Title: VILE's Thread ~MOVED TO LST FORUMS~ Post by: VILE on July 06, 2011, 06:56:55 AM http://lsteam.proboards.com/index.cgi?board=program&action=display&thread=65 (http://lsteam.proboards.com/index.cgi?board=program&action=display&thread=65)
Title: Re: VILE's Thread Post by: VILE on July 06, 2011, 06:57:07 AM Reserved.
Title: Re: VILE's Thread Post by: VILE on July 06, 2011, 06:57:18 AM And reserved again.
Title: Re: VILE's Thread Post by: _Data_Drain_ on July 06, 2011, 07:04:55 AM Hm... Intriguing. I'll be watching this thread.
Title: Re: VILE's Thread Post by: Hakumen on July 06, 2011, 07:08:01 AM Will thiis be another...
"har har i will post mah supah secret plan and then end up forgetting about it and/or not doing it"? Title: Re: VILE's Thread Post by: DSX8 on July 06, 2011, 07:09:36 AM hmm.... a programming thread... i gotta keep my eye out on this o.o
Title: Re: VILE's Thread Post by: DoctorFlux(Mariodk) on July 06, 2011, 07:27:29 AM also make a request board in this like we got for moveset/vertexs/texture/whatever
Title: Re: VILE's Thread Post by: VILE on July 06, 2011, 12:26:20 PM OP was updated.
+1 point to whoever guesses what it is or what I am doing. Title: Re: VILE's Thread Post by: DSX8 on July 06, 2011, 12:32:22 PM ([url]http://i52.tinypic.com/9fqz6g.png[/url]) i have no clue wat the hell that is... o.e Title: Re: VILE's Thread Post by: DoctorFlux(Mariodk) on July 06, 2011, 12:38:55 PM i have no clue wat the hell that is... o.e me tooVile can you tell us what it is? Title: Re: VILE's Thread Post by: Eternal Yoshi on July 06, 2011, 12:45:55 PM Looks like a Polygon group that didn't come out correctly. I wonder what it could be?
Title: Re: VILE's Thread Post by: VILE on July 06, 2011, 01:07:01 PM OP was updated.
Big hint to whoever was guessing. Title: Re: VILE's Thread Post by: Ninka_kiwi on July 06, 2011, 01:13:55 PM Kinda looks like when you set a polygon group to 100 in 3ds max...
The other one looks like bonker's trophy but all messed up Title: Re: VILE's Thread Post by: Sky Grounder on July 06, 2011, 04:37:28 PM Kinda looks like when you set a polygon group to 100 in 3ds max... That does look like Bonker.The other one looks like bonker's trophy but all messed up And 2#... Golbat? Title: Re: VILE's Thread Post by: VILE on July 06, 2011, 08:53:49 PM OP was updated.
This will make it more clear. Title: Re: VILE's Thread Post by: ??_? on July 06, 2011, 09:02:30 PM also make a request board in this like we got for moveset/vertexs/texture/whatever plz don't, that'll just end up being a bunch of people making demands and nobody doing them.Title: Re: VILE's Thread Post by: Cascade Hellsing on July 06, 2011, 10:00:45 PM I don't know why.... but for some reason.... when I see that, I think Airman...
Title: Re: VILE's Thread Post by: DoctorFlux(Mariodk) on July 06, 2011, 11:12:58 PM still dont know :D
Title: Re: VILE's Thread Post by: TruePhilosopher on July 07, 2011, 12:00:01 AM Two guesses:
1: That thing from Mega-Man with the yellow head. (Can't think of the name) 2: King of the Cosmos? Title: Re: VILE's Thread Post by: SiLeNtDo0m on July 07, 2011, 03:08:08 AM It's obviously the Katamari v2. This time, it's a deformed cuboid instead of a deformed sphere
Title: Re: VILE's Thread Post by: Legendary Super Mario on July 07, 2011, 08:56:24 PM 2 guesses from me too:
1. That definitely looks a lot like a Bonkers vertex which you posed to somewhat resemble Brawl's trophy of him. 2. Missingno's cousin, Found# (I honestly have no clue... lol) Title: Re: VILE's Thread Post by: DarkPikachu on July 07, 2011, 10:58:33 PM I'm getting Olimar or Meta
else IDK IK it's a player model for sure >_> Title: Re: VILE's Thread Post by: xxmasal22xx on July 10, 2011, 08:06:17 AM I'm getting Olimar or Meta else IDK IK it's a player model for sure >_> WHAT??? where'd you get THAT from??? Title: Re: VILE's Thread Post by: DarkPikachu on July 10, 2011, 08:17:16 AM WHAT??? where'd you get THAT from??? it's player data...see if you can undo the transformations Title: Re: VILE's Thread Post by: xxmasal22xx on July 10, 2011, 08:56:03 AM it's player data... see if you can undo the transformations oh...how do i do tht? BTW, tcll, go on your chat, i needa ask a few questions regarding retarded non-openable MDL0's and brawlbox lol Title: Re: VILE's Thread Post by: DarkPikachu on July 10, 2011, 09:00:28 AM oh...how do i do tht? BTW, tcll, go on your chat, i needa ask a few questions regarding retarded non-openable MDL0's and brawlbox lol manipulate the image in your head... anyways... how'd you know I was on a friend's comp and not my wii?? I guess I could >_> Title: Re: VILE's Thread Post by: VILE on July 13, 2011, 02:44:27 AM Well anyone who answered Bonkers statue, you where correct.
As for the very first image, tcll was right, it was Mario's first object without transforms. What this all means is, that I am building a model viewer (which I hope to expand into an import/export with many other capabilities). Title: Re: VILE's Thread Post by: DarkPikachu on July 13, 2011, 12:01:48 PM *facepalm*
I see it now mario never even occurred to me DX and wait... a viewer O.O hey... think you could add melee DAT files in there too :D although I'm told mpx files have the same format as melee >_> EDIT: many other capabilities?? *interested* like wut?? :3 Title: Re: VILE's Thread Post by: VILE on July 14, 2011, 02:55:13 AM *facepalm* I see it now mario never even occurred to me DX and wait... a viewer O.O hey... think you could add melee DAT files in there too :D although I'm told mpx files have the same format as melee >_> EDIT: many other capabilities?? *interested* like wut?? :3 Well if you gave me all of the documentation for the DAT format, possibly. As for the other capabilities, you will see ;) Title: Re: VILE's Thread Post by: DarkPikachu on July 14, 2011, 06:57:54 AM I'mma have to write up some specs...
but here's alot of what I've got so far: http://www.emutalk.net/threads/53164-Universal-Model-Converter-Development-(Melee-models)-progress-and-discussion?p=441432&viewfull=1#post441432 ^read the 2nd part of the post Title: Re: VILE's Thread ~MOVED TO LST FORUMS~ Post by: VILE on July 30, 2011, 05:57:08 PM Just so everyone knows, I updated with a new project.
Title: Re: VILE's Thread ~MOVED TO LST FORUMS~ Post by: DarkPikachu on July 31, 2011, 07:41:17 AM oh wow...
thanx for moving this for me to realize I'm such a derp DX for the melee format specs, you can use Revel8n's current documentation I'm on a PS3, which is more of a pain to use than the wii DX, else I'd give you a link... search google for 'Melee DAT format specs' and look for the smashboards link to revel8n's thread. he has the format pretty well covered... I'll make a DAT resource thread later on, since revel doesn't appear to be UD-ing his notes >_> |