Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Anonymous on June 17, 2011, 08:26:59 PM



Title: Projects of the Unknown ~ Aaaaaand we're back, KHats shall be made!
Post by: Anonymous on June 17, 2011, 08:26:59 PM
Welcome to my thread of PSA's and imports!
here I will post updates about my current PSA's and  any imports that accompany them, aswell as polls so others can share some ideas and opinions.
PSA's in the vault
(http://i.imgur.com/i4piA.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19978) (http://i.imgur.com/2Rtzy.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23454)
-Kirby meteor dash moveset-
Dash - meteor dash
-Sora Moveset-
Legend: Attack  Cut   Alt
•   AAA – Standard 3-hit combo > Maybe add cancel to ^Smash @ AA> Press B @ end> Explosion-like attack - Stupid animation issues >:
•   >Tilt – Chain rave
•   ^Tilt – Aero
•   vTilt – Ice Storm
•   >Smash – Fire Edge >If you press B at the beginning>Firaga
•   ^Smash – Rising Strike>Press B at beginning> Thunder•   vSmash – Stun Impact> Press B at beginning>Blizzara (what? That doesn’t make sense? Tell me, what is gannon/Capt. Falcon’s vB?)AERIALS
•   N-air – Single aerial strike>Press A at end> 2nd strike>Press A at end>3rd Strike
Slapshot -  vExplosion
•   vB – Retaliating slash (Anim. Edited)
•   ^B - Aerial Spiral
•   >B (air) – Glide

Video
Sora Vs. Roxas (sora's initial release) (http://www.youtube.com/watch?v=l1eP-swkZZE#ws)


Idea recycling
-Empety'd-


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Kumari sai on June 17, 2011, 09:10:41 PM
great work for a first hack *awaiting more progress*  ;D


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Lillith on June 17, 2011, 10:18:15 PM
Definitely looks nice, I have no intention of using it but I can see this being useful in the future.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Dark Aura on June 17, 2011, 10:45:15 PM
Great, now we have a moveset for both Pit AND Marth that involves Sora. DON'T MAKE ME CHOOOOOSE *Cries*

Anyways, for your first hack, it's not too bad... But can you give some like to his normal stance animation?


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Tasty Pumpkin Clock on June 17, 2011, 11:32:43 PM
It's... meh.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: SiLeNtDo0m on June 18, 2011, 01:07:15 AM
It's... meh.

This is essentially trolling.  Comments like these are useless.  How bout actually offering the guy something constructive.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Tasty Pumpkin Clock on June 18, 2011, 02:28:55 AM
 :srs:
Does that mean if I said I liked it, that would have been useless as well unless I said why?

But whatever then... some feedback.
And first off by "meh" I mean it was average. Not bad but nothing special. And yes I acknowledge it is only beta.

First of all lightning, fire, and blizzard are especially unoriginal choices for attacks. You could take any Final Fantasy character (Sora is similar enough) and give him the same attacks. I suggest you replace them with more of Sora's actual attacks. But that's just my opinion.

As for the animations, since there have only been small changes my criticisms are quite small as well.

The Idle animation looks good considering there is only one frame. He should face the opponent more though. He's facing the side a bit. And the way he holds the Keyblade doesn't look quite right. (It may be because the Micaiah put the key thing at the end of the blade on the wrong side.)
With the way it looks now maybe you should have him hold it straight instead of sideways like he does now.

The animations aren't the greatest. They don't seem to flow properly, for example for his Side B combo, he just stops in place. It doesn't look right the way he just freezes.

Personally I think Strike Raid should be a special. There are no projectile tilts in the game...

The healing move should take longer to activate to avoid it being over powered.

Speaking of which, having him Spawn an item (even if it is a team healer) is over powered. No characters should be able to spawn items with no consequences.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: SiLeNtDo0m on June 18, 2011, 03:10:34 AM
:srs:
Does that mean if I said I liked it, that would have been useless as well unless I said why?

No.  Because positive output, no matter how simple, encourages people.  Just saying "it's meh" without anything constructive just demoralises them.  But you gave feedback now so it's ok.

Speaking of which, you took all the words right out of my mouth XD  Basically everything that Apprentice of Death said, but also don't use the same animation for half the moves.  It makes them lack originality and variety.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 18, 2011, 04:40:48 AM
First of all lightning, fire, and blizzard are especially unoriginal choices for attacks. You could take any Final Fantasy character (Sora is similar enough) and give him the same attacks. I suggest you replace them with more of Sora's actual attacks. But that's just my opinion.

As for the animations, since there have only been small changes my criticisms are quite small as well.

The Idle animation looks good considering there is only one frame. He should face the opponent more though. He's facing the side a bit. And the way he holds the Keyblade doesn't look quite right. (It may be because the Micaiah put the key thing at the end of the blade on the wrong side.)
With the way it looks now maybe you should have him hold it straight instead of sideways like he does now.

The animations aren't the greatest. They don't seem to flow properly, for example for his Side B combo, he just stops in place. It doesn't look right the way he just freezes.

Personally I think Strike Raid should be a special. There are no projectile tilts in the game...

The healing move should take longer to activate to avoid it being over powered.

Speaking of which, having him Spawn an item (even if it is a team healer) is over powered. No characters should be able to spawn items with no consequences.
I've never played FF, so I had no idea about that. Prehaps I could use diferent lightning/blizzard/fire bases attacks that still use the key like in coded?
As for the idle animation, I've tried to get him to face strait, and it didn't work for some reason. (the bone I rotated was TopN) I plan on improving the jump animation, since that didn't turn out well at all, and the running animation i noticed was messed up, but I can't tell which frame it is. I guess I will start that over compleatly. That freezing on the side b is so there is recovery time. Ugly place holder, huh?
Since I have a new idea for the side tilt, it will probably go over the N b.
My brother was pretty quick to demonstrate that cure problem
The item spawn was put in just to see if I could get item spawn to work. I have no intention to leave it there
Thanks, some of those comments helped!


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Tasty Pumpkin Clock on June 18, 2011, 04:50:10 AM
Rotate him with the hip bone. This is the single most important bone there is. Every animation revolves around the hip. If you want him to jump you raise the hip and his body raises with him, if you turn his hip the rest of his body turns with him.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: SiLeNtDo0m on June 18, 2011, 04:53:45 AM
Rotate him with the hip bone. This is the single most important bone there is. Every animation revolves around the hip. If you want him to jump you raise the hip and his body raises with him, if you turn his hip the rest of his body turns with him.

Kinda.  Whilst the hip is indeed very important for stuff like rotating, you need to use the TransN bone for movement.  Also, XRotN and YRotN are sometime better for rotation.  If you want the character to rotate perfectly in a direction (the HipN is sometimes unreliable with rotation and can go all over the place), then these are the bones to go for.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 18, 2011, 04:56:33 AM
Okay. Thanks guys.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Tasty Pumpkin Clock on June 18, 2011, 05:05:07 AM
Kinda.  Whilst the hip is indeed very important for stuff like rotating, you need to use the TransN bone for movement.  Also, XRotN and YRotN are sometime better for rotation.  If you want the character to rotate perfectly in a direction (the HipN is sometimes unreliable with rotation and can go all over the place), then these are the bones to go for.

Huh. Good to know. I'm obviously still new to animating.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: cyberdark on June 18, 2011, 09:06:52 AM
awesome job man you so should have it over pit with rel and codes 


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 18, 2011, 10:41:12 AM
I can't use codes with riivolution for some reason :/
I can use codes now, but I think roxas works better over pit


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: LKR000 on June 18, 2011, 11:17:56 AM
Good job for a first hacl :P
Defo needs some work on the animations but some of them like strike raid and thunder work really well for Sora. Keep it up!


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: DoctorFlux(Mariodk) on June 18, 2011, 11:28:17 AM
yeah then ppl can get Sora while ppl can get Goku over Pit(then i am done with him) :D


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: fighter20brawler10 on June 18, 2011, 03:44:18 PM
Looks awesome so far. May wanna fix the jump in the future


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: BeHappy on June 19, 2011, 12:14:41 PM
Junst need some more work and different way to use magic, because the magic attacks are not really... cool, I mean, so different from KH.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 19, 2011, 12:19:53 PM
Junst need some more work and different way to use magic, because the magic attacks are not really... cool, I mean, so different from KH.
I'm removing them (except cure, which will jopfully have a new GFX) replacing with fire edge, ice storm, and (maybe) thunder dive. I also put strike raid over N-B and replaced the F-tilt with chain rave. I think I also fixed the idle animations, but I havn't tested it yet

Unfortunatly, I have no idea what to change the N-air to...


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: BeHappy on June 19, 2011, 12:35:02 PM
I'm removing them (except cure, which will jopfully have a new GFX) replacing with fire edge, ice storm, and (maybe) thunder dive. I also put strike raid over N-B and replaced the F-tilt with chain rave. I think I also fixed the idle animations, but I havn't tested it yet

Unfortunatly, I have no idea what to change the N-air to...

Cool, hope your project comes out soon.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: spiritpyros on June 20, 2011, 07:26:54 AM
this is a interesting psa although sdooms is right about it all


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 20, 2011, 09:55:51 AM
(saveing spot for later)
Uhhhh.... what?
anyway, poll at the top. I need help with the AAA combo, I found something here on how to do it, but I didn't quite understand, and messed it up :O And my new cure GFX won't load (link's fairy edit)
It loads, but it is very messed up


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: BigBadBooya on June 20, 2011, 04:06:35 PM
Umm.....That waiting animation seems a little off....Do you want mine? As soon as I seen the Sora vertex over Marth I made a quick wait animation (well two actually) but never did anything with them.

Here's a preview
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Kingdom%20Hearts/al_110620_0741binout.jpg?t=1308607298)
That's the one that I made for the wait1

Wait 2 is a KH2 animation attempt
First he looks forward
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Kingdom%20Hearts/al_110620_07422binout.jpg?t=1308607298)
Then to his left
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Kingdom%20Hearts/al_110620_0742binout.jpg?t=1308607298)
And then right
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Kingdom%20Hearts/al_110620_07421binout.jpg?t=1308607298)
Then it just leads back to his normal wait smoothy.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: cyberdark on June 20, 2011, 05:59:52 PM
I can't use codes with riivolution for some reason :/
I can use codes now, but I think roxas works better over pit

here you go http://www.mediafire.com/?8vj8809jx1nc8po with this you can use codes
made by by BeyondYou


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 20, 2011, 06:14:55 PM
here you go [url]http://www.mediafire.com/?8vj8809jx1nc8po[/url] with this you can use codes

I really appreciate you trying to help, but diedhammer already helped me out, and I can now use codes. Still, thanks anyway!

Umm.....That waiting animation seems a little off....Do you want mine? As soon as I seen the Sora vertex over Marth I made a quick wait animation (well two actually) but never did anything with them.

Here's a preview
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/Kingdom%20Hearts/al_110620_0741binout.jpg?t=1308607298[/url])
That's the one that I made for the wait1

Wait 2 is a KH2 animation attempt
First he looks forward
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/Kingdom%20Hearts/al_110620_07422binout.jpg?t=1308607298[/url])
Then to his left
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/Kingdom%20Hearts/al_110620_0742binout.jpg?t=1308607298[/url])
And then right
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/Kingdom%20Hearts/al_110620_07421binout.jpg?t=1308607298[/url])
Then it just leads back to his normal wait smoothy.

Oh, wow! That's awesome! sure, I'll make sure to credit you!


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: MandoWolfe on June 22, 2011, 07:29:30 PM
... oh no. now im gonna have to pick either sora (Marth) or Sora (Pit) XD


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 22, 2011, 08:33:55 PM
... oh no. now im gonna have to pick either sora (Marth) or Sora (Pit) XD

Or you could whip out the roxas costume so pit is roxas


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: ZURRIKU on June 22, 2011, 08:53:47 PM
Or you could whip out the roxas costume so pit is roxas
Or you can make Roxas a alternate costume for Marth


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: DocStrange on June 22, 2011, 10:00:07 PM
Or you can make Roxas a alternate costume for Marth

There aren't any Roxas hacks for Marth.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Tasty Pumpkin Clock on June 22, 2011, 10:04:19 PM
There aren't any Roxas hacks for Marth.


http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19385


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 23, 2011, 09:23:40 AM
There aren't any Roxas hacks for Marth.

Or you can make Roxas a alternate costume for Marth

That would be why he said MAKE an alternate roxas costume

@bigbadbooya I noticed that in your animation, the key was flipped the wrong way as seen  here:
(http://img215.imageshack.us/img215/9686/soraanimedit.png)


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: xZedkiel on June 23, 2011, 12:40:31 PM
I won't lie, that animation is pretty sexy o.o

That would be why he said MAKE an alternate roxas costume


Lol no, he meant just put the Roxas vertex on a Marth slot, not create one XD

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19385
It's Ven, but close enough.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: dizmo on June 23, 2011, 01:14:51 PM
wouldyou mind if i pm'd you some suggestions? :)


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 23, 2011, 01:42:48 PM
Sure, why not? Can't guarantee I'll like it though.

In other news, I can't put up thumbnails for a while, my SD card reader is missing, so I can't get the pictures. Luckily, I can still test stuff with my USB.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: TheLegend75 on June 24, 2011, 11:25:58 AM
That would be why he said MAKE an alternate roxas costume @bigbadbooya I noticed that in your animation, the key was flipped the wrong way as seen  here: ([url]http://img215.imageshack.us/img215/9686/soraanimedit.png[/url])
dats sora animation it pretty sexy, good job for both :)
  Lol no, he meant just put the Roxas vertex on a Marth slot, not create one XD [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19385[/url] It's Ven, but close enough.

well actually I wanted to make roxas, but for some reason I did not go well :(
 but someone asked permission to make roxas, if for some reason not that good I will try to do it ;)


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: ZURRIKU on June 25, 2011, 01:08:37 AM
There aren't any Roxas hacks for Marth.
Well then someone can make one <_<


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: dizmo on June 28, 2011, 01:07:05 PM
hows the psa comming along?


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Stitch on June 28, 2011, 01:11:09 PM
Well then someone can make one <_<
I made one, but I need pics


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 28, 2011, 01:50:40 PM
hows the psa comming along?
Well, I'd like to show my progress, but thumbnails are not the best way to do it...

As for everyone discussing a roxas/marth slot, this isn't the right place to do it ( there are way too many posts about it here! Find a modeling topic! )


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: OGcuddles13 on June 28, 2011, 03:55:37 PM
Hey great job so far man, i just really want to encourage you to keep the job up and see it through to the end. It's only until recently that i've had the pleasure of checking out PSA's such as Cloud, Sephy, Viewtiful Joe, etc... and see how much time, effort, and commitment is necessary to create something good. Feedback seems to be the best source of improvement, so i'll do my best to contribute since this seems to be a dope project


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Tasty Pumpkin Clock on June 28, 2011, 06:03:53 PM
I made one, but I need pics

I can take some


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Stitch on June 28, 2011, 06:31:28 PM
I can take some
thanks ill send to u as soon as i can


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: xxmasal22xx on June 29, 2011, 07:24:58 PM
This is based off or the KH2 animat5ions right? Well ive made a falling animation for him. It is only one frame for now because i cannot seem to get the movement right, but the position is almost exact from what i can tell.

Here it is:
(http://i.imgur.com/We5om.png)


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 29, 2011, 07:47:10 PM
That's pretty cool. At the moment I'm using marth's special fall for the falling animation, since it did well with fixing the jumping animation (which I wish I could show)

For those wondering about progress, see the first post for the moveset list, I am working on the ^air and ^Smash
Tommorow I may put a progress report video, depending on demand for one

*Hint*
THERE'S A POLL AT THE TOP!!!

Edit:
The reason I ask is becuase I am leaving for a week in friday.... so I will not be able to respond to anything until the week after


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: xxmasal22xx on June 30, 2011, 05:04:36 AM
That's pretty cool. At the moment I'm using marth's special fall for the falling animation, since it did well with fixing the jumping animation

Would you like mine then?


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 30, 2011, 07:53:28 AM
It isn't that hard to make one from marth's special fall animation. Thanks anyway though!


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: xxmasal22xx on June 30, 2011, 07:57:59 AM
aww alright lol

But i will keep working on my stuff for him and post here as i completye animations. Sound good?


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 30, 2011, 08:05:19 AM
sure, thanks :)


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: xxmasal22xx on June 30, 2011, 08:46:30 AM
sure, thanks :)

Any time dude ;)

Any idea when we'll see a preview???


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 30, 2011, 08:48:58 AM
You mean another preveiw?
Depending on how that poll up there ^ is doing in 6-7 hours I might have one up before I leave for a week
Hopefully by then I will have the up (or down) Smash done, and attack13 fixed


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: xxmasal22xx on June 30, 2011, 10:06:02 AM
You mean another preveiw?
Depending on how that poll up there ^ is doing in 6-7 hours I might have one up before I leave for a week
Hopefully by then I will have the up (or down) Smash done, and attack13 fixed
\

Alright, sounds good to me :)

Can't wait for it.

One question though. For Sora's Wait1 animation that you made/edited, it looks like its only one frame. Did you animate it at all?


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 30, 2011, 10:09:21 AM
The one I made was 38 frames, and I tried to. By now, i probably could animate it, but bigbadbooya's is way more acurate


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: xxmasal22xx on June 30, 2011, 10:32:35 AM
The one I made was 38 frames, and I tried to. By now, i probably could animate it, but bigbadbooya's is way more acurate

Oh, ok. Wait, why not just put the Wait animation you made where he turns his head as Wait2 then the Wait1 animation can be ported over Wait1 and Wait3?


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 30, 2011, 10:59:46 AM
I didn't make the one wher he turns his head, and the current wait 3 makes sense


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: xxmasal22xx on June 30, 2011, 11:05:24 AM
I didn't make the one wher he turns his head, and the current wait 3 makes sense

Oh, ok lol never mind then


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on June 30, 2011, 04:43:16 PM
Hm......... looks like I was a bit late to end the poll. but the vote was 8 to 7..... so I will be recording a new video. I will have time to upload it tommorow after all, so you can expect one!
I still want to try to fox the AAA combo fist though


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: OGcuddles13 on June 30, 2011, 04:47:11 PM
Great! Looking forward to it


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Inu Kazane on July 01, 2011, 10:42:10 AM
Good but the wait need more work


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on July 01, 2011, 11:17:51 AM
video is up


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: OGcuddles13 on July 01, 2011, 07:41:31 PM
if you don't mind me asking, whose cloud are you using in the video?

but yeah, he's looking great. I won't be able to get my hands on anything until the end of the weekend, but from what i can see it just a matter of tweaking a few animations. Maybe adjust the hitboxes for the gravity spell, its hard to tell where the attack is suppose to make contact...
and the animations for the spinning combo w/ energy bomb looks really off.

like I said, things look as if they are shaping up really well


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Inu Kazane on July 01, 2011, 08:23:27 PM
video is up
yea I saw it


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: xxmasal22xx on July 03, 2011, 01:15:58 PM
I saw the progress video. In my opinion, the animations are a bit choppy. If you want, i could help you make them smoother. Well, i could try at least.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: OGcuddles13 on July 03, 2011, 10:57:55 PM
Hope you come out with the download soon, would be great if the community could give a more hands on feedback


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Inu Kazane on July 05, 2011, 12:23:44 PM
new video
[url]http://www.youtube.com/watch?v=UGOGIXNG2cM[/url]
Proper credits are given at the end
Done Needs anim fix Not started :/ just generally screwed up
Revised moveset:
AAA - normal 3 hit combo in KH (need to get third combo working)
^tilt - cure, with improved GFX, and more time to start
vtilt - ice storm
<>tilt - Chain Rave  Thumbnail comming soon!
^Smash - Rising strike
vSmash - Stun Impact
<> Smash - Fire edge
N air - ???
^ air - gravity spell
v Air - that flip you do at the end of the air combo on Coded if you have enough air combo+ <> Air - chain Rave (arial)
<>-B - Spining combo w/ energy bomb
vB - counter
^B - master for double jump ( no clue what it looks like, but someone suggested it
FS: I don't know how to make one :O
but the idea is to make riku ike appear, like how hero of time link can bring a zelda model out (farore) and then they do the limit move from KH2


Down load comming when all are atleast yellow
Thanks to BigBadBooya for the new idle animation
u sould make the cure as the up tauhtg like marth


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on July 07, 2011, 05:38:42 PM
alright, so I was estimating
6 days, and I'm back, with no new progress since I left my most recent work at home
If I can fix/replace cure, I will think about a beta release ( I may want to fix some animations )

@ OGcuddles13 .... look at the credits.... and about the gravity spell, I said it is a work in progress, I don't know if I will make it more like gravity drop or magnera.... and yeah, I will work the spinning combo
@ Kronos 787  I've thought about it....
@ xxmasal22xx  I know, the up smash for example, it looks TERRIBLE! I would appreciate any help, but I need practice too, so I will be trying aswell. Thanks!
 


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Hackingstar on July 07, 2011, 07:07:10 PM
i'm looking forward to this.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: xxmasal22xx on July 07, 2011, 07:50:33 PM
alright, so I was estimating
6 days, and I'm back, with no new progress since I left my most recent work at home
If I can fix/replace cure, I will think about a beta release ( I may want to fix some animations )

@ OGcuddles13 .... look at the credits.... and about the gravity spell, I said it is a work in progress, I don't know if I will make it more like gravity drop or magnera.... and yeah, I will work the spinning combo
@ Kronos 787  I've thought about it....
@ xxmasal22xx  I know, the up smash for example, it looks TERRIBLE! I would appreciate any help, but I need practice too, so I will be trying aswell. Thanks!
 

Well y dont you go ahead and send me the files, cuz thts kinda why i offered. (practice(and i think i could actually help))


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on July 08, 2011, 01:18:16 PM
okay then, I will send you a couple of the CHR0's that really need help


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: xxmasal22xx on July 08, 2011, 01:19:41 PM
okay then, I will send you a couple of the CHR0's that really need help

Alright, thanx. Which animations will they be?


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Stitch on July 09, 2011, 02:04:14 PM
I could also help w/ animations


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on July 11, 2011, 06:37:45 AM
well, I still need to fix some on my own.......
I guess you could make an new animation, I need one of him that looks like he's using blizzard




I'm still going to use everything up on the moveset list on the first post


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Stitch on July 11, 2011, 03:31:57 PM
on which attack?


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on July 11, 2011, 03:40:12 PM
It doesn't matter since it can be imported/exported



Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Stitch on July 11, 2011, 03:43:56 PM
ok


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Stitch on July 11, 2011, 04:20:19 PM
(http://images2.wikia.nocookie.net/__cb20100317145508/kingdomhearts/images/thumb/e/e4/Blizzard_%28card%29.png/30px-Blizzard_%28card%29.png) (http://download258.mediafire.com/953x23467mhg/6c5bz3e09k0po2j/Blizzard.chr0)


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on July 12, 2011, 04:35:03 AM
nice job on that! and thanks, too.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Stitch on July 12, 2011, 06:56:36 AM
Yeah. Its EY's old one ported to marth so credit him too.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on July 12, 2011, 05:38:51 PM
Okay, attack 13 is really making mad now!
a few days ago, I found out that I didn't fix it, attack 12 was stealing attack 13's animations
so I tried the RA-bit [16] = true and LA-bit [17] = true ( which failed), the events found here (http://forums.kc-mm.com/index.php?topic=19832.0) (which I was sure would fail, since that's what tried in the first place, and guess what still doesn't work!) and combinig the two (STILL FAILURE!)

Maybe I just misunderstood something, but this is driving me nuts! can someone please help?
It might help to show what Exactally I have on attack12 (after allow interrupt)~


Set Loop 40 times
               If Button Pressed: 0
                              Change SubAction: sub action=4A
               End If:
               Synchronous Timer: frames=1
Else:

               If Button Pressed: 0
                              Change SubAction: sub action=4A
              End If:
              Synchronous Timer: frames=1
Execute loop:


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: DoctorFlux(Mariodk) on July 13, 2011, 12:37:48 AM
why a Else: inside a Loop thats is what you doing wrong (look in my Shadow over Marth for AAA combo or Shadow over Dk.)


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Triforce Zelda (Deceased) on July 13, 2011, 08:02:56 AM
Could try Sora over Ike...
Okay, attack 13 is really making mad now!
a few days ago, I found out that I didn&#039;t fix it, attack 12 was stealing attack 13&#039;s animations
so I tried the RA-bit [16] = true and LA-bit [17] = true ( which failed), the events found here ([url]http://forums.kc-mm.com/index.php?topic=19832.0[/url]) (which I was sure would fail, since that&#039;s what tried in the first place, and guess what still doesn&#039;t work!) and combinig the two (STILL FAILURE!)

Maybe I just misunderstood something, but this is driving me nuts! can someone please help?
It might help to show what Exactally I have on attack12 (after allow interrupt)~


Set Loop 40 times
               If Button Pressed: 0
                              Change SubAction: sub action=4A
               End If:
               Synchronous Timer: frames=1
Else:

               If Button Pressed: 0
                              Change SubAction: sub action=4A
              End If:
              Synchronous Timer: frames=1
Execute loop:


Yeah the Else should not be there if you have Endifs

Or try this:

Set Loop 40 times
          If Button Pressed: 0
                      Change SubAction=4A
          Endif:
          Synchronuous Timer: frames=1
Execute Loop
Asynchronuous Timer: frame= (Whenever the animation is about to end)
Allow Interrupt

This is the same stucture of what I did for Daisy, except I gave her an Attack100 instead, but should still work.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on July 13, 2011, 08:16:52 AM
I looked at shadow/DK and shadow/marth. Both have an Else: along with end if  :>.>: , but the differences I noticed in dk was the set loop infinite, and an RA-bit [22]=true. shadow marth had a set loop similar to mine, but had RA-Basic [16] and [22]


I guess I will get rid of the Else: anyway, and see what works, since that's apparently what I did wrong
and if that doesn't work, then I hope your method of adding attack 100 works for this, superzelda

Oh, and I care about luigi!


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Triforce Zelda (Deceased) on July 13, 2011, 08:24:26 AM
Yep, it should. But since you're making Attack13, don't expect a multi-hit attack. that little excerpt was just to tell the game to switch to the next subaction when A is pushed, no matter if it's an attack or taunt - so make sure you got all your stuff ready in 4A and you should have a perfect 3 hit Standard A


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Anonymous on July 13, 2011, 09:05:04 AM
Yep, it should. But since you're making Attack13, don't expect a multi-hit attack. that little excerpt was just to tell the game to switch to the next subaction when A is pushed, no matter if it's an attack or taunt - so make sure you got all your stuff ready in 4A and you should have a perfect 3 hit Standard A
what exactally do I need in 4A? becuase that might explain why what you had up there still didn't work.


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Triforce Zelda (Deceased) on July 13, 2011, 09:09:40 AM
All the stuff you need in your Attack13 should go in 4A, but it seriously didn't work? That ALWAYS works for me!


Title: Re: Sora Moveset (Over Marth) beta preveiw
Post by: Triforce Zelda (Deceased) on July 13, 2011, 09:13:17 AM
http://www.mediafire.com/?c7x6bliib7cime2

This the Daisy PSA with the Attack 100 - check SubAction 49, then look for the SetLoop etc. stuff and copy it into Marth then check your Attack13's collisions and graphics to make sure they're stable - as in flags are okay, the right graphic is called upon, and the right bones are being used. If it still doesn't work, then either Marth needs a certain variable, or you'll need an IC-Constant modifire code.


Title: Re: Sora Moveset (over Marth) - Need help for fixing attack13
Post by: Anonymous on July 13, 2011, 03:18:41 PM
YES! now I know it's fixed! :D
sorta.... the collisions don't work.... but at least it loads attack13!
Thankyou!!


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: xxmasal22xx on July 13, 2011, 04:31:08 PM
Hey, dude, im havin gtrouble fixing the animations you sent me.....but i will get them done.


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Anonymous on July 13, 2011, 06:51:14 PM
not a big problem, after all, if you rush animations, it obviously won't turn out well! :af:
Sonic the hedgehog '06 is exelent proof of my point


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Stitch on July 13, 2011, 11:45:34 PM
Funny how I am working on a PSA as well. It will, however, be ported to someone else so you can use them both


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Dark Aura on July 14, 2011, 12:12:49 AM
Wow, I... missed a lot from when I first looked at this. The moveset looks much more impressive now.
But PLEASE, PLEASE PLEAAAAASE make an alternative move instead of cure for the up tilt. Tilts are for attacking, not support. People will constantly find themselves using the up tilt to attack someone, only to be stuck in cure's animation and totally vunrable.


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: MandoWolfe on July 14, 2011, 02:26:48 AM
i agree on it big time. what i think you should do is instead of cure being on a tilt, you should have it on a taunt. it would be a nice touch to it and the players wont be stuck healing themselves when they wanna attack.

you could probably even give the "healing" taunt some startup lag so that way people who be just trying to healing themselves after every attack.


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Anonymous on July 14, 2011, 06:34:04 AM
I've been told/thought of what both of you said. I'll do it when i know what attack to put over it
Also, i found a new gfx for it! (and if that doesn't work, i still have an unecessary ext. GFX)


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Stitch on July 14, 2011, 10:14:57 AM
Use thunder


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: MandoWolfe on July 14, 2011, 10:29:17 AM
thats what i was gonna say. lol but i think thunder would be the best one for an up tilt.


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Anonymous on July 14, 2011, 11:26:47 AM
I have other plans with thunder. Maybe airial sweep? (too much spinnig @@)
Or (hopfully) I'll think of something else


Maybe aero, but since I probably can't reduce damage, I could make it deal small damage, but medium upward knockback (With VERY little knockback growth)

EDIT: Since I can't double post an update...

I have put the Blizzard/KH1 fire in use!
(http://img810.imageshack.us/img810/7083/thumbnailfire.jpg)
So, instead of changing the list in the firs post, I made this trigger by pressing B during the side smash. to prove there is a working hitbox...
(http://img855.imageshack.us/img855/3382/thumbnailfiredmg.jpg)
There are still some thing screwed up about this attack ~
You can only (for some reason) activate it during the side smash change (and it's unusable for wii remote+nunchuck, since it brings out the sheild instead)
If you let go of B at any point in the animation, it stops using fire, and goes to the side smash
........ THAT ISN'T EVEN THE GRAPHIC I CHOSE TO USE! :o

Also, I changed the normal sword trace to better resemble the kingdom key's
(http://img402.imageshack.us/img402/3527/thumbnailkkglow.jpg)
well, now I'll sit back and hope the my edit is seen And, ofcourse, work on sora



Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: xxmasal22xx on July 16, 2011, 02:36:28 PM
I have other plans with thunder. Maybe airial sweep? (too much spinnig @@)
Or (hopfully) I'll think of something else


Maybe aero, but since I probably can't reduce damage, I could make it deal small damage, but medium upward knockback (With VERY little knockback growth)

EDIT: Since I can't double post an update...

I have put the Blizzard/KH1 fire in use!
([url]http://img810.imageshack.us/img810/7083/thumbnailfire.jpg[/url])
So, instead of changing the list in the firs post, I made this trigger by pressing B during the side smash. to prove there is a working hitbox...
([url]http://img855.imageshack.us/img855/3382/thumbnailfiredmg.jpg[/url])
There are still some thing screwed up about this attack ~
You can only (for some reason) activate it during the side smash change (and it's unusable for wii remote+nunchuck, since it brings out the sheild instead)
If you let go of B at any point in the animation, it stops using fire, and goes to the side smash
........ THAT ISN'T EVEN THE GRAPHIC I CHOSE TO USE! :o

Also, I changed the normal sword trace to better resemble the kingdom key's
([url]http://img402.imageshack.us/img402/3527/thumbnailkkglow.jpg[/url])
well, now I'll sit back and hope the my edit is seen And, ofcourse, work on sora




Hey, those are pretty small....could you do me a favor and upload through imgur.com? That way we get the full image size, and we can see it much better. The site is free so no account requirement for uploading pics.


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Anonymous on July 16, 2011, 02:52:31 PM
Yeah.... Uh..... That IS the full size. I didn't want the post to take up much more space than it already does. I'll be back next time i get to my wii with bigger ones. Also, i fixed a few things: the attack can now be activated by attackS4S, letting go of the b button won't change a thing, i found out why there was that graphic being called, but since I couldn't get the graphic wanted to use working, I resized the old one.
EDIT: Dang it, if it's not one thing, it's another! Attack S4S no longer does any damage, and instead of the normal flow of SpecialS1 > S3S > S4S, it goes from S1>S2lw (No matter what I do) > S3S........ To the help section!
EDIT 2: AttackS4S is not working becuase of the sychonous timer necessary for the fire shoot. I need some other way to trigger it, or a way around it. I think I can get around the Side B
Wow, I make tons of EDITs..........
EDIT3: Full size image
(http://img193.imageshack.us/img193/8370/al1107161633binout.jpg)
I made some changes


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Cody on July 17, 2011, 11:50:22 PM
Now, I've only really gotten into KH1 and CoM (those are the only two I own, I plan on borrowing KH2 in the next few months.), but here are some moveset ideas... (forgive me if my BBCode is off, first forum post here.)

Final Smash: Ars Arcanum (http://kingdomhearts.wikia.com/wiki/Ars_Arcanum)
Dash Attack: Sliding Dash (http://kingdomhearts.wikia.com/wiki/Sliding_Dash)
If you could make the roll dodge look something like the Dodge Roll ability (http://kingdomhearts.wikia.com/wiki/Dodge_Roll) that'd also be pretty awesome.
Up-B (Recovery): Possibly ground only? High Jump (http://kingdomhearts.wikia.com/wiki/High_Jump) - Hmm... if it were ground only, though, would it be better to make it so that Sora can still act after using it?

I'm still very new in the hacking scene and haven't even touched on PSA yet so if some of this is impossible, I apologise... just thought I'd throw in my two cents and support, though.


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Triforce Zelda (Deceased) on July 18, 2011, 06:02:52 AM
Okay, maybe the .pac is just messed up - restart with a clean .pac with the standard A combo, and ONLY change those attacks, then Save As, and for the next several changes, Save AS, so that if you make a mistake, you can just backtrack to the previous .pac


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Anonymous on July 18, 2011, 08:34:11 AM
Now, I've only really gotten into KH1 and CoM (those are the only two I own, I plan on borrowing KH2 in the next few months.), but here are some moveset ideas... (forgive me if my BBCode is off, first forum post here.) Final Smash: [urdge willl=http://kingdomhearts.wikia.com/wiki/Ars_Arcanum]Ars Arcanum[/url] Dash Attack: Sliding Dash ([url]http://kingdomhearts.wikia.com/wiki/Sliding_Dash[/url]) If you could make the roll dodge look something like the Dodge Roll ability ([url]http://kingdomhearts.wikia.com/wiki/Dodge_Roll[/url]) that'd also be pretty awesome. Up-B (Recovery): Possibly ground only? High Jump ([url]http://kingdomhearts.wikia.com/wiki/High_Jump[/url]) - Hmm... if it were ground only, though, would it be better to make it so that Sora can still act after using it? I'm still very new in the hacking scene and haven't even touched on PSA yet so if some of this is impossible, I apologise... just thought I'd throw in my two cents and support, though.

None of this is impossible but the dodge will look like reversal reaction command from KH II ( since, unless I missed somthing, you don't get dodge roll on KH II ) dash will either be sliding dash, or sonic blade. I already have an up B  ( Airial Dodge/double jump KHII) As for the final smash, I'd like it to be the riku limit, but the file size would probably be waaaay too big, so I though of ars arcanum.

@SuperZelda if you mean the AAA combo not having a hit box, maybe....... but I sure hope not. I think I may have fixed it, but I need access to my wii. if you mean the side b being screwed up, I'm beggining to wonder if it's my wii, since it seems to do the same without hacks :>.>:


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Triforce Zelda (Deceased) on July 19, 2011, 06:04:03 AM
Maybe Wii Memory has gotten corrupt - or you're using the wrong version of Brawl


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Anonymous on July 19, 2011, 07:16:11 AM
Maybe Wii Memory has gotten corrupt - or you're using the wrong version of Brawl
Either this or the wii remote/nunchuck, classic cantroller, and GC controller my brother uses were broken (which I kind of doubt that all of them have the same issue) And I'm absolutly sure that I have the correct version of brawl!
I figured a way around it, so I'll release 2 versions: One with special s1>s3s>s4s edited ( and, possibly, have the other two finshers edited) and the way I have it now


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: xxmasal22xx on July 19, 2011, 10:49:40 AM
hey, how do you animate Anonymus? Do you move every bone for every frame, or do you move every bone for every handful of frames?


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Anonymous on July 19, 2011, 11:03:59 AM
 
hey, how do you animate Anonymus? Do you move every bone for every frame, or do you move every bone for every handful of frames?
i used to do it ever frame (my old fall and jump animations are a good example) but then I learned that if you do every handfull, they move themselves at a steady rate.
Why do you ask?


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Triforce Zelda (Deceased) on July 20, 2011, 05:40:05 AM
Yeah animating's not that hard... most of the time


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Stitch on July 20, 2011, 11:08:10 AM
wish I knew that :/


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Triforce Zelda (Deceased) on July 21, 2011, 05:41:25 AM
Editing's really easy, it's just getting bones to move the way you want in frames that you don't edit, becaus most of the time you only have to edit 5-10 frames per bone in an animation, but sometimes the bones don't wanna flow through right and just end up going through someone's body or doing a nasty 360 twist, so you'd have to watch out for that. And editing every frame increases the file size, so it's actually good to do less.


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: xxmasal22xx on July 24, 2011, 02:59:41 AM
  i used to do it ever frame (my old fall and jump animations are a good example) but then I learned that if you do every handfull, they move themselves at a steady rate.
Why do you ask?

Because thats y the animations you sent me were so screwed up.


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Stitch on July 24, 2011, 08:40:31 AM
what does stun impact look like again?


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Anonymous on July 24, 2011, 08:56:57 AM
what does stun impact look like again?
speaking of stun impact, I've done work on it. I used one of ikes animations, where he faces the screen, stabs his key into the ground and if your hit by the key, 10% and you are stunned. if you are within a certain ammount of distance, 8% and you are shocked
~ Thumbnail comming when my dad stops watching the news, assuming that he gets of BEFORE we go to a lake with our boat


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Stitch on July 24, 2011, 09:23:54 AM
I was asking if I could do it.


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Anonymous on July 24, 2011, 06:51:59 PM
I was asking if I could do it.

whoops.

anyway... the picture!
(http://img78.imageshack.us/img78/391/angora3kq9.jpg)
 :af2:
........no? THE REAL LINK! (dead serious :srs:, no hero of time in that spoiler)
(http://img17.imageshack.us/img17/8861/al1107241620binout.jpg)
I'll try to find better GFX


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Stitch on July 24, 2011, 08:58:49 PM
I may helP with trinity limit


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Anonymous on July 27, 2011, 09:15:53 AM
I may helP with trinity limit

Sure. I need Major Drive and Ultima in the same .CHR0. You can use these as a refrance
http://www.youtube.com/watch?v=nHtSnDq9gKI&feature=BFa&list=HL1311777494&index=3
http://www.youtube.com/watch?v=NR1XiE9xNUs&feature=BFa&list=HL1311777494&index=6
I waited to reply so I could post an update along with! since fire keeps crashing, I decided to start thunder, which DOESN'T need any moving GFX.
(http://img13.imageshack.us/img13/3585/35039246.png)
NINJA CHINCHILLA'D
[the joke's getting old, dude]
(http://img847.imageshack.us/img847/5636/al1107270631binout.jpg)


Title: Re: Sora Moveset (over Marth) - Attack13 works, soon I'll show what else I plan...
Post by: Stitch on July 28, 2011, 07:03:28 AM
I'll get it to ya as soon as I can


Title: Re: Sora Moveset (over Marth) - Started Sound pack
Post by: Silence on July 30, 2011, 02:59:23 PM
just an idea Double keyblade psa make his Amoves more hand to hand and then his b moves his elementals gravity etc  and then final smash should be his colors change to black on one side white on the other and do a combo  not similar but something of the smbz mario quality


Title: Re: Sora Moveset (over Marth) - Started Sound pack
Post by: Anonymous on July 30, 2011, 04:19:26 PM
just an idea Double keyblade psa make his Amoves more hand to hand and then his b moves his elementals gravity etc  and then final smash should be his colors change to black on one side white on the other and do a combo  not similar but something of the smbz mario quality
Uhh... What? If I wanted two, I would have done this over pit to begin with. I think his b move ideas are just fine as is. ( fire, blizzard, and thunder are activated by pressing b to intterupt the ^,<>,v smashes) and the final smash... I don't think he's ever done that. And i'm definatly not going to reset all my progress.

Also, I am now allowed to play KH II again... Guess what I found out? My favorite spell (not in my PSA), gravity, isn't even IN KH II :>.>palm: since i had so much fire issues, I replaced it with a new, SELF MOVING, efx
does anyone notice the title? I CAN SFX HACK NAO :)



Title: Re: Sora Moveset (over Marth) - Started Sound pack
Post by: Stitch on July 30, 2011, 04:53:18 PM
Sound pack?  ;D


Title: Re: Sora Moveset (over Marth) - Started Sound pack
Post by: Anonymous on July 30, 2011, 06:24:39 PM
Sound pack?  ;D
Yeah, thanks to the genius creators of sawndz 0.1 and the sounds resource, I have started the SFX pack. I still need more sounds of sora, though, so I may be able to record some using ARMAX to remove the music ( i think a code some where that does that)


Title: Re: Sora Moveset (over Marth) - Started Sound pack
Post by: Stitch on July 31, 2011, 03:32:25 PM
Use the sounds resource, or look at my sfx request. It has all of his voices


Title: Re: Sora Moveset (over Marth) - Started Sound pack
Post by: Anonymous on July 31, 2011, 03:35:20 PM
As i stated in my last post, i have paid a visit to the sounds resource, only to find 5 sounds. But I will check that request

 EDIT: :>.>palm: there's the exact same sounds


Title: Re: Sora Moveset (over Marth) - Started Sound pack
Post by: Inu Kazane on July 31, 2011, 06:29:19 PM
what the progress porcent?


Title: Re: Sora Moveset (over Marth) - Started Sound pack
Post by: Anonymous on July 31, 2011, 06:54:04 PM
what the progress porcent?
I  haz no idea.
but heres what I need to do:
Fix attack13's hitboxes
edit attackdash's animation to sliding dash or sonic blade (<- Poll LOOK UP!)

fix blizzard's EFX (or find alt. The current one is messed up... maybe I'll upload the pic I have so someone can help)
Creae the FS (trinity limit w/ out Goofy or Donald)
Finish the sound pack (<- I'll probably release before this is done)
new ^air
make new ThrowF animation (duplicating Demyx's water form reaction command) which really wont be easy
Special s3s (I would like to attempt to fix this on my own) - I think I have a better idea of what this looks like
Other animation fixes
Possibly other things if the ideas come to me


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: Inu Kazane on August 02, 2011, 10:44:14 AM
I  haz no idea.
but heres what I need to do:
Fix attack13's hitboxes
edit attackdash's animation to sliding dash or sonic blade (<- Poll LOOK UP!)

fix blizzard's EFX (or find alt. The current one is messed up... maybe I'll upload the pic I have so someone can help)
Creae the FS (trinity limit w/ out Goofy or Donald)
Finish the sound pack (<- I'll probably release before this is done)
new ^air
make new ThrowF animation (duplicating Demyx's water form reaction command) which really wont be easy
Special s3s (I would like to attempt to fix this on my own) - I think I have a better idea of what this looks like
Other animation fixes
Possibly other things if the ideas come to me

um can u do the running animation like kh2 (battle)


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: Anonymous on August 02, 2011, 03:43:00 PM
um can u do the running animation like kh2 (battle)

(I promise, there's only the picture this time. no epic chinchillas in this spoiler :af:)
(http://img6.imageshack.us/img6/8683/sorafightrun.png)
It's not fantastic, but it's a start


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: Inu Kazane on August 02, 2011, 05:18:47 PM
(I promise, there's only the picture this time. no epic chinchillas in this spoiler :af:)
([url]http://img6.imageshack.us/img6/8683/sorafightrun.png[/url])
It's not fantastic, but it's a start
woot woot :af: the keyblade need to be a little up like here and sorry for the bad quality (http://i.ytimg.com/vi/IFVEGidmsfc/0.jpg)


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: Anonymous on August 02, 2011, 09:11:54 PM
woot woot :af: the keyblade need to be a little up like here and sorry for the bad quality ([url]http://i.ytimg.com/vi/IFVEGidmsfc/0.jpg[/url])

Thanks for the refrance. I also had to use youtube for multiple angles though
( I'm serious [enough] today. no tricks. )
(http://img11.imageshack.us/img11/9231/runtoendallruns.png)
That better???


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: HallowAngel on August 02, 2011, 10:56:51 PM
This actually looks very promising.


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: Stitch on August 03, 2011, 05:50:16 AM
This should be better (http://www.sounds-resource.com/ds/kh358/soraeng.rar)


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: Anonymous on August 03, 2011, 07:18:46 AM
This should be better ([url]http://www.sounds-resource.com/ds/kh358/soraeng.rar[/url])

I still see only 5 sounds
This actually looks very promising.

Thank you

Also, I was only going to allow 15 votes for what the dash attack is. It is quite obvious that sliding dash CAN'T win, and if there was a tie, I would go with what I wanted (Sonic Blade)

@Those of you who chose option 5...
You were wrong. there certianly WAS a point to the poll: I wanted other people's input for what to put into the PSA  :af: Of course, some of you might have chose it just becuase you didn't care what it was


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: BigBadBooya on August 04, 2011, 12:52:27 AM
Do you need help, I can make a run animation for you if you want.

Here's a walk animation I just made
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Kingdom%20Hearts/al_110804_0018binout.jpg?t=1312443237)

This was meant to be an entry
First he walks forward a little
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Kingdom%20Hearts/al_110804_0019binout.jpg?t=1312443324)
then he stops
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Kingdom%20Hearts/al_110804_00191binout.jpg?t=1312443355)
Then pulls out the keyblade and goes into his wait
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Kingdom%20Hearts/al_110804_0020binout.jpg?t=1312443406)

Also I made an animation of him throwing his keyblade forward, it's 21 frames so the animation is really fast, but the keyblade goes straight forward.

I made a run, but when I tried it out it was a little fast, but the animation is pretty good. I don't have pics but if you want it I'll give it to you.


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: Anonymous on August 04, 2011, 08:19:28 AM
I think the run I have now is half-way decent, still needs some tweeks though, but I'll try yours anyway.
and that entry animation looks awesome!


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: Inu Kazane on August 04, 2011, 01:42:54 PM
Is better


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: HallowAngel on August 04, 2011, 08:33:36 PM
If there's an animation of him actually bringing out his keyblade in the PSA you're making, do you think you could add in a similar effect to the way he brings it out in the KH games?

tl;dr: That shine effect in the KH games for the keyblade, can you put it in?


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: Inu Kazane on August 06, 2011, 01:48:02 PM
And too i was hoping too do a tauht kinda like trasforming to a form


Title: Re: Sora Moveset (over Marth) -Started Sound pack -Dash attack poll + see reply #123
Post by: Anonymous on August 06, 2011, 03:17:50 PM
If there's an animation of him actually bringing out his keyblade in the PSA you're making, do you think you could add in a similar effect to the way he brings it out in the KH games?

tl;dr: That shine effect in the KH games for the keyblade, can you put it in?
Yes, of course. I could use some shine gfx and his sword glow graphic and see how it turns out
And too i was hoping too do a tauht kinda like trasforming to a form
Unless you mean it LOOKS like he's changing to a drive forn, there is no way I can do that. His taunts are already thought out though


Title: Re: Sora Moveset (over Marth) - New poll
Post by: Hackingstar on August 11, 2011, 01:13:56 PM
i didn't find sora's kh2 voice but i found his kh1 voice.

http://www.sounds-resource.com/gameboy_advance/khcom/index.html


Title: Re: Sora Moveset (over Marth) - New poll
Post by: Anonymous on August 11, 2011, 03:07:53 PM
*Sigh* Stupid un-expected windows updates. Now I have to do this all over again!
i didn't find sora's kh2 voice but i found his kh1 voice. [url]http://www.sounds-resource.com/gameboy_advance/khcom/index.html[/url]

I've found that before, too. But I'm not making KHI sora, and I don't like his voice in that game.  :/  . I (think I said this somewhere, but I'm not sure) Will probably use some AR MAX codes to remove the music and silence Donald and Goofy so I can record it myself.

Also, I've updated Sora's PSA some more so be on the look out for edits, and I need help from removing that light form marth's entry GFX. I've already replaced the CHR0, still there, deleted all of the entry thing's textures, It some how still shows up, and tried removing-
(http://img228.imageshack.us/img228/2451/helpbr.png)
and then nothing at all shows up :>.>palm:


Title: Re: Sora Moveset (over Marth) - New poll
Post by: MandoWolfe on August 11, 2011, 03:47:31 PM
have you tried removing the GFX codes for the entry? maybe you did it right the first time but didnt remove the GFX codes in the fitmarth.pac using ProjectSmashAttacks.

it's worth a try. hopefully it works. im not that into psa's i thought i would just give you my opinion.


Title: Re: Sora Moveset (over Marth) - New poll
Post by: Anonymous on August 11, 2011, 04:15:31 PM
have you tried removing the GFX codes for the entry? maybe you did it right the first time but didnt remove the GFX codes in the fitmarth.pac using ProjectSmashAttacks. it's worth a try. hopefully it works. im not that into psa's i thought i would just give you my opinion.

The model I tried to use shows up, but so does the light
EDIT:
Guess who has pictures-
(http://img683.imageshack.us/img683/8835/ihazdapictur.png)
 :af2:
................... The real one's here:
First, pictures of fire. now the graphic moves, and almost perfectly in sync with the hitbox. This is actually mario's fireball
(http://img819.imageshack.us/img819/3461/al11081115434binout.jpg)(http://img269.imageshack.us/img269/2884/al11081115432binout.jpg)
next, we have my attempt at sonic blade. I tried to make it similar to cloud's, since I tend to fight against him in many cases while testing stuff. becuase of this, I changed attack12's anim.
(http://img35.imageshack.us/img35/9622/al11081115433binout.jpg)
now I will show aerial recovery. I made this animation from scratch, so........... Anyway, I put this over his vB, when hit, ofcourse. The hit boxes are orientated so when he flips, he [falcon] kick[!]s the person who set it off
(http://img705.imageshack.us/img705/2052/al11081115431binout.jpg)
Lastly, I have thunder and aero. Aero is the ^tilt, and thunder is activated by interrupting the ^smash's first few frames by pressing B
(http://img24.imageshack.us/img24/1392/al1107180556binout.jpg)
Aero has a very large range, and does a whoping 1%!
(http://img847.imageshack.us/img847/5636/al1107270631binout.jpg)
I've actually had this picture for some time. I just didn't show you for some reason :/ Has decent range and damage and knockback)


Title: Re: Sora Moveset (over Marth) - New poll
Post by: Inu Kazane on August 12, 2011, 12:14:10 PM
Looks good and too what do think making sora falling (hit) like kh2?


Title: Re: Sora Moveset (over Marth) - New poll
Post by: Anonymous on August 14, 2011, 04:09:55 PM
The first couple of frames on aerial recovery resemble it, so why not?


Title: Re: Sora Moveset (over Marth) - New poll
Post by: Inu Kazane on August 14, 2011, 04:26:08 PM
Do u need a pic? Edit:(http://thumbnails.truveo.com/0002/EB/8F/EB8FD3100B916F59129BF8.jpg)


Title: Re: Sora Moveset (over Marth) - New poll
Post by: Anonymous on August 14, 2011, 04:44:18 PM
Wow. that is a small picture. But I think I'll be fine with out one, I can use youtube too. thanks anyway!


Title: Re: Sora Moveset (over Marth) - New poll
Post by: Inu Kazane on August 15, 2011, 03:04:23 PM
Yea couldt find anygood pics!!


Title: Re: Sora Moveset (over Marth)
Post by: Anonymous on August 15, 2011, 07:42:45 PM
WUT!? more pictures!? :kdance:
not much, infact, it's lacking some that I don't have time to take tonight. thanks to bigbadbooya for both
(http://img8.imageshack.us/img8/7955/al11081517081binout.jpg)
first, I have blizzards GFX working correctly. cloud isn't frozen since I changed it so it doesn't always freeze
now for this one, it's just becuase I used his strikeraid animation. I added some end lag with him forcing his keyblade to re-appear, then go into his wait
(http://img143.imageshack.us/img143/8755/al1108151708binout.jpg)
......SHING! sparkle sparkle
Tomorrow, I will try to show rising strike, aerial slide (unfinshed at the moment), and zantetsuken
Be on the lookout
UPDATE! :P
(http://img834.imageshack.us/img834/6764/al1108160724binout.jpg)
Zantetsuken. I added plenty of sheild damage to this. has moderate damage and little knockback
(http://img651.imageshack.us/img651/9587/al11081607242binout.jpg)
Aerial slide. Pretty dang huge graphic. it looks better in-game. I tried ike's <>B gfx over the counter gfx, but it won't show up unless ike is in the battle, and even then it won't go away. I think this is the best you'll get.
(http://img827.imageshack.us/img827/9667/al11081607241binout.jpg)
Rising strike. PSA-wise, it is unchanged. I only updated the animation
All I really have left are victory animations (2), tuants (2), KHII fire, and possible add cure as a move only usuable in cirtain times. Ofcourse, there's also the sfx pack an FS.later ver. will include slapshot+explosion and aerial finish triggered differently than <>B (combo w/ AAA ground and NAir). I'd also like to make a custom blizzard shot animation and improve blizzards GFX


Title: Re: Sora Moveset (over Marth)
Post by: OGcuddles13 on August 17, 2011, 01:10:02 PM
That's all you have left to do before releasing a download for everyone to test and give you feedback on? Because i hope you don't call it quits on the PSA simply after releasing your first ver.


Title: Re: Sora Moveset (over Marth)
Post by: Anonymous on August 17, 2011, 02:24:18 PM
That's all you have left to do before releasing a download for everyone to test and give you feedback on? Because i hope you don't call it quits on the PSA simply after releasing your first ver.
No way! I wouldn't call it quits, this is my first PSA so it'll obviously need improvements
And yeah, i think so. Last night I realized I forgot the sfx
Pack and FS so i had to edit my post :laugh:


Title: Re: Sora Moveset (over Marth)
Post by: Inu Kazane on August 17, 2011, 03:12:13 PM
There one thing i really want to see is the is some victory animetion here one!
Sora keyblade disapier and put he hands on the back of his head
Edit: if ur looking for Armax codes go to kh vids.net


Title: Re: Sora Moveset (over Marth)
Post by: Anonymous on August 17, 2011, 03:45:58 PM
There one thing i really want to see is the is some victory animetion here one!
Sora keyblade disapier and put he hands on the back of his head
I actually do have one. It's one of his olypus colliseume victories ( which is why I saod i still need to make two) from kh I you'll probaby have to wait for the initial release to see it. I guess i could get 3 or 4 images....
Now to your idea, I think i'll do that, it seems like a nice idea

EDIT AFTER SEEING YOUR EDIT SOMEHOW: I've been to khvids. the more complicated part is the recording and splitting it into several .wav files.


Title: Re: Sora Moveset (over Marth)
Post by: Inu Kazane on August 21, 2011, 08:44:25 AM
So any porcent progress?


Title: Re: Sora Moveset (over Marth)
Post by: Anonymous on August 21, 2011, 09:11:21 AM
So any porcent progress?

well, I figured out that sword glows can be directed to different GFX and you can change the bone, so not only will I improve aerial slide, but I'm working on curaga (since I couldn't find a flat model that would show up for a 4 leaf clover or leaves)
I got to work on the KHII Fire animation, but I will add it once every thing else in PSA is done and ready for V.1 initial release
I'm greatly disappionted with how this turned out, but I can't vertex, so this is what it is. I'm not sure I can improve it, but it's worth a shot. this is what the graphic looks like in brawl box. of course in-game it'll be accompanied by other universal GFX-
(http://img845.imageshack.us/img845/6513/curagagfx.png)
Hopefully very soon I'll have pictures of in-game curaga and new aerial slide. I then just need a nice way of getting it triggered and then I can show KHII Fire. watch for updates


Title: Re: Sora Moveset (over Marth)
Post by: Inu Kazane on August 21, 2011, 10:28:10 AM
Looks great


Title: Re: Sora Moveset (over Marth)
Post by: Anonymous on August 21, 2011, 01:03:07 PM
 :af2:
                      Y  N
Transparency- ☐ ☑
[FAILED]
(http://img836.imageshack.us/img836/1123/al1108211034binout.jpg)
will resize
I think I need a new idea for <> air, becuase the sword glow trail comes out weird every time (and trust me, I've tried!)
I might just be misunderstanding how sword glows work, so I'll try a few more times


Title: Re: Sora Moveset (over Marth)
Post by: Hackingstar on August 21, 2011, 01:07:49 PM
:af2:
                       Y  N
Transparency- ☐ ☑
[FAILED]
([url]http://img836.imageshack.us/img836/1123/al1108211034binout.jpg[/url])


CURAGA FTW ;D


Title: Re: Sora Moveset (over Marth)
Post by: Inu Kazane on August 22, 2011, 04:41:45 PM
Still looks great


Title: Re: Sora Moveset (over Marth)
Post by: Lucifer_Gale on August 23, 2011, 08:50:17 PM
Really nice work, can't wait to see him finished :3


Title: Re: Sora Moveset (over Marth)
Post by: Anonymous on August 27, 2011, 10:22:20 AM
Final smash in progress. I ma have to cut it down to break only, since major drive would look wierd shooting drive orbs in a stright line :notimp:
Correction, major drive doesn't even work :srs: Cutting it down to break only, FS teaser will come.
Also, I have a little progress on aerial slide, still needs tweeks though. I'll be back with pictures later though.
Once the FS is in working condition, I Might add a final smash teaser to the vualt, assuming everthing else isn't done.
Whats left until V.1 release-
2 more victory tuants done
entry
F-smash fix
change f-air to horizontal slash check
Improve blizzara (I hope..) check
Aerial slide fix - I might change to glide. cacelable to D-air and F- air
Trigger for curaga and Ars Arcnum ( asked SiLeNtDo0m on youtube about how Chaos Control worked. Awaiting reply for wether or not I understood somthing) - crash issue :(
Final smash (duh)
KHII fire ver.
curaga-less version (strike raid improvement)
Curaga-less version (Xemnas friendly. now you know who'll be in the next video)
Curaga and Ars Arcnum-less version
- curaga & Ars arcnum probably need to be cut :( instead Xemnas friendly, OP, Combo+, and normal now.


Title: Re: Sora Moveset (over Marth)
Post by: Inu Kazane on August 28, 2011, 03:46:24 PM
So we wait until i we test the psa


Title: Re: Sora Moveset (over Marth)
Post by: Anonymous on August 28, 2011, 04:09:21 PM
So we wait until i we test the psa
The final smash will reach the Brawl Vault before the rest of the psa, and when Sora V1 is released, the beta final smash will be removed from the vualt
(sorry if you didn't mean that)


Title: Re: Sora Moveset (over Marth)
Post by: Inu Kazane on August 28, 2011, 04:16:09 PM
Ahhh man:/ oh well any new pics


Title: Re: Sora Moveset (over Marth)
Post by: Anonymous on August 28, 2011, 04:49:47 PM
once I fix that verry large ammount of knockback on the first strike on break, I will get pictures and upload the final smash.


Title: Re: Sora Moveset (over Marth)
Post by: Inu Kazane on August 29, 2011, 06:40:56 PM
Yayay


Title: Re: Sora Moveset (over Marth)
Post by: Inu Kazane on August 31, 2011, 04:38:20 PM
once I fix that verry large ammount of knockback on the first strike on break, I will get pictures and upload the final smash.
any thing esle


Title: Re: Sora Moveset (over Marth)
Post by: Anonymous on August 31, 2011, 04:48:21 PM
^*Gasp* double post!
not for the final smash, once all is ready for that, the FS will be uploaded


Title: Re: Sora Moveset (over Marth)
Post by: Inu Kazane on August 31, 2011, 04:59:48 PM
^*Gasp* double post!
not for the final smash, once all is ready for that, the FS will be uploaded
here is the codes for no voice in battle is long

Sight-Seeing Mode
 
55WZ-EKVP-06NDW
89UH-AV7V-M6APX
9AW3-93U1-00KB1
YPUC-799V-QWG8A
RMMY-HZM5-R3V32
UA6X-4KV7-XCJE2
0GAK-PUP6-4PKKU
 
21CC5930 58455F4E
21CC5934 00303238
11CFA3FC 000003BE
2037AE7C FFFFFFFF
20378D2C 00000000
2037AE48 00000000
 
 
Movie Mode (R2 = Effect ON, L2 = Effect OFF)-----widescreen mode
 
20378D2C 00000000
2037AE48 00000000
E002FDFF 0035B55C
003567EC 00000001
003568FC 00000001
E002FEFF 0035B55C
003567EC 00000000
003568FC 00000000
 
Levitation (Press R2)
 
6T68-22EW-Z0WGW
JZYP-UVEJ-FD4ZT
HCZE-8N74-3XNKM
 
D035B55C 0000FDFF
2037A514 BF000000
 
 
 Full Party
 
 C0QG-X412-TCU5C
 RB4C-2QBQ-BUAU8
 TRYP-XTHZ-ATG4N
 
 40340C9C 00130001
 03020100 00000000
 
 
 Press R2 to Ride Light Cycle
 
 A3B2-5TFW-XY1XE
 BW5G-Y4T9-ZM1VG
 PQKU-76AY-0B6N5
 B47U-WMER-FC27V
 RB4C-2QBQ-BUAU8
 B18B-9ZEH-G1Y1T
 03AH-5PBC-9K2T7
 
 E004FDFF 0035B55C
 11C95618 000005F5
 11C9561A 00000654
 40340C9C 00130001
 10100200 00000000
 
 
Skip FMVs
 
JCBV-J03Z-Y8XAK
WHJG-VEQ7-AW3B9
 
20305910 24020001
 
 
 Journal 100% Complete
 
 VTJT-Q3ZM-KGJUQ
 XV95-WEB6-AATP8
 3T27-20DC-JXYZR
 
 4033FDB0 00040001
 FFFFFFFF 00000000
 
 
 Open All Worlds (Glitchy, cannot complete the game)
 
 KKM0-RPRD-D4J2N
 W8K2-VB2F-3UH7F
 YHBV-B4DW-ZR68G
 WAT1-A37E-P02KX
 HPZ1-EGJ5-U5FWT
 BHZ6-76XW-0RUKX
 9Y7H-9VDG-W3W5G
 
 202C66D0 0803FFCF
 200FFF3C 3C0E0102
 200FFF40 35CE0102
 200FFF44 ACAE0000
 200FFF48 00A0882D
 200FFF4C 080B19B5
 
 
 Sora will NOT talk in battle
 
 XK38-JPB3-RZ7KP
 EP8E-Y2W2-YW46B
 
 2037B888 61786F72
 
 
 Roxas will NOT talk in battle
 
 QNQ1-GX2N-DCMAH
 KCBC-DDMB-88WUU
 551A-WNC6-A8D3Z
 
 2037B8F0 626D6973
 2037B8F4 00000061
 
 
 Donald will NOT talk in battle
 
 7W18-RXH5-AZZZB
 KA5J-14H0-YKYAC
 EQUR-2RBF-C9HGP
 
 2037B890 626D6973
 2037B894 00000061
 
 
 Goofy will NOT talk in battle
 
 X91M-TGN5-D6MD5
 6DY9-28C2-88FQ9
 RAHE-GX2M-3WG9B
 
 2037B898 626D6973
 2037B89C 00000061
 
 
 Mickey will NOT talk in battle
 
 GQY2-QJWH-3C74B
 NFGV-QDG1-TVZH7
 BBA7-VVUU-MTJX0
 
 2037B8A0 626D6973
 2037B8A4 00000061
 
 
 Auron will NOT talk in battle
 
 QEY1-2EM4-FEAZG
 GQTG-11NB-D3E1Q
 H5R6-3054-Q2T8V
 
 2037B8A8 626D6973
 2037B8AC 00000061
 
 
 Mulan will NOT talk in battle
 
 RG53-DJX0-WEW85
 6PCQ-VEVC-GJYEH
 GM4D-NJDR-A8U3W
 
 2037B8B0 626D6973
 2037B8B4 00000061
 
 
 Aladdin will NOT talk in battle
 
 U6TA-0KB8-Y9TZP
 5C0T-MMMC-57HKZ
 B80Q-13XJ-G3B6E
 
 2037B8B8 626D6973
 2037B8BC 00000061
 
 
 Jack Sparrow will NOT talk in battle
 
 B9M8-N9PR-0DRXB
 P9W3-YZK2-09Z9M
 7X3Z-YV3G-JVPZD
 
 2037B8C0 626D6973
 2037B8C4 00000061
 
 
 Beast will NOT talk in battle
 
 JB8P-C6YY-7K6VW
 RGM2-DVGN-PUNV5
 831T-N2RJ-EUC6E
 
 2037B8C8 626D6973
 2037B8CC 00000061
 
 
 Jack Skellington will NOT talk in battle
 
 694D-QMUR-H1XTP
 68QQ-V50P-A5MU2
 
 2037B8D0 61786F72
 
 
 Simba will NOT talk in battle
 
 GRG6-9DY8-DQBTD
 Q23U-738K-FYFMZ
 5CFD-0GHW-X8D2M
 
 2037B8D8 61786F72
 2037B8Dc 00000061
 
 
 Tron will NOT talk in battle
 
 3YDA-8GFQ-BC6H0
 CYBW-FDQH-WC4BA
 
 2037B8E0  61786F72
 
 
 Riku will NOT talk in battle
 
 U7XP-9GGT-R2HPR
 FYWV-7Q37-JNNW0
 
 2037B8E8 61786F72
 
 

 



Title: Re: Sora Moveset (over Marth)
Post by: Hackingstar on August 31, 2011, 05:10:37 PM
well this is gonna be good now.


Title: Re: Sora Moveset (over Marth)
Post by: Anonymous on August 31, 2011, 05:26:34 PM
uhh... all I'd need is no music (if I recall, certain songs will lead to no music with sora) and silence for donald and goofy. I've seen all those before.
Also, I felt the need to post an update, my brother has my SD card reader at the time:
(http://img839.imageshack.us/img839/368/vict.png)
the only animation here really is him breathing during this victory tuant


Title: Re: Sora Moveset (over Marth)
Post by: xxmasal22xx on August 31, 2011, 06:45:19 PM
So, uh.....How's progress??? lol been away from this thread a while. BTW, if you would be so kind as to let me beta test...yea, i can give feedback for damages, etc.


Title: Re: Sora Moveset (over Marth)
Post by: Anonymous on August 31, 2011, 06:54:13 PM
So, uh.....How's progress??? lol been away from this thread a while. BTW, if you would be so kind as to let me beta test...yea, i can give feedback for damages, etc.

yes, yes you have. for progress, see this post (http://forums.kc-mm.com/index.php?topic=26511.msg652732#msg652732) for remaning things (though it isn't entirly acurate, since I've made another tuant, vic. tuant, and F-air) before initial release. as for the beta test, I'd rather not at the moment. trying to work out a freeze that never occured until I added subroutines for curaga and Ars Arcnum
EDIT: Bad news. I just now realized that the freeze is triggered just like shadow over marth (dodge) and just like shadow, he has subroutines and variable that are necessary for chaos control. I will probably have to cut curaga and ars arcnum. on the plus side, this makes him a little bit more like the other characters.


Title: Re: Sora Moveset (over Marth)
Post by: Hackingstar on September 01, 2011, 07:42:18 PM
No Music
CKPJ-WDGH-UQZN9
KWB8-HPXE-1MHAN
169H-UXV3-M2F6K


Title: Re: Sora Moveset (over Marth)
Post by: Anonymous on September 04, 2011, 06:33:40 AM
No Music CKPJ-WDGH-UQZN9 KWB8-HPXE-1MHAN 169H-UXV3-M2F6K

thank you. this should make things easier.
Now, I have a couple of updates:
1- the blizzard improvement
(http://img560.imageshack.us/img560/9946/al1109031946binout.jpg)
May/may not make it bigger
2- I have finally decided-- I am fed up with aerial slide, and glide, I don't even want to say what went wrong. I think I know what was wrong, but an attack for a special I thought is better. so, ragnarak
(http://img827.imageshack.us/img827/3808/al1109031945binout.jpg)
after a little bit light blasts out, inflicting a little more damage than Zantetsuken. I do not have a second picture yet, but hopefully that'll be accompanied by strike riad's improvements
As far as the final smash goes, I've fixed the monsterous knockback, but he only hits once, and continues slashing, but nothing happens


Title: Re: Sora Moveset (over Marth)
Post by: LCCoolJ95 on September 04, 2011, 12:56:44 PM
The project looks promising. Here's something I made for the hell of it:

(http://i1218.photobucket.com/albums/dd410/LCCoolJ95/Preview%20Pics/SoraoverMarth.png)[\spoiler]


Title: Re: Sora Moveset (over Marth)
Post by: Ultraxwing on September 04, 2011, 02:47:49 PM

sora has a Derp face to be honest. but it looks good.


Title: Re: Sora Moveset (over Marth) - New Poll
Post by: Anonymous on September 04, 2011, 04:17:32 PM
I think Ike has pretty much the same position, too.

EDIT: (9-7-11) And now, for the 8th time, I bring you an up-to-date to do list for the initial release
-F-smash animation revamp
-Attack13 ANIMATION fix (yup, finally a fixed hitbox, I know it this time!)
-Aerial Spiral (^B ground)
-Possible strike raid fix (I don't know, The sword glow just doesn't look right...)
-Final Smash finish (only one hit box works  :/ -)
 -KHII fire (done, just needs to be implimented), No magic or combo+, Xemnas friendly verions, and magic/ No magic sephi friendly (Blizzard and fire will look verry different) [these will not be difficult to do]
-Maybe up to 6 jabs (increse ammount every 50%, 150% cap) if I can get it to work (I'll need to make a couple of animations)
-Air jabs! (again, let's hope the same fix works. I have the animations ready for this too)

The last two might come later, but I suppose that depends on what you guys want. Sound pack will, too, since I need a way to split into several .wav's, also, I might remember other things to do aswell
Tommorow, I'll post a picture of blizzard, ragnarok, and fire's improvements They're comming, they're comming, they're comming,  they're comming, they're here! (cookie for whoever gets the refrence.)
(http://img217.imageshack.us/img217/6957/al11090815101binout.jpg)
(http://img706.imageshack.us/img706/9760/al1109081510binout.jpg)
(http://img833.imageshack.us/img833/5357/al1109081511binout.jpg)
Obviously, ragnarok isn't perfect, I'm more proud that I got to move universal graphics to improve fire and blizzard.  (even if before it was an idiot mistake)


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: DoctorFlux(Mariodk) on September 12, 2011, 07:49:15 AM
i will try the moveset out :D soon

i see you have worked hard on this moveset so maybe want a Video (only if i got time for make one)


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: AnImAiNe on September 12, 2011, 05:39:23 PM
whats the difference between the two marth.pac's i used one and i couldnt use blizzard or any projectile except for nb


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Anonymous on September 12, 2011, 05:54:53 PM
The difference is that one has air jabs, the other doesn't, both allow the use of magic. Fire, blizzard, and thunder are triggered by prressing B at the first 10 frames of the side, down and up smashes respectivly. I know it doesn't make sense how blizzard works, but I heard some people will use this as roxas, and I prefer fire shot, so the KHII fire will come later (I lost my animations for it, so to needs to be redone >.<. The nuetral B is ALWAYS strikeraid.
i will try the moveset out :D soon

i see you have worked hard on this moveset so maybe want a Video (only if i got time for make one)
Thank you. I can make a video, I just won't have time untill the weekend.

In other news: someone already mentioned the awful recovery issue. I didn't notice I made the same change to up B air. will be changed (possibly ) to rising rush, unless there are better ideas


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: xxmasal22xx on September 12, 2011, 07:01:00 PM
Hey, if you want, i can give you my recolor for use with the next update on the vault, just collab. I can also make CSPs and more recolors.

Ill get you a pic of my recolor as soon as i find it...lawlz


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Mansta8 on September 12, 2011, 07:39:01 PM
Um... I already made recolors. (except for green, you can do that if you want.)


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Inu Kazane on September 13, 2011, 05:07:01 AM
Yay!!!


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: xxmasal22xx on September 13, 2011, 08:08:44 PM
Um... I already made recolors. (except for green, you can do that if you want.)

That's the one i had in mind ;) Its not fully green, i kinda did my own thing with it, well....ill just show you when i find it on my computer.


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Anonymous on September 14, 2011, 07:16:13 PM
Um... I already made recolors. (except for green, you can do that if you want.)

Those are the forms in the vault, right? I like those ones, they happen to be the ones I use. of course, I also have to add micaiah to colaboration. I honestly don't know what would make sense for green except the green version of the KHII costume... but then again, since when did marios green costume make sense?
Hey, if you want, i can give you my recolor for use with the next update on the vault, just collab. I can also make CSPs and more recolors.

Ill get you a pic of my recolor as soon as i find it...lawlz
I really don't worry about CSP's. I find them to be simple to make, and  there are so many I've found. Same for BP's (mainly becuase they serve no organizational purpose). I aready have an icon, though.



Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: xxmasal22xx on September 15, 2011, 08:11:40 AM
FOUND IT :af2:
(http://i.imgur.com/3L8fR.png)


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Anonymous on September 16, 2011, 03:24:19 PM
FOUND IT :af2: ([url]http://i.imgur.com/3L8fR.png[/url])
I like it. I think the keyblade should be the kingdom key, though. Unless, that is, If it can be vertexed into the rumbling rose/ Divine rose Also, Update (possibly) comming very soon. Change list: -Full charge strikeraid into judgement -New ^B (either more accurate airial spiral or rising rush[which would not be entirely accurate]) -KHII Fire -Edits to ragnarok (or complete revision EDIT: Don't expect KHII fire yet. Everything else (with the exception of sephi friendly) is done. I remade the animation, but when I moved the cape bones for the hitbox, it went all alsdgflaughlbsdfkbv. EDIT2: ^ well would ya look at that. I just hit random keys

EDIT (yes, really. Again.) : Updated BV entry. LOOK AT IT.


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Inu Kazane on September 18, 2011, 02:27:45 PM
FOUND IT :af2:
([url]http://i.imgur.com/3L8fR.png[/url])
love the keyblade color


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: xxmasal22xx on September 22, 2011, 07:39:54 AM
I like it. I think the keyblade should be the kingdom key, though. Unless, that is, If it can be vertexed into the rumbling rose/ Divine rose Also, Update (possibly) comming very soon. Change list: -Full charge strikeraid into judgement -New ^B (either more accurate airial spiral or rising rush[which would not be entirely accurate]) -KHII Fire -Edits to ragnarok (or complete revision EDIT: Don't expect KHII fire yet. Everything else (with the exception of sephi friendly) is done. I remade the animation, but when I moved the cape bones for the hitbox, it went all alsdgflaughlbsdfkbv. EDIT2: ^ well would ya look at that. I just hit random keys

EDIT (yes, really. Again.) : Updated BV entry. LOOK AT IT.

You really do?! :happy: The purple-ish part of the keyblade is only purple cuz i forgot to uncheck the specular in brawlbox, its either greem or black in-game

love the keyblade color

Yea, it looks amazing with those two colors -- green and black go together really well in my opinion. I wanna make a CSP of my own then make the same exact CSP for all recolors. I really wanna do this and make the CSPs for the project. It'll look great, I swear.


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Anonymous on October 01, 2011, 04:42:05 PM
hey guys, update coming, though I can't say I'm sure when.
anyway, here are the planned changes:
-Finish FS (all I need is to stop him from going to his wait animation)
- New side B plan: I retried making the slapshot animation, and I think it turned out rather well. here is my plans
   -B>   Spin to the right
   -B>>   2 Spins to the left
   -B>>>   Shield pierce (or whatever it is)
   -B>>v   Energy Bomb/Explosio
  -B>>^   Lunges forward (no idea what the ability is called.)


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: hyo on October 02, 2011, 03:34:54 PM
whats his final smash?


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Anonymous on October 02, 2011, 03:41:33 PM
His final smash is break. (sora's part in trinity limit


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Inu Kazane on October 04, 2011, 02:14:29 PM
Any video of the fs?


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Anonymous on October 04, 2011, 02:55:57 PM
Any video of the fs?

I know one exists (http://www.youtube.com/watch?v=TRyDCik-yhg&feature=channel_video_title). I fixed the hit boxes; I just need to stop him from waiting. I plan to make him hold out a ball of light, first and if it his someone, he goes into break.

Also, I continued work on his sound pack. I started recording with audacity.
Sounds I have made-
   -Bring it on! (entry)
   -I bet you can’t even fight (tuant)
   -2 general battle voices
   -Aerial recovery SFX
   -Take this! (Explosion->>vB)
   -Back off! (Sheild break or whatever it is->>>B)


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Inu Kazane on October 04, 2011, 05:14:51 PM
Damn faild on the final smash ( Sora miss hi's attack)


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: hyo on October 04, 2011, 05:25:10 PM
my friend and i r working on a roxas vertex right now, this is a model rip of what it looks like:(http://img594.imageshack.us/img594/5945/epicmodel.png)
i wanna test it with this PSA!!!


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Anonymous on October 15, 2011, 05:35:54 PM
Guys, I have decided a few things. First off, my top priority (in the hacking world, of course) is the sound pack. Second, the changes are- New Dash anim. New ATK13 animation As I should have pointed out, the side b is changed. in air, it is glide, on ground it is a combo. (which I have working, I want to make explosion and the other finisher) The next release MIGHT include recolors, if and only if micaiah and L. are okay with it. And lastly, after sora, I will be making mini PSAs to build skill with animating and trying things with PSA. Then I will start rayman and revamp sora along the way.

EDIT: To clarify, KHII Fire will not be released for quite some time. The animation quickly gets frusrating every time, and the actual attack won't even compare to that.


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Anonymous on October 29, 2011, 08:31:57 PM
I realize this is a double post, but it is a large update. so...

_______________________UPDATE____________________ ___
   I’ve finally done it!
I not only finished the final smash and have it working 100%, but the sound pack’s read and he’s in the vault again!
Change list:
Fixed animations
Fixed some cheap qualities
>B is now a combo (Explosion is the only finisher, I couldn’t get anything else to work… but it is a LOT better than the old attempts, trust me)
Higher jumps
>B air - Glide (Note: you can only stop it early with aerials)
Complete final smash
Added a new way for Ice storm and blizzard to freeze people
Shorter strike raid, longer blizzard/fire
Different taunts
Sound pack and interface stuff
I may have forgotten some. It’s been a quite some time after all.

I would really like feedback on this now, and I have no new characters planned right now, so while I make mini PSAs, I will update him as I get feedback
Video / exhibition comming soon.



Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: ramonM64 on October 29, 2011, 08:53:22 PM
duuude.. i cant believe this moveset and vertex just went over my head like this.. im gonna try it out. i hope it has a good balance, even if some moves look over-the-top. ive sometimes ran into an awesome lookin PSAs but it would be incredibly unbalanced (a tabuu over ganon for example) and become hard to allow when playin with friends. anyway.. sora is awesome so i hope its balanced enough to keep for my roster.


Title: Re: Sora Moveset (over Marth) - RELEASED! After, what 3, 4 months?
Post by: Anonymous on October 29, 2011, 09:14:05 PM
Well, if you find something terribly unbalanced, please let me know :)


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Lillith on October 29, 2011, 09:24:14 PM
Looks magnificent. i'm gonna try it right away :P


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: ramonM64 on October 29, 2011, 09:37:57 PM
heya Lillith     looks like we both wanna try this dude out.

the newest build is already in yer brawl vault by the way? the last update it says the 21st and in the description it says it gots no FS.


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Lillith on October 29, 2011, 09:49:05 PM
This is the one you want, if you hadn't found it yet~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23454


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: ramonM64 on October 29, 2011, 10:04:47 PM
thanks man    when i clicked on his brawl vault that one didnt pop up. probaly was pending.

anyway.. this looks insane.. might be cuz i like kingdom hearts too much though    *__*


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: hyo on October 29, 2011, 10:09:35 PM
So...u like kingdom hearts....yeah. Good news for u, Ff7adme is my hak partner, and he is importing Roxas with his twilight town attire, even better: he will be dual wield....even better, Vitinho, ma other partner is making animations...bad news: he is over marth :(


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Lillith on October 29, 2011, 10:12:07 PM
There's alot of rel ports for Marth, right now I have Marth as Marth, Yoshi as Roy, and Rob as Sora.

http://www.smashboards.com/showthread.php?t=298053
You can find 'em all there.


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: hyo on October 29, 2011, 10:16:04 PM
Yeah i have sora over marth and roxas over rob...i just put the bad news cuz everyone might not have marth ports.


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Lillith on October 29, 2011, 10:17:11 PM
Well maybe someone could make a compilation of Marth ports to other characters...?


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: ramonM64 on October 29, 2011, 10:19:24 PM
what the    well this is awesome, my brother didnt want me to take off Sephiroth, which is over marth right now, so instead ill go over ROB. ROB is alright but Sora.. i rather have him. i had megeman volnutt over him but.. the one i got is waaaay too glitchy. so all i gotta do is put that .rel in there and any other GCT codes and BOOM.. it works?    u_O


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Lillith on October 29, 2011, 10:23:21 PM
Pretty much XD


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Hero © on October 29, 2011, 11:23:24 PM
Care to teach me how to port Sora over other characters?

I like having sephiroth over marth. I would put sephiroth over R.O.B but he freezes the game.


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Lillith on October 29, 2011, 11:32:34 PM
http://www.smashboards.com/showthread.php?t=298053
That link has the .rel ports (And Roy...)
Look for "FitRoy.pac V9 and FitRoyMotionEtc.pac V10"
That's the file that has everything (Especially Roy...)
There's .rel ports for~
Diddy Kong
Ike
Jigglypuff
Ness
ROB
Yoshi.

These .rel ports work for ANY Marth PSA's, not just Roy


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: ramonM64 on October 29, 2011, 11:39:13 PM
that was kinda lazy Lillith    lol

but yeaaa.. follow his instructions. then make sure to read and follow the "~Read plz~.txt" in the downloaded file. you'll also have to edit yer .GCT to stabilize it.


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Lillith on October 29, 2011, 11:46:04 PM
Well I already wrote it all down XD


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Anonymous on October 30, 2011, 04:30:45 PM
Video -
http://www.youtube.com/watch?v=_aNvi0VnMD4
It's really a halloween Video, but it shows some changes. Everyone's credited.


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Hero © on October 31, 2011, 07:33:02 PM
[url]http://www.smashboards.com/showthread.php?t=298053[/url]
That link has the .rel ports (And Roy...)
Look for "FitRoy.pac V9 and FitRoyMotionEtc.pac V10"
That's the file that has everything (Especially Roy...)
There's .rel ports for~
Diddy Kong
Ike
Jigglypuff
Ness
ROB
Yoshi.

These .rel ports work for ANY Marth PSA's, not just Roy
Ok so im porting this Sora over ROB and i want to know if its ok to rename the Sora outfit thats over Marth to FitRobot00?


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Lillith on October 31, 2011, 10:02:14 PM
Ok so im porting this Sora over ROB and i want to know if its ok to rename the Sora outfit thats over Marth to FitRobot00?
Yep.


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: B1gb055 on November 01, 2011, 04:30:42 PM
Hello people i just signed up for this site cuz i really think it is cool.. i saw this sora character on brawl and i would like to know how do i download it, wheres the link :)


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Inu Kazane on November 01, 2011, 04:37:51 PM
Hello people i just signed up for this site cuz i really think it is cool.. i saw this sora character on brawl and i would like to know how do i download it, wheres the link :)
. Click on brawl vault it should be on populer hacks or click on marth


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Hero © on November 01, 2011, 04:59:24 PM
Yep.

Thanks alot Miku!

all i know is that his final smash freezes on Riivolution :P


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Anonymous on November 01, 2011, 07:58:47 PM
I use riivo. It's probably due to porting it
Edit: I think you need his fitfinal pac because of those annoying graphics that spawn when a hitbox connects


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: ramonM64 on November 02, 2011, 02:10:13 AM
yawp.. it freezes on me too when usin the final smash, probaly cuz i have him ported over ROB. judging from the video though.. it looks kool but its a instant 1 hit at 80%s? it also made jiggy's % go from 17% to 111% AND murdered that thing sky high.. if it does that much DMG it should have less pushback and if it did less DMG then give it good pushback, for a balance. i noticed you escaped toon link's final smash somehow and they sometimes escaped yours too   u_O

about the moveset, some moves seem restrictive. like the reach in some of the A ground combo. and the front and down smash too. im guessing theres a hidden combo system cuz i didnt do a few of those moves, like how he can use both blizzard and fire shot forward. some of the animation transitions need tweaking, he doesnt go smoothly in and out of some of them. what else what else.. i guess most of it seems good, it just seems restricted sometimes. i also tryed EternalYoshi's sora, mostly cuz someone recently model imported the KH 1 sora and KH2 sora with the crown and anyway.. i ended up favoring his. i REALLY liked how he made it possible to chain into a 3 hit combo in mid-air if the 1st hit connects, the animations just like Sora's. his jump animations seem pretty good, both of you didnt really make his legs sorta squat as he is falling down from a jump though. i liked how he mapped the spells too. he was also stingy with the reach of the A combo too though.. i also perfered his recovery B move. its pretty good for both types of recovery, vertically and horizontal. yours has very low climb AND side distance. i wont go further in-depth right now cuz im braindead, its late at night..

i guess it mostly comes down to restrictiveness. they ended up like this maybe cuz you were tryin too hard to keep it balanced. i dunno.. either way theyre both fun to use. i ended up perfering his more.. i think the KH1 sora model import helped me like it a lil more.. and some of the moveset choices. if you havent already, go test out his PSA with the model import.


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Anonymous on November 02, 2011, 05:48:16 AM
The finalsmash actually does 15% per hit, I'll try to fix the final hit.
by restricted, do you mean the range, or knockback? I know the >Smash has less of a reach because my brother spammed it a lot. As for the vSmash is supposed to hurt within that wave, and being hit by the key stuns also, the first post should show you how every move works.
I'll try to fix some of the animation transitions, I would like it if you could tell me some specific issues.

I will also attempt to remove the grafic from the FS, then hopefully it won't crash



Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: ramonM64 on November 03, 2011, 02:01:59 PM
i used it a lil more and checked the 1st post to know how to do moves. the restriction is more through the Air A combo, doing that Air 3 stage A combo usualy doesnt land. combo seems too slow. EternalYoshi's 3 stage Air combo goes through smoother.

after tryin it again, the side smash is actualy pretty fast with good reach. even in the realm of being spam-able. its probaly good the way it is, maybe SLIGHTLY decrease recovery time. the fire and blizzard spells are fun to use and its good how you can charge them too for more DMG. only SLIGHT downside is you cant control them.

yea as you noticed, the last part of some animations it looks like he does marth's standing animation pose right before going into Sora's own standing animation. some animations that do this are when he lands from GROUND/UP/B and after dodge rolling.

also, the Aero spell is nearly worthless, low range and low damage and slow recovery. against CPUs its good though, they seem to get too scared to even get close to ya during the whole animation so you can sorta spam it but when playin with my brother he easily guards it and while im there standing doin the out animation i get rhaped. i think the out animation would be tolerable IF it did more damage. usualy it only does 1 DMG to 3 DMG. maybe even up the range a lil bit. the way it is now, it does 1 or 2 DMG and almost no pushback and slow recovery. its like yer setting yourself up for death if you do use it.

unless you didnt want the graphics from the FS, you could make a port friendly version of the FS.

i tryed explainin all of this the best i can.. hope it helps


Title: Re: Sora Moveset (over Marth) - Updated - V2 in the vault!
Post by: Anonymous on November 03, 2011, 02:56:29 PM
It does help, actually. I compleately ignored the landing animations *facepalm* < ? As for control over the two spells, I really wanted control input for fire so there is a reason to use it instead of blizzard, but I couldn't decipher how it was done in other PSAs. I may try again though, since that was attempted quite some time ago. Aero. It is useful against another sora for blizzard and fire, but other than that, you're right. it is limited in usefulness. I'll see if I can give it upward fixed knockback in order to start some aerials and fix the transition and lag. Lastly, I do not want the graphics. I'll attempt to fix these this weekend (I have 3 days, friday off :D) but I do have a world history test to study for aswell. And a bit of a secret project...
EDIT: Almost all fixed, just the FS and fire control left (yes, it'll still be attempted). I may just include a fitmarthfinal with the GFX scaled 0. other changes are:
New vTilt -  Blizzard blast
changed knockback on ^Smash and Explosion
A surprise (that I am still working on)

Anything else?


Title: Re: Sora Moveset (over Marth) - I'm working on it!
Post by: hyo on November 08, 2011, 09:11:52 PM
My team and I just finished a Roxas import! :D
Looks awesome with ur PSA animations!
Would be awesome if u made a DW Roxas PSA


Title: Re: Sora Moveset (over Marth) - I'm working on it!
Post by: ramonM64 on November 09, 2011, 01:11:54 AM
all of that sounds good man

also, maybe if you cant get the fire controllable you could make the Fire stronger than blizzard while blizzard isnt too strong but could have a chance at freezing opponents.


Title: Re: Sora Moveset (over Marth) - I'm working on it!
Post by: Anonymous on November 09, 2011, 07:13:47 PM
Alright, the surprise is Almost done.  NOW TO SPOIL IT!
(http://img254.imageshack.us/img254/6089/al11110917392binout.jpg) (http://img405.imageshack.us/img405/6444/al1111091739binout.jpg) (http://img252.imageshack.us/img252/4701/al11110917401binout.jpg) (http://img190.imageshack.us/img190/6317/al1111091740binout.jpg) are these all of them? no. The ones I ported are: the kingdon key, oath keeper, Oblivian, Ultima, decisive pumpkin, StarSeeker, Two become one, and the fatal crest. EDIT: you can throw in the fenrir, struggle bat, and metal chocobo (thanks to google 3dwarehouse) the wishing lamp will not be imported, I had some issues with that one in particular, I can continue because there  is a decent amount in the 3d warehouse from khI. I also have roughly 18 days left, as I have NO intention of stealing 3dsMAX. but, If anyone has the full version of Milkshape, I do want to try something :srs:. Also note that these are over his EFX, so it isn't in the costumes. Glitches- Turns blue when the smashball is out. Some are too long, and so the sword trail is too short. Oath keeper and Ultima lack transpanency
I'll release when I have all updates done. Also, I have an idea of how I can give SOME control input, but it won't be like Sehpi's >B <- I don't know what's up with that. everything I tried forces it into the angle up subaction. I managed to improve strike raid by removing the sword glow, the charge, and adding a graphic that makes it look a bit more like it's spinnig. It IS a normal GFX, but it doesn't trial it like it used to. I'd also still like any other criticisms Edit: changed the name of the topic so it is now for all of my projects. this also including imports, as they will be PSA'd/used in a PSA.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes
Post by: Kanine on November 13, 2011, 03:25:13 PM
I got a question, I got the files from the download at your vault and i put them in marths pf folder etc. and your files didnt have a pcs file so i created one using brawlbox and put it in marth's folder, but then when i do that it freezes when i load up the match while using marth, but when i take out the pcs it works fine, but theres no sora texture over marth, just marth, so how can i fix it?


Title: Re: Projects of the Unknown ~ Sora Moveset fixes
Post by: Anonymous on November 13, 2011, 04:21:45 PM
I didn't include sora's costumes. You'll need to get them from micaiah's vault. My bad, I forgot to mention that. also, if you're porting him, you'll need fitmarthfinal.

now for a bit of an update. if anyone read my previous post, you'll see that I'm importing sora's keyblades, and I CAN'T get fire controlable. no matter what, it forces into the angle up subaction. so, I instead mad fire have all the knockback, whereas blizzard can freeze people. in other news, I will post pictures soon of the changes as well as some of the keyblades. these will be released when everything else is done.

Lastly, Knuckles revisions wins.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Blueblur22 on November 13, 2011, 05:22:02 PM
who will knuckles b over?


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Anonymous on November 13, 2011, 07:17:36 PM
Pikachu. it will be a revision of Law_law's
Pictures are ready, vault entry updated, and added keyblade pack.
(http://i.imgur.com/ViFsw.jpg)(http://i.imgur.com/YNgAj.jpg)(http://i.imgur.com/7xhJF.jpg)(http://i.imgur.com/7WknT.jpg)
the last one is merely for showing the fenrir.
As for knuckles, here are some changes I will make.
 3 hit combo (think SA2) ^tilt tornado spin (again, SA2)
>Smash with no strange GFX, and more lag
vSmash add a chance system for impaling.
^Smash less damage/KB, more speed. I may change it all around
NB 3 level charge. 1st - same as it is now, but less Damage/KB 2nd- punches towards the ground yelling GET DOWN! (yes, I'll edit the SFX) with a 70% chance you'll obey and see yourself on the floor. 3rd- sonic heroes level 2 finisher.
NB(air) - Fire dunk (3 level charge)
^B uppercut. if he happens to com across someone, anyway... (think Capt. Falcon and Ganon)
vB - more startup lag, when he comes up, he uppercuts I'll think of others aswell as take suggestions.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Kagemaru on November 14, 2011, 12:33:29 AM
Quote
-Sora Moveset-
Legend: Attack Cut Alt
•   AAA – Standard 3-hit combo > Maybe add cancel to ^Smash @ AA> Press B @ end> Explosion-like attack - Stupid animation issues >:
•   >Tilt – Chain rave
•   ^Tilt – Aero
•   vTilt – Ice Storm
•   >Smash – Fire Edge >If you press B at the beginning>Firaga
•   ^Smash – Rising Strike>Press B at beginning> Thunder•   vSmash – Stun Impact> Press B at beginning>Blizzara (what? That doesn’t make sense? Tell me, what is gannon/Capt. Falcon’s vB?)AERIALS
•   N-air – Single aerial strike>Press A at end> 2nd strike>Press A at end>3rd Strike
•   <air – Same. I’m willing to take any suggestions, but I think it is okay.
•   >air – Horizontal Slash
•   ^air - Same. I’m willing to take any suggestions, but I think it is okay.
SPECIALS
•   N-B – Strike Raid / Judgment Triad
•   >B – Zantetsuken    Slapshot -  vExplosion
•   vB – Retaliating slash (Anim. Edited)
•   ^B - Aerial Spiral
•   >B (air) – Glide


After finally playing it for a while, I've gotten enough playtime with it to feel comfortable giving a review of it. It may be a bit late, but forgive me.


Movement:
You should edit the Dash Start to look more like the Run because right now, it starts off as Marth's, and then changes to your custom one. As far as the custom run goes, its perfect. I wouldn't touch it.

The jumps... a bit high, but thats ok for Sora. However I would slow down the rotation of the second jump, mainly because the stop is a bit too sudden, so it makes the fluidity of the jump lose some luster. Its perfect as far as how Sora jumps in the game, but its a bit to fast on the spin. Either that, or add a few more frames to the end of it to make it seem not so sudden.

Back dodge: its fine for the most part, however you should fix the last couple of frames of it so that he doesn't assume Marth's standing pose at the end. If you slow it down, you'll notice he sheath's the key blade in the middle of it then rolls. This is probably due to you not editing the Guarding guard wait animation.

Forward dodge: similar problem with the this one as the back dodge. Looking closely at it, it looks like the animation for when Marth is getting up after being tripped. Which is fine and dandy, but you should edit the keyblade to where it stays in his hand. (Also, this may be a bit nit picky, but you' have a few frames missing in the middle of the roll making it look like his legs go through his body. It looks fine as long as you're not zoomed in. Feel free to ignore this part)  The main issue is the last couple of frames of the roll. At the end of the roll, he ends standing like Marth does, just a few minor edits to make him go into your custom wait and that should be fixed right up.

Down dodge: similar to the above two as it seems to be using Marth's original animations for the first few frames. In this case, it seems to be all the frames. not so much a problem... but he sheath's the keyblade. Thats the only issue with it.

Blocking: This is a connecting problem to the dodging things i mentioned. Basically, its Marth's animations so he sheath's his keyblade. A custom animation for that would make it look much more like Sora. Its been a while since I played any KH game, the most recent being 365 and 1/4 days, but I do think you could block in that one. Perhaps checking that out for a reference (if you haven't already) would help.

Air Dodge: Its Marths. Keep it, change it, looks fine either way. It works for Sora too.

Attacks:


AAA: The last hit seems to be lacking something. Like you wanted him to do an extra attack, but he just stops. So far, the move reads like a 4 part attack, but the last hit, (the one where he turns around) I feel like it would be better extended a bit. Or even replaced all together with a move that looks like it follows up from the last attack (the dashing one)

>Tilt: Chain Rave really needs to be a multi hit move. The animation for it is really too good for it not to be one.

^Tilt: Its fine. It would be cool if it was multi hit though.

V Tilt: Oh how this has been my least favorite animation. Many things would be better then this... personally, a horozontal spin like Link's up-b would suit this just fine. But sorry, this is an ugly move.

>Smash: I like it. You have to position yourself just right or you could end up flying over your opponent too. Not a bad move. What would be cool is if the longer you charged it, the further he jumped. Just an idea.

^Smash: It doesn't look very 'up-smash' like. To be honest, it looks like Marth's side-tilt. As far as the hit boxes go, they start a bit too early. It literally starts before the swing. If someone is close enough, they could actually get hit by the elbow. The hitbox itself is actually the entire length of the swing. In my opinion it lasts to long and for an up smash its got horrible vertical knockback. It didn't send C-Falcon flying 2bodies high until 80-90 range damage. Perhaps switch the animation out with Link's up-tilt or make your own, but as far as this one goes, it looks like a second forward smash.

N-Air combo: The connection is two slow. The opponent is usually out of the combo by the time you can connect the other two hits. Holding the a button also seems to be the easiest way to use the move, because pressing it is to hard to time. That plus if you use the N-Air at the right time in the jump, you go higher up. Problematic for aiming. As far as the actual movement goes, the third hit ends to abruptly. Perhaps add a frame or two to make it look like a smoother transition into the falling.

< Air: How about a backward slash similar to Toon-Link's. That + perhaps a shot of magic shoots out, or the blade itself has a magic effect. Something not taken from the game exactly. The back hit could perhaps deal fire/lightning effect or freeze your opponent when hit. And the 'turning around' thing he has going is unique to brawl so thats cool. Only two characters that I know of have moves that turn them like that, and its Kid Buu and this Sora. Also, the same problem as the N-Air, the last couple of frames could look smoother in transition to the falling animation.

> Air: This slash is fine, but as long as you're taking suggestions, in my opinion, the VAir would be better suited for this.  The hitboxes on it make it better suited for a forward air instead of a down air.

V Air: This move is a meteor correct? Majority of the move is not. A good portion of the move is a minor slash, the sweet spot for the meteor is really small, and the hit box for a lot of the move is actually very close to his body. Standing next to C.Falcon, the move didn't actually hit him until the blade was at Sora's Shoes. The hit box is actually really small, as standing half a body away from C.Falcon (the character i tested this on most of the time) it didn't hit him. The blade whooshed right passed him.  My opinion on this is that it would be cool to have a downward stabbing move, or perhaps a move like his aerial finish, where he stabs his blade into the ground and balls of light pop up (except for without the balls of light.) It could even make him pop up a bit when he hist someone with it.

^ Air: If you're gonna change it, maybe a slight aerial twist that has multi-hits. Like 1/2-1/4 of link/toon links up b that just hits a few times while slightly going up. Not enough to make much of a difference movement wise, but just a little bit. Sora's a very mobile aerial fighter so it fits.


Specials:

NB: I like strike raid. its fast, and the end lag isn't bad. perhaps, changing it to where charging it makes it go further along side more damage.

>B: I think I was testing slap shot. (I know it wasn't explosion) If this is the one where he just sends the blade out horizontally in one strike, then increase the distance it has just a tiny bit. The range on is is horrid. Also, switch that, for his >Tilt  because its terribly lack luster for a special. The side tilt would make an amazing looking special in comparison.

VB: Man... I'm sorry but that counter stance is just... not good. If you're going to have a counter, is it possible to change it to reflect? Instead of slashing, little shards of stuff come out and do the damage instead. Its a nice way to fit more of his magic in there.

>B Air: Gliding is fun, to bad he's not Pit so you can control it. Not a problem, however it would be GREAT if you could jump out of it. A misplaced Glide and you'll fly your way to your doom. I know you can attack out of it, but jumping should really come first. That or dodge out of it...


The taunts, his taunts are fine, but perhaps a special taunt? His up taunt could be made into using cure. Just +10HP back and some shiny effects and bam. More like Sora.

--------------------------

All in all, I like it and I think it has a LOT of potential. Just a few things need to be worked on to make it more smooth looking. As it is now, its pretty stiff looking and a lot of the hit boxes could be fixed, but I believe it has great potential.


Please don't be upset with the critique I've given. I know you have put a lot of effort and hard work into this and some of what I said could be considered nit picky, but its the little things like a frame or two out of place that are the difference in professional looking, and just another PSA someone did.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Batman on November 14, 2011, 07:21:40 AM

VB: Man... I'm sorry but that counter stance is just... not good. If you're going to have a counter, is it possible to change it to reflect? Instead of slashing, little shards of stuff come out and do the damage instead. Its a nice way to fit more of his magic in there.


^Most of what he said, except that one and another thing^. What you did with the smash attack's is very creative, i'd love it if you'd keep it that way. I do like the moveset, but your still tweaking with it and patience is key. It should be something besides a counter. It's pretty boring when over 50% your brawl arsenal has vB as a counter. It maybe just me, but it's starting to get overrated, no offense. Also, the moveset should be combo based but very weak. I mean, what's a key-blade master without combo's, epic one's at that XD.

Maybe something like in this video: http://www.youtube.com/watch?v=s3bxnS6jNQ0&feature=related when he back's away from the Heartless Tiger Turtle thing, but little shockwave thing does damage. @ 1:42

I want to recommend something, but you can completely ignore this if you wish, or just don't comment on this recommendation. If your going to finish it. Or when you finish it, and in the future you decide you want to add more stuff into the PSA. If transformation's are possible, you should try putting the drive form's of Sora and such. Up taunt wisdom form, down taunt Valor form, when he reaches 100% damage final form, and in random occasions, Anti-form etc and so on. Or, you can make your own forms. I'm just throwing it out there.

Also, good luck on this. I see alot of potential. :3


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Anonymous on November 14, 2011, 04:53:44 PM
Upset? You don’t know how long I waited for something like this! Thank you!
The dash could be changed to wisdom form’s quickrun. The run looks great because BigBadBooya made it.
I’ll ad some frames to the second jump to improve it’s flow to the falling animation.
The back dodge is already fixed. I recently uploaded some new fixes. However, the sheath problem is a model changer. Easy fix, really. As for the forward dodge, you are correct, it is the slip. Which brings me to this point: the leg problem completely puzzles me. The wait thing, like the <Dodge, is fixed. I completely ignored the down dodge :O The block will be fixed. Again, the sheath thing is a model changer.
The AAA combo… I wanted the 3rd strike to be like Eternal Yoshi’s >Smash, but even with a model viewer for KHII (which, not only lets you see models from the game, but also lets you view animations at various frame rates) I still have difficulty replicating it. I think I will go with your idea, as I have made an animation, but scrapped it since it disregarded the TransN bone when it was used for the >B combo. I really like your idea for a multi hit for chain rave,  I never thought of that, and I don’t know of another character that does that! The vTilt I agree 100%, this is why in the new update, it is replaced. If you have criticisms on that, PLEASE let me know. The ^tilt has been changed a bit, and now has fixed knockback so it just knocks people in the air and does little damage. The idea concerning the >Smash isn’t bad at all… however,  I can’t guarantee it’ll work. I’ll give it a shot. I’ll look for something else for the ^Smah, or edit the animations and hitbox timing. The N-Air combo timing can be fixed, and I did try to speed it up in the update, I may also change the finisher to his vAir (current one, that is). The button holding thing, I’m afraid, isn’t possible for me to fix (atleast not with my current knowlage.)
For the back air having magic.. I could try using the very same type of if statement I use for blizzard and whether or not it freezes people. For the animation, I’d have to make it, as link and TL are left handed. Your suggestion is accepted for the >Air, I could see how that works better. I’ll fix the hitboxes, too. But the sweet spot (though timing will be changed) stays to avoid it being cheap. The ^Air suggestion sounds an awful lot like the ^B he has now… I’ll think about it.
The NB might be charged. It’s better  than some other ideas I had.
To be honest, I hate that >B, but since I now know people actually use it, I’ll mess with it a little.
I COULD try to make the counter shoot light ball, to change it from marth’s . I’ll see if I can make it like King Mikey’s.
Oh crap. I left my awful custom taunt in the update :O   good thing I keep backups of old versions!
For the taunt idea, my brother had a nice idea for making it like cure, using a chance system, the thing is, I don’t have a proper graphic. I still have time to import one, and I’ll put it over either blizzard or fire’s slots (probably blizzard)
Again, thanks for your thoughts on how the moveset is constructed, these things help a lot.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: MandoWolfe on November 15, 2011, 02:57:25 PM
oh if you plan to do knuckles. I'll be more then happy to test it for you. :D I'll even make a sound pack if you want.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Anonymous on November 15, 2011, 03:40:58 PM
remember, this is an edit of Law_law's moveset, so there's already a sound pack made, some where in the BrawlVault. I will, however, edit it a bit.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Blueblur22 on November 15, 2011, 05:09:35 PM
if ur looking 4 some moves to add 4 knuckles this might help:
http://www.youtube.com/watch?v=m6kR9kGDo-c


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: MandoWolfe on November 15, 2011, 05:49:37 PM
well yeah i know that. but being honest, his sound pack kinda sucks. :/ i mean it's still a great sound pack. But i think it needs more.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Anonymous on November 16, 2011, 04:47:27 PM
well yeah i know that. but being honest, his sound pack kinda sucks. :/ i mean it's still a great sound pack. But i think it needs more.
eh, I guess I'll let you do the sound pack. I at least need the 'get down' voice from SA2. other then that, put what ever you want in it.
Edit: I would also like it if you told me what sound you put it over so I know what I'm doing.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: MandoWolfe on November 16, 2011, 06:42:31 PM
if you want, just make the moveset, ill try it out, and ill put all the voices where they need to be. i have voices from SA2, Sonic Heroes, and Sonic Battle.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Inu Kazane on November 18, 2011, 10:01:49 AM
Yo anomy can u help me on changing sora keyblade?


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Anonymous on November 18, 2011, 12:46:25 PM
All you do is  first have the 2.5 moveset, then open it in brawlbox. Replace the modeldata[0].brres with the keyblade's brres. next, go into the texturedata, and replace the texture and rename it to what the texture's name is (like, replace the kingdom key's with the fenrir's, and rename the texture to FenrirKeyblade)


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Inu Kazane on November 19, 2011, 03:43:47 PM
U mean the Fitmotionect.pac?


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Oni Kage on November 19, 2011, 10:49:17 PM
To the creator;

Have you seen the newly imported KHII Sora model for Marth? Unfortunately, I tried using it with the psa here but it gives him two kingdom keys in the same hand, making it look rather unsightly. Also, his hand polygon stretches the keyblade when using strike raid. :/

On a side note, I'm loving the move set regardless! ^_^


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Ultraxwing on November 19, 2011, 11:02:12 PM
 Sexy stuff indeed.

i love the sora moveset, but it feels... i don't know stiff.

and having two keyblades is unsightly... and when BlackJax makes Brawlbox availiable to attaching items to bones, the way you have it will no longer be needed. heck i can make new characters technically, especially my Blue Eyes White Dragoon. which i'll be using Ike as a base =3


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Anonymous on November 19, 2011, 11:09:57 PM
^ I noticed. to fix the two keys, use the Alt. Motion pack in the description, and implement the CHR0 in modeldata[0] in fitmarth.pac via import opion.
what I also noticed, is that the import is poorly rigged and weighted. the hand problem, for one. all sword bones except SwordN are in-animate and unrigged (which is what I scaled to remove the keyblade intergrated with the costume), and worst of all, his legs are detached from the body! all in all, the only thing I ever saw wrong with micaiah's model was the keyblade, and I imported one, so that's taken care of.
Things left to do before knux:
Edit the GFX on the new vAir
Make a new ^Smash (this, I am having issues with @.@)
Make a new taunt that changes to cure once in a great while
Find a better GFX for reflect? Edit animation? maybe.
fix KB on fire (my little brother made sure I made a mental note of this...)
Fix FS KB? I changed it, but it just barely gets a 0% KO on battle feild last I checked. (I want it to kill around 40% starting damage.)
No-clank FS-start hitbox. (this is easy, it just slips my mind...)
I beleive that's it, but it IS 1o' clock
 :>.>:
I'll see about a small video tomorrow, now that WindowsTV doesn't give me problems.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Oni Kage on November 20, 2011, 10:02:22 AM
^ I noticed. to fix the two keys, use the Alt. Motion pack in the description, and implement the CHR0 in modeldata[0] in fitmarth.pac via import opion.
what I also noticed, is that the import is poorly rigged and weighted. the hand problem, for one. all sword bones except SwordN are in-animate and unrigged (which is what I scaled to remove the keyblade intergrated with the costume), and worst of all, his legs are detached from the body! all in all, the only thing I ever saw wrong with micaiah's model was the keyblade, and I imported one, so that's taken care of.

Okay, I'll give that a shot. And yes, I noticed that the import is a bit poorly rigged. Honestly, sticking with the vertex might be a better option for now, until either someone re-rigs him or something. The hand issue with strike raid is just... agh DX oh well, at least it doesn't make him unplayable.

I'm working on my first model import these past few days, but I haven't had alot of time. I'll give you a hint; it's a male kingdom hearts character, and his voice actor is the same one who voiced Reno in Advent Children. ;)


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: MandoWolfe on November 20, 2011, 12:52:46 PM
So how long would you guess until Sora is complete? I may end up using him every once in awhile, Getting a bit tired of Sephiroth. :/


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Anonymous on November 20, 2011, 07:06:19 PM

I&#039;m working on my first model import these past few days, but I haven&#039;t had alot of time. I'll give you a hint; it's a male kingdom hearts character, and his voice actor is the same one who voiced Reno in Advent Children. ;)
That is of no help. I've never played any FinalFantasy games
 
So how long would you guess until Sora is complete? I may end up using him every once in awhile, Getting a bit tired of Sephiroth. :/
Basically all that's left is:
-Zantetsuken Revamp
-Possibly figure out what's up with the animation used for when sora lands after vAir. (it's not being used...)
-New <Air. maybe aero-inhanced for looks.
-new ^Air. something to do with thunder
-Maybe fix the sound pack. I noticed that when he kicks off a ceiling, he uses what was intended to be the FS voice, and to get another finsher voice in
-remove the FS's GFX
-Figure out what gets blizzard's EFX slot. It seems silly for it to be there, as it is so small... [suggestions?] maybe for explosion. maybe.
-Make cure ACTUALLY CURE! :srs:
NOTES: the dash has issues. when I edit it, I can no longer run  :>.>:
I only have 2 school days this week, as it is thanksgiving break, so I'll have time to make changes, but little time to test/ convey them here. I will (hopefully) start knux during this time.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Inu Kazane on November 22, 2011, 03:57:07 PM
There a glicht with the final smash too


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Anonymous on November 22, 2011, 03:59:52 PM
There a glicht with the final smash too
If you're refering to the graphics [random rectangles], I know. Ohterwise, just saying there is one doesn't help, because I won't know what it is.


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Inu Kazane on November 22, 2011, 04:02:19 PM
If you're refering to the graphics [random rectangles], I know. Ohterwise, just saying there is one doesn't help, because I won't know what it is.
no that sometimes the move gets canlleced and he stay glowing


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Cheetah on November 26, 2011, 06:38:07 PM
This is a great character to play as, I just have one problem with it.  I wanted to keep Marth as a playable character, so I put Sora over R.O.B.  Sora works great, however, when Marth now does his sword attack it turns into a giant keyblade.  I know this is something to do with the imported keyblade as I did not have this problem with the previous Sora moveset.  I was wondering if you could do me a favor and have the finally version of Sora have a choice not to have an imported keyblade and have it be like the one in the first moveset.  Thanks!


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Anonymous on November 26, 2011, 07:42:42 PM
I took people .rel-ing him into account, and in the description included a seprate motion file (scales the vertex'd key back) and a .CHR0 to be imported into modeldata[0] in FitMarth.pac that removes the keyblade import by scaling it 0 in a 1 frame animation. If this is of no help, I'll add such a thig already pre-made in the next update (which will be uploaded as soon as the video is up tomorrow.)

as for Knux:
the new sora video will also feature knuckles' NB
also, I managed to remove the GFX from his Fsmash


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: MandoWolfe on November 26, 2011, 09:40:37 PM
when will Sora be finished? As well as knuckles please. :D i'd like to see if maybe i can help with sound pack or something. XD



Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Cheetah on November 27, 2011, 10:17:33 AM
OK, thanks.  I am not very skilled at brawl vault, so I'll use the pre-made one.  Can't wait!


Title: Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles
Post by: Anonymous on November 27, 2011, 11:07:44 AM
Gather around, children, it's update time! (http://www.youtube.com/watch?v=zP3f0OxbAUE) @Cheetah- The motion pack is there, but you will still need to import the chr0 for removing the keyblade, I had no disire to make 8 .pac files. all you do is - open Fitmarth.pac. Go to modeldata[0], right click>Import>Character Animation then select Chr0 @ Anyone who would like to help with knuckles and can import, please look here (http://forums.kc-mm.com/index.php?topic=37518.new)


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions (over Pikachu)
Post by: Cheetah on November 27, 2011, 02:17:22 PM
I used the motion pack FitMarthMotionEtc. and did what you said, but there was no sword at all!  I can't find FitMarthMotionEtc[NoImport].pac!  I don't think it is included in the download!


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions (over Pikachu)
Post by: Anonymous on November 27, 2011, 02:37:02 PM
@Cheetah - It is now.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions (over Pikachu)
Post by: Cheetah on November 27, 2011, 03:33:56 PM
I did exactly what you said, making no mistakes and using the no import, but Sora's keyblade does not have a handle and is simple a gray pole!  I really need help having a normal, non-imported keyblade!


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions (over Pikachu)
Post by: Anonymous on November 27, 2011, 03:46:03 PM
Fixed.
Also, as an update to knuckles, I'm changing his moveset list-
^B - spiral punch
^tilt - Upercut
FS - gets on the master emerald and copies tabuu's wings of doom


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions (over Pikachu)
Post by: Cheetah on November 27, 2011, 04:47:33 PM
Thanks for your help.  Sora works great and I finally have a finished character for my roster.   ;)


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions (over Pikachu)
Post by: ShadJV on November 30, 2011, 10:11:40 PM
So forgive me if this sounds ignorant, this is the first time I'm implementing a hack (Other than a texture hack for Link), but I seem to have a problem. When I use Sora's Final Smash, it still has the little box graphics (the health meters from Fire Emblem). Is this a known glitch or am I doing something wrong? How can I fix this? I'd appreciate any help possible, and I apologize if this is something obvious, I'm still learning how to do all this and I couldn't find any solution.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions (over Pikachu)
Post by: Lillith on November 30, 2011, 10:36:42 PM
It happens for me too, I don't think you should worry all too much :P


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions (over Pikachu)
Post by: Anonymous on December 01, 2011, 05:28:35 AM
Wow, i'm missing a lot of stuff.
It's the fitmarth final.pac that removes them. I'll fix this later today.
Edit: done


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions (over Pikachu)
Post by: ShadJV on December 01, 2011, 07:47:56 PM
Awesome! It works great!

Another noob question I have, is it possible to change what the announcer says, like when Sora is selected, change it from saying "Marth" into "Sora", or the same sort of thing with when the winner is announced or even when the crowd chants for Marth or the things the character says when winning (unless I'm mistaken, that still has Marth's lines)? I do realize I would need to record something or find some sort of wav file (I think wav), but is it possible? And if so, how hard is it? I'm not very savvy with any of this stuff, but I really love the hack and would love to be able to implement it as seamlessly as possible. Of course, it's not a huge deal, I'm quite busy with classes so I don't know if I could do it now anyways, mostly something I might take a crack at later on... either way, thanks, it's so awesome having my first finished hack and a nice working one at that!


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions (over Pikachu)
Post by: MandoWolfe on December 02, 2011, 01:06:47 AM
Well do you use Gecko OS or Riivolution? Only Riivo allows the replacement of voices. So what your asking for is possible, but you need to be using Riivo.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions (over Pikachu)
Post by: ShadJV on December 02, 2011, 10:44:08 AM
Well do you use Gecko OS or Riivolution? Only Riivo allows the replacement of voices. So what your asking for is possible, but you need to be using Riivo.

Yes, I am using Riivo.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- BREAKING NEWS!
Post by: Anonymous on December 03, 2011, 09:33:39 PM
Guys, I have important stuff here. First off, as some may know, I wanted to get a model with have bones and toe bones Did this happen? No. I recently figured out though, that bones can be added through the new brawl box. In an effort to give him functional Havebones, well, here's what happened-
(http://i.imgur.com/NLrRU.jpg)
Edit2: It seems the animation will be stuck like this... even replaceing it in brawlbox gave the same in-game result
 EDIT (http://i.imgur.com/Or66P.jpg) (http://i.imgur.com/JtGPJ.jpg) Metal texture and functional have bones! :af2: Alsoedit2: Ignore the metal texture's current look, it's perfect now. wait for a picture (edited 12/11/11) 


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- BREAKING NEWS!
Post by: Anonymous on December 18, 2011, 02:43:57 PM
Sort of a bump. but also other crap.
(http://i.imgur.com/szoGV.jpg)>B Ground (Probably will change to a 3-lvl charge or scrap it.)
(http://i.imgur.com/Im8Nr.jpg)>B Air, a glide imensly better than sora's *adds to revision list*
(http://i.imgur.com/3ySlQ.jpg)
(http://i.imgur.com/4s3ii.jpg)
I also changed his tilts (except the F-tilt. suggestions?) and his F-smash, changed all his specails (except his v and ^ B fail. the ^B won't even move, but I still have ideas) made a rough draft for that GIF up there in the poll.
In other news, I beleive I have foun a way to import with out 3DS MAX, but I still need to figure out how to make deformations. everything else works.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- BREAKING NEWS!
Post by: dpgthirteen on December 19, 2011, 05:28:35 AM
Knuckles seems to be coming out pretty good. I may actually keep Knuckels. Any chance we could see a video of progress?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- BREAKING NEWS!
Post by: Carnage on December 19, 2011, 10:32:33 AM
since im lazy im just gonna ask here :P who is that knucles over?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- BREAKING NEWS!
Post by: Anonymous on December 19, 2011, 04:02:20 PM
Knuckles seems to be coming out pretty good. I may actually keep Knuckels. Any chance we could see a video of progress?
Best case-senario: on the 23rd.
since im lazy im just gonna ask here :P who is that knucles over?
This is a revision of Law_law's moveset, so it's over pikachu.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- BREAKING NEWS!
Post by: Carnage on December 19, 2011, 04:26:27 PM
Best case-senario: on the 23rd.This is a revision of Law_law's moveset, so it's over pikachu.
shame then i wont be using him i love pikachu :S would i wish you luck anyway


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- BREAKING NEWS!
Post by: Anonymous on December 28, 2011, 11:49:23 AM
Update--
The vB is in working order, but also changed.
the >B is now spindash, the downB being like cloud's. the downB air, I may make it so when he comes up, he rarely brings an item with him.
for the model, I imported a sphere model and combined it with the MDL0 combining function. I'll have pictures soon.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: SouthCraft on December 30, 2011, 03:57:07 PM
This project is a project im looking forward too finally some1 decided to revamp knuckles


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on December 30, 2011, 09:28:10 PM
For those curious, here's what's left--
Fix up the animation for the >Smash
Make Atk. 13 smother
Stop the NB air from being dumb :notimp: ( the hitbox moves, but the graphic doesn't...)
<--- (maybe)
Make the 2nd charge look nicer. (unchanged animation since the first and only video he is in)
Fix the dang ^B
Add a second hitbox to the FS. First to break sheilds, second to do damage. this way you have to dodge :>.>palm: after that, I will update the BV submission with the real FS.
Ship off to MandoWolfe for the sound pack

On a side note, with the vB Air, for some reason you can move underground now :af2: unfortunatly, it skips his comming up animation (or he doesn't actually come up?). I've got an idea as to how I can fix this though.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: AnImAiNe on December 31, 2011, 02:48:52 AM
awesome looking forward to this  ;D


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: nanobuds on January 02, 2012, 11:08:30 AM
>.>

would you like me to port Generations Knuckles onto this boneset?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on January 02, 2012, 11:31:00 AM
sure, I'll fork over the ccostume I use at the moment. I'd try myself, but It gave me an error with that specific model for some reason. (and he'd be deformation-less) Thank you.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: SouthCraft on January 17, 2012, 07:35:54 AM
so hows this progress so long?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: dpgthirteen on January 17, 2012, 02:45:24 PM
Yea I am curious too.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on January 18, 2012, 04:05:26 PM
Well, I basically finished the PSA a while ago and didn't release because I'm waiting on Mandowolfe and Nanobuds for the soundpack and import, but recently went back to it to finish the FS and recreate the NB since I don't like the charge.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: dpgthirteen on January 18, 2012, 04:09:03 PM
Well, I basically finished the PSA a while ago and didn't release because I'm waiting on Mandowolfe and Nanobuds for the soundpack and import, but recently went back to it to finish the FS and recreate the NB since I don't like the charge.
Really, thats awesome. Quick question though, if I already have the Knuckles over pikach ( the old one) will I be able to use the new one? Also who is the voice actor you chose?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: nanobuds on January 18, 2012, 04:10:47 PM
after i finish the other Generations Models, ill make this knuckles


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on January 18, 2012, 04:30:19 PM
Really, thats awesome. Quick question though, if I already have the Knuckles over pikach ( the old one) will I be able to use the new one? Also who is the voice actor you chose?
you won't be able to use the old costumes with the new PSA, if that's what you mean. You *might* be able to use the same sound pack. As for the voice actor, if memory serves, mandowolfe said he's getting SA2 voices and has the Sonic Heroes voices.
after i finish the other Generations Models, ill make this knuckles
Good to know.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: dpgthirteen on January 18, 2012, 04:36:25 PM
you won't be able to use the old costumes with the new PSA, if that's what you mean. You *might* be able to use the same sound pack. As for the voice actor, if memory serves, mandowolfe said he's getting SA2 voices and has the Sonic Heroes voices.Good to know.
Nah, I meant the sound pack, loosing the costumes wont bug me.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: SouthCraft on January 18, 2012, 11:57:14 PM
Nice to hear its done! But can you make a video preview of him?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on January 19, 2012, 05:27:47 AM
If I have time i may have one on sunday, though that might mean I have to do it without the Sound pack (and the Import, but I have my old knux costumes still.)


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: SouthCraft on January 19, 2012, 08:11:43 AM
If I have time i may have one on sunday, though that might mean I have to do it without the Sound pack (and the Import, but I have my old knux costumes still.)
i don't really vare about that. I only care about the PSA


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on January 22, 2012, 06:58:19 PM
I would have had a video. but you can all blame winTV for giving me problems EVERY TIME I TRY TO USE IT! I wasted a half an hour trying to get the peice of crap to work, but it's a bit too persistant on being stupid. *sigh* I still have the video as a brawl replay, so I'll try to record it tomorrow as an uploadable file. Do capture card give people this much crap?

On another note: the master emerald refused to show up and was invisible (And it shows when it has no textures... What the heck!?) so the final smash is the same, only it has 2 hitboxes and is more graphical. (you'll see what I mean)


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: dpgthirteen on January 22, 2012, 07:03:59 PM
I'm so excited for Knux man. Does he have any issues like the grabbing iteams freeze or shield glitch, or any of that other import crap? Also any new animations or animation revamps?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on January 22, 2012, 07:09:03 PM
I'm so excited for Knux man. Does he have any issues like the grabbing iteams freeze or shield glitch, or any of that other import crap? Also any new animations or animation revamps?
nope. No freezes. I actually fixed the shooting item glitch on accident a while back. and of course there's new attacks :)


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: MandoWolfe on January 22, 2012, 07:10:10 PM
i cant seem to have any luck looking for the SA2B voice clips for Knuckles. :/ so i might not be able to put the voice clip you wanted.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: dpgthirteen on January 22, 2012, 07:12:11 PM
How about the wierd walking? Since the last one used Sonics walking animations Knux would all ways shrink and then return normal size, and new walking-running animations?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on January 22, 2012, 07:14:02 PM
i cant seem to have any luck looking for the SA2B voice clips for Knuckles. :/ so i might not be able to put the voice clip you wanted.
out of curiosity, what voices did you find? I don't need "get down" anymore seeing as though the move was cut. ( i sure hope that wasn't the one that troubled you)

EDIT: @dpg13 -- don't beleive so. I lightly edited the run. It isn't hard to fix the size though since BrawlBox can do quick anim ports.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: dpgthirteen on January 22, 2012, 07:18:25 PM
So we can expect that issue to be dealt with?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: MandoWolfe on January 22, 2012, 07:23:52 PM
out of curiosity, what voices did you find? I don't need "get down" anymore seeing as though the move was cut. ( i sure hope that wasn't the one that troubled you)

Lol well yeah i was getting the SA2B voice clips because i was trying to get the certain voice clip. XD but now that i know you dont need it anymore i can finish making a better voice pak with the original voice pak and putting in some new sounds if needed.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Hero © on January 23, 2012, 02:35:51 PM
Since its not in the poll i vote..
Sora over marth.

Please continue to work on it i really like it!


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on January 23, 2012, 05:45:34 PM
Since its not in the poll i vote..
Sora over marth.

Please continue to work on it i really like it!
Nothing is really in the poll... I may not come back to sora until the deformation issues are resolved with my import method since I'll attempt drive forms in a similar manner as marioDK's fire mario and I'm better with animations. Hopefully what I see from SDoom's class will help, but I'll likely miss the first 2-3 classes :(
Lol well yeah i was getting the SA2B voice clips because i was trying to get the certain voice clip.
I'm sorry. I really should have told you if moves were changed since that pertains to the sounds needed aswell.

Now about the video... I may need to considder asking someone else to record it for me, but I'll still try to get that ugly mess known as winTV to work again. (it worked, froze, I restart, and I'm sure you all know what happened next: No signal!)


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: MandoWolfe on January 23, 2012, 06:36:30 PM
lol it's ok, now that i know this i'll be able to continue with the sound pack once your ready to send me the completed version.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Hero © on January 23, 2012, 09:16:16 PM
Nothing is really in the poll... I may not come back to sora until the deformation issues are resolved with my import method since I'll attempt drive forms in a similar manner as marioDK's fire mario and I'm better with animations. Hopefully what I see from SDoom's class will help, but I'll likely miss the first 2-3 classes :(
I also applied to SDoom's class in which ill attempt to do some sort of SMRPG moveset animation for mario and i hope your deformation issues gets resolved soon. (Although i have no idea whats deformation issue).


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: dpgthirteen on January 25, 2012, 04:22:26 AM
When this comes out, will the regular Brawl knuckles still be usable?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: SouthCraft on January 28, 2012, 02:48:33 AM
Why not release knux after you Get SFX pack? The brawl model + thewill's textures looks epic enought. I don't like the generations model


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on January 29, 2012, 04:51:42 PM
Why not release knux after you Get SFX pack? The brawl model + thewill's textures looks epic enought. I don't like the generations model
Sure, but I'm not including thewill's textures.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: SouthCraft on January 30, 2012, 01:37:20 PM
Sure, but I'm not including thewill's textures.
thats ok cuz its easy inserting them as well ;)


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: dpgthirteen on January 30, 2012, 03:51:52 PM
Still looking forward to that progress video or release.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on January 30, 2012, 04:21:32 PM
Still looking forward to that progress video or release.
yeah, so am I. unfortunatly, windows TV is like an ever-changing virus: When ever you get rid of the problem, it comes back with a resistance against the old solution. I wanted to use my brother's laptop (which is my old one that recorded all of sora's videos) but even though I helped him with importing, size mods, heck, even general hacking, he won't return the favor.
Edit: This thing is really ticking me off. He let me try it, and it windows TV freezes in a similar manner as what my computer does.  I'm buying a capture card when I have the chance. In the mean time, I need to find someone who hase the time to record the video for me.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: SouthCraft on January 30, 2012, 11:32:46 PM
yeah, so am I. unfortunatly, windows TV is like an ever-changing virus: When ever you get rid of the problem, it comes back with a resistance against the old solution. I wanted to use my brother's laptop (which is my old one that recorded all of sora's videos) but even though I helped him with importing, size mods, heck, even general hacking, he won't return the favor.
Edit: This thing is really ticking me off. He let me try it, and it windows TV freezes in a similar manner as what my computer does.  I'm buying a capture card when I have the chance. In the mean time, I need to find someone who hase the time to record the video for me.
Just Ask Ikuto he takes video requests for free


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: AnImAiNe on February 01, 2012, 12:39:20 AM
is knuckles going to be able to dig ive seen it done nicely with the king jigglypuff psa
http://www.youtube.com/watch?v=nR-q2THsn60


@ 2:40 sec


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Kagemaru on February 01, 2012, 07:25:06 AM
That dig is made of Win and amazing topped with BBQ sauce...

And a Knuckles that actually works would be nice... The one thats over Pikachu is all glitchy o.o


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on February 05, 2012, 10:48:10 AM
That dig is made of Win and amazing topped with BBQ sauce...

And a Knuckles that actually works would be nice... The one thats over Pikachu is all glitchy o.o

You realize this IS over pikachu, right? The only thing fixed is the shooting glitch, which was "fixed" on total accident, right after I added HaveN bones to him and fixed the refrences. (obviosly the moves are changed, too)
is knuckles going to be able to dig ive seen it done nicely with the king jigglypuff psa
[url]http://www.youtube.com/watch?v=nR-q2THsn60[/url]


@ 2:40 sec

Of course he has a dig. (in my opinion) Better so than before, since he can move a bit while under ground.
Just Ask Ikuto he takes video requests for free

I have Mariodk on the job, but thanks anyway.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: DoctorFlux(Mariodk) on February 05, 2012, 11:09:51 AM
making the video later today or tomorrow


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on February 05, 2012, 11:10:53 AM
Awesome, thanks ^^


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Aku on February 11, 2012, 09:49:52 PM
oh boy am I excited for this, its hard to wait


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Blueblur22 on February 11, 2012, 10:39:29 PM
what happened to the video?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on February 12, 2012, 06:53:00 AM
Well, i have no clue. In the meantime, I'm making some more( or better) animations for him. So far I made an entry during SDoom's class. After a few hours (possibly one or two) I'll make a .gif of it for lack of showing what I've done (and becase I'll likely have nothing better tto do)
It's 90 frames. I am not making a 90 frame .gif.
What I have decided, is that I need to get back on track with PSA. so..... new poll.
I'll give breif explainations of each moveset if need be. Knuckles will be released when everything's done (i.e. Sound pack and preview video)


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: DoctorFlux(Mariodk) on February 13, 2012, 12:44:03 AM
what happened to the video?
i lose the files at that time i wanted to make the video then i forgot the to ask for the files cuz i was busy with my own projects


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Blueblur22 on February 13, 2012, 11:58:07 AM
so do u have an idea of when u r going to release knuckles?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: SouthCraft on February 13, 2012, 12:00:56 PM
so do u have an idea of when u r going to release knuckles?
As he said earlier in this project he will release it when its done, and he is updating it with animations, + Video. Btw the SFX why not release it without and have a small update with it? cuz mandowolfe said it could take time :srs:


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: MandoWolfe on February 13, 2012, 12:06:46 PM
As he said earlier in this project he will release it when its done, and he is updating it with animations, + Video. Btw the SFX why not release it without and have a small update with it? cuz mandowolfe said it could take time :srs:

Especially since my labtop broke down... hopefully this week i'll finish the sound pack.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll
Post by: Anonymous on February 20, 2012, 03:07:29 PM
Update::::\                 
    Zone     /
               \
               /
               \
_________/

(http://i.imgur.com/kqBIM.jpg)
(http://i.imgur.com/7JUQU.jpg)
(http://i.imgur.com/I3MZ2.jpg)
(http://i.imgur.com/r2jK8.jpg)
Obviously I need to fix that face there...
-----------------Original post--------------
^ If that's achieved, awesome. But it will not go up without a video preview.

EDIT: to those who noticed the poll, I'm seriously considering removing bowser. Why? Because I don't feel like making him.



Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll + K-HAT!
Post by: dpgthirteen on February 20, 2012, 03:11:06 PM
Damn man your killing me! I really want that Knuckels, wasn't MarioDk doing a video for you?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll + K-HAT!
Post by: Anonymous on February 20, 2012, 03:22:35 PM
yes, he said it will be up with the release of geno, I beleive. so then boredom got a hold of me, and I somehow made it productive. until then, I'll be working out the kinks in the KHat PSA. the hitboxes are a bit weird. And then there's that face of his...
I just realized there's a font code.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll + K-HAT!
Post by: MandoWolfe on February 20, 2012, 03:47:51 PM
i just got my labtop fixed so i should be able to finish the Soundpack no later then this week.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll + K-HAT!
Post by: dpgthirteen on February 20, 2012, 03:52:55 PM
yes, he said it will be up with the release of geno, I beleive. so then boredom got a hold of me, and I somehow made it productive. until then, I'll be working out the kinks in the KHat PSA. the hitboxes are a bit weird. And then there's that face of his...
I just realized there's a font code.
Geno is about to hit beta, that could take a hell of a long time. Why not try some one else?


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll + K-HAT!
Post by: Anonymous on February 20, 2012, 04:08:16 PM
i just got my labtop fixed so i should be able to finish the Soundpack no later then this week.
Awesome.
Geno is about to hit beta, that could take a hell of a long time. Why not try some one else?
I just re-read his last PM. it says after the geno PSA (beta), so if you are correct, then it souldn't be to long. if not, I'll consider it. EDIT: Harry Potter and Bowser are removed. Why? Bowser, I thought about it, and decided I don't want to make him. Maybe someday I'll reconcider.  HP, I will make after sora's revamp, which I will do upon finding out how to add skin modifiers without 3dsMax. (That one kink in my plan >.<) because the model simply won't animate well without it. for those 10 who wasted your vote, the poll is now restarted. And I added rayman and metal sonic, who I forgot the first time.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- New poll + K-HAT!
Post by: Anonymous on March 11, 2012, 09:36:23 AM
You know that video? Yeah, I got my capture card working!
http://youtu.be/tIngKL3fTeM (http://youtu.be/tIngKL3fTeM)
Why no download yet? If you read the discription, it says I'm rigging a better model. that better model is, ironically, the heroes model with brawl textures applied. All I have left is rigging the dreads (Which is a pain) and getting the skins (Which shouldn't be too hard; I now have autodesk's student edition, and now have access to guides to make sure I do it right!) EDIT: The Khat slipped my mind, too, but that'll come later.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- That video. it's up.
Post by: Dark Aura on March 11, 2012, 02:58:28 PM
Awesome to hear. Can't wait to try Knuckles!


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- That video. it's up.
Post by: KTH on March 11, 2012, 03:08:48 PM
This is amazing.
And funny cause :

I'm making Tails
You making Knuckles
KJP making Silver
Sdoom Metal Sonic



Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- That video. it's up.
Post by: Carnage on March 11, 2012, 03:17:40 PM
This is amazing.
And funny cause :

I'm making Tails
You making Knuckles
KJP making Silver
Sdoom Metal Sonic


yeah its like the sonic character invasion lol and dont forget sdoom made shadow before  so i bet all sonic fans cant whine since they will get almost all the important sonic characters  at the same time lol


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- That video. it's up.
Post by: KTH on March 11, 2012, 04:29:54 PM
Indeed.

More Sonic characters then Mario :

Sonic
Tails
Classic Sonic
Shadow
Super Sonic
Knuckles
Metal Sonic
Silver


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- That video. it's up.
Post by: Anonymous on March 14, 2012, 04:13:56 PM
UPDATE-- Uploaded the hack. The only real problem is the now absent metal textures (I really have no clue what happened...)
This is amazing.
And funny cause :

I'm making Tails
You making Knuckles
KJP making Silver
Sdoom Metal Sonic



thanks. and that is interesting. Carnage up there has a point, too.
Oh, here's a picture of the re-textured model from heroes
(http://i.imgur.com/fYCOY.png)
The feet are near solid color because I will apply real reflectors to them rather than static textured-on ones. EDIT: Not only do I have to redo the rig, but I have to do it in autodesk. I know how, I just need to figure out the program and get used to it. until then... Edit again: Blame metal textures. They aren't working at all, and I have no clue why. If you go far back somewhere in the topic, you'll see that I had them working before >.>


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- That video. it's up.
Post by: dpgthirteen on March 14, 2012, 06:33:12 PM
Ok so I got around to playing a bit with Knuckels. He needs some work.

PSA
First of all a few of his hit boxes are very off. Like the AAA combo, its practically impossible to land any hit after the first. Also a few of his attacks dont hit at all like his down b in air. I have got a bit frustrated playing with Knuckels but that's kinda been the case since LawLaws version. Also a few of his attacks are to strong or have to long of a charge up. Like the up smash, first you need to charge, then go through the long animation before Knux finally hits the foe.

Animations
This also needs some work. The most annoying glitch here is when ever Knux even moves on the ground he shrinks then grows back to his size. This is because the animations were not ported, but just placed in. Definately fix these issues. Also another annoying aspect in the animations were any animation where Knux dreadlocks go up. His hair just does not fit like that. His hair had never been like that in any game and looks akward, so its best to keep his dredlocks normal or slightly bend them, never put them that high. I also was not a big fan of the running animation. You should start from Sonics run in Brawl (after resizing) and try making something like his run from the genesis days.

Also, the spin dash jump does not work for me, the texture messes up and the models texture is Knux body.

I don't want to sound to negative, there are aspects I do love in this update as appose to  the previous version but this still needs some work.


Title: Re: Projects of the Unknown ~ Knuckles Moveset Revisions -- That video. it's up.
Post by: Anonymous on March 14, 2012, 06:54:39 PM
Ok so I got around to playing a bit with Knuckels. He needs some work.

PSA
First of all a few of his hit boxes are very off. Like the AAA combo, its practically impossible to land any hit after the first. Also a few of his attacks dont hit at all like his down b in air. I have got a bit frustrated playing with Knuckels but that's kinda been the case since LawLaws version. Also a few of his attacks are to strong or have to long of a charge up. Like the up smash, first you need to charge, then go through the long animation before Knux finally hits the foe.

Animations
This also needs some work. The most annoying glitch here is when ever Knux even moves on the ground he shrinks then grows back to his size. This is because the animations were not ported, but just placed in. Definately fix these issues. Also another annoying aspect in the animations were any animation where Knux dreadlocks go up. His hair just does not fit like that. His hair had never been like that in any game and looks akward, so its best to keep his dredlocks normal or slightly bend them, never put them that high. I also was not a big fan of the running animation. You should start from Sonics run in Brawl (after resizing) and try making something like his run from the genesis days.

Also, the spin dash jump does not work for me, the texture messes up and the models texture is Knux body.

I don't want to sound to negative, there are aspects I do love in this update as appose to  the previous version but this still needs some work.
Alright, I'll get to work on these this weekend, since I have little time to do it until then.

Also, I thought I fixed the spindash... it should be fixed now, though.


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: Anonymous on April 24, 2012, 07:00:23 PM
I have come back from the dead.
over that nearly-two-months that I have been gone, I have been working on sora. I planned to rise back with a video (I'm sure you guys know why I haven't if you stuck with me through that crappy knux PSA) but I have instead come back for a bit of advice. although I could pull up pictures to show some of the current predominant changes...
These questions are:
Regarding blizzard, should I use the KHII style (Single shard of ice) or KHI style (Several snowflakes from slightly differing angles)
Regarding Thunder, should I use KHII style (Single bolt of lightning) or a blend of both I and II (no charge= several weak bolts, full= a single, powerful bolt)
and finally, any suggestions for the ^Smash, vSmash (currently explosion, but I don't want to copy EY.), and ^B?
I don't want suggestions for the drive form; it's been decided which I will use.
The first two will each have a one-week poll. Blizzard is up first.


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: hyo on April 24, 2012, 07:19:02 PM
Nice to hear that ur working on sora again.
alright, blizzard should be KH1 style.
Thunder: mix of both KH1 and KH2.
up samsh and down smash: idk
up b should be marth's up b.


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: AnImAiNe on April 24, 2012, 07:20:07 PM
have you checked out ssf2 .08 i think that would be a good place to look for ideas


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: Hero © on April 24, 2012, 07:30:01 PM
Glad to see you're coming back to Sora.

For Thunder, use a blend of both 1 and 2

For Blizzard..im having trouble deciding. Im going more for KH2 Style.

Suggestions for Smash Attacks:

Up Smash = I kinda was thinking of his Up Smash from Super Smash Flash 2 (Points his keyblade up and hits with Aero multiple times (not too strong though but balanced)).

Down Smash =  Yea the only thing i can think of is Explosion but i know you don't want to copy Eternal Yoshi. Maybe you could use his Fire Magic that spins around him in KH2?

Up B = This is a tough one. I did like the one you had in the old Sora PSA where he spins with his keyblade up


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: Kagemaru on April 24, 2012, 10:03:00 PM
Oh gawd... more magic...

First Tifa is over saturated with it,  now Sora.  :>.>palm:

Its cool and all that you're back and working on Sora... but srsly... why is everyone so keen on using magic? Its the attacks with the keyblades that made Sora a bad ass.


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: Anonymous on April 25, 2012, 05:41:59 AM
up b should be marth's up b.
Em, no. That would bring him closer to where he started. And that'd be too similar to his new ^tilt and 2nd link aerial combo.
have you checked out ssf2 .08 i think that would be a good place to look for ideas
Nope. I'll look it up, thanks.

Suggestions for Smash Attacks:

Up Smash = I kinda was thinking of his Up Smash from Super Smash Flash 2 (Points his keyblade up and hits with Aero multiple times (not too strong though but balanced)).

Down Smash =  Yea the only thing i can think of is Explosion but i know you don't want to copy Eternal Yoshi. Maybe you could use his Fire Magic that spins around him in KH2?

Up B = This is a tough one. I did like the one you had in the old Sora PSA where he spins with his keyblade up
That ^smash is an interesting concept. I might use magnet instead of aero, though.
As for the vSmash suggestion, I'm already using it for the vB. blizzard is the>B, and thunder is the NB. The reason the ^b is being changed is because the ^Air is similar (Khii retaliating slash).
Oh gawd... more magic...

First Tifa is over saturated with it,  now Sora.  :>.>palm:

Its cool and all that you're back and working on Sora... but srsly... why is everyone so keen on using magic? Its the attacks with the keyblades that made Sora a bad ass.
Actually, it his specials are the only thing using magic, and if you use it a lot in Khi and ii, then you appreciate it's power (except khi thunder, that's next to useless)


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: AnImAiNe on April 25, 2012, 08:54:56 AM
here is the game if you wanted to actually play it while looking at the moves. i figure it might help create more ideas through playing it

http://www.mcleodgaming.com/viewflash.php?id=6&type=game (http://www.mcleodgaming.com/viewflash.php?id=6&type=game)


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: Anonymous on April 25, 2012, 04:50:53 PM
Thankyou.

I dicided that the up smash will either use aero, or it will shuffle from aero, fire, thunder, and blizzard, the differences between them being-
Fire might be used to suicide bomb with the blastbox
Blizzard has a *small* chance of freezing the target
Thunder has increased hitlag (so usefulness is a bit limited with this one)
Aero has a *Small* chance of higher Knockback.
Still though, being a smash I feel it should be a physical attack... but if nothing else, this will do. I'll pull up pictures of this one to show the graphics, along with the specials. (everything else would be better as a .gif image, and I'd rather not use my limited time makeing 40-60 frame .gifs.)
EDIT: Since I have plenty of space left in the PSA file, I'm also likely going to change the entry to the gummy ship.


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: Pikezer1337 on April 25, 2012, 05:45:23 PM
Great, now we have a moveset for both Pit AND Marth that involves Sora. DON'T MAKE ME CHOOOOOSE *Cries*

Anyways, for your first hack, it's not too bad... But can you give some like to his normal stance animation?

What Sora moveset for Pit are you referring to because I haven't been able to find a Sora PSA.


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: Kagemaru on April 25, 2012, 05:55:20 PM
I guess am a rare player then, cause the only magic I used was Cure and Reflect.

Keyblade action... all day... everyday.

Dual Wielding Sora is on my to-do list after I'm done making all these Marvel characters. Captain America is giving me problems due to the model being rigged impossibly for a good PSA...

Well at least if you didn't wanna randomly have.


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: Anonymous on April 25, 2012, 07:44:24 PM
The video will be up soon. I have it, but i don't have time to upload it (And, quite frankly, I'd rather redo it with my computer since the video is really choppy.) Also, the aero idea proved to be a good one, in my opinion. I added an extra hitbox for the start of it, too, then the  tornado can hit falling foes. if you use it too early, however, you are left open.


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: Hero © on April 25, 2012, 10:22:04 PM
What Sora moveset for Pit are you referring to because I haven't been able to find a Sora PSA.

Havent been able to find???
Over Pit by Eternal Yoshi: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20043 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20043)
Anonymous's Sora PSA over Marth: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23454 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23454)
The video will be up soon. I have it, but i don't have time to upload it (And, quite frankly, I'd rather redo it with my computer since the video is really choppy.) Also, the aero idea proved to be a good one, in my opinion. I added an extra hitbox for the start of it, too, then the  tornado can hit falling foes. if you use it too early, however, you are left open.

Good to see you approved the Aero idea, cant wait to see the video.

As for the Gummi Ship entrance, im guessing its gonna be like Fox's entrance?


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: AnImAiNe on April 25, 2012, 10:47:36 PM
lol the second one is his


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: hyo on April 26, 2012, 12:31:07 PM
Dual Wielding Sora is on my to-do list after I'm done making all these Marvel characters.
That'd be awesome bro. But wouldn't that be more suitable for a Roxas PSA?


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: Anonymous on April 26, 2012, 04:14:25 PM
Why yes, yes I am. (http://www.youtube.com/watch?v=okRfX2LfOFQ#)
Quote
... working on sora again! This is what I have done in the past month. There are obvious things I have yet to do, now, but mainly what I am doing now are landing and walking animations. Also, if you guys have ideas for the down smash, please let me know, because I don't want to copy EY.

Questions I don't want to answer more than once-
Q: Why limit form?
A: Because the game crashes when I try to use a different wait. Limit form is the only one that doesn't change. On top of that, I like strikeraid, sonic blade, etc. Problem?

Q: Why do you want magic in his PSA? he needs moar physical attacks!
A: I for one frequently use magic in the game.

Q: So, if gliding isn't the side B anymore, then...
A: It's mapped similar to peach floating

Q: Why did sora change back briefly?
A: When you use model changers, they have to be placed in every stinking subaction. I can't be bothered to do that just yet.

Q: How come we only get to see limit form using sliding dash?
A: that's the only attack that's complete.

Q: What's Amy's final smash?
A: I don't know, and quite frankly, that isn't for me to worry about.

Q: Will amy be uploaded to the vault?
A: I already have a lot of my bro's hacks in my vault, so I might force him to get his own.

Q: Who are they over?
A: Get your eyes checked.

Q: Your model is crap.
A: I know...


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: viewtifulduck82 on April 26, 2012, 04:40:26 PM
is side B in the air glide? or has it been changed into an actual glide like pit's? or is that even possible yet? >_<


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: Anonymous on April 26, 2012, 05:16:26 PM
is side B in the air glide? or has it been changed into an actual glide like pit's? or is that even possible yet? >_<
Edited the description into the post because of questions like this.

Also, poll over, 9 votes KHII style to 2 KHi style. no sense in leaving it.
Changed over to thunder's Poll.


Title: Re: Projects of the Unknown ~ I have risen from the dead to come back to Sora.
Post by: Hero © on April 26, 2012, 05:28:58 PM
Hey, you think you can use the unused sound effects that Marth uses? (thats possible by PSA-ing it right?)

You know like E.Y's Sora pit has. It would be nice to see it and would make him sound much better when i do the sound pack for him.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on April 26, 2012, 05:32:01 PM
Hey, you think you can use the unused sound effects that Marth uses? (thats possible by PSA-ing it right?)

You know like E.Y's Sora pit has. It would be nice to see it and would make him sound much better when i do the sound pack for him.
You mean those sound effects that are just blank? yeah, I could try. I'm going to chang the sound pack, too. I figured out how to dump .ISO's from games, and I did it to KHI and II, so there's no reason I can't use codes now.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Hero © on April 26, 2012, 05:46:10 PM
You mean those sound effects that are just blank? yeah, I could try. I'm going to chang the sound pack, too. I figured out how to dump .ISO's from games, and I did it to KHI and II, so there's no reason I can't use codes now.
Well i don't know if they are blank :P. I usually hear it in Smashbox. But you do know what im talking about right? (The unused hurt voices and taunts i believe)


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on April 26, 2012, 05:48:09 PM
Ah, no. he doesn't have unused taunts or hurt voices (or atleast not that I am aware of...) but he has a few sounds that are just blank.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Hero © on April 26, 2012, 05:58:49 PM
Well just incase..these are the unused sound effects.
For Marth it starts at 1:14
Unused Sound Effects in Super Smash Bros. Brawl (READ THE DESCRIPTION) (http://www.youtube.com/watch?v=rliFHvrRwB0#)


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on April 26, 2012, 06:06:34 PM
Strange... I thought I've actuall heard those ingame... I have seen them in his SFX pack though.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Hero © on April 26, 2012, 06:13:33 PM
Yea, they used it for all characters in Project: M. You should try it and see, its really good.

Those weren't used in the last version of Brawl. Its kinda like Melee when they get hit lightly/medium/hard.

Strangely its in the smashbros_sound.brsar but it was never used. The only way to use them is by PSA-ing it.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: hyo on April 27, 2012, 07:22:16 PM
nice PSA, the animations look pretty good. but some of them look a little off. When he's using his AAA, it looks like hes attacking in the air.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on April 27, 2012, 10:14:08 PM
nice PSA, the animations look pretty good. but some of them look a little off. When he's using his AAA, it looks like hes attacking in the air.
I realize this with things like the upsmash and >air, and aerial specials. I'll work on that. but the up smash was to test the concept (in the end I'll use an animation like the thunder finisher)


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: hyo on April 27, 2012, 10:23:06 PM
Cool. I support this 100%! ^^

Also, does ur avatar have something to do with a future project?....idk just curious.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on April 27, 2012, 10:32:00 PM
Nope. I just put it there because it makes sense.
Hooded man = ???
Anonymous = ???
And I like the kingdom hearts series. so no, the avvy has nothing to do with what I plan to do next (especially since I don't even know what that'll be.)


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Kazan on April 30, 2012, 06:56:42 PM
I realize this with things like the upsmash and >air, and aerial specials. I'll work on that. but the up smash was to test the concept (in the end I'll use an animation like the thunder finisher)
i also find my brothers statement to be true. I'm a huge Sora fan, and I think that maybe for the psa, whenever sora hits someone or something, you should make stars come out (like in the real game). :D
oh yea, and the walking looks a little awkward.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: AnImAiNe on April 30, 2012, 07:08:01 PM
why dont you use jonasyoon sora model?


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: hyo on April 30, 2012, 07:10:39 PM
^agreed. It's the Kingdom Hearts 2:Final Mix Highpoly Sora Model.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Hero © on April 30, 2012, 07:27:02 PM
I think he is using the model from looking at the video.

i also find my brothers statement to be true. I'm a huge Sora fan, and I think that maybe for the psa, whenever sora hits someone or something, you should make stars come out (like in the real game). :D
oh yea, and the walking looks a little awkward.
Its a good idea but that should be done wayyy later.

But you know what i really like from E.Y's Sora PSA? That you can do a combo with him in the air with Forward+A  that hits 3 times, and it connects really well too.

Maybe you can try implementing that in one of his moves?


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on April 30, 2012, 07:37:53 PM
why dont you use jonasyoon sora model?
Because that model hates my PSA, and the legs look detached from the hip. It also lacks the limit form model :P. I just made my own.
i also find my brothers statement to be true. I'm a huge Sora fan, and I think that maybe for the psa, whenever sora hits someone or something, you should make stars come out (like in the real game). :D
oh yea, and the walking looks a little awkward.

Quite aware of the walking actually. It's just a place holder for now. If you read the description, it says I'm working on landing, walking, and other animations like this. As for the stars... that doesn't happen with the Kingdom key.... and it's too graphical, and would take an if statement in every attack. so, probably not.

I think he is using the model from looking at the video.
Its a good idea but that should be done wayyy later.

But you know what i really like from E.Y's Sora PSA? That you can do a combo with him in the air with Forward+A  that hits 3 times, and it connects really well too.

Maybe you can try implementing that in one of his moves?
His neutral air already does, however it's flow needs some work.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Inu Kazane on May 01, 2012, 01:09:22 PM
Can u fix the dash? When Dora does the dash he makes Marth's dash and the wait needs to be a bit faster


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on May 01, 2012, 03:58:12 PM
Can u fix the dash? When Dora does the dash he makes Marth's dash and the wait needs to be a bit faster
The dash has already been fixed  :srs: And I'm not messing up BigBadBooya's animation. It's fine the way it is.

Edit: Thunder poll is over. I'm blending the two with a  charge. Also, I'm thinking about using quake as the vSmash...


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Hero © on May 01, 2012, 04:06:22 PM
Which one is quake?


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on May 01, 2012, 04:16:50 PM
It's a slieght from KH re: chain of memories.
KH re : CoM - Sleight Exhibition Movie (http://www.youtube.com/watch?v=4yolZeXJfrw#)
Skip to around 7:00
The reason I'm not using Stun Impact anymore is because the way it's intended to be would cover sora's entire body. So naturally, it'll be used for limit form.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Hero © on May 01, 2012, 05:09:20 PM
Ohh i see. I thats a good idea, go for it!


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: hyo on May 01, 2012, 05:17:45 PM
Yep. I'm just glad ur making a PSA for Sora lol


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Wurmi321 on May 04, 2012, 09:03:45 AM
I really wanna use this *new*Sora. btw how bout u use the teenage Sora Sawndz? i think its for the Pit Sora.but maybe u could change it so that you could use it for youre Marth Sora?  i hope i could help...


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on May 04, 2012, 02:14:09 PM
In case you weren't already aware, the previous version in the vault have a sound pack. I am going to redo this though with better quality and more voices.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Kagemaru on May 04, 2012, 03:53:19 PM
>_>

Magic.... bleh...

Looks good so far. Would you mind if I used your Wait1 when I start my Sora?

*noticed an Amy moveset...

Who's working on that?


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on May 04, 2012, 04:59:16 PM

ask BigBadBooya. He made it.
And for amy, read the credits of the video. or like,  any of the comments.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Kagemaru on May 04, 2012, 05:09:46 PM
>_> I didn't watch the whole video... I had seen enough around 2 minutes or so. But ok.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: hyo on May 04, 2012, 06:09:29 PM
Is there a specific release date for sora?


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on May 04, 2012, 06:13:11 PM
No. infact, with PSAs that's generally a question that never has a definate answer.
Also, I'm thinking about useing something along the lines of Magnet splash for the ^B... I really wish I still had re: coded....


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: hyo on May 04, 2012, 06:15:29 PM
oh. u can always just search up videos on youtube.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on May 05, 2012, 12:16:45 PM
(http://i.imgur.com/cpjie.jpg)
Quite honestly, in mechanics this attack is rather intertaining... It isn't very useful with recovery though, but it does steer your opponent away from the ledge if used correctly and can draw items to you (including bombs, blast boxes, rolling cratres, shells, and other things that could quite easily kill you if you use it at a bad time.)
Oh, and the texture IS mine. I made the 'recolors' already, long before.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: hyo on May 05, 2012, 12:46:51 PM
Is that over Marth? That looks like the Pit hack. (the dream drop distance one) Or did u import that?


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on May 05, 2012, 12:47:53 PM
He is over marth. like I said, I made the model. I rigged it myself, and made the textures.


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: hyo on May 05, 2012, 12:48:46 PM
Oh sorry. But that model looks cool. What's next?


Title: Re: Projects of the Unknown ~ Sora progress Video uploaded. See Reply #349
Post by: Anonymous on May 05, 2012, 12:55:01 PM
I fix up magnet splash, change the vSmash to quake, then start on Limit forms specials.
Edit: I just thought of something... I might make it so a taunt changes the specials into physical attacks, like-
NB - [not sure at the current moment...]
>B - Guard break
vB - finishing leap (I wanted this as the vSmash to begin with, but couldn't get into the air.) (this means it will work like Peach and DK; he has no vB air)
^B - Something along the lines of Captain falcon's


Title: Re: Projects of the Unknown ~ See reply 382 for magnet splash graphic.
Post by: hyo on May 05, 2012, 04:31:40 PM
Nice. :) I know this is probably not possible, but wouldn't it be cool if like 10% of the time when you use final smash, he turns into Anti Sora? That would be freakin awesome.


Title: Re: Projects of the Unknown ~ See reply 382 for magnet splash graphic.
Post by: Anonymous on May 05, 2012, 04:42:30 PM
Nice. :) I know this is probably not possible, but wouldn't it be cool if like 10% of the time when you use final smash, he turns into Anti Sora? That would be freakin awesome.
Nope. Marth has only one model changer.


Title: Re: Projects of the Unknown ~ See reply 382 for magnet splash graphic.
Post by: hyo on May 05, 2012, 04:45:59 PM
I know, but wouldn't it be awesome?
Anyways, did you think about my request? The one that PM'd you? You said you'd consider it. And if you're willing to do it, you don't have to think about doing it right now. (Just finish up dat Sora PSA!)

I wish I could help u in anyway too. :/


Title: Re: Projects of the Unknown ~ See reply 382 for magnet splash graphic.
Post by: Eternal Yoshi on May 05, 2012, 08:04:03 PM
You know you can add External GFX models for his spells/abilities right? I was planning on doing that with my Sora PSA. I recommend you try to do the same. The moves will look much better than when using generic GFX. Since yours is over Marth, I'd imagine you having more lenient memory limits than mine.


Title: Re: Projects of the Unknown ~ See reply 382 for magnet splash graphic.
Post by: Anonymous on May 11, 2012, 05:28:45 PM
**Reposted as it now contains updates**
You know you can add External GFX models for his spells/abilities right? I was planning on doing that with my Sora PSA. I recommend you try to do the same. The moves will look much better than when using generic GFX. Since yours is over Marth, I'd imagine you having more lenient memory limits than mine.
Yup. I saw SDO0m link to your tutorial a while back on youtube, and I've added a couple of slots since. one of them being the magnet splash graphic. Thank you
EDIT: I liked how magnet splash worked, but not as an ^B. I may use magnet splash as an alt. but the new ^B will be the one I seggested earlier: it'll be a little like C. Falcons.

For thunder, I changed it since I have no clue what I'd do for a charge. If B is tapped, you get teh KHI style, which is several bolts that do little damage. I added the ability to clank attacks, too. now, if you hold B, it is the KHII style: A single bolt with more power. to balance it out with the KHI style, KHII is slower (slightly) and can't clank.
The ^smash has the initial hit again. it was under powered without it.
Quake, I have a decent animation. it'll work like Stun impact in the sense that if the enemy is near you, they take less damage, but more Knockback. now, if you are hit with the keyblade, it does more damage, but little knockback (since he's plunging it downward.) the graphic will be a recolored genearic graphic effect. I'll have pictures when the ^B is testable.


Title: Re: Projects of the Unknown ~ Magnet splash is scrapped.
Post by: Hero © on May 14, 2012, 10:34:19 PM
When we will see the Quake animation preview?


Title: Re: Projects of the Unknown ~ Magnet splash is scrapped.
Post by: Anonymous on June 01, 2012, 07:12:06 AM
Update---

I'm finally out of school, so I'll have much more time. changes since I last posted-

- v Smash changed to a more violent round blitz. Quake scrapped because the graphic didn't work for me too well.
(http://i1057.photobucket.com/albums/t400/STC-Anonymous/al_120601_0439binout.jpg)
Keep note that the graphic quickly extends out during the animation
- vTilt made something like marth's because the vTilt used  to be round blitz
(http://i1057.photobucket.com/albums/t400/STC-Anonymous/al_120601_04381binout.jpg)
- ^Smash changed to a modified version what his ^tilt was. this is because I had trouble making the tornado animation. this is easily subject to change
- ^Tilt changed to him pointing his key up. Also easily subject to change.
- I tried several ideas with the ^B, none of them worked too well. If I don't think of something, I'll leave aerial recovery as a space filler. I may try something magic related since all the other specails are.
- Shoddy walkslow animation
- Attack 13 changed to guard break, this is to aid the flow of his jabs.

Among fixing up a few things up there, I plan to change his entry to the gummi ship. after that, I will be hiring 2 or 3 beta testers since I want constructive criticism on the base PSA before I do much more with the final smash
(for those who think I should just release it instead of beta testers, think again. I haven't done much with the final smash.)
Oh, and because I didn;t get a preview before-
B tapped
(http://i1057.photobucket.com/albums/t400/STC-Anonymous/al_120601_04382binout.jpg)
B Pressed
(http://i1057.photobucket.com/albums/t400/STC-Anonymous/al_120601_0438binout.jpg)
_________________________________________________ _______________________________________
Original post:

Hopefully soon; I have finals, ECA's, and a world history project worth 20% of my grade, so I have a lot to deal with for the next two weeks.

So, I came up with this idea of a new Toonlink Final smash, and I knew if I didn't do it fast, I'd loose the idea.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26473 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26473)
...so I made this in 4 hours



Title: Re: Projects of the Unknown ~ Hiring Beta testers.
Post by: SouthCraft on June 02, 2012, 10:54:03 AM
umm if you need beta testers.. im here :)


Title: Re: Projects of the Unknown ~ Hiring Beta testers.
Post by: MandoWolfe on June 02, 2012, 11:13:47 AM
I'll beta test too. :D i enjoy helping people out with new PSAs.


Title: Re: Projects of the Unknown ~ Hiring Beta testers.
Post by: spiritpyros on June 02, 2012, 08:23:23 PM
I can test it any time this Monday (cause I can't get to a computer) .


Title: Re: Projects of the Unknown ~ Hiring Beta testers.
Post by: Hero © on June 02, 2012, 09:29:00 PM
Let me test and i'll try my best to critique it, if you don't mind


Title: Re: Projects of the Unknown ~ Hiring Beta testers.
Post by: SouthCraft on June 03, 2012, 02:27:22 PM
You Get feedback tomorrow since i can' today.


Title: Re: Projects of the Unknown ~ Hiring Beta testers.
Post by: Anonymous on June 03, 2012, 02:29:11 PM
all right, fine by me.


Title: Re: Projects of the Unknown ~ Hiring Beta testers.
Post by: Hero © on June 03, 2012, 02:36:17 PM
Well, i have tested it a little and i could say i found one error in it.

When you are laying down when knocked, the recovery attack animation looks messed up.

I'll keep testing it and try to say something else about it


Title: Re: Projects of the Unknown ~ Hiring Beta testers.
Post by: Anonymous on June 03, 2012, 03:36:43 PM
>.>
I didn't even touch that animation. guess I'll replace it with marth's default incase something (or someone) happened to it.


Title: Re: Projects of the Unknown ~ Hiring Beta testers.
Post by: dpgthirteen on June 03, 2012, 04:22:46 PM
If you are still looking for a tester I wouldn't mind. I have been looking for a reason to play Brawl for a while.


Title: Re: Projects of the Unknown ~ Hiring Beta testers.
Post by: Anonymous on June 04, 2012, 07:46:52 PM
Wait... now I know what happened to the recovery attacks! I messed with them when I was making the vTilt.

oh, and dpgthirteen, southcraft, and -Hero- were hired, that makes three.


Title: Re: Projects of the Unknown ~ Rigging a new model 8)
Post by: dpgthirteen on June 05, 2012, 06:43:41 PM
I did not have a lot of time to play with Sora so far, but from what I have played so far he seems to have a hit box issue. I have had times on the stage where I have either got hit randoly or I flew of the stage? I have not linked as to what is causing this problem, but I will keep looking into it.


Title: Re: Projects of the Unknown ~ Rigging a new model 8)
Post by: Anonymous on June 06, 2012, 07:14:31 PM
 *facepalm* Let me guess... Special landng? or maybe the entire ^B?

anyway, regarding the model, I did my first rig in 3DS MAX (instead of my crappy milkshape method). it was scrapped because of filesize, but it had a nice rig and was graet practice, so I was motivated to do the same for sora since he has much less textures and objects. I plan to add bones to the keychain once the physics can be added to bones. until then, the chain will be textured as just transparancy.

Edit: upon testing my model, I saw what's wrong with the N Air.


Title: Re: Projects of the Unknown ~ Rigging a new model 8)
Post by: dpgthirteen on June 10, 2012, 05:59:25 AM
Finally got time to give some feedback
A combo: Nice attack, feels pretty fluid. Was kinda odd that I had to hold A instead of keeping pressing A, But Marth has all ways had weird A attacks any ways so I am used to it.
Tilt-side: Animation looks odd, I think its because he is crouching so low. Damage is a bit much for a tilt attack, but it stills does it job and gets the opponent away for a second.
Tilt-Up: Needs some lag or something, at the moment its great at edge guarding, but to the point where I raised a cp's damage to 100% only doing that attack. So some lag in between should definitely even it out.
Tilt-Down: Good
Side A: Way to much damage, also animation loos off. Once again its the character being leaned over to much, as if he has a hunch back.
Up A: Nice attack, good for surprising.
Down A: My favorite attack good damage, good knock back, animation looks good. Its a fun attack and I love landing it. No complaints
Side B: Does not really go far, and only does 1 more damage then Falco's laser, why not increase the range of the attack?
Down B: Good, maybe add some knock back?
B:  Meh, I don't really like the attack at all. Does okay damage, not a whole lot of knock back. It just seems like a useless attack, I have never been in a situation yet where I needed it.
Up B:I don't know why you don't like it. Seems fine to me, add some hit boxes to his legs and I think you have yourself a decent attack.
Air N: I really like the fact that I can have a air combo, nice touch. But I don't think its possible to land yet, you should add some kind of stun or some way to bring the enemy closer to you because I can only land two hits.
Air down: Another favorite, nice damage, good knock back. I find it extremely useful, its just awesome.
Air up: Good
Air side: Its alright, what bothers me is the animation. His legs are moving around so much.
Air Back: Good, I like that it flips me over and I can keep attacking him.

Extra
Taunts: I think they all look pretty good. A little sudden, but are still looking fairly well.
Animations: These animations are definitely better then Knuckles, but could  still use some improvements. Keep practicing man, your getting better.


Title: Re: Projects of the Unknown ~ Rigging a new model 8)
Post by: Anonymous on June 10, 2012, 06:35:35 AM
Finally got time to give some feedback
A combo: Nice attack, feels pretty fluid. Was kinda odd that I had to hold A instead of keeping pressing A, But Marth has all ways had weird A attacks any ways so I am used to it.
Tilt-side: Animation looks odd, I think its because he is crouching so low. Damage is a bit much for a tilt attack, but it stills does it job and gets the opponent away for a second.
Tilt-Up: Needs some lag or something, at the moment its great at edge guarding, but to the point where I raised a cp's damage to 100% only doing that attack. So some lag in between should definitely even it out.
Tilt-Down: Good
Side A: Way to much damage, also animation loos off. Once again its the character being leaned over to much, as if he has a hunch back.
Up A: Nice attack, good for surprising.
Down A: My favorite attack good damage, good knock back, animation looks good. Its a fun attack and I love landing it. No complaints
Side B: Does not really go far, and only does 1 more damage then Falco's laser, why not increase the range of the attack?
Down B: Good, maybe add some knock back?
B:  Meh, I don't really like the attack at all. Does okay damage, not a whole lot of knock back. It just seems like a useless attack, I have never been in a situation yet where I needed it.
Up B:I don't know why you don't like it. Seems fine to me, add some hit boxes to his legs and I think you have yourself a decent attack.
Air N: I really like the fact that I can have a air combo, nice touch. But I don't think its possible to land yet, you should add some kind of stun or some way to bring the enemy closer to you because I can only land two hits.
Air down: Another favorite, nice damage, good knock back. I find it extremely useful, its just awesome.
Air up: Good
Air side: Its alright, what bothers me is the animation. His legs are moving around so much.
Air Back: Good, I like that it flips me over and I can keep attacking him.

Extra
Taunts: I think they all look pretty good. A little sudden, but are still looking fairly well.
Animations: These animations are definitely better then Knuckles, but could  still use some improvements. Keep practicing man, your getting better.
I'll get right on the PSA problems. I'm finishing the model for animations, though. EDIT : Which will probably be quite sometime seeing as though I'm restarting the model for the 3rd time! :srs: EDIT Again: This is almost more trouble than it's worth. 4 TIMES! 4 TIMES! Freaking UVs...
and
These animations are definitely better then Knuckles
lol they better be. that PSA is so ugly it's creator doesn't even like it.


Title: Re: Projects of the Unknown ~ Import may take a while...
Post by: hyo on June 22, 2012, 07:14:38 PM
When do u think this psa will be released?


Title: Re: Projects of the Unknown ~ Import may take a while...
Post by: AnImAiNe on June 22, 2012, 07:27:44 PM
I'll get right on the PSA problems. I'm finishing the model for animations, though. EDIT : Which will probably be quite sometime seeing as though I'm restarting the model for the 3rd time! :srs: EDIT Again: This is almost more trouble than it's worth. 4 TIMES! 4 TIMES! Freaking UVs...
andlol they better be. that PSA is so ugly it's creator doesn't even like it.
im sure someone would be willing to help you


Title: Re: Projects of the Unknown ~ Import may take a while...
Post by: Anonymous on June 22, 2012, 08:32:47 PM
When do u think this psa will be released?

Quote from: My response to every other time I see this question
When it's done and no sooner.

but to be more specific--
Finally got time to give some feedback
A combo: Nice attack, feels pretty fluid. Was kinda odd that I had to hold A instead of keeping pressing A, But Marth has all ways had weird A attacks any ways so I am used to it.
Tilt-side: Animation looks odd, I think its because he is crouching so low. Damage is a bit much for a tilt attack, but it stills does it job and gets the opponent away for a second.
Tilt-Up: Needs some lag or something, at the moment its great at edge guarding, but to the point where I raised a cp's damage to 100% only doing that attack. So some lag in between should definitely even it out.
Tilt-Down: Good
Side A: Way to much damage, also animation loos off. Once again its the character being leaned over to much, as if he has a hunch back.
Up A: Nice attack, good for surprising.
Down A: My favorite attack good damage, good knock back, animation looks good. Its a fun attack and I love landing it. No complaints
Side B: Does not really go far, and only does 1 more damage then Falco's laser, why not increase the range of the attack?
Down B: Good, maybe add some knock back?
B:  Meh, I don't really like the attack at all. Does okay damage, not a whole lot of knock back. It just seems like a useless attack, I have never been in a situation yet where I needed it.
Up B:I don't know why you don't like it. Seems fine to me, add some hit boxes to his legs and I think you have yourself a decent attack.
Air N: I really like the fact that I can have a air combo, nice touch. But I don't think its possible to land yet, you should add some kind of stun or some way to bring the enemy closer to you because I can only land two hits.
Air down: Another favorite, nice damage, good knock back. I find it extremely useful, its just awesome.
Air up: Good
Air side: Its alright, what bothers me is the animation. His legs are moving around so much.
Air Back: Good, I like that it flips me over and I can keep attacking him.

Extra
Taunts: I think they all look pretty good. A little sudden, but are still looking fairly well.
Animations: These animations are definitely better then Knuckles, but could  still use some improvements. Keep practicing man, your getting better.

This^ plus editing the animations (or just porting them) as the model keeps the original model porportions (it looked odd any other way) so the armms are a bit short, and the final smash, which is basically sora with a new >Smash: Blitz, Stun impact as a vSmash, zantetsuken as attack 13, hurricane period and the airial finisher, different specials including Sonic blade, strike raid, vB Trinity limit (power based on time left, %, how many attacks landed, etc. and then reverts you to normal) and flying as an ^B which hextauples form consumtion (I have an idea as to how this will work...) and finally can use aerial recovery during launch animations to slow momentum. oh, vortex is the dash attack, too. on top of that, I need a new normal ^B since I can't use the old one (which is pretty much now the ^ air) and the space filler is just.... bleh.

oh, and like the old version, you'll be able to chose what key you want, only now with a larger selection since I can rip models from my disc ~_^ (only now it'll be imported as an object, and therefor costume specific.)

..... I blame rayman origins for slowed progress >.> LOL you probably know who's after this. Easy, not frustrating rig I might add.

im sure someone would be willing to help you


Thankfully, I don't need it now (especially since the last few times I relied on someone here, they never did it.). ya know, I should really recommend people use milkshape & Misfit models... quite useful for rigging... but you still have to deform it in MAX.

EDIT:
(http://free.bridal-shower-themes.com/img/a/r/are-you-kidding-me-meme_4.jpg)
I rigged the fingers backwards :>.>palm: Shouldn't be too bad, though. the fingers were easy. I'll have a preview up tomorrow morning (maybe in video form.)


Title: Re: Projects of the Unknown ~ Import may take a while...
Post by: hyo on June 22, 2012, 08:40:59 PM
Ooh nice! Cant wait! ^^


Title: Re: Projects of the Unknown ~ Import may take a while...
Post by: Anonymous on June 25, 2012, 02:44:47 PM
Unfortunatly, The arms didn't agree with more animations than I thought... I need them longer. but don't worry, I'm not redoing the entire rig; instead I just deleted the arms and imported new ones, now matching the length of marth's arms (even if it does make him look a bit disporportionate in T-Pose.) no matter what state it's in, I'll atleast get some pictures when I get back from the lake.

EDIT: I was dead tired.
(http://i.imgur.com/X66ez.png)

All I have to do is deform the ankles, and decide wether or not to fix the fingers (apparently I was just lucky the first time) or curl them into fists.


Title: Re: Projects of the Unknown ~ Import may take a while...
Post by: Inu Kazane on June 25, 2012, 06:25:26 PM
Looks more likes sora's animation great work


Title: Re: Projects of the Unknown ~ Import may take a while...
Post by: Anonymous on June 25, 2012, 06:42:47 PM
It's the same one :v The poll ends tomorrow afternoon. (about 16 hours after this edit.) so I'm not wasting too much time. In the mean time, I'm preparing the rayman model.


Title: Re: Projects of the Unknown ~ Import may take a while...
Post by: hyo on June 25, 2012, 10:24:54 PM
voted for the first one, because i dont use infinite cam :P
Also cuz it gives u a break. ^^


Title: Re: Projects of the Unknown ~ going to try to finish sora in a week or two.
Post by: Anonymous on July 08, 2012, 05:50:35 PM
I'm back from vacation, and I managed to squeeze a few animations in, and I have pretty much every non-special coded for limit form. (which was boring. 400+ subactions needing a goto statement)

Yet to be done--
SFX for strike raid
Making an acceptable animation for limit's sonic blade
trinity limit (difficult animation + a block wall of code)
finding a way to deplete the variable if you die.
Need a new ^B. Still.
Probably some other things I can't remember.

Also, even though the new brawl box can add model changers, I am NOT adding any other forms for the final smash. too much stuff in the costume and in the PSA. plus I'd need even more animations.

------Original Post------
EDITED:
(http://i1057.photobucket.com/albums/t400/STC-Anonymous/al_120627_1508binout.jpg)(http://i1057.photobucket.com/albums/t400/STC-Anonymous/al_120627_15081binout.jpg)
now if only I knew what was wrong with the eye yellow... I know I saw a tutorial on how Mew2000 fixed the metals, so that shouldn't be too bad. tough luck. you'll have to deal with the keychain being there when metal. (I left it in the model incase we can add havok physics data some day.)
after that, all I have to do is mash up some recolors, and the model will be in my vault. Also, on friday I'm leaving for my vacation. I have no idea if I'll have internet or not, I do. but I WILL have some animations fixed.

EDIT: I'll atleast have access to a wii, so I'll work a bit on the final smash, too. I may record a video assuming windows TV won't put me through more techinical bull crap.

EDIT FOR DPGTHIRTEEN: I just noticed that you said nothing about the dash attack...
----------
I should really just reserve posts for updates...


Title: Re: Projects of the Unknown ~ going to try to finish sora in a week or two.
Post by: hyo on July 10, 2012, 01:44:49 PM
hey nice model! Also looking forward to the PSA. If you need testers for later, you know who to ask.


Title: Re: Projects of the Unknown ~ Moveset pretty much done, Just need to make a video
Post by: Anonymous on August 02, 2012, 07:52:18 PM
>.>
<.<

Sora Moveset Ver. 3 (http://www.youtube.com/watch?v=h5CpAnW6qDE#)

Made the model better, too. animatable fingers and face changers.


Title: Re: Projects of the Unknown ~ ON TO RAYMAN!
Post by: Chaos_Knight on August 02, 2012, 08:03:01 PM
I wish Eternal Yoshi's version was this good... o.o *still gonna keep his*


Title: Re: Projects of the Unknown ~ ON TO RAYMAN!
Post by: Anonymous on August 03, 2012, 09:24:44 AM
I wish Eternal Yoshi's version was this good... o.o *still gonna keep his*

Thank you, and you should, his animations are actually brawl-like.
EDIT: Fixed the disapearing problem. it was the special landing animation's fault.
EDIT2: Fixed Limits NB air. (good thing I'm getting all this in one day.

Also, quick preview of rayman (no rig, obviously.)
(http://i.imgur.com/B4TyT.png)
Basically, I'm trying to style it from the first 3 games (though, I'm not sure the moveset will, having never played rayman 3.)
Body from R1
Hair and shoes from R2
hood and recolors from R3
before I rig it, 3 things need to be done (one of them rather important) I need to fix the end of his hands, and his hair, and then I need to figure out who I'm putting it over. probably ToonLink


Title: Re: Projects of the Unknown ~ ON TO RAYMAN!
Post by: Kagemaru on August 03, 2012, 02:56:11 PM
Rayman?

What happened to Sora?

I don't keep up with this thread very well.


Title: Re: Projects of the Unknown ~ ON TO RAYMAN!
Post by: Anonymous on August 03, 2012, 04:18:16 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28031 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28031)
^ This happened.

EDIT: now I know who rayman will be over, Falco!


Title: Re: Projects of the Unknown ~ ON TO RAYMAN!
Post by: Kagemaru on August 04, 2012, 07:40:36 AM
Nice.

Downloads*


Title: Re: Projects of the Unknown ~ Rayman over Falco
Post by: Anonymous on August 05, 2012, 06:38:26 PM
(http://i.imgur.com/fAq5g.png)
Just have the hair to rig yet (boy, that'll be fun >.>). while the picture doesn't show it, the hood and strings are rigged.
Also, because windows TV no longer requires me to use my brother's computer, video previews will be much more frequent. I'll have one for the B attacks when those are ready.

KingJigglypuff Edit: Please put large images in spoilers next time.


Title: Re: Projects of the Unknown ~ Rayman over Falco
Post by: Kagemaru on August 05, 2012, 11:28:13 PM
Sora Feedback:

Sorry if its late, but I obviously didn't see the release when it was released >_>

Anyway, I'll be detailed since its a v3

WalkSlow: too slow... it doesn't feel smooth when it transitions into the faster walks.

There happens to be a lot of clipping with the arms in the animations. Too many to list them all. Things like the arm going through the legs when returning to the wait.

The attacks are a bit clunky and I looked at the animations both in game and brawl box... but there are actually a lot of them that don't start/end with the wait1 frame. Or anything close to it actually... I did it cause the animation seemed to just... pop onto the attack instead of smoothly transition into it.

For me... the upspecial didn't work. Like... I did up-b and I didn't go anywhere. It wasn't until I opened it in brawlbox that I saw what it was supposed to do. o.O If I'm missing something or there is some special way to trigger his attack then you should include a read-me in the dl.

What does his final smash do? I activated it multiple times and he just did a pose. I did notice that his specials changed though. Was that it?

The keyblade throw... the way it comes back isn't that cool looking animation wise. I looked at it in a KH game and yeah, you copied it correctly, but in brawl, it just doesn't look too good.

And it sucks that you didn't do grabs.

All in all. Not bad. Animations could use some work and I've never been one to say "this could be PSA'd better" cause I think thats a given if the animations need work... but not bad at all. Sorry if I seem harsh, but Sora is a very cool character to me. One that I've actually been wanting to do for a while.

Nice job on the gliding too.


That said, as a moveset, I've never liked Sora using magic... for someone who is obviously combo oriented, him using magic slows down his gameplay. Thats more my personal opinion rather then feedback though.


Title: Re: Projects of the Unknown ~ Rayman over Falco
Post by: Anonymous on August 06, 2012, 07:20:50 AM
WalkSlow: too slow... it doesn't feel smooth when it transitions into the faster walks.

There happens to be a lot of clipping with the arms in the animations. Too many to list them all. Things like the arm going through the legs when returning to the wait.

The attacks are a bit clunky and I looked at the animations both in game and brawl box... but there are actually a lot of them that don't start/end with the wait1 frame. Or anything close to it actually... I did it cause the animation seemed to just... pop onto the attack instead of smoothly transition into it.
Clipping set aside, these will be addressed when I have actual skill with animation. oh, and I thought I got rid of the crappy walk animation 0.O

For me... the upspecial didn't work. Like... I did up-b and I didn't go anywhere. It wasn't until I opened it in brawlbox that I saw what it was supposed to do. o.O If I'm missing something or there is some special way to trigger his attack then you should include a read-me in the dl.

.... strange...I tested it just now and it worked fine...

What does his final smash do? I activated it multiple times and he just did a pose. I did notice that his specials changed though. Was that it?

The keyblade throw... the way it comes back isn't that cool looking animation wise. I looked at it in a KH game and yeah, you copied it correctly, but in brawl, it just doesn't look too good.
Changes to limit form, increasing knockback and damage of smashes, along with changing specials to
NB: Strikeraid
>B: Sonicblade
vB: Stun impact
Complete with lackluster transformation and de-transform.

Also, as for strikeraid, I'll keep note of that.

And it sucks that you didn't do grabs.
this is because of lack of ideas and, as it's been mentioned, animation skills.


All in all. Not bad. Animations could use some work and I've never been one to say "this could be PSA'd better" cause I think thats a given if the animations need work... but not bad at all. Sorry if I seem harsh, but Sora is a very cool character to me. One that I've actually been wanting to do for a while.
I understand, of course the PSA could be better. if I didn't think so, I would have been foolish and called it the final version (again... though that was because I thought I abandoned the project.) anyway, thanks for the feedback!

Edit: as far as rayman goes, got the hair rigged, and I'm starting on his NB.


Title: Re: Projects of the Unknown ~ Rayman over Falco
Post by: MandoWolfe on August 06, 2012, 01:50:36 PM
hey I wanted to ask you something, I was doing a little bit of editing to your soundpack that you have for Sora. I fixed all the sounds that had extra stuff in it, like background noise and such since I have wav files of sora. Would you like to hear the new swandz file? I can also send you the wav files I have if you want to make a better soundpack for Sora and you can edit the psa to it.


Title: Re: Projects of the Unknown ~ Rayman over Falco
Post by: Anonymous on August 06, 2012, 01:55:11 PM
hey I wanted to ask you something, I was doing a little bit of editing to your soundpack that you have for Sora. I fixed all the sounds that had extra stuff in it, like background noise and such since I have wav files of sora. Would you like to hear the new swandz file? I can also send you the wav files I have if you want to make a better soundpack for Sora and you can edit the psa to it.
sure, I'd like to see hear what you've done.


Title: Re: Projects of the Unknown ~ Rayman over Falco
Post by: MandoWolfe on August 06, 2012, 01:59:51 PM
it's nothing much. I replaced the voices that had background noise with the same ones and with the extra space, I add a few ones like Light and Give me Strength and some random ones for the victories. But I also want to send the voices for the magic like Thunder, Fire, and Blizzard along with some other stuff you might find useful for a better soundpack. I'll be sure to send it to you once I get the chance.


Title: Re: Projects of the Unknown ~ Rayman over Falco
Post by: Ac1dSn0w on August 07, 2012, 03:26:25 AM
Looks pretty good on the model and motion if showed on topic. Good luck.


Title: Re: Projects of the Unknown ~ Rayman over Falco[On hold]
Post by: Anonymous on August 09, 2012, 01:38:00 PM
Rayman on hold because of Kagemaru's sora project, and because I got an idea that shouldn't take too long.


Title: Re: Projects of the Unknown ~ Rayman over Falco[On hold]
Post by: MandoWolfe on August 15, 2012, 05:18:50 PM
sure, I'd like to see hear what you've done.


http://www.mediafire.com/?n35ypvy1zcko4r3 (http://www.mediafire.com/?n35ypvy1zcko4r3)

Well here's the link for the sora swandz that i fixed up and added a little bit, i also included the SFXs that i have just in case you'd like to use any of the other ones i didnt put on there. Tell me what you think of it.


Title: Re: Projects of the Unknown ~ Rayman over Falco[On hold]
Post by: Anonymous on August 15, 2012, 06:22:40 PM
[url]http://www.mediafire.com/?n35ypvy1zcko4r3[/url] ([url]http://www.mediafire.com/?n35ypvy1zcko4r3[/url])

Well here's the link for the sora swandz that i fixed up and added a little bit, i also included the SFXs that i have just in case you'd like to use any of the other ones i didnt put on there. Tell me what you think of it.

Looking at the wav files, I can already tell this is going to be epic!


Title: Re: Projects of the Unknown ~ Rayman over Falco[On hold]
Post by: MandoWolfe on August 15, 2012, 08:00:02 PM
lol as i said before, it was just some fixes on yours and i added a few extra ones that could be put in through PSA for whenever your gonna update Sora. It's a great moveset, and it deserves epic sounds too. XD


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: Anonymous on February 19, 2013, 03:30:32 PM
Did I say I would work on rayman?
I lied.
SSBB Hacks - KH I Sora (Preview I) (http://www.youtube.com/watch?v=Crxe2DHkxu0#)
Pretty good for three weeks' development if I do say so myself. All animations (Except thunder, for now, and the wait animations) were completely redone.
So, the moveset plan:
AAA- Pretty easy to figure out. It's just sora's iconic 3-hit-combo
>Tilt - Basically marth's. Based on countergaurd from Kingdom Hearts.
^Tilt - I quick slash with a flip. Based loosely on something I saw from Kingdom Hearts 3D.
vTilt - Marth's. I really want to change this, but I'm at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) of what to do there.
>Smash - Blitz. How could it not be blitz.
^Smash - Turns to the screen and slashes upward. This is definitely subject to change in some way. If not the idea as a whole, the animation will at least be amended.
vSmash - For now, he slashes low. I'm considering changing it to quake... but it doesn't seem "Brawl Standard" I may even change it to the same thing that all sword weilding characters have for sake of consistency.
N-Air - Spin. I may change it to aerial spiral.
> Air - the over head swing as seen in his usual aerial combo
^ Air - Upward swing seen in his usual aerial combo
< Air - I have three different animations for this right now-- A stab, spin attack, and what I am currently using: an upward swing close to what his ^Air is (Which is certainly not what I'm leaving it with.)
v Air- Close to marth's in idea. The animation is based on something I saw from KH3D.
NB - 50/50 chance of fire or blizzard. Fire has more damage/Knockback, while blizzard covers a wider range and rarely freezes the target.
>B - Glide, sort of like what Pit does for Project M. (Haven't even started on this coding wise. I know just how I'll do it, though.)
^B - Aerial recovery (Ground isn't working properly yet, but in air it moves without applying character momentum.)
vB - Thunder. I'm strongly considering making this chargeable
Final smash - Zantetsuken. Lazy of me, I know. by the time it's done, I'm basing it on KH: Coded.
Throws haven't been tampered with yet, and they likely won't be anything too flashy.
What I'm doing next is fixing up the model. I'm smoothening out parts like his pants, sleeves, and fingers. I'm changing anything that is just a 2-D plane into actual chains and whatever, adding modeled on expressions, adding vertices around the elbows/knees, and finally, I'm adding new bones for his hair, sleeves, pants, right hand, coat, and hood. When I'll be showing that, I don't know. Maybe tomorrow, maybe Sunday, maybe a few weeks from now... This weekend and next are kinda busy.

Did I mention I'm never using WindowsTV again? I finally have a new capture card to use, so I may have more frequent video updates, assuming this one doesn't turn against me, too.

Additionally, If I can ever be bothered to fix the rig, I may work on Finn the Human.


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: MandoWolfe on February 20, 2013, 01:02:16 AM
This is just an opinion. You should try Lethal Flame From RE: Chain of Memories for Sora's NB move. It can be a chargeable move that'll slash through them like Zantetsuken, but instead of the time stop part, you could just have the person who was in the way of the attack get hit a set amount of times with small damage and moderate knockback. Sorta like Sephiroth's Oblivion attack. but with Sora.

http://youtu.be/Bf1A0xHv7HY?t=2m35s (http://youtu.be/Bf1A0xHv7HY?t=2m35s)

this is what i mean by the attack. It should show it right away. and if it doesnt. Well just watch the part where he does Lethal Flame. It's happens on 0:58 and on 2:35. I hope this helps.


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: Anonymous on February 20, 2013, 03:45:21 PM
...And while that looks pretty cool, I'm probably not going to do that for the neutral B. I do like what sonic blade looks like in that game, but I can't add the distortion effect...
If glide doesn't work out, I'll do that with the side B and add translation to it based on charge.

EDIT: I have a start on the new model. I ripped the KHI sora model from the KHII disc along with the keyblade so they are in the right proportions, and changed anything flat (Like the chains for his necklace, the chain at his hip, the and the belt buckle) into 3-d objects. Next I'm taking it through Maya to add vertices  to the elbows, knees, and anything I don't think is smooth enough.
Then I get to make the faces :/


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: Kagemaru on February 22, 2013, 04:49:49 AM
Oi, Anon, you want my Sora files? You know I had been planning a update/revamp of Sora and I had did a bunch of stuff. If you want, I can give you those. v1.5 of Sora was almost done, I just don't have time to finish it. If you finish it, or use whats there to help further your KH1 Sora, thats up to you. But just lemme know what you wanna do.



Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: Anonymous on February 22, 2013, 06:30:37 AM
Oi, Anon, you want my Sora files? You know I had been planning a update/revamp of Sora and I had did a bunch of stuff. If you want, I can give you those. v1.5 of Sora was almost done, I just don't have time to finish it. If you finish it, or use whats there to help further your KH1 Sora, thats up to you. But just lemme know what you wanna do.


Sure.

Anyway, stuff pertainant to this sora:
I'm strongly considering porting him to pit after the new model is done for a few reasons-
the projectile- it'd be nice if I could make fire reflectable and able to DI since it was a homing projectile in KH1
The glide - it'll save me a few months of my life.
the physics on his kilt or whatever it is would be good for that chain at his hip.
The special landing may have less problems. Fairly certain that's what caused the
^B ground is more cooperative?
Disappearing glitch on the special landing (which doesn't happen with the VBrawl animation, but that looks out of place for obvious reasons.)


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: spiritpyros on February 22, 2013, 08:01:00 AM
if sora is going to be ported to pit than maybe you can do a 3 hit combo like in eternal yoshi's sora.


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: Anonymous on February 22, 2013, 02:25:59 PM
if sora is going to be ported to pit than maybe you can do a 3 hit combo like in eternal yoshi's sora.
A, yes. There's that, too. Pit has 3 jabs already!

Also, the final smash would still be zantetsuken. and it'll be a tad bit more accurate that way.


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: spiritpyros on February 22, 2013, 02:35:06 PM
I was wondering if you would make a kh2 or Ddd costume


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: Anonymous on February 22, 2013, 02:53:34 PM
I was wondering if you would make a kh2 or Ddd costume
KH2 - Highly doubtful, since I will be working where Kagemaru left off on his KH2 sora after this sometime. it wouldn't fit quite as well with a KH1 moveset either.
KH3D - Sure. it's a new texture and a small model edit. Plus it's a nice design in my book.

EDIT:
(https://dl.dropbox.com/u/51153042/Pics/RigTime.bmp)
This will be fun to rig. But first I need to make the faces and make the normal one look less.... stupid.
The leg indexes match up with pit's bones to allow slope events to work.


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: Chaos_Knight on February 22, 2013, 07:55:22 PM
You are going to include HT Sora with Pumpkinhead keyblade as an alt, right? And now I just wish someone would model a Tron Legacy Sora. :srs:


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: Anonymous on February 22, 2013, 08:03:52 PM
You are going to include HT Sora with Pumpkinhead keyblade as an alt, right? And now I just wish someone would model a Tron Legacy Sora. :srs:
Maybe someday. For now, the faces are really irritating to make for the normal model...


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: spiritpyros on February 22, 2013, 09:34:07 PM
Sorry should I meant to say that as costume


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: Kagemaru on February 22, 2013, 09:34:46 PM
Chaos_Knight, that model is in JRush64's Keyblade pack... he's got tron Sora with Tron sora drive forms in there too.


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: Chaos_Knight on February 22, 2013, 11:28:28 PM
Chaos_Knight, that model is in JRush64's Keyblade pack... he's got tron Sora with Tron sora drive forms in there too.
Tron Legacy Sora
As in this
(http://www.playitlive.fr/blog/wp-content/uploads/2012/03/tron-sora.jpg)


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: Anonymous on February 23, 2013, 05:41:06 PM
And I'd consider doing that if it weren't for the fact I would have to rig it
...Puffy pants are annoying. I restarted the rig twice now >.>
The faces turned out okay-ish though.


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: jrush64 on February 23, 2013, 06:02:26 PM
Sora looks pretty great. But about your Neutral B, I actually have a code that can allow you to switch spells by using just a taunt.

Instead of using random chance, you can just use a taunt to switch spells.


Title: Re: Projects of the Unknown ~ Back with a vengance!
Post by: MandoWolfe on February 23, 2013, 06:42:49 PM
that does sound a lot better then just hoping for one of the spells to come out, It even give a player the chance to control their spells.


Title: Re: Projects of the Unknown ~ KH1 Sora rig in progress- see page 30~
Post by: Anonymous on March 03, 2013, 08:32:59 AM
Sora looks pretty great. But about your Neutral B, I actually have a code that can allow you to switch spells by using just a taunt.

Instead of using random chance, you can just use a taunt to switch spells.
I know that can be done. I just hate using taunts in any way for combat since no brawl characters do that. Granted, none of them have a 50/50 switch either.
I don't like this idea much, but perhaps I could put thunder, fire, and blizzard on the NB, and use the vB to shift it with the same LA variable method that taunt swaps use. What I have against this is the variability between a "projectile" and an attack that simple covers sides... Maybe it'll be okay since fire being able to DI (That'll be pit's arrow) will put a bigger difference between fire and blizzard.

EDIT: Model is almost done
Both hands have bones and are rigged
(https://dl.dropbox.com/u/51153042/Pics/Sora%231.png)
The hair can be animated
(https://dl.dropbox.com/u/51153042/Pics/Sora%232.png)
Now, there's just one tiny problem I might want to tackle... (if you scare easy, you may not want to open this...)
(https://dl.dropbox.com/u/51153042/Pics/Sora%233.png)
Those eyes look absolutely psychotic! Even with the normal mouth, it just looks... *shudders*
In its current state, I can start matching stuff up in Pit's moveset file and see how well it works, though.


Title: Re: Projects of the Unknown ~ KH1 Sora - Model almost done, but ready for porting
Post by: Chaos_Knight on March 03, 2013, 08:38:05 AM
lol at the third pic

That's his "rape face". :af:


Title: Re: Projects of the Unknown ~ KH1 Sora - Model almost done, but ready for porting
Post by: Anonymous on March 13, 2013, 07:20:00 PM
Okay, so I was almost done with V1 when:
The NB Air killed itself when I put in a simple variable switch. ._.
The vB doesn't acknowledge the variables at all.
Just when I thought the ^B ground was fixed, the ^B air killed itself, too. so now neither work right.

So.... if the NB and vB can't be fixed, plan B it is: fire is the only pure magic, and there are other moves that have magic incorporated in it (As of now I'm looking at thunder blitz for the Fsmash and ice storm for glide attack.) Then the down B will be gravity drop or something.

On the plus side, the >B works flawlessly, but took no effort on my part since pit has a glide already.

I'll restore stuff to normal and work out several different solutions while I'm gone friday and saturday when I have time, and we'll see the results on sunday. Who knows, maybe the video will happen... At the very least, I'll have some of the model oddities fixed.


Title: Re: Projects of the Unknown ~ KH1 Sora - Model almost done, but ready for porting
Post by: Inu Kazane on March 16, 2013, 11:58:21 PM
Hey is it possible to make the key blade with the keychain animated? Because I don't like the keyblade's keychain to be just texture or a bone


Title: Re: Projects of the Unknown ~ KH1 Sora - Soooo much bipolarity in one day!
Post by: Anonymous on March 17, 2013, 09:56:51 AM
Hey is it possible to make the key blade with the keychain animated? Because I don't like the keyblade's keychain to be just texture or a bone

There's no way I'm even leaving the chain in the model unless I can give it proper physics. As of now, the only characters that can do that to my knowledge is link, toonlink, and shiek, assuming I make the chain an article.
Basically, you're just not even going to see the chain.
In other news:
I'm going back to an earlier state. Good thing I kept several backups.
There's crap that is completely out of my ability to fix. There's the way to say it without completely bursting into a rage.
EDIT: Found which one I'm working off of. this one has fire working just fine, and before I renamed the ^B animations to work. Also, poll.
Oh, and an additional note: I'll have more time during the week since the SO season is now over ;n;
EDIT AGAIN:

Time was running short. I was almost not going to do it. But then...
a freaking miracle happened! Both the ^B Air and ground started working flawlessly!
Sooo, yeah-
http://youtu.be/iZOj0btwVA0 (http://youtu.be/iZOj0btwVA0)


Title: Re: Projects of the Unknown ~ KH1 Sora - Preview 2 is up!
Post by: Chaos_Knight on March 17, 2013, 09:48:35 PM
I can't wait for Sora. ;D And what about the KH3D Sora model?


Title: Re: Projects of the Unknown ~ KH1 Sora - Preview 2 is up!
Post by: Anonymous on March 18, 2013, 04:36:21 PM
I can't wait for Sora. ;D And what about the KH3D Sora model?
Quote from: Description
Q: Are you planning alternates like KH3D, KHII, and Tron Legacy?
A: KH3D for sure, Tron legacy is a maybe, KHII is a NO. I may also do some keyblade changes, too. Even for the separate colors.
It'll probably be the last thing I do before release though, since it's both low priority and pretty easy to do (Fixing old textures and rigging a couple of new objects to the legs.)


Title: Re: Projects of the Unknown ~ KH1 Sora - Preview 2 is up!
Post by: Kagemaru on March 24, 2013, 01:33:39 AM
Have you done anything with the KH2 Sora stuff I gave you?  Just wondering cause I was thinking about it and may have wanted to release a bit of an update rather then a whole new version. Basically instead of revamp it without the magic and with anti-form I'd just update his normals.

Assuming you haven't done anything. But I also asked cause if you HAVE, i wanted to know what you did. Though I doubt you've worked on it at all considering you have your own Sora to work on.


Title: Re: Projects of the Unknown ~ KH1 Sora - Preview 2 is up!
Post by: Anonymous on April 05, 2013, 06:06:28 PM
So, I have a couple of model edits done since spring break started (like allowing the eyes to move with SRT0 animations) With the new KH1 keys in the models resource (or have they been there and I didn't notice?) there will be alts that make sense. I have a vB concept that I like and isn't overly complicated since I have decided that the vB's direction doesn't matter (Metaknight goes anywhere with it, 0-suit samus goes up...). There's just one tiny obstacle in my way of implementing it: I'm pretty sick right now, and it's been getting just a bit worse with every day.
So now if you'll excuse me, I shall take a nap and continue coughing myself awake.


Title: Re: Projects of the Unknown ~ KH1 Sora - Preview 2 is up!
Post by: Kagemaru on April 06, 2013, 03:23:08 AM
I was like that all easter weekend :/ Happend to be my birthday weekend to. Sucks bro.

Hope you feel better o.o


Title: Re: Projects of the Unknown ~ KH1 Sora - Preview 2 is up!
Post by: Anonymous on April 07, 2013, 06:11:05 PM
I was like that all easter weekend :/ Happend to be my birthday weekend to. Sucks bro.

Hope you feel better o.o
On you're birthday? That had to have been awful.

Anyway, since I am now capable of clear thought, I went back for the model. I made a first attempt at the vB, but I need to get my brother to test it. While I'm at it, I'm redoing the expressions on the upper face, since those randomly offset themselves, creating a problem I've been trying to fix for a while.


Title: Re: Projects of the Unknown ~ KH1 Sora - Preview 2 is up!
Post by: jrush64 on May 10, 2013, 10:56:22 PM
Yo, Hows KH1 Sora going?  Been a while since you updated.


Title: Re: Projects of the Unknown ~ KH1 Sora - Preview 2 is up!
Post by: Anonymous on May 11, 2013, 06:37:52 AM
Yo, Hows KH1 Sora going?  Been a while since you updated.
It is because of this post that I finished him (though I might do some graphical touch-ups). I'll get the video when I can.
Then I'll continue on a new project that won't be revealed until I have something to show for it. (Well, I sort of do, but it's only like, a 1/30 of the project. Pretty insignificant.)
EDIT: If all goes well, I'll make a video for both today.


Title: Re: Projects of the Unknown ~ KH1 Sora - Making a release video when I can.
Post by: Kagemaru on May 11, 2013, 07:39:42 AM
Awesome! You're still working on this.

I've been animating Anti-Sora for the past... 10 or so hours... KH2 Sora v2 is gonna be bomb. I'm looking forward to your KH1 Sora too.


Title: Re: Projects of the Unknown ~ KH1 Sora - Making a release video when I can.
Post by: Anonymous on May 11, 2013, 06:24:20 PM
I apologize up front if the video for sora doesn't come today. It turns out, not EVERYTHING was in working order. The final smash doesn't like moving at all. Translation and momentum are just being ignored! I decided to give up for now so I don't completely flip out and start breaking things. I do have a video that shows everything but the functionality of the final smash, but I'm not uploading it without appending a video that does.
On the other hand, the video for my next project was taken. I'm uploading it now.


Title: Re: Projects of the Unknown ~ KH1 Sora - Making a release video when I can.
Post by: Kagemaru on May 11, 2013, 06:35:15 PM
Sucks... I was looking forward to seeing it too. Oh well.


Title: Re: Projects of the Unknown ~ KH1 Sora - Making a release video when I can.
Post by: Anonymous on May 11, 2013, 07:28:46 PM
The Kirby Pack (Part I) (http://www.youtube.com/watch?v=PD_guahwlQU#)
One video is up.
The other... I don't know. I've tried some other things, and I honestly am at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) of ideas that could fix it.


Title: Re: Projects of the Unknown ~ KHats Part I released. Not sure what to do for Sora...
Post by: Chaos_Knight on May 11, 2013, 07:40:06 PM
If only you could swallow DDD's Waddle Doos to get the Beam Ability...


Title: Re: Projects of the Unknown ~ KHats Part I released. Not sure what to do for Sora...
Post by: Anonymous on June 05, 2013, 11:26:38 AM
If only you could swallow DDD's Waddle Doos to get the Beam Ability...
That would be magical.


It seems like everything wants to stop me from finishing Sora. This time, my SD card disappeared. Thankfully, all that I lost (aside from the ability to test stuff >.> which will hamper all work until next week when I can buy one) was a couple of animations and a small amount of work on the moveset that's easy to rearrange.

Edit:
I messed around with REFF graphics
(https://dl.dropboxusercontent.com/u/51153042/Pics/Folder/al_130605_0843%281%29.bin.out.jpg)
New fire graphic
(https://dl.dropboxusercontent.com/u/51153042/Pics/Folder/al_130605_0843%282%29.bin.out.jpg)
Now with less genaricness
(https://dl.dropboxusercontent.com/u/51153042/Pics/Folder/al_130605_0843.bin.out.jpg)
I tried shrinking this down, but I ended up making it a little weak instead. It has plenty of start up lag to prevent the attack from launching and has a cloud above. This is mapped to the vB. As a result, the aerial ^B now has a short animation to play related to his flight ability used in neverland through that goes up a bit before he glides.
Did I mention I have stuff working now? After some more aesthetic changes I'll ship him off to the vault.

Also... NINJAS!
(https://dl.dropboxusercontent.com/u/51153042/Pics/Folder/al_130605_0859.bin.out.jpg)


Title: Re: Projects of the Unknown ~ KHats Part I released. Not sure what to do for Sora...
Post by: ThriceWise on June 05, 2013, 02:57:32 PM
Is the thunder going to be chargeable? Because that looks quite alot for thunder. Anyway it looks good.

Take your time. Looking forward to all the KH characters that will be released this  summer.


Title: Re: Projects of the Unknown ~ Messing with graphics is fun. Oh, and stuff is working
Post by: Anonymous on June 05, 2013, 04:54:41 PM
Is the thunder going to be chargeable? Because that looks quite alot for thunder. Anyway it looks good.

Take your time. Looking forward to all the KH characters that will be released this  summer.
I'm going to try messing around with the emitter to see if I can get less to show up and make it thinner or something. Charging animations are not exactly a specialty of mine.


Title: Re: Projects of the Unknown ~ Messing with graphics is fun. Oh, and stuff is working
Post by: Chaos_Knight on June 05, 2013, 08:03:22 PM
Wow, nice graphics. They really do resemble the ones from KH. Thunder looks cheap, but I believe you know that by now.


Title: Re: Projects of the Unknown ~ Messing with graphics is fun. Oh, and stuff is working
Post by: jrush64 on June 27, 2013, 12:23:32 PM
Hey, so what's new with Sora?


Title: Re: Projects of the Unknown ~ Messing with graphics is fun. Oh, and stuff is working
Post by: Anonymous on June 27, 2013, 05:14:38 PM
My brother made a pretty awesome new model--
(http://i.imgur.com/ZD74hUX.png)
Can YOU guess where all the parts are from?
but due to having bones moved (namely the knees) there were some issues that, unfortunately, porting could not fix. As a result, I've been redoing a lot of animations, which so far, have been more satisfactory than the old ones.

I also thought of a way to redo thunder.


Title: Re: Projects of the Unknown ~ Messing with graphics is fun. Oh, and stuff is working
Post by: Chaos_Knight on June 27, 2013, 05:17:15 PM
Cool model. :O

But it looks like most the parts came from Pit, especially the face.


Title: Re: Projects of the Unknown ~ Holy... news after a whole month?
Post by: Anonymous on July 30, 2013, 12:09:56 PM
NECROMANCY

I plan on putting up a video this week, seeing as though I'm only waiting on the facial expressions, really. I've made a few changes to the moveset as a whole:

Blizzard no longer acts as a projectile. I decided the animations and concepts of fire and blizzard were just too similar. Blizzard is now more like the ice climbers, though to replace the back coverage, it is slightly more powerful and able to be angled up a bit.

Thunder was removed. I decided it wasn't "brawl standard" if I couldn't get it to act like pikaderp, it isn't going to fit in. If I hadn't used the only projectile for fire... any way... in it's place is now shockwave. This move works like DK's ground slam, though the time is limited. In addition, the vB air directs you to fire (This done to prevent freezing/immobilization)

Final smash is now closer to ZSS's. I did this because no matter what I had for the set momentum (be it 2, 7, or 43) he moved the same speed, which was much too slow for zantetsuken. So... yeah. unfortunate, but it was the only concept that didn't involve translation.

And I thought his massive shoes should be used somewhere, so his up tilt involves kicking.

But before the facial expressions are done, I have a job to do. My brother wants me to code Metal Sonic's specials (except the ^B), which is planned to be done as follows:
NB: Laser  (Using snakes missile with no control over it)
>B: Charge dash... thing. (from Sonic CD)
vB:  Oil slick (This was my idea... I want to see how badly I can wreck the land mine >:] )

So metal sonic might sneak in there too. Whether I have the faces or not, the video will go up.




Title: Re: Projects of the Unknown ~ Holy... news after a whole month?
Post by: SonicBrawler on July 30, 2013, 12:15:01 PM
Why am I not subbed to this thread?


Title: Re: Projects of the Unknown ~ Holy... news after a whole month?
Post by: Anonymous on August 03, 2013, 05:52:17 PM
SSBB Hacks: KH 1 Sora (http://www.youtube.com/watch?v=SXxg_BgBmWo#)
Have I ever gone back on my promises?
Yes. But I still got the video.
My brother and I made a different deal: I give his Tails moveset (which has been in development forever now and he will most likely never release) a spindash that works incredibly well and make a video for it + metal sonic, and he'll make the faces.
So I've just got one special to make now. Hopefully I'll have that done tomorrow or Monday.

EDIT: hey look, a new pin.


Title: Re: Projects of the Unknown ~ Holy... news after a whole month?
Post by: Chaos_Knight on August 03, 2013, 05:54:50 PM
Damn, Sora is small.


Title: Re: Projects of the Unknown ~ Holy... news after a whole month?
Post by: Anonymous on August 03, 2013, 06:14:10 PM
Damn, Sora is small.
Most of that could be because he's crouched over, but I can re-size him. I'll try 0.9 instead of 0.85


Title: Re: Projects of the Unknown ~ My Youtube is less of a wasteland.
Post by: SouthCraft on August 03, 2013, 07:28:46 PM
Who is STC?


Title: Re: Projects of the Unknown ~ My Youtube is less of a wasteland.
Post by: Anonymous on August 03, 2013, 07:51:54 PM
Who is STC?
Me. My primary alias is ShadowTheChinchilla, named after a pet once had when I began modding games. The reason I put both is because on my youtube channel I figured I would get the question "Who's Anonymous?"
wow..."Who's Anonymous?" ... that sounds like a dumb question...


Title: Re: Projects of the Unknown ~ My Youtube is less of a wasteland.
Post by: SouthCraft on August 04, 2013, 04:43:49 AM
Me. My primary alias is ShadowTheChinchilla, named after a pet once had when I began modding games. The reason I put both is because on my youtube channel I figured I would get the question "Who's Anonymous?"
wow..."Who's Anonymous?" ... that sounds like a dumb question...
Oh i see.. Nice work though :)