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Title: Assigning Music to Stages with Codes Post by: Guamboy27 on July 03, 2011, 03:28:22 PM Okay, so I decided to make a tutorial to help people make use of the Tracklist Modifier code, and other music codes. I will be explaining and breaking down each code to help Brawl hackers who want more music! The final part of the tutorial will show helpful resources that you should use while editing the codes. Also, remember that if you use Riivolution check your XML for .brtsm locations. Gecko users put the songs here:
pf -> sound -> strm -> PART 1: The Tracklist Modifier Code This is code developed by Phantom Wings created to, well, modify tracklist. Here it is: Code: [Tracklist Modifier v1.0] This code is probably confusing to you, so I’ll start by showing an example. This code is what Libertyenie used in his Classic Stage Expansion.0610F9BC 00000014 60000000 60000000 3C80811A 7C601B78 608447E7 00000000 4A000000 81000000 301A46F8 6D755072 1417DF44 7CE03B78 1417DF4C 7C0400AE 161A47E8 000000LL << Bytes of data 00000102 03040607 << Default Stages 08090A0B 0C0D0E0E 0E0E0E0F 10111213 14151515 16171819 1A1B1C1D 1E1F2D2D 2D202122 23242526 2728290A 2D2D2D2D 2D2D2D2D 2D2D2D2D X1X2X3X4 X5X6X7X8 << Custom Stage Tracklists -------- -------- E0000000 80008000 Code: [Tracklist Modifier v1.0] With this example you can break the code down. As you can see, the first 8 lines of the code don’t need to be changed. Then you get here:* 0610F9BC 00000014 * 60000000 60000000 * 3C80811A 7C601B78 * 608447E7 00000000 * 4A000000 81000000 * 301A46F8 6D755072 * 1417DF44 7CE03B78 * 1417DF4C 7C0400AE * 161A47E8 00000064 * 00000102 03040607 * 08090A0B 0C0D0E0E * 0E0E0E0F 10111213 * 14151515 16171819 * 1A1B1C1D 1E1F2D2D * 2D202122 23242526 * 2728290A 2D2D2D2D * 2D2D2D2D 2D2D2D2D * 28282828 28282828 * 28282828 28282828 * 28282828 28282828 * 28282828 28282828 * 28282828 00000000 * E0000000 80008000 All expansion stages to use Big Blue''s tracklist. 161A47E8 000000LL << Bytes of data Obviously, LL =Bytes of Data. But what does this mean? Well libertyernie used 64 instead of LL. That’s probably still not helpful. Luckily, I have worked with the Stage Expansion Code, which used a similar line… To find the Bytes of data, start by counting every line under this one (other than the E0000000 80000000). In the example there are 12.5 lines. You see, the 00’s in the 13th line don’t count. Bytes of data really is every set of two numbers, so with 8 sets per line, we now need to multiply the number of lines by 8. 12.5 x 8 = 100. Finally convert it to hex. 100 = 64! Now on to the next lines. Where it says Default stages is where you can edit default stage tracklists. You can make any stage play another stage’s music! Where the code spams 2D is probably just a place holder. The first place where 2D appears divides Brawl and Melee stages, and the second divides Melee and expansion stages. DON’T CHANGE 2D TO ANOTHER NUMBER! Now onto the expansion stage tracklist! In that line x1 = STGCUSTOM01, X2=STGCUSTOM02, etc. The tracklist must be of a default stage. Choose a stage with the number of songs you want. Hanenbow has more than one song, for the record. libertyernie uses Big Blue for all of his stages, because it only has 2 songs. When you run out of stages, use 00’s until the end of the line. To finish the code end with E0000000 80008000. PART 2: Assigning a Stage Songs Code: Stage-Track Dependant Song Loader [Oshtoby] This is the code you will need to edit the songs. First off, remember it is actually two codes in one! You can divide it in half:28708ceb 000000SS 28708d2e 0000XXXX 4A000000 90180F06 14000076 FF00YYYY E0000000 80008000 28708ceb 000000ss 28708d2e 0000xxxx 4A000000 90180F06 14000076 FF00yyyy E0000000 80008000 28708ceb 000000SS 28708d2e 0000XXXX 4A000000 90180F06 14000076 FF00YYYY E0000000 80008000 28708ceb 000000ss 28708d2e 0000xxxx 4A000000 90180F06 14000076 FF00yyyy E0000000 80008000 Or add more of it two the end to equal the amount of songs in that track. 28708ceb 000000SS 28708d2e 0000XXXX 4A000000 90180F06 14000076 FF00YYYY E0000000 80008000 28708ceb 000000ss 28708d2e 0000xxxx 4A000000 90180F06 14000076 FF00yyyy E0000000 80008000 28708ceb 000000SS 28708d2e 0000XXXX 4A000000 90180F06 14000076 FF00YYYY E0000000 80008000 But let’s assume you only have two songs. The uppercase placeholders represent the first half (one song), and the lowercase placeholders represent the second half (two songs). SS = The stage ID XXXX = The song in the track you want to replace YYYY = The song you want to replace it with There are 25 songs not used by stages, plus 4 menu songs, and SSE and victory theme songs. If you want more songs per expansion stage, you can make a default stage like Battlefield use Big Blue’s track, and give the custom stage Battefield’s now unused songs. It is also possible to give a stage one song with this code by replacing each song with the same new song. Part 3: One Song Per Stage Code: Stage Dependent Song Loader It is possible to give a stage one song through this code, too.28708ceb 000000SS 4A000000 90180F06 14000076 FF00MMMM E0000000 80008000 SS = Stage ID MMMM = The song you want the stage to play. This code works like the last code, but can only give one song and does not require the Tracklist Modifier. Technically, the Tracklist Modifier is already part of the game. The default code gives expansion stages Battlefield’s tracklist. So, in theory, this code should work with the Tracklist Modifier. I haven’t tested to be sure. PART 4: Custom Song Engine Code's thread on smashboards here. (http://www.smashboards.com/showthread.php?t=300069) Code: CSE v2.5 [Dantarion] This does not add slots to stages, or do anything with My Music.041C72DC 38600002 C21C805C 00000004 3C60801C 606380A8 7C6803A6 3C60901A 60633000 4E800020 60000000 00000000 C21C7C38 00000002 3C60901A 60633000 60000000 00000000 C21C73D8 00000003 3C60901A 60633000 93C30000 93C30004 60000000 00000000 4A000000 90000000 161A3008 00000028 00000006 01000000 000C834C 50400200 01020000 000C8340 00000000 00000000 00000000 00000000 161A2FC8 0000000C 000CDE3C 01000000 7366782F 00000000 161A2FDC 00000008 2E627273 746D0000 161A2F90 00000016 2F736F75 6E642F73 74726D2F 3030302E 62727374 6D000000 C21C7D00 00000012 3FC0901A 63DE2FD4 B3220002 38600000 3B200000 7F8218AE 739C00F0 579CE13E 3B9C0030 2C1C0039 40810008 3B9C0007 7F9EC9AE 3B390001 7F8218AE 739C000F 3B9C0030 2C1C0039 40810008 3B9C0007 7F9EC9AE 38630001 3B390001 2C030004 4082FFB4 3BDEFFFC 801EFFF8 901D0000 801EFFFC 901D0004 93DD0008 38600001 38000000 901D000C 60000000 00000000 C21C6CE8 00000007 3CC08000 60C63140 A0C60000 2C060025 4182001C 3CC0901A 60C62FE2 7C043000 4082000C 3F60901A 637B2F90 819D0000 60000000 00000000 DO NOT USE VALUES OVER 0000FFFF they will not work. What’s this? A code by Dantarian? Could it be… a way to add music slots!!! That’s right and it works with GeckoOS AND Riivolution!!! What it should do, with one of the above codes, is give you more music slots to work with. Meaning, YYYY in your code could now actually FFFF, or anything below that. Riivolution users may need to edit their XML, however. Basicly, the YYYY could be any 4-digit number, but to stay organized I suggest just staying in the 3000's. The .brtsm would be the 4 digits you chose, but with four 0's in front of it. For example, if you put ABCD in the code, the .brtsm would be 0000ABCD.brtsm. This code will easily work for you Gecko users, but for Riivolution, you'll need to edit your .xml. Here's what you should add if you use Beyond's .xml: <folder external="/private/wii/app/rsbe/pf/sound/sfx/" disc="/sound/sfx/" create="true" resize="true" /> But you might use this: <folder external="/brawlmods/sound/sfx/" disc="/sound/sfx/" create="true" resize="true" /> Basicly, the "folder external=" part is just your file path, and you always need the other stuff. Riivolution users, the file that you will put the CSE .brtsm's is in /sound/sfx. I'm not sure if Gecko users have to do this too. PART 5: Resources When editing the codes you obviously won’t memorize ever ID. So, here’s a few things to help! Stage ID’s: Code: |----------------List by Diamondbody Sharpshooter on Smashboards---------------------| Tracklists:|Full Stage--------------ID for Placement---Stage ID---Icon ID--| |---------------------------------------------------------------| |Battlefield-------------00-----------------01---------01-------| |Final Destination-------01-----------------02---------02-------| |Delfino Plaza-----------02-----------------03---------03-------| |Luigi's Mansion---------03-----------------04---------04-------| |Mushroomy Kingdom-------04-----------------05---------05-------| |Mario Circuit-----------05-----------------06---------06-------| |75m---------------------06-----------------07---------07-------| |Rumble Falls------------07-----------------08---------08-------| |Pirate Ship-------------08-----------------09---------09-------| |Bridge of Eldin---------09-----------------33---------0A-------| |Norfair-----------------0A-----------------0B---------0B-------| |Frigate Orpheon---------0B-----------------0C---------0C-------| |Yoshi's Island (Brawl)--0C-----------------0D---------0D-------| |Halberd-----------------0D-----------------0E---------0E-------| |Lylat Cruise------------0E-----------------13---------0F-------| |Pokemon Stadium 2-------0F-----------------14---------10-------| |Spear Pillar------------10-----------------15---------11-------| |Port Town Aero Dive-----11-----------------16---------12-------| |Summit------------------12-----------------17---------13-------| |Flat Zone 2-------------13-----------------18---------14-------| |Castle Siege------------14-----------------19---------15-------| |WarioWare, Inc.---------15-----------------1C---------16-------| |Distant Planet----------16-----------------1D---------17-------| |Skyworld----------------17-----------------1E---------18-------| |Mario Bros.-------------18-----------------1F---------19-------| |New Pork City-----------19-----------------20---------1A-------| |Smashville--------------1A-----------------21---------1B-------| |Shadow Moses Island-----1B-----------------22---------1C-------| |Green Hill Zone---------1C-----------------23---------1D-------| |Pictochat---------------1D-----------------24---------1E-------| |Hanenbow----------------1E-----------------25---------1F-------| |Temple------------------1F-----------------29---------32-------| |Yoshi's Island (Melee)--20-----------------2A---------33-------| |Jungle Japes------------21-----------------2B---------34-------| |Onett-------------------22-----------------2C---------35-------| |Green Greens------------23-----------------2D---------36-------| |Rainbow Cruise----------24-----------------2F---------37-------| |Corneria----------------25-----------------20---------38-------| |Big Blue----------------26-----------------31---------39-------| |Brinstar----------------27-----------------32---------3A-------| |Pokemon Stadium---------28-----------------2E---------3B-------| |---------------------------------------------------------------| |STGCUSTOM01-------------2A-----------------40---------NA-------| |STGCUSTOM02-------------2B-----------------41---------NA-------| |STGCUSTOM03-------------2C-----------------42---------NA-------| |STGCUSTOM04-------------2D-----------------43---------NA-------| |STGCUSTOM05-------------2E-----------------44---------NA-------| |STGCUSTOM06-------------2F-----------------45---------NA-------| |STGCUSTOM07-------------30-----------------46---------NA-------| |STGCUSTOM08-------------31-----------------47---------NA-------| |STGCUSTOM09-------------32-----------------48---------NA-------| |STGCUSTOM0A-------------33-----------------49---------NA-------| |STGCUSTOM0B-------------34-----------------4A---------NA-------| |ect...---------------------------------------------------------| |---------------------------------------------------------------| |Control Config----------NA-----------------26---------NA-------| |Results Screen----------NA-----------------28---------NA-------| |Homerun Contest---------NA-----------------34---------NA-------| |Stage Builder Stage-----NA-----------------35---------NA-------| |Allstar Healing Room----NA-----------------36---------NA-------| |Wifi Waiting Room-------NA-----------------37---------NA-------| |Break the Targets-------NA-----------------38---------NA-------| Code: Credit to Phantomwings Music ID List Posted by Klohona on SmahboardsTracklists: 00 Battlefield 01 Final Destination 02 Delphino 03 Luigi's Mansion 04 Mushroomy Kingdom (1-1) 05 Mushroomy Kingdom (1-2) 06 Mario Circuit 07 75m 08 Rumble Falls 09 Pirate Ship 0A Eldin Bridge 0B Norfair 0C Frigate Orpheon 0D Yoshi's Island 0E Halberd 0F Lylat Cruise 10 Pokemon Stadium 2 11 Spear Pillar 12 Port Town Aero Dive 13 Summit 14 Flat Zone 15 Castle Siege 16 WarioWare, inc. 17 Distant Planet 18 Skyworld 19 Mario Bros. 1A Newpork City 1B Smashville 1C Shadow Moses Island 1D Green Hill Zone 1E Pictochat 1F Hanenbow 20 Temple 21 Yoshi's Island 22 Jungle Japes 23 Onett 24 Green Greens 25 Pokemon Stadium 26 Rainbow Cruise 27 Corneria 28 Big Blue 29 Brinstar 2A Menu 2B Empty 2C Empty 2D Empty Code: Music ID List Songs in each Tracklist and what to name them:26F9 Menu 1 26FA Menu 1 26FB Menu 2 26FC Battlefield 26FD Final Destination 26FF Online Practice Stage 2700 Results Display Screen 2701 Tournament Registration 2702 Tournament Grid 2703 Tournament Match End 2705 Classic: Results Screen 2706 ENDING 2707 All-Star Rest Area 2708 Home-Run Contest 2709 Cruel Brawl 270A Boss Battle 270B Trophy Gallery 270C Sticker Album / Album / Chronicle 270D Coin Launcher 270F Stage Builder 2712 Target Smash!! 2713 Credits 2714 Ground Theme (Super Mario Bros.) 2715 Underground Theme (Super Mario Bros.) 2716 Underwater Theme (Super Mario Bros.) 2717 Underground Theme (Super Mario Land) 2718 Airship Theme (Super Mario Bros. 3) 2719 Castle / Boss Fortress (Super Mario World / SMB 3) 271A Title / Ending (Super Mario World) 271B Main Theme (New Super Mario Bros.) 271C Luigi's Mansion Theme 271D Gritzy Desert 2720 Delfino Plaza 2721 Ricco Harbor 2722 Main Theme (Super Mario 64) 2723 Ground Theme 2 (Super Mario Bros.) 2724 Mario Bros. 2725 Mario Circuit 2726 Luigi Circuit 2727 Waluigi Pinball 2728 Rainbow Road 2729 Jungle Level Ver.2 272A The Map Page / Bonus Level 272B Opening (Donkey Kong) 272C Donkey Kong 272D King K.Rool / Ship Deck 2 272E Bramble Blast 272F Battle for Storm Hill 2730 Jungle Level 2731 25m BGM 2732 DK Jungle 1 Theme (Barrel Blast) 2733 Title (The Legend of Zelda) 2734 Main Theme (The Legend of Zelda) 2735 Great Temple / Temple 2736 The Dark World 2737 Hidden Mountain & Forest 2739 Tal Tal Heights 273A Hyrule Field Theme 273B Ocarina of Time Medley 273C Song of Storms 273D Molgera Battle 273E Village of the Blue Maiden 273F Gerudo Valley 2740 Termina Field 2741 Dragon Roost Island 2742 The Great Sea 2743 Main Theme (Twilight Princess) 2744 The Hidden Village 2745 Midna's Lament 2746 Main Theme (Metroid) 2747 Norfair 2748 Ending (Metroid) 2749 Vs. Ridley 274A Theme of Samus Aran, Space Warrior 274B Sector 1 274C Opening / Menu (Metroid Prime) 274D Vs. Parasite Queen 274E Vs. Meta Ridley 274F Multiplayer (Metroid Prime 2) 2750 Ending (Yoshi's Story) 2751 Obstacle Course 2752 Yoshi's Island 2754 Flower Field 2755 Wildlands 2757 The Legendary Air Ride Machine 2758 King Dedede's Theme 2759 Boss Theme Medley 275A Butter Building 275B Gourmet Race 275C Meta Knight's Revenge 275D Vs. Marx 275E 0 Battle 275F Forest / Nature Area 2760 Checker Knights 2761 Frozen Hillside 2762 Squeak Squad Theme 2763 Main Theme (Star Fox) 2764 Corneria 2765 Main Theme (Star Fox 64) 2766 Area 6 2767 Star Wolf 2769 Space Battleground 276A Break Through the Ice 276B Star Wolf (Star Fox: Assault) 276C Space Armada 276D Area 6 Ver. 2 276E Pokémon Main Theme 276F Pokémon Center 2770 Road to Viridian City (From Pallet Town / Pewter City) 2771 Pokémon Gym / Evolution 2772 Wild Pokémon Battle! (Ruby / Sapphire) 2773 Victory Road 2774 Wild Pokémon Battle! (Diamond / Pearl) 2775 Dialga / Palkia Battle at Spear Pillar! 2776 Team Galactic Battle! 2777 Route 209 2778 Mute City 2779 White Land 277A Fire Field 277B Car Select 277C Dream Chaser 277D Devil's Call in Your Heart 277E Climb Up! And Get The Last Chance! 277F Brain Cleaner 2780 Shotgun Kiss 2781 Planet Colors 2783 Fire Emblem Theme 2784 Shadow Dragon Medley 2785 With Mila's Divine Protection (Celica Map 1) 2787 Preparing to Advance 2788 Winning Road - Roy's Hope 2789 Attack 278A Against the Dark Knight 278B Crimean Army Sortie 278C Power-Hungry Fool 278D Victory Is Near 278E Ike's Theme 278F Snowman 2793 Humoresque of a Little Dog 2795 Porky's Theme 2796 Mother 3 Love Theme 2797 Unfounded Revenge / Smashing Song of Praise 2798 You Call This a Utopia?! 2799 World Map (Pikmin 2) 279A Forest of Hope 279B Environmental Noises 279C Ai no Uta 279D Tane no Uta 279E Main Theme (Pikmin) 279F Stage Clear / Title (Pikmin) 27A0 Ai no Uta (French Version) 27A1 WarioWare, Inc. 27A2 WarioWare, Inc. Medley 27A3 Mona Pizza's Song (Japanese Version) 27A4 Mona Pizza's Song (English Version) 27A5 Mike's Song (Japanese Version) 27A6 Mike's Song (English Version) 27A7 Ashley's Song (Japanese Version) 27A8 Ashley's Song (English Version) 27B3 Title (Animal Crossing) 27B4 Go K.K. Rider! 27B5 2:00 a.m. 27B7 The Roost 27B8 Town Hall and Tom Nook's Store 27B9 K.K. Crusin' 27BA K.K. Western 27BB K.K. Gumbo 27BC Rockin' K.K. 27BD DJ K.K. 27BE K.K. Condor 27BF Underworld 27C0 Title (Kid Icarus) 27C1 Skyworld 27C2 Kid Icarus Original Medley 27C3 Famicom Medley 27C4 Gyromite 27C6 Chill (Dr. Mario) 27C7 Clu Clu Land 27C8 Balloon Trip 27C9 Ice Climber 27CA Shin Onigashima 27CB Title (3D Hot Rally) 27CC Tetris: Type A 27CD Tetris: Type B 27CE Tunnel Scene (X) 27CF Power-Up Music 27D0 Douchuumen (Nazo no Murasamejo) 27D2 PictoChat 27D3 ELECTRO 27D4 Flat Zone 2 27D5 Mario Tennis / Mario Golf 27D6 Lip's Theme (Panel de Pon) 27D7 Marionation Gear 27D8 Title (Big Brain Academy) 27D9 Golden Forest (1080Snowboarding) 27DA Mii Channel 27DB Wii Shop Channel 27DC Battle Scene / Final Boss (Golden Sun) 27DD Shaberu! DS Cooking Navi 27DE Excite Truck 27DF Brain Age: Train Your Brain in Minutes a Day 27E0 Opening Theme (Wii Sports) 27E1 Charge! (Wii Play) 27E3 Encounter 27E4 Theme of Tara 27E5 Yell "Dead Cell" 27E6 Snake Eater (Instrumental) 27E7 MGS4 Theme of Love Smash Bros. Brawl Version 27E8 Cavern 27E9 Battle in the Base 27EB Theme of Solid Snake 27EC Calling to the Night 27ED Credits (Super Smash Bros.) 27EE Menu (Super Smash Bros. Melee) 27EF Opening (Super Smash Bros. Melee) 27F2 Green Hill Zone 27F3 Scrap Brain Zone 27F4 Emerald Hill Zone 27F5 Angel Island Zone 27F6 UCANDO 27F7 Sonic Boom 27F8 Super Sonic Racing 27F9 Open Your Heart 27FA Live & Learn 27FB Sonic Heroes 27FC Right There, Ride On 27FD HIS WORLD (Instrumental) 27FE Seven Rings In Hand 27FF Princess Peach's Castle (Melee) 2800 Rainbow Cruise (Melee) 2801 Jungle Japes (Melee) 2802 Brinstar Depths (Melee) 2803 Yoshi's Island (Melee) 2804 Fountain of Dreams (Melee) 2805 Green Greens (Melee) 2806 Corneria (Melee) 2807 Pokémon Stadium (Melee) 2808 Poké Floats (Melee) 2809 Big Blue (Melee) 280A Mother (Melee) 280B Icicle Mountain (Melee) 280C Flat Zone (Melee) 280D Super Mario Bros. 3 (Melee) 280E Battle Theme (Melee) 280F Fire Emblem (Melee) 2810 Mach Rider (Melee) 2811 Mother 2 (Melee) 2812 Dr. Mario (Melee) 2813 Battlefield (Melee) 2815 Multi-Man Melee 1 (Melee) 2816 Temple (Melee) 2817 Final Destination (Melee) 2818 Kong Jungle (Melee) 2819 Brinstar (Melee) 281A Venom (Melee) 281B Mute City (Melee) 281C Menu (Melee) 281D Giga Bowser (Melee) 281F Adventure Map 2820 Step: The Plain 2821 Step: The Cave 2822 Step: Subspace 2823 Boss Battle Song 1 2824 SSE Results (Nameless) 2825 Boss Battle Song 2 2826 Save Point 2827 SSE DK Jungle (Nameless) 2828 SSE Luigi Mansion (Nameless) 2829 Halberd Interior (Nameless) 282A SSE Data Select (Nameless) 282B SSE Brinstar (Nameless) 282C Step: Subspace Ver.2 282D Step: Subspace Ver.3 282E Halberd Moving (Nameless) Code: Tracklist: (NOTE: The last 5 could either be part of the Custom Sound Engine, or be when you unlock something. I’m not sure)BATTLEFIELD X04 - Battlefield T02 - Menu (Super Smash Bros. Melee) X25 - Battlefield Ver. 2 W21 - Battlefield (Melee) W23 - Multi-Man Melee 1 (Melee) FINAL DESTINATION X05 - Final Destination T01 - Credits (Super Smash Bros.) T03 - Opening (Super Smash Bros. Melee) W25 - Final Destination (Melee) W31 - Giga Bowser (Melee) DELFINO PLAZA A13 - Delfino Plaza A07 - Title / Ending (Super Mario World) A08 - Main Theme (New Super Mario Bros.) A14 - Ricco Harbor A15 - Main Theme (Super Mario 64) LUIGI'S MANSION A09 - Luigi's Mansion Theme A06 - Castle / Boss Fortress (Super Mario World / SMB3) A05 - Airship Theme (Super Mario Bros. 3) Q10 - Tetris: Type A Q11 - Tetris: Type B MUSHROOMY KINGDOM 1-1 A01 - Ground Theme (Super Mario Bros.) A16 - Ground Theme 2 (Super Mario Bros.) A10 - Gritzy Desert 1-2 A02 - Underground Theme (Super Mario Bros.) A03 - Underwater Theme (Super Mario Bros.) A04 - Underground Theme (Super Mario Land) MARIO CIRCUIT A20 - Mario Circuit A21 - Luigi Circuit A22 - Waluigi Pinball A23 - Rainbow Road R05 - Mario Tennis/Mario Golf R14 - Excite Truck Q09 - Title (3D Hot Rally) RUMBLE FALLS B01 - Jungle Level Ver.2 B08 - Jungle Level B05 - King K. Rool / Ship Deck 2 B06 - Bramble Blast B07 - Battle for Storm Hill B10 - DK Jungle 1 Theme (Barrel Blast) B02 - The Map Page / Bonus Level BRIDGE OF ELDIN C02 - Main Theme (The Legend of Zelda) C09 - Ocarina of Time Medley C01 - Title (The Legend of Zelda) C04 - The Dark World C05 - Hidden Mountain & Forest C08 - Hyrule Field Theme C17 - Main Theme (Twilight Princess) C18 - The Hidden Village C19 - Midna's Lament PIRATE SHIP C15 - Dragon Roost Island C16 - The Great Sea C07 - Tal Tal Heights C10 - Song of Storms C13 - Gerudo Valley C11 - Molgera Battle C12 - Village of the Blue Maiden C14 - Termina Field NORFAIR D01 - Main Theme (Metroid) D03 - Ending (Metroid) D02 - Norfair D05 - Theme of Samus Aran, Space Warrior R12 - Battle Scene / Final Boss (Golden Sun) R07 - Marionation Gear FRIGATE ORPHEON D04 - Vs. Ridley D08 - Vs. Parasite Queen D07 - Opening / Menu (Metroid Prime) D06 - Sector 1 D09 - Vs. Meta Ridley D10 - Multiplayer (Metroid Prime 2) YOSHI'S ISLAND (BRAWL) E02 - Obstacle Course E07 - Obstacle Course (Winter) E01 - Ending (Yoshi's Story) E03 - Yoshi's Island E05 - Flower Field E06 - Wildlands HALBERD F06 - Meta Knight's Revenge F01 - The Legendary Air Ride Machine F05 - Gourmet Race F04 - Butter Building F02 - King Dedede's Theme F12 - Squeak Squad Theme F07 - Vs. Marx F08 - 0² Battle F03 - Boss Theme Medley F10 - Checker Knights F09 - Forest / Nature Area F11 - Frozen Hillside LYLAT CRUISE G10 - Space Armada G02 - Corneria G01 - Main Theme (Star Fox) G03 - Main Theme (Star Fox 64) G04 - Area 6 G11 - Area 6 Ver. 2 G05 - Star Wolf G09 - Star Wolf (Star Fox: Assault) G07 - Space Battleground G08 - Break Through the Ice Q12 - Tunnel Scene (X) POKEMON STADIUM 2 H01 - Pokemon Main Theme H03 - Road to Viridian City (From Pallet Town / Pewter City) H02 - Pokemon Center H04 - Pokemon Gym / Evolution H05 - Wild Pokemon Battle! (Ruby / Sapphire) SPEAR PILLAR H06 - Victory Road H08 - Dialga / Palkia Battle at Spear Pillar! H07 - Wild Pokemon Battle! (Diamond / Pearl) H09 - Team Galactic Battle! H10 - Route 209 PORT TOWN AERO DRIVE I01 - Mute City I03 - Fire Field I02 - White Land I04 - Car Select I05 - Dream Chaser I06 - Devil's Call in Your Heart I07 - Climb Up! And Get The Last Chance! I08 - Brain Cleaner I09 - Shotgun Kiss I10 - Planet Colors R09 - Golden Forest (1080° Snowboarding) W18 - Mach Rider (Melee) CASTLE SIEGE J02 - Fire Emblem Theme J04 - With Mila's Divine Protection (Celica Map 1) J08 - Attack J06 - Preparing to Advance J07 - Winning Road - Roy's Hope J03 - Shadow Dragon Medley J13 - Ike's Theme J09 - Against the Dark Knight J10 - Crimean Army Sortie J11 - Power-Hungry Fool J12 - Victory is Near W17 - Fire Emblem (Melee) WARIOWARE, INC. M01 - WarioWare, Inc. M02 - WarioWare, Inc. Medley M08 - Ashley's Song M07 - Ashley's Song (JP) M06 - Mike's Song M05 - Mike's Song (JP) M04 - Mona Pizza's Song M03 - Mona Pizza's Song (JP) M09 - MicroGame$ Theme 01 M10 - MicroGame$ Theme 02 M11 - MicroGame$ Theme 03 M12 - MicroGame$ Theme 04 M13 - MicroGame$ Theme 05 M15 - MicroGame$ Theme 06 M16 - MicroGame$ Theme 07 M17 - MicroGame$ Theme 08 M18 - MicroGame$ Theme 09 DISTANT PLANET L06 - Main Theme (Pikmin) L01 - World Map (Pikmin 2) L07 - Stage Clear / Title (Pikmin) L02 - Forest of Hope L04 - Ai no Uta L08 - Ai no Uta (French Version) L05 - Tane no Uta L03 - Environmental Noises R08 - Title (Big Brain Academy) SMASHVILLE N01 - Title (Animal Crossing) N02 - Go K.K. Rider! N03 - 2:00 a.m. N06 - Town Hall and Tom Nook's Store N05 - The Roost N07 - K.K. Cruisin' N08 - K.K. Western N09 - K.K. Gumbo N10 - Rockin' K.K N11 - DJ K.K N12 - Condor NEW PORK CITY K07 - Porky's Theme K09 - Unfounded Revenge / Smashing Song of Praise K08 - Mother 3 Love Theme K10 - You Call This a Utopia?! K05 - Humoresque of a Little Dog K01 - Snowman SUMMIT Q07 - Ice Climber Q06 - Balloon Trip Q08 - Shin Onigashima Q05 - Clu Clu Land W13 - Icicle Mountain (Melee) SKYWORLD P01 - Underworld P03 - Skyworld P02 - Title (Kid Icarus) P04 - Kid Icarus Original Medley 75M B04 - Donkey Kong B03 - Opening (Donkey Kong) B09 - 25m BGM MARIO BROS. A17 - Mario Bros. Q02 - Gyromite Q01 - Famicom Medley Q13 - Power-Up Music Q14 - Douchuumen (Nazo no Murasamejo) FLAT ZONE 2 R04 - Flat Zone 2 Q04 - Chill (Dr. Mario) W14 - Flat Zone (Melee) PICTOCHAT R02 - PictoChat R10 - Mii Channel R11 - Wii Shop Channel R15 - Brain Age: Train Your Brain in Minutes a Day R16 - Opening Theme (Wii Sports) R17 - Charge! (Wii Play) R13 - Shaberu! DS Cooking Navi R06 - Lip's Theme (Panel de Pon) W20 - Dr. Mario (Melee) HANENBROW R03 - Hanenbrow? SHADOW MOSES ISLAND S06 - MGS4 ~Theme of Love~ Smash Bros. Brawl Version S02 - Encounter S03 - Theme of Tara S08 - Battle in the Base 2849 S04 - Yell "Dead Cell" 4200 S07 - Cavern 5978 S05 - Snake Eater (Instrumental) S10 - Theme of Solid Snake S11 - Calling to the Night GREEN HILL ZONE U01 - Green Hill Zone U04 - Angel Island Zone U02 - Scrap Brain Zone U03 - Emerald Hill Zone U06 - Sonic Boom U07 - Super Sonic Racing U08 - Open Your Heart U09 - Live & Learn U10 - Sonic Heroes U11 - Right There, Ride On U12 - HIS WORLD (Instrumental) U13 - Seven Rings In Hand TEMPLE C03 - Great Temple / Temple W24 - Temple (Melee) YOSHI'S ISLAND (MELEE) W05 - Yoshi's Island (Melee) W15 - Super Mario Bros. 3 (Melee) JUNGLE JAPES W03 - Jungle Japes (Melee) W26 - Kongo Jungle (Melee) ONETT W12 - Mother (Melee) W19 - Mother 2 (Melee) CORNERIA W08 - Corneria (Melee) W28 - Venom (Melee) RAINBOW CRUISE W02 - Rainbow Cruise (Melee) W01 - Princess Peach's Castle (Melee) GREEN GREENS W07 - Green Greens (Melee) W06 - Fountain of Dreams (Melee) BIG BLUE W11 - Big Blue (Melee) W29 - Mute City (Melee) BRINSTAR W27 - Brinstar (Melee) W04 - Brinstar Depths (Melee) POKEMON STADIUM W09 - Pokemon Stadium (Melee) W16 - Battle Theme (Melee) W10 - Poke Floats (Melee) MENU X02 - Menu 1 X03 - Menu 2 W30 - Menu (Melee) X01 - Super Smash Bros. Brawl Main Theme SUBSPACE EMISSARY Y01 - Adventure Map X17 - Adventure Map Ver. 2 Y02 - Step: The Plain Y03 - Step: The Cave Y04 - Step: Subspace Y09 - Jungle Theme (Donkey Kong Country) Y10 - Airship Theme (Super Mario Bros. 3) Y11 - Menu (Metroid Prime) Y13 - Brinstar (Metroid) Y14 - Step: Subspace Ver.2 Y15 - Step: Subspace Ver.3 Y05 - Boss Battle Song 1 Y07 - Boss Battle Song 2 Y08 - Save Point X27 - Credits Y16 - Ambient Y17 - Clear VICTORY THEMES Z01 - Mario Series Z02 - Donkey Kong Series Z03 - Legend of Zelda Series Z04 - Metroid Series Z05 - Yoshi Z06 - Kirby Series Z07 - Star Fox Series Z08 - Pokémon Series Z10 - Captain Falcon Z11 - Mother Series Z16 - Ice Climbers Z17 - Fire Emblem Series Z18 - Mr. Game & Watch Z21 - Wario Z22 - Meta Knight Z23 - Pit Z25 - Olimar Z35 - R.O.B. Z46 - Solid Snake Z47 - Sonic The Hedgehog OTHER X07 - Online Practice Stage X08 - Results Display Screen X09 - Tournament Registration X10 - Tournament Grid X11 - Tournament Match End X13 - Classic: Results Screen X15 - All-Star Rest Area X16 - Home-Run Contest X18 - Boss Battle X19 - Trophy Gallery X20 - Sticker Album / Album / Chronicle X21 - Coin Launcher X23 - Stage Builder X26 - Target Smash!! T05 - Master Hand X22 - Classic Mode Clear X06 - Alternate Results Screen? X24 - Nothing? Z50 - Continue Z51 - Game Over Z54 - New Feature 01 Z55 - New Feature 02 Z56 - New Feature 03 Z57 - New Feature 04 Z58 - New Feature 05 Credit goes to Jose Gallardo for the list. Fixes to the list are credited to Vyse. Added titles and organization are credited to omni destroyer. ----------------------------------------------------------------------------------------------------------------- Well that’s it for the tutorial! If you have any questions, feel free to post. Any feedback on the tutorial would be appreciated! Title: Re: Assigning Music to Stages with Codes Post by: Infernape on July 03, 2011, 06:16:06 PM This is what i need it! :D Thanks!
EDIT: When i put Assigning a Stage Songs, One Song Per Stage Code, Code Manager Gives me an error, any ideas? Title: Re: Assigning Music to Stages with Codes Post by: Guamboy27 on July 03, 2011, 08:38:35 PM When i put Assigning a Stage Songs, One Song Per Stage Code, Code Manager Gives me an error, any ideas? What do you mean? Does it give you an error when saving, or when inserting the code? I don't seem to have a problem... At the end of the code, you have a blank line, as in you have a line with no numbers, right? If you don't, that could be the problem, I think...Title: Re: Assigning Music to Stages with Codes Post by: Infernape on July 04, 2011, 07:20:20 PM Forget it now it works :D Anyway thanks for helping me :D
Title: Re: Assigning Music to Stages with Codes Post by: Allav866 on September 22, 2011, 01:07:53 PM I have 2 questions about the 1 song per stage code (Part 3). How would this code look if I used it on multiple stages? Furthermore, does it need Tracklist Modifier to work with Stage Expansion stages? I mean, it basically looks like you could just give it the stage ID of a custom slot, and then the ID code for the specific song you want. Unless I want to change the likelihood of it playing a certain song via My Music--which seems pointless, since it has one song--I'm not sure if I see the point of using the Tracklist Modifier with it.
Title: Re: Assigning Music to Stages with Codes Post by: Guamboy27 on September 22, 2011, 07:56:34 PM I have 2 questions about the 1 song per stage code (Part 3). How would this code look if I used it on multiple stages? Furthermore, does it need Tracklist Modifier to work with Stage Expansion stages? I mean, it basically looks like you could just give it the stage ID of a custom slot, and then the ID code for the specific song you want. Unless I want to change the likelihood of it playing a certain song via My Music--which seems pointless, since it has one song--I'm not sure if I see the point of using the Tracklist Modifier with it. The one-slot stage code shouldn't require the tracklist modifier. I usually use the tracklist modifier for the Stage-Track Dependant Song Loader code, because that way you can have varying amounts of songs for each stage. So, the tracklist modifier would be useless with the one-slot stage code, unless it's changing the tracklist of a different stage.EDIT: My thread was dead... You kind of bumped a dead topic. But, I just updated my CSE code section, so I was probably going to bump it anyway. But still, try not to do that. Title: Re: Assigning Music to Stages with Codes Post by: gurdoman on October 05, 2011, 08:05:34 PM Hi, I have absolutly no idea on how to use the custom sound engine, i get that you have to put the code in a .gct and name a song you are going to use let's say 0000FFFA.brstm but then... how does the game know in which stage does the song 0000FFFA goes?
I hope its not a dead thread, i checked last update sept 22 :P Nevermind, I got it working, the only question I have is, how many lines of code is too much? Title: Re: Assigning Music to Stages with Codes Post by: BriefCasey795 on November 08, 2011, 07:15:31 PM What about the other Custom stages? What is the value for STGCUSTOM11?
Also how do i edit an xml? Title: Re: Assigning Music to Stages with Codes Post by: Ebola16 on March 21, 2018, 11:33:46 PM The Tracklist Modifier v1.0 code causes Brawlex mods to freeze if a player backs out to the start screen and then pushes start again due to "Can't Alloc Heap Buffer." Use Song Forcer Codes (https://smashboards.com/threads/alt-stage-song-forcer-code-guide.415556/) or Tracklist Modifer [standardtoaster] (https://smashboards.com/threads/tracklist-modifier-code-for-pm3-6-and-pm-brawlex.438986/) instead.
Title: Re: Assigning Music to Stages with Codes Post by: Anonymous42456 on December 21, 2020, 08:17:17 PM Does it work for My Music slots?
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