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Help & Tutorials => Help => Topic started by: Shinobu Nyan! on April 24, 2011, 05:55:26 PM



Title: Adding animation to a imported stage model.
Post by: Shinobu Nyan! on April 24, 2011, 05:55:26 PM
I can import a model but when I try to add an animation the stage crashes. I follow WackaAlpaca's tutorials for importing elements of other stages. But when you make a new .brres file import the animation and change the type to AnimationData set the fileld to -1 even then it crashes what I'm I doing wrong?


Title: Re: Adding animation to a imported stage model.
Post by: Shinobu Nyan! on April 25, 2011, 03:08:08 PM
Quick Bump
Please help me


Title: Re: Adding animation to a imported stage model.
Post by: DSX8 on April 25, 2011, 06:05:13 PM
stages dont use animationdata

u have to make a chr0 file inside the modeldata[##] of the model ur animating


Title: Re: Adding animation to a imported stage model.
Post by: Shinobu Nyan! on April 26, 2011, 03:01:52 PM
I'll see what happens when I do that.


Title: Re: Adding animation to a imported stage model.
Post by: xxmasal22xx on April 26, 2011, 06:43:22 PM
just right click on the model that you want to animate. right-click-->new-->bone animation. It will appear in a forlder, and be called NewNode01. If you already have an animation you want, make sure the animation has a frame count, and all 3 unknown values are 0, then
right-click-->replace-->navigate to the animation you want to use-->open

and there you go!


Title: Re: Adding animation to a imported stage model.
Post by: Shinobu Nyan! on May 12, 2011, 02:00:05 PM
I tried that but the model will not even go in the game. I have put models in stages before though. I'm tryin to put meta ridley in the gameg