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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: PlaqueOne on May 24, 2011, 12:17:39 PM



Title: Project Rock On! Rockman Dash/Megaman Volnutt - ON HOLD FOR NOW
Post by: PlaqueOne on May 24, 2011, 12:17:39 PM
Quote
First Public Release (Beta 1.0)  ([url]http://www.mediafire.com/?4wl3qulfnk01024[/url])

Obviously this is not only the first beta (therefor prepare for some bugs/glitches, sloppy animations and overall incompleteness) but Rockman originally started as my personal learning project without the intention to share it later. But as things go this one turned out better then i hoped so MAYBE some of you might enjoy this none the less. again credits go to digiholic ( who originally started a very similar project a while ago ([url]http://forums.kc-mm.com/index.php?topic=10358.msg135172#msg135172[/url]) ) for having the original idea and doing most of the model injection stuff back then.

([url]http://i.imgur.com/WnZrT.jpg[/url]) ([url]http://i.imgur.com/tRAm6.jpg[/url]) ([url]http://i.imgur.com/Fd2A2.jpg[/url])
even though this is far from complete it's still very well playable. Known issues so far:
Guard-Glitch: If you Guard Rocks shield is very small so ... well ... he can't really guard at all.

Grappling Glitch: If Rock is beeing thrown by an enemy he flys of in random directions, eventually leaves the screen and dies.

Random Spawn Glitch: On some stages Rock will spawn at very random places after he dies. This is most noticeable on rainbow cruise where rock spawns outside of the screen and therefor he instantly dies again  :srs:

The Final Smash is a placeholder instead of a full fledged attack. I wasn't able to fully remove rob's final smash for some unknown reason.

Rockman has several sets of hands/weapons one over another



Quote
Public Beta 1.1 + WIP stuff ([url]http://www.mediafire.com/?xzilkw5zzweuy9l[/url])
Notice that this DL is slightly different from what I released at the Brawl Vault. It features pretty much everything I created along with the actual release (LOTS of wip animations, textures and all that stuff). So if you want to give Rock modding a try yourself be sure to get this one instead of the Brawl Vault version.



Developement team:
IWasAPerson - Technical support (http://forums.kc-mm.com/index.php?action=profile;u=10102)
SmashHackers  - Animation, PSA (http://forums.kc-mm.com/index.php?action=profile;u=3349)
frostymm - Animation, Technical support (http://forums.kc-mm.com/index.php?action=profile;u=5829)
Emeril127 - Animation (probably) (http://forums.kc-mm.com/index.php?action=profile;u=3646)
ssbbtailsfan - Sound (http://forums.kc-mm.com/index.php?action=profile;u=3455)
digiholic - Model ripping and injection (http://forums.kc-mm.com/index.php?action=profile;u=1750)
PlaqueOne - PSA, Animation, Lead organiziation (http://forums.kc-mm.com/index.php?action=profile;u=12070)



UPDATE 1: ssbbtailsfan has released his soundmod (http://forums.kc-mm.com/Gallery/BrawlView.php#Type=SFX%R.O.B.%) in cooperation with project rock on!

UPDATE 2: Some People might have expected this already: I have to put this project on hold for now :/ ... Im really sorry for all of you out there who waited patiently just to be disappointed YET AGAIN T_T

It's just that i started studying at university and don't have the time to keep organizing and working on this in the way I should. Therefor I might as well just release everything we've done so far (Download will be provided in a few days i guess) and give someone else the opportunity to continue our work or try their own approach.

IF someone wants to continue this Project i might still be able and willing to help out with animation and PSA ... its the organiziation (telling people what to do, aquiring new developers, maintain this thread and stuff like that) that i can't afford anymore :(

So if you want to take over my place as an executive produce just say in this thread or send me a PM. I really hope someone got a heart for volnutt as i really don't want to see this thing dead.

until then,
greetz PlaqueOne


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Micaiah on May 24, 2011, 12:23:04 PM
Yay! I'm so loving this... I always wanted Volnutt in brawl, can't wait to see ths finished =]


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Albafika on May 24, 2011, 12:26:04 PM
The effects are looking great. As much as I dislike Volnutt, he's still Megaman, and it's looking great so far. Great job!


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: SiLeNtDo0m on May 24, 2011, 12:29:45 PM
Interesting.  I'm not a fan of Volnutt either (in fact, he's by far my least favourite Megaman) but I'll try this out.  Quick question though before I download it, who is he over?


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Micaiah on May 24, 2011, 12:34:04 PM
It's over ROB, which makes me love this even more =]


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: PlaqueOne on May 24, 2011, 12:38:46 PM
Quick question though before I download it, who is he over?
sry I thought that was clear. He is over RoB. which is probably the main appeal about this hack since everythings better than rob  :>.>palm:

The effects are looking great.
thx but thats most likely just the screenshots ^^ ... i could do a lot of stuff better right now but as i started brawl hacking this was everything i could pull off.

Yay! I'm so loving this... I always wanted Volnutt in brawl, can't wait to see ths finished =]
Thx but it will porbably take a while since a lot of stuff needs to be redone for the next release ^^


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: SiLeNtDo0m on May 24, 2011, 12:39:49 PM
sry I thought that was clear. He is over RoB. which is probably the main appeal about this hack since everythings better than rob  :>.>palm:

My fault actually XD  I shoulda just clicked on the mediafire link (cuz the zip clearly says "Megaman Volnutt over ROB".


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Dio on May 24, 2011, 01:29:55 PM
Trigger over ROB! Im happy to see that i could get rid of this guy for good.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Herculeswill22 on May 24, 2011, 02:51:28 PM
Awesome! Somebody made a megaman that doesn't look retarded!


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: SiLeNtDo0m on May 24, 2011, 02:55:50 PM
Awesome! Somebody made a megaman that doesn't look retarded!

He looks like a dude made of lego with a tacked on human head.  And you're saying that DOESN'T look retarded XD? 

Still, PSA is fun so far.  I'm gonna do a bit more playtesting :3


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Micaiah on May 24, 2011, 03:02:02 PM
^ I think he was talking about the psa xD


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Ninka_kiwi on May 24, 2011, 03:44:03 PM
I do have to say this is probably one of the most stable mdlo. import characters made to date.

He's pretty fun to play as (love the final smash BTW)

Can't wait to see the finished product.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: PlaqueOne on May 24, 2011, 04:03:41 PM
@All: thx im always gratefull for any kind of feedback. As I said i would really like to continue working on this project, but i kinda hit a roadblock. For now none of the problems mentioned could be fixed by me ... since it requires advanced knowledge of Vertex Hacking, Tabuu and probably hex ... all things i cant really pull of.

just as a sidenote: so long dont expect any balanced version or something till the first complete release.

He looks like a dude made of lego with a tacked on human head.  And you're saying that DOESN'T look retarded XD? 
Thats kinda true but doesn't that count for every megaman  ;D but still one more reason i'd like his alt. outfits to be X and Battle network ^^

Still, PSA is fun so far.  I'm gonna do a bit more playtesting :3
try the walljump ^^ ... the only thing id maybe leave unchanged in the next update

greetz
PlaqueOne


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: IWasAPerson on May 24, 2011, 04:23:29 PM
Wow, this is really fun to play. Seeing how well this works so far as a TvC import is extremely impressive, remembering how much of a pain TvC Zero is to work with. Great job so far, can't wait to see what else you can do with Volnutt.

And I can help you out with the shield glitch and grab glitch, both of them are related to Volnutt's bone structure. Come to think of it, I'd be more than happy to help you out with animations as well if you want the help. Again, I've worked on the TvC Zero model, and while it's a pain in the ass I know my way around it. Anyways, great job on this, it's really fun.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Lord_of_D: on May 24, 2011, 04:24:44 PM
damn, megaman from megaman legends in brawl, i hope what the full version comes soon :happy:


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Puraidou on May 24, 2011, 04:25:26 PM
I'm trying this tomorrow for sure, can't wait to try :D


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Tempo_ on May 24, 2011, 04:50:51 PM
Oh, the project's picked back up?

EDIT: Never mind; read that this was something different.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Rock Lobster on May 24, 2011, 04:52:25 PM
PlaqueOne, I love you.  Just thought you should know.  


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Herculeswill22 on May 24, 2011, 05:09:02 PM
He looks like a dude made of lego with a tacked on human head.  And you're saying that DOESN'T look retarded XD? 

Still, PSA is fun so far.  I'm gonna do a bit more playtesting :3
LOL, I meant the megaman vertex over ness, I think it looks dumb :af:
I don't really mind the lego-ness, it looks robot-y.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: PlaqueOne on May 24, 2011, 05:28:14 PM
@All: Just wanna say again, Im overwhelmed how positiv your impressions are. to be honest, I wasn't really that satisfied with the outcome and I do think my current project (which i will keep a secret for now, don't bother asking) looks way better so far, but your reactions make me want to continue this project even more  :af:


Wow, this is really fun to play. Seeing how well this works so far as a TvC import is extremely impressive, remembering how much of a pain TvC Zero is to work with. Great job so far, can't wait to see what else you can do with Volnutt.

And I can help you out with the shield glitch and grab glitch, both of them are related to Volnutt's bone structure. Come to think of it, I'd be more than happy to help you out with animations as well if you want the help. Again, I've worked on the TvC Zero model, and while it's a pain in the ass I know my way around it. Anyways, great job on this, it's really fun.
Yeah sure. I mean animation is not really a thing where I "need" help in the way that i could just do this all on my own, but off course, the more poeple help, the faster the progress ^^ and especially working with the haveN (item) Bone is really disturbing  :srs:

afaik the glitches somewhat relate to rocks throwN bone but the problem here is maybe that ROB has a ridiculous amount of bones on his own. therefor its pretty much impossible for the last bone to not be an added one. or maybe there is a way around that i don't know about. just wanted to say it's MAYBE not as easy to fix as it should, since RoB is a B*tch  ;D


Oh, the project's picked back up?

Well no not really, since I'm not at all related to Digiholics original Team and noone of the old team works on this one. I did ask Digiholic for permission but since he seems not to be active anymore i got no answer so i ... just have to guess it's ok with him  :notimp: . We're just talking about the model injection anyway (still big THX - it wouldn't have been possible without them)


later guys, its kinda late over here, gotta sleep

greetz
PlaqueOne


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Ninka_kiwi on May 24, 2011, 06:18:40 PM
May I suggest some new moves for his specials?
I think that the side special would make more since if it was volnutt's drill dash thing from tatsanoku vs capcom and megaman legends rather then a dash (as a dash is more megaman X esque) also for his neutral special I think that it should consist of the machiene gun special from tvc and legends or the sheild attack from tvc as well as legends.
Lastly I just want to say I love the animations. His win animation where he hits his hand against his buster and his hand gets shot is amazing :D


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Mansta8 on May 24, 2011, 07:52:03 PM
Oh my god this is awesome, this is all I have to say right now. *Goes back to playing brawl as megaman*


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: ethNargy on May 24, 2011, 08:01:19 PM
I would switch the forward-air and the down-air attacks, the forward air brings him downwards at an angle while the down-air makes him point his drill forward.

The Max Shining Laser final smash looks pretty awesome though, I randomly get it instead of the ROB final, but then ROB's kicks in after the initial blast. The only thing is if you could get it to do a single laser stream instead of the bursts, would make it look a bit better. Still looks sweet though.

For a beta, this is pretty amazing.

Neutral B is kinda too powerful though.

Also, 4 jumps is kind of pushing it, since his Up-B is already practically Pit flight.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Velen on May 24, 2011, 08:23:12 PM
I was wondering if it would be possible to implement the Blade Arm in some form in the PSA?


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Dragoon Fighter on May 25, 2011, 09:28:25 AM
This is awesome can not wait till school ends so I can try it out!


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: eduas on May 25, 2011, 09:42:39 AM
only one word, great


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: SiLeNtDo0m on May 25, 2011, 09:53:34 AM
Finally did some more playtesting and I must say I am definitely liking it so far.  I'll give more feedback once the PSA has been completed a bit more, but here's what I'll say at the moment.

- As said before, I think it would make more sense if the F Air and D Air were swapped around.

- All the aerials are great otherwise, apart from the N Air because the graphics look rather out of place.  Not too sure what it could be changed to, but something else.

- Nice work on getting the wall cling to work just like Zero's ;)  Though my only suggestion is that you make him face away from the wall rather than towards it.  Just needs a change in direction in the animation ;)

- I love how you can do a sort of pseudo wavedash with the F Air.  It's freakin awesome and really helps with his otherwise quite mediocre approach.  Definitely keep this (though as said before, swap it round with the D Air)

- You may want to change the fact that he has 4 jumps.  I realise that this was based around Brawl Minus R.O.B though (hence also why the Neutral B laser and F Smash are how they are)

- Up B is smexy.  That is all...

I'll offer more as this gets more and more updated


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: PlaqueOne on May 25, 2011, 10:01:07 AM
May I suggest some new moves for his specials?
[...] also for his neutral special I think that it should consist of the machiene gun special from tvc and legends or the sheild attack from tvc as well as legends.
of course any advise is welcome. Technically im not really the best guy around to design a moveset since i barely know this charcter anyway :P

Id really like this PSA to make sense with as many different megamans as possible, thats why i put the dash there. For the neutral B it should be pretty easy to replace the laserbeam with something that looks more like bullets, so yeah - mashinegun is not very unlikely in a future release. But the more important thing would be to attach this article to another bone so it actually comes out of his blaster and not just ... out of nowhere in front of his head. unfortunatly i dont really know how to do that (pretty sure this has to be done in hex though)

for now it's just an idea but I was thinking about making his neutral B switch between mashinegun, shield and drill everytime it's used ... together with his neutral B getting stronger over time if not used this could add a lot of depht ^^



I would switch the forward-air and the down-air attacks, the forward air brings him downwards at an angle while the down-air makes him point his drill forward.

The Max Shining Laser final smash looks pretty awesome though, I randomly get it instead of the ROB final, but then ROB's kicks in after the initial blast.

For a beta, this is pretty amazing.

Neutral B is kinda too powerful though.

Also, 4 jumps is kind of pushing it, since his Up-B is already practically Pit flight.
i see where youre coming from, the downAir needs some serious makeover and is basically another placeholder right now. I think this will be changed to something like Links downAir though. Id rather not switch them cause that would screw up the concept for his attacks i had in mind beeing:
side Smashs/Airs = Blaster
up down Smashs/Airs = Drill

Also id like to make clear one more time: this PSA is balanced for Brawl Minus If you play regular Brawl, Brawl+ or BB Rock is way overpowered and i'm well aware of that. There will be a more balanced version for you normal kittens out there at some point. but for now it would only slow down the development process, so be patient.


I was wondering if it would be possible to implement the Blade Arm in some form in the PSA?
I hope so ... from what i know about vertex-hacking it should be pretty easy (for someone else who is not me ^-^) to deform his drill into a flat beam sword trail and paint it all green. The question is more if this would make sense for an all Volnutt-PSA (does Volnutt have a Beam Sword? i really dont know ^^)



as some of you guys don't seem to realise: I haven't really decided yet in which direction Rock's PSA will go form here on. Thats why this moveset is somewhere in between elements from Volnutt and other stuff that comes from totally different Rockmans and probably don't fit Volnutt all that well.

Where this will go now likely depends if i can recrute a talented vertex(and maybe texture)-hacker. If so i would really like to make a PSA that works with every Rockman more or less (Volnutt just as well as X or Battlenetwork or whatnot) but if the alternate outfits are limited by my knowledge about all this stuff this will most likely turn out as the most true depiction of megaman volnutt i can come up with. Id Prefer it to be the first scenario though since i think that would please more people.


also RoB has around 20 different articles and external graphic effects (thats quite a lot!) of which only his neutral B Laser thingy is used in this PSA ... So there is a Lot of room for future graphic improvements. Adding a sword, a huge ~ Final shining Laser graphic, shildeffects, Robotic Mashines for him to ride or even his signature megaman-helmet should be a peace of cake if someone can help providing fitting resources ^^

but for now i know just as much as you in which direction this hack will go. We'll just have to wait and see

greetz
PlaqueOne


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Difegue on May 25, 2011, 10:34:49 AM
About Volnutt's weapons:
The drill arm is the only one who's attached to a bone, as you saw.
The other weapons cannot be moved and have to be removed through polygon editing.

Actually, is there a kind of animation which allows polygons to be visible/invisible? BEcause that's the only way you could pull off using all the weapons.

If you want, I have a model of Volnutt with some polys deleted so he has his normal arm on the left hand and the buster on the right one. I used it as a stage prop for my Gesellschaft so it's in there, along with the polygon indexes in a MiscData(too lazy to get them back and post here) :3


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: PlaqueOne on May 25, 2011, 11:59:16 AM
About Volnutt's weapons:
The drill arm is the only one who's attached to a bone, as you saw.
The other weapons cannot be moved and have to be removed through polygon editing.

Actually, is there a kind of animation which allows polygons to be visible/invisible? BEcause that's the only way you could pull off using all the weapons.

If you want, I have a model of Volnutt with some polys deleted so he has his normal arm on the left hand and the buster on the right one. I used it as a stage prop for my Gesellschaft so it's in there, along with the polygon indexes in a MiscData(too lazy to get them back and post here) :3


Thats the point where I'm not sure, because all the other weapons are seperated polygon-groups on there own and not just ... some kind of giant-polygon-blob or something like i initially imagined. The only problem is that all these seperated polygons/groups are all attached to the same bone, so they can just be moved/animated/manipulated all together or not at all. but if it would be possible to reattach the Polygons to one of Rocks many (MANY!) unused bones they could be animated.

to make bodyparts invisible via animation is pretty easy. You can just change the scale of the attached Bone to 0x,0y,0z ... that way the rockman from this project still got all his bodyparts in his modelfile. Only downside is that this increases the motion.pac's filesize

yeah as said before id prefere a solution where his other weapons are usable, but if it turns out to be impossible that would at least save me/us some work. so you know ... sharing is caring  :af2: :srs:
thx

greetz
PlaqueOne


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Difegue on May 25, 2011, 12:03:59 PM
I dunno if you can reattach polygons to bones. Maybe through hex editing? You should ask someone with a bit more knowledge about MDL0s than I do. That would be the solution, since Volnutt indeed has a [censored]load of dummy bones.

Still, here's a link to the .pac. Polygon-deleted Volnutt is in one of the ModelDatas, and the polygon indexes are in the MSG MiscData. I do have a more detailed list, but it's handwritten. :s He still has the drills, they're just translated super far away

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18313


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: LKR000 on May 25, 2011, 01:49:08 PM
I tried the hack and it's pretty good so far. Keep it up :D


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: frostymm on May 25, 2011, 04:13:29 PM
OOH OOH OOH I KNOW HOW TO MAKE IT SO THAT HE CAN USE ALL OF THE ARM WEAPONS!!!! =3

PS. I also have something you could use for his N-air that would make sense if you'd like to see that as well.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Mansta8 on May 25, 2011, 05:35:24 PM
I believe one PSA action is to make certain polygons invisible, like what Link, Toon Link, Peach and Pit have.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Herculeswill22 on May 25, 2011, 05:47:06 PM
I believe one PSA action is to make certain polygons invisible, like what Link, Toon Link, Peach and Pit have.
Are you referring to articles (i.e. Link's boomerang)? Using articles for the weapons is an option, though I'm not sure how many ROB has.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Mansta8 on May 25, 2011, 10:18:56 PM
No, like how Peach has all of her weapons in the same way Megaman has, yet the FitPeach.pac determines which weapon (tennis racket, frying pan, etc.) will appear during the foreword smash.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Difegue on May 26, 2011, 06:33:34 AM
except that peach's weapons all have their own bones. it might be bone scaling.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Mansta8 on May 26, 2011, 08:35:54 AM
Is bone scaling a PSA action? In the animation they are all connected.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: frostymm on May 26, 2011, 01:01:55 PM
You guys are overcomplicating it =.= Try looking at ROBS FitRobot.pac... What do you see?


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Mansta8 on May 26, 2011, 05:01:07 PM
This is not in the FitRobot.pac so HAW
(http://i.imgur.com/8Xdsz.png)


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: frostymm on May 27, 2011, 12:24:19 AM
Completely not what I was talking abut XD Do you even know how to work that code for this?
What I meant was just make them external graphics. Rob has like 24 slots for external graphics and most of which you aren't using for megaman or anything. All you have to do is delete all of the extra polygons off of megamans model and just leave the weapons. Then make them appear on Megamans arms when you need em to as external graphics.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: DSX8 on May 27, 2011, 12:44:26 AM
i love his entry and all... but i have 1 issue... he makes my game FREEZE!!!! >.<


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Micaiah on May 27, 2011, 12:57:12 AM
i love his entry and all... but i have 1 issue... he makes my game FREEZE!!!! >.<
that happened to me too once, but I think the problem was Snake.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Mansta8 on May 27, 2011, 12:57:46 AM
@frostymm
Rob has 24 slots for external graphics? Then I guess he should just do what you suggested XD.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: DSX8 on May 27, 2011, 01:02:23 AM
that happened to me too once, but I think the problem was Snake.

well im only testing him out as 1 player only, no cpu's at all..


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: PlaqueOne on May 27, 2011, 10:11:36 AM
so here are some minor infos just to keep you on track what we did the last few days:
we decided to stick with a pure volnutt PSA - so expect his sideB and upB to be revamped completly.
Also we successfully reattached the weapons to seperated bones - so Volnutt will have switchable weapons in the final version in one way or another.
for now we mainly focus on refining and completing Rocks animations - though Smashhackers and IWasAPerson helped me out and are fixin' alot of different issues as well. big THX to you guys again  :happy:


This is not in the FitRobot.pac so HAW
[imagine pic showing model changer command here]
I thought about that before as well only thing is i never used the model changer before ... im not even sure if it's possible yet with an injected model.




i love his entry and all... but i have 1 issue... he makes my game FREEZE!!!! >.<
sry dude never had him freeze for me :(. though i never used the "1 player only code" either so it might be that ... just sayin'. thx for the hint though, definatley will look into it before the next release. when does it freeze for you?



Completely not what I was talking abut XD Do you even know how to work that code for this?
What I meant was just make them external graphics. Rob has like 24 slots for external graphics and most of which you aren't using for megaman or anything. All you have to do is delete all of the extra polygons off of megamans model and just leave the weapons. Then make them appear on Megamans arms when you need em to as external graphics.
yep external graphics would be my prefered solution as well ... and though i never tried that before either deleting everything but the desired weapon and then put the model in as external gfx sounds easy enough.  only problem here so far is that we tried deleting polygons recently twice (with polygon deleter and manual hexing) and it always seems to screw up the model in brawl :/ ... most likely the same thing will happen if they're used as external gfx

@Difegue: Did you have similar problems as well at some point with volnutt?

greetz
PlaqueOne



Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Bruci on May 27, 2011, 10:34:57 AM
Omfg awesome, i tried it in-game and is awesome, but... it has some bugs like the powerfull B (in the GC pad xD) and it sometimes changes the colour completly. Is very awesome this, waiting for full version     :happy:


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: frostymm on May 27, 2011, 01:34:16 PM
Then I also have another thing you can try. There's actually a way to simply make most of his parts invisible. I went ahead and checked and it seems I can at least get the drill all by itself without causing any strange glitches.

You said you were going to completely revamp the side and up specials right? How much exactly do you know about the special tabs? I'll gladly assist with your project if you can teach me a bit.

Examples of my work with animations and PSA:

Klonoa - http://www.smashboards.com/showthread.php?t=265063
Bomberman - http://www.smashboards.com/showthread.php?t=301229


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: DSX8 on May 28, 2011, 01:43:04 AM
well ir freezes on me with also 2, 3, and 4 player matches also. Also freezes after the "GO!" goes away.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Mansta8 on May 28, 2011, 02:16:23 AM
Ate you a PAL user?


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: DSX8 on May 28, 2011, 02:34:18 AM
nope, US user


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Difegue on May 28, 2011, 02:49:40 AM
yep external graphics would be my prefered solution as well ... and though i never tried that before either deleting everything but the desired weapon and then put the model in as external gfx sounds easy enough.  only problem here so far is that we tried deleting polygons recently twice (with polygon deleter and manual hexing) and it always seems to screw up the model in brawl :/ ... most likely the same thing will happen if they're used as external gfx

@Difegue: Did you have similar problems as well at some point with volnutt?

I didn't, however I used the scaling method instead of pure deleting. Maybe that's it.
I never managed to get his flipping face to look right through, I think you noticed it as well :x


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: dpgthirteen on May 30, 2011, 01:41:30 PM
I love how this came out! I especially love how there are no freezing issues. This is the best model import PSA yet, and i cant wait to see how progress comes along!


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: DSX8 on May 31, 2011, 11:55:39 PM
well it STILL freezes for me... =/

i imported it DIRECTLY into the brawl iso, and it still freezes after the announcer says "GO!"

i hope the updated version doesnt freeze for me


edit:  Well, thought i might want to show this to u. I have re-downloaded the hack, put it in via iso again, and tried it with Dolphin. Looks like its a shader issue thats making it freeze.

(http://img233.imageshack.us/img233/4004/megamanvolnuttfreezeiss.png)


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Pervyman Trigger on June 02, 2011, 05:02:05 PM
For those of you who want Volnutt, but have a flaming blue CSS
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/megamann.png)(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/MenSelchrMark57.png)
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/meganmanvolnutt.png)
Heres an alternet choice
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/Volnutt_Small_Blue.png)(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/reaverboteye-1.png)
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/meganmanvolnutt.png)
And now for the CSP
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/volnuttdefault.png)(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/volnuttred.png)(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/volnuttyellow.png)(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/VolnuttGray.png)(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/ShadowVolnutt.png)
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/VolnuttTeal.png)(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/volnuttgreen.png)(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/VolnuttOrange.png)(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/volnuttpink.png)(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/VolnuttLight.png)
Get the recolors here            Black Text Is Black!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19432 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19432)
Just hand and buster original recolors here
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19450 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19450)


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: tigertenaka on June 16, 2011, 06:22:00 PM
Those are some awesome CSP's! Also posting because it's been 2 weeks since the last post (I've seen too many good ideas die, I don't want this one to die as well), has there been any progress in the PSA?


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Pervyman Trigger on June 16, 2011, 07:39:57 PM
Those are some awesome CSP's! Also posting because it's been 2 weeks since the last post (I've seen too many good ideas die, I don't want this one to die as well), has there been any progress in the PSA?

I can vouch for that, we don't want it to end up like the last volnutt project, and thank you ^_^ though they were quite easy :srs: and you should see the colors I have in store for the next release ^_~


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: PlaqueOne on June 17, 2011, 02:22:48 PM
Those are some awesome CSP's! Also posting because it's been 2 weeks since the last post (I've seen too many good ideas die, I don't want this one to die as well), has there been any progress in the PSA?

Not gonna happen anytime soon bro. I have a lot of spare time on my hand for at least ... another two months T.T - for the better or worse that time will mostly go for volnutts benefits :D

It's just a little quiet on my side because currently there is not much going on besides animating volnutts lego-body ^^ - and i have nothing of interest to post here except for the usual "yay i got animation x done today  :af: "

the PSA hasen't met any significant changes just a few tweaks - it's a little smaller in filesize now, the code's been cleaned up and ssbbtailsfan provided a sound-hack so volnutt will have his original TvsC voice instead - i haven't really tested it yet but seems as if it's complete for the most part.

@pervy: speaking of colors - your ava kinda gives me ideas  :angel:

greetz
PlaqueOne


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Pervyman Trigger on June 17, 2011, 05:55:43 PM
@pervy: speaking of colors - your ava kinda gives me ideas  :angel:

greetz
PlaqueOne


DO IT!!!!!!!!!!!!!!!!!!!

EDIT: I have like 6 strange colors I made to see what I cloud do with this stuff and well, I found what I could do alright o-o should I release them or nevea let them see the black of brawl vault?
Here is one of my failed ideas
 (http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Megaman%20Volnutt/volnuttdual.png)
Unfortunately it's impossible due to the mirroring that Brawl uses

EDIT AGAIN: Hey Plaque, were you at least able to fix the weapons problem yet?


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: PlaqueOne on June 18, 2011, 01:38:49 PM
DO IT!!!!!!!!!!!!!!!!!!!

your wish is my command  r)
(http://i.imgur.com/Go3aA.jpg)
my first texture with at least a little effort put into it  8)


Quote from: pervyTHEshadow date=1308354943
EDIT: I have like 6 strange colors I made to see what I cloud do with this stuff and well, I found what I could do alright o-o should I realease them or nevea let them see the black of brawl vault?
Here is one of my failed ideas
[Picture red/green volnutt here]
Unfortantily it's impoosible due to the mirroring that Brawl uses

EDIT AGAIN: Hey Plaque, were you at least able to fix the wepons problem yet?


If you feel like it or think that some people out there might enjoy it just go ahead - if not im ok with that as well. that's really your decision

as for the weapons: if you look at the picture you see that volnutts right arm looks exactly like it should - no unneeded accesories ^^ (the left arm still has the shieldweapon just because i think it looks cool  8) ). If it comes to useing the other weapons im at my limit here and bound to the knowledge of my teammates. With the solution you see in the picture it's possible to make the weapons appear/dissappear during certain animations (just like the drill before only showed up during certain animations like the down-smash) but anything beyond that get's tricky (though not completely impossible either). unfortunately my fellow hackers seem to be a bit busy right now so i don't expect any weapon-related progresses within the next few days or weeks :/

greetz
PlaqueOne


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Pervyman Trigger on June 18, 2011, 07:44:10 PM
Nice, wonderful work! And good work on the new volnutt, unlike mine he dosen't have those anoyying things strecthing off of his body :af: Hope the PSA work goes well, god knows I can't understand it.

Edit: I'm also working On a new kirby hat, thought it looked to close to classic So I've decided to give it a re-vamp or whatever you call it, and it's gonna be AWESOME :af2: As for the colors I think I'll make a poll as to ONE of them being relased :happy: Cuse only god knows what the f*ck I have created with some of these :notimp: , *Shiver* :oshi: TO DA INTERNE- oh wait. To a thread!
Poll here: http://forums.kc-mm.com/index.php?topic=25855.0 (http://forums.kc-mm.com/index.php?topic=25855.0)


Title: Re: Rock On! Small Update
Post by: PlaqueOne on June 21, 2011, 11:50:14 AM
Hi there folks, just in case anyone hasn't noticed yet: ssbbtailsfan released his soundmod the other day - using this will give volnutt his original voice from TvsC instead of just R.O.Bs random beepings. Also this release will be supported in the future realeses so it will be compatible - so no need to wait, get it now! (http://forums.kc-mm.com/Gallery/BrawlView.php#Type=SFX%R.O.B.%) ;)

also notice that ssbbtailsfan worked with the outdated rockman, so this DL does NOT contain any of the other changes we made since the first beta release ... sry ;)

btw: added the release to the first post as well

greetz
PlaqueOne



Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: junior139 on June 21, 2011, 11:12:46 PM
i got the beep of doom when i played on gessel chaft but i downloaded the one tht says the arm buster thiingy should i download the original beta maybe thts y or is it juss volnutt himself ?


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Pervyman Trigger on June 22, 2011, 05:35:23 AM
i got the beep of doom when i played on gessel chaft but i downloaded the one tht says the arm buster thingy should i download the original beta maybe thts y or is it juss volnutt himself ?


if your using the just hand and buster version it may be volnutt because I used that stages model, and I played with the original model on that stage (As shown in my pics), other than that I don know, have really been able to play considering I'm still putting my wii back together

EDIT: Try this one http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19432, Still having problems with that one then try the original pack and see what happens


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: junior139 on June 22, 2011, 08:57:17 PM
ok ill give it a shot thanxz man


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Pervyman Trigger on June 22, 2011, 10:14:25 PM
anytime ^_~

EDIT: Plaque, I realized what you meant and fixed the download, and look a CSP to go with it ^_~
Heres the new link, passwords the same.
http://www.mediafire.com/?7cb60jnltrqkkyj
Now for the CSP (It's not perfict but it'll do for now, I'll fix it up if it wins the poll or at your secound release)
(http://i1234.photobucket.com/albums/ff412/slayermarth101/Camo3.png)


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Digiholic on July 10, 2011, 04:30:42 PM
I just want to say, I'm really glad someone with talent managed to pick up the project. I just wasn't skilled enough to finish. I'd offer to share resources... but you've done everything I have and more.

I kinda dropped off the Brawl hacking circuit for a while, sorry I didn't respond to your asking permission. Feel free to continue, I can't wait until this is complete.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: PlaqueOne on July 10, 2011, 07:59:21 PM
I just want to say, I'm really glad someone with talent managed to pick up the project. I just wasn't skilled enough to finish. I'd offer to share resources... but you've done everything I have and more.

I kinda dropped off the Brawl hacking circuit for a while, sorry I didn't respond to your asking permission. Feel free to continue, I can't wait until this is complete.

Thats really great to hear - it always bothered me and i really didn't want to steal your work or anything. Also big thx again, if you wouldn't have done such a nice job back then i probably would've never continued it. I just saw your work with many difficult stuff already cleared and it feld like a total waist to let this die at this point.

if you're really that out of practice and all it's probably no use to ask, but if you wanna join the staff you'd be welcome ^^

anyway gotta go back to animating now :P

PS: @pervy: thx you took the request, looks cool ... im pretty sure ill include it in the next release ;)

greetz
PlaqueOne


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Pervyman Trigger on July 10, 2011, 08:08:13 PM
PS: @pervy: thx you took the request, looks cool ... im pretty sure ill include it in the next release ;)

greetz
PlaqueOne

F*CK YEAH :falcon: Ha ha sorry :af: thats great to hear.
And if it's not to much trouble could I ask of some PSA help from you? Nothing big or soon or anything. In fact it's most me needing someone to actully tell me how to do this stuff >.< Anyway jsut throwin that out there


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Digiholic on July 10, 2011, 08:13:36 PM
Thats really great to hear - it always bothered me and i really didn't want to steal your work or anything. Also big thx again, if you wouldn't have done such a nice job back then i probably would've never continued it. I just saw your work with many difficult stuff already cleared and it feld like a total waist to let this die at this point.

if you're really that out of practice and all it's probably no use to ask, but if you wanna join the staff you'd be welcome ^^

To be honest, I never really was good with PSA. I planned on using Volnutt to learn stuff too. I might tinker with it now if I can find the time.


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Pervyman Trigger on July 28, 2011, 04:29:19 PM
How goes the progress?


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Oni Kage on August 18, 2011, 04:16:59 PM
Progress? :3


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: PlaqueOne on August 21, 2011, 09:44:33 AM
Progress? :3

unfortunately there is not much to tell, sorry folks.

still animating, last time i counted there were ~60 animations left that need to be done  :-\. Seems like the whole animation-stuff is taking even longer than i expected ... so if someone wants to help out  :angel: ...
also i was a little distracted the last 2 weeks so i didn't really do much for the project. dunno about the other teammembers though.

so, precise status-report:
Animation: probably around 40-50 % done

PSA: 1% (just a little bugfixing, nothing really revampt so far)

greetz
PlaqueOne


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: DSX8 on September 20, 2011, 10:53:06 PM
any new updates on this? im like getting tired of dying whenever some1 grabs meh Dx


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: PlaqueOne on September 21, 2011, 01:04:29 PM
any new updates on this? im like getting tired of dying whenever some1 grabs meh Dx

Yeah me to :P ... but I dunno how to fix that yet (i think it's somehow related to the bones but that part looks fine to me :S ). Anyway as i said before the next update will take a long time because most stuff that is already there will get revamped as well. I Hope it will be worth the extra waiting time. So yeah, better deal with it or search for an alternative hack that goes over rob until then :P

greetz PlaqueOne


Title: Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl
Post by: Pervyman Trigger on October 05, 2011, 08:35:12 PM
MAN! Just look at those jets!
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Brawl%20Chiz/al_111005_02593binout.jpg)
He'll get some high speed with those :happy:


Title: Re: Project Rock On! Rockman Dash/Megaman Volnutt - ON HOLD FOR NOW
Post by: PlaqueOne on November 13, 2011, 10:17:27 AM
Sorry folks, This Project is officially "On Hold". For further infos check out the first post here (http://forums.kc-mm.com/index.php?topic=25089.0)

EDIT:
Public Beta 1.0 (you know, the original one) (http://www.mediafire.com/?4wl3qulfnk01024)
Public Beta 1.1 (just the normal release) (http://www.mediafire.com/?q47decfqkqg2qde)
Public Beta 1.1 (with additional content for developers) (http://www.mediafire.com/?xzilkw5zzweuy9l)

again, sorry for letting you down.

greetz
PlaqueOne


Title: Re: Project Rock On! Rockman Dash/Megaman Volnutt - ON HOLD FOR NOW
Post by: deadname mcredactedface on November 17, 2011, 11:03:27 PM
A bit surprised, and flattered, to see my MegaPuff X texture used as the kirby hat...


Title: Re: Project Rock On! Rockman Dash/Megaman Volnutt - ON HOLD FOR NOW
Post by: PlaqueOne on November 20, 2011, 07:49:22 AM
A bit surprised, and flattered, to see my MegaPuff X texture used as the kirby hat...

Oh, I'm really sorry if that isn't ok with you :/. If you really want i can take it down and switch it out - (though its been floating around since beta 1.0). I took your jigglypuff mod and put it over kirby simply because i thought it looked totally awsome ^^ - since i gave proper credit to you I hope you can just see it as a respectfull appreciation.

greetz
PlaqueOne


Title: Re: Project Rock On! Rockman Dash/Megaman Volnutt - ON HOLD FOR NOW
Post by: deadname mcredactedface on November 20, 2011, 04:45:52 PM
Lol, it's absolutely fine, it just doesn't really fit since they're two completely different Megamen.

Plus it makes me wish I vertex hacked it