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Help & Tutorials => Help => Topic started by: DARKW0lf on July 25, 2011, 04:05:42 AM



Title: Running glitch and double jump
Post by: DARKW0lf on July 25, 2011, 04:05:42 AM
ok i have a project here kid goku i have tryed too port him over ness but it has a bit glitches but i have asked many others to fix some but can some of you fix running glitch replacement and double jump?


Title: Re: Running glitch and double jump
Post by: dRage on July 25, 2011, 04:27:04 AM
This goes in Help (seems kinda obvious but whatever).

(http://i496.photobucket.com/albums/rr328/DragoOro/BlazBlue/Hazama/bc2926c22b532c009d9ad8161471ca858e0de504.jpg)

*moves thread*


Title: Re: Running glitch and double jump
Post by: Tempo_ on July 25, 2011, 11:45:57 AM
By port, you mean just renaming files?

It's never going to work just like that.


Title: Re: Running glitch and double jump
Post by: DARKW0lf on July 25, 2011, 12:55:48 PM
im not done that i have putted the vertex to kid goku mdl0 file and replaced with ness. the motion and fitcharacter.pac is ordonary ness.


Title: Re: Running glitch and double jump
Post by: Eternal Yoshi on July 25, 2011, 01:23:40 PM
Those glitches are due to the TransN of the models not matching up.
If Kid Goku has a bone he uses to move, what bone would that be?

Learn what it is and then change the bonerefs to reflect that and many glitches will be fixed.


Title: Re: Running glitch and double jump
Post by: DARKW0lf on July 25, 2011, 04:59:02 PM
ok il try then thanks