Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Gamma Ridley on July 22, 2011, 10:48:45 PM



Title: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Gamma Ridley on July 22, 2011, 10:48:45 PM
See what I did there?

*ahem*

Anyway, I present to you....

~Project Other M Samus~

(http://i52.tinypic.com/6r3kzm.jpg)

In a nutshell, this project's goal is to make Samus more like she was in Other M.

Namely, make her much more agile and mobile. And a lot more physical as well.

So what changes will be made? Here's a tentative list of everything that will be modified.

~Change List~

-Samus has all of Zero Suit Samus's attributes, such as her run and jump velocity.
-Goes into Morph Ball Mode when crouching.
-It would be lovely if we could give her the ability to "crawl" so we can make her roll around in Morph Ball Mode, but seeing as how Samus has a pretty low filesize limit, this may not happen.
-Tweaked animations. For example, using Captain Falcon's run animation in place of her own.
-Total PSA and animation overhaul

We're probably changing more than this, but some of the things may have slipped my mind. /:

So how different will her moveset be?

~Moveset~
*Keep in mind that this moveset is tentative and subject to change*

AA Combo: The Same

Side Tilt: Grapple Whip (Samus uses the grapple beam as a whip. Can be angled up or down)
Down Tilt: Morph Ball Bomb
Up Tilt: The Same(?)

Side Smash: Missle (Fully Charged shoots Super Missiles, non-full charged shoots Homing Missiles. Can also be angled)
Down Smash: 5-Bomb Drop
Up Smash: The Same (Hopefully not for long, this really needs to go)

Neutral Air: Samus uses her Grapple Beam as a whip and spins around.
Forward Air: Samus double kick's the air infront of her.
Back Air: The Same
Down Air: The Same
Up Air: The Same

Neutral B: Charge Beam (The difference here being that she fires weak shots that don't make the foe flinch, and can be charged while holding B. Able to move around with charge, if possible)
Side B: Screw Attack (Horizontally, this time. Think MP2/MP3)
Down B: Power Bomb (Works like Ganondorf's UTilt. It auto charges then releases a large dome of energy which will deal roughly 20% or so. Unleashing the energy deals 10% to Samus herself.)
Up B: Shinespark

Down Throw: Overblast. Samus flips the charater onto the ground then fires her beam at them. Damage varies depending on the active beam and the charge that it's at.

Forward Throw: Samus spins around slightly crouched and stretches out he leg and kicks the character in the upper torso. 8%

Back Throw: Lethal Blow. Samus spins around the character pulls and blasts the character from their back. Again, damage varies on the beam and it's current charge state.

Up Throw: Samus lays on her back and double kick's the character straight up. 9%

Final Smash: Uh.....

So who all is working on this project?

~The Team~

-Me
-Royal_Blade
-Aether
-Weyard
-Eira
-Pride
-xZedekiel
-Ultraxwing
-SDoom
-beatthat

Basically, anyone who contributes in a positive way, be it simple consultation, PSA or animation, or testing.

So that's that!

Interested? Intrigued? Annoyed? Disgusted?

We want feedback!

If you have any suggestions, we would appreciate it if you would leave a comment detailing any ideas or issues you have. Just keep it constructive people.

Also, if you have any ideas as to how the moveset can be improved upon, that would be lovely~

~Progress~

So, you don't think we're making progress, eh?

Well, I only have one response to that.
(http://img171.imageshack.us/img171/8678/newcanvasf.th.png)

Also:

http://www.youtube.com/watch?v=rs_RP2Fr8o4

~To-Do List~

Red means it hasn't been done yet.
White means it has been completed.

Think you can handle that?

1. Fix the N-air (including GFX glitches)
2. Change the flags of the up smash (and GFX to common screw attack)
3. Get rid if z-air completely. Make her dodge instead.
4. Make samus' gun not expand in taunts/etc.
5. Make Samus not turn into ZSS (done via code)
6. Edit SFX


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 22, 2011, 11:50:10 PM
wow nice layout.

So, whats first? Replacing all the animations in their correct places? Or will you be doing them one by one and finishing them one at a time?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 22, 2011, 11:52:19 PM
I'll go on and repost my thoughts on the new moves.

Her air-game isn't going to change too much because of the attribute changes, but she will be much better on the ground. People tend to spam the aerial grapple beam right now to space the opponent, but that won't work now. I'll get to that later.
On the ground, you will now have lots of projectiles to use (as she should have been in the first place. -.- sakurai....).

The forward air is going to have a conflicting role in the moveset. You would be best off staying on the ground and using a projectile than jumping and using a long-range move like that grapple beam.

3 air attacks are staying the same, so I have some feedback on them from when I swapped the attributes over earlier.

I find N-air a little harder to use with these attributes. You reach maximum jump height faster than before, so it's harder to get a hit out with it on the way up. However on the way back down it is easier to hit with because of the extra floatyness.
It's boring and I would change it if it were me though :?P

Back-air is easier to hit with now because of the extra floatyness.

Down-air should still be fine. I don't see any reason that it would get worse from the changes.

But the forward-air...

With the Grapple beam on forward air, you aren't going to be able to space correctly with it as you once would have done with the z-button aerial grapple beam. With those attributes Samus falls at a different speed and you can't really short up at all. Plus the landing lag is greater, so you aren't going to be able to recover fast enough to jump and get out another forward air in time to keep the opponent from getting to you first.
To remedy this, I would suggest making the beam whip out faster, or make it slower and do more damage/better knockback.
You might also be able to adjust the knockback and growth such that you could alway(most of the time) follow straight into a n-air after the beam brings the opponent closer to youl.
With all of the amazing projectiles on the ground, you'd have to find some way to make this move work in different situations than the z-grapple beam would have been used in before.

With those attributes (when I changed them), missles seem to fire and travel faster. I'm not sure which attribute caused it though. That might be something you would encourage for the f-tilt and f-smash that are going to use them istead.

As for the B-moves:

Those are great.
I would rather see Power Bomb on Down-B. Not sure how you could balance it though. It would have to have less range than it has in the actual games.
The size of a smart-bomb explosion would probably be the largest I would consider. Anything larger than that and it's going to get a little bit broken.
It would to delay for a second or so before exploding so you could use it strategically.

Or you could use Power Bomb as the Final Smash. You could then make it function as it does in the actual games. Doing a huge amount of damage and ko-ing opponents within a certain range.

Something you forgot, she needs ZSS's dodges (forward/back/spot). The slow ball mode dodges aren't going to cut it.

I would have liked to have seen ZSS's DownB dodging thing transferred to Samus for this moveset, but it isn't really necessary. Just having faster side dodges would be sufficient.


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 22, 2011, 11:56:07 PM
Update on the 'dummy' PSA:
Shield dies down faster, or it looks like it atleast, that's odd...
Definitely has 3 jumps. *Shot*
Air mobility is slightly different.
Shield is smaller.


Maybe the Final Smash should be Power Bomb?


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 12:03:19 AM
wow nice layout.

So, whats first? Replacing all the animations in their correct places? Or will you be doing them one by one and finishing them one at a time?


Well, I suppose I should start on the animations, as we don't really have much else to work with. XD

I've already replaced Samus's run and all the other run-transition animations with those of Captain Falcon, and cleaned them up a bit to fit Samus more.

You're still doing PSA, yes?

I'll go on and repost my thoughts on the new moves.

Her air-game isn't going to change too much because of the attribute changes, but she will be much better on the ground. People tend to spam the aerial grapple beam right now to space the opponent, but that won't work now. I'll get to that later.
On the ground, you will now have lots of projectiles to use (as she should have been in the first place. -.- sakurai....).

The forward air is going to have a conflicting role in the moveset. You would be best off staying on the ground and using a projectile than jumping and using a long-range move like that grapple beam.

3 air attacks are staying the same, so I have some feedback on them from when I swapped the attributes over earlier.

I find N-air a little harder to use with these attributes. You reach maximum jump height faster than before, so it's harder to get a hit out with it on the way up. However on the way back down it is easier to hit with because of the extra floatyness.
It's boring and I would change it if it were me though :?P

Back-air is easier to hit with now because of the extra floatyness.

Down-air should still be fine. I don't see any reason that it would get worse from the changes.

But the forward-air...

With the Grapple beam on forward air, you aren't going to be able to space correctly with it as you once would have done with the z-button aerial grapple beam. With those attributes Samus falls at a different speed and you can't really short up at all. Plus the landing lag is greater, so you aren't going to be able to recover fast enough to jump and get out another forward air in time to keep the opponent from getting to you first.
To remedy this, I would suggest making the beam whip out faster, or make it slower and do more damage/better knockback.
You might also be able to adjust the knockback and growth such that you could alway(most of the time) follow straight into a n-air after the beam brings the opponent closer to youl.
With all of the amazing projectiles on the ground, you'd have to find some way to make this move work in different situations than the z-grapple beam would have been used in before.

With those attributes (when I changed them), missles seem to fire and travel faster. I'm not sure which attribute caused it though. That might be something you would encourage for the f-tilt and f-smash that are going to use them istead.

As for the B-moves:

Those are great.
I would rather see Power Bomb on Down-B. Not sure how you could balance it though. It would have to have less range than it has in the actual games.
The size of a smart-bomb explosion would probably be the largest I would consider. Anything larger than that and it's going to get a little bit broken.
It would to delay for a second or so before exploding so you could use it strategically.

Or you could use Power Bomb as the Final Smash. You could then make it function as it does in the actual games. Doing a huge amount of damage and ko-ing opponents within a certain range.

Something you forgot, she needs ZSS's dodges (forward/back/spot). The slow ball mode dodges aren't going to cut it.

I would have liked to have seen ZSS's DownB dodging thing transferred to Samus for this moveset, but it isn't really necessary. Just having faster side dodges would be sufficient.


Personally, I didn't like the Fair idea much. I though it weird that the Grapple Beam would be used for that. /:

I also think  it'll be weird if we use missles for the side smash and tilt.

I like the idea of the Power Bomb as the Down B more than the Beam Switch, as it seems more possible to do. However, it also makes sense to be the Final Smash. Perhaps we can implement the Crystal Flash in some way?

And using ZSS's dodge animations shouldn't be a problem. I may use some of her attack animations as well if we can't think of anything else for Samus's moveset.

The Up Smash definitely needs to go.

Update on the 'dummy' PSA:
Shield dies down faster, or it looks like it atleast, that's odd...
Definitely has 3 jumps. *Shot*
Air mobility is slightly different.
Shield is smaller.


Yeah, I did change her shield attributes.

I don't really know why. XD

I should probably change those back.

Would you mind testing this (http://www.mediafire.com/?628s8nhn1x87314) out?

Just... run around for a bit.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 23, 2011, 12:07:19 AM
See how Captain Falcon's up-smash looks on Samus. It might work there. It's just a series of rapid kicks.

I kinda like the idea of having projectiles on A-moves. It's different. I would make her play so much differently. I was hoping that Megaman will have something like this if he gets in SSB4. Although it isn't likely now that Capcom has almost officially killed the Megaman Series.


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 23, 2011, 12:09:55 AM
Righto, testing, be back in a bit~


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 12:13:15 AM
See how Captain Falcon's up-smash looks on Samus. It might work there. It's just a series of rapid kicks.

I kinda like the idea of having projectiles on A-moves. It's different. I would make her play so much differently. I was hoping that Megaman will have something like this if he gets in SSB4. Although it isn't likely now that Capcom has almost officially killed the Megaman Series.

It's definitely unique, but I think it would be a bit difficult to actually play with. /:

Though I do like the idea about being able to aim the Missiles up or down.

So long as one can fire Missiles somewhat rapidly, I'm good.

Righto, testing, be back in a bit~

Thanks much. :]


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 23, 2011, 12:16:37 AM
Run animation seems the same, did you upload the right one? Did something else screw up?


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 12:20:15 AM
Run animation seems the same, did you upload the right one? Did something else screw up?


Whaaaa...?

Hm.... that's strange...

Re-uploaded. (http://www.mediafire.com/?59yd9maxgc9dohr)

To be sure... you did remember to remove the " - mom" from the end of the name, yes?


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 23, 2011, 12:23:58 AM
Still no.
And of course I did.

Very strange.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 23, 2011, 12:25:49 AM

You're still doing PSA, yes?

Sure, i can do pretty much everything except for the specials. Most of it should just be event swapping from one move to the other, but for some of them the actual hitboxes and such will have to be remade from scratch. Just let me know when some animations are done enough and take care of them in PSA. Although i have no idea how the hitboxes on her missiles would work.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 12:27:54 AM
Still no.
And of course I did.

Very strange.

o_o

.......

This is kinda frustrating.... I've never faced this problem, so I don't know what to do. /:

Do you have any other edited MotionEtcs for Samus? And if so, do they work?

Sure, i can do pretty much everything except for the specials. Most of it should just be event swapping from one move to the other, but for some of them the actual hitboxes and such will have to be remade from scratch. Just let me know when some animations are done enough and take care of them in PSA. Although i have no idea how the hitboxes on her missiles would work.

Ah, ok. Thanks. :]

Would you happen to know why my animations aren't showing up in-game?


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 23, 2011, 12:34:37 AM
No motion files from me. i'll make a quick one now and i'll see if it works or not.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 12:35:10 AM
No motion files from me. i'll make a quick one now and i'll see if it works or not.

Alright then. I may just have a corrupt MotionEtc or something. /:


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 23, 2011, 12:39:02 AM
Nope doesn't work :<
Can I start crying now? D:

...Then again, might just be my game...


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 12:41:08 AM
Nope doesn't work :<
Can I start crying now? D:

...Then again, might just be my game...

I would test it, but my Wii is all the way downstairs. D:

And quite frankly, it's getting really late. >.<

I'll test it on my Wii tomorrow after work and post my results.

Unless someone else wants to test it in my absence, in which case I would be thankful.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 23, 2011, 12:46:57 AM
The only time iv experienced that is when the name is wrong. Are you sure the name is FitSamusMotionEtc.pac instead of FitSamusMotionEtc.pac.pac?

Sometimes it will shorten the name and remove the format ending and leave you with just the name itself FitSamusMotionEtc (with the file type listed when you hover over it as .pac). In this case, it could say FitSamusMotionEtc.pac (with the file type still listed as .pac, meaning its actually FitSamusMotionEtc.pac.pac)
Just rename the file and erase where it says .pac. Hover over it again and see if it still says its a .pac format. If it does, then that was the problem.

EDIT (wow that sounds really confusing after reading back over it. What i mean is, Windows tends to remove the format ending (.pac, .bmp, .jpeg, and so on) from the name. Look at your file, if it is currently named FitSamusMotionEtc.pac, just right click and rename the file FitSamusMotionEtc Then hover your mouse over it. If it says the file type is .pac, that means your original filename was FitMotionEtc.pac.pac and it should work now)

If thats not it, then i have no idea : /

Ill test it in the morning too.


Title: Re: The Mother of all Samus Hacks
Post by: Dark Aura on July 23, 2011, 12:53:03 AM
In a way, this could also be considered Super Metroid Samus. XD
Anyways, good luck to all of ya :D


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 23, 2011, 12:55:40 AM
Yeah,  Samus was pretty fast in Super Metroid if you dashed the entire time. And in Zero Mission in general. I just prefer that movement speed over the bulky robot speed in the Prime series.


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 23, 2011, 12:59:29 AM
Of course I checked the name was right. still won't work. Really odd that the motion won't work but the PSA will :/


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 23, 2011, 01:47:11 AM
Actually, i wish i could help.

maybe after this, we can make a Dark Samus over another character.

maybe someone usless... meh, i'll think of a character later. Leonardo is bein a pain.


Title: Re: The Mother of all Samus Hacks
Post by: BeHappy on July 23, 2011, 05:37:07 AM
And if she had a taunt where she held her cannon up and if the button kept pressed she could recover damage. This would only be usable with damage at 100% or higher.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 23, 2011, 06:07:02 AM
This would make an awesome Samus hack.

isn't there any useless coding in Samus that would allow for more File Size?


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 23, 2011, 06:09:06 AM
Of course I checked the name was right. still won't work. Really odd that the motion won't work but the PSA will :/
Are you using Riivo?


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 23, 2011, 06:16:51 AM
Well when i had a disc and loved Sound hacks.

Riivolution does not work with.

Bowser/Zelda/Sheik/Wario/Samus/ZSS

it's the transforming characters that don't work.


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 23, 2011, 06:23:38 AM
Are you using Riivo?
Negative.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 23, 2011, 06:29:15 AM
Oh suggestion (been a while since i had a gameboy)

what about that super sexy i kill all run samus had? i mean, that would be awesome to try and implement wouldn't it?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 23, 2011, 06:43:46 AM
Wow, that looks nice.

Moveset Related:

I was thinking of just having Side Smash for both Missles. Fully Charged = Super. Else = Homing. Kinda like Eldrain's Zero.
Then I wouldn't know what we'd do with the Side tilt...

Down Special should be Power Bomb. And have it work like Gdorf's UTilt. It auto charges then release. So it would charge, release a good sized energy explosion that does electric stun damage at 18%. BUT, everytime she releases the energy, she takes about 10% damage, like Eruption and Flare Blade. If used in the air, it slows your fall and puts you in a helpless state afterwards.

For the F-Air Grapple Beam, I put that there so it doesn't get unused. If you use my idea of putting FSmash as both Missles, then FTilt can be Grapple Beam and we'll find a new F-air.

For the Up Smash, can we not make a Samus version of ZSS' USmash? But less multi-hit.

The Final Smash should stay as Zero Laser because it's an awesome final smash. But have it not turn into ZSS afterwards.

Edit: That's Speed Booster Nyan Man.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 23, 2011, 06:48:06 AM
Thank you for the Reminder..

still a big Metroid Fan.. (i can tell you her whole story from the beggining without fail but certain attacks escape me)


Title: Re: The Mother of all Samus Hacks
Post by: dpgthirteen on July 23, 2011, 07:07:01 AM
Nice to see a Samus PSA, I was getting tired of dark samus. Good luck


Title: Re: The Mother of all Samus Hacks
Post by: Quickman on July 23, 2011, 08:08:44 AM
This might have been asked, but for her neutral special, is the player going to just be able to mash the B button and fire rapid shots (kinda like fox's laser)? Because that's how I always thought Samus's Neutral B should be.


If it's okay, I'd also like to try my hand at a few animations.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 23, 2011, 08:59:40 AM
I SO want this happening, Other M was so damn nice. If you still want people, i'm up for the testing! (Both Dolphin and Wii-wise)


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 23, 2011, 09:10:37 AM
Using Dolphin is what screwed the Animations up I'm thinking, so it'd be best to just go for the Wii.
...
Damnit :<


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 23, 2011, 09:19:08 AM
Using Dolphin is what screwed the Animations up I'm thinking, so it'd be best to just go for the Wii.
...
Damnit :<
Exactly why i'm pointing out i can test it on both xD
It would point out if Dolphin is the cause for screwing stuff up or not. :)


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 23, 2011, 09:21:23 AM
I'd go for the Wii, buuuuut.... My Wii's kinda... Broken..
...Well, at least I can test PSA stuff. Just not animations.
I feel very useless now. D:


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 23, 2011, 09:34:35 AM
I'm happy i'm using the USB Loader, so i don't have to use my disc reader XD
(Last 1 broke ;_; )


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 23, 2011, 09:37:51 AM
I feel very useless now. D:
Your help was very useful to us Eira. We thank you for that.

I SO want this happening, Other M was so damn nice. If you still want people, i'm up for the testing! (Both Dolphin and Wii-wise)
Thanks. We would like all the help we can get.

I'm happy i'm using the USB Loader, so i don't have to use my disc reader XD
(Last 1 broke ;_; )
How does USB Loader work? I wanna try it out.

Edit:
This might have been asked, but for her neutral special, is the player going to just be able to mash the B button and fire rapid shots (kinda like fox's laser)? Because that's how I always thought Samus's Neutral B should be.


If it's okay, I'd also like to try my hand at a few animations.
We plan on having the ability to shoot rapid uncharged shots with low hit stun. Also being able to charge it for more damage.

And sure you can help with animating, the more people, the faster work gets done!


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 23, 2011, 09:56:56 AM
How does USB Loader work? I wanna try it out.
You just need a few things:
- An External HDD or USB Stick
- WBFS Manager to put your ISO files onto an External HDD or USB Stick.
- A Wii (NOWAI! YESWAI!)
- Put the disc into the right USB slot on your wii (only 1 is supported by the USB Loader GX)
- USB Loader GX
- Homebrew Channel

It's easily installed. Here it is i think, should be in either 1:
*PM'd*


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 23, 2011, 10:45:05 AM
Thanks, I'll be sure to try it whenever I have the chance.

So for animations, we should start on:
Crouch
CrouchRv
CrouchWait
CrouchItemWait... (< Snap, how with that work? Should we have an alternate crouch while holding items and one without?)
Special(Air)N (Movements/Shooting)
Grab(s) (Using her actual arm)
Pummel (Like Link's, Samus whacks them with her arm cannon.)
Throws (< I would like to work on these, I have the idea of how they'd look.)


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 23, 2011, 02:32:52 PM
Ill try to make the Grab and Pummel animations later today.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 23, 2011, 04:02:40 PM
I finished the Space Pirate today. So I can start the Other M vertex later this week.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 08:56:32 PM
Whew.

After a crappy day of work, I'm glad to come back to see some support. :]

A few things to say:

Thanks, I&#039;ll be sure to try it whenever I have the chance.

So for animations, we should start on:
Crouch
CrouchRv
CrouchWait
CrouchItemWait... (< Snap, how with that work? Should we have an alternate crouch while holding items and one without?)
Special(Air)N (Movements/Shooting)
Grab(s) (Using her actual arm)
Pummel (Like Link&#039;s, Samus whacks them with her arm cannon.)
Throws (< I would like to work on these, I have the idea of how they&#039;d look.)

I'll get started on those tonight. I have no work tomorrow, so I should have plenty of time to do stuff.

The thing about her crouch animations is that they will require some PSA work as well. Her Morph Ball is rendered invisible via PSA somehow, so we'd have to disable that somehow.

I wouldn't know how to do that... /:

I may do the throw animations, but I wouldn't know how to make them work properly. I've never animated throws before, so we'll see how that works out.

I finished the Space Pirate today. So I can start the Other M vertex later this week.

I saw.

And it was amazing. =P

Glad to hear you'll be working on that next, it should bring some more realism to this.

So.....

Has anyone gotten the MotionEtc file to work?

I could go test it right now, I suppose, if no one else can.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 23, 2011, 10:14:42 PM
I would like to test, Samus MotionEtc has worked for me so far on Riivo and Gecko.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 10:15:38 PM
I would like to test, Samus MotionEtc has worked for me so far on Riivo and Gecko.

Please do so. It would be much appreciated.

I don't really want to work on animations until I know that they'll actually work in-game. XD


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 23, 2011, 10:16:53 PM
Please do so. It would be much appreciated.

I don't really want to work on animations until I know that they'll actually work in-game. XD
Alright, just send them over. Crappy filler episode of Bleach.. -.-


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 10:19:42 PM
Alright, just send them over. Crappy filler episode of Bleach.. -.-


All right.

Here (http://www.mediafire.com/?59yd9maxgc9dohr) is the MotionEtc file.

Also, here (http://www.mediafire.com/?8v3w7dev26utbq7) is an updated version of the dummy version of the PSA with ZSS's attributes.

And something just came to me... try testing the MoitionEtc with and without the PSA.

Perhaps that may be the problem.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 23, 2011, 10:24:49 PM
Yeah, that happened with Masal's Motion for Darkrai, it turned out his whole file was corrupted


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 10:25:37 PM
Yeah, that happened with Masal's Motion for Darkrai, it turned out his whole file was corrupted

I think I might just have to download a fresh MotionEtc and go from there. /:

Did you test it out already?


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 23, 2011, 10:30:08 PM
I think I might just have to download a fresh MotionEtc and go from there. /:

Did you test it out already?
Give me  a sec, I'll get back to you in a while.

Works like a charm. With PSA and all.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 10:43:12 PM
Give me  a sec, I'll get back to you in a while.

Works like a charm. With PSA and all.

Yeah? So the animations show and everything?

Phew! That's good to hear.

That means Eira is just crazy. ;] I kid, I kid.

Welp, guess I'll start on animations now.

Thanks for the help.


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 23, 2011, 10:47:29 PM
But i'm not crazy i'm just a little unwell.
...
Er. It's good to see it actually works.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 10:51:06 PM
But i'm not crazy i'm just a little unwell.
...
Er. It's good to see it actually works.

I hope you saw the hidden text there. /:

Anyway

Would anyone happen to know what it would take to imitate how Samus becomes invisible while the Morph Ball becomes visible during her dodge animations?

If someone could fill me in on how to do that, it would be lovely~


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 23, 2011, 10:52:25 PM
Meh, not a problem.

...And I've no idea on that. Still new with this stuff.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 23, 2011, 11:32:40 PM
go ask in about it in the PSA Help Thread
http://forums.kc-mm.com/index.php?topic=12826.0
Its probably just a simple event that does it. I just hope its not something in the subroutines that triggers it, those are horribly complicated.

I was gone for most of the night so i didnt get time to work on the grab and pummel animations. Ill get to them as soon as possible.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 23, 2011, 11:36:04 PM
go ask in about it in the PSA Help Thread
[url]http://forums.kc-mm.com/index.php?topic=12826.0[/url]
Its probably just a simple event that does it. I just hope its not something in the subroutines that triggers it, those are horribly complicated.

I was gone for most of the night so i didnt get time to work on the grab and pummel animations. Ill get to them as soon as possible.


Done.

Now let's hope someone responds. :srs:

In the meantime, I'll try porting ZSS's dodge animations to see how they look. I'll look around to see if I can steal any other animations of hers before I go about making some from scratch.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 09:46:06 AM
I think it's a model changer for the Morph Ball. I'll go check that.

Gamma: And I guess you didn't read the part that I would like to make the throws. Since I know what they're going to look like. And I thought before-hand who's throwing attributes I  would use for Samus' Throws.

And
Quote
Moveset Related:

I was thinking of just having Side Smash for both Missles. Fully Charged = Super. Else = Homing. Kinda like Eldrain's Zero.
Then I wouldn't know what we'd do with the Side tilt...

Down Special should be Power Bomb. And have it work like Gdorf's UTilt. It auto charges then release. So it would charge, release a good sized energy explosion that does electric stun damage at 18%. BUT, everytime she releases the energy, she takes about 10% damage, like Eruption and Flare Blade. If used in the air, it slows your fall and puts you in a helpless state afterwards.

For the F-Air Grapple Beam, I put that there so it doesn't get unused. If you use my idea of putting FSmash as both Missles, then FTilt can be Grapple Beam and we'll find a new F-air.

For the Up Smash, can we not make a Samus version of ZSS' USmash? But less multi-hit.

The Final Smash should stay as Zero Laser because it's an awesome final smash. But have it not turn into ZSS afterwards.
I'm pretty sure no one saw this... These are some change ideas.

Edit:
Ah ha! It is a model changer. It's hidden within the sub-routines.
Look in offset "0000F638". It's there.

Edit2:
Also in offset "0000F610" there's a model changer.
And:

"0000F610" - Turns Samus into Morphball

"0000F638" - Morphball turns into Samus

Also, it looks like that it needs go to other offsets before-hand. Here's the coding for her rolls:

"0000F688" Goes to another subroutine with "0000F5F0" and "0000F610" and Asyncronous Timer = whatever frames before turning into morphball. (Definitely to turn into Morphball)
Reverse Direction. (For Forward Roll, not used in back roll.)
"0000F6F0" Goes to another subroutine with "0000F5F0" and "0000F638" and Asyncronous Timer = whatever frames before turning into samus. (Definitely to turn back into Samus)

This is not 100% but I feel that its pretty spot on...


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 24, 2011, 10:15:44 AM
go ask in about it in the PSA Help Thread
[url]http://forums.kc-mm.com/index.php?topic=12826.0[/url]
Its probably just a simple event that does it. I just hope its not something in the subroutines that triggers it, those are horribly complicated.

I was gone for most of the night so i didnt get time to work on the grab and pummel animations. Ill get to them as soon as possible.


Just so you all know, Aether is one room away from me irl. He's playing Metroid Prime 2: Echoes. He has been playing it for about 3 hours. No signs of quitting yet. Yup he's working hard on those animations for you guys. *sarcasm*


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 10:23:46 AM
Just so you all know, Aether is one room away from me irl. He's playing Metroid Prime 2: Echoes. He has been playing it for about 3 hours. No signs of quitting yet. Yup he's working hard on those animations for you guys. *sarcasm*
What's the sarcasm, that he's one room away or that he's working hard?

!NOTICE!
Look at my previous post (Reply #56). It has information on the morphball coding.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 24, 2011, 10:39:32 AM
The part about him working hard was the sarcastic part. He's been in there playing a game after he just told you all that he was going to be working on the animations lol.

He stopped now so maybe he'll actually get to work.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 10:46:27 AM
Ah, ok.

Edit: Btw, theres an "_" between Royal and Blade.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 24, 2011, 02:47:35 PM
xD sorry about that. Im trying for a 100% item and scan run on MP2Ech0s and its too hot in the house during the day to sit with a laptop on my lap.  Good enough excuse? : p
Going to do it now.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 24, 2011, 02:51:23 PM
xD sorry about that. Im trying for a 100% item and scan run on MP2Ech0s and its too hot in the house during the day to sit with a laptop on my lap.  Good enough excuse? : p
Going to do it now.
You should have came back, apologized, and said "I was doing field research".


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 24, 2011, 02:52:52 PM
Dude, we can use Other M models now? :o
http://www.models-resource.com/wii_gamecube/metroidotherm/index.html



Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 03:11:31 PM
Too much of a hasle to use imported a model. I find.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 24, 2011, 03:27:39 PM
Too much of a hasle to use imported a model. I find.
True, but it would probably look cool nonetheless :)


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 24, 2011, 03:40:24 PM
imports are pointless. It would take months to import her Other M model and correct glitches. It would only take a few minutes of simple vertexing to make it by hand.
-----------------------------------------------------------------------------------------------------------------

Grab animation
http://www.mediafire.com/?6jlv2f12y546yij

Still working on the pummel.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 24, 2011, 03:45:23 PM
I can use that model as a base and steal it's texture... use its texture as a reference... >D steal it's texture.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 03:54:58 PM
Aether, don't forget about the other grabs. Like CatchDash and CatchTurn. I also need CatchWait before starting my throws to make them transition nicely.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 24, 2011, 04:24:01 PM
I can use that model as a base and steal it's texture... use its texture as a reference... >D steal it's texture.
Actually that's why i posted it, to use as a base for a model xD


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 04:30:00 PM
I think it's a model changer for the Morph Ball. I'll go check that.

Gamma: And I guess you didn't read the part that I would like to make the throws. Since I know what they're going to look like. And I thought before-hand who's throwing attributes I  would use for Samus' Throws.

AndI'm pretty sure no one saw this... These are some change ideas.

Edit:
Ah ha! It is a model changer. It's hidden within the sub-routines.
Look in offset "0000F638". It's there.

Edit2:
Also in offset "0000F610" there's a model changer.
And:

"0000F610" - Turns Samus into Morphball

"0000F638" - Morphball turns into Samus

Also, it looks like that it needs go to other offsets before-hand. Here's the coding for her rolls:

"0000F688" Goes to another subroutine with "0000F5F0" and "0000F610" and Asyncronous Timer = whatever frames before turning into morphball. (Definitely to turn into Morphball)
Reverse Direction. (For Forward Roll, not used in back roll.)
"0000F6F0" Goes to another subroutine with "0000F5F0" and "0000F638" and Asyncronous Timer = whatever frames before turning into samus. (Definitely to turn back into Samus)

This is not 100% but I feel that its pretty spot on...


Go ahead and do the animations then. I'd rather not do them myself anyway. XD

And thatnks for digging that up for us. Though I wouldn't know how to implement it in PSA, so someone will have to do that.

Good enough excuse? : p


Nope. XD

MP2 was actually the first Metroid game I've ever gotten 100%

.... just throwing that out there.

Dude, we can use Other M models now? :o
[url]http://www.models-resource.com/wii_gamecube/metroidotherm/index.html[/url]




As great as they would look, Royal_Blade is right. Importing is a pain in the ass.

Though hopefully Weyard will find them useful when making the vertex.

Thanks for those. :]

To everyone: I was fooling around with ZSS's animations at 3 o'clock in the morning last night and ported over her dodge animations and fixed 'em up. They look pretty good, actually.

Some of ZSS's other animations look great as well, such as her Wait animations. I might make the one where ZSS is pressing buttons on her gun replace her side taunt or something.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 24, 2011, 04:39:53 PM
As great as they would look, Royal_Blade is right. Importing is a pain in the ass.

Though hopefully Weyard will find them useful when making the vertex.

Thanks for those. :]

To everyone: I was fooling around with ZSS's animations at 3 o'clock in the morning last night and ported over her dodge animations and fixed 'em up. They look pretty good, actually.

Some of ZSS's other animations look great as well, such as her Wait animations. I might make the one where ZSS is pressing buttons on her gun replace her side taunt or something.
Dude, read my last comment here xD


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 04:44:01 PM
Dude, read my last comment here xD


(http://i53.tinypic.com/209hs9h.png)

... I'm just gonna go sit in a dark corner and make some animations now before I make more of an ass out of myself.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 24, 2011, 04:52:44 PM
([url]http://i53.tinypic.com/209hs9h.png[/url])

... I'm just gonna go sit in a dark corner and make some animations now before I make more of an ass out of myself.
Hahaha that Ridley palm again, i still love it XD
And don't do that.. well sitting in the corner i mean.. the animations is fine xD


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 05:19:04 PM
Hahaha that Ridley palm again, i still love it XD
And don't do that.. well sitting in the corner i mean.. the animations is fine xD

I think sitting in the corner sounds like a good idea right now.

Because my screen recorder is being ghey. >_>

It keeps flashing black, and the only solution is to make the background black.

But if I were to do that, you wouldn't be able to see Samus, since her textures are dark in BrawlBox.

*sigh*

I was gonna record the animations to show you guys, but I guess I can't.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 05:30:23 PM
So i'll be making the squat animations or the PSA for squatting into the morphball?

Gamma, work on Shinespark. Because it's a request and a moveset special. To kill two birds with one stone.

But have it like Wolf's. Samus holds her position for a few seconds then spins, in this case upwards, then stops. And im trying to think if you should animate it moving upwards or not...

Just uncheck the textures that make Samus Dark.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 24, 2011, 05:35:02 PM
I would record if I could ): I have a camera, I can try and see how it looks recording in game...


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 05:37:31 PM
@xZedkiel: That help once we get to in-game stuff. But were starting animations atm.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 05:39:30 PM
So i'll be making the squat animations or the PSA for squatting into the morphball?

Gamma, work on Shinespark. Because it's a request and a moveset special. To kill two birds with one stone.

But have it like Wolf's. Samus holds her position for a few seconds then spins, in this case upwards, then stops. And im trying to think if you should animate it moving upwards or not...

Just uncheck the textures that make Samus Dark.

You can go ahead and do the PSA stuff, I'll make the animation.

Also, good idea about the Shinespark, I was thinking about how to do it this morning. I'll animate her moving using her TransN bone, then just check "Moves Character" in PSA.

And I tried unchecking textures. Didn't help. /:

I would record if I could ): I have a camera, I can try and see how it looks recording in game...

I can record stuff in-game. I have a capture card. XD

I mean using Hypercam.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 24, 2011, 05:45:01 PM
I can record stuff in-game. I have a capture card. XD
I mean using Hypercam.
Actually if it's your screen being annoying you CAN record and the vid will show the footage BUT you can't see what you're doing xD


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 05:48:48 PM
Actually if it's your screen being annoying you CAN record and the vid will show the footage BUT you can't see what you're doing xD

Well..... ok, let me record it, put it on YouTube, and show you.

You can see the animation, but there's just a really annoying flicker.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fixed the texture problem.

I'm a big ol' derp.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 24, 2011, 05:55:39 PM
Well..... ok, let me record it, put it on YouTube, and show you.

You can see the animation, but there's just a really annoying flicker.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fixed the texture problem.

I'm a big ol' derp.
There we go xD


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 06:01:02 PM
>_>

<_<

http://www.youtube.com/watch?v=-7DxvnDVexc

Just a few of them.

If you'll notice, the endings of some of the animations are a bit rough. I need to go through and delete a few key frames to make the transition to Samus's wait animation smoother.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 24, 2011, 06:06:06 PM
>_>
<_<
[url]http://www.youtube.com/watch?v=-7DxvnDVexc[/url]
Just a few of them.
If you'll notice, the endings of some of the animations are a bit rough. I need to go through and delete a few key frames to make the transition to Samus's wait animation smoother.
I'm liking this big time, more love for Other M! 8D


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 06:06:36 PM
The dodges look nice. I like the forward one, It reminds me of the Sense Move feature in Other M.

Edit: Also, I've started on the crouches. I've finished "Squat" and "SquatWait". I'm making the "SquatRv" atm. It's giving me a bit of trouble trying to reverse the squat. The get-out animation for the morphball (Using SpecialLw as a base) is longer than the start-up. So i'm trying to reverse it.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 06:08:06 PM
I'm liking this big time, more love for Other M! 8D

XD

You're really excited, aren't you?

The dodges look nice. I like the forward one, It reminds me of the Sense Move feature in Other M.

They're both ZSS's, oddly enough.

Which reminds me, someone mentioned the idea of having a Concentration feature included in the PSA.

I really like that idea. o_o

Anyway, Morph Ball animation tiem.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 06:10:02 PM
Oh... *Look above*


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 06:12:25 PM
Oh... *Look above*

Oh pfft.

Do you mind if I give them a go, anyway? I might be able to get it done. I'll base it off of how she gets out of the Morph Ball in Other M, it'll probably be easier since she basically just stands up.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 24, 2011, 06:13:06 PM
XD
You're really excited, aren't you?
About multiple things yes, but i'm also hyper as hell XD


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 06:20:12 PM
it's not hard. I just have to reverse the frames. that's all. If you want to do them, go ahead, but i'm almost done them.

Edit: Finished "SquatRv". do you want me to send them to you Gamma?

Edit2: http://www.mediafire.com/?em71p32c1g8zeul (http://www.mediafire.com/?em71p32c1g8zeul)
There they are.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 06:22:29 PM
About multiple things yes, but i'm also hyper as hell XD

Deep breaths, man.

Deep breaths. XD

it's not hard. I just have to reverse the frames. that's all. If you want to do them, go ahead, but i'm almost done them.

I'll give it a shot.

But what I'll do instead is just take to Morph Ball transition from her Down B and use it for the SquatRv.

I dunno which one will turn out better. /:

I'll post what it looks like.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 24, 2011, 06:24:00 PM
Deep breaths, man.
Deep breaths. XD
Currently i'm crying due to laughter, click the link in my sig to know why XD


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 06:33:24 PM
*sigh*
Gamma, look at the last post on page 6...


Title: Re: The Mother of all Samus Hacks
Post by: Quickman on July 24, 2011, 06:34:30 PM
Those animations look so weird when Samus has that bulky power suit on...


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 24, 2011, 06:35:57 PM
Those animations look so weird when Samus has that bulky power suit on...
Which animations? The dodging and such? It's like she did in Other M.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 06:39:24 PM
Currently i'm crying due to laughter, click the link in my sig to know why XD


Wow. XD

That one Asuka put up is pretty funny.

http://www.youtube.com/watch?v=V1AnA-xDYA8

This is what I came up with.

*sigh*
Gamma, look at the last post on page 6...


I think just about every post you've made has avoided my sight. D:

I'll take a look at them.

Those animations look so weird when Samus has that bulky power suit on...


... in a good way?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 07:04:39 PM
I just modified the FitSamus.pac that Gamma uploaded with ZSS' attributes for the dodges. They're now programmed properly. I'm gonna try getting Samus to turn into a morphball during her crouch.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 07:05:54 PM
I just modified the FitSamus.pac that Gamma uploaded with ZSS' attributes for the dodges. They're now programmed properly. I'm gonna try getting Samus to turn into a morphball during her crouch.

That would be lovely~

I also incorporated the Squat animations you made into the MotionEtc.

So that's that.

I'm gonna see what else I can take from ZSS.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 24, 2011, 07:10:26 PM
All of those animations look perfect so far. Keep it up Gamma :D


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 24, 2011, 07:10:41 PM
Currently i'm crying due to laughter, click the link in my sig to know why XD
I am NOT into you D: I know you're a dude, I just like the avy is all.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 24, 2011, 07:11:06 PM
wow missed 2 pages there.
ok, ill make the catchrelease and catch wait too. Going to catch up on what i missed brb.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 07:12:02 PM
All of those animations look perfect so far. Keep it up Gamma :D

Thank you very much. :]

Now get to vertexing darnit. D:< Teehee.

wow missed 2 pages there.
ok, ill make the catchrelease and catch wait too. Going to catch up on what i missed brb.

Much appreciated~

I am NOT into you D: I know you're a dude, I just like the avy is all.

lolwut


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 24, 2011, 07:13:38 PM
All the animations are awesome, keep it up. Weyard needs to hurry up with the vertex so we'll have something more fitting to look at.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 07:17:05 PM
idk Zedkiel, sounds like you ARE into him.
Not to be mean, but it DOES sound like it.

Anyways, let's NOT get into Zedkiel personal life/feelings.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 24, 2011, 07:18:38 PM
idk Zedkiel, sounds like you ARE into him.
XD no I'm not seriously, I have a gf.. You can ask Psycho Phillia lol. I just am a Sephiroth fan, and when you make a female version of a character a person already likes, well you know what happens next XD. So if Pride feels I'm stalking him awkwardly, I can stop. But I still would love to see a playable Sephira (name which Pride stole from me >.>).


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 24, 2011, 07:23:27 PM
Minecraft beckons tonight. I'll start on it tomorrow night some time.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 07:28:51 PM
Minecraft beckons tonight. I&#039;ll start on it tomorrow night some time.


:>.>:

Curses.

http://www.youtube.com/watch?v=SkKRbWqAjfw

What do you think?

Needs major fixing, of course.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 07:37:08 PM
wierd...

well, http://www.mediafire.com/?u019zrjcbu66px4 (http://www.mediafire.com/?u019zrjcbu66px4)
Here's the FitZeroSuit.pac with changes for Morphball crouch.
Can someone test this? With Gamma's fitmotion with morphball crouches of course.

Btw Gamma, did you also change the SquatWaitItem to make it the same as SquatWait? If not, please do.

And whoever tests this out, also test out dodges as well as crouching with beam sword on a platform (just incase it still shows up.)


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 07:47:13 PM
wierd...

well, [url]http://www.mediafire.com/?u019zrjcbu66px4[/url] ([url]http://www.mediafire.com/?u019zrjcbu66px4[/url])
Here's the FitZeroSuit.pac with changes for Morphball crouch.
Can someone test this? With Gamma's fitmotion with morphball crouches of course.

Btw Gamma, did you also change the SquatWaitItem to make it the same as SquatWait? If not, please do.

And whoever tests this out, also test out dodges as well as crouching with beam sword on a platform (just incase it still shows up.)


I say just go with the normal SquatWait for the SquatWaitItem. For now.

Also

http://www.mediafire.com/?sgf7syx24bob0ai

MotionEtc


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 07:51:42 PM
I say just go with the normal SquatWait for the SquatWaitItem. For now.

Also

[url]http://www.mediafire.com/?sgf7syx24bob0ai[/url]

MotionEtc

Get it while it's hot! XD

But I won't do anymore PSA stuff until that is tested. (Also becuase I don't know that much.) I want to get the crouch to work nicely then i'll continue.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 07:56:04 PM
Get it while it's hot! XD

But I won't do anymore PSA stuff until that is tested. (Also becuase I don't know that much.) I want to get the crouch to work nicely then i'll continue.

Have you gotten it working yet?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 08:01:28 PM
Gotten what working?


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 08:04:13 PM
Gotten what working?

Yeah. XD

Do you know how to use the event?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 08:06:43 PM
What are you talking about?

I'm waiting for someone to test the fit.pac to see if there are problems.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 08:08:25 PM
What are you talking about?

I'm waiting for someone to test the fit.pac to see if there are problems.

Oh.

Mmk then.

Someone test it. :srs:


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 24, 2011, 08:11:18 PM
i am... me and my friend are... sexy


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 24, 2011, 08:14:53 PM
me and weyard are going to test them too


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 24, 2011, 08:15:57 PM
I'll test it in a moment.

me and weyard are going to test them too

Beat me to it.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 08:19:21 PM
Ok Then.

Just don't crouch with an item, it'll look weird.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 24, 2011, 08:28:02 PM
She crouches but does not have ball.. just looks friggin weird.

the dodges are amazing. her Screw Attack has no recovery anymore.. that needs to be fixed. or it magically goes lower.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 08:28:56 PM
She crouches but does not have a crawl.. she just rolls up...

That's because she can't crawl. XD

Does it look good at least?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 08:29:40 PM
Does it show the morphball?


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 24, 2011, 08:30:23 PM
well she doesn't go into morph ball... (i forgot you can't get her to crawl)

why not make a code that allows her to crawl? (if you can remove it, you can add it)



EDIT:

HAIL ME FOR I AM SATAN NYAN CAT!! I HAVE 666 POSTS!!!!


Make some Crawling Animations and test this code out

Samus can Crawl (Ultraxwing)
04B0B304 00000001


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 24, 2011, 08:40:38 PM
ok

- Run animations are awesome. Little bit of startup lag, but its good and fast once she gets going. Probably the coolest run animation in the game. Period.

- Dodge animations are good.
 
- 3 Jumps and two are with screw attack animation? Looks good though
 
- Squat animation makes her curl up into  fetal position? xD Ball isnt appearing at all....

- Beep Boop taunt is hilarious, but so messed up right now lol

To whoever mentioned her Up B not taking you high anymore, thats because of the attribute changes. When you give ZSS's PSA attributes to Samus it makes her slightly faster but has lower recovery for some reason. It wont really matter since her Up B will be different in the end anyway.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 24, 2011, 08:42:57 PM
Oh... make if you can make the room. make it where she can taunt the change one of the two.

i don't want to drastically change her moveset.

or not. whatever.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 08:50:49 PM
- Beep Boop taunt is hilarious, but so messed up right now lol

"Beep Boop taunt." XD

I dunno why I called it that.

Anyway

It does need some fixing, but I'll get to it later.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 24, 2011, 08:52:13 PM
Yeah, just make her rolling into a ball. and make that only appear in PSA.

that code should allow her to do the roll...


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 24, 2011, 09:06:58 PM
Like Aether said, she goes into a fetal position and no ball appears.

The run animation is kinda glitchy, in that it starts up kinda slow but then starts running at faster than normal speed. It's awesome and looks intentional. Don't touch the running attributes again, it's perfect like this.

The Beep Boop taunt is keeping the part of the animation where the gun opens up and spins around. Must be tied to an event in psa, look into that.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 09:09:27 PM
Hmm... I'll see what happened in the Fit.pac ...

Edit: http://www.mediafire.com/?25drxjr1vqrv79r (http://www.mediafire.com/?25drxjr1vqrv79r)
Try this. I realized I forgot some things.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 09:12:57 PM
The Beep Boop taunt is keeping the part of the animation where the gun opens up and spins around. Must be tied to an event in psa, look into that.

Oh shoot, I forgot about that. /:

Thanks for looking into that. :]


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 24, 2011, 09:13:49 PM
I'll post this again...
http://www.mediafire.com/?25drxjr1vqrv79r (http://www.mediafire.com/?25drxjr1vqrv79r)
Try this. I realized I forgot some things.

Also check the crouch with items. Please.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 24, 2011, 09:19:54 PM
i are am is testing...

wait for me to edit this post.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 24, 2011, 09:26:43 PM
Few more animations done. I was able to use almost all of Ike's grab animations with some work.

Catch
http://www.mediafire.com/?6jlv2f12y546yij
I posted this earlier, but im not sure if you saw it or not.

CatchCut
http://www.mediafire.com/?n2qd1k87ekjrr57

CatchDash
http://www.mediafire.com/?c0h7la97ir760e6

CatchTurn
http://www.mediafire.com/?29z2vccdilehhf7

I dont have a mediafire account, so they are uploaded through their temporary thing. Im not sure if they are permanent or not though. If you have any problems ill get Weyard to upload them with his account.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 09:29:59 PM
Few more animations done. I was able to use almost all of Ike's grab animations with some work.

Catch
[url]http://www.mediafire.com/?6jlv2f12y546yij[/url]
I posted this earlier, but im not sure if you saw it or not.

CatchCut
[url]http://www.mediafire.com/?n2qd1k87ekjrr57[/url]

CatchDash
[url]http://www.mediafire.com/?c0h7la97ir760e6[/url]

CatchTurn
[url]http://www.mediafire.com/?29z2vccdilehhf7[/url]

I dont have a mediafire account, so they are uploaded through their temporary thing. Im not sure if they are permanent or not though. If you have any problems ill get Weyard to upload them with his account.


Added to the MotionEtc.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 24, 2011, 09:36:45 PM
I still need to make the CatchWait and CatchAttack, both of which are getting on my nerves. Seems like every time i go forwards or backwards to edit a frame, all the other ones crumple up and twist.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 09:48:04 PM
I still need to make the CatchWait and CatchAttack, both of which are getting on my nerves. Seems like every time i go forwards or backwards to edit a frame, all the other ones crumple up and twist.


Perhaps you should refrain from going back and editing. That happened to me too when I was editing the SquatRv animation.

I dunno what to do about that. /:

Also

http://www.mediafire.com/?4za55pgt5z096g3

MotionEtc with Catch stuff.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 24, 2011, 09:56:30 PM
@Royal_Blade

Ball appears during Crouch, but not the CrouchWait. So when you duck, the ball just appears for a split second. CrouchItem is the same from what i can tell.

@Gamma

Ill test it, brb.

EDIT

All the grabs look good, but they need better ending transitions. I cant tell whether she is grabbing with the right hand or not though. The grapplebeam gfx needs to be removed, as does the sparkly gfx.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 24, 2011, 10:04:05 PM
She turns into a ball for like a split second.

but then just goes into feadle position like a newb.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 24, 2011, 10:14:15 PM
More like Fecal position amirite? Because it looks crappy.

Seriously though, it's going pretty good. Fix the things Aether said so we can continue testing.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 10:18:58 PM
More like Fecal position amirite? Because it looks crappy.

Seriously though, it's going pretty good. Fix the things Aether said so we can continue testing.

Yay bad puns. :af:

I wouldnt know how to get rid of the Grapple Beam. /:


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 24, 2011, 10:20:44 PM
it would be an article that showed up properlly.

somewhere in the PSA. if anything you can make it invisible.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 24, 2011, 10:23:17 PM
it would be an article that showed up properlly.

somewhere in the PSA. if anything you can make it invisible.

Or just make it not appear at all.

I'm a little preoccupied at the moment, so I can't take care of it.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 24, 2011, 10:23:59 PM
well, it's a wee bit of patience ya know.

we'll wait before we continue beta testing.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 24, 2011, 10:34:16 PM
i wont be able to test anything else tonight anyway, so take your time with it.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 24, 2011, 10:35:55 PM
Yeah, i gotta go to sleep. so take your time.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 25, 2011, 01:32:58 AM
I am NOT into you D: I know you're a dude, I just like the avy is all.
Hahaha xD

lolwut
XD

XD no I'm not seriously, I have a gf.. You can ask Psycho Phillia lol. I just am a Sephiroth fan, and when you make a female version of a character a person already likes, well you know what happens next XD. So if Pride feels I'm stalking him awkwardly, I can stop. But I still would love to see a playable Sephira (name which Pride stole from me >.>).
Hahaha i'm fine with it, i find it laughable to an extreme extend XD


@The progress: Is this all tested on Wii or Dolphin? Cause i've been curious if everything works on both since we have had PSA's that work on the Wii but no on Dolphin..


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 25, 2011, 01:41:00 AM
Meh, i'll give the most recent version a try on Dolphin. Wish me luck.
...
Or not, you know, your choice really.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 25, 2011, 01:43:14 AM
Meh, i'll give the most recent version a try on Dolphin. Wish me luck.
...
Or not, you know, your choice really.
Well i play on both anyway so it doesn't matter to me, just thinking about the Dolphin users.

I could test it later today.


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 25, 2011, 01:55:26 AM
Still nothing from me.
Well this is depressing.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 25, 2011, 01:58:08 AM
Still nothing from me.
Well this is depressing.
What do you mean?



Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 25, 2011, 01:59:00 AM
Same as last time. Motion doesn't work~


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 25, 2011, 01:59:26 AM
Same as last time. Motion doesn't work~
On your Wii or Dolphin? D:

BTW: I think the OP could use a play-testers list, to show who actually helps testing it over and over.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 02:43:26 AM
I can test right now.


Title: Re: The Mother of all Samus Hacks
Post by: Lillith on July 25, 2011, 03:19:59 AM
Dolphin, can't test on Wii, it's broken.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 03:20:42 AM
I can test on Wii anytime at all. I don't sleep XD


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 25, 2011, 05:23:56 AM
I'm a Play tester.

though i don't own my own computer, so it's a little difficult...

but i'll try.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 05:30:07 AM
Completely free today so just say the word. Tomorrow, I might also be free unless my pair of Shinai arrive.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 05:56:47 AM
Oh, two pages. Well...

Nice Catches Aether I can't wait until you finish the others.

About the morphball: Well, at least I got her morphball to show up. I'm gonna check again because I think i either forgot some code or put some in the wrong place.

And I'll check the GFX for the catches while i'm at it to remove the grapple beam.

Edit: http://www.mediafire.com/?4n4tj5l26o31dp1 (http://www.mediafire.com/?4n4tj5l26o31dp1)
Testing... Testing... Testing 1, 2, 3... Testing... XD

I believe that should be it for the crouch. Also, test out the grabs (throws are unchanged) and tell me if the grapplebeam isn't there. Also, can someone tell me if holding items while crouching does anything.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 25, 2011, 07:00:56 AM
WILL test ASAP.

chaning stuff in my brasar. so i'll be a while.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 07:07:02 AM
It doesn't matter how long takes, as long as it gets done!


Title: Re: The Mother of all Samus Hacks
Post by: DARKSHADEDX on July 25, 2011, 07:12:31 AM
First of all, I think this is a great idea. And that if anyone were to pull it off it would be you.
The Super Mega Ultra Metroid fan o.o (Actually that would be a cool game title, lol)

Secondly I thought I'd share this

(http://i52.tinypic.com/2rpbvdc.png)

That can't be a good sign  :srs:


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 25, 2011, 07:13:01 AM
defenitely

almost done, then i can test out the items, the grapple beam, and the crouch.


*EDIT

WE broke the CHAIN OF EVIL!!


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 07:14:38 AM
Testing now lol


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 25, 2011, 07:15:33 AM
Thanks for testing XZedkiel.

i would test it, but i felt the urge to edit my Anouncer calls with a sexy chick, and Melee Noises.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 07:17:31 AM
Froze for me O:


Title: Re: The Mother of all Samus Hacks
Post by: DARKSHADEDX on July 25, 2011, 07:17:40 AM
Thanks for testing XZedkiel.

i would test it, but i felt the urge to edit my Anouncer calls with a sexy chick, and Melee Noises.

Sounds good to me, how about changing both to a sexy chick
"Announcer calls with a sexy chick, and sexy chick noises"
;)

What exactly is xZed testing exactly? o:


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 25, 2011, 07:20:08 AM
The Samus Hack.

were both testers (or the volunteers with no credit =P)

were trying to make her crouch her morph ball.

and make her brabs more like Project M's. and many other things

oh might i suggest the Down-Tilt be her dropping a bomb? seeing how it'll look weird if she were to unmorph super fast and then hit the ground with an explosion


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 07:22:30 AM
Again, it froze for me (I hate being the last post.. T.T)


Title: Re: The Mother of all Samus Hacks
Post by: DARKSHADEDX on July 25, 2011, 07:23:20 AM
The Samus Hack.

were both testers (or the volunteers with no credit =P)

were trying to make her crouch her morph ball.

and make her brabs more like Project M's. and many other things

oh might i suggest the Down-Tilt be her dropping a bomb? seeing how it'll look weird if she were to unmorph super fast and then hit the ground with an explosion

Lol I figured it was the hack.
And I see, that's a nice idea.
"it'll look weird if she were to unmorph super fast and then hit the ground with an explosion"

I also agree with this.
 


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 07:26:34 AM
Lol I figured it was the hack.
And I see, that's a nice idea.
"it'll look weird if she were to unmorph super fast and then hit the ground with an explosion"

I also agree with this.
 
Unless you're a ninja like me and don't even let her crouch >.>


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 25, 2011, 07:29:07 AM
i can do that too.

but i like to wait at the edge and then bomb them.  but with this new hack, this samus will demand a whole new play style which me and my friend are enjoying

he's bored ATM cause he doesn't like looking at someone replacing sound packets.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 07:35:34 AM
i can do that too.

but i like to wait at the edge and then bomb them.  but with this new hack, this samus will demand a whole new play style which me and my friend are enjoying

he's bored ATM cause he doesn't like looking at someone replacing sound packets.
Ultra, when you can, see if it freezes for you too.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 25, 2011, 07:36:42 AM
Haven't been called that in a while..

i might change my name back to that. this Nyan cat this is gettin old anyway.


oh and i will ASAP i have only 50 more sounds to replace (not long with the new sawndz)


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 07:39:59 AM
Haven't been called that in a while..

i might change my name back to that. this Nyan cat this is gettin old anyway.


oh and i will ASAP i have only 50 more sounds to replace (not long with the new sawndz)
Yes sir Mr. Double G Dog Ultraxwing in the hizzle for rizzle does not compute Sir!

It froze for me as soon as I selected a stage, at first it gave me the BEEEEEP of death, then after on my second attempt I got a silent freeze.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 07:53:12 AM
Hmm...

Try this:
http://www.mediafire.com/?g7t64gp829chntc (http://www.mediafire.com/?g7t64gp829chntc)
I put the grapple beam back to normal.

Edit: Nyan man... You're Ultraxwing? The same one on Smashboards that I could be thinking?

Also, I've stated these before but no one said anything.

F-Tilt: A swipe with the Grapple beam. (Like ZSS' SSmash, but shorter range) (can be angled)

F-air: Not the straight grapple shot.

Side Smash: Missles. Fully charged is Super Missles, other charges are Homing. (Like Eldrain's Zero PSA)


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 07:58:36 AM
Hmm...

Try this:
[url]http://www.mediafire.com/?g7t64gp829chntc[/url] ([url]http://www.mediafire.com/?g7t64gp829chntc[/url])
I put the grapple beam back to normal.

I actually made a mistake and replaced the motion file with it >.> Lemme try again, my apologies.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 07:58:58 AM
... Ok.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 25, 2011, 07:59:54 AM
The very same one.... INDEEED



Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 08:03:31 AM
Tested, she's grapple-less and instantly switches to holding with her arm cannon o.o When she crouches she instantly switches into a bent over fetal position that looks like she's asking for it. SFX for the grapple should be removed through PSA, anything else in there?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 08:07:09 AM
hm... I'm gonna have to try something then... Muahahahaha!

Edit:
Try this out:
http://www.mediafire.com/?2i6okp8psl6y7c6 (http://www.mediafire.com/?2i6okp8psl6y7c6)
I included the motionetc which i gave it the same morphball crouch.

Test it with items. Do they go invisible when she's in morphball? Test it on platforms to see if they go through.

And I haven't done any SFX changes yet. I'll get to that later. But I will add some sounds for turning in and out of crouch later.

Also, check post #174 for other moveset ideas.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 08:31:08 AM
hm... I'm gonna have to try something then... Muahahahaha!

Edit:
Try this out:
[url]http://www.mediafire.com/?2i6okp8psl6y7c6[/url] ([url]http://www.mediafire.com/?2i6okp8psl6y7c6[/url])
I included the motionetc which i gave it the same morphball crouch.

Test it with items. Do they go invisible when she's in morphball? Test it on platforms to see if they go through.

And I haven't done any SFX changes yet. I'll get to that later. But I will add some sounds for turning in and out of crouch later.

Also, check post #174 for other moveset ideas.

Alright, one sec.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 25, 2011, 08:34:19 AM
Muahahahaha!
Somehow this reminded me of Glover on the old N64, with that evil wizard laughing every time you boot your save file. XD


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 08:38:51 AM
Alright, tested her and she stays in Morph Ball mode when crouched. Taunt could use some work though as said lol.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 25, 2011, 08:41:06 AM
Samus goes into morphball now when crouched (all that's needed is crawling animations and that code i made)

when she has an item, it does not go into morphball she just goes back to feadal position and hold it that way.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 08:42:58 AM
Samus goes into morphball now when crouched (all that's needed is crawling animations and that code i made)

when she has an item, it does not go into morphball she just goes back to feadal position and hold it that way.
Lol I wasn't playing with items so I wouldn't know, If you can, Item Crouch should not be Morphball XD


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 09:19:51 AM
Morphball crouch works? Alright!

SquatItem: I was thinking that. Then we'd need to make more animations and code if she has an item. Which atm, I have no idea.

Side Note: Btw, If we have items with Samus. She'll have no Side Tilt (Grapple Beam), Side Smash (Missles), or Morphball crouch. Wow... That's going to be interesting...


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 09:33:12 AM
Morphball crouch works? Alright!

SquatItem: I was thinking that. Then we'd need to make more animations and code if she has an item. Which atm, I have no idea.

Side Note: Btw, If we have items with Samus. She'll have no Side Tilt (Grapple Beam), Side Smash (Missles), or Morphball crouch. Wow... That's going to be interesting...

Why no items? Is it a part of the plan, or is it just not gonna work?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 09:57:40 AM
Why no items? Is it a part of the plan, or is it just not gonna work?
I'm sorry, I don't understand what you're trying to say.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 10:03:33 AM
I would just keep her in ball mode during the item crouch too. It would be like you are holding the item via Spider Ball. It should be fine. Just focus on getting all crouch animations to ball mode right now.

I'm awake now so I can run and test anything you do for now.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 10:05:20 AM
I realized that I didn't put in some code for the SquatWaitItem. So I'll do that now.

And what's Aether up to?

Edit: Oops.

Can someone test this?
http://www.mediafire.com/?cz5jxc5bh3lqhxg (http://www.mediafire.com/?cz5jxc5bh3lqhxg)

You'll need the motionetc that has the morphball as item crouch.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 10:16:27 AM
Testing it right now.



Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 10:24:41 AM
Testing too.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 10:25:16 AM
Ultraxwing, i think we shouldn't work on crawling right now... We're going to finish the important stuff first like moves. Then if we have time (and room) we'll make the crawl.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 10:30:13 AM
Ultraxwing, i think we shouldn't work on crawling right now... We're going to finish the important stuff first like moves. Then if we have time (and room) we'll make the crawl.
Well, she shrinks the item down with her.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 10:33:22 AM
For me, she is staying in Ball mode during Crouch Wait. So that's good.

But in item crouch, she and floats at the height the item would normally be held and the item isn't visible. She is keeping ball mode on though.

Grabs are also broke now. You can't throw at all. It just makes you stand there in the hold animation until the opponent gets free.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 10:36:28 AM
That's very good to hear. So it worked.

I'm gonna try to PSA an idea for her Neutral Air. Samus is going to horizontally spin once while whipping her grapple beam.

And I'll program her original N-Air to F-Air as a temporary.

@Weyard: did you get the most recent motionetc that I posted? I changed the animation for ItemWait on the crouch.
Huh... well, once Aether gets the CatchWait/CatchAttack, then I'll fix the grabs then work on throws.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 10:37:23 AM
Once other M Samus is done as a vertex, can I make recolors/CSP/BP/CSS icons?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 10:49:33 AM
Sure Zedkiel.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 11:17:40 AM
Once other M Samus is done as a vertex, can I make recolors/CSP/BP/CSS icons?
Sure. I'll be starting the vertex sometime tonight.

-

I had downloaded the last one you posted.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 11:22:50 AM
Sure. I'll be starting the vertex sometime tonight.
Awesome :D I don't like plain looking recolors, so you mind if I get creative with the pallets of colors?


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 25, 2011, 11:26:00 AM
im here, but im going to be gone for a few hours today. Ill have my laptop and brawlbox, but i wont be able to test anything in-game. Ill try to finish the CatchWait while im gone. Glad to see the crouch working perfectly.

And yeah, we arent worried about the crawl until everything else is finished. Once the entire thing is done, if theres enough room, its easy to implement a crawl. I dont think it even requires a code like the one you posted earlier.

@ xZedkiel
I was thinking the recolors should be

1 - Normal Powersuit (yellow)
2 - Varia Suit (orange)
3 - Gravity Suit (orange with purple/pink ref/siro)
4 - Ridley colors (purple with some yellow)
5 - Galactic Federation Armor (gray, white and blue)


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 11:28:15 AM
You could always just make 10 or so recolors in a package and let people decide which ones they want to use.

I would probably make a few random ones myself.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 11:30:03 AM
im here, but im going to be gone for a few hours today. Ill have my laptop and brawlbox, but i wont be able to test anything in-game. Ill try to finish the CatchWait while im gone. Glad to see the crouch working perfectly.

And yeah, we arent worried about the crawl until everything else is finished. Once the entire thing is done, if theres enough room, its easy to implement a crawl. I dont think it even requires a code like the one you posted earlier.

@ xZedkiel
I was thinking the recolors should be

1 - Normal Powersuit (yellow)
2 - Varia Suit (orange)
3 - Gravity Suit (orange with purple/pink ref/siro)
4 - Ridley colors (purple with some yellow)
5 - Galactic Federation Armor (gray, white and blue)

I was thinking more on the lines of colors fitting the team colors, and that doesn't seem really creative lol aside from the Ridley one. No offense of course..

You could always just make 10 or so recolors in a package and let people decide which ones they want to use.

I would probably make a few random ones myself.

I shall do this then XD


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 11:46:02 AM
Hm... can someone else test out the crouchitem wait? Zedkiel maybe?

I want to know if this is happening to more than one person.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 11:53:15 AM
Hm... can someone else test out the crouchitem wait? Zedkiel maybe?

I want to know if this is happening to more than one person.
I'm here :3


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 11:56:48 AM
I'm here :3
You don't need permission to test this...


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 11:58:36 AM
You don't need permission to test this...
I know I don't, but you called me so I said "I'm here"... It's only proper. o:


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 12:08:01 PM
FYI, I just changed my name and picture...

I was suggesting that you can test to see if the problem exists.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 12:15:55 PM
FYI, I just changed my name and picture...

I was suggesting that you can test to see if the problem exists.
Alright, link please?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 12:17:16 PM
last page, reply #189.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 12:19:34 PM
Didn't I already test that?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 12:22:46 PM
i wanted you to test the crouch with items. weyard experienced a problem and I wan't to know if it's him or the file.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 12:28:57 PM
All items work for me with the crouch..


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 12:30:33 PM
All items work for me with the crouch..
How is the animation doing though?

For me, she went into ball mode but was hovering above the ground and the item wasn't visible. After going out of crouch, the item reappeared and could be used.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 12:34:22 PM
How is the animation doing though?

For me, she went into ball mode but was hovering above the ground and the item wasn't visible. After going out of crouch, the item reappeared and could be used.
I thought that was the goal.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 12:36:04 PM
I thought that was the goal.
Nope that wasn't how it was meant to be. I think she was supposed to sit on the ground in ballmode with the item attached to the side of the ball.

So she is floating for you too?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 12:43:11 PM
The item isn't supposed to show Weyard. She's IN the morphball and everything she's holding.


Title: Re: The Mother of all Samus Hacks
Post by: SiLeNtDo0m on July 25, 2011, 12:46:54 PM
Easy fix.  Just use the Item Visibility event and set it to False.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 12:50:55 PM
I have that. Weyard thought it wasn't supposed to be there.

Edit:
Btw SDoom, could you help with any PSA stuff if were stuck at some point? It would help if someone of your knowledge with PSA could be of assistance.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 12:51:06 PM
Easy fix.  Just use the Item Visibility event and set it to False.
The item doesn't show Silent ^_^ I think the goal was accomplished.
Ninja'd x.x


She doesn't float for me, you must be on Riivo o.o


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 12:55:35 PM
Weyard and Zedkiel, could you guys show me the item crouch? Like take pictures and stuff.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 01:44:16 PM
Well, it's just her morphball.. That's literally it. Just a morphball perfectly placed on the ground, no item showing whatsoever.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 01:48:12 PM
Okay then... I'll just continue?


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 02:03:09 PM
Okay then... I'll just continue?

Yeah, you should. But I can still get a pic if you want :3


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 02:18:31 PM
So I guess there was some misunderstanding. I thought the item was supposed to remain visible.
The only problem now is that she is hovering above the ground.

Here's some pictures in order showing the problem:

Standing with item:

(http://img89.imageshack.us/img89/2757/al11072516361binout.jpg)

After pressing down, crouching animation starts:

(http://img21.imageshack.us/img21/2325/al11072516362binout.jpg)

The next frame has her in the fetal position with item still visible.

(http://img8.imageshack.us/img8/5291/al1107251638binout.jpg)

The next frame has her in ball mode on the ground as it should be. (item is invisble)

(http://img96.imageshack.us/img96/6095/al1107251635binout.jpg)

Right after that frame, she launchs upwards until she is in the position seen in the screenshot below.

(http://img163.imageshack.us/img163/3729/al11072516363binout.jpg)

As you can see, she is hovering in ball mode, above the ground.
If you keep DOWN held, she floats in place here. If you release Down, she immediately flies back into standing position.


Title: Re: The Mother of all Samus Hacks
Post by: Naruto200Man on July 25, 2011, 02:38:09 PM
Aw sweet...I knew it was a matter of time...

Are you going to use Shinespark as a side smash and up smash? I think that would be more fitting than her current moves. The side smash would be more of an extra dash attack. The distance you go could be changed depending on how long you charge the attack. One of the reasons I say this is because in game, you could charge the shine spark, and choose to go straight up or in whatever direction you're choosing. (left right forward and back.)

As for the power bomb, that might make a more interesting (and easier to do) final smash.

I like everything else how it is though.

Also, is this going to include a vertex of MOM samus's power suit?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 02:40:58 PM


Also, is this going to include a vertex of MOM samus's power suit?
Ya. Starting it right now actually.


Title: Re: The Mother of all Samus Hacks
Post by: Naruto200Man on July 25, 2011, 02:46:19 PM
Ya. Starting it right now actually.

Cool.

I have an idea that since she won't do it for her final smash, she could ditch her suit and change to ZSS with a taunt? Of course she would change to MOM ZSsamus with a different moveset if possible. She could change back using a different taunt of course.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 25, 2011, 02:53:29 PM
Ya. Starting it right now actually.
Nice :D Can't wait to see it :D


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 02:56:22 PM
Huh... That's strange...

But if it's not happening to other people, how can I fix it?

@NaruZelda:
This is an Other M Samus. and Shinepark ONLY goes up. The specials are set. The Final Smash won't change so people can use it without turning into Zero Suit.

And, we don't plan on having her change into ZSS ANYTIME in the PSA.

Edit: Samus won't have any alternate modes or transformations! < Nothing Else.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 03:13:46 PM
I don't know what's causing it either. I'm using the last fitmotion that Gamma gave us with it.

Don't worry about it I guess. Lets move on.

If the problem arises for any other testers then you can look into it further.

-

It got that Other M suit model from earlier to open. I've lined it up with Samus's dae in 3dsmax and I'm working on the vertex. It's flat, so I can only use it as a reference for front/back work. All the top/bottom side stuff is going to be based off of screenshots.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 03:21:30 PM
Huh? I uploaded a motionetc after gamma did.

It got that Other M suit model from earlier to open. I've lined it up with Samus's dae in 3dsmax and I'm working on the vertex. It's flat, so I can only use it as a reference for front/back work. All the top/bottom side stuff is going to be based off of screenshots.

Ok.

Edit:
This is the link that had my fitmotion in it: http://www.mediafire.com/?2i6okp8psl6y7c6 (http://www.mediafire.com/?2i6okp8psl6y7c6)
And this fit.pac (If you mixed up something): http://www.mediafire.com/?cz5jxc5bh3lqhxg (http://www.mediafire.com/?cz5jxc5bh3lqhxg)

Edit2: About the motion file. Gamma's had brawl's itemcrouch. which could have messed up the placement of the morphball during the crouch with items. Plus, I noticed that the rotation on the morphball was different than the regular crouch. Which means something animation wise is different. Because the morphball is placed differently on the model it doesn't appear straight up on the ground.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 25, 2011, 04:28:35 PM
yeah, thats probably what was causing it. Ill get him to test it in a few minutes.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 04:37:31 PM
Ok, glad to fix that glitch.

How are the catches coming along?

Edit: Moar testing!
http://www.mediafire.com/?b2r08da4asud71u (http://www.mediafire.com/?b2r08da4asud71u)
Can people test out the Fair and Nair. Tell me any detail that is important. (No hiding anything!)
And you MUST use both files.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 25, 2011, 05:16:04 PM
Anything recent for me to test? Btw I really love Samus so far. The attributes are perfect for my aerial style. Fully charge, down smash backwards, jump forward, forward air, down air, down a, jump forward, fire Charge Shot. lol


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 05:18:51 PM
Check my last post.

...

And Sephira, lol, sig quote.


Title: Re: The Mother of all Samus Hacks
Post by: Puraidou on July 25, 2011, 05:22:20 PM
Check my last post.
...
And Sephira, lol, sig quote.
Hahaha thanks, it's my own quote actually XD
Something i cross-linked, no idea why xD
except the Klavier part, that's from Phoenix Wright Bull[censored] Evolved xD


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 05:42:37 PM
Testing in a moment.

EDIT:

Forward Air works perfect. Hitbox and everything.

Neutral Air works at first, but right at the end of the animation it causes a freeze. Right when Samus is turned the other direction, right before the fall animation would begin.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 05:47:09 PM
@Weyard: Great!

@Seph: It's funny. And I wan't including the Klavier line.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 05:48:22 PM
@Weyard: Great!

@Seph: It's funny. And I wan't including the Klavier line.

Read my EDIT if you haven't already.

What would be causing that freeze at the end?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 05:59:16 PM
Hm... That maybe because I left the code for the throw collision...

I'll change that, I wanted to see if the animation worked. Btw, did the Grapple Beam show up during the N-Air?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 06:01:38 PM
Hm... That maybe because I left the code for the throw collision...

I'll change that, I wanted to see if the animation worked. Btw, did the Grapple Beam show up during the N-Air?
Ya it's still there and looks fine.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 06:05:34 PM
Still there? I just added it!

Btw, how does the move look overall? With the grapple beam and all!


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 06:07:05 PM
Still there? I just added it!

Btw, how does the move look overall? With the grapple beam and all!
Dunno. I didn't actually see it. Aether just relayed it to me after he tested it because he isn't on his laptop right now. I'll go check it myself now. The freeze might have just been random for all I know.

EDIT: Disregard everything I said about the n-air before. No idea what Aether was talking about.

The Forward Air is working perfect.

The N-air isn't freezing every time.
The whip/grapple beam is NOT appearing. Repeat, NOT appearing.
An infinite graphic effect appears on the gun, but the beam itself doesn't show up. This effect could be the whip all bunched up into a ball, I'm not sure.
The infinite graphic effect is present on the tip of the gun until you use a grab move on the ground. At that point it disappears.

After using it about 10-20 times, it froze again.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 25, 2011, 06:27:44 PM
I only used it once the first time. I saw blue so i assumed the beam was there. Second time testing it, you can see that the beam IS NOT there. Just an infinite gfx which may or may not be the beam. The gfx stays until you use a grab on the ground. At the end of the animation she turns the other direction, so you need to set it so she really turns at the end of it, like Marth's back air.

After using it about 20 times i got another freeze, not sure why though.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 06:31:33 PM
Hmm... even more interesting...

I'll look through it...

Edit: The turn around is because I copied the back throw which makes Samus turn around. I'll fix that.

Edit2:
Try this out.
http://www.mediafire.com/?6x7b8py87afrnu1 (http://www.mediafire.com/?6x7b8py87afrnu1)
check out the neutral air only. Tell me what happens and what it looks like.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 06:47:10 PM
N-air works now.

The hitbox is awesome. It is RIGHT on the beam itself.
The beam goes pretty far ahead of you at the middle of the animation so it is somewhat broken now if you were to learn it's timing. Overall it looks pretty good right now.

HOWEVER, if you short hop it and hit the ground before the animation ends, the infinite beam effect is still on the tip of the gun until you grab an opponent.

The damage and knockback seem to be a little high right now. Might wanna lower them.
Oh and there is a screen shaking effect somewhere in the attack. It makes it seem like it's hitting a lot harder than it is. That probably needs to be removed.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 07:10:28 PM
Sure. Glad to see it works properly.

And I can fix the landing w/ grapple issue. I have to look at the CatchAir code.

and yeah, the knockback is from the Z-air attack. So i'll adjust that. Want it a low stun like Neutral A? Or Side Tilt(The anglable kick)?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 07:14:29 PM
Dunno. Gamma should probably be the one to decide on the damage/knockback.
We should strive for balance above all else.

-

I also got a freeze during grabbing. That's probably just because it doesn't have any actual throws right now.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 25, 2011, 07:22:41 PM
And that it thinks that it's using a grapple beam when there's no article to generate from. (I removed the generate article. I'll fix that once Aether can get the grab stuff done.)

Anyways, that's it for tonight. Be back on tomorrow.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 07:30:23 PM
k. I'm about to eat so I wouldn't be able to test anything else for an hour or so anyway.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 25, 2011, 08:01:29 PM
Ok.

So.

7 pages.

Hm.

>_>

Can someone fill me in on what we have done, what needs fixing, and what is yet to be done?

And what should I do?

I just read through all seven pages, but I would appreciate a quick summary. XD

Also

I have the next three days off of work

So

I'm available to do some work. :]


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 08:20:13 PM
Summary:

Neutral Air is finished with a working hitbox. The only problem is that it keeps the graphic effect sometimes.

Forward Air has a place holder move in and is working perfectly. (using the old neutral air Kick)

All crouch animations are now working with and without item-in-hand.

We still need crawl implemented via code and an animation to fit it.

Grab/throw is no longer functioning for some reason. It sometimes causes freezes. This is on hold I think.

Aether is still working on grab/pummel animations.

The beep boop taunt still shows the gun opening up and spinning.

I started on the vertex. I did some work on polygon 0 but that's it so far.

That's about all I can remember.

As for animations, just start on a new move I guess. Everything we were working on last night is basically finished right?


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 25, 2011, 08:24:29 PM
Forward Air has a place holder move in and is working perfectly. (using the old neutral air Kick)

Actually, ZSS's forward air looks pretty good on Samus as well.

Just throwing that out there.

Also, I suppose I can fix up the Beep Boop taunt. (I love how we're still calling it that.)

And if we are still using the Missiles for the Side Tilt and Smash, I guess I could port those over and fix them up as well.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 25, 2011, 08:29:30 PM
Beep boop just fits it perfectly.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 25, 2011, 08:32:20 PM
Beep boop just fits it perfectly.

... really?

I thought the hand was hovering above her Arm Canon though.

Like, she's not even touching the buttons.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 25, 2011, 09:13:52 PM
Yeah, but maybe in the future touch screens will be so advanced that YOU DONT EVEN HAVE TO TOUCH THEM!
Eitherway, BeepBoop needs to stay.


--------
CatchWait is finished
http://www.mediafire.com/?v44bcwmlyt7ttgi

Still working on CatchAttack. Nothing i do looks right. Anyone else wanna try it instead?





Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 25, 2011, 09:15:38 PM
Yeah, but maybe in the future touch screens will be so advanced that YOU DONT EVEN HAVE TO TOUCH THEM!
Eitherway, BeepBoop needs to stay.


--------
CatchWait is finished
[url]http://www.mediafire.com/?v44bcwmlyt7ttgi[/url]

Still working on CatchAttack. Nothing i do looks right. Anyone else wanna try it instead?


Oh Beep Boop is definitely staying. XD

It just needs some touch-ups.

Also

Is there a more recent MotionEtc we're using? That way I can incorporate CatchWait into it.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 25, 2011, 09:20:45 PM
blade posted both in the same post earlier, im not sure if those are the newest or not though.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 25, 2011, 09:23:36 PM
blade posted both in the same post earlier, im not sure if those are the newest or not though.

Hrm.

Well, I'll incorporate it into the most recent one I have.

And if he has a more recent one, then I'll use that instead.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 08:19:21 AM
We'll use mine because I have modified the neutral air and Forward air for the PSA.

Also, since no one actually read it, BOTH Missles are SIDE SMASH. Fully Charged is Super Missles. Any other charge is Homing Missles. They can both be angled.

SIDE TILT is going to be like ZSS' Side Smash but weaker and shorter ranged. And yes, It can also be angled.


Title: Re: The Mother of all Samus Hacks
Post by: StupidMetroid on July 26, 2011, 10:17:13 AM
Can't wait for this to be released!


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 12:12:14 PM
I can start testing again in about an hour, if you've got anything new to test so far.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 12:17:36 PM
nah, i've done nothing new.

btw, is the most recent neutral air glitch-free? I can't remember.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 12:26:34 PM
We'll use mine because I have modified the neutral air and Forward air for the PSA.

Also, since no one actually read it, BOTH Missles are SIDE SMASH. Fully Charged is Super Missles. Any other charge is Homing Missles. They can both be angled.

SIDE TILT is going to be like ZSS' Side Smash but weaker and shorter ranged. And yes, It can also be angled.

Alright, well, would you mind re-posting it? I don't feel like digging through all these pages.

And if we're using ZSS's Side Smash, will we be using Samus's Grapple Beam as a "whip?" Or are we just using the animation?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 12:44:07 PM
The Grapple beam will acts as a whip. And the animation is gonna be custom for the STilt which... I could do... It doesn't matter.

It's gonna look like Samus turning to the right, then twirl while whipping out her Grapple Beam. But it will have a good chunk of ending lag.

Would someone else like to animate the Side Tilt (also for angled versions) while I work on throws?

Edit: I just added a little something in the Squat animations. I'll leave that for the next tester.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 12:54:47 PM
The Grapple beam will acts as a whip. And the animation is gonna be custom for the STilt which... I could do... It doesn't matter.

It's gonna look like Samus turning to the right, then twirl while whipping out her Grapple Beam. But it will have a good chunk of ending lag.

Would someone else like to animate the Side Tilt (also for angled versions) while I work on throws?

Edit: I just added a little something in the Squat animations. I'll leave that for the next tester.

Alright.

You can go ahead and do the whip animation. I'll work on the angled Tilts.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 12:58:08 PM
nah, i've done nothing new.

btw, is the most recent neutral air glitch-free? I can't remember.
The last one still had the infinite effect stuck on the end of the gun if you shorthopped it and hit the ground before the animation ended. Otherwise it was finished.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 01:01:09 PM
Oh! I almost forgot.

set loop: (###)
if compare: IC-Basic[243]>=IC-Basic[77]-----> Right direction on D-pad
character momentum: use horizontal velocity +
end if:
if compare: IC-Basic[244]>=IC-Basic[77]-----> Left direction on D-pad
character momentum: use horizontal velocity -
end if:
synchronous timer: frames=1
character momentum 0-0
Execute Loop:

This will allow Samus to move back and forth while charging.

Maybe.

At least, that's what DO says. XD


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 01:13:09 PM
Oh! I almost forgot.

set loop: (###)
if compare: IC-Basic[243]>=IC-Basic[77]-----> Right direction on D-pad
character momentum: use horizontal velocity +
end if:
if compare: IC-Basic[244]>=IC-Basic[77]-----> Left direction on D-pad
character momentum: use horizontal velocity -
end if:
synchronous timer: frames=1
character momentum 0-0
Execute Loop:

This will allow Samus to move back and forth while charging.

Maybe.

At least, that's what DO says. XD

Awesome. Now we just need to make the uncharged version faster and make it overall weaker.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 01:39:36 PM
I just animated the Up Throw. Gonna work on Down next.

@Gamma: The tilt is the whip animation... The Smashes are the missles.

@Weyard: Ok, I know how to fix that.

Also, for the Charge Beam, how many levels of charge are we having? The same as Brawl? Or rapid shots and full charged shots?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 01:52:40 PM
I would have always preferred to just have rapid non-charged shots, about as fast as Falco's laser but with no knockback/little knockback. Then a fully charged version being the same as Brawl's normal fully charged version. I wouldn't worry about having mid-level charges and such.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 01:53:46 PM
I just animated the Up Throw. Gonna work on Down next.

@Gamma: The tilt is the whip animation... The Smashes are the missles.

@Weyard: Ok, I know how to fix that.

Also, for the Charge Beam, how many levels of charge are we having? The same as Brawl? Or rapid shots and full charged shots?

Whoops. Mixed them up. XD

I say have only two levels of charge. If it isn't charged for a certain amount of time, it just fires thw weak shot. If, however, it's charged for a certain amount of time or longer, it fires the fully charged shot.

Think D3 and his Jet Hammer.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 01:57:07 PM
In my honest opinion.

i would change the graphic to the Duon beam. and make her have the simple ability to shoot fast with not knock back.

and to charge it a little bit and hit someone with this beam that does like 10% damage and knockback. (if you just want give her standard charge shot. this isn't megaman with multiple charges)

may i ask why make the smashes missles? it works. but that'll take some gettin used to. then what's the Side-B going to be? her super death run?

and her Up-B, what is it going to be? make a ground version, as you make her aerial version the screw attack?


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 01:59:14 PM
may i ask why make the smashes missles? it works. but that'll take some gettin used to. then what's the Side-B going to be? her super death run?

and her Up-B, what is it going to be? make a ground version, as you make her aerial version the screw attack?

Side B is gonna be the Screw Attack.

But horizontal.

Up B is gonna be the Shinespark.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 02:01:39 PM
Ok then.

Gamma, work on the neutral special animation. Because that's an essential to this PSA. I want it done and ready before most other things. Just because of file size issues.

I was just thinking that I should Look at Eldrain's Zero PSA. It has alot of essentials to our PSA. Neutral Charge in stages, Different Smashes depending on charge, close-up grabs, etc.

@Ultraxwing, we have multiple charges depending on weak or strong shots.
And what Gamma said about specials.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 02:02:07 PM
Why is Up-B going to be Shinespark? whouldn't it make more sense if it as Side-B seeing how that move works much like Ike's Side B.

i mean you can make the move anyway you want. i'm saying leave Screwattack alone (or make it weaker and make it where you can do it 3 times lol)

and mike Shinespark Side-B. what's going to be the Down-b


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 02:06:48 PM
Why doesn't anyone read the OP? The moveset was stated in the very first post people.
Read it before posting so we don't have to restate the moveset on every page -.-


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 02:11:09 PM
Gamma, work on the neutral special animation. Because that's an essential to this PSA. I want it done and ready before most other things. Just because of file size issues.

K.

I'll just make her shooting animation simple. Kinda like Super Metroid, I suppose.

I might actually start from scratch, for once. :O

Why is Up-B going to be Shinespark? whouldn&#039;t it make more sense if it as Side-B seeing how that move works much like Ike's Side B.

i mean you can make the move anyway you want. i'm saying leave Screwattack alone (or make it weaker and make it where you can do it 3 times lol)

and mike Shinespark Side-B. what's going to be the Down-b

It's more similar to Other M this way.

Think about it.

When has Screw Attack ever shot up straight like that?

Never.

Although it can be used to gain vertical distance, it's always been better horizontally.

On the other hand, the Shinespark can be directed either uppwards or to the side. So really, it could be used for either.

Up B is preferable.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 02:13:07 PM
I only look at the OP once usually. unless the title says it's been updated lol.

i mean, i hope Shinespark works the way it should to be honest.

anyway. SO can't wait for moveset to be finished.



oh and i forgot shinespark could be angled. it's much like Foxes Up-B then. (haven't played super metroid in a while. and after my Drive died i couldn't beat Other:M i was right after the part when that Furby Chooble thing just evolved... i think it's Ridley, i just have a feeling about it.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 02:16:24 PM
oh and i forgot shinespark could be angled. it's much like Foxes Up-B then. (haven't played super metroid in a while. and after my Drive died i couldn't beat Other:M i was right after the part when that Furby Chooble thing just evolved... i think it's Ridley, i just have a feeling about it.

Actually

Modeling it after Fox's Up B is not a bad idea at all.

Have some starting lag (similar to how the Shinespark kind of "starts up") and during that lag you can direct the Shinepark wherever you tilt the control stick.

But not downwards. That would be silly.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 02:20:25 PM
If Shinkespark is going to angle, it'll be either 90°, 45°, 135°. It's an Up B for a reason.
Plus the usage of Shinespark in Other M is usually to go up.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 02:22:47 PM
Of course. and it will save coding space.

do you plan on making multiple versions with other lasers? like that plasma beam? and what not


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 02:23:46 PM
If Shinkespark is going to angle, it'll be either 90°, 45°, 135°. It's an Up B for a reason.
Plus the usage of Shinespark in Other M is usually to go up.

That's kinda what I was getting at, yeah.

And I forgot to mention, I was toying with the Beep Boop taunt last night. It looks a bit more realistic, as she's actually touching her Canon now.

Needs some more fixing, but at least it looks presentable.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 02:24:05 PM
Except that one part where you are running from the avalance, she shinesparks to the side : p
Give it 3 angles. Up, and then slanted to the left or right.

----------
Mind if i give her ZSS's Forward Air? One of you mentioned it earlier i think and it would be an easy switch.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 02:25:46 PM
Oh and if your going to make this Other M do you plan on making the ability for her to "heal"

the idea is that she goes into a looping animatin which you can move out of. and she heals percentage slowly. you know that kneeling pose.

maybe as a secret taunt.. or somethin.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 02:29:06 PM
Except that one part where you are running from the avalance, she shinesparks to the side : p
Give it 3 angles. Up, and then slanted to the left or right.

----------
Mind if i give her ZSS's Forward Air? One of you mentioned it earlier i think and it would be an easy switch.

Well of course she can Shinespark to the side. XD

And I mentioned her Fair looks good on Samus. I say go for it.

Oh and if your going to make this Other M do you plan on making the ability for her to "heal"

the idea is that she goes into a looping animatin which you can move out of. and she heals percentage slowly. you know that kneeling pose.

maybe as a secret taunt.. or somethin.

Like Concentration?

I like the idea.

I wouldn't have any idea as to how to do it

But I like it.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 02:29:41 PM
yeah if theres enough space when its finished that would be cool, but it doesnt take any priority.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 02:31:08 PM
Oh and if your going to make this Other M do you plan on making the ability for her to "heal"

the idea is that she goes into a looping animatin which you can move out of. and she heals percentage slowly. you know that kneeling pose.

maybe as a secret taunt.. or somethin.
Oh yeah! I forgot about that.

Uh... I'll have to think about that one.

And sure about the Fair. I don't think people want a Sex Kick as a forward air. Ever.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 02:32:53 PM
It's an after thought, but i think it should come first rather than the crawl.

and i noticed i'm on the team lolz.


and Down B is five bomb drop? will it propel her upward like it could in the Original Metroid?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 02:33:41 PM
Wouldn't wolf's up-b be more similar to shineSpark than Fox's? It has less start up lag and the actual move is carried out faster. Then it has more ending lag.

ZSS's forward Air would be fine for me.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 02:34:26 PM
Yeah, i think building Samus's Shinespark from wolf's is a better idea.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 02:34:57 PM
and Down B is five bomb drop? will it propel her upward like it could in the Original Metroid?

I think we're going with the Power Bomb idea.

Wouldn't wolf's up-b be more similar to shineSpark than Fox's? It has less start up lag and the actual move is carried out faster. Then it has more ending lag.

Actually, we were comparing it to Fox's UP B. XD

Though I see what you're saying.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 02:36:42 PM
I was talking about Wolf's UPB as well. I'm talking about the mechanics of it, not the animation.

-

I'm really against the concentration healing move being included. Unless you were to make a gimmick so you had a missile count and had to use it to restore them.

IMO being able to heal/refill missiles at any time was one of the things hurt Other M.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 02:38:22 PM
well, i read the Manga. They included that in from the manga, cause the suit could officially do that.

and i'd like it if she had concentration. (only because i like Metroid other M and this would make sense) and it would heal like 1 every 2 seconds. it's an after that would be nice to have.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 02:38:47 PM
Actually, Wolf's UpB is better. Also deals multiple hits which I believe shinespark does.

and if you look at the OP. Five Bomb Drop is Down Smash.

Also, Gamma, could you update the OP? fix stuff like Nair, Fair, STilt, SSmash, Down Special, and my name XD (you forgot the "_" between Royal and Blade.)

Edit: I don't like the idea of self healing. It sound's overpowered. It's fine for Ness and Lucas because someone has to actually give them something before they heal.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 02:40:58 PM
i meant downsmash, not Down-B...

OOPS MY BAD
-Optimus Prime


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 02:43:59 PM
I was talking about Wolf's UPB as well. I'm talking about the mechanics of it, not the animation.

-

I'm really against the concentration healing move being included. Unless you were to make a gimmick so you had a missile count and had to use it to restore them.

IMO being able to heal/refill missiles at any time was one of the things hurt Other M.



(http://i55.tinypic.com/2nqegzb.png)

That's the second time I've used that. :srs:

Don't worry, it doesn't have any priority over anything else as of now.

It would be interesting to have, but it's not necessary.

Actually, Wolf's UpB is better. Also deals multiple hits which I believe shinespark does.

and if you look at the OP. Five Bomb Drop is Down Smash.

Also, Gamma, could you update the OP? fix stuff like Nair, Fair, STilt, SSmash, Down Special, and my name XD (you forgot the "_" between Royal and Blade.)

Edit: I don't like the idea of self healing. It sound's overpowered. It's fine for Ness and Lucas because someone has to actually give them something before they heal.


I don't think it does multiple hits. If I remember correctly, it's always been a one-hit-kill kind of thing.

At least for smaller enemies. /:

Can you summarize the changes we've made? That way I can just copy and paste.

And sure, I'll add the "_"

As for the Down Smash thing....

i meant downsmash, not Down-B...

OOPS MY BAD
-Optimus Prime


:srs:


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 02:47:24 PM
Still, you have to stand there like an idiot to heal 1% every second or so. Its not nearly as game breaking as it sounds. It wasnt even that gamebreaking other M. I mean, have you ever tried to heal while fighting Ridley? OHHHH GAAAAWWWDDD. And on the subject, Ridley 1hko's you with every attack on Hard Mode. If you've never had the pleasure of experiencing that, i totally recommend it.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 02:48:27 PM
Ridley 1hko's you with every attack on Hard Mode.

'Cause he's a badass.

:af:


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 02:50:00 PM
'Cause he's a badass.

:af:
Someone needs to make his Other M version on Ganondorf now that we know his cape makes awesome wings. It'd be amazing and completely in-need of a moveset.

We're off-topic hard. Lets get back on.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 02:50:30 PM
Forward Air animation
http://www.mediafire.com/?j54blccaxjt7yo4

Just copy ZSS's events in PSA exact and it should be fine i think. I dont see anything there that would cause a problem except for that RA-Bit 30 = false. Im not sure what that even does....


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 02:51:41 PM
Peach could own him with a stich faced turnip..

i swear i had a texture for Samus it gave her the Phazon suit (oh how i miss you) but meh.

and ridley is a bad ass... and is that furry thing Ridley? i want to cuddle it, but i think it might be Gamma... cause it's intelligent like samus, it used her to get the honey. and it tried to attack her when it was up to strength, and the second form has some similiraities. oh and the young thing's mouth is huge.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 02:54:14 PM
It doesn't specify whether the birdy and lizard are part of Ridley's natural life cycle, or if those are genetically engineered to give him a form to grow in until he is fully grown.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 02:57:05 PM
Forward Air animation
[url]http://www.mediafire.com/?j54blccaxjt7yo4[/url]

Just copy ZSS's events in PSA exact and it should be fine i think. I dont see anything there that would cause a problem except for that RA-Bit 30 = false. Im not sure what that even does....


Thanks.

Blade should add that to the MotionEtc.

Which reminds me

Blade, can you post your MotionEtc? I need an up-to-date one. /:

I'm also making her Missile Side Smash. I'm just gonna use some bits and pieces of her Side B animation.

It doesn't specify whether the birdy and lizard are part of Ridley's natural life cycle, or if those are genetically engineered to give him a form to grow in until he is fully grown.


I doubt it was genetically engineered. The scientists had no idea it was even Ridley.

Anyway

We're off-topic hard. Lets get back on.


^


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 02:57:36 PM
Darn... so it is Ridley i knew it... all metroid games must have Ridley and Metroids. why not go Majora's mask one day and leave out Ganondorf (they did in Metroid II)

but meh. oh and what if we added in some Corruption elements for fun =3 like maybe a phazon beam???


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 03:00:10 PM
Darn... so it is Ridley i knew it... all metroid games must have Ridley and Metroids. why not go Majora's mask one day and leave out Ganondorf (they did in Metroid II)

but meh. oh and what if we added in some Corruption elements for fun =3 like maybe a phazon beam???

Oops.

Spoiler alert. :af:

I dunno about adding MP3 stuff.

I'd prefer to stick with Other M stuff, since it's more similar to the "classic" style of Samus.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 03:01:58 PM
Better not say that Gamma. Haters apparently hate Other M because its consistent with the manga and Samus's set-in-stone personality. You know that. I dont see how in some people's mind "best game in the series" translates into "worst game in the series". It baffles me.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 03:02:57 PM
Darn... so it is Ridley i knew it... all metroid games must have Ridley and Metroids. why not go Majora's mask one day and leave out Ganondorf (they did in Metroid II)

but meh. oh and what if we added in some Corruption elements for fun =3 like maybe a phazon beam???
Ridley isn't in Metroid 2, Metroid Prime 2: Echoes, or Metroid Prime Hunters.
Metroid's aren't in Metroid Prime Hunters.

I'm still waiting for Ridley to actually be the final boss on one. (preferebly in another Prime trilogy taking place before at some point before Super.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 03:04:52 PM
Better not say that Gamma. Haters apparently hate Other M because its consistent with the manga and Samus's set-in-stone personality. You know that.

You and I both know that haters are gonna hate.

And I was referring more to the playstyle, actually.

You know, third person and all that. XD

Ridley isn't in Metroid 2, Metroid Prime 2: Echoes, or Metroid Prime Hunters.
Metroid's aren't in Metroid Prime Hunters.

Shhhhh.

We Metroid fans prefer not to speak about Hunters....


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 03:07:33 PM
True true.

so is the down smash going to keep propeling her up? or not?

do you plan on makign multiple weak missles coming out as a middle charge?



EDIT:
damn, i keep forgetting. somethings, i wish my gamecube/wii would work it's been about a year (i suffer from minimal memory (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446))

(agreed about hunters, though necessary for story line  :>.>palm:)


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 03:10:30 PM
Sure I'll upload an updated motionetc. Just give me a sec.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 03:11:00 PM
so is the down smash going to keep propeling her up? or not?

Probably just once. I think that's how it was in Super Metroid.

(agreed about hunters, though necessary for story line)

Hunters had a story line?

Sure I'll upload an updated motionetc. Just give me a sec.

Thanks.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 03:12:15 PM
A little bit.

it was necessary to understand a little bit of samus's motives. (very faint though... [censored]TY GAME THOUGH)


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 03:12:56 PM
I like the story in Hunters. It's ok, but its like an unfinished game. The Single Player gameplay is absolute garbage though.

I liked the multiplayer for a while. But then Aether refused to play anymore because I would only use Trace (snipe camping) or Weavel (turret mode all the time).


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 03:15:33 PM
any way.

so Down Smash will have 3 or 5 charges.i say 5 seeing how you can use 5 bombs.

what about mutltiple missles until the third charge for the Side smash?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 03:17:03 PM
I say we just keep the smashes simple, as they are in the OP, until they are finished. If we have some file space left, then we can expand them.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 03:17:16 PM
any way.

so Down Smash will have 3 or 5 charges.i say 5 seeing how you can use 5 bombs.

what about mutltiple missles until the third charge for the Side smash?

We can't make everything have multiple charges. That would take up too much file space.

Remember, we're working with Samus here.

And Weyard, have you started the vertex yet?


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 03:18:01 PM
(http://img16.imageshack.us/img16/5192/roflbotgp.th.jpg)

Hunter's story was ok, its just the repetitive bosses and bad controls that ruined it.


Down Smash will be the exact same as it is in Super Metroid. You charge as you would any down smash, then once you release the button she drops 5 bombs that spread out. They blow up one at a time but dont bounce her.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 03:19:26 PM
*Sigh*
Down Smash is in thought right now. We haven't decided on charges for it yet.

And I've said it multiple times about missles... Fully Charged or Non Charged. Same as Charge Beam.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 03:19:26 PM
Samus agrees with the above

(http://a.imageshack.us/img225/7273/32266574.gif)


anyway, i forget how small her file size is. so just do what is necessary then.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 03:21:18 PM
We can't make everything have multiple charges. That would take up too much file space.

Remember, we're working with Samus here.

And Weyard, have you started the vertex yet?

I finished her left arm, the forearm part of the right arm, slimmed down the sides of the chest, and started on the Bathing suit-shaped part of the bottom of the waist. Basically haven't touched anything but polygon 0 so far.

I should have polygon 0 finished by tomorrow.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 03:23:23 PM
Or within a few hours if would actually just do it. Its not like youre doing anything else.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 03:24:33 PM
I finished her left arm, the forearm part of the right arm, slimmed down the sides of the chest, and started on the Bathing suit-shaped part of the bottom of the waist. Basically haven't touched anything but polygon 0 so far.

I should have polygon 0 finished by tomorrow.

Glad to hear it. Can't wait to see how it turns out.

Or within a few hours if would actually just do it. Its not like youre doing anything else.

o u


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 03:25:14 PM
Your making MOM samus?

that's cool.

do you think if at all possible (and file size worthy) could make Side-B repeatable? but loses air evertime she does it? or just keep it once but allow it to have extreme gain.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 03:25:58 PM
do you think if at all possible (and file size worthy) could make Side-B repeatable? but loses air evertime she does it? or just keep it once but allow it to have extreme gain.

That's what I was hoping for.

But again.

No idea how to do it.

D:


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 03:27:51 PM
The future holds promise.

and may a few people be willing to throw a few pointers.


Title: Re: The Mother of all Samus Hacks
Post by: SiLeNtDo0m on July 26, 2011, 03:29:29 PM
3 days, a load of progress and 22 pages o.O  Woah.  You guys are working fast


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 03:30:34 PM
The future holds promise.

and may a few people be willing to throw a few pointers.

If we have any problems with PSA, I'll just ask DO. He's always eager to help. =P

3 days, a load of progress and 22 pages o.O  Woah.  You guys are working fast

I think about four of these pages were off-topic.

Ah well. XD


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 03:32:43 PM
Yeah theres been some off topic discussions, but most of the progress is going fast. We are getting about 2 or 3 things done every day. Within a few weeks it should be more or less finished unless something big comes up and ruins it.


Title: Re: The Mother of all Samus Hacks
Post by: SiLeNtDo0m on July 26, 2011, 03:32:58 PM
I think about four of these pages were off-topic.

Ah well. XD

That's still 19 pages of On Topic XD  My topic probably has at least 100 pages of Off Topic out of its 290 @_@


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 03:33:11 PM
Or within a few hours if would actually just do it. Its not like youre doing anything else.
I'm extremely busy.
I have this topic on tab1.
I keep refreshing this tab and making posts occasionally.
I have Memebase on tab2. I plan to go to one of the other sections of the site after I get back to the old pictures.
I'm looking for funny Other M-related pictures on Tab3.
Like this:
(http://sadpanda.us/images/213220-95SAY4R.png)

I'm also watching tv.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 03:35:46 PM
Thanks SDoom.

Update: http://www.mediafire.com/?0b33gkdtj22mkkf (http://www.mediafire.com/?0b33gkdtj22mkkf)

Which includes:
Up Throw animation, no PSA yet.
ZSS FAir, with PSA
A little something special with crouch

Any testers?

and lol.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 03:35:46 PM
unless something big comes up and ruins it.

Don't you dare do anything this time Ridley...

i've got an idea. you know your Beep Boop Taunt?

make that the ability to switch lasers (if size limit possible) seeing how she is pressing buttons and whatnot.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 03:36:38 PM
Testing away!!!!!!


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 03:38:44 PM
lol funny that they had completely makeup that last frame to make the context seem funny.

And did anyone notice Anthony's face? Someones a racist.  :srs:


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 03:38:53 PM
i wish i could test, but i'm at my friends house.

so, the tilts are going to be samus using her grapple beam as a whip? won't that take up alot of Filesize?


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 03:39:04 PM
Yeah theres been some off topic discussions, but most of the progress is going fast. We are getting about 2 or 3 things done every day. Within a few weeks it should be more or less finished unless something big comes up and ruins it.


I've got the next three days off of work, so let's hope we can keep this up.

That's still 19 pages of On Topic XD My topic probably has at least 100 pages of Off Topic out of its 290 @_@


A lot of it is discussion about what we're doing.

Which is good, I guess.

I also saw your little math error there...

I&#039;m extremely busy.
I have this topic on tab1.
I keep refreshing this tab and making posts occasionally.
I have Memebase on tab2. I plan to go to one of the other sections of the site after I get back to the old pictures.
I&#039;m looking for funny Other M-related pictures on Tab3.
Like these:
([url]http://3.bp.blogspot.com/_KesOfYPkMM8/TI3ZdcX60OI/AAAAAAAAAlE/NdMo_M2R-18/s1600/halolz-dot-com-metroid-otherm-obeymen-advicememe.jpg[/url])
And this:
([url]http://sadpanda.us/images/213220-95SAY4R.png[/url])

I&#039;m also watching tv.


 :srs:

Thanks SDoom.

Update: [url]http://www.mediafire.com/?0b33gkdtj22mkkf[/url] ([url]http://www.mediafire.com/?0b33gkdtj22mkkf[/url])

Which includes:
Up Throw animation, no PSA yet.
ZSS FAir, with PSA
A little something special with crouch

Any testers?

and lol.


Thanks. I'll include some of the animations I have and I'll test it.

Also...

What .pac file are we using? For the PSA.

Don't you dare do anything this time Ridley...


lolwut


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 03:41:10 PM
Just build it on the last one Blade posted. Brb testing.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 03:41:36 PM
i was joking saying that Ridley is always out to screw up samus's plans.

any plans for the ice beam? (if possible)


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 03:41:54 PM
Just build it on the last one Blade posted. Brb testing.

Yeah.

I realized that the .pac was included afterwards. XD


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 03:47:33 PM
Freezes during forward Air. Reseting brb.


Title: Re: The Mother of all Samus Hacks
Post by: SiLeNtDo0m on July 26, 2011, 03:48:30 PM
Oh yeah, something I noticed about the "Catch", "CatchDash" and "CatchTurn" animations.  Since you swapped them for others, the ThrowN bone is in the wrong place.  This is the bone that controls where the grab collision is.  At the moment, it's in the ground rather than just infront of Samus.  


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 03:51:01 PM
i was joking saying that Ridley is always out to screw up samus's plans. any plans for the ice beam? (if possible)
No Alternate Beams. They would be nice, but hey, they take up size which is what we don't have much of...

And yeah the .pac was included. Also, I didn't put in Aether's grab wait, I want to fix it up.

Speaking of which, Aether, who's grab is that wait based from? Ike's?

@Sdoom, could you help fix it?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 03:51:18 PM
Ok, finished testing. It freezes during forward Air and while grabbing.
N-air is still fine.

Didn't check crouch. I'll test it right now.


Title: Re: The Mother of all Samus Hacks
Post by: SiLeNtDo0m on July 26, 2011, 03:51:45 PM
Sure I'll fix it ;)


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 03:52:33 PM
Hm... then there must be something in code that doesn't work by copy/paste...

Edit: Thanks Sdoom. Also, since we switched samus' grabing hand, will that cause any issues?


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 03:53:31 PM
And yeah the .pac was included. Also, I didn't put in Aether's grab wait, I want to fix it up.

I'll go ahead and do that. I have a few animations that I want to throw in there.

Sure I'll fix it ;)

Thank you very much for your help. :]


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 03:57:29 PM
yeah all the grabs are from Ike with a few edits. I thought it attached the opponent to your HaveN, so its ThrowN? I didnt know that. Go ahead and fix that then.

(http://img171.imageshack.us/img171/8678/newcanvasf.th.png)


Title: Re: The Mother of all Samus Hacks
Post by: SiLeNtDo0m on July 26, 2011, 03:58:36 PM
Hm... then there must be something in code that doesn't work by copy/paste...

Edit: Thanks Sdoom. Also, since we switched samus' grabing hand, will that cause any issues?

Nope.  Throws are always controlled with the ThrowN bone.  She could grab the foe with her feet and it wouldn't matter XD


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 03:58:48 PM
yeah all the grabs are from Ike with a few edits. I thought it attached the opponent to your HaveN, so its ThrowN? I didnt know that. Go ahead and fix that then.

([url]http://img171.imageshack.us/img171/8678/newcanvasf.th.png[/url])


Hence why it's called "ThrowN."

:af:


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 04:00:34 PM
Heh, makes sense.

Also I think the issue with the new Fair was the SFX. It probably didn't recognize it properly because it's ZSS'.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 04:00:51 PM
(http://img171.imageshack.us/img171/8678/newcanvasf.th.png)
This should be added to the OP. Not sure why but it should be.

-

@Blade

Tested it more.

Grab doesn't always freeze. When it does go through, you still can't throw in any direction. The opponent sits there until they break free.

Forward Air DOES freeze every time.

I don't see anything going on with crouch. I tested item crouch as well and don't see anything.
What were you trying to do there?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 04:03:30 PM
aw man... well I was trying to add a flash effect thats green for whenever you turn in and out of morphball. Maybe i put it in wrong...

Edit: And hopefully the grab issue gets fixed when Sdoom fixes the problem.


Title: Re: The Mother of all Samus Hacks
Post by: SiLeNtDo0m on July 26, 2011, 04:07:09 PM
http://www.mediafire.com/?mqt34bul3gvgc3j

Fixed them ^^  Also, I made it so that the grabs weren't hovering in the air XD


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 04:10:51 PM
i forget the term but when you have the enemy grabbed, make it where when you grab A to do extra damage, she shoots them in the face, or shoots them with the quick shot.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 04:12:22 PM
K testing it now.

There might have been a flash effect when going into Ball mode Blade. It just isn't very noticeable. Aether said he thought he saw a flash, but I couldn't see anything.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 04:15:54 PM
@ Weyard, maybe it isn't noticable, i'll increase the alpha then (or decrease it)


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 04:16:29 PM
([url]http://img171.imageshack.us/img171/8678/newcanvasf.th.png[/url])
This should be added to the OP. Not sure why but it should be.


Done.

Go take a look. :af:

[url]http://www.mediafire.com/?mqt34bul3gvgc3j[/url]

Fixed them ^^  Also, I made it so that the grabs weren&#039;t hovering in the air XD


Thanks again. Now time to merge this with two other MotionEtc files. XD

Oy.

i forget the term but when you have the enemy grabbed, make it where when you grab A to do extra damage, she shoots them in the face, or shoots them with the quick shot.


You mean the Pummel.



Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 04:18:09 PM
@ Weyard, maybe it isn't noticable, i'll increase the alpha then (or decrease it)
k

--

Testing Sdoom's motion.

900th Post


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 04:19:05 PM
yeah the pummel is originally done with with her freehand.

she now holds with that. so why not go all brutal you know.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 04:23:35 PM
That new fitmotion isn't doing anything at all Sdoom.

You still can't throw and I got a freeze during grabs.

Might not be compatable with the .pac for some reason. I'll delete it and try again.


Title: Re: The Mother of all Samus Hacks
Post by: SiLeNtDo0m on July 26, 2011, 04:25:53 PM
That new fitmotion isn't doing anything at all Sdoom.

You still can't throw and I got a freeze during grabs.

Might not be compatable with the .pac for some reason. I'll delete it and try again.

I think it's actually due to the absence of the grappling beam in the grab.  Zero by Eldiran was able to have a normal grab instead of Link's grapple.  I'll have a look at it in PSA.  I don't think the animations are the problem.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 04:26:15 PM
The pummel is a whack with her arm cannon. probably do around 3%.

I think he just fixed them for when we get them working via PSA. (Aw, Ninja'd XD)

Also, test this: http://www.mediafire.com/?p07735mv3al7mpp (http://www.mediafire.com/?p07735mv3al7mpp)
Check the crouch (for flashes) and Fair (to see if it freezes).


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 04:30:37 PM
So I wasn't supposed to test it? lol.
I'm just grabbing every file that's posted and testing it anyway.

-

Note that without the .pac, all the animations and moves are working fine. The f-air animation works fine, so it's problem lies in psa.

The grabs also work, although the new upthrow is all mangled and crumpled. You can't really tell what it is was meant to be.


-
Testing the new files.


Title: Re: The Mother of all Samus Hacks
Post by: SiLeNtDo0m on July 26, 2011, 04:33:58 PM
It's because in the "updated" .pac, it removes the Grapple Beam article.  What you want to do is make in invisible rather than remove it.  Simply put the "Generate Article" at the start back in, the "Remove Article" at the end back in and edit the timers so that they properly fit the grab animation.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 04:35:08 PM
Is that all Eldrain did with his Zero PSA? Just make the grapple beam (in his case hookshot) invisible?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 04:35:58 PM
Blade, F-air still freezes with the new files.

testing crouch.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 04:37:47 PM
Argh. SDoom can look at the Forward air for me? I don't know much, maybe you can help fix the issue?


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 04:39:01 PM
I heard Aether mentioned there was an RA-bit or something in her Fair.

You didn't happen to copy that over, did you?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 04:40:13 PM
Uh... Maybe... what does it do exactly?


Title: Re: The Mother of all Samus Hacks
Post by: SiLeNtDo0m on July 26, 2011, 04:43:01 PM
I think I may know the problem with the F Air:

The two sound effects, did you copy them straight from ZSS?  If you did, change them to something else.  

I'd recommend changing it to Sound Effect B63 (this is the sound she makes when kicking in the B Air and U Air).


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 04:43:13 PM
Uh... Maybe... what does it do exactly?

Well

We don't know. XD

Perhaps that's the problem?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 04:43:24 PM
Upon further testing, F-air still freezes.

The green is working on crouch, but it lasts a little too long. It activates as soon as you press down, making Samus completely green. Then it goes away as soon as you getinto ball mode. Is is meant to be a flash or a color change during the entire transformation part of the animation?

RaBits do all sorts of things. It's best to remove them when moving moves from one character to another.


Title: Re: The Mother of all Samus Hacks
Post by: Gaia on July 26, 2011, 04:43:41 PM
This is awesome guys!  I'm really glad to finally see an appropriate Samus PSA being done.  Sakurai's vision of Samus never really fit (though I loved using her in Melee.)

Some suggestions:

I don't know if this would save on the file size limit but how's about this for her Five Bomb Drop:  Charge up her arm cannon then use her down tilt A.  Instead of being a Morph Ball Bomb it now becomes the Five Bomb Drop.  It's essentially used in the same way that Super Metroid prepped the attack.  My thoughts here are that it would free up the down smash but would also prevent you from having the use up the extra charges the utilize the attack as it is.  Just use the existing charge on the Charge Beam.  Again, I don't know if that would work as I have envisioned but it's some food for thought.

The file size limit is a concern but I'm going to make some other suggestions.  If you like them and can fit them in then great but otherwise I'll live.  I'll try to keep them canon to Other M and Super Metroid.

For aesthetics sake: when shooting her Beam Cannon rapidly she gets down on one knee as she does in Other M.  Maybe during the shooting process she can aim her arm cannon in any direction as well as turn around.

Instead of her crouch automatically taking you in to Morph Ball Form you should have to press down twice to enter the morph ball.  Only pressing down once should take her to her knee where she can fire Super Missiles, Homing Missiles, and the Beam Cannon close to the ground.  I'm thinking about as close as she would with the landing detection from Melee.  When kneeling like this you should be locked into position to make it easier to aim the Cannon and to allow her to use her side smash without standing up.  To exit this position you have to guard, jump, use the Up tab, or enter the morph ball.

Up-Tilt Ground:  Simply aims her arm cannon straight up to allow you to fire at overhead enemies.

Side smash: keep it as is but if you charge it fully it becomes the Seeker Missile, shooting out 3 missiles at different angles.  

Up Smash: Shoots a Super Missile straight in the air.  When fully charged becomes a 3 shot Seeker Missile like the side Smash.  Could also work as the Spazer Beam

Down Smash: I think this was covered in the 20 some pages but: Power Bomb.

Down-Tilt Air: Morph Ball Bomb.  This reopens the possibility alter your path and falling velocity in mid-air and is also canon to the fact that she can use her bombs in the air.

Side B air: Screw attack like in the OP

Side B ground: Speed Booster.  If you jump during the speed boost she kneels down and subsequently jumps very high.

Down B: I'm really curious how you'll be able to change her beams fired without overblowing the file size.  I'd assume that takes a lot of space.  But allow me two suggestions.  The Spazer from Super Metroid and the Plasma Cannon from Other M.  That is all.

Down B could also be Sense Move from Other M.  You have to press down B the instant before being hit for it to work.  Pressing the guard button at the same time brings her charge beam to full charge.  That might be a little over powered though.  It would have to be extremely hard to pull off.  No hammering on down B.

Down Throw:  Samus jumps on the opponent and fires her cannon a few times right in their face  >D


As a final meandering thought, I wonder if it's possible to make a custom stage with a spot that only a very small character could enter.  I'm talking morph ball small.  It'd be kinda cool if someone could make a Metroid stage which had some areas that only Samus in her morph ball form could enter.  Giving her a way to escape the chaos if she needs to but also serving another function: the ability to reach the high ground in a unique way to take the advantage... Again, just an afterthought.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 04:50:14 PM
Gaia, read the OP first, everything there is set (which gamma, i'll send you a list of updates for the OP). Also the stage idea is good, the hole would be useless if we can't get a crawl working.

SDoom: I changed that already to those exact sounds. XD

And I'll remove the RA variables and see what happens.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 04:51:50 PM
(which gamma, i'll send you a list of updates for the OP).

Ok. I really need a summary of what we done, as we have quite a few files floating around now. XD

I want to condense it back down to just the two.

And Gaia, thanks for the input. :]


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 04:57:20 PM
Try this .pac
http://www.mediafire.com/?1ccildfq5cs23li (http://www.mediafire.com/?1ccildfq5cs23li)
I altered the F-Air, Crouch flash, and Grabbing. Test those out.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 05:01:37 PM
The stage idea sounds interesting, even more so if we implement the healing thing from Other M. Whenever you get to a high percentage, just roll into the safe place and heal up xD
Broken of course, but everyone doesnt play for balancing.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 05:06:17 PM
The stage idea sounds interesting, even more so if we implement the healing thing from Other M. Whenever you get to a high percentage, just roll into the safe place and heal up xD
Broken of course, but everyone doesnt play for balancing.


I do. D:

Also

Try this .pac
[url]http://www.mediafire.com/?1ccildfq5cs23li[/url] ([url]http://www.mediafire.com/?1ccildfq5cs23li[/url])
I altered the F-Air, Crouch flash, and Grabbing. Test those out.


Has anyone tested it yet? Or should I take a break from animating for a couple of seconds and test it myself.

For the record, I'm almost done with the Missile shooting animation for the Side Smash.

The Hold animations are always the worst to do. -_-


Title: Re: The Mother of all Samus Hacks
Post by: SiLeNtDo0m on July 26, 2011, 05:07:49 PM
Well, I can't test it now.  I'll be going to sleep soon ^-^


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 05:08:25 PM
We just tested it.
The green on the Crouch looks about right, but its dirty diaper green, it should be neon green to look right.

Forward Air still freezes.....

Throws work, all of them, but the beam is still visible in all of them except for the actual GRAB itself. My CatchWait isnt put in yet either?


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 05:09:13 PM
Broken of course, but everyone doesnt play for balancing.
I do. I prefer it.

Anyways, Gamma, here's the list of changes:
Side Tilt: Grapple Whip. Samus uses the grapple beam as a whip. (Can be angled up or down)

Side Smash: Missles. Fully Charged shoots Super Missiles, non-full charged shoots Homing Missiles (Can also be angled)

Neutral Air: Samus uses her Grapple Beam as a whip and spins around.
Forward Air: Samus double kick's the air infront of her.

Down B: Power Bomb (Works like Ganondorf's UTilt. It auto charges then releases a large dome of energy which will deal roughly 20% or so. Unleashing the energy deals 10% to Samus herself.)

Edit:
Aether, you tested it with the most recent motionetc.pac?
And i'll change the green, just wanted to make shure it works.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 05:10:58 PM
Try this .pac
[url]http://www.mediafire.com/?1ccildfq5cs23li[/url] ([url]http://www.mediafire.com/?1ccildfq5cs23li[/url])
I altered the F-Air, Crouch flash, and Grabbing. Test those out.


Grabs all work now.

As for crouch, Samus is still green through most of the animation. Not sure if thats how you want it or not though.

The color is also disgusting as Aether said lol. It's like asparagus vomit green.
Forward Air STILL FREEZES.

I suggest you just put Samus's old Forward Air psa info back into her forward air subaction. Then change edit the existing hitboxes to put the hitbox on her legs.
Have all hitboxes except the last one have no knockback but a little hitstun (like ZSS's forward Air), while the final hit deals knockback.

Also remove the fire flags/gfx. It has to be easier than all this testing and editing on ZSS's pasted info.

I already know that the animation is compatable with her old psa info for Forward Air because it worked when I tested the fitmotion without a pac earlier.

You would be emulating ZSS's forward Air without having to take it's info and rework it.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 05:12:07 PM
Hm... I'll see what i can do..


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 05:14:24 PM
We're going with the Power Bomb as the Down Smash?

I thought we were using that as the Down B. /:


Title: Re: The Mother of all Samus Hacks
Post by: Gaia on July 26, 2011, 05:16:04 PM
Gaia, read the OP first, everything there is set (which gamma, i'll send you a list of updates for the OP). Also the stage idea is good, the hole would be useless if we can't get a crawl working.

SDoom: I changed that already to those exact sounds. XD

And I'll remove the RA variables and see what happens.

I did read the OP.  A few times.  But I also read all 25 pages of comments and among those pages it was mentioned that even though the moveset is set after the changes are done there might still be more made in the future.  Should there be room.  My suggestions are for if the PSA goes any further than what was in the OP.

Also this is directly from the OP

~Moveset~
*Keep in mind that this moveset is tentative and subject to change*


And I would love to see that stage done.  Brawl needs a really good Metroid stage. (Mewtwo2000, here's looking at you)


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 05:19:47 PM
We're going with the Power Bomb as the Down Smash?

I thought we were using that as the Down B. /:
Dunno. I assumed it was for Down Smash the whole time.
Doesn't matter though. You will probably have to reroute/redirect moves around later (every psa does it), so it doesn't really matter which move it starts out on.

-

Super Metroid and the intro of Prime is all that has gotten any Stage Recognition from Sakurai.

Apparently none of the stage makers here like Metroid either. It isn't surprising though. I'm one of the only vertexers who has even attempted any Metroid related stuff.


Title: Re: The Mother of all Samus Hacks
Post by: SiLeNtDo0m on July 26, 2011, 05:20:03 PM
Made some quick edits to the F Air and grabs.  Try this new one out:

http://www.mediafire.com/?klrtklh4qmd5124

Now off to sleep XD


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 05:21:12 PM
Made some quick edits to the F Air and grabs.  Try this new one out:

[url]http://www.mediafire.com/?klrtklh4qmd5124[/url]

Now off to sleep XD


Testing.

EDIT:

Forward Air is working!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(http://goofygifs.com/wp-content/uploads/2010/10/funny-gifs-happy-dance1.gif)


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 05:21:31 PM
Apparently none of the stage makers here like Metroid either. It isn't surprising though. I'm one of the only vertexers who has even attempted any Metroid related stuff.


Actually, Demonslayer has done a few imports from Other M.

Made some quick edits to the F Air and grabs.  Try this new one out:

[url]http://www.mediafire.com/?klrtklh4qmd5124[/url]

Now off to sleep XD


Thanks again. :]

Goodniiiiiiiiight.

Testing.

@ Blade

DON'T REDO THE FORWARD AIR UNTIL I TEST THIS ONE. It might be working now.


^


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 05:26:11 PM
Ok, i'll wait then.

And I put Power Bomb as Down B... I don't know what you're reading...

Edit:
Also, put my name as Royal_Blade in the OP. I prefer that. (This name is just for kicks.)


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 05:32:07 PM
Read my last edit. F-air is working on Sdoom's pac.



Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 05:33:18 PM
That's great. I have to see what he did.

Edit:
Huh, he seemed to have made the same ones I did. (But I left the RA variable. It's used in Samus' other aerials.)

Ok, I'll go from SDoom's.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 05:37:39 PM
That's great. I have to see what he did.

Edit:
Huh, he seemed to have made the same ones I did. (But I left the RA variable. It's used in Samus' other aerials.)

Ok, I'll go from SDoom's.

k. Lets move on then :D

So you're working on the missile moves Gamma?

-

Eating dinner. I won't be available for anymore testing for an hour or two.


Title: Re: The Mother of all Samus Hacks
Post by: songeflemy on July 26, 2011, 05:44:05 PM
Read my last edit. F-air is working on Sdoom's pac.

The gif would have been my reaction of joy if I was a midget with fake hair.

It's not a midget.

Most of his legs are gone.

You can see the lose skin under his pants.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 05:44:26 PM
k. Lets move on then :D

So you're working on the missile moves Gamma?

-

Eating dinner. I won't be available for anymore testing for an hour or two.


Yep.

I just need to work on the angled smashes.

http://www.youtube.com/watch?v=Rpgrr_dSOkQ

They look much, much better in Brawl Box.

Trust me.

Anyway

I'm gonna put together all the MotionEtc files, and test them in-game with the .pac SDoom provided.

I'll probably record some in-game footage as well.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 05:45:25 PM
Aw...

Then who's gonna test this?
http://www.mediafire.com/?rvp1pod7cz67r8z (http://www.mediafire.com/?rvp1pod7cz67r8z)
Not much different from SDooms.
Altered the Grab/Throws to make the Grapple Beam invisible.
The green during crouch should be better.

Edit:
Ooh... I hope the animations do look better, your vid makes it look choppy...
Gamma! Test this out instead. (If they're are issues, then use SDoom's)
And have SDoom's Spidy star in the video for his help so far.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 05:47:27 PM
Aw...

Then who's gonna test this?
[url]http://www.mediafire.com/?rvp1pod7cz67r8z[/url] ([url]http://www.mediafire.com/?rvp1pod7cz67r8z[/url])
Not much different from SDooms.
Altered the Grab/Throws to make the Grapple Beam invisible.
The green during crouch should be better.

Ooh... Gamma! Test this out instead. (If they're are issues, then use SDoom's)


Alright, I'll test that out instead.

I just reeeeaaaaally want to condense all this back down to 2 files. XD

Too many things floating around.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 26, 2011, 05:50:11 PM
Whenever you put all the progress into one, I'm here to test. Finally got a good eight hours of sleep lol


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 05:53:19 PM
I'm excited for the video since I've tested NOTHING myself, So Gamma's vid is the only thing I've seen physicallly in-game. (Minus Weyard's pics before)


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 05:58:07 PM
Just finished compiling everything into one MotionEtc.

I think.

If you notice anything missing in the video, let me know.

Now I'm off to test~


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 06:00:06 PM
Ok. Awaiting you're results.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 06:00:34 PM
I'm back and I'll test that last file you posted Blade.


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 26, 2011, 06:01:56 PM
:3 what about the FitSamus.pac, is it all compiled into one?


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 06:02:56 PM
Ugh.

So apparently my power cord got fried from a lightning storm we had the other night.

>_>

Just give me a few minutes, I gotta move a few things around...


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 06:04:12 PM
Aether says he's had some issues with the N-air trying to grapple the edge, causing a mess and freezes. Look into it real quick and make sure there are no ledge grappling things in it.

@ Gamma

 :(


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 06:07:16 PM
Why would you use the N-air to grapple the ledge? The move wasn't designed that way...

Well, see what happens.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 06:08:52 PM
Using the last one posted i think it was, after shorthoppin Neutral Air, once it made me drop through a ledge with a weird slingshot motion. NO IDEA what happened. Shortly after i used it near a ledge and it attempted to latch on and pulled me close to the ledge. After the animation ended i was able to move again. I tried to repeat the results and got a freeze. Im thinking this isnt gonna work without having a few random glitches in there just waiting to pop out. The mechanics of using her grapplebeam just mess things up.

oh and that infinite gfx from the Neutral Air is staying visible when you shorthop it. Not sure whats causing that. You have to either use the move again in the air, or grab to make it disappear.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 06:10:14 PM
:(

Don't worry, it's just a minor problem. I have a temporary solution in place, so it should be fine.

It's gonna cost me about $15, but hey.

:|


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 06:13:47 PM
Hm... I think I know what the issue could be for the N-air, it involves the stuff I copied.

And I guess I forgot to fix that grapple gfx issue. Np.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 06:14:00 PM
@ Blade

The new pac is good. Everything seems to be working fine.

One thing I see is that the grapple gfx is still appearing during the Grab animation, but it is gone during throws.

The green during the crouch is truly a flash now. Looks ok but it is barely noticable.

Go on and compile the .pacs so we have one of each now. Then put those missile moves in so I can test them.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 06:14:47 PM
So... should I wait to make a video?

Or should I go ahead and do it?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 06:18:51 PM
So... should I wait to make a video?

Or should I go ahead and do it?

I would wait on videos until you have some more stuff finished. Everything is changing too fast now for it to be justified. I would wait until we have one B move changed. Then release a Beta version to the public after you have two B moves finished. That's how most psa's go isn't it?


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 06:20:29 PM
I would wait on videos until you have some more stuff finished. Everything is changing too fast now for it to be justified. I would wait until we have one B move changed. Then release a Beta version to the public after you have two B moves finished. That's how most psa's go isn't it?

Pretty much.

This wasn't gonna be official or anything. it would be like my animation videos.

Unlisted, unofficial.

Just so we can see how everything looks in-game.

By the way

The Squat animations look great.

No green light though. /:


Title: Re: The Mother of all Samus Hacks
Post by: Gaia on July 26, 2011, 06:20:37 PM
Ugh.

So apparently my power cord got fried from a lightning storm we had the other night.

>_>

Just give me a few minutes, I gotta move a few things around...

It's a good thing you had a surge protector.  I remember once when my family had our t.v. and NES plugged directly in the wall and lightning took them out.  That sucked.

On topic, this psa seems to be coming along pretty quickly.  I'm sure it helps that there are several people passionate enough about the project to work hard on it.  I'm looking forward to getting to use a new Samus moveset for a change.  If Dark Samus gets ported onto another character we're going to have a very interesting match.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 06:22:10 PM
yeah. wait. I'd wait until we've got... more.

In the meantime;
http://www.mediafire.com/?3vwd7g1s8c2b3n4 (http://www.mediafire.com/?3vwd7g1s8c2b3n4)
The grapple effect is unchanged since i uploaded before seeing weyard's post

See if that fixed any N-air stuff.

Edit: Make a video if you want to show ingame stuff to the public but no beta. (even though we're showing off every file in this topic.)


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 06:26:45 PM
yeah. wait. I'd wait until we've got... more.

In the meantime;
[url]http://www.mediafire.com/?3vwd7g1s8c2b3n4[/url] ([url]http://www.mediafire.com/?3vwd7g1s8c2b3n4[/url])
The grapple effect is unchanged since i uploaded before seeing weyard's post

See if that fixed any N-air stuff.

Edit: Make a video if you want to show ingame stuff to the public but no beta. (even though we're showing off every file in this topic.)


This won't count as a beta or anything. It's just a "showcase" of sorts.

Really, I'm just making it so we can actually see what we're doing. XD

Anyway

I'll take this .pac, and use it to make the video.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 06:27:08 PM
yeah. wait. I'd wait until we've got... more.

In the meantime;
[url]http://www.mediafire.com/?3vwd7g1s8c2b3n4[/url] ([url]http://www.mediafire.com/?3vwd7g1s8c2b3n4[/url])
The grapple effect is unchanged since i uploaded before seeing weyard's post

See if that fixed any N-air stuff.

Edit: Make a video if you want to show ingame stuff to the public but no beta. (even though we're showing off every file in this topic.)


testing-

Ya hopefully no random people come in here and download these files thinking they have the finished product.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 06:29:59 PM
yeah, a showcase is good.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 06:32:49 PM
ya hopefully no random people come in here and download these files thinking they have the finished product.

That's what they get for snooping around. :af:

Anyway, give me about 10 or 20 minutes for the video. In the meantime, maybe you guys can tweak a few things.

And Weyard, you're still vertexing, yes?


Title: Re: The Mother of all Samus Hacks
Post by: xZedkiel on July 26, 2011, 06:34:45 PM
Well, as long as the DL links are not on the first and last pages, I don't think anyone would find them. Not many people look at previous page posts.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 06:35:24 PM
That's what they get for snooping around. :af:

Anyway, give me about 10 or 20 minutes for the video. In the meantime, maybe you guys can tweak a few things.

And Weyard, you're still vertexing, yes?
yes, after I'm no longer needed for testing tonight.

The new file is all good. No problems so far.

Getting hit while using N-air causes some problems with the beam flying about, but it doesn't seem to affect anything other than just being unsightly.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 06:39:20 PM
Good. That's very good.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 06:40:22 PM
Well seeing how i'm not truly helping besides input. (which does help alot)

anyone want to make this a joint thread? i can make the Dark Samus PSA. but i'll port samus's model over another character, fix the glitches on the model and try and make a whole new character.

the mother of Metroid hacks (MOM hacks) i'll get started, i just don't want to start a whole new thread.


What about Lucario? this way i can have a "phazon shot"


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 06:43:07 PM
Well seeing how i'm not truly helping besides input. (which does help alot)

anyone want to make this a joint thread? i can make the Dark Samus PSA. but i'll port samus's model over another character, fix the glitches on the model and try and make a whole new character.

the mother of Metroid hacks (MOM hacks) i'll get started, i just don't want to start a whole new thread.


What about Lucario? this way i can have a "phazon shot"

I dunno. I'd have to completely overhaul the entire OP. /:

There'd be nothing wrong with making a new thread, I'm sure it would generate the same amount of hype this did.

And don't say you aren't contributing, because input is very helpful and always valued. :]

Anyway

Finished recording.

That was faster than I thought it would be. XD


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 06:44:29 PM
Well seeing how i'm not truly helping besides input. (which does help alot)

anyone want to make this a joint thread? i can make the Dark Samus PSA. but i'll port samus's model over another character, fix the glitches on the model and try and make a whole new character.

the mother of Metroid hacks (MOM hacks) i'll get started, i just don't want to start a whole new thread.


What about Lucario? this way i can have a "phazon shot"
Just make a new thread. This one is cluttered with lots of off topic posts as it is lol. It would probably just be better to have it in a different thread. It isn't really related to Other M Samus, so I don't see any reason it should be in the same thread.

Although I'd like to see an accurate Dark Samus psa at some point. The one we have now is stupid. It doesn't have any of the moves Dark Samus uses in Echoes or Corruption.

-

Every tester and every person who gives imput puts the psa one step closer to completion.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 06:47:56 PM
Cool.

well i was hoping to Join thread because... well, no one really posts in my "PSA" threads.

i loes motivation when trying to do it, so i say "Screw attack it"

oh and. F-AIR works friggin finally.

i'll get some model work done.

and does any 1 know if Nuke is even still around? i mean, i need to ask his permission to use the animations.


EDIT:

well, we can make a more accurate Dark Samus. i just need Juke's Permission... to use his animations or if Gamma wants to make whole new ones.

and it's going over Lucario, for the Nuetral B is going to be pretty much Lucarios.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 07:01:44 PM
Nuke quit.

Not only did he quit hacking, but he quit KC-MM as well. /:

I'm sure you can use some of his animations, just collab him or something.

Though I could make them for you once everything is all said and done.

Anyway

Uploading the video to YouTube.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 07:04:02 PM
Yay. Video time! (very soon)

Don't forget to update it to the OP. And you haven't updated the OP with the moveset changes.

Edit: If you forgot or don't want to look back, here they are again:

Side Tilt: Grapple Whip. Samus uses the grapple beam as a whip. (Can be angled up or down)

Side Smash: Missles. Fully Charged shoots Super Missiles, non-full charged shoots Homing Missiles (Can also be angled)

Neutral Air: Samus uses her Grapple Beam as a whip and spins around.
Forward Air: Samus double kick's the air infront of her.

Down B: Power Bomb (Works like Ganondorf's UTilt. It auto charges then releases a large dome of energy which will deal roughly 20% or so. Unleashing the energy deals 10% to Samus herself.)


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 07:04:55 PM
Yay. Video time! (very soon)

Don't forget to update it to the OP. And you haven't updated the OP with the moveset changes.

Aw shoot. I forgot. Thanks for reminding me.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 07:06:46 PM
No problem.

check the post before yours, I put up the changes again.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 07:07:38 PM
Nuke quit.

Not only did he quit hacking, but he quit KC-MM as well. /:

I'm sure you can use some of his animations, just collab him or something.

Though I could make them for you once everything is all said and done.

Anyway

Uploading the video to YouTube.
How do you upload? The on-site uploader, a downloadable uploader, or with Windows Live Movie Maker?
For me, the online uploader takes like 3 days to upload even the smallest of videos. While the Windows Live Movie Maker's youtube uploader thing usually takes about 2 hours for the smallest of videos.
I'm wondering if there is some faster method I'm not aware of.

-

Are we doing any more work tonight for me to test? If not, I'm gonna do some vertexing.

I found a good Other M texture and asked permission to use parts of it (if needed). I'm using the official textures for a great deal of it, but the visor on this guy's texture has Samus's face drawn on it and it looks pretty good.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 07:07:54 PM
yeah, no need to hijack this thread with something else. Make a separate one if you plan to start a dif project. Id like to see a more accurate Dark Samus too, but it'd probably have to be ported to Falco or somebody so it will have the Echos (Falco/Fox's Side B article).


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 07:09:15 PM
Weyard, go vertex. If there is anything new, there are other people who can test.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 07:13:40 PM
well.

until i settle on who i want to port it over...

i need a moveset.

so i'll make a whole new thread for Darksamus. and i'll play test this one the way.

I can't wait till this is in it's alpha/beta stage.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 07:13:57 PM
How do you upload? The on-site uploader, a downloadable uploader, or with Windows Live Movie Maker?
For me, the online uploader takes like 3 days to upload even the smallest of videos. While the Windows Live Movie Maker's youtube uploader thing usually takes about 2 hours for the smallest of videos.
I'm wondering if there is some faster method I'm not aware of.

-

Are we doing any more work tonight for me to test? If not, I'm gonna do some vertexing.

I found a good Other M texture and asked permission to use parts of it (if needed). I'm using the official textures for a great deal of it, but the visor on this guy's texture has Samus's face drawn on it and it looks pretty good.

I use the on-site uploader. It can be good or bad, depending on the file size.

Should be done in about six minutes, if it doesn't keep screwing up. >_>

Go ahead and go vertex, Weyard. I can do the testing from here on out. :]


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 07:23:27 PM
Holy double-posts, Batman!

http://www.youtube.com/watch?v=rs_RP2Fr8o4


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 07:23:43 PM
*sigh*
Gamma...

Down SMASH is Five Bomb Drop.

Down SPECIAL is Power Bomb.

Fix the OP please. All else is good.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 07:30:39 PM
well i like the one Air attack with the Whip. that is totally what samus would do.

is there any way we can fix the run? like totally edit it where the TransN bone moves the exact spot where Samus's TransN Bone originally moved on the Z axis. i think that might fix it.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 07:32:54 PM
well i like the one Air attack with the Whip. that is totally what samus would do.

is there any way we can fix the run? like totally edit it where the TransN bone moves the exact spot where Samus';s TransN Bone originally moved on the Z axis. i think that might fix it.

That may fix it, yeah. I'll look into it right now.

*sigh*
Gamma...

Down SMASH is Five Bomb Drop.

Down SPECIAL is Power Bomb.

Fix the OP please. All else is good.

>_>

<_<

Boy, I'm just on a roll today, aren't I?

*sigh*

I'll fix it.....


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 07:45:43 PM
I love the run like that. It looks like a mix between her Original Metroid run and the Other M run. It's awesome the way it starts off slow then speeds up. I hope you don't change it.

@ Gamma

My Aggron :D
I really need to update it :/
I had an updated model with the bracelets removed that I made about a week ago, but it isn't on my desktop any more for some reason.

-

Samus's chest is going to be slightly less accurate than I wanted. The eye things on the red part of the chest don't have enough vertices to make the Cresent shaped lights from the Other M suit. I'm going to have the lights make up a portion of it, but the whole curved part of it will just be texture.

Bathing suit-like structue is finished and I'm starting on the chest part.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 07:54:27 PM
I love the run like that. It looks like a mix between her Original Metroid run and the Other M run. It's awesome the way it starts off slow then speeds up. I hope you don't change it.

@ Gamma

My Aggron :D
I really need to update it :/
I had an updated model with the bracelets removed that I made about a week ago, but it isn't on my desktop any more for some reason.

-

Samus's chest is going to be slightly less accurate than I wanted. The eye things on the red part of the chest don't have enough vertices to make the Cresent shaped lights from the Other M suit. I'm going to have the lights make up a portion of it, but the whole curved part of it will just be texture.

Bathing suit-like structue is finished and I'm starting on the chest part.

I need to fix the run. /:

It's a bit clunky the way it is no.

Hopefully, I can make it smoother without changing it too much.

Also, yes. That's your Aggron. XD

I just chose a random Bowser texture.

I would have like to use a certain Mother Brain vertex, but oh well...

And show us some pics! I'd love to see your progress.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 08:38:33 PM
I'll get a preview out as soon as I fix the Hip Joints and lights on the chest.

I'm calling Polygon 0 finished for now. After I move some other things around I'll have go back into it and move a few vertices around I'm sure.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 08:41:38 PM
I'll get a preview out as soon as I fix the Hip Joints and lights on the chest.

I'm calling Polygon 0 finished for now. After I move some other things around I'll have go back into it and move a few vertices around I'm sure.

Sounds good to me. Can't wait for it. :]

Also, I fixed the running animation. It looks a billion times better than before, as it now loops smoothly. No clunkiness.

I daresay it's perfect. :O

Also also, I think everyone went to sleep. XD


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 08:44:36 PM
im not asleep, i was just minecrafting xD

I loved the run the way it was too. Seemed more realistic where it was slow starting out.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 08:45:28 PM
I'm not, i'm busy playing around with Tabuu to make Snakes PSA accept Samus's Model.

i will have to fix the Item holding Glitch, but later.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 08:49:57 PM
im not asleep, i was just minecrafting xD

I loved the run the way it was too. Seemed more realistic where it was slow starting out.


It was slow starting up, yeah, but it wasn't smooth.

Trust me, it looks a LOT better now.

You can see for yourself.

This (http://www.mediafire.com/?0rd8jak183e24rw) is the updated MotionEtc.

And this (http://www.mediafire.com/?g8zo2b8ue7cd7be) is Blade's most recent .pac file.

~All changes to animations or the PSA must be made using these files~

There.

Just condensed it back down to two files. :]


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 08:58:11 PM
I had never noticed how choppy it was until watching your vid. It looks fluid on my 80's barely functioning tv xD


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 08:59:40 PM
I had never noticed how choppy it was until watching your vid. It looks fluid on my 80's barely functioning tv xD

Told you. :O

And what's wrong with the 80's?

Oh yeah.

Everything.

*anticipates topic derailment*


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 09:06:06 PM
Told you. :O

And what's wrong with the 80's?

Oh yeah.

Everything.

*anticipates topic derailment*
he's lying. It isn't an 80's tv. We got it around the time our parents got us a n64, so it was around 95 or so. The tv we had before that was huge and looked like a classic 80's tv.

I had the hue all wrong before. Don't know if you saw it, but in my topic I said that I couldn't get the pink right on the Dark trooper. It was because the hue and saturation was set so bright that you couldn't get a pink PERIOD. It was always red. I lowered it and Brawl is like a whole new experience now. Everything is more balanced in coloring and saturation.

-
 Body and joints are finished. Fixing up the lights then I'll get a preview out


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 09:07:16 PM
he's lying. It isn't an 80's tv. We got it around the time our parents got us a n64, so it was around 95 or so. The tv we had before that was huge and looked like a classic 80's tv.

I had the hue all wrong before. Don't know if you saw it, but in my topic I said that I couldn't get the pink right on the Dark trooper. It was because the hue and saturation was set so bright that you couldn't get a pink PERIOD. It was always red. I lowered it and Brawl is like a whole new experience now. Everything is more balanced in coloring and saturation.

-
 Body and joints are finished. Fixing up the lights then I'll get a preview out

XD

So it was your TV throwing off your textures?

That's when you know you need a new one.

Can't wait to seeeeee~


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 09:08:52 PM
Im fairly certain its older than that >.>

We need an HD TV  :srs:


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 09:09:10 PM
I also can't wait to See MOM samus this'll be interesting.

and my dark samus thread is out, and i'm still trying to get her to work over Snake, just getting a crash, i gave her 13 extra bones too. so she has 70 bones vs snakes 69 :af:


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 09:09:27 PM
I need an hd tv really bad. Never got around to getting one. I'll have to get one before the next console is released anyway. I'm not missing out on graphics again like I did with my 360.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 09:12:36 PM
Im fairly certain its older than that >.>

We need an HD TV  :srs:

I think you just need a new TV.

Period.

Any other one will do.

Doesn't even need to be HD. XD

I need an hd tv really bad. Never got around to getting one. I'll have to get one before the next console is released anyway. I'm not missing out on graphics again like I did with my 360.

I'm getting one as a graduation present.

Be jealous. :af:

I also can't wait to See MOM samus this'll be interesting.

and my dark samus thread is out, and i'm still trying to get her to work over Snake, just getting a crash, i gave her 13 extra bones too. so she has 70 bones vs snakes 69 :af:

And that, kids, is why we try to avoid ports.

Because they are unnecessarily glitchy. XD

I have no idea why it would freeze....


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 09:21:33 PM
Well, we got clare to work 100%

well i'm no good with Tabuu lol

i'll figure it out, for now i'll fix the TransN bone.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 09:22:16 PM
Preview:

(http://img228.imageshack.us/img228/622/smompreview.png)

---NOT MY TEXTURE!!!---

The chest, the hip joints, and the lights on the chest are all I have vertexed.

Pretty close so far. Once I get a finished texture on there it will look a lot better. The red isn't purple enough on this texture for one.

EDIT:

Just saw something I messed up on after looking at actual pictures. brb with new preview.

-

I got the 360 with my graduation money XD.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 09:26:10 PM
Preview:

([url]http://img228.imageshack.us/img228/622/smompreview.png[/url])

---NOT MY TEXTURE!!!---

The chest, the hip joints, and the lights on the chest are all I have vertexed.

Pretty close so far. Once I get a finished texture on there it will look a lot better. The red isn't purple enough on this texture for one.

-

I got the 360 with my graduation money XD.


Yes.

YES.

XD

Amazing.

Great job on the little light things on her chest. Even though they're just textured on, you can't really tell.

And that face looks great too.

And you're right, the texture isn't quite finished yet. Her Power Suit is a bit more of a dull yellow-green. Though the red part looks pretty good.

Also, her thighs are a bit too thick. /:

Gah.

I'm impressed yet again. :]


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 09:27:47 PM
Yes.

YES.

XD

Amazing.

Great job on the little light things on her chest. Even though they're just textured on, you can't really tell.

And that face looks great too.

And you're right, the texture isn't quite finished yet. Her Power Suit is a bit more of a dull yellow-green. Though the red part looks pretty good.

Also, her thighs are a bit too thick. /:

Gah.

I'm impressed yet again. :]
Well it's not my texture. The guy never responded saying I could use it. It just looks almost perfect so I'm using it until I finish the model. If he doesn't let me use it as a base, I'll have to piece it together from official textures.

The separate light pieces are still there. They are just tucked all nicely into the middle of the textured light marks.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 09:29:17 PM
It's amazing Weyard.

simply amazing.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 09:30:00 PM
Theres plenty of closeups of her face to use. If that person doesnt respond just make the face yourself.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 09:30:40 PM
Well it's not my texture. The guy never responded saying I could use it. It just looks almost perfect so I'm using it until I finish the model. If he doesn't let me use it as a base, I'll have to piece it together from official textures.

The separate light pieces are still there. They are just tucked all nicely into the middle of the textured light marks.

They look great. :]

Have you edited the legs yet? Like I said, her thighs are much too wide.

Unless you haven't. In which case, disregard that.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 09:39:35 PM
I dont think hes edited arms or legs or helmet. Brawl's design is just weird. Thighs are thick and awkward and the helmet stretches like 3 foot in the back.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 09:42:39 PM
I dont think hes edited arms or legs or helmet. Brawl's design is just weird. Thighs are thick and awkward and the helmet stretches like 3 foot in the back.

I have no idea what they were thinking when they were designing Samus.

I mean really. :srs:

Anyway, I hope Weyard can fix those thighs, because in MOM the are much more slender.

Just look at the pic in the OP.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 09:47:53 PM
His design for Samus proves his lunacy. It looks nothing like any of the official designs. It is truly a robotic suit. It is so large and clunky that it seems as though it is several inches thick everywhere.
Samus's suit is only thick in the chest area. The legs look almost skin tight in modern designs.

-

New preview.

The angles of the red part of the chest were off. They are mostly correct now.

(http://img641.imageshack.us/img641/622/smompreview.png)

-

I haven't touched the legs yet. They will be pretty thin.

Look at the picture above, The legs will be thin following the shape of the hips down from the torso.

I'll do them next I guess.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 09:49:39 PM
Sakurai just doesnt get the Metroid series at all....
(http://img171.imageshack.us/img171/8678/newcanvasf.th.png)



(We should all use the Mad Anthony face in place of  :srs: from now on)


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 09:51:58 PM
Damn it looks alot better. and you could probably easily smoothen out those legs. hell i just see alot of bulky polgons that could be flattened out.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 09:52:38 PM
Actually, the legs are shaped pretty much perfect if you imagine them without those bubbles on the sides.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 09:53:28 PM
His design for Samus proves his lunacy. It looks nothing like any of the official designs. It is truly a robotic suit. It is so large and clunky that it seems as though it is several inches thick everywhere.
Samus's suit is only thick in the chest area. The legs look almost skin tight in modern designs.

-

New preview.

The angles of the red part of the chest were off. They are mostly correct now.

([url]http://img641.imageshack.us/img641/622/smompreview.png[/url])

-

I haven't touched the legs yet. They will be pretty thin.

Look at the picture above, The legs will be thin following the shape of the hips down from the torso.

I'll do them next I guess.


It's just.... they had a perfectly good design to go off of from the Prime series.

Why get creative now? >_>

And her chest was completely off. It was way too round.[/rant]

Anyway, the chect does look much better, I hadn't even noticed that.

And as for the legs... good. XD

Not too skinny, I suppose, but definitely much, much skinnier than what they are now.

Sakurai just doesnt get the Metroid series at all....
([url]http://img171.imageshack.us/img171/8678/newcanvasf.th.png[/url])



(We should all use the Mad Anthony face in place of  :srs: from now on)


Let's just make that our avatars.

Everyone who wants to take part in this project has to have that as thier avvy. :af:

Hell nah.

But that is definitely my new srs face from now on.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 09:58:05 PM
TROLOLOLOLOLO

 yeah no one would dare wear that. well maybe i would if i wasn't a peachy lover =3

oh yes, i can't wait for this and i'm about to test both of those pacs and motion files see if there are any glitches


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 09:59:37 PM
When are you going to vertex the legs?


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 10:00:52 PM
TROLOLOLOLOLO

 yeah no one would dare wear that. well maybe i would if i wasn't a peachy lover =3

oh yes, i can't wait for this and i'm about to test both of those pacs and motion files see if there are any glitches


There aren't. :af:

At least, none that I know of. I don't think we have done enough to actually run into problems.

The only one I can think of is the Up Throw, but that has to be fixed via PSA I think.

Look at the run.

Now tell me it doesn't look better.

([url]http://img171.imageshack.us/img171/8678/newcanvasf.th.png[/url])
([url]http://kayin.pyoko.org/wp-content/uploads/2010/11/Bob.jpg[/url])


*waits for you to get warned for spam*

XD


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 10:08:47 PM
I would wear that avatar like a boss if at least 2 of you did as well.

Starting on the legs now. I had to do some more work on the hip joints. They look much better now too.

(http://img808.imageshack.us/img808/7783/higgs2.png)

Let it be known that Aether is a horrible terrible person for making me take time out of vertexing to finish his work.


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 10:10:43 PM
Anthony Higgs wishes someone made a moveset for him.


Hurry and finish the legs.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 10:12:14 PM
The run looks amazing. it looks very smooth. good job


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 10:13:29 PM
I would wear that avatar like a boss if at least 2 of you did as well.

Starting on the legs now. I had to do some more work on the hip joints. They look much better now too.

([url]http://img808.imageshack.us/img808/7783/higgs2.png[/url])

Let it be known that Aether is a horrible terrible person for making me take time out of vertexing to finish his work.


I'm down. XD

Can't wait for dem thighs.

Anthony Higgs wishes someone made a moveset for him.


Hurry and finish the legs.


But what if nobody remembers him?!? D;

The run looks amazing. it looks very smooth. good job


Why thank you very much. :]


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 10:16:54 PM
The top part of the legs are almost finished.

the area below the knee takes a lot longer. It took me over an hour for the Space Pirate's shin-area.

Add the 3-Higgs with fiery eyes to the op as well, for no reason whatsoever.

We'll attract visitors based on our Higg Artwork if nothing else.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 10:18:05 PM
The top part of the legs are almost finished.

the area below the knee takes a lot longer. It took me over an hour for the Space Pirate's shin-area.

I'm guessing they're a pain to patch? /:

You don't have to edit them too severely, I suppose. Just kinda flattent them out and make them pointy.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 10:19:44 PM
I'm guessing they're a pain to patch? /:

You don't have to edit them too severely, I suppose. Just kinda flattent them out and make them pointy.
lol no patching isn't the problem.
I've never had to patch more than twice on Samus. She is by far the easiest character to vertex.

Everything below the knees has tons of vertices and almost everything there will need to be changed. Also it is one of Samus's few parts that requires patching, although it won't be many.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 10:20:59 PM
lol no patching isn't the problem.
I've never had to patch more than twice on Samus. She is by far the easiest character to vertex.

Everything below the knees has tons of vertices and almost everything there will need to be changed. Also it is one of Samus's few parts that requires patching, although it won't be many.

Oh.

Huh.

That's a lot different from Zero Suit Samus, actually. She has almost no vertices on her legs, so they're a pain to vertex.

Yes. I've tried vertexing before. XD


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 10:28:28 PM
Iv tried vertexing and every time i get pissed and quit. Too long, drawn out and complicated. Id rather animate any day.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 10:30:36 PM
Iv tried vertexing and every time i get pissed and quit. Too long, drawn out and complicated. Id rather animate any day.

I didn't find it too bad, actually.

I would love to give it another shot, if my 3DS trial hadn't expired. >_>

I've been trying to get it via "other means," but... well, you know how that goes.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 10:30:49 PM

*sings tiny tim's i'm so happy song in head*

i can't wait for the MOM suit texture.

also, it's funny to see samus use her side smash and see nothing come out lol.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 10:31:58 PM

*sings tiny tim's i'm so happy song in head*

i can't wait for the MOM suit texture.

also, it's funny to see samus use her side smash and see nothing come out lol.

XD

Yeah, it looks a bit weird as of now. But it should look a lot better once a Missile actually comes out.

I should probably be working on the angled smashes.

Oh well. :af:


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 10:33:11 PM
Top of Legs Preview

(http://img684.imageshack.us/img684/5731/samusr.png)

3DSMAX PREVIEW

Thin and straight. Now I gotta do the sides of them and start on the bottoms of the legs.



Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 10:33:46 PM
well then get should get started gamma ridley...GET STARTED NOW SLAVE, OR ELSE I'LL PUT YOU BACK IN THE RIDLEY CAGE


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 10:35:12 PM
Top of Legs Preview

([url]http://img684.imageshack.us/img684/5731/samusr.png[/url])

3DSMAX PREVIEW

Thin and straight. Now I gotta do the sides of them and start on the bottoms of the legs.

@ Gamma

I would lol greatly at the fact that your trial expiring stopped you from vertexing, but I will hold my piratice chuckles for later. Sail the seas my friend, sail the seas. (figuratively speaking)


Hot damn.

That looks muuuuuuuuuuuuuuuuuuuuuch better.

Also

Someone didn't read the black text thar. :af:

well then get should get started gamma ridley...GET STARTED NOW SLAVE, OR ELSE I'LL PUT YOU BACK IN THE RIDLEY CAGE


But... I don't wanna..... D;

Blah. I guess I should do SOMETHING.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 10:36:34 PM


you don't have to... for now, besides i lost my turnips... i'll find them and when i do... i'll eat them

you don't have to do something you don't wanna do you know.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 10:38:08 PM


Go ahead and start on those animations then. This is still going to take another day or two.



Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 10:40:42 PM


you don't have to... for now, besides i lost my turnips... i'll find them and when i do... i'll eat them

you don't have to do something you don't wanna do you know.


I know. XD

I just feel super lazy.

Which isn't out of the ordinary, really.

But I may as well do something productive, instead of sitting here pretending to watch Goldfinger.

I just suggested something you could do....or should I say, something your torrent program can do.

Go ahead and start on those animations then. This is still going to take another day or two.

Trust me, I've tried. But the torrent was taking forever to download, so I just gave up. Unless there's some way you can.... "help" me.

Why certainly. I'll get started on those. :af:


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 10:42:09 PM
lol...

i'm still trying to figure out why Samus's Model is freezing over Snakes model. i know it's not the fitsnake... i took both fitsnake and fitsnakemotionetc.



Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 10:51:54 PM
The bottoms of the legs might not be as hard as I thought. I'm having trouble finding a good reference picture of the Other M feet though.

This is the best one I can find and it's just fanart.



(http://cache.alluremedia.com.au/m/k/2010/09/Other-M-1.jpg)


@ Ultra

Make a help topic explaining that. You should get an answer in a day or two.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 10:54:04 PM
i'm going to put it over Falco probably.



Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 10:55:07 PM
The bottoms of the legs might not be as hard as I thought. I'm having trouble finding a good reference picture of the Other M feet though.

This is the best one I can find and it's just fanart.


([url]http://cache.alluremedia.com.au/m/k/2010/09/Other-M-1.jpg[/url])


Her feet aren't too different, I suppose.

If you find it difficult to visualize how to make her boots, just try to make the front part (the part that comes up over her calf) shorter and pointier...?

Maybe?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 11:11:07 PM
I thought I saw people complaining because Team Ninja put high heels on the boots, but I don't see any such things.
The feet appear to be flatter than usual if anything. At least from the screens I'm finding.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 11:12:03 PM
I thought I saw people complaining because Team Ninja put high heels on the boots, but I don't see any such things.
The feet appear to be flatter than usual if anything. At least from the screens I'm finding.

I'm not gonna lie, high heels would have been a nice touch.

That, and giving Samus a Sandwich Beam or something.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 11:12:42 PM
Wow... I missed quite abit playing Monopoly...

1) Good video. I like the Neutral Air, It needs some fixing but it's fine.
2) Forward Air looks very nice. Love it.
3) Glad the crouch turned out nice (though the flash, not so much)
4) Really like the Running.
5) Gotta fix the grabs/ grapple beam (and neutral air glitch.)

Overall, nice.

@Fanart: Nice, very useful for resource to base my down throw! Overblast, FTW!


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 11:13:20 PM
oh yeah, Darksamus's Model works over Falco.

from what i've heard, making a final smash over falco is impossible cause it redirects to foxes final smash.

and yes that should be the downthrow


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 11:16:59 PM
I'm not gonna lie, high heels would have been a nice touch.

That, and giving Samus a Sandwich Beam or something.
We have to do it to please the haters.

I'm just gonna guess through the back of the legs I guess.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 11:17:45 PM
Wow... I missed quite abit playing Monopoly...

1) Good video. I like the Neutral Air, It needs some fixing but it's fine.
2) Forward Air looks very nice. Love it.
3) Glad the crouch turned out nice (though the flash, not so much)
4) Really like the Running.
5) Gotta fix the grabs/ grapple beam (and neutral air glitch.)

Overall, nice.

@Fanart: Nice, very useful for resource to base my down throw! Overblast, FTW!

I'm actually very satisfied with how the Nair turned out. It looks good, though the hitbox definitely needs some tweaking. It's a bit difficult to hit people with.

Even Bowser. /:

And am I just not seeing a flash for the Crouch?

Because I don't see a green flash or anything. :|

She should have a Kitchen suit. A Sandwich beam. She should have a cloth piece on her armor resembling an apron.
In the next game, she finds kraid, thinking him dead for good she has another panic attack.

Sounds like a kick-ass version of Cooking Mama. :O


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 11:18:46 PM
Samus and the Baby Metroid will probably be the main characters of the next Cooking mama.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 11:19:14 PM
And Ridley is the Abusive Husband...

and Mother Brain is the Mother who killed her pet fish... by over feeding it...

Anthony is the Adopted Black Cousin.
Adam is the Harrasive Father

wait where am i going with this?


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 11:21:13 PM
And Kraid is the Abusive Husband...

and Mother Brain is the Mother who killed her pet fish... by over feeding it...

Anthony is the Adopted Black Cousin.
Adam is the Harrasive Father

wait where am i going with this?
yes. I agree completely (not)


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 11:21:21 PM
Anthony is the drug addicted friend who goes to prison for murder? Wait that sounds too right....


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 11:21:54 PM
Adam is the Harrasive Father

Adam's the dad who wouldn't let Samus stay out past nine. /:

Anyway guys..... XD

So

Vertex progress?


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 11:22:06 PM
yeah, get back on topic you RACISTS

Anthony is the black friend who gets amnesia and in a surprising turn of events, doesnt even remember himself.


Title: Re: The Mother of all Samus Hacks
Post by: Ultraxwing on July 26, 2011, 11:22:13 PM
i meant ridley as the abusive husband

the fish is the Metroid. oh and they killed her garden gnomes (chozo)NOW WE CAN GET BACK TO TOPIC


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 11:23:10 PM
Still working on the bottom parts of the legs.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 11:24:31 PM
Hm... I'm thinking about using a different neutral aerial animation... Like Zelda's or Peach's... I think their's would look better. And yea, got to fix the hit box.
And I believe I know how to fix the Grapple GFX loop... I forgot to put it in...

And I would use the Anthony face as an avatar but I have Kakashi atm...

Oh yeah... 3 Jumps?! That's way too good. Especially since she gets mad vertical from each jump. Either reduce the number of jumps or change some air jump velocity.

and damn... 8 posts...


Title: Re: The Mother of all Samus Hacks
Post by: Aether on July 26, 2011, 11:26:53 PM
Yeah 3 jumps is really unfair lol.


Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 11:27:10 PM
Hm... I'm thinking about using a different neutral aerial animation... Like Zelda's or Peach's... I think their's would look better. And yea, got to fix the hit box.
And I believe I know how to fix the Grapple GFX loop... I forgot to put it in...

And I would use the Anthony face as an avatar but I have Kakashi atm...

Oh yeah... 3 Jumps?! That's way too good. Especially since she gets mad vertical from each jump. Either reduce the number of jumps or change some air jump velocity.

and damn... 8 posts...

Can you fix it so it doesn't show up in her grab animation as well? Because it still does. /:

And I think the 3 jump thing may just be temporary, since her Up B is utter crap as of now.


Title: Re: The Mother of all Samus Hacks
Post by: Royal_Blade on July 26, 2011, 11:28:15 PM
Btw, do you want to let people know about the OP update or what? (< Maybe changing the title?)

And yeah, i'll fix it.


Title: Re: The Mother of all Samus Hacks
Post by: Weyard on July 26, 2011, 11:29:21 PM
Ya keep the 3 jumps until you get some working recovery moves.



Title: Re: The Mother of all Samus Hacks
Post by: Gamma Ridley on July 26, 2011, 11:30:34 PM
Btw, do you want to let people know about the OP update or what? (< Maybe changing the title?)

And yeah, i'll fix it.

I'm not in the habit of changing the title, but I suppose I should in this instance.

Ya keep the 3 jumps until you get some working recovery moves.

Blade why do you keep putting Gamma in his place? He isn't Samus you know.

THIS REMARK WAS UNAUTHORIZED


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Aether on July 26, 2011, 11:33:25 PM
(http://img221.imageshack.us/img221/4972/n51460220weinersu.th.jpg)
technically this entire thread and project was unauthorized.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Weyard on July 26, 2011, 11:34:21 PM
I'm not in the habit of changing the title, but I suppose I should in this instance.

THIS REMARK WAS UNAUTHORIZED

You left the bottle ship in that thing full of metroids. I thought you were dead so I was just gonna use all my [censored] whenever I wanted.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 26, 2011, 11:36:09 PM
You left the bottle ship in that thing full of metroids. I thought you were dead so I was just gonna use all my [censored] whenever I wanted.

How dare you develope free will and activate your Screw Attack! >:|

....

Why do we keep doing this. D:


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Aether on July 26, 2011, 11:37:58 PM
Gee It sure is Off topic around here.
(http://media.giantbomb.com/uploads/0/1529/1149452-animation_debut2_super.jpg)


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Weyard on July 26, 2011, 11:38:32 PM
Idk we've derailed the topic hard.

Lets get on topic.

Legs almost done.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 26, 2011, 11:41:59 PM
Idk we've derailed the topic hard.

Lets get on topic.

Legs almost done.

Oh good. I can't wait to see pics.

Also

Dunno if I mentioned this

But I did the anged Missile shots.

... sorta.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Royal_Blade on July 26, 2011, 11:43:21 PM
Man... You guys just can't control yourselves can you?

Well, I was looking through the FitMotionEtc.pac and...

A few things:
1) You forgot to replace the SquatItemWait. It makes a difference with my Fit.pac
2) The Missle Smash looks nice. But... The charge is supposed to be able for all of the angled smashes to use... Your's point's the gun out forward first. When he should point out the gun at the actual smash attack. The charge and start-up is universal for all the angled versions.

Other than that, it's good.

And what do you think about using different Neutral Air animations?

Edit: Let's see.

Edit 2: Also, I think we need two animations for the missiles... One for homing, one for super. So you can tell you fully charged it, as it has a different animation.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Ultraxwing on July 26, 2011, 11:47:09 PM
Can't control whats no there.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 26, 2011, 11:48:43 PM
Man... You guys just can't control yourselves can you?

Well, I was looking through the FitMotionEtc.pac and...

A few things:
1) You forgot to replace the SquatItemWait. It makes a difference with my Fit.pac
2) The Missle Smash looks nice. But... The charge is supposed to be able for all of the angled smashes to use... Your's point's the gun out forward first. When he should point out the gun at the actual smash attack. The charge and start-up is universal for all the angled versions.

Other than that, it's good.

And what do you think about using different Neutral Air animations?

Edit: Let's see.

Edit 2: Also, I think we need two animations for the missiles... One for homing, one for super. So you can tell you fully charged it, as it has a different animation.

.... oops.

Mind relinking me to your MotionEtc? Or just sending me the changed animation?

I deleted the one I had. -_-

I suppose I can change the charge animation. Something came into my head just now that will allow me to adjust it.

But I won't be doing that right now.

As for using two different animations... I don't think that's really necessary.

We can just make it so that she shoots a Super Missile only if you charge the smash all the way. That way, she automatically fires the Super Missile.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Aether on July 26, 2011, 11:49:35 PM
I think the Neutral Air is still glitchy because i alone have experienced about 3 things that nobody else mentioned and i cant recreate. It looks good though, so i guess you can keep it. What were the other choices you mentioned earlier?


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Royal_Blade on July 26, 2011, 11:51:48 PM
I guess. And the squatitemwait is just the squatwait. Like the EXACT same.

And tomorrow, I'm going to go through Eldrain's Zero PSA and see if I can pick up anything useful.

@Aether:
The other choices were Zelda's and Peach's.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 26, 2011, 11:56:22 PM
I guess. And the squatitemwait is just the squatwait. Like the EXACT same.

And tomorrow, I'm going to go through Eldrain's Zero PSA and see if I can pick up anything useful.

@Aether:
The other choices were Zelda's and Peach's.

... oh. XD

Well that's an easy fix then.

Be sure to look at his Neutral Special. I get the feeling that it will prove to be very useful.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Weyard on July 27, 2011, 12:08:56 AM
Legs are finished.

(http://img148.imageshack.us/img148/3451/smaus.png)

The little bulb things on the back have been made into spikes as close to the actual thing as I could get with these bad screenshots.

I think I'll do the gun next.....tomorrow. I'm finished for tonight.
I'll bring out the Other M model again and line it up behind her. The gun will be perfect.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 12:13:17 AM
Legs are finished.

([url]http://img148.imageshack.us/img148/3451/smaus.png[/url])

The little bulb things on the back have been made into spikes as close to the actual thing as I could get with these bad screenshots.

I think I'll do the gun next.....tomorrow. I'm finished for tonight.
I'll bring out the Other M model again and line it up behind her. The gun will be perfect.


Those legs are perfect, Weyard. You're doing such an amazing job so far. :]

I think I'll head off to bed as well.

We shall reconvene... tomorrow.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Weyard on July 27, 2011, 12:17:10 AM
I'll be back tomorrow with some more progress.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Aether on July 27, 2011, 12:25:49 AM
Ill be back tomorrow doing nothing but testing i guess. I cant get CatchAttack to work, so i dont have anything else to do : /
Any animations that havent been done yet?


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Royal_Blade on July 27, 2011, 09:08:06 AM
Wow, nice legs on Samus Weyard! It's getting better and better.

Ok, I'm looking at the Zero PSA and it's quite confusing... One reason is that everything is out of order in PSA than normal characters.

For the neutral B, I think I know how he's doing it, I can try to recreate it.

Also, I see how he's using the Smashes to change the animation once it's full charge. I think I can recreate the code for Samus..


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 12:16:53 PM
Wow, nice legs on Samus Weyard! It's getting better and better.

Ok, I'm looking at the Zero PSA and it's quite confusing... One reason is that everything is out of order in PSA than normal characters.

For the neutral B, I think I know how he's doing it, I can try to recreate it.

Also, I see how he's using the Smashes to change the animation once it's full charge. I think I can recreate the code for Samus..

Alright, well, see if you'll be able to implement this as well:

set loop: (###)
if compare: IC-Basic[243]>=IC-Basic[77]-----> Right direction on D-pad
character momentum: use horizontal velocity +
end if:
if compare: IC-Basic[244]>=IC-Basic[77]-----> Left direction on D-pad
character momentum: use horizontal velocity -
end if:
synchronous timer: frames=1
character momentum 0-0
Execute Loop:

That's the code that will allow Samus to move backwards and forwards.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Royal_Blade on July 27, 2011, 12:25:14 PM
Uh... what numbers should I use?


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 12:29:24 PM
Uh... what numbers should I use?

I have no idea! =D

I really wouldn't know.... /:

I suppose I should ask DO again.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Ninka_kiwi on July 27, 2011, 12:29:56 PM
Nice job on the ideas and what not, cannot wait to try it out!
I hope everything goes smoothly for you guys.
Also I know you guys have a moveset already planned out fully but I found this video that has some intresting attacks of samus' used such grapple lazor speed booster and how the down throw could work...
http://www.youtube.com/watch?v=UDjeO1wCJmo
Just has some all around cool ideas in it.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Royal_Blade on July 27, 2011, 12:48:38 PM
Wow... I didn't know threre was still progress on that game!

And in that video, the "Assault" move is "Overdrive" in Other M which is what I plan on doing for Down Throw.

Also, I was thinking about having screw attack as an up smash. It would work like Sonic's USmash (Giving it back it's vertical aspect). And as a replacement side special, it could be Space Jump. Works like our original idea for screw attack (going horizontal) but with no damage and just helps recovery.

Thanks Ninka for the video!


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 12:59:46 PM
Nice job on the ideas and what not, cannot wait to try it out!
I hope everything goes smoothly for you guys.
Also I know you guys have a moveset already planned out fully but I found this video that has some intresting attacks of samus' used such grapple lazor speed booster and how the down throw could work...
[url]http://www.youtube.com/watch?v=UDjeO1wCJmo[/url]
Just has some all around cool ideas in it.


I like how a lot of her moves were done there. I want the Speed Booster to function just like that.

Also, we may need a Power Bomb model of some kind.

Wow... I didn';t know threre was still progress on that game!

And in that video, the "Assault" move is "Overdrive" in Other M which is what I plan on doing for Down Throw.

Also, I was thinking about having screw attack as an up smash. It would work like Sonic's USmash (Giving it back it's vertical aspect). And as a replacement side special, it could be Space Jump. Works like our original idea for screw attack (going horizontal) but with no damage and just helps recovery.

Thanks Ninka for the video!


I like the Space Jump idea, but perhaps we can switch them around? Keep Screw Attack as the Side B, and have the Space Jump as the Up Smash?

It can function the same, just without electrical damage or graphics.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Ninka_kiwi on July 27, 2011, 01:16:18 PM
Your welcome guys, glad that it was a little useful.

Also for a power bomb couldn't you use an edited item capsule model...?
I know it wouldn't be the most accurate thing in the world but it'd be more accurate then having just regular bombs for the power bomb...


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 01:17:47 PM
Your welcome guys, glad that it was a little useful.

Also for a power bomb couldn't you use an edited item capsule model...?
I know it wouldn't be the most accurate thing in the world but it'd be more accurate then having just regular bombs for the super bomb...

That's exactly what I was thinking, actually. XD

If I can get 3DS Max to work on my computer, then I'll see what I can do about it.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Ninka_kiwi on July 27, 2011, 01:19:54 PM
well to vertex the capsule you would need to use the old method of vertex hacking as the new one does not support item editing.
And if you couldn't get that edited you could always use the edited capsule that is in the Dr.Mario PSA (As it doesn't have the top part to it)

I have been told though that trophies can be vertex edited with the newer method so you could use the capsule model from the trophy instead.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 01:20:50 PM
well to vertex the capsule you would need to use the old method of vertex hacking as the new one does not support item editing.
And if you couldn't get that edited you could always use the edited capsule that is in the Dr.Mario PSA (As it doesn't have the top part to it)

.... what's the "old" method?


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Ninka_kiwi on July 27, 2011, 01:23:26 PM
The old method of vertex editing was much more tideus as you couldn't even see the model you were editing when vertex editing... you could only see the vertex points.
The new method allows for seeing the model you are editing.
though I guess the new method shouldn't be called new as it was created about a year ago...


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 01:27:06 PM
The old method of vertex editing was much more tideus as you couldn't even see the model you were editing when vertex editing... you could only see the vertex points.
The new method allows for seeing the model you are editing.
though I guess the new method shouldn't be called new as it was created about a year ago...

Ohhhhh yeah. I remember that.

 suppose it wouldn't be too bad, since it wouldn't be too comlicated.

I just need to move a few vertices around, then texture it accordingly.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Royal_Blade on July 27, 2011, 01:43:03 PM
But in other m, there is no actual "bomb" that explodes. It's just energy released from Samus' Morphball. Which we could just use the smartbomb effect just smaller.

And space jump deals no damage... It's usually used to jump multiple times in the air... But i wanted to use it as a recovery method. That's why I said screw attack can be up smash because it deals damage.

also, how are the missle animations? I'd like to start PSA'ing them.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Weyard on July 27, 2011, 01:52:05 PM
Powerbomb doesn't need a model. As Blade said.
Plus it will save file space if you don't include one.

If you end up with some free file space and decide to use a model with it, just use normal bombs. The bomb doesn't have to look entirely accurate.

-

Why not just have both of them screw-attack? Space Jump is always replaced by screw-attack in the games. If this is meant to be Other M Samus at her best, she shouldn't have space jump, as it will have been replaced.

I would just make both Up-smash and forward B Screw Attack. Up-Smash should be a clone of Sonic's upsmash, while forward B is just a recovery move that deals damage.

-

I won't be testing today. I'm putting all my focus on the vertex.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Royal_Blade on July 27, 2011, 01:56:39 PM
No problem Weyard.

@Disscusion:
Unless you want to include Speed Boosters into the moveset.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Weyard on July 27, 2011, 02:06:16 PM
You could always use Speed Boost as the Dash Attack. Just have it so it doesn't alter your momentum or put a forward momentum push event in it.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 02:11:48 PM
I wouldn't mind using Screw Attack for both. I just don't like the idea of having a Side B that doesn't do damage. /:

And I was certain that we were using the Speed Booster for the Dash Attack. I think I have that in the OP already.

As for testing, don't worry about it Weyard. I'll test if necessary. You go ahead and focus on vertexing.

And, as far as the Side Smash goes... well, I "angled" them, but.... I did it very lazily. XD

Here (http://www.mediafire.com/?ucihofqv5s1v3ae) is the most recent MotionEtc, with both the tilts and the SquatWaitItem fixed.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Weyard on July 27, 2011, 02:25:55 PM
Blade you might wanna just swap the N-air for Zelda/peachs like you thinking about doing.
I just got another slingshot glitch from it and then a freeze when I got hit during the animation.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 02:27:26 PM
Blade you might wanna just swap the N-air for Zelda/peachs like you thinking about doing.
I just got another slingshot glitch from it and then a freeze when I got hit during the animation.

How are you guys getting these glitches?

I haven't had any problems with the Nair, except for the small graphical glitches that occur when you get hit or land in the middle of the attack. /:


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Aether on July 27, 2011, 02:52:51 PM
Idk, we were playing with green shells on and he tossed one upwards right as I used Neutral Air. Its like it tried to attach to it or something and slingshotted me up into the air up and out the top of the screen. Then i appeared back on the ground. Im not sure what could have caused that. Then, minutes later, i shorthopped Neutral Air as he Forward Smashed me and it froze.
It seems to have problems when shorthopped and when being hit. I think we should just replace the grapplebeam with a similar gfx. It has some weird properties that are causing occasional glitches.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 02:56:00 PM
Idk, we were playing with green shells on and he tossed one upwards right as I used Neutral Air. Its like it tried to attach to it or something and slingshotted me up into the air up and out the top of the screen. Then i appeared back on the ground. Im not sure what could have caused that. Then, minutes later, i shorthopped Neutral Air as he Forward Smashed me and it froze.
It seems to have problems when shorthopped and when being hit. I think we should just replace the grapplebeam with a similar gfx. It has some weird properties that are causing occasional glitches.

Come to think of it, I may have been slingshot once... but really, I haven't experience any of this. /:

But yeah, it may be better to use something else, because there's probably something hard-coded into the Grapple Beam itself.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Aether on July 27, 2011, 03:03:43 PM
Well we have had green shells turned on since we were testing the CrouchWaitItem, so maybe their physics are conflicting with it. Use Samus, turn on one computer player, turn on green shells and go to Final Destination. Keep shorthopping Neutral Air and try to use it when you know you are about to be hit by a shell. See if you can produce the same results.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 03:06:09 PM
Well we have had green shells turned on since we were testing the CrouchWaitItem, so maybe their physics are conflicting with it. Use Samus, turn on one computer player, turn on green shells and go to Final Destination. Keep shorthopping Neutral Air and try to use it when you know you are about to be hit by a shell. See if you can produce the same results.

That's oddly specific.

But all right.

I'll give it a shot.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Aether on July 27, 2011, 03:13:10 PM
Actually, these are all the circumstance iv experienced problems with it.

I have momentum slingshotted:
- When using it near the edge
- When using it near a thrown item
- When landing while using it

I have got a freeze:
- When using it immediatly after jumping (shorthopping)
- When landing while using it
- When being hit while using it
- When hitting an item with it


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 03:19:56 PM
Actually, these are all the circumstance iv experienced problems with it.

I have momentum slingshotted:
- When using it near the edge
- When using it near a thrown item
- When landing while using it

I have got a freeze:
- When using it immediatly after jumping (shorthopping)
- When landing while using it
- When being hit while using it
- When hitting an item with it

I have tried recreating all of these, and haven't experience a single problem but the graphical glitch. /:

The only time I've experienced funky momentum is when I get thrown while the graphical glitch is in effect.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ok, NOW I've gotten it to freeze.

It freezes if you use the Nair right before you land on a Green Shell.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: TruePhilosopher on July 27, 2011, 03:31:48 PM
What would you guys think of actually giving Samus a voice?  Such as sounds from Other M?  Also I'm loving this so far!


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 03:33:26 PM
What would you guys think of actually giving Samus a voice?  Such as sounds from Other M?  Also I'm loving this so far!

So.... red.....

XD

I dunno about making a sound packet for her. Maybe at some point, but not any time soon. /:

Actually, it wouldn't be a bad idea to use some of ZSS's voice clips... But we should probably hold off on that for now.

Thanks for the input. :]


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Ultraxwing on July 27, 2011, 03:34:07 PM
well with sawndz 0.1

we could give her a few grunts every now and then.

i could get started...

in the future that is.

but i would need some voice clips anyway.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 03:35:17 PM
well with sawndz 0.1

we could give her a few grunts every now and then.

i could get started...

in the future that is.

but i would need some voice clips anyway.

I don't use Riivo, so I wouldn't even be able to use it. :srs:

But I suppose if enough people wanted it, it would be a good idea.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Ultraxwing on July 27, 2011, 03:37:38 PM
my disc died. so lol...

i use USB loaders.... so i can do it after 3 hours of work =[


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 03:40:27 PM
my disc died. so lol...

i use USB loaders.... so i can do it after 3 hours of work =[

Hrm.

Perhaps I should put a poll up?

See if people would want it?


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Ultraxwing on July 27, 2011, 03:41:24 PM
yeah, that'll work.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Gamma Ridley on July 27, 2011, 03:46:02 PM
yeah, that'll work.

K.

Poll added.

I'll be back in, like, 30 minutes. Gotta eat something today. XD

Go ahead and do stuff while I'm gone.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Weyard on July 27, 2011, 03:48:20 PM
Hey gamma, I think I saw you getting slingshotted in your video. Look back through it.

-

Finished the gun a few minutes ago and made the spiked elbows.

Gonna fix up some arm joints then start on the helmet.


Title: Re: The Mother of all Samus Hacks - Moveset Updated, Video Preview Added
Post by: Royal_Blade on July 27, 2011, 03:54:00 PM
About the... uhh... animations... they were... done quite lazily...
They don't even look realistic...

Oh, I also got the list of external graphics for Samus and there are 4 different charge beam related things. There are:

-Bullet (which is the uncharged shot)
-Hold (which takes "Bullet" and increases its size until "Max")
-Shot (the current size of the charged shot)
-Max ( the maximum charged shot)

So with these, we can just use the the "Bullet" and "Max". Also, I think we should just make the Neutral B function EXACTLY like "Jet Hammer". And have it so you can ONLY fire weak shots or fully charged ones. And that it can't be stored up like brawl. You have to hold the charge button like you would Link's Bow until you want to shoot. But since were adding mobility, it would work better.

And I want to make the charged shots travel faster but changed in size.

And there's nothing wrong with a special that deals no damage. Extreme Speed, Sing, FLUDD, Wing's of Icarus, Spring Jump, PSI Magnet, ROB's Jets, etc. Plus we have alot of changes like long-ranged smashes, better functioning specials, we can spare something for a non-damaging special.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: TruePhilosopher on July 27, 2011, 04:03:49 PM
I have no idea if you guys would be interested, but maybe for a beam change function you could switch to lasers shooting out (Such as Grey Fox's laser attack).  And for full charge it could be the Spazer (three lasers arranged vertically.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 04:06:21 PM
I have no idea if you guys would be interested, but maybe for a beam change function you could switch to lasers shooting out (Such as Grey Fox's laser attack).  And for full charge it could be the Spazer (three lasers arranged vertically.
I really don't think we'll have enough space for any beam changes, but we won't know until we near the finish line.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 27, 2011, 04:08:10 PM
We'll stick with what we have right now. We'll change things if they're in dire need of changes.

Thanks for your input though.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 04:09:56 PM
Hey gamma, I think I saw you getting slingshotted in your video. Look back through it.

-

Finished the gun a few minutes ago and made the spiked elbows.

Gonna fix up some arm joints then start on the helmet.

Yeah, I think I remember that happening. I think I referenced it earlier.

About the... uhh... animations... they were... done quite lazily...
They don&#039;t even look realistic...

Oh, I also got the list of external graphics for Samus and there are 4 different charge beam related things. There are:

-Bullet (which is the uncharged shot)
-Hold (which takes "Bullet" and increases its size until "Max")
-Shot (the current size of the charged shot)
-Max ( the maximum charged shot)

So with these, we can just use the the "Bullet" and "Max". Also, I think we should just make the Neutral B function EXACTLY like "Jet Hammer". And have it so you can ONLY fire weak shots or fully charged ones. And that it can&#039;t be stored up like brawl. You have to hold the charge button like you would Link&#039;s Bow until you want to shoot. But since were adding mobility, it would work better.

And I want to make the charged shots travel faster but changed in size.

And there&#039;s nothing wrong with a special that deals no damage. Extreme Speed, Sing, FLUDD, Wing&#039;s of Icarus, Spring Jump, PSI Magnet, ROB&#039;s Jets, etc. Plus we have alot of changes like long-ranged smashes, better functioning specials, we can spare something for a non-damaging special.

I told you. XD

I looked at them in-game, and they looked awful.

I only tried to skimp out on them because... well, since I just copy and pasted each frame, there is a key frame on each frame. I'd have to manually go through each frame and delete the unnecessary key frames.

Which I didn't want to do last night.

As for the thing about the "Jet Hammer" function, I think I mentioned that a couple of pages ago.

And even though there are Specials that don't do damage, I would still like to keep it as the Screw Attack.

I have no idea if you guys would be interested, but maybe for a beam change function you could switch to lasers shooting out (Such as Grey Fox's laser attack). And for full charge it could be the Spazer (three lasers arranged vertically.

I think we discussed that. I don't know how difficult it would be to implement that.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 27, 2011, 04:27:31 PM
I can probably implement the Grey Fox laser thing, It's not hard really. But I'd rather not.

And I'd like to take a shot at the missles. If I may.

Gamma, work on Shinespark next. We really only need 3 animations for it... The start (both air and ground), and the actual leap spin. And Don't make it move. I want to try something with it. Could you also make the Special Fall animations?

Also, because of the Jet hammer function, The throws, back and down, will do set damage.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: xZedkiel on July 27, 2011, 04:33:30 PM
You should make an option on the poll that says "But the baby!"


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 04:35:30 PM
I can probably implement the Grey Fox laser thing, It's not hard really. But I'd rather not.

And I'd like to take a shot at the missles. If I may.

Gamma, work on Shinespark next. We really only need 3 animations for it... The start (both air and ground), and the actual leap spin. And Don't make it move. I want to try something with it. Could you also make the Special Fall animations?

Also, because of the Jet hammer function, The throws, back and down, will do set damage.

You can go ahead and give it a shot. I'd rather not dig through all those key frames. -_-

I'll do the Shinespark then. Which animations should I replace?

Or should I just make three animations, and we can replace whichever animations we need?

Also, I think I'll start with the Shiespark fall animation.

I'll do the rest as I animate more specials.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 04:47:47 PM
@Gamma
Told you about the glitches : p

@the Poll
I dont play with sound effects/voices on anyway, so i dont care either way.



Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 04:50:03 PM
@Gamma
Told you about the glitches : p

@the Poll
I dont play with sound effects/voices on anyway, so i dont care either way.



Well still. It only happened once.

And it's highly circumstantial. XD


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 04:55:07 PM
Still, it happens O>O


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 05:23:46 PM
Sorry to change the subject away from glitches, but look at this comparison.

On the left is Samus's Brawl helmet.
On the right is my finished Other M helmet.

(http://img600.imageshack.us/img600/3731/helmetpreview.png)

Still wondering what type of drugs Sakurai was using when designing that suit.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 05:24:41 PM
you can easily edit it correct?

it looks like a bit of downsizing and making the piping bigger as well as that mouthpiece.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 05:26:26 PM
you can easily edit it correct?

it looks like a bit of downsizing and making the piping bigger as well as that mouthpiece.
It's already edited. The one of the right is the one I made just now.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: BeHappy on July 27, 2011, 05:26:31 PM
It would be good to have other M Samus's voice, but could someone make an already done sound file(smashbros_sound.bsar, I think). I can't understand how to substitute sound(yes, I know that I'm kinda dumb), so it would be good


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 05:27:26 PM
Sorry to change the subject away from glitches, but look at this comparison.

On the left is Samus's Brawl helmet.
On the right is my finished Other M helmet.

([url]http://img600.imageshack.us/img600/3731/helmetpreview.png[/url])

Still wondering what type of drugs Sakurai was using when designing that suit.


The good kind, obviously. XD

Glad to see it fixed. I can't wait to see all this in-game~


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 05:30:34 PM
 Well then...

then maybe you can make a proper Prime samus. and a Standard suit samus in the future... i would love that so much. (the one with the flat looking shoulder pads and the little light on one side.)

this otherM samus is so going to take up the first slot... for some time anyway =D


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 05:33:17 PM
Don't forget re-colors, Weyard. ;]


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 05:34:18 PM
Yes recolors.

as a joke make the pink one have a hello kitty symol somewhere =3 mine haz it


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 05:44:26 PM
Well I obviously have to make a kitchen-themed suit to ridicule the Other M haters.
Not sure what I'll do for the rest of them.

Someone already offered to make recolors earlier in the thread didn't they?

-

I just realized something....
The Other M Suit has a neck!!!.
The Brawl suit's helmet sits on the shoulder line.
I'll have to raise the helmet up and make a neck out of the joint thing that fills in the hole in the top of the chest.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 05:48:18 PM


SAMUS HAS A NECK!!?!!?



Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 05:49:20 PM
Samus has a neck?

.... huh. XD

Kitchen-themed Samus ftw. She definitely needs an apron.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 27, 2011, 05:52:13 PM
Neck? When the heck did they give her a neck!?

Anyways, I finished the start-up and partway through the forward version of the smash. It's coming out way better than I expected. XD

And Weyard, I like the Suit, it looks better.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 05:54:38 PM
Neck? When the heck did they give her a neck!?

Anyways, I finished the start-up and partway through the forward version of the smash. It's coming out way better than I expected. XD

And Weyard, I like the Suit, it looks better.

Are you completely redoing the animation?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 27, 2011, 06:04:12 PM
I'd have to anyways. The animation they used isn't fit for a smash attack. Don't Worry, this one will be awesome.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 06:06:59 PM
Samus has a neck bone in Brawl too, but no actual neck. It just moves the head like the Head bone.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 06:09:10 PM
I'd have to anyways. The animation they used isn't fit for a smash attack. Don't Worry, this one will be awesome.


Alright, I'll take your word for it.

Also

(http://i55.tinypic.com/1sb9f9.png)

Not finished.

Obviously. XD

I need to position her better.

But yeah.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 06:15:48 PM
Whats that animation for again?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 06:16:27 PM
Looks like Shinespark =D


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 27, 2011, 06:19:41 PM
It looks like Speed Booster. Kinda...


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 06:20:27 PM
Looks like Shinespark =D


It looks like Speed Booster. Kinda...


Ding ding ding ding ding!

I improved it a bit.

(http://i55.tinypic.com/2lmtg80.png)


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 06:23:32 PM
Thats better, but arent we just doing Shinespark upwards for now?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 06:24:38 PM
Thats better, but arent we just doing Shinespark upwards for now?

Are we?

....

Huh.

I can do it angled all different ways. Sideways, upwards, and it a 45o angle.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 06:32:18 PM
Are we?

....

Huh.

I can do it angled all different ways. Sideways, upwards, and it a 45o angle.
The upwards shinespark has a different animation though. She's just standing straight, arms at her sides, looking up in most games.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 06:34:28 PM
The upwards shinespark has a different animation though. She's just standing straight, arms at her sides, looking up in most games.

Yeah I know. I just finished it. Kinda.

Uh

I'm gonna upload another video.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 06:45:22 PM
I forgot, that animation would be fine for the slanted versions.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 06:47:28 PM
Something I've been wondering...

Should I scale up the ball mode model to the size it is supposed to be? In the games, Ball mode is around half of Samus's height, sometimes bigger still. However in Brawl it wouldn't even reach her knees if it were sitting on the ground beside her.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 06:48:08 PM
http://www.youtube.com/watch?v=h2cfZQFs8xI

Meh.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 06:49:09 PM
Those animations look good. i mean, it looks choppy, but ingame it won't.

so yay, shinespark is one it's way =D


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 06:49:32 PM
Rough at times, but those are pretty much correct.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 27, 2011, 06:50:43 PM
Leave the morphball. It's fine as it is.

And Gamma, nice shinespark. But I thought that i'd be the up version. I'm pretty sure that all star fox characters have one animation and just rotate using PSA. Even Lucario.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 06:52:36 PM
Leave the morphball. It's fine as it is.

And Gamma, nice shinespark. But I thought that i'd be the up version. I'm pretty sure that all star fox characters have one animation and just rotate using PSA. Even Lucario.

Thanks.

Would that be possible?

It would be much easier, but... Like Weyard pointed out, her upwards Shinespark has a different animation from her sideways Shinespark. /:


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 06:54:14 PM
the upwards shinespark does have a different animations. it does exactly that.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 06:55:45 PM
Should I keep the spin? I realize that there is a spin to it in Other M, but I dunno how that will look in-game. /:


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 06:57:07 PM
 test it out ingame, and you be the verdict


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 06:59:14 PM
test it out ingame, and you be the verdict

Well, since it doesn't move Samus, it will look weird with or without the spin.

Someone would have to program it so that it actually moves her and actually works.

So I think I'll wait until that happens.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 07:01:17 PM

okay. someone's going to make the dash animation her hyper run thingy... how are you going to do that wihtout taking up so much room? (well making her orange isn't all that bad i guess.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 07:02:07 PM
Gamma's side Shine sparks are already perfect as far as I'm concerned.

Does the upwards shinespark spin her in every game??

-

I'm not going to be able to change the jetpack things on Samus's back as much as I wanted.
I've thought about it and there is no way I could get them accurate.

On Other M, they are two small thin rocket things, while on Brawl's model they look like jet engines. They are also closer together in other M.
They are not separate elements from the rest of her back, so I could either, select them with the square selector and ruin the front of her chest in the process. Forcing me to go back and redo her chest afterwards.
Or move them one vertices at a time, taking several hours and I would still be unable to line them up.

It would also throw off the jet gfx present during her jumps, which would have to be realigned in psa, leading to an hour or two of trial and error until they line up.

I'm going to make them thinner and angle the top of her back down slightly. But that's as far as I can take them.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 07:04:28 PM
It doesn't need to be 100% accurate until they get the .dae model importer finished. then vertexing will be a thing of the past unfortunetely.

i mean, it's going to be sad to see it go, but Brawl will no longer need kitbashed models.

so make this the most epic thing it has ever been for samus. cause i'm going to import her Prime outfits...

and defenitely the Darksamus model will be imported.

but for now, Vertexing is the best thing EVER!!


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 07:05:06 PM
Gamma's side Shine sparks are already perfect as far as I'm concerned.

Does the upwards shinespark spin her in every game??

-

I'm not going to be able to change the jetpack things on Samus's back as much as I wanted.
I've thought about it and there is no way I could get them accurate.

On Other M, they are two small thin rocket things, while on Brawl's model they look like jet engines. They are also closer together in other M.
They are not separate elements from the rest of her back, so I could either, select them with the square selector and ruin the front of her chest in the process. Forcing me to go back and redo her chest afterwards.
Or move them one vertices at a time, taking several hours and I would still be unable to line them up.

It would also throw off the jet gfx present during her jumps, which would have to be realigned in psa, leading to an hour or two of trial and error until they line up.

I'm going to make them thinner and angle the top of her back down slightly. But that's as far as I can take them.


She spins in Other M, yes. But not in Super Metroid or Fusion.

But, seeing as how this is a MOM Samus moveset, I thought it fitting that I include the spin. /:

I might take it out if it looks too odd.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 07:09:25 PM
A bit choppy here, but ingame with the gfx it should look awesome nonetheless.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 07:10:53 PM
A bit choppy here, but ingame with the gfx it should look awesome nonetheless.

I think the choppiness is coming from both my crappy Hypercam and how fast she spins.

Speaking of graphics....

Is it possible to make her flash during the animation?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 07:12:02 PM


why yes its possible in PSA


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 07:15:22 PM
flash overlays i think. Ask in the PSA help thread i guess.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 07:16:01 PM


why yes its possible in PSA


Oh good. XD

Just my luck. The Screw Attack is one single animation.

No start-up. No ending.

Nothing.

>_>

flash overlays i think. Ask in the PSA help thread i guess.

Yeah, because I totally got an answer last time. XD


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 07:18:13 PM
Well, it's time for you to....

CUT IN PIECES AND MAKE IT AN OFFICIAL ATTACK =3


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 27, 2011, 07:18:39 PM
And FYI, Samus' screw attack animation doesn't move up. It gain's height through PSA. Which is why I said to make it not move.

And I should be able to add effects. they might not be amazing effects, but they'd work.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 07:20:02 PM
And FYI, Samus' screw attack animation doesn't move up. It gain's height through PSA. Which is why I said to make it not move.

And I should be able to add effects. they might not be amazing effects, but they'd work.

Her aerial one doesn't, but her grounded one does, actually.

Are you doing anything right now?

If not, could you maybe start coding the Up B?

That way I could see it in-game.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 07:21:05 PM
Well you dont have to do it that way. Just move her with the TransN bone then checkmark "moves character" in PSA for that animation. No coding or events needed so it should save space.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 07:21:54 PM
Well you dont have to do it that way. Just move her with the TransN bone then checkmark "moves character" in PSA for that animation. No coding or events needed so it should save space.

That's how I would have done it.

I think Blade wants to try something, though.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 07:53:00 PM
k so apparently I destroyed the back of her suit when I was doing the front of it.

I've had to patch it back together before I could even think about making the jet parts smaller.
I had to get rid of some of the "gill" like parts on the top to make the structure of it.
It looks kinda like it does in Zero Misson right now, in that it's smoother on the top with less details.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 07:59:33 PM
k so apparently I destroyed the back of her suit when I was doing the front of it.

I've had to patch it back together before I could even think about making the jet parts smaller.
I had to get rid of some of the "gill" like parts on the top to make the structure of it.
It looks kinda like it does in Zero Misson right now, in that it's smoother on the top with less details.

Sounds good to me. Got any pics though?

Also, any other Animations I should be working on in the meantime?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 08:04:40 PM
I'll get some in-game pictures later tonight I guess.

Everything has been vertexed except the shoulders.

It's been about 3 days and the owner of the texture hasn't replied, so I guess that's a no for it. I'll have to start the texture some time tomorrow.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 08:05:52 PM
How about her Grabs???

these are very important, you've seem to oh have done all the important animations.


@weyard.

use The official otherM texture.

i've got it you want it.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 08:07:44 PM
How about her Grabs???

these are very important, you've seem to oh have done all the important animations.

I would, but Blade said he wanted to do them. /:

I'll work on the Up Smash, I suppose.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 08:10:18 PM

okay, but isn't the upsmash the same?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 08:11:10 PM
Anything i can do? Iv been sitting here doing nothing for the past 2 days : /


------

I think he said Up Smash is going to be like Sonic's


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 08:11:17 PM

okay, but isn't the upsmash the same?

Nah, we decided that it was gonna be similar to the Screw Attack.

Think about Sonic's Up Smash.

Anything i can do? Iv been sitting here doing nothing for the past 2 days : /

You do PSA, correct?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: TruePhilosopher on July 27, 2011, 08:14:53 PM
Is there a way to get the psa to where if you tap b again after doing the screw attack, it'd do another?  You could make the timing difficult of course, so it's not easy to do, but I think that'd be an epic touch!  Also Flash Overlays are what you're looking for to change the characters color during attacks and whatnot.  Definitely use yellow for the shinespark!  And possibly a blue/yellow for her speed run.

For the Final Smash it'd be epic to have 2, though file size limit may come into play here.  Maybe try to give her the standard giant beam, but after taking so much damage, possibly have it change to the more devastating Power Bomb?  If not I'm cool with power bomb being a chargeable move.

Oh and Shinespark should be rather powerful, but have Samus take slight damage (as in the Metroid games).


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 08:18:03 PM
Is there a way to get the psa to where if you tap b again after doing the screw attack, it'd do another?  You could make the timing difficult of course, so it's not easy to do, but I think that'd be an epic touch!  Also Flash Overlays are what you're looking for to change the characters color during attacks and whatnot.  Definitely use yellow for the shinespark!  And possibly a blue/yellow for her speed run.

For the Final Smash it'd be epic to have 2, though file size limit may come into play here.  Maybe try to give her the standard giant beam, but after taking so much damage, possibly have it change to the more devastating Power Bomb?  If not I'm cool with power bomb being a chargeable move.

Oh and Shinespark should be rather powerful, but have Samus take slight damage (as in the Metroid games).


I hope there's a way to do that. It would make the Screw Attack seem much more realistic.

I think we should use blue/yellow for the Shinespark and the Speed Booster.

We're probably gonna keep the Final Smash the same, unless we have enough room left in file size.

Unless we can change it to, like, the Crystal Flash or something.

As for the damage the Shinespark does, it should be powerful. Dunno about taking damage though. /:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

http://www.youtube.com/watch?v=3Jj1plF1nKo

Thi will probably be the Up Smash. Thoughts?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 08:46:13 PM
That upsmash will suffice Gamma. It will need to be faster though won't it?

-

@ Ultra, I already have the textures. Someone gave me them back on page 1 or 2 of the old thread.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 08:47:16 PM
The upsmash is perfect Gamma, in game it'll be smoother.

@weyard.

okay, just trying to do my teamly duties.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 08:49:01 PM
That upsmash will suffice Gamma. It will need to be faster though won't it?

Actually, that is her SpecialAirHi animation.

I didn't adjust the speed at all. XD

I just need to make the AttackHi4Start and AttackHi4Hold animations, then it will be ready for PSA'ing.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 08:51:02 PM
Up Smash looks good. She needs to drop into this pose while charging it though
(http://th08.deviantart.net/fs71/150/i/2011/039/a/9/power_suit_samus_by_kandthes-d393nf6.jpg)


----------------


I can do A moves and such in PSA, but not Specials. What did you have in mind?




Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 08:54:29 PM
Up Smash looks good. She needs to drop into this pose while charging it though
([url]http://th08.deviantart.net/fs71/150/i/2011/039/a/9/power_suit_samus_by_kandthes-d393nf6.jpg[/url])


----------------


I can do A moves and such in PSA, but not Specials. What did you have in mind?


Oh! That's perfect.

Thanks.

Also, I was hoping that you could do the Up B.

But maybe we should leave that to Blade, since he wanted to handle it.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 27, 2011, 08:55:45 PM


agreed with the above, if we are going all Samus/MOM here, that is necessary. i noticed this psa is going to mostly be animations hacks. which is awesome. but not alot is done in PSA. which is also good.

yes leave it to Blade.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 08:58:34 PM
Neither Aether or I know how to do Special moves. We've both tried with the Ridley and Wario projects but can't learn the actions enough to get anything that actually works.
Aether can do A moves in psa fine though.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: SJS on July 27, 2011, 09:10:12 PM
Thi will probably be the Up Smash. Thoughts?



I think it would look a little cooler if Samus landed in this pose, but that's just my opinion =P
(http://www.smashbros.com/en_us/characters/images/samus/samus_070615d-l.jpg)


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 09:12:25 PM
Neither Aether or I know how to do Special moves. We've both tried with the Ridley and Wario projects but can't learn the actions enough to get anything that actually works.
Aether can do A moves in psa fine though.


Well, perhaps in Blade's absence you guys can start on the A moves? I'll do any animations that would need to be done.


I think it would look a little cooler if Samus landed in this pose, but that's just my opinion =P
([url]http://www.smashbros.com/en_us/characters/images/samus/samus_070615d-l.jpg[/url])


Quiet you.

XD

I'm glad you say that, because...

(http://i54.tinypic.com/sw8vx5.png)


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 09:15:41 PM
She could start AND end in that pose actually.



Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 09:16:47 PM

I think it would look a little cooler if Samus landed in this pose, but that's just my opinion =P
([url]http://www.smashbros.com/en_us/characters/images/samus/samus_070615d-l.jpg[/url])
That's just how Sakurai re-imagined the pose. It's pretty much the same as her normal landing pose from the games.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 09:17:17 PM
She could start AND end in that pose actually.

She starts from her wait animation, then goes into that crouch. She'll be in that position while charging, and will go into her Up Smash from that position.

Also, SJ, dunno if you're reading this, but once Weyard's done with his vertex, could you maybe do some CSPs for it?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 27, 2011, 09:29:30 PM
Wait 1 - Crouches into that pose - Leaps up and screw attacks - Lands in that pose - Stands up into Wait 1


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 09:32:27 PM
Wait 1 - Crouches into that pose - Leaps up and screw attacks - Lands in that pose - Stands up into Wait 1

Yeah that. XD

Though now that I think about it, she doesn't land in that pose. Hm.

Gotta fix that.....


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: SJS on July 27, 2011, 09:37:38 PM
She starts from her wait animation, then goes into that crouch. She'll be in that position while charging, and will go into her Up Smash from that position.

Also, SJ, dunno if you're reading this, but once Weyard's done with his vertex, could you maybe do some CSPs for it?

I'm reading, and yeah I'd do it XD


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 09:42:13 PM
I'm reading, and yeah I'd do it XD

Thanks a lot, diggie dawg. :af:


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 27, 2011, 09:46:33 PM
Wow... I missed quite some bit... I was just playing brawl with my bro's.

Well, Gamma, very nice screw attack up smash. I like it alot! Nice.

Also, I finished the AttackS4Start and AttackS4S. I need to make the charges and the angles. Then I'll finally start animating the down throw.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 09:50:17 PM
Wow... I missed quite some bit... I was just playing brawl with my bro's.

Well, Gamma, very nice screw attack up smash. I like it alot! Nice.

Also, I finished the AttackS4Start and AttackS4S. I need to make the charges and the angles. Then I'll finally start animating the down throw.

Thank you very much. Right now, I'm working on the AttackHi4Hold animation. Once I finish that, I'll clean up the AttackHi4 animation and show you guys another video.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 27, 2011, 09:55:16 PM
Wait until I finish the side smash. I just finished the angles (which was surprisingly simple.)
All I need is the charge and missles would be done. Once I finish, display them in the video.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 09:56:19 PM
Wait until I finish the side smash. I just finished the angles (which was surprisingly simple.)
All I need is the charge and missles would be done. Once I finish, display them in the video.

Alright, just be sure to link me to the individual .chr0 files so I can inject them into my MotionEtc file.

Also, are you gonna code them? Or are we gonna leave that for later?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 27, 2011, 09:57:37 PM
I'll code them. It be nice practice.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 09:58:25 PM
I'll code them. It be nice practice.

Alright then.

So I suppose this will be an in-game test. XD

How soon will you be able to code the Shinespark stuff?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 10:01:55 PM
I'll finish up those shoulders tonight and upload the model so you all will have something more accurate to test on.

I still need to clean up the boosters and gun a little more, and make the texture before I can call it finished though.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 27, 2011, 10:03:05 PM
I'll do it after the missles. I guess throw's are gonna wait.

Oh, speaking of which, SDoom said he'd help with programing the throws.

I still need to clean up the boosters and gun a little more, and make the texture before I can call it finished though.
Speaking of which, I gotta add some booster gfx on the forward dodge.

Anyways, the missle animations are gonna have to wait for tomorrow. I got to get some sleep.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 10:06:04 PM
I'll finish up those shoulders tonight and upload the model so you all will have something more accurate to test on.

I still need to clean up the boosters and gun a little more, and make the texture before I can call it finished though.

Sweet. So I can include that in the video, yes?

Again, it won't be anything final. Just another showcase.

I'll do it after the missles. I guess throw's are gonna wait.

Oh, speaking of which, SDoom said he'd help with programing the throws.
Speaking of which, I gotta add some booster gfx on the forward dodge.

Anyways, the missle animations are gonna have to wait for tomorrow. I got to get some sleep.

That's good to hear. I've never done throws before, so I wouldn't know what to do there. /:

And could you link me to your animations? That way we can see how they look, at least.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 10:16:20 PM
I'll do it after the missles. I guess throw's are gonna wait.

Oh, speaking of which, SDoom said he'd help with programing the throws.
Speaking of which, I gotta add some booster gfx on the forward dodge.

Anyways, the missle animations are gonna have to wait for tomorrow. I got to get some sleep.

You might still end up having to move the normal Jump booster gfx around to fit them these new Boosters. I tried not to move them around very much, but they might have gotten misaligned now.

@Gamma

It will be about an hour before I get them finished.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 11:11:25 PM
@Gamma

It will be about an hour before I get them finished.


That's alright, I've got quite a few animation tweaks to do anyway.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Up Smash is finished.

I think.

http://www.youtube.com/watch?v=x5369Vq7W8g


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: xZedkiel on July 27, 2011, 11:32:34 PM
I'm still here and open for testing and recolors btw guys. >.>


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 11:34:36 PM
I'm still here and open for testing and recolors btw guys. >.>

Well, there's nothing to test out as of now...

And we can't really do re-colors till Weyard's done with the vertex, now can we? XD

Glad to know you're still hanging around to test, but there's nothing to do at the moment.

Once I get Weyard's almost-finished vertex, I'll check it out in-game and look at the animations I've made.

I'll probably call it a night sometime afterwards.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 11:49:02 PM
One shoulder finished and I'm about half-way done on the 2nd.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 11:49:58 PM
One shoulder finished and I'm about half-way done on the 2nd.

D:

How long do you think that'll take?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 11:54:13 PM
dunno. I have to go eat in about 5-10 minutes. Not sure if I can finish it before then though.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 27, 2011, 11:56:04 PM
dunno. I have to go eat in about 5-10 minutes. Not sure if I can finish it before then though.

Alright.

Well, I might stay up for another hour or so (it's currently 2 AM) so go ahead and take your time. :]

Just not too much time. :srs:


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 27, 2011, 11:59:00 PM
Alright.

Well, I might stay up for another hour or so (it's currently 2 AM) so go ahead and take your time. :]

Just not too much time. :srs:
It's 2 AM here too. I'm probably going to be up until 6 or so.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 12:00:18 AM
It's 2 AM here too. I'm probably going to be up until 6 or so.

That.... isn't healthy. XD



I wouldn't be staying up if My Strange Addiction wasn't on next. :af:


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 28, 2011, 12:02:31 AM
Im still around. Just playing this awesome NES game
http://www.youtube.com/watch?v=Up2Q14fZdeI


----------


Finished Up Smash looks good.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 12:03:33 AM
Im still around. Just playing this awesome NES game
[url]http://www.youtube.com/watch?v=Up2Q14fZdeI[/url]


lolwut.

I should probably test my animations out in-game. /:


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 12:06:15 AM
Not going to be finished before I eat. brb eating.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 12:06:54 AM
Not going to be finished before I eat. brb eating.

Alright.

In the meantime, I'ma go see how this ish looks in-game....


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 12:46:56 AM
Alright.

In the meantime, I'ma go see how this ish looks in-game....


Your new icon kinda looks like:

(http://img233.imageshack.us/img233/8427/ridleyisready.png)

A picture I made for RIDLEY TIME in the SSB4 board on Gamefaqs.

-

it's finished enough. Here you go:

http://www.mediafire.com/?7vabiln89thywll

I'm going to go test it real quick as well.



Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 12:50:08 AM
Your new icon kinda looks like:

([url]http://img233.imageshack.us/img233/8427/ridleyisready.png[/url])

A picture I made for RIDLEY TIME in the SSB4 board on Gamefaqs.

-

it's finished enough. Here you go:

[url]http://www.mediafire.com/?7vabiln89thywll[/url]

I'm going to go test it real quick as well.


Yeah, I got bored. XD

I might do that pose next. I dunno.

Anyway, testing~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

From what I can see, she looks great.

However...

... she's missing like half her body. XD


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 01:05:44 AM
Woops one of the Materials messed up. brb


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 01:06:33 AM
Woops one of the Materials messed up. brb

Oh. Ok.

In the meantime, I'll post some pics of things I noticed.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 01:09:50 AM
I tried to make the grey things under the shoulders invisible because I hadn't vertexed them yet. I guess they share a material with some of her body.

Here you go:

http://www.mediafire.com/?quhlyr7i8b4lgtj


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 01:15:10 AM
I tried to make the grey things under the shoulders invisible because I hadn't vertexed them yet. I guess they share a material with some of her body.


Ohhhh.

Well, you can make them visible for now, I'm sure it wouldn't look worse than how it does with them invisible. :af:

Also

(http://i51.tinypic.com/2czbsaw.jpg)
(http://i54.tinypic.com/1zf4p4n.jpg)
(http://i56.tinypic.com/npgvbs.jpg)
(http://i54.tinypic.com/51szrc.jpg)
(http://i52.tinypic.com/15p5xcx.jpg)
(http://i56.tinypic.com/2r3kn11.jpg)
(http://i52.tinypic.com/25tx9n6.jpg)
(http://i55.tinypic.com/sl1wtg.jpg)


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 01:27:23 AM
lol it looks good even without a head. Download the one in my last post and get another picture or two if you don't mind.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: xZedkiel on July 28, 2011, 01:36:39 AM
Alright, whenever Weyard is done with the vertex, I'll be right here ^_^ I'll make a pack of 20 recolors to satisfy everyone >.>


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 01:37:29 AM
lol it looks good even without a head. Download the one in my last post and get another picture or two if you don't mind.


Wow, Weyard.... she looks incredible.

I mean... she's perfect. XD

Don't worry. I took a few pictures.

Maybe one or two.... Or 10....

(http://i53.tinypic.com/2m63cxx.jpg)
(http://i53.tinypic.com/24oc97d.jpg)
(http://i55.tinypic.com/x4qkog.jpg)
(http://i55.tinypic.com/2i0ssp5.jpg)
(http://i53.tinypic.com/2s6srir.jpg)
(http://i55.tinypic.com/5ze8ew.jpg)
(http://i52.tinypic.com/15nu0ba.jpg)
(http://i54.tinypic.com/fay7wz.jpg)
(http://i52.tinypic.com/3483uvp.jpg)

... so I got a little carried away.

So what. :srs:

Again.... excellent job. XD


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 01:45:01 AM
Wow that texture looks horrible in-game. It's too saturated.
Forget that texture. I'm not using it at all. Its official. I will be making my own texture.

-

THIS ISN'T THE FINAL VERTEX. This is just so they can test with something closer to the final version.

The arms are still way too bulky. I need to slim them down significantly.

The legs are pretty much as good as they are going to get.

The spike on the gun isn't sticking out enough.

The back needs a ton of work.

Shoulders are still way too big. Need to be scaled down significantly.

Helmet's shape is off. Needs heavy shaping in the forehead area.

Chest is perfect and won't be edited further.

Black metal things under the shoulders will be vertexed off.





Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 01:47:27 AM
Wow that texture looks horrible in-game. It's too saturated.
Forget that texture. I'm not using it at all. Its official. I will be making my own texture.

-

THIS ISN'T THE FINAL VERTEX. This is just so they can test with something closer to the final version.

The arms are still way too bulky. I need to slim them down significantly.

The legs are pretty much as good as they are going to get.

The spike on the gun isn't sticking out enough.

The back needs a ton of work.

Shoulders are still way too big. Need to be scaled down significantly.

Helmet's shape is off. Needs heavy shaping in the forehead area.

Chest is perfect and won't be edited further.

Black metal things under the shoulders will be vertexed off.

I thought it looked great in-game.

But what would I know about this stuff. XD

Well, unless you create a new texture, I will make another showcase of what we have so far using this vertex tomorrow.

But for now, I'm off to bed.

See you later.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 01:48:40 AM
k. Me too. I'm not working it anymore tonight.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: TruePhilosopher on July 28, 2011, 03:00:52 AM
Looking great so far guys!  If there's anything I can do for you just let me know!  ;D

Samus is one of my favorite characters so ya know...  :af2:

Also Other M was epic and I don't care what anyone else says!  :>.>:


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Puraidou on July 28, 2011, 03:12:14 AM
Also Other M was epic and I don't care what anyone else says!  :>.>:
*high-fives* You and me both dude. ;D


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Mansta8 on July 28, 2011, 03:44:35 AM
I could do the morph-ball animations, if they are not already done. As for the coding, just make it like how smbz Mario uses his alt animations but so you press down you go into the ball and you can move around, then you stay like that until you press up again, like in the original games.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 08:56:44 AM
Gamma, Here are the Missle Animations:
http://www.mediafire.com/?9dw1b1hvh8lr9a7 (http://www.mediafire.com/?9dw1b1hvh8lr9a7)
The charge isn't as dynamic as actual brawl ones, but it still works as a temp.

Gonna start the Overdrive animation.

Edit: Overdrive animation is about 85% done.

Edit2: Overdrive animation is done. It needs to be more smooth but it's fine right now.
http://www.mediafire.com/?ubw3cvg5gqrxbbg (http://www.mediafire.com/?ubw3cvg5gqrxbbg)
Add this with my missle animations.

Edit3: Here's an updated fit.pac . This should fix most of the grapple beam issues. Uh... I forgot to remove the SFX... meh, whatever.

Can someone test the fit.pac with the most recent fitmotionetc.pac?
Thanks!


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 01:37:54 PM
I could do the morph-ball animations, if they are not already done. As for the coding, just make it like how smbz Mario uses his alt animations but so you press down you go into the ball and you can move around, then you stay like that until you press up again, like in the original games.


I think we have the Morph Ball done. Dunno if we're gonna make her crawl or not. /:

Gamma, Here are the Missle Animations:
[url]http://www.mediafire.com/?9dw1b1hvh8lr9a7[/url] ([url]http://www.mediafire.com/?9dw1b1hvh8lr9a7[/url])
The charge isn't as dynamic as actual brawl ones, but it still works as a temp.

Gonna start the Overdrive animation.

Edit: Overdrive animation is about 85% done.

Edit2: Overdrive animation is done. It needs to be more smooth but it's fine right now.
[url]http://www.mediafire.com/?ubw3cvg5gqrxbbg[/url] ([url]http://www.mediafire.com/?ubw3cvg5gqrxbbg[/url])
Add this with my missle animations.

Edit3: Here's an updated fit.pac . This should fix most of the grapple beam issues. Uh... I forgot to remove the SFX... meh, whatever.

Can someone test the fit.pac with the most recent fitmotionetc.pac?
Thanks!


I'm guessing the Overdrive animation is for the down throw?

If so, then I'll add these to the MotionEtc and test.

Dunno if Weyard has fixed the texture or not, but either way, I'm gonna make another video showcase.

If there's anything else we need to add beforehand, let me know.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 01:40:01 PM
I just woke up, so I haven't done anything yet. I'm gonna work on the model a little more before I start the texture.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 01:41:12 PM
I just woke up, so I haven't done anything yet. I'm gonna work on the model a little more before I start the texture.

Alright, I'll go ahead and include what we have in the showcase.

Also, Blade, have you coded the Side Smash yet?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 01:51:44 PM
No, I havent done anything except fix the grapple beam issues.

I have to do something else first, then I'll code them. Btw, How do you like my animations?

Edit: I understand a bit of the RA stuff thanks to this:
http://forums.kc-mm.com/index.php?topic=2708.0 (http://forums.kc-mm.com/index.php?topic=2708.0)
It was really useful.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 01:58:08 PM
No, I havent done anything except fix the grapple beam issues.

I have to do something else first, then I'll code them. Btw, How do you like my animations?

Edit: I understand a bit of the RA stuff thanks to this:
[url]http://forums.kc-mm.com/index.php?topic=2708.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=2708.0[/url])
It was really useful.


Well.... I dunno, the animation don't really look like she's shooting a Missile...

You know? They just don't have that.... "oomph," for lack of a better term.

I think we should stick to the ones I made.

The only reason you didn't want to keep them was because of the tilts, correct?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 02:04:52 PM
Why not use them for now, then make better ones later.
Mine at least link well from the previous animations. (No offense.)

And not just the tilts, the animation would've looked dumb in game. She'd hold her cannon out then randomly angle it up when she releases? It wasn't the greatest.

Also, Let's see them in-game, maybe you'd change you're mind.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 02:05:50 PM
Are you programming it to use the Missile-Gun model during the animations or is it still using the normal gun?
That could help the look of them quite a bit.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 02:17:51 PM
Why not use them for now, then make better ones later.
Mine at least link well from the previous animations. (No offense.)

And not just the tilts, the animation would've looked dumb in game. She'd hold her cannon out then randomly angle it up when she releases? It wasn't the greatest.

Also, Let's see them in-game, maybe you'd change you're mind.


.... I don't think you realize how I made those animations.

They came straight from her Side B animation. They weren't custom.

The reason they look different is both the speed of the animation (which I presume is modified in the original Samus .pac file) and graphical effects.

Here's a picture for comparison:

(http://i53.tinypic.com/2bs1e1.jpg)

All that was missing is the smoke effect and the actual Missile, which was making it look weird.

Here's yours:

(http://i55.tinypic.com/1178i2o.jpg)

Also, here's the Overdrive animation:

(http://i52.tinypic.com/b8uzdd.jpg)

It looks good, it just needs to be slowed down and adjusted a bit.

Would you know how to fix these problems?

Up Smash
(http://i54.tinypic.com/2gy0wfn.jpg)

Up Throw
(http://i54.tinypic.com/2mzh5hs.jpg)

I read somewhere that they're linked to events in PSA that detect floor collisions, but I'm not exactly sure...




Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 02:23:43 PM
Once I get the PSA for the missles going (To make the side smash actually shoot missles) Then we'll choose the animation after that. Because The effects make the difference.

And SDoom was going to help with the PSA for the throws. So He might know how to fix them. Cause the throws are still stuck with the grapple beam.

@Weyard: Samus has no Missle-Gun model... They're fired from her plain arm cannon.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 02:27:39 PM
Once I get the PSA for the missles going (To make the side smash actually shoot missles) Then we'll choose the animation after that. Because The effects make the difference.

And SDoom was going to help with the PSA for the throws. So He might know how to fix them. Cause the throws are still stuck with the grapple beam.

Alright, sounds good to me.

... now I have to re-download my other MotionEtc, because I completely replaceed the animations with yours without thinking that I might need to keep a backup on-hand. XD

And did you see the last part of my previous post? By which I mean, do you know how to fix those?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 02:31:16 PM
Once I get the PSA for the missles going (To make the side smash actually shoot missles) Then we'll choose the animation after that. Because The effects make the difference.

And SDoom was going to help with the PSA for the throws. So He might know how to fix them. Cause the throws are still stuck with the grapple beam.

@Weyard: Samus has no Missle-Gun model... They're fired from her plain arm cannon.
I thought it replaced the model with one where the tip was opened up. So are each of the frontal pieces attached to a bone that opens in the animation?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 02:32:03 PM
I don't know what the problems are. Is the animation messed up or something?

@ Weyard, They don't exist at all in Brawl.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 02:34:35 PM
I thought it replaced the model with one where the tip was opened up. So are each of the frontal pieces attached to a bone that opens in the animation?

.... I don't even think the Arm Cannon opens up in Brawl.... does it?

I don't know what the problems are. Is the animation messed up or something?

Nope, the animations are fine. If you'll look at the previous video I posted, they look fine in Brawl Box.

Like I said in that other post, I think they're related to an event in PSA that detect floor collisions, and so they prevent legs from being animated beyond a certain point.

I remember seeing a thread made a loooooooooooooooong time ago where they were facing a similar problem with Lucario, and it was fixed via PSA.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 02:36:18 PM
Hmm... I'll see what I can do.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 02:37:48 PM
Hmm... I'll see what I can do.

Thank you very much. I would love to get that fixed so we can code it and be done with it. :]


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 28, 2011, 02:40:33 PM
It's probably facial stuff.

look for it, or ask DO or Sdo0m


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 02:41:12 PM
It's probably facial stuff.

look for it, or ask DO or Sdo0m

Facial stuff....?


How would that affect her legs? XD


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 28, 2011, 02:42:20 PM
just get rid of the facial parameters or something like that in PSA.

it's what was happening when i was working on Ryu.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 02:44:18 PM
just get rid of the facial parameters or something like that in PSA.

it's what was happening when i was working on Ryu.

Ohhhh.....

Mmk. XD

I just sent DO a message. Hopefully he can find a way to solve it.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 02:47:17 PM
Try this: http://www.mediafire.com/?d335a5fw5bgv930 (http://www.mediafire.com/?d335a5fw5bgv930)
I added some RA Bit variables to the codes. See If they fix the Up Smash/Throw.

Edit: Fix'd


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 02:48:30 PM
Try this: [url]http://www.mediafire.com/?d335a5fw5bgv930[/url] ([url]http://www.mediafire.com/?d335a5fw5bgv930[/url])
I added some RA Bit variables to the codes. See If they fix the Up Smash/Throw.


Alright, I'll go test it.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: vm19961126 on July 28, 2011, 02:51:06 PM
Uhm, I can help with SFX,


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 02:52:07 PM
Uhm, I can help with SFX :P

Well, the people have spoken....

Apparently, people want the SFX pack. XD

So if you can make one, it would be great. You'd get a collab and everything.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: vm19961126 on July 28, 2011, 02:57:20 PM
Well, the people have spoken....

Apparently, people want the SFX pack. XD

So if you can make one, it would be great. You'd get a collab and everything.

okay, other M voices, right?
but uhm, I don't know if you guys have changed the sfx in psa, but if you did, then I realy have to know which are changed, to make it sfx that actually fit :P

but yeah, I'm going to search for her voices right now lol


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 02:58:10 PM
Make the voices and I'll adjust them in PSA afterwards.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 03:00:57 PM
Hey Blade, the PSA didn't fix anything. /:

The flash effect is there for the Morph Ball, but the throws are completely disabled and the Fair freezes the game again.

And her legs are still funked up in the Up Smash animation.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: vm19961126 on July 28, 2011, 03:08:03 PM
Make the voices and I'll adjust them in PSA afterwards.
oh yeah that's an option too ofcourse ;D


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 03:11:51 PM
Huh... Hmm...


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 03:13:29 PM
Huh... Hmm...

Yeeeeeeeeaaaaaaaaah....

And DO hasn't replied yet. /:

Hopefully someone can fix this.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: TruePhilosopher on July 28, 2011, 03:15:20 PM
If you guys can't find it on the net somewhere, I'm working on getting her sfx extracted.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 03:16:09 PM
If you guys can't find it on the net somewhere, I'm working on getting her sfx extracted.

Thanks for that, I'm sure it would be a great help to beatthat.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: TruePhilosopher on July 28, 2011, 03:18:07 PM
Considering I already did a thorough search for the files and came up with nothing, this may be your only option.  :P

Well, I did find a link, but it was removed...  :>.>palm:


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 03:19:08 PM
Considering I already did a thorough search for the files and came up with nothing, this may be your only option.  :P

Well, I did find a link, but it was removed...  :>.>palm:

.... I think I may know someone who can get some sound effects.

I don't think he's online, though.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: TruePhilosopher on July 28, 2011, 03:20:47 PM
I'm about to rip them, though if you think your source will come through I won't worry about it.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 03:21:38 PM
I'm about to rip them, though if you think your source will come through I won't worry about it.

Eh, go ahead and rip them, he's not online.

Like Jason.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 03:22:22 PM
Well The F-air issue was because I didn't use SDoom's updated pac. Which fixed some stuff.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 03:23:42 PM
Well The F-air issue was because I didn't use SDoom's updated pac. Which fixed some stuff.

Yeah, I fiured that was the case.

Do you build off of one particular PSA, or do you start from scratch each time you edit something?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: SiLeNtDo0m on July 28, 2011, 03:28:23 PM
*Drops in from the sky*

You guys called?  What needs fixing?  Lay me the files XD


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Aether on July 28, 2011, 03:29:43 PM
i think you need to go ahead and post the most up-to-date .pac and fitmotion again, seems like things are getting crisscrossed again.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 03:30:19 PM
I built off the wrong one...
http://www.mediafire.com/?tuuasgblczm2rw5 (http://www.mediafire.com/?tuuasgblczm2rw5)
Here's a fixed one. Built off SDooms.

Edit:

SDoom,
Would you know how to fix these problems?
Up Smash ([url]http://i54.tinypic.com/2gy0wfn.jpg[/url]) Up Throw ([url]http://i54.tinypic.com/2mzh5hs.jpg[/url])
I read somewhere that they're linked to events in PSA that detect floor collisions, but I'm not exactly sure...

These are the issues. The legs are not moving with the animation.

Edit2: Gamma, would mind testing the fit.pac at the top of this post?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 03:51:06 PM
I have an updated model to give you all.

http://www.mediafire.com/?n41021xtuesp0v2

I've fixed afew of the issues with the previous version. I'll start on the texture tonight.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: vm19961126 on July 28, 2011, 04:10:37 PM
If you guys can't find it on the net somewhere, I'm working on getting her sfx extracted.

oh that would be realy great, i've searched for sound effects, but it seems that no one has uploaded it, or its just hidden somewere on a site I don't know

so yeah if you're willing to do that, that realy helps alot! :D


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 04:11:21 PM
I built off the wrong one...
[url]http://www.mediafire.com/?tuuasgblczm2rw5[/url] ([url]http://www.mediafire.com/?tuuasgblczm2rw5[/url])
Here's a fixed one. Built off SDooms.


The Up Smash and the Up Throw are still having this problem. /:

I have an updated model to give you all.

[url]http://www.mediafire.com/?n41021xtuesp0v2[/url]

I've fixed afew of the issues with the previous version. I'll start on the texture tonight.


Looks great Weyard, but there's one thing bothering me.

(http://i56.tinypic.com/2nh130p.jpg)

As you can see, the area under her shoulder is empty. It looks kinda weird. /:

Is there any other way of fixing this besides adjusting every animation so it doesn't look as odd?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 04:23:37 PM
Argh... The We'll need SDoom's help with those.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 04:25:43 PM
Argh... The We'll need SDoom's help with those.

Where did he go anyway?

I saw him drop down from the sky, but I never saw him land. XD


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: SiLeNtDo0m on July 28, 2011, 04:26:43 PM
Ah that's an easy fix.  Just remove the Slope Physics/Eye Events in the AttackHi4 and ThrowHi subactions (in the Other tab).


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 04:32:04 PM
How do the eye events affect that?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: SiLeNtDo0m on July 28, 2011, 04:38:51 PM
They just do.  Just remove them.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 05:08:14 PM
Ok then. Just for those of for all attacks?

Edit: Ok, so I removed them, can someone test the fit.pac?
http://www.mediafire.com/?y2esc2838wzjhs6 (http://www.mediafire.com/?y2esc2838wzjhs6)
And now I'm trying to figure out how to get the side smash to shoot a missile...


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 05:28:10 PM
Ok then. Just for those of for all attacks?

Edit: Ok, so I removed them, can someone test the fit.pac?
[url]http://www.mediafire.com/?y2esc2838wzjhs6[/url] ([url]http://www.mediafire.com/?y2esc2838wzjhs6[/url])
And now I'm trying to figure out how to get the side smash to shoot a missile...


Off to test it~


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: xZedkiel on July 28, 2011, 05:31:16 PM
Testing too. After I deliver some food.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 05:38:30 PM
It worked!

(http://i56.tinypic.com/mwwg1v.jpg)
(http://i51.tinypic.com/345ealh.jpg)

Oh, and I forgot to mention, Pride is doing recolors once Weyard finishes the vertex.

And SJS said he'd do the CSPs.

So yeah.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 05:45:03 PM
Great! Damn facial expressions ruining leg movement...

Ok, I'm not sure what to do with the missile smash so i'm gonna copy the side special and see what happens.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Puraidou on July 28, 2011, 05:45:04 PM
It worked!

([url]http://i56.tinypic.com/mwwg1v.jpg[/url])
([url]http://i51.tinypic.com/345ealh.jpg[/url])

Oh, and I forgot to mention, Pride is doing recolors once Weyard finishes the vertex.

And SJS said he'd do the CSPs.

So yeah.
Just answer my last question xD

is it going to be a pack with textures + vertex + PSA + CSP's and everything?


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 05:54:48 PM
Great! Damn facial expressions ruining leg movement...

Ok, I'm not sure what to do with the missile smash so i'm gonna copy the side special and see what happens.

Ok.

But if that doesn't work, maybe you can start coding the Up Smash?

Just answer my last question xD


Hm.... I think that maybe you should send us the re-colors when you're done, and we'll include it in the final download? You'll get a collab and stuff.

Same with SJ and beatthat/TruePhilosopher, since they're also contributing something tangible that we can include in the download.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 05:55:41 PM
sorry for the delay, I just got home.

The shoulders look like that because I tilted the shoulders  up so they lined up with the chest in the T-pose (as they look in Other M).  I probably shouldn't have done that because in all other poses they would be tilted up too high.

I need to tilt them down farther.

The removal of the grey things under the shoulders also contributed to that problem, but the suit doesn't have those in Other M. In fact, in Other M, the shoulder is attached to the actual shoulder, instead of being attached to the neck line as it is in Brawl.

I'm not sure how well it will turn out, but I will tilt them down and do some tests.

-

The model will be released separately, so I see no reason a recolor pack shouldn't be released separately. Some people will want the model/recolors but not want to use the psa.

The csp and such should be saved for the final PSA package which will include everything we've done for this project.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 05:58:15 PM
sorry for the delay, I just got home.

The shoulders look like that because I tilted the shoulders  up so they lined up with the chest in the T-pose (as they look in Other M).  I probably shouldn't have done that because in all other poses they would be tilted up too high.

I need to tilt them down farther.

The removal of the grey things under the shoulders also contributed to that problem, but the suit doesn't have those in Other M. In fact, in Other M, the shoulder is attached to the actual shoulder, instead of being attached to the neck line as it is in Brawl.

I'm not sure how well it will turn out, but I will tilt them down and do some tests.

I hope it turns out ok.

If you can't get it to look alright, though, perhaps it might be beneficial to just leave the grey things on...

I know we'd be sacrificing authenticity there, but if we can't make it look better, then we just might have to. /:

(Oh, and that reminds me. Her shoulders are tilted forward in her Wait animation anyway. :af:)


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Puraidou on July 28, 2011, 06:00:01 PM
Hm.... I think that maybe you should send us the re-colors when you're done, and we'll include it in the final download? You'll get a collab and stuff.
Same with SJ and beatthat/TruePhilosopher, since they're also contributing something tangible that we can include in the download.
Alright, that's what i wanted to know. I'll upload the files when i'm done and PM them to you.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: xZedkiel on July 28, 2011, 06:01:42 PM
Nvm, guess I'm not doing the recolors anymore.. >.>


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 06:02:55 PM
OH I hadn't noticed that they were pushed forward that far. That's because I made them thinner in the back but didn't mess with the front of them. Normally Samus's shoulders extend that far, it just isn't noticeable because they are all-around huge.

I'll fix that too.

-

Everyone who wants to do recolors can do some recolors. The more the merrier.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 06:05:12 PM
The model will be released separately, so I see no reason a recolor pack shouldn't be released separately. Some people will want the model/recolors but not want to use the psa.

The csp and such should be saved for the final PSA package which will include everything we've done for this project.

Whoops, didn't see that last part. o_o

Well, if you want to release the model separately, then by all means go ahead.

Alright, that's what i wanted to know. I'll upload the files when i'm done and PM them to you.

You can release the recolors separately too, if you want.

Though I would appreciate it if you PM'd them to me before you do so.

Thanks again. :]

And xZedekiel...

Everyone who wants to do recolors can do some recolors. The more the merrier.

^That


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 06:08:54 PM
Nvm, guess I'm not doing the recolors anymore.. >.>

Then you can test this out: http://www.mediafire.com/?8eq8c1elh2px254 (http://www.mediafire.com/?8eq8c1elh2px254) This is my attempt at making missiles fire from her gun during the side smash. No super Missles yet.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Weyard on July 28, 2011, 06:15:28 PM
@ Gamma

I had planned on releasing the Other M Samus vertex once it's finished.
I thought that the some recolors would be released shortly afterwards.

Then once the psa project is finished, you would package up the vertex, all the csps, recolors, sound packs, the psa itself, and everything else we've done. Then release this final package with everyone as collaborators.

Or I could just hold off on releasing the model until the Psa is finished. I could then release it separately afterwards for those who don't want to download the psa just to get the Vertex. It doesn't matter to me. I had just planned to release it beforehand.

You and blade are the project leaders, so it's your decision.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 06:17:13 PM
@ Gamma

I had planned on releasing the Other M Samus vertex once it's finished.
I thought that the some recolors would be released shortly afterwards.

Then once the psa project is finished, you would package up the vertex, all the csps, recolors, sound packs, the psa itself, and everything else we've done. Then release this final package with everyone as collaborators.

Or I could just hold off on releasing the model until the Psa is finished. I could then release it separately afterwards for those who don't want to download the psa just to get the Vertex. It doesn't matter to me. I had just planned to release it beforehand.

You and blade are the project leaders, so it's your decision.

I say you guys go ahead and release your stuff beforehand. We can just package it up and include it in final download.

Unless Blade wants it otherwise. But to me, it doesn't really matter.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 06:22:38 PM
It honestly doesn't matter to me. You can release it whenever you want.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 06:37:41 PM
It honestly doesn't matter to me. You can release it whenever you want.

Alright then.

Go ahead and release it when you're done, Weyard.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 06:39:33 PM
Then you can test this out: [url]http://www.mediafire.com/?8eq8c1elh2px254[/url] ([url]http://www.mediafire.com/?8eq8c1elh2px254[/url]) This is my attempt at making missiles fire from her gun during the side smash. No super Missles yet.

Can someone test this?

And it goes with my missle animations. So Gamma, since you have them.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: xZedkiel on July 28, 2011, 06:40:39 PM
I'm testing it now.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 06:42:00 PM
do you have my missile animations? They'll look wierd without them.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 06:42:10 PM
Can someone test this?

And it goes with my missle animations. So Gamma, since you have them.

I'll get right on it.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: xZedkiel on July 28, 2011, 06:44:41 PM
do you have my missile animations? They'll look wierd without them.
I don't know if I have the missile animation, but I think I do. She fires no missile, just a puff of smoke that stays there permanently.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 06:48:07 PM
I don't know if I have the missile animation, but I think I do. She fires no missile, just a puff of smoke that stays there permanently.

That. I'll post a few pictures.

Also, the tilted smashes cause a silent freeze.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 06:49:35 PM
hm... I guess copying the specials won't work...


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Ultraxwing on July 28, 2011, 06:53:37 PM
just shoot the article somehow. and make it do damage, in the Sora over Pit hack they made the tilt his arrow that could do ice.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Gamma Ridley on July 28, 2011, 06:54:36 PM
hm... I guess copying the specials won't work...


It might.... you might have just missed a few things. Like, subactions or something.

I dunno.

Anyway

(http://i55.tinypic.com/2d10lro.jpg)
As you can see, there's a puff of smoke and stuff, but no Missile.

Also

(http://i51.tinypic.com/24wx18y.jpg)

It hangs around forever. /:


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: xZedkiel on July 28, 2011, 06:55:58 PM
Yep...
Damn smoke, well I'll get started on the recolors as soon as the vertex is released.


Title: Re: The Mother of all Samus Hacks - Poll Added. Cast a Vote!
Post by: Royal_Blade on July 28, 2011, 06:59:30 PM
huh...

@Ultrax: Yeah, I'll look at that.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 07:02:14 PM
So... what should I be doing right now?

I have to make this last night before I have to go back to work as productive as possible. :|

Also, changed the title because I forgot to after I closed the poll. XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 28, 2011, 07:06:34 PM
@ Gamma is that a new Ridley Charizard? It seems to look better than I remember back when Aether and I attempted a ridley psa.

-

I fixed the shoulders a bit. I'm going to make her arm extend up under it as well.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 07:07:47 PM
@ Gamma is that a new Ridley Charizard? It seems to look better than I remember back when Aether and I attempted a ridley psa.

-

I fixed the shoulders a bit. I'm going to make her arm extend up under it as well.

Nope, it's the original.

..... I think. I'm pretty sure.

If anything, it's not new. /:

And good, I hope it turns out alright.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 07:20:58 PM
The problem is that in PSA, I can't seem to find actual code which shows that Samus fires missiles... Like nowhere...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 07:22:49 PM
The problem is that in PSA, I can't seem to find actual code which shows that Samus fires missiles... Like nowhere...

Maybe we should have SDoom look into that as well? I wouldn't know what to do there. /:

If it's giving you too much trouble, then perhaps we should leave th Forward Smash alone for now, and maybe you can try coding the Up Smash?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 07:49:35 PM
Try this out: http://www.mediafire.com/?981xp20y87pk28y (http://www.mediafire.com/?981xp20y87pk28y)
I'm not sure If this'll work, but let's see what happens.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 07:57:25 PM
Try this out: [url]http://www.mediafire.com/?981xp20y87pk28y[/url] ([url]http://www.mediafire.com/?981xp20y87pk28y[/url])
I'm not sure If this'll work, but let's see what happens.


Nope, still no Missiles. /:

The graphical effects don't hang aroung forever, though.

And using the tilts still freezes the game.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 28, 2011, 08:01:12 PM
Testing the new model. Brb with a download link.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 08:04:02 PM
Testing the new model. Brb with a download link.

That's great to hear.

I think I'll make that showcase I've bee talking about all day but never got around to doing once we get that model. Regardless of what we have.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on July 28, 2011, 08:06:48 PM
I also noticed the forward air has no graphics. It's being replaced by the double kick, right?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 08:08:58 PM
Hmph... Oh well...

For the Up Smash, It should be relatively the same as what we have right now.

@Zedkiel, yeah. We changed that quite some time ago.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 08:14:33 PM
Hmph... Oh well...

For the Up Smash, It should be relatively the same as what we have right now.

I'll ask you one more time before I made the video...

Can you code the Up Smash? XD

Or at the very least, remove the graphics and sound effects and such, but leave the multiple hitboxes. (And maybe change the flags)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on July 28, 2011, 08:17:17 PM
Hmph... Oh well...

For the Up Smash, It should be relatively the same as what we have right now.

@Zedkiel, yeah. We changed that quite some time ago.
Then I mustn't have the latest animations x.x

Also, Ridley, you spelled my name wrong in the OP lol It's Zedkiel not Zedekiel XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 08:17:56 PM
Try this. For both Up Smash and Missles.
http://www.mediafire.com/?q43pqbjj2boq3jj (http://www.mediafire.com/?q43pqbjj2boq3jj)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 08:18:42 PM
Also, Ridley, you spelled my name wrong in the OP lol It's Zedkiel not Zedekiel XD


.... oh.

Dunno where I was getting that extra "e" from. o_o

Fixed.

Try this. For both Up Smash and Missles.
[url]http://www.mediafire.com/?q43pqbjj2boq3jj[/url] ([url]http://www.mediafire.com/?q43pqbjj2boq3jj[/url])


Testing.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 08:22:53 PM
I think I got the Up Smash right...

Dunno about the Missiles though...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 08:27:13 PM
I think I got the Up Smash right...

Dunno about the Missiles though...

... I'm getting freezes at the CSS. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 08:30:13 PM
Wha!?
You named everything properly?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 08:33:01 PM
Wha!?
You named everything properly?


Yep.

....

I think we surpassed the file size limit. (http://forums.kc-mm.com/index.php?topic=5876.0)

/:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 28, 2011, 08:36:20 PM
And here's the updated model.

http://www.mediafire.com/?26wlt2wg5ao0dk9

I don't see any more problems. The wait 1 looks good now at least.

I had deleted the fitmotion and pac and played around a bit with Samus's default animation. You can really see the difference between this model and the old Brawl version with the older animations. It looks completely different during the old run animation for example.

Here's a picture of the new shoulders. I don't plan to change them anymore aside from cleaning up the edges after I do the texture.

(http://img30.imageshack.us/img30/2795/al1107282225binout.jpg)


I'll start on the texture tonight. Gotta search through the OtherM Samus model's folder and find that Power Suit texture first.

-

Yup your .pac is almost 1kb oversized. Delete something quick.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 08:38:15 PM
And here's the updated model.

[url]http://www.mediafire.com/?26wlt2wg5ao0dk9[/url]

I don't see any more problems. The wait 1 looks good now at least.

I had deleted the fitmotion and pac and played around a bit with Samus's default animation. You can really see the difference between this model and the old Brawl version with the older animations. It looks completely different during the old run animation for example.

Here's some pictures of the new shoulders. I don't plan to change them anymore aside from cleaning up the edges after I do the texture.

([url]http://img30.imageshack.us/img30/2795/al1107282225binout.jpg[/url])


I'll start on the texture tonight. Gotta search through the OtherM Samus model's folder and find that Power Suit texture first.

-

Yup your .pac is almost 1kb oversized. Delete something quick.


Whew. Good news. XD

Yeah Blade... I guess you have to just start going through her .pac file and deleting stuff we don't need... /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 08:43:28 PM
Damn... File Size limit already...

Edit: I'm gonna put the N-air back to normal.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 28, 2011, 08:49:09 PM
It's really going to put a strain on you from here on out.

Make sure you look at the file size after every change you make.

For some emergency space, remove the gfx from a few moves that you plan to change later.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 08:53:31 PM
Damn... File Size limit already...

Edit: I'm gonna put the N-air back to normal.

Aw man. I liked it. /:

Oh well.

Don't forget to program the Up Smash.

... if there's even room left over. >_>


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 28, 2011, 08:55:46 PM
If you went back and added a gfx to the f-air, go ahead and remove it as well. Looks like all of our physical moves are going to be plain and boring. But you gotta do what you gotta do.

Was the N-air one of the "larger" moves?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 28, 2011, 08:56:42 PM
WAIT. Keep the Neutral Air for now. Remove the gfx from her taunts. That should free up enough space for now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 08:58:55 PM
I don't know.
Gamma test this:
http://www.mediafire.com/?h2zubs55av3qmm1 (http://www.mediafire.com/?h2zubs55av3qmm1)
Let's hope it doesn't freeze.

Also, up smash is already programed... The file size was too big and you couldn't see it.

And Side smash does literally nothing right now. Not even damage. Zilch.

There's GFX on her Taunts?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 28, 2011, 09:02:10 PM
I think one of the taunts might. I'm not sure. Check the DownA as well. The fireball thing it uses might just be gfx as well.

Looks like that one might still be oversized by a bit.

It's showing 260.63 and the limit is just 260.
one or two more gfx might do it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 09:05:29 PM
I think one of the taunts might. I'm not sure. Check the DownA as well. The fireball thing it uses might just be gfx as well.

Looks like that one might still be oversized by a bit.

It's showing 260.63 and the limit is just 260.
one or two more gfx might do it.

I'll test it out anyway. That thread the absolute largest is 261.

If not... well, Blade, do you think it would be possible for you to completely get rid of the tether recovery?

I don't even know if we're still using that or not...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 09:06:27 PM
aw... I already removed the flash from morphball and the gfx from Down A...

I'll see what I can do.

@Gamma: I'm not sure how, but i'll try.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 09:07:46 PM
aw... I already removed the flash from morphball and the gfx from Down A...

I'll see what I can do.

@Gamma: I'm not sure how, but i'll try.

Oh yeah, I was gonna say remove the Morph Ball flash since it wasn't too noticeable. Good. XD

And maybe you can look into her side taunt and preventing it from summoning that article?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 28, 2011, 09:14:43 PM
Lets see.....

Her throws seem to have a lot of gfx on them.
SlipDash has quite a bit of gfx.
ItemLegsFastB has a lot.
All of her Win animations have a lot of gfx.

Oh and remove the jet gfx from her jumps. Then I won't have to worry about it and I can attempt to make her back more accurate without throwing them off.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 09:15:54 PM
Lets see.....

Her throws seem to have a lot of gfx on them.
SlipDash has quite a bit of gfx.
ItemLegsFastB has a lot.
All of her Win animations have a lot of gfx.

Oh remove the jet gfx from her jumps. Then I won't have to worry about it and I can attempt to make her back more accurate without throwing them off.

This stuff, the tether recovery, her Side Taunt... yeah.

Oh, and the other file did freeze.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on July 28, 2011, 09:16:03 PM
To generate Samus Missiles you'll have to generate the corresponding article, however I'm not sure if it will work right...maybe if it's coded correctly, but I'm not sure.

Quote
Samus:
00 Power Shot (B) (Just stays on your gun barrel, I don't see the point...?)
01 Bomb (DOWN B) GAME CRASHES WHEN SPAMMING A BUNCH OF THESE, DO NOT USE THESE!
02 Missle (SIDE B) Sticks to your barrel FOREVER, even if you die, prevents you from using side b.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 09:20:03 PM
Gamma, test this.
http://www.mediafire.com/?2d844dqeyx5aazd (http://www.mediafire.com/?2d844dqeyx5aazd)
This is as small as I can get right now. I removed alot of GFX and even some SFX.

@TruePhilo: Well right now we're in the middle of a pickle... I'm not worried about that right now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 09:23:56 PM
Gamma, test this.
[url]http://www.mediafire.com/?2d844dqeyx5aazd[/url] ([url]http://www.mediafire.com/?2d844dqeyx5aazd[/url])
This is as small as I can get right now. I removed alot of GFX and even some SFX.


Hm... I dunno, that's also 261 KB....

What have you added since the last edit that's so large? D:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on July 28, 2011, 09:26:12 PM
Well your nair probably eats up a lot of space given the graphic used for it.  Honestly, in my opinion, there's no need for flash and pizazz until you get to her special attacks.  Use graphic effects very sparingly as they are what really eat up the space in a psa. Whereas using the tether for an attack is a cool idea, for spacial reasons it's a little impractical.  Also you're going to have 2 different screw attacks (1 for up smash and 1 for side b) and that's going to eat into your space as well.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 09:28:15 PM
Well your nair probably eats up a lot of space given the graphic used for it.  Honestly, in my opinion, there's no need for flash and pizazz until you get to her special attacks.  Use graphic effects vary sparingly as they are what really eat up the space in a psa. Whereas using the tether for an attack is a cool idea, for spacial reasons it's a little impractical.  Also you're going to have 2 different screw attacks (1 for up smash and 1 for side b) and that's going to eat into your space as well.

I like the Nair, but I agree. It probably should go. /:

That, and the tether recovery.

And that's also why I proposed we have the Space Jump for the Up Smash. It saves file space so we didn't have to generate the graphic twice.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on July 28, 2011, 09:30:59 PM
Also if you're not doing it already make sure you're using the goto function for the opposite direction.  This saves a ton of space.  And yes tether recovery could definitely go depending.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 09:33:02 PM
Also if you're not doing it already make sure you're using the goto function for the opposite direction.  This saves a ton of space.  And yes tether recovery could definitely go depending.

^This

Also

It froze again. :[


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 28, 2011, 09:38:19 PM
What takes up more space? Making the grapplebeam appear during Neutral Air or making a single gfx on the top of the gun during it?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 28, 2011, 09:38:50 PM
^This

Also

It froze again. :[
It must be 260 exact then.

Blade, don't bother uploading another unless it's below 260. It just isn't gonna work.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 09:41:17 PM
Sigh... I'll start from a scratch file... tomorrow.

Ugh... I'll make a fit.pac with the morphball crouch, fair and usmash. So can you make a fitmotion with those animations changed? but with C.Falcon's run/ etc.

Actully... Does anyone have a file with ZSS attributes but unchaged other things?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on July 28, 2011, 09:41:43 PM
Just an update I'm digging around in the iso now, so it shouldn't be long before I get the music.  Also I agree the Space Jump would be a much better choice for the up smash as you could avoid graphics with that.  The animations I've seen look great so far!  ;D

Oh and an idea for the throws!  You could use a fake projectile for the beam shots when you throw them on the ground and what-not.

Also graphics take up different amounts of space depending on which one you use.  I'd say the grapple beam takes up more considering the size and detail.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 28, 2011, 09:42:17 PM
I wouldn't start over. Just keep removing things.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 09:46:46 PM
Sigh... I'll start from a scratch file... tomorrow.

Ugh... I'll make a fit.pac with the morphball crouch, fair and usmash. So can you make a fitmotion with those animations changed? but with C.Falcon's run/ etc.

Actully... Does anyone have a file with ZSS attributes but unchaged other things?


Nonono, don't start from scratch.

Use this (http://www.mediafire.com/?b2aais0mu89kh7t) instead. It's 259 KB.

Just an update I'm digging around in the iso now, so it shouldn't be long before I get the music.  Also I agree the Space Jump would be a much better choice for the up smash as you could avoid graphics with that.  The animations I've seen look great so far!  ;D


Music?

XD

And thank you. :]

Also, 2000th post.

Yay.



Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 09:50:02 PM
i'll try at it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 09:53:02 PM
i'll try at it.

Alright.

In the meantime, I guess I'll revert Samus's Nair back to normal.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on July 28, 2011, 10:00:55 PM
Music? Whoops! xD
At any rate I've found the sfx, but the conversion process is a little lengthy so I'll have the sounds to you in the next couple days or so (or sooner if I get more free time.)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 28, 2011, 10:01:33 PM
I'm starting on the texture.

The Other M official textures look so weird. Most of the in-game graphics are done via filters and shines, so the textures still look like something you'd find on a n64 game or something. I'll probably have to reshade most of them for it to look right.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 10:03:52 PM
Music? Whoops! xD
At any rate I've found the sfx, but the conversion process is a little lengthy so I'll have the sounds to you in the next couple days or so (or sooner if I get more free time.)

That's fine, we've got time to spare since we have a few problems to address anyway...

I'm starting on the texture.

The Other M official textures look so weird. Most of the in-game graphics are done via filters and shines, so the textures still look like something you'd find on a n64 game or something. I'll probably have to reshade most of them for it to look right.

So you're just gonna do it from scratch?

Also, Blade.....

Curse you.  :>.>:



Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 10:07:53 PM
Stop! I got it under size!
http://www.mediafire.com/?2d844dqeyx5aazd (http://www.mediafire.com/?2d844dqeyx5aazd)
Swap the side smash back to normal. and leave the neutral air alone!


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 10:11:26 PM
Stop! I got it under size!
[url]http://www.mediafire.com/?2d844dqeyx5aazd[/url] ([url]http://www.mediafire.com/?2d844dqeyx5aazd[/url])
Swap the side smash back to normal. and leave the neutral air alone!


Alright.... I'll let it slide this time....

XD

Is the Up Smash coded in this one?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 10:11:45 PM
yes my good sir.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 10:14:09 PM
yes my good sir.

Are you sure it's under size?

Because it's still somewhere between 260 and 261 KB.... /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 28, 2011, 10:15:10 PM
Did you have to get rid of any of our new animations/moves?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 10:15:39 PM
on my computer, it says 259kb.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 10:17:08 PM
Did you have to get rid of any of our new animations/moves?

I think the MotionEtc file's size limit is separate from the .pac file's limit.

The MotionEtc hasn't caused any problems yet, so we'll cross that bridge when we get there.

on my computer, it says 259kb.

Alright, I'll give it a shot...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 28, 2011, 10:19:23 PM
i meant the events in psa. Did he have to revert any of them back to the old moves?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 10:20:59 PM
i meant the events in psa. Did he have to revert any of them back to the old moves?

Oh.

I think the only thing that was reverted was the Nair.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 10:21:21 PM
only side smash is brawl's. (Since side b is good enough for temp missles.)

Neutral Air, Forward Air, Crouch, Grabs, Up throw, Down throw, Up smash are all the same.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 28, 2011, 10:23:00 PM
That's fine, we've got time to spare since we have a few problems to address anyway...

So you're just gonna do it from scratch?

Not really truly from scratch, but ya. I'm just cutting out each area, putting it into place then painting to blend it as necessary to make it fit correctly. The body is finished already. The textures are laid out much more logically than those of the space Pirate, so it's fairly easy.

Why would the filesize be different between your computer and mediafire?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 10:25:18 PM
>_>

<_<

It still froze.

Why would the filesize be different between your computer and mediafire?

That's what I want to know. XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 10:26:29 PM
> :oshi: <

Damn... We were going well too...

I guess scratch is better...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 10:27:12 PM
:oshi:

Might want to edit that so you don't get warned. XD

Also

Perhaps we should revert her Nair back to normal for now?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 28, 2011, 10:27:47 PM
I guess...

tomorrow. It's late here... need sleep.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 10:30:02 PM
I guess...

tomorrow. It's late here... need sleep.

Alright then. Well, see you tomorrow.

Just keep in mind that I won't be able to do much testing or animating tomorrow, since I work until 9 PM. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on July 28, 2011, 10:54:10 PM
You've got me for testing since 12, okay?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 28, 2011, 11:42:53 PM
Looks like Other M Samus might actually have the metal things under the shoulders. I don't see them in-game but this official art shows them.

(http://wiimedia.ign.com/wii/image/article/109/1098372/metroid-other-m-20100615043734648_640w.jpg)

Guess I'll bring them back to some degree.

-

The texture is going pretty well.

I have the arms and gun pretty much finished now too.

After I get everything in place I'll have to desaturate it a great deal because right now it is so bright it hurts your eyes.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on July 28, 2011, 11:46:33 PM
so I hear you want to lower the file size....;D


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 28, 2011, 11:48:16 PM
Looks like Other M Samus might actually have the metal things under the shoulders. I don't see them in-game but this official art shows them.

([url]http://wiimedia.ign.com/wii/image/article/109/1098372/metroid-other-m-20100615043734648_640w.jpg[/url])

Guess I'll bring them back to some degree.

-

The texture is going pretty well.

I have the arms and gun pretty much finished now too.

After I get everything in place I'll have to desaturate it a great deal because right now it is so bright it hurts your eyes.



I figured they were there....

How much longer till you think you're finished?

so I hear you want to lower the file size....;D


XD

Yeah.

Weyard, do you know what moves we're keeping and what we're throwing away? That way DO can work his magic.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 29, 2011, 12:31:26 AM
I have no idea lol.

Too bad Blade isn't online.

-

I'm working on the leg textures right now.

I can get you a screenshot of the progress if you want, but I warn you that your eyes might not be the same afterwards. It looks like something made on Paint right now.
I put some minor shading on the chest texture but I haven't touched the rest of it. It is just copied straight from the official texture.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on July 29, 2011, 12:39:04 AM
Houston, we have a problem...The sfx files for Samus appear to be encrypted and I'm not sure how to decrypt them.  I have some sound files that I've converted, but Samus' main sounds seem to be all within one file that I'm not sure how to crack.  I can get any of her voice files from cutscenes, however so I suppose it's not a huge problem, but there I have to deal with sound editing in audacity to filter out environmental sounds.  Damn Adam has a blue million voice files right there and ready to change over, but they have to be sneaky and encrypt Samus' files... >_>

Edit: I posted on XeNTax forums so hopefully someone there will know how to access them, unless there's someone on the boards that could help.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 29, 2011, 12:59:28 AM
Make a topic about in the help section. Someone might know.

I'm ok with sounds ripped from videos though.

EDIT:

The texture is far enough along for a preview I suppose.

(http://img823.imageshack.us/img823/6363/othermsamuspreview.png)



Nothing seen here is final right now. I still have lots of shading and moving around to do. I also need to move a ton of vertices around especially on the hips and legs.

It's going pretty well so far. With the siro/ref it should look good in-game right now. I'm going to use the refs from Other M so it should look even better.

Powersuit is going to be the default texture I guess. I'll also do Varia and attempt OtherM's version of Gravity. Those of you wanting to do recolors keep in mind that you should do all of her Brawl costumes colors (including the normal old purple Gravity suit colors which would probably look nice with this model) as well as any random color combinations you'd like to make.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 29, 2011, 01:35:45 AM
As i said earlier, dont play with sounds so i dont mind either way.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on July 29, 2011, 01:48:38 AM
Yes we know you don't care, however other people do as the poll indicates.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Lillith on July 29, 2011, 02:09:00 AM
Poll~ Would definitely be nice :P

Weyard~ That looks awesome! Good job so far~


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: vm19961126 on July 29, 2011, 06:28:18 AM
@TruePhilosopher

what kind of file is it then, or like, what file extension, maybe I can find something?... Not sure, otherwise, maybe you could, like, go to some kind of soundtest (if there is one) and record them, that's what I did for ginyu, just got dragonballz budokai tenkaichi 2 and just recorded his voices from the game, don't know if you can record it, but its real easy so, if you can't get the files on the ISO to work, you could  try recording them


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on July 29, 2011, 06:46:09 AM
@TruePhilosopher

what kind of file is it then, or like, what file extension, maybe I can find something?... Not sure, otherwise, maybe you could, like, go to some kind of soundtest (if there is one) and record them, that's what I did for ginyu, just got dragonballz budokai tenkaichi 2 and just recorded his voices from the game, don't know if you can record it, but its real easy so, if you can't get the files on the ISO to work, you could  try recording them
http://forums.kc-mm.com/index.php?topic=29240.0
His Help topic about it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: vm19961126 on July 29, 2011, 06:54:25 AM
[url]http://forums.kc-mm.com/index.php?topic=29240.0[/url]
His Help topic about it.

ay thanks ^^


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 29, 2011, 02:39:32 PM
I know Gamma is at work today....but where is Blade?

-

So I started trying out the refs and such today.

At first I ended up with this:

MARSHMELLOW SAMUS V1
(http://img687.imageshack.us/img687/6844/al1107291622binout.jpg)

So I changed the refs around, replacing the siro with Samus's default texture.
Then I had...

SLIGHTLY LESS MARSHMELLOW SAMUS V1
(http://img835.imageshack.us/img835/4466/al1107291628binout.jpg)

So then I replaced all of those with Samus's default textures and ended up with......

(http://img641.imageshack.us/img641/1959/al1107291631binout.jpg)

So I won't be using Other M's refs/siro/environment textures lol.

Surprisingly, in Norfair the texture already looks pretty much perfect.
Looks like I'll be shading it with Red/orange.

(http://img233.imageshack.us/img233/4642/al11072916411binout.jpg)
(http://img718.imageshack.us/img718/8094/al11072916391binout.jpg)
(http://img847.imageshack.us/img847/5624/al1107291642binout.jpg)

-

I'll start shading and messing with the hue saturation tonight.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 02:41:05 PM
Eurika!

I lowered the file-size!

http://www.mediafire.com/?80jtolyqrk8vlh3 (http://www.mediafire.com/?80jtolyqrk8vlh3)
Can someone try this out? though Gamma has the most recent motionetc file. So either wait for him or test this out with weird attacks.

At the same time, could someone test the Final Smash? I tried making some changes to stop Samus from Turning into Zero Suit. And Z-air. Test that out too.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 29, 2011, 02:51:10 PM
I'll wait for the newest fitmotion before testing.

does this .pac have the upsmash and forward smash coded?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 03:00:17 PM
up smash, yes.

forward smash, no.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on July 29, 2011, 03:36:43 PM
Grr, gotta wait for Gamma.. But I need the most recent motion, new SD >.<


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 07:56:35 PM
The wait is over. (http://www.mediafire.com/?dcfg692m2skbq97)

Sorry for the wait, guys. I had to work a little late today. >_>

xZed, you go ahead and test Blade's newest .pac right now, since I can't at the moment.

If it's still too large, I'll consult with DO to see what the easiest way to lower the file size would be.

And Weyard, the model looks perfect. :]

Can't wait to see what kind of recolors are made.

As for the SFX issue, don't worry about it too much. It's not as important at the moment.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 29, 2011, 08:10:52 PM
The wait is over. ([url]http://www.mediafire.com/?dcfg692m2skbq97[/url])

Sorry for the wait, guys. I had to work a little late today. >_>

xZed, you go ahead and test Blade's newest .pac right now, since I can't at the moment.

If it's still too large, I'll consult with DO to see what the easiest way to lower the file size would be.

And Weyard, the model looks perfect. :]

Can't wait to see what kind of recolors are made.

As for the SFX issue, don't worry about it too much. It's not as important at the moment.
And it isn't even finished yet :D

I'm lining up vertices right now. Haven't done any more work on the texture yet though.

I would go test as well, but I can't get to my wii right now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on July 29, 2011, 08:10:55 PM
The wait is over. ([url]http://www.mediafire.com/?dcfg692m2skbq97[/url])

Sorry for the wait, guys. I had to work a little late today. >_>

xZed, you go ahead and test Blade's newest .pac right now, since I can't at the moment.

If it's still too large, I'll consult with DO to see what the easiest way to lower the file size would be.

And Weyard, the model looks perfect. :]

Can't wait to see what kind of recolors are made.

As for the SFX issue, don't worry about it too much. It's not as important at the moment.


cool.. just let me know when your ready.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 08:14:11 PM
And it isn't even finished yet :D

I'm lining up vertices right now. Haven't done any more work on the texture yet though.

I would go test as well, but I can't get to my wii right now.

I'm testing it right now. The Up Smash looks awesome. Good work Blade. :]

The hitboxes are still a bit off, but good work.

cool.. just let me know when your ready.

Could you perhaps download the latest .pac and see what else we can get rid of to clear up some file space? Like, graphics and useless sounds for most of her attacks.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on July 29, 2011, 08:15:34 PM
^ oh where is it?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 08:20:01 PM
^ oh where is it?


http://www.mediafire.com/?80jtolyqrk8vlh3 (http://www.mediafire.com/?80jtolyqrk8vlh3)

This.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 29, 2011, 08:23:33 PM
Me and Weyard can test again in a few minutes. Does this include the forward smash or has it not been put back in yet?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on July 29, 2011, 08:24:17 PM
[url]http://www.mediafire.com/?80jtolyqrk8vlh3[/url] ([url]http://www.mediafire.com/?80jtolyqrk8vlh3[/url])

This.


well if I delete the models and remove unnecessary internal graphics effects, I can get her pac file size from 259 -> 210KB possibly lesser than that.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 08:28:27 PM
Me and Weyard can test again in a few minutes. Does this include the forward smash or has it not been put back in yet?

Forward Smash is back to normal.

well if I delete the models and remove unnecessary internal graphics effects, I can get her pac file size from 259 -> 210KB possibly lesser than that.

You can always add those back in though, right?

Just in case we need them for something?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on July 29, 2011, 08:33:13 PM
Forward Smash is back to normal.

You can always add those back in though, right?

Just in case we need them for something?

yeah  the internal graphics can always be re-added, but if I take out the models, you wont be able to get them back. Yet, we wont need them at all, since we can use the common3 file to suffice our needs XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 08:35:32 PM
yeah  the internal graphics can always be re-added, but if I take out the models, you wont be able to get them back. Yet, we wont need them at all, since we can use the common3 file to suffice our needs XD

Ok good.

So can we get a list of all the models she has?

I can't tell what's a model and what's a graphic anymore. -_-"

I know for a fact we won't need the extra Arm Cannon that appears in her Side Taunt.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 08:35:44 PM
@Aether/Weyard: Make sure you test everything! I mean everything. I want to know what works and what doesn't.

Oh, and DO, do you know how I can make Samus shoot missles with his side smash?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 08:38:12 PM
@Aether/Weyard: Make sure you test everything! I mean everything. I want to know what works and what doesn't.

Oh Blade, that reminds me.

Dod you have to code extra stuff to prevent Samus from turning into ZSS? Or did you just delete stuff?

Because there is a code that prevents her from transforming.



Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 29, 2011, 08:39:03 PM
We'll do a thorough test run right now.

-

The helmet cleaned up very well.
I still need to do some work on the shoulders.

DO, you will be removing the "jet" gfx from her jumps right? If so, I'll also need to redo her back now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on July 29, 2011, 08:40:21 PM
Ok good.

So can we get a list of all the models she has?

I can't tell what's a model and what's a graphic anymore. -_-"

I know for a fact we won't need the extra Arm Cannon that appears in her Side Taunt.

Samus pac file only has two models...

1. jet pack fire - > I can just use regular gfx to replace that (GFX 26)
2. Up B spinning graphic -> its exactly the same as a regular GFX (GFX 73)

Removing those will free up KB space by around 35KB


@Aether/Weyard: Make sure you test everything! I mean everything. I want to know what works and what doesn't.

Oh, and DO, do you know how I can make Samus shoot missles with his side smash?

yeah that should be do-able, is that what you want for side smash?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 08:43:07 PM
Yeah. we want the missles as side smash.
Homing Missles, for any charge but full.
Super Missles, for fully charged smash.

Is that too much? I know it's possible, becuase Eldrain did it with Zero.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 08:43:36 PM
Samus pac file only has two models...

1. jet pack fire - > I can just use regular gfx to replace that (GFX 26)
2. Up B spinning graphic -> its exactly the same as a regular GFX (GFX 73)

The Jet graphic you can remove. We don't need it.

But we do need the Screw Attack graphic/model/whatever. XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 08:50:23 PM
Actually... Since theres an item called Screw Attack which is a general gfx because it's an item.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 08:52:19 PM
Actually... Since theres an item called Screw Attack which is a general gfx because it's an item.

.... oh yeah. XD Would it be the same though?

I kinda like the bluish tint of Samus's. /:

But if it's easier to call up the generic graphic than call up her actual Screw Attack model, then go ahead and remove it I guess.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on July 29, 2011, 08:54:13 PM
lol we can still recolor the screw attack (item screw graphic 73) to any color we want in the common3.pac file


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 08:56:35 PM
lol we can still recolor the screw attack (item screw graphic 73) to any color we want in the common3.pac file

But then that mean's we have to include a common3.pac for everyone to use. :[

And that just complicates things even more, since some people have their own common3.pac files, and they'd have to merge it with ours and yadda yadda yadda.

Go ahead and delete it DO. :]


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 09:01:09 PM
yeah, that'd be too much of a hastle.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 09:01:52 PM
Oh, and Blade.

Final Smash T-poses Samus after she finishes. /:

It's best to just stick with the code.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 09:07:11 PM
I'll have to stick that code back into the pac then.

have you tried the z-air?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 09:08:35 PM
have you tried the z-air?

Yep. Her tether is completely disabled. :]

I'll give her a regular dodge animation once I'm done screwing around.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 29, 2011, 09:13:45 PM
Neutral Air is backwards and targets when they are in the air with you.
Neutral Air still causes freeze if used above green shells.
Neutral Air still causes infinite gfx if shorthopped or used while close to the ground.
Up Throw is an 1HKO if you have said infinite gfx.
Shield is invisible when you have said infinite gfx.
The infinite gfx can only be removed by using Neutral Air again or by grabbing.
Up Smash animation works perfect, but has old hitbox.
Down Throw animation looks right, but you need to be higher up.
Grab Range is too long.

Down Taunt still needs article or whatever removed for space.
Final Smash still works and transforms you into ZSS.
BUT you T frame upon using ZSS's Final Smash and transforming to regular Samus.
You are stuck in T Frame until attacked.

Z-Air has no grapplebeam and it does not tether.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 09:16:09 PM
That's good.

Also, the up-smash might be off due to not knowing the animation frames. Also I took the exact hit collisions of his original up-smash but changed the bone that they're connected to, which uses samus' body. (Well it's the same bone used in the up special.)

Edit: Damn. I forgot to fix the GFX glitch when I was reducing file size... I'll do that after.

@N-air above Green shells: No idea how to fix that.

@Throws: I still need to make the grab connect to her hand instead of her cannon.

@Z-air: great, not to make her dodge instead...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 09:16:55 PM
Neutral Air is backwards and targets when they are in the air with you.
Neutral Air still causes freeze if used above green shells.
Neutral Air still causes infinite gfx if shorthopped or used while close to the ground.
Up Throw is an 1HKO if you have said infinite gfx.
Shield is invisible when you have said infinite gfx.
The infinite gfx can only be removed by using Neutral Air again or by grabbing.
Up Smash animation works perfect, but has old hitbox.
Down Throw animation looks right, but you need to be higher up.
Grab Range is too long.

Down Taunt still needs article or whatever removed for space.
Final Smash still works and transforms you into ZSS.
BUT you T frame upon using ZSS's Final Smash and transforming to regular Samus.
You are stuck in T Frame until attacked.

Pretty much all of this, but I can't get her to OHKO anyone with her Up Throw. /:

Didn't notice the shield thing.

I mentioned the Up Smash's odd hitbox and the Final Smash thing.

And do you mean Side Taunt?

That&#039;s good.

Also, the up-smash might be off due to not knowing the animation frames. Also I took the exact hit collisions of his original up-smash but changed the bone that they're connected to, which uses samus's body. (Well it's the same bone used in the up special.)

The flags are also still fire. Not electricity. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 29, 2011, 09:18:02 PM
Cant you just use the same collisions that Up B uses? Right now when you hit with it, it just hits them once and knocks them.

=====


Its Down Taunt on the GameCube controller, not sure about the others.

===========

Yeah, forgot about that. Up Smash has fire flags.

==================

We were both using Samus, so maybe the 1hko had to do with that too. I know we tested it three times and it only 1hko'd when the one who was grabbed, had the infinite gfx from the Neutral Air.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 09:19:47 PM
lol, i forgot the flags are still fire XD.

And interesting 1HKO... I think i know what i did...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 09:22:08 PM
I think the Nair's hitbox is alright, actually. It can hit in the front or the back, you just have to time it.

It kinda balances it in a way, since it has both hitboxes.

Its Down Taunt on the GameCube controller, not sure about the others.

Should be the same. /:

Is it the one where she points her gun, or the one where she faces the screen and does that weird thing with her Cannon? The one replaced with the Beep Boop?

(Which reminds me has rotation issues I need to resolve)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 29, 2011, 09:23:47 PM
Everything Aether said.

I'll clarify about the 1hko of the up throw though.

If the opponent is also using Samus and has the infinite gfx on their cannon (meaning they shorthopped the n-air at some point), they will be 1hko'd if you up-throw them.

In other words, it isn't a problem unless you are both using Samus.

Pretty much all of this, but I can't get her to OHKO anyone with her Up Throw. /:

Didn't notice the shield thing.

I mentioned the Up Smash's odd hitbox and the Final Smash thing.

And do you mean Side Taunt?

The flags are also still fire. Not electricity. /:
He was using gamecube controller and said it was down taunt, but I used sideways wiimote and the taunt in question was side-taunt for me.
We're talking about the beepboop taunt. It still shows the opened up gun thing.

The N-air is really interesting right now. It hits in a completely different path than before. Before it's easiest hitbox was forward and down a bit, now the easiest hitbox is somewhere behind you. It's odd and I like it, but it is causing problems. If you can't get rid of the infinite gfx problem, you might wanna replace it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on July 29, 2011, 09:24:22 PM
No one's replied to my XeNTaX inquery yet, however a newbie kitten responded to my help thread post, so maybe he'll find where they're at.  At any rate can you find sfx files in a memory dump from Dolphin?  That's where I'm finding everything else haha.  Also I can do an audio dump, but it gets sfx from everything else as well, with no way to really filter it at all.  There are literally tons of sfx files I can edit from the cut-scenes though so it's not too much of a worry.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 09:25:56 PM
Anyways, I'll make those changes after DO makes changes to the files.

And I have to look through the common_3.pac(?) for the screw attack effects.

@Weyard: So if we fix the N-air glitch, it may fix the 1HKO?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 29, 2011, 09:26:52 PM
Yeah, whatever is causing that infinite gfx is whats causing all the glitches.

===========

The Neutral Air does hit different now, and i think its actually better this way, but it looks like shes spinning backwards so its kind of awkward looking, but i can get used to it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 09:27:29 PM
Everything Aether said.

I'll clarify about the 1hko of the up throw though.

If the opponent is also using Samus and has the infinite gfx on their cannon (meaning they shorthopped the n-air at some point), they will be 1hko'd if you up-throw them.

In other words, it isn't a problem unless you are both using Samus.
 He was using gamecube controller and said it was down taunt, but I used sideways wiimote and the taunt in question was side-taunt for me.

The N-air is really interesting right now. It hits in a completely different path than before. Before it's easiest hitbox was forward and down a bit, now the easiest hitbox is somewhere behind you. It's odd and I like it, but it is causing problems. If you can't get rid of the infinite gfx problem, you might wanna replace it.

Well that's silly. XD

I think she gets OHKO'd whenever she has that graphic regardless of who throws her. /:

As for the taunt predicament, the only graphic that loads for her Down Taunt is a small sparkle thing, which I think Blade removed. So that leaves the Side Taunt.

Speaking of taunts, Blade. D'you think you can disable her Up-Down-Up Taunt that transforms her into ZSS? It might save some space, and we don't need it anyway.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 29, 2011, 09:29:55 PM
Anyways, I'll make those changes after DO makes changes to the files.

And I have to look through the common_3.pac(?) for the screw attack effects.

@Weyard: So if we fix the N-air glitch, it may fix the 1HKO?
The infinite gfx caused by shorthopping the n-air is the only way to replicate the 1hitko upthrow, so yes.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 09:30:32 PM
@Gamma: I'm not sure how to do that.

@Weyard: Ok, so that needs fixing. Pronto.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 29, 2011, 09:31:15 PM
Iv never got the up-down-up thing to work anyway, so i sure wont miss it.


================

Theres a normal gfx that looks like her screw attack, why cant you just use it?
Youtube is being slow today, so im not sure exactly where it shows it, but its in this video.
http://www.youtube.com/watch?v=_-mwMQQHDn0


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 09:31:54 PM
@Gamma: I'm not sure how to do that.

Oh poop. Alright, maybe DO knows.

So what changes are we gonna make as of now? Just to organize things a bit.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 09:41:31 PM
@Aether: It's 5F. I checked.

@Gamma:
1. Fix the N-air (including GFX glitches)
2. Change the flags of the up smash (and GFX to common screw attack)
3. Get rid if z-air completely. Make her dodge instead.
4. Make samus' gun not expand in taunts/etc.
5. Make Samus not turn into ZSS

That's all i know of so far. Anything else?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 09:43:46 PM
@Aether: It's 5F. I checked.

@Gamma:
1. Fix the N-air (including GFX glitches)
2. Change the flags of the up smash (and GFX to common screw attack)
3. Get rid if z-air completely. Make her dodge instead.
4. Make samus' gun not expand in taunts/etc.
5. Make Samus not turn into ZSS

That's all i know of so far. Anything else?

Sounds good to me.

Ok...

1.) That's up to you
2.) Simple fix
3.) I just swapped it for her Air Dodge. I also nulled out a few of her animations for her tether recovery by making them 1 frame in order to clear up some file space
4.) Should be easy....? Hopefully DO can get rid of that model/graphic thing
5.) Done by code. I'll check my GCT to see if I can find it quickly


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 29, 2011, 09:46:19 PM
Sounds good.

-

I'm going to attempt to fix the back now that the jets are gone.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 09:48:39 PM
Sounds good.

-

I'm going to attempt to fix the back now that the jets are gone.

Great. Can't wait to see how that goes.

In the meantime, I'll go through the animations we've changed and see if I can clear up some file space by deleting unnecessary key frames.

As well as fix a few other things.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 09:49:29 PM
Ok.

Acutally, for the air dodge, i can just make the sub routine go to the air dodge. So that wouldn't be hard.

And for the infinite GFX, I have to add a tiny bit of code in her Nair landing.


@Weyard: I'm sad that the jet's are gone... But we have to do what we must do...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 09:51:37 PM
Ok.

Acutally, for the air dodge, i can just make the sub routine go to the air dodge. So that wouldn't be hard.

And for the infinite GFX, I have to add a tiny bit of code in her Nair landing.


@Weyard: I'm sad that the jet's are gone... But we have to do what we must do...

A GoTo function would actually be preferable. It'll save more file space. :O

And it looks fine without the jets. But that reminds me, you still need to remove the SFX that play whenever she jumps. XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 09:54:24 PM
add this to the list:

6. SFX adjustments


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 09:56:09 PM
add this to the list:

6. SFX adjustments

Mmk.

I'll add this list to the OP and check it off as we go along.

And if you're using a Goto statement, then I can probably just null out her Z-Air animation as well.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 09:58:10 PM
No. The goto is using the code of the Air Dodge. it makes the z-air think that it's the air dodge. Keep the animation.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 29, 2011, 10:03:28 PM
I liked the jets too, but I can make the back accurate now without worrying about them.

I tested a little more and the 1hitko is only a 1hitko with Samus.
If any other character grabs a Samus which currently has the infinite gfx, their throw is messed up. It involves them teleporting Samus around, but it doesn't 1hko. If you throw them again it doesn't do it. It is only the first time Samus is thrown while under the influence of the infinite gfx.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 10:04:59 PM
No. The goto is using the code of the Air Dodge. it makes the z-air think that it's the air dodge. Keep the animation.

Oh poop.

Alright.

Also

* C2816AF4 00000009
* 3E408062 3A523320
* 3A60FFFF 3E730001
* 7E732038 1E730244
* 7E529A14 80120000
* 2C000003 41820010
* 2C000018 41820008
* 48000010 2C050000
* 41820008 38A00000
* 7C0802A6 00000000

This is the code that disallows Samus/ZSS from transforming. I think.

Someone confirm that. o_o

I liked the jets too, but I can make the back accurate now without worrying about them.

I tested a little more and the 1hitko is only a 1hitko with Samus.
If any other character grabs a Samus which currently has the infinite gfx, their throw is messed up. It involves them teleporting Samus around, but it doesn't 1hko. If you throw them again it doesn't do it. It is only the first time Samus is thrown while under the influence of the infinite gfx.

Ohhhh. I got sling-shot before, but I haven't gotten OHKO'd. /:

I hope you can fix that too, Blade.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 10:06:27 PM
Ugh... I'll try... to fix it...

Again, i can't start until DO works his magic first.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 10:08:07 PM
Ugh... I'll try... to fix it...

Again, i can't start until DO works his magic first.

Alright, alright, it can wait.

Anything else I can do in the meantime?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 10:10:39 PM
Not Sure...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on July 29, 2011, 10:12:07 PM
I believe I now 'ave the late'st MotionEtc File and FitSamus. I shall test these and report back with findings if necessary Capt'n Ridley!


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 10:13:02 PM
I believe I now 'ave the late'st MotionEtc File and FitSamus. I shall test these and report back with findings if necessary Capt'n Ridley!

You do have the latest.

Buuuut... you're a little late. XD

You can go ahead and test it out yourself anyway though.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on July 29, 2011, 10:25:21 PM
You do have the latest.

Buuuut... you're a little late. XD

You can go ahead and test it out yourself anyway though.
Everyone gets different glitches for some odd reasons with nearly everything, which is a good reason to test :D But I did think I was a bit late lol.. Okay, a lot late XD.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 10:29:19 PM
@Gamma: Do you want to animate Shinespark and Screw Attack (Side Special)?

Make the Side special the same as your up smash but separate it. Because Samus has 4 side special animations, homing and super for both air and ground. Make them like So:

"Special" = Ground start > start of screw attack
"SpecialAir" = Air start > start of screw attack
"SpecialS" = Landing
"SpecialAirS" = Screw Attack to air end

Understand?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 10:33:08 PM
Everyone gets different glitches for some odd reasons with nearly everything, which is a good reason to test :D But I did think I was a bit late lol.. Okay, a lot late XD.

Haha, it's fine. You aren't missing much anyway, since we can't really do anything until DO removes the Screw Attack and Jet models. /:

@Gamma: Do you want to animate Shine Spark and Screw Attack (Side Special)?

Make the Side special the same as your up smash but separate it. Because Samus has 4 side special animations, homing and super for both air and ground. Make them like So:

"Special" = Ground start > start of screw attack
"SpecialAir" = Air start > start of screw attack
"SpecialS" = Landing
"SpecialAirS" = Screw Attack to air end

Understand?

What do you mean by animate the Shinespark?

Didn't I do that already?

I'll do the Screw Attack though. Shouldn't be too difficult.

At least it'll be much more entertaining than trying to shrink the MotionEtc file's size. -_-


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 29, 2011, 10:39:46 PM
Oh... I didn't know that they were done. That's good.

And reducing filesize is a pain in the you know where...

Edit: Well i'm heading off. Later.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 10:41:06 PM
Oh... I didn't know that they were done. That's good.

And reducing filesize is a pain in the you know where...

Edit: Well i'm heading off. Later.

Alright, well, we'll see if DO can do any of that stuff on the list in your absence.

Later~


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 29, 2011, 11:17:18 PM
It took a lot of work and up close it's a mess, but I finished the back. I'll get get back into the textures later tonight or when I wake up in the morning.

So we're just waiting on DO right now?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 11:18:30 PM
It took a lot of work and up close it's a mess, but I finished the back. I'll get get back into the textures later tonight or when I wake up in the morning.

So we're just waiting on DO right now?

Pretty much.

I'm just messing around in Brawl right now... kinda gave up on the whole "lower the file size" thing. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on July 29, 2011, 11:35:14 PM
so what do you want? remove models and take out unneeded internal graphics? ;D

I can get this done tonight.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 11:36:05 PM
so what do you want? remove models and take out unneeded internal graphics? ;D

I can get this done tonight.

That.

And I was kinda hoping you could lend a hand in coding some moves while Blade is away. :]


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on July 29, 2011, 11:43:20 PM
That.

And I was kinda hoping you could lend a hand in coding some moves while Blade is away. :]

which moves? lol...I would do it if the animation is done.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 29, 2011, 11:59:11 PM
which moves? lol...I would do it if the animation is done.


Well, for now, we just need the Up Smash and the Side Smash done.

For the Up Smash, just make it similar to the normal Up B: It drags the opponent up and hits multiple times with decent knockback at the end.

The Side Smash needs to shoot Missiles; she'll shoot a Super Missile if it's fully charged. Otherwise, she'll shoot a regular Missile. They can also be angled by tilting the control stick when using the Smash.

Both animations are done, though we my revamp the Side Smash later.

Here (http://www.mediafire.com/?te5s1h568tzugsj) is the most recent .pac file, and here (http://www.mediafire.com/?86r5uft6tb3cr6w) is the most recent MotionEtc file.

Also, can you revert the Final Smash back to normal? Blade tried to test something, but it just made her T-pose. :|

There's a few other things that we would appreciate if you looked at them.... but we'll just start off with this stuff for now.

Thanks so much DO. You're a lifesaver. :]


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Hunter JRC on July 30, 2011, 07:24:51 AM
I am a fan of metroid games and i have a idea for some moves that maybe will be good.As we know the power bomb is an masive weapon of samus so you can make it the final smash but without doing demage to samus and give it a good radius.in the up make the screw attack but like the one of the item of smash and give it 5 jumps or 3 to give a look like the real one(maybe 10 jumps if you do it overpowered) and side b maybe the most diferent attack, the speed boster.if you are standing you can charge it  to give more speed at runing and hit,if runing the longer you hold  the strong it hit,the speed booster you can do it in a diferent way,the thing is that is a great attack.and for the graple beam attacks make it paralize like the zs samus because leaving it without that will leave you open to attack by the same victim you hit i think.I hope that help a bit.I will wait to see your new samus.This project soud epically awesome.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on July 30, 2011, 07:49:41 AM
I am a fan of metroid games and i have a idea for some moves that maybe will be good.As we know the power bomb is an masive weapon of samus so you can make it the final smash but without doing demage to samus and give it a good radius.in the up make the screw attack but like the one of the item of smash and give it 5 jumps or 3 to give a look like the real one(maybe 10 jumps if you do it overpowered) and side b maybe the most diferent attack, the speed boster.if you are standing you can charge it  to give more speed at runing and hit,if runing the longer you hold  the strong it hit,the speed booster you can do it in a diferent way,the thing is that is a great attack.and for the graple beam attacks make it paralize like the zs samus because leaving it without that will leave you open to attack by the same victim you hit i think.I hope that help a bit.I will wait to see your new samus.This project soud epically awesome.
They already have a set moveset including the powerbomb as the Down B o.o And the Up B already has animations made for Shinespark. Side B is a horizontal screw attack lol


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 30, 2011, 05:07:15 PM
So... DO, is there anything new? I don't mean to rush you, but we're waiting on your edited pac before I make changes/fixes to the current PSA.

Once I fix up these things, we'll probably show off another progress video.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 30, 2011, 07:59:26 PM
Hm.... it's quiet around here. /:

Well, hopefully I can get things going with this (http://www.mediafire.com/?dwx5771y1a55l8c).

This is the edited .pac file with the models removed. It's about 233 KB I think, so it should be good for now.

Unfortunately, DO told me that his Wii is broken, so he won't be able to help us out any further. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on July 30, 2011, 08:41:29 PM
^ yeah, but I can still do coding XD,,,just cant test it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 30, 2011, 08:43:00 PM
^ yeah, but I can still do coding XD,,,just cant test it.

Oh.

Well that's good to hear. XD

I can do all the testing, if need be.

Did you get around to fixing the Up Smash, perchance?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on July 30, 2011, 08:45:10 PM
Oh.

Well that's good to hear. XD

I can do all the testing, if need be.

Did you get around to fixing the Up Smash, perchance?

well it looked  a lot like the UP B special so I just copied the attack coding of it and took off the knockoff offensive collsions. I forgot to replace the fire with gfx 73 though.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 30, 2011, 08:46:43 PM
well it looked  a lot like the UP B special so I just copied the attack coding of it and took off the knockoff offensive collsions. I forgot to replace the fire with gfx 73 though.

Ah. Well, it pretty much is the Up B, so that's fine. Do you think you can fixe the graphic real quick so I can see how it looks in-game?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 30, 2011, 10:43:25 PM
im here to test whenever its done.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 30, 2011, 11:24:16 PM
I would try to finish up the texture tonight, but there has been an incident with my extension cord.

So I'll be able to texture for an hour or so, then charge my netbook. Then wait until it's fully charged and get back at it again.
I don't know how many hours of work is left, but I would assume it's more than I'll be able to do on one charge.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 30, 2011, 11:26:27 PM
I would try to finish up the texture tonight, but there has been an incident with my extension cord.

So I'll be able to texture for an hour or so, then charge my netbook. Then wait until it's fully charged and get back at it again.
I don't know how many hours of work is left, but I would assume it's more than I'll be able to do on one charge.

Darn it. /:

I was really hoping for something tangeable to get done tonight so I can make another showcase.

Ah well, take your time. I'll probably be up for another hour watching How It's Made. XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 30, 2011, 11:27:37 PM
Gamma, did DO make Samus fire missles through his side smash? I see some new code that is only applied to Side Smash non-tilted.

And the Up smash needs no GFX change because I made it so it just "goes to" the Special Hi graphics. It's temporary for now. (Because Shinespark will be the Special Hi).

Btw, have you tested the new fit.pac Gamma?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 30, 2011, 11:29:12 PM
Gamma, did DO make Samus fire missles through his side smash? I see some new code that is only applied to Side Smash non-tilted.

And the Up smash needs no GFX change because I made it so it just "goes to" the Special Hi graphics. It's temporary for now. (Because Shinespark will be the Special Hi).

Btw, have you tested the new fit.pac Gamma?

DO couldn't find a way to make her shoot Missiles. Sorry. /:

I haven't tested it since I got too cozy on the couch, but I can go test it out right now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 30, 2011, 11:30:33 PM
Then what's the new code in the side smash?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 30, 2011, 11:37:23 PM
Then what's the new code in the side smash?

I dunno. I think he attempted to make it work, but it didn't happen.

Using it in-game, it summons a Missile, but the Missile just sticks to the end of the barrel forever. /:

Also, by changing the graphics, I guess he meant summoning the generic Screw Attack graphic. Since now, she's engulfed in a fireball rather than electricity.

So for now, all that needs to be changed is:

-Side Smash reverted to normal (temporarily)
-Up Smash needs the generic Screw Attack graphic instead of the fire
-Final Smash reverted to normal


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 30, 2011, 11:39:16 PM
So we aren't going to have missles on the forward Smash. What are we going to do with it then?

I can test in now too if you want.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 30, 2011, 11:39:29 PM
Hm... I really don't understand how they get samus to shoot missles...

Maybe its in the sub-routines... I'll do some searching.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 30, 2011, 11:41:10 PM
So we aren't going to have missles on the forward Smash. What are we going to do with it then?

I can test in now too if you want.

I... have no idea. /:

You can go ahead and test if you like. I put a link to the .pac on the previous page.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 30, 2011, 11:50:51 PM
Blade did you ever try to figure out what's causing the infinite gfx on n-air? Or were you waiting for this .pac first?

-

We need to brainstorm for a new f-smash then.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 30, 2011, 11:52:22 PM
We need to brainstorm for a new f-smash then.

Perhaps we can incorporate the Speed Booster in somehow? I don't forsee it working too well as the Dash Attack. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 31, 2011, 12:11:34 AM
K now from my testing...

F-smash puts the missle on the barrel of the gun. It never leaves.
While the missile is out in the manner, you can no longer use normal homing missiles. Probably because it is reading that the missile has already been summoned lol.

The infinite n-air gfx looks different for some reason.

up smash and screw attack have the wrong gfx.

-

I don't see how you could implement speed booster as the f-smash without making it take you too far forward. I think it would work best as a dash attack with no momentum stop. As in you would just go through the opponent with it, damaging them but doing no knockback.

How about using Screw Attack as the f-smash as well? Make her screwattack forward (one bounce) about the distance of Wolf's forward smash, then make another bounce back into her original position. The first hit doing some damage and have knockback on the part bounces back to her original position.

Otherwise, I would rather just keep the f-smash as her default gun-punch. It's fitting enough.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 31, 2011, 12:14:05 AM
I don't see how you could implement speed booster as the f-smash without making it take you too far forward. I think it would work best as a dash attack with no momentum stop. As in you would just go through the opponent with it, damaging them but doing no knockback.

How about using Screw Attack as the f-smash as well? Make her screwattack forward (one bounce) about the distance of Wolf's forward smash, then make another bounce back into her original position. The first hit doing some damage and have knockback on the part bounces back to her original position.

Otherwise, I would rather just keep the f-smash as her default gun-punch. It's fitting enough.

Point taken.

I don't think having Screw Attack as another move would be a good idea. /:

I say we just stick with the regular Forward Smash as well. We can get fancy later if we come up with an idea.

Anyway, I'm off to bed. I get off of work at 6 tomorrow, so hopefully we can get stuff done then.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on July 31, 2011, 12:15:23 AM
Speed boost would be an excellent Side Smash!  And it wouldn't be too hard to do as you could just use her running animation, make her faster and use a blue flash overlay to make it look accurate, unless of course the overlay eats into the memory too deeply.  Oh and I'm pretty sure the missiles won't work as they were noted in the article details as getting stuck just as Gamma described.  You could always do a fake projectile, however it wouldn't be as neat as the missiles, but also wouldn't be a horrible replacement.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Funzy <3 on July 31, 2011, 12:37:18 AM
I cant wait for this :3


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 31, 2011, 02:13:06 AM
I'm calling the Power Suit finished. I still need to make the visor and lights a little more green. The last hue changes I made turned them almost completely yellow.

Here are some pictures.

(http://img508.imageshack.us/img508/9719/al11073104151binout.jpg)
(http://img89.imageshack.us/img89/614/al11073104152binout.jpg)
(http://img854.imageshack.us/img854/4818/al1107310417binout.jpg)
(http://img708.imageshack.us/img708/1363/al1107310407binout.jpg)

I'll make that one little change I mentioned earlier then make the Varia and attempt the M:OM Gravity suit by applying a purple ref (might not work).

I thought I had a screenshot of the new back but I guess not.
It looks "ok". It could be a lot better, but it is at least somewhat accurate now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 31, 2011, 04:26:59 AM
You need to put the black things back on the shoulders...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 31, 2011, 04:39:01 AM
You need to put the black things back on the shoulders...
oh ya. Why didn't you mention that before I took the screenshots?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 07:28:04 AM
Does anyone know Samus' article list?
The "PSA Resoucre Thread" at the top has it listed as only 3...

While the Grapple Beam is article 7...

Also, I'm gonna try some stuff.

Edit:
@Weyard: Nice model, can't wait for the final release.

@Testers: The time has arrived...
Can you guys see if these solve any issues.
http://www.mediafire.com/?d4ykgwcf3jcc0wh (http://www.mediafire.com/?d4ykgwcf3jcc0wh)
It SHOULD fix the Up Smash, Possibly make Side Smash shoot missles, fix the neutral air glitch, remove the gun change during the taunts, Z-air is now complete air dodge.
I didn't fix the Final Smash... because I didn't. Well, DO might have, I haven't checked.

Also, Samus' 4th Article is her gun, I believe. Because her final smash generates that article and has other code that changes animation (Probably making the gun expand.)

Still, make sure that the above files are tested.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Funzy <3 on July 31, 2011, 01:06:26 PM
Since the others aren't on I can test it for you


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 01:16:05 PM
Ok. Can you? That'd help alot.

Test out everything that you can think of. Especially the things I listed in my post.

And it doesn't matter what vertex you have on, as long as you have the files I uploaded.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Funzy <3 on July 31, 2011, 01:23:35 PM
Does anyone know Samus' article list?
The "PSA Resoucre Thread" at the top has it listed as only 3...

While the Grapple Beam is article 7...

Also, I'm gonna try some stuff.

Edit:
@Weyard: Nice model, can't wait for the final release.

@Testers: The time has arrived...
Can you guys see if these solve any issues.
[url]http://www.mediafire.com/?d4ykgwcf3jcc0wh[/url] ([url]http://www.mediafire.com/?d4ykgwcf3jcc0wh[/url])
It SHOULD fix the Up Smash, Possibly make Side Smash shoot missles, fix the neutral air glitch, remove the gun change during the taunts, Z-air is now complete air dodge.
I didn't fix the Final Smash... because I didn't. Well, DO might have, I haven't checked.

Also, Samus' 4th Article is her gun, I believe. Because her final smash generates that article and has other code that changes animation (Probably making the gun expand.)

Still, make sure that the above files are tested.


The missile still sticks :/
The up b she is on fire but the damage it does is electricity (CORRECTION) and if you use it on the ground it leaves the fire on the ground but once she hits the ground again it disapears
The up smash hitboxes are there correctly I just think it looks odd :/ Like they need to be moved up to her because they are below her, it just looks weird
Final Smash is reverted to normal
Neutral Air is fixed
Um her down throw is she suppost to shoot them because there is no graphic effect

and thats all i found plus just my small opinion in there


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 01:34:02 PM
The throws aren't done yet. FYI

Did you test her Z-air?

And I'm fixing the Up Special/Smash atm and I'll try something else with the missles.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Funzy <3 on July 31, 2011, 01:35:45 PM
The throws aren't done yet. FYI

Did you test her Z-air?

And I'm fixing the Up Special/Smash atm and I'll try something else with the missles.
Sorry >.<
and her z air is a dodge I forgot to mention that
and the up special the flame will sometimes not dissapear from the ground


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 01:45:18 PM
Ok... Try this: http://www.mediafire.com/?bbw6pj3p0mbqc3g (http://www.mediafire.com/?bbw6pj3p0mbqc3g)

Test Side Smash/ Up smash/ Up Special/ All taunts.

For the taunts, tell me if her arm cannon expands.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Funzy <3 on July 31, 2011, 02:25:22 PM
Using the upsmash now leaves a fire on the ground until the match is over, if the enemy is above samus it wont hit them,
Up special also still leaves a fire on the ground
In the Taunts her Cannon does not expand
and the missiles still stick
Im about to have to go so i wont be able to test stuff for a little


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 31, 2011, 02:55:54 PM
I'm awake now so I can test any further changes Blade.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Funzy <3 on July 31, 2011, 02:56:56 PM
Sorry for the double post but i just thought about something Try attaching the missile to the throw bone if you can and try using animations to direct the missile


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Ultraxwing on July 31, 2011, 04:06:32 PM
Just make the missile a false article. as x_funtaztic_x said. just make it a false article. it's the only way... and projectiles are normally specials. so this might be an issue in the .rel for all we know.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Funzy <3 on July 31, 2011, 04:40:04 PM
Wow I just throwing out a random guess


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 05:02:15 PM
Well, the thing is, I have no idea how they originally got Samus to fire her missles. There's no code what-so-ever that says anything about it.

I guess using a false projectile could work... Also, the model is already done, it just needs to be loaded and used somehow.

And I am not sure how to change the effects from fire... No idea...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 31, 2011, 06:48:41 PM
5F is supposed to be the screw attack gfx according to that video, which one do you have on the Up B and Up Smash?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 06:58:56 PM
I put 73. That's what DO said right?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 31, 2011, 06:59:44 PM
I put 73. That's what DO said right?

I think I remember him saying that.

Try using 5F? Maybe that'll fix things?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 07:06:24 PM
Anyone know how to make False Projectiles?

@Gamma: Ok, did that.

I'm quite stumbled about how they make Samus shoot missles in the first place. It doesn't make sense.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 31, 2011, 07:09:01 PM
Anyone know how to make False Projectiles?

I'm quite stumbled about how they make Samus shoot missles in the first place. It doesn't make sense.

I wouldn't have a clue. :|

And I'm afraid we may be all alone as far as PSA help is concerned for a while. DO apparently retired from PSA'ing, and SDoom is off at camp.

Perhaps we should hold off on the Missiles for now and just temporarily keep her normal Side Smash. I say we just start on other moves.

Sound good?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on July 31, 2011, 07:14:45 PM
How about making bombs her Down A? That should be a little easier hopefully.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 07:20:57 PM
Ah! I think I found something that could be useful...

http://opensa.dantarion.com/wiki/Article_Floating_Points#Samus (http://anonym.to/?http://opensa.dantarion.com/wiki/Article_Floating_Points#Samus)

I'm going to look further into this.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 31, 2011, 07:22:43 PM
Ah! I think I found something that could be useful...

[url]http://opensa.dantarion.com/wiki/Article_Floating_Points#Samus[/url] ([url]http://anonym.to/?http://opensa.dantarion.com/wiki/Article_Floating_Points#Samus[/url])

I'm going to look further into this.


So you're still going to work on the Missiles?

Alright, good luck, but if this doesn't work, then I say we move on to the Down Tilt like Aether said.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 31, 2011, 07:29:52 PM
You could start on one of your B moves also. ShineSpark for example.

Bombs might present the same issue though. It would be best to test it now and get it over with. If the bombs stick and become un-usable, then continue looking into a solution for the missiles/bombs.

-

I brought back the black things under Samus's shoulders. They are only visible during certain animations though, but I'm not too worried about that.

I didn't get a chance to fix the green spots today but I'll do it tonight/tomorrow and start the other textures.



Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 07:31:27 PM
Ok. But I'll have to figure out how to make them appear.

Btw, Do we have a down tilt animated?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 31, 2011, 07:32:55 PM
I brought back the black things under Samus's shoulders. They are only visible during certain animations though, but I'm not too worried about that.

I didn't get a chance to fix the green spots today but I'll do it tonight/tomorrow and start the other textures.

I can't wait for your vertex Weyard.

I can't wait for the recolors either. :]

Ok. But I'll have to figure out how to make them appear.

Btw, Do we have a down tilt animated?

Nope. Not yet. I suppose I should start that.

But.... how would I animate it. I mean, couldn't we just use her Down B animation?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on July 31, 2011, 07:34:45 PM
Use the Down B animation to begin with. Lets try to port it/emulate it perfectly first. If it works then we can change the animation if needed.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 31, 2011, 07:36:09 PM
Use the Down B animation to begin with. Lets try to port it/emulate it perfectly first. If it works then we can change the animation if needed.

Alrighty. I'll do that in the meantime.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 07:37:15 PM
Her down b animation starts her as she's standing.

And lets hope we can emulate this perfectly like the missles...

Edit: That one is also gonna be tough. I can't see what will summon the mophball bomb.

You know what. Let's just wait for someone like SDoom/Eternal Yoshi/etc. to help us. Samus is too much of a hastle for someone like me to work with.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Naruto200Man on July 31, 2011, 07:49:56 PM

You know what. Let's just wait for someone like SDoom/Eternal Yoshi/etc. to help us. Samus is too much of a hastle for someone like me to work with.

Ridly: I know your pain bro, I really do *brofists Raikari* 8)

lol sorry, I just HAD to do that XD

BTW: can anyone kindly link me to the psa lessons thread...I can't seem to find it...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 07:53:01 PM
Look in the help section. At the very top.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 31, 2011, 07:58:15 PM
Her down b animation starts her as she's standing.


I know.

That's the magic of copy/delete/paste.

Try this (http://www.mediafire.com/?a1i2sb82b9vio04). It has the new animation.

Actually, before testing it, Blade, could you add that event that makes the Morph Ball visible? We can just keep the animations we make until we can get these to work properly.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 08:01:35 PM
sure.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 31, 2011, 08:03:15 PM
sure.

Thanks.

In the meantime, I guess I'll continue deleting unnecessary key frames to save file space.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 08:07:47 PM
is the fitmotionetc close to it's limit?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 31, 2011, 08:13:26 PM
is the fitmotionetc close to it's limit?

Eh, it's not dangerously close, but it's getting there. Sort of.

It's limit is 3.72 MB

Currently, it's at 3.64 MB

Key frames don't take up too much file space, but I figured we should try to conserve space while we can.

That, and I don't know what else to do right now. XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 08:18:01 PM
If you're not too busy...
You can test this out. (http://www.mediafire.com/?7j10a2sry0s1yod)

Test out whatever you want and bring back the report.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 31, 2011, 08:23:10 PM
If you're not too busy...
You can test this out. ([url]http://www.mediafire.com/?7j10a2sry0s1yod[/url])

Test out whatever you want and bring back the report.


Sure thing.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

What exactly is the MotionEtc for?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 08:28:48 PM
For other people. Just in case they didn't want to look back a page or two. It's the exact same as yours that you recently posted.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 31, 2011, 08:42:45 PM
For other people. Just in case they didn't want to look back a page or two. It's the exact same as yours that you recently posted.


Ah. Ok.

A few things:

-Up Smash has electrical hitboxes. The generic Screw Attack graphic is now summoned, but does not follow Samus's body. It's stuck in the floor. /:
-Down Tilt is just the Morph Ball. The Morph Ball is rolling. Not much more to say about that. I suppose I could add a bit of a bounce to it to make it more lively. Also, it doesn't do damage.
-No more graphical glitch for the Nair!
-Side Taunt looks fine, but it still plays the sound effects.
-Up B still has fireball graphics. Shouldn't be a problem since we're changing it anyway.
-Jump still has jet sound effects. Dunno if we're keeping those or not.
-Grab still has Grapple Beam SFX.
-Final Smash still T-poses
-The game still freezes if you use Nair right before landing on a Green Shell

(http://i52.tinypic.com/2njdkie.jpg)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on July 31, 2011, 08:49:13 PM
The Screw attack graphic is easy, I forgot to make it stick to the character.
The jet sounds are fine.
Down Tilt, does nothing right now.
Freezing... No idea why that happens.
Final Smash... Meh. I don't really use them. I'll do that at the end.
I guess i forgot about SFX for the taunt and grab.
Up B, yeah, that's being changed.

I'll make fixes tomorrow, I'm quite tired now...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on July 31, 2011, 08:51:57 PM
The Screw attack graphic is easy, I forgot to make it stick to the character.
The jet sounds are fine.
Down Tilt, does nothing right now.
Freezing... No idea why that happens.
Final Smash... Meh. I don't really use them. I'll do that at the end.
I guess i forgot about SFX for the taunt and grab.
Up B, yeah, that's being changed.

I'll make fixes tomorrow, I'm quite tired now...

Alright, that's fine. I have no work tomorrow, so once you get this ish done I can make another showcase.

Hopefully.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 01, 2011, 01:32:22 AM
I'll go on and give you the finished PowerSuit model tomorrow before I release it.
I'll try to get you a download link around 4-5pm Eastern Time tomorrow.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 01, 2011, 01:37:21 AM
I'll go on and give you the finished PowerSuit model tomorrow before I release it.
I'll try to get you a download link around 4-5pm Eastern Time tomorrow.
Sweet! :D I'm going to be able to texture tomorrow since 1pm so that's perfect! ^-^


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 01, 2011, 02:16:40 AM
Sweet! :D I'm going to be able to texture tomorrow since 1pm so that's perfect! ^-^
I'm making Varia and Other M's gravity suit though. So don't worry about those two colors.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 01, 2011, 02:29:06 AM
I'm making Varia and Other M's gravity suit though. So don't worry about those two colors.
Oh, okay. Make that 18 texture pack then XD

I'm making Fusion, Dark, Light, Fire (Super Mario Crossover), Phazon, PED, and a couple of other custom ones, along with some based on other things.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 01, 2011, 02:30:27 AM
I'm making Varia and Other M's gravity suit though. So don't worry about those two colors.
I was going to recolor it to match the Prime games as well, the original Varia, Gravity and Phazon suit of Prime 1, the Dark and Light suit colors of Prime 2 and the PED suit colors of Prime 3. But i didn't list those XD (I did plan them aside the original idea i planned with Gamma.)

This is going to be 1 hell of a recolor fest here XD

Oh, okay. Make that 18 texture pack then XD

I'm making Fusion, Dark, Light, Fire (Super Mario Crossover), Phazon, PED, and a couple of other custom ones, along with some based on other things.
Will you stop ninja'ing me while i type! XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 01, 2011, 02:33:59 AM
I was going to recolor it to match the Prime games as well, the original Varia, Gravity and Phazon suit of Prime 1, the Dark and Light suit colors of Prime 3 and the PED suit colors of Prime 3. But i didn't list those XD (I did plan them aside the original idea i planned with Gamma.)

This is going to be 1 hell of a recolor fest here XD
Will you stop ninja'ing me while i type! XD
o.o well then..

Lol, ninja'd


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 01, 2011, 03:11:05 AM
o.o well then..

Lol, ninja'd
What colors do you have planned?

Seeing that Weyard does the Other M colors, i'm doing these: http://forums.kc-mm.com/index.php?topic=25553.msg616097#msg616097

Quite a list i know, no idea how long this'll take but meh xD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 01, 2011, 03:41:18 AM
What colors do you have planned?

Seeing that Weyard does the Other M colors, i'm doing these: [url]http://forums.kc-mm.com/index.php?topic=25553.msg616097#msg616097[/url]

Quite a list i know, no idea how long this'll take but meh xD

I was going to do Dark Suit, Light Suit, Fusion Suit, Phazon Suit (the black silver and crimson one), Fire Suit (from Crossover), Gravity Suit (Weyard is doing), Varia Suit (Weyard is doing as well x.x), PED suit colors, which was 8 out of the twenty, 4 out of the hunters which made a total of 12 out of 20, and Dark Samus wasn't on my list XD but 6 more custom epic ones. and the Brawl pink and green since the Varia, Fusion, Gravity, and Dark are the other four Brawl ones.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 01, 2011, 03:53:57 AM
I was going to do Dark Suit, Light Suit, Fusion Suit, Phazon Suit (the black silver and crimson one), Fire Suit (from Crossover), Gravity Suit (Weyard is doing), Varia Suit (Weyard is doing as well x.x), PED suit colors, which was 8 out of the twenty, 4 out of the hunters which made a total of 12 out of 20, and Dark Samus wasn't on my list XD but 6 more custom epic ones. and the Brawl pink and green since the Varia, Fusion, Gravity, and Dark are the other four Brawl ones.
Like i said, a recolor fest. People will be like: WTF how many colors are there?! XD

BTW should we release our packs each or should be combine all the recolors into 1 giant pack?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 01, 2011, 05:42:02 AM
Like i said, a recolor fest. People will be like: WTF how many colors are there?! XD

BTW should we release our packs each or should be combine all the recolors into 1 giant pack?
I think you and I should do are pack together since we have the same ideas. But since we have our own styles, we'd have different versions of the same recolor. We can either choose the best out of the two, or include both :D You up for it?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 01, 2011, 06:47:33 AM
I think you and I should do are pack together since we have the same ideas. But since we have our own styles, we'd have different versions of the same recolor. We can either choose the best out of the two, or include both :D You up for it?
I'm fine with that, i do have my folder lay-out ready at home. I divided the folder into 5 sub folders, the 5 packs mentioned in my texture thread. xD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 01, 2011, 06:58:07 AM
Damn! Those are alot of textures to choose from! If you guys ever need any csp's, I would gladly help.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 01, 2011, 07:35:29 AM
Damn! Those are alot of textures to choose from! If you guys ever need any csp's, I would gladly help.
I'm fine if you want to make CSP's, gladly even. Zedkiel will have to agree as well though.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 01, 2011, 07:38:39 AM
I'm fine if you want to make CSP's, gladly even. Zedkiel will have to agree as well though.
If he wants, though I can make my own.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 01, 2011, 07:52:14 AM
Csp's are fairly easy, just tell me which ones you need and I can have them all finished by Tomarrow.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 01, 2011, 08:09:08 AM
Csp's are fairly easy, just tell me which ones you need and I can have them all finished by Tomarrow.
Well we have to make the textures first o.o I can make them though, I've made CSP's before.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 01, 2011, 08:12:47 AM
alright, if you change your mind you can pm me or post in my csp thread


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Hunter JRC on August 01, 2011, 08:19:25 AM
They already have a set moveset including the powerbomb as the Down B o.o And the Up B already has animations made for Shinespark. Side B is a horizontal screw attack lol

yea i know that they have the set but is only an idea to look more like the real,the power bomb is a powerfull weapon and it  have a great radius,but having it in normal moveset is to much power,btw the idea of have demage by doing the power bomb dont fit the way her is in the games,but if you leave it like a normal move is ok to make the player dont take to much advantage of others.One more thing please make the speed booster,please add him in some way.BTW the psa is going good i like how is advancing.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 01, 2011, 08:32:18 AM
alright, if you change your mind you can pm me or post in my csp thread
Will do! ^_^ Now to wait, I hope Weyard adds the metal fold on the ends of the Shoulder-pads >.>


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 01, 2011, 11:11:22 AM
Will do! ^_^ Now to wait, I hope Weyard adds the metal fold on the ends of the Shoulder-pads >.>
Yeah, it does add to the vertex imo.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Naruto200Man on August 01, 2011, 11:16:13 AM

yea i know that they have the set but is only an idea to look more like the real,the power bomb is a powerfull weapon and it  have a great radius,but having it in normal moveset is to much power,btw the idea of have demage by doing the power bomb dont fit the way her is in the games,but if you leave it like a normal move is ok to make the player dont take to much advantage of others.One more thing please make the speed booster,please add him in some way.BTW the psa is going good i like how is advancing.

They Already have ShineSpark >_>

Shinespark is the equivilant of the speed booster in other metroid games, without the elipsy causing sprite trail... (lol Hyper sonic reference ftw XD)

I agree about the Powerbomb though, it should be more of a FS than anything else if it were to be in her moveset. I mean it killed a Queen metroid (twice!) for gods sake!


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 11:54:45 AM
Alright, to clear a few things up...

You guys can do as many recolors as you want and release them as you wish, but for the release of this project, I will pick and choose which recolors to include in the final download.

As far as CSP's go, I asked SJS to do them and he agreed, but, just like the recolors, you are more than welcome to make some yourself. However, I will be including the ones SJS provides in the final download.

If all goes well today, and Weyard finishes the vertex and Blade cleans up some of the PSA, then I will make another showcase to display the work we have done so far.

And NZM, the Shinespark is not the same as the Speed Booster. The Shinespark is the move that she does in the air, or when she shoots straight up. The Speed Booster simply makes her run faster.

And I think I have an idea for the Final Smash. I'll probably elaborate on it later.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 01, 2011, 11:55:30 AM
Will the Final smash still make samus transform back into ZSS?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 11:56:58 AM
Will the Final smash still make samus transform back into ZSS?

Nope. I will also include the code that prevents ZSS/Samus from transforming in a .txt file in the download. Just in case someone doesn't have it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 01, 2011, 11:59:27 AM
Awesome, I didn't know there was a code for that. Anyway I love the progress so far. And its nice to see a actual Samus psa instead of dark samus. Also will Samus keep her third jump or will that be removed?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 12:00:51 PM
Awesome, I didn't know there was a code for that. Anyway I love the progress so far. And its nice to see a actual Samus psa instead of dark samus. Also will Samus keep her third jump or will that be removed?

Well, the original plan was to remove it once we got the Up B coded and fininshed, but since we removed the tether recovery, I think it would be alright to keep the third jump.

We'll have to discuss that.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 01, 2011, 01:01:51 PM
Okay. What are the changes that need to be made today?


Oh, and Carnage told me how a false projectile works. It's actually pretty simple. I'll try it another time since we want to get more stuff done.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 01:05:14 PM
Okay. What are the changes that need to be made today?


Oh, and Carnage told me how a false projectile works. It's actually pretty simple. I'll try it another time since we want to get more stuff done.

Well, here's the list I posted yesterday:

-Up Smash has electrical hitboxes. The generic Screw Attack graphic is now summoned, but does not follow Samus's body. It's stuck in the floor. /:
-Down Tilt is just the Morph Ball. The Morph Ball is rolling. Not much more to say about that. I suppose I could add a bit of a bounce to it to make it more lively. Also, it doesn't do damage.
-No more graphical glitch for the Nair!
-Side Taunt looks fine, but it still plays the sound effects.
-Up B still has fireball graphics. Shouldn't be a problem since we're changing it anyway.
-Jump still has jet sound effects. Dunno if we're keeping those or not.
-Grab still has Grapple Beam SFX.
-Final Smash still T-poses
-The game still freezes if you use Nair right before landing on a Green Shell

In other words, we should try to clean up what we have so far before we move on to other things.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 01, 2011, 01:11:47 PM
I just got home. I'll finish up the texture and get you a link in a few minutes.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 01:12:29 PM
I just got home. I'll finish up the texture and get you a link in a few minutes.

Thank you much. Can't wait to see it. :]


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 01, 2011, 01:16:02 PM
Oh, Aether, where's that CatchAttack?
And could you revamp you CatchWait? To make it look Like her original Catchwait but with her hand instead?

And how am I supposed to make the Dtilt summon a bomb?

And Gamma, can I have your shinespark? I'll try to code it since there isn't much left.

@Weyard: Nice. Can't Wait.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 01:21:33 PM
And Gamma, can I have your shinespark? I'll try to code it since there isn't much left.


Here you go. (http://www.mediafire.com/?72jlpfo2dq7knsi)

Also, make sure to use this (http://www.mediafire.com/?1214y398mtq2laz) when placing the animations.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 01, 2011, 01:24:16 PM
Also, what are we doing with Side Smash? Should we change the animation or leave it for now?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 01:26:24 PM
Also, what are we doing with Side Smash? Should we change the animation or leave it for now?

I say just leave it.

But I think I want to change it back to the animations I made.

Even though I would have to remake them. XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 01, 2011, 02:05:06 PM
here's the newest model Gamma.
I might do a little more work on the gun and shoulders before I really release it if time permits.
http://www.mediafire.com/?reiig6a008j2yoa


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 02:06:51 PM
here's the newest model Gamma.
I might do a little more work on the gun and shoulders before I really release it if time permits.
[url]http://www.mediafire.com/?reiig6a008j2yoa[/url]


Sweet. Going to go see how it looks in-game right now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 01, 2011, 02:41:57 PM
here's the newest model Gamma.
I might do a little more work on the gun and shoulders before I really release it if time permits.
[url]http://www.mediafire.com/?reiig6a008j2yoa[/url]
Sweet, this enables me to start on the recolors soon :D
(Yes it's Pride xD)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 02:45:15 PM
Sweet, this enables me to start on the recolors soon :D
(Yes it's Pride xD)

... I was confused for a second there. XD

Weyard, the vertex looks great, even if some animations make it look a little odd.

How soon do you think it will be before it is absolutely 100% "done?"


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 01, 2011, 02:56:17 PM
Hey Pride, is you're avatar a Heavy from TF2?

And Gamma I got abit busy. But I'll have the fit.pac ready (to an extent) later tonight. Is that fine?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 02:57:17 PM
And Gamma I got abit busy. But I'll have the fit.pac ready (to an extent) later tonight. Is that fine?

That's alright, Weyard has to put a few finishing touches on the vertex anyway. XD

I'll make the showcase tonight then.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 01, 2011, 03:22:20 PM
Hey Pride, is you're avatar a Heavy from TF2?
Lol no the Soldier, hence the name XD

... I was confused for a second there. XD
Weyard, the vertex looks great, even if some animations make it look a little odd.
How soon do you think it will be before it is absolutely 100% "done?"
Do you mean his Model or the recolors?

Oh speaking of those, xZedkiel and i are going to collab the colors as you've seen. Just saying it again in case anyone missed it x)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on August 01, 2011, 04:00:07 PM
Quote
Ok.

So how would I go about making Samus's Morph Ball appear in an animation?

Y'know, similar to how she goes into the Morph Ball in her dodge animations.

its controlled by a code called "1F0F0100" if its set to (Boolean) false, the Morph ball will appear, and if its true, the Morph Ball will dissipate. XD.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 04:03:28 PM
Oh speaking of those, xZedkiel and i are going to collab the colors as you've seen. Just saying it again in case anyone missed it x)

Oh, I was talking about the model. XD He's got a few things left to do, I think he said.

its controlled by a code called "1F0F0100" if its set to (Boolean) false, the Morph ball will appear, and if its true, the Morph Ball will dissipate. XD.

Thanks DO.

But.... uh.... he figured that out a while ago. XD

If you watch the showcase in the OP, Blade was able to make it work.

But while we're talking about how to do stuff, did you ever look into how to make her walk and shoot? Aside from the code that simply let's her hover left and right.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on August 01, 2011, 04:04:27 PM
Oh, I was talking about the model. XD He's got a few things left to do, I think he said.

Thanks DO.

But.... uh.... he figured that out a while ago. XD

If you watch the showcase in the OP, Blade was able to make it work.

But while we're talking about how to do stuff, did you ever look into how to make her walk and shoot? Aside from the code that simply let's her hover left and right.

oh my bad, I was just randomly browsing out of boredness XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 04:06:11 PM
oh my bad, I was just randomly browsing out of boredness XD

Oh no, it's fine. XD Thanks for the help anywho.

Would you know how to make her drop a Morph Ball Bomb, perchance?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on August 01, 2011, 04:06:41 PM
New CatchWait
http://www.mediafire.com/?625ikcnqt1dq19c#1
(It doesnt move, just the same pose for all 60 frames. Its not like you have time to see the miniscule movements anyway. But if you REALLY want the movements, ill add them later)

I still cant come up with a presentable CatchAttack. This is all iv got so far
http://www.mediafire.com/?grzg9xqidi644bi
Whenever i go back and forth reposing the arm it messes with things in both directions. Seems like anytime BustN has to rotate, it causes problems like that. Maybe theres something wrong with my version of brawlbox. See what you can do with it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on August 01, 2011, 04:21:34 PM
Oh no, it's fine. XD Thanks for the help anywho.

Would you know how to make her drop a Morph Ball Bomb, perchance?


hmm I'm not sure since I cannot test anything but I think its one of her articles.

Here are all the articles Samus has

Article 0: charge, shoot 1-7 - regards to B special
Article 1: Fall, Burst attack - regards to Down Special?
Article 2: Homing, HBurst ? Side B special?
Article 3: Charge, Shoot - B special?
Article 4: Upper, Lower - Down B special?
Article 5: Gun model on right arm
Article 6: SBurst - Side B missle
Article 7: That whip she has lol


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 04:27:40 PM

hmm I'm not sure since I cannot test anything but I think its one of her articles.

Here are all the articles Samus has

Article 0: charge, shoot 1-7 - regards to B special
Article 1: Fall, Burst attack - regards to Down Special?
Article 2: Homing, HBurst ? Side B special?
Article 3: Charge, Shoot - B special?
Article 4: Upper, Lower - Down B special?
Article 5: Gun model on right arm
Article 6: SBurst - Side B missle
Article 7: That whip she has lol


Ohhhhh.

I'm guessing it wouldn't be as simple as generating the article though, huh?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: DivineOverlord on August 01, 2011, 04:47:31 PM
Ohhhhh.

I'm guessing it wouldn't be as simple as generating the article though, huh?

you can just use article 1 to make the bomb come out but if you use too many it can crash the game. I would use LA-float variables to control how many can be used at a time, timers would work too as an easy way ;D


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 04:49:32 PM
you can just use article 1 to make the bomb come out but if you use too many it can crash the game. I would use LA-float variables to control how many can be used at a time, timers would work too as an easy way ;D

..... uh-huh.

I hope Blade sees that, because I have no idea what you just said. XD

But I had an idea: would it be simple to just generate a bomb and make it sit there for a set amount of time, and after that time expired, make it explode?

And would it be possible to make it so that only four bombs can be out at a time?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 01, 2011, 05:06:57 PM
you can just use article 1 to make the bomb come out but if you use too many it can crash the game. I would use LA-float variables to control how many can be used at a time, timers would work too as an easy way ;D
To make it easier for Blade to see :3


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 01, 2011, 06:02:04 PM
No way he's missing it.

its controlled by a code called "1F0F0100" if its set to (Boolean) false, the Morph ball will appear, and if its true, the Morph Ball will dissipate. XD.

hmm I'm not sure since I cannot test anything but I think its one of her articles.

Here are all the articles Samus has

Article 0: charge, shoot 1-7 - regards to B special
Article 1: Fall, Burst attack - regards to Down Special?
Article 2: Homing, HBurst ? Side B special?
Article 3: Charge, Shoot - B special?
Article 4: Upper, Lower - Down B special?
Article 5: Gun model on right arm
Article 6: SBurst - Side B missle
Article 7: That whip she has lol

you can just use article 1 to make the bomb come out but if you use too many it can crash the game. I would use LA-float variables to control how many can be used at a time, timers would work too as an easy way ;D

-

Someone load up Other M and count how long it takes for her bombs to explode there. The timing is different on every game. Might as well make it accurate in that aspect.

-

I don't know when I'll be truly finished with the model. I'm starting to lean more toward waiting until the project's completion before releasing it. So that would give me quite a while to do more work on it.

If I decide to put it off until you finish the project, I won't be doing constant work on it as I am now. It will be edited every now and then while I do other vertex projects.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 06:11:27 PM
Someone load up Other M and count how long it takes for her bombs to explode there. The timing is different on every game. Might as well make it accurate in that aspect.

-

I don't know when I'll be truly finished with the model. I'm starting to lean more toward waiting until the project's completion before releasing it. So that would give me quite a while to do more work on it.

If I decide to put it off until you finish the project, I won't be doing constant work on it as I am now. It will be edited every now and then while I do other vertex projects.


I guess I could go load up Other M and see how long it takes. Probably a little later though.

If you do decide to put off releasing it until the completion of this project, would you be willing to at least PM the files to the people helping with this project? That way, we can have it and make showcases and stuff, and the people making recolors will be able to do so in the meantime.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 01, 2011, 07:20:59 PM
I guess I could go load up Other M and see how long it takes. Probably a little later though.

If you do decide to put off releasing it until the completion of this project, would you be willing to at least PM the files to the people helping with this project? That way, we can have it and make showcases and stuff, and the people making recolors will be able to do so in the meantime.
^This, that way Pride and I can get a head start and finish some of the textures by release time o.o


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 01, 2011, 07:35:12 PM
The texture isn't going to change, so everyone making recolors can just download the one I posted earlier and make them from it.

The model will be changing occasionally though. I could pm all of the recolorers the newest/final model so they can apply the textures to it at the time of the project's release.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 07:38:44 PM
The texture isn't going to change, so everyone making recolors can just download the one I posted earlier and make them from it.

The model will be changing occasionally though. I could pm all of the recolorers the newest/final model so they can apply the textures to it at the time of the project's release.

Sounds fine to me.

Hopefully the recolorers get the job done swiftly so we can choose which ones to inclde in the download.

That, and so SJ can do the CSPs.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 01, 2011, 10:48:26 PM
Whoa... I seemed to missed quite abit while I was out. (I left my laptop on fyi.)

1. Yay, Finally a list of articles.
2. I don't know how to code LA float stuff...
3. I'll try to make bombs working.
4. I don't know how I'm going to code for Shinespark. Samus has only SpecialHi and SpecialAirHi. I need to add more animations for the start-ups. But I don't know how to code new animations.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 10:51:53 PM
Whoa... I seemed to missed quite abit while I was out. (I left my laptop on fyi.)

1. Yay, Finally a list of articles.
2. I don't know how to code LA float stuff...
3. I'll try to make bombs working.
4. I don't know how I'm going to code for Shinespark. Samus has only SpecialHi and SpecialAirHi. I need to add more animations for the start-ups. But I don't know how to code new animations.

Me neither. /:

Would you be willing to just clean up what we have so far so I can get that showcase done, or would you prefer to start on new stuff?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 01, 2011, 10:58:04 PM
I'll make the DTilt and make the side smash shoot... something. How about ray gun? Or should I make it shoot charged shots? (Because those are actually visible in PSA. I can see where they are being loaded)
And I believe there is also SFX fixes and I'll put in Aether's grabs in the motionetc I have.

And I'll leave out shinespark. For now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 01, 2011, 11:05:18 PM
I'll make the DTilt and make the side smash shoot... something. How about ray gun? Or should I make it shoot charged shots? (Because those are actually visible in PSA. I can see where they are being loaded)
And I believe there is also SFX fixes and I'll put in Aether's grabs in the motionetc I have.

And I'll leave out shinespark. For now.

Alright, that all sounds good.

Let's make her shoot a Ray Gun shot so we can lie and say it's the Plasma Beam.

:af:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 01, 2011, 11:15:16 PM
Sure.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 01, 2011, 11:44:58 PM
Sorry for the double post.

Ok. test this out.
http://www.mediafire.com/?7h32hugz0ys1t4l (http://www.mediafire.com/?7h32hugz0ys1t4l)
I made one more attempt at side smash missiles. But using the method they did for the Neutral special. If it doesn't work, i'll then change it to fake plasma.

The fitmotionetc has Aether's grab animations.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 01, 2011, 11:59:23 PM
I tested it.

Grab animation works and looks pretty good.

Up and Down throw still look wrong.

ForwardSmash spawns a small missile trail that remains indefinably. The missile is no where to be seen.

DownAir spawns a bomb which explodes after a set period of time. However the bomb appears to be stuck to the ball at first, but as you come out of ball mode, the bomb comes off of your ball and you can move away from it for a moment or so. Then the bomb is stuck about halfway in the ground. It explodes after about half a second. Upon exploding I got a freeze.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 12:01:08 AM
Feedback:

-Side Smash does the infinite smoke glitch again. No Missile.
-Down Tilt works... kinda. She drops a bomb, it explodes, but the game freezes shortly afterwards.
-Screw Attack graphic is still not attached to her body.
-Grapple Beam SFX are gone for the grab. They still play for the throws.
-CatchAttack looks funky and does not work properly, nor does it do damage.
-Something I forgot to point out earlier, but the hitboxes for the Nair are somewhat delayed.
-SFX are gone for the Side Taunt. Dunno if I mentioned that already. @_@
-Final Smash still T-poses Samus.
-Nair graphical glitch occurs when hit while doing it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 12:18:00 AM
-Okay, I'll change the side smash to laser.
-Down tilt... not sure why it does that. I'm gonna recreate the other M morphball. by using GFX.
-Screw Attack... Er... I'll fix it.
-Catch attack is weird. It doesn't do damage probably because the actual arm cannon isn't hitting anything.
-Throws aren't done yet. SDoom was going to do those.
-FS. not going to bother with it.
-Nair glitch when being hit shouldn't be that hard...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 12:37:50 AM
-Okay, I'll change the side smash to laser.
-Down tilt... not sure why it does that. I'm gonna recreate the other M morphball. by using GFX.
-Screw Attack... Er... I'll fix it.
-Catch attack is weird. It doesn't do damage probably because the actual arm cannon isn't hitting anything.
-Throws aren't done yet. SDoom was going to do those.
-FS. not going to bother with it.
-Nair glitch when being hit shouldn't be that hard...

That all sounds good to me.

Question: why aren't you going to fix the FS? I'm only asking since I figured it would be a simple fix.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 12:47:52 AM
Cause I'm lazy to do it right now...

EDIT:
Try This. Let's hope that it's the last test...
http://www.mediafire.com/?lbaypft0d662mzy (http://www.mediafire.com/?lbaypft0d662mzy)
Like usually, bring back news (hopefully good ones)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 12:52:02 AM
Cause I'm lazy to do it right now...

Ah.

Well that's understandable.

Well, when you finish that go ahead and leave a download link here or PM me or something so I cn test it later. I'm heading off to bed.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 01:05:03 AM
its there already...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 02, 2011, 01:50:37 AM
So the recoloring can begin huh? Then i'll get started today :)
It's currently 9.50am and i'm at work. I could start this evening around 8PM.

Zedkiel, which colors do you want to start on?

its there already...
Seeing that his post is literally 10 seconds after your edit points that he missed that xD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 02, 2011, 01:51:31 AM
So the recoloring can begin huh? Then i'll get started today :)
It's currently 9.50am and i'm at work. I could start this evening around 8PM.

Zedkiel, which colors do you want to start on?
I'll start on the dark, light, and phazon. You? o:

Edit:
Started Dark, I think it's done. Phazon will be done in a sec. Then light.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 02, 2011, 03:04:25 AM
Have you guys tried just straight up swapping of the Side B to the Side Smash to even see if that'll work?  If it does, I'd say the missile traveling is hard-coded into the special tab.  If not, then obviously there's something more to it.  If it's controlled within the special tab then I think you'd have to change those parameters to get it to work over the side smash, however I haven't messed with it myself so I honestly couldn't say.

Also progress update on the sfx, I'm seeing if ForoHForError will help me with an extractor to rip them from the memory dumps I've done, so if he can do it we should have her sfx soon.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 02, 2011, 05:51:01 AM
I'll start on the dark, light, and phazon. You? o:

Edit:
Started Dark, I think it's done. Phazon will be done in a sec. Then light.
I'll start on the Dark Samus ones for now, then i'll do the Melee or N64 ones.
I'll need someone to rip the Melee and N64 textures for me though


Now = 8PM my time this evening, it's nearly 2pm at the moment xD
Currently at work, though i could do the melee and N64 if i had the ripped texture files.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 02, 2011, 06:36:04 AM
I'll start on the Dark Samus ones for now, then i'll do the Melee or N64 ones.
I'll need someone to rip the Melee and N64 textures for me though


Now = 8PM my time this evening, it's nearly 2pm at the moment xD
Currently at work, though i could do the melee and N64 if i had the ripped texture files.
Dayumn, where do you live? o.o Europe? Asia? O__o It's 8:36 AM over here.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 02, 2011, 06:36:58 AM
Dayumn, where do you live? o.o Europe? Asia? O__o It's 8:36 AM over here.
Europe, GMT +1
Sucky time-zones D:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 07:37:55 AM
Quote
[url]http://www.mediafire.com/?lbaypft0d662mzy[/url] ([url]http://www.mediafire.com/?lbaypft0d662mzy[/url])


^ I'd really like someone to test this ^


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 02, 2011, 07:53:20 AM
Europe, GMT +1
Sucky time-zones D:
You live in UK? o.o Awesome.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 02, 2011, 07:55:44 AM
You live in UK? o.o Awesome.
No not the UK XD
Netherlands :P

^ I'd really like someone to test this ^
I might try to test it this evening before making the recolors.


I still need those texture rips though >.>
Maybe i can them from that model resource site.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 02, 2011, 07:58:40 AM
No not the UK XD
Netherlands :P
Even awesomer XD that's pretty cool.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 02, 2011, 08:04:45 AM
Can any of you rip the N64 and Melee textures of Samus..? ._."

Even awesomer XD that's pretty cool.
Thanks XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 08:08:05 AM
^ I'd really like someone to test this ^
I will test it out now. And report back. what is it you need to get checked out?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 08:18:42 AM
I will test it out now. And report back. what is it you need to get checked out?
I want the side smash, down tilt, up smash, beep-boop taunt, Up special, grabs, and Neutral air checked.
For the down tilt, use it, then walk away from it, i want to see what happens.
Side smash, if nothing comes out, tell me, if something does work, try tilting the smash up and down.
For N-Air, try to get hit while using it. Tell me what happens.
The taunt should have no sound.
Grabs should have no grapple beam.

I think that's it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: vm19961126 on August 02, 2011, 08:22:26 AM
wowowowow, there are more people from the netherlands like me? >.<

ah well, uhm, sooo, how's it going with samus? I haven't read everything so... I only understood there's some problems with a special or something? hmm... anyways, I have searched for some voices for samus, still haven't found any, so I hope TruePhilosopher can get those, or else it can take a while before I have it done:P


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 08:24:25 AM
I want the side smash, down tilt, up smash, beep-boop taunt, Up special, grabs, and Neutral air checked.
For the down tilt, use it, then walk away from it, i want to see what happens.
Side smash, if nothing comes out, tell me, if something does work, try tilting the smash up and down.
For N-Air, try to get hit while using it. Tell me what happens.
The taunt should have no sound.
Grabs should have no grapple beam.

I think that's it.
OK, almost done updating my SD card


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 08:26:09 AM
@Beatthat:The voices aren't the biggest priority for us. We need a PSA for them to go with XD.

And yeah, Samus' articles are being really homogeneous... < See what I did there?

@dpg: Ok.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 08:28:09 AM
Sorry but, I think I have a old Motionetc file, could i get the latest.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 02, 2011, 08:29:20 AM
wowowowow, there are more people from the netherlands like me? >.<
Yes there are XD

Sorry but, I think I have a old Motionetc file, could i get the latest.
Didn't he link that a page ago?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 08:30:31 AM
no thats the psa. I want to be safe and use the latest Motion file.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: vm19961126 on August 02, 2011, 08:31:55 AM
@Beatthat:The voices aren't the biggest priority for us. We need a PSA for them to go with XD.

yes yes, I know, but I just wanted to know how everything was going and stuff, and to be not to useless, I just said all that other stuff ya know xd

soo, I ask again, how's it going??


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 08:35:54 AM
no thats the psa. I want to be safe and use the latest Motion file.

It was on the page before...

Quote
[url]http://www.mediafire.com/?7h32hugz0ys1t4l[/url] ([url]http://www.mediafire.com/?7h32hugz0ys1t4l[/url])

Use ONLY the MotionEtc. The fit.pac is the older one. The one you want is "FitSamus(Preview2Fix).pac"
Make sure you rename it to normal.

@Beatthat: were fixing up some glitches and adding a few moves for the next showcase video.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 08:55:05 AM
here is the report
Side smash- first time using it it makes the sound of the ray gun but, nothing comes out. then every time it is used no sound or beam. but you can hurt people when directly infront of them.
Down tilt- samus make electric effects on the ground that stick to the ground for entire match, doesnt hurt any body at all. even if they walk on it.
Up smash- works really good!, but samus twirling effect( dont have a world for it ) is stuck to the ground.
Her side taunt- Her arm cannon no longer opens up, and there is no sound effect.
Up special- same as up smash, the twirling thing is stuck to the ground.
neutral A in air- very odd hit box, hits only when directly at the tip, and if they are under the whip and close to samus they get hurt as well.
Grabs- sometimes samus does her iteam throw away animation with the sound when trying to grab. there is also a second of lag when grabbing enemies. also
Finnaly, when hit in air while using the neutral a in air the cannon has a blue-ish effect in the tip. but as far as ive been testing no freezes so far. :)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 09:15:52 AM
Hmm... Ok...

Side smash. Err... I'm going to have a look at Zero for that.

Up Smash/Special. WTF? Why is it not working!?

Item throw away sound? I'll have to look into that.

N-air: Grr... that glitch thing is annoying me...


Side Note: I JUST got a list of Samus' Bones (don't know why I didn't before...) So i'm going to correct some stuff bone wise.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 09:23:07 AM
Sounds good. Either way it comming out nicely so far, good job.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 09:33:14 AM
Ok.

Try this with the current motionetc (http://www.mediafire.com/?abbpeqxcpfoats3).

Test all of the same things as before.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 09:37:17 AM
Ok but I have to leave for like a hour or two. When I log back on I will try it out.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 09:47:21 AM
ok.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 11:56:29 AM
Ok I am back. What is it you need me to test?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 12:02:19 PM
Look back. It's at the bottom of the page.

Test out all of the same stuff as before.

@Zekeil: Ignore my PM.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 12:06:09 PM
Alright I will test it out now. Also there is one glitch that has been existing in every version of this psa, Every time I play as samus vs samus it all ways freezes. its really odd because when fighting any one else there are no issues.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 12:08:18 PM
When does it freeze? At the start of the match?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 12:11:47 PM
Nope, I can remember to well. Either way I just booted the wii and trying out the new file.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 12:19:25 PM
Ok. Let's hope for the best...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 12:27:02 PM
Report
Side Smash-laser sound all ways plays. But still no laser. Still have to be at opponents face to damage them with it. But I think your getting close since the tip of the cannon glows now, and the laser sound keeps playinng.

Down Tilt-Same issue, But strangely CPU's are afraid of running at the sparks on the ground and try avoiding them, but still no damage.

Up Smash- Same issue as before but, the twirling affect is closer to her. You almost got it i think!

Up B- Same issue as before but, the twirling affect is closer to her. You almost got it i think!

Grab- same issue. a second of lag. But interestingly when you grab the opponent while running there is no lag. And there is no grabble beam.

Neutral Air- the hit box for the whip is getting better, but can still hurt enemy's if they are underneath samus, but only if there standing underneath her feet. Also if hit in air a blue-ish affect is at the tip of samus's cannon.

Side Taunt- Same, no sound and no longer transfroms, which I think is what you guys were going for.

Thats the report.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 12:33:50 PM
I'll try one more thing for side smash.

Up Smash/Special, I know what needs to be fixed.

Grabs, I can fix that. I don't think the code is aligned with the animation.

Neutral Air, don't know how to fix that.


I'll do that Later. I'm abit busy now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 12:35:24 PM
No problem, I'm sure this could get aggravating.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 02, 2011, 12:36:05 PM
Just letting you know that i've started working on the recolors. First up are the Melee styled, then going for Fusion suit colors and when i get the N64 textures, then i'll make the N64 styled recolors.

xZedkiel is working on the Dark Suit, Light Suit and Phazon suit last time he told me. I presume he'll be doing the Prime 3 and Prime 1 suits completely as well.

edit: Got the N64 textures for her!

re-edit: Small preview of the start
(http://i341.photobucket.com/albums/o382/PrideToBeMe/Crap/OtherMMeleeandN64Preview.png)
No glow is shown on the Melee and N64 textures, so it's the old school style of them.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 01:07:41 PM
looking good. So far.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 01:13:54 PM
Very nice Soldier.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 02, 2011, 01:19:15 PM
looking good. So far.
Very nice Soldier.
Thanks but call me Pride XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 01:26:17 PM
I know. I just wanted to call you soldier. (You know, as being a member of the team)
Don't worry, I'll call you Pride.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 02, 2011, 01:36:04 PM
I know. I just wanted to call you soldier. (You know, as being a member of the team)
Don't worry, I'll call you Pride.
Oh ok, i thought you didn't know xD


edit: New preview
http://i341.photobucket.com/albums/o382/PrideToBeMe/Crap/meleeothermprev.png
Having someone test them in-game for me.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 02:36:38 PM
Those look nice Pride.

Unfortunately, I can't test right now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 02, 2011, 05:03:19 PM
The recolors are looking great so far.
The preview's in your BrawlBox look better than mine for some reason. My netbook can barely handle the graphics for the 3d model's I suppose.

-

I'm going to be gone for a while, but I should be able to test a little later tonight if you've made any more progress by then.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 07:13:11 PM
Recolors are looking great so far Pride. Hopefully we can get them soon so I can give them to SJ so he can do the CSPs.

I'm willing to test or whatever now, I suppose. Though it looks as though nobody is online. XD

Also, I have the next two days off, so hopefully we can get stuff done.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 02, 2011, 07:36:58 PM
I'm home now. Waiting for something to test.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 08:11:11 PM
You guys are gonna have to wait a bit more. I have to finish something quickly then I'll work on the PSA.

Btw, Does anyone here know what "Fire Projectile" does in PSA? I'm wondering if it can "Fire" the loaded projectile (i.e. Missiles) from Samus. But because I'm not sure what it does right now, I'm not going to fool with it.

Anyways, The side smash (w/ pseudo plasma) should work either the next upload or the one after. The up-smash/special should work fine soon. I need to move the bone that the screw attack animation is attached to. Grabs will be fixed with proper bones when grabbing.

N-air. I'm going to leave it for now. Not sure how to fix the GFX glitch when getting hit.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 08:12:30 PM
You guys are gonna have to wait a bit more. I have to finish something quickly then I'll work on the PSA.

Btw, Does anyone here know what "Fire Projectile" does in PSA? I'm wondering if it can "Fire" the loaded projectile (i.e. Missiles) from Samus. But because I'm not sure what it does right now, I'm not going to fool with it.

Anyways, The side smash (w/ pseudo plasma) should work either the next upload or the one after. The up-smash/special should work fine soon. I need to move the bone that the screw attack animation is attached to. Grabs will be fixed with proper bones when grabbing.

N-air. I'm going to leave it for now. Not sure how to fix the GFX glitch when getting hit.

Sounds fine to me.

By the way... for the Side Smash, what are you generating, the Ray Gun shot, or the actual Ray Gun?

Because I think I may know why it's not working.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 08:17:00 PM
I'm generating the actual Ray Gun shot. Not the gun itself.

That's also why I want to know what the "fire projectile" does. Maybe it could give motion to the still projectile.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 08:22:29 PM
I'm generating the actual Ray Gun shot. Not the gun itself.

Ah.

That may be a problem.

I have very little PSA'ing experience, but I have learned something about generating specific items.

For the Ray Gun, I suppose you can use a bit of code from Eternal Yoshi's Grey Fox PSA (like I did for Mew) for the Ray Gun shot.

Unfortunately, it will do a set amount of damage, so I wouldn't know how to change that. /:

Drop Item:
0E080400: 1-0, 1-0, 0-0, 0-1,
0E060100: 0-2
Asynchronus Timer: frames=5
1F090100: 3-0,
Generate Item: 0-2C
1F050000:
Consume Item: 0-0,
Asynchronus Timer: frames=26
0C090100: 3-1,

This code should summon a Ray Gun shot coming from her HaveN bone.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 08:27:45 PM
Yeah. Eldrain's Zero generates the gun too.

I'll try that after I do a try with the "fire projectile". I'm really curious about it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 08:29:01 PM
Yeah. Eldrain's Zero generates the gun too.

I'll try that after I do a try with the "fire projectile". I'm really curious about it.

Alright, go ahead and do what you gotta do. :]


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 09:06:10 PM
Ok Gamma, test this out: http://www.mediafire.com/?qipd43muolejqds (http://www.mediafire.com/?qipd43muolejqds)

Test out the usual. But just letting you know, I haven't changed the N-air glitch while getting hit, or fixed up the final smash.

And do you have the most recent fitmotionetc? If not, look a few pages back.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 09:06:58 PM
Ok Gamma, test this out: [url]http://www.mediafire.com/?qipd43muolejqds[/url] ([url]http://www.mediafire.com/?qipd43muolejqds[/url])

Test out the usual. But just letting you know, I haven't changed the N-air glitch while getting hit, or fixed up the final smash.

And do you have the most recent fitmotionetc? If not, look a few pages back.


The one with Aether's animations?

Or has it changed since then?

Either way, I'll test it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 09:19:50 PM
Why do you guys keep saying Final doesn't work? Its working for me. EDIT: Side smash works! Samus shoots a laser.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 09:25:46 PM
@Dpg: It supposedly puts Samus in a t-stance.

@Gamma: yeah, I added the grab attack and grab wait.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 09:26:49 PM
@Dpg: It supposedly puts Samus in a t-stance.

@Gamma: yeah, I added the grab attack and grab wait.
Nope it works fine for me, and Side smash works! Samus shoots out a laser. And grabbing  works! She instantly grabs people!


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 09:29:13 PM
Try tilting the Smash. What happens? Does the laser angle?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 09:29:49 PM
Feedback:

-Nair hitboxes are much better. They're comparable to ZSS's now.
-Side Smash shoots Ray Gun beams now.
-Screw Attack is still not properly placed.
-Down Tilt still does no damage. Graphics last forever.
-CatchAttack still doesn't work.
-Fire graphics replaced by Screw Attack graphic for Aerial Up B. Still not placed properly.

And no, the laser doesn't angle. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on August 02, 2011, 09:33:19 PM
For the CatchAttack, you need to change the collision from her left hand to the arm cannon.
Ill try to make a better animation again tomorrow.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 09:34:51 PM
Damn... If the only we can choose which bone it attaches the gun to...

And Dumb screw attack effects... I've tried so many bones...

Down Tilt... Don't know what to do. I'll try something.

The catch attack has the collision to her arm cannon. The animation itself is what needs fixing for that to work.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Ultraxwing on August 02, 2011, 09:36:22 PM
For the screw attack may i suggest looking into the PSA for when they get ahold of the screw attack badge?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 02, 2011, 09:37:55 PM
@ dpgthirteen

It's not Samus's FS that's causing the problem.

It is when you use ZSS's FS and return to Samus.
The coding that is causing the problem is in Samus's .pac though.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: JamietheAuraUser on August 02, 2011, 09:42:36 PM
Wait, if you just found Fire Projectile, than couldn't you use that to put Missiles on FSmash like you originally wanted to do?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 09:55:16 PM
Ok. Test 2.

http://www.mediafire.com/?osrt70363841x61 (http://www.mediafire.com/?osrt70363841x61)

Test out the usual.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 09:55:30 PM
@ dpgthirteen

It's not Samus's FS that's causing the problem.

It is when you use ZSS's FS and return to Samus.
The coding that is causing the problem is in Samus's .pac though.
I see, any leads yet? Also on the brighter side, samus vs samus has not frozen the wii since the latest update. I wonder what the problem ever was.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 09:56:27 PM
I see, any leads yet? Also on the brighter side, samus vs samus has not frozen the wii since the latest update. I wonder what the problem ever was.

The problem is that Blade was toying with the FS, but never got to switching it back to normal.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 09:57:30 PM
Yep. Pretty Much what Gamma said.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 02, 2011, 10:02:43 PM
The Side smash has the missile stuck on her cannon. And down tilt still doesn't work.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 10:03:26 PM
Feedback:

-Missile sticks to canon again for Side Smash
-Screw Attack improperly placed
-CatchAttack does no damage
-Down Tilt does nothing but place an everlasting graphic

....

Pretty much the same as last time, 'cept the Missile sticking to the canon thing. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 10:05:26 PM
damn. I don't know what the "fire projectile" does...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 10:06:51 PM
damn. I don't know what the "fire projectile" does...

Maybe ask about it in the PSA Help thread?

I dunno, but maybe we should just stick with the Ray Gun for now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 10:22:46 PM
Whoa... In the "common_en", there are fitmotions for ZSS, Samus, Zelda, and Sheik.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 10:23:16 PM
Whoa... In the "common_en", there are fitmotions for ZSS, Samus, Zelda, and Sheik.

.... really?

What are they for?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 10:30:27 PM
I don't know. Maybe for transformations? I honestly don't know.

Anyways, Testingz (http://www.mediafire.com/?osrt70363841x61).
Try side smash, up smash/special, and down tilt.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 10:49:21 PM
-Missile still sticks
-Screw Attack is still misaligned
-Down Tilt still does nothing

I had a thought: perhaps lookng at Brawl- Charizard may help with the Down Tilt? His Side B is programmed so that the little rocks are left behind and anyone who touches them is damaged.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on August 02, 2011, 10:53:38 PM
oh the arm cannon's bone is near the elbow not in the cannon itself, thats why it isnt hitting then. Ill try to make her hit further up on it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 11:05:21 PM
@Aether: Ah. That's right. Wrong bone.

@Gamma: How did they do it? That's what I'm trying to do.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 11:08:27 PM
@Gamma: How did they do it? That's what I'm trying to do.

I wouldn't know. XD

I could link you to the PSA if you want.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 11:10:15 PM
Please.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 11:12:22 PM
Here you go. (http://www.mediafire.com/?jlooojvym0dy16f)

I think you need a specific version of Smash Attacks, if I'm not mistaken.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 02, 2011, 11:24:09 PM
Thanks!

And I got a download that had both versions of PSA.

I'll go through this tonight. That's going to be it for now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 11:24:47 PM
Thanks!

And I got a download that had both versions of PSA.

I'll go through this tonight. That's going to be it for now.

No problem. :]

Good luck with your search.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 02, 2011, 11:47:21 PM
So I ripped a boat load of Samus Animation files from Other M and then I got to thinking.  Would there be a way to convert them to Brawl?  I believe the answer is yes and I'm darn sure going to try!  :af2:
My theory is to convert the animation keyframes over to the appropriate bones in Brawl and if it works we could have some official Other M animations!  Of course if you guys aren't interested that's cool too.  :P


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 02, 2011, 11:54:27 PM
So I ripped a boat load of Samus Animation files from Other M and then I got to thinking.  Would there be a way to convert them to Brawl?  I believe the answer is yes and I'm darn sure going to try!  :af2:
My theory is to convert the animation keyframes over to the appropriate bones in Brawl and if it works we could have some official Other M animations!  Of course if you guys aren't interested that's cool too.  :P

Good luck with that. XD

What kind of files are the animations? I think authentic animations would be lovely.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 02, 2011, 11:56:20 PM
I'm interested if it's possible. Generally these types of things are too difficult to be worth it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 12:03:44 AM
Well BrawlBox .64 makes it a tad easier and it can already read the .chr0 files without me even having to mess with the hex (which I had to do with my Dragon.)  I figure that if I import the yellow keyframes then it should be close and I could touch up what needs to be touched up.  At any rate I believe they're all her in-game animations as there are a lot of them.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 12:09:02 AM
Well BrawlBox .64 makes it a tad easier and it can already read the .chr0 files without me even having to mess with the hex (which I had to do with my Dragon.)  I figure that if I import the yellow keyframes then it should be close and I could touch up what needs to be touched up.  At any rate I believe they're all her in-game animations as there are a lot of them.

Wait... so Other M uses .chr0 files?

... I had no idea. o_o


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on August 03, 2011, 01:50:00 AM
WHOAH. If that works we can change every animation into her authentic ones. Hopefully a few years down the road when imports actually work we can have the authentic model too.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 03, 2011, 01:57:14 AM
Hopefully a few years down the road...
We'll be doing all this stuff on SSB4 which may be easier to hack.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 01:58:53 AM
Wait... so Other M uses .chr0 files?

... I had no idea. o_o
^This basically.. o_o"

Also, i'll start on the N64 recolors later today. Still got to get the pictures back from the person who tested the Melee ones for me xD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on August 03, 2011, 02:10:59 AM
We'll be doing all this stuff on SSB4 which may be easier to hack.

I meant until it comes out obviously. New things like the clone engine are being done, so it really shouldnt be too much longer until perfect model importing is here. Theyve already learned how to fix the glitches, its just too time consuming to get it done.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 02:22:06 AM
Hell yes I got it to work!  :happy:
It's a really basic animation, but it works!!!
It'd be good for a wait pose or something I guess.
Want the file Gamma?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on August 03, 2011, 02:26:50 AM
It may not work in-game though. Someone needs to test it. If it DOES work, then get as many as you can.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 02:29:45 AM
Well I have the raw .chr0, therefore I want to give it to Gamma so he'll inject it into the motionfile for testing.  At any rate it should work as I changed everything in Brawlbox.

Since I notice Gamma is offline, if anyone else would like to test this that'd be fine.  If you don't know how to put it into her fitmotion I could do it I suppose.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 03, 2011, 02:33:32 AM
I'm eating. I'll test it in about 20 minutes.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 02:40:30 AM
Well I have the raw .chr0, therefore I want to give it to Gamma so he'll inject it into the motionfile for testing.  At any rate it should work as I changed everything in Brawlbox.

Since I notice Gamma is offline, if anyone else would like to test this that'd be fine.  If you don't know how to put it into her fitmotion I could do it I suppose.
Wouldn't that just be right-clicking the animation you want to replace then insert the file you have?
I'm not animator so i wouldn't know xD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 03, 2011, 02:42:47 AM
Go ahead and post it. I'll be finished in a minute or two.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 02:43:24 AM
Alright, well here's the FitMotion.pac: [I removed the file]
Take note that this isn't Gamma's FitMotion as I just want to test if these work in-game.  That is all.

And yes Pride.  :P


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 02:45:11 AM
And yes Pride.  :P
K xD
BTW, why are you switching colors all over? I'm getting a headache @_@" XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 02:46:16 AM
To keep it fresh?  :af2:

If it bugs you tho I can stop...  :angel:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 02:47:11 AM
To keep it fresh?  :af2:
If it bugs you tho I can stop...  :angel:
Haha nah, i was just joking anyway. (I already have a headache XD)

But if these work, they could be used to make the original poses entirely like in Other M correct?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 02:48:14 AM
More or less!  ;D


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 03, 2011, 02:55:37 AM
Keep posting in all different colors
(http://clipartist.net/DOWNLOADS/RSS/openclipart.org/2011/April/03-Sunday/Trollface_Trollface.png)

-

Testing.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 02:56:16 AM
I see that without even quoting Weyard xD

More or less!  ;D
Cool.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on August 03, 2011, 03:06:23 AM
Uh.... It would look ok with some work i guess.
Right now, she hangs her shoulders too low, her fingers arent curved around the cannon and her right foot is slanted for some reason. Her posture is different on Other M so it looks weird too.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 03, 2011, 03:12:32 AM
Certain bones are distorted, but it isn't serious.
It would take about an hour to fix each animation if they are all in the same condition as the wait1.

I say we use the wait and run animations at least.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 03:18:51 AM
Well if you're interested I just checked and I have every single animation in the dump I got (Including Screw Attack, Shinespark (up and sideways), Running, Walking, wall cling, hanging, etc.)  I could convert some and Ridley could convert some, tho since mine is distorted I could do the basic port as I did with this one and someone else could clean up the animation.

Oh and Other M Samus doesn't have finger bones, so that's why her fingers aren't correct.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 03:20:06 AM
Well if you're interested I just checked and I have every single animation in the dump I got (Including Screw Attack, Shinespark (up and sideways), Running, Walking, wall cling, hanging, etc.)  I could convert some and Ridley could convert some, tho since mine is distorted I could do the basic port as I did with this one and someone else could clean up the animation.

Oh and Other M Samus doesn't have finger bones, so that's why her fingers aren't correct.
If those work and can get cleaned by Gamma, then yes!


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 03:26:49 AM
Yep they should all work just as well as this one, so if I can get Gamma to help me then we'll have an officially animated Other M Samus!

Also I don't know if anyone cares, but I could probably get ZSS's animations as well, tho I'd have to suffer through my sluggish computer to do so. xD

Edit: Oh and it has her dodging animations as well! :happy:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 03:37:42 AM
Yep they should all work just as well as this one, so if I can get Gamma to help me then we'll have an officially animated Other M Samus! Also I don't know if anyone cares, but I could probably get ZSS's animations as well, tho I'd have to suffer through my sluggish computer to do so. xDEdit: Oh and it has her dodging animations as well! :happy:
Someone should make Sammy is the clothes she wears during the ending and the cut-scenes. I would love having Other M Samus + ZSS! :D If this happens, i'll be SO damn happy to replace Samus' moveset (Though i have Dark Samus at the moment XD)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 03:44:58 AM
Another thought occurred to me!  If we examine the code in Psa of how Yoshi (and whoever else) has a crawl, I wonder if we could give Samus the ability to roll around as the morph ball?  It doesn't seem impossible, though we may have to change her IC's to include a crawl through code.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 03:45:57 AM
Another thought occurred to me!  If we examine the code in Psa of how Yoshi (and whoever else) has a crawl, I wonder if we could give Samus the ability to roll around as the morph ball?  It doesn't seem impossible, though we may have to change her IC's to include a crawl through code.
Actually, i think they were trying to do that. Not sure how that ended and if they're still looking into it or not.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on August 03, 2011, 03:59:23 AM
We plan on giving her a crawl, but only if theres enough room when we are finished.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 06:34:18 AM
(http://i42.servimg.com/u/f42/15/32/40/47/lights10.png) (http://www.servimg.com/image_preview.php?i=318&u=15324047)
How does the Light Suit based one look o:

Might redo Dark suit cause it doesn't represent it too well /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 06:37:09 AM
[url]http://i42.servimg.com/u/f42/15/32/40/47/lights10.png[/url]
How does the Light Suit based one look o:
Might redo Dark suit cause it doesn't represent it too well /:
I like but how does it look in-game with the shine on it?

Also: Triforce Zelda came with an idea for the recolors, have the suits like the PED one have it's own recolors as well. This would multiply the recolors up to above 60 @_@"
Personally, i think we should finish these all first then consider the other colors as either a separate pack OR adding them to the download later.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 06:58:30 AM
I like but how does it look in-game with the shine on it?

Also: Triforce Zelda came with an idea for the recolors, have the suits like the PED one have it's own recolors as well. This would multiply the recolors up to above 60 @_@"
Personally, i think we should finish these all first then consider the other colors as either a separate pack OR adding them to the download later.

Over 60 O-O Gurl you crazy! But nah  man, sounds okay but tedious @_@ I mean sure it takes less than a half hour for me to make three but it's the concept that takes me a while XD I've got two versions of the Phazon one, one black suit and one gray suit. I'll post those up along with the old Dark suit.

And I haven't tested in game mostly because I left my SD at the house I was at yesterday. @_@ But I think I can test with my Project M one, so I'll come back with results after I get the Phazon, Fusion, Dark, Gravity and Light on there. Gotta decide on which Dark to use @_@


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 10:40:09 AM
Wow. So Other M DOES use .chr0?

Why didn't anyone tell me this. >_>"

If you have all the animations hexed and ready to be injected into her MotionEtc, then go ahead and send them to me. I have plenty of time today, so I could fix them up throughout the day.

(Even though nobody seems to be online again. XD)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 03, 2011, 11:02:09 AM
So... What's this I hear about Other M having the same animation files as brawl?

Should I still code? Or wait for animations then code from there? (To get proper timing.)

@ Philosopher: Can you get the special animations like Lethal Blast, Counter Attack and Overdrive?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 11:03:57 AM
(http://i42.servimg.com/u/f42/15/32/40/47/al_11013.jpg) (http://www.servimg.com/image_preview.php?i=319&u=15324047)
(http://i42.servimg.com/u/f42/15/32/40/47/al_11014.jpg) (http://www.servimg.com/image_preview.php?i=320&u=15324047)
(http://i42.servimg.com/u/f42/15/32/40/47/al_11015.jpg) (http://www.servimg.com/image_preview.php?i=321&u=15324047)
(http://i42.servimg.com/u/f42/15/32/40/47/al_11016.jpg) (http://www.servimg.com/image_preview.php?i=322&u=15324047)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:05:50 AM
So... What's this I hear about Other M having the same animation files as brawl?

Should I still code? Or wait for animations then code from there? (To get proper timing.)

@ Philosopher: Can you get the special animations like Lethal Blast, Counter Attack and Overdrive?

Apparently, they both use .chr0 files.

Who knew. -.-

You can still code the things we've been working on, like Up Smash and Down Tilt and such. I think the only animations we'll be using are her wait, jump, and run animations.

And those you listed for the throws, of course.

@xZedkiel: Light Suit looks good, except the inside of her thighs. Dunno what happened there. o_o

And I'm loving that Phazon Suit. :O


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 11:07:38 AM
Apparently, they both use .chr0 files.

Who knew. -.-

You can still code the things we've been working on, like Up Smash and Down Tilt and such. I think the only animations we'll be using are her wait, jump, and run animations.

And those you listed for the throws, of course.

@xZedkiel: Light Suit looks good, except the inside of her thighs. Dunno what happened there. o_o

And I'm loving that Phazon Suit. :O
The inside of the thighs, I thought all white looked a biiiit to plain, so I made the inner thighs black. I can make them white again though :o


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:09:22 AM
The inside of the thighs, I thought all white looked a biiiit to plain, so I made the inner thighs black. I can make them white again though :o

It looks interesting, but inaccurate. /:

It doesn't have to be the same, I think a light grey would look alright. I see what you mean by it being plain.

Don't forget her hand too. XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 03, 2011, 11:09:57 AM
@Zedkiel: Hm... I don't like the shine... That's just me personally. But it seems to throw off something...

@Gamma: I still have to look at that FitLizardon. I haven't found anything yet.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:11:11 AM
@Gamma: I still have to look at that FitLizardon. I haven't found anything yet.

You are looking at the Side B yes?

I'd look as well, but I don't think I have the proper version of PSA. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 11:18:05 AM
It looks interesting, but inaccurate. /:

It doesn't have to be the same, I think a light grey would look alright. I see what you mean by it being plain.

Don't forget her hand too. XD

Actually, her hand on the suit is black...
Shows how much you know :P Jk XD
But it's black, and I'll make a white inner thigh version for the pack and keep this one for myself lol.

(http://images.wikia.com/metroid/images/6/68/Lightsuit.jpg)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:21:41 AM
Actually, her hand on the suit is black...
Shows how much you know :P Jk XD
But it's black, and I'll make a white inner thigh version for the pack and keep this one for myself lol.

([url]http://images.wikia.com/metroid/images/6/68/Lightsuit.jpg[/url])


Huh. So it is black.

Never noticed that.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 03, 2011, 11:24:21 AM
How do you not notice Samus' hand? It's one of the few things that you see on your screen.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:25:20 AM
How do you not notice Samus' hand? It's one of the few things that you see on your screen.

I never bothered to pay attention to it.

Really, it's not that big of a deal. @_@


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 11:29:57 AM
I never bothered to pay attention to it.

Really, it's not that big of a deal. @_@
Idk if he's being sarcastic or not cause that's true lol.
I'd show the Dark Suit but.... it's crap. XD Doesn't well represent the Dark Suit (not enough Brown)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:31:40 AM
Idk if he's being sarcastic or not cause that's true lol.
I'd show the Dark Suit but.... it's crap. XD Doesn't well represent the Dark Suit (not enough Brown)

I know I CAN be sarcastic, but really, it's not a big deal. XD

Show us the Dark Suit anyway, so we can see what you have so far.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 11:37:36 AM
I know I CAN be sarcastic, but really, it's not a big deal. XD

Show us the Dark Suit anyway, so we can see what you have so far.
I meant he as in Blade lol

And nu >.< he looks bad.. But if you want... I'll make comparison pics.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:39:05 AM
I meant he as in Blade lol

And nu >.< he looks bad.. But if you want... I'll make comparison pics.

... oh.

Then why did you quote me. >.<

And yes, please do so.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 11:41:27 AM
... oh.

Then why did you quote me. >.<

And yes, please do so.
I quoted you to tell you that i didn't know what he meant and to respond to you XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 11:42:27 AM
([url]http://i42.servimg.com/u/f42/15/32/40/47/al_11013.jpg[/url]) ([url]http://www.servimg.com/image_preview.php?i=319&u=15324047[/url])
([url]http://i42.servimg.com/u/f42/15/32/40/47/al_11014.jpg[/url]) ([url]http://www.servimg.com/image_preview.php?i=320&u=15324047[/url])
([url]http://i42.servimg.com/u/f42/15/32/40/47/al_11015.jpg[/url]) ([url]http://www.servimg.com/image_preview.php?i=321&u=15324047[/url])
([url]http://i42.servimg.com/u/f42/15/32/40/47/al_11016.jpg[/url]) ([url]http://www.servimg.com/image_preview.php?i=322&u=15324047[/url])
*whistles* They look VERY nice, loving that Phazon suit! :D
But yeah like Gamma said about the thighs, i know the hand is black

Edit: Lol ninja'd on that? Didn't even read the talk about it XD



Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:43:33 AM
*whistles* They look VERY nice, loving that Phazon suit! :D
But yeah like Gamma said about the thighs, i know the hand is black

Edit: Lol ninja'd on that? Didn't even read the talk about it XD

Yeah yeah, the hand is black.

Excuse me while I go bang my head on a wall. XD

How are your recolors going, Pride?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 11:45:15 AM
Yeah yeah, the hand is black.

Excuse me while I go bang my head on a wall. XD

How are your recolors going, Pride?
I just got on my pc so i haven't done anything so far. Going to start the N64 ones today, and i've yet to receive the pictures for the Melee textures but that's because he's sick at the moment.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:46:27 AM
I just got on my pc so i haven't done anything so far. Going to start the N64 ones today, and i've yet to receive the pictures for the Melee textures but that's because he's sick at the moment.

Double-post fail. :af:

That's alright, take your time.

I can't wait to see how the Dark Samus texture turns out.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 11:47:39 AM
Double-post fail. :af:
That's alright, take your time.
I can't wait to see how the Dark Samus texture turns out.
Oh shush xD
Stupid Error 500 every time.

And the Dark Samus one shouldn't take too long either.

I might do that before the N64 ones.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:48:57 AM
Oh shush xD
Stupid Error 500 every time.

And the Dark Samus one shouldn't take too long either.

I might do that before the N64 ones.

That's good to hear, because I'll explode from anticipation if I have to wait any longer. D:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 11:54:28 AM
That's good to hear, because I'll explode from anticipation if I have to wait any longer. D:
Well, as soon as I finish Dark Suit, that'll be all for the Prime recolors...aside from the Pedo suit >.> I want to do the Hunters next though so lol maybe Hunters then PED.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:56:04 AM
Well, as soon as I finish Dark Suit, that'll be all for the Prime recolors...aside from the Pedo suit >.> I want to do the Hunters next though so lol maybe Hunters then PED.

Hunters?

So are you gonna texture her to look like different hunters or something?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 12:07:54 PM
Ok going to start on the Dark Samus one
Any preferred colors for DS? Aside Blue, Red and Green of course.
I might make a Red Black one as well, gonna see how that'll look.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 12:08:36 PM
Ok going to start on the Dark Samus one
Any preferred colors for DS? Aside Blue, Red and Green of course.
I might make a Red Black one as well, gonna see how that'll look.

Orange?

Y'know, like the orange Phazon in the Impact Crater?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 12:11:22 PM
Orange?
Y'know, like the orange Phazon in the Impact Crater?
Ah yeah, i like that idea

So:
Blue
Red
Green
Orange
Black Red
???


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 03, 2011, 12:13:38 PM
Inverted?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 12:14:23 PM
Ah yeah, i like that idea

So:
Blue
Red
Green
Orange
Black Red
???

Ooooh. Black and red is my favorite combination of colors. :O

Hm....

Purple?

Inverted?

Or that.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 12:17:37 PM
Ooooh. Black and red is my favorite combination of colors. :O
Hm....
Purple?
Lol likewise here xD

Inverted?
Hm, now you have me wonder how that'll look. What color inverted? Black white or the original blue Dark Samus inverted?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 03, 2011, 12:21:20 PM
Will the Dark Samus be like the one on the vault? I really dont like how its just black with a few lightning strikes. I prefered the actual texture from MP3.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 12:26:08 PM
Will the Dark Samus be like the one on the vault? I really dont like how its just black with a few lightning strikes. I prefered the actual texture from MP3.
If i had those i would but sadly i can't do much better then the one in the vault.. ._.'

Preview up in a few seconds!


EDIT:

(http://i341.photobucket.com/albums/o382/PrideToBeMe/Crap/OtherMDS.png)

Gonna edit that to make the lines stand out more, but can't be sure if i can >.<


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 03, 2011, 12:31:02 PM
So far I still prefer this version to the one in the vault. I think I know where I can find the textures, Let me see what I can do.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 12:34:06 PM
So far I still prefer this version to the one in the vault. I think I know where I can find the textures, Let me see what I can do.
Alright, lemme know how it goes.

Gamma, what's your msn? I'll add you so i can show the prevs easier to you.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 12:34:59 PM
([url]http://i341.photobucket.com/albums/o382/PrideToBeMe/Crap/OtherMDS.png[/url])

Gonna edit that to make the lines stand out more, but can't be sure if i can >.<


That looks great! But the visor isn't going to be white in the end, correct?

And my MSN is in my profile I think.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 12:35:35 PM
That looks great! But the visor isn't going to be white in the end, correct?

It's in my profile I think.
Gonna try to make it the color of her suit

edit edit edit: Visor changed
(http://i341.photobucket.com/albums/o382/PrideToBeMe/Crap/visor.png)

Sadly can't improve the Phazon lines.. Awaiting your comment dpgthirteen


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 03, 2011, 12:57:16 PM
Invert of the original. Unless you want an inverted color pack? (which shouldn't be hard if you do want to.)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 12:58:49 PM
It looks great Pride.

Also, I added you.

Also also, please remove my e-mail from your post. I get enough spam as it is. XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 01:07:17 PM
Invert of the original. Unless you want an inverted color pack? (which shouldn't be hard if you do want to.)
Nah, we already have around 20 (60 if i follow the idea Triforce Zelda gave me + this would make it 65? XD)

It looks great Pride.
Also, I added you.
Also also, please remove my e-mail from your post. I get enough spam as it is. XD
Try talking to me, i tried but it didnt work.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 03, 2011, 01:14:33 PM
Looking good so far, definite improvement to the one in the vault I have some good news. I ran into a model from Warcraft. Problem being I have no knowledge of Warcraft. So Im having problems trying to find a tool to open BLP files. here is the model and you tell me if the texture looks good.
(http://zerox.wikispaces.com/file/view/DarkSamusByOrojin.png)
_________________________________________________ _________
EDIT
I have finally done it. I extracted the file. But I dont know how useful this could be. I dont know if its the model and thats why this came out like this but i did my best. here it is.
(http://i759.photobucket.com/albums/xx234/dpgthirteen/DarkSamus.png)
I will keep looking to see if i can find actual texture rips from MP3. I can also make the background invisible if that would help.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 03, 2011, 02:14:50 PM
Hype over the melee textures ingame pics guys! >:3
(http://i341.photobucket.com/albums/o382/PrideToBeMe/al_110803_1628binout.jpg)(http://i341.photobucket.com/albums/o382/PrideToBeMe/al_110803_1626binout.jpg)(http://i341.photobucket.com/albums/o382/PrideToBeMe/al_110803_1625binout.jpg)(http://i341.photobucket.com/albums/o382/PrideToBeMe/al_110803_1624binout.jpg)

Thanks to Data Drain


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 02:19:37 PM
Where be the othah 2 D:< Also, I could've gotten the pics MUCH faster. XD
Just remade Dark Suit btw, gonna get teh pics.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 03, 2011, 02:28:26 PM
Does the dark samus from warcraft help out? I was just wondering if I should continue looking. I wonder where the guy got the textures from. I am pretty sure its useless though so either way I will keep looking.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 02:39:47 PM
(http://i42.servimg.com/u/f42/15/32/40/47/al_11018.jpg) (http://www.servimg.com/image_preview.php?i=324&u=15324047)
(http://i42.servimg.com/u/f42/15/32/40/47/al_11019.jpg) (http://www.servimg.com/image_preview.php?i=325&u=15324047)
(http://i42.servimg.com/u/f42/15/32/40/47/al_11020.jpg) (http://www.servimg.com/image_preview.php?i=326&u=15324047)

MAJOR IMPROVEMENT!!


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 02:43:23 PM
I'm guessing you're working off the Light Suit texture?

I think the brown needs to a be a little bit darker.

Otherwise, it looks good.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 03, 2011, 02:45:25 PM
i'm still not liking the shine on her armour... It just makes it look... strange...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 02:47:49 PM
I'm guessing you're working off the Light Suit texture?

I think the brown needs to a be a little bit darker.

Otherwise, it looks good.

Nope, started off of the main for every single one. And I started Dark first. lol

I got the brown from here. It's dark enough, just needs to be less saturated.

http://images2.wikia.nocookie.net/__cb20101031192705/metroid/images/0/04/Dark_Suit_rip.png

^That be a model rip.

@royal: The shine should be much more dull, like in Other M. It should be metallic, not G(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)y like plastic or paint. @_@ But Idk how to change that.. >.>


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 02:48:47 PM
.... oh.

Then that grey is much too light. o_o


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 02:50:59 PM
.... oh.

Then that grey is much too light. o_o

Not really, just needs a metallic look to it lol It's the g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) that makes it look too darn bright. if I make it darker, it'll look to dark.

Testing less saturation to see how it looks in game.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 02:55:14 PM
Not really, just needs a metallic look to it lol It's the g([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]) that makes it look too darn bright. if I make it darker, it'll look to dark.


If you say so.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 03, 2011, 03:05:50 PM
I give up. The best thing I could find for Dark Samus was the the texture from World of warcraft. But unfortunately its more like its just a picture of her :notimp:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 03:07:12 PM
I give up. The best thing I could find for Dark Samus was the the texture from World of warcraft. But unfortunately its more like its just a picture of her :notimp:

That should be fine. If anything, Pride can use them as reference.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 03:25:04 PM
(I was eating, hence the time it took lol)
She looks MUCH better with less saturation :D I'd put up a pic up, but:
1.) Hunters textures needed lol
2.)Must go, bathroom beckons!


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 03:26:05 PM
(I was eating, hence the time it took lol)
She looks MUCH better with less saturation :D I'd put up a pic up, but:
1.) Hunters textures needed lol
2.)Must go, bathroom beckons!


I told you. >_>

Let's see those pics!


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 03:32:45 PM
Here's the thing about the animations Gamma.  They don't just translate directly over.  I had to go in and copy the yellow keyframes to the appropriate bone from the Other M model (I hope that makes sense.)  At any rate even after doing that there's a little cleaning up to do as Weyard pointed out.  I personally think it's worth it, but if you think it'd be too much of a hassle then you don't have to bother.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 03:37:07 PM
Here's the thing about the animations Gamma.  They don't just translate directly over.  I had to go in and copy the yellow keyframes to the appropriate bone from the Other M model (I hope that makes sense.)  At any rate even after doing that there's a little cleaning up to do as Weyard pointed out.  I personally think it's worth it, but if you think it'd be too much of a hassle then you don't have to bother.

Eh, that is a hassle.

But since I have time, I suppose I could give it a shot.

Cold you go ahead and send me the .chr0 files?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 03:38:30 PM
I'll have to send you the model to, as if I don't you can't see the animations yellow keyframes.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 03:43:21 PM

I told you. >_>

Let's see those pics!

Correction, I told you :3 you said darken, I said de-sat.

And nu! D: must do Hunter's texture set!


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 03:46:28 PM
Here it is: http://www.mediafire.com/?qk509nvaubcqhlk (http://www.mediafire.com/?qk509nvaubcqhlk)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 03:47:16 PM
you said darken, I said de-sat.


Darken.

De-saturate.

I figured they meant the same thing. :|

Here it is: [url]http://www.mediafire.com/?qk509nvaubcqhlk[/url] ([url]http://www.mediafire.com/?qk509nvaubcqhlk[/url])


Thank you very much. Everything is pre-hexed, correct?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 03:50:01 PM
It'll only work with Blackjax's Brawlbox .64


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 03:51:18 PM
It'll only work with Blackjax's Brawlbox .64

Oh, alright. That's fine.

I'll take a look at them right now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 03, 2011, 04:07:59 PM
Btw, I cannot find in the FitLizardon where the rocks do damage.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 03, 2011, 04:08:38 PM
Desaturate means to reduce the amount/intensity of the color, making something greyer.
Darken would just be making it darker lol.

-

All of the recolors are looking great.
If you don't like the shine on them, change the ref and siro. I couldn't make one that looked better than her default so I left it. Everything I tried made her look like she was made out of marshmellow.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 03, 2011, 04:10:25 PM
If you don't like the shine on them, change the ref and siro. I couldn't make one that looked better than her default so I left it. Everything I tried made her look like she was made out of marshmellow.
MARSHMELLOWS ARE AMAZING! Dude, I need to see that. And Hunters textures on the go now. :D


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 04:14:45 PM
Btw, I cannot find in the FitLizardon where the rocks do damage.

... damn. D:

I'm sure someone from the Brawl- team would be willing to tell you.

SDoom probably would know as well. /:

Desaturate means to reduce the amount/intensity of the color, making something greyer.
Darken would just be making it darker lol.

-

All of the recolors are looking great.
If you don't like the shine on them, change the ref and siro. I couldn't make one that looked better than her default so I left it. Everything I tried made her look like she was made out of marshmellow.

Oh.

Also

I vote for making a marshmallow recolor. :af:

As far as these animations go....

There are a LOT.

I mean.... a lot. XD

And the thing is, most of them are only a couple frames long.

There's a lot of good stuff we could use, such as wall jump animations, shooting animations, falling animations, waiting animations...

But I'd have to piece them all together, which would be extremely tedious.

I'll give it a shot with the Wait animation and see how long it takes.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 03, 2011, 04:17:04 PM
MARSHMELLOWS ARE AMAZING! Dude, I need to see that. And Hunters textures on the go now. :D
You didn't see Marshmellow Samus earlier in the thread?

At one point, she looked like:
(http://img687.imageshack.us/img687/6844/al1107291622binout.jpg)

Then she looked like:
(http://img835.imageshack.us/img835/4466/al1107291628binout.jpg)

Then I changed it to the ref/siro it has now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 04:19:10 PM
Just so you know Gamma I could do some of them if you'd like, whenever I get free time.

Oh and I have the Brawl- Charizard psa if that's what you're looking for?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 04:21:09 PM
I thnk I found the Concentration animations.

They start at samus00600

Perhaps I'll make that a taunt.

Just so you know Gamma I could do some of them if you&#039;d like, whenever I get free time.

Oh and I have the Brawl- Charizard psa if that's what you're looking for?

That would be lovely. Takes some work off of me. XD

As for the Brawl- Charizard, I already sent it to him.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Ultraxwing on August 03, 2011, 05:05:32 PM
I only see one problem with the above model for samus...

theres no gun...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 05:07:23 PM
Um...What are you talking about?  :srs:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 03, 2011, 05:08:53 PM
It's like a wierd shape...

But I think that's only cause it's animations.

And btw, how to you plan on putting those animations on Brawl Samus? The bones are completely different.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Ultraxwing on August 03, 2011, 05:09:58 PM
The Other:M model for samus, there is no gun... on the model... we'd have to attach it somehow...unless you count polygon0, but that polygon is a low detail mesh probably for long distances or somethin.



EDIT:

just rename the bone references insidethe CHR0.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 03, 2011, 05:17:24 PM
You don't just rename stuff and BAM, it's fixed...

There are a different amount of bones. So renaming won't do much...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 06:19:36 PM
Alright, for one we are not using the Other M model. >_> That is for Gamma's reference for the animations.

For two, the bones of Other M Samus fortunately translate fairly well over to Brawl Samus.  My method involves opening up two Brawlbox windows and translating the Yellow Keyframes over to the Brawl animation, but only the Rotational keyframes as the Translations would royally screw up Samus' model.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 06:23:43 PM
It shouldn't be difficult at all.


Just very, very, VERY tedious.

That, and the fact that we'd have to piece together multiple animations in order to have one complete animation.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on August 03, 2011, 06:46:51 PM
It would really just be easier to make the animations yourself in the same pose.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 06:48:28 PM
It would really just be easier to make the animations yourself in the same pose.

... probably, huh?

I dunno, I'll give it a shot when I feel some motivation.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 07:08:08 PM
It would really just be easier to make the animations yourself in the same pose.

Yeah sure!  Except for, ya know, making animations from scratch and making them good isn't as easy as you make it sound.  :>.>palm:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 07:18:45 PM
Yeah sure!  Except for, ya know, making animations from scratch and making them good isn't as easy as you make it sound.  :>.>palm:

Actually

It kinda is. :af:

But what is difficult is mimicking other peoples' styles of animation to make it look accurate. Which is why I'll try using the actual animations before trying to make them myself.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 03, 2011, 07:37:02 PM
Actually

It kinda is. :af:

But what is difficult is mimicking other peoples' styles of animation to make it look accurate. Which is why I'll try using the actual animations before trying to make them myself.

I suppose, but if you want official, translation is the only way (with some tweaking to fit the model of course.)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Aether on August 03, 2011, 08:24:11 PM
From my experience the hardest part of animating is making the rest of the body move naturally while focusing on one part. Like if you make them punch, their legs and such need to move too for it to feel right.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 10:36:01 PM
http://www.youtube.com/watch?v=uE5ZDRsYDFM

Samus's new Wait1 animation.

Made using 100% natural animations straight from Other M. :]

I realize that it's difficult to tell movement from the video, but I assure you that she is moving.

Her wait animation in Other M was pretty nondescript anyway.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 03, 2011, 10:54:09 PM
Very nice Gamma. Very nice.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 10:56:19 PM
Very nice Gamma. Very nice.

Why thank you.

I also took the liberty of fixing up some of the animations that transition from the Wait animation. They're gonna take a bit more work, unfortunately. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Ultraxwing on August 03, 2011, 11:00:25 PM
sexy animation is sexy.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:07:55 PM
sexy animation is sexy.

Indeed.

After I finish linking these animations, I'll probably start the Concentration animation and call it a night, as far as animating goes.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Ultraxwing on August 03, 2011, 11:12:28 PM


so what's happening to Side smash? is it a laser now?

oh and i noticed something that might intrigue you. not related to samus at all though.

while in the progress of getting a cape to appear on Clare. i told it to simply make the article appear. and Peanuts fly straight up and kill people as if they were told to be shot. but all i did was tell it to "generate article"

i don't know but it might involve something like that.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 03, 2011, 11:14:11 PM


so what's happening to Side smash? is it a laser now?

oh and i noticed something that might intrigue you. not related to samus at all though.

while in the progress of getting a cape to appear on Clare. i told it to simply make the article appear. and Peanuts fly straight up and kill people as if they were told to be shot. but all i did was tell it to "generate article"

i don't know but it might involve something like that.

It was a laser, but Blade tried to make it shoot a Missile again.

We aren't really sure yet.

And I dunno if it'll be that simple.... Samus is pretty complicated.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 04, 2011, 01:06:34 AM
@royal: The shine should be much more dull, like in Other M. It should be metallic, not G([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])y like plastic or paint. @_@ But Idk how to change that.. >.>
You can edit the shine by editing the REF and SPE textures, those are the ones making the shine effects.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 04, 2011, 01:34:11 AM
Ya I said that earlier. She has a Ref and Siro that determine the shine. Changing them even slightly can change the appearance completely.
I tried to use her shine effects from Other M but as I also said, they made her into a marshmellow.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 04, 2011, 02:08:30 AM
Ya I said that earlier. She has a Ref and Siro that determine the shine. Changing them even slightly can change the appearance completely.
I tried to use her shine effects from Other M but as I also said, they made her into a marshmellow.
Did you try making it about 5% darker?


Also i made the REF and SPE textures black on the Melee recolors, it's the reason they have no glow :laugh:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 04, 2011, 02:23:48 AM
Blah.

I have to stop staying up so late. o_o

Before I go, I leave you with this:

http://www.youtube.com/watch?v=rJGuWGysBoI

As you can tell, it's not finished. I need to animate her right arm, and I have to make a fluid transition back into her wait animation.

The problem is that, while all her other bones cooperate, her right arm simply will not conform to the rotations used in Other M.

So I'd have to animate it separately. /:

I'll do that tomorrow.

Goodnight.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 04, 2011, 12:16:11 PM
Just letting you guys know that i've been in bed since 4pm with a serious neck pain (it's 8pm now).. I can't move my head without it hurting pretty bad.. So i won't be able to continue today, i just hope it's gone by tomorrow...

So yeah.. I'm down atm.. :-/ hopefully just 1 day..


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 04, 2011, 09:39:11 PM
I hope you feel better in the morning.

Then you can get crackin' on those textures! XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: dpgthirteen on August 04, 2011, 09:48:14 PM
Just letting you guys know that i've been in bed since 4pm with a serious neck pain (it's 8pm now).. I can't move my head without it hurting pretty bad.. So i won't be able to continue today, i just hope it's gone by tomorrow...

So yeah.. I'm down atm.. :-/ hopefully just 1 day..
Hope you feel better. Don't stress yourself out. Also I have been playing with PSA lately and I have to say the side smash is kinda useless. I think shinespark would defiantly be a better side smash.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Ultraxwing on August 04, 2011, 09:58:15 PM


Or just her Gun Smash bros. i mean it fits, or make her do an overhead punch or something. or a kick of somesort, make her hit physically more. this is OTHER:M samus.

oh and make her summon metroids at will. just cuz


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 04, 2011, 09:59:56 PM


Or just her Gun Smash bros. i mean it fits, or make her do an overhead punch or something. or a kick of somesort, make her hit physically more. this is OTHER:M samus.

oh and make her summon metroids at will. just cuz

I was actually thinking about having her do a kick or something for a Side Smash.

As for the Metroids, it would have been cool, but it would probably take to much file space. XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Ultraxwing on August 04, 2011, 10:03:18 PM


the metroids were a joke. or make her do what Shiek Does. multiple kicks. or Something like Foxes something that propels her forward for a bit.

oh and i think Dash Attack fits better for shinespark.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 04, 2011, 10:14:05 PM


the metroids were a joke. or make her do what Shiek Does. multiple kicks. or Something like Foxes something that propels her forward for a bit.

oh and i think Dash Attack fits better for shinespark.

I realized that they were a joke, I was just saying that I had considered it. XD

I'll go through some Smash attacks and see what looks good.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Ultraxwing on August 04, 2011, 10:17:58 PM


i mean missiles were a good thought, but i don't think it's possible ATM. besides, who needs missiles.

oh and. wait till the DAE importer is done, i'll attempt to make that other:M samus an officially playable model in brawl. or wait till someone else does it.

 i've got another request for you, it involves Ichigo as a model port. his Side-B needs to be edited badly.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 04, 2011, 10:22:10 PM


i mean missiles were a good thought, but i don't think it's possible ATM. besides, who needs missiles.

oh and. wait till the DAE importer is done, i'll attempt to make that other:M samus an officially playable model in brawl. or wait till someone else does it.

 i've got another request for you, it involves Ichigo as a model port. his Side-B needs to be edited badly.

Bleh, that wouldn't be a good idea. Other M models are about 11 times smaller than Brawl models, so you'd have to resize her.

That, and she has less bones than most characters.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Ultraxwing on August 04, 2011, 10:25:02 PM


The DAE thingy will allow us to resize her in a model editor then reimport her without doing much. ofcourse i would add in one of her guns then weight it down to one of her bones.

this is all in future retrospect.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 04, 2011, 10:25:13 PM
Bleh, that wouldn't be a good idea. Other M models are about 11 times smaller than Brawl models, so you'd have to resize her.

That, and she has less bones than most characters.

Doesn't really matter for the importer o: You can make her use Samus bones I think, and she becomes just like a one slot costume.

And as Ultra said, just need to resize it lol.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Ultraxwing on August 04, 2011, 10:33:52 PM


i would wait till Blackjack makes a better resizer though. the current one sux some bones if you get my drift.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 04, 2011, 11:31:12 PM


i would wait till Blackjack makes a better resizer though. the current one sux some bones if you get my drift.
Mmhm :x Now I gotta get REALLY started on the Hunters' on Samus >.> I know I said I was gonna start yesterday but.. Women are distractions, that's all I gotta say o.o


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 05, 2011, 12:58:14 AM
Mmhm :x Now I gotta get REALLY started on the Hunters' on Samus >.> I know I said I was gonna start yesterday but.. Women are distractions, that's all I gotta say o.o
They sure are, i'll give you that xD


Hey guys, my neck still hurts but WAY less then yesterday. I can actually move it around a bit now, so i might continue on the textures today (probably would have anyway xD)


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 05, 2011, 01:00:08 AM
They sure are, i'll give you that xD


Hey guys, my neck still hurts but WAY less then yesterday. I can actually move it around a bit now, so i might continue on the textures today (probably would have anyway xD)

Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay.

For the record, I have done absolutely no animation work today. I spent the day fiddling CSPs and otherwise loafing around. XD

... sorry.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 05, 2011, 01:24:33 AM
They sure are, i'll give you that xD


Hey guys, my neck still hurts but WAY less then yesterday. I can actually move it around a bit now, so i might continue on the textures today (probably would have anyway xD)
That's great bro :D but don't strain yourself too much okay? lol And yes, yes they are. XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 05, 2011, 08:20:37 AM
(http://lounge.moviecodec.com/images/attachment/mary-sue-dbm-vs-mr-satan-5499.jpg)

Lol, kidding aside. My neck is doing even better now so i'm pretty sure i'll be working on textures this evening! Aside me finishing my Twilight Battlefield V2 as well, going to enter a tourney with it if it's allowed x)


edit: Just letting you guys know that i'm also participating in a Team Fortress 2 event starting 11PM my time, i'll be on that during the event. When it ends (No idea when) i'll be back on msn and such to continue with the textures.
http://forums.kc-mm.com/index.php?topic=28703.0


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 05, 2011, 08:57:49 AM
o.o Man of Many Faces has a new meaning now...

Trace, Spire, Kanden, and Noxus done. Only need Sylux.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 07, 2011, 02:54:23 PM
Wow did this hit a rock animation-wise, cause i haven't seen Gamm no Blade comment in a bit O.o
Also, i haven't done anything this weekend.. T_T"
I blame my parents! DX


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 07, 2011, 03:18:48 PM
I've been busy. (Also, I leave my computer on, so it looks like I'm always on. it's a bad habit.)

I should be free sometime next week. Although I'm kinda hating PSAing with Samus...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 07, 2011, 09:04:46 PM
Wow did this hit a rock animation-wise, cause i haven't seen Gamm no Blade comment in a bit O.o
Also, i haven't done anything this weekend.. T_T"
I blame my parents! DX
I'm going to try and give my Kanden based Samus a yellow-green-ish glow. o.o


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 07, 2011, 10:16:58 PM
Zedkiel: Why not make him yellow and change the ref to a greenish tint?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 07, 2011, 11:48:34 PM
Zedkiel: Why not make him yellow and change the ref to a greenish tint?
Cause the texture's done, and his glow is yellow green all over his body, not only the yellow green parts.. If I can make the ref green, I can make if yellow green. o:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 08, 2011, 08:37:28 PM
I apologize for my inactivity. I have been stupidly busy for the past three days, what with work and family coming over and whatnot...

I'll probably do some stuff tonight, but I'll be out all day tomorrow as well.

I have Thursday, Friday, and Saturday off, so I will definitely be available then.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 10, 2011, 10:53:55 AM
Meh it's fine, take your time with work and family, it's more important (Get you butt back here you work for Galactic Federation now! :srs: ).


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 10, 2011, 11:42:18 AM
Sorry people, been fighting a battle against a router we got. It's been dc'ing us a lot.. But i finally fix'd it today and i even made is faster and stronger! Something our provider could NOT fix and do! :D


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 14, 2011, 12:24:26 AM
So once the textures are all done, where do I send?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 14, 2011, 10:17:50 AM
Send the textures to me.

I'll sort through them to see which ones we'll include in the pack.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 14, 2011, 05:28:02 PM
Send the textures to me.

I'll sort through them to see which ones we'll include in the pack.
Pride and I were gonna release the 20+ texture pack on Vault so nvm.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 14, 2011, 07:31:44 PM
Pride and I were gonna release the 20+ texture pack on Vault so nvm.
Yeah, the list is still shown in my texture topic.. But i'll be in bed.. it's 3.30am.. i should have been asleep for a few hours.. @_@"


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: TruePhilosopher on August 15, 2011, 04:40:15 PM
Is Blade even still working on this? Progress hasn't been made in quite a while haha...  :srs:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 15, 2011, 04:53:23 PM
I've been really busy with stuff. Once I get things cleared up, I'll work on this again.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 15, 2011, 07:51:38 PM
I've been very busy as well. This is my last week of work before I head off to college, so I've been trying to get in some extra hours to pay for books and stuff.

I don't know how much time I'll have to spend on this project, but I simply refuse to let this die. D:

xZed and Pride, go ahead and release the recolors if you want. I'll sort through them after to see which we'll include in the download and which ones I'll ask SJ to do CSPs for.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on August 20, 2011, 10:20:25 AM
I'm just sitting around waiting. Once progress resumes I'll do those few changes to the model and release it, so the textures can be released.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on August 21, 2011, 07:31:48 AM
Well, I got eleven textures done out of the ones i wanted to do :/ And school starts tomorrow.. Meaning nearly no more hacking for me until weekends. Good thing this is my last year though..


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 21, 2011, 08:19:51 AM
I start school tomorrow as well.

College.

Woo.

Don't know how much free time I'll have...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: SJS on August 26, 2011, 08:48:12 AM
So... CSPs.

Would you want me to use the Samus pose I have now, or make a new pose?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 26, 2011, 09:23:47 AM
So... CSPs.

Would you want me to use the Samus pose I have now, or make a new pose?

Isn't your current pose for that her Melee pose?

I think this pose should do. (http://starsmedia.ign.com/stars/image/article/819/819502/samus-aran-20070911110251925_640w.jpg) It looks like her pose for "Concentrate" in Other M. But with the gun more up straight.

EDIT: I kinda forgot, what was I working on before this stopped? I'll work on this abit as well as my current PSA.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 26, 2011, 09:43:55 AM
Yeah, that pic looks pretty good for CSP's. If you don't have the file for the vertex, I could link you too it. Unfortunately, Pride and xZed haven't released their re-colors yet. :[

Blade, you were having troubles with the Side Smash and Down Tilt last I remember.

I think we should leave those alone for now. I feel like we were being a bit too ambitious, so perhaps we should start working on what we absolutely know is possible via PSA and go from there. That way, progress is constant, and nobody gets discouraged.

Sorry I haven't been that active here. College is a priority, and I've been using my free time to do homework, lurk, and make some animations for a project I have suddenly gotten some inspiration to complete....

Anyway, I have another class in about 20 minutes, but seeing as how the class is about 20 minutes away, I should leave.... now. XD

I'll check back later and hopefully we can get stuff done.

.... hopefully.[/walloftext]


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on August 26, 2011, 09:44:38 AM
Ugh.. work, school, life.. They are pulling me away from completing my recolors! DX

I'm still on this, just in between the crap that happens .-.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 26, 2011, 09:46:02 AM
Ugh.. work, school, life.. They are pulling me away from completing my recolors! DX

I'm still on this, just in between the crap that happens .-.

I hear ya.

It's alright, take your time. No rush or anything.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: SJS on August 26, 2011, 10:38:29 AM
Yeah, college sure is good for sucking down your monies and keeping you busy >.>

If you could toss me a link I can get to work on them CSPs whenever I can =D


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 26, 2011, 11:18:58 AM
Yeah, college sure is good for sucking down your monies and keeping you busy >.>

If you could toss me a link I can get to work on them CSPs whenever I can =D
If you're talking about the vertex, Weyard is doing that.

ALSO!!! MOVESET CHANGES!!!
-Side Special will be Missiles like in Brawl.
-Up Tilt will still be a kick but will have more vertical knockback.
-Side Smash and Side Tilt will NOT be angle-able. I need more animations for Neutral Special.
-Side Smash will not be missiles. It'll be either the Regular Brawl one or something else. (Comment if you want something specific.)

And I'm going to finish animating the Throws, so that SDoom (I think said) can adjust the properties of the throws.

Right Now I'm leaving the side smash as is until something is decided. Down Tilt will also be left alone until something else is thought of.

That is all.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 26, 2011, 11:54:43 AM
Yeah, college sure is good for sucking down your monies and keeping you busy >.>

If you could toss me a link I can get to work on them CSPs whenever I can =D


Amen to that. XD

$21000 in debt so far.

:srs:

Look in this (http://www.mediafire.com/?z2d0a7mcug7nwaq) .zip file, it should be in there.

.... I hope. XD If not, I need to update that file...

@Blade: That all sounds good. I figured the Missiles would be too difficult to make happen, so leaving them is definitely a good idea. Perhaps we can implement the Speed Booster into the Side Smash? I have a few ideas how to make it work...

Down Tilt is gonna require more thinking, but for now, maybe you can just revert it back to normal rather than disabling it entirely? That way we can get to a playable beta at some point.



Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 26, 2011, 03:39:52 PM
Here's a preview for ya'll of the back throw.
http://www.youtube.com/watch?v=yJq1ySe07gU
It's still a W.I.P.

It is supposed to be the Lethal Blast.

Edit: And that's only 20 frames...
:srs:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 26, 2011, 03:45:54 PM
.... 20 frames?

It's gonna have to be longer than that. XD

Even if it looks a decent speed in BrawlBox, it will probably play faster in-game. Who knows. Did you test it in-game?

Looks great, by the way.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 26, 2011, 03:53:07 PM
It is a W.I.P...

And I still have to adjust the ending and the revert to idle part. Which I think would take up to about like 20/25/30 frames?

So the end result should be fine.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Lillith on August 26, 2011, 07:33:48 PM
If you set it to run at about 100 FPS it should look like it would in-game :P


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 26, 2011, 07:39:29 PM
If you set it to run at about 100 FPS it should look like it would in-game :P

Really? I didn't know that. :O

Though it's kinda silly if you think about it: the animation looks accurate at 100 fps when Brawl renders it at 60. >_>

I'll have to keep this in mind....


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Lillith on August 26, 2011, 07:41:03 PM
Yeah, I found it odd myself.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 28, 2011, 06:43:26 AM
I have a question for y'all...

For the Neutral Special, would you rather...

1. Have Mobility: Be able to run, jump while charging shots.

2. Better Shooting: Able to move from side to side, crouch, and angle shots. This option affects the ground version only, air version will stay the same.

Both include Rapid shooting and overall weaker shots. I'll also decrease the time it takes to start-up, while making the shooting last abit longer so it isn't as spammable.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 28, 2011, 12:47:54 PM
To be honest, I'd rather have the first option, but the second option seems easier to implement in PSA.

I think. o_o

My vote goes to Option 2. We can look into  Option 1 some other time.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 28, 2011, 03:44:11 PM
Ok then. And I probably won't include a crouch. just angle-able shots and turning.

Also, I'm almost done the Back Throw, just a few more frames need fixing up. And I'm fixing up the down throw so that he actually uses the TransN for moving and not just adjusting the Hip bone....

Oh Ya!
I
Herd
u
Liek
Birthdays?

Happy Birthday Gamma!


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 28, 2011, 03:56:03 PM
Ok then. And I probably won't include a crouch. just angle-able shots and turning.

Also, I'm almost done the Back Throw, just a few more frames need fixing up. And I'm fixing up the down throw so that he actually uses the TransN for moving and not just adjusting the Hip bone....

Oh Ya!
I
Herd
u
Liek
Birthdays?

Happy Birthday Gamma!

That's fine. Whatever's possible works for me. =P

Sorry I haven't been animating Samus lately, I've been kinda busy with... someone else.

And thank you very much. :]


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 28, 2011, 08:00:32 PM
"someone" eh?

Anyways, I finished the Back Throw and revamped the Down Throw.

Now I'm going to start animating the Neutral Special. Fun!

I'll update this post or make a new one with bbox previews of the animations.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 28, 2011, 08:01:29 PM
Good luck with that!

I just hope the coding works out well...... :|


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 29, 2011, 10:26:03 AM
Are you guys ready?
Are you sure
You can't turn back now...
Well... I guess you can...
It's your funeral...
Maybe...
Enjoy!
http://www.youtube.com/watch?v=LYIqjSTXKuk


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 29, 2011, 10:37:03 AM
Are you guys ready?
Are you sure
You can't turn back now...
Well... I guess you can...
It's your funeral...
Maybe...
Enjoy!
[url]http://www.youtube.com/watch?v=LYIqjSTXKuk[/url]


Those look great! I can't wait to get them all coded up and working how they should.

My only gripe, however, is that there is not enough Arm Canon movement when she shoots. Other than that, good job. =P


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 29, 2011, 10:48:29 AM
Thanks.

And btw, Do you know how to remove the angled smashes and tilts?

And I'll revamp them in the future. But they're good as they are for now.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 29, 2011, 10:51:30 AM
What do you mean remove? As in, make it so her Side Smash is the same regardless of whether it's tilted or not?

If so..... you could always just make the animations the same. XD

Then throw in a GoTo statement in the PSA sections for the tilts.

If not, then please elaborate. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 29, 2011, 12:16:39 PM
By remove, I literally mean remove. Have them non existent in the PSA and fitmotion. It give me some extra space too.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Double D. on August 29, 2011, 12:20:49 PM
This project looks promising...would love to see the finished product. I had some ideas for Samus of my own... The whole PSA might not be to your taste but I think the Beam specials are a really good idea if they can be implemented..so have a look..

http://forums.kc-mm.com/index.php?topic=31649.0


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 29, 2011, 02:20:14 PM
We've thought about different beam types. But due to Samus' small file-size limit, we can only do so much. But thanks anyways for your input.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 29, 2011, 03:46:55 PM
By remove, I literally mean remove. Have them non existent in the PSA and fitmotion. It give me some extra space too.

You could try nop-ing everything. I'm not entirely sure how that would work. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 29, 2011, 03:47:57 PM
nop-ing? What does that mean?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on August 29, 2011, 03:50:58 PM
nop-ing? What does that mean?

There's a command in PSA named "Nop," which is apparently short for "no operation."

Basically, it nullifies whatever command it's in.

I think.

Again, I'm not too sure about this PSA stuff. @_@

Try removing all the stuff in the tilt sections and put a nop in the main tabs for each.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on August 29, 2011, 03:55:51 PM
Ok, i'll try that.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on September 02, 2011, 05:40:04 PM
Hey peeps wassap? I might finally be free tomorrow. Finish up my pack of recolors x.x I said 20 right?..


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 02, 2011, 05:41:13 PM
Ok, I'm going to start animating the Neutral Special now. Like, actually.

Before, I was just planning what I need to do and how I'll animate.

Just letting y'all know.

@Zedkiel: Cool!


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 02, 2011, 05:43:07 PM
Hey peeps wassap? I might finally be free tomorrow. Finish up my pack of recolors x.x I said 20 right?..

... I honestly don't remember. XD

Just do however many you think you can do, it's fine.

We've some time to spare since Pride is SLACKING.

Jay Kay :af:

Ok, I'm going to start animating the Neutral Special now. Like, actually.

Before, I was just planning what I need to do and how I'll animate.

Just letting y'all know.

Best of luck to you.

I'll just... sit here.

:|


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 02, 2011, 06:48:53 PM
I'll just... sit here.

:|
I have two suggestions:

1) You can help with ideas for our other group project. BIIIONNIIICC... AARRRRRRMMM!

2) I can tell/show you how the animations should work and then you could animate them? I'd then do the PSA after.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on September 02, 2011, 06:50:43 PM
We've some time to spare since Pride is SLACKING
WHAT WAS THAT?! D< (http://img18.imageshack.us/img18/5981/slapd.png)(http://img18.imageshack.us/img18/5981/slapd.png)(http://img18.imageshack.us/img18/5981/slapd.png)

Being serious, i do have little time lately.. life's a [censored] atm.. Work, school and stuff is draining every bit of time i have.. x_x;


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 02, 2011, 07:02:01 PM
I have two suggestions:

1) You can help with ideas for our other group project. BIIIONNIIICC... AARRRRRRMMM!

2) I can tell/show you how the animations should work and then you could animate them? I'd then do the PSA after.


I think I'll pick option 2.

I dunno, I'm not in a working mood at all, today was a long day. /:

But I'll do some animating if need be.

WHAT WAS THAT?! D< ([url]http://img18.imageshack.us/img18/5981/slapd.png[/url])([url]http://img18.imageshack.us/img18/5981/slapd.png[/url])([url]http://img18.imageshack.us/img18/5981/slapd.png[/url])

Being serious, i do have little time lately.. life's a [censored] atm.. Work, school and stuff is draining every bit of time i have.. x_x;


Oh you know I'm just kidding. XD

Don't worry, take your time man. Seriously.

I know what it's like to be busy and stuff. College is taking a lot out of me already, and it's only been two weeks so far. D:

Just take your time. =P


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Puraidou on September 02, 2011, 07:03:43 PM
Oh you know I'm just kidding. XD
Don't worry, take your time man. Seriously.
I know what it's like to be busy and stuff. College is taking a lot out of me already, and it's only been two weeks so far. D:
Just take your time. =P
Yeah i know, why else would i use that slap? xD
And yeah, i only had 1 week and it's already busy as hell.. It's freaking annoying @_@"


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 02, 2011, 07:22:15 PM
Yeah i know, why else would i use that slap? xD
And yeah, i only had 1 week and it's already busy as hell.. It's freaking annoying @_@"

That sucks. :[

Thank God I'm jobless. :af: For now, anyway.

Well, like I said, just take your time. :]


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: xZedkiel on September 02, 2011, 07:30:23 PM
Btw, Blade, in your vids, is that an updated model/texture of the M:OM Samus? Looks cleaner than the one I got..


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 02, 2011, 07:37:01 PM
I used the Beta3 model from Weyard sometime ago.

It may also look nicer with the new Brawlbox. It added some shading and I think fixed some other glitches.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 02, 2011, 08:03:09 PM
Sorry for the double post but...

@Gamma: Look at this.
(http://img832.imageshack.us/img832/707/samusnspecial.png)
These are the animations needed:
SpecialNStart: Samus starting her charge. Similar to her brawl one, but faster and doesn't put her gun up then back down. Similar to my Missle Side smash animation. But less frames.
SpecialNHold: This one shouldn't be that hard. Look at animations Like Pit's Down Special or Snake's Side Special animations, how they are stiff poses meant for looking around. Goes from forward to straight up.
SpecialNTurn: For turning around. Samus end's up looking to the side afterwards.
SpecialNLoop: For Rapid Shots. They look straight as if they were shooting forward.
SpecialN: For the Full charged shot. Like above, it fires forward. Reverts to her wait after.
SpecialNEnd: Revert to wait if Rapid shots aren't shot.

In the air, Samus will be only able to shoot rapid shots. Just adjust her legs to the Start,Loop, and End animations of the grounded versions.

It may seem like alot... But it needs to be done.
If you don't want, she doesn't have to turn...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 02, 2011, 08:40:43 PM
... that is a lot. XD

I do know how the tilting thing works though. Looking at both glide and shield animations, all they did was animate whoever that particular character was within the range of the movement. For example, gliding characters: the animation starts angled upwards and slowly cycles to be angled downwards. Same goes with Bowser's head in his Neutral animation thingy.

... so that shouldn't be too hard.

I dunno, they're short animations, but there's quite a couple of them. I promise I'll get to them tomorrow. Besides eating and doing laundry, there's really nothing going on for me on Saturdays. /:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 02, 2011, 08:58:45 PM
For the tilt/angle thing, I'm going to try to kinda recreate how the cracker launcher works. Since it's basically the same idea.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 02, 2011, 09:01:21 PM
Yeah, the Cracker Launcher should be made the same way.

Now, I have a question: I can make these animations all day, but you do know how to program them so they all work, yes?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 02, 2011, 09:23:18 PM
Uh... I get back to you on that...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 02, 2011, 09:25:13 PM
D:

Maybe we should look into that before I make all these animations. XD

We need to check if this is even possible, first.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 03, 2011, 11:50:09 AM
Well... I know that everything else can be done. I just need to check more on the hold...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 04, 2011, 04:10:16 PM
Yayz!

I've got some good news and some other news...

Good News: I think I got some help as to how I can do the neutral special. I need to base it off Bowser's Neutral Special as it does angle.

Other News: SmashClash gave me some info as to how I can pull it off!

So yeah... I can do it.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 04, 2011, 04:21:42 PM
Yeah, I saw that.

... I was pretty sure I said something similar to that at some point, but ok. XD

If you can make it work, then I'll get to animating.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 04, 2011, 04:59:43 PM
Ok. Don't start animating yet.

I'm going to do some more searching into bowser's and charizard's files. I want to look into their files more in-depth.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 04, 2011, 05:00:39 PM
Don't start animating yet.

Don't worry.

I won't. :af:

Good luck.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 04, 2011, 05:05:57 PM
Thanks.

Btw, do you know where Charizard's motion file is? I know it's one of the common_en.pac's but I don't know which one.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 04, 2011, 05:12:50 PM
It can be found in common5.pac


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 04, 2011, 05:21:23 PM
Thanks I found it.

Also I found something even more interesting...

Both Bowser and Charizard don't have any animations for their neutral specials that actually make them rotate... None. Just the animations of SpecialN, SpecialNEnd, and SpecialNStart.

So I'm going to have to look even more in-depth. Also I'm going out. So... I'll check it out later.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 04, 2011, 05:24:35 PM
Huh. Weird.

Alright, we'll get to that some other time then.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Naruto200Man on September 04, 2011, 06:04:29 PM
hows dat project goin :af:


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 05, 2011, 09:47:32 AM
Huh. Weird.

Alright, we'll get to that some other time then.
I'm not entirely sure what in the specials tab adjusts the angling...

Also Squirtle has it with Water Gun. So does Mario with fludd. So I'm going to assume that it's not hard coded since multiple characters can do it.

So I have to look into multiple characters PSA files to see what's up.

hows dat project goin :af:
We're trying to get Samus' Neutral B to fired angle-able shots.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 05, 2011, 11:41:16 AM
I'm not entirely sure what in the specials tab adjusts the angling...

Also Squirtle has it with Water Gun. So does Mario with fludd. So I'm going to assume that it's not hard coded since multiple characters can do it.

So I have to look into multiple characters PSA files to see what's up.

I forgot about Squirtle and Mario. /:

Well, if worse comes to worst... just start copying and pasting until you get what you want?

I dunno. XD


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 05, 2011, 07:17:58 PM
Well... really just look at what is similar in all four of them.

Which will take a bit of time...


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 05, 2011, 07:19:20 PM
Have you found any similarities yet?


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Royal_Blade on September 05, 2011, 07:36:42 PM
I haven't really checked the other ones yet... I've been caught up in other stuff and family.

But it will be done soon.

I promise.


Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Gamma Ridley on September 10, 2011, 10:53:29 PM
~Super Sexy Bump Time~

http://www.youtube.com/watch?v=ZvM-JsMQ-Yc

Whew.

Long day of animating, but I give you three new animations!

.... what do you mean, "Only three?" >_>

I made a Wait3 animation, a new Turn animation, and I finally finished that Concentration animation.

Looking at it now, I don't think that I found the right animation. But it came out good anyway. XD

It'll probably replace the Beep Boop taunt, since I think it looks kinda silly.

I also took the time to tinker with her shoulders so that her arms don't clip through them. While doing so, however, I noticed that they aren't the same size. @_@

.... yeah.

Carry on.



Title: Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack...
Post by: Weyard on September 11, 2011, 12:25:45 AM
The new animations look great.

If the shoulders appear to be differently sized, you might be using one of the older versions. I got them as close to the same size as possible in that last version. Although they are shaped kinda different still lol.

I'm still just waiting for until you all get a little further before I make any further changes.



Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Gamma Ridley on September 11, 2011, 01:14:12 PM
I'm pretty sure it's the most recent one...

I think. @_@

It's not that big of a deal unless you take the time to pause the game and stare at her shoulders. It really isn't noticeable unless you stare at her for eight hours straight.

.... which I did. >_>

Glad you liked the animations. =P


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Master_Ryuk on September 24, 2011, 10:33:53 PM
Sooo.... is this dead?
If it is, don't answer, i don't like zombies.  -_-


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Gamma Ridley on September 24, 2011, 10:44:40 PM
I wouldn't say "dead."

Just.... dormant. XD

We're all a little busier, nowadays, what with summer break over. Just give it some time.


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Master_Ryuk on September 25, 2011, 12:21:48 AM
Oh, i was just asking, didn't meant to hurry or anything.
I was just kinda worried about this being dumped


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Gamma Ridley on September 25, 2011, 12:30:49 AM
Nah.

If anything, I'll just do a few animations here and there when I pick up some motivation. Likewise, I'm sure Pride will get to the recolors whenever he gets the time, and SJS will get to the CSPs when he gets the time. And Royal_Blade will do the PSA-ing whenever he gets the time.

We're taking it at a leisurely pace. XD


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Puraidou on September 25, 2011, 06:19:23 AM
I'm sure Pride will get to the recolors whenever he gets the time
You bet i will! :D


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: SiLeNtDo0m on September 25, 2011, 06:26:47 AM
Those animations are looking nice.  Very smooth and professional looking.  Though I feel from the looks of it, that Wait3 animation should be a Wait1 animation, considering that the other animations transition into that new Wait3 animation.  Not to mention it's quite a neutral position.  Wait2 and Wait3 are designed to be more to spice up from the neutral position.


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: SJS on September 25, 2011, 08:03:58 AM
I'll makes the CSPs whenever the recolors are done. But I do know I'd love to make a corrupted version of the Other M suit.


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Gamma Ridley on September 25, 2011, 01:19:21 PM
Those animations are looking nice.  Very smooth and professional looking.  Though I feel from the looks of it, that Wait3 animation should be a Wait1 animation, considering that the other animations transition into that new Wait3 animation.  Not to mention it's quite a neutral position.  Wait2 and Wait3 are designed to be more to spice up from the neutral position.

Thanks! Though I can't take all the credit. I'm using animations from Other M as a base. Which is why they look so "professional."

As for the Wait3 to Wait1 thing, I think the Wait1 we have is more suitable for that slot for the same reason. I think I showed it a while ago, but I made her a new Wait1 as well (also from Other M) and it's a typical Wait1 animation. The Wait3 animation, however, is kinda different. I can't really explain what is different about it, but I can't imagine it looping over and over again. XD

You'll see in the next showcase. Whenever that happens.

I'll makes the CSPs whenever the recolors are done. But I do know I'd love to make a corrupted version of the Other M suit.

You can make a corrupted version if you'd like. You have the most current model, yes?


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: SJS on September 26, 2011, 05:11:48 PM
I don't think I have the latest model.


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Gamma Ridley on September 26, 2011, 05:18:11 PM
Ah.

Well, here (http://www.mediafire.com/?kns12qdc3e4qce1) is the latest everything, including the models and the MotionEtc with the updated animations.

So yeah, go ahead and grab that and give feedback if ya want.


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: xZedkiel on September 27, 2011, 02:11:20 PM
Hi guys. o:


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Gamma Ridley on September 27, 2011, 03:22:04 PM
ohai :O

how r dem recolors goin?


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: xZedkiel on September 27, 2011, 06:03:09 PM
ohai :O

how r dem recolors goin?
12 Done o:


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Gamma Ridley on September 27, 2011, 06:04:43 PM
12 Done o:

Cool, cool.

When you're done, be sure to send them SJ's way, k?

k


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Weyard on September 29, 2011, 11:51:03 PM
Bad news on my part.

I downloaded something I shouldn't have. kirby epic yarn iso and it wasn't even worth it So I ended up running into some potential issues with my isp. Out of fear, I deleted all of my hacking tools due to their illegal implications. Most unfortunately, I got rid of 3DSmax as well because....well you know  >D.

In order words, I won't be doing any further hacking until this all calms down.
Make do with the current Other M model for now. If this project is still going on a month from now, I'll probably be back in.
Just gotta make sure my isp isn't watching my downloads/torrents for a while.


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Gamma Ridley on September 30, 2011, 09:37:35 AM
Nooooooooooo. D:

Haha, that's okay. The model is good and should last for a long time, unless you are someone else decided to revamp it at some point.

I anticipate that this project will remain dormant until whenever people start getting out of school. Probably until Thanksgiving, most likely until Christmas.

So it's cool, don't worry about a thing. =P


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Puraidou on December 07, 2011, 11:26:56 AM
*bump*

I'm going to release the Melee recolors i did waaaaayyyy back then, if anyone is against it let me know and i'll take the download down :)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24066&Moderated=All


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Gamma Ridley on December 07, 2011, 02:52:59 PM
Holy zombies, Batman. :O

Those look great, Pride. Can't say I'm against having them up, so it's cool.


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: xZedkiel on December 07, 2011, 02:55:35 PM
*bump*

I'm going to release the Melee recolors i did waaaaayyyy back then, if anyone is against it let me know and i'll take the download down :)

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24066&Moderated=All[/url]

I'm against them O:< too damn sexy for eyes to see, you wanna blind people?! Jk, very nice job bro! ^__^


Title: Re: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363
Post by: Puraidou on December 07, 2011, 04:41:14 PM
Holy zombies, Batman. :O Those look great, Pride. Can't say I'm against having them up, so it's cool.
Thanks! :D

I'm against them O:< too damn sexy for eyes to see, you wanna blind people?! Jk, very nice job bro! ^__^
Yes i want to blind people! ;D