the new SFX ID's of Lucario and R.O.B out, I might be able to whip up a sound hack for Maijin Buu and maybe find some way to give MegaMan Vollnut a voice too.  And this is not important to some but:

http://www.gamefaqs.com/boards/949770-arc-rise-fantasia/57308238

This lists the English VAs of Arc Rise Fantasia.  So instead of having L'Arc as unknown, he can be fully credited even though this is still illegal using their voice without permission. (http://i102.photobucket.com/albums/m90/shinlung/sweatdrop.gif)  But anyway, thankyou Brett Coleman for your VA work on IMO an enjoyable JRPG.

Someone here (I forget who) is using these types of emoicons.  I remember these from several forums (HongFire) and I made sure to copy them for my post.  They're really funny and I will abused them any chance I get! (http://i102.photobucket.com/albums/m90/shinlung/evillaugh.gif)


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: xZedkiel on May 25, 2011, 01:28:30 PM
Lolz, abuse them! Also, Volnutt sounds good. Shouldn't it be Kid Buu?


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: Reaver Ind. on May 25, 2011, 01:40:49 PM
(http://i102.photobucket.com/albums/m90/shinlung/nowai.gif) Yeah your right, my bad.  How could I let that slip.  I'll change it and continue making the Sonic Jaleel White wave files.  In a matter of speaking, quickly do this then I gotta juice and cut it loose. (http://i102.photobucket.com/albums/m90/shinlung/snicker2.gif)

Go here for the little icons I'm using: http://s102.photobucket.com/albums/m90/shinlung

Edit: Oh no wait, I don't need to do that.  I thought it was on the OP, but just my last post.  Yeah, R.O.B will be a task to defeat.  I'll probably see people giving him other characters voices through code and not using his original voice sooooooooooo.......

(http://i51.tinypic.com/210d0g2.jpg)


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: xZedkiel on May 25, 2011, 02:42:33 PM
Oh and would you like to be added to the Kid Buu project?


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: Reaver Ind. on May 27, 2011, 01:13:23 PM
Well I know I'll probably have no time to get to this as fast as some people may want.  My final school project is coming up, so I'll probably upload the .wav files of Kidd Buu on my Media Fire.  But this is just if the team project wishes it so.  But I'd be happy to assist on the Kidd Buu project.

On other news, my older brother played Red Dead Redemption one day and something hilarious happened.  It was on the part of the game where a man uses some glider off a cliff and dies.  Putting the invincible code on, my brother leaps off the cliff and falls flat on the ground.  Just then, out of no where, a wolf comes and bites his butt while he's still on the ground.

In short, this fueled him to buy a video capture card to record things like that, and he gave me permission to use it for Brawl hacks and stuff.  So I might have videos showing of Sound effects and stuff. (http://i102.photobucket.com/albums/m90/shinlung/foyourinfo.gif)


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: xZedkiel on May 27, 2011, 06:49:36 PM
Yay for videos! :D also, you can take your time. There is no set date for the beta release so just take care of other things ^_^


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: xZedkiel on May 31, 2011, 08:56:43 PM
I think you should both finish yours, then compare to see which one is better.


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: Rina-chan on June 01, 2011, 04:38:01 PM
Hey Rajin, let me know if you need a female voice for anything! I can voicematch other characters too so say you want something from a game but they don't have a certain sound you want, I can do it and make the voice sound really similar (if that makes sense). Just email or PM me if you want anything =)


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: Pervyman Trigger on June 01, 2011, 06:54:45 PM
If it's not to much trouble could someone jsut send me a pure sound file of Megamans anouncer call? For now I just want to put that over rob.


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: Rina-chan on June 01, 2011, 06:56:20 PM
Here's one I did for my project earlier -
http://suzumiya-haruhi.net/brawl/megaman.wav


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: Pervyman Trigger on June 01, 2011, 07:32:46 PM
Quote
Here's one I did for my project earlier -
[url]http://suzumiya-haruhi.net/brawl/megaman.wav[/url]

Like it, means I'll have to get that female anoucer pack but I wanted that anyway. One thing though, I don't have quicktime so I can't put it on my computer(Or do I not need it to do that) An actual download would work much better for me.


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: Rina-chan on June 01, 2011, 07:37:23 PM
Oh, just right-click and choose "save as" on the link. I uploaded it to my server so I didn't have to deal with mediafire...


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: Pervyman Trigger on June 01, 2011, 07:39:43 PM
Oh cool thanks, im new to the whole hacking thing and, due to limatations (a VERY old and a VERY crappy pc) I can only do voice hacking. Unfortantly I'm preety  bad at that to.  By the way, WONDERFUL voice  ^_~


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: Reaver Ind. on June 01, 2011, 09:28:10 PM
I prefer not to have just one voice hack of a character on the vault,with the exception of voice hacks for different regions.  If you upload one hack, somebody will upload theirs and says that its better than the other one.  Another will do the exact same thing, and so began the age of the Shadows. (http://i102.photobucket.com/albums/m90/shinlung/evillaugh.gif) THAT'S NOT FREAKING FUNNY!(http://i102.photobucket.com/albums/m90/shinlung/destroy.gif)

But seriously, I'm pretty much committed to helping Thany with her Roy moveset and the PM I got from her is going to take alot of time.  So I'm glad that ssbbtailsfan took over and went with it.  Speaking of which, ssbbtailsfan, will be to much if I asked if you could help with ID-ing Ganons SFX since it's difficult as it is replacing characters who does nothing grunts and battle cries all the time please?

Now on to the next matter, Rina-chan I love the work you put into the new voice for the Smash Bros. Brawl announcer.  I wouldn't want to add more to the things your doing with the whole announcer thing.  I'll actually wait till your done before adding more on your plate.  But if it's a female voice you be wanting to voice, then Peach is the lass.  Yaaaaarrrrgh!  But this is alot of work so tackle this when ever you want, its your voice.  In case your wondering what exactly was my requests were, they were:

L'arc announcer call for Ike
Vollnut announcer call for R.O.B
Roll announcer call for ToonLink


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: Rina-chan on June 01, 2011, 09:31:41 PM
I was actually planning to do a revoice of Peach! (Kind of doubted anyone would actually use it though haha) For her taunts/winquotes, should I use quotes from Brawl Taunts or do you have any specific ideas you wanna see?


Title: Re: Raijinmaru's SFX and junk -5/22/11- lost and confused.....
Post by: Reaver Ind. on June 01, 2011, 10:21:58 PM
I'm positive that if you did it, people will download it.  You have already known by now that the people here love your voice, so voicing a character you voiced for Brawl Taunts will gain alot of popularity quicker than anything. 

I didn't think that far ahead yet, It was more like, "way past cool idea, a ssbb peach re-dub!" kind of thing.  I'll have to check which would be a good fit for taunts/winquotes if you used quotes from Brawl taunts.  I myself would want a normal re-dubbing of Peach, quotes from Brawl taunts and or Customs would be optional.


Title: Re: Raijinmaru's SFX and junk -6/2/11- Finals near at hand....
Post by: Rina-chan on June 01, 2011, 10:57:38 PM
Right click & save as for the wavs:

http://suzumiya-haruhi.net/brawl/larc.wav
http://suzumiya-haruhi.net/brawl/volnutt.wav
http://suzumiya-haruhi.net/brawl/roll.wav

Also, here's an announcer select thing of Peach saying "Peachy!" in a cute voice:
http://suzumiya-haruhi.net/brawl/peachy.wav

[edit] GUESS WHAT. I FINISHED ALL THE PEACH VOICES TONIGHT.
Here are the wavs - they should be the correct time, frequency, and order to make it easier for you.
http://suzumiya-haruhi.net/brawl/vc_peach.zip


Title: Re: Raijinmaru's SFX and junk -6/2/11- Finals near at hand....
Post by: Reaver Ind. on June 02, 2011, 03:27:41 AM
Whoa, that was really quick.  I wasn't expecting that, but Thanks for the announcer calls.  I also finished inserting the voices in and made a hex packet, its all ready to be uploaded.  I know people are going to love just this. (http://i102.photobucket.com/albums/m90/shinlung/sohappy.gif)


Title: Re: Raijinmaru's SFX and junk -6/2/11- Finals near at hand....
Post by: Rina-chan on June 02, 2011, 08:16:07 AM
WOW you're fast! Did you try it out yet? Is there a video so I can see how it looks in action? (I'm still waiting on my SD card to arrive from Amazon before I can hack my Wii *sigh*)


Title: Re: Raijinmaru's SFX and junk -6/2/11- Finals near at hand....
Post by: Reaver Ind. on June 02, 2011, 10:04:52 AM
My older brother just bought himself a caapture card thing, but the problem is that the program was to much to be installed on his laptop, so we had to use my new desktop computer which is all upstairs, and the cord could barely stretch over to it.  The Wii is located in the Dinning Room next to my fathers PC that don't want anyone to touch yet it still moves super slow. 

So I'll need to unhook the Wii in the Dinning room and bring it up stairs to our room if I need to record some Brawl stuff.  But he's playing Red Dead Redemption right now with DLC on the PSN store so I'll have to wait.


Title: Re: Raijinmaru's SFX and junk -6/2/11- Finals near at hand....
Post by: Rina-chan on June 02, 2011, 11:24:32 AM
You could just use a webcam or something xD


Title: Re: Raijinmaru's SFX and junk -6/2/11- Finals near at hand....
Post by: Reaver Ind. on June 02, 2011, 01:21:38 PM
I'll try and use a webcam, I tried it out but some of the sound clips volume is to low.  I can edit them to make them louder.  I should have notice this in the beginning process, but it was my fault for being fueled by caffeine with no sleep.


Title: Re: Raijinmaru's SFX and junk -6/2/11- Finals near at hand....
Post by: Pervyman Trigger on June 02, 2011, 01:29:59 PM
I'll try and use a webcam, I tried it out but some of the sound clips volume is to low.  I can edit them to make them louder.  I should have notice this in the beginning process, but it was my fault for being fueled by caffeine with no sleep.

about that, Im using naruto over King DDD and the voice always comes out so quiet tha it might as well not exsistace, on ike it works fine? How do I fix that(Have the same trouble with lucas for all sound files)


Title: Re: Raijinmaru's SFX and junk -6/2/11- Finals near at hand....
Post by: Reaver Ind. on June 03, 2011, 11:15:52 AM
Sweet thanks.  This will help a lot when I get to the SFX hack that my brother wanted.  How goes it on MegaMan/Rockman Trigger/Volnutt..... Mr. Hippopotamus?


Title: Re: Raijinmaru's SFX and junk -6/2/11- Finals near at hand....
Post by: Pervyman Trigger on June 03, 2011, 11:18:37 AM
Sweet thanks.  This will help a lot when I get to the SFX hack that my brother wanted.  How goes it on MegaMan/Rockman Trigger/Volnutt..... Mr. Hippopotamus?

Oh my god o-o I acidently hit that option and was stuck with it the whole game >.<


Title: Re: Raijinmaru's SFX and junk -6/2/11- Finals near at hand....
Post by: Reaver Ind. on June 03, 2011, 04:44:15 PM
That makes sense, can never be to careful.  I had asked my college professor about the stuff I wanted to include into my Final, and he said I was losing focus on what I should be answering on the paper.  I need think about a gaming studio, the education I need, and the position I want to gun for.  In short, I need to start over.

Edit: its the day before my final presentation.  Once after this, schedule more classes...  Then I will start knocking down the list of projects.  But before that, I will bug my older brother to use his capture card since the tv in the dinning room is suspended in the air and the webcam cannot be positioned properly.


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: xZedkiel on June 06, 2011, 02:39:20 PM
Yay! :D More sound effects ^_^ Hope you passed your finals!


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Reaver Ind. on June 06, 2011, 03:20:51 PM
Well it kind of bumpy since I woke up and rushed to get there forgetting my USB drive, but I submitted my work the night before and was able to re-download it to present it to the class.  I only had five minutes to do the presentation and I went over.  

But He told me that If I wanted to do the 3D modeling class, he'll wave two of the needed prerequisites for the class off so I can automatically jump right into the class.  I guess getting all A's on my homework and quizzes is what did it, especially if the professor happens to be a College Dean as well. :o who knew....

Edit: I extracted the voices of Kid Buu from dragonball Bt3, but why is it mixed with Super Buu?  Whatever, it only looks like damage done to Buu anyway and the Kid Buu voice sounds like attacks.


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: xZedkiel on June 06, 2011, 05:42:01 PM
Congrats on the all A's bro ^_^ and as for K. Buu, just do whatever you can.


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Reaver Ind. on June 06, 2011, 07:30:08 PM
Because of the television is suspended in the air, i can't get good focus on the brawl preview.  I'll be depending on either my brothers capture card (when ever he isn't stingy).

Edit: oh almost forgot.  Thanks for the congrats!  I'm just glad that I was able to pass a class that didn't bore me to death.


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Pervyman Trigger on June 06, 2011, 08:21:36 PM
Because of the television is suspended in the air, i can't get good focus on the brawl preview.  I'll be depending on either my brothers capture card (when ever he isn't stingy).

Edit: oh almost forgot.  Thanks for the congrats!  I'm just glad that I was able to pass a class that didn't bore me to death.

Becuse that's 90% of people's deaths :nyeh: . Anyway congratz  :af:


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: xZedkiel on June 06, 2011, 08:55:21 PM
He wasn't, it was IWasAPerson.


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Pervyman Trigger on June 06, 2011, 09:03:11 PM
wopps, ^_^ sorry for that


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Reaver Ind. on June 07, 2011, 08:05:10 PM
Rina-chan, sorry to have kept you waiting (number one rule on what not to do...).  But I'm uploading the video to my youtube account right now.  But by the time you get to this, it may be already up, so tell me what you think of it once you view it.  (http://i102.photobucket.com/albums/m90/shinlung/please2.gif)

Edit: Here it is, I use Peach while the CPU uses L'arc:
http://www.youtube.com/watch?v=e3LP47bwTlw


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Rina-chan on June 08, 2011, 02:43:14 AM
Rajinmaru - have I mentioned you are AWESOME?!

I feel like I sounded awkward in a few of the sounds, but it's hard to say for sure til my SD card arrives and I can try it out myself, haha.

Thank you for doing this! Totally link'd on my Facebook...


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Reaver Ind. on June 08, 2011, 05:05:58 AM
(http://i102.photobucket.com/albums/m90/shinlung/goodboy.gif)

Oh nonsense, you sounded just amazing.  But I can't wait till your SD card arrives so you try out all of these stuffs people made.

And your very welcome.  I was happy have finally get that video up, but I may still buy my own capture card since my brother actually locks it up after use, even when I let him load the darn thing on my desktop, it still seems as if he only wants to use it.  Not to mention he really drags his feet on stuff like this, asked him around 10 AM, and was only able to use it around 8 PM.... (http://i102.photobucket.com/albums/m90/shinlung/nooo.gif)

But I digress, I can make it happen given time.  And hopefully the next set of classes I take will help me pay for a capture card of my own.


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Akiba Red on June 08, 2011, 06:23:19 AM

[url]http://www.youtube.com/watch?v=e3LP47bwTlw[/url]
L'arc FTW.


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Infernape on June 08, 2011, 09:27:00 AM
Awesome Raijinmaru! But Why When You Choose Ike The Announcer Call Saids "Marth"
????


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Akiba Red on June 08, 2011, 09:28:32 AM
Awesome Raijinmaru! But Why When You Choose Ike The Announcer Call Saids "Marth?"
He said "L'arc".


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Reaver Ind. on June 08, 2011, 09:47:49 AM
It's a custom announcer roll call sfx by Rina-chan.  I asked her if she could make a L'arc announcer call.


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Infernape on June 08, 2011, 09:50:47 AM
Sounds Like She Saids Marth


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Pervyman Trigger on June 08, 2011, 10:00:39 AM
Sounds Like He Saids Marth

thought the same :af2:


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Reaver Ind. on June 08, 2011, 10:36:54 AM
Well Marth and L'arc do sound similar, slightly similar.  Now I can continue and get the rest of Kid Buu's voice clips numbered.

Edit: in the mean time, I'm extracting Luffy's voice from One Piece: Unlimited Adventure, does anyone want anybody else extracted?  They're all in brstm format so this is good on my part, no heavy converting.

Edit edit: Well I thought I would have been able to find the voices for attacks and moves, but I can't find them.  All I got is event sounds.  So I'll save the stuff on my USB hard drive but I'll drop this for now.


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Rina-chan on June 08, 2011, 12:11:25 PM
I'm a "she"... ;_;

Now I kinda want to voice Zelda/Sheik! Haha


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: dpgthirteen on June 08, 2011, 01:10:44 PM
as a suggestion it would be cool to have a Bowser Jr voice over Bowser.


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: MandoWolfe on June 08, 2011, 02:04:48 PM
hey i was wondering if you could make a Sephiroth SFX hack for the port over ROB.

I couldn't do these kinds of hacks to save my life. lol XD so i was wondering if you wouldnt mind making this for me.


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: Reaver Ind. on June 08, 2011, 08:09:07 PM
I'll consider those two at sometime after I get Kid Buu, Duke Ganon, and Roy fixed.


Title: Re: Raijinmaru's SFX and junk -6/6/11- Finals!!!!! are done, time for some sfx!
Post by: MandoWolfe on June 08, 2011, 08:11:55 PM
ok then. :) thanks. i appriciate it.


Title: Re: Raijinmaru's SFX and junk -6/9/11- Kid Buu SFX released!
Post by: Reaver Ind. on June 09, 2011, 12:39:05 AM
I really don't know about the character clone stuff and the soundbank codes.  But if I'm not mistaken, If Sephiroth on ROB hack has a code which shares Marth's SFX with ROB, then wouldn't you just need a Sephiroth - Marth SFX hack.  Or are you looking towards having ROB's original voices changed because there is not alot to work with.


Title: Re: Raijinmaru's SFX and junk -6/9/11- Kid Buu SFX released!
Post by: dpgthirteen on June 09, 2011, 07:31:57 AM
I'll consider those two at sometime after I get Kid Buu, Duke Ganon, and Roy fixed.
Awesome! And take your time on your other projects, I love how well the quality is on your sfx hacks


Title: Re: Raijinmaru's SFX and junk -6/9/11- Kid Buu SFX released!
Post by: MandoWolfe on June 09, 2011, 10:29:33 AM
well i was hoping that it would be possible to change ROB's original voice, because i already have SFX's for Marth. I put on the Zack Fair one for him. but i dont want to have him sound like zack. so i was wondering if it's possible to have Sephiroth with his own voice pak? if it's not then that's ok.


Title: Re: Raijinmaru's SFX and junk -6/9/11- Kid Buu SFX released!
Post by: Reaver Ind. on June 10, 2011, 04:01:54 AM
That will take sometime and I'll need to resign the sfx in the moveset as well.  I'm not sure if I' am actually aloud to tamper with something like that, plus I'm not very knowledgeable with PSA modifications.  sorry to dissapoint.  

It's not impossible though, ssbbtailsfan did something similar with Volnutt - ROB, giving him voices and all.  But then again, the movesets were originally set to read the original sfx where as Sephiroth ROB moveset is set to read Marth's soundbank.

@dpgthirteen: From what game for his voice?


Title: Re: Raijinmaru's SFX and junk -6/9/11- Kid Buu SFX released!
Post by: MandoWolfe on June 10, 2011, 11:40:42 AM
eh oh well. thank you anyway. i really appriciate you trying to help me. :)


Title: Re: Raijinmaru's SFX and junk -6/9/11- Kid Buu SFX released!
Post by: dpgthirteen on June 10, 2011, 11:55:13 AM
That will take sometime and I'll need to resign the sfx in the moveset as well.  I'm not sure if I' am actually aloud to tamper with something like that, plus I'm not very knowledgeable with PSA modifications.  sorry to dissapoint.  

It's not impossible though, ssbbtailsfan did something similar with Volnutt - ROB, giving him voices and all.  But then again, the movesets were originally set to read the original sfx where as Sephiroth ROB moveset is set to read Marth's soundbank.

@dpgthirteen: From what game for his voice?
Most preferably Mario Sunshine but that would be difficult since he does not make a whole lot of sound. So how about Mario Super Sluggers?


Title: Re: Raijinmaru's SFX and junk -6/9/11- Kid Buu SFX released!
Post by: xZedkiel on June 10, 2011, 12:55:39 PM
I can edit sfx in PSA, you just need to change the one called up to match the IDs of the other ones.


Title: Re: Raijinmaru's SFX and junk -6/9/11- Kid Buu SFX released!
Post by: Reaver Ind. on June 10, 2011, 01:44:41 PM
Okay, then I can place that back on the table then.  It shouldn't be to hard since I have figured out how to replace the other sfx now.  I just need to finish up Roy and Ganon since its more a committed promise I made. 

On that topic, I have re-used some sounds for the Roy moveset more than once and The new hack will at least make use out of all of the sounds.  So I decided to start from the ground up.  In order for me to do this, I really need a video of Melee with all of Roy's sfx in battle demonstrating the moves including all variations of the dancing blade.  I'll put this in the request section as well if anyone is willing to help out.


Title: Re: Raijinmaru's SFX and junk -6/9/11- Kid Buu SFX released!
Post by: dpgthirteen on June 10, 2011, 01:54:12 PM
So you will take on Boeser Jr?


Title: Re: Raijinmaru's SFX and junk -6/9/11- Kid Buu SFX released!
Post by: Reaver Ind. on June 10, 2011, 03:14:10 PM
Yes.

Edit: I went through my sfx hack stuff and I realized that Roll had a unique wiimote sfx like ToonLink, Yoshi, Zelda, and etc.  So I decided to go through and find characters that would benefit from "sound fusion!"  So Far I fixed Sonic's Chaos Emerald win taunt, so now when ever he pulls that taunt the chaos emerald theme will play along side the quote.

Plus the addition of the classic spindash sfx, super sonic transformation sfx and spring sfx (optional).  I did this because I needed a break from Roy since I got no good reference for his sounds yet.  Ganon is getting there.


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: SmashClash on June 11, 2011, 09:08:54 AM
Kid Buu's B-Up(Should be the general fast flight sound) is Lucario's, N-B is Lucario's(Should be Super Kamehameha Blast sound), and Down-B(when he teleports) should be the teleport sound from DBZ.


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: Reaver Ind. on June 11, 2011, 12:31:23 PM
Do you have it?  Because I don't have that sound in my inventory and that could be useful.


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: xZedkiel on June 11, 2011, 01:24:31 PM
N-B he doesn't teleport :P


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: SmashClash on June 11, 2011, 06:22:52 PM
N-B he doesn't teleport :P
I edited it, I accidently forgot to put Up-B's and N-B's SFX.


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: KTH on June 12, 2011, 07:02:25 AM
Hey dude, can you do Roy voice over Ike plz?


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: nanobuds on June 12, 2011, 12:20:50 PM
Can you do Young Link on Toon Link, with announcer call?

thanks :D


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: dpgthirteen on June 12, 2011, 12:27:24 PM
He already did a Y. Link on toon link I think.


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: nanobuds on June 12, 2011, 12:38:43 PM
He already did a Y. Link on toon link I think.

oops, misread that i thought it was on link. thanks!


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: NEO King NIN10 on June 15, 2011, 01:50:01 AM
may i make a request rajinmaru? for knuckles 4 pikachu?


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: DTST on June 15, 2011, 04:27:19 AM
may i make a request rajinmaru? for knuckles 4 pikachu?


http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17338


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: NEO King NIN10 on June 15, 2011, 04:35:19 AM
thx donald i was looking for a way to add him to my brsar i had with other voices


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: MandoWolfe on June 15, 2011, 12:23:45 PM
Could i make a Request for Silver over Luigi?


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: Rina-chan on June 16, 2011, 10:27:02 AM
So I finally got my SD card and homebrew + riivolution...the only mod I added so far was the Peach voice. It worked fine at home but when I brought my Wii to a friend's house and we all played, the game would freeze randomly and make this awful sound until I unplugged it. I went through all of Peach's moves to try to figure out if I entered one sound wrong or something but I couldn't link it to one specific instance or stage - it would just stop working at random and make that awful noise. Do you know what I did wrong? (I used sawndz to put the files in one by one as outlined in your first post. Haven't tried to work hex yet)


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: Reaver Ind. on June 16, 2011, 03:06:00 PM
I know how that feels.  I'm glad that you finally got your SD card modified for Brawl hacks, but it shouldn't freeze randomly, especially if it had no problems at home.  The only freezing I ever get is when I try to edit my common5.pac file for the CSS stuff, canceling to the start screen and back to the main menu, and picking a Custom Stage icon that's doesn't have a supporting custom stage.  It could be a result of a code in the .gct file that would freeze the game (only if you have any codes on).



Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: Rina-chan on June 17, 2011, 04:30:32 PM
I don't have any codes...I didn't edit anything at all except for the sound file :(


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: Reaver Ind. on June 18, 2011, 04:15:19 PM
I wouldn't know how to fix something like that.  I did everything there was to do inserting them in and making a hex pack.  I don't know why your getting random freezes.  I wish I knew a little bit more about this, maybe Jaklub may know something about this.

The sound effects are slow for a couple of reasons this time around, one reason is that I need to schedule for more classes for video game character 3d modeling and the other was to apply for part time somewhere.  Normally you would only need just two interviews, one to tell about yourself and the second is to get the boss approval.

For me it called for three interviews and the run-a-round just to get a job.  Apparently gas is a big issue and in the end they only wanted someone with experience and not waste time training someone new with no prior work experience, literally wasting my time when they could have just said so.  So I was practically in a slump since this was one of the first interviews I got from the 60 I sent to various places that actually called me in. (http://i102.photobucket.com/albums/m90/shinlung/sorry.gif)

Edit: Good lord!?  What the in the world only god knows is going on in the vault?  It's the age of the Shadows again!


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: Rina-chan on June 19, 2011, 05:33:53 PM
Thanks for your input~ I think it's some kind of problem with Riivolution, not the sounds. Because I've seen other people have certain stages freeze for them (found out it's Delfino, Yoshi's, and Spear Pillar for me) and all they added was texture hacks.


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: ThatDude on June 19, 2011, 06:04:48 PM
Just letting you know, your "Sonic Free Riders - Sonic 4-24-11 NTSC-U" is down... I looked through the past few pages and nobody seems to have told you yet.

Nice work on these though :)


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: Reaver Ind. on June 19, 2011, 07:39:38 PM
Okay I'm on it.

Edit: I fix the link.  Taken down for copyright infringement, so I changed the file name to "Sonic Craig Smith" to see how long it will take them to take it back down again.  But nothing else was taken down but Sonic's new Roger Craig Smith's voice mod.  Oh and thankyou ThatDude :).


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: dpgthirteen on June 21, 2011, 07:19:03 PM
Nice job on sonic. I was laughing the entire match with his voice. I just cant take the voice serious, lol


Title: Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX
Post by: Reaver Ind. on June 21, 2011, 08:58:45 PM
Thanks but real credit goes to kwrk85, I only supplied a few voice samples to him.  I had to concentrate on my previous class finals so I gave ownership of the project to him.  He got most of the sounds that I couldn't find like attacks and damages, the important things.  I was kind of wondering about the project since I didn't hear anything, I do love surprises :af:.  Now everyone has a voice to match the classic Sonic from KTH's vault.

Edit: I just want to clarify something about the Roy voice, only the voices that seem to be duplicated will be replaced with voice clips that are not.  I could get close to copying Melee, but only close.  The only way for all voices to be heard would need to be PSA modding, which I is not my area.  So Thany on the smashboards will be resigning the ids so that they will all play in the Roy moveset.  Then hopefully it will all be placed in a single zip or rar file for download.

Edit edit: Roy info in the OP, a small hex pack for Ness, requested dat files for ROB to work on Sephiroth, going to extract sfx from Mario Super Sluggers, and Juggling all of that with my next set of college classes.  One is 3D modeling with Maya 2011 (Web class) and one is developing video game story and character (Hybrid).


Title: Re: Raijinmaru's SFX and junk -6/27/11- See special notice in OP for Roy stuff....
Post by: dpgthirteen on June 27, 2011, 12:04:18 PM
Sounds good. I like the ness pack it's awesome! Can't wait to see progress on Bowser Jr.


Title: Re: Raijinmaru's SFX and junk -6/29/11- Things suddenly came up again or Roy....
Post by: Reaver Ind. on June 30, 2011, 07:43:55 AM
I ran into some trouble with Mario Super Sluggers, so instead I went to The Sounds Resource, and downloaded the voice clips of Bowser Jr.  I then found several other voice packs that can be used for future potential sfx hacks.  It's not written in stone as of yet but, I'm somewhat intrested in Daisy, Birdo, Bowser, Yoshi, and probably Rosalina but her voice seems meh to me.  Bowser Jr hacks will have a proper voice hack, Daisy might, and Bowser himself will speak some english instead of roars.  If only I could get King Dedede to do the same.... (http://i102.photobucket.com/albums/m90/shinlung/crafty.gif)


Title: Re: Raijinmaru's SFX and junk -6/30/11- More for Roy and new discoveries!
Post by: dpgthirteen on June 30, 2011, 08:36:35 AM
That is awesome new!


Title: Re: Raijinmaru's SFX and junk -6/30/11- More for Roy and new discoveries!
Post by: Infernape on June 30, 2011, 03:51:30 PM
What's The Roy News! :D


Title: Re: Raijinmaru's SFX and junk -6/30/11- More for Roy and new discoveries!
Post by: Reaver Ind. on June 30, 2011, 05:57:11 PM
Some volume tune ups and Flare Blade sfx editing and that's pretty much it.


Title: Re: Raijinmaru's SFX and junk -6/30/11- More for Roy and new discoveries!
Post by: Infernape on June 30, 2011, 05:58:27 PM
Cool :D


Title: Re: Raijinmaru's SFX and junk -6/30/11- More for Roy and new discoveries!
Post by: Reaver Ind. on June 30, 2011, 06:01:55 PM
Remember, its going through Thany's moveset stuffs, so you need that to work with this.  This goes out to whom ever is interested in downloading it.


Title: Re: Raijinmaru's SFX and junk -6/30/11- More for Roy and new discoveries!
Post by: Infernape on June 30, 2011, 06:21:26 PM
Umm ok So i will work on that then i will give it to thany


Title: Re: Raijinmaru's SFX and junk -6/30/11- More for Roy and new discoveries!
Post by: dpgthirteen on July 01, 2011, 09:27:16 PM
So how goes bowser jr?


Title: Re: Raijinmaru's SFX and junk -6/30/11- More for Roy and new discoveries!
Post by: Mr.Misfortune on July 02, 2011, 04:21:27 AM
Raijinmaru, would it be possible for you to do baby mario over mario for an SFX replacement?


Title: Re: Raijinmaru's SFX and junk -6/30/11- More for Roy and new discoveries!
Post by: Reaver Ind. on July 02, 2011, 04:28:17 PM
Bowser Jr is coming together, I just needed to do my homework before next so that took up sometime.  I started replacing his voice from the bottom-up this time around in the sound.brsar file.

@Mr.Misfortune: Right now, I'm going to get the list of sfx stuff gone so that I wont constantly take request and end up not doing them until a month has past.  So I will close request, finish what I got now, then reopen it.


Title: Re: Raijinmaru's SFX and junk -7/2/11- Requests closed for now.
Post by: Infernape on July 02, 2011, 05:10:01 PM
Hey Raijin Just a question could u get more sounds of roy i was trying to but when i put it to my smashbros_sound it plays it horrible! i have it all here http://www.mediafire.com/?r567fm2aay8ib0c u will have to cut the sound


Title: Re: Raijinmaru's SFX and junk -7/2/11- Requests closed for now.
Post by: Reaver Ind. on July 02, 2011, 07:25:50 PM
http://www.mediafire.com/?81876yhu9l4uexi

This should have Roy's sound files already cut and ready

http://www.spriters-resource.com/community/showthread.php?tid=16063

This is the complete forum with the voice clips of melee since I know this zip file doesn't have the Japanese crowd sounds.


Title: Re: Raijinmaru's SFX and junk -7/3/11-Bowser Jr released.
Post by: Infernape on July 03, 2011, 07:35:30 AM
yeah i have try that ones but when i put it into my smashbros_sound it plays it horrible


Title: Re: Raijinmaru's SFX and junk -7/3/11-Bowser Jr released.
Post by: Reaver Ind. on July 03, 2011, 08:02:24 AM
That's probably because the frequency is not set to the appropriate settings.  Not to mention some of the wavs wont actually play normally without them cutting off at the end unless you use the frequency divide to make them longer.


Title: Re: Raijinmaru's SFX and junk -7/3/11-Bowser Jr released.
Post by: Infernape on July 03, 2011, 08:41:30 AM
Same to me i try to put roy sfx and...
It sounds like he's giant XD.

soo what can i doo?

EDIT: NVM i just see the frequecy in audacity and now it play it perfect anyway thanks for helping me :D


Title: Re: Raijinmaru's SFX and junk -7/3/11-Bowser Jr released.
Post by: dpgthirteen on July 04, 2011, 07:28:57 AM
Great job with Jr! I love it ;D


Title: Re: Raijinmaru's SFX and junk -7/3/11-Bowser Jr released.
Post by: Reaver Ind. on July 04, 2011, 08:39:30 AM
Your welcome.:af:  And with Bowser Jr's voice placed on Bowser, I can actually give Bowser his voice from Mario Kart Wii as well.  But after I get the other stuff done.  Ganon-Duke finished and released!  For those who played Tales of Vesperia and fought Duke Pantarei, then good job and Ganon now has his voice.  My brother chose this because we both thought that it fight Ganon if he ever had a voice, besides sounding like he's clearing his throat.

Edit: Ganon's voice is too low and will need to be fixed

unrelated Edit: Seeing ssbbtailsfan's Rockman Volnutt sfx hack on the Vault, it got me thinking.  What if I could get some English voice clips of (ENGLISH) Megaman Trigger from Megaman Legends?  Well it turns out, that task was easier said than done.  I could not extract any of his voice clips, no matter how hard I looked.  So I went to youtube to see if I could get some sort of clips, no good.  So here is my idea, I can't do it, but who here thinks they can match the english voice actor of Megaman Legends, and make English translated voice clips of Rockman Volnutt?

related Edit: Ganon fixed again.


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: dpgthirteen on July 04, 2011, 01:38:39 PM
I am loving the bowser jr voice but there is one issue. The sound he makes when jumping is very low. Is there a way to make it louder? And his ground death scream.


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Reaver Ind. on July 04, 2011, 02:17:49 PM
Jumping and missfoot volume problems?  I can fix that.


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: dpgthirteen on July 04, 2011, 02:23:35 PM
Jumping and missfoot volume problems?  I can fix that.
Awesome, but the other sound i am talking about is when you are just killed regularly. liked thrown to the side or spiked to the bottom.


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Reaver Ind. on July 04, 2011, 03:35:07 PM
I know, out of bound deaths and pit deaths are called Missfoot in the sound.brsar.  So I have already up the volume on them.  Once I upload the new stuff, that'll hopefully fix them.

Edit: Update uploaded.


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Pervyman Trigger on July 04, 2011, 09:38:37 PM
hey dude, may I ask of a favor from you :kdance: well not a favor, more of a few questions regarding sound hacking :nazo: I've been looking though the forms but all I can find is MUSIC hacking, and I was wondering if I could get a few pointers words doing this crap :af:


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Reaver Ind. on July 04, 2011, 09:56:40 PM
Have you tried Jaklub's thread on how to use Sawndz? 
http://forums.kc-mm.com/index.php?topic=24339.0

This is a great place to start, but if you already know this then just tell me exactly what your having trouble understanding.  I know you've been working on the Zero over Link stuff for a while so I'll be willing to help you understand.  I heard that the Generate sound button in Sawndz is an easier way instead of the major editing hassle, but I can't seem to use it without errors.

So I practically do the edits myself.  So what seems to be the problem, hopefully I can change your view of this being crap to a wonderful process of using risky material without consent.


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Pervyman Trigger on July 04, 2011, 10:12:08 PM
So what seems to be the problem, hopefully I can change your view of this being crap to a wonderful process of using risky material without consent.

First off, nice :af:
Second off, I do know how to use sawndz ;D
Third... off? :o I don't really think it's crap, and zeros repeating sounds have made me lol time and again :af2:
Fourth. Off.... :o okay now this is just sounding ridicules, I view anything that requires "EFFORT" crap.
Fifth off, okay I'm going to stop doing that. *facepalm* It's not that I need pointers towards sawndz, but towards sound hacking in general. Basically everything BUT putting sounds into brawl, like dealing with those quiet sounds I jsut can't seem to louden :'( and well, figuring out what sounds goes to what animation. I downloaded the thing that should tell me what's what, but I can't seem to figure out what each thing means, I mean I think his off top jump is labeled as Attack_1 or something and his other dying sound as attack_3 and then theirs just attack and sounds like a normal attack, but then nothing else has attack on it :-\ and thanks for taking the time to help little ol me out ^_~


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Reaver Ind. on July 04, 2011, 10:32:02 PM
I feel the same way with Ganon and Bowser, and that's because I started from top to bottom.  So I reversed the order in which I started, bottom to top, I dealt with his win quotes to his swim sound effect and straight to his damage sound effects.  I also have a standard PSA of *character of choice*, using ssbbtailsfan's SFX ID txt files, then I find the voice clips I want to fit in the sound.brsar.

But I will sometimes use a smaller wav clip that wont go extremely over, where it will sound like spoot in a knapsack.  A standard moveset to preview in brawl box will give you a visual on where the sound will play.  There will be sounds that will be randomly generated for moves, so those really don't matter except being short and sweet.

I know this method is exhausting but you will get a broad idea on where your sound will play.  Sometimes the sounds I add don't quite fit in certain areas too, so that's when revisions come to play.  I'll stop here to answer replies.


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Pervyman Trigger on July 04, 2011, 10:40:47 PM
ah whaot @-@ Oh heres an idea, speak to me like I'm three :af: , no seriously do it, I'm bad at understand things. And I didn't not see an answer to my problems :kdance: just a very good strategy. Also, if you happen to know, some sounds sound :o like they would better fit differnt moves, is there a way to modify the sound an attack uses like lets say, make his A attack use his Jump sound? (Couldn't think of an example at the moment :notimp: )


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Reaver Ind. on July 04, 2011, 11:36:43 PM
Well I apologize for going off track, but as for an "A attack using the Jump sound", some simple editing in either audacity or Goldwave can help sound effects like that with the right frequency and volume.  an example would be one of Ganon-Dukes sounds, his Jump sounds would not normally fit in an attack sound unless edited.  If not edited then it would cut off and sound like a giant.


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Pervyman Trigger on July 04, 2011, 11:44:46 PM
Well I apologize for going off track, but as for an "A attack using the Jump sound", some simple editing in either audacity or Goldwave can help sound effects like that with the right frequency and volume.  an example would be one of Ganon-Dukes sounds, his Jump sounds would not normally fit in an attack sound unless edited.  If not edited then it would cut off and sound like a giant.

ehg, I could never get that longer sound stuff to work, I always seemed to be doing something wrong. So atm what's the longest sawndz can support? Like would I ge able to put the "This'll be over in a nano" secound over one of links taunt sounds, which are basicly HEAH! HIII!!! TOW!!!!!!


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Reaver Ind. on July 05, 2011, 01:22:50 AM
It's possible but the sound will sound really bad like the Wiimote sound but lower quality.  It wont sound good at all since the original sfx was short to begin with.


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: dpgthirteen on July 05, 2011, 06:51:31 AM
Is that what happened to Jr? Because all his sfx sound good but when he jumps the sound he makes still sound low and odd.


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Reaver Ind. on July 05, 2011, 07:29:17 AM
weird, I changed his volume.  I'll work on it some more after I get back from classes today. 10:00AM - 11:50AM.  Any time after I'll be back.


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Pervyman Trigger on July 05, 2011, 09:09:20 AM
It's possible but the sound will sound really bad like the Wiimote sound but lower quality.  It wont sound good at all since the original sfx was short to begin with.

So about how much longer can it be while still retaining good quailty


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Reaver Ind. on July 05, 2011, 10:59:31 AM
Jaklub has a preview of Sawndz 0.08 in his thread, So give some time and we can all have excellent quality sound hacks.  There's some hacks of mine that needs a touch up, and this comes out then I'll blaze through Roy and try to get several other stuff done.


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Pervyman Trigger on July 05, 2011, 11:27:26 AM
So basically, start on the short sounds, and wait for the new sawndz for the longer sounds?


Title: Re: Raijinmaru's SFX and junk -7/4/11-Ganon Duke released! Happy 4th peoples!
Post by: Reaver Ind. on July 05, 2011, 07:29:52 PM
There are some voices that actually can hold that phrase using the Sawndz right now, but it will probably take over the on of his longer strained out battle cries.  And from what I seen in his PSA file, the SFX ID, and the sound.brsar file, is that you will have him saying that for a win taunt unless you alter the Zero PSA.  He will say "This'll be over in a nano second" for a victory taunt, and it'll seem awkward since it will actually be over yet he will make it sound like it will continue.


Title: Re: Raijinmaru's SFX and junk -7/5/11- Engilsh Megaman Legends sfx hack ideas
Post by: Pervyman Trigger on July 05, 2011, 09:29:21 PM
There are some voices that actually can hold that phrase using the Sawndz right now, but it will probably take over the on of his longer strained out battle cries.  And from what I seen in his PSA file, the SFX ID, and the sound.brsar file, is that you will have him saying that for a win taunt unless you alter the Zero PSA.  He will say "This'll be over in a nano second" for a victory taunt, and it'll seem awkward since it will actually be over yet he will make it sound like it will continue.

for his win taunt I was thinking "I don't take lecture from LOSERS!!"


Title: Re: Raijinmaru's SFX and junk -7/5/11- Engilsh Megaman Legends sfx hack ideas
Post by: Reaver Ind. on July 05, 2011, 10:00:23 PM
There are a couple of sounds that are like 80 milliseconds that could be used for the longer phrases, but they will need to be extended since it may go over.


Title: Re: Raijinmaru's SFX and junk -7/5/11- Engilsh Megaman Legends sfx hack ideas
Post by: Pervyman Trigger on July 05, 2011, 10:11:32 PM
There are a couple of sounds that are like 80 milliseconds that could be used for the longer phrases, but they will need to be extended since it may go over.

Well all in all I'm defiantly not going to be able to do this on my own. I'll be going to you for help alot, you mine as well become a full on member in this for the moment (not as in working on it, but as a supporter), as I will need someone to teach me ^_^

EDIT: Did you try the original games for the Volnutt SFX? Cuse I have both the games if that would work


Title: Re: Raijinmaru's SFX and junk -7/5/11- Engilsh Megaman Legends sfx hack ideas
Post by: Reaver Ind. on July 05, 2011, 10:48:05 PM
I tried, but I wasn't able to locate where the voices were at all.  I don't care much for Megaman's voice for the second game, it sounded like Sailor Jupiter's english dub voice from Sailor Moon.  The first one actually had a male voice actor, which is the one I want but can't get.


Title: Re: Raijinmaru's SFX and junk -7/5/11- Engilsh Megaman Legends sfx hack ideas
Post by: Pervyman Trigger on July 05, 2011, 10:53:06 PM
I tried, but I wasn't able to locate where the voices were at all.  I don't care much for Megaman's voice for the second game, it sounded like Sailor Jupiter's english dub voice from Sailor Moon.  The first one actually had a male voice actor, which is the one I want but can't get.

Ah yes, Megaman's infamous reverse puberty. Did you know he was voiced by the actor who did Amiela(The mayor) in the frist game o-o

EDIT: GREAT IDEA! Just came to me. Instead of a taunt being "This'll be over in a nano secound" I should make that what he says when using the final smash o-o


Title: Re: Raijinmaru's SFX and junk -7/5/11- Engilsh Megaman Legends sfx hack ideas
Post by: Reaver Ind. on July 05, 2011, 11:18:29 PM
I had no idea that they used her.  I still wonder why they just got rid of the first voice actor?  I wonder who their gonna get for the third game whenever it comes over to the U.S?


Title: Re: Raijinmaru's SFX and junk -7/5/11- Engilsh Megaman Legends sfx hack ideas
Post by: Pervyman Trigger on July 05, 2011, 11:27:59 PM
Hopefully a male, one who hit puberty, and one that actully maches Volnutt. LIKE DA FIRST ACTOR!!!!!! :rage:
Anyway back onto sound hacking. With PSA I can put any sound over any action right? Say I wanted his side be to say charge while he charged, and say shot when he shoots. I could jsut put the two over any sound and make those his attack sounds right? This'll work quiet well now that I know that :af:


Title: Re: Raijinmaru's SFX and junk -7/5/11- Engilsh Megaman Legends sfx hack ideas
Post by: Reaver Ind. on July 08, 2011, 05:22:13 PM
For those who were wondering why the Roy download was down, I forgot to change it when I was doing homework (yes I'm blaming the homework for this).  I changed it but the main thing is is that this still not quite ready until a proper PSA rearranges the sfx for Roy.

So if there is any reports, I'll just remove myself since I kind of been stating already that it was for Thany's Roy moveset and PSA and that stuff.


Title: Re: Raijinmaru's SFX and junk -7/5/11- Engilsh Megaman Legends sfx hack ideas
Post by: Infernape on July 08, 2011, 05:38:32 PM
Adding To My Smashbros_sound!

EDIT: Wheres the hex pac? xD


Title: Re: Raijinmaru's SFX and junk -7/5/11- Engilsh Megaman Legends sfx hack ideas
Post by: Reaver Ind. on July 08, 2011, 05:54:05 PM
aw damn it.  Let me fix this: http://www.mediafire.com/?v4fg2v5ramuk9

Edit: starting some new stuff, ending some stuff, working on some stuff and requesting for some stuff for other stuff to be finished......... stuff.


Title: Re: Raijinmaru's SFX and junk -7/13/11-
Post by: Infernape on July 13, 2011, 01:09:42 PM
Hey Raijinmaru For Roy SFX U Should search for the wave when he jumps remember roy said something when he jump


Title: Re: Raijinmaru's SFX and junk -7/13/11-
Post by: Reaver Ind. on July 13, 2011, 01:17:34 PM
What do you mean?  I have already got his jump sound effect he makes.  All I have to do now is up the volume on his taunt I gave him and a edited announcer call from the JAP sound file where the Announcer says "Battle Royal", Thany requested the "Roy" part but it may have been to quiet for her.

Edit: dude everytime I see your name in the thread you seem to be always in Warned status.  What the heck?


Title: Re: Raijinmaru's SFX and junk -7/13/11-
Post by: Infernape on July 13, 2011, 01:22:28 PM
What do you mean?  I have already got his jump sound effect he makes.  All I have to do now is up the volume on his taunt I gave him and a edited announcer call from the JAP sound file where the Announcer says "Battle Royal", Thany requested the "Roy" part but it may have been to quiet for her.

Really? But When I Jump It Dosent Said Nothing...


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 13, 2011, 02:04:52 PM
You shouldn't have no sound for your jumps.  I checked mine and it seems to be alright.  Check in your sound file, see if there is a mistake or something.  Remember to back up your work or you'll lose it.


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Infernape on July 13, 2011, 03:04:56 PM
You shouldn't have no sound for your jumps.  I checked mine and it seems to be alright.  Check in your sound file, see if there is a mistake or something.  Remember to back up your work or you'll lose it.


Well I'll Check now also i have replace kirby voice when he absorbs his move's
Melee Roy Sound Effect For Kirby
http://www.mediafire.com/?pw131cczonav5dl


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 13, 2011, 05:12:42 PM
All right I'll check it out.  And thanks to kwrk85, I won't have to do a Daisy hack.  I can move on to Bowser or Birdo.


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Infernape on July 13, 2011, 05:32:45 PM
All right I'll check it out.  And thanks to kwrk85, I won't have to do a Daisy hack.  I can move on to Bowser or Birdo.

Lol xD Also you can add it to the Roy hex pack UPDATE 7-1-11


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 13, 2011, 06:00:56 PM
I updated it, so now its called marth roy THANY, something like that.  I'll slip the file in the file and upload it.

http://www.mediafire.com/?sa9n6llsl85zzzd


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Infernape on July 13, 2011, 08:10:06 PM
I updated it, so now its called marth roy THANY, something like that.  I'll slip the file in the file and upload it.

[url]http://www.mediafire.com/?sa9n6llsl85zzzd[/url]


Cool :D

EDIT: For what are Wave28 And Wave22???


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 13, 2011, 08:11:53 PM
wave 28 is the jump voice clip, and wave 22 was a damage voice clip changed to the voice clip of the Flare Blade after being charged.  I really need Thany or somebody to edit the ID's in the PSA to fix up the sounds that the sound hack uses. 

since she requested them, I'm actually waiting for her to do it since I don't know how to work a PSA.  But I've been going back and forth on this for weeks trying to get it "Melee perfect".  You can tell I'm getting irritated by this project alone.  I can't imagine how this will turn out when I do the same for Ike-Roy.


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Infernape on July 13, 2011, 08:14:28 PM
wave 28 is the jump voice clip, and wave 22 was a damage voice clip changed to the voice clip of the Flare Blade after being charged.  I really need Thany or somebody to edit the ID's in the PSA to fix up the sounds that the sound hack uses.  

since she requested them, I'm actually waiting for her to do it since I don't know how to work a PSA.  But I've been going back and forth on this for weeks trying to get it "Melee perfect".  You can tell I'm getting irritated by this project alone.  I can't imagine how this will turn out when I do the same for Ike-Roy.

Well Im Helping Thany Too So I Will Tell Her To Modify That
Also She modify the dodge voice clip


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 13, 2011, 09:32:37 PM
Yeah I know, you worked on alot of animations for Roy.  Any help is actually welcomed now.  I'm getting tired.

Edit: Thany just told me that the sounds are complete so I now will call it 100%.  There may be updates to it like every other, but I'm labeling it as done for now. ;D  She also said she will post in the OP for smashboards so I need to get back with her if I can post it in the vault, well whenever the whole Roy hack is made into a giant pack.


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Infernape on July 15, 2011, 07:21:58 PM
Also There's A Little Mistake You Put Wave19 In Wave21 When Wave21 Has To Be In Wave19 And Wave19 Has To Be In Wave  xD

In Wave19 Has To Be This One: http://www.mediafire.com/?a0juy3izpjre1yx
And In Wave21: http://www.mediafire.com/?ans9o53tz4ru99c


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 16, 2011, 12:55:11 AM
Since the wave19 you posted is already in there, I won''t need it, but the wave21 I can use for either wave 23 or wave31 and then change them during the PSA editing.


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Infernape on July 16, 2011, 09:19:48 AM
Since the wave19 you posted is already in there, I won''t need it, but the wave21 I can use for either wave 23 or wave31 and then change them during the PSA editing.

Ummm OK Well Finally Thany Is Back :D
So I Think Roy PSA Will Be Over Soon...


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 16, 2011, 09:47:50 AM
That's good to hear.  I can put my complete concentration on my work now....  By work I mean actual work that's important, like homework for next week.  It's about time I do this, so I won't be on for a while. 


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: xZedkiel on July 23, 2011, 12:17:32 AM
Rai, I have a question. Would you mind making a sound pack for E-123 Omega over Ike? I have a model port that is being worked on, but this doesn't need to be done yet. Like way later on near a Final Release. If you're not up to it, it's all fine.


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 23, 2011, 01:52:14 AM
I'll go through the Sonic Heroes stuff for Omega since I wouldn't be able to use the Sonic Colors voices since he doesn't really say alot.  I'm hoping he has enough. Sonic Heroes or Sonic 06? 


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: xZedkiel on July 23, 2011, 03:27:22 AM
I'll go through the Sonic Heroes stuff for Omega since I wouldn't be able to use the Sonic Colors voices since he doesn't really say alot.  I'm hoping he has enough. Sonic Heroes or Sonic 06? 
I'd prefer his Heroes voice, but if all you can get is his '06 voice that's fine. I'm currently trying to animate him, I'll add you to the page and as a collab at release ^_^ thanks so much!


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Pervyman Trigger on July 23, 2011, 08:43:31 AM
Oh hey rai er Kyu, guess what. I found a guy with all the MML sound files, granted there clips and have some background noise that would need to be removed, but they'll work none the less :af:


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 23, 2011, 09:03:12 AM
That's awesome, was the persons name omegasigma?  Because I went through your Legends Brawl thread and saw that he had both voices from Legends 1 and 2.  I asked him about the program he used to get it and tested it out on one of my games.

Edit: I wonder if that giant robot in Brawl is vertexable?  I know I wont be able to vertex him, but if it was possible, it could make a great mech suit for tron, or even the mech suits from the X series.


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Pervyman Trigger on July 23, 2011, 09:26:29 AM
That's awesome, was the persons name omegasigma?  Because I went through your Legends Brawl thread and saw that he had both voices from Legends 1 and 2.  I asked him about the program he used to get it and tested it out on one of my games.

Edit: I wonder if that giant robot in Brawl is vertexable?  I know I wont be able to vertex him, but if it was possible, it could make a great mech suit for tron, or even the mech suits from the X series.

Giant robot? Anyway if something could be vertexed into trons mech(Forgot how to spell it) that would be awesome for what I'm working on. And omegasigma is who I'm talking about


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: KTH on July 23, 2011, 09:40:40 AM
Hey dude, can you do Roy voice over Ike plz?


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 23, 2011, 09:47:45 AM
The giant robot boss in the SSE in brawl.  I've seen several textures and I think there was a vertex of it but not quite sure how they did it though.  If I can figure out how to resize it, then I can get back to you on that, I also want to use it for Vile.  And I might be able to quiet the additional sound effects for Mr. Hippopotamus.  Even the Jaleel White Sonic hack turned out perfectly even with additional sounds.  If I do get to use them, I'll thank and credit ya'll for the the help.

@KTH (during my post submission lol): It shouldn't be to hard, since I have the sounds done for Marth.  It'll probably take a little bit longer if I'm going to do the samething I did with Thany's sound hack she requested.  But to get the file out there, I'll probably just replace what I can and what will sound right with no major shuffling of SFX ID's in the PSA idk.  (in short) I have the sounds, I can do it :).


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: KTH on July 23, 2011, 09:58:57 AM
I got the file if you want.


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 23, 2011, 10:17:55 AM
Sure alright, were you using Thany's moveset?


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Infernape on July 23, 2011, 10:19:14 AM
Sure alright, were you using Thany's moveset?

Yes he is using thany psa (I Think xD )


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: xZedkiel on July 23, 2011, 10:26:15 AM
Yeah, I listened to his 06 voice compared to his Heroes voice... Heroes was waaaaay better Rai. lol So far I've got all his waits done.


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 23, 2011, 10:35:35 AM
@xZedkiel: thats good to know.  I'll have to get them from my hard drive and sort them out.

@SlayerRoy101: Okay, does the PSA contain the SFX ID's of marths moves or are they still Ikes SFX ID's in the moveset?  I'm asking this because of the Ike using marth sound back code.


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Infernape on July 23, 2011, 10:39:28 AM
@xZedkiel: thats good to know.  I'll have to get them from my hard drive and sort them out.

@SlayerRoy101: Okay, does the PSA contain the SFX ID's of marths moves or are they still Ikes SFX ID's in the moveset?  I'm asking this because of the Ike using marth sound back code.

(Infernape99)
Contains The SFX ID Of Marth But Thany Has Make A FitIke For Ike KTH Here: http://www.mediafire.com/?8qkahtt455g56as
Also For Ness,Jiggly,Yoshi,Ike,R.OB And Obiously For Marth xD


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 23, 2011, 10:47:53 AM
Okay.  I'll get on it.  I'll test it out and write down what I need to replace.  But right now I need to stop procrastinating on homework and actually do it.  The summer is suppose to be enjoyed, ya can't enjoy killer heat waves.  And lets not forget how hard it is to focus in this sweltering heat too.  I'll get some progress in today.


Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: KTH on July 23, 2011, 11:12:25 AM
http://www.sounds-resource.com/other_systems/ssbm/sheet/432

Sounds of Roy.

Them videos can help you for add Roy Sound :

http://www.youtube.com/watch?v=TRS8PY-HtPA

http://www.youtube.com/watch?v=FXmbuQDuAlY&feature=related



Title: Re: Raijinmaru's SFX and junk -7/13/11- 2nd Wave: new, canceled, wips, and wishes.
Post by: Reaver Ind. on July 23, 2011, 07:12:06 PM
Sawndz 0.1.  This may call for a overhall on some of my earlier works or my recent stuff, Progress 30% for Roy Ike.  I had to do somethings earlier today and I got it to 50%, but since sawndz 0.1 came out it dropped back down to 30%.  For a good cause that is, so the sound effects should be better too.

I will also be working on Tails more when I'm done going through a 3D modeling program called Maya 2011 for my class work, then I will get what I can for sfx hacks for Brawl and then quickly get my video game story concept writing assignment done.

Edit: any new sfx hack from this day forward will be using the Sawndz 0.1 method with easy injecting .sawnd files.  All other previous hacks are still in their old form and I feel like a tired lazy ass to update them (lol for I'am a sloth!).  Also I'll include a wiimote sound for them.


Title: Re: Raijinmaru's SFX and junk -7/27/11- Roy-Ike sfx insertion
Post by: Reaver Ind. on July 27, 2011, 09:48:20 PM
Sorry to double post but.....  I pretty much inserted the voice clips for Roy over Ike.  Whats left now is the sword slashes and the other sfx from marth.  The sound resources Roy download lacks alot of clips, so I ripped a youtube video for the sound clips.  The fitIke.pac needs to be edited to use the new sound effects, this will take a while if I'm doing it.

Edit: I have most if not all voices replaced for Ike/Roy.  I might have forgotten something.  But use this edited Ike.pac file and the new .sawnd file with the SAWNDZ 0.11, and insert the hex stuff in the file name in "Group ID" and press the "insert .sawnd"  tell me what you think with feedback please.  Once your happy with it, I'll upload it to the vault.

http://www.mediafire.com/?v4fg2v5ramuk9

Edite: I didn't have the proper codes in, so thats a reason on why it froze on me.  I also didn't add in his final smash voice, one of his win taunts, his swim up and his meteor death or his out of bounds death cries ID'd in the Ike.pac.  I'll get to it sometime tomarrow.


Title: Re: Raijinmaru's SFX and junk -7/28/11- Roy-Ike sfx complete-ish, Page 19
Post by: Jaklub on July 29, 2011, 02:55:32 AM
Insert .sawnd doesn't require filling in anything.

just sayin'


Title: Re: Raijinmaru's SFX and junk -7/28/11- Roy-Ike sfx complete-ish, Page 19
Post by: Reaver Ind. on July 29, 2011, 03:32:45 AM
Oh.  Well alright then, thanks for the heads up.  Most sounds were re-inserted and fixed in the fitIke.pac thingy, the swim up uses a damage sound since he never had one and I needed something, some attacks got fixed. taunts fixed and final smash voices were fixed.  I'm still working on getting the charge sfx to work somehow.


Title: Re: Raijinmaru's SFX and junk -8/5/11- I took a break for school stuff, break over.
Post by: Double D. on August 11, 2011, 03:21:02 PM
Hey I used your Roy sound replacement, ran it through the newest Sawndz 0.11 and it worked, but in some of his attacks and sfx he/they sound high pitched...did I do something wrong?


Title: Re: Raijinmaru's SFX and junk -8/5/11- I took a break for school stuff, break over.
Post by: Double D. on August 11, 2011, 03:37:03 PM
Yo Kyubey I figured it out...I played your sounds thru Winamp and the ones I mentioned are actually RECORDED high pitch like that. I dunno if they were intentional but I just thought I'd point that out


Title: Re: Raijinmaru's SFX and junk -8/5/11- I took a break for school stuff, break over.
Post by: Reaver Ind. on August 11, 2011, 04:15:50 PM
The high pitched sounds are made for the frequency divide for the older Sawndz 0.072 version.  So it's technically not compatible with the newer versions.  I tried to send a PM, but it kept saying that couldn't find the user name of 'D.' for some reason.

Edit: Walugi uploaded to vault, also I am Raijinmaru, in case anyone was wondering.  I just wanted to become either Kyubey from Madoka, or Reaver from Fable II or III.  I chose Kyubey since he's that cute little [censored] of the puella magi madoka magica anime.


Title: Re: Raijinmaru's SFX and junk -8/11/11- What time is it!? Wrong! WALUIGI TIME!!
Post by: Double D. on August 11, 2011, 08:16:05 PM
I see :(.....are you going to make a set for the new Sawndz or are we gonna have to continue to use 0.72 for it?


Title: Re: Raijinmaru's SFX and junk -8/11/11- What time is it!? Wrong! WALUIGI TIME!!
Post by: Pervyman Trigger on August 11, 2011, 09:00:09 PM
Hey Kyu could I ask of a favor?


Title: Re: Raijinmaru's SFX and junk -8/11/11- What time is it!? Wrong! WALUIGI TIME!!
Post by: Reaver Ind. on August 11, 2011, 09:10:08 PM
@'D.': I will once I can get some of these request stuff done and when I finish my paper for next week.  I'll make sawnd files for all of the older sound hacks and may add few changes to some like Sonic, Estelle and L'Arc

@Pervyman Nitro: sure, what is it?

Edit: I think the Waluigi import may have the sounds muted because of the lack of a sfx hack for him.  You'll have to take that up with the people who made the PSA.


Title: Re: Raijinmaru's SFX and junk -8/11/11- What time is it!? Wrong! WALUIGI TIME!!
Post by: Pervyman Trigger on August 11, 2011, 09:15:41 PM
My computer died and went to haven, meaning my files for the zero SFX and anyway to work on them are gone. If I send you my notes on the matter(Were all the sounds go and such) Could you insert them?


Title: Re: Raijinmaru's SFX and junk -8/11/11- What time is it!? Wrong! WALUIGI TIME!!
Post by: Reaver Ind. on August 11, 2011, 09:30:01 PM
Yeah sure, I can make that work.  I'm really sorry that your computer died on you, I used to have old computer that died on me when I was really into the RPG maker programs and lost everything I made for a Sonic RPG game.  I can definitely help you out.


Title: Re: Raijinmaru's SFX and junk -8/11/11- What time is it!? Wrong! WALUIGI TIME!!
Post by: Pervyman Trigger on August 11, 2011, 09:36:31 PM
Great, but due to lack of time it'll have to wait a few weeks


Title: Re: Raijinmaru's SFX and junk -8/11/11- What time is it!? Wrong! WALUIGI TIME!!
Post by: Reaver Ind. on August 11, 2011, 09:42:13 PM
no problem, just get back to me when ever your ready.


Title: Re: Raijinmaru's SFX and junk -8/11/11- What time is it!? Wrong! WALUIGI TIME!!
Post by: Pervyman Trigger on August 11, 2011, 09:47:03 PM
All right but as a note, the sounds need to be edited in adequacy to have the right frequency and not kill the brasr. Also they need to be loudend. there barley able to be heard with the background music off


Title: Re: Raijinmaru's SFX and junk -8/11/11- What time is it!? Wrong! WALUIGI TIME!!
Post by: Reaver Ind. on August 11, 2011, 09:59:46 PM
That shouldn't be to hard.


Title: Re: Raijinmaru's SFX and junk -8/11/11- What time is it!? Wrong! WALUIGI TIME!!
Post by: Pervyman Trigger on August 11, 2011, 10:01:12 PM
Great. Thanks for this ^_^


Title: Re: Raijinmaru's SFX and junk -8/12/11- What time is it!? Wrong! BABY TIME!!
Post by: Double D. on August 12, 2011, 12:22:13 PM
Hey Kyubey in your Readme I seen that you said you didn't have a lot of sounds for Roy. Well it just so happens I found ALL of Roy's voice and sfx clips. I'll upload them and post a link here if you want them for your next updated release for the new Sawndz (which I hope is real, REAL soon lol) This will hopefully give you more sounds to use for Roy so you won't have to repeat sounds (unless truly necessary) Enjoy bro

http://www.fileden.com/files/2009/1/6/2255846/Roy.zip


Title: Re: Raijinmaru's SFX and junk -8/12/11- What time is it!? Wrong! BABY TIME!!
Post by: Reaver Ind. on August 12, 2011, 12:48:33 PM
Actually, I did have pretty much all of the voices for Roy.  I just never updated the one on the vault with the new additions I made to it with Thany and Infernape99.  I'll just get a sawnd version up of it right now.


Title: Re: Raijinmaru's SFX and junk -8/12/11- What time is it!? Wrong! BABY TIME!!
Post by: Double D. on August 12, 2011, 12:55:34 PM
Oh you're gonna upload the new version right now??


Title: Re: Raijinmaru's SFX and junk -8/12/11- What time is it!? Wrong! BABY TIME!!
Post by: Reaver Ind. on August 12, 2011, 01:29:23 PM
Bad news for baby mario, it appears his voice went over to where it will become completely silent.  I need to fix it, until then the download will be removed from the vault and on my mediafire account.

Edit: Baby Mario has been fixed and Roy has been updated with a new sawnd file for easy input.


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!!
Post by: Double D. on August 12, 2011, 04:02:18 PM
Hey your Roy sawndz are great but when he does certain moves his sword swipe sfx are delayed, i've compiled a list of things I seen that may need to be fixed

- **All of his attacks with the sword swipe sfx just sound weird, nothing like how they sound in Melee. This applies to everything down below**
- Up Smash sound is delayed
- Down Smash is delayed
- Forward Smash delayed
- Charge sound for Flare Blade sounds muffled at start up, followed by the accompanying "tingle" sfx for the charge itself is too low.

NOW, before you investigate...this whole thing could just be a misunderstanding. When I downloaded your file all I did was open Sawndz 0.11 and clicked "insert sawnd" and it added it to my BRSAR, in which I put it in the proper file on the SD and promptly put it into my wii to test it out. If I need to use a different version of Sawndz to mess with the frenquencies or what have you then please let me know here

Thanks for this and keep up the good work bro!


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Reaver Ind. on August 12, 2011, 04:13:54 PM
Yep, that's because of the previous sawndz, I can go through and edit them again especially the charge blade sound.  I just don't know how to get passed the loop originally has.  This is the same problem I'm having for the Ike version.  The delays may be parts that I didn't delete from the wav or the PSA it's self.  I'll look into it.


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Infernape on August 12, 2011, 04:23:12 PM
Hey Raijin! :D
I Have see u upload a nw sfx for roy, i made improve some sounds that sounds rare like Wave0 so take this ones and see if they work good:
http://www.mediafire.com/?s6e45ac7e0da7ya


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Double D. on August 12, 2011, 04:29:16 PM
Well im using Xattac's Roy since his moveset is like a 99% accurate portrayal of the original on Melee so that might have a little to do with it..

Also I agree with Infernape99, I don't think I heard these other sounds in your sfx, ESPECIALLY Wave22


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Reaver Ind. on August 12, 2011, 04:45:45 PM
Where is Xattac's thread?  I want test it out plus make something for it.  I'll add the new waves in for marth roy.

Edit: to anyone that thinks that they might be able to make free time, knows how to edit and use sawndz and knows how to PSA, I may need your help with the Roy over Ike sfx for the PSA.  The death sounds are mute and and I cannot seem to fully implement the charged flare blade sfx for Ike.


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Double D. on August 12, 2011, 04:54:13 PM
I apologize it wasn't Xattac's Roy. I can't remember whos it was but I'll post the Roy PSA im currently using..and shoutout to uh...WHOEVER this belongs to lol

http://www.fileden.com/files/2009/1/6/2255846/Smash%20Bros.%20Melee%20Roy.zip


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Infernape on August 12, 2011, 05:50:24 PM
Hey Raijin! :D
I Have see u upload a nw sfx for roy, i made improve some sounds that sounds rare like Wave0 so take this ones and see if they work good:
[url]http://www.mediafire.com/?s6e45ac7e0da7ya[/url]



Ignored?.... :p


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Double D. on August 12, 2011, 07:28:54 PM

Ignored?.... :p
Naw he didnt ignore you, he kinda responded to you inadventantly in my last post prior to this one by saying he'd add the new sounds


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Reaver Ind. on August 12, 2011, 07:58:51 PM
I didn't ignore anybody.  I implemented the new waves, except for "wave8" because that wave is silent and had no sound from the beginning.  I even check my un-modded sound pack, so I'm not quite sure where wave8 came from, but I'll put it over which ever it sounds like.

I also wanted to tackle some of the homework I needed to do for next week, then that itself drained me, then I went to take a break an fell asleep.  I still have more homework stuff I need to do until Sunday for one class and Monday for another, I'm only human.


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Double D. on August 12, 2011, 10:14:26 PM
I dunno you must have a faulty download because for me "wave8" plays...its Roy going "Houh!"..which I think is him when he's jumping. I really appreciate all you've done today, especially with the revisions I pointed out earlier so im in no means trying to pull you from your personal life. In Jaklub's thread I asked him to continue to make a sfx pack as well, because the way I see it having 2 wouldn't hurt..thanks for your work Kyubey!


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Reaver Ind. on August 12, 2011, 11:07:44 PM
hmmm.  I'm still not getting anything from Wave8, but wave28 has the "Houh!" sound.  Beacause I don't think you can change the waves that were silent to begin with.  And I totally agree with having two out there in the vault.


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Double D. on August 12, 2011, 11:21:02 PM
I understand bro..when is the next update gonna go live, if I might ask?


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Reaver Ind. on August 13, 2011, 12:32:11 AM
Hard to really say when, I'm doing Ike's Roy sfx as well and ID-ing them so they'll play in game.  I'll probably start doing this stuff now since my whole biological clock is all F'd up so I consider the day my sleeping time and the night to be my morning.  So probably you'll an update around 9ish in the morningish.

So being an Owl will allow me to make more progress in any hacks I have planned in the OP.  The really bad pun were intended and face palms are mandatory.  Do it now! :>.>: joking, only joking lol. 


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Double D. on August 13, 2011, 12:34:30 AM
Ahhh great action, i'll be looking forward to it!  :happy:


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Reaver Ind. on August 13, 2011, 11:03:50 AM
I completely burned out of energy around 7 and actually went to sleep, only doing this half wake.  I got alot of his normal sword swings done and his charge blade is like 7sec long and that would break marths sounds to the point of mute.  So there's a problem now.


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Double D. on August 13, 2011, 01:35:49 PM
Aw man that sucks  :(....I wish I could help but I know absolutely nothing about making Sawndz...


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Reaver Ind. on August 13, 2011, 02:16:48 PM
Well I'm partially awake now but I accidentally made an error taking over the silent sounds and had to start over for Roy.  Didn't have to do alot of work because I had made that sawnd file and the other sounds were just sword swings and his charge flare blade.  I have both done for Ike and Marth but I need to fix up Ike's pac file so they can read the sounds.


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Double D. on August 13, 2011, 02:42:50 PM
Sounds like you're really putting a lot of effort into this...if I had a bag of cookies every last one of them would be yours  ;D


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Double D. on August 13, 2011, 10:20:12 PM
Hey Kyubey hows the progress on Roy over Marth sfx coming?


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Reaver Ind. on August 14, 2011, 12:58:22 AM
Some of the looping sound effects kind of got in the way when doing his modifications, Jaklub taught me how to use the base wave box to remove the looping.

By checking the box and using a wave ID of a sound that doesn't loop, I was able to remove the loop effect altogether.  This helped alot for Ike-Roy.  And I'm doing both of them at the same time so they'll probably be released at the same time.

I removed the delays and fixed the sound effects for Roy so he's done, I'll just release it with Ike-Roy.  This is a headache upon headaches, so the Ike-Roy & Marth-Roy would only be the only multiple port sfx hack I'll do as a request.  I wont touch the ness or yoshi etc.  People will have to find their fix somewhere else.


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Double D. on August 14, 2011, 01:46:55 AM
I totally understand, and greatly appreciate the time and effort you are giving into fixing the Marth-Roy sfx


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Thany on August 14, 2011, 12:20:23 PM
Wow, after reading over the last few posts it really seems like you've burned yourself out with this...You should probably take a little break for a bit.

...But I have a couple of small questions, though.

1. How do I use the Sawnd file that you recently released on the vault?

2. For inserting sounds, you need to have a corresponding .dat file. Where can I obtain these? (Can they be extracted via Sawndz? I'm interested in doing SFX edits for a few other characters, but I don't know where to find these...)

3. Erm...Just a teeny tiny little suggestion that you don't have to do right away, or maybe I could do it if it's not so hard, but...
Previously, Roy's Audio clip 16(From his voice sounds) is currently the "EEEGYUH!" used for an un-charged Flare Blade, and I was wondering if that could be made back into a damage voice clip? I was thinking of swapping it for this clip;
http://www.mediafire.com/?3kcy7b876cegwyx (http://www.mediafire.com/?3kcy7b876cegwyx)

Also, the "EEEGYUH!" clip I would like to have replace either Audio 34 which is 72 seconds long, or Audio 35 whihc is 81 seconds long. These are both nearly identical sounds of the swipe his Up B makes(These are from his other SFX category, the ones that aren't voices)

Would that just be a simple Sawndzing in, or...Would it be a little more trouble than that? If it's something I couldn't manage myself, I don't want you to dive in right away. You needs a vacation Mr.Raijinmaru. Also I'm really thankful for all the trouble you've gone through for this. :3


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Infernape on August 14, 2011, 07:19:14 PM
Wow, after reading over the last few posts it really seems like you've burned yourself out with this...You should probably take a little break for a bit.

...But I have a couple of small questions, though.

1. How do I use the Sawnd file that you recently released on the vault?

2. For inserting sounds, you need to have a corresponding .dat file. Where can I obtain these? (Can they be extracted via Sawndz? I'm interested in doing SFX edits for a few other characters, but I don't know where to find these...)

3. Erm...Just a teeny tiny little suggestion that you don't have to do right away, or maybe I could do it if it's not so hard, but...
Previously, Roy's Audio clip 16(From his voice sounds) is currently the "EEEGYUH!" used for an un-charged Flare Blade, and I was wondering if that could be made back into a damage voice clip? I was thinking of swapping it for this clip;
[url]http://www.mediafire.com/?3kcy7b876cegwyx[/url] ([url]http://www.mediafire.com/?3kcy7b876cegwyx[/url])

Also, the "EEEGYUH!" clip I would like to have replace either Audio 34 which is 72 seconds long, or Audio 35 whihc is 81 seconds long. These are both nearly identical sounds of the swipe his Up B makes(These are from his other SFX category, the ones that aren't voices)

Would that just be a simple Sawndzing in, or...Would it be a little more trouble than that? If it's something I couldn't manage myself, I don't want you to dive in right away. You needs a vacation Mr.Raijinmaru. Also I'm really thankful for all the trouble you've gone through for this. :3


1. Well you have to put the group ID In this case if you want it for marth it would be like this:
1A-2C9
2. Now with the new sawndz you DON'T NEED .DAT FILES Just the .wav sound
3. ... Tell to raijin... :P


Title: Re: Raijinmaru's SFX and junk -8/12/11- BABY TIME!! + Roy-marth sawnd file update
Post by: Reaver Ind. on August 15, 2011, 01:04:31 AM
Well I probably will take a break.  I'll also start doing some other things while I'm at it.  There is alot of hacks that I wanted to make but lost interest with, and some that I wasn't really all to sure with, requests in general.  So I hate to say goodbye to most of my hacks I wanted to make, but I'm also canceling others that seem redundant.

I'm taking a little break and starting fresh on new stuff and stuff.  Sawndz 0.11 is really easy to use, you just can't go over D00000, or at least hitting in the E's for some characters.  If some sound effects are to long, then you may need lower the frequency to reduce the size or cut some silence for the sample.

No need to use dat files anymore, just jave a wave with the right frequency and there you go.  I'll edit all I can for Roy, and get back to you sometime later.


Title: Re: Raijinmaru's SFX and junk -8/15/11- I'm on a little break, school and me.
Post by: Thany on August 15, 2011, 04:42:14 PM
That's good to hear, thank you :3 Really glad that the new Sawndz is easier to use and doesn't require .dat files now :3 *goes to download*

@'D.'
I tried to PM you about the animation issue you are having, but it said "could not find member" whenever I tried to send my message to you ;_;


Title: Re: Raijinmaru's SFX and junk -8/15/11- I'm on a little break, school and me.
Post by: Reaver Ind. on August 16, 2011, 06:47:21 AM
I feel a little bit better now that I rested up from the hacks.  Yet the focus on the actually work I have to do for college is slipping now.  They're around like a A- kind of area now, because of my poor memory skills and that learning how to paint on weights on a model is not as easy as the tutorial video makes it out to be.

And my concept story got excellent grades but now it doesn't quite flow anymore and I'm not all to happy about it.  Since I'm almost near the end anyway, I'll probably come back and upload stuff when I'm done with my classes.  I may do things on the side but I might not be around to update the thread.  And Even though it may say I'm logged in, I'm probably AFK.

Long story short, school outlook is bad, taking some weeks off to fix it.  This is probably where the stress and pressure is really coming from....


Title: Re: Raijinmaru's SFX and junk -8/16/11- slipping in grades, gone to fix them........
Post by: Double D. on August 16, 2011, 08:37:41 PM
Thats understandable Kyubey and I hope things go well for you. Im actually going to try my hand at it to lighten your burden and also because im generally interested in making sfx. I have a few questions if you don't mind answering them.

- How can I tell which sounds to replace for Marth with Roy, for example like how will I know what sound to replace for their little Double Edge Dance combo. I know how to sample the sounds in BrawlBox now but they don't exactly tell you what animation/attack they're for

- The actual swapping of sounds, how do I do it? Do I take my wav, open Sawndz and hit insert and go find the sfx I want to replace? And this business about frequency..im guessing I have to mess with that in some music editor program to make sure it matches or is lower than the frequency of the sound

- I remember you mentioned something about you having a little trouble with the Flare Blade charge looping. Is there anything special about replacing Marth's sounds with Roy that I need to be aware of? Like if im gonna run into problem with swapping certain sounds and how they function?

Man, if you don't mind, if you could just walk me through the beginning steps, I've been trying to get help on actually getting started on actually making Sawndz but I haven't been having any luck with anyone responding to me here AND on Smashboards..its a little disheartening but I understand people have their own things going on and don't have time to tend to the noob farms  :(


Title: Re: Raijinmaru's SFX and junk -8/16/11- slipping in grades, gone to fix them........
Post by: Reaver Ind. on August 16, 2011, 09:43:07 PM
1. First you need ssbbtailsfan's SFX ID text files to help id the sounds, then you may need the samsh attack (PSA) to find which sound clips are actually used for the move.  I'm sure there might be an easier way, but I don't know it so this is what I do to Identify sfx.

2. The actual swapping of the sounds is as difficult as it used to be now, though you may still have to change the frequency of the sound using Audacity or if you have money, Goldwave.  If the original sound is 44000 or something like that, then it would probably be best if you matched it or made the frequency lower, so it wont be so big.  And be careful when doing this, because you can easily get carried away and go over the limit for the character and make them completely mute during gameplay.

So if a sound is too long, you might want to take down the frequency of it, or find a smaller one.  And make sure to take away any unneeded silence on the end of some sound and voice clips.

3. When dealing with some characters sound clips not voice related, there will be some sounds that will loop for them, in this case it will be one of Ike's neutral B moves.  I needed it not to loop, so I talked to Jaklub about it and that's where the Base Wave ID check box comes in.  using another wave that doesn't loop as a base, I was able to get rid of any trace of the original loop effect.

I see almost everything else in the resource page in the vault except music editing programs, I'll ask an admin or moderator about adding audacity to the resource page.  But here are the things you will need:

ssbbtailsfan SFX ID (very helpful)
http://forums.kc-mm.com/index.php?topic=21652.0

Vault Resource page (for the smash attack (PSA program)
http://forums.kc-mm.com/Gallery/Resources.php

Audacity (the free one)
http://audacity.sourceforge.net/

That's pretty much it, I wish there was more so I can pull off a target back to school commercial bit, oh well.  If you didn't understand what up there then I can walk you through it, I did the same thing for Thany. 


Title: Re: Raijinmaru's SFX and junk -8/16/11- slipping in grades, gone to fix them........
Post by: Double D. on August 16, 2011, 09:49:56 PM
Man you are a lifesaver, seriously. Im gonna get started and hope it works through trial and error. Ill keep you posted on my progress if I need a little help here and there...until then..rest up and hit those books..and when you're good and ready, gone head and bless us with your Roy-Marth/Roy-Ike sfx..I probably won't be done with my try at it by then anyway lol


Title: Re: Raijinmaru's SFX and junk -8/16/11- slipping in grades, gone to fix them........
Post by: Double D. on August 17, 2011, 03:21:23 AM
Hey Kyubey I just finished my version. Check me out and see if it sounds alright


Title: Re: Raijinmaru's SFX and junk -8/16/11- slipping in grades, gone to fix them........
Post by: Reaver Ind. on August 17, 2011, 04:08:53 AM
Alright I will later on today.  And I really don't want to rain on your parade, but be careful on double posting.  I'll try and reply faster so this wont happen often.  I'm glad you are getting the hang of sfx hacking.


Title: Re: Raijinmaru's SFX and junk -8/16/11- slipping in grades, gone to fix them........
Post by: Infernape on August 17, 2011, 05:41:37 PM
Hey Kyubey I just finished my version. Check me out and see if it sounds alright

D Ur Roy SFX.........
Is Awesome


Title: Re: Raijinmaru's SFX and junk -8/16/11- slipping in grades, gone to fix them........
Post by: Double D. on August 18, 2011, 04:22:34 PM
Thanks Infernape, im glad you like my first sfx hack  ;D


Title: Re: Raijinmaru's SFX and junk -8/16/11- slipping in grades, gone to fix them........
Post by: Infernape on August 18, 2011, 04:44:06 PM
Thanks Infernape, im glad you like my first sfx hack  ;D

Ur Welcome :D Anyways How goes the ike SFX?


Title: Re: Raijinmaru's SFX and junk -8/16/11- slipping in grades, gone to fix them........
Post by: Reaver Ind. on August 18, 2011, 06:57:47 PM
@"Double D." - Awesome job on the Roy sfx for Marth :).  I can say that they sound alot better than mine.  I can relax a little bit more now that another Roy is up there.

@"Infernape99" - well I'm still figuring out how to assign some of the new sound effects I made for Ike.  But I'm still trying to keep focused on school, I went and said I was going to fix my grades, then I overslept.  Now its worse, now standing on a high "B".  I probably wont be doing much until the end of Summer quarter.

There are several non-sfx related stuff I want to upload to the vault as well:
  • My Raijinmaru texture has changed to have textures from Arc Rise Fantasia
  • L'Arc's texture has been touched up
  • Breath of Fire III: adult Rei texture I have been saving

And some other stuff I'll get to when my 3D model class approaches it.

Important Edit: I wasn't paying attention to what I was replacing and ended up replacing the Ike.pac file that had all the progress for the Ike-Roy stuff.  The voices are fine, but this will really set me back for this sound hack.  I wish I had backed up the file or something but I wasn't thinking of that at the time.  I'll need to do this some other time though since I started on Lloyd and Knuckles and a Megaman powered up sfx hack for the Ness hack and his misc sfx.


Title: Re: Raijinmaru's SFX and junk -8/25/11- Free Riders Knuckles COMPLETE
Post by: Pervyman Trigger on August 25, 2011, 09:15:37 PM
All right I'm back from Vaca :af: anyway question. Do you still want to help with the Zero SFX or should I bother someone else :af2: but no seriously it looks like your busy with your own stuff and Iwasaperson offered to do it. Just an option


Title: Re: Raijinmaru's SFX and junk -8/25/11- Free Riders Knuckles COMPLETE
Post by: Reaver Ind. on August 26, 2011, 12:13:42 AM
Welcome back.  I however, really never left the forums even though I said that I was taking a break.  I managed to keep up the grades, and I was able to get Knuckles and begun working on Tails for the MetaKnight hack.  I was still doing hacks behind the scenes, but Ike-Roy progress is practically gone now.

I accidentally went over the edited fitIke.pac with a normal one (should have made a double and renamed it.) and lost everything I did.  So I'll need to start over.  The edited sound file should still have the edited sounds I added.  But Roy comes with too much pressure so I'll put that on the back burner for now.  Because I really don't want to go back and re ID those sfx.

I'm happy to take on the Zero/Link sfx :).  I also need to ask DARKSHADEDX if I could get those same Silver sound effects he gave to KingJigglypuff.  The Lloyd's got volume problems so I'll get to those sometime in the afternoon.

Edit:  Knuckles seems to have an error when I place the sfx in, it removes several other voice banks.  So I'll go back to fix that after my finals next week.  Around that week I'll also ask my brother if I can use his capture card to record appropriate previews for all of my sound hacks, but since at this time we're both in school and are to busy with are own problems at the moment.


Title: Re: Raijinmaru's SFX and junk -9/01/11- Finals week
Post by: Pervyman Trigger on September 03, 2011, 03:17:07 PM
Bleh, sorry for taking so long. I've been busy and haven't been able to put all the notes together. Now to add a question(Because I'm not sure if I asked you) The Zero PSA will need a little editing to work with the current one. I could do this, unless you want to. Your decision ^_~


Title: Re: Raijinmaru's SFX and junk -9/01/11- Finals week
Post by: Reaver Ind. on September 04, 2011, 08:40:50 AM
It really didn't matter to me, I can take it off your hands if it seems to much for you, I can actually start doing some more sfx hacks now.  But I kinda need help with making videos for my hacks.  I can't get a good day from my brother to use his capture card program.  I'll put this in the OP, hopefully someone can come to my aid.  But besides videos, I can do the editing.


Title: Re: Raijinmaru's SFX and junk -9/07/11- Need help making sfx previews!
Post by: Jaklub on September 08, 2011, 12:37:34 PM
I saw the new thread title.

I can help you with the previews.


Title: Re: Raijinmaru's SFX and junk -9/07/11- Need help making sfx previews!
Post by: Reaver Ind. on September 08, 2011, 08:10:28 PM
Thankyou Jaklub :).  I was afraid that I would had to remove the hacks and lock them until I was able to find a way to get previews.  If you need anything, I'll help the best way I can.


Title: Re: Raijinmaru's SFX and junk -9/07/11- Need help making sfx previews!
Post by: Pervyman Trigger on September 10, 2011, 08:36:26 PM
Yo Kyu I have some good news. I found my sound BRSAR on my old SD card, meaning I have the sound file with all the zero sounds complied ^_^ If I could just send that to you, you could export the sounds and fix em and re-import em.


Title: Re: Raijinmaru's SFX and junk -9/07/11- Need help making sfx previews!
Post by: Reaver Ind. on September 10, 2011, 10:12:54 PM
Sure, that will be awesome. :)


Title: Re: Raijinmaru's SFX and junk -9/07/11- Need help making sfx previews!
Post by: Pervyman Trigger on September 13, 2011, 10:31:25 AM
All right here it is
http://www.mediafire.com/?435lqvadw46qkdm
Unfortunately I had to Upload the whole BRSAR. I have no idea how separate it into separate parts for download o-o I have a 64-bit now so I haven't downloaded any sound programs so either way I couldn't. Anyway thanks for this ^_^
(And yes I know I still have a few sounds that are originally links, there not many though and I'm not sure if I'm gonna end up using those anyway so just ignore em. Unless you can think of a good sound to take there place) :af:


Title: Re: Raijinmaru's SFX and junk -9/17/11- Aafyre style OP
Post by: Reaver Ind. on September 19, 2011, 06:56:10 PM
I removed Waluigi on the vault, If anyone wants the download, go to the mediafire link in the OP to get the file.  However, the moveset for Waluigi has his voice muted except for the winning taunts.  I'm really not in the mood to do a complete overhaul on someone's PSA to include sfx to it, that's not my problem.


Title: Re: Raijinmaru's SFX and junk -11/04/11- TOS I & II Lloyd + Johnny Yong Bosch Marth
Post by: Reaver Ind. on November 03, 2011, 10:51:34 PM
Back with several stuff I had made before my classes and one I made during the first few weeks.  I'm still trying to get videos for some of my hacks in now that I can use my brothers capture card device.  But until then most of my things may be just uploaded to my mediafire account.

Edit: even though I don't have previews for them, I uploaded them to the vault.


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: dpgthirteen on November 10, 2011, 04:28:36 PM
I voted for a megaman character, how about Zero?


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Pervyman Trigger on November 10, 2011, 04:35:52 PM
I voted for a megaman character. Like megaman X :af: Zero's SFX are halfway finished already so i guess he's also a good choice (Seeing as I dropped my zero SFX project and it's up for grabs)


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: dpgthirteen on November 10, 2011, 04:56:04 PM
X would be cool, But samus does not make any voice sounds. So it wouldnt be so different unless your talking about replacing her attack SFX.


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Pervyman Trigger on November 10, 2011, 05:09:26 PM
HM o-o hadn't thought about that. Still she must have something in her sound file, like link has a ton of mute sounds in his sound file, and we can actually replace those now :af:


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Reaver Ind. on November 11, 2011, 12:40:10 AM
That could probably work out for Samus.  Depending on the poll, It'll probably move towards who the people want X's voice to be.  I have a link already set to a mediafire account to pick which voice I'll get for him if he wins.  And it looks like he'll be a shoe-in to win, no complaints here, I'm just bored of doing school work and need something else to do.


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: dpgthirteen on November 11, 2011, 03:56:24 AM
My vote still goes for Zero.


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: SonicBrawler on November 11, 2011, 04:27:36 AM
who would amy's sfx be fore? would it be for my amy proejct over TL? if so, it woul dprorobly be a good idea to wait till its near done or atleast till i release the 3rd beta


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Reaver Ind. on November 11, 2011, 07:37:47 AM
Well the voice was going to be on the Rosy the Rascal import over Mario.  But the previous poll was to determine which of the all the Amy voices done for Amy would actually fit her character.

So I listed the voice actors in order of the games and anime series, if it was the one from Sonic Adventure, the one from Sonic X, or the one from Generations (current).

I didn't want to make a hack with the same amy voice on two different characters, especially if one is suppose to be the younger version.


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Pervyman Trigger on November 11, 2011, 07:42:08 AM
Hm, the current amy voice is... Strange to say the least. I still have to get used to it >.< Well I've adapted to everyone else's (And even like some better) hers is taking the longest. And am I the only one reminded of Miny mouse when she was in free riders o-o


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: MandoWolfe on November 11, 2011, 09:14:24 AM
I vote for Silver voice over Falco. :D I been hearing that you wanted to make one but you couldnt get the voice clips. But i really hope you can get them soon. :D


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: nanobuds on November 11, 2011, 10:00:44 AM
silver over falco!


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Hero © on November 11, 2011, 12:43:05 PM
Megaman X, Megaman X!


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: BlazingFury on November 11, 2011, 01:29:18 PM
Kyubey I want Waluigi over Popo sfx please  :af:


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: vondy56 on November 11, 2011, 04:02:16 PM
Zero from MvC3 over Link


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: xZedkiel on November 11, 2011, 11:03:19 PM
MvC3 Zero on Link as well for me.


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Reaver Ind. on November 12, 2011, 06:09:39 AM
I'll start up my stuff again since its been a while when I put them on hiatus, I'll add Zero back onto my list.  I'll start working on Silver since this was actually a promise thing, if the newest port for Waluigi is going to be on Popo, and it's sure to include his voice, then I'll do it because I really don't like working in PSAs.

It looks like the winning section is the megaman poll.  If that wins then I'll probably make another on which megaman character sfx is most wanted since I'm seeing Zero and X everywhere but it seems that Zero is already figured out.  And if Evil Pervy is no longer in-charge of the Zero sfx, I can take over where he left off.

So if X actually won, what Megaman X voice is popular?


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Pervyman Trigger on November 12, 2011, 06:22:40 AM
Yeah, if you want to grab my SFX there on the epic zero collab thread, unless you happen to still have the file from before o-o.
So if X actually won, what Megaman X voice is popular?
Hm, o-o I'd have to get back on that one


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: dpgthirteen on November 12, 2011, 07:22:07 AM
Awesome to hear you will do Zero! As for which X to do, do the one from Mavrick Hunter X. He is the perfect mix, he does not sound very young nor does he sound very deep.


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Pervyman Trigger on November 12, 2011, 07:52:21 AM
Awesome to hear you will do Zero! As for which X to do, do the one from Mavrick Hunter X. He is the perfect mix, he does not sound very young nor does he sound very deep.
This!


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Reaver Ind. on November 12, 2011, 09:53:07 AM
Alright, I'll use that voice.  And I should of done this before but I'll put a date on when I'll lock the poll.  Probably around the 25th of this month, so this gives them plenty of time to vote on what they want because If nothing else makes waves, then I'll probably declare the Megaman poll the winner.


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: dpgthirteen on November 12, 2011, 10:07:18 AM
So is Zero a definite even if the Mega Man selection would loose?


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Reaver Ind. on November 12, 2011, 10:45:57 AM
Yeah, Zero a definite even if the Mega Man selection would loose.  The megaman selection is pretty much about X now, if nobody else can think of a different Megaman character for a sfx hack.  But they have until the 25th to make a vote or else the megaman selection will win.

As the sonic fan that I am, I had to put my vote on the Sonic selection.  LOL three votes, I was hoping that I would have been able to get the voice clips of Tikal to make a sfx hack for Zelda.  Oh well...


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: AnImAiNe on November 12, 2011, 11:52:17 AM
spiderman needs sfx


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Pervyman Trigger on November 12, 2011, 12:12:09 PM
If nobody else can think of a different Megaman character for a sfx
Theres always Axl, he could use a cool SFX hack to make the whole Class S hunter gang :af: He also lacks import =.=


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: dpgthirteen on November 13, 2011, 12:54:36 PM
X is in the lead! Quick question, how or what are you gonna do for him. Will you change only her SFX or will you find a way to add voices?


Title: Re: Kyubey's SFX -11/04/11-A new sfx Poll. Who will it be?
Post by: Reaver Ind. on November 14, 2011, 03:20:29 AM
Well what I had in mind was to merge voice clips with the sfx files.  An example will be Samus' down A move with the explosion or the Smash Up move with the Flame Mammoth skill being called out.  I would also adjust the volume of the sounds to where both sfx can be heard without one over powering the other.

I thought this method worked well with a custom winning taunt I made for Sonic that had the chaos emerald them play.  I'm not really sure if I want to replace the silent spots, I have no idea what they will do to the sound file if I do.  I'll need to talk to Jaklub about those before I think about editing those files.

One of the down sides to this is that it will cement the voices to the specific sfx where the whole sound files would need to be edited if a PSA was ever made.

Edit: ................  Okay the poll is like, never gonna change, so I'll just end it now.  I'll put up another poll once I finish X, Zero, and Silver done.


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: dpgthirteen on November 15, 2011, 01:26:10 PM
Cool, can't wait to see X and Zero.


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: Pervyman Trigger on November 15, 2011, 02:27:34 PM
One of the down sides to this is that it will cement the voices to the specific sfx where the whole sound files would need to be edited if a PSA was ever made.

Is working on a X PSA o-o


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: nanobuds on November 15, 2011, 09:40:52 PM
idk if you know this or not, but i imported Amy over toon link, and i think a PSA is being worked on for her.


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: Reaver Ind. on November 16, 2011, 01:57:11 AM
@Evil Pervy: Okay, there is a X moveset to be placed over Toon Link.  That actually makes things easier, I went through the voices for Samus and there was no way my idea was going to work without problems. 

Sound clips were playing over each other and it was a mess.  It could work, just that it wouldn't sound right.

Since KJP is doing a X moveset for Toon Link, that would be best to get the voice clips prepared for that moveset.  This way I can focus on the stuff was due months ago, Zero and Silver.

@Nanobuds: I had no idea, which Amy was imported to Toon Link?  That actually wouldn't matter, but it'll be something easy to do and not too difficult to chose from.


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: nanobuds on November 16, 2011, 05:43:49 AM
i imported the sonic rivals model. ask Caterpie (aka SonicBrawler) about te PSA. i think hes makin it


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: Reaver Ind. on November 16, 2011, 06:46:44 AM
I'll be sure to do that so I can get to know what sounds will go where.  I'm in the process of organizing Silver's sound clips for replacing.


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: Pervyman Trigger on November 16, 2011, 07:23:44 AM
Since KJP is doing a X moveset for Toon Link, that would be best to get the voice clips prepared for that moveset.  This way I can focus on the stuff was due months ago, Zero and Silver.

 :>.>palm: How many different people are starting a megaman X PSA. I started one because there was literately NONE out there on anyones thread, now suddenly I'm running into five people who have decided to make one.  And what's up with it bein over toon link o-o


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: dpgthirteen on November 16, 2011, 01:21:35 PM
:>.>palm: How many different people are starting a megaman X PSA. I started one because there was literately NONE out there on anyones thread, now suddenly I'm running into five people who have decided to make one.  And what's up with it bein over toon link o-o
Yea I know what you mean. I'll be happy if there is a X Psa on Samus. Any way, good luck Kyubey on the X over T.L. I am anxiously waiting for Zero.


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: Reaver Ind. on November 16, 2011, 02:19:27 PM
I had no idea there were more than yours and KJP's X moveset :srs:.  I will do what I can if people will prefer it over Samus and not Toon Link.  I'll make a poll.  Or not.  I probably will.  Yup.


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: Pervyman Trigger on November 16, 2011, 04:12:07 PM
Or if X over samus wins you could wait for a PSA (Mine or someone who beats me to it) and make it then :af:


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: Albafika on November 17, 2011, 08:02:22 AM
The PSA KJP's making will be going over Toon Link, so I think this should go over Toon Link as well. .-. I mean, there's really no point in making X SFX over Samus without a PSA (And if there'll be one, please, think of Samus' .PAC/Motion.PAC size...)


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: Reaver Ind. on November 19, 2011, 02:32:23 PM
Well it's not looking good for the Samus X.  especially during the winning taunts where samus moves around, using the sfx that I merged with the voice clips to didn't come out the way I wanted it to.  I wish it was more like R.O.B's sfx, at least he had a little more sound clips than just the crowd cheer and the meteor death sfx.

I would have to agree with Albafika on this, there was at least some chance for Mega Man Trigger over R.O.B, but it's near impossible for X's voice for Samus, unless an established moveset was made and the un-needed sfx were listed.


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: Pervyman Trigger on November 19, 2011, 02:43:30 PM
Well if KJP's X over toonlink happens I highly dought an X over Samus will happen. So, toon link is the weay to go I guess


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: dpgthirteen on November 19, 2011, 05:53:59 PM
I knew it was gonna be hard, so go for the Toon Link SFX.


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: vondy56 on November 21, 2011, 10:05:29 AM
why would maverick hunter megaman x's sfx go over toon link?


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: Reaver Ind. on November 21, 2011, 02:16:22 PM
For the X moveset and model import for Toon Link, this would be the only reason I would have such an option selectable.  I most certainly wouldn't have it up there without a solid reason.


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: vondy56 on November 21, 2011, 02:29:01 PM
oh i didn't know there was a x moveset and model over toon link... but now i know :)


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: Hero © on November 23, 2011, 04:35:45 PM
I would say over Diddy Kong because i hate him but i guess its too late for that

but now i understand why it needs to be over Toon Link, so go for it!  ;D


Title: Re: Kyubey is dead, but I'm sure you don't mind if I take his place right? Reaver
Post by: Reaver Ind. on November 24, 2011, 06:03:28 AM
Happy Thanksgiving Everybody! :happy:
(http://i40.tinypic.com/2ihuide.jpg)
This feast was brought to you by Reaver of Reaver Industries.

But to be fair, just for those who don't have deep pockets, there is a steep emission fee to eat and a hefty exit fee as well.  If refusal to pay the fees of eating Reaver Industries' generous dinner, you will be apprehended and your punishment will either be turned into a Balverien, made into Balverien food, thrown into the hollow man pit, eaten by hobes, mutilated by bandits or respect fully shot in the head by me; which ever comes first.  The last one is taking my time from a busy scheduled, so please be respectful and show your gratitude of having the great Reaver ending your poor petty life.


Title: Re: Would you care to take part in the Thanksgiving festivities with Reaver?
Post by: Pervyman Trigger on November 24, 2011, 08:35:27 AM
As long as you ain't a bot, I'm extremely happy Reaver


Title: Re: Would you care to take part in the Thanksgiving festivities with Reaver?
Post by: DannyDirnt on November 24, 2011, 09:26:06 AM
Plase I wanna request a Rayman SFX pack over Luigi.I can provide the sound effects and the announcer call if you need me to


Title: Re: Would you care to take part in the Thanksgiving festivities with Reaver?
Post by: Reaver Ind. on November 24, 2011, 02:45:14 PM
Sure, I can add it to the list.


Title: Re: Would you care to take part in the Thanksgiving festivities with Reaver?
Post by: DannyDirnt on November 24, 2011, 02:46:33 PM
Sure, I can add it to the list.
Thank you very much,just tell me if you want me to provide you the files


Title: Re: Would you care to take part in the Thanksgiving festivities with Reaver?
Post by: Reaver Ind. on November 24, 2011, 05:41:14 PM
When ever you can give them to me, and I'll get to working on that.  That and whatever else I need to knock off of my list like Yoh for Pit and Knightmare for Ganon.


Title: Re: Would you care to take part in the Thanksgiving festivities with Reaver?
Post by: DannyDirnt on November 25, 2011, 12:09:55 AM
When ever you can give them to me, and I'll get to working on that.  That and whatever else I need to knock off of my list like Yoh for Pit and Knightmare for Ganon.
Ok'll send you later I must go to school now


Title: Re: Reaver Industry [SFX Hack Emporium] - Silver the Hedgehog released!
Post by: dpgthirteen on November 27, 2011, 05:14:12 PM
Just downloaded Silver, and I cant wait to try it out. So is Zero next?


Title: Re: Reaver Industry [SFX Hack Emporium] - Silver the Hedgehog released!
Post by: Reaver Ind. on November 27, 2011, 06:17:39 PM
Once I finish up my stuff for school.  It comming close to finals and I still have a 5-page essay to do and my Game design document to finish up.


Title: Re: Reaver Industry [SFX Hack Emporium] - Silver the Hedgehog released!
Post by: DannyDirnt on November 28, 2011, 07:10:11 AM
Ok here Rayman's files come:
http://www.mediafire.com/?coaeegdsbsd92t0

If you think that the announcer call's quality is too low it can be found in Brawl Announcer Episode 62 the first one requested by Paterbubi (me :D)

Anyways,will you put up a tutorial to insert them? Or will it come in hex packets? I can't check which wave do I want to replace becaus emy computer is x64 and gives me an error when I try to preview them...


Title: Re: Reaver Industry [SFX Hack Emporium] - Silver the Hedgehog released!
Post by: Reaver Ind. on November 28, 2011, 04:54:13 PM
I will put them into a .sawnd file once finished, I need to work on Zero and see what needs to be placed in Link's sound bank.  The poll is kinda making me a little bit angry, so the next on to 7 votes will be the one I'll try and make a sound hack for.  After that, I'll get rid of the poll and start something else.


Title: Re: Reaver Industry [SFX Hack Emporium] - Silver the Hedgehog released!
Post by: dpgthirteen on December 01, 2011, 07:10:53 PM
Any updates?


Title: Re: Reaver Industry [SFX Hack Emporium] - Silver the Hedgehog released!
Post by: Reaver Ind. on December 01, 2011, 07:19:27 PM
Well I had to finish up on one of my finals for college, I need to quickly email the instructor that I ran out of time and forgot some sites that and resources that needed to be cited.  So I need to do this or else I'll be probably charged with plagiarism.  I was only working on school work the past few weeks.  Updates will probably be around next week.


Title: Re: Reaver Industry [SFX Hack Emporium] - Silver the Hedgehog released!
Post by: dpgthirteen on December 01, 2011, 07:32:33 PM
Damn man hurry up! Plagiarism could get you kicked out of your class man.


Title: Re: Reaver Industry [SFX Hack Emporium] - Silver the Hedgehog released!
Post by: DannyDirnt on December 02, 2011, 07:09:57 AM
Have you started Rayman over Luigi?


Title: Re: Reaver Industry [SFX Hack Emporium] - Finals complete! time to start hacks!
Post by: Reaver Ind. on December 06, 2011, 03:05:57 PM
Well I had to wait till the instructor responded to my email about my forgotten sources, I was able to get them added in (thank goodness).  I finished my one other final yesterday so I'm done for the fall quarter till after winter break.  I'll get to fix'n Zero and organize Rayman's voice so that they'll be done sometime this month, hopefully sooner.

My older brother has been seriously pissed at me because I never gotten to give ZSS the voice of Rukia or at least the person who voices Rukia from a different game like Rita from Tales of Vesperia, like three months ago maybe?  So that is over due as well.

I really need to do something with that list of my supposedly "to do list of hacks" I wanted to complete, but some of them can be held off till later.  Since the release of the Issac import, I was thinking of making a sfx of Issac using the voice clip from his assist trophy.  I found the name of the person who voices Issac, the VA is Aya Hara, however its just that one voice clip, and there's not alot of male roles that this VA has done.

So who would you choose to voice Issac?  Look into any popular voice actor or actress from a video game, post here what would fit Issac's character.  It could be Japanese or English, I'll still be working on the other hacks, this is just something I need to get a general idea on what I'll be looking for and working with.


Title: Re: Reaver Industry [SFX Hack Emporium] - Finals complete! time to start hacks!
Post by: DannyDirnt on December 07, 2011, 07:20:01 AM
Okay.I sent you tons of wavs so you can choose the ones you think fit better


Title: Re: Reaver Industry [SFX Hack Emporium] - Finals complete! time to start hacks!
Post by: Reaver Ind. on December 08, 2011, 08:42:12 PM
!Status Update!

MVC3 Zero - Sound effects organized - Sound effects editing done - Sound effects inserted- Arranging PSA to include entry, special moves, winning and final smash sfx - Done!

Rayman - Sound effects organized - Sound effects editing done - Sound effects inserted-  - Done!


MVC3 Spider Man - Nothing...


Title: Re: Reaver Industry [SFX Hack Emporium] - Finals complete! time to start hacks!
Post by: Pervyman Trigger on December 08, 2011, 08:49:41 PM
Yay :happy:


Title: Re: Reaver Industry [SFX Hack Emporium] - Finals complete! time to start hacks!
Post by: xZedkiel on December 08, 2011, 08:55:23 PM
YUS! ZERO!! FINALLY!! I LOVE YA RAI!
*epic brofist*


Title: Re: Reaver Industry [SFX Hack Emporium] - Finals complete! time to start hacks!
Post by: DannyDirnt on December 09, 2011, 12:11:55 AM

Rayman - Sound effects organized - Sound effects editing done - Sound effects inserted-  - Done!
YAY!


Title: Re: Reaver Industry [SFX Hack Emporium] - Finals complete! time to start hacks!
Post by: vondy56 on December 09, 2011, 11:45:19 AM
OMG Zero is done i want to download now!!!!!! lol :)


Title: Re: Reaver Industry [SFX Hack Emporium] - Finals complete! time to start hacks!
Post by: Reaver Ind. on December 09, 2011, 12:25:16 PM
I can release both today, but I'm still having troubles inserting the entry voice clip "this will be over in a nano-second", and his charged Up-Smash attack voice clip.  I did what I could with PSA editing, I for one can't understand the language and hate it, so If anybody is skilled in figuring out how to do this, I would be more than happy to collab with ya'll.

But until then, http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24099&Vault=audio

It's done I guess.  I'm going back to my nap now.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: vondy56 on December 09, 2011, 01:18:02 PM
do you have the "Target Acquired" entry sound clip?


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 09, 2011, 01:22:38 PM
Sorry, I don't think that sound clip was inserted into the Zero SFX.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: dpgthirteen on December 09, 2011, 01:24:53 PM
Can't wait to try this bad boy out. Hopefully you can get the Up smash and introduction voice in soon.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Pervyman Trigger on December 09, 2011, 01:26:13 PM
Sorry, I don't think that sound clip was inserted into the Zero SFX.

If you were using my old progress then it should have been in there o-o


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 09, 2011, 01:56:02 PM
There were only a few attack voice clips and most were taunts, I couldn't find some of the special move clips in yours.  I pretty much extracted and re-used some of the clips that was originally in yours, attempted to match them with certain moves and specials and added some more attack clips.  There were some did get taken out, I can't remember what anymore.

There is a sound effect that might not have anything to do with the Zero move set that I probably switch with the sound that everyone pretty much wants, I don't know exactly how to do that.



Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: dpgthirteen on December 09, 2011, 03:19:33 PM
I played a few matches with Zero and it's pretty good. 2 major complaints though. 1, his up smash, he says Ryenji too early, he should say it had he is going up. And 2, when he uses his side B to dash, you should just mute it, it's kinda annoying hearing him yell every two seconds. Other than that, great job.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 09, 2011, 03:47:03 PM
Thank you and thanks for the feedback, I'm trying to implement the entry sfx for Zero, and whatever complaints is here:

1. That's the problem I mentioned before, and I don't know how to get to activate on the time it should be said.

2. I can do that and I'm thinking of doing the same for the Up smash as well if it keeps giving me trouble.

I'll re-upload the file once I get the intros begin to work.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Pervyman Trigger on December 09, 2011, 03:50:37 PM
Thank you and thanks for the feedback, I'm trying to implement the entry sfx for Zero, and whatever complaints is here:

1. That's the problem I mentioned before, and I don't know how to get to activate on the time it should be said.
I can help with that :D, it's something about timers >.> Though I can do it though memory, I can't remember how to explain it <.< I'll just edit your edited zero PSA to make it work ;D


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: dpgthirteen on December 09, 2011, 04:10:50 PM
Thank you and thanks for the feedback, I'm trying to implement the entry sfx for Zero, and whatever complaints is here:

1. That's the problem I mentioned before, and I don't know how to get to activate on the time it should be said.

2. I can do that and I'm thinking of doing the same for the Up smash as well if it keeps giving me trouble.

I'll re-upload the file once I get the intros begin to work.
Glad to hear, and I can't wait for that update ;D


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: MandoWolfe on December 09, 2011, 04:41:06 PM
you need help for the entry voice? well i can help with that, can you explain to me what the problem is to begin with? Like what's the problem?


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: DannyDirnt on December 09, 2011, 04:50:11 PM
Are you going to upload Rayman's SFX soon?


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 09, 2011, 05:50:04 PM
you need help for the entry voice? well i can help with that, can you explain to me what the problem is to begin with? Like what's the problem?


I just need Wave0 (229 in PSA) and Wave2 (22B in PSA) to play during Zero's entry animation I already added in the "Target Acquired" clip and muted the voice clip for the dash and  removed the sound clip that played to early for the Up smash, and replaced the voice clip for the Side Smash attack with a regular attack voice clip.

I can help with that :D, its something about timers.  Though I can do it though memory, I cant remember how to explain it Ill just edit your edited zero PSA to make it work ;D

 
That'll be great if you can get the "Ryuenjin" (Wave29-246 in PSA) voice clip to play during the UP-smash attack with the fire attribute, Well here is the latest updated version of Zero anyway:

http://www.mediafire.com/?s5n6jn5dksjq79f

Are you going to upload Rayman's SFX soon?

I'm not done yet, I haven't forgotten.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: MandoWolfe on December 09, 2011, 06:13:38 PM
do you happen to have the Link PSA IDs for it? it'll be alot easier for me to fix these if you do.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 09, 2011, 06:29:24 PM
yeah, I can get you the link: http://www.mediafire.com/?a19xue88ekie04t

credit to ssbbtailsfan for giving me the complete file of the SFX IDs


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Pervyman Trigger on December 09, 2011, 06:32:46 PM
yeah, I can get you the link: [url]http://www.mediafire.com/?a19xue88ekie04t[/url]

credit to ssbbtailsfan for giving me the complete file of the SFX IDs


Would you happen to have all of em? I could get back into sound hacking if I did, but I can't find the thread that held the links o-o
That'll be great if you can get the "Ryuenjin" (Wave29-246 in PSA) voice clip to play during the UP-smash attack with the fire attribute, Well here is the latest updated version of Zero anyway:

[url]http://www.mediafire.com/?s5n6jn5dksjq79f[/url]

So basically just delay the sound clip till then? And I don't remember there being fire o-o


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 09, 2011, 06:54:41 PM
I'm sure he wouldn't mind if I reuploaded the file on my mediafire account

Its when you hold the Up-smash until its fully charged, you'll be propelled upwards with an attack that deals fire damage.  Once after the final smash, you'll be able to do it regularly without the need to charge the attack.  And if a delay would work, then we could try that, I'll be happy with whatever works.

Here is the Complete SFX IDS US/JP and PAL.  Major thanks to ssbbtailsfan for giving me the whole file with them: http://www.mediafire.com/?y8ur0qyuo2j715g


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Pervyman Trigger on December 09, 2011, 06:57:14 PM
I'm sure he wouldn't mind if I reuploaded the file on my mediafire account

Its when you hold the Up-smash until its fully charged, you'll be propelled upwards with an attack that deals fire damage.  Once after the final smash, you'll be able to do it regularly without the need to charge the attack.  And if a delay would work, then we could try that, I'll be happy with whatever works.

Here is the Complete SFX IDS US/JP and PAL.  Major thanks to ssbbtailsfan for giving me the whole file with them: [url]http://www.mediafire.com/?y8ur0qyuo2j715g[/url]


Thanks :happy: and holy [censored] I never knew that about the PSA :o


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: TheMTorres29 on December 09, 2011, 06:58:08 PM
Request: Can you do Shadow over ROB? If its possible? :-\ Imma noob at SFX :P


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: MandoWolfe on December 09, 2011, 07:09:30 PM
well i gave it my best, but i cant test them to be sure. If you want you can have them i didnt change anything but add in those files to play, Let me know how it came out.

http://www.mediafire.com/download.php?ucfg17q989cz1mn

By the way it's just Moveset since i didnt change the actual files.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 09, 2011, 07:12:54 PM
Request: Can you do Shadow over ROB? If its possible? :-\ Imma noob at SFX :P


I don't have time for anything new right now to completely replace R.O.B's sfx with Shadows.  I still have Zero being worked on, Rayman, a planed Travis Touchdown, Spider-Man (MVC), and the other sfx hacks that I plan to get to in the OP.

well i gave it my best, but i cant test them to be sure. If you want you can have them i didnt change anything but add in those files to play, Let me know how it came out.

[url]http://www.mediafire.com/download.php?ucfg17q989cz1mn[/url]

By the way its just Moveset since i didnt change the actual files.


Okay I'll go and test it out and get back to you


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: MandoWolfe on December 09, 2011, 07:17:05 PM
ok then


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: TheMTorres29 on December 09, 2011, 07:23:10 PM
Alright thats cool THNX anyways.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 09, 2011, 07:38:58 PM
The right entry plays both "This will be over in a nano-second." and "Target Acquired!" voice clips at the same time.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: MandoWolfe on December 09, 2011, 07:46:19 PM
and what about the left one?


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 09, 2011, 07:53:18 PM
The left one is fine.  For some reason, it only plays the nano-second clip.  That's a good thing because I wanted different voice clips to play on the entry animation, so like the nano-second voice clip for the left and the target thing for the right.  I just didn't know how to actually do that.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Pervyman Trigger on December 09, 2011, 07:57:46 PM
yo reaver, I'll have the new up smash sound to you sometime tomorrow o-o


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: MandoWolfe on December 09, 2011, 07:58:10 PM
ok well i can tell you how to do that then, For the right one, just delete the Sound Effect: 22B from the right one and you'll have them both playing just the way you want them.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 09, 2011, 08:10:59 PM
yo reaver, I'll have the new up smash sound to you sometime tomorrow o-o
Cool, thanks for your help Epic Pervy :D

ok well i can tell you how to do that then, For the right one, just delete the Sound Effect: 22B from the right one and you'll have them both playing just the way you want them.
Sweet, I'll remove the download from the vault until the new PSA with everyone's updates is in.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Albafika on December 10, 2011, 12:03:52 PM
Kid Buu's SFX goes with SDo0m's PSA?

Also, I'd suggest cutting down the credts of your hacks. At least I can't really read the descirption at all since the credits make it dissapear as they're long.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Pervyman Trigger on December 10, 2011, 12:05:01 PM
yo reaver, I'll have the new up smash sound to you sometime tomorrow o-o
Make that tomorrow, I ended up being to busy today o-o


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 10, 2011, 07:23:04 PM
Kid Buu's SFX goes with SDo0m's PSA?

Also, I'd suggest cutting down the credts of your hacks. At least I can't really read the descirption at all since the credits make it dissapear as they're long.
I honestly have no idea, it might?  I made the Kid Buu SFX during Beyond's Kid Buu vertex and I haven't tested it with the moveset or the PSA.

I'll try and cut down on the credits, I just wanted to at least try and credit the sources I used.  Only a few users actually properly credit the originals.

Make that tomorrow, I ended up being to busy today o-o

Alright, I'm in no rush really.  Other sounds effects and all.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Jaklub on December 11, 2011, 07:27:10 AM
RIP "and other men who contributed to brawl sound swapping"


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: dpgthirteen on December 11, 2011, 09:58:30 AM
What?


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 11, 2011, 11:44:58 AM
RIP "and other men who contributed to brawl sound swapping"
Lol, yeah it was one of the main things that I included in my credits in my sound hacks.  I would credit every last person who had a hand in developing the Sawndz program, I just shorten it to just the SAWNDZ team.


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Albafika on December 11, 2011, 12:08:52 PM
Lol, yeah it was one of the main things that I included in my credits in my sound hacks.  I would credit every last person who had a hand in developing the Sawndz program, I just shorten it to just the SAWNDZ team.

Shorten it a whole bit much, too many credits I can't really see the Description tab at all. XD

Anyways, is any of your SFX so far based on a PSA?


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: xZedkiel on December 11, 2011, 01:22:07 PM
Just one question, why'd you put Hienkyaku as the FS sound? XD


Title: Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!?
Post by: Reaver Ind. on December 11, 2011, 01:54:06 PM
@Albafika: Once I'm able to provide previews actually, the description box will be viewable for some reason.  That's probably the main reason that the description box is super small.

And to answer your question, Silver, Zero, Sasuke, and Roy may be the only ones that were based on a PSA.

@xZedkiel: That was the old download with some minor errors, I forgot to update it with the newer version of MandoWolfe's version and with the advice he gave to me to get the entry voice to play.  That version has some fixes that makes it less annoying.  So I deleted the download from the vault.


Title: Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up....
Post by: DannyDirnt on December 11, 2011, 02:10:13 PM
Any progress in Rayman SFX?


Title: Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up....
Post by: Reaver Ind. on December 11, 2011, 02:12:55 PM
I inserted them last night once after Epic.... erm, Jolly Pervy replied.  I tested them out and they seem to be kind of quiet, so I'll need to make them a little bit louder.


Title: Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up....
Post by: dpgthirteen on December 11, 2011, 02:43:18 PM
And Zero?


Title: Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up....
Post by: DannyDirnt on December 11, 2011, 02:50:21 PM
I inserted them last night once after Epic.... erm, Jolly Pervy replied.  I tested them out and they seem to be kind of quiet, so I'll need to make them a little bit louder.
Ok.I'm impatient to see what clips did you choose! Please finish soon! And keep you the good work!


Title: Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up....
Post by: Reaver Ind. on December 11, 2011, 04:04:44 PM
And Zero?
Zero has been removed from the vault, he'll be back up once everything is fixed for him, I'm just waiting for Jolly Pervy to come back with his stuff, then all will be well.


Title: Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up....
Post by: Pervyman Trigger on December 11, 2011, 04:51:35 PM
Zero has been removed from the vault, he'll be back up once everything is fixed for him, I'm just waiting for Jolly Pervy to come back with his stuff, then all will be well.

:o Your waiting on me, I'd better hurry up then.

Lol i foudn the problem, and it's so simple you could fix it from your end. You put the SFX on the charging of the attack, which is why, if doing the charge then immediately letting go he'll say Ruenging and then outta my face. You jsut need to put it on the fully charged version of the attack o-o


Title: Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up....
Post by: Reaver Ind. on December 11, 2011, 06:16:05 PM
Okay, which one in the PSA is the fully charged Up-smash attack?  That is actually the problem I've been having, I have no idea where exactly its located in the Zero PSA.


Title: Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up....
Post by: Pervyman Trigger on December 11, 2011, 10:00:39 PM
Okay, which one in the PSA is the fully charged Up-smash attack?  That is actually the problem I've been having, I have no idea where exactly its located in the Zero PSA.

I'll do some looking around though the files. Because the file isn't on the right ACTION, I can't postpone it long enough, unless we tried postponing it till the last frame o-o


Title: Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up....
Post by: Reaver Ind. on December 13, 2011, 06:43:47 PM
Rayman may take than the expected date of initial release, I screwed up the sound file with the wrong group ID.  Deviating from  Luigi and Link, I messed up the whole sound file, and I forgot to back up the file and the notes on the proper replacements for Rayman and Zero.

I also have to figure out a way to get back some of the lost games and applications on my wii since my younger relatives thought it would be funny to "F" around with my modded system and nearly updated it if I didn't catch them.

So I'm on my other families bad side for getting angry and making a scene and my parents are mad for it as well, only my older brothers actually understands the consequences of updating a modded console.  Whatever.


Title: Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up....
Post by: dpgthirteen on December 13, 2011, 06:49:17 PM
Damn man that sucks. My cousins nearly destroyed my Wii and PS3. With the Wii they put a damn quarter in it, took my nearly a hour to get it out and the disc drive at refuses to eject games. So I keep Brawl in at all times, but wither way I only have Brawl forth Wii lol. For the PS3 they put Brawl inside it while another game was already in.


Title: Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up....
Post by: DannyDirnt on December 14, 2011, 07:23:23 AM
LOL I never let my little relatives touch any of my consoles xD I only let them play the game but NEVER the menu hahaha

That reminds me when my friend's little sister took my friend's DS while he went to the bathroom and erased his Pokemon Ranger savegame xD


Title: Re: Reaver Industry [SFX Hack Emporium] - Releasing Zero and Rayman today 12-17-11
Post by: Reaver Ind. on December 17, 2011, 03:04:27 PM
Once after I re-insert Rayman's voices in to the sound.brsar, I'll make a sawnd file and upload it.  Since Luigi doesn't have a Rayman moveset or PSA, I just winged it and tried to match the sounds to Luigi's actions.  

I'll upload the Zero SFX I currently have that doesn't have the name of the fully charged Up-Smash attack being yelled out, but it will have two different entry voice clips depending if your intro spawns from the left or right.

The time is 5:03 PM, so It'll be uploaded a few minutes after I re-insert the new Rayman voices.

EDIT: Did this ever happen to you?  You finish turning off your Wii console, but for some reason it turns back on to auto update itself.  My brothers saw that it was on, and saw that it was currently updating itself.  They told me that they stopped it but wasn't sure if anything messed up. 

This is just weird, not the first incident, but this one.  It doesn't look like anything messed up, so all seems well again.  That WiiConnect24 thing is off so I don't know how that happened so...


Title: Re: Reaver Industry [SFX Hack Emporium] - Releasing Zero and Rayman today 12-17-11
Post by: DannyDirnt on December 17, 2011, 05:07:47 PM
Have you inserted the announcer call? :af2:


Title: Re: Reaver Industry [SFX Hack Emporium] - Releasing Zero and Rayman today 12-17-11
Post by: Reaver Ind. on December 17, 2011, 08:55:54 PM
What announcer call? I don't have a Rayman announcer call.


Title: Re: Reaver Industry [SFX Hack Emporium] - Releasing Zero and Rayman today 12-17-11
Post by: DannyDirnt on December 18, 2011, 04:14:09 AM
What announcer call? I don't have a Rayman announcer call.
I senta ya one in the folder :oshi: anyways you can find it in Brawl Announcer Episode 62...it's the first one xD please insert it too!


Title: Re: Reaver Industry [SFX Hack Emporium] - Releasing Zero and Rayman today 12-17-11
Post by: Reaver Ind. on December 18, 2011, 02:24:46 PM
That was an annoncer call?!  I had no idea and used it for his winning taunt, it wasn't labeled as an announcer call.  Either way, the wiimote character select sound effect and the announcer call will have to be inserted by you since those are three different groups in the sound.brsar file.

"snd_group_chara_Luigi" (Luigi's sfx)
 
"snd_group_chara_select" (Wiimote sfx)

"snd_group_narration_characall". (Character roll calls)

I would be making .sawnd files of announcer calls and wiimote sfx that will change every other alteration you may have done, and the variations would be endless.

I can get the Brawl announcer "Rayman" clip and edit it for the game and a wiimote sfx in a archive file, but after that you'll have to insert them.

Edit: for some odd reason, I can't upload Rayman or Zero to the vault :srs:

Rayman:
http://www.mediafire.com/?xdssspnc759diir

Zero:
http://www.mediafire.com/?4d488s76lhkd74k


Title: Re: Reaver Industry [SFX Hack Emporium] - Releasing Zero and Rayman today 12-17-11
Post by: SonicBrawler on December 18, 2011, 07:00:23 PM
my requersts:

shadow voice call for dk
paper mario name for olimar
tails name for meta knight
Pichu melee and name for Olimar
bowser jr name for zelda
shadow mario name for sheik


thanks in advance :D


Title: Re: Reaver Industry [SFX Hack Emporium] - Releasing Zero and Rayman today 12-17-11
Post by: Reaver Ind. on December 18, 2011, 10:52:16 PM
I think I'm temporarily banned from submitting anything to the vault.  Probably with all the SFX with the lack of previews.  I could put media fire links in here and all, but how many will really come here to find the SFX through posts.

So I won't be taking up on any sfx hacks and stuff so that I can get the previews for these things.  Cause everybody loves previews, right?

Well this actually gives me some time to do other stuff, Brawl related and Brawl non-related.  A lot of catching up to do, so yeah......


Title: Re: Reaver Industry [SFX Hack Emporium] - Releasing Zero and Rayman today 12-17-11
Post by: MandoWolfe on December 18, 2011, 11:50:17 PM
i actually think that just has to do with the sfxs on the vault are all messed up. i dont think its that your banned.


Title: Re: Reaver Industry [SFX Hack Emporium] - Releasing Zero and Rayman today 12-17-11
Post by: Jaklub on December 19, 2011, 10:16:26 AM
Yes, it was mentioned you can't temporarily upload audio mods. You're not banned, it will get fixed that soon.


Title: Re: Reaver Industry [SFX Hack Emporium] - Releasing Zero and Rayman today 12-17-11
Post by: Reaver Ind. on December 19, 2011, 12:14:30 PM
Okay, that's s relief.  But I also want to remind people that the Mega Man X voices will be over Samus since she won the poll, I will probably wait till a PSA is out so that I can see what sound effects are used and not used.

Then I'll just start replacing the unneeded sound effects.


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: xZedkiel on December 19, 2011, 05:14:51 PM
Okay, that's s relief.  But I also want to remind people that the Mega Man X voices will be over Samus since she won the poll, I will probably wait till a PSA is out so that I can see what sound effects are used and not used.

Then I'll just start replacing the unneeded sound effects.
And would you make another SFX pack over TLink when the PSA is done? Cause that's where KJ is gonna be making the PSA apparently.


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Reaver Ind. on December 19, 2011, 09:41:25 PM
my requersts:

shadow voice call for dk
paper mario name for olimar
tails name for meta knight
Pichu melee and name for Olimar
bowser jr name for zelda
shadow mario name for sheik


thanks in advance :D

I'm taking requests until I'm done with my stuff on my list,.  2 of your announcer requests are on the vault, "Shadow" and "Pichu".  And I don't like making announcer calls for characters because in all honesty they're easy for anyone to make.


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Pervyman Trigger on December 19, 2011, 09:49:31 PM
I'm taking requests until I'm done with my stuff on my list,.  2 of your announcer requests are on the vault, "Shadow" and "Pichu".  And I don't like making announcer calls for characters because in all honesty they're easy for anyone to make.

On the note of announcer calls, you wouldn't happen to have a list of each calls ID would you? Because I can't seem to figure them out for myself and have been wanting to replace a few >.>


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: MandoWolfe on December 19, 2011, 10:03:12 PM
well which ones do you need exactly?


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Pervyman Trigger on December 19, 2011, 10:05:30 PM
well which ones do you need exactly?

All of them :srs:


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: MandoWolfe on December 19, 2011, 10:23:45 PM
Announcer calls

Group ID - DF             Collection ID - 31F

Character Wave IDs

Mario - 0
Dk - 1
Link - 2
Samus - 3
Yoshi - 4
Kirby - 5
Fox - 6
Pikachu - 7
Luigi - 8
Captain Falcon - 9
Ness - 10
Bowser - 11
Peach - 12
Zelda - 13
Shiek - 14
Ice Climbers - 15
Marth - 16
Mr. Game & Watch - 17
Falco - 18
Ganondorf - 19
Wario - 20
Meta Knight - 21
Pit - 22
Zero Suit Samus - 23
Olimar - 24
Lucas - 25
Diddy Kong - 26
Pokemon Trainer - 27
Charizard - 28
Squirtle - 29
Ivysaur - 30
King Dedede - 31
Lucario - 32
Ike - 33
R.O.B - 34
Jigglypuff - 35
Toon Link - 36
Wolf - 37
Snake - 38
Sonic - 39
Fighting Alloy Team - 40


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Pervyman Trigger on December 19, 2011, 10:25:30 PM
Thanks :happy:


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: MandoWolfe on December 19, 2011, 10:28:44 PM
lol no problem. Glad to help. :) Oh and Sorry Reaver Ind. for kinda eating up at your board. Just thought i'd help you out with some stuff. dont want you to feel like you're overwhelmed.


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Reaver Ind. on December 20, 2011, 07:12:15 PM
Oh its no problem, I really just don't want to go on a treasure hunt trying to get announcer calls.  I actually really want to finish my stuff first.


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: AnImAiNe on December 20, 2011, 08:12:18 PM
hey reaver would you be able to make a sanji sfx pack for jigglypuff?


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Reaver Ind. on December 20, 2011, 10:24:07 PM
Sanji is going over Jigglypuff?!  Well I have no way of getting the voices of his newer skills since I don't know how to rip sounds from NDS games, and that has most of the moves of the Sanji PSA.


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Pervyman Trigger on December 20, 2011, 10:25:59 PM
Sanji is going over Jigglypuff?!  Well I have no way of getting the voices of his newer skills since I don't know how to rip sounds from NDS games, and that has most of the moves of the Sanji PSA.

Yup, Jigglypuff. Don't ya just love us :af:


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: AnImAiNe on December 21, 2011, 09:42:08 AM
hey reaver i found a way to get the ds voice clips for sanji and luffy can i give them to you?


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Reaver Ind. on December 21, 2011, 06:26:55 PM
Sure, what did you do to get the voices?  I've been wanting to rip the voices from Luminous Arc for a while but I had no idea how to do it.


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: AnImAiNe on December 22, 2011, 01:42:54 AM
the website i got it from only has random gameboy,advance,ds game sound/voicesun fortunatly luminous ark was not on the site  :'(


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: DannyDirnt on December 22, 2011, 08:09:02 AM
Yup, Jigglypuff. Don't ya just love us :af:

Brawl - Jigglypuff = No Way


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: AnImAiNe on December 22, 2011, 08:11:22 AM
i dont understand how jigglypuff is so popular it baffles me i always hated jigglypuff since melee


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Pervyman Trigger on December 22, 2011, 08:18:05 AM
i dont understand how jigglypuff is so popular it baffles me i always hated jigglypuff since melee

You kiddin? Play jiggly right and you can almost never lose ^_~


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: AnImAiNe on December 22, 2011, 08:22:33 AM
i guess i never wanted to learn lol


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: DannyDirnt on December 22, 2011, 09:37:30 AM
i dont understand how jigglypuff is so popular it baffles me i always hated jigglypuff since melee
Because Kigglypuff = Epic Win

Imagine the other player's face when he gets knocked by a Jigglypuff! And he's cute and strong!


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Reaver Ind. on December 28, 2011, 12:15:55 AM
Just a little update on the SFX from my OP, nothing got done....  It wasn't about the holidays or being busy, Apparently I had a sudden urge to rip more Arc Rise Fantasia models and went as far as to try and extract the Luminous Arc cameo characters.

They were there but I had no idea where to start, so I went to XeNTaX for some help in getting the model, I only requested the location of the file in the ISO, the name and how to do it.  A XeNTaX member named Reizu helped me hex out the models using HxD.

So that's what I've been doing and the current status of the SFX.


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Reaver Ind. on January 05, 2012, 04:34:47 AM
Double post bump:  I made progress with Nightmare, I'm hoping to get some sound clips from TheCheat for Travis Touchdown.

SonicBrawler: I can make a Tails and a Bowser Jr announcer call for you with the additional calls the orginal brawl announcer did.

Edit: I have Bowser Jr, and Tails uploaded to my media fire, I just don't have the ability to make or provide previews for my stuff unless I can find somebody willing to offer their assistance.  but Nightmare, Travis Touchdown, the Tails and Bowser Jr call, and a Metal Sonic over Wolf SFX hack are uploaded and completed.


For the Tails and Bowser Jr announcer calls:
http://www.mediafire.com/?4rnv69y2cpqmc

For the complete sawnd files of Nightmare, Travis Touchdown, and Metal Sonic:
http://www.mediafire.com/?ddugu93he81ud


Title: Re: Reaver Industry [SFX Hack Emporium] New Metal Sonic for Wolf!
Post by: Thecheat on February 11, 2012, 12:39:38 AM
Hey! long time no see! I'm trying to get my wii working with Riivolution (apparently better for sound hacks than Geko), but after that, I would be more than happy to offer previews for your works!


Title: Re: Reaver Industry [SFX Hack Emporium] New Metal Sonic for Wolf!
Post by: Reaver Ind. on February 11, 2012, 04:53:40 AM
Awesome!  But this will be the final time I will use this excusse, I will get that capture card for this stuff so I wont end up relying on others here all the time.


Title: Re: Reaver Industry [SFX Hack Emporium] New Metal Sonic for Wolf!
Post by: AnImAiNe on February 14, 2012, 07:52:41 PM
Hey reaver will you still be able to make a sanji sfx pack?


Title: Re: Reaver Industry [SFX Hack Emporium] New Metal Sonic for Wolf!
Post by: Reaver Ind. on February 14, 2012, 11:06:46 PM
Hey reaver will you still be able to make a sanji sfx pack?

Yes I will be still doing the sound effects for Sanji, but for right now I'm going to delete all sound hacks from the OP and the ones without previews on the Vault until my Game capture devices comes this week.  So I'll only give out my main mediafire link for the downloads.

I know I don't have previews for most of my sfx mods but I'll be damned if I'm going to help a person get a badge for reporting broken downloads or previews from my uploads.  I should have done this months ago, in two days I'll get the device, make the previews, then people can get on with their daily lives here, there, or in hell, as long they're not on my back.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Reaver Ind. on April 16, 2012, 03:38:11 AM
>_>
<_<

LOOKOUT!
(http://i929.photobucket.com/albums/ad133/SJSCSPs/Portraits/Sheik/bsheik2spiderman.png)  (http://www.mediafire.com/?ogw7ccvwo216a21) HERE COMES THE SPIDER-MAN  :af:


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: DSX8 on April 16, 2012, 03:58:24 AM
>_>
<_<

LOOKOUT!
([url]http://i929.photobucket.com/albums/ad133/SJSCSPs/Portraits/Sheik/bsheik2spiderman.png[/url])  ([url]http://www.mediafire.com/?ogw7ccvwo216a21[/url]) HERE COMES THE SPIDER-MAN  :af:
:o

is this for the spiderman PSA?

if so... I LOOOOOOOOOOOOOOVE U!!!

bout time some1 made a sound pack for him xD


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Reaver Ind. on April 16, 2012, 06:09:13 AM
Correct, it is for the SpiderMan PSA.  There is a special FitSheik.pac file in the OP that has the SFX arranged for complete use of the PSA.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Albafika on April 16, 2012, 06:45:06 AM
Correct, it is for the SpiderMan PSA.  There is a special FitSheik.pac file in the OP that has the SFX arranged for complete use of the PSA.
This is awesome, Reaver. XD

Also, could you go read my comment on your thread in LST?


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Reaver Ind. on April 16, 2012, 07:01:00 AM
I see, well I will try to keep up to date with the bext DeadPool Revamp.  Actually The only thing I've actually done was cut the voice clips into individual samples and fixed their frequencies and volume, nothing has really been assigned yet so I won't have to do a whole "back to the drawing board" thing.

And when ever SDo0m returns to the SpiderMan PSA, I'll make sure to include the Maximum Spider clip.

But I'll be waiting for the revamp because Dead Pool is just freaking hilarious! :laugh:  I always laugh while here his 4th Wall breaking phrases and comments.  Sonic, L'Arc, SpiderMan and the Jaleel White Sonic; Dead Pool would the one SFX mod that's most enjoyable.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Albafika on April 16, 2012, 07:50:33 AM
Lol yeah, I love the PSA. I loved the backroll Mephisto did for him, but he hadn't replaced the frontroll, I just HAD to do that dancing animation for it. XD

Anyways, the changes won't be much, so far I only intend to change the Uair and Bair, so you can start working on it I suppose. :P

EDIT: This is odd, I can't insert the smash_sound.brsar with Spiderman's sounds with WiiScrubber, says there's no space.

smash_sound.brsar (Unedited): 106,836,224 bytes.
smash_sound.brsar (With Cloud's, VJ's, Roy's, Shadow's SFX): 106,836,224 bytes.
smash_sound.brsar: (Same as above, but adding Deadpool's SFX): 106,946,560 bytes.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Reaver Ind. on April 16, 2012, 08:36:54 AM
Its probably because it might be too big in file size.  Are you using a USB Loader?


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Albafika on April 16, 2012, 09:14:02 AM
Its probably because it might be too big in file size.  Are you using a USB Loader?
Yep, I add the .brsar to the .ISO and load it.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Jaklub on April 16, 2012, 09:55:01 AM
Try using a new image file, it occurred rather randomly iirc.

I'm sooo going to use the Spider-man pack when I get an opportunity to get back into Brawl modding. Thank you for this.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Reaver Ind. on April 16, 2012, 10:27:15 AM
Hey Jaklub!  Its been a while since I last seen or heard of you.  Well except for that weird youtube video of the titanic kissing the iceberg lol.  But I'm still confused, what exactly do you hate about Microsoft .NET Framework?  And why were the people just jumping off the boat?  With smiles even! :laugh:


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Jaklub on April 16, 2012, 12:27:58 PM
lol thanks. I'm unable to use BrawlBox's previewer because of problems with .NET framework.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Haseyo on April 19, 2012, 08:28:05 AM
The Spderman one is epic, thank you for that. Dat swing. I also love the Zero and Silver one.

I see you have open requests. Although there is already one for Viewtiful Joe, there isn't one for him over Yoshi via .rel. When I try to do any hexing with it, it causes the Iso to load on a black screen. I was wondering if you can make one (or copy the previous one) and make it so it works over Yoshi via .swand file?


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Pervyman Trigger on April 20, 2012, 11:29:14 AM
Yo buddy, think we could get some fancy Johnny bravo over Gannondorf? I'm tried of hearing totally unjohnny sounds already >.>


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Albafika on April 20, 2012, 01:18:48 PM
Try using a new image file, it occurred rather randomly iirc.

I'm sooo going to use the Spider-man pack when I get an opportunity to get back into Brawl modding. Thank you for this.
Doubt that's the problem, as I can replace its current .brsar with the other 2 .brsar lacking Deadpool's SFX.... I suppose all of the SFX I have together + Deadpool just increased the size, isn't it possible to replace even if it's a bit bigger? =/


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Reaver Ind. on April 20, 2012, 04:36:05 PM
Okay, just back from several places ending with a trip of getting chinese take-out (I love fried rice <3)

So let me run down the recent circulating in here:

@Haseyo: I added it to the list, not quite sure when I will get to it since its one of those that needs not only voices replaced but the action sfx as well.  But I can do it, and this time I'm well organized with my files so I won't lose track or end up overwriting a .pac file.

Rockin Pervy: I'm trying to get the ISO version of the Punch Time Explosion XL voices and hopefully the models too.  I have no idea what model or sound formats they have on disc yet.

@Albafika:  I really wish I could help out, but I'm familiar with using the usb loader.  The only thing I can really think of is that Sheik may be too big, I'm sorry that I can't think of a way to help.  :(

I could take down the frequency to the sounds, though I'm not sure how people will take to his voice being lower quality.  I could also use shorter win quotes, that may be the reason why its too big.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Pervyman Trigger on April 20, 2012, 04:38:38 PM
Rockin Pervy: I'm trying to get the ISO version of the Punch Time Explosion XL voices and hopefully the models too.  I have no idea what model or sound formats they have on disc yet.
If you happen to get the models, mind sending me all the stuff that has to do with Johnny?


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Reaver Ind. on April 20, 2012, 04:45:46 PM
sure. :)


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Albafika on April 20, 2012, 05:48:06 PM
I could take down the frequency to the sounds, though I'm not sure how people will take to his voice being lower quality.  I could also use shorter win quotes, that may be the reason why its too big.
If it's not that much trouble, I'd love that. Maybe you could add it on the Desc. as an alternated file, keeping the original one.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Haseyo on April 20, 2012, 07:57:57 PM
Awesome, thanks :D The Deadpool one should be hilarious. It would be neat if someone custom edited him to say "This is a Final Smash~" when it lands.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Reaver Ind. on April 21, 2012, 10:16:59 PM
Okay I got the Cartoon Network game thing and most if not all of the files are in some .wii format.  What the heck is a .wii file?  That's pretty much where I'm at right now.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Albafika on April 23, 2012, 06:40:48 AM
Okay I got the Cartoon Network game thing and most if not all of the files are in some .wii format.  What the heck is a .wii file?  That's pretty much where I'm at right now.
That's a format Wii uses instead of .ISO. Use Wii Unscrambler to convert to .ISO. ._.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Reaver Ind. on April 23, 2012, 09:39:17 AM
I already converted it to an .ISO, but it was a .wbfs file.  Once after I converted it to an .ISO and used wii scrubber to explore inside it, almost all of the files contained in it were .wii files.


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: DSX8 on April 23, 2012, 06:50:44 PM
I already converted it to an .ISO, but it was a .wbfs file.  Once after I converted it to an .ISO and used wii scrubber to explore inside it, almost all of the files contained in it were .wii files.
lol .wii files r like compressed files.. i already know that it doesnt have MDL0's in it.. im not sure what model format it uses


Title: Re: Reaver Industry [SFX Hack Emporium] WEB SWING!
Post by: Reaver Ind. on April 24, 2012, 05:15:46 AM
Well I'm stumped, This would have been good...  But I kinda remembered the other stuff I need to finish before moving on to something like this.

And I played the game for a few minutes and Chowder, Buttercup, Dexter, and Captain K'nuckles does't even have their original voices from their series.  They probably couldn't get the voice actors to take on their old roles for some characters, makes me alittle bit sad.


Title: Re: Reaver Industry [SFX Hack Emporium] Episode 519: WEB SWING's and Evil Reploids!
Post by: Reaver Ind. on May 04, 2012, 10:46:57 AM
Sigma from MMX8 has been added to the list.  And if anyone was wondering why I'm not putting these up on the vault, well my capture card only records in black and white for some reason.  I tried all ways to see if it was the televisions problem to rearranging the cords connected to the capture card device.

So I may have to learn how to use SmashBros with the Dolphin emulator that would be a better alternative....

But until then, enjoy Sigma being Sigma and me scratching it off my list.  Up next will a quick BomberMan announcer call and DeadPool.  Then its me trying to figure out how in the to make the "3D Ripper DX" thinga-majigg to work with me in ripping models and audio.

And if its actually ripping the models, I sure as hell can't find the corner (directory) where its dumping the  :kdance:[censored] :kdance: models. :srs:


Title: Re: Reaver Industry [SFX Hack Emporium] Episode 519: WEB SWING's and Evil Reploids!
Post by: AnImAiNe on May 10, 2012, 04:00:49 AM
hey reaver would u be wiling to make two different voice packs for sanji by any chance. like a japanese voice pack and the grand adventure voice?


Title: Re: Reaver Industry [SFX Hack Emporium] Episode 519: WEB SWING's and Evil Reploids!
Post by: Reaver Ind. on May 10, 2012, 09:17:00 AM
I can do the japanese voices and the Grand Adventure, but Grand Adventure only includes Sanji's move up to the Davy Back Fights i think.  I currently have Grand Adventure on the Dolphin emulator as well as Grand Battle 3, trying to rip out what ever I can.  I wish I could get Grand Battle Rush for the GC since its way to difficult to rip.

I have yet to be able to rip anything from Unlimited Adventure I don't know the file types and the voices in there only has event dialogue.  So I can use the Japanese voice clips I was given, I can use the english grand adventure voices that I ripped (4kids).  But Sadly cannot use the Unlimited Adventure voices (Funimation).


Title: Re: Reaver Industry [SFX Hack Emporium] Episode 519: WEB SWING's and Evil Reploids!
Post by: Albafika on May 10, 2012, 09:28:53 AM
Did you ever reduced the Spiderman SFXs size, Reaver?


Title: Re: Reaver Industry [SFX Hack Emporium] Episode 519: WEB SWING's and Evil Reploids!
Post by: Reaver Ind. on May 10, 2012, 01:27:16 PM
I changed the frequencies to all of the sound clips so it'll still sound good and hopefully be smaller than their original size.  I changed the winning quote of the whole "great power but not responsible" thing with "Dude you suck".  Hopefully this will all fit.  I need to implement them in and then upload it.  I should have it up today, If I don't derail my train of thought and go cook the Snow Crab I bought yesterday (yum yum).

Edit: Stuff happened and It took alittle bit more time but here it is hopefully it works for you.  If not then I can try to find other different sound clips that's smaller:

http://www.mediafire.com/?5hnbrvfl1sg2795 (http://www.mediafire.com/?5hnbrvfl1sg2795)


Title: Re: Reaver Industry [SFX Hack Emporium] Episode 519: WEB SWING's and Evil Reploids!
Post by: 5una~ on May 15, 2012, 09:37:33 PM
Question I am trying to use the Sigma SFX over Ganondorf you made I inserted them using sawndz 0.12 which is of course the current version but when I inserted it Ganondorf is completly silent and does not say a thing any advice for this situation?


Title: Re: Reaver Industry [SFX Hack Emporium] Episode 519: WEB SWING's and Evil Reploids!
Post by: Reaver Ind. on May 15, 2012, 10:38:13 PM
That's is because the sawnd file was to big for him and muted him.  I will go back and fix it the frequencies for it or find other voice clips that are smaller for Ganon.

Edit: One of Sigma's voice clips was still in its unedited frequency and Its been corrected.  Sigma's voice should now be working once uploaded again, Deadpool will be released with Sigma.

Edit Edit:  All pictures are from an early granted permission from SJS, If they go out they go out until.....  If life for me outside the forums goes better, I'll make sure to give back to him for using his portraits on my sfx topic.  Sigma and DeadPool are done!  Sigma is in fit condition now to be released and I really feel good about the DeadPool SFX.  I lowered the frequencies of the sounds so that even the longer phrases can all fit in Snakes sound bank.  Once I test it, then it will be in fit condition to be released.

There is a new poll to determine if I should release it with or without the .pac file with the arranged sound effects.  A small warning, it may sound off if I do release the .sawnd file to the masses as is without the .pac file to help it.


Title: Re: Reaver Industry [SFX Hack Emporium] Poll involving Dead Pool but sigma is fixed!
Post by: 5una~ on May 19, 2012, 02:37:26 PM
Another question does your Waluigi Time.sawnd file work and if it does who does it go over?


Title: Re: Reaver Industry [SFX Hack Emporium] Poll involving Dead Pool but sigma is fixed!
Post by: Reaver Ind. on May 19, 2012, 04:53:01 PM
I wasn't sure about it either, its been months or so since I made that.  Well I redownloaded the file and it was made for ToonLink.  However ToonLink is the Outdated version and Pit is the updated version and other versions has perfect metal textures and shading.  The problem with the Waluigi sfx is that the moveset mutes his voice and I would have to re-enter them back in.  But that is not on my list of "to do" things.

Post Merge: May 20, 2012, 06:19:21 PM
(http://i47.tinypic.com/6fbayr.jpg)

It was a unnecessary long process that could have taken alot shorter than it did, but both hacks are finally out in the OP.  Still no actual method of getting every hack back on the vault with previews though.... :srs:

Edit: (http://i47.tinypic.com/10dd4ko.jpg) what the heck!?  my post merged.  What black magic is this?


Title: Re: Reaver Industry [SFX Hack Emporium] NEW SIGMA & DEAD POOL OUT!
Post by: Thecheat on May 21, 2012, 01:52:27 PM
Would you mind if I made previews for your hacks until you got a capture device? I don't want to impose if you want to do them yourself, but I actually really like working with video software and stuff, and this would be a fun project for me.


Title: Re: Reaver Industry [SFX Hack Emporium] NEW SIGMA & DEAD POOL OUT!
Post by: Reaver Ind. on May 21, 2012, 07:16:40 PM
I actually need some serious help in making video previews for my hacks, I'll be seriously grateful if you would make video previews of my hacks.  The capture device I have only records in black and white when its suppose to be a seriously high quality recording device.

That's $99.95 dolloars I'm not getting back.  So if you could, would you be willing in making previews of my sfx hacks please?



Title: Re: Reaver Industry [SFX Hack Emporium] Scouting voices for future mods.
Post by: Thecheat on May 24, 2012, 11:03:20 PM
Well, I got a few done tonight, hope you like em!

Zero SFX {Reaver Ind.} (http://www.youtube.com/watch?v=frcVN1R15zg#ws)
Deadpool SFX {Reaver Ind.} (http://www.youtube.com/watch?v=U2-o2v7vgqE#ws)
Sigma SFX {Reaver Ind.} (http://www.youtube.com/watch?v=iQT7pBZl3dw#ws)
Yoko SFX {Reaver Ind.} (http://www.youtube.com/watch?v=XDJhBYHbCR0#ws)
Rayman SFX {Reaver Ind.} (http://www.youtube.com/watch?v=VeXvpln-_Uc#ws)

Fantastic work as always, I absolutely love the new sound packs. I'll be keeping Sima, Zero and Yoko in for sure :D


Title: Re: Reaver Industry [SFX Hack Emporium] Scouting voices for future mods.
Post by: AnImAiNe on May 24, 2012, 11:16:40 PM
the  dead pool one is off. what he says doesnt match what he is doing for example his up smash is when he should say shoryuken but instead he says bang bang bang


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Crono.
Post by: Reaver Ind. on May 25, 2012, 12:12:41 AM
@Thecheat: Thanks Thecheat!  This will really help me with restoring my hacks back to the vault, I'll make sure to add it in and collab you for it.

You need to download the Deadpool PSA V2 moveset and the modified .pac file in my OP so that the sound effects can be arranged appropriately.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25222 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25222)

@AnImAiNe: The only reason why its not syncing up is that he's using the movest and PSA without the modifications.  And also my fault for having the sounds as they are.

And while were on the topic of SFX, I'm not sure what I can use for the English voice for Sanji, your moves uses more techniques than Grand Adventure so......  Probably gonna have to re-hash some generic voice clips.

Voice Actors and Actresses for Brawl:

As of right now we have Snivy from KC-MM working on the Pokemon Trainer over Snake.  I'm totally looking forward to Snivy's voice! I'm sure which ever voice he uses for him will be splendid. :)

Next I'm having a slight problem with another character:
(http://images1.wikia.nocookie.net/__cb20080706173952/chrono/images/thumb/0/02/Crono.jpg/200px-Crono.jpg)

This may be a little sudden, but what would you, the people think would be the best suitable voice for Crono?  The last thing I want to do is have the character be a Goku sound alike since his design is by Akira Toriyama and his facial features makes him look like Super Sayain 4 Gogeta. (http://i50.tinypic.com/346u9lu.jpg)

What do ya'll want Crono to sound like? is what I'm asking.  I may make a poll here so that it can be narrowed down.

Well to understand Crono a little more here is a paragraph of his Personality from chronocompendium.com:

"An analysis of Crono's personality must be totally inferred from events, as he never speaks in the game. This does not mean he is mute; NPCs must hear him speak and he even has a line in the slideshow ending. Crono is believed to be a fearless hero, with bravery bordering on the line of foolishness. Ultimania states that he is a natural genius at swordsmanship and possesses an unbreakable will. Without a thought, he rushes to save Marle in 600 A.D. and sacrifices himself without hesitation in the battle at the Ocean Palace. This opens up character ambiguities; Crono can either be seen as a magnanimous, selfless defender of humanity, or simply a teenager with a hot streak of sword skills who takes a fast-paced, action-adventure ride and departs from his boring, normal life. In either perspective, his person is reinforced by the fact that the Entity apparently chose him as the leader of the effort against Lavos; and he certainly gets the job done, whether doing so out of unparalleled virtue or a need to assert his strength."


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: Shun_One on May 25, 2012, 09:05:05 PM
Try using Yun from SFIII. I think the voice fits him well enough.


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: Hero © on May 25, 2012, 09:48:56 PM
Maybe this could give you an idea for Cronos Voice. He sounds like a Teenage Link (sort of). Wasn't someone working on a custom model of Crono? I saw it somewhere on WIP Workshop in the Models Thread.
http://www.youtube.com/watch?v=5rnBRTEEfBw


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: Reaver Ind. on May 25, 2012, 11:50:07 PM
@Shun_One: I might do that as an alternative if I can't find a person to do the voice.

@-Hero-: I remember this this, nice that this game went this far :).  I can use this video for the person who wants to voice Crono at voice acting alliance.  I just have to wait till he replies back.  And there is a custom Crono model somewhere in the WIP Workshop topic, It's really sweet, but then I found something even more interesting.  It's sad that it was cancelled in 2004 though.....
(http://www.opcoder.com/projects/chrono/Crono0.jpg)


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: Hero © on May 26, 2012, 12:19:20 AM
I know right? Card Sagas has been in progress for 4 years and it looks awesome. (No demos given out either lol).

I also found the guy who is working on it, which is Demon_Of_Elru in his Models Thread.
(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/croWIPWIP_0001_Layer1.jpg)

I remember the 2004 one..it looked amazing but sadly cancelled. I hope the guy replies back to you to do Cronos voice.


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: GanonZack on May 26, 2012, 09:29:43 PM
Are you taking requests?...
Because I would like to see a voice pack replacement of Waluigi (over Diddy Kong).
Actually, there is one but only two or three voices are heard in-game.
Thanks in advance.


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: Reaver Ind. on May 26, 2012, 10:22:08 PM
@GanonZack: Added and Request are closed.

I'll get back to working on Wesker, Viewtiful Joe and Sanji, after Toonami's first run is over.  Bomberman, Amy and Baby Bros. will be on hold since I can't find the motivation to sit and do them.

 Still waiting for the person with Crono to reply back....


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: dpgthirteen on June 01, 2012, 03:00:24 PM
Hey Reaver quick question, what happened to that Sasuke file you had? Can not find it on the vault. Also would it be possible to get a .sawnd for it?


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: Reaver Ind. on June 01, 2012, 04:26:12 PM
Alot of the hacks I uploaded to the vault ended up being reported because of the lack of a video preview, all by one person which was a good way for him/her to get those awards for reporting hacks in the vault.

So I removed them since I really wasn't capable of getting a preview for it and other hacks.  I still have it on my mediafire account but its really bad now.  I'll need to redo all of the voices for the new sounds so that it wont sound as bad when I first made the hack.


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: dpgthirteen on June 01, 2012, 05:44:16 PM
Alot of the hacks I uploaded to the vault ended up being reported because of the lack of a video preview, all by one person which was a good way for him/her to get those awards for reporting hacks in the vault.

So I removed them since I really wasn't capable of getting a preview for it and other hacks.  I still have it on my mediafire account but its really bad now.  I'll need to redo all of the voices for the new sounds so that it wont sound as bad when I first made the hack.
I get you, but in till you get to Sasuke, would it be possible to get a .sawnd file of the old one or will have to get the old sawnd and do that old long process again?


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: Reaver Ind. on June 01, 2012, 09:03:06 PM
Well I made a hex packet of the old one with the earlier versions of Sawndz.  But using the old versions may lead to problems because of some the Offsets used back then.  I rather not want anyone to use the old ones until I can redo them with better quality and volume plus with the right offsets and IDs.

But if you really need to use it:
http://www.mediafire.com/?g44by1r6w7t2im8 (http://www.mediafire.com/?g44by1r6w7t2im8)


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: Ninka_kiwi on June 01, 2012, 09:13:25 PM
I'd actually really think it'd be sick to voice crono, dunno why no one wants to help...
I'd try it, but my voice is deeper then what I picture crono sounding like >.>


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: Reaver Ind. on June 02, 2012, 06:20:46 AM
I feel the same way, some probably may have or want to mod their Wii to use these mods.  Because of that, most wont want to do this since they might not even use them their selves.  Then there are the number of people that are to afraid to let others use their voice and then gets criticism on their voice for the characters and not really able to handle it.

If on the chance that I don't get some of original voice for Crono, me and my older brother both agreed on giving him Adult Gohan's voice since his voice seems to fit that stereotypical hero archetype and matches the personality that I'm actually looking for in Crono.

That is only a last resort though.


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: dpgthirteen on June 02, 2012, 06:42:18 AM
Well I made a hex packet of the old one with the earlier versions of Sawndz.  But using the old versions may lead to problems because of some the Offsets used back then.  I rather not want anyone to use the old ones until I can redo them with better quality and volume plus with the right offsets and IDs.

But if you really need to use it:
[url]http://www.mediafire.com/?g44by1r6w7t2im8[/url] ([url]http://www.mediafire.com/?g44by1r6w7t2im8[/url])
Thanks, I wanted this since I am doing a huge update in my Brawl. I am taking out a few characters who have sfx and what not. Good luck with the finding a voice for Crono.


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: Reaver Ind. on June 02, 2012, 11:56:31 AM
glad I was able to help you out.  I still plan on re doing all of my previous hacks someday, just not sure when I actually want to do that.


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: Thecheat on June 03, 2012, 02:53:43 PM
I'm going to ask around my friends and see if any of them want to help. Not sure if I've got friends with voices like that, but I will check. Also, I just got my Wii back from a friend, so I'll be able to finish up some more of those video previews for you. Up next on my list is Kid Buu, Spiderman (With .pac), Deadpool redo (With .pac), Nightmare, and 4kids tails. I should have them up sometime tonight, but no promises.


Title: Re: Reaver Industry [SFX Hack Emporium] A suitable voice for Chrono Trigger Crono!
Post by: Reaver Ind. on June 03, 2012, 11:03:31 PM
I ended up finding a Chrono Trigger Fan dub of some kind on youtube, I thought it was okay.  Tried finding a way to contact him, apparently he hasn't been on voiceactingalliance.com for some time now (late 2011) and is not allowed to be on Face Book or Youtube because of his job, contracts and all.

Though many comments said that his voice sounded like Goku, I actually would have accepted that even though I probably said something along the lines of not wanting that.  Or something new would be nice too.

I don't want you to do more than you are already doing for me, I'll just bump the topic and hope to see anyone willing to comment or reply back with something.

I glad you got back your wii, but I'm no real rush to put everything on the vault yet, some still needs to be fixed and all.

Post Merge: June 05, 2012, 05:30:26 AM
Snivy's Pkmn Trainer sfx hack over Snake is now uploaded and in the OP of this topic.  Post here to give comments and good, healthy, constructive criticism.  And hopefully many others will participate in this as well.  I should find me a character myself. :)

But whom shall I choose? (http://i50.tinypic.com/2dky249.jpg)


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: Hero © on June 06, 2012, 09:18:36 PM
Don't know if you're taking request but..

I would really want a Leon (RE4) SFX over Snake right now. I just like using the one that was uploaded recently, even though the textures isn't great. But Mercy is working on a greater detailed RE6 Leon model.


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: Thecheat on June 07, 2012, 01:26:08 PM
Actually, I've been collecting a few sounds as of late and I'm planning on trying my hand at making Sound packs. Leon is on my list, so even if Reaver doesn't take it up, I'll do my best to get it done. I have all the sounds from RE4, and I'm currently separating them into the different characters. If nothing else, I'll upload the raw .wav files when I get done.

Turns out, even though I got my wii back, I'm missing a cable for it, so the videos are gonna have to wait till this weekend.


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: Hero © on June 07, 2012, 01:55:03 PM
Alright cool.

Just make sure he has some voices to be used for small damaged voice/medium damaged/heavy damaged voice...if you know what I mean.


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: Reaver Ind. on June 07, 2012, 06:09:01 PM
@everyone: I apologize for not replying sooner, I stated playing DC Universe on my PC and that practically took up all my time.  If anyone has it for the PC my username is "RaijinmaruX", I hate it when people already has your favorite name >:(.

I haven't really made any progress with any of the stuff I have on the OP yet.  I have some of the sound clips but never fixed them or exported them.  Bomberman I don't have enough and still looking for him and Crono to both have original voices.

I'll try and get somethings done.  I completed the Sanji 4kids sfx hack, I still have the Japanese sfx to sort out and I still cant get a hold of the One Piece Unlimited Adventure voices (Funimation) so I might cancel that.  The voices wont be released until the new Sanji comes out.


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: AnImAiNe on June 07, 2012, 06:17:48 PM
im still waiting for the guy to reply about the voices for funimation  :-\


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: Reaver Ind. on June 09, 2012, 10:11:54 AM
Well while we wait for that and for whom ever is willing to take on a role of providing their voice for new characters, I decided to try and change the background music in One Piece Grand Adventure with the One Piece OST using Dolphin and a combination of various programs.

The victory theme you asked me to make for Sanji was were I got the idea for this, so I just want to see if I can accomplish this.  If it does work then I'll start dumping video recordings of this and uploading it to my Youtube.

Then I'll keep playing DC Universe while I do this side project.  I'm pretty much not all that worried or in a rush to get back to SFX modding, I could take up on another area of mods but that doesn't sound like something I'd want to do at the moment.

Just call reply or PM me back if the Sanji sfx needs any touch ups and I'll get to doing that.


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: AnImAiNe on June 09, 2012, 10:42:50 AM
the thing is when u sent me that i had updated the psa again so should i send u the new one all the moves are where they were just the psa plays a lot better than the last one i sent u


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: Reaver Ind. on June 09, 2012, 07:33:41 PM
Ah, well whenever you want me to work on that I'll get to it.  I have succeed in changing Sanji's Final move music in Grand Adventure to that song you wanted to have for his victory theme.  The problem right now is that it wont sync up with the exported frames and the audio dump.

Does anyone know of a good video editing programs?


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: Haseyo on June 13, 2012, 10:05:41 AM
I wish I did. I mean there's Final Cut Pro, but that costs money, probably a bunch.


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: Reaver Ind. on June 15, 2012, 05:14:25 AM
Whelp, in case ya'll ever been wondering why I haven't done any hacks recently and as fast I usually do them, I was trying to find some sort of job.  Apparently it's practically close to impossible for me and my bros to find even an entry level job.  It seems that they would want someone who has already learned the skills for said positions and wouldn't want to waist time training.

Its something that continually pisses me off and which gave me the only option I had left, I enrolled back in school.  This time it's full time, and this means everything I've done up until now has to stop because I didn't do so hot in the advance 3d modeling class or that other one that was just.......  It made me rage quit.  Worst move to make and I won't be taking that class again.

But that was in Winter, now its Summer (I needed to take a break) and the courses now will be beneficial to landing a entry level job.  I can hardly believe that so much needs to be done to get something so little.


@Haseyo:  Is Final Cut Pro for Windows?  Since I only have Window XP for my laptop and Windows 7 for my desktop.


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: Haseyo on June 15, 2012, 06:49:18 AM
Hmm, doesn't look like it, but many are saying Adobe After Effects CS5.5 is the Windows 7 equivalent of it, and even better.


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: Reaver Ind. on June 15, 2012, 07:47:16 AM
okay I'll try that one.  Thanks Haseyo. :)


Title: Re: Reaver Industry [SFX Hack Emporium] *Snivy*'s Pkmn Trainer voice is FIXed!
Post by: CutterKirby64 on June 15, 2012, 08:33:27 PM
I think you should also make a voice pack for Silver over Diddy, I'd love to have a SFX for that version, me and all Silver over Diddy users. xD


Title: Re: Reaver Industry [SFX Hack Emporium] Summer courses, time for the slow down
Post by: Reaver Ind. on June 17, 2012, 05:48:42 PM
Well I'm not sure I'll be able to do that quick enough now that I'm back in college taking summer courses.  I haven't really been up to doing alot of this stuff or anything before I took these new classes, so hopefully my metal and emotional state becomes a little bit more better once I take them.


Title: Re: Reaver Industry [SFX Hack Emporium] Summer courses, time for the slow down
Post by: Reaver Ind. on July 02, 2012, 08:19:07 AM
Because of the storm in OH, it [censored]ed up my Wii and I can't do anything SSBB related stuff.  No phones or internet, I'm using the wifi from my college to send messages.  So all hack, requests and future plans are on a indefinite freeze until I can fix the Wii.  Hopefully someone can take over the Sanji arc for me...


Title: Re: Reaver Industry [SFX Hack Emporium] Summer courses, time for the slow down
Post by: AnImAiNe on July 02, 2012, 08:51:00 AM
Because of the storm in OH, it [censored]ed up my Wii and I can't do anything SSBB related stuff.  No phones or internet, I'm using the wifi from my college to send messages.  So all hack, requests and future plans are on a indefinite freeze until I can fix the Wii.  Hopefully someone can take over the Sanji arc for me...
NOOOOOOOO  :'(


Title: Re: Reaver Industry [SFX Hack Emporium] Summer courses, time for the slow down
Post by: Haseyo on July 02, 2012, 09:47:15 AM
Owch :/ hope everything gets better soon. MD also got hit by a storm so I lost power for a whole day, some of my friends still don't have any.


Title: Re: Reaver Industry [SFX Hack Emporium] Summer storms killed my Wii
Post by: Thecheat on July 02, 2012, 01:44:04 PM
Sorry to hear that, hope all can be fixed without much trouble.


Title: Re: Reaver Industry [SFX Hack Emporium] Summer storms killed my Wii
Post by: DannyDirnt on July 02, 2012, 02:52:00 PM
That sucks >.<


Title: Re: Reaver Industry [SFX Hack Emporium] Summer storms killed my Wii
Post by: Reaver Ind. on July 02, 2012, 03:10:14 PM
Well it turns out that my is still functional, so I won't need to by anything unnecessary.  However, my family and I still have no Internet or working phones, so I still won't be able to upload new mods and stuff.  My apologies for making some of y'all freak out like that.  I just hope the stuff comes back on because I still need it for school assignments. :(


Title: Re: Reaver Industry [SFX Hack Emporium] Summer storms "didn't" kill my Wii
Post by: DannyDirnt on July 02, 2012, 03:38:28 PM
Oh, well, that's not that bad then. Hope you can get your Internet back soon.


Title: Re: Reaver Industry [SFX Hack Emporium] Summer storms "didn't" kill my Wii
Post by: Reaver Ind. on July 02, 2012, 04:03:44 PM
It's back in.....(http://i49.tinypic.com/120q8f4.jpg)

THE HELL IS GOIN ON HERE!?  I said all of that stuff, just to come back home, to find out that everything is working again?!  The world is trying to make me into some douchbag lying creep.(http://i46.tinypic.com/2q907pu.jpg)

Well anyway, I can finally get a school assignment done on time and after that I'll upload Luffy's Unlimited Adventure English dub voices for those who has no problem with Funimation or English dubs in general.

Now if you will excuse me, I need to do some miscellaneous downloading of various stuffs, games, manga, music, anime, then do some online shopping and everything in between.(http://i47.tinypic.com/5lzz1x.jpg)

Oh and ignore about the whole thing on me passing the Sanji SFX role to someone else.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Reaver Ind. on July 10, 2012, 05:51:10 PM
Slowly picking my projects back up.  Right now I'll be working on Viewtiful Joe over Yoshi which is a long project.  So if there is a character that desperately needs a voice or SFX, then request here.  Out of however many is here, I'll pick five of them and start up a poll.  By the end of the poll, there should be one winner unless there is a tie, and I should be done with Viewtiful Joe by then. :)


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: AnImAiNe on July 10, 2012, 07:02:49 PM
hey reaver would you be able to help me with sasuke's sfx when the time comes? its getting closer to its first version


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Reaver Ind. on July 10, 2012, 07:45:29 PM
Okay, I'll see what I can do after Viewtiful Joe. :)


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Haseyo on July 10, 2012, 08:59:06 PM
Just a question. I see you have a current Deadpool, but I was wondering when SDoom finishes his Deadpool moveset (vast improvement of what is currently out), will you be able to tweak a version so it'll fit for his?


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Reaver Ind. on July 11, 2012, 07:04:34 AM
I plan to tweak him and Spiderman at some point.  I know the spiderman psa had a recent update so that is something I need to do.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Chaos_Knight on July 17, 2012, 11:17:51 PM
Viewiful Joe over Yoshi SFX is being because of the port, right? I saw the preview video in the hack and there were no sounds coming from him. So, how would it work?


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Reaver Ind. on July 18, 2012, 01:26:03 AM
I will insert the same voices that the captain falcon version uses, but under the PSA sfx id's of yoshi's.  Then I will mimic all of the sounds and voices that plays for the Captain Falcon version for yoshi.  This is one of the main reasons that this will take a considerably long amount of time because there will be a lot of rearranging.

I've already extracted the voices and planned out the files needed to replace the yoshi voice, so it'll may be up for download probably at the end of the week.  I still need to keep track on certain things so nothing falls to far behind.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: xZedkiel on July 18, 2012, 01:29:00 AM
Viewiful Joe over Yoshi SFX is being because of the port, right? I saw the preview video in the hack and there were no sounds coming from him. So, how would it work?
He's going to modify the PSA to call up the SFX just like the original C. Falcon one.

I got ninja'd in detail lol


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Chaos_Knight on July 18, 2012, 10:55:27 AM
Since there's a Marth over Diddy plus SFX could you try the same thing with him? I don't want Marth always being silent.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: DSX8 on July 19, 2012, 05:38:20 AM
Yo reaver, would u be able to PM me all of the .wav files u made for the Spiderman SFX? cause right now i've been using Super Sawndz and i need to re-add his SFX. downside it only uses .wav files. Also will need the Group, Wave, and collection ID for them so that i can insert them. (also dont mind having 1 of Viewtiful Joe for C. Falcon and Goku over Pit)


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Reaver Ind. on July 19, 2012, 05:00:53 PM
I'll have to get that stuff fro my laptop since I'm currently on my desktop playing PSO2.  It keeps kicking me out so I will stop playing it for now.  I'll move all of my sound editing files to my desktop since Super Sawndz can operate on Windows 7.  It moves alot faster than my laptop.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: DSX8 on July 19, 2012, 05:44:55 PM
I'll have to get that stuff fro my laptop since I'm currently on my desktop playing PSO2.  It keeps kicking me out so I will stop playing it for now.  I'll move all of my sound editing files to my desktop since Super Sawndz can operate on Windows 7.  It moves alot faster than my laptop.
ah really? thats good to kno :D


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Reaver Ind. on July 21, 2012, 03:53:44 PM
I have the V.Joe C.Flacon wavs you asked for, I'll get them to you.  I still need to do the shadow DK stuff.

*Progress Update on sfx hacks*

V.Yoshi about 70% implemented majority of the waves and done some of the PSA rearranging.

Waluigi over Diddy about 40-ish% collected waves and inserted about 7 of them in, no progress on PSA arranging.

Nothing on Baby Bros. (Baby Mario & Baby Luigi)

Nothing on Sonic 2 (Sonic & Tails Ice Climbers)


*Progress Update on VA hacks*
I have some understanding on what the moves in the Crono PSA has, so I'll be able to come of with some new lines in for AndIQuote.

Two different Claus roles are now up, one is for Young Claus and one is the MaskedMan w/o helmet.

I'm making this update because my HOSP 101 instructor has moved up the dates on are hotel research assignment, and my plans need to be worked over so that I can get that done before things turn bad. So some stuff may move slow now.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Chaos_Knight on July 22, 2012, 06:04:19 PM
I have the V.Joe C.Flacon wavs you asked for, I'll get them to you.  I still need to do the shadow DK stuff. *Progress Update on sfx hacks* V.Yoshi about 70% implemented majority of the waves and done some of the PSA rearranging. 
Lemme get this straight, but PSA rearranging you mean the port will now have Yoshi sounds instead of being quiet?


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: xZedkiel on July 23, 2012, 01:45:10 AM
Lemme get this straight, but PSA rearranging you mean the port will now have Yoshi sounds instead of being quiet?
Yes. Exactly that.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Reaver Ind. on July 23, 2012, 09:53:23 AM
Yoshi will have Viewtiful Joe's voices, then I will re-insert the SFX IDs with PSA editing.  So yes, Yo[censored]iul Joe will have voice and sfx playing instead of being silent.

That would be the case until I ran into some slight problems, it seems that not all of the Viewtiful Joe voice clips used for Captain Falcon, can be inserted into Yoshi's sound bank.  I have around 8 or more Joe clips that are important but unused.  It is too much that I would be taking over damage voices and rehashing voice clips is bad.

This is like the same problem with Link, some of his voices were classified as attacks and his winning taunts, Yoshi is the same way and I think this was Nintendo's way of being keeping the size of the file small.

I've been ninja'd by time and Sleep deprivation.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Chaos_Knight on July 23, 2012, 10:05:28 AM
Oh I get it now. Y'know there has been some ports that are still silent. Like Marth over Diddy and Dante over Olimar. Could you try the same method with those?


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Reaver Ind. on July 24, 2012, 02:31:27 AM
I'm doing a Waluigi over Diddy kong and Viewtiful Joe over Yoshi right now, new character voice auditions and lines I need to keep track of and also helping out with several announcer calls, I don't have the patience to sit through and change everything for more ports.

Olimar has not enough sounds nor does the pikmin and   It already takes long enough to try and get some of the voices in for some characters with the small space they already have, These take a whole lot of time just find other sfx that the character wont be using and that's a chore all in itself.

To be honest I never really liked ports because it wouldn't be long until everyone wanted sfx for each port that comes out, the sad truth is is that not all of the ports will be able to hold all of the voices from the original version.

So I will make sure to put this in the OP like I did with the VA audition request post I made, Olimar is a no go for sfx mods, and I will also list characters that may never have a voice replacement unless the people don't mind having sounds rehashed.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Thecheat on July 24, 2012, 09:38:06 PM
Guess who got their cables back?
Kid Buu SFX {Reaver Ind.} (http://www.youtube.com/watch?v=Va2_KCb_XSI#ws)
Wesker SFX {Reaver Ind.} (http://www.youtube.com/watch?v=Ycp9T3Wz8oo#ws)
Sauske SFX {Reaver Ind.} (http://www.youtube.com/watch?v=kIifkWo-2Jw#ws)

Sorry it took ssooooooo damn long. More videos to follow.

Also, I'm not sure how to disable the previews, so sorry for the massive post.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Chaos_Knight on July 24, 2012, 09:47:57 PM
After seeing those......I have board for the hype train for VJ over Yoshi now. :srs:


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Reaver Ind. on July 24, 2012, 11:12:15 PM
Hey Thecheat, its been a good several weeks and its all ways some random surprise when you upload videos and stuff. :)

Well I may be able to replace some of Yoshi's other sfx for V.Joe's voice clips, so I'll have to re-rearrange the IDs in PSA form so they all can play correctly.

Waluigi is getting there, not much to replace now but either choosing between wario's jump sfx or Mario&Luigi's sfx, or using the sfx from the Waluigi assist trophy.

He is somewhere near being complete, but I'm going to take a little break and continue playing PSO2, once they is done with the weekly maintenance.

If I'm not putting up updates, or speaking, or doing something here, its either college, or PSO2.:)


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Chaos_Knight on July 24, 2012, 11:44:42 PM
I think you should use Wario's jump sfx since they are both partners like Mario and Luigi


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Pervyman Trigger on July 27, 2012, 05:14:04 PM
pmed it to ya ^_~


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Reaver Ind. on July 29, 2012, 05:16:41 PM
Well, I'll try and get that to you as well as some other sfx that another user asked for, due to a unexpected break in the schedule of one of my classes, alot of papers and test are being thrown at us which is making it more difficult for me to get back into swing with the Brawl hacks.

*Progress update*

I officially ran out of space to use for Viewtiful Joe over Yoshi.  there is about 5 voices that are left over that are important to the PSA.

I just need to choose which sfx I want to play for Waluigi's special attacks, then finish the PSA stuff.

But right now I really can't do alot of anything since of school, so because of stuff like this I won't really give a date on when some of these things will be finished. :(


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Haseyo on August 03, 2012, 09:22:51 AM
As long as Voomerang works, I'm good :srs:


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Joe 4 Yoshi started!
Post by: Reaver Ind. on August 07, 2012, 04:05:03 AM
Well  I have like this week and next week then I will be finished with Summer quarter.  Then I'll have a break for this stuff until Fall.  A couple people will know when I come back when I start giving them their requested files and what not.

Edit: I have started back up again on the stuff I desperately need to complete.  There are some that needs to be removed from the OP though, since of my absence of making sfx stuff, there has already been several hacks that is up on the vault which may have been some of my requested sfx stuff.  So I really wouldn't need to make one if one already exists.

I'll move on to V.Joe over Yoshi and what ever else that needs to be quickly done.  I'll try and keep the Voomerang since its a crucial attack for the PSA.  Also, I've been running all over the place getting stuff together, so I'll just put this right here.  Could anyone do this for me?

Raijinmaru - Personal character of my old username:marth:
patched up a custom model using Arc Rise Fantasia NPCs:
http://www.mediafire.com/?k4aux5sechb5146 (http://www.mediafire.com/?k4aux5sechb5146)
(http://i46.tinypic.com/oggdo4.jpg)


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Yoshi SFX 0.1 complete!
Post by: Reaver Ind. on August 12, 2012, 11:06:12 AM
Viewtiful Joe over Yoshi sfx 0.1 is complete and uploaded:

http://www.mediafire.com/?lpfdhe4u36mfw34 (http://www.mediafire.com/?lpfdhe4u36mfw34)

Rearranged .Pac file for the sfx and stuff:

http://www.mediafire.com/?9or0ig11oxrso6f (http://www.mediafire.com/?9or0ig11oxrso6f)

There may be some sfx errors or whatnot from it, I now there will be some sound effects that will be silent and that's only because I substituted some sfx for the voices.  I'll probably get back to it sometime later.  I gonna move on to some other sfx and try ripping out some voices out of the Sonic OVA for another Classic Sonic SFX mod.

report any errors for it so that I can get a good fix for the Sfx.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Yoshi SFX 0.1 complete!
Post by: Haseyo on August 12, 2012, 11:38:28 AM
I'll let you know by the end of the day.

Actually it'll be a bit until I can but hopefully someone else can.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Yoshi SFX 0.1 complete!
Post by: Reaver Ind. on August 12, 2012, 11:53:11 AM
No problem, this like every other SFX hack that requires me to do some major PSA SFX editing is a major time eater.  kind of glad that the hard stuff is done and the only things I would need to do now is to fine-tune it when its needed.  Just like the SpiderMan moveset SFX, which is next on my to do list.  Then I'll work from there on what ever I find or comes my way.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Yoshi SFX 0.1 complete!
Post by: Chaos_Knight on August 12, 2012, 12:11:02 PM
I have a reason to get V. Joe over Yoshi :D I'll try it out when I have time to and I hope you could do more SFX like this. Even though it is pain to do.... :P


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Yoshi SFX 0.1 complete!
Post by: Reaver Ind. on August 12, 2012, 12:31:50 PM
Well there are other that are actually planed that some people may enjoy, some that may be funny and some that may be a joint project.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Yoshi SFX 0.1 complete!
Post by: Chaos_Knight on August 12, 2012, 03:47:08 PM
I just tried it out and it works great :D Personally, I think the SFX should be slightly louder, but still great. I assume the next version will replace Yoshi's "squishy" sounds with something from Captain Falcon?


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Yoshi SFX 0.1 complete!
Post by: Reaver Ind. on August 13, 2012, 01:29:44 AM
Okay thanks for the feedback, that was something I ended up forgetting.  I'll make sure to change those at some point and possibly raise the volume too.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Yoshi SFX 0.1 complete!
Post by: AnImAiNe on August 13, 2012, 04:07:04 PM
hey reaver im gonna need your expertise for the sanji sfx soon  :af:
oh do you still have usopp's model from grand adventure?


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Yoshi SFX 0.1 complete!
Post by: Reaver Ind. on August 14, 2012, 01:12:43 AM
I should still have the models of Grand Adventure, the only problem is that they are not T-posed.  I before the summer classes I took, was ripping some of the Unlimited Adventure voices for Luffy and Sanji, there was some extra sfx in the current ones you have, so I gotten a good portion of voices that has just the voice for him.


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Yoshi SFX 0.1 complete!
Post by: AnImAiNe on August 14, 2012, 09:30:13 AM
i personally dont need usopp i think mariodk might be able to use parts of usopp to make his. Which voice did you say you have?


Title: Re: Reaver Industry [SFX Hack Emporium] Viewtiful Yoshi SFX 0.1 complete!
Post by: Reaver Ind. on August 14, 2012, 09:46:52 AM
The grunts and attacks of the Funimation sanji voice from Unlimited Adventure.  I need to get them off of my desktop though.  Once I get them I'll make a new folder in my mediafire account with the ripped models I gotten from that game and others.

I know I said that I would do the spider-man update, and I will.  But since I'll be doing more SFX for other people, I decided to start up a small project for myself.  Since this is something for me, I typically wouldn't care if people hate it or like it.

what I started is a Sonic OVA voice replacement for the Classic Sonic over Sonic since that is the most advanced import with a working PSA and stuff.  I started early in the morning on this so its near completed.

Edit: I just grabbed was from GA and placed it in there, somebody may find some use in these.

http://www.mediafire.com/?czx8lgkxyk3k6wh (http://www.mediafire.com/?czx8lgkxyk3k6wh)

I'm still playing through Unlimited Adventure, so I don't have all of their voices yet.  I'm having trouble on getting a silent Gum Gum Storm though.  Everything else seems to be going smooth.  I originally wanted to replace the GA voices with the UA voices, but that's only possible with the PS2 version.  Once after wendsday I'll be set for doing whatever.

Post Merge: August 16, 2012, 01:08:34 AM
Spider-Man PSA 1.5 SFX fix is released!  Check the OP for the update.


Title: Re: Reaver Industry [SFX Hack Emporium] Sonic OVA sfx & Sonic Climbers released!
Post by: Haseyo on August 23, 2012, 11:02:05 PM
I just wanted to say I love the new Spidey update and V.Joe pack. Thanks so much once again :D


Title: Re: Reaver Industry [SFX Hack Emporium] Sonic OVA sfx & Sonic Climbers released!
Post by: Chaos_Knight on August 23, 2012, 11:05:40 PM
I just wanted to say I love the new Spidey update and V.Joe pack. Thanks so much once again :D
This ^ Who is next on the list btw?


Title: Re: Reaver Industry [SFX Hack Emporium] Sonic OVA sfx & Sonic Climbers released!
Post by: Reaver Ind. on August 24, 2012, 08:55:59 AM
Once I figure out all of the moves that Wolverine does in the PSA, I'll start organizing the sfx accordingly, that's when ever Kagemaru finishes the updated version of Wolverin.  I also need to help Animaine with the Sauske sfx with his PSA and chaos_knight9000's SCII Link.

Edit: I need to mention this before its too late.  My college went through some changes to the times the start the school back up, so I will be heading out next week.  So I will be preparing myself and getting the materials I need to be ready for the next courses I'm taking in this semester.

So I'll be doing the ones that I feel that is easier for me to do.

@Haseyo: I almost forgot to say this, but I'm glad you and everyone else liked the new update  :)


Title: Re: Reaver Industry [SFX Hack Emporium] Sonic OVA sfx & Sonic Climbers released!
Post by: Segtendo on August 24, 2012, 11:06:52 AM
*subscribes*
Also, I'm curious. Which Spider-Man .sawnd is used with Kagemaru's PSA? The original or the USB-Fix?


Title: Re: Reaver Industry [SFX Hack Emporium] Sonic OVA sfx & Sonic Climbers released!
Post by: Reaver Ind. on August 24, 2012, 12:39:56 PM
The USB-Fix would be the one to use.  I did some changes to the updated one so the original is obsolete.  I'll make sure to save it onto my USB Hard Drive and remove any old outdated .sawnd files.

zedit: Fixed the OP with the right file, so now I'm positive that the sounds will play better.


Title: Re: Reaver Industry [SFX Hack Emporium] Sonic OVA sfx & Sonic Climbers released!
Post by: Segtendo on August 24, 2012, 12:48:18 PM
Coolio. Thanks for informing me.


Title: Re: Reaver Industry [SFX Hack Emporium] Sonic OVA sfx & Sonic Climbers released!
Post by: Reaver Ind. on August 24, 2012, 01:13:27 PM
no problem, thanks for telling me about it.  It was something I forgot to do.


Title: Re: Reaver Industry [SFX Hack Emporium] Sonic OVA sfx & Sonic Climbers released!
Post by: Chaos_Knight on August 24, 2012, 01:17:16 PM
I already have hype for SCII Link.  :vyse:


Title: Re: Reaver Industry [SFX Hack Emporium] AC adapter stopped, cant hack till 30th
Post by: Reaver Ind. on August 26, 2012, 02:33:11 PM
There are several problems I'm facing right now, my AC adapter is not functioning anymore for my laptop.  This is how I do most of my sfx hacks and majority of everything and its not turning on at all.  I did manage to buy a replacement for this outdated dell model I got in 2008, but it comes to my house at Aug 30.  I really wont have time to do alot of anything once the power leaves and my Windows 7 desktop is not compatible with some of the brawl hacking stuff.

So I'll just make a list of what I will be doing: SCII Link is a definite, and a lot of Sonic related sfx to go with the perfect rel imports to have a "Perfect Super Smash Bros. Sonic The Fighters Brawl" styled roster.

Only if the Sanji, Sasuke, or Wolverine comes up, I'll put the Sonic stuff on hold.  But I really want to do those....

Edit: my older brother let me use an older Ac adapter from one of his older laptops, and it works.  But its only temporary till I get my new one.  So I'm just going to assign some Sonic related characters and stages to my SD card.  There isn't enough Sonic PSAs that are really different in the vault.

I have from standard brawl sonic which is default, SMBZ Sonic, Classic Sonic, Full throttle Sonic, and Burst Sonic that are different in some way.  The rest are variations of Shadow and multiple Super Sonic Forms.  Not alot to choose from....


Title: Re: Reaver Industry [SFX Hack Emporium] Using a older Ac Adapter of my brothers
Post by: AnImAiNe on August 26, 2012, 04:26:32 PM
There are several problems I'm facing right now, my AC adapter is not functioning anymore for my laptop.  This is how I do most of my sfx hacks and majority of everything and its not turning on at all.  I did manage to buy a replacement for this outdated dell model I got in 2008, but it comes to my house at Aug 30.  I really wont have time to do alot of anything once the power leaves and my Windows 7 desktop is not compatible with some of the brawl hacking stuff.

So I'll just make a list of what I will be doing: SCII Link is a definite, and a lot of Sonic related sfx to go with the perfect rel imports to have a "Perfect Super Smash Bros. Sonic The Fighters Brawl" styled roster.

Only if the Sanji, Sasuke, or Wolverine comes up, I'll put the Sonic stuff on hold.  But I really want to do those....

Edit: my older brother let me use an older Ac adapter from one of his older laptops, and it works.  But its only temporary till I get my new one.  So I'm just going to assign some Sonic related characters and stages to my SD card.  There isn't enough Sonic PSAs that are really different in the vault.

I have from standard brawl sonic which is default, SMBZ Sonic, Classic Sonic, Full throttle Sonic, and Burst Sonic that are different in some way.  The rest are variations of Shadow and multiple Super Sonic Forms.  Not alot to choose from....
hey reaver are you able to start the sanji sfx if i send you the beta as it is?


Title: Re: Reaver Industry [SFX Hack Emporium] Using a older Ac Adapter of my brothers
Post by: Reaver Ind. on August 26, 2012, 04:43:01 PM
Not right now, its dinner time and my older brother that let me use a backup ac adapter is playing Amazing Spider-Man on the PS3.

Edit: Special notice in the OP and topic title changed to reflect on current situation regarding sfx mods and sound related things.

All SCII Link voices has been ripped, separated, volume adjusted, and frequency fixed.  Whats left for them is to have them organized by the appropriate spot in which they will be played.

Wolverine is on the back burner until the newest release is out.

There is some preparation for the Sasuke sfx mod, mostly gathering the correct voices and additional sfx, with many thanks to AnImAiNe.


Title: Re: Reaver Industry [SFX Hack Emporium] Emergency code: New Semester Aug 29!
Post by: Chaos_Knight on August 29, 2012, 10:31:20 PM
I so can't wait for SCII Link :happy: It'll be a good replacement for OoT/Melee Link. No offense to any of those lovers though.


Title: Re: Reaver Industry [SFX Hack Emporium] Emergency code: New Semester Aug 29!
Post by: Hero © on August 30, 2012, 10:43:17 AM
I so can't wait for SCII Link :happy: It'll be a good replacement for OoT/Melee Link. No offense to any of those lovers though.
I love his SCII voice.

Its really cool :happy:


Title: Re: Reaver Industry [SFX Hack Emporium] Emergency code: New Semester Aug 29!
Post by: Reaver Ind. on August 30, 2012, 05:22:33 PM
I just got back from classes a few hours ago, I'll try and get something out, These classes are going to be brutal so I can really promise a lot.  Big projects and essays are what I'll be involved in for my Sound Foley class and so much typing for English 1100 Plus some other required classes for the degree I'm going for.

after I get SCII Link done, I'll try and do some other requested sfx, Wolverine or Sasuke.  I'll be working on Sonic related stuff in the shadows.  A Sonic character other than Shadow.  I want to avoid getting that shadow pin/badge thing. :srs:


Tuesdays - 9:00 AM - 4:50 PM (from the first hour of the my first class to the last hour of my last class)
Thursdays - 8:00 AM - 4:50 PM (same thing as above)

This should be everything, considering I do my stuff early I should have time before Tuesday.  Anything after Tuesday I'll tell people that I won't do anything but school projects and papers.

Thinking about my projects and written assignments is killing my SSBB modding buzz.  *facepalm*


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Chaos_Knight on August 31, 2012, 09:40:07 PM
*sees title*

YEESSSSS!!! :happy:


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Hero © on August 31, 2012, 10:41:00 PM
Nice work dude.

Thanks for making it!

Anyways.. I remember you said you were going to make Crono SFX based from Card Sagas Wars. What happened to that?


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Reaver Ind. on September 01, 2012, 10:43:17 AM
Me and "AndIQuote" wont pick things back up until Winter.  I haven't closed the whole thing, just not getting enough people for it and all.  I had no response from the person who could pull off a excellent Megaman Trigger voice and there others that just wont return replies because of it being a Mod for a Wii they may or may not have.

But I started these other stuffs while we both get out of our current college classes, So only taking actual auditions stopped.


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Chaos_Knight on September 01, 2012, 07:13:37 PM
I just tried out SCII Link and it is EXCELLENT. I even was playing as the Soul Calibur 2 Link vertex with his theme playing. I love it. Once again, nice job! And thank you for taking my request.

Megaman Trigger SFX? For who? The one over ROB?


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Reaver Ind. on September 01, 2012, 10:47:03 PM
I'm Glad you like it, I ripped the sounds straight from that video you posted and had to raise the volume to the point where both the regular Link voice and the SCII Link voice hurt my ears.  Once they match in loudness its pretty much inserting them from there.

Either ROB or over Fox since the ROB PSA is unstable on certain modes.  unlike some other PSAs, you can't use the Megaman Trigger PSA in story mode from what I heard, and I also want to work with a sound bank that has more to offer.

But right now I'm thinking about reviving the Espio sfx hack that I canceled months ago, but instead for Sonic, I'll do it for the Wario Espio PSA.

I'm also in the process of changing the IDs of some of the Sonic ports so that they'll read the IDs of the character they're ported over.  Its taking alot longer than expected, I'm probably going to start replacing some of the sounds with Sonic's sfx to make it easy for me.


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Chaos_Knight on September 01, 2012, 10:55:37 PM
Over ROB already has a sfx for Trigger from TvC, but I'm guessing you're doing an English voice.


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Reaver Ind. on September 01, 2012, 11:45:55 PM
Yeah that was my aim but if I'm going to get voice clips of him, my best option is to just find some way to rip the voices from the game or to just do what I can to rip it out from videos.  I'm not really getting anything from actual auditions.  It would be awesome if I could contact the person who did the Legends voice for the first game and the Megaman Powered UP voice for Megaman.



Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Hero © on September 11, 2012, 06:18:10 PM
Hey, if you're still SFXing...

I remember requesting a Leon (RE2/4) SFX over Snake a few months ago. Have you been able to get the Voice clips for him?


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Reaver Ind. on September 12, 2012, 09:52:57 AM
I'm sorry, during Summer Quarter or when ever you requested him, I ended up forgetting about it.  I will see if I can find some voice clips of Leon somewhere.  But I'm not sure if I can get anything done since I really need to devote my time to school right now.  I was piled with required courses for a degree in Video Game Art and Animation.

So alot of stuff will slow down for hacks, I was lucky to even get a music request out to someone.  I'll try and work on the stuff people requested, that's only because I never really found a solid starting point for the SFX for the Sonic .rel imports yet.


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Chaos_Knight on September 12, 2012, 12:46:38 PM
There's a course for that? O.o Im so gonna take that. :srs:


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Reaver Ind. on September 12, 2012, 01:08:53 PM
Depending on which college you go to, but that's what my field of study is changed to now.  There is this and or one for Programming.  And since I'm a little bad with math and numbers, I decided to take on 3D modeling and graphics.

But some of the required courses has me doing the same stuff I'm doing for SFX mods and musix (Foley Sound Creation).  Trimming sounds & recording them and all that stuff.  The crap is tedious but I'm sure its worth it, especially gathering sounds by location.  It's nice to just being able to go outside to various calm places to record environmental sounds and animals and also creating your own.  It really helps when you think about it, your not allowed to just get sounds from a sound library since it defeats the purpose of trying to create your own sounds. :)

@-Hero-: I found a file that has some of Leon's voices from RE4, not alot to work with, and this isn't my normal excuse that'll I'll always fall back on.  I'll upload the file so that you can see what I'm talking about.  Who ever ripped them didn't or there isn't alot to get from the game.

http://www.mediafire.com/?2ticcz1p5c4d7za (http://www.mediafire.com/?2ticcz1p5c4d7za)

Edit: this was super late, but I was able to afford a 3DS XL now, got two games Sonic Generations and Kid Iccarus Uprising and pissed that Nintendo Region locked the damn thing so I can't import the 3DS One Piece game.  I'll probably go buy Shinobi 3DS after my classes tomorrow. 

I refuse to buy another 3DS because it was a pain to even get this with the small money I got, either a collection of animes or this one 3DS XL and two games and one more thing.  I don't really care if this f's up my moral outlook here, but I'm going to use whats left over for R4 for the 3DS.  It's the one of the multiple ways I can use to play every region games without having to spend so much paper on a PAL and a NTSC-J 3DS XL.

So I'm a pirate, big deal.  Hell, when you see a signature with a skull and crossbones (lightning bolts for this case) embedded into it, it really only means several things. :srs:


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Chaos_Knight on September 19, 2012, 07:47:20 PM
You got Uprising? O.o I would like to battle you..... :>.>:


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Reaver Ind. on September 19, 2012, 09:03:50 PM
I'll most certainly add friend codes to my 3DS once I get everything settled with my class work and stuff.  I'm moving slow in my storyboard class and I need to finish the final draft of my first writing project.  Hopefully I can catch back up during the weekend.

I felt that the anime and video games were keeping me distracted and I felt that I would usually fall back on them when things gets to complicated.  So I kind of set a self discipline regiment for myself so that I'll actually be able to take the time and work on some of the stuff.

So my 3DS is in the hands of my 2nd oldest brother, my anime's are locked and in the hands of my 3rd oldest brother, and my wii, computer games and everything else is still with me but there are some restrictions to them.

Just some reasons why I haven't been doing any hacks lately.  Mostly I'd been requesting for stuff and uploading links to models that some people wants, that's pretty much what I can do right now.

When ever I get my 3DS back when ever things turn around and begins to appear brighter, I'll place my 3DS FC under my Sig. :)


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: DoctorFlux(Mariodk) on September 19, 2012, 11:43:35 PM
Depending on which college you go to, but that's what my field of study is changed to now.  There is this and or one for Programming.  And since I'm a little bad with math and numbers, I decided to take on 3D modeling and graphics.

But some of the required courses has me doing the same stuff I'm doing for SFX mods and musix (Foley Sound Creation).  Trimming sounds & recording them and all that stuff.  The crap is tedious but I'm sure its worth it, especially gathering sounds by location.  It's nice to just being able to go outside to various calm places to record environmental sounds and animals and also creating your own.  It really helps when you think about it, your not allowed to just get sounds from a sound library since it defeats the purpose of trying to create your own sounds. :)

@-Hero-: I found a file that has some of Leon's voices from RE4, not alot to work with, and this isn't my normal excuse that'll I'll always fall back on.  I'll upload the file so that you can see what I'm talking about.  Who ever ripped them didn't or there isn't alot to get from the game.

[url]http://www.mediafire.com/?2ticcz1p5c4d7za[/url] ([url]http://www.mediafire.com/?2ticcz1p5c4d7za[/url])

Edit: this was super late, but I was able to afford a 3DS XL now, got two games Sonic Generations and Kid Iccarus Uprising and pissed that Nintendo Region locked the damn thing so I can't import the 3DS One Piece game.  I'll probably go buy Shinobi 3DS after my classes tomorrow. 

I refuse to buy another 3DS because it was a pain to even get this with the small money I got, either a collection of animes or this one 3DS XL and two games and one more thing.  I don't really care if this f's up my moral outlook here, but I'm going to use whats left over for R4 for the 3DS.  It's the one of the multiple ways I can use to play every region games without having to spend so much paper on a PAL and a NTSC-J 3DS XL.

So I'm a pirate, big deal.  Hell, when you see a signature with a skull and crossbones (lightning bolts for this case) embedded into it, it really only means several things. :srs:
R4 for 3ds games is not possible(yet)


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Reaver Ind. on September 20, 2012, 12:37:02 AM
Oh its possible, but sadly since it be wrong for me to continue it since its literally being a pirate, I cannot say much but there are there is a R4 that is pure "Gold" when it comes to that.

Edit: Well Mariodk was right on this one, took me long enough to fix this, there are only 3ds compatible R4's and nothing more about them playing the games.  There were words of having some being able to play only 12 3ds games, but the group quit because it was way to difficult.  So I will buy Shinobi but I truly wished that I could have been able to play One Piece Unlimited Cruise SP, well at least I have an R4 on the 3ds now.

Well I probably said to much now, time for a little update.

I have went through some stuff of mine and around the vault (before the maintenance), and realized that some of the stuff I have made plans for has already been made.  Amy over Link was one sfx thing I wanted to do, well depending on if the voice uses "Adventure" "Riders" or the current voice actress aka "New Generation" Amy, this will determine what voice I'll be making.

I apparently deleted the clips I recorded for Sanji from Unlimited Adventure, but was able to keep Luffy's voice clips.

Leon S. Kennedy is canceled because there is literally nothing to work with.

I haven't even started on Wolverine.

Whats wrong with being a pirate :oshi: Your even making sound hacks for em

I've been ninja'd and point taken.  I'll try and possibly get something done, never really started on anything like Wolverine or my Sonic sfx project even.  I'd just been lurking and requesting, gotta bring something to the table at some point.  There will probably be a sfx bundle, hopefully MVC related.


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Pervyman Trigger on September 20, 2012, 12:39:36 AM
Whats wrong with being a pirate :oshi: Your even making sound hacks for em


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: AnImAiNe on September 20, 2012, 06:12:59 AM
"I apparently deleted the clips I recorded for Sanji from Unlimited Adventure"
NOOO  :oshi:


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Pervyman Trigger on September 20, 2012, 06:31:30 AM
Hmmm.... I think i heard someones rippin sounds from pirate warriors on the resource o0o


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Reaver Ind. on September 20, 2012, 04:54:14 PM
I hope they bring out a second game to that, I'm happy that something like this was made but it felt short to me for some reason.

With all of the wired and crazy solo story mode paths that it had, I would have loved to see the Sky Piea arc and the Foxy arc.  I kind of also hate that they did practically everyone else's story in which they join luffy but skipped Ussop and Brook (I think Brook makes a joke about his story being skipped too).

Though I'm certain that they will be focusing on Fish-man Island whatever else is after it.  I just hope its more than Fishman Island and not like they did for One Piece Gigantic Battle 2: New World, with the main focus on the Fish-man Island.  Me and my brothers felt that it was too short for a game to only focus on one arc.

But then I remember Grand Battle 2, 3, and Rush focusing on Alabasta, Skypiea and the Foxy arc so I don't know my argument is valid anymore.

@AnImAiNe: It shouldn't be too hard for me to get all of the stuff hopefully.  I keep most of everything I can get my hands on backed up on my USB hard drive, so don't -
(http://i636.photobucket.com/albums/uu81/Protossdarkandlighttemplar/Decorated%20images/Vector__Don_Patch_by_miga1.png)


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Pervyman Trigger on September 20, 2012, 05:15:08 PM
Yup. The game was meant to hit the most "Important arcs" of the series(Before the time skip), while also hitting home with one peice fans who started late in the series and skipped over or didn't the slow begging one piece had (which may be why they skipped ussops story). Hence why they start with the time skip then go back. But Ive heard a DLC is comping out for the skypeia ark though, don't quote me on that lol. Sad really but it looks like it has a kickass mutilplayer. Can't wait for it to come to america. Funimation better do the vocie acting :srs:


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Reaver Ind. on September 20, 2012, 06:07:43 PM
About that last part, Japanese with english subs.  And from what I've heard, it will be digital release only in the US.  The lingering effect of 4kids still plagues the series and popularity here is growning because of Funimation, but not so much as to erase the work 4kids did to it.  So no dubs for it and no disc copy for it unless you import from Europe.

I want my english dubs to, I hate reading subs and because I don't fully understand Japanese, its considered white noise to me.  However I do follow the subbed episodes from Funimation, it hurts but I do want some kind of english in my games.

Bitting a bullet is hard, but I'm sure this is some sort of secret intention as to seeing if the series is worth getting dubbed games in the States. (probably)


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Pervyman Trigger on September 20, 2012, 06:14:13 PM
:srs: well [censored], I may watch anime in subbed, but games are the one thing i prefer to have English. <_< >_> it's still better than having to play without understanding what your doing lol


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Reaver Ind. on September 20, 2012, 06:26:44 PM
Very true, kind of hating that they would lessen the options for the fans that actually appreciates Funimation's English dub work.  But I'm also kind of upset that some of the songs in the latest English dubbed DVD's didn't get a English Opening and Ending,  Was really hoping what sort of lyrics they would've used for "Kokoro no Chizu".

They better have something for "Brand New World", that's practically asking for one.


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: SJS on September 21, 2012, 04:35:52 PM
I remember a while back you asked if you could use my CSPs in your thread. You're still welcome to use them. I believe I unintentionally broke all the images you were using when I reorganized my Photobucket a couple months back.


Title: Re: Reaver Industry [SFX Hack Emporium] SCII Link released!
Post by: Reaver Ind. on September 22, 2012, 02:03:58 AM
I might do that again once I can find a good spot for free time from school to set up everything and actually do something.  I haven't been able to since some of these classes are super demanding.


Title: Re: Reaver Industry [SFX Hack Emporium] Sigh.......... FISH.
Post by: Reaver Ind. on October 26, 2012, 04:02:53 PM
Re bumping to let people know that I have one spot left for sfx and voice hacks opened for them.

Due to being sick and a medical problem with my throat that may have damaged my voice box, I could no longer continue my enrollment at school, until I was sure that I'll be somewhere around 100% next time I go back.  I'll be taking several medications until then and if these don't work then it could lead to possible surgery, nothing concrete though.

But this means that I have nothing to do since job hunting was a bust for the last 2 years and going on three, no college refunds means a very thin spending budget and a whole lot of free time.

No, this is not a plea for money, its just that I'm getting back into brawl hacking again and at least try to do something with all the stuff I got from school.

Edit: Wolverine is next to be finished, after that will be Sanji and then I just remembered this, Luffy will follow after (sfx and voices provided by KTH).  The other spot will still be opened to any one, I'll add five on the OP.


Title: Re: Reaver Industry [SFX Hack Emporium] Sigh.......... FISH.
Post by: Chaos_Knight on October 26, 2012, 04:08:16 PM
Oh wow that sucks. :( It must worse than a sore throat. Feel better soon...I hope...

So anyways, think could you Marth SFX over Diddy? Like you did with V. Joe over Yoshi? (I use Brawl- Marth btw)


Title: Re: Reaver Industry [SFX Hack Emporium] Sigh.......... FISH.
Post by: Reaver Ind. on October 27, 2012, 05:51:37 AM
just get me a link to the PSA's of the two characters and I'll work on it after the others.


Title: Re: Reaver Industry [SFX Hack Emporium] Sigh.......... FISH.
Post by: Chaos_Knight on October 27, 2012, 08:15:46 AM
just get me a link to the PSA's of the two characters and I'll work on it after the others.
Here's Diddy's: https://www.dropbox.com/sh/p01chjw1j1k4zuz/Tpyu-r4XKX/fighter/diddy/FitDiddy.pac (https://www.dropbox.com/sh/p01chjw1j1k4zuz/Tpyu-r4XKX/fighter/diddy/FitDiddy.pac)

Marth: https://www.dropbox.com/sh/p01chjw1j1k4zuz/Ima6yNyMFW/fighter/marth/FitMarth.pac (https://www.dropbox.com/sh/p01chjw1j1k4zuz/Ima6yNyMFW/fighter/marth/FitMarth.pac)

And here's Brawl- Marth (This one I prefer very much): http://www.mediafire.com/?8ydkj53t08l99kb (http://www.mediafire.com/?8ydkj53t08l99kb)


Title: Re: Reaver Industry [SFX Hack Emporium] Sigh.......... FISH.
Post by: Reaver Ind. on October 27, 2012, 09:36:52 AM
Okay, I'll be sure to make this once the other stuff is done. :)


Title: Re: Reaver Industry [SFX Hack Emporium] Sigh.......... FISH.
Post by: MandoWolfe on October 28, 2012, 09:40:19 AM
Hey Reaver Ind. i was wondering if you happen to have the SFX IDs for all the characters but for PAL users? I've been wanting to make some SFX mods but i dont want it to be for just for one type of user.


Title: Re: Reaver Industry [SFX Hack Emporium] Sigh.......... FISH.
Post by: Reaver Ind. on October 28, 2012, 12:05:31 PM
Yea I have them:

http://www.mediafire.com/?y8ur0qyuo2j715g (http://www.mediafire.com/?y8ur0qyuo2j715g)

This has all of them including the PAL IDs your looking for. (courtesy from ssbbtailsfan for uploading the whole file for me)

And on a update with Wolverine, I have both marvel vs. capcom 3 and went ahead and went to get the old X-men animated series Wolverine voice from marvel vs. capcom 1.

They have been fixed and ready to be numbered.  I haven't organized them yet because I just got my hands on a copy of Dragon Quest Battle Road Victory for the Wii and began ripping dragon quest models from it.  All Dragon Quest characters, weapons and monsters from all games; jumbled into one title.

I plan on reviving a old model import topic I made and upload them once I sort through them.  They are all broken and separated into individual pieces, body, hair, face etc....

I saw a couple of DQ characters in the vault so I would think there is some fanbase somewhere here hiding the shadows.

All in all, things are moving fairly quick.


Title: Re: Reaver Industry [SFX Hack Emporium] Sigh.......... FISH.
Post by: MandoWolfe on October 28, 2012, 12:07:14 PM
Thank you, i really appriciate this.


Title: Re: Reaver Industry [SFX Hack Emporium] Sigh.......... FISH.
Post by: Reaver Ind. on October 28, 2012, 08:37:44 PM
No problem, glad that I could help you.  Come back if you need anything else :)


Title: Re: Reaver Industry [SFX Hack Emporium] Sigh.......... FISH.
Post by: Shun_One on October 29, 2012, 02:47:11 PM
Whoa, very sorry to hear about the illness. Hope it works out well for you so you can get back in the game.

I'll keep an on this thread for when another request spot is open (PM Roy over PM Jigglypuff). Until then, I wish you well! Really hope things turn out for the better for you.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Reaver Ind. on October 30, 2012, 10:26:57 PM
Alrighty then.  Just so you know, I used to have only three spots, now I have five, there were two, now there's three.

Wolverine is finished, I'll be working on Sanji's voice.  The 4kids Sanji pretty much ran its course and I'm even getting tired of the voice.  I'm not going to bother setting up a poll on which voice I should tackle next, I'll be doing the Japanese voice since I have all the voices already and need to re-record the Unlimited Adventure Sanji.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Shun_One on October 31, 2012, 02:13:56 PM
Oh, well in that case, I'll make my request.

Thany's PM Roy (https://www.dropbox.com/s/3baa3iwwnbpvew1/FitRoy%28PM%29.pac) over PM Jigglypuff (https://www.dropbox.com/s/kpdaimgqjybxhzh/FitPurin.pac)

If you need assistance getting Roy sfx, I can help with that.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Reaver Ind. on October 31, 2012, 04:44:11 PM
Alright, I'll place your request in the OP and I might be able to just rip some sfx from a sawnd file that already has Roy's voices and sfx.  I'm sure Thany released something with Roy's voice and sfx, that alone is good enough.

I tried my hand at importing models, a custom model I used with pieces of Arc Rise Fantasia characters.  I kept trying for about 20 times as what the number of scenes I got and I still can't fix it the way I want to be.  I think that models are not my strong side, I feel more comfortable with audio hacks. :(

I deeply apologize to all who I repeatedly annoyed with my requests in importing models, This is a real time consuming task and I am sorry.

Edit: Stopped hacking for a while, playing PSO2.

Edit edit: Finally got my hands on the Japanese version of Arc Rise Fantasia and considering making Japanese voice hacks of the ARF characters.  I know some people hates the english cast.  This at least gives me an excuse to go into the ISO and rip a certain someones texture that was cut from the English release.  :af:


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: MandoWolfe on November 01, 2012, 08:01:18 AM
Hey Reaver Ind. You've used Super Sawndz right? well what is the recommended frequency that the wav files should be? I want to be able to hear the voices without having to turn down the music and raise the SFXs. and alot of the time the voices come out really low and quiet. I want to try fixing that but i need to know about what frequency should i have for the wav files so that way im able to hear it right.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Reaver Ind. on November 01, 2012, 03:59:42 PM
The frequency is only to just make the wav clip smaller so that it won't break the sound bank in the sound.brsar file.  You would have to raise the volume in the audio editing program to make the voices loud.  I really can't tell what voice clips would be loud when I edit them, my trick in determining the volume of a sound is having headphones on, ripping the original character voices that your replacing and throw into a audio editing program and listening to them.

There's a good chance that the voices are going to be really loud, ear splitting loud.  So this is my main objective in the sound clips, bump up the volume +3 or +5 from the original clip.  An example would be this clip I used for Wolverine's Jump voice:

http://www.mediafire.com/?g1mj33gcylc07jx (http://www.mediafire.com/?g1mj33gcylc07jx)

This is a file that consists of two wav samples that I used for Wolverine's "jump01".  One is "Before" the edit and the other is "After" the volume edit.

(http://i45.tinypic.com/2ezgxdt.jpg)
This is where the original volume would be.  The circle at the top is where the volumes limit is and where it stops.  Its in the yellow so its fairly loud.

(http://i49.tinypic.com/rtkbnn.jpg)
This is where the edited clips volume is.  The sound is practically spiking off the charts, but it was necessary for it to be so it could be heard.

If I kept the original volume, then I would be dealing with your problem.  So from the original character clip, hear it several times, probably not best if you used headphones since it is painful.  Then raise the volume of the replacing clip either +3 for screaming like deaths or meteor deaths, +5 for normal sounding clips or in some rare cases, +7 if the sound clip is really quiet.

There will be times where you may have to go back and fix the volume, sometimes it may come out as too loud, My Tatsunoko vs. Capcom Roll Sfx is a perfect example of being too loud for the character and the game.  But I never went back to fix it because I wanted to move on and requests needed to be done.  Edit the sound to what seems loud to you, then add +1 to it for extra measures.

I hope this helps, Oh and I can't seem to get super sawndz to work for some reason, so I just use my laptop to open smashbox to preview the sounds and use my desktop to do all the work.  Also, the Sfx IDs I have is only meant for Smashbox so I tend to follow that more than the IDs that Super Sawndz gives me.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Chaos_Knight on November 01, 2012, 05:43:30 PM
I dont see my request on the OP :oshi:


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Reaver Ind. on November 01, 2012, 10:07:39 PM
Fixed for you.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: MandoWolfe on November 03, 2012, 10:11:57 AM
thanks, that actually helps. I figured it had something to do with the volume of the clip instead of the frequency. That clears it for me, i was hoping i wouldnt have to go back and fix it all, but i suppose it was unavoidable. XD I dont use Goldwave, so is there a way to increase the volume on Audacity?

And Super Sawndz runs the best when you have the sndconv.exe, dsptool.dll, and the soundfile.dll in the same folder as Super Swandz, and i know you get them from the Sawndz .12 version. Now i also know sometimes it messes up for me when im trying to create a .sawndz file, like it gives me the original characters voices before the edit, and i usually fix that by exporting it twice. Idk it works, but it does for me. And i really only use the SFX IDs as a guide to where to put my voice clips, I think the only time i ever really needed it was to edit Marth's SFXs to be played with Roxas's voice clips, but of course i didnt know about the raising the voice clip's volume back then so it's kinda quiet. XD so i need to redo that one.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Reaver Ind. on November 03, 2012, 01:47:12 PM
For Audacity, goto "Effect" at the top and select "Amplify".  Then move the meter thingy or type in the top little box. "5.0" or what ever number you feel that the clip should be.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: MandoWolfe on November 03, 2012, 02:17:16 PM
Alright then, thanks.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Reaver Ind. on November 03, 2012, 05:24:42 PM
no problem.  I glad I could help. :)


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Shun_One on November 06, 2012, 09:13:19 AM
Question: While trying to create .sawnd file, they always end up corrupting my BSRAR. I'm going to assume it's because I'm using supersawnds to make and insert them as opposed to sawnds on it's own, but I figured I'd ask.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Reaver Ind. on November 07, 2012, 01:09:38 AM
I wish I could give you a helpful comment on this, but I really haven't been successfully capable of using supersawndz, I usually use it to see if I am in the Red in some characters.  It won't allow me to replace sounds for some reason, and I have all the files needed for it to work but it won't work for me.

Well MandoWolfe may be able to help since he was able to get supersawndz to work for him.  I'll try some sfx through supersawndz to get a better understanding and figure out a way to get it to work for me since I really don't have the money to get a windows 7 upgrade to be compatible with Smashbox.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Shun_One on November 07, 2012, 11:15:14 AM
Thanks. I was actually able to determine the problem (sort of). For now, I've discovered that supersawndz .sawnd files tend to corrupt the BSRAR or simply not work right. If I create the .sawnd in sawndz, it works fine.

I'm assuming this is because of the ID's that supersawndz uses.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: MandoWolfe on November 07, 2012, 11:37:29 AM
Super Sawndz tends to work fine with me, it doesnt corrupt my BSRAR i think the only weird thing i've come across is that i have to export the sawndz file twice because the first one becomes like a backup for the original character's voice and then the second one is the one i modded and that now for some reason none of the wiimote SFXs work for me anymore. And that started happening when i added some announcer calls.. Which was weird. But those are the only problems i've ever had with it.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Reaver Ind. on November 07, 2012, 03:27:49 PM
Hmmm, well it seems that there are still some bugs and small glitches in supersawndz.  I know I ran into the same problem with the wiimote sfx, and this was with the old hex files with the older Sawndz versions.  I had to do a complete overhaul with my sounds since they weren't working.  I think I will stick with the regular Sawndz.


Title: Re: Reaver Industry [SFX Hack Emporium] Wolverine finished for now, moving on....
Post by: Chaos_Knight on November 07, 2012, 03:31:08 PM
 I think I will stick with the regular Sawndz.
I can't even Super Sawndz for some reason..


Title: Re: Reaver Industry [SFX Hack Emporium] My mind on a break in Harvest Moon 3D
Post by: Reaver Ind. on November 08, 2012, 03:12:09 AM
I'm the same boat as you, There will be times where I will do all the right things and end up with an error or no change what so ever.  I'm not to worried though, as long as the regular Sawndz still works I'm good.

Important Edit: I'm getting really pissed on how finding jobs got so much worse than before, when it was just not having the experiences, now becomes not wanting to hire do to the fear of the economy for next year!  

So this through me in a depressed state for a while until I used my birthday money to buy a Bartholomew Kuma hat and the newest FUNImation One Piece DVD which ends at the arrival to Water 7 and the new Harvest Moon 3D game for the 3DS. I bought the One Piece stuff 3 days after the election and the Harvest Moon game 6 days after that.  But once I started the game, nothing Brawl hack related ever moved from that point.

I did a tiny bit of a start in doing some of the PSA stuff with the Roy and Seph. thing, but through the beginning part of the PSA editing I ended up just breaking down and deleted everything and made new copies of the files to start over again, I tried moving towards the bigger projects with the smaller ones.

Apparently I placed my focus on Harvest Moon 3D: A new beginning or (ANB) of the time being.  I probably need to re-figure out how I'm going to go back and approach the projects again.  I'll get to the hacks, I always do at some point.

Here is an estimated progress of the hacks before all the crap hit the fan in my head;

Sanji JP: 37%

Majority of it is whatever the 4kids attack phrases, converted to the official japanese name of the attacks, damages and deaths, sleep and dizzy, swim, passive, no taunts, no victory taunts.

Luffy JP: 0% haven't started

Roy sfx: 0% starting over

Marth sfx: 0% starting over

Shion sfx: 0% haven't started

I'm going to take it one at a time this time.  at this time, I'm also going to add in my Harvest moon stuff under my 3DS FC in case I get others here who also have the game, PM me if you want to add me or if you did. :)


Title: Re: Reaver Industry [SFX Hack Emporium] My mind on a break in Harvest Moon 3D
Post by: Shun_One on November 18, 2012, 09:22:16 PM
Job market sucks out my way too, but hang in there!

Take your time and approach things however you see fit. Glad you even bothered to let us know this much!


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Reaver Ind. on January 26, 2013, 10:17:14 PM
Okay, I have to give an update that is way needed.  Job searching is still sucking, and I also ended up finishing a joint collaboration with AndIQuote with the Chrono Trigger: Crono sfx for the Crono PSA.  Since that was something that was technically way before the new requests, that may be released first, the PSA friendly version.  I still need to work on rearranging the IDs in the Crono PSA for it all to work properly.

Then there are two Roy's and a Marth that needs to be dealt with.  Two of them are both going over Diddy Kong while one Roy is going over Jigglypuff.  All voices and sfx has been extracted and I am working through the files to see if all of the files can be placed in the characters without having to leave out any of them.

So far I have cut out about a total of 7 files for Diddy Kong and about 5 for Jigglypuff, both are for Roy and Marth would probably be the same number since he will be over Diddy Kong as well.

I've been juggling around other projects trying to get some satisfactory results, all in all; it was so-so.  I finally ripped a model I wanted out of Tales of Graces, and was hoping to fuse it with other character pieces but didn't succeed in doing so, so I will just upload it and make a topic in request for anyone to take it and do something with it.

I will start up again Sunday (today-noonish), hopefully get some good progress going again.


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Pervyman Trigger on January 26, 2013, 10:21:42 PM
REAVER :happy: Nice to hear from ya. Good news for the crono i guess. And heres to a hopefully good successes with your roys and marths


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Chaos_Knight on January 27, 2013, 10:49:04 AM
And I still wait patiently for Marth over Diddy. Remember I prefer Brawl- Marth, but you can also do the normal Marth in case anyone wants that instead.


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Shun_One on February 03, 2013, 10:18:16 PM
Oh, hey you posted!

Glad to hear from you. I'll be waiting for whenever you finish, so take your time.


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Reaver Ind. on February 05, 2013, 03:21:02 PM
Okay most sounds are inserted in and that's just dealing with the Jigglypuff replacement, the Diddy kong replacements are at the same level where I have to use one foot step from either the walk sfx or the run sfx, so you'll be hearing the same footstep while walking and running.

I'm trying to avoid messing with the final smash voices since I don't want to make the mistake of having the character echo during regular attacks like Sanji's 4kids voice (the JPN vocie and Funimation voice wont have this problem in the future).

Once after the Marth and Roys are done, I'll try and piece together the Crono voice mod, then try and complete the Sanji JPN voice mod and release them all together.


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Haseyo on February 06, 2013, 06:17:29 AM
We shall await your good deeds as usual :D


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Pervyman Trigger on February 06, 2013, 07:57:37 AM
Oh reaver o0o/ Did you know sanji was moved to someone else?


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Reaver Ind. on February 06, 2013, 01:30:56 PM
(http://i47.tinypic.com/10dd4ko.jpg)
So he's not over Peach any more?!


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Pervyman Trigger on February 06, 2013, 01:39:57 PM
Ran into file size issues. He's been moved to falcon for a variety of reasons


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Reaver Ind. on February 06, 2013, 06:55:45 PM
Whelp, I guess I'll just save what I got and move it towards Falco.  It shouldn't be too hard....


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Pervyman Trigger on February 06, 2013, 06:59:24 PM
Captain Falcon btw >.> Just makin sure theres no confusion <.<


Title: Re: Reaver Industry [SFX Hack Emporium]
Post by: Reaver Ind. on February 07, 2013, 02:58:07 PM
Whoops, my mistake.  It will be saved for Captain Falcon.  It's a good thing I went to sleep or I really needed too.


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Reaver Ind. on March 21, 2013, 12:51:27 AM
This update comes with good news and bad news.  

Good news: I somewhat got over my depression that I never told anyone here and was able to get at least two of the requests done.  It is "AndIQuote"'s request for PM Roy over Diddy Kong and "chaos_knight9000"'s Marth for Brawl- over Diddy Kong.

Bad news: There are a few glitches I can't find a way around them.  One of which freezes when ever it goes to the result screen either winning, loosing or no contest, on any custom stage, and Diddy kong's barrel will never disappear.

I'm not going to completely get rid of the file since I don't want to make the same mistake with this like what happened to my Roy over Ike thing.  But I can't seem to figure this one out.  Marth was at the half way point (PSA & SFX wise), until I decided to try him out, and he suffered from the same thing.

I will work on Marth more but I really don't see anything good to come out of this, but I will leave PM Roy over Diddy Kong in hopes someone might be able to fix what I cannot.  I only apply SFX IDs to PSA .pac files, I have no idea to do major PSA editing.

PM ROy over Diddy kong
http://www.mediafire.com/?3qok2kxa1bbxqcr (http://www.mediafire.com/?3qok2kxa1bbxqcr)

This includes the edited .pac file and .sawnds file

In other news, I was always afraid of those areas in the sound banks that had no sound clip whatsoever, thinking that I wasn't able to replace them.  But it turns out that my mind was blown when I was able to do just that.  Most of Roy's voices in game where the empty spots in the brsar.  So I could add a little more than usual in a characters sound bank.

I'm also going to finish up on these port request the best way I can, then I won't do any more of them, tbh these projects for making sfx of one character that is ported over everyone is really bumming me out and brings a lack of motivation to the desk.

What I will do is walk people through their projects in renaming SFX IDs and stuff so that they will be able to learn how to do it them selves, but that'll be most likely it.

Recent request will be completed to a point, but rules will be changing on multiple character ports.


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Shun_One on March 21, 2013, 02:44:57 PM
Glad to hear you're finishing some stuff up! I remember trying to make the Roy over JP myself a while back, but had no experience and it went badly. Now, however, I can pull it off with proper planning ahead and such.

Also, for your Roy/Marth over Diddy freezes, I'll see what I can find out. They only freeze over custom stages, right? Are the stages Stage Expansion'ed slots or just replaced stages?


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Reaver Ind. on March 21, 2013, 04:01:08 PM
Yes. <= (extremely vague response to your freezing question) :P

The freeze on custom stage expansions and replaced stages plus the result screen.  You and anyone else will be credited on just taking the time in being additional bug testers and the sort.

What stops me when making the sfx most of the time is when you see all of the empty slots that have that frequency of "32000" with nothing in them.  I always thought that those where important spots that should never be touch because those would screw up the sound bank and the file.  But if it is the cause then I will have to find another way but I don't think its the sound bank.


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Shun_One on March 21, 2013, 06:39:19 PM
Hm...I'm willing to bet that it's something with either .rel (in PM Roy's case) or the port codes that are causing the problem. After a quick try on my own, I was greeted to the "beep of doom" when selecting Diddy. Leading to me believe I did something wrong with my custom .rel.

Does PM Roy over Jigglypuff do the same thing?


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Reaver Ind. on March 21, 2013, 10:56:11 PM
oooooooohhhhhh.  Port codes, that maybe one of the causes since all I did was plop the files on the card and started the game.


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Shun_One on March 21, 2013, 11:01:53 PM
oooooooohhhhhh.  Port codes, that maybe one of the causes since all I did was plop the files on the card and started the game.
Aha! Then that would be your culprit. Your SFX work just fine. Characters ports (save Marth over ROB, I think) require some codes to get 'em working properly and most of 'em require a ported .rel. PM 2.5b is even trickier, because you have to make new .rels of the PM characters for 'em to work right.

Otherwise, there's nothing wrong with your files. Continue on!


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Reaver Ind. on March 23, 2013, 03:02:53 PM
Well then if that's the case, then Roy is almost complete.  His counter strike voice clips was one of the fixes that was needed and now I still need to remove the barrel from his body somehow.  So I still need to find some help for this in the PSA help thread once I make the relative topic.


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Chaos_Knight on March 23, 2013, 03:19:50 PM
Well then if that's the case, then Roy is almost complete.  His counter strike voice clips was one of the fixes that was needed and now I still need to remove the barrel from his body somehow.  So I still need to find some help for this in the PSA help thread once I make the relative topic.
I would make the textures of the barrel transparent. To make it act like it's removed. :/


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Reaver Ind. on March 23, 2013, 06:13:58 PM
Alright, I'll let you have at it once I get Marth done, I decided to group both hacks together into one file when I'm finished with Marth-.


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Chaos_Knight on March 23, 2013, 06:27:20 PM
Alright, I'll let you have at it once I get Marth done, I decided to group both hacks together into one file when I'm finished with Marth-.
But thing is, I have no clue where Diddy's barrels are.


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Reaver Ind. on March 27, 2013, 06:35:50 PM
I kind of wish there was something that could change the external graphics of one character with another, at least I think the entry is an external graphic.  Anyway, here are the PM Roy over Diddy and Brawl- Marth over Diddy:

Marth- 4 Diddy
http://www.mediafire.com/?y81xf1i4cos81k4 (http://www.mediafire.com/?y81xf1i4cos81k4)

PM Roy 4 Diddy
http://www.mediafire.com/?1c3phrlpnb9gd8h (http://www.mediafire.com/?1c3phrlpnb9gd8h)


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Chaos_Knight on March 27, 2013, 06:43:30 PM
Are you talking about the barrel in Diddy's entrance?


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Reaver Ind. on March 27, 2013, 07:58:06 PM
yup, thats the one.  I have no idea how to get rid of that thing.


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Chaos_Knight on March 27, 2013, 08:01:38 PM
This code should help.

Diddy has no entry
00AD804B 00000000


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Reaver Ind. on March 28, 2013, 01:28:55 AM
Sweet!  I'll put this in a zip file for teh download later, for right now they can come here to get it.  I'll rip out another SASRT vehicle then I need to either move straight to PM Roy over Jiggs or try to finish implementing the Crono voice to Ike.  Probably the Crono project since that was planed way before the requests in the OP.


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Shun_One on March 28, 2013, 10:47:17 AM
Glad to hear you got Diddy working great! Let me know if you run into any other problems. I'm game to help out any way I can.

EDIT: This is a random question, but is it possible to change the sfx ID's for the crowd cheers and death sfx? I've been unable to find them when I tried (in PSA that is)


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Reaver Ind. on March 30, 2013, 02:51:27 AM
possibly, but I wouldn't know where to start looking for those....


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Shun_One on May 05, 2013, 05:20:37 PM
I am popping in to tell you that I've figured out how to change the Death SFX ID's.

I used a Hex Editor to do it, however. It required the use of Tabuu OpenSA to find the Off-sets, then just editing the ID's as you would in PSA.


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Reaver Ind. on May 05, 2013, 10:47:54 PM
Okay, sorry that I couldn't be of more help to you.  Well I should really be telling what the latest progress to whatever I have is, which is 0 to nothing.  The last thing I did was reorganized the Roy stuff for Jiggz for the basic, attacks, damage and other stuff for it.  Haven't really did alot for the sfx for the jumping, and the dashing, and you know what I'm talking about.

I went to the doctors for the main reason I had to withdraw from my classes, and for some reason it boiled down to from it being acid reflux to a forced habit and now a sleep study.  That will be on the 9th of this month so.....

Now everything after the doctor visit..........  Skyrim and Skyrim mods.  It use to be Phantasy Star Online 2 or Ragnarok Online 2, but I found myself more in tuned with this game and I don't know when I picked up a classic wii controller.  The damn thing needs batteries so I could say more or less than one month, which would just be....... one month.

These are not too much to handle, but its really becoming obvious that I'm less motivated to doing them and wanting to move on to something else.  I'll probably keep poking at 3D models until I can successfully import something.


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Shun_One on May 06, 2013, 01:38:10 PM
No apology needed. You've helped me more than you can ever know.

Honestly speaking, if you dropped Roy over Jiggs, I can finish it myself at this point. You've done a lot to help us all out thus far any way.


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: Reaver Ind. on May 16, 2013, 03:44:15 PM
Don't worry, I was working on it once I made my little post with my recent progress with stuff.  What I have down now is pretty much all voices in and about 2 more sound effects left to insert.

I'm trying not to take over any final smash sfx or voices, As I learned from my Sanji over Peach attempt.  I may have lost some motivation to do stuff but I don't hate it, I just hate PSA editing (for a number of reasons).

Right now, I have to release a sawnd file that was also way overdue:

Edit: Needed to fix the voices and stuff.
Crono over Ike (voiced by AndIQuote) PSA friendly version
http://www.mediafire.com/?8y8gfj11walfd25 (http://www.mediafire.com/?8y8gfj11walfd25)

There will be another that follows the Crono PSA, but for now it will be a voice that will just be for the standard Crono-Ike.

Next up will be the finishing touches to Roy-Jiggz :)


Title: Re: Reaver Industry [SFX Hack Emporium] Rising like a Phoenix SOBs
Post by: AnImAiNe on May 16, 2013, 06:34:56 PM
Don't worry, I was working on it once I made my little post with my recent progress with stuff.  What I have down now is pretty much all voices in and about 2 more sound effects left to insert.

I'm trying not to take over any final smash sfx or voices, As I learned from my Sanji over Peach attempt.  I may have lost some motivation to do stuff but I don't hate it, I just hate PSA editing (for a number of reasons).

Right now, I have to release a sawnd file that was also way overdue:

Edit: Needed to fix the voices and stuff.
Crono over Ike (voiced by AndIQuote) PSA friendly version
[url]http://www.mediafire.com/?8y8gfj11walfd25[/url] ([url]http://www.mediafire.com/?8y8gfj11walfd25[/url])

There will be another that follows the Crono PSA, but for now it will be a voice that will just be for the standard Crono-Ike.

Next up will be the finishing touches to Roy-Jiggz :)
dang i was just about to ask if you would feel like helping with sanji's voice again


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Reaver Ind. on May 17, 2013, 03:47:00 AM
Well Roy-Jiggz is near to complete since I had a little help, practice and the ol' rinse-lather-repeat process in getting the Roy, Marth- over Diddy finished.  The same will apply to JigglyPuff, only that he/she/it has more sounds than marth and roy.  The PSA should probably be done later this evening or early morning depending on how I feel.

I remember that Sanji was moved to Captain Falcon, so I made sure to change it in the OP.  Right now I'm doing Roy-jiggz, while also trying to revive my model ripping request topic of SASRT models and vehicles.  Crono will be scratched off since a version has now been made by me, and I'll work on getting a version for the Crono PSA beta some other time.

Regarding Sanji, if he has any of his time skip moves, then I would love to have the voices from the 2nd Pirate Warriors game, because I'm sure a good sum of the new attacks are there in good quality.  I wouldn't have to use the NDS game voices for place holders.



Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: AnImAiNe on May 17, 2013, 04:10:11 AM
okay sounds good. so far its still on peach im not qquite sure if we will move it to captain still. ill try and get those voice clips


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Reaver Ind. on May 17, 2013, 04:39:17 AM
Okay, once I get to it, I'll be sure to avoid using voice clips that call for the final smash echo effect, which would just be the final smash voice clips in the character.  This was the mistake I made during the 4kids Sanji since I was under the impression that I could only replace the voice slots that had a voice in them, I can use the blanks as well and it wont hurt them.

Its a shame though, I wish I could get even the newer attacks in the voice of the person who voiced Sanji in the 4kids dub with 4kids-ish translated attacks just for the lol of consistency.  I would find it funny.

I blame 4kids and the writers for having people hating them because I know that most of them in that dub did various other Animes that I like.


But I digress...  Once I finish Roy-Jiggz, I'll reply back to you when I get prepared to work with Sanji again. :)

ERROR Edit:
I finished and tested the sfx for Roy over JigglyPuff, and the sounds and voices are mute..... >:(


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Shun_One on May 19, 2013, 09:04:49 AM
ERROR Edit:
I finished and tested the sfx for Roy over JigglyPuff, and the sounds and voices are mute..... >:(
Yikes, hate when that happens. I trust you know what to do though, and I'm a patient guy, so no worries.


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Reaver Ind. on May 28, 2013, 07:34:55 PM
Finally done with PM Roy over JigglyPuff, I feel that I have covered most if not all of the IDs in the PSA for the sounds to play correctly.  And this has also revealed some hidden errors in the last Marth/Roy uploads, in which I have forgot to change the Subroutines that play some of the low attacks for Marth and Roy and those will have to be fixed.

But before that:

Edit: I had to fix the link
PM Roy Jiggz PSA sfx
http://www.mediafire.com/download/ra172ckv0zjtmfj/FitRoy(PM)_Jiggz.pac (http://www.mediafire.com/download/ra172ckv0zjtmfj/FitRoy(PM)_Jiggz.pac)

PM Roy Jiggz Sawnd file
http://www.mediafire.com/download/5iy3dphkty1i49g/PM_Roy_over_Jiggz.sawnd (http://www.mediafire.com/download/5iy3dphkty1i49g/PM_Roy_over_Jiggz.sawnd)

Those little fix ups shouldn't be too long, So I'll be ready to start on the Sanji sfx anytime and probably fix up some more stuff and or make some more stuff.


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Shun_One on May 28, 2013, 07:39:05 PM
Finally done with PM Roy over JigglyPuff, I feel that I have covered most if not all of the IDs in the PSA for the sounds to play correctly.  And this has also revealed some hidden errors in the last Marth/Roy uploads, in which I have forgot to change the Subroutines that play some of the low attacks for Marth and Roy and those will have to be fixed.

But before that:

PM Roy Jiggz PSA sfx
[url]http://www.mediafire.com/download/ob32c1vxtud764q/PM_Roy_over_Jiggz.sawnd[/url] ([url]http://www.mediafire.com/download/ob32c1vxtud764q/PM_Roy_over_Jiggz.sawnd[/url])

PM Roy Jiggz Sawnd file
[url]http://www.mediafire.com/download/5iy3dphkty1i49g/PM_Roy_over_Jiggz.sawnd[/url] ([url]http://www.mediafire.com/download/5iy3dphkty1i49g/PM_Roy_over_Jiggz.sawnd[/url])

Those little fix ups shouldn't be too long, So I'll be ready to start on the Sanji sfx anytime and probably fix up some more stuff and or make some more stuff.

:D

I am very happy right now.

Thanks a million dude! I'm very pleased with your work here!


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Segtendo on May 28, 2013, 08:23:19 PM
If you do one for Roy over Olimar, I will love you :srs:


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Reaver Ind. on May 29, 2013, 01:43:48 AM
PM Roy or just Roy?  I'll have to check if he even has enough spaces for all of Roy's sfx because I know Olimar may not have them, the Pikmin may have just a little bit though.

Edit: I'm probably going to do some massive overhaul with the OP, SJS long since gave me permission to go and use his portraits to give more visual appeal to the topic like before.  And I'm either going to have it as a picture which will link to a folder that will consist of all the sfx hacks related to that character so that it'll be easier to locate through all the stuff I made over the months.

I have no idea when I'm going to actually start this since I'm kind of afraid if by doing this I would unintentionally break all the sfx hack links to the downloads they lead to.  But I will see what I can do about it since its an eye sore scrolling down my own stuff.


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Segtendo on May 29, 2013, 10:31:02 AM
Right now, I'm using Thany's Melee Roy PSA over Olimar.
It's ridiculous how little SFX Olimar has :srs:


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Reaver Ind. on May 29, 2013, 12:51:49 PM
Well I probably wont be able to make something descent with Olimar, the only voices are the Pikmin, and everything else is the action sfx which would be enough for Roy's action sfx, but not enough room as to hold all of the voices I'm afraid.  :(



Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Shun_One on May 29, 2013, 10:01:09 PM
I just realized that you didn't upload Roy's .pac file. The link goes to the .sawnd instead. No harm done, thought I'd let you know ASAP.


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Reaver Ind. on May 29, 2013, 10:50:03 PM
Ah hell!..........

I fixed it now, I probably forgot what I was doing while rearranging the OP.

http://www.mediafire.com/download/ra172ckv0zjtmfj/FitRoy(PM)_Jiggz.pac (http://www.mediafire.com/download/ra172ckv0zjtmfj/FitRoy(PM)_Jiggz.pac)


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: wbuckner111 on June 04, 2013, 01:19:21 PM
I'd absolutely love to see A melee Pichu over Pikachu mod :0


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Reaver Ind. on June 04, 2013, 03:44:37 PM
KTH has already made A Pichu voice for Pikachu.  If the link is broken then ask if it can be reuploaded either from him or someone else who has the Pichu sfx already before the link became bad.

I see no point in approaching this since it would relatively end with the same results and sounds.


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: AnImAiNe on June 11, 2013, 10:16:16 PM
grand adventure style
https://www.youtube.com/watch?v=xOz9WOyJXaU (https://www.youtube.com/watch?v=xOz9WOyJXaU)
https://www.youtube.com/watch?v=b00Mylks3T8 (https://www.youtube.com/watch?v=b00Mylks3T8)


Title: Re: Reaver Industry [SFX Hack Emporium] OC DNS, OR ELSE!!
Post by: Reaver Ind. on June 12, 2013, 05:38:56 AM
One Piece Onepy Berry Match has all of the One Piece Grand battle that we all know of as exclusive card arcade games only in Japan.  As much as I love the Grand Battle and wish for more of the same, I find it all to depressing and try to distance myself from videos like those, it makes me a sad panda. 

The only way that people would be able to have such models is if the games data became leaked, someone was sly enough to waltz in and use some sort of tech to rip it right out of the arcade, or just go the other route and try to recreate the models.

But the 3DS One Piece Unlimited World Red seems fun, I'll get that even if it'll probably only be Japanese dub and english subtitles only.  I just hope it come over seas though, we didn't get any other unlimited cruise games.


Title: Re: Reaver Industry [SFX Hack Emporium] I don't know what lies ahead of me...
Post by: Reaver Ind. on July 16, 2013, 04:08:15 AM
I will now update with some news.  job search still sucks, fell into a depression, can't afford to get back into college, same stuff as always.  But now I'm having problems with mediafire.

MediaFire decided to give me several strikes on two of my Peach vertex & texture hacks.  I have decided to make or more like use my forgotten dropbox account for these two hacks, and I will most likely use this to upload everything else.

Edit: Its been a good 3 hours and I finally got what I just type for the title of the topic.  MF was supposed to mean MediaFire, but it came off as the two worded swear word. lol

I apologize and I'll make sure not to do this in the future in other posts.

maybe....

IMPORTANT

Opening Post *special notice edited to reflect recent post

Here is the current situation of my hacks.  All hacks will be cancelled in the cloud until I can figure out someway to help with my parents and my brothers through our financial crisis.  I have been ranting for I don't know how long or to how many people who PM me here, so they know how many times I've said job hunting and being out of school sucks, and I'm sorry for putting everyone through that.  But please try and bear with it one more time.

So because of that, Our family was living off of both parent's disability checks they had gotten from being injured on their jobs in the past and was given these checks at the end of every month, but my fathers was cut off from it and my mother had just been cut off because the doctor the company told her to see wasn't comfortable in signing the paper.

And so adding the bad job hunting results, not being able to afford school and we are left with no form of income from anyone in the house.  We tried asking help from other family members, but these are those type of family members that would come for help and stuff but would give nothing in return, or steal from you.

One thing we kept doing was to keep pulling overdrafts from our bank accounts paying off everyone else's bank account to keep them from closing, but this relied on either college refund or the disability check for a bail out.  There is something else dealing with injury in the family but that wont come fast enough.

And the family house is but one payment away from getting a foreclosure notice and we've had to many close calls with the people from the bank on this matter and they love to harass our family with early notices and angry threats of early foreclosing.

Edit:I want to keep some of my files just in case things turn good again, but I'm going to need to put on hold or finish quickly any other project that I have involved my self in.  Because now my family is in a desperate situation for some financial relief. :(

Here is a list of projects that I'm currently involved with:

Sanji PSA sfx
Evil Ryu PSA sfx
Luffy PSA sfx

Additional voice actor projects
Bomberman
Mother 3: Claus
Rockman Volnutt / Megaman Trigger ENG

Edit: Well there is some sign of relief, but its all on chance, so what ever it is that needs to be done I'll speed [censored] up.