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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: DoctorFlux(Mariodk) on March 24, 2011, 01:59:09 PM



Title: DragonBrawl: is moving Thread(this not dead project) locking this Thread
Post by: DoctorFlux(Mariodk) on March 24, 2011, 01:59:09 PM
this Project is moved to:
http://forums.kc-mm.com/index.php?topic=21256.0


Title: Re: Project: DragonBrawl
Post by: SSJCerious on March 24, 2011, 02:56:27 PM
Like I said earlier, port that Goku and I'll help animate ;)

I suggest Lucario becuase the model has already been ported to him :p


Title: Re: Project: DragonBrawl: Adult Goku moveset Video added
Post by: DoctorFlux(Mariodk) on March 24, 2011, 10:42:54 PM
Like I said earlier, port that Goku and I'll help animate ;)

I suggest Lucario becuase the model has already been ported to him :p
i can´t port him if the PSA is not done so i wait for Port to the animations is done but i will port him as soon Animations is done and maybe two Ports or 3(two in one if over Zelda/sheik for SSJ mode is possible)


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: DoctorFlux(Mariodk) on March 25, 2011, 02:20:36 PM
Goku Kirby hat ingame pic is added (look under Goku moveset) it not 100% done yet but atleast it working without Crashes


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: KTH on March 25, 2011, 02:58:09 PM
awesome. i love this thread.


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: DoctorFlux(Mariodk) on March 25, 2011, 03:02:53 PM
afew "A" attacks will be the same as SSBC (them i dont got .gif animations for)


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: KTH on March 25, 2011, 03:07:01 PM
(http://i53.tinypic.com/14bmii0.gif)

This strange... They can see only time.


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: Lord_of_D: on March 25, 2011, 03:18:20 PM
cool, if want songs from some game, the anime or idk ask me


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: DoctorFlux(Mariodk) on March 25, 2011, 03:50:10 PM
i still needing a good idae for Vegeta Moveset :D (that can fit for all Transforms of Vegeta or just Normal) maybe Vegeta (buu saga) moveset he got same attacks in all transforms
and also need to be possible to make in PSA/animation and not over Powered(still not sure who he can be over since non was thinking on make a Vertex to him and not over Cp. falcon)
and please post the Idea for moveset here: http://forums.kc-mm.com/index.php?topic=21855.0


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: KTH on March 25, 2011, 05:36:53 PM
:o

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17744


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: DoctorFlux(Mariodk) on March 26, 2011, 12:00:34 AM
there is still one problem in that SFX pack Side-B is falcon Punch (maybe soon changed to dragon Fist) so he will say kamehameha to Dragon Fist


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: slayermarth101 on March 27, 2011, 07:49:14 AM
so if someone makes a gotenks texture when will you put out the psa


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: Psycho Philia on March 27, 2011, 08:19:31 AM
MarioDK: It is not a real problem, all that you have to do is to swap the sfx id by using Psa for the two attacks. Of course, maybe you will also have to change the frame from what they play...


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: DoctorFlux(Mariodk) on March 27, 2011, 11:16:55 AM
MarioDK: It is not a real problem, all that you have to do is to swap the sfx id by using Psa for the two attacks. Of course, maybe you will also have to change the frame from what they play...
i will do all that with SFX IDs in PSA as soon the moveset is done but Falcon Punch is dragon Fist if not i find a other Side-B attack


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: DoctorFlux(Mariodk) on March 28, 2011, 08:57:06 AM
i still needing Animations or i have to cancel the project  for Goku and maybe also whole Project: DragonBrawl i am not a Animation maker (or not a good one) i am more a PSAer/Porter


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: SSJCerious on March 28, 2011, 04:08:01 PM
I say forget Gotenks, leave that for Sdo0m. Right now, you should focus on learning how to animate for Goku (which btw I finished his wait animation), then move to Vegeta once Gokus done.


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: DoctorFlux(Mariodk) on March 28, 2011, 09:46:17 PM
I say forget Gotenks, leave that for Sdo0m. Right now, you should focus on learning how to animate for Goku (which btw I finished his wait animation), then move to Vegeta once Gokus done.
ok cool :D i will port that Vegeta Vertex over CP. falcon to a other one since non will make a Vegeta over a other (but if you recolour the cloth it will look more like Vegito not vegeta :D)


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: DoctorFlux(Mariodk) on March 30, 2011, 08:10:19 AM
i think i know how to give Kirby with Cp. falcon(Goku) hat
kamehameha on N-B but not 100% the same this wave will only be in one level and not can be charged like as Goku´s
and i dont needing animations i will use same as Kirby Lucario hat for N-B on Goku Kirby but same GFX as Goku PSA
i will also do it so it take shooter time on Goku´s N-B to get the strongest wave but also the weakest you can´t spam in next version and for N-B air i will do so it takes 1-2 sec. to fire and for Down-B air also the same


Title: Re: Project: DragonBrawl: Adult/Kid Goku Kirby Hat added(can uses for both :D)
Post by: DoctorFlux(Mariodk) on March 30, 2011, 11:01:53 AM
sorry for 3x posts in arow but i got a idea(if possible) Cell over Kirby and his N-B is absorbing someone like if cell absorbs Mario he can do it Mario´s Fireball on N-B(Cell dont got a Mario Hat :D just Mario´s attack)but this needs a import Model i think and i also think that attack can fit for Super Buu
and if Super Buu i also got a idea :D if Super buu over Kirby if he absorbs Mario he can do it Mario´s Fireball on N-B and get a Mario Hat or just the blue overalls/red shirt (but only if all that is possible i will add this to first post)


Title: Re: Project: DragonBrawl: new idea look on Post: Nr. 18 page: 2
Post by: Psycho Philia on March 30, 2011, 05:49:43 PM
Hum, I only come here now but honestly, Cell on Kirby? That would be good, but what version of Cell do you plan using? And also, it is almost forced to be an import, because a vertex of him would probably be hard to do...


Title: Re: Project: DragonBrawl: new idea look on Post: Nr. 18 page: 2
Post by: DoctorFlux(Mariodk) on March 30, 2011, 10:35:32 PM
Hum, I only come here now but honestly, Cell on Kirby? That would be good, but what version of Cell do you plan using? And also, it is almost forced to be an import, because a vertex of him would probably be hard to do...
i was planing on perfect Cell (he can absorb too) but i think that attack fit more to Super Buu


Title: Re: Project: DragonBrawl: new idea look on Post: Nr. 18 page: 2
Post by: Psycho Philia on March 30, 2011, 10:42:30 PM
Hum well... Yes, perfect Cell can also absorb, but it can also fit him, in dragon Ball Gt it seems there is an episode where he absorbs Goku. But I think he has a lot of attacks, and others can work.


Title: Re: Project: DragonBrawl: new idea look on Post: Nr. 18 page: 2
Post by: DoctorFlux(Mariodk) on March 31, 2011, 07:47:05 AM
new updates for Goku moveset list i will edit Down-B Ground to just let it be as it is now but you still got kaioken then it is done kaioken will be Down-Taunt instead Down-B Ground :D


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on March 31, 2011, 12:31:13 PM
Goku moveset V0.6 is out just afew fixes look in first post under Goku moveset for kamehameha wave attacks


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: SmashClash on March 31, 2011, 02:51:27 PM
I suggest scaling the Goku Hair on Kirby to be larger.


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: Metanigh on March 31, 2011, 09:37:05 PM
Goku should slip a little ahead when Dragon Fist is moved.


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on March 31, 2011, 09:48:51 PM
I suggest scaling the Goku Hair on Kirby to be larger.
yeah i know but for some reason i can´t get it better :(
anyway Goku Kirby will get a kamehamhea wave attack on N-B but can´t be charged so it will be the weak one or middel one


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BigBadBooya on April 02, 2011, 12:33:42 AM
I was able to complete spirit Bomb animations for Goku.  ;D

I tried to see it in Brawl, but the graphics won't show at all for some reason. I animated his ThrowN bone to fly down at an angle then Goku holds out his hand to make it explode...



Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 02, 2011, 12:43:22 AM
I was able to complete spirit Bomb animations for Goku.  ;D

I tried to see it in Brawl, but the graphics won't show at all for some reason. I animated his ThrowN bone to fly down at an angle then Goku holds out his hand to make it explode...


awesome :D hope you get it fixes so the GFX will show


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 02, 2011, 05:05:13 PM
why do u want to use kid goku import for the kid goku psa?
there's a VERY good vertex already ^^


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 02, 2011, 11:53:41 PM
why do u want to use kid goku import for the kid goku psa?
there's a VERY good vertex already ^^
the vertex is over Lucas and i need Lucas for Gotenks


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 03, 2011, 04:28:07 AM
than port the vertex over someone else... i guess it would have less glitches than an import...
idk, just saying


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 03, 2011, 04:29:16 AM
than port the vertex over someone else... i guess it would have less glitches than an import...
idk, just saying
i will do it that then Kid goku is done


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 04, 2011, 08:32:22 AM
it looks like i can maybe get a kamehameha to work for Kirby with Goku hat but it will maybe just be one charge level or two
since that attack only use GFX like as my Goku moveset´s N-B
i dont think Kirby will be replaced in this project i think it is impossible to port a model over Kirby


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 04, 2011, 09:26:07 AM
TTTTTTTRRRRRRRRRRRRUUUUUUUUUUUUUUNNNNNNNNNNNNNKKK KKKKKKKKKKKSSSSSSSSSS


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 04, 2011, 09:29:14 AM
Future trunks is going to be over Ike or Link (kid trunks maybe toon Link :D)
i will soon add more moveset ideas for other chars. and Vegeta i will start on soon


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 04, 2011, 09:38:59 AM
But beyondyou  might not do a trunks texture bcuz trunks is losing drastically


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 04, 2011, 09:44:09 AM
i know but i will add Kid buu moveset idea,Vegeta idea,updates on Goku for new "A" attacks (not them all maybe just AAA combo)


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 04, 2011, 09:47:21 AM
well i made a new thread for a trunks texture so hopefully someone will do it if beyond doesnt

http://forums.kc-mm.com/index.php?topic=22500.0


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 04, 2011, 11:07:22 AM
anyone like the idea for this to Goku:
AAA combo: (http://www.mcleodgaming.com/ssf2sprites/characters/Goku/goku_punch.gif)

hold "A" down after AAA combo: (http://www.mcleodgaming.com/ssf2sprites/characters/Goku/goku_rapidkickrepeat.gif)

and (http://www.mcleodgaming.com/ssf2sprites/characters/Goku/goku_shove.gif) to Side-Smash


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 04, 2011, 11:25:29 AM
yes i like the super smash flash 2 goku moveset for brawl
LOL :)
 i know thats where its from cuz im playing it right now


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 04, 2011, 11:33:00 AM
yeah abit from there and also abit from SSBC but mostly from SSBF


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 04, 2011, 12:07:54 PM
i could attempt the spirit bomb animation... doesnt look too hard...
edit: for the model, u could use lucario's aura ball...


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 04, 2011, 12:10:08 PM
i could attempt the spirit bomb animation... doesnt look too hard...
the spirit Bomb animations is made i will update the thread later or tomorrow with what animation is needing, vegeta moveset idea and maybe kid buu moveset idea too

EDIT: soon i nearly dont care what animations goku get for "A" attacks and throw attacks but it still need to be Goku-ish attacks so if you like just make a animation (take ideas from any DBZ games) send files to me and i add the bests animations to the moveset and what attack your animation fits on


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 04, 2011, 12:15:52 PM
i'd like to help, specially with goku...
i wont be a full time member of this project of course, ive got exams and stuff, but let me know what u want, i have a little idea of how psa works, and am starting with animating...


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 04, 2011, 12:20:35 PM
i'd like to help, specially with goku...
i wont be a full time member of this project of course, ive got exams and stuff, but let me know what u want, i have a little idea of how psa works, and am starting with animating...
right now just Animations
but wait abit to next update i am fixing a wait animation i got (almost like that one i wanted) and also fixing up-B to fit for that wait animation+fixing animations like Squat to fit for wait animation too


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 04, 2011, 12:24:58 PM
cool, PM me whenever u need something... ^^


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 05, 2011, 10:08:04 AM
for air kamehameha, make goku float in the air, that way it will look a lot better ^^


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 05, 2011, 10:16:54 AM
is he gonna be able to fly like ssbf 2


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 05, 2011, 10:22:46 AM
for air kamehameha, make goku float in the air, that way it will look a lot better ^^
i will do :) that was my plan
is he gonna be able to fly like ssbf 2
i am not sure but maybe i will if holding up/jump buttom down while in air like as Peach


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 05, 2011, 10:34:30 AM
ive done the run animation, no das animation though... i dont know if u'll like the concept but ive made him float in the run, i also fixed the item wait ^^


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 05, 2011, 10:45:31 AM
ive done the run animation, no das animation though... i dont know if u'll like the concept but ive made him float in the run, i also fixed the item wait ^^
you dont have to fix wait animations yet and run animations yet i update soon my Goku i am soon done with some animation Fixes like dash,Down(whatever) and misc animation to fit for the new Wait animation (not "A" attacks or Throw or Dodges yet)
just edit at Start/end of the animations and copy/paste the first frame of the new wait animation


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 05, 2011, 11:44:58 AM
i know u said the final smash animation was already made, but ive made a 2 piece animation (start from the ground, animation ends when reaches certain hight) and the throwing animation (i just dont know if the translation should be 0 or the same as the other animation... i guess 0...


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 05, 2011, 11:49:19 AM
i know u said the final smash animation was already made, but ive made a 2 piece animation (start from the ground, animation ends when reaches certain hight) and the throwing animation (i just dont know if the translation should be 0 or the same as the other animation... i guess 0...
FS got 3 animations
one for use FS only on Ground and teleport up
2nd for load the spirit Bomb/start if use in air
last for cast


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 05, 2011, 11:52:47 AM
i wanna see this goku


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 05, 2011, 11:56:52 AM
i wanna see this goku
you can then the next version is on vault and next version will inc. more fixes new wait animation afew new "A" attacks and maybe new entry/FS


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 05, 2011, 12:06:18 PM
my animation is for on the floor, instead of teleporting, he floats up in a pretty cool way, does a back flip and prepares his hands.

and the next one is already in position, he builds strength by bending backwards and than throws the ball...
i guess ive forgotten the loading part...  ¬¬


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 05, 2011, 12:07:42 PM
my animation is for on the floor, instead of teleporting, he floats up in a pretty cool way, does a back flip and prepares his hands.

and the next one is already in position, he builds strength by bending backwards and than throws the ball...
i guess ive forgotten the loading part...  ¬¬
ok send me the files so i see it is better then them i got :)


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 05, 2011, 12:14:39 PM
done ^^

i'd prefer a flying up version instead of a teleporting, cuz the teleport makes it too quick to fit brawl's final smashes... they are all pretty slow and epic ^^


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 05, 2011, 12:17:27 PM
done ^^

i'd prefer a flying up version instead of a teleporting, cuz the teleport makes it too quick to fit brawl's final smashes... they are all pretty slow and epic ^^
i also think Goku need to fly up instead teleport Goku already got 2x teleport attacks up-B and Down-B ground


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 05, 2011, 12:54:38 PM
im done for today with animations, this is what ive done:

run, runbrake, runturn and dash (thats everything that invlves running i think)
final smash
airF

^^


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 05, 2011, 12:55:50 PM
awesome :)


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 05, 2011, 12:57:58 PM
oh and btw, u should cut the specialhold animation down to 20 frames, that way he will keep moving, or apply more breathing to the rest of the animation ^^


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 05, 2011, 01:01:15 PM
oh and btw, u should cut the specialhold animation down to 20 frames, that way he will keep moving, or apply more breathing to the rest of the animation ^^
good idea :)


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 05, 2011, 01:15:32 PM
When will u update this with all these ideas in it


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 05, 2011, 09:59:43 PM
When will u update this with all these ideas in it
not sure yet


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 05, 2011, 10:08:54 PM
Well give me only a link plzzzzzzzzzzzzzzzzz


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 05, 2011, 10:19:11 PM
just wait as all others


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 05, 2011, 10:30:07 PM
:'(


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: Mastaklo on April 06, 2011, 10:00:03 AM
i edited the Wait animation
and also here is a preview of my vegeta vertex
(http://img13.imageshack.us/img13/9199/al1103281915binout.jpg) (http://img13.imageshack.us/i/al1103281915binout.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 06, 2011, 10:36:11 AM
i edited the Wait animation
and also here is a preview of my vegeta vertex
([url]http://img13.imageshack.us/img13/9199/al1103281915binout.jpg[/url]) ([url]http://img13.imageshack.us/i/al1103281915binout.jpg/[/url])

Uploaded with ImageShack.us ([url]http://imageshack.us[/url])
awesome can you send the wait animation i need it to make many others animation to fit for wait animation


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 07, 2011, 09:29:30 AM
i'll make the power up animation for kaio ken ^^


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 07, 2011, 09:34:57 AM
cool :) kaioken will be Down-Taunt becoz it looks like many like my idea for a Down-B and taunts is mostly used for some things like boosts,change moveset


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 07, 2011, 09:50:46 AM
ok cool, its a 100 frames long animation and its already done and ready for future wait animation updates ^^


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 07, 2011, 09:59:29 AM
nice :) you can send it to make but i dont think Kaioken will be ready in PSA in next version


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 07, 2011, 10:09:28 AM
at least the animation is done ^^

i also just made the down smsh animation (the ki blasts at the two sides ^^)
i made the three animations (start,hold and attack) ^^
im rly excited about this psa project ^^


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 07, 2011, 10:11:24 AM
Jokekid i think i need to add one more to the team/colab. :D


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 07, 2011, 10:15:45 AM
that would be awesome ^^


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 07, 2011, 10:19:53 AM
ummmmm hi guys

im just watching everything u guys are doing and waiting for the update


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 07, 2011, 10:22:08 AM
well, all the animations i do have no psa yet... (at least i think so...)
a moveset is more than just animating, and its more than just psa, its the combination of both ^^


edit:

how do u want this animation to be exactly?

D Air: 3 fast downward kicks (Flying Kick in the DBZ Budokai Tenkaichi games).  Very little knockback.  More used as a combo and gimping tool.  11%(PSA is ready but need Animation to test it)

how many time should there be between the kicks?


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 07, 2011, 10:26:40 AM
well, all the animations i do have no psa yet... (at least i think so...)
a moveset is more than just animating, and its more than just psa, its the combination of both ^^


edit:

how do u want this animation to be exactly?

D Air: 3 fast downward kicks (Flying Kick in the DBZ Budokai Tenkaichi games).  Very little knockback.  More used as a combo and gimping tool.  11%(PSA is ready but need Animation to test it)

how many time should there be between the kicks?
i am not sure it is Sdo0m´s Idea


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 07, 2011, 10:29:05 AM
so, let's say 3 kicks in 1,5 seconds? it would be pretty quick, but i guess thats the only way to make him connect the three of them...

also, do u want it to be:

A) left,right,left (or right left right, duh...)
B)left,left,right (or right right left...)
C)left,left,left (or right,right,right :srs: )


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 07, 2011, 10:30:48 AM
A) left,right,left


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 07, 2011, 10:53:15 AM
attackairlw done, ive made it: left,right,both ^^


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: Hotness on April 07, 2011, 11:11:56 AM
you should make this psa over zelda/sheik so you can transform into super saiyan at any moment during the game


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 07, 2011, 11:19:51 AM
you should make this psa over zelda/sheik so you can transform into super saiyan at any moment during the game
that was my plan to port this PSA after it is done but not sure how buggy it will be


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: Hotness on April 07, 2011, 11:21:15 AM
that was my plan to port this PSA after it is done but not sure how buggy it will be
Oh well it depends on the type of moves ur putting on it i believe but im not sure


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 07, 2011, 11:24:01 AM
Oh well it depends on the type of moves ur putting on it i believe but im not sure
up-B will stay as it is on zelda/shiek :D just animation/GFX said to look more Goku-ish and i think i will try to get Down-B to down-Taunt on zelda/shiek (if possibe) and i think N-B will work just fine since that one only use GFX
Side-B also the same
nearly all attacks on SSJ/normal Goku will be the same just not FS
FS on normal Goku= spirit Bomb
FS on SSJ Goku = Super kamehameha (just a big wave with huge dmg)


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 07, 2011, 11:44:34 AM
up-B will stay as it is on zelda/shiek :D just animation/GFX said to look more Goku-ish and i think i will try to get Down-B to down-Taunt on zelda/shiek (if possibe) and i think N-B will work just fine since that one only use GFX
Side-B also the same
nearly all attacks on SSJ/normal Goku will be the same just not FS
FS on normal Goku= spirit Bomb
FS on SSJ Goku = Super kamehameha (just a big wave with huge dmg)

basically the FS is the same as bigbadbooya's gokario
the super kamehameha would be:
http://img406.imageshack.us/img406/223/al1012081048binout.jpg
and the spirit bomb he didnt take a pic of it


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 07, 2011, 11:51:09 AM
but port my Goku to zelda/shiek is maybe after Gotenks+Vegeta


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 07, 2011, 11:53:04 AM
Oh well will you still upload it to the vault (over captain Falcon)


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 07, 2011, 11:59:10 AM
Oh well will you still upload it to the vault (over captain Falcon)
yeah i will not port this PSA over anyone before the real PSA is done


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 07, 2011, 12:28:44 PM
But you still don't know when you'll release this one


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 07, 2011, 12:30:44 PM
But you still don't know when you'll release this one
nope i am abit waiting for one fixing final Smash but some "A" attacks is soon done


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 07, 2011, 12:33:10 PM
Ok well ill keep waiting and if i can i'll give you some ideas but ur pretty much done


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 08, 2011, 07:16:09 AM
i think next version is done in the weekend but not sure i will give some previews soon


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 08, 2011, 10:57:23 AM
ok


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 08, 2011, 11:02:28 AM
too bad beyondyou's goku cant open his mouth...


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 08, 2011, 11:23:23 AM
too bad beyondyou's goku cant open his mouth...
yeah but abit also good about that so animations makers dont have to think about his mouth


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 08, 2011, 11:24:57 AM
well, when loading he SHOULD open his mouth...
and u dont need to care about it even if he can open it...


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: KTH on April 08, 2011, 11:32:23 AM
too bad beyondyou's goku cant open his mouth...

The crappy face of Captain Falcon provoct some glitch when you vertex this one.


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: BlueBrain on April 08, 2011, 11:45:38 AM
yeah i imagined it would be because of glitches, but its still sad...


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 08, 2011, 01:46:38 PM
Danish Mario i need to show u something (stay online)


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 08, 2011, 01:50:57 PM
Danish Mario i need to show u something (stay online)
ok


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 08, 2011, 02:02:21 PM
heres ur SSJ1 goku CSP
(http://i1234.photobucket.com/albums/ff412/slayermarth101/SSJCSP-1.png)


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 08, 2011, 02:08:48 PM
heres ur SSJ1 goku CSP
([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/SSJCSP-1.png[/url])
nice :)


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 08, 2011, 02:15:50 PM
here you go SSJ 3
(http://i1234.photobucket.com/albums/ff412/slayermarth101/Ssj3CSP.png)

what others did u need


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 08, 2011, 02:27:11 PM
SSJ4 and Normal Goku and soon Recolours of Goku so Goku can fit for like team colours Green/Blue(Gt cloth)/Red/two other colours + normal one


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 08, 2011, 02:32:12 PM
well the recolors i cant do but i got the regular CSP for Normal, SSJ1,SSJ2, SSJ3, SSJ4
Normal
(http://i1234.photobucket.com/albums/ff412/slayermarth101/NormalCSP.png)
SSJ1
(http://i1234.photobucket.com/albums/ff412/slayermarth101/SSJCSP-1.png)
SSJ2
(http://i1234.photobucket.com/albums/ff412/slayermarth101/SSJ2CSP.png)
SSJ3
(http://i1234.photobucket.com/albums/ff412/slayermarth101/Ssj3CSP.png)
SSJ4
(http://i1234.photobucket.com/albums/ff412/slayermarth101/SSJ4CSP.png)

EDIT:But Nanobuds CSP's would look waaaayy better than mine so still ask him but i just did it in case he couldn't :af2:


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: DoctorFlux(Mariodk) on April 08, 2011, 02:36:27 PM
nice :)


Title: Re: Project: DragonBrawl: Goku Moveset v0.6(beta) is out just afew fixes
Post by: slayermarth101 on April 08, 2011, 02:39:08 PM
still ask nanobuds though but i just did this to help out (whatever it takes to get it released faster lol)


Title: Re: Project: DragonBrawl: new attack is (almost) done: Down-Smash for Goku
Post by: DoctorFlux(Mariodk) on April 08, 2011, 02:44:58 PM
i added afew new pics of updates look at Down-Smash and wait animation


Title: Re: Project: DragonBrawl: new attack is (almost) done: Down-Smash for Goku
Post by: slayermarth101 on April 08, 2011, 02:47:53 PM
nice.....i really want to play with this now..im waiting on this and the kakashi psa


Title: Re: Project: DragonBrawl: new attack is (almost) done: Down-Smash for Goku
Post by: DoctorFlux(Mariodk) on April 08, 2011, 03:02:41 PM
just Final Smash and one or two more "A" attack to go then next version is out :)


Title: Re: Project: DragonBrawl: new attack is (almost) done: Down-Smash for Goku
Post by: slayermarth101 on April 08, 2011, 03:04:25 PM
And how long will that take to do


Title: Re: Project: DragonBrawl: new attack is (almost) done: Down-Smash for Goku
Post by: DoctorFlux(Mariodk) on April 08, 2011, 03:05:20 PM
And how long will that take to do
i dont know


Title: Re: Project: DragonBrawl: new attack is (almost) done: Down-Smash for Goku
Post by: BlueBrain on April 08, 2011, 03:11:16 PM
i wont be able to fix the animation today, but i will surely do it tomorrow ^^


Title: Re: Project: DragonBrawl: new attack is (almost) done: Down-Smash for Goku
Post by: DoctorFlux(Mariodk) on April 08, 2011, 03:12:10 PM
i wont be able to fix the animation today, but i will surely do it tomorrow ^^
ok i am trying to fix wait animation abit more :)


Title: Re: Project: DragonBrawl: new attack is (almost) done: Down-Smash for Goku
Post by: BlueBrain on April 08, 2011, 03:18:05 PM
sounds good, u could try to check if lucas' air down animation looks good on goku ^^
otherwise, u could check out snake's air down...

and i have an idea for side smash...
goku floats in the air to charge, and than does like 5 rapid kicks while floating


Title: Re: Project: DragonBrawl: new attack is (almost) done: Down-Smash for Goku
Post by: slayermarth101 on April 08, 2011, 03:21:55 PM
No offense but that doesn't seem like a side smash..thats more like a special attack not a smash attack


Title: Re: Project: DragonBrawl: new attack is (almost) done: Down-Smash for Goku
Post by: DoctorFlux(Mariodk) on April 08, 2011, 03:26:21 PM
No offense but that doesn't seem like a side smash..thats more like a special attack not a smash attack
maybe that can be Side-B if i dont get model of dragonFist soon anyway DragonFist is only for SSj3 or GT not so much for normal Adult Goku


Title: Re: Project: DragonBrawl: new attack is (almost) done: Down-Smash for Goku
Post by: DoctorFlux(Mariodk) on April 09, 2011, 01:16:27 AM
N-air "A" attack is almost done ingame pic added
i think this moveset is soon coming out from Beta stage ;)
if i dont upload the moveset in this weekend that means i will wait until any attacks/Animation is done


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: BlueBrain on April 09, 2011, 04:09:22 AM
i dont promise anything, but maybe i attempt a good kirby hat by vertexing captain's kirby hat ^^


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: DoctorFlux(Mariodk) on April 09, 2011, 04:12:29 AM
i dont promise anything, but maybe i attempt a good kirby hat by vertexing captain's kirby hat ^^
nice :) i think that will be better


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: DoctorFlux(Mariodk) on April 09, 2011, 05:06:16 AM
NairAttack,Down-Smash,FairAttack,Side-Smash (a new idea) is almost done


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: DoctorFlux(Mariodk) on April 09, 2011, 10:45:20 AM
the DL Link for Goku is Down right now
but later or tomorrow it come up again with the updates you can see on first post (maybe more)


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: BlueBrain on April 09, 2011, 01:08:50 PM
does the down smash animation look better?


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: DoctorFlux(Mariodk) on April 09, 2011, 02:05:56 PM
next version will get Down-Taunt kaioken just the PSA but maybe also Animation :D
and afew "A" attacks


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: KTH on April 09, 2011, 02:46:45 PM
:srs:

Don't touch Taunt.

lol

Put this one on Down+B. Some like Gokurio. (PSA of Goku on Lucario).


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: DoctorFlux(Mariodk) on April 09, 2011, 02:51:33 PM
it is just one taunt and anyway taunts is mostly used for something like this


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: KTH on April 09, 2011, 03:48:13 PM
So, for the entry you going do some like DBZ Tenkaichi?


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: DoctorFlux(Mariodk) on April 09, 2011, 03:51:21 PM
So, for the entry you going do some like DBZ Tenkaichi?
nope it will just be teleport to the stage (still too noob at animations)


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: BlackFox on April 09, 2011, 03:57:01 PM
Hey,you can put some of my Vegeta move ideas


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: DoctorFlux(Mariodk) on April 09, 2011, 04:01:59 PM
Hey,you can put some of my Vegeta move ideas
after i next update of my Goku PSA
 off topic:
sorry for DL link is down for some reason mediafire deleted the moveset and right now i got a unfinished next version of the  Goku moveset


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: KTH on April 09, 2011, 04:05:56 PM
And for win animation?


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: DoctorFlux(Mariodk) on April 09, 2011, 04:09:17 PM
And for win animation?
taunts/win animations/misc. animation is last things i will do first i will get any attack to work as good as possible
i have just fixed up-B/down-B now you can do it "A" attacks/dodges/side-B/N-B after up-B/Down-B but up-B for teleporting under stage not fixed :(


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: KTH on April 09, 2011, 04:11:20 PM
:/

So, for Kaikoken, you know how to do this?

He charge, he red, take some damage and he better strong.

That right?


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: DoctorFlux(Mariodk) on April 09, 2011, 04:13:11 PM
:/

So, for Kaikoken, you know how to do this?

He charge, he red, take some damage and he better strong.

That right?
yes i will maybe do it so kaioken is only for 30 sec. or until you get 100 dmg from it but you can still turn it off by using Down-Taunt again :)


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: KTH on April 09, 2011, 04:37:26 PM
Cool, can't wait. :p

I've see a glitch with you're Up+B... He can cross the wall where you want to go (exemple he can go on the center of the stage). And he can really really go up :/


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: slayermarth101 on April 09, 2011, 08:20:44 PM
Cool, can't wait. :p

I've see a glitch with you're Up+B... He can cross the wall where you want to go (exemple he can go on the center of the stage). And he can really really go up :/

Thats kinda cool but at the same time kinda over-powered but still epic


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: slayermarth101 on April 09, 2011, 11:19:28 PM
*waits*


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: DoctorFlux(Mariodk) on April 10, 2011, 12:06:09 AM
i know how to fix up-B with that teleport but then you can get hited while you teleporting if i fix it


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: slayermarth101 on April 10, 2011, 12:33:48 AM
Well just leave it that way and fix the DL plzzzzz

cuz im doin a utube video of DBZ and i need this goku to complete it


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: DoctorFlux(Mariodk) on April 10, 2011, 01:10:39 AM
i just need to know how to get that flash effect GFX on any subaction at onces if kaioken is turned on by just using one subaction or something like that so the file size will not be too big
so goku is red all time then Kaioken is on


Title: Re: Project: DragonBrawl: afew "A" attacks almost done for Goku
Post by: DoctorFlux(Mariodk) on April 10, 2011, 01:44:01 AM
(http://s3.postimage.org/4y8dk3v0p/RSBE01_1.png)
almost done just need to fix filesize needed to add goto: (offset) on any subaction or it dont worked
while i waiting for someone can fix this i will start abit to work on Vegeta moveset over Wolf with the vertex ported from Cp. falcon to wolf i will also update Vegeta moveset idea soon
offtopic: Funny no one have made a SSJ vegeta yet :D


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start on making it
Post by: KTH on April 10, 2011, 07:12:04 AM
Oh

My

God.

:o



Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: DoctorFlux(Mariodk) on April 10, 2011, 07:14:06 AM
i have also almost fixed hitboxes in kamehameha CP. falcon got afew bones like ThrowN bone :D
but i dont think kaioken come in this Version i upload later today maybe next time with FS ;D
ToothCloseM and ToothOpenM can be used like ThrowN Bone too :D and two more Bones if on Goku Vertex (not the normal CP. falcon) his Shoulderplate thing Bone: PadM/PadN


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: KTH on April 10, 2011, 07:27:26 AM
i have also almost fixed hitboxes in kamehameha CP. falcon got afew bones like ThrowN bone :D
but i dont think kaioken come in this Version i upload later today maybe next time with FS ;D
ToothCloseM and ToothOpenM can be used like ThrowN Bone too :D and two more Bones if on Goku Vertex (not the normal CP. falcon) his Shoulderplate thing Bone: PadM/PadN


On you're latest PSA update, the Kamehameha effect is electric, why?


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: DoctorFlux(Mariodk) on April 10, 2011, 07:28:26 AM
On you're latest PSA update, the Kamehameha effect is electric, why?
it was it since the first version but i will change it to something else maybe Lucario effect on that too :D


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: KTH on April 10, 2011, 07:52:16 AM
Do the fire effect, the Kamehameha it's a fire, the "Ki".


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: DoctorFlux(Mariodk) on April 10, 2011, 07:54:33 AM
Do the fire effect, the Kamehameha it's a fire, the "Ki".
i have tried that and trust me it dont look good in Brawl for that attack the best is Lucario effect (as i call it) or electric effect

here is why i was needing Recolours of Goku:
(http://s4.postimage.org/irsnz55u/RSBE01_2.png)
(http://s4.postimage.org/ispqq30b/RSBE01_3.png)
see Shoulderplate on first pic and 2nd i had to use that bone for Shoulderplate so i can fix hitboxes in kamehameha


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: slayermarth101 on April 10, 2011, 09:37:07 AM
When is the dl gonna be fixed


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: DoctorFlux(Mariodk) on April 10, 2011, 09:39:00 AM
When is the dl gonna be fixed
as soon Kaioken working and i think i got it soon to work just have to copy/paste alot


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: slayermarth101 on April 10, 2011, 09:52:18 AM
Ok well ill keep waiting....but is it gonna be updated today or next week


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: DoctorFlux(Mariodk) on April 10, 2011, 09:56:28 AM
Ok well ill keep waiting....but is it gonna be updated today or next week
i can´t say it for sure but i already got a version of the PSA without kaioken i a making kaioken on a other version so if it is not done before the end of the day today (for me) i upload that one without kaioken


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: slayermarth101 on April 10, 2011, 10:26:50 AM
Can you give me the one without it then


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: SSJCerious on April 10, 2011, 10:33:31 AM
Can you give me the one without it then
:notimp:
Look, he's not going to give it to you, and he never will (?) He has no reason to. Stop asking :srs:


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: slayermarth101 on April 10, 2011, 10:35:36 AM
ok sheesh calm down


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: DoctorFlux(Mariodk) on April 10, 2011, 10:36:45 AM
anyway Kaioken is soon done the (the GFX/take dmg part) but not Boost attacks yet


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: the98pika on April 10, 2011, 10:44:09 AM
I voted for: upload him right now (as soon Kaioken is done)

;D
Cool moveset of goku (goes to check on vegeta's moveset in first post)


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: DoctorFlux(Mariodk) on April 10, 2011, 10:54:43 AM
Kaioken will not take so much Dmg on Goku as the moveset idea say and abit change on kamehameha attacks
weakest/Air N-B/Down-B: 2% dmg per hit x10 and you take 5% dmg
Middel N-B: 3% dmg per hit x10 and you take 10% dmg
strongest N-B: 4% dmg per hit x10 and you take 15% dmg
maybe i will do so you only take dmg with attacks and not just stay still/fall/jumping you come easy up to 100-200% in no time without get hit by someone but just by run/jumping
but if you good at dodging and is a TAS player it is no problem also i have to fix Kaioken go away if you die


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: the98pika on April 10, 2011, 11:06:49 AM
This is i getting more awesome...

Nappa: Vegeta what does the scouter say about goku's moveset!?

Vegeta: ITS OVER NINE THOUSAND!

Nappa: There is no way that can be right!?


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: DoctorFlux(Mariodk) on April 10, 2011, 12:01:56 PM
for now Kaioken not boost any attacks but you also dont take dmg by using them thats is not boosted too
Kaioken boost:
N-B ground/air and Down-B
F-Air Attack,N-Air attack
Side-Smash,Down-Smash
and for Side-B it is already so powerful so i will not boost it but you still get dmg
i can smell a saiyan coming that can use Kaioken today :D


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: the98pika on April 10, 2011, 12:53:27 PM
i can smell a saiyan coming that can use Kaioken today :D

 :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay:

 O  ________________________________________              O
-|- /                                                                        /|\
/\  \________________________________________             /\


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: SSJCerious on April 10, 2011, 01:01:43 PM
Hey, do you want what I have for the d-smash? It's nearly finished, but Im too lazy to finish it XD


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: Psycho Philia on April 10, 2011, 01:06:08 PM
the98pika: It's not in order to be evil against you, but still, I have to say you this:

Quote
Forum

Disruptive Posting

Everything from Flaming to Advertising is forbidden:


•Flaming: Directly or indirectly insulting other members.
     Examples: “You idiot”; “Anyone who believes that is a moron”; “Just shut up”; attacking someone based on race, gender, sexuality, etc.
•Trolling: Posting with the sole purpose of annoying other users, provoking flames.
     Examples: Going into a person’s texture topic and saying “You suck” without offering any actual criticism; posting false information.
•Spamming: Posting worthless topics or messages that contribute nothing to the topic of the forum or thread.
     Examples: Repeatedly bumping a topic; double posting; necroposting – posting in a thread that’s been dead for over a week; posts that consist of just emoticons or text repeated over and over
.

Remember what is put in bold in order to not do the same mistake the next time....


Anyway, The Danish Mario, take your time to do your work, don't take into account what some people can say about the time they wait, they have to be patoent, nothing more, nothing less.


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: DoctorFlux(Mariodk) on April 10, 2011, 01:07:42 PM
i am about to upload the moveset :D just hav to update the first post then i upload it
and for the D-Smash Animation i will add in next version if there are better then mine


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: SSJCerious on April 10, 2011, 01:12:06 PM
alright, ill playtest this before I send the animations ^_^


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: DoctorFlux(Mariodk) on April 10, 2011, 01:19:43 PM
he is out :D http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18082


Title: Re: Project: DragonBrawl: Vegeta moveset added i soon start to work on it
Post by: KTH on April 10, 2011, 01:20:28 PM
Invalid or Deleted File.


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: DoctorFlux(Mariodk) on April 10, 2011, 01:24:29 PM
i fixing it now
Fixed DL. link


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: the98pika on April 10, 2011, 01:32:00 PM
Yayz i'm going to try it out now :af: and sorry for double posting.


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: SSJCerious on April 10, 2011, 01:49:49 PM
Yikes! Some of these animations need TOTAL reconstruction.
I'm on it now, Im going to rebuild all of the animations youve made up till now, ok?
 
You continue to make other animations along with PSA, and Ill revamp those animations later, that way we keep making progress. Does that sound good?


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: BlueBrain on April 10, 2011, 02:15:14 PM
did u forgot adding me to the collab team??


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: Carnage on April 10, 2011, 04:17:47 PM
This project is going preety good i hope after goku is 100% gotenks in ssj3 will be next xD he is my favorite DBZ character


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: KTH on April 10, 2011, 04:26:56 PM
AWESOME.

Just.... The Kaioken can see only on some animation. And you take the damage to fast.

But the other was perfect, good job.


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: Carnage on April 10, 2011, 05:10:53 PM
i have been playing with goku 0.7 and what i noticed isnt kameha a bit overpowered i dont mean damage wise but it can be reflected and doest stop when hiting an oponent and to win with goku just make the oponent go off the stage then only need to do down b and kameha into the ground and the oponent has no chance because kameha takes is time and a quick shield wont help him  i mean i like the moveset but kameha is like the godness of ranged attacks and that down B just puts it over the edge same with uncharged kameha in the air but keep up the good work i think is A smashes are fine


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: slayermarth101 on April 10, 2011, 06:02:08 PM
I can make a video for you with the psa
If you want me to..

EDIT: i made it anyway but you dont have to use it:

http://www.youtube.com/watch?v=iadwcBzHdRQ


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: DoctorFlux(Mariodk) on April 10, 2011, 09:46:55 PM
This project is going preety good i hope after goku is 100% gotenks in ssj3 will be next xD he is my favorite DBZ character
that Sdo0m´s idea i see can fit for any Transform of Gotenks but Vertex will be made by SmashClash he also making ssj4 Gogeta


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: slayermarth101 on April 10, 2011, 09:55:49 PM
Wow you guys are serious about dragonbrawl...I wish I could help with something (i know how to do recolors)


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: DoctorFlux(Mariodk) on April 10, 2011, 09:57:25 PM
Wow you guys are serious about dragonbrawl...I wish I could help with something (i know how to do recolors)
yeah that needed for Goku vertex if you see Reply #150 page:11 why Cp. falcon is not good to use this PSA


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: diedhammer98 on April 10, 2011, 10:05:40 PM
What Your Favorite character?


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: DoctorFlux(Mariodk) on April 10, 2011, 10:07:18 PM
Gotenks or SMBZ Mario,Luigi,Sonic,Shadow(over DK. or Marth) ;D i will work on them after Goku i tried to port that vegeta Vertex over Wolf but it was to buggy


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: diedhammer98 on April 10, 2011, 10:42:11 PM
I know Mario chars, some Sonic chars, bit of Dragon ballZ.

But who is SMBZ?


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: BlueBrain on April 11, 2011, 02:29:35 AM
super mario bros Z

its a flash serie

EDIT: did u make any progress after the release? i may include the running animation and edit the attack100


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: DoctorFlux(Mariodk) on April 11, 2011, 07:35:38 AM
since filesize will be a problem i will maybe do it so kaioken only boost "B" attacks and Smash attacks but you dont take dmg from normal "A" and Throw attacks
until i found a way to get the GFX/frash colour on Kaioken on any animation he doing without putting Goto(offset) on most of the Subaction so i can save some filesize
btw i  forgot one GFX for power Kaioken up:
(http://s3.postimage.org/8xkqua2lt/RSBE01_3.png)
that GFX on ground
will come in next version


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: KTH on April 11, 2011, 01:23:50 PM
Cool.


Title: Re: Project: DragonBrawl: Goku moveset V0.7 afew "A" attacks and Kaioken
Post by: DoctorFlux(Mariodk) on April 11, 2011, 10:05:29 PM
i still needing better Animations or i maybe have to cancel whole this Project since not many helping on Animations
(im sorry for those who have helped)
so if you saying you will make Animations make them and Dont say like this:
i will help with Animations
2-3 weeks Later
non Animations from you
so Goku V0.8 is maybe the Final Version and since i still dont got Help with FS there will not be a new FS for Goku V0.8
and also  not much help on Kaioken to get it lower Filesize

so i will wait 2 weeks if non more Animations (for "A" attacks and Throw and maybe also Revamp of the already made Animations) i will cancel the Whole Project DragonBrawl if i dont get just one Animation(i mean a good Animation something like a good Animation Maker can make) in the next 2 weeks

ps. before i even Started on Goku i asked For Animations around 2-3 Weeks before i will start on this Project and many said like this and still non Animations from them only a Animation for Kamehameha attack 1 week after i started  and that Animation was already made then Beyondyou made the Goku vertex v1


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: Psycho Philia on April 11, 2011, 10:34:34 PM
As I said you, if I could help you, I would, but I don't know at all how to animate, so... It's really disappointing for people who helped you, but I fully understand your opinion... After that, maybe they were busy with other things, it is possible, but in that case, they should have said it to you immediately...


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: DoctorFlux(Mariodk) on April 11, 2011, 10:36:19 PM
As I said you, if I could help you, I would, but I don't know at all how to animate, so... It's really disappointing for people who helped you, but I fully understand your opinion... After that, maybe they were busy with other things, it is possible, but in that case, they should have said it to you immediately...
yeah i know but so they atleast can have said something they was busy so i maybe dont have to say like this


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: the98pika on April 12, 2011, 06:13:01 AM
Man i wish i was good at animations i would work for you but i have bad animations :(


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: DoctorFlux(Mariodk) on April 12, 2011, 06:17:57 AM
Man i wish i was good at animations i would work for you but i have bad animations :(

i got afew Animations from SSJCerious abit better F-air Attack
and from JokeKid i got Attack100 Animation :)


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: BlueBrain on April 12, 2011, 07:47:19 AM
and i know how to fix a little problem in the psa, i made a very dumb mistake...
so it will actually be an attack100 if this works ^^


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: Puraidou on April 12, 2011, 07:58:29 AM
Dude why cancel it when you could also just set it away on a shelf for a while. Cancelling is such a big word.


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: DoctorFlux(Mariodk) on April 12, 2011, 08:01:49 AM
Dude why cancel it when you could also just set it away on a shelf for a while. Cancelling is such a big word.
i will do that so while i am not working on this Project can some other ppl do it
anyway after Goku i will work more on my Mario PSA on his FS i think i know how to get it abit like Sonic´s but without Transforms
if i dont already told it i got a plan for Mario Bros./Shadow(over DK.) and Sonic on this Project
i will make them with DBZ/SMBZ style attacks and Mario already got afew :D on my PSA


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: Puraidou on April 12, 2011, 08:04:40 AM
:o SMBZ Mario? I love SMBZ! You really should make him! ;D
Though he should have a more buffed Mario Vertexture in my opinion.


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: DoctorFlux(Mariodk) on April 12, 2011, 08:06:25 AM
it was my Plan for True mario PSA :D but i will rename it to SMBZ moveset: Mario
i will use Cape Mario PSA as Base since that got the cape power up :D i can use for FS to be like Sonic´s and afew other attacks that fits with SMBZ
and for luigi i am not sure (yet)
Sonic i got afew ideas (FS will still be same)
Shadow also afew ideas and also easy to make in PSA/animations  :af2:
this is also why i want that Kid Goku over Luigi to someone else maybe diddy Kong or Olimar or someone i for sure dont replace in DragonBrawl


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: Puraidou on April 12, 2011, 08:07:47 AM
it was my Plan for True mario PSA :D but i will rename it to SMBZ moveset: Mario
i will use Cape Mario PSA as Base since that got the cape power up :D i can use for FS to be like Sonic´s and afew other attacks that fits with SMBZ

and for luigi i am not sure (yet)
Sonic i got afew ideas (FS will still be same)
Shadow also afew ideas and also easy to make in PSA/animations 
Do it! I would SO use that on my Mario slots forever. You should do Luigi and Yoshi as well.

Sonic needs beam attacks and Shadow needs more speed and power in combination with a fast recovering Chaos Control. That would give him the advantage he has in SMBZ over the others.


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: DoctorFlux(Mariodk) on April 12, 2011, 08:14:24 AM
i think the Brawl Mario model/texture is Fine but i will maybe needing a raccon tail/ears over Fludd for this PSA :D so he can have Both cape/raccon power up (since Fludd is in FitmarioXX.pac/pcs it can be oneslot)
but talking about my True mario PSA is in my project thread not much here :D
the first plan on this PSA was just remove fire attacks to hammers since Mario Can´t use Fire without FireFlower and also the Animations to fit for Both raccon Mario and Cape Mario on Side-B/up-B
but then it was going to be SMBZ Mario :D
btw i will also update the my Thread for True mario it is abit outdated (with the ideas)


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: DoctorFlux(Mariodk) on April 13, 2011, 06:22:19 AM
ok i think i maybe need to Remove Kaioken or just do it so Kaioken is a taunt and Kaioken is off then Taunt animation is done :( Kaioken use too much Filesize
or if i can do it i will maybe port Goku over one who got much Filesize
or over Zelda/shiek :D
Zelda= normal Goku
Shiek = ssj mode
and i will try to do it so Down-taunt is transform not Down-B
and SSJ mode will not be over powered
normal Goku get more Knockback then SSJ but lower dmg
and SSJ got more Dmg but lower Knockback and a other FS then Spirit Bomb i think Super kamehameha it will be
something like that is fine


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: DoctorFlux(Mariodk) on April 13, 2011, 09:15:53 AM
sorry for 3x posts in a arow but i got a update on N-air attack Animation:
(http://s3.postimage.org/nswb55v40/RSBE01_4.png)
Mario´s N-air ported to Goku :D not me who made it only fixed it to work on Goku with editing Mario´s Translation to Cp. falcon(goku)
so that Animations is 100% Perfect  :af2:


Title: Re: DragonBrawl: needing Animations for Goku or i need to Cancel this Project
Post by: Herculeswill22 on April 13, 2011, 02:54:31 PM
This is a note to the guy who made the Goku sounds, if he still watches this thread. Your download link is broken again.


Title: Re: DragonBrawl: taking a Break until more Animations for Goku :)
Post by: DivineOverlord on April 16, 2011, 10:39:57 PM
"the team for Project Dragon Brawl:
Mariodk(Me) leader of the Project (Ports maker if needed like Goku over a other one then Cp. falcon and Psa Maker)
Kingjiggypuff (Animation/PSA maker)
SDo0m InCaRnAti0n (Animation/PSA maker)(not sure about him he will maybe leave Brawl hacking  Cry )
Anivernage (Animation/PSA maker)
Mastaklo (PSA/Animation/Porter Maker)
beyondyou(vertex/texture maker) after all he made the Goku Vertex and soon Kid buu maybe so he is in this team too
KTH(Vertex/texture Maker)
Jokekid(Animation maker and maybe vertex/texture maker too Cheesy)

i will add more if you want to help with something or already made a awesome Dragonball/Z/GT hack anyone is welcome to the Team if you want to help"


aww how come I'm not listed in the team? XD...j/k.....I finished the animations for the FS, do you want lucario's Energy ball as the model for the spirit bomb?


Title: Re: DragonBrawl: taking a Break until more Animations for Goku :)
Post by: DoctorFlux(Mariodk) on April 17, 2011, 03:10:59 AM
"the team for Project Dragon Brawl:
Mariodk(Me) leader of the Project (Ports maker if needed like Goku over a other one then Cp. falcon and Psa Maker)
Kingjiggypuff (Animation/PSA maker)
SDo0m InCaRnAti0n (Animation/PSA maker)(not sure about him he will maybe leave Brawl hacking  Cry )
Anivernage (Animation/PSA maker)
Mastaklo (PSA/Animation/Porter Maker)
beyondyou(vertex/texture maker) after all he made the Goku Vertex and soon Kid buu maybe so he is in this team too
KTH(Vertex/texture Maker)
Jokekid(Animation maker and maybe vertex/texture maker too Cheesy)

i will add more if you want to help with something or already made a awesome Dragonball/Z/GT hack anyone is welcome to the Team if you want to help"


aww how come I'm not listed in the team? XD...j/k.....I finished the animations for the FS, do you want lucario's Energy ball as the model for the spirit bomb?
lol sry i fix that :D and use Lucario´s
btw i have almost Fixed up-B for Goku (it still not CPU friendly :( ) now he can´t teleport under stages and etc. and if you dont Hold up/down/Sides before teleport he just teleport up but you still need to Hold Down/up/Sides while Teleporting


Title: Re: DragonBrawl: taking a Break until more Animations for Goku :)
Post by: DJ Lowgey on April 17, 2011, 03:00:09 PM
Do you want to finish the model-import of kid goku or the vertex from beyondyou?
I love the model-import over luigi but it will be better over diddy kong.

Kid Goku is the best Import-project ever!!!


Title: Re: DragonBrawl: taking a Break until more Animations for Goku :)
Post by: Anivernage on April 17, 2011, 03:04:50 PM
for kid goku it will be good over the only .rel (ike) or someone with too many articles or external gfx...
because of the articles that needs for kamehameha, powerpole, etc
if its on luigi we only have one article to replace and it will be bad
also im finish the beyond vertex with the collab of mariodk,big bad booya and divineoverlord.


Title: Re: DragonBrawl: taking a Break until more Animations for Goku :)
Post by: DoctorFlux(Mariodk) on April 17, 2011, 03:07:52 PM
for kid goku it will be good over the only .rel (ike) or someone with too many articles or external gfx...
because of the articles that needs for kamehameha, powerpole, etc
if its on luigi we only have one article to replace and it will be bad
also im finish the beyond vertex with the collab of mariodk,big bad booya and divineoverlord.
awesome :D keep the good work


Title: Re: DragonBrawl: taking a Break until more Animations for Goku :)
Post by: DJ Lowgey on April 17, 2011, 11:39:35 PM
I have heared, there will come a new Kid Goku vertex from beyondyou but over falco....
I don´t know if its real.

Why you not finish the imported model?
It looks better because he is original


Title: Re: DragonBrawl: taking a Break until more Animations for Goku :)
Post by: DoctorFlux(Mariodk) on April 18, 2011, 01:39:44 AM
I have heared, there will come a new Kid Goku vertex from beyondyou but over falco....
I don´t know if its real.

Why you not finish the imported model?
It looks better because he is original
i will only Finish the imported Model if he is not over Luigi
i think that Kid Goku can be over Ness,Diddy kong or someone i dont think i will use in this Project
becoz as i said i will try to get Mario/Luigi/Shadow(over DK.)/Sonic with DBZ/SMBZ style attacks not a Dragonball char. but still good idea


Title: Re: DragonBrawl: taking a Break until more Animations for Goku :)
Post by: BlackFox on April 18, 2011, 06:05:19 PM
lol sry i fix that :D and use Lucario´s
btw i have almost Fixed up-B for Goku (it still not CPU friendly :( ) now he can´t teleport under stages and etc. and if you dont Hold up/down/Sides before teleport he just teleport up but you still need to Hold Down/up/Sides while Teleporting
Don't forget meee!!


Title: Re: DragonBrawl: taking a Break until more Animations for Goku :)
Post by: DoctorFlux(Mariodk) on April 19, 2011, 02:01:20 AM
Don't forget meee!!
as soon you come up with something i add you (not only ideas) that Cp. falcon over Wolf (only model/a renamed Fitcaptainmotion.pac is not so much)


Title: Re: DragonBrawl: taking a Break until more Animations for Goku :)
Post by: Psycho Philia on April 19, 2011, 02:15:57 AM
MarioDk, have you tried to transfer the animations that you have on Goku on Wolf using the port that I just discovered? (I didn't know that Blackfox has made a port) Even if I'm nearly sure of the result of this, I would like to know if it was successful or not...


Title: Re: DragonBrawl: taking a Break until more Animations for Goku :)
Post by: DoctorFlux(Mariodk) on April 19, 2011, 02:18:17 AM
MarioDk, have you tried to transfer the animations that you have on Goku on Wolf using the port that I just discovered? (I didn't know that Blackfox has made a port) Even if I'm nearly sure of the result of this, I would like to know if it was successful or not...
i tried anything and Animations looks not right and etc. like as your´s Goku over Ike port
so it looks like we need to wait for a Vegeta Vertex over a other or a import model


Title: Re: DragonBrawl: taking a Break until more Animations for Goku :)
Post by: Psycho Philia on April 19, 2011, 02:27:56 AM
Ha... It had to be expected... If it didn't work over Ike, I hardly saw how it could work over Wolf, Ike and Wolf only has one bone in difference... I suppose it had to be expected.

But I would like to correct something, I hardly see how an import model of vegeta over someone other can fix the problem as he is on Captain Falcon.

Because of this problem, I will make a little experience with Captain Falcon using your Goku animations. I will contact you by private message for this soon about it because I will need you.


Title: Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea
Post by: DoctorFlux(Mariodk) on April 20, 2011, 04:14:51 PM
SMBZ mario V1 Beta is done so now i will work on Goku :D


Title: Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea
Post by: Carnage on April 20, 2011, 05:26:53 PM
SMBZ mario V1 Beta is done so now i will work on Goku :D

your mario  just become premanent on my rooster xD i think is mutch better than dr mario xD and goku shall be next but im kinda divided between master chief and goku over cap falcoon because MC is mor balanced and goku kills everything with is kameha  so depends on the next release


Title: Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea
Post by: Psycho Philia on April 20, 2011, 06:49:36 PM
Mariodk, I thought it was vegeta the next to be worked on, you should decide who you will work on next, it would be better...


Title: Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea
Post by: DoctorFlux(Mariodk) on April 21, 2011, 01:49:09 AM
Mariodk, I thought it was vegeta the next to be worked on, you should decide who you will work on next, it would be better...
i still needing a good vertex or something over a other then Cp. falcon or a good and almost perfect ported Cp. falcon like as my ShadowKong
your mario  just become premanent on my rooster xD i think is mutch better than dr mario xD and goku shall be next but im kinda divided between master chief and goku over cap falcoon because MC is mor balanced and goku kills everything with is kameha  so depends on the next release
i dont think i can weak the kamehameha or it will be too weak maybe only in knockback but not in DMG


Title: Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea
Post by: Carnage on April 21, 2011, 03:10:55 AM
i still needing a good vertex or something over a other then Cp. falcon or a good and almost perfect ported Cp. falcon like as my ShadowKongi dont think i can weak the kamehameha or it will be too weak maybe only in knockback but not in DMG

the damage is fine but the down B kameha just kill everything that trys to get back on the stage it is the ultimate attack xD


Title: Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea
Post by: DoctorFlux(Mariodk) on April 21, 2011, 03:16:24 AM
the damage is fine but the down B kameha just kill everything that trys to get back on the stage it is the ultimate attack xD
and that is why you can´t do it two times :D but i will maybe nerf it so you can´t do anything but fall as before
btw i will maybe make a new Side-B for Goku
it will be rapid Ki blasts or a combo attack 99% chance for Ki blasts since not many Animations for that Combo attack with kicks/punchs


Title: Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea
Post by: DoctorFlux(Mariodk) on April 22, 2011, 11:00:24 AM
any good ideas for who Cp. falcon (the Vegeta vertex) can be ported over ?
i was thinking Wolf so i can use N-B shoot for rapid Ki Blasts but still not sure if it will work and too much buggy to be played
btw maybe two DBZ Vertex today the new vegeta+Kid Buu :D


Title: Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea
Post by: Kamina on April 22, 2011, 11:04:35 AM
Mabye lucario? I heard The goku model could work of lucario so why not vegeta?


Title: Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea
Post by: DoctorFlux(Mariodk) on April 22, 2011, 11:05:19 AM
Mabye lucario? I heard The goku model could work of lucario so why not vegeta?
Kid buu is over Lucario
in this project i will try as less ports as possible so the PSAs/vertexs/whatever dont got crashes/bugs and etc.


Title: Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea
Post by: Carnage on April 22, 2011, 04:09:36 PM
damn i wont use anything over lucario my main man is mewtwo xD why does lucario have like 10 good psas i just for someone get frustated when choosing one like gokario mewtwo zoroark and if kid buu goes there another one and even lucario itself is a fine character compared to others cough mr GW cough Rob cough  i would use vegetta if he went over wolf snce i dont like starfox that mutch


Title: Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea
Post by: DoctorFlux(Mariodk) on April 23, 2011, 01:22:46 AM
just Back Air left now Down-Air is finished of Goku´s "A"air attacks
Goku is going to get Cp. falcon´s Old Side-B back (with removed GFX) i dont think Rapid Ki blasts is good for this moveset in Brawl
and removed Kaioken Mode until the whole moveset is done
so i can see how much filesize i can use and etc.
but down-Taunt is still Kaioken but Kaioken dont stay it is removed after Taunt is done

EDIT: i dont want to wait for vertex for Vegeta over Wolf or Fox i make the moveset for the texture(wolf and fox have both texture for it) and let see if someone finnaly want to vertex it


Title: Re: DragonBrawl: the Break is over i work more on Goku and soon Kid Buu moveset idea
Post by: DoctorFlux(Mariodk) on April 23, 2011, 07:16:12 AM
i will do Gotenks while Sdo0m doing Kid Buu this why it is removed from his thread but the moveset is still in this thread
but i still needing Animations(for Gotenks and still for my Goku)  + the vertex by Smashclash he is making+for sure Ghost models for Super Ghost Kamikaze Attack
i will start on this moveset as soon Goku is done
while i making Goku ppl can make Animations for Gotenks if i dont got any animations after Goku is done i dont make him and i maybe stop this project too im sorry but i have to stop this
(just atleast one Animation do it so i dont stop)
i dont want to wait for Animations like i did with Goku i said like 4-5 weeks before i even started on Goku i needing animations for this moveset and then i started with goku i waited 3 weeks for just one Animation(that Animation was made the same day  v1 of goku vertex was uploaded and still waited that long time for get it )
so again if no Animations= no moveset or atleast abit bad made so i can maybe make them better
so if you wanted Goku/Gotenks open Brawlbox and make Animations (i dont care there are bad or good now)and send them as soon you is done with them

if ppl really wanted someone in Brawl do something like i did i think it was becoz Sdo0m removed Goku from his Thread i started to learn PSA


Title: Re: DragonBrawl: needing still Animations for Both Goku and Gotenks
Post by: Carnage on April 23, 2011, 08:59:16 AM
that is the problem very few ppl do animations i dont even know how to psa animate or vertex :S but just to know will the vertex be normal  gotenks? or ssj3 gotenks?


Title: Re: DragonBrawl: needing still Animations for Both Goku and Gotenks
Post by: DoctorFlux(Mariodk) on April 23, 2011, 09:09:31 AM
that is the problem very few ppl do animations i dont even know how to psa animate or vertex :S but just to know will the vertex be normal  gotenks? or ssj3 gotenks?
all transforms will be made
and there is many ppl who making animations (also some good ones too)
it easy to make Animations but not easy to get them good
if i get more help with Animations i will als try to get better models i just hear that .dae to .mld0 converter can do it so the models got same bone set as a char. in Brawl that means i can use a Real model of Goku over CP. falcon and still the Animations will works and anything


Title: Re: DragonBrawl: needing still Animations for Both Goku and Gotenks
Post by: DoctorFlux(Mariodk) on April 24, 2011, 11:13:18 PM
bumping this thread since i dont got a single Animation and asked for this about 2 weeks since
so if no Animation before tomorrow as i said i will cancel the Project  you got 2 weeks and not a single animation
im sorry but ppl looks like they really dont care for get atleast a good Goku PSA if ppl really wanted the PSA to be done they will have helped just abit

in other words if no animations just a single one(dont care it is bad or good or a revamp of a Animation already made just to see ppl care about this project or not) before tomorrow= goku will never be done and i will not work on him more + i will not work on any other on this project

also i asked for Animations for my Goku 4-5 weeks before i even started
3 weeks after i started make the Moveset i finnaly got animations there was already made the same day then goku v1 vertex was uploaded
so i waited 7 weeks for a abit over 1 year old Animation   :>.>palm: so if you got any animation for goku right now send them that also save the project and not like this i said with wait 7 weeks for a 1 year old Animation


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 09:06:52 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18418
my first (good looking) texture edit :D SSJ vetega
EDIT: still no Animations  :'( not just a single one on just one frame


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: KTH on April 25, 2011, 09:19:36 AM
Good job.


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 09:27:35 AM
i am going to learn how to Vertex so this is also why i even more then before needing Animations for this
and my First vertex will for sure be Gotenks
then Gotenks SSj3
i can use same model for Gotenks(normal) and SSJ and i think i will use Kid Goku over Lucas as base
after that i will try Vegeta over Wolf


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: KTH on April 25, 2011, 09:30:20 AM
Finish Gou in first plz.


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 09:34:10 AM
Finish Gou in first plz.
can´t i am bad at Animations
this why i needing them
but i will soon update to next version of Goku (still no FS) but revamped N-air Attack(thanks to Nintendo´s mario Animation for his N-air :D) fixed it over Cp. falcon
and Down-Air also soon made Thanks to Sdo0m i took it from his Shadow and fixed it over Cp. falcon
and kaioken will just be a taunt not a mode until the whole moveset is 100% done(if it will ever be done) Kaioken is too much filesize and Side-B will be Cp. falcon´s for now since i needing falcon punch to be replaced to spirit bomb later
thats the updates for next version and also now i can get him to say kamehameha while using it :D since falcon punch is gone now he dont use that voice SFX so i put it over kamehameha attacks then i needing a SFX pack for it

but i said it again if no Animations before tomorrow the last update of Goku PSA is the next one and only one or two  vertexs will be made Gotenks(for sure any transforms) and Vegeta over fox or Wolf

only one thing can get me back to work on this project atleast 10(only good made) Animations if i dont get one animation (dont care good or bad) before tomorrow


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: Psycho Philia on April 25, 2011, 10:05:51 AM
Gotenks-DK: What have I said to you by private message? Why are you stepping back like this? I know you're bad at animations but still, it is not a reason to stop this project if you really want it to be done! If you like this project or even love this project, then you shouldn't give up, even if your animations are bad! At least these animations are yours, you will make animations and by doing this, you will improve yourself with animations, even if they are bad, it is by doing more and more animations that they get better, you're a beginner after all, so don't be so exigent with yourself! Don't hesitate to ask help to Psa'er like Silent Doom, Hollow, or Divine Overlord, or others experienced Psa'er some hints to make good animations, if they have some hints, I'm pretty sure they will help you. But don't stop this project just because you're bad at animations, if you like a project like this, it would be really painful for you, and you will probably regret it.

And I prefer saying that I don't know if people have said that they would make animations for Goku in place of Gotenks-DK and especially who, but as it seems to be the case, I would like to say that it would be better not to make a promise like this if you can't fulfill it, unless you have a problem to fulfill it so it is better to explain it to Gotenks-DK, at least Gotenks-DK wouldn't have false hope.


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 10:11:05 AM
there was afew there said they had Animations almost ready just 5min work left from 2 weeks since
and i still dont got them
some ppl(5 persons) lieing about they have Animations almost just so i dont cancel this project
i was close to not cancel this project also even if no Animation but they was lieing they had the Animations
that is the reason for i cancel this until atleast one animation before tomorrow and if non Animation tomorrow atleast 10 good made(dont care they are revamps or new attacks)
so afew liers was reason for i maybe cancel this Project
then i asked yearstarday 2 of them said they have deleted the Animations
3 of them said i have not worked on it
this why i think they are lieing
if ppl dont have learned it from your mom/dad there come no good of Lieing for others or it can end like this


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: Psycho Philia on April 25, 2011, 10:20:49 AM
I know it is a bad thing that they lied to you, I fully understand how you feel, but still, it is YOUR project, it is not because of the other people that lie that you should stop YOUR project! And don't think I say this because I want this project to be finished, honestly I don't care as this is not a Psa that I will use, but still, it allows me to keep an eye on it.

Just a thing though, I hope that these people that lied to you will express themself on this topic, it would probably be better for you.



Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: the98pika on April 25, 2011, 10:21:54 AM
See's title...NOOOOOO you can't quit! this project is awesome i'll try my VERY best but it always freezes :/ do you know why it freezes this is the only problem please help.


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: Psycho Philia on April 25, 2011, 10:24:37 AM
The98pika: I'm not a Psa'er so I cant help you, but if you want to solve your problem, post a topic where you explain your problem and even give a file of your animation, or contact a Psa'er more experienced by private message.


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 10:25:35 AM
See's title...NOOOOOO you can't quit! this project is awesome i'll try my VERY best but it always freezes :/ do you know why it freezes this is the only problem please help.
what freezes if it is PSA i can maybe fix it and what PSA is it?
maybe you is the one who is saving this Project :D
becoz i really dont wanted to cancel this but i maybe have to
1. becoz of ppl lieing for dont cancel this Project
2. only me who do it most the PSA work and the most Animations for any movesets i think it will be
only kamehameha Animations/down-Smash Hold is not them i made rest is mine
Spirit Bomb is made in Animations but no PSA for it yet since CP. falcon´s FS is so stupid to edit


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: the98pika on April 25, 2011, 10:30:37 AM
Psycho Philia:Thanks i'll try that :)

Gotenks-DK: Well it is a bit too late XD it was for toad over olimar but now there is a toad over yoshi so...
I didn't change anything in the PSA so that might be why? i'm guessing if i add or take away the frames i have to change something in the PSA?


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 10:32:41 AM
Psycho Philia:Thanks i'll try that :)

Gotenks-DK: Well it is a bit too late XD it was for toad over olimar but now there is a toad over yoshi so...
I didn't change anything in the PSA so that might be why? i'm guessing if i add or take away the frames i have to change something in the PSA?
yes you have to just change the timers btw i better like Toad over a Non Mario Char.
whats the Point in getting a new Mario Char. if you need to replace a Mario Char.


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: Carnage on April 25, 2011, 10:43:36 AM
yes you have to just change the timers btw i better like Toad over a Non Mario Char.
whats the Point in getting a new Mario Char. if you need to replace a Mario Char.
thats what happens to pokemon chars they are almost all over other pokemons :S btw i hope this doesnt end and should be better to suport the vegeta port over samus so you can have both goku and vegeta fighting each other? just a sugestion


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 10:46:54 AM
thats what happens to pokemon chars they are almost all over other pokemons :S btw i hope this doesnt end and should be better to suport the vegeta port over samus so you can have both goku and vegeta fighting each other? just a sugestion
samus is just one problem only 7KB filesize more in PSA :( or over it crashes so not sure it will even be possible to make a Vegeta moveset+what about ZSS? on FS i dont think it is possible to not make Samus transform to ZSS on FS but still the FS can be Final-flash just needed recolour


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: Psycho Philia on April 25, 2011, 10:48:19 AM
Gotenks-DK: Normally there is a code that allows you to prevent transforming of Samus when she does her final smash, but I don't know if it prevents Zero Suit Samus to transform though...


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 10:49:33 AM
Gotenks-DK: Normally there is a code that allows you to prevent transforming of Samus when she does her final smash, but I don't know if it prevents Zero Suit Samus to transform though...
the best choice we got is a wolf or Fox vertex of Vegeta that will also fit more in size and etc.


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: the98pika on April 25, 2011, 10:59:02 AM
yes you have to just change the timers btw i better like Toad over a Non Mario Char.
whats the Point in getting a new Mario Char. if you need to replace a Mario Char.
The timers in the PSA? thats all? XD


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 11:00:50 AM
The timers in the PSA? thats all? XD
yeah thats all


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: the98pika on April 25, 2011, 11:09:09 AM
I wish i knew that before thanks  :D

Well...i'm going to save this poject and i'm going to help out now! :D


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 11:10:39 AM
I wish i knew that before thanks  :D

Well...i'm going to save this poject and i'm going to help out now! :D
i hope this becoz i dont think i will get much time as soon i have learned Vertex :D
i am going to be PSAer/vertexer/texture in this Project while others can do Animations for the PSAs


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: the98pika on April 25, 2011, 11:13:36 AM
Where should i start hmm...well since your the leader what do you want me to do first?


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 11:14:30 AM
Where should i start hmm...well since your the leader what do you want me to do first?
you can try the Throw attacks
First the Mario like one :D
i am also going to do recolours of Vertexs and i am starting with Goku
then Kid buu (not sure what recolours yet maybe whole his body or just pants)


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: the98pika on April 25, 2011, 11:21:13 AM
The foward throw i know this becasue i just played dragon ball z super sonic warriors 2 XD i just started playing dragon ball z its really fun :D

Back on-topic
You know what your suppose to do then right? just replace the mario Back throw in PSA so the timer frames are good, bones, ect? just making sure ;D
I have to go soon when i come back i'll start :)


I mean the foward throw sorry XD


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 11:25:33 AM
The foward throw i know this becasue i just played dragon ball z super sonic warriors 2 XD i just started playing dragon ball z its really fun :D

Back on-topic
You know what your suppose to do then right? just replace the mario Back throw in PSA so the timer frames are good, bones, ect? just making sure ;D
I have to go soon when i come back i'll start :)


I mean the foward throw sorry XD
yeah try that and maybe also make new Catchwait and Catch Animation to fit for Throw attack i think becoz it will be easyer all Throw Attacks will be 100% same as Mario´s Maybe ThrowHi will be the same as my SMBZ moveset: Mario Throw up(cape) or maybe also rest attacks will be like mario´s but on Goku


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 12:30:48 PM
sry for 2x posts btw should i upload this:
(http://s2.postimage.org/4lykhzbtf/RSBE01_5.png)
Goku in Cp. falcon Cloth  :af2:


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: BlueBrain on April 25, 2011, 12:33:21 PM
lol thats awesome xD


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 12:34:19 PM
lol thats awesome xD
just a idea i got then i saw V joe as Cp. falcon so why not Goku too :D (maybe vegeta too  :af2:)
uploaded : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18424
anyway do it perfect Colours is still abit hard
what i did with Captain Goku was just repalce Goku´s Texture with CP. falcon´s Cloth :af2:


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: the98pika on April 25, 2011, 12:48:48 PM
yeah try that and maybe also make new Catchwait and Catch Animation to fit for Throw attack i think becoz it will be easyer all Throw Attacks will be 100% same as Mario´s Maybe ThrowHi will be the same as my SMBZ moveset: Mario Throw up(cape) or maybe also rest attacks will be like mario´s but on Goku
Sorry i was gone a long time (I had to go) but now i'm back.
Well i'll get started on the animation for the throws and catchwait and when i get the animatons done i'll send it to you.


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 12:52:35 PM
Sorry i was gone a long time (I had to go) but now i'm back.
Well i'll get started on the animation for the throws and catchwait and when i get the animatons done i'll send it to you.
awesome it looks like i (maybe) dont have to cancel the Project but i have to go to offline now hope you get the Animations ready soon
i got one more texture for Goku :af2:
Goku in sayian Armor
just Goku with Vegeta´s Texture for his Cloth


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: the98pika on April 25, 2011, 01:03:25 PM
I'm starting now and by the way for foward throw it might take a little while because since his attack go backwards it will look funy becasue it will look like he throws the foe foward but the animation looks like he is throwing backwards XD


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: DoctorFlux(Mariodk) on April 25, 2011, 01:05:10 PM
ok i go offline as soon Goku in saiyan armor is uploaded :D

EDIT now it is uploaded : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18427
three textures today:
SSJ Vegeta
Goku in Cp. falcon look
Goku saiyan Armor


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: the98pika on April 25, 2011, 01:52:07 PM
I've done a animation! not a lie, so i'm going to PM you the animation (Throw foward)
I'm glad that i saved this nice project :) also i didn't add or remove frames i edited the animation so it would fit better.
When you get back online i'll wait for you to tell me what i should do next or i can pick what ever you want me to do ;D


Title: Re: DragonBrawl: no Animations before tomorrow just a single one= i cancel this
Post by: Carnage on April 25, 2011, 05:03:58 PM
glade someone stoped this projected from being cancelled 
also Gotenks-DK the ideia you said ou the topic (dont remenber wich one) where down b kameha would work like a counter  that if enemy hits goku teleports up and does kameha down i tough it would be a great idea  i   also hope gotenks gets over lucas so i dont need to replace anyone i like xD my ness has megaman on it xD



Title: Re: DragonBrawl: Goku will be Finished and then Gotenks Vertex+moveset after
Post by: DoctorFlux(Mariodk) on April 26, 2011, 08:21:09 AM
good news this project will not be canceled
thanks to the98pika :D
and if he want i will add him to the team :D
the next Version of Goku will maybe be the 2.-3. lastest  :af2:
i dont think a final Version the Final Version will get 100% good made Animations and revamps and etc.
but next version will inc. all Animations (not taunts/wins) all Attacks  :af2: also FS
and the next version after this version will be revamps of Animations+maybe Kaioken

i am thinking on make the kamehameha to Lucario´s FS kamehameha but that means the wave will go cross the whole stage and i think it will be too over powered
still not sure about this one
and for Kaioken i will do it so he dont take dmg just stay still but he take alot of dmg for make a "B" attack or smashes


Title: Re: DragonBrawl: Goku will be Finished and then Gotenks Vertex+moveset after
Post by: BlueBrain on April 26, 2011, 08:26:39 AM
about that gotenks vertex, i just have to say u should practice some other vertex hacks, easier hacks, cuz gotenks has a lot of dificulties if ur doing it over lucas... specially the shirt..
also, the proportions of lucas' body dont rly look like gotenks...


Title: Re: DragonBrawl: Goku will be Finished and then Gotenks Vertex+moveset after
Post by: DoctorFlux(Mariodk) on April 26, 2011, 08:32:48 AM
vegeta(wolf) will maybe be made by Beyondyou
and right now only one Vertex i needing it is Gotenks i can use Kid Goku vertex as Base and also kid Goku SSj3 for Gotenks SSj3
and for Kid Goku i got a plan for him :D so he is still there while we got Gotenks(and luigi)
port Vertex over Ness since Ness/lucas got almost same bones and etc. so it will be a easy port (hopefully)
Kid Goku i can maybe try to make a moveset based on DB(not GT) first
btw Recolours of Adult Goku will be:
1. Normal
2. Red cloth(or SSJ4 if i am too busy with other things since SSj4 is red too)
3. green Cloth
4. Goku GT cloth(for Blue)
5. Goku Saiyan Armor
6. Captain Goku (goku in CP. falcon look)
so only Red/green Cloth is needing now :D
 


Title: Re: DragonBrawl: Goku will be Finished and then Gotenks Vertex+moveset after
Post by: the98pika on April 26, 2011, 08:56:02 AM
That would be cool if i get added to the team :D

Captain goku is cool :af:


Title: Re: DragonBrawl: Goku will be Finished and then Gotenks Vertex+moveset after
Post by: DoctorFlux(Mariodk) on April 26, 2011, 09:00:09 AM
added you to the team :D and you will be colab. next version not sure then it is done but it will be i am still remaking the Fitcaptain.pac without Kaioken and maybe afew edits too in PSA
and Down-B will be wildsense/Afterimage :D
Down-B Ground will be then you get hit you teleport up and do it kamehameha (downwards)
Down-B air will not be kamehameha i think it will be something like he do it F-air attack after got hit
but only if that is possible and working good

also i can´t promise anything about Gotenks after next version of goku i will try vertex Gotenks over Lucas or ToonLink(if over Toonlink i dont have to port kid goku over Ness)
and since not much help on Animations Goku will get Animations from others like Mario´s B-air and his throws just so Cp. falcon get new attacks even if they dont fit to goku now that can also means Goku can get something like Sonic´s Spin dash (and we all know that dont fit for Goku)


Title: Re: DragonBrawl: Goku will be Finished and then Gotenks Vertex+moveset after
Post by: the98pika on April 26, 2011, 08:54:07 PM
I'm trying my best on the animations though :(


Title: Re: DragonBrawl: Goku will be Finished and then Gotenks Vertex+moveset after
Post by: DoctorFlux(Mariodk) on April 26, 2011, 10:21:14 PM
I'm trying my best on the animations though :(
yeah i know :D and and thanks but some attacks will be Mario-ish like Throws/AAA/B-air


Title: Re: DragonBrawl: Goku will be Finished and then Gotenks Vertex+moveset after
Post by: DoctorFlux(Mariodk) on April 27, 2011, 06:59:20 AM
sry for 2 posts but it looks like beyondyou will make Vegeta over Wolf as next :D
and thats means a new PSA is needed
but one problem i am too busy to make it i got Goku+Gotenks(atleast Toonlink or Lucas is easyer to make Animations then CP. falcon) and Sdo0m will make Kid Buu
kingjiggypuff is busy with other things then this project but still helping me with abit PSA :D
and rest i am not sure about
so if someone will make it please say it
you can use mine ideas for moveset right now if you dont got other idea(just "B" attacks+FS)
i can help with PSA if needed but not Animations
also if someone will make Gotenks over ToonLink or Lucas or Ness Vertex then i dont have to do it the Vertex but just start with make the moveset for him (also needing his Ghosts as a GFX for his FS)


Title: Re: DragonBrawl: Poll up for what Hit effect shoulder kamehameha be
Post by: Carnage on April 29, 2011, 11:09:26 AM
i have a question if the goku kameha hits like lucario aura sphere would it be able to be reflected? since many characters in dbz just  reflect attacks with their hands


Title: Re: DragonBrawl: Poll up for what Hit effect shoulder kamehameha be
Post by: DoctorFlux(Mariodk) on April 29, 2011, 11:13:00 AM
no i said just hit effect not something like Lucario´s N-b
like Hit effect can be Fire or normal or ice or whatever


Title: Re: DragonBrawl: Poll up for what Hit effect shoulder kamehameha be
Post by: Carnage on April 29, 2011, 11:18:20 AM
no i said just hit effect not something like Lucario´s N-b
like Hit effect can be Fire or normal or ice or whatever
thats why i asked i was unsure but probably lucario hit effect  may be the better choice


Title: Re: DragonBrawl: Poll up for what Hit effect shoulder kamehameha be
Post by: DoctorFlux(Mariodk) on April 29, 2011, 11:26:20 AM
thats why i asked i was unsure but probably lucario hit effect  may be the better choice
anyway i got problems with N-B for Goku now then i remaked the Fitcaptain.pac the N-B dont working+again can teleport under stages so maybe i have to get Side-B back on the FItcaptain.pac with Kaioken(hopefully it will not be too big filesize)
just B-Air back of Air "A" attacks (i am thinking on make something like Mario´s)
then Ground "A" attacks and last Throw attacks


Title: Re: DragonBrawl: Poll up for what Hit effect shoulder kamehameha be
Post by: the98pika on April 29, 2011, 07:10:28 PM
Sorry for taking so long school :(
well i'm almost done so i'll be PMing you the animations as soon as i get them done :)

PMed you the animations.


Title: Re: DragonBrawl: Poll up for what Hit effect shoulder kamehameha be
Post by: DoctorFlux(Mariodk) on April 29, 2011, 10:22:36 PM
Sorry for taking so long school :(
well i'm almost done so i'll be PMing you the animations as soon as i get them done :)

PMed you the animations.
nice i will work on FS today and PSA the Animations


Title: Re: DragonBrawl: Preview of Goku´s FS and poll up for FS
Post by: DoctorFlux(Mariodk) on April 30, 2011, 03:43:57 AM
here is preview of Goku´s FS:
if using on Ground he teleport up and load it
if using in Air he start with Load it:
(http://s2.postimage.org/nv7q6c5va/RSBE01_7.png)
and casted Spirit Bomb(just needed to transform to SSJ :D and it is like the spirit bomb for vs. Kid buu):
(http://s4.postimage.org/ngcjyc78/RSBE01_8.png)


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: BlueBrain on April 30, 2011, 06:06:02 AM
samus' energy ball would work better probably...


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: DoctorFlux(Mariodk) on April 30, 2011, 06:08:49 AM
samus' energy ball would work better probably...
i can´t find the model for it :( i searched in all Samus´s files


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: Carnage on April 30, 2011, 07:14:37 AM
the spirit bomb looks good and do we control the direction it is trown? or its just goes on its own?


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: DoctorFlux(Mariodk) on April 30, 2011, 07:28:38 AM
the spirit bomb looks good and do we control the direction it is trown? or its just goes on its own?
you can´t control it you cast the spirit bomb left if you facing left and etc.


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: slayermarth101 on April 30, 2011, 08:05:40 AM
I love that...and with samus did u check the motion and pac file bcuz ive seen it b4 too


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: DoctorFlux(Mariodk) on April 30, 2011, 08:35:21 AM
I love that...and with samus did u check the motion and pac file bcuz ive seen it b4 too
anything btw i also got a new Side-B
Side-B air as Cp. falcon´s Side-B but dont gotin helpless mode but can´t do it all time
Side-B ground is almost the same as Cp. falcon´s old but still not
after you hit one with Side-B you teleport to the target you hited and do it a air "A" attack
if you hold left/right/Down you do it D-air i you hold up you do it U-Air and if you dont hold anything N-Air


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: Herculeswill22 on April 30, 2011, 08:43:15 AM
anything btw i also got a new Side-B
Side-B air as Cp. falcon´s Side-B but dont gotin helpless mode but can´t do it all time
Side-B ground is almost the same as Cp. falcon´s old but still not
after you hit one with Side-B you teleport to the target you hited and do it a air "A" attack
if you hold left/right/Down you do it D-air i you hold up you do it U-Air and if you dont hold anything N-Air
Awesome :af2:


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: DoctorFlux(Mariodk) on April 30, 2011, 08:48:30 AM
ok new Side-Smash then i upload it :D
i found a way to get lower filesize i will use the same texture on spirit bomb as kamehameha
and spirit bomb still look like a spirit bomb


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: slayermarth101 on April 30, 2011, 09:34:55 AM
wait.....the upload is going to have the fs and the side specials??....if so EPIC!!!!


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: DoctorFlux(Mariodk) on April 30, 2011, 09:51:53 AM
wait.....the upload is going to have the fs and the side specials??....if so EPIC!!!!
yes and the Side-B(ground) is awesome :D


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: slayermarth101 on April 30, 2011, 09:58:50 AM
alsome cant wait 4 upload


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: DoctorFlux(Mariodk) on April 30, 2011, 10:04:02 AM
as soon i got a idea for new Side-Smash(maybe animation for it)
since attack13 is almost the same as Side-Smash and dont want to have the same two same attacks
then it is goku V0.8 is out
still needing afew things so it is not Final Version but now can Kaioken Boost all attacks i got filesize for it since Spirit bomb+kamehameha use same texture


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: slayermarth101 on April 30, 2011, 10:30:32 AM
so will it be released today? or are u still needing animations..and i can find the samus energy ball 4 you because i think i remember i saw it


Title: Re: DragonBrawl: Preview of Goku´s FS on page 19 post nr. 277 and poll up for FS
Post by: DoctorFlux(Mariodk) on April 30, 2011, 10:35:59 AM
so will it be released today? or are u still needing animations..and i can find the samus energy ball 4 you because i think i remember i saw it
not needed i use Lucario´s N-B ball with kamehameha Texture for save filesize
anyway i am going to make a Video of the Moveset just need to fix afew things and after the Video i will upload the Goku moveset v0.8(it is still a Beta until all attacks is made)
(http://s3.postimage.org/y01su4sc1/RSBE01_10.png)


Title: Re: DragonBrawl: Goku v0.8 coming soon and starting on Vegeta´s "B" attacks after
Post by: Carnage on April 30, 2011, 01:43:12 PM
i cant wait for this new side special and fs this will be mine forever just asking why didnt anyone made csp css bp and names  or recolors for goku?  for diferent textures i use the dragon ball pack but the ssj3 needs  alot of work on the hair but they work fine  also will vegetta still have the down B shield? that doest seem to fit him very mutch it would be awnsome if vegetta could do the big bang attack xD


Title: Re: DragonBrawl: Goku v0.8 coming soon and starting on Vegeta´s "B" attacks after
Post by: DoctorFlux(Mariodk) on April 30, 2011, 02:08:23 PM
you going to see right now:D i have uploaded a preview:
http://www.youtube.com/watch?v=TFKnAXJpRGI


Title: Re: DragonBrawl: Goku v0.8 coming soon and starting on Vegeta´s "B" attacks after
Post by: BlueBrain on April 30, 2011, 02:20:16 PM
on air down, try adding momentum (dont remember if it was called momentum) upwards if hitbox connects, that would make him rebounce if he hits the enemy ^^

sideB change the fire flag for electric or aura or normal hit...

and lol at him saying falcon punch when doing the kamehameha

final smash is pretty cool, but it doesnt have the brawl epic final smash effect... i think it needs more sfx


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: DoctorFlux(Mariodk) on April 30, 2011, 02:22:32 PM
on air down, try adding momentum (dont remember if it was called momentum) upwards if hitbox connects, that would make him rebounce if he hits the enemy ^^

sideB change the fire flag for electric or aura or normal hit...

and lol at him saying falcon punch when doing the kamehameha

final smash is pretty cool, but it doesnt have the brawl epic final smash effect... i think it needs more sfx
i will add SFX soon on FS and for falcon punch for kamehameha is for all who making SFX pack for Goku thinking Falcon Punch SFX is used for kamehameha but now it is and i will change the effect on Side-B


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: slayermarth101 on April 30, 2011, 02:59:25 PM
you should edit ur goku textures so that the final smash eyes are ssj eyes(green)


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: DoctorFlux(Mariodk) on April 30, 2011, 03:01:19 PM
you should edit ur goku textures so that the final smash eyes are ssj eyes(green)
i wish i can i have tried


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: slayermarth101 on April 30, 2011, 03:23:28 PM
i can do it but not now


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: Herculeswill22 on April 30, 2011, 03:25:30 PM
That side special ground is amazing 0.0
If you still want want ideas for a side smash, maybe an axe kick sort of thing? Like Captain Falcon's or Ganondorf's up tilt, but with a greater range.


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: DoctorFlux(Mariodk) on April 30, 2011, 03:28:19 PM
just the last fixes and maybe do it so Spirit Bomb slow time while it loading so you got a chance got hit with it
then the Goku come out with recolours too:
1.normal
2.red
3.Green
4.blue(Gt cloth)
5. Goku saiyan Armor
6. Captain Goku


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: Carnage on April 30, 2011, 03:28:29 PM
the side b on the ground is awnsome  just fits dbz the combo attacks xD and the final smash  looks good too  you did some nice work and will the goku 0.8 have the csp the names css and bp included? they look nice xD


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: DoctorFlux(Mariodk) on April 30, 2011, 03:31:19 PM
the side b on the ground is awnsome  just fits dbz the combo attacks xD and the final smash  looks good too  you did some nice work and will the goku 0.8 have the csp the names css and bp included? they look nice xD
i only got for normal/GT goku


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: Carnage on April 30, 2011, 03:57:47 PM
better than nothing right? atleast we can get the name on css and csp so if you could put those on the 0.8 release i think everyone would prefer those than nothing xD


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: slayermarth101 on April 30, 2011, 04:00:28 PM
aww man i picked ghe wrong time to be grounded...no goku 4 me


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: DoctorFlux(Mariodk) on April 30, 2011, 04:01:56 PM
ok i think tomorrow i upload Goku v0.8(maybe)


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: Carnage on May 01, 2011, 03:02:30 AM
ok i think tomorrow i upload Goku v0.8(maybe)
great i cant wait im hopping we get a vegeta preview by beyond i bet he will make it awnsome like kid buu xD also will you change the down B on the final release? or it will be kameha down for the final release?


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: SiLeNtDo0m on May 01, 2011, 03:10:17 AM
That ground Side B came out very nicely indeed.  Good work ;)  I'll give more feedback when it's actually released.


Title: Re: DragonBrawl: Goku v0.8 coming soon and preview Video is made
Post by: DoctorFlux(Mariodk) on May 01, 2011, 03:14:29 AM
That ground Side B came out very nicely indeed.  Good work ;)  I'll give more feedback when it's actually released.
Ground Side-B still needs abit more work +change Hit effect to normal :D Spirit Bomb is almost finished now i had to do it so Goku slowtime then he load the spirit Bomb or you near never hit with it just need abit more GFX at end of spirit Bomb ant SFX that fits for that attack then Goku is out
also if you use FS then Kaioken is on you turn Kaioken off :D since Goku use all his power then use spirit Bomb
also i will update first post with your´s Kid Buu idea :D soon after Goku is done
great i cant wait im hopping we get a vegeta preview by beyond i bet he will make it awnsome like kid buu xD also will you change the down B on the final release? or it will be kameha down for the final release?
and no Down-B will not be changed yet maybe in final Version Down-B is a great idea but it just needs a nerf maybe i will do so Down-B air is really long load time in final version but not this one

EDIT: Goku v0.8 is out


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: Herculeswill22 on May 01, 2011, 07:46:06 AM
Awww, you can't link side B on ground with downward Kamehameha, I was going for meteor combination :'( Still this is crazy awesome, so glad you made this. Lvl 9 computers always seem to dodge the aerial attack of side b though, and there is that giant fire thing during Spirit Bomb.


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 07:50:16 AM
Awww, you can't link side B on ground with downward Kamehameha, I was going for meteor combination :'( Still this is crazy awesome, so glad you made this. Lvl 9 computers always seem to dodge the aerial attack of side b though, and there is that giant fire thing during Spirit Bomb.
sorry can´t fix that fire thing on Spirit Bomb :( and dont know how


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: Carnage on May 01, 2011, 08:29:22 AM
i been using 0.8 and the side b is good when it hits  also the fs better be 1hit ko because is hard to land xD but the psa is very good


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: slayermarth101 on May 01, 2011, 08:37:18 AM
alsome..so the new spirit bomb saves more space than the lucario aura one


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 08:40:26 AM
alsome..so the new spirit bomb saves more space than the lucario aura one
yes becoz the Spirit Bomb use the same texture as kamehameha but not look like the same still and it is Lucario´s N-B ball model
btw i still needing CSP/BPs for Goku i got the recolours in the package


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: slayermarth101 on May 01, 2011, 08:45:24 AM
pm me the package and when i get back home ill do them 4 u..do u want a css name

edit-also do u want an css icon
:marth:


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 08:48:18 AM
it is that one you can DL


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: OmegaMalkior on May 01, 2011, 08:49:38 AM
This is epic work man.

If only I had a Generic ft_captain.rel to have Goku vs Master Chief vs Viewtiful Joe


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: slayermarth101 on May 01, 2011, 09:42:47 AM
link? please


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 09:46:18 AM
link? please
the package for goku recolours is the same link as the PSA http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18570


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: Ninka_kiwi on May 01, 2011, 10:11:00 AM
Goku looks pretty great so far man :D

Somthing that's bothering me though is the effect used for the kamehameha. I think it looks a little bland and I think it might look cooler if you used the blast from lucario's aura storm or maybe hyper beam from deoxys other then that I really like it.


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:14:41 AM
Goku looks pretty great so far man :D

Somthing that's bothering me though is the effect used for the kamehameha. I think it looks a little bland and I think it might look cooler if you used the blast from lucario's aura storm or maybe hyper beam from deoxys other then that I really like it.
the fire will be removed soon i reupload the PSA and the Spirit Bomb have to be like that or filesize will be too big


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: slayermarth101 on May 01, 2011, 10:34:22 AM
oh srry ill get on the csp's and stuff soon


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:35:40 AM
anyway if i got the CSPs/Bps :D i have to reupload Goku so i reupload the fixes then i got the CSPs/Bps
i also have to fix Kaioken turn off then you die and also fix Kaieken turn off then you get a big dmg like 15%


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: BlackFox on May 01, 2011, 10:56:55 AM
I'm playing DBZ:BT3 for find some moves for Brawl.I also need a Animation Hack Tutorial for make new Animations for Kid Buu and the others.I'll search in the Tutorials Page.


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 11:11:12 AM
I'm playing DBZ:BT3 for find some moves for Brawl.I also need a Animation Hack Tutorial for make new Animations for Kid Buu and the others.I'll search in the Tutorials Page.
Kid Buu will Sdo0m make i just have to update first post soon


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: slayermarth101 on May 01, 2011, 11:34:51 AM
im done with the CSP's


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 11:37:10 AM
im done with the CSP's

ok nice can you send me them :D i am also almost done with the last fixes so i can reupload Goku PSA


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: slayermarth101 on May 01, 2011, 12:15:46 PM
2 CSP's didnt come out so well but they still look pretty good(you'll be able to tell which ones it was)


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: slayermarth101 on May 01, 2011, 12:54:36 PM
Hey i made you something else...i forgot to put it in the .zip do u want it

EDIT: sorry for the double post


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 12:55:37 PM
Hey i made you something else...i forgot to put it in the .zip do u want it
yeah :D


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: slayermarth101 on May 01, 2011, 12:56:38 PM
I made it for you bcuz i saw ur icon in the video but u can put it in the package if u want

(http://i1234.photobucket.com/albums/ff412/slayermarth101/MarioDK_icon.png)

GOKU SSJ = EPIC FREAKING ICON

EDIT: i got to go so i cant make anymore things for now but ill be back soon i hope and ill still be talking from my mobile


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 01:00:48 PM
lol i add this but i make Bps out of CSP tomorrow not now and reupload the PSA tomorrow too


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: slayermarth101 on May 01, 2011, 01:03:03 PM
ok well i got to go (as i said in last post) but let me know if you need anything else

cya later


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 01:12:26 PM
thanks you will be added in Credit :D i think i am done with BPs now


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: slayermarth101 on May 01, 2011, 01:14:11 PM
thanks you will be added in Credit :D i think i am done with BPs now

ok


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: BlackFox on May 01, 2011, 01:18:25 PM
I'm making some new Animations of Kid Buu,like Lose Pose and others..


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 01:21:59 PM
I'm making some new Animations of Kid Buu,like Lose Pose and others..
can you please do for Goku :D first
i have reuploaded the PSA with inc.CSP/BP for all recolours
change in this one is afew fixes like no fire at spirit bomb


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: BlackFox on May 01, 2011, 01:24:07 PM
Ok,what do you want I make?
NOTE:I only can make Animations,so I don't work with Efect Files,only Motion.


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: BlackFox on May 01, 2011, 01:25:26 PM
Ok,let me test the Kid Buu's Lose Pose and tell me the Animations you need.


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 01:26:37 PM
Ok,let me test the Kid Buu's Lose Pose and tell me the Animations you need.
win Animations not sure about just find out something Goku-ish and for taunt i needing up-Taunt/Side-Taunt also find something Goku-ish

I made it for you bcuz i saw ur icon in the video but u can put it in the package if u want

([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/MarioDK_icon.png[/url])

GOKU SSJ = EPIC FREAKING ICON

EDIT: i got to go so i cant make anymore things for now but ill be back soon i hope and ill still be talking from my mobile
this CSS icon is not inc. in my package but you can get it in your Thread for CSp i will better like a normal form Goku since the PSA is based on that and not in SSJ form


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: Carnage on May 01, 2011, 01:32:29 PM
i did myself the bpname  just resized the goku name xD now all we need are stocks xD and we will have  a  full character xD


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: DoctorFlux(Mariodk) on May 01, 2011, 01:34:39 PM
i did myself the bpname just resized the goku name xD now all we need are stocks xD and we will have almost full character xD
and SFX pack+get the fitcaptain to match with the SFX pack :D we need to(after the whole moveset is done)


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: BlackFox on May 01, 2011, 01:36:35 PM
Ok,Up/Side Taunts.I'll give you them tonight or tomorrow :)


Title: Re: DragonBrawl: Goku v0.8 (beta) is out reDL Goku if DLed before 15:20(US time)
Post by: DoctorFlux(Mariodk) on May 01, 2011, 01:37:08 PM
Ok,Up/Side Taunts.I'll give you them tonight or tomorrow :)
ok hope they will look good :D


Title: Re: DragonBrawl: Goku v0.8 (beta) is out
Post by: Carnage on May 01, 2011, 01:41:42 PM
and SFX pack+get the fitcaptain to match with the SFX pack :D we need to(after the whole moveset is done)
for me it will be full without sfx since im a pal user so i get no sound :S  also its just me but after hitting the side  B on the ground i teleport but i always miss the kick maybe im doing something wrong


Title: Re: DragonBrawl: Goku v0.8 (beta) is out reDL Goku if DLed before 15:20(US time)
Post by: DoctorFlux(Mariodk) on May 01, 2011, 01:44:39 PM
for me it will be full without sfx since im a pal user so i get no sound :S  also its just me but after hitting the side  B on the ground i teleport but i always miss the kick maybe im doing something wrong
nope it just need abit more fixes and if you is Pal just DL a .iso of US SSBB then use Wiiflow as USB loader(that usb loader can use file patcher Code) and for SFX edit the .iso with replace the smashbros_sound.brsar inside the .iso so it is like to having US wii with Rii+US disc
i am PAL too but using a US .iso for both my wii and emulator


Title: Re: DragonBrawl: Goku v0.8 (beta) is out reDL Goku if DLed before 15:20(US time)
Post by: BlackFox on May 01, 2011, 02:08:41 PM
Ok,I'm working on the Side Taunt (The more difficult) and later the Up Taunt,it's pretty good,well,I think it would be pretty good when I test it :)


Title: Re: DragonBrawl: Goku v0.8 (beta) is out reDL Goku if DLed before 15:20(US time)
Post by: Carnage on May 01, 2011, 04:15:46 PM
nope it just need abit more fixes and if you is Pal just DL a .iso of US SSBB then use Wiiflow as USB loader(that usb loader can use file patcher Code) and for SFX edit the .iso with replace the smashbros_sound.brsar inside the .iso so it is like to having US wii with Rii+US disc
i am PAL too but using a US .iso for both my wii and emulator
i know that there is a way but i wanna keep my records  and the sound doesnt really bother me im hopping some day someone makes a program who translates the sound code i heard that dantarion was working on it last year but i think he gave up but someone some day might continue the work we gotta have faith xD


Title: Re: DragonBrawl: Goku v0.8 (beta) is out reDL Goku if DLed before 15:20(US time)
Post by: slayermarth101 on May 01, 2011, 05:10:46 PM
hey i was wondering if at the end of ur psa when you finish it all if u have enough space can you make me a version with the other spirit bomb bcuz me personally, i like the other better than the new one..but only if you want to..you dont have to..or u could make a poll to see which one ppl like better (suggestions..u dont have to do this stuff)


Title: Re: DragonBrawl: Goku v0.8 (beta) is out reDL Goku if DLed before 15:20(US time)
Post by: BlackFox on May 01, 2011, 09:24:16 PM
I'm having problems with the Animations,so I need more time to make them :(


Title: Re: DragonBrawl: Goku v0.8 (beta) is out reDL Goku if DLed before 15:20(US time)
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:31:42 PM
hey i was wondering if at the end of ur psa when you finish it all if u have enough space can you make me a version with the other spirit bomb bcuz me personally, i like the other better than the new one..but only if you want to..you dont have to..or u could make a poll to see which one ppl like better (suggestions..u dont have to do this stuff)
can´t or it will be too big filesize then it will crash so it has to be this spirit Bomb
the last version v0.7 got higher Filesize and it was already close to Filesize limit (if it this was abit over the known Filesize limit)


Title: Re: DragonBrawl: Goku v0.8 (beta) is out reDL Goku if DLed before 15:20(US time)
Post by: slayermarth101 on May 02, 2011, 05:10:23 AM
oh well ok im still cool with it


Title: Re: DragonBrawl: Goku v0.8 (beta) is out reDL Goku if DLed before 15:20(US time)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 05:34:20 AM
btw is Spirit Bomb too overpowered(for Brawl it weak if you think for Goku)? i tried to get it as good dmg/knockback as Shadowkong´s FS


Title: Re: DragonBrawl: Goku v0.8 (beta) is out reDL Goku if DLed before 15:20(US time)
Post by: Carnage on May 02, 2011, 05:43:10 AM
btw is Spirit Bomb too overpowered(for Brawl it weak if you think for Goku)? i tried to get it as good dmg/knockback as Shadowkong´s FS
i think its perfect because is hard to land the hit so when it hits it is better to kill xD

EDIT
btw if your doing vegeta s B attacks next you could make down b like big bang (if you can make it  enlarge when hit fine if not maybe doing it like zeldas where when we release the button it blows up) because i think vegeta FS should be final flash big bang attack is nice and it would be cool to have as a special xD


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: BlackFox on May 02, 2011, 04:46:17 PM
Animations Finished! :)
Oh and I will help you in all animations you need,if you want :)


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 09:33:12 PM
Animations Finished! :)
Oh and I will help you in all animations you need,if you want :)
ok :D i test them out then i am done with SMBZ mario´s FS fixed


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: BlueBrain on May 03, 2011, 05:45:52 AM
why dont u try using pikachu's final smash? it looks really awesome and may fit better for the spirit bomb


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 03, 2011, 06:18:02 AM
why dont u try using pikachu's final smash? it looks really awesome and may fit better for the spirit bomb
still it will be too high filesize it has to be this one


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Kamina on May 04, 2011, 07:39:29 AM
Hey if you need suggestions for Vegeta's B attacks maybe he could use Genocide breaker (The move he uses to kill Jeice) as his side B. BTW who is Vegeta going to be over?


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 04, 2011, 07:47:37 AM
Hey if you need suggestions for Vegeta's B attacks maybe he could use Genocide breaker (The move he uses to kill Jeice) as his side B. BTW who is Vegeta going to be over?

try too look at vertex hack board and see who he will be over:
http://forums.kc-mm.com/index.php?topic=12920.0
and for the ideas for him just some fast ones i made


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Carnage on May 04, 2011, 09:32:19 AM
i hope vegeta gets a good psa i dont really kare that much about A attacks  the specials are what defines a character since most of the brawl has kick and punchs only diference are the ones with swords xD i hope the b attacks means FS too xD and vegetas needs Final Flash

and for b attacks you put up i would only change the down B to big bang

ever considered doing a teen gohan psa? there is a vertex over pit and you already have the kameha done and gohan final smash would be perfect to be samus FS and just needed to take ppit swords off
give some punches and kicks maybe stollen from goku itself even the up B could work for fast movement and it would be awnsome


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: BlackFox on May 04, 2011, 03:34:17 PM
Have you already tested the Animations DK?


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 05, 2011, 12:20:25 AM
Have you already tested the Animations DK?
how can i test the Animations if you have not sent any?


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: BlueBrain on May 05, 2011, 05:09:15 AM
how can i test the Animations if you have not sent any?
lol...

im happy to see this getting forward ^^


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: BlackFox on May 05, 2011, 03:05:23 PM
how can i test the Animations if you have not sent any?
WHATT??????I think I sent you a link in a PM :( :( :(
mmmmm soo can you stand if I upload it in Brawl Vault?


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 05, 2011, 10:41:45 PM
WHATT??????I think I sent you a link in a PM :( :( :(
mmmmm soo can you stand if I upload it in Brawl Vault?
just send them in a PM not needed to upload in Vault


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Herculeswill22 on May 06, 2011, 02:25:17 PM
I recently was of the impression that Kaioken wasn't really increasing the damage, so I just checked it in training mode. It increases the max damage of Kamehameha by 10%. Nothing else. That is a really high cost in damage to yourself for pretty much nothing. Is this because of the filesize? If so, just remove Kaioken altogether. If it was just an oversight, fix plz.


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 06, 2011, 02:30:56 PM
I recently was of the impression that Kaioken wasn't really increasing the damage, so I just checked it in training mode. It increases the max damage of Kamehameha by 10%. Nothing else. That is a really high cost in damage to yourself for pretty much nothing. Is this because of the filesize? If so, just remove Kaioken altogether. If it was just an oversight, fix plz.
kaioken boost kamehameha 1% more (remeber that attack hits 10 times so that is 10% more)
20% is the weakest
30% is the middel
40% is the strongest
if you use kamehameha as close as possible to your target
+the knockback is boosted too
but i will fix kaioken so you dont got so much dmg in next version


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Herculeswill22 on May 06, 2011, 02:34:50 PM
I know it powers up kamehameha a little bit. The point is it doesn't power anything else. I mean, you take ridiculous amounts of damage over time, AND you take 20% just from using fully charged kamehameha, which is more than the increase in damage you get from it! Basically, as it is Kaioken makes you weaker, not stronger.


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 06, 2011, 02:45:13 PM
I know it powers up kamehameha a little bit. The point is it doesn't power anything else. I mean, you take ridiculous amounts of damage over time, AND you take 20% just from using fully charged kamehameha, which is more than the increase in damage you get from it! Basically, as it is Kaioken makes you weaker, not stronger.
i know kaioken boost you but if it boost too much it will be too overpowered for Brawl


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Herculeswill22 on May 06, 2011, 02:46:08 PM
The damage balances it out. That's the point of the damage.


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Anivernage on May 06, 2011, 02:54:02 PM
i will help mariodk with vegeta
i have big bang, rpid ki blast,final flash, and wait animations made by
bigbad booya,
as well i have the garlick gun and final flash beams recolors  thanks to diedhammer 98
big bang model and texture by me...
i found that i can make great ape vegeta as another final smash, i have the ape model but i need animator for making only 4 animations for him and a texture like this
(http://images2.wikia.nocookie.net/__cb20090405171245/dragonball/images/thumb/a/aa/Oozaru_Vegeta12212.jpg/180px-Oozaru_Vegeta12212.jpg)
i also need help adding the gfx(beams, so the psa filesize wont be big
and a garlick gun animation...


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: BlackFox on May 06, 2011, 03:24:59 PM
i will help mariodk with vegeta
i have big bang, rpid ki blast,final flash, and wait animations made by
bigbad booya,
as well i have the garlick gun and final flash beams recolors  thanks to diedhammer 98
big bang model and texture by me...
i found that i can make great ape vegeta as another final smash, i have the ape model but i need animator for making only 4 animations for him and a texture like this
([url]http://images2.wikia.nocookie.net/__cb20090405171245/dragonball/images/thumb/a/aa/Oozaru_Vegeta12212.jpg/180px-Oozaru_Vegeta12212.jpg[/url])
i also need help adding the gfx(beams, so the psa filesize wont be big
and a garlick gun animation...

Nice,but I think that its a better Idea to make Vegeta or Vegeta (Second Form) and not Vegeta (Scouter) because Vegeta Scouter isn't a very good Idea for make a PSA


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:28:46 PM
Vegeta (Second Form) i want that means Vegeta from my fav. saga :D
with SSJ3 and really young Super saiyans and my fav. Fusion
in other words Buu saga is the best


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Carnage on May 06, 2011, 03:32:43 PM
i will help mariodk with vegeta
i have big bang, rpid ki blast,final flash, and wait animations made by
bigbad booya,
as well i have the garlick gun and final flash beams recolors  thanks to diedhammer 98
big bang model and texture by me...
i found that i can make great ape vegeta as another final smash, i have the ape model but i need animator for making only 4 animations for him and a texture like this
([url]http://images2.wikia.nocookie.net/__cb20090405171245/dragonball/images/thumb/a/aa/Oozaru_Vegeta12212.jpg/180px-Oozaru_Vegeta12212.jpg[/url])
i also need help adding the gfx(beams, so the psa filesize wont be big
and a garlick gun animation...



awnsome but  what will the specials be? i think
side B-- rapid kii
down B -- big bang
Neutral B-- chargable? garlic gun
up b -- could be some sort of teleporting like goku?

Final smash - Final Flash

maybe release the great ape later when all the attacks are perfected? because releasing all that on the first release will take long no?


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:36:54 PM
3x long range attacks? i think two is fine
garlic gun
rapid ki blasts

and FS can be Final flash or Big bang
offtopic my new/First Vertex:
http://www.youtube.com/watch?v=LgcWgh1Asb8
+afew other thing for my Mario PSA


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Herculeswill22 on May 06, 2011, 03:40:21 PM
Sweet when are you releasing next SMBZ mario?


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:43:12 PM
Sweet when are you releasing next SMBZ mario?
SMBZ mario is on my other thread :D this is only Dragonball movesets/vertexs :D but anyway not sure yet still needing Fixed FS thats all i waiting for now


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Herculeswill22 on May 06, 2011, 03:44:51 PM
SMBZ mario is on my other thread :D this is only Dragonball movesets/vertexs :D but anyway not sure yet still needing Fixed FS thats all i waiting for now
Cool beans just responding to the video ;D


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Anivernage on May 06, 2011, 04:50:46 PM
awnsome but  what will the specials be? i think
side B-- rapid kii
down B -- big bang
Neutral B-- chargable? garlic gun
up b -- could be some sort of teleporting like goku?

Final smash - Final Flash

maybe release the great ape later when all the attacks are perfected? because releasing all that on the first release will take long no?

well the moveset if i got working all ext gfx without increase filesize will be
vegeta saiyan/freezer saga mode
up smash:dirty fireworks
side smash:rapid ki blast
neutral b garlick gun
side b:final garlick gun :rush atack
down b:explosive wave
up b:mariodk upb idea
final smash:great ape vegeta transformation


vegeta cell/ buu saga mode
only changes
up smash:???
down smash:super explosive wave
side b amazing impact
down b bigbang attack
final smash:final flash


and ssj vegeta cell/ buu saga mode(if ext gfx work)
requirements
over 100% dmg
all attacks increased along with yellow aura in every subcation
down b:
http://www.youtube.com/watch?v=f2ABmsKHKtYgoto 0:16



Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 06, 2011, 04:52:11 PM
idea for a taunt: my avvy
ITS OVER 9000!!


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Herculeswill22 on May 06, 2011, 05:21:41 PM
idea for a taunt: my avvy
ITS OVER 9000!!
You will be my hero. Well, actually you already are, so you will be first and second on my hero list :af:


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Carnage on May 06, 2011, 05:33:31 PM
an idea for big bang as FS
time stops
vegeta does  the pose  then a yellow ball fires sideways from its hand
if it hits it will make a big impact like shadow over dk FS it would be awnsome xD but only if it hits anyone sideways

or just like gokus spirit bomb vegeta teleports up if on ground and launchs yellow ball diagonally and when it hits the grounb  it blows like shadow over dk final smash

i like the 1 one better but the second its probably easier to make


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: BlackFox on May 06, 2011, 06:06:19 PM
Vegeta (Second Form) i want that means Vegeta from my fav. saga :D
with SSJ3 and really young Super saiyans and my fav. Fusion
in other words Buu saga is the best
Mmmm,I think all DBZ Series (Frieza,Cell and Buu Sagas) are the best in all DB Story,but Buu Saga is a little better that another Saga


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 06, 2011, 11:53:58 PM
an idea for big bang as FS
time stops
vegeta does  the pose  then a yellow ball fires sideways from its hand
if it hits it will make a big impact like shadow over dk FS it would be awnsome xD but only if it hits anyone sideways

or just like gokus spirit bomb vegeta teleports up if on ground and launchs yellow ball diagonally and when it hits the grounb  it blows like shadow over dk final smash

i like the 1 one better but the second its probably easier to make
vegeta can´t   Instant Transmission only fly fast so it will fly fast up


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Carnage on May 07, 2011, 05:24:14 AM
vegeta can´t   Instant Transmission only fly fast so it will fly fast up
its almost the same thing since they mode so fast they disapear xD but are you already working in the psa? since i saw someone said they did the animations already xD


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 07, 2011, 05:29:43 AM
its almost the same thing since they mode so fast they disapear xD but are you already working in the psa? since i saw someone said they did the animations already xD
not yet still working on SMBZ Mario


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: BlackFox on May 07, 2011, 10:27:12 AM
Will you need some Animations for something?


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 07, 2011, 10:34:37 AM
Will you need some Animations for something?
yeah if the more help the better the Project will be :D and i have tested your Animations i think i got afew ideas and i will update the first post later or tomorrow
the Kid Goku i use the import model over a other then Luigi :D
so we can have Gotenks over Lucas or maybe ness and dont miss Kid goku (the vertexs)


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: BlackFox on May 07, 2011, 10:52:53 AM
Weeeel,I thinks Kid Goku is not very important but you're the PSAer here so we'll do it.


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 07, 2011, 06:47:28 PM
ok Kid krillin will be added he will be over Ness with a mixed moveset with dragonball/dragonball Z (only his Side-B will be Destructo Disc and thats is from Z)
Gotenks will be over Lucas
Kid goku will be over Diddy kong (ported the import over him or port the vertex if not import works)
 
i thin it will be a good idea just use vertex and port that vertex over Diddykong to Kid goku
Idea for Kid Goku i got right now:
Entry= riding on nimbus and land on stage(it will also be my Adult goku´s entry)
N-B kamehameha abit lower dmg then my Adult Goku´s and smaller but abit higher Knockback and maybe also two charge lvl and not 3
up-B riding on Nimus cloud upwards or it will maybe be something like Rob´s up-B (still using Nimus cloud) but for abit shorter time
Down-B not sure yet
Side-B not sure yet

Kid Krillin moveset idea over ness(will also inc. afew attacks for Adult Krillin but not many):
N-B: kamehameha about the same dmg/knockback as Kid goku
Side-B: Destructo Disc
Down-B: not 100% sure yet
up-B also not sure yet
hopefully someone can maybe give the import models same boneset as ness/lucas so we got perfect models


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 08, 2011, 02:17:44 PM
sry for 2x posts but yet a idea i think i will make
kid Trunks+goten over Ice Climbers(if not possible to vertex model then make Ness or lucas vertex of these two then port them over Ice Climbers)
and i think that is possible(we got Mario bros. over Ice Climbers)

and i got a idea for FS: Fusion dance: Gotenks :D( i think it is maybe possible but still not sure with that FS)


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: SmashClash on May 08, 2011, 02:45:22 PM
sry for 2x posts but yet a idea i think i will make
kid Trunks+goten over Ice Climbers(if not possible to vertex model then make Ness or lucas vertex of these two then port them over Ice Climbers)
and i think that is possible(we got Mario bros. over Ice Climbers)

and i got a idea for FS: Fusion dance: Gotenks :D( i think it is maybe possible but still not sure with that FS)
One day I'll animate the Fusion Dance animation.


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Nuke on May 08, 2011, 02:47:18 PM
sry for 2x posts but yet a idea i think i will make
kid Trunks+goten over Ice Climbers(if not possible to vertex model then make Ness or lucas vertex of these two then port them over Ice Climbers)
and i think that is possible(we got Mario bros. over Ice Climbers)

and i got a idea for FS: Fusion dance: Gotenks :D( i think it is maybe possible but still not sure with that FS)
It would look a lot better it it was done with ice climbers... :laugh:


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 08, 2011, 03:39:55 PM
(http://s1.postimage.org/jq98es0rw/RSBE01_5.png)
can´t recolour his hair :( or we will have got a perfect SSJ Kid goku (GT) in Brawl the hair can just be edited abit then it is SSJ hair


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: KTH on May 08, 2011, 03:54:36 PM
Give me the file, i will try.


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 08, 2011, 03:55:58 PM
Give me the file, i will try.
ok afew sec. i just have to undo anything but face (it is still that import over Luigi :( )


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: KTH on May 08, 2011, 04:12:10 PM
Well, i've looked the file and i think for change the hair color you need to change on hexaminal i think. :s


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 08, 2011, 04:13:26 PM
ok now just edit the hair :D


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: KTH on May 08, 2011, 04:19:09 PM
But before edit, rechearch.

I don't have the tutorial about the list of color into Hex.


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 08, 2011, 04:20:06 PM
But before edit, rechearch.

I don't have the tutorial about the list of color into Hex.
damn :(


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: diedhammer98 on May 08, 2011, 04:32:19 PM
Well, I can color on Hex.


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 08, 2011, 04:38:05 PM
Well, I can color on Hex.
ok KTH if you have edited something send the files :D to him and we can get a Kid Goku ssj(GT) perfect model then the hair is done with texture
so just vertex/editing left (i think i will try that)
i am maybe going to reupload that kid goku import (since the real one got Broken DL link for long time now) and that kid goku will inc. a SSJ kid goku

i still want that kid goku over a other then Luigi


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: KTH on May 08, 2011, 04:52:39 PM
No, i've edited nothing.


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 08, 2011, 04:53:44 PM
No, i've edited nothing.
ok i send diedhammer the files soon


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: BlueBrain on May 08, 2011, 04:54:35 PM
why dont u just PM the person who uploaded it to re-upload, or u upload and send him the link so he can edit the vault entry...
cuz even if the link is dead, submitting someone else work is still stealing...


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 08, 2011, 04:55:45 PM
why dont u just PM the person who uploaded it to re-upload, or u upload and send him the link so he can edit the vault entry...
cuz even if the link is dead, submitting someone else work is still stealing...
i had pmed him but anyway he told me i can work on that Kid goku if i want to (long time age) but i ask him again before i uploading it
i got afew fixes then that you can DL like no more crashes
but i will still try to port him over DiddyKong or a other one i dont think we use in this project


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: BlackFox on May 08, 2011, 05:39:33 PM
Umm,Mario will be replaced by someone?


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 08, 2011, 05:42:02 PM
Umm,Mario will be replaced by someone?
nope
only Mario/Luigi/Sonic/DK.(ShadowKong) will not be replaced
i think many of us will like Mario/luigi vs. Goku/Vegeta vs. Sonic/Shadow and etc.


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Herculeswill22 on May 08, 2011, 05:45:54 PM
Are you going to be making a SMBZ Bowser? With metal powers, or whatever?


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 08, 2011, 05:48:21 PM
Are you going to be making a SMBZ Bowser? With metal powers, or whatever?
not sure
Sonic is almost already SMBZ moveset and now really much with burst sonic PSA maybe that PSA just needs a new up-B for SMBZ moveset
ShadowKong i also think is fine
so just Luigi/mario
but luigi can´t get his hammer Luigi dont got any GFX/only Fireball to replace
and SMBZ: mario is also almost done still needing fixed FS
also i will update first post tomorrow (is abit outdated  :af2:)


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: Carnage on May 09, 2011, 02:10:32 AM
cant wait for next version of smbz xD but if you could make ssj kid goku and ssj3 kid goku it would be amazing to go with the hack xD


Title: Re: DragonBrawl: Goku is needing Animations (vegeta too just for his "B" attacks)
Post by: DoctorFlux(Mariodk) on May 09, 2011, 02:53:16 AM
cant wait for next version of smbz xD but if you could make ssj kid goku and ssj3 kid goku it would be amazing to go with the hack xD
can´t recolour the hair even Diedhammer Master in Recolour in hex can´t do it
anyway i am updating the first post with my newest ideas
like Kid krilling/kid goku new attack for goku and Vegeta moveset idea and what animations is needing and etc.
also who working on who like i working on Goku and a other will work on Kid buu and etc.

EDIT: good news the kid goku import almost working over diddy kong but still can´t be played on runing in place and etc. but no crash so there is still hope


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: ThyLASA on May 09, 2011, 04:06:22 PM
Hey for vegeta how bout u make his down b
 a counter move and then he does rapid ki blast then his side b can be big bang so you can get his best moves in plus final flash can be his final smash (that rythems)


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: BlackFox on May 09, 2011, 04:13:56 PM
HEY THAT ARE MY IDEAS (SIDE B AND FS) ):(


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: ThyLASA on May 09, 2011, 06:52:22 PM
 I didnt kno lol


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: BlackFox on May 09, 2011, 07:36:03 PM
Ok....


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: Herculeswill22 on May 09, 2011, 07:49:28 PM
I had a thought recently- instead of Geno over link (or both on the same character, doesn't matter I guess), how about Trunks (sword)? I know a bunch of people who basically have shrines to Trunks, so in a collection of DBZ you must have Trunks. In a short form:

Normal A moves are punches and kicks
Smashes use the sword (maybe even just leave them as Link's)
Specials use his various Ki techniques (Burning Attack, energy barrage)

Just a thought.


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: ThyLASA on May 09, 2011, 07:54:01 PM
I agree and if u make a final smash you can just take out the tri force and add a big blast at the end of the sword slashes


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: BlackFox on May 09, 2011, 09:22:51 PM
Are you talking about Trunks (Sword)?


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: Carnage on May 10, 2011, 01:59:01 AM
i think you gues are thinking way to ahead of time we still need goku finished and vegeta still isnt out and there isnt even a trunks vertex you guys need to stop doing so many things at once let  the things be done besides adding like 10 other characters right now we have goku
and vegeta then when these are playable lets think the other ones out since there is already a kid goku and krillin in the project aswell and gotrunks who doesnt have a vertex yet too


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: DoctorFlux(Mariodk) on May 10, 2011, 07:13:25 AM
yeah first i will finish My SMBZ mario PSA then Goku and then the next one that wins my poll and the poll ends then SMBZ mario v1.5 or V2(if v2 is FS is fixed) is out in my PSA thread (not this thread)


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: BlueBrain on May 10, 2011, 08:57:57 AM
vegeta special ideas (dont say uve said it before cuz i havent read any moveset ideas at all for him) :

B: pretty simple, use wolf's shot to make a rapid ki blast fire while tapping the B button...
down B: something like wolf's down B, but instead of being able to hold it, it will be a energy ball that surrounds vegeta for a while, and also works as an offensive attack (real knockback, not like brawl's reflectors)
sideB: no idea... xD
upB: no idea... xD

so yeah, my only apportation was the down B i guess...


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: DoctorFlux(Mariodk) on May 10, 2011, 09:09:24 AM
Side-B/N-B is staying since Side-B is your´s idea for just B :D


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: BlueBrain on May 10, 2011, 09:11:05 AM
but it would feel weird, studying character's moves u'll notice that side B normally moves ur character, whil NB should stay in place...
also, for the multi-tap it would be weird on side B...


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: DoctorFlux(Mariodk) on May 10, 2011, 09:18:40 AM
but it would feel weird, studying character's moves u'll notice that side B normally moves ur character, whil NB should stay in place...
also, for the multi-tap it would be weird on side B...
Side-B on Goku in SSB flash is rapid Ki blasts and it dont moving but KI blasts was abit unpossible i can only use ray gun shots but it will be too overpowered so i making that move on vegeta


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: BlueBrain on May 10, 2011, 09:20:47 AM
ssb flash is fan-made...
i was talking about studying how the characer's moves are set in the specials...
bt what will be NB???


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: DoctorFlux(Mariodk) on May 10, 2011, 09:26:03 AM
Galick Gun will be N-B just look under vegeta ideas in first post


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: KTH on May 10, 2011, 10:05:02 AM
Galick Gun will be N-B just look under vegeta ideas in first post

:D


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: BlueBrain on May 10, 2011, 10:17:05 AM
for the ice climbers port thing, the 2 models will need to have EXACTLY THE SAME bone count...


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: DoctorFlux(Mariodk) on May 10, 2011, 10:18:10 AM
for the ice climbers port thing, the 2 models will need to have EXACTLY THE SAME bone count...
i know so i think it will be best to make Trunks/goten over Lucas and Goten is almost already made since Goten like Kid goku


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: ThyLASA on May 11, 2011, 06:00:34 AM
Ok how bout when you tap B it shoots ki blast but when you hold it does galick gun but three different charge levels of it and side B then can be a big bang


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: Chibikowskie on May 11, 2011, 06:46:10 AM
i doesn't have read the whole thread, but Goten and Trunks over Ice Climbers would be pretty cool


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: DoctorFlux(Mariodk) on May 11, 2011, 06:48:43 AM
Ok how bout when you tap B it shoots ki blast but when you hold it does galick gun but three different charge levels of it and side B then can be a big bang
if you think big bang like as Zelda´s side-B (unpossible)
it will be my idea since it is possible or most of it still not sure about up-B
i have not looked much in Wolf´s files but i will then i start on vegeta with
i know i will needing 2x GFX one for N-B other for FS+Wolf´s N-B shoots for Ki blasts on Side-B


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: Anivernage on May 11, 2011, 03:22:54 PM
if you think big bang like as Zelda´s side-B (unpossible)
it will be my idea since it is possible or most of it still not sure about up-B
i have not looked much in Wolf´s files but i will then i start on vegeta with
i know i will needing 2x GFX one for N-B other for FS+Wolf´s N-B shoots for Ki blasts on Side-B
i have all of the external gfx and the filesize is at 340 kb and the limit i think its around 365.
i will try to lower the filesize
also, i have an animation of garlick gun, but needs a big remake because it looks bad :\


Title: Re: DragonBrawl: updated First post and still needing Animations
Post by: DoctorFlux(Mariodk) on May 12, 2011, 12:34:07 AM
i have all of the external gfx and the filesize is at 340 kb and the limit i think its around 365.
i will try to lower the filesize
also, i have an animation of garlick gun, but needs a big remake because it looks bad :\
ok nice :D
EDIT: i needing someone who will work on Kid buu if no one know it Sdo0m leaving Brawl hacks now and Sdo0m was the one who will work on Kid buu and i dont think i got time for make him since i making almost any moveset here and abit wasted Kid buu vertex from beyondyou´s Side for make a vertex(import like) of Kid buu with no Moveset for him
and do not blame Sdo0m for not making kid buu moveset it is his life and etc.


Title: Re: DragonBrawl: No kid buu look post nr. 435 why
Post by: BlackFox on May 12, 2011, 09:42:25 AM
I can help you with Animations,I'm searching someone that need Animations :)


Title: Re: DragonBrawl: No kid buu look post nr. 435 why
Post by: DoctorFlux(Mariodk) on May 12, 2011, 09:43:16 AM
I can help you with Animations,I'm searching someone that need Animations :)
join this/vote if you want a chance for kid buu:
http://forums.kc-mm.com/index.php?topic=24286.0
but if a other wins the team will make the one who wins no matter what and i will wait abit on work on Goku unil this i done


Title: Re: DragonBrawl: No kid buu look post nr. 435 why
Post by: BlackFox on May 12, 2011, 12:30:14 PM
Oooh and accidentally do you know what's the song in your Mario Super Saiyan 3 video?


Title: Re: DragonBrawl: No kid buu look post nr. 435 why
Post by: DoctorFlux(Mariodk) on May 12, 2011, 12:32:45 PM
Oooh and accidentally do you know what's the song in your Mario Super Saiyan 3 video?
koopa´s road Super Mario galaxy 2


Title: Re: DragonBrawl: No kid buu look post nr. 435 why
Post by: BlackFox on May 12, 2011, 12:48:33 PM
Ok thank you very much :)


Title: Re: DragonBrawl: No kid buu look post nr. 435 why
Post by: DoctorFlux(Mariodk) on May 13, 2011, 10:31:28 AM
ok the Project got a Break :D(if ppl still want to work on a Dragonball moveset/vertex just do it or Finish the moveset or Vertex now)
or just me who taking a small break on this project since i got nothing more for Goku moveset after last version i used the last animations i got so it might to abit longer for next Version of Goku+waiting for Fixed FS for SMBZ Mario
and my new Project i will make just for Sdo0m as a farewell gift from all of us on KC-MM to him
but then i start again Goku is going to get a Real Model of him with Cp. falcon´s boneset
with that .dae importer
from DBZ Bt3 Wii goku (end) normal and other transforms if i can get SSj3 hair get to fit with CP. falcon boneset and etc.
but i can´t get the ripper to work right this is also why i pref. vertexs right now


Title: Re: DragonBrawl: No kid buu look post nr. 435 why
Post by: KTH on May 13, 2011, 11:39:56 AM
+1 Goku vs.Vegetq


Title: Re: DragonBrawl: Starting on Gotenks moveset soon :D
Post by: DoctorFlux(Mariodk) on May 13, 2011, 03:02:51 PM
i am not so much in mod to make the lastest attack for goku right now he is anyway almost done :D
so i starting tomorrow on Gotenks moveset first just "B"/FS attacks
reason for i dont start right now is i am right now rewatch anything with Gotenks for new ideas  :af2:'
so need a team for Gotenks :D
KTH is making Vertex
i will PSA/Animation/new Ideas

i needing more for Animations then just one (also if you like Finish goku´s last attacks so i PSA them and add you as colab.)
i have beeing better with Animaions since then i started with Goku but i still wanted more help
and for Sdo0m´s farewell gift i will still make with the team but i am waiting for SMBZ Mario fixed FS so right now i have nothing to do but waiting
i will update the first post tomorrow too


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: DoctorFlux(Mariodk) on May 13, 2011, 11:52:03 PM
again sorry for 2x posts
but it looks like Vegeta and Gotenks will be working on at same time
i am almost finished with Down-B or the base of the animation
for Gotenks  or Down-Taunt if i edit the Down-B to maybe a Weak S.Ghost.K.Attack  :af2: with just one Ghost
Anivernage got afew things for vegeta
so this why we will work on both at same time
but as soon DivineOverlord come back with a Fixed FS for Mario or a other can fix it to be more like Sonic´s
i work on him and wait abit with Gotenks/helping on Vegeta
this is also why i asking for team for Both so the movesets still make progress without me

good news for Kid buu fanboys Sdo0m requested the moveset for kid buu as farewell gift :D so the moveset might be made anyway


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: Carnage on May 14, 2011, 11:50:44 AM
again sorry for 2x posts
but it looks like Vegeta and Gotenks will be working on at same time
i am almost finished with Down-B or the base of the animation
for Gotenks  or Down-Taunt if i edit the Down-B to maybe a Weak S.Ghost.K.Attack  :af2: with just one Ghost
Anivernage got afew things for vegeta
so this why we will work on both at same time
but as soon DivineOverlord come back with a Fixed FS for Mario or a other can fix it to be more like Sonic´s
i work on him and wait abit with Gotenks/helping on Vegeta
this is also why i asking for team for Both so the movesets still make progress without me

good news for Kid buu fanboys Sdo0m requested the moveset for kid buu as farewell gift :D so the moveset might be made anyway
that would be nice to have ghosts on some special attack and not only on the FS also new preview of vegeta looks nice xD i hope gotenks and vegeta can kick ass xD becuase i would replace lucas and wolf  for anything since i never played any fox game or ness xD  and i think the ghost needs to be vertexed too right? becuase he has gotenks face xD


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: BlackFox on May 14, 2011, 03:35:21 PM
I think you should make a version with Gotenks' Ghosts and another version with Boos (Mario Series).That would be gracefull :D


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: DoctorFlux(Mariodk) on May 14, 2011, 03:38:35 PM
lol thats is a good idea for a beta version of the attack (atleast it is still ghosts) until i get a real model of it
but i still want a team for the Gotenks moveset since there is nothing made for him yet
only abit Vegeta
but i can´t get to work on anything since i only got under 3 MB left on my HDD and there is a chance for my PC going to die and can´t formate my PC/repair before SMBZ mario is out or i have to wait abit long time for it


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: BlackFox on May 14, 2011, 04:02:02 PM
I would say it happen to me too,but I've erased a lot of useless downloads and I recovered alot of memory :D


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: DoctorFlux(Mariodk) on May 14, 2011, 04:03:28 PM
I would say it happen to me too,but I've erased a lot of useless downloads and I recovered alot of memory :D
i can´t since it is a low HDD and some thing i can´t get back and etc. i evenput them inside a .zip them all


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: BlackFox on May 14, 2011, 04:04:35 PM
Mmmmm.....


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: DoctorFlux(Mariodk) on May 14, 2011, 04:05:45 PM
but as soon i get SMBZ mario done i can start on a new moveset (no Progress on Goku since i uploaded V0.8 ) only SMBZ: mario and one abit bad made animation for gotenks i anyway delete


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: slayermarth101 on May 14, 2011, 04:45:06 PM
idea for running animations (goku, gotenks, or vegeta)

(http://fc09.deviantart.net/fs70/f/2011/050/c/2/ssj2_goku_walk_by_blitztroopa-d39x8c1.gif)


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: DoctorFlux(Mariodk) on May 14, 2011, 04:46:11 PM
idea for running animations (goku, gotenks, or vegeta)

([url]http://fc09.deviantart.net/fs70/f/2011/050/c/2/ssj2_goku_walk_by_blitztroopa-d39x8c1.gif[/url])
already on the idea for Goku but not running just walk


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: slayermarth101 on May 14, 2011, 04:47:15 PM
oh ok well thats still good :happy:


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: DoctorFlux(Mariodk) on May 14, 2011, 04:48:09 PM
too bad i can´t work more on anything until SMBZ: mario is done and still unknown then it is
getting random blue screen of Death and always if that happen = the PC going to die and needs a format and my HDD is full and dont want to waste time with make a animation on my PC and end up like i made a really good animation on my PC then Blue screen of Death then can´t start my PC and need to reinstaller the whole computer


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: slayermarth101 on May 14, 2011, 05:13:18 PM
o.0 i hope you fix soon


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: DoctorFlux(Mariodk) on May 14, 2011, 05:16:20 PM
if my PC go dead now i have to wait about 4 weeks for get a windows CD to my PC
so this is why i wanted to get this FS fixed as soon as possible now


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: slayermarth101 on May 14, 2011, 05:18:58 PM
oh well that sucks

and i made you some csp's for future projects
check my thread


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: DoctorFlux(Mariodk) on May 14, 2011, 05:19:34 PM
oh well that sucks

and i made you some csp's for future projects
check my thread
awesome :)
btw if ppl not sure what Fusion dance is here is the entry i will make for Gotenks:
http://www.youtube.com/watch?v=Tj3mkt3VQGs
at 6:08 to 6:45 (just abit more faster :)
and maybe it is one of the first things i am going to do then i really start on Gotenks
if the entry is too long dont hope one do it a sucker Punch as buu did  :af2:


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: BlackFox on May 14, 2011, 10:19:51 PM
Hey in your poll I've selected the 2nd option but forget it I only wanted to know how many people vote for that :)


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: DoctorFlux(Mariodk) on May 15, 2011, 01:12:39 AM
there is one who working on kid goku animations (for the vertex over Lucas)
while we are working on the others i just have to PSA for Lucas then the moveset is done as soon he is done with animations then i can port it over diddy kong or a other so we can still get kid goku without replace Gotenks
and Anivernage got afew animations for Vegeta too (i will also help there)
for Gotenks we got 0 yet
kid buu we already got N-B animation from a other PSA(gokario) and up-B animations is a teleport so it will be easy to make
and with the .dae importer coming ican try first to give kid goku import same boneset as Lucas so Lucas´s animations works over that model then we got a perfect kid goku


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: BlueBrain on May 15, 2011, 03:45:21 AM
oh yeah, did u include my running animations on goku?
cuz i made them with all my love and i just saw a comment saying u won't???


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: DoctorFlux(Mariodk) on May 15, 2011, 03:46:25 AM
oh yeah, did u include my running animations on goku?
cuz i made them with all my love and i just saw a comment saying u won't???
only on walk :D goku is still running in DBZ not only flying and i will make a revamp of your´s animations then i get back to work on Goku


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: Carnage on May 15, 2011, 05:29:32 AM
shame what happened to your pc maybe you can save the movesets directly on the sd card? so if your pc dies you will still have the movesets and anyay i hope gotenks vertex becomes awnsome xD same with his moveset  ghost kamikaze all the way and just so will the ghost go after ppl like samus missile? it would be nice and if they contacted  they should blow like samus missile with another texture xD


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: DoctorFlux(Mariodk) on May 15, 2011, 05:30:57 AM
i can´t anything is full (even my mediafire account)


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: Carnage on May 15, 2011, 05:33:07 AM
i can´t anything is full (even my mediafire account)
create a free megaupload acc and you can put some gigas in there xD i have one and its fine xD


Title: Re: DragonBrawl: Starting on Gotenks and Vegeta moveset needs a team for both
Post by: DoctorFlux(Mariodk) on May 15, 2011, 05:34:40 AM
i have to get the mario moveset done before in 2 days then i can formate my PC or i have to wait 4 weeks :(
so hoping i can get FS fixed today and format my PC tomorrow
or i have to wait so long before i can get my PC fixed
but if FS getting Fixed so i can put afew more files(a even more fixed kid goku import ported over diddy kong+afew other thing like that) to my HDD then fix my PC


Title: Re: DragonBrawl: Needing Animations i can´t make them now i get blue screen -.-
Post by: diedhammer98 on May 15, 2011, 05:44:43 AM
Maybe you will sent to me your all files. SMBZ Mario movement, Goku movement, etc, I will hold for you.


Title: Re: DragonBrawl: Needing Animations i can´t make them now i get blue screen -.-
Post by: DoctorFlux(Mariodk) on May 15, 2011, 05:46:40 AM
Maybe you will sent to me your all things. SMBZ Mario movement, Goku movement, etc, I will hold for you.
yeah i send you Mario Files so you also can do it that with get N-B hammers to spawn at RhaveN bone :D since i dont think DivineOverlord will fix the FS :(
so i try to find a other
goku not needed i got space for him if mario files is removed


Title: Re: DragonBrawl: Needing Animations i can´t make them now i get blue screen -.-
Post by: diedhammer98 on May 15, 2011, 05:47:35 AM
Ok. I have HUGE space.


Title: Re: DragonBrawl: Needing Animations i can´t make them now i get blue screen -.-
Post by: DoctorFlux(Mariodk) on May 15, 2011, 05:49:18 AM
i will try be online here while format my PC but that PC i using can´t use Brawlbox for some reason :(
+ it also is almost full (a very old PC that still working  :af2:)


Title: Re: DragonBrawl: Needing Animations i can´t make them now i get blue screen -.-
Post by: NexGenBrawler on May 15, 2011, 11:44:14 AM
Bad to hear about you PC man. But other than that, what animations so i get started on first? Vegeta or Kid Buu? I can do Kid Buu


Title: Re: DragonBrawl: Needing Animations i can´t make them now i get blue screen -.-
Post by: DoctorFlux(Mariodk) on May 15, 2011, 11:47:16 AM
yeah kid buu shoulder be fine then we can work on Vegeta then Gotenks
since kid buu vertex come first :D and i think Vegeta is next done but gotenks needs more work (KTH making him)


Title: Re: DragonBrawl: Needing Animations i can´t make them now i get blue screen -.-
Post by: NexGenBrawler on May 15, 2011, 12:02:18 PM
Kid Buu fist, got it. How did Mario's Final Smash turn out, did it work.


Title: Re: DragonBrawl: Needing Animations i can´t make them now i get blue screen -.-
Post by: DoctorFlux(Mariodk) on May 15, 2011, 12:04:17 PM
Kid Buu fist, got it. How did Mario's Final Smash turn out, did it work.
nope and still waiting for  divineoverlord right now he is only one who can do it and no reply from him in afew days and he said he got it to work
so a 99.99% done moveset can not be uploaded only part that was needed is uploading


Title: Re: DragonBrawl: Needing Animations i can´t make them now i get blue screen -.-
Post by: NexGenBrawler on May 15, 2011, 12:07:16 PM
Well Thats Good News


Title: Re: DragonBrawl: Needing Animations i can´t make them now i get blue screen -.-
Post by: BlackFox on May 15, 2011, 12:53:14 PM
I recommend you guys working on Kid Buu PSA to make the Sleep Animation in DBZ BT3 for the Sleep Efect on Kid Buu (An Example,when Peach uses his Final Smash,Kid Buu sleeps).I can help you in that if you agree ;)


Title: Re: DragonBrawl: Needing Animations i can´t make them now i get blue screen -.-
Post by: NexGenBrawler on May 15, 2011, 03:18:32 PM
MarioDX, i can start animations for kid buu. What should i do First. I Started animating the Final Smash, but i think someone else should it that?


Title: Re: DragonBrawl: Needing Animations i can´t make them now i get blue screen -.-
Post by: DoctorFlux(Mariodk) on May 15, 2011, 10:38:11 PM
yeah FS you dont have to d it up-B/N-B i can easy do it them :D


Title: Re: DragonBrawl: needing Animations for Vegeta,Gotenks,Goku while we are making buu
Post by: NexGenBrawler on May 17, 2011, 05:46:28 AM
I'll Just Finish The Final Smash since i'm almost done with it


Title: Re: DragonBrawl: needing Animations for Vegeta,Gotenks,Goku while we are making buu
Post by: DoctorFlux(Mariodk) on May 17, 2011, 09:29:38 AM
ok here is the progress for the kid buu movestet:
NexGenBrawler is making FS animations
i am almost done with up-B/N-B
so Side-B is needing and Down-B i think is the only attack that will be edited in the idea to Down-taunt something like powerup or sleep is almost on taunts
Down-B will be wildsense/afterimage :D since i know it is possible over Lucario i think that will be good here too
so Side-B/Down-B just needing Animations and also down-Taunt
then all "B" attacks is done and we can start on "A" attacks and throws


Title: Re: DragonBrawl: needing Animations for Vegeta,Gotenks,Goku while we are making buu
Post by: Carnage on May 17, 2011, 12:57:32 PM
looks like buu is coming fast xD shame he is on lucario and i think i wont replace my mewtwo :S  since i like mewtwo more than buu


Title: Re: DragonBrawl: needing Animations for Vegeta,Gotenks,Goku while we are making buu
Post by: DoctorFlux(Mariodk) on May 17, 2011, 12:58:23 PM
clone engine is the word ;D they have almost get Lucario ported


Title: Re: DragonBrawl: needing Animations for Vegeta,Gotenks,Goku while we are making buu
Post by: ThyLASA on May 17, 2011, 05:02:27 PM
I have a idea that ya make the taunt when he beats his chested but he gets power for like 20 secs if complete


Title: Re: DragonBrawl: needing Animations for Vegeta,Gotenks,Goku while we are making buu
Post by: dpgthirteen on May 17, 2011, 06:24:21 PM
Nice progress on buu! Will you release a beta soon ;D


Title: Re: DragonBrawl: needing Animations for Vegeta,Gotenks,Goku while we are making buu
Post by: DoctorFlux(Mariodk) on May 20, 2011, 06:00:22 AM
ok here is the ones who is joinning SSBB for sure with moveset/vertex:
Goku(falcon),Kid Goku(vertex or import ported to diddykong),Vegeta(wolf),Gotenks(Lucas),cell saga Gohan(over pit just needed revamp of the vertex),kid Buu(lucario)

for Kid buu i think the first Beta will soon come i will update it with just 3 new things
N-B
up-B
FS

just so ppl can easy download kid buu work more on the moveset if i am not at my PC then they can just send me the updates they have and i can fix them if needed or psa them if only Animations is made
and as soon 2-3 things is done i updating kid buu on Vault

and for ppl who wanted Goku Finish dont worry i dont have forgot about him but i think it was time to work on other DBZ moveset since he was anyway almost done on all his attacks but he will be 100% finished

edit: preview of kid buu´s N-B animations
http://www.youtube.com/watch?v=Qpjbg8De0ME


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Carnage on May 20, 2011, 12:09:27 PM
the gohan vertex isnt half bad but the face i think its just pits face  he really only needed a new face xD and you already have the animations for the kameha so it can be easy to make also kid goku over diddy kong is a win xD since diddy hasnt got many hacks  and i kinda like luigi also any new on the gotenks vertex?


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 20, 2011, 12:17:47 PM
looks at KTH´s vertex thread for Gotenks :D
i just needing afew more ideas for kid goku and Kingjiggypuff will also help on this moveset
it will be the vertex that got ported to diddy (maybe i revamp the vertex too)
smashes will be something like the kid goku import´s with powerpole


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: NexGenBrawler on May 20, 2011, 01:25:41 PM
You should make the final smash when he turns into the Great Ape or dragon Fist.



Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 20, 2011, 01:28:40 PM
that with Great ape i think is impossible and the kid goku moveset is not GT based so no DragonFist
DragonFist is only SSj3/GT


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: BlueBrain on May 20, 2011, 01:33:32 PM
over who is he gona be?
cuz im almost sure it is possible to make a FS like ganon's, where you transform, do a move, and turn back to normal ^^

or port over bowser... but i prefer the first option


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 20, 2011, 01:35:16 PM
over who is he gona be?
cuz im almost sure it is possible to make a FS like ganon's, where you transform, do a move, and turn back to normal ^^

or port over bowser... but i prefer the first option
Diddy kong porting the vertex/Animations over Lucas to him
ganon will be sure used to piccolo or mr. satan or cp. ginyu
or mr. satan over Snake :D
and Bowser (i dont want to miss my Sandbag if i am Mario Bros.)


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: NexGenBrawler on May 20, 2011, 02:46:50 PM
Well it hard to make a final smash out of Diddy kong's.

Piccolo over snake would be awesome


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 20, 2011, 02:50:49 PM
piccolo will fit best over ganon
ganon got cape
piccolo got cape and etc.

not so much snake and mr. satan i think it is possible to make out of snake


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: NexGenBrawler on May 20, 2011, 03:53:44 PM
True Gannon best because I can see special beam cannon working for his final Smash


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: SmashClash on May 21, 2011, 12:14:25 PM
How can I help you?


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:16:30 PM
i dont know
btw i also soon update first post here and kid buu´s up-B/N-B works fine now
so it is FS then kid buu v0.1(beta) is out


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: SmashClash on May 21, 2011, 12:21:56 PM
I'll finish Vegeta's wait animation.


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:23:39 PM
i have not started on Vegeta yet but thanks ;D


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Anivernage on May 21, 2011, 12:26:13 PM
we can use it smashclash, remeber im animating vegeta
im post 500 ;D


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:28:12 PM
SmashClash shoulder i put you in the team for Vegeta moveset?


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: SmashClash on May 21, 2011, 12:30:22 PM
we can use it smashclash, remeber im animating vegeta
im post 500 ;D
K.
SmashClash shoulder i put you in the team for Vegeta moveset?
Sure.


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:34:11 PM
K.Sure.
ok i put you on the team for Vegeta then i update the thread


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Carnage on May 21, 2011, 12:59:30 PM
ok i put you on the team for Vegeta then i update the thread
i hope beyond you releases vegeta soon since kid buu is going preety fast xD


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:22:46 PM
not so fast yet i dont have made any progress since i uploaded the video


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: SmashClash on May 21, 2011, 02:21:40 PM
Vegeta Wait1: http://www.mediafire.com/?wpn0c18tgexxwvs

I didn't feel like doing the breathing part. This is my first time, too.


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 02:25:45 PM
ok no problems :D so i can try


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: SmashClash on May 21, 2011, 02:26:30 PM
ok no problems :D so i can try
Try it in game.


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 02:32:43 PM
i will as soon the videos of SMBZ mario moveset list/gameplay is done


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: BlackFox on May 21, 2011, 06:22:32 PM
Sorry for my inactivity.In what are you working now?


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 06:24:36 PM
kid buu but first Shadow-kong(with V2 moveset) since 15x ppl Pmed me after 10mins sdo0m uploaded the moveset


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: SmashClash on May 21, 2011, 06:45:31 PM
MarioDK, can you finish my Wait1 with a breathing animation?


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 06:46:35 PM
MarioDK, can you finish my Wait1 with a breathing animation?
as soon i got my Fix for AAA combo to work for ShadowKongv1(with v2 moveset) i will give i a try


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: SmashClash on May 21, 2011, 06:48:56 PM
as soon i got my Fix for AAA combo to work for ShadowKongv1(with v2 moveset) i will give i a try
K, thank you.
Also,
ok i put you on the team for Vegeta then i update the thread
Wait, when will I be in the team?


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 06:51:19 PM
K, thank you.
Also,Wait, when will I be in the team?
in 5 mins ;D
check under vegeta moveset ;D
this was abit meant after SMBZ moveset: mario V1.5 i will work on buu but Sdo0m come up abit stupid timing for his revamped SHadow and thats means it needs a ports and i got many questings about then i am going to port this shadow


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Anivernage on May 21, 2011, 07:08:16 PM
heres my progress on vegeta:
(http://img819.imageshack.us/img819/4528/al1105211903binout.jpg)
of course the big bang attack will have other gfx and final flash beam size its fine or i make it lower?
also, mariodk, the fixed mario psa finalsmash work?


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:11:14 PM
awesome and i have still not tested it becoz of a emo/black/Vegeta-ish Hedgehog thats needed a port but i will soon ;D


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: KTH on May 21, 2011, 07:50:17 PM
Yeah, awesome.


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: SmashClash on May 21, 2011, 07:54:59 PM
heres my progress on vegeta:
([url]http://img819.imageshack.us/img819/4528/al1105211903binout.jpg[/url])
of course the big bang attack will have other gfx and final flash beam size its fine or i make it lower?
also, mariodk, the fixed mario psa finalsmash work?

Is that first pic my Wait1 animation? If so, I need to edit it.
Also, make the beam be thinner. Also, that's too much glow.


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 08:04:33 PM
good to see there is making Prograss without me ;D but i will be fast back to Project: Dragonbrawl i just needing to revamp my Shadow-Kong V7 to V8(with V1 moveset)
and as soon Sdo0m is done with his V2 Shadow it will also be ported


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Anivernage on May 21, 2011, 08:05:18 PM
Is that first pic my Wait1 animation? If so, I need to edit it.
Also, make the beam be thinner. Also, that's too much glow.
no, its big bad booya saiyan saga wait, i will put yours as well, the pics are from the yesterday but i upload them today...


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: NexGenBrawler on May 21, 2011, 08:11:05 PM
no, its big bad booya saiyan saga wait, i will put yours as well, the pics are from the yesterday but i upload them today...
So What is the Final Smash, Big Bang Attack or Final FLash. Pics look awesome?


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Anivernage on May 21, 2011, 08:21:04 PM
Yeah, awesome.
So What is the Final Smash, Big Bang Attack or Final FLash. Pics look awesome?
thanks both

well, the moveset is this:
up smash dirty fireworks(not in the images)
side smash:rapid ki blast(not in the images) needs fixing
down smash:need ideas

neutral b: garlick gun
side b: bigbang attack
up b: filght
down b: explosive wave
final smash: final flash

the psa will be released(version.5) when i get side smash work and the idea for the down one...
version 1 will have ssj or super vegeta mode, but i need a ssj vegeta hair vertexed over smoke ball (because filesize).
i tried it, it can be vertexed, but im not good doing vertexes

also, what will be the wait 1 smashclash wait or bigbadbooya´s?


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: SmashClash on May 21, 2011, 08:26:20 PM
Anivernage, the middle most-right pic of your image you posted of Wolf flying: Wolf should be lower, as in flying with his face toward the center, something like this: (http://img842.imageshack.us/img842/8381/correctedflightwolf1.png)


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: NexGenBrawler on May 21, 2011, 08:29:28 PM
Well a idea for down smash could be rapid ki blasts from both hands on each side


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Anivernage on May 21, 2011, 08:30:51 PM
Anivernage, the middle most-right pic of your image you posted of Wolf flying: Wolf should be lower, as in flying with his face toward the center, something like this: ([url]http://img842.imageshack.us/img842/8381/correctedflightwolf1.png[/url])

yeah, i will fix it :)


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 08:31:57 PM
long Ranged attack like Ki blastes on smashes is not a good idea
so why not put a kamehamhea on goku´s Side-Smash
trust me i have saw PSAs with this and they was not good and can´t be played on


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: SmashClash on May 21, 2011, 08:34:11 PM
thanks both

well, the moveset is this:
up smash dirty fireworks(not in the images)
side smash:rapid ki blast(not in the images) needs fixing
down smash:need ideas

neutral b: garlick gun
side b: bigbang attack
up b: filght
down b: explosive wave
final smash: final flash

the psa will be released(version.5) when i get side smash work and the idea for the down one...
version 1 will have ssj or super vegeta mode, but i need a ssj vegeta hair vertexed over smoke ball (because filesize).
i tried it, it can be vertexed, but im not good doing vertexes

also, what will be the wait 1 smashclash wait or bigbadbooya´s?


I could vertex a trophy model for you to make as Super Saiyan hair... No wait. Can we just texture Beyond's Vegeta's entire head polygon super saiyan hair, eyes, and eyebrows? Then we can port that over Vegeta's model when released.
Although, some people may not want all slots to be Vegeta so I guess I vertex a trophy.
Use mine because I based it off this animation: (http://media.comicvine.com/uploads/0/3133/146675-16232-vegeta_super.jpg)


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Anivernage on May 21, 2011, 08:39:05 PM
okay so,
i will try this:
wait 1 smashclash
wait 2 BBB
wait 3: ?
taunts: ?
wins:  ?
side b ground rapid ki blast
side b air bigbang attack
side and down smash : needs ideas...


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 21, 2011, 08:39:55 PM
give me abit time and i think i can find some .gif we can go for with ideas


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Anivernage on May 21, 2011, 08:45:13 PM
http://www.youtube.com/watch?v=zangV_GMrAI
we can get ideas from this  :P
 or
http://www.youtube.com/watch?v=yFzx15pCcMc


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: SmashClash on May 21, 2011, 09:05:02 PM
http://www.youtube.com/watch?v=yFzx15pCcMc&feature=player_embedded#at=237

@ 3:52- Make the darkness effect him charging up. Ex: Hold A: Charge up yellow(or any other color of the wind graphic), if you hold it every 2 seconds you gain 1% health. If you hold it for 8 seconds
then it becomes blue wind aura(Max Power Mode) once in Max Power Mode you'll have stronger defense, you'll be a little faster, and you'll be
able to shoot more Kai blasts at a time. Your punches will also be slightly stronger.
@ 0:02- Make that possible his SideSmash(Since it's close range)


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Anivernage on May 21, 2011, 09:13:02 PM
[url]http://www.youtube.com/watch?v=yFzx15pCcMc&feature=player_embedded#at=237[/url]

@ 3:52- Make the darkness effect him charging up. Ex: Hold A: Charge up yellow(or any other color of the wind graphic), if you hold it every 2 seconds you gain 1% health. If you hold it for 8 seconds
then it becomes blue wind aura(Max Power Mode) once in Max Power Mode you'll have stronger defense, you'll be a little faster, and you'll be
able to shoot more Kai blasts at a time. Your punches will also be slightly stronger.
@ 0:02- Make that possible his SideSmash(Since it's close range)


@ 3:52 i will make this so the max mode will be ssj vegeta
@ 0:02 yeah i will make both
only lefts down smash


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: SmashClash on May 21, 2011, 09:16:50 PM
@ 3:52 i will make this so the max mode will be ssj vegeta
@ 0:02 yeah i will make both
only lefts down smash

K, great.


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Anivernage on May 22, 2011, 01:18:32 AM
heres my newest progress on vegeta:
(http://img708.imageshack.us/img708/3199/al110521193binout.jpg)
of course the big bang attack will have other gfx and final flash beam size its lower and the up b pic its outdated
the release will be when the verteex is released or before?


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: ItalianStallion on May 22, 2011, 01:49:38 AM
What!

Why have I just seen this thread?

*subscribes here forever and ever*


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: diedhammer98 on May 22, 2011, 02:08:50 AM
heres my newest progress on vegeta:
([url]http://img708.imageshack.us/img708/3199/al110521193binout.jpg[/url])
of course the big bang attack will have other gfx and final flash beam size its lower and the up b pic its outdated
the release will be when the verteex is released or before?

You did use GFX recolors I sent to you?


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Anivernage on May 22, 2011, 02:14:59 AM
You did use GFX recolors I sent to you?
yes.


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: diedhammer98 on May 22, 2011, 02:16:29 AM
ok.


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: ItalianStallion on May 22, 2011, 02:30:48 AM
You guys already started on a Vegeta PSA? Very nice.

Can I make a sexier sign for the OP?


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 22, 2011, 02:34:44 AM
sure btw want to join the team (since you made also afew dragonball hacks)'
if you want you can just be stage maker i think we needing call games arera/kami´s lookout as a stage thats for sure and maybe afew others
idea for a Taunt that is a Must:
http://www.youtube.com/watch?v=SiMHTK15Pik
we can get the gun to a scouter  :af2:
i dont care but saga Vegeta vertex is from but that Taunt is needed


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: ItalianStallion on May 22, 2011, 02:49:06 AM
Oh this is a team project? I didn't really read the OP yet honestly.

Sure man, that would be great.

I'll also tell SmashHackers to get on here since he has access to mostly all stages on Dragaon Ball: Revenge of King Piccolo.


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 22, 2011, 02:51:21 AM
yeah it is (i dont think i can make over 9000 movesets along ;D) and anyone is welcome just as long you know how to open brawlbox and make animations or texture or something like that


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: Anivernage on May 22, 2011, 02:51:47 AM
Oh this is a team project? I didn't really read the OP yet honestly.

Sure man, that would be great.

I'll also tell SmashHackers to get on here since he has access to mostly all stages on Dragaon Ball: Revenge of King Piccolo.
nice! welcome in the team, Itallian ;D


Title: Re: DragonBrawl: preview of kid buu´s N-B animations look post #486
Post by: DoctorFlux(Mariodk) on May 22, 2011, 03:21:03 AM
new idea so Vegeta can having Both bigbang attack/FinalFlash as FS (i dont think it will be good to having Galick Gun+Bigband attack on 2x "B" attacks i think it will be too overpowered)
we can just do it so it is abit random what Vegeta is using
50% chance on use FinalFlash
50% chance on use Big bang atttack


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: DoctorFlux(Mariodk) on May 22, 2011, 05:10:41 AM
someone want to see Prograss? on Vegeta i think Vegeta (only "B" attacks) come before Kid buu since already done 2(soon 3) of his "B" attacks(as i told some ppl i getting better and better with animations it will not surprise me if i become almost as good as Sdo0m):
N-B(only one Frame):
(http://s3.postimage.org/q421j2adj/2011_05_22_12_54_43_1088x752.png)
image i was going after:
(http://fc00.deviantart.net/fs32/f/2008/189/4/6/Vegeta___Galick_Gun_by_dbzataricommunity.jpg)
Side-B Animations(both for Ground/Air):
Fire the First KI blast(ground):
(http://s3.postimage.org/mkhpp2cx8/2011_05_22_12_56_30_1088x752.png)
2nd. Ki Blast(Ground):
(http://s3.postimage.org/8e1s7oo4n/2011_05_22_12_56_58_1088x752.png)[/url]
Fire the First Ki bast(Air):
(http://s3.postimage.org/4ufpj9jx9/2011_05_22_12_57_11_1088x752.png)
2nd. Ki Blast(air):
(http://s3.postimage.org/q436vhyq1/2011_05_22_12_57_25_1088x752.png)

Edit: these attack is now done i PSA them later
they all is revamped from Anivernage :) (not N-B that one i made from SmashClash´s wait animation)
Down-B/up-B/FS is needed now
Down-B needs revamped
up-B got none animations(yet)

FS is good animations ;D but still needs abit more revamped it will be FinalFlash and late there will be 2x FS
FinalFlash(only in Air)
Big bang attack(only on Ground)

then just "A" attacks/throws/mics. stuff like entry/wins/taunts

and one of the taunts or wins has to be this:
it is possible to use the gun for this taunt since we dont use it at all
so the scouter is over the gun
http://www.youtube.com/watch?v=SiMHTK15Pik

after Vegeta´s "B" attacks is done i get back to work on kid buu ;D and i will wait abit with Shadow-kong port(with V2 moveset) since Sdo0m replaced afew wrong GFX
lol also maybe first time the moveset come before the vertex ;D but if i am done before the vertex i will not upload it we upload it same day as the Vertex is uploaded


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: KTH on May 22, 2011, 09:33:48 AM
Epic job.


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: DoctorFlux(Mariodk) on May 22, 2011, 10:00:56 AM
thanks ;D


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: SmashClash on May 22, 2011, 10:14:41 AM
heres my newest progress on vegeta:
([url]http://img708.imageshack.us/img708/3199/al110521193binout.jpg[/url])
of course the big bang attack will have other gfx and final flash beam size its lower and the up b pic its outdated
the release will be when the verteex is released or before?

See that most bottom middle picture? There are 4 colors of that. P1=Red, P2=Blue, P3=Yellow, P4=Green

For Final Flash Do you think you could get the P3 GFX for it?


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: DoctorFlux(Mariodk) on May 22, 2011, 10:51:16 AM
ok i needing Wolf´s Blaster Shot to come out from ThrowN Bone then Side-B is almost done


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: Anivernage on May 22, 2011, 11:36:49 AM
maybe replace the model data of blaster bullet into another graphic(reflector) so you can generate them form that bone.
ill make it later...
Epic job.
Thanks :) , make all took me around 3-4 days


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: DoctorFlux(Mariodk) on May 22, 2011, 11:51:38 AM
i think he means my Revamp ;D


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: Anivernage on May 22, 2011, 11:59:41 AM
yes, all i made and your revamp of animations,psa


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: Carnage on May 22, 2011, 12:34:05 PM
vegetas animations are looking awnsome xD i cant wait for beyond to release vegeta it will be epic and final flash in air and big bang on the ground sound good xD also a question how exactly is going to be vegeta down B it will reflect projectiles too?


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: DoctorFlux(Mariodk) on May 22, 2011, 12:35:03 PM
yes it was my plan and also big knockback but not high dmg


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: Anivernage on May 22, 2011, 12:39:41 PM
about that, open a clean wolf .pac and copy the action tab of down b, because i deleted it to make final smash and neutral b work...


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: DoctorFlux(Mariodk) on May 22, 2011, 12:43:57 PM
one thing more Should i do it so Vegeta dont go in helpless mode after up-B (like as goku)?
i will remove the hit boxes from Vegeta´s up-B since i wanted it to be something like Lucario´s or almost like him


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: Carnage on May 22, 2011, 12:48:10 PM
in the latest beta 3 of ichigo kingjiglypuff made ichigo change his thexture on the final smash maybe that is waht you need to make goku/vegeta turn ssj during FS just take a look


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: DoctorFlux(Mariodk) on May 22, 2011, 01:06:30 PM
Vegeta can just change texture to SSJ hair but Goku can´t since Goku´s hair model is not the same


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: Anivernage on May 22, 2011, 01:09:53 PM
in the latest beta 3 of ichigo kingjiglypuff made ichigo change his thexture on the final smash maybe that is waht you need to make goku/vegeta turn ssj during FS just take a look

sure, ill check that
and ssj vegeta will have this gfx
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Super%20Gokario/al_110207_21511binout.jpg?t=1297146203)
credit to bigbadbooya for the pic and the gfx


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: Carnage on May 22, 2011, 01:17:55 PM
sure, ill check that
and ssj vegeta will have this gfx
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/Super%20Gokario/al_110207_21511binout.jpg?t=1297146203[/url])
credit to bigbadbooya for the pic and the gfx

ssj vegeta with that aura will be awnsome but we need to wait for beyond so make this possible xD


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: SmashClash on May 22, 2011, 01:18:22 PM
Vegeta can just change texture to SSJ hair but Goku can´t since Goku´s hair model is not the same
Remember they still need the eyes and eyebrows.

Guys tell DivineOverlord to recolor the water GFX by hex to red recreate blood.


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: Anivernage on May 22, 2011, 01:37:30 PM
now, while mario dk is doing revamps,etc.
i will work in:
Master and Crazy Hand Project over zelda shiek(need animators!!)
NSMBWII/SMG2 giant bowser PSA Unreleased
Donkey Kong Country Returns Donkey Kong PSA Unreleased
and
Fire Sonic(smbz) PSA Unreleased
 


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: diedhammer98 on May 22, 2011, 02:59:36 PM
Master and Crazy Hand Project over zelda/shiek glitches is 100% fixed!


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: BlueBrain on May 22, 2011, 03:43:07 PM
now, while mario dk is doing revamps,etc.
i will work in:
Master and Crazy Hand Project over zelda shiek(need animators!!)
NSMBWII/SMG2 giant bowser PSA Unreleased
Donkey Kong Country Returns Donkey Kong PSA Unreleased
and
Fire Sonic(smbz) PSA Unreleased
 

why do you need animators? cant u use original animations????


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: Anivernage on May 22, 2011, 04:04:20 PM
i have all attacks animations but i need :
all items animations,sleeps,ladders,swims,dmg,jumps,landings.


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: BlueBrain on May 22, 2011, 04:08:24 PM
oh yeah thats true, master hand doesnt flinch...


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: Anivernage on May 22, 2011, 04:27:21 PM
and the worst part is do that for master hand(zelda) and crazy hand(shiek)


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: SmashClash on May 22, 2011, 04:30:15 PM
and the worst part is do that for master hand(zelda) and crazy hand(shiek)
DKCR PSA! :D


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: Anivernage on May 22, 2011, 04:34:54 PM
DKCR PSA! :D
yeah, i should start this until i get animators for each hand another long, long wait,
sadly its very difficult make all of them and find animators :srs:


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: SmashClash on May 22, 2011, 04:36:30 PM
yeah, i should start this until i get animators for each hand another long, long wait,
sadly its very difficult make all of them and find animators :srs:
Yeah, do it.
Do you need the coding for KongRoll?


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: Anivernage on May 22, 2011, 04:40:26 PM
Yeah, do it.
Do you need the coding for KongRoll?
yeah,


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: SmashClash on May 22, 2011, 04:44:14 PM
yeah,
Ok, I'll PM you.


Title: Re: DragonBrawl: preview of Vegeta´s N-B/Side-B post #546
Post by: DoctorFlux(Mariodk) on May 22, 2011, 10:25:28 PM
wanna see some really awesome?
he can use S.G.K.A
he is a Young Warroir
he is awesome
ths is the hero of Justice
he can Transform  to SSJ3 at a Young age
this is:
Gotenks(thanks to KTH for vertex)(http://i52.tinypic.com/2hfjbkm.jpg)S.G.K.A=Super Ghost Kamikaze Attack


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: lithium on May 22, 2011, 10:50:21 PM
it looks relly good
cant wait to use him =)


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 23, 2011, 08:57:24 AM
here is what you have Voted for:
planet.B = Planet Burst = Kid Buu
Super.G.K.A=Super ghost Kamikaze Attack= Gotenks
G.Gun= Galick Gun= Vegeta

now is N-B of Vegeta almost done just need one fix then it is done with animations/PSA(sure needs a revamp of Animations then the vertex come out so it looks better just for the vertex)
for some reason Vegeta(wolf) Can Turn around while do it the Attack and i don know how to fix it
and i used same codes as for Goku but it was not working  like as Goku´s N-B
(i wish that bug was on my SMBZ mario´s FS  and not here but nooo it has to be ####ed up with me)
also for some reasons wolf got close eyes
Previews:
N-B(ground) Load:
(http://s3.postimage.org/jlpa08f02/RSBE01_49.png)
N-B (ground) Fire:
(http://s3.postimage.org/qox8qx9f6/RSBE01_50.png)
N-B(Air) Load:
(http://s3.postimage.org/5f9o3m5mk/RSBE01_51.png)
N-B(air) Fire:
(http://s3.postimage.org/8yvp4hxbw/RSBE01_52.png)


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: KTH on May 23, 2011, 10:24:02 AM
Maybe better if the Ganon Garric air was on down.. You see?


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 23, 2011, 10:48:45 AM
it is just that Turn Problem i got with N-B right now else anything work as i wanted but the attack
like after you Fired the attack to left you can Press Right and wolf turn Rigth with the attack


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Carnage on May 23, 2011, 11:19:13 AM
i hope gotenks turns out fine xD since vegeta will look awnsome xD also maybe  vegeta galik gun has less damage range than gokus kameha since kameha travels long distances and we never actually saw vegeta trow galik gun at mutch range


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 23, 2011, 11:22:00 AM
right now they both have same dmg/knockback/range
since i just want the attack to work

i dont think the range shoulder be edited anyway since it is already short for a attack like that but if it getting more range it will be too powerfull for Brawl

EDIT: i think anyway i will add the both FSes ;D
FinalFlash in Air
Big bang attack on Ground (i maybe soon got GFX for that ;D DS22 made it but this was nt meant for Vegeta more for Naruto anyway Big bang attack or rasengan they both is two Blue balls)

i just needing a really good GFX for FinalFlash(not the beam) but before he fire the beam he got that Yellow at his Hands that is what i needing  


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: SmashClash on May 23, 2011, 03:22:35 PM
right now they both have same dmg/knockback/range
since i just want the attack to work

i dont think the range shoulder be edited anyway since it is already short for a attack like that but if it getting more range it will be too powerfull for Brawl

EDIT: i think anyway i will add the both FSes ;D
FinalFlash in Air
Big bang attack on Ground (i maybe soon got GFX for that ;D DS22 made it but this was nt meant for Vegeta more for Naruto anyway Big bang attack or rasengan they both is two Blue balls)

i just needing a really good GFX for FinalFlash(not the beam) but before he fire the beam he got that Yellow at his Hands that is what i needing  
Ask DivineOverlord to recolor a small scaled Rasengan(ds22's) to yellow.


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Anivernage on May 23, 2011, 05:12:23 PM
use the gfx of scope bullet and the ssj aura i add in the psa. to look like this
http://www.youtube.com/watch?v=zangV_GMrAI
4:15


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: ALEX_DX_67 on May 24, 2011, 04:22:42 AM
Final flash is cool :D


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: ALEX_DX_67 on May 24, 2011, 04:24:03 AM
when it is finished ?


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: BlueBrain on May 24, 2011, 04:41:53 AM
lol, only 2 posts, and it are double posts...

how's progress going?


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: ALEX_DX_67 on May 24, 2011, 04:58:29 AM
im a newcomer :D


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 24, 2011, 05:23:06 AM
i am not sure i am still fixing N-B with that turn while Fired the attack


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: BlueBrain on May 24, 2011, 05:27:05 AM
try looking at the animation flags... it may have sumthing to do with that...
dont rly knw, just  my 2 cents ^^


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 24, 2011, 05:28:55 AM
i tried that with set Move on animation flag that dont worked (also on that N-B air
it was still falling after the beam was Fired so i had to use some other PSA codes)
i used 100% same as on Goku


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 25, 2011, 09:44:10 AM
FinalFlash on Vegeta is soon done ;D
then big bang attack
so is FSes done
and i will work on Down-B then Side-B(the animations still needs alot of work for Side-B)


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: ALEX_DX_67 on May 25, 2011, 02:31:27 PM
Can you make a PSA Gogeta ssj ??

for captain falcon


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: SmashClash on May 25, 2011, 02:52:36 PM
I would vertex Gotenks myself since the one in the vault is not to my liking,(The belt is too fat, the hair is a bit out of order, the cheeks are too fat, the FS eyes are correct) BUT since there's a DAE to MDL0 program coming I won't atm.


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Dot on May 25, 2011, 09:54:11 PM
if i do recolours for the project,will you add me to the team?


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 25, 2011, 10:40:21 PM
Can you make a PSA Gogeta ssj ??

for captain falcon
this is no request thread
I would vertex Gotenks myself since the one in the vault is not to my liking,(The belt is too fat, the hair is a bit out of order, the cheeks are too fat, the FS eyes are correct) BUT since there's a DAE to MDL0 program coming I won't atm.
it just too bad i can´t get a Ripped model ;( and that one i found i still dont know how to get in 3ds max

if i do recolours for the project,will you add me to the team?

ofc i will add you ;D


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Dot on May 26, 2011, 06:25:08 AM
so,will you like me to make recolours for gotenks


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 26, 2011, 11:30:40 AM
not really needed yet
snce the moveset will be based on any transforms of Gotenks ;D

ok here is the lastest Hack made for this Project:
http://www.youtube.com/watch?v=NFPE9ji3zy8


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: ALEX_DX_67 on May 26, 2011, 01:15:31 PM
can you give me your gotenks CSPs please:D


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 26, 2011, 01:17:38 PM
http://www.mediafire.com/?g8955p6nncl4ywz
here
anything for replace Lucas to Gotenks in the menu
CSP/BP/CCS icon/CSS name/CSP name


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: ALEX_DX_67 on May 26, 2011, 01:39:55 PM
thanks my friend:D


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 26, 2011, 04:36:06 PM
I can do csp's names and recolors as well..so is there something you want me to do..I don't want you to forgery about me


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 26, 2011, 11:48:00 PM
i have already made that for Gotenks ;D


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Carnage on May 27, 2011, 12:58:12 AM
hope gotenks gets a fun psa xD but i understand kid buu and vegeta having priority since they are already started


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 01:50:13 AM
kid buu is only one animation and Vegeta maybe the Vertex is not beeing made :(


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Carnage on May 27, 2011, 01:53:19 AM
kid buu is only one animation and Vegeta maybe the Vertex is not beeing made :(
i saw beyond coments but we have to believe he will make it xD afteral it is beyond  if he cant do it i dont know anyone who can xD


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: BlueBrain on May 27, 2011, 05:48:52 AM
*cough*VILE*cough*

xDDD


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 27, 2011, 06:02:04 AM
i have already made that for Gotenks ;D

Well what can I do    :oshi:


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 06:03:26 AM
make CSP for Vegeta (over Wolf) :D
like them i made for Gotenks


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 27, 2011, 07:27:23 AM


Normal vegeta
(http://i1234.photobucket.com/albums/ff412/slayermarth101/vegetaSCSP.png)

SSJ vegeta
(http://i1234.photobucket.com/albums/ff412/slayermarth101/0stee5r5-1.png)

Scouter vegeta
(http://i1234.photobucket.com/albums/ff412/slayermarth101/vegetaSCSP.png)

and lastly!
PREPARE YOURSELF
THIS CSP IS OFF THE CHART
Why you say?
BECAUSE ITS OVER 9000!!!
(http://i1234.photobucket.com/albums/ff412/slayermarth101/vegetaSCSP2.png)
ROTFL  ;D ;D ;D ;D
Enjoy my epic work
Oh yeah heres a bonus(you didnt need it but it looks familiar)
(http://i1234.photobucket.com/albums/ff412/slayermarth101/Gotenks.png)



Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 07:27:58 AM
lol awesome ;D
but if you dont know it Beyond´´s Vertex over Wolf will be Buu saga vegeta


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 27, 2011, 07:29:49 AM
(http://i1234.photobucket.com/albums/ff412/slayermarth101/vegeta.png)

and look back through the over 9000 csp for the bonus CSP


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 07:31:54 AM
lol i can use this for SSj3 Gotenks Vertex ;D anyway as soon i am done with Shadow over DK. port(with v2 moveset) i work more on Vegeta moveset


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 27, 2011, 07:33:54 AM
ok and is there anymore CSP's you need?

im glad to do since im getting no request


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 07:36:37 AM
yes one more CSS Icon/CSS name/CSP name of Vegeta (buu saga for the Icon) ;D


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 27, 2011, 07:44:31 AM
ok hold on


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 27, 2011, 07:50:41 AM
here they are

(http://i1234.photobucket.com/albums/ff412/slayermarth101/VegetaIcon5.png)  (http://i1234.photobucket.com/albums/ff412/slayermarth101/VegetaIcon4.png)  (http://i1234.photobucket.com/albums/ff412/slayermarth101/VegetaIcon3.png)  (http://i1234.photobucket.com/albums/ff412/slayermarth101/VegetaIcon2.png)  (http://i1234.photobucket.com/albums/ff412/slayermarth101/VegetaIcon1.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/VegetaName.png)

Name came out wrong but thats best i can do on the name :(

So what all is there left to do on the wolf moveset for vegeta??


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 07:57:24 AM
nope they still needin abit more work on FS
Fixed N-B
and Down-B/Side-B


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 27, 2011, 08:02:40 AM
Can me and my brother help with the final smash


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 08:15:01 AM
Animations is made for it already so just PSA ;D


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Puraidou on May 27, 2011, 08:15:56 AM
Totally off-topic but i found something funny xD
Topic: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574  (Read 6666 times)

Going a bit >D are we?


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 27, 2011, 08:19:26 AM
Animations is made for it already so just PSA ;D

Ok..pm me the files and include a read me so i know what to to


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 08:23:45 AM
not yet ;D
i have to edit the title of the thread soon ;D


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 27, 2011, 08:25:15 AM
ok..just pm me the files when you're ready


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 27, 2011, 08:53:45 AM
off topic but i thought you might like these


(http://www.freewebs.com/ssj5vegeta/gotenks_ssj6%5B1%5D.gif) (this one is MINE)

(http://www.freewebs.com/ssj5vegeta/GokuSSJ4%5B1%5D.gif)

(http://www.freewebs.com/ssj5vegeta/vegontaks%5B1%5D.gif)

(http://www.freewebs.com/ssj5vegeta/gotenks_ssj%5B1%5D.gif)


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: OmegaMalkior on May 27, 2011, 09:14:28 AM
off topic but i thought you might like these


([url]http://www.freewebs.com/ssj5vegeta/gotenks_ssj6%5B1%5D.gif[/url]) (this one is MINE)
What the hell happened at the end?? Did he die and became an angel because he was to overpowered or did he just grow wings because of his power?


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 27, 2011, 09:25:03 AM
To much power for a too little body


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Carnage on May 27, 2011, 09:35:51 AM
if ssj3 gotenks entry would be him growing the hair it would be epic xD


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 09:39:12 AM
the Entry will be Goten(normal)/Trunks(normal) do the Fusion dance
they can fuse as Normal and become SSj3 :D
but i needing three things to make that possible
1. trunks Vertex(over Lucas)
2. Goten Vertex(still over Lucas)
3. the .dae importer so i can merge these two model to one since entry only can use one model and make a new boneset


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Carnage on May 27, 2011, 09:47:58 AM
the Entry will be Goten(normal)/Trunks(normal) do the Fusion dance
they can fuse as Normal and become SSj3 :D
but i needing three things to make that possible
1. trunks Vertex(over Lucas)
2. Goten Vertex(still over Lucas)
3. the .dae importer so i can merge these two model to one since entry only can use one model and make a new boneset

why not doing it like gameand watch entry when he enters it looks like they are many is that gfx? maybe doing that with gfx only?


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 09:49:23 AM
thats boring i think many will agree with me Gotenks should entry with Fusion dance
and if the Entry animations is too long just hope someone dont do what Buu did in this Video  :af2: :
http://www.youtube.com/watch?v=EDMruHxcSZQ


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Carnage on May 27, 2011, 09:53:51 AM
thats boring i think many will agree with me Gotenks should entry with Fusion dance
i though you could do fusion dance on the background like GW imajes and maybe make the gotenks appear when the fusion ended but i guess that may no be possible


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Dot on May 27, 2011, 02:25:05 PM
i made this csp for buu saga vegeta, hows it?
http://imageshack.us/photo/my-images/541/menselchrfaceb341.png



also, ill make recolours for vegeta once the vertex comes out


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 02:26:26 PM
awesoe and also make SSJ Vegeta(SSJ4 will for sure be made one of them who made SSj4 goku will also make SSJ4 vegeta i forgot who will)


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Dot on May 27, 2011, 02:30:33 PM
same pose or different


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 02:35:05 PM
no i was talking about Vertex/texture


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Dot on May 27, 2011, 02:39:43 PM
okay


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: SmashClash on May 27, 2011, 03:02:21 PM
awesoe and also make SSJ Vegeta(SSJ4 will for sure be made one of them who made SSj4 goku will also make SSJ4 vegeta i forgot who will)
I was gonna make SSJ4 Vegeta.


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 03:03:24 PM
awesome ;D
i have not made any prograss on Vegeta since last time you have heard i sad something
i am still working on next shadow port but then i will work abit on Vegeta and Kid buu


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: SmashClash on May 27, 2011, 03:06:00 PM
it just too bad i can´t get a Ripped model ;( and that one i found i still dont know how to get in 3ds max
Remember using the DAE to MDL0 program you can convert any format from Rigging the model.


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 03:09:00 PM
maybe it is not my own project Thread but it is still abit progress:
(http://s1.postimage.org/ye7okeuk5/RSBE01_4.png)
Sdo0m´s V2 Shadow ported to DK but i had to changes the GFX of that attack on N-B
and after he is done i working again here


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: KTH on May 27, 2011, 04:05:44 PM
Too litle screen.


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 04:21:40 PM
next version of ShadowKong is out and that means i can work abit more on vegeta/kid buu(i am close to but Gotenks on request thread ;D while i am doing these too)


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: SmashClash on May 27, 2011, 07:50:49 PM
that means i can work abit more on vegeta/kid buu(i am close to but Gotenks on request thread ;D while i am doing these too)
;D


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Anivernage on May 27, 2011, 08:00:11 PM
someone knows whats the distance limit range of lucas pk thunder??


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: SmashClash on May 27, 2011, 08:07:57 PM
someone knows whats the distance limit range of lucas pk thunder??

I'm almost positive you can hex the values in Tabuu or OpenSA for it to be infiniteand then in PSA: until it hits something.
You can make Mario's fireballs last forever by hexing...

-----
Also: Can we have previews? Or can you PM me a preview download? :)
Also, it's summer vacation(started today for me), so we can start DKCR PSA Project. :)


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Anivernage on May 27, 2011, 09:28:19 PM
I'm almost positive you can hex the values in Tabuu or OpenSA for it to be infiniteand then in PSA: until it hits something.
You can make Mario's fireballs last forever by hexing...

-----
Also: Can we have previews? Or can you PM me a preview download? :)
Also, it's summer vacation(started today for me), so we can start DKCR PSA Project. :)
preview of vegeta or gotenks?


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: SmashClash on May 27, 2011, 09:59:11 PM
preview of vegeta or gotenks?
Vegeta.


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 27, 2011, 11:18:05 PM
i can upload a Preview then i am done with Down-B/FS/N-B
Side-B need hex work so the shoots come out from ThrowN Bone


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: slayermarth101 on May 28, 2011, 07:48:41 AM
so is there gonna be a ssj 4 vegeta??


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 28, 2011, 07:53:20 AM
maybe but first let the vertex come for normal form

EDIT: i am going back to work on Vegeta moveset again now that the Shadow over DK port(with v2 moveset) is done


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Carnage on May 28, 2011, 09:26:53 AM
i hope beyond releases vegeta soon so we can have a psa for him xD


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 28, 2011, 09:35:32 AM
i hope he release it too and not dont release
this only why i working abit slow on this moveset since we dont know for sure Vegeta Vertex will be made


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Dot on May 28, 2011, 02:38:40 PM
why dont you work on kid buu or other moveset while we get confirmed if vegeta vertex comes out or not


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: DoctorFlux(Mariodk) on May 28, 2011, 03:05:47 PM
anyway no vertex or Vertex Wolf needs a Moveset and i think if a moveset for Vegeta come before Vertex it will help alot with try to get a Vegeta over Wolf


Title: Re: DragonBrawl: preview of a Vertex of one who can use S.G.K.A #574
Post by: Carnage on May 28, 2011, 03:18:01 PM
anyway no vertex or Vertex Wolf needs a Moveset and i think if a moveset for Vegeta come before Vertex it will help alot with try to get a Vegeta over Wolf
that makes sence xD since people will try to make vegeta even if beyond doesnt release his vegeta xD also wolf shooting big bang and final flash should be fun enough


Title: Re: DragonBrawl: Vegeta over wolf("B" attcks and FS) is the next moveset
Post by: DoctorFlux(Mariodk) on May 28, 2011, 03:46:04 PM
i am still not sure then i am done with Vegeta but he will be done and after "B" attacks/FS is done i will not work more on him a other can take care of Vegeta "A" attacks/throws/mics stuff
also needing to get Wolf faster running and etc. about same speed as Cp. falcon
(it has to be good "A" attacks not overpowered or something like Rapid Ki blast on "A" attacks)


Title: Re: DragonBrawl: Vegeta over wolf("B" attcks and FS) is the next moveset
Post by: xZedkiel on May 28, 2011, 08:50:51 PM
Just increase the speed in the PSA yourself, it's just changing a small number.


Title: Re: DragonBrawl: Vegeta over wolf("B" attcks and FS) is the next moveset
Post by: SmashClash on May 28, 2011, 09:42:34 PM
i am still not sure then i am done with Vegeta but he will be done and after "B" attacks/FS is done i will not work more on him a other can take care of Vegeta "A" attacks/throws/mics stuff
also needing to get Wolf faster running and etc. about same speed as Cp. falcon
(it has to be good "A" attacks not overpowered or something like Rapid Ki blast on "A" attacks)
That's what I did.
What you need to do is change Wolf's Run Initial Velocity to "5" in Attributes.
But once you do that you need to as well increase the RunTurn


Title: Re: DragonBrawl: Vegeta over wolf("B" attcks and FS) is the next moveset
Post by: DoctorFlux(Mariodk) on May 29, 2011, 12:50:19 AM
ok thanks (maybe that can help Shadowkong´s speed too) ;D
anyway i got a idea for Vegeta´s Down-B
i just take the Shadowkong v2(V2 moveset)´s Down-B :D i think that can work on Vegeta too


Title: Re: DragonBrawl: Vegeta over wolf("B" attcks and FS) is the next moveset
Post by: DoctorFlux(Mariodk) on May 29, 2011, 03:28:16 AM
preview of FinalFlash (FS in air):
(http://s4.postimage.org/lx9aqxcn2/RSBE01_8.png)

Bigbangattack is also almost done and soon will be tested ingame
then i just needing fixing N-B so he can´t Turn while fire the attack,
Fixing Side-B, make Down-B, and edit abit more on up-B
so is Beta version also almost done(maybe i revamp afew more animations before i upload it)


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: SiLeNtDo0m on May 29, 2011, 03:39:13 AM
That looks freakin badass!


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: DoctorFlux(Mariodk) on May 29, 2011, 03:41:55 AM
the attack is not overpowered :D
there is alot of time for avoid it before it is fired
it dont go cross the whole stage(used Lucario´s FS GFX) since it go abit downwards
and it does around 50-60% dmg
but right now is it over a GFX there is used Alot by Wolf so i move it again  :af2: (used mainly on "A" attacks)
i will make the "B" attacks first then i leave the moveset to a other if someone want ;D to make "A" attacks/throws/mics stuff

since some ppl dont know how to make "B" attacks but only know to make "A" attacks
(i am best at make "B" attacks but noob at "A" attacks :D)

so as soon the moveset is done with "B" attacks/FS you can use this moveset as Base for Vegeta just as long you dont make it overpowered and fit for Brawl and add me, Anivernage, Diedhammer98 and BigBadBooya to colab. or i just send me the updates for Vegeta moveset and i update the moveset in BV and add you on Credit (or colab. if you have done much)(as soon it is uploaded ofc ;D)


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: Carnage on May 29, 2011, 05:22:18 AM
Fianal flash is looking good cant wait to try the psa even if it takes longer to get the vertex also it is possible to disable normals in the face of wolf since there is a loyd irwin hack over wolf and the face looks awnsome xD


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: DoctorFlux(Mariodk) on May 29, 2011, 05:32:44 AM
yeah FS in Air come good out and i think i am soon ready to show FS on gound ;D
FS on Ground will work like as Sdo0m´s Shadow V2 chaos spear

then it hit it remove the GFX/hitboxes and also i have to find a good GFX for explosion then it hits (the attack will do 50% dmg)


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: Mastaklo on May 29, 2011, 06:51:48 AM
preview of my next Dragonball Character
(http://img860.imageshack.us/img860/2505/cellg.png) (http://imageshack.us/photo/my-images/860/cellg.png/)



Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: DoctorFlux(Mariodk) on May 29, 2011, 06:52:21 AM
AWESOME! who is he over?
anyway who want to do it moveset for him (i am busy with afew saiyans)
EDIT: he told me it over Samus  :af2:


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: SmashClash on May 29, 2011, 09:09:01 AM
Hey, MarioDK you got what I told Anivernage, right?


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: DoctorFlux(Mariodk) on May 29, 2011, 09:11:29 AM
i dont think so


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: SmashClash on May 29, 2011, 09:12:15 AM
i dont think so
Ok, here:
Ok, you need to make Big Bang attack teal(the color of the current B-Down). It also, the Kai Blasts need to be much faster and farther distance.

Also, change the dodge to be fast so you can spam your dodge. It'll be like teleporting. Also, when you dodge in the air make it so you are able to make where you want to dodge to like pressing Dodge Button+Up at the same time you'll teleport up. Things like that. Also, the Up-B needs to have infinite flight movement until you let go up Up-B. It needs to feel smooth, too. And allow it to be able to move in all directions. Neutral, North, South, East, West, South West, South East, North East, North West.

Also, make all the animations smoother.

------------------
Oh, also for the Galick Gun move: When it collides with anything it need to have a rainbow effect at the end, so when it collides with another Kamehameha or Galick Gun it will have that rainbow collison.
Also, make it so you have to keep pressing B to go through the other Galick Gun.

Another thing, make the Final Smash hitbox a lot smaller it's way too big.

Also, if he holds his Down Smash allllll the way there is a weird animation.

I think one more thing: Side Smash needs to be recolored as yellow.


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: DoctorFlux(Mariodk) on May 29, 2011, 09:19:13 AM
that wtih FS i done;D Big bang attack GFX needed to be Lucario´s aura GFX (for save filesize) but anyway it looks good i set it to loop really fast
and that Dodging sounds like melee dodges for me without go in helpless mode

up-B i will try to make it as Lucario´s (also needing a other GFX on up-B for save filesize)
if i can´t do it that i will make up-B longer and do it so it does 0 dmg and dont go in helpless mode


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: SmashClash on May 29, 2011, 09:22:50 AM
that wtih FS i done;D Big bang attack GFX needed to be Lucario´s aura GFX (for save filesize) but anyway it looks good i set it to loop really fast
and that Dodging sounds like melee dodges for me without go in helpless mode

up-B i will try to make it as Lucario´s (also needing a other GFX on up-B for save filesize)
if i can´t do it that i will make up-B longer and do it so it does 0 dmg and dont go in helpless mode
Lucario's Aura GFX has too much detail it only need to be the current B-Down GFX.

Ok, so make the current B-Down's GFX for the Big Bang Attack. Make the Aura GFX for the Super Explosive Wave move(B-Down)


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: DoctorFlux(Mariodk) on May 29, 2011, 09:38:12 AM
i see what i can do then i am done with FS too bad i can´t do much wtih GFX so it is not too high Filesize
btw Bigbang attack is mostly blue not so much yellow


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: SmashClash on May 29, 2011, 09:39:45 AM
i see what i can do then i am done with FS too bad i can´t do much wtih GFX so it is not too high Filesize
btw Bigbang attack is mostly blue not so much yellow
Yeah, I it has teal/sea green edges with a white center. That's what the B-Down's GFX looks like.


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: KTH on May 29, 2011, 09:44:02 AM
AWESOME! who is he over?
anyway who want to do it moveset for him (i am busy with afew saiyans)
EDIT: he told me it over Samus  :af2:

Samus lol

Look the hand and legs.


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: Anivernage on May 29, 2011, 09:48:12 AM
Hey, MarioDK you got what I told Anivernage, right?
sorry, i havent sent him, i was busy because im testing a bowser animation edits *facepalm*
 


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: DoctorFlux(Mariodk) on May 29, 2011, 10:02:00 AM
ok all i needing now is a explosion GFX ID so it looks good the big bang attack hits
then its time for make Down-B or up-B


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: Anivernage on May 29, 2011, 10:08:44 AM
ok all i needing now is a explosion GFX ID so it looks good the big bang attack hits
then its time for make Down-B or up-B
graphic 18, 12, 19, 2a, 3a, 41, 4d, 64...


Title: Re: DragonBrawl: Preview of Vegeta´s FS(Air) post #659 page 44
Post by: DoctorFlux(Mariodk) on May 29, 2011, 10:11:14 AM
Big bang attack for now is lucario´s aura GFX ID: 30/11(for the white in middel)
until i found out a low fize GFX or is done with "B" attacks

N-B GFX/Finalflash GFX use really much filesize

preview of Big bang attack(FS on Ground):
Start:
(http://s3.postimage.org/ffk6utwec/RSBE01_2.png)
Fired:
(http://s3.postimage.org/mis3xzebo/RSBE01_4.png)
hitted someone/End
(http://s3.postimage.org/q2e3bbtj8/RSBE01_5.png)

GFX will be changed if i got Filesize for it after the attacks is done
but the attack feel like a real projectile


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: diedhammer98 on May 29, 2011, 12:02:55 PM
How much filesize that GFX takes?


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: DoctorFlux(Mariodk) on May 29, 2011, 12:04:38 PM
that Big bang GFX is just Lucario´´s Aura GFX ID
it is not inside Fitwolf.pac ;D
but i will maybe edit it soon after all "B" attacks working right


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: diedhammer98 on May 29, 2011, 12:07:04 PM
Vegeta over wolf?


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: Carnage on May 29, 2011, 12:14:47 PM
big bang looks awnsome how about on impacct you used the explosion boxes graphiks? the ones that blow when you damage them.
also does big bang stop time? or is it really fast? because if doesnt stop time or isnt fast it will be to much easy to dodje


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: DoctorFlux(Mariodk) on May 29, 2011, 12:16:41 PM
big bang looks awnsome how about on impacct you used the explosion boxes graphiks? the ones that blow when you damage them.
also does big bang stop time? or is it really fast? because if doesnt stop time or isnt fast it will be to much easy to dodje
big band is middel speed i will say but if you got hit there is a big chance you die
also big band attack can only hit one person :( if not they stay really close


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: diedhammer98 on May 29, 2011, 12:32:08 PM
How many damage?


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: DoctorFlux(Mariodk) on May 29, 2011, 12:37:52 PM
50% dmg


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: Herculeswill22 on May 29, 2011, 12:45:39 PM
Just remembered something I keep forgetting to ask. In the next version (final?) of Goku, whenever you get to it, can you make Neutral B Kamehameha not spammable in the air? The hitbox is so big, that my loser friends just jump up and down spamming it and you can't do anything about it.  :srs:


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: DoctorFlux(Mariodk) on May 29, 2011, 12:48:42 PM
i can try but the lastest updates is them you got in BV for Goku


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: Herculeswill22 on May 29, 2011, 12:49:44 PM
K thx, just something I had to get off my chest.


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: SmashClash on May 29, 2011, 01:03:31 PM
[url]http://www.youtube.com/watch?v=yFzx15pCcMc&feature=player_embedded#at=237[/url]

@ 3:52- Make the darkness effect him charging up. Ex: Hold A: Charge up yellow(or any other color of the wind graphic), if you hold it every 2 seconds you gain 1% health. If you hold it for 8 seconds
then it becomes blue wind aura(Max Power Mode) once in Max Power Mode you'll have stronger defense, you'll be a little faster, and you'll be
able to shoot more Kai blasts at a time. Your punches will also be slightly stronger.
@ 0:02- Make that possible his SideSmash(Since it's close range)


Remember this, k?


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: DoctorFlux(Mariodk) on May 29, 2011, 02:40:56 PM
ok i am soon done with Down-B ;D


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: Dot on May 29, 2011, 03:05:49 PM
is vegetas down b going to use the same graphic as shadowv2 down b?


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: DoctorFlux(Mariodk) on May 29, 2011, 03:07:03 PM
no


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: Dot on May 29, 2011, 03:44:39 PM
then what will it be?


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: Carnage on May 29, 2011, 03:54:54 PM
i hope it has an yellow colour
and will it be continuom(like fox falco or wolf shield) or just momentanium?


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: DoctorFlux(Mariodk) on May 29, 2011, 03:56:53 PM
it got a yellow colour and yes i try to get it as wolf shied but at same time abit like Shadowkong´s Down-B


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: diedhammer98 on May 29, 2011, 04:12:46 PM
You need help for GFX recolors?
(For later)


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: DoctorFlux(Mariodk) on May 29, 2011, 04:13:53 PM
GFX is already recoloured but i needing help with get Wolf´s N-B shoots to spawn at ThrowN Bone for Side-B as soon Animations is done for Side-B'

preview of abit unFinished up-B:
(http://s3.postimage.org/8fnxyngvf/RSBE01_6.png)
needs abit more Animation work and GFX so it looks like this(can´t use a GFX inside the Fitwolf):
(http://www.mcleodgaming.com/ssf2sprites/characters/Vegeta/vegeta_upB2.gif)


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: diedhammer98 on May 29, 2011, 04:27:03 PM
ok.


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: Dot on May 29, 2011, 04:36:31 PM
thats awesome


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: Herculeswill22 on May 29, 2011, 04:37:52 PM
Any chance of the release being sometime tomorrow?

Edit: While we wait for a proper Vegeta vertex, why doesn't someone port the Vegeta over C. Falcon to Wolf? Sure it's not the greatest but it's better than Wolf with Galick gun.


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: KTH on May 29, 2011, 04:57:56 PM
GFX is already recoloured but i needing help with get Wolf´s N-B shoots to spawn at ThrowN Bone for Side-B as soon Animations is done for Side-B'

preview of abit unFinished up-B:
([url]http://s3.postimage.org/8fnxyngvf/RSBE01_6.png[/url])
needs abit more Animation work and GFX so it looks like this(can´t use a GFX inside the Fitwolf):
([url]http://www.mcleodgaming.com/ssf2sprites/characters/Vegeta/vegeta_upB2.gif[/url])


Look like more Chakra's Naruto lol

Put a fire and do a GFX blue.


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: Royal_Blade on May 29, 2011, 06:53:57 PM
Why not make it like Diddy's Up B?

Charge (Ki Charge Animation) > Rising Dash (Like what you have + what KTH said. And have it be able to curve.) Charging increases the distance of the dash.


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: SmashClash on May 29, 2011, 06:57:20 PM
GFX is already recoloured but i needing help with get Wolf´s N-B shoots to spawn at ThrowN Bone for Side-B as soon Animations is done for Side-B'

preview of abit unFinished up-B:
([url]http://s3.postimage.org/8fnxyngvf/RSBE01_6.png[/url])
needs abit more Animation work and GFX so it looks like this(can´t use a GFX inside the Fitwolf):
([url]http://www.mcleodgaming.com/ssf2sprites/characters/Vegeta/vegeta_upB2.gif[/url])

For that use this GFX, make it larger, recolor it to your desired color, and flip it upside down.
Like this?
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/Gokario/al_110425_20141binout.jpg?t=1306168846[/url])
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/Gokario/al_110425_1915binout.jpg?t=1306169418[/url])
Is that effect amazing!

Or what if I can make Gokario do 3 different Spirit Bombs, small (similar like the one used on Vegeta), large (like the one used on Freeza), and super (like the one used on Kid Buu)

If I can then could Gokario be included in Dragon Brawl?  :happy:

.................................................
 :kdance: :kdance: :kdance: :kdance: :kdance: :kdance:
The Small Spirit Bomb!
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/Gokario/al_110402_1445binout.jpg?t=1306169121[/url])
The large Spirit Bomb!
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/Gokario/al_110513_1652binout.jpg?t=1306169179[/url])
And Super Spirit Bomb!
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/Gokario/al_110514_1326binout.jpg?t=1306169206[/url])
In the Super Spirit Bomb he shoots aura into it to make it go BOOM!!!
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/Gokario/al_110514_1445binout.jpg?t=1306169561[/url])
:kdance: :kdance: :kdance: :kdance: :kdance: :kdance:



Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: Anivernage on May 29, 2011, 07:43:27 PM
i have that gfx in the psa files i sent to mariodk only need a recolor :)


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: xZedkiel on May 29, 2011, 11:37:20 PM
Or use Fox's Fire and recolor it like SDo0m did for Super Burst Sonic, well for the previews of Super Burst Sonic.


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: Velen on May 30, 2011, 12:15:09 AM
Show me the Galick Gun!


Title: Re: DragonBrawl: NEW! Previews of Vegeta´s FS(Gound) post #677 (Big bang attack)
Post by: DoctorFlux(Mariodk) on May 30, 2011, 06:18:39 AM
Vegeta almost done but i needing Side-B animations(please someone make it i can´t get it to look good) and get Wolf´s Blaster Shot to come out from ThrowN bone so i can easy get it to look like the Ki blasts come out from hands
and for up-B i am not 100% done yet

but i have fixed N-B with that Turn problem
Finalsmashes is done
Down-B is also done and can refle things


Title: Re: DragonBrawl: Vegeta almost done(only needing up-B/Side-B animations)
Post by: DoctorFlux(Mariodk) on May 30, 2011, 07:25:06 AM
ok i anyway uploaded the Video here is previews;
http://www.youtube.com/watch?v=4XDZOETpChc
some attacks is not Done like up-B/Down-B but almost


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: slayermarth101 on May 30, 2011, 09:01:58 AM
You could release that as a beta


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 09:04:46 AM
not yet the Side-B has to be done
and up-B still needs more PSA work/Animation¨
Down-B is too overpowered right now and needs abit more fixes/edits


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: slayermarth101 on May 30, 2011, 09:14:51 AM
What do you want got the side be


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 09:16:40 AM
rapid Ki blasts (only fire two of them)
but i got afew problems
1. the wolf´s Shots need to spawn at ThrowN Bone ThrowN bone is easy to put at hands right now the shots spawn over Wolf
2. the Animation is really hard to make so i needing someone to make that one(for fit for both air/Ground)


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: slayermarth101 on May 30, 2011, 09:19:17 AM
rapid Ki blasts (only fire two of them)
but i got afew problems
1. the wolf´s Shots need to spawn at ThrowN Bone ThrowN bone is easy to put at hands right now the shots spawn over Wolf
2. the Animation is really hard to make so i needing someone to make that one(for fit for both air/Ground)

if that doesnt work what was your second idea


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 09:20:18 AM
it will work and i dont got a 2nd. idea (wolf´s old Side-B is now unpossible since i have used all bug Free Actions for the "B" attacks)


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: slayermarth101 on May 30, 2011, 09:23:23 AM
it will work and i dont got a 2nd. idea (wolf´s old Side-B is now unpossible since i have used all bug Free Actions for the "B" attacks)

Oh well then idk and i dont know how to change bones and stuff but i can help with the "A" animations :happy: if you havent done them


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 09:25:10 AM
not needed i mainly needing that Side-B animations
for "A" attacks/throws/mics stuff i will leave the moveset to a other

so you already have to "B" attacks and GFX recoloured and etc. so it just needing normal attacks
and normal attacks is easy to make in PSA but not animations


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: slayermarth101 on May 30, 2011, 09:27:15 AM
Normal attacks are the A attacks right?


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 09:29:42 AM
Normal attacks are the A attacks right?
yes


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: slayermarth101 on May 30, 2011, 09:31:25 AM
Oh well then idk and i dont know how to change bones and stuff but i can help with the "A" animations :happy: if you havent done them

Thats what i was talking about lol


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 09:32:11 AM
ok if you can do the "A" attacks i can PSA them ;D


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: slayermarth101 on May 30, 2011, 09:34:47 AM
Ill get started now


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 09:38:20 AM
awesome


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 30, 2011, 09:41:00 AM
rapid Ki blasts (only fire two of them)
but i got afew problems
1. the wolf´s Shots need to spawn at ThrowN Bone ThrowN bone is easy to put at hands right now the shots spawn over Wolf
2. the Animation is really hard to make so i needing someone to make that one(for fit for both air/Ground)
I'll try to make his animation.
Also, remember to make the Kai Blasts faster and make the dodging(teleporting really fast).


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 09:43:34 AM
i dont think i can make Ki blast faster beside if shoting two at same time it is anyway high dmg ;D
and i think i try to Finish Goku after Vegeta Beta version is done  :af2:
i also had to remove many GFX from Fitwolf.pac for save filesize :(  but anyway i dont think they is needed more GFX (maybe a low Filesized Blue/white ball for bigbang attack)


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: slayermarth101 on May 30, 2011, 09:50:21 AM
i finished the tilts


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 09:52:56 AM
anyway what is your´s ideas for "A" attacks?


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: slayermarth101 on May 30, 2011, 09:57:23 AM
With vegetas personality i want to have a mostly punches and kicks although vegeta is known for his blast because his fighting stlye is shooting blast at people but i want to have mostly fighting moves for his Attacks..but what should i make his airs? still lost..For the down air should it be one kick down or a few kicks?


EDIT

just have to do 3 more attacks


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: 水晶空 on May 30, 2011, 10:35:28 AM
I'm in support for the Vegeta PSA, but don't you think that you started a bit... early?

With the problems that BY is having with Vegeta, he might not even release him.

And the other thing too, if BY releases Vegeta, he might have disabled or renamed bones. Wouldn't that mean you guys would have to refine some animations?

Although, I wouldn't worry about the 2nd possibility; BY usually makes hacks Wi-Fi safe.
(meaning no disabled/renamed bones)


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 10:39:36 AM
then i will make a Texture for Wolf ;D or maybe port the vertex from Cp. falcon to Wolf and fix animations for that vertex


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Carnage on May 30, 2011, 10:58:34 AM
i tough the FS need a bit more knock back same knockback on the last hit like the lucario attack  also since goku was in kioken we really didnt see the damage of the attacks very well since is damage was always increasing

ps maybe you could do the kaikon gfx for a ssj vegeta texture so i can glow yellow while attacking and it didnt need to increase damages


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 11:04:43 AM
i will boost knockback abit on FSes and for GFX i can try


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 30, 2011, 11:05:53 AM
i dont think i can make Ki blast faster beside if shoting two at same time it is anyway high dmg ;D
and i think i try to Finish Goku after Vegeta Beta version is done  :af2:
i also had to remove many GFX from Fitwolf.pac for save filesize :(  but anyway i dont think they is needed more GFX (maybe a low Filesized Blue/white ball for bigbang attack)
I'm almost sure you can. :srs:
Can't you increase the speed or time of the subaction?
Or the direction in frames for the GFX.


-----
Also, both Final Smashes need more pizazz.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Mr. LOL on May 30, 2011, 11:41:36 AM
Just so you know if Beyondyou can't finish Vegeta, there was a port of Mastaklo's Cpt.Falcon version of Vegeta over Samus. Just in case Vegeta goes into Beyondyou's "Recycle bin" You can port the moveset over to Samus


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 30, 2011, 11:44:42 AM
Just so you know if Beyondyou can't finish Vegeta, there was a port of Mastaklo's Cpt.Falcon version of Vegeta over Samus. Just in case Vegeta goes into Beyondyou's "Recycle bin" You can port the moveset over to Samus

Why not just port Vegeta from Mastaklo to Wolf if he doesn't make it?
Port a model is less tedious than porting a moveset.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Mr. LOL on May 30, 2011, 12:10:16 PM
Why not just port Vegeta from Mastaklo to Wolf if he doesn't make it?
Port a model is less tedious than porting a moveset.
Ok. I'll try to. ;)


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 12:15:46 PM
that was my plan if Vegeta vertex over wolf is not going to be made but i think it will be made since VILE will try to fix it if beyondyou can´t


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: slayermarth101 on May 30, 2011, 12:18:14 PM
Did you get the "A" attack animations i sent you


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 30, 2011, 12:20:30 PM
that was my plan if Vegeta vertex over wolf is not going to be made but i think it will be made since VILE will try to fix it if beyondyou can´t
Yeah, can't wait.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 12:25:56 PM
atleast we dont have to wait a year for a moveset for Vegeta ;D
like we did on Goku
Did you get the "A" attack animations i sent you
nt yet i think the PM system is abit slow ;D try again send


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Carnage on May 30, 2011, 12:33:55 PM
so after vegeta whos gonna be gotenks or kid buu?


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 12:35:19 PM
Gotenks since i have waited so long for him ;D (even longer time then i waited for Goku)
kid buu will anyway be easy with "B" attacks
but Gotenks i think will be hard(really much with FS i think both find a low sized model of Ghost and PSA)
or i just work on both at same time ;D


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SiLeNtDo0m on May 30, 2011, 12:41:13 PM
You know what would be totally badass as a taunt for Vegeta?

(http://i234.photobucket.com/albums/ee78/PunkOld/th_VegetaDance.gif)

Though it would be really difficult and time consuming to get the animation to look good.  I probably couldn't make it look good without spending a few days on it :-\


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 12:44:16 PM
i dont think i got skill for make that Animation :(
but i already know one of the taunts ;D :
ITS OVER 9000!
that one has to be done and i also know  the gun will be the scouter ;D
i dont care it is Buu saga vegeta that Taunt needed for Vegeta no matter what saga


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 30, 2011, 12:52:54 PM
You know what would be totally badass as a taunt for Vegeta?

([url]http://i234.photobucket.com/albums/ee78/PunkOld/th_VegetaDance.gif[/url])

Though it would be really difficult and time consuming to get the animation to look good.  I probably couldn't make it look good without spending a few days on it :-\

Yes! Someone do it!
Make him invincible/ have strong hard while doing it, since it's really long though.[/maybe]
I just timed it and it's about a 6 second animations and since Brawl runs at 60 fps it'll be 360 frames.(approx.)

How about this: it will give 1 percent damage for who ever touches him during the animation.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 01:14:21 PM
i dont think i can do this Animation :(


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 30, 2011, 01:36:58 PM
i dont think i can do this Animation :(
(http://entertainmentagentblog.com/wp-content/uploads/2010/06/nike-just-do-it2.jpg)


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Anivernage on May 30, 2011, 02:46:04 PM
Gotenks since i have waited so long for him ;D (even longer time then i waited for Goku)
kid buu will anyway be easy with "B" attacks
but Gotenks i think will be hard(really much with FS i think both find a low sized model of Ghost and PSA)
or i just work on both at same time ;D

remember im working on him :af:
also
not needed i mainly needing that Side-B animations
for "A" attacks stuff i will leave the moveset to a other


remember i made to smashes up and side, one by my idea (Up: dirty fireworks) and side requested by smashclash
here are in the pics:
(http://img708.imageshack.us/img708/3199/al110521193binout.jpg)
at the bottom the first 2

and i want to ask people

¿are they good?

or
trust me the Side/Up-Smash was not good
afew of my Friends told me that


i like to people decide... ;D[/color][/size]


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: ALEX_DX_67 on May 30, 2011, 03:02:31 PM
Vegeta looks awesome :D

cool:D


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: ThyLASA on May 30, 2011, 04:56:47 PM
Make dirty fireworks his up throw and for his forward thorw galick cannon


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: KTH on May 30, 2011, 05:16:36 PM
+1 YEAH!!!

Awesome video! Seriously, another awesome PSA! Good job dude!
Change the electric effect to Fire effect. Because normally the real effect of the "Ki" was Fire.

And what they go be f*cked who one to vote "I hate DragonBrawl".


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Jaklub on May 30, 2011, 05:20:54 PM
I don't think using death graphic effects is an exactly good idea. It feels... weird.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Anivernage on May 30, 2011, 05:45:24 PM
+1 YEAH!!!

Awesome video! Seriously, another awesome PSA! Good job dude!
Change the electric effect to Fire effect. Because normally the real effect of the "Ki" was Fire.

And what they go be f*cked who one to vote "I hate DragonBrawl".
yeah, thanks ;D
the way is being made vegeta, will be made gotenks.
i made psa/animations and mariodk revamps it and make new more moves and animations :)


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 30, 2011, 08:32:02 PM
Ideas:
Recovery: http://dragongifs.tripod.com/leapveg.gif

Possible Side-B: http://dragongifs.tripod.com/vegetablast3.gif
 or http://dragongifs.tripod.com/vegetablast5.gif

Gotenks:
Side-B(First Charge out of 3): http://dragongifs.tripod.com/ghostkame.gif
Galactic Donut(3rd Charge for Neutral B): http://dragongifs.tripod.com/galactic_donut.gif

Forward A(Air): http://www.danjco.com/gotenkskickinggif.gif


***To see those images you're going to have to copy and paste the link into your URL Address.


Random: Power Levels: http://www.danjco.com/power.htm


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 09:56:37 PM
Side-B will be Galactic Donut on Gotenks and N-B will be Big tree canon
maybe Down-B can be Ghost ;D and down-taunt will be the idea for down-B ;D
FS will also be ghosts but stronger

and if you look in fist post under spoiler you see my idea for Vegeta

+1 YEAH!!!

Awesome video! Seriously, another awesome PSA! Good job dude!
Change the electric effect to Fire effect. Because normally the real effect of the "Ki" was Fire.

And what they go be f*cked who one to vote "I hate DragonBrawl".
i will change the effect on some attacks to fire ;D


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 30, 2011, 10:01:28 PM
Make Gotenks' FS Super Buu Buu Volleyball.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: slayermarth101 on May 30, 2011, 10:02:29 PM
did you get them this time?


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Anivernage on May 30, 2011, 10:03:02 PM
can´t see the images
Side-B will be Galactic Donut on Gotenks and N-B will be Big tree canon
maybe Down-B can be Ghost ;D
FS will also be ghosts but stronger

and if you look in fist post under spoiler you see my idea for Vegeta

nice, i have some ideas for gotenks
down b air: die die missiles
side and back throw buu buu volleyball
down throw???
final smash:
Super Ghost Balloon which broke down into 14 ghosts.
f-smash vice shout
down smash Daikaiten Kick
whatcha think?


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 10:04:25 PM
i wish it was possible ;( buu buu volleyball but i dont think that attack is possible
we have to get the target inside a yellow ball and thats the problem
did you get them this time?
yes i test them later today
ninjaed 2 tims now


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 30, 2011, 10:05:58 PM
nice, i have some ideas for gotenks
down b air: die die missiles
side and back throw buu buu volleyball
down throw???
final smash:
Super Ghost Balloon which broke down into 14 ghosts.
f-smash vice shout
down smash Daikaiten Kick
whatcha think?
Yeah, that's actually good.
You know how Mr. Game & Watch's throws make the opponent turn into a ball? Do that for Super Buu Buu Volleyball Attack. Also, when they're in the ball form put a yellow glow momentarily attached to them.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 10:08:00 PM
Anivernage do you like the revamps for vegeta now?
i had to remove afew GFX inside the wolf for save filesize :(


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Anivernage on May 30, 2011, 10:09:36 PM
Yeah, that's actually good.
You know how Mr. Game & Watch's throws make the opponent turn into a ball? Do that for Super Buu Buu Volleyball Attack. Also, when they're in the ball form put a yellow glow momentarily attached to them.
theyre specific throws,only in ike, link, mr g &w, toon link, lucario, captain :/
Anivernage do you like the revamps for vegeta now?
i had to remove afew GFX inside the wolf for save filesize :(
ok, and  dont worry, that is needed because filesize :)
do you like gotenks ideas?


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 10:11:34 PM
i like them but lets see what is possible first ;D
ghost is abit possible on Lucas´s up-B GFX/model ;D

Side-B (my/Sdo0m´s idea) i think is possible


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Anivernage on May 30, 2011, 10:15:41 PM
i like them but lets see what is possible first ;D
ghost is abit possible on Lucas´s up-B GFX/model ;D

Side-B (my/Sdo0m´s idea) i think is possible
i have donut model, but the difficult is the ghost.
i asked divineoverlord if he can make a version of his sephirot side b to look like S.G.K.A
but he doesnt respond :\


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 30, 2011, 10:19:13 PM
Tomorrow I'm going to start the legs for Kid Vegeta, then hopefully get to the armor chest.
Then the next I'm going to do the cape and shoulder stuff. Next day=Preview Day for him.
Then I gotta texture.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Anivernage on May 30, 2011, 10:20:11 PM
Tomorrow I'm going to start the legs for Kid Vegeta, then hopefully get to the armor chest.
Then the next I'm going to do the cape and shoulder stuff. Next day=Preview Day for him.
Then I gotta texture.
awesome :af2:


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 30, 2011, 10:21:30 PM
if the head is not much lucas-ish we can revamp the kid goku and Gotenks vertex by use that head as base ;D


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Carnage on May 31, 2011, 02:13:04 AM
if you could put lucas up B on down B and replace the light ball with a SGKA who would blow up on impact would be awnsome xD because lucas up B is easy and fun to control if we could control the ghost that way i would be awnsome


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 31, 2011, 08:20:58 AM
i can try ;D


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: KTH on May 31, 2011, 09:14:57 AM
You know what would be totally badass as a taunt for Vegeta?

([url]http://i234.photobucket.com/albums/ee78/PunkOld/th_VegetaDance.gif[/url])

Though it would be really difficult and time consuming to get the animation to look good.  I probably couldn't make it look good without spending a few days on it :-\


lol

So, you have preview do to a pack for Vegeta?

With colors, CSP...

I've some idea for the recolors :

- Normal outfil (blue, currently Buu story)
- Armor outfil (Not when he appear with Nappa, currently versus Cell ( http://images1.wikia.nocookie.net/__cb20091121173248/dragonball/images/f/f3/Vegeta-02.jpg )
- Full armor with detector : http://data-allocine.blogomaniac.fr/mdata/2/4/9/Z20060530205710440157942/img/vegeta.jpg
- Majin Vegeta (with Black outfil some like DBZ Tenkaichi second color ) : http://www.pollsb.com/photos/o/84940-majin_vegeta.jpg
- Super Vegeta : http://saiyansworld1.free.fr/images/gentils/vegetadbz/vegeta-55.jpg
And change the blue to red, green...

And screw the guy vote 'Hate DragonBrawl" >_>

They're only a b*tch.

The project of MarioDK was awesome and the best.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 31, 2011, 09:23:39 AM
yeah
since we almost got hacks for non popalur animes only JP/afew in US and non in EU know
only one char. in DBZ(adult/kid goku) with no moveset
and Naruto with both moveset+vertex


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: slayermarth101 on May 31, 2011, 09:37:34 AM
lol

So, you have preview do to a pack for Vegeta?

With colors, CSP...

I've some idea for the recolors :

- Normal outfil (blue, currently Buu story)
- Armor outfil (Not when he appear with Nappa, currently versus Cell ( [url]http://images1.wikia.nocookie.net/__cb20091121173248/dragonball/images/f/f3/Vegeta-02.jpg[/url] )
- Full armor with detector : [url]http://data-allocine.blogomaniac.fr/mdata/2/4/9/Z20060530205710440157942/img/vegeta.jpg[/url]
- Majin Vegeta (with Black outfil some like DBZ Tenkaichi second color ) : [url]http://www.pollsb.com/photos/o/84940-majin_vegeta.jpg[/url]
- Super Vegeta : [url]http://saiyansworld1.free.fr/images/gentils/vegetadbz/vegeta-55.jpg[/url]
And change the blue to red, green...

And screw the guy vote 'Hate DragonBrawl" >_>

They're only a b*tch.

The project of MarioDK was awesome and the best.


I can do CSP's for those ;D

(http://i1234.photobucket.com/albums/ff412/slayermarth101/MajiinCSP.png)  i think i have the others already in my CSP thread


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:05:31 AM
btw i got afew bad news :(
i wont be able to work so much on some of my projects until summer holiday i got afew real life thing i have to do so maybe i just upload Vegeta moveset as it is now or later then ppl can work on it (hopefully)
i just do the lastest fixes in PSA then i upload it in vault
side-B is just wolf´s N-b
up-B is unlimited but i wanted it to be like Goku´s so he can´t do it multi times but also dont go in helpless mode
they is still needing afew animations revamps
Down-B needs to be edited alot
and please dont add more GFX or it will be really close to filesize limit or over
FinalSmashes is them there is over 90% done i will say
i am still abit around here ;D in these weeks but i dont think i got much time to work on movesets
lets just say it is a small break (i also think i needed it anyway you guys gt afew good hacks from me)
and i will also update SMBZ mario with better Down-B and maybe afew animations fixes


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 31, 2011, 11:10:10 AM
When does your Summer Vacation start? Mine started on Saturday.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 31, 2011, 11:12:04 AM
mine starts on 3 weeks
i think i will upload Vegeta tomorrow as he is tomorrow (at end of the day) ;D
and SMBZ mario  v1.7 (still no fixed FS but afew other Fixes) will be easy to make
just look on my project thread for it if you like  :af2:


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Anivernage on May 31, 2011, 11:33:27 AM
btw i got afew bad news :(
i wont be able to work so much on some of my projects until summer holiday i got afew real life thing i have to do so maybe i just upload Vegeta moveset as it is now or later then ppl can work on it (hopefully)
i just do the lastest fixes in PSA then i upload it in vault
side-B is just wolf´s N-b
up-B is unlimited but i wanted it to be like Goku´s so he can´t do it multi times but also dont go in helpless mode
they is still needing afew animations revamps
Down-B needs to be edited alot
and please dont add more GFX or it will be really close to filesize limit or over
FinalSmashes is them there is over 90% done i will say
i am still abit around here ;D in these weeks but i dont think i got much time to work on movesets
lets just say it is a small break (i also think i needed it anyway you guys gt afew good hacks from me)
and i will also update SMBZ mario with better Down-B and maybe afew animations fixes
well, good luck in your break ;D
i will help you making the revamped version of vegeta :) .


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 31, 2011, 11:40:24 AM
mine starts on 3 weeks
i think i will upload Vegeta tomorrow as he is tomorrow (at end of the day) ;D
and SMBZ mario  v1.7 (still no fixed FS but afew other Fixes) will be easy to make
just look on my project thread for it if you like  :af2:
Wait don't release a beta, yet because Anivernage can adjust the PSA and I can, too with ideas.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Anivernage on May 31, 2011, 11:49:45 AM
Wait don't release a beta, yet because Anivernage can adjust the PSA and I can, too with ideas.
i think he should release a beta. because people wants to get that in their wii´s ;D
and we started revamping after his release.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 31, 2011, 11:51:33 AM
yeah and then ppl can maybe can help if they want to
it was happen before someone uploaded a really ufinished PSA and it got Finished by the fans of the PSA


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on May 31, 2011, 11:56:17 AM
Ok, then. :)


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Anivernage on May 31, 2011, 12:00:46 PM
nice, also im working on something related to this project  >D


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on May 31, 2011, 12:01:49 PM
awesome ;D
@smashclash

so as you can see it really good to have more help

the more that help the better Moveset it will be ;D


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: Carnage on May 31, 2011, 12:48:36 PM
i hope when you get back we already have a vegeta vertex xD


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: songeflemy on June 01, 2011, 05:19:21 AM
ok i anyway uploaded the Video here is previews;
[url]http://www.youtube.com/watch?v=4XDZOETpChc[/url]
some attacks is not Done like up-B/Down-B but almost


I'm sorry for bringing this old video up again, but what is the Brtsm of this match. I find it really catchy.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on June 01, 2011, 05:51:37 AM
gohan vs. frieza theme
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19007

edit: i am doing the last fixes for Vegeta attack and getting it ready to let someone else work abit more on it the i upload it as Beta v0.1


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on June 01, 2011, 01:18:56 PM
btw i got a idea for Vegeta V0.1 beta?
should i inc. the unfinished attacks or just the fininshed there is:
FinalSmashes
N-B


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on June 01, 2011, 01:20:57 PM
Include the unfinished attacks.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on June 01, 2011, 01:22:10 PM
ok i am going the last testes(for crash safe) then i upload it
i am maybe going to do so he dont go in helpless mode on up-B but can´t do it all time so i think up-B is ready to let someone work on that


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on June 01, 2011, 01:26:55 PM
ok i am going the last testes(for crash safe) then i upload it
i am maybe going to do so he dont go in helpless mode on up-B but can´t do it all time so i think up-B is ready to let someone work on that
Yeah, make Up-B last forever unless you press B then you get out of "Flight mode".
If you get out of flight mode make it so if you hold up in the air you can stay in the air.
You know Peach when she holds up in the air?
Do that for Vegeta except make it infinite if you hold up.
Also, make flight able to be maneuverable in all directions.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on June 01, 2011, 01:29:19 PM
i dont think i can do that with make flight able to be maneuverable in all directions.
 and it will also be overpowered too if last forever it has to fit for Brawl so someone like mario or a pokemon can pwn them from DBZ too ;D
but i just think i just upload with a unlimited up-B :D until i get back i will make it limited again


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on June 01, 2011, 01:41:55 PM
i dont think i can do that with make flight able to be maneuverable in all directions.
 and it will also be overpowered too if last forever it has to fit for Brawl so someone like mario or a pokemon can pwn them from DBZ too ;D
but i just think i just upload with a unlimited up-B :D until i get back i will make it limited again
I think you would be able to code it in north, south, west, east, north east, north west, south east, and south west.
Also, you could make it give the opponent 1% damage each time it hits for each second it's touching them.
Also, make it not give any knockback.
Also, make it so they're able to be hit while in flight mode. Make flight mode at a reasonable speed.

Another thing, you never replied to me about this: If you get out of flight mode make it so if you hold up in the air you can stay in the air.
You know Peach when she holds up in the air?
Do that for Vegeta except make it infinite if you hold up.


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on June 01, 2011, 01:44:29 PM
for Another thing, you never replied to me about this: If you get out of flight mode make it so if you hold up in the air you can stay in the air.
You know Peach when she holds up in the air?
Do that for Vegeta except make it infinite if you hold up:
i dont think i can right now
anyway i am about to upload the moveset and i add you +Anivernage  as colab. i can still be able to help with abit in PSA but not Animations

EDIT: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19310 it is out ;D


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: SmashClash on June 01, 2011, 01:50:36 PM
for Another thing, you never replied to me about this: If you get out of flight mode make it so if you hold up in the air you can stay in the air.
You know Peach when she holds up in the air?
Do that for Vegeta except make it infinite if you hold up:
i dont think i can right now
anyway i am about to upload the moveset and i add you +Anivernage  as colab. i can still be able to help with abit in PSA but not Animations

EDIT: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19310[/url] it is out ;D

I'm gonna have to learn more PSA.
This way I'll get to make/help with PSAs at will. :srs:


Title: Re: DragonBrawl: Vegeta Preview Video post #707 page: 48
Post by: DoctorFlux(Mariodk) on June 01, 2011, 01:53:14 PM
yeah that will be awesome if you will learn PSAing ;D

i think i can do it  but i dont got so much time until summer


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: SmashClash on June 01, 2011, 02:01:10 PM
yeah that will be awesome if you will learn PSAing ;D

i think i can do it  but i dont got so much time until summer
I know how to PSA just not professionally like SDo0m.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 01, 2011, 02:02:51 PM
ok nice (about same as me ;D)


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: KTH on June 01, 2011, 03:05:56 PM
Hey i remember now, the ganon Garric have a different design.

(http://www.carddass.fr/dbz/images/cartes/cartes_med/D-107-med.jpg)

On you're PSA, it's look like Kamehameha.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 01, 2011, 03:09:42 PM
i know but i dont got other GFX(yet)


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: SmashClash on June 01, 2011, 03:12:11 PM
Hey i remember now, the ganon Garric have a different design.

([url]http://www.carddass.fr/dbz/images/cartes/cartes_med/D-107-med.jpg[/url])

On you're PSA, it's look like Kamehameha.

Ganon Garric?
It's Galick Gun.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Anivernage on June 01, 2011, 03:28:47 PM
mariodk, i added bigbadbooya as collab because he made side b, bigbang attack, final flash animations and the down b gfx along with other codes.

also, i credited diedhammer because he helped making recolors of galick gun and final flash beams.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 01, 2011, 03:30:26 PM
side-B is right now Gun until alot better rapid Ki blasts animation+get the ki blast to spawn at ThrowN bone so we can get the to look he get them out from his hands


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: KTH on June 01, 2011, 03:50:11 PM
Ganon Garric?
It's Galick Gun.


It's the same but the name was french.

---------

The animation too,

(http://i244.photobucket.com/albums/gg33/y23155/Saiyan%20Island/VegetaPurpleGalickGun.jpg)


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Anivernage on June 01, 2011, 03:56:47 PM
okay, i want to ask People if thay want super explosive wave as down b or

Down-B: (http://www.mcleodgaming.com/SSF2sprites/characters/Vegeta/vegeta_finalflash_special.gif)(as normal stats no SSJ tranform) something it will be something like Sdo0m´s SHadow V2 Down-B too

or a fusion of both?(a super explosive wave with this gfx)


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 01, 2011, 03:58:28 PM
i think that is best a fusion ;D


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Herculeswill22 on June 01, 2011, 03:58:49 PM
That explosion looks kind of large... stick with explosive wave.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Anivernage on June 01, 2011, 04:10:21 PM
i think that is best a fusion ;D
ok, down b i think its almost done


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: SmashClash on June 01, 2011, 04:37:18 PM
That explosion looks kind of large... stick with explosive wave.
Super Explosive Wave is huge(suppose to be).
But I guess Explosive Wave is right for Brawl.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Herculeswill22 on June 01, 2011, 04:39:47 PM
Super Explosive Wave is huge(suppose to be).
But I guess Explosive Wave is right for Brawl.
Yeah. I actually think the Down B in the video was fine, size and effect wise.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: slayermarth101 on June 01, 2011, 08:39:01 PM
Hey smashclash I saw that you wanted to learn psa and I know how to psa plus I have 2 guides to learn psa..if what Ur talking about is using smash attack..is that what you mean by psa??using smash attack??


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: SmashClash on June 01, 2011, 08:47:27 PM
Hey smashclash I saw that you wanted to learn psa and I know how to psa plus I have 2 guides to learn psa..if what Ur talking about is using smash attack..is that what you mean by psa??using smash attack??
Hey, slayermarth, I saw that I wanted to learn advanced PSA.[/trollololol]
Re: I know how to PSA.
I get to lazy to read the PSA guide(s) and practice and practice and practice and practice and practice and practice and practice and practice and practice and practice and practice and practice and practice and practice and practice.

I will read more sometime.


----
OnTopic: DownB needs a circle GFX around the explosion to complete the move's GFX.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:02:00 AM
Super Explosive Wave is huge(suppose to be).
But I guess Explosive Wave is right for Brawl.
yeah the moveset will not be overpowered ;D

but i will later make a SSJ vegeta moveset(the overpowered version) as soon we are done with the normal vegeta moveset and same with Goku(ssj1 moveset) but with new kamehameha GFX and new FS and i will add a red kamehameha for SSj4 moveset if ppl want that


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: slayermarth101 on June 02, 2011, 12:15:45 AM
i uploaded it but i dont think many ppl will want it

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19337&Moderated=All&facebook=true

and i changed some of the "A" attacks for wolf i gave you


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:36:26 AM
i have not inc. the "A" attacks you made yet
i still got abit time for work on PSA coding but not much Animations


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: slayermarth101 on June 02, 2011, 12:58:30 AM
i have not inc. the "A" attacks you made yet
i still got abit time for work on PSA coding but not much Animations

i know..im just saying that i changed some of the ones i gave you but tell me when you want them


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:10:04 AM
btw slayermarth101 i have forgot you to ask :D

wanna join the Project: dragonbrawl team as CSP/texture/Animation maker?


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: slayermarth101 on June 02, 2011, 01:39:31 AM
Yes sure


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Carnage on June 02, 2011, 03:13:21 AM
i found a bug  when you do N b in air when close to the ground if he touches the ground before doing  N B he enters in T sctance until he gets hit also the Down B is fine just needs a better GFX but i wouldnt make it stronger or wider its balanced also maybe just a little more knockback on the N B it seems to lack a bit just needs a bit more because songoku kameha has like 4 times the knockback of galick gun but i think kameha is a bit OP so just add a little more knock back to Galik gun and it will be fine  and up B is fine maybe doing that in yellow colour as an option to the ssj vegeta texture


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: SmashClash on June 02, 2011, 08:26:41 AM
i found a bug  when you do N b in air when close to the ground if he touches the ground before doing  N B he enters in T sctance until he gets hit also the Down B is fine just needs a better GFX but i wouldnt make it stronger or wider its balanced also maybe just a little more knockback on the N B it seems to lack a bit just needs a bit more because songoku kameha has like 4 times the knockback of galick gun but i think kameha is a bit OP so just add a little more knock back to Galik gun and it will be fine  and up B is fine maybe doing that in yellow colour as an option to the ssj vegeta texture
Looks like the T-Stance glitch involves Landing Detection.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Herculeswill22 on June 02, 2011, 08:27:23 AM
No, Down B is definitely NOT balanced. I was fighting a CPU Wolfgeta(?) with Fox (in an attempt to reflect Galick Gun...it didn't work :/ ). He knocked me off the side of the stage. He then preceded to camp on the ledge, spamming explosive wave every time I try to Up B back on. Wolf got priority on me, 100% of the time. Down B needs start up lag, badly.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 02, 2011, 08:30:04 AM
Galick Gun can not be refled since that one is a GFX sitting on a Bone
like as Goku´s kamehameha
and Down-B was just something i made fast


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: SmashClash on June 02, 2011, 08:30:28 AM
No, Down B is definitely NOT balanced. I was fighting a CPU Wolfgeta(?) with Fox (in an attempt to reflect Galick Gun...it didn't work :/ ). He knocked me off the side of the stage. He then preceded to camp on the ledge, spamming explosive wave every time I try to Up B back on. Wolf got priority on me, 100% of the time. Down B needs start up lag, badly.
Yeah, so for it to be a projectile like SDo0m's Shadow's Chaos Spear. MarioDK needs to rename Galick gun to Pit's arrow or may Ray Gun's shot.
This way it may be able to be reflected off.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Lord_of_D: on June 02, 2011, 10:50:38 AM
nice, the attack looks cool and balanced :)


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Anivernage on June 02, 2011, 04:48:54 PM
(http://img715.imageshack.us/img715/85/mdl0.png)
there are many, idk how to extract them...


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Gogeta on June 02, 2011, 06:06:11 PM
Anivernage Final flash in the air was beter

i think so


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 02, 2011, 06:10:36 PM
Anivernage Final flash in the air was beter

i think so
lol they are the same just moved abit in animations so the attack is abit fair to use


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Anivernage on June 02, 2011, 06:13:26 PM
yeah, also what can i do with that mdl0??


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: SmashClash on June 02, 2011, 06:39:17 PM
([url]http://img715.imageshack.us/img715/85/mdl0.png[/url])
there are many, idk how to extract them...

Oh, good, you have the .iso
Do you how to extract the models from the game?


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 02, 2011, 06:39:53 PM
i got the .iso too and have tried anything for rip the models :(


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: diedhammer98 on June 02, 2011, 07:06:30 PM
You have WIIScrubber?


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 02, 2011, 07:20:14 PM
that not working (i have tried)


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Anivernage on June 02, 2011, 07:45:15 PM
maybe we need help of import hackers like randomtbush


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Velen on June 02, 2011, 08:51:49 PM
I just saw the B-Attacks demonstration Video...

Galick Gun needs a different graphic. The current one just doesn't look good, and moves too slowly.

I personally found Explosion Wave to be visually impressive, but lacking. I think you should consider saving it for a Super Saiyan / Super Vegeta moveset and make it a little stronger. There is another move he can use I think would be more fitting...I just don't know exactly what.

Personally, I think Vegeta's moveset should be based around the idea of using strategy against your opponents with his attacks. Vegeta has been shown to be a cunning individual, so why not make a moveset based less around strength and more around tactics?


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: xZedkiel on June 02, 2011, 09:38:29 PM
^This
It'll allow for a fresher style of gameplay that would be fun yet interesting.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 03, 2011, 12:29:45 AM
for Galick Gun it has to be this GFX for now(only thing i got)
for rest lets just say i tried to get anything to work and not so much thinked about the moveset but still get it to look good on Vegeta
but i willl think about this also for my Goku then i get him done
make them more fair and i also got a idea for Goku´s Down-B Air
anyway i got afew good news i think i can abit work on movesets again :D i still dont got as much time as before until summer
so i am in mod to work on the lastest things on Goku now
then Goku is done i will make 2 versions more
1. there is overpowered SSJ1,2,3 moveset
2. Red kamehameha for SSJ4 moveset(also overpowered)
the FS will be changed to Super kamehameha since we near never see Goku use spirit bomb as SSj1,2,3,4


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Anivernage on June 03, 2011, 10:03:50 AM
maybe we need help of import hackers like randomtbush
bad news

Quote from: RandomTBush;12808176
Which is what I'm gonna try doing once I've got the game. If it's not in a memory dump, then it definitely doesn't have MDL0.

(EDIT: Nope. It doesn't have MDL0. Just went through a memory dump of the game, and it came up with nothing. So it was a false positive, unlike Okami which surprisingly wasn't.)


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: SmashClash on June 03, 2011, 11:11:15 AM
bad news

But you can convert .??? file to mdl0?
Guess we have to wait for DAE to MDL0 program.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 05, 2011, 09:40:06 AM
ok i got abit time for work on movesets again but i am not in mod to work on Vegeta/kid buu/new movesets so i will try to finish Goku :D
(anyone up for help me with that :D)
i will revamp N-B/Down-B so it is abit more fair for Brawl :D

Down-B both ground/air can only be used if someone is near you

N-B i am not sure 100% how to make that fair for Brawl yet


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: Herculeswill22 on June 05, 2011, 09:53:19 AM
ok i got abit time for work on movesets again but i am not in mod to work on Vegeta/kid buu/new movesets so i will try to finish Goku :D
(anyone up for help me with that :D)
i will revamp N-B/Down-B so it is abit more fair for Brawl :D

Down-B both ground/air can only be used if someone is near you

N-B i am not sure 100% how to make that fair for Brawl yet
For N-B, all that needs to be done IMO is make it only 1 -use in air, and maybe shrink the hitboxes slightly.


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 05, 2011, 09:55:25 AM
i was more thinking to revamp the Codes for N-B :D
so it is still multi hits but always will get 10-20-30% dmg and i think i know how but maybe i will nerf the dmg abit so it is 5% lower dmg


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: slayermarth101 on June 05, 2011, 09:59:24 AM
do you want me to send you the wolf animations..The "A attacks"??


Title: Re: DragonBrawl: Vegeta (very early beta) V0.1 is out
Post by: DoctorFlux(Mariodk) on June 05, 2011, 10:00:40 AM
not yet :D
since i am cleaning up on my PMs :D
after that i will update the first post here /my own Project Thread :D
all these Dragonball Moveset i making i put on my own thread too :D
also the next version of Goku will mainly be Revamps and get Goku ready for a SFX pack someone can make
and Spirit Bomb at end will  get a good explosion GFX
(please make a English Voice SFX pack since i grow up with DBZ on English  :af2: )

also i am thinking on port Goku since Cp. falcon is not really Goku PSA friendly with the low Filesize
i am thinking on port the vertex/Animations over:
Metaknight or Marth


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 05, 2011, 12:19:47 PM
sry for 2x posts but i just saying up-Smash is almost done :D (Fixed Animation from SMBZ Mario´s up-Smash to Goku but still abit edited)


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: slayermarth101 on June 05, 2011, 12:43:04 PM
i am thinking on port the vertex/Animations over:
Metaknight or Marth

well that'll suck bcuz both of those are my mains..ive made psa's for both of them


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 05, 2011, 12:45:24 PM
anyway i am still not sure over who :D since i will use marth for Sasuke or Luffy (that moveset that will come first)
and for MetaKnight i only saying becoz he got alot of filesize/GFX but still not sure


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Carnage on June 05, 2011, 01:14:03 PM
metaknigh is one of the most hated char in brawl so if you port something do it over him since he can now be rel ported too like marth xD


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 05, 2011, 01:17:12 PM
i am also thinking on that but still not sure(thinking about how many bugs and remove multi jumps + only aa combo)
maybe zelda/Shiek  :af2:

SSJ mode


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: slayermarth101 on June 05, 2011, 01:44:37 PM
well yes go ahead and port him over metaknight..since i just ported meaknight over D3 so im ok with that now..i just have to put my moveset on dedede and im good with that..


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Dot on June 05, 2011, 02:17:19 PM
are you going to include "the" recolours in the next version of goku?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Gogeta on June 05, 2011, 02:48:40 PM
http://www.youtube.com/watch?v=xn9zi_E5ANs&feature=channel_video_title omg


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: SmashClash on June 05, 2011, 06:59:29 PM
[url]http://www.youtube.com/watch?v=xn9zi_E5ANs&feature=channel_video_title[/url] omg

lolwtf :srs:


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 05, 2011, 09:57:42 PM
are you going to include "the" recolours in the next version of goku?
there is already recolours :D

[url]http://www.youtube.com/watch?v=xn9zi_E5ANs&feature=channel_video_title[/url] omg
and why linking a random video?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Carnage on June 06, 2011, 01:48:43 AM
you know there is a sasuke being made over link? it should get a beta next month or so in smashboards and it looks like someone ported shadow over jigglypuff and the only freezing glitch was multijump wich i think you guys can fix if you ported over MK.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 07:16:55 AM
that port is just renamed Files nothing else (the port of mine port)
the sasuke over link i will make the Animations over Marth then PSa it (i think i put him on my Project thread then i update it) so the vertex is not wasted

EDIT: up-Smash is almost done
needing ideas for a better AAA combo and better Side-Smash to goku


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Anivernage on June 06, 2011, 08:22:32 AM
http://dragonball.wikia.com/wiki/List_of_techniques_used_by_Goku
here are many ideas.
also, the project im working on is project omega shenron
im making the vertex but i need a good texturer.
and later i will make the psa.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 08:23:39 AM
yeah that helps really much :D goku got so many attacks :D


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Herculeswill22 on June 06, 2011, 08:27:47 AM
Maybe change the third attack in the AAA combo to something like Fox's loop A? Like what all the other Goku characters in all non-DBZ games do :P

For the side smash, how about a short series of rapid punches with little knockback (if anyone uses the Lloyd over Wolf hack, think sword rain without the sword) , then final punch with horizontal knockback.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 09:40:43 AM
i think i let the AAA combo stay but with better Animations
but the Side-Smash i wanted a better one


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 09:44:18 AM
You still need yellow cloud model?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 09:45:30 AM
yes and for Filesize it will be no problems since the model will be inside Fitentry.pac


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 09:48:26 AM
I think just textures inside FitCaptainEntry.pac
just model inside FitCaptainMotionEtc.pac


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 09:51:30 AM
you right but then just texture inside the entry.pac and if the model of Flying nimus is lower filesize then blue falcon is it just perfect


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 09:54:06 AM
I don't seen any cloud model while playing super smash bros. brawl.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 09:55:28 AM
there is afew Skyworld stage but not sure


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 10:06:18 AM
This one?
(http://img263.imageshack.us/img263/672/cuold.png) (http://img263.imageshack.us/i/cuold.png/)


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Anivernage on June 06, 2011, 10:07:13 AM
(http://img171.imageshack.us/img171/3033/74132606.png)


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 10:11:56 AM
awesome :D

This one?
([url]http://img263.imageshack.us/img263/672/cuold.png[/url]) ([url]http://img263.imageshack.us/i/cuold.png/[/url])

that one can maybe be used to nimbus (hopeFully the cloud got a Bone so it can move or just can sit on Goku)


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 10:14:33 AM
([url]http://img171.imageshack.us/img171/3033/74132606.png[/url])

what that model?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: BlueBrain on June 06, 2011, 10:15:43 AM
([url]http://img171.imageshack.us/img171/3033/74132606.png[/url])


how many DBs will he have? for the one ball version, u could use his shoulder pad, follow drpanda's reattaching tutorial to attach it to his chest, and just spherifiy and texture ^^


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 10:18:09 AM
how many DBs will he have? for the one ball version, u could use his shoulder pad, follow drpanda's reattaching tutorial to attach it to his chest, and just spherifiy and texture ^^
i dont know i was not planing on omega the Strongest will be kid buu or Goku(GT)


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 10:58:43 AM
You are working on Goku now?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 11:00:25 AM
yes up-Smash just needing to be PSAed now
then i will try to make my idea for a better and more fair N-B/Down-B


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 11:08:12 AM
why Goku's up smash is simiar SMBZ Mario's up smash?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 11:10:31 AM
(http://www.mcleodgaming.com/ssf2sprites/characters/Goku/goku_upkick_special.gif)
this animation i trying to make and SMBZ mario´s up-Smash is the best i got now


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 11:16:51 AM
You did tried this?
(http://img23.imageshack.us/img23/2272/unledprx.png) (http://img23.imageshack.us/i/unledprx.png/)


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Anivernage on June 06, 2011, 11:30:55 AM
whats that flag for?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 11:32:52 AM
i want to know too


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: ALEX_DX_67 on June 06, 2011, 01:02:01 PM
Can you make a Gogeta SSJ textature please?

P.S I Like your hacks:D


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 01:03:51 PM
this is not a request thread


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: ALEX_DX_67 on June 06, 2011, 01:15:38 PM
:( ok


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: SmashClash on June 06, 2011, 01:19:33 PM
:( ok
I have a SSJ4 Vertexture, but it needs to be exported.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: ALEX_DX_67 on June 06, 2011, 01:20:44 PM
ok i can wait;)


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: slayermarth101 on June 06, 2011, 06:34:18 PM
([url]http://www.mcleodgaming.com/ssf2sprites/characters/Goku/goku_upkick_special.gif[/url])
this animation i trying to make and SMBZ mario´s up-Smash is the best i got now

You can try falco's up smash but it will need to resized to fit Captain Falcon

EDIT:
try these 2 for it and see if they work

http://www.mediafire.com/?5irl564jm6yt5gc

still are gonna need slight and i mean slight resizing


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 07:51:40 PM
whats that flag for?
i want to know too

I will teach you that soon.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Anivernage on June 06, 2011, 09:35:31 PM
I will teach you that soon.
can also teach me how  to change color of gfx, like you did in the lucario´s aura beam you change from blue to yellow?
and if i can put more colors?
thanks ;D


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 10:18:23 PM
How you know I'm planning for that Guide?
Guide for flag
Just example:
If I want port Mario's Wait1 Animation to Luigi's Wait1.
Luigi will be look like this.
(http://img21.imageshack.us/img21/2839/al1007210103binout.jpg) (http://img21.imageshack.us/i/al1007210103binout.jpg/)
Luigi's face and hat is messed up.

But If you check this Flag.
(http://img811.imageshack.us/img811/5971/flagsx.png) (http://img811.imageshack.us/i/flagsx.png/)
Then Luigi will be look like this
(http://img718.imageshack.us/img718/6842/al1007210107binout.jpg) (http://img718.imageshack.us/i/al1007210107binout.jpg/)
Luigi look like as better!

Luigi with Mario's Wait1 Animation!
I should post this guide on my thread?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 10:21:12 PM
so this one is just to fix Animations? like if you using Mario´s over Cp. falcon without edits


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Anivernage on June 06, 2011, 10:22:09 PM
How you know I'm planning for that Guide?
Guide for flag
Just example:
If I want port Mario's Wait1 Animation to Luigi's Wait1.
Luigi will be look like this.

([url]http://img21.imageshack.us/img21/2839/al1007210103binout.jpg[/url]) ([url]http://img21.imageshack.us/i/al1007210103binout.jpg/[/url])
Luigi's face and hat is messed up.

But If you check this Flag.
([url]http://img811.imageshack.us/img811/5971/flagsx.png[/url]) ([url]http://img811.imageshack.us/i/flagsx.png/[/url])
Then Luigi will be look like this
([url]http://img718.imageshack.us/img718/6842/al1007210107binout.jpg[/url]) ([url]http://img718.imageshack.us/i/al1007210107binout.jpg/[/url])
Luigi look like as better!

Luigi with Mario's Wait1 Animation!
I should post this guide on my thread?

awesome, maybe you should add a thread in tutorials and guides of how to make this flags and hex hacks(if you want) :)


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 10:26:20 PM
that can be a awesome idea


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 10:28:06 PM
so this one is just to fix Animations? like if you using Mario´s over Cp. falcon without edits

Yeah.... If you want more easier.

awesome, maybe you should add a thread in tutorials and guides of how to make this flags and hex hacks(if you want) :)

I will add guide for model recolors for fireballs, lucario´s aura beam and others later.
Right now I will adding Guide for Flag.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 10:32:05 PM
awesome :D


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 10:35:39 PM
New Guide for Flag is done!


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 10:37:41 PM
good :D


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 10:38:35 PM
anyone found how to hex model recoloer?
(I'm not talking about me.)


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 10:43:05 PM
not me :D btw can that recolour way uses for make recolours for Vertexs too?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 10:44:08 PM
model recolor with Vertex?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 06, 2011, 10:46:10 PM
i mean the same way you recolour with hex for GFX like fireballs/lucario´s FS GFX

can that way also be used for like if you wanted mario´s hat from red to pink


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 06, 2011, 10:50:09 PM
no...
Mario have colors data.
But effect whole model.

some models have more than 2 colors data.
Fireballs and lucario´s FS GFX have more than 2 colors data.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: ALEX_DX_67 on June 07, 2011, 05:08:43 AM
the spirit bomb is small
can you make the spirit bomb bigger


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 07, 2011, 06:26:52 AM
the spirit bomb is small
can you make the spirit bomb bigger
no it size is fine for brawl


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: SmashClash on June 07, 2011, 08:56:56 AM
no it size is fine for brawl
Yeah, that's Spirit Bomb. If it were to be bigger it would be Goku's Universal Spirit Bomb.
New Guide for Flag is done!
Where's the guide?
can also teach me how  to change color of gfx, like you did in the lucario´s aura beam you change from blue to yellow?
and if i can put more colors?
thanks ;D
I want to know, too.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: ALEX_DX_67 on June 07, 2011, 11:20:57 AM
Yeah, that's Spirit Bomb. If it were to be bigger it would be Goku's Universal Spirit Bomb.

year a bigger spirit Bomb that´s what i mean

is he only bigger or whit more damage?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 07, 2011, 11:21:56 AM
if it is bigger it is overpowered even for a FS for Brawl it stay as it is and if you want it bigger learn to PSA


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: ALEX_DX_67 on June 07, 2011, 11:43:47 AM
i mean SmashClash not you

ok when i learn it i sent you the link on youtube ok :D


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 08, 2011, 08:58:23 AM
i let CP. falcon´s F-tilt Stay they anyway fit for goku too Down-Tilt also
but up-tilt will be a new one
Throws/Catch animations will be Mario´s over Goku(since i am too lazy with make own Animations now)maybe not Down/up throw is not the same
but not sure since my skills for Animations is not good
up-Smash will not be the same as SMBZ mario´s since i can´t get it to look good on Goku
AAA combo will only be a AAA combo nothing like Fox´s spam "A" combo (thinking on again Mario´s animations just two punchs/kick)
Down-B you can only use if someone is near you
Kaioken will be nerfed abit in hurt you self

EDIT: Side-Smash i think stays many like the idea for that Side-Smash so i think it will be better for revamp it
Dodges is done they like afterimages


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: SmashClash on June 08, 2011, 11:20:43 AM
Make Kaioken a mode.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 08, 2011, 11:30:22 AM
this is already a mode kaioken boosting also the dmg
anyway i think i needing to remake the FitCaptain.pac again for make kaioken abit better and for Spirit Bomb i got a idea it will be a big Lucario aura GFX for save filesize then i think i dont got any problems with filesize


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: SmashClash on June 08, 2011, 01:07:10 PM
this is already a mode kaioken boosting also the dmg
anyway i think i needing to remake the FitCaptain.pac again for make kaioken abit better and for Spirit Bomb i got a idea it will be a big Lucario aura GFX for save filesize then i think i dont got any problems with filesize
Make the Lucario Aura Ball GFX light blue/baby blue.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 08, 2011, 01:19:21 PM
ok i try to make a good spirit bomb out of the GFX brawl got ;D


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Carnage on June 08, 2011, 02:31:01 PM
lol i dont mind the gfx we got now its not perfect but is decent if you can make it better then be it if not them i will be fine with what i have xD


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: SmashClash on June 08, 2011, 02:39:41 PM
ok i try to make a good spirit bomb out of the GFX brawl got ;D
Blue Olimar's ball thing on his antenna would be the besstssts.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 08, 2011, 10:36:07 PM
Blue Olimar's ball thing on his antenna would be the besstssts.
only if the filesize will not be too big


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: diedhammer98 on June 08, 2011, 11:15:45 PM
I found Blue Olimar's ball thing on his antenna model.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 09, 2011, 08:07:56 AM
do not get any hopes but if i work hard i think goku next version should be done in next week
i will update first post then Goku V1 is done
i working on Down-B revamping now so Down-B air is abit more fair


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Herculeswill22 on June 09, 2011, 08:27:01 AM
Are you going to improve Kaioken in this version?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 09, 2011, 09:05:44 AM
yes i am
dashattack also Mario´s dash right now (Vbrawl Mario)
Down-B (ground) teleport looks more like teleport DBZ style
previews of the new attacks will come in the weekend


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 10, 2011, 08:18:06 AM
Preview of one of Goku´s taunts(almost the same as SSBflash):
(http://s2.postimage.org/txhxlwg07/2011_06_10_16_15_27_1120x752.png)
next i will make this one as Win(it will be over all wins for save filesize):
(http://images2.wikia.nocookie.net/__cb20100306074755/mcleodgaming/images/9/99/Goku_taunt.gif)

too bad i can´t make him look happy like as in SSBflash


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: KTH on June 10, 2011, 08:44:12 AM
XD

It's the animation of Mario Bros Z XD


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 10, 2011, 08:46:51 AM
yeah :D but only one frame from there i edited abit (the image is already abit outdated)

even more previews now:
up-Smash
(http://s1.postimage.org/pz9ybry7p/RSBE01_5.png)
(http://s1.postimage.org/4pmdogucc/RSBE01_6.png)

Dashattack:
(http://s1.postimage.org/fcg8hfezg/RSBE01_4.png)

only Animations is done not PSAed them yet but i will then i know it is possible to make Spirit Bomb over bluefalcon and afew other thing to make filesize lower
also revamped F-air abit more


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: KTH on June 10, 2011, 11:27:06 AM
Good job.

You have start Gotenks?


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 10, 2011, 11:30:59 AM
i will after Goku :D and i think BBB take care of Vegeta right now
and Anivernage  make the base of the Gotenks moveset soon :D

or if not after goku after my 2nd. vertex: Mystic Gohan
(http://images.wikia.com/dragonball/images/7/79/DBZ_-_Mystic_Gohan_Vs_Super_Buu_000.jpg)
over Cp. falcon
only need to edit the head/Hair so i think it should be easy


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Carnage on June 10, 2011, 02:43:24 PM
i will after Goku :D and i think BBB take care of Vegeta right now
and Anivernage  make the base of the Gotenks moveset soon :D

or if not after goku after my 2nd. vertex: Mystic Gohan
([url]http://images.wikia.com/dragonball/images/7/79/DBZ_-_Mystic_Gohan_Vs_Super_Buu_000.jpg[/url])
over Cp. falcon
only need to edit the head/Hair so i think it should be easy


why dont you make a teen gohan resized version for your psa like kid naruto on naruto psa since teen gohan has almost the same moves that goku has it would be awnsome to have teen gohan and ssj and ssj2 teen gohan along with goku xD


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 10, 2011, 02:48:20 PM
teen Gohan more like Pit so i dont think so

but  Mystic Gohan got same body/cloth/anything but head/hair as Goku
teen gohah dont got it

just look at the image here:
(http://www.dragonballcels.com/IMAGES/GOHAN/cels0117.JPG)
i think it will be hard to make that out of cp. falcon but better over Pit


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: slayermarth101 on June 10, 2011, 04:21:30 PM
Pit would really be easier because theres already a Gohan texture but it needs some major revamps..after that all you would have to do is make a psa for him that way people wont have to decide whether to delete Goku and replace with Gohan or just get both..unless you plan on porting Goku onto another character..


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: KTH on June 10, 2011, 05:06:53 PM
teen Gohan more like Pit so i dont think so

but  Mystic Gohan got same body/cloth/anything but head/hair as Goku
teen gohah dont got it

just look at the image here:
([url]http://www.dragonballcels.com/IMAGES/GOHAN/cels0117.JPG[/url])
i think it will be hard to make that out of cp. falcon but better over Pit



Oh, the hair look like Megaman Volnutt.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: SmashClash on June 10, 2011, 05:56:40 PM
1. It's Ultimate Gohan
2. He's taller than Goku!
Resizes aren't better it makes the character look deformed!
Just wait for DAE to MDL0 or a vertex.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: Carnage on June 10, 2011, 06:06:07 PM
i hope next version of goku turns out great xD i will be waiting for the release


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: SmashClash on June 10, 2011, 08:26:01 PM
MarioDK, I will be making Gotenks' Entry animation.

First will be this image of Goten and Trunks: (http://i.imgur.com/Hwa3s.png) Then a flash will appear then the fighter, Gotenks, will be a white silhouette and he will be in this pose: (http://th03.deviantart.net/fs70/150/f/2011/028/6/2/gotenks_ssj3_lineart_by_bugha1-d387xdv.png)


Hmm...A new animation is also in order for Gotenks. Wait1(CLOSE UP): (http://i.imgur.com/hz7Q7.png)

(Non-close up): (http://i.imgur.com/DQemd.png)


Here's Gotenks' flight animation: (http://i.imgur.com/lb6wR.png)


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 11, 2011, 12:49:26 AM
yeah something like that i wanted :D
but we need to merge 2x models of Trunks/Goten to become one
since we only got one model to replace for entry

i think we can get kid goku to be goten and Trunks over Lucas too then we can some how merge these two vertex to one model
thats the only way right now to make fusion dance as entry


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: KTH on June 11, 2011, 07:29:28 AM
Put this on Taunt...

(http://spb.fotolog.com/photo/43/60/46/gotenks___ssj3/1298927778363_f.jpg)

 :af:


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 11, 2011, 07:33:45 AM
lol yeah :D
i think i will do it that
ok here is what needed now:
new up-tilt
revamped Animations: Down-Smash/F-Air/Side-Smash/AAA combo(just the two first punches)
new Side-Taunt
new Wins
get the PSa ready for a SFX pack
get Spirit bomb model over Bluefalcon(FS) and hex/Psa it so i can use the model on Goku´s FS and i can save alot of filesize
revamp Kaioken/new power down animation for kaioken
new Entry
Kaioken go off then you dies
Throws attack/Catch Animations
and get a overpowered version of the PSA SSJ Goku moveset with afew change in the moveset:
Super kamehameha on N-B
Super kamehameha on FS too(Bigger and more dmg)
new wait animation

here is what still is Cp. falcon´s attack/Animations:
Side-B(air) anything is same but get boosted by Kaioken/dont got fire hit effect
Side-Tilt(i think that one can fit for goku too)
Down-tilt(i think that one can fit for goku too)
his running/walking/jump and etc. animations(maybe walking will be: fly slowly but not sure)
Air dodge animation(Ground Dodge and F/B dodges is afterimage)

after all that i think my goku PSA is done :D


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: SmashClash on June 11, 2011, 09:04:34 AM
Put this on Taunt...

([url]http://spb.fotolog.com/photo/43/60/46/gotenks___ssj3/1298927778363_f.jpg[/url])

 :af:

I watched that yesterday. :af2:
I think the episode for that is Super Moves of Gotenks


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: KTH on June 11, 2011, 10:07:46 AM
Versus Buu.


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 11, 2011, 10:15:34 AM
someone think it is possible to use the Lucario´s N-B ball from effect/Ef_lucario.pac instead use it from Fitcaptain.pac and risk too big filesize


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: SmashClash on June 11, 2011, 10:22:25 AM
You should change Up-B's ending momentum.
When DBZ teleport they don't necessarily start falling afterwards. So after you teleport with Goku he should be able to stay in the air like Peach's "hold up in the air to float".


Title: Re: DragonBrawl: Starting on next version of Goku(mainly revamps of the attacks)
Post by: DoctorFlux(Mariodk) on June 11, 2011, 10:26:40 AM
You should change Up-B's ending momentum.
When DBZ teleport they don't necessarily start falling afterwards. So after you teleport with Goku he should be able to stay in the air like Peach's "hold up in the air to float".
i think i do it ;D but first GFX for FS and try to get goku to use bluefalcon(Spirit bomb) without go to racetrack


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 11, 2011, 02:29:09 PM
good news i got Goku to be always red/that fire thing around him on Kaioken no matter what animation
(only 10 frames on Down-B (fire wave) he is not red)
ok here is the changes on kaioken:
always red
you dont got dmg over time(that dont worked good)
but each time you make a attack you get dmg(i have made the dmg abit higher now)


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: Herculeswill22 on June 11, 2011, 04:19:10 PM
good news i got Goku to be always red/that fire thing around him on Kaioken no matter what animation
(only 10 frames on Down-B (fire wave) he is not red)
ok here is the changes on kaioken:
always red
you dont got dmg over time(that dont worked good)
but each time you make a attack you get dmg(i have made the dmg abit higher now)
Hooray for Kaioken :)


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 11, 2011, 04:23:21 PM
one thing more i found out how to get Kaioken off then you dies and respawn :D


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: Herculeswill22 on June 11, 2011, 04:36:02 PM
About the poll, if we were going for realism, I would say have it last for a limited time, then when it ends you are deku nut stunned (Naruto over Ike PSA has it, so it's doable) and get some damage (50%?). I don't know if layering Kaioken is possible (Kaioken x2 etc), but maybe have the damage increase, ending stun duration, and ending damage be multiplied by the level of Kaioken you are at.


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 11, 2011, 04:40:00 PM
it will only be 1 lvl kaioken and i will try that with Limited time it go auto off if you have it on in some time


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: slayermarth101 on June 11, 2011, 04:50:36 PM
I like that idea..Maybe you can go through the levels like

0% damage: kaioken x2

50% damage: kaioken x10

100+ damage: kaioken x20

and each level takes more damage but gives out more damge and  has darker or more aura surrounding him...

EDIT:
it will only be 1 lvl kaioken and i will try that with Limited time it go auto off if you have it on in some time
Oh well nevermind


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: diedhammer98 on June 12, 2011, 05:12:49 AM
What is kaioken?


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 12, 2011, 05:24:33 AM
look in moveset list or search Google


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: diedhammer98 on June 12, 2011, 05:36:43 AM
ok.


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: Carnage on June 12, 2011, 10:33:26 AM
kaioken will be good now xD what about putting a psa with kaikon yellow as an alternative to anyone who has a goku ssj texture?


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 12, 2011, 10:35:24 AM
i was thinking about that


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: Carnage on June 12, 2011, 10:37:58 AM
it should be easy it just needs to change color and it will look like he is on ssj mode for real xD but the damage will be a bit of odd but we cant have everything


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 12, 2011, 11:15:07 AM
and that Fire around him needed to be yellow too :D


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: diedhammer98 on June 12, 2011, 05:57:09 PM
you tried using yellow effect from Vegeta's Down-B for "fire" around Goku?


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 13, 2011, 02:05:45 AM
no possible but that Fire around him i know can be Yellow like Sonic´s blue trail can be a other colour


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: diedhammer98 on June 13, 2011, 04:31:36 AM
yeah.... I found out that yellow effect is model....
But how can change Sonic´s blue trail to yellow trail?


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 13, 2011, 04:35:15 AM
i will not change that one since that one is Sonic´s GFX not Cp. falcon i just saying i know it is possible


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: diedhammer98 on June 13, 2011, 04:40:02 AM
Ok. I just wondering....
Who will do Vertex of Vegeta (over wolf)?


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 13, 2011, 05:47:10 AM
yes


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: SmashClash on June 13, 2011, 10:09:40 AM
Ok. I just wondering....
Who will do Vertex of Vegeta (over wolf)?
BeyondYou/VILE


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: ALEX_DX_67 on June 13, 2011, 10:13:46 AM
Working .rel fils for PAL user???


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 13, 2011, 10:15:58 AM
we dont use .rels here


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: ALEX_DX_67 on June 13, 2011, 10:17:35 AM
I just wanted to ask


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: Gogeta on June 13, 2011, 10:24:26 AM
heres my newest progress on vegeta:
([url]http://img708.imageshack.us/img708/3199/al110521193binout.jpg[/url])
of course the big bang attack will have other gfx and final flash beam size its lower and the up b pic its outdated
the release will be when the verteex is released or before?



this FS in air was better


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 13, 2011, 10:26:30 AM

this FS in air was better
nope this too overpowered and my PSAs is mainly for Vbrawls(rarely i do overpowered PSas but Buffed PSAs i will do like my Goku then he is done)


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: Gogeta on June 13, 2011, 10:33:00 AM
nope this too overpowered and my PSAs is mainly for Vbrawls(rarely i do overpowered PSas but Buffed PSAs i will do like my Goku then he is done)

the loading takes a long time

can you while charging the time to slow the same as Goku's FS?

sorry my english is not got in German


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 13, 2011, 10:39:28 AM
this only a beta right now just wait :D


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: Anivernage on June 13, 2011, 10:45:34 AM
nope this too overpowered and my PSAs is mainly for Vbrawls(rarely i do overpowered PSas but Buffed PSAs i will do like my Goku then he is done)
maybe he means the angle of the attack


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 13, 2011, 10:50:23 AM
that the same animation the only change is that he charging it downwards


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: ALEX_DX_67 on June 13, 2011, 02:14:33 PM
The SMBZ Mario V2 looks awsome a new final smash looks good


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: KTH on June 13, 2011, 04:21:34 PM
+1 Limited time.


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 13, 2011, 09:59:57 PM
it looks like Limited time. wins ok then i try to make it and hopefully it will work


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 14, 2011, 11:13:12 AM
ok i am abit thinking on merge this thread+my own Project Thread
for afew reasons
1. ppl sometimes talking about Dragonbrawl things in my own Project Thread
2. ppl also sometimes talking about my moveset(not dragonball) here
3. i think it will be alot easyer for all of us :D
so i will lock this thread as soon i got time for update First post on my Project Thread:
http://forums.kc-mm.com/index.php?topic=21256.0/


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 15, 2011, 05:01:54 AM
the project is not dead :D
i will just move to a other thread as soon i can update my Thread
i can´t right now :( it saying error 500 then i try to preview First post


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: diedhammer98 on June 15, 2011, 05:28:17 AM
error 500?
that happened to me few times last night....


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: BlueBrain on June 15, 2011, 12:42:29 PM
error 500 is becuz there are a lot of ppl online...


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: KTH on June 15, 2011, 01:15:18 PM
error 500?
that happened to me few times last night....

Me too.


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 15, 2011, 01:16:32 PM
i even got that error then under 10 ppl is online i can´t even edit title on the thread


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 19, 2011, 12:47:54 PM
this project is not dead i just move thread to my own Project Thread all i just needing is dont get that error 500


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: diedhammer98 on June 19, 2011, 12:57:49 PM
(http://img696.imageshack.us/img696/5026/luigitc.png) (http://img696.imageshack.us/i/luigitc.png/)
(sorry for off topic)


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 19, 2011, 01:00:05 PM
lol :D


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: KTH on June 19, 2011, 01:05:57 PM
([url]http://img696.imageshack.us/img696/5026/luigitc.png[/url]) ([url]http://img696.imageshack.us/i/luigitc.png/[/url])
(sorry for off topic)


Ok, the screen WTF of the day.

lol


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: Carnage on June 19, 2011, 05:00:54 PM
luigi looks like mister fantastic xD


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 19, 2011, 09:59:59 PM
now i can make the import of kid Goku over Luigi to SSJ (maybe SSJ3 too)
last time we tried we got problems with it but one have recoloured the kirby hat and the kirby hat for Goku = just hair from import of kid Goku over Luigi


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: SmashClash on June 19, 2011, 10:04:08 PM
now i can make the import of kid Goku over Luigi to SSJ (maybe SSJ3 too) last time we tried we got problems with it but one have recoloured the kirby hat and the kirby hat for Goku = just hair from import of kid Goku over Luigi
Remind me. I need to resize that Goku Kirby Hat some day.


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 19, 2011, 10:08:27 PM
Remind me. I need to resize that Goku Kirby Hat some day.
also Remind me i hope it works over kirby Pit :D(sry sora fans but Goku over Pit won) and anyway Goku over Pit is best for anything :D i really dont think we can make a SFX pack for Goku for MetaKnight


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: Carnage on June 20, 2011, 02:00:29 AM
also Remind me i hope it works over kirby Pit :D(sry sora fans but Goku over Pit won) and anyway Goku over Pit is best for anything :D i really dont think we can make a SFX pack for Goku for MetaKnight
will goku over CF still get an update?
also i saw luigi has 3 good vertext silver  kid goku and dr mario so if that one slot luigi appears over mario  these 3 characters can have a good moveset over luigi xD


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 20, 2011, 03:20:17 AM
ok it looks like i maybe know why Kaioken is getting that high filesize and i can get it lower so maybe i wil make 2x Goku movesets(moveset is still the same but over PIt/cp. falcon)


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: ItalianStallion on June 21, 2011, 10:11:42 PM
That Spirit Bomb Final Smash is the most amazing thing I've ever seen man. The knockback afterwards has somewhat of a lag though.


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 21, 2011, 10:45:28 PM
That Spirit Bomb Final Smash is the most amazing thing I've ever seen man. The knockback afterwards has somewhat of a lag though.
thanks and the Spirit Bomb gets better(GFX better) then over Pit and over Cp. falcon(no kaioken for save filesize)

i will making both :D


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: slayermarth101 on June 21, 2011, 11:08:21 PM
will it be lucarios aura ball


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 23, 2011, 01:08:25 AM
will it be lucarios aura ball
yes for now it will be


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: lithium on June 23, 2011, 10:40:37 AM
PLEASE answer my pm qestion O.0


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: slayermarth101 on June 23, 2011, 05:22:20 PM
yes for now it will be
HYEEEEEEESHZ(i know its spelled wierd but thats my version)...but anyway is there anything else you want me to help with .. oh and i did ur CSP/BP request and ill do ur peaches castle request when mewtwo2000 releases it ;D


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: Yasin1395 on June 23, 2011, 07:31:14 PM
can i ask a question? why isn't anybody made over ike, i mean, he does have the module and codes from the clone engine to make him work over any character, it's not like we'd have to replace someone cool, like cloud..


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: Dot on June 23, 2011, 07:36:25 PM
can i ask a question? why isn't anybody made over ike, i mean, he does have the module and codes from the clone engine to make him work over any character, it's not like we'd have to replace someone cool, like cloud..


thats becuz the vertex(es) that are (being) made are for other characters and dose vertexes cant be ported(maybe, but with a lot of effort(to be glitch-free) over ike


Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: slayermarth101 on June 23, 2011, 09:43:53 PM
Dr.Mario was made over Ike...

Umm that ventas or whatever kingdom hearts character was made over Ike but it was a fail because it only had Marth's moves, so basically it was marth over Ike..



Title: Re: DragonBrawl: next version of Goku is 80% done(i will say) need afew thing left
Post by: DoctorFlux(Mariodk) on June 24, 2011, 12:59:54 AM
yeah and kingjiggypuff ported a Wario Vertex over Ness too


Title: Re: DragonBrawl: is moving Thread(this not dead project) locking this Thread
Post by: DoctorFlux(Mariodk) on June 25, 2011, 12:48:41 AM
the project is moved to: http://forums.kc-mm.com/index.php?topic=21256.msg397517#msg397517 now the project is not dead and never will be as long we got atleast one DBZ/SSB fan in the world ;D