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Help & Tutorials => Texture and Portrait Tutorials => Topic started by: bfoxinsox on February 19, 2011, 08:06:21 AM



Title: Testing Textures in 3DS Max 8
Post by: bfoxinsox on February 19, 2011, 08:06:21 AM
I don't just insert my textures into BrawlBox... I always test them in 3DS Max first. Here's my method...
What you'll need...
BrawlBox 0.63d http://www.mediafire.com/?bs9pokq4aaghsuz (http://www.mediafire.com/?bs9pokq4aaghsuz)
AiS 0.1.3 http://www.mediafire.com/?jqqa13q16n86e7e (http://www.mediafire.com/?jqqa13q16n86e7e)
3DS Max 8 (sorry you're gonna have to get this on your own... if you don't already have it)
The .pac of the character you will edit http://www.mediafire.com/?h11qpyo72kq9w8t (http://www.mediafire.com/?h11qpyo72kq9w8t)
MarioKart64n's Script http://www.mediafire.com/?tk3raczd17ty0a2 (http://www.mediafire.com/?tk3raczd17ty0a2)
First, open your folder with all the fighter folders.
(http://img15.imageshack.us/img15/6146/originalfolder.jpg)
I'll be editing Mario, so ill open his folder.
(http://img254.imageshack.us/img254/6915/mariofolder.jpg)
Export all the textures from the .pac
(http://img248.imageshack.us/img248/61/exporttextures.jpg)
Export the ModelData[0]
(http://img337.imageshack.us/img337/8268/exportbrres.jpg)
Save in the same folder as the textures
(http://img197.imageshack.us/img197/3651/exportnamebrres.jpg)
Convert the ModelData to .dae using AIS.
(http://img830.imageshack.us/img830/9554/daef.jpg)
Edit the textures to your liking and save.
(http://img534.imageshack.us/img534/8961/saveg.jpg)
Import the dae to 3ds max using collada and use the following options.
(http://img413.imageshack.us/img413/8907/importoptionsh.jpg)
Run MK's Script
(http://img811.imageshack.us/img811/7933/vhtoolmax.jpg)
Press Fix Ais import on MK's script.
(http://img189.imageshack.us/img189/4421/fixais.jpg)
This is the Model all textured you don't have to do anything else.
(http://img821.imageshack.us/img821/1392/fixedais.jpg)
If you like it, you can just replace the texture in BrawlBox like usual. :af2: :happy: :af:
Major credit to MarioKart64n for the script!