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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: Pik on February 27, 2011, 08:57:09 PM



Title: Yo KC. Some [censored]'s going down ITT
Post by: Pik on February 27, 2011, 08:57:09 PM
Recently the quality of hacks and the attitude sorrounding them set by the precedent that the limitations are a legitimate excuse for said quality of them was brought up in a chat recently. While the way I worded it may have been harsh, I honestly feel I wouldn't have wanted to word it any other way despite who I may or may not have pissed off. (90% of character hacks? I exaggerated, it's much less)

I wanna know if KCMM's general opinion agrees with them. Like I mention, we're able to appreciate hacks a lot more because we understand the limitations people have to deal with and the troublesome process it takes to achieve this. When brawl hacks are brought up on countless other sites, most of them bashed regardless. And in reality, it's not the creator's fault it "sucks:" the best of hacks here are made worse with normal problems. Any shape that's drastically different from the original (read: most good hacks!) look significantly more messy and low-poly.

    
Just take a look at examples --

(http://img577.imageshack.us/img577/503/al1102271642binout.jpg) (http://img577.imageshack.us/i/al1102271642binout.jpg/)
(Nulled normals on the left, BY's most recent Zero edit) It's likely you've seen this before, but really look at the differences. His Helmet is the most straightforward change, and but if you look, his neck is a decent amount cleaner as well.  Normals skew shading, they don't only just make certain seams noticeable. (as with Aafyre's Gengar (http://img268.imageshack.us/img268/8697/gengarmoon.jpg))  

Take a look at an edited version of Mariokart's Mewtwo in brawlbox...
(http://content.screencast.com/users/GFLK/folders/Jing/media/d5977ec5-fbb6-4b1b-982c-08a9a0a6e894/2011-02-27_2159.png)

Now in-game
(http://i46.tinypic.com/ilvdja.jpg)

On my Young Link, I noticed that while I was satisfied with his face in BrawlBox, the in-game result had a harder-looking, less youthful face.
(http://content.screencast.com/users/GFLK/folders/Jing/media/c82deda0-53f3-4088-ac5f-18c997112aae/2011-02-27_2212.png)

(http://img835.imageshack.us/img835/465/al10100313212binout.jpg)
(I don't have many close up shots of his face left in bad lighting. all of them were on brawlsnapshots. which is down)

(http://img12.imageshack.us/img12/5205/wherealldaworldspepole.png)
and here's Lightning. In brawl, there's noticeable seams everywhere, face is shaded flat, legs are blocky, and her hair's lighting is inconsistent. (like my Roy's) If full on normal editing doesn't come out, I plan on picking her back up and use normal nulling techniques shown in BY's Zero. This is an unreleased hack.
http://img204.imageshack.us/img204/1418/lighto.png
(linked to for size)

There's tons more examples.  

We appreciate things in spite of crippling flaws the artist's model has to deal with in the end product. Yes, these flaws still make it mediocre. There isn't an excuse, and there never will be a legitimate excuse until we fix normal problems. While fixing vertex weights would be great, and is another problem, It's not that bad if the original model is good. And totally avoidable. Normal problems? there's some ways you can try to prevent them, but for the most part, they're uncontrollable. which is why people should focus on them and make brawl hacks have the potential to be flawless
 

And of course, here's the logs I was referring to earlier

Demonslayerx8 says:
 http://www.youtube.com/watch?v=GmoMtEHHV-Q
Waluigiking64DS says:
 hey
Demonslayerx8 says:
 there ya go every1!
Velen says:
 ...I wanna mess around with this textures.
 *Those
Waluigiking64DS says:
 HADOUKEN
  
Demonslayerx8 says:
 and hi MK
  
  Sai has been added to the conversation.
  
Velen says:
 What was that all about?
Sai says:
 ?
Waluigiking64DS says:
 *pikmin Music with Ryu*
 HA!!!!!!!!!!!!!!!!!!!!1
Demonslayerx8 says:
 heh yeah
 i didnt want to SAKURAI!!!!!!!! with the codes -_-
Jiro says:
 And um... Don't mind these people, they're just um... Putting down vex editing in general.  
 And saying how much they all suck.
Sai says:
 what plpz?
 and yes, most vertex edits  kinda are pretty bad
Demonslayerx8 says:
 ya
Jiro says:
 Man... You guys are harsh... <_<;
Demonslayerx8 says:
 lol
Velen says:
 It's true on some level, though Data.
Sai says:
 would u rather have us be brutally honest or telling lies?
Velen says:
 Honest is better than brutally honest.
Sai says:
  
Pik says:
 90% of brawl hacks suck ass
Velen says:
 No "And/Or" Fallacies please.
Pik says:
 And that includes mine
Sai says:
 i dont think its THAT high
Jiro says:
 Damn... Why are you in here? Downer much? <_<;
Velen says:
 Me either.
Sai says:
 but it still is pretty high
Pik says:
 No, I mean
Jiro says:
 Seriously...
Pik says:
 None of them are truly good.
Velen says:
 What.
Jiro says:
 They're good for WHAT YOU CAN DO.
Velen says:
 Just. What?
Pik says:
 Which isn't good enough
Jiro says:
 HELLO! Shesh, shut the hell up! >_<;
Pik says:
 We understand the limitations, therefore can appreciate them
 But to people outside, they usually suck
 A lot of them do
Jiro says:
 God, you're being TOO much of a downer...
Pik says:
 And will continue to suck until normal editing comes out
 It's only the truth
 and why I've stopped hacking so often
Jiro says:
 I don't need to hear it every time you're in here. <_<;
Pik says:
 It's all fun
Demonslayerx8 says:
 o.o
Sai says:
 I agree
Pik says:
 I don't mention it every single time
  
Sai says:
 but i still hack since its fun
Pik says:
 infact, I think this it the first where I've gone into detail
Jiro says:
 Oh yeah, they have shading problems, they SUCK ASS, yeah, cool story bro.
Pik says:
 yeah. It's good for fun.
 Shading problems are a big deal
Sai says:
 ^
Pik says:
 are you kidding?
 and shut up about 'cool story bro'
 that's dead
Velen says:
 Well, guess what. Even if Normal's editting comes out, it will still be so poorly understood by people who have not worked on it that in the long run it will seem impractical until someone comes up with a simplified process.
Pik says:
 I hate to be so harsh
Jiro says:
 The stop.
 ...
Pik says:
 But yeah...I guess I should apologize?
Jiro says:
 *Then
Pik says:
 Stop?
 But it's only the truth
 And before
 we were talking about the truth
Jiro says:
 Picky...
Pik says:
 It's not being picky
 compare a brawl model to a hack
Jiro says:
 OCD.
Pik says:
 the hack NEVER holds up
Demonslayerx8 says:
 well maybe some ppl dont want to hear u ranting bout it -_-
Pik says:
 that's cool
 and true
 I doubt most of you want to hear this
Demonslayerx8 says:
 i kno i dont
Jiro says:
 Uh no, we really don't.
Velen says:
 Its the same with vertexers. The reason there aren't many vertexers is because many people find it tedious and the ins and outs of what can and cannot be done are poorly understood.
Pik says:
 I think I've gotten my point across, but w/e
 why are you so against me saying this anyway?
 It's my honest opinion
Velen says:
 When something is poorly understood, people will find it impractical.
Pik says:
 Brawl hackers are skilled people, the limitations hold them down
Velen says:
 Not all of them are as skilled as you think Pik.
Jiro says:
 It's annoying, that's why, I mean, yes, there are shading problems, I know, but there's no way to edit that yet, you putting down every hack out there... That's a low blow.
Pik says:
 I'm not insulting the people that made them, or the stuff they can control
Sai says:
 well when (if this ever comes to fruition) we can make our own models, things will change
 but thats a long time from now
Pik says:
 I'm just saying that the limitations make their work worse
Sai says:
 if at all
Pik says:
 Anyway, I suggest we move on
Jiro says:
 But I still wouldn't say they suck ass though...
Pik says:
 I'm exaggerating
 I play with a lot of hacks and enjoy them, but it's a shame they aren't at their full potential
Velen says:
 Pik.
Demonslayerx8 says:
 pik... quit it...
 please...
Sai says:
 like when I look at a vertex hack, I think "Thats good from what we can do"
Velen says:
 Whether or not they are at there full potential is subjective.
 To the person who makes them and the persons who observe them.
 That is fact.
Pik says:
 Yeah, Demon, I kinda planned on stopping
 and I understand Velen
 but again. I'm not attacking anyone.
 if you don't think the limitations are crippling, I don't know
 Gengar with overall tattoos is 'full potential'
 Again though
 Let's just move on
 I worded things too harsh and focused too much on the bad things
 And was probably a [censored] while doing it
Velen says:
 ...I don't even need to answer that...
 Anyway...There is another thing I want to ask about...
Pik says:
 Answer what? :\
 nvm
Velen says:
 Who here can help me with UV editting something? I want to fix something on a hack improvement I am doing for Miacis.



every hack I listed above looks good under certain conditions. But when you pause randomly, without trying to get good shots, the hack more often than not has some shading issues.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: Tabuu Forte Akugun on February 27, 2011, 09:22:16 PM
Yeah, I agree with Pik 100% here.

People, these guys are working hard at changing Brawl models into something they weren't made to be. For example, Lucario wasn't supposed to be Mewtwo. So problems such as those are inevitable. Blame Brawl's original model artists, not the guys who made the vertexes. They're the reason these limitations exist. :P

You sometimes end up, for example, with models who have totally different body types or that don't match the bone structure, causing problems. And the normals issue, which of course kills shading and makes it look like the vertexed parts were just retextured. This can't be changed.  :srs:


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: BlackJax96 on February 27, 2011, 09:49:27 PM
Normal problems? there's some ways you can try to prevent them, but for the most part, they're uncontrollable. which is why people should focus on them and make brawl hacks have the potential to be flawless
You sometimes end up, for example, with models who have totally different body types or that don't match the bone structure, causing problems. And the normals issue, which of course kills shading and makes it look like the vertexed parts were just retextured. This can't be changed.  :srs:

If more people here knew C#, or where willing to learn it, Brawl hacks could be flawless. Random C# developers don't care about Brawl hacks, but we do. The problem is that most of us don't know C# (I do though). Brawlbox already has the mdl0 file separated into editable variables, but it takes time to write and edit code to modify them without errors. C# really isn't a hard language. Take the modset group for example. They're modifying Brawlbox's code, but not for character hacks. We need more developers to focus on editing mdl0 models and not other nodes (like SRT0 and AI).


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: VILE on February 27, 2011, 11:14:28 PM
Normal problems? there's some ways you can try to prevent them, but for the most part, they're uncontrollable. which is why people should focus on them and make brawl hacks have the potential to be flawless
You sometimes end up, for example, with models who have totally different body types or that don't match the bone structure, causing problems. And the normals issue, which of course kills shading and makes it look like the vertexed parts were just retextured. This can't be changed.  :srs:

If more people here knew C#, or where willing to learn it, Brawl hacks could be flawless. Random C# developers don't care about Brawl hacks, but we do. The problem is that most of us don't know C# (I do though). Brawlbox already has the mdl0 file separated into editable variables, but it takes time to write and edit code to modify them without errors. C# really isn't a hard language. Take the modset group for example. They're modifying Brawlbox's code, but not for character hacks. We need more developers to focus on editing mdl0 models and not other nodes (like SRT0 and AI).

I'm not a random C# dev >.>


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: ItalianStallion on February 27, 2011, 11:39:13 PM
LOL the infamous MSN log.

Well, all that aside. What a beautiful Lightning, and very nice fix for MarioKart64n's Mewtwo.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: ??_? on February 28, 2011, 07:36:09 AM
http://forums.kc-mm.com/index.php?topic=16807.0

Clearly someone has made a "better" mld0 previewer, maybe we should try to contact this person rather than crying about how nobody knows C#


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: BlackJax96 on February 28, 2011, 05:08:00 PM
[url]http://forums.kc-mm.com/index.php?topic=16807.0[/url]

Clearly someone has made a "better" mld0 previewer, maybe we should try to contact this person rather than crying about how nobody knows C#


Who's crying? I just said it would be faster if people did know C#...

I'm not a random C# dev >.>


No, you're not. :P


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: SmashClash on February 28, 2011, 05:30:25 PM
Hey, Pik since you helped BY's Zero shading problem can you do the same with Gengar?


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: ForOhFor Error on February 28, 2011, 06:33:30 PM
Normal problems? there's some ways you can try to prevent them, but for the most part, they're uncontrollable. which is why people should focus on them and make brawl hacks have the potential to be flawless
You sometimes end up, for example, with models who have totally different body types or that don't match the bone structure, causing problems. And the normals issue, which of course kills shading and makes it look like the vertexed parts were just retextured. This can't be changed.  :srs:

If more people here knew C#, or where willing to learn it, Brawl hacks could be flawless. Random C# developers don't care about Brawl hacks, but we do. The problem is that most of us don't know C# (I do though). Brawlbox already has the mdl0 file separated into editable variables, but it takes time to write and edit code to modify them without errors. C# really isn't a hard language. Take the modset group for example. They're modifying Brawlbox's code, but not for character hacks. We need more developers to focus on editing mdl0 models and not other nodes (like SRT0 and AI).

That's not the only useful programming language, you know.
What's wrong with python >.>


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: VILE on February 28, 2011, 06:33:36 PM
I can get on writing a program to export normals into the MDL0, same principle as vertices.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: ??_? on February 28, 2011, 06:44:35 PM
That's not the only useful programming language, you know.
What's wrong with python >.>
I assume C# was referred to because thats what brawlbox was written in
Tcll is doing a lot of work in python with his converter and gfx viewer though


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: BlackJax96 on February 28, 2011, 06:55:32 PM
Yeah, python's cool. But it'd be easier to just edit Brawlbox, which is already set up, instead of making a converter from scratch.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: Beyond on February 28, 2011, 07:06:07 PM
Hey, Pik since you helped BY's Zero shading problem can you do the same with Gengar?


>_> Pik didn't help me. I did it myself.


I can get on writing a program to export normals into the MDL0, same principle as vertices.


Please do. :oshi:


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: DrPanda on February 28, 2011, 07:12:40 PM
>.>
I like how Zero looks with obscure normals...
...And Mewtwo...
...And YLink...


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: SmashClash on February 28, 2011, 09:23:06 PM
Hey, Pik since you helped BY's Zero shading problem can you do the same with Gengar?


>_> Pik didn't help me. I did it myself.


I can get on writing a program to export normals into the MDL0, same principle as vertices.


Please do. :oshi:

Oh, well good job fixing the shading issue. ;)


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: _Data_Drain_ on March 01, 2011, 07:45:00 AM
I can get on writing a program to export normals into the MDL0, same principle as vertices.
You can do that?

...

...

Do it, you would be a hero amongst vertex hackers everywhere.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: Puraidou on March 01, 2011, 08:08:34 AM
I can get on writing a program to export normals into the MDL0, same principle as vertices.
You can do that?

...

...

Do it, you would be a hero amongst vertex hackers everywhere.
^This, totally this. If you could make that, you would be crowned to hero for sure xD


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: Ricky (Br3) on March 01, 2011, 09:59:24 PM
I know what Pik means. No, not Pikmins. >.>

Almost all my friends say that these vertex characters suck when they come over to play. And I only download the best ones. RARELY they say "hey, that's good". One of my friends actually enjoys them a lot even not knowing how limited we are on the editin', but I guess he's an exception.

To the world, vertex hacks are and will be forever lame unless

1 - Normals are editable
2 - Vertex not limited by bones anymore (no more bone disabling)

The bone tree modifier is now possible, and it's lack was actually the reason why Mariokart64n left. I wonder if he knows it's possible now?


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: KTH on March 02, 2011, 01:16:01 PM
lol My Mewtwo Brawl Pic.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: PAVGN on March 02, 2011, 04:07:17 PM
I agree with Pik.

So many vertex hacks have potential to look good and instead they look Nintendo 64ish, especially the hair on characters like Zelda, Zero Suit Samus, Cloud Ike, etc. Normals are a big problem too, The most obvious example being Gengar. You could re-texture someone's pants to look like skin, but because of Normals It ends up looking like skin textured pants rather than skin. Although sometimes It is the hacker responsible for the hack not living up to It's full potential, rather than the limitations that the people who made the game gave us. For example, a common problem with Peach vertex hacks is that most people don't bother to change her face. So you can still tell It's Peach even though they changed the rest of her body.

The easy solution to all of this is If the developers of the game simply gave us the tools they used to make It, but obviously that's not going to happen.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: ??_? on March 02, 2011, 05:12:06 PM
The easy solution to all of this is If the developers of the game simply gave us the tools they used to make It, but obviously that's not going to happen.
Somebody should ask them for lulz


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: msp26 on March 03, 2011, 10:38:31 AM
great idea :af:
but does anyone know sakurai's email address?


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: SiLeNtDo0m on March 03, 2011, 10:52:04 AM
I know what Pik means. No, not Pikmins. >.>

Almost all my friends say that these vertex characters suck when they come over to play. And I only download the best ones. RARELY they say "hey, that's good". One of my friends actually enjoys them a lot even not knowing how limited we are on the editin', but I guess he's an exception.

To the world, vertex hacks are and will be forever lame unless

1 - Normals are editable
2 - Vertex not limited by bones anymore (no more bone disabling)

The bone tree modifier is now possible, and it's lack was actually the reason why Mariokart64n left. I wonder if he knows it's possible now?

All I have to say is screw them :srs:  There's plenty of great vertexes out there.  Heck even if their knowledge is limited, they should still be able to appreciate a vertex for what it is.

It's strange, because as far as this community goes, vertexes are easily by far the most appreciated hack method here.  The days of great pure textures are basically non-existant now.  A great PSA comes every once in a blue moon.  Great stages are fairly common (especially now), but not as much as great vertexes now.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: Ricky (Br3) on March 03, 2011, 11:23:05 AM
Stage hacks have more potential then everything else, though.

It's currently in a more advanced level then Vertex Hacking and PSA.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: Chuckdurnham on March 03, 2011, 11:33:42 AM
great idea :af:
but does anyone know sakurai's email address?
idk nintendos pretty cool.... mabye word it cleverly. Or just ask for tips.

or mabye he will shut us down.

Id ask one of the people who did the programming though. I think he was jsut in charge of making sure it got done and like the overall ideas.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: Ricky (Br3) on March 03, 2011, 11:55:34 AM
Yeah, Nintendo helping hackers, yeah.
Encouraging more people to softmod their Wii.

Maybe we should send a letter

Quote
Dear Nintendo,

                               Give us the tools or we'll bomb you!

                                                                                                  KC:MM

 :srs:

Now, lets talk serious, people.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: ??_? on March 03, 2011, 03:11:37 PM
My bad, sarcasm is hard to convey on the internet, but I thought I made it pretty clear I wasn't serious.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: ForOhFor Error on March 03, 2011, 04:38:59 PM
Stage hacks have more potential then everything else, though.

It's currently in a more advanced level then Vertex Hacking and PSA.
It's only because stages can use multiple models :D


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: Chuckdurnham on March 03, 2011, 07:23:37 PM
I'm not joking. I'd be flattered if people were dedicating so much time and effort to my game. I think he would be too.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: ??_? on March 03, 2011, 08:06:01 PM
Yeah, and I'd be flattered if my game was often referred to as "[censored]" and was remade by the community because they didn't like it.
P:M
Brawl+
etc

/sarcasm
/off-topic


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: Ricky (Br3) on March 03, 2011, 08:15:08 PM
I won't even comment on this anymore, let's get back to topic.

But as a final comment I'll give you this, I'd surely be impressed as a developer to see where Brawl Hacking is reaching, and the skill of some people.

Nintendo is probably watching this site looking for their next employees.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: LC-DDM on March 04, 2011, 09:59:34 AM
Or, getting a buttload of reasons to sue pretty much every Brawl Hacking site in the history of forever. But I digress. >_>;


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: Velen on March 04, 2011, 10:29:17 AM
Or, getting a buttload of reasons to sue pretty much every Brawl Hacking site in the history of forever. But I digress. >_>;

They can't really. It would be impractical, and would drain finances, especially if the trials were somehow dragged out.


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: LC-DDM on March 04, 2011, 10:47:25 AM
Not if they got Phoenix Wright as an attourney, but we just drifted WAY beyond Off-Topic. >_>;


Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: Pik on March 04, 2011, 04:31:44 PM
Hey Vile, are you seriously considering picking up making a normal editor?



Title: Re: Yo KC. Some [censored]'s going down ITT
Post by: VILE on March 04, 2011, 04:42:00 PM
Hey Vile, are you seriously considering picking up making a normal editor?



Well all i have to do is change like 2 values in my vertex editor and its practically done.

I still haven't ported my code to C# though, so until that gets released, there will be no normals.