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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: SiLeNtDo0m on August 10, 2011, 09:44:56 AM



Title: Project M KC-MM Discussion Thread: Demo 2.5 Announcement
Post by: SiLeNtDo0m on August 10, 2011, 09:44:56 AM
To read my little rant from about a year ago regarding P:M, open this spoiler.  Otherwise, just read on:  

Okay so as quite a few of you know I fairly recently got accepted into the Project M team, and I've been making animations for them.  Because of this, I've been able to properly learn more about Project M, and have been able to play the closed alpha (the current release build for the ordinary peepz to test is waaaaaay outdated compared to the current builds in the closed alpha).  Not only this, but I've been able to be a part of some of the discussion topics and back room chat.  

The purpose of this thread is not to convince you guys to use Project M.  I know that no matter what I say, some of you will refuse to actually use it which is absolutely fine, since I know that P:M isn't for everyone.  This topic is more to enlighten people on what P:M actually is, since some of you have built off views on it based off almost nothing and as a result seem very misinformed.  So without further ado, let's begin the essay XD


1)  Let me first start off by saying that I have always preferred Brawl to Melee.  This is for a number of reasons.  First is that Brawl is just more accessible, easier to get into and has more content and characters.  Whenever I wanted to play with friends, I always just found Brawl to be a more favourable choice.  It just seemed so much "grander" and inviting.  

Furthermore, I've never really been a competitive player.  Sure, I love a bit of friendly competition between my mates, but I don't got to tournaments or anything.  However, I thoroughly enjoy playing P:M probably as much as I enjoy Brawl- (i.e. more than vBrawl and WAY more than Melee).  So don't think for a second that P:M can only be liked by Melee loving tourney players.


2) The most common misconception about P:M is that it's just a Melee clone and as a result people just go "Why would I want to play a worse version of Melee?".  I'm just going to flat out say it.

YOU ARE WRONG

Project M's entire concept is for it to feel more like a sequel to Melee.  Whilst Brawl went in a completely different direction as far as its game engine goes, appealing more to a casual audience whilst still having a decent level of competitive gameplay, P:M follows a closer goal to Melee BUT NOT AN IDENTICAL ONE.  It's goal is to create a more technical and competitive fighting engine similar to Melee's (and as a result its physics engine is very similar), whilst still having the relative accessibility of Brawl.  Jumping into P:M is a lot easier than jumping into Melee in my opinion.  As well as this, it's trying to create a more balanced roster so that every character has a good fighting chance whilst giving each character a good level of depth to their playstyle.  EVERY character feels rewarding in some shape or form, which is something neither vBrawl nor Melee achieved very well.  


3) Another common misconception is that the characters are all going to be made to play exactly like they did in Melee.  This again, isn't necessarily true.  The main characters that this holds true to are the Melee top tiers like Fox, and even they don't feel exactly the same.  This is because of the simple fact that "if it ain't broke, don't fix it".  Every character has been designed so that they fit into this faster paced, more competitive environment.  This is the main reason why they recloned Falco.  Whilst Brawl Falco does extremely will in Brawl's environment, he doesn't do well that well in Melee.

However, the main thing that the P:M team is going for is balance.  They wouldn't replicate each character as they were in Melee, because it just wouldn't be balanced (since Melee isn't balanced and neither is Brawl).  They're doing certain things to each character to make them not only feel slightly different, but to make them overall feel more well rounded, balanced, rewarding and fun.  Here are a few examples:

- Mario is not just his Melee incarnation.  There are quite a few aspects of him that are from Dr. Mario too.  Mario has always been either a Middle or Low Tier character, but infusing both the slightly increased speed of regular Mario, with the increased power of Dr. Mario makes him and overall more powerful jack-of-all-trades character.
- Ganondorf has a mixture of moves from both Melee and Brawl.  Whilst the majority of his moveset is more like it was in Melee (since anyone with half a brain can tell you that Ganon was MUCH better in Melee than he is in Brawl), but some of the better aspects of his Brawl moveset were kept too.  He kept his Brawl tilts (except they're a tad faster now), his Brawl Neutral B and most importantly his Brawl Side B.
- Bowser is now monstrous.  In both Melee and Brawl, he is undeniably quite a bad character and always stuck at Bottom Tier.  In P:M, he is a complete powerhouse.  He is the perfect representation now of what a heavyweight character should be in Smash.  Slow and powerful.  Though rather than giving more explanations, I think I'll just leave you with this video:

#Invalid YouTube Link#  

And don't even get me started on the treatment that some of the newcomers are getting (i.e. the characters that are only in Brawl).  If there was one reason that could sway someone into playing P:M, I'd have to just say Project M Lucario.  Either that, or Charizard's Seismic Toss U Throw.  But seriously, the amount of creativity and depth that shines from Lucario is amazing.  Here's a video with the most recent build of P:M Lucario in a video (it's constantly changing).  He's in the 2nd match which starts at 3:33 :

#Invalid YouTube Link#


4) Some people think that they are recreating even the Melee models and stuff blah blah blah.  If you think this, you are again wrong.  They aren't.  Simple as.  Project M is just a codeset with PSAs and stages.  No models are included except for a few recolours for team packs etc (i.e. for Sonic for example, it's a pure red Sonic with green shoes rather than having that reddish hue he has in Brawl).  The people doing Melee models (i.e. Gamewatching, KTH etc), aren't doing it for Project M.


5) Which actually brings me onto probably my final point.  Characters are not the only things that are getting revamped.  Stages are as well.  They aren't necessarily taking all the stages in Melee and putting them into Brawl because to be honest half of Melee's stages suck for competitive play.  Some stages have been replaced completely with different ones (e.g. Luigi's Mansion is now Dracula's Castle, Green Greens is now Dreamland 64, Bridge of Eldin is now Hyrule Castle 64 etc) and others are getting edited to be more playable (Norfair now consists of one good sized platform with 3 smaller ones, rather than 5 baby sized platforms all spread out.  The most drastically changed is probably Temple.  See this video here):

#Invalid YouTube Link#


I'll just finish off by saying when it comes down to it, it's all about how much fun you can have.  This is main reason why I enjoy Brawl Minus as well.  However, this kind of genuine fun comes out of quite a few things.  The first being whether or not it feels rewarding or satisfying, the second being whether it's unique and the third being whether or not it has enough depth.  Project M, in my opinion, fills all three of these and with a higher level of professionalism than any other Brawl modset, and as a result it's fun to play.


Now I'll say it again, I'm NOT forcing anyone to use or even get hyped about Project M.  When it comes down to it, I (or anyone else for that matter) cannot control your decisions.  You are all free people XD  I am merely enlightening people to what Project M actually is, rather than what people seem to think it is.  It isn't the "soulless Melee clone" that some of you are making it out to be.  

Peace out ^^

(http://i1230.photobucket.com/albums/ee481/DiegoLeal/PMBR%20Specific/DEMOV25Logo-1.png)

I've decided to turn this into a thread for all the latest Project:M updates and such.  For more information about the project and to download the current version, see this site here:  http://projectm.dantarion.com/

Most Recent Update

Quote
9th October 2012

We are pleased to announce Project M Demo 2.5, our next public release!

You do not want to miss what we have hiding behind the curtains. Through constant refinement, and the completion of new content,  we are again prepared for another public release.

We have a ton of balance updates, aesthetic surprises, and even a few new characters for you to soon enjoy! Stay tuned for more exciting announcements, character pages, and live-streams showcasing our progress with demo 2.5 in the upcoming weeks.

Demo 2.5 Teaser Video ([url]https://www.youtube.com/watch?v=EDYx3IRQXcw&feature=youtu.be[/url])
 

Past Updates  


Title: Re: The Truth about Project M
Post by: Mewtwo2000 on August 10, 2011, 10:21:11 AM
*claps*

Finally a good definition about P:M :3

I guess I'm gonna need to update my alpha, that lucario is way too different to the one I got the last time I updated xD

Only one thing to say. If P:M is taking forever to be completed, is due to the deepness and soul SDoom has talked about. Balancing everything is really complex, and ideas are flowing every day. In my opinion, there's more creativity in P:M than in Nintendo, Sora, and every mark related to Brawl.


Title: Re: The Truth about Project M
Post by: Ricky (Br3) on August 10, 2011, 10:36:27 AM
I'm satisfied with the explanations.

But something tells me that P:M will never be finished, at least not before the next Smash Bros comes out.


Title: Re: The Truth about Project M
Post by: Ninka_kiwi on August 10, 2011, 10:48:22 AM
Nicely said SDoom
I really do love what they have done with Lucario, by making him have some street fighter and dragon ball esque moves thrown in.
These people are quite creative and I cannot wait to see what else comes from P:M
I really cannot wait to see how other newcomers are going to look. I really like the addition of down B moves for all the pokemon trainers pokemon it'll be intresting to see the moves added to the other pokemon.

Also this is just a question but has there been a new site or something for project M?
Because they havn't updated at all with characters like lucario or charizard...
Or is it because there movesets are still not final?


Title: Re: The Truth about Project M
Post by: DoctorFlux(Mariodk) on August 10, 2011, 10:55:20 AM
i know i will use Project: M as my main codeset then it is done (thats also why i will make many of my popalur movesets to that codeset like Melee Air dodges and etc.)
i love many of the changes(DBZ/P:M Lucario :D)+have the old moveset of mario back (his Down-B mainly)


Title: Re: The Truth about Project M
Post by: Eternal Yoshi on August 10, 2011, 10:59:26 AM
I'm satisfied with the explanations.

But something tells me that P:M will never be finished, at least not before the next Smash Bros comes out.


I'm not sure if you'll have to worry about that since Smash 4 doesn't really exist yet(Development will not start until Kid Icarus Uprising is done).

They may pull a Pikmin 3 and have no progress or updates for 3 years. Seriously, what happened to that game? It was announced in 2008 but we haven't heard a thing about it since. Is it going to pull a Twilight Princess?

Pikmin 3 DID pull a TP, but worse.
http://wii.ign.com/articles/117/1173945p1.html

It's not for the Wii.


Title: Re: The Truth about Project M
Post by: SiLeNtDo0m on August 10, 2011, 11:09:23 AM
Nicely said SDoom
I really do love what they have done with Lucario, by making him have some street fighter and dragon ball esque moves thrown in.
These people are quite creative and I cannot wait to see what else comes from P:M
I really cannot wait to see how other newcomers are going to look. I really like the addition of down B moves for all the pokemon trainers pokemon it'll be intresting to see the moves added to the other pokemon.

Also this is just a question but has there been a new site or something for project M?
Because they havn't updated at all with characters like lucario or charizard...
Or is it because there movesets are still not final?

The site hasn't changed, but neither has the demo.  That demo is very old.  I also have no idea when an updated release will be since almost nothing is finalised yet.  Even things that seem complete aren't actually finalised since this takes LOADS of fine tuning.


Title: Re: The Truth about Project M
Post by: Ninka_kiwi on August 10, 2011, 11:18:23 AM
The site hasn't changed, but neither has the demo.  That demo is very old.  I also have no idea when an updated release will be since almost nothing is finalised yet.  Even things that seem complete aren't actually finalised since this takes LOADS of fine tuning.

Ah see I thought the site was there just to show progress in the project not just show what's in the demo releases.




Title: Re: The Truth about Project M
Post by: diedhammer98 on August 10, 2011, 11:18:34 AM
oh, that how you play project M?


Title: Re: The Truth about Project M
Post by: Triforce Zelda (Deceased) on August 10, 2011, 12:06:50 PM
Well, thanks to you, I finally know what project M is xD. I'm building SSBBL to be a fast-paced, tense, competitve game, but I never thought about the people who just wanna have some casual fighting XD.


Title: Re: The Truth about Project M
Post by: libertyernie on August 10, 2011, 02:46:44 PM
I am very excited for P:M Wario :)


Title: Re: The Truth about Project M
Post by: Gigan X3 on August 10, 2011, 04:00:00 PM
Ok, you got me at the Bowser video, I've been an avid Brawl+ player for a long time but this is looking very promising now.


Title: Re: The Truth about Project M
Post by: DarkPikachu on August 10, 2011, 04:05:26 PM
meh...
looking good, but still needs to get more melee-like before I'll play it ;)

I've already got Melee Pichu planned
the Pichu here sux ballz XDD *does not approve*

I don't mean that as a put-down...
I'm keeping my promise I made about putting Pichu in Brawl (:<


Title: Re: The Truth about Project M
Post by: Gigan X3 on August 10, 2011, 05:25:40 PM
If it becomes more Melee like then it'll take out its appeal.


Title: Re: The Truth about Project M
Post by: ItalianStallion on August 10, 2011, 05:31:23 PM
This looks good man, very good.

I read some of it, but not all. I never judge before seeing, or trying it for myself. Too bad most people do that.

Posting here to be reminded about it later.

Imma prepare my "spliff" as you called it, and read all of this.

;)


Title: Re: The Truth about Project M
Post by: _Data_Drain_ on August 10, 2011, 05:52:43 PM
I still hate how they're making some characters COMPLETELY different, while some go back to being clones again...

I don't care if Brawl Falco doesn't "fit in" as well, if they can make Lucario THAT much cooler, why not the clones? I personally HATE this part of P:M... Can't they be creative there? Instead of Ganon being a Falcon clone yet again?

...

Personally, if I get P:M, I want someone to make a PSA for all the clones to make them NOT clones... Plus, I still hate how they got rid of Pokemon Trainer... Why? I don't get this... I thought that was actually pretty creative, why not take that concept, and make it rewarding? Rather then take it out altogether?

Brawl+ did it better, they just took out the stamina system.

I mean... Pokemon Trainer is the only human character representative from Pokemon in Smash... And they got rid of him... That just seems really, really lame... Plus, that's a good waste of Pokemon Trainer hacks, well done, your team made all those models worthless. *Golf claps*

...

And Wario's animation edits are bad. <_<

Alright, I've done enough ranting, I've ranted all I needed to.


Title: Re: The Truth about Project M
Post by: Mewtwo2000 on August 10, 2011, 06:00:52 PM
Pokemon Trainer removal was a hard (and long to take) decission (in my outdated alpha, he's still there), but the majority saw better to get rid of it, cause it was useless to play. If you have the pokemon characters with a move less, they're worse than other characters. If you get the 3 pokemon at once as always, you're using the rest of the pokemon even if you don't want to use them (when you're killed you're switching). I personally don't care about him. That 'creative' thing could have been better, and not just an annoying character on the background. Getting rid of him isn't a big deal.


Title: Re: The Truth about Project M
Post by: _Data_Drain_ on August 10, 2011, 06:05:23 PM
Well, there are codes to... Oh I don't know... PREVENT switching when KOed?

Seriously, also, how about when switching, wouldn't it be possible to hold a button to switch in a different order?

Like say you're Squirtle, normally, you would switch to Ivysaur... What if you could hold L button, and instead switch to Charizard?

Or even hold L or R button when KOed to switch? This would have been interesting...

And honestly... Charizard's new down B seems... Redundant, it works like an up B... Couldn't that have been his new up B? Rather then a down B?


Plus... I had an odd idea for fixing the switching problem... Why not add a set knock back hitbox when switching for the first few frames?

This way, it would get the foe away from you if you hit, but if you miss, or they dodge it... Well, whoever you switch in will get hit like normal...

It follows the risk/reward logic. Since your reward would be getting the foe away when switching, and having another character to take the place of the one you were using, and the risk is them punishing you...


Title: Re: The Truth about Project M
Post by: Ricky (Br3) on August 10, 2011, 06:41:22 PM
Or just increase the speed they're replaced...

I dunno... PT has some cool possibilities...


Title: Re: The Truth about Project M
Post by: _Data_Drain_ on August 10, 2011, 06:44:10 PM
Or just increase the speed they're replaced...
*Sigh* But there is a problem with that though... I think Brawl doesn't let that happen, since it has to load the data for the Pokemon as it's being sent out...

...

...Wait, actually... You might have a point, wasn't there a instant switch code somewhere too?

Okay, that would also work. Since actually... My idea might have been odd, since it could be comboed into possibly. ._.


Title: Re: The Truth about Project M
Post by: Velen on August 10, 2011, 06:45:43 PM
...After reading all of that, I think I might try P:M when a new demo is out.


Title: Re: The Truth about Project M
Post by: ♤♡◇♧ on August 10, 2011, 07:04:52 PM
Most of the arguments here regarding PT have already been uttered in the backroom, and still we decided to go for removing PT and allowing the Pokemon to be developed independently from each other (and this for a large part because of the hardcoding PT has).

And about the clones, Falco is the only clone who was brought back to Melee status, due to how good he was in Melee.
Ganon can hardly be considered a C. Falcon clone in P:M, due to how he is a mixture of his Melee and Brawl incarnation with both major and minor improvements.


Title: Re: The Truth about Project M
Post by: Eternal Yoshi on August 10, 2011, 07:43:45 PM
Seriously, also, how about when switching, wouldn't it be possible to hold a button to switch in a different order?

Like say you're Squirtle, normally, you would switch to Ivysaur... What if you could hold L button, and instead switch to Charizard?

Or even hold L or R button when KOed to switch? This would have been interesting...



The hard coding prohibits this from happening as switching is programmed to only happen with Down B and forced death.

Or just increase the speed they're replaced...

I dunno... PT has some cool possibilities...

The speed he's replaced is dependent on the Wii's ram as it doesn't preload the character like Zelda and Sheik in Melee, something we can't really change ATM. :/


Title: Re: The Truth about Project M
Post by: SiLeNtDo0m on August 11, 2011, 01:54:27 AM
Well, there are codes to... Oh I don't know... PREVENT switching when KOed?

Seriously, also, how about when switching, wouldn't it be possible to hold a button to switch in a different order?

Like say you're Squirtle, normally, you would switch to Ivysaur... What if you could hold L button, and instead switch to Charizard?

Or even hold L or R button when KOed to switch? This would have been interesting...

As EternalYoshi said, hard coding makes it so that only the Down B works.  In an ideal world what they would have liked to do is keep Pokemon Trainer and have all three of the Pokemon gain new Down Bs as well.  They spent months trying to get it to work but to no avail.  So they went for the better compromise.   Make all three fleshed out individual characters that actually have their own viability, rather than having three indy characters. 

Another reason why they did this was because in tournament settings, literally almost nobody used Pokemon Trainer, and even if they did they'd stick to just one Pokemon anyway.  Here are a couple of quotes from Smashboards (these guys are some of the lead devs) to further explain what I mean:

Quote from: Strong Bad
We wanted to include Pokémon Trainer and the individual Pokémon. I don't think there's a single person in the BR that didn't want to. But it wasn't possible. We would have been given **** regardless of which way we went, so we decided to go with the option that would give us the most competitive depth. The individual Pokémon are able to flourish and shine on their own, and with their new designs are able to compete at a high level with even the best characters. For all of them, their new Down-B's are crucial for them. I don't expect you to suddenly accept our decision, but at least know that a lot of thought went into it and we that we originally wanted what you wanted, but it wasn't possible.

I hope you're more understanding now that you've learned why we did what we did.

Quote from: shanus
Under ideal circumstances, we wanted PT to be unique where you would be using all 3 pokemon frequently and were entirely separate/unique from wild-types. However, we ran into several issues:

-Load time is a significant limitation in how a switching character can work
-A true clone engine would be required to separate wild types from indies
-Module coding is still largely a mystery, limiting any changes we can make to diversify their movesets


However, none of those solutions are addressable, despite us having some of the best coding talent out there. It would be entirely unprofessional (lets face it, B+ was anything but professional) to put out a game which has a character that is 3 of the current characters, without downBs, and just autorotates them. The fact is, 95% of players in B+ stuck with one indy-pokemon, and would rather have a fully fleshed out character than PT. So we decided that we would further pursue unique downB's than leave in a character which really adds no value and can be barely modified.

Really, we have hundreds of reasons (and an extremely long argumentive thread in the PMBR) as to why we decided to axe PT. It wasn't an easy decision, but it was clearly the best option available.

The fact is that while we make a lot of cutting edge changes, we aren't writing a game from scratch. We have limitations in character development (i.e. olimar / ice climbers / PT) that will more often than not have simpler re-designs than say a lucario, and while you might not think we are being "innovative enough" it's really us just being as practical as we can be. Unless you can create some cutting edge ASM codes, I think its hard for you to critique our decisions.

Quote from: J_Caesar
They aren't made up stats. I ran dozens of Brawl+ tournaments (in fact, I'd be willing to bet I ran the most period) including the largest, the side events at Pound 4 and Apex. I knew a LOT of Brawl+ players, especially on the East Coast, and I knew of exactly 1 person (GuruKid) who ever used PT in tournament. There were dozens of people who used indy pokemon. I used quite a bit of Squirtle myself.

As for the PMBR, just because the vast majority of us prefer playing indy pokemon doesn't mean we didn't want to try to find a way to keep PT. It just didn't work out, for reasons already stated.

And honestly... Charizard's new down B seems... Redundant, it works like an up B... Couldn't that have been his new up B? Rather then a down B?

Oh contraire.  Without his Down B, Charizard is significantly worse.  If it was his Up B, he'd still have to go helpless afterwards and thus it would remove the point of it.  Charizard is designed now to be a character that focuses on stuff like juggles and chasing, and his Down B acts as a perfect tool for this.


Title: Re: The Truth about Project M
Post by: Triforce Zelda (Deceased) on August 11, 2011, 04:20:21 AM
Well, this might be risky to ask, SDoom, but... since you can't actually give us the character files, could you at least go to a couple subactions and you know *Print Screen button* and then send the pictures to us so we can see without you actually giving them to us?


Title: Re: The Truth about Project M
Post by: Mansta8 on August 11, 2011, 05:05:46 AM
^ nope.avi, that's basically asking someone to give instructions on how to do something secret. Why do you need to see this stuff anyway?


Title: Re: The Truth about Project M
Post by: Triforce Zelda (Deceased) on August 11, 2011, 05:09:31 AM
I'm curious to see the structure of the actions and subactions We could be able to use them to exceed P:M.


Title: Re: The Truth about Project M
Post by: Eternal Yoshi on August 11, 2011, 05:28:09 AM
Well, this might be risky to ask, SDoom, but... since you can't actually give us the character files, could you at least go to a couple subactions and you know *Print Screen button* and then send the pictures to us so we can see without you actually giving them to us?


(http://www.vgcats.com/super/newsimage/areyouserious.gif)

http://www.youtube.com/watch?v=lITBGjNEp08


Title: Re: The Truth about Project M
Post by: Triforce Zelda (Deceased) on August 11, 2011, 05:31:14 AM
Alright... I guess...


Title: Re: The Truth about Project M
Post by: ♤♡◇♧ on August 11, 2011, 07:43:03 AM
([url]http://www.vgcats.com/super/newsimage/areyouserious.gif[/url])

[url]http://www.youtube.com/watch?v=lITBGjNEp08[/url]

I agr...
*sees vid*
(http://i.imgur.com/4f7D1.png)


Title: Re: The Truth about Project M
Post by: Ultraxwing on August 11, 2011, 07:57:26 AM
This makes me want to use my second sd chip for something.

well, i know what i'm gonna get when it comes out.

what are they going to do for Peach if i may ask?


Title: Re: The Truth about Project M
Post by: _Data_Drain_ on August 11, 2011, 08:13:01 AM
This makes me want to use my second sd chip for something.

well, i know what i'm gonna get when it comes out.

what are they going to do for Peach if i may ask?
I think they're gonna make her much like Melee, but with the Brawl up tilt, and Glide Tossing.


Title: Re: The Truth about Project M
Post by: Ultraxwing on August 11, 2011, 08:27:03 AM


well as long as they keep the Turnip Slide, i'm happy, and the Hearts, it's not peach without the Hearts. (didn't care for an exploding ass, it was like she ate some extremely bad chilly)

oh and the chance to pull up some more items, but getting rid of the Bomb-Omb would be very nice.


Title: Re: The Truth about Project M
Post by: Ricky (Br3) on August 11, 2011, 08:33:42 AM
Question (I'm not sure if it was already in, but...):

Is Crouch-Cancelling possible on P:M?


Title: Re: The Truth about Project M
Post by: dRage on August 11, 2011, 08:35:45 AM
Question (I'm not sure if it was already in, but...):

Is Crouch-Cancelling possible on P:M?

Yes, I think an outdated version of the coding for it is even in the demo.


Title: Re: The Truth about Project M
Post by: Ricky (Br3) on August 11, 2011, 08:37:52 AM
Yes, I think an outdated version of the coding for it is even in the demo.

Cool! I'll be able to deal 50% to a Crouch-Cancelling Falco with Peach's Down Smash again!


Title: Re: The Truth about Project M
Post by: Tempo_ on August 11, 2011, 09:23:39 AM
Still waiting for P:M...

Now where is that blasted fourth SD card?


Title: Re: The Truth about Project M
Post by: LC-DDM on August 11, 2011, 09:44:51 AM
Can you play P:M with the Wiimote without letting the legion of tourneypeople raging? >_>


Title: Re: The Truth about Project M
Post by: SiLeNtDo0m on August 11, 2011, 10:06:53 AM
Can you play P:M with the Wiimote without letting the legion of tourneypeople raging? >_>

You can play it with a Wiimote, but will it stop people from raging?  Probably not. 

But then again people rage if you play Brawl with a Wiimote soooooo...


Title: Re: The Truth about Project M
Post by: Triforce Zelda (Deceased) on August 11, 2011, 10:16:15 AM
Glad I don't do tournaments


Title: Re: The Truth about Project M
Post by: Ricky (Br3) on August 11, 2011, 10:18:52 AM
I play tournaments... and one of the best players I know plays with a WiiRemote+Nunchuk combo.

He even stopped playing with the gamecube controller.


Title: Re: The Truth about Project M
Post by: Ninka_kiwi on August 11, 2011, 10:55:52 AM
I play tournaments... and one of the best players I know plays with a WiiRemote+Nunchuk combo.

He even stopped playing with the gamecube controller.

Color me amazed! Though I myself play with just a wiimote
as it's fun for people to just fall into shame when losing to me with it.
I wonder if I will be able to just totally own with it in this codeset.

Also Sdoom how exactly does sonic do his moonwalk? I tried doing it in the demo (as according to the site it is implemented) but I just can't figure it out...


Title: Re: The Truth about Project M
Post by: Eternal Yoshi on August 11, 2011, 11:40:57 AM
Since you are using a Wiimote by itself, you put yourself at the handicap of not having analog control which is needed to do more intricate things like Moonwalking, proper DI, and so on.

I recommend you attach the nunchuk and use the it's Analog stick and try it.


Title: Re: The Truth about Project M
Post by: SiLeNtDo0m on August 11, 2011, 11:52:52 AM
Color me amazed! Though I myself play with just a wiimote
as it's fun for people to just fall into shame when losing to me with it.
I wonder if I will be able to just totally own with it in this codeset.

Also Sdoom how exactly does sonic do his moonwalk? I tried doing it in the demo (as according to the site it is implemented) but I just can't figure it out...


Dash forward then whilst he's in his dashing pose hold press and hold down back (not straight back or you'll do another dash rather than slide).

Characters with long dash animations can do the moonwalk well.  Captain Falcon and Lucario (current build not the demo build Lucario) also have good ones, but Sonic's is by far the best. 


Title: Re: The Truth about Project M
Post by: Eternal Yoshi on August 11, 2011, 11:57:04 AM
(http://i26.photobucket.com/albums/c113/escelade3/howto.jpg)


Title: Re: The Truth about Project M
Post by: vm19961126 on August 11, 2011, 01:01:40 PM
Wait uhm, Sdoom, how exactly did you play P:M as you're from the UK...? Well you actually ARE from the UK, right?

Because, I tried to play the old P:M Demo from my CFGloader but it just freezes with a black screen when it should say ' loading '  or something...

But anyways, now that I've read and seen all this, I realy hope that there is a new demo version of P:M soon, I managed to play the current Demo at a friend of mine who has the USA Disc, and it was awesome, but yeah, the newer stuff looks even better, especialy Lucario, I just have to test him out! xD


Title: Re: The Truth about Project M
Post by: SiLeNtDo0m on August 11, 2011, 01:38:22 PM
Wait uhm, Sdoom, how exactly did you play P:M as you're from the UK...? Well you actually ARE from the UK, right?

Because, I tried to play the old P:M Demo from my CFGloader but it just freezes with a black screen when it should say ' loading '  or something...

But anyways, now that I've read and seen all this, I realy hope that there is a new demo version of P:M soon, I managed to play the current Demo at a friend of mine who has the USA Disc, and it was awesome, but yeah, the newer stuff looks even better, especialy Lucario, I just have to test him out! xD

How I normally play.  I just used USB Loader and it works flawlessly.  Only thing that's different about my USB Loader GX is I have this add on (I think) that allows for infinite lines of code instead of just 256.


Title: Re: The Truth about Project M
Post by: Ricky (Br3) on August 11, 2011, 01:46:36 PM
How I normally play.  I just used USB Loader and it works flawlessly.  Only thing that's different about my USB Loader GX is I have this add on (I think) that allows for infinite lines of code instead of just 256.

It's just a more up-to-date version.


Title: Re: The Truth about Project M
Post by: nanobuds on August 11, 2011, 02:09:43 PM
those PSAs you're making look pretty awesome, cant wait until they come oue ;D


Title: Re: The Truth about Project M
Post by: vm19961126 on August 11, 2011, 02:18:01 PM
How I normally play.  I just used USB Loader and it works flawlessly.  Only thing that's different about my USB Loader GX is I have this add on (I think) that allows for infinite lines of code instead of just 256.

Ah, well that can be it, I mean, my Gx, still has that limit, and CFGloader is just as I said before, freezing... So yeah uhm, then I guess I'll go, searching that add on :D.


Title: Re: The Truth about Project M
Post by: SiLeNtDo0m on August 11, 2011, 02:26:36 PM
those PSAs they're making look pretty awesome, cant wait until they come oue ;D

Well, I'm doing minimal PSA work to be honest.  I'm mainly doing animations.


Title: Re: The Truth about Project M
Post by: Ninka_kiwi on August 11, 2011, 02:54:43 PM
I love all the diagrams that the project M guys make XD so useful!


Title: Re: The Truth about Project M
Post by: Triforce Zelda (Deceased) on August 12, 2011, 06:07:34 AM
Well, I&#039;m doing minimal PSA work to be honest.  I&#039;m mainly doing animations.

I'd much rather be wanting to do the PSA work myself, but animating I won't hesitate to do.


Title: Re: The Truth about Project M
Post by: LC-DDM on August 12, 2011, 07:20:50 AM
<_> I wonder when Riivolution will be able to use infinite lines of code...

...obviously for PAL. :af:


Title: Re: The Truth about Project M
Post by: Triforce Zelda (Deceased) on August 12, 2011, 07:29:26 AM
Riivolution is limited? Man, I'm glad I have Gecko XD


Title: Re: The Truth about Project M
Post by: nanobuds on August 12, 2011, 09:07:34 AM
Riivolution is limited? Man, I'm glad I have Gecko XD
for PAL it is... i have a hell of alot of codes on my Riivolution. so im pretty sure its not limited


Title: Re: The Truth about Project M
Post by: Triforce Zelda (Deceased) on August 12, 2011, 09:08:52 AM
Maybe, but it can't read ASL can it?


Title: Re: The Truth about Project M
Post by: Ultraxwing on August 15, 2011, 07:22:30 AM
Will Modified Characters like Clare/Shadow be somewhat ProjectM friendly?


Title: Re: The Truth about Project M
Post by: _Data_Drain_ on August 15, 2011, 08:18:43 AM
Will Modified Characters like Clare/Shadow be somewhat ProjectM friendly?
I highly doubt it, since the air dodge, and other things are added in the PSAs... I GUESS someone could convert them to P:M.


Title: Re: The Truth about Project M
Post by: Ultraxwing on August 15, 2011, 08:22:31 AM
or in code some codes give them these stats...


Title: Re: The Truth about Project M
Post by: DoctorFlux(Mariodk) on August 15, 2011, 08:27:23 AM
Will Modified Characters like Clare/Shadow be somewhat ProjectM friendly?
some of mine PSAs will be project: M Friendly (as soon the full version is out)


Title: Re: The Truth about Project M
Post by: Ricky (Br3) on August 15, 2011, 02:44:09 PM
Some PSAs could be started using P:M's standard characters as a base.


Title: Re: The Truth about Project M
Post by: Eternal Yoshi on August 15, 2011, 03:10:59 PM
Quote from: Dragoon Fighter
<3 Megaman, just curious do you ever plan to make a Project M friendly version of Megaman?

Quote from: Eternal Yoshi
In the future. I want to finish the normal version first.

That goes for Sora too. :p



Title: Re: The Truth about Project M
Post by: Ninka_kiwi on August 15, 2011, 04:11:18 PM
It's nice to see that people will be using project M and making characters fit in with the project M feel. It's better then brawl+ where the only PSA that tried being similer to brawl+ was eldirans Zero psa >.>


Title: Re: The Truth about Project M
Post by: LC-DDM on August 15, 2011, 07:22:48 PM
True, but in contrast there should be a normal version of movesets as well. >_>


Title: Re: The Truth about Project M
Post by: Ricky (Br3) on August 16, 2011, 08:19:07 AM
True, but in contrast there should be a normal version of movesets as well. >_>

Yep, as long as PSAers don't forget about the normal Brawl when making their PSAs, it's fine xP


Title: Re: The Truth about Project M
Post by: SiLeNtDo0m on October 10, 2012, 11:59:49 AM
Bump to announce Demo 2.5:

Quote
([url]http://i1230.photobucket.com/albums/ee481/DiegoLeal/PMBR%20Specific/DEMOV25Logo-1.png[/url])

We are pleased to announce Project M Demo 2.5, our next public release!

You do not want to miss what we have hiding behind the curtains. Through constant refinement, and the completion of new content,  we are again prepared for another public release.

We have a ton of balance updates, aesthetic surprises, and even a few new characters for you to soon enjoy! Stay tuned for more exciting announcements, character pages, and live-streams showcasing our progress with demo 2.5 in the upcoming weeks.

Demo 2.5 Teaser Video ([url]https://www.youtube.com/watch?v=EDYx3IRQXcw&feature=youtu.be[/url])


A little teaser for the moment.  More will come in the near future.


Title: Re: Project M KC-MM Discussion Thread: Demo 2.5 Announcement
Post by: Hero © on October 10, 2012, 12:49:16 PM
Samus for this coming demo plz


Title: Re: Project M KC-MM Discussion Thread: Demo 2.5 Announcement
Post by: Shun_One on October 13, 2012, 05:15:58 PM
Well, Ivysaur was confirmed and someone with bubbles was teased...

I be looking forward to play.


Title: Re: Project M KC-MM Discussion Thread: Demo 2.5 Announcement
Post by: Generically Epic on October 14, 2012, 01:28:30 AM
I'm thinking we get 3-5 characters.


Title: Re: Project M KC-MM Discussion Thread: Demo 2.5 Announcement
Post by: SiLeNtDo0m on October 14, 2012, 06:52:39 AM
Ivy update from a couple of days ago+Demo 2.5 preview stream:

http://www.twitch.tv/dazee_/b/335494552 (http://www.twitch.tv/dazee_/b/335494552)

Quote
([url]http://i.imgur.com/Qqnjb.png[/url])

Ivysaur Announced for Project M!
Watch the reveal video here! ([url]http://www.youtube.com/watch?v=mQatVzbUa2c[/url])
Characterized as being the Grass-type starter Pokémon since 1995, this seed Pokémon has also outgrown her trainer and finally debuts in Project M! By no longer being held back by stamina or elemental weaknesses, Ivysaur is back and better than ever fully equipped with a unique moveset to whip her foes into shape!

Brighten your bulbs; she's lean, green, and has never before been seen.
Get ready for the newly charged Ivysaur!

([url]http://i.imgur.com/ZnL3H.png[/url]) ([url]http://i.imgur.com/QopxC.png[/url]) ([url]http://i.imgur.com/FGPYN.png[/url]) ([url]http://i.imgur.com/ynXAV.png[/url])

Specials:
Neutral Special: Synthesis / Solarbeam
Side Special: Razor Leaf
Up Special: Vine Whip
Down Special: Seed Bomb

Don't forget to check out Ivysaur's Character Page ([url]http://projectm.dantarion.com/characters.php?character=fushigisou[/url]) for more in-depth information on the character.
Stay tuned for more updates on Demo 2.5!




Title: Re: Project M KC-MM Discussion Thread: Demo 2.5 Announcement
Post by: Gamma Ridley on October 14, 2012, 06:09:01 PM
Oh my goodness, Ivysaur looks absolutely amazing. He's my favorite to play as with vanilla Poke Trainer, but he looks so good ohmahgaaaawd.

I'm very happy that Bullet Seed is gone.