Title: Project Amaterasu Okami Post by: ForOhFor Error on August 06, 2011, 06:54:24 PM So, we've known for a while now that Okami (Wii version, of course) contains MDL0 files. This means that Amaterasu could be imported on a character.
The only thing stopping this has been the fact that Amaterasu's model is in actuality 4 models. This renders it impossible to make an import of that model. HOWEVER, everyone who has completed Okami knows that you get alternate forms of Ammy in new game + You know the realistic Amaterasu form? It's one model. Now realistic Amaterasu has the main problem of having a, well, realistic texture, as opposed to the default form. BUT, replacing one texture allows it to look almost exactly like that form. Here is a picture of what it looks like: (http://dl.dropbox.com/u/5869687/OneModelAmmy.png) Now, this model is missing the shoulder decoration of Ammy's default form. Those could be vertexed on by a decent vertexer (a certain Okami-loving one, perhaps). There is nothing stopping us from making an import of Ammy, except a lot of work to be done. This thread will serve as a center of development for an import of Ammy. MEMBERS OF THIS COLLABORATION: Getting models from Okami: Me Vertexer: None as of yet Animators: IWasAPerson PSAers: None as of yet Testers: DS8X If you'd like to join in the collab, feel free. I, for one, would love to see this done. Title: Re: Project Amaterasu Okami Post by: DSX8 on August 06, 2011, 11:20:17 PM i'd love to be a tester!!
Title: Re: Project Amaterasu Okami Post by: _Data_Drain_ on August 07, 2011, 12:27:00 AM Yeah, I'll give feedback on the actual PSA, and how to balance it...
... If this gets anywhere that is. Title: Re: Project Amaterasu Okami Post by: Mansta8 on August 07, 2011, 12:51:35 AM You do know someone is making a vertex of her right now, it would save a lot of fixing to just use that when It's done.
Title: Re: Project Amaterasu Okami Post by: DoctorFlux(Mariodk) on August 07, 2011, 02:16:38 AM You do know someone is making a vertex of her right now, it would save a lot of fixing to just use that when It's done. and that someone is beyondyou so not neededing to import that char. since beyond make it perfectTitle: Re: Project Amaterasu Okami Post by: DrKoala on August 07, 2011, 03:27:19 AM ...You do realise that said vertex hack is going to be over Ivysaur, and therefore will most likely have bone issues? Not to mention the fact that Ivysaur doesn't quite have enough leg and tail bones? >_>
Those wouldn't be present if this could just be imported. Anyway... as for the moveset, I'd like to suggest this concept (http://forums.kc-mm.com/index.php?topic=23362.0) that I put together a while ago. Title: Re: Project Amaterasu Okami Post by: DahremRuhar on August 07, 2011, 08:46:46 AM Thank you oh great ForOhFor Error! It's about time we got some more Okami stuff!
And Calamitas? The fact that your title is "Forums #1 Okami fan" hurts my feelings, I thought that was me... Ah well. Hope to see this project continue! Title: Re: Project Amaterasu Okami Post by: ForOhFor Error on August 07, 2011, 09:19:30 AM Well, I'd like to choose a character with a lot of articles (for the reflector, glaive, maybe even a rosary) , so... link, maybe? Plus, he has a bomb...
You do know someone is making a vertex of her right now, it would save a lot of fixing to just use that when It's done. Cal is right, and I don't think having Ammy as one of the Pokemon Trainer's pokemon is appealing to many. It's because of vertexing limitations that beyond chose Ivysaur in the first place. Title: Re: Project Amaterasu Okami Post by: DrKoala on August 08, 2011, 12:40:42 PM Well, I'd like to choose a character with a lot of articles (for the reflector, glaive, maybe even a rosary) , so... link, maybe? Plus, he has a bomb... That. But... wouldn't it also be better to pick a character who's the only representant of their universe? That'd make it easier for Ammy to feel "natural" in Brawl... Maybe R.O.B.? Or Snake? Title: Re: Project Amaterasu Okami Post by: DSX8 on August 08, 2011, 03:16:38 PM That. Self Characters:But... wouldn't it also be better to pick a character who's the only representant of their universe? That'd make it easier for Ammy to feel "natural" in Brawl... Maybe R.O.B.? Or Snake? Snake Sonic Pit Olimar Pit (would be good cause he has a good psa file size..) ice climbers (might be a bad idea on them... idk) Wario(?) i cant think of any other characters.. Title: Re: Project Amaterasu Okami Post by: DrKoala on August 08, 2011, 04:01:44 PM Self Characters: Snake Sonic Pit Olimar Pit (would be good cause he has a good psa file size..) ice climbers (might be a bad idea on them... idk) Wario(?) i cant think of any other characters.. There's also R.O.B. and Game & Watch, though I doubt that the latter would be useful for this. Title: Re: Project Amaterasu Okami Post by: ForOhFor Error on August 08, 2011, 05:05:36 PM Snake would be nice. He has quite a few articles as well. I hope they're not active articles...
Title: Re: Project Amaterasu Okami Post by: DSX8 on August 08, 2011, 07:47:01 PM There's also R.O.B. and Game & Watch, though I doubt that the latter would be useful for this. oh right... forgot bout those 2... xDDSnake would be nice. He has quite a few articles as well. I hope they're not active articles... hmm, wat do u mean by that?Title: Re: Project Amaterasu Okami Post by: ForOhFor Error on August 08, 2011, 07:52:26 PM Active articles aren't just graphics, they have programming attached.
Passive articles are just graphics. Title: Re: Project Amaterasu Okami Post by: DSX8 on August 08, 2011, 08:01:24 PM Active articles aren't just graphics, they have programming attached. ahh i see... im not sure how that'll effect of having amaterasu on snake.. =/Passive articles are just graphics. Title: Re: Project Amaterasu Okami Post by: IWasAPerson on August 13, 2011, 04:54:03 PM Sorry to bump this, but is anyone still interested in this? 'Cause I'll animate Ammy, her model doesn't look that complex to work with bone-wise.
Yeah, I know I occasionally get involved in animating and half the time nothing comes out of it, but I'd love to attempt this (I have a funny feeling Beyond's vertex is going to have odd leg joints and there's the fact it's over Ivysaur). Also, does Okami use Chr0's at all? Title: Re: Project Amaterasu Okami Post by: ForOhFor Error on August 13, 2011, 05:07:33 PM Sure, you can join as an animator. I'll PM you the model (or should I just post a link in the OP?)
Problem, though: Ammy doesn't have enough bones to go over anyone, and won't until the brawlbox that adds bones works. That won't be too long, though, and you can still try to animate Ammy in the meantime, if you'd like. From what I can tell, Okami doesn't use CHR0s. Well, I've found exactly 2 'CHR0' hex strings, but they don't look even remotely like a normal CHR0... I can't make heads or tails of them... (maybe a compressed archive of CHR0s?? no clue.) Title: Re: Project Amaterasu Okami Post by: DSX8 on August 13, 2011, 05:58:15 PM well i only have 1 animation of ammy... which could be her "lose" animation(?). its just her laying on the ground with only 131 frames i believe.
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