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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Shadic on September 09, 2009, 09:09:06 PM



Title: Project GENO #New Fighter Geno!#
Post by: Shadic on September 09, 2009, 09:09:06 PM
(http://www.smashbros.com/en_us/images/common/entry_banner.jpg)
PROJECT GENO
(http://img3.imageshack.us/img3/3328/starroad.jpg)
No Mario, this isn't Star Road.

After a (quite lengthy) delay, Geno finally joins the Brawl!

Who is Geno, you may ask?

Geno (whose real name is the unpronounceable ??!?) is a warrior from Star Road and one of Mario's partners in Super Mario RPG: Legend of the Seven Stars. He was sent by "a higher authority" to restore peace to Mario's world. Although he takes the form of a wooden doll, Geno is presumably a star being.

Projects:
There are two different projects for Geno construction going on. The two have been dubbed Fighter Geno and Cosmic Geno. They've been made by Shadic and IndigoFenix, respectively.They're being undertaken with different viewpoints on the original character.

Fighter Geno is more into physical combat, using a lot of swapped animations to make the character and his moves feel different. His fall-speed and run is quick.

Cosmic Geno is more into using magic, and fire to attack. There's a heavy emphasis on times attacks, making Geno have special touches similar to how he worked in Super Mario RPG. He's slightly slower, and floatier than Fighter Geno.

Moves:
Here is a basic summary of both Geno's movesets:

Jab:
Fighter: Spark - Geno jabs his hand forward quickly, and unleashes a magic flash, capable of sending the opponent back quite a bit.

Cosmic: Finger Shot - Geno pulls out his trusty finger gun and fires a bullet. It's quick to fire and has pretty good range for a normal A move. Best used as a method for keeping your distance from  opponents. If anyone has a better idea for a graphic effect here, let me know - I don't like shiny bullets.

Ftilt:
Fighter: Up Flash - Geno does a quick twirl, unleashing magic capable of sending the opponent up a slight amount. Great for beginning combos, and the angle can be changed by tilting the control stick.

Cosmic: Hand Cannon - Geno fires off a flash of burning energy. Its range is much longer than you'd expect from such a small fighter. Like Finger Shot, its primary use is for knocking close-range opponents  away.

Dtilt:
Fighter: Speedshine - Geno blasts energy behind and in front of him, knocking the opponent away with decent base knockback. However, don't expect this move to kill!

Cosmic: Ground Explosion - Geno sends a burst of energy into the ground, causing a small explosion in front of him.

Utilt:
Fighter: Shine Spin - Geno spins, radiating star power. The move sends the opponent upwards for follow-up attacks.

Cosmic: Hand Gun - Geno fires a burst of energy upwards. It has a bit of a start-up lag, but has a nice sweetspot if you can time it right.


Dash Attack:
Fighter: Quick Trip - Get flips backwards, sliding forward and kicking the opponent. If you only hit with the first kick, the opponent will be sent backwards at a very low trajectory. However, if both hits connect, the opponent pops upward, giving a perfect combo starting attack!

Cosmic: Double Hit - Geno strikes out quickly with a weak burst of energy. If you let go of the control stick at the moment he releases the attack, he will do a spin attack as well, but if you don't, it  combos well into his FTilt.


FSmash:
Fighter: 7-Star Strike - Geno hits his opponent seven times with a rapid flurry of stars, sending them flying a good distance away with the last hit.

Cosmic: Star Gun - Geno fires off a burst of star energy. If you tap the A button again at the right time, he will send off a second, more powerful attack as well.

DSmash:
Fighter: Nova Shell - Geno unleashes a medium-sized burst of energy all around his body. He's invincible durning this for a short time, as well.

Cosmic: Nova Shell - Geno unleashes a medium-sized burst of energy all around his body.

USmash:
Fighter: Star Burst - Geno focuses energy into the all around him, sucking the opponent upwards, then causes an explosion of stars which blasts opponents straight outwards. It's slow, but very powerful.

Cosmic: Star Burst - Geno focuses energy into the air above him, then causes an explosion of stars which blasts opponents straight upwards. It's slow, but very powerful.


Nair:
Fighter: Geno Flip - Geno does a quick flip in the air, kicking his opponent in different directions, based on when in the kick he hits.

Cosmic: Orbital Spin - Geno spins his body in the air rapidly, hitting anyone who comes too close.

Fair:
Fighter: Geno Rush - Geno boosts forward with star energy, and then hits with a small flash. Works great during recoveries as well.

Cosmic: Rocket Rush - Geno uses his rocket punch to thrust himself forward for a powerful punch. If he hits them while thrusting, he will push them forward, but the attack is most powerful if he hits right  at the end. Based vaguely on the punch Geno uses on Bowyer in his first fight scene in SMRPG.

Dair:
Fighter: Energy Stomp - Geno stomps downward quickly, sending the opponent flying. Hitting with this attack provides a small upward boost, as well.

Cosmic: Meteor Strike - Geno hits opponents below him with his fist, sending them straight downwards. If the attack connects, he also gets a slight upwards boost.


Bair:
Fighter: Geno Kick - Geno gives a two-legged kick behind him, sending the opponent flying! A sweetspotted attack is done in the initial attack, while the orbs of energy at Geno's feet are still there.

Cosmic: Spinning Blast - Geno whirls around and fires his Hand Gun three times behind him. Each burst sends opponents in a different trajectory, but the strongest blast is the last one, which hits them at an  upwards angle.


Uair:
Fighter: Sky Shot - Geno creates a quick flash above him, sending the opponent straight up. Works great for killing opponents off the top.

Cosmic: Stellar Shock - Geno releases a burst of star energy above him, sending opponents upwards. It has a strong sweetspot at the very tip of the attack at the moment it comes out. A perfect hit with the  sweetspot is a very powerful killing move.

NeutB:
Fighter: Geno Beam - Geno charges his energy, each click can be heard/seen. After enough have been charges up, he releases a long, powerful beam. Listen carefully to find out when it's almost charged. Also, you can let go of B mid-charge to save it up and use it later.

Cosmic: Geno Beam - Geno focuses energy into his Star Gun, charging it into a powerful long-range beam that sends opponents flying back. Charging it three times brings it to maximum power, but waiting any  longer causes it to weaken. He can also fire it without charging at all, although this will result in a very small burst. In the air, only the small, uncharged version can be used. Knockback probably needs  to adjusted.


SideB:
Fighter: Geno Whirl - Geno tosses a speedy energy disk, dealing damage to opponents. Pressing the A button immediately before the attack connects deals a powerful blow that can KO at around 100% damage, but  pressing it too early causes the attack to become exceedingly weak. One of Geno's best killing moves, but it takes some practice to land the critical hit and its long start-up makes it easy to dodge.

Cosmic: Geno Whirl - Geno tosses a speedy energy disk, dealing damage to opponents. Pressing the A button immediately before the attack connects deals a powerful blow that can KO at around 100% damage, but  pressing it too early causes the attack to become exceedingly weak. One of Geno's best killing moves, but it takes some practice to land the critical hit and its long start-up makes it easy to dodge.


DownB:
Fighter: Geno Spin - In the air, Geno drops rapidly, dragging opponents with him as he goes. On the ground, he spins back and forth quickly, launching his opponents away.

Cosmic: Geno Blast - Geno raises his hands into the air, focusing energy into the sky above him, then sends it streaming down onto any unsuspecting opponents. The attack deals tremendous amounts of damage
(up to over 40% damage at full charge!) and has a wide range, but it has no knockback and a very long start-up and ending lag. It also has a blind spot right next to Geno, leaving him wide open to any  opponents who avoid the blast. Like Geno Beam, it can be charged up to three times but weakens if it is not released after the third charge. If Geno uses this in the air, he will hover and fire the energy  from his own hands instead. The aerial version is weaker and lasts shorter than the ground version. Also, it cannot be charged, and puts him into free-fall.


UpB:
Fighter: Geno Boost - Geno spins in the air, radiating star power. Opponents are shot straight up with the move, and if cleverly used, can be used to kill foes off the top.

Cosmic: Geno Boost - Geno rises into the air, radiating energy. He will take no knockback if hit during the first part of the move. After using the move, he will glow with energy, and any aerial attacks he  uses while falling will be more powerful than usual. Unlike most recovery moves, Geno retains his second jump after using Geno Boost. He can also use the ability again while falling in order to slow his  descent or to defend against attacks.

FThrow:
Fighter: Cosmic Toss - Geno flips the opponent around and throws them with his magic. A fairly powerful throw.

Cosmic: 7-Star Strike - Geno hits his opponent seven times with a rapid flurry of stars, sending them flying a good distance away with the last hit. Based on Shadic's FSmash animation and physics, but not  quite as powerful. It's still a very good throw, about on par with Ness/Lucas in terms of knockback.


DThrow:
Fighter: Energy Blast - Geno stands on top of the opponent, blasting them with tons of magical power.

Cosmic:  Rocket Punch - Geno smashes his opponent with a rocket-charged fist, knocking them down and causing them to slide across the floor.


BThrow:
Fighter: Geno Fling - Geno spins the opponent around, holding them above him with magical energy. He then throws them backward, in a move able to KO those who are high on damage.

Cosmic: Meteor Shower - Geno leaps above his opponent and rains star energy on top of them, dealing damage and sending them backwards. It doesn't send them very far, but does a good deal of damage.


UThrow:
Fighter: Star Hurl - Geno throws the opponent up into the stars!

Cosmic: Star Release - Geno raises his hands and holds his opponent in the air above him for a moment before sending them flying straight upwards. Based loosely on the way that Mario sent Star Pieces into  the sky in SMRPG, probably needs to be made stronger in the future.

(http://img188.imageshack.us/img188/9457/genoget.png)

To play as Geno, download one of the following:
Shadic's Geno (Fighter Geno) (http://www.mediafire.com/download.php?ejlwdiznzdh)
Indigo's Geno (Cosmic Geno) (http://www.mediafire.com/file/tntninmvgmg/CosmicGenoVersion1.18.pac)

And place in the following directory:
SD:\private\wii\app\RSBE\pf\fighter\toonlink

Make sure the files are named properly!

For best results with Cosmic Geno, download the following texture, (http://www.filesend.net/download.php?f=7253035fc9e9f00d5c3b1992b33b8f6f) place it in the same folder as the other, but name it FitToonLink03.pac  . It'll replace Toon Link's Blue costume! (Fighter Geno has his included.)

Shadic's Thanks To:
Eldiran - Basic Q&A.
UMOP - Basically made Geno Beam, other assistance.
DarkDragoon - Random Q&A, emotional fallback.
Phantom Wings - Made PSA.
Sonicandtails - Small testing, bouncing ideas off of.
Raqib12 - Avoiding Beta Testing. >8(
camelot - Finding how to change Frame speeds, ideas, PSA help...
Androu1 & Dhrage - Pretty awesome Geno texture.
IndigoFenix - Sharing several Geno moves, basic collaboration, etc.
xepherthree - Testing and feedback.
TheSilenceOfNoOne - Feedback, testing, fine-tuning, and awesome ideas.
RandomTBush - Making an awesome Geno texture even better by removing the sword and shield permanently!
Everybody who contributed to PSA documentation!

Screenshots:
Here are some screenshots of both versions of Geno. Click the thumbnail to enlarge.

Fighter Geno:
(http://img33.imageshack.us/img33/7189/jumpcompar.jpg) (http://img15.imageshack.us/img15/7189/jumpcompar.jpg) (http://img98.imageshack.us/img98/3328/starroad.jpg) (http://img3.imageshack.us/img3/3328/starroad.jpg) (http://img33.imageshack.us/img33/5853/upbt.jpg) (http://img200.imageshack.us/img200/4295/upb.jpg) (http://img27.imageshack.us/img27/3077/downbm.jpg) (http://img246.imageshack.us/img246/1741/downb.jpg) (http://img11.imageshack.us/img11/3185/downbgroundf.jpg) (http://img11.imageshack.us/img11/5712/downbground.jpg) (http://img14.imageshack.us/img14/9733/genobeam.jpg) (http://img200.imageshack.us/img200/9733/genobeam.jpg) (http://img245.imageshack.us/img245/3570/nairs.jpg) (http://img29.imageshack.us/img29/3570/nairs.jpg) (http://img200.imageshack.us/img200/1796/fsmash.jpg) (http://img245.imageshack.us/img245/1796/fsmash.jpg) (http://img245.imageshack.us/img245/4095/fsmashend.jpg) (http://img15.imageshack.us/img15/4095/fsmashend.jpg) (http://img132.imageshack.us/img132/5016/bair.jpg) (http://img30.imageshack.us/img30/5016/bair.jpg) (http://img248.imageshack.us/img248/786/cmongeno.jpg) (http://img132.imageshack.us/img132/786/cmongeno.jpg) (http://img8.imageshack.us/img8/9923/dsmash.jpg) (http://img200.imageshack.us/img200/9923/dsmash.jpg) (http://img33.imageshack.us/img33/6656/genowhirl.jpg) (http://img10.imageshack.us/img10/6656/genowhirl.jpg) (http://img200.imageshack.us/img200/4013/usmash1v.jpg) (http://img200.imageshack.us/img200/7593/usmash1.jpg) (http://img35.imageshack.us/img35/4782/usmash2.jpg) (http://img132.imageshack.us/img132/4782/usmash2.jpg)

Cosmic Geno:
(http://img94.imageshack.us/img94/9278/genobeamonbowser.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/GenoBeamonBowser.jpg) (http://img40.imageshack.us/img40/6420/genoblastaerial.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/GenoBlastAerial.jpg) (http://img190.imageshack.us/img190/7898/genoblastcharging.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/GenoBlastCharging.jpg) (http://img14.imageshack.us/img14/2387/genoblastonbowser.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/GenoBlastonBowser.jpg) (http://img23.imageshack.us/img23/9471/genoboost2.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/GenoBoost2.jpg)  (http://img197.imageshack.us/img197/6865/genosdowntilt.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/GenosDownTilt.jpg)(http://img11.imageshack.us/img11/7153/genosrocketrush.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/GenosRocketRush.jpg) (http://img23.imageshack.us/img23/7304/genosstargun.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/GenosStarGun.jpg)  (http://img190.imageshack.us/img190/3285/genosuptilt.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/GenosUpTilt.jpg)(http://img14.imageshack.us/img14/6656/genowhirl.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/GenoWhirl.jpg) (http://img197.imageshack.us/img197/6863/genowhirlcriticalhit.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/GenoWhirlCriticalHit.jpg) (http://img16.imageshack.us/img16/1292/marioblasted.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/MarioBlasted.jpg) (http://img11.imageshack.us/img11/5669/rocketrushcritical.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/RocketRushCritical.jpg) (http://img23.imageshack.us/img23/1065/tripleblast.jpg) (http://i670.photobucket.com/albums/vv62/IndigoFenix/TripleBlast.jpg)


Changelist:
Here are changelists for each character:
Fighter Geno (11-06):
Sword and Shield Permanently Removed, including off Geno's Back. YAY! (Thanks RandomTBush!)
Grab, Dash Grab, and Turn Grab changed. (No tether!)
New Grab attack animation and speed. (Does 3% per hit!)
FSmash: First six hits do 2% and pull inward, seventh hit lowered in damage, but increased knockback. New Hit SFX
Dsmash: Range increase, sped up slightly.
UAir: GFX and SFX changed. (Thanks IF!)
Nair: Enlarged GFX.
Bair: New attack! Try out Geno Kick!
Dair: New attack! Try out Energy Stomp!
Ftilt: Hit SFX changed.
Dtilt: New attack! Try out Speedshine!
Utilt: New SFX.
Dash Attack: New attack! Try out Quick Trip!
UpB: Hitboxes connect better now.
DownB Aerial: Gives second jump back, hits connect much better, but with reduced horizontal range. Also IASA was pushed back 5 frames.
Fthrow: New!
Uthrow: New!
Bthrow: New!
SideTaunt: New side taunt! Geno Nod!

Cosmic Geno (10-25):
The dynamics of overcharging Geno Beam and Geno Blast are now different. Instead of firing immediately if you hold the button past the 3-charge limit, they will 'fizzle' and gradually lose power over the course of about half a second, dropping down to a single charge if you don't let go fast enough. While this diverges a bit from SMRPG mechanics (in which case a failure to land a timed hit was simply a failure) it slightly increases Geno's options by allowing him to hold at least a partial charge a little longer than usual.
Geno Beam and Geno Blast now look slightly different at different charge levels, which should help people who aren't familiar with Geno's SMRPG mechanics.
The aerial Geno Blast becomes stronger if Geno has used Geno Boost.
The turning invisible when stunned glitch has been fixed, and he no longer dies if his shield breaks.
The difference between his Boosted aerials and his non-Boosted ones has been increased. Specifically, his Bair and Dair are both much weaker when not Boosted. These two attacks have also been given slight starting lag increases and significant ending lag increases.
His Fair's hitbox properties have been changed a little, making it easier to sweetspot on purpose and harder to do so by accident (basically, it will sweetspot if and only if you hit with the end of the dash alone).
Fair, Bair, and Dair all have graphical differences when Boosted.
His Nair still has a small hitbox, but the starting lag has been decreased and the hitbox stays out longer. It is also much more powerful when it comes out. Basically, it's comparable to Pikachu's Nair. It does get stronger with Geno Boost, but since it is already a high-risk/high-return attack, its Boost is not nearly as significant as Fair, Bair, and Dair. His Uair, being a kill move in its own right, does not receive any Boost.
Ftilt's KBG has been lowered significantly.
Utilt's hitboxes hit at slightly different angles.
His grab range has been lengthened, and all of his throws, with the exception of his currently incomplete back throw, should now work in all circumstances. Let me know if any bugs are found.


Old Changelists:

Fighter Geno (10-25):
Short-hop increased.
Zair removed
Crouching no longer blocks projectiles.
Jab: Sped up, slightly more KB, increased range, bigger hitbox.
Ftilt: Sped up, given IASA frames
Dtilt: Sped up, slightly less damage
Utilt: Sped up slightly, given second, higher hitbox, and more horizontal range.
FSmash: Better Range, higher angle KB, different hitsounds, less hitlag, more damage
DSmash: Fixed IASA Frames, animation changed
USmash: graphics taken from IF, given GFX for side hits
Nair: Fixed hitboxes, all three work properly, lower KBG
Fair: Sped up beginning, increased hitbox size
Dair: Changed animation (IF's idea), spedup endlag
Bair: graphics and hitbox taken from IF's Nair, momentum slightly altered
Uair: Fixed IASA frames to actually work, fixed landing lag, hitbox size increase
DThrow: Taken from IF
All Specials besides Geno Beam now have a cool Star Effect, courtesy of IF.
SideB: Changed into Geno Whirl, all done by IF
Get up Attack taken from IF.
Ledge attack taken from IF.
DTaunt taken from IF.
UTaunt taken from IF, given SFX
On-Screen Appearance animation changed (IF's)
Side taunt changed.




Title: Re: This PSA Character comes from the stars! - GENO!
Post by: thanyou on September 09, 2009, 09:28:56 PM
Dude, I swear to god I had this exact same Idea, but I chose to start my Wind Waker Link instead (NO STEALING >:| )

Luvin the Geno beam too ;)


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Lexx on September 10, 2009, 07:19:03 AM
Meh. I knew it would happen eventually. Honestly, I think you should have incorporated more range/spell moves into his moveset. Otherwise, fairly well done.


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Miacis on September 10, 2009, 10:25:33 AM
Wew, great job on this one. i'm impressed. Lots of funny moves, and original animations used. ^^ (I really like the Down-B. ^^)

A few possible tweaks :
- The D-Smash's endlag is ridiculous, for a Smash. And you can chain them like ... really fast.
- On the opposite, the big ending lag after the U-Smash makes it difficult to use, even thought it really is good, otherwise.
- Activating an already-charged Beam is quite annoying ... could you make it so that you just have to tap the button to unleash it, and not keep the button pressed ?
- The pathetic range of the S-Smash. It doesn't fit the stars and really need more range, with a so long ending lag.
- S-Tilt stops you quite brutally, I think ...
- The N-Air has a good ending hitbox, but a quite little starting hitbox ... not very practical.  :-\

(Or am I suppose to have Brawl+ to make it work ? I'm not a pro of balancing characters, so these suggestions were only made based on the "average feelings" that come out of your character ... )


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: thanyou on September 10, 2009, 02:14:33 PM
I just played as him for like, 3 hours straight, its that addicting @_@

Anyways, I found a couple things that I thought needed tweaking;

  • Remove the forward momentum created by doing the fair, it has too much start up lag, so you can't short hop + fair, and it also has just enough ending lag to make it so if you fall off the edge while using this attack, you probably won't be able to recover in time.
  • Add some more projectiles (If possible) he was a mage in the original game, that should stay true in his Brawl representation
  • If its possible, find a way to make him always have the Wind Waker Wand out, that'd be awesome
  • Pretty much everything Miacis said


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: [StackSmash] NRool on September 10, 2009, 02:30:35 PM
Looks very fun and well made, I may try this out sometime :D


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: SnesS on September 10, 2009, 04:45:50 PM
u should put a red lazery fiery gfx on the boomerang. Why?

GENO WHIRL!!!

edit: i gots a capture card. u want vid?


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Shadic on September 11, 2009, 01:45:38 PM
Wew, great job on this one. i'm impressed. Lots of funny moves, and original animations used. ^^ (I really like the Down-B. ^^)
Thanks! Aerial or Ground?

A few possible tweaks :
- The D-Smash's endlag is ridiculous, for a Smash. And you can chain them like ... really fast.
- On the opposite, the big ending lag after the U-Smash makes it difficult to use, even thought it really is good, otherwise.
- Activating an already-charged Beam is quite annoying ... could you make it so that you just have to tap the button to unleash it, and not keep the button pressed ?
- The pathetic range of the S-Smash. It doesn't fit the stars and really need more range, with a so long ending lag.
- S-Tilt stops you quite brutally, I think ...
- The N-Air has a good ending hitbox, but a quite little starting hitbox ... not very practical.  :-\
1) Wow! I completely missed that. I must have an "Allow Interrupt" far too early. It's on my list of fixes!
2) I think you just mentioned why it's balanced. :P It's got decently short startup lag, hits a large area, and does a lot of damage. Gotta have a drawback.
3) Yeah, Geno Beam requires a lot of tweaks. I do the same thing as you do. Bug UMOP for that.  :P
4) I'll think I'll give it a VERY slight range increase, and speed up the end lag a bit. It's already very punishable on miss.
5) What do you mean? Graphically?
6) It works good as an attack you prepare beforehand, flying through the air at the enemy. Although, I'm gonna work on having a hitbox at the beginning.
(Or am I suppose to have Brawl+ to make it work ? I'm not a pro of balancing characters, so these suggestions were only made based on the "average feelings" that come out of your character ... )
It was designed with Brawl+ in mind, hence the physics. Thanks for the comments though, they really helped a lot. Feedback is great.


I just played as him for like, 3 hours straight, its that addicting @_@
Awesome!
Anyways, I found a couple things that I thought needed tweaking;
  • Remove the forward momentum created by doing the fair, it has too much start up lag, so you can't short hop + fair, and it also has just enough ending lag to make it so if you fall off the edge while using this attack, you probably won't be able to recover in time.
  • Add some more projectiles (If possible) he was a mage in the original game, that should stay true in his Brawl representation
  • If its possible, find a way to make him always have the Wind Waker Wand out, that'd be awesome
  • Pretty much everything Miacis said
1) I actually like that move, and I've gotten compliments about it. It's good for doing a quick backwards shothop and then ramming down on them.
2) Get me projectile and model hackings.  r)
3) That's actually very easy, but it gets in a way of a lot of things and kinda looks like a swordd.  :-[
4)Righteo.

Thanks for the comments!


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Miacis on September 11, 2009, 04:03:37 PM
Wew, great job on this one. i'm impressed. Lots of funny moves, and original animations used. ^^ (I really like the Down-B. ^^)
Thanks! Aerial or Ground?
The ground one. Easy to use, pretty looking, and nice trajectory. A very good move, in other words.  :)

Quote
2) I think you just mentioned why it's balanced. :P It's got decently short startup lag, hits a large area, and does a lot of damage. Gotta have a drawback.
I understand, but ... It's still a bit too much, I think. The kind of endlag that makes you say "Oh what ?!" at the end of it, because it's really noticeable.

Quote
4) I'll think I'll give it a VERY slight range increase, and speed up the end lag a bit. It's already very punishable on miss.
Very good, then.  :)

Quote
5) What do you mean? Graphically?
Uh ... I mean that you lose a lot of walking momentum. Same as before : it's too brutal to go unnoticed. Maybe make it slide a bit more (if it's possible, of course ?).

Also, I just noticed two other things : at the end of the Geno Beam, there's a terrible endlag, and there's some sort of ugly "hiccup" in Geno's moves at the end. It's really bothering, since iooks like you can move ... when you actually can't. I suggest you kick out the failed animation at the end and the lag that goes with it.

Oh, and I noticed something while playing on SSE with it. The SSE mode removes some of the PSA's alterations of physics : the jumps are set back to normal, and everything except the animations are the ones of the old character. I found something interesting : the ADA gives a slight upward momentum at its beginning. And you can actually fall of the edge, ADA and get back on it instantly ... Not only does it look cool, I find it would be an interesting tweak. What do you think ? (There's still the big ending lag, so it wouldn't really overpower the move, I think. But as edgeguard ...  ;D)


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: UMOP on September 11, 2009, 06:05:28 PM
Yeah, Geno Beam requires a lot of tweaks. I do the same thing as you do. Bug UMOP for that.  :P

Not as many as when you first showed me him. :l


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Shadic on September 11, 2009, 07:57:13 PM
There's a difference between "tweaks," and "Making it work." XD

'sides, it's my fault for figuring out exactly how stuff would work before asking for your help. (Actually, I'd blame a weird Frame Speed Code, but whatever.)

Anyways, I'm fairly certain there's going to be a few B move changes coming soon that'll make Geno... Much more Geno-y. Stay tuned (Keep testing though)


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Blue on September 12, 2009, 10:56:13 AM
Nice, I tested and downloaded this character, I think it's very well balanced.


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: 1ce1223 on September 12, 2009, 08:09:34 PM
I love the way u did all this ":p


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: HappiKatamari on September 14, 2009, 03:49:42 PM
well, Geno's japanese name is Jiino..so....it's pronounced Geeno
:P
also, I'm really liking this. this is going right to teh Sd card >:D hopefully projectiles will be editable Geno whirl is a must for a Geno PSA hack! D:


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Shadic on September 16, 2009, 07:31:31 PM
I've put a lot of changes into Geno already, a lot of his moves are feeling much better. (Ftilt, Dtilt, DSmash, and Nair especially)

If anybody has more changes, I'm all ears.


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: HyperrCrow on September 18, 2009, 08:52:19 PM
This Geno is great Shadic
But I noticed some minor things
And thats two animations where the sword comes back to TL's hands
#1 is when the gets knocked down the you press A to get back up and he hits from both sides with sword in hand
#2 is during the end of the tether recovery
I have pictures if you want them
And dont worry i know you dont have to change those little things


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Eldiran on September 18, 2009, 11:34:15 PM
This Geno is great Shadic
But I noticed some minor things
And thats two animations where the sword comes back to TL's hands
#1 is when the gets knocked down the you press A to get back up and he hits from both sides with sword in hand
#2 is during the end of the tether recovery
I have pictures if you want them
And dont worry i know you dont have to change those little things

That's not fixable, unfortunately.


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Shadic on September 18, 2009, 11:54:11 PM
It also happens when he shields, and I can't seem to alter that either.

Thanks for the feedback though. And suggestions for actual gameplay?


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: HyperrCrow on September 19, 2009, 08:03:47 AM
Oh
well it seems CPU's are better at using Geno than i am
It hurts :oshi:


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Blue on September 19, 2009, 11:28:43 AM
Oh
well it seems CPU's are better at using Geno than i am
It hurts :oshi:
LOL. I laughed sooo hard at that.


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Shadic on September 19, 2009, 03:58:23 PM
well it seems CPU's are better at using Geno than i am
That's sad, considering the fact that they regularly kill themselves.


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: LavaLatte [.Fade] on September 19, 2009, 06:56:15 PM
Sometimes he's sooo confusing, but other tomes he's mad fun :D

also his sword appears when he gets up from a ledge.


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Shadic on September 19, 2009, 07:57:14 PM
This Geno is great Shadic
But I noticed some minor things
And thats two animations where the sword comes back to TL's hands
#1 is when the gets knocked down the you press A to get back up and he hits from both sides with sword in hand
#2 is during the end of the tether recovery
I have pictures if you want them
And dont worry i know you dont have to change those little things
That's not fixable, unfortunately.
Already been discussed.

Thanks though, any feedback 'sides that?


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: catgowoof on September 19, 2009, 08:09:39 PM
His DownB, should not go into his "helpless" state IMO.  Killed my self many times by using that on the edge of a stage.


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Shadic on September 19, 2009, 10:00:17 PM
That's the point of the move. It's getting another buff to compensate, though.


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Gravimite on September 19, 2009, 10:13:26 PM
I very much enjoy the Geno build that you have set for Toon Link. So much so that I made an account here so I can leave some feedback on that character. I've played him for quite some hours, and I have a few suggestions to make.

As it was said before, I think his Forward Smash is far too weak. There is such a delay afterwards, it leaves you wide open. I can understand why you don't want it to be broken but it doesn't have much knockback, if any and they can block all the hits. There's been many situations when I get them with a starting FSmash, but they just block mid-way in and punish me afterwards. I don't think the ending lag justifies the damage.

My suggestion is to make some of those hits stun, so they can't block or roll out of it so easy. That or make it a stronger knockback.

His forward air is quite awesome. I give you props for that one. I love chasing them out of stage to hit them with a forward air to get the K.O.

His single "A" attack, is alright, reminds me of a lesser version on Ganon's "Magic touch". As for his Forward tilt, I think it's horrid. Hardly any range or priority and it's very slow. When you hit them, it does little damage and simply pops them up in the air, with not enough stun to combo off of it.

His Down special is sweet, except when you're on the edge of the stage. It makes it very conditional to where you can only use it when you're within the center of the stage, away from the edge. Makes it quite predictable to other players so they know you wont do your downspecial near the edge. Perhaps change it so you can still grab the edge or no free fall afterwards?

Everything else is pretty much awesome. Very fun to play as. It may just be that I suck terribly with him and I can't play him properly, but thought I'd leave my two cents here anyway.

Thanks!


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Shadic on September 19, 2009, 10:47:30 PM
Thanks for the feedback, I much appreciate it! I've actually got a cleaned up version that has most of what you've suggested fixed. Are you playing on VBrawl (Not Brawl+)? That may explain why people can shield in the middle of the FSmash - There's a hitbox coming out every 5 frames, I didn't realize hitstun in Brawl was THAT low. I'll look into imitating ZSSamus's DSmash or something, for the stun, that should work better!


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: LoliBattleMachine on September 20, 2009, 06:52:48 AM
pretty cool


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: HyperrCrow on September 20, 2009, 02:22:08 PM
@ Shadic
I guess the computers in my game are smart
Because they combo me all over the stage in Brawl+ :notimp:
And never die with Geno
Also they still kick my *** around with an incomplete PSA  :srs:


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Gravimite on September 21, 2009, 12:37:27 AM
I'm currently using the latest Brawl+ build. I do seem to get them stuck at around 50% of the time. One friend can always block them with no problem, even after the initial hit.

I'll keep checking in for a revised version, whenever. Looking forward to it!


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Gravimite on October 11, 2009, 07:13:03 PM
Is this the end of Geno? I check here now and then in hopes of any updates but still nothing.

Don't get discouraged! You can do it! /cheer


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Blue on October 21, 2009, 08:58:10 PM
^Yeah! This is a great PSA.


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Shadic on October 22, 2009, 02:24:54 AM
Geno is far from dead. Working (Albeit slowly) one a new release that should be done this weekend, I hope. Then again, that's what I thought about last weekend!

Oh yeah, expect Geno Whirl. And a lot more polish.


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: thanyou on October 22, 2009, 11:49:18 AM
Yay, updates!!!


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Blue on October 22, 2009, 02:08:50 PM
Yay, updates!!!
I agree!


Title: Re: This PSA Character comes from the stars! - GENO!
Post by: Shadic on October 25, 2009, 03:51:05 PM
90% of a release today. Like, I've typed up a changelist and everything.

Huge reformatting of the OP, as well.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: hawky on October 26, 2009, 08:56:41 AM
Oh my.
The Cosmic Geno is beautful. I like the fighter one to but I feel like its harder to hit ppl with the fighter version.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Blue on October 26, 2009, 09:20:28 AM
NEW GENO! :O *downloads*


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Shadic on October 26, 2009, 12:37:16 PM
Also, the pictures don't work at the moment, something wonky between the moving of the post from SWF to here. I'll fix it later.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Lampp on October 26, 2009, 02:29:02 PM
broken links


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Shadic on October 26, 2009, 04:45:56 PM
Kittycorp has crappy formatting, it appears. Thanks though.

For the record, there was an additional  (including quotes) "http://   at the beginning, and another " at the end.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: SnesS on October 26, 2009, 05:49:52 PM
its as if you pulled geno right outta SMRPG... this is too damn amazing. great work... i found a new character for my roster


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: SnesS on October 26, 2009, 05:53:08 PM
hey shadic....

would it be ok if i made a demo vid of both geno pacs? i know for a fact a lot of my friends will go ape[censored] just by hearing the word "geno" and "brawl" in the same sentence, let alone an amazing pac that fits geno perfectly


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Shadic on October 26, 2009, 10:48:53 PM
Yeah dude, that'd be much appreciated. Make either a "These are his moves" or just a few matches with both Genos. If they're good, I'll toss 'em into the OP.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Blue on October 27, 2009, 02:28:45 PM
THAT REMINFS ME! You can change projectiles now?


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Shadic on October 27, 2009, 03:03:38 PM
Geno Whirl is in. Geno Beam is likely to be improved later. And true projectile editing isn't quite out yet.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: SnesS on October 27, 2009, 04:58:36 PM
Yeah dude, that'd be much appreciated. Make either a "These are his moves" or just a few matches with both Genos. If they're good, I'll toss 'em into the OP.
Thanks dude. quik question tho... is there a difference btw cosmic and fighter? i tried cosmic and it blew mah mind, ill try fighter tonite too. if theres no difference then ill make one vid
but if theres at least one move thats different btw them ill make two vids


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Dotz on October 27, 2009, 04:59:42 PM
I think fighter is just the one from the old thread.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Shadic on October 27, 2009, 07:00:48 PM
quik question tho... is there a difference btw cosmic and fighter?
They are quite different.

I think fighter is just the one from the old thread.
Wrong. It's still mine, but it's gone through a lot of updating.

They're sort of an intro to a collaboration, I think. We're sorta throwing out our individual ideas on how Geno should play, and then taking stuff from each other's sets that we like. Once model replacements or something is out, we'll probably be a lot closer to a total merge.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: thanyou on October 30, 2009, 02:04:03 PM
The Cosmic Geno's Fowrward throw needs some tweaking, it places the character on the ground behind him and then he does his attack, missing them entirely and leaving himself open DX


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Shadic on October 30, 2009, 05:14:42 PM
Yeah, he knows the throws are a bit buggy.

On a different note, my Geno has a new Bair attack now. It's totally awesome.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: SnesS on October 30, 2009, 10:37:55 PM
Yeah, he knows the throws are a bit buggy.

On a different note, my Geno has a new Bair attack now. It's totally awesome.
describe plz? or is it in the OP?


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Shadic on October 30, 2009, 10:50:57 PM
It's not in any released set yet, I'm going to do more changes first. But it's a backwards, electric kick with a sweetspot.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: SnesS on October 31, 2009, 12:03:22 AM
It's not in any released set yet, I'm going to do more changes first. But it's a backwards, electric kick with a sweetspot.
nice...
almost like lucas's bair right? or am i mistaken?


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Shadic on October 31, 2009, 03:17:14 AM
Think more of Ness's.

Also, Sword and Shield are gone in the Geno costume soon.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: thanyou on October 31, 2009, 11:14:11 PM
Think more of Ness's.

Also, Sword and Shield are gone in the Geno costume soon.

Brawlbox; Making dreams a reality


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Miacis on November 05, 2009, 03:57:57 PM
Hum, I'll be doing a detailled review for Cosmic Geno, just like I did for Fighter Geno :

Overall, I really like the choices made for this character. Both artistically and on the gameplay side, I find him to be exceptionnally good. There are just a few very minor things to correct. But as I said, it is already a very epic piece of work.  :)

A-Tap : Pretty !  :D Could it be possible to have the shots made by holding A instead of tapping it ? Or is it a deliberate choice ?

Dash Attack : Good. Nothing to say.

Side-Tilt : Good looking too, but the hitboxes appear a bit too early before the actual explosion occurs.

Up-Tilt : I find it a little spammy, myself ... The said "bit of start-up lag" isn't really noticeable.

Down-Tilt : Maybe a tiny bit too poweful for a quick move, maybe ... Otherwise, it's quite good, I guess.

Side-Smash : As of now, it is really hard to do the second hit consistently (ie. not mashing the buttons). I suggest you give more ending lag to the first hit, and thus give a little more room to use the second one. It's already quite hampered by the fact you can't use the second hit as a killing move for opponents with more than 50% (it doesn't connect, unless you miss the first hit ... which means the enemy is on a perfect, pinpoint place in front of you).

Up-Smash : Good. Nothing to say.

Down-Smash : I know it's supposed to be a "get away from me !" move, but ... right now, with the small hitbox it is more like a "stop merging with me !". And it barely kills ... Either make the final burst a bit wider, so it can be a useable smash, or just transform it into a destructive move to compensate its poor range.

N-Air : Good. I like these kind of moves. ^^

B-Air : Same

U-Air : Kinda hard to connect. Maybe make it last just a bit longer (not the sweetspot, just the "normal" hits).

F-Air : Wow ... this is a powerful and funny move. It really pushes enemies back a lot. Lots of pretty combos with this.  :D

D-Air : Okay, now this guy is overpowered. It's a powerful, very quick, long-lasting and easy to maneuver spike. It certainly is his most powerful move, and it is almost impossible to anticipate/punish. You can chain 3 of these with one single jump. Not even mentionning the bouncing property. o_o Please at least put a bit more ending lag to it. You can really easilly kill at 0% with a Double/Triple F-Air barrage to push off the edge and then one or two easy-to-hit-with spikes.
Visually, there's also the hitbox of the punch lasting about twice as much as the whole animation+GFX ... So just falling can make you hit. :P

Throws : They are a bit long-lasting ... it may prove difficult during melees. But I guess it balances the character. Also, please put the flash effect at the tip of his grabbing range. It's hard to tell where you can grab, otherwise.

N-Special : Neat ! I like it, both the sounds, effect and stats.  :)

D-Special : Uhh ... I don't like the character animation. The transition from the charging to the "arms in air" position is a bit brutal and unfortunately, the time spent in the latter (extremely static) position doesn't look smooth at all. Also there's something I don't really like in this attack : the hits you get from these epic effects do not depend of the position in the stream. Which means being barely touched by a few little "strings" and recieving the totality of the attacks deals the same damage ... I believe putting less hitting hitboxes on the sides of the attack would be beneficial. With an attack that can easily deal 40%, it is probably wiser. :)

A really creepy glitch I found with the two latter moves : When playing at a speed slower or equal to 1/2, their aerial version becomes an "instant teleport to the place you last jumped from".  :-\
Also, why don't these special have this shiny star effect that the other two have ? I believe putting them respectively when firing the lazzor and when charging the attack (to fill in the wait ...) would look nice.

Side-Special : EPIC ! :D Could it be possible to just have the laser as a straight line when used in midair ? Seeing a laser fall is kinda ... creepy.  :-X

Up-Special : The aerial version is okay. But why is the grounded one cancellable so early ? It makes abusing Super Armor really too easy ...

Final Smash : Uh ? o_O I don't get it. What is it ? And how can you avoid an attack that does 102% freakin' damage ?! O_O

I like the Taunts. Does the Down Taunt do anything special ? Or is the "Healing" effect just for the looks ?

Even though I may look really critic with all these details I picked up, I really enjoy this character a lot.  :) It's already an epic piece of work, even if you don't change anything more.

...
Wait a minute. Is the creator of this character even visiting this board ? o_Ô There isn't even an account named like that.
May you pass on this message to him, Shadic ?  :) (And maybe invite him here so that we can at least discuss the obscure points ? =] )

(Oh, and I'll also try out the new Fighter Geno too! ^^)


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Shadic on November 06, 2009, 02:20:54 AM
I'll pass along the info to him

And before you look at my Geno, let me update. (Should be tomorrow?) This next release is top-tier for awesomeness, and I'm not bluffing here. :P

(I've still got some things to change before I'm even close to content, but it's a pretty good set, and very different than what's currently available.)

Say goodbye to dash attack, and expect something entirely different for Dtilt, for example.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Blue on November 06, 2009, 01:00:26 PM
Sounds interesting


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Shadic on November 07, 2009, 10:35:27 AM
New Fighter Geno set out! TONS of changes! Make sure you have the FitToonLinkMotion.pac, otherwise you'll run into a lot of issues.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Shadic on November 09, 2009, 04:57:08 PM
...Any comments?

Also apparently there's a small glitch with the Ice Climbers, but it's not been replicated yet, so I'm curious.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Dotz on November 09, 2009, 05:05:32 PM
um... ice climbers? this is geno... anyway, I like cosmic geno. His down B is my favorite, I've never seem anything like it. I love the fact that with his running A attack, you can quickly switch directions. basically, this is awesome. although I use it for dimentio and not geno.


Title: Re: Project GENO #NEW OP, TWO new Geno Downloads 10-25!#
Post by: Shadic on November 09, 2009, 05:59:25 PM
I suggest trying out both expensively. They're going to be merged at some point, and having a general feel for which moves in each Geno are more popular would be a good starting point.


Title: Re: Project GENO #New Fighter Geno!#
Post by: imObvioslycrazy on November 21, 2009, 03:46:40 PM
"Stay tuned (Keep testing though)"

i found an intrseting glitch.if ur playing slow brawl and jump in the air, using sertain moves teleports u back to ur original stand piont. hard to explain so see for urself.i could show u a replay to show u or go into slow brawl and do the following.

1)jump once and land.
2)jump again and do not land, instead, use either down B or neutral B.
3) this will work as long as
          -u stay in the air
          -u can use ledges
          -use ledges to travel across the stage.

best testing works on custom stages and there is no limited distance


Title: Re: Project GENO #New Fighter Geno!#
Post by: Miacis on November 22, 2009, 06:37:38 AM
Well, I had already noticed that on the Cosmic Geno moveset.
Quote
A really creepy glitch I found with the two latter moves : When playing at a speed slower or equal to 1/2, their aerial version becomes an "instant teleport to the place you last jumped from".   :-\
If it is the same for Fighter Geno, then we've got something funny, indeed. :P


Shadic, any news from the author of Cosmic Geno ?


Title: Re: Project GENO #New Fighter Geno!#
Post by: Shadic on November 22, 2009, 09:07:21 PM
He's not put out another set as of now, actually. He's working on some move-swap stuff. I got slightly distracted on a side project that's actually related, though. I sorta forgot about this KC thread when it fell down to like, page 3. >_>; My set is slightly outdated, I'm testing some new stuff: Here. (http://www.mediafire.com/?khme2no551n)

I'll toss off the news to him.


Title: Re: Project GENO #New Fighter Geno!#
Post by: Mr.Weegee on November 26, 2009, 05:48:29 PM
How did you remove the sheath and shield?
I think I saw a code for it, but it required Model ID's, which I don't have...


Title: Re: Project GENO #New Fighter Geno!#
Post by: Shadic on November 26, 2009, 08:24:23 PM
It's part of the texture.


Title: Re: Project GENO #New Fighter Geno!#
Post by: Mr.Weegee on November 26, 2009, 09:58:35 PM
But when I removed the texture, the parts just became black...instead of disappearing.


Title: Re: Project GENO #New Fighter Geno!#
Post by: Shadic on November 30, 2009, 10:53:48 PM
That's because you tried to delete the texture.

When I'm talking about FitToonLink03.pcs, by "texture" I mean the whole thing. The .pcs files have the entire model in them, which is where the sword and shield are removed. The model for the sword and shield themselves are actually removed, just like the belt.


Title: Re: Project GENO #New Fighter Geno!#
Post by: Mr.Weegee on December 04, 2009, 04:32:02 PM
Oh...I get it now.


Title: Re: Project GENO #New Fighter Geno!#
Post by: Linkz on January 18, 2010, 09:28:00 PM
I think I found a glitch with Cosmic Geno's Fthrow:

When done using the Wii Remote + Nunchuck, your opponent falls out of the attack (usually behind you). However, if playing with the GC remote, it works just fine...


Title: Re: Project GENO #New Fighter Geno!#
Post by: akashic on January 30, 2010, 07:31:56 PM
Hi, i'm new to doing more than just adding textures and i'm stuck.

I want to use Cosmic Geno, so I downloaded both files which are the

CosmicGenoVersion1.18.pac
FitToonlink03.pcs (tells me to change to FitToonlink03.pac)

so now I have 2 pac's and i'm not sure what to do :X

What do I change CosmicGenoVersion1.18.pac to?


Title: Re: Project GENO #New Fighter Geno!#
Post by: Uncle0wnage on January 30, 2010, 07:40:45 PM
FitToonlink.pac


Title: Re: Project GENO #New Fighter Geno!#
Post by: akashic on January 30, 2010, 07:44:55 PM
Okay, I notice that only Fighter Geno has that extra motion file thing.

Do I use that same one? If so where do I put it?

*EDIT

So I ran it and it works.

I'm guessing I can't use fighter and Cosmic at the same time? :(

I just wanna say, I think Geno's recovery times for his moves are too slow.


Title: Re: Project GENO #New Fighter Geno!#
Post by: Shadic on January 31, 2010, 12:33:30 AM
Hi, i'm new to doing more than just adding textures and i'm stuck.
I want to use Cosmic Geno, so I downloaded both files which are the
CosmicGenoVersion1.18.pac
FitToonlink03.pcs (tells me to change to FitToonlink03.pac)
so now I have 2 pac's and i'm not sure what to do :X
No. The FitToonLink03.pcs should remain like that.

Okay, I notice that only Fighter Geno has that extra motion file thing.

Do I use that same one? If so where do I put it?
That's because only Fighter Geno has his animations swapped around, using the Motion file. If you use the Motion file for Cosmic, it'll screw with his moves.

I'm guessing I can't use fighter and Cosmic at the same time? :(
I just wanna say, I think Geno's recovery times for his moves are too slow.
You can't.

And a lot of Geno stuff will be altered eventually. The goal is to have a finished model by the time an importer comes out, and then rework a lot of things.


Title: Re: Project GENO #New Fighter Geno!#
Post by: Ivzakau on February 02, 2010, 12:42:14 PM
In my opinon this is one of the best link psa's in the world give use more :3


Title: Re: Project GENO #New Fighter Geno!#
Post by: akashic on February 07, 2010, 08:47:37 PM
Okay after playing with Cosmic Geno for a while. The only thing I don't like is his aerial down A smash is super picky. Its hard to hit someone with it.


Title: Re: Project GENO #New Fighter Geno!#
Post by: Leggerrr on February 11, 2010, 04:45:45 PM
For some reason I can't get this to work. I mean I get the Geno texture to work, but all the effects and stuff don't work. Toon Link does end up with some weird looking moves though, like his up a move is sorta like a spiral. Also, does this affect all of the Toon Link textures?


Title: Re: Project GENO #New Fighter Geno!#
Post by: Shadic on February 11, 2010, 10:27:08 PM
Which version of Geno are you trying? If you're using Cosmic, don't use the Motion file, if you're doing Fighter, you must.

And you have the FitToonLink.pac file?


Title: Re: Project GENO #New Fighter Geno!#
Post by: Leggerrr on February 12, 2010, 02:28:14 AM
I'm trying to use the Fighter Geno. I mean, I've installed all the stuff correctly I think, but I don't get Geno usin' any cool moves or anything. Just a Geno without a sword on his back, or a shield. A couple of his moves are weird too, but I don't see any cool effects or anything.

Also, does the Motion file affect every Toon Link texture once I get it installed right?


Title: Re: Project GENO #New Fighter Geno!#
Post by: Pik on February 12, 2010, 08:50:25 AM
Fighter Geno in my opinion is much more Brawl-like. Cosmic Geno is cool, but I prefer Fighter by quite a bit.  His moves seem to "flow together" more anyways.

good thing the alternate hack load exists, right? both are awesome, great work


Title: Re: Project GENO #New Fighter Geno!#
Post by: Leggerrr on February 13, 2010, 11:50:35 AM
Yeah, nevermind dude, this thing is sweet. I got it to work and everything. My only problem is, is there a CSP out there somewhere that goes to this? I've been searching everywhere because I don't wanna go through the work to make one myself, lol. Let me know, thanks.


Title: Re: Project GENO #New Fighter Geno!#
Post by: ADJSonic on February 14, 2010, 06:32:06 PM
Leggerrr check out brawlbox tutorial CSp hacks very easy honestly just use paint and replace the old charector CSP with the new 1.Also would someone do me a favor and tell me the # in specials in PSA for Comsic Geno's  down B.


Title: Re: Project GENO #New Fighter Geno!#
Post by: Leggerrr on February 14, 2010, 11:35:33 PM
I know how to install it and whatnot, but I just don't want to make one on paint, and decrypt the image and stuff with all the trouble, if there's a CSP already, so I could just install that one, I'm sorta lazy haha.


Title: Re: Project GENO #New Fighter Geno!#
Post by: zyborg on August 02, 2011, 04:37:21 PM
Those are both awesome! I like the basic moves of Fighter Geno but the Special moves and the Forward Smash of Cosmic Geno the best. Do either of these work for SSE? Also, are there any Final Smashes? Lastly (is that a word?) are there any Project Mallows out there? Once someone makes a Mallow, all of the SMRPG party members will be playable in SSBB...
(http://forums.kc-mm.com/Themes/efsane/images/warnwarn.gif) Necroposting.