Title: Project:Gotenks : updated Progress Post by: DoctorFlux(Mariodk) on July 15, 2011, 05:00:19 PM (http://s4.postimage.org/7li62t8hk/Gotenks_Moveset.png) as many ppl sure know Gotenks is my Fav. char. and still not made by meso now i finnaly soon got time to make him after the lastest updates for Goku so i will get a team for make him and not only moveset but also Revamp the Vertex over Lucas to look much better i have already done texture revamp but needing Model revamp anyone who can open brawlbox and make animations is welcome this project is going to be a big colab. so we can get Gotenks as good as possible over Lucas here is the team: MarioDk BigBadBooya SmashClash adding more if they offer some Animations (+ uploaded to me) or have helped in PSA moveset idea: AAAAA combo(0% done) - A super long combo that requires 5 button presses. The first three hits are simple hooks, then the four button press follows with a 4 kick cossack dance and the final hit is a sort of downward one handed punch. It's quite hard to land fully. 15% (2+2+3+1+1+1+1+4) F Tilt(0% done) - Gotenks does a gut punch to the foe which has a set knockback then with another press of A he will do a backfist (Heavy Finish). Good knockback on the backfist. 10% (4+6) U Tilt (0% done)- Gotenks lets off a burst of Ki energy around him (Kiai Cannon). This can be followed up with the "Tri Attack" combo by pressing A three times. Gotenks will teleport back and forth, knocking the opponent forward, up then back down to finish. The three attacks require good timing to execute. 15% (6+3+3+3) D Tilt(0% done) - Gotenks does a sweep kick to knock the foe off of their feet then shoulder barges them (Ground Slash). Faster than the F Tilt and has more potential to combo after the sweep (if you decided to do a different action that isn't pressing A) however, does less damage. 8% (3+5) Dash Attack(0% done) - A simple flying kick. It has fairly early IASA frames, allowing for an easy follow up. 4% F Smash(80% done) - Gotenks releases a burst of pure Ki energy from his hand (Rush Ki Wave). Amazing range, poor damage and ok knockback. His main killing move 10-14% U Smash(0% done) - A set knockback uppercut that can knock foes into the air and then follow up with either a forward headbutt or an upward headbutt. 15-23% (7-11+8-12) D Smash(0% done) - A spinning on the spot pirouette with low horizontal range but decent vertical reach and slight suction abilities. Deals multiple hits then throws the foe out (somewhat like Mario Tornade, but a pirouette). 12-16% N Air(100% done) - A fast triple kick (Flying Kicks). Fast speed and good combo potential, but overall low damage. 7% F Air (0% done)- A downward head smash that deals a decently strong spike at a 45 degree angle. It's pretty fast too, but again does fairly low damage. 8% B Air(100% done) - A triple back kick (think like my Shadow's B Air). Again, good speed and combo potential. 7% U Air(100% done) - A flip kick. Pretty standard affair. Actually one of his slower aerials. But also one of his more damaging. 10% D Air(0% done) - Gotenks dives head first downwards, dragging any foe that happens to hit him down with him. His strongest aerial, but has long landing lag if it lands on the ground, and will most likely SD in the air. 12% F Throw(100% done) - the Throw from DBZ BT3 B Throw (0% done)- Gotenks simply kicks the foe backwards. A pretty standard throw. Does it's job. 8% U Throw(100% done) - Gotenks does a double handed upward fist (a lot like Ike's upward throw). Quite a bit of knockback and is more used for killing at high % rather than comboing. 9% D Throw(0% done) - Gotenks throws the foe to the ground a lets loose his famed "DIE DIE Missile Barrage" onto the grounded foe. His most damaging throw. 12%(will be edited to something else since N-B is Die Die missiles) Neutral B(90% done): Die Die Missiles - you will Fire alot of Ki blasts if you Pressing "B" afew times, long start up time before starting to fire and long endlag after last Ki blast or you stopped pressing "B" 1-2% dmg each Ki blast and shot range Side B(90% done): Galactic Donuts - Gotenks creates an energy ring with his finger, holds it above his head and throws it straight. If it connects with a foe, then it stuns them and explodes. The projectile move pretty fast, but comes out pretty slowly. 8% Up B(80% done in Animations): Flight Burst - A burst of flight in one direction. Somewhat like Fox's Up B, except with a faster start-up and a bit less distance. 0%(will maybe be so you can only fly upwards but float in mid air after up-B for afew sec. like Peach) Down B(80% done in Animations): WildSense - Counter attack Like as Goku moveset(v1.5)´s but instead of a kick downwards it will be some kinda of hammerfist you can cancel this move into a other attack Final Smash(0% done): Super Ghost Kamikaze Attack - Gotenks summons four of his cheeky ghosts that reflect his appearance and personality. These ghosts then rush forward simultaneously. The ghosts can be controlled in the same way as PK Thunder, however if they hit the ground, an enemy or go around for a certain amount of time, they will explode. 20% each ghost Down-Taunt(99% done): Finish Sign - Gotenks does a "you're going down!" gesture and increases the power of his next Smash Attack or Special. The animation for this is pretty dang slow, so it's quite hard to get out. But if you can, the reward is pretty nice. 0% Extra Tidbits vertex with recolours+transforms (100% done) but needing import instead with Brawl styled texture+recolours look in Spoiler for how Vertex for Gotenks normal/SSJ1,3/team Colours: Red,Green,Blue looks like: entry(50% done): fusion dance(if we can get Goten+Trunks over the entry model and animate fusiondance in one model) nothing in PSA is made yet since waiting for DivineOverlord for PSA the Ghost FS and waiting for Model of Ghost GFX(prefer low filesize) like as Kid buu/Goku this moveset will get On-Hit-cancal system for the DBZ combo feeling in SSBB Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: SmashClash on July 15, 2011, 05:06:57 PM I like all the ideas...can I add 1?
Hold A+B: Charge up yellow(or any other color of the wind graphic), if you hold it every 2 seconds you gain 1% health. If you hold it for 8 seconds then it becomes blue wind aura(Max Power Mode) once in Max Power Mode you'll have stronger defense, you'll be a little faster, and you'll be able to shoot more Kai blasts at a time. Your punches will also be slightly stronger. --- Hold A in the air: Just like SDo0m's Viewtiful Joe's DownB since both players will be able to fight each other in that spot. Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 15, 2011, 05:09:51 PM can be possible but let see then we start
and Geno is anyway close to be done with some of his attack and ready for beta (almost) i just have to get afew thing to work now and revamp afew of my own Animations for Goku i do Goku last updates while i helping here Ghost models i also got a idea i think we can try to vertex a Boo model to a Gotenks ghost (with low texture filesize) Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: SmashClash on July 15, 2011, 05:13:59 PM can be possible but let see then we start and Geno is anyway close to be done with some of his attack and ready for beta (almost) i just have to get afew thing to work now and revamp afew of my own Animations for Goku i do Goku last updates while i helping here K, cool. There's good ideas in this thread. If the vertex will be made all will be perfect.Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 15, 2011, 05:18:20 PM not becoz only gotenks is my fav. char.
but i think Gotenks is the best saiyan from DBZ for a SSBB game even better then Goku Gotenks is so funny so he is not overpowered like Goku thats makes it easyer to make him balanced but i think we all agree if a dragonball char. for SSB joins the best will be Kid goku (DB) he got about same power as mario and if anything go well with this Project i will port Gotenks(revamped vertex as someone done it ) over Ness and use the Animation we made over lucas version and PSA gotenks over Ness too EDIT: i think the attack we should start with is the hardest: Super ghost Kamikaze Attack i think it will be hard in PSA i think i will ask Sdo0m for help here also for Models i am not sure how Sdo0m will get Ghost models but i think he got a plan then he was thinking to make this moveset Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DJ Lowgey on July 15, 2011, 06:22:34 PM It would be cool if one of the best vertex hacker can make gotenks like starwaffle, aafyre or beyondyou
Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 15, 2011, 06:23:59 PM It would be cool if one of the best vertex hacker can make gotenks like starwaffle, aafyre or beyondyou indeed and thats why i will try to win this:http://forums.kc-mm.com/index.php?topic=28165.0 if it means i need to wake up 6:00 at moring for mine time i do it for let Gotenks join for real to SSBB Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DJ Lowgey on July 15, 2011, 07:17:20 PM Haha :laugh:
You are our hero MarioDK ;) Is this every week? Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 16, 2011, 12:37:51 AM added The98Pika and Ikuto to the team
i will mainly be doing "B" attacks and maybe FS since i am best at these but not really good at "A"attacks/throws/Wait Animations :( i also got afew ideas what model Galactic Donuts and Big Tree Cannon can be Big Tree Cannon will be a Yellow Lucario FS beam since that attack will take much time but i think i nerf the dmg to 30% 40% sounds really high if not it will be a yellow kamehameha Galactic Donuts will be a flat Lucario N-B ball yellow or smokeball yellow(what the got lowest Filesize) and if someone can do it a Hole in middel so it likes more Galactic Donuts entry: fusion dance(if we can get Goten+Trunks over the entry model and animate fusion dance in one model) we can´t yet we needing the .dae import even if two vertex we needing .dae importer to merge two models in one Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: Carnage on July 16, 2011, 01:18:34 AM i hope the psa is great xD cant wait too see how ghosts look on lucas up and i bet you can make them blow on impact xD maybe switching lucas up b to down b would be good so we can have a survival attack too
Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: ThyLASA on July 16, 2011, 01:27:43 AM ^(what he said)Dude you should switch the ghost to down B and the finish sign to down taunt
Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 16, 2011, 01:32:08 AM ^(what he said)Dude you should switch the ghost to down B and the finish sign to down taunt i was planing on thatbut what about FS? i think i got a idea for FS it will still be Ghost but the time will stop and you got 4 Ghosts but on Down-B the time will not stop and just one ghost if not Down-B can be afterimage Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: ThyLASA on July 16, 2011, 02:04:15 AM i was planing on that but what about FS? i think i got a idea for FS it will still be Ghost but the time will stop and you got 4 Ghosts but on Down-B the time will not stop and just one ghost if not Down-B can be afterimage I mean I think the down B should be after image cause SGKA is like gotenks finishing move but it's really up to you bro Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 16, 2011, 02:05:24 AM yeah it is in DBZ games but not Anime :D
in Anime it is his Main attack in but DBZ games is it Big Tree Cannon Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: ThyLASA on July 16, 2011, 02:09:28 AM yeah it is in DBZ games but not Anime :D your right about that but really it's not up to me it's up to you so if you want it as he's down B Then you make it his down Bin ANime it is his Main attack in DBZ games is it Big Tree Cannon Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 16, 2011, 02:12:30 AM your right about that but really it's not up to me it's up to you so if you want it as he's down B Then you make it his down B i think it will be best with Ghosts as FS i just needing ask how Sdo0m was thinking how to make a FS like that i know the ghosts can be over Pk Thunder but thats all i know Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: Ikuto on July 16, 2011, 04:42:58 AM So when we say gotenks we mean ssj ssj3 or regular?
Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 16, 2011, 04:44:00 AM So when we say gotenks we mean ssj ssj3 or regular? the good thing is this moveset Fits for all Transform of Gotenks(unlike Goku who dont do spirit bomb as SSJ or dragonfist only as SSJ3)Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: Ikuto on July 16, 2011, 04:47:07 AM :nyeh: how is that possible i thought lucas had no articles that allowed him to transform?!
Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: Carnage on July 16, 2011, 04:47:27 AM the good thing is this moveset Fits for all Transform of Gotenks(unlike Goku who dont do spirit bomb as SSJ or dragonfist only as SSJ3) well goku did spirit bomb as SSJ in the end against kid buu well he turned ssj so he could push harder but that counts Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 16, 2011, 04:49:06 AM well goku did spirit bomb as SSJ in the end against kid buu well he turned ssj so he could push harder but that counts not really :Dhe dont load and throw Spirit Bomb as SSJ he load Spirit Bomb as SSJ vs. andriod 13 but he dont throw the spirit Bomb and at buu he transform after Throw the Spirit Bomb and Gotenks will not be able to transform only at entry from Goten+trunks to Gotenks Normal/SSJ/SSJ3 (what vertex you got) Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: Ikuto on July 16, 2011, 04:52:57 AM not really :D but will that moveset cover all the modes?he dont load and throw Spirit Bomb as SSJ he load Spirit Bomb as SSJ vs. andriod 13 but he dont throw the spirit Bomb and at buu he transform after Throw the Spirit Bomb and Gotenks will not be able to transform only at entry from Goten+trunks to Gotenks Normal/SSJ/SSJ3 (what vertex you got) Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 16, 2011, 04:54:54 AM but will that moveset cover all the modes? yes but you can´t change modes the moveset just fits for any transform Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: Ikuto on July 16, 2011, 04:56:53 AM yes oh ok cool so first geno beta(which i will try) then Gotenks or Goku?but you can´t change modes the moveset just fits for any transform Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 16, 2011, 04:58:57 AM then i will start this Project after Geno
Goku is anyway close to be done not very much left to do so him i can work on after we are atleast done with some "B" attacks as them we will start on Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: diedhammer98 on July 16, 2011, 07:33:45 AM Why You needing team for Gotenks?
Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 16, 2011, 07:36:47 AM Why You needing team for Gotenks? becoz the more ppl that help with a project like this the better the moveset get Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: diedhammer98 on July 16, 2011, 07:37:16 AM becoz the more ppl that help with a project like this the better the moveset get oh, okey.....Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: SmashClash on July 16, 2011, 10:20:04 PM Can you make his Galactic Donut controllable by movement? Just like Zelda's Neutral B...
Also, can you make it so if you use Finish Sign and get the Smash Ball his FS will be Charging Ultra Buu Buu Volleyball?(He will dash forward a good distance just like the dash from your SMBZ Mario and also use that distance...whoever it captures it will get them) Also, since the Taunt should be Finish Sign(Down Taunt) I think it should be 1.5 seconds...just like in the game... Win1 should be him doing this: (http://tinyurl.com/6e28hdd) Win2 should be this: (http://images.myfavoritegames.com/gallery-db-z-gt-x/Fusions/Gotenks/GotenksNoShirt.jpg) SideTaunt should be this: Gotenks is putting a thumbs down out with 1 arm as a gesture. At the end of your Fuuuusion Ha! can you make Gotenks have this animation? Title: Re: Project: Gotenks (will start after Geno PSA is done) needing a team for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 01:41:37 AM i dont think i can make his Galactic Donut controllable but i can try
and for entry i just what i planed for Down-taunt i was thinking to make it atleast 3 sec. long but cool idea for a other FS change FS just like my Goku´s up-taunt and wins i was thinking about something like that edit: (http://s3.postimage.org/od1gtutu7/2011_07_17_11_10_31_1120x720.png) this resize for Gotenks or just normal Lucas size? anyway for ppl who want to get started with Animations while i am making afew updates on Goku here is the image´s T-Stand: http://www.mediafire.com/?0lzzu4u81uev6k6 i will work on wait1 Animation and send it here since it is really helpful to have a wait Animation to make a ground animation from anyone also vertex a Ghost out from a GFX or something we needing that or we have to wait to .dae importer Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DJ Lowgey on July 17, 2011, 07:25:38 AM MarioDK - I can give him a voice when the moveset 100% finished
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 07:29:23 AM sure :D
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DJ Lowgey on July 17, 2011, 07:31:19 AM I want to be a part of your legendary Gotenks team :af:
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 07:32:54 AM but remember you also have to do just afew Animations :D
i can self the the PSA and also Animations but i for sure needing help (so it dont take a half year for finish a moveset) Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: diedhammer98 on July 17, 2011, 07:39:47 AM but remember you also have to do just afew Animations :D i can self the the PSA and also Animations but i for sure needing help (so it dont take a half year for finish a moveset) You will use yellow golden GFX recolors I sent you?Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 07:43:45 AM You will use yellow golden GFX recolors I sent you? yes Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: diedhammer98 on July 17, 2011, 07:45:02 AM well.....I retextured lucario's Ball...
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 07:47:32 AM well.....I retextured lucario's Ball... i already made it flat for Galactic Donuts :D Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DJ Lowgey on July 17, 2011, 09:30:18 AM Oh, I can´t make animations :laugh:
I have a question MarioDK :) Can you tell me how to play brawl hacks on pc? Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 09:33:51 AM Oh, I can´t make animations :laugh: I have a question MarioDK :) Can you tell me how to play brawl hacks on pc? there is alot of guides on KC-MM and this is not hard to open brawlbox with a model and Fitmotion.pac Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Black Neon X27 on July 17, 2011, 09:36:23 AM What animations do you need? I don't know who's working on what.
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 09:45:16 AM What animations do you need? I don't know who's working on what. right now i needing them allbut i will mainly be working on "B" attacks/FS since it is them i am best at making Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Black Neon X27 on July 17, 2011, 10:10:22 AM What was supposed to be his wait animation? Also, count me in! I've always been a HUGE fan of DBZ overall, and if I can assist on bring more of those characters to BRAWL......I.....I'll do my best! *sniffle* :happy:
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 10:18:16 AM (http://www.freewebs.com/fantasma-64/gotenk.gif) is his Wait Animation
if you can just make the pose for first frame it can be a big help for me :D i will try to find more .gif for the attacks Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: SmashClash on July 17, 2011, 10:29:23 AM Oh, MarioDK, I think Anivernage has a Galactic Donut Model.
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 10:34:12 AM Oh, MarioDK, I think Anivernage has a Galactic Donut Model. i got it already it is just a smokeball recoloured and made Flat thats easy to make :D but i think i will use a flat yellow/Golden lucario N-B ball Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: SmashClash on July 17, 2011, 10:35:44 AM I'll start on the Galactic Donut animation used in this video: http://www.youtube.com/watch?v=fOHTdxXlRL4
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Black Neon X27 on July 17, 2011, 10:36:07 AM Here's the wait 1! Please tell me if anything is wrong with it or if it can be made better! :af:
http://www.mediafire.com/?wl3ybbptp5pl2yh#1 Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 10:38:41 AM awesome and i starting to try to make a FS like ghosts
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Black Neon X27 on July 17, 2011, 10:45:27 AM Do you have any ideas for his wait 2 and 3?
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 10:46:08 AM Do you have any ideas for his wait 2 and 3? no :(Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: SmashClash on July 17, 2011, 11:14:12 AM K, I've been making Galactic Donut. It'll be 150 frames(2.5 seconds duration)...
I'm on frame 45 right now... EDIT: Also, found Wait2: @:38 http://www.youtube.com/watch?v=fOHTdxXlRL4 Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 11:17:08 AM that can be used :D
btw you will use Lucas´s size or the resize in t-pose i made? i am making wait1 right now since that animation we will use as base for many ground attack Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: SmashClash on July 17, 2011, 12:07:52 PM that can be used :D btw you will use Lucas´s size or the resize in t-pose i made? i am making wait1 right now since that animation we will use as base for many ground attack I used your T-Stance. Also, wanna see the beginning of Galactic Donut I made? http://www.mediafire.com/?8ae7d9y367vcvis Also, let's look at moves in this video: http://www.watch-dragonball.com/watch/463-Dragonball_Z_Episode_243.html http://www.watch-dragonball.com/watch/466-Dragonball_Z_Episode_246.html Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 12:16:05 PM offtopic: i know a better site for watch DBZ in HD for free :D
ok good you used that since Lucas´s size is not 100% good for gotenks i think Gotenks is about same as Mario´s Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: SmashClash on July 17, 2011, 12:20:22 PM offtopic: i know a better site for watch DBZ in HD for free :D ok good you used that since Lucas´s size is not 100% good for gotenks i think Gotenks is about same as Mario´s You saw the animation?Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Black Neon X27 on July 17, 2011, 12:23:27 PM I thought it was great! As expected from SC! :happy:
@MarioDK: I was wondering about that especially when I made the first frame for the wait 1. Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 12:28:06 PM You saw the animation? yeah it good :D I thought it was great! As expected from SC! :happy: @MarioDK: I was wondering about that especially when I made the first frame for the wait 1. i am already close to be done with the first version of wait1 but still needing revampingTitle: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: SmashClash on July 17, 2011, 12:31:22 PM I thought it was great! As expected from SC! :happy: :happy: yeah it good :D Thanks guys it was my first true "long" animation...Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Black Neon X27 on July 17, 2011, 01:28:35 PM HI! So, how's everything going? Can I join the project! :happy:
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 01:32:12 PM ofc you can :D
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Carnage on July 17, 2011, 01:33:29 PM will galatic donut be a stunner on inpact? like wolf blaster or spider man web? or will it do damae like a projectyle?
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 01:48:52 PM spider man web i think it will be like
but i dont think it can be like Wolf´s blaster but then again i can maybe use the side-B thing Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Anivernage on July 17, 2011, 01:57:15 PM @mariodk
if you want i can help you with Super Ghost Kamikaze Attack. for now i will use a boo as base, later with dae import we can port the gotenks ghost also, how do you want that attack? 1.like sdoom´s idea 2.or you can control one by one ghost, when one explodes, you control another,etc. until the four ghosts attack. Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 01:59:37 PM @mariodk if you want i can help you with Super Ghost Kamikaze Attack. for now i will use a boo as base, later with dae import we can port the gotenks ghost also, how do you want that attack? 1.like sdoom´s idea 2.or you can control one by one ghost, when one explodes, you control another,etc. until the four ghosts attack. i think 2. will work best but first 1. Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Black Neon X27 on July 17, 2011, 02:00:49 PM Like in the anime where he lined them all up. lol
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 17, 2011, 02:07:57 PM Like in the anime where he lined them all up. lol just that i was thinking :D or just like in DBZ Bt 3 Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Ikuto on July 17, 2011, 02:11:30 PM OH CRAP the project started crap i gotta get started! also srry im so late with this ive been packing 4 florida.
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Black Neon X27 on July 17, 2011, 02:17:48 PM Why so serious?
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Ikuto on July 17, 2011, 02:23:34 PM Why so serious? who me?Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Black Neon X27 on July 17, 2011, 02:34:09 PM Yup. :af2:
Wait, were you trying to refence Peppy Hare? :srs: Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Ikuto on July 17, 2011, 03:00:01 PM Yup. :af2: maybe? na i was gonna learn n do this but im afraid mariodk might have to take me out cuz ill b on vacation n im not taking my computer but its only a week.Wait, were you trying to refence Peppy Hare? :srs: Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Black Neon X27 on July 17, 2011, 03:02:31 PM But you have helped haven't you!?
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DJ Lowgey on July 17, 2011, 03:31:51 PM MarioDK, you show us your hacks always with a video.
How make the videos? Do you play brawl on pc? I don´t know how to play brawl hacks on pc... Can´t find any toppics..... There are only tutorials to play hacked SSBB ISOs on wii but I want to play Brawl hacks on PC. Can you please tell me how you do it? I´m going to be crazy :-[ Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: SmashClash on July 17, 2011, 03:33:25 PM Here's my newest version of my animation! :O http://www.mediafire.com/?ov15crvndj61whe
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Carnage on July 17, 2011, 03:36:45 PM since lucas has like 3 articles fire pkthunder and pkice right? i hope galatic donut gets over one of them so it can be reflected like a normal projectyle xD
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: Uncle0wnage on July 17, 2011, 04:14:41 PM I'd love to help with some of the animations, if you'd like me to.
Title: Re: Project: Gotenks Starting soon the Project and needing a team bigger for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 01:23:57 AM I'd love to help with some of the animations, if you'd like me to. ok proof you can do somethinglast time i made a team i was the only one who did something with Animations(the team for Goku) but now i get abit more help on him btw i am almost done with wait1 and the other waits/wins/taunts i will start on soon Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 09:24:40 AM sry for 2x posts but i am fixing the texture more for Gotenks to be even more perfect(yes i want him as perfect as Shadow vertexs is :D or more)
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 18, 2011, 09:30:39 AM sry for 2x posts but i am fixing the texture more for Gotenks to be even more perfect(yes i want him as perfect as Shadow vertexs is :D or more) Great! It's always good to aspire for the best! How is the wait 1? I'm sure it's cool!Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 09:32:48 AM too bad i can´t with vertex :(
anyway wait1 is half done i will not say it is 100% yet Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 18, 2011, 09:34:37 AM ok, cool! I'll start with some of the other animations. :af:
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 09:35:36 AM i will start with Dodges after Wait1
it is anyway easy to make Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 18, 2011, 10:40:54 AM I made a new animation for falling, but I forgot to post it! Sorry!
http://www.mediafire.com/?g34ibu33nyibzmg It's the falling that I see a lot of DBZ characters do after flying. Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 10:48:00 AM falling i was also thinking about
but i was thinking to use Mario´s over Gotenks until better since you also have to make FallF/fallB and all the other ones Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 18, 2011, 10:57:08 AM Do you want me to do the rest of the falls or do you want to do that? :happy:
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 11:00:14 AM sure (after i have revamped your´s fall Animations abit with keyframes on Gotenks´s legs/arms)
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 18, 2011, 11:11:08 AM oooooh, I can't wait 'till this is done! It's going to be great!
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 11:55:04 AM just a face edit by diedhammer98 for Gotenks:
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Gotenksssj13.png) also for normal Gotenks :D i will fix the right eyebrow on normal/SSJ gotenks later Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 18, 2011, 12:02:23 PM normal Gotenks
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Gotenks.png) Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 18, 2011, 12:04:17 PM Wow! I like it, especially the shine! :happy:
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 01:30:34 PM btw for Jumps how should they be?
last time i replaced Lucas´s jump he 2nd. jump dont worked for some reason they just stay still in air until jump animation was done i think it will be best with First make all the mics stuff like that and wins/taunts Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Uncle0wnage on July 18, 2011, 01:31:44 PM http://www.mediafire.com/?mblrs6pufpdav9u (http://www.mediafire.com/?mblrs6pufpdav9u)
I attempted a rough animation for big tree cannon. I know it isn't long enough, but i just wanted you to take a look. Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 01:33:28 PM ok it is goodbut what happen to the fingers? at start and also at 72 frame
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 18, 2011, 01:39:44 PM btw for Jumps how should they be? last time i replaced Lucas´s jump he 2nd. jump dont worked for some reason they just stay still in air until jump animation was done i think it will be best with First make all the mics stuff like that and wins/taunts I was thinking the most athletic jumps for his, like spinning in a cirlcle/Mario's 2nd jump! Last time did you have the move character tab checked? [url]http://www.mediafire.com/?mblrs6pufpdav9u[/url] ([url]http://www.mediafire.com/?mblrs6pufpdav9u[/url]) I attempted a rough animation for big tree cannon. I know it isn't long enough, but i just wanted you to take a look. I like it! That paired up with the wait 1 will loook AWESOME! But what happened to the fingers? If I need a few animations done, can I come to you for some! Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 01:40:37 PM I was thinking the most athletic jumps for his, like spinning in a cirlcle/Mario's 2nd jump! Last time did you have the move character tab checked? I like it! That paired up with the wait 1 will loook AWESOME! But what happened to the fingers? If I need a few animations done, can I come to you for some! nope but i try again to do it edit: wait1 Animation 100% done and ready to use now just dodges and jump/fall Animations then Taunts/wins/wait2,3 so the attacks Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Uncle0wnage on July 18, 2011, 01:53:22 PM http://www.mediafire.com/?scdnbpqo9i4e075 (http://www.mediafire.com/?scdnbpqo9i4e075)
okay, i think the fingers are all fixed now, do you want me to try another animation? Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 01:56:43 PM now it is good but i have to get it to fit with the wait Animation and fall ANimation(wait if used in ground and fall if in air) also i have to get it to two Animations
Hold animation Fire Animation i upload wait Animation and the fall Animation in up and the t-pose for the resizer also i am changing down-B to Wildsense(just like Lucario´s if we can counter attack to work) and Down-taunt to finish sign Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 18, 2011, 03:48:07 PM now it is good but i have to get it to fit with the wait Animation and fall ANimation(wait if used in ground and fall if in air) also i have to get it to two Animations Hold animation Fire Animation i upload wait Animation and the fall Animation in up and the t-pose for the resizer also i am changing down-B to Wildsense(just like Lucario´s if we can counter attack to work) and Down-taunt to finish sign how long You think can done? (PSA/Animations) Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 03:50:15 PM right now 5% done in Animations or under and 0% done in PSA
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Carnage on July 18, 2011, 03:52:08 PM this is going preety fast xD good luck with gotenks
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 18, 2011, 03:54:01 PM this is going preety fast xD good luck with gotenks not reallyonly dodges/wait1 and Side-B (80% done) Animation is made now and fall animations still needing i think i can let Lucas´s run animation stay for now Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Carnage on July 18, 2011, 04:05:34 PM it would just be a sugestion but i like lucas aaa combo and may fit gotenks aswell
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SmashClash on July 18, 2011, 04:34:28 PM Ooo! I want to make the Wild Sense animation! I called it. I can't start now though because I don't have my computer, atm.(I'm on my 3DS.)
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 18, 2011, 04:41:23 PM Darn you. Well, actually I would never do that, but I waanted to do that! Good luck! :happy:
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 19, 2011, 12:11:23 AM Ooo! I want to make the Wild Sense animation! I called it. I can't start now though because I don't have my computer, atm.(I'm on my 3DS.) ok you can make Down-B it would just be a sugestion but i like lucas aaa combo and may fit gotenks aswell yes it fit abit to Gotenks but still it will be more awesome with this a comboTitle: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 19, 2011, 11:17:41 AM I've finished the airattackHi!
http://www.mediafire.com/?075x8d4y7e45qde Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 19, 2011, 11:30:28 AM awesome but i was thinking to use Mario´s up-air for that :D
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 19, 2011, 11:57:11 AM Ok! I was thinking the same thing before I made it! lol
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 19, 2011, 12:49:09 PM important double post:
Here's the updated animation! http://www.mediafire.com/?i8q05sk58df48s8 Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 19, 2011, 12:51:18 PM ok but i have already updated up-air to mario´s with this T-pose :D
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 19, 2011, 12:53:12 PM Argh! Then I'll find something else to do! lol
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SonicBrawler on July 19, 2011, 12:55:56 PM i can help with psa if u need more than 1 psa person
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 19, 2011, 12:58:27 PM i can help with psa if u need more than 1 psa person sure but i can solo PSA anything it is more Animations i needing help for and also a revamped model and get Ghost models Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SonicBrawler on July 19, 2011, 12:59:23 PM well i can psa and animate but im not that good at animting and use boo for the ghos tmodel.
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 19, 2011, 01:06:05 PM anyway i am done with the fall/dodges/wait1
after we are done with these wait2,3/taunts/wins we can start on attacks/PSAing Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SmashClash on July 19, 2011, 01:17:59 PM well i can psa and animate but im not that good at animting and use boo for the ghos tmodel. Nah, how about wait for Thursday night. *wink wink* and wait for Gotenks to be released. Then I will make Gotenks' ghost body.Also, for shield to make it like in DBZ we need to scale his shield to be invisible, then give him Heavy/Super Armor, then make him the "guard" animation, and also give him more defense(just NOT invincible). Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 19, 2011, 01:19:28 PM Okay, let's do this!
Do you have any ideas for the wait 2, and 3? Taunts? Woohoo! SmashClash you're too good to us! :happy: Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SonicBrawler on July 19, 2011, 01:19:45 PM Also, for shield to make it like in DBZ we need to scale his shield to be invisible, then give him Heavy/Super Armor, then make him the "guard" animation, and also give him more defense(just NOT invincible). This^Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 19, 2011, 01:22:01 PM Nah, how about wait for Thursday night. *wink wink* and wait for Gotenks to be released. Then I will make Gotenks' ghost body. Also, for shield to make it like in DBZ we need to scale his shield to be invisible, then give him Heavy/Super Armor, then make him the "guard" animation, and also give him more defense(just NOT invincible). i dont think we can do this in PSA remove Shield btw this is for SSBB not a DBZ game :D and still a Lucas model as GFX is too high filesize even without texture is it too high or needing to vertex a GFX or a item Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SonicBrawler on July 19, 2011, 01:24:39 PM Okay, let's do this! LERRROOOOOOY JIIIIINKKKEENNNSSSS!Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SmashClash on July 19, 2011, 02:26:22 PM i dont think we can do this in PSA remove Shield btw this is for SSBB not a DBZ game :D and still a Lucas model as GFX is too high filesize even without texture is it too high or needing to vertex a GFX or a item MarioDK, two months ago you said resizing the shield was easy. :srs:Also, I will make the Volley Ball from the Buu Buu Volley Ball Attack using a small ball model(I'll have to texture it). Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 19, 2011, 02:38:25 PM MarioDK, two months ago you said resizing the shield was easy. :srs: Also, I will make the Volley Ball from the Buu Buu Volley Ball Attack using a small ball model(I'll have to texture it). ok and i know i said it but i see in PSA non GFX or nothing on Guard subaction so i dont thing we can remove shield Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 19, 2011, 02:40:36 PM The shield size is in attributes, put it to 0.1.
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SmashClash on July 19, 2011, 03:00:42 PM The shield size is in attributes, put it to 0.1. This and 0.00001? :af2: I hope that'll work...Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 19, 2011, 03:08:29 PM why resize shield?
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SmashClash on July 19, 2011, 03:13:32 PM why resize shield? Try reading 1 of my previous replies in this thread...Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 19, 2011, 03:17:17 PM Try reading 1 of my previous replies in this thread... oh. ok.....I'm not sure That is possible to make shield invisible.... Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SmashClash on July 19, 2011, 03:28:44 PM oh. ok..... Yes, but we can scale it to be close to invisible...I'm not sure That is possible to make shield invisible.... Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 19, 2011, 03:32:41 PM Yes, but we can scale it to be close to invisible... ok, I guess try that.....I will look at FitYoshi.pac Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SmashClash on July 19, 2011, 09:07:21 PM I will also do his walk, run animations and his dash attack combo.(In DBZ BT3 it's dash, hold A, then follow up with B, then end it with A.)
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 01:21:01 AM cool Right now is Gotenks fall/jump animations mario´s until i have edited them abit more :D
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 05:29:52 AM sry for 2x posts
anyway i will not be able to work much for Gotenks/Goku in the weekend from friday to saturday i made abit prograss on Goku like get the kamehameha to fade out at end i also made kamehameha smaller now i think it was anyway too big for Gotenks i have still not PSAed anything only fall/wait and etc. animations and a unfinished Side-B i know i said this in my project thread but i also say here anyway i am thinking to upload Gotenks first beta and Goku final version at same time :D 2x DBZ movesets uploaded same day Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Mr.Shadow t h on July 20, 2011, 06:21:03 AM Making A+A+A+A+A
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 06:25:03 AM Cool
i am not 100% sure how to make a AAA+2 more A combo in PSA i think i also have to ask Sdo0m about that just name the Animations Atttack11,12,13,14,15,16 and etc. for AAAAA combo :D edit: 50% done with resizing all lucas´s Animations to like the T-pose i made Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 08:16:22 AM If:Button Press: IC-Basic[0]
Change Subaction=??? Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 08:18:11 AM maybe but not sure yet
as i said i will ask Sdo0m with AAA(+2 more A) combo i think i can try to do the same method as Shadow over DK with fixed AAA combo but still not sure Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 20, 2011, 08:18:20 AM For the dash, could we use Foxs'? He has a dash kick too!
Also, thanks diedhammer! That should work! :happy: Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 08:20:04 AM For the dash, could we use Foxs'? He has a dash kick too! Also, thanks diedhammer! That should work! :happy: used on Goku too :D maybe we can Fox´s Animation is good to port over almost anyoneTitle: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 08:21:17 AM It worked on my Devil Luigi II.....
little different..... If:Button Pressed: IC-Basic[0] Change Subaction=??? Hold A and If:Button Pressed: IC-Basic[14] Change Subaction=??? Hold A+B Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 08:22:47 AM ok i try that then i start PSAing as i will as soon i have fixed all Animations with the same Translation as the T-pose in first post
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 20, 2011, 08:24:40 AM Great! Would you be able to PM them to me or put them up so I can start on some attacks?
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 08:27:01 AM Great! Would you be able to PM them to me or put them up so I can start on some attacks? i will put the whole Fitmotion.pac in op with fixed translations for the T-pose with the fall/jump/wait animations right now is fall/jump Mario´s but i will edit them later (mainly First JumpB/F needed to be edited but air Jump i think vill go perfect for Gotenks) Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 20, 2011, 08:30:07 AM A ok! Sounds good! :happy:
Can't wait 'till it's done! lol Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 08:32:05 AM okey........
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 20, 2011, 08:34:06 AM What? :af:
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 08:42:53 AM What? :af: I have no idea what "It"you talking about..... Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 08:49:32 AM idea for Side-Taunt btw:
(http://spb.fotolog.com/photo/43/60/46/gotenks___ssj3/1298927778363_f.jpg) this taunt is a really much needed one just give the middel Finger as taunt :D Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 08:51:57 AM Why use that taunt?
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 20, 2011, 08:54:09 AM What if we had that taunt as a special taunt like SDo0ms easter egg taunt for Spider man. That way we wouldn't have to get rid of the idea.
Oh, I was talking about the project. Sorry for not explaining myself! :) Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Carnage on July 20, 2011, 08:54:44 AM Why use that taunt? why not xD i know this was even censured in DB kai lol Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 20, 2011, 08:56:11 AM I thought they stopped Kai at the end of the Cell saga? :>.>:
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 08:57:22 AM i am already making the taunt :D
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 08:57:35 AM What if we had that taunt as a special taunt like SDo0ms easter egg taunt for Spider man. That way we wouldn't have to get rid of the idea. Oh, I was talking about the project. Sorry for not explaining myself! :) oh........ (why not use other taunt?) why not xD i know this was even censured in DB kai lol That is not funny......Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 08:59:25 AM Gotenks is awesome so we needing that Taunt :D for make Gotenks even more awesome
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 09:00:46 AM Gotenks is awesome so we needing that Taunt :D for make Gotenks even more awesome .........ummm......ok...........Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Carnage on July 20, 2011, 09:01:02 AM I thought they stopped Kai at the end of the Cell saga? :>.>: it was vegeta doing the same thing xD so if it moved on they would d the same to gotenksTitle: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 20, 2011, 09:01:19 AM I was thinking maybe a different button needs to be pressed to trigger it, maybe diedhammer is right. :af:
Would that really make people remember who Gotenks is? Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 09:02:48 AM I was thinking maybe a different button needs to be pressed to trigger it, maybe diedhammer is right. :af: Would that really make people remember who Gotenks is? only Gotenks/Kid Trunks do middel Finger middel in a Fight :D Kid trunks vs. Broly and Gotenks vs. Super Buu Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 09:25:05 AM .........ok.........
But still not funny...... Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SmashClash on July 20, 2011, 10:04:37 AM idea for Side-Taunt btw: ([url]http://spb.fotolog.com/photo/43/60/46/gotenks___ssj3/1298927778363_f.jpg[/url]) this taunt is a really much needed one just give the middel Finger as taunt :D Since I already gave an idea for a SideTaunt a few pages ago can we just make middle finger Secret SideTaunt. Deal? :P Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 10:09:18 AM Since I already gave an idea for a SideTaunt a few pages ago can we just make middle finger Secret SideTaunt. Deal? :P i already made the Animation :D ohh well i just do so it is random it will be middel finger or your´s idea :DTitle: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 12:02:27 PM okey,
I guess..... Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 12:24:46 PM ok for make anything easyer i just rmove the T-pose we use Lucas´s normal size and i will fix anyway i got
becoz some Animations on this T-pose is not looking good like landing a leg under ground and etc. so we just use Lucas´s normal size and hopefully someone can revamp the vertex soon so it dont needing a resizer for look better Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 12:32:06 PM ok for make anything easyer i just rmove the T-pose we use Lucas´s normal size and i will fix anyway i got becoz some Animations on this T-pose is not looking good like landing a leg under ground and etc. so we just use Lucas´s normal size and hopefully someone can revamp the vertex soon so it dont needing a resizer for look better resize TransN bone.....? Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 12:38:18 PM resize TransN bone.....? no only one reason it will not make arms longer and legs too Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 12:46:43 PM If You want longer legs or other parts....
changeing Translation Y on XRotN Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 12:50:33 PM not becoz that change the whole body as i only wanted longer legs and arms and etc.
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 20, 2011, 12:54:52 PM Click on the LarmJ, and change its X translation.
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 12:56:21 PM we just use Lucas´s size anyway this is alot easyer anyway
i will be fixing all Animations i got Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 20, 2011, 12:57:40 PM ok, whatever works!
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 12:58:06 PM Look at my example Pic.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Mario.png) If not work..... I don't know .... Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 20, 2011, 12:59:55 PM Wow! Mario when'd you get so tall!? lol
Well, that works! Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 01:04:17 PM but we use lucas´s size i anyway dont want to edit almost any landing/ground/whatever Animations to be good with the resizer but i hope someone can revamp the vertex ormake a whole new one and if bone renaming is needed i dont care since this is anyway for a PSA so it will desync anyway if no bone renaming
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 20, 2011, 01:09:43 PM but we use lucas´s size i anyway dont want to edit almost any landing/ground/whatever Animations to be good with the resizer but i hope someone can revamp the vertex ormake a whole new one and if bone renaming is needed i dont care since this is anyway for a PSA so it will desync anyway if no bone renaming oh, okey.... Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 20, 2011, 04:45:25 PM tomorrow i think i got the fitmotion.pac ready ;D
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: BigBadBooya on July 20, 2011, 11:19:38 PM Hilarious side taunt idea. But rather than it being a regular taunt, how about making a mode so that when he uses the side taunt and get's hit, then he can he gives that person the finger (since in the pic he's holding his head because he was hit).
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 21, 2011, 12:19:15 AM Hilarious side taunt idea. But rather than it being a regular taunt, how about making a mode so that when he uses the side taunt and get's hit, then he can he gives that person the finger (since in the pic he's holding his head because he was hit). i was more thinking on he give finger without hold one of his hands on head but your´s idea is also good :DTitle: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Ultraxwing on July 21, 2011, 12:29:43 AM I think that will be better, or make it like a taunt after a certain amount of Damage percantage like 50%
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 21, 2011, 12:42:32 AM I think that will be better, or make it like a taunt after a certain amount of Damage percantage like 50% i am more thinking like if gotenks get hits much like as Shadow´s chaos control or SMBZ mario´s Metal marioTitle: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 21, 2011, 05:26:36 AM sry for 2x postes but i think i just got a idea for get Super ghost Kamikaze Attack we just use a 2d model like as that one on Sdo0m´s spidey taunt
until we get a real Super ghost Kamikaze Attack model Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 21, 2011, 11:23:09 AM i dont think i will be done with fall/wait/mics. stuff Animations today so i think i can just say i will upload the Fitlucasmotion.pac then i upload it
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 21, 2011, 01:04:58 PM okey.....
what changes of Fitlucasmotion.pac? Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 21, 2011, 01:07:07 PM Wait/Dodges/fall/Jumps/possible taunts and Wins
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Black Neon X27 on July 21, 2011, 01:08:00 PM PM me the fitmotion and I'll see if I can help.
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 21, 2011, 01:08:27 PM okey.....
no still PSA yet? Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 21, 2011, 01:44:52 PM i maybe make that Side-B thing on lucas to that donut attack :D since i got animations and up-B thing i just replace with that 2D model with a Gotenks ghost texture :D
so we got a start on a Gotenks moveset Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 21, 2011, 01:50:11 PM i maybe make that Side-B thing on lucas to that donut attack :D since i got animations and up-B thing i just replace with that 2D model with a Gotenks ghost texture :D so we got a start on a Gotenks moveset You will import's Texture for 2D model?Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 21, 2011, 01:55:54 PM You will import's Texture for 2D model? no i will just use a image of a Ghost as texture thats what Sdo0m did on this GFX: (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Spider-Man/Main1copy.png) Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 21, 2011, 02:13:28 PM no i will just use a image of a Ghost as texture thats what Sdo0m did on this GFX: ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Spider-Man/Main1copy.png[/url]) ok..... Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SmashClash on July 21, 2011, 02:38:34 PM For the PSA for Wild Sense make it so after you you have Wild Sense you can't use it again for the next 15 seconds.
Another thing: for you to know that you can use Wild Sense you will flash white ***twice***. Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 21, 2011, 08:36:43 PM For the PSA for Wild Sense make it so after you you have Wild Sense you can't use it again for the next 15 seconds. Another thing: for you to know that you can use Wild Sense you will flash white ***twice***. good idea but i think it will be hard that with only can use it each 15 sec. but i can try first version will inc. all these animations i have worked on with the others here Side-B GFX chaged to that donut(maybe the whole attack :D) up-B that lighting ball chaged to a 2d Ghost model and afew "A" attacks and also Mario´s throw over Lucas (again until we got better like as Goku) but the best thing is i am ready to request for that thread (hoping this is me who is first so we can get Gotenks beyond styled i am asking for normal form since it is easy to recoluor hair to golden and then make a version with longer hair and remove eyebrows) Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 21, 2011, 10:43:32 PM sry for 2x posts but if i not will be able to work on this project much is it becoz i am trying to get a really good vertex for this project
read here: http://forums.kc-mm.com/index.php?topic=28661 a PSA or port Request for just make a vertex is almost the only way to get a request come true Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 22, 2011, 09:28:59 PM why almost request come true?
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 22, 2011, 09:31:19 PM becoz this the only way to get a request you made come true you have to offer something other for ppl want to make yours request come true
preview of new gotenks model: (http://img849.imageshack.us/img849/7660/gotenks.png) by Mastaklo my request thread worked but i might have to make a other psa(only "B" attacks) or psa port to the winner of this thread after i am done with some of the "B" attacks for gotenks also i will make afew more things before i upload Gotenks moveset like done almost any "B" attacks but down-B and FS the main reason for i needed a team is the "A" attacks and throws and wins/taunts/waits they are my weak point in animations but "B" attacks like gotenks is my strong side in psaing Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 22, 2011, 09:32:40 PM oh.....
..............ok.............. Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Carnage on July 23, 2011, 02:48:55 AM doesnt lucas already have a gotenks made by kth? why dont use that until a better one comes out?
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 23, 2011, 03:43:48 AM doesnt lucas already have a gotenks made by kth? why dont use that until a better one comes out? i already use that but if you can see the model needing a big revamp there is sticks there come out from Gotenks´s legs sometimes the head is Lucas´s form and afew other thing and texture is atleast revamped but i will fix it abit more(like one of the eyebrows) i was planing on work abit on afew things today but i had to make a thread there is needed right now to stop the small kids DBZ fanboys (hopefully) and the haters who just piss the DBZ hackers after they have worked hard (like as all others non DBZ hackers they working hard) and how hard the DBZ hacker got with these fanboys/haters Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 23, 2011, 09:33:41 AM sry for 2x posts but i think i will try something else now
a new t-pose animation and this time it will be Mario´s T-pose over Lucas but fixes afew thing i will say Gotenks is about same size as Mario(brawl) but still not sure i am trying to get Gotenks to look as good as possible so i can use Mario´s Animations landing/hurt/etc. (edited to fit with the wait animation) Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 23, 2011, 09:55:06 AM Gotenks's Wait1 is Mario's Wait1 Animation.....
Mario over Lucas? Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 23, 2011, 09:56:56 AM Gotenks's Wait1 is Mario's Wait1 Animation..... Mario over Lucas? nojust mario´s bone translations over Lucas arms/body/legs Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: KTH on July 23, 2011, 11:05:46 AM Don't put the Finger on Taunt. :p
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 23, 2011, 11:13:13 AM Don't put the Finger on Taunt. :p i was more thinking on he only use middel Finger on side-taunt if he gets alot of Hits like Shadow-kong´s chaos control or SMBZ Mario PSA´s metal marioso he dont use it all time but the normal Side-taunt is smashclash´s idea Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: KTH on July 23, 2011, 11:32:16 AM But i got a idea for the entry, put a giant light some like the fusion.
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 23, 2011, 11:33:37 AM But i got a idea for the entry, put a giant light some like the fusion. lol can you read my mind?this is what i will do until we got 2x models merged of goten+trunks btw Side-B is a thing that can be Refled :af2: Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Mr.Shadow t h on July 23, 2011, 02:58:11 PM ... coudnt do it
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 23, 2011, 03:00:53 PM Side-B is almost so close to be done for previews YEY!!!
FS i will work on later i am not 100% sure what pose gotenks need to be in while you controling the ghosts and not sure how to get PK thunder(up-B thing) to explode then they touch Ground and not just get removed also do so if they touch Gotenks nothing happen (can´t get Gotenks sent flying while in FS status Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Carnage on July 23, 2011, 03:08:11 PM Side-B is almost so close to be done for previews YEY!!! thats is easy just make him invincible during his own FS xDFS i will work on later i am not 100% sure what pose gotenks need to be in while you controling the ghosts and not sure how to get PK thunder(up-B thing) to explode then they touch Ground and not just get removed also do so if they touch Gotenks nothing happen (can´t get Gotenks sent flying while in FS status Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 23, 2011, 03:10:46 PM thats is easy just make him invincible during his own FS xD ohh yea i forgotfor make Ghosts funny i will do so Gotenks use chaos control just make time slower abit like in DBZ BT3 the time stop then he summon ghosts until they attack btw Goku SFX is out Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Carnage on July 23, 2011, 03:14:33 PM and for the pose he would do the animation of spitting the ghost then he could point his finger in the direction where the ghos is moving that could make him look like he was controlling the ghost but i dkn if thats possible so maybe just point in the direction of the nearest oponent would work too xD
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 23, 2011, 03:31:26 PM something like that i was thinking :D
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 23, 2011, 04:41:43 PM after Gotenks's Final version released.....
You will make other version as OverPowered version? Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 23, 2011, 04:47:02 PM after Gotenks's Final version released..... You will make other version as OverPowered version? yes Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 23, 2011, 04:51:08 PM yes ok, I hope can change to SSJ mode (If that is possible) Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SmashClash on July 23, 2011, 06:03:29 PM Btw, KJP made the shield for his dragon Char PSA invisible. Look at that subaction for making this shield invisible.
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 23, 2011, 06:08:15 PM Btw, KJP made the shield for his dragon Char PSA invisible. Look at that subaction for making this shield invisible. I looked at that subaction for invisible shield....Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SmashClash on July 23, 2011, 07:11:46 PM I looked at that subaction for invisible shield.... Ok... and?Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 23, 2011, 07:32:48 PM Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SmashClash on July 23, 2011, 08:29:28 PM Check the size of the Shield in attributes.
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: diedhammer98 on July 23, 2011, 09:05:06 PM Check the size of the Shield in attributes. size of the Shield is 8 Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 24, 2011, 03:26:45 AM i got Side-B to work almost as i wanted and it can be refled now :D
Preview coming as soon it working 100% :D i will work on FS soon for removing the lucas-ish attacks we will use ported Animations from Goku to Gotenks for these attack we are not done with until better Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Carnage on July 24, 2011, 03:46:03 AM i got Side-B to work almost as i wanted and it can be refled now :D so it can be reflected that means its a true projectyle? nice xD what attacks will gotenks beta have?side B some goku/mario A attacks?Preview coming as soon it working 100% :D i will work on FS soon for removing the lucas-ish attacks we will use ported Animations from Goku to Gotenks for these attack we are not done with until better Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 24, 2011, 03:47:14 AM so it can be reflected that means its a true projectyle? nice xD what attacks will gotenks beta have?side B some goku/mario A attacks? all "B" attacks and afew Gotenks (not many yet) rest Goku/mario(what is that looking best after ported Animations)side-B is almost like Spidey´s N-B but with true projectyle (using that side-B thing Lucas using) Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Carnage on July 24, 2011, 04:00:38 AM all "B" attacks and afew Gotenks (not many yet) rest Goku/mario(what is that looking best after ported Animations) so pk fire will be the donut trow thats good xD will he also trow diagonaly like lucas if he uses it in the air?side-B is almost like Spidey´s N-B but with true projectyle (using that side-B thing Lucas using) and its a shame that he doesnt have a mouth beam like he did in the anime xD its a shame we can only control ghost during the FS did you ever though about putting one ghost in one of the taunts but we wouldnt be invincible and could damage inself if he used that lonly ghost and maybe making it like mario stell cap that ghost only gets generated after a certain ammount of % i think it would be fun Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 24, 2011, 04:01:43 AM also then i replace 2nd. jump Animation he can´t 2x jump the 2nd. jump just stay still :( without edited something in PSAing
and at wait ANimation lucas dont move one of his feets like as in brawlbox i dont know what happen but is Lucas even worse then olimar to make psa for? Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SiLeNtDo0m on July 24, 2011, 04:02:20 AM so pk fire will be the donut trow thats good xD will he also trow diagonaly like lucas if he uses it in the air? He doesn't throw it diagonally.... Ness does, Lucas doesn't. Lucas throws it straight forward Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: Carnage on July 24, 2011, 04:04:43 AM He doesn't throw it diagonally.... well my bad i confuse those two lol since they have only like 3 or 4 diferent touches lol Ness does, Lucas doesn't. Lucas throws it straight forward Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 24, 2011, 04:08:06 AM try to look i using 100% same ANimations but ingame they done look like same as Brawlbox(http://s1.postimage.org/i8ebjvaok/2011_07_24_12_05_48_1120x720.png)
(http://s1.postimage.org/pbm8n0slw/RSBE01_16.png) and also for 2nd. jump Animation he can´t 2x jump if replacing them anyone know why? Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SiLeNtDo0m on July 24, 2011, 04:09:34 AM Lucas' jump is controlled by the height in which he goes via the TransN bone. In other words, it's controlled by the animation NOT PSA
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 24, 2011, 04:10:49 AM ok thanks and what about the wait animation with one of his feets?
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: SiLeNtDo0m on July 24, 2011, 04:13:26 AM Try removing the Slope Physics/Eye Event.
Title: Re: Project: Gotenks Started the Project and needing a good team for him Post by: DoctorFlux(Mariodk) on July 24, 2011, 05:24:17 AM the only thing that is left on Side-B is the model/GFX :D
maybe if possible get the donut to fly longer range if someone can edit that PK fire to do that then i start on Ghosts Try removing the Slope Physics/Eye Event. worked thanks :DTitle: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 07:17:56 AM I think Gotenks look like more taller than that size.....
Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 07:23:11 AM i just use lucas´s size now
resizer i will do at final version Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 07:24:24 AM i just use lucas´s size now resizer i will do at final version ok, is nice ideaby using new BrawlBox V0.64. Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 07:29:29 AM if i resizer legs to be longer i have to edit any single landing/any other Animations so the legs is not under ground yes, first edit XRotN then edit Legs/Arms....You needing help with GFX editeor? Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 07:31:17 AM yes, first edit XRotN then edit Legs/Arms.... You needing help with GFX editeor? can you maybe that PKfire to Donut (recolour not needing but edit model)and no matter how resize legs the legs will be under ground on many landing and etc. animations Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 07:34:59 AM can you maybe that PKfire to Donut (recolour not needing but edit model) and no matter how resize legs the legs will be under ground on many landing and etc. animations ok, ummm....I don't think that is model.....just effects...... Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: KTH on July 24, 2011, 08:00:05 AM Good starting. :p
Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 10:06:18 AM before i start PSAing FS someone make FS Animations
for first version i will just use Pkthunder Model until we got ghosts or i got these 2d ghost models to work just make Animation like this one: http://www.youtube.com/watch?v=VvNpwB25zTA i will make N-B now Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 10:49:36 AM that is interesting......
Gotenks's ghost will explode when touched other character? Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 11:26:03 AM that is interesting...... Gotenks's ghost will explode when touched other character? yes thats why Gotenks is just perfect over lucas Lucas´s Side-B thing (for donuts) and Lucas´s up-B thing moved to FS for Ghosts up-B will be edited abit too you can only fly upwards and then you float like as peach for afew sec. i think after up-B i will upload what i got for Gotenks Side-B,up-B-maybe N-B,wait animation,dodge animation fall/jump Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 11:26:54 AM yes thats why Gotenks is just perfect over lucas Lucas´s Side-B thing (for donuts) and Lucas´s up-B thing moved to FS for Ghosts how make Ghosts follow nearest other character?Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 11:28:31 AM how make Ghosts follow nearest other character? lucas´s up-B can be controled you self have to control the ghostTitle: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 11:29:10 AM lucas´s up-B can be controled you self have to control the ghost oh, Good luck making that happen!Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 02:00:14 PM up-B almost done but for some reason then use it Gotenks make dmg to anyone on the stage and there is non hitboxes added
Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: Black Neon X27 on July 24, 2011, 02:18:56 PM Did you check the "moves character" box in PSA?
Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 02:20:30 PM Did you check the "moves character" box in PSA. thats has nothing to do with gotenks make dmg to anyone on the stage he make dmg to anyone without there is non Collision codes for the attack Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 02:44:05 PM thats has nothing to do with gotenks make dmg to anyone on the stage he make dmg to anyone without there is non Collision codes for the attack Gotenks hit anyone in stage without Hitbox?That is VERY strange! what wrong with Actions? Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 02:53:37 PM i only used action for up-B
Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 02:57:37 PM i only used action for up-B You can check at action again?to see If something wrong.... Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 03:55:37 PM as soon i got up-B fixed to that i wanted and maybe N-B i upload beta but dont think the beta is going to have alot attack changed
it is just so ppl got the files and can help more with this project also i am going to remove afew team members some dont have helped at all (like as with Goku) gotenks first beta is maybe tomorrow (if i fix up-B tomorrow) Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 04:02:19 PM as soon i got up-B fixed to that i wanted and maybe N-B i upload beta but dont think the beta is going to have alot attack changed it is just so ppl got the files and can help more with this project also i am going to remove afew team members some dont have helped at all (like as with Goku) You know add three change level attack with interrupted by a shield? Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 04:03:27 PM You know add three change level attack with interrupted by a shield? yes i know i got the codes for interrupted by a shield on goku (also for roll cancel) i know how to make three change level attack without using actions now Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 04:04:39 PM yes i know i got the codes for interrupted by a shield on goku (also for roll cancel) i know how to make three change level attack without using actions now wait.....how you know how do three change level attack in "A" Attacks? Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 04:05:34 PM wait..... how you know how do three change level attack in "A" Attacks? not sure but i think it is possible and "B" attacks without actions Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 04:08:03 PM not sure but i think it is possible and "B" attacks without actions oh, ok.....Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: Carnage on July 24, 2011, 04:58:15 PM so gotenks beta is near i cant wait xD so galatic donut will be pk fire thingy in the beta? also like i said i think lucas AAA combo fits gotenks very well xD so in beta we have N-B up-B side B and FS?
also not related to gotenks at all could you teach me how to do a three charged fake projectyle attack?iknow this would be easier by msn or something like that but only if you have the time Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 05:00:34 PM so gotenks beta is near i cant wait xD so galatic donut will be pk fire thingy in the beta? also like i said i think lucas AAA combo fits gotenks very well xD so in beta we have N-B up-B side B and FS? also not related to gotenks at all could you teach me how to do a three charged fake projectyle attack?iknow this would be easier by msn or something like that but only if you have the time as i said copy codes from shadowkong this is not hard to copy/paste you dont even need a guide for that FS will not come in first beta (needing animations for it still) and N-B still not sure Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: Carnage on July 24, 2011, 05:03:37 PM as i said copy codes from shadowkong this is not hard to copy/paste you dont even need a guide for that wouldnt i have to mess with bones or something? because i copied shadow kong up B into mewtwo and he did nothing :S FS will not come in first beta (needing animations for it still) and N-B still not sure also good luck with N-B hope it works xD Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 05:07:40 PM just edit bones IDs it is not hard wtf
now you have asked for fix mewtwo port afew months now with almost PSA code base for the attack you needing from other PSAs Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 05:11:04 PM just edit bones IDs it is not hard wtf now you have asked for fix mewtwo port afew months now with almost PSA code base for the attack you needing from other PSAs editing Bone index is easy! just hexing! Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: Uncle0wnage on July 24, 2011, 05:11:59 PM Hey, i'll be able to help with whatever animations we need, all you need to do id tell me what i need to make. Also, i hope the beta is awesome.
Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: Carnage on July 24, 2011, 05:14:33 PM just edit bones IDs it is not hard wtf i know thats what bugs me i tryed so many times to copy past the psa code onto him but i cant get him to work becuase i dont know anything about bones or how to find them or his ids and etc i must copy like 6 teleports psas over him and is just like always a failure he just doesnt do anything it doesnt freeze but he doesnt even move an inch i think that maybe becuase like lucas mewtwos teleport was in the animation itself? and i dont understand a single thing about animations :S i dont even want to mention N-B :X i cant count the times i tryed to use the shadow kong arrow on it :Snow you have asked for fix mewtwo port afew months now with almost PSA code base for the attack you needing from other PSAs Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 05:15:28 PM Hey, i'll be able to help with whatever animations we need, all you need to do id tell me what i need to make. Also, i hope the beta is awesome. right now almost any animations i give you guys 1 week after the first Beta and if non animations from one guy i remove that guy from the team until one Animation(and still keep working) Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 05:18:22 PM right now almost any animations i give you guys 1 week after the first Beta and if non animations from one guy i remove that guy from the team until one Animation(and still keep working) it is hard to make Final Smash Animation?Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 24, 2011, 05:20:20 PM it is hard to make Final Smash Animation? nope but that one is also coding in psa right now the GFX´s will be Lucas until i get better (but N-B and maybe side-B if i can get it to work) Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: diedhammer98 on July 24, 2011, 05:22:11 PM nope but that one is also coding in psa right now the GFX´s will be Lucas until i get better (but N-B and maybe side-B if i can get it to work) oh, I don't understand how coding B attacks and Final Smash.....Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: SmashClash on July 24, 2011, 06:05:12 PM I've been in Florida for vacation starting this morning. I'll be back next Sunday or Monday.
Title: Re: Project: Gotenks needing a GFX editor to edit PKFire to Galactic Donut Post by: DoctorFlux(Mariodk) on July 25, 2011, 12:16:46 AM I've been in Florida for vacation starting this morning. I'll be back next Sunday or Monday. ok but you have helped ideas and Base on side-B animation :DEdit: i can´t make a good looking big tree canon (for Start,Hold,Fire) so i just use the Animations i got for kamehameha over Lucas (yeah Gotenks can do kamehameha too but he never use it in Anime only in afew games he got it from Goten :D) until i got big tree canon animations Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: DoctorFlux(Mariodk) on July 28, 2011, 06:04:37 PM this project is not dead becoz i not working 100% time here
you guys can still make Animations then i can PSA them so we maybe get a better Gotenks First beta at same time as Goku v1 also look in first post who will get removed soon if they soon dont make just afew Animations i have already made 40% of the first beta but needing Animations like for FS(Start FS and a pose while controling the ghost) and N-B(one for hold aother for Fire) Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: Mr.Shadow t h on July 28, 2011, 06:22:08 PM Im working on animations but I dont have mediafire account
Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: Dot on July 28, 2011, 06:23:23 PM you can upload without an account
Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: DoctorFlux(Mariodk) on July 28, 2011, 06:24:50 PM Im working on animations but I dont have mediafire account ok i dont remove youTitle: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: Dot on July 28, 2011, 06:38:24 PM i wanna make recolors! and csp! and icons! and all interface hacks!
Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: DoctorFlux(Mariodk) on July 28, 2011, 06:40:30 PM i wanna make recolors! and csp! and icons! and all interface hacks! surebut not yet (needing update of vertex) CSP/BPs i already got for normal/SSJ/SSJ3 but SSJ3 needs to be a other and recolours of normal (blue/red/green) i will think of how the recolours will be Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: Dot on July 28, 2011, 06:42:23 PM sure, i´ll wait for the vertex, and you tell me what colors want
Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: DoctorFlux(Mariodk) on July 28, 2011, 06:44:38 PM sure, i´ll wait for the vertex, and you tell me what colors want i will use SSJ/SSJ3 as alt colours :D since it moveset fits for any transforms (unlike Goku moveset)so just team recolurs :D Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: Dot on July 28, 2011, 06:47:21 PM okay, can you send me the csp files so i recolor them while vertex is done?
Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: Carnage on July 28, 2011, 06:55:12 PM okay, can you send me the csp files so i recolor them while vertex is done? i think recolurs should just be the vest or the pants that chage colours and only needs 3 since 3 are good with the gotenks.ssj,ssj3 Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: DoctorFlux(Mariodk) on July 28, 2011, 06:56:34 PM okay, can you send me the csp files so i recolor them while vertex is done? CSP is inside the Gotenks V1.5 in my vault :D i think recolurs should just be the vest or the pants that chage colours and only needs 3 since 3 are good with the gotenks.ssj,ssj3 i was thinking to do both pants and vest becoz Gotenks´s vest is blue but white pants but over Blue team colour it will be Blue vest and pants Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: Dot on July 28, 2011, 07:00:54 PM thse are my team colors ideas:
(http://i.imgur.com/pfjVM.png) (http://i.imgur.com/wvs55.png) (http://i.imgur.com/hKosN.png) and sorry, but i think that CSP looks too squashed Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: DoctorFlux(Mariodk) on July 28, 2011, 07:02:25 PM thse are my team colors ideas: ([url]http://i.imgur.com/pfjVM.png[/url]) ([url]http://i.imgur.com/wvs55.png[/url]) ([url]http://i.imgur.com/hKosN.png[/url]) and sorry, but i think that CSP looks too squashed they can maybe be used too :DTitle: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: Dot on July 28, 2011, 07:04:05 PM good! so when i have the vertex i´ll make them
Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: DoctorFlux(Mariodk) on July 29, 2011, 12:33:45 AM cool recolours :D
but you know then vertex is done you have to do it again :D i should be soon done with Goku´s throws (they sure needs a revamp but i think of that in v2) and after that almost any Goku´s attacks is done and ready for v1 then we getting real start with this thing and also i just got ideas how i can use GFX on Side-B other then Pkfire then i will start on FS after side-B is complete but still ghost GFX is going to be a pain maybe as worse so i can´t add ghost models until the moveset is close to be done i have to thing about filesize too and the best one i can use is a boo model with gotenks eyes i just made and that one got much filesize for a GFX to use Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: Dot on July 29, 2011, 08:36:48 AM hey, all interface hacks are done! including stock icons! i´ll send them to you when you are about to release the first beta
Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: DoctorFlux(Mariodk) on July 29, 2011, 08:39:17 AM hey, all interface hacks are done! including stock icons! i´ll send them to you when you are about to release the first beta awesomeand i dont know there is still much to do on first beta (stock icons to Goku :D? too also for SSJ1,2,3,4 ) Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: Black Neon X27 on July 29, 2011, 12:24:46 PM You still need a fall animation?
Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: DoctorFlux(Mariodk) on July 29, 2011, 12:30:20 PM You still need a fall animation? no i am half done with mine fall Animation (edited Mario´s) if not it will just be mario´s over Lucas (normal size) i think the one of all brawl chars. fall is mario´s best for Gotenks or Sonic´s :D Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: Black Neon X27 on July 29, 2011, 12:32:54 PM Yup. So, I just got my laptop working again! :happy:
What animations are still needed? Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: DoctorFlux(Mariodk) on July 29, 2011, 12:38:28 PM Yup. So, I just got my laptop working again! :happy: What animations are still needed? alotalmost all but side-B and wait/fall i upload the mario´s ported fall to Lucas soon for walking i wanted to let it be floating just like as goku V1 and Gotenks still running on running running i think i will again use Mario´s :af2: Title: Re: Project:Gotenks Start to remove ppl from the team if they soon dont do something Post by: Black Neon X27 on July 29, 2011, 12:48:20 PM ok!
Title: Re: Project:Gotenks added % on each attacks how much done they are look first post Post by: DoctorFlux(Mariodk) on July 30, 2011, 04:24:49 AM ok i have made more progress on Gotenks but not much :D
i did some Wins one is this pose: (http://tinyurl.com/6e28hdd) the other is[look at 00:46 in the video] : http://www.youtube.com/watch?v=FQAlw4ovf4g also added what we needing to get Done look first post moveset list Title: Re: Project:Gotenks added % on each attacks how much done they are look first post Post by: DoctorFlux(Mariodk) on July 30, 2011, 10:37:53 AM if someone knows where to get good .gif of the attacks in moveset list to Gotenks just say so
it will help the team really much :D+me i will making afew then i am done with goku V1 i know how to make .gif from videos now :D and got the game Sdo0m sure got ideas from Dragonball Bt 3 Title: Re: Project:Gotenks added % on each attacks how much done they are look first post Post by: Mr.Shadow t h on July 31, 2011, 07:52:42 AM foucusing on n-b now
Title: Re: Project:Gotenks added % on each attacks how much done they are look first post Post by: DoctorFlux(Mariodk) on July 31, 2011, 07:54:54 AM foucusing on n-b now Cool not much left on Goku so i will focus on PSAing and ANimations ports (there is afew attacks from other PSAs/brawl char. i can use for Gotenks here) Title: Re: Project:Gotenks added % on each attacks how much done they are look first post Post by: Mr.Shadow t h on July 31, 2011, 10:43:28 AM A+A+A+A+A is 80% done now to add revamps
Title: Re: Project:Gotenks added % on each attacks how much done they are look first post Post by: DoctorFlux(Mariodk) on July 31, 2011, 10:59:45 AM A+A+A+A+A is 80% done now to add revamps awesome :Dso maybe more then "B" attacks for first beta maybe will first beta be almost done :af2: anyway as soon i got Side-Smash done for goku the rest animations on Goku Should be easy and then Goku uploaded i just hope i can get him done before at end of the day tomorrow Title: Re: Project:Gotenks added % on each attacks how much done they are look first post Post by: Mr.Shadow t h on July 31, 2011, 11:14:21 AM attk14 won't work with meh
Title: Re: Project:Gotenks added % on each attacks how much done they are look first post Post by: DoctorFlux(Mariodk) on July 31, 2011, 11:15:25 AM attk14 woth work with meh its becoz it needed to be PSAed :Dbut i will do that Title: Re: Project:Gotenks added % on each attacks how much done they are look first post Post by: SmashClash on July 31, 2011, 05:04:01 PM *Back from Florida and at home on computer*
Here's my Gotenks preview I did 7 days ago that only took me 1 day to vertex(I didn't have a chance to show before I left): (http://img844.imageshack.us/img844/3984/gotenkspreview3.png) Obviously I need to make the arms shorter. Also, I need to fix up the vest just a bit more... Title: Re: Project:Gotenks added % on each attacks how much done they are look first post Post by: Dot on July 31, 2011, 05:07:28 PM wow, that is AWESOME!
Title: Re: Project:Gotenks added % on each attacks how much done they are look first post Post by: DoctorFlux(Mariodk) on July 31, 2011, 05:08:32 PM awesome and for the stick´s leafs is a awesome idea but i dont think it will show up if i dont PSA it since it is on the stick normaly
but is it possible to get the stick show always and so you can vertex the stick away since i dont needing it for Gotenks psa Title: Re: Project:Gotenks added % on each attacks how much done they are look first post Post by: SmashClash on July 31, 2011, 05:21:18 PM awesome and for the stick´s left is a awesome idea but i dont think it will show up if i dont PSA it since it is on the stick normaly but is it possible to get the stick show always and so you can vertex the stick away since i dont needing it for Gotenks psa Yeah, that preview is ok, but I needed to finish it...You can't make it visible without PSA but it's fine. He just won't have his belt... Maybe I'll make parts of the stem for a different version...for people without the PSA... Update: I''ll use a shoelace for the belt for the regular version... Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: Dot on July 31, 2011, 05:31:01 PM you made the belt out of the stick?
Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: SmashClash on July 31, 2011, 06:10:59 PM you made the belt out of the stick? I made the loose belt part from the leaves of the Stick. But now! I made it out of his left shoe-lace so it shows up at all times without PSA... ;) Preview: (http://img17.imageshack.us/img17/9097/gotenkspreview4.png) EDIT: This also shows shortened to properness arms. :af2: Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: Dot on July 31, 2011, 06:13:33 PM wow, they both look exactly the same, so, the only things left to do are his face and his hair?
Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: SmashClash on July 31, 2011, 06:29:35 PM wow, they both look exactly the same, so, the only things left to do are his face and his hair? His face is actually pretty much done already. I just need to make the hair. I will look at my game, DBZ BT 3, and look at the Gotenks model in Character Reference.Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: Dot on July 31, 2011, 06:32:55 PM and export then texture and done rite?
Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: SmashClash on July 31, 2011, 07:19:23 PM and export then texture and done rite? Pretty much, but I have to make the SSJ3 hair and SSJ3 outer eyebrows, too. Then you all get Gotenks, SSJ1 Gotenks, and SSJ3 Gotenks. EDIT: 15:57 needs to be Gotenks' hurt in air: http://dbzepisode.org/episode-258-super-moves-of-gotenks/ In the same video, 15:50 needs to be his jump up from ground... In the same video, 17:31 needs to be his flight animation... In the same video, 17:57 needs to be his FALLING animation... Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: DoctorFlux(Mariodk) on August 01, 2011, 02:10:28 AM ok i can try that :D but as i said right now is mario´s animations for falling/jumps but i will edit them after Goku V1 is done and i hopefully i can maybe get him done today then just work here :D
Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: diedhammer98 on August 01, 2011, 02:19:28 AM Goku V1 will have more longer beam?
(I forgot that blue beam's name) Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: DoctorFlux(Mariodk) on August 01, 2011, 02:23:30 AM Goku V1 will have more longer beam? (I forgot that blue beam's name) kamehameha :Dit feels longer since the wave is smaller but it is not i think the range on the wave is just perfect for Gotenks´s N-B it will be longer then goku´s and i will nerf the dmg from 30% to 20% but 30% if Gotenks have used Down-taunt Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: diedhammer98 on August 01, 2011, 02:25:12 AM kamehameha :D it feels longer since the wave is smaller but it is not i think the range on the wave is just perfect oh, ok. more fixes for Goku V1?Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: DoctorFlux(Mariodk) on August 01, 2011, 02:26:29 AM oh, ok. more fixes for Goku V1? still needing more and too bad i can´t get him done today i was really hoped i can do that so i can work here Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: diedhammer98 on August 01, 2011, 02:38:10 AM You will update your 1. post?
SMBZ Mario hammer recolors Shell power-up Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: DoctorFlux(Mariodk) on August 01, 2011, 02:39:35 AM You will update your 1. post? SMBZ Mario hammer recolors Shell power-up yes on my other thread since i can´t get to work on anything today but i can update my thread atleast as i was thinking to do today Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: SmashClash on August 01, 2011, 11:28:16 AM MarioDK, change the title to it saying reply #318 because of this preview:
(http://img849.imageshack.us/img849/6315/gotenkspreview6.png) I have made everything perfect, matching the model from DBZ BT 3 by looking at Character Reference>Gotenks>Model in the game. I am making the hair now by looking at Gotenks' model... Title: Re: Project:Gotenks : preview of Gotenks vertex v2 page 21 reply: #301 Post by: DoctorFlux(Mariodk) on August 01, 2011, 11:35:31 AM cool now just texture/hair and afew more thing (but try to remove the stick by vertex) i think it is possible to get the stick/Leafs to show always i saw a Ness with his bat show always without PSA
try my texture Revamp (it still needs afew more fixes+dmg eyes+fixed FS eyes) over that vertex too bad i wont be able so much until next week right now i am not home until next monday and non Wiis/PC that works with Emulators around here so i can´t test the hacks /progress i made on Goku/Gotenks but i can atleast send what i got 100% done for Goku V1(only afew things not much) :D but only for testers and not for small kids like one who PMed all time for the link to that dont ask for the Link since i send it only to them who helped with Goku moveset+afew others Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: SmashClash on August 01, 2011, 11:48:20 AM cool now just texture/hair and afew more thing (but try to remove the stick by vertex) i think it is possible to get the stick/Leafs to show always i saw a Ness with his bat show always without PSA try my texture Revamp (it still needs afew more fixes+dmg eyes+fixed FS eyes) over that vertex too bad i wont be able so much until next week right now i am not home until next monday and non Wiis/PC that works with Emulators around here so i can´t test the hacks /progress i made on Goku/Gotenks but i can atleast send what i got 100% done for Goku V1(only afew things not much) :D but only for testers and not for small kids like him TBM who PMed all time for the link to that I think I'll make my own texture first...Also, I don't need his leaves to stay anymore since I used his shoelace. ;) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 01, 2011, 11:50:20 AM I think I'll make my own texture first... Also, I don't need his leaves to stay anymore since I used his shoelace. ;) Cool it will be awesome too btw for Ghost models i think we will vertex a item to a Gotenks Ghost so the poll right now is useless Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 02, 2011, 09:55:39 AM smashclash thats not to you (mainly for Gotenks vertex you can still upload it without moveset since i think you will be done before V1 of Gotenks psa)
ok i will force all my time to finish Goku V1 so if ppl wanted they can join team for Goku V1 then we can return to this again :D (sry gotenks but you have to wait abit longer for your´s moveset :'( ) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: diedhammer98 on August 02, 2011, 09:55:58 AM which item you need for Gotenks Ghost?
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 02, 2011, 09:57:28 AM which item you need for Gotenks Ghost? one that is low filesize and can be vertexed into this:(http://images.wikia.com/dragonball/images/5/52/GotenksSuperGhostKamikazeAttack.png) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: diedhammer98 on August 02, 2011, 10:01:00 AM one that is low filesize and can be vertexed into this: ([url]http://images.wikia.com/dragonball/images/5/52/GotenksSuperGhostKamikazeAttack.png[/url]) I'm not sure that is possible do that vertex...... Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 02, 2011, 10:04:41 AM I'm not sure that is possible do that vertex...... it is i knowmewtwo2000 told me him self but i can´t since 3ds max 8 dont working for me Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: diedhammer98 on August 02, 2011, 10:06:08 AM it is i know mewtwo2000 told me him self but i can´t since 3ds max 8 dont working for me I think It is bom-bob..... But I'm not sure which effect you want replace..... Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 02, 2011, 10:08:01 AM I think It is bom-bob..... But I'm not sure which effect you want replace..... just one effect i needing just a item or any models with good filesize so it can be used in a PSA vertexed to a super ghost unlike use a Lucas vertex with over 200KB filesize for just the modelTitle: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: diedhammer98 on August 02, 2011, 10:10:22 AM just one effect i needing just a item or any models with good filesize so it can be used in a PSA vertexed to a super ghost unlike use a Lucaro vertex with over 200KB filesize for just the model oh, ok..... Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 02, 2011, 12:09:52 PM Gotenks will i will work abit on again after i am 50% done with Goku V1 :D
i already got afew things ready and my Side-B animations is almost perfect (i dont think Sdo0m or other good animations makers can do it much better) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 03, 2011, 08:17:14 AM just a bump so this Thread dont Die since i will soon work much here after i rebuilt the Fitcaptain.pac for Goku (still take much time since i can´t Copy/paste it will get the filesize to grow too much)
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: SmashClash on August 03, 2011, 09:54:43 AM Announcement/Update: I finished the hardest part of Gotenks' hair to vertex!
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: Carnage on August 03, 2011, 11:22:13 AM just a bump so this Thread dont Die since i will soon work much here after i rebuilt the Fitcaptain.pac for Goku (still take much time since i can´t Copy/paste it will get the filesize to grow too much) so goku V1 is next? and i see everyone is waiting for the gotenks vertex before working on him again maybe its the better so the animations look goodalso just wonder why are you warned marioDK? Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 03, 2011, 11:25:45 AM cuz of saying something about him TBM he can´t make Animations/hacks
thats what he have showed after spammed me for link to Goku v1(not even close to be done on him) and Spammed Smashclash for Gotenks vertex Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: Carnage on August 03, 2011, 11:29:35 AM cuz of saying something about him TBM he can´t make Animations/hacks i see but you have to keep your cool with people like that just ignore them thats what he have showed after spammed me for link to Goku v1(not even close to be done on him) and Spammed Smashclash for Gotenks vertex so gotenks air is almost done? awnsome cant wait to how see SSJ3 gotenks will turn out but i think his hair will be alot harder than the normal hair:S Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 03, 2011, 11:42:15 AM what you see in progress is what is done for what i know but i will start on Gotenks as soon the Fitcaptain.pac for goku is done with rebuilting and that will take awhile since i can´t copy/paste only edit codes but i will copy/paste if no more codes to edit so i Copy/paste the rest of the codes
for Filesize on the Fitcaptain.pac is as low as possible with this moveset Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: SmashClash on August 03, 2011, 12:42:13 PM Preview: More hair done!
(http://img849.imageshack.us/img849/6100/gotenkspreview11.png) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 03, 2011, 12:51:04 PM now just rest of the hair :D
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: SmashClash on August 03, 2011, 01:02:15 PM now just rest of the hair :D Yeah, then attach it correctly to the skin. See how there are invisible spots between the head and hair?Then texture then make SSJ1 texture then, then vertex SSJ3 hair (Just extend the hair which should be easy), and finally use the SSJ1 texture and remove the eyebrows. Then EXPORT(Worst part :( ) After...having fun. Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: Dot on August 03, 2011, 07:16:01 PM its been a while now, so, hows progress with gotenks?
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 03, 2011, 09:59:03 PM adding BigBadBooya for Project: Gotenks Team :D but before Gotenks and after Goku v1 i have to help BBB with his Gokario´s N-B (to be like my Goku´s) and try again his dragonFist
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: SmashClash on August 03, 2011, 10:45:29 PM its been a while now, so, hows progress with gotenks? You'll see a preview tomorrow of what I did 2 hrs. ago. ;)Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 04, 2011, 11:33:04 AM 30% done with reBuilting Fitcaptain.pac (yes it go so slow if you can only edit already made codes for dont get Filesize much higher)
70% left to i can work much here on "B" attacks+FS Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: the98pika on August 04, 2011, 01:45:41 PM I got special B air done this is really my first animation i made in brawlbox not swapping XD
First few frames is him setting up the pose... frame in the middle: Final frame: Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 06, 2011, 07:43:13 AM awesome :D
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: Mr.Shadow t h on August 07, 2011, 08:37:37 PM heres my motion pac so far http://www.mediafire.com/?hpmt9tv2t56e00b (http://www.mediafire.com/?hpmt9tv2t56e00b) the model is coming with some animation later im till sharpening animation and remakeing
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 22 reply: #318 Post by: DoctorFlux(Mariodk) on August 08, 2011, 10:20:27 PM thanks for Animations i test them out then i start with Gotenks
Preview of the model: Small Bad news: Part of the the texture is shared to the back... Oh well. It's actually not that bad. I'll show you what I mean: ([url]http://img37.imageshack.us/img37/4605/gotenkspreview18sharing.png[/url]) That front part shares that back part. So I guess I'll just leave the back part as blue. :/ Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 09, 2011, 01:18:31 PM MarioDK, Good news is that there is hope for Gotenks to be perfect!
BeyondYou can unmirror the shirt! Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 09, 2011, 01:20:45 PM MarioDK, Good news is that there is hope for Gotenks to be perfect! BeyondYou can unmirror the shirt! ok all i hear is Beyondyou+Gotenksso it can´t be better Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Carnage on August 09, 2011, 01:23:13 PM gotenks vertex is looking good hope it turns out great xD
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 09, 2011, 01:37:51 PM anyway i am close to be done with his Side-B (Ground) Animations :D
now just make it more to look like Air i revamped it abit more :D for up-B i working on still i still got that stupid bug he make dmg to anyone (non Hitboxes added to up-B but still make dmg to anyone) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 09, 2011, 01:45:38 PM MarioDK, can you make Forward Throw ViceShout ONLY if you use Finish Sign?
I REALLY wanted his throw from DBZ BT 3.(Maybe you can do this for me since I took the time to make Gotenks: SSJ1, normal, and SSJ3 forms) :) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 09, 2011, 01:46:46 PM MarioDK, can you make Forward Throw ViceShout ONLY if you use Finish Sign? I REALLY wanted his throw from DBZ BT 3.(Maybe you can do this for me since I took the time to make Gotenks: SSJ1, normal, and SSJ3 forms) :) sure :Di think that Finish sign will be a kinda of a mod at same time as a booster i think we will revamp the moveset idea abit :D Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 09, 2011, 01:48:15 PM sure :D Yay!That was pretty much the last thing I wanted in addition to this PSA. I'll get all the ideas I've made into this thread in this post. I'm going to edit it. Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 09, 2011, 01:50:14 PM Yay! That was pretty much the last thing I wanted in addition to this PSA. I'll get all the ideas I've made into this thread in this post. I'm going to edit it. cool anyway i will work on the last thing on Goku so he can be ready for i can send it to ppl who really want to help with him so i can work abit more here :D(TBM is not one of them just saying if he see this post)Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Dot on August 09, 2011, 01:51:10 PM cool anyway i will work on the last thing on Goku so he can be ready for i can send it to ppl who really want to help with him so i can work abit more here :D(TBM is not one of them just saying if he see this post) will you include my animations? Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 09, 2011, 01:52:45 PM will you include my animations? i still dont got a chance to check them out :( but i will for sure at the weekendTitle: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 09, 2011, 01:57:50 PM Ideas for the OP that has been said in this thread:
I like all the ideas...can I add 1? Hold A+B: Charge up yellow(or any other color of the wind graphic), if you hold it every 2 seconds you gain 1% health. If you hold it for 8 seconds then it becomes blue wind aura(Max Power Mode) once in Max Power Mode you'll have stronger defense, you'll be a little faster, and you'll be able to shoot more Kai blasts at a time. Your punches will also be slightly stronger. --- Hold A in the air: Just like SDo0m's Viewtiful Joe's DownB since both players will be able to fight each other in that spot. Can you make his Galactic Donut controllable by movement? Just like Zelda's Neutral B... Also, can you make it so if you use Finish Sign and get the Smash Ball his FS will be Charging Ultra Buu Buu Volleyball?(He will dash forward a good distance just like the dash from your SMBZ Mario and also use that distance...whoever it captures it will get them) Also, since the Taunt should be Finish Sign(Down Taunt) I think it should be 1.5 seconds...just like in the game... Win1 should be him doing this: [url]http://tinyurl.com/6e28hdd[/url] Win2 should be this: [url]http://images.myfavoritegames.com/gallery-db-z-gt-x/Fusions/Gotenks/GotenksNoShirt.jpg[/url] SideTaunt should be this: Gotenks is putting a thumbs down out with 1 arm as a gesture. At the end of your Fuuuusion Ha! can you make Gotenks have this animation? MarioDK, can you make Forward Throw ViceShout ONLY if you use Finish Sign? I REALLY wanted his throw from DBZ BT 3.(Maybe you can do this for me since I took the time to make Gotenks: SSJ1, normal, and SSJ3 forms) :) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 09, 2011, 02:04:39 PM i add them later since i had to log now
i have been really busy if i was not so much busy i will have get Goku V1 70% done by now +Gotenks close to beta+Revamp Shadow over Fox(requested from DarkshadeDX + anyway a hack i wanted + i maybe get a vertex from him : Knuckles) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Carnage on August 10, 2011, 03:00:50 AM i add them later since i had to log now does that mean shadow will work well over Fox too? also i hope knuckles isnt over someone good xD since i have used the one over pikachu but got preety disapointed its glitchyi have been really busy if i was not so much busy i will have get Goku V1 70% done by now +Gotenks close to beta+Revamp Shadow over Fox(requested from DarkshadeDX + anyway a hack i wanted + i maybe get a vertex from him : Knuckles) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Black Neon X27 on August 10, 2011, 10:59:59 AM Well, I'll continue animations once the vertex is released! :happy:
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 10, 2011, 11:33:45 AM Well, I'll continue animations once the vertex is released! :happy: me tooi working on Goku until vertex is done :Dbut i also hope someone can vertex a item or GFX to a Gotenks Ghost (please as low filesize as possible) i will revamp the moveset more the moveset fit most for SSj3(with afew normal/SSJ moves) i think the moveset Should fit for any of his transforms abit more i think the AAAAA combo should just be a AAA Combo 5x A i think will be too powerfull maybe Gotenks is a overpowered/Awesome Kid in DBZ but in Brawl he have to be weaker (like Goku) so he can be Balanced with others in brawl Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 10, 2011, 11:38:35 AM You still needing Mario's "ring" wind effect?
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 10, 2011, 11:39:14 AM You still needing Mario's "ring" wind effect? i am not sure i will check it out then i starting for Real on this project(as i will then vertex is out)Fsmash has to be a other i know (cuz of the GFX) i 100% know what kind of attack that is from Bt3 and that GFX is not in Brawl or other games to get so i am thinking of a other Fsmash this attack he using at buu: http://youtu.be/xtvsxH_sP7Q?t=3m59s Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Black Neon X27 on August 10, 2011, 11:54:29 AM Have you thought of his dash attack?
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 10, 2011, 11:56:23 AM Have you thought of his dash attack? no :D since in BT3 he also use some kind of that move(as normal) and thats not a dash Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Black Neon X27 on August 10, 2011, 11:58:14 AM I was thinking that maybe he should use that spinning arm attack from the beginning of that video.
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 10, 2011, 12:16:27 PM I was thinking that maybe he should use that spinning arm attack from the beginning of that video. i mean the attack he use at buu´s face :Dbut he started with the attack until buu said WAIT! Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 10, 2011, 12:36:26 PM I'm sorry off-topic....
You needing this? (http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100923_1725binout.jpg) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 10, 2011, 12:40:44 PM I'm sorry off-topic.... You needing this? ([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100923_1725binout.jpg[/url]) not really but i think that other guy needing that but awesome you got hats on them Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 10, 2011, 12:45:48 PM not really but i think that other guy needing that but awesome you got hats on them I keep that for around since February... By the way... Snoopy did fix Hats.... That time before I learned about that Guide fixes Import giltches. Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SonicBrawler on August 10, 2011, 12:53:09 PM the eyes seem very....bright
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 10, 2011, 12:55:22 PM the eyes seem very....bright I don't know why..... Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SonicBrawler on August 10, 2011, 12:56:02 PM still really cool tho
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 10, 2011, 12:56:34 PM still really cool tho eyes never blink or move..... and few stange glieches.... Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 10, 2011, 12:59:10 PM back to on-topic
AGain got non work today on both Goku/gotenks :( i hope i can tomorrow or friday i know i can atleast in weekend Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 10, 2011, 01:45:26 PM I want the AAAAA combo like in the OP and I think it's necessary with the correct damage percentages and knockback(They were good in the OP already).
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 10, 2011, 02:08:35 PM the F-Smash i think i know what Sdo0m was thinking about then he made this idea:
(http://s1.postimage.org/eqth2otbp/RDSE70_2.png) but one problem the GFX :( so i think it will be like my F-Smash idea Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Dot on August 10, 2011, 02:10:15 PM what about using the graphic that appears when you get off screen recolored yellow?
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 10, 2011, 02:12:04 PM what about using the graphic that appears when you get off screen recolored yellow? no beside that one can´t be recoloured only so it effect any other char. (as i dont want to since lucas got 6x GFX model slots)Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 10, 2011, 02:59:18 PM the F-Smash i think i know what Sdo0m was thinking about then he made this idea: ([url]http://s1.postimage.org/eqth2otbp/RDSE70_2.png[/url]) but one problem the GFX :( so i think it will be like my F-Smash idea But that would be a good GFX to use. D: Can you make it for a different version? Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 10, 2011, 09:59:05 PM But that would be a good GFX to use. D: Can you make it for a different version? i am not sure since that GFX is not possible to get :( anyway i got a other idea for Side-Smash if needed Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 14, 2011, 11:12:27 AM WildSense is done:
http://www.mediafire.com/?223bu937fcz7g1d Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 14, 2011, 12:23:50 PM cool :D
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 14, 2011, 12:24:32 PM what is "WildSense"?
what that means? Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 14, 2011, 12:26:05 PM what is "WildSense"? what that means? something like Lucario´s Down-BTitle: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 14, 2011, 06:49:34 PM I did all angles for B-Up!
http://www.mediafire.com/?vgwtmkgypk24ktt Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 14, 2011, 10:09:56 PM that thing i needing most right now is Super Ghosts Vertex(on a item prefer low filesize as possible) if on a char. (even kirby) is the filesize over 200kb
since i will try to make FS as soon i get home Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Carnage on August 15, 2011, 03:35:31 AM that thing i needing most right now is Super Ghosts Vertex(on a item prefer low filesize as possible) if on a char. (even kirby) is the filesize over 200kb why dont you use a pokemon right know because the ones that get out of the pokeballs have a preety low number of bones like celebi or jirachy i think these two are the ones with less bones but i dont know how much bones king boo has maybe he has even lesssince i will try to make FS as soon i get home Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 15, 2011, 08:15:49 AM I did all angles for B-Up! [url]http://www.mediafire.com/?vgwtmkgypk24ktt[/url] i think that with move up/Down/right/left is done by PSA not Animations i think it is possible to make something like Fox´s up-B on Gotenks (he got something like this if he get hit by that PK thunder) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Carnage on August 15, 2011, 10:30:18 AM i think that with move up/Down/right/left is done by PSA not Animations dont know since fox up B is very diferent from ness and if the animations are done maybe its easier to make the psa choose wich animation it will do instead of codding a totally new up b? maybe not im not too experienced in this yeti think it is possible to make something like Fox´s up-B on Gotenks (he got something like this if he get hit by that PK thunder) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 15, 2011, 01:04:52 PM i think that with move up/Down/right/left is done by PSA not Animations i think it is possible to make something like Fox´s up-B on Gotenks (he got something like this if he get hit by that PK thunder) Can you do more than just up, down, left, right? Goku has up, down, left, right, upleft, upright, downleft, and downright which I like a lot.Maybe I should just vertex a ghost model of Gotenks. I guess I'll have to. I already textured the Ghost Gotenks' hair. Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Carnage on August 15, 2011, 01:15:22 PM Can you do more than just up, down, left, right? Goku has up, down, left, right, upleft, upright, downleft, and downright which I like a lot. i think vertexing a ghost model is a must xD but if you vertex it wouldnt it have the same bones has gotenks himself? Maybe I should just vertex a ghost model of Gotenks. I guess I'll have to. I already textured the Ghost Gotenks' hair. Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 15, 2011, 01:21:46 PM Can you do more than just up, down, left, right? Goku has up, down, left, right, upleft, upright, downleft, and downright which I like a lot. Maybe I should just vertex a ghost model of Gotenks. I guess I'll have to. I already textured the Ghost Gotenks' hair. i hope the model will be low filesize unlike char. models with 200kb FilesizeTitle: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 15, 2011, 02:01:43 PM i hope the model will be low filesize unlike char. models with 200kb Filesize Hopefully and the next animations I will do will be charging up(Holding A+B)...and something else.Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 15, 2011, 07:17:57 PM Double Post to update:
I finished Gotenks' Charging animation: http://www.mediafire.com/?191425dc77jstdu Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 18, 2011, 02:22:32 PM btw needing two GFX models :D
Ghosts (any items vertexed to this) Donut(also any items) Goku V1 is getting closer to be done (hopefully this weekend and Shadow over fox is at 20-30% now but a fast Done psa since animations is made already)then i can work on Gotenks :af2: Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 18, 2011, 02:38:04 PM I'm going to uhh do DownTilt next.
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Carnage on August 18, 2011, 05:16:31 PM i see smashclash is working hard on gotenks animations xD i hope the vertex problems can be solved xD and when you can i think a ghost model should be the first thing even before the mirrored texture xD
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 18, 2011, 05:18:57 PM i see smashclash is working hard on gotenks animations xD i hope the vertex problems can be solved xD and when you can i think a ghost model should be the first thing even before the mirrored texture xD I'll make Ghost Gotenks another time.Ok, MarioDK, I've made I think 5 or more animations and half of the DownTilt(I'm also doing BAir, Win3, and another thing). Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 19, 2011, 04:27:32 PM I'm sorry to say(not really), but my DownTilt is awesome. I even like watching it loop. lol
Well, here are all the new animatiosn I've made for Gotenks: http://www.mediafire.com/?eawsdt5les7upal EDIT: Here's a beta of Wait3: http://www.mediafire.com/?yc63rb4dyo955wp Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 19, 2011, 09:39:20 PM awesome :D
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 20, 2011, 07:15:52 AM btw needing two GFX models :D I'll try to get the donut and Ghost Gotenks model.Ghosts (any items vertexed to this) Donut(also any items) Goku V1 is getting closer to be done (hopefully this weekend and Shadow over fox is at 20-30% now but a fast Done psa since animations is made already)then i can work on Gotenks :af2: Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 20, 2011, 09:27:38 AM One of my best animations(Wait3): http://www.mediafire.com/?7n32gknp5aa46wi
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 20, 2011, 09:32:17 AM cool :D i can´t wait to start PSAing anything i got of Animations
but first Goku´s Cactch Animations/up-Throw then just PSA work left on him and finaly uploaded the 2nd. last version of the PSA and can´t be updated until Project:M is done (for Project: M Lucario) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Carnage on August 20, 2011, 02:39:39 PM cool :D i can´t wait to start PSAing anything i got of Animations goku up trow is hard :S why not trowing the oponent upward teleport abode him and do a kick in the head making the oponent go down? dont know if its possiblebut first Goku´s Cactch Animations/up-Throw then just PSA work left on him and finaly uploaded the 2nd. last version of the PSA and can´t be updated until Project:M is done (for Project: M Lucario) or just teleport from below and giving an uptonet a kick in the belly and send them upward something like that Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 20, 2011, 09:15:22 PM K, here's, once again, another animation. This time, F-Smash:
http://www.mediafire.com/?kpq3ko1sn1j33op (http://s1.postimage.org/eqth2otbp/RDSE70_2.png) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Dot on August 20, 2011, 09:19:40 PM it seems smashclash will be the top animation contributer...
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 20, 2011, 09:20:51 PM I think I've done 10 animations so far. Half out of boredom. Half out of wanting to make it.
Btw, Scott Pilgrim's DownSmash needs to be Gotenks' N-Air up to the DownSmash's frame #34. Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 20, 2011, 11:34:29 PM I think I've done 10 animations so far. Half out of boredom. Half out of wanting to make it. Btw, Scott Pilgrim's DownSmash needs to be Gotenks' N-Air up to the DownSmash's frame #34. ok but as i said i start working here after Goku V1 and shadow over Fox(he is fast done then i force 100% on him but have worked slowly on him) then gotenks and then i work on Gotenks i think the progress will be 2x faster :D Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 20, 2011, 11:39:07 PM You work on Gotenks now?
or Goku v1? Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 20, 2011, 11:40:54 PM You work on Gotenks now? or Goku v1? Goku V1>Shadow over Fox with Sdo0m´s moveset V2 and revamped Chaos spear :D(fast done)>GotenksTitle: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 20, 2011, 11:41:38 PM Goku V1>Shadow over Fox with Sdo0m´s moveset V2 and revamped Chaos spear :D(fast done)>Gotenks oh, ok.Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 21, 2011, 12:39:52 PM Feedback on your Gotenks animations:
Side-B: The galactic donut is way bigger than how you made Gotenks position his finger. Also, at the end of the Side-B animation his legs should be going behind him since he's throwing something and he should have style of kickback. Up-B: I can't imagine how that would look in-game. Also, He's moving a bit too much. Another thing is his arms should be going out forward like how I made my Up-B. If you don't agree, I suppose we can put two different Gotenks versions(yours and mine). Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 21, 2011, 12:44:37 PM Feedback on your Gotenks animations: Side-B: The galactic donut is way bigger than how you made Gotenks position his finger. Also, at the end of the Side-B animation his legs should be going behind him since he's throwing something and he should have style of kickback. Up-B: I can't imagine how that would look in-game. Also, He's moving a bit too much. Another thing is his arms should be going out forward like how I made my Up-B. If you don't agree, I suppose we can put two different Gotenks versions(yours and mine). i agree but i also said not 100% done :Dand lets work on one project instead making two that way we can get the moveset as perfect as possible Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 21, 2011, 12:51:42 PM Ok, then. Did you see my animations yet?
They're all on the past 3 pages and this page. Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 21, 2011, 12:53:41 PM Ok, then. Did you see my animations yet? They're all on the past 3 pages and this page. yeah but they still needs abit revamp but i think i will do that after Goku V1/Shadow over Fox shadow over Fox only needs to PSA his "B" attacks and goku the same(but up-B) + needing to code Kaioken Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 23, 2011, 06:28:11 AM Shadow over Fox is not going to happen soon so i skip that and go to Gotenks right after Goku V1
Shadow over Fox get got much filesize and i needing a new Fitfox.pac that works with Shadow vertexs so Gotenks is after Goku V1 and Goku V1 i testing right now and see how anything works Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 23, 2011, 01:30:16 PM Hey, with Beyond unmirroring Scott Pilgrim Perfect Gotenks will be possible! ;D
Also, you shouldn't resize the current animations yet until I make the resize for Gotenks. Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Ikuto on August 23, 2011, 01:43:28 PM Shadow over Fox is not going to happen soon so i skip that and go to Gotenks right after Goku V1 so no shadow over fox? hey didnt thewill do a port over him?Shadow over Fox get got much filesize and i needing a new Fitfox.pac that works with Shadow vertexs so Gotenks is after Goku V1 and Goku V1 i testing right now and see how anything works Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 24, 2011, 10:42:13 AM now then Goku V1 is done i starting for real here :D(finnaly)
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: Recolor Master on August 25, 2011, 05:20:31 AM so no shadow over fox? hey didnt thewill do a port over him? Yeah, he didTitle: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 25, 2011, 02:31:32 PM You finally work on Gotenks?
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 25, 2011, 10:30:18 PM You finally work on Gotenks? yeahTitle: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 26, 2011, 08:18:01 AM ok, good....
(You are lucky, becuase I'm planning to replace Lucas with klonoa or Koopa or Goomba) Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 26, 2011, 08:25:14 AM ok, good.... (You are lucky, becuase I'm planning to replace Lucas with klonoa or Koopa or Goomba) dont do it since a goomba dont got many Attacks and dont needing alot of filesize same with a koopa and Klonoa i dont have tried since i dont know that char. but i have heard it is the most done import char. from other game Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 26, 2011, 08:29:55 AM dont do it since a goomba dont got many Attacks and dont needing alot of filesize same with a koopa and Klonoa i dont have tried since i dont know that char. but i have heard it is the most done import char. from other game well, My Goomba will have attack from Paper Mario games even spiky goomba and paragoomba, Koopa will have from parakoopa's attack... Klonoa is most done import in brawl..... creators of Klonoa PSA have hard time fixing ThrowN bone.... Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 26, 2011, 08:51:40 AM Side-B Animations (on Ground) is almost done but i think i still needing Smashclash´s vertex
to be 100% sure it will look good on that then i will make Side-B air and so it is time for Down-B FS i will make as last since that one is going to be hard i think i needing Sdo0m´s help on that in PSAing anyway i already know what hack i will do after Gotenks (only if starwaffe agree on my idea) on his Project: Project thread Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 26, 2011, 01:46:07 PM But I already made Down-B(Wild Sense)
Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 26, 2011, 01:46:57 PM But I already made Down-B(Wild Sense) he also needing the Animation before he get hits ;D i think i can find a Video for it :D Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 27, 2011, 04:03:21 PM Neutral Air A:
http://www.mediafire.com/?yuo6g83x4hbyfhk Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 27, 2011, 11:41:47 PM Neutral Air A: [url]http://www.mediafire.com/?yuo6g83x4hbyfhk[/url] awesomei think after Gotenks´s N-B is done i starting on PSAing/animte "A" attacks/taunts since Down-B i will wait abit with, FS i needing help for to code since that one is going to be hard but i know it is possible,up-B i think Gotenks only will fly upwards but he floating in afew sec. after the up-B Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: SmashClash on August 27, 2011, 11:47:50 PM awesome Re: I will animate N-B and Down Taunt(Finish Sign). Also, I will PSA Down-B.i think after Gotenks´s N-B is done i starting on PSAing/animte "A" attacks/taunts since Down-B i will wait abit with, FS i needing help for to code since that one is going to be hard but i know it is possible,up-B i think Gotenks only will fly upwards but he floating in afew sec. after the up-B Another thing is I will have to talk to you personally maybe on MSN about how we will code Up-B. Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 28, 2011, 01:17:13 AM http://opensa.dantarion.com/wiki/Article_Floating_Points#Lucas
This will how where you can edit Articles by hexing.... Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: DoctorFlux(Mariodk) on August 28, 2011, 01:19:25 AM [url]http://opensa.dantarion.com/wiki/Article_Floating_Points#Lucas[/url] This will how where you can edit Articles by hexing.... thanksSide-B using PKfire and i think Pkfire´s range is perfect for Gotenks´s Donut so just the GFX i needing to change to something else then that GFX PKfire use FS (using that article for Lucas´s up-B) i am still not sure how i can get that work Title: Re: Project:Gotenks : new preview of Gotenks vertex v2 page 24 reply: #347 Post by: diedhammer98 on August 28, 2011, 01:20:36 AM you are welcome.
Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: DoctorFlux(Mariodk) on August 28, 2011, 01:25:23 AM anyway i had to rebuild the Fitlucas.pac
i still using that Fitlucas.pac with the Buggy up-B i can´t fix so if anyway know how to code a FS like that we have planed with Ghosts (using Lucas´s up-B article) it will be really a big help (and set it to use a GFX inside Fitlucas.pac so i am ready to replace it with a Ghost model) Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: diedhammer98 on August 28, 2011, 01:43:29 AM FitLucas.pac
CF58 and CFE8 offest hold PK Fire effects D048 offest hold PK Thunder effect D0B0 offest hold PK Freeze effect Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: DoctorFlux(Mariodk) on August 29, 2011, 10:12:00 AM i will say Gotenks "B" attacks is half done
Side-B is done(not GFX) (but Animations needs afew revamp) up-B not 100% done yet i will do mine idea in this version: Gotenks fly upwards and you can float in afew sec. Down-B: Animation i working on right now N-B: just needing Animations i am using Kamehameha Animation for test it in PSA (the PSA part is also almost done) FS: not started yet Resize Animations (using TL´s Size for that since that fit good for Gotenks so making from now on the Animations over ToonLink and then Fixing afew things then i use it over Lucas model) Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: SmashClash on August 29, 2011, 01:51:32 PM i will say Gotenks "B" attacks is half done Side-B is done(not GFX) (but Animations needs afew revamp) up-B not 100% done yet i will do mine idea in this version: Gotenks fly upwards and you can float in afew sec. Down-B: Animation i working on right now N-B: just needing Animations i am using Kamehameha Animation for test it in PSA (the PSA part is also almost done) FS: not started yet Resize Animations (using TL´s Size for that since that fit good for Gotenks so making from now on the Animations over ToonLink and then Fixing afew things then i use it over Lucas model) Can you tell me how I can improve my Side-B animation?Also, so I guess we'll make my Up-B version and your Up-B version since you said that. Remember I'm going to make Finish Sign, N-B, and the beginning pose of Down-B. Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: SmashClash on August 29, 2011, 06:36:12 PM New Animation(Big Tree Cannon[Neutral-B]):
http://www.mediafire.com/?k5cw42hpiacvgzd Notes for the animation: For Gotenks' Neutral B in PSA: Adjusting animation speed: Make frame 17 stop for 10 frames longer... Make frame 46(when the blast is released) stop for however long you want the beam to be out. Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: BigBadBooya on August 29, 2011, 09:29:50 PM I think that I can do the FS, I know how to attach an article to any bone I want now. All I need is the model of the ghost you plan on using.
Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: DoctorFlux(Mariodk) on August 29, 2011, 10:38:28 PM I think that I can do the FS, I know how to attach an article to any bone I want now. All I need is the model of the ghost you plan on using. right now just use any model i think Smashclash is going to vertex one from a item or GFX :Dremember it need to be controled like as that PK thunder up-B thing :D (good it over Lucas so that is possible) Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: diedhammer98 on August 29, 2011, 10:39:44 PM Why You want Gotenks to over Lucas?
Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: DoctorFlux(Mariodk) on August 29, 2011, 10:43:23 PM Why You want Gotenks to over Lucas? 1. i dont use any PSAs over Lucas 2. Lucas got afew thing that can make Gotenks a awesome PSA(like his SIde-B thing for donut and up-B thing for ghosts so they can be controled) 3. Lucas got good filesize and many GFX Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: diedhammer98 on August 29, 2011, 10:44:08 PM okey...
Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: DivineOverlord on August 30, 2011, 04:20:01 AM 1. i dont use any PSAs over Lucas 2. Lucas got afew thing that can make Gotenks a awesome PSA(like his SIde-B thing for donut and up-B thing for ghosts so they can be controled) 3. Lucas got good filesize and many GFX Gotenks can be over lucus but im gonna have to take off all of lucas's internal graphics and change all unused models. I tried out the ghost today and it seems to work yet had to remove all the electric external graphics that are attached to models. Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: Carnage on August 30, 2011, 07:56:20 AM Gotenks can be over lucus but im gonna have to take off all of lucas's internal graphics and change all unused models. I tried out the ghost today and it seems to work yet had to remove all the electric external graphics that are attached to models. if the ghost works i think thats all we need xDTitle: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: DoctorFlux(Mariodk) on August 30, 2011, 08:02:57 AM Gotenks can be over lucus but im gonna have to take off all of lucas's internal graphics and change all unused models. I tried out the ghost today and it seems to work yet had to remove all the electric external graphics that are attached to models. cooli anyway had to rebuildt the Fitlucas.pac so i will use the one you send me anyway Down-B animations is close to be done Side-B just needing abit revamp up-B also almost done with Animations N-B i will start on soon or FS Smashclash i think will vertex a ghost GFX out of a item or something like that Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: SmashClash on August 30, 2011, 01:10:21 PM I think that I can do the FS, I know how to attach an article to any bone I want now. All I need is the model of the ghost you plan on using. There's two FS we will be doing btw.I'm going to make the volleyball model right now for Ultra Buu Buu Volleyball attack that's in DBZ BT 3 for the secondary FS. Gotenks can be over lucus but im gonna have to take off all of lucas's internal graphics and change all unused models. I tried out the ghost today and it seems to work yet had to remove all the electric external graphics that are attached to models. Remember you said you would make one of Gotenks' taunts have blue electricity around him like SSJ3 Gotenks has? cool i anyway had to rebuildt the Fitlucas.pac so i will use the one you send me anyway Down-B animations is close to be done Side-B just needing abit revamp up-B also almost done with Animations N-B i will start on soon or FS Smashclash i think will vertex a ghost GFX out of a item or something like that Again:Can you tell me what I need to do to improve my Side-B and Up-B animation? Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: Mr.Shadow t h on August 30, 2011, 05:27:46 PM Sounds like the elecricity effect will be easy.
A suggestion i think someone already suggested this too but still instead of gotenks regular how about we do one for the gotenks extra forms like from gotenks to super gotenks to super saiyan 3 gotenks? Do like a charge animation im doing right now just in case.or multiple possibilities Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: SmashClash on August 30, 2011, 05:43:59 PM Sounds like the elecricity effect will be easy. A suggestion i think someone already suggested this too but still instead of gotenks regular how about we do one for the gotenks extra forms like from gotenks to super gotenks to super saiyan 3 gotenks? Do like a charge animation im doing right now just in case.or multiple possibilities I already made the charge idea and charge animation. We can't transform though because using multiple Gotenks models would take too much file size and what if you start out with SSJ3 Gotenks vertex? Then you'll look like you're transforming down, but again, it'd take too much filesize.Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: Mr.Shadow t h on August 30, 2011, 08:03:33 PM You're right still i don't know if itll be possible anyway.
Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: DoctorFlux(Mariodk) on August 30, 2011, 11:40:37 PM I already made the charge idea and charge animation. We can't transform though because using multiple Gotenks models would take too much file size and what if you start out with SSJ3 Gotenks vertex? Then you'll look like you're transforming down, but again, it'd take too much filesize. the moveset will anyway fit for any transform of Gotenks :D just look at the moveset list many moves from SSJ and some from SSj3 also normal form thats also why SSj1,3 is going to be alt colour btw the moveset will only work with Gotenks vertex cuz of bone adding (needing for his N-B) Again: Can you tell me what I need to do to improve my Side-B and Up-B animation? i mainly need to revamp Side-B so it looks abit more like he throw that donut on his whole bodyand for up-B we going my idea in first beta(cuz it is abit easyer right now) next version we can try to get it to work like Fox´s Title: Re: Project:Gotenks : needing one who is good at edit Article(for Gotenks´s FS) Post by: DoctorFlux(Mariodk) on September 01, 2011, 11:49:27 AM i got good news and bad news
the good news is the first version will be much done more then just "B" attacks+wait1 Animation the bad news you need to wait longer time for it cuz i think the first version will be uploaded it then almost of the moveset is done 80% maybe or atleast to we have removed all the lucas-ish attacks (maybe some lucas attack left but only them that can be used on Gotenks until the attack is done we got on our moveset list idea ) also Finisher Sign. will also be a mode changer like a other FS: http://youtu.be/flwuE_7SVYU?t=1m53s (buu buu volley ball) maybe can i get Piccolo in that attack too :af2:(only maybe cuz of filesize) but for now i waiting for model of Ghost and DivineOverlord is done with the FS since i know it is possible but i am unknown how to do this like Sdo0m´s idea for Ghost FS then i can start on PSAing again since i got many "B" attacks Animations done just FS+N-B left now anyway model resize(by Animations) is 50% done since i can´t use ToonLink´s Animations on any Animations like Landing/Cliffattack cuz TL using his Sword on these Animations so i have to Port some of Lucas´s Animations to TL and then fix afew things on the Animations if TL Animation used on Lucas model but TL´s Size is perfect for Gotenks´s arms/Body/legs Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Carnage on September 01, 2011, 12:21:04 PM good luck with everything but recizing for with animations will make the character get stretched when trown right? well thats a small price to pay to get gotenks in its actual size xD and gotenks forst beta will have all B attacks and FS working and some A attacks too? that will be a very good first release xD
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 01, 2011, 12:22:35 PM good luck with everything but recizing for with animations will make the character get stretched when trown right? well thats a small price to pay to get gotenks in its actual size xD and gotenks forst beta will have all B attacks and FS working and some A attacks too? that will be a very good first release xD maybe the first version will be the 2nd or 3. final version (cuz Gotenks will maybe also get on-Hit-cancal system) Sdo0m is right about that since that is perfect for DBZ movesets Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 01, 2011, 01:54:29 PM I'll make Finish Sign soon enough(over the weekend since I have a 3-day weekend).
Also, how will you make the on-hit cancel system? Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 01, 2011, 10:32:06 PM I'll make Finish Sign soon enough(over the weekend since I have a 3-day weekend). Also, how will you make the on-hit cancel system? cooli am not sure yet but i think i got afew ideas or i just have to wait for lucario from Project: M for update Goku to V2 and Gotenks then he is done Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DARKW0lf on September 02, 2011, 07:45:04 AM when r u gonna release it?
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 02, 2011, 08:46:37 AM when r u gonna release it? i am not sure since i needing to PSA any "B" attacks as soon the FS is done and the Fitlucas.pac is sent to me and for "A" attacks is my weak point in making movesets (mainly get the hitboxes 100% right) + hit flag effect codes Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Mr.Shadow t h on September 02, 2011, 08:54:57 AM I have the idea for up taunt why not vice shout? The move he uses to get out of time chamber and in DBZBT3 it stuns maybe that?
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 02, 2011, 09:20:29 AM I have the idea for up taunt why not vice shout? The move he uses to get out of time chamber and in DBZBT3 it stuns maybe that? that move is already in the moveset as a Throw :Dif i am with with "B" attacks animations before DivineOverlord send me the Fitlucas.pac (with edited PKthunder to work like Gotenks ghosts and the rest of the FS but get the GFX model) i start alittle on making Kid goku (GT) moveset over Lucas since i got any Animations i needing for that "A" attacks/throws/other Animations of Gotenks i wait abit with since i want a alittle break from making Animations Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DARKW0lf on September 02, 2011, 10:58:01 AM ok i just wait intill its done because i can't wait too we start on kid goku but i can PSA kid goku a little bit too
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: AnImAiNe on September 02, 2011, 11:04:58 AM i thought kid goku was gonna be on ness
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 02, 2011, 11:10:14 AM i thought kid goku was gonna be on ness he will and then he is done i will make a lucas version too anyway Back to on-topic since this is for Gotenks PSA :D Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Recolor Master on September 02, 2011, 11:24:09 AM wait hold on if you don't want to replace Gotenks on lucas, there is a Port Request made by LCCoolJ95. you can ask him if he can lucas over ness, or i can ask him if your working on Gotenks right now or too busy.
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 02, 2011, 11:28:55 AM wait hold on if you don't want to replace Gotenks on lucas, there is a Port Request made by LCCoolJ95. you can ask him if he can lucas over ness, or i can ask him if your working on Gotenks right now or too busy. i want to replace Gotenks on Lucas1. lucas is useless for me 2. Lucas is perfect for a Gotenks PSA even the Articles can be used for this PSA 3. Lucas is perfect for the vertex too 4. Kid goku is only good on Lucas cuz of Vertex but his moveset can be possible over many but it is going to be Ness since a Lucas vertex ported to Ness is a easy port and will work good and perfect too Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SonicBrawler on September 02, 2011, 11:34:29 AM If u want me to port the Gotenks vertex once its done over someone else, let me know. (no file rename way)
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 02, 2011, 11:39:53 AM If u want me to port the Gotenks vertex once its done over someone else, let me know. (no file rename way) can´t since the moveset is only possible over Lucas so it will be a other moveset if ported over someone else and with fake projectile instead of a real one (on Side-B) and Ghost FS it will be impossible to control the ghosts Super ghost Kamikaze Attack is over the PK Thunder (up-B thing) Side-B Donut is over PKFire projectile (it will also make it possible to let that Donut stay on the one you stunned :D) Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 02, 2011, 12:34:46 PM ok for make anything faster to the moveset first version is done
the model resize(by animations) is canceled for now (again the hands or legs and etc. is under ground or much over and i dont want to edit anyone of landing/hurt/whatever Animations right now) Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 02, 2011, 01:27:57 PM Did you see my Big Tree Cannon animation?(N-B)
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 02, 2011, 01:29:01 PM Did you see my Big Tree Cannon animation?(N-B) i dont got it :DTitle: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 02, 2011, 01:29:51 PM i dont got it :D Oh. Hm. I didn't post it. I'll post it soon. EDIT: http://www.mediafire.com/?k5cw42hpiacvgzd Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 02, 2011, 01:45:00 PM cool but thats only one Animation i needing 2-3
Start,Load,Fire Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 02, 2011, 01:55:51 PM cool but thats only one Animation i needing 2-3 Start,Load,Fire To make start load and fire just copy and paste some of my frames from my N-B.Like make the charging part some of my frames, etc. Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 02, 2011, 01:59:16 PM To make start load and fire just copy and paste some of my frames from my N-B. Like make the charging part some of my frames, etc. just me beeing lazy :D but i make the start/loading Animations but i first got time for do it Sunday Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 02, 2011, 02:01:37 PM just me beeing lazy :D but i make the start/loading Animations but i first got time for do it Sunday Oh, then I'll do them and make Finish Sign, Run, and walk this weekend.Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Recolor Master on September 02, 2011, 04:35:20 PM wait, so all these files are gonna part of the PSA?
If it is, how come SmashClash's files says TSTANCE(then animation name).chr0? Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 02, 2011, 04:56:45 PM wait, so all these files are gonna part of the PSA? If it is, how come SmashClash's files says TSTANCE(then animation name).chr0? Cuz I didn't feel like renaming them to Neutral-B, Fall, etc.Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Recolor Master on September 02, 2011, 05:29:23 PM so how are we supposed to know which animation goes where?
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 02, 2011, 05:31:57 PM so how are we supposed to know which animation goes where? Look at my posts on this thread that I named them.Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 02, 2011, 08:00:32 PM Use this for the Ultra Buu Buu Volleyball Model:
http://www.mediafire.com/?lpu5d81u7cyhdu6 I textured it. Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 03, 2011, 06:26:38 AM cool i check that out later or tomorrow but i first got time to work on Gotenks sunday :( but i still waiting for DivineOverlord and i hope FS will work as i wanted(the ghost one)
then i can start PSAing any Animations i got :D also got a other idea for Down-B (after used Finisher Sign.) Down-B : Super ghost Kamikaze Attack(only one ghosts a time and can only be used one time until next finsher sign. ) so it is not as powerfull as FS (since for make anything easyer to hit with the Ghosts for FS it will slowtime) but not on Down-B Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Recolor Master on September 03, 2011, 07:39:38 AM When SmashClash release Gotenks will you make recolors? cause if you will i was wondering if i could make just one recolor after the release?
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 03, 2011, 09:05:34 AM cool i check that out later or tomorrow but i first got time to work on Gotenks sunday :( but i still waiting for DivineOverlord and i hope FS will work as i wanted(the ghost one) Finish Sign doesn't do that in DBZ BT 3. Just keep Finish Sign simple and make it so it makes the next couple attacks are stronger, and make the FS change to Ultra Buu Buu Volleyball. Also, make the Finish Sign last at most, 15 seconds(Make it so you're blinking white so you know you have used Finish Sign).then i can start PSAing any Animations i got :D also got a other idea for Down-B (after used Finisher Sign.) Down-B : Super ghost Kamikaze Attack(only one ghosts a time and can only be used one time until next finsher sign. ) so it is not as powerfull as FS (since for make anything easyer to hit with the Ghosts for FS it will slowtime) but not on Down-B Another thing: Make it so you can't use for another 10 seconds so you can't spam it. To know when you can use it again make it so the character blinks blue only twice. Also, Down-B is Wild sense. >.> When SmashClash release Gotenks will you make recolors? cause if you will i was wondering if i could make just one recolor after the release? Who's says I'll give permission to make recolors?Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Dot on September 03, 2011, 11:32:44 AM Who's says I'll give permission to make recolors? you wont gimme permission? :'( Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 03, 2011, 11:50:29 AM you wont gimme permission? :'( I was just telling him and I have to decide.Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Dot on September 03, 2011, 12:01:39 PM OKAY!
Im looking forwards to the model, what is left to be done on it? Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 03, 2011, 01:32:50 PM OKAY! Im looking forwards to the model, what is left to be done on it? The model has been done for weeks.It will be exported today and his shirt will be unmirrored. Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Dot on September 03, 2011, 01:36:56 PM and then it will be resized?
how do you do resizes laik those? Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 03, 2011, 01:44:56 PM and then it will be resized? how do you do resizes laik those? I needa do resizes after too.Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Carnage on September 03, 2011, 01:50:49 PM I needa do resizes after too. from what i readed it will be animation recized right? so the model can be lucas original size xDTitle: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 03, 2011, 02:00:33 PM from what i readed it will be animation recized right? so the model can be lucas original size xD No, I resized him in 3DS Max to Lucas' Size. When he is exported I will have to resize him to a Gotenks size. Then we will resize each animation to be Gotenks' size.Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 03, 2011, 04:31:23 PM ok my down-B ideas was not good but i think
Down-B Air should be a other attack since counter attacks is mainly good if on Ground i think i starting to revamp any Animations and port animations we can use for the moveset later the resize (by ANimations) will happen but not in first version Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 03, 2011, 08:00:51 PM How about the counter in DBZ BT 3?
I'll make that. Also, we need a better Wait1. Can I suggest one? EDIT: Btw, here's DownTaunt(Finish Sign): http://www.mediafire.com/?3b4sxex4u18k8al Note: Make frame 8 freeze using PSA for 3 frames longer. EDIT2: Updated the charging animation: http://www.mediafire.com/?276sq5dbwkcr12a I was too lazy to add in shake his fists during the whole thing. Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Recolor Master on September 04, 2011, 12:24:24 AM No, I resized him in 3DS Max to Lucas' Size. When he is exported I will have to resize him to a Gotenks size. Then we will resize each animation to be Gotenks' size. sounds like gotenks and the psa will be released at same timeTitle: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 04, 2011, 02:05:14 AM How about the counter in DBZ BT 3? I'll make that. Also, we need a better Wait1. Can I suggest one? EDIT: Btw, here's DownTaunt(Finish Sign): [url]http://www.mediafire.com/?3b4sxex4u18k8al[/url] Note: Make frame 8 freeze using PSA for 3 frames longer. EDIT2: Updated the charging animation: [url]http://www.mediafire.com/?276sq5dbwkcr12a[/url] I was too lazy to add in shake his fists during the whole thing. yeah i think that one as SSJ in DBZ BT3 but not sure i just used that one with the most SSBB game like with Gotenks :D(that DS game with DBZ vs. Naruto vs. onepiece vs. afew other animes) anyway waiting for the Fitlucas.pac with Ghost FS PSAed from DivineOverlord and Ghost GFX vertex from a item (i think smashclash making it) and last time i waited for DivineOverlord i had to canceled a idea i got for SMBZ mario moveset and i dont hope it will happen to Gotenks since i waited for DivineOverlord to fix a FS on SMBZ mario to be abit like Sonic´s(without transform) but that took 2 month until i made that FS he got now Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Carnage on September 04, 2011, 05:38:43 AM yeah i think that one as SSJ in DBZ BT3 but not sure i hope you can get the file soon becuase i thinks that is what is needed to move foward with the project xD atleast you can take time to make most of the animations xDi just used that one with the most SSBB game like with Gotenks :D(that DS game with DBZ vs. Naruto vs. onepiece vs. afew other animes) anyway waiting for the Fitlucas.pac with Ghost FS PSAed from DivineOverlord and Ghost GFX vertex from a item (i think smashclash making it) and last time i waited for DivineOverlord i had to canceled a idea i got for SMBZ mario moveset and i dont hope it will happen to Gotenks since i waited for DivineOverlord to fix a FS on SMBZ mario to be abit like Sonic´s(without transform) but that took 2 month until i made that FS he got now Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 04, 2011, 09:16:50 AM Maybe today I'll make a better Wait1 because that's what I need to complete most of my posted animations. Also, I'll do that Air-Down-B(Counter) today. Btw, in-case you didn't see I posted my Finish Sign and updated charging animation on this page.
So the animations I have to do today are: AirDownB-Counter, Wait1, WalkSlow, WalkMiddle, WalkFast, and Run. Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 04, 2011, 09:38:46 AM Counter is made :D already
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 04, 2011, 09:40:14 AM Counter is made :D already The one the air from DBZ BT 3?Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 04, 2011, 09:43:05 AM The one the air from DBZ BT 3? no just something i made fastthe attack is a flying kick right now Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: diedhammer98 on September 04, 2011, 09:43:20 AM I hope Gotenks's Final Smash is good one.
(So, I will not port Koopa or Goomba over Lucas If Gotenks's Final Smash is good one) Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 04, 2011, 09:44:49 AM no just something i made fast You'll have to show me on MSN, but I'm still going to make my counter.the attack is a flying kick right now Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: diedhammer98 on September 04, 2011, 10:17:45 AM Gotenks can do counter?
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 04, 2011, 11:19:41 AM Gotenks can do counter? yes but i still needing to PSA it but i can´t right now i have to wait for DivineOverlord and if he needing the Ghost Model i had to wait for the one who do Ghost model Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Recolor Master on September 04, 2011, 12:11:18 PM use haleodherio's counter attack then.
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 04, 2011, 12:12:25 PM use haleodherio's counter attack then. i will Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 04, 2011, 07:34:31 PM I didn't have time to do animations today. I only did have of KirbyHat's Gotenks N-B.
I'll do some tomorrow after I finish my homework. Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Recolor Master on September 04, 2011, 09:33:22 PM I'll do some tomorrow after I finish my homework. tomorrow's labor day. there's no school tomorrow. don't you mean spent time with your family?Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 04, 2011, 09:48:16 PM tomorrow's labor day. there's no school tomorrow. don't you mean spent time with your family? It's just a day off and I spend time with my family everyday.Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: diedhammer98 on September 04, 2011, 10:06:28 PM I have 5-day weekend.
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 04, 2011, 10:11:55 PM I have 5-day weekend. Lucky. :PTitle: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: diedhammer98 on September 04, 2011, 10:16:02 PM well, 4-day weekend...
On Wedenday... It is fun day for me. It's okey to stay at home. Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 04, 2011, 10:32:11 PM i got also a Long weekend (tomorrow not today)
from tomorrow to sunday :D Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: diedhammer98 on September 04, 2011, 10:49:04 PM Gotenks's Final Smash...
you will use a item model for ghosts? Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 05, 2011, 10:46:23 AM Gotenks's Final Smash... you will use a item model for ghosts? yes a item or GFX or anything with not much filesize vertexed to a Gotenks Ghostbut i can´t work much on this until i got that FS done from DivineOverlord and KTH/Smashclash got gotenks vertex (v2 as i call it) done since "A" attacks is much more harder to do then "B" attacks animations and i want the Vertex so it can look better on "A" attacks and i think DivineOverlord waiting for the ghost model so not much do to right now until DivineOverlord is done with the Fitlucas.pac Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: diedhammer98 on September 05, 2011, 10:48:00 AM yes a item or GFX or anything with not much filesize vertexed to a Gotenks Ghost why not use Bom-bob model?Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 05, 2011, 11:09:21 AM why not use Bom-bob model? Yeah, I'm going to do it now.Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: AnImAiNe on September 05, 2011, 11:36:44 AM This might not make sense or could be a dumb idea but couldn't you change pits minions into ghosts and when pit does his final smash he does the whole move out thing/motion that i think gotenks did when he fought buu when he made alot of them. That final smash already has the things seek out an enemy which is what the ghosts do anyway they could just explode on impact. Then some how give lucus that final smash?
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 05, 2011, 11:38:54 AM This might not make sense or could be a dumb idea but couldn't you change pits minions into ghosts and when pit does his final smash he does the whole move out thing/motion that i think gotenks did when he fought buu when he made alot of them. That final smash already has the things seek out an enemy which is what the ghosts do anyway they could just explode on impact. Then some how give lucus that final smash? sry impossible and beside it will be perfect if you can self control the ghosts like you can in a DBZ game i got for my nintendo DSTitle: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: AnImAiNe on September 05, 2011, 12:22:44 PM oh ok by the way do you still need someone to take over the vegeta project?
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 05, 2011, 12:28:31 PM oh ok by the way do you still need someone to take over the vegeta project? not yet but after i done the updates Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: Recolor Master on September 05, 2011, 12:53:36 PM It's just a day off and I spend time with my family everyday. so let me get this straight, you have homework on a "No School" day?Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 05, 2011, 01:14:04 PM so let me get this straight, you have homework on a "No School" day? So lemme get this squiggly. I had to finish a paper to write from Friday and I could do it over the weekend. :srs: On Topic: (http://img580.imageshack.us/img580/221/ghostgotenkshairmadeout.png) Ghost Gotenks I made his hair out of the fuse of the bob-omb trophy. Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 05, 2011, 06:35:43 PM Counter animations progress by me:
Down-B Ground(Start) - Done Down-B Ground(Hitbox part) - Done Down-B Air(Start) - 60% done [What needs to be done: The fall frame needs to look smooth going to the Counter frames.] Down-B Air(Hitbox part) - Not started yet **Reminder: Make WalkSlow, WalkMiddle, WalkFast, Run animations Also, finish Kirby Hat's BigTreeCannon Animation. Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: diedhammer98 on September 05, 2011, 07:04:58 PM how you can patch all polygons at once?
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 05, 2011, 07:06:46 PM how you can patch all polygons at once? I don't think you can yet. I think I heard VILE's program doing it, but idk.Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 06, 2011, 02:07:09 AM thats too bad with the model is that high filesize :( but we needing to find one with low filesize at same time is possible to vertex to a Ghost
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 06, 2011, 01:15:43 PM oy vei (http://img.ponibooru.org/_images/52e9558ef4f55addd725b4e03e19fec3/49296%20-%20Cupcakes%20Luna_Game%20apple_bloom%20frogout%20get_out%20get_out_frog%20slasher_bloom.png) Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: KTH on September 06, 2011, 01:20:35 PM I started the export of Gotenks.
Damn...The scene containt some many glitch.... Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: SmashClash on September 06, 2011, 01:29:26 PM I started the export of Gotenks. Damn...The scene containt some many glitch.... Alright, I'll get to you on MSN.Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 07, 2011, 01:57:00 PM ok i update the thread with whats done (i almost forgot to do that :D)
Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: BigBadBooya on September 07, 2011, 02:04:43 PM I think that I might be able to help with getting the ghost into the file without it taking too much space.
Also do you want his animation similar to this 3:17 Or this 3:30 Title: Re: Project:Gotenks : Model Resize 50% done, FS,N-B(animations) left of "B" attacks Post by: DoctorFlux(Mariodk) on September 07, 2011, 02:07:04 PM same as First Video will be good
Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 07, 2011, 02:10:52 PM I think that I might be able to help with getting the ghost into the file without it taking too much space. Sounds good.@Mariodk: You need to edit the OP because I made the following animations and you still have it as 0%: Neutral-B N Air Down B Fall Animation Down Tilt Btw, I'm almost done with the walking animations Title: Re: Project:Gotenks : updated Progress on the moveset Post by: Ikuto on September 07, 2011, 02:14:18 PM same as First Video will be good nice update on thread. u must really love gotenks if your making this much progress on him.Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 07, 2011, 02:17:23 PM Smashclash is making most Progress if i will say it
i mainly waiting on the vertex so i work on many animations +afew other things so i can start PSA Gotenks Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 08, 2011, 05:26:21 PM Ok, I made WalkSlow, WalkMiddle, WalkFast, Run, now I need to make the Throw animation in DBZ BT 3 which will be the Forward throw(Vice Shout will be changed to something else).
After I will make the AAAAA move, then the A-Tilt Moves...then the dash attack, then I'll relax? Also, you need to put next to N Air "(100%) Done. Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 08, 2011, 11:58:12 PM Vice Shout will be changed to something else
can be removed or as side-taunt if needed :D i update Op soon btw smashclash send me any animation you got now i do my plan B for FS until DO come back (ghosts will work like as vegeta´s big bang attack 4x so they can´t be controled just a GFX that sitting on ThrowN bone) Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 09, 2011, 01:17:46 PM Vice Shout will be changed to something else can be removed or as side-taunt if needed :D i update Op soon btw smashclash send me any animation you got now i do my plan B for FS until DO come back (ghosts will work like as vegeta´s big bang attack 4x so they can´t be controled just a GFX that sitting on ThrowN bone) Instead of wasting are time and making another idea for that ghost FS let's just wait for DO.Also, I will send all my .chr0 files for Gotenks when I finish them all. Btw, I don't think Vice Shout should be Side Taunt. I don't want too much taunts be taken up by attacks. Only Finish Sign. I'll see if I can think of something for Vice Shout. Quick Idea: How about GrabAttack can just be Vice Shout but you have to press A 4 times before the opponent jumps away. So basically the GrabAttack(When you grab an opponent and press A) On the 5th A you press you will use Vice Shout on them so they are stunned for a few seconds. Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 09, 2011, 01:21:29 PM Instead of wasting are time and making another idea for that ghost FS let's just wait for DO. Also, I will send all my .chr0 files for Gotenks when I finish them all. Btw, I don't think Vice Shout should be Side Taunt. I don't want too much taunts be taken up by attacks. Only Finish Sign. I'll see if I can think of something for Vice Shout. Quick Idea: How about GrabAttack can just be Vice Shout but you have to press A 4 times before the opponent jumps away. So basically the GrabAttack(When you grab an opponent and press A) On the 5th A you press you will use Vice Shout on them so they are stunned for a few seconds. idk but anyway i will try my idea for Gotenks´s N-B since i got a good idea for it will not be like vegeta´s/Goku´s/Buu´s N-B but still be big tree canonafter revamp of vegeta is done and Kid buu PSAing is done (good i got Animations done now maybe a better wait1 but that can wait) Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 09, 2011, 01:29:49 PM Now that it's the weekend I can finish up a good amount of animations.
Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 09, 2011, 01:35:01 PM and this Weekend i hopefully got one-two hacks ready
Kid buu up-B+N-B+FS+afew other things(not the whole moveset but darkw0lf will work on rest) and Vegeta "B" attacks revamp two reasons for this hack: 1. maine73191 will finish him with "A" attacks+Throws+rest(almost the same with Kid buu and darkw0lf) 2. make Beyondyou to finish the vertex (like scott moveset made him to make scott vertex) Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 09, 2011, 03:58:18 PM Wait a minute. I also did Side Smash, N Air, and Down Tilt. How come they're still not edited?
Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 09, 2011, 03:59:32 PM Wait a minute. I also did Side Smash, N Air, and Down Tilt. How come they're still not edited? lol i forgot to update Op again :DTitle: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 09, 2011, 04:10:01 PM K, I'm going to do Forward Throw now. Then Vice Shout, then Grab animation, then AAAAA Combo, then dash attack, then other stuff.
Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 09, 2011, 04:12:53 PM smashclash why not just say all Animations and i will revamp them then Vertex get done and PSA anything :D
Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 09, 2011, 04:36:17 PM smashclash why not just say all Animations and i will revamp them then Vertex get done and PSA anything :D 1. I have to do all? D:2. If you have to revamp them are you saying my animations are horrible? 90% of my animations are as accurate as can be. Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 09, 2011, 04:45:33 PM 1. I have to do all? D: 2. If you have to revamp them are you saying my animations are horrible? 90% of my animations are as accurate as can be. i mean if they needing revamp but you dont have to do all i mainly just waiting for the vertex so we can do the Animations even better just for that vertex and maybe also model resize by animations(but not in first version of this psa)Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 09, 2011, 07:38:56 PM O.O! My Forward throw is looking amazing so far! It looks just like the game! :D :D :D
EDIT: I finished it. :happy: I'll do the rest tomorrow. EDIT2: Here are a list of all the moves I have made so far for Gotenks: Side-B Down-B Down-B Start Down-B Air Down-B Air Start(Almost done) Up-B(All Angles) Fall DownTilt Run WalkSlow, WalkMiddle, WalkFast Wait3 Neutral-B F-Smash Charging(A+B) N-Air DownTaunt Almost Done with KirbyLucasHat Neutral-B Also, I posted the Ultra Buu buu Volleyball Model So that's 16-18 animations I've completed. Pretty good? Next is AAAAA combo, then Dash Attack, then grab and vice shout, then other moves. Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 10, 2011, 12:17:07 AM cool :D
ok send me the Animations so i start PSAing anything you made and for Ghost i will send the new Fitlucas.pac and DO can redo that FS since i can´t soon wait longer Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 10, 2011, 10:19:02 AM cool :D ok send me the Animations so i start PSAing anything you made and for Ghost i will send the new Fitlucas.pac and DO can redo that FS since i can´t soon wait longer Ok, I'll send them and I'll tell you how to PSA them. :DLet's go on MSN, though. Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 10, 2011, 10:29:02 AM "B" attacks(not FS and Up-B to be 100% like fox´s but rest i know) i know already and got idea for Gotenks´s N-B for not be like goku´s or kid buu´s
then Gotenks hit someone with the beam/wave/whatever the will only be one single Hit and there will come some explodesion where it hitted someone (and Fire/explodesion hit effect) only if you hited the end of the wave if you come in middel of the wave it will be like Kid buu´s(you will know how that will be) Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 10, 2011, 04:19:39 PM with kid buu v0.1 is done and darkw0lf will work rest of his
and i wait alittle longer to revamp vegeta i starting PSA code this Project and then DO come back he had to redo that FS again on the new Fitlucas.pac i making Title: Re: Project:Gotenks : updated Progress on the moveset Post by: Mardic on September 10, 2011, 05:07:43 PM The poll, shouldn't be Goten and Trunks vs. Hitler
Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 10, 2011, 05:09:17 PM The poll, shouldn't be Goten and Trunks vs. Hitler The poll, shouldn't be Goten and Trunks vs. Hitler [/quote]it was meant to a Link then goten and trunks used Fusion but i dont think i can´t that on polls Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 10, 2011, 07:59:17 PM So far I've completed 3/5 of the AAAAA attack.
We'll have to add two attacks(New Nodes[Attack 14 and Attack 15]) since Lucas originally has AAA only. EDIT: Actually, at the end of each Attack animation I need to put the add and insert the last 5 frames of Gotenks' Wait 1. But I still need to make a Wait1. I think the DBZ BT 3 one is a good fit. Also, I think Wait2 should be DBZ BT 3 Gotenks' Taunt(when you wait too long without doing anything in-game). ^^^^^^^Reminder. Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 11, 2011, 12:55:42 AM i think the wait for SSJ1 gotenks from DBZ BT3 will look best
the normal form is almost like the image on first post Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 11, 2011, 05:34:32 PM I finished AAAAA combo.
After I will make Wait1, then Wait2. After I will make all my animations have endlag. Then I will make Dash, Vice Shout, CatchGrab, etc. Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 11, 2011, 10:33:33 PM i will make the wait1
the wait1 i said before abit failed so i making the wait1 to be as the first post image Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 12, 2011, 01:10:36 PM Wait a minute. I also did Side Smash, N Air, and Down Tilt. How come they're still not edited? Also, please edit AAAAA in the OP, too.Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 12, 2011, 01:10:58 PM i edit it tomorrow :D
Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 14, 2011, 05:20:29 PM i edit it tomorrow :D It's past "tomorrow", remember to update it next time. :PAlso, I finished Wait1 and Wait2(Wait2 might need to be sped up using PSA). Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 15, 2011, 10:57:25 AM now that ppl have waited so long for Gotenks i think you guys can wait longer i think this will be my first project as the first version of it with more then just "B" attacks maybe the whole moveset will be the first version
Title: Re: Project:Gotenks : updated Progress on the moveset Post by: Carnage on September 15, 2011, 11:16:32 AM now that ppl have waited so long for Gotenks i think you guys can wait longer i think this will be my first project as the first version of it with more then just "B" attacks maybe the whole moveset will be the first version the whole moveset for a first version? i see you want to finish him quickly but i guess that will take alot of time xD expecially the tilts from what i see they will be preety hard to do atleast the up tilt xD i wish you good luckTitle: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 15, 2011, 11:39:31 AM the whole moveset for a first version? i see you want to finish him quickly but i guess that will take alot of time xD expecially the tilts from what i see they will be preety hard to do atleast the up tilt xD i wish you good luck i mainly just needing the vertex+the PSA from DO then we can make alot faster progress then we do now and as soon i got the PSA from DO i put Vegeta "B" attacks revamp abit on Hold if no vegeta vertex Title: Re: Project:Gotenks : updated Progress on the moveset Post by: AnImAiNe on September 15, 2011, 12:02:57 PM if you put it on hold does that mean you will wait to release it to the public :af: and if that is the case could i get it early so i can work on the a attacks then give it to you so we can kill two birds with one stone that way when the vertex comes out the new beta would have both a and b attacks
Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 15, 2011, 12:07:12 PM yes just like that :D but the "B" attacks i am going to PSA
for the Filesize Limit it should not be a problem (not even if adding a mode like kaioken with always shown a GFX if is in a mode like SSJ mode will be if i can get SSj aura) but Wolf´s filesize limit is abit unsure the known limit is from that import over Wolf but maybe we can add more then that Title: Re: Project:Gotenks : updated Progress on the moveset Post by: Carnage on September 15, 2011, 12:22:30 PM yes just like that :D but the "B" attacks i am going to PSA since that import was like the only wolf psa no one knows wolf filesize limit but i bet he has a good one but ppl just dont vertex on wolf at all thats why no psasfor the Filesize Limit it should not be a problem (not even if adding a mode like kaioken with always shown a GFX if is in a mode like SSJ mode will be if i can get SSj aura) but Wolf´s filesize limit is abit unsure the known limit is from that import over Wolf but maybe we can add more then that Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 17, 2011, 12:44:42 PM Bumping
this project is not canceled but still abit on hold cuz we are waiting for DivineOverlord to fix a texture on Gotenks Ghost (it sounds like it dont take much time but we have waited afew days now for that): http://forums.kc-mm.com/index.php?topic=20198.msg674368#msg674368 Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DivineOverlord on September 17, 2011, 03:15:14 PM Bumping this project is not canceled but still abit on hold cuz we are waiting for DivineOverlord to fix a texture on Gotenks Ghost (it sounds like it dont take much time but we have waited afew days now for that): [url]http://forums.kc-mm.com/index.php?topic=20198.msg674368#msg674368[/url] lol ill try to get it done tonight when i get back from johns incredible pizza XD Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 17, 2011, 03:15:43 PM lol ill try to get it done tonight when i get back from johns incredible pizza XD cool :D Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DivineOverlord on September 17, 2011, 03:17:12 PM cool :D so which graphic/model of lucas are you ok with losing for the ghost? Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 17, 2011, 03:34:02 PM so which graphic/model of lucas are you ok with losing for the ghost? Just use a Boo Model. I'll vertex a Ghost Gotenks model some day.Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 17, 2011, 03:38:57 PM yeah just a boo
Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DivineOverlord on September 17, 2011, 03:59:16 PM ^ im not gonna use boo, im using gotenks. i just need to fix the texture is all XD
Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 17, 2011, 04:06:02 PM ^ im not gonna use boo, im using gotenks. i just need to fix the texture is all XD dont say you using a model with over 200KB filesize= a char. vertexed to a gotenks ghost that why we dont using that since that is too much filesizeTitle: Re: Project:Gotenks : updated Progress on the moveset Post by: DivineOverlord on September 17, 2011, 04:08:41 PM dont say you using a model with over 200KB filesize= a char. vertexed to a gotenks ghost that why we dont using that since that is too much filesize uhhh nevermind, ill just let you do the coding since u think im gonna mess it up lol...the model i have is just 30 kb @_@ Title: Re: Project:Gotenks : updated Progress on the moveset Post by: DoctorFlux(Mariodk) on September 17, 2011, 04:09:53 PM uhhh nevermind, ill just let you do the coding since u think im gonna mess it up lol...the model i have is just 30 kb @_@ ok thats cool :D the lower filesize the better :D Title: Re: Project:Gotenks : updated Progress on the moveset Post by: Carnage on September 17, 2011, 04:10:42 PM uhhh nevermind, ill just let you do the coding since u think im gonna mess it up lol...the model i have is just 30 kb @_@ 30kb for a full model character? how did you do that? XDTitle: Re: Project:Gotenks : updated Progress on the moveset Post by: Dot on September 17, 2011, 04:11:22 PM yeah, 30kb is too low for a 3D model
Title: Re: Project:Gotenks : updated Progress on the moveset Post by: SmashClash on September 17, 2011, 05:12:35 PM ^ im not gonna use boo, im using gotenks. i just need to fix the texture is all XD You have a Gotenks model?Title: Re: Project:Gotenks : Waiting for DivineOverlord or the new Vertex Post by: DoctorFlux(Mariodk) on September 24, 2011, 11:12:41 AM just a Bump so Remind DivineOverlord we still needing him
also for the new vertex we needing that needing DivineOverlord for he can get done with Gotenk Ghosts FS+Model and PSA these Animations we got now the vertex for the Animations Title: Re: Project:Gotenks : Waiting for DivineOverlord or the new Vertex Post by: Kagemaru on September 27, 2011, 02:28:00 AM Can't wait for it. There seem to be a lot of good DBZ hacks coming out. I'm relieved that the MVC thing is dying down because it looked like everyone was doing one of those. Hopefully, Brawl gets a handful of GOOD DBZ hacks and not a bunch of overhyped hacks.
Edit: Also, the Naruto hack has Naruto doing a few Shadow Clone techniques. From what I can tell, it doesn't seem to be that difficult to do. (at least from my logical thinking standpoint) Wouldn't the Ghost attack be something similarly done? In which you take the pre-existing vertex, and smooth/lengthen some polygons or w/e to make the 'ghost'? Or couldn't you import an image of a Ghost? (This on I believe is unlikely) Or... Vertex the Boo trophy (This might actually be hard I think) I have little to no vertexing knowledge, so these are just minor suggestions that I'm asking more because I want to know if its possible and less because I think they would work. Title: Re: Project:Gotenks : Waiting for DivineOverlord or the new Vertex Post by: DoctorFlux(Mariodk) on September 27, 2011, 08:02:23 AM vertex a low filesize item is best for Ghost and for vertex i mainly needing it for make better Animations/revamp them i got now
since the Lucas-ish Gotenks is abit messed up in Brawlbox if just the lucas-ish like Gotenks become alittle fatter it will be the fail and DivineOverlord i am waiting for with his Ghost model he said he got +edited PkThunder(lucas´s up-B thing you can control) to be like i wanted for FS so right now i can´t work on the moveset until one of these thing is done i dont hope we need to cancel this project: 1. gotenks is my fav. char. and sure many others 2. a other good PSA over Lucas will be made so we got scott/Gotenks(maybe Geno/Kid goku over Lucas versions i will make too) 3. me/Smashclash have used much time on many Animations(mainly smashclash) so we dont want to let them be wasted too we got so many animations now we can make a Beta but waiting for DivineOverlord to start with PSA them Title: Re: Project:Gotenks : Waiting for DivineOverlord or the new Vertex Post by: Kagemaru on September 27, 2011, 08:10:01 PM T_T I wish this was over Lucas...
I like Scott >_>; and yall makin me choose T_____T But anyway, thanks for the answers. I'm really only good for playtesting and feedback until I get into a stable environment to begin my journey of vertexing and moveset hacking. So until then I've just got educated guesses at my disposal xD Title: Re: Project:Gotenks : Waiting for DivineOverlord or the new Vertex Post by: DoctorFlux(Mariodk) on October 01, 2011, 07:00:28 AM just a Bump still waiting for DO (or now a other who can help with Gotenks´s FS)
each time DivineOverlord say he got something almost done we are waiting like 2-3 weeks to we hear this: sorry i have forget all about it like then he was helping on SMBZ mario´s First FS(to fly around like as Sonic´s) he said he got it done bug free and etc. 100% working but had to wait long time and he still dont sent it and said this: it is not 100% done yet we just needing DO or a other now who can help to turn Pkthunder to Gotenks´s Ghosts so we can control them then we can PSA the rest of "B" attacks and now afew "A" attacks and a beta is out ' Edit: with or without DivineOverlord i will start PSAing but without FS if DO come back he needs to redo it in the new Fitlucas.pac but still needing the vertex so hurry up the one who is fixing the vertex as i dont know who that is now since beyond said sound like he dont got the vertex and smashclash say he unmirror texture and exporting the vertex Title: Re: Project:Gotenks : Waiting for DivineOverlord or the new Vertex Post by: Anivernage on October 01, 2011, 12:12:24 PM @ mariodk, i got that code the smbz one 100% working on flying nimbus, if you want that code i can send it to you....
Title: Re: Project:Gotenks : Waiting for DivineOverlord or the new Vertex Post by: DoctorFlux(Mariodk) on October 01, 2011, 12:17:03 PM @ mariodk, i got that code the smbz one 100% working on flying nimbus, if you want that code i can send it to you.... not needing what i more needing is that FS for Gotenks or new vertex since both looks like the ppl who was working on it have forgetting it (not smashclash) and the DBZ chars. i will do no matter what is: Goku, Gotenks, Kid goku (if your´s needs a revamp) rest is only maybe i will do or will stay as beta (wolfegeta i thinking about here) if i stop beeing lazy and format my PC i can get my 3ds max to work again and i know where i can get Gotenks models so i think i will self give it a try with vertex Gotenks if still not the new vertex Title: Re: Project:Gotenks : Waiting for DivineOverlord or the new Vertex Post by: DoctorFlux(Mariodk) on October 04, 2011, 01:37:10 PM bump will revamp the moveset list later also update the first post
since Big tree cannon will be too much like Goku/Vegeta´s N-B it will be Die Die missiles it will work like this: the more you spamming pressing N-B the more Ki blast and faster (abit like Scott´s N-B) Title: Re: Project:Gotenks : Waiting for DivineOverlord or the new Vertex Post by: Ikuto on October 04, 2011, 02:04:46 PM bump will revamp the moveset list later also update the first post isnt his down throw die die?since Big tree cannon will be too much like Goku/Vegeta´s N-B it will be Die Die missiles it will work like this: the more you spamming pressing N-B the more Ki blast and faster (abit like Scott´s N-B) Title: Re: Project:Gotenks : Waiting for DivineOverlord or the new Vertex Post by: DoctorFlux(Mariodk) on October 04, 2011, 02:08:46 PM isnt his down throw die die? i will think of something else for that i removed afew animatons from like 50% done to 0% since i needing to remake them or something like that Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: DoctorFlux(Mariodk) on October 04, 2011, 09:49:00 PM Bump
as soon Smashclash is done with making endlaging on his Animations i will revamp them to be better and then make more progress on the moveset but it will still help alot wirh a lot better vertex we have to use toonlink as base for our Animations cuz of the vertex is bad i think i will get the new idea of N-B done today or tomorrow Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: DivineOverlord on October 04, 2011, 10:00:58 PM lol I see.
I think I can give you the final smash this friday or weekend, im too busy monday thru thursday with classes to do any coding lol Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: DoctorFlux(Mariodk) on October 04, 2011, 10:06:34 PM lol I see. I think I can give you the final smash this friday or weekend, im too busy monday thru thursday with classes to do any coding lol cool i hope so since the moveset have put on hold for longbtw about Animation for Gotenks´s FS how many Animation is there needed a start one and end one? and ofc one where he is in a pose while controling the gotenks the moveset should have be as much done as goku by now if just the vertex dont failed :( Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: DivineOverlord on October 04, 2011, 10:14:30 PM cool i hope so since the moveset have put on hold for long btw about Animation for Gotenks´s FS how many Animation is there needed a start one and end one? and ofc one where he is in a pose while controling the gotenks haha you dont have to wait to have a final smash done in order to start a PSA. I don't know why you waited for me to make a final smash before you actually worked on the moveset lol. But yeah, all I would need is a start hold and end. I could probably make those animations, based on video refrence on youtube. :) Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: DoctorFlux(Mariodk) on October 04, 2011, 10:16:00 PM haha you dont have to wait to have a final smash done in order to start a PSA. I don't know why you waited for me to make a final smash before you actually worked on the moveset lol. But yeah, all I would need is a start hold and end. I could probably make those animations, based on video refrence on youtube. :) i was mainly needing a Fitlucas.pac with edited PkThunder+FS so i can use as backup if something like the last thing happen last time i PSAed Gotenks´s up-B hitboxes on the whole stage on gotenks´s up-B without adding any of them anyway i had to redo many Animations and try over TL now until better vertex so i can make animation resizer for that one Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: DivineOverlord on October 04, 2011, 10:22:20 PM i was mainly needing a Fitlucas.pac with edited PkThunder+FS so i can use as backup if something like the last thing happen last time i PSAed Gotenks´s up-B hitboxes on the whole stage on gotenks´s up-B without adding any of them anyway i had to redo many Animations and try over TL now until better vertex so i can make animation resizer for that one well see how it goes. Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: DoctorFlux(Mariodk) on October 04, 2011, 10:33:14 PM new poll about Gotenks´s N-B and dont ask for the last option in the poll
afew ppl know where muffin button come from Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: Ikuto on October 05, 2011, 01:32:34 PM new poll about Gotenks´s N-B and dont ask for the last option in the poll lol :) muffin button thats so dbzaafew ppl know where muffin button come from Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: Don Rene. on October 14, 2011, 10:02:08 PM this thread alive still?
Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: DoctorFlux(Mariodk) on October 15, 2011, 01:21:36 AM yes but project is on hold cuz of needing vertex
Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: Dot on October 15, 2011, 09:02:41 AM jokekid made gotenks
start now? Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: DoctorFlux(Mariodk) on October 15, 2011, 09:11:27 AM jokekid made gotenks start now? yes i mainly needing the vertex to revamp my animations and then PSA them :D but i hope i can get DO again since i am still needing that FS so i can use the Fitlucas.pac with edited articles as backup if someone i do wrong or i have to rebuild the Fitlucas.pac Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: Dot on October 15, 2011, 09:23:09 AM ok, i´ll make a version with my textures for gotenks, then recolors, and CSP :)
Title: Re: Project:Gotenks : no vertex or the FS from DO the Project is started Post by: DoctorFlux(Mariodk) on October 20, 2011, 08:51:58 AM the project is Started again so i bumping
i will update the first post then i am done with his "B" attacks(Animation wise) since i maybe revamp the moveset little the moveset list was made before we got the idea of on-hit-cancel system i will try to make something else for Gotenks i think i got a idea for that too Title: Re: Project:Gotenks : updated Progress Post by: DoctorFlux(Mariodk) on October 29, 2011, 04:29:51 PM bump more Progress is made (alot more since last i posted)
Title: Re: Project:Gotenks : updated Progress Post by: diedhammer98 on October 29, 2011, 04:34:53 PM Gotenks's B attacks is done?
Title: Re: Project:Gotenks : updated Progress Post by: DoctorFlux(Mariodk) on October 29, 2011, 04:36:08 PM Gotenks's B attacks is done? almost Title: Re: Project:Gotenks : updated Progress Post by: diedhammer98 on October 29, 2011, 04:36:26 PM okey!
Title: Re: Project:Gotenks : updated Progress Post by: DoctorFlux(Mariodk) on October 29, 2011, 04:37:36 PM but i think i will do alittle more then "B" attacks since i still got many animations for "A" attacks
not PSAed yet or unfinished "A" attacks |