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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: Velen on July 14, 2011, 11:12:51 AM



Title: Current Popular Hacks: Why they should not be.
Post by: Velen on July 14, 2011, 11:12:51 AM
Many of us who make hacks want to be recognized for our talents in our different areas. PSAer's like people to get feedback on their hard work making them. Texture makers like to have their hard-made textures appreciated by people, and vertexers like feedback and appreciation as well.

Okay. Scratch that, everyone likes their hacks to be appreciated, but lets look at some facts:

1. Textures and PSAs often do not get as much appreciation as Stage and Vertex Hacks.
2. Said Textures and PSAs often do not get much recognition unless they are on or of a popular character.
3. Some PSAs that took much effort to complete (*coughcoughv-joecough*) are less appreciated than PSAs that took, by comparison only approximately 1/30 of the time to complete (*coughBurstSoniccough*).
4. Stage Hacks are not shown much appreciation period unless they are of something popular, or display something one would consider awesome, or that display some kind of ingenuity.
5. Textures on vertexes of popular characters often get more DLs, than textures that actually took a lot of effort to make. The best example of this would be my Melon Dress Peach and other high-quality textures VS. The hundreds of Shadows with only minor, almost negligible edits on them.

Let me expand on #5 a bit here:

My Melon Dress Peach is a high-quality texture hack I made on Peach some time ago, and by all rights, it deserves much more appreciation than it has. It only has 39 DLs under it's belt for about 1-2 weeks, and 100 Photoshop layers of work. Compare that the the hundreds of Shadow the Hedgehog edits there used to be in the vault, most of which to next to no time to make. Which got far more DLs than my masterpiece of a texture ever did.

It is clear the ratio of Effort to Appreciation is horribly skewed, and is absolutely disgusting when you actually take the time to think about it.

There has been another example of this in the PSAs area of the Vault.

SDo0ms most masterful hack (and by all rights, should be more popular) is Viewtiful Joe. It took him 6 months of work to complete, and yet it has less Downloads than Burst Sonic, a PSA hack that took only 4 DAYS to make and release. That's approximately 1/30 of the total time it took to develop and make Viewtiful Joe.

That is beyond asinine, and it shows how little people know about how much effort it takes to make a good hack.

Now. Discuss.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: PPXEXE on July 14, 2011, 11:27:37 AM
I agree with you, i always want to make something i believe will like, but it seems that if your not making what people want you get no appreciation for it.

It's why i quit right in the middle of projects sometime, because i think to myself "Will people like this??"

Like recently i had the idea of Falco using 1 or 2 blasters through out his complete move-set. But then i looked in the vault to see what people are downloading and saw it would be just a waste of time.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Lillith on July 14, 2011, 11:33:01 AM
Also agreed, it's a sad thing, really.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: The Main Event on July 14, 2011, 11:34:39 AM
Quote
3. Some PSAs that took much effort to complete (*coughcoughv-joecough*) are less appreciated than PSAs that took, by comparison only approximately 1/30 of the time to complete (*coughBurstSoniccough*).
Good Example.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: DrPanda on July 14, 2011, 11:49:34 AM
I have to disagree with the Psa stuff to some extent... namely the not getting as much recognision as vertex/stage hacks.

I have seen a quite a few PSA's rack up DLs with ease despite clunky, unfinished or just plain crappy (not gonna mention any so as not to single them out), whilst a great texture gets pushed aside simply because it is put up next to the PSA :-\


The thing that I find the most stupid is ports.
Ignoring the fact that they feel lifeless to me, they often are lazily done and will freeze up your game if you use them.
It just boggles my mind that they tally so many downloads but don't work :(


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Allbait on July 14, 2011, 11:53:23 AM
It sucks how this happens... I also hate that Rosalina my WORST hack ever because I stopped trying, after I decided to leave normal peach in my game, is my most downloaded thing in the vault... And it kinda sucks how people say viewtful joe isn't appreciated... Its an awesome PSA and I'm pretty sure it IS loved by many but... Its over C.Falcon... Its very probable that a lot of people didn't download it either because they're gonna use C.Falcon for Goku or because (like me) they love using the sexy racecar driver of awesome...


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Ultraxwing on July 14, 2011, 12:38:54 PM
Or you can Get Viewtiful Joe over Yoshi.

Some people (*coughmygayfriendscough*) Hate viewtiful joe cause "he's not a seriously bad ass character" and neither is pikachu yet you love him.

Okay how about my Clare Hack? it's mine yes and many others (i don't believe it's truly mine, even though i made the textures, and some glitch fixing. but it's well the whole teams character, i'm just the ring leader), and it took many people to make and 3 weeks to fix one single glitch. it's got some decent downloads. but shadow hacks and naruto prevail once again.

I don't like naruto. but he's better than Mr.GameandWatch. (yay .rel porting)

how about the first vertex hack. Cloud. This guy has way too much hype and a moveset was made and alot of the original good hacks have been forgotten. Zero, Pheonix Mario, Geno, etc.

i don't use them anymore cause, the newer ones in fluintity are way better in comparison. but from what i understand Zero has some pretty advanced coding, that i believe Sdo0m used to make Spiderman work properly.

the case and point is, that newer more anime based hacks usually outbeat the more realistic or awesome hacks.

i want to make Batman possible. but he's not the BlackKnight. i also want to modify clare, but i don't have the PSA knowledge and the person who probably would edit clare would only do it if she probably had a 1000 downloads.

it also discourages me from making hacks. all my hacks would be "too original" or way out of place.

i want to make a Gundam Hack, a Macross Hack, and an Inuyasha Hack (the last one will be first. thank you model importer.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Triforce Zelda (Deceased) on July 14, 2011, 01:04:38 PM
Supply and Demand: They don't like the supply, they demand better supply. I'll personally check anything that gets my interest, no matter what kind of hack it is.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: SiLeNtDo0m on July 14, 2011, 03:26:36 PM
Oh....oh...oh!!!  I have another great example :af:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13479

The number of times I've posted this up as an example of pure community fail is uncanny.  What is this you may ask?

It's Marth, with pointlessly increased air mobility, a stupid glide animation for the run, a couple of changed specials with some random stupid graphics thrown in there for no reason (not to mention these specials don't represent anything) and a cool Final Smash which he had nothing to do with (BigBadBooya made it like a boss).

And yet it has over 2000 downloads.  There is no justice :srs: 


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Ultraxwing on July 14, 2011, 04:20:17 PM
I Agree with Sdo0m.

i think the hacks which takes a long time to make.

when i say a long time, i mean actual effort, blood and sweat. Sdo0m spent the longest time on Viewtiful Joe. And i love him for it NO HOMO see what i did there Sdo0m, i do what you do. yeah i noticed

I still want to Update Clare. i'll probably redo My thread with the whole thing updated for feedback and suggestions.

i still want to make my Leonardo Hack. but his model is a [censored].


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Velen on July 14, 2011, 04:51:52 PM
Supply and Demand: They don't like the supply, they demand better supply. I'll personally check anything that gets my interest, no matter what kind of hack it is.

You're misconstruing the concept of supply and demand.

The concept of supply and demand is this:

- The less supply, the higher the price.
- The more supply, the lower the price.

This isn't Economics class, this is about people making wonderful, awesome hacks and not getting the credit they deserve for it, or the hack not getting the recognition it deserves, because the majority of the community who don't post act like flocks of sheep, apparently.

Burst Sonic vs Viewtiful Joe is a perfect example of this, as is the example SDo0m himself posted.

In it's entirety, it's just plain stupidity.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Ultraxwing on July 14, 2011, 05:05:38 PM
Completely agreed with the above.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: DrPanda on July 14, 2011, 05:10:48 PM
Here is my own opinion

I agree with the above comment... -_-



Title: Re: Current Popular Hacks: Why they should not be.
Post by: Mansta8 on July 14, 2011, 05:21:28 PM
This is the fault of the highest downloaded count. One hack gets 50+ downloads, noob sees hack and believes that it is the best hack ever because it has a lot of downloads and gets it. Repeat thousands of times.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: LC-DDM on July 14, 2011, 05:56:26 PM
I feel I deserve the amount of downloads I get for MY hacks.

>_> After all, not a lot of people care about retro stuff anymore.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: SiLeNtDo0m on July 14, 2011, 06:09:51 PM
I do believe that the main problem though is the fact that most of the people that are involved in downloading Brawl hacks are not contributing members of this community (or other Brawl hacking communities for that matter).  Most of the users on here are Stalker Kittys.  They have no posts or hacks, they just download what comes up.  If it's of something popular, they'll download it.  

And even with all these Stalker Kittys that STILL is only a portion.  A large majority is off Youtube.  Look at stuff like mastaklo's Shadow.  That has almost 20k downloads now but very little of that comes from us, the contributing community.  It comes from the 10 year old Sonic fanboys that don't even know what a hack is.  They download the thing, and a load of them don't even know how to install it.  The vid has over 100k views and gets comments constantly.  Though I should just stop with Shadow.  I said almost everything I wanted to say in my hack review.

At the moment I'm honestly trying my best to get the word out more about Brawl hacking and that's one of the reasons I do blog features and hack reviews.

Daymn, typing on an Iphone is a pain sometimes....


Title: Re: Current Popular Hacks: Why they should not be.
Post by: LC-DDM on July 14, 2011, 06:25:36 PM
Hey, at least you didn't do embarassing typos on that post. Good for you! :D


Title: Re: Current Popular Hacks: Why they should not be.
Post by: ForOhFor Error on July 14, 2011, 06:26:14 PM
You typed almost 3 paragraphs on an i-phone? I salute you.

Anyway, I agree. The download count sometimes differs greatly from the quality of a hack.

Ex: My Great Bay stage got a lot of DLs because it's well known. But it's one of the stages I'm least proud of. While Wily's Castle, which I worked just as hard on trying to get it nostalgic and yet offering something new, got half the downloads (and then the night version got more. Don't ask me why, maybe it's the added shadow system XP   )


Title: Re: Current Popular Hacks: Why they should not be.
Post by: LC-DDM on July 14, 2011, 06:31:36 PM
People who download [censored] don't care about retro stuff. >_>


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Eternal Yoshi on July 14, 2011, 08:12:29 PM
Ditto for my Adventure Island stage, despite it's unique layout.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Kaye Cruiser on July 14, 2011, 08:15:51 PM
The PSAs or projects I did were always things I did solely for myself, but though others might be interested in. Plus, I always put a lot of effort into something I make, including in how I present it.

Honestly though, I didn't expect Onslaught, Hyper Sonic, MAX Onslaught and Full Throttle to do as well as they did back when I first released them. Hell, I didn't think the request I did for Eldiran's Zero to use the Z-Saber instead of the arm blade would even get noticed.

Honestly I can't complain about the stuff I have not getting enough downloads. In fact before it was just the opposite. As some know, I've been working on Shadow in many ways for longer than anyone else side from Mastaklo, though I never cared for his texture and worked off of Marvin's, who made the best one back in the day. I actually helped Mastaklo with a LOT of his PSA before, but eventually lost interest in it since it wasn't going anywhere. However, everytime I did something new for Shadow to bring him closer to his true look, or a look good for Brawl's style, INSTA 500 downloads or so. A little over a third of my download count consisted of Shadow downloads before, and he was all over my vault, while other things of mine never got noticed, INCLUDING Hyper Sonic and the others.

That's why I got rid of all the Shadows, did all the last finishing touches with some help from other great people *huggles SDoom and salutes Hagure and others* and released one final Shadow pack so I'd never have to touch him again. Well, until the Wi-Fi Safe one anyways.

Now I don't really have that problem aside from being Collaborated in the new Shadow movesets, but that's different.

About the only hacks of mine I wish got a little more attention are more simple ones. My first hack, being the ONLY Sonic color pack that uses the models from his original color set instead of them all being his "00" model

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1888

And Captain Falco, which was an old merge and lovechild between me and Asuka (cx_asuka for those who don't know)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1891

And my Sonic color pack actually got chosen to be the default one for the current version of Brawl Minus, so Captain Falco is really the one I'd like to see used more.

But yeah honestly I think people are starting to pay attention to more things. Star Knight by XDDD for example

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20252

When I first saw it as newly submitted, I was stunned by it. The next day, it was in the list of "Most Popular Hacks" for awhile, so it's not like there aren't people who appreciate things.

It's just that most people come here to download one specific thing they want, not some other random thing as it would be seen to them. :<


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Vyse on July 14, 2011, 08:29:05 PM
I think some of you might be doing this for the wrong reasons, or at the very least you're taking the wrong approach.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Eternal Yoshi on July 14, 2011, 08:34:21 PM
Personally, I'm just gonna keep doing what I do.

Can you elaborate Vyse?


Title: Re: Current Popular Hacks: Why they should not be.
Post by: ??_? on July 14, 2011, 09:01:01 PM

1. Textures and PSAs often do not get as much appreciation as Stage and Vertex Hacks.
2. Said Textures and PSAs often do not get much recognition unless they are on or of a popular character.
I disagree with this wholeheartedly.  Back in the ASH days, or even post brawlbox/PSA and pre vertex, there were ONLY textures.  They got the most attention, and the most feedback.  Now that we have the ability to vertex, I think character expectation rose, and for fair reasons.  A quality character pretty much comes with a texture and a vertex, and maybe even a PSA too.  Which was your second point.  Making a texture, vertex, and PSA is a lot of work though, and thats why its usually not done by one person.

I also don't agree that stages get more appreciation than textures or PSAs.  The PSA board seems to be full of feedback.  I find that the less well done PSAs get less feedback.  Character work will almost always be more popular than stage work, if you don't believe me, you can look on the vault.  There are very few exceptions, most of them mewtwo2000.

Personally, I'm just gonna keep doing what I do.

Can you elaborate Vyse?
I think he means sees that some people are trying to denounce others work.
Supply and Demand: They don't like the supply, they demand better supply. I'll personally check anything that gets my interest, no matter what kind of hack it is.
that isn't supply and demand, at all.



Title: Re: Current Popular Hacks: Why they should not be.
Post by: The Main Event on July 14, 2011, 09:50:35 PM
I do believe that the main problem though is the fact that most of the people that are involved in downloading Brawl hacks are not contributing members of this community (or other Brawl hacking communities for that matter).  Most of the users on here are Stalker Kittys.  They have no posts or hacks, they just download what comes up.  If it's of something popular, they'll download it.  

And even with all these Stalker Kittys that STILL is only a portion.  A large majority is off Youtube.  Look at stuff like mastaklo's Shadow.  That has almost 20k downloads now but very little of that comes from us, the contributing community.  It comes from the 10 year old Sonic fanboys that don't even know what a hack is.  They download the thing, and a load of them don't even know how to install it.  The vid has over 100k views and gets comments constantly.  Though I should just stop with Shadow.  I said almost everything I wanted to say in my hack review.

At the moment I'm honestly trying my best to get the word out more about Brawl hacking and that's one of the reasons I do blog features and hack reviews.

Daymn, typing on an Iphone is a pain sometimes....
First, I salute you for typing on an Iphone, that must take skill. Second, you basically said everything that I was going to say, especially about the 10 year old Sonic fanboys.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: SiLeNtDo0m on July 15, 2011, 03:41:39 AM
You know what I think we should have?  A community chosen Top 50 hacks.  By "community" I mean only people that either:

1) Have made hacks
2) Have at least, say, 10 posts here (maybe more or less)?

This way, we can keep it fairly unbiased.  Most of the people that actually post here have concerns over quality.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Triforce Zelda (Deceased) on July 15, 2011, 04:06:41 AM
The PSAs or projects I did were always things I did solely for myself, but though others might be interested in. Plus, I always put a lot of effort into something I make, including in how I present it.

Honestly though, I didn&#039;t expect Onslaught, Hyper Sonic, MAX Onslaught and Full Throttle to do as well as they did back when I first released them. Hell, I didn&#039;t think the request I did for Eldiran&#039;s Zero to use the Z-Saber instead of the arm blade would even get noticed.

Honestly I can&#039;t complain about the stuff I have not getting enough downloads. In fact before it was just the opposite. As some know, I&#039;ve been working on Shadow in many ways for longer than anyone else side from Mastaklo, though I never cared for his texture and worked off of Marvin&#039;s, who made the best one back in the day. I actually helped Mastaklo with a LOT of his PSA before, but eventually lost interest in it since it wasn&#039;t going anywhere. However, everytime I did something new for Shadow to bring him closer to his true look, or a look good for Brawl&#039;s style, INSTA 500 downloads or so. A little over a third of my download count consisted of Shadow downloads before, and he was all over my vault, while other things of mine never got noticed, INCLUDING Hyper Sonic and the others.

That&#039;s why I got rid of all the Shadows, did all the last finishing touches with some help from other great people *huggles SDoom and salutes Hagure and others* and released one final Shadow pack so I&#039;d never have to touch him again. Well, until the Wi-Fi Safe one anyways.

Now I don&#039;t really have that problem aside from being Collaborated in the new Shadow movesets, but that&#039;s different.

About the only hacks of mine I wish got a little more attention are more simple ones. My first hack, being the ONLY Sonic color pack that uses the models from his original color set instead of them all being his "00" model

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1888[/url]

And Captain Falco, which was an old merge and lovechild between me and Asuka (cx_asuka for those who don&#039;t know)

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1891[/url]

And my Sonic color pack actually got chosen to be the default one for the current version of Brawl Minus, so Captain Falco is really the one I&#039;d like to see used more.

But yeah honestly I think people are starting to pay attention to more things. Star Knight by XDDD for example

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20252[/url]

When I first saw it as newly submitted, I was stunned by it. The next day, it was in the list of "Most Popular Hacks" for awhile, so it&#039;s not like there aren&#039;t people who appreciate things.

It&#039;s just that most people come here to download one specific thing they want, not some other random thing as it would be seen to them. :<


That's how I do my PSAs, except instead of replacing everyone in Brawl, I enhance everyone's offensive powers, while still maintaining athe balanced level, not really caring what other people think about them, but just posting and contributing to the site, and I end up getting a ton a good feedback. In terms of random things, we can safely say that all the Stalker Kittys and guests are moochers :D.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Ultraxwing on July 15, 2011, 04:33:09 AM
How about a voting system. like +1 or -1 to see how good a hack is, and only having 20 or more posts can allow you to do this. so this way, downloads don't matter we can look for some quality hacks. =D


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Triforce Zelda (Deceased) on July 15, 2011, 04:35:07 AM
^ That sounds smart! I like that very much!


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Ultraxwing on July 15, 2011, 04:54:44 AM
maybe we could start a petition.

if that's possible.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Triforce Zelda (Deceased) on July 15, 2011, 04:55:46 AM
We'd need to contact the administrators because they pretty much control everything.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: SiLeNtDo0m on July 15, 2011, 04:56:59 AM
How about a voting system. like +1 or -1 to see how good a hack is, and only having 20 or more posts can allow you to do this. so this way, downloads don't matter we can look for some quality hacks. =D

Nonono definitely not a like/dislike system that Youtube has.  That system fails hard.  Quantity counts for more and averages aren't worth jack s***.  It needs an actual 5 star rating system of an /10 rating system.  Something that allows for more accuracy and range of votes.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Ultraxwing on July 15, 2011, 04:59:42 AM
well, i was giving an example of a rating system.

though i don't know why i forgot the stars (i need to get off The Elder Scrolls Nexus)

stars are indeed more accurate.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Triforce Zelda (Deceased) on July 15, 2011, 05:00:54 AM
Whatever, we'd have to disuss it wit da Administrators before we even think about seeing 5-star rating on this site, unfortunately.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Ultraxwing on July 15, 2011, 05:02:15 AM
I say we take action. (or really suggest it, i mean the high download thing won't matter, cuase if someone takes the time to clikc 1,2,3,4,5. this way we can tell what we are gettin you know.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: DoctorFlux(Mariodk) on July 15, 2011, 05:07:28 AM
yeah brawlvault needing a rate system
right now we soon getting 20k DLs on a outdated Shadow
i think ppl think that shadow is the best since that one got most DLs
but SDo0m´s Shadow is the best (yet and if not port :D)

same with the other outdated hacks with many Downloads


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Triforce Zelda (Deceased) on July 15, 2011, 05:08:33 AM
Yeah, Lord of Chaos was soo much better than Mastaklo's version - I just wish I could port him over someone like Wolf or Ike.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Mewtwo2000 on July 15, 2011, 06:02:55 AM
I would add some groups to hacks, too, to fit them in the same franchise/character/whatever.

For example, some 'shadow the hedgehog' group with all the shadow related hacks in it. And then the possibility to rate the individual hacks inside shadow.

And, as a side note, I would group the PSAs under 'funny to use' and 'balanced', or something like that ._.

Anyway, too complicated I suppose... Rating the hacks sounds cool xD


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Triforce Zelda (Deceased) on July 15, 2011, 06:11:20 AM
Actually, the PSA part made sense, like a "Entertainment", "Balanced", "Imports", "Overpowered/God", and, "Projects/Betas". Good call.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: LC-DDM on July 15, 2011, 07:37:33 AM
While I have to agree with most of these ideas, they're probably hard to implement if not outright impossible to do so for the mods/admins.

The 0/10 rating system would be flawed, since, unless noobs did not have permission to vote, it would be a buttload of 0s and 10s to vote instead with a rare occourence of 5s. Essentially you'd be getting the Youtube Like/dislike function but with more space being taken.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Albafika on July 15, 2011, 07:56:01 AM
All I want to know is, concerning the Shadows, who are the people that keep updating their single Shadow on their SD every week a new one is uploaded? <_< I mean, the last time I upated my Shadow was after Mastaklo's released his, and someone "perfected it", and I updated, then 3 weeks after, I've seen 4 more Perfected Shadow entries all looking the same. I really want to know who are the losers updating their SD for them.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: DrPanda on July 15, 2011, 08:17:36 AM
I think a rating system has been brought up before and was stated that it would never happen.
If it was implemented, it would make hacking competetive and people would just spam there own hacks/hacks they like with good ratings :-\
Plus, You would rarely find a well thought out rating because people would only every vote 0 for "utter crap" hacks, 5 for "meh" hacks or 10 for "ZOmgdatsDerBesthackevar!"

Bottom line is pretty much "If you wanted to put get a list of the top 50 community chosen hacks, you would have to make your own thread to count them up", Which in my opinion is a much better idea because then you could implement a system in which people would rate individual aspects of hacks instead.

For example:
Texture quality: /10
Placement: /10
Mapping: /10
Accuracy/Originality: /10
Flaws: /10

Overall:

(The catergories would probably have to rethought... those where just of the top of my head... and only really apply to one type of hack :P)

Mewtwo's idea of putting hacks into groups is a really nice idea aswell, especially with all the recurring hacks uploaded, it would be a good way to label which one is 'the best' of all of them :)


Title: Re: Current Popular Hacks: Why they should not be.
Post by: ??_? on July 15, 2011, 08:42:21 AM
You'd have to have a different rating system for each type of hack.  Personally, I'd like ya'll make a top hacks texture pack.  There hasn't been a quality texture pack in a while.

Ratings will never happen on the brawlvault, I think we can drop that.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: LC-DDM on July 15, 2011, 08:43:54 AM
Alternatively, set up a filter on Brawl Vault.

Maybe I'm the only one who wants to see just characters stages and music -- and I'm pretty sure everyone hates to see music uploads (I have no idea why. Probably the "it's easy so it sucks" mentailty, but it's not THAT easy unless you had a program that did everything for you -- the song, the looping, and the calculating of the samples)


Title: Re: Current Popular Hacks: Why they should not be.
Post by: Eternal Yoshi on July 15, 2011, 09:00:10 AM
Yeah. It was stated months back that rating hacks will never happen.
Same goes for comments on account of them being abusable as well.

Try to find a different solution, guys.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: PPXEXE on July 15, 2011, 09:36:11 AM
Rating? Yes that is a little off, i could see people coming here five rating things as a joke.

But what if was done more like deviantart, we're you could fave or message if only you are a member, and had some statistics like so.

Statistics
Comments: 15
Favourites: 13 [who?]
Views: 24 (14 today)
Downloads: 0 (0 today)

Have those who wish to fave or comment to make an account to do so, and KC-MM is already regulating multiple accounts so it would prevent spamming, this would leave it to the good judgement to those who have account to fav or comment.

No Dislike or anything like that, the only way to leave a negative response would be to comment.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: DrPanda on July 15, 2011, 09:44:05 AM
Then what would be the point in making Showcase threads? :-\
It completely defeats the object.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: ??_? on July 15, 2011, 10:01:21 AM
I'll quote it here too.

Things that will likely never happen.
  • Comments
    • About as many votes for as against
    • Easily (and often) abused or misused
  • Ratings
    • Arbitrary
    • Easily (and often) abused or misused
    • Resource intensive


Title: Re: Current Popular Hacks: Why they should not be.
Post by: PPXEXE on July 15, 2011, 10:02:51 AM
Then what would be the point in making Showcase threads? :-\
It completely defeats the object.

Showcase should be for Promoting Featured Hacks, Hacks that stand above the others. That was approved by judgement, there are a few post in the showcase that shouldn't have been post these but was anyway because it was requested to be featured.

It should have quotes of the hack from the judges, details on the hack, and discussion/comments about it from the community.


Title: Re: Current Popular Hacks: Why they should not be.
Post by: DrPanda on July 15, 2011, 10:10:08 AM
I'll quote it here too.
I wandered where that was :)

Showcase should be for Promoting Featured Hacks, Hacks that stand above the others. That was approved by judgement, there are a few post in the showcase that shouldn't have been post these but was anyway because it was requested to be featured.

It should have quotes of the hack from the judges, details on the hack, and discussion/comments about it from the community.
Err... I didn't mean a specific Showcase like blogspots... I meant threads that you use to showcase your own hacks, like all those in the texture,vertex, and stage boards.

You can't possibly mean to say that showing off your own hacks shouldn't be aloud unless it is deemed worthy? :-\


Title: Re: Current Popular Hacks: Why they should not be.
Post by: PPXEXE on July 15, 2011, 10:30:02 AM
LOL, explain better next time.

I get what your saying, but no i don't mean that here's what is mean.

On OCRemix, that have a placed called Workshop which is are showcase. The post they're work there for people to hear what they been working on, and when they feel it's done, they submit it to be judged to be placed on the wall, or in are case the blog.

Showcase should be for Promoting Featured Hacks, Hacks that stand above the others. That was approved by judgement, there are a few post in the showcase that shouldn't have been post these but was anyway because it was requested to be featured.

It should have quotes of the hack from the judges, details on the hack, and discussion/comments about it from the community.


But we have a system called the Vault, which anyone can post what ever, when ever, only reported by those who go through the vault time to time to point out mistakes. 80% of the downloads come from because people can just look through here, and not go through the forums to find a hack they might like.


Rating? Yes that is a little off, i could see people coming here five rating things as a joke.

But what if was done more like deviantart, we're you could fave or message if only you are a member, and had some statistics like so.

Statistics
Comments: 15
Favourites: 13 [who?]
Views: 24 (14 today)
Downloads: 0 (0 today)

Have those who wish to fave or comment to make an account to do so, and KC-MM is already regulating multiple accounts so it would prevent spamming, this would leave it to the good judgement to those who have account to fav or comment.

No Dislike or anything like that, the only way to leave a negative response would be to comment.


This would also help prevent unwanted bumps in the showcase, because people can just favorite it from there, you have to make account to comment on the forums anyway. But it has to be tied to an account if not then it will be abused, and since multiple account are being watched it will prevent member abuse.

If tied to a account those who joke around by saying "This Sucks" can be prevent from commenting by the mods, and ban if necessary.