Title: Lengthening Peaches hair via Motionect Post by: Roo on April 27, 2011, 07:52:14 PM I can lengthen peaches hair in Brawlbox, but after applying animations, it goes back to normal length. I thought there was a way to do this that didn't require editing every single animation, no?
Title: Re: Lengthening Peaches hair via Motionect Post by: Techno Assassin on April 27, 2011, 08:07:05 PM I don't know. Maybe editing the T-Pose, but every time I tried that I ended up with some freaky results. :-\ The trick is, to make some thing smaller if you want it to be bigger and vice versa.
Title: Re: Lengthening Peaches hair via Motionect Post by: BlackJax96 on April 27, 2011, 08:47:32 PM You've gotta edit every animation >.<
And don't edit the model's bindstate (original pose) in the previewer or else the transforms will mess up. You have to change it on the right while highlighting a bone. Title: Re: Lengthening Peaches hair via Motionect Post by: Roo on April 28, 2011, 02:00:58 PM Changing the T-pose outside of the preview causes it to transform normally, and not go glitchy like if you change it in-preview.
There's really no soluton? :( |