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Super Smash Bros. Brawl Hacking => Programming => Topic started by: VILE on July 06, 2011, 06:56:55 AM



Title: VILE's Thread ~MOVED TO LST FORUMS~
Post by: VILE on July 06, 2011, 06:56:55 AM
http://lsteam.proboards.com/index.cgi?board=program&action=display&thread=65 (http://lsteam.proboards.com/index.cgi?board=program&action=display&thread=65)


Title: Re: VILE's Thread
Post by: VILE on July 06, 2011, 06:57:07 AM
Reserved.


Title: Re: VILE's Thread
Post by: VILE on July 06, 2011, 06:57:18 AM
And reserved again.


Title: Re: VILE's Thread
Post by: _Data_Drain_ on July 06, 2011, 07:04:55 AM
Hm... Intriguing. I'll be watching this thread.


Title: Re: VILE's Thread
Post by: Hakumen on July 06, 2011, 07:08:01 AM
Will thiis be another...

"har har i will post mah supah secret plan and then end up forgetting about it and/or not doing it"?


Title: Re: VILE's Thread
Post by: DSX8 on July 06, 2011, 07:09:36 AM
hmm.... a programming thread... i gotta keep my eye out on this o.o


Title: Re: VILE's Thread
Post by: DoctorFlux(Mariodk) on July 06, 2011, 07:27:29 AM
also make a request board in this like we got for moveset/vertexs/texture/whatever


Title: Re: VILE's Thread
Post by: VILE on July 06, 2011, 12:26:20 PM
OP was updated.

+1 point to whoever guesses what it is or what I am doing.


Title: Re: VILE's Thread
Post by: DSX8 on July 06, 2011, 12:32:22 PM
([url]http://i52.tinypic.com/9fqz6g.png[/url])

i have no clue wat the hell that is... o.e


Title: Re: VILE's Thread
Post by: DoctorFlux(Mariodk) on July 06, 2011, 12:38:55 PM
i have no clue wat the hell that is... o.e
me too
Vile can you tell us what it is?


Title: Re: VILE's Thread
Post by: Eternal Yoshi on July 06, 2011, 12:45:55 PM
Looks like a Polygon group that didn't come out correctly. I wonder what it could be?


Title: Re: VILE's Thread
Post by: VILE on July 06, 2011, 01:07:01 PM
OP was updated.

Big hint to whoever was guessing.


Title: Re: VILE's Thread
Post by: Ninka_kiwi on July 06, 2011, 01:13:55 PM
Kinda looks like when you set a polygon group to 100 in 3ds max...

The other one looks like bonker's trophy but all messed up


Title: Re: VILE's Thread
Post by: Sky Grounder on July 06, 2011, 04:37:28 PM
Kinda looks like when you set a polygon group to 100 in 3ds max...

The other one looks like bonker's trophy but all messed up
That does look like Bonker.
And 2#... Golbat?


Title: Re: VILE's Thread
Post by: VILE on July 06, 2011, 08:53:49 PM
OP was updated.

This will make it more clear.


Title: Re: VILE's Thread
Post by: ??_? on July 06, 2011, 09:02:30 PM
also make a request board in this like we got for moveset/vertexs/texture/whatever
plz don't, that'll just end up being a bunch of people making demands and nobody doing them.


Title: Re: VILE's Thread
Post by: Cascade Hellsing on July 06, 2011, 10:00:45 PM
I don't know why.... but for some reason.... when I see that, I think Airman...


Title: Re: VILE's Thread
Post by: DoctorFlux(Mariodk) on July 06, 2011, 11:12:58 PM
still dont know :D


Title: Re: VILE's Thread
Post by: TruePhilosopher on July 07, 2011, 12:00:01 AM
Two guesses:

1:  That thing from Mega-Man with the yellow head. (Can't think of the name)

2:  King of the Cosmos?


Title: Re: VILE's Thread
Post by: SiLeNtDo0m on July 07, 2011, 03:08:08 AM
It's obviously the Katamari v2.  This time, it's a deformed cuboid instead of a deformed sphere


Title: Re: VILE's Thread
Post by: Legendary Super Mario on July 07, 2011, 08:56:24 PM
2 guesses from me too:

1. That definitely looks a lot like a Bonkers vertex which you posed to somewhat resemble Brawl's trophy of him.

(http://images.wikia.com/ssb/images/c/c9/BonkersTrophy.jpg)

2. Missingno's cousin, Found# (I honestly have no clue... lol)


Title: Re: VILE's Thread
Post by: DarkPikachu on July 07, 2011, 10:58:33 PM
I'm getting Olimar or Meta
else IDK

IK it's a player model for sure >_>


Title: Re: VILE's Thread
Post by: xxmasal22xx on July 10, 2011, 08:06:17 AM
I'm getting Olimar or Meta
else IDK

IK it's a player model for sure >_>

WHAT??? where'd you get THAT from???


Title: Re: VILE's Thread
Post by: DarkPikachu on July 10, 2011, 08:17:16 AM
WHAT??? where'd you get THAT from???
it's player data...
see if you can undo the transformations


Title: Re: VILE's Thread
Post by: xxmasal22xx on July 10, 2011, 08:56:03 AM
it's player data...
see if you can undo the transformations

oh...how do i do tht?

BTW, tcll, go on your chat, i needa ask a few questions regarding retarded non-openable MDL0's and brawlbox lol


Title: Re: VILE's Thread
Post by: DarkPikachu on July 10, 2011, 09:00:28 AM
oh...how do i do tht? BTW, tcll, go on your chat, i needa ask a few questions regarding retarded non-openable MDL0's and brawlbox lol

manipulate the image in your head...

anyways...
how'd you know I was on a friend's comp and not my wii??

I guess I could >_>


Title: Re: VILE's Thread
Post by: VILE on July 13, 2011, 02:44:27 AM
Well anyone who answered Bonkers statue, you where correct.

As for the very first image, tcll was right, it was Mario's first object without transforms.

What this all means is, that I am building a model viewer (which I hope to expand into an import/export with many other capabilities).


Title: Re: VILE's Thread
Post by: DarkPikachu on July 13, 2011, 12:01:48 PM
*facepalm*
I see it now

mario never even occurred to me DX

and wait...
a viewer O.O

hey...
think you could add melee DAT files in there too :D

although I'm told mpx files have the same format as melee >_>

EDIT:
many other capabilities??
*interested* like wut?? :3


Title: Re: VILE's Thread
Post by: VILE on July 14, 2011, 02:55:13 AM
*facepalm*
I see it now

mario never even occurred to me DX

and wait...
a viewer O.O

hey...
think you could add melee DAT files in there too :D

although I'm told mpx files have the same format as melee >_>

EDIT:
many other capabilities??
*interested* like wut?? :3

Well if you gave me all of the documentation for the DAT format, possibly.

As for the other capabilities, you will see ;)


Title: Re: VILE's Thread
Post by: DarkPikachu on July 14, 2011, 06:57:54 AM
I'mma have to write up some specs...

but here's alot of what I've got so far:
http://www.emutalk.net/threads/53164-Universal-Model-Converter-Development-(Melee-models)-progress-and-discussion?p=441432&viewfull=1#post441432
^read the 2nd part of the post


Title: Re: VILE's Thread ~MOVED TO LST FORUMS~
Post by: VILE on July 30, 2011, 05:57:08 PM
Just so everyone knows, I updated with a new project.


Title: Re: VILE's Thread ~MOVED TO LST FORUMS~
Post by: DarkPikachu on July 31, 2011, 07:41:17 AM
oh wow...

thanx for moving this for me to realize I'm such a derp DX

for the melee format specs,
you can use Revel8n's current documentation

I'm on a PS3, which is more of a pain to use than the wii DX,
else I'd give you a link...

search google for 'Melee DAT format  specs' and look for the smashboards link to revel8n's thread.

he has the format pretty well covered...

I'll make a DAT resource thread later on,
since revel doesn't appear to be UD-ing his notes >_>