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Super Smash Bros. Brawl Hacking => Stages => Topic started by: Triforce Zelda (Deceased) on July 12, 2011, 08:46:46 AM



Title: A Possible new finding regarding stage .rels
Post by: Triforce Zelda (Deceased) on July 12, 2011, 08:46:46 AM
Well, first, I'm not sure what it is, but I believe there may be a limit to the ammount of a certain type of .rel that you can patch into the game, because at one point, I had several FD .rels in the game, and it got to the point where one of the stages that worked perfectly just a day ago, freezes upon selection.

Also, I'm not sure but I think that Wifi Waiting Room based stages can be ported with FD .rels, for I was able to do this on two separate occasions.


Title: Re: A Possible new finding regarding stage .rels
Post by: ForOhFor Error on July 12, 2011, 02:00:01 PM
Also, I'm not sure but I think that Wifi Waiting Room based stages can be ported with FD .rels, for I was able to do this on two separate occasions.
They CAN... but getting them to work on FD is so easy that it doesn't matter.


Title: Re: A Possible new finding regarding stage .rels
Post by: Mewtwo2000 on July 13, 2011, 05:13:03 AM
O.o

http://forums.kc-mm.com/index.php?topic=9157.0

I don't guess the ammount of rels of some type has anything to do. But, I'm almost sure that the slot you're replacing the stage with has something to do with the filesize of the stage, even having the same rel file. Some stage may work over some slot and not over some other, even using the rel file correctly.


Title: Re: A Possible new finding regarding stage .rels
Post by: Triforce Zelda (Deceased) on July 13, 2011, 06:09:33 AM
True, but lets say I put Melee Final Destination on Pokemon stadium, using a .rel file on FD, and it works perfectly, then I add 5 more FD based stages to other slots, and they work fine, then I go back to play Melee Final Destination and it freezes upon selection, wouldn't that signify an internal limit?

Plus, if an FD rel is being used, shouldn't the file size of FD carry over to the replaced stage?


Title: Re: A Possible new finding regarding stage .rels
Post by: ForOhFor Error on July 13, 2011, 06:14:03 AM
I'm using tons of SGTFINAL rels in my stage expansion roster, and it works fine...


Title: Re: A Possible new finding regarding stage .rels
Post by: Triforce Zelda (Deceased) on July 13, 2011, 06:16:10 AM
Well that's stage expansion - I mean like the actual starting menu with the basic 41 stages.

Stage Expansion might be adding too many stage slots - I only want like 5.


Title: Re: A Possible new finding regarding stage .rels
Post by: Mewtwo2000 on July 13, 2011, 07:07:58 AM
You can add only 5 if you want to. It's easy. Do you want the code for that?


Title: Re: A Possible new finding regarding stage .rels
Post by: Triforce Zelda (Deceased) on July 13, 2011, 07:32:05 AM
Yeas, but only if I can like change the names and pics for just those five, and all the other pics and stuff stay the same thanks!